diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h index a3e42e9048..f024855f97 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h @@ -182,6 +182,8 @@ class Renderer11 : public Renderer void unapplyRenderTargets(); void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView); + virtual bool getLUID(LUID *adapterLuid) const; + private: DISALLOW_COPY_AND_ASSIGN(Renderer11); @@ -192,7 +194,7 @@ class Renderer11 : public Renderer GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void *pixels); - void maskedClear(const gl::ClearParameters &clearParams); + void maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers); rx::Range getViewportBounds() const; bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, @@ -286,6 +288,9 @@ class Renderer11 : public Renderer float mCurNear; float mCurFar; + // Currently applied primitive topology + D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology; + unsigned int mAppliedIBSerial; unsigned int mAppliedStorageIBSerial; unsigned int mAppliedIBOffset; @@ -296,10 +301,14 @@ class Renderer11 : public Renderer dx_VertexConstants mVertexConstants; dx_VertexConstants mAppliedVertexConstants; ID3D11Buffer *mDriverConstantBufferVS; + ID3D11Buffer *mCurrentVertexConstantBuffer; dx_PixelConstants mPixelConstants; dx_PixelConstants mAppliedPixelConstants; ID3D11Buffer *mDriverConstantBufferPS; + ID3D11Buffer *mCurrentPixelConstantBuffer; + + ID3D11Buffer *mCurrentGeometryConstantBuffer; // Vertex, index and input layouts VertexDataManager *mVertexDataManager; @@ -325,7 +334,8 @@ class Renderer11 : public Renderer ID3D11Buffer *mClearVB; ID3D11InputLayout *mClearIL; ID3D11VertexShader *mClearVS; - ID3D11PixelShader *mClearPS; + ID3D11PixelShader *mClearSinglePS; + ID3D11PixelShader *mClearMultiplePS; ID3D11RasterizerState *mClearScissorRS; ID3D11RasterizerState *mClearNoScissorRS; |