diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h | 717 |
1 files changed, 0 insertions, 717 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h deleted file mode 100644 index 2a3fa607cf..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h +++ /dev/null @@ -1,717 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points. - -#ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_ -#define LIBGLESV2_ENTRYPOINTGLES20EXT_H_ - -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#include <export.h> - -namespace gl -{ - -// GL_ANGLE_framebuffer_blit -ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter); - -// GL_ANGLE_framebuffer_multisample -ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height); - -// GL_EXT_discard_framebuffer -ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target, - GLsizei numAttachments, - const GLenum *attachments); - -// GL_NV_fence -ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences); -ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences); -ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence); -ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence); -ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence); -ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition); - -// GL_ANGLE_translated_shader_source -ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *source); - -// GL_EXT_texture_storage -ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height); - -// GL_EXT_robustness -ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void); -ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - void *data); -ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, - GLint location, - GLsizei bufSize, - float *params); -ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, - GLint location, - GLsizei bufSize, - GLint *params); - -// GL_EXT_occlusion_query_boolean -ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids); -ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids); -ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id); -ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id); -ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); - -// GL_EXT_disjoint_timer_query -ANGLE_EXPORT void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params); - -// GL_EXT_draw_buffers -ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs); - -// GL_ANGLE_instanced_arrays -ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount); -ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei primcount); -ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor); - -// GL_OES_get_program_binary -ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary); -ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, - GLenum binaryFormat, - const void *binary, - GLint length); - -// GL_OES_mapbuffer -ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access); -ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params); - -// GL_EXT_map_buffer_range -ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access); -ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, - GLintptr offset, - GLsizeiptr length); - -// GL_EXT_debug_marker -ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker); -ANGLE_EXPORT void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker); -ANGLE_EXPORT void GL_APIENTRY PopGroupMarkerEXT(); - -// GL_OES_EGL_image -ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); -ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target, - GLeglImageOES image); - -// GL_OES_vertex_array_object -ANGLE_EXPORT void GL_APIENTRY BindVertexArrayOES(GLuint array); -ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays); -ANGLE_EXPORT void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays); -ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array); - -// GL_KHR_debug -ANGLE_EXPORT void GL_APIENTRY DebugMessageControlKHR(GLenum source, - GLenum type, - GLenum severity, - GLsizei count, - const GLuint *ids, - GLboolean enabled); -ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertKHR(GLenum source, - GLenum type, - GLuint id, - GLenum severity, - GLsizei length, - const GLchar *buf); -ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback, - const void *userParam); -ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count, - GLsizei bufSize, - GLenum *sources, - GLenum *types, - GLuint *ids, - GLenum *severities, - GLsizei *lengths, - GLchar *messageLog); -ANGLE_EXPORT void GL_APIENTRY PushDebugGroupKHR(GLenum source, - GLuint id, - GLsizei length, - const GLchar *message); -ANGLE_EXPORT void GL_APIENTRY PopDebugGroupKHR(void); -ANGLE_EXPORT void GL_APIENTRY ObjectLabelKHR(GLenum identifier, - GLuint name, - GLsizei length, - const GLchar *label); -ANGLE_EXPORT void GL_APIENTRY -GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr, - GLsizei length, - const GLchar *label); -ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr, - GLsizei bufSize, - GLsizei *length, - GLchar *label); -ANGLE_EXPORT void GL_APIENTRY GetPointervKHR(GLenum pname, void **params); - -// GL_CHROMIUM_bind_uniform_location -ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program, - GLint location, - const GLchar *name); - -// GL_CHROMIUM_framebuffer_mixed_samples -ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix); -ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode); - -ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components); - -// GL_CHROMIUM_path_rendering -ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei chromium); -ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range); -ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path); -ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path, - GLsizei numCommands, - const GLubyte *commands, - GLsizei numCoords, - GLenum coordType, - const void *coords); -ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value); -ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value); -ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value); -ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode); -ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode); -ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path, - GLenum fillMode, - GLuint mask, - GLenum coverMode); -ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path, - GLint reference, - GLuint mask, - GLenum coverMode); -ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBAse, - GLenum fillMode, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY -StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY -StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program, - GLint location, - const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program, - GLint location, - GLenum genMode, - GLint components, - const GLfloat *coeffs); - -// GL_CHROMIUM_copy_texture -ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint internalFormat, - GLenum destType, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha); - -ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha); - -// GL_CHROMIUM_copy_compressed_texture -ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId); - -// GL_ANGLE_request_extension -ANGLE_EXPORT void GL_APIENTRY RequestExtensionANGLE(const GLchar *name); - -// GL_ANGLE_robust_client_memory -ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLboolean *data); -ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *data); -ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target, - GLenum attachment, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *data); -ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetShaderivRobustANGLE(GLuint shader, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **pointer); -ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLint *params); -ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); - -ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); - -ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data); - -ANGLE_EXPORT void GL_APIENTRY -GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **params); -ANGLE_EXPORT void GL_APIENTRY GetIntegeri_vRobustANGLE(GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *data); -ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *data); -ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint64 *data); -ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *params); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLint *param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLfloat *param); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); - -ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program, - GLenum programInterface, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLboolean *data); -ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLfloat *val); -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target, - GLint level, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target, - GLint level, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); - -ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **params); -ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *data); -ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLint *params); -ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLint *param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLuint *param); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint64 *params); - -// GL_ANGLE_multiview -ANGLE_EXPORT void GL_APIENTRY FramebufferTextureMultiviewLayeredANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint baseViewIndex, - GLsizei numViews); -ANGLE_EXPORT void GL_APIENTRY -FramebufferTextureMultiviewSideBySideANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLsizei numViews, - const GLint *viewportOffsets); -} // namespace gl - -#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_ |