diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp | 354 |
1 files changed, 0 insertions, 354 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp deleted file mode 100644 index 8d3df31c8b..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp +++ /dev/null @@ -1,354 +0,0 @@ -// -// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// VertexDataManager.h: Defines the VertexDataManager, a class that -// runs the Buffer translation process. - -#include "libGLESv2/renderer/d3d/VertexDataManager.h" -#include "libGLESv2/renderer/d3d/BufferD3D.h" -#include "libGLESv2/renderer/d3d/VertexBuffer.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/Buffer.h" -#include "libGLESv2/ProgramBinary.h" -#include "libGLESv2/VertexAttribute.h" -#include "libGLESv2/State.h" - -namespace -{ - enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 }; - // This has to be at least 4k or else it fails on ATI cards. - enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 }; -} - -namespace rx -{ - -static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size) -{ - // Size cannot be larger than a GLsizei - if (size > static_cast<unsigned int>(std::numeric_limits<int>::max())) - { - size = static_cast<unsigned int>(std::numeric_limits<int>::max()); - } - - GLsizei stride = ComputeVertexAttributeStride(attrib); - return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride; -} - -static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount) -{ - // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices. - // - // A vertex attribute with a positive divisor loads one instanced vertex for every set of - // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances. - if (instanceDrawCount > 0 && attrib.divisor > 0) - { - return instanceDrawCount / attrib.divisor; - } - - return vertexDrawCount; -} - -VertexDataManager::VertexDataManager(RendererD3D *renderer) : mRenderer(renderer) -{ - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN(); - mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN(); - mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN(); - mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN(); - mCurrentValue[i].Type = GL_FLOAT; - mCurrentValueBuffer[i] = NULL; - mCurrentValueOffsets[i] = 0; - } - - mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE); - - if (!mStreamingBuffer) - { - ERR("Failed to allocate the streaming vertex buffer."); - } -} - -VertexDataManager::~VertexDataManager() -{ - delete mStreamingBuffer; - - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - delete mCurrentValueBuffer[i]; - } -} - -gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count, - TranslatedAttribute *translated, GLsizei instances) -{ - if (!mStreamingBuffer) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL."); - } - - // Invalidate static buffers that don't contain matching attributes - for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) - { - translated[attributeIndex].active = (state.getCurrentProgramBinary()->getSemanticIndex(attributeIndex) != -1); - const gl::VertexAttribute &curAttrib = state.getVertexAttribState(attributeIndex); - - if (translated[attributeIndex].active && curAttrib.enabled) - { - invalidateMatchingStaticData(curAttrib, state.getVertexAttribCurrentValue(attributeIndex)); - } - } - - // Reserve the required space in the buffers - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); - if (translated[i].active && curAttrib.enabled) - { - gl::Error error = reserveSpaceForAttrib(curAttrib, state.getVertexAttribCurrentValue(i), count, instances); - if (error.isError()) - { - return error; - } - } - } - - // Perform the vertex data translations - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); - if (translated[i].active) - { - if (curAttrib.enabled) - { - gl::Error error = storeAttribute(curAttrib, state.getVertexAttribCurrentValue(i), - &translated[i], start, count, instances); - - if (error.isError()) - { - return error; - } - } - else - { - if (!mCurrentValueBuffer[i]) - { - mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); - } - - gl::Error error = storeCurrentValue(curAttrib, state.getVertexAttribCurrentValue(i), &translated[i], - &mCurrentValue[i], &mCurrentValueOffsets[i], - mCurrentValueBuffer[i]); - if (error.isError()) - { - return error; - } - } - } - } - - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); - if (translated[i].active && curAttrib.enabled) - { - gl::Buffer *buffer = curAttrib.buffer.get(); - - if (buffer) - { - BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); - bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(curAttrib)); - } - } - } - - return gl::Error(GL_NO_ERROR); -} - -void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib, - const gl::VertexAttribCurrentValueData ¤tValue) const -{ - gl::Buffer *buffer = attrib.buffer.get(); - - if (buffer) - { - BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); - StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer(); - - if (staticBuffer && - staticBuffer->getBufferSize() > 0 && - !staticBuffer->lookupAttribute(attrib, NULL) && - !staticBuffer->directStoragePossible(attrib, currentValue)) - { - bufferImpl->invalidateStaticData(); - } - } -} - -gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib, - const gl::VertexAttribCurrentValueData ¤tValue, - GLsizei count, - GLsizei instances) const -{ - gl::Buffer *buffer = attrib.buffer.get(); - BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; - StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL; - VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); - - if (!vertexBuffer->directStoragePossible(attrib, currentValue)) - { - if (staticBuffer) - { - if (staticBuffer->getBufferSize() == 0) - { - int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize()); - gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0); - if (error.isError()) - { - return error; - } - } - } - else - { - int totalCount = StreamingBufferElementCount(attrib, count, instances); - ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount); - - gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances); - if (error.isError()) - { - return error; - } - } - } - - return gl::Error(GL_NO_ERROR); -} - -gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib, - const gl::VertexAttribCurrentValueData ¤tValue, - TranslatedAttribute *translated, - GLint start, - GLsizei count, - GLsizei instances) -{ - gl::Buffer *buffer = attrib.buffer.get(); - ASSERT(buffer || attrib.pointer); - - BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; - StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL; - VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); - bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue); - - unsigned int streamOffset = 0; - unsigned int outputElementSize = 0; - - if (directStorage) - { - outputElementSize = ComputeVertexAttributeStride(attrib); - streamOffset = attrib.offset + outputElementSize * start; - } - else if (staticBuffer) - { - gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); - if (error.isError()) - { - return error; - } - - if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) - { - // Convert the entire buffer - int totalCount = ElementsInBuffer(attrib, storage->getSize()); - int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib); - - gl::Error error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount, - 0, &streamOffset); - if (error.isError()) - { - return error; - } - } - - unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize; - unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0; - if (streamOffset + firstElementOffset + startOffset < streamOffset) - { - return gl::Error(GL_OUT_OF_MEMORY); - } - - streamOffset += firstElementOffset + startOffset; - } - else - { - int totalCount = StreamingBufferElementCount(attrib, count, instances); - gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); - if (error.isError()) - { - return error; - } - - error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances, &streamOffset); - if (error.isError()) - { - return error; - } - } - - translated->storage = directStorage ? storage : NULL; - translated->vertexBuffer = vertexBuffer->getVertexBuffer(); - translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); - translated->divisor = attrib.divisor; - - translated->attribute = &attrib; - translated->currentValueType = currentValue.Type; - translated->stride = outputElementSize; - translated->offset = streamOffset; - - return gl::Error(GL_NO_ERROR); -} - -gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribute &attrib, - const gl::VertexAttribCurrentValueData ¤tValue, - TranslatedAttribute *translated, - gl::VertexAttribCurrentValueData *cachedValue, - size_t *cachedOffset, - StreamingVertexBufferInterface *buffer) -{ - if (*cachedValue != currentValue) - { - gl::Error error = buffer->reserveVertexSpace(attrib, 1, 0); - if (error.isError()) - { - return error; - } - - unsigned int streamOffset; - error = buffer->storeVertexAttributes(attrib, currentValue, 0, 1, 0, &streamOffset); - if (error.isError()) - { - return error; - } - - *cachedValue = currentValue; - *cachedOffset = streamOffset; - } - - translated->storage = NULL; - translated->vertexBuffer = buffer->getVertexBuffer(); - translated->serial = buffer->getSerial(); - translated->divisor = 0; - - translated->attribute = &attrib; - translated->currentValueType = currentValue.Type; - translated->stride = 0; - translated->offset = *cachedOffset; - - return gl::Error(GL_NO_ERROR); -} - -} |