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-rw-r--r--src/3rdparty/angle/src/libGLESv2/main.cpp39
-rw-r--r--src/3rdparty/angle/src/libGLESv2/precompiled.h15
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp23
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h27
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp29
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/utilities.cpp53
10 files changed, 180 insertions, 24 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
index 730a6ac022..defdf35f77 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
@@ -13,7 +13,13 @@
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+#if !defined(ANGLE_OS_WINRT)
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
+#else
+static __declspec(thread) void *currentTLS = 0;
+#endif
+
+namespace gl { Current *getCurrent(); }
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
@@ -21,22 +27,25 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
case DLL_PROCESS_ATTACH:
{
+#if !defined(ANGLE_OS_WINRT)
currentTLS = TlsAlloc();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
+#endif
}
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
{
- gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current));
+ gl::Current *current = gl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
TlsSetValue(currentTLS, current);
-
+#endif
current->context = NULL;
current->display = NULL;
}
@@ -44,24 +53,35 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_THREAD_DETACH:
{
- void *current = TlsGetValue(currentTLS);
+ gl::Current *current = gl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
LocalFree((HLOCAL)current);
+#else
+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
+ currentTLS = 0;
+#endif
}
}
break;
case DLL_PROCESS_DETACH:
{
- void *current = TlsGetValue(currentTLS);
+ gl::Current *current = gl::getCurrent();
if (current)
{
+#if !defined(ANGLE_OS_WINRT)
LocalFree((HLOCAL)current);
}
TlsFree(currentTLS);
+#else
+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
+ currentTLS = 0;
+ }
+#endif
}
break;
default:
@@ -78,7 +98,16 @@ namespace gl
Current *getCurrent()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
- return (Current*)TlsGetValue(currentTLS);
+#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)TlsGetValue(currentTLS);
+ if (!current)
+ current = (Current*)LocalAlloc(LPTR, sizeof(Current));
+ return current;
+#else
+ if (!currentTLS)
+ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS|HEAP_ZERO_MEMORY, sizeof(Current));
+ return (Current*)currentTLS;
+#endif
#else
// No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
static gl::Current curr = { 0, 0 };
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
index 50dec6b084..823d27bb60 100644
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
@@ -32,13 +32,28 @@
#include <unordered_map>
#include <vector>
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
+#define ANGLE_OS_WINRT
+#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+#define ANGLE_OS_WINPHONE
+#endif
+#endif
+
#ifndef ANGLE_ENABLE_D3D11
#include <d3d9.h>
#else
+#if !defined(ANGLE_OS_WINRT)
#include <D3D11.h>
+#else
+#include <d3d11_1.h>
+#define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
+#define GetVersion() WINVER
+#endif
#include <dxgi.h>
#endif
+#ifndef ANGLE_OS_WINPHONE
#include <D3Dcompiler.h>
+#endif
#ifdef _MSC_VER
#include <hash_map>
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 21ad223467..7ba183d250 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -28,13 +28,18 @@
#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
#endif
-#ifdef __MINGW32__
-
#ifndef D3DCOMPILER_DLL
+#ifndef ANGLE_OS_WINPHONE
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
+#else
+#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
+#endif // ANGLE_OS_WINPHONE
+#endif // D3DCOMPILER_DLL
-//Add define + typedefs for older MinGW-w64 headers (pre 5783)
+#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
-#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+//Add define + typedefs for older MinGW-w64 headers (pre 5783)
+//Also define these on Windows Phone, which doesn't have a shader compiler
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
@@ -43,9 +48,7 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
-#endif // D3DCOMPILER_DLL
-
-#endif // __MINGW32__
+#endif // __MINGW32__ || ANGLE_OS_WINPHONE
namespace rx
{
@@ -81,7 +84,11 @@ bool Renderer::initializeCompiler()
}
#else
// Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+#if !defined(ANGLE_OS_WINRT)
mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+#else
+ mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
+#endif
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
if (!mD3dCompilerModule)
@@ -225,4 +232,4 @@ void glDestroyRenderer(rx::Renderer *renderer)
delete renderer;
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index 04e877ba9e..ac67c27e71 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -1,3 +1,4 @@
+#include "../precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -13,6 +14,30 @@
#include "libGLESv2/Uniform.h"
#include "libGLESv2/angletypes.h"
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
+#endif
+#ifndef D3DCOMPILE_DEBUG
+#define D3DCOMPILE_DEBUG (1 << 0)
+#endif
+#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
+#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
+#endif
+#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
+#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
+#endif
+#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
+#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
+#endif
#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
@@ -107,7 +132,7 @@ class Renderer
virtual void sync(bool block) = 0;
- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
+ virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
index a43101807a..d04467b2a0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
@@ -137,6 +137,7 @@ EGLint Renderer11::initialize()
return EGL_NOT_INITIALIZED;
}
+#if !defined(ANGLE_OS_WINRT)
mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
@@ -155,6 +156,7 @@ EGLint Renderer11::initialize()
ERR("Could not retrieve D3D11CreateDevice address - aborting!\n");
return EGL_NOT_INITIALIZED;
}
+#endif
D3D_FEATURE_LEVEL featureLevels[] =
{
@@ -203,8 +205,12 @@ EGLint Renderer11::initialize()
}
}
+#if !defined(ANGLE_OS_WINRT)
IDXGIDevice *dxgiDevice = NULL;
- result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
+#else
+ IDXGIDevice1 *dxgiDevice = NULL;
+#endif
+ result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
if (FAILED(result))
{
@@ -524,7 +530,7 @@ void Renderer11::sync(bool block)
}
}
-SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+SwapChain *Renderer11::createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
{
return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat);
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
index f024855f97..a7f5a397e5 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
@@ -52,7 +52,7 @@ class Renderer11 : public Renderer
virtual void sync(bool block);
- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+ virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
index 14c0515fc8..a6870ebedc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
@@ -18,7 +18,7 @@ namespace rx
class SwapChain
{
public:
- SwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+ SwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
: mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
{
}
@@ -33,7 +33,7 @@ class SwapChain
virtual HANDLE getShareHandle() {return mShareHandle;};
protected:
- const HWND mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
const GLenum mBackBufferFormat;
const GLenum mDepthBufferFormat;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
index 0da58cbe2e..0797fd7d82 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
@@ -17,7 +17,7 @@
namespace rx
{
-SwapChain11::SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle,
+SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat)
: mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat)
{
@@ -468,6 +468,7 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
if (mWindow)
{
+#if !defined(ANGLE_OS_WINRT)
// We cannot create a swap chain for an HWND that is owned by a different process
DWORD currentProcessId = GetCurrentProcessId();
DWORD wndProcessId;
@@ -491,14 +492,34 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.OutputWindow = mWindow;
+#else
+ IDXGIFactory2 *factory;
+ HRESULT result = mRenderer->getDxgiFactory()->QueryInterface(IID_PPV_ARGS(&factory));
+ ASSERT(SUCCEEDED(result));
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
+ swapChainDesc.Width = backbufferWidth;
+ swapChainDesc.Height = backbufferHeight;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+#endif
+
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.Flags = 0;
- swapChainDesc.OutputWindow = mWindow;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.Windowed = TRUE;
- HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
+#if !defined(ANGLE_OS_WINRT)
+ result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
+#else
+ IDXGISwapChain1 *swapChain;
+ result = factory->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
+ mSwapChain = swapChain;
+#endif
if (FAILED(result))
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
index 800104602e..2a030c839d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
@@ -19,7 +19,7 @@ class Renderer11;
class SwapChain11 : public SwapChain
{
public:
- SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle,
+ SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat);
virtual ~SwapChain11();
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
index 32df49e672..8fd193b164 100644
--- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
@@ -10,6 +10,14 @@
#include "libGLESv2/utilities.h"
#include "libGLESv2/mathutil.h"
+#if defined(ANGLE_OS_WINRT)
+#include <locale>
+#include <codecvt>
+#include <wrl.h>
+#include <windows.storage.h>
+using namespace ABI::Windows::Storage;
+#endif
+
namespace gl
{
@@ -737,7 +745,50 @@ bool IsTriangleMode(GLenum drawMode)
std::string getTempPath()
{
+#if defined(ANGLE_OS_WINRT)
+
+ static std::string path;
+
+ while (path.empty()) {
+ IApplicationDataStatics *applicationDataFactory;
+ HRESULT result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HStringReference(RuntimeClass_Windows_Storage_ApplicationData).Get(),
+ IID_PPV_ARGS(&applicationDataFactory));
+ if (FAILED(result))
+ break;
+
+ IApplicationData *applicationData;
+ result = applicationDataFactory->get_Current(&applicationData);
+ if (FAILED(result))
+ break;
+
+ IStorageFolder *storageFolder;
+ result = applicationData->get_LocalFolder(&storageFolder);
+ if (FAILED(result))
+ break;
+
+ IStorageItem *localFolder;
+ result = storageFolder->QueryInterface(IID_PPV_ARGS(&localFolder));
+ if (FAILED(result))
+ break;
+
+ HSTRING localFolderPath;
+ result = localFolder->get_Path(&localFolderPath);
+ if (FAILED(result))
+ break;
+
+ std::wstring_convert< std::codecvt_utf8<wchar_t> > converter;
+ path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL));
+ if (path.empty())
+ {
+ UNREACHABLE();
+ break;
+ }
+ }
+
+#else
+
char path[MAX_PATH];
+
DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
if (pathLen == 0)
{
@@ -751,6 +802,8 @@ std::string getTempPath()
UNREACHABLE();
return std::string();
}
+
+#endif
return path;
}