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-rw-r--r--src/3rdparty/angle/src/libGLESv2/VertexDataManager.cpp783
1 files changed, 0 insertions, 783 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/VertexDataManager.cpp
deleted file mode 100644
index 32c40182d3..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/VertexDataManager.cpp
+++ /dev/null
@@ -1,783 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDataManager.h: Defines the VertexDataManager, a class that
-// runs the Buffer translation process.
-
-#include "libGLESv2/VertexDataManager.h"
-
-#include "common/debug.h"
-
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/Program.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/main.h"
-
-#include "libGLESv2/vertexconversion.h"
-#include "libGLESv2/IndexDataManager.h"
-
-namespace
-{
- enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
- // This has to be at least 4k or else it fails on ATI cards.
- enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
-}
-
-namespace gl
-{
-unsigned int VertexBuffer::mCurrentSerial = 1;
-
-int elementsInBuffer(const VertexAttribute &attribute, int size)
-{
- int stride = attribute.stride();
- return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride;
-}
-
-VertexDataManager::VertexDataManager(Context *context, IDirect3DDevice9 *device) : mContext(context), mDevice(device)
-{
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- mDirtyCurrentValue[i] = true;
- mCurrentValueBuffer[i] = NULL;
- mCurrentValueOffsets[i] = 0;
- }
-
- const D3DCAPS9 &caps = context->getDeviceCaps();
- checkVertexCaps(caps.DeclTypes);
-
- mStreamingBuffer = new StreamingVertexBuffer(mDevice, INITIAL_STREAM_BUFFER_SIZE);
-
- if (!mStreamingBuffer)
- {
- ERR("Failed to allocate the streaming vertex buffer.");
- }
-}
-
-VertexDataManager::~VertexDataManager()
-{
- delete mStreamingBuffer;
-
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- delete mCurrentValueBuffer[i];
- }
-}
-
-std::size_t VertexDataManager::writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute, GLsizei instances)
-{
- Buffer *buffer = attribute.mBoundBuffer.get();
-
- int inputStride = attribute.stride();
- int elementSize = attribute.typeSize();
- const FormatConverter &converter = formatConverter(attribute);
- std::size_t streamOffset = 0;
-
- void *output = NULL;
-
- if (vertexBuffer)
- {
- output = vertexBuffer->map(attribute, spaceRequired(attribute, count, instances), &streamOffset);
- }
-
- if (output == NULL)
- {
- ERR("Failed to map vertex buffer.");
- return -1;
- }
-
- const char *input = NULL;
-
- if (buffer)
- {
- int offset = attribute.mOffset;
-
- input = static_cast<const char*>(buffer->data()) + offset;
- }
- else
- {
- input = static_cast<const char*>(attribute.mPointer);
- }
-
- if (instances == 0 || attribute.mDivisor == 0)
- {
- input += inputStride * start;
- }
-
- if (converter.identity && inputStride == elementSize)
- {
- memcpy(output, input, count * inputStride);
- }
- else
- {
- converter.convertArray(input, inputStride, count, output);
- }
-
- vertexBuffer->unmap();
-
- return streamOffset;
-}
-
-GLenum VertexDataManager::prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
-{
- if (!mStreamingBuffer)
- {
- return GL_OUT_OF_MEMORY;
- }
-
- const VertexAttributeArray &attribs = mContext->getVertexAttributes();
- ProgramBinary *programBinary = mContext->getCurrentProgramBinary();
-
- for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
- }
-
- // Determine the required storage size per used buffer, and invalidate static buffers that don't contain matching attributes
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active && attribs[i].mArrayEnabled)
- {
- Buffer *buffer = attribs[i].mBoundBuffer.get();
- StaticVertexBuffer *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
-
- if (staticBuffer)
- {
- if (staticBuffer->size() == 0)
- {
- int totalCount = elementsInBuffer(attribs[i], buffer->size());
- staticBuffer->addRequiredSpace(spaceRequired(attribs[i], totalCount, 0));
- }
- else if (staticBuffer->lookupAttribute(attribs[i]) == -1)
- {
- // This static buffer doesn't have matching attributes, so fall back to using the streaming buffer
- // Add the space of all previous attributes belonging to the invalidated static buffer to the streaming buffer
- for (int previous = 0; previous < i; previous++)
- {
- if (translated[previous].active && attribs[previous].mArrayEnabled)
- {
- Buffer *previousBuffer = attribs[previous].mBoundBuffer.get();
- StaticVertexBuffer *previousStaticBuffer = previousBuffer ? previousBuffer->getStaticVertexBuffer() : NULL;
-
- if (staticBuffer == previousStaticBuffer)
- {
- mStreamingBuffer->addRequiredSpace(spaceRequired(attribs[previous], count, instances));
- }
- }
- }
-
- mStreamingBuffer->addRequiredSpace(spaceRequired(attribs[i], count, instances));
-
- buffer->invalidateStaticData();
- }
- }
- else
- {
- mStreamingBuffer->addRequiredSpace(spaceRequired(attribs[i], count, instances));
- }
- }
- }
-
- // Reserve the required space per used buffer
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active && attribs[i].mArrayEnabled)
- {
- Buffer *buffer = attribs[i].mBoundBuffer.get();
- ArrayVertexBuffer *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
- ArrayVertexBuffer *vertexBuffer = staticBuffer ? staticBuffer : mStreamingBuffer;
-
- if (vertexBuffer)
- {
- vertexBuffer->reserveRequiredSpace();
- }
- }
- }
-
- // Perform the vertex data translations
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active)
- {
- if (attribs[i].mArrayEnabled)
- {
- Buffer *buffer = attribs[i].mBoundBuffer.get();
-
- if (!buffer && attribs[i].mPointer == NULL)
- {
- // This is an application error that would normally result in a crash, but we catch it and return an error
- ERR("An enabled vertex array has no buffer and no pointer.");
- return GL_INVALID_OPERATION;
- }
-
- const FormatConverter &converter = formatConverter(attribs[i]);
-
- StaticVertexBuffer *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
- ArrayVertexBuffer *vertexBuffer = staticBuffer ? staticBuffer : static_cast<ArrayVertexBuffer*>(mStreamingBuffer);
-
- std::size_t streamOffset = -1;
-
- if (staticBuffer)
- {
- streamOffset = staticBuffer->lookupAttribute(attribs[i]);
-
- if (streamOffset == -1)
- {
- // Convert the entire buffer
- int totalCount = elementsInBuffer(attribs[i], buffer->size());
- int startIndex = attribs[i].mOffset / attribs[i].stride();
-
- streamOffset = writeAttributeData(staticBuffer, -startIndex, totalCount, attribs[i], 0);
- }
-
- if (streamOffset != -1)
- {
- streamOffset += (attribs[i].mOffset / attribs[i].stride()) * converter.outputElementSize;
-
- if (instances == 0 || attribs[i].mDivisor == 0)
- {
- streamOffset += start * converter.outputElementSize;
- }
- }
- }
- else
- {
- streamOffset = writeAttributeData(mStreamingBuffer, start, count, attribs[i], instances);
- }
-
- if (streamOffset == -1)
- {
- return GL_OUT_OF_MEMORY;
- }
-
- translated[i].vertexBuffer = vertexBuffer->getBuffer();
- translated[i].serial = vertexBuffer->getSerial();
- translated[i].divisor = attribs[i].mDivisor;
-
- translated[i].type = converter.d3dDeclType;
- translated[i].stride = converter.outputElementSize;
- translated[i].offset = streamOffset;
- }
- else
- {
- if (!mCurrentValueBuffer[i])
- {
- mCurrentValueBuffer[i] = new StreamingVertexBuffer(mDevice, CONSTANT_VERTEX_BUFFER_SIZE);
- }
-
- StreamingVertexBuffer *buffer = mCurrentValueBuffer[i];
-
- if (mDirtyCurrentValue[i])
- {
- const int requiredSpace = 4 * sizeof(float);
- buffer->addRequiredSpace(requiredSpace);
- buffer->reserveRequiredSpace();
- float *data = static_cast<float*>(buffer->map(VertexAttribute(), requiredSpace, &mCurrentValueOffsets[i]));
- if (data)
- {
- data[0] = attribs[i].mCurrentValue[0];
- data[1] = attribs[i].mCurrentValue[1];
- data[2] = attribs[i].mCurrentValue[2];
- data[3] = attribs[i].mCurrentValue[3];
- buffer->unmap();
- mDirtyCurrentValue[i] = false;
- }
- }
-
- translated[i].vertexBuffer = mCurrentValueBuffer[i]->getBuffer();
- translated[i].serial = mCurrentValueBuffer[i]->getSerial();
- translated[i].divisor = 0;
-
- translated[i].type = D3DDECLTYPE_FLOAT4;
- translated[i].stride = 0;
- translated[i].offset = mCurrentValueOffsets[i];
- }
- }
- }
-
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active && attribs[i].mArrayEnabled)
- {
- Buffer *buffer = attribs[i].mBoundBuffer.get();
-
- if (buffer)
- {
- buffer->promoteStaticUsage(count * attribs[i].typeSize());
- }
- }
- }
-
- return GL_NO_ERROR;
-}
-
-std::size_t VertexDataManager::spaceRequired(const VertexAttribute &attrib, std::size_t count, GLsizei instances) const
-{
- size_t elementSize = formatConverter(attrib).outputElementSize;
-
- if (instances == 0 || attrib.mDivisor == 0)
- {
- return elementSize * count;
- }
- else
- {
- return elementSize * ((instances + attrib.mDivisor - 1) / attrib.mDivisor);
- }
-}
-
-// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
-//
-// BYTE SHORT (Cast)
-// BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
-// UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast)
-// UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize)
-// SHORT SHORT (Identity)
-// SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize)
-// UNSIGNED_SHORT FLOAT (Cast)
-// UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize)
-// FIXED (not in WebGL) FLOAT (FixedToFloat)
-// FLOAT FLOAT (Identity)
-
-// GLToCType maps from GL type (as GLenum) to the C typedef.
-template <GLenum GLType> struct GLToCType { };
-
-template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
-template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; };
-template <> struct GLToCType<GL_SHORT> { typedef GLshort type; };
-template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
-template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
-template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
-
-// This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
-enum D3DVertexType
-{
- D3DVT_FLOAT,
- D3DVT_SHORT,
- D3DVT_SHORT_NORM,
- D3DVT_UBYTE,
- D3DVT_UBYTE_NORM,
- D3DVT_USHORT_NORM
-};
-
-// D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
-template <unsigned int D3DType> struct D3DToCType { };
-
-template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; };
-template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; };
-template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; };
-template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; };
-
-// Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
-template <unsigned int type, int size>
-struct WidenRule
-{
-};
-
-template <int size> struct WidenRule<D3DVT_FLOAT, size> : gl::NoWiden<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT, size> : gl::WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : gl::WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE, size> : gl::WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : gl::WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : gl::WidenToEven<size> { };
-
-// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
-template <unsigned int d3dtype, int size>
-struct VertexTypeFlags
-{
-};
-
-template <unsigned int _capflag, unsigned int _declflag>
-struct VertexTypeFlagsHelper
-{
- enum { capflag = _capflag };
- enum { declflag = _declflag };
-};
-
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { };
-
-
-// VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
-template <GLenum GLtype, bool normalized>
-struct VertexTypeMapping
-{
-};
-
-template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
-struct VertexTypeMappingBase
-{
- enum { preferred = Preferred };
- enum { fallback = Fallback };
-};
-
-template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
-template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize
-template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity
-template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
-template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity
-
-
-// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
-// The conversion rules themselves are defined in vertexconversion.h.
-
-// Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping).
-template <GLenum fromType, bool normalized, unsigned int toType>
-struct ConversionRule : gl::Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type>
-{
-};
-
-// All conversions from normalized types to float use the Normalize operator.
-template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : gl::Normalize<typename GLToCType<fromType>::type> { };
-
-// Use a full specialisation for this so that it preferentially matches ahead of the generic normalize-to-float rules.
-template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : gl::FixedToFloat<GLint, 16> { };
-template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : gl::FixedToFloat<GLint, 16> { };
-
-// A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1)
-// whether it is normalized or not.
-template <class T, bool normalized>
-struct DefaultVertexValuesStage2
-{
-};
-
-template <class T> struct DefaultVertexValuesStage2<T, true> : gl::NormalizedDefaultValues<T> { };
-template <class T> struct DefaultVertexValuesStage2<T, false> : gl::SimpleDefaultValues<T> { };
-
-// Work out the default value rule for a D3D type (expressed as the C type) and
-template <class T, bool normalized>
-struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized>
-{
-};
-
-template <bool normalized> struct DefaultVertexValues<float, normalized> : gl::SimpleDefaultValues<float> { };
-
-// Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion.
-// The fallback conversion produces an output that all D3D9 devices must support.
-template <class T> struct UsePreferred { enum { type = T::preferred }; };
-template <class T> struct UseFallback { enum { type = T::fallback }; };
-
-// Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion,
-// it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag
-// and the D3DDECLTYPE member needed for the vertex declaration in declflag.
-template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
-struct Converter
- : gl::VertexDataConverter<typename GLToCType<fromType>::type,
- WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>,
- ConversionRule<fromType,
- normalized,
- PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>,
- DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > >
-{
-private:
- enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type };
- enum { d3dsize = WidenRule<d3dtype, size>::finalWidth };
-
-public:
- enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
- enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
-};
-
-// Initialise a TranslationInfo
-#define TRANSLATION(type, norm, size, preferred) \
- { \
- Converter<type, norm, size, preferred>::identity, \
- Converter<type, norm, size, preferred>::finalSize, \
- Converter<type, norm, size, preferred>::convertArray, \
- static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
- }
-
-#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
- { \
- Converter<type, norm, size, UsePreferred>::capflag, \
- TRANSLATION(type, norm, size, UsePreferred), \
- TRANSLATION(type, norm, size, UseFallback) \
- }
-
-#define TRANSLATIONS_FOR_TYPE(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \
- }
-
-#define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- }
-
-const VertexDataManager::TranslationDescription VertexDataManager::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
-{
- TRANSLATIONS_FOR_TYPE(GL_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_SHORT),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
-};
-
-void VertexDataManager::checkVertexCaps(DWORD declTypes)
-{
- for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
- {
- for (unsigned int j = 0; j < 2; j++)
- {
- for (unsigned int k = 0; k < 4; k++)
- {
- if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0)
- {
- mAttributeTypes[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion;
- }
- else
- {
- mAttributeTypes[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion;
- }
- }
- }
- }
-}
-
-// This is used to index mAttributeTypes and mPossibleTranslations.
-unsigned int VertexDataManager::typeIndex(GLenum type) const
-{
- switch (type)
- {
- case GL_BYTE: return 0;
- case GL_UNSIGNED_BYTE: return 1;
- case GL_SHORT: return 2;
- case GL_UNSIGNED_SHORT: return 3;
- case GL_FIXED: return 4;
- case GL_FLOAT: return 5;
-
- default: UNREACHABLE(); return 5;
- }
-}
-
-VertexBuffer::VertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags) : mDevice(device), mVertexBuffer(NULL)
-{
- if (size > 0)
- {
- D3DPOOL pool = getDisplay()->getBufferPool(usageFlags);
- HRESULT result = device->CreateVertexBuffer(size, usageFlags, 0, pool, &mVertexBuffer, NULL);
- mSerial = issueSerial();
-
- if (FAILED(result))
- {
- ERR("Out of memory allocating a vertex buffer of size %lu.", size);
- }
- }
-}
-
-VertexBuffer::~VertexBuffer()
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->Release();
- }
-}
-
-void VertexBuffer::unmap()
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->Unlock();
- }
-}
-
-IDirect3DVertexBuffer9 *VertexBuffer::getBuffer() const
-{
- return mVertexBuffer;
-}
-
-unsigned int VertexBuffer::getSerial() const
-{
- return mSerial;
-}
-
-unsigned int VertexBuffer::issueSerial()
-{
- return mCurrentSerial++;
-}
-
-ArrayVertexBuffer::ArrayVertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags) : VertexBuffer(device, size, usageFlags)
-{
- mBufferSize = size;
- mWritePosition = 0;
- mRequiredSpace = 0;
-}
-
-ArrayVertexBuffer::~ArrayVertexBuffer()
-{
-}
-
-void ArrayVertexBuffer::addRequiredSpace(UINT requiredSpace)
-{
- mRequiredSpace += requiredSpace;
-}
-
-StreamingVertexBuffer::StreamingVertexBuffer(IDirect3DDevice9 *device, std::size_t initialSize) : ArrayVertexBuffer(device, initialSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY)
-{
-}
-
-StreamingVertexBuffer::~StreamingVertexBuffer()
-{
-}
-
-void *StreamingVertexBuffer::map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *offset)
-{
- void *mapPtr = NULL;
-
- if (mVertexBuffer)
- {
- HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, D3DLOCK_NOOVERWRITE);
-
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return NULL;
- }
-
- *offset = mWritePosition;
- mWritePosition += requiredSpace;
- }
-
- return mapPtr;
-}
-
-void StreamingVertexBuffer::reserveRequiredSpace()
-{
- if (mRequiredSpace > mBufferSize)
- {
- if (mVertexBuffer)
- {
- mVertexBuffer->Release();
- mVertexBuffer = NULL;
- }
-
- mBufferSize = std::max(mRequiredSpace, 3 * mBufferSize / 2); // 1.5 x mBufferSize is arbitrary and should be checked to see we don't have too many reallocations.
-
- D3DPOOL pool = getDisplay()->getBufferPool(D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY);
- HRESULT result = mDevice->CreateVertexBuffer(mBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, pool, &mVertexBuffer, NULL);
- mSerial = issueSerial();
-
- if (FAILED(result))
- {
- ERR("Out of memory allocating a vertex buffer of size %lu.", mBufferSize);
- }
-
- mWritePosition = 0;
- }
- else if (mWritePosition + mRequiredSpace > mBufferSize) // Recycle
- {
- if (mVertexBuffer)
- {
- void *dummy;
- mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- mVertexBuffer->Unlock();
- }
-
- mWritePosition = 0;
- }
-
- mRequiredSpace = 0;
-}
-
-StaticVertexBuffer::StaticVertexBuffer(IDirect3DDevice9 *device) : ArrayVertexBuffer(device, 0, D3DUSAGE_WRITEONLY)
-{
-}
-
-StaticVertexBuffer::~StaticVertexBuffer()
-{
-}
-
-void *StaticVertexBuffer::map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset)
-{
- void *mapPtr = NULL;
-
- if (mVertexBuffer)
- {
- HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, 0);
-
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return NULL;
- }
-
- int attributeOffset = attribute.mOffset % attribute.stride();
- VertexElement element = {attribute.mType, attribute.mSize, attribute.stride(), attribute.mNormalized, attributeOffset, mWritePosition};
- mCache.push_back(element);
-
- *streamOffset = mWritePosition;
- mWritePosition += requiredSpace;
- }
-
- return mapPtr;
-}
-
-void StaticVertexBuffer::reserveRequiredSpace()
-{
- if (!mVertexBuffer && mBufferSize == 0)
- {
- D3DPOOL pool = getDisplay()->getBufferPool(D3DUSAGE_WRITEONLY);
- HRESULT result = mDevice->CreateVertexBuffer(mRequiredSpace, D3DUSAGE_WRITEONLY, 0, pool, &mVertexBuffer, NULL);
- mSerial = issueSerial();
-
- if (FAILED(result))
- {
- ERR("Out of memory allocating a vertex buffer of size %lu.", mRequiredSpace);
- }
-
- mBufferSize = mRequiredSpace;
- }
- else if (mVertexBuffer && mBufferSize >= mRequiredSpace)
- {
- // Already allocated
- }
- else UNREACHABLE(); // Static vertex buffers can't be resized
-
- mRequiredSpace = 0;
-}
-
-std::size_t StaticVertexBuffer::lookupAttribute(const VertexAttribute &attribute)
-{
- for (unsigned int element = 0; element < mCache.size(); element++)
- {
- if (mCache[element].type == attribute.mType &&
- mCache[element].size == attribute.mSize &&
- mCache[element].stride == attribute.stride() &&
- mCache[element].normalized == attribute.mNormalized)
- {
- if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride())
- {
- return mCache[element].streamOffset;
- }
- }
- }
-
- return -1;
-}
-
-const VertexDataManager::FormatConverter &VertexDataManager::formatConverter(const VertexAttribute &attribute) const
-{
- return mAttributeTypes[typeIndex(attribute.mType)][attribute.mNormalized][attribute.mSize - 1];
-}
-}