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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h deleted file mode 100644 index 64ef653221..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h +++ /dev/null @@ -1,96 +0,0 @@ -// -// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// VertexDataManager.h: Defines the VertexDataManager, a class that -// runs the Buffer translation process. - -#ifndef LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_ -#define LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_ - -#include "libGLESv2/Constants.h" -#include "libGLESv2/VertexAttribute.h" -#include "common/angleutils.h" - -namespace gl -{ -class ProgramBinary; -class State; -struct VertexAttribute; -struct VertexAttribCurrentValueData; -} - -namespace rx -{ -class BufferD3D; -class StreamingVertexBufferInterface; -class VertexBuffer; -class RendererD3D; - -struct TranslatedAttribute -{ - TranslatedAttribute() : active(false), attribute(NULL), currentValueType(GL_NONE), - offset(0), stride(0), vertexBuffer(NULL), storage(NULL), - serial(0), divisor(0) {}; - bool active; - - const gl::VertexAttribute *attribute; - GLenum currentValueType; - unsigned int offset; - unsigned int stride; // 0 means not to advance the read pointer at all - - VertexBuffer *vertexBuffer; - BufferD3D *storage; - unsigned int serial; - unsigned int divisor; -}; - -class VertexDataManager -{ - public: - VertexDataManager(RendererD3D *renderer); - virtual ~VertexDataManager(); - - gl::Error prepareVertexData(const gl::State &state, GLint start, GLsizei count, - TranslatedAttribute *outAttribs, GLsizei instances); - - private: - DISALLOW_COPY_AND_ASSIGN(VertexDataManager); - - gl::Error reserveSpaceForAttrib(const gl::VertexAttribute &attrib, - const gl::VertexAttribCurrentValueData ¤tValue, - GLsizei count, - GLsizei instances) const; - - void invalidateMatchingStaticData(const gl::VertexAttribute &attrib, - const gl::VertexAttribCurrentValueData ¤tValue) const; - - gl::Error storeAttribute(const gl::VertexAttribute &attrib, - const gl::VertexAttribCurrentValueData ¤tValue, - TranslatedAttribute *translated, - GLint start, - GLsizei count, - GLsizei instances); - - gl::Error storeCurrentValue(const gl::VertexAttribute &attrib, - const gl::VertexAttribCurrentValueData ¤tValue, - TranslatedAttribute *translated, - gl::VertexAttribCurrentValueData *cachedValue, - size_t *cachedOffset, - StreamingVertexBufferInterface *buffer); - - RendererD3D *const mRenderer; - - StreamingVertexBufferInterface *mStreamingBuffer; - - gl::VertexAttribCurrentValueData mCurrentValue[gl::MAX_VERTEX_ATTRIBS]; - - StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS]; - std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS]; -}; - -} - -#endif // LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_ |