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+/*************************************************************************
+ *
+ * File Name (IA2CommonTypes.idl)
+ *
+ * IAccessible2 IDL Specification
+ *
+ * Copyright (c) 2007, 2010 Linux Foundation
+ * Copyright (c) 2006 IBM Corporation
+ * Copyright (c) 2000, 2006 Sun Microsystems, Inc.
+ * All rights reserved.
+ *
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following
+ * disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * 3. Neither the name of the Linux Foundation nor the names of its
+ * contributors may be used to endorse or promote products
+ * derived from this software without specific prior written
+ * permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
+ * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+ * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * This BSD License conforms to the Open Source Initiative "Simplified
+ * BSD License" as published at:
+ * http://www.opensource.org/licenses/bsd-license.php
+ *
+ * IAccessible2 is a trademark of the Linux Foundation. The IAccessible2
+ * mark may be used in accordance with the Linux Foundation Trademark
+ * Policy to indicate compliance with the IAccessible2 specification.
+ *
+ ************************************************************************/
+
+ /** These constants control the scrolling of an object or substring into a window.
+
+ This enum is used in IAccessible2::scrollTo and IAccessibleText::scrollSubstringTo.
+*/
+enum IA2ScrollType {
+
+ /** Scroll the top left corner of the object or substring such that the top left
+ corner (and as much as possible of the rest of the object or substring) is within
+ the top level window. In cases where the entire object or substring fits within
+ the top level window, the placement of the object or substring is dependent on
+ the application. For example, the object or substring may be scrolled to the
+ closest edge, the furthest edge, or midway between those two edges. In cases
+ where there is a hierarchy of nested scrollable controls, more than one control
+ may have to be scrolled.
+ */
+ IA2_SCROLL_TYPE_TOP_LEFT,
+
+ /** Scroll the bottom right corner of the object or substring such that the bottom right
+ corner (and as much as possible of the rest of the object or substring) is within
+ the top level window. In cases where the entire object or substring fits within
+ the top level window, the placement of the object or substring is dependent on
+ the application. For example, the object or substring may be scrolled to the
+ closest edge, the furthest edge, or midway between those two edges. In cases
+ where there is a hierarchy of nested scrollable controls, more than one control
+ may have to be scrolled.
+ */
+ IA2_SCROLL_TYPE_BOTTOM_RIGHT,
+
+ /** Scroll the top edge of the object or substring such that the top edge
+ (and as much as possible of the rest of the object or substring) is within the
+ top level window. In cases where the entire object or substring fits within
+ the top level window, the placement of the object or substring is dependent on
+ the application. For example, the object or substring may be scrolled to the
+ closest edge, the furthest edge, or midway between those two edges. In cases
+ where there is a hierarchy of nested scrollable controls, more than one control
+ may have to be scrolled.
+ */
+ IA2_SCROLL_TYPE_TOP_EDGE,
+
+ /** Scroll the bottom edge of the object or substring such that the bottom edge
+ (and as much as possible of the rest of the object or substring) is within the
+ top level window. In cases where the entire object or substring fits within
+ the top level window, the placement of the object or substring is dependent on
+ the application. For example, the object or substring may be scrolled to the
+ closest edge, the furthest edge, or midway between those two edges. In cases
+ where there is a hierarchy of nested scrollable controls, more than one control
+ may have to be scrolled.
+ */
+ IA2_SCROLL_TYPE_BOTTOM_EDGE,
+
+ /** Scroll the left edge of the object or substring such that the left edge
+ (and as much as possible of the rest of the object or substring) is within the
+ top level window. In cases where the entire object or substring fits within
+ the top level window, the placement of the object or substring is dependent on
+ the application. For example, the object or substring may be scrolled to the
+ closest edge, the furthest edge, or midway between those two edges. In cases
+ where there is a hierarchy of nested scrollable controls, more than one control
+ may have to be scrolled.
+ */
+ IA2_SCROLL_TYPE_LEFT_EDGE,
+
+ /** Scroll the right edge of the object or substring such that the right edge
+ (and as much as possible of the rest of the object or substring) is within the
+ top level window. In cases where the entire object or substring fits within
+ the top level window, the placement of the object or substring is dependent on
+ the application. For example, the object or substring may be scrolled to the
+ closest edge, the furthest edge, or midway between those two edges. In cases
+ where there is a hierarchy of nested scrollable controls, more than one control
+ may have to be scrolled.
+ */
+ IA2_SCROLL_TYPE_RIGHT_EDGE,
+
+ /** Scroll the object or substring such that as much as possible of the
+ object or substring is within the top level window. The placement of
+ the object is dependent on the application. For example, the object or
+ substring may be scrolled to to closest edge, the furthest edge, or midway
+ between those two edges.
+ */
+ IA2_SCROLL_TYPE_ANYWHERE
+};
+
+/** These constants define which coordinate system a point is located in.
+
+ This enum is used in IAccessible2::scrollToPoint, IAccessibleImage::imagePosition,
+ IAccessibleText::characterExtents, and IAccessibleText::offsetAtPoint, and
+ IAccessibleText::scrollSubstringToPoint.
+*/
+enum IA2CoordinateType {
+
+ /// The coordinates are relative to the screen.
+ IA2_COORDTYPE_SCREEN_RELATIVE,
+
+ /** The coordinates are relative to the upper left corner of the bounding box
+ of the immediate parent.
+ */
+ IA2_COORDTYPE_PARENT_RELATIVE
+
+};
+
+/** Special offsets for use in IAccessibleText and IAccessibleEditableText methods
+
+ Refer to @ref _specialOffsets
+ "Special Offsets for use in the IAccessibleText and IAccessibleEditableText Methods"
+ for more information.
+*/
+enum IA2TextSpecialOffsets {
+ IA2_TEXT_OFFSET_LENGTH = -1, /**< This offset is equivalent to the length of the string. It eliminates
+ the need to call IAccessibleText::nCharacters. */
+ IA2_TEXT_OFFSET_CARET = -2 /**< This offset signifies that the text related to the physical location
+ of the caret should be used. */
+};
+
+/** These constants specify the kind of change made to a table.
+
+ This enum is used in the IA2TableModelChange struct which in turn is used by
+ IAccessibleTable::modelChange and IAccessibleTable2::modelChange.
+*/
+enum IA2TableModelChangeType {
+ IA2_TABLE_MODEL_CHANGE_INSERT, // = 0;
+ IA2_TABLE_MODEL_CHANGE_DELETE,
+ IA2_TABLE_MODEL_CHANGE_UPDATE
+};
+
+/** A structure defining the type of and extents of changes made to a table
+
+ IAccessibleTable::modelChange and IAccessibleTable2::modelChange return this struct.
+ In the case of an insertion or change the row and column offsets define the boundaries
+ of the inserted or changed subtable after the operation. In the case of a deletion
+ the row and column offsets define the boundaries of the subtable being removed before
+ the removal.
+*/
+typedef struct IA2TableModelChange {
+ enum IA2TableModelChangeType type; // insert, delete, update
+ long firstRow; ///< 0 based, inclusive
+ long lastRow; ///< 0 based, inclusive
+ long firstColumn; ///< 0 based, inclusive
+ long lastColumn; ///< 0 based, inclusive
+} IA2TableModelChange;