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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
deleted file mode 100644
index dd0d3f52ad..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes.
-
-#include "libGLESv2/renderer/d3d/BufferD3D.h"
-#include "libGLESv2/renderer/d3d/VertexBuffer.h"
-#include "libGLESv2/renderer/d3d/IndexBuffer.h"
-#include "libGLESv2/main.h"
-
-namespace rx
-{
-
-unsigned int BufferD3D::mNextSerial = 1;
-
-BufferD3D::BufferD3D()
- : BufferImpl(),
- mStaticVertexBuffer(NULL),
- mStaticIndexBuffer(NULL)
-{
- updateSerial();
-}
-
-BufferD3D::~BufferD3D()
-{
- SafeDelete(mStaticVertexBuffer);
- SafeDelete(mStaticIndexBuffer);
-}
-
-BufferD3D *BufferD3D::makeBufferD3D(BufferImpl *buffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(BufferD3D*, buffer));
- return static_cast<BufferD3D*>(buffer);
-}
-
-BufferD3D *BufferD3D::makeFromBuffer(gl::Buffer *buffer)
-{
- BufferImpl *impl = buffer->getImplementation();
- ASSERT(impl);
- return makeBufferD3D(impl);
-}
-
-void BufferD3D::updateSerial()
-{
- mSerial = mNextSerial++;
-}
-
-void BufferD3D::initializeStaticData()
-{
- if (!mStaticVertexBuffer)
- {
- mStaticVertexBuffer = new StaticVertexBufferInterface(getRenderer());
- }
- if (!mStaticIndexBuffer)
- {
- mStaticIndexBuffer = new StaticIndexBufferInterface(getRenderer());
- }
-}
-
-void BufferD3D::invalidateStaticData()
-{
- if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
- {
- SafeDelete(mStaticVertexBuffer);
- SafeDelete(mStaticIndexBuffer);
- }
-
- mUnmodifiedDataUse = 0;
-}
-
-// Creates static buffers if sufficient used data has been left unmodified
-void BufferD3D::promoteStaticUsage(int dataSize)
-{
- if (!mStaticVertexBuffer && !mStaticIndexBuffer)
- {
- mUnmodifiedDataUse += dataSize;
-
- if (mUnmodifiedDataUse > 3 * getSize())
- {
- initializeStaticData();
- }
- }
-}
-
-} \ No newline at end of file