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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
index 765d34fd3f..7185a05506 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
@@ -104,7 +104,7 @@ Clear11::Clear11(Renderer11 *renderer)
rsDesc.DepthBias = 0;
rsDesc.DepthBiasClamp = 0.0f;
rsDesc.SlopeScaledDepthBias = 0.0f;
- rsDesc.DepthClipEnable = mRenderer->isLevel9();
+ rsDesc.DepthClipEnable = renderer->isLevel9();
rsDesc.ScissorEnable = FALSE;
rsDesc.MultisampleEnable = FALSE;
rsDesc.AntialiasedLineEnable = FALSE;
@@ -119,7 +119,6 @@ Clear11::Clear11(Renderer11 *renderer)
memset(&mIntClearShader, 0, sizeof(ClearShader));
return;
}
-
mUintClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_UINT, g_VS_ClearUint, g_PS_ClearUint );
mIntClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_SINT, g_VS_ClearSint, g_PS_ClearSint );
}
@@ -154,7 +153,7 @@ Clear11::~Clear11()
SafeRelease(mRasterizerState);
}
-gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, const gl::Framebuffer *frameBuffer)
{
// First determine if a scissored clear is needed, this will always require drawing a quad.
//
@@ -217,10 +216,11 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::
gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
if (attachment)
{
- RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
- if (!renderTarget)
+ RenderTarget11 *renderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
+ return error;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
@@ -290,10 +290,11 @@ gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::
gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
if (attachment)
{
- RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
- if (!renderTarget)
+ RenderTarget11 *renderTarget = NULL;
+ gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget);
+ if (error.isError())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
+ return error;
}
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());