diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp deleted file mode 100644 index cefd786f11..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp +++ /dev/null @@ -1,237 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations. - -#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h" -#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h" -#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" -#include "libGLESv2/ProgramBinary.h" -#include "libGLESv2/VertexAttribute.h" - -namespace rx -{ - -VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0) -{ - for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) - { - mVertexDeclCache[i].vertexDeclaration = NULL; - mVertexDeclCache[i].lruCount = 0; - } - - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - mAppliedVBs[i].serial = 0; - } - - mLastSetVDecl = NULL; - mInstancingEnabled = true; -} - -VertexDeclarationCache::~VertexDeclarationCache() -{ - for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) - { - SafeRelease(mVertexDeclCache[i].vertexDeclaration); - } -} - -gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw) -{ - *repeatDraw = 1; - - int indexedAttribute = gl::MAX_VERTEX_ATTRIBS; - int instancedAttribute = gl::MAX_VERTEX_ATTRIBS; - - if (instances == 0) - { - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i) - { - if (attributes[i].divisor != 0) - { - // If a divisor is set, it still applies even if an instanced draw was not used, so treat - // as a single-instance draw. - instances = 1; - break; - } - } - } - - if (instances > 0) - { - // Find an indexed attribute to be mapped to D3D stream 0 - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - if (attributes[i].active) - { - if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS && attributes[i].divisor == 0) - { - indexedAttribute = i; - } - else if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS && attributes[i].divisor != 0) - { - instancedAttribute = i; - } - if (indexedAttribute != gl::MAX_VERTEX_ATTRIBS && instancedAttribute != gl::MAX_VERTEX_ATTRIBS) - break; // Found both an indexed and instanced attribute - } - } - - // The validation layer checks that there is at least one active attribute with a zero divisor as per - // the GL_ANGLE_instanced_arrays spec. - ASSERT(indexedAttribute != gl::MAX_VERTEX_ATTRIBS); - } - - D3DCAPS9 caps; - device->GetDeviceCaps(&caps); - - D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1]; - D3DVERTEXELEMENT9 *element = &elements[0]; - - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - if (attributes[i].active) - { - // Directly binding the storage buffer is not supported for d3d9 - ASSERT(attributes[i].storage == NULL); - - int stream = i; - - if (instances > 0) - { - // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced. - if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS) - { - *repeatDraw = instances; - } - else - { - if (i == indexedAttribute) - { - stream = 0; - } - else if (i == 0) - { - stream = indexedAttribute; - } - - UINT frequency = 1; - - if (attributes[i].divisor == 0) - { - frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances; - } - else - { - frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor; - } - - device->SetStreamSourceFreq(stream, frequency); - mInstancingEnabled = true; - } - } - - VertexBuffer9 *vertexBuffer = VertexBuffer9::makeVertexBuffer9(attributes[i].vertexBuffer); - - if (mAppliedVBs[stream].serial != attributes[i].serial || - mAppliedVBs[stream].stride != attributes[i].stride || - mAppliedVBs[stream].offset != attributes[i].offset) - { - device->SetStreamSource(stream, vertexBuffer->getBuffer(), attributes[i].offset, attributes[i].stride); - mAppliedVBs[stream].serial = attributes[i].serial; - mAppliedVBs[stream].stride = attributes[i].stride; - mAppliedVBs[stream].offset = attributes[i].offset; - } - - gl::VertexFormat vertexFormat(*attributes[i].attribute, GL_FLOAT); - const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexFormat); - - element->Stream = stream; - element->Offset = 0; - element->Type = d3d9VertexInfo.nativeFormat; - element->Method = D3DDECLMETHOD_DEFAULT; - element->Usage = D3DDECLUSAGE_TEXCOORD; - element->UsageIndex = programBinary->getSemanticIndex(i); - element++; - } - } - - if (instances == 0 || instancedAttribute == gl::MAX_VERTEX_ATTRIBS) - { - if (mInstancingEnabled) - { - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - device->SetStreamSourceFreq(i, 1); - } - - mInstancingEnabled = false; - } - } - - static const D3DVERTEXELEMENT9 end = D3DDECL_END(); - *(element++) = end; - - for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) - { - VertexDeclCacheEntry *entry = &mVertexDeclCache[i]; - if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration) - { - entry->lruCount = ++mMaxLru; - if(entry->vertexDeclaration != mLastSetVDecl) - { - device->SetVertexDeclaration(entry->vertexDeclaration); - mLastSetVDecl = entry->vertexDeclaration; - } - - return gl::Error(GL_NO_ERROR); - } - } - - VertexDeclCacheEntry *lastCache = mVertexDeclCache; - - for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) - { - if (mVertexDeclCache[i].lruCount < lastCache->lruCount) - { - lastCache = &mVertexDeclCache[i]; - } - } - - if (lastCache->vertexDeclaration != NULL) - { - SafeRelease(lastCache->vertexDeclaration); - // mLastSetVDecl is set to the replacement, so we don't have to worry - // about it. - } - - memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)); - HRESULT result = device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration); - if (FAILED(result)) - { - return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal vertex declaration, result: 0x%X.", result); - } - - device->SetVertexDeclaration(lastCache->vertexDeclaration); - mLastSetVDecl = lastCache->vertexDeclaration; - lastCache->lruCount = ++mMaxLru; - - return gl::Error(GL_NO_ERROR); -} - -void VertexDeclarationCache::markStateDirty() -{ - for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) - { - mAppliedVBs[i].serial = 0; - } - - mLastSetVDecl = NULL; - mInstancingEnabled = true; // Forces it to be disabled when not used -} - -} |