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-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL_mingw.def36
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGLd_mingw.def36
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw.def182
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw.def182
4 files changed, 436 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libEGL/libEGL_mingw.def b/src/3rdparty/angle/src/libEGL/libEGL_mingw.def
new file mode 100644
index 0000000000..8128e7c4f0
--- /dev/null
+++ b/src/3rdparty/angle/src/libEGL/libEGL_mingw.def
@@ -0,0 +1,36 @@
+LIBRARY libEGL
+EXPORTS
+ eglBindAPI@4 @14
+ eglBindTexImage@12 @20
+ eglChooseConfig@20 @7
+ eglCopyBuffers@12 @33
+ eglCreateContext@16 @23
+ eglCreatePbufferFromClientBuffer@20 @18
+ eglCreatePbufferSurface@12 @10
+ eglCreatePixmapSurface@16 @11
+ eglCreateWindowSurface@16 @9
+ eglDestroyContext@8 @24
+ eglDestroySurface@8 @12
+ eglGetConfigAttrib@16 @8
+ eglGetConfigs@16 @6
+ eglGetCurrentContext@0 @26
+ eglGetCurrentDisplay@0 @28
+ eglGetCurrentSurface@4 @27
+ eglGetDisplay@4 @2
+ eglGetError@0 @1
+ eglGetProcAddress@4 @34
+ eglInitialize@12 @3
+ eglMakeCurrent@16 @25
+ eglQueryAPI@0 @15
+ eglQueryContext@16 @29
+ eglQueryString@8 @5
+ eglQuerySurface@16 @13
+ eglReleaseTexImage@12 @21
+ eglReleaseThread@0 @17
+ eglSurfaceAttrib@16 @19
+ eglSwapBuffers@8 @32
+ eglSwapInterval@8 @22
+ eglTerminate@4 @4
+ eglWaitClient@0 @16
+ eglWaitGL@0 @30
+ eglWaitNative@4 @31
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd_mingw.def b/src/3rdparty/angle/src/libEGL/libEGLd_mingw.def
new file mode 100644
index 0000000000..1c72413f89
--- /dev/null
+++ b/src/3rdparty/angle/src/libEGL/libEGLd_mingw.def
@@ -0,0 +1,36 @@
+LIBRARY libEGLd
+EXPORTS
+ eglBindAPI@4 @14
+ eglBindTexImage@12 @20
+ eglChooseConfig@20 @7
+ eglCopyBuffers@12 @33
+ eglCreateContext@16 @23
+ eglCreatePbufferFromClientBuffer@20 @18
+ eglCreatePbufferSurface@12 @10
+ eglCreatePixmapSurface@16 @11
+ eglCreateWindowSurface@16 @9
+ eglDestroyContext@8 @24
+ eglDestroySurface@8 @12
+ eglGetConfigAttrib@16 @8
+ eglGetConfigs@16 @6
+ eglGetCurrentContext@0 @26
+ eglGetCurrentDisplay@0 @28
+ eglGetCurrentSurface@4 @27
+ eglGetDisplay@4 @2
+ eglGetError@0 @1
+ eglGetProcAddress@4 @34
+ eglInitialize@12 @3
+ eglMakeCurrent@16 @25
+ eglQueryAPI@0 @15
+ eglQueryContext@16 @29
+ eglQueryString@8 @5
+ eglQuerySurface@16 @13
+ eglReleaseTexImage@12 @21
+ eglReleaseThread@0 @17
+ eglSurfaceAttrib@16 @19
+ eglSwapBuffers@8 @32
+ eglSwapInterval@8 @22
+ eglTerminate@4 @4
+ eglWaitClient@0 @16
+ eglWaitGL@0 @30
+ eglWaitNative@4 @31
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw.def
new file mode 100644
index 0000000000..dc5900854a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw.def
@@ -0,0 +1,182 @@
+LIBRARY libGLESv2
+EXPORTS
+ glActiveTexture@4 @1
+ glAttachShader@8 @2
+ glBindAttribLocation@12 @3
+ glBindBuffer@8 @4
+ glBindFramebuffer@8 @5
+ glBindRenderbuffer@8 @6
+ glBindTexture@8 @7
+ glBlendColor@16 @8
+ glBlendEquation@4 @9
+ glBlendEquationSeparate@8 @10
+ glBlendFunc@8 @11
+ glBlendFuncSeparate@16 @12
+ glBufferData@16 @13
+ glBufferSubData@16 @14
+ glCheckFramebufferStatus@4 @15
+ glClear@4 @16
+ glClearColor@16 @17
+ glClearDepthf@4 @18
+ glClearStencil@4 @19
+ glColorMask@16 @20
+ glCompileShader@4 @21
+ glCompressedTexImage2D@32 @22
+ glCompressedTexSubImage2D@36 @23
+ glCopyTexImage2D@32 @24
+ glCopyTexSubImage2D@32 @25
+ glCreateProgram@0 @26
+ glCreateShader@4 @27
+ glCullFace@4 @28
+ glDeleteBuffers@8 @29
+ glDeleteFramebuffers@8 @30
+ glDeleteProgram@4 @32
+ glDeleteRenderbuffers@8 @33
+ glDeleteShader@4 @34
+ glDeleteTextures@8 @31
+ glDepthFunc@4 @36
+ glDepthMask@4 @37
+ glDepthRangef@8 @38
+ glDetachShader@8 @35
+ glDisable@4 @39
+ glDisableVertexAttribArray@4 @40
+ glDrawArrays@12 @41
+ glDrawElements@16 @42
+ glEnable@4 @43
+ glEnableVertexAttribArray@4 @44
+ glFinish@0 @45
+ glFlush@0 @46
+ glFramebufferRenderbuffer@16 @47
+ glFramebufferTexture2D@20 @48
+ glFrontFace@4 @49
+ glGenBuffers@8 @50
+ glGenFramebuffers@8 @52
+ glGenRenderbuffers@8 @53
+ glGenTextures@8 @54
+ glGenerateMipmap@4 @51
+ glGetActiveAttrib@28 @55
+ glGetActiveUniform@28 @56
+ glGetAttachedShaders@16 @57
+ glGetAttribLocation@8 @58
+ glGetBooleanv@8 @59
+ glGetBufferParameteriv@12 @60
+ glGetError@0 @61
+ glGetFloatv@8 @62
+ glGetFramebufferAttachmentParameteriv@16 @63
+ glGetIntegerv@8 @64
+ glGetProgramInfoLog@16 @66
+ glGetProgramiv@12 @65
+ glGetRenderbufferParameteriv@12 @67
+ glGetShaderInfoLog@16 @69
+ glGetShaderPrecisionFormat@16 @70
+ glGetShaderSource@16 @71
+ glGetShaderiv@12 @68
+ glGetString@4 @72
+ glGetTexParameterfv@12 @73
+ glGetTexParameteriv@12 @74
+ glGetUniformLocation@8 @77
+ glGetUniformfv@12 @75
+ glGetUniformiv@12 @76
+ glGetVertexAttribPointerv@12 @80
+ glGetVertexAttribfv@12 @78
+ glGetVertexAttribiv@12 @79
+ glHint@8 @81
+ glIsBuffer@4 @82
+ glIsEnabled@4 @83
+ glIsFramebuffer@4 @84
+ glIsProgram@4 @85
+ glIsRenderbuffer@4 @86
+ glIsShader@4 @87
+ glIsTexture@4 @88
+ glLineWidth@4 @89
+ glLinkProgram@4 @90
+ glPixelStorei@8 @91
+ glPolygonOffset@8 @92
+ glReadPixels@28 @93
+ glReleaseShaderCompiler@0 @94
+ glRenderbufferStorage@16 @95
+ glSampleCoverage@8 @96
+ glScissor@16 @97
+ glShaderBinary@20 @98
+ glShaderSource@16 @99
+ glStencilFunc@12 @100
+ glStencilFuncSeparate@16 @101
+ glStencilMask@4 @102
+ glStencilMaskSeparate@8 @103
+ glStencilOp@12 @104
+ glStencilOpSeparate@16 @105
+ glTexImage2D@36 @106
+ glTexParameterf@12 @107
+ glTexParameterfv@12 @108
+ glTexParameteri@12 @109
+ glTexParameteriv@12 @110
+ glTexSubImage2D@36 @111
+ glUniform1f@8 @112
+ glUniform1fv@12 @113
+ glUniform1i@8 @114
+ glUniform1iv@12 @115
+ glUniform2f@12 @116
+ glUniform2fv@12 @117
+ glUniform2i@12 @118
+ glUniform2iv@12 @119
+ glUniform3f@16 @120
+ glUniform3fv@12 @121
+ glUniform3i@16 @122
+ glUniform3iv@12 @123
+ glUniform4f@20 @124
+ glUniform4fv@12 @125
+ glUniform4i@20 @126
+ glUniform4iv@12 @127
+ glUniformMatrix2fv@16 @128
+ glUniformMatrix3fv@16 @129
+ glUniformMatrix4fv@16 @130
+ glUseProgram@4 @131
+ glValidateProgram@4 @132
+ glVertexAttrib1f@8 @133
+ glVertexAttrib1fv@8 @134
+ glVertexAttrib2f@12 @135
+ glVertexAttrib2fv@8 @136
+ glVertexAttrib3f@16 @137
+ glVertexAttrib3fv@8 @138
+ glVertexAttrib4f@20 @139
+ glVertexAttrib4fv@8 @140
+ glVertexAttribPointer@24 @141
+ glViewport@16 @142
+
+ ; Extensions
+ glTexImage3DOES@40 @143
+ glBlitFramebufferANGLE@40 @149
+ glRenderbufferStorageMultisampleANGLE@20 @150
+ glDeleteFencesNV@8 @151
+ glFinishFenceNV@4 @152
+ glGenFencesNV@8 @153
+ glGetFenceivNV@12 @154
+ glIsFenceNV@4 @155
+ glSetFenceNV@8 @156
+ glTestFenceNV@4 @157
+ glGetTranslatedShaderSourceANGLE@16 @159
+ glTexStorage2DEXT@20 @160
+ glGetGraphicsResetStatusEXT@0 @161
+ glReadnPixelsEXT@32 @162
+ glGetnUniformfvEXT@16 @163
+ glGetnUniformivEXT@16 @164
+ glGenQueriesEXT@8 @165
+ glDeleteQueriesEXT@8 @166
+ glIsQueryEXT@4 @167
+ glBeginQueryEXT@8 @168
+ glEndQueryEXT@4 @169
+ glGetQueryivEXT@12 @170
+ glGetQueryObjectuivEXT@12 @171
+ glVertexAttribDivisorANGLE@8 @172
+ glDrawArraysInstancedANGLE@16 @173
+ glDrawElementsInstancedANGLE@20 @174
+ glProgramBinaryOES@16 @175
+ glGetProgramBinaryOES@20 @176
+
+ ; EGL dependencies
+ glCreateContext @144 NONAME
+ glDestroyContext @145 NONAME
+ glMakeCurrent @146 NONAME
+ glGetCurrentContext @147 NONAME
+ glGetProcAddress@4 @148 NONAME
+ glBindTexImage@4 @158 NONAME
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw.def
new file mode 100644
index 0000000000..610e5e1173
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw.def
@@ -0,0 +1,182 @@
+LIBRARY libGLESv2d
+EXPORTS
+ glActiveTexture@4 @1
+ glAttachShader@8 @2
+ glBindAttribLocation@12 @3
+ glBindBuffer@8 @4
+ glBindFramebuffer@8 @5
+ glBindRenderbuffer@8 @6
+ glBindTexture@8 @7
+ glBlendColor@16 @8
+ glBlendEquation@4 @9
+ glBlendEquationSeparate@8 @10
+ glBlendFunc@8 @11
+ glBlendFuncSeparate@16 @12
+ glBufferData@16 @13
+ glBufferSubData@16 @14
+ glCheckFramebufferStatus@4 @15
+ glClear@4 @16
+ glClearColor@16 @17
+ glClearDepthf@4 @18
+ glClearStencil@4 @19
+ glColorMask@16 @20
+ glCompileShader@4 @21
+ glCompressedTexImage2D@32 @22
+ glCompressedTexSubImage2D@36 @23
+ glCopyTexImage2D@32 @24
+ glCopyTexSubImage2D@32 @25
+ glCreateProgram@0 @26
+ glCreateShader@4 @27
+ glCullFace@4 @28
+ glDeleteBuffers@8 @29
+ glDeleteFramebuffers@8 @30
+ glDeleteProgram@4 @32
+ glDeleteRenderbuffers@8 @33
+ glDeleteShader@4 @34
+ glDeleteTextures@8 @31
+ glDepthFunc@4 @36
+ glDepthMask@4 @37
+ glDepthRangef@8 @38
+ glDetachShader@8 @35
+ glDisable@4 @39
+ glDisableVertexAttribArray@4 @40
+ glDrawArrays@12 @41
+ glDrawElements@16 @42
+ glEnable@4 @43
+ glEnableVertexAttribArray@4 @44
+ glFinish@0 @45
+ glFlush@0 @46
+ glFramebufferRenderbuffer@16 @47
+ glFramebufferTexture2D@20 @48
+ glFrontFace@4 @49
+ glGenBuffers@8 @50
+ glGenFramebuffers@8 @52
+ glGenRenderbuffers@8 @53
+ glGenTextures@8 @54
+ glGenerateMipmap@4 @51
+ glGetActiveAttrib@28 @55
+ glGetActiveUniform@28 @56
+ glGetAttachedShaders@16 @57
+ glGetAttribLocation@8 @58
+ glGetBooleanv@8 @59
+ glGetBufferParameteriv@12 @60
+ glGetError@0 @61
+ glGetFloatv@8 @62
+ glGetFramebufferAttachmentParameteriv@16 @63
+ glGetIntegerv@8 @64
+ glGetProgramInfoLog@16 @66
+ glGetProgramiv@12 @65
+ glGetRenderbufferParameteriv@12 @67
+ glGetShaderInfoLog@16 @69
+ glGetShaderPrecisionFormat@16 @70
+ glGetShaderSource@16 @71
+ glGetShaderiv@12 @68
+ glGetString@4 @72
+ glGetTexParameterfv@12 @73
+ glGetTexParameteriv@12 @74
+ glGetUniformLocation@8 @77
+ glGetUniformfv@12 @75
+ glGetUniformiv@12 @76
+ glGetVertexAttribPointerv@12 @80
+ glGetVertexAttribfv@12 @78
+ glGetVertexAttribiv@12 @79
+ glHint@8 @81
+ glIsBuffer@4 @82
+ glIsEnabled@4 @83
+ glIsFramebuffer@4 @84
+ glIsProgram@4 @85
+ glIsRenderbuffer@4 @86
+ glIsShader@4 @87
+ glIsTexture@4 @88
+ glLineWidth@4 @89
+ glLinkProgram@4 @90
+ glPixelStorei@8 @91
+ glPolygonOffset@8 @92
+ glReadPixels@28 @93
+ glReleaseShaderCompiler@0 @94
+ glRenderbufferStorage@16 @95
+ glSampleCoverage@8 @96
+ glScissor@16 @97
+ glShaderBinary@20 @98
+ glShaderSource@16 @99
+ glStencilFunc@12 @100
+ glStencilFuncSeparate@16 @101
+ glStencilMask@4 @102
+ glStencilMaskSeparate@8 @103
+ glStencilOp@12 @104
+ glStencilOpSeparate@16 @105
+ glTexImage2D@36 @106
+ glTexParameterf@12 @107
+ glTexParameterfv@12 @108
+ glTexParameteri@12 @109
+ glTexParameteriv@12 @110
+ glTexSubImage2D@36 @111
+ glUniform1f@8 @112
+ glUniform1fv@12 @113
+ glUniform1i@8 @114
+ glUniform1iv@12 @115
+ glUniform2f@12 @116
+ glUniform2fv@12 @117
+ glUniform2i@12 @118
+ glUniform2iv@12 @119
+ glUniform3f@16 @120
+ glUniform3fv@12 @121
+ glUniform3i@16 @122
+ glUniform3iv@12 @123
+ glUniform4f@20 @124
+ glUniform4fv@12 @125
+ glUniform4i@20 @126
+ glUniform4iv@12 @127
+ glUniformMatrix2fv@16 @128
+ glUniformMatrix3fv@16 @129
+ glUniformMatrix4fv@16 @130
+ glUseProgram@4 @131
+ glValidateProgram@4 @132
+ glVertexAttrib1f@8 @133
+ glVertexAttrib1fv@8 @134
+ glVertexAttrib2f@12 @135
+ glVertexAttrib2fv@8 @136
+ glVertexAttrib3f@16 @137
+ glVertexAttrib3fv@8 @138
+ glVertexAttrib4f@20 @139
+ glVertexAttrib4fv@8 @140
+ glVertexAttribPointer@24 @141
+ glViewport@16 @142
+
+ ; Extensions
+ glTexImage3DOES@40 @143
+ glBlitFramebufferANGLE@40 @149
+ glRenderbufferStorageMultisampleANGLE@20 @150
+ glDeleteFencesNV@8 @151
+ glFinishFenceNV@4 @152
+ glGenFencesNV@8 @153
+ glGetFenceivNV@12 @154
+ glIsFenceNV@4 @155
+ glSetFenceNV@8 @156
+ glTestFenceNV@4 @157
+ glGetTranslatedShaderSourceANGLE@16 @159
+ glTexStorage2DEXT@20 @160
+ glGetGraphicsResetStatusEXT@0 @161
+ glReadnPixelsEXT@32 @162
+ glGetnUniformfvEXT@16 @163
+ glGetnUniformivEXT@16 @164
+ glGenQueriesEXT@8 @165
+ glDeleteQueriesEXT@8 @166
+ glIsQueryEXT@4 @167
+ glBeginQueryEXT@8 @168
+ glEndQueryEXT@4 @169
+ glGetQueryivEXT@12 @170
+ glGetQueryObjectuivEXT@12 @171
+ glVertexAttribDivisorANGLE@8 @172
+ glDrawArraysInstancedANGLE@16 @173
+ glDrawElementsInstancedANGLE@20 @174
+ glProgramBinaryOES@16 @175
+ glGetProgramBinaryOES@20 @176
+
+ ; EGL dependencies
+ glCreateContext @144 NONAME
+ glDestroyContext @145 NONAME
+ glMakeCurrent @146 NONAME
+ glGetCurrentContext @147 NONAME
+ glGetProcAddress@4 @148 NONAME
+ glBindTexImage@4 @158 NONAME