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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp354
1 files changed, 0 insertions, 354 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
deleted file mode 100644
index 8d3df31c8b..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
+++ /dev/null
@@ -1,354 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDataManager.h: Defines the VertexDataManager, a class that
-// runs the Buffer translation process.
-
-#include "libGLESv2/renderer/d3d/VertexDataManager.h"
-#include "libGLESv2/renderer/d3d/BufferD3D.h"
-#include "libGLESv2/renderer/d3d/VertexBuffer.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/VertexAttribute.h"
-#include "libGLESv2/State.h"
-
-namespace
-{
- enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
- // This has to be at least 4k or else it fails on ATI cards.
- enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
-}
-
-namespace rx
-{
-
-static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
-{
- // Size cannot be larger than a GLsizei
- if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
- {
- size = static_cast<unsigned int>(std::numeric_limits<int>::max());
- }
-
- GLsizei stride = ComputeVertexAttributeStride(attrib);
- return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
-}
-
-static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
-{
- // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
- //
- // A vertex attribute with a positive divisor loads one instanced vertex for every set of
- // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
- if (instanceDrawCount > 0 && attrib.divisor > 0)
- {
- return instanceDrawCount / attrib.divisor;
- }
-
- return vertexDrawCount;
-}
-
-VertexDataManager::VertexDataManager(RendererD3D *renderer) : mRenderer(renderer)
-{
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i].Type = GL_FLOAT;
- mCurrentValueBuffer[i] = NULL;
- mCurrentValueOffsets[i] = 0;
- }
-
- mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
-
- if (!mStreamingBuffer)
- {
- ERR("Failed to allocate the streaming vertex buffer.");
- }
-}
-
-VertexDataManager::~VertexDataManager()
-{
- delete mStreamingBuffer;
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- delete mCurrentValueBuffer[i];
- }
-}
-
-gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count,
- TranslatedAttribute *translated, GLsizei instances)
-{
- if (!mStreamingBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL.");
- }
-
- // Invalidate static buffers that don't contain matching attributes
- for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- translated[attributeIndex].active = (state.getCurrentProgramBinary()->getSemanticIndex(attributeIndex) != -1);
- const gl::VertexAttribute &curAttrib = state.getVertexAttribState(attributeIndex);
-
- if (translated[attributeIndex].active && curAttrib.enabled)
- {
- invalidateMatchingStaticData(curAttrib, state.getVertexAttribCurrentValue(attributeIndex));
- }
- }
-
- // Reserve the required space in the buffers
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
- if (translated[i].active && curAttrib.enabled)
- {
- gl::Error error = reserveSpaceForAttrib(curAttrib, state.getVertexAttribCurrentValue(i), count, instances);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- // Perform the vertex data translations
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
- if (translated[i].active)
- {
- if (curAttrib.enabled)
- {
- gl::Error error = storeAttribute(curAttrib, state.getVertexAttribCurrentValue(i),
- &translated[i], start, count, instances);
-
- if (error.isError())
- {
- return error;
- }
- }
- else
- {
- if (!mCurrentValueBuffer[i])
- {
- mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
- }
-
- gl::Error error = storeCurrentValue(curAttrib, state.getVertexAttribCurrentValue(i), &translated[i],
- &mCurrentValue[i], &mCurrentValueOffsets[i],
- mCurrentValueBuffer[i]);
- if (error.isError())
- {
- return error;
- }
- }
- }
- }
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
- if (translated[i].active && curAttrib.enabled)
- {
- gl::Buffer *buffer = curAttrib.buffer.get();
-
- if (buffer)
- {
- BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
- bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(curAttrib));
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue) const
-{
- gl::Buffer *buffer = attrib.buffer.get();
-
- if (buffer)
- {
- BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
- StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
-
- if (staticBuffer &&
- staticBuffer->getBufferSize() > 0 &&
- !staticBuffer->lookupAttribute(attrib, NULL) &&
- !staticBuffer->directStoragePossible(attrib, currentValue))
- {
- bufferImpl->invalidateStaticData();
- }
- }
-}
-
-gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
- GLsizei count,
- GLsizei instances) const
-{
- gl::Buffer *buffer = attrib.buffer.get();
- BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
- StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
-
- if (!vertexBuffer->directStoragePossible(attrib, currentValue))
- {
- if (staticBuffer)
- {
- if (staticBuffer->getBufferSize() == 0)
- {
- int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize());
- gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
- if (error.isError())
- {
- return error;
- }
- }
- }
- else
- {
- int totalCount = StreamingBufferElementCount(attrib, count, instances);
- ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount);
-
- gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
- TranslatedAttribute *translated,
- GLint start,
- GLsizei count,
- GLsizei instances)
-{
- gl::Buffer *buffer = attrib.buffer.get();
- ASSERT(buffer || attrib.pointer);
-
- BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
- StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
- bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);
-
- unsigned int streamOffset = 0;
- unsigned int outputElementSize = 0;
-
- if (directStorage)
- {
- outputElementSize = ComputeVertexAttributeStride(attrib);
- streamOffset = attrib.offset + outputElementSize * start;
- }
- else if (staticBuffer)
- {
- gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
- if (error.isError())
- {
- return error;
- }
-
- if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
- {
- // Convert the entire buffer
- int totalCount = ElementsInBuffer(attrib, storage->getSize());
- int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);
-
- gl::Error error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
- 0, &streamOffset);
- if (error.isError())
- {
- return error;
- }
- }
-
- unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
- unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0;
- if (streamOffset + firstElementOffset + startOffset < streamOffset)
- {
- return gl::Error(GL_OUT_OF_MEMORY);
- }
-
- streamOffset += firstElementOffset + startOffset;
- }
- else
- {
- int totalCount = StreamingBufferElementCount(attrib, count, instances);
- gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
- if (error.isError())
- {
- return error;
- }
-
- error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances, &streamOffset);
- if (error.isError())
- {
- return error;
- }
- }
-
- translated->storage = directStorage ? storage : NULL;
- translated->vertexBuffer = vertexBuffer->getVertexBuffer();
- translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
- translated->divisor = attrib.divisor;
-
- translated->attribute = &attrib;
- translated->currentValueType = currentValue.Type;
- translated->stride = outputElementSize;
- translated->offset = streamOffset;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
- TranslatedAttribute *translated,
- gl::VertexAttribCurrentValueData *cachedValue,
- size_t *cachedOffset,
- StreamingVertexBufferInterface *buffer)
-{
- if (*cachedValue != currentValue)
- {
- gl::Error error = buffer->reserveVertexSpace(attrib, 1, 0);
- if (error.isError())
- {
- return error;
- }
-
- unsigned int streamOffset;
- error = buffer->storeVertexAttributes(attrib, currentValue, 0, 1, 0, &streamOffset);
- if (error.isError())
- {
- return error;
- }
-
- *cachedValue = currentValue;
- *cachedOffset = streamOffset;
- }
-
- translated->storage = NULL;
- translated->vertexBuffer = buffer->getVertexBuffer();
- translated->serial = buffer->getSerial();
- translated->divisor = 0;
-
- translated->attribute = &attrib;
- translated->currentValueType = currentValue.Type;
- translated->stride = 0;
- translated->offset = *cachedOffset;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-}