diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2')
23 files changed, 0 insertions, 19087 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp deleted file mode 100644 index 97546ee900..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp +++ /dev/null @@ -1,1186 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// entry_points_egl.cpp : Implements the EGL entry points. - -#include "libGLESv2/entry_points_egl.h" - -#include "common/debug.h" -#include "common/version.h" -#include "libANGLE/Context.h" -#include "libANGLE/Display.h" -#include "libANGLE/Surface.h" -#include "libANGLE/Texture.h" -#include "libANGLE/Thread.h" -#include "libANGLE/queryutils.h" -#include "libANGLE/validationEGL.h" -#include "libGLESv2/global_state.h" -#include "libGLESv2/proc_table.h" - -#include <EGL/eglext.h> - -namespace egl -{ - -namespace -{ - -bool CompareProc(const ProcEntry &a, const char *b) -{ - return strcmp(a.first, b) < 0; -} - -void ClipConfigs(const std::vector<const Config *> &filteredConfigs, - EGLConfig *output_configs, - EGLint config_size, - EGLint *num_config) -{ - EGLint result_size = static_cast<EGLint>(filteredConfigs.size()); - if (output_configs) - { - result_size = std::max(std::min(result_size, config_size), 0); - for (EGLint i = 0; i < result_size; i++) - { - output_configs[i] = const_cast<Config *>(filteredConfigs[i]); - } - } - *num_config = result_size; -} - -} // anonymous namespace - -// EGL 1.0 -EGLint EGLAPIENTRY GetError(void) -{ - EVENT("()"); - Thread *thread = GetCurrentThread(); - - EGLint error = thread->getError(); - thread->setError(NoError()); - return error; -} - -EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id) -{ - EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id); - - return Display::GetDisplayFromNativeDisplay(display_id, AttributeMap()); -} - -EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)", dpy, - major, minor); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display)) - { - thread->setError(EglBadDisplay()); - return EGL_FALSE; - } - - Error error = display->initialize(); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (major) - *major = 1; - if (minor) - *minor = 4; - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display)) - { - thread->setError(EglBadDisplay()); - return EGL_FALSE; - } - - if (display->isValidContext(thread->getContext())) - { - thread->setCurrent(nullptr); - } - - Error error = display->terminate(); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS)) - { - Error error = ValidateDisplay(display); - if (error.isError()) - { - thread->setError(error); - return nullptr; - } - } - - const char *result; - switch (name) - { - case EGL_CLIENT_APIS: - result = "OpenGL_ES"; - break; - case EGL_EXTENSIONS: - if (display == EGL_NO_DISPLAY) - { - result = Display::GetClientExtensionString().c_str(); - } - else - { - result = display->getExtensionString().c_str(); - } - break; - case EGL_VENDOR: - result = display->getVendorString().c_str(); - break; - case EGL_VERSION: - result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")"; - break; - default: - thread->setError(EglBadParameter()); - return nullptr; - } - - thread->setError(NoError()); - return result; -} - -EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, - EGLConfig *configs, - EGLint config_size, - EGLint *num_config) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, " - "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)", - dpy, configs, config_size, num_config); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - - Error error = ValidateGetConfigs(display, config_size, num_config); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - ClipConfigs(display->getConfigs(AttributeMap()), configs, config_size, num_config); - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, - const EGLint *attrib_list, - EGLConfig *configs, - EGLint config_size, - EGLint *num_config) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, " - "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)", - dpy, attrib_list, configs, config_size, num_config); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - AttributeMap attribMap = AttributeMap::CreateFromIntArray(attrib_list); - - Error error = ValidateChooseConfig(display, attribMap, config_size, num_config); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - ClipConfigs(display->getConfigs(attribMap), configs, config_size, num_config); - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, - EGLConfig config, - EGLint attribute, - EGLint *value) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint " - "*value = 0x%0.8p)", - dpy, config, attribute, value); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Config *configuration = static_cast<Config *>(config); - - Error error = ValidateGetConfigAttrib(display, configuration, attribute); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - QueryConfigAttrib(configuration, attribute, value); - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, - EGLConfig config, - EGLNativeWindowType win, - const EGLint *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, " - "const EGLint *attrib_list = 0x%0.8p)", - dpy, config, win, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Config *configuration = static_cast<Config *>(config); - AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); - - Error error = ValidateCreateWindowSurface(display, configuration, win, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_SURFACE; - } - - egl::Surface *surface = nullptr; - error = display->createWindowSurface(configuration, win, attributes, &surface); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_SURFACE; - } - - return static_cast<EGLSurface>(surface); -} - -EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, - EGLConfig config, - const EGLint *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = " - "0x%0.8p)", - dpy, config, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Config *configuration = static_cast<Config *>(config); - AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); - - Error error = ValidateCreatePbufferSurface(display, configuration, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_SURFACE; - } - - egl::Surface *surface = nullptr; - error = display->createPbufferSurface(configuration, attributes, &surface); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_SURFACE; - } - - return static_cast<EGLSurface>(surface); -} - -EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, - EGLConfig config, - EGLNativePixmapType pixmap, - const EGLint *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = " - "0x%0.8p, " - "const EGLint *attrib_list = 0x%0.8p)", - dpy, config, pixmap, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Config *configuration = static_cast<Config *>(config); - - Error error = ValidateConfig(display, configuration); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_SURFACE; - } - - UNIMPLEMENTED(); // FIXME - - thread->setError(NoError()); - return EGL_NO_SURFACE; -} - -EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Surface *eglSurface = static_cast<Surface *>(surface); - - Error error = ValidateSurface(display, eglSurface); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (surface == EGL_NO_SURFACE) - { - thread->setError(EglBadSurface()); - return EGL_FALSE; - } - - error = display->destroySurface(reinterpret_cast<Surface *>(surface)); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, - EGLSurface surface, - EGLint attribute, - EGLint *value) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint " - "*value = 0x%0.8p)", - dpy, surface, attribute, value); - Thread *thread = GetCurrentThread(); - - const Display *display = static_cast<const Display *>(dpy); - const Surface *eglSurface = static_cast<const Surface *>(surface); - - Error error = ValidateQuerySurface(display, eglSurface, attribute, value); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - QuerySurfaceAttrib(eglSurface, attribute, value); - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, - EGLConfig config, - EGLContext share_context, - const EGLint *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = " - "0x%0.8p, " - "const EGLint *attrib_list = 0x%0.8p)", - dpy, config, share_context, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Config *configuration = static_cast<Config *>(config); - gl::Context *sharedGLContext = static_cast<gl::Context *>(share_context); - AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); - - Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_CONTEXT; - } - - gl::Context *context = nullptr; - error = display->createContext(configuration, sharedGLContext, attributes, &context); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_CONTEXT; - } - - thread->setError(NoError()); - return static_cast<EGLContext>(context); -} - -EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - gl::Context *context = static_cast<gl::Context *>(ctx); - - Error error = ValidateContext(display, context); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (ctx == EGL_NO_CONTEXT) - { - thread->setError(EglBadContext()); - return EGL_FALSE; - } - - if (context == thread->getContext()) - { - thread->setCurrent(nullptr); - } - - error = display->destroyContext(context); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, " - "EGLContext ctx = 0x%0.8p)", - dpy, draw, read, ctx); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - gl::Context *context = static_cast<gl::Context *>(ctx); - - Error error = ValidateMakeCurrent(display, draw, read, context); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - Surface *readSurface = static_cast<Surface *>(read); - Surface *drawSurface = static_cast<Surface *>(draw); - Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context); - if (makeCurrentError.isError()) - { - thread->setError(makeCurrentError); - return EGL_FALSE; - } - - gl::Context *previousContext = thread->getContext(); - thread->setCurrent(context); - - // Release the surface from the previously-current context, to allow - // destroyed surfaces to delete themselves. - if (previousContext != nullptr && context != previousContext) - { - auto err = previousContext->releaseSurface(display); - if (err.isError()) - { - thread->setError(err); - return EGL_FALSE; - } - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw) -{ - EVENT("(EGLint readdraw = %d)", readdraw); - Thread *thread = GetCurrentThread(); - - if (readdraw == EGL_READ) - { - thread->setError(NoError()); - return thread->getCurrentReadSurface(); - } - else if (readdraw == EGL_DRAW) - { - thread->setError(NoError()); - return thread->getCurrentDrawSurface(); - } - else - { - thread->setError(EglBadParameter()); - return EGL_NO_SURFACE; - } -} - -EGLDisplay EGLAPIENTRY GetCurrentDisplay(void) -{ - EVENT("()"); - Thread *thread = GetCurrentThread(); - - thread->setError(NoError()); - if (thread->getContext() != nullptr) - { - return thread->getContext()->getCurrentDisplay(); - } - return EGL_NO_DISPLAY; -} - -EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value " - "= 0x%0.8p)", - dpy, ctx, attribute, value); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - gl::Context *context = static_cast<gl::Context *>(ctx); - - Error error = ValidateQueryContext(display, context, attribute, value); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - QueryContextAttrib(context, attribute, value); - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY WaitGL(void) -{ - EVENT("()"); - Thread *thread = GetCurrentThread(); - - Display *display = thread->getCurrentDisplay(); - - Error error = ValidateDisplay(display); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - // eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement - // OpenGL ES we can do the call directly. - error = display->waitClient(thread->getContext()); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY WaitNative(EGLint engine) -{ - EVENT("(EGLint engine = %d)", engine); - Thread *thread = GetCurrentThread(); - - Display *display = thread->getCurrentDisplay(); - - Error error = ValidateDisplay(display); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (engine != EGL_CORE_NATIVE_ENGINE) - { - thread->setError(EglBadParameter() << "the 'engine' parameter has an unrecognized value"); - } - - error = display->waitNative(thread->getContext(), engine); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Surface *eglSurface = (Surface *)surface; - - Error error = ValidateSurface(display, eglSurface); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (display->testDeviceLost()) - { - thread->setError(EglContextLost()); - return EGL_FALSE; - } - - if (surface == EGL_NO_SURFACE) - { - thread->setError(EglBadSurface()); - return EGL_FALSE; - } - - if (!thread->getContext() || thread->getCurrentDrawSurface() != eglSurface) - { - thread->setError(EglBadSurface()); - return EGL_FALSE; - } - - error = eglSurface->swap(thread->getContext()); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = " - "0x%0.8p)", - dpy, surface, target); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Surface *eglSurface = static_cast<Surface *>(surface); - - Error error = ValidateSurface(display, eglSurface); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (display->testDeviceLost()) - { - thread->setError(EglContextLost()); - return EGL_FALSE; - } - - UNIMPLEMENTED(); // FIXME - - thread->setError(NoError()); - return 0; -} - -// EGL 1.1 -EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, - surface, buffer); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Surface *eglSurface = static_cast<Surface *>(surface); - - Error error = ValidateSurface(display, eglSurface); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (buffer != EGL_BACK_BUFFER) - { - thread->setError(EglBadParameter()); - return EGL_FALSE; - } - - if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT) - { - thread->setError(EglBadSurface()); - return EGL_FALSE; - } - - if (eglSurface->getBoundTexture()) - { - thread->setError(EglBadAccess()); - return EGL_FALSE; - } - - if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) - { - thread->setError(EglBadMatch()); - return EGL_FALSE; - } - - gl::Context *context = thread->getContext(); - if (context) - { - gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D); - ASSERT(textureObject != nullptr); - - if (textureObject->getImmutableFormat()) - { - thread->setError(EglBadMatch()); - return EGL_FALSE; - } - - error = eglSurface->bindTexImage(context, textureObject, buffer); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, - EGLSurface surface, - EGLint attribute, - EGLint value) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint " - "value = %d)", - dpy, surface, attribute, value); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Surface *eglSurface = static_cast<Surface *>(surface); - - Error error = ValidateSurfaceAttrib(display, eglSurface, attribute, value); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - SetSurfaceAttrib(eglSurface, attribute, value); - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, - surface, buffer); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Surface *eglSurface = static_cast<Surface *>(surface); - - Error error = ValidateSurface(display, eglSurface); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (buffer != EGL_BACK_BUFFER) - { - thread->setError(EglBadParameter()); - return EGL_FALSE; - } - - if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT) - { - thread->setError(EglBadSurface()); - return EGL_FALSE; - } - - if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) - { - thread->setError(EglBadMatch()); - return EGL_FALSE; - } - - gl::Texture *texture = eglSurface->getBoundTexture(); - - if (texture) - { - error = eglSurface->releaseTexImage(thread->getContext(), buffer); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - - Error error = ValidateDisplay(display); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - Surface *draw_surface = static_cast<Surface *>(thread->getCurrentDrawSurface()); - - if (draw_surface == nullptr) - { - thread->setError(EglBadSurface()); - return EGL_FALSE; - } - - const egl::Config *surfaceConfig = draw_surface->getConfig(); - EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval), - surfaceConfig->maxSwapInterval); - - draw_surface->setSwapInterval(clampedInterval); - - thread->setError(NoError()); - return EGL_TRUE; -} - -// EGL 1.2 -EGLBoolean EGLAPIENTRY BindAPI(EGLenum api) -{ - EVENT("(EGLenum api = 0x%X)", api); - Thread *thread = GetCurrentThread(); - - switch (api) - { - case EGL_OPENGL_API: - case EGL_OPENVG_API: - thread->setError(EglBadParameter()); - return EGL_FALSE; // Not supported by this implementation - case EGL_OPENGL_ES_API: - break; - default: - thread->setError(EglBadParameter()); - return EGL_FALSE; - } - - thread->setAPI(api); - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLenum EGLAPIENTRY QueryAPI(void) -{ - EVENT("()"); - Thread *thread = GetCurrentThread(); - - EGLenum API = thread->getAPI(); - - thread->setError(NoError()); - return API; -} - -EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, - EGLenum buftype, - EGLClientBuffer buffer, - EGLConfig config, - const EGLint *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, " - "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)", - dpy, buftype, buffer, config, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Config *configuration = static_cast<Config *>(config); - AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); - - Error error = - ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_SURFACE; - } - - egl::Surface *surface = nullptr; - error = display->createPbufferFromClientBuffer(configuration, buftype, buffer, attributes, - &surface); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_SURFACE; - } - - return static_cast<EGLSurface>(surface); -} - -EGLBoolean EGLAPIENTRY ReleaseThread(void) -{ - EVENT("()"); - Thread *thread = GetCurrentThread(); - - MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); - - thread->setError(NoError()); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY WaitClient(void) -{ - EVENT("()"); - Thread *thread = GetCurrentThread(); - - Display *display = thread->getCurrentDisplay(); - - Error error = ValidateDisplay(display); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = display->waitClient(thread->getContext()); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -// EGL 1.4 -EGLContext EGLAPIENTRY GetCurrentContext(void) -{ - EVENT("()"); - Thread *thread = GetCurrentThread(); - - gl::Context *context = thread->getContext(); - - thread->setError(NoError()); - return static_cast<EGLContext>(context); -} - -// EGL 1.5 -EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)", - dpy, type, attrib_list); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglCreateSync unimplemented."); - return EGL_NO_SYNC; -} - -EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglDestroySync unimplemented."); - return EGL_FALSE; -} - -EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = " - "%d)", - dpy, sync, flags, timeout); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglClientWaitSync unimplemented."); - return 0; -} - -EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, - EGLSync sync, - EGLint attribute, - EGLAttrib *value) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib " - "*value = 0x%0.8p)", - dpy, sync, attribute, value); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglSyncAttrib unimplemented."); - return EGL_FALSE; -} - -EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, - EGLContext ctx, - EGLenum target, - EGLClientBuffer buffer, - const EGLAttrib *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, " - "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)", - dpy, ctx, target, buffer, attrib_list); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglCreateImage unimplemented."); - return EGL_NO_IMAGE; -} - -EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglDestroyImage unimplemented."); - return EGL_FALSE; -} - -EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, - void *native_display, - const EGLAttrib *attrib_list) -{ - EVENT( - "(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = " - "0x%0.8p)", - platform, native_display, attrib_list); - Thread *thread = GetCurrentThread(); - - Error err = ValidateGetPlatformDisplay(platform, native_display, attrib_list); - thread->setError(err); - if (err.isError()) - { - return EGL_NO_DISPLAY; - } - - const auto &attribMap = AttributeMap::CreateFromAttribArray(attrib_list); - if (platform == EGL_PLATFORM_ANGLE_ANGLE) - { - return Display::GetDisplayFromNativeDisplay( - gl::bitCast<EGLNativeDisplayType>(native_display), attribMap); - } - else if (platform == EGL_PLATFORM_DEVICE_EXT) - { - Device *eglDevice = reinterpret_cast<Device *>(native_display); - return Display::GetDisplayFromDevice(eglDevice, attribMap); - } - else - { - UNREACHABLE(); - return EGL_NO_DISPLAY; - } -} - -EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, - EGLConfig config, - void *native_window, - const EGLAttrib *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, " - "const EGLint* attrib_list = 0x%0.8p)", - dpy, config, native_window, attrib_list); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglCreatePlatformWindowSurface unimplemented."); - return EGL_NO_SURFACE; -} - -EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, - EGLConfig config, - void *native_pixmap, - const EGLAttrib *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, " - "const EGLint* attrib_list = 0x%0.8p)", - dpy, config, native_pixmap, attrib_list); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglCreatePlatformPixmapSurface unimplemented."); - return EGL_NO_SURFACE; -} - -EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync, - flags); - Thread *thread = GetCurrentThread(); - - UNIMPLEMENTED(); - thread->setError(EglBadDisplay() << "eglWaitSync unimplemented."); - return EGL_FALSE; -} - -__eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname) -{ - EVENT("(const char *procname = \"%s\")", procname); - Thread *thread = GetCurrentThread(); - - ProcEntry *entry = - std::lower_bound(&g_procTable[0], &g_procTable[g_numProcs], procname, CompareProc); - - thread->setError(NoError()); - - if (entry == &g_procTable[g_numProcs] || strcmp(entry->first, procname) != 0) - { - return nullptr; - } - - return entry->second; -} -} diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.h b/src/3rdparty/angle/src/libGLESv2/entry_points_egl.h deleted file mode 100644 index 259a209684..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.h +++ /dev/null @@ -1,74 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// entry_points_egl.h : Defines the EGL entry points. - -#ifndef LIBGLESV2_ENTRYPOINTSEGL_H_ -#define LIBGLESV2_ENTRYPOINTSEGL_H_ - -#include <EGL/egl.h> -#include <export.h> - -namespace egl -{ - -// EGL 1.0 -ANGLE_EXPORT EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); -ANGLE_EXPORT EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); -ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); -ANGLE_EXPORT EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetCurrentDisplay(void); -ANGLE_EXPORT EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw); -ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id); -ANGLE_EXPORT EGLint EGLAPIENTRY GetError(void); -ANGLE_EXPORT __eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); -ANGLE_EXPORT const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitGL(void); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitNative(EGLint engine); - -// EGL 1.1 -ANGLE_EXPORT EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval); - -// EGL 1.2 -ANGLE_EXPORT EGLBoolean EGLAPIENTRY BindAPI(EGLenum api); -ANGLE_EXPORT EGLenum EGLAPIENTRY QueryAPI(void); -ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseThread(void); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitClient(void); - -// EGL 1.4 -ANGLE_EXPORT EGLContext EGLAPIENTRY GetCurrentContext(void); - -// EGL 1.5 -ANGLE_EXPORT EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync); -ANGLE_EXPORT EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); -ANGLE_EXPORT EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image); -ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list); -ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); -ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags); - -} - -#endif // LIBGLESV2_ENTRYPOINTSEGL_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp deleted file mode 100644 index ee8cdb94dc..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp +++ /dev/null @@ -1,856 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// entry_points_ext.cpp : Implements the EGL extension entry points. - -#include "libGLESv2/entry_points_egl_ext.h" -#include "libGLESv2/global_state.h" - -#include "libANGLE/Context.h" -#include "libANGLE/Display.h" -#include "libANGLE/Device.h" -#include "libANGLE/Surface.h" -#include "libANGLE/Stream.h" -#include "libANGLE/Thread.h" -#include "libANGLE/validationEGL.h" - -#include "common/debug.h" - -namespace egl -{ - -// EGL_ANGLE_query_surface_pointer -EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)", - dpy, surface, attribute, value); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display*>(dpy); - Surface *eglSurface = static_cast<Surface*>(surface); - - Error error = ValidateSurface(display, eglSurface); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (!display->getExtensions().querySurfacePointer) - { - thread->setError(NoError()); - return EGL_FALSE; - } - - if (surface == EGL_NO_SURFACE) - { - thread->setError(EglBadSurface()); - return EGL_FALSE; - } - - // validate the attribute parameter - switch (attribute) - { - case EGL_DEVICE_EXT: - break; - case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE: - if (!display->getExtensions().surfaceD3DTexture2DShareHandle) - { - thread->setError(EglBadAttribute()); - return EGL_FALSE; - } - break; - case EGL_DXGI_KEYED_MUTEX_ANGLE: - if (!display->getExtensions().keyedMutex) - { - thread->setError(EglBadAttribute()); - return EGL_FALSE; - } - break; - default: - thread->setError(EglBadAttribute()); - return EGL_FALSE; - } - - error = eglSurface->querySurfacePointerANGLE(attribute, value); - thread->setError(error); - return (error.isError() ? EGL_FALSE : EGL_TRUE); -} - - -// EGL_NV_post_sub_buffer -EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height); - Thread *thread = GetCurrentThread(); - - if (x < 0 || y < 0 || width < 0 || height < 0) - { - thread->setError(EglBadParameter()); - return EGL_FALSE; - } - - Display *display = static_cast<Display*>(dpy); - Surface *eglSurface = static_cast<Surface*>(surface); - - Error error = ValidateSurface(display, eglSurface); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (display->testDeviceLost()) - { - thread->setError(EglContextLost()); - return EGL_FALSE; - } - - if (surface == EGL_NO_SURFACE) - { - thread->setError(EglBadSurface()); - return EGL_FALSE; - } - - if (!display->getExtensions().postSubBuffer) - { - // Spec is not clear about how this should be handled. - thread->setError(NoError()); - return EGL_TRUE; - } - - // TODO(jmadill): Validate Surface is bound to the thread. - error = eglSurface->postSubBuffer(thread->getContext(), x, y, width, height); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(NoError()); - return EGL_TRUE; -} - -// EGL_EXT_platform_base -EGLDisplay EGLAPIENTRY GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list) -{ - EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)", - platform, native_display, attrib_list); - Thread *thread = GetCurrentThread(); - - Error err = ValidateGetPlatformDisplayEXT(platform, native_display, attrib_list); - thread->setError(err); - if (err.isError()) - { - return EGL_NO_DISPLAY; - } - - const auto &attribMap = AttributeMap::CreateFromIntArray(attrib_list); - if (platform == EGL_PLATFORM_ANGLE_ANGLE) - { - return Display::GetDisplayFromNativeDisplay( - gl::bitCast<EGLNativeDisplayType>(native_display), attribMap); - } - else if (platform == EGL_PLATFORM_DEVICE_EXT) - { - Device *eglDevice = reinterpret_cast<Device *>(native_display); - return Display::GetDisplayFromDevice(eglDevice, attribMap); - } - else - { - UNREACHABLE(); - return EGL_NO_DISPLAY; - } -} - -// EGL_EXT_device_query -EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value) -{ - EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)", - device, attribute, value); - Thread *thread = GetCurrentThread(); - - Device *dev = static_cast<Device*>(device); - if (dev == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(dev)) - { - thread->setError(EglBadAccess()); - return EGL_FALSE; - } - - // If the device was created by (and is owned by) a display, and that display doesn't support - // device querying, then this call should fail - Display *owningDisplay = dev->getOwningDisplay(); - if (owningDisplay != nullptr && !owningDisplay->getExtensions().deviceQuery) - { - thread->setError(EglBadAccess() << "Device wasn't created using eglCreateDeviceANGLE, " - "and the Display that created it doesn't support " - "device querying"); - return EGL_FALSE; - } - - Error error(NoError()); - - // validate the attribute parameter - switch (attribute) - { - case EGL_D3D11_DEVICE_ANGLE: - case EGL_D3D9_DEVICE_ANGLE: - if (!dev->getExtensions().deviceD3D || dev->getType() != attribute) - { - thread->setError(EglBadAttribute()); - return EGL_FALSE; - } - error = dev->getDevice(value); - break; - default: - thread->setError(EglBadAttribute()); - return EGL_FALSE; - } - - thread->setError(error); - return (error.isError() ? EGL_FALSE : EGL_TRUE); -} - -// EGL_EXT_device_query -const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name) -{ - EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint name = %d)", - device, name); - Thread *thread = GetCurrentThread(); - - Device *dev = static_cast<Device*>(device); - if (dev == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(dev)) - { - thread->setError(EglBadDevice()); - return nullptr; - } - - const char *result; - switch (name) - { - case EGL_EXTENSIONS: - result = dev->getExtensionString().c_str(); - break; - default: - thread->setError(EglBadDevice()); - return nullptr; - } - - thread->setError(NoError()); - return result; -} - -// EGL_EXT_device_query -EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)", - dpy, attribute, value); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display*>(dpy); - - Error error = ValidateDisplay(display); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - if (!display->getExtensions().deviceQuery) - { - thread->setError(EglBadAccess()); - return EGL_FALSE; - } - - // validate the attribute parameter - switch (attribute) - { - case EGL_DEVICE_EXT: - *value = reinterpret_cast<EGLAttrib>(display->getDevice()); - break; - - default: - thread->setError(EglBadAttribute()); - return EGL_FALSE; - } - - thread->setError(error); - return (error.isError() ? EGL_FALSE : EGL_TRUE); -} - -ANGLE_EXPORT EGLImageKHR EGLAPIENTRY CreateImageKHR(EGLDisplay dpy, - EGLContext ctx, - EGLenum target, - EGLClientBuffer buffer, - const EGLint *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, " - "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)", - dpy, ctx, target, buffer, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - gl::Context *context = static_cast<gl::Context *>(ctx); - AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); - - Error error = ValidateCreateImageKHR(display, context, target, buffer, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_IMAGE; - } - - Image *image = nullptr; - error = display->createImage(context, target, buffer, attributes, &image); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_IMAGE; - } - - return static_cast<EGLImage>(image); -} - -ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImageKHR(EGLDisplay dpy, EGLImageKHR image) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Image *img = static_cast<Image *>(image); - - Error error = ValidateDestroyImageKHR(display, img); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - display->destroyImage(img); - - return EGL_TRUE; -} - -ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type, - void *native_device, - const EGLAttrib *attrib_list) -{ - EVENT( - "(EGLint device_type = %d, void* native_device = 0x%0.8p, const EGLAttrib* attrib_list = " - "0x%0.8p)", - device_type, native_device, attrib_list); - Thread *thread = GetCurrentThread(); - - Error error = ValidateCreateDeviceANGLE(device_type, native_device, attrib_list); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_DEVICE_EXT; - } - - Device *device = nullptr; - error = Device::CreateDevice(native_device, device_type, &device); - if (error.isError()) - { - ASSERT(device == nullptr); - thread->setError(error); - return EGL_NO_DEVICE_EXT; - } - - return device; -} - -ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device) -{ - EVENT("(EGLDeviceEXT device = 0x%0.8p)", device); - Thread *thread = GetCurrentThread(); - - Device *dev = static_cast<Device *>(device); - - Error error = ValidateReleaseDeviceANGLE(dev); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - SafeDelete(dev); - - return EGL_TRUE; -} - -// EGL_KHR_stream -EGLStreamKHR EGLAPIENTRY CreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLAttrib* attrib_list = 0x%0.8p)", dpy, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); - - Error error = ValidateCreateStreamKHR(display, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_STREAM_KHR; - } - - Stream *stream; - error = display->createStream(attributes, &stream); - if (error.isError()) - { - thread->setError(error); - return EGL_NO_STREAM_KHR; - } - - thread->setError(error); - return static_cast<EGLStreamKHR>(stream); -} - -EGLBoolean EGLAPIENTRY DestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - - Error error = ValidateDestroyStreamKHR(display, streamObject); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - display->destroyStream(streamObject); - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY StreamAttribKHR(EGLDisplay dpy, - EGLStreamKHR stream, - EGLenum attribute, - EGLint value) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, " - "EGLint value = 0x%X)", - dpy, stream, attribute, value); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - - Error error = ValidateStreamAttribKHR(display, streamObject, attribute, value); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - switch (attribute) - { - case EGL_CONSUMER_LATENCY_USEC_KHR: - streamObject->setConsumerLatency(value); - break; - case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR: - streamObject->setConsumerAcquireTimeout(value); - break; - default: - UNREACHABLE(); - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY QueryStreamKHR(EGLDisplay dpy, - EGLStreamKHR stream, - EGLenum attribute, - EGLint *value) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, " - "EGLint value = 0x%0.8p)", - dpy, stream, attribute, value); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - - Error error = ValidateQueryStreamKHR(display, streamObject, attribute, value); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - switch (attribute) - { - case EGL_STREAM_STATE_KHR: - *value = streamObject->getState(); - break; - case EGL_CONSUMER_LATENCY_USEC_KHR: - *value = streamObject->getConsumerLatency(); - break; - case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR: - *value = streamObject->getConsumerAcquireTimeout(); - break; - default: - UNREACHABLE(); - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY QueryStreamu64KHR(EGLDisplay dpy, - EGLStreamKHR stream, - EGLenum attribute, - EGLuint64KHR *value) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, " - "EGLuint64KHR value = 0x%0.8p)", - dpy, stream, attribute, value); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - - Error error = ValidateQueryStreamu64KHR(display, streamObject, attribute, value); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - switch (attribute) - { - case EGL_PRODUCER_FRAME_KHR: - *value = streamObject->getProducerFrame(); - break; - case EGL_CONSUMER_FRAME_KHR: - *value = streamObject->getConsumerFrame(); - break; - default: - UNREACHABLE(); - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - gl::Context *context = gl::GetValidGlobalContext(); - - Error error = ValidateStreamConsumerGLTextureExternalKHR(display, context, streamObject); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = streamObject->createConsumerGLTextureExternal(AttributeMap(), context); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY StreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - gl::Context *context = gl::GetValidGlobalContext(); - - Error error = ValidateStreamConsumerAcquireKHR(display, context, streamObject); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = streamObject->consumerAcquire(context); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY StreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - gl::Context *context = gl::GetValidGlobalContext(); - - Error error = ValidateStreamConsumerReleaseKHR(display, context, streamObject); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = streamObject->consumerRelease(context); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy, - EGLStreamKHR stream, - const EGLAttrib *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLAttrib attrib_list = 0x%0.8p", - dpy, stream, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - gl::Context *context = gl::GetValidGlobalContext(); - AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list); - - Error error = ValidateStreamConsumerGLTextureExternalAttribsNV(display, context, streamObject, - attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = streamObject->createConsumerGLTextureExternal(attributes, context); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY CreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy, - EGLStreamKHR stream, - const EGLAttrib *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLAttrib attrib_list = 0x%0.8p", - dpy, stream, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list); - - Error error = - ValidateCreateStreamProducerD3DTextureNV12ANGLE(display, streamObject, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = streamObject->createProducerD3D11TextureNV12(attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY StreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, - EGLStreamKHR stream, - void *texture, - const EGLAttrib *attrib_list) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, void* texture = 0x%0.8p, " - "EGLAttrib attrib_list = 0x%0.8p", - dpy, stream, texture, attrib_list); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Stream *streamObject = static_cast<Stream *>(stream); - AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list); - - Error error = ValidateStreamPostD3DTextureNV12ANGLE(display, streamObject, texture, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = streamObject->postD3D11NV12Texture(texture, attributes); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(error); - return EGL_TRUE; -} - -EGLBoolean EGLAPIENTRY GetSyncValuesCHROMIUM(EGLDisplay dpy, - EGLSurface surface, - EGLuint64KHR *ust, - EGLuint64KHR *msc, - EGLuint64KHR *sbc) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLuint64KHR* ust = 0x%0.8p, " - "EGLuint64KHR* msc = 0x%0.8p, EGLuint64KHR* sbc = 0x%0.8p", - dpy, surface, ust, msc, sbc); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Surface *eglSurface = static_cast<Surface *>(surface); - - Error error = ValidateGetSyncValuesCHROMIUM(display, eglSurface, ust, msc, sbc); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = eglSurface->getSyncValues(ust, msc, sbc); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - thread->setError(error); - return EGL_TRUE; -} - -ANGLE_EXPORT EGLBoolean SwapBuffersWithDamageEXT(EGLDisplay dpy, - EGLSurface surface, - EGLint *rects, - EGLint n_rects) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint *rects = 0x%0.8p, EGLint " - "n_rects = %d)", - dpy, surface, rects, n_rects); - Thread *thread = GetCurrentThread(); - - Display *display = static_cast<Display *>(dpy); - Surface *eglSurface = static_cast<Surface *>(surface); - - Error error = ValidateSwapBuffersWithDamageEXT(display, eglSurface, rects, n_rects); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - error = eglSurface->swapWithDamage(thread->getContext(), rects, n_rects); - if (error.isError()) - { - thread->setError(error); - return EGL_FALSE; - } - - return EGL_TRUE; -} - -EGLint EGLAPIENTRY ProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum attrib = 0x%X)", dpy, attrib); - - Display *display = static_cast<Display *>(dpy); - Thread *thread = GetCurrentThread(); - - ANGLE_EGL_TRY_RETURN(thread, ValidateProgramCacheGetAttribANGLE(display, attrib), 0); - - return display->programCacheGetAttrib(attrib); -} - -void EGLAPIENTRY ProgramCacheQueryANGLE(EGLDisplay dpy, - EGLint index, - void *key, - EGLint *keysize, - void *binary, - EGLint *binarysize) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, EGLint index = %d, void *key = 0x%0.8p, EGLint *keysize = " - "0x%0.8p, void *binary = 0x%0.8p, EGLint *size = 0x%0.8p)", - dpy, index, key, keysize, binary, binarysize); - - Display *display = static_cast<Display *>(dpy); - Thread *thread = GetCurrentThread(); - - ANGLE_EGL_TRY(thread, - ValidateProgramCacheQueryANGLE(display, index, key, keysize, binary, binarysize)); - - ANGLE_EGL_TRY(thread, display->programCacheQuery(index, key, keysize, binary, binarysize)); -} - -void EGLAPIENTRY ProgramCachePopulateANGLE(EGLDisplay dpy, - const void *key, - EGLint keysize, - const void *binary, - EGLint binarysize) -{ - EVENT( - "(EGLDisplay dpy = 0x%0.8p, void *key = 0x%0.8p, EGLint keysize = %d, void *binary = " - "0x%0.8p, EGLint *size = 0x%0.8p)", - dpy, key, keysize, binary, binarysize); - - Display *display = static_cast<Display *>(dpy); - Thread *thread = GetCurrentThread(); - - ANGLE_EGL_TRY(thread, - ValidateProgramCachePopulateANGLE(display, key, keysize, binary, binarysize)); - - ANGLE_EGL_TRY(thread, display->programCachePopulate(key, keysize, binary, binarysize)); -} - -EGLint EGLAPIENTRY ProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode) -{ - EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint limit = %d, EGLenum mode = 0x%X)", dpy, limit, mode); - - Display *display = static_cast<Display *>(dpy); - Thread *thread = GetCurrentThread(); - - ANGLE_EGL_TRY_RETURN(thread, ValidateProgramCacheResizeANGLE(display, limit, mode), 0); - - return display->programCacheResize(limit, mode); -} - -} // namespace egl diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h deleted file mode 100644 index 3cde6ec9c6..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h +++ /dev/null @@ -1,113 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// entry_points_egl_ext.h : Defines the EGL extension entry points. - -#ifndef LIBGLESV2_ENTRYPOINTSEGLEXT_H_ -#define LIBGLESV2_ENTRYPOINTSEGLEXT_H_ - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <export.h> - -namespace egl -{ - -// EGL_ANGLE_query_surface_pointer -ANGLE_EXPORT EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); - -// EGL_NV_post_sub_buffer -ANGLE_EXPORT EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); - -// EGL_EXT_platform_base -ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list); - -// EGL_EXT_device_query -ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); -ANGLE_EXPORT const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name); - -// EGL_KHR_image_base/EGL_KHR_image -ANGLE_EXPORT EGLImageKHR EGLAPIENTRY CreateImageKHR(EGLDisplay dpy, - EGLContext ctx, - EGLenum target, - EGLClientBuffer buffer, - const EGLint *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImageKHR(EGLDisplay dpy, EGLImageKHR image); - -// EGL_EXT_device_creation -ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type, - void *native_device, - const EGLAttrib *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device); - -// EGL_KHR_stream -ANGLE_EXPORT EGLStreamKHR EGLAPIENTRY CreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamAttribKHR(EGLDisplay dpy, - EGLStreamKHR stream, - EGLenum attribute, - EGLint value); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryStreamKHR(EGLDisplay dpy, - EGLStreamKHR stream, - EGLenum attribute, - EGLint *value); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryStreamu64KHR(EGLDisplay dpy, - EGLStreamKHR stream, - EGLenum attribute, - EGLuint64KHR *value); - -// EGL_KHR_stream_consumer_gltexture -ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalKHR(EGLDisplay dpy, - EGLStreamKHR stream); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY -StreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy, - EGLStreamKHR stream, - const EGLAttrib *attrib_list); - -// EGL_ANGLE_stream_producer_d3d_texture_nv12 -ANGLE_EXPORT EGLBoolean EGLAPIENTRY -CreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy, - EGLStreamKHR stream, - const EGLAttrib *attrib_list); -ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, - EGLStreamKHR stream, - void *texture, - const EGLAttrib *attrib_list); - -// EGL_CHROMIUM_get_sync_values -ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetSyncValuesCHROMIUM(EGLDisplay dpy, - EGLSurface surface, - EGLuint64KHR *ust, - EGLuint64KHR *msc, - EGLuint64KHR *sbc); - -// EGL_EXT_swap_buffers_with_damage -ANGLE_EXPORT EGLBoolean SwapBuffersWithDamageEXT(EGLDisplay dpy, - EGLSurface surface, - EGLint *rects, - EGLint n_rects); - -// -ANGLE_EXPORT EGLint EGLAPIENTRY ProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); -ANGLE_EXPORT void EGLAPIENTRY ProgramCacheQueryANGLE(EGLDisplay dpy, - EGLint index, - void *key, - EGLint *keysize, - void *binary, - EGLint *binarysize); -ANGLE_EXPORT void EGLAPIENTRY ProgramCachePopulateANGLE(EGLDisplay dpy, - const void *key, - EGLint keysize, - const void *binary, - EGLint binarysize); -ANGLE_EXPORT EGLint EGLAPIENTRY ProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode); - -} // namespace egl - -#endif // LIBGLESV2_ENTRYPOINTSEGLEXT_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp deleted file mode 100644 index ae0e944406..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp +++ /dev/null @@ -1,2612 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_2_0_autogen.cpp: -// Defines the GLES 2.0 entry points. - -#include "libANGLE/Context.h" -#include "libANGLE/validationES2.h" -#include "libGLESv2/global_state.h" - -namespace gl -{ -void GL_APIENTRY ActiveTexture(GLenum texture) -{ - EVENT("(GLenum texture = 0x%X)", texture); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ActiveTexture>(texture); - - if (context->skipValidation() || ValidateActiveTexture(context, texture)) - { - context->activeTexture(texture); - } - } -} - -void GL_APIENTRY AttachShader(GLuint program, GLuint shader) -{ - EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::AttachShader>(program, shader); - - if (context->skipValidation() || ValidateAttachShader(context, program, shader)) - { - context->attachShader(program, shader); - } - } -} - -void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - EVENT("(GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%0.8p)", program, index, - name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindAttribLocation>(program, index, name); - - if (context->skipValidation() || ValidateBindAttribLocation(context, program, index, name)) - { - context->bindAttribLocation(program, index, name); - } - } -} - -void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer) -{ - EVENT("(GLenum target = 0x%X, GLuint buffer = %u)", target, buffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::BindBuffer>(targetPacked, buffer); - - if (context->skipValidation() || ValidateBindBuffer(context, targetPacked, buffer)) - { - context->bindBuffer(targetPacked, buffer); - } - } -} - -void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer) -{ - EVENT("(GLenum target = 0x%X, GLuint framebuffer = %u)", target, framebuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindFramebuffer>(target, framebuffer); - - if (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer)) - { - context->bindFramebuffer(target, framebuffer); - } - } -} - -void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %u)", target, renderbuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindRenderbuffer>(target, renderbuffer); - - if (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbuffer)) - { - context->bindRenderbuffer(target, renderbuffer); - } - } -} - -void GL_APIENTRY BindTexture(GLenum target, GLuint texture) -{ - EVENT("(GLenum target = 0x%X, GLuint texture = %u)", target, texture); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindTexture>(target, texture); - - if (context->skipValidation() || ValidateBindTexture(context, target, texture)) - { - context->bindTexture(target, texture); - } - } -} - -void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, - green, blue, alpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendColor>(red, green, blue, alpha); - - if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha)) - { - context->blendColor(red, green, blue, alpha); - } - } -} - -void GL_APIENTRY BlendEquation(GLenum mode) -{ - EVENT("(GLenum mode = 0x%X)", mode); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendEquation>(mode); - - if (context->skipValidation() || ValidateBlendEquation(context, mode)) - { - context->blendEquation(mode); - } - } -} - -void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendEquationSeparate>(modeRGB, modeAlpha); - - if (context->skipValidation() || ValidateBlendEquationSeparate(context, modeRGB, modeAlpha)) - { - context->blendEquationSeparate(modeRGB, modeAlpha); - } - } -} - -void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor) -{ - EVENT("(GLenum sfactor = 0x%X, GLenum dfactor = 0x%X)", sfactor, dfactor); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendFunc>(sfactor, dfactor); - - if (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor)) - { - context->blendFunc(sfactor, dfactor); - } - } -} - -void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB, - GLenum dfactorRGB, - GLenum sfactorAlpha, - GLenum dfactorAlpha) -{ - EVENT( - "(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum " - "dfactorAlpha = 0x%X)", - sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendFuncSeparate>(sfactorRGB, dfactorRGB, sfactorAlpha, - dfactorAlpha); - - if (context->skipValidation() || - ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)) - { - context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); - } - } -} - -void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) -{ - EVENT( - "(GLenum target = 0x%X, GLsizeiptr size = %d, const void *data = 0x%0.8p, GLenum usage = " - "0x%X)", - target, size, data, usage); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - BufferUsage usagePacked = FromGLenum<BufferUsage>(usage); - context->gatherParams<EntryPoint::BufferData>(targetPacked, size, data, usagePacked); - - if (context->skipValidation() || - ValidateBufferData(context, targetPacked, size, data, usagePacked)) - { - context->bufferData(targetPacked, size, data, usagePacked); - } - } -} - -void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) -{ - EVENT( - "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const void *data = " - "0x%0.8p)", - target, offset, size, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::BufferSubData>(targetPacked, offset, size, data); - - if (context->skipValidation() || - ValidateBufferSubData(context, targetPacked, offset, size, data)) - { - context->bufferSubData(targetPacked, offset, size, data); - } - } -} - -GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target) -{ - EVENT("(GLenum target = 0x%X)", target); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CheckFramebufferStatus>(target); - - if (context->skipValidation() || ValidateCheckFramebufferStatus(context, target)) - { - return context->checkFramebufferStatus(target); - } - } - - return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>(); -} - -void GL_APIENTRY Clear(GLbitfield mask) -{ - EVENT("(GLbitfield mask = 0x%X)", mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Clear>(mask); - - if (context->skipValidation() || ValidateClear(context, mask)) - { - context->clear(mask); - } - } -} - -void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, - green, blue, alpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearColor>(red, green, blue, alpha); - - if (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha)) - { - context->clearColor(red, green, blue, alpha); - } - } -} - -void GL_APIENTRY ClearDepthf(GLfloat d) -{ - EVENT("(GLfloat d = %f)", d); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearDepthf>(d); - - if (context->skipValidation() || ValidateClearDepthf(context, d)) - { - context->clearDepthf(d); - } - } -} - -void GL_APIENTRY ClearStencil(GLint s) -{ - EVENT("(GLint s = %d)", s); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearStencil>(s); - - if (context->skipValidation() || ValidateClearStencil(context, s)) - { - context->clearStencil(s); - } - } -} - -void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - EVENT("(GLboolean red = %u, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)", - red, green, blue, alpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ColorMask>(red, green, blue, alpha); - - if (context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha)) - { - context->colorMask(red, green, blue, alpha); - } - } -} - -void GL_APIENTRY CompileShader(GLuint shader) -{ - EVENT("(GLuint shader = %u)", shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CompileShader>(shader); - - if (context->skipValidation() || ValidateCompileShader(context, shader)) - { - context->compileShader(shader); - } - } -} - -void GL_APIENTRY CompressedTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const void *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = " - "%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = " - "0x%0.8p)", - target, level, internalformat, width, height, border, imageSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CompressedTexImage2D>( - target, level, internalformat, width, height, border, imageSize, data); - - if (context->skipValidation() || - ValidateCompressedTexImage2D(context, target, level, internalformat, width, height, - border, imageSize, data)) - { - context->compressedTexImage2D(target, level, internalformat, width, height, border, - imageSize, data); - } - } -} - -void GL_APIENTRY CompressedTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const void *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei " - "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void " - "*data = 0x%0.8p)", - target, level, xoffset, yoffset, width, height, format, imageSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CompressedTexSubImage2D>( - target, level, xoffset, yoffset, width, height, format, imageSize, data); - - if (context->skipValidation() || - ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height, - format, imageSize, data)) - { - context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, - imageSize, data); - } - } -} - -void GL_APIENTRY CopyTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, " - "GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", - target, level, internalformat, x, y, width, height, border); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CopyTexImage2D>(target, level, internalformat, x, y, - width, height, border); - - if (context->skipValidation() || - ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height, - border)) - { - context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); - } - } -} - -void GL_APIENTRY CopyTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x " - "= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", - target, level, xoffset, yoffset, x, y, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CopyTexSubImage2D>(target, level, xoffset, yoffset, x, y, - width, height); - - if (context->skipValidation() || ValidateCopyTexSubImage2D(context, target, level, xoffset, - yoffset, x, y, width, height)) - { - context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); - } - } -} - -GLuint GL_APIENTRY CreateProgram() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CreateProgram>(); - - if (context->skipValidation() || ValidateCreateProgram(context)) - { - return context->createProgram(); - } - } - - return GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>(); -} - -GLuint GL_APIENTRY CreateShader(GLenum type) -{ - EVENT("(GLenum type = 0x%X)", type); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CreateShader>(type); - - if (context->skipValidation() || ValidateCreateShader(context, type)) - { - return context->createShader(type); - } - } - - return GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>(); -} - -void GL_APIENTRY CullFace(GLenum mode) -{ - EVENT("(GLenum mode = 0x%X)", mode); - - Context *context = GetValidGlobalContext(); - if (context) - { - CullFaceMode modePacked = FromGLenum<CullFaceMode>(mode); - context->gatherParams<EntryPoint::CullFace>(modePacked); - - if (context->skipValidation() || ValidateCullFace(context, modePacked)) - { - context->cullFace(modePacked); - } - } -} - -void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers) -{ - EVENT("(GLsizei n = %d, const GLuint *buffers = 0x%0.8p)", n, buffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteBuffers>(n, buffers); - - if (context->skipValidation() || ValidateDeleteBuffers(context, n, buffers)) - { - context->deleteBuffers(n, buffers); - } - } -} - -void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - EVENT("(GLsizei n = %d, const GLuint *framebuffers = 0x%0.8p)", n, framebuffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteFramebuffers>(n, framebuffers); - - if (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffers)) - { - context->deleteFramebuffers(n, framebuffers); - } - } -} - -void GL_APIENTRY DeleteProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteProgram>(program); - - if (context->skipValidation() || ValidateDeleteProgram(context, program)) - { - context->deleteProgram(program); - } - } -} - -void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - EVENT("(GLsizei n = %d, const GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteRenderbuffers>(n, renderbuffers); - - if (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffers)) - { - context->deleteRenderbuffers(n, renderbuffers); - } - } -} - -void GL_APIENTRY DeleteShader(GLuint shader) -{ - EVENT("(GLuint shader = %u)", shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteShader>(shader); - - if (context->skipValidation() || ValidateDeleteShader(context, shader)) - { - context->deleteShader(shader); - } - } -} - -void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures) -{ - EVENT("(GLsizei n = %d, const GLuint *textures = 0x%0.8p)", n, textures); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteTextures>(n, textures); - - if (context->skipValidation() || ValidateDeleteTextures(context, n, textures)) - { - context->deleteTextures(n, textures); - } - } -} - -void GL_APIENTRY DepthFunc(GLenum func) -{ - EVENT("(GLenum func = 0x%X)", func); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DepthFunc>(func); - - if (context->skipValidation() || ValidateDepthFunc(context, func)) - { - context->depthFunc(func); - } - } -} - -void GL_APIENTRY DepthMask(GLboolean flag) -{ - EVENT("(GLboolean flag = %u)", flag); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DepthMask>(flag); - - if (context->skipValidation() || ValidateDepthMask(context, flag)) - { - context->depthMask(flag); - } - } -} - -void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f) -{ - EVENT("(GLfloat n = %f, GLfloat f = %f)", n, f); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DepthRangef>(n, f); - - if (context->skipValidation() || ValidateDepthRangef(context, n, f)) - { - context->depthRangef(n, f); - } - } -} - -void GL_APIENTRY DetachShader(GLuint program, GLuint shader) -{ - EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DetachShader>(program, shader); - - if (context->skipValidation() || ValidateDetachShader(context, program, shader)) - { - context->detachShader(program, shader); - } - } -} - -void GL_APIENTRY Disable(GLenum cap) -{ - EVENT("(GLenum cap = 0x%X)", cap); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Disable>(cap); - - if (context->skipValidation() || ValidateDisable(context, cap)) - { - context->disable(cap); - } - } -} - -void GL_APIENTRY DisableVertexAttribArray(GLuint index) -{ - EVENT("(GLuint index = %u)", index); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DisableVertexAttribArray>(index); - - if (context->skipValidation() || ValidateDisableVertexAttribArray(context, index)) - { - context->disableVertexAttribArray(index); - } - } -} - -void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count) -{ - EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawArrays>(mode, first, count); - - if (context->skipValidation() || ValidateDrawArrays(context, mode, first, count)) - { - context->drawArrays(mode, first, count); - } - } -} - -void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - EVENT( - "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = " - "0x%0.8p)", - mode, count, type, indices); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawElements>(mode, count, type, indices); - - if (context->skipValidation() || ValidateDrawElements(context, mode, count, type, indices)) - { - context->drawElements(mode, count, type, indices); - } - } -} - -void GL_APIENTRY Enable(GLenum cap) -{ - EVENT("(GLenum cap = 0x%X)", cap); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Enable>(cap); - - if (context->skipValidation() || ValidateEnable(context, cap)) - { - context->enable(cap); - } - } -} - -void GL_APIENTRY EnableVertexAttribArray(GLuint index) -{ - EVENT("(GLuint index = %u)", index); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::EnableVertexAttribArray>(index); - - if (context->skipValidation() || ValidateEnableVertexAttribArray(context, index)) - { - context->enableVertexAttribArray(index); - } - } -} - -void GL_APIENTRY Finish() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Finish>(); - - if (context->skipValidation() || ValidateFinish(context)) - { - context->finish(); - } - } -} - -void GL_APIENTRY Flush() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Flush>(); - - if (context->skipValidation() || ValidateFlush(context)) - { - context->flush(); - } - } -} - -void GL_APIENTRY FramebufferRenderbuffer(GLenum target, - GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint " - "renderbuffer = %u)", - target, attachment, renderbuffertarget, renderbuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FramebufferRenderbuffer>( - target, attachment, renderbuffertarget, renderbuffer); - - if (context->skipValidation() || - ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget, - renderbuffer)) - { - context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); - } - } -} - -void GL_APIENTRY FramebufferTexture2D(GLenum target, - GLenum attachment, - GLenum textarget, - GLuint texture, - GLint level) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture " - "= %u, GLint level = %d)", - target, attachment, textarget, texture, level); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FramebufferTexture2D>(target, attachment, textarget, - texture, level); - - if (context->skipValidation() || - ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level)) - { - context->framebufferTexture2D(target, attachment, textarget, texture, level); - } - } -} - -void GL_APIENTRY FrontFace(GLenum mode) -{ - EVENT("(GLenum mode = 0x%X)", mode); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FrontFace>(mode); - - if (context->skipValidation() || ValidateFrontFace(context, mode)) - { - context->frontFace(mode); - } - } -} - -void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers) -{ - EVENT("(GLsizei n = %d, GLuint *buffers = 0x%0.8p)", n, buffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenBuffers>(n, buffers); - - if (context->skipValidation() || ValidateGenBuffers(context, n, buffers)) - { - context->genBuffers(n, buffers); - } - } -} - -void GL_APIENTRY GenerateMipmap(GLenum target) -{ - EVENT("(GLenum target = 0x%X)", target); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenerateMipmap>(target); - - if (context->skipValidation() || ValidateGenerateMipmap(context, target)) - { - context->generateMipmap(target); - } - } -} - -void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers) -{ - EVENT("(GLsizei n = %d, GLuint *framebuffers = 0x%0.8p)", n, framebuffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenFramebuffers>(n, framebuffers); - - if (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffers)) - { - context->genFramebuffers(n, framebuffers); - } - } -} - -void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - EVENT("(GLsizei n = %d, GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenRenderbuffers>(n, renderbuffers); - - if (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffers)) - { - context->genRenderbuffers(n, renderbuffers); - } - } -} - -void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures) -{ - EVENT("(GLsizei n = %d, GLuint *textures = 0x%0.8p)", n, textures); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenTextures>(n, textures); - - if (context->skipValidation() || ValidateGenTextures(context, n, textures)) - { - context->genTextures(n, textures); - } - } -} - -void GL_APIENTRY GetActiveAttrib(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - EVENT( - "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, " - "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)", - program, index, bufSize, length, size, type, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetActiveAttrib>(program, index, bufSize, length, size, - type, name); - - if (context->skipValidation() || - ValidateGetActiveAttrib(context, program, index, bufSize, length, size, type, name)) - { - context->getActiveAttrib(program, index, bufSize, length, size, type, name); - } - } -} - -void GL_APIENTRY GetActiveUniform(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - EVENT( - "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, " - "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)", - program, index, bufSize, length, size, type, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetActiveUniform>(program, index, bufSize, length, size, - type, name); - - if (context->skipValidation() || - ValidateGetActiveUniform(context, program, index, bufSize, length, size, type, name)) - { - context->getActiveUniform(program, index, bufSize, length, size, type, name); - } - } -} - -void GL_APIENTRY GetAttachedShaders(GLuint program, - GLsizei maxCount, - GLsizei *count, - GLuint *shaders) -{ - EVENT( - "(GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%0.8p, GLuint *shaders = " - "0x%0.8p)", - program, maxCount, count, shaders); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetAttachedShaders>(program, maxCount, count, shaders); - - if (context->skipValidation() || - ValidateGetAttachedShaders(context, program, maxCount, count, shaders)) - { - context->getAttachedShaders(program, maxCount, count, shaders); - } - } -} - -GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name) -{ - EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetAttribLocation>(program, name); - - if (context->skipValidation() || ValidateGetAttribLocation(context, program, name)) - { - return context->getAttribLocation(program, name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>(); -} - -void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data) -{ - EVENT("(GLenum pname = 0x%X, GLboolean *data = 0x%0.8p)", pname, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetBooleanv>(pname, data); - - if (context->skipValidation() || ValidateGetBooleanv(context, pname, data)) - { - context->getBooleanv(pname, data); - } - } -} - -void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::GetBufferParameteriv>(targetPacked, pname, params); - - if (context->skipValidation() || - ValidateGetBufferParameteriv(context, targetPacked, pname, params)) - { - context->getBufferParameteriv(targetPacked, pname, params); - } - } -} - -GLenum GL_APIENTRY GetError() -{ - EVENT("()"); - - Context *context = GetGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetError>(); - - if (context->skipValidation() || ValidateGetError(context)) - { - return context->getError(); - } - } - - return GetDefaultReturnValue<EntryPoint::GetError, GLenum>(); -} - -void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data) -{ - EVENT("(GLenum pname = 0x%X, GLfloat *data = 0x%0.8p)", pname, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetFloatv>(pname, data); - - if (context->skipValidation() || ValidateGetFloatv(context, pname, data)) - { - context->getFloatv(pname, data); - } - } -} - -void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, - GLenum attachment, - GLenum pname, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint *params = " - "0x%0.8p)", - target, attachment, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetFramebufferAttachmentParameteriv>(target, attachment, - pname, params); - - if (context->skipValidation() || - ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, params)) - { - context->getFramebufferAttachmentParameteriv(target, attachment, pname, params); - } - } -} - -void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data) -{ - EVENT("(GLenum pname = 0x%X, GLint *data = 0x%0.8p)", pname, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetIntegerv>(pname, data); - - if (context->skipValidation() || ValidateGetIntegerv(context, pname, data)) - { - context->getIntegerv(pname, data); - } - } -} - -void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", program, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramiv>(program, pname, params); - - if (context->skipValidation() || ValidateGetProgramiv(context, program, pname, params)) - { - context->getProgramiv(program, pname, params); - } - } -} - -void GL_APIENTRY GetProgramInfoLog(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog) -{ - EVENT( - "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " - "0x%0.8p)", - program, bufSize, length, infoLog); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramInfoLog>(program, bufSize, length, infoLog); - - if (context->skipValidation() || - ValidateGetProgramInfoLog(context, program, bufSize, length, infoLog)) - { - context->getProgramInfoLog(program, bufSize, length, infoLog); - } - } -} - -void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetRenderbufferParameteriv>(target, pname, params); - - if (context->skipValidation() || - ValidateGetRenderbufferParameteriv(context, target, pname, params)) - { - context->getRenderbufferParameteriv(target, pname, params); - } - } -} - -void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - EVENT("(GLuint shader = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", shader, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetShaderiv>(shader, pname, params); - - if (context->skipValidation() || ValidateGetShaderiv(context, shader, pname, params)) - { - context->getShaderiv(shader, pname, params); - } - } -} - -void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - EVENT( - "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " - "0x%0.8p)", - shader, bufSize, length, infoLog); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetShaderInfoLog>(shader, bufSize, length, infoLog); - - if (context->skipValidation() || - ValidateGetShaderInfoLog(context, shader, bufSize, length, infoLog)) - { - context->getShaderInfoLog(shader, bufSize, length, infoLog); - } - } -} - -void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, - GLenum precisiontype, - GLint *range, - GLint *precision) -{ - EVENT( - "(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint *range = 0x%0.8p, GLint " - "*precision = 0x%0.8p)", - shadertype, precisiontype, range, precision); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetShaderPrecisionFormat>(shadertype, precisiontype, - range, precision); - - if (context->skipValidation() || - ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision)) - { - context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); - } - } -} - -void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) -{ - EVENT( - "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *source = " - "0x%0.8p)", - shader, bufSize, length, source); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetShaderSource>(shader, bufSize, length, source); - - if (context->skipValidation() || - ValidateGetShaderSource(context, shader, bufSize, length, source)) - { - context->getShaderSource(shader, bufSize, length, source); - } - } -} - -const GLubyte *GL_APIENTRY GetString(GLenum name) -{ - EVENT("(GLenum name = 0x%X)", name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetString>(name); - - if (context->skipValidation() || ValidateGetString(context, name)) - { - return context->getString(name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>(); -} - -void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetTexParameterfv>(target, pname, params); - - if (context->skipValidation() || ValidateGetTexParameterfv(context, target, pname, params)) - { - context->getTexParameterfv(target, pname, params); - } - } -} - -void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetTexParameteriv>(target, pname, params); - - if (context->skipValidation() || ValidateGetTexParameteriv(context, target, pname, params)) - { - context->getTexParameteriv(target, pname, params); - } - } -} - -void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLfloat *params = 0x%0.8p)", program, - location, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformfv>(program, location, params); - - if (context->skipValidation() || ValidateGetUniformfv(context, program, location, params)) - { - context->getUniformfv(program, location, params); - } - } -} - -void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLint *params = 0x%0.8p)", program, location, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformiv>(program, location, params); - - if (context->skipValidation() || ValidateGetUniformiv(context, program, location, params)) - { - context->getUniformiv(program, location, params); - } - } -} - -GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name) -{ - EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformLocation>(program, name); - - if (context->skipValidation() || ValidateGetUniformLocation(context, program, name)) - { - return context->getUniformLocation(program, name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>(); -} - -void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", index, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetVertexAttribfv>(index, pname, params); - - if (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params)) - { - context->getVertexAttribfv(index, pname, params); - } - } -} - -void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetVertexAttribiv>(index, pname, params); - - if (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params)) - { - context->getVertexAttribiv(index, pname, params); - } - } -} - -void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) -{ - EVENT("(GLuint index = %u, GLenum pname = 0x%X, void **pointer = 0x%0.8p)", index, pname, - pointer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetVertexAttribPointerv>(index, pname, pointer); - - if (context->skipValidation() || - ValidateGetVertexAttribPointerv(context, index, pname, pointer)) - { - context->getVertexAttribPointerv(index, pname, pointer); - } - } -} - -void GL_APIENTRY Hint(GLenum target, GLenum mode) -{ - EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Hint>(target, mode); - - if (context->skipValidation() || ValidateHint(context, target, mode)) - { - context->hint(target, mode); - } - } -} - -GLboolean GL_APIENTRY IsBuffer(GLuint buffer) -{ - EVENT("(GLuint buffer = %u)", buffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsBuffer>(buffer); - - if (context->skipValidation() || ValidateIsBuffer(context, buffer)) - { - return context->isBuffer(buffer); - } - } - - return GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>(); -} - -GLboolean GL_APIENTRY IsEnabled(GLenum cap) -{ - EVENT("(GLenum cap = 0x%X)", cap); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsEnabled>(cap); - - if (context->skipValidation() || ValidateIsEnabled(context, cap)) - { - return context->isEnabled(cap); - } - } - - return GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>(); -} - -GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer) -{ - EVENT("(GLuint framebuffer = %u)", framebuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsFramebuffer>(framebuffer); - - if (context->skipValidation() || ValidateIsFramebuffer(context, framebuffer)) - { - return context->isFramebuffer(framebuffer); - } - } - - return GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>(); -} - -GLboolean GL_APIENTRY IsProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsProgram>(program); - - if (context->skipValidation() || ValidateIsProgram(context, program)) - { - return context->isProgram(program); - } - } - - return GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>(); -} - -GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer) -{ - EVENT("(GLuint renderbuffer = %u)", renderbuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsRenderbuffer>(renderbuffer); - - if (context->skipValidation() || ValidateIsRenderbuffer(context, renderbuffer)) - { - return context->isRenderbuffer(renderbuffer); - } - } - - return GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>(); -} - -GLboolean GL_APIENTRY IsShader(GLuint shader) -{ - EVENT("(GLuint shader = %u)", shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsShader>(shader); - - if (context->skipValidation() || ValidateIsShader(context, shader)) - { - return context->isShader(shader); - } - } - - return GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); -} - -GLboolean GL_APIENTRY IsTexture(GLuint texture) -{ - EVENT("(GLuint texture = %u)", texture); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsTexture>(texture); - - if (context->skipValidation() || ValidateIsTexture(context, texture)) - { - return context->isTexture(texture); - } - } - - return GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>(); -} - -void GL_APIENTRY LineWidth(GLfloat width) -{ - EVENT("(GLfloat width = %f)", width); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::LineWidth>(width); - - if (context->skipValidation() || ValidateLineWidth(context, width)) - { - context->lineWidth(width); - } - } -} - -void GL_APIENTRY LinkProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::LinkProgram>(program); - - if (context->skipValidation() || ValidateLinkProgram(context, program)) - { - context->linkProgram(program); - } - } -} - -void GL_APIENTRY PixelStorei(GLenum pname, GLint param) -{ - EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::PixelStorei>(pname, param); - - if (context->skipValidation() || ValidatePixelStorei(context, pname, param)) - { - context->pixelStorei(pname, param); - } - } -} - -void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units) -{ - EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::PolygonOffset>(factor, units); - - if (context->skipValidation() || ValidatePolygonOffset(context, factor, units)) - { - context->polygonOffset(factor, units); - } - } -} - -void GL_APIENTRY ReadPixels(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - void *pixels) -{ - EVENT( - "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = " - "0x%X, GLenum type = 0x%X, void *pixels = 0x%0.8p)", - x, y, width, height, format, type, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ReadPixels>(x, y, width, height, format, type, pixels); - - if (context->skipValidation() || - ValidateReadPixels(context, x, y, width, height, format, type, pixels)) - { - context->readPixels(x, y, width, height, format, type, pixels); - } - } -} - -void GL_APIENTRY ReleaseShaderCompiler() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ReleaseShaderCompiler>(); - - if (context->skipValidation() || ValidateReleaseShaderCompiler(context)) - { - context->releaseShaderCompiler(); - } - } -} - -void GL_APIENTRY RenderbufferStorage(GLenum target, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = " - "%d)", - target, internalformat, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::RenderbufferStorage>(target, internalformat, width, - height); - - if (context->skipValidation() || - ValidateRenderbufferStorage(context, target, internalformat, width, height)) - { - context->renderbufferStorage(target, internalformat, width, height); - } - } -} - -void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert) -{ - EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::SampleCoverage>(value, invert); - - if (context->skipValidation() || ValidateSampleCoverage(context, value, invert)) - { - context->sampleCoverage(value, invert); - } - } -} - -void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, - height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Scissor>(x, y, width, height); - - if (context->skipValidation() || ValidateScissor(context, x, y, width, height)) - { - context->scissor(x, y, width, height); - } - } -} - -void GL_APIENTRY ShaderBinary(GLsizei count, - const GLuint *shaders, - GLenum binaryformat, - const void *binary, - GLsizei length) -{ - EVENT( - "(GLsizei count = %d, const GLuint *shaders = 0x%0.8p, GLenum binaryformat = 0x%X, const " - "void *binary = 0x%0.8p, GLsizei length = %d)", - count, shaders, binaryformat, binary, length); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ShaderBinary>(count, shaders, binaryformat, binary, - length); - - if (context->skipValidation() || - ValidateShaderBinary(context, count, shaders, binaryformat, binary, length)) - { - context->shaderBinary(count, shaders, binaryformat, binary, length); - } - } -} - -void GL_APIENTRY ShaderSource(GLuint shader, - GLsizei count, - const GLchar *const *string, - const GLint *length) -{ - EVENT( - "(GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = 0x%0.8p, const " - "GLint *length = 0x%0.8p)", - shader, count, string, length); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ShaderSource>(shader, count, string, length); - - if (context->skipValidation() || - ValidateShaderSource(context, shader, count, string, length)) - { - context->shaderSource(shader, count, string, length); - } - } -} - -void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask) -{ - EVENT("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", func, ref, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilFunc>(func, ref, mask); - - if (context->skipValidation() || ValidateStencilFunc(context, func, ref, mask)) - { - context->stencilFunc(func, ref, mask); - } - } -} - -void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", face, func, - ref, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilFuncSeparate>(face, func, ref, mask); - - if (context->skipValidation() || - ValidateStencilFuncSeparate(context, face, func, ref, mask)) - { - context->stencilFuncSeparate(face, func, ref, mask); - } - } -} - -void GL_APIENTRY StencilMask(GLuint mask) -{ - EVENT("(GLuint mask = %u)", mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilMask>(mask); - - if (context->skipValidation() || ValidateStencilMask(context, mask)) - { - context->stencilMask(mask); - } - } -} - -void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask) -{ - EVENT("(GLenum face = 0x%X, GLuint mask = %u)", face, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilMaskSeparate>(face, mask); - - if (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask)) - { - context->stencilMaskSeparate(face, mask); - } - } -} - -void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - EVENT("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpass = 0x%X)", fail, zfail, zpass); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilOp>(fail, zfail, zpass); - - if (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass)) - { - context->stencilOp(fail, zfail, zpass); - } - } -} - -void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - EVENT("(GLenum face = 0x%X, GLenum sfail = 0x%X, GLenum dpfail = 0x%X, GLenum dppass = 0x%X)", - face, sfail, dpfail, dppass); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilOpSeparate>(face, sfail, dpfail, dppass); - - if (context->skipValidation() || - ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass)) - { - context->stencilOpSeparate(face, sfail, dpfail, dppass); - } - } -} - -void GL_APIENTRY TexImage2D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " - "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const " - "void *pixels = 0x%0.8p)", - target, level, internalformat, width, height, border, format, type, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexImage2D>(target, level, internalformat, width, height, - border, format, type, pixels); - - if (context->skipValidation() || - ValidateTexImage2D(context, target, level, internalformat, width, height, border, - format, type, pixels)) - { - context->texImage2D(target, level, internalformat, width, height, border, format, type, - pixels); - } - } -} - -void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexParameterf>(target, pname, param); - - if (context->skipValidation() || ValidateTexParameterf(context, target, pname, param)) - { - context->texParameterf(target, pname, param); - } - } -} - -void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat *params = 0x%0.8p)", target, - pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexParameterfv>(target, pname, params); - - if (context->skipValidation() || ValidateTexParameterfv(context, target, pname, params)) - { - context->texParameterfv(target, pname, params); - } - } -} - -void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexParameteri>(target, pname, param); - - if (context->skipValidation() || ValidateTexParameteri(context, target, pname, param)) - { - context->texParameteri(target, pname, param); - } - } -} - -void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLint *params = 0x%0.8p)", target, - pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexParameteriv>(target, pname, params); - - if (context->skipValidation() || ValidateTexParameteriv(context, target, pname, params)) - { - context->texParameteriv(target, pname, params); - } - } -} - -void GL_APIENTRY TexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei " - "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void " - "*pixels = 0x%0.8p)", - target, level, xoffset, yoffset, width, height, format, type, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexSubImage2D>(target, level, xoffset, yoffset, width, - height, format, type, pixels); - - if (context->skipValidation() || - ValidateTexSubImage2D(context, target, level, xoffset, yoffset, width, height, format, - type, pixels)) - { - context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, - pixels); - } - } -} - -void GL_APIENTRY Uniform1f(GLint location, GLfloat v0) -{ - EVENT("(GLint location = %d, GLfloat v0 = %f)", location, v0); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1f>(location, v0); - - if (context->skipValidation() || ValidateUniform1f(context, location, v0)) - { - context->uniform1f(location, v0); - } - } -} - -void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1fv>(location, count, value); - - if (context->skipValidation() || ValidateUniform1fv(context, location, count, value)) - { - context->uniform1fv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform1i(GLint location, GLint v0) -{ - EVENT("(GLint location = %d, GLint v0 = %d)", location, v0); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1i>(location, v0); - - if (context->skipValidation() || ValidateUniform1i(context, location, v0)) - { - context->uniform1i(location, v0); - } - } -} - -void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1iv>(location, count, value); - - if (context->skipValidation() || ValidateUniform1iv(context, location, count, value)) - { - context->uniform1iv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1) -{ - EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", location, v0, v1); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2f>(location, v0, v1); - - if (context->skipValidation() || ValidateUniform2f(context, location, v0, v1)) - { - context->uniform2f(location, v0, v1); - } - } -} - -void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2fv>(location, count, value); - - if (context->skipValidation() || ValidateUniform2fv(context, location, count, value)) - { - context->uniform2fv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1) -{ - EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d)", location, v0, v1); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2i>(location, v0, v1); - - if (context->skipValidation() || ValidateUniform2i(context, location, v0, v1)) - { - context->uniform2i(location, v0, v1); - } - } -} - -void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2iv>(location, count, value); - - if (context->skipValidation() || ValidateUniform2iv(context, location, count, value)) - { - context->uniform2iv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f)", location, v0, - v1, v2); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3f>(location, v0, v1, v2); - - if (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2)) - { - context->uniform3f(location, v0, v1, v2); - } - } -} - -void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3fv>(location, count, value); - - if (context->skipValidation() || ValidateUniform3fv(context, location, count, value)) - { - context->uniform3fv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) -{ - EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", location, v0, v1, - v2); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3i>(location, v0, v1, v2); - - if (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2)) - { - context->uniform3i(location, v0, v1, v2); - } - } -} - -void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3iv>(location, count, value); - - if (context->skipValidation() || ValidateUniform3iv(context, location, count, value)) - { - context->uniform3iv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - EVENT( - "(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, GLfloat v3 = %f)", - location, v0, v1, v2, v3); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4f>(location, v0, v1, v2, v3); - - if (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3)) - { - context->uniform4f(location, v0, v1, v2, v3); - } - } -} - -void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4fv>(location, count, value); - - if (context->skipValidation() || ValidateUniform4fv(context, location, count, value)) - { - context->uniform4fv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint v3 = %d)", - location, v0, v1, v2, v3); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4i>(location, v0, v1, v2, v3); - - if (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3)) - { - context->uniform4i(location, v0, v1, v2, v3); - } - } -} - -void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4iv>(location, count, value); - - if (context->skipValidation() || ValidateUniform4iv(context, location, count, value)) - { - context->uniform4iv(location, count, value); - } - } -} - -void GL_APIENTRY UniformMatrix2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix2fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix2fv(context, location, count, transpose, value)) - { - context->uniformMatrix2fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix3fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix3fv(context, location, count, transpose, value)) - { - context->uniformMatrix3fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix4fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix4fv(context, location, count, transpose, value)) - { - context->uniformMatrix4fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UseProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UseProgram>(program); - - if (context->skipValidation() || ValidateUseProgram(context, program)) - { - context->useProgram(program); - } - } -} - -void GL_APIENTRY ValidateProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ValidateProgram>(program); - - if (context->skipValidation() || ValidateValidateProgram(context, program)) - { - context->validateProgram(program); - } - } -} - -void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x) -{ - EVENT("(GLuint index = %u, GLfloat x = %f)", index, x); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib1f>(index, x); - - if (context->skipValidation() || ValidateVertexAttrib1f(context, index, x)) - { - context->vertexAttrib1f(index, x); - } - } -} - -void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v) -{ - EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib1fv>(index, v); - - if (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v)) - { - context->vertexAttrib1fv(index, v); - } - } -} - -void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) -{ - EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f)", index, x, y); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib2f>(index, x, y); - - if (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y)) - { - context->vertexAttrib2f(index, x, y); - } - } -} - -void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v) -{ - EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib2fv>(index, v); - - if (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v)) - { - context->vertexAttrib2fv(index, v); - } - } -} - -void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib3f>(index, x, y, z); - - if (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z)) - { - context->vertexAttrib3f(index, x, y, z); - } - } -} - -void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v) -{ - EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib3fv>(index, v); - - if (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v)) - { - context->vertexAttrib3fv(index, v); - } - } -} - -void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", - index, x, y, z, w); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib4f>(index, x, y, z, w); - - if (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w)) - { - context->vertexAttrib4f(index, x, y, z, w); - } - } -} - -void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v) -{ - EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib4fv>(index, v); - - if (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v)) - { - context->vertexAttrib4fv(index, v); - } - } -} - -void GL_APIENTRY VertexAttribPointer(GLuint index, - GLint size, - GLenum type, - GLboolean normalized, - GLsizei stride, - const void *pointer) -{ - EVENT( - "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, " - "GLsizei stride = %d, const void *pointer = 0x%0.8p)", - index, size, type, normalized, stride, pointer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribPointer>(index, size, type, normalized, - stride, pointer); - - if (context->skipValidation() || - ValidateVertexAttribPointer(context, index, size, type, normalized, stride, pointer)) - { - context->vertexAttribPointer(index, size, type, normalized, stride, pointer); - } - } -} - -void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, - height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Viewport>(x, y, width, height); - - if (context->skipValidation() || ValidateViewport(context, x, y, width, height)) - { - context->viewport(x, y, width, height); - } - } -} -} // namespace gl diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h deleted file mode 100644 index 7735b46fa4..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h +++ /dev/null @@ -1,297 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_2_0_autogen.h: -// Defines the GLES 2.0 entry points. - -#ifndef LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_ -#define LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_ - -#include <GLES2/gl2.h> -#include <export.h> - -namespace gl -{ -ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture); -ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader); -ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer); -ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer); -ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer); -ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture); -ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode); -ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); -ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor); -ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB, - GLenum dfactorRGB, - GLenum sfactorAlpha, - GLenum dfactorAlpha); -ANGLE_EXPORT void GL_APIENTRY BufferData(GLenum target, - GLsizeiptr size, - const void *data, - GLenum usage); -ANGLE_EXPORT void GL_APIENTRY BufferSubData(GLenum target, - GLintptr offset, - GLsizeiptr size, - const void *data); -ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target); -ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask); -ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -ANGLE_EXPORT void GL_APIENTRY ClearDepthf(GLfloat d); -ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s); -ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red, - GLboolean green, - GLboolean blue, - GLboolean alpha); -ANGLE_EXPORT void GL_APIENTRY CompileShader(GLuint shader); -ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const void *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const void *data); -ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border); -ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height); -ANGLE_EXPORT GLuint GL_APIENTRY CreateProgram(); -ANGLE_EXPORT GLuint GL_APIENTRY CreateShader(GLenum type); -ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode); -ANGLE_EXPORT void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers); -ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers); -ANGLE_EXPORT void GL_APIENTRY DeleteProgram(GLuint program); -ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); -ANGLE_EXPORT void GL_APIENTRY DeleteShader(GLuint shader); -ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures); -ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func); -ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag); -ANGLE_EXPORT void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f); -ANGLE_EXPORT void GL_APIENTRY DetachShader(GLuint program, GLuint shader); -ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap); -ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArray(GLuint index); -ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count); -ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode, - GLsizei count, - GLenum type, - const void *indices); -ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap); -ANGLE_EXPORT void GL_APIENTRY EnableVertexAttribArray(GLuint index); -ANGLE_EXPORT void GL_APIENTRY Finish(); -ANGLE_EXPORT void GL_APIENTRY Flush(); -ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbuffer(GLenum target, - GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer); -ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2D(GLenum target, - GLenum attachment, - GLenum textarget, - GLuint texture, - GLint level); -ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode); -ANGLE_EXPORT void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers); -ANGLE_EXPORT void GL_APIENTRY GenerateMipmap(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers); -ANGLE_EXPORT void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers); -ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures); -ANGLE_EXPORT void GL_APIENTRY GetActiveAttrib(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniform(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name); -ANGLE_EXPORT void GL_APIENTRY GetAttachedShaders(GLuint program, - GLsizei maxCount, - GLsizei *count, - GLuint *shaders); -ANGLE_EXPORT GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data); -ANGLE_EXPORT void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params); -ANGLE_EXPORT GLenum GL_APIENTRY GetError(); -ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data); -ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, - GLenum attachment, - GLenum pname, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data); -ANGLE_EXPORT void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetProgramInfoLog(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog); -ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, - GLenum pname, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetShaderInfoLog(GLuint shader, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog); -ANGLE_EXPORT void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, - GLenum precisiontype, - GLint *range, - GLint *precision); -ANGLE_EXPORT void GL_APIENTRY GetShaderSource(GLuint shader, - GLsizei bufSize, - GLsizei *length, - GLchar *source); -ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params); -ANGLE_EXPORT GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer); -ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode); -ANGLE_EXPORT GLboolean GL_APIENTRY IsBuffer(GLuint buffer); -ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap); -ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer); -ANGLE_EXPORT GLboolean GL_APIENTRY IsProgram(GLuint program); -ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer); -ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader); -ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture); -ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width); -ANGLE_EXPORT void GL_APIENTRY LinkProgram(GLuint program); -ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param); -ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units); -ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - void *pixels); -ANGLE_EXPORT void GL_APIENTRY ReleaseShaderCompiler(); -ANGLE_EXPORT void GL_APIENTRY RenderbufferStorage(GLenum target, - GLenum internalformat, - GLsizei width, - GLsizei height); -ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert); -ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height); -ANGLE_EXPORT void GL_APIENTRY ShaderBinary(GLsizei count, - const GLuint *shaders, - GLenum binaryformat, - const void *binary, - GLsizei length); -ANGLE_EXPORT void GL_APIENTRY ShaderSource(GLuint shader, - GLsizei count, - const GLchar *const *string, - const GLint *length); -ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask); -ANGLE_EXPORT void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass); -ANGLE_EXPORT void GL_APIENTRY StencilOpSeparate(GLenum face, - GLenum sfail, - GLenum dpfail, - GLenum dppass); -ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param); -ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param); -ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params); -ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY Uniform1f(GLint location, GLfloat v0); -ANGLE_EXPORT void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY Uniform1i(GLint location, GLint v0); -ANGLE_EXPORT void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value); -ANGLE_EXPORT void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1); -ANGLE_EXPORT void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1); -ANGLE_EXPORT void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value); -ANGLE_EXPORT void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -ANGLE_EXPORT void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2); -ANGLE_EXPORT void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value); -ANGLE_EXPORT void GL_APIENTRY -Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -ANGLE_EXPORT void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -ANGLE_EXPORT void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UseProgram(GLuint program); -ANGLE_EXPORT void GL_APIENTRY ValidateProgram(GLuint program); -ANGLE_EXPORT void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x); -ANGLE_EXPORT void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v); -ANGLE_EXPORT void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y); -ANGLE_EXPORT void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v); -ANGLE_EXPORT void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); -ANGLE_EXPORT void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v); -ANGLE_EXPORT void GL_APIENTRY -VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -ANGLE_EXPORT void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v); -ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint index, - GLint size, - GLenum type, - GLboolean normalized, - GLsizei stride, - const void *pointer); -ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height); -} // namespace gl - -#endif // LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp deleted file mode 100644 index d4459ec287..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp +++ /dev/null @@ -1,3558 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// entry_points_gles_2_0_ext.cpp : Implements the GLES 2.0 extension entry points. - -#include "libGLESv2/entry_points_gles_2_0_ext.h" -#include "libGLESv2/global_state.h" - -#include "libANGLE/Buffer.h" -#include "libANGLE/Context.h" -#include "libANGLE/Error.h" -#include "libANGLE/ErrorStrings.h" -#include "libANGLE/Fence.h" -#include "libANGLE/Framebuffer.h" -#include "libANGLE/Query.h" -#include "libANGLE/Shader.h" -#include "libANGLE/Thread.h" -#include "libANGLE/VertexArray.h" -#include "libANGLE/queryconversions.h" -#include "libANGLE/queryutils.h" - -#include "libANGLE/validationES.h" -#include "libANGLE/validationES2.h" -#include "libANGLE/validationES3.h" -#include "libANGLE/validationES31.h" - -#include "common/debug.h" -#include "common/utilities.h" - -namespace gl -{ - -namespace -{ - -void SetRobustLengthParam(GLsizei *length, GLsizei value) -{ - if (length) - { - *length = value; - } -} - -} // anonymous namespace - -void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids) -{ - EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateGenQueriesEXT(context, n, ids)) - { - return; - } - - context->genQueries(n, ids); - } -} - -void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids) -{ - EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateDeleteQueriesEXT(context, n, ids)) - { - return; - } - - context->deleteQueries(n, ids); - } -} - -GLboolean GL_APIENTRY IsQueryEXT(GLuint id) -{ - EVENT("(GLuint id = %d)", id); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateIsQueryEXT(context, id)) - { - return GL_FALSE; - } - - return context->isQuery(id); - } - - return GL_FALSE; -} - -void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id) -{ - EVENT("(GLenum target = 0x%X, GLuint %d)", target, id); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateBeginQueryEXT(context, target, id)) - { - return; - } - - context->beginQuery(target, id); - } -} - -void GL_APIENTRY EndQueryEXT(GLenum target) -{ - EVENT("GLenum target = 0x%X)", target); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateEndQueryEXT(context, target)) - { - return; - } - - context->endQuery(target); - } -} - -void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target) -{ - EVENT("GLuint id = %d, GLenum target = 0x%X)", id, target); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateQueryCounterEXT(context, id, target)) - { - return; - } - - context->queryCounter(id, target); - } -} - -void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params) -{ - EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetQueryivEXT(context, target, pname, params)) - { - return; - } - - context->getQueryiv(target, pname, params); - } -} - -void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params) -{ - EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetQueryObjectivEXT(context, id, pname, params)) - { - return; - } - - context->getQueryObjectiv(id, pname, params); - } -} - -void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) -{ - EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetQueryObjectuivEXT(context, id, pname, params)) - { - return; - } - - context->getQueryObjectuiv(id, pname, params); - } -} - -void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params) -{ - EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.16p)", id, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetQueryObjecti64vEXT(context, id, pname, params)) - { - return; - } - - context->getQueryObjecti64v(id, pname, params); - } -} - -void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params) -{ - EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.16p)", id, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetQueryObjectui64vEXT(context, id, pname, params)) - { - return; - } - - context->getQueryObjectui64v(id, pname, params); - } -} - -void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences) -{ - EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (n < 0) - { - context->handleError(InvalidValue()); - return; - } - - for (int i = 0; i < n; i++) - { - context->deleteFenceNV(fences[i]); - } - } -} - -void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount) -{ - EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", - mode, first, count, primcount); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateDrawArraysInstancedANGLE(context, mode, first, count, primcount)) - { - return; - } - - context->drawArraysInstanced(mode, first, count, primcount); - } -} - -void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei primcount) -{ - EVENT( - "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void* indices = " - "0x%0.8p, GLsizei primcount = %d)", - mode, count, type, indices, primcount); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawElementsInstancedANGLE>(mode, count, type, indices, - primcount); - - if (!context->skipValidation() && - !ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount)) - { - return; - } - - context->drawElementsInstanced(mode, count, type, indices, primcount); - } -} - -void GL_APIENTRY FinishFenceNV(GLuint fence) -{ - EVENT("(GLuint fence = %d)", fence); - - Context *context = GetValidGlobalContext(); - if (context) - { - FenceNV *fenceObject = context->getFenceNV(fence); - - if (fenceObject == nullptr) - { - context->handleError(InvalidOperation()); - return; - } - - if (fenceObject->isSet() != GL_TRUE) - { - context->handleError(InvalidOperation()); - return; - } - - context->handleError(fenceObject->finish()); - } -} - -void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences) -{ - EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (n < 0) - { - context->handleError(InvalidValue()); - return; - } - - for (int i = 0; i < n; i++) - { - fences[i] = context->createFenceNV(); - } - } -} - -void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params) -{ - EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - FenceNV *fenceObject = context->getFenceNV(fence); - - if (fenceObject == nullptr) - { - context->handleError(InvalidOperation()); - return; - } - - if (fenceObject->isSet() != GL_TRUE) - { - context->handleError(InvalidOperation()); - return; - } - - switch (pname) - { - case GL_FENCE_STATUS_NV: - { - // GL_NV_fence spec: - // Once the status of a fence has been finished (via FinishFenceNV) or tested and - // the returned status is TRUE (via either TestFenceNV or GetFenceivNV querying the - // FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. - GLboolean status = GL_TRUE; - if (fenceObject->getStatus() != GL_TRUE) - { - Error error = fenceObject->test(&status); - if (error.isError()) - { - context->handleError(error); - return; - } - } - *params = status; - break; - } - - case GL_FENCE_CONDITION_NV: - { - *params = static_cast<GLint>(fenceObject->getCondition()); - break; - } - - default: - { - context->handleError(InvalidEnum()); - return; - } - } - } -} - -GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void) -{ - EVENT("()"); - - Context *context = GetGlobalContext(); - - if (context) - { - return context->getResetStatus(); - } - - return GL_NO_ERROR; -} - -void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *source) -{ - EVENT( - "(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = " - "0x%0.8p)", - shader, bufsize, length, source); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (bufsize < 0) - { - context->handleError(InvalidValue()); - return; - } - - Shader *shaderObject = context->getShader(shader); - - if (!shaderObject) - { - context->handleError(InvalidOperation()); - return; - } - - shaderObject->getTranslatedSourceWithDebugInfo(context, bufsize, length, source); - } -} - -void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) -{ - EVENT( - "(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = " - "0x%0.8p)", - program, location, bufSize, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params)) - { - return; - } - - Program *programObject = context->getProgram(program); - ASSERT(programObject); - - programObject->getUniformfv(context, location, params); - } -} - -void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) -{ - EVENT( - "(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", - program, location, bufSize, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params)) - { - return; - } - - Program *programObject = context->getProgram(program); - ASSERT(programObject); - - programObject->getUniformiv(context, location, params); - } -} - -GLboolean GL_APIENTRY IsFenceNV(GLuint fence) -{ - EVENT("(GLuint fence = %d)", fence); - - Context *context = GetValidGlobalContext(); - if (context) - { - FenceNV *fenceObject = context->getFenceNV(fence); - - if (fenceObject == nullptr) - { - return GL_FALSE; - } - - // GL_NV_fence spec: - // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an - // existing fence. - return fenceObject->isSet(); - } - - return GL_FALSE; -} - -void GL_APIENTRY ReadnPixelsEXT(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - void *data) -{ - EVENT( - "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " - "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, void *data = 0x%0.8p)", - x, y, width, height, format, type, bufSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateReadnPixelsEXT(context, x, y, width, height, format, type, bufSize, data)) - { - return; - } - - context->readPixels(x, y, width, height, format, type, data); - } -} - -void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width " - "= %d, GLsizei height = %d)", - target, samples, internalformat, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateRenderbufferStorageMultisampleANGLE(context, target, samples, internalformat, - width, height)) - { - return; - } - - context->renderbufferStorageMultisample(target, samples, internalformat, width, height); - } -} - -void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition) -{ - EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (condition != GL_ALL_COMPLETED_NV) - { - context->handleError(InvalidEnum()); - return; - } - - FenceNV *fenceObject = context->getFenceNV(fence); - - if (fenceObject == nullptr) - { - context->handleError(InvalidOperation()); - return; - } - - Error error = fenceObject->set(condition); - if (error.isError()) - { - context->handleError(error); - return; - } - } -} - -GLboolean GL_APIENTRY TestFenceNV(GLuint fence) -{ - EVENT("(GLuint fence = %d)", fence); - - Context *context = GetValidGlobalContext(); - if (context) - { - FenceNV *fenceObject = context->getFenceNV(fence); - - if (fenceObject == nullptr) - { - context->handleError(InvalidOperation()); - return GL_TRUE; - } - - if (fenceObject->isSet() != GL_TRUE) - { - context->handleError(InvalidOperation()); - return GL_TRUE; - } - - GLboolean result; - Error error = fenceObject->test(&result); - if (error.isError()) - { - context->handleError(error); - return GL_TRUE; - } - - return result; - } - - return GL_TRUE; -} - -void GL_APIENTRY -TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = " - "%d, GLsizei height = %d)", - target, levels, internalformat, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->getExtensions().textureStorage) - { - context->handleError(InvalidOperation()); - return; - } - - if (context->getClientMajorVersion() < 3 && - !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, - height)) - { - return; - } - - if (context->getClientMajorVersion() >= 3 && - !ValidateES3TexStorage2DParameters(context, target, levels, internalformat, width, - height, 1)) - { - return; - } - - context->texStorage2D(target, levels, internalformat, width, height); - } -} - -void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor) -{ - EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->getExtensions().instancedArrays) - { - ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); - return; - } - - if (index >= MAX_VERTEX_ATTRIBS) - { - context->handleError(InvalidValue()); - return; - } - - if (context->getLimitations().attributeZeroRequiresZeroDivisorInEXT) - { - if (index == 0 && divisor != 0) - { - const char *errorMessage = - "The current context doesn't support setting a non-zero divisor on the " - "attribute with index zero. " - "Please reorder the attributes in your vertex shader so that attribute zero " - "can have a zero divisor."; - context->handleError(InvalidOperation() << errorMessage); - - // We also output an error message to the debugger window if tracing is active, so - // that developers can see the error message. - ERR() << errorMessage; - - return; - } - } - - context->vertexAttribDivisor(index, divisor); - } -} - -void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter) -{ - EVENT( - "(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " - "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " - "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", - srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateBlitFramebufferANGLE(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, - dstY1, mask, filter)) - { - return; - } - - context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, - filter); - } -} - -void GL_APIENTRY DiscardFramebufferEXT(GLenum target, - GLsizei numAttachments, - const GLenum *attachments) -{ - EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, attachments = 0x%0.8p)", target, - numAttachments, attachments); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateDiscardFramebufferEXT(context, target, numAttachments, attachments)) - { - return; - } - - context->discardFramebuffer(target, numAttachments, attachments); - } -} - -void GL_APIENTRY TexImage3DOES(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " - "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " - "GLenum format = 0x%X, GLenum type = 0x%x, const void* pixels = 0x%0.8p)", - target, level, internalformat, width, height, depth, border, format, type, pixels); - - UNIMPLEMENTED(); // FIXME -} - -void GL_APIENTRY GetProgramBinaryOES(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary) -{ - EVENT( - "(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = " - "0x%0.8p)", - program, bufSize, length, binaryFormat, binary); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateGetProgramBinaryOES(context, program, bufSize, length, binaryFormat, binary)) - { - return; - } - - context->getProgramBinary(program, bufSize, length, binaryFormat, binary); - } -} - -void GL_APIENTRY ProgramBinaryOES(GLuint program, - GLenum binaryFormat, - const void *binary, - GLint length) -{ - EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", program, - binaryFormat, binary, length); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateProgramBinaryOES(context, program, binaryFormat, binary, length)) - { - return; - } - - context->programBinary(program, binaryFormat, binary, length); - } -} - -void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs) -{ - EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateDrawBuffersEXT(context, n, bufs)) - { - return; - } - - context->drawBuffers(n, bufs); - } -} - -void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void** params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - - if (!context->skipValidation() && - !ValidateGetBufferPointervOES(context, targetPacked, pname, params)) - { - return; - } - - context->getBufferPointerv(targetPacked, pname, params); - } -} - -void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access) -{ - EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - - if (!context->skipValidation() && !ValidateMapBufferOES(context, targetPacked, access)) - { - return nullptr; - } - - return context->mapBuffer(targetPacked, access); - } - - return nullptr; -} - -GLboolean GL_APIENTRY UnmapBufferOES(GLenum target) -{ - EVENT("(GLenum target = 0x%X)", target); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - - if (!context->skipValidation() && !ValidateUnmapBufferOES(context, targetPacked)) - { - return GL_FALSE; - } - - return context->unmapBuffer(targetPacked); - } - - return GL_FALSE; -} - -void *GL_APIENTRY MapBufferRangeEXT(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access) -{ - EVENT( - "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = " - "0x%X)", - target, offset, length, access); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - - if (!context->skipValidation() && - !ValidateMapBufferRangeEXT(context, targetPacked, offset, length, access)) - { - return nullptr; - } - - return context->mapBufferRange(targetPacked, offset, length, access); - } - - return nullptr; -} - -void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) -{ - EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, - length); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - - if (!context->skipValidation() && - !ValidateFlushMappedBufferRangeEXT(context, targetPacked, offset, length)) - { - return; - } - - context->flushMappedBufferRange(targetPacked, offset, length); - } -} - -void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker) -{ - // Don't run an EVENT() macro on the EXT_debug_marker entry points. - // It can interfere with the debug events being set by the caller. - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->getExtensions().debugMarker) - { - // The debug marker calls should not set error state - // However, it seems reasonable to set an error state if the extension is not enabled - context->handleError(InvalidOperation() << "Extension not enabled"); - return; - } - - if (!ValidateInsertEventMarkerEXT(context, length, marker)) - { - return; - } - - context->insertEventMarker(length, marker); - } -} - -void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker) -{ - // Don't run an EVENT() macro on the EXT_debug_marker entry points. - // It can interfere with the debug events being set by the caller. - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->getExtensions().debugMarker) - { - // The debug marker calls should not set error state - // However, it seems reasonable to set an error state if the extension is not enabled - context->handleError(InvalidOperation() << "Extension not enabled"); - return; - } - - if (!ValidatePushGroupMarkerEXT(context, length, marker)) - { - return; - } - - if (marker == nullptr) - { - // From the EXT_debug_marker spec, - // "If <marker> is null then an empty string is pushed on the stack." - context->pushGroupMarker(length, ""); - } - else - { - context->pushGroupMarker(length, marker); - } - } -} - -void GL_APIENTRY PopGroupMarkerEXT() -{ - // Don't run an EVENT() macro on the EXT_debug_marker entry points. - // It can interfere with the debug events being set by the caller. - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->getExtensions().debugMarker) - { - // The debug marker calls should not set error state - // However, it seems reasonable to set an error state if the extension is not enabled - context->handleError(InvalidOperation() << "Extension not enabled"); - return; - } - - context->popGroupMarker(); - } -} - -ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) -{ - EVENT("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image); - - Context *context = GetValidGlobalContext(); - if (context) - { - egl::Image *imageObject = reinterpret_cast<egl::Image *>(image); - if (!ValidateEGLImageTargetTexture2DOES(context, target, imageObject)) - { - return; - } - - Texture *texture = context->getTargetTexture(target); - Error error = texture->setEGLImageTarget(context, target, imageObject); - if (error.isError()) - { - context->handleError(error); - return; - } - } -} - -ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target, - GLeglImageOES image) -{ - EVENT("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image); - - Context *context = GetValidGlobalContext(); - if (context) - { - egl::Image *imageObject = reinterpret_cast<egl::Image *>(image); - if (!ValidateEGLImageTargetRenderbufferStorageOES(context, target, imageObject)) - { - return; - } - - Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer(); - Error error = renderbuffer->setStorageEGLImageTarget(context, imageObject); - if (error.isError()) - { - context->handleError(error); - return; - } - } -} - -void GL_APIENTRY BindVertexArrayOES(GLuint array) -{ - EVENT("(GLuint array = %u)", array); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateBindVertexArrayOES(context, array)) - { - return; - } - - context->bindVertexArray(array); - } -} - -void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays) -{ - EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateDeleteVertexArraysOES(context, n, arrays)) - { - return; - } - - context->deleteVertexArrays(n, arrays); - } -} - -void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays) -{ - EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateGenVertexArraysOES(context, n, arrays)) - { - return; - } - - context->genVertexArrays(n, arrays); - } -} - -GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array) -{ - EVENT("(GLuint array = %u)", array); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateIsVertexArrayOES(context, array)) - { - return GL_FALSE; - } - - return context->isVertexArray(array); - } - - return GL_FALSE; -} - -void GL_APIENTRY DebugMessageControlKHR(GLenum source, - GLenum type, - GLenum severity, - GLsizei count, - const GLuint *ids, - GLboolean enabled) -{ - EVENT( - "(GLenum source = 0x%X, GLenum type = 0x%X, GLenum severity = 0x%X, GLsizei count = %d, " - "GLint *ids = 0x%0.8p, GLboolean enabled = %d)", - source, type, severity, count, ids, enabled); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateDebugMessageControlKHR(context, source, type, severity, count, ids, enabled)) - { - return; - } - - context->debugMessageControl(source, type, severity, count, ids, enabled); - } -} - -void GL_APIENTRY DebugMessageInsertKHR(GLenum source, - GLenum type, - GLuint id, - GLenum severity, - GLsizei length, - const GLchar *buf) -{ - EVENT( - "(GLenum source = 0x%X, GLenum type = 0x%X, GLint id = %d, GLenum severity = 0x%X, GLsizei " - "length = %d, const GLchar *buf = 0x%0.8p)", - source, type, id, severity, length, buf); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateDebugMessageInsertKHR(context, source, type, id, severity, length, buf)) - { - return; - } - - context->debugMessageInsert(source, type, id, severity, length, buf); - } -} - -void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam) -{ - EVENT("(GLDEBUGPROCKHR callback = 0x%0.8p, const void *userParam = 0x%0.8p)", callback, - userParam); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateDebugMessageCallbackKHR(context, callback, userParam)) - { - return; - } - - context->debugMessageCallback(callback, userParam); - } -} - -GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count, - GLsizei bufSize, - GLenum *sources, - GLenum *types, - GLuint *ids, - GLenum *severities, - GLsizei *lengths, - GLchar *messageLog) -{ - EVENT( - "(GLsizei count = %d, GLsizei bufSize = %d, GLenum *sources, GLenum *types = 0x%0.8p, " - "GLuint *ids = 0x%0.8p, GLenum *severities = 0x%0.8p, GLsizei *lengths = 0x%0.8p, GLchar " - "*messageLog = 0x%0.8p)", - count, bufSize, sources, types, ids, severities, lengths, messageLog); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetDebugMessageLogKHR(context, count, bufSize, sources, types, ids, severities, - lengths, messageLog)) - { - return 0; - } - - return context->getDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, - messageLog); - } - - return 0; -} - -void GL_APIENTRY PushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar *message) -{ - EVENT( - "(GLenum source = 0x%X, GLuint id = 0x%X, GLsizei length = %d, const GLchar *message = " - "0x%0.8p)", - source, id, length, message); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidatePushDebugGroupKHR(context, source, id, length, message)) - { - return; - } - - std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message)); - context->pushDebugGroup(source, id, length, message); - } -} - -void GL_APIENTRY PopDebugGroupKHR(void) -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidatePopDebugGroupKHR(context)) - { - return; - } - - context->popDebugGroup(); - } -} - -void GL_APIENTRY ObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) -{ - EVENT( - "(GLenum identifier = 0x%X, GLuint name = %u, GLsizei length = %d, const GLchar *label = " - "0x%0.8p)", - identifier, name, length, label); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateObjectLabelKHR(context, identifier, name, length, label)) - { - return; - } - - context->objectLabel(identifier, name, length, label); - } -} - -void GL_APIENTRY -GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) -{ - EVENT( - "(GLenum identifier = 0x%X, GLuint name = %u, GLsizei bufSize = %d, GLsizei *length = " - "0x%0.8p, GLchar *label = 0x%0.8p)", - identifier, name, bufSize, length, label); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetObjectLabelKHR(context, identifier, name, bufSize, length, label)) - { - return; - } - - context->getObjectLabel(identifier, name, bufSize, length, label); - } -} - -void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label) -{ - EVENT("(const void *ptr = 0x%0.8p, GLsizei length = %d, const GLchar *label = 0x%0.8p)", ptr, - length, label); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateObjectPtrLabelKHR(context, ptr, length, label)) - { - return; - } - - context->objectPtrLabel(ptr, length, label); - } -} - -void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr, - GLsizei bufSize, - GLsizei *length, - GLchar *label) -{ - EVENT( - "(const void *ptr = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar " - "*label = 0x%0.8p)", - ptr, bufSize, length, label); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetObjectPtrLabelKHR(context, ptr, bufSize, length, label)) - { - return; - } - - context->getObjectPtrLabel(ptr, bufSize, length, label); - } -} - -void GL_APIENTRY GetPointervKHR(GLenum pname, void **params) -{ - EVENT("(GLenum pname = 0x%X, void **params = 0x%0.8p)", pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateGetPointervKHR(context, pname, params)) - { - return; - } - - context->getPointerv(pname, params); - } -} - -ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program, - GLint location, - const GLchar *name) -{ - EVENT("(GLuint program = %u, GLint location = %d, const GLchar *name = 0x%0.8p)", program, - location, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateBindUniformLocationCHROMIUM(context, program, location, name)) - { - return; - } - - context->bindUniformLocation(program, location, name); - } -} - -ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components) -{ - EVENT("(GLenum components = %u)", components); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateCoverageModulationCHROMIUM(context, components)) - { - return; - } - context->setCoverageModulation(components); - } -} - -// CHROMIUM_path_rendering -ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix) -{ - EVENT("(GLenum matrixMode = %u)", matrixMode); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateMatrix(context, matrixMode, matrix)) - { - return; - } - context->loadPathRenderingMatrix(matrixMode, matrix); - } -} - -ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode) -{ - EVENT("(GLenum matrixMode = %u)", matrixMode); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateMatrixMode(context, matrixMode)) - { - return; - } - context->loadPathRenderingIdentityMatrix(matrixMode); - } -} - -ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei range) -{ - EVENT("(GLsizei range = %d)", range); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateGenPaths(context, range)) - { - return 0; - } - return context->createPaths(range); - } - return 0; -} - -ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range) -{ - EVENT("(GLuint first = %u, GLsizei range = %d)", first, range); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateDeletePaths(context, first, range)) - { - return; - } - context->deletePaths(first, range); - } -} - -ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path) -{ - EVENT("(GLuint path = %u)", path); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateIsPath(context)) - { - return GL_FALSE; - } - return context->hasPathData(path); - } - return GL_FALSE; -} - -ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path, - GLsizei numCommands, - const GLubyte *commands, - GLsizei numCoords, - GLenum coordType, - const void *coords) -{ - EVENT( - "(GLuint path = %u, GLsizei numCommands = %d, commands = %p, " - "GLsizei numCoords = %d, GLenum coordType = %u, void* coords = %p)", - path, numCommands, commands, numCoords, coordType, coords); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation()) - { - if (!ValidatePathCommands(context, path, numCommands, commands, numCoords, coordType, - coords)) - { - return; - } - } - context->setPathCommands(path, numCommands, commands, numCoords, coordType, coords); - } -} - -ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) -{ - EVENT("(GLuint path = %u, GLenum pname = %u, GLfloat value = %f)", path, pname, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateSetPathParameter(context, path, pname, value)) - { - return; - } - context->setPathParameterf(path, pname, value); - } -} - -ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) -{ - PathParameterfCHROMIUM(path, pname, static_cast<GLfloat>(value)); -} - -ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value) -{ - EVENT("(GLuint path = %u, GLenum pname = %u)", path, pname); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateGetPathParameter(context, path, pname, value)) - { - return; - } - context->getPathParameterfv(path, pname, value); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value) -{ - GLfloat val = 0.0f; - GetPathParameterfCHROMIUM(path, pname, value != nullptr ? &val : nullptr); - if (value) - *value = static_cast<GLint>(val); -} - -ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) -{ - EVENT("(GLenum func = %u, GLint ref = %d, GLuint mask = %u)", func, ref, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidatePathStencilFunc(context, func, ref, mask)) - { - return; - } - context->setPathStencilFunc(func, ref, mask); - } -} - -ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) -{ - EVENT("(GLuint path = %u, GLenum fillMode = %u, GLuint mask = %u)", path, fillMode, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateStencilFillPath(context, path, fillMode, mask)) - { - return; - } - context->stencilFillPath(path, fillMode, mask); - } -} - -ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) -{ - EVENT("(GLuint path = %u, GLint ference = %d, GLuint mask = %u)", path, reference, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateStencilStrokePath(context, path, reference, mask)) - { - return; - } - context->stencilStrokePath(path, reference, mask); - } -} - -ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) -{ - EVENT("(GLuint path = %u, GLenum coverMode = %u)", path, coverMode); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateCoverPath(context, path, coverMode)) - { - return; - } - context->coverFillPath(path, coverMode); - } -} - -ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) -{ - EVENT("(GLuint path = %u, GLenum coverMode = %u)", path, coverMode); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateCoverPath(context, path, coverMode)) - { - return; - } - context->coverStrokePath(path, coverMode); - } -} - -ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path, - GLenum fillMode, - GLuint mask, - GLenum coverMode) -{ - EVENT("(GLuint path = %u, GLenum fillMode = %u, GLuint mask = %u, GLenum coverMode = %u)", path, - fillMode, mask, coverMode); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateStencilThenCoverFillPath(context, path, fillMode, mask, coverMode)) - { - return; - } - context->stencilThenCoverFillPath(path, fillMode, mask, coverMode); - } -} - -ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path, - GLint reference, - GLuint mask, - GLenum coverMode) -{ - EVENT("(GLuint path = %u, GLint reference = %d, GLuint mask = %u, GLenum coverMode = %u)", path, - reference, mask, coverMode); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateStencilThenCoverStrokePath(context, path, reference, mask, coverMode)) - { - return; - } - context->stencilThenCoverStrokePath(path, reference, mask, coverMode); - } -} - -ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - EVENT( - "(GLsizei numPaths = %d, GLenum pathNameType = %u, const void *paths = %p " - "GLuint pathBase = %u, GLenum coverMode = %u, GLenum transformType = %u " - "const GLfloat *transformValues = %p)", - numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateCoverFillPathInstanced(context, numPaths, pathNameType, paths, pathBase, - coverMode, transformType, transformValues)) - { - return; - } - context->coverFillPathInstanced(numPaths, pathNameType, paths, pathBase, coverMode, - transformType, transformValues); - } -} - -ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - EVENT( - "(GLsizei numPaths = %d, GLenum pathNameType = %u, const void *paths = %p " - "GLuint pathBase = %u, GLenum coverMode = %u, GLenum transformType = %u " - "const GLfloat *transformValues = %p)", - numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateCoverStrokePathInstanced(context, numPaths, pathNameType, paths, pathBase, - coverMode, transformType, transformValues)) - { - return; - } - context->coverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, coverMode, - transformType, transformValues); - } -} - -ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues) -{ - EVENT( - "(GLsizei numPaths = %u, GLenum pathNameType = %u, const void *paths = %p " - "GLuint pathBase = %u, GLint reference = %d GLuint mask = %u GLenum transformType = %u " - "const GLfloat *transformValues = %p)", - numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateStencilStrokePathInstanced(context, numPaths, pathNameType, paths, pathBase, - reference, mask, transformType, transformValues)) - { - return; - } - context->stencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference, - mask, transformType, transformValues); - } -} - -ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues) -{ - EVENT( - "(GLsizei numPaths = %u, GLenum pathNameType = %u const void *paths = %p " - "GLuint pathBase = %u, GLenum fillMode = %u, GLuint mask = %u, GLenum transformType = %u " - "const GLfloat *transformValues = %p)", - numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateStencilFillPathInstanced(context, numPaths, pathNameType, paths, pathBase, - fillMode, mask, transformType, transformValues)) - { - return; - } - context->stencilFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode, mask, - transformType, transformValues); - } -} - -ANGLE_EXPORT void GL_APIENTRY -StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - EVENT( - "(GLsizei numPaths = %u, GLenum pathNameType = %u const void *paths = %p " - "GLuint pathBase = %u, GLenum coverMode = %u, GLuint mask = %u, GLenum transformType = %u " - "const GLfloat *transformValues = %p)", - numPaths, pathNameType, paths, pathBase, coverMode, mask, transformType, transformValues); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateStencilThenCoverFillPathInstanced(context, numPaths, pathNameType, paths, - pathBase, fillMode, mask, coverMode, - transformType, transformValues)) - { - return; - } - context->stencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, - fillMode, mask, coverMode, transformType, - transformValues); - } -} - -ANGLE_EXPORT void GL_APIENTRY -StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - EVENT( - "(GLsizei numPaths = %u, GLenum pathNameType = %u, const void *paths = %p " - "GLuint pathBase = %u GLenum coverMode = %u GLint reference = %d GLuint mask = %u GLenum " - "transformType = %u " - "const GLfloat *transformValues = %p)", - numPaths, pathNameType, paths, pathBase, coverMode, reference, mask, transformType, - transformValues); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateStencilThenCoverStrokePathInstanced(context, numPaths, pathNameType, paths, - pathBase, reference, mask, coverMode, - transformType, transformValues)) - { - return; - } - context->stencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, - reference, mask, coverMode, transformType, - transformValues); - } -} - -ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program, - GLint location, - const GLchar *name) -{ - EVENT("(GLuint program = %u, GLint location = %d, const GLchar *name = %p)", program, location, - name); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateBindFragmentInputLocation(context, program, location, name)) - { - return; - } - context->bindFragmentInputLocation(program, location, name); - } -} - -ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program, - GLint location, - GLenum genMode, - GLint components, - const GLfloat *coeffs) -{ - EVENT( - "(GLuint program = %u, GLint location %d, GLenum genMode = %u, GLint components = %d, " - "const GLfloat * coeffs = %p)", - program, location, genMode, components, coeffs); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateProgramPathFragmentInputGen(context, program, location, genMode, components, - coeffs)) - { - return; - } - context->programPathFragmentInputGen(program, location, genMode, components, coeffs); - } -} - -ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint internalFormat, - GLenum destType, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha) -{ - EVENT( - "(GLuint sourceId = %u, GLint sourceLevel = %d, GLenum destTarget = 0x%X, GLuint destId = " - "%u, GLint destLevel = %d, GLint internalFormat = 0x%X, GLenum destType = " - "0x%X, GLboolean unpackFlipY = %u, GLboolean unpackPremultiplyAlpha = %u, GLboolean " - "unpackUnmultiplyAlpha = %u)", - sourceId, sourceLevel, destTarget, destId, destLevel, internalFormat, destType, unpackFlipY, - unpackPremultiplyAlpha, unpackUnmultiplyAlpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateCopyTextureCHROMIUM(context, sourceId, sourceLevel, destTarget, destId, - destLevel, internalFormat, destType, unpackFlipY, - unpackPremultiplyAlpha, unpackUnmultiplyAlpha)) - { - return; - } - - context->copyTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel, - internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha, - unpackUnmultiplyAlpha); - } -} - -ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha) -{ - EVENT( - "(GLuint sourceId = %u, GLint sourceLevel = %d, GLenum destTarget = 0x%X, GLuint destId = " - "%u, GLint destLevel = %d, GLint xoffset = " - "%d, GLint yoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = " - "%d, GLboolean unpackPremultiplyAlpha = %u, GLboolean unpackUnmultiplyAlpha = %u)", - sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, y, width, height, - unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateCopySubTextureCHROMIUM( - context, sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, - y, width, height, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha)) - { - return; - } - - context->copySubTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel, - xoffset, yoffset, x, y, width, height, unpackFlipY, - unpackPremultiplyAlpha, unpackUnmultiplyAlpha); - } -} - -ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId) -{ - EVENT("(GLuint sourceId = %u, GLuint destId = %u)", sourceId, destId); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateCompressedCopyTextureCHROMIUM(context, sourceId, destId)) - { - return; - } - - context->compressedCopyTextureCHROMIUM(sourceId, destId); - } -} - -ANGLE_EXPORT void GL_APIENTRY RequestExtensionANGLE(const GLchar *name) -{ - EVENT("(const GLchar *name = %p)", name); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateRequestExtensionANGLE(context, name)) - { - return; - } - - context->requestExtension(name); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLboolean *params) -{ - EVENT( - "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLboolean* params " - "= 0x%0.8p)", - pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLenum nativeType; - unsigned int numParams = 0; - if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams)) - { - return; - } - - context->getBooleanv(pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - - GLsizei numParams = 0; - if (!ValidateGetBufferParameterivRobustANGLE(context, targetPacked, pname, bufSize, - &numParams, params)) - { - return; - } - - Buffer *buffer = context->getGLState().getTargetBuffer(targetPacked); - QueryBufferParameteriv(buffer, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params) -{ - EVENT( - "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLfloat* params = " - "0x%0.8p)", - pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLenum nativeType; - unsigned int numParams = 0; - if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams)) - { - return; - } - - context->getFloatv(pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target, - GLenum attachment, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = " - "%d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)", - target, attachment, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetFramebufferAttachmentParameterivRobustANGLE(context, target, attachment, - pname, bufSize, &numParams)) - { - return; - } - - const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); - QueryFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *data) -{ - EVENT( - "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint* params = " - "0x%0.8p)", - pname, bufSize, length, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLenum nativeType; - unsigned int numParams = 0; - if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams)) - { - return; - } - - context->getIntegerv(pname, data); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint program = %d, GLenum pname = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLint* params = 0x%0.8p)", - program, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetProgramivRobustANGLE(context, program, pname, bufSize, &numParams)) - { - return; - } - - Program *programObject = context->getProgram(program); - QueryProgramiv(context, programObject, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint* params = 0x%0.8p)", - target, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetRenderbufferParameterivRobustANGLE(context, target, pname, bufSize, - &numParams, params)) - { - return; - } - - Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer(); - QueryRenderbufferiv(context, renderbuffer, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY -GetShaderivRobustANGLE(GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) -{ - EVENT( - "(GLuint shader = %d, GLenum pname = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLint* params = 0x%0.8p)", - shader, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetShaderivRobustANGLE(context, shader, pname, bufSize, &numParams, params)) - { - return; - } - - Shader *shaderObject = context->getShader(shader); - QueryShaderiv(context, shaderObject, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLfloat* params = 0x%0.8p)", - target, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetTexParameterfvRobustANGLE(context, target, pname, bufSize, &numParams, - params)) - { - return; - } - - Texture *texture = context->getTargetTexture(target); - QueryTexParameterfv(texture, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLfloat* params = 0x%0.8p)", - target, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetTexParameterivRobustANGLE(context, target, pname, bufSize, &numParams, - params)) - { - return; - } - - Texture *texture = context->getTargetTexture(target); - QueryTexParameteriv(texture, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLfloat *params) -{ - EVENT( - "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLfloat* params = 0x%0.8p)", - program, location, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetUniformfvRobustANGLE(context, program, location, bufSize, &writeLength, - params)) - { - return; - } - - Program *programObject = context->getProgram(program); - ASSERT(programObject); - - programObject->getUniformfv(context, location, params); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint* params = 0x%0.8p)", - program, location, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetUniformivRobustANGLE(context, program, location, bufSize, &writeLength, - params)) - { - return; - } - - Program *programObject = context->getProgram(program); - ASSERT(programObject); - - programObject->getUniformiv(context, location, params); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params) -{ - EVENT( - "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLfloat* params = 0x%0.8p)", - index, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetVertexAttribfvRobustANGLE(context, index, pname, bufSize, &writeLength, - params)) - { - return; - } - - context->getVertexAttribfv(index, pname, params); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLint* params = 0x%0.8p)", - index, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetVertexAttribivRobustANGLE(context, index, pname, bufSize, &writeLength, - params)) - { - return; - } - - context->getVertexAttribiv(index, pname, params); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **pointer) -{ - EVENT( - "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "void** pointer = 0x%0.8p)", - index, pname, bufSize, length, pointer); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetVertexAttribPointervRobustANGLE(context, index, pname, bufSize, - &writeLength, pointer)) - { - return; - } - - context->getVertexAttribPointerv(index, pname, pointer); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *pixels) -{ - EVENT( - "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " - "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLsizei* columns = 0x%0.8p, GLsizei* rows = 0x%0.8p, void* pixels = 0x%0.8p)", - x, y, width, height, format, type, bufSize, length, columns, rows, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - GLsizei writeColumns = 0; - GLsizei writeRows = 0; - if (!ValidateReadPixelsRobustANGLE(context, x, y, width, height, format, type, bufSize, - &writeLength, &writeColumns, &writeRows, pixels)) - { - return; - } - - context->readPixels(x, y, width, height, format, type, pixels); - - SetRobustLengthParam(length, writeLength); - SetRobustLengthParam(columns, writeColumns); - SetRobustLengthParam(rows, writeRows); - } -} - -ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " - "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, GLsizei " - "bufSize = %d, const void* pixels = 0x%0.8p)", - target, level, internalformat, width, height, border, format, type, bufSize, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateTexImage2DRobust(context, target, level, internalformat, width, height, border, - format, type, bufSize, pixels)) - { - return; - } - - context->texImage2D(target, level, internalformat, width, height, border, format, type, - pixels); - } -} - -ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLfloat *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLfloat* params = " - "0x%0.8p)", - target, pname, bufSize, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateTexParameterfvRobustANGLE(context, target, pname, bufSize, params)) - { - return; - } - - Texture *texture = context->getTargetTexture(target); - SetTexParameterfv(context, texture, pname, params); - } -} - -ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLfloat* params = " - "0x%0.8p)", - target, pname, bufSize, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateTexParameterivRobustANGLE(context, target, pname, bufSize, params)) - { - return; - } - - Texture *texture = context->getTargetTexture(target); - SetTexParameteriv(context, texture, pname, params); - } -} - -ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " - "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " - "GLsizei bufsize = %d, const void* pixels = 0x%0.8p)", - target, level, xoffset, yoffset, width, height, format, type, bufSize, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateTexSubImage2DRobustANGLE(context, target, level, xoffset, yoffset, width, - height, format, type, bufSize, pixels)) - { - return; - } - - context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, - pixels); - } -} - -ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " - "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, " - "GLenum type = 0x%X, GLsizei bufsize = %d, const void* pixels = 0x%0.8p)", - target, level, internalformat, width, height, depth, border, format, type, bufSize, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateTexImage3DRobustANGLE(context, target, level, internalformat, width, height, - depth, border, format, type, bufSize, pixels)) - { - return; - } - - context->texImage3D(target, level, internalformat, width, height, depth, border, format, - type, pixels); - } -} - -ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " - "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " - "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, const void* pixels = " - "0x%0.8p)", - target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, - pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateTexSubImage3DRobustANGLE(context, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type, bufSize, pixels)) - { - return; - } - - context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, - format, type, pixels); - } -} - -void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = " - "%d, " - "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, GLsizei dataSize = %d, " - "const GLvoid* data = 0x%0.8p)", - target, level, internalformat, width, height, border, imageSize, dataSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateCompressedTexImage2DRobustANGLE(context, target, level, internalformat, width, - height, border, imageSize, dataSize, data)) - { - return; - } - - context->compressedTexImage2D(target, level, internalformat, width, height, border, - imageSize, data); - } -} - -void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " - "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " - "GLsizei imageSize = %d, GLsizei dataSize = %d, const GLvoid* data = 0x%0.8p)", - target, level, xoffset, yoffset, width, height, format, imageSize, dataSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateCompressedTexSubImage2DRobustANGLE( - context, target, level, xoffset, yoffset, width, - height, format, imageSize, dataSize, data)) - { - return; - } - - context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, - imageSize, data); - } -} - -void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = " - "%d, " - "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, " - "GLsizei dataSize = %d, const GLvoid* data = 0x%0.8p)", - target, level, internalformat, width, height, depth, border, imageSize, dataSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && !ValidateCompressedTexImage3DRobustANGLE( - context, target, level, internalformat, width, height, - depth, border, imageSize, dataSize, data)) - { - return; - } - - context->compressedTexImage3D(target, level, internalformat, width, height, depth, border, - imageSize, data); - } -} - -void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " - "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " - "GLenum format = 0x%X, GLsizei imageSize = %d, GLsizei dataSize = %d, const GLvoid* data = " - "0x%0.8p)", - target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, dataSize, - data); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateCompressedTexSubImage3DRobustANGLE(context, target, level, xoffset, yoffset, - zoffset, width, height, depth, format, - imageSize, dataSize, data)) - { - return; - } - - context->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, - depth, format, imageSize, data); - } -} - -ANGLE_EXPORT void GL_APIENTRY -GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint* params = 0x%0.8p)", - target, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetQueryivRobustANGLE(context, target, pname, bufSize, &numParams, params)) - { - return; - } - - context->getQueryiv(target, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params) -{ - EVENT( - "(GLuint id = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLint* params = 0x%0.8p)", - id, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetQueryObjectuivRobustANGLE(context, id, pname, bufSize, &numParams, params)) - { - return; - } - - context->getQueryObjectuiv(id, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, void** params = 0x%0.8p)", - target, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - - GLsizei numParams = 0; - if (!ValidateGetBufferPointervRobustANGLE(context, targetPacked, pname, bufSize, &numParams, - params)) - { - return; - } - - context->getBufferPointerv(targetPacked, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY -GetIntegeri_vRobustANGLE(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data) -{ - EVENT( - "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint* data = 0x%0.8p)", - target, index, bufSize, length, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetIntegeri_vRobustANGLE(context, target, index, bufSize, &numParams, data)) - { - return; - } - - context->getIntegeri_v(target, index, data); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize " - "= %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)", - target, internalformat, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetInternalFormativRobustANGLE(context, target, internalformat, pname, bufSize, - &numParams, params)) - { - return; - } - - const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); - QueryInternalFormativ(formatCaps, pname, bufSize, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint index = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLint* params = 0x%0.8p)", - index, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetVertexAttribIivRobustANGLE(context, index, pname, bufSize, &writeLength, - params)) - { - return; - } - - context->getVertexAttribIiv(index, pname, params); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params) -{ - EVENT( - "(GLuint index = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLuint* params = 0x%0.8p)", - index, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetVertexAttribIuivRobustANGLE(context, index, pname, bufSize, &writeLength, - params)) - { - return; - } - - context->getVertexAttribIuiv(index, pname, params); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLuint *params) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLuint* params = 0x%0.8p)", - program, location, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetUniformuivRobustANGLE(context, program, location, bufSize, &writeLength, - params)) - { - return; - } - - Program *programObject = context->getProgram(program); - ASSERT(programObject); - - programObject->getUniformuiv(context, location, params); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLsizei bufsize " - "= %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)", - program, uniformBlockIndex, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - if (!ValidateGetActiveUniformBlockivRobustANGLE(context, program, uniformBlockIndex, pname, - bufSize, &writeLength, params)) - { - return; - } - - const Program *programObject = context->getProgram(program); - QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params); - SetRobustLengthParam(length, writeLength); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *data) -{ - EVENT( - "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint64* params = " - "0x%0.8p)", - pname, bufSize, length, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLenum nativeType; - unsigned int numParams = 0; - if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams)) - { - return; - } - - if (nativeType == GL_INT_64_ANGLEX) - { - context->getInteger64v(pname, data); - } - else - { - CastStateValues(context, nativeType, pname, numParams, data); - } - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint64 *data) -{ - EVENT( - "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint64* data = 0x%0.8p)", - target, index, bufSize, length, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetInteger64i_vRobustANGLE(context, target, index, bufSize, &numParams, data)) - { - return; - } - - context->getInteger64i_v(target, index, data); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", target, pname, - bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - - GLsizei numParams = 0; - if (!ValidateGetBufferParameteri64vRobustANGLE(context, targetPacked, pname, bufSize, - &numParams, params)) - { - return; - } - - Buffer *buffer = context->getGLState().getTargetBuffer(targetPacked); - QueryBufferParameteri64v(buffer, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLint *param) -{ - EVENT( - "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint* params = " - "0x%0.8p)", - sampler, pname, bufSize, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateSamplerParameterivRobustANGLE(context, sampler, pname, bufSize, param)) - { - return; - } - - context->samplerParameteriv(sampler, pname, param); - } -} - -ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLfloat *param) -{ - EVENT( - "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLfloat* params = " - "0x%0.8p)", - sampler, pname, bufSize, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - if (!ValidateSamplerParameterfvRobustANGLE(context, sampler, pname, bufSize, param)) - { - return; - } - - context->samplerParameterfv(sampler, pname, param); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint* params = 0x%0.8p)", - sampler, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetSamplerParameterivRobustANGLE(context, sampler, pname, bufSize, &numParams, - params)) - { - return; - } - - context->getSamplerParameteriv(sampler, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params) -{ - EVENT( - "(GLuint sample = %ur, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLfloat* params = 0x%0.8p)", - sampler, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetSamplerParameterfvRobustANGLE(context, sampler, pname, bufSize, &numParams, - params)) - { - return; - } - - context->getSamplerParameterfv(sampler, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint* params = 0x%0.8p)", - target, pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program, - GLenum programInterface, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLsizei " - "bufsize = %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)", - program, programInterface, pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLboolean *data) -{ - EVENT( - "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLboolean* data = 0x%0.8p)", - target, index, bufSize, length, data); - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetBooleani_vRobustANGLE(context, target, index, bufSize, &numParams, data)) - { - return; - } - - context->getBooleani_v(target, index, data); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLfloat *val) -{ - EVENT( - "(GLenum pname = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLfloat* val = 0x%0.8p)", - pname, index, bufSize, length, val); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target, - GLint level, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, " - "GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)", - target, level, pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target, - GLint level, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, " - "GLsizei* length = 0x%0.8p, GLfloat* params = 0x%0.8p)", - target, level, pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **params) -{ - EVENT( - "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, void **params = " - "0x%0.8p)", - pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *data) -{ - EVENT( - "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " - "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLsizei* columns = 0x%0.8p, GLsizei* rows = 0x%0.8p, void *data = 0x%0.8p)", - x, y, width, height, format, type, bufSize, length, columns, rows, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei writeLength = 0; - GLsizei writeColumns = 0; - GLsizei writeRows = 0; - if (!ValidateReadnPixelsRobustANGLE(context, x, y, width, height, format, type, bufSize, - &writeLength, &writeColumns, &writeRows, data)) - { - return; - } - - context->readPixels(x, y, width, height, format, type, data); - - SetRobustLengthParam(length, writeLength); - SetRobustLengthParam(columns, writeColumns); - SetRobustLengthParam(rows, writeRows); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLfloat *params) -{ - EVENT( - "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLfloat* params = 0x%0.8p)", - program, location, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint* params = 0x%0.8p)", - program, location, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLuint *params) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLuint* params = 0x%0.8p)", - program, location, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint *params = " - "0x%0.8p)", - target, pname, bufSize, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLuint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLuint *params = " - "0x%0.8p)", - target, pname, bufSize, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint *params = 0x%0.8p)", - target, pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLuint *params = 0x%0.8p)", - target, pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLint *param) -{ - EVENT( - "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint *param = " - "0x%0.8p)", - sampler, pname, bufSize, param); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLuint *param) -{ - EVENT( - "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLuint *param = " - "0x%0.8p)", - sampler, pname, bufSize, param); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLint *params = 0x%0.8p)", - sampler, pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params) -{ - EVENT( - "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = " - "0x%0.8p, GLuint *params = 0x%0.8p)", - sampler, pname, bufSize, length, params); - UNIMPLEMENTED(); -} - -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLuint *params = 0x%0.8p)", - id, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetQueryObjectivRobustANGLE(context, id, pname, bufSize, &numParams, params)) - { - return; - } - - context->getQueryObjectiv(id, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *params) -{ - EVENT( - "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLint64 *params = 0x%0.8p)", - id, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetQueryObjecti64vRobustANGLE(context, id, pname, bufSize, &numParams, params)) - { - return; - } - - context->getQueryObjecti64v(id, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint64 *params) -{ - EVENT( - "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, " - "GLuint64 *params = 0x%0.8p)", - id, pname, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - GLsizei numParams = 0; - if (!ValidateGetQueryObjectui64vRobustANGLE(context, id, pname, bufSize, &numParams, - params)) - { - return; - } - - context->getQueryObjectui64v(id, pname, params); - SetRobustLengthParam(length, numParams); - } -} - -GL_APICALL void GL_APIENTRY FramebufferTextureMultiviewLayeredANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint baseViewIndex, - GLsizei numViews) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, " - "GLint baseViewIndex = %d, GLsizei numViews = %d)", - target, attachment, texture, level, baseViewIndex, numViews); - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateFramebufferTextureMultiviewLayeredANGLE(context, target, attachment, texture, - level, baseViewIndex, numViews)) - { - return; - } - context->framebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level, - baseViewIndex, numViews); - } -} - -GL_APICALL void GL_APIENTRY FramebufferTextureMultiviewSideBySideANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLsizei numViews, - const GLint *viewportOffsets) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, " - "GLsizei numViews = %d, GLsizei* viewportOffsets = 0x%0.8p)", - target, attachment, texture, level, numViews, viewportOffsets); - Context *context = GetValidGlobalContext(); - if (context) - { - if (!context->skipValidation() && - !ValidateFramebufferTextureMultiviewSideBySideANGLE( - context, target, attachment, texture, level, numViews, viewportOffsets)) - { - return; - } - context->framebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level, - numViews, viewportOffsets); - } -} - -} // gl diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h deleted file mode 100644 index 2a3fa607cf..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h +++ /dev/null @@ -1,717 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points. - -#ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_ -#define LIBGLESV2_ENTRYPOINTGLES20EXT_H_ - -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#include <export.h> - -namespace gl -{ - -// GL_ANGLE_framebuffer_blit -ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter); - -// GL_ANGLE_framebuffer_multisample -ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height); - -// GL_EXT_discard_framebuffer -ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target, - GLsizei numAttachments, - const GLenum *attachments); - -// GL_NV_fence -ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences); -ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences); -ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence); -ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence); -ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence); -ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition); - -// GL_ANGLE_translated_shader_source -ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *source); - -// GL_EXT_texture_storage -ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height); - -// GL_EXT_robustness -ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void); -ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - void *data); -ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, - GLint location, - GLsizei bufSize, - float *params); -ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, - GLint location, - GLsizei bufSize, - GLint *params); - -// GL_EXT_occlusion_query_boolean -ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids); -ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids); -ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id); -ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id); -ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); - -// GL_EXT_disjoint_timer_query -ANGLE_EXPORT void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params); - -// GL_EXT_draw_buffers -ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs); - -// GL_ANGLE_instanced_arrays -ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount); -ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei primcount); -ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor); - -// GL_OES_get_program_binary -ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary); -ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, - GLenum binaryFormat, - const void *binary, - GLint length); - -// GL_OES_mapbuffer -ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access); -ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params); - -// GL_EXT_map_buffer_range -ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access); -ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, - GLintptr offset, - GLsizeiptr length); - -// GL_EXT_debug_marker -ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker); -ANGLE_EXPORT void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker); -ANGLE_EXPORT void GL_APIENTRY PopGroupMarkerEXT(); - -// GL_OES_EGL_image -ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); -ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target, - GLeglImageOES image); - -// GL_OES_vertex_array_object -ANGLE_EXPORT void GL_APIENTRY BindVertexArrayOES(GLuint array); -ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays); -ANGLE_EXPORT void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays); -ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array); - -// GL_KHR_debug -ANGLE_EXPORT void GL_APIENTRY DebugMessageControlKHR(GLenum source, - GLenum type, - GLenum severity, - GLsizei count, - const GLuint *ids, - GLboolean enabled); -ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertKHR(GLenum source, - GLenum type, - GLuint id, - GLenum severity, - GLsizei length, - const GLchar *buf); -ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback, - const void *userParam); -ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count, - GLsizei bufSize, - GLenum *sources, - GLenum *types, - GLuint *ids, - GLenum *severities, - GLsizei *lengths, - GLchar *messageLog); -ANGLE_EXPORT void GL_APIENTRY PushDebugGroupKHR(GLenum source, - GLuint id, - GLsizei length, - const GLchar *message); -ANGLE_EXPORT void GL_APIENTRY PopDebugGroupKHR(void); -ANGLE_EXPORT void GL_APIENTRY ObjectLabelKHR(GLenum identifier, - GLuint name, - GLsizei length, - const GLchar *label); -ANGLE_EXPORT void GL_APIENTRY -GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr, - GLsizei length, - const GLchar *label); -ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr, - GLsizei bufSize, - GLsizei *length, - GLchar *label); -ANGLE_EXPORT void GL_APIENTRY GetPointervKHR(GLenum pname, void **params); - -// GL_CHROMIUM_bind_uniform_location -ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program, - GLint location, - const GLchar *name); - -// GL_CHROMIUM_framebuffer_mixed_samples -ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix); -ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode); - -ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components); - -// GL_CHROMIUM_path_rendering -ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei chromium); -ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range); -ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path); -ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path, - GLsizei numCommands, - const GLubyte *commands, - GLsizei numCoords, - GLenum coordType, - const void *coords); -ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value); -ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value); -ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value); -ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask); -ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode); -ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode); -ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path, - GLenum fillMode, - GLuint mask, - GLenum coverMode); -ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path, - GLint reference, - GLuint mask, - GLenum coverMode); -ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBAse, - GLenum fillMode, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY -StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY -StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program, - GLint location, - const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program, - GLint location, - GLenum genMode, - GLint components, - const GLfloat *coeffs); - -// GL_CHROMIUM_copy_texture -ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint internalFormat, - GLenum destType, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha); - -ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha); - -// GL_CHROMIUM_copy_compressed_texture -ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId); - -// GL_ANGLE_request_extension -ANGLE_EXPORT void GL_APIENTRY RequestExtensionANGLE(const GLchar *name); - -// GL_ANGLE_robust_client_memory -ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLboolean *data); -ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *data); -ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target, - GLenum attachment, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *data); -ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetShaderivRobustANGLE(GLuint shader, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **pointer); -ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLint *params); -ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); - -ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); - -ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - GLsizei dataSize, - const GLvoid *data); - -ANGLE_EXPORT void GL_APIENTRY -GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **params); -ANGLE_EXPORT void GL_APIENTRY GetIntegeri_vRobustANGLE(GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *data); -ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *data); -ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint64 *data); -ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *params); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLint *param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLfloat *param); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); - -ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program, - GLenum programInterface, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLboolean *data); -ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLfloat *val); -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target, - GLint level, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target, - GLint level, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); - -ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **params); -ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *data); -ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLint *params); -ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - const GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLint *param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLuint *param); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint64 *params); - -// GL_ANGLE_multiview -ANGLE_EXPORT void GL_APIENTRY FramebufferTextureMultiviewLayeredANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint baseViewIndex, - GLsizei numViews); -ANGLE_EXPORT void GL_APIENTRY -FramebufferTextureMultiviewSideBySideANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLsizei numViews, - const GLint *viewportOffsets); -} // namespace gl - -#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp deleted file mode 100644 index 439f920bab..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp +++ /dev/null @@ -1,2084 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_3_0_autogen.cpp: -// Defines the GLES 3.0 entry points. - -#include "libANGLE/Context.h" -#include "libANGLE/validationES3.h" -#include "libGLESv2/global_state.h" - -namespace gl -{ -void GL_APIENTRY ReadBuffer(GLenum src) -{ - EVENT("(GLenum src = 0x%X)", src); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ReadBuffer>(src); - - if (context->skipValidation() || ValidateReadBuffer(context, src)) - { - context->readBuffer(src); - } - } -} - -void GL_APIENTRY DrawRangeElements(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const void *indices) -{ - EVENT( - "(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type " - "= 0x%X, const void *indices = 0x%0.8p)", - mode, start, end, count, type, indices); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawRangeElements>(mode, start, end, count, type, - indices); - - if (context->skipValidation() || - ValidateDrawRangeElements(context, mode, start, end, count, type, indices)) - { - context->drawRangeElements(mode, start, end, count, type, indices); - } - } -} - -void GL_APIENTRY TexImage3D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " - "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum " - "type = 0x%X, const void *pixels = 0x%0.8p)", - target, level, internalformat, width, height, depth, border, format, type, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexImage3D>(target, level, internalformat, width, height, - depth, border, format, type, pixels); - - if (context->skipValidation() || - ValidateTexImage3D(context, target, level, internalformat, width, height, depth, border, - format, type, pixels)) - { - context->texImage3D(target, level, internalformat, width, height, depth, border, format, - type, pixels); - } - } -} - -void GL_APIENTRY TexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint " - "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format " - "= 0x%X, GLenum type = 0x%X, const void *pixels = 0x%0.8p)", - target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexSubImage3D>( - target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); - - if (context->skipValidation() || - ValidateTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width, height, - depth, format, type, pixels)) - { - context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, - format, type, pixels); - } - } -} - -void GL_APIENTRY CopyTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint " - "zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", - target, level, xoffset, yoffset, zoffset, x, y, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CopyTexSubImage3D>(target, level, xoffset, yoffset, - zoffset, x, y, width, height); - - if (context->skipValidation() || - ValidateCopyTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, x, y, - width, height)) - { - context->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, - height); - } - } -} - -void GL_APIENTRY CompressedTexImage3D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - const void *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = " - "%d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, " - "const void *data = 0x%0.8p)", - target, level, internalformat, width, height, depth, border, imageSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CompressedTexImage3D>( - target, level, internalformat, width, height, depth, border, imageSize, data); - - if (context->skipValidation() || - ValidateCompressedTexImage3D(context, target, level, internalformat, width, height, - depth, border, imageSize, data)) - { - context->compressedTexImage3D(target, level, internalformat, width, height, depth, - border, imageSize, data); - } - } -} - -void GL_APIENTRY CompressedTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - const void *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint " - "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format " - "= 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)", - target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CompressedTexSubImage3D>(target, level, xoffset, yoffset, - zoffset, width, height, depth, - format, imageSize, data); - - if (context->skipValidation() || - ValidateCompressedTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data)) - { - context->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, - height, depth, format, imageSize, data); - } - } -} - -void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids) -{ - EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenQueries>(n, ids); - - if (context->skipValidation() || ValidateGenQueries(context, n, ids)) - { - context->genQueries(n, ids); - } - } -} - -void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids) -{ - EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteQueries>(n, ids); - - if (context->skipValidation() || ValidateDeleteQueries(context, n, ids)) - { - context->deleteQueries(n, ids); - } - } -} - -GLboolean GL_APIENTRY IsQuery(GLuint id) -{ - EVENT("(GLuint id = %u)", id); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsQuery>(id); - - if (context->skipValidation() || ValidateIsQuery(context, id)) - { - return context->isQuery(id); - } - } - - return GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>(); -} - -void GL_APIENTRY BeginQuery(GLenum target, GLuint id) -{ - EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BeginQuery>(target, id); - - if (context->skipValidation() || ValidateBeginQuery(context, target, id)) - { - context->beginQuery(target, id); - } - } -} - -void GL_APIENTRY EndQuery(GLenum target) -{ - EVENT("(GLenum target = 0x%X)", target); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::EndQuery>(target); - - if (context->skipValidation() || ValidateEndQuery(context, target)) - { - context->endQuery(target); - } - } -} - -void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetQueryiv>(target, pname, params); - - if (context->skipValidation() || ValidateGetQueryiv(context, target, pname, params)) - { - context->getQueryiv(target, pname, params); - } - } -} - -void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) -{ - EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetQueryObjectuiv>(id, pname, params); - - if (context->skipValidation() || ValidateGetQueryObjectuiv(context, id, pname, params)) - { - context->getQueryObjectuiv(id, pname, params); - } - } -} - -GLboolean GL_APIENTRY UnmapBuffer(GLenum target) -{ - EVENT("(GLenum target = 0x%X)", target); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::UnmapBuffer>(targetPacked); - - if (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked)) - { - return context->unmapBuffer(targetPacked); - } - } - - return GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>(); -} - -void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void **params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::GetBufferPointerv>(targetPacked, pname, params); - - if (context->skipValidation() || - ValidateGetBufferPointerv(context, targetPacked, pname, params)) - { - context->getBufferPointerv(targetPacked, pname, params); - } - } -} - -void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs) -{ - EVENT("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawBuffers>(n, bufs); - - if (context->skipValidation() || ValidateDrawBuffers(context, n, bufs)) - { - context->drawBuffers(n, bufs); - } - } -} - -void GL_APIENTRY UniformMatrix2x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix2x3fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix2x3fv(context, location, count, transpose, value)) - { - context->uniformMatrix2x3fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix3x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix3x2fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix3x2fv(context, location, count, transpose, value)) - { - context->uniformMatrix3x2fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix2x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix2x4fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix2x4fv(context, location, count, transpose, value)) - { - context->uniformMatrix2x4fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix4x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix4x2fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix4x2fv(context, location, count, transpose, value)) - { - context->uniformMatrix4x2fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix3x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix3x4fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix3x4fv(context, location, count, transpose, value)) - { - context->uniformMatrix3x4fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix4x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix4x3fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix4x3fv(context, location, count, transpose, value)) - { - context->uniformMatrix4x3fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY BlitFramebuffer(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter) -{ - EVENT( - "(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = " - "%d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum " - "filter = 0x%X)", - srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlitFramebuffer>(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, - dstX1, dstY1, mask, filter); - - if (context->skipValidation() || - ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, - mask, filter)) - { - context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, - filter); - } - } -} - -void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width " - "= %d, GLsizei height = %d)", - target, samples, internalformat, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::RenderbufferStorageMultisample>( - target, samples, internalformat, width, height); - - if (context->skipValidation() || - ValidateRenderbufferStorageMultisample(context, target, samples, internalformat, width, - height)) - { - context->renderbufferStorageMultisample(target, samples, internalformat, width, height); - } - } -} - -void GL_APIENTRY -FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, " - "GLint layer = %d)", - target, attachment, texture, level, layer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FramebufferTextureLayer>(target, attachment, texture, - level, layer); - - if (context->skipValidation() || - ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer)) - { - context->framebufferTextureLayer(target, attachment, texture, level, layer); - } - } -} - -void *GL_APIENTRY MapBufferRange(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access) -{ - EVENT( - "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = " - "0x%X)", - target, offset, length, access); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::MapBufferRange>(targetPacked, offset, length, access); - - if (context->skipValidation() || - ValidateMapBufferRange(context, targetPacked, offset, length, access)) - { - return context->mapBufferRange(targetPacked, offset, length, access); - } - } - - return GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>(); -} - -void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) -{ - EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, - length); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::FlushMappedBufferRange>(targetPacked, offset, length); - - if (context->skipValidation() || - ValidateFlushMappedBufferRange(context, targetPacked, offset, length)) - { - context->flushMappedBufferRange(targetPacked, offset, length); - } - } -} - -void GL_APIENTRY BindVertexArray(GLuint array) -{ - EVENT("(GLuint array = %u)", array); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindVertexArray>(array); - - if (context->skipValidation() || ValidateBindVertexArray(context, array)) - { - context->bindVertexArray(array); - } - } -} - -void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays) -{ - EVENT("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteVertexArrays>(n, arrays); - - if (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arrays)) - { - context->deleteVertexArrays(n, arrays); - } - } -} - -void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays) -{ - EVENT("(GLsizei n = %d, GLuint *arrays = 0x%0.8p)", n, arrays); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenVertexArrays>(n, arrays); - - if (context->skipValidation() || ValidateGenVertexArrays(context, n, arrays)) - { - context->genVertexArrays(n, arrays); - } - } -} - -GLboolean GL_APIENTRY IsVertexArray(GLuint array) -{ - EVENT("(GLuint array = %u)", array); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsVertexArray>(array); - - if (context->skipValidation() || ValidateIsVertexArray(context, array)) - { - return context->isVertexArray(array); - } - } - - return GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>(); -} - -void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data) -{ - EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint *data = 0x%0.8p)", target, index, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetIntegeri_v>(target, index, data); - - if (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data)) - { - context->getIntegeri_v(target, index, data); - } - } -} - -void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode) -{ - EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BeginTransformFeedback>(primitiveMode); - - if (context->skipValidation() || ValidateBeginTransformFeedback(context, primitiveMode)) - { - context->beginTransformFeedback(primitiveMode); - } - } -} - -void GL_APIENTRY EndTransformFeedback() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::EndTransformFeedback>(); - - if (context->skipValidation() || ValidateEndTransformFeedback(context)) - { - context->endTransformFeedback(); - } - } -} - -void GL_APIENTRY -BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - EVENT( - "(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, " - "GLsizeiptr size = %d)", - target, index, buffer, offset, size); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::BindBufferRange>(targetPacked, index, buffer, offset, - size); - - if (context->skipValidation() || - ValidateBindBufferRange(context, targetPacked, index, buffer, offset, size)) - { - context->bindBufferRange(targetPacked, index, buffer, offset, size); - } - } -} - -void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer) -{ - EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", target, index, buffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::BindBufferBase>(targetPacked, index, buffer); - - if (context->skipValidation() || - ValidateBindBufferBase(context, targetPacked, index, buffer)) - { - context->bindBufferBase(targetPacked, index, buffer); - } - } -} - -void GL_APIENTRY TransformFeedbackVaryings(GLuint program, - GLsizei count, - const GLchar *const *varyings, - GLenum bufferMode) -{ - EVENT( - "(GLuint program = %u, GLsizei count = %d, const GLchar *const*varyings = 0x%0.8p, GLenum " - "bufferMode = 0x%X)", - program, count, varyings, bufferMode); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TransformFeedbackVaryings>(program, count, varyings, - bufferMode); - - if (context->skipValidation() || - ValidateTransformFeedbackVaryings(context, program, count, varyings, bufferMode)) - { - context->transformFeedbackVaryings(program, count, varyings, bufferMode); - } - } -} - -void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLsizei *size, - GLenum *type, - GLchar *name) -{ - EVENT( - "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, " - "GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)", - program, index, bufSize, length, size, type, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetTransformFeedbackVarying>(program, index, bufSize, - length, size, type, name); - - if (context->skipValidation() || - ValidateGetTransformFeedbackVarying(context, program, index, bufSize, length, size, - type, name)) - { - context->getTransformFeedbackVarying(program, index, bufSize, length, size, type, name); - } - } -} - -void GL_APIENTRY -VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - EVENT( - "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void " - "*pointer = 0x%0.8p)", - index, size, type, stride, pointer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribIPointer>(index, size, type, stride, pointer); - - if (context->skipValidation() || - ValidateVertexAttribIPointer(context, index, size, type, stride, pointer)) - { - context->vertexAttribIPointer(index, size, type, stride, pointer); - } - } -} - -void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) -{ - EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetVertexAttribIiv>(index, pname, params); - - if (context->skipValidation() || ValidateGetVertexAttribIiv(context, index, pname, params)) - { - context->getVertexAttribIiv(index, pname, params); - } - } -} - -void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) -{ - EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", index, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetVertexAttribIuiv>(index, pname, params); - - if (context->skipValidation() || ValidateGetVertexAttribIuiv(context, index, pname, params)) - { - context->getVertexAttribIuiv(index, pname, params); - } - } -} - -void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", index, x, - y, z, w); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribI4i>(index, x, y, z, w); - - if (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w)) - { - context->vertexAttribI4i(index, x, y, z, w); - } - } -} - -void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", index, - x, y, z, w); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribI4ui>(index, x, y, z, w); - - if (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w)) - { - context->vertexAttribI4ui(index, x, y, z, w); - } - } -} - -void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v) -{ - EVENT("(GLuint index = %u, const GLint *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribI4iv>(index, v); - - if (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v)) - { - context->vertexAttribI4iv(index, v); - } - } -} - -void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v) -{ - EVENT("(GLuint index = %u, const GLuint *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribI4uiv>(index, v); - - if (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v)) - { - context->vertexAttribI4uiv(index, v); - } - } -} - -void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLuint *params = 0x%0.8p)", program, location, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformuiv>(program, location, params); - - if (context->skipValidation() || ValidateGetUniformuiv(context, program, location, params)) - { - context->getUniformuiv(program, location, params); - } - } -} - -GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name) -{ - EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetFragDataLocation>(program, name); - - if (context->skipValidation() || ValidateGetFragDataLocation(context, program, name)) - { - return context->getFragDataLocation(program, name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>(); -} - -void GL_APIENTRY Uniform1ui(GLint location, GLuint v0) -{ - EVENT("(GLint location = %d, GLuint v0 = %u)", location, v0); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1ui>(location, v0); - - if (context->skipValidation() || ValidateUniform1ui(context, location, v0)) - { - context->uniform1ui(location, v0); - } - } -} - -void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1) -{ - EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", location, v0, v1); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2ui>(location, v0, v1); - - if (context->skipValidation() || ValidateUniform2ui(context, location, v0, v1)) - { - context->uniform2ui(location, v0, v1); - } - } -} - -void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)", location, v0, v1, - v2); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3ui>(location, v0, v1, v2); - - if (context->skipValidation() || ValidateUniform3ui(context, location, v0, v1, v2)) - { - context->uniform3ui(location, v0, v1, v2); - } - } -} - -void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)", - location, v0, v1, v2, v3); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4ui>(location, v0, v1, v2, v3); - - if (context->skipValidation() || ValidateUniform4ui(context, location, v0, v1, v2, v3)) - { - context->uniform4ui(location, v0, v1, v2, v3); - } - } -} - -void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1uiv>(location, count, value); - - if (context->skipValidation() || ValidateUniform1uiv(context, location, count, value)) - { - context->uniform1uiv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2uiv>(location, count, value); - - if (context->skipValidation() || ValidateUniform2uiv(context, location, count, value)) - { - context->uniform2uiv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3uiv>(location, count, value); - - if (context->skipValidation() || ValidateUniform3uiv(context, location, count, value)) - { - context->uniform3uiv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4uiv>(location, count, value); - - if (context->skipValidation() || ValidateUniform4uiv(context, location, count, value)) - { - context->uniform4uiv(location, count, value); - } - } -} - -void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = 0x%0.8p)", buffer, - drawbuffer, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearBufferiv>(buffer, drawbuffer, value); - - if (context->skipValidation() || ValidateClearBufferiv(context, buffer, drawbuffer, value)) - { - context->clearBufferiv(buffer, drawbuffer, value); - } - } -} - -void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = 0x%0.8p)", buffer, - drawbuffer, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearBufferuiv>(buffer, drawbuffer, value); - - if (context->skipValidation() || ValidateClearBufferuiv(context, buffer, drawbuffer, value)) - { - context->clearBufferuiv(buffer, drawbuffer, value); - } - } -} - -void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = 0x%0.8p)", buffer, - drawbuffer, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearBufferfv>(buffer, drawbuffer, value); - - if (context->skipValidation() || ValidateClearBufferfv(context, buffer, drawbuffer, value)) - { - context->clearBufferfv(buffer, drawbuffer, value); - } - } -} - -void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)", - buffer, drawbuffer, depth, stencil); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearBufferfi>(buffer, drawbuffer, depth, stencil); - - if (context->skipValidation() || - ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil)) - { - context->clearBufferfi(buffer, drawbuffer, depth, stencil); - } - } -} - -const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index) -{ - EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetStringi>(name, index); - - if (context->skipValidation() || ValidateGetStringi(context, name, index)) - { - return context->getStringi(name, index); - } - } - - return GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>(); -} - -void GL_APIENTRY CopyBufferSubData(GLenum readTarget, - GLenum writeTarget, - GLintptr readOffset, - GLintptr writeOffset, - GLsizeiptr size) -{ - EVENT( - "(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr " - "writeOffset = %d, GLsizeiptr size = %d)", - readTarget, writeTarget, readOffset, writeOffset, size); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding readTargetPacked = FromGLenum<BufferBinding>(readTarget); - BufferBinding writeTargetPacked = FromGLenum<BufferBinding>(writeTarget); - context->gatherParams<EntryPoint::CopyBufferSubData>(readTargetPacked, writeTargetPacked, - readOffset, writeOffset, size); - - if (context->skipValidation() || - ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset, - writeOffset, size)) - { - context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset, - size); - } - } -} - -void GL_APIENTRY GetUniformIndices(GLuint program, - GLsizei uniformCount, - const GLchar *const *uniformNames, - GLuint *uniformIndices) -{ - EVENT( - "(GLuint program = %u, GLsizei uniformCount = %d, const GLchar *const*uniformNames = " - "0x%0.8p, GLuint *uniformIndices = 0x%0.8p)", - program, uniformCount, uniformNames, uniformIndices); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformIndices>(program, uniformCount, uniformNames, - uniformIndices); - - if (context->skipValidation() || - ValidateGetUniformIndices(context, program, uniformCount, uniformNames, uniformIndices)) - { - context->getUniformIndices(program, uniformCount, uniformNames, uniformIndices); - } - } -} - -void GL_APIENTRY GetActiveUniformsiv(GLuint program, - GLsizei uniformCount, - const GLuint *uniformIndices, - GLenum pname, - GLint *params) -{ - EVENT( - "(GLuint program = %u, GLsizei uniformCount = %d, const GLuint *uniformIndices = 0x%0.8p, " - "GLenum pname = 0x%X, GLint *params = 0x%0.8p)", - program, uniformCount, uniformIndices, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetActiveUniformsiv>(program, uniformCount, - uniformIndices, pname, params); - - if (context->skipValidation() || ValidateGetActiveUniformsiv(context, program, uniformCount, - uniformIndices, pname, params)) - { - context->getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); - } - } -} - -GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) -{ - EVENT("(GLuint program = %u, const GLchar *uniformBlockName = 0x%0.8p)", program, - uniformBlockName); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformBlockIndex>(program, uniformBlockName); - - if (context->skipValidation() || - ValidateGetUniformBlockIndex(context, program, uniformBlockName)) - { - return context->getUniformBlockIndex(program, uniformBlockName); - } - } - - return GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>(); -} - -void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params) -{ - EVENT( - "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint *params = " - "0x%0.8p)", - program, uniformBlockIndex, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetActiveUniformBlockiv>(program, uniformBlockIndex, - pname, params); - - if (context->skipValidation() || - ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params)) - { - context->getActiveUniformBlockiv(program, uniformBlockIndex, pname, params); - } - } -} - -void GL_APIENTRY GetActiveUniformBlockName(GLuint program, - GLuint uniformBlockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *uniformBlockName) -{ - EVENT( - "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei " - "*length = 0x%0.8p, GLchar *uniformBlockName = 0x%0.8p)", - program, uniformBlockIndex, bufSize, length, uniformBlockName); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetActiveUniformBlockName>( - program, uniformBlockIndex, bufSize, length, uniformBlockName); - - if (context->skipValidation() || - ValidateGetActiveUniformBlockName(context, program, uniformBlockIndex, bufSize, length, - uniformBlockName)) - { - context->getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, - uniformBlockName); - } - } -} - -void GL_APIENTRY UniformBlockBinding(GLuint program, - GLuint uniformBlockIndex, - GLuint uniformBlockBinding) -{ - EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)", - program, uniformBlockIndex, uniformBlockBinding); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformBlockBinding>(program, uniformBlockIndex, - uniformBlockBinding); - - if (context->skipValidation() || - ValidateUniformBlockBinding(context, program, uniformBlockIndex, uniformBlockBinding)) - { - context->uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); - } - } -} - -void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)", - mode, first, count, instancecount); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawArraysInstanced>(mode, first, count, instancecount); - - if (context->skipValidation() || - ValidateDrawArraysInstanced(context, mode, first, count, instancecount)) - { - context->drawArraysInstanced(mode, first, count, instancecount); - } - } -} - -void GL_APIENTRY DrawElementsInstanced(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instancecount) -{ - EVENT( - "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = " - "0x%0.8p, GLsizei instancecount = %d)", - mode, count, type, indices, instancecount); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawElementsInstanced>(mode, count, type, indices, - instancecount); - - if (context->skipValidation() || - ValidateDrawElementsInstanced(context, mode, count, type, indices, instancecount)) - { - context->drawElementsInstanced(mode, count, type, indices, instancecount); - } - } -} - -GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags) -{ - EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FenceSync>(condition, flags); - - if (context->skipValidation() || ValidateFenceSync(context, condition, flags)) - { - return context->fenceSync(condition, flags); - } - } - - return GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>(); -} - -GLboolean GL_APIENTRY IsSync(GLsync sync) -{ - EVENT("(GLsync sync = 0x%0.8p)", sync); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsSync>(sync); - - if (context->skipValidation() || ValidateIsSync(context, sync)) - { - return context->isSync(sync); - } - } - - return GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>(); -} - -void GL_APIENTRY DeleteSync(GLsync sync) -{ - EVENT("(GLsync sync = 0x%0.8p)", sync); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteSync>(sync); - - if (context->skipValidation() || ValidateDeleteSync(context, sync)) - { - context->deleteSync(sync); - } - } -} - -GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags, - timeout); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClientWaitSync>(sync, flags, timeout); - - if (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout)) - { - return context->clientWaitSync(sync, flags, timeout); - } - } - - return GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>(); -} - -void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags, - timeout); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::WaitSync>(sync, flags, timeout); - - if (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout)) - { - context->waitSync(sync, flags, timeout); - } - } -} - -void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data) -{ - EVENT("(GLenum pname = 0x%X, GLint64 *data = 0x%0.8p)", pname, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetInteger64v>(pname, data); - - if (context->skipValidation() || ValidateGetInteger64v(context, pname, data)) - { - context->getInteger64v(pname, data); - } - } -} - -void GL_APIENTRY -GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) -{ - EVENT( - "(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = " - "0x%0.8p, GLint *values = 0x%0.8p)", - sync, pname, bufSize, length, values); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetSynciv>(sync, pname, bufSize, length, values); - - if (context->skipValidation() || - ValidateGetSynciv(context, sync, pname, bufSize, length, values)) - { - context->getSynciv(sync, pname, bufSize, length, values); - } - } -} - -void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) -{ - EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64 *data = 0x%0.8p)", target, index, - data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetInteger64i_v>(target, index, data); - - if (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data)) - { - context->getInteger64i_v(target, index, data); - } - } -} - -void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::GetBufferParameteri64v>(targetPacked, pname, params); - - if (context->skipValidation() || - ValidateGetBufferParameteri64v(context, targetPacked, pname, params)) - { - context->getBufferParameteri64v(targetPacked, pname, params); - } - } -} - -void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers) -{ - EVENT("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenSamplers>(count, samplers); - - if (context->skipValidation() || ValidateGenSamplers(context, count, samplers)) - { - context->genSamplers(count, samplers); - } - } -} - -void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers) -{ - EVENT("(GLsizei count = %d, const GLuint *samplers = 0x%0.8p)", count, samplers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteSamplers>(count, samplers); - - if (context->skipValidation() || ValidateDeleteSamplers(context, count, samplers)) - { - context->deleteSamplers(count, samplers); - } - } -} - -GLboolean GL_APIENTRY IsSampler(GLuint sampler) -{ - EVENT("(GLuint sampler = %u)", sampler); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsSampler>(sampler); - - if (context->skipValidation() || ValidateIsSampler(context, sampler)) - { - return context->isSampler(sampler); - } - } - - return GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>(); -} - -void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler) -{ - EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindSampler>(unit, sampler); - - if (context->skipValidation() || ValidateBindSampler(context, unit, sampler)) - { - context->bindSampler(unit, sampler); - } - } -} - -void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::SamplerParameteri>(sampler, pname, param); - - if (context->skipValidation() || ValidateSamplerParameteri(context, sampler, pname, param)) - { - context->samplerParameteri(sampler, pname, param); - } - } -} - -void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) -{ - EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint *param = 0x%0.8p)", sampler, - pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::SamplerParameteriv>(sampler, pname, param); - - if (context->skipValidation() || ValidateSamplerParameteriv(context, sampler, pname, param)) - { - context->samplerParameteriv(sampler, pname, param); - } - } -} - -void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %f)", sampler, pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::SamplerParameterf>(sampler, pname, param); - - if (context->skipValidation() || ValidateSamplerParameterf(context, sampler, pname, param)) - { - context->samplerParameterf(sampler, pname, param); - } - } -} - -void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) -{ - EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat *param = 0x%0.8p)", sampler, - pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::SamplerParameterfv>(sampler, pname, param); - - if (context->skipValidation() || ValidateSamplerParameterfv(context, sampler, pname, param)) - { - context->samplerParameterfv(sampler, pname, param); - } - } -} - -void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) -{ - EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", sampler, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetSamplerParameteriv>(sampler, pname, params); - - if (context->skipValidation() || - ValidateGetSamplerParameteriv(context, sampler, pname, params)) - { - context->getSamplerParameteriv(sampler, pname, params); - } - } -} - -void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) -{ - EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", sampler, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetSamplerParameterfv>(sampler, pname, params); - - if (context->skipValidation() || - ValidateGetSamplerParameterfv(context, sampler, pname, params)) - { - context->getSamplerParameterfv(sampler, pname, params); - } - } -} - -void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor) -{ - EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribDivisor>(index, divisor); - - if (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor)) - { - context->vertexAttribDivisor(index, divisor); - } - } -} - -void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id) -{ - EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindTransformFeedback>(target, id); - - if (context->skipValidation() || ValidateBindTransformFeedback(context, target, id)) - { - context->bindTransformFeedback(target, id); - } - } -} - -void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids) -{ - EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteTransformFeedbacks>(n, ids); - - if (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, ids)) - { - context->deleteTransformFeedbacks(n, ids); - } - } -} - -void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids) -{ - EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenTransformFeedbacks>(n, ids); - - if (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, ids)) - { - context->genTransformFeedbacks(n, ids); - } - } -} - -GLboolean GL_APIENTRY IsTransformFeedback(GLuint id) -{ - EVENT("(GLuint id = %u)", id); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsTransformFeedback>(id); - - if (context->skipValidation() || ValidateIsTransformFeedback(context, id)) - { - return context->isTransformFeedback(id); - } - } - - return GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>(); -} - -void GL_APIENTRY PauseTransformFeedback() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::PauseTransformFeedback>(); - - if (context->skipValidation() || ValidatePauseTransformFeedback(context)) - { - context->pauseTransformFeedback(); - } - } -} - -void GL_APIENTRY ResumeTransformFeedback() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ResumeTransformFeedback>(); - - if (context->skipValidation() || ValidateResumeTransformFeedback(context)) - { - context->resumeTransformFeedback(); - } - } -} - -void GL_APIENTRY GetProgramBinary(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary) -{ - EVENT( - "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLenum " - "*binaryFormat = 0x%0.8p, void *binary = 0x%0.8p)", - program, bufSize, length, binaryFormat, binary); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramBinary>(program, bufSize, length, binaryFormat, - binary); - - if (context->skipValidation() || - ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary)) - { - context->getProgramBinary(program, bufSize, length, binaryFormat, binary); - } - } -} - -void GL_APIENTRY ProgramBinary(GLuint program, - GLenum binaryFormat, - const void *binary, - GLsizei length) -{ - EVENT( - "(GLuint program = %u, GLenum binaryFormat = 0x%X, const void *binary = 0x%0.8p, GLsizei " - "length = %d)", - program, binaryFormat, binary, length); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramBinary>(program, binaryFormat, binary, length); - - if (context->skipValidation() || - ValidateProgramBinary(context, program, binaryFormat, binary, length)) - { - context->programBinary(program, binaryFormat, binary, length); - } - } -} - -void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value) -{ - EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", program, pname, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramParameteri>(program, pname, value); - - if (context->skipValidation() || ValidateProgramParameteri(context, program, pname, value)) - { - context->programParameteri(program, pname, value); - } - } -} - -void GL_APIENTRY InvalidateFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments) -{ - EVENT( - "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p)", - target, numAttachments, attachments); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::InvalidateFramebuffer>(target, numAttachments, - attachments); - - if (context->skipValidation() || - ValidateInvalidateFramebuffer(context, target, numAttachments, attachments)) - { - context->invalidateFramebuffer(target, numAttachments, attachments); - } - } -} - -void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p, " - "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", - target, numAttachments, attachments, x, y, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::InvalidateSubFramebuffer>( - target, numAttachments, attachments, x, y, width, height); - - if (context->skipValidation() || - ValidateInvalidateSubFramebuffer(context, target, numAttachments, attachments, x, y, - width, height)) - { - context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, - height); - } - } -} - -void GL_APIENTRY -TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = " - "%d, GLsizei height = %d)", - target, levels, internalformat, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexStorage2D>(target, levels, internalformat, width, - height); - - if (context->skipValidation() || - ValidateTexStorage2D(context, target, levels, internalformat, width, height)) - { - context->texStorage2D(target, levels, internalformat, width, height); - } - } -} - -void GL_APIENTRY TexStorage3D(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth) -{ - EVENT( - "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = " - "%d, GLsizei height = %d, GLsizei depth = %d)", - target, levels, internalformat, width, height, depth); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexStorage3D>(target, levels, internalformat, width, - height, depth); - - if (context->skipValidation() || - ValidateTexStorage3D(context, target, levels, internalformat, width, height, depth)) - { - context->texStorage3D(target, levels, internalformat, width, height, depth); - } - } -} - -void GL_APIENTRY GetInternalformativ(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize " - "= %d, GLint *params = 0x%0.8p)", - target, internalformat, pname, bufSize, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetInternalformativ>(target, internalformat, pname, - bufSize, params); - - if (context->skipValidation() || - ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params)) - { - context->getInternalformativ(target, internalformat, pname, bufSize, params); - } - } -} -} // namespace gl diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h deleted file mode 100644 index e93dde96ed..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h +++ /dev/null @@ -1,284 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_3_0_autogen.h: -// Defines the GLES 3.0 entry points. - -#ifndef LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_ -#define LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_ - -#include <GLES3/gl3.h> -#include <export.h> - -namespace gl -{ -ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src); -ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const void *indices); -ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height); -ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - const void *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - const void *data); -ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids); -ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids); -ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id); -ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id); -ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); -ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params); -ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter); -ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height); -ANGLE_EXPORT void GL_APIENTRY -FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access); -ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target, - GLintptr offset, - GLsizeiptr length); -ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array); -ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays); -ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays); -ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array); -ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data); -ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode); -ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback(); -ANGLE_EXPORT void GL_APIENTRY -BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer); -ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program, - GLsizei count, - const GLchar *const *varyings, - GLenum bufferMode); -ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLsizei *size, - GLenum *type, - GLchar *name); -ANGLE_EXPORT void GL_APIENTRY -VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); -ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); -ANGLE_EXPORT void GL_APIENTRY -VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v); -ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v); -ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params); -ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0); -ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1); -ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); -ANGLE_EXPORT void GL_APIENTRY -Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer, - GLint drawbuffer, - GLfloat depth, - GLint stencil); -ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index); -ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget, - GLenum writeTarget, - GLintptr readOffset, - GLintptr writeOffset, - GLsizeiptr size); -ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program, - GLsizei uniformCount, - const GLchar *const *uniformNames, - GLuint *uniformIndices); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program, - GLsizei uniformCount, - const GLuint *uniformIndices, - GLenum pname, - GLint *params); -ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, - const GLchar *uniformBlockName); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program, - GLuint uniformBlockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *uniformBlockName); -ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program, - GLuint uniformBlockIndex, - GLuint uniformBlockBinding); -ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode, - GLint first, - GLsizei count, - GLsizei instancecount); -ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instancecount); -ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags); -ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync); -ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync); -ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data); -ANGLE_EXPORT void GL_APIENTRY -GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data); -ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); -ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers); -ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers); -ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler); -ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler); -ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler, - GLenum pname, - const GLfloat *param); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor); -ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id); -ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); -ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids); -ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id); -ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback(); -ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback(); -ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary); -ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program, - GLenum binaryFormat, - const void *binary, - GLsizei length); -ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value); -ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments); -ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments, - GLint x, - GLint y, - GLsizei width, - GLsizei height); -ANGLE_EXPORT void GL_APIENTRY -TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth); -ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLint *params); -} // namespace gl - -#endif // LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp deleted file mode 100644 index 5d836872d6..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp +++ /dev/null @@ -1,1430 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_3_1_autogen.cpp: -// Defines the GLES 3.1 entry points. - -#include "libANGLE/Context.h" -#include "libANGLE/validationES31.h" -#include "libGLESv2/global_state.h" - -namespace gl -{ -void GL_APIENTRY DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) -{ - EVENT("(GLuint num_groups_x = %u, GLuint num_groups_y = %u, GLuint num_groups_z = %u)", - num_groups_x, num_groups_y, num_groups_z); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DispatchCompute>(num_groups_x, num_groups_y, - num_groups_z); - - if (context->skipValidation() || - ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z)) - { - context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z); - } - } -} - -void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect) -{ - EVENT("(GLintptr indirect = %d)", indirect); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DispatchComputeIndirect>(indirect); - - if (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)) - { - context->dispatchComputeIndirect(indirect); - } - } -} - -void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect) -{ - EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%0.8p)", mode, indirect); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawArraysIndirect>(mode, indirect); - - if (context->skipValidation() || ValidateDrawArraysIndirect(context, mode, indirect)) - { - context->drawArraysIndirect(mode, indirect); - } - } -} - -void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) -{ - EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%0.8p)", mode, type, - indirect); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawElementsIndirect>(mode, type, indirect); - - if (context->skipValidation() || - ValidateDrawElementsIndirect(context, mode, type, indirect)) - { - context->drawElementsIndirect(mode, type, indirect); - } - } -} - -void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FramebufferParameteri>(target, pname, param); - - if (context->skipValidation() || - ValidateFramebufferParameteri(context, target, pname, param)) - { - context->framebufferParameteri(target, pname, param); - } - } -} - -void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetFramebufferParameteriv>(target, pname, params); - - if (context->skipValidation() || - ValidateGetFramebufferParameteriv(context, target, pname, params)) - { - context->getFramebufferParameteriv(target, pname, params); - } - } -} - -void GL_APIENTRY GetProgramInterfaceiv(GLuint program, - GLenum programInterface, - GLenum pname, - GLint *params) -{ - EVENT( - "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint *params " - "= 0x%0.8p)", - program, programInterface, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramInterfaceiv>(program, programInterface, pname, - params); - - if (context->skipValidation() || - ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params)) - { - context->getProgramInterfaceiv(program, programInterface, pname, params); - } - } -} - -GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, - GLenum programInterface, - const GLchar *name) -{ - EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)", - program, programInterface, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramResourceIndex>(program, programInterface, name); - - if (context->skipValidation() || - ValidateGetProgramResourceIndex(context, program, programInterface, name)) - { - return context->getProgramResourceIndex(program, programInterface, name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetProgramResourceIndex, GLuint>(); -} - -void GL_APIENTRY GetProgramResourceName(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLchar *name) -{ - EVENT( - "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize " - "= %d, GLsizei *length = 0x%0.8p, GLchar *name = 0x%0.8p)", - program, programInterface, index, bufSize, length, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramResourceName>(program, programInterface, index, - bufSize, length, name); - - if (context->skipValidation() || - ValidateGetProgramResourceName(context, program, programInterface, index, bufSize, - length, name)) - { - context->getProgramResourceName(program, programInterface, index, bufSize, length, - name); - } - } -} - -void GL_APIENTRY GetProgramResourceiv(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei propCount, - const GLenum *props, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - EVENT( - "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei " - "propCount = %d, const GLenum *props = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = " - "0x%0.8p, GLint *params = 0x%0.8p)", - program, programInterface, index, propCount, props, bufSize, length, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramResourceiv>( - program, programInterface, index, propCount, props, bufSize, length, params); - - if (context->skipValidation() || - ValidateGetProgramResourceiv(context, program, programInterface, index, propCount, - props, bufSize, length, params)) - { - context->getProgramResourceiv(program, programInterface, index, propCount, props, - bufSize, length, params); - } - } -} - -GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, - GLenum programInterface, - const GLchar *name) -{ - EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)", - program, programInterface, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramResourceLocation>(program, programInterface, - name); - - if (context->skipValidation() || - ValidateGetProgramResourceLocation(context, program, programInterface, name)) - { - return context->getProgramResourceLocation(program, programInterface, name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetProgramResourceLocation, GLint>(); -} - -void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) -{ - EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages, - program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UseProgramStages>(pipeline, stages, program); - - if (context->skipValidation() || - ValidateUseProgramStages(context, pipeline, stages, program)) - { - context->useProgramStages(pipeline, stages, program); - } - } -} - -void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program) -{ - EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ActiveShaderProgram>(pipeline, program); - - if (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)) - { - context->activeShaderProgram(pipeline, program); - } - } -} - -GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) -{ - EVENT("(GLenum type = 0x%X, GLsizei count = %d, const GLchar *const*strings = 0x%0.8p)", type, - count, strings); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CreateShaderProgramv>(type, count, strings); - - if (context->skipValidation() || - ValidateCreateShaderProgramv(context, type, count, strings)) - { - return context->createShaderProgramv(type, count, strings); - } - } - - return GetDefaultReturnValue<EntryPoint::CreateShaderProgramv, GLuint>(); -} - -void GL_APIENTRY BindProgramPipeline(GLuint pipeline) -{ - EVENT("(GLuint pipeline = %u)", pipeline); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindProgramPipeline>(pipeline); - - if (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline)) - { - context->bindProgramPipeline(pipeline); - } - } -} - -void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) -{ - EVENT("(GLsizei n = %d, const GLuint *pipelines = 0x%0.8p)", n, pipelines); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteProgramPipelines>(n, pipelines); - - if (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines)) - { - context->deleteProgramPipelines(n, pipelines); - } - } -} - -void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines) -{ - EVENT("(GLsizei n = %d, GLuint *pipelines = 0x%0.8p)", n, pipelines); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenProgramPipelines>(n, pipelines); - - if (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines)) - { - context->genProgramPipelines(n, pipelines); - } - } -} - -GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline) -{ - EVENT("(GLuint pipeline = %u)", pipeline); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsProgramPipeline>(pipeline); - - if (context->skipValidation() || ValidateIsProgramPipeline(context, pipeline)) - { - return context->isProgramPipeline(pipeline); - } - } - - return GetDefaultReturnValue<EntryPoint::IsProgramPipeline, GLboolean>(); -} - -void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) -{ - EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", pipeline, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramPipelineiv>(pipeline, pname, params); - - if (context->skipValidation() || - ValidateGetProgramPipelineiv(context, pipeline, pname, params)) - { - context->getProgramPipelineiv(pipeline, pname, params); - } - } -} - -void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d)", program, location, v0); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform1i>(program, location, v0); - - if (context->skipValidation() || ValidateProgramUniform1i(context, program, location, v0)) - { - context->programUniform1i(program, location, v0); - } - } -} - -void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d)", program, - location, v0, v1); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform2i>(program, location, v0, v1); - - if (context->skipValidation() || - ValidateProgramUniform2i(context, program, location, v0, v1)) - { - context->programUniform2i(program, location, v0, v1); - } - } -} - -void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", - program, location, v0, v1, v2); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform3i>(program, location, v0, v1, v2); - - if (context->skipValidation() || - ValidateProgramUniform3i(context, program, location, v0, v1, v2)) - { - context->programUniform3i(program, location, v0, v1, v2); - } - } -} - -void GL_APIENTRY -ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, " - "GLint v3 = %d)", - program, location, v0, v1, v2, v3); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform4i>(program, location, v0, v1, v2, v3); - - if (context->skipValidation() || - ValidateProgramUniform4i(context, program, location, v0, v1, v2, v3)) - { - context->programUniform4i(program, location, v0, v1, v2, v3); - } - } -} - -void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u)", program, location, v0); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform1ui>(program, location, v0); - - if (context->skipValidation() || ValidateProgramUniform1ui(context, program, location, v0)) - { - context->programUniform1ui(program, location, v0); - } - } -} - -void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", program, - location, v0, v1); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform2ui>(program, location, v0, v1); - - if (context->skipValidation() || - ValidateProgramUniform2ui(context, program, location, v0, v1)) - { - context->programUniform2ui(program, location, v0, v1); - } - } -} - -void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = " - "%u)", - program, location, v0, v1, v2); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform3ui>(program, location, v0, v1, v2); - - if (context->skipValidation() || - ValidateProgramUniform3ui(context, program, location, v0, v1, v2)) - { - context->programUniform3ui(program, location, v0, v1, v2); - } - } -} - -void GL_APIENTRY -ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = " - "%u, GLuint v3 = %u)", - program, location, v0, v1, v2, v3); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform4ui>(program, location, v0, v1, v2, v3); - - if (context->skipValidation() || - ValidateProgramUniform4ui(context, program, location, v0, v1, v2, v3)) - { - context->programUniform4ui(program, location, v0, v1, v2, v3); - } - } -} - -void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f)", program, location, v0); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform1f>(program, location, v0); - - if (context->skipValidation() || ValidateProgramUniform1f(context, program, location, v0)) - { - context->programUniform1f(program, location, v0); - } - } -} - -void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", program, - location, v0, v1); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform2f>(program, location, v0, v1); - - if (context->skipValidation() || - ValidateProgramUniform2f(context, program, location, v0, v1)) - { - context->programUniform2f(program, location, v0, v1); - } - } -} - -void GL_APIENTRY -ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = " - "%f)", - program, location, v0, v1, v2); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform3f>(program, location, v0, v1, v2); - - if (context->skipValidation() || - ValidateProgramUniform3f(context, program, location, v0, v1, v2)) - { - context->programUniform3f(program, location, v0, v1, v2); - } - } -} - -void GL_APIENTRY -ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = " - "%f, GLfloat v3 = %f)", - program, location, v0, v1, v2, v3); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform4f>(program, location, v0, v1, v2, v3); - - if (context->skipValidation() || - ValidateProgramUniform4f(context, program, location, v0, v1, v2, v3)) - { - context->programUniform4f(program, location, v0, v1, v2, v3); - } - } -} - -void GL_APIENTRY ProgramUniform1iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform1iv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform1iv(context, program, location, count, value)) - { - context->programUniform1iv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform2iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform2iv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform2iv(context, program, location, count, value)) - { - context->programUniform2iv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform3iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform3iv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform3iv(context, program, location, count, value)) - { - context->programUniform3iv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform4iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform4iv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform4iv(context, program, location, count, value)) - { - context->programUniform4iv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform1uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform1uiv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform1uiv(context, program, location, count, value)) - { - context->programUniform1uiv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform2uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform2uiv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform2uiv(context, program, location, count, value)) - { - context->programUniform2uiv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform3uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform3uiv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform3uiv(context, program, location, count, value)) - { - context->programUniform3uiv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform4uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform4uiv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform4uiv(context, program, location, count, value)) - { - context->programUniform4uiv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform1fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform1fv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform1fv(context, program, location, count, value)) - { - context->programUniform1fv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform2fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform2fv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform2fv(context, program, location, count, value)) - { - context->programUniform2fv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform3fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform3fv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform3fv(context, program, location, count, value)) - { - context->programUniform3fv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniform4fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " - "0x%0.8p)", - program, location, count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniform4fv>(program, location, count, value); - - if (context->skipValidation() || - ValidateProgramUniform4fv(context, program, location, count, value)) - { - context->programUniform4fv(program, location, count, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix2fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix2fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix2fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix3fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix3fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix3fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix4fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix4fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix4fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix2x3fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix2x3fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix2x3fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix3x2fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix3x2fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix3x2fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix2x4fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix2x4fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix2x4fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix4x2fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix4x2fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix4x2fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix3x4fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix3x4fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix3x4fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " - "const GLfloat *value = 0x%0.8p)", - program, location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ProgramUniformMatrix4x3fv>(program, location, count, - transpose, value); - - if (context->skipValidation() || - ValidateProgramUniformMatrix4x3fv(context, program, location, count, transpose, value)) - { - context->programUniformMatrix4x3fv(program, location, count, transpose, value); - } - } -} - -void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline) -{ - EVENT("(GLuint pipeline = %u)", pipeline); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ValidateProgramPipeline>(pipeline); - - if (context->skipValidation() || ValidateValidateProgramPipeline(context, pipeline)) - { - context->validateProgramPipeline(pipeline); - } - } -} - -void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog) -{ - EVENT( - "(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " - "0x%0.8p)", - pipeline, bufSize, length, infoLog); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramPipelineInfoLog>(pipeline, bufSize, length, - infoLog); - - if (context->skipValidation() || - ValidateGetProgramPipelineInfoLog(context, pipeline, bufSize, length, infoLog)) - { - context->getProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); - } - } -} - -void GL_APIENTRY BindImageTexture(GLuint unit, - GLuint texture, - GLint level, - GLboolean layered, - GLint layer, - GLenum access, - GLenum format) -{ - EVENT( - "(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint " - "layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)", - unit, texture, level, layered, layer, access, format); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindImageTexture>(unit, texture, level, layered, layer, - access, format); - - if (context->skipValidation() || - ValidateBindImageTexture(context, unit, texture, level, layered, layer, access, format)) - { - context->bindImageTexture(unit, texture, level, layered, layer, access, format); - } - } -} - -void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data) -{ - EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean *data = 0x%0.8p)", target, index, - data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetBooleani_v>(target, index, data); - - if (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data)) - { - context->getBooleani_v(target, index, data); - } - } -} - -void GL_APIENTRY MemoryBarrier(GLbitfield barriers) -{ - EVENT("(GLbitfield barriers = 0x%X)", barriers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::MemoryBarrier>(barriers); - - if (context->skipValidation() || ValidateMemoryBarrier(context, barriers)) - { - context->memoryBarrier(barriers); - } - } -} - -void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers) -{ - EVENT("(GLbitfield barriers = 0x%X)", barriers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::MemoryBarrierByRegion>(barriers); - - if (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers)) - { - context->memoryBarrierByRegion(barriers); - } - } -} - -void GL_APIENTRY TexStorage2DMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLboolean fixedsamplelocations) -{ - EVENT( - "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width " - "= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)", - target, samples, internalformat, width, height, fixedsamplelocations); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexStorage2DMultisample>( - target, samples, internalformat, width, height, fixedsamplelocations); - - if (context->skipValidation() || - ValidateTexStorage2DMultisample(context, target, samples, internalformat, width, height, - fixedsamplelocations)) - { - context->texStorage2DMultisample(target, samples, internalformat, width, height, - fixedsamplelocations); - } - } -} - -void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) -{ - EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat *val = 0x%0.8p)", pname, index, val); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetMultisamplefv>(pname, index, val); - - if (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val)) - { - context->getMultisamplefv(pname, index, val); - } - } -} - -void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask) -{ - EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::SampleMaski>(maskNumber, mask); - - if (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask)) - { - context->sampleMaski(maskNumber, mask); - } - } -} - -void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", - target, level, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetTexLevelParameteriv>(target, level, pname, params); - - if (context->skipValidation() || - ValidateGetTexLevelParameteriv(context, target, level, pname, params)) - { - context->getTexLevelParameteriv(target, level, pname, params); - } - } -} - -void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", - target, level, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetTexLevelParameterfv>(target, level, pname, params); - - if (context->skipValidation() || - ValidateGetTexLevelParameterfv(context, target, level, pname, params)) - { - context->getTexLevelParameterfv(target, level, pname, params); - } - } -} - -void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, - GLuint buffer, - GLintptr offset, - GLsizei stride) -{ - EVENT( - "(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizei stride = %d)", - bindingindex, buffer, offset, stride); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindVertexBuffer>(bindingindex, buffer, offset, stride); - - if (context->skipValidation() || - ValidateBindVertexBuffer(context, bindingindex, buffer, offset, stride)) - { - context->bindVertexBuffer(bindingindex, buffer, offset, stride); - } - } -} - -void GL_APIENTRY VertexAttribFormat(GLuint attribindex, - GLint size, - GLenum type, - GLboolean normalized, - GLuint relativeoffset) -{ - EVENT( - "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, " - "GLuint relativeoffset = %u)", - attribindex, size, type, normalized, relativeoffset); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribFormat>(attribindex, size, type, normalized, - relativeoffset); - - if (context->skipValidation() || - ValidateVertexAttribFormat(context, attribindex, size, type, normalized, - relativeoffset)) - { - context->vertexAttribFormat(attribindex, size, type, normalized, relativeoffset); - } - } -} - -void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, - GLint size, - GLenum type, - GLuint relativeoffset) -{ - EVENT( - "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = " - "%u)", - attribindex, size, type, relativeoffset); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribIFormat>(attribindex, size, type, - relativeoffset); - - if (context->skipValidation() || - ValidateVertexAttribIFormat(context, attribindex, size, type, relativeoffset)) - { - context->vertexAttribIFormat(attribindex, size, type, relativeoffset); - } - } -} - -void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex) -{ - EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribBinding>(attribindex, bindingindex); - - if (context->skipValidation() || - ValidateVertexAttribBinding(context, attribindex, bindingindex)) - { - context->vertexAttribBinding(attribindex, bindingindex); - } - } -} - -void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor) -{ - EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexBindingDivisor>(bindingindex, divisor); - - if (context->skipValidation() || - ValidateVertexBindingDivisor(context, bindingindex, divisor)) - { - context->vertexBindingDivisor(bindingindex, divisor); - } - } -} -} // namespace gl diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h deleted file mode 100644 index e11d5a10bf..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h +++ /dev/null @@ -1,228 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_3_1_autogen.h: -// Defines the GLES 3.1 entry points. - -#ifndef LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ -#define LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ - -#include <GLES3/gl31.h> -#include <export.h> - -#include "common/platform.h" - -namespace gl -{ -ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x, - GLuint num_groups_y, - GLuint num_groups_z); -ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect); -ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect); -ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect); -ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param); -ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program, - GLenum programInterface, - GLenum pname, - GLint *params); -ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, - GLenum programInterface, - const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLchar *name); -ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei propCount, - const GLenum *props, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, - GLenum programInterface, - const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); -ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program); -ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, - GLsizei count, - const GLchar *const *strings); -ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline); -ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); -ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines); -ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline); -ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program, - GLint location, - GLuint v0, - GLuint v1); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program, - GLint location, - GLfloat v0, - GLfloat v1); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline); -ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog); -ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit, - GLuint texture, - GLint level, - GLboolean layered, - GLint layer, - GLenum access, - GLenum format); -ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data); -ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers); -ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers); -ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLboolean fixedsamplelocations); -ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); -ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask); -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target, - GLint level, - GLenum pname, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target, - GLint level, - GLenum pname, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, - GLuint buffer, - GLintptr offset, - GLsizei stride); -ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex, - GLint size, - GLenum type, - GLboolean normalized, - GLuint relativeoffset); -ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, - GLint size, - GLenum type, - GLuint relativeoffset); -ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex); -ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor); -} // namespace gl - -#endif // LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/global_state.cpp b/src/3rdparty/angle/src/libGLESv2/global_state.cpp deleted file mode 100644 index 26045bf5b2..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/global_state.cpp +++ /dev/null @@ -1,150 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// global_state.cpp : Implements functions for querying the thread-local GL and EGL state. - -#include "libGLESv2/global_state.h" - -#include "common/debug.h" -#include "common/platform.h" -#include "common/tls.h" - -#include "libANGLE/Thread.h" -#include "libANGLE/Display.h" - -namespace gl -{ - -Context *GetGlobalContext() -{ - egl::Thread *thread = egl::GetCurrentThread(); - return thread->getContext(); -} - -Context *GetValidGlobalContext() -{ - egl::Thread *thread = egl::GetCurrentThread(); - return thread->getValidContext(); -} - -} // namespace gl - -namespace egl -{ - -namespace -{ - -static TLSIndex threadTLS = TLS_INVALID_INDEX; - -Thread *AllocateCurrentThread() -{ - ASSERT(threadTLS != TLS_INVALID_INDEX); - if (threadTLS == TLS_INVALID_INDEX) - { - return nullptr; - } - - Thread *thread = new Thread(); - if (!SetTLSValue(threadTLS, thread)) - { - ERR() << "Could not set thread local storage."; - return nullptr; - } - - return thread; -} - -} // anonymous namespace - -Thread *GetCurrentThread() -{ - // Create a TLS index if one has not been created for this DLL - if (threadTLS == TLS_INVALID_INDEX) - { - threadTLS = CreateTLSIndex(); - } - - Thread *current = static_cast<Thread *>(GetTLSValue(threadTLS)); - - // ANGLE issue 488: when the dll is loaded after thread initialization, - // thread local storage (current) might not exist yet. - return (current ? current : AllocateCurrentThread()); -} - -} // namespace egl - -#ifdef ANGLE_PLATFORM_WINDOWS -namespace egl -{ - -namespace -{ - -bool DeallocateCurrentThread() -{ - Thread *thread = static_cast<Thread *>(GetTLSValue(threadTLS)); - SafeDelete(thread); - return SetTLSValue(threadTLS, nullptr); -} - -bool InitializeProcess() -{ - threadTLS = CreateTLSIndex(); - if (threadTLS == TLS_INVALID_INDEX) - { - return false; - } - - return AllocateCurrentThread() != nullptr; -} - -bool TerminateProcess() -{ - if (!DeallocateCurrentThread()) - { - return false; - } - - if (threadTLS != TLS_INVALID_INDEX) - { - TLSIndex tlsCopy = threadTLS; - threadTLS = TLS_INVALID_INDEX; - - if (!DestroyTLSIndex(tlsCopy)) - { - return false; - } - } - - return true; -} - -} // anonymous namespace - -} // namespace egl - -extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID) -{ - switch (reason) - { - case DLL_PROCESS_ATTACH: - return static_cast<BOOL>(egl::InitializeProcess()); - - case DLL_THREAD_ATTACH: - return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr); - - case DLL_THREAD_DETACH: - return static_cast<BOOL>(egl::DeallocateCurrentThread()); - - case DLL_PROCESS_DETACH: - egl::Display::CleanupDisplays(); - return static_cast<BOOL>(egl::TerminateProcess()); - } - - return TRUE; -} -#endif // ANGLE_PLATFORM_WINDOWS diff --git a/src/3rdparty/angle/src/libGLESv2/global_state.h b/src/3rdparty/angle/src/libGLESv2/global_state.h deleted file mode 100644 index 3e3740c90e..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/global_state.h +++ /dev/null @@ -1,29 +0,0 @@ -// -// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// global_state.h : Defines functions for querying the thread-local GL and EGL state. - -#ifndef LIBGLESV2_GLOBALSTATE_H_ -#define LIBGLESV2_GLOBALSTATE_H_ - -namespace gl -{ -class Context; - -Context *GetGlobalContext(); -Context *GetValidGlobalContext(); - -} // namespace gl - -namespace egl -{ -class Thread; - -Thread *GetCurrentThread(); - -} // namespace egl - -#endif // LIBGLESV2_GLOBALSTATE_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp deleted file mode 100644 index ffd78a2ac0..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp +++ /dev/null @@ -1,2575 +0,0 @@ -// -// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. - -#include "libGLESv2/entry_points_gles_2_0_autogen.h" -#include "libGLESv2/entry_points_gles_2_0_ext.h" -#include "libGLESv2/entry_points_gles_3_0_autogen.h" -#include "libGLESv2/entry_points_gles_3_1_autogen.h" - -#include "common/event_tracer.h" - -extern "C" { - -void GL_APIENTRY glActiveTexture(GLenum texture) -{ - return gl::ActiveTexture(texture); -} - -void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) -{ - return gl::AttachShader(program, shader); -} - -void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - return gl::BindAttribLocation(program, index, name); -} - -void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) -{ - return gl::BindBuffer(target, buffer); -} - -void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - return gl::BindFramebuffer(target, framebuffer); -} - -void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - return gl::BindRenderbuffer(target, renderbuffer); -} - -void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) -{ - return gl::BindTexture(target, texture); -} - -void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - return gl::BlendColor(red, green, blue, alpha); -} - -void GL_APIENTRY glBlendEquation(GLenum mode) -{ - return gl::BlendEquation(mode); -} - -void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - return gl::BlendEquationSeparate(modeRGB, modeAlpha); -} - -void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - return gl::BlendFunc(sfactor, dfactor); -} - -void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) -{ - return gl::BufferData(target, size, data, usage); -} - -void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) -{ - return gl::BufferSubData(target, offset, size, data); -} - -GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) -{ - return gl::CheckFramebufferStatus(target); -} - -void GL_APIENTRY glClear(GLbitfield mask) -{ - return gl::Clear(mask); -} - -void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - return gl::ClearColor(red, green, blue, alpha); -} - -void GL_APIENTRY glClearDepthf(GLfloat depth) -{ - return gl::ClearDepthf(depth); -} - -void GL_APIENTRY glClearStencil(GLint s) -{ - return gl::ClearStencil(s); -} - -void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - return gl::ColorMask(red, green, blue, alpha); -} - -void GL_APIENTRY glCompileShader(GLuint shader) -{ - return gl::CompileShader(shader); -} - -void GL_APIENTRY glCompressedTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const void *data) -{ - return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, - data); -} - -void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const void *data) -{ - return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, - imageSize, data); -} - -void GL_APIENTRY glCopyTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border) -{ - return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} - -void GL_APIENTRY glCopyTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -GLuint GL_APIENTRY glCreateProgram(void) -{ - return gl::CreateProgram(); -} - -GLuint GL_APIENTRY glCreateShader(GLenum type) -{ - return gl::CreateShader(type); -} - -void GL_APIENTRY glCullFace(GLenum mode) -{ - return gl::CullFace(mode); -} - -void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) -{ - return gl::DeleteBuffers(n, buffers); -} - -void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - return gl::DeleteFramebuffers(n, framebuffers); -} - -void GL_APIENTRY glDeleteProgram(GLuint program) -{ - return gl::DeleteProgram(program); -} - -void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - return gl::DeleteRenderbuffers(n, renderbuffers); -} - -void GL_APIENTRY glDeleteShader(GLuint shader) -{ - return gl::DeleteShader(shader); -} - -void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) -{ - return gl::DeleteTextures(n, textures); -} - -void GL_APIENTRY glDepthFunc(GLenum func) -{ - return gl::DepthFunc(func); -} - -void GL_APIENTRY glDepthMask(GLboolean flag) -{ - return gl::DepthMask(flag); -} - -void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) -{ - return gl::DepthRangef(n, f); -} - -void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) -{ - return gl::DetachShader(program, shader); -} - -void GL_APIENTRY glDisable(GLenum cap) -{ - return gl::Disable(cap); -} - -void GL_APIENTRY glDisableVertexAttribArray(GLuint index) -{ - return gl::DisableVertexAttribArray(index); -} - -void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - return gl::DrawArrays(mode, first, count); -} - -void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - return gl::DrawElements(mode, count, type, indices); -} - -void GL_APIENTRY glEnable(GLenum cap) -{ - return gl::Enable(cap); -} - -void GL_APIENTRY glEnableVertexAttribArray(GLuint index) -{ - return gl::EnableVertexAttribArray(index); -} - -void GL_APIENTRY glFinish(void) -{ - return gl::Finish(); -} - -void GL_APIENTRY glFlush(void) -{ - return gl::Flush(); -} - -void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, - GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer) -{ - return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void GL_APIENTRY glFramebufferTexture2D(GLenum target, - GLenum attachment, - GLenum textarget, - GLuint texture, - GLint level) -{ - return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void GL_APIENTRY glFrontFace(GLenum mode) -{ - return gl::FrontFace(mode); -} - -void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) -{ - return gl::GenBuffers(n, buffers); -} - -void GL_APIENTRY glGenerateMipmap(GLenum target) -{ - return gl::GenerateMipmap(target); -} - -void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) -{ - return gl::GenFramebuffers(n, framebuffers); -} - -void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - return gl::GenRenderbuffers(n, renderbuffers); -} - -void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) -{ - return gl::GenTextures(n, textures); -} - -void GL_APIENTRY glGetActiveAttrib(GLuint program, - GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name); -} - -void GL_APIENTRY glGetActiveUniform(GLuint program, - GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); -} - -void GL_APIENTRY glGetAttachedShaders(GLuint program, - GLsizei maxcount, - GLsizei *count, - GLuint *shaders) -{ - return gl::GetAttachedShaders(program, maxcount, count, shaders); -} - -GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) -{ - return gl::GetAttribLocation(program, name); -} - -void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params) -{ - return gl::GetBooleanv(pname, params); -} - -void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetBufferParameteriv(target, pname, params); -} - -GLenum GL_APIENTRY glGetError(void) -{ - return gl::GetError(); -} - -void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params) -{ - return gl::GetFloatv(pname, params); -} - -void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, - GLenum attachment, - GLenum pname, - GLint *params) -{ - return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params) -{ - return gl::GetIntegerv(pname, params); -} - -void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - return gl::GetProgramiv(program, pname, params); -} - -void GL_APIENTRY glGetProgramInfoLog(GLuint program, - GLsizei bufsize, - GLsizei *length, - GLchar *infolog) -{ - return gl::GetProgramInfoLog(program, bufsize, length, infolog); -} - -void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetRenderbufferParameteriv(target, pname, params); -} - -void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - return gl::GetShaderiv(shader, pname, params); -} - -void GL_APIENTRY glGetShaderInfoLog(GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *infolog) -{ - return gl::GetShaderInfoLog(shader, bufsize, length, infolog); -} - -void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, - GLenum precisiontype, - GLint *range, - GLint *precision) -{ - return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -} - -void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) -{ - return gl::GetShaderSource(shader, bufsize, length, source); -} - -const GLubyte *GL_APIENTRY glGetString(GLenum name) -{ - return gl::GetString(name); -} - -void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - return gl::GetTexParameterfv(target, pname, params); -} - -void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetTexParameteriv(target, pname, params); -} - -void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) -{ - return gl::GetUniformfv(program, location, params); -} - -void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) -{ - return gl::GetUniformiv(program, location, params); -} - -GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) -{ - return gl::GetUniformLocation(program, name); -} - -void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - return gl::GetVertexAttribfv(index, pname, params); -} - -void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - return gl::GetVertexAttribiv(index, pname, params); -} - -void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) -{ - return gl::GetVertexAttribPointerv(index, pname, pointer); -} - -void GL_APIENTRY glHint(GLenum target, GLenum mode) -{ - return gl::Hint(target, mode); -} - -GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) -{ - return gl::IsBuffer(buffer); -} - -GLboolean GL_APIENTRY glIsEnabled(GLenum cap) -{ - return gl::IsEnabled(cap); -} - -GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) -{ - return gl::IsFramebuffer(framebuffer); -} - -GLboolean GL_APIENTRY glIsProgram(GLuint program) -{ - return gl::IsProgram(program); -} - -GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) -{ - return gl::IsRenderbuffer(renderbuffer); -} - -GLboolean GL_APIENTRY glIsShader(GLuint shader) -{ - return gl::IsShader(shader); -} - -GLboolean GL_APIENTRY glIsTexture(GLuint texture) -{ - return gl::IsTexture(texture); -} - -void GL_APIENTRY glLineWidth(GLfloat width) -{ - return gl::LineWidth(width); -} - -void GL_APIENTRY glLinkProgram(GLuint program) -{ - return gl::LinkProgram(program); -} - -void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) -{ - return gl::PixelStorei(pname, param); -} - -void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) -{ - return gl::PolygonOffset(factor, units); -} - -void GL_APIENTRY glReadPixels(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - void *pixels) -{ - return gl::ReadPixels(x, y, width, height, format, type, pixels); -} - -void GL_APIENTRY glReleaseShaderCompiler(void) -{ - return gl::ReleaseShaderCompiler(); -} - -void GL_APIENTRY glRenderbufferStorage(GLenum target, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - return gl::RenderbufferStorage(target, internalformat, width, height); -} - -void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) -{ - return gl::SampleCoverage(value, invert); -} - -void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - return gl::Scissor(x, y, width, height); -} - -void GL_APIENTRY glShaderBinary(GLsizei n, - const GLuint *shaders, - GLenum binaryformat, - const void *binary, - GLsizei length) -{ - return gl::ShaderBinary(n, shaders, binaryformat, binary, length); -} - -void GL_APIENTRY glShaderSource(GLuint shader, - GLsizei count, - const GLchar *const *string, - const GLint *length) -{ - return gl::ShaderSource(shader, count, string, length); -} - -void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - return gl::StencilFunc(func, ref, mask); -} - -void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - return gl::StencilFuncSeparate(face, func, ref, mask); -} - -void GL_APIENTRY glStencilMask(GLuint mask) -{ - return gl::StencilMask(mask); -} - -void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) -{ - return gl::StencilMaskSeparate(face, mask); -} - -void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - return gl::StencilOp(fail, zfail, zpass); -} - -void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - return gl::StencilOpSeparate(face, fail, zfail, zpass); -} - -void GL_APIENTRY glTexImage2D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, - pixels); -} - -void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - return gl::TexParameterf(target, pname, param); -} - -void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - return gl::TexParameterfv(target, pname, params); -} - -void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - return gl::TexParameteri(target, pname, param); -} - -void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - return gl::TexParameteriv(target, pname, params); -} - -void GL_APIENTRY glTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - const void *pixels) -{ - return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void GL_APIENTRY glUniform1f(GLint location, GLfloat x) -{ - return gl::Uniform1f(location, x); -} - -void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v) -{ - return gl::Uniform1fv(location, count, v); -} - -void GL_APIENTRY glUniform1i(GLint location, GLint x) -{ - return gl::Uniform1i(location, x); -} - -void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v) -{ - return gl::Uniform1iv(location, count, v); -} - -void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) -{ - return gl::Uniform2f(location, x, y); -} - -void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v) -{ - return gl::Uniform2fv(location, count, v); -} - -void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) -{ - return gl::Uniform2i(location, x, y); -} - -void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v) -{ - return gl::Uniform2iv(location, count, v); -} - -void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - return gl::Uniform3f(location, x, y, z); -} - -void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v) -{ - return gl::Uniform3fv(location, count, v); -} - -void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) -{ - return gl::Uniform3i(location, x, y, z); -} - -void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v) -{ - return gl::Uniform3iv(location, count, v); -} - -void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - return gl::Uniform4f(location, x, y, z, w); -} - -void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v) -{ - return gl::Uniform4fv(location, count, v); -} - -void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - return gl::Uniform4i(location, x, y, z, w); -} - -void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v) -{ - return gl::Uniform4iv(location, count, v); -} - -void GL_APIENTRY glUniformMatrix2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix2fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix3fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix4fv(location, count, transpose, value); -} - -void GL_APIENTRY glUseProgram(GLuint program) -{ - return gl::UseProgram(program); -} - -void GL_APIENTRY glValidateProgram(GLuint program) -{ - return gl::ValidateProgram(program); -} - -void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) -{ - return gl::VertexAttrib1f(indx, x); -} - -void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values) -{ - return gl::VertexAttrib1fv(indx, values); -} - -void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - return gl::VertexAttrib2f(indx, x, y); -} - -void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values) -{ - return gl::VertexAttrib2fv(indx, values); -} - -void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - return gl::VertexAttrib3f(indx, x, y, z); -} - -void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values) -{ - return gl::VertexAttrib3fv(indx, values); -} - -void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - return gl::VertexAttrib4f(indx, x, y, z, w); -} - -void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values) -{ - return gl::VertexAttrib4fv(indx, values); -} - -void GL_APIENTRY glVertexAttribPointer(GLuint indx, - GLint size, - GLenum type, - GLboolean normalized, - GLsizei stride, - const void *ptr) -{ - return gl::VertexAttribPointer(indx, size, type, normalized, stride, ptr); -} - -void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - return gl::Viewport(x, y, width, height); -} - -void GL_APIENTRY glReadBuffer(GLenum mode) -{ - return gl::ReadBuffer(mode); -} - -void GL_APIENTRY glDrawRangeElements(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const void *indices) -{ - return gl::DrawRangeElements(mode, start, end, count, type, indices); -} - -void GL_APIENTRY glTexImage3D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, - pixels); -} - -void GL_APIENTRY glTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - const void *pixels) -{ - return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, - type, pixels); -} - -void GL_APIENTRY glCopyTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void GL_APIENTRY glCompressedTexImage3D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - const void *data) -{ - return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, - imageSize, data); -} - -void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - const void *data) -{ - return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, - depth, format, imageSize, data); -} - -void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) -{ - return gl::GenQueries(n, ids); -} - -void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) -{ - return gl::DeleteQueries(n, ids); -} - -GLboolean GL_APIENTRY glIsQuery(GLuint id) -{ - return gl::IsQuery(id); -} - -void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) -{ - return gl::BeginQuery(target, id); -} - -void GL_APIENTRY glEndQuery(GLenum target) -{ - return gl::EndQuery(target); -} - -void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetQueryiv(target, pname, params); -} - -void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) -{ - return gl::GetQueryObjectuiv(id, pname, params); -} - -GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) -{ - return gl::UnmapBuffer(target); -} - -void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) -{ - return gl::GetBufferPointerv(target, pname, params); -} - -void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) -{ - return gl::DrawBuffers(n, bufs); -} - -void GL_APIENTRY glUniformMatrix2x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix2x3fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix3x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix3x2fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix2x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix2x4fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix4x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix4x2fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix3x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix3x4fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix4x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix4x3fv(location, count, transpose, value); -} - -void GL_APIENTRY glBlitFramebuffer(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter) -{ - return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, - filter); -} - -void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height); -} - -void GL_APIENTRY glFramebufferTextureLayer(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint layer) -{ - return gl::FramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void *GL_APIENTRY glMapBufferRange(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access) -{ - return gl::MapBufferRange(target, offset, length, access); -} - -void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) -{ - return gl::FlushMappedBufferRange(target, offset, length); -} - -void GL_APIENTRY glBindVertexArray(GLuint array) -{ - return gl::BindVertexArray(array); -} - -void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) -{ - return gl::DeleteVertexArrays(n, arrays); -} - -void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) -{ - return gl::GenVertexArrays(n, arrays); -} - -GLboolean GL_APIENTRY glIsVertexArray(GLuint array) -{ - return gl::IsVertexArray(array); -} - -void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) -{ - return gl::GetIntegeri_v(target, index, data); -} - -void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) -{ - return gl::BeginTransformFeedback(primitiveMode); -} - -void GL_APIENTRY glEndTransformFeedback(void) -{ - return gl::EndTransformFeedback(); -} - -void GL_APIENTRY -glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - return gl::BindBufferRange(target, index, buffer, offset, size); -} - -void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) -{ - return gl::BindBufferBase(target, index, buffer); -} - -void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, - GLsizei count, - const GLchar *const *varyings, - GLenum bufferMode) -{ - return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode); -} - -void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLsizei *size, - GLenum *type, - GLchar *name) -{ - return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); -} - -void GL_APIENTRY -glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - return gl::VertexAttribIPointer(index, size, type, stride, pointer); -} - -void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) -{ - return gl::GetVertexAttribIiv(index, pname, params); -} - -void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) -{ - return gl::GetVertexAttribIuiv(index, pname, params); -} - -void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - return gl::VertexAttribI4i(index, x, y, z, w); -} - -void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - return gl::VertexAttribI4ui(index, x, y, z, w); -} - -void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) -{ - return gl::VertexAttribI4iv(index, v); -} - -void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) -{ - return gl::VertexAttribI4uiv(index, v); -} - -void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) -{ - return gl::GetUniformuiv(program, location, params); -} - -GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) -{ - return gl::GetFragDataLocation(program, name); -} - -void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) -{ - return gl::Uniform1ui(location, v0); -} - -void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) -{ - return gl::Uniform2ui(location, v0, v1); -} - -void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - return gl::Uniform3ui(location, v0, v1, v2); -} - -void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - return gl::Uniform4ui(location, v0, v1, v2, v3); -} - -void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - return gl::Uniform1uiv(location, count, value); -} - -void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - return gl::Uniform2uiv(location, count, value); -} - -void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - return gl::Uniform3uiv(location, count, value); -} - -void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - return gl::Uniform4uiv(location, count, value); -} - -void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - return gl::ClearBufferiv(buffer, drawbuffer, value); -} - -void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - return gl::ClearBufferuiv(buffer, drawbuffer, value); -} - -void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - return gl::ClearBufferfv(buffer, drawbuffer, value); -} - -void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) -{ - return gl::GetStringi(name, index); -} - -void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, - GLenum writeTarget, - GLintptr readOffset, - GLintptr writeOffset, - GLsizeiptr size) -{ - return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void GL_APIENTRY glGetUniformIndices(GLuint program, - GLsizei uniformCount, - const GLchar *const *uniformNames, - GLuint *uniformIndices) -{ - return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); -} - -void GL_APIENTRY glGetActiveUniformsiv(GLuint program, - GLsizei uniformCount, - const GLuint *uniformIndices, - GLenum pname, - GLint *params) -{ - return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) -{ - return gl::GetUniformBlockIndex(program, uniformBlockName); -} - -void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params) -{ - return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, - GLuint uniformBlockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *uniformBlockName) -{ - return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, - uniformBlockName); -} - -void GL_APIENTRY glUniformBlockBinding(GLuint program, - GLuint uniformBlockIndex, - GLuint uniformBlockBinding) -{ - return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); -} - -void GL_APIENTRY glDrawArraysInstanced(GLenum mode, - GLint first, - GLsizei count, - GLsizei instanceCount) -{ - return gl::DrawArraysInstanced(mode, first, count, instanceCount); -} - -void GL_APIENTRY glDrawElementsInstanced(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instanceCount) -{ - return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount); -} - -GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) -{ - return gl::FenceSync(condition, flags); -} - -GLboolean GL_APIENTRY glIsSync(GLsync sync) -{ - return gl::IsSync(sync); -} - -void GL_APIENTRY glDeleteSync(GLsync sync) -{ - return gl::DeleteSync(sync); -} - -GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - return gl::ClientWaitSync(sync, flags, timeout); -} - -void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - return gl::WaitSync(sync, flags, timeout); -} - -void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *params) -{ - return gl::GetInteger64v(pname, params); -} - -void GL_APIENTRY -glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) -{ - return gl::GetSynciv(sync, pname, bufSize, length, values); -} - -void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) -{ - return gl::GetInteger64i_v(target, index, data); -} - -void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) -{ - return gl::GetBufferParameteri64v(target, pname, params); -} - -void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) -{ - return gl::GenSamplers(count, samplers); -} - -void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) -{ - return gl::DeleteSamplers(count, samplers); -} - -GLboolean GL_APIENTRY glIsSampler(GLuint sampler) -{ - return gl::IsSampler(sampler); -} - -void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) -{ - return gl::BindSampler(unit, sampler); -} - -void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - return gl::SamplerParameteri(sampler, pname, param); -} - -void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) -{ - return gl::SamplerParameteriv(sampler, pname, param); -} - -void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - return gl::SamplerParameterf(sampler, pname, param); -} - -void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) -{ - return gl::SamplerParameterfv(sampler, pname, param); -} - -void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) -{ - return gl::GetSamplerParameteriv(sampler, pname, params); -} - -void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) -{ - return gl::GetSamplerParameterfv(sampler, pname, params); -} - -void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) -{ - return gl::VertexAttribDivisor(index, divisor); -} - -void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) -{ - return gl::BindTransformFeedback(target, id); -} - -void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) -{ - return gl::DeleteTransformFeedbacks(n, ids); -} - -void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) -{ - return gl::GenTransformFeedbacks(n, ids); -} - -GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) -{ - return gl::IsTransformFeedback(id); -} - -void GL_APIENTRY glPauseTransformFeedback(void) -{ - return gl::PauseTransformFeedback(); -} - -void GL_APIENTRY glResumeTransformFeedback(void) -{ - return gl::ResumeTransformFeedback(); -} - -void GL_APIENTRY glGetProgramBinary(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary) -{ - return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void GL_APIENTRY glProgramBinary(GLuint program, - GLenum binaryFormat, - const void *binary, - GLsizei length) -{ - return gl::ProgramBinary(program, binaryFormat, binary, length); -} - -void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) -{ - return gl::ProgramParameteri(program, pname, value); -} - -void GL_APIENTRY glInvalidateFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments) -{ - return gl::InvalidateFramebuffer(target, numAttachments, attachments); -} - -void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); -} - -void GL_APIENTRY -glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) -{ - return gl::TexStorage2D(target, levels, internalformat, width, height); -} - -void GL_APIENTRY glTexStorage3D(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth) -{ - return gl::TexStorage3D(target, levels, internalformat, width, height, depth); -} - -void GL_APIENTRY glGetInternalformativ(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLint *params) -{ - return gl::GetInternalformativ(target, internalformat, pname, bufSize, params); -} - -void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter) -{ - return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, - filter); -} - -void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); -} - -void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, - GLsizei numAttachments, - const GLenum *attachments) -{ - return gl::DiscardFramebufferEXT(target, numAttachments, attachments); -} - -void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences) -{ - return gl::DeleteFencesNV(n, fences); -} - -void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences) -{ - return gl::GenFencesNV(n, fences); -} - -GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) -{ - return gl::IsFenceNV(fence); -} - -GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) -{ - return gl::TestFenceNV(fence); -} - -void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) -{ - return gl::GetFenceivNV(fence, pname, params); -} - -void GL_APIENTRY glFinishFenceNV(GLuint fence) -{ - return gl::FinishFenceNV(fence); -} - -void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) -{ - return gl::SetFenceNV(fence, condition); -} - -void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *source) -{ - return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); -} - -void GL_APIENTRY glTexStorage2DEXT(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - return gl::TexStorage2DEXT(target, levels, internalformat, width, height); -} - -GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) -{ - return gl::GetGraphicsResetStatusEXT(); -} - -void GL_APIENTRY glReadnPixelsEXT(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - void *data) -{ - return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); -} - -void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params) -{ - return gl::GetnUniformfvEXT(program, location, bufSize, params); -} - -void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) -{ - return gl::GetnUniformivEXT(program, location, bufSize, params); -} - -void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids) -{ - return gl::GenQueriesEXT(n, ids); -} - -void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) -{ - return gl::DeleteQueriesEXT(n, ids); -} - -GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) -{ - return gl::IsQueryEXT(id); -} - -void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) -{ - return gl::BeginQueryEXT(target, id); -} - -void GL_APIENTRY glEndQueryEXT(GLenum target) -{ - return gl::EndQueryEXT(target); -} - -void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target) -{ - return gl::QueryCounterEXT(id, target); -} - -void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetQueryivEXT(target, pname, params); -} - -void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params) -{ - return gl::GetQueryObjectivEXT(id, pname, params); -} - -void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) -{ - return gl::GetQueryObjectuivEXT(id, pname, params); -} - -void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params) -{ - return gl::GetQueryObjecti64vEXT(id, pname, params); -} - -void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params) -{ - return gl::GetQueryObjectui64vEXT(id, pname, params); -} - -void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) -{ - return gl::DrawBuffersEXT(n, bufs); -} - -void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount) -{ - return gl::DrawArraysInstancedANGLE(mode, first, count, primcount); -} - -void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei primcount) -{ - return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount); -} - -void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) -{ - return gl::VertexAttribDivisorANGLE(index, divisor); -} - -void GL_APIENTRY glGetProgramBinaryOES(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary) -{ - return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary); -} - -void GL_APIENTRY glProgramBinaryOES(GLuint program, - GLenum binaryFormat, - const void *binary, - GLint length) -{ - return gl::ProgramBinaryOES(program, binaryFormat, binary, length); -} - -void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access) -{ - return gl::MapBufferOES(target, access); -} - -GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target) -{ - return gl::UnmapBufferOES(target); -} - -void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void **params) -{ - return gl::GetBufferPointervOES(target, pname, params); -} - -void *GL_APIENTRY glMapBufferRangeEXT(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access) -{ - return gl::MapBufferRangeEXT(target, offset, length, access); -} - -void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) -{ - return gl::FlushMappedBufferRangeEXT(target, offset, length); -} - -void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const char *marker) -{ - return gl::InsertEventMarkerEXT(length, marker); -} - -void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const char *marker) -{ - return gl::PushGroupMarkerEXT(length, marker); -} - -void GL_APIENTRY glPopGroupMarkerEXT() -{ - return gl::PopGroupMarkerEXT(); -} - -void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) -{ - return gl::EGLImageTargetTexture2DOES(target, image); -} - -void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - return gl::EGLImageTargetRenderbufferStorageOES(target, image); -} - -void GL_APIENTRY glBindVertexArrayOES(GLuint array) -{ - return gl::BindVertexArrayOES(array); -} - -void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) -{ - return gl::DeleteVertexArraysOES(n, arrays); -} - -void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) -{ - return gl::GenVertexArraysOES(n, arrays); -} - -GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) -{ - return gl::IsVertexArrayOES(array); -} - -void GL_APIENTRY glDebugMessageControlKHR(GLenum source, - GLenum type, - GLenum severity, - GLsizei count, - const GLuint *ids, - GLboolean enabled) -{ - return gl::DebugMessageControlKHR(source, type, severity, count, ids, enabled); -} - -void GL_APIENTRY glDebugMessageInsertKHR(GLenum source, - GLenum type, - GLuint id, - GLenum severity, - GLsizei length, - const GLchar *buf) -{ - return gl::DebugMessageInsertKHR(source, type, id, severity, length, buf); -} - -void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam) -{ - return gl::DebugMessageCallbackKHR(callback, userParam); -} - -GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count, - GLsizei bufSize, - GLenum *sources, - GLenum *types, - GLuint *ids, - GLenum *severities, - GLsizei *lengths, - GLchar *messageLog) -{ - return gl::GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, - messageLog); -} - -void GL_APIENTRY glPushDebugGroupKHR(GLenum source, - GLuint id, - GLsizei length, - const GLchar *message) -{ - return gl::PushDebugGroupKHR(source, id, length, message); -} - -void GL_APIENTRY glPopDebugGroupKHR(void) -{ - return gl::PopDebugGroupKHR(); -} - -void GL_APIENTRY glObjectLabelKHR(GLenum identifier, - GLuint name, - GLsizei length, - const GLchar *label) -{ - return gl::ObjectLabelKHR(identifier, name, length, label); -} - -void GL_APIENTRY -glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) -{ - return gl::GetObjectLabelKHR(identifier, name, bufSize, length, label); -} - -void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label) -{ - return gl::ObjectPtrLabelKHR(ptr, length, label); -} - -void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr, - GLsizei bufSize, - GLsizei *length, - GLchar *label) -{ - return gl::GetObjectPtrLabelKHR(ptr, bufSize, length, label); -} - -void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params) -{ - return gl::GetPointervKHR(pname, params); -} - -void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name) -{ - return gl::BindUniformLocationCHROMIUM(program, location, name); -} - -void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components) -{ - return gl::CoverageModulationCHROMIUM(components); -} - -// CHROMIUM_path_rendendering -void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix) -{ - gl::MatrixLoadfCHROMIUM(matrixMode, matrix); -} - -void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode) -{ - gl::MatrixLoadIdentityCHROMIUM(matrixMode); -} - -GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range) -{ - return gl::GenPathsCHROMIUM(range); -} - -void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range) -{ - gl::DeletePathsCHROMIUM(first, range); -} - -GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path) -{ - return gl::IsPathCHROMIUM(path); -} - -void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path, - GLsizei numCommands, - const GLubyte *commands, - GLsizei numCoords, - GLenum coordType, - const void *coords) -{ - gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords); -} - -void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) -{ - gl::PathParameterfCHROMIUM(path, pname, value); -} - -void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) -{ - gl::PathParameteriCHROMIUM(path, pname, value); -} - -void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value) -{ - gl::GetPathParameterfCHROMIUM(path, pname, value); -} - -void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value) -{ - gl::GetPathParameteriCHROMIUM(path, pname, value); -} - -void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) -{ - gl::PathStencilFuncCHROMIUM(func, ref, mask); -} - -void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) -{ - gl::StencilFillPathCHROMIUM(path, fillMode, mask); -} - -void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) -{ - gl::StencilStrokePathCHROMIUM(path, reference, mask); -} - -void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode) -{ - gl::CoverFillPathCHROMIUM(path, coverMode); -} - -void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) -{ - gl::CoverStrokePathCHROMIUM(path, coverMode); -} - -void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path, - GLenum fillMode, - GLuint mask, - GLenum coverMode) -{ - gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode); -} - -void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path, - GLint reference, - GLuint mask, - GLenum coverMode) -{ - gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode); -} - -void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::CoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, - transformType, transformValues); -} - -void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::CoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, - transformType, transformValues); -} - -void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, mask, - transformType, transformValues); -} - -void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::StencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, reference, mask, - transformType, transformValues); -} - -void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, - mask, coverMode, transformType, transformValues); -} - -void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, - reference, mask, coverMode, transformType, - transformValues); -} - -void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program, - GLint location, - const GLchar *name) -{ - gl::BindFragmentInputLocationCHROMIUM(program, location, name); -} - -void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program, - GLint location, - GLenum genMode, - GLint components, - const GLfloat *coeffs) -{ - gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs); -} - -// GLES 3.1 -void GL_APIENTRY glDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) -{ - gl::DispatchCompute(numGroupsX, numGroupsY, numGroupsZ); -} - -void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect) -{ - gl::DispatchComputeIndirect(indirect); -} - -void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect) -{ - gl::DrawArraysIndirect(mode, indirect); -} - -void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) -{ - gl::DrawElementsIndirect(mode, type, indirect); -} - -void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param) -{ - gl::FramebufferParameteri(target, pname, param); -} - -void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - gl::GetFramebufferParameteriv(target, pname, params); -} - -void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, - GLenum programInterface, - GLenum pname, - GLint *params) -{ - gl::GetProgramInterfaceiv(program, programInterface, pname, params); -} - -GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, - GLenum programInterface, - const GLchar *name) -{ - return gl::GetProgramResourceIndex(program, programInterface, name); -} - -void GL_APIENTRY glGetProgramResourceName(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLchar *name) -{ - gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name); -} - -void GL_APIENTRY glGetProgramResourceiv(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei propCount, - const GLenum *props, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, - params); -} - -GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, - GLenum programInterface, - const GLchar *name) -{ - return gl::GetProgramResourceLocation(program, programInterface, name); -} - -void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) -{ - gl::UseProgramStages(pipeline, stages, program); -} - -void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) -{ - gl::ActiveShaderProgram(pipeline, program); -} - -GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) -{ - return gl::CreateShaderProgramv(type, count, strings); -} - -void GL_APIENTRY glBindProgramPipeline(GLuint pipeline) -{ - gl::BindProgramPipeline(pipeline); -} - -void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) -{ - gl::DeleteProgramPipelines(n, pipelines); -} - -void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines) -{ - gl::GenProgramPipelines(n, pipelines); -} - -GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline) -{ - return gl::IsProgramPipeline(pipeline); -} - -void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) -{ - gl::GetProgramPipelineiv(pipeline, pname, params); -} - -void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0) -{ - gl::ProgramUniform1i(program, location, v0); -} - -void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) -{ - gl::ProgramUniform2i(program, location, v0, v1); -} - -void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - gl::ProgramUniform3i(program, location, v0, v1, v2); -} - -void GL_APIENTRY -glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - gl::ProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0) -{ - gl::ProgramUniform1ui(program, location, v0); -} - -void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) -{ - gl::ProgramUniform2ui(program, location, v0, v1); -} - -void GL_APIENTRY -glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - gl::ProgramUniform3ui(program, location, v0, v1, v2); -} - -void GL_APIENTRY -glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - gl::ProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0) -{ - gl::ProgramUniform1f(program, location, v0); -} - -void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - gl::ProgramUniform2f(program, location, v0, v1); -} - -void GL_APIENTRY -glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - gl::ProgramUniform3f(program, location, v0, v1, v2); -} - -void GL_APIENTRY -glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - gl::ProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void GL_APIENTRY glProgramUniform1iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - gl::ProgramUniform1iv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform2iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - gl::ProgramUniform2iv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform3iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - gl::ProgramUniform3iv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform4iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - gl::ProgramUniform4iv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform1uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - gl::ProgramUniform1uiv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform2uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - gl::ProgramUniform2uiv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform3uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - gl::ProgramUniform3uiv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform4uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - gl::ProgramUniform4uiv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform1fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - gl::ProgramUniform1fv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform2fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - gl::ProgramUniform2fv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform3fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - gl::ProgramUniform3fv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform4fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - gl::ProgramUniform4fv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline) -{ - gl::ValidateProgramPipeline(pipeline); -} - -void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog) -{ - gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void GL_APIENTRY glBindImageTexture(GLuint unit, - GLuint texture, - GLint level, - GLboolean layered, - GLint layer, - GLenum access, - GLenum format) -{ - gl::BindImageTexture(unit, texture, level, layered, layer, access, format); -} - -void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) -{ - gl::GetBooleani_v(target, index, data); -} - -void GL_APIENTRY glMemoryBarrier(GLbitfield barriers) -{ - gl::MemoryBarrier(barriers); -} - -void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers) -{ - gl::MemoryBarrierByRegion(barriers); -} - -void GL_APIENTRY glTexStorage2DMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLboolean fixedsamplelocations) -{ - gl::TexStorage2DMultisample(target, samples, internalformat, width, height, - fixedsamplelocations); -} - -void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) -{ - gl::GetMultisamplefv(pname, index, val); -} - -void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask) -{ - gl::SampleMaski(maskNumber, mask); -} - -void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - gl::GetTexLevelParameteriv(target, level, pname, params); -} - -void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - gl::GetTexLevelParameterfv(target, level, pname, params); -} - -void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, - GLuint buffer, - GLintptr offset, - GLsizei stride) -{ - gl::BindVertexBuffer(bindingindex, buffer, offset, stride); -} - -void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, - GLint size, - GLenum type, - GLboolean normalized, - GLuint relativeoffset) -{ - gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); -} - -void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, - GLint size, - GLenum type, - GLuint relativeoffset) -{ - gl::VertexAttribIFormat(attribindex, size, type, relativeoffset); -} - -void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) -{ - gl::VertexAttribBinding(attribindex, bindingindex); -} - -void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) -{ - gl::VertexBindingDivisor(bindingindex, divisor); -} - -void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint baseViewIndex, - GLsizei numViews) -{ - gl::FramebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level, baseViewIndex, - numViews); -} - -void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLsizei numViews, - const GLint *viewportOffsets) -{ - gl::FramebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level, numViews, - viewportOffsets); -} - -void GL_APIENTRY glRequestExtensionANGLE(const GLchar *name) -{ - gl::RequestExtensionANGLE(name); -} - -} // extern "C" diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2.def deleted file mode 100644 index 2ff4cc0579..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def +++ /dev/null @@ -1,412 +0,0 @@ -LIBRARY libGLESv2 -EXPORTS - glActiveTexture @1 - glAttachShader @2 - glBindAttribLocation @3 - glBindBuffer @4 - glBindFramebuffer @5 - glBindRenderbuffer @6 - glBindTexture @7 - glBlendColor @8 - glBlendEquation @9 - glBlendEquationSeparate @10 - glBlendFunc @11 - glBlendFuncSeparate @12 - glBufferData @13 - glBufferSubData @14 - glCheckFramebufferStatus @15 - glClear @16 - glClearColor @17 - glClearDepthf @18 - glClearStencil @19 - glColorMask @20 - glCompileShader @21 - glCompressedTexImage2D @22 - glCompressedTexSubImage2D @23 - glCopyTexImage2D @24 - glCopyTexSubImage2D @25 - glCreateProgram @26 - glCreateShader @27 - glCullFace @28 - glDeleteBuffers @29 - glDeleteFramebuffers @30 - glDeleteProgram @32 - glDeleteRenderbuffers @33 - glDeleteShader @34 - glDeleteTextures @31 - glDepthFunc @36 - glDepthMask @37 - glDepthRangef @38 - glDetachShader @35 - glDisable @39 - glDisableVertexAttribArray @40 - glDrawArrays @41 - glDrawElements @42 - glEnable @43 - glEnableVertexAttribArray @44 - glFinish @45 - glFlush @46 - glFramebufferRenderbuffer @47 - glFramebufferTexture2D @48 - glFrontFace @49 - glGenBuffers @50 - glGenFramebuffers @52 - glGenRenderbuffers @53 - glGenTextures @54 - glGenerateMipmap @51 - glGetActiveAttrib @55 - glGetActiveUniform @56 - glGetAttachedShaders @57 - glGetAttribLocation @58 - glGetBooleanv @59 - glGetBufferParameteriv @60 - glGetError @61 - glGetFloatv @62 - glGetFramebufferAttachmentParameteriv @63 - glGetIntegerv @64 - glGetProgramInfoLog @66 - glGetProgramiv @65 - glGetRenderbufferParameteriv @67 - glGetShaderInfoLog @69 - glGetShaderPrecisionFormat @70 - glGetShaderSource @71 - glGetShaderiv @68 - glGetString @72 - glGetTexParameterfv @73 - glGetTexParameteriv @74 - glGetUniformLocation @77 - glGetUniformfv @75 - glGetUniformiv @76 - glGetVertexAttribPointerv @80 - glGetVertexAttribfv @78 - glGetVertexAttribiv @79 - glHint @81 - glIsBuffer @82 - glIsEnabled @83 - glIsFramebuffer @84 - glIsProgram @85 - glIsRenderbuffer @86 - glIsShader @87 - glIsTexture @88 - glLineWidth @89 - glLinkProgram @90 - glPixelStorei @91 - glPolygonOffset @92 - glReadPixels @93 - glReleaseShaderCompiler @94 - glRenderbufferStorage @95 - glSampleCoverage @96 - glScissor @97 - glShaderBinary @98 - glShaderSource @99 - glStencilFunc @100 - glStencilFuncSeparate @101 - glStencilMask @102 - glStencilMaskSeparate @103 - glStencilOp @104 - glStencilOpSeparate @105 - glTexImage2D @106 - glTexParameterf @107 - glTexParameterfv @108 - glTexParameteri @109 - glTexParameteriv @110 - glTexSubImage2D @111 - glUniform1f @112 - glUniform1fv @113 - glUniform1i @114 - glUniform1iv @115 - glUniform2f @116 - glUniform2fv @117 - glUniform2i @118 - glUniform2iv @119 - glUniform3f @120 - glUniform3fv @121 - glUniform3i @122 - glUniform3iv @123 - glUniform4f @124 - glUniform4fv @125 - glUniform4i @126 - glUniform4iv @127 - glUniformMatrix2fv @128 - glUniformMatrix3fv @129 - glUniformMatrix4fv @130 - glUseProgram @131 - glValidateProgram @132 - glVertexAttrib1f @133 - glVertexAttrib1fv @134 - glVertexAttrib2f @135 - glVertexAttrib2fv @136 - glVertexAttrib3f @137 - glVertexAttrib3fv @138 - glVertexAttrib4f @139 - glVertexAttrib4fv @140 - glVertexAttribPointer @141 - glViewport @142 - - ; Extensions - glBlitFramebufferANGLE @149 - glRenderbufferStorageMultisampleANGLE @150 - glDeleteFencesNV @151 - glFinishFenceNV @152 - glGenFencesNV @153 - glGetFenceivNV @154 - glIsFenceNV @155 - glSetFenceNV @156 - glTestFenceNV @157 - glGetTranslatedShaderSourceANGLE @159 - glTexStorage2DEXT @160 - glGetGraphicsResetStatusEXT @161 - glReadnPixelsEXT @162 - glGetnUniformfvEXT @163 - glGetnUniformivEXT @164 - glGenQueriesEXT @165 - glDeleteQueriesEXT @166 - glIsQueryEXT @167 - glBeginQueryEXT @168 - glEndQueryEXT @169 - glGetQueryivEXT @170 - glGetQueryObjectuivEXT @171 - glVertexAttribDivisorANGLE @172 - glDrawArraysInstancedANGLE @173 - glDrawElementsInstancedANGLE @174 - glProgramBinaryOES @175 - glGetProgramBinaryOES @176 - glDrawBuffersEXT @179 - glMapBufferOES @285 - glUnmapBufferOES @286 - glGetBufferPointervOES @287 - glMapBufferRangeEXT @288 - glFlushMappedBufferRangeEXT @289 - glDiscardFramebufferEXT @293 - glInsertEventMarkerEXT @294 - glPushGroupMarkerEXT @295 - glPopGroupMarkerEXT @296 - glEGLImageTargetTexture2DOES @297 - glEGLImageTargetRenderbufferStorageOES @298 - glBindVertexArrayOES @299 - glDeleteVertexArraysOES @300 - glGenVertexArraysOES @301 - glIsVertexArrayOES @302 - glDebugMessageControlKHR @303 - glDebugMessageInsertKHR @304 - glDebugMessageCallbackKHR @305 - glGetDebugMessageLogKHR @306 - glPushDebugGroupKHR @307 - glPopDebugGroupKHR @308 - glObjectLabelKHR @309 - glGetObjectLabelKHR @310 - glObjectPtrLabelKHR @311 - glGetObjectPtrLabelKHR @312 - glGetPointervKHR @313 - glQueryCounterEXT @314 - glGetQueryObjectivEXT @315 - glGetQueryObjecti64vEXT @316 - glGetQueryObjectui64vEXT @317 - glBindUniformLocationCHROMIUM @318 - glCoverageModulationCHROMIUM @319 - - glMatrixLoadfCHROMIUM @320 - glMatrixLoadIdentityCHROMIUM @321 - glGenPathsCHROMIUM @322 - glDeletePathsCHROMIUM @323 - glIsPathCHROMIUM @324 - glPathCommandsCHROMIUM @325 - glPathParameterfCHROMIUM @326 - glPathParameteriCHROMIUM @327 - glGetPathParameterfvCHROMIUM @328 - glGetPathParameterivCHROMIUM @329 - glPathStencilFuncCHROMIUM @330 - glStencilFillPathCHROMIUM @331 - glStencilStrokePathCHROMIUM @332 - glCoverFillPathCHROMIUM @333 - glCoverStrokePathCHROMIUM @334 - glStencilThenCoverFillPathCHROMIUM @335 - glStencilThenCoverStrokePathCHROMIUM @336 - glCoverFillPathInstancedCHROMIUM @337 - glCoverStrokePathInstancedCHROMIUM @338 - glStencilStrokePathInstancedCHROMIUM @339 - glStencilFillPathInstancedCHROMIUM @340 - glStencilThenCoverFillPathInstancedCHROMIUM @341 - glStencilThenCoverStrokePathInstancedCHROMIUM @342 - glBindFragmentInputLocationCHROMIUM @343 - glProgramPathFragmentInputGenCHROMIUM @344 - - glFramebufferTextureMultiviewLayeredANGLE @413 - glFramebufferTextureMultiviewSideBySideANGLE @414 - glRequestExtensionANGLE @415 - - ; GLES 3.0 Functions - glReadBuffer @180 - glDrawRangeElements @181 - glTexImage3D @182 - glTexSubImage3D @183 - glCopyTexSubImage3D @184 - glCompressedTexImage3D @185 - glCompressedTexSubImage3D @186 - glGenQueries @187 - glDeleteQueries @188 - glIsQuery @189 - glBeginQuery @190 - glEndQuery @191 - glGetQueryiv @192 - glGetQueryObjectuiv @193 - glUnmapBuffer @194 - glGetBufferPointerv @195 - glDrawBuffers @196 - glUniformMatrix2x3fv @197 - glUniformMatrix3x2fv @198 - glUniformMatrix2x4fv @199 - glUniformMatrix4x2fv @200 - glUniformMatrix3x4fv @201 - glUniformMatrix4x3fv @202 - glBlitFramebuffer @203 - glRenderbufferStorageMultisample @204 - glFramebufferTextureLayer @205 - glMapBufferRange @206 - glFlushMappedBufferRange @207 - glBindVertexArray @208 - glDeleteVertexArrays @209 - glGenVertexArrays @210 - glIsVertexArray @211 - glGetIntegeri_v @212 - glBeginTransformFeedback @213 - glEndTransformFeedback @214 - glBindBufferRange @215 - glBindBufferBase @216 - glTransformFeedbackVaryings @217 - glGetTransformFeedbackVarying @218 - glVertexAttribIPointer @219 - glGetVertexAttribIiv @220 - glGetVertexAttribIuiv @221 - glVertexAttribI4i @222 - glVertexAttribI4ui @223 - glVertexAttribI4iv @224 - glVertexAttribI4uiv @225 - glGetUniformuiv @226 - glGetFragDataLocation @227 - glUniform1ui @228 - glUniform2ui @229 - glUniform3ui @230 - glUniform4ui @231 - glUniform1uiv @232 - glUniform2uiv @233 - glUniform3uiv @234 - glUniform4uiv @235 - glClearBufferiv @236 - glClearBufferuiv @237 - glClearBufferfv @238 - glClearBufferfi @239 - glGetStringi @240 - glCopyBufferSubData @241 - glGetUniformIndices @242 - glGetActiveUniformsiv @243 - glGetUniformBlockIndex @244 - glGetActiveUniformBlockiv @245 - glGetActiveUniformBlockName @246 - glUniformBlockBinding @247 - glDrawArraysInstanced @248 - glDrawElementsInstanced @249 - glFenceSync @250 - glIsSync @251 - glDeleteSync @252 - glClientWaitSync @253 - glWaitSync @254 - glGetInteger64v @255 - glGetSynciv @256 - glGetInteger64i_v @257 - glGetBufferParameteri64v @258 - glGenSamplers @259 - glDeleteSamplers @260 - glIsSampler @261 - glBindSampler @262 - glSamplerParameteri @263 - glSamplerParameteriv @264 - glSamplerParameterf @265 - glSamplerParameterfv @266 - glGetSamplerParameteriv @267 - glGetSamplerParameterfv @268 - glVertexAttribDivisor @269 - glBindTransformFeedback @270 - glDeleteTransformFeedbacks @271 - glGenTransformFeedbacks @272 - glIsTransformFeedback @273 - glPauseTransformFeedback @274 - glResumeTransformFeedback @275 - glGetProgramBinary @276 - glProgramBinary @277 - glProgramParameteri @278 - glInvalidateFramebuffer @279 - glInvalidateSubFramebuffer @280 - glTexStorage2D @281 - glTexStorage3D @282 - glGetInternalformativ @283 - - ; GLES 3.1 Functions - glDispatchCompute @345 - glDispatchComputeIndirect @346 - glDrawArraysIndirect @347 - glDrawElementsIndirect @348 - glFramebufferParameteri @349 - glGetFramebufferParameteriv @350 - glGetProgramInterfaceiv @351 - glGetProgramResourceIndex @352 - glGetProgramResourceName @353 - glGetProgramResourceiv @354 - glGetProgramResourceLocation @355 - glUseProgramStages @356 - glActiveShaderProgram @357 - glCreateShaderProgramv @358 - glBindProgramPipeline @359 - glDeleteProgramPipelines @360 - glGenProgramPipelines @361 - glIsProgramPipeline @362 - glGetProgramPipelineiv @363 - glProgramUniform1i @364 - glProgramUniform2i @365 - glProgramUniform3i @366 - glProgramUniform4i @367 - glProgramUniform1ui @368 - glProgramUniform2ui @369 - glProgramUniform3ui @370 - glProgramUniform4ui @371 - glProgramUniform1f @372 - glProgramUniform2f @373 - glProgramUniform3f @374 - glProgramUniform4f @375 - glProgramUniform1iv @376 - glProgramUniform2iv @377 - glProgramUniform3iv @378 - glProgramUniform4iv @379 - glProgramUniform1uiv @380 - glProgramUniform2uiv @381 - glProgramUniform3uiv @382 - glProgramUniform4uiv @383 - glProgramUniform1fv @384 - glProgramUniform2fv @385 - glProgramUniform3fv @386 - glProgramUniform4fv @387 - glProgramUniformMatrix2fv @388 - glProgramUniformMatrix3fv @389 - glProgramUniformMatrix4fv @390 - glProgramUniformMatrix2x3fv @391 - glProgramUniformMatrix3x2fv @392 - glProgramUniformMatrix2x4fv @393 - glProgramUniformMatrix4x2fv @394 - glProgramUniformMatrix3x4fv @395 - glProgramUniformMatrix4x3fv @396 - glValidateProgramPipeline @397 - glGetProgramPipelineInfoLog @398 - glBindImageTexture @399 - glGetBooleani_v @400 - glMemoryBarrier @401 - glMemoryBarrierByRegion @402 - glTexStorage2DMultisample @403 - glGetMultisamplefv @404 - glSampleMaski @405 - glGetTexLevelParameteriv @406 - glGetTexLevelParameterfv @407 - glBindVertexBuffer @408 - glVertexAttribFormat @409 - glVertexAttribIFormat @410 - glVertexAttribBinding @411 - glVertexBindingDivisor @412 diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def deleted file mode 100644 index a182c21a05..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def +++ /dev/null @@ -1,411 +0,0 @@ -LIBRARY libGLESv2 -EXPORTS - glActiveTexture@4 @1 - glAttachShader@8 @2 - glBindAttribLocation@12 @3 - glBindBuffer@8 @4 - glBindFramebuffer@8 @5 - glBindRenderbuffer@8 @6 - glBindTexture@8 @7 - glBlendColor@16 @8 - glBlendEquation@4 @9 - glBlendEquationSeparate@8 @10 - glBlendFunc@8 @11 - glBlendFuncSeparate@16 @12 - glBufferData@16 @13 - glBufferSubData@16 @14 - glCheckFramebufferStatus@4 @15 - glClear@4 @16 - glClearColor@16 @17 - glClearDepthf@4 @18 - glClearStencil@4 @19 - glColorMask@16 @20 - glCompileShader@4 @21 - glCompressedTexImage2D@32 @22 - glCompressedTexSubImage2D@36 @23 - glCopyTexImage2D@32 @24 - glCopyTexSubImage2D@32 @25 - glCreateProgram@0 @26 - glCreateShader@4 @27 - glCullFace@4 @28 - glDeleteBuffers@8 @29 - glDeleteFramebuffers@8 @30 - glDeleteProgram@4 @32 - glDeleteRenderbuffers@8 @33 - glDeleteShader@4 @34 - glDeleteTextures@8 @31 - glDepthFunc@4 @36 - glDepthMask@4 @37 - glDepthRangef@8 @38 - glDetachShader@8 @35 - glDisable@4 @39 - glDisableVertexAttribArray@4 @40 - glDrawArrays@12 @41 - glDrawElements@16 @42 - glEnable@4 @43 - glEnableVertexAttribArray@4 @44 - glFinish@0 @45 - glFlush@0 @46 - glFramebufferRenderbuffer@16 @47 - glFramebufferTexture2D@20 @48 - glFrontFace@4 @49 - glGenBuffers@8 @50 - glGenFramebuffers@8 @52 - glGenRenderbuffers@8 @53 - glGenTextures@8 @54 - glGenerateMipmap@4 @51 - glGetActiveAttrib@28 @55 - glGetActiveUniform@28 @56 - glGetAttachedShaders@16 @57 - glGetAttribLocation@8 @58 - glGetBooleanv@8 @59 - glGetBufferParameteriv@12 @60 - glGetError@0 @61 - glGetFloatv@8 @62 - glGetFramebufferAttachmentParameteriv@16 @63 - glGetIntegerv@8 @64 - glGetProgramInfoLog@16 @66 - glGetProgramiv@12 @65 - glGetRenderbufferParameteriv@12 @67 - glGetShaderInfoLog@16 @69 - glGetShaderPrecisionFormat@16 @70 - glGetShaderSource@16 @71 - glGetShaderiv@12 @68 - glGetString@4 @72 - glGetTexParameterfv@12 @73 - glGetTexParameteriv@12 @74 - glGetUniformLocation@8 @77 - glGetUniformfv@12 @75 - glGetUniformiv@12 @76 - glGetVertexAttribPointerv@12 @80 - glGetVertexAttribfv@12 @78 - glGetVertexAttribiv@12 @79 - glHint@8 @81 - glIsBuffer@4 @82 - glIsEnabled@4 @83 - glIsFramebuffer@4 @84 - glIsProgram@4 @85 - glIsRenderbuffer@4 @86 - glIsShader@4 @87 - glIsTexture@4 @88 - glLineWidth@4 @89 - glLinkProgram@4 @90 - glPixelStorei@8 @91 - glPolygonOffset@8 @92 - glReadPixels@28 @93 - glReleaseShaderCompiler@0 @94 - glRenderbufferStorage@16 @95 - glSampleCoverage@8 @96 - glScissor@16 @97 - glShaderBinary@20 @98 - glShaderSource@16 @99 - glStencilFunc@12 @100 - glStencilFuncSeparate@16 @101 - glStencilMask@4 @102 - glStencilMaskSeparate@8 @103 - glStencilOp@12 @104 - glStencilOpSeparate@16 @105 - glTexImage2D@36 @106 - glTexParameterf@12 @107 - glTexParameterfv@12 @108 - glTexParameteri@12 @109 - glTexParameteriv@12 @110 - glTexSubImage2D@36 @111 - glUniform1f@8 @112 - glUniform1fv@12 @113 - glUniform1i@8 @114 - glUniform1iv@12 @115 - glUniform2f@12 @116 - glUniform2fv@12 @117 - glUniform2i@12 @118 - glUniform2iv@12 @119 - glUniform3f@16 @120 - glUniform3fv@12 @121 - glUniform3i@16 @122 - glUniform3iv@12 @123 - glUniform4f@20 @124 - glUniform4fv@12 @125 - glUniform4i@20 @126 - glUniform4iv@12 @127 - glUniformMatrix2fv@16 @128 - glUniformMatrix3fv@16 @129 - glUniformMatrix4fv@16 @130 - glUseProgram@4 @131 - glValidateProgram@4 @132 - glVertexAttrib1f@8 @133 - glVertexAttrib1fv@8 @134 - glVertexAttrib2f@12 @135 - glVertexAttrib2fv@8 @136 - glVertexAttrib3f@16 @137 - glVertexAttrib3fv@8 @138 - glVertexAttrib4f@20 @139 - glVertexAttrib4fv@8 @140 - glVertexAttribPointer@24 @141 - glViewport@16 @142 - - ; Extensions - glBlitFramebufferANGLE@40 @149 - glRenderbufferStorageMultisampleANGLE@20 @150 - glDeleteFencesNV@8 @151 - glFinishFenceNV@4 @152 - glGenFencesNV@8 @153 - glGetFenceivNV@12 @154 - glIsFenceNV@4 @155 - glSetFenceNV@8 @156 - glTestFenceNV@4 @157 - glGetTranslatedShaderSourceANGLE@16 @159 - glTexStorage2DEXT@20 @160 - glGetGraphicsResetStatusEXT@0 @161 - glReadnPixelsEXT@32 @162 - glGetnUniformfvEXT@16 @163 - glGetnUniformivEXT@16 @164 - glGenQueriesEXT@8 @165 - glDeleteQueriesEXT@8 @166 - glIsQueryEXT@4 @167 - glBeginQueryEXT@8 @168 - glEndQueryEXT@4 @169 - glGetQueryivEXT@12 @170 - glGetQueryObjectuivEXT@12 @171 - glVertexAttribDivisorANGLE@8 @172 - glDrawArraysInstancedANGLE@16 @173 - glDrawElementsInstancedANGLE@20 @174 - glProgramBinaryOES@16 @175 - glGetProgramBinaryOES@20 @176 - glDrawBuffersEXT@8 @179 - glMapBufferOES@8 @285 - glUnmapBufferOES@4 @286 - glGetBufferPointervOES@12 @287 - glMapBufferRangeEXT@16 @288 - glFlushMappedBufferRangeEXT@12 @289 - glDiscardFramebufferEXT@12 @293 - glInsertEventMarkerEXT@8 @294 - glPushGroupMarkerEXT@8 @295 - glPopGroupMarkerEXT@0 @296 - glEGLImageTargetTexture2DOES@8 @297 - glEGLImageTargetRenderbufferStorageOES@8 @298 - glBindVertexArrayOES@4 @299 - glDeleteVertexArraysOES@8 @300 - glGenVertexArraysOES@8 @301 - glIsVertexArrayOES@4 @302 - glDebugMessageControlKHR@24 @303 - glDebugMessageInsertKHR@24 @304 - glDebugMessageCallbackKHR@8 @305 - glGetDebugMessageLogKHR@32 @306 - glPushDebugGroupKHR@16 @307 - glPopDebugGroupKHR@0 @308 - glObjectLabelKHR@16 @309 - glGetObjectLabelKHR@20 @310 - glObjectPtrLabelKHR@12 @311 - glGetObjectPtrLabelKHR@16 @312 - glGetPointervKHR@8 @313 - glQueryCounterEXT@8 @314 - glGetQueryObjectivEXT@12 @315 - glGetQueryObjecti64vEXT@12 @316 - glGetQueryObjectui64vEXT@12 @317 - glBindUniformLocationCHROMIUM@12 @318 - glCoverageModulationCHROMIUM@4 @319 - glMatrixLoadfCHROMIUM@8 @320 - glMatrixLoadIdentityCHROMIUM@4 @321 - glGenPathsCHROMIUM@4 @322 - glDeletePathsCHROMIUM@8 @323 - glIsPathCHROMIUM@4 @324 - glPathCommandsCHROMIUM@24 @325 - glPathParameterfCHROMIUM@12 @326 - glPathParameteriCHROMIUM@12 @327 - glGetPathParameterfvCHROMIUM@12 @328 - glGetPathParameterivCHROMIUM@12 @329 - glPathStencilFuncCHROMIUM@12 @330 - glStencilFillPathCHROMIUM@12 @331 - glStencilStrokePathCHROMIUM@12 @332 - glCoverFillPathCHROMIUM@8 @333 - glCoverStrokePathCHROMIUM@8 @334 - glStencilThenCoverFillPathCHROMIUM@16 @335 - glStencilThenCoverStrokePathCHROMIUM@16 @336 - glCoverFillPathInstancedCHROMIUM@28 @337 - glCoverStrokePathInstancedCHROMIUM@28 @338 - glStencilStrokePathInstancedCHROMIUM@32 @339 - glStencilFillPathInstancedCHROMIUM@32 @340 - glStencilThenCoverFillPathInstancedCHROMIUM@36 @341 - glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342 - glBindFragmentInputLocationCHROMIUM@12 @343 - glProgramPathFragmentInputGenCHROMIUM@20 @344 - - glFramebufferTextureMultiviewLayeredANGLE@24 @413 - glFramebufferTextureMultiviewSideBySideANGLE@24 @414 - glRequestExtensionANGLE@4 @415 - - ; GLES 3.0 Functions - glReadBuffer@4 @180 - glDrawRangeElements@24 @181 - glTexImage3D@40 @182 - glTexSubImage3D@44 @183 - glCopyTexSubImage3D@36 @184 - glCompressedTexImage3D@36 @185 - glCompressedTexSubImage3D@44 @186 - glGenQueries@8 @187 - glDeleteQueries@8 @188 - glIsQuery@4 @189 - glBeginQuery@8 @190 - glEndQuery@4 @191 - glGetQueryiv@12 @192 - glGetQueryObjectuiv@12 @193 - glUnmapBuffer@4 @194 - glGetBufferPointerv@12 @195 - glDrawBuffers@8 @196 - glUniformMatrix2x3fv@16 @197 - glUniformMatrix3x2fv@16 @198 - glUniformMatrix2x4fv@16 @199 - glUniformMatrix4x2fv@16 @200 - glUniformMatrix3x4fv@16 @201 - glUniformMatrix4x3fv@16 @202 - glBlitFramebuffer@40 @203 - glRenderbufferStorageMultisample@20 @204 - glFramebufferTextureLayer@20 @205 - glMapBufferRange@16 @206 - glFlushMappedBufferRange@12 @207 - glBindVertexArray@4 @208 - glDeleteVertexArrays@8 @209 - glGenVertexArrays@8 @210 - glIsVertexArray@4 @211 - glGetIntegeri_v@12 @212 - glBeginTransformFeedback@4 @213 - glEndTransformFeedback@0 @214 - glBindBufferRange@20 @215 - glBindBufferBase@12 @216 - glTransformFeedbackVaryings@16 @217 - glGetTransformFeedbackVarying@28 @218 - glVertexAttribIPointer@20 @219 - glGetVertexAttribIiv@12 @220 - glGetVertexAttribIuiv@12 @221 - glVertexAttribI4i@20 @222 - glVertexAttribI4ui@20 @223 - glVertexAttribI4iv@8 @224 - glVertexAttribI4uiv@8 @225 - glGetUniformuiv@12 @226 - glGetFragDataLocation@8 @227 - glUniform1ui@8 @228 - glUniform2ui@12 @229 - glUniform3ui@16 @230 - glUniform4ui@20 @231 - glUniform1uiv@12 @232 - glUniform2uiv@12 @233 - glUniform3uiv@12 @234 - glUniform4uiv@12 @235 - glClearBufferiv@12 @236 - glClearBufferuiv@12 @237 - glClearBufferfv@12 @238 - glClearBufferfi@16 @239 - glGetStringi@8 @240 - glCopyBufferSubData@20 @241 - glGetUniformIndices@16 @242 - glGetActiveUniformsiv@20 @243 - glGetUniformBlockIndex@8 @244 - glGetActiveUniformBlockiv@16 @245 - glGetActiveUniformBlockName@20 @246 - glUniformBlockBinding@12 @247 - glDrawArraysInstanced@16 @248 - glDrawElementsInstanced@20 @249 - glFenceSync@8 @250 - glIsSync@4 @251 - glDeleteSync@4 @252 - glClientWaitSync@16 @253 - glWaitSync@16 @254 - glGetInteger64v@8 @255 - glGetSynciv@20 @256 - glGetInteger64i_v@12 @257 - glGetBufferParameteri64v@12 @258 - glGenSamplers@8 @259 - glDeleteSamplers@8 @260 - glIsSampler@4 @261 - glBindSampler@8 @262 - glSamplerParameteri@12 @263 - glSamplerParameteriv@12 @264 - glSamplerParameterf@12 @265 - glSamplerParameterfv@12 @266 - glGetSamplerParameteriv@12 @267 - glGetSamplerParameterfv@12 @268 - glVertexAttribDivisor@8 @269 - glBindTransformFeedback@8 @270 - glDeleteTransformFeedbacks@8 @271 - glGenTransformFeedbacks@8 @272 - glIsTransformFeedback@4 @273 - glPauseTransformFeedback@0 @274 - glResumeTransformFeedback@0 @275 - glGetProgramBinary@20 @276 - glProgramBinary@16 @277 - glProgramParameteri@12 @278 - glInvalidateFramebuffer@12 @279 - glInvalidateSubFramebuffer@28 @280 - glTexStorage2D@20 @281 - glTexStorage3D@24 @282 - glGetInternalformativ@20 @283 - - ; GLES 3.1 Functions - glDispatchCompute@12 @345 - glDispatchComputeIndirect@4 @346 - glDrawArraysIndirect@8 @347 - glDrawElementsIndirect@12 @348 - glFramebufferParameteri@12 @349 - glGetFramebufferParameteriv@12 @350 - glGetProgramInterfaceiv@16 @351 - glGetProgramResourceIndex@12 @352 - glGetProgramResourceName@24 @353 - glGetProgramResourceiv@32 @354 - glGetProgramResourceLocation@12 @355 - glUseProgramStages@12 @356 - glActiveShaderProgram@8 @357 - glCreateShaderProgramv@12 @358 - glBindProgramPipeline@4 @359 - glDeleteProgramPipelines@8 @360 - glGenProgramPipelines@8 @361 - glIsProgramPipeline@4 @362 - glGetProgramPipelineiv@12 @363 - glProgramUniform1i@12 @364 - glProgramUniform2i@16 @365 - glProgramUniform3i@20 @366 - glProgramUniform4i@24 @367 - glProgramUniform1ui@12 @368 - glProgramUniform2ui@16 @369 - glProgramUniform3ui@20 @370 - glProgramUniform4ui@24 @371 - glProgramUniform1f@12 @372 - glProgramUniform2f@16 @373 - glProgramUniform3f@20 @374 - glProgramUniform4f@24 @375 - glProgramUniform1iv@16 @376 - glProgramUniform2iv@16 @377 - glProgramUniform3iv@16 @378 - glProgramUniform4iv@16 @379 - glProgramUniform1uiv@16 @380 - glProgramUniform2uiv@16 @381 - glProgramUniform3uiv@16 @382 - glProgramUniform4uiv@16 @383 - glProgramUniform1fv@16 @384 - glProgramUniform2fv@16 @385 - glProgramUniform3fv@16 @386 - glProgramUniform4fv@16 @387 - glProgramUniformMatrix2fv@20 @388 - glProgramUniformMatrix3fv@20 @389 - glProgramUniformMatrix4fv@20 @390 - glProgramUniformMatrix2x3fv@20 @391 - glProgramUniformMatrix3x2fv@20 @392 - glProgramUniformMatrix2x4fv@20 @393 - glProgramUniformMatrix4x2fv@20 @394 - glProgramUniformMatrix3x4fv@20 @395 - glProgramUniformMatrix4x3fv@20 @396 - glValidateProgramPipeline@4 @397 - glGetProgramPipelineInfoLog@16 @398 - glBindImageTexture@28 @399 - glGetBooleani_v@12 @400 - glMemoryBarrier@4 @401 - glMemoryBarrierByRegion@4 @402 - glTexStorage2DMultisample@24 @403 - glGetMultisamplefv@12 @404 - glSampleMaski@8 @405 - glGetTexLevelParameteriv@16 @406 - glGetTexLevelParameterfv@16 @407 - glBindVertexBuffer@16 @408 - glVertexAttribFormat@20 @409 - glVertexAttribIFormat@16 @410 - glVertexAttribBinding@8 @411 - glVertexBindingDivisor@8 @412 diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def deleted file mode 100644 index 9a00a9f8ae..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def +++ /dev/null @@ -1,412 +0,0 @@ -LIBRARY libGLESv2d -EXPORTS - glActiveTexture @1 - glAttachShader @2 - glBindAttribLocation @3 - glBindBuffer @4 - glBindFramebuffer @5 - glBindRenderbuffer @6 - glBindTexture @7 - glBlendColor @8 - glBlendEquation @9 - glBlendEquationSeparate @10 - glBlendFunc @11 - glBlendFuncSeparate @12 - glBufferData @13 - glBufferSubData @14 - glCheckFramebufferStatus @15 - glClear @16 - glClearColor @17 - glClearDepthf @18 - glClearStencil @19 - glColorMask @20 - glCompileShader @21 - glCompressedTexImage2D @22 - glCompressedTexSubImage2D @23 - glCopyTexImage2D @24 - glCopyTexSubImage2D @25 - glCreateProgram @26 - glCreateShader @27 - glCullFace @28 - glDeleteBuffers @29 - glDeleteFramebuffers @30 - glDeleteProgram @32 - glDeleteRenderbuffers @33 - glDeleteShader @34 - glDeleteTextures @31 - glDepthFunc @36 - glDepthMask @37 - glDepthRangef @38 - glDetachShader @35 - glDisable @39 - glDisableVertexAttribArray @40 - glDrawArrays @41 - glDrawElements @42 - glEnable @43 - glEnableVertexAttribArray @44 - glFinish @45 - glFlush @46 - glFramebufferRenderbuffer @47 - glFramebufferTexture2D @48 - glFrontFace @49 - glGenBuffers @50 - glGenFramebuffers @52 - glGenRenderbuffers @53 - glGenTextures @54 - glGenerateMipmap @51 - glGetActiveAttrib @55 - glGetActiveUniform @56 - glGetAttachedShaders @57 - glGetAttribLocation @58 - glGetBooleanv @59 - glGetBufferParameteriv @60 - glGetError @61 - glGetFloatv @62 - glGetFramebufferAttachmentParameteriv @63 - glGetIntegerv @64 - glGetProgramInfoLog @66 - glGetProgramiv @65 - glGetRenderbufferParameteriv @67 - glGetShaderInfoLog @69 - glGetShaderPrecisionFormat @70 - glGetShaderSource @71 - glGetShaderiv @68 - glGetString @72 - glGetTexParameterfv @73 - glGetTexParameteriv @74 - glGetUniformLocation @77 - glGetUniformfv @75 - glGetUniformiv @76 - glGetVertexAttribPointerv @80 - glGetVertexAttribfv @78 - glGetVertexAttribiv @79 - glHint @81 - glIsBuffer @82 - glIsEnabled @83 - glIsFramebuffer @84 - glIsProgram @85 - glIsRenderbuffer @86 - glIsShader @87 - glIsTexture @88 - glLineWidth @89 - glLinkProgram @90 - glPixelStorei @91 - glPolygonOffset @92 - glReadPixels @93 - glReleaseShaderCompiler @94 - glRenderbufferStorage @95 - glSampleCoverage @96 - glScissor @97 - glShaderBinary @98 - glShaderSource @99 - glStencilFunc @100 - glStencilFuncSeparate @101 - glStencilMask @102 - glStencilMaskSeparate @103 - glStencilOp @104 - glStencilOpSeparate @105 - glTexImage2D @106 - glTexParameterf @107 - glTexParameterfv @108 - glTexParameteri @109 - glTexParameteriv @110 - glTexSubImage2D @111 - glUniform1f @112 - glUniform1fv @113 - glUniform1i @114 - glUniform1iv @115 - glUniform2f @116 - glUniform2fv @117 - glUniform2i @118 - glUniform2iv @119 - glUniform3f @120 - glUniform3fv @121 - glUniform3i @122 - glUniform3iv @123 - glUniform4f @124 - glUniform4fv @125 - glUniform4i @126 - glUniform4iv @127 - glUniformMatrix2fv @128 - glUniformMatrix3fv @129 - glUniformMatrix4fv @130 - glUseProgram @131 - glValidateProgram @132 - glVertexAttrib1f @133 - glVertexAttrib1fv @134 - glVertexAttrib2f @135 - glVertexAttrib2fv @136 - glVertexAttrib3f @137 - glVertexAttrib3fv @138 - glVertexAttrib4f @139 - glVertexAttrib4fv @140 - glVertexAttribPointer @141 - glViewport @142 - - ; Extensions - glBlitFramebufferANGLE @149 - glRenderbufferStorageMultisampleANGLE @150 - glDeleteFencesNV @151 - glFinishFenceNV @152 - glGenFencesNV @153 - glGetFenceivNV @154 - glIsFenceNV @155 - glSetFenceNV @156 - glTestFenceNV @157 - glGetTranslatedShaderSourceANGLE @159 - glTexStorage2DEXT @160 - glGetGraphicsResetStatusEXT @161 - glReadnPixelsEXT @162 - glGetnUniformfvEXT @163 - glGetnUniformivEXT @164 - glGenQueriesEXT @165 - glDeleteQueriesEXT @166 - glIsQueryEXT @167 - glBeginQueryEXT @168 - glEndQueryEXT @169 - glGetQueryivEXT @170 - glGetQueryObjectuivEXT @171 - glVertexAttribDivisorANGLE @172 - glDrawArraysInstancedANGLE @173 - glDrawElementsInstancedANGLE @174 - glProgramBinaryOES @175 - glGetProgramBinaryOES @176 - glDrawBuffersEXT @179 - glMapBufferOES @285 - glUnmapBufferOES @286 - glGetBufferPointervOES @287 - glMapBufferRangeEXT @288 - glFlushMappedBufferRangeEXT @289 - glDiscardFramebufferEXT @293 - glInsertEventMarkerEXT @294 - glPushGroupMarkerEXT @295 - glPopGroupMarkerEXT @296 - glEGLImageTargetTexture2DOES @297 - glEGLImageTargetRenderbufferStorageOES @298 - glBindVertexArrayOES @299 - glDeleteVertexArraysOES @300 - glGenVertexArraysOES @301 - glIsVertexArrayOES @302 - glDebugMessageControlKHR @303 - glDebugMessageInsertKHR @304 - glDebugMessageCallbackKHR @305 - glGetDebugMessageLogKHR @306 - glPushDebugGroupKHR @307 - glPopDebugGroupKHR @308 - glObjectLabelKHR @309 - glGetObjectLabelKHR @310 - glObjectPtrLabelKHR @311 - glGetObjectPtrLabelKHR @312 - glGetPointervKHR @313 - glQueryCounterEXT @314 - glGetQueryObjectivEXT @315 - glGetQueryObjecti64vEXT @316 - glGetQueryObjectui64vEXT @317 - glBindUniformLocationCHROMIUM @318 - glCoverageModulationCHROMIUM @319 - - glMatrixLoadfCHROMIUM @320 - glMatrixLoadIdentityCHROMIUM @321 - glGenPathsCHROMIUM @322 - glDeletePathsCHROMIUM @323 - glIsPathCHROMIUM @324 - glPathCommandsCHROMIUM @325 - glPathParameterfCHROMIUM @326 - glPathParameteriCHROMIUM @327 - glGetPathParameterfvCHROMIUM @328 - glGetPathParameterivCHROMIUM @329 - glPathStencilFuncCHROMIUM @330 - glStencilFillPathCHROMIUM @331 - glStencilStrokePathCHROMIUM @332 - glCoverFillPathCHROMIUM @333 - glCoverStrokePathCHROMIUM @334 - glStencilThenCoverFillPathCHROMIUM @335 - glStencilThenCoverStrokePathCHROMIUM @336 - glCoverFillPathInstancedCHROMIUM @337 - glCoverStrokePathInstancedCHROMIUM @338 - glStencilStrokePathInstancedCHROMIUM @339 - glStencilFillPathInstancedCHROMIUM @340 - glStencilThenCoverFillPathInstancedCHROMIUM @341 - glStencilThenCoverStrokePathInstancedCHROMIUM @342 - glBindFragmentInputLocationCHROMIUM @343 - glProgramPathFragmentInputGenCHROMIUM @344 - - glFramebufferTextureMultiviewLayeredANGLE @413 - glFramebufferTextureMultiviewSideBySideANGLE @414 - glRequestExtensionANGLE @415 - - ; GLES 3.0 Functions - glReadBuffer @180 - glDrawRangeElements @181 - glTexImage3D @182 - glTexSubImage3D @183 - glCopyTexSubImage3D @184 - glCompressedTexImage3D @185 - glCompressedTexSubImage3D @186 - glGenQueries @187 - glDeleteQueries @188 - glIsQuery @189 - glBeginQuery @190 - glEndQuery @191 - glGetQueryiv @192 - glGetQueryObjectuiv @193 - glUnmapBuffer @194 - glGetBufferPointerv @195 - glDrawBuffers @196 - glUniformMatrix2x3fv @197 - glUniformMatrix3x2fv @198 - glUniformMatrix2x4fv @199 - glUniformMatrix4x2fv @200 - glUniformMatrix3x4fv @201 - glUniformMatrix4x3fv @202 - glBlitFramebuffer @203 - glRenderbufferStorageMultisample @204 - glFramebufferTextureLayer @205 - glMapBufferRange @206 - glFlushMappedBufferRange @207 - glBindVertexArray @208 - glDeleteVertexArrays @209 - glGenVertexArrays @210 - glIsVertexArray @211 - glGetIntegeri_v @212 - glBeginTransformFeedback @213 - glEndTransformFeedback @214 - glBindBufferRange @215 - glBindBufferBase @216 - glTransformFeedbackVaryings @217 - glGetTransformFeedbackVarying @218 - glVertexAttribIPointer @219 - glGetVertexAttribIiv @220 - glGetVertexAttribIuiv @221 - glVertexAttribI4i @222 - glVertexAttribI4ui @223 - glVertexAttribI4iv @224 - glVertexAttribI4uiv @225 - glGetUniformuiv @226 - glGetFragDataLocation @227 - glUniform1ui @228 - glUniform2ui @229 - glUniform3ui @230 - glUniform4ui @231 - glUniform1uiv @232 - glUniform2uiv @233 - glUniform3uiv @234 - glUniform4uiv @235 - glClearBufferiv @236 - glClearBufferuiv @237 - glClearBufferfv @238 - glClearBufferfi @239 - glGetStringi @240 - glCopyBufferSubData @241 - glGetUniformIndices @242 - glGetActiveUniformsiv @243 - glGetUniformBlockIndex @244 - glGetActiveUniformBlockiv @245 - glGetActiveUniformBlockName @246 - glUniformBlockBinding @247 - glDrawArraysInstanced @248 - glDrawElementsInstanced @249 - glFenceSync @250 - glIsSync @251 - glDeleteSync @252 - glClientWaitSync @253 - glWaitSync @254 - glGetInteger64v @255 - glGetSynciv @256 - glGetInteger64i_v @257 - glGetBufferParameteri64v @258 - glGenSamplers @259 - glDeleteSamplers @260 - glIsSampler @261 - glBindSampler @262 - glSamplerParameteri @263 - glSamplerParameteriv @264 - glSamplerParameterf @265 - glSamplerParameterfv @266 - glGetSamplerParameteriv @267 - glGetSamplerParameterfv @268 - glVertexAttribDivisor @269 - glBindTransformFeedback @270 - glDeleteTransformFeedbacks @271 - glGenTransformFeedbacks @272 - glIsTransformFeedback @273 - glPauseTransformFeedback @274 - glResumeTransformFeedback @275 - glGetProgramBinary @276 - glProgramBinary @277 - glProgramParameteri @278 - glInvalidateFramebuffer @279 - glInvalidateSubFramebuffer @280 - glTexStorage2D @281 - glTexStorage3D @282 - glGetInternalformativ @283 - - ; GLES 3.1 Functions - glDispatchCompute @345 - glDispatchComputeIndirect @346 - glDrawArraysIndirect @347 - glDrawElementsIndirect @348 - glFramebufferParameteri @349 - glGetFramebufferParameteriv @350 - glGetProgramInterfaceiv @351 - glGetProgramResourceIndex @352 - glGetProgramResourceName @353 - glGetProgramResourceiv @354 - glGetProgramResourceLocation @355 - glUseProgramStages @356 - glActiveShaderProgram @357 - glCreateShaderProgramv @358 - glBindProgramPipeline @359 - glDeleteProgramPipelines @360 - glGenProgramPipelines @361 - glIsProgramPipeline @362 - glGetProgramPipelineiv @363 - glProgramUniform1i @364 - glProgramUniform2i @365 - glProgramUniform3i @366 - glProgramUniform4i @367 - glProgramUniform1ui @368 - glProgramUniform2ui @369 - glProgramUniform3ui @370 - glProgramUniform4ui @371 - glProgramUniform1f @372 - glProgramUniform2f @373 - glProgramUniform3f @374 - glProgramUniform4f @375 - glProgramUniform1iv @376 - glProgramUniform2iv @377 - glProgramUniform3iv @378 - glProgramUniform4iv @379 - glProgramUniform1uiv @380 - glProgramUniform2uiv @381 - glProgramUniform3uiv @382 - glProgramUniform4uiv @383 - glProgramUniform1fv @384 - glProgramUniform2fv @385 - glProgramUniform3fv @386 - glProgramUniform4fv @387 - glProgramUniformMatrix2fv @388 - glProgramUniformMatrix3fv @389 - glProgramUniformMatrix4fv @390 - glProgramUniformMatrix2x3fv @391 - glProgramUniformMatrix3x2fv @392 - glProgramUniformMatrix2x4fv @393 - glProgramUniformMatrix4x2fv @394 - glProgramUniformMatrix3x4fv @395 - glProgramUniformMatrix4x3fv @396 - glValidateProgramPipeline @397 - glGetProgramPipelineInfoLog @398 - glBindImageTexture @399 - glGetBooleani_v @400 - glMemoryBarrier @401 - glMemoryBarrierByRegion @402 - glTexStorage2DMultisample @403 - glGetMultisamplefv @404 - glSampleMaski @405 - glGetTexLevelParameteriv @406 - glGetTexLevelParameterfv @407 - glBindVertexBuffer @408 - glVertexAttribFormat @409 - glVertexAttribIFormat @410 - glVertexAttribBinding @411 - glVertexBindingDivisor @412 diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def deleted file mode 100644 index a182c21a05..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def +++ /dev/null @@ -1,411 +0,0 @@ -LIBRARY libGLESv2 -EXPORTS - glActiveTexture@4 @1 - glAttachShader@8 @2 - glBindAttribLocation@12 @3 - glBindBuffer@8 @4 - glBindFramebuffer@8 @5 - glBindRenderbuffer@8 @6 - glBindTexture@8 @7 - glBlendColor@16 @8 - glBlendEquation@4 @9 - glBlendEquationSeparate@8 @10 - glBlendFunc@8 @11 - glBlendFuncSeparate@16 @12 - glBufferData@16 @13 - glBufferSubData@16 @14 - glCheckFramebufferStatus@4 @15 - glClear@4 @16 - glClearColor@16 @17 - glClearDepthf@4 @18 - glClearStencil@4 @19 - glColorMask@16 @20 - glCompileShader@4 @21 - glCompressedTexImage2D@32 @22 - glCompressedTexSubImage2D@36 @23 - glCopyTexImage2D@32 @24 - glCopyTexSubImage2D@32 @25 - glCreateProgram@0 @26 - glCreateShader@4 @27 - glCullFace@4 @28 - glDeleteBuffers@8 @29 - glDeleteFramebuffers@8 @30 - glDeleteProgram@4 @32 - glDeleteRenderbuffers@8 @33 - glDeleteShader@4 @34 - glDeleteTextures@8 @31 - glDepthFunc@4 @36 - glDepthMask@4 @37 - glDepthRangef@8 @38 - glDetachShader@8 @35 - glDisable@4 @39 - glDisableVertexAttribArray@4 @40 - glDrawArrays@12 @41 - glDrawElements@16 @42 - glEnable@4 @43 - glEnableVertexAttribArray@4 @44 - glFinish@0 @45 - glFlush@0 @46 - glFramebufferRenderbuffer@16 @47 - glFramebufferTexture2D@20 @48 - glFrontFace@4 @49 - glGenBuffers@8 @50 - glGenFramebuffers@8 @52 - glGenRenderbuffers@8 @53 - glGenTextures@8 @54 - glGenerateMipmap@4 @51 - glGetActiveAttrib@28 @55 - glGetActiveUniform@28 @56 - glGetAttachedShaders@16 @57 - glGetAttribLocation@8 @58 - glGetBooleanv@8 @59 - glGetBufferParameteriv@12 @60 - glGetError@0 @61 - glGetFloatv@8 @62 - glGetFramebufferAttachmentParameteriv@16 @63 - glGetIntegerv@8 @64 - glGetProgramInfoLog@16 @66 - glGetProgramiv@12 @65 - glGetRenderbufferParameteriv@12 @67 - glGetShaderInfoLog@16 @69 - glGetShaderPrecisionFormat@16 @70 - glGetShaderSource@16 @71 - glGetShaderiv@12 @68 - glGetString@4 @72 - glGetTexParameterfv@12 @73 - glGetTexParameteriv@12 @74 - glGetUniformLocation@8 @77 - glGetUniformfv@12 @75 - glGetUniformiv@12 @76 - glGetVertexAttribPointerv@12 @80 - glGetVertexAttribfv@12 @78 - glGetVertexAttribiv@12 @79 - glHint@8 @81 - glIsBuffer@4 @82 - glIsEnabled@4 @83 - glIsFramebuffer@4 @84 - glIsProgram@4 @85 - glIsRenderbuffer@4 @86 - glIsShader@4 @87 - glIsTexture@4 @88 - glLineWidth@4 @89 - glLinkProgram@4 @90 - glPixelStorei@8 @91 - glPolygonOffset@8 @92 - glReadPixels@28 @93 - glReleaseShaderCompiler@0 @94 - glRenderbufferStorage@16 @95 - glSampleCoverage@8 @96 - glScissor@16 @97 - glShaderBinary@20 @98 - glShaderSource@16 @99 - glStencilFunc@12 @100 - glStencilFuncSeparate@16 @101 - glStencilMask@4 @102 - glStencilMaskSeparate@8 @103 - glStencilOp@12 @104 - glStencilOpSeparate@16 @105 - glTexImage2D@36 @106 - glTexParameterf@12 @107 - glTexParameterfv@12 @108 - glTexParameteri@12 @109 - glTexParameteriv@12 @110 - glTexSubImage2D@36 @111 - glUniform1f@8 @112 - glUniform1fv@12 @113 - glUniform1i@8 @114 - glUniform1iv@12 @115 - glUniform2f@12 @116 - glUniform2fv@12 @117 - glUniform2i@12 @118 - glUniform2iv@12 @119 - glUniform3f@16 @120 - glUniform3fv@12 @121 - glUniform3i@16 @122 - glUniform3iv@12 @123 - glUniform4f@20 @124 - glUniform4fv@12 @125 - glUniform4i@20 @126 - glUniform4iv@12 @127 - glUniformMatrix2fv@16 @128 - glUniformMatrix3fv@16 @129 - glUniformMatrix4fv@16 @130 - glUseProgram@4 @131 - glValidateProgram@4 @132 - glVertexAttrib1f@8 @133 - glVertexAttrib1fv@8 @134 - glVertexAttrib2f@12 @135 - glVertexAttrib2fv@8 @136 - glVertexAttrib3f@16 @137 - glVertexAttrib3fv@8 @138 - glVertexAttrib4f@20 @139 - glVertexAttrib4fv@8 @140 - glVertexAttribPointer@24 @141 - glViewport@16 @142 - - ; Extensions - glBlitFramebufferANGLE@40 @149 - glRenderbufferStorageMultisampleANGLE@20 @150 - glDeleteFencesNV@8 @151 - glFinishFenceNV@4 @152 - glGenFencesNV@8 @153 - glGetFenceivNV@12 @154 - glIsFenceNV@4 @155 - glSetFenceNV@8 @156 - glTestFenceNV@4 @157 - glGetTranslatedShaderSourceANGLE@16 @159 - glTexStorage2DEXT@20 @160 - glGetGraphicsResetStatusEXT@0 @161 - glReadnPixelsEXT@32 @162 - glGetnUniformfvEXT@16 @163 - glGetnUniformivEXT@16 @164 - glGenQueriesEXT@8 @165 - glDeleteQueriesEXT@8 @166 - glIsQueryEXT@4 @167 - glBeginQueryEXT@8 @168 - glEndQueryEXT@4 @169 - glGetQueryivEXT@12 @170 - glGetQueryObjectuivEXT@12 @171 - glVertexAttribDivisorANGLE@8 @172 - glDrawArraysInstancedANGLE@16 @173 - glDrawElementsInstancedANGLE@20 @174 - glProgramBinaryOES@16 @175 - glGetProgramBinaryOES@20 @176 - glDrawBuffersEXT@8 @179 - glMapBufferOES@8 @285 - glUnmapBufferOES@4 @286 - glGetBufferPointervOES@12 @287 - glMapBufferRangeEXT@16 @288 - glFlushMappedBufferRangeEXT@12 @289 - glDiscardFramebufferEXT@12 @293 - glInsertEventMarkerEXT@8 @294 - glPushGroupMarkerEXT@8 @295 - glPopGroupMarkerEXT@0 @296 - glEGLImageTargetTexture2DOES@8 @297 - glEGLImageTargetRenderbufferStorageOES@8 @298 - glBindVertexArrayOES@4 @299 - glDeleteVertexArraysOES@8 @300 - glGenVertexArraysOES@8 @301 - glIsVertexArrayOES@4 @302 - glDebugMessageControlKHR@24 @303 - glDebugMessageInsertKHR@24 @304 - glDebugMessageCallbackKHR@8 @305 - glGetDebugMessageLogKHR@32 @306 - glPushDebugGroupKHR@16 @307 - glPopDebugGroupKHR@0 @308 - glObjectLabelKHR@16 @309 - glGetObjectLabelKHR@20 @310 - glObjectPtrLabelKHR@12 @311 - glGetObjectPtrLabelKHR@16 @312 - glGetPointervKHR@8 @313 - glQueryCounterEXT@8 @314 - glGetQueryObjectivEXT@12 @315 - glGetQueryObjecti64vEXT@12 @316 - glGetQueryObjectui64vEXT@12 @317 - glBindUniformLocationCHROMIUM@12 @318 - glCoverageModulationCHROMIUM@4 @319 - glMatrixLoadfCHROMIUM@8 @320 - glMatrixLoadIdentityCHROMIUM@4 @321 - glGenPathsCHROMIUM@4 @322 - glDeletePathsCHROMIUM@8 @323 - glIsPathCHROMIUM@4 @324 - glPathCommandsCHROMIUM@24 @325 - glPathParameterfCHROMIUM@12 @326 - glPathParameteriCHROMIUM@12 @327 - glGetPathParameterfvCHROMIUM@12 @328 - glGetPathParameterivCHROMIUM@12 @329 - glPathStencilFuncCHROMIUM@12 @330 - glStencilFillPathCHROMIUM@12 @331 - glStencilStrokePathCHROMIUM@12 @332 - glCoverFillPathCHROMIUM@8 @333 - glCoverStrokePathCHROMIUM@8 @334 - glStencilThenCoverFillPathCHROMIUM@16 @335 - glStencilThenCoverStrokePathCHROMIUM@16 @336 - glCoverFillPathInstancedCHROMIUM@28 @337 - glCoverStrokePathInstancedCHROMIUM@28 @338 - glStencilStrokePathInstancedCHROMIUM@32 @339 - glStencilFillPathInstancedCHROMIUM@32 @340 - glStencilThenCoverFillPathInstancedCHROMIUM@36 @341 - glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342 - glBindFragmentInputLocationCHROMIUM@12 @343 - glProgramPathFragmentInputGenCHROMIUM@20 @344 - - glFramebufferTextureMultiviewLayeredANGLE@24 @413 - glFramebufferTextureMultiviewSideBySideANGLE@24 @414 - glRequestExtensionANGLE@4 @415 - - ; GLES 3.0 Functions - glReadBuffer@4 @180 - glDrawRangeElements@24 @181 - glTexImage3D@40 @182 - glTexSubImage3D@44 @183 - glCopyTexSubImage3D@36 @184 - glCompressedTexImage3D@36 @185 - glCompressedTexSubImage3D@44 @186 - glGenQueries@8 @187 - glDeleteQueries@8 @188 - glIsQuery@4 @189 - glBeginQuery@8 @190 - glEndQuery@4 @191 - glGetQueryiv@12 @192 - glGetQueryObjectuiv@12 @193 - glUnmapBuffer@4 @194 - glGetBufferPointerv@12 @195 - glDrawBuffers@8 @196 - glUniformMatrix2x3fv@16 @197 - glUniformMatrix3x2fv@16 @198 - glUniformMatrix2x4fv@16 @199 - glUniformMatrix4x2fv@16 @200 - glUniformMatrix3x4fv@16 @201 - glUniformMatrix4x3fv@16 @202 - glBlitFramebuffer@40 @203 - glRenderbufferStorageMultisample@20 @204 - glFramebufferTextureLayer@20 @205 - glMapBufferRange@16 @206 - glFlushMappedBufferRange@12 @207 - glBindVertexArray@4 @208 - glDeleteVertexArrays@8 @209 - glGenVertexArrays@8 @210 - glIsVertexArray@4 @211 - glGetIntegeri_v@12 @212 - glBeginTransformFeedback@4 @213 - glEndTransformFeedback@0 @214 - glBindBufferRange@20 @215 - glBindBufferBase@12 @216 - glTransformFeedbackVaryings@16 @217 - glGetTransformFeedbackVarying@28 @218 - glVertexAttribIPointer@20 @219 - glGetVertexAttribIiv@12 @220 - glGetVertexAttribIuiv@12 @221 - glVertexAttribI4i@20 @222 - glVertexAttribI4ui@20 @223 - glVertexAttribI4iv@8 @224 - glVertexAttribI4uiv@8 @225 - glGetUniformuiv@12 @226 - glGetFragDataLocation@8 @227 - glUniform1ui@8 @228 - glUniform2ui@12 @229 - glUniform3ui@16 @230 - glUniform4ui@20 @231 - glUniform1uiv@12 @232 - glUniform2uiv@12 @233 - glUniform3uiv@12 @234 - glUniform4uiv@12 @235 - glClearBufferiv@12 @236 - glClearBufferuiv@12 @237 - glClearBufferfv@12 @238 - glClearBufferfi@16 @239 - glGetStringi@8 @240 - glCopyBufferSubData@20 @241 - glGetUniformIndices@16 @242 - glGetActiveUniformsiv@20 @243 - glGetUniformBlockIndex@8 @244 - glGetActiveUniformBlockiv@16 @245 - glGetActiveUniformBlockName@20 @246 - glUniformBlockBinding@12 @247 - glDrawArraysInstanced@16 @248 - glDrawElementsInstanced@20 @249 - glFenceSync@8 @250 - glIsSync@4 @251 - glDeleteSync@4 @252 - glClientWaitSync@16 @253 - glWaitSync@16 @254 - glGetInteger64v@8 @255 - glGetSynciv@20 @256 - glGetInteger64i_v@12 @257 - glGetBufferParameteri64v@12 @258 - glGenSamplers@8 @259 - glDeleteSamplers@8 @260 - glIsSampler@4 @261 - glBindSampler@8 @262 - glSamplerParameteri@12 @263 - glSamplerParameteriv@12 @264 - glSamplerParameterf@12 @265 - glSamplerParameterfv@12 @266 - glGetSamplerParameteriv@12 @267 - glGetSamplerParameterfv@12 @268 - glVertexAttribDivisor@8 @269 - glBindTransformFeedback@8 @270 - glDeleteTransformFeedbacks@8 @271 - glGenTransformFeedbacks@8 @272 - glIsTransformFeedback@4 @273 - glPauseTransformFeedback@0 @274 - glResumeTransformFeedback@0 @275 - glGetProgramBinary@20 @276 - glProgramBinary@16 @277 - glProgramParameteri@12 @278 - glInvalidateFramebuffer@12 @279 - glInvalidateSubFramebuffer@28 @280 - glTexStorage2D@20 @281 - glTexStorage3D@24 @282 - glGetInternalformativ@20 @283 - - ; GLES 3.1 Functions - glDispatchCompute@12 @345 - glDispatchComputeIndirect@4 @346 - glDrawArraysIndirect@8 @347 - glDrawElementsIndirect@12 @348 - glFramebufferParameteri@12 @349 - glGetFramebufferParameteriv@12 @350 - glGetProgramInterfaceiv@16 @351 - glGetProgramResourceIndex@12 @352 - glGetProgramResourceName@24 @353 - glGetProgramResourceiv@32 @354 - glGetProgramResourceLocation@12 @355 - glUseProgramStages@12 @356 - glActiveShaderProgram@8 @357 - glCreateShaderProgramv@12 @358 - glBindProgramPipeline@4 @359 - glDeleteProgramPipelines@8 @360 - glGenProgramPipelines@8 @361 - glIsProgramPipeline@4 @362 - glGetProgramPipelineiv@12 @363 - glProgramUniform1i@12 @364 - glProgramUniform2i@16 @365 - glProgramUniform3i@20 @366 - glProgramUniform4i@24 @367 - glProgramUniform1ui@12 @368 - glProgramUniform2ui@16 @369 - glProgramUniform3ui@20 @370 - glProgramUniform4ui@24 @371 - glProgramUniform1f@12 @372 - glProgramUniform2f@16 @373 - glProgramUniform3f@20 @374 - glProgramUniform4f@24 @375 - glProgramUniform1iv@16 @376 - glProgramUniform2iv@16 @377 - glProgramUniform3iv@16 @378 - glProgramUniform4iv@16 @379 - glProgramUniform1uiv@16 @380 - glProgramUniform2uiv@16 @381 - glProgramUniform3uiv@16 @382 - glProgramUniform4uiv@16 @383 - glProgramUniform1fv@16 @384 - glProgramUniform2fv@16 @385 - glProgramUniform3fv@16 @386 - glProgramUniform4fv@16 @387 - glProgramUniformMatrix2fv@20 @388 - glProgramUniformMatrix3fv@20 @389 - glProgramUniformMatrix4fv@20 @390 - glProgramUniformMatrix2x3fv@20 @391 - glProgramUniformMatrix3x2fv@20 @392 - glProgramUniformMatrix2x4fv@20 @393 - glProgramUniformMatrix4x2fv@20 @394 - glProgramUniformMatrix3x4fv@20 @395 - glProgramUniformMatrix4x3fv@20 @396 - glValidateProgramPipeline@4 @397 - glGetProgramPipelineInfoLog@16 @398 - glBindImageTexture@28 @399 - glGetBooleani_v@12 @400 - glMemoryBarrier@4 @401 - glMemoryBarrierByRegion@4 @402 - glTexStorage2DMultisample@24 @403 - glGetMultisamplefv@12 @404 - glSampleMaski@8 @405 - glGetTexLevelParameteriv@16 @406 - glGetTexLevelParameterfv@16 @407 - glBindVertexBuffer@16 @408 - glVertexAttribFormat@20 @409 - glVertexAttribIFormat@16 @410 - glVertexAttribBinding@8 @411 - glVertexBindingDivisor@8 @412 diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table.h b/src/3rdparty/angle/src/libGLESv2/proc_table.h deleted file mode 100644 index f718291be7..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/proc_table.h +++ /dev/null @@ -1,24 +0,0 @@ -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// getProcAddress loader table: -// Mapping from a string entry point name to function address. -// - -#ifndef LIBGLESV2_PROC_TABLE_H_ -#define LIBGLESV2_PROC_TABLE_H_ - -#include <EGL/egl.h> -#include <utility> - -namespace egl -{ -using ProcEntry = std::pair<const char *, __eglMustCastToProperFunctionPointerType>; - -extern ProcEntry g_procTable[]; -extern size_t g_numProcs; -} // namespace egl - -#endif // LIBGLESV2_PROC_TABLE_H_ diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp deleted file mode 100644 index f294c1edc3..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp +++ /dev/null @@ -1,548 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by gen_proc_table.py using data from proc_table_data.json. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// getProcAddress loader table: -// Mapping from a string entry point name to function address. -// - -#include "libGLESv2/proc_table.h" - -#include "libGLESv2/entry_points_egl.h" -#include "libGLESv2/entry_points_egl_ext.h" -#include "libGLESv2/entry_points_gles_2_0_autogen.h" -#include "libGLESv2/entry_points_gles_2_0_ext.h" -#include "libGLESv2/entry_points_gles_3_0_autogen.h" -#include "libGLESv2/entry_points_gles_3_1_autogen.h" -#include "platform/Platform.h" - -#define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) - -namespace egl -{ -ProcEntry g_procTable[] = { - {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)}, - {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)}, - {"eglBindAPI", P(egl::BindAPI)}, - {"eglBindTexImage", P(egl::BindTexImage)}, - {"eglChooseConfig", P(egl::ChooseConfig)}, - {"eglClientWaitSync", P(egl::ClientWaitSync)}, - {"eglCopyBuffers", P(egl::CopyBuffers)}, - {"eglCreateContext", P(egl::CreateContext)}, - {"eglCreateDeviceANGLE", P(egl::CreateDeviceANGLE)}, - {"eglCreateImage", P(egl::CreateImage)}, - {"eglCreateImageKHR", P(egl::CreateImageKHR)}, - {"eglCreatePbufferFromClientBuffer", P(egl::CreatePbufferFromClientBuffer)}, - {"eglCreatePbufferSurface", P(egl::CreatePbufferSurface)}, - {"eglCreatePixmapSurface", P(egl::CreatePixmapSurface)}, - {"eglCreatePlatformPixmapSurface", P(egl::CreatePlatformPixmapSurface)}, - {"eglCreatePlatformWindowSurface", P(egl::CreatePlatformWindowSurface)}, - {"eglCreateStreamKHR", P(egl::CreateStreamKHR)}, - {"eglCreateStreamProducerD3DTextureNV12ANGLE", P(egl::CreateStreamProducerD3DTextureNV12ANGLE)}, - {"eglCreateSync", P(egl::CreateSync)}, - {"eglCreateWindowSurface", P(egl::CreateWindowSurface)}, - {"eglDestroyContext", P(egl::DestroyContext)}, - {"eglDestroyImage", P(egl::DestroyImage)}, - {"eglDestroyImageKHR", P(egl::DestroyImageKHR)}, - {"eglDestroyStreamKHR", P(egl::DestroyStreamKHR)}, - {"eglDestroySurface", P(egl::DestroySurface)}, - {"eglDestroySync", P(egl::DestroySync)}, - {"eglGetConfigAttrib", P(egl::GetConfigAttrib)}, - {"eglGetConfigs", P(egl::GetConfigs)}, - {"eglGetCurrentContext", P(egl::GetCurrentContext)}, - {"eglGetCurrentDisplay", P(egl::GetCurrentDisplay)}, - {"eglGetCurrentSurface", P(egl::GetCurrentSurface)}, - {"eglGetDisplay", P(egl::GetDisplay)}, - {"eglGetError", P(egl::GetError)}, - {"eglGetPlatformDisplay", P(egl::GetPlatformDisplay)}, - {"eglGetPlatformDisplayEXT", P(egl::GetPlatformDisplayEXT)}, - {"eglGetProcAddress", P(egl::GetProcAddress)}, - {"eglGetSyncAttrib", P(egl::GetSyncAttrib)}, - {"eglGetSyncValuesCHROMIUM", P(egl::GetSyncValuesCHROMIUM)}, - {"eglInitialize", P(egl::Initialize)}, - {"eglMakeCurrent", P(egl::MakeCurrent)}, - {"eglPostSubBufferNV", P(egl::PostSubBufferNV)}, - {"eglProgramCacheGetAttribANGLE", P(egl::ProgramCacheGetAttribANGLE)}, - {"eglProgramCachePopulateANGLE", P(egl::ProgramCachePopulateANGLE)}, - {"eglProgramCacheQueryANGLE", P(egl::ProgramCacheQueryANGLE)}, - {"eglProgramCacheResizeANGLE", P(egl::ProgramCacheResizeANGLE)}, - {"eglQueryAPI", P(egl::QueryAPI)}, - {"eglQueryContext", P(egl::QueryContext)}, - {"eglQueryDeviceAttribEXT", P(egl::QueryDeviceAttribEXT)}, - {"eglQueryDeviceStringEXT", P(egl::QueryDeviceStringEXT)}, - {"eglQueryDisplayAttribEXT", P(egl::QueryDisplayAttribEXT)}, - {"eglQueryStreamKHR", P(egl::QueryStreamKHR)}, - {"eglQueryStreamu64KHR", P(egl::QueryStreamu64KHR)}, - {"eglQueryString", P(egl::QueryString)}, - {"eglQuerySurface", P(egl::QuerySurface)}, - {"eglQuerySurfacePointerANGLE", P(egl::QuerySurfacePointerANGLE)}, - {"eglReleaseDeviceANGLE", P(egl::ReleaseDeviceANGLE)}, - {"eglReleaseTexImage", P(egl::ReleaseTexImage)}, - {"eglReleaseThread", P(egl::ReleaseThread)}, - {"eglStreamAttribKHR", P(egl::StreamAttribKHR)}, - {"eglStreamConsumerAcquireKHR", P(egl::StreamConsumerAcquireKHR)}, - {"eglStreamConsumerGLTextureExternalAttribsNV", - P(egl::StreamConsumerGLTextureExternalAttribsNV)}, - {"eglStreamConsumerGLTextureExternalKHR", P(egl::StreamConsumerGLTextureExternalKHR)}, - {"eglStreamConsumerReleaseKHR", P(egl::StreamConsumerReleaseKHR)}, - {"eglStreamPostD3DTextureNV12ANGLE", P(egl::StreamPostD3DTextureNV12ANGLE)}, - {"eglSurfaceAttrib", P(egl::SurfaceAttrib)}, - {"eglSwapBuffers", P(egl::SwapBuffers)}, - {"eglSwapBuffersWithDamageEXT", P(egl::SwapBuffersWithDamageEXT)}, - {"eglSwapInterval", P(egl::SwapInterval)}, - {"eglTerminate", P(egl::Terminate)}, - {"eglWaitClient", P(egl::WaitClient)}, - {"eglWaitGL", P(egl::WaitGL)}, - {"eglWaitNative", P(egl::WaitNative)}, - {"eglWaitSync", P(egl::WaitSync)}, - {"glActiveShaderProgram", P(gl::ActiveShaderProgram)}, - {"glActiveTexture", P(gl::ActiveTexture)}, - {"glAttachShader", P(gl::AttachShader)}, - {"glBeginQuery", P(gl::BeginQuery)}, - {"glBeginQueryEXT", P(gl::BeginQueryEXT)}, - {"glBeginTransformFeedback", P(gl::BeginTransformFeedback)}, - {"glBindAttribLocation", P(gl::BindAttribLocation)}, - {"glBindBuffer", P(gl::BindBuffer)}, - {"glBindBufferBase", P(gl::BindBufferBase)}, - {"glBindBufferRange", P(gl::BindBufferRange)}, - {"glBindFramebuffer", P(gl::BindFramebuffer)}, - {"glBindImageTexture", P(gl::BindImageTexture)}, - {"glBindProgramPipeline", P(gl::BindProgramPipeline)}, - {"glBindRenderbuffer", P(gl::BindRenderbuffer)}, - {"glBindSampler", P(gl::BindSampler)}, - {"glBindTexture", P(gl::BindTexture)}, - {"glBindTransformFeedback", P(gl::BindTransformFeedback)}, - {"glBindUniformLocationCHROMIUM", P(gl::BindUniformLocationCHROMIUM)}, - {"glBindVertexArray", P(gl::BindVertexArray)}, - {"glBindVertexArrayOES", P(gl::BindVertexArrayOES)}, - {"glBindVertexBuffer", P(gl::BindVertexBuffer)}, - {"glBlendColor", P(gl::BlendColor)}, - {"glBlendEquation", P(gl::BlendEquation)}, - {"glBlendEquationSeparate", P(gl::BlendEquationSeparate)}, - {"glBlendFunc", P(gl::BlendFunc)}, - {"glBlendFuncSeparate", P(gl::BlendFuncSeparate)}, - {"glBlitFramebuffer", P(gl::BlitFramebuffer)}, - {"glBlitFramebufferANGLE", P(gl::BlitFramebufferANGLE)}, - {"glBufferData", P(gl::BufferData)}, - {"glBufferSubData", P(gl::BufferSubData)}, - {"glCheckFramebufferStatus", P(gl::CheckFramebufferStatus)}, - {"glClear", P(gl::Clear)}, - {"glClearBufferfi", P(gl::ClearBufferfi)}, - {"glClearBufferfv", P(gl::ClearBufferfv)}, - {"glClearBufferiv", P(gl::ClearBufferiv)}, - {"glClearBufferuiv", P(gl::ClearBufferuiv)}, - {"glClearColor", P(gl::ClearColor)}, - {"glClearDepthf", P(gl::ClearDepthf)}, - {"glClearStencil", P(gl::ClearStencil)}, - {"glClientWaitSync", P(gl::ClientWaitSync)}, - {"glColorMask", P(gl::ColorMask)}, - {"glCompileShader", P(gl::CompileShader)}, - {"glCompressedCopyTextureCHROMIUM", P(gl::CompressedCopyTextureCHROMIUM)}, - {"glCompressedTexImage2D", P(gl::CompressedTexImage2D)}, - {"glCompressedTexImage2DRobustANGLE", P(gl::CompressedTexImage2DRobustANGLE)}, - {"glCompressedTexImage3D", P(gl::CompressedTexImage3D)}, - {"glCompressedTexImage3DRobustANGLE", P(gl::CompressedTexImage3DRobustANGLE)}, - {"glCompressedTexSubImage2D", P(gl::CompressedTexSubImage2D)}, - {"glCompressedTexSubImage2DRobustANGLE", P(gl::CompressedTexSubImage2DRobustANGLE)}, - {"glCompressedTexSubImage3D", P(gl::CompressedTexSubImage3D)}, - {"glCompressedTexSubImage3DRobustANGLE", P(gl::CompressedTexSubImage3DRobustANGLE)}, - {"glCopyBufferSubData", P(gl::CopyBufferSubData)}, - {"glCopySubTextureCHROMIUM", P(gl::CopySubTextureCHROMIUM)}, - {"glCopyTexImage2D", P(gl::CopyTexImage2D)}, - {"glCopyTexSubImage2D", P(gl::CopyTexSubImage2D)}, - {"glCopyTexSubImage3D", P(gl::CopyTexSubImage3D)}, - {"glCopyTextureCHROMIUM", P(gl::CopyTextureCHROMIUM)}, - {"glCreateProgram", P(gl::CreateProgram)}, - {"glCreateShader", P(gl::CreateShader)}, - {"glCreateShaderProgramv", P(gl::CreateShaderProgramv)}, - {"glCullFace", P(gl::CullFace)}, - {"glDebugMessageCallbackKHR", P(gl::DebugMessageCallbackKHR)}, - {"glDebugMessageControlKHR", P(gl::DebugMessageControlKHR)}, - {"glDebugMessageInsertKHR", P(gl::DebugMessageInsertKHR)}, - {"glDeleteBuffers", P(gl::DeleteBuffers)}, - {"glDeleteFencesNV", P(gl::DeleteFencesNV)}, - {"glDeleteFramebuffers", P(gl::DeleteFramebuffers)}, - {"glDeleteProgram", P(gl::DeleteProgram)}, - {"glDeleteProgramPipelines", P(gl::DeleteProgramPipelines)}, - {"glDeleteQueries", P(gl::DeleteQueries)}, - {"glDeleteQueriesEXT", P(gl::DeleteQueriesEXT)}, - {"glDeleteRenderbuffers", P(gl::DeleteRenderbuffers)}, - {"glDeleteSamplers", P(gl::DeleteSamplers)}, - {"glDeleteShader", P(gl::DeleteShader)}, - {"glDeleteSync", P(gl::DeleteSync)}, - {"glDeleteTextures", P(gl::DeleteTextures)}, - {"glDeleteTransformFeedbacks", P(gl::DeleteTransformFeedbacks)}, - {"glDeleteVertexArrays", P(gl::DeleteVertexArrays)}, - {"glDeleteVertexArraysOES", P(gl::DeleteVertexArraysOES)}, - {"glDepthFunc", P(gl::DepthFunc)}, - {"glDepthMask", P(gl::DepthMask)}, - {"glDepthRangef", P(gl::DepthRangef)}, - {"glDetachShader", P(gl::DetachShader)}, - {"glDisable", P(gl::Disable)}, - {"glDisableVertexAttribArray", P(gl::DisableVertexAttribArray)}, - {"glDiscardFramebufferEXT", P(gl::DiscardFramebufferEXT)}, - {"glDispatchCompute", P(gl::DispatchCompute)}, - {"glDispatchComputeIndirect", P(gl::DispatchComputeIndirect)}, - {"glDrawArrays", P(gl::DrawArrays)}, - {"glDrawArraysIndirect", P(gl::DrawArraysIndirect)}, - {"glDrawArraysInstanced", P(gl::DrawArraysInstanced)}, - {"glDrawArraysInstancedANGLE", P(gl::DrawArraysInstancedANGLE)}, - {"glDrawBuffers", P(gl::DrawBuffers)}, - {"glDrawBuffersEXT", P(gl::DrawBuffersEXT)}, - {"glDrawElements", P(gl::DrawElements)}, - {"glDrawElementsIndirect", P(gl::DrawElementsIndirect)}, - {"glDrawElementsInstanced", P(gl::DrawElementsInstanced)}, - {"glDrawElementsInstancedANGLE", P(gl::DrawElementsInstancedANGLE)}, - {"glDrawRangeElements", P(gl::DrawRangeElements)}, - {"glEGLImageTargetRenderbufferStorageOES", P(gl::EGLImageTargetRenderbufferStorageOES)}, - {"glEGLImageTargetTexture2DOES", P(gl::EGLImageTargetTexture2DOES)}, - {"glEnable", P(gl::Enable)}, - {"glEnableVertexAttribArray", P(gl::EnableVertexAttribArray)}, - {"glEndQuery", P(gl::EndQuery)}, - {"glEndQueryEXT", P(gl::EndQueryEXT)}, - {"glEndTransformFeedback", P(gl::EndTransformFeedback)}, - {"glFenceSync", P(gl::FenceSync)}, - {"glFinish", P(gl::Finish)}, - {"glFinishFenceNV", P(gl::FinishFenceNV)}, - {"glFlush", P(gl::Flush)}, - {"glFlushMappedBufferRange", P(gl::FlushMappedBufferRange)}, - {"glFlushMappedBufferRangeEXT", P(gl::FlushMappedBufferRangeEXT)}, - {"glFramebufferParameteri", P(gl::FramebufferParameteri)}, - {"glFramebufferRenderbuffer", P(gl::FramebufferRenderbuffer)}, - {"glFramebufferTexture2D", P(gl::FramebufferTexture2D)}, - {"glFramebufferTextureLayer", P(gl::FramebufferTextureLayer)}, - {"glFramebufferTextureMultiviewLayeredANGLE", P(gl::FramebufferTextureMultiviewLayeredANGLE)}, - {"glFramebufferTextureMultiviewSideBySideANGLE", - P(gl::FramebufferTextureMultiviewSideBySideANGLE)}, - {"glFrontFace", P(gl::FrontFace)}, - {"glGenBuffers", P(gl::GenBuffers)}, - {"glGenFencesNV", P(gl::GenFencesNV)}, - {"glGenFramebuffers", P(gl::GenFramebuffers)}, - {"glGenProgramPipelines", P(gl::GenProgramPipelines)}, - {"glGenQueries", P(gl::GenQueries)}, - {"glGenQueriesEXT", P(gl::GenQueriesEXT)}, - {"glGenRenderbuffers", P(gl::GenRenderbuffers)}, - {"glGenSamplers", P(gl::GenSamplers)}, - {"glGenTextures", P(gl::GenTextures)}, - {"glGenTransformFeedbacks", P(gl::GenTransformFeedbacks)}, - {"glGenVertexArrays", P(gl::GenVertexArrays)}, - {"glGenVertexArraysOES", P(gl::GenVertexArraysOES)}, - {"glGenerateMipmap", P(gl::GenerateMipmap)}, - {"glGetActiveAttrib", P(gl::GetActiveAttrib)}, - {"glGetActiveUniform", P(gl::GetActiveUniform)}, - {"glGetActiveUniformBlockName", P(gl::GetActiveUniformBlockName)}, - {"glGetActiveUniformBlockiv", P(gl::GetActiveUniformBlockiv)}, - {"glGetActiveUniformBlockivRobustANGLE", P(gl::GetActiveUniformBlockivRobustANGLE)}, - {"glGetActiveUniformsiv", P(gl::GetActiveUniformsiv)}, - {"glGetAttachedShaders", P(gl::GetAttachedShaders)}, - {"glGetAttribLocation", P(gl::GetAttribLocation)}, - {"glGetBooleani_v", P(gl::GetBooleani_v)}, - {"glGetBooleani_vRobustANGLE", P(gl::GetBooleani_vRobustANGLE)}, - {"glGetBooleanv", P(gl::GetBooleanv)}, - {"glGetBooleanvRobustANGLE", P(gl::GetBooleanvRobustANGLE)}, - {"glGetBufferParameteri64v", P(gl::GetBufferParameteri64v)}, - {"glGetBufferParameteri64vRobustANGLE", P(gl::GetBufferParameteri64vRobustANGLE)}, - {"glGetBufferParameteriv", P(gl::GetBufferParameteriv)}, - {"glGetBufferParameterivRobustANGLE", P(gl::GetBufferParameterivRobustANGLE)}, - {"glGetBufferPointerv", P(gl::GetBufferPointerv)}, - {"glGetBufferPointervOES", P(gl::GetBufferPointervOES)}, - {"glGetBufferPointervRobustANGLE", P(gl::GetBufferPointervRobustANGLE)}, - {"glGetDebugMessageLogKHR", P(gl::GetDebugMessageLogKHR)}, - {"glGetError", P(gl::GetError)}, - {"glGetFenceivNV", P(gl::GetFenceivNV)}, - {"glGetFloatv", P(gl::GetFloatv)}, - {"glGetFloatvRobustANGLE", P(gl::GetFloatvRobustANGLE)}, - {"glGetFragDataLocation", P(gl::GetFragDataLocation)}, - {"glGetFramebufferAttachmentParameteriv", P(gl::GetFramebufferAttachmentParameteriv)}, - {"glGetFramebufferAttachmentParameterivRobustANGLE", - P(gl::GetFramebufferAttachmentParameterivRobustANGLE)}, - {"glGetFramebufferParameteriv", P(gl::GetFramebufferParameteriv)}, - {"glGetFramebufferParameterivRobustANGLE", P(gl::GetFramebufferParameterivRobustANGLE)}, - {"glGetGraphicsResetStatusEXT", P(gl::GetGraphicsResetStatusEXT)}, - {"glGetInteger64i_v", P(gl::GetInteger64i_v)}, - {"glGetInteger64i_vRobustANGLE", P(gl::GetInteger64i_vRobustANGLE)}, - {"glGetInteger64v", P(gl::GetInteger64v)}, - {"glGetInteger64vRobustANGLE", P(gl::GetInteger64vRobustANGLE)}, - {"glGetIntegeri_v", P(gl::GetIntegeri_v)}, - {"glGetIntegeri_vRobustANGLE", P(gl::GetIntegeri_vRobustANGLE)}, - {"glGetIntegerv", P(gl::GetIntegerv)}, - {"glGetIntegervRobustANGLE", P(gl::GetIntegervRobustANGLE)}, - {"glGetInternalformativ", P(gl::GetInternalformativ)}, - {"glGetInternalformativRobustANGLE", P(gl::GetInternalformativRobustANGLE)}, - {"glGetMultisamplefv", P(gl::GetMultisamplefv)}, - {"glGetMultisamplefvRobustANGLE", P(gl::GetMultisamplefvRobustANGLE)}, - {"glGetObjectLabelKHR", P(gl::GetObjectLabelKHR)}, - {"glGetObjectPtrLabelKHR", P(gl::GetObjectPtrLabelKHR)}, - {"glGetPointervKHR", P(gl::GetPointervKHR)}, - {"glGetPointervRobustANGLERobustANGLE", P(gl::GetPointervRobustANGLERobustANGLE)}, - {"glGetProgramBinary", P(gl::GetProgramBinary)}, - {"glGetProgramBinaryOES", P(gl::GetProgramBinaryOES)}, - {"glGetProgramInfoLog", P(gl::GetProgramInfoLog)}, - {"glGetProgramInterfaceiv", P(gl::GetProgramInterfaceiv)}, - {"glGetProgramInterfaceivRobustANGLE", P(gl::GetProgramInterfaceivRobustANGLE)}, - {"glGetProgramPipelineInfoLog", P(gl::GetProgramPipelineInfoLog)}, - {"glGetProgramPipelineiv", P(gl::GetProgramPipelineiv)}, - {"glGetProgramResourceIndex", P(gl::GetProgramResourceIndex)}, - {"glGetProgramResourceLocation", P(gl::GetProgramResourceLocation)}, - {"glGetProgramResourceName", P(gl::GetProgramResourceName)}, - {"glGetProgramResourceiv", P(gl::GetProgramResourceiv)}, - {"glGetProgramiv", P(gl::GetProgramiv)}, - {"glGetProgramivRobustANGLE", P(gl::GetProgramivRobustANGLE)}, - {"glGetQueryObjecti64vEXT", P(gl::GetQueryObjecti64vEXT)}, - {"glGetQueryObjecti64vRobustANGLE", P(gl::GetQueryObjecti64vRobustANGLE)}, - {"glGetQueryObjectivEXT", P(gl::GetQueryObjectivEXT)}, - {"glGetQueryObjectivRobustANGLE", P(gl::GetQueryObjectivRobustANGLE)}, - {"glGetQueryObjectui64vEXT", P(gl::GetQueryObjectui64vEXT)}, - {"glGetQueryObjectui64vRobustANGLE", P(gl::GetQueryObjectui64vRobustANGLE)}, - {"glGetQueryObjectuiv", P(gl::GetQueryObjectuiv)}, - {"glGetQueryObjectuivEXT", P(gl::GetQueryObjectuivEXT)}, - {"glGetQueryObjectuivRobustANGLE", P(gl::GetQueryObjectuivRobustANGLE)}, - {"glGetQueryiv", P(gl::GetQueryiv)}, - {"glGetQueryivEXT", P(gl::GetQueryivEXT)}, - {"glGetQueryivRobustANGLE", P(gl::GetQueryivRobustANGLE)}, - {"glGetRenderbufferParameteriv", P(gl::GetRenderbufferParameteriv)}, - {"glGetRenderbufferParameterivRobustANGLE", P(gl::GetRenderbufferParameterivRobustANGLE)}, - {"glGetSamplerParameterIivRobustANGLE", P(gl::GetSamplerParameterIivRobustANGLE)}, - {"glGetSamplerParameterIuivRobustANGLE", P(gl::GetSamplerParameterIuivRobustANGLE)}, - {"glGetSamplerParameterfv", P(gl::GetSamplerParameterfv)}, - {"glGetSamplerParameterfvRobustANGLE", P(gl::GetSamplerParameterfvRobustANGLE)}, - {"glGetSamplerParameteriv", P(gl::GetSamplerParameteriv)}, - {"glGetSamplerParameterivRobustANGLE", P(gl::GetSamplerParameterivRobustANGLE)}, - {"glGetShaderInfoLog", P(gl::GetShaderInfoLog)}, - {"glGetShaderPrecisionFormat", P(gl::GetShaderPrecisionFormat)}, - {"glGetShaderSource", P(gl::GetShaderSource)}, - {"glGetShaderiv", P(gl::GetShaderiv)}, - {"glGetShaderivRobustANGLE", P(gl::GetShaderivRobustANGLE)}, - {"glGetString", P(gl::GetString)}, - {"glGetStringi", P(gl::GetStringi)}, - {"glGetSynciv", P(gl::GetSynciv)}, - {"glGetTexLevelParameterfv", P(gl::GetTexLevelParameterfv)}, - {"glGetTexLevelParameterfvRobustANGLE", P(gl::GetTexLevelParameterfvRobustANGLE)}, - {"glGetTexLevelParameteriv", P(gl::GetTexLevelParameteriv)}, - {"glGetTexLevelParameterivRobustANGLE", P(gl::GetTexLevelParameterivRobustANGLE)}, - {"glGetTexParameterIivRobustANGLE", P(gl::GetTexParameterIivRobustANGLE)}, - {"glGetTexParameterIuivRobustANGLE", P(gl::GetTexParameterIuivRobustANGLE)}, - {"glGetTexParameterfv", P(gl::GetTexParameterfv)}, - {"glGetTexParameterfvRobustANGLE", P(gl::GetTexParameterfvRobustANGLE)}, - {"glGetTexParameteriv", P(gl::GetTexParameteriv)}, - {"glGetTexParameterivRobustANGLE", P(gl::GetTexParameterivRobustANGLE)}, - {"glGetTransformFeedbackVarying", P(gl::GetTransformFeedbackVarying)}, - {"glGetTranslatedShaderSourceANGLE", P(gl::GetTranslatedShaderSourceANGLE)}, - {"glGetUniformBlockIndex", P(gl::GetUniformBlockIndex)}, - {"glGetUniformIndices", P(gl::GetUniformIndices)}, - {"glGetUniformLocation", P(gl::GetUniformLocation)}, - {"glGetUniformfv", P(gl::GetUniformfv)}, - {"glGetUniformfvRobustANGLE", P(gl::GetUniformfvRobustANGLE)}, - {"glGetUniformiv", P(gl::GetUniformiv)}, - {"glGetUniformivRobustANGLE", P(gl::GetUniformivRobustANGLE)}, - {"glGetUniformuiv", P(gl::GetUniformuiv)}, - {"glGetUniformuivRobustANGLE", P(gl::GetUniformuivRobustANGLE)}, - {"glGetVertexAttribIiv", P(gl::GetVertexAttribIiv)}, - {"glGetVertexAttribIivRobustANGLE", P(gl::GetVertexAttribIivRobustANGLE)}, - {"glGetVertexAttribIuiv", P(gl::GetVertexAttribIuiv)}, - {"glGetVertexAttribIuivRobustANGLE", P(gl::GetVertexAttribIuivRobustANGLE)}, - {"glGetVertexAttribPointerv", P(gl::GetVertexAttribPointerv)}, - {"glGetVertexAttribPointervRobustANGLE", P(gl::GetVertexAttribPointervRobustANGLE)}, - {"glGetVertexAttribfv", P(gl::GetVertexAttribfv)}, - {"glGetVertexAttribfvRobustANGLE", P(gl::GetVertexAttribfvRobustANGLE)}, - {"glGetVertexAttribiv", P(gl::GetVertexAttribiv)}, - {"glGetVertexAttribivRobustANGLE", P(gl::GetVertexAttribivRobustANGLE)}, - {"glGetnUniformfvEXT", P(gl::GetnUniformfvEXT)}, - {"glGetnUniformfvRobustANGLE", P(gl::GetnUniformfvRobustANGLE)}, - {"glGetnUniformivEXT", P(gl::GetnUniformivEXT)}, - {"glGetnUniformivRobustANGLE", P(gl::GetnUniformivRobustANGLE)}, - {"glGetnUniformuivRobustANGLE", P(gl::GetnUniformuivRobustANGLE)}, - {"glHint", P(gl::Hint)}, - {"glInsertEventMarkerEXT", P(gl::InsertEventMarkerEXT)}, - {"glInvalidateFramebuffer", P(gl::InvalidateFramebuffer)}, - {"glInvalidateSubFramebuffer", P(gl::InvalidateSubFramebuffer)}, - {"glIsBuffer", P(gl::IsBuffer)}, - {"glIsEnabled", P(gl::IsEnabled)}, - {"glIsFenceNV", P(gl::IsFenceNV)}, - {"glIsFramebuffer", P(gl::IsFramebuffer)}, - {"glIsProgram", P(gl::IsProgram)}, - {"glIsProgramPipeline", P(gl::IsProgramPipeline)}, - {"glIsQuery", P(gl::IsQuery)}, - {"glIsQueryEXT", P(gl::IsQueryEXT)}, - {"glIsRenderbuffer", P(gl::IsRenderbuffer)}, - {"glIsSampler", P(gl::IsSampler)}, - {"glIsShader", P(gl::IsShader)}, - {"glIsSync", P(gl::IsSync)}, - {"glIsTexture", P(gl::IsTexture)}, - {"glIsTransformFeedback", P(gl::IsTransformFeedback)}, - {"glIsVertexArray", P(gl::IsVertexArray)}, - {"glIsVertexArrayOES", P(gl::IsVertexArrayOES)}, - {"glLineWidth", P(gl::LineWidth)}, - {"glLinkProgram", P(gl::LinkProgram)}, - {"glMapBufferOES", P(gl::MapBufferOES)}, - {"glMapBufferRange", P(gl::MapBufferRange)}, - {"glMapBufferRangeEXT", P(gl::MapBufferRangeEXT)}, - {"glMemoryBarrier", P(gl::MemoryBarrier)}, - {"glMemoryBarrierByRegion", P(gl::MemoryBarrierByRegion)}, - {"glObjectLabelKHR", P(gl::ObjectLabelKHR)}, - {"glObjectPtrLabelKHR", P(gl::ObjectPtrLabelKHR)}, - {"glPauseTransformFeedback", P(gl::PauseTransformFeedback)}, - {"glPixelStorei", P(gl::PixelStorei)}, - {"glPolygonOffset", P(gl::PolygonOffset)}, - {"glPopDebugGroupKHR", P(gl::PopDebugGroupKHR)}, - {"glPopGroupMarkerEXT", P(gl::PopGroupMarkerEXT)}, - {"glProgramBinary", P(gl::ProgramBinary)}, - {"glProgramBinaryOES", P(gl::ProgramBinaryOES)}, - {"glProgramParameteri", P(gl::ProgramParameteri)}, - {"glProgramUniform1f", P(gl::ProgramUniform1f)}, - {"glProgramUniform1fv", P(gl::ProgramUniform1fv)}, - {"glProgramUniform1i", P(gl::ProgramUniform1i)}, - {"glProgramUniform1iv", P(gl::ProgramUniform1iv)}, - {"glProgramUniform1ui", P(gl::ProgramUniform1ui)}, - {"glProgramUniform1uiv", P(gl::ProgramUniform1uiv)}, - {"glProgramUniform2f", P(gl::ProgramUniform2f)}, - {"glProgramUniform2fv", P(gl::ProgramUniform2fv)}, - {"glProgramUniform2i", P(gl::ProgramUniform2i)}, - {"glProgramUniform2iv", P(gl::ProgramUniform2iv)}, - {"glProgramUniform2ui", P(gl::ProgramUniform2ui)}, - {"glProgramUniform2uiv", P(gl::ProgramUniform2uiv)}, - {"glProgramUniform3f", P(gl::ProgramUniform3f)}, - {"glProgramUniform3fv", P(gl::ProgramUniform3fv)}, - {"glProgramUniform3i", P(gl::ProgramUniform3i)}, - {"glProgramUniform3iv", P(gl::ProgramUniform3iv)}, - {"glProgramUniform3ui", P(gl::ProgramUniform3ui)}, - {"glProgramUniform3uiv", P(gl::ProgramUniform3uiv)}, - {"glProgramUniform4f", P(gl::ProgramUniform4f)}, - {"glProgramUniform4fv", P(gl::ProgramUniform4fv)}, - {"glProgramUniform4i", P(gl::ProgramUniform4i)}, - {"glProgramUniform4iv", P(gl::ProgramUniform4iv)}, - {"glProgramUniform4ui", P(gl::ProgramUniform4ui)}, - {"glProgramUniform4uiv", P(gl::ProgramUniform4uiv)}, - {"glProgramUniformMatrix2fv", P(gl::ProgramUniformMatrix2fv)}, - {"glProgramUniformMatrix2x3fv", P(gl::ProgramUniformMatrix2x3fv)}, - {"glProgramUniformMatrix2x4fv", P(gl::ProgramUniformMatrix2x4fv)}, - {"glProgramUniformMatrix3fv", P(gl::ProgramUniformMatrix3fv)}, - {"glProgramUniformMatrix3x2fv", P(gl::ProgramUniformMatrix3x2fv)}, - {"glProgramUniformMatrix3x4fv", P(gl::ProgramUniformMatrix3x4fv)}, - {"glProgramUniformMatrix4fv", P(gl::ProgramUniformMatrix4fv)}, - {"glProgramUniformMatrix4x2fv", P(gl::ProgramUniformMatrix4x2fv)}, - {"glProgramUniformMatrix4x3fv", P(gl::ProgramUniformMatrix4x3fv)}, - {"glPushDebugGroupKHR", P(gl::PushDebugGroupKHR)}, - {"glPushGroupMarkerEXT", P(gl::PushGroupMarkerEXT)}, - {"glQueryCounterEXT", P(gl::QueryCounterEXT)}, - {"glReadBuffer", P(gl::ReadBuffer)}, - {"glReadPixels", P(gl::ReadPixels)}, - {"glReadPixelsRobustANGLE", P(gl::ReadPixelsRobustANGLE)}, - {"glReadnPixelsEXT", P(gl::ReadnPixelsEXT)}, - {"glReadnPixelsRobustANGLE", P(gl::ReadnPixelsRobustANGLE)}, - {"glReleaseShaderCompiler", P(gl::ReleaseShaderCompiler)}, - {"glRenderbufferStorage", P(gl::RenderbufferStorage)}, - {"glRenderbufferStorageMultisample", P(gl::RenderbufferStorageMultisample)}, - {"glRenderbufferStorageMultisampleANGLE", P(gl::RenderbufferStorageMultisampleANGLE)}, - {"glRequestExtensionANGLE", P(gl::RequestExtensionANGLE)}, - {"glResumeTransformFeedback", P(gl::ResumeTransformFeedback)}, - {"glSampleCoverage", P(gl::SampleCoverage)}, - {"glSampleMaski", P(gl::SampleMaski)}, - {"glSamplerParameterIivRobustANGLE", P(gl::SamplerParameterIivRobustANGLE)}, - {"glSamplerParameterIuivRobustANGLE", P(gl::SamplerParameterIuivRobustANGLE)}, - {"glSamplerParameterf", P(gl::SamplerParameterf)}, - {"glSamplerParameterfv", P(gl::SamplerParameterfv)}, - {"glSamplerParameterfvRobustANGLE", P(gl::SamplerParameterfvRobustANGLE)}, - {"glSamplerParameteri", P(gl::SamplerParameteri)}, - {"glSamplerParameteriv", P(gl::SamplerParameteriv)}, - {"glSamplerParameterivRobustANGLE", P(gl::SamplerParameterivRobustANGLE)}, - {"glScissor", P(gl::Scissor)}, - {"glSetFenceNV", P(gl::SetFenceNV)}, - {"glShaderBinary", P(gl::ShaderBinary)}, - {"glShaderSource", P(gl::ShaderSource)}, - {"glStencilFunc", P(gl::StencilFunc)}, - {"glStencilFuncSeparate", P(gl::StencilFuncSeparate)}, - {"glStencilMask", P(gl::StencilMask)}, - {"glStencilMaskSeparate", P(gl::StencilMaskSeparate)}, - {"glStencilOp", P(gl::StencilOp)}, - {"glStencilOpSeparate", P(gl::StencilOpSeparate)}, - {"glTestFenceNV", P(gl::TestFenceNV)}, - {"glTexImage2D", P(gl::TexImage2D)}, - {"glTexImage2DRobustANGLE", P(gl::TexImage2DRobustANGLE)}, - {"glTexImage3D", P(gl::TexImage3D)}, - {"glTexImage3DRobustANGLE", P(gl::TexImage3DRobustANGLE)}, - {"glTexParameterIivRobustANGLE", P(gl::TexParameterIivRobustANGLE)}, - {"glTexParameterIuivRobustANGLE", P(gl::TexParameterIuivRobustANGLE)}, - {"glTexParameterf", P(gl::TexParameterf)}, - {"glTexParameterfv", P(gl::TexParameterfv)}, - {"glTexParameterfvRobustANGLE", P(gl::TexParameterfvRobustANGLE)}, - {"glTexParameteri", P(gl::TexParameteri)}, - {"glTexParameteriv", P(gl::TexParameteriv)}, - {"glTexParameterivRobustANGLE", P(gl::TexParameterivRobustANGLE)}, - {"glTexStorage2D", P(gl::TexStorage2D)}, - {"glTexStorage2DEXT", P(gl::TexStorage2DEXT)}, - {"glTexStorage2DMultisample", P(gl::TexStorage2DMultisample)}, - {"glTexStorage3D", P(gl::TexStorage3D)}, - {"glTexSubImage2D", P(gl::TexSubImage2D)}, - {"glTexSubImage2DRobustANGLE", P(gl::TexSubImage2DRobustANGLE)}, - {"glTexSubImage3D", P(gl::TexSubImage3D)}, - {"glTexSubImage3DRobustANGLE", P(gl::TexSubImage3DRobustANGLE)}, - {"glTransformFeedbackVaryings", P(gl::TransformFeedbackVaryings)}, - {"glUniform1f", P(gl::Uniform1f)}, - {"glUniform1fv", P(gl::Uniform1fv)}, - {"glUniform1i", P(gl::Uniform1i)}, - {"glUniform1iv", P(gl::Uniform1iv)}, - {"glUniform1ui", P(gl::Uniform1ui)}, - {"glUniform1uiv", P(gl::Uniform1uiv)}, - {"glUniform2f", P(gl::Uniform2f)}, - {"glUniform2fv", P(gl::Uniform2fv)}, - {"glUniform2i", P(gl::Uniform2i)}, - {"glUniform2iv", P(gl::Uniform2iv)}, - {"glUniform2ui", P(gl::Uniform2ui)}, - {"glUniform2uiv", P(gl::Uniform2uiv)}, - {"glUniform3f", P(gl::Uniform3f)}, - {"glUniform3fv", P(gl::Uniform3fv)}, - {"glUniform3i", P(gl::Uniform3i)}, - {"glUniform3iv", P(gl::Uniform3iv)}, - {"glUniform3ui", P(gl::Uniform3ui)}, - {"glUniform3uiv", P(gl::Uniform3uiv)}, - {"glUniform4f", P(gl::Uniform4f)}, - {"glUniform4fv", P(gl::Uniform4fv)}, - {"glUniform4i", P(gl::Uniform4i)}, - {"glUniform4iv", P(gl::Uniform4iv)}, - {"glUniform4ui", P(gl::Uniform4ui)}, - {"glUniform4uiv", P(gl::Uniform4uiv)}, - {"glUniformBlockBinding", P(gl::UniformBlockBinding)}, - {"glUniformMatrix2fv", P(gl::UniformMatrix2fv)}, - {"glUniformMatrix2x3fv", P(gl::UniformMatrix2x3fv)}, - {"glUniformMatrix2x4fv", P(gl::UniformMatrix2x4fv)}, - {"glUniformMatrix3fv", P(gl::UniformMatrix3fv)}, - {"glUniformMatrix3x2fv", P(gl::UniformMatrix3x2fv)}, - {"glUniformMatrix3x4fv", P(gl::UniformMatrix3x4fv)}, - {"glUniformMatrix4fv", P(gl::UniformMatrix4fv)}, - {"glUniformMatrix4x2fv", P(gl::UniformMatrix4x2fv)}, - {"glUniformMatrix4x3fv", P(gl::UniformMatrix4x3fv)}, - {"glUnmapBuffer", P(gl::UnmapBuffer)}, - {"glUnmapBufferOES", P(gl::UnmapBufferOES)}, - {"glUseProgram", P(gl::UseProgram)}, - {"glUseProgramStages", P(gl::UseProgramStages)}, - {"glValidateProgram", P(gl::ValidateProgram)}, - {"glValidateProgramPipeline", P(gl::ValidateProgramPipeline)}, - {"glVertexAttrib1f", P(gl::VertexAttrib1f)}, - {"glVertexAttrib1fv", P(gl::VertexAttrib1fv)}, - {"glVertexAttrib2f", P(gl::VertexAttrib2f)}, - {"glVertexAttrib2fv", P(gl::VertexAttrib2fv)}, - {"glVertexAttrib3f", P(gl::VertexAttrib3f)}, - {"glVertexAttrib3fv", P(gl::VertexAttrib3fv)}, - {"glVertexAttrib4f", P(gl::VertexAttrib4f)}, - {"glVertexAttrib4fv", P(gl::VertexAttrib4fv)}, - {"glVertexAttribBinding", P(gl::VertexAttribBinding)}, - {"glVertexAttribDivisor", P(gl::VertexAttribDivisor)}, - {"glVertexAttribDivisorANGLE", P(gl::VertexAttribDivisorANGLE)}, - {"glVertexAttribFormat", P(gl::VertexAttribFormat)}, - {"glVertexAttribI4i", P(gl::VertexAttribI4i)}, - {"glVertexAttribI4iv", P(gl::VertexAttribI4iv)}, - {"glVertexAttribI4ui", P(gl::VertexAttribI4ui)}, - {"glVertexAttribI4uiv", P(gl::VertexAttribI4uiv)}, - {"glVertexAttribIFormat", P(gl::VertexAttribIFormat)}, - {"glVertexAttribIPointer", P(gl::VertexAttribIPointer)}, - {"glVertexAttribPointer", P(gl::VertexAttribPointer)}, - {"glVertexBindingDivisor", P(gl::VertexBindingDivisor)}, - {"glViewport", P(gl::Viewport)}, - {"glWaitSync", P(gl::WaitSync)}}; - -size_t g_numProcs = 516; -} // namespace egl diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table_data.json b/src/3rdparty/angle/src/libGLESv2/proc_table_data.json deleted file mode 100644 index 5ce1d433a8..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/proc_table_data.json +++ /dev/null @@ -1,662 +0,0 @@ -{ - "GLES2 core": [ - "glActiveTexture", - "glAttachShader", - "glBindAttribLocation", - "glBindBuffer", - "glBindFramebuffer", - "glBindRenderbuffer", - "glBindTexture", - "glBlendColor", - "glBlendEquation", - "glBlendEquationSeparate", - "glBlendFunc", - "glBlendFuncSeparate", - "glBufferData", - "glBufferSubData", - "glCheckFramebufferStatus", - "glClear", - "glClearColor", - "glClearDepthf", - "glClearStencil", - "glCompileShader", - "glColorMask", - "glCompressedTexImage2D", - "glCompressedTexSubImage2D", - "glCopyTexImage2D", - "glCopyTexSubImage2D", - "glCreateProgram", - "glCreateShader", - "glCullFace", - "glDeleteBuffers", - "glDeleteFramebuffers", - "glDeleteProgram", - "glDeleteRenderbuffers", - "glDeleteShader", - "glDeleteTextures", - "glDepthFunc", - "glDepthMask", - "glDepthRangef", - "glDetachShader", - "glDisable", - "glDisableVertexAttribArray", - "glDrawArrays", - "glDrawElements", - "glEnable", - "glEnableVertexAttribArray", - "glFinish", - "glFlush", - "glFramebufferRenderbuffer", - "glFramebufferTexture2D", - "glFrontFace", - "glGenBuffers", - "glGenerateMipmap", - "glGenFramebuffers", - "glGenRenderbuffers", - "glGenTextures", - "glGetActiveAttrib", - "glGetActiveUniform", - "glGetAttachedShaders", - "glGetAttribLocation", - "glGetBooleanv", - "glGetBufferParameteriv", - "glGetError", - "glGetFloatv", - "glGetFramebufferAttachmentParameteriv", - "glGetIntegerv", - "glGetProgramiv", - "glGetProgramInfoLog", - "glGetRenderbufferParameteriv", - "glGetShaderiv", - "glGetShaderInfoLog", - "glGetShaderPrecisionFormat", - "glGetShaderSource", - "glGetString", - "glGetTexParameterfv", - "glGetTexParameteriv", - "glGetUniformfv", - "glGetUniformiv", - "glGetUniformLocation", - "glGetVertexAttribfv", - "glGetVertexAttribiv", - "glGetVertexAttribPointerv", - "glHint", - "glIsBuffer", - "glIsEnabled", - "glIsFramebuffer", - "glIsProgram", - "glIsRenderbuffer", - "glIsShader", - "glIsTexture", - "glLineWidth", - "glLinkProgram", - "glPixelStorei", - "glPolygonOffset", - "glReadPixels", - "glReleaseShaderCompiler", - "glRenderbufferStorage", - "glSampleCoverage", - "glScissor", - "glShaderBinary", - "glShaderSource", - "glStencilFunc", - "glStencilFuncSeparate", - "glStencilMask", - "glStencilMaskSeparate", - "glStencilOp", - "glStencilOpSeparate", - "glTexImage2D", - "glTexParameterf", - "glTexParameterfv", - "glTexParameteri", - "glTexParameteriv", - "glTexSubImage2D", - "glUniform1f", - "glUniform1fv", - "glUniform1i", - "glUniform1iv", - "glUniform2f", - "glUniform2fv", - "glUniform2i", - "glUniform2iv", - "glUniform3f", - "glUniform3fv", - "glUniform3i", - "glUniform3iv", - "glUniform4f", - "glUniform4fv", - "glUniform4i", - "glUniform4iv", - "glUniformMatrix2fv", - "glUniformMatrix3fv", - "glUniformMatrix4fv", - "glUseProgram", - "glValidateProgram", - "glVertexAttrib1f", - "glVertexAttrib1fv", - "glVertexAttrib2f", - "glVertexAttrib2fv", - "glVertexAttrib3f", - "glVertexAttrib3fv", - "glVertexAttrib4f", - "glVertexAttrib4fv", - "glVertexAttribPointer", - "glViewport" - ], - - "GL_ANGLE_framebuffer_blit": [ - "glBlitFramebufferANGLE" - ], - - "GL_ANGLE_framebuffer_multisample": [ - "glRenderbufferStorageMultisampleANGLE" - ], - - "GL_EXT_discard_framebuffer": [ - "glDiscardFramebufferEXT" - ], - - "GL_NV_fence": [ - "glDeleteFencesNV", - "glGenFencesNV", - "glIsFenceNV", - "glTestFenceNV", - "glGetFenceivNV", - "glFinishFenceNV", - "glSetFenceNV" - ], - - "GL_ANGLE_translated_shader_source": [ - "glGetTranslatedShaderSourceANGLE" - ], - - "GL_EXT_texture_storage": [ - "glTexStorage2DEXT" - ], - - "GL_EXT_robustness": [ - "glGetGraphicsResetStatusEXT", - "glReadnPixelsEXT", - "glGetnUniformfvEXT", - "glGetnUniformivEXT" - ], - - "GL_EXT_occlusion_query_boolean": [ - "glGenQueriesEXT", - "glDeleteQueriesEXT", - "glIsQueryEXT", - "glBeginQueryEXT", - "glEndQueryEXT", - "glGetQueryivEXT", - "glGetQueryObjectuivEXT" - ], - - "GL_EXT_disjoint_timer_query": [ - "glGenQueriesEXT", - "glDeleteQueriesEXT", - "glIsQueryEXT", - "glBeginQueryEXT", - "glEndQueryEXT", - "glQueryCounterEXT", - "glGetQueryivEXT", - "glGetQueryObjectivEXT", - "glGetQueryObjectuivEXT", - "glGetQueryObjecti64vEXT", - "glGetQueryObjectui64vEXT" - ], - - "GL_EXT_draw_buffers": [ - "glDrawBuffersEXT" - ], - - "GL_ANGLE_instanced_arrays": [ - "glDrawArraysInstancedANGLE", - "glDrawElementsInstancedANGLE", - "glVertexAttribDivisorANGLE" - ], - - "GL_OES_get_program_binary": [ - "glGetProgramBinaryOES", - "glProgramBinaryOES" - ], - - "GL_OES_mapbuffer": [ - "glMapBufferOES", - "glUnmapBufferOES", - "glGetBufferPointervOES" - ], - - "GL_EXT_map_buffer_range": [ - "glMapBufferRangeEXT", - "glFlushMappedBufferRangeEXT" - ], - - "GL_EXT_debug_marker": [ - "glInsertEventMarkerEXT", - "glPushGroupMarkerEXT", - "glPopGroupMarkerEXT" - ], - - "GL_OES_EGL_image": [ - "glEGLImageTargetTexture2DOES", - "glEGLImageTargetRenderbufferStorageOES" - ], - - "GL_OES_vertex_array_object": [ - "glBindVertexArrayOES", - "glDeleteVertexArraysOES", - "glGenVertexArraysOES", - "glIsVertexArrayOES" - ], - - "GL_KHR_debug": [ - "glDebugMessageControlKHR", - "glDebugMessageInsertKHR", - "glDebugMessageCallbackKHR", - "glGetDebugMessageLogKHR", - "glPushDebugGroupKHR", - "glPopDebugGroupKHR", - "glObjectLabelKHR", - "glGetObjectLabelKHR", - "glObjectPtrLabelKHR", - "glGetObjectPtrLabelKHR", - "glGetPointervKHR" - ], - - "GL_CHROMIUM_bind_uniform_location": [ - "glBindUniformLocationCHROMIUM" - ], - - "GL_CHROMIUM_copy_texture": [ - "glCopyTextureCHROMIUM", - "glCopySubTextureCHROMIUM" - ], - - "GL_CHROMIUM_copy_compressed_texture": [ - "glCompressedCopyTextureCHROMIUM" - ], - - "GL_ANGLE_request_extension": [ - "glRequestExtensionANGLE" - ], - - "GL_ANGLE_robust_client_memory": [ - "glGetBooleanvRobustANGLE", - "glGetBufferParameterivRobustANGLE", - "glGetFloatvRobustANGLE", - "glGetFramebufferAttachmentParameterivRobustANGLE", - "glGetIntegervRobustANGLE", - "glGetProgramivRobustANGLE", - "glGetRenderbufferParameterivRobustANGLE", - "glGetShaderivRobustANGLE", - "glGetTexParameterfvRobustANGLE", - "glGetTexParameterivRobustANGLE", - "glGetUniformfvRobustANGLE", - "glGetUniformivRobustANGLE", - "glGetVertexAttribfvRobustANGLE", - "glGetVertexAttribivRobustANGLE", - "glGetVertexAttribPointervRobustANGLE", - "glReadPixelsRobustANGLE", - "glTexImage2DRobustANGLE", - "glTexParameterfvRobustANGLE", - "glTexParameterivRobustANGLE", - "glTexSubImage2DRobustANGLE", - "glTexImage3DRobustANGLE", - "glTexSubImage3DRobustANGLE", - "glCompressedTexImage2DRobustANGLE", - "glCompressedTexSubImage2DRobustANGLE", - "glCompressedTexImage3DRobustANGLE", - "glCompressedTexSubImage3DRobustANGLE", - "glGetQueryivRobustANGLE", - "glGetQueryObjectuivRobustANGLE", - "glGetBufferPointervRobustANGLE", - "glGetIntegeri_vRobustANGLE", - "glGetInternalformativRobustANGLE", - "glGetVertexAttribIivRobustANGLE", - "glGetVertexAttribIuivRobustANGLE", - "glGetUniformuivRobustANGLE", - "glGetActiveUniformBlockivRobustANGLE", - "glGetInteger64vRobustANGLE", - "glGetInteger64i_vRobustANGLE", - "glGetBufferParameteri64vRobustANGLE", - "glSamplerParameterivRobustANGLE", - "glSamplerParameterfvRobustANGLE", - "glGetSamplerParameterivRobustANGLE", - "glGetSamplerParameterfvRobustANGLE", - "glGetFramebufferParameterivRobustANGLE", - "glGetProgramInterfaceivRobustANGLE", - "glGetBooleani_vRobustANGLE", - "glGetMultisamplefvRobustANGLE", - "glGetTexLevelParameterivRobustANGLE", - "glGetTexLevelParameterfvRobustANGLE", - "glGetPointervRobustANGLERobustANGLE", - "glReadnPixelsRobustANGLE", - "glGetnUniformfvRobustANGLE", - "glGetnUniformivRobustANGLE", - "glGetnUniformuivRobustANGLE", - "glTexParameterIivRobustANGLE", - "glTexParameterIuivRobustANGLE", - "glGetTexParameterIivRobustANGLE", - "glGetTexParameterIuivRobustANGLE", - "glSamplerParameterIivRobustANGLE", - "glSamplerParameterIuivRobustANGLE", - "glGetSamplerParameterIivRobustANGLE", - "glGetSamplerParameterIuivRobustANGLE", - "glGetQueryObjectivRobustANGLE", - "glGetQueryObjecti64vRobustANGLE", - "glGetQueryObjectui64vRobustANGLE" - ], - - "GL_ANGLE_multiview": [ - "glFramebufferTextureMultiviewLayeredANGLE", - "glFramebufferTextureMultiviewSideBySideANGLE" - ], - - "GLES3 core": [ - "glReadBuffer", - "glDrawRangeElements", - "glTexImage3D", - "glTexSubImage3D", - "glCopyTexSubImage3D", - "glCompressedTexImage3D", - "glCompressedTexSubImage3D", - "glGenQueries", - "glDeleteQueries", - "glIsQuery", - "glBeginQuery", - "glEndQuery", - "glGetQueryiv", - "glGetQueryObjectuiv", - "glUnmapBuffer", - "glGetBufferPointerv", - "glDrawBuffers", - "glUniformMatrix2x3fv", - "glUniformMatrix3x2fv", - "glUniformMatrix2x4fv", - "glUniformMatrix4x2fv", - "glUniformMatrix3x4fv", - "glUniformMatrix4x3fv", - "glBlitFramebuffer", - "glRenderbufferStorageMultisample", - "glFramebufferTextureLayer", - "glMapBufferRange", - "glFlushMappedBufferRange", - "glBindVertexArray", - "glDeleteVertexArrays", - "glGenVertexArrays", - "glIsVertexArray", - "glGetIntegeri_v", - "glBeginTransformFeedback", - "glEndTransformFeedback", - "glBindBufferRange", - "glBindBufferBase", - "glTransformFeedbackVaryings", - "glGetTransformFeedbackVarying", - "glVertexAttribIPointer", - "glGetVertexAttribIiv", - "glGetVertexAttribIuiv", - "glVertexAttribI4i", - "glVertexAttribI4ui", - "glVertexAttribI4iv", - "glVertexAttribI4uiv", - "glGetUniformuiv", - "glGetFragDataLocation", - "glUniform1ui", - "glUniform2ui", - "glUniform3ui", - "glUniform4ui", - "glUniform1uiv", - "glUniform2uiv", - "glUniform3uiv", - "glUniform4uiv", - "glClearBufferiv", - "glClearBufferuiv", - "glClearBufferfv", - "glClearBufferfi", - "glGetStringi", - "glCopyBufferSubData", - "glGetUniformIndices", - "glGetActiveUniformsiv", - "glGetUniformBlockIndex", - "glGetActiveUniformBlockiv", - "glGetActiveUniformBlockName", - "glUniformBlockBinding", - "glDrawArraysInstanced", - "glDrawElementsInstanced", - "glFenceSync", - "glIsSync", - "glDeleteSync", - "glClientWaitSync", - "glWaitSync", - "glGetInteger64v", - "glGetSynciv", - "glGetInteger64i_v", - "glGetBufferParameteri64v", - "glGenSamplers", - "glDeleteSamplers", - "glIsSampler", - "glBindSampler", - "glSamplerParameteri", - "glSamplerParameteriv", - "glSamplerParameterf", - "glSamplerParameterfv", - "glGetSamplerParameteriv", - "glGetSamplerParameterfv", - "glVertexAttribDivisor", - "glBindTransformFeedback", - "glDeleteTransformFeedbacks", - "glGenTransformFeedbacks", - "glIsTransformFeedback", - "glPauseTransformFeedback", - "glResumeTransformFeedback", - "glGetProgramBinary", - "glProgramBinary", - "glProgramParameteri", - "glInvalidateFramebuffer", - "glInvalidateSubFramebuffer", - "glTexStorage2D", - "glTexStorage3D", - "glGetInternalformativ" - ], - - "GLES31 core": [ - "glDispatchCompute", - "glDispatchComputeIndirect", - "glDrawArraysIndirect", - "glDrawElementsIndirect", - "glFramebufferParameteri", - "glGetFramebufferParameteriv", - "glGetProgramInterfaceiv", - "glGetProgramResourceIndex", - "glGetProgramResourceName", - "glGetProgramResourceiv", - "glGetProgramResourceLocation", - "glUseProgramStages", - "glActiveShaderProgram", - "glCreateShaderProgramv", - "glBindProgramPipeline", - "glDeleteProgramPipelines", - "glGenProgramPipelines", - "glIsProgramPipeline", - "glGetProgramPipelineiv", - "glProgramUniform1i", - "glProgramUniform2i", - "glProgramUniform3i", - "glProgramUniform4i", - "glProgramUniform1ui", - "glProgramUniform2ui", - "glProgramUniform3ui", - "glProgramUniform4ui", - "glProgramUniform1f", - "glProgramUniform2f", - "glProgramUniform3f", - "glProgramUniform4f", - "glProgramUniform1iv", - "glProgramUniform2iv", - "glProgramUniform3iv", - "glProgramUniform4iv", - "glProgramUniform1uiv", - "glProgramUniform2uiv", - "glProgramUniform3uiv", - "glProgramUniform4uiv", - "glProgramUniform1fv", - "glProgramUniform2fv", - "glProgramUniform3fv", - "glProgramUniform4fv", - "glProgramUniformMatrix2fv", - "glProgramUniformMatrix3fv", - "glProgramUniformMatrix4fv", - "glProgramUniformMatrix2x3fv", - "glProgramUniformMatrix3x2fv", - "glProgramUniformMatrix2x4fv", - "glProgramUniformMatrix4x2fv", - "glProgramUniformMatrix3x4fv", - "glProgramUniformMatrix4x3fv", - "glValidateProgramPipeline", - "glGetProgramPipelineInfoLog", - "glBindImageTexture", - "glGetBooleani_v", - "glMemoryBarrier", - "glMemoryBarrierByRegion", - "glTexStorage2DMultisample", - "glGetMultisamplefv", - "glSampleMaski", - "glGetTexLevelParameteriv", - "glGetTexLevelParameterfv", - "glBindVertexBuffer", - "glVertexAttribFormat", - "glVertexAttribIFormat", - "glVertexAttribBinding", - "glVertexBindingDivisor" - ], - - "EGL 1.0": [ - "eglChooseConfig", - "eglCopyBuffers", - "eglCreateContext", - "eglCreatePbufferSurface", - "eglCreatePixmapSurface", - "eglCreateWindowSurface", - "eglDestroyContext", - "eglDestroySurface", - "eglGetConfigAttrib", - "eglGetConfigs", - "eglGetCurrentDisplay", - "eglGetCurrentSurface", - "eglGetDisplay", - "eglGetError", - "eglGetProcAddress", - "eglInitialize", - "eglMakeCurrent", - "eglQueryContext", - "eglQueryString", - "eglQuerySurface", - "eglSwapBuffers", - "eglTerminate", - "eglWaitGL", - "eglWaitNative" - ], - - "EGL 1.1": [ - "eglBindTexImage", - "eglReleaseTexImage", - "eglSurfaceAttrib", - "eglSwapInterval" - ], - - "EGL 1.2": [ - "eglBindAPI", - "eglQueryAPI", - "eglCreatePbufferFromClientBuffer", - "eglReleaseThread", - "eglWaitClient" - ], - - "EGL 1.4": [ - "eglGetCurrentContext" - ], - - "EGL 1.5": [ - "eglCreateSync", - "eglDestroySync", - "eglClientWaitSync", - "eglGetSyncAttrib", - "eglCreateImage", - "eglDestroyImage", - "eglGetPlatformDisplay", - "eglCreatePlatformWindowSurface", - "eglCreatePlatformPixmapSurface", - "eglWaitSync" - ], - - "EGL_ANGLE_query_surface_pointer": [ - "eglQuerySurfacePointerANGLE" - ], - - "EGL_NV_post_sub_buffer": [ - "eglPostSubBufferNV" - ], - - "EGL_EXT_platform_base": [ - "eglGetPlatformDisplayEXT" - ], - - "EGL_EXT_device_query": [ - "eglQueryDisplayAttribEXT", - "eglQueryDeviceAttribEXT", - "eglQueryDeviceStringEXT" - ], - - "EGL_KHR_image_base/EGL_KHR_image": [ - "eglCreateImageKHR", - "eglDestroyImageKHR" - ], - - "EGL_EXT_device_creation": [ - "eglCreateDeviceANGLE", - "eglReleaseDeviceANGLE" - ], - - "EGL_KHR_stream": [ - "eglCreateStreamKHR", - "eglDestroyStreamKHR", - "eglStreamAttribKHR", - "eglQueryStreamKHR", - "eglQueryStreamu64KHR" - ], - - "EGL_KHR_stream_consumer_gltexture": [ - "eglStreamConsumerGLTextureExternalKHR", - "eglStreamConsumerAcquireKHR", - "eglStreamConsumerReleaseKHR" - ], - - "EGL_NV_stream_consumer_gltexture_yuv": [ - "eglStreamConsumerGLTextureExternalAttribsNV" - ], - - "EGL_ANGLE_stream_producer_d3d_texture_nv12": [ - "eglCreateStreamProducerD3DTextureNV12ANGLE", - "eglStreamPostD3DTextureNV12ANGLE" - ], - - "EGL_CHROMIUM_get_sync_values": [ - "eglGetSyncValuesCHROMIUM" - ], - - "EGL_EXT_swap_buffers_with_damage": [ - "eglSwapBuffersWithDamageEXT" - ], - - "EGL_ANGLE_program_cache_control": [ - "eglProgramCacheGetAttribANGLE", - "eglProgramCacheQueryANGLE", - "eglProgramCachePopulateANGLE", - "eglProgramCacheResizeANGLE" - ], - - "angle::Platform related entry points": [ - "ANGLEGetDisplayPlatform", - "ANGLEResetDisplayPlatform" - ] -} diff --git a/src/3rdparty/angle/src/libGLESv2/resource.h b/src/3rdparty/angle/src/libGLESv2/resource.h deleted file mode 100644 index 39adaad0dd..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/resource.h +++ /dev/null @@ -1,14 +0,0 @@ -//{{NO_DEPENDENCIES}} -// Microsoft Visual C++ generated include file. -// Used by libGLESv2.rc - -// Next default values for new objects -// -#ifdef APSTUDIO_INVOKED -#ifndef APSTUDIO_READONLY_SYMBOLS -#define _APS_NEXT_RESOURCE_VALUE 101 -#define _APS_NEXT_COMMAND_VALUE 40001 -#define _APS_NEXT_CONTROL_VALUE 1001 -#define _APS_NEXT_SYMED_VALUE 101 -#endif -#endif |