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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp239
1 files changed, 0 insertions, 239 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
deleted file mode 100644
index b90133097c..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
+++ /dev/null
@@ -1,239 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
-
-#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
-#include "libGLESv2/renderer/vertexconversion.h"
-#include "libGLESv2/renderer/d3d/BufferD3D.h"
-#include "libGLESv2/VertexAttribute.h"
-#include "libGLESv2/Buffer.h"
-
-namespace rx
-{
-
-VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer)
-{
- mVertexBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
-}
-
-VertexBuffer9::~VertexBuffer9()
-{
- SafeRelease(mVertexBuffer);
-}
-
-gl::Error VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
-{
- SafeRelease(mVertexBuffer);
-
- updateSerial();
-
- if (size > 0)
- {
- DWORD flags = D3DUSAGE_WRITEONLY;
- if (dynamicUsage)
- {
- flags |= D3DUSAGE_DYNAMIC;
- }
-
- HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
-
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
- }
- }
-
- mBufferSize = size;
- mDynamicUsage = dynamicUsage;
- return gl::Error(GL_NO_ERROR);
-}
-
-VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer));
- return static_cast<VertexBuffer9*>(vertexBuffer);
-}
-
-gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
- GLint start, GLsizei count, GLsizei instances, unsigned int offset)
-{
- if (!mVertexBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
- }
-
- gl::Buffer *buffer = attrib.buffer.get();
-
- int inputStride = gl::ComputeVertexAttributeStride(attrib);
- int elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
-
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
-
- uint8_t *mapPtr = NULL;
-
- unsigned int mapSize;
- gl::Error error = spaceRequired(attrib, count, instances, &mapSize);
- if (error.isError())
- {
- return error;
- }
-
- HRESULT result = mVertexBuffer->Lock(offset, mapSize, reinterpret_cast<void**>(&mapPtr), lockFlags);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal vertex buffer, HRESULT: 0x%08x.", result);
- }
-
- const uint8_t *input = NULL;
- if (attrib.enabled)
- {
- if (buffer)
- {
- BufferD3D *storage = BufferD3D::makeFromBuffer(buffer);
- ASSERT(storage);
- gl::Error error = storage->getData(&input);
- if (error.isError())
- {
- return error;
- }
- input += static_cast<int>(attrib.offset);
- }
- else
- {
- input = static_cast<const uint8_t*>(attrib.pointer);
- }
- }
- else
- {
- input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
- }
-
- if (instances == 0 || attrib.divisor == 0)
- {
- input += inputStride * start;
- }
-
- gl::VertexFormat vertexFormat(attrib, currentValue.Type);
- const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
- bool needsConversion = (d3dVertexInfo.conversionType & VERTEX_CONVERT_CPU) > 0;
-
- if (!needsConversion && inputStride == elementSize)
- {
- size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
- memcpy(mapPtr, input, copySize);
- }
- else
- {
- d3dVertexInfo.copyFunction(input, inputStride, count, mapPtr);
- }
-
- mVertexBuffer->Unlock();
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const
-{
- return spaceRequired(attrib, count, instances, outSpaceRequired);
-}
-
-unsigned int VertexBuffer9::getBufferSize() const
-{
- return mBufferSize;
-}
-
-gl::Error VertexBuffer9::setBufferSize(unsigned int size)
-{
- if (size > mBufferSize)
- {
- return initialize(size, mDynamicUsage);
- }
- else
- {
- return gl::Error(GL_NO_ERROR);
- }
-}
-
-gl::Error VertexBuffer9::discard()
-{
- if (!mVertexBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
- }
-
- void *dummy;
- HRESULT result;
-
- result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal buffer for discarding, HRESULT: 0x%08x", result);
- }
-
- result = mVertexBuffer->Unlock();
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal buffer for discarding, HRESULT: 0x%08x", result);
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
-{
- return mVertexBuffer;
-}
-
-gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired) const
-{
- gl::VertexFormat vertexFormat(attrib, GL_FLOAT);
- const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
-
- if (attrib.enabled)
- {
- unsigned int elementCount = 0;
- if (instances == 0 || attrib.divisor == 0)
- {
- elementCount = count;
- }
- else
- {
- // Round up to divisor, if possible
- elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
- }
-
- if (d3d9VertexInfo.outputElementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
- {
- *outSpaceRequired = d3d9VertexInfo.outputElementSize * elementCount;
- }
- return gl::Error(GL_NO_ERROR);
- }
- else
- {
- return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
- }
- }
- else
- {
- const unsigned int elementSize = 4;
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * 4;
- }
- return gl::Error(GL_NO_ERROR);
- }
-}
-
-}