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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
new file mode 100644
index 0000000000..ba0955fdf8
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
@@ -0,0 +1,58 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
+
+#ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_
+#define LIBGLESV2_RENDERER_PROGRAMIMPL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/BinaryStream.h"
+#include "libGLESv2/Constants.h"
+#include "libGLESv2/ProgramBinary.h"
+
+namespace rx
+{
+
+class DynamicHLSL;
+class Renderer;
+
+class ProgramImpl
+{
+public:
+ virtual ~ProgramImpl() { }
+
+ // TODO: Temporary interfaces to ease migration. Remove soon!
+ virtual Renderer *getRenderer() = 0;
+ virtual DynamicHLSL *getDynamicHLSL() = 0;
+ virtual const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() = 0;
+
+ virtual GLenum getBinaryFormat() = 0;
+ virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
+ virtual bool save(gl::BinaryOutputStream *stream) = 0;
+
+ virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers) = 0;
+ virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
+ const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
+ const sh::Attribute shaderAttributes[],
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers) = 0;
+
+ virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings, int *registers,
+ std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int,
+ gl::VariableLocation> *outputVariables) = 0;
+
+ virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
+
+ virtual void reset() = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_