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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp357
1 files changed, 203 insertions, 154 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
index fc2b8ff0df..7034b78eab 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -10,12 +9,11 @@
#include "libGLESv2/renderer/d3d/VertexDataManager.h"
#include "libGLESv2/renderer/d3d/BufferD3D.h"
-
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/VertexAttribute.h"
-#include "libGLESv2/renderer/d3d/VertexBuffer.h"
-#include "libGLESv2/renderer/Renderer.h"
namespace
{
@@ -84,37 +82,22 @@ VertexDataManager::~VertexDataManager()
}
}
-GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
- gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
+gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
+ gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
{
if (!mStreamingBuffer)
{
- return GL_OUT_OF_MEMORY;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL.");
}
+ // Invalidate static buffers that don't contain matching attributes
for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
{
translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
- }
- // Invalidate static buffers that don't contain matching attributes
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active && attribs[i].enabled)
+ if (translated[attributeIndex].active && attribs[attributeIndex].enabled)
{
- gl::Buffer *buffer = attribs[i].buffer.get();
-
- if (buffer)
- {
- BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
- StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
-
- if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) &&
- !staticBuffer->directStoragePossible(attribs[i], currentValues[i]))
- {
- bufferImpl->invalidateStaticData();
- }
- }
+ invalidateMatchingStaticData(attribs[attributeIndex], currentValues[attributeIndex]);
}
}
@@ -123,40 +106,10 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
{
if (translated[i].active && attribs[i].enabled)
{
- gl::Buffer *buffer = attribs[i].buffer.get();
- BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
- StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
-
- if (!vertexBuffer->directStoragePossible(attribs[i], currentValues[i]))
+ gl::Error error = reserveSpaceForAttrib(attribs[i], currentValues[i], count, instances);
+ if (error.isError())
{
- if (staticBuffer)
- {
- if (staticBuffer->getBufferSize() == 0)
- {
- int totalCount = ElementsInBuffer(attribs[i], bufferImpl->getSize());
- if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0))
- {
- return GL_OUT_OF_MEMORY;
- }
- }
- }
- else
- {
- int totalCount = StreamingBufferElementCount(attribs[i], count, instances);
-
- // [OpenGL ES 3.0.2] section 2.9.4 page 40:
- // We can return INVALID_OPERATION if our vertex attribute does not have enough backing data.
- if (bufferImpl && ElementsInBuffer(attribs[i], bufferImpl->getSize()) < totalCount)
- {
- return GL_INVALID_OPERATION;
- }
-
- if (!mStreamingBuffer->reserveVertexSpace(attribs[i], totalCount, instances))
- {
- return GL_OUT_OF_MEMORY;
- }
- }
+ return error;
}
}
}
@@ -168,77 +121,12 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
{
if (attribs[i].enabled)
{
- gl::Buffer *buffer = attribs[i].buffer.get();
-
- if (!buffer && attribs[i].pointer == NULL)
+ gl::Error error = storeAttribute(attribs[i], currentValues[i], &translated[i],
+ start, count, instances);
+ if (error.isError())
{
- // This is an application error that would normally result in a crash, but we catch it and return an error
- ERR("An enabled vertex array has no buffer and no pointer.");
- return GL_INVALID_OPERATION;
+ return error;
}
-
- BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
- StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
- bool directStorage = vertexBuffer->directStoragePossible(attribs[i], currentValues[i]);
-
- unsigned int streamOffset = 0;
- unsigned int outputElementSize = 0;
-
- if (directStorage)
- {
- outputElementSize = ComputeVertexAttributeStride(attribs[i]);
- streamOffset = attribs[i].offset + outputElementSize * start;
- }
- else if (staticBuffer)
- {
- if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize))
- {
- return GL_OUT_OF_MEMORY;
- }
-
- if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset))
- {
- // Convert the entire buffer
- int totalCount = ElementsInBuffer(attribs[i], storage->getSize());
- int startIndex = attribs[i].offset / ComputeVertexAttributeStride(attribs[i]);
-
- if (!staticBuffer->storeVertexAttributes(attribs[i], currentValues[i], -startIndex, totalCount,
- 0, &streamOffset))
- {
- return GL_OUT_OF_MEMORY;
- }
- }
-
- unsigned int firstElementOffset = (attribs[i].offset / ComputeVertexAttributeStride(attribs[i])) * outputElementSize;
- unsigned int startOffset = (instances == 0 || attribs[i].divisor == 0) ? start * outputElementSize : 0;
- if (streamOffset + firstElementOffset + startOffset < streamOffset)
- {
- return GL_OUT_OF_MEMORY;
- }
-
- streamOffset += firstElementOffset + startOffset;
- }
- else
- {
- int totalCount = StreamingBufferElementCount(attribs[i], count, instances);
- if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) ||
- !mStreamingBuffer->storeVertexAttributes(attribs[i], currentValues[i], start, totalCount, instances,
- &streamOffset))
- {
- return GL_OUT_OF_MEMORY;
- }
- }
-
- translated[i].storage = directStorage ? storage : NULL;
- translated[i].vertexBuffer = vertexBuffer->getVertexBuffer();
- translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
- translated[i].divisor = attribs[i].divisor;
-
- translated[i].attribute = &attribs[i];
- translated[i].currentValueType = currentValues[i].Type;
- translated[i].stride = outputElementSize;
- translated[i].offset = streamOffset;
}
else
{
@@ -247,34 +135,13 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
}
- StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i];
-
- if (mCurrentValue[i] != currentValues[i])
+ gl::Error error = storeCurrentValue(attribs[i], currentValues[i], &translated[i],
+ &mCurrentValue[i], &mCurrentValueOffsets[i],
+ mCurrentValueBuffer[i]);
+ if (error.isError())
{
- if (!buffer->reserveVertexSpace(attribs[i], 1, 0))
- {
- return GL_OUT_OF_MEMORY;
- }
-
- unsigned int streamOffset;
- if (!buffer->storeVertexAttributes(attribs[i], currentValues[i], 0, 1, 0, &streamOffset))
- {
- return GL_OUT_OF_MEMORY;
- }
-
- mCurrentValue[i] = currentValues[i];
- mCurrentValueOffsets[i] = streamOffset;
+ return error;
}
-
- translated[i].storage = NULL;
- translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer();
- translated[i].serial = mCurrentValueBuffer[i]->getSerial();
- translated[i].divisor = 0;
-
- translated[i].attribute = &attribs[i];
- translated[i].currentValueType = currentValues[i].Type;
- translated[i].stride = 0;
- translated[i].offset = mCurrentValueOffsets[i];
}
}
}
@@ -293,7 +160,189 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
}
}
- return GL_NO_ERROR;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ if (buffer)
+ {
+ BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
+ StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
+
+ if (staticBuffer &&
+ staticBuffer->getBufferSize() > 0 &&
+ !staticBuffer->lookupAttribute(attrib, NULL) &&
+ !staticBuffer->directStoragePossible(attrib, currentValue))
+ {
+ bufferImpl->invalidateStaticData();
+ }
+ }
+}
+
+gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ GLsizei count,
+ GLsizei instances) const
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+ BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+ StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
+ VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+
+ if (!vertexBuffer->directStoragePossible(attrib, currentValue))
+ {
+ if (staticBuffer)
+ {
+ if (staticBuffer->getBufferSize() == 0)
+ {
+ int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize());
+ gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ int totalCount = StreamingBufferElementCount(attrib, count, instances);
+ ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount);
+
+ gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+ ASSERT(buffer || attrib.pointer);
+
+ BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+ StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
+ VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+ bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);
+
+ unsigned int streamOffset = 0;
+ unsigned int outputElementSize = 0;
+
+ if (directStorage)
+ {
+ outputElementSize = ComputeVertexAttributeStride(attrib);
+ streamOffset = attrib.offset + outputElementSize * start;
+ }
+ else if (staticBuffer)
+ {
+ gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
+ {
+ // Convert the entire buffer
+ int totalCount = ElementsInBuffer(attrib, storage->getSize());
+ int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);
+
+ gl::Error error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
+ 0, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
+ unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0;
+ if (streamOffset + firstElementOffset + startOffset < streamOffset)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY);
+ }
+
+ streamOffset += firstElementOffset + startOffset;
+ }
+ else
+ {
+ int totalCount = StreamingBufferElementCount(attrib, count, instances);
+ gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ translated->storage = directStorage ? storage : NULL;
+ translated->vertexBuffer = vertexBuffer->getVertexBuffer();
+ translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
+ translated->divisor = attrib.divisor;
+
+ translated->attribute = &attrib;
+ translated->currentValueType = currentValue.Type;
+ translated->stride = outputElementSize;
+ translated->offset = streamOffset;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ gl::VertexAttribCurrentValueData *cachedValue,
+ size_t *cachedOffset,
+ StreamingVertexBufferInterface *buffer)
+{
+ if (*cachedValue != currentValue)
+ {
+ gl::Error error = buffer->reserveVertexSpace(attrib, 1, 0);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int streamOffset;
+ error = buffer->storeVertexAttributes(attrib, currentValue, 0, 1, 0, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *cachedValue = currentValue;
+ *cachedOffset = streamOffset;
+ }
+
+ translated->storage = NULL;
+ translated->vertexBuffer = buffer->getVertexBuffer();
+ translated->serial = buffer->getSerial();
+ translated->divisor = 0;
+
+ translated->attribute = &attrib;
+ translated->currentValueType = currentValue.Type;
+ translated->stride = 0;
+ translated->offset = *cachedOffset;
+
+ return gl::Error(GL_NO_ERROR);
}
}