diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp | 688 |
1 files changed, 688 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp new file mode 100644 index 0000000000..5f01dc12ed --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp @@ -0,0 +1,688 @@ +#include "precompiled.h" +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// renderer11_utils.cpp: Conversion functions and other utility routines +// specific to the D3D11 renderer. + +#include "libGLESv2/renderer/renderer11_utils.h" + +#include "common/debug.h" + +namespace gl_d3d11 +{ + +D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha) +{ + D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO; + + switch (glBlend) + { + case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break; + case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break; + case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break; + case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break; + case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break; + case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break; + case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break; + case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break; + case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break; + case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break; + case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; + case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; + case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; + case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; + case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break; + default: UNREACHABLE(); + } + + return d3dBlend; +} + +D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp) +{ + D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD; + + switch (glBlendOp) + { + case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break; + case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break; + case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break; + default: UNREACHABLE(); + } + + return d3dBlendOp; +} + +UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha) +{ + UINT8 mask = 0; + if (red) + { + mask |= D3D11_COLOR_WRITE_ENABLE_RED; + } + if (green) + { + mask |= D3D11_COLOR_WRITE_ENABLE_GREEN; + } + if (blue) + { + mask |= D3D11_COLOR_WRITE_ENABLE_BLUE; + } + if (alpha) + { + mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; + } + return mask; +} + +D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode) +{ + D3D11_CULL_MODE cull = D3D11_CULL_NONE; + + if (cullEnabled) + { + switch (cullMode) + { + case GL_FRONT: cull = D3D11_CULL_FRONT; break; + case GL_BACK: cull = D3D11_CULL_BACK; break; + case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break; + default: UNREACHABLE(); + } + } + else + { + cull = D3D11_CULL_NONE; + } + + return cull; +} + +D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) +{ + D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER; + switch (comparison) + { + case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break; + case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break; + case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break; + case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break; + case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break; + case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break; + case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break; + case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break; + default: UNREACHABLE(); + } + + return d3dComp; +} + +D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) +{ + return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; +} + +UINT8 ConvertStencilMask(GLuint stencilmask) +{ + return static_cast<UINT8>(stencilmask); +} + +D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) +{ + D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; + + switch (stencilOp) + { + case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; + case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; + case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; + case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; + case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; + case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; + case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; + case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; + default: UNREACHABLE(); + } + + return d3dStencilOp; +} + +D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) +{ + if (maxAnisotropy > 1.0f) + { + return D3D11_ENCODE_ANISOTROPIC_FILTER(false); + } + else + { + D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT; + D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT; + switch (minFilter) + { + case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; + case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; + case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; + case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; + case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break; + case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break; + default: UNREACHABLE(); + } + + D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT; + switch (magFilter) + { + case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break; + case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break; + default: UNREACHABLE(); + } + + return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false); + } +} + +D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) +{ + switch (wrap) + { + case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP; + case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP; + case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR; + default: UNREACHABLE(); + } + + return D3D11_TEXTURE_ADDRESS_WRAP; +} + +FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset) +{ + return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX; +} + +FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset) +{ + return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX; +} + +} + +namespace d3d11_gl +{ + +GLenum ConvertBackBufferFormat(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES; + case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT; + default: + UNREACHABLE(); + } + + return GL_RGBA8_OES; +} + +GLenum ConvertDepthStencilFormat(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_UNKNOWN: return GL_NONE; + case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16; + case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; + default: + UNREACHABLE(); + } + + return GL_DEPTH24_STENCIL8_OES; +} + +GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_B8G8R8A8_UNORM: + return GL_BGRA8_EXT; + case DXGI_FORMAT_R8G8B8A8_UNORM: + return GL_RGBA8_OES; + case DXGI_FORMAT_D16_UNORM: + return GL_DEPTH_COMPONENT16; + case DXGI_FORMAT_D24_UNORM_S8_UINT: + return GL_DEPTH24_STENCIL8_OES; + default: + UNREACHABLE(); + } + + return GL_RGBA8_OES; +} + +GLenum ConvertTextureInternalFormat(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_R8G8B8A8_UNORM: + return GL_RGBA8_OES; + case DXGI_FORMAT_A8_UNORM: + return GL_ALPHA8_EXT; + case DXGI_FORMAT_BC1_UNORM: + return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + case DXGI_FORMAT_BC2_UNORM: + return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; + case DXGI_FORMAT_BC3_UNORM: + return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; + case DXGI_FORMAT_R32G32B32A32_FLOAT: + return GL_RGBA32F_EXT; + case DXGI_FORMAT_R32G32B32_FLOAT: + return GL_RGB32F_EXT; + case DXGI_FORMAT_R16G16B16A16_FLOAT: + return GL_RGBA16F_EXT; + case DXGI_FORMAT_B8G8R8A8_UNORM: + return GL_BGRA8_EXT; + case DXGI_FORMAT_R8_UNORM: + return GL_R8_EXT; + case DXGI_FORMAT_R8G8_UNORM: + return GL_RG8_EXT; + case DXGI_FORMAT_R16_FLOAT: + return GL_R16F_EXT; + case DXGI_FORMAT_R16G16_FLOAT: + return GL_RG16F_EXT; + case DXGI_FORMAT_D16_UNORM: + return GL_DEPTH_COMPONENT16; + case DXGI_FORMAT_D24_UNORM_S8_UINT: + return GL_DEPTH24_STENCIL8_OES; + case DXGI_FORMAT_UNKNOWN: + return GL_NONE; + default: + UNREACHABLE(); + } + + return GL_RGBA8_OES; +} + +} + +namespace gl_d3d11 +{ + +DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) +{ + switch (format) + { + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8_OES: + case GL_RGB565: + case GL_RGB8_OES: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case GL_BGRA8_EXT: + return DXGI_FORMAT_B8G8R8A8_UNORM; + case GL_DEPTH_COMPONENT16: + return DXGI_FORMAT_D16_UNORM; + case GL_STENCIL_INDEX8: + case GL_DEPTH24_STENCIL8_OES: + return DXGI_FORMAT_D24_UNORM_S8_UINT; + default: + UNREACHABLE(); + } + + return DXGI_FORMAT_R8G8B8A8_UNORM; +} + +DXGI_FORMAT ConvertTextureFormat(GLenum internalformat) +{ + switch (internalformat) + { + case GL_RGB565: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGB8_OES: + case GL_RGBA8_OES: + case GL_LUMINANCE8_EXT: + case GL_LUMINANCE8_ALPHA8_EXT: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case GL_ALPHA8_EXT: + return DXGI_FORMAT_A8_UNORM; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return DXGI_FORMAT_BC1_UNORM; + case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: + return DXGI_FORMAT_BC2_UNORM; + case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: + return DXGI_FORMAT_BC3_UNORM; + case GL_RGBA32F_EXT: + case GL_ALPHA32F_EXT: + case GL_LUMINANCE_ALPHA32F_EXT: + return DXGI_FORMAT_R32G32B32A32_FLOAT; + case GL_RGB32F_EXT: + case GL_LUMINANCE32F_EXT: + return DXGI_FORMAT_R32G32B32_FLOAT; + case GL_RGBA16F_EXT: + case GL_ALPHA16F_EXT: + case GL_LUMINANCE_ALPHA16F_EXT: + case GL_RGB16F_EXT: + case GL_LUMINANCE16F_EXT: + return DXGI_FORMAT_R16G16B16A16_FLOAT; + case GL_BGRA8_EXT: + return DXGI_FORMAT_B8G8R8A8_UNORM; + case GL_R8_EXT: + return DXGI_FORMAT_R8_UNORM; + case GL_RG8_EXT: + return DXGI_FORMAT_R8G8_UNORM; + case GL_R16F_EXT: + return DXGI_FORMAT_R16_FLOAT; + case GL_RG16F_EXT: + return DXGI_FORMAT_R16G16_FLOAT; + case GL_DEPTH_COMPONENT16: + return DXGI_FORMAT_D16_UNORM; + case GL_DEPTH_COMPONENT32_OES: + case GL_DEPTH24_STENCIL8_OES: + return DXGI_FORMAT_D24_UNORM_S8_UINT; + case GL_NONE: + return DXGI_FORMAT_UNKNOWN; + default: + UNREACHABLE(); + } + + return DXGI_FORMAT_R8G8B8A8_UNORM; +} + +} + +namespace d3d11 +{ + +void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v) +{ + vertex->x = x; + vertex->y = y; + vertex->u = u; + vertex->v = v; +} + +void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, + const gl::Color &color) +{ + vertex->x = x; + vertex->y = y; + vertex->z = z; + vertex->r = color.red; + vertex->g = color.green; + vertex->b = color.blue; + vertex->a = color.alpha; +} + +size_t ComputePixelSizeBits(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_R1_UNORM: + return 1; + + case DXGI_FORMAT_A8_UNORM: + case DXGI_FORMAT_R8_SINT: + case DXGI_FORMAT_R8_SNORM: + case DXGI_FORMAT_R8_TYPELESS: + case DXGI_FORMAT_R8_UINT: + case DXGI_FORMAT_R8_UNORM: + return 8; + + case DXGI_FORMAT_B5G5R5A1_UNORM: + case DXGI_FORMAT_B5G6R5_UNORM: + case DXGI_FORMAT_D16_UNORM: + case DXGI_FORMAT_R16_FLOAT: + case DXGI_FORMAT_R16_SINT: + case DXGI_FORMAT_R16_SNORM: + case DXGI_FORMAT_R16_TYPELESS: + case DXGI_FORMAT_R16_UINT: + case DXGI_FORMAT_R16_UNORM: + case DXGI_FORMAT_R8G8_SINT: + case DXGI_FORMAT_R8G8_SNORM: + case DXGI_FORMAT_R8G8_TYPELESS: + case DXGI_FORMAT_R8G8_UINT: + case DXGI_FORMAT_R8G8_UNORM: + return 16; + + case DXGI_FORMAT_B8G8R8X8_TYPELESS: + case DXGI_FORMAT_B8G8R8X8_UNORM: + case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: + case DXGI_FORMAT_D24_UNORM_S8_UINT: + case DXGI_FORMAT_D32_FLOAT: + case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: + case DXGI_FORMAT_G8R8_G8B8_UNORM: + case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: + case DXGI_FORMAT_R10G10B10A2_TYPELESS: + case DXGI_FORMAT_R10G10B10A2_UINT: + case DXGI_FORMAT_R10G10B10A2_UNORM: + case DXGI_FORMAT_R11G11B10_FLOAT: + case DXGI_FORMAT_R16G16_FLOAT: + case DXGI_FORMAT_R16G16_SINT: + case DXGI_FORMAT_R16G16_SNORM: + case DXGI_FORMAT_R16G16_TYPELESS: + case DXGI_FORMAT_R16G16_UINT: + case DXGI_FORMAT_R16G16_UNORM: + case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: + case DXGI_FORMAT_R24G8_TYPELESS: + case DXGI_FORMAT_R32_FLOAT: + case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: + case DXGI_FORMAT_R32_SINT: + case DXGI_FORMAT_R32_TYPELESS: + case DXGI_FORMAT_R32_UINT: + case DXGI_FORMAT_R8G8_B8G8_UNORM: + case DXGI_FORMAT_R8G8B8A8_SINT: + case DXGI_FORMAT_R8G8B8A8_SNORM: + case DXGI_FORMAT_R8G8B8A8_TYPELESS: + case DXGI_FORMAT_R8G8B8A8_UINT: + case DXGI_FORMAT_R8G8B8A8_UNORM: + case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: + case DXGI_FORMAT_B8G8R8A8_TYPELESS: + case DXGI_FORMAT_B8G8R8A8_UNORM: + case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: + case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: + case DXGI_FORMAT_X24_TYPELESS_G8_UINT: + case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: + return 32; + + case DXGI_FORMAT_R16G16B16A16_FLOAT: + case DXGI_FORMAT_R16G16B16A16_SINT: + case DXGI_FORMAT_R16G16B16A16_SNORM: + case DXGI_FORMAT_R16G16B16A16_TYPELESS: + case DXGI_FORMAT_R16G16B16A16_UINT: + case DXGI_FORMAT_R16G16B16A16_UNORM: + case DXGI_FORMAT_R32G32_FLOAT: + case DXGI_FORMAT_R32G32_SINT: + case DXGI_FORMAT_R32G32_TYPELESS: + case DXGI_FORMAT_R32G32_UINT: + case DXGI_FORMAT_R32G8X24_TYPELESS: + return 64; + + case DXGI_FORMAT_R32G32B32_FLOAT: + case DXGI_FORMAT_R32G32B32_SINT: + case DXGI_FORMAT_R32G32B32_TYPELESS: + case DXGI_FORMAT_R32G32B32_UINT: + return 96; + + case DXGI_FORMAT_R32G32B32A32_FLOAT: + case DXGI_FORMAT_R32G32B32A32_SINT: + case DXGI_FORMAT_R32G32B32A32_TYPELESS: + case DXGI_FORMAT_R32G32B32A32_UINT: + return 128; + + case DXGI_FORMAT_BC1_TYPELESS: + case DXGI_FORMAT_BC1_UNORM: + case DXGI_FORMAT_BC1_UNORM_SRGB: + case DXGI_FORMAT_BC4_SNORM: + case DXGI_FORMAT_BC4_TYPELESS: + case DXGI_FORMAT_BC4_UNORM: + return 4; + + case DXGI_FORMAT_BC2_TYPELESS: + case DXGI_FORMAT_BC2_UNORM: + case DXGI_FORMAT_BC2_UNORM_SRGB: + case DXGI_FORMAT_BC3_TYPELESS: + case DXGI_FORMAT_BC3_UNORM: + case DXGI_FORMAT_BC3_UNORM_SRGB: + case DXGI_FORMAT_BC5_SNORM: + case DXGI_FORMAT_BC5_TYPELESS: + case DXGI_FORMAT_BC5_UNORM: + case DXGI_FORMAT_BC6H_SF16: + case DXGI_FORMAT_BC6H_TYPELESS: + case DXGI_FORMAT_BC6H_UF16: + case DXGI_FORMAT_BC7_TYPELESS: + case DXGI_FORMAT_BC7_UNORM: + case DXGI_FORMAT_BC7_UNORM_SRGB: + return 8; + + default: + return 0; + } +} + +size_t ComputeBlockSizeBits(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_BC1_TYPELESS: + case DXGI_FORMAT_BC1_UNORM: + case DXGI_FORMAT_BC1_UNORM_SRGB: + case DXGI_FORMAT_BC4_SNORM: + case DXGI_FORMAT_BC4_TYPELESS: + case DXGI_FORMAT_BC4_UNORM: + case DXGI_FORMAT_BC2_TYPELESS: + case DXGI_FORMAT_BC2_UNORM: + case DXGI_FORMAT_BC2_UNORM_SRGB: + case DXGI_FORMAT_BC3_TYPELESS: + case DXGI_FORMAT_BC3_UNORM: + case DXGI_FORMAT_BC3_UNORM_SRGB: + case DXGI_FORMAT_BC5_SNORM: + case DXGI_FORMAT_BC5_TYPELESS: + case DXGI_FORMAT_BC5_UNORM: + case DXGI_FORMAT_BC6H_SF16: + case DXGI_FORMAT_BC6H_TYPELESS: + case DXGI_FORMAT_BC6H_UF16: + case DXGI_FORMAT_BC7_TYPELESS: + case DXGI_FORMAT_BC7_UNORM: + case DXGI_FORMAT_BC7_UNORM_SRGB: + return ComputePixelSizeBits(format) * 16; + default: + UNREACHABLE(); + return 0; + } +} + +bool IsCompressed(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_BC1_TYPELESS: + case DXGI_FORMAT_BC1_UNORM: + case DXGI_FORMAT_BC1_UNORM_SRGB: + case DXGI_FORMAT_BC4_SNORM: + case DXGI_FORMAT_BC4_TYPELESS: + case DXGI_FORMAT_BC4_UNORM: + case DXGI_FORMAT_BC2_TYPELESS: + case DXGI_FORMAT_BC2_UNORM: + case DXGI_FORMAT_BC2_UNORM_SRGB: + case DXGI_FORMAT_BC3_TYPELESS: + case DXGI_FORMAT_BC3_UNORM: + case DXGI_FORMAT_BC3_UNORM_SRGB: + case DXGI_FORMAT_BC5_SNORM: + case DXGI_FORMAT_BC5_TYPELESS: + case DXGI_FORMAT_BC5_UNORM: + case DXGI_FORMAT_BC6H_SF16: + case DXGI_FORMAT_BC6H_TYPELESS: + case DXGI_FORMAT_BC6H_UF16: + case DXGI_FORMAT_BC7_TYPELESS: + case DXGI_FORMAT_BC7_UNORM: + case DXGI_FORMAT_BC7_UNORM_SRGB: + return true; + case DXGI_FORMAT_UNKNOWN: + UNREACHABLE(); + return false; + default: + return false; + } +} + +unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_BC1_TYPELESS: + case DXGI_FORMAT_BC1_UNORM: + case DXGI_FORMAT_BC1_UNORM_SRGB: + case DXGI_FORMAT_BC4_SNORM: + case DXGI_FORMAT_BC4_TYPELESS: + case DXGI_FORMAT_BC4_UNORM: + case DXGI_FORMAT_BC2_TYPELESS: + case DXGI_FORMAT_BC2_UNORM: + case DXGI_FORMAT_BC2_UNORM_SRGB: + case DXGI_FORMAT_BC3_TYPELESS: + case DXGI_FORMAT_BC3_UNORM: + case DXGI_FORMAT_BC3_UNORM_SRGB: + case DXGI_FORMAT_BC5_SNORM: + case DXGI_FORMAT_BC5_TYPELESS: + case DXGI_FORMAT_BC5_UNORM: + case DXGI_FORMAT_BC6H_SF16: + case DXGI_FORMAT_BC6H_TYPELESS: + case DXGI_FORMAT_BC6H_UF16: + case DXGI_FORMAT_BC7_TYPELESS: + case DXGI_FORMAT_BC7_UNORM: + case DXGI_FORMAT_BC7_UNORM_SRGB: + return 4; + case DXGI_FORMAT_UNKNOWN: + UNREACHABLE(); + return 1; + default: + return 1; + } +} + +bool IsDepthStencilFormat(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: + case DXGI_FORMAT_D32_FLOAT: + case DXGI_FORMAT_D24_UNORM_S8_UINT: + case DXGI_FORMAT_D16_UNORM: + return true; + default: + return false; + } +} + +DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS; + case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS; + case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS; + case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS; + default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; + } +} + +DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS; + case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT; + case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; + case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM; + default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; + } +} + +HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) +{ +#if defined(_DEBUG) + return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); +#else + return S_OK; +#endif +} + +} |