diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/validationES3.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/validationES3.h | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.h b/src/3rdparty/angle/src/libGLESv2/validationES3.h deleted file mode 100644 index cafacca601..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/validationES3.h +++ /dev/null @@ -1,44 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters - -#ifndef LIBGLESV2_VALIDATION_ES3_H -#define LIBGLESV2_VALIDATION_ES3_H - -#include <GLES3/gl3.h> - -namespace gl -{ - -class Context; - -bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, - GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, const GLvoid *pixels); - -bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, - bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border); - -bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat, - GLsizei width, GLsizei height, GLsizei depth); - -bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, - GLuint texture, GLint level, GLint layer); - -bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type); - -bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments, - const GLenum* attachments); - -bool ValidateClearBuffer(Context *context); - -bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params); - -} - -#endif // LIBGLESV2_VALIDATION_ES3_H |