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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h138
1 files changed, 138 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
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index 0000000000..c5022d8c9c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
@@ -0,0 +1,138 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface
+// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER_H_
+#define LIBGLESV2_RENDERER_VERTEXBUFFER_H_
+
+#include "common/angleutils.h"
+
+namespace gl
+{
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
+}
+
+namespace rx
+{
+class Renderer;
+
+class VertexBuffer
+{
+ public:
+ VertexBuffer();
+ virtual ~VertexBuffer();
+
+ virtual bool initialize(unsigned int size, bool dynamicUsage) = 0;
+
+ virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset) = 0;
+ virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
+ unsigned int *outSpaceRequired) const = 0;
+
+ virtual unsigned int getBufferSize() const = 0;
+ virtual bool setBufferSize(unsigned int size) = 0;
+ virtual bool discard() = 0;
+
+ unsigned int getSerial() const;
+
+ protected:
+ void updateSerial();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBuffer);
+
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+};
+
+class VertexBufferInterface
+{
+ public:
+ VertexBufferInterface(rx::Renderer *renderer, bool dynamic);
+ virtual ~VertexBufferInterface();
+
+ bool reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
+
+ unsigned int getBufferSize() const;
+
+ unsigned int getSerial() const;
+
+ virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset);
+
+ bool directStoragePossible(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const;
+
+ VertexBuffer* getVertexBuffer() const;
+
+ protected:
+ virtual bool reserveSpace(unsigned int size) = 0;
+
+ unsigned int getWritePosition() const;
+ void setWritePosition(unsigned int writePosition);
+
+ bool discard();
+
+ bool setBufferSize(unsigned int size);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBufferInterface);
+
+ rx::Renderer *const mRenderer;
+
+ VertexBuffer* mVertexBuffer;
+
+ unsigned int mWritePosition;
+ unsigned int mReservedSpace;
+ bool mDynamic;
+};
+
+class StreamingVertexBufferInterface : public VertexBufferInterface
+{
+ public:
+ StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize);
+ ~StreamingVertexBufferInterface();
+
+ protected:
+ bool reserveSpace(unsigned int size);
+};
+
+class StaticVertexBufferInterface : public VertexBufferInterface
+{
+ public:
+ explicit StaticVertexBufferInterface(rx::Renderer *renderer);
+ ~StaticVertexBufferInterface();
+
+ bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset);
+
+ bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamFffset);
+
+ protected:
+ bool reserveSpace(unsigned int size);
+
+ private:
+ struct VertexElement
+ {
+ GLenum type;
+ GLuint size;
+ GLuint stride;
+ bool normalized;
+ bool pureInteger;
+ size_t attributeOffset;
+
+ unsigned int streamOffset;
+ };
+
+ std::vector<VertexElement> mCache;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXBUFFER_H_ \ No newline at end of file