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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp2813
1 files changed, 0 insertions, 2813 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
deleted file mode 100644
index 4a67701fdf..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ /dev/null
@@ -1,2813 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
-
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/formatutils.h"
-#include "libGLESv2/renderer/BufferImpl.h"
-#include "libGLESv2/renderer/RenderTarget.h"
-#include "libGLESv2/renderer/d3d/BufferD3D.h"
-#include "libGLESv2/renderer/d3d/TextureD3D.h"
-#include "libGLESv2/renderer/d3d/TextureStorage.h"
-#include "libGLESv2/renderer/d3d/ImageD3D.h"
-#include "libGLESv2/renderer/d3d/RendererD3D.h"
-
-#include "libEGL/Surface.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-
-namespace rx
-{
-
-namespace
-{
-
-gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const void *pixels, const uint8_t **pointerOut)
-{
- if (unpack.pixelBuffer.id() != 0)
- {
- // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
- gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
- ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
-
- // TODO: this is the only place outside of renderer that asks for a buffers raw data.
- // This functionality should be moved into renderer and the getData method of BufferImpl removed.
- BufferD3D *bufferD3D = BufferD3D::makeBufferD3D(pixelBuffer->getImplementation());
- ASSERT(bufferD3D);
- const uint8_t *bufferData = NULL;
- gl::Error error = bufferD3D->getData(&bufferData);
- if (error.isError())
- {
- return error;
- }
-
- *pointerOut = bufferData + offset;
- }
- else
- {
- *pointerOut = static_cast<const uint8_t *>(pixels);
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool IsRenderTargetUsage(GLenum usage)
-{
- return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
-}
-
-}
-
-TextureD3D::TextureD3D(RendererD3D *renderer)
- : mRenderer(renderer),
- mUsage(GL_NONE),
- mDirtyImages(true),
- mImmutable(false),
- mTexStorage(NULL)
-{
-}
-
-TextureD3D::~TextureD3D()
-{
-}
-
-TextureD3D *TextureD3D::makeTextureD3D(TextureImpl *texture)
-{
- ASSERT(HAS_DYNAMIC_TYPE(TextureD3D*, texture));
- return static_cast<TextureD3D*>(texture);
-}
-
-TextureStorage *TextureD3D::getNativeTexture()
-{
- // ensure the underlying texture is created
- initializeStorage(false);
-
- if (mTexStorage)
- {
- updateStorage();
- }
-
- return mTexStorage;
-}
-
-GLint TextureD3D::getBaseLevelWidth() const
-{
- const Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getWidth() : 0);
-}
-
-GLint TextureD3D::getBaseLevelHeight() const
-{
- const Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getHeight() : 0);
-}
-
-GLint TextureD3D::getBaseLevelDepth() const
-{
- const Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getDepth() : 0);
-}
-
-// Note: "base level image" is loosely defined to be any image from the base level,
-// where in the base of 2D array textures and cube maps there are several. Don't use
-// the base level image for anything except querying texture format and size.
-GLenum TextureD3D::getBaseLevelInternalFormat() const
-{
- const Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
-}
-
-bool TextureD3D::shouldUseSetData(const Image *image) const
-{
- if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload)
- {
- return false;
- }
-
- gl::InternalFormat internalFormat = gl::GetInternalFormatInfo(image->getInternalFormat());
-
- // We can only handle full updates for depth-stencil textures, so to avoid complications
- // disable them entirely.
- if (internalFormat.depthBits > 0 || internalFormat.stencilBits > 0)
- {
- return false;
- }
-
- // TODO(jmadill): Handle compressed internal formats
- return (mTexStorage && !internalFormat.compressed);
-}
-
-gl::Error TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index)
-{
- Image *image = getImage(index);
- ASSERT(image);
-
- // No-op
- if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
- // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const uint8_t *pixelData = NULL;
- gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
- if (error.isError())
- {
- return error;
- }
-
- if (pixelData != NULL)
- {
- gl::Error error(GL_NO_ERROR);
-
- if (shouldUseSetData(image))
- {
- error = mTexStorage->setData(index, image, NULL, type, unpack, pixelData);
- }
- else
- {
- error = image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
- }
-
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index)
-{
- // CPU readback & copy where direct GPU copy is not supported
- const uint8_t *pixelData = NULL;
- gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
- if (error.isError())
- {
- return error;
- }
-
- if (pixelData != NULL)
- {
- Image *image = getImage(index);
- ASSERT(image);
-
- gl::Box region(xoffset, yoffset, zoffset, width, height, depth);
- if (shouldUseSetData(image))
- {
- return mTexStorage->setData(index, image, &region, type, unpack, pixelData);
- }
-
- gl::Error error = image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment,
- type, pixelData);
- if (error.isError())
- {
- return error;
- }
-
- error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D::setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image)
-{
- // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
- // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const uint8_t *pixelData = NULL;
- gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
- if (error.isError())
- {
- return error;
- }
-
- if (pixelData != NULL)
- {
- gl::Error error = image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixelData);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image)
-{
- const uint8_t *pixelData = NULL;
- gl::Error error = GetUnpackPointer(unpack, pixels, &pixelData);
- if (error.isError())
- {
- return error;
- }
-
- if (pixelData != NULL)
- {
- gl::Error error = image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixelData);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
-{
- return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
-}
-
-gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
-{
- // No-op
- if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- // In order to perform the fast copy through the shader, we must have the right format, and be able
- // to create a render target.
- ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
-
- uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
-
- gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
- if (error.isError())
- {
- return error;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
-{
- if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
- {
- // Maximum number of levels
- return gl::log2(std::max(std::max(width, height), depth)) + 1;
- }
- else
- {
- // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
- return 1;
- }
-}
-
-int TextureD3D::mipLevels() const
-{
- return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
-}
-
-TextureStorage *TextureD3D::getStorage()
-{
- ASSERT(mTexStorage);
- return mTexStorage;
-}
-
-Image *TextureD3D::getBaseLevelImage() const
-{
- return getImage(getImageIndex(0, 0));
-}
-
-gl::Error TextureD3D::generateMipmaps()
-{
- GLint mipCount = mipLevels();
-
- if (mipCount == 1)
- {
- return gl::Error(GL_NO_ERROR); // no-op
- }
-
- // Set up proper mipmap chain in our Image array.
- initMipmapsImages();
-
- // We know that all layers have the same dimension, for the texture to be complete
- GLint layerCount = static_cast<GLint>(getLayerCount(0));
-
- // When making mipmaps with the setData workaround enabled, the texture storage has
- // the image data already. For non-render-target storage, we have to pull it out into
- // an image layer.
- if (mRenderer->getWorkarounds().setDataFasterThanImageUpload && mTexStorage)
- {
- if (!mTexStorage->isRenderTarget())
- {
- // Copy from the storage mip 0 to Image mip 0
- for (GLint layer = 0; layer < layerCount; ++layer)
- {
- gl::ImageIndex srcIndex = getImageIndex(0, layer);
-
- Image *image = getImage(srcIndex);
- gl::Rectangle area(0, 0, image->getWidth(), image->getHeight());
- gl::Error error = image->copy(0, 0, 0, area, srcIndex, mTexStorage);
- if (error.isError())
- {
- return error;
- }
- }
- }
- else
- {
- gl::Error error = updateStorage();
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- bool renderableStorage = (mTexStorage && mTexStorage->isRenderTarget());
-
- for (GLint layer = 0; layer < layerCount; ++layer)
- {
- for (GLint mip = 1; mip < mipCount; ++mip)
- {
- ASSERT(getLayerCount(mip) == layerCount);
-
- gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer);
- gl::ImageIndex destIndex = getImageIndex(mip, layer);
-
- if (renderableStorage)
- {
- // GPU-side mipmapping
- gl::Error error = mTexStorage->generateMipmap(sourceIndex, destIndex);
- if (error.isError())
- {
- return error;
- }
- }
- else
- {
- // CPU-side mipmapping
- gl::Error error = mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex));
- if (error.isError())
- {
- return error;
- }
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool TextureD3D::isBaseImageZeroSize() const
-{
- Image *baseImage = getBaseLevelImage();
-
- if (!baseImage || baseImage->getWidth() <= 0)
- {
- return true;
- }
-
- if (!gl::IsCubemapTextureTarget(baseImage->getTarget()) && baseImage->getHeight() <= 0)
- {
- return true;
- }
-
- if (baseImage->getTarget() == GL_TEXTURE_3D && baseImage->getDepth() <= 0)
- {
- return true;
- }
-
- if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(0) <= 0)
- {
- return true;
- }
-
- return false;
-}
-
-gl::Error TextureD3D::ensureRenderTarget()
-{
- gl::Error error = initializeStorage(true);
- if (error.isError())
- {
- return error;
- }
-
- if (!isBaseImageZeroSize())
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- TextureStorage *newRenderTargetStorage = NULL;
- error = createCompleteStorage(true, &newRenderTargetStorage);
- if (error.isError())
- {
- return error;
- }
-
- error = mTexStorage->copyToStorage(newRenderTargetStorage);
- if (error.isError())
- {
- SafeDelete(newRenderTargetStorage);
- return error;
- }
-
- error = setCompleteTexStorage(newRenderTargetStorage);
- if (error.isError())
- {
- SafeDelete(newRenderTargetStorage);
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const
-{
- Image *image = getImage(index);
- bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0)));
- return (image->isRenderableFormat() && levelsComplete);
-}
-
-gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box &region)
-{
- if (mTexStorage)
- {
- ASSERT(isValidIndex(index));
- Image *image = getImage(index);
- ImageD3D *imageD3D = ImageD3D::makeImageD3D(image);
- gl::Error error = imageD3D->copyToStorage(mTexStorage, index, region);
- if (error.isError())
- {
- return error;
- }
-
- image->markClean();
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-TextureD3D_2D::TextureD3D_2D(RendererD3D *renderer)
- : TextureD3D(renderer)
-{
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
- }
-}
-
-TextureD3D_2D::~TextureD3D_2D()
-{
- // Delete the Images before the TextureStorage.
- // Images might be relying on the TextureStorage for some of their data.
- // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
-
- SafeDelete(mTexStorage);
-}
-
-Image *TextureD3D_2D::getImage(int level, int layer) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer == 0);
- return mImageArray[level];
-}
-
-Image *TextureD3D_2D::getImage(const gl::ImageIndex &index) const
-{
- ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(!index.hasLayer());
- ASSERT(index.type == GL_TEXTURE_2D);
- return mImageArray[index.mipIndex];
-}
-
-GLsizei TextureD3D_2D::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 1;
-}
-
-GLsizei TextureD3D_2D::getWidth(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
- else
- return 0;
-}
-
-GLsizei TextureD3D_2D::getHeight(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
- else
- return 0;
-}
-
-GLenum TextureD3D_2D::getInternalFormat(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
- else
- return GL_NONE;
-}
-
-GLenum TextureD3D_2D::getActualFormat(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getActualFormat();
- else
- return GL_NONE;
-}
-
-bool TextureD3D_2D::isDepth(GLint level) const
-{
- return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-gl::Error TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
- GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
- const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D && depth == 1);
-
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
-
- bool fastUnpacked = false;
-
- redefineImage(level, sizedInternalFormat, width, height);
-
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
-
- // Attempt a fast gpu copy of the pixel data to the surface
- if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
- {
- // Will try to create RT storage if it does not exist
- RenderTarget *destRenderTarget = NULL;
- gl::Error error = getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
- gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
-
- error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
-
- if (!fastUnpacked)
- {
- gl::Error error = TextureD3D::setImage(unpack, type, pixels, index);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format,
- GLsizei width, GLsizei height, GLsizei depth,
- GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D && depth == 1);
-
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height);
-
- return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]);
-}
-
-gl::Error TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
-
- bool fastUnpacked = false;
-
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
- if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
- {
- RenderTarget *renderTarget = NULL;
- gl::Error error = getRenderTarget(index, &renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
-
- if (!fastUnpacked)
- {
- return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type,
- unpack, pixels, index);
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
-
- gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[level]);
- if (error.isError())
- {
- return error;
- }
-
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- gl::Box region(xoffset, yoffset, 0, width, height, 1);
- return commitRegion(index, region);
-}
-
-gl::Error TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
- gl::Framebuffer *source)
-{
- ASSERT(target == GL_TEXTURE_2D);
-
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(level, sizedInternalFormat, width, height);
-
- gl::Rectangle sourceRect(x, y, width, height);
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
-
- if (!canCreateRenderTargetForImage(index))
- {
- gl::Error error = mImageArray[level]->copy(0, 0, 0, sourceRect, source);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
- else
- {
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- mImageArray[level]->markClean();
-
- if (width != 0 && height != 0 && isValidLevel(level))
- {
- gl::Error error = mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- ASSERT(target == GL_TEXTURE_2D && zoffset == 0);
-
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
-
- gl::Rectangle sourceRect(x, y, width, height);
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
-
- if (!canCreateRenderTargetForImage(index))
- {
- gl::Error error = mImageArray[level]->copy(xoffset, yoffset, 0, sourceRect, source);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
- else
- {
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- if (isValidLevel(level))
- {
- error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
-
- error = mRenderer->copyImage2D(source, sourceRect,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, mTexStorage, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- ASSERT(target == GL_TEXTURE_2D && depth == 1);
-
- for (int level = 0; level < levels; level++)
- {
- GLsizei levelWidth = std::max(1, width >> level);
- GLsizei levelHeight = std::max(1, height >> level);
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
- }
-
- for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
- }
-
- // TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
-
- gl::Error error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- mImmutable = true;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void TextureD3D_2D::bindTexImage(egl::Surface *surface)
-{
- GLenum internalformat = surface->getFormat();
-
- mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
-
- if (mTexStorage)
- {
- SafeDelete(mTexStorage);
- }
-
- mTexStorage = mRenderer->createTextureStorage2D(surface->getSwapChain());
-
- mDirtyImages = true;
-}
-
-void TextureD3D_2D::releaseTexImage()
-{
- if (mTexStorage)
- {
- SafeDelete(mTexStorage);
- }
-
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
- }
-}
-
-void TextureD3D_2D::initMipmapsImages()
-{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, getBaseLevelInternalFormat(),
- std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1));
- }
-}
-
-unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index)
-{
- ASSERT(!index.hasLayer());
- return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
-}
-
-gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
-{
- ASSERT(!index.hasLayer());
-
- // ensure the underlying texture is created
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- error = updateStorageLevel(index.mipIndex);
- if (error.isError())
- {
- return error;
- }
-
- return mTexStorage->getRenderTarget(index, outRT);
-}
-
-bool TextureD3D_2D::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
-}
-
-bool TextureD3D_2D::isLevelComplete(int level) const
-{
- if (isImmutable())
- {
- return true;
- }
-
- const Image *baseImage = getBaseLevelImage();
-
- GLsizei width = baseImage->getWidth();
- GLsizei height = baseImage->getHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- // The base image level is complete if the width and height are positive
- if (level == 0)
- {
- return true;
- }
-
- ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- ImageD3D *image = mImageArray[level];
-
- if (image->getInternalFormat() != baseImage->getInternalFormat())
- {
- return false;
- }
-
- if (image->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (image->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const
-{
- return isLevelComplete(index.mipIndex);
-}
-
-// Constructs a native texture resource from the texture images
-gl::Error TextureD3D_2D::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
-
- TextureStorage *storage = NULL;
- gl::Error error = createCompleteStorage(createRenderTarget, &storage);
- if (error.isError())
- {
- return error;
- }
-
- error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLenum internalFormat = getBaseLevelInternalFormat();
-
- ASSERT(width > 0 && height > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
-
- // TODO(geofflang): Determine if the texture creation succeeded
- *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
-{
- if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
- {
- for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
- {
- gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- mDirtyImages = true;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2D::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[level]->isDirty() && isLevelComplete(level))
- {
- gl::Error error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2D::updateStorageLevel(int level)
-{
- ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- ASSERT(isLevelComplete(level));
-
- if (mImageArray[level]->isDirty())
- {
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
- gl::Error error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- SafeDelete(mTexStorage);
- mDirtyImages = true;
- }
- }
-}
-
-gl::ImageIndexIterator TextureD3D_2D::imageIterator() const
-{
- return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount());
-}
-
-gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const
-{
- // "layer" does not apply to 2D Textures.
- return gl::ImageIndex::Make2D(mip);
-}
-
-bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const
-{
- return (mTexStorage && index.type == GL_TEXTURE_2D &&
- index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
-}
-
-TextureD3D_Cube::TextureD3D_Cube(RendererD3D *renderer)
- : TextureD3D(renderer)
-{
- for (int i = 0; i < 6; i++)
- {
- for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage());
- }
- }
-}
-
-TextureD3D_Cube::~TextureD3D_Cube()
-{
- // Delete the Images before the TextureStorage.
- // Images might be relying on the TextureStorage for some of their data.
- // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
- for (int i = 0; i < 6; i++)
- {
- for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- SafeDelete(mImageArray[i][j]);
- }
- }
-
- SafeDelete(mTexStorage);
-}
-
-Image *TextureD3D_Cube::getImage(int level, int layer) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer < 6);
- return mImageArray[layer][level];
-}
-
-Image *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const
-{
- ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(index.layerIndex < 6);
- return mImageArray[index.layerIndex][index.mipIndex];
-}
-
-GLsizei TextureD3D_Cube::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 6;
-}
-
-GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[layer][level]->getInternalFormat();
- else
- return GL_NONE;
-}
-
-bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
-{
- return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
-}
-
-gl::Error TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
- GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
- const void *pixels)
-{
- ASSERT(depth == 1);
-
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
-
- redefineImage(index.layerIndex, level, sizedInternalFormat, width, height);
-
- return TextureD3D::setImage(unpack, type, pixels, index);
-}
-
-gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format,
- GLsizei width, GLsizei height, GLsizei depth,
- GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(depth == 1);
-
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
-
- redefineImage(faceIndex, level, format, width, height);
-
- return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[faceIndex][level]);
-}
-
-gl::Error TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(depth == 1 && zoffset == 0);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- return TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index);
-}
-
-gl::Error TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(depth == 1 && zoffset == 0);
-
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
-
- gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels, mImageArray[index.layerIndex][level]);
- if (error.isError())
- {
- return error;
- }
-
- gl::Box region(xoffset, yoffset, 0, width, height, 1);
- return commitRegion(index, region);
-}
-
-gl::Error TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
- GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
-
- redefineImage(faceIndex, level, sizedInternalFormat, width, height);
-
- gl::Rectangle sourceRect(x, y, width, height);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
-
- if (!canCreateRenderTargetForImage(index))
- {
- gl::Error error = mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
- else
- {
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- mImageArray[faceIndex][level]->markClean();
-
- ASSERT(width == height);
-
- if (width > 0 && isValidFaceLevel(faceIndex, level))
- {
- error = mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
-
- gl::Rectangle sourceRect(x, y, width, height);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
-
- if (!canCreateRenderTargetForImage(index))
- {
- gl::Error error =mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
- else
- {
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- if (isValidFaceLevel(faceIndex, level))
- {
- error = updateStorageFaceLevel(faceIndex, level);
- if (error.isError())
- {
- return error;
- }
-
- error = mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, mTexStorage, target, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- ASSERT(width == height);
- ASSERT(depth == 1);
-
- for (int level = 0; level < levels; level++)
- {
- GLsizei mipSize = std::max(1, width >> level);
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
- }
- }
-
- for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
- }
- }
-
- // TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels);
-
- gl::Error error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- mImmutable = true;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool TextureD3D_Cube::isCubeComplete() const
-{
- int baseWidth = getBaseLevelWidth();
- int baseHeight = getBaseLevelHeight();
- GLenum baseFormat = getBaseLevelInternalFormat();
-
- if (baseWidth <= 0 || baseWidth != baseHeight)
- {
- return false;
- }
-
- for (int faceIndex = 1; faceIndex < 6; faceIndex++)
- {
- const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0];
-
- if (faceBaseImage.getWidth() != baseWidth ||
- faceBaseImage.getHeight() != baseHeight ||
- faceBaseImage.getInternalFormat() != baseFormat )
- {
- return false;
- }
- }
-
- return true;
-}
-
-void TextureD3D_Cube::bindTexImage(egl::Surface *surface)
-{
- UNREACHABLE();
-}
-
-void TextureD3D_Cube::releaseTexImage()
-{
- UNREACHABLE();
-}
-
-
-void TextureD3D_Cube::initMipmapsImages()
-{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
- redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
- }
- }
-}
-
-unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index)
-{
- return (ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
-}
-
-gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
-{
- ASSERT(gl::IsCubemapTextureTarget(index.type));
-
- // ensure the underlying texture is created
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- error = updateStorageFaceLevel(index.layerIndex, index.mipIndex);
- if (error.isError())
- {
- return error;
- }
-
- return mTexStorage->getRenderTarget(index, outRT);
-}
-
-gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isFaceLevelComplete(0, 0))
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
-
- TextureStorage *storage = NULL;
- gl::Error error = createCompleteStorage(createRenderTarget, &storage);
- if (error.isError())
- {
- return error;
- }
-
- error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
-{
- GLsizei size = getBaseLevelWidth();
-
- ASSERT(size > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
-
- // TODO (geofflang): detect if storage creation succeeded
- *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
-{
- if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
- {
- gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
- }
-
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- mDirtyImages = true;
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_Cube::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
- {
- gl::Error error = updateStorageFaceLevel(face, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
-{
- ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
-
- if (isImmutable())
- {
- return true;
- }
-
- int baseSize = getBaseLevelWidth();
-
- if (baseSize <= 0)
- {
- return false;
- }
-
- // "isCubeComplete" checks for base level completeness and we must call that
- // to determine if any face at level 0 is complete. We omit that check here
- // to avoid re-checking cube-completeness for every face at level 0.
- if (level == 0)
- {
- return true;
- }
-
- // Check that non-zero levels are consistent with the base level.
- const ImageD3D *faceLevelImage = mImageArray[faceIndex][level];
-
- if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const
-{
- return isFaceLevelComplete(index.layerIndex, index.mipIndex);
-}
-
-gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
-{
- ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
- ImageD3D *image = mImageArray[faceIndex][level];
-
- if (image->isDirty())
- {
- GLenum faceTarget = gl::TextureCubeMap::layerIndexToTarget(faceIndex);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level);
- gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1);
- gl::Error error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int faceIndex = 0; faceIndex < 6; faceIndex++)
- {
- mImageArray[faceIndex][level]->markDirty();
- }
- }
-
- SafeDelete(mTexStorage);
-
- mDirtyImages = true;
- }
- }
-}
-
-gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const
-{
- return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount());
-}
-
-gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const
-{
- // The "layer" of the image index corresponds to the cube face
- return gl::ImageIndex::MakeCube(gl::TextureCubeMap::layerIndexToTarget(layer), mip);
-}
-
-bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const
-{
- return (mTexStorage && gl::IsCubemapTextureTarget(index.type) &&
- index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
-}
-
-TextureD3D_3D::TextureD3D_3D(RendererD3D *renderer)
- : TextureD3D(renderer)
-{
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
- }
-}
-
-TextureD3D_3D::~TextureD3D_3D()
-{
- // Delete the Images before the TextureStorage.
- // Images might be relying on the TextureStorage for some of their data.
- // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
-
- SafeDelete(mTexStorage);
-}
-
-Image *TextureD3D_3D::getImage(int level, int layer) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer == 0);
- return mImageArray[level];
-}
-
-Image *TextureD3D_3D::getImage(const gl::ImageIndex &index) const
-{
- ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(!index.hasLayer());
- ASSERT(index.type == GL_TEXTURE_3D);
- return mImageArray[index.mipIndex];
-}
-
-GLsizei TextureD3D_3D::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return 1;
-}
-
-GLsizei TextureD3D_3D::getWidth(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
- else
- return 0;
-}
-
-GLsizei TextureD3D_3D::getHeight(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
- else
- return 0;
-}
-
-GLsizei TextureD3D_3D::getDepth(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getDepth();
- else
- return 0;
-}
-
-GLenum TextureD3D_3D::getInternalFormat(GLint level) const
-{
- if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
- else
- return GL_NONE;
-}
-
-bool TextureD3D_3D::isDepth(GLint level) const
-{
- return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-gl::Error TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
- GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
- const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_3D);
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
-
- redefineImage(level, sizedInternalFormat, width, height, depth);
-
- bool fastUnpacked = false;
-
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
-
- // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- if (isFastUnpackable(unpack, sizedInternalFormat))
- {
- // Will try to create RT storage if it does not exist
- RenderTarget *destRenderTarget = NULL;
- gl::Error error = getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
- gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
-
- error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
-
- if (!fastUnpacked)
- {
- gl::Error error = TextureD3D::setImage(unpack, type, pixels, index);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format,
- GLsizei width, GLsizei height,GLsizei depth,
- GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height, depth);
-
- return TextureD3D::setCompressedImage(unpack, imageSize, pixels, mImageArray[level]);
-}
-
-gl::Error TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- bool fastUnpacked = false;
-
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
-
- // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- if (isFastUnpackable(unpack, getInternalFormat(level)))
- {
- RenderTarget *destRenderTarget = NULL;
- gl::Error error = getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
- gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
- error = fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
-
- if (!fastUnpacked)
- {
- return TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type,
- unpack, pixels, index);
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth,
- format, imageSize, unpack, pixels, mImageArray[level]);
- if (error.isError())
- {
- return error;
- }
-
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- gl::Box region(xoffset, yoffset, zoffset, width, height, depth);
- return commitRegion(index, region);
-}
-
-gl::Error TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
- GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented.");
-}
-
-gl::Error TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- gl::Rectangle sourceRect(x, y, width, height);
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
-
- if (canCreateRenderTargetForImage(index))
- {
- gl::Error error = mImageArray[level]->copy(xoffset, yoffset, zoffset, sourceRect, source);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
- else
- {
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- if (isValidLevel(level))
- {
- error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
-
- error = mRenderer->copyImage3D(source, sourceRect,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, zoffset, mTexStorage, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- ASSERT(target == GL_TEXTURE_3D);
-
- for (int level = 0; level < levels; level++)
- {
- GLsizei levelWidth = std::max(1, width >> level);
- GLsizei levelHeight = std::max(1, height >> level);
- GLsizei levelDepth = std::max(1, depth >> level);
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
- }
-
- for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
- }
-
- // TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
-
- gl::Error error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- mImmutable = true;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void TextureD3D_3D::bindTexImage(egl::Surface *surface)
-{
- UNREACHABLE();
-}
-
-void TextureD3D_3D::releaseTexImage()
-{
- UNREACHABLE();
-}
-
-
-void TextureD3D_3D::initMipmapsImages()
-{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, getBaseLevelInternalFormat(),
- std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1),
- std::max(getBaseLevelDepth() >> level, 1));
- }
-}
-
-unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index)
-{
- return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
-}
-
-gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
-{
- // ensure the underlying texture is created
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- if (index.hasLayer())
- {
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
- }
- else
- {
- error = updateStorageLevel(index.mipIndex);
- if (error.isError())
- {
- return error;
- }
- }
-
- return mTexStorage->getRenderTarget(index, outRT);
-}
-
-gl::Error TextureD3D_3D::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
-
- TextureStorage *storage = NULL;
- gl::Error error = createCompleteStorage(createRenderTarget, &storage);
- if (error.isError())
- {
- return error;
- }
-
- error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
- GLenum internalFormat = getBaseLevelInternalFormat();
-
- ASSERT(width > 0 && height > 0 && depth > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
-
- // TODO: Verify creation of the storage succeeded
- *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
-{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
- mDirtyImages = true;
-
- // We do not support managed 3D storage, as that is D3D9/ES2-only
- ASSERT(!mTexStorage->isManaged());
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_3D::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[level]->isDirty() && isLevelComplete(level))
- {
- gl::Error error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool TextureD3D_3D::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-bool TextureD3D_3D::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- ImageD3D *levelImage = mImageArray[level];
-
- if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (levelImage->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (levelImage->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- if (levelImage->getDepth() != std::max(1, depth >> level))
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const
-{
- return isLevelComplete(index.mipIndex);
-}
-
-gl::Error TextureD3D_3D::updateStorageLevel(int level)
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- ASSERT(isLevelComplete(level));
-
- if (mImageArray[level]->isDirty())
- {
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- gl::Error error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- SafeDelete(mTexStorage);
- mDirtyImages = true;
- }
- }
-}
-
-gl::ImageIndexIterator TextureD3D_3D::imageIterator() const
-{
- return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(),
- gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL);
-}
-
-gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const
-{
- // The "layer" here does not apply to 3D images. We use one Image per mip.
- return gl::ImageIndex::Make3D(mip);
-}
-
-bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const
-{
- return (mTexStorage && index.type == GL_TEXTURE_3D &&
- index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
-}
-
-TextureD3D_2DArray::TextureD3D_2DArray(RendererD3D *renderer)
- : TextureD3D(renderer)
-{
- for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
- {
- mLayerCounts[level] = 0;
- mImageArray[level] = NULL;
- }
-}
-
-TextureD3D_2DArray::~TextureD3D_2DArray()
-{
- // Delete the Images before the TextureStorage.
- // Images might be relying on the TextureStorage for some of their data.
- // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
- deleteImages();
- SafeDelete(mTexStorage);
-}
-
-Image *TextureD3D_2DArray::getImage(int level, int layer) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(layer < mLayerCounts[level]);
- return mImageArray[level][layer];
-}
-
-Image *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const
-{
- ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(index.layerIndex < mLayerCounts[index.mipIndex]);
- ASSERT(index.type == GL_TEXTURE_2D_ARRAY);
- return mImageArray[index.mipIndex][index.layerIndex];
-}
-
-GLsizei TextureD3D_2DArray::getLayerCount(int level) const
-{
- ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- return mLayerCounts[level];
-}
-
-GLsizei TextureD3D_2DArray::getWidth(GLint level) const
-{
- return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
-}
-
-GLsizei TextureD3D_2DArray::getHeight(GLint level) const
-{
- return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
-}
-
-GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
-{
- return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
-}
-
-bool TextureD3D_2DArray::isDepth(GLint level) const
-{
- return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-gl::Error TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth,
- GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack,
- const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
-
- redefineImage(level, sizedInternalFormat, width, height, depth);
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment);
-
- for (int i = 0; i < depth; i++)
- {
- const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
- gl::Error error = TextureD3D::setImage(unpack, type, layerPixels, index);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format,
- GLsizei width, GLsizei height, GLsizei depth,
- GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height, depth);
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
-
- for (int i = 0; i < depth; i++)
- {
- const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- gl::Error error = TextureD3D::setCompressedImage(unpack, imageSize, layerPixels, mImageArray[level][i]);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level));
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment);
-
- for (int i = 0; i < depth; i++)
- {
- int layer = zoffset + i;
- const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
-
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
- gl::Error error = TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type,
- unpack, layerPixels, index);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
-
- for (int i = 0; i < depth; i++)
- {
- int layer = zoffset + i;
- const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
-
- gl::Error error = TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, unpack, layerPixels, mImageArray[level][layer]);
- if (error.isError())
- {
- return error;
- }
-
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
- gl::Box region(xoffset, yoffset, 0, width, height, 1);
- error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented.");
-}
-
-gl::Error TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- gl::Rectangle sourceRect(x, y, width, height);
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, zoffset);
-
- if (canCreateRenderTargetForImage(index))
- {
- gl::Error error = mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, sourceRect, source);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
- }
- else
- {
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- if (isValidLevel(level))
- {
- error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
-
- error = mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
- xoffset, yoffset, zoffset, mTexStorage, level);
- if (error.isError())
- {
- return error;
- }
- }
- }
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- ASSERT(target == GL_TEXTURE_2D_ARRAY);
-
- deleteImages();
-
- for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- GLsizei levelWidth = std::max(1, width >> level);
- GLsizei levelHeight = std::max(1, height >> level);
-
- mLayerCounts[level] = (level < levels ? depth : 0);
-
- if (mLayerCounts[level] > 0)
- {
- // Create new images for this level
- mImageArray[level] = new ImageD3D*[mLayerCounts[level]];
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage());
- mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
- levelHeight, 1, true);
- }
- }
- }
-
- // TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
-
- gl::Error error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- mImmutable = true;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void TextureD3D_2DArray::bindTexImage(egl::Surface *surface)
-{
- UNREACHABLE();
-}
-
-void TextureD3D_2DArray::releaseTexImage()
-{
- UNREACHABLE();
-}
-
-
-void TextureD3D_2DArray::initMipmapsImages()
-{
- int baseWidth = getBaseLevelWidth();
- int baseHeight = getBaseLevelHeight();
- int baseDepth = getBaseLevelDepth();
- GLenum baseFormat = getBaseLevelInternalFormat();
-
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
- }
-}
-
-unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index)
-{
- return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
-}
-
-gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT)
-{
- // ensure the underlying texture is created
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- error = updateStorageLevel(index.mipIndex);
- if (error.isError())
- {
- return error;
- }
-
- return mTexStorage->getRenderTarget(index, outRT);
-}
-
-gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
-
- TextureStorage *storage = NULL;
- gl::Error error = createCompleteStorage(createRenderTarget, &storage);
- if (error.isError())
- {
- return error;
- }
-
- error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getLayerCount(0);
- GLenum internalFormat = getBaseLevelInternalFormat();
-
- ASSERT(width > 0 && height > 0 && depth > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
-
- // TODO(geofflang): Verify storage creation succeeds
- *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
-{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
- mDirtyImages = true;
-
- // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
- ASSERT(!mTexStorage->isManaged());
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error TextureD3D_2DArray::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (isLevelComplete(level))
- {
- gl::Error error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool TextureD3D_2DArray::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-bool TextureD3D_2DArray::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray));
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei layers = getLayerCount(0);
-
- if (width <= 0 || height <= 0 || layers <= 0)
- {
- return false;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- if (getInternalFormat(level) != getInternalFormat(0))
- {
- return false;
- }
-
- if (getWidth(level) != std::max(1, width >> level))
- {
- return false;
- }
-
- if (getHeight(level) != std::max(1, height >> level))
- {
- return false;
- }
-
- if (getLayerCount(level) != layers)
- {
- return false;
- }
-
- return true;
-}
-
-bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const
-{
- return isLevelComplete(index.mipIndex);
-}
-
-gl::Error TextureD3D_2DArray::updateStorageLevel(int level)
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
- ASSERT(isLevelComplete(level));
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
- if (mImageArray[level][layer]->isDirty())
- {
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
- gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
- gl::Error error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void TextureD3D_2DArray::deleteImages()
-{
- for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
- {
- for (int layer = 0; layer < mLayerCounts[level]; ++layer)
- {
- delete mImageArray[level][layer];
- }
- delete[] mImageArray[level];
- mImageArray[level] = NULL;
- mLayerCounts[level] = 0;
- }
-}
-
-void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = getLayerCount(0);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- delete mImageArray[level][layer];
- }
- delete[] mImageArray[level];
- mImageArray[level] = NULL;
- mLayerCounts[level] = depth;
-
- if (depth > 0)
- {
- mImageArray[level] = new ImageD3D*[depth]();
-
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage());
- mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
- }
- }
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int layer = 0; layer < mLayerCounts[level]; layer++)
- {
- mImageArray[level][layer]->markDirty();
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
-}
-
-gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const
-{
- return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts);
-}
-
-gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const
-{
- return gl::ImageIndex::Make2DArray(mip, layer);
-}
-
-bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const
-{
- // Check for having a storage and the right type of index
- if (!mTexStorage || index.type != GL_TEXTURE_2D_ARRAY)
- {
- return false;
- }
-
- // Check the mip index
- if (index.mipIndex < 0 || index.mipIndex >= mTexStorage->getLevelCount())
- {
- return false;
- }
-
- // Check the layer index
- return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex]));
-}
-
-}