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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
index 40e64cf36c..3c9aac2c12 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_RENDERER_SHADERD3D_H_
#include "libGLESv2/renderer/ShaderImpl.h"
+#include "libGLESv2/renderer/Workarounds.h"
#include "libGLESv2/Shader.h"
#include <map>
@@ -17,22 +18,23 @@
namespace rx
{
class DynamicHLSL;
-class Renderer;
+class RendererD3D;
class ShaderD3D : public ShaderImpl
{
friend class DynamicHLSL;
public:
- ShaderD3D(GLenum type, rx::Renderer *renderer);
+ ShaderD3D(const gl::Data &data, GLenum type, RendererD3D *renderer);
virtual ~ShaderD3D();
static ShaderD3D *makeShaderD3D(ShaderImpl *impl);
static const ShaderD3D *makeShaderD3D(const ShaderImpl *impl);
// ShaderImpl implementation
- const std::string &getInfoLog() const { return mInfoLog; }
- const std::string &getTranslatedSource() const { return mHlsl; }
+ virtual const std::string &getInfoLog() const { return mInfoLog; }
+ virtual const std::string &getTranslatedSource() const { return mHlsl; }
+ virtual std::string getDebugInfo() const;
// D3D-specific methods
virtual void uncompile();
@@ -40,8 +42,9 @@ class ShaderD3D : public ShaderImpl
unsigned int getUniformRegister(const std::string &uniformName) const;
unsigned int getInterfaceBlockRegister(const std::string &blockName) const;
int getSemanticIndex(const std::string &attributeName) const;
+ void appendDebugInfo(const std::string &info) { mDebugInfo += info; }
- rx::D3DWorkaroundType getD3DWorkarounds() const;
+ D3DWorkaroundType getD3DWorkarounds() const;
int getShaderVersion() const { return mShaderVersion; }
bool usesDepthRange() const { return mUsesDepthRange; }
bool usesPointSize() const { return mUsesPointSize; }
@@ -49,15 +52,15 @@ class ShaderD3D : public ShaderImpl
static void releaseCompiler();
static ShShaderOutput getCompilerOutputType(GLenum shader);
- virtual bool compile(const std::string &source);
+ virtual bool compile(const gl::Data &data, const std::string &source);
private:
DISALLOW_COPY_AND_ASSIGN(ShaderD3D);
- void compileToHLSL(void *compiler, const std::string &source);
+ void compileToHLSL(const gl::Data &data, void *compiler, const std::string &source);
void parseVaryings(void *compiler);
- void initializeCompiler();
+ void initializeCompiler(const gl::Data &data);
void parseAttributes(void *compiler);
void *getCompiler();
@@ -67,7 +70,7 @@ class ShaderD3D : public ShaderImpl
static void *mVertexCompiler;
GLenum mType;
- rx::Renderer *mRenderer;
+ RendererD3D *mRenderer;
int mShaderVersion;
@@ -85,6 +88,7 @@ class ShaderD3D : public ShaderImpl
std::string mHlsl;
std::string mInfoLog;
+ std::string mDebugInfo;
std::map<std::string, unsigned int> mUniformRegisterMap;
std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
};