diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl deleted file mode 100644 index b4cf38076e..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl +++ /dev/null @@ -1,106 +0,0 @@ -// Assume we are in SM4+, which has 8 color outputs - -void VS_ClearFloat( in float3 inPosition : POSITION, in float4 inColor : COLOR, - out float4 outPosition : SV_POSITION, out float4 outColor : COLOR) -{ - outPosition = float4(inPosition, 1.0f); - outColor = inColor; -} - -struct PS_OutputFloat -{ - float4 color0 : SV_TARGET0; - float4 color1 : SV_TARGET1; - float4 color2 : SV_TARGET2; - float4 color3 : SV_TARGET3; -#if SM4 - float4 color4 : SV_TARGET4; - float4 color5 : SV_TARGET5; - float4 color6 : SV_TARGET6; - float4 color7 : SV_TARGET7; -#endif -}; - -PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR) -{ - PS_OutputFloat outColor; - outColor.color0 = inColor; - outColor.color1 = inColor; - outColor.color2 = inColor; - outColor.color3 = inColor; -#if SM4 - outColor.color4 = inColor; - outColor.color5 = inColor; - outColor.color6 = inColor; - outColor.color7 = inColor; -#endif - return outColor; -} - - -void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR, - out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR) -{ - outPosition = float4(inPosition, 1.0f); - outColor = inColor; -} - -struct PS_OutputUint -{ - uint4 color0 : SV_TARGET0; - uint4 color1 : SV_TARGET1; - uint4 color2 : SV_TARGET2; - uint4 color3 : SV_TARGET3; - uint4 color4 : SV_TARGET4; - uint4 color5 : SV_TARGET5; - uint4 color6 : SV_TARGET6; - uint4 color7 : SV_TARGET7; -}; - -PS_OutputUint PS_ClearUint(in float4 inPosition : SV_POSITION, in uint4 inColor : COLOR) -{ - PS_OutputUint outColor; - outColor.color0 = inColor; - outColor.color1 = inColor; - outColor.color2 = inColor; - outColor.color3 = inColor; - outColor.color4 = inColor; - outColor.color5 = inColor; - outColor.color6 = inColor; - outColor.color7 = inColor; - return outColor; -} - - -void VS_ClearSint( in float3 inPosition : POSITION, in int4 inColor : COLOR, - out float4 outPosition : SV_POSITION, out int4 outColor : COLOR) -{ - outPosition = float4(inPosition, 1.0f); - outColor = inColor; -} - -struct PS_OutputSint -{ - int4 color0 : SV_TARGET0; - int4 color1 : SV_TARGET1; - int4 color2 : SV_TARGET2; - int4 color3 : SV_TARGET3; - int4 color4 : SV_TARGET4; - int4 color5 : SV_TARGET5; - int4 color6 : SV_TARGET6; - int4 color7 : SV_TARGET7; -}; - -PS_OutputSint PS_ClearSint(in float4 inPosition : SV_POSITION, in int4 inColor : COLOR) -{ - PS_OutputSint outColor; - outColor.color0 = inColor; - outColor.color1 = inColor; - outColor.color2 = inColor; - outColor.color3 = inColor; - outColor.color4 = inColor; - outColor.color5 = inColor; - outColor.color6 = inColor; - outColor.color7 = inColor; - return outColor; -} |