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-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES.cpp1954
1 files changed, 0 insertions, 1954 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.cpp b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
deleted file mode 100644
index 265f4b4fba..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/validationES.cpp
+++ /dev/null
@@ -1,1954 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES.h: Validation functions for generic OpenGL ES entry point parameters
-
-#include "libGLESv2/validationES.h"
-#include "libGLESv2/validationES2.h"
-#include "libGLESv2/validationES3.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/FramebufferAttachment.h"
-#include "libGLESv2/formatutils.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/Query.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/TransformFeedback.h"
-#include "libGLESv2/VertexArray.h"
-#include "libGLESv2/renderer/BufferImpl.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-
-// FIXME(jmadill): remove this when we support buffer data caching
-#include "libGLESv2/renderer/d3d/BufferD3D.h"
-
-namespace gl
-{
-
-bool ValidCap(const Context *context, GLenum cap)
-{
- switch (cap)
- {
- case GL_CULL_FACE:
- case GL_POLYGON_OFFSET_FILL:
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- case GL_DEPTH_TEST:
- case GL_BLEND:
- case GL_DITHER:
- return true;
- case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- case GL_RASTERIZER_DISCARD:
- return (context->getClientVersion() >= 3);
- default:
- return false;
- }
-}
-
-bool ValidTextureTarget(const Context *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- return true;
-
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return (context->getClientVersion() >= 3);
-
- default:
- return false;
- }
-}
-
-// This function differs from ValidTextureTarget in that the target must be
-// usable as the destination of a 2D operation-- so a cube face is valid, but
-// GL_TEXTURE_CUBE_MAP is not.
-// Note: duplicate of IsInternalTextureTarget
-bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
-{
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return true;
- case GL_TEXTURE_2D_ARRAY:
- case GL_TEXTURE_3D:
- return (context->getClientVersion() >= 3);
- default:
- return false;
- }
-}
-
-bool ValidFramebufferTarget(GLenum target)
-{
- META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
-
- switch (target)
- {
- case GL_FRAMEBUFFER: return true;
- case GL_READ_FRAMEBUFFER: return true;
- case GL_DRAW_FRAMEBUFFER: return true;
- default: return false;
- }
-}
-
-bool ValidBufferTarget(const Context *context, GLenum target)
-{
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- case GL_ELEMENT_ARRAY_BUFFER:
- return true;
-
- case GL_PIXEL_PACK_BUFFER:
- case GL_PIXEL_UNPACK_BUFFER:
- return context->getExtensions().pixelBufferObject;
-
- case GL_COPY_READ_BUFFER:
- case GL_COPY_WRITE_BUFFER:
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- case GL_UNIFORM_BUFFER:
- return (context->getClientVersion() >= 3);
-
- default:
- return false;
- }
-}
-
-bool ValidBufferParameter(const Context *context, GLenum pname)
-{
- switch (pname)
- {
- case GL_BUFFER_USAGE:
- case GL_BUFFER_SIZE:
- return true;
-
- // GL_BUFFER_MAP_POINTER is a special case, and may only be
- // queried with GetBufferPointerv
- case GL_BUFFER_ACCESS_FLAGS:
- case GL_BUFFER_MAPPED:
- case GL_BUFFER_MAP_OFFSET:
- case GL_BUFFER_MAP_LENGTH:
- return (context->getClientVersion() >= 3);
-
- default:
- return false;
- }
-}
-
-bool ValidMipLevel(const Context *context, GLenum target, GLint level)
-{
- size_t maxDimension = 0;
- switch (target)
- {
- case GL_TEXTURE_2D: maxDimension = context->getCaps().max2DTextureSize; break;
- case GL_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize; break;
- case GL_TEXTURE_3D: maxDimension = context->getCaps().max3DTextureSize; break;
- case GL_TEXTURE_2D_ARRAY: maxDimension = context->getCaps().max2DTextureSize; break;
- default: UNREACHABLE();
- }
-
- return level <= gl::log2(maxDimension);
-}
-
-bool ValidImageSize(const Context *context, GLenum target, GLint level,
- GLsizei width, GLsizei height, GLsizei depth)
-{
- if (level < 0 || width < 0 || height < 0 || depth < 0)
- {
- return false;
- }
-
- if (!context->getExtensions().textureNPOT &&
- (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
- {
- return false;
- }
-
- if (!ValidMipLevel(context, target, level))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
-{
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
- if (!formatInfo.compressed)
- {
- return false;
- }
-
- if (width < 0 || (static_cast<GLuint>(width) > formatInfo.compressedBlockWidth && width % formatInfo.compressedBlockWidth != 0) ||
- height < 0 || (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && height % formatInfo.compressedBlockHeight != 0))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidQueryType(const Context *context, GLenum queryType)
-{
- META_ASSERT(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT);
- META_ASSERT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT);
-
- switch (queryType)
- {
- case GL_ANY_SAMPLES_PASSED:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
- return true;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- return (context->getClientVersion() >= 3);
- default:
- return false;
- }
-}
-
-bool ValidProgram(Context *context, GLuint id)
-{
- // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
- // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
- // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
-
- if (context->getProgram(id) != NULL)
- {
- return true;
- }
- else if (context->getShader(id) != NULL)
- {
- // ID is the wrong type
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- else
- {
- // No shader/program object has this ID
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-}
-
-bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
-{
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
-
- if (colorAttachment >= context->getCaps().maxColorAttachments)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- }
- else
- {
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height,
- bool angleExtension)
-{
- switch (target)
- {
- case GL_RENDERBUFFER:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (width < 0 || height < 0 || samples < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (!formatCaps.renderable)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
- // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
- // only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
- // internal format must be sized and not an integer format if samples is greater than zero.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
- if (formatInfo.pixelBytes == 0)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
- // to MAX_SAMPLES_ANGLE (Context::getMaxSupportedSamples) while the ES3.0 spec (section 4.4.2)
- // states that samples must be less than or equal to the maximum samples for the specified
- // internal format.
- if (angleExtension)
- {
- ASSERT(context->getExtensions().framebufferMultisample);
- if (static_cast<GLuint>(samples) > context->getExtensions().maxSamples)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- // Check if this specific format supports enough samples
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
- {
- context->recordError(Error(GL_OUT_OF_MEMORY));
- return false;
- }
- }
- else
- {
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- }
-
- GLuint handle = context->getState().getRenderbufferId();
- if (handle == 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
- GLenum renderbuffertarget, GLuint renderbuffer)
-{
- if (!ValidFramebufferTarget(target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
-
- if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (!ValidateAttachmentTarget(context, attachment))
- {
- return false;
- }
-
- // [OpenGL ES 2.0.25] Section 4.4.3 page 112
- // [OpenGL ES 3.0.2] Section 4.4.2 page 201
- // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
- // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
- if (renderbuffer != 0)
- {
- if (!context->getRenderbuffer(renderbuffer))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
-
- return true;
-}
-
-static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
-{
- if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
- dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
- srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
- {
- return true;
- }
- else if (context->getState().isScissorTestEnabled())
- {
- const Rectangle &scissor = context->getState().getScissor();
-
- return scissor.x > 0 || scissor.y > 0 ||
- scissor.width < writeBuffer->getWidth() ||
- scissor.height < writeBuffer->getHeight();
- }
- else
- {
- return false;
- }
-}
-
-bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
- GLenum filter, bool fromAngleExtension)
-{
- switch (filter)
- {
- case GL_NEAREST:
- break;
- case GL_LINEAR:
- if (fromAngleExtension)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (mask == 0)
- {
- // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
- // buffers are copied.
- return false;
- }
-
- if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
- {
- ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
- // color buffer, leaving only nearest being unfiltered from above
- if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
- {
- if (fromAngleExtension)
- {
- ERR("Blits with the same source and destination framebuffer are not supported by this "
- "implementation.");
- }
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
- gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
-
- if (!readFramebuffer || !drawFramebuffer)
- {
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
- return false;
- }
-
- if (!readFramebuffer->completeness(context->getData()))
- {
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
- return false;
- }
-
- if (!drawFramebuffer->completeness(context->getData()))
- {
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
- return false;
- }
-
- if (drawFramebuffer->getSamples(context->getData()) != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
-
- if (mask & GL_COLOR_BUFFER_BIT)
- {
- gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
- gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
-
- if (readColorBuffer && drawColorBuffer)
- {
- GLenum readInternalFormat = readColorBuffer->getActualFormat();
- const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
-
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
- {
- if (drawFramebuffer->isEnabledColorAttachment(i))
- {
- GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat();
- const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
-
- // The GL ES 3.0.2 spec (pg 193) states that:
- // 1) If the read buffer is fixed point format, the draw buffer must be as well
- // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
- // 3) If the read buffer is a signed integer format, the draw buffer must be as well
- if ( (readFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || readFormatInfo.componentType == GL_SIGNED_NORMALIZED) &&
- !(drawFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || drawFormatInfo.componentType == GL_SIGNED_NORMALIZED))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (readFormatInfo.componentType == GL_UNSIGNED_INT && drawFormatInfo.componentType != GL_UNSIGNED_INT)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (readFormatInfo.componentType == GL_INT && drawFormatInfo.componentType != GL_INT)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- }
-
- if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (fromAngleExtension)
- {
- const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
- if (readColorbufferType != GL_TEXTURE_2D && readColorbufferType != GL_RENDERBUFFER)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
- {
- if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
- {
- FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
- ASSERT(attachment);
-
- if (attachment->type() != GL_TEXTURE_2D && attachment->type() != GL_RENDERBUFFER)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- // Return an error if the destination formats do not match
- if (attachment->getInternalFormat() != readColorBuffer->getInternalFormat())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- }
-
- int readSamples = readFramebuffer->getSamples(context->getData());
-
- if (readSamples != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- }
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT)
- {
- gl::FramebufferAttachment *readDepthBuffer = readFramebuffer->getDepthbuffer();
- gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
-
- if (readDepthBuffer && drawDepthBuffer)
- {
- if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (readDepthBuffer->getSamples() > 0 && !sameBounds)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (fromAngleExtension)
- {
- if (IsPartialBlit(context, readDepthBuffer, drawDepthBuffer,
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
- {
- ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
- context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
- return false;
- }
-
- if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- }
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT)
- {
- gl::FramebufferAttachment *readStencilBuffer = readFramebuffer->getStencilbuffer();
- gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
-
- if (readStencilBuffer && drawStencilBuffer)
- {
- if (readStencilBuffer->getActualFormat() != drawStencilBuffer->getActualFormat())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (readStencilBuffer->getSamples() > 0 && !sameBounds)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (fromAngleExtension)
- {
- if (IsPartialBlit(context, readStencilBuffer, drawStencilBuffer,
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
- {
- ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
- context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
- return false;
- }
-
- if (readStencilBuffer->getSamples() != 0 || drawStencilBuffer->getSamples() != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- }
- }
-
- return true;
-}
-
-bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
-{
- switch (pname)
- {
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- case GL_CURRENT_VERTEX_ATTRIB:
- return true;
-
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
- // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
- // the same constant.
- META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
- return true;
-
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- return true;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-}
-
-bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
-{
- switch (pname)
- {
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- default: break;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- switch (param)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- case GL_TEXTURE_MIN_FILTER:
- switch (param)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_MAG_FILTER:
- switch (param)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_USAGE_ANGLE:
- switch (param)
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- // we assume the parameter passed to this validation method is truncated, not rounded
- if (param < 1)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- return true;
-
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- // any value is permissible
- return true;
-
- case GL_TEXTURE_COMPARE_MODE:
- // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
- switch (param)
- {
- case GL_NONE:
- case GL_COMPARE_REF_TO_TEXTURE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_COMPARE_FUNC:
- // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
- switch (param)
- {
- case GL_LEQUAL:
- case GL_GEQUAL:
- case GL_LESS:
- case GL_GREATER:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- switch (param)
- {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ZERO:
- case GL_ONE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- if (param < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- return true;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-}
-
-bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
-{
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- return true;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-}
-
-bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
-{
- gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- ASSERT(framebuffer);
-
- if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
- return false;
- }
-
- if (context->getState().getReadFramebuffer()->id() != 0 &&
- framebuffer->getSamples(context->getData()) != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (!framebuffer->getReadColorbuffer())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- GLenum currentInternalFormat, currentFormat, currentType;
- GLuint clientVersion = context->getClientVersion();
-
- context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType);
-
- bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
- ValidES3ReadFormatType(context, currentInternalFormat, format, type);
-
- if (!(currentFormat == format && currentType == type) && !validReadFormat)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
- const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
-
- GLsizei outputPitch = sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment());
- // sized query sanity check
- if (bufSize)
- {
- int requiredSize = outputPitch * height;
- if (requiredSize > *bufSize)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
-{
- if (!ValidQueryType(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (id == 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
- // of zero, if the active query object name for <target> is non-zero (for the
- // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
- // the active query for either target is non-zero), if <id> is the name of an
- // existing query object whose type does not match <target>, or if <id> is the
- // active query object name for any query type, the error INVALID_OPERATION is
- // generated.
-
- // Ensure no other queries are active
- // NOTE: If other queries than occlusion are supported, we will need to check
- // separately that:
- // a) The query ID passed is not the current active query for any target/type
- // b) There are no active queries for the requested target (and in the case
- // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
- // no query may be active for either if glBeginQuery targets either.
- if (context->getState().isQueryActive())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- Query *queryObject = context->getQuery(id, true, target);
-
- // check that name was obtained with glGenQueries
- if (!queryObject)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- // check for type mismatch
- if (queryObject->getType() != target)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateEndQuery(gl::Context *context, GLenum target)
-{
- if (!ValidQueryType(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- const Query *queryObject = context->getState().getActiveQuery(target);
-
- if (queryObject == NULL)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniformType,
- GLint location, GLsizei count, LinkedUniform **uniformOut)
-{
- if (count < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
- if (!programBinary)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (location == -1)
- {
- // Silently ignore the uniform command
- return false;
- }
-
- if (!programBinary->isValidUniformLocation(location))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- LinkedUniform *uniform = programBinary->getUniformByLocation(location);
-
- // attempting to write an array to a non-array uniform is an INVALID_OPERATION
- if (uniform->elementCount() == 1 && count > 1)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- *uniformOut = uniform;
- return true;
-}
-
-bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
-{
- // Check for ES3 uniform entry points
- if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- LinkedUniform *uniform = NULL;
- if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
- {
- return false;
- }
-
- GLenum targetBoolType = VariableBoolVectorType(uniformType);
- bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT);
- if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
- GLboolean transpose)
-{
- // Check for ES3 uniform entry points
- int rows = VariableRowCount(matrixType);
- int cols = VariableColumnCount(matrixType);
- if (rows != cols && context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (transpose != GL_FALSE && context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- LinkedUniform *uniform = NULL;
- if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
- {
- return false;
- }
-
- if (uniform->type != matrixType)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
-{
- if (!context->getQueryParameterInfo(pname, nativeType, numParams))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
- {
- unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
-
- if (colorAttachment >= context->getCaps().maxDrawBuffers)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
-
- switch (pname)
- {
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_CUBE_MAP:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_2D_ARRAY:
- if (context->getState().getActiveSampler() >= context->getCaps().maxCombinedTextureImageUnits)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
-
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
- {
- Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- ASSERT(framebuffer);
- if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
- if (!attachment)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- break;
-
- default:
- break;
- }
-
- // pname is valid, but there are no parameters to return
- if (numParams == 0)
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
- GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border, GLenum *textureFormatOut)
-{
-
- if (!ValidTexture2DDestinationTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (border != 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (!ValidMipLevel(context, target, level))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (framebuffer->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
- return false;
- }
-
- if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
-
- gl::Texture *texture = NULL;
- GLenum textureInternalFormat = GL_NONE;
- GLint textureLevelWidth = 0;
- GLint textureLevelHeight = 0;
- GLint textureLevelDepth = 0;
- GLuint maxDimension = 0;
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- {
- gl::Texture2D *texture2d = context->getTexture2D();
- if (texture2d)
- {
- textureInternalFormat = texture2d->getInternalFormat(level);
- textureLevelWidth = texture2d->getWidth(level);
- textureLevelHeight = texture2d->getHeight(level);
- textureLevelDepth = 1;
- texture = texture2d;
- maxDimension = caps.max2DTextureSize;
- }
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- {
- gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
- if (textureCube)
- {
- textureInternalFormat = textureCube->getInternalFormat(target, level);
- textureLevelWidth = textureCube->getWidth(target, level);
- textureLevelHeight = textureCube->getHeight(target, level);
- textureLevelDepth = 1;
- texture = textureCube;
- maxDimension = caps.maxCubeMapTextureSize;
- }
- }
- break;
-
- case GL_TEXTURE_2D_ARRAY:
- {
- gl::Texture2DArray *texture2dArray = context->getTexture2DArray();
- if (texture2dArray)
- {
- textureInternalFormat = texture2dArray->getInternalFormat(level);
- textureLevelWidth = texture2dArray->getWidth(level);
- textureLevelHeight = texture2dArray->getHeight(level);
- textureLevelDepth = texture2dArray->getLayers(level);
- texture = texture2dArray;
- maxDimension = caps.max2DTextureSize;
- }
- }
- break;
-
- case GL_TEXTURE_3D:
- {
- gl::Texture3D *texture3d = context->getTexture3D();
- if (texture3d)
- {
- textureInternalFormat = texture3d->getInternalFormat(level);
- textureLevelWidth = texture3d->getWidth(level);
- textureLevelHeight = texture3d->getHeight(level);
- textureLevelDepth = texture3d->getDepth(level);
- texture = texture3d;
- maxDimension = caps.max3DTextureSize;
- }
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (!texture)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (texture->isImmutable() && !isSubImage)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
-
- if (formatInfo.depthBits > 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (formatInfo.compressed)
- {
- if (((width % formatInfo.compressedBlockWidth) != 0 && width != textureLevelWidth) ||
- ((height % formatInfo.compressedBlockHeight) != 0 && height != textureLevelHeight))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
-
- if (isSubImage)
- {
- if (xoffset + width > textureLevelWidth ||
- yoffset + height > textureLevelHeight ||
- zoffset >= textureLevelDepth)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- }
- else
- {
- if (IsCubemapTextureTarget(target) && width != height)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- int maxLevelDimension = (maxDimension >> level);
- if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- }
-
- *textureFormatOut = textureInternalFormat;
- return true;
-}
-
-static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsizei maxVertex, GLsizei primcount)
-{
- switch (mode)
- {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (count < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- const State &state = context->getState();
-
- // Check for mapped buffers
- if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
- if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
- state.getStencilRef() != state.getStencilBackRef() ||
- depthStencilState.stencilMask != depthStencilState.stencilBackMask)
- {
- // Note: these separate values are not supported in WebGL, due to D3D's limitations.
- // See Section 6.10 of the WebGL 1.0 spec
- ERR("This ANGLE implementation does not support separate front/back stencil "
- "writemasks, reference values, or stencil mask values.");
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- const gl::Framebuffer *fbo = state.getDrawFramebuffer();
- if (!fbo || fbo->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
- return false;
- }
-
- if (state.getCurrentProgramId() == 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- gl::ProgramBinary *programBinary = state.getCurrentProgramBinary();
- if (!programBinary->validateSamplers(NULL, context->getCaps()))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- // Buffer validations
- const VertexArray *vao = state.getVertexArray();
- for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
- bool attribActive = (programBinary->getSemanticIndex(attributeIndex) != -1);
- if (attribActive && attrib.enabled)
- {
- gl::Buffer *buffer = attrib.buffer.get();
-
- if (buffer)
- {
- GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
- GLint64 maxVertexElement = 0;
-
- if (attrib.divisor > 0)
- {
- maxVertexElement = static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
- }
- else
- {
- maxVertexElement = static_cast<GLint64>(maxVertex);
- }
-
- GLint64 attribDataSize = maxVertexElement * attribStride;
-
- // [OpenGL ES 3.0.2] section 2.9.4 page 40:
- // We can return INVALID_OPERATION if our vertex attribute does not have
- // enough backing data.
- if (attribDataSize > buffer->getSize())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- else if (attrib.pointer == NULL)
- {
- // This is an application error that would normally result in a crash,
- // but we catch it and return an error
- context->recordError(Error(GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
- return false;
- }
- }
- }
-
- // No-op if zero count
- return (count > 0);
-}
-
-bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- if (first < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- const State &state = context->getState();
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() &&
- curTransformFeedback->getDrawMode() != mode)
- {
- // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
- // that does not match the current transform feedback object's draw mode (if transform feedback
- // is active), (3.0.2, section 2.14, pg 86)
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (!ValidateDrawBase(context, mode, count, count, primcount))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- if (primcount < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (!ValidateDrawArrays(context, mode, first, count, primcount))
- {
- return false;
- }
-
- // No-op if zero primitive count
- return (primcount > 0);
-}
-
-static bool ValidateDrawInstancedANGLE(Context *context)
-{
- // Verify there is at least one active attribute with a divisor of zero
- const gl::State& state = context->getState();
-
- gl::ProgramBinary *programBinary = state.getCurrentProgramBinary();
-
- const VertexArray *vao = state.getVertexArray();
- for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
- bool active = (programBinary->getSemanticIndex(attributeIndex) != -1);
- if (active && attrib.divisor == 0)
- {
- return true;
- }
- }
-
- context->recordError(Error(GL_INVALID_OPERATION, "ANGLE_instanced_arrays requires that at least one active attribute"
- "has a divisor of zero."));
- return false;
-}
-
-bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- if (!ValidateDrawInstancedANGLE(context))
- {
- return false;
- }
-
- return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
-}
-
-bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
- const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
-{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (!context->getExtensions().elementIndexUint)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- const State &state = context->getState();
-
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
- {
- // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
- // while transform feedback is active, (3.0.2, section 2.14, pg 86)
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- // Check for mapped buffers
- if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- const gl::VertexArray *vao = state.getVertexArray();
- const gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
- if (!indices && !elementArrayBuffer)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (elementArrayBuffer)
- {
- const gl::Type &typeInfo = gl::GetTypeInfo(type);
-
- GLint64 offset = reinterpret_cast<GLint64>(indices);
- GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
-
- // check for integer overflows
- if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
- byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
- {
- context->recordError(Error(GL_OUT_OF_MEMORY));
- return false;
- }
-
- // Check for reading past the end of the bound buffer object
- if (byteCount > elementArrayBuffer->getSize())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- else if (!indices)
- {
- // Catch this programming error here
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- // Use max index to validate if our vertex buffers are large enough for the pull.
- // TODO: offer fast path, with disabled index validation.
- // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
- if (elementArrayBuffer)
- {
- uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
- if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut, NULL))
- {
- // FIXME(jmadill): Use buffer data caching instead of the D3D back-end
- rx::BufferD3D *bufferD3D = rx::BufferD3D::makeBufferD3D(elementArrayBuffer->getImplementation());
- const uint8_t *dataPointer = NULL;
- Error error = bufferD3D->getData(&dataPointer);
- if (error.isError())
- {
- context->recordError(error);
- return false;
- }
-
- const uint8_t *offsetPointer = dataPointer + offset;
- *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count);
- }
- }
- else
- {
- *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, indices, count);
- }
-
- if (!ValidateDrawBase(context, mode, count, static_cast<GLsizei>(indexRangeOut->end), primcount))
- {
- return false;
- }
-
- return true;
-}
-
-bool ValidateDrawElementsInstanced(Context *context,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount,
- rx::RangeUI *indexRangeOut)
-{
- if (primcount < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
- {
- return false;
- }
-
- // No-op zero primitive count
- return (primcount > 0);
-}
-
-bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
-{
- if (!ValidateDrawInstancedANGLE(context))
- {
- return false;
- }
-
- return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
-}
-
-bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
- GLuint texture, GLint level)
-{
- if (!ValidFramebufferTarget(target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (!ValidateAttachmentTarget(context, attachment))
- {
- return false;
- }
-
- if (texture != 0)
- {
- gl::Texture *tex = context->getTexture(texture);
-
- if (tex == NULL)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (level < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- }
-
- const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
-
- if (framebufferHandle == 0 || !framebuffer)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
-{
- // Attachments are required to be bound to level 0 in ES2
- if (context->getClientVersion() < 3 && level != 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
- {
- return false;
- }
-
- if (texture != 0)
- {
- gl::Texture *tex = context->getTexture(texture);
- ASSERT(tex);
-
- const gl::Caps &caps = context->getCaps();
-
- switch (textarget)
- {
- case GL_TEXTURE_2D:
- {
- if (level > gl::log2(caps.max2DTextureSize))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_2D)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
- if (tex2d->isCompressed(level))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- {
- if (level > gl::log2(caps.maxCubeMapTextureSize))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
- if (texcube->isCompressed(textarget, level))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- }
-
- return true;
-}
-
-bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
-{
- if (program == 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (!ValidProgram(context, program))
- {
- return false;
- }
-
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (!programBinary->isValidUniformLocation(location))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
-{
- return ValidateGetUniformBase(context, program, location);
-}
-
-bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
-{
- return ValidateGetUniformBase(context, program, location);
-}
-
-static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
-{
- if (!ValidateGetUniformBase(context, program, location))
- {
- return false;
- }
-
- gl::Program *programObject = context->getProgram(program);
- ASSERT(programObject);
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
-
- // sized queries -- ensure the provided buffer is large enough
- LinkedUniform *uniform = programBinary->getUniformByLocation(location);
- size_t requiredBytes = VariableExternalSize(uniform->type);
- if (static_cast<size_t>(bufSize) < requiredBytes)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
-{
- return ValidateSizedGetUniform(context, program, location, bufSize);
-}
-
-bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
-{
- return ValidateSizedGetUniform(context, program, location, bufSize);
-}
-
-}