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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h96
1 files changed, 0 insertions, 96 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
deleted file mode 100644
index 64ef653221..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
+++ /dev/null
@@ -1,96 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDataManager.h: Defines the VertexDataManager, a class that
-// runs the Buffer translation process.
-
-#ifndef LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
-#define LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
-
-#include "libGLESv2/Constants.h"
-#include "libGLESv2/VertexAttribute.h"
-#include "common/angleutils.h"
-
-namespace gl
-{
-class ProgramBinary;
-class State;
-struct VertexAttribute;
-struct VertexAttribCurrentValueData;
-}
-
-namespace rx
-{
-class BufferD3D;
-class StreamingVertexBufferInterface;
-class VertexBuffer;
-class RendererD3D;
-
-struct TranslatedAttribute
-{
- TranslatedAttribute() : active(false), attribute(NULL), currentValueType(GL_NONE),
- offset(0), stride(0), vertexBuffer(NULL), storage(NULL),
- serial(0), divisor(0) {};
- bool active;
-
- const gl::VertexAttribute *attribute;
- GLenum currentValueType;
- unsigned int offset;
- unsigned int stride; // 0 means not to advance the read pointer at all
-
- VertexBuffer *vertexBuffer;
- BufferD3D *storage;
- unsigned int serial;
- unsigned int divisor;
-};
-
-class VertexDataManager
-{
- public:
- VertexDataManager(RendererD3D *renderer);
- virtual ~VertexDataManager();
-
- gl::Error prepareVertexData(const gl::State &state, GLint start, GLsizei count,
- TranslatedAttribute *outAttribs, GLsizei instances);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(VertexDataManager);
-
- gl::Error reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
- GLsizei count,
- GLsizei instances) const;
-
- void invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue) const;
-
- gl::Error storeAttribute(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
- TranslatedAttribute *translated,
- GLint start,
- GLsizei count,
- GLsizei instances);
-
- gl::Error storeCurrentValue(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData &currentValue,
- TranslatedAttribute *translated,
- gl::VertexAttribCurrentValueData *cachedValue,
- size_t *cachedOffset,
- StreamingVertexBufferInterface *buffer);
-
- RendererD3D *const mRenderer;
-
- StreamingVertexBufferInterface *mStreamingBuffer;
-
- gl::VertexAttribCurrentValueData mCurrentValue[gl::MAX_VERTEX_ATTRIBS];
-
- StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS];
- std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS];
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_