summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
deleted file mode 100644
index b4cf38076e..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
+++ /dev/null
@@ -1,106 +0,0 @@
-// Assume we are in SM4+, which has 8 color outputs
-
-void VS_ClearFloat( in float3 inPosition : POSITION, in float4 inColor : COLOR,
- out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
-{
- outPosition = float4(inPosition, 1.0f);
- outColor = inColor;
-}
-
-struct PS_OutputFloat
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
-#if SM4
- float4 color4 : SV_TARGET4;
- float4 color5 : SV_TARGET5;
- float4 color6 : SV_TARGET6;
- float4 color7 : SV_TARGET7;
-#endif
-};
-
-PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
-{
- PS_OutputFloat outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
-#if SM4
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
-#endif
- return outColor;
-}
-
-
-void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR,
- out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR)
-{
- outPosition = float4(inPosition, 1.0f);
- outColor = inColor;
-}
-
-struct PS_OutputUint
-{
- uint4 color0 : SV_TARGET0;
- uint4 color1 : SV_TARGET1;
- uint4 color2 : SV_TARGET2;
- uint4 color3 : SV_TARGET3;
- uint4 color4 : SV_TARGET4;
- uint4 color5 : SV_TARGET5;
- uint4 color6 : SV_TARGET6;
- uint4 color7 : SV_TARGET7;
-};
-
-PS_OutputUint PS_ClearUint(in float4 inPosition : SV_POSITION, in uint4 inColor : COLOR)
-{
- PS_OutputUint outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
- return outColor;
-}
-
-
-void VS_ClearSint( in float3 inPosition : POSITION, in int4 inColor : COLOR,
- out float4 outPosition : SV_POSITION, out int4 outColor : COLOR)
-{
- outPosition = float4(inPosition, 1.0f);
- outColor = inColor;
-}
-
-struct PS_OutputSint
-{
- int4 color0 : SV_TARGET0;
- int4 color1 : SV_TARGET1;
- int4 color2 : SV_TARGET2;
- int4 color3 : SV_TARGET3;
- int4 color4 : SV_TARGET4;
- int4 color5 : SV_TARGET5;
- int4 color6 : SV_TARGET6;
- int4 color7 : SV_TARGET7;
-};
-
-PS_OutputSint PS_ClearSint(in float4 inPosition : SV_POSITION, in int4 inColor : COLOR)
-{
- PS_OutputSint outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
- return outColor;
-}