summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
deleted file mode 100644
index eb43eb3e7a..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
+++ /dev/null
@@ -1,33 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-sampler2D tex : s0;
-
-uniform float4 mult : c0;
-uniform float4 add : c1;
-
-// Passthrough Pixel Shader
-// Outputs texture 0 sampled at texcoord 0.
-float4 PS_passthrough(float4 texcoord : TEXCOORD0) : COLOR
-{
- return tex2D(tex, texcoord.xy);
-};
-
-// Luminance Conversion Pixel Shader
-// Performs a mad operation using the LA data from the texture with mult.xw and add.xw.
-// Returns data in the form of llla
-float4 PS_luminance(float4 texcoord : TEXCOORD0) : COLOR
-{
- return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy;
-};
-
-// RGB/A Component Mask Pixel Shader
-// Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw.
-// Returns data in the form of rgba
-float4 PS_componentmask(float4 texcoord : TEXCOORD0) : COLOR
-{
- return tex2D(tex, texcoord.xy) * mult + add;
-};