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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp404
1 files changed, 0 insertions, 404 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
deleted file mode 100644
index aff3453492..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
+++ /dev/null
@@ -1,404 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
-// retained by Renderbuffers.
-
-#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
-#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
-#include "libGLESv2/main.h"
-
-namespace rx
-{
-
-static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
-{
- ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource);
- if (texture1D)
- {
- D3D11_TEXTURE1D_DESC texDesc;
- texture1D->GetDesc(&texDesc);
- SafeRelease(texture1D);
-
- *mipLevels = texDesc.MipLevels;
- *samples = 0;
-
- return true;
- }
-
- ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
- if (texture2D)
- {
- D3D11_TEXTURE2D_DESC texDesc;
- texture2D->GetDesc(&texDesc);
- SafeRelease(texture2D);
-
- *mipLevels = texDesc.MipLevels;
- *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0;
-
- return true;
- }
-
- ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource);
- if (texture3D)
- {
- D3D11_TEXTURE3D_DESC texDesc;
- texture3D->GetDesc(&texDesc);
- SafeRelease(texture3D);
-
- *mipLevels = texDesc.MipLevels;
- *samples = 0;
-
- return true;
- }
-
- return false;
-}
-
-static unsigned int getRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view)
-{
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- view->GetDesc(&rtvDesc);
-
- unsigned int mipSlice = 0;
- unsigned int arraySlice = 0;
-
- switch (rtvDesc.ViewDimension)
- {
- case D3D11_RTV_DIMENSION_TEXTURE1D:
- mipSlice = rtvDesc.Texture1D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
- mipSlice = rtvDesc.Texture1DArray.MipSlice;
- arraySlice = rtvDesc.Texture1DArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2D:
- mipSlice = rtvDesc.Texture2D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
- mipSlice = rtvDesc.Texture2DArray.MipSlice;
- arraySlice = rtvDesc.Texture2DArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DMS:
- mipSlice = 0;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
- mipSlice = 0;
- arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE3D:
- mipSlice = rtvDesc.Texture3D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_UNKNOWN:
- case D3D11_RTV_DIMENSION_BUFFER:
- UNIMPLEMENTED();
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- unsigned int mipLevels, samples;
- getTextureProperties(resource, &mipLevels, &samples);
-
- return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
-}
-
-static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view)
-{
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- view->GetDesc(&dsvDesc);
-
- unsigned int mipSlice = 0;
- unsigned int arraySlice = 0;
-
- switch (dsvDesc.ViewDimension)
- {
- case D3D11_DSV_DIMENSION_TEXTURE1D:
- mipSlice = dsvDesc.Texture1D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
- mipSlice = dsvDesc.Texture1DArray.MipSlice;
- arraySlice = dsvDesc.Texture1DArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2D:
- mipSlice = dsvDesc.Texture2D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
- mipSlice = dsvDesc.Texture2DArray.MipSlice;
- arraySlice = dsvDesc.Texture2DArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DMS:
- mipSlice = 0;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
- mipSlice = 0;
- arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_UNKNOWN:
- UNIMPLEMENTED();
- break;
-
- default:
- UNREACHABLE();
- break;
- }
-
- unsigned int mipLevels, samples;
- getTextureProperties(resource, &mipLevels, &samples);
-
- return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
-}
-
-RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target)
-{
- ASSERT(HAS_DYNAMIC_TYPE(RenderTarget11*, target));
- return static_cast<RenderTarget11*>(target);
-}
-
-void RenderTarget11::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- // Currently a no-op
-}
-
-TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples)
- : mWidth(width),
- mHeight(height),
- mDepth(depth),
- mInternalFormat(internalFormat),
- mActualFormat(internalFormat),
- mSamples(samples),
- mSubresourceIndex(0),
- mTexture(resource),
- mRenderTarget(rtv),
- mDepthStencil(NULL),
- mShaderResource(srv)
-{
- if (mTexture)
- {
- mTexture->AddRef();
- }
-
- if (mRenderTarget)
- {
- mRenderTarget->AddRef();
- }
-
- if (mShaderResource)
- {
- mShaderResource->AddRef();
- }
-
- if (mRenderTarget && mTexture)
- {
- mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget);
-
- D3D11_RENDER_TARGET_VIEW_DESC desc;
- mRenderTarget->GetDesc(&desc);
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format);
- mActualFormat = dxgiFormatInfo.internalFormat;
- }
-}
-
-TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples)
- : mWidth(width),
- mHeight(height),
- mDepth(depth),
- mInternalFormat(internalFormat),
- mActualFormat(internalFormat),
- mSamples(samples),
- mSubresourceIndex(0),
- mTexture(resource),
- mRenderTarget(NULL),
- mDepthStencil(dsv),
- mShaderResource(srv)
-{
- if (mTexture)
- {
- mTexture->AddRef();
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->AddRef();
- }
-
- if (mShaderResource)
- {
- mShaderResource->AddRef();
- }
-
- if (mDepthStencil && mTexture)
- {
- mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil);
-
- D3D11_DEPTH_STENCIL_VIEW_DESC desc;
- mDepthStencil->GetDesc(&desc);
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format);
- mActualFormat = dxgiFormatInfo.internalFormat;
- }
-}
-
-TextureRenderTarget11::~TextureRenderTarget11()
-{
- SafeRelease(mTexture);
- SafeRelease(mRenderTarget);
- SafeRelease(mDepthStencil);
- SafeRelease(mShaderResource);
-}
-
-ID3D11Resource *TextureRenderTarget11::getTexture() const
-{
- return mTexture;
-}
-
-ID3D11RenderTargetView *TextureRenderTarget11::getRenderTargetView() const
-{
- return mRenderTarget;
-}
-
-ID3D11DepthStencilView *TextureRenderTarget11::getDepthStencilView() const
-{
- return mDepthStencil;
-}
-
-ID3D11ShaderResourceView *TextureRenderTarget11::getShaderResourceView() const
-{
- return mShaderResource;
-}
-
-GLsizei TextureRenderTarget11::getWidth() const
-{
- return mWidth;
-}
-
-GLsizei TextureRenderTarget11::getHeight() const
-{
- return mHeight;
-}
-
-GLsizei TextureRenderTarget11::getDepth() const
-{
- return mDepth;
-}
-
-GLenum TextureRenderTarget11::getInternalFormat() const
-{
- return mInternalFormat;
-}
-
-GLenum TextureRenderTarget11::getActualFormat() const
-{
- return mActualFormat;
-}
-
-GLsizei TextureRenderTarget11::getSamples() const
-{
- return mSamples;
-}
-
-unsigned int TextureRenderTarget11::getSubresourceIndex() const
-{
- return mSubresourceIndex;
-}
-
-
-SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, bool depth)
- : mSwapChain(swapChain),
- mDepth(depth)
-{
- ASSERT(mSwapChain);
-}
-
-SurfaceRenderTarget11::~SurfaceRenderTarget11()
-{
-}
-
-GLsizei SurfaceRenderTarget11::getWidth() const
-{
- return mSwapChain->getWidth();
-}
-
-GLsizei SurfaceRenderTarget11::getHeight() const
-{
- return mSwapChain->getHeight();
-}
-
-GLsizei SurfaceRenderTarget11::getDepth() const
-{
- return 1;
-}
-
-GLenum SurfaceRenderTarget11::getInternalFormat() const
-{
- return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetBackBufferInternalFormat());
-}
-
-GLenum SurfaceRenderTarget11::getActualFormat() const
-{
- return d3d11::GetDXGIFormatInfo(d3d11::GetTextureFormatInfo(getInternalFormat()).texFormat).internalFormat;
-}
-
-GLsizei SurfaceRenderTarget11::getSamples() const
-{
- // Our EGL surfaces do not support multisampling.
- return 0;
-}
-
-ID3D11Resource *SurfaceRenderTarget11::getTexture() const
-{
- return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture());
-}
-
-ID3D11RenderTargetView *SurfaceRenderTarget11::getRenderTargetView() const
-{
- return (mDepth ? NULL : mSwapChain->getRenderTarget());
-}
-
-ID3D11DepthStencilView *SurfaceRenderTarget11::getDepthStencilView() const
-{
- return (mDepth ? mSwapChain->getDepthStencil() : NULL);
-}
-
-ID3D11ShaderResourceView *SurfaceRenderTarget11::getShaderResourceView() const
-{
- return (mDepth ? mSwapChain->getDepthStencilShaderResource() : mSwapChain->getRenderTargetShaderResource());
-}
-
-unsigned int SurfaceRenderTarget11::getSubresourceIndex() const
-{
- return 0;
-}
-
-}