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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h97
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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
deleted file mode 100644
index 5c7a76ce05..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
+++ /dev/null
@@ -1,97 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Blit9.cpp: Surface copy utility class.
-
-#ifndef LIBGLESV2_BLIT9_H_
-#define LIBGLESV2_BLIT9_H_
-
-#include "common/angleutils.h"
-#include "libGLESv2/Error.h"
-
-#include <GLES2/gl2.h>
-
-namespace gl
-{
-class Framebuffer;
-}
-
-namespace rx
-{
-class Renderer9;
-class TextureStorage;
-
-class Blit9
-{
- public:
- explicit Blit9(Renderer9 *renderer);
- ~Blit9();
-
- gl::Error initialize();
-
- // Copy from source surface to dest surface.
- // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- gl::Error copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
- gl::Error copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
-
- // Copy from source surface to dest surface.
- // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
- gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
-
- // 2x2 box filter sample from source to dest.
- // Requires that source is RGB(A) and dest has the same format as source.
- gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
-
- private:
- Renderer9 *mRenderer;
-
- bool mGeometryLoaded;
- IDirect3DVertexBuffer9 *mQuadVertexBuffer;
- IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
-
- gl::Error setFormatConvertShaders(GLenum destFormat);
-
- gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
- gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture);
- void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset);
- void setCommonBlitState();
- RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
-
- // This enum is used to index mCompiledShaders and mShaderSource.
- enum ShaderId
- {
- SHADER_VS_STANDARD,
- SHADER_VS_FLIPY,
- SHADER_PS_PASSTHROUGH,
- SHADER_PS_LUMINANCE,
- SHADER_PS_COMPONENTMASK,
- SHADER_COUNT
- };
-
- // This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown.
- IUnknown *mCompiledShaders[SHADER_COUNT];
-
- template <class D3DShaderType>
- gl::Error setShader(ShaderId source, const char *profile,
- gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader),
- HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
-
- gl::Error setVertexShader(ShaderId shader);
- gl::Error setPixelShader(ShaderId shader);
- void render();
-
- void saveState();
- void restoreState();
- IDirect3DStateBlock9 *mSavedStateBlock;
- IDirect3DSurface9 *mSavedRenderTarget;
- IDirect3DSurface9 *mSavedDepthStencil;
-
- DISALLOW_COPY_AND_ASSIGN(Blit9);
-};
-}
-
-#endif // LIBGLESV2_BLIT9_H_