diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h deleted file mode 100644 index 9df9c95763..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h +++ /dev/null @@ -1,189 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// renderer11_utils.h: Conversion functions and other utility routines -// specific to the D3D11 renderer. - -#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H -#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H - -#include "libGLESv2/angletypes.h" -#include "libGLESv2/Caps.h" -#include "libGLESv2/Error.h" - -#include <vector> - -namespace gl -{ -class FramebufferAttachment; -} - -namespace rx -{ -class RenderTarget11; -struct Workarounds; - -namespace gl_d3d11 -{ - -D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha); -D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp); -UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha); - -D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode); - -D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison); -D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled); -UINT8 ConvertStencilMask(GLuint stencilmask); -D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp); - -D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode); -D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap); - -D3D11_QUERY ConvertQueryType(GLenum queryType); - -} - -namespace d3d11_gl -{ - -void GenerateCaps(ID3D11Device *device, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions); - -} - -namespace d3d11 -{ - -void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset); - -void GenerateInitialTextureData(GLint internalFormat, GLuint width, GLuint height, GLuint depth, - GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData, - std::vector< std::vector<BYTE> > *outData); - -struct PositionTexCoordVertex -{ - float x, y; - float u, v; -}; -void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v); - -struct PositionLayerTexCoord3DVertex -{ - float x, y; - unsigned int l; - float u, v, s; -}; -void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y, - unsigned int layer, float u, float v, float s); - -template <typename T> -struct PositionDepthColorVertex -{ - float x, y, z; - T r, g, b, a; -}; - -template <typename T> -void SetPositionDepthColorVertex(PositionDepthColorVertex<T>* vertex, float x, float y, float z, - const gl::Color<T> &color) -{ - vertex->x = x; - vertex->y = y; - vertex->z = z; - vertex->r = color.red; - vertex->g = color.green; - vertex->b = color.blue; - vertex->a = color.alpha; -} - -HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name); - -template <typename outType> -outType* DynamicCastComObject(IUnknown* object) -{ - outType *outObject = NULL; - HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject)); - if (SUCCEEDED(result)) - { - return outObject; - } - else - { - SafeRelease(outObject); - return NULL; - } -} - -inline bool isDeviceLostError(HRESULT errorCode) -{ - switch (errorCode) - { - case DXGI_ERROR_DEVICE_HUNG: - case DXGI_ERROR_DEVICE_REMOVED: - case DXGI_ERROR_DEVICE_RESET: - case DXGI_ERROR_DRIVER_INTERNAL_ERROR: - case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: - return true; - default: - return false; - } -} - -template <unsigned int N> -inline ID3D11VertexShader *CompileVS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name) -{ - ID3D11VertexShader *vs = NULL; - HRESULT result = device->CreateVertexShader(byteCode, N, NULL, &vs); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); - SetDebugName(vs, name); - return vs; -} - -template <unsigned int N> -inline ID3D11GeometryShader *CompileGS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name) -{ - ID3D11GeometryShader *gs = NULL; - HRESULT result = device->CreateGeometryShader(byteCode, N, NULL, &gs); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); - SetDebugName(gs, name); - return gs; -} - -template <unsigned int N> -inline ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name) -{ - ID3D11PixelShader *ps = NULL; - HRESULT result = device->CreatePixelShader(byteCode, N, NULL, &ps); - UNUSED_ASSERTION_VARIABLE(result); - ASSERT(SUCCEEDED(result)); - SetDebugName(ps, name); - return ps; -} - -// Copy data to small D3D11 buffers, such as for small constant buffers, which use one struct to -// represent an entire buffer. -template <class T> -inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value) -{ - D3D11_MAPPED_SUBRESOURCE mappedResource; - context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); - - memcpy(mappedResource.pData, &value, sizeof(T)); - - context->Unmap(constantBuffer, 0); -} - -gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget11 **outRT); - -Workarounds GenerateWorkarounds(); - -} - -} - -#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H |