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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h deleted file mode 100644 index dfd1d84265..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h +++ /dev/null @@ -1,113 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// RenderStateCache.h: Defines rx::RenderStateCache, a cache of Direct3D render -// state objects. - -#ifndef LIBGLESV2_RENDERER_RENDERSTATECACHE_H_ -#define LIBGLESV2_RENDERER_RENDERSTATECACHE_H_ - -#include "libGLESv2/angletypes.h" -#include "libGLESv2/Error.h" -#include "common/angleutils.h" - -#include <unordered_map> - -namespace gl -{ -class Framebuffer; -} - -namespace rx -{ -class Renderer11; - -class RenderStateCache -{ - public: - RenderStateCache(Renderer11 *renderer); - virtual ~RenderStateCache(); - - void initialize(ID3D11Device *device); - void clear(); - - gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D11BlendState **outBlendState); - gl::Error getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, ID3D11RasterizerState **outRasterizerState); - gl::Error getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **outDSState); - gl::Error getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState); - - private: - DISALLOW_COPY_AND_ASSIGN(RenderStateCache); - - Renderer11 *mRenderer; - unsigned long long mCounter; - - // Blend state cache - struct BlendStateKey - { - gl::BlendState blendState; - bool rtChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4]; - }; - static std::size_t hashBlendState(const BlendStateKey &blendState); - static bool compareBlendStates(const BlendStateKey &a, const BlendStateKey &b); - static const unsigned int kMaxBlendStates; - - typedef std::size_t (*BlendStateHashFunction)(const BlendStateKey &); - typedef bool (*BlendStateEqualityFunction)(const BlendStateKey &, const BlendStateKey &); - typedef std::pair<ID3D11BlendState*, unsigned long long> BlendStateCounterPair; - typedef std::unordered_map<BlendStateKey, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap; - BlendStateMap mBlendStateCache; - - // Rasterizer state cache - struct RasterizerStateKey - { - gl::RasterizerState rasterizerState; - bool scissorEnabled; - }; - static std::size_t hashRasterizerState(const RasterizerStateKey &rasterState); - static bool compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b); - static const unsigned int kMaxRasterizerStates; - - typedef std::size_t (*RasterizerStateHashFunction)(const RasterizerStateKey &); - typedef bool (*RasterizerStateEqualityFunction)(const RasterizerStateKey &, const RasterizerStateKey &); - typedef std::pair<ID3D11RasterizerState*, unsigned long long> RasterizerStateCounterPair; - typedef std::unordered_map<RasterizerStateKey, RasterizerStateCounterPair, RasterizerStateHashFunction, RasterizerStateEqualityFunction> RasterizerStateMap; - RasterizerStateMap mRasterizerStateCache; - - // Depth stencil state cache - static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState); - static bool compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b); - static const unsigned int kMaxDepthStencilStates; - - typedef std::size_t (*DepthStencilStateHashFunction)(const gl::DepthStencilState &); - typedef bool (*DepthStencilStateEqualityFunction)(const gl::DepthStencilState &, const gl::DepthStencilState &); - typedef std::pair<ID3D11DepthStencilState*, unsigned long long> DepthStencilStateCounterPair; - typedef std::unordered_map<gl::DepthStencilState, - DepthStencilStateCounterPair, - DepthStencilStateHashFunction, - DepthStencilStateEqualityFunction> DepthStencilStateMap; - DepthStencilStateMap mDepthStencilStateCache; - - // Sample state cache - static std::size_t hashSamplerState(const gl::SamplerState &samplerState); - static bool compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b); - static const unsigned int kMaxSamplerStates; - - typedef std::size_t (*SamplerStateHashFunction)(const gl::SamplerState &); - typedef bool (*SamplerStateEqualityFunction)(const gl::SamplerState &, const gl::SamplerState &); - typedef std::pair<ID3D11SamplerState*, unsigned long long> SamplerStateCounterPair; - typedef std::unordered_map<gl::SamplerState, - SamplerStateCounterPair, - SamplerStateHashFunction, - SamplerStateEqualityFunction> SamplerStateMap; - SamplerStateMap mSamplerStateCache; - - ID3D11Device *mDevice; -}; - -} - -#endif // LIBGLESV2_RENDERER_RENDERSTATECACHE_H_
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