diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp | 404 |
1 files changed, 0 insertions, 404 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp deleted file mode 100644 index aff3453492..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp +++ /dev/null @@ -1,404 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers -// retained by Renderbuffers. - -#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" -#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" -#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" -#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h" -#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" -#include "libGLESv2/main.h" - -namespace rx -{ - -static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples) -{ - ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); - if (texture1D) - { - D3D11_TEXTURE1D_DESC texDesc; - texture1D->GetDesc(&texDesc); - SafeRelease(texture1D); - - *mipLevels = texDesc.MipLevels; - *samples = 0; - - return true; - } - - ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); - if (texture2D) - { - D3D11_TEXTURE2D_DESC texDesc; - texture2D->GetDesc(&texDesc); - SafeRelease(texture2D); - - *mipLevels = texDesc.MipLevels; - *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0; - - return true; - } - - ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource); - if (texture3D) - { - D3D11_TEXTURE3D_DESC texDesc; - texture3D->GetDesc(&texDesc); - SafeRelease(texture3D); - - *mipLevels = texDesc.MipLevels; - *samples = 0; - - return true; - } - - return false; -} - -static unsigned int getRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view) -{ - D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; - view->GetDesc(&rtvDesc); - - unsigned int mipSlice = 0; - unsigned int arraySlice = 0; - - switch (rtvDesc.ViewDimension) - { - case D3D11_RTV_DIMENSION_TEXTURE1D: - mipSlice = rtvDesc.Texture1D.MipSlice; - arraySlice = 0; - break; - - case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: - mipSlice = rtvDesc.Texture1DArray.MipSlice; - arraySlice = rtvDesc.Texture1DArray.FirstArraySlice; - break; - - case D3D11_RTV_DIMENSION_TEXTURE2D: - mipSlice = rtvDesc.Texture2D.MipSlice; - arraySlice = 0; - break; - - case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: - mipSlice = rtvDesc.Texture2DArray.MipSlice; - arraySlice = rtvDesc.Texture2DArray.FirstArraySlice; - break; - - case D3D11_RTV_DIMENSION_TEXTURE2DMS: - mipSlice = 0; - arraySlice = 0; - break; - - case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: - mipSlice = 0; - arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice; - break; - - case D3D11_RTV_DIMENSION_TEXTURE3D: - mipSlice = rtvDesc.Texture3D.MipSlice; - arraySlice = 0; - break; - - case D3D11_RTV_DIMENSION_UNKNOWN: - case D3D11_RTV_DIMENSION_BUFFER: - UNIMPLEMENTED(); - break; - - default: - UNREACHABLE(); - break; - } - - unsigned int mipLevels, samples; - getTextureProperties(resource, &mipLevels, &samples); - - return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); -} - -static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view) -{ - D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; - view->GetDesc(&dsvDesc); - - unsigned int mipSlice = 0; - unsigned int arraySlice = 0; - - switch (dsvDesc.ViewDimension) - { - case D3D11_DSV_DIMENSION_TEXTURE1D: - mipSlice = dsvDesc.Texture1D.MipSlice; - arraySlice = 0; - break; - - case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: - mipSlice = dsvDesc.Texture1DArray.MipSlice; - arraySlice = dsvDesc.Texture1DArray.FirstArraySlice; - break; - - case D3D11_DSV_DIMENSION_TEXTURE2D: - mipSlice = dsvDesc.Texture2D.MipSlice; - arraySlice = 0; - break; - - case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: - mipSlice = dsvDesc.Texture2DArray.MipSlice; - arraySlice = dsvDesc.Texture2DArray.FirstArraySlice; - break; - - case D3D11_DSV_DIMENSION_TEXTURE2DMS: - mipSlice = 0; - arraySlice = 0; - break; - - case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: - mipSlice = 0; - arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice; - break; - - case D3D11_DSV_DIMENSION_UNKNOWN: - UNIMPLEMENTED(); - break; - - default: - UNREACHABLE(); - break; - } - - unsigned int mipLevels, samples; - getTextureProperties(resource, &mipLevels, &samples); - - return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); -} - -RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target) -{ - ASSERT(HAS_DYNAMIC_TYPE(RenderTarget11*, target)); - return static_cast<RenderTarget11*>(target); -} - -void RenderTarget11::invalidate(GLint x, GLint y, GLsizei width, GLsizei height) -{ - // Currently a no-op -} - -TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, - GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) - : mWidth(width), - mHeight(height), - mDepth(depth), - mInternalFormat(internalFormat), - mActualFormat(internalFormat), - mSamples(samples), - mSubresourceIndex(0), - mTexture(resource), - mRenderTarget(rtv), - mDepthStencil(NULL), - mShaderResource(srv) -{ - if (mTexture) - { - mTexture->AddRef(); - } - - if (mRenderTarget) - { - mRenderTarget->AddRef(); - } - - if (mShaderResource) - { - mShaderResource->AddRef(); - } - - if (mRenderTarget && mTexture) - { - mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget); - - D3D11_RENDER_TARGET_VIEW_DESC desc; - mRenderTarget->GetDesc(&desc); - - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format); - mActualFormat = dxgiFormatInfo.internalFormat; - } -} - -TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, - GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) - : mWidth(width), - mHeight(height), - mDepth(depth), - mInternalFormat(internalFormat), - mActualFormat(internalFormat), - mSamples(samples), - mSubresourceIndex(0), - mTexture(resource), - mRenderTarget(NULL), - mDepthStencil(dsv), - mShaderResource(srv) -{ - if (mTexture) - { - mTexture->AddRef(); - } - - if (mDepthStencil) - { - mDepthStencil->AddRef(); - } - - if (mShaderResource) - { - mShaderResource->AddRef(); - } - - if (mDepthStencil && mTexture) - { - mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil); - - D3D11_DEPTH_STENCIL_VIEW_DESC desc; - mDepthStencil->GetDesc(&desc); - - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format); - mActualFormat = dxgiFormatInfo.internalFormat; - } -} - -TextureRenderTarget11::~TextureRenderTarget11() -{ - SafeRelease(mTexture); - SafeRelease(mRenderTarget); - SafeRelease(mDepthStencil); - SafeRelease(mShaderResource); -} - -ID3D11Resource *TextureRenderTarget11::getTexture() const -{ - return mTexture; -} - -ID3D11RenderTargetView *TextureRenderTarget11::getRenderTargetView() const -{ - return mRenderTarget; -} - -ID3D11DepthStencilView *TextureRenderTarget11::getDepthStencilView() const -{ - return mDepthStencil; -} - -ID3D11ShaderResourceView *TextureRenderTarget11::getShaderResourceView() const -{ - return mShaderResource; -} - -GLsizei TextureRenderTarget11::getWidth() const -{ - return mWidth; -} - -GLsizei TextureRenderTarget11::getHeight() const -{ - return mHeight; -} - -GLsizei TextureRenderTarget11::getDepth() const -{ - return mDepth; -} - -GLenum TextureRenderTarget11::getInternalFormat() const -{ - return mInternalFormat; -} - -GLenum TextureRenderTarget11::getActualFormat() const -{ - return mActualFormat; -} - -GLsizei TextureRenderTarget11::getSamples() const -{ - return mSamples; -} - -unsigned int TextureRenderTarget11::getSubresourceIndex() const -{ - return mSubresourceIndex; -} - - -SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, bool depth) - : mSwapChain(swapChain), - mDepth(depth) -{ - ASSERT(mSwapChain); -} - -SurfaceRenderTarget11::~SurfaceRenderTarget11() -{ -} - -GLsizei SurfaceRenderTarget11::getWidth() const -{ - return mSwapChain->getWidth(); -} - -GLsizei SurfaceRenderTarget11::getHeight() const -{ - return mSwapChain->getHeight(); -} - -GLsizei SurfaceRenderTarget11::getDepth() const -{ - return 1; -} - -GLenum SurfaceRenderTarget11::getInternalFormat() const -{ - return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetBackBufferInternalFormat()); -} - -GLenum SurfaceRenderTarget11::getActualFormat() const -{ - return d3d11::GetDXGIFormatInfo(d3d11::GetTextureFormatInfo(getInternalFormat()).texFormat).internalFormat; -} - -GLsizei SurfaceRenderTarget11::getSamples() const -{ - // Our EGL surfaces do not support multisampling. - return 0; -} - -ID3D11Resource *SurfaceRenderTarget11::getTexture() const -{ - return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture()); -} - -ID3D11RenderTargetView *SurfaceRenderTarget11::getRenderTargetView() const -{ - return (mDepth ? NULL : mSwapChain->getRenderTarget()); -} - -ID3D11DepthStencilView *SurfaceRenderTarget11::getDepthStencilView() const -{ - return (mDepth ? mSwapChain->getDepthStencil() : NULL); -} - -ID3D11ShaderResourceView *SurfaceRenderTarget11::getShaderResourceView() const -{ - return (mDepth ? mSwapChain->getDepthStencilShaderResource() : mSwapChain->getRenderTargetShaderResource()); -} - -unsigned int SurfaceRenderTarget11::getSubresourceIndex() const -{ - return 0; -} - -} |