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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h new file mode 100644 index 0000000000..6ecffd0c0b --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h @@ -0,0 +1,138 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface +// class with derivations, classes that perform graphics API agnostic vertex buffer operations. + +#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER_H_ +#define LIBGLESV2_RENDERER_VERTEXBUFFER_H_ + +#include "common/angleutils.h" + +namespace gl +{ +class VertexAttribute; +} + +namespace rx +{ +class Renderer; + +class VertexBuffer +{ + public: + VertexBuffer(); + virtual ~VertexBuffer(); + + virtual bool initialize(unsigned int size, bool dynamicUsage) = 0; + + virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, + GLsizei instances, unsigned int offset) = 0; + virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset) = 0; + + virtual unsigned int getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, + GLsizei instances) const = 0; + + virtual bool requiresConversion(const gl::VertexAttribute &attrib) const = 0; + + virtual unsigned int getBufferSize() const = 0; + virtual bool setBufferSize(unsigned int size) = 0; + virtual bool discard() = 0; + + unsigned int getSerial() const; + + protected: + void updateSerial(); + + private: + DISALLOW_COPY_AND_ASSIGN(VertexBuffer); + + unsigned int mSerial; + static unsigned int mNextSerial; +}; + +class VertexBufferInterface +{ + public: + VertexBufferInterface(rx::Renderer *renderer, bool dynamic); + virtual ~VertexBufferInterface(); + + void reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances); + void reserveRawDataSpace(unsigned int size); + + unsigned int getBufferSize() const; + + unsigned int getSerial() const; + + virtual int storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances); + virtual int storeRawData(const void* data, unsigned int size); + + VertexBuffer* getVertexBuffer() const; + + protected: + virtual bool reserveSpace(unsigned int size) = 0; + + unsigned int getWritePosition() const; + void setWritePosition(unsigned int writePosition); + + bool discard(); + + bool setBufferSize(unsigned int size); + + private: + DISALLOW_COPY_AND_ASSIGN(VertexBufferInterface); + + rx::Renderer *const mRenderer; + + VertexBuffer* mVertexBuffer; + + unsigned int mWritePosition; + unsigned int mReservedSpace; + bool mDynamic; +}; + +class StreamingVertexBufferInterface : public VertexBufferInterface +{ + public: + StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize); + ~StreamingVertexBufferInterface(); + + protected: + bool reserveSpace(unsigned int size); +}; + +class StaticVertexBufferInterface : public VertexBufferInterface +{ + public: + explicit StaticVertexBufferInterface(rx::Renderer *renderer); + ~StaticVertexBufferInterface(); + + int storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances); + + // Returns the offset into the vertex buffer, or -1 if not found + int lookupAttribute(const gl::VertexAttribute &attribute); + + protected: + bool reserveSpace(unsigned int size); + + private: + struct VertexElement + { + GLenum type; + GLint size; + GLsizei stride; + bool normalized; + int attributeOffset; + + unsigned int streamOffset; + }; + + std::vector<VertexElement> mCache; +}; + +} + +#endif // LIBGLESV2_RENDERER_VERTEXBUFFER_H_
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