diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h index 2d1536f24b..08d8ee3545 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h @@ -22,8 +22,6 @@ namespace rx { class Renderer; class Renderer9; -class TextureStorageInterface2D; -class TextureStorageInterfaceCube; class Image9 : public ImageD3D { @@ -44,12 +42,12 @@ class Image9 : public ImageD3D virtual bool isDirty() const; IDirect3DSurface9 *getSurface(); - virtual void setManagedSurface(TextureStorageInterface2D *storage, int level); - virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level); - virtual bool copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - virtual bool copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); - virtual bool copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); - virtual bool copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height); + virtual void setManagedSurface2D(TextureStorage *storage, int level); + virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level); + virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height); virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint unpackAlignment, GLenum type, const void *input); |