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-rw-r--r--src/3rdparty/angle/src/libGLESv2/VertexArray.cpp96
1 files changed, 0 insertions, 96 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp b/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp
deleted file mode 100644
index f8ca661062..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
-//
-
-#include "libGLESv2/VertexArray.h"
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/renderer/VertexArrayImpl.h"
-
-namespace gl
-{
-
-VertexArray::VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs)
- : mId(id),
- mVertexArray(impl),
- mVertexAttributes(maxAttribs)
-{
- ASSERT(impl != NULL);
-}
-
-VertexArray::~VertexArray()
-{
- SafeDelete(mVertexArray);
-
- for (size_t i = 0; i < getMaxAttribs(); i++)
- {
- mVertexAttributes[i].buffer.set(NULL);
- }
- mElementArrayBuffer.set(NULL);
-}
-
-GLuint VertexArray::id() const
-{
- return mId;
-}
-
-void VertexArray::detachBuffer(GLuint bufferName)
-{
- for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
- {
- if (mVertexAttributes[attribute].buffer.id() == bufferName)
- {
- mVertexAttributes[attribute].buffer.set(NULL);
- }
- }
-
- if (mElementArrayBuffer.id() == bufferName)
- {
- mElementArrayBuffer.set(NULL);
- }
-}
-
-const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
-{
- ASSERT(attributeIndex < getMaxAttribs());
- return mVertexAttributes[attributeIndex];
-}
-
-void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
-{
- ASSERT(index < getMaxAttribs());
- mVertexAttributes[index].divisor = divisor;
- mVertexArray->setAttributeDivisor(index, divisor);
-}
-
-void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
-{
- ASSERT(attributeIndex < getMaxAttribs());
- mVertexAttributes[attributeIndex].enabled = enabledState;
- mVertexArray->enableAttribute(attributeIndex, enabledState);
-}
-
-void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
- bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
-{
- ASSERT(attributeIndex < getMaxAttribs());
- mVertexAttributes[attributeIndex].buffer.set(boundBuffer);
- mVertexAttributes[attributeIndex].size = size;
- mVertexAttributes[attributeIndex].type = type;
- mVertexAttributes[attributeIndex].normalized = normalized;
- mVertexAttributes[attributeIndex].pureInteger = pureInteger;
- mVertexAttributes[attributeIndex].stride = stride;
- mVertexAttributes[attributeIndex].pointer = pointer;
- mVertexArray->setAttribute(attributeIndex, mVertexAttributes[attributeIndex]);
-}
-
-void VertexArray::setElementArrayBuffer(Buffer *buffer)
-{
- mElementArrayBuffer.set(buffer);
- mVertexArray->setElementArrayBuffer(buffer);
-}
-
-} \ No newline at end of file