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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h
deleted file mode 100644
index cb0d360f0b..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h
+++ /dev/null
@@ -1,55 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderImpl.h: Defines the abstract rx::ShaderImpl class.
-
-#ifndef LIBGLESV2_RENDERER_SHADERIMPL_H_
-#define LIBGLESV2_RENDERER_SHADERIMPL_H_
-
-#include <vector>
-
-#include "common/angleutils.h"
-#include "libGLESv2/Shader.h"
-
-namespace rx
-{
-
-class ShaderImpl
-{
- public:
- ShaderImpl() { }
- virtual ~ShaderImpl() { }
-
- virtual bool compile(const gl::Data &data, const std::string &source) = 0;
- virtual const std::string &getInfoLog() const = 0;
- virtual const std::string &getTranslatedSource() const = 0;
- virtual std::string getDebugInfo() const = 0;
-
- const std::vector<gl::PackedVarying> &getVaryings() const { return mVaryings; }
- const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
- const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
- const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
- const std::vector<sh::Attribute> &getActiveOutputVariables() const { return mActiveOutputVariables; }
-
- std::vector<gl::PackedVarying> &getVaryings() { return mVaryings; }
- std::vector<sh::Uniform> &getUniforms() { return mUniforms; }
- std::vector<sh::InterfaceBlock> &getInterfaceBlocks() { return mInterfaceBlocks; }
- std::vector<sh::Attribute> &getActiveAttributes() { return mActiveAttributes; }
- std::vector<sh::Attribute> &getActiveOutputVariables() { return mActiveOutputVariables; }
-
- protected:
- DISALLOW_COPY_AND_ASSIGN(ShaderImpl);
-
- std::vector<gl::PackedVarying> mVaryings;
- std::vector<sh::Uniform> mUniforms;
- std::vector<sh::InterfaceBlock> mInterfaceBlocks;
- std::vector<sh::Attribute> mActiveAttributes;
- std::vector<sh::Attribute> mActiveOutputVariables;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_SHADERIMPL_H_