diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h deleted file mode 100644 index 821fa9d0cc..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h +++ /dev/null @@ -1,123 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Blit11.cpp: Texture copy utility class. - -#ifndef LIBGLESV2_BLIT11_H_ -#define LIBGLESV2_BLIT11_H_ - -#include "common/angleutils.h" -#include "libGLESv2/angletypes.h" -#include "libGLESv2/Error.h" - -#include <map> - -namespace rx -{ -class Renderer11; - -class Blit11 -{ - public: - explicit Blit11(Renderer11 *renderer); - ~Blit11(); - - gl::Error swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size, - GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha); - - gl::Error copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor, GLenum destFormat, GLenum filter); - - gl::Error copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor); - - gl::Error copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor); - - gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor); - - private: - Renderer11 *mRenderer; - - struct BlitParameters - { - GLenum mDestinationFormat; - bool mSignedInteger; - bool m3DBlit; - }; - - gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, - ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, - const gl::Rectangle *scissor, bool stencilOnly); - - static bool compareBlitParameters(const BlitParameters &a, const BlitParameters &b); - - typedef void (*WriteVertexFunction)(const gl::Box &sourceArea, const gl::Extents &sourceSize, - const gl::Box &destArea, const gl::Extents &destSize, - void *outVertices, unsigned int *outStride, unsigned int *outVertexCount, - D3D11_PRIMITIVE_TOPOLOGY *outTopology); - - struct Shader - { - WriteVertexFunction mVertexWriteFunction; - ID3D11InputLayout *mInputLayout; - ID3D11VertexShader *mVertexShader; - ID3D11GeometryShader *mGeometryShader; - ID3D11PixelShader *mPixelShader; - }; - - typedef bool (*BlitParametersComparisonFunction)(const BlitParameters&, const BlitParameters &); - typedef std::map<BlitParameters, Shader, BlitParametersComparisonFunction> BlitShaderMap; - BlitShaderMap mBlitShaderMap; - - void add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps); - void add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps); - - struct SwizzleParameters - { - GLenum mDestinationType; - D3D11_SRV_DIMENSION mViewDimension; - }; - - static bool compareSwizzleParameters(const SwizzleParameters &a, const SwizzleParameters &b); - - typedef bool (*SwizzleParametersComparisonFunction)(const SwizzleParameters&, const SwizzleParameters &); - typedef std::map<SwizzleParameters, Shader, SwizzleParametersComparisonFunction> SwizzleShaderMap; - SwizzleShaderMap mSwizzleShaderMap; - - void addSwizzleShaderToMap(GLenum destType, D3D11_SRV_DIMENSION viewDimension, ID3D11PixelShader *ps); - - void buildShaderMap(); - void clearShaderMap(); - - ID3D11Buffer *mVertexBuffer; - ID3D11SamplerState *mPointSampler; - ID3D11SamplerState *mLinearSampler; - ID3D11RasterizerState *mScissorEnabledRasterizerState; - ID3D11RasterizerState *mScissorDisabledRasterizerState; - ID3D11DepthStencilState *mDepthStencilState; - - ID3D11InputLayout *mQuad2DIL; - ID3D11VertexShader *mQuad2DVS; - ID3D11PixelShader *mDepthPS; - - ID3D11InputLayout *mQuad3DIL; - ID3D11VertexShader *mQuad3DVS; - ID3D11GeometryShader *mQuad3DGS; - - ID3D11Buffer *mSwizzleCB; - - DISALLOW_COPY_AND_ASSIGN(Blit11); -}; - -} - -#endif // LIBGLESV2_BLIT11_H_ |