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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h deleted file mode 100644 index cc71ac3f6f..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h +++ /dev/null @@ -1,101 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches -// D3D11 input layouts. - -#ifndef LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ -#define LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ - -#include "libGLESv2/Constants.h" -#include "libGLESv2/Error.h" -#include "common/angleutils.h" - -#include <GLES2/gl2.h> - -#include <cstddef> -#include <unordered_map> - -namespace gl -{ -class ProgramBinary; -} - -namespace rx -{ -struct TranslatedAttribute; - -class InputLayoutCache -{ - public: - InputLayoutCache(); - virtual ~InputLayoutCache(); - - void initialize(ID3D11Device *device, ID3D11DeviceContext *context); - void clear(); - void markDirty(); - - gl::Error applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], - gl::ProgramBinary *programBinary); - - private: - DISALLOW_COPY_AND_ASSIGN(InputLayoutCache); - - struct InputLayoutElement - { - D3D11_INPUT_ELEMENT_DESC desc; - GLenum glslElementType; - }; - - struct InputLayoutKey - { - unsigned int elementCount; - InputLayoutElement elements[gl::MAX_VERTEX_ATTRIBS]; - - const char *begin() const - { - return reinterpret_cast<const char*>(&elementCount); - } - - const char *end() const - { - return reinterpret_cast<const char*>(&elements[elementCount]); - } - }; - - struct InputLayoutCounterPair - { - ID3D11InputLayout *inputLayout; - unsigned long long lastUsedTime; - }; - - ID3D11InputLayout *mCurrentIL; - ID3D11Buffer *mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS]; - UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS]; - UINT mCurrentVertexOffsets[gl::MAX_VERTEX_ATTRIBS]; - - static std::size_t hashInputLayout(const InputLayoutKey &inputLayout); - static bool compareInputLayouts(const InputLayoutKey &a, const InputLayoutKey &b); - - typedef std::size_t (*InputLayoutHashFunction)(const InputLayoutKey &); - typedef bool (*InputLayoutEqualityFunction)(const InputLayoutKey &, const InputLayoutKey &); - typedef std::unordered_map<InputLayoutKey, - InputLayoutCounterPair, - InputLayoutHashFunction, - InputLayoutEqualityFunction> InputLayoutMap; - InputLayoutMap mInputLayoutMap; - - static const unsigned int kMaxInputLayouts; - - unsigned long long mCounter; - - ID3D11Device *mDevice; - ID3D11DeviceContext *mDeviceContext; -}; - -} - -#endif // LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ |