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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h110
1 files changed, 0 insertions, 110 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
deleted file mode 100644
index c7babdda3f..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
-// retained by Renderbuffers.
-
-#ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_
-#define LIBGLESV2_RENDERER_RENDERTARGET11_H_
-
-#include "libGLESv2/renderer/RenderTarget.h"
-
-namespace rx
-{
-class SwapChain11;
-
-class RenderTarget11 : public RenderTarget
-{
- public:
- RenderTarget11() { }
- virtual ~RenderTarget11() { }
-
- static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
-
- void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) override;
-
- virtual ID3D11Resource *getTexture() const = 0;
- virtual ID3D11RenderTargetView *getRenderTargetView() const = 0;
- virtual ID3D11DepthStencilView *getDepthStencilView() const = 0;
- virtual ID3D11ShaderResourceView *getShaderResourceView() const = 0;
-
- virtual unsigned int getSubresourceIndex() const = 0;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
-};
-
-class TextureRenderTarget11 : public RenderTarget11
-{
- public:
- // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
- TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples);
- TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples);
- virtual ~TextureRenderTarget11();
-
- GLsizei getWidth() const override;
- GLsizei getHeight() const override;
- GLsizei getDepth() const override;
- GLenum getInternalFormat() const override;
- GLenum getActualFormat() const override;
- GLsizei getSamples() const override;
-
- ID3D11Resource *getTexture() const override;
- ID3D11RenderTargetView *getRenderTargetView() const override;
- ID3D11DepthStencilView *getDepthStencilView() const override;
- ID3D11ShaderResourceView *getShaderResourceView() const override;
-
- unsigned int getSubresourceIndex() const override;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureRenderTarget11);
-
- GLsizei mWidth;
- GLsizei mHeight;
- GLsizei mDepth;
- GLenum mInternalFormat;
- GLenum mActualFormat;
- GLsizei mSamples;
-
- unsigned int mSubresourceIndex;
- ID3D11Resource *mTexture;
- ID3D11RenderTargetView *mRenderTarget;
- ID3D11DepthStencilView *mDepthStencil;
- ID3D11ShaderResourceView *mShaderResource;
-};
-
-class SurfaceRenderTarget11 : public RenderTarget11
-{
- public:
- SurfaceRenderTarget11(SwapChain11 *swapChain, bool depth);
- virtual ~SurfaceRenderTarget11();
-
- GLsizei getWidth() const override;
- GLsizei getHeight() const override;
- GLsizei getDepth() const override;
- GLenum getInternalFormat() const override;
- GLenum getActualFormat() const override;
- GLsizei getSamples() const override;
-
- ID3D11Resource *getTexture() const override;
- ID3D11RenderTargetView *getRenderTargetView() const override;
- ID3D11DepthStencilView *getDepthStencilView() const override;
- ID3D11ShaderResourceView *getShaderResourceView() const override;
-
- unsigned int getSubresourceIndex() const override;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(SurfaceRenderTarget11);
-
- SwapChain11 *mSwapChain;
- bool mDepth;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_RENDERTARGET11_H_