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diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h
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-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
-
-#ifndef LIBGLESV2_ANGLETYPES_H_
-#define LIBGLESV2_ANGLETYPES_H_
-
-#include "libGLESv2/Constants.h"
-#include "common/RefCountObject.h"
-
-namespace gl
-{
-class Buffer;
-class State;
-class ProgramBinary;
-struct VertexAttribute;
-struct VertexAttribCurrentValueData;
-
-enum SamplerType
-{
- SAMPLER_PIXEL,
- SAMPLER_VERTEX
-};
-
-template <typename T>
-struct Color
-{
- T red;
- T green;
- T blue;
- T alpha;
-
- Color() : red(0), green(0), blue(0), alpha(0) { }
- Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a) { }
-};
-
-typedef Color<float> ColorF;
-typedef Color<int> ColorI;
-typedef Color<unsigned int> ColorUI;
-
-struct Rectangle
-{
- int x;
- int y;
- int width;
- int height;
-
- Rectangle() : x(0), y(0), width(0), height(0) { }
- Rectangle(int x_in, int y_in, int width_in, int height_in) : x(x_in), y(y_in), width(width_in), height(height_in) { }
-};
-
-bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection);
-
-struct Box
-{
- int x;
- int y;
- int z;
- int width;
- int height;
- int depth;
-
- Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { }
- Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { }
- bool operator==(const Box &other) const;
- bool operator!=(const Box &other) const;
-};
-
-struct Extents
-{
- int width;
- int height;
- int depth;
-
- Extents() : width(0), height(0), depth(0) { }
- Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { }
-};
-
-struct RasterizerState
-{
- bool cullFace;
- GLenum cullMode;
- GLenum frontFace;
-
- bool polygonOffsetFill;
- GLfloat polygonOffsetFactor;
- GLfloat polygonOffsetUnits;
-
- bool pointDrawMode;
- bool multiSample;
-
- bool rasterizerDiscard;
-};
-
-struct BlendState
-{
- bool blend;
- GLenum sourceBlendRGB;
- GLenum destBlendRGB;
- GLenum sourceBlendAlpha;
- GLenum destBlendAlpha;
- GLenum blendEquationRGB;
- GLenum blendEquationAlpha;
-
- bool colorMaskRed;
- bool colorMaskGreen;
- bool colorMaskBlue;
- bool colorMaskAlpha;
-
- bool sampleAlphaToCoverage;
-
- bool dither;
-};
-
-struct DepthStencilState
-{
- bool depthTest;
- GLenum depthFunc;
- bool depthMask;
-
- bool stencilTest;
- GLenum stencilFunc;
- GLuint stencilMask;
- GLenum stencilFail;
- GLenum stencilPassDepthFail;
- GLenum stencilPassDepthPass;
- GLuint stencilWritemask;
- GLenum stencilBackFunc;
- GLuint stencilBackMask;
- GLenum stencilBackFail;
- GLenum stencilBackPassDepthFail;
- GLenum stencilBackPassDepthPass;
- GLuint stencilBackWritemask;
-};
-
-struct SamplerState
-{
- SamplerState();
-
- GLenum minFilter;
- GLenum magFilter;
- GLenum wrapS;
- GLenum wrapT;
- GLenum wrapR;
- float maxAnisotropy;
-
- GLint baseLevel;
- GLint maxLevel;
- GLfloat minLod;
- GLfloat maxLod;
-
- GLenum compareMode;
- GLenum compareFunc;
-
- GLenum swizzleRed;
- GLenum swizzleGreen;
- GLenum swizzleBlue;
- GLenum swizzleAlpha;
-
- bool swizzleRequired() const;
-};
-
-struct ClearParameters
-{
- bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
- ColorF colorFClearValue;
- ColorI colorIClearValue;
- ColorUI colorUIClearValue;
- GLenum colorClearType;
- bool colorMaskRed;
- bool colorMaskGreen;
- bool colorMaskBlue;
- bool colorMaskAlpha;
-
- bool clearDepth;
- float depthClearValue;
-
- bool clearStencil;
- GLint stencilClearValue;
- GLuint stencilWriteMask;
-
- bool scissorEnabled;
- Rectangle scissor;
-};
-
-struct PixelUnpackState
-{
- BindingPointer<Buffer> pixelBuffer;
- GLint alignment;
-
- PixelUnpackState()
- : alignment(4)
- {}
-
- explicit PixelUnpackState(GLint alignmentIn)
- : alignment(alignmentIn)
- {}
-};
-
-struct PixelPackState
-{
- BindingPointer<Buffer> pixelBuffer;
- GLint alignment;
- bool reverseRowOrder;
-
- PixelPackState()
- : alignment(4),
- reverseRowOrder(false)
- {}
-
- explicit PixelPackState(GLint alignmentIn, bool reverseRowOrderIn)
- : alignment(alignmentIn),
- reverseRowOrder(reverseRowOrderIn)
- {}
-};
-
-struct VertexFormat
-{
- GLenum mType;
- GLboolean mNormalized;
- GLuint mComponents;
- bool mPureInteger;
-
- VertexFormat();
- VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger);
- explicit VertexFormat(const VertexAttribute &attribute);
- VertexFormat(const VertexAttribute &attribute, GLenum currentValueType);
-
- static void GetInputLayout(VertexFormat *inputLayout,
- ProgramBinary *programBinary,
- const State& currentValues);
-
- bool operator==(const VertexFormat &other) const;
- bool operator!=(const VertexFormat &other) const;
- bool operator<(const VertexFormat& other) const;
-};
-
-}
-
-namespace rx
-{
-
-enum VertexConversionType
-{
- VERTEX_CONVERT_NONE = 0,
- VERTEX_CONVERT_CPU = 1,
- VERTEX_CONVERT_GPU = 2,
- VERTEX_CONVERT_BOTH = 3
-};
-
-}
-
-#endif // LIBGLESV2_ANGLETYPES_H_