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-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES3.h44
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diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.h b/src/3rdparty/angle/src/libGLESv2/validationES3.h
deleted file mode 100644
index cafacca601..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/validationES3.h
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
-
-#ifndef LIBGLESV2_VALIDATION_ES3_H
-#define LIBGLESV2_VALIDATION_ES3_H
-
-#include <GLES3/gl3.h>
-
-namespace gl
-{
-
-class Context;
-
-bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
- GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-
-bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat,
- bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border);
-
-bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth);
-
-bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLint layer);
-
-bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type);
-
-bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments,
- const GLenum* attachments);
-
-bool ValidateClearBuffer(Context *context);
-
-bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
-
-}
-
-#endif // LIBGLESV2_VALIDATION_ES3_H