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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h deleted file mode 100644 index c46bbf6ce0..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h +++ /dev/null @@ -1,101 +0,0 @@ -// -// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// DynamicHLSL.h: Interface for link and run-time HLSL generation -// - -#ifndef LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_ -#define LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_ - -#include "common/angleutils.h" -#include "libGLESv2/Constants.h" - -#include "angle_gl.h" - -#include <vector> -#include <map> - -namespace sh -{ -struct Attribute; -struct ShaderVariable; -} - -namespace gl -{ -class InfoLog; -struct VariableLocation; -struct LinkedVarying; -struct VertexAttribute; -struct VertexFormat; -struct PackedVarying; -struct Data; -} - -namespace rx -{ -class RendererD3D; -class ShaderD3D; - -typedef const gl::PackedVarying *VaryingPacking[gl::IMPLEMENTATION_MAX_VARYING_VECTORS][4]; - -struct PixelShaderOutputVariable -{ - GLenum type; - std::string name; - std::string source; - size_t outputIndex; -}; - -class DynamicHLSL -{ - public: - explicit DynamicHLSL(RendererD3D *const renderer); - - int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, ShaderD3D *fragmentShader, - ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings); - std::string generateVertexShaderForInputLayout(const std::string &sourceShader, const gl::VertexFormat inputLayout[], - const sh::Attribute shaderAttributes[]) const; - std::string generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOutputVariable> &outputVariables, - bool usesFragDepth, const std::vector<GLenum> &outputLayout) const; - bool generateShaderLinkHLSL(const gl::Data &data, gl::InfoLog &infoLog, int registers, - const VaryingPacking packing, - std::string &pixelHLSL, std::string &vertexHLSL, - ShaderD3D *fragmentShader, ShaderD3D *vertexShader, - const std::vector<std::string> &transformFeedbackVaryings, - std::vector<gl::LinkedVarying> *linkedVaryings, - std::map<int, gl::VariableLocation> *programOutputVars, - std::vector<PixelShaderOutputVariable> *outPixelShaderKey, - bool *outUsesFragDepth) const; - - std::string generateGeometryShaderHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const; - void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const; - - private: - DISALLOW_COPY_AND_ASSIGN(DynamicHLSL); - - RendererD3D *const mRenderer; - - struct SemanticInfo; - - std::string getVaryingSemantic(bool pointSize) const; - SemanticInfo getSemanticInfo(int startRegisters, bool fragCoord, bool pointCoord, bool pointSize, - bool pixelShader) const; - std::string generateVaryingLinkHLSL(const SemanticInfo &info, const std::string &varyingHLSL) const; - std::string generateVaryingHLSL(const ShaderD3D *shader) const; - void storeUserLinkedVaryings(const ShaderD3D *vertexShader, std::vector<gl::LinkedVarying> *linkedVaryings) const; - void storeBuiltinLinkedVaryings(const SemanticInfo &info, std::vector<gl::LinkedVarying> *linkedVaryings) const; - void defineOutputVariables(ShaderD3D *fragmentShader, std::map<int, gl::VariableLocation> *programOutputVars) const; - std::string generatePointSpriteHLSL(int registers, ShaderD3D *fragmentShader, ShaderD3D *vertexShader) const; - - // Prepend an underscore - static std::string decorateVariable(const std::string &name); - - std::string generateAttributeConversionHLSL(const gl::VertexFormat &vertexFormat, const sh::ShaderVariable &shaderAttrib) const; -}; - -} - -#endif // LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_ |