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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h123
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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
deleted file mode 100644
index 821fa9d0cc..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
+++ /dev/null
@@ -1,123 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Blit11.cpp: Texture copy utility class.
-
-#ifndef LIBGLESV2_BLIT11_H_
-#define LIBGLESV2_BLIT11_H_
-
-#include "common/angleutils.h"
-#include "libGLESv2/angletypes.h"
-#include "libGLESv2/Error.h"
-
-#include <map>
-
-namespace rx
-{
-class Renderer11;
-
-class Blit11
-{
- public:
- explicit Blit11(Renderer11 *renderer);
- ~Blit11();
-
- gl::Error swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
- GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
-
- gl::Error copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor, GLenum destFormat, GLenum filter);
-
- gl::Error copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor);
-
- gl::Error copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor);
-
- gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor);
-
- private:
- Renderer11 *mRenderer;
-
- struct BlitParameters
- {
- GLenum mDestinationFormat;
- bool mSignedInteger;
- bool m3DBlit;
- };
-
- gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor, bool stencilOnly);
-
- static bool compareBlitParameters(const BlitParameters &a, const BlitParameters &b);
-
- typedef void (*WriteVertexFunction)(const gl::Box &sourceArea, const gl::Extents &sourceSize,
- const gl::Box &destArea, const gl::Extents &destSize,
- void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
- D3D11_PRIMITIVE_TOPOLOGY *outTopology);
-
- struct Shader
- {
- WriteVertexFunction mVertexWriteFunction;
- ID3D11InputLayout *mInputLayout;
- ID3D11VertexShader *mVertexShader;
- ID3D11GeometryShader *mGeometryShader;
- ID3D11PixelShader *mPixelShader;
- };
-
- typedef bool (*BlitParametersComparisonFunction)(const BlitParameters&, const BlitParameters &);
- typedef std::map<BlitParameters, Shader, BlitParametersComparisonFunction> BlitShaderMap;
- BlitShaderMap mBlitShaderMap;
-
- void add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
- void add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
-
- struct SwizzleParameters
- {
- GLenum mDestinationType;
- D3D11_SRV_DIMENSION mViewDimension;
- };
-
- static bool compareSwizzleParameters(const SwizzleParameters &a, const SwizzleParameters &b);
-
- typedef bool (*SwizzleParametersComparisonFunction)(const SwizzleParameters&, const SwizzleParameters &);
- typedef std::map<SwizzleParameters, Shader, SwizzleParametersComparisonFunction> SwizzleShaderMap;
- SwizzleShaderMap mSwizzleShaderMap;
-
- void addSwizzleShaderToMap(GLenum destType, D3D11_SRV_DIMENSION viewDimension, ID3D11PixelShader *ps);
-
- void buildShaderMap();
- void clearShaderMap();
-
- ID3D11Buffer *mVertexBuffer;
- ID3D11SamplerState *mPointSampler;
- ID3D11SamplerState *mLinearSampler;
- ID3D11RasterizerState *mScissorEnabledRasterizerState;
- ID3D11RasterizerState *mScissorDisabledRasterizerState;
- ID3D11DepthStencilState *mDepthStencilState;
-
- ID3D11InputLayout *mQuad2DIL;
- ID3D11VertexShader *mQuad2DVS;
- ID3D11PixelShader *mDepthPS;
-
- ID3D11InputLayout *mQuad3DIL;
- ID3D11VertexShader *mQuad3DVS;
- ID3D11GeometryShader *mQuad3DGS;
-
- ID3D11Buffer *mSwizzleCB;
-
- DISALLOW_COPY_AND_ASSIGN(Blit11);
-};
-
-}
-
-#endif // LIBGLESV2_BLIT11_H_