diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp | 439 |
1 files changed, 0 insertions, 439 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp deleted file mode 100644 index ab4f60bd98..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp +++ /dev/null @@ -1,439 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render -// state objects. - -#include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h" -#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" -#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" -#include "libGLESv2/Framebuffer.h" -#include "libGLESv2/FramebufferAttachment.h" - -#include "common/debug.h" - -#include "third_party/murmurhash/MurmurHash3.h" - -namespace rx -{ - -template <typename mapType> -static void ClearStateMap(mapType &map) -{ - for (typename mapType::iterator i = map.begin(); i != map.end(); i++) - { - SafeRelease(i->second.first); - } - map.clear(); -} - -// MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState, -// ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum -// number of unique states of each type an application can create is 4096 -const unsigned int RenderStateCache::kMaxBlendStates = 4096; -const unsigned int RenderStateCache::kMaxRasterizerStates = 4096; -const unsigned int RenderStateCache::kMaxDepthStencilStates = 4096; -const unsigned int RenderStateCache::kMaxSamplerStates = 4096; - -RenderStateCache::RenderStateCache(Renderer11 *renderer) - : mRenderer(renderer), - mDevice(NULL), - mCounter(0), - mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates), - mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates), - mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates), - mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates) -{ -} - -RenderStateCache::~RenderStateCache() -{ - clear(); -} - -void RenderStateCache::initialize(ID3D11Device *device) -{ - clear(); - mDevice = device; -} - -void RenderStateCache::clear() -{ - ClearStateMap(mBlendStateCache); - ClearStateMap(mRasterizerStateCache); - ClearStateMap(mDepthStencilStateCache); - ClearStateMap(mSamplerStateCache); -} - -std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState) -{ - static const unsigned int seed = 0xABCDEF98; - - std::size_t hash = 0; - MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash); - return hash; -} - -bool RenderStateCache::compareBlendStates(const BlendStateKey &a, const BlendStateKey &b) -{ - return memcmp(&a, &b, sizeof(BlendStateKey)) == 0; -} - -gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, - ID3D11BlendState **outBlendState) -{ - if (!mDevice) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized."); - } - - bool mrt = false; - - const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender(mRenderer->getWorkarounds()); - - BlendStateKey key = { 0 }; - key.blendState = blendState; - for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment) - { - const gl::FramebufferAttachment *attachment = colorbuffers[colorAttachment]; - - auto rtChannels = key.rtChannels[colorAttachment]; - - if (attachment) - { - if (colorAttachment > 0) - { - mrt = true; - } - - rtChannels[0] = attachment->getRedSize() > 0; - rtChannels[1] = attachment->getGreenSize() > 0; - rtChannels[2] = attachment->getBlueSize() > 0; - rtChannels[3] = attachment->getAlphaSize() > 0; - } - } - - BlendStateMap::iterator keyIter = mBlendStateCache.find(key); - if (keyIter != mBlendStateCache.end()) - { - BlendStateCounterPair &state = keyIter->second; - state.second = mCounter++; - *outBlendState = state.first; - return gl::Error(GL_NO_ERROR); - } - else - { - if (mBlendStateCache.size() >= kMaxBlendStates) - { - TRACE("Overflowed the limit of %u blend states, removing the least recently used " - "to make room.", kMaxBlendStates); - - BlendStateMap::iterator leastRecentlyUsed = mBlendStateCache.begin(); - for (BlendStateMap::iterator i = mBlendStateCache.begin(); i != mBlendStateCache.end(); i++) - { - if (i->second.second < leastRecentlyUsed->second.second) - { - leastRecentlyUsed = i; - } - } - SafeRelease(leastRecentlyUsed->second.first); - mBlendStateCache.erase(leastRecentlyUsed); - } - - // Create a new blend state and insert it into the cache - D3D11_BLEND_DESC blendDesc = { 0 }; - blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage; - blendDesc.IndependentBlendEnable = mrt ? TRUE : FALSE; - - for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++) - { - D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = blendDesc.RenderTarget[i]; - - rtBlend.BlendEnable = blendState.blend; - if (blendState.blend) - { - rtBlend.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false); - rtBlend.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false); - rtBlend.BlendOp = gl_d3d11::ConvertBlendOp(blendState.blendEquationRGB); - - rtBlend.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true); - rtBlend.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true); - rtBlend.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha); - } - - rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed, - key.rtChannels[i][1] && blendState.colorMaskGreen, - key.rtChannels[i][2] && blendState.colorMaskBlue, - key.rtChannels[i][3] && blendState.colorMaskAlpha); - } - - ID3D11BlendState *dx11BlendState = NULL; - HRESULT result = mDevice->CreateBlendState(&blendDesc, &dx11BlendState); - if (FAILED(result) || !dx11BlendState) - { - return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result); - } - - mBlendStateCache.insert(std::make_pair(key, std::make_pair(dx11BlendState, mCounter++))); - - *outBlendState = dx11BlendState; - return gl::Error(GL_NO_ERROR); - } -} - -std::size_t RenderStateCache::hashRasterizerState(const RasterizerStateKey &rasterState) -{ - static const unsigned int seed = 0xABCDEF98; - - std::size_t hash = 0; - MurmurHash3_x86_32(&rasterState, sizeof(RasterizerStateKey), seed, &hash); - return hash; -} - -bool RenderStateCache::compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b) -{ - return memcmp(&a, &b, sizeof(RasterizerStateKey)) == 0; -} - -gl::Error RenderStateCache::getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, - ID3D11RasterizerState **outRasterizerState) -{ - if (!mDevice) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized."); - } - - RasterizerStateKey key = { 0 }; - key.rasterizerState = rasterState; - key.scissorEnabled = scissorEnabled; - - RasterizerStateMap::iterator keyIter = mRasterizerStateCache.find(key); - if (keyIter != mRasterizerStateCache.end()) - { - RasterizerStateCounterPair &state = keyIter->second; - state.second = mCounter++; - *outRasterizerState = state.first; - return gl::Error(GL_NO_ERROR); - } - else - { - if (mRasterizerStateCache.size() >= kMaxRasterizerStates) - { - TRACE("Overflowed the limit of %u rasterizer states, removing the least recently used " - "to make room.", kMaxRasterizerStates); - - RasterizerStateMap::iterator leastRecentlyUsed = mRasterizerStateCache.begin(); - for (RasterizerStateMap::iterator i = mRasterizerStateCache.begin(); i != mRasterizerStateCache.end(); i++) - { - if (i->second.second < leastRecentlyUsed->second.second) - { - leastRecentlyUsed = i; - } - } - SafeRelease(leastRecentlyUsed->second.first); - mRasterizerStateCache.erase(leastRecentlyUsed); - } - - D3D11_CULL_MODE cullMode = gl_d3d11::ConvertCullMode(rasterState.cullFace, rasterState.cullMode); - - // Disable culling if drawing points - if (rasterState.pointDrawMode) - { - cullMode = D3D11_CULL_NONE; - } - - D3D11_RASTERIZER_DESC rasterDesc; - rasterDesc.FillMode = D3D11_FILL_SOLID; - rasterDesc.CullMode = cullMode; - rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE: TRUE; - rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of zero will preform no clamping, must be tested though. - rasterDesc.DepthClipEnable = TRUE; - rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE; - rasterDesc.MultisampleEnable = rasterState.multiSample; - rasterDesc.AntialiasedLineEnable = FALSE; - - if (rasterState.polygonOffsetFill) - { - rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor; - rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits; - } - else - { - rasterDesc.SlopeScaledDepthBias = 0.0f; - rasterDesc.DepthBias = 0; - } - - ID3D11RasterizerState *dx11RasterizerState = NULL; - HRESULT result = mDevice->CreateRasterizerState(&rasterDesc, &dx11RasterizerState); - if (FAILED(result) || !dx11RasterizerState) - { - return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11RasterizerState, HRESULT: 0x%X.", result); - } - - mRasterizerStateCache.insert(std::make_pair(key, std::make_pair(dx11RasterizerState, mCounter++))); - - *outRasterizerState = dx11RasterizerState; - return gl::Error(GL_NO_ERROR); - } -} - -std::size_t RenderStateCache::hashDepthStencilState(const gl::DepthStencilState &dsState) -{ - static const unsigned int seed = 0xABCDEF98; - - std::size_t hash = 0; - MurmurHash3_x86_32(&dsState, sizeof(gl::DepthStencilState), seed, &hash); - return hash; -} - -bool RenderStateCache::compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b) -{ - return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0; -} - -gl::Error RenderStateCache::getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **outDSState) -{ - if (!mDevice) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized."); - } - - DepthStencilStateMap::iterator keyIter = mDepthStencilStateCache.find(dsState); - if (keyIter != mDepthStencilStateCache.end()) - { - DepthStencilStateCounterPair &state = keyIter->second; - state.second = mCounter++; - *outDSState = state.first; - return gl::Error(GL_NO_ERROR); - } - else - { - if (mDepthStencilStateCache.size() >= kMaxDepthStencilStates) - { - TRACE("Overflowed the limit of %u depth stencil states, removing the least recently used " - "to make room.", kMaxDepthStencilStates); - - DepthStencilStateMap::iterator leastRecentlyUsed = mDepthStencilStateCache.begin(); - for (DepthStencilStateMap::iterator i = mDepthStencilStateCache.begin(); i != mDepthStencilStateCache.end(); i++) - { - if (i->second.second < leastRecentlyUsed->second.second) - { - leastRecentlyUsed = i; - } - } - SafeRelease(leastRecentlyUsed->second.first); - mDepthStencilStateCache.erase(leastRecentlyUsed); - } - - D3D11_DEPTH_STENCIL_DESC dsDesc = { 0 }; - dsDesc.DepthEnable = dsState.depthTest ? TRUE : FALSE; - dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask); - dsDesc.DepthFunc = gl_d3d11::ConvertComparison(dsState.depthFunc); - dsDesc.StencilEnable = dsState.stencilTest ? TRUE : FALSE; - dsDesc.StencilReadMask = gl_d3d11::ConvertStencilMask(dsState.stencilMask); - dsDesc.StencilWriteMask = gl_d3d11::ConvertStencilMask(dsState.stencilWritemask); - dsDesc.FrontFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilFail); - dsDesc.FrontFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthFail); - dsDesc.FrontFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthPass); - dsDesc.FrontFace.StencilFunc = gl_d3d11::ConvertComparison(dsState.stencilFunc); - dsDesc.BackFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackFail); - dsDesc.BackFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthFail); - dsDesc.BackFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthPass); - dsDesc.BackFace.StencilFunc = gl_d3d11::ConvertComparison(dsState.stencilBackFunc); - - ID3D11DepthStencilState *dx11DepthStencilState = NULL; - HRESULT result = mDevice->CreateDepthStencilState(&dsDesc, &dx11DepthStencilState); - if (FAILED(result) || !dx11DepthStencilState) - { - return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result); - } - - mDepthStencilStateCache.insert(std::make_pair(dsState, std::make_pair(dx11DepthStencilState, mCounter++))); - - *outDSState = dx11DepthStencilState; - return gl::Error(GL_NO_ERROR); - } -} - -std::size_t RenderStateCache::hashSamplerState(const gl::SamplerState &samplerState) -{ - static const unsigned int seed = 0xABCDEF98; - - std::size_t hash = 0; - MurmurHash3_x86_32(&samplerState, sizeof(gl::SamplerState), seed, &hash); - return hash; -} - -bool RenderStateCache::compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b) -{ - return memcmp(&a, &b, sizeof(gl::SamplerState)) == 0; -} - -gl::Error RenderStateCache::getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState) -{ - if (!mDevice) - { - return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized."); - } - - SamplerStateMap::iterator keyIter = mSamplerStateCache.find(samplerState); - if (keyIter != mSamplerStateCache.end()) - { - SamplerStateCounterPair &state = keyIter->second; - state.second = mCounter++; - *outSamplerState = state.first; - return gl::Error(GL_NO_ERROR); - } - else - { - if (mSamplerStateCache.size() >= kMaxSamplerStates) - { - TRACE("Overflowed the limit of %u sampler states, removing the least recently used " - "to make room.", kMaxSamplerStates); - - SamplerStateMap::iterator leastRecentlyUsed = mSamplerStateCache.begin(); - for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++) - { - if (i->second.second < leastRecentlyUsed->second.second) - { - leastRecentlyUsed = i; - } - } - SafeRelease(leastRecentlyUsed->second.first); - mSamplerStateCache.erase(leastRecentlyUsed); - } - - D3D11_SAMPLER_DESC samplerDesc; - samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, - samplerState.maxAnisotropy, samplerState.compareMode); - samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS); - samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT); - samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.wrapR); - samplerDesc.MipLODBias = 0; - samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy; - samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.compareFunc); - samplerDesc.BorderColor[0] = 0.0f; - samplerDesc.BorderColor[1] = 0.0f; - samplerDesc.BorderColor[2] = 0.0f; - samplerDesc.BorderColor[3] = 0.0f; - samplerDesc.MinLOD = samplerState.minLod; - samplerDesc.MaxLOD = samplerState.maxLod; - - ID3D11SamplerState *dx11SamplerState = NULL; - HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState); - if (FAILED(result) || !dx11SamplerState) - { - return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11SamplerState, HRESULT: 0x%X.", result); - } - - mSamplerStateCache.insert(std::make_pair(samplerState, std::make_pair(dx11SamplerState, mCounter++))); - - *outSamplerState = dx11SamplerState; - return gl::Error(GL_NO_ERROR); - } -} - -} |