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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp237
1 files changed, 0 insertions, 237 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
deleted file mode 100644
index cefd786f11..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
+++ /dev/null
@@ -1,237 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
-
-#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
-#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/VertexAttribute.h"
-
-namespace rx
-{
-
-VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
-{
- for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
- {
- mVertexDeclCache[i].vertexDeclaration = NULL;
- mVertexDeclCache[i].lruCount = 0;
- }
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mAppliedVBs[i].serial = 0;
- }
-
- mLastSetVDecl = NULL;
- mInstancingEnabled = true;
-}
-
-VertexDeclarationCache::~VertexDeclarationCache()
-{
- for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
- {
- SafeRelease(mVertexDeclCache[i].vertexDeclaration);
- }
-}
-
-gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
-{
- *repeatDraw = 1;
-
- int indexedAttribute = gl::MAX_VERTEX_ATTRIBS;
- int instancedAttribute = gl::MAX_VERTEX_ATTRIBS;
-
- if (instances == 0)
- {
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
- {
- if (attributes[i].divisor != 0)
- {
- // If a divisor is set, it still applies even if an instanced draw was not used, so treat
- // as a single-instance draw.
- instances = 1;
- break;
- }
- }
- }
-
- if (instances > 0)
- {
- // Find an indexed attribute to be mapped to D3D stream 0
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- if (attributes[i].active)
- {
- if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS && attributes[i].divisor == 0)
- {
- indexedAttribute = i;
- }
- else if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS && attributes[i].divisor != 0)
- {
- instancedAttribute = i;
- }
- if (indexedAttribute != gl::MAX_VERTEX_ATTRIBS && instancedAttribute != gl::MAX_VERTEX_ATTRIBS)
- break; // Found both an indexed and instanced attribute
- }
- }
-
- // The validation layer checks that there is at least one active attribute with a zero divisor as per
- // the GL_ANGLE_instanced_arrays spec.
- ASSERT(indexedAttribute != gl::MAX_VERTEX_ATTRIBS);
- }
-
- D3DCAPS9 caps;
- device->GetDeviceCaps(&caps);
-
- D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1];
- D3DVERTEXELEMENT9 *element = &elements[0];
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- if (attributes[i].active)
- {
- // Directly binding the storage buffer is not supported for d3d9
- ASSERT(attributes[i].storage == NULL);
-
- int stream = i;
-
- if (instances > 0)
- {
- // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced.
- if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS)
- {
- *repeatDraw = instances;
- }
- else
- {
- if (i == indexedAttribute)
- {
- stream = 0;
- }
- else if (i == 0)
- {
- stream = indexedAttribute;
- }
-
- UINT frequency = 1;
-
- if (attributes[i].divisor == 0)
- {
- frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances;
- }
- else
- {
- frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor;
- }
-
- device->SetStreamSourceFreq(stream, frequency);
- mInstancingEnabled = true;
- }
- }
-
- VertexBuffer9 *vertexBuffer = VertexBuffer9::makeVertexBuffer9(attributes[i].vertexBuffer);
-
- if (mAppliedVBs[stream].serial != attributes[i].serial ||
- mAppliedVBs[stream].stride != attributes[i].stride ||
- mAppliedVBs[stream].offset != attributes[i].offset)
- {
- device->SetStreamSource(stream, vertexBuffer->getBuffer(), attributes[i].offset, attributes[i].stride);
- mAppliedVBs[stream].serial = attributes[i].serial;
- mAppliedVBs[stream].stride = attributes[i].stride;
- mAppliedVBs[stream].offset = attributes[i].offset;
- }
-
- gl::VertexFormat vertexFormat(*attributes[i].attribute, GL_FLOAT);
- const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexFormat);
-
- element->Stream = stream;
- element->Offset = 0;
- element->Type = d3d9VertexInfo.nativeFormat;
- element->Method = D3DDECLMETHOD_DEFAULT;
- element->Usage = D3DDECLUSAGE_TEXCOORD;
- element->UsageIndex = programBinary->getSemanticIndex(i);
- element++;
- }
- }
-
- if (instances == 0 || instancedAttribute == gl::MAX_VERTEX_ATTRIBS)
- {
- if (mInstancingEnabled)
- {
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- device->SetStreamSourceFreq(i, 1);
- }
-
- mInstancingEnabled = false;
- }
- }
-
- static const D3DVERTEXELEMENT9 end = D3DDECL_END();
- *(element++) = end;
-
- for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
- {
- VertexDeclCacheEntry *entry = &mVertexDeclCache[i];
- if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration)
- {
- entry->lruCount = ++mMaxLru;
- if(entry->vertexDeclaration != mLastSetVDecl)
- {
- device->SetVertexDeclaration(entry->vertexDeclaration);
- mLastSetVDecl = entry->vertexDeclaration;
- }
-
- return gl::Error(GL_NO_ERROR);
- }
- }
-
- VertexDeclCacheEntry *lastCache = mVertexDeclCache;
-
- for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
- {
- if (mVertexDeclCache[i].lruCount < lastCache->lruCount)
- {
- lastCache = &mVertexDeclCache[i];
- }
- }
-
- if (lastCache->vertexDeclaration != NULL)
- {
- SafeRelease(lastCache->vertexDeclaration);
- // mLastSetVDecl is set to the replacement, so we don't have to worry
- // about it.
- }
-
- memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
- HRESULT result = device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal vertex declaration, result: 0x%X.", result);
- }
-
- device->SetVertexDeclaration(lastCache->vertexDeclaration);
- mLastSetVDecl = lastCache->vertexDeclaration;
- lastCache->lruCount = ++mMaxLru;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void VertexDeclarationCache::markStateDirty()
-{
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mAppliedVBs[i].serial = 0;
- }
-
- mLastSetVDecl = NULL;
- mInstancingEnabled = true; // Forces it to be disabled when not used
-}
-
-}