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diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.h b/src/3rdparty/angle/src/libGLESv2/utilities.h
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+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.h: Conversion functions and other utility routines.
+
+#ifndef LIBGLESV2_UTILITIES_H
+#define LIBGLESV2_UTILITIES_H
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <d3d9.h>
+
+#include <string>
+
+const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z')));
+const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')));
+
+namespace gl
+{
+
+struct Color;
+
+int UniformExternalComponentCount(GLenum type);
+int UniformInternalComponentCount(GLenum type);
+GLenum UniformComponentType(GLenum type);
+size_t UniformInternalSize(GLenum type);
+size_t UniformExternalSize(GLenum type);
+int VariableRowCount(GLenum type);
+int VariableColumnCount(GLenum type);
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
+
+int ComputePixelSize(GLint internalformat);
+GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment);
+GLsizei ComputeCompressedPitch(GLsizei width, GLenum format);
+GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format);
+bool IsCompressed(GLenum format);
+bool IsDepthTexture(GLenum format);
+bool IsStencilTexture(GLenum format);
+bool IsCubemapTextureTarget(GLenum target);
+bool IsInternalTextureTarget(GLenum target);
+GLint ConvertSizedInternalFormat(GLenum format, GLenum type);
+GLenum ExtractFormat(GLenum internalformat);
+GLenum ExtractType(GLenum internalformat);
+
+bool IsColorRenderable(GLenum internalformat);
+bool IsDepthRenderable(GLenum internalformat);
+bool IsStencilRenderable(GLenum internalformat);
+
+bool IsFloat32Format(GLint internalformat);
+bool IsFloat16Format(GLint internalformat);
+}
+
+namespace es2dx
+{
+
+D3DCMPFUNC ConvertComparison(GLenum comparison);
+D3DCOLOR ConvertColor(gl::Color color);
+D3DBLEND ConvertBlendFunc(GLenum blend);
+D3DBLENDOP ConvertBlendOp(GLenum blendOp);
+D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
+D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
+D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace);
+D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
+DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
+D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
+void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
+bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount,
+ D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount);
+D3DFORMAT ConvertRenderbufferFormat(GLenum format);
+D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples);
+
+}
+
+namespace dx2es
+{
+
+GLuint GetAlphaSize(D3DFORMAT colorFormat);
+GLuint GetRedSize(D3DFORMAT colorFormat);
+GLuint GetGreenSize(D3DFORMAT colorFormat);
+GLuint GetBlueSize(D3DFORMAT colorFormat);
+GLuint GetDepthSize(D3DFORMAT depthFormat);
+GLuint GetStencilSize(D3DFORMAT stencilFormat);
+
+GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type);
+
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
+bool ConvertReadBufferFormat(D3DFORMAT d3dformat, GLenum *format, GLenum *type);
+GLenum ConvertBackBufferFormat(D3DFORMAT format);
+GLenum ConvertDepthStencilFormat(D3DFORMAT format);
+
+}
+
+namespace dx
+{
+bool IsCompressedFormat(D3DFORMAT format);
+size_t ComputeRowSize(D3DFORMAT format, unsigned int width);
+}
+
+std::string getTempPath();
+void writeFile(const char* path, const void* data, size_t size);
+
+inline bool isDeviceLostError(HRESULT errorCode)
+{
+ switch (errorCode)
+ {
+ case D3DERR_DRIVERINTERNALERROR:
+ case D3DERR_DEVICELOST:
+ case D3DERR_DEVICEHUNG:
+ case D3DERR_DEVICEREMOVED:
+ return true;
+ default:
+ return false;
+ }
+};
+
+#endif // LIBGLESV2_UTILITIES_H