diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h deleted file mode 100644 index 6aaa23cf89..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h +++ /dev/null @@ -1,127 +0,0 @@ -// -// Copyright 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// ProgramImpl.h: Defines the abstract rx::ProgramImpl class. - -#ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_ -#define LIBGLESV2_RENDERER_PROGRAMIMPL_H_ - -#include "common/angleutils.h" -#include "libGLESv2/BinaryStream.h" -#include "libGLESv2/Constants.h" -#include "libGLESv2/ProgramBinary.h" -#include "libGLESv2/Shader.h" -#include "libGLESv2/renderer/Renderer.h" - -#include <map> - -namespace rx -{ - -class ProgramImpl -{ - public: - ProgramImpl() { } - virtual ~ProgramImpl(); - - const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; } - const std::vector<gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; } - const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; } - const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; } - const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; } - - std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; } - std::vector<gl::VariableLocation> &getUniformIndices() { return mUniformIndex; } - std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; } - std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; } - sh::Attribute *getShaderAttributes() { return mShaderAttributes; } - - gl::LinkedUniform *getUniformByLocation(GLint location) const; - gl::LinkedUniform *getUniformByName(const std::string &name) const; - gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const; - - GLint getUniformLocation(std::string name); - GLuint getUniformIndex(std::string name); - GLuint getUniformBlockIndex(std::string name) const; - - virtual bool usesPointSize() const = 0; - virtual int getShaderVersion() const = 0; - virtual GLenum getTransformFeedbackBufferMode() const = 0; - - virtual GLenum getBinaryFormat() = 0; - virtual gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0; - virtual gl::Error save(gl::BinaryOutputStream *stream) = 0; - - virtual gl::LinkResult link(const gl::Data &data, gl::InfoLog &infoLog, - gl::Shader *fragmentShader, gl::Shader *vertexShader, - const std::vector<std::string> &transformFeedbackVaryings, - GLenum transformFeedbackBufferMode, - int *registers, std::vector<gl::LinkedVarying> *linkedVaryings, - std::map<int, gl::VariableLocation> *outputVariables) = 0; - - virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0; - virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0; - virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0; - virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0; - virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0; - virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0; - virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0; - virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0; - virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0; - virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0; - virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0; - virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0; - virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - - virtual void getUniformfv(GLint location, GLfloat *params) = 0; - virtual void getUniformiv(GLint location, GLint *params) = 0; - virtual void getUniformuiv(GLint location, GLuint *params) = 0; - - virtual void reset(); - - // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to - // determine if they can be removed from this interface. - virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0; - virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0; - virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0; - virtual void updateSamplerMapping() = 0; - virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0; - - virtual gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, - int registers) = 0; - - virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader, - const gl::Caps &caps) = 0; - virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock, - const gl::Caps &caps) = 0; - - virtual gl::Error applyUniforms() = 0; - virtual gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps) = 0; - virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, - unsigned int registerIndex, const gl::Caps &caps) = 0; - - protected: - DISALLOW_COPY_AND_ASSIGN(ProgramImpl); - - std::vector<gl::LinkedUniform*> mUniforms; - std::vector<gl::VariableLocation> mUniformIndex; - std::vector<gl::UniformBlock*> mUniformBlocks; - std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings; - - sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS]; -}; - -} - -#endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_ |