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-rw-r--r--src/3rdparty/angle/src/libGLESv2/formatutils.cpp629
1 files changed, 0 insertions, 629 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.cpp b/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
deleted file mode 100644
index 8674d5337f..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
+++ /dev/null
@@ -1,629 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils.cpp: Queries for GL image formats.
-
-#include "common/mathutil.h"
-#include "libGLESv2/formatutils.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/imageformats.h"
-#include "libGLESv2/renderer/copyimage.h"
-
-namespace gl
-{
-
-// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
-// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
-// format and type combinations.
-
-FormatType::FormatType()
- : internalFormat(GL_NONE),
- colorWriteFunction(NULL)
-{
-}
-
-typedef std::pair<GLenum, GLenum> FormatTypePair;
-typedef std::pair<FormatTypePair, FormatType> FormatPair;
-typedef std::map<FormatTypePair, FormatType> FormatMap;
-
-// A helper function to insert data into the format map with fewer characters.
-static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc)
-{
- FormatType info;
- info.internalFormat = internalFormat;
- info.colorWriteFunction = writeFunc;
- map->insert(FormatPair(FormatTypePair(format, type), info));
-}
-
-FormatMap BuildFormatMap()
-{
- FormatMap map;
-
- using namespace rx;
-
- // | Format | Type | Internal format | Color write function |
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> );
- InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> );
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> );
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> );
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> );
- InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>);
- InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
- InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
-
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> );
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> );
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> );
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> );
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> );
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> );
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> );
-
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> );
- InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> );
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> );
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> );
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> );
- InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> );
- InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
- InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
-
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> );
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> );
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> );
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> );
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> );
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> );
-
- InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> );
- InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> );
- InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> );
- InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> );
- InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F, WriteColor<R16G16F, GLfloat> );
-
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> );
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> );
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> );
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> );
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> );
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> );
-
- InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> );
- InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> );
- InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> );
- InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> );
- InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F, WriteColor<R16F, GLfloat> );
-
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> );
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> );
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> );
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> );
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> );
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> );
-
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> );
- InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> );
- InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> );
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> );
- InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> );
- InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> );
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
- InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
- InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
- InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
- InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
-
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> );
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> );
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> );
-
- InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8, WriteColor<R8G8B8, GLfloat> );
- InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8, WriteColor<R8G8B8A8, GLfloat> );
-
- InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL );
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL );
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL );
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL );
-
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL );
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL );
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL );
-
- InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8, NULL );
-
- InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL );
- InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL );
-
- return map;
-}
-
-Type::Type()
- : bytes(0),
- specialInterpretation(false)
-{
-}
-
-// Map of sizes of input types
-typedef std::pair<GLenum, Type> TypeInfoPair;
-typedef std::map<GLenum, Type> TypeInfoMap;
-
-static inline void InsertTypeInfo(TypeInfoMap *map, GLenum type, GLuint bytes, bool specialInterpretation)
-{
- Type info;
- info.bytes = bytes;
- info.specialInterpretation = specialInterpretation;
-
- map->insert(std::make_pair(type, info));
-}
-
-bool operator<(const Type& a, const Type& b)
-{
- return memcmp(&a, &b, sizeof(Type)) < 0;
-}
-
-static TypeInfoMap BuildTypeInfoMap()
-{
- TypeInfoMap map;
-
- InsertTypeInfo(&map, GL_UNSIGNED_BYTE, 1, false);
- InsertTypeInfo(&map, GL_BYTE, 1, false);
- InsertTypeInfo(&map, GL_UNSIGNED_SHORT, 2, false);
- InsertTypeInfo(&map, GL_SHORT, 2, false);
- InsertTypeInfo(&map, GL_UNSIGNED_INT, 4, false);
- InsertTypeInfo(&map, GL_INT, 4, false);
- InsertTypeInfo(&map, GL_HALF_FLOAT, 2, false);
- InsertTypeInfo(&map, GL_HALF_FLOAT_OES, 2, false);
- InsertTypeInfo(&map, GL_FLOAT, 4, false);
- InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_6_5, 2, true );
- InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4, 2, true );
- InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_5_5_1, 2, true );
- InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, 2, true );
- InsertTypeInfo(&map, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, 2, true );
- InsertTypeInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, true );
- InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8, 4, true );
- InsertTypeInfo(&map, GL_UNSIGNED_INT_10F_11F_11F_REV, 4, true );
- InsertTypeInfo(&map, GL_UNSIGNED_INT_5_9_9_9_REV, 4, true );
- InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8_OES, 4, true );
- InsertTypeInfo(&map, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true );
-
- return map;
-}
-
-// Information about internal formats
-static bool AlwaysSupported(GLuint, const Extensions &)
-{
- return true;
-}
-
-static bool UnimplementedSupport(GLuint, const Extensions &)
-{
- return false;
-}
-
-static bool NeverSupported(GLuint, const Extensions &)
-{
- return false;
-}
-
-template <GLuint minCoreGLVersion>
-static bool RequireES(GLuint clientVersion, const Extensions &)
-{
- return clientVersion >= minCoreGLVersion;
-}
-
-// Pointer to a boolean memeber of the Extensions struct
-typedef bool(Extensions::*ExtensionBool);
-
-// Check support for a single extension
-template <ExtensionBool bool1>
-static bool RequireExt(GLuint, const Extensions & extensions)
-{
- return extensions.*bool1;
-}
-
-// Check for a minimum client version or a single extension
-template <GLuint minCoreGLVersion, ExtensionBool bool1>
-static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions)
-{
- return clientVersion >= minCoreGLVersion || extensions.*bool1;
-}
-
-// Check for a minimum client version or two extensions
-template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions)
-{
- return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2);
-}
-
-// Check for a minimum client version or at least one of two extensions
-template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions)
-{
- return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2;
-}
-
-// Check support for two extensions
-template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtAndExt(GLuint, const Extensions &extensions)
-{
- return extensions.*bool1 && extensions.*bool2;
-}
-
-InternalFormat::InternalFormat()
- : redBits(0),
- greenBits(0),
- blueBits(0),
- luminanceBits(0),
- alphaBits(0),
- sharedBits(0),
- depthBits(0),
- stencilBits(0),
- pixelBytes(0),
- componentCount(0),
- compressedBlockWidth(0),
- compressedBlockHeight(0),
- format(GL_NONE),
- type(GL_NONE),
- componentType(GL_NONE),
- colorEncoding(GL_NONE),
- compressed(false),
- textureSupport(NeverSupported),
- renderSupport(NeverSupported),
- filterSupport(NeverSupported)
-{
-}
-
-static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.format = format;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
- return formatInfo;
-}
-
-static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
- GLenum format, GLenum type, GLenum componentType, bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.redBits = red;
- formatInfo.greenBits = green;
- formatInfo.blueBits = blue;
- formatInfo.alphaBits = alpha;
- formatInfo.sharedBits = shared;
- formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
- formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
- return formatInfo;
-}
-
-static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.luminanceBits = luminance;
- formatInfo.alphaBits = alpha;
- formatInfo.pixelBytes = (luminance + alpha) / 8;
- formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = GL_LINEAR;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
- return formatInfo;
-}
-
-static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
- GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.depthBits = depthBits;
- formatInfo.stencilBits = stencilBits;
- formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
- formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = componentType;
- formatInfo.colorEncoding = GL_LINEAR;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
- return formatInfo;
-}
-
-static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
- GLuint componentCount, GLenum format, GLenum type, bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
-{
- InternalFormat formatInfo;
- formatInfo.compressedBlockWidth = compressedBlockWidth;
- formatInfo.compressedBlockHeight = compressedBlockHeight;
- formatInfo.pixelBytes = compressedBlockSize / 8;
- formatInfo.componentCount = componentCount;
- formatInfo.format = format;
- formatInfo.type = type;
- formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
- formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
- formatInfo.compressed = true;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
- return formatInfo;
-}
-
-typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
-typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
-
-static InternalFormatInfoMap BuildInternalFormatInfoMap()
-{
- InternalFormatInfoMap map;
-
- // From ES 3.0.1 spec, table 3.12
- map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
-
- // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
-
- map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
-
- // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
- // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
- // | | | | | | | type | | | | |
- map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
-
- // Depth stencil formats
- // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::depthTextures>, RequireExt<&Extensions::depthTextures>, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireES<2>, RequireES<2>, NeverSupported )));
-
- // Luminance alpha formats
- // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
-
- // Unsized formats
- // | Internal format | | Format | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
-
- // Compressed formats, From ES 3.0.1 spec, table 3.16
- // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
-
- // From GL_EXT_texture_compression_dxt1
- // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
-
- // From GL_ANGLE_texture_compression_dxt3
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
-
- // From GL_ANGLE_texture_compression_dxt5
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
-
- return map;
-}
-
-static const InternalFormatInfoMap &GetInternalFormatMap()
-{
- static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
- return formatMap;
-}
-
-static FormatSet BuildAllSizedInternalFormatSet()
-{
- FormatSet result;
-
- const InternalFormatInfoMap &formats = GetInternalFormatMap();
- for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
- {
- if (i->second.pixelBytes > 0)
- {
- result.insert(i->first);
- }
- }
-
- return result;
-}
-
-const FormatType &GetFormatTypeInfo(GLenum format, GLenum type)
-{
- static const FormatMap formatMap = BuildFormatMap();
- FormatMap::const_iterator iter = formatMap.find(FormatTypePair(format, type));
- if (iter != formatMap.end())
- {
- return iter->second;
- }
- else
- {
- static const FormatType defaultInfo;
- return defaultInfo;
- }
-}
-
-const Type &GetTypeInfo(GLenum type)
-{
- static const TypeInfoMap infoMap = BuildTypeInfoMap();
- TypeInfoMap::const_iterator iter = infoMap.find(type);
- if (iter != infoMap.end())
- {
- return iter->second;
- }
- else
- {
- static const Type defaultInfo;
- return defaultInfo;
- }
-}
-
-const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
-{
- const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
- InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
- if (iter != formatMap.end())
- {
- return iter->second;
- }
- else
- {
- static const InternalFormat defaultInternalFormat;
- return defaultInternalFormat;
- }
-}
-
-GLuint InternalFormat::computeRowPitch(GLenum type, GLsizei width, GLint alignment) const
-{
- ASSERT(alignment > 0 && isPow2(alignment));
- return rx::roundUp(computeBlockSize(type, width, 1), static_cast<GLuint>(alignment));
-}
-
-GLuint InternalFormat::computeDepthPitch(GLenum type, GLsizei width, GLsizei height, GLint alignment) const
-{
- return computeRowPitch(type, width, alignment) * height;
-}
-
-GLuint InternalFormat::computeBlockSize(GLenum type, GLsizei width, GLsizei height) const
-{
- if (compressed)
- {
- GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth;
- GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight;
- return (pixelBytes * numBlocksWide * numBlocksHight);
- }
- else
- {
- const Type &typeInfo = GetTypeInfo(type);
- if (typeInfo.specialInterpretation)
- {
- return typeInfo.bytes * width * height;
- }
- else
- {
- return componentCount * typeInfo.bytes * width * height;
- }
- }
-}
-
-GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
-{
- const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat);
- return (formatInfo.pixelBytes > 0) ? internalFormat : GetFormatTypeInfo(internalFormat, type).internalFormat;
-}
-
-const FormatSet &GetAllSizedInternalFormats()
-{
- static FormatSet formatSet = BuildAllSizedInternalFormatSet();
- return formatSet;
-}
-
-}