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-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.cpp4318
1 files changed, 4318 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.cpp
new file mode 100644
index 0000000000..6d3089ba4f
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.cpp
@@ -0,0 +1,4318 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_2_0.cpp : Implements the GLES 2.0 entry points.
+
+#include "libGLESv2/entry_points_gles_2_0.h"
+#include "libGLESv2/global_state.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Compiler.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/FramebufferAttachment.h"
+
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+#include "libANGLE/queryconversions.h"
+
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "common/version.h"
+
+namespace gl
+{
+
+void GL_APIENTRY ActiveTexture(GLenum texture)
+{
+ EVENT("(GLenum texture = 0x%X)", texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->getState().setActiveSampler(texture - GL_TEXTURE0);
+ }
+}
+
+void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
+{
+ EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = context->getProgram(program);
+ Shader *shaderObject = context->getShader(shader);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ if (!programObject->attachShader(shaderObject))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+ EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ programObject->bindAttributeLocation(index, name);
+ }
+}
+
+void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidBufferTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ context->bindArrayBuffer(buffer);
+ return;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ context->bindElementArrayBuffer(buffer);
+ return;
+ case GL_COPY_READ_BUFFER:
+ context->bindCopyReadBuffer(buffer);
+ return;
+ case GL_COPY_WRITE_BUFFER:
+ context->bindCopyWriteBuffer(buffer);
+ return;
+ case GL_PIXEL_PACK_BUFFER:
+ context->bindPixelPackBuffer(buffer);
+ return;
+ case GL_PIXEL_UNPACK_BUFFER:
+ context->bindPixelUnpackBuffer(buffer);
+ return;
+ case GL_UNIFORM_BUFFER:
+ context->bindGenericUniformBuffer(buffer);
+ return;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ return;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidFramebufferTarget(target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
+ {
+ context->bindReadFramebuffer(framebuffer);
+ }
+
+ if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
+ {
+ context->bindDrawFramebuffer(framebuffer);
+ }
+ }
+}
+
+void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (target != GL_RENDERBUFFER)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->bindRenderbuffer(renderbuffer);
+ }
+}
+
+void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
+{
+ EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Texture *textureObject = context->getTexture(texture);
+
+ if (textureObject && textureObject->getTarget() != target && texture != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ break;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->bindTexture(target, texture);
+ }
+}
+
+void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
+ red, green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->getState().setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha));
+ }
+}
+
+void GL_APIENTRY BlendEquation(GLenum mode)
+{
+ BlendEquationSeparate(mode, mode);
+}
+
+void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (modeRGB)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN:
+ case GL_MAX:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (modeAlpha)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN:
+ case GL_MAX:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->getState().setBlendEquation(modeRGB, modeAlpha);
+ }
+}
+
+void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
+}
+
+void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
+ srcRGB, dstRGB, srcAlpha, dstAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (srcRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (dstRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+
+ case GL_SRC_ALPHA_SATURATE:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (srcAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (dstAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+
+ case GL_SRC_ALPHA_SATURATE:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
+ dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
+
+ bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
+ dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
+
+ if (constantColorUsed && constantAlphaUsed)
+ {
+ ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ }
+}
+
+void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
+ target, size, data, usage);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (size < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (usage)
+ {
+ case GL_STREAM_DRAW:
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
+ break;
+
+ case GL_STREAM_READ:
+ case GL_STREAM_COPY:
+ case GL_STATIC_READ:
+ case GL_STATIC_COPY:
+ case GL_DYNAMIC_READ:
+ case GL_DYNAMIC_COPY:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ Error error = buffer->bufferData(data, size, usage);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
+ target, offset, size, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (size < 0 || offset < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (data == NULL)
+ {
+ return;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // Check for possible overflow of size + offset
+ if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
+ {
+ context->recordError(Error(GL_OUT_OF_MEMORY));
+ return;
+ }
+
+ if (size + offset > buffer->getSize())
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Error error = buffer->bufferSubData(data, size, offset);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidFramebufferTarget(target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return 0;
+ }
+
+ Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ return framebuffer->checkStatus(context->getData());
+ }
+
+ return 0;
+}
+
+void GL_APIENTRY Clear(GLbitfield mask)
+{
+ EVENT("(GLbitfield mask = 0x%X)", mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
+ ASSERT(framebufferObject);
+
+ if (framebufferObject->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Error error = framebufferObject->clear(context->getData(), mask);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
+ red, green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->getState().setColorClearValue(red, green, blue, alpha);
+ }
+}
+
+void GL_APIENTRY ClearDepthf(GLclampf depth)
+{
+ EVENT("(GLclampf depth = %f)", depth);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->getState().setDepthClearValue(depth);
+ }
+}
+
+void GL_APIENTRY ClearStencil(GLint s)
+{
+ EVENT("(GLint s = %d)", s);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->getState().setStencilClearValue(s);
+ }
+}
+
+void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
+ red, green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
+ }
+}
+
+void GL_APIENTRY CompileShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %d)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ shaderObject->compile(context->getCompiler());
+ }
+}
+
+void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, border, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
+ 0, 0, width, height, border, GL_NONE, GL_NONE, data))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
+ 0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data))
+ {
+ return;
+ }
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Extents size(width, height, 1);
+ Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ Error error = texture->setCompressedImage(target, level, internalformat, size, context->getState().getUnpackState(),
+ reinterpret_cast<const uint8_t *>(data));
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
+ "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
+ xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
+ xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
+ {
+ return;
+ }
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format);
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+
+ Box area(xoffset, yoffset, 0, width, height, 1);
+ Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ Error error = texture->setCompressedSubImage(target, level, area, format, context->getState().getUnpackState(),
+ reinterpret_cast<const uint8_t *>(data));
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
+ target, level, internalformat, x, y, width, height, border);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
+ 0, 0, x, y, width, height, border))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
+ 0, 0, 0, x, y, width, height, border))
+ {
+ return;
+ }
+
+ Rectangle sourceArea(x, y, width, height);
+
+ const Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ Error error = texture->copyImage(target, level, sourceArea, internalformat, framebuffer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
+ xoffset, yoffset, x, y, width, height, 0))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
+ xoffset, yoffset, 0, x, y, width, height, 0))
+ {
+ return;
+ }
+
+ Offset destOffset(xoffset, yoffset, 0);
+ Rectangle sourceArea(x, y, width, height);
+
+ const Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ Error error = texture->copySubImage(target, level, destOffset, sourceArea, framebuffer);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+GLuint GL_APIENTRY CreateProgram(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ return context->createProgram();
+ }
+
+ return 0;
+}
+
+GLuint GL_APIENTRY CreateShader(GLenum type)
+{
+ EVENT("(GLenum type = 0x%X)", type);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (type)
+ {
+ case GL_FRAGMENT_SHADER:
+ case GL_VERTEX_SHADER:
+ return context->createShader(type);
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return 0;
+ }
+ }
+
+ return 0;
+}
+
+void GL_APIENTRY CullFace(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (mode)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->getState().setCullMode(mode);
+ }
+}
+
+void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteBuffer(buffers[i]);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ if (framebuffers[i] != 0)
+ {
+ context->deleteFramebuffer(framebuffers[i]);
+ }
+ }
+ }
+}
+
+void GL_APIENTRY DeleteProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (program == 0)
+ {
+ return;
+ }
+
+ if (!context->getProgram(program))
+ {
+ if(context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ context->deleteProgram(program);
+ }
+}
+
+void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteRenderbuffer(renderbuffers[i]);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %d)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (shader == 0)
+ {
+ return;
+ }
+
+ if (!context->getShader(shader))
+ {
+ if(context->getProgram(shader))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ context->deleteShader(shader);
+ }
+}
+
+void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures)
+{
+ EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ if (textures[i] != 0)
+ {
+ context->deleteTexture(textures[i]);
+ }
+ }
+ }
+}
+
+void GL_APIENTRY DepthFunc(GLenum func)
+{
+ EVENT("(GLenum func = 0x%X)", func);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_NOTEQUAL:
+ context->getState().setDepthFunc(func);
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY DepthMask(GLboolean flag)
+{
+ EVENT("(GLboolean flag = %u)", flag);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->getState().setDepthMask(flag != GL_FALSE);
+ }
+}
+
+void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->getState().setDepthRange(zNear, zFar);
+ }
+}
+
+void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
+{
+ EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = context->getProgram(program);
+ Shader *shaderObject = context->getShader(shader);
+
+ if (!programObject)
+ {
+ Shader *shaderByProgramHandle;
+ shaderByProgramHandle = context->getShader(program);
+ if (!shaderByProgramHandle)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+
+ if (!shaderObject)
+ {
+ Program *programByShaderHandle = context->getProgram(shader);
+ if (!programByShaderHandle)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+
+ if (!programObject->detachShader(shaderObject))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY Disable(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidCap(context, cap))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->getState().setEnableFeature(cap, false);
+ }
+}
+
+void GL_APIENTRY DisableVertexAttribArray(GLuint index)
+{
+ EVENT("(GLuint index = %d)", index);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setEnableVertexAttribArray(index, false);
+ }
+}
+
+void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateDrawArrays(context, mode, first, count, 0))
+ {
+ return;
+ }
+
+ Error error = context->drawArrays(mode, first, count, 0);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
+ mode, count, type, indices);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ rx::RangeUI indexRange;
+ if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
+ {
+ return;
+ }
+
+ Error error = context->drawElements(mode, count, type, indices, 0, indexRange);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY Enable(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidCap(context, cap))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->getState().setEnableFeature(cap, true);
+ }
+}
+
+void GL_APIENTRY EnableVertexAttribArray(GLuint index)
+{
+ EVENT("(GLuint index = %d)", index);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setEnableVertexAttribArray(index, true);
+ }
+}
+
+void GL_APIENTRY Finish(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Error error = context->finish();
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY Flush(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Error error = context->flush();
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
+ "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (!ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer))
+ {
+ return;
+ }
+
+ Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (renderbuffer != 0)
+ {
+ Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
+ framebuffer->setRenderbufferAttachment(attachment, renderbufferObject);
+ }
+ else
+ {
+ framebuffer->setNULLAttachment(attachment);
+ }
+ }
+}
+
+void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
+ "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
+ {
+ return;
+ }
+
+ Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (texture != 0)
+ {
+ Texture *textureObj = context->getTexture(texture);
+
+ ImageIndex index = ImageIndex::MakeInvalid();
+
+ if (textarget == GL_TEXTURE_2D)
+ {
+ index = ImageIndex::Make2D(level);
+ }
+ else
+ {
+ ASSERT(IsCubeMapTextureTarget(textarget));
+ index = ImageIndex::MakeCube(textarget, level);
+ }
+
+ framebuffer->setTextureAttachment(attachment, textureObj, index);
+ }
+ else
+ {
+ framebuffer->setNULLAttachment(attachment);
+ }
+ }
+}
+
+void GL_APIENTRY FrontFace(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (mode)
+ {
+ case GL_CW:
+ case GL_CCW:
+ context->getState().setFrontFace(mode);
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers)
+{
+ EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ buffers[i] = context->createBuffer();
+ }
+ }
+}
+
+void GL_APIENTRY GenerateMipmap(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidTextureTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+
+ if (texture == NULL)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
+ GLenum internalFormat = texture->getInternalFormat(baseTarget, 0);
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
+
+ // GenerateMipmap should not generate an INVALID_OPERATION for textures created with
+ // unsized formats or that are color renderable and filterable. Since we do not track if
+ // the texture was created with sized or unsized format (only sized formats are stored),
+ // it is not possible to make sure the the LUMA formats can generate mipmaps (they should
+ // be able to) because they aren't color renderable. Simply do a special case for LUMA
+ // textures since they're the only texture format that can be created with unsized formats
+ // that is not color renderable. New unsized formats are unlikely to be added, since ES2
+ // was the last version to use add them.
+ bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
+ internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
+ internalFormat == GL_ALPHA8_EXT;
+
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable ||
+ (!formatCaps.renderable && !isLUMA) || formatInfo.compressed)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // GL_EXT_sRGB does not support mipmap generation on sRGB textures
+ if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // Non-power of 2 ES2 check
+ if (!context->getExtensions().textureNPOT && (!isPow2(texture->getWidth(baseTarget, 0)) || !isPow2(texture->getHeight(baseTarget, 0))))
+ {
+ ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // Cube completeness check
+ if (target == GL_TEXTURE_CUBE_MAP && !texture->isCubeComplete())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ Error error = texture->generateMipmaps();
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ framebuffers[i] = context->createFramebuffer();
+ }
+ }
+}
+
+void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ renderbuffers[i] = context->createRenderbuffer();
+ }
+ }
+}
+
+void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures)
+{
+ EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ textures[i] = context->createTexture();
+ }
+ }
+}
+
+void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
+ "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
+ program, index, bufsize, length, size, type, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ if (index >= (GLuint)programObject->getActiveAttributeCount())
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->getActiveAttribute(index, bufsize, length, size, type, name);
+ }
+}
+
+void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
+ "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
+ program, index, bufsize, length, size, type, name);
+
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ if (index >= (GLuint)programObject->getActiveUniformCount())
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->getActiveUniform(index, bufsize, length, size, type, name);
+ }
+}
+
+void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
+ program, maxcount, count, shaders);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (maxcount < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ return programObject->getAttachedShaders(maxcount, count, shaders);
+ }
+}
+
+GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name)
+{
+ EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return -1;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return -1;
+ }
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return -1;
+ }
+
+ return programObject->getAttributeLocation(name);
+ }
+
+ return -1;
+}
+
+void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_BOOL)
+ {
+ context->getBooleanv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidBufferTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (!ValidBufferParameter(context, pname))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = static_cast<GLint>(buffer->getUsage());
+ break;
+ case GL_BUFFER_SIZE:
+ *params = clampCast<GLint>(buffer->getSize());
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = buffer->getAccessFlags();
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = static_cast<GLint>(buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = clampCast<GLint>(buffer->getMapOffset());
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = clampCast<GLint>(buffer->getMapLength());
+ break;
+ default: UNREACHABLE(); break;
+ }
+ }
+}
+
+GLenum GL_APIENTRY GetError(void)
+{
+ EVENT("()");
+
+ Context *context = GetGlobalContext();
+
+ if (context)
+ {
+ return context->getError();
+ }
+
+ return GL_NO_ERROR;
+}
+
+void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_FLOAT)
+ {
+ context->getFloatv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ target, attachment, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidFramebufferTarget(target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ int clientVersion = context->getClientVersion();
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGB)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ default:
+ if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+ }
+
+ Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ if (clientVersion < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (framebuffer->hasValidDepthStencil())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+ }
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject)
+ {
+ ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
+ attachmentObject->type() == GL_TEXTURE ||
+ attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObject->type();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObject->type() != GL_RENDERBUFFER && attachmentObject->type() != GL_TEXTURE)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = attachmentObject->id();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = attachmentObject->mipLevel();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = attachmentObject->cubeMapFace();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ *params = attachmentObject->getRedSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ *params = attachmentObject->getGreenSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ *params = attachmentObject->getBlueSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ *params = attachmentObject->getAlphaSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ *params = attachmentObject->getDepthSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ *params = attachmentObject->getStencilSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ *params = attachmentObject->getComponentType();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ *params = attachmentObject->getColorEncoding();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = attachmentObject->layer();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ else
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = GL_NONE;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (clientVersion < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = 0;
+ break;
+
+ default:
+ if (clientVersion < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+ }
+ }
+}
+
+void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_INT)
+ {
+ context->getIntegerv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (context->getClientVersion() < 3)
+ {
+ switch (pname)
+ {
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = programObject->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = programObject->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = programObject->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = programObject->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = programObject->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = programObject->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = programObject->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = programObject->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = programObject->getActiveUniformMaxLength();
+ return;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = programObject->getBinaryLength();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ *params = programObject->getActiveUniformBlockCount();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ *params = programObject->getActiveUniformBlockMaxLength();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = programObject->getTransformFeedbackBufferMode();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = programObject->getTransformFeedbackVaryingCount();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = programObject->getTransformFeedbackVaryingMaxLength();
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
+ program, bufsize, length, infolog);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->getInfoLog(bufsize, length, infolog);
+ }
+}
+
+void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (target != GL_RENDERBUFFER)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (context->getState().getRenderbufferId() == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
+ case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
+ case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
+ case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
+ case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
+ case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
+ case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
+ case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
+
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (!context->getExtensions().framebufferMultisample)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = renderbuffer->getSamples();
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shaderObject->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shaderObject->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shaderObject->getInfoLogLength();
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shaderObject->getSourceLength();
+ return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shaderObject->getTranslatedSourceLength();
+ return;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
+ shader, bufsize, length, infolog);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ shaderObject->getInfoLog(bufsize, length, infolog);
+ }
+}
+
+void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
+ shadertype, precisiontype, range, precision);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (shadertype)
+ {
+ case GL_VERTEX_SHADER:
+ switch (precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ context->getCaps().vertexLowpFloat.get(range, precision);
+ break;
+ case GL_MEDIUM_FLOAT:
+ context->getCaps().vertexMediumpFloat.get(range, precision);
+ break;
+ case GL_HIGH_FLOAT:
+ context->getCaps().vertexHighpFloat.get(range, precision);
+ break;
+
+ case GL_LOW_INT:
+ context->getCaps().vertexLowpInt.get(range, precision);
+ break;
+ case GL_MEDIUM_INT:
+ context->getCaps().vertexMediumpInt.get(range, precision);
+ break;
+ case GL_HIGH_INT:
+ context->getCaps().vertexHighpInt.get(range, precision);
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+ case GL_FRAGMENT_SHADER:
+ switch (precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ context->getCaps().fragmentLowpFloat.get(range, precision);
+ break;
+ case GL_MEDIUM_FLOAT:
+ context->getCaps().fragmentMediumpFloat.get(range, precision);
+ break;
+ case GL_HIGH_FLOAT:
+ context->getCaps().fragmentHighpFloat.get(range, precision);
+ break;
+
+ case GL_LOW_INT:
+ context->getCaps().fragmentLowpInt.get(range, precision);
+ break;
+ case GL_MEDIUM_INT:
+ context->getCaps().fragmentMediumpInt.get(range, precision);
+ break;
+ case GL_HIGH_INT:
+ context->getCaps().fragmentHighpInt.get(range, precision);
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ }
+}
+
+void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
+ shader, bufsize, length, source);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ shaderObject->getSource(bufsize, length, source);
+ }
+}
+
+const GLubyte *GL_APIENTRY GetString(GLenum name)
+{
+ EVENT("(GLenum name = 0x%X)", name);
+
+ Context *context = GetValidGlobalContext();
+
+ switch (name)
+ {
+ case GL_VENDOR:
+ return (GLubyte*)"Google Inc.";
+
+ case GL_RENDERER:
+ return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE");
+
+ case GL_VERSION:
+ if (context->getClientVersion() == 2)
+ {
+ return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
+ }
+ else
+ {
+ return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")";
+ }
+
+ case GL_SHADING_LANGUAGE_VERSION:
+ if (context->getClientVersion() == 2)
+ {
+ return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
+ }
+ else
+ {
+ return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")";
+ }
+
+ case GL_EXTENSIONS:
+ return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : "");
+
+ default:
+ if (context)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ }
+ return NULL;
+ }
+}
+
+void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Texture *texture = context->getTargetTexture(target);
+
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLfloat)texture->getSamplerState().magFilter;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLfloat)texture->getSamplerState().minFilter;
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLfloat)texture->getSamplerState().wrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLfloat)texture->getSamplerState().wrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().wrapR;
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
+ *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->immutableLevelCount();
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = (GLfloat)texture->getUsage();
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().maxAnisotropy;
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleRed;
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleGreen;
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleBlue;
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleAlpha;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().baseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().maxLevel;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().minLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().maxLod;
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Texture *texture = context->getTargetTexture(target);
+
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = texture->getSamplerState().magFilter;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = texture->getSamplerState().minFilter;
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = texture->getSamplerState().wrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = texture->getSamplerState().wrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().wrapR;
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
+ *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = static_cast<GLint>(texture->immutableLevelCount());
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = texture->getUsage();
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLint)texture->getSamplerState().maxAnisotropy;
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().swizzleRed;
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().swizzleGreen;
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().swizzleBlue;
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().swizzleAlpha;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().baseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().maxLevel;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLint)texture->getSamplerState().minLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLint)texture->getSamplerState().maxLod;
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetUniformfv(context, program, location, params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformfv(location, params);
+ }
+}
+
+void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetUniformiv(context, program, location, params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformiv(location, params);
+ }
+}
+
+GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name)
+{
+ EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (strstr(name, "gl_") == name)
+ {
+ return -1;
+ }
+
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return -1;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return -1;
+ }
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return -1;
+ }
+
+ return programObject->getUniformLocation(name);
+ }
+
+ return -1;
+}
+
+void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (!ValidateGetVertexAttribParameters(context, pname))
+ {
+ return;
+ }
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
+ {
+ params[i] = currentValueData.FloatValues[i];
+ }
+ }
+ else
+ {
+ const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
+ *params = QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
+ }
+ }
+}
+
+void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (!ValidateGetVertexAttribParameters(context, pname))
+ {
+ return;
+ }
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
+ {
+ float currentValue = currentValueData.FloatValues[i];
+ params[i] = iround<GLint>(currentValue);
+ }
+ }
+ else
+ {
+ const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
+ *params = QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
+ }
+ }
+}
+
+void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+{
+ EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ *pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
+ }
+}
+
+void GL_APIENTRY Hint(GLenum target, GLenum mode)
+{
+ EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (mode)
+ {
+ case GL_FASTEST:
+ case GL_NICEST:
+ case GL_DONT_CARE:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_GENERATE_MIPMAP_HINT:
+ context->getState().setGenerateMipmapHint(mode);
+ break;
+
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ context->getState().setFragmentShaderDerivativeHint(mode);
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
+{
+ EVENT("(GLuint buffer = %d)", buffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context && buffer)
+ {
+ Buffer *bufferObject = context->getBuffer(buffer);
+
+ if (bufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsEnabled(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidCap(context, cap))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return GL_FALSE;
+ }
+
+ return context->getState().getEnableFeature(cap);
+ }
+
+ return false;
+}
+
+GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
+{
+ EVENT("(GLuint framebuffer = %d)", framebuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context && framebuffer)
+ {
+ Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
+
+ if (framebufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context && program)
+ {
+ Program *programObject = context->getProgram(program);
+
+ if (programObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
+{
+ EVENT("(GLuint renderbuffer = %d)", renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context && renderbuffer)
+ {
+ Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
+
+ if (renderbufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %d)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context && shader)
+ {
+ Shader *shaderObject = context->getShader(shader);
+
+ if (shaderObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsTexture(GLuint texture)
+{
+ EVENT("(GLuint texture = %d)", texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context && texture)
+ {
+ Texture *textureObject = context->getTexture(texture);
+
+ if (textureObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY LineWidth(GLfloat width)
+{
+ EVENT("(GLfloat width = %f)", width);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (width <= 0.0f)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setLineWidth(width);
+ }
+}
+
+void GL_APIENTRY LinkProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ Error error = programObject->link(context->getData());
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
+{
+ EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ switch (pname)
+ {
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+
+ if (param < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE, "Cannot use negative values in PixelStorei"));
+ return;
+ }
+
+ State &state = context->getState();
+
+ switch (pname)
+ {
+ case GL_UNPACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ state.setUnpackAlignment(param);
+ break;
+
+ case GL_PACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ state.setPackAlignment(param);
+ break;
+
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ state.setPackReverseRowOrder(param != 0);
+ break;
+
+ case GL_UNPACK_ROW_LENGTH:
+ ASSERT(context->getClientVersion() >= 3);
+ state.setUnpackRowLength(param);
+ break;
+
+ case GL_UNPACK_IMAGE_HEIGHT:
+ ASSERT(context->getClientVersion() >= 3);
+ state.getUnpackState().imageHeight = param;
+ break;
+
+ case GL_UNPACK_SKIP_IMAGES:
+ ASSERT(context->getClientVersion() >= 3);
+ state.getUnpackState().skipImages = param;
+ break;
+
+ case GL_UNPACK_SKIP_ROWS:
+ ASSERT(context->getClientVersion() >= 3);
+ state.getUnpackState().skipRows = param;
+ break;
+
+ case GL_UNPACK_SKIP_PIXELS:
+ ASSERT(context->getClientVersion() >= 3);
+ state.getUnpackState().skipPixels = param;
+ break;
+
+ case GL_PACK_ROW_LENGTH:
+ ASSERT(context->getClientVersion() >= 3);
+ state.getPackState().rowLength = param;
+ break;
+
+ case GL_PACK_SKIP_ROWS:
+ ASSERT(context->getClientVersion() >= 3);
+ state.getPackState().skipRows = param;
+ break;
+
+ case GL_PACK_SKIP_PIXELS:
+ ASSERT(context->getClientVersion() >= 3);
+ state.getPackState().skipPixels = param;
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
+{
+ EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->getState().setPolygonOffsetParams(factor, units);
+ }
+}
+
+void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid* pixels)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
+ x, y, width, height, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (width < 0 || height < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (!ValidateReadPixelsParameters(context, x, y, width, height,
+ format, type, NULL, pixels))
+ {
+ return;
+ }
+
+ Framebuffer *framebufferObject = context->getState().getReadFramebuffer();
+ ASSERT(framebufferObject);
+
+ Rectangle area(x, y, width, height);
+ Error error = framebufferObject->readPixels(context->getState(), area, format, type, pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY ReleaseShaderCompiler(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+
+ if (context)
+ {
+ Compiler *compiler = context->getCompiler();
+ Error error = compiler->release();
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateRenderbufferStorageParametersANGLE(context, target, 0, internalformat,
+ width, height))
+ {
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
+ Error error = renderbuffer->setStorage(internalformat, width, height);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert)
+{
+ EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
+
+ Context* context = GetValidGlobalContext();
+
+ if (context)
+ {
+ context->getState().setSampleCoverageParams(clamp01(value), invert == GL_TRUE);
+ }
+}
+
+void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ Context* context = GetValidGlobalContext();
+ if (context)
+ {
+ if (width < 0 || height < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setScissorParams(x, y, width, height);
+ }
+}
+
+void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
+ "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
+ n, shaders, binaryformat, binary, length);
+
+ Context* context = GetValidGlobalContext();
+ if (context)
+ {
+ const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
+ if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ // No binary shader formats are supported.
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+{
+ EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
+ shader, count, string, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (count < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ shaderObject->setSource(count, string, length);
+ }
+}
+
+void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
+}
+
+void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilParams(func, ref, mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackParams(func, ref, mask);
+ }
+ }
+}
+
+void GL_APIENTRY StencilMask(GLuint mask)
+{
+ StencilMaskSeparate(GL_FRONT_AND_BACK, mask);
+}
+
+void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilWritemask(mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackWritemask(mask);
+ }
+ }
+}
+
+void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
+}
+
+void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
+ face, fail, zfail, zpass);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (fail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (zfail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (zpass)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilOperations(fail, zfail, zpass);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackOperations(fail, zfail, zpass);
+ }
+ }
+}
+
+void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, border, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, width, height, border, format, type, pixels))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, 0, width, height, 1, border, format, type, pixels))
+ {
+ return;
+ }
+
+ Extents size(width, height, 1);
+ Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ Error error = texture->setImage(target, level, internalformat, size, format, type, context->getState().getUnpackState(),
+ reinterpret_cast<const uint8_t *>(pixels));
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = uiround<GLenum>(param); break;
+ case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = uiround<GLenum>(param); break;
+ case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = uiround<GLenum>(param); break;
+ case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = uiround<GLenum>(param); break;
+ case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = uiround<GLenum>(param); break;
+ case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
+ case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = uiround<GLenum>(param); break;
+ case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = uiround<GLenum>(param); break;
+ case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = iround<GLint>(param); break;
+ case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = iround<GLint>(param); break;
+ case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = param; break;
+ case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = param; break;
+ default: UNREACHABLE(); break;
+ }
+ }
+}
+
+void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ TexParameterf(target, pname, (GLfloat)*params);
+}
+
+void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexParamParameters(context, pname, param))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = (GLenum)param; break;
+ case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = (GLenum)param; break;
+ case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = (GLenum)param; break;
+ case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = (GLenum)param; break;
+ case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = (GLenum)param; break;
+ case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
+ case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = (GLenum)param; break;
+ case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = (GLenum)param; break;
+ case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = param; break;
+ case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = param; break;
+ case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = (GLfloat)param; break;
+ case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = (GLfloat)param; break;
+ default: UNREACHABLE(); break;
+ }
+ }
+}
+
+void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ TexParameteri(target, pname, *params);
+}
+
+void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
+ xoffset, yoffset, width, height, 0, format, type, pixels))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
+ xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels))
+ {
+ return;
+ }
+
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ Box area(xoffset, yoffset, 0, width, height, 1);
+ Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ Error error = texture->setSubImage(target, level, area, format, type, context->getState().getUnpackState(),
+ reinterpret_cast<const uint8_t *>(pixels));
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY Uniform1f(GLint location, GLfloat x)
+{
+ Uniform1fv(location, 1, &x);
+}
+
+void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniform1fv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform1i(GLint location, GLint x)
+{
+ Uniform1iv(location, 1, &x);
+}
+
+void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniform1iv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLfloat xy[2] = {x, y};
+
+ Uniform2fv(location, 1, xy);
+}
+
+void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniform2fv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y)
+{
+ GLint xy[2] = {x, y};
+
+ Uniform2iv(location, 1, xy);
+}
+
+void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC2, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniform2iv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat xyz[3] = {x, y, z};
+
+ Uniform3fv(location, 1, xyz);
+}
+
+void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniform3fv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GLint xyz[3] = {x, y, z};
+
+ Uniform3iv(location, 1, xyz);
+}
+
+void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC3, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniform3iv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat xyzw[4] = {x, y, z, w};
+
+ Uniform4fv(location, 1, xyzw);
+}
+
+void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniform4fv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint xyzw[4] = {x, y, z, w};
+
+ Uniform4iv(location, 1, xyzw);
+}
+
+void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC4, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniform4iv(location, count, v);
+ }
+}
+
+void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniformMatrix2fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniformMatrix3fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getState().getProgram();
+ program->setUniformMatrix4fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UseProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject && program != 0)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ if (program != 0 && !programObject->isLinked())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->useProgram(program);
+ }
+}
+
+void GL_APIENTRY ValidateProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ programObject->validate(context->getCaps());
+ }
+}
+
+void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { x, 0, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { values[0], 0, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { x, y, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { values[0], values[1], 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { x, y, z, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { values[0], values[1], values[2], 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { x, y, z, w };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setVertexAttribf(index, values);
+ }
+}
+
+void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
+ "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
+ index, size, type, normalized, stride, ptr);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (size < 1 || size > 4)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FIXED:
+ case GL_FLOAT:
+ break;
+
+ case GL_HALF_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (stride < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
+ normalized == GL_TRUE, false, stride, ptr);
+ }
+}
+
+void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (width < 0 || height < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setViewportParams(x, y, width, height);
+ }
+}
+
+}