diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Uniform.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Uniform.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Uniform.h b/src/3rdparty/angle/src/libGLESv2/Uniform.h new file mode 100644 index 0000000000..8ab0fbe234 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/Uniform.h @@ -0,0 +1,48 @@ +// +// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef LIBGLESV2_UNIFORM_H_ +#define LIBGLESV2_UNIFORM_H_ + +#include <string> +#include <vector> + +#define GL_APICALL +#include <GLES2/gl2.h> + +#include "common/debug.h" + +namespace gl +{ + +// Helper struct representing a single shader uniform +struct Uniform +{ + Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize); + + ~Uniform(); + + bool isArray() const; + unsigned int elementCount() const; + + const GLenum type; + const GLenum precision; + const std::string name; + const unsigned int arraySize; + + unsigned char *data; + bool dirty; + + int psRegisterIndex; + int vsRegisterIndex; + unsigned int registerCount; +}; + +typedef std::vector<Uniform*> UniformArray; + +} + +#endif // LIBGLESV2_UNIFORM_H_ |