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-rw-r--r--src/3rdparty/angle/src/libGLESv2/constants.h44
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diff --git a/src/3rdparty/angle/src/libGLESv2/constants.h b/src/3rdparty/angle/src/libGLESv2/constants.h
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--- a/src/3rdparty/angle/src/libGLESv2/constants.h
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@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Contants.h: Defines some implementation specific and gl constants
-
-#ifndef LIBGLESV2_CONSTANTS_H_
-#define LIBGLESV2_CONSTANTS_H_
-
-namespace gl
-{
-
-enum
-{
- MAX_VERTEX_ATTRIBS = 16,
-
- // Implementation upper limits, real maximums depend on the hardware
- IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
- IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
- IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
-
- IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
- IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
- IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
- IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
-
- IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
-
- // These are the maximums the implementation can support
- // The actual GL caps are limited by the device caps
- // and should be queried from the Context
- IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
- IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
-
- IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
-};
-
-}
-
-#endif // LIBGLESV2_CONSTANTS_H_