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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h new file mode 100644 index 0000000000..0cb9a85a6d --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h @@ -0,0 +1,83 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Clear11.h: Framebuffer clear utility class. + +#ifndef LIBGLESV2_RENDERER_CLEAR11_H_ +#define LIBGLESV2_RENDERER_CLEAR11_H_ + +#include "libGLESv2/angletypes.h" + +namespace gl +{ +class Framebuffer; +} + +namespace rx +{ +class Renderer11; +class RenderTarget11; + +class Clear11 +{ + public: + explicit Clear11(Renderer11 *renderer); + ~Clear11(); + + // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied. + void clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); + + private: + Renderer11 *mRenderer; + + struct ClearBlendInfo + { + bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4]; + }; + typedef bool (*ClearBlendInfoComparisonFunction)(const ClearBlendInfo&, const ClearBlendInfo &); + typedef std::map<ClearBlendInfo, ID3D11BlendState*, ClearBlendInfoComparisonFunction> ClearBlendStateMap; + ClearBlendStateMap mClearBlendStates; + + struct MaskedRenderTarget + { + bool colorMask[4]; + RenderTarget11 *renderTarget; + }; + + ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts); + + struct ClearShader + { + ID3D11InputLayout *inputLayout; + ID3D11VertexShader *vertexShader; + ID3D11PixelShader *pixelShader; + }; + ClearShader mFloatClearShader; + ClearShader mUintClearShader; + ClearShader mIntClearShader; + + template <unsigned int vsSize, unsigned int psSize> + static ClearShader CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE (&vsByteCode)[vsSize], const BYTE (&psByteCode)[psSize]); + + struct ClearDepthStencilInfo + { + bool clearDepth; + bool clearStencil; + UINT8 stencilWriteMask; + }; + typedef bool (*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &); + typedef std::map<ClearDepthStencilInfo, ID3D11DepthStencilState*, ClearDepthStencilInfoComparisonFunction> ClearDepthStencilStateMap; + ClearDepthStencilStateMap mClearDepthStencilStates; + + ID3D11DepthStencilState *getDepthStencilState(const gl::ClearParameters &clearParams); + + ID3D11Buffer *mVertexBuffer; + ID3D11RasterizerState *mRasterizerState; +}; + +} + +#endif // LIBGLESV2_RENDERER_CLEAR11_H_ |