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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h deleted file mode 100644 index 74a1e03915..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h +++ /dev/null @@ -1,61 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader -// executable implementation details. - -#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ -#define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ - -#include "libGLESv2/renderer/ShaderExecutable.h" - -namespace rx -{ -class Renderer11; -class UniformStorage11; - -class ShaderExecutable11 : public ShaderExecutable -{ - public: - ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable); - ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut); - ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable); - - virtual ~ShaderExecutable11(); - - static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable); - - ID3D11PixelShader *getPixelShader() const; - ID3D11VertexShader *getVertexShader() const; - ID3D11GeometryShader *getGeometryShader() const; - ID3D11GeometryShader *getStreamOutShader() const; - - private: - DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11); - - ID3D11PixelShader *mPixelExecutable; - ID3D11VertexShader *mVertexExecutable; - ID3D11GeometryShader *mGeometryExecutable; - ID3D11GeometryShader *mStreamOutExecutable; -}; - -class UniformStorage11 : public UniformStorage -{ - public: - UniformStorage11(Renderer11 *renderer, size_t initialSize); - virtual ~UniformStorage11(); - - static const UniformStorage11 *makeUniformStorage11(const UniformStorage *uniformStorage); - - ID3D11Buffer *getConstantBuffer() const { return mConstantBuffer; } - - private: - ID3D11Buffer *mConstantBuffer; -}; - -} - -#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |