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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
deleted file mode 100644
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--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ /dev/null
@@ -1,335 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
-
-#ifndef LIBGLESV2_RENDERER_TEXTURED3D_H_
-#define LIBGLESV2_RENDERER_TEXTURED3D_H_
-
-#include "libGLESv2/renderer/TextureImpl.h"
-#include "libGLESv2/angletypes.h"
-#include "libGLESv2/Constants.h"
-
-namespace gl
-{
-class Framebuffer;
-}
-
-namespace rx
-{
-
-class Image;
-class ImageD3D;
-class RendererD3D;
-class RenderTarget;
-class TextureStorage;
-
-class TextureD3D : public TextureImpl
-{
- public:
- TextureD3D(RendererD3D *renderer);
- virtual ~TextureD3D();
-
- static TextureD3D *makeTextureD3D(TextureImpl *texture);
-
- TextureStorage *getNativeTexture();
-
- virtual void setUsage(GLenum usage) { mUsage = usage; }
- bool hasDirtyImages() const { return mDirtyImages; }
- void resetDirty() { mDirtyImages = false; }
-
- GLint getBaseLevelWidth() const;
- GLint getBaseLevelHeight() const;
- GLint getBaseLevelDepth() const;
- GLenum getBaseLevelInternalFormat() const;
-
- bool isImmutable() const { return mImmutable; }
-
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0;
- virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index) = 0;
-
- // Returns an iterator over all "Images" for this particular Texture.
- virtual gl::ImageIndexIterator imageIterator() const = 0;
-
- // Returns an ImageIndex for a particular "Image". 3D Textures do not have images for
- // slices of their depth texures, so 3D textures ignore the layer parameter.
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0;
- virtual bool isValidIndex(const gl::ImageIndex &index) const = 0;
-
- virtual gl::Error generateMipmaps();
- TextureStorage *getStorage();
- Image *getBaseLevelImage() const;
-
- protected:
- gl::Error setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index);
- gl::Error subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index);
- gl::Error setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image);
- gl::Error subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image);
- bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
- gl::Error fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget);
-
- GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
- int mipLevels() const;
- virtual void initMipmapsImages() = 0;
- bool isBaseImageZeroSize() const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const = 0;
-
- bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const;
- virtual gl::Error ensureRenderTarget();
-
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const = 0;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage) = 0;
- gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box &region);
-
- RendererD3D *mRenderer;
-
- GLenum mUsage;
-
- bool mDirtyImages;
-
- bool mImmutable;
- TextureStorage *mTexStorage;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureD3D);
-
- virtual gl::Error initializeStorage(bool renderTarget) = 0;
-
- virtual gl::Error updateStorage() = 0;
-
- bool shouldUseSetData(const Image *image) const;
-};
-
-class TextureD3D_2D : public TextureD3D
-{
- public:
- TextureD3D_2D(RendererD3D *renderer);
- virtual ~TextureD3D_2D();
-
- virtual Image *getImage(int level, int layer) const;
- virtual Image *getImage(const gl::ImageIndex &index) const;
- virtual GLsizei getLayerCount(int level) const;
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- GLenum getActualFormat(GLint level) const;
- bool isDepth(GLint level) const;
-
- virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
-
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
- virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
-
- virtual gl::ImageIndexIterator imageIterator() const;
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
- virtual bool isValidIndex(const gl::ImageIndex &index) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
-
- virtual gl::Error initializeStorage(bool renderTarget);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
-
- virtual gl::Error updateStorage();
- virtual void initMipmapsImages();
-
- bool isValidLevel(int level) const;
- bool isLevelComplete(int level) const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const;
-
- gl::Error updateStorageLevel(int level);
-
- void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
-
- ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-class TextureD3D_Cube : public TextureD3D
-{
- public:
- TextureD3D_Cube(RendererD3D *renderer);
- virtual ~TextureD3D_Cube();
-
- virtual Image *getImage(int level, int layer) const;
- virtual Image *getImage(const gl::ImageIndex &index) const;
- virtual GLsizei getLayerCount(int level) const;
-
- virtual bool hasDirtyImages() const { return mDirtyImages; }
- virtual void resetDirty() { mDirtyImages = false; }
- virtual void setUsage(GLenum usage) { mUsage = usage; }
-
- GLenum getInternalFormat(GLint level, GLint layer) const;
- bool isDepth(GLint level, GLint layer) const;
-
- virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
-
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
- virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
-
- virtual gl::ImageIndexIterator imageIterator() const;
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
- virtual bool isValidIndex(const gl::ImageIndex &index) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
-
- virtual gl::Error initializeStorage(bool renderTarget);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
-
- virtual gl::Error updateStorage();
- virtual void initMipmapsImages();
-
- bool isValidFaceLevel(int faceIndex, int level) const;
- bool isFaceLevelComplete(int faceIndex, int level) const;
- bool isCubeComplete() const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const;
- gl::Error updateStorageFaceLevel(int faceIndex, int level);
-
- void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
-
- ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-class TextureD3D_3D : public TextureD3D
-{
- public:
- TextureD3D_3D(RendererD3D *renderer);
- virtual ~TextureD3D_3D();
-
- virtual Image *getImage(int level, int layer) const;
- virtual Image *getImage(const gl::ImageIndex &index) const;
- virtual GLsizei getLayerCount(int level) const;
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLsizei getDepth(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- bool isDepth(GLint level) const;
-
- virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
-
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
- virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
-
- virtual gl::ImageIndexIterator imageIterator() const;
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
- virtual bool isValidIndex(const gl::ImageIndex &index) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D);
-
- virtual gl::Error initializeStorage(bool renderTarget);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
-
- virtual gl::Error updateStorage();
- virtual void initMipmapsImages();
-
- bool isValidLevel(int level) const;
- bool isLevelComplete(int level) const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const;
- gl::Error updateStorageLevel(int level);
-
- void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
- ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-class TextureD3D_2DArray : public TextureD3D
-{
- public:
- TextureD3D_2DArray(RendererD3D *renderer);
- virtual ~TextureD3D_2DArray();
-
- virtual Image *getImage(int level, int layer) const;
- virtual Image *getImage(const gl::ImageIndex &index) const;
- virtual GLsizei getLayerCount(int level) const;
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- bool isDepth(GLint level) const;
-
- virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
- virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
-
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
- virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
-
- virtual gl::ImageIndexIterator imageIterator() const;
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
- virtual bool isValidIndex(const gl::ImageIndex &index) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureD3D_2DArray);
-
- virtual gl::Error initializeStorage(bool renderTarget);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
-
- virtual gl::Error updateStorage();
- virtual void initMipmapsImages();
-
- bool isValidLevel(int level) const;
- bool isLevelComplete(int level) const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const;
- gl::Error updateStorageLevel(int level);
-
- void deleteImages();
- void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
- // Storing images as an array of single depth textures since D3D11 treats each array level of a
- // Texture2D object as a separate subresource. Each layer would have to be looped over
- // to update all the texture layers since they cannot all be updated at once and it makes the most
- // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
- GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
- ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_TEXTURED3D_H_