diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/formatutils.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/formatutils.cpp | 629 |
1 files changed, 0 insertions, 629 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.cpp b/src/3rdparty/angle/src/libGLESv2/formatutils.cpp deleted file mode 100644 index 8674d5337f..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/formatutils.cpp +++ /dev/null @@ -1,629 +0,0 @@ -// -// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// formatutils.cpp: Queries for GL image formats. - -#include "common/mathutil.h" -#include "libGLESv2/formatutils.h" -#include "libGLESv2/Context.h" -#include "libGLESv2/Framebuffer.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/renderer/imageformats.h" -#include "libGLESv2/renderer/copyimage.h" - -namespace gl -{ - -// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation -// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid -// format and type combinations. - -FormatType::FormatType() - : internalFormat(GL_NONE), - colorWriteFunction(NULL) -{ -} - -typedef std::pair<GLenum, GLenum> FormatTypePair; -typedef std::pair<FormatTypePair, FormatType> FormatPair; -typedef std::map<FormatTypePair, FormatType> FormatMap; - -// A helper function to insert data into the format map with fewer characters. -static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc) -{ - FormatType info; - info.internalFormat = internalFormat; - info.colorWriteFunction = writeFunc; - map->insert(FormatPair(FormatTypePair(format, type), info)); -} - -FormatMap BuildFormatMap() -{ - FormatMap map; - - using namespace rx; - - // | Format | Type | Internal format | Color write function | - InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> ); - InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> ); - InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> ); - InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> ); - InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> ); - InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>); - InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>); - InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>); - - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> ); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> ); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> ); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> ); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> ); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> ); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> ); - - InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> ); - InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> ); - InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> ); - InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> ); - InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> ); - InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> ); - InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> ); - InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> ); - - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> ); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> ); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> ); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> ); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> ); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> ); - - InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> ); - InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> ); - InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> ); - InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> ); - InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F, WriteColor<R16G16F, GLfloat> ); - - InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> ); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> ); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> ); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> ); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> ); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> ); - - InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> ); - InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> ); - InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> ); - InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> ); - InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F, WriteColor<R16F, GLfloat> ); - - InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> ); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> ); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> ); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> ); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> ); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> ); - - InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> ); - InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> ); - InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> ); - InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> ); - InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> ); - InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> ); - InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> ); - InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> ); - InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> ); - InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> ); - InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> ); - InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> ); - - InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> ); - InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> ); - InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> ); - - InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8, WriteColor<R8G8B8, GLfloat> ); - InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8, WriteColor<R8G8B8A8, GLfloat> ); - - InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL ); - InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL ); - InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL ); - InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL ); - - InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL ); - InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL ); - InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL ); - - InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8, NULL ); - - InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL ); - InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL ); - - return map; -} - -Type::Type() - : bytes(0), - specialInterpretation(false) -{ -} - -// Map of sizes of input types -typedef std::pair<GLenum, Type> TypeInfoPair; -typedef std::map<GLenum, Type> TypeInfoMap; - -static inline void InsertTypeInfo(TypeInfoMap *map, GLenum type, GLuint bytes, bool specialInterpretation) -{ - Type info; - info.bytes = bytes; - info.specialInterpretation = specialInterpretation; - - map->insert(std::make_pair(type, info)); -} - -bool operator<(const Type& a, const Type& b) -{ - return memcmp(&a, &b, sizeof(Type)) < 0; -} - -static TypeInfoMap BuildTypeInfoMap() -{ - TypeInfoMap map; - - InsertTypeInfo(&map, GL_UNSIGNED_BYTE, 1, false); - InsertTypeInfo(&map, GL_BYTE, 1, false); - InsertTypeInfo(&map, GL_UNSIGNED_SHORT, 2, false); - InsertTypeInfo(&map, GL_SHORT, 2, false); - InsertTypeInfo(&map, GL_UNSIGNED_INT, 4, false); - InsertTypeInfo(&map, GL_INT, 4, false); - InsertTypeInfo(&map, GL_HALF_FLOAT, 2, false); - InsertTypeInfo(&map, GL_HALF_FLOAT_OES, 2, false); - InsertTypeInfo(&map, GL_FLOAT, 4, false); - InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_6_5, 2, true ); - InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4, 2, true ); - InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_5_5_1, 2, true ); - InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, 2, true ); - InsertTypeInfo(&map, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, 2, true ); - InsertTypeInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, true ); - InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8, 4, true ); - InsertTypeInfo(&map, GL_UNSIGNED_INT_10F_11F_11F_REV, 4, true ); - InsertTypeInfo(&map, GL_UNSIGNED_INT_5_9_9_9_REV, 4, true ); - InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8_OES, 4, true ); - InsertTypeInfo(&map, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true ); - - return map; -} - -// Information about internal formats -static bool AlwaysSupported(GLuint, const Extensions &) -{ - return true; -} - -static bool UnimplementedSupport(GLuint, const Extensions &) -{ - return false; -} - -static bool NeverSupported(GLuint, const Extensions &) -{ - return false; -} - -template <GLuint minCoreGLVersion> -static bool RequireES(GLuint clientVersion, const Extensions &) -{ - return clientVersion >= minCoreGLVersion; -} - -// Pointer to a boolean memeber of the Extensions struct -typedef bool(Extensions::*ExtensionBool); - -// Check support for a single extension -template <ExtensionBool bool1> -static bool RequireExt(GLuint, const Extensions & extensions) -{ - return extensions.*bool1; -} - -// Check for a minimum client version or a single extension -template <GLuint minCoreGLVersion, ExtensionBool bool1> -static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions) -{ - return clientVersion >= minCoreGLVersion || extensions.*bool1; -} - -// Check for a minimum client version or two extensions -template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2> -static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions) -{ - return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2); -} - -// Check for a minimum client version or at least one of two extensions -template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2> -static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions) -{ - return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2; -} - -// Check support for two extensions -template <ExtensionBool bool1, ExtensionBool bool2> -static bool RequireExtAndExt(GLuint, const Extensions &extensions) -{ - return extensions.*bool1 && extensions.*bool2; -} - -InternalFormat::InternalFormat() - : redBits(0), - greenBits(0), - blueBits(0), - luminanceBits(0), - alphaBits(0), - sharedBits(0), - depthBits(0), - stencilBits(0), - pixelBytes(0), - componentCount(0), - compressedBlockWidth(0), - compressedBlockHeight(0), - format(GL_NONE), - type(GL_NONE), - componentType(GL_NONE), - colorEncoding(GL_NONE), - compressed(false), - textureSupport(NeverSupported), - renderSupport(NeverSupported), - filterSupport(NeverSupported) -{ -} - -static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.format = format; - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - return formatInfo; -} - -static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, - GLenum format, GLenum type, GLenum componentType, bool srgb, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.redBits = red; - formatInfo.greenBits = green; - formatInfo.blueBits = blue; - formatInfo.alphaBits = alpha; - formatInfo.sharedBits = shared; - formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8; - formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); - formatInfo.format = format; - formatInfo.type = type; - formatInfo.componentType = componentType; - formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR); - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - return formatInfo; -} - -static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.luminanceBits = luminance; - formatInfo.alphaBits = alpha; - formatInfo.pixelBytes = (luminance + alpha) / 8; - formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); - formatInfo.format = format; - formatInfo.type = type; - formatInfo.componentType = componentType; - formatInfo.colorEncoding = GL_LINEAR; - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - return formatInfo; -} - -static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format, - GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.depthBits = depthBits; - formatInfo.stencilBits = stencilBits; - formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8; - formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0); - formatInfo.format = format; - formatInfo.type = type; - formatInfo.componentType = componentType; - formatInfo.colorEncoding = GL_LINEAR; - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - return formatInfo; -} - -static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize, - GLuint componentCount, GLenum format, GLenum type, bool srgb, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) -{ - InternalFormat formatInfo; - formatInfo.compressedBlockWidth = compressedBlockWidth; - formatInfo.compressedBlockHeight = compressedBlockHeight; - formatInfo.pixelBytes = compressedBlockSize / 8; - formatInfo.componentCount = componentCount; - formatInfo.format = format; - formatInfo.type = type; - formatInfo.componentType = GL_UNSIGNED_NORMALIZED; - formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR); - formatInfo.compressed = true; - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - return formatInfo; -} - -typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair; -typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap; - -static InternalFormatInfoMap BuildInternalFormatInfoMap() -{ - InternalFormatInfoMap map; - - // From ES 3.0.1 spec, table 3.12 - map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat())); - - // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - - map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported))); - - // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float - // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable | - // | | | | | | | type | | | | | - map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>))); - map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>))); - map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>))); - map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>))); - map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> ))); - map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> ))); - map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> ))); - map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> ))); - - // Depth stencil formats - // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>))); - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>))); - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>))); - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::depthTextures>, RequireExt<&Extensions::depthTextures>, AlwaysSupported ))); - map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported ))); - map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported ))); - map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireES<2>, RequireES<2>, NeverSupported ))); - - // Luminance alpha formats - // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); - - // Unsized formats - // | Internal format | | Format | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported ))); - map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported ))); - map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported ))); - map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported ))); - map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported))); - - // Compressed formats, From ES 3.0.1 spec, table 3.16 - // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); - - // From GL_EXT_texture_compression_dxt1 - // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported))); - - // From GL_ANGLE_texture_compression_dxt3 - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported))); - - // From GL_ANGLE_texture_compression_dxt5 - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported))); - - return map; -} - -static const InternalFormatInfoMap &GetInternalFormatMap() -{ - static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap(); - return formatMap; -} - -static FormatSet BuildAllSizedInternalFormatSet() -{ - FormatSet result; - - const InternalFormatInfoMap &formats = GetInternalFormatMap(); - for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++) - { - if (i->second.pixelBytes > 0) - { - result.insert(i->first); - } - } - - return result; -} - -const FormatType &GetFormatTypeInfo(GLenum format, GLenum type) -{ - static const FormatMap formatMap = BuildFormatMap(); - FormatMap::const_iterator iter = formatMap.find(FormatTypePair(format, type)); - if (iter != formatMap.end()) - { - return iter->second; - } - else - { - static const FormatType defaultInfo; - return defaultInfo; - } -} - -const Type &GetTypeInfo(GLenum type) -{ - static const TypeInfoMap infoMap = BuildTypeInfoMap(); - TypeInfoMap::const_iterator iter = infoMap.find(type); - if (iter != infoMap.end()) - { - return iter->second; - } - else - { - static const Type defaultInfo; - return defaultInfo; - } -} - -const InternalFormat &GetInternalFormatInfo(GLenum internalFormat) -{ - const InternalFormatInfoMap &formatMap = GetInternalFormatMap(); - InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat); - if (iter != formatMap.end()) - { - return iter->second; - } - else - { - static const InternalFormat defaultInternalFormat; - return defaultInternalFormat; - } -} - -GLuint InternalFormat::computeRowPitch(GLenum type, GLsizei width, GLint alignment) const -{ - ASSERT(alignment > 0 && isPow2(alignment)); - return rx::roundUp(computeBlockSize(type, width, 1), static_cast<GLuint>(alignment)); -} - -GLuint InternalFormat::computeDepthPitch(GLenum type, GLsizei width, GLsizei height, GLint alignment) const -{ - return computeRowPitch(type, width, alignment) * height; -} - -GLuint InternalFormat::computeBlockSize(GLenum type, GLsizei width, GLsizei height) const -{ - if (compressed) - { - GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth; - GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight; - return (pixelBytes * numBlocksWide * numBlocksHight); - } - else - { - const Type &typeInfo = GetTypeInfo(type); - if (typeInfo.specialInterpretation) - { - return typeInfo.bytes * width * height; - } - else - { - return componentCount * typeInfo.bytes * width * height; - } - } -} - -GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type) -{ - const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat); - return (formatInfo.pixelBytes > 0) ? internalFormat : GetFormatTypeInfo(internalFormat, type).internalFormat; -} - -const FormatSet &GetAllSizedInternalFormats() -{ - static FormatSet formatSet = BuildAllSizedInternalFormatSet(); - return formatSet; -} - -} |