diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp index 765d34fd3f..7185a05506 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp @@ -104,7 +104,7 @@ Clear11::Clear11(Renderer11 *renderer) rsDesc.DepthBias = 0; rsDesc.DepthBiasClamp = 0.0f; rsDesc.SlopeScaledDepthBias = 0.0f; - rsDesc.DepthClipEnable = mRenderer->isLevel9(); + rsDesc.DepthClipEnable = renderer->isLevel9(); rsDesc.ScissorEnable = FALSE; rsDesc.MultisampleEnable = FALSE; rsDesc.AntialiasedLineEnable = FALSE; @@ -119,7 +119,6 @@ Clear11::Clear11(Renderer11 *renderer) memset(&mIntClearShader, 0, sizeof(ClearShader)); return; } - mUintClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_UINT, g_VS_ClearUint, g_PS_ClearUint ); mIntClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_SINT, g_VS_ClearSint, g_PS_ClearSint ); } @@ -154,7 +153,7 @@ Clear11::~Clear11() SafeRelease(mRasterizerState); } -gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) +gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer) { // First determine if a scissored clear is needed, this will always require drawing a quad. // @@ -217,10 +216,11 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl:: gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment); if (attachment) { - RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment); - if (!renderTarget) + RenderTarget11 *renderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null."); + return error; } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat()); @@ -290,10 +290,11 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl:: gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer(); if (attachment) { - RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment); - if (!renderTarget) + RenderTarget11 *renderTarget = NULL; + gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget); + if (error.isError()) { - return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null."); + return error; } const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat()); |