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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h127
1 files changed, 0 insertions, 127 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
deleted file mode 100644
index 6aaa23cf89..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
+++ /dev/null
@@ -1,127 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
-
-#ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_
-#define LIBGLESV2_RENDERER_PROGRAMIMPL_H_
-
-#include "common/angleutils.h"
-#include "libGLESv2/BinaryStream.h"
-#include "libGLESv2/Constants.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Shader.h"
-#include "libGLESv2/renderer/Renderer.h"
-
-#include <map>
-
-namespace rx
-{
-
-class ProgramImpl
-{
- public:
- ProgramImpl() { }
- virtual ~ProgramImpl();
-
- const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
- const std::vector<gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
- const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
- const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; }
- const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; }
-
- std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
- std::vector<gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
- std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
- std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; }
- sh::Attribute *getShaderAttributes() { return mShaderAttributes; }
-
- gl::LinkedUniform *getUniformByLocation(GLint location) const;
- gl::LinkedUniform *getUniformByName(const std::string &name) const;
- gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
-
- GLint getUniformLocation(std::string name);
- GLuint getUniformIndex(std::string name);
- GLuint getUniformBlockIndex(std::string name) const;
-
- virtual bool usesPointSize() const = 0;
- virtual int getShaderVersion() const = 0;
- virtual GLenum getTransformFeedbackBufferMode() const = 0;
-
- virtual GLenum getBinaryFormat() = 0;
- virtual gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
- virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
-
- virtual gl::LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
- gl::Shader *fragmentShader, gl::Shader *vertexShader,
- const std::vector<std::string> &transformFeedbackVaryings,
- GLenum transformFeedbackBufferMode,
- int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
- std::map<int, gl::VariableLocation> *outputVariables) = 0;
-
- virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
-
- virtual void getUniformfv(GLint location, GLfloat *params) = 0;
- virtual void getUniformiv(GLint location, GLint *params) = 0;
- virtual void getUniformuiv(GLint location, GLuint *params) = 0;
-
- virtual void reset();
-
- // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
- // determine if they can be removed from this interface.
- virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0;
- virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0;
- virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0;
- virtual void updateSamplerMapping() = 0;
- virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
-
- virtual gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
- int registers) = 0;
-
- virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
- const gl::Caps &caps) = 0;
- virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
- const gl::Caps &caps) = 0;
-
- virtual gl::Error applyUniforms() = 0;
- virtual gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps) = 0;
- virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
- unsigned int registerIndex, const gl::Caps &caps) = 0;
-
- protected:
- DISALLOW_COPY_AND_ASSIGN(ProgramImpl);
-
- std::vector<gl::LinkedUniform*> mUniforms;
- std::vector<gl::VariableLocation> mUniformIndex;
- std::vector<gl::UniformBlock*> mUniformBlocks;
- std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
-
- sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS];
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_