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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h
deleted file mode 100644
index 74a1e03915..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h
+++ /dev/null
@@ -1,61 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
-// executable implementation details.
-
-#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
-#define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
-
-#include "libGLESv2/renderer/ShaderExecutable.h"
-
-namespace rx
-{
-class Renderer11;
-class UniformStorage11;
-
-class ShaderExecutable11 : public ShaderExecutable
-{
- public:
- ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
- ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut);
- ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
-
- virtual ~ShaderExecutable11();
-
- static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable);
-
- ID3D11PixelShader *getPixelShader() const;
- ID3D11VertexShader *getVertexShader() const;
- ID3D11GeometryShader *getGeometryShader() const;
- ID3D11GeometryShader *getStreamOutShader() const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
-
- ID3D11PixelShader *mPixelExecutable;
- ID3D11VertexShader *mVertexExecutable;
- ID3D11GeometryShader *mGeometryExecutable;
- ID3D11GeometryShader *mStreamOutExecutable;
-};
-
-class UniformStorage11 : public UniformStorage
-{
- public:
- UniformStorage11(Renderer11 *renderer, size_t initialSize);
- virtual ~UniformStorage11();
-
- static const UniformStorage11 *makeUniformStorage11(const UniformStorage *uniformStorage);
-
- ID3D11Buffer *getConstantBuffer() const { return mConstantBuffer; }
-
- private:
- ID3D11Buffer *mConstantBuffer;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_