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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/angletypes.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/angletypes.h | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h deleted file mode 100644 index 78fe6b0e26..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/angletypes.h +++ /dev/null @@ -1,257 +0,0 @@ -// -// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 - -#ifndef LIBGLESV2_ANGLETYPES_H_ -#define LIBGLESV2_ANGLETYPES_H_ - -#include "libGLESv2/Constants.h" -#include "common/RefCountObject.h" - -namespace gl -{ -class Buffer; -class State; -class ProgramBinary; -struct VertexAttribute; -struct VertexAttribCurrentValueData; - -enum SamplerType -{ - SAMPLER_PIXEL, - SAMPLER_VERTEX -}; - -template <typename T> -struct Color -{ - T red; - T green; - T blue; - T alpha; - - Color() : red(0), green(0), blue(0), alpha(0) { } - Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a) { } -}; - -typedef Color<float> ColorF; -typedef Color<int> ColorI; -typedef Color<unsigned int> ColorUI; - -struct Rectangle -{ - int x; - int y; - int width; - int height; - - Rectangle() : x(0), y(0), width(0), height(0) { } - Rectangle(int x_in, int y_in, int width_in, int height_in) : x(x_in), y(y_in), width(width_in), height(height_in) { } -}; - -bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection); - -struct Box -{ - int x; - int y; - int z; - int width; - int height; - int depth; - - Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { } - Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { } - bool operator==(const Box &other) const; - bool operator!=(const Box &other) const; -}; - -struct Extents -{ - int width; - int height; - int depth; - - Extents() : width(0), height(0), depth(0) { } - Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { } -}; - -struct RasterizerState -{ - bool cullFace; - GLenum cullMode; - GLenum frontFace; - - bool polygonOffsetFill; - GLfloat polygonOffsetFactor; - GLfloat polygonOffsetUnits; - - bool pointDrawMode; - bool multiSample; - - bool rasterizerDiscard; -}; - -struct BlendState -{ - bool blend; - GLenum sourceBlendRGB; - GLenum destBlendRGB; - GLenum sourceBlendAlpha; - GLenum destBlendAlpha; - GLenum blendEquationRGB; - GLenum blendEquationAlpha; - - bool colorMaskRed; - bool colorMaskGreen; - bool colorMaskBlue; - bool colorMaskAlpha; - - bool sampleAlphaToCoverage; - - bool dither; -}; - -struct DepthStencilState -{ - bool depthTest; - GLenum depthFunc; - bool depthMask; - - bool stencilTest; - GLenum stencilFunc; - GLuint stencilMask; - GLenum stencilFail; - GLenum stencilPassDepthFail; - GLenum stencilPassDepthPass; - GLuint stencilWritemask; - GLenum stencilBackFunc; - GLuint stencilBackMask; - GLenum stencilBackFail; - GLenum stencilBackPassDepthFail; - GLenum stencilBackPassDepthPass; - GLuint stencilBackWritemask; -}; - -struct SamplerState -{ - SamplerState(); - - GLenum minFilter; - GLenum magFilter; - GLenum wrapS; - GLenum wrapT; - GLenum wrapR; - float maxAnisotropy; - - GLint baseLevel; - GLint maxLevel; - GLfloat minLod; - GLfloat maxLod; - - GLenum compareMode; - GLenum compareFunc; - - GLenum swizzleRed; - GLenum swizzleGreen; - GLenum swizzleBlue; - GLenum swizzleAlpha; - - bool swizzleRequired() const; -}; - -struct ClearParameters -{ - bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS]; - ColorF colorFClearValue; - ColorI colorIClearValue; - ColorUI colorUIClearValue; - GLenum colorClearType; - bool colorMaskRed; - bool colorMaskGreen; - bool colorMaskBlue; - bool colorMaskAlpha; - - bool clearDepth; - float depthClearValue; - - bool clearStencil; - GLint stencilClearValue; - GLuint stencilWriteMask; - - bool scissorEnabled; - Rectangle scissor; -}; - -struct PixelUnpackState -{ - BindingPointer<Buffer> pixelBuffer; - GLint alignment; - - PixelUnpackState() - : alignment(4) - {} - - explicit PixelUnpackState(GLint alignmentIn) - : alignment(alignmentIn) - {} -}; - -struct PixelPackState -{ - BindingPointer<Buffer> pixelBuffer; - GLint alignment; - bool reverseRowOrder; - - PixelPackState() - : alignment(4), - reverseRowOrder(false) - {} - - explicit PixelPackState(GLint alignmentIn, bool reverseRowOrderIn) - : alignment(alignmentIn), - reverseRowOrder(reverseRowOrderIn) - {} -}; - -struct VertexFormat -{ - GLenum mType; - GLboolean mNormalized; - GLuint mComponents; - bool mPureInteger; - - VertexFormat(); - VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger); - explicit VertexFormat(const VertexAttribute &attribute); - VertexFormat(const VertexAttribute &attribute, GLenum currentValueType); - - static void GetInputLayout(VertexFormat *inputLayout, - ProgramBinary *programBinary, - const State& currentValues); - - bool operator==(const VertexFormat &other) const; - bool operator!=(const VertexFormat &other) const; - bool operator<(const VertexFormat& other) const; -}; - -} - -namespace rx -{ - -enum VertexConversionType -{ - VERTEX_CONVERT_NONE = 0, - VERTEX_CONVERT_CPU = 1, - VERTEX_CONVERT_GPU = 2, - VERTEX_CONVERT_BOTH = 3 -}; - -} - -#endif // LIBGLESV2_ANGLETYPES_H_ |