diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h deleted file mode 100644 index 5c7a76ce05..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h +++ /dev/null @@ -1,97 +0,0 @@ -// -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Blit9.cpp: Surface copy utility class. - -#ifndef LIBGLESV2_BLIT9_H_ -#define LIBGLESV2_BLIT9_H_ - -#include "common/angleutils.h" -#include "libGLESv2/Error.h" - -#include <GLES2/gl2.h> - -namespace gl -{ -class Framebuffer; -} - -namespace rx -{ -class Renderer9; -class TextureStorage; - -class Blit9 -{ - public: - explicit Blit9(Renderer9 *renderer); - ~Blit9(); - - gl::Error initialize(); - - // Copy from source surface to dest surface. - // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) - gl::Error copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); - gl::Error copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); - - // Copy from source surface to dest surface. - // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) - // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0. - gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); - - // 2x2 box filter sample from source to dest. - // Requires that source is RGB(A) and dest has the same format as source. - gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); - - private: - Renderer9 *mRenderer; - - bool mGeometryLoaded; - IDirect3DVertexBuffer9 *mQuadVertexBuffer; - IDirect3DVertexDeclaration9 *mQuadVertexDeclaration; - - gl::Error setFormatConvertShaders(GLenum destFormat); - - gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); - gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture); - void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset); - void setCommonBlitState(); - RECT getSurfaceRect(IDirect3DSurface9 *surface) const; - - // This enum is used to index mCompiledShaders and mShaderSource. - enum ShaderId - { - SHADER_VS_STANDARD, - SHADER_VS_FLIPY, - SHADER_PS_PASSTHROUGH, - SHADER_PS_LUMINANCE, - SHADER_PS_COMPONENTMASK, - SHADER_COUNT - }; - - // This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown. - IUnknown *mCompiledShaders[SHADER_COUNT]; - - template <class D3DShaderType> - gl::Error setShader(ShaderId source, const char *profile, - gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader), - HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); - - gl::Error setVertexShader(ShaderId shader); - gl::Error setPixelShader(ShaderId shader); - void render(); - - void saveState(); - void restoreState(); - IDirect3DStateBlock9 *mSavedStateBlock; - IDirect3DSurface9 *mSavedRenderTarget; - IDirect3DSurface9 *mSavedDepthStencil; - - DISALLOW_COPY_AND_ASSIGN(Blit9); -}; -} - -#endif // LIBGLESV2_BLIT9_H_ |