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-rw-r--r--src/3rdparty/android/extract.h170
-rw-r--r--src/3rdparty/angle/.gitignore25
-rw-r--r--src/3rdparty/angle/AUTHORS1
-rw-r--r--src/3rdparty/angle/CONTRIBUTORS7
-rw-r--r--src/3rdparty/angle/include/EGL/egl.h557
-rw-r--r--src/3rdparty/angle/include/EGL/eglext.h880
-rw-r--r--src/3rdparty/angle/include/EGL/eglplatform.h30
-rw-r--r--src/3rdparty/angle/include/GLES2/gl2.h9
-rw-r--r--src/3rdparty/angle/include/GLES2/gl2ext.h593
-rw-r--r--src/3rdparty/angle/include/GLES3/gl3.h1061
-rw-r--r--src/3rdparty/angle/include/GLES3/gl3ext.h24
-rw-r--r--src/3rdparty/angle/include/GLES3/gl3platform.h30
-rw-r--r--src/3rdparty/angle/include/GLSLANG/ShaderLang.h171
-rw-r--r--src/3rdparty/angle/include/GLSLANG/ShaderVars.h123
-rw-r--r--src/3rdparty/angle/include/angle_gl.h23
-rw-r--r--src/3rdparty/angle/src/commit.h12
-rw-r--r--src/3rdparty/angle/src/common/RefCountObject.h42
-rw-r--r--src/3rdparty/angle/src/common/angleutils.cpp37
-rw-r--r--src/3rdparty/angle/src/common/angleutils.h89
-rw-r--r--src/3rdparty/angle/src/common/blocklayout.cpp251
-rw-r--r--src/3rdparty/angle/src/common/blocklayout.h127
-rw-r--r--src/3rdparty/angle/src/common/debug.cpp39
-rw-r--r--src/3rdparty/angle/src/common/debug.h36
-rw-r--r--src/3rdparty/angle/src/common/event_tracer.cpp49
-rw-r--r--src/3rdparty/angle/src/common/event_tracer.h41
-rw-r--r--src/3rdparty/angle/src/common/mathutil.cpp67
-rw-r--r--src/3rdparty/angle/src/common/mathutil.h557
-rw-r--r--src/3rdparty/angle/src/common/platform.h88
-rw-r--r--src/3rdparty/angle/src/common/tls.cpp103
-rw-r--r--src/3rdparty/angle/src/common/tls.h37
-rw-r--r--src/3rdparty/angle/src/common/utilities.cpp527
-rw-r--r--src/3rdparty/angle/src/common/utilities.h52
-rw-r--r--src/3rdparty/angle/src/common/version.h6
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp80
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h18
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp171
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h62
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h8
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y85
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Input.cpp4
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Input.h29
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Lexer.h2
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp2
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Macro.h9
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp64
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h60
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp35
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h19
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h18
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Token.cpp10
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Token.h35
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h16
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l34
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h8
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BaseTypes.h331
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp16
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/CodeGen.cpp14
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.cpp242
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.h (renamed from src/3rdparty/angle/src/compiler/translator/ShHandle.h)75
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ConstantUnion.h94
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Diagnostics.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp17
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp77
-rw-r--r--src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h37
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp245
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h78
-rw-r--r--src/3rdparty/angle/src/compiler/translator/HashNames.h3
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Initialize.cpp985
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Initialize.h6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp26
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp24
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeVariables.h18
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNode.cpp1107
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNode.h772
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp122
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Intermediate.cpp1374
-rw-r--r--src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp211
-rw-r--r--src/3rdparty/angle/src/compiler/translator/LoopInfo.h80
-rw-r--r--src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp115
-rw-r--r--src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h58
-rw-r--r--src/3rdparty/angle/src/compiler/translator/NodeSearch.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp7
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputESSL.h5
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp28
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.h6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp1100
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h84
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp2550
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.h110
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.cpp1405
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.h70
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp35
-rw-r--r--src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp82
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h40
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp72
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RenameFunction.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp92
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h19
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp277
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h47
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SearchSymbol.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp324
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp166
-rw-r--r--src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp490
-rw-r--r--src/3rdparty/angle/src/compiler/translator/StructureHLSL.h79
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp318
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.h457
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp11
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp30
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h7
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp32
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h24
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Types.cpp234
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Types.h538
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp3
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Uniform.cpp21
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Uniform.h35
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp281
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UniformHLSL.h63
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp243
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h37
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp428
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h60
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp78
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h33
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp598
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariableInfo.h67
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp194
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariablePacker.h14
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp112
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.h34
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp164
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h194
-rw-r--r--src/3rdparty/angle/src/compiler/translator/glslang.l385
-rw-r--r--src/3rdparty/angle/src/compiler/translator/glslang.y811
-rw-r--r--src/3rdparty/angle/src/compiler/translator/intermOut.cpp611
-rw-r--r--src/3rdparty/angle/src/compiler/translator/intermediate.h674
-rw-r--r--src/3rdparty/angle/src/compiler/translator/length_limits.h (renamed from src/3rdparty/angle/src/compiler/preprocessor/length_limits.h)8
-rw-r--r--src/3rdparty/angle/src/compiler/translator/localintermediate.h57
-rw-r--r--src/3rdparty/angle/src/compiler/translator/osinclude.h64
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp72
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ossource_win.cpp65
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp75
-rw-r--r--src/3rdparty/angle/src/compiler/translator/parseConst.cpp269
-rw-r--r--src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp9
-rw-r--r--src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp2
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/util.cpp295
-rw-r--r--src/3rdparty/angle/src/compiler/translator/util.h36
-rw-r--r--src/3rdparty/angle/src/libEGL/Config.cpp17
-rw-r--r--src/3rdparty/angle/src/libEGL/Config.h1
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.cpp193
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.h23
-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.cpp370
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-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.cpp1270
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.def75
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL_mingw32.def73
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGLd.def75
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-rw-r--r--src/3rdparty/angle/src/libEGL/main.cpp85
-rw-r--r--src/3rdparty/angle/src/libEGL/main.h1
-rw-r--r--src/3rdparty/angle/src/libGLESv2/BinaryStream.h122
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.cpp144
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Caps.cpp425
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp3171
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-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-font.h41
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-head-table.hh6
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-hhea-table.hh4
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-hmtx-table.hh2
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout-common-private.hh37
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gdef-table.hh10
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gpos-table.hh28
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsub-table.hh58
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsubgpos-private.hh57
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout-jstf-table.hh2
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout-private.hh64
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout.cc34
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-layout.h14
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-map-private.hh18
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-map.cc54
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-maxp-table.hh4
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-name-table.hh2
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-fallback.hh2
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-table.hh1239
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic.cc150
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hangul.cc36
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hebrew.cc136
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-machine.hh1920
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-private.hh111
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-table.cc721
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic.cc334
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar-machine.hh14
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar.cc73
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-private.hh4
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-sea.cc15
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-thai.cc89
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-fallback.cc70
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape-private.hh2
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape.cc98
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-shape.h21
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot-tag.cc62
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-ot.h1
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-private.hh195
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-shape-plan.cc4
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-shaper-list.hh12
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-unicode-private.hh111
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-unicode.cc11
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-utf-private.hh319
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-version.h14
-rw-r--r--src/3rdparty/harfbuzz-ng/src/hb-warning.cc11
-rw-r--r--src/3rdparty/pcre/AUTHORS6
-rw-r--r--src/3rdparty/pcre/LICENCE6
-rw-r--r--src/3rdparty/pcre/config.h10
-rwxr-xr-xsrc/3rdparty/pcre/import_from_pcre_tarball.sh8
-rw-r--r--src/3rdparty/pcre/patches/bug_1423_jit_condition_misoptimization_fix.diff15
-rw-r--r--src/3rdparty/pcre/pcre.h12
-rw-r--r--src/3rdparty/pcre/pcre_byte_order.c6
-rw-r--r--src/3rdparty/pcre/pcre_compile.c141
-rw-r--r--src/3rdparty/pcre/pcre_dfa_exec.c69
-rw-r--r--src/3rdparty/pcre/pcre_exec.c102
-rw-r--r--src/3rdparty/pcre/pcre_globals.c4
-rw-r--r--src/3rdparty/pcre/pcre_internal.h118
-rw-r--r--src/3rdparty/pcre/pcre_jit_compile.c1923
-rw-r--r--src/3rdparty/pcre/pcre_string_utils.c8
-rw-r--r--src/3rdparty/pcre/pcre_study.c62
-rw-r--r--src/3rdparty/pcre/pcre_xclass.c5
-rw-r--r--src/3rdparty/pcre/sljit/sljitConfig.h11
-rw-r--r--src/3rdparty/pcre/sljit/sljitConfigInternal.h31
-rw-r--r--src/3rdparty/pcre/sljit/sljitLir.c214
-rw-r--r--src/3rdparty/pcre/sljit/sljitLir.h43
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeARM_32.c (renamed from src/3rdparty/pcre/sljit/sljitNativeARM_v5.c)201
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeARM_64.c1902
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeARM_T2_32.c (renamed from src/3rdparty/pcre/sljit/sljitNativeARM_Thumb2.c)479
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeMIPS_32.c122
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeMIPS_64.c469
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeMIPS_common.c323
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativePPC_32.c2
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativePPC_64.c4
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativePPC_common.c598
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeSPARC_common.c86
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeTILEGX-encoder.c10159
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeTILEGX_64.c2580
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeX86_32.c40
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeX86_64.c50
-rw-r--r--src/3rdparty/pcre/sljit/sljitNativeX86_common.c386
-rw-r--r--src/3rdparty/sha1/sha1.cpp30
-rw-r--r--src/3rdparty/sqlite.pri1
-rw-r--r--src/3rdparty/sqlite/shell.c529
-rw-r--r--src/3rdparty/sqlite/sqlite3.c8230
-rw-r--r--src/3rdparty/sqlite/sqlite3.h244
530 files changed, 99063 insertions, 46535 deletions
diff --git a/src/3rdparty/android/extract.h b/src/3rdparty/android/extract.h
new file mode 100644
index 0000000000..938ef9abfd
--- /dev/null
+++ b/src/3rdparty/android/extract.h
@@ -0,0 +1,170 @@
+/*
+ * Copyright (C) 2005 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef EXTRACT_H
+#define EXTRACT_H
+
+#include <cstdint>
+#include <cstring>
+// shamelessly stolen from ResourceTypes.h Android's sources
+/**
+ * This chunk specifies how to split an image into segments for
+ * scaling.
+ *
+ * There are J horizontal and K vertical segments. These segments divide
+ * the image into J*K regions as follows (where J=4 and K=3):
+ *
+ * F0 S0 F1 S1
+ * +-----+----+------+-------+
+ * S2| 0 | 1 | 2 | 3 |
+ * +-----+----+------+-------+
+ * | | | | |
+ * | | | | |
+ * F2| 4 | 5 | 6 | 7 |
+ * | | | | |
+ * | | | | |
+ * +-----+----+------+-------+
+ * S3| 8 | 9 | 10 | 11 |
+ * +-----+----+------+-------+
+ *
+ * Each horizontal and vertical segment is considered to by either
+ * stretchable (marked by the Sx labels) or fixed (marked by the Fy
+ * labels), in the horizontal or vertical axis, respectively. In the
+ * above example, the first is horizontal segment (F0) is fixed, the
+ * next is stretchable and then they continue to alternate. Note that
+ * the segment list for each axis can begin or end with a stretchable
+ * or fixed segment.
+ *
+ * The relative sizes of the stretchy segments indicates the relative
+ * amount of stretchiness of the regions bordered by the segments. For
+ * example, regions 3, 7 and 11 above will take up more horizontal space
+ * than regions 1, 5 and 9 since the horizontal segment associated with
+ * the first set of regions is larger than the other set of regions. The
+ * ratios of the amount of horizontal (or vertical) space taken by any
+ * two stretchable slices is exactly the ratio of their corresponding
+ * segment lengths.
+ *
+ * xDivs and yDivs point to arrays of horizontal and vertical pixel
+ * indices. The first pair of Divs (in either array) indicate the
+ * starting and ending points of the first stretchable segment in that
+ * axis. The next pair specifies the next stretchable segment, etc. So
+ * in the above example xDiv[0] and xDiv[1] specify the horizontal
+ * coordinates for the regions labeled 1, 5 and 9. xDiv[2] and
+ * xDiv[3] specify the coordinates for regions 3, 7 and 11. Note that
+ * the leftmost slices always start at x=0 and the rightmost slices
+ * always end at the end of the image. So, for example, the regions 0,
+ * 4 and 8 (which are fixed along the X axis) start at x value 0 and
+ * go to xDiv[0] and slices 2, 6 and 10 start at xDiv[1] and end at
+ * xDiv[2].
+ *
+ * The array pointed to by the colors field lists contains hints for
+ * each of the regions. They are ordered according left-to-right and
+ * top-to-bottom as indicated above. For each segment that is a solid
+ * color the array entry will contain that color value; otherwise it
+ * will contain NO_COLOR. Segments that are completely transparent
+ * will always have the value TRANSPARENT_COLOR.
+ *
+ * The PNG chunk type is "npTc".
+ */
+struct Res_png_9patch
+{
+ Res_png_9patch() : wasDeserialized(false), xDivs(NULL),
+ yDivs(NULL), colors(NULL) { }
+
+ int8_t wasDeserialized;
+ int8_t numXDivs;
+ int8_t numYDivs;
+ int8_t numColors;
+
+ // These tell where the next section of a patch starts.
+ // For example, the first patch includes the pixels from
+ // 0 to xDivs[0]-1 and the second patch includes the pixels
+ // from xDivs[0] to xDivs[1]-1.
+ // Note: allocation/free of these pointers is left to the caller.
+ int32_t* xDivs;
+ int32_t* yDivs;
+
+ int32_t paddingLeft, paddingRight;
+ int32_t paddingTop, paddingBottom;
+
+ enum {
+ // The 9 patch segment is not a solid color.
+ NO_COLOR = 0x00000001,
+
+ // The 9 patch segment is completely transparent.
+ TRANSPARENT_COLOR = 0x00000000
+ };
+ // Note: allocation/free of this pointer is left to the caller.
+ uint32_t* colors;
+
+ // Deserialize/Unmarshall the patch data
+ static Res_png_9patch* deserialize(const void* data);
+};
+
+struct Res_png_9patch20
+{
+ Res_png_9patch20() : wasDeserialized(false), numXDivs(0), numYDivs(0), numColors(0), xDivsOffset(0),
+ yDivsOffset(0),paddingLeft(0), paddingRight(0), paddingTop(0), paddingBottom(0),
+ colorsOffset(0) { }
+
+ int8_t wasDeserialized;
+ int8_t numXDivs;
+ int8_t numYDivs;
+ int8_t numColors;
+
+ // The offset (from the start of this structure) to the xDivs & yDivs
+ // array for this 9patch. To get a pointer to this array, call
+ // getXDivs or getYDivs. Note that the serialized form for 9patches places
+ // the xDivs, yDivs and colors arrays immediately after the location
+ // of the Res_png_9patch struct.
+ uint32_t xDivsOffset;
+ uint32_t yDivsOffset;
+
+ int32_t paddingLeft, paddingRight;
+ int32_t paddingTop, paddingBottom;
+
+ enum {
+ // The 9 patch segment is not a solid color.
+ NO_COLOR = 0x00000001,
+
+ // The 9 patch segment is completely transparent.
+ TRANSPARENT_COLOR = 0x00000000
+ };
+
+ // The offset (from the start of this structure) to the colors array
+ // for this 9patch.
+ uint32_t colorsOffset;
+
+ // Deserialize/Unmarshall the patch data
+ static Res_png_9patch20* deserialize(void* data);
+
+ // These tell where the next section of a patch starts.
+ // For example, the first patch includes the pixels from
+ // 0 to xDivs[0]-1 and the second patch includes the pixels
+ // from xDivs[0] to xDivs[1]-1.
+ inline int32_t* getXDivs() const {
+ return reinterpret_cast<int32_t*>(reinterpret_cast<uintptr_t>(this) + xDivsOffset);
+ }
+ inline int32_t* getYDivs() const {
+ return reinterpret_cast<int32_t*>(reinterpret_cast<uintptr_t>(this) + yDivsOffset);
+ }
+ inline uint32_t* getColors() const {
+ return reinterpret_cast<uint32_t*>(reinterpret_cast<uintptr_t>(this) + colorsOffset);
+ }
+
+} __attribute__((packed));
+
+#endif
diff --git a/src/3rdparty/angle/.gitignore b/src/3rdparty/angle/.gitignore
index b108d54d93..cbb7e6a5af 100644
--- a/src/3rdparty/angle/.gitignore
+++ b/src/3rdparty/angle/.gitignore
@@ -16,28 +16,17 @@ DEPS
*.gypi
*.sh
*.bat
+*.patch
+*.py
codereview.settings
# Generated by flex/bison
src/compiler/preprocessor/Tokenizer.cpp
src/compiler/preprocessor/ExpressionParser.cpp
-src/compiler/glslang_lex.cpp
-src/compiler/glslang_tab.cpp
-src/compiler/glslang_tab.h
+src/compiler/translator/glslang_lex.cpp
+src/compiler/translator/glslang_tab.cpp
+src/compiler/translator/glslang_tab.h
# Generated by FXC
-src/libGLESv2/renderer/shaders/compiled/standardvs.h
-src/libGLESv2/renderer/shaders/compiled/flipyvs.h
-src/libGLESv2/renderer/shaders/compiled/luminanceps.h
-src/libGLESv2/renderer/shaders/compiled/componentmaskps.h
-src/libGLESv2/renderer/shaders/compiled/passthroughps.h
-src/libGLESv2/renderer/shaders/compiled/PassthroughRGBA11ps.h
-src/libGLESv2/renderer/shaders/compiled/PassthroughRGB11ps.h
-src/libGLESv2/renderer/shaders/compiled/PassthroughLumAlpha11ps.h
-src/libGLESv2/renderer/shaders/compiled/PassthroughLum11ps.h
-src/libGLESv2/renderer/shaders/compiled/Passthrough11vs.h
-src/libGLESv2/renderer/shaders/compiled/clear11vs.h
-src/libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h
-src/libGLESv2/renderer/shaders/compiled/clearsingle11ps.h
-
-
+src/libGLESv2/renderer/d3d/d3d9/shaders/compiled/*.h
+src/libGLESv2/renderer/d3d/d3d11/shaders/compiled/*.h
diff --git a/src/3rdparty/angle/AUTHORS b/src/3rdparty/angle/AUTHORS
index 0bdb65ee9a..b79bb5d161 100644
--- a/src/3rdparty/angle/AUTHORS
+++ b/src/3rdparty/angle/AUTHORS
@@ -20,6 +20,7 @@ Intel Corporation
Mozilla Corporation
Turbulenz
Klarälvdalens Datakonsult AB
+Microsoft Open Technologies, Inc.
Jacek Caban
Mark Callow
diff --git a/src/3rdparty/angle/CONTRIBUTORS b/src/3rdparty/angle/CONTRIBUTORS
index fcb6315234..0cae10a0f6 100644
--- a/src/3rdparty/angle/CONTRIBUTORS
+++ b/src/3rdparty/angle/CONTRIBUTORS
@@ -52,10 +52,14 @@ Autodesk, Inc.
Cloud Party, Inc.
Conor Dickinson
+Digia Plc
+ Andrew Knight
+
Intel Corporation
Jin Yang
Andy Chen
Josh Triplett
+ Sudarsana Nagineni
Klarälvdalens Datakonsult AB
Milian Wolff
@@ -75,3 +79,6 @@ Ulrik Persson (ddefrostt)
Mark Banner (standard8mbp)
David Kilzer
+Microsoft Open Technologies, Inc.
+Cooper Partin
+Austin Kinross
diff --git a/src/3rdparty/angle/include/EGL/egl.h b/src/3rdparty/angle/include/EGL/egl.h
index 99ea342a47..ab2f0cdfbe 100644
--- a/src/3rdparty/angle/include/EGL/egl.h
+++ b/src/3rdparty/angle/include/EGL/egl.h
@@ -1,11 +1,12 @@
-/* -*- mode: c; tab-width: 8; -*- */
-/* vi: set sw=4 ts=8: */
-/* Reference version of egl.h for EGL 1.4.
- * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
- */
+#ifndef __egl_h_
+#define __egl_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
+** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -26,304 +27,272 @@
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 27018 $ on $Date: 2014-06-10 08:06:12 -0700 (Tue, 10 Jun 2014) $
+*/
-#ifndef __egl_h_
-#define __egl_h_
-
-/* All platform-dependent types and macro boilerplate (such as EGLAPI
- * and EGLAPIENTRY) should go in eglplatform.h.
- */
#include <EGL/eglplatform.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
+/* Generated on date 20140610 */
+
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
-/* EGL Types */
-/* EGLint is defined in eglplatform.h */
+#ifndef EGL_VERSION_1_0
+#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
-typedef unsigned int EGLenum;
-typedef void *EGLConfig;
-typedef void *EGLContext;
typedef void *EGLDisplay;
+#include <KHR/khrplatform.h>
+#include <EGL/eglplatform.h>
+typedef void *EGLConfig;
typedef void *EGLSurface;
-typedef void *EGLClientBuffer;
-
-/* EGL Versioning */
-#define EGL_VERSION_1_0 1
-#define EGL_VERSION_1_1 1
-#define EGL_VERSION_1_2 1
-#define EGL_VERSION_1_3 1
-#define EGL_VERSION_1_4 1
-
-/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
- * enums are assigned unique values starting at 0x3000.
- */
-
-/* EGL aliases */
-#define EGL_FALSE 0
-#define EGL_TRUE 1
-
-/* Out-of-band handle values */
-#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
-#define EGL_NO_CONTEXT ((EGLContext)0)
-#define EGL_NO_DISPLAY ((EGLDisplay)0)
-#define EGL_NO_SURFACE ((EGLSurface)0)
-
-/* Out-of-band attribute value */
-#define EGL_DONT_CARE ((EGLint)-1)
-
-/* Errors / GetError return values */
-#define EGL_SUCCESS 0x3000
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
-
-/* Reserved 0x300F-0x301F for additional errors */
-
-/* Config attributes */
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_RED_SIZE 0x3024
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_NONE 0x3038 /* Attrib list terminator */
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
-#define EGL_CONFORMANT 0x3042
-
-/* Reserved 0x3041-0x304F for additional config attributes */
-
-/* Config attribute values */
-#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
-#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
-#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
-#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
-#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
-
-/* More config attribute values, for EGL_TEXTURE_FORMAT */
-#define EGL_NO_TEXTURE 0x305C
-#define EGL_TEXTURE_RGB 0x305D
-#define EGL_TEXTURE_RGBA 0x305E
-#define EGL_TEXTURE_2D 0x305F
-
-/* Config attribute mask bits */
-#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
-
-#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
-
-/* QueryString targets */
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_EXTENSIONS 0x3055
-#define EGL_CLIENT_APIS 0x308D
-
-/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
-#define EGL_HEIGHT 0x3056
-#define EGL_WIDTH 0x3057
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_TEXTURE_FORMAT 0x3080
-#define EGL_TEXTURE_TARGET 0x3081
-#define EGL_MIPMAP_TEXTURE 0x3082
-#define EGL_MIPMAP_LEVEL 0x3083
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_VG_COLORSPACE 0x3087
-#define EGL_VG_ALPHA_FORMAT 0x3088
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_MULTISAMPLE_RESOLVE 0x3099
-
-/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
-#define EGL_BACK_BUFFER 0x3084
-#define EGL_SINGLE_BUFFER 0x3085
-
-/* OpenVG color spaces */
-#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
-#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
-
-/* OpenVG alpha formats */
-#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
-#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
-
-/* Constant scale factor by which fractional display resolutions &
- * aspect ratio are scaled when queried as integer values.
- */
-#define EGL_DISPLAY_SCALING 10000
-
-/* Unknown display resolution/aspect ratio */
-#define EGL_UNKNOWN ((EGLint)-1)
-
-/* Back buffer swap behaviors */
-#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
-#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
-
-/* CreatePbufferFromClientBuffer buffer types */
-#define EGL_OPENVG_IMAGE 0x3096
-
-/* QueryContext targets */
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-
-/* CreateContext attributes */
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-
-/* Multisample resolution behaviors */
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
-#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
-
-/* BindAPI/QueryAPI targets */
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-#define EGL_OPENGL_API 0x30A2
-
-/* GetCurrentSurface targets */
-#define EGL_DRAW 0x3059
-#define EGL_READ 0x305A
-
-/* WaitNative engines */
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-
-/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
-#define EGL_COLORSPACE EGL_VG_COLORSPACE
-#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
-#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
-#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
-#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
-#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
-
-/* EGL extensions must request enum blocks from the Khronos
- * API Registrar, who maintains the enumerant registry. Submit
- * a bug in Khronos Bugzilla against task "Registry".
- */
-
-
-
-/* EGL Functions */
-
-EGLAPI EGLint EGLAPIENTRY eglGetError(void);
-
-EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
-EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
-
-EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
- EGLint config_size, EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
- EGLConfig *configs, EGLint config_size,
- EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
- EGLNativeWindowType win,
- const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
- EGLNativePixmapType pixmap,
- const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
-EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
- EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
- EGLConfig config, const EGLint *attrib_list);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint value);
-EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
-
-
-EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
- EGLContext share_context,
- const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
-EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
- EGLSurface read, EGLContext ctx);
-
-EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
-EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
-EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
- EGLNativePixmapType target);
-
-/* This is a generic function pointer type, whose name indicates it must
- * be cast to the proper type *and calling convention* before use.
- */
+typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-
-/* Now, define eglGetProcAddress using the generic function ptr. type */
-EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
- eglGetProcAddress(const char *procname);
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_DONT_CARE ((EGLint)-1)
+#define EGL_DRAW 0x3059
+#define EGL_EXTENSIONS 0x3055
+#define EGL_FALSE 0
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_HEIGHT 0x3056
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_NONE 0x3038
+#define EGL_NON_CONFORMANT_CONFIG 0x3051
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_PIXMAP_BIT 0x0002
+#define EGL_READ 0x305A
+#define EGL_RED_SIZE 0x3024
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SLOW_CONFIG 0x3050
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_SUCCESS 0x3000
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_TRANSPARENT_RGB 0x3052
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRUE 1
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_WIDTH 0x3057
+#define EGL_WINDOW_BIT 0x0004
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
+EGLAPI EGLint EGLAPIENTRY eglGetError (void);
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
+#endif /* EGL_VERSION_1_0 */
+
+#ifndef EGL_VERSION_1_1
+#define EGL_VERSION_1_1 1
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_CONTEXT_LOST 0x300E
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_2D 0x305F
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_TARGET 0x3081
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
+#endif /* EGL_VERSION_1_1 */
+
+#ifndef EGL_VERSION_1_2
+#define EGL_VERSION_1_2 1
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+#define EGL_ALPHA_FORMAT 0x3088
+#define EGL_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_ALPHA_FORMAT_PRE 0x308C
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_BUFFER_PRESERVED 0x3094
+#define EGL_BUFFER_DESTROYED 0x3095
+#define EGL_CLIENT_APIS 0x308D
+#define EGL_COLORSPACE 0x3087
+#define EGL_COLORSPACE_sRGB 0x3089
+#define EGL_COLORSPACE_LINEAR 0x308A
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+#define EGL_DISPLAY_SCALING 10000
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_LUMINANCE_BUFFER 0x308F
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENVG_BIT 0x0002
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENVG_IMAGE 0x3096
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_RGB_BUFFER 0x308E
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_UNKNOWN ((EGLint)-1)
+#define EGL_VERTICAL_RESOLUTION 0x3091
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
+#endif /* EGL_VERSION_1_2 */
+
+#ifndef EGL_VERSION_1_3
+#define EGL_VERSION_1_3 1
+#define EGL_CONFORMANT 0x3042
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_COLORSPACE_sRGB 0x3089
+#define EGL_VG_COLORSPACE_LINEAR 0x308A
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
+#endif /* EGL_VERSION_1_3 */
+
+#ifndef EGL_VERSION_1_4
+#define EGL_VERSION_1_4 1
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
+#define EGL_OPENGL_API 0x30A2
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
+#endif /* EGL_VERSION_1_4 */
+
+#ifndef EGL_VERSION_1_5
+#define EGL_VERSION_1_5 1
+typedef void *EGLSync;
+typedef khronos_intptr_t EGLAttrib;
+typedef khronos_utime_nanoseconds_t EGLTime;
+#define EGL_CONTEXT_MAJOR_VERSION 0x3098
+#define EGL_CONTEXT_MINOR_VERSION 0x30FB
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_NO_RESET_NOTIFICATION 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_CL_EVENT_HANDLE 0x309C
+#define EGL_SYNC_CL_EVENT 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
+#define EGL_SYNC_TYPE 0x30F7
+#define EGL_SYNC_STATUS 0x30F1
+#define EGL_SYNC_CONDITION 0x30F8
+#define EGL_SIGNALED 0x30F2
+#define EGL_UNSIGNALED 0x30F3
+#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
+#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
+#define EGL_TIMEOUT_EXPIRED 0x30F5
+#define EGL_CONDITION_SATISFIED 0x30F6
+#define EGL_NO_SYNC ((EGLSync)0)
+#define EGL_SYNC_FENCE 0x30F9
+#define EGL_GL_COLORSPACE 0x309D
+#define EGL_GL_COLORSPACE_SRGB 0x3089
+#define EGL_GL_COLORSPACE_LINEAR 0x308A
+#define EGL_GL_RENDERBUFFER 0x30B9
+#define EGL_GL_TEXTURE_2D 0x30B1
+#define EGL_GL_TEXTURE_LEVEL 0x30BC
+#define EGL_GL_TEXTURE_3D 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
+#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
-#endif /* __egl_h_ */
+#endif
diff --git a/src/3rdparty/angle/include/EGL/eglext.h b/src/3rdparty/angle/include/EGL/eglext.h
index c06d4c0850..989359b026 100644
--- a/src/3rdparty/angle/include/EGL/eglext.h
+++ b/src/3rdparty/angle/include/EGL/eglext.h
@@ -1,12 +1,12 @@
#ifndef __eglext_h_
-#define __eglext_h_
+#define __eglext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
-** Copyright (c) 2007-2012 The Khronos Group Inc.
+** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -27,325 +27,729 @@ extern "C" {
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 27018 $ on $Date: 2014-06-10 08:06:12 -0700 (Tue, 10 Jun 2014) $
+*/
#include <EGL/eglplatform.h>
-/*************************************************************/
+#define EGL_EGLEXT_VERSION 20140610
-/* Header file version number */
-/* Current version at http://www.khronos.org/registry/egl/ */
-/* $Revision: 16473 $ on $Date: 2012-01-04 02:20:48 -0800 (Wed, 04 Jan 2012) $ */
-#define EGL_EGLEXT_VERSION 11
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: _nomatch_^
+ * Default extensions included: egl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef EGL_KHR_cl_event
+#define EGL_KHR_cl_event 1
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+#endif /* EGL_KHR_cl_event */
+
+#ifndef EGL_KHR_cl_event2
+#define EGL_KHR_cl_event2 1
+typedef void *EGLSyncKHR;
+typedef khronos_intptr_t EGLAttribKHR;
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
+#endif
+#endif /* EGL_KHR_cl_event2 */
+
+#ifndef EGL_KHR_client_get_all_proc_addresses
+#define EGL_KHR_client_get_all_proc_addresses 1
+#endif /* EGL_KHR_client_get_all_proc_addresses */
#ifndef EGL_KHR_config_attribs
#define EGL_KHR_config_attribs 1
-#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
-#endif
+#define EGL_CONFORMANT_KHR 0x3042
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#endif /* EGL_KHR_config_attribs */
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
+#endif /* EGL_KHR_create_context */
-#ifndef EGL_KHR_lock_surface
-#define EGL_KHR_lock_surface 1
-#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
-#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
-#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
-#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
-#endif
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_fence_sync */
+
+#ifndef EGL_KHR_get_all_proc_addresses
+#define EGL_KHR_get_all_proc_addresses 1
+#endif /* EGL_KHR_get_all_proc_addresses */
+
+#ifndef EGL_KHR_gl_colorspace
+#define EGL_KHR_gl_colorspace 1
+#define EGL_GL_COLORSPACE_KHR 0x309D
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
+#endif /* EGL_KHR_gl_colorspace */
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+#endif /* EGL_KHR_gl_renderbuffer_image */
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+#endif /* EGL_KHR_gl_texture_2D_image */
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+#endif /* EGL_KHR_gl_texture_3D_image */
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+#endif /* EGL_KHR_gl_texture_cubemap_image */
#ifndef EGL_KHR_image
#define EGL_KHR_image 1
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
typedef void *EGLImageKHR;
-#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#endif
+#endif /* EGL_KHR_image */
-#ifndef EGL_KHR_vg_parent_image
-#define EGL_KHR_vg_parent_image 1
-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
-#endif
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+#endif /* EGL_KHR_image_base */
-#ifndef EGL_KHR_gl_texture_2D_image
-#define EGL_KHR_gl_texture_2D_image 1
-#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
-#endif
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+#endif /* EGL_KHR_image_pixmap */
-#ifndef EGL_KHR_gl_texture_cubemap_image
-#define EGL_KHR_gl_texture_cubemap_image 1
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface);
#endif
+#endif /* EGL_KHR_lock_surface */
-#ifndef EGL_KHR_gl_texture_3D_image
-#define EGL_KHR_gl_texture_3D_image 1
-#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
-#endif
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#endif /* EGL_KHR_lock_surface2 */
-#ifndef EGL_KHR_gl_renderbuffer_image
-#define EGL_KHR_gl_renderbuffer_image 1
-#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
+#ifndef EGL_KHR_lock_surface3
+#define EGL_KHR_lock_surface3 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
#endif
+#endif /* EGL_KHR_lock_surface3 */
+
+#ifndef EGL_KHR_platform_android
+#define EGL_KHR_platform_android 1
+#define EGL_PLATFORM_ANDROID_KHR 0x3141
+#endif /* EGL_KHR_platform_android */
+
+#ifndef EGL_KHR_platform_gbm
+#define EGL_KHR_platform_gbm 1
+#define EGL_PLATFORM_GBM_KHR 0x31D7
+#endif /* EGL_KHR_platform_gbm */
+
+#ifndef EGL_KHR_platform_wayland
+#define EGL_KHR_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
+#endif /* EGL_KHR_platform_wayland */
+
+#ifndef EGL_KHR_platform_x11
+#define EGL_KHR_platform_x11 1
+#define EGL_PLATFORM_X11_KHR 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
+#endif /* EGL_KHR_platform_x11 */
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
#ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1
-
-typedef void* EGLSyncKHR;
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
-
-#define EGL_SYNC_STATUS_KHR 0x30F1
-#define EGL_SIGNALED_KHR 0x30F2
-#define EGL_UNSIGNALED_KHR 0x30F3
-#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
-#define EGL_CONDITION_SATISFIED_KHR 0x30F6
-#define EGL_SYNC_TYPE_KHR 0x30F7
-#define EGL_SYNC_REUSABLE_KHR 0x30FA
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
-#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
-#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-#endif /* EGL_EGLEXT_PROTOTYPES */
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_reusable_sync */
+
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+typedef void *EGLStreamKHR;
+typedef khronos_uint64_t EGLuint64KHR;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_stream */
+
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+#ifdef EGL_KHR_stream
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+#ifndef EGL_KHR_stream_cross_process_fd
+#define EGL_KHR_stream_cross_process_fd 1
+typedef int EGLNativeFileDescriptorKHR;
+#ifdef EGL_KHR_stream
+#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
+typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_fifo */
+
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+#ifdef EGL_KHR_stream
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_BIT_KHR 0x0800
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif
-#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_eglsurface */
-#ifndef EGL_KHR_image_base
-#define EGL_KHR_image_base 1
-/* Most interfaces defined by EGL_KHR_image_pixmap above */
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
-#endif
+#ifndef EGL_KHR_surfaceless_context
+#define EGL_KHR_surfaceless_context 1
+#endif /* EGL_KHR_surfaceless_context */
-#ifndef EGL_KHR_image_pixmap
-#define EGL_KHR_image_pixmap 1
-/* Interfaces defined by EGL_KHR_image above */
-#endif
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+#endif /* EGL_KHR_vg_parent_image */
-#ifndef EGL_IMG_context_priority
-#define EGL_IMG_context_priority 1
-#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
-#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
-#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
-#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#ifndef EGL_KHR_wait_sync
+#define EGL_KHR_wait_sync 1
+typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif
+#endif /* EGL_KHR_wait_sync */
-#ifndef EGL_KHR_lock_surface2
-#define EGL_KHR_lock_surface2 1
-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif
+#endif /* EGL_ANDROID_blob_cache */
+
+#ifndef EGL_ANDROID_framebuffer_target
+#define EGL_ANDROID_framebuffer_target 1
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+#endif /* EGL_ANDROID_framebuffer_target */
+
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+#endif /* EGL_ANDROID_image_native_buffer */
+
+#ifndef EGL_ANDROID_native_fence_sync
+#define EGL_ANDROID_native_fence_sync 1
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
+typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
#endif
+#endif /* EGL_ANDROID_native_fence_sync */
-#ifndef EGL_NV_coverage_sample
-#define EGL_NV_coverage_sample 1
-#define EGL_COVERAGE_BUFFERS_NV 0x30E0
-#define EGL_COVERAGE_SAMPLES_NV 0x30E1
-#endif
+#ifndef EGL_ANDROID_recordable
+#define EGL_ANDROID_recordable 1
+#define EGL_RECORDABLE_ANDROID 0x3142
+#endif /* EGL_ANDROID_recordable */
-#ifndef EGL_NV_depth_nonlinear
-#define EGL_NV_depth_nonlinear 1
-#define EGL_DEPTH_ENCODING_NV 0x30E2
-#define EGL_DEPTH_ENCODING_NONE_NV 0
-#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
-#endif
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
-#ifndef EGL_NV_sync
-#define EGL_NV_sync 1
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
-#define EGL_SYNC_STATUS_NV 0x30E7
-#define EGL_SIGNALED_NV 0x30E8
-#define EGL_UNSIGNALED_NV 0x30E9
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
-#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
-#define EGL_ALREADY_SIGNALED_NV 0x30EA
-#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
-#define EGL_CONDITION_SATISFIED_NV 0x30EC
-#define EGL_SYNC_TYPE_NV 0x30ED
-#define EGL_SYNC_CONDITION_NV 0x30EE
-#define EGL_SYNC_FENCE_NV 0x30EF
-#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
-typedef void* EGLSyncNV;
-typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifndef EGL_ANGLE_window_fixed_size
+#define EGL_ANGLE_window_fixed_size 1
+#define EGL_FIXED_SIZE_ANGLE 0x3201
+#endif /* EGL_ANGLE_window_fixed_size */
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-EGLBoolean eglDestroySyncNV (EGLSyncNV sync);
-EGLBoolean eglFenceNV (EGLSyncNV sync);
-EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
-EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
+#endif /* EGL_ANGLE_query_surface_pointer */
-#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
-#ifndef EGL_KHR_fence_sync
-#define EGL_KHR_fence_sync 1
-/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
-#define EGL_SYNC_CONDITION_KHR 0x30F8
-#define EGL_SYNC_FENCE_KHR 0x30F9
-#endif
+#ifndef EGL_ANGLE_software_display
+#define EGL_ANGLE_software_display 1
+#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
+#endif /* EGL_ANGLE_software_display */
+
+#ifndef EGL_ANGLE_direct3d_display
+#define EGL_ANGLE_direct3d_display 1
+#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
+#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
+#endif /* EGL_ANGLE_direct3d_display */
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+#ifndef EGL_ANGLE_platform_angle
+#define EGL_ANGLE_platform_angle 1
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203
+#endif /* EGL_ANGLE_platform_angle */
+
+#ifndef EGL_ANGLE_platform_angle_d3d
+#define EGL_ANGLE_platform_angle_d3d 1
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206
+#endif /* EGL_ANGLE_platform_angle_d3d */
+
+#ifndef EGL_ANGLE_platform_angle_opengl
+#define EGL_ANGLE_platform_angle_opengl 1
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x3208
+#endif /* EGL_ANGLE_platform_angle_opengl */
+
+#ifndef EGL_ARM_pixmap_multisample_discard
+#define EGL_ARM_pixmap_multisample_discard 1
+#define EGL_DISCARD_SAMPLES_ARM 0x3286
+#endif /* EGL_ARM_pixmap_multisample_discard */
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+#define EGL_BUFFER_AGE_EXT 0x313D
+#endif /* EGL_EXT_buffer_age */
+
+#ifndef EGL_EXT_client_extensions
+#define EGL_EXT_client_extensions 1
+#endif /* EGL_EXT_client_extensions */
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#endif /* EGL_EXT_create_context_robustness */
+
+#ifndef EGL_EXT_device_base
+#define EGL_EXT_device_base 1
+typedef void *EGLDeviceEXT;
+#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0))
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_DEVICE_EXT 0x322C
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#endif
+#endif /* EGL_EXT_device_base */
+
+#ifndef EGL_EXT_image_dma_buf_import
+#define EGL_EXT_image_dma_buf_import 1
+#define EGL_LINUX_DMA_BUF_EXT 0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
+#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
+#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
+#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_ITU_REC601_EXT 0x327F
+#define EGL_ITU_REC709_EXT 0x3280
+#define EGL_ITU_REC2020_EXT 0x3281
+#define EGL_YUV_FULL_RANGE_EXT 0x3282
+#define EGL_YUV_NARROW_RANGE_EXT 0x3283
+#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
+#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
+#endif /* EGL_EXT_image_dma_buf_import */
+
+#ifndef EGL_EXT_multiview_window
+#define EGL_EXT_multiview_window 1
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+#endif /* EGL_EXT_multiview_window */
+
+#ifndef EGL_EXT_platform_base
+#define EGL_EXT_platform_base 1
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#endif
+#endif /* EGL_EXT_platform_base */
+
+#ifndef EGL_EXT_platform_device
+#define EGL_EXT_platform_device 1
+#define EGL_PLATFORM_DEVICE_EXT 0x313F
+#endif /* EGL_EXT_platform_device */
+
+#ifndef EGL_EXT_platform_wayland
+#define EGL_EXT_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
+#endif /* EGL_EXT_platform_wayland */
+
+#ifndef EGL_EXT_platform_x11
+#define EGL_EXT_platform_x11 1
+#define EGL_PLATFORM_X11_EXT 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
+#endif /* EGL_EXT_platform_x11 */
+
+#ifndef EGL_EXT_protected_surface
+#define EGL_EXT_protected_surface 1
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+#endif /* EGL_EXT_protected_surface */
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif
+#endif /* EGL_EXT_swap_buffers_with_damage */
#ifndef EGL_HI_clientpixmap
#define EGL_HI_clientpixmap 1
-
-/* Surface Attribute */
-#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
-/*
- * Structure representing a client pixmap
- * (pixmap's data is in client-space memory).
- */
-struct EGLClientPixmapHI
-{
- void* pData;
- EGLint iWidth;
- EGLint iHeight;
- EGLint iStride;
+struct EGLClientPixmapHI {
+ void *pData;
+ EGLint iWidth;
+ EGLint iHeight;
+ EGLint iStride;
};
-
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
-#endif /* EGL_HI_clientpixmap */
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
+#endif
+#endif /* EGL_HI_clientpixmap */
#ifndef EGL_HI_colorformats
#define EGL_HI_colorformats 1
-/* Config Attribute */
-#define EGL_COLOR_FORMAT_HI 0x8F70
-/* Color Formats */
-#define EGL_COLOR_RGB_HI 0x8F71
-#define EGL_COLOR_RGBA_HI 0x8F72
-#define EGL_COLOR_ARGB_HI 0x8F73
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
#endif /* EGL_HI_colorformats */
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#endif /* EGL_IMG_context_priority */
+
#ifndef EGL_MESA_drm_image
#define EGL_MESA_drm_image 1
-#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */
-#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */
-#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
-#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
-#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
-#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
-#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
+#endif /* EGL_MESA_drm_image */
-#ifndef EGL_NV_post_sub_buffer
-#define EGL_NV_post_sub_buffer 1
-#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+#ifndef EGL_MESA_platform_gbm
+#define EGL_MESA_platform_gbm 1
+#define EGL_PLATFORM_GBM_MESA 0x31D7
+#endif /* EGL_MESA_platform_gbm */
+
+#ifndef EGL_NOK_swap_region
+#define EGL_NOK_swap_region 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#endif
+#endif /* EGL_NOK_swap_region */
-#ifndef EGL_ANGLE_query_surface_pointer
-#define EGL_ANGLE_query_surface_pointer 1
+#ifndef EGL_NOK_swap_region2
+#define EGL_NOK_swap_region2 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
-#endif
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#endif
+#endif /* EGL_NOK_swap_region2 */
-#ifndef EGL_ANGLE_software_display
-#define EGL_ANGLE_software_display 1
-#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
-#endif
+#ifndef EGL_NOK_texture_from_pixmap
+#define EGL_NOK_texture_from_pixmap 1
+#define EGL_Y_INVERTED_NOK 0x307F
+#endif /* EGL_NOK_texture_from_pixmap */
-#ifndef EGL_ANGLE_direct3d_display
-#define EGL_ANGLE_direct3d_display 1
-#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
-#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
-#endif
+#ifndef EGL_NV_3dvision_surface
+#define EGL_NV_3dvision_surface 1
+#define EGL_AUTO_STEREO_NV 0x3136
+#endif /* EGL_NV_3dvision_surface */
-#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
-#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
-#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
-#endif
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#endif /* EGL_NV_coverage_sample */
#ifndef EGL_NV_coverage_sample_resolve
#define EGL_NV_coverage_sample_resolve 1
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
-#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#endif /* EGL_NV_coverage_sample_resolve */
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#endif /* EGL_NV_depth_nonlinear */
+
+#ifndef EGL_NV_native_query
+#define EGL_NV_native_query 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
#endif
+#endif /* EGL_NV_native_query */
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
-#ifndef EGL_NV_system_time
-#define EGL_NV_system_time 1
+#ifndef EGL_NV_post_convert_rounding
+#define EGL_NV_post_convert_rounding 1
+#endif /* EGL_NV_post_convert_rounding */
-typedef khronos_utime_nanoseconds_t EGLuint64NV;
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif
+#endif /* EGL_NV_post_sub_buffer */
+#ifndef EGL_NV_stream_sync
+#define EGL_NV_stream_sync 1
+#define EGL_SYNC_NEW_FRAME_NV 0x321F
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
#endif
+#endif /* EGL_NV_stream_sync */
+
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+typedef void *EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
+EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_sync */
-#ifndef EGL_EXT_create_context_robustness
-#define EGL_EXT_create_context_robustness 1
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
-#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+#ifdef KHRONOS_SUPPORT_INT64
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void);
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_system_time */
#ifdef __cplusplus
}
diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h
index eb15ae569d..ea9f5778ee 100644
--- a/src/3rdparty/angle/include/EGL/eglplatform.h
+++ b/src/3rdparty/angle/include/EGL/eglplatform.h
@@ -2,7 +2,7 @@
#define __eglplatform_h_
/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
+** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -25,7 +25,7 @@
*/
/* Platform-specific types and definitions for egl.h
- * $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
+ * $Revision: 23432 $ on $Date: 2013-10-09 00:57:24 -0700 (Wed, 09 Oct 2013) $
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
@@ -67,11 +67,11 @@
* implementations.
*/
-#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */
struct IUnknown;
-typedef int EGLNativeDisplayType;
+typedef IUnknown *EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef IUnknown *EGLNativeWindowType;
@@ -91,13 +91,17 @@ typedef int EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
-#elif defined(WL_EGL_PLATFORM)
+#elif defined(__ANDROID__) || defined(ANDROID)
-typedef struct wl_display *EGLNativeDisplayType;
-typedef struct wl_egl_pixmap *EGLNativePixmapType;
-typedef struct wl_egl_window *EGLNativeWindowType;
+#include <android/native_window.h>
-#elif defined(__unix__) && !defined(ANDROID)
+struct egl_native_pixmap_t;
+
+typedef struct ANativeWindow* EGLNativeWindowType;
+typedef struct egl_native_pixmap_t* EGLNativePixmapType;
+typedef void* EGLNativeDisplayType;
+
+#elif defined(__unix__)
/* X11 (tentative) */
#include <X11/Xlib.h>
@@ -107,14 +111,6 @@ typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
-#elif defined(ANDROID)
-
-struct egl_native_pixmap_t;
-
-typedef struct ANativeWindow* EGLNativeWindowType;
-typedef struct egl_native_pixmap_t* EGLNativePixmapType;
-typedef void* EGLNativeDisplayType;
-
#else
#error "Platform not recognized"
#endif
diff --git a/src/3rdparty/angle/include/GLES2/gl2.h b/src/3rdparty/angle/include/GLES2/gl2.h
index e1d3b87cc5..c2d8357268 100644
--- a/src/3rdparty/angle/include/GLES2/gl2.h
+++ b/src/3rdparty/angle/include/GLES2/gl2.h
@@ -1,7 +1,7 @@
#ifndef __gl2_h_
#define __gl2_h_
-/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
#include <GLES2/gl2platform.h>
@@ -431,7 +431,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
@@ -528,7 +527,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
@@ -547,7 +546,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
@@ -569,7 +568,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
diff --git a/src/3rdparty/angle/include/GLES2/gl2ext.h b/src/3rdparty/angle/include/GLES2/gl2ext.h
index bad50f9ccb..d77fdbaebc 100644
--- a/src/3rdparty/angle/include/GLES2/gl2ext.h
+++ b/src/3rdparty/angle/include/GLES2/gl2ext.h
@@ -1,7 +1,7 @@
#ifndef __gl2ext_h_
#define __gl2ext_h_
-/* $Revision: 16482 $ on $Date:: 2012-01-04 13:44:55 -0500 #$ */
+/* $Revision: 20795 $ on $Date:: 2013-03-07 01:01:58 -0800 #$ */
#ifdef __cplusplus
extern "C" {
@@ -93,6 +93,25 @@ typedef void* GLeglImageOES;
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#endif
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_ALPHA8_OES 0x803C
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+/* reuse GL_DEPTH_COMPONENT24_OES */
+/* reuse GL_DEPTH24_STENCIL8_OES */
+/* reuse GL_DEPTH_COMPONENT32_OES */
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+/* reuse GL_RGB8_OES */
+/* reuse GL_RGBA8_OES */
+/* reuse GL_RGB10_EXT */
+/* reuse GL_RGB10_A2_EXT */
+#endif
+
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_RGB8_OES 0x8051
@@ -114,6 +133,10 @@ typedef void* GLeglImageOES;
#define GL_STENCIL_INDEX4_OES 0x8D47
#endif
+#ifndef GL_OES_surfaceless_context
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+#endif
+
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_TEXTURE_WRAP_R_OES 0x8072
@@ -156,6 +179,85 @@ typedef void* GLeglImageOES;
#endif
/*------------------------------------------------------------------------*
+ * KHR extension tokens
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+/* PROGRAM_PIPELINE only in GL */
+#define GL_SAMPLER 0x82E6
+/* DISPLAY_LIST only in GL */
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif
+
+/*------------------------------------------------------------------------*
* AMD extension tokens
*------------------------------------------------------------------------*/
@@ -192,6 +294,18 @@ typedef void* GLeglImageOES;
* ANGLE extension tokens
*------------------------------------------------------------------------*/
+/* GL_ANGLE_depth_texture */
+#ifndef GL_ANGLE_depth_texture
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif
+
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
@@ -207,53 +321,49 @@ typedef void* GLeglImageOES;
#define GL_MAX_SAMPLES_ANGLE 0x8D57
#endif
+/* GL_ANGLE_instanced_arrays */
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+#endif
+
/* GL_ANGLE_pack_reverse_row_order */
-#ifndef GL_ANGLE_pack_reverse_row_order
+#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
#endif
+/* GL_ANGLE_program_binary */
+#ifndef GL_ANGLE_program_binary
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+#endif
+
/* GL_ANGLE_texture_compression_dxt3 */
-#ifndef GL_ANGLE_texture_compression_dxt3
+#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#endif
/* GL_ANGLE_texture_compression_dxt5 */
-#ifndef GL_ANGLE_texture_compression_dxt5
+#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#endif
-/* GL_ANGLE_translated_shader_source */
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-#endif
-
/* GL_ANGLE_texture_usage */
-#ifndef GL_ANGLE_texture_usage
+#ifndef GL_ANGLE_texture_usage
#define GL_TEXTURE_USAGE_ANGLE 0x93A2
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
#endif
-/* GL_ANGLE_instanced_arrays */
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-#endif
-
-/* GL_ANGLE_program_binary */
-#ifndef GL_ANGLE_program_binary
-#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+/* GL_ANGLE_translated_shader_source */
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#endif
/*------------------------------------------------------------------------*
* APPLE extension tokens
*------------------------------------------------------------------------*/
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
+/* GL_APPLE_copy_texture_levels */
+/* No new tokens introduced by this extension. */
+
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
@@ -265,6 +375,47 @@ typedef void* GLeglImageOES;
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
#endif
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+
+#ifndef __gl3_h_
+/* These types are defined with reference to <inttypes.h>
+ * in the Apple extension spec, but here we use the Khronos
+ * portable types in khrplatform.h, and assume those types
+ * are always defined.
+ * If any other extensions using these types are defined,
+ * the typedefs must move out of this block and be shared.
+ */
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
+#endif
+
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_BGRA_EXT 0x80E1
@@ -279,6 +430,11 @@ typedef void* GLeglImageOES;
* ARM extension tokens
*------------------------------------------------------------------------*/
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+#endif
+
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_MALI_SHADER_BINARY_ARM 0x8F60
@@ -327,12 +483,32 @@ typedef void* GLeglImageOES;
#define GL_STENCIL_EXT 0x1802
#endif
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+#endif
+
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x9134
-#define GL_MAX_SAMPLES_EXT 0x9135
+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
#endif
/* GL_EXT_multi_draw_arrays */
@@ -376,6 +552,11 @@ typedef void* GLeglImageOES;
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
#endif
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif
+
/* GL_EXT_shader_texture_lod */
/* No new tokens introduced by this extension. */
@@ -384,6 +565,7 @@ typedef void* GLeglImageOES;
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
#endif
/* GL_EXT_sRGB */
@@ -431,13 +613,19 @@ typedef void* GLeglImageOES;
#define GL_LUMINANCE32F_EXT 0x8818
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
/* reuse GL_RGBA16F_EXT */
-#define GL_RGB16F_EXT 0x881B
+/* reuse GL_RGB16F_EXT */
#define GL_ALPHA16F_EXT 0x881C
#define GL_LUMINANCE16F_EXT 0x881E
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGB10_EXT 0x8052
#define GL_BGRA8_EXT 0x93A1
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#define GL_R32F_EXT 0x822E
+#define GL_RG32F_EXT 0x8230
+#define GL_R16F_EXT 0x822D
+#define GL_RG16F_EXT 0x822F
#endif
/* GL_EXT_texture_type_2_10_10_10_REV */
@@ -447,9 +635,9 @@ typedef void* GLeglImageOES;
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
#endif
/*------------------------------------------------------------------------*
@@ -462,6 +650,15 @@ typedef void* GLeglImageOES;
#endif
/*------------------------------------------------------------------------*
+ * FJ extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_GCCSO_SHADER_BINARY_F 0x9260
+#endif
+
+/*------------------------------------------------------------------------*
* IMG extension tokens
*------------------------------------------------------------------------*/
@@ -489,6 +686,12 @@ typedef void* GLeglImageOES;
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#endif
+/* GL_IMG_texture_compression_pvrtc2 */
+#ifndef GL_IMG_texture_compression_pvrtc2
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
+#endif
+
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
@@ -594,6 +797,9 @@ typedef void* GLeglImageOES;
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#endif
+/* GL_NV_draw_instanced */
+/* No new tokens introduced by this extension. */
+
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
@@ -607,6 +813,29 @@ typedef void* GLeglImageOES;
#define GL_FENCE_CONDITION_NV 0x84F4
#endif
+/* GL_NV_framebuffer_blit */
+#ifndef GL_NV_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_NV 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
+#endif
+
+/* GL_NV_framebuffer_multisample */
+#ifndef GL_NV_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
+#define GL_MAX_SAMPLES_NV 0x8D57
+#endif
+
+/* GL_NV_generate_mipmap_sRGB */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_instanced_arrays */
+#ifndef GL_NV_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
+#endif
+
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_READ_BUFFER_NV 0x0C02
@@ -624,6 +853,36 @@ typedef void* GLeglImageOES;
/* GL_NV_read_stencil */
/* No new tokens introduced by this extension. */
+/* GL_NV_shadow_samplers_array */
+#ifndef GL_NV_shadow_samplers_array
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
+#endif
+
+/* GL_NV_shadow_samplers_cube */
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
+#endif
+
+/* GL_NV_sRGB_formats */
+#ifndef GL_NV_sRGB_formats
+#define GL_SLUMINANCE_NV 0x8C46
+#define GL_SLUMINANCE_ALPHA_NV 0x8C44
+#define GL_SRGB8_NV 0x8C41
+#define GL_SLUMINANCE8_NV 0x8C47
+#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define GL_ETC1_SRGB8_NV 0x88EE
+#endif
+
+/* GL_NV_texture_border_clamp */
+#ifndef GL_NV_texture_border_clamp
+#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
+#define GL_CLAMP_TO_BORDER_NV 0x812D
+#endif
+
/* GL_NV_texture_compression_s3tc_update */
/* No new tokens introduced by this extension. */
@@ -641,6 +900,14 @@ typedef void* GLeglImageOES;
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
#endif
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+#endif
+
/* GL_QCOM_driver_control */
/* No new tokens introduced by this extension. */
@@ -811,6 +1078,11 @@ typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum
#define GL_OES_packed_depth_stencil 1
#endif
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#endif
+
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 1
@@ -831,6 +1103,10 @@ typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum
#define GL_OES_stencil4 1
#endif
+#ifndef GL_OES_surfaceless_context
+#define GL_OES_surfaceless_context 1
+#endif
+
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_OES_texture_3D 1
@@ -901,6 +1177,43 @@ typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
#endif
/*------------------------------------------------------------------------*
+ * KHR extension functions
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
+GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif
+
+
+/*------------------------------------------------------------------------*
* AMD extension functions
*------------------------------------------------------------------------*/
@@ -952,6 +1265,11 @@ typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monito
* ANGLE extension functions
*------------------------------------------------------------------------*/
+/* GL_ANGLE_depth_texture */
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+#endif
+
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_ANGLE_framebuffer_blit 1
@@ -970,55 +1288,62 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+#endif
+
/* GL_ANGLE_pack_reverse_row_order */
-#ifndef GL_ANGLE_pack_reverse_row_order
+#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_ANGLE_pack_reverse_row_order 1
#endif
+/* GL_ANGLE_program_binary */
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+#endif
+
/* GL_ANGLE_texture_compression_dxt3 */
-#ifndef GL_ANGLE_texture_compression_dxt3
+#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 1
#endif
/* GL_ANGLE_texture_compression_dxt5 */
-#ifndef GL_ANGLE_texture_compression_dxt5
+#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 1
#endif
-/* GL_ANGLE_translated_shader_source */
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-#endif
-
/* GL_ANGLE_texture_usage */
-#ifndef GL_ANGLE_texture_usage
+#ifndef GL_ANGLE_texture_usage
#define GL_ANGLE_texture_usage 1
#endif
-/* GL_ANGLE_instanced_arrays */
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_ANGLE_instanced_arrays 1
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
/*------------------------------------------------------------------------*
* APPLE extension functions
*------------------------------------------------------------------------*/
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
+/* GL_APPLE_copy_texture_levels */
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
/* GL_APPLE_framebuffer_multisample */
@@ -1032,6 +1357,32 @@ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#endif
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_APPLE_texture_format_BGRA8888 1
@@ -1046,6 +1397,11 @@ typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
* ARM extension functions
*------------------------------------------------------------------------*/
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_ARM_mali_program_binary 1
+#endif
+
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_ARM_mali_shader_binary 1
@@ -1103,6 +1459,17 @@ GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numA
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_EXT_multisampled_render_to_texture 1
@@ -1114,10 +1481,23 @@ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum t
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_EXT_multiview_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
+#endif
+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
+#endif
+
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
@@ -1232,6 +1612,11 @@ typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
#endif
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+#endif
+
/* GL_EXT_shader_texture_lod */
#ifndef GL_EXT_shader_texture_lod
#define GL_EXT_shader_texture_lod 1
@@ -1306,6 +1691,15 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
#endif
/*------------------------------------------------------------------------*
+ * FJ extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#endif
+
+/*------------------------------------------------------------------------*
* IMG extension functions
*------------------------------------------------------------------------*/
@@ -1329,6 +1723,11 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
#define GL_IMG_texture_compression_pvrtc 1
#endif
+/* GL_IMG_texture_compression_pvrtc2 */
+#ifndef GL_IMG_texture_compression_pvrtc2
+#define GL_IMG_texture_compression_pvrtc2 1
+#endif
+
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_IMG_multisampled_render_to_texture 1
@@ -1336,8 +1735,8 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
#endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
/*------------------------------------------------------------------------*
@@ -1369,6 +1768,7 @@ GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
#endif
+/* GL_EXT_draw_buffers */
#ifndef GL_EXT_draw_buffers
#define GL_EXT_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -1377,6 +1777,17 @@ GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
#endif
+/* GL_NV_draw_instanced */
+#ifndef GL_NV_draw_instanced
+#define GL_NV_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+typedef void (GL_APIENTRYP PFNDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_NV_fbo_color_attachments 1
@@ -1403,6 +1814,38 @@ typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
#endif
+/* GL_NV_framebuffer_blit */
+#ifndef GL_NV_framebuffer_blit
+#define GL_NV_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferNV (int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+typedef void (GL_APIENTRYP PFNBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+/* GL_NV_framebuffer_multisample */
+#ifndef GL_NV_framebuffer_multisample
+#define GL_NV_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+typedef void (GL_APIENTRYP PFNRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+/* GL_NV_generate_mipmap_sRGB */
+#ifndef GL_NV_generate_mipmap_sRGB
+#define GL_NV_generate_mipmap_sRGB 1
+#endif
+
+/* GL_NV_instanced_arrays */
+#ifndef GL_NV_instanced_arrays
+#define GL_NV_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFNVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
+#endif
+
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_NV_read_buffer 1
@@ -1432,6 +1875,26 @@ typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
#define GL_NV_read_stencil 1
#endif
+/* GL_NV_shadow_samplers_array */
+#ifndef GL_NV_shadow_samplers_array
+#define GL_NV_shadow_samplers_array 1
+#endif
+
+/* GL_NV_shadow_samplers_cube */
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_NV_shadow_samplers_cube 1
+#endif
+
+/* GL_NV_sRGB_formats */
+#ifndef GL_NV_sRGB_formats
+#define GL_NV_sRGB_formats 1
+#endif
+
+/* GL_NV_texture_border_clamp */
+#ifndef GL_NV_texture_border_clamp
+#define GL_NV_texture_border_clamp 1
+#endif
+
/* GL_NV_texture_compression_s3tc_update */
#ifndef GL_NV_texture_compression_s3tc_update
#define GL_NV_texture_compression_s3tc_update 1
@@ -1455,6 +1918,11 @@ GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
#endif
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_QCOM_binning_control 1
+#endif
+
/* GL_QCOM_driver_control */
#ifndef GL_QCOM_driver_control
#define GL_QCOM_driver_control 1
@@ -1538,11 +2006,6 @@ typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
#define GL_VIV_shader_binary 1
#endif
-/* GL_ANGLE_program_binary */
-#ifndef GL_ANGLE_program_binary
-#define GL_ANGLE_program_binary 1
-#endif
-
#ifdef __cplusplus
}
#endif
diff --git a/src/3rdparty/angle/include/GLES3/gl3.h b/src/3rdparty/angle/include/GLES3/gl3.h
new file mode 100644
index 0000000000..9c79862c0d
--- /dev/null
+++ b/src/3rdparty/angle/include/GLES3/gl3.h
@@ -0,0 +1,1061 @@
+#ifndef __gl3_h_
+#define __gl3_h_
+
+/*
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ */
+
+#include <GLES3/gl3platform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+/* OpenGL ES 3.0 */
+
+typedef unsigned short GLhalf;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0 1
+#define GL_ES_VERSION_2_0 1
+
+/* OpenGL ES 2.0 */
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* OpenGL ES 3.0 */
+
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/3rdparty/angle/include/GLES3/gl3ext.h b/src/3rdparty/angle/include/GLES3/gl3ext.h
new file mode 100644
index 0000000000..4d4ea96c4d
--- /dev/null
+++ b/src/3rdparty/angle/include/GLES3/gl3ext.h
@@ -0,0 +1,24 @@
+#ifndef __gl3ext_h_
+#define __gl3ext_h_
+
+/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* OpenGL ES 3 Extensions
+ *
+ * After an OES extension's interactions with OpenGl ES 3.0 have been documented,
+ * its tokens and function definitions should be added to this file in a manner
+ * that does not conflict with gl2ext.h or gl3.h.
+ *
+ * Tokens and function definitions for extensions that have become standard
+ * features in OpenGL ES 3.0 will not be added to this file.
+ *
+ * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
+ */
+
+#endif /* __gl3ext_h_ */
+
diff --git a/src/3rdparty/angle/include/GLES3/gl3platform.h b/src/3rdparty/angle/include/GLES3/gl3platform.h
new file mode 100644
index 0000000000..1bd1a850fa
--- /dev/null
+++ b/src/3rdparty/angle/include/GLES3/gl3platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl3platform_h_
+#define __gl3platform_h_
+
+/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl3platform_h_ */
diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
index 9912939b95..b7989f5f7e 100644
--- a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
+++ b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
@@ -23,32 +23,32 @@
#define COMPILER_EXPORT
#endif
-#include "KHR/khrplatform.h"
#include <stddef.h>
+#include "KHR/khrplatform.h"
+
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
+namespace sh
+{
+// GLenum alias
+typedef unsigned int GLenum;
+}
+
+// Must be included after GLenum proxy typedef
+// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
+#include "ShaderVars.h"
+
#ifdef __cplusplus
extern "C" {
#endif
// Version number for shader translation API.
-// It is incremented everytime the API changes.
-#define ANGLE_SH_VERSION 112
-
-//
-// The names of the following enums have been derived by replacing GL prefix
-// with SH. For example, SH_INFO_LOG_LENGTH is equivalent to GL_INFO_LOG_LENGTH.
-// The enum values are also equal to the values of their GL counterpart. This
-// is done to make it easier for applications to use the shader library.
-//
-typedef enum {
- SH_FRAGMENT_SHADER = 0x8B30,
- SH_VERTEX_SHADER = 0x8B31
-} ShShaderType;
+// It is incremented every time the API changes.
+#define ANGLE_SH_VERSION 130
typedef enum {
SH_GLES2_SPEC = 0x8B40,
@@ -86,29 +86,6 @@ typedef enum {
} ShShaderOutput;
typedef enum {
- SH_NONE = 0,
- SH_INT = 0x1404,
- SH_FLOAT = 0x1406,
- SH_FLOAT_VEC2 = 0x8B50,
- SH_FLOAT_VEC3 = 0x8B51,
- SH_FLOAT_VEC4 = 0x8B52,
- SH_INT_VEC2 = 0x8B53,
- SH_INT_VEC3 = 0x8B54,
- SH_INT_VEC4 = 0x8B55,
- SH_BOOL = 0x8B56,
- SH_BOOL_VEC2 = 0x8B57,
- SH_BOOL_VEC3 = 0x8B58,
- SH_BOOL_VEC4 = 0x8B59,
- SH_FLOAT_MAT2 = 0x8B5A,
- SH_FLOAT_MAT3 = 0x8B5B,
- SH_FLOAT_MAT4 = 0x8B5C,
- SH_SAMPLER_2D = 0x8B5E,
- SH_SAMPLER_CUBE = 0x8B60,
- SH_SAMPLER_2D_RECT_ARB = 0x8B63,
- SH_SAMPLER_EXTERNAL_OES = 0x8D66
-} ShDataType;
-
-typedef enum {
SH_PRECISION_HIGHP = 0x5001,
SH_PRECISION_MEDIUMP = 0x5002,
SH_PRECISION_LOWP = 0x5003,
@@ -116,19 +93,21 @@ typedef enum {
} ShPrecisionType;
typedef enum {
- SH_INFO_LOG_LENGTH = 0x8B84,
- SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH
- SH_ACTIVE_UNIFORMS = 0x8B86,
- SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
- SH_ACTIVE_ATTRIBUTES = 0x8B89,
- SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
- SH_VARYINGS = 0x8BBB,
- SH_VARYING_MAX_LENGTH = 0x8BBC,
- SH_MAPPED_NAME_MAX_LENGTH = 0x6000,
- SH_NAME_MAX_LENGTH = 0x6001,
- SH_HASHED_NAME_MAX_LENGTH = 0x6002,
- SH_HASHED_NAMES_COUNT = 0x6003,
- SH_ACTIVE_UNIFORMS_ARRAY = 0x6004
+ SH_INFO_LOG_LENGTH = 0x8B84,
+ SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH
+ SH_ACTIVE_UNIFORMS = 0x8B86,
+ SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
+ SH_ACTIVE_ATTRIBUTES = 0x8B89,
+ SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
+ SH_VARYINGS = 0x8BBB,
+ SH_VARYING_MAX_LENGTH = 0x8BBC,
+ SH_MAPPED_NAME_MAX_LENGTH = 0x6000,
+ SH_NAME_MAX_LENGTH = 0x6001,
+ SH_HASHED_NAME_MAX_LENGTH = 0x6002,
+ SH_HASHED_NAMES_COUNT = 0x6003,
+ SH_SHADER_VERSION = 0x6004,
+ SH_RESOURCES_STRING_LENGTH = 0x6005,
+ SH_OUTPUT_TYPE = 0x6006
} ShShaderInfo;
// Compile options.
@@ -140,13 +119,17 @@ typedef enum {
SH_VARIABLES = 0x0008,
SH_LINE_DIRECTIVES = 0x0010,
SH_SOURCE_PATH = 0x0020,
- SH_MAP_LONG_VARIABLE_NAMES = 0x0040,
- SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0080,
+ SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
+ // If a sampler array index happens to be a loop index,
+ // 1) if its type is integer, unroll the loop.
+ // 2) if its type is float, fail the shader compile.
+ // This is to work around a mac driver bug.
+ SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
// This is needed only as a workaround for certain OpenGL driver bugs.
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
- // This is an experimental flag to enforce restrictions that aim to prevent
+ // This is an experimental flag to enforce restrictions that aim to prevent
// timing attacks.
// It generates compilation errors for shaders that could expose sensitive
// texture information via the timing channel.
@@ -159,7 +142,7 @@ typedef enum {
// This flag only has an effect if all of the following are true:
// - The shader spec is SH_WEBGL_SPEC.
// - The compile options contain the SH_TIMING_RESTRICTIONS flag.
- // - The shader type is SH_FRAGMENT_SHADER.
+ // - The shader type is GL_FRAGMENT_SHADER.
SH_DEPENDENCY_GRAPH = 0x0400,
// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
@@ -202,6 +185,15 @@ typedef enum {
// It is intended as a workaround for drivers which incorrectly optimize
// out such varyings and cause a link failure.
SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
+
+ // This flag scalarizes vec/ivec/bvec/mat constructor args.
+ // It is intended as a workaround for Linux/Mac driver bugs.
+ SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
+
+ // This flag overwrites a struct name with a unique prefix.
+ // It is intended as a workaround for drivers that do not handle
+ // struct scopes correctly, including all Mac drivers and Linux AMD.
+ SH_REGENERATE_STRUCT_NAMES = 0x80000,
} ShCompileOptions;
// Defines alternate strategies for implementing array index clamping.
@@ -252,11 +244,18 @@ typedef struct
int ARB_texture_rectangle;
int EXT_draw_buffers;
int EXT_frag_depth;
+ int EXT_shader_texture_lod;
// Set to 1 if highp precision is supported in the fragment language.
// Default is 0.
int FragmentPrecisionHigh;
+ // GLSL ES 3.0 constants.
+ int MaxVertexOutputVectors;
+ int MaxFragmentInputVectors;
+ int MinProgramTexelOffset;
+ int MaxProgramTexelOffset;
+
// Name Hashing.
// Set a 64 bit hash function to enable user-defined name hashing.
// Default is NULL.
@@ -280,7 +279,7 @@ COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
-// managed, and de-allocated by the compiler. It's contents
+// managed, and de-allocated by the compiler. Its contents
// are defined by and used by the compiler.
//
// If handle creation fails, 0 will be returned.
@@ -288,19 +287,30 @@ COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
typedef void* ShHandle;
//
+// Returns the a concatenated list of the items in ShBuiltInResources as a string.
+// This function must be updated whenever ShBuiltInResources is changed.
+// Parameters:
+// handle: Specifies the handle of the compiler to be used.
+// outStringLen: Specifies the size of the buffer, in number of characters. The size
+// of the buffer required to store the resources string can be obtained
+// by calling ShGetInfo with SH_RESOURCES_STRING_LENGTH.
+// outStr: Returns a null-terminated string representing all the built-in resources.
+COMPILER_EXPORT void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outStr);
+
+//
// Driver calls these to create and destroy compiler objects.
//
// Returns the handle of constructed compiler, null if the requested compiler is
// not supported.
// Parameters:
-// type: Specifies the type of shader - SH_FRAGMENT_SHADER or SH_VERTEX_SHADER.
+// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
// spec: Specifies the language spec the compiler must conform to -
// SH_GLES2_SPEC or SH_WEBGL_SPEC.
// output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
// SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
// resources: Specifies the built-in resources.
COMPILER_EXPORT ShHandle ShConstructCompiler(
- ShShaderType type,
+ sh::GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources* resources);
@@ -364,6 +374,8 @@ COMPILER_EXPORT int ShCompile(
// SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the
// null termination character.
// SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile.
+// SH_SHADER_VERSION: the version of the shader language
+// SH_OUTPUT_TYPE: the currently set language output type
//
// params: Requested parameter
COMPILER_EXPORT void ShGetInfo(const ShHandle handle,
@@ -422,7 +434,7 @@ COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle,
int index,
size_t* length,
int* size,
- ShDataType* type,
+ sh::GLenum* type,
ShPrecisionType* precision,
int* staticUse,
char* name,
@@ -446,21 +458,21 @@ COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle,
char* name,
char* hashedName);
-// Returns a parameter from a compiled shader.
+// Shader variable inspection.
+// Returns a pointer to a list of variables of the designated type.
+// (See ShaderVars.h for type definitions, included above)
+// Returns NULL on failure.
// Parameters:
// handle: Specifies the compiler
-// pname: Specifies the parameter to query.
-// The following parameters are defined:
-// SH_ACTIVE_UNIFORMS_ARRAY: an STL vector of active uniforms. Valid only for
-// HLSL output.
-// params: Requested parameter
-COMPILER_EXPORT void ShGetInfoPointer(const ShHandle handle,
- ShShaderInfo pname,
- void** params);
+COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle);
+COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
typedef struct
{
- ShDataType type;
+ sh::GLenum type;
int size;
} ShVariableInfo;
@@ -477,6 +489,29 @@ COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits(
ShVariableInfo* varInfoArray,
size_t varInfoArraySize);
+// Gives the compiler-assigned register for an interface block.
+// The method writes the value to the output variable "indexOut".
+// Returns true if it found a valid interface block, false otherwise.
+// Parameters:
+// handle: Specifies the compiler
+// interfaceBlockName: Specifies the interface block
+// indexOut: output variable that stores the assigned register
+COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const char *interfaceBlockName,
+ unsigned int *indexOut);
+
+// Gives the compiler-assigned register for uniforms in the default
+// interface block.
+// The method writes the value to the output variable "indexOut".
+// Returns true if it found a valid default uniform, false otherwise.
+// Parameters:
+// handle: Specifies the compiler
+// interfaceBlockName: Specifies the uniform
+// indexOut: output variable that stores the assigned register
+COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
+ const char *uniformName,
+ unsigned int *indexOut);
+
#ifdef __cplusplus
}
#endif
diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderVars.h b/src/3rdparty/angle/include/GLSLANG/ShaderVars.h
new file mode 100644
index 0000000000..9c38647dda
--- /dev/null
+++ b/src/3rdparty/angle/include/GLSLANG/ShaderVars.h
@@ -0,0 +1,123 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderVars.h:
+// Types to represent GL variables (varyings, uniforms, etc)
+//
+
+#ifndef _COMPILER_INTERFACE_VARIABLES_
+#define _COMPILER_INTERFACE_VARIABLES_
+
+#include <string>
+#include <vector>
+#include <algorithm>
+
+// Assume ShaderLang.h is included before ShaderVars.h, for sh::GLenum
+// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
+
+namespace sh
+{
+
+// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
+enum InterpolationType
+{
+ INTERPOLATION_SMOOTH,
+ INTERPOLATION_CENTROID,
+ INTERPOLATION_FLAT
+};
+
+// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
+enum BlockLayoutType
+{
+ BLOCKLAYOUT_STANDARD,
+ BLOCKLAYOUT_PACKED,
+ BLOCKLAYOUT_SHARED
+};
+
+// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
+// Note: we must override the copy constructor and assignment operator so we can
+// work around excessive GCC binary bloating:
+// See https://code.google.com/p/angleproject/issues/detail?id=697
+struct COMPILER_EXPORT ShaderVariable
+{
+ ShaderVariable();
+ ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
+ ~ShaderVariable();
+ ShaderVariable(const ShaderVariable &other);
+ ShaderVariable &operator=(const ShaderVariable &other);
+
+ bool isArray() const { return arraySize > 0; }
+ unsigned int elementCount() const { return std::max(1u, arraySize); }
+ bool isStruct() const { return !fields.empty(); }
+
+ GLenum type;
+ GLenum precision;
+ std::string name;
+ std::string mappedName;
+ unsigned int arraySize;
+ bool staticUse;
+ std::vector<ShaderVariable> fields;
+ std::string structName;
+};
+
+struct COMPILER_EXPORT Uniform : public ShaderVariable
+{
+ Uniform();
+ ~Uniform();
+ Uniform(const Uniform &other);
+ Uniform &operator=(const Uniform &other);
+};
+
+struct COMPILER_EXPORT Attribute : public ShaderVariable
+{
+ Attribute();
+ ~Attribute();
+ Attribute(const Attribute &other);
+ Attribute &operator=(const Attribute &other);
+
+ int location;
+};
+
+struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable
+{
+ InterfaceBlockField();
+ ~InterfaceBlockField();
+ InterfaceBlockField(const InterfaceBlockField &other);
+ InterfaceBlockField &operator=(const InterfaceBlockField &other);
+
+ bool isRowMajorLayout;
+};
+
+struct COMPILER_EXPORT Varying : public ShaderVariable
+{
+ Varying();
+ ~Varying();
+ Varying(const Varying &other);
+ Varying &operator=(const Varying &other);
+
+ InterpolationType interpolation;
+ bool isInvariant;
+};
+
+struct COMPILER_EXPORT InterfaceBlock
+{
+ InterfaceBlock();
+ ~InterfaceBlock();
+ InterfaceBlock(const InterfaceBlock &other);
+ InterfaceBlock &operator=(const InterfaceBlock &other);
+
+ std::string name;
+ std::string mappedName;
+ std::string instanceName;
+ unsigned int arraySize;
+ BlockLayoutType layout;
+ bool isRowMajorLayout;
+ bool staticUse;
+ std::vector<InterfaceBlockField> fields;
+};
+
+}
+
+#endif // _COMPILER_INTERFACE_VARIABLES_
diff --git a/src/3rdparty/angle/include/angle_gl.h b/src/3rdparty/angle/include/angle_gl.h
new file mode 100644
index 0000000000..d093f75ee2
--- /dev/null
+++ b/src/3rdparty/angle/include/angle_gl.h
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_gl.h:
+// Includes all necessary GL headers and definitions for ANGLE.
+//
+
+#ifndef ANGLE_GL_H_
+#define ANGLE_GL_H_
+
+#include "GLES2/gl2.h"
+#include "GLES2/gl2ext.h"
+#include "GLES3/gl3.h"
+#include "GLES3/gl3ext.h"
+
+// The following enum is used in ANGLE, but is from desktop GL
+#ifndef GL_SAMPLER_2D_RECT_ARB
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#endif
+
+#endif // ANGLE_GL_H_
diff --git a/src/3rdparty/angle/src/commit.h b/src/3rdparty/angle/src/commit.h
index f4a36a3cfe..a2e761b131 100644
--- a/src/3rdparty/angle/src/commit.h
+++ b/src/3rdparty/angle/src/commit.h
@@ -1,2 +1,12 @@
-#define ANGLE_COMMIT_HASH "5bb7ec572d0a"
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// commit.h:
+// This is a default commit hash header, when git is not available.
+//
+
+#define ANGLE_COMMIT_HASH "abce76206141"
#define ANGLE_COMMIT_HASH_SIZE 12
+#define ANGLE_COMMIT_DATE "2014-09-23 19:37:05 +0000"
diff --git a/src/3rdparty/angle/src/common/RefCountObject.h b/src/3rdparty/angle/src/common/RefCountObject.h
index 727c71c362..6eeaee1928 100644
--- a/src/3rdparty/angle/src/common/RefCountObject.h
+++ b/src/3rdparty/angle/src/common/RefCountObject.h
@@ -12,12 +12,11 @@
#ifndef COMMON_REFCOUNTOBJECT_H_
#define COMMON_REFCOUNTOBJECT_H_
-#include <cstddef>
+#include "common/debug.h"
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
-#include "common/debug.h"
+#include <cstddef>
class RefCountObject
{
@@ -47,7 +46,7 @@ class RefCountObjectBindingPointer
public:
GLuint id() const { return (mObject != NULL) ? mObject->id() : 0; }
- bool operator ! () const { return (get() == NULL); }
+ bool operator!() const { return (get() == NULL); }
private:
RefCountObject *mObject;
@@ -59,7 +58,38 @@ class BindingPointer : public RefCountObjectBindingPointer
public:
void set(ObjectType *newObject) { RefCountObjectBindingPointer::set(newObject); }
ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
- ObjectType *operator -> () const { return get(); }
+ ObjectType *operator->() const { return get(); }
+};
+
+template <class ObjectType>
+class OffsetBindingPointer : public RefCountObjectBindingPointer
+{
+ public:
+ OffsetBindingPointer() : mOffset(0), mSize(0) { }
+
+ void set(ObjectType *newObject)
+ {
+ RefCountObjectBindingPointer::set(newObject);
+ mOffset = 0;
+ mSize = 0;
+ }
+
+ void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
+ {
+ RefCountObjectBindingPointer::set(newObject);
+ mOffset = offset;
+ mSize = size;
+ }
+
+ GLintptr getOffset() const { return mOffset; }
+ GLsizeiptr getSize() const { return mSize; }
+
+ ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
+ ObjectType *operator->() const { return get(); }
+
+ private:
+ GLintptr mOffset;
+ GLsizeiptr mSize;
};
#endif // COMMON_REFCOUNTOBJECT_H_
diff --git a/src/3rdparty/angle/src/common/angleutils.cpp b/src/3rdparty/angle/src/common/angleutils.cpp
new file mode 100644
index 0000000000..2673abf30a
--- /dev/null
+++ b/src/3rdparty/angle/src/common/angleutils.cpp
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/angleutils.h"
+
+#include <vector>
+
+std::string FormatString(const char *fmt, va_list vararg)
+{
+ static std::vector<char> buffer(512);
+
+ // Attempt to just print to the current buffer
+ int len = vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
+ if (len < 0 || static_cast<size_t>(len) >= buffer.size())
+ {
+ // Buffer was not large enough, calculate the required size and resize the buffer
+ len = vsnprintf(NULL, 0, fmt, vararg);
+ buffer.resize(len + 1);
+
+ // Print again
+ vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
+ }
+
+ return std::string(buffer.data(), len);
+}
+
+std::string FormatString(const char *fmt, ...)
+{
+ va_list vararg;
+ va_start(vararg, fmt);
+ std::string result = FormatString(fmt, vararg);
+ va_end(vararg);
+ return result;
+}
diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h
index 7723f0fb72..ddbbd5f501 100644
--- a/src/3rdparty/angle/src/common/angleutils.h
+++ b/src/3rdparty/angle/src/common/angleutils.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,7 +9,14 @@
#ifndef COMMON_ANGLEUTILS_H_
#define COMMON_ANGLEUTILS_H_
+#include "common/platform.h"
+
#include <stddef.h>
+#include <limits.h>
+#include <string>
+#include <set>
+#include <sstream>
+#include <cstdarg>
// A macro to disallow the copy constructor and operator= functions
// This must be used in the private: declarations for a class
@@ -17,8 +24,8 @@
TypeName(const TypeName&); \
void operator=(const TypeName&)
-template <typename T, unsigned int N>
-inline unsigned int ArraySize(T(&)[N])
+template <typename T, size_t N>
+inline size_t ArraySize(T(&)[N])
{
return N;
}
@@ -50,13 +57,85 @@ void SafeDelete(T*& resource)
}
template <typename T>
+void SafeDeleteContainer(T& resource)
+{
+ for (typename T::iterator i = resource.begin(); i != resource.end(); i++)
+ {
+ SafeDelete(*i);
+ }
+ resource.clear();
+}
+
+template <typename T>
void SafeDeleteArray(T*& resource)
{
delete[] resource;
resource = NULL;
}
-#if defined(_MSC_VER)
+// Provide a less-than function for comparing structs
+// Note: struct memory must be initialized to zero, because of packing gaps
+template <typename T>
+inline bool StructLessThan(const T &a, const T &b)
+{
+ return (memcmp(&a, &b, sizeof(T)) < 0);
+}
+
+// Provide a less-than function for comparing structs
+// Note: struct memory must be initialized to zero, because of packing gaps
+template <typename T>
+inline bool StructEquals(const T &a, const T &b)
+{
+ return (memcmp(&a, &b, sizeof(T)) == 0);
+}
+
+template <typename T>
+inline void StructZero(T *obj)
+{
+ memset(obj, 0, sizeof(T));
+}
+
+inline const char* MakeStaticString(const std::string &str)
+{
+ static std::set<std::string> strings;
+ std::set<std::string>::iterator it = strings.find(str);
+ if (it != strings.end())
+ {
+ return it->c_str();
+ }
+
+ return strings.insert(str).first->c_str();
+}
+
+inline std::string ArrayString(unsigned int i)
+{
+ // We assume UINT_MAX and GL_INVALID_INDEX are equal
+ // See DynamicHLSL.cpp
+ if (i == UINT_MAX)
+ {
+ return "";
+ }
+
+ std::stringstream strstr;
+
+ strstr << "[";
+ strstr << i;
+ strstr << "]";
+
+ return strstr.str();
+}
+
+inline std::string Str(int i)
+{
+ std::stringstream strstr;
+ strstr << i;
+ return strstr.str();
+}
+
+std::string FormatString(const char *fmt, va_list vararg);
+std::string FormatString(const char *fmt, ...);
+
+#if defined(_MSC_VER) && _MSC_VER < 1900
#define snprintf _snprintf
#endif
@@ -66,5 +145,7 @@ void SafeDeleteArray(T*& resource)
#define GL_BGRA4_ANGLEX 0x6ABC
#define GL_BGR5_A1_ANGLEX 0x6ABD
+#define GL_INT_64_ANGLEX 0x6ABE
+#define GL_STRUCT_ANGLEX 0x6ABF
#endif // COMMON_ANGLEUTILS_H_
diff --git a/src/3rdparty/angle/src/common/blocklayout.cpp b/src/3rdparty/angle/src/common/blocklayout.cpp
new file mode 100644
index 0000000000..e3b2d43566
--- /dev/null
+++ b/src/3rdparty/angle/src/common/blocklayout.cpp
@@ -0,0 +1,251 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.cpp:
+// Implementation for block layout classes and methods.
+//
+
+#include "common/blocklayout.h"
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace sh
+{
+
+BlockLayoutEncoder::BlockLayoutEncoder()
+ : mCurrentOffset(0)
+{
+}
+
+BlockMemberInfo BlockLayoutEncoder::encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix)
+{
+ int arrayStride;
+ int matrixStride;
+
+ getBlockLayoutInfo(type, arraySize, isRowMajorMatrix, &arrayStride, &matrixStride);
+
+ const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent, matrixStride * BytesPerComponent, isRowMajorMatrix);
+
+ advanceOffset(type, arraySize, isRowMajorMatrix, arrayStride, matrixStride);
+
+ return memberInfo;
+}
+
+void BlockLayoutEncoder::nextRegister()
+{
+ mCurrentOffset = rx::roundUp<size_t>(mCurrentOffset, ComponentsPerRegister);
+}
+
+Std140BlockEncoder::Std140BlockEncoder()
+{
+}
+
+void Std140BlockEncoder::enterAggregateType()
+{
+ nextRegister();
+}
+
+void Std140BlockEncoder::exitAggregateType()
+{
+ nextRegister();
+}
+
+void Std140BlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+{
+ // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
+ ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
+
+ size_t baseAlignment = 0;
+ int matrixStride = 0;
+ int arrayStride = 0;
+
+ if (gl::IsMatrixType(type))
+ {
+ baseAlignment = ComponentsPerRegister;
+ matrixStride = ComponentsPerRegister;
+
+ if (arraySize > 0)
+ {
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ arrayStride = ComponentsPerRegister * numRegisters;
+ }
+ }
+ else if (arraySize > 0)
+ {
+ baseAlignment = ComponentsPerRegister;
+ arrayStride = ComponentsPerRegister;
+ }
+ else
+ {
+ const int numComponents = gl::VariableComponentCount(type);
+ baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
+ }
+
+ mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment);
+
+ *matrixStrideOut = matrixStride;
+ *arrayStrideOut = arrayStride;
+}
+
+void Std140BlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+{
+ if (arraySize > 0)
+ {
+ mCurrentOffset += arrayStride * arraySize;
+ }
+ else if (gl::IsMatrixType(type))
+ {
+ ASSERT(matrixStride == ComponentsPerRegister);
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ mCurrentOffset += ComponentsPerRegister * numRegisters;
+ }
+ else
+ {
+ mCurrentOffset += gl::VariableComponentCount(type);
+ }
+}
+
+HLSLBlockEncoder::HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy)
+ : mEncoderStrategy(strategy)
+{
+}
+
+void HLSLBlockEncoder::enterAggregateType()
+{
+ nextRegister();
+}
+
+void HLSLBlockEncoder::exitAggregateType()
+{
+}
+
+void HLSLBlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+{
+ // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
+ ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
+
+ int matrixStride = 0;
+ int arrayStride = 0;
+
+ // if variables are not to be packed, or we're about to
+ // pack a matrix or array, skip to the start of the next
+ // register
+ if (!isPacked() ||
+ gl::IsMatrixType(type) ||
+ arraySize > 0)
+ {
+ nextRegister();
+ }
+
+ if (gl::IsMatrixType(type))
+ {
+ matrixStride = ComponentsPerRegister;
+
+ if (arraySize > 0)
+ {
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ arrayStride = ComponentsPerRegister * numRegisters;
+ }
+ }
+ else if (arraySize > 0)
+ {
+ arrayStride = ComponentsPerRegister;
+ }
+ else if (isPacked())
+ {
+ int numComponents = gl::VariableComponentCount(type);
+ if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister)
+ {
+ nextRegister();
+ }
+ }
+
+ *matrixStrideOut = matrixStride;
+ *arrayStrideOut = arrayStride;
+}
+
+void HLSLBlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+{
+ if (arraySize > 0)
+ {
+ mCurrentOffset += arrayStride * (arraySize - 1);
+ }
+
+ if (gl::IsMatrixType(type))
+ {
+ ASSERT(matrixStride == ComponentsPerRegister);
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
+ mCurrentOffset += ComponentsPerRegister * (numRegisters - 1);
+ mCurrentOffset += numComponents;
+ }
+ else if (isPacked())
+ {
+ mCurrentOffset += gl::VariableComponentCount(type);
+ }
+ else
+ {
+ mCurrentOffset += ComponentsPerRegister;
+ }
+}
+
+void HLSLBlockEncoder::skipRegisters(unsigned int numRegisters)
+{
+ mCurrentOffset += (numRegisters * ComponentsPerRegister);
+}
+
+HLSLBlockEncoder::HLSLBlockEncoderStrategy HLSLBlockEncoder::GetStrategyFor(ShShaderOutput outputType)
+{
+ switch (outputType)
+ {
+ case SH_HLSL9_OUTPUT: return ENCODE_LOOSE;
+ case SH_HLSL11_OUTPUT: return ENCODE_PACKED;
+ default: UNREACHABLE(); return ENCODE_PACKED;
+ }
+}
+
+template <class ShaderVarType>
+void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *encoder)
+{
+ if (variable.isStruct())
+ {
+ for (size_t arrayElement = 0; arrayElement < variable.elementCount(); arrayElement++)
+ {
+ encoder->enterAggregateType();
+
+ for (size_t fieldIndex = 0; fieldIndex < variable.fields.size(); fieldIndex++)
+ {
+ HLSLVariableRegisterCount(variable.fields[fieldIndex], encoder);
+ }
+
+ encoder->exitAggregateType();
+ }
+ }
+ else
+ {
+ // We operate only on varyings and uniforms, which do not have matrix layout qualifiers
+ encoder->encodeType(variable.type, variable.arraySize, false);
+ }
+}
+
+unsigned int HLSLVariableRegisterCount(const Varying &variable)
+{
+ HLSLBlockEncoder encoder(HLSLBlockEncoder::ENCODE_PACKED);
+ HLSLVariableRegisterCount(variable, &encoder);
+
+ const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
+ return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
+}
+
+unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType)
+{
+ HLSLBlockEncoder encoder(HLSLBlockEncoder::GetStrategyFor(outputType));
+ HLSLVariableRegisterCount(variable, &encoder);
+
+ const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
+ return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
+}
+
+}
diff --git a/src/3rdparty/angle/src/common/blocklayout.h b/src/3rdparty/angle/src/common/blocklayout.h
new file mode 100644
index 0000000000..d46ac6e547
--- /dev/null
+++ b/src/3rdparty/angle/src/common/blocklayout.h
@@ -0,0 +1,127 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.h:
+// Methods and classes related to uniform layout and packing in GLSL and HLSL.
+//
+
+#ifndef COMMON_BLOCKLAYOUT_H_
+#define COMMON_BLOCKLAYOUT_H_
+
+#include <cstddef>
+#include <vector>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+namespace sh
+{
+struct ShaderVariable;
+struct InterfaceBlockField;
+struct Uniform;
+struct Varying;
+struct InterfaceBlock;
+
+struct BlockMemberInfo
+{
+ BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
+ : offset(offset),
+ arrayStride(arrayStride),
+ matrixStride(matrixStride),
+ isRowMajorMatrix(isRowMajorMatrix)
+ {}
+
+ static BlockMemberInfo getDefaultBlockInfo()
+ {
+ return BlockMemberInfo(-1, -1, -1, false);
+ }
+
+ int offset;
+ int arrayStride;
+ int matrixStride;
+ bool isRowMajorMatrix;
+};
+
+class BlockLayoutEncoder
+{
+ public:
+ BlockLayoutEncoder();
+
+ BlockMemberInfo encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix);
+
+ size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; }
+ size_t getCurrentRegister() const { return mCurrentOffset / ComponentsPerRegister; }
+ size_t getCurrentElement() const { return mCurrentOffset % ComponentsPerRegister; }
+
+ virtual void enterAggregateType() = 0;
+ virtual void exitAggregateType() = 0;
+
+ static const size_t BytesPerComponent = 4u;
+ static const unsigned int ComponentsPerRegister = 4u;
+
+ protected:
+ size_t mCurrentOffset;
+
+ void nextRegister();
+
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut) = 0;
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride) = 0;
+};
+
+// Block layout according to the std140 block layout
+// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
+
+class Std140BlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ Std140BlockEncoder();
+
+ virtual void enterAggregateType();
+ virtual void exitAggregateType();
+
+ protected:
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
+};
+
+// Block layout packed according to the D3D9 or default D3D10+ register packing rules
+// See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx
+// The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
+// for everything else (D3D10+ constant blocks and all attributes/varyings).
+
+class HLSLBlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ enum HLSLBlockEncoderStrategy
+ {
+ ENCODE_PACKED,
+ ENCODE_LOOSE
+ };
+
+ HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy);
+
+ virtual void enterAggregateType();
+ virtual void exitAggregateType();
+ void skipRegisters(unsigned int numRegisters);
+
+ bool isPacked() const { return mEncoderStrategy == ENCODE_PACKED; }
+
+ static HLSLBlockEncoderStrategy GetStrategyFor(ShShaderOutput outputType);
+
+ protected:
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
+
+ HLSLBlockEncoderStrategy mEncoderStrategy;
+};
+
+// This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
+// class to count the number of used registers in a struct (which are individually packed according to the same rules).
+unsigned int HLSLVariableRegisterCount(const Varying &variable);
+unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
+
+}
+
+#endif // COMMON_BLOCKLAYOUT_H_
diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
index 05d3dc62ad..dcad327564 100644
--- a/src/3rdparty/angle/src/common/debug.cpp
+++ b/src/3rdparty/angle/src/common/debug.cpp
@@ -7,11 +7,13 @@
// debug.cpp: Debugging utilities.
#include "common/debug.h"
-#include <stdarg.h>
+#include "common/platform.h"
+#include "common/angleutils.h"
-#if defined(ANGLE_ENABLE_PERF)
-#include <d3d9.h>
-#endif
+#include <stdarg.h>
+#include <vector>
+#include <fstream>
+#include <cstdio>
namespace gl
{
@@ -23,25 +25,23 @@ typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg)
{
+#if defined(ANGLE_ENABLE_PERF) || defined(ANGLE_ENABLE_TRACE)
+ std::string formattedMessage = FormatString(format, vararg);
+#endif
+
#if defined(ANGLE_ENABLE_PERF)
if (perfActive())
{
- char message[32768];
- int len = vsprintf_s(message, format, vararg);
- if (len < 0)
+ // The perf function only accepts wide strings, widen the ascii message
+ static std::wstring wideMessage;
+ if (wideMessage.capacity() < formattedMessage.length())
{
- return;
+ wideMessage.reserve(formattedMessage.size());
}
- // There are no ASCII variants of these D3DPERF functions.
- wchar_t wideMessage[32768];
- for (int i = 0; i < len; ++i)
- {
- wideMessage[i] = message[i];
- }
- wideMessage[len] = 0;
+ wideMessage.assign(formattedMessage.begin(), formattedMessage.end());
- perfFunc(0, wideMessage);
+ perfFunc(0, wideMessage.c_str());
}
#endif // ANGLE_ENABLE_PERF
@@ -53,12 +53,13 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
}
#endif // NDEBUG
- FILE* file = fopen(TRACE_OUTPUT_FILE, "a");
+ static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
if (file)
{
- vfprintf(file, format, vararg);
- fclose(file);
+ file.write(formattedMessage.c_str(), formattedMessage.length());
+ file.flush();
}
+
#endif // ANGLE_ENABLE_TRACE
}
diff --git a/src/3rdparty/angle/src/common/debug.h b/src/3rdparty/angle/src/common/debug.h
index 793843895c..bf2bca8f24 100644
--- a/src/3rdparty/angle/src/common/debug.h
+++ b/src/3rdparty/angle/src/common/debug.h
@@ -62,7 +62,7 @@ namespace gl
// A macro to log a performance event around a scope.
#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#if defined(_MSC_VER)
-#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__(__FUNCTION__ message "\n", __VA_ARGS__);
+#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__("%s" message "\n", __FUNCTION__, __VA_ARGS__);
#else
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper(message "\n", ##__VA_ARGS__);
#endif // _MSC_VER
@@ -77,15 +77,34 @@ namespace gl
ERR("\t! Assert failed in %s(%d): "#expression"\n", __FUNCTION__, __LINE__); \
assert(expression); \
} while(0)
+#define UNUSED_ASSERTION_VARIABLE(variable)
#else
#define ASSERT(expression) (void(0))
+#define UNUSED_ASSERTION_VARIABLE(variable) ((void)variable)
+#endif
+
+#ifndef ANGLE_ENABLE_TRACE
+#define UNUSED_TRACE_VARIABLE(variable) ((void)variable)
+#else
+#define UNUSED_TRACE_VARIABLE(variable)
#endif
// A macro to indicate unimplemented functionality
+
+#if defined (ANGLE_TEST_CONFIG)
+#define NOASSERT_UNIMPLEMENTED 1
+#endif
+
+// Define NOASSERT_UNIMPLEMENTED to non zero to skip the assert fail in the unimplemented checks
+// This will allow us to test with some automated test suites (eg dEQP) without crashing
+#ifndef NOASSERT_UNIMPLEMENTED
+#define NOASSERT_UNIMPLEMENTED 0
+#endif
+
#if !defined(NDEBUG)
#define UNIMPLEMENTED() do { \
FIXME("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); \
- assert(false); \
+ assert(NOASSERT_UNIMPLEMENTED); \
} while(0)
#else
#define UNIMPLEMENTED() FIXME("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__)
@@ -101,9 +120,7 @@ namespace gl
#define UNREACHABLE() ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__)
#endif
-// A macro that determines whether an object has a given runtime type. MSVC uses _CPPRTTI.
-// GCC uses __GXX_RTTI, but the macro was introduced in version 4.3, so we assume that all older
-// versions support RTTI.
+// A macro that determines whether an object has a given runtime type.
#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
#define HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != NULL)
#else
@@ -111,6 +128,13 @@ namespace gl
#endif
// A macro functioning as a compile-time assert to validate constant conditions
-#define META_ASSERT(condition) typedef int COMPILE_TIME_ASSERT_##__LINE__[static_cast<bool>(condition)?1:-1]
+#if defined(_MSC_VER) && _MSC_VER >= 1600
+#define META_ASSERT_MSG(condition, msg) static_assert(condition, msg)
+#else
+#define META_ASSERT_CONCAT(a, b) a ## b
+#define META_ASSERT_CONCAT2(a, b) META_ASSERT_CONCAT(a, b)
+#define META_ASSERT_MSG(condition, msg) typedef int META_ASSERT_CONCAT2(COMPILE_TIME_ASSERT_, __LINE__)[static_cast<bool>(condition)?1:-1]
+#endif
+#define META_ASSERT(condition) META_ASSERT_MSG(condition, "compile time assertion failed.")
#endif // COMMON_DEBUG_H_
diff --git a/src/3rdparty/angle/src/common/event_tracer.cpp b/src/3rdparty/angle/src/common/event_tracer.cpp
deleted file mode 100644
index 142373d13f..0000000000
--- a/src/3rdparty/angle/src/common/event_tracer.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "common/event_tracer.h"
-
-namespace gl
-{
-
-GetCategoryEnabledFlagFunc g_getCategoryEnabledFlag;
-AddTraceEventFunc g_addTraceEvent;
-
-} // namespace gl
-
-extern "C" {
-
-void TRACE_ENTRY SetTraceFunctionPointers(GetCategoryEnabledFlagFunc getCategoryEnabledFlag,
- AddTraceEventFunc addTraceEvent)
-{
- gl::g_getCategoryEnabledFlag = getCategoryEnabledFlag;
- gl::g_addTraceEvent = addTraceEvent;
-}
-
-} // extern "C"
-
-namespace gl
-{
-
-const unsigned char* TraceGetTraceCategoryEnabledFlag(const char* name)
-{
- if (g_getCategoryEnabledFlag)
- {
- return g_getCategoryEnabledFlag(name);
- }
- static unsigned char disabled = 0;
- return &disabled;
-}
-
-void TraceAddTraceEvent(char phase, const unsigned char* categoryGroupEnabled, const char* name, unsigned long long id,
- int numArgs, const char** argNames, const unsigned char* argTypes,
- const unsigned long long* argValues, unsigned char flags)
-{
- if (g_addTraceEvent)
- {
- g_addTraceEvent(phase, categoryGroupEnabled, name, id, numArgs, argNames, argTypes, argValues, flags);
- }
-}
-
-} // namespace gl
diff --git a/src/3rdparty/angle/src/common/event_tracer.h b/src/3rdparty/angle/src/common/event_tracer.h
deleted file mode 100644
index 14b7b298fd..0000000000
--- a/src/3rdparty/angle/src/common/event_tracer.h
+++ /dev/null
@@ -1,41 +0,0 @@
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef COMMON_EVENT_TRACER_H_
-#define COMMON_EVENT_TRACER_H_
-
-#if !defined(TRACE_ENTRY)
-#if defined(_WIN32)
-#define TRACE_ENTRY __stdcall
-#else
-#define TRACE_ENTRY
-#endif // // _WIN32
-#endif //TRACE_ENTRY
-
-extern "C" {
-
-typedef const unsigned char* (*GetCategoryEnabledFlagFunc)(const char* name);
-typedef void (*AddTraceEventFunc)(char phase, const unsigned char* categoryGroupEnabled, const char* name,
- unsigned long long id, int numArgs, const char** argNames,
- const unsigned char* argTypes, const unsigned long long* argValues,
- unsigned char flags);
-
-// extern "C" so that it has a reasonable name for GetProcAddress.
-void TRACE_ENTRY SetTraceFunctionPointers(GetCategoryEnabledFlagFunc get_category_enabled_flag,
- AddTraceEventFunc add_trace_event_func);
-
-}
-
-namespace gl
-{
-
-const unsigned char* TraceGetTraceCategoryEnabledFlag(const char* name);
-
-void TraceAddTraceEvent(char phase, const unsigned char* categoryGroupEnabled, const char* name, unsigned long long id,
- int numArgs, const char** argNames, const unsigned char* argTypes,
- const unsigned long long* argValues, unsigned char flags);
-
-}
-
-#endif // COMMON_EVENT_TRACER_H_
diff --git a/src/3rdparty/angle/src/common/mathutil.cpp b/src/3rdparty/angle/src/common/mathutil.cpp
new file mode 100644
index 0000000000..496633632b
--- /dev/null
+++ b/src/3rdparty/angle/src/common/mathutil.cpp
@@ -0,0 +1,67 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// mathutil.cpp: Math and bit manipulation functions.
+
+#include "common/mathutil.h"
+
+#include <algorithm>
+#include <math.h>
+
+namespace gl
+{
+
+struct RGB9E5Data
+{
+ unsigned int R : 9;
+ unsigned int G : 9;
+ unsigned int B : 9;
+ unsigned int E : 5;
+};
+
+// B is the exponent bias (15)
+static const int g_sharedexp_bias = 15;
+
+// N is the number of mantissa bits per component (9)
+static const int g_sharedexp_mantissabits = 9;
+
+// Emax is the maximum allowed biased exponent value (31)
+static const int g_sharedexp_maxexponent = 31;
+
+static const float g_sharedexp_max = ((pow(2.0f, g_sharedexp_mantissabits) - 1) /
+ pow(2.0f, g_sharedexp_mantissabits)) *
+ pow(2.0f, g_sharedexp_maxexponent - g_sharedexp_bias);
+
+unsigned int convertRGBFloatsTo999E5(float red, float green, float blue)
+{
+ const float red_c = std::max<float>(0, std::min(g_sharedexp_max, red));
+ const float green_c = std::max<float>(0, std::min(g_sharedexp_max, green));
+ const float blue_c = std::max<float>(0, std::min(g_sharedexp_max, blue));
+
+ const float max_c = std::max<float>(std::max<float>(red_c, green_c), blue_c);
+ const float exp_p = std::max<float>(-g_sharedexp_bias - 1, floor(log(max_c))) + 1 + g_sharedexp_bias;
+ const int max_s = floor((max_c / (pow(2.0f, exp_p - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f);
+ const int exp_s = (max_s < pow(2.0f, g_sharedexp_mantissabits)) ? exp_p : exp_p + 1;
+
+ RGB9E5Data output;
+ output.R = floor((red_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f);
+ output.G = floor((green_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f);
+ output.B = floor((blue_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f);
+ output.E = exp_s;
+
+ return *reinterpret_cast<unsigned int*>(&output);
+}
+
+void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue)
+{
+ const RGB9E5Data *inputData = reinterpret_cast<const RGB9E5Data*>(&input);
+
+ *red = inputData->R * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+ *green = inputData->G * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+ *blue = inputData->B * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+}
+
+}
diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h
new file mode 100644
index 0000000000..52f2bc1c0e
--- /dev/null
+++ b/src/3rdparty/angle/src/common/mathutil.h
@@ -0,0 +1,557 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// mathutil.h: Math and bit manipulation functions.
+
+#ifndef LIBGLESV2_MATHUTIL_H_
+#define LIBGLESV2_MATHUTIL_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include <limits>
+#include <algorithm>
+#include <string.h>
+
+namespace gl
+{
+
+const unsigned int Float32One = 0x3F800000;
+const unsigned short Float16One = 0x3C00;
+
+struct Vector4
+{
+ Vector4() {}
+ Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
+
+ float x;
+ float y;
+ float z;
+ float w;
+};
+
+inline bool isPow2(int x)
+{
+ return (x & (x - 1)) == 0 && (x != 0);
+}
+
+inline int log2(int x)
+{
+ int r = 0;
+ while ((x >> r) > 1) r++;
+ return r;
+}
+
+inline unsigned int ceilPow2(unsigned int x)
+{
+ if (x != 0) x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x++;
+
+ return x;
+}
+
+inline int clampToInt(unsigned int x)
+{
+ return static_cast<int>(std::min(x, static_cast<unsigned int>(std::numeric_limits<int>::max())));
+}
+
+template <typename DestT, typename SrcT>
+inline DestT clampCast(SrcT value)
+{
+ // This assumes SrcT can properly represent DestT::min/max
+ // Unfortunately we can't use META_ASSERT without C++11 constexpr support
+ ASSERT(static_cast<DestT>(static_cast<SrcT>(std::numeric_limits<DestT>::min())) == std::numeric_limits<DestT>::min());
+ ASSERT(static_cast<DestT>(static_cast<SrcT>(std::numeric_limits<DestT>::max())) == std::numeric_limits<DestT>::max());
+
+ SrcT lo = static_cast<SrcT>(std::numeric_limits<DestT>::min());
+ SrcT hi = static_cast<SrcT>(std::numeric_limits<DestT>::max());
+ return static_cast<DestT>(value > lo ? (value > hi ? hi : value) : lo);
+}
+
+template<typename T, typename MIN, typename MAX>
+inline T clamp(T x, MIN min, MAX max)
+{
+ // Since NaNs fail all comparison tests, a NaN value will default to min
+ return x > min ? (x > max ? max : x) : min;
+}
+
+inline float clamp01(float x)
+{
+ return clamp(x, 0.0f, 1.0f);
+}
+
+template<const int n>
+inline unsigned int unorm(float x)
+{
+ const unsigned int max = 0xFFFFFFFF >> (32 - n);
+
+ if (x > 1)
+ {
+ return max;
+ }
+ else if (x < 0)
+ {
+ return 0;
+ }
+ else
+ {
+ return (unsigned int)(max * x + 0.5f);
+ }
+}
+
+inline bool supportsSSE2()
+{
+#ifdef ANGLE_PLATFORM_WINDOWS
+ static bool checked = false;
+ static bool supports = false;
+
+ if (checked)
+ {
+ return supports;
+ }
+
+#if defined(_M_IX86) || defined(_M_AMD64) // ARM doesn't provide __cpuid()
+ int info[4];
+ __cpuid(info, 0);
+
+ if (info[0] >= 1)
+ {
+ __cpuid(info, 1);
+
+ supports = (info[3] >> 26) & 1;
+ }
+#endif
+
+ checked = true;
+
+ return supports;
+#else
+ UNIMPLEMENTED();
+ return false;
+#endif
+}
+
+template <typename destType, typename sourceType>
+destType bitCast(const sourceType &source)
+{
+ size_t copySize = std::min(sizeof(destType), sizeof(sourceType));
+ destType output;
+ memcpy(&output, &source, copySize);
+ return output;
+}
+
+inline unsigned short float32ToFloat16(float fp32)
+{
+ unsigned int fp32i = (unsigned int&)fp32;
+ unsigned int sign = (fp32i & 0x80000000) >> 16;
+ unsigned int abs = fp32i & 0x7FFFFFFF;
+
+ if(abs > 0x47FFEFFF) // Infinity
+ {
+ return sign | 0x7FFF;
+ }
+ else if(abs < 0x38800000) // Denormal
+ {
+ unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
+ int e = 113 - (abs >> 23);
+
+ if(e < 24)
+ {
+ abs = mantissa >> e;
+ }
+ else
+ {
+ abs = 0;
+ }
+
+ return sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
+ }
+ else
+ {
+ return sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
+ }
+}
+
+float float16ToFloat32(unsigned short h);
+
+unsigned int convertRGBFloatsTo999E5(float red, float green, float blue);
+void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue);
+
+inline unsigned short float32ToFloat11(float fp32)
+{
+ const unsigned int float32MantissaMask = 0x7FFFFF;
+ const unsigned int float32ExponentMask = 0x7F800000;
+ const unsigned int float32SignMask = 0x80000000;
+ const unsigned int float32ValueMask = ~float32SignMask;
+ const unsigned int float32ExponentFirstBit = 23;
+ const unsigned int float32ExponentBias = 127;
+
+ const unsigned short float11Max = 0x7BF;
+ const unsigned short float11MantissaMask = 0x3F;
+ const unsigned short float11ExponentMask = 0x7C0;
+ const unsigned short float11BitMask = 0x7FF;
+ const unsigned int float11ExponentBias = 14;
+
+ const unsigned int float32Maxfloat11 = 0x477E0000;
+ const unsigned int float32Minfloat11 = 0x38800000;
+
+ const unsigned int float32Bits = bitCast<unsigned int>(fp32);
+ const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
+
+ unsigned int float32Val = float32Bits & float32ValueMask;
+
+ if ((float32Val & float32ExponentMask) == float32ExponentMask)
+ {
+ // INF or NAN
+ if ((float32Val & float32MantissaMask) != 0)
+ {
+ return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask);
+ }
+ else if (float32Sign)
+ {
+ // -INF is clamped to 0 since float11 is positive only
+ return 0;
+ }
+ else
+ {
+ return float11ExponentMask;
+ }
+ }
+ else if (float32Sign)
+ {
+ // float11 is positive only, so clamp to zero
+ return 0;
+ }
+ else if (float32Val > float32Maxfloat11)
+ {
+ // The number is too large to be represented as a float11, set to max
+ return float11Max;
+ }
+ else
+ {
+ if (float32Val < float32Minfloat11)
+ {
+ // The number is too small to be represented as a normalized float11
+ // Convert it to a denormalized value.
+ const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit);
+ float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
+ }
+ else
+ {
+ // Rebias the exponent to represent the value as a normalized float11
+ float32Val += 0xC8000000;
+ }
+
+ return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
+ }
+}
+
+inline unsigned short float32ToFloat10(float fp32)
+{
+ const unsigned int float32MantissaMask = 0x7FFFFF;
+ const unsigned int float32ExponentMask = 0x7F800000;
+ const unsigned int float32SignMask = 0x80000000;
+ const unsigned int float32ValueMask = ~float32SignMask;
+ const unsigned int float32ExponentFirstBit = 23;
+ const unsigned int float32ExponentBias = 127;
+
+ const unsigned short float10Max = 0x3DF;
+ const unsigned short float10MantissaMask = 0x1F;
+ const unsigned short float10ExponentMask = 0x3E0;
+ const unsigned short float10BitMask = 0x3FF;
+ const unsigned int float10ExponentBias = 14;
+
+ const unsigned int float32Maxfloat10 = 0x477C0000;
+ const unsigned int float32Minfloat10 = 0x38800000;
+
+ const unsigned int float32Bits = bitCast<unsigned int>(fp32);
+ const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
+
+ unsigned int float32Val = float32Bits & float32ValueMask;
+
+ if ((float32Val & float32ExponentMask) == float32ExponentMask)
+ {
+ // INF or NAN
+ if ((float32Val & float32MantissaMask) != 0)
+ {
+ return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask);
+ }
+ else if (float32Sign)
+ {
+ // -INF is clamped to 0 since float11 is positive only
+ return 0;
+ }
+ else
+ {
+ return float10ExponentMask;
+ }
+ }
+ else if (float32Sign)
+ {
+ // float10 is positive only, so clamp to zero
+ return 0;
+ }
+ else if (float32Val > float32Maxfloat10)
+ {
+ // The number is too large to be represented as a float11, set to max
+ return float10Max;
+ }
+ else
+ {
+ if (float32Val < float32Minfloat10)
+ {
+ // The number is too small to be represented as a normalized float11
+ // Convert it to a denormalized value.
+ const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit);
+ float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
+ }
+ else
+ {
+ // Rebias the exponent to represent the value as a normalized float11
+ float32Val += 0xC8000000;
+ }
+
+ return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
+ }
+}
+
+inline float float11ToFloat32(unsigned short fp11)
+{
+ unsigned short exponent = (fp11 >> 6) & 0x1F;
+ unsigned short mantissa = fp11 & 0x3F;
+
+ if (exponent == 0x1F)
+ {
+ // INF or NAN
+ return bitCast<float>(0x7f800000 | (mantissa << 17));
+ }
+ else
+ {
+ if (exponent != 0)
+ {
+ // normalized
+ }
+ else if (mantissa != 0)
+ {
+ // The value is denormalized
+ exponent = 1;
+
+ do
+ {
+ exponent--;
+ mantissa <<= 1;
+ }
+ while ((mantissa & 0x40) == 0);
+
+ mantissa = mantissa & 0x3F;
+ }
+ else // The value is zero
+ {
+ exponent = -112;
+ }
+
+ return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17));
+ }
+}
+
+inline float float10ToFloat32(unsigned short fp11)
+{
+ unsigned short exponent = (fp11 >> 5) & 0x1F;
+ unsigned short mantissa = fp11 & 0x1F;
+
+ if (exponent == 0x1F)
+ {
+ // INF or NAN
+ return bitCast<float>(0x7f800000 | (mantissa << 17));
+ }
+ else
+ {
+ if (exponent != 0)
+ {
+ // normalized
+ }
+ else if (mantissa != 0)
+ {
+ // The value is denormalized
+ exponent = 1;
+
+ do
+ {
+ exponent--;
+ mantissa <<= 1;
+ }
+ while ((mantissa & 0x20) == 0);
+
+ mantissa = mantissa & 0x1F;
+ }
+ else // The value is zero
+ {
+ exponent = -112;
+ }
+
+ return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18));
+ }
+}
+
+template <typename T>
+inline float normalizedToFloat(T input)
+{
+ META_ASSERT(std::numeric_limits<T>::is_integer);
+
+ const float inverseMax = 1.0f / std::numeric_limits<T>::max();
+ return input * inverseMax;
+}
+
+template <unsigned int inputBitCount, typename T>
+inline float normalizedToFloat(T input)
+{
+ META_ASSERT(std::numeric_limits<T>::is_integer);
+ META_ASSERT(inputBitCount < (sizeof(T) * 8));
+
+ const float inverseMax = 1.0f / ((1 << inputBitCount) - 1);
+ return input * inverseMax;
+}
+
+template <typename T>
+inline T floatToNormalized(float input)
+{
+ return std::numeric_limits<T>::max() * input + 0.5f;
+}
+
+template <unsigned int outputBitCount, typename T>
+inline T floatToNormalized(float input)
+{
+ META_ASSERT(outputBitCount < (sizeof(T) * 8));
+ return ((1 << outputBitCount) - 1) * input + 0.5f;
+}
+
+template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
+inline T getShiftedData(T input)
+{
+ META_ASSERT(inputBitCount + inputBitStart <= (sizeof(T) * 8));
+ const T mask = (1 << inputBitCount) - 1;
+ return (input >> inputBitStart) & mask;
+}
+
+template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
+inline T shiftData(T input)
+{
+ META_ASSERT(inputBitCount + inputBitStart <= (sizeof(T) * 8));
+ const T mask = (1 << inputBitCount) - 1;
+ return (input & mask) << inputBitStart;
+}
+
+
+inline unsigned char average(unsigned char a, unsigned char b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline signed char average(signed char a, signed char b)
+{
+ return ((short)a + (short)b) / 2;
+}
+
+inline unsigned short average(unsigned short a, unsigned short b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline signed short average(signed short a, signed short b)
+{
+ return ((int)a + (int)b) / 2;
+}
+
+inline unsigned int average(unsigned int a, unsigned int b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline signed int average(signed int a, signed int b)
+{
+ return ((long long)a + (long long)b) / 2;
+}
+
+inline float average(float a, float b)
+{
+ return (a + b) * 0.5f;
+}
+
+inline unsigned short averageHalfFloat(unsigned short a, unsigned short b)
+{
+ return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f);
+}
+
+inline unsigned int averageFloat11(unsigned int a, unsigned int b)
+{
+ return float32ToFloat11((float11ToFloat32(a) + float11ToFloat32(b)) * 0.5f);
+}
+
+inline unsigned int averageFloat10(unsigned int a, unsigned int b)
+{
+ return float32ToFloat10((float10ToFloat32(a) + float10ToFloat32(b)) * 0.5f);
+}
+
+}
+
+namespace rx
+{
+
+template <typename T>
+struct Range
+{
+ Range() {}
+ Range(T lo, T hi) : start(lo), end(hi) { ASSERT(lo <= hi); }
+
+ T start;
+ T end;
+
+ T length() const { return end - start; }
+};
+
+typedef Range<int> RangeI;
+typedef Range<unsigned int> RangeUI;
+
+template <typename T>
+T roundUp(const T value, const T alignment)
+{
+ return value + alignment - 1 - (value - 1) % alignment;
+}
+
+inline unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor)
+{
+ unsigned int divided = value / divisor;
+ return (divided + ((value % divisor == 0) ? 0 : 1));
+}
+
+template <class T>
+inline bool IsUnsignedAdditionSafe(T lhs, T rhs)
+{
+ META_ASSERT(!std::numeric_limits<T>::is_signed);
+ return (rhs <= std::numeric_limits<T>::max() - lhs);
+}
+
+template <class T>
+inline bool IsUnsignedMultiplicationSafe(T lhs, T rhs)
+{
+ META_ASSERT(!std::numeric_limits<T>::is_signed);
+ return (lhs == T(0) || rhs == T(0) || (rhs <= std::numeric_limits<T>::max() / lhs));
+}
+
+template <class SmallIntT, class BigIntT>
+inline bool IsIntegerCastSafe(BigIntT bigValue)
+{
+ return (static_cast<BigIntT>(static_cast<SmallIntT>(bigValue)) == bigValue);
+}
+
+}
+
+#endif // LIBGLESV2_MATHUTIL_H_
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
new file mode 100644
index 0000000000..b53394f337
--- /dev/null
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -0,0 +1,88 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// platform.h: Operating system specific includes and defines.
+
+#ifndef COMMON_PLATFORM_H_
+#define COMMON_PLATFORM_H_
+
+#if defined(_WIN32) || defined(_WIN64)
+# define ANGLE_PLATFORM_WINDOWS 1
+# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
+# define ANGLE_PLATFORM_WINRT 1
+# endif
+#elif defined(__APPLE__)
+# define ANGLE_PLATFORM_APPLE 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(__linux__)
+# define ANGLE_PLATFORM_LINUX 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(ANDROID)
+# define ANGLE_PLATFORM_ANDROID 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(__FreeBSD__) || \
+ defined(__OpenBSD__) || \
+ defined(__NetBSD__) || \
+ defined(__DragonFly__) || \
+ defined(__sun) || \
+ defined(__GLIBC__) || \
+ defined(__GNU__) || \
+ defined(__QNX__)
+# define ANGLE_PLATFORM_POSIX 1
+#else
+# error Unsupported platform.
+#endif
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+# ifndef STRICT
+# define STRICT 1
+# endif
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+# ifndef NOMINMAX
+# define NOMINMAX 1
+# endif
+
+# include <windows.h>
+# include <intrin.h>
+
+# if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_PERF)
+# include <d3d9.h>
+# if !defined(COMPILER_IMPLEMENTATION)
+# include <d3dcompiler.h>
+# endif
+# endif
+
+# if defined(ANGLE_ENABLE_D3D11)
+# include <d3d10_1.h>
+# include <d3d10.h>
+# include <d3d11.h>
+# include <dxgi.h>
+# if _MSC_VER >= 1700
+# include <dxgi1_2.h>
+# endif
+# if !defined(COMPILER_IMPLEMENTATION)
+# include <d3dcompiler.h>
+# endif
+# if defined(__MINGW32__)
+typedef enum D3D11_MAP_FLAG
+{
+ D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L
+} D3D11_MAP_FLAG;
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS
+{
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+# endif
+# endif
+
+# undef near
+# undef far
+#endif
+
+#endif // COMMON_PLATFORM_H_
diff --git a/src/3rdparty/angle/src/common/tls.cpp b/src/3rdparty/angle/src/common/tls.cpp
new file mode 100644
index 0000000000..c46fab5303
--- /dev/null
+++ b/src/3rdparty/angle/src/common/tls.cpp
@@ -0,0 +1,103 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// tls.cpp: Simple cross-platform interface for thread local storage.
+
+#include "common/tls.h"
+
+#include <assert.h>
+
+#if defined(ANGLE_PLATFORM_WINRT)
+#include <vector>
+std::vector<void *> *tls = nullptr;
+std::vector<TLSIndex> *freeIndices = nullptr;
+#endif
+
+TLSIndex CreateTLSIndex()
+{
+ TLSIndex index;
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (!tls)
+ tls = new std::vector<void *>;
+ if (freeIndices && !freeIndices->empty()) {
+ index = freeIndices->back();
+ freeIndices->pop_back();
+ return index;
+ } else {
+ tls->push_back(nullptr);
+ return tls->size() - 1;
+ }
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ index = TlsAlloc();
+#elif defined(ANGLE_PLATFORM_POSIX)
+ // Create global pool key
+ if ((pthread_key_create(&index, NULL)) != 0)
+ {
+ index = TLS_INVALID_INDEX;
+ }
+#endif
+
+ assert(index != TLS_INVALID_INDEX && "CreateTLSIndex(): Unable to allocate Thread Local Storage");
+ return index;
+}
+
+bool DestroyTLSIndex(TLSIndex index)
+{
+ assert(index != TLS_INVALID_INDEX && "DestroyTLSIndex(): Invalid TLS Index");
+ if (index == TLS_INVALID_INDEX)
+ {
+ return false;
+ }
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (!freeIndices)
+ freeIndices = new std::vector<TLSIndex>;
+ freeIndices->push_back(index);
+ return true;
+#elif ANGLE_PLATFORM_WINDOWS
+ return (TlsFree(index) == TRUE);
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return (pthread_key_delete(index) == 0);
+#endif
+}
+
+bool SetTLSValue(TLSIndex index, void *value)
+{
+ assert(index != TLS_INVALID_INDEX && "SetTLSValue(): Invalid TLS Index");
+ if (index == TLS_INVALID_INDEX)
+ {
+ return false;
+ }
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ tls->at(index) = value;
+ return true;
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ return (TlsSetValue(index, value) == TRUE);
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return (pthread_setspecific(index, value) == 0);
+#endif
+}
+
+void *GetTLSValue(TLSIndex index)
+{
+#if !defined(ANGLE_PLATFORM_WINRT) // Valid on WinRT, as Alloc handles the index creation
+ assert(index != TLS_INVALID_INDEX && "GetTLSValue(): Invalid TLS Index");
+#endif
+ if (index == TLS_INVALID_INDEX)
+ {
+ return NULL;
+ }
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ return tls->at(index);
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ return TlsGetValue(index);
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return pthread_getspecific(index);
+#endif
+}
diff --git a/src/3rdparty/angle/src/common/tls.h b/src/3rdparty/angle/src/common/tls.h
new file mode 100644
index 0000000000..c40ae1a061
--- /dev/null
+++ b/src/3rdparty/angle/src/common/tls.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// tls.h: Simple cross-platform interface for thread local storage.
+
+#ifndef COMMON_TLS_H_
+#define COMMON_TLS_H_
+
+#include "common/platform.h"
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ typedef size_t TLSIndex;
+# define TLS_OUT_OF_INDEXES (static_cast<TLSIndex>(-1))
+# define TLS_INVALID_INDEX TLS_OUT_OF_INDEXES
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ typedef DWORD TLSIndex;
+# define TLS_INVALID_INDEX (TLS_OUT_OF_INDEXES)
+#elif defined(ANGLE_PLATFORM_POSIX)
+# include <pthread.h>
+# include <semaphore.h>
+# include <errno.h>
+ typedef pthread_key_t TLSIndex;
+# define TLS_INVALID_INDEX (static_cast<TLSIndex>(-1))
+#else
+# error Unsupported platform.
+#endif
+
+TLSIndex CreateTLSIndex();
+bool DestroyTLSIndex(TLSIndex index);
+
+bool SetTLSValue(TLSIndex index, void *value);
+void *GetTLSValue(TLSIndex index);
+
+#endif // COMMON_TLS_H_
diff --git a/src/3rdparty/angle/src/common/utilities.cpp b/src/3rdparty/angle/src/common/utilities.cpp
new file mode 100644
index 0000000000..4b8e325d22
--- /dev/null
+++ b/src/3rdparty/angle/src/common/utilities.cpp
@@ -0,0 +1,527 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.cpp: Conversion functions and other utility routines.
+
+#include "common/utilities.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+#if defined(ANGLE_PLATFORM_WINRT)
+# include <locale>
+# include <codecvt>
+# include <wrl.h>
+# include <windows.storage.h>
+ using namespace Microsoft::WRL;
+ using namespace ABI::Windows::Storage;
+#endif
+
+#include <set>
+
+namespace gl
+{
+
+int VariableComponentCount(GLenum type)
+{
+ return VariableRowCount(type) * VariableColumnCount(type);
+}
+
+GLenum VariableComponentType(GLenum type)
+{
+ switch(type)
+ {
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ return GL_BOOL;
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x3:
+ return GL_FLOAT;
+ case GL_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ return GL_INT;
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ return GL_UNSIGNED_INT;
+ default:
+ UNREACHABLE();
+ }
+
+ return GL_NONE;
+}
+
+size_t VariableComponentSize(GLenum type)
+{
+ switch(type)
+ {
+ case GL_BOOL: return sizeof(GLint);
+ case GL_FLOAT: return sizeof(GLfloat);
+ case GL_INT: return sizeof(GLint);
+ case GL_UNSIGNED_INT: return sizeof(GLuint);
+ default: UNREACHABLE();
+ }
+
+ return 0;
+}
+
+size_t VariableInternalSize(GLenum type)
+{
+ // Expanded to 4-element vectors
+ return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4;
+}
+
+size_t VariableExternalSize(GLenum type)
+{
+ return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type);
+}
+
+GLenum VariableBoolVectorType(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return GL_BOOL;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return GL_BOOL_VEC2;
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return GL_BOOL_VEC3;
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return GL_BOOL_VEC4;
+
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+int VariableRowCount(GLenum type)
+{
+ switch (type)
+ {
+ case GL_NONE:
+ case GL_STRUCT_ANGLEX:
+ return 0;
+ case GL_BOOL:
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_BOOL_VEC2:
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_BOOL_VEC4:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return 1;
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT4x2:
+ return 2;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT4x3:
+ return 3;
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+
+ return 0;
+}
+
+int VariableColumnCount(GLenum type)
+{
+ switch (type)
+ {
+ case GL_NONE:
+ case GL_STRUCT_ANGLEX:
+ return 0;
+ case GL_BOOL:
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return 1;
+ case GL_BOOL_VEC2:
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT2x4:
+ return 2;
+ case GL_BOOL_VEC3:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT3x4:
+ return 3;
+ case GL_BOOL_VEC4:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+
+ return 0;
+}
+
+bool IsSampler(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return true;
+ }
+
+ return false;
+}
+
+bool IsMatrixType(GLenum type)
+{
+ return VariableRowCount(type) > 1;
+}
+
+GLenum TransposeMatrixType(GLenum type)
+{
+ if (!IsMatrixType(type))
+ {
+ return type;
+ }
+
+ switch (type)
+ {
+ case GL_FLOAT_MAT2: return GL_FLOAT_MAT2;
+ case GL_FLOAT_MAT3: return GL_FLOAT_MAT3;
+ case GL_FLOAT_MAT4: return GL_FLOAT_MAT4;
+ case GL_FLOAT_MAT2x3: return GL_FLOAT_MAT3x2;
+ case GL_FLOAT_MAT3x2: return GL_FLOAT_MAT2x3;
+ case GL_FLOAT_MAT2x4: return GL_FLOAT_MAT4x2;
+ case GL_FLOAT_MAT4x2: return GL_FLOAT_MAT2x4;
+ case GL_FLOAT_MAT3x4: return GL_FLOAT_MAT4x3;
+ case GL_FLOAT_MAT4x3: return GL_FLOAT_MAT3x4;
+ default: UNREACHABLE(); return GL_NONE;
+ }
+}
+
+int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix)
+{
+ ASSERT(IsMatrixType(type));
+ return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type);
+}
+
+int MatrixComponentCount(GLenum type, bool isRowMajorMatrix)
+{
+ ASSERT(IsMatrixType(type));
+ return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type);
+}
+
+int VariableRegisterCount(GLenum type)
+{
+ return IsMatrixType(type) ? VariableColumnCount(type) : 1;
+}
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
+{
+ ASSERT(allocationSize <= bitsSize);
+
+ unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
+
+ for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
+ {
+ if ((*bits & mask) == 0)
+ {
+ *bits |= mask;
+ return i;
+ }
+
+ mask <<= 1;
+ }
+
+ return -1;
+}
+
+bool IsCubemapTextureTarget(GLenum target)
+{
+ return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
+}
+
+bool IsTriangleMode(GLenum drawMode)
+{
+ switch (drawMode)
+ {
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ return true;
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ return false;
+ default: UNREACHABLE();
+ }
+
+ return false;
+}
+
+// [OpenGL ES SL 3.00.4] Section 11 p. 120
+// Vertex Outs/Fragment Ins packing priorities
+int VariableSortOrder(GLenum type)
+{
+ switch (type)
+ {
+ // 1. Arrays of mat4 and mat4
+ // Non-square matrices of type matCxR consume the same space as a square
+ // matrix of type matN where N is the greater of C and R
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 0;
+
+ // 2. Arrays of mat2 and mat2 (since they occupy full rows)
+ case GL_FLOAT_MAT2:
+ return 1;
+
+ // 3. Arrays of vec4 and vec4
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return 2;
+
+ // 4. Arrays of mat3 and mat3
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ return 3;
+
+ // 5. Arrays of vec3 and vec3
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return 4;
+
+ // 6. Arrays of vec2 and vec2
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return 5;
+
+ // 7. Single component types
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_BOOL:
+ case GL_UNSIGNED_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_3D:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ return 6;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+}
+
+std::string getTempPath()
+{
+#if defined(ANGLE_PLATFORM_WINRT)
+ static std::string path;
+
+ while (path.empty())
+ {
+ ComPtr<IApplicationDataStatics> factory;
+ Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
+ HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
+ if (FAILED(result))
+ break;
+
+ ComPtr<IApplicationData> applicationData;
+ result = factory->get_Current(&applicationData);
+ if (FAILED(result))
+ break;
+
+ ComPtr<IStorageFolder> storageFolder;
+ result = applicationData->get_LocalFolder(&storageFolder);
+ if (FAILED(result))
+ break;
+
+ ComPtr<IStorageItem> localFolder;
+ result = storageFolder.As(&localFolder);
+ if (FAILED(result))
+ break;
+
+ HSTRING localFolderPath;
+ result = localFolder->get_Path(&localFolderPath);
+ if (FAILED(result))
+ break;
+
+ std::wstring_convert< std::codecvt_utf8<wchar_t> > converter;
+ path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL));
+ if (path.empty())
+ {
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ return path;
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ char path[MAX_PATH];
+ DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
+ if (pathLen == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+
+ UINT unique = GetTempFileNameA(path, "sh", 0, path);
+ if (unique == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+
+ return path;
+#else
+ UNIMPLEMENTED();
+ return "";
+#endif
+}
+
+void writeFile(const char* path, const void* content, size_t size)
+{
+ FILE* file = fopen(path, "w");
+ if (!file)
+ {
+ UNREACHABLE();
+ return;
+ }
+
+ fwrite(content, sizeof(char), size, file);
+ fclose(file);
+}
diff --git a/src/3rdparty/angle/src/common/utilities.h b/src/3rdparty/angle/src/common/utilities.h
new file mode 100644
index 0000000000..a823184ecd
--- /dev/null
+++ b/src/3rdparty/angle/src/common/utilities.h
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.h: Conversion functions and other utility routines.
+
+#ifndef LIBGLESV2_UTILITIES_H
+#define LIBGLESV2_UTILITIES_H
+
+#include "angle_gl.h"
+#include <string>
+#include <math.h>
+
+namespace gl
+{
+
+int VariableComponentCount(GLenum type);
+GLenum VariableComponentType(GLenum type);
+size_t VariableComponentSize(GLenum type);
+size_t VariableInternalSize(GLenum type);
+size_t VariableExternalSize(GLenum type);
+GLenum VariableBoolVectorType(GLenum type);
+int VariableRowCount(GLenum type);
+int VariableColumnCount(GLenum type);
+bool IsSampler(GLenum type);
+bool IsMatrixType(GLenum type);
+GLenum TransposeMatrixType(GLenum type);
+int VariableRegisterCount(GLenum type);
+int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
+int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
+int VariableSortOrder(GLenum type);
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
+
+bool IsCubemapTextureTarget(GLenum target);
+
+bool IsTriangleMode(GLenum drawMode);
+
+// [OpenGL ES 3.0.2] Section 2.3.1 page 14
+// Data Conversion For State-Setting Commands
+// Floating-point values are rounded to the nearest integer, instead of truncated, as done by static_cast.
+template <typename outT> outT iround(GLfloat value) { return static_cast<outT>(value > 0.0f ? floor(value + 0.5f) : ceil(value - 0.5f)); }
+template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(value + 0.5f); }
+
+}
+
+std::string getTempPath();
+void writeFile(const char* path, const void* data, size_t size);
+
+#endif // LIBGLESV2_UTILITIES_H
diff --git a/src/3rdparty/angle/src/common/version.h b/src/3rdparty/angle/src/common/version.h
index f6ae19f541..f01e0242cb 100644
--- a/src/3rdparty/angle/src/common/version.h
+++ b/src/3rdparty/angle/src/common/version.h
@@ -1,7 +1,7 @@
-#include "commit.h"
+#include "../commit.h"
-#define ANGLE_MAJOR_VERSION 1
-#define ANGLE_MINOR_VERSION 3
+#define ANGLE_MAJOR_VERSION 2
+#define ANGLE_MINOR_VERSION 1
#define ANGLE_STRINGIFY(x) #x
#define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
index a7ce862bcb..cf60bc2349 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
@@ -16,8 +16,8 @@ Diagnostics::~Diagnostics()
}
void Diagnostics::report(ID id,
- const SourceLocation& loc,
- const std::string& text)
+ const SourceLocation &loc,
+ const std::string &text)
{
// TODO(alokp): Keep a count of errors and warnings.
print(id, loc, text);
@@ -41,86 +41,86 @@ std::string Diagnostics::message(ID id)
{
// Errors begin.
case PP_INTERNAL_ERROR:
- return "internal error";
+ return "internal error";
case PP_OUT_OF_MEMORY:
- return "out of memory";
+ return "out of memory";
case PP_INVALID_CHARACTER:
- return "invalid character";
+ return "invalid character";
case PP_INVALID_NUMBER:
- return "invalid number";
+ return "invalid number";
case PP_INTEGER_OVERFLOW:
- return "integer overflow";
+ return "integer overflow";
case PP_FLOAT_OVERFLOW:
- return "float overflow";
+ return "float overflow";
case PP_TOKEN_TOO_LONG:
- return "token too long";
+ return "token too long";
case PP_INVALID_EXPRESSION:
- return "invalid expression";
+ return "invalid expression";
case PP_DIVISION_BY_ZERO:
- return "division by zero";
+ return "division by zero";
case PP_EOF_IN_COMMENT:
- return "unexpected end of file found in comment";
+ return "unexpected end of file found in comment";
case PP_UNEXPECTED_TOKEN:
- return "unexpected token";
+ return "unexpected token";
case PP_DIRECTIVE_INVALID_NAME:
- return "invalid directive name";
+ return "invalid directive name";
case PP_MACRO_NAME_RESERVED:
- return "macro name is reserved";
+ return "macro name is reserved";
case PP_MACRO_REDEFINED:
- return "macro redefined";
+ return "macro redefined";
case PP_MACRO_PREDEFINED_REDEFINED:
- return "predefined macro redefined";
+ return "predefined macro redefined";
case PP_MACRO_PREDEFINED_UNDEFINED:
- return "predefined macro undefined";
+ return "predefined macro undefined";
case PP_MACRO_UNTERMINATED_INVOCATION:
- return "unterminated macro invocation";
+ return "unterminated macro invocation";
case PP_MACRO_TOO_FEW_ARGS:
- return "Not enough arguments for macro";
+ return "Not enough arguments for macro";
case PP_MACRO_TOO_MANY_ARGS:
- return "Too many arguments for macro";
+ return "Too many arguments for macro";
case PP_CONDITIONAL_ENDIF_WITHOUT_IF:
- return "unexpected #endif found without a matching #if";
+ return "unexpected #endif found without a matching #if";
case PP_CONDITIONAL_ELSE_WITHOUT_IF:
- return "unexpected #else found without a matching #if";
+ return "unexpected #else found without a matching #if";
case PP_CONDITIONAL_ELSE_AFTER_ELSE:
- return "unexpected #else found after another #else";
+ return "unexpected #else found after another #else";
case PP_CONDITIONAL_ELIF_WITHOUT_IF:
- return "unexpected #elif found without a matching #if";
+ return "unexpected #elif found without a matching #if";
case PP_CONDITIONAL_ELIF_AFTER_ELSE:
- return "unexpected #elif found after #else";
+ return "unexpected #elif found after #else";
case PP_CONDITIONAL_UNTERMINATED:
- return "unexpected end of file found in conditional block";
+ return "unexpected end of file found in conditional block";
case PP_INVALID_EXTENSION_NAME:
- return "invalid extension name";
+ return "invalid extension name";
case PP_INVALID_EXTENSION_BEHAVIOR:
- return "invalid extension behavior";
+ return "invalid extension behavior";
case PP_INVALID_EXTENSION_DIRECTIVE:
- return "invalid extension directive";
+ return "invalid extension directive";
case PP_INVALID_VERSION_NUMBER:
- return "invalid version number";
+ return "invalid version number";
case PP_INVALID_VERSION_DIRECTIVE:
- return "invalid version directive";
+ return "invalid version directive";
case PP_VERSION_NOT_FIRST_STATEMENT:
return "#version directive must occur before anything else, "
"except for comments and white space";
case PP_INVALID_LINE_NUMBER:
- return "invalid line number";
+ return "invalid line number";
case PP_INVALID_FILE_NUMBER:
- return "invalid file number";
+ return "invalid file number";
case PP_INVALID_LINE_DIRECTIVE:
- return "invalid line directive";
+ return "invalid line directive";
// Errors end.
// Warnings begin.
case PP_EOF_IN_DIRECTIVE:
- return "unexpected end of file found in directive";
+ return "unexpected end of file found in directive";
case PP_CONDITIONAL_UNEXPECTED_TOKEN:
- return "unexpected token after conditional expression";
+ return "unexpected token after conditional expression";
case PP_UNRECOGNIZED_PRAGMA:
- return "unrecognized pragma";
+ return "unrecognized pragma";
// Warnings end.
default:
- assert(false);
- return "";
+ assert(false);
+ return "";
}
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
index 2c8c539137..a7587ed657 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
@@ -72,15 +72,15 @@ class Diagnostics
virtual ~Diagnostics();
- void report(ID id, const SourceLocation& loc, const std::string& text);
+ void report(ID id, const SourceLocation &loc, const std::string &text);
protected:
Severity severity(ID id);
std::string message(ID id);
virtual void print(ID id,
- const SourceLocation& loc,
- const std::string& text) = 0;
+ const SourceLocation &loc,
+ const std::string &text) = 0;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
index 2aaeec2818..040b25c6a2 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
@@ -23,19 +23,19 @@ class DirectiveHandler
public:
virtual ~DirectiveHandler();
- virtual void handleError(const SourceLocation& loc,
- const std::string& msg) = 0;
+ virtual void handleError(const SourceLocation &loc,
+ const std::string &msg) = 0;
// Handle pragma of form: #pragma name[(value)]
- virtual void handlePragma(const SourceLocation& loc,
- const std::string& name,
- const std::string& value) = 0;
+ virtual void handlePragma(const SourceLocation &loc,
+ const std::string &name,
+ const std::string &value) = 0;
- virtual void handleExtension(const SourceLocation& loc,
- const std::string& name,
- const std::string& behavior) = 0;
+ virtual void handleExtension(const SourceLocation &loc,
+ const std::string &name,
+ const std::string &behavior) = 0;
- virtual void handleVersion(const SourceLocation& loc,
+ virtual void handleVersion(const SourceLocation &loc,
int version) = 0;
};
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
index ebec79804d..6434d5cb5c 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2011-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -35,9 +35,8 @@ enum DirectiveType
DIRECTIVE_VERSION,
DIRECTIVE_LINE
};
-} // namespace
-static DirectiveType getDirective(const pp::Token* token)
+DirectiveType getDirective(const pp::Token *token)
{
static const std::string kDirectiveDefine("define");
static const std::string kDirectiveUndef("undef");
@@ -58,35 +57,35 @@ static DirectiveType getDirective(const pp::Token* token)
if (token->text == kDirectiveDefine)
return DIRECTIVE_DEFINE;
- else if (token->text == kDirectiveUndef)
+ if (token->text == kDirectiveUndef)
return DIRECTIVE_UNDEF;
- else if (token->text == kDirectiveIf)
+ if (token->text == kDirectiveIf)
return DIRECTIVE_IF;
- else if (token->text == kDirectiveIfdef)
+ if (token->text == kDirectiveIfdef)
return DIRECTIVE_IFDEF;
- else if (token->text == kDirectiveIfndef)
+ if (token->text == kDirectiveIfndef)
return DIRECTIVE_IFNDEF;
- else if (token->text == kDirectiveElse)
+ if (token->text == kDirectiveElse)
return DIRECTIVE_ELSE;
- else if (token->text == kDirectiveElif)
+ if (token->text == kDirectiveElif)
return DIRECTIVE_ELIF;
- else if (token->text == kDirectiveEndif)
+ if (token->text == kDirectiveEndif)
return DIRECTIVE_ENDIF;
- else if (token->text == kDirectiveError)
+ if (token->text == kDirectiveError)
return DIRECTIVE_ERROR;
- else if (token->text == kDirectivePragma)
+ if (token->text == kDirectivePragma)
return DIRECTIVE_PRAGMA;
- else if (token->text == kDirectiveExtension)
+ if (token->text == kDirectiveExtension)
return DIRECTIVE_EXTENSION;
- else if (token->text == kDirectiveVersion)
+ if (token->text == kDirectiveVersion)
return DIRECTIVE_VERSION;
- else if (token->text == kDirectiveLine)
+ if (token->text == kDirectiveLine)
return DIRECTIVE_LINE;
return DIRECTIVE_NONE;
}
-static bool isConditionalDirective(DirectiveType directive)
+bool isConditionalDirective(DirectiveType directive)
{
switch (directive)
{
@@ -103,12 +102,12 @@ static bool isConditionalDirective(DirectiveType directive)
}
// Returns true if the token represents End Of Directive.
-static bool isEOD(const pp::Token* token)
+bool isEOD(const pp::Token *token)
{
return (token->type == '\n') || (token->type == pp::Token::LAST);
}
-static void skipUntilEOD(pp::Lexer* lexer, pp::Token* token)
+void skipUntilEOD(pp::Lexer *lexer, pp::Token *token)
{
while(!isEOD(token))
{
@@ -116,7 +115,7 @@ static void skipUntilEOD(pp::Lexer* lexer, pp::Token* token)
}
}
-static bool isMacroNameReserved(const std::string& name)
+bool isMacroNameReserved(const std::string &name)
{
// Names prefixed with "GL_" are reserved.
if (name.substr(0, 3) == "GL_")
@@ -129,30 +128,32 @@ static bool isMacroNameReserved(const std::string& name)
return false;
}
-static bool isMacroPredefined(const std::string& name,
- const pp::MacroSet& macroSet)
+bool isMacroPredefined(const std::string &name,
+ const pp::MacroSet &macroSet)
{
pp::MacroSet::const_iterator iter = macroSet.find(name);
return iter != macroSet.end() ? iter->second.predefined : false;
}
+} // namespace anonymous
+
namespace pp
{
class DefinedParser : public Lexer
{
public:
- DefinedParser(Lexer* lexer,
- const MacroSet* macroSet,
- Diagnostics* diagnostics) :
- mLexer(lexer),
- mMacroSet(macroSet),
- mDiagnostics(diagnostics)
+ DefinedParser(Lexer *lexer,
+ const MacroSet *macroSet,
+ Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics)
{
}
protected:
- virtual void lex(Token* token)
+ virtual void lex(Token *token)
{
static const std::string kDefined("defined");
@@ -199,24 +200,24 @@ class DefinedParser : public Lexer
}
private:
- Lexer* mLexer;
- const MacroSet* mMacroSet;
- Diagnostics* mDiagnostics;
+ Lexer *mLexer;
+ const MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
};
-DirectiveParser::DirectiveParser(Tokenizer* tokenizer,
- MacroSet* macroSet,
- Diagnostics* diagnostics,
- DirectiveHandler* directiveHandler) :
- mPastFirstStatement(false),
- mTokenizer(tokenizer),
- mMacroSet(macroSet),
- mDiagnostics(diagnostics),
- mDirectiveHandler(directiveHandler)
+DirectiveParser::DirectiveParser(Tokenizer *tokenizer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler)
+ : mPastFirstStatement(false),
+ mTokenizer(tokenizer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics),
+ mDirectiveHandler(directiveHandler)
{
}
-void DirectiveParser::lex(Token* token)
+void DirectiveParser::lex(Token *token)
{
do
{
@@ -232,19 +233,20 @@ void DirectiveParser::lex(Token* token)
{
if (!mConditionalStack.empty())
{
- const ConditionalBlock& block = mConditionalStack.back();
+ const ConditionalBlock &block = mConditionalStack.back();
mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNTERMINATED,
block.location, block.type);
}
break;
}
- } while (skipping() || (token->type == '\n'));
+ }
+ while (skipping() || (token->type == '\n'));
mPastFirstStatement = true;
}
-void DirectiveParser::parseDirective(Token* token)
+void DirectiveParser::parseDirective(Token *token)
{
assert(token->type == Token::PP_HASH);
@@ -324,7 +326,7 @@ void DirectiveParser::parseDirective(Token* token)
}
}
-void DirectiveParser::parseDefine(Token* token)
+void DirectiveParser::parseDefine(Token *token)
{
assert(getDirective(token) == DIRECTIVE_DEFINE);
@@ -357,14 +359,16 @@ void DirectiveParser::parseDefine(Token* token)
{
// Function-like macro. Collect arguments.
macro.type = Macro::kTypeFunc;
- do {
+ do
+ {
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
break;
macro.parameters.push_back(token->text);
mTokenizer->lex(token); // Get ','.
- } while (token->type == ',');
+ }
+ while (token->type == ',');
if (token->type != ')')
{
@@ -404,7 +408,7 @@ void DirectiveParser::parseDefine(Token* token)
mMacroSet->insert(std::make_pair(macro.name, macro));
}
-void DirectiveParser::parseUndef(Token* token)
+void DirectiveParser::parseUndef(Token *token)
{
assert(getDirective(token) == DIRECTIVE_UNDEF);
@@ -433,25 +437,25 @@ void DirectiveParser::parseUndef(Token* token)
mTokenizer->lex(token);
}
-void DirectiveParser::parseIf(Token* token)
+void DirectiveParser::parseIf(Token *token)
{
assert(getDirective(token) == DIRECTIVE_IF);
parseConditionalIf(token);
}
-void DirectiveParser::parseIfdef(Token* token)
+void DirectiveParser::parseIfdef(Token *token)
{
assert(getDirective(token) == DIRECTIVE_IFDEF);
parseConditionalIf(token);
}
-void DirectiveParser::parseIfndef(Token* token)
+void DirectiveParser::parseIfndef(Token *token)
{
assert(getDirective(token) == DIRECTIVE_IFNDEF);
parseConditionalIf(token);
}
-void DirectiveParser::parseElse(Token* token)
+void DirectiveParser::parseElse(Token *token)
{
assert(getDirective(token) == DIRECTIVE_ELSE);
@@ -463,7 +467,7 @@ void DirectiveParser::parseElse(Token* token)
return;
}
- ConditionalBlock& block = mConditionalStack.back();
+ ConditionalBlock &block = mConditionalStack.back();
if (block.skipBlock)
{
// No diagnostics. Just skip the whole line.
@@ -492,7 +496,7 @@ void DirectiveParser::parseElse(Token* token)
}
}
-void DirectiveParser::parseElif(Token* token)
+void DirectiveParser::parseElif(Token *token)
{
assert(getDirective(token) == DIRECTIVE_ELIF);
@@ -504,7 +508,7 @@ void DirectiveParser::parseElif(Token* token)
return;
}
- ConditionalBlock& block = mConditionalStack.back();
+ ConditionalBlock &block = mConditionalStack.back();
if (block.skipBlock)
{
// No diagnostics. Just skip the whole line.
@@ -532,7 +536,7 @@ void DirectiveParser::parseElif(Token* token)
block.foundValidGroup = expression != 0;
}
-void DirectiveParser::parseEndif(Token* token)
+void DirectiveParser::parseEndif(Token *token)
{
assert(getDirective(token) == DIRECTIVE_ENDIF);
@@ -556,7 +560,7 @@ void DirectiveParser::parseEndif(Token* token)
}
}
-void DirectiveParser::parseError(Token* token)
+void DirectiveParser::parseError(Token *token)
{
assert(getDirective(token) == DIRECTIVE_ERROR);
@@ -571,7 +575,7 @@ void DirectiveParser::parseError(Token* token)
}
// Parses pragma of form: #pragma name[(value)].
-void DirectiveParser::parsePragma(Token* token)
+void DirectiveParser::parsePragma(Token *token)
{
assert(getDirective(token) == DIRECTIVE_PRAGMA);
@@ -627,7 +631,7 @@ void DirectiveParser::parsePragma(Token* token)
}
}
-void DirectiveParser::parseExtension(Token* token)
+void DirectiveParser::parseExtension(Token *token)
{
assert(getDirective(token) == DIRECTIVE_EXTENSION);
@@ -694,7 +698,7 @@ void DirectiveParser::parseExtension(Token* token)
mDirectiveHandler->handleExtension(token->location, name, behavior);
}
-void DirectiveParser::parseVersion(Token* token)
+void DirectiveParser::parseVersion(Token *token)
{
assert(getDirective(token) == DIRECTIVE_VERSION);
@@ -708,7 +712,9 @@ void DirectiveParser::parseVersion(Token* token)
enum State
{
- VERSION_NUMBER
+ VERSION_NUMBER,
+ VERSION_PROFILE,
+ VERSION_ENDLINE
};
bool valid = true;
@@ -716,12 +722,12 @@ void DirectiveParser::parseVersion(Token* token)
int state = VERSION_NUMBER;
mTokenizer->lex(token);
- while ((token->type != '\n') && (token->type != Token::LAST))
+ while (valid && (token->type != '\n') && (token->type != Token::LAST))
{
- switch (state++)
+ switch (state)
{
case VERSION_NUMBER:
- if (valid && (token->type != Token::CONST_INT))
+ if (token->type != Token::CONST_INT)
{
mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_NUMBER,
token->location, token->text);
@@ -733,29 +739,44 @@ void DirectiveParser::parseVersion(Token* token)
token->location, token->text);
valid = false;
}
- break;
- default:
if (valid)
{
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ state = (version < 300) ? VERSION_ENDLINE : VERSION_PROFILE;
+ }
+ break;
+ case VERSION_PROFILE:
+ if (token->type != Token::IDENTIFIER || token->text != "es")
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
token->location, token->text);
valid = false;
}
+ state = VERSION_ENDLINE;
+ break;
+ default:
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ valid = false;
break;
}
+
mTokenizer->lex(token);
}
- if (valid && (state != VERSION_NUMBER + 1))
+
+ if (valid && (state != VERSION_ENDLINE))
{
mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
token->location, token->text);
valid = false;
}
+
if (valid)
+ {
mDirectiveHandler->handleVersion(token->location, version);
+ }
}
-void DirectiveParser::parseLine(Token* token)
+void DirectiveParser::parseLine(Token *token)
{
assert(getDirective(token) == DIRECTIVE_LINE);
@@ -824,19 +845,21 @@ void DirectiveParser::parseLine(Token* token)
if (valid)
{
mTokenizer->setLineNumber(line);
- if (state == FILE_NUMBER + 1) mTokenizer->setFileNumber(file);
+ if (state == FILE_NUMBER + 1)
+ mTokenizer->setFileNumber(file);
}
}
bool DirectiveParser::skipping() const
{
- if (mConditionalStack.empty()) return false;
+ if (mConditionalStack.empty())
+ return false;
const ConditionalBlock& block = mConditionalStack.back();
return block.skipBlock || block.skipGroup;
}
-void DirectiveParser::parseConditionalIf(Token* token)
+void DirectiveParser::parseConditionalIf(Token *token)
{
ConditionalBlock block;
block.type = token->text;
@@ -877,7 +900,7 @@ void DirectiveParser::parseConditionalIf(Token* token)
mConditionalStack.push_back(block);
}
-int DirectiveParser::parseExpressionIf(Token* token)
+int DirectiveParser::parseExpressionIf(Token *token)
{
assert((getDirective(token) == DIRECTIVE_IF) ||
(getDirective(token) == DIRECTIVE_ELIF));
@@ -901,7 +924,7 @@ int DirectiveParser::parseExpressionIf(Token* token)
return expression;
}
-int DirectiveParser::parseExpressionIfdef(Token* token)
+int DirectiveParser::parseExpressionIfdef(Token *token)
{
assert((getDirective(token) == DIRECTIVE_IFDEF) ||
(getDirective(token) == DIRECTIVE_IFNDEF));
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
index 8a7f0072ba..335091781c 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
@@ -22,35 +22,35 @@ class Tokenizer;
class DirectiveParser : public Lexer
{
public:
- DirectiveParser(Tokenizer* tokenizer,
- MacroSet* macroSet,
- Diagnostics* diagnostics,
- DirectiveHandler* directiveHandler);
+ DirectiveParser(Tokenizer *tokenizer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler);
- virtual void lex(Token* token);
+ virtual void lex(Token *token);
private:
PP_DISALLOW_COPY_AND_ASSIGN(DirectiveParser);
- void parseDirective(Token* token);
- void parseDefine(Token* token);
- void parseUndef(Token* token);
- void parseIf(Token* token);
- void parseIfdef(Token* token);
- void parseIfndef(Token* token);
- void parseElse(Token* token);
- void parseElif(Token* token);
- void parseEndif(Token* token);
- void parseError(Token* token);
- void parsePragma(Token* token);
- void parseExtension(Token* token);
- void parseVersion(Token* token);
- void parseLine(Token* token);
+ void parseDirective(Token *token);
+ void parseDefine(Token *token);
+ void parseUndef(Token *token);
+ void parseIf(Token *token);
+ void parseIfdef(Token *token);
+ void parseIfndef(Token *token);
+ void parseElse(Token *token);
+ void parseElif(Token *token);
+ void parseEndif(Token *token);
+ void parseError(Token *token);
+ void parsePragma(Token *token);
+ void parseExtension(Token *token);
+ void parseVersion(Token *token);
+ void parseLine(Token *token);
bool skipping() const;
- void parseConditionalIf(Token* token);
- int parseExpressionIf(Token* token);
- int parseExpressionIfdef(Token* token);
+ void parseConditionalIf(Token *token);
+ int parseExpressionIf(Token *token);
+ int parseExpressionIfdef(Token *token);
struct ConditionalBlock
{
@@ -61,20 +61,20 @@ class DirectiveParser : public Lexer
bool foundValidGroup;
bool foundElseGroup;
- ConditionalBlock() :
- skipBlock(false),
- skipGroup(false),
- foundValidGroup(false),
- foundElseGroup(false)
+ ConditionalBlock()
+ : skipBlock(false),
+ skipGroup(false),
+ foundValidGroup(false),
+ foundElseGroup(false)
{
}
};
bool mPastFirstStatement;
std::vector<ConditionalBlock> mConditionalStack;
- Tokenizer* mTokenizer;
- MacroSet* mMacroSet;
- Diagnostics* mDiagnostics;
- DirectiveHandler* mDirectiveHandler;
+ Tokenizer *mTokenizer;
+ MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
+ DirectiveHandler *mDirectiveHandler;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
index 092d059413..f040cb01fa 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
@@ -19,15 +19,15 @@ struct Token;
class ExpressionParser
{
public:
- ExpressionParser(Lexer* lexer, Diagnostics* diagnostics);
+ ExpressionParser(Lexer *lexer, Diagnostics *diagnostics);
- bool parse(Token* token, int* result);
+ bool parse(Token *token, int *result);
private:
PP_DISALLOW_COPY_AND_ASSIGN(ExpressionParser);
- Lexer* mLexer;
- Diagnostics* mDiagnostics;
+ Lexer *mLexer;
+ Diagnostics *mDiagnostics;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
index 9fa0f0bf80..662a31b650 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
+++ b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
@@ -195,15 +195,14 @@ expression
%%
-int yylex(YYSTYPE* lvalp, Context* context)
+int yylex(YYSTYPE *lvalp, Context *context)
{
int type = 0;
- pp::Token* token = context->token;
+ pp::Token *token = context->token;
switch (token->type)
{
- case pp::Token::CONST_INT:
- {
+ case pp::Token::CONST_INT: {
unsigned int val = 0;
if (!token->uValue(&val))
{
@@ -214,39 +213,59 @@ int yylex(YYSTYPE* lvalp, Context* context)
type = TOK_CONST_INT;
break;
}
- case pp::Token::OP_OR: type = TOK_OP_OR; break;
- case pp::Token::OP_AND: type = TOK_OP_AND; break;
- case pp::Token::OP_NE: type = TOK_OP_NE; break;
- case pp::Token::OP_EQ: type = TOK_OP_EQ; break;
- case pp::Token::OP_GE: type = TOK_OP_GE; break;
- case pp::Token::OP_LE: type = TOK_OP_LE; break;
- case pp::Token::OP_RIGHT: type = TOK_OP_RIGHT; break;
- case pp::Token::OP_LEFT: type = TOK_OP_LEFT; break;
- case '|': type = '|'; break;
- case '^': type = '^'; break;
- case '&': type = '&'; break;
- case '>': type = '>'; break;
- case '<': type = '<'; break;
- case '-': type = '-'; break;
- case '+': type = '+'; break;
- case '%': type = '%'; break;
- case '/': type = '/'; break;
- case '*': type = '*'; break;
- case '!': type = '!'; break;
- case '~': type = '~'; break;
- case '(': type = '('; break;
- case ')': type = ')'; break;
+ case pp::Token::OP_OR:
+ type = TOK_OP_OR;
+ break;
+ case pp::Token::OP_AND:
+ type = TOK_OP_AND;
+ break;
+ case pp::Token::OP_NE:
+ type = TOK_OP_NE;
+ break;
+ case pp::Token::OP_EQ:
+ type = TOK_OP_EQ;
+ break;
+ case pp::Token::OP_GE:
+ type = TOK_OP_GE;
+ break;
+ case pp::Token::OP_LE:
+ type = TOK_OP_LE;
+ break;
+ case pp::Token::OP_RIGHT:
+ type = TOK_OP_RIGHT;
+ break;
+ case pp::Token::OP_LEFT:
+ type = TOK_OP_LEFT;
+ break;
+ case '|':
+ case '^':
+ case '&':
+ case '>':
+ case '<':
+ case '-':
+ case '+':
+ case '%':
+ case '/':
+ case '*':
+ case '!':
+ case '~':
+ case '(':
+ case ')':
+ type = token->type;
+ break;
- default: break;
+ default:
+ break;
}
// Advance to the next token if the current one is valid.
- if (type != 0) context->lexer->lex(token);
+ if (type != 0)
+ context->lexer->lex(token);
return type;
}
-void yyerror(Context* context, const char* reason)
+void yyerror(Context *context, const char *reason)
{
context->diagnostics->report(pp::Diagnostics::PP_INVALID_EXPRESSION,
context->token->location,
@@ -255,13 +274,13 @@ void yyerror(Context* context, const char* reason)
namespace pp {
-ExpressionParser::ExpressionParser(Lexer* lexer, Diagnostics* diagnostics) :
- mLexer(lexer),
- mDiagnostics(diagnostics)
+ExpressionParser::ExpressionParser(Lexer *lexer, Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mDiagnostics(diagnostics)
{
}
-bool ExpressionParser::parse(Token* token, int* result)
+bool ExpressionParser::parse(Token *token, int *result)
{
Context context;
context.diagnostics = mDiagnostics;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
index b4d970a97d..f9910a6cc3 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
@@ -17,7 +17,7 @@ Input::Input() : mCount(0), mString(0)
{
}
-Input::Input(size_t count, const char* const string[], const int length[]) :
+Input::Input(size_t count, const char *const string[], const int length[]) :
mCount(count),
mString(string)
{
@@ -29,7 +29,7 @@ Input::Input(size_t count, const char* const string[], const int length[]) :
}
}
-size_t Input::read(char* buf, size_t maxSize)
+size_t Input::read(char *buf, size_t maxSize)
{
size_t nRead = 0;
while ((nRead < maxSize) && (mReadLoc.sIndex < mCount))
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Input.h b/src/3rdparty/angle/src/compiler/preprocessor/Input.h
index 14b7597cb4..2ac4f0c170 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Input.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Input.h
@@ -18,27 +18,40 @@ class Input
{
public:
Input();
- Input(size_t count, const char* const string[], const int length[]);
+ Input(size_t count, const char *const string[], const int length[]);
- size_t count() const { return mCount; }
- const char* string(size_t index) const { return mString[index]; }
- size_t length(size_t index) const { return mLength[index]; }
+ size_t count() const
+ {
+ return mCount;
+ }
+ const char *string(size_t index) const
+ {
+ return mString[index];
+ }
+ size_t length(size_t index) const
+ {
+ return mLength[index];
+ }
- size_t read(char* buf, size_t maxSize);
+ size_t read(char *buf, size_t maxSize);
struct Location
{
size_t sIndex; // String index;
size_t cIndex; // Char index.
- Location() : sIndex(0), cIndex(0) { }
+ Location()
+ : sIndex(0),
+ cIndex(0)
+ {
+ }
};
- const Location& readLoc() const { return mReadLoc; }
+ const Location &readLoc() const { return mReadLoc; }
private:
// Input.
size_t mCount;
- const char* const* mString;
+ const char * const *mString;
std::vector<size_t> mLength;
Location mReadLoc;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
index eb85cea873..d42d3db7e0 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
@@ -17,7 +17,7 @@ class Lexer
public:
virtual ~Lexer();
- virtual void lex(Token* token) = 0;
+ virtual void lex(Token *token) = 0;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
index b2e3088e32..13cb14e3dc 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
@@ -11,7 +11,7 @@
namespace pp
{
-bool Macro::equals(const Macro& other) const
+bool Macro::equals(const Macro &other) const
{
return (type == other.type) &&
(name == other.name) &&
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Macro.h b/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
index 7ec0149116..b77e7bc15c 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
@@ -26,8 +26,13 @@ struct Macro
typedef std::vector<std::string> Parameters;
typedef std::vector<Token> Replacements;
- Macro() : predefined(false), disabled(false), type(kTypeObj) { }
- bool equals(const Macro& other) const;
+ Macro()
+ : predefined(false),
+ disabled(false),
+ type(kTypeObj)
+ {
+ }
+ bool equals(const Macro &other) const;
bool predefined;
mutable bool disabled;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
index b789260af9..d7e0c83465 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
@@ -20,13 +20,13 @@ class TokenLexer : public Lexer
public:
typedef std::vector<Token> TokenVector;
- TokenLexer(TokenVector* tokens)
+ TokenLexer(TokenVector *tokens)
{
tokens->swap(mTokens);
mIter = mTokens.begin();
}
- virtual void lex(Token* token)
+ virtual void lex(Token *token)
{
if (mIter == mTokens.end())
{
@@ -46,12 +46,12 @@ class TokenLexer : public Lexer
TokenVector::const_iterator mIter;
};
-MacroExpander::MacroExpander(Lexer* lexer,
- MacroSet* macroSet,
- Diagnostics* diagnostics) :
- mLexer(lexer),
- mMacroSet(macroSet),
- mDiagnostics(diagnostics)
+MacroExpander::MacroExpander(Lexer *lexer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics)
{
}
@@ -63,7 +63,7 @@ MacroExpander::~MacroExpander()
}
}
-void MacroExpander::lex(Token* token)
+void MacroExpander::lex(Token *token)
{
while (true)
{
@@ -97,7 +97,7 @@ void MacroExpander::lex(Token* token)
}
}
-void MacroExpander::getToken(Token* token)
+void MacroExpander::getToken(Token *token)
{
if (mReserveToken.get())
{
@@ -122,11 +122,11 @@ void MacroExpander::getToken(Token* token)
}
}
-void MacroExpander::ungetToken(const Token& token)
+void MacroExpander::ungetToken(const Token &token)
{
if (!mContextStack.empty())
{
- MacroContext* context = mContextStack.back();
+ MacroContext *context = mContextStack.back();
context->unget();
assert(context->replacements[context->index] == token);
}
@@ -148,7 +148,7 @@ bool MacroExpander::isNextTokenLeftParen()
return lparen;
}
-bool MacroExpander::pushMacro(const Macro& macro, const Token& identifier)
+bool MacroExpander::pushMacro(const Macro &macro, const Token &identifier)
{
assert(!macro.disabled);
assert(!identifier.expansionDisabled());
@@ -162,7 +162,7 @@ bool MacroExpander::pushMacro(const Macro& macro, const Token& identifier)
// Macro is disabled for expansion until it is popped off the stack.
macro.disabled = true;
- MacroContext* context = new MacroContext;
+ MacroContext *context = new MacroContext;
context->macro = &macro;
context->replacements.swap(replacements);
mContextStack.push_back(context);
@@ -173,7 +173,7 @@ void MacroExpander::popMacro()
{
assert(!mContextStack.empty());
- MacroContext* context = mContextStack.back();
+ MacroContext *context = mContextStack.back();
mContextStack.pop_back();
assert(context->empty());
@@ -182,9 +182,9 @@ void MacroExpander::popMacro()
delete context;
}
-bool MacroExpander::expandMacro(const Macro& macro,
- const Token& identifier,
- std::vector<Token>* replacements)
+bool MacroExpander::expandMacro(const Macro &macro,
+ const Token &identifier,
+ std::vector<Token> *replacements)
{
replacements->clear();
if (macro.type == Macro::kTypeObj)
@@ -239,9 +239,9 @@ bool MacroExpander::expandMacro(const Macro& macro,
return true;
}
-bool MacroExpander::collectMacroArgs(const Macro& macro,
- const Token& identifier,
- std::vector<MacroArg>* args)
+bool MacroExpander::collectMacroArgs(const Macro &macro,
+ const Token &identifier,
+ std::vector<MacroArg> *args)
{
Token token;
getToken(&token);
@@ -276,7 +276,8 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
// The individual arguments are separated by comma tokens, but
// the comma tokens between matching inner parentheses do not
// seperate arguments.
- if (openParens == 1) args->push_back(MacroArg());
+ if (openParens == 1)
+ args->push_back(MacroArg());
isArg = openParens != 1;
break;
default:
@@ -285,14 +286,15 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
}
if (isArg)
{
- MacroArg& arg = args->back();
+ MacroArg &arg = args->back();
// Initial whitespace is not part of the argument.
- if (arg.empty()) token.setHasLeadingSpace(false);
+ if (arg.empty())
+ token.setHasLeadingSpace(false);
arg.push_back(token);
}
}
- const Macro::Parameters& params = macro.parameters;
+ const Macro::Parameters &params = macro.parameters;
// If there is only one empty argument, it is equivalent to no argument.
if (params.empty() && (args->size() == 1) && args->front().empty())
{
@@ -313,7 +315,7 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
// inserted into the macro body.
for (std::size_t i = 0; i < args->size(); ++i)
{
- MacroArg& arg = args->at(i);
+ MacroArg &arg = args->at(i);
TokenLexer lexer(&arg);
MacroExpander expander(&lexer, mMacroSet, mDiagnostics);
@@ -328,13 +330,13 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
return true;
}
-void MacroExpander::replaceMacroParams(const Macro& macro,
- const std::vector<MacroArg>& args,
- std::vector<Token>* replacements)
+void MacroExpander::replaceMacroParams(const Macro &macro,
+ const std::vector<MacroArg> &args,
+ std::vector<Token> *replacements)
{
for (std::size_t i = 0; i < macro.replacements.size(); ++i)
{
- const Token& repl = macro.replacements[i];
+ const Token &repl = macro.replacements[i];
if (repl.type != Token::IDENTIFIER)
{
replacements->push_back(repl);
@@ -353,7 +355,7 @@ void MacroExpander::replaceMacroParams(const Macro& macro,
}
std::size_t iArg = std::distance(macro.parameters.begin(), iter);
- const MacroArg& arg = args[iArg];
+ const MacroArg &arg = args[iArg];
if (arg.empty())
{
continue;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
index 21b67571f1..d4fd091786 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
@@ -23,51 +23,65 @@ class Diagnostics;
class MacroExpander : public Lexer
{
public:
- MacroExpander(Lexer* lexer, MacroSet* macroSet, Diagnostics* diagnostics);
+ MacroExpander(Lexer *lexer, MacroSet *macroSet, Diagnostics *diagnostics);
virtual ~MacroExpander();
- virtual void lex(Token* token);
+ virtual void lex(Token *token);
private:
PP_DISALLOW_COPY_AND_ASSIGN(MacroExpander);
- void getToken(Token* token);
- void ungetToken(const Token& token);
+ void getToken(Token *token);
+ void ungetToken(const Token &token);
bool isNextTokenLeftParen();
- bool pushMacro(const Macro& macro, const Token& identifier);
+ bool pushMacro(const Macro &macro, const Token &identifier);
void popMacro();
- bool expandMacro(const Macro& macro,
- const Token& identifier,
- std::vector<Token>* replacements);
+ bool expandMacro(const Macro &macro,
+ const Token &identifier,
+ std::vector<Token> *replacements);
typedef std::vector<Token> MacroArg;
- bool collectMacroArgs(const Macro& macro,
- const Token& identifier,
- std::vector<MacroArg>* args);
- void replaceMacroParams(const Macro& macro,
- const std::vector<MacroArg>& args,
- std::vector<Token>* replacements);
+ bool collectMacroArgs(const Macro &macro,
+ const Token &identifier,
+ std::vector<MacroArg> *args);
+ void replaceMacroParams(const Macro &macro,
+ const std::vector<MacroArg> &args,
+ std::vector<Token> *replacements);
struct MacroContext
{
- const Macro* macro;
+ const Macro *macro;
std::size_t index;
std::vector<Token> replacements;
- MacroContext() : macro(0), index(0) { }
- bool empty() const { return index == replacements.size(); }
- const Token& get() { return replacements[index++]; }
- void unget() { assert(index > 0); --index; }
+ MacroContext()
+ : macro(0),
+ index(0)
+ {
+ }
+ bool empty() const
+ {
+ return index == replacements.size();
+ }
+ const Token &get()
+ {
+ return replacements[index++];
+ }
+ void unget()
+ {
+ assert(index > 0);
+ --index;
+ }
};
- Lexer* mLexer;
- MacroSet* mMacroSet;
- Diagnostics* mDiagnostics;
+ Lexer *mLexer;
+ MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
std::auto_ptr<Token> mReserveToken;
- std::vector<MacroContext*> mContextStack;
+ std::vector<MacroContext *> mContextStack;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
index 580ffba459..3522fa1abb 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
@@ -21,24 +21,24 @@ namespace pp
struct PreprocessorImpl
{
- Diagnostics* diagnostics;
+ Diagnostics *diagnostics;
MacroSet macroSet;
Tokenizer tokenizer;
DirectiveParser directiveParser;
MacroExpander macroExpander;
- PreprocessorImpl(Diagnostics* diag,
- DirectiveHandler* directiveHandler) :
- diagnostics(diag),
- tokenizer(diag),
- directiveParser(&tokenizer, &macroSet, diag, directiveHandler),
- macroExpander(&directiveParser, &macroSet, diag)
+ PreprocessorImpl(Diagnostics *diag,
+ DirectiveHandler *directiveHandler)
+ : diagnostics(diag),
+ tokenizer(diag),
+ directiveParser(&tokenizer, &macroSet, diag, directiveHandler),
+ macroExpander(&directiveParser, &macroSet, diag)
{
}
};
-Preprocessor::Preprocessor(Diagnostics* diagnostics,
- DirectiveHandler* directiveHandler)
+Preprocessor::Preprocessor(Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler)
{
mImpl = new PreprocessorImpl(diagnostics, directiveHandler);
}
@@ -49,7 +49,7 @@ Preprocessor::~Preprocessor()
}
bool Preprocessor::init(size_t count,
- const char* const string[],
+ const char * const string[],
const int length[])
{
static const int kGLSLVersion = 100;
@@ -63,7 +63,7 @@ bool Preprocessor::init(size_t count,
return mImpl->tokenizer.init(count, string, length);
}
-void Preprocessor::predefineMacro(const char* name, int value)
+void Preprocessor::predefineMacro(const char *name, int value)
{
std::ostringstream stream;
stream << value;
@@ -81,12 +81,7 @@ void Preprocessor::predefineMacro(const char* name, int value)
mImpl->macroSet[name] = macro;
}
-void Preprocessor::setMaxTokenLength(size_t maxLength)
-{
- mImpl->tokenizer.setMaxTokenLength(maxLength);
-}
-
-void Preprocessor::lex(Token* token)
+void Preprocessor::lex(Token *token)
{
bool validToken = false;
while (!validToken)
@@ -115,5 +110,9 @@ void Preprocessor::lex(Token* token)
}
}
-} // namespace pp
+void Preprocessor::setMaxTokenSize(size_t maxTokenSize)
+{
+ mImpl->tokenizer.setMaxTokenSize(maxTokenSize);
+}
+} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
index 9a90d79a1a..0a55f1c9c1 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
@@ -22,7 +22,7 @@ struct Token;
class Preprocessor
{
public:
- Preprocessor(Diagnostics* diagnostics, DirectiveHandler* directiveHandler);
+ Preprocessor(Diagnostics *diagnostics, DirectiveHandler *directiveHandler);
~Preprocessor();
// count: specifies the number of elements in the string and length arrays.
@@ -34,22 +34,19 @@ class Preprocessor
// Each element in the length array may contain the length of the
// corresponding string or a value less than 0 to indicate that the string
// is null terminated.
- bool init(size_t count, const char* const string[], const int length[]);
+ bool init(size_t count, const char * const string[], const int length[]);
// Adds a pre-defined macro.
- void predefineMacro(const char* name, int value);
- // Sets maximum allowed token length.
- // If token length exceeds this limit,
- // the token text will be truncated to the given maximum length, and
- // TOKEN_TOO_LONG diagnostic will be generated.
- // The maximum length defaults to 256.
- void setMaxTokenLength(size_t maxLength);
+ void predefineMacro(const char *name, int value);
- void lex(Token* token);
+ void lex(Token *token);
+
+ // Set maximum preprocessor token size
+ void setMaxTokenSize(size_t maxTokenSize);
private:
PP_DISALLOW_COPY_AND_ASSIGN(Preprocessor);
- PreprocessorImpl* mImpl;
+ PreprocessorImpl *mImpl;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h b/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
index 6982613ac7..d4c1a5e178 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
@@ -12,10 +12,18 @@ namespace pp
struct SourceLocation
{
- SourceLocation() : file(0), line(0) { }
- SourceLocation(int f, int l) : file(f), line(l) { }
+ SourceLocation()
+ : file(0),
+ line(0)
+ {
+ }
+ SourceLocation(int f, int l)
+ : file(f),
+ line(l)
+ {
+ }
- bool equals(const SourceLocation& other) const
+ bool equals(const SourceLocation &other) const
{
return (file == other.file) && (line == other.line);
}
@@ -24,12 +32,12 @@ struct SourceLocation
int line;
};
-inline bool operator==(const SourceLocation& lhs, const SourceLocation& rhs)
+inline bool operator==(const SourceLocation &lhs, const SourceLocation &rhs)
{
return lhs.equals(rhs);
}
-inline bool operator!=(const SourceLocation& lhs, const SourceLocation& rhs)
+inline bool operator!=(const SourceLocation &lhs, const SourceLocation &rhs)
{
return !lhs.equals(rhs);
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
index 67f50aa32c..d102654747 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
@@ -21,7 +21,7 @@ void Token::reset()
text.clear();
}
-bool Token::equals(const Token& other) const
+bool Token::equals(const Token &other) const
{
return (type == other.type) &&
(flags == other.flags) &&
@@ -53,25 +53,25 @@ void Token::setExpansionDisabled(bool disable)
flags &= ~EXPANSION_DISABLED;
}
-bool Token::iValue(int* value) const
+bool Token::iValue(int *value) const
{
assert(type == CONST_INT);
return numeric_lex_int(text, value);
}
-bool Token::uValue(unsigned int* value) const
+bool Token::uValue(unsigned int *value) const
{
assert(type == CONST_INT);
return numeric_lex_int(text, value);
}
-bool Token::fValue(float* value) const
+bool Token::fValue(float *value) const
{
assert(type == CONST_FLOAT);
return numeric_lex_float(text, value);
}
-std::ostream& operator<<(std::ostream& out, const Token& token)
+std::ostream &operator<<(std::ostream &out, const Token &token)
{
if (token.hasLeadingSpace())
out << " ";
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Token.h b/src/3rdparty/angle/src/compiler/preprocessor/Token.h
index 8b553aecb6..8832e279c7 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Token.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Token.h
@@ -62,27 +62,40 @@ struct Token
EXPANSION_DISABLED = 1 << 2
};
- Token() : type(0), flags(0) { }
+ Token()
+ : type(0),
+ flags(0)
+ {
+ }
void reset();
- bool equals(const Token& other) const;
+ bool equals(const Token &other) const;
// Returns true if this is the first token on line.
// It disregards any leading whitespace.
- bool atStartOfLine() const { return (flags & AT_START_OF_LINE) != 0; }
+ bool atStartOfLine() const
+ {
+ return (flags & AT_START_OF_LINE) != 0;
+ }
void setAtStartOfLine(bool start);
- bool hasLeadingSpace() const { return (flags & HAS_LEADING_SPACE) != 0; }
+ bool hasLeadingSpace() const
+ {
+ return (flags & HAS_LEADING_SPACE) != 0;
+ }
void setHasLeadingSpace(bool space);
- bool expansionDisabled() const { return (flags & EXPANSION_DISABLED) != 0; }
+ bool expansionDisabled() const
+ {
+ return (flags & EXPANSION_DISABLED) != 0;
+ }
void setExpansionDisabled(bool disable);
// Converts text into numeric value for CONST_INT and CONST_FLOAT token.
// Returns false if the parsed value cannot fit into an int or float.
- bool iValue(int* value) const;
- bool uValue(unsigned int* value) const;
- bool fValue(float* value) const;
+ bool iValue(int *value) const;
+ bool uValue(unsigned int *value) const;
+ bool fValue(float *value) const;
int type;
unsigned int flags;
@@ -90,17 +103,17 @@ struct Token
std::string text;
};
-inline bool operator==(const Token& lhs, const Token& rhs)
+inline bool operator==(const Token &lhs, const Token &rhs)
{
return lhs.equals(rhs);
}
-inline bool operator!=(const Token& lhs, const Token& rhs)
+inline bool operator!=(const Token &lhs, const Token &rhs)
{
return !lhs.equals(rhs);
}
-extern std::ostream& operator<<(std::ostream& out, const Token& token);
+extern std::ostream &operator<<(std::ostream &out, const Token &token);
} // namepsace pp
#endif // COMPILER_PREPROCESSOR_TOKEN_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
index 9d131f865a..07ad93da05 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -21,7 +21,7 @@ class Tokenizer : public Lexer
public:
struct Context
{
- Diagnostics* diagnostics;
+ Diagnostics *diagnostics;
Input input;
// The location where yytext points to. Token location should track
@@ -33,25 +33,25 @@ class Tokenizer : public Lexer
bool lineStart;
};
- Tokenizer(Diagnostics* diagnostics);
+ Tokenizer(Diagnostics *diagnostics);
~Tokenizer();
- bool init(size_t count, const char* const string[], const int length[]);
+ bool init(size_t count, const char * const string[], const int length[]);
- void setMaxTokenLength(size_t maxLength) { mMaxTokenLength = maxLength; }
void setFileNumber(int file);
void setLineNumber(int line);
+ void setMaxTokenSize(size_t maxTokenSize);
- virtual void lex(Token* token);
+ virtual void lex(Token *token);
private:
PP_DISALLOW_COPY_AND_ASSIGN(Tokenizer);
bool initScanner();
void destroyScanner();
- void* mHandle; // Scanner handle.
+ void *mHandle; // Scanner handle.
Context mContext; // Scanner extra.
- size_t mMaxTokenLength;
+ size_t mMaxTokenSize; // Maximum token size
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
index f1380b26b7..2a77b905a4 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
@@ -1,6 +1,6 @@
/*
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,7 +14,7 @@ IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh.
%top{
//
-// Copyright (c) 2011-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -78,9 +78,9 @@ NEWLINE \n|\r|\r\n
IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]*
PUNCTUATOR [][<>(){}.+-/*%^|&~=!:;,?]
-DECIMAL_CONSTANT [1-9][0-9]*
-OCTAL_CONSTANT 0[0-7]*
-HEXADECIMAL_CONSTANT 0[xX][0-9a-fA-F]+
+DECIMAL_CONSTANT [1-9][0-9]*[uU]?
+OCTAL_CONSTANT 0[0-7]*[uU]?
+HEXADECIMAL_CONSTANT 0[xX][0-9a-fA-F]+[uU]?
DIGIT [0-9]
EXPONENT_PART [eE][+-]?{DIGIT}+
@@ -114,12 +114,12 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
return pp::Token::IDENTIFIER;
}
-{DECIMAL_CONSTANT}|{OCTAL_CONSTANT}|{HEXADECIMAL_CONSTANT} {
+({DECIMAL_CONSTANT}[uU]?)|({OCTAL_CONSTANT}[uU]?)|({HEXADECIMAL_CONSTANT}[uU]?) {
yylval->assign(yytext, yyleng);
return pp::Token::CONST_INT;
}
-({DIGIT}+{EXPONENT_PART})|({FRACTIONAL_CONSTANT}{EXPONENT_PART}?) {
+({DIGIT}+{EXPONENT_PART}[fF]?)|({FRACTIONAL_CONSTANT}{EXPONENT_PART}?[fF]?) {
yylval->assign(yytext, yyleng);
return pp::Token::CONST_FLOAT;
}
@@ -267,9 +267,7 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
namespace pp {
-Tokenizer::Tokenizer(Diagnostics* diagnostics)
- : mHandle(0),
- mMaxTokenLength(256)
+Tokenizer::Tokenizer(Diagnostics *diagnostics) : mHandle(0)
{
mContext.diagnostics = diagnostics;
}
@@ -279,9 +277,10 @@ Tokenizer::~Tokenizer()
destroyScanner();
}
-bool Tokenizer::init(size_t count, const char* const string[], const int length[])
+bool Tokenizer::init(size_t count, const char * const string[], const int length[])
{
- if ((count > 0) && (string == 0)) return false;
+ if ((count > 0) && (string == 0))
+ return false;
mContext.input = Input(count, string, length);
return initScanner();
@@ -299,14 +298,19 @@ void Tokenizer::setLineNumber(int line)
yyset_lineno(line, mHandle);
}
-void Tokenizer::lex(Token* token)
+void Tokenizer::setMaxTokenSize(size_t maxTokenSize)
+{
+ mMaxTokenSize = maxTokenSize;
+}
+
+void Tokenizer::lex(Token *token)
{
token->type = yylex(&token->text, &token->location, mHandle);
- if (token->text.size() > mMaxTokenLength)
+ if (token->text.size() > mMaxTokenSize)
{
mContext.diagnostics->report(Diagnostics::PP_TOKEN_TOO_LONG,
token->location, token->text);
- token->text.erase(mMaxTokenLength);
+ token->text.erase(mMaxTokenSize);
}
token->flags = 0;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h b/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
index b04125d230..8a24540696 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
@@ -13,7 +13,7 @@
namespace pp {
-inline std::ios::fmtflags numeric_base_int(const std::string& str)
+inline std::ios::fmtflags numeric_base_int(const std::string &str)
{
if ((str.size() >= 2) &&
(str[0] == '0') &&
@@ -21,7 +21,7 @@ inline std::ios::fmtflags numeric_base_int(const std::string& str)
{
return std::ios::hex;
}
- else if ((str.size() >= 1) && (str[0] == '0'))
+ if ((str.size() >= 1) && (str[0] == '0'))
{
return std::ios::oct;
}
@@ -34,7 +34,7 @@ inline std::ios::fmtflags numeric_base_int(const std::string& str)
// in which case false is returned.
template<typename IntType>
-bool numeric_lex_int(const std::string& str, IntType* value)
+bool numeric_lex_int(const std::string &str, IntType *value)
{
std::istringstream stream(str);
// This should not be necessary, but MSVS has a buggy implementation.
@@ -46,7 +46,7 @@ bool numeric_lex_int(const std::string& str, IntType* value)
}
template<typename FloatType>
-bool numeric_lex_float(const std::string& str, FloatType* value)
+bool numeric_lex_float(const std::string &str, FloatType *value)
{
std::istringstream stream(str);
// Force "C" locale so that decimal character is always '.', and
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h b/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h
index 17164ea8b0..9fba9385c5 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h
@@ -12,7 +12,7 @@
// A macro to disallow the copy constructor and operator= functions
// This must be used in the private: declarations for a class.
#define PP_DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName&); \
- void operator=(const TypeName&)
+ TypeName(const TypeName &); \
+ void operator=(const TypeName &)
#endif // COMPILER_PREPROCESSOR_PPUTILS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BaseTypes.h b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
index 7bdaf14983..324b0669f4 100644
--- a/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
+++ b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,6 +7,8 @@
#ifndef _BASICTYPES_INCLUDED_
#define _BASICTYPES_INCLUDED_
+#include <assert.h>
+
//
// Precision qualifiers
//
@@ -38,38 +40,227 @@ enum TBasicType
EbtVoid,
EbtFloat,
EbtInt,
+ EbtUInt,
EbtBool,
- EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
+ EbtGVec4, // non type: represents vec4, ivec4 and uvec4
+ EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
EbtSampler2D,
+ EbtSampler3D,
EbtSamplerCube,
+ EbtSampler2DArray,
EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists.
EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists.
- EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
+ EbtISampler2D,
+ EbtISampler3D,
+ EbtISamplerCube,
+ EbtISampler2DArray,
+ EbtUSampler2D,
+ EbtUSampler3D,
+ EbtUSamplerCube,
+ EbtUSampler2DArray,
+ EbtSampler2DShadow,
+ EbtSamplerCubeShadow,
+ EbtSampler2DArrayShadow,
+ EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
+ EbtGSampler2D, // non type: represents sampler2D, isampler2D and usampler2D
+ EbtGSampler3D, // non type: represents sampler3D, isampler3D and usampler3D
+ EbtGSamplerCube, // non type: represents samplerCube, isamplerCube and usamplerCube
+ EbtGSampler2DArray, // non type: represents sampler2DArray, isampler2DArray and usampler2DArray
EbtStruct,
+ EbtInterfaceBlock,
EbtAddress, // should be deprecated??
- EbtInvariant // used as a type when qualifying a previously declared variable as being invariant
};
-inline const char* getBasicString(TBasicType t)
+const char* getBasicString(TBasicType t);
+
+inline bool IsSampler(TBasicType type)
+{
+ return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
+}
+
+inline bool IsIntegerSampler(TBasicType type)
{
- switch (t)
+ switch (type)
{
- case EbtVoid: return "void"; break;
- case EbtFloat: return "float"; break;
- case EbtInt: return "int"; break;
- case EbtBool: return "bool"; break;
- case EbtSampler2D: return "sampler2D"; break;
- case EbtSamplerCube: return "samplerCube"; break;
- case EbtSamplerExternalOES: return "samplerExternalOES"; break;
- case EbtSampler2DRect: return "sampler2DRect"; break;
- case EbtStruct: return "structure"; break;
- default: return "unknown type";
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ return true;
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
}
+
+ return false;
}
-inline bool IsSampler(TBasicType type)
+inline bool IsSampler2D(TBasicType type)
{
- return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
+ switch (type)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DRect:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCube:
+ case EbtSamplerCubeShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSamplerCube(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ return true;
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSampler3D(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ return true;
+ case EbtSampler2D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtISampler2D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSamplerArray(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DRect:
+ case EbtSamplerExternalOES:
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCube:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsShadowSampler(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool SupportsPrecision(TBasicType type)
+{
+ return type == EbtFloat || type == EbtInt || type == EbtUInt || IsSampler(type);
}
//
@@ -91,6 +282,11 @@ enum TQualifier
EvqInvariantVaryingOut, // vertex shaders only read/write
EvqUniform, // Readonly, vertex and fragment
+ EvqVertexIn, // Vertex shader input
+ EvqFragmentOut, // Fragment shader output
+ EvqVertexOut, // Vertex shader output
+ EvqFragmentIn, // Fragment shader input
+
// parameters
EvqIn,
EvqOut,
@@ -111,10 +307,58 @@ enum TQualifier
EvqFragData,
EvqFragDepth,
+ // GLSL ES 3.0 vertex output and fragment input
+ EvqSmooth, // Incomplete qualifier, smooth is the default
+ EvqFlat, // Incomplete qualifier
+ EvqSmoothOut = EvqSmooth,
+ EvqFlatOut = EvqFlat,
+ EvqCentroidOut, // Implies smooth
+ EvqSmoothIn,
+ EvqFlatIn,
+ EvqCentroidIn, // Implies smooth
+
// end of list
EvqLast
};
+enum TLayoutMatrixPacking
+{
+ EmpUnspecified,
+ EmpRowMajor,
+ EmpColumnMajor
+};
+
+enum TLayoutBlockStorage
+{
+ EbsUnspecified,
+ EbsShared,
+ EbsPacked,
+ EbsStd140
+};
+
+struct TLayoutQualifier
+{
+ int location;
+ TLayoutMatrixPacking matrixPacking;
+ TLayoutBlockStorage blockStorage;
+
+ static TLayoutQualifier create()
+ {
+ TLayoutQualifier layoutQualifier;
+
+ layoutQualifier.location = -1;
+ layoutQualifier.matrixPacking = EmpUnspecified;
+ layoutQualifier.blockStorage = EbsUnspecified;
+
+ return layoutQualifier;
+ }
+
+ bool isEmpty() const
+ {
+ return location == -1 && matrixPacking == EmpUnspecified && blockStorage == EbsUnspecified;
+ }
+};
+
//
// This is just for debug print out, carried along with the definitions above.
//
@@ -132,6 +376,10 @@ inline const char* getQualifierString(TQualifier q)
case EvqInvariantVaryingIn: return "invariant varying"; break;
case EvqInvariantVaryingOut:return "invariant varying"; break;
case EvqUniform: return "uniform"; break;
+ case EvqVertexIn: return "in"; break;
+ case EvqFragmentOut: return "out"; break;
+ case EvqVertexOut: return "out"; break;
+ case EvqFragmentIn: return "in"; break;
case EvqIn: return "in"; break;
case EvqOut: return "out"; break;
case EvqInOut: return "inout"; break;
@@ -140,10 +388,53 @@ inline const char* getQualifierString(TQualifier q)
case EvqFragCoord: return "FragCoord"; break;
case EvqFrontFacing: return "FrontFacing"; break;
case EvqFragColor: return "FragColor"; break;
- case EvqFragData: return "FragData"; break;
- case EvqFragDepth: return "FragDepth"; break;
+ case EvqFragData: return "FragData"; break;
+ case EvqFragDepth: return "FragDepth"; break;
+ case EvqSmoothOut: return "smooth out"; break;
+ case EvqCentroidOut: return "centroid out"; break;
+ case EvqFlatOut: return "flat out"; break;
+ case EvqSmoothIn: return "smooth in"; break;
+ case EvqCentroidIn: return "centroid in"; break;
+ case EvqFlatIn: return "flat in"; break;
default: return "unknown qualifier";
}
}
+inline const char* getMatrixPackingString(TLayoutMatrixPacking mpq)
+{
+ switch (mpq)
+ {
+ case EmpUnspecified: return "mp_unspecified";
+ case EmpRowMajor: return "row_major";
+ case EmpColumnMajor: return "column_major";
+ default: return "unknown matrix packing";
+ }
+}
+
+inline const char* getBlockStorageString(TLayoutBlockStorage bsq)
+{
+ switch (bsq)
+ {
+ case EbsUnspecified: return "bs_unspecified";
+ case EbsShared: return "shared";
+ case EbsPacked: return "packed";
+ case EbsStd140: return "std140";
+ default: return "unknown block storage";
+ }
+}
+
+inline const char* getInterpolationString(TQualifier q)
+{
+ switch(q)
+ {
+ case EvqSmoothOut: return "smooth"; break;
+ case EvqCentroidOut: return "centroid"; break;
+ case EvqFlatOut: return "flat"; break;
+ case EvqSmoothIn: return "smooth"; break;
+ case EvqCentroidIn: return "centroid"; break;
+ case EvqFlatIn: return "flat"; break;
+ default: return "unknown interpolation";
+ }
+}
+
#endif // _BASICTYPES_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
index 92b71c6bdb..0e8239cc1e 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
+#include "angle_gl.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
-
#include "compiler/translator/SymbolTable.h"
namespace {
@@ -243,7 +243,7 @@ public:
default:
return true;
};
- const TIntermSequence& sequence = node->getSequence();
+ const TIntermSequence& sequence = *(node->getSequence());
// Right now we only handle built-in functions with two parameters.
if (sequence.size() != 2)
return true;
@@ -265,9 +265,9 @@ private:
} // anonymous namepsace
-BuiltInFunctionEmulator::BuiltInFunctionEmulator(ShShaderType shaderType)
+BuiltInFunctionEmulator::BuiltInFunctionEmulator(sh::GLenum shaderType)
{
- if (shaderType == SH_FRAGMENT_SHADER) {
+ if (shaderType == GL_FRAGMENT_SHADER) {
mFunctionMask = kFunctionEmulationFragmentMask;
mFunctionSource = kFunctionEmulationFragmentSource;
} else {
@@ -327,7 +327,7 @@ BuiltInFunctionEmulator::TBuiltInFunction
BuiltInFunctionEmulator::IdentifyFunction(
TOperator op, const TType& param)
{
- if (param.getNominalSize() > 4)
+ if (param.getNominalSize() > 4 || param.getSecondarySize() > 4)
return TFunctionUnknown;
unsigned int function = TFunctionUnknown;
switch (op) {
@@ -356,9 +356,9 @@ BuiltInFunctionEmulator::IdentifyFunction(
{
// Right now for all the emulated functions with two parameters, the two
// parameters have the same type.
- if (param1.isVector() != param2.isVector() ||
- param1.getNominalSize() != param2.getNominalSize() ||
- param1.getNominalSize() > 4)
+ if (param1.getNominalSize() != param2.getNominalSize() ||
+ param1.getSecondarySize() != param2.getSecondarySize() ||
+ param1.getNominalSize() > 4 || param1.getSecondarySize() > 4)
return TFunctionUnknown;
unsigned int function = TFunctionUnknown;
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
index cfb71a803a..c6bf77c386 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
@@ -7,10 +7,8 @@
#ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
#define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
-#include "GLSLANG/ShaderLang.h"
-
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
//
// This class decides which built-in functions need to be replaced with the
@@ -19,7 +17,7 @@
//
class BuiltInFunctionEmulator {
public:
- BuiltInFunctionEmulator(ShShaderType shaderType);
+ BuiltInFunctionEmulator(sh::GLenum shaderType);
// Records that a function is called by the shader and might needs to be
// emulated. If the function's group is not in mFunctionGroupFilter, this
// becomes an no-op.
diff --git a/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
index 8f5d129104..71056f4297 100644
--- a/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,17 +14,17 @@
// a subclass of TCompiler.
//
TCompiler* ConstructCompiler(
- ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
+ sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
{
switch (output) {
- case SH_ESSL_OUTPUT:
+ case SH_ESSL_OUTPUT:
return new TranslatorESSL(type, spec);
- case SH_GLSL_OUTPUT:
+ case SH_GLSL_OUTPUT:
return new TranslatorGLSL(type, spec);
- case SH_HLSL9_OUTPUT:
- case SH_HLSL11_OUTPUT:
+ case SH_HLSL9_OUTPUT:
+ case SH_HLSL11_OUTPUT:
return new TranslatorHLSL(type, spec, output);
- default:
+ default:
return NULL;
}
}
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
index eb7465e35c..368cd2ae4a 100644
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
@@ -1,33 +1,51 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/DetectCallDepth.h"
#include "compiler/translator/ForLoopUnroll.h"
#include "compiler/translator/Initialize.h"
#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/InitializeVariables.h"
-#include "compiler/translator/MapLongVariableNames.h"
#include "compiler/translator/ParseContext.h"
+#include "compiler/translator/RegenerateStructNames.h"
#include "compiler/translator/RenameFunction.h"
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
#include "compiler/translator/UnfoldShortCircuitAST.h"
#include "compiler/translator/ValidateLimitations.h"
+#include "compiler/translator/ValidateOutputs.h"
#include "compiler/translator/VariablePacker.h"
#include "compiler/translator/depgraph/DependencyGraph.h"
#include "compiler/translator/depgraph/DependencyGraphOutput.h"
#include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
#include "compiler/translator/timing/RestrictVertexShaderTiming.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
+#include "angle_gl.h"
+#include "common/utilities.h"
-bool isWebGLBasedSpec(ShShaderSpec spec)
+bool IsWebGLBasedSpec(ShShaderSpec spec)
{
return spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC;
}
+size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
+{
+ // WebGL defines a max token legnth of 256, while ES2 leaves max token
+ // size undefined. ES3 defines a max size of 1024 characters.
+ if (IsWebGLBasedSpec(spec))
+ {
+ return 256;
+ }
+ else
+ {
+ return 1024;
+ }
+}
+
namespace {
class TScopedPoolAllocator
{
@@ -78,9 +96,10 @@ TShHandleBase::~TShHandleBase()
allocator.popAll();
}
-TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec)
+TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
: shaderType(type),
shaderSpec(spec),
+ outputType(output),
maxUniformVectors(0),
maxExpressionComplexity(0),
maxCallStackDepth(0),
@@ -88,18 +107,16 @@ TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec)
clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
builtInFunctionEmulator(type)
{
- longNameMap = LongNameMap::GetInstance();
}
TCompiler::~TCompiler()
{
- ASSERT(longNameMap);
- longNameMap->Release();
}
bool TCompiler::Init(const ShBuiltInResources& resources)
{
- maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ?
+ shaderVersion = 100;
+ maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ?
resources.MaxVertexUniformVectors :
resources.MaxFragmentUniformVectors;
maxExpressionComplexity = resources.MaxExpressionComplexity;
@@ -132,7 +149,7 @@ bool TCompiler::compile(const char* const shaderStrings[],
return true;
// If compiling for WebGL, validate loop and indexing as well.
- if (isWebGLBasedSpec(shaderSpec))
+ if (IsWebGLBasedSpec(shaderSpec))
compileOptions |= SH_VALIDATE_LOOP_INDEXING;
// First string is path of source file if flag is set. The actual source follows.
@@ -159,14 +176,24 @@ bool TCompiler::compile(const char* const shaderStrings[],
bool success =
(PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], NULL, &parseContext) == 0) &&
(parseContext.treeRoot != NULL);
+
+ shaderVersion = parseContext.getShaderVersion();
+
if (success)
{
TIntermNode* root = parseContext.treeRoot;
success = intermediate.postProcess(root);
+ // Disallow expressions deemed too complex.
+ if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
+ success = limitExpressionComplexity(root);
+
if (success)
success = detectCallDepth(root, infoSink, (compileOptions & SH_LIMIT_CALL_STACK_DEPTH) != 0);
+ if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
+ success = validateOutputs(root);
+
if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING))
success = validateLimitations(root);
@@ -178,7 +205,21 @@ bool TCompiler::compile(const char* const shaderStrings[],
// Unroll for-loop markup needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
- ForLoopUnroll::MarkForLoopsWithIntegerIndicesForUnrolling(root);
+ {
+ ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex);
+ root->traverse(&marker);
+ }
+ if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX))
+ {
+ ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex);
+ root->traverse(&marker);
+ if (marker.samplerArrayIndexIsFloatLoopIndex())
+ {
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "sampler array index is float loop index";
+ success = false;
+ }
+ }
// Built-in function emulation needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS))
@@ -188,18 +229,7 @@ bool TCompiler::compile(const char* const shaderStrings[],
if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
- // Disallow expressions deemed too complex.
- if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
- success = limitExpressionComplexity(root);
-
- // Call mapLongVariableNames() before collectAttribsUniforms() so in
- // collectAttribsUniforms() we already have the mapped symbol names and
- // we could composite mapped and original variable names.
- // Also, if we hash all the names, then no need to do this for long names.
- if (success && (compileOptions & SH_MAP_LONG_VARIABLE_NAMES) && hashFunction == NULL)
- mapLongVariableNames(root);
-
- if (success && shaderType == SH_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
+ if (success && shaderType == GL_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
initializeGLPosition(root);
if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
@@ -221,11 +251,24 @@ bool TCompiler::compile(const char* const shaderStrings[],
infoSink.info << "too many uniforms";
}
}
- if (success && shaderType == SH_VERTEX_SHADER &&
+ if (success && shaderType == GL_VERTEX_SHADER &&
(compileOptions & SH_INIT_VARYINGS_WITHOUT_STATIC_USE))
initializeVaryingsWithoutStaticUse(root);
}
+ if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS))
+ {
+ ScalarizeVecAndMatConstructorArgs scalarizer(
+ shaderType, fragmentPrecisionHigh);
+ root->traverse(&scalarizer);
+ }
+
+ if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES))
+ {
+ RegenerateStructNames gen(symbolTable, shaderVersion);
+ root->traverse(&gen);
+ }
+
if (success && (compileOptions & SH_INTERMEDIATE_TREE))
intermediate.outputTree(root);
@@ -235,40 +278,43 @@ bool TCompiler::compile(const char* const shaderStrings[],
// Cleanup memory.
intermediate.remove(parseContext.treeRoot);
-
+ SetGlobalParseContext(NULL);
return success;
}
bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
{
compileResources = resources;
+ setResourceString();
assert(symbolTable.isEmpty());
- symbolTable.push();
+ symbolTable.push(); // COMMON_BUILTINS
+ symbolTable.push(); // ESSL1_BUILTINS
+ symbolTable.push(); // ESSL3_BUILTINS
TPublicType integer;
integer.type = EbtInt;
- integer.size = 1;
- integer.matrix = false;
+ integer.primarySize = 1;
+ integer.secondarySize = 1;
integer.array = false;
TPublicType floatingPoint;
floatingPoint.type = EbtFloat;
- floatingPoint.size = 1;
- floatingPoint.matrix = false;
+ floatingPoint.primarySize = 1;
+ floatingPoint.secondarySize = 1;
floatingPoint.array = false;
TPublicType sampler;
- sampler.size = 1;
- sampler.matrix = false;
+ sampler.primarySize = 1;
+ sampler.secondarySize = 1;
sampler.array = false;
switch(shaderType)
{
- case SH_FRAGMENT_SHADER:
+ case GL_FRAGMENT_SHADER:
symbolTable.setDefaultPrecision(integer, EbpMedium);
break;
- case SH_VERTEX_SHADER:
+ case GL_VERTEX_SHADER:
symbolTable.setDefaultPrecision(integer, EbpHigh);
symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
break;
@@ -291,6 +337,34 @@ bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
return true;
}
+void TCompiler::setResourceString()
+{
+ std::ostringstream strstream;
+ strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
+ << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
+ << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
+ << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
+ << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
+ << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
+ << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
+ << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
+ << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
+ << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
+ << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
+ << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
+ << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
+ << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
+ << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
+ << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
+ << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
+ << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
+ << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
+ << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
+ << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset;
+
+ builtInResourcesString = strstream.str();
+}
+
void TCompiler::clearResults()
{
arrayBoundsClamper.Cleanup();
@@ -298,9 +372,13 @@ void TCompiler::clearResults()
infoSink.obj.erase();
infoSink.debug.erase();
- attribs.clear();
+ attributes.clear();
+ outputVariables.clear();
uniforms.clear();
+ expandedUniforms.clear();
varyings.clear();
+ expandedVaryings.clear();
+ interfaceBlocks.clear();
builtInFunctionEmulator.Cleanup();
@@ -333,6 +411,13 @@ bool TCompiler::detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool lim
}
}
+bool TCompiler::validateOutputs(TIntermNode* root)
+{
+ ValidateOutputs validateOutputs(infoSink.info, compileResources.MaxDrawBuffers);
+ root->traverse(&validateOutputs);
+ return (validateOutputs.numErrors() == 0);
+}
+
void TCompiler::rewriteCSSShader(TIntermNode* root)
{
RenameFunction renamer("main(", "css_main(");
@@ -354,20 +439,20 @@ bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
return false;
}
- if (shaderType == SH_FRAGMENT_SHADER)
+ if (shaderType == GL_FRAGMENT_SHADER)
{
TDependencyGraph graph(root);
// Output any errors first.
bool success = enforceFragmentShaderTimingRestrictions(graph);
-
+
// Then, output the dependency graph.
if (outputGraph)
{
TDependencyGraphOutput output(infoSink.info);
output.outputAllSpanningTrees(graph);
}
-
+
return success;
}
else
@@ -378,8 +463,15 @@ bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
bool TCompiler::limitExpressionComplexity(TIntermNode* root)
{
- TIntermTraverser traverser;
+ TMaxDepthTraverser traverser(maxExpressionComplexity+1);
root->traverse(&traverser);
+
+ if (traverser.getMaxDepth() > maxExpressionComplexity)
+ {
+ infoSink.info << "Expression too complex.";
+ return false;
+ }
+
TDependencyGraph graph(root);
for (TFunctionCallVector::const_iterator iter = graph.beginUserDefinedFunctionCalls();
@@ -391,11 +483,6 @@ bool TCompiler::limitExpressionComplexity(TIntermNode* root)
samplerSymbol->traverse(&graphTraverser);
}
- if (traverser.getMaxDepth() > maxExpressionComplexity)
- {
- infoSink.info << "Expression too complex.";
- return false;
- }
return true;
}
@@ -415,14 +502,24 @@ bool TCompiler::enforceVertexShaderTimingRestrictions(TIntermNode* root)
void TCompiler::collectVariables(TIntermNode* root)
{
- CollectVariables collect(attribs, uniforms, varyings, hashFunction);
+ sh::CollectVariables collect(&attributes,
+ &outputVariables,
+ &uniforms,
+ &varyings,
+ &interfaceBlocks,
+ hashFunction);
root->traverse(&collect);
+
+ // For backwards compatiblity with ShGetVariableInfo, expand struct
+ // uniforms and varyings into separate variables for each field.
+ sh::ExpandVariables(uniforms, &expandedUniforms);
+ sh::ExpandVariables(varyings, &expandedVaryings);
}
bool TCompiler::enforcePackingRestrictions()
{
VariablePacker packer;
- return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, uniforms);
+ return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, expandedUniforms);
}
void TCompiler::initializeGLPosition(TIntermNode* root)
@@ -440,45 +537,16 @@ void TCompiler::initializeVaryingsWithoutStaticUse(TIntermNode* root)
InitializeVariables::InitVariableInfoList variables;
for (size_t ii = 0; ii < varyings.size(); ++ii)
{
- const TVariableInfo& varying = varyings[ii];
+ const sh::Varying& varying = varyings[ii];
if (varying.staticUse)
continue;
- unsigned char size = 0;
- bool matrix = false;
- switch (varying.type)
- {
- case SH_FLOAT:
- size = 1;
- break;
- case SH_FLOAT_VEC2:
- size = 2;
- break;
- case SH_FLOAT_VEC3:
- size = 3;
- break;
- case SH_FLOAT_VEC4:
- size = 4;
- break;
- case SH_FLOAT_MAT2:
- size = 2;
- matrix = true;
- break;
- case SH_FLOAT_MAT3:
- size = 3;
- matrix = true;
- break;
- case SH_FLOAT_MAT4:
- size = 4;
- matrix = true;
- break;
- default:
- ASSERT(false);
- }
- TType type(EbtFloat, EbpUndefined, EvqVaryingOut, size, matrix, varying.isArray);
+ unsigned char primarySize = static_cast<unsigned char>(gl::VariableColumnCount(varying.type));
+ unsigned char secondarySize = static_cast<unsigned char>(gl::VariableRowCount(varying.type));
+ TType type(EbtFloat, EbpUndefined, EvqVaryingOut, primarySize, secondarySize, varying.isArray());
TString name = varying.name.c_str();
- if (varying.isArray)
+ if (varying.isArray())
{
- type.setArraySize(varying.size);
+ type.setArraySize(varying.arraySize);
name = name.substr(0, name.find_first_of('['));
}
@@ -489,18 +557,6 @@ void TCompiler::initializeVaryingsWithoutStaticUse(TIntermNode* root)
root->traverse(&initializer);
}
-void TCompiler::mapLongVariableNames(TIntermNode* root)
-{
- ASSERT(longNameMap);
- MapLongVariableNames map(longNameMap);
- root->traverse(&map);
-}
-
-int TCompiler::getMappedNameMaxLength() const
-{
- return MAX_SHORTENED_IDENTIFIER_SIZE + 1;
-}
-
const TExtensionBehavior& TCompiler::getExtensionBehavior() const
{
return extensionBehavior;
diff --git a/src/3rdparty/angle/src/compiler/translator/ShHandle.h b/src/3rdparty/angle/src/compiler/translator/Compiler.h
index 54ae27852d..ca0c157884 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShHandle.h
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,8 +14,6 @@
// This should not be included by driver code.
//
-#include "GLSLANG/ShaderLang.h"
-
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/HashNames.h"
@@ -24,7 +22,6 @@
#include "compiler/translator/VariableInfo.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
-class LongNameMap;
class TCompiler;
class TDependencyGraph;
class TranslatorHLSL;
@@ -33,7 +30,7 @@ class TranslatorHLSL;
// Helper function to identify specs that are based on the WebGL spec,
// like the CSS Shaders spec.
//
-bool isWebGLBasedSpec(ShShaderSpec spec);
+bool IsWebGLBasedSpec(ShShaderSpec spec);
//
// The base class used to back handles returned to the driver.
@@ -55,9 +52,10 @@ protected:
// The base class for the machine dependent compiler to derive from
// for managing object code from the compile.
//
-class TCompiler : public TShHandleBase {
-public:
- TCompiler(ShShaderType type, ShShaderSpec spec);
+class TCompiler : public TShHandleBase
+{
+ public:
+ TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
virtual ~TCompiler();
virtual TCompiler* getAsCompiler() { return this; }
@@ -67,25 +65,39 @@ public:
int compileOptions);
// Get results of the last compilation.
+ int getShaderVersion() const { return shaderVersion; }
TInfoSink& getInfoSink() { return infoSink; }
- const TVariableInfoList& getAttribs() const { return attribs; }
- const TVariableInfoList& getUniforms() const { return uniforms; }
- const TVariableInfoList& getVaryings() const { return varyings; }
- int getMappedNameMaxLength() const;
+
+ const std::vector<sh::Attribute> &getAttributes() const { return attributes; }
+ const std::vector<sh::Attribute> &getOutputVariables() const { return outputVariables; }
+ const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
+ const std::vector<sh::ShaderVariable> &getExpandedUniforms() const { return expandedUniforms; }
+ const std::vector<sh::Varying> &getVaryings() const { return varyings; }
+ const std::vector<sh::ShaderVariable> &getExpandedVaryings() const { return expandedVaryings; }
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; }
ShHashFunction64 getHashFunction() const { return hashFunction; }
NameMap& getNameMap() { return nameMap; }
TSymbolTable& getSymbolTable() { return symbolTable; }
-
-protected:
- ShShaderType getShaderType() const { return shaderType; }
ShShaderSpec getShaderSpec() const { return shaderSpec; }
+ ShShaderOutput getOutputType() const { return outputType; }
+ std::string getBuiltInResourcesString() const { return builtInResourcesString; }
+
+ // Get the resources set by InitBuiltInSymbolTable
+ const ShBuiltInResources& getResources() const;
+
+ protected:
+ sh::GLenum getShaderType() const { return shaderType; }
// Initialize symbol-table with built-in symbols.
bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
+ // Compute the string representation of the built-in resources
+ void setResourceString();
// Clears the results from the previous compilation.
void clearResults();
// Return true if function recursion is detected or call depth exceeded.
bool detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth);
+ // Returns true if a program has no conflicting or missing fragment outputs
+ bool validateOutputs(TIntermNode* root);
// Rewrites a shader's intermediate tree according to the CSS Shaders spec.
void rewriteCSSShader(TIntermNode* root);
// Returns true if the given shader does not exceed the minimum
@@ -93,8 +105,6 @@ protected:
bool validateLimitations(TIntermNode* root);
// Collect info for all attribs, uniforms, varyings.
void collectVariables(TIntermNode* root);
- // Map long variable names into shorter ones.
- void mapLongVariableNames(TIntermNode* root);
// Translate to object code.
virtual void translate(TIntermNode* root) = 0;
// Returns true if, after applying the packing rules in the GLSL 1.017 spec
@@ -114,29 +124,37 @@ protected:
bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
// Returns true if the shader does not use samplers.
bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
- // Returns true if the shader does not use sampler dependent values to affect control
+ // Returns true if the shader does not use sampler dependent values to affect control
// flow or in operations whose time can depend on the input values.
bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
- // Return true if the maximum expression complexity below the limit.
+ // Return true if the maximum expression complexity is below the limit.
bool limitExpressionComplexity(TIntermNode* root);
// Get built-in extensions with default behavior.
const TExtensionBehavior& getExtensionBehavior() const;
- // Get the resources set by InitBuiltInSymbolTable
- const ShBuiltInResources& getResources() const;
const ArrayBoundsClamper& getArrayBoundsClamper() const;
ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
-private:
- ShShaderType shaderType;
+ std::vector<sh::Attribute> attributes;
+ std::vector<sh::Attribute> outputVariables;
+ std::vector<sh::Uniform> uniforms;
+ std::vector<sh::ShaderVariable> expandedUniforms;
+ std::vector<sh::Varying> varyings;
+ std::vector<sh::ShaderVariable> expandedVaryings;
+ std::vector<sh::InterfaceBlock> interfaceBlocks;
+
+ private:
+ sh::GLenum shaderType;
ShShaderSpec shaderSpec;
+ ShShaderOutput outputType;
int maxUniformVectors;
int maxExpressionComplexity;
int maxCallStackDepth;
ShBuiltInResources compileResources;
+ std::string builtInResourcesString;
// Built-in symbol table for the given language, spec, and resources.
// It is preserved from compile-to-compile.
@@ -150,13 +168,8 @@ private:
BuiltInFunctionEmulator builtInFunctionEmulator;
// Results of compilation.
+ int shaderVersion;
TInfoSink infoSink; // Output sink.
- TVariableInfoList attribs; // Active attributes in the compiled shader.
- TVariableInfoList uniforms; // Active uniforms in the compiled shader.
- TVariableInfoList varyings; // Varyings in the compiled shader.
-
- // Cached copy of the ref-counted singleton.
- LongNameMap* longNameMap;
// name hashing.
ShHashFunction64 hashFunction;
@@ -168,12 +181,12 @@ private:
// and the machine dependent code.
//
// The machine dependent code should derive from the classes
-// above. Then Construct*() and Delete*() will create and
+// above. Then Construct*() and Delete*() will create and
// destroy the machine dependent objects, which contain the
// above machine independent information.
//
TCompiler* ConstructCompiler(
- ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
+ sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
void DeleteCompiler(TCompiler*);
#endif // _SHHANDLE_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
index b1e37885f9..5e86c64805 100644
--- a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
+++ b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -18,14 +18,74 @@ public:
type = EbtVoid;
}
+ bool cast(TBasicType newType, const ConstantUnion &constant)
+ {
+ switch (newType)
+ {
+ case EbtFloat:
+ switch (constant.type)
+ {
+ case EbtInt: setFConst(static_cast<float>(constant.getIConst())); break;
+ case EbtUInt: setFConst(static_cast<float>(constant.getUConst())); break;
+ case EbtBool: setFConst(static_cast<float>(constant.getBConst())); break;
+ case EbtFloat: setFConst(static_cast<float>(constant.getFConst())); break;
+ default: return false;
+ }
+ break;
+ case EbtInt:
+ switch (constant.type)
+ {
+ case EbtInt: setIConst(static_cast<int>(constant.getIConst())); break;
+ case EbtUInt: setIConst(static_cast<int>(constant.getUConst())); break;
+ case EbtBool: setIConst(static_cast<int>(constant.getBConst())); break;
+ case EbtFloat: setIConst(static_cast<int>(constant.getFConst())); break;
+ default: return false;
+ }
+ break;
+ case EbtUInt:
+ switch (constant.type)
+ {
+ case EbtInt: setUConst(static_cast<unsigned int>(constant.getIConst())); break;
+ case EbtUInt: setUConst(static_cast<unsigned int>(constant.getUConst())); break;
+ case EbtBool: setUConst(static_cast<unsigned int>(constant.getBConst())); break;
+ case EbtFloat: setUConst(static_cast<unsigned int>(constant.getFConst())); break;
+ default: return false;
+ }
+ break;
+ case EbtBool:
+ switch (constant.type)
+ {
+ case EbtInt: setBConst(constant.getIConst() != 0); break;
+ case EbtUInt: setBConst(constant.getUConst() != 0); break;
+ case EbtBool: setBConst(constant.getBConst()); break;
+ case EbtFloat: setBConst(constant.getFConst() != 0.0f); break;
+ default: return false;
+ }
+ break;
+ case EbtStruct: // Struct fields don't get cast
+ switch (constant.type)
+ {
+ case EbtInt: setIConst(constant.getIConst()); break;
+ case EbtUInt: setUConst(constant.getUConst()); break;
+ case EbtBool: setBConst(constant.getBConst()); break;
+ case EbtFloat: setFConst(constant.getFConst()); break;
+ default: return false;
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+ }
+
void setIConst(int i) {iConst = i; type = EbtInt; }
+ void setUConst(unsigned int u) { uConst = u; type = EbtUInt; }
void setFConst(float f) {fConst = f; type = EbtFloat; }
void setBConst(bool b) {bConst = b; type = EbtBool; }
- int getIConst() { return iConst; }
- float getFConst() { return fConst; }
- bool getBConst() { return bConst; }
int getIConst() const { return iConst; }
+ unsigned int getUConst() const { return uConst; }
float getFConst() const { return fConst; }
bool getBConst() const { return bConst; }
@@ -34,6 +94,11 @@ public:
return i == iConst;
}
+ bool operator==(const unsigned int u) const
+ {
+ return u == uConst;
+ }
+
bool operator==(const float f) const
{
return f == fConst;
@@ -52,6 +117,8 @@ public:
switch (type) {
case EbtInt:
return constant.iConst == iConst;
+ case EbtUInt:
+ return constant.uConst == uConst;
case EbtFloat:
return constant.fConst == fConst;
case EbtBool:
@@ -66,6 +133,11 @@ public:
return !operator==(i);
}
+ bool operator!=(const unsigned int u) const
+ {
+ return !operator==(u);
+ }
+
bool operator!=(const float f) const
{
return !operator==(f);
@@ -87,6 +159,8 @@ public:
switch (type) {
case EbtInt:
return iConst > constant.iConst;
+ case EbtUInt:
+ return uConst > constant.uConst;
case EbtFloat:
return fConst > constant.fConst;
default:
@@ -100,6 +174,8 @@ public:
switch (type) {
case EbtInt:
return iConst < constant.iConst;
+ case EbtUInt:
+ return uConst < constant.uConst;
case EbtFloat:
return fConst < constant.fConst;
default:
@@ -113,6 +189,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst + constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst + constant.uConst); break;
case EbtFloat: returnValue.setFConst(fConst + constant.fConst); break;
default: assert(false && "Default missing");
}
@@ -126,6 +203,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst - constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst - constant.uConst); break;
case EbtFloat: returnValue.setFConst(fConst - constant.fConst); break;
default: assert(false && "Default missing");
}
@@ -139,6 +217,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst * constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst * constant.uConst); break;
case EbtFloat: returnValue.setFConst(fConst * constant.fConst); break;
default: assert(false && "Default missing");
}
@@ -152,6 +231,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst % constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst % constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -164,6 +244,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst >> constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst >> constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -176,6 +257,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst << constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst << constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -188,6 +270,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst & constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst & constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -200,6 +283,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst | constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst | constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -212,6 +296,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst ^ constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst ^ constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -247,6 +332,7 @@ private:
union {
int iConst; // used for ivec, scalar ints
+ unsigned int uConst; // used for uvec, scalar uints
bool bConst; // used for bvec, scalar bools
float fConst; // used for vec, mat, scalar floats
} ;
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
index 5e7f23d15f..86810650dc 100644
--- a/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
+++ b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
@@ -7,10 +7,8 @@
#ifndef COMPILER_DETECT_RECURSION_H_
#define COMPILER_DETECT_RECURSION_H_
-#include "GLSLANG/ShaderLang.h"
-
#include <limits.h>
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
#include "compiler/translator/VariableInfo.h"
class TInfoSink;
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
index 1dd8be9233..35d66cbc2e 100644
--- a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
+++ b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
@@ -11,7 +11,7 @@
#ifndef COMPILER_DETECTDISCONTINUITY_H_
#define COMPILER_DETECTDISCONTINUITY_H_
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
namespace sh
{
diff --git a/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
index 99506c0849..92db3e55cf 100644
--- a/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
diff --git a/src/3rdparty/angle/src/compiler/translator/Diagnostics.h b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
index cb71bb1204..664da7803b 100644
--- a/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
+++ b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
index 662c8ae624..59d2835f7b 100644
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -26,9 +26,11 @@ static TBehavior getBehavior(const std::string& str)
}
TDirectiveHandler::TDirectiveHandler(TExtensionBehavior& extBehavior,
- TDiagnostics& diagnostics)
+ TDiagnostics& diagnostics,
+ int& shaderVersion)
: mExtensionBehavior(extBehavior),
- mDiagnostics(diagnostics)
+ mDiagnostics(diagnostics),
+ mShaderVersion(shaderVersion)
{
}
@@ -148,9 +150,12 @@ void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
void TDirectiveHandler::handleVersion(const pp::SourceLocation& loc,
int version)
{
- static const int kVersion = 100;
-
- if (version != kVersion)
+ if (version == 100 ||
+ version == 300)
+ {
+ mShaderVersion = version;
+ }
+ else
{
std::stringstream stream;
stream << version;
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
index eb5f055494..69418c277a 100644
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
@@ -17,7 +17,8 @@ class TDirectiveHandler : public pp::DirectiveHandler
{
public:
TDirectiveHandler(TExtensionBehavior& extBehavior,
- TDiagnostics& diagnostics);
+ TDiagnostics& diagnostics,
+ int& shaderVersion);
virtual ~TDirectiveHandler();
const TPragma& pragma() const { return mPragma; }
@@ -41,6 +42,7 @@ class TDirectiveHandler : public pp::DirectiveHandler
TPragma mPragma;
TExtensionBehavior& mExtensionBehavior;
TDiagnostics& mDiagnostics;
+ int& mShaderVersion;
};
#endif // COMPILER_DIRECTIVE_HANDLER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
new file mode 100644
index 0000000000..a751b768b7
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/FlagStd140Structs.h"
+
+namespace sh
+{
+
+bool FlagStd140Structs::visitBinary(Visit visit, TIntermBinary *binaryNode)
+{
+ if (binaryNode->getRight()->getBasicType() == EbtStruct)
+ {
+ switch (binaryNode->getOp())
+ {
+ case EOpIndexDirectInterfaceBlock:
+ case EOpIndexDirectStruct:
+ if (isInStd140InterfaceBlock(binaryNode->getLeft()))
+ {
+ mFlaggedNodes.push_back(binaryNode);
+ }
+ break;
+
+ default: break;
+ }
+ return false;
+ }
+
+ if (binaryNode->getOp() == EOpIndexDirectStruct)
+ {
+ return false;
+ }
+
+ return visit == PreVisit;
+}
+
+void FlagStd140Structs::visitSymbol(TIntermSymbol *symbol)
+{
+ if (isInStd140InterfaceBlock(symbol) && symbol->getBasicType() == EbtStruct)
+ {
+ mFlaggedNodes.push_back(symbol);
+ }
+}
+
+bool FlagStd140Structs::isInStd140InterfaceBlock(TIntermTyped *node) const
+{
+ TIntermBinary *binaryNode = node->getAsBinaryNode();
+
+ if (binaryNode)
+ {
+ return isInStd140InterfaceBlock(binaryNode->getLeft());
+ }
+
+ const TType &type = node->getType();
+
+ // determine if we are in the standard layout
+ const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ return (interfaceBlock->blockStorage() == EbsStd140);
+ }
+
+ return false;
+}
+
+std::vector<TIntermTyped *> FlagStd140ValueStructs(TIntermNode *node)
+{
+ FlagStd140Structs flaggingTraversal;
+
+ node->traverse(&flaggingTraversal);
+
+ return flaggingTraversal.getFlaggedNodes();
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
new file mode 100644
index 0000000000..c93a6f808e
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_FLAGSTD140STRUCTS_H_
+#define COMPILER_FLAGSTD140STRUCTS_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+// This class finds references to nested structs of std140 blocks that access
+// the nested struct "by value", where the padding added in the translator
+// conflicts with the "natural" unpadded type.
+class FlagStd140Structs : public TIntermTraverser
+{
+ public:
+ const std::vector<TIntermTyped *> getFlaggedNodes() const { return mFlaggedNodes; }
+
+ protected:
+ virtual bool visitBinary(Visit visit, TIntermBinary *binaryNode);
+ virtual void visitSymbol(TIntermSymbol *symbol);
+
+ private:
+ bool isInStd140InterfaceBlock(TIntermTyped *node) const;
+
+ std::vector<TIntermTyped *> mFlaggedNodes;
+};
+
+std::vector<TIntermTyped *> FlagStd140ValueStructs(TIntermNode *node);
+
+}
+
+#endif // COMPILER_FLAGSTD140STRUCTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
index 89e6f1a62b..f3be20d978 100644
--- a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
@@ -6,210 +6,77 @@
#include "compiler/translator/ForLoopUnroll.h"
-namespace {
-
-class IntegerForLoopUnrollMarker : public TIntermTraverser {
-public:
-
- virtual bool visitLoop(Visit, TIntermLoop* node)
- {
- // This is called after ValidateLimitations pass, so all the ASSERT
- // should never fail.
- // See ValidateLimitations::validateForLoopInit().
- ASSERT(node);
- ASSERT(node->getType() == ELoopFor);
- ASSERT(node->getInit());
- TIntermAggregate* decl = node->getInit()->getAsAggregate();
- ASSERT(decl && decl->getOp() == EOpDeclaration);
- TIntermSequence& declSeq = decl->getSequence();
- ASSERT(declSeq.size() == 1);
- TIntermBinary* declInit = declSeq[0]->getAsBinaryNode();
- ASSERT(declInit && declInit->getOp() == EOpInitialize);
- ASSERT(declInit->getLeft());
- TIntermSymbol* symbol = declInit->getLeft()->getAsSymbolNode();
- ASSERT(symbol);
- TBasicType type = symbol->getBasicType();
- ASSERT(type == EbtInt || type == EbtFloat);
- if (type == EbtInt)
- node->setUnrollFlag(true);
- return true;
- }
-
-};
-
-} // anonymous namepsace
-
-void ForLoopUnroll::FillLoopIndexInfo(TIntermLoop* node, TLoopIndexInfo& info)
+bool ForLoopUnrollMarker::visitBinary(Visit, TIntermBinary *node)
{
- ASSERT(node->getType() == ELoopFor);
- ASSERT(node->getUnrollFlag());
-
- TIntermNode* init = node->getInit();
- ASSERT(init != NULL);
- TIntermAggregate* decl = init->getAsAggregate();
- ASSERT((decl != NULL) && (decl->getOp() == EOpDeclaration));
- TIntermSequence& declSeq = decl->getSequence();
- ASSERT(declSeq.size() == 1);
- TIntermBinary* declInit = declSeq[0]->getAsBinaryNode();
- ASSERT((declInit != NULL) && (declInit->getOp() == EOpInitialize));
- TIntermSymbol* symbol = declInit->getLeft()->getAsSymbolNode();
- ASSERT(symbol != NULL);
- ASSERT(symbol->getBasicType() == EbtInt);
-
- info.id = symbol->getId();
-
- ASSERT(declInit->getRight() != NULL);
- TIntermConstantUnion* initNode = declInit->getRight()->getAsConstantUnion();
- ASSERT(initNode != NULL);
-
- info.initValue = evaluateIntConstant(initNode);
- info.currentValue = info.initValue;
-
- TIntermNode* cond = node->getCondition();
- ASSERT(cond != NULL);
- TIntermBinary* binOp = cond->getAsBinaryNode();
- ASSERT(binOp != NULL);
- ASSERT(binOp->getRight() != NULL);
- ASSERT(binOp->getRight()->getAsConstantUnion() != NULL);
-
- info.incrementValue = getLoopIncrement(node);
- info.stopValue = evaluateIntConstant(
- binOp->getRight()->getAsConstantUnion());
- info.op = binOp->getOp();
-}
-
-void ForLoopUnroll::Step()
-{
- ASSERT(mLoopIndexStack.size() > 0);
- TLoopIndexInfo& info = mLoopIndexStack[mLoopIndexStack.size() - 1];
- info.currentValue += info.incrementValue;
-}
+ if (mUnrollCondition != kSamplerArrayIndex)
+ return true;
-bool ForLoopUnroll::SatisfiesLoopCondition()
-{
- ASSERT(mLoopIndexStack.size() > 0);
- TLoopIndexInfo& info = mLoopIndexStack[mLoopIndexStack.size() - 1];
- // Relational operator is one of: > >= < <= == or !=.
- switch (info.op) {
- case EOpEqual:
- return (info.currentValue == info.stopValue);
- case EOpNotEqual:
- return (info.currentValue != info.stopValue);
- case EOpLessThan:
- return (info.currentValue < info.stopValue);
- case EOpGreaterThan:
- return (info.currentValue > info.stopValue);
- case EOpLessThanEqual:
- return (info.currentValue <= info.stopValue);
- case EOpGreaterThanEqual:
- return (info.currentValue >= info.stopValue);
+ // If a sampler array index is also the loop index,
+ // 1) if the index type is integer, mark the loop for unrolling;
+ // 2) if the index type if float, set a flag to later fail compile.
+ switch (node->getOp())
+ {
+ case EOpIndexIndirect:
+ if (node->getLeft() != NULL && node->getRight() != NULL && node->getLeft()->getAsSymbolNode())
+ {
+ TIntermSymbol *symbol = node->getLeft()->getAsSymbolNode();
+ if (IsSampler(symbol->getBasicType()) && symbol->isArray() && !mLoopStack.empty())
+ {
+ mVisitSamplerArrayIndexNodeInsideLoop = true;
+ node->getRight()->traverse(this);
+ mVisitSamplerArrayIndexNodeInsideLoop = false;
+ // We have already visited all the children.
+ return false;
+ }
+ }
+ break;
default:
- UNREACHABLE();
+ break;
}
- return false;
+ return true;
}
-bool ForLoopUnroll::NeedsToReplaceSymbolWithValue(TIntermSymbol* symbol)
+bool ForLoopUnrollMarker::visitLoop(Visit, TIntermLoop *node)
{
- for (TVector<TLoopIndexInfo>::iterator i = mLoopIndexStack.begin();
- i != mLoopIndexStack.end();
- ++i) {
- if (i->id == symbol->getId())
- return true;
+ if (mUnrollCondition == kIntegerIndex)
+ {
+ // Check if loop index type is integer.
+ // This is called after ValidateLimitations pass, so all the calls
+ // should be valid. See ValidateLimitations::validateForLoopInit().
+ TIntermSequence *declSeq = node->getInit()->getAsAggregate()->getSequence();
+ TIntermSymbol *symbol = (*declSeq)[0]->getAsBinaryNode()->getLeft()->getAsSymbolNode();
+ if (symbol->getBasicType() == EbtInt)
+ node->setUnrollFlag(true);
}
- return false;
-}
-int ForLoopUnroll::GetLoopIndexValue(TIntermSymbol* symbol)
-{
- for (TVector<TLoopIndexInfo>::iterator i = mLoopIndexStack.begin();
- i != mLoopIndexStack.end();
- ++i) {
- if (i->id == symbol->getId())
- return i->currentValue;
+ TIntermNode *body = node->getBody();
+ if (body != NULL)
+ {
+ mLoopStack.push(node);
+ body->traverse(this);
+ mLoopStack.pop();
}
- UNREACHABLE();
+ // The loop is fully processed - no need to visit children.
return false;
}
-void ForLoopUnroll::Push(TLoopIndexInfo& info)
-{
- mLoopIndexStack.push_back(info);
-}
-
-void ForLoopUnroll::Pop()
+void ForLoopUnrollMarker::visitSymbol(TIntermSymbol* symbol)
{
- mLoopIndexStack.pop_back();
-}
-
-// static
-void ForLoopUnroll::MarkForLoopsWithIntegerIndicesForUnrolling(
- TIntermNode* root)
-{
- ASSERT(root);
-
- IntegerForLoopUnrollMarker marker;
- root->traverse(&marker);
-}
-
-int ForLoopUnroll::getLoopIncrement(TIntermLoop* node)
-{
- TIntermNode* expr = node->getExpression();
- ASSERT(expr != NULL);
- // for expression has one of the following forms:
- // loop_index++
- // loop_index--
- // loop_index += constant_expression
- // loop_index -= constant_expression
- // ++loop_index
- // --loop_index
- // The last two forms are not specified in the spec, but I am assuming
- // its an oversight.
- TIntermUnary* unOp = expr->getAsUnaryNode();
- TIntermBinary* binOp = unOp ? NULL : expr->getAsBinaryNode();
-
- TOperator op = EOpNull;
- TIntermConstantUnion* incrementNode = NULL;
- if (unOp != NULL) {
- op = unOp->getOp();
- } else if (binOp != NULL) {
- op = binOp->getOp();
- ASSERT(binOp->getRight() != NULL);
- incrementNode = binOp->getRight()->getAsConstantUnion();
- ASSERT(incrementNode != NULL);
- }
-
- int increment = 0;
- // The operator is one of: ++ -- += -=.
- switch (op) {
- case EOpPostIncrement:
- case EOpPreIncrement:
- ASSERT((unOp != NULL) && (binOp == NULL));
- increment = 1;
- break;
- case EOpPostDecrement:
- case EOpPreDecrement:
- ASSERT((unOp != NULL) && (binOp == NULL));
- increment = -1;
- break;
- case EOpAddAssign:
- ASSERT((unOp == NULL) && (binOp != NULL));
- increment = evaluateIntConstant(incrementNode);
+ if (!mVisitSamplerArrayIndexNodeInsideLoop)
+ return;
+ TIntermLoop *loop = mLoopStack.findLoop(symbol);
+ if (loop)
+ {
+ switch (symbol->getBasicType())
+ {
+ case EbtFloat:
+ mSamplerArrayIndexIsFloatLoopIndex = true;
break;
- case EOpSubAssign:
- ASSERT((unOp == NULL) && (binOp != NULL));
- increment = - evaluateIntConstant(incrementNode);
+ case EbtInt:
+ loop->setUnrollFlag(true);
break;
- default:
- ASSERT(false);
+ default:
+ UNREACHABLE();
+ }
}
-
- return increment;
-}
-
-int ForLoopUnroll::evaluateIntConstant(TIntermConstantUnion* node)
-{
- ASSERT((node != NULL) && (node->getUnionArrayPointer() != NULL));
- return node->getIConst(0);
}
-
diff --git a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
index afd70d1fd2..a820d2a20d 100644
--- a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
+++ b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
@@ -7,46 +7,44 @@
#ifndef COMPILER_FORLOOPUNROLL_H_
#define COMPILER_FORLOOPUNROLL_H_
-#include "compiler/translator/intermediate.h"
-
-struct TLoopIndexInfo {
- int id;
- int initValue;
- int stopValue;
- int incrementValue;
- TOperator op;
- int currentValue;
-};
-
-class ForLoopUnroll {
-public:
- ForLoopUnroll() { }
-
- void FillLoopIndexInfo(TIntermLoop* node, TLoopIndexInfo& info);
-
- // Update the info.currentValue for the next loop iteration.
- void Step();
-
- // Return false if loop condition is no longer satisfied.
- bool SatisfiesLoopCondition();
-
- // Check if the symbol is the index of a loop that's unrolled.
- bool NeedsToReplaceSymbolWithValue(TIntermSymbol* symbol);
-
- // Return the current value of a given loop index symbol.
- int GetLoopIndexValue(TIntermSymbol* symbol);
-
- void Push(TLoopIndexInfo& info);
- void Pop();
-
- static void MarkForLoopsWithIntegerIndicesForUnrolling(TIntermNode* root);
-
-private:
- int getLoopIncrement(TIntermLoop* node);
-
- int evaluateIntConstant(TIntermConstantUnion* node);
-
- TVector<TLoopIndexInfo> mLoopIndexStack;
+#include "compiler/translator/LoopInfo.h"
+
+// This class detects for-loops that needs to be unrolled.
+// Currently we support two unroll conditions:
+// 1) kForLoopWithIntegerIndex: unroll if the index type is integer.
+// 2) kForLoopWithSamplerArrayIndex: unroll where a sampler array index
+// is also the loop integer index, and reject and fail a compile
+// where a sampler array index is also the loop float index.
+class ForLoopUnrollMarker : public TIntermTraverser
+{
+ public:
+ enum UnrollCondition
+ {
+ kIntegerIndex,
+ kSamplerArrayIndex
+ };
+
+ ForLoopUnrollMarker(UnrollCondition condition)
+ : mUnrollCondition(condition),
+ mSamplerArrayIndexIsFloatLoopIndex(false),
+ mVisitSamplerArrayIndexNodeInsideLoop(false)
+ {
+ }
+
+ virtual bool visitBinary(Visit, TIntermBinary *node);
+ virtual bool visitLoop(Visit, TIntermLoop *node);
+ virtual void visitSymbol(TIntermSymbol *node);
+
+ bool samplerArrayIndexIsFloatLoopIndex() const
+ {
+ return mSamplerArrayIndexIsFloatLoopIndex;
+ }
+
+ private:
+ UnrollCondition mUnrollCondition;
+ TLoopStack mLoopStack;
+ bool mSamplerArrayIndexIsFloatLoopIndex;
+ bool mVisitSamplerArrayIndexNodeInsideLoop;
};
#endif
diff --git a/src/3rdparty/angle/src/compiler/translator/HashNames.h b/src/3rdparty/angle/src/compiler/translator/HashNames.h
index 751265b759..26546a3e7b 100644
--- a/src/3rdparty/angle/src/compiler/translator/HashNames.h
+++ b/src/3rdparty/angle/src/compiler/translator/HashNames.h
@@ -9,8 +9,7 @@
#include <map>
-#include "compiler/translator/intermediate.h"
-#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/IntermNode.h"
#define HASHED_NAME_PREFIX "webgl_"
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
index db728b2129..10b21e6d28 100644
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
@@ -1,424 +1,601 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
-// Create strings that declare built-in definitions, add built-ins that
+// Create symbols that declare built-in definitions, add built-ins that
// cannot be expressed in the files, and establish mappings between
// built-in functions and operators.
//
#include "compiler/translator/Initialize.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
+#include "angle_gl.h"
-void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
+void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
- TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1);
- TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2);
- TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3);
- TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4);
+ TType *float1 = new TType(EbtFloat);
+ TType *float2 = new TType(EbtFloat, 2);
+ TType *float3 = new TType(EbtFloat, 3);
+ TType *float4 = new TType(EbtFloat, 4);
- TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2);
- TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3);
- TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4);
+ TType *int1 = new TType(EbtInt);
+ TType *int2 = new TType(EbtInt, 2);
+ TType *int3 = new TType(EbtInt, 3);
+ TType *int4 = new TType(EbtInt, 4);
//
// Angle and Trigonometric Functions.
//
- symbolTable.insertBuiltIn(float1, "radians", float1);
- symbolTable.insertBuiltIn(float2, "radians", float2);
- symbolTable.insertBuiltIn(float3, "radians", float3);
- symbolTable.insertBuiltIn(float4, "radians", float4);
-
- symbolTable.insertBuiltIn(float1, "degrees", float1);
- symbolTable.insertBuiltIn(float2, "degrees", float2);
- symbolTable.insertBuiltIn(float3, "degrees", float3);
- symbolTable.insertBuiltIn(float4, "degrees", float4);
-
- symbolTable.insertBuiltIn(float1, "sin", float1);
- symbolTable.insertBuiltIn(float2, "sin", float2);
- symbolTable.insertBuiltIn(float3, "sin", float3);
- symbolTable.insertBuiltIn(float4, "sin", float4);
-
- symbolTable.insertBuiltIn(float1, "cos", float1);
- symbolTable.insertBuiltIn(float2, "cos", float2);
- symbolTable.insertBuiltIn(float3, "cos", float3);
- symbolTable.insertBuiltIn(float4, "cos", float4);
-
- symbolTable.insertBuiltIn(float1, "tan", float1);
- symbolTable.insertBuiltIn(float2, "tan", float2);
- symbolTable.insertBuiltIn(float3, "tan", float3);
- symbolTable.insertBuiltIn(float4, "tan", float4);
-
- symbolTable.insertBuiltIn(float1, "asin", float1);
- symbolTable.insertBuiltIn(float2, "asin", float2);
- symbolTable.insertBuiltIn(float3, "asin", float3);
- symbolTable.insertBuiltIn(float4, "asin", float4);
-
- symbolTable.insertBuiltIn(float1, "acos", float1);
- symbolTable.insertBuiltIn(float2, "acos", float2);
- symbolTable.insertBuiltIn(float3, "acos", float3);
- symbolTable.insertBuiltIn(float4, "acos", float4);
-
- symbolTable.insertBuiltIn(float1, "atan", float1, float1);
- symbolTable.insertBuiltIn(float2, "atan", float2, float2);
- symbolTable.insertBuiltIn(float3, "atan", float3, float3);
- symbolTable.insertBuiltIn(float4, "atan", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "atan", float1);
- symbolTable.insertBuiltIn(float2, "atan", float2);
- symbolTable.insertBuiltIn(float3, "atan", float3);
- symbolTable.insertBuiltIn(float4, "atan", float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4);
//
// Exponential Functions.
//
- symbolTable.insertBuiltIn(float1, "pow", float1, float1);
- symbolTable.insertBuiltIn(float2, "pow", float2, float2);
- symbolTable.insertBuiltIn(float3, "pow", float3, float3);
- symbolTable.insertBuiltIn(float4, "pow", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "exp", float1);
- symbolTable.insertBuiltIn(float2, "exp", float2);
- symbolTable.insertBuiltIn(float3, "exp", float3);
- symbolTable.insertBuiltIn(float4, "exp", float4);
-
- symbolTable.insertBuiltIn(float1, "log", float1);
- symbolTable.insertBuiltIn(float2, "log", float2);
- symbolTable.insertBuiltIn(float3, "log", float3);
- symbolTable.insertBuiltIn(float4, "log", float4);
-
- symbolTable.insertBuiltIn(float1, "exp2", float1);
- symbolTable.insertBuiltIn(float2, "exp2", float2);
- symbolTable.insertBuiltIn(float3, "exp2", float3);
- symbolTable.insertBuiltIn(float4, "exp2", float4);
-
- symbolTable.insertBuiltIn(float1, "log2", float1);
- symbolTable.insertBuiltIn(float2, "log2", float2);
- symbolTable.insertBuiltIn(float3, "log2", float3);
- symbolTable.insertBuiltIn(float4, "log2", float4);
-
- symbolTable.insertBuiltIn(float1, "sqrt", float1);
- symbolTable.insertBuiltIn(float2, "sqrt", float2);
- symbolTable.insertBuiltIn(float3, "sqrt", float3);
- symbolTable.insertBuiltIn(float4, "sqrt", float4);
-
- symbolTable.insertBuiltIn(float1, "inversesqrt", float1);
- symbolTable.insertBuiltIn(float2, "inversesqrt", float2);
- symbolTable.insertBuiltIn(float3, "inversesqrt", float3);
- symbolTable.insertBuiltIn(float4, "inversesqrt", float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4);
//
// Common Functions.
//
- symbolTable.insertBuiltIn(float1, "abs", float1);
- symbolTable.insertBuiltIn(float2, "abs", float2);
- symbolTable.insertBuiltIn(float3, "abs", float3);
- symbolTable.insertBuiltIn(float4, "abs", float4);
-
- symbolTable.insertBuiltIn(float1, "sign", float1);
- symbolTable.insertBuiltIn(float2, "sign", float2);
- symbolTable.insertBuiltIn(float3, "sign", float3);
- symbolTable.insertBuiltIn(float4, "sign", float4);
-
- symbolTable.insertBuiltIn(float1, "floor", float1);
- symbolTable.insertBuiltIn(float2, "floor", float2);
- symbolTable.insertBuiltIn(float3, "floor", float3);
- symbolTable.insertBuiltIn(float4, "floor", float4);
-
- symbolTable.insertBuiltIn(float1, "ceil", float1);
- symbolTable.insertBuiltIn(float2, "ceil", float2);
- symbolTable.insertBuiltIn(float3, "ceil", float3);
- symbolTable.insertBuiltIn(float4, "ceil", float4);
-
- symbolTable.insertBuiltIn(float1, "fract", float1);
- symbolTable.insertBuiltIn(float2, "fract", float2);
- symbolTable.insertBuiltIn(float3, "fract", float3);
- symbolTable.insertBuiltIn(float4, "fract", float4);
-
- symbolTable.insertBuiltIn(float1, "mod", float1, float1);
- symbolTable.insertBuiltIn(float2, "mod", float2, float1);
- symbolTable.insertBuiltIn(float3, "mod", float3, float1);
- symbolTable.insertBuiltIn(float4, "mod", float4, float1);
- symbolTable.insertBuiltIn(float2, "mod", float2, float2);
- symbolTable.insertBuiltIn(float3, "mod", float3, float3);
- symbolTable.insertBuiltIn(float4, "mod", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "min", float1, float1);
- symbolTable.insertBuiltIn(float2, "min", float2, float1);
- symbolTable.insertBuiltIn(float3, "min", float3, float1);
- symbolTable.insertBuiltIn(float4, "min", float4, float1);
- symbolTable.insertBuiltIn(float2, "min", float2, float2);
- symbolTable.insertBuiltIn(float3, "min", float3, float3);
- symbolTable.insertBuiltIn(float4, "min", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "max", float1, float1);
- symbolTable.insertBuiltIn(float2, "max", float2, float1);
- symbolTable.insertBuiltIn(float3, "max", float3, float1);
- symbolTable.insertBuiltIn(float4, "max", float4, float1);
- symbolTable.insertBuiltIn(float2, "max", float2, float2);
- symbolTable.insertBuiltIn(float3, "max", float3, float3);
- symbolTable.insertBuiltIn(float4, "max", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "clamp", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "clamp", float2, float1, float1);
- symbolTable.insertBuiltIn(float3, "clamp", float3, float1, float1);
- symbolTable.insertBuiltIn(float4, "clamp", float4, float1, float1);
- symbolTable.insertBuiltIn(float2, "clamp", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "clamp", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "clamp", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "mix", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "mix", float2, float2, float1);
- symbolTable.insertBuiltIn(float3, "mix", float3, float3, float1);
- symbolTable.insertBuiltIn(float4, "mix", float4, float4, float1);
- symbolTable.insertBuiltIn(float2, "mix", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "mix", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "mix", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "step", float1, float1);
- symbolTable.insertBuiltIn(float2, "step", float2, float2);
- symbolTable.insertBuiltIn(float3, "step", float3, float3);
- symbolTable.insertBuiltIn(float4, "step", float4, float4);
- symbolTable.insertBuiltIn(float2, "step", float1, float2);
- symbolTable.insertBuiltIn(float3, "step", float1, float3);
- symbolTable.insertBuiltIn(float4, "step", float1, float4);
-
- symbolTable.insertBuiltIn(float1, "smoothstep", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "smoothstep", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "smoothstep", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "smoothstep", float4, float4, float4);
- symbolTable.insertBuiltIn(float2, "smoothstep", float1, float1, float2);
- symbolTable.insertBuiltIn(float3, "smoothstep", float1, float1, float3);
- symbolTable.insertBuiltIn(float4, "smoothstep", float1, float1, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "abs", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "abs", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "abs", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "abs", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sign", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sign", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sign", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sign", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "floor", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "floor", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "floor", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "floor", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "ceil", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "ceil", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "ceil", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "ceil", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "fract", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "fract", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "fract", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "fract", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mod", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "min", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "max", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "clamp", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mix", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "step", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float1, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float1, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float1, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4);
//
// Geometric Functions.
//
- symbolTable.insertBuiltIn(float1, "length", float1);
- symbolTable.insertBuiltIn(float1, "length", float2);
- symbolTable.insertBuiltIn(float1, "length", float3);
- symbolTable.insertBuiltIn(float1, "length", float4);
-
- symbolTable.insertBuiltIn(float1, "distance", float1, float1);
- symbolTable.insertBuiltIn(float1, "distance", float2, float2);
- symbolTable.insertBuiltIn(float1, "distance", float3, float3);
- symbolTable.insertBuiltIn(float1, "distance", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "dot", float1, float1);
- symbolTable.insertBuiltIn(float1, "dot", float2, float2);
- symbolTable.insertBuiltIn(float1, "dot", float3, float3);
- symbolTable.insertBuiltIn(float1, "dot", float4, float4);
-
- symbolTable.insertBuiltIn(float3, "cross", float3, float3);
- symbolTable.insertBuiltIn(float1, "normalize", float1);
- symbolTable.insertBuiltIn(float2, "normalize", float2);
- symbolTable.insertBuiltIn(float3, "normalize", float3);
- symbolTable.insertBuiltIn(float4, "normalize", float4);
-
- symbolTable.insertBuiltIn(float1, "faceforward", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "faceforward", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "faceforward", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "faceforward", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "reflect", float1, float1);
- symbolTable.insertBuiltIn(float2, "reflect", float2, float2);
- symbolTable.insertBuiltIn(float3, "reflect", float3, float3);
- symbolTable.insertBuiltIn(float4, "reflect", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "refract", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "refract", float2, float2, float1);
- symbolTable.insertBuiltIn(float3, "refract", float3, float3, float1);
- symbolTable.insertBuiltIn(float4, "refract", float4, float4, float1);
-
- TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true);
- TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true);
- TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cross", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "normalize", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "normalize", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "normalize", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "normalize", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "faceforward", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "faceforward", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "faceforward", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "faceforward", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "reflect", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "reflect", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "reflect", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "reflect", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "refract", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "refract", float2, float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "refract", float3, float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "refract", float4, float4, float1);
+
+ TType *mat2 = new TType(EbtFloat, 2, 2);
+ TType *mat3 = new TType(EbtFloat, 3, 3);
+ TType *mat4 = new TType(EbtFloat, 4, 4);
//
// Matrix Functions.
//
- symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, mat2);
- symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3);
- symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat2, "matrixCompMult", mat2, mat2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat3, "matrixCompMult", mat3, mat3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat4, "matrixCompMult", mat4, mat4);
- TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1);
- TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2);
- TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3);
- TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4);
+ TType *bool1 = new TType(EbtBool);
+ TType *bool2 = new TType(EbtBool, 2);
+ TType *bool3 = new TType(EbtBool, 3);
+ TType *bool4 = new TType(EbtBool, 4);
//
// Vector relational functions.
//
- symbolTable.insertBuiltIn(bool2, "lessThan", float2, float2);
- symbolTable.insertBuiltIn(bool3, "lessThan", float3, float3);
- symbolTable.insertBuiltIn(bool4, "lessThan", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", float4, float4);
- symbolTable.insertBuiltIn(bool2, "lessThan", int2, int2);
- symbolTable.insertBuiltIn(bool3, "lessThan", int3, int3);
- symbolTable.insertBuiltIn(bool4, "lessThan", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", int4, int4);
- symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "greaterThan", float2, float2);
- symbolTable.insertBuiltIn(bool3, "greaterThan", float3, float3);
- symbolTable.insertBuiltIn(bool4, "greaterThan", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", float4, float4);
- symbolTable.insertBuiltIn(bool2, "greaterThan", int2, int2);
- symbolTable.insertBuiltIn(bool3, "greaterThan", int3, int3);
- symbolTable.insertBuiltIn(bool4, "greaterThan", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", int4, int4);
- symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "equal", float2, float2);
- symbolTable.insertBuiltIn(bool3, "equal", float3, float3);
- symbolTable.insertBuiltIn(bool4, "equal", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", float4, float4);
- symbolTable.insertBuiltIn(bool2, "equal", int2, int2);
- symbolTable.insertBuiltIn(bool3, "equal", int3, int3);
- symbolTable.insertBuiltIn(bool4, "equal", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", int4, int4);
- symbolTable.insertBuiltIn(bool2, "equal", bool2, bool2);
- symbolTable.insertBuiltIn(bool3, "equal", bool3, bool3);
- symbolTable.insertBuiltIn(bool4, "equal", bool4, bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", bool2, bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", bool3, bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", bool4, bool4);
- symbolTable.insertBuiltIn(bool2, "notEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "notEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "notEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "notEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "notEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "notEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "notEqual", bool2, bool2);
- symbolTable.insertBuiltIn(bool3, "notEqual", bool3, bool3);
- symbolTable.insertBuiltIn(bool4, "notEqual", bool4, bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", bool2, bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", bool3, bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", bool4, bool4);
- symbolTable.insertBuiltIn(bool1, "any", bool2);
- symbolTable.insertBuiltIn(bool1, "any", bool3);
- symbolTable.insertBuiltIn(bool1, "any", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool4);
- symbolTable.insertBuiltIn(bool1, "all", bool2);
- symbolTable.insertBuiltIn(bool1, "all", bool3);
- symbolTable.insertBuiltIn(bool1, "all", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool4);
- symbolTable.insertBuiltIn(bool2, "not", bool2);
- symbolTable.insertBuiltIn(bool3, "not", bool3);
- symbolTable.insertBuiltIn(bool4, "not", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "not", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "not", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "not", bool4);
- TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1);
- TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1);
+ TType *sampler2D = new TType(EbtSampler2D);
+ TType *samplerCube = new TType(EbtSamplerCube);
//
// Texture Functions for GLSL ES 1.0
//
- symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4);
- symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
if (resources.OES_EGL_image_external)
{
- TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1);
+ TType *samplerExternalOES = new TType(EbtSamplerExternalOES);
- symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2);
- symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3);
- symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
}
if (resources.ARB_texture_rectangle)
{
- TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1);
+ TType *sampler2DRect = new TType(EbtSampler2DRect);
- symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2);
- symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3);
- symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4);
}
- if (type == SH_FRAGMENT_SHADER)
+ if (resources.EXT_shader_texture_lod)
{
- symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1);
+ /* The *Grad* variants are new to both vertex and fragment shaders; the fragment
+ * shader specific pieces are added separately below.
+ */
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DGradEXT", sampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeGradEXT", samplerCube, float3, float3, float3);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
if (resources.OES_standard_derivatives)
{
- symbolTable.insertBuiltIn(float1, "dFdx", float1);
- symbolTable.insertBuiltIn(float2, "dFdx", float2);
- symbolTable.insertBuiltIn(float3, "dFdx", float3);
- symbolTable.insertBuiltIn(float4, "dFdx", float4);
-
- symbolTable.insertBuiltIn(float1, "dFdy", float1);
- symbolTable.insertBuiltIn(float2, "dFdy", float2);
- symbolTable.insertBuiltIn(float3, "dFdy", float3);
- symbolTable.insertBuiltIn(float4, "dFdy", float4);
-
- symbolTable.insertBuiltIn(float1, "fwidth", float1);
- symbolTable.insertBuiltIn(float2, "fwidth", float2);
- symbolTable.insertBuiltIn(float3, "fwidth", float3);
- symbolTable.insertBuiltIn(float4, "fwidth", float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdx", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdx", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdx", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdx", float4);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdy", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdy", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdy", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdy", float4);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "fwidth", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "fwidth", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "fwidth", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "fwidth", float4);
+ }
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLodEXT", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLodEXT", samplerCube, float3, float1);
}
}
- if(type == SH_VERTEX_SHADER)
+ if(type == GL_VERTEX_SHADER)
{
- symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
}
+ TType *gvec4 = new TType(EbtGVec4);
+
+ TType *gsampler2D = new TType(EbtGSampler2D);
+ TType *gsamplerCube = new TType(EbtGSamplerCube);
+ TType *gsampler3D = new TType(EbtGSampler3D);
+ TType *gsampler2DArray = new TType(EbtGSampler2DArray);
+
+ //
+ // Texture Functions for GLSL ES 3.0
+ //
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
+ }
+
+ TType *sampler2DShadow = new TType(EbtSampler2DShadow);
+ TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow);
+ TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdx", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdx", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdx", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdx", float4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdy", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdy", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdy", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdy", float4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "fwidth", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "fwidth", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "fwidth", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "fwidth", float4);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);
+
//
// Depth range in window coordinates
//
TFieldList *fields = NewPoolTFieldList();
- TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"));
- TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"));
- TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"));
+ TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
+ TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc);
+ TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc);
+ TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc);
fields->push_back(near);
fields->push_back(far);
fields->push_back(diff);
TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
- symbolTable.insert(*depthRangeParameters);
+ symbolTable.insert(COMMON_BUILTINS, depthRangeParameters);
TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
depthRange->setQualifier(EvqUniform);
- symbolTable.insert(*depthRange);
+ symbolTable.insert(COMMON_BUILTINS, depthRange);
//
// Implementation dependent built-in constants.
//
- symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs);
- symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
- symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors);
- symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
+
+ symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);
if (spec != SH_CSS_SHADERS_SPEC)
{
- symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
}
+
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset);
}
-void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
+void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
const ShBuiltInResources &resources,
TSymbolTable &symbolTable)
{
@@ -427,32 +604,32 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
// the built-in header files.
//
switch(type) {
- case SH_FRAGMENT_SHADER:
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
+ case GL_FRAGMENT_SHADER:
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
//
// In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
// Instead, css_MixColor and css_ColorMatrix are available.
//
if (spec != SH_CSS_SHADERS_SPEC) {
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
if (resources.EXT_frag_depth) {
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
- symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth");
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth");
}
} else {
- symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, true)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, 4)));
}
break;
- case SH_VERTEX_SHADER:
- symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
+ case GL_VERTEX_SHADER:
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
break;
default: assert(false && "Language not supported");
@@ -464,84 +641,102 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
// expected to be resolved through a library of functions, versus as
// operations.
//
- symbolTable.relateToOperator("matrixCompMult", EOpMul);
-
- symbolTable.relateToOperator("equal", EOpVectorEqual);
- symbolTable.relateToOperator("notEqual", EOpVectorNotEqual);
- symbolTable.relateToOperator("lessThan", EOpLessThan);
- symbolTable.relateToOperator("greaterThan", EOpGreaterThan);
- symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual);
- symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
-
- symbolTable.relateToOperator("radians", EOpRadians);
- symbolTable.relateToOperator("degrees", EOpDegrees);
- symbolTable.relateToOperator("sin", EOpSin);
- symbolTable.relateToOperator("cos", EOpCos);
- symbolTable.relateToOperator("tan", EOpTan);
- symbolTable.relateToOperator("asin", EOpAsin);
- symbolTable.relateToOperator("acos", EOpAcos);
- symbolTable.relateToOperator("atan", EOpAtan);
-
- symbolTable.relateToOperator("pow", EOpPow);
- symbolTable.relateToOperator("exp2", EOpExp2);
- symbolTable.relateToOperator("log", EOpLog);
- symbolTable.relateToOperator("exp", EOpExp);
- symbolTable.relateToOperator("log2", EOpLog2);
- symbolTable.relateToOperator("sqrt", EOpSqrt);
- symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt);
-
- symbolTable.relateToOperator("abs", EOpAbs);
- symbolTable.relateToOperator("sign", EOpSign);
- symbolTable.relateToOperator("floor", EOpFloor);
- symbolTable.relateToOperator("ceil", EOpCeil);
- symbolTable.relateToOperator("fract", EOpFract);
- symbolTable.relateToOperator("mod", EOpMod);
- symbolTable.relateToOperator("min", EOpMin);
- symbolTable.relateToOperator("max", EOpMax);
- symbolTable.relateToOperator("clamp", EOpClamp);
- symbolTable.relateToOperator("mix", EOpMix);
- symbolTable.relateToOperator("step", EOpStep);
- symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
-
- symbolTable.relateToOperator("length", EOpLength);
- symbolTable.relateToOperator("distance", EOpDistance);
- symbolTable.relateToOperator("dot", EOpDot);
- symbolTable.relateToOperator("cross", EOpCross);
- symbolTable.relateToOperator("normalize", EOpNormalize);
- symbolTable.relateToOperator("faceforward", EOpFaceForward);
- symbolTable.relateToOperator("reflect", EOpReflect);
- symbolTable.relateToOperator("refract", EOpRefract);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult", EOpMul);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "equal", EOpVectorEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual", EOpVectorNotEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan", EOpLessThan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan", EOpGreaterThan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual", EOpLessThanEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual);
- symbolTable.relateToOperator("any", EOpAny);
- symbolTable.relateToOperator("all", EOpAll);
- symbolTable.relateToOperator("not", EOpVectorLogicalNot);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "radians", EOpRadians);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "degrees", EOpDegrees);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sin", EOpSin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "cos", EOpCos);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "tan", EOpTan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "asin", EOpAsin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "acos", EOpAcos);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "atan", EOpAtan);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "pow", EOpPow);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "exp2", EOpExp2);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "log", EOpLog);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "exp", EOpExp);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "log2", EOpLog2);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt", EOpSqrt);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt", EOpInverseSqrt);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "abs", EOpAbs);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sign", EOpSign);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "floor", EOpFloor);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "ceil", EOpCeil);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "fract", EOpFract);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "mod", EOpMod);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "min", EOpMin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "max", EOpMax);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "clamp", EOpClamp);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "mix", EOpMix);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "step", EOpStep);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep", EOpSmoothStep);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "length", EOpLength);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "distance", EOpDistance);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "dot", EOpDot);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "cross", EOpCross);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "normalize", EOpNormalize);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward", EOpFaceForward);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "reflect", EOpReflect);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "refract", EOpRefract);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "any", EOpAny);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "all", EOpAll);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "not", EOpVectorLogicalNot);
// Map language-specific operators.
switch(type) {
- case SH_VERTEX_SHADER:
+ case GL_VERTEX_SHADER:
break;
- case SH_FRAGMENT_SHADER:
- if (resources.OES_standard_derivatives) {
- symbolTable.relateToOperator("dFdx", EOpDFdx);
- symbolTable.relateToOperator("dFdy", EOpDFdy);
- symbolTable.relateToOperator("fwidth", EOpFwidth);
-
- symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives");
- symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives");
- symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives");
+ case GL_FRAGMENT_SHADER:
+ if (resources.OES_standard_derivatives)
+ {
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx", EOpDFdx);
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy", EOpDFdy);
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth);
+
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives");
+ }
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DLodEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjLodEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeLodEXT", "GL_EXT_shader_texture_lod");
}
break;
default: break;
}
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdx", EOpDFdx);
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdy", EOpDFdy);
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "fwidth", EOpFwidth);
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DGradEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjGradEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeGradEXT", "GL_EXT_shader_texture_lod");
+ }
+
// Finally add resource-specific variables.
switch(type) {
- case SH_FRAGMENT_SHADER:
+ case GL_FRAGMENT_SHADER:
if (spec != SH_CSS_SHADERS_SPEC) {
// Set up gl_FragData. The array size.
- TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true);
+ TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
fragData.setArraySize(resources.MaxDrawBuffers);
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));
}
break;
default: break;
@@ -561,4 +756,6 @@ void InitExtensionBehavior(const ShBuiltInResources& resources,
extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
if (resources.EXT_frag_depth)
extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
+ if (resources.EXT_shader_texture_lod)
+ extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.h b/src/3rdparty/angle/src/compiler/translator/Initialize.h
index b5642869aa..cc1862c90e 100644
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.h
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.h
@@ -8,12 +8,12 @@
#define _INITIALIZE_INCLUDED_
#include "compiler/translator/Common.h"
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/SymbolTable.h"
-void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &table);
+void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &table);
-void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
+void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
const ShBuiltInResources& resources,
TSymbolTable& symbolTable);
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
index 43f81784d0..c98430662a 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
@@ -5,10 +5,12 @@
//
#include "compiler/translator/InitializeDll.h"
-
#include "compiler/translator/InitializeGlobals.h"
#include "compiler/translator/InitializeParseContext.h"
-#include "compiler/translator/osinclude.h"
+
+#include "common/platform.h"
+
+#include <assert.h>
bool InitProcess()
{
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
index b4defae569..c35cedb348 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
@@ -6,35 +6,37 @@
#include "compiler/translator/InitializeParseContext.h"
-#include "compiler/translator/osinclude.h"
+#include "common/tls.h"
-OS_TLSIndex GlobalParseContextIndex = OS_INVALID_TLS_INDEX;
+#include <assert.h>
+
+TLSIndex GlobalParseContextIndex = TLS_INVALID_INDEX;
bool InitializeParseContextIndex()
{
- assert(GlobalParseContextIndex == OS_INVALID_TLS_INDEX);
+ assert(GlobalParseContextIndex == TLS_INVALID_INDEX);
- GlobalParseContextIndex = OS_AllocTLSIndex();
- return GlobalParseContextIndex != OS_INVALID_TLS_INDEX;
+ GlobalParseContextIndex = CreateTLSIndex();
+ return GlobalParseContextIndex != TLS_INVALID_INDEX;
}
void FreeParseContextIndex()
{
- assert(GlobalParseContextIndex != OS_INVALID_TLS_INDEX);
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
- OS_FreeTLSIndex(GlobalParseContextIndex);
- GlobalParseContextIndex = OS_INVALID_TLS_INDEX;
+ DestroyTLSIndex(GlobalParseContextIndex);
+ GlobalParseContextIndex = TLS_INVALID_INDEX;
}
void SetGlobalParseContext(TParseContext* context)
{
- assert(GlobalParseContextIndex != OS_INVALID_TLS_INDEX);
- OS_SetTLSValue(GlobalParseContextIndex, context);
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
+ SetTLSValue(GlobalParseContextIndex, context);
}
TParseContext* GetGlobalParseContext()
{
- assert(GlobalParseContextIndex != OS_INVALID_TLS_INDEX);
- return static_cast<TParseContext*>(OS_GetTLSValue(GlobalParseContextIndex));
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
+ return static_cast<TParseContext*>(GetTLSValue(GlobalParseContextIndex));
}
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
index 115c561c77..0e3e2ebe55 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
@@ -10,7 +10,7 @@
namespace
{
-TIntermConstantUnion* constructFloatConstUnionNode(const TType& type)
+TIntermConstantUnion *constructFloatConstUnionNode(const TType &type)
{
TType myType = type;
unsigned char size = myType.getNominalSize();
@@ -26,7 +26,7 @@ TIntermConstantUnion* constructFloatConstUnionNode(const TType& type)
return node;
}
-TIntermConstantUnion* constructIndexNode(int index)
+TIntermConstantUnion *constructIndexNode(int index)
{
ConstantUnion *u = new ConstantUnion[1];
u[0].setIConst(index);
@@ -38,7 +38,7 @@ TIntermConstantUnion* constructIndexNode(int index)
} // namespace anonymous
-bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate* node)
+bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate *node)
{
bool visitChildren = !mCodeInserted;
switch (node->getOp())
@@ -51,17 +51,17 @@ bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate* node)
ASSERT(visit == PreVisit);
if (node->getName() == "main(")
{
- TIntermSequence &sequence = node->getSequence();
- ASSERT((sequence.size() == 1) || (sequence.size() == 2));
+ TIntermSequence *sequence = node->getSequence();
+ ASSERT((sequence->size() == 1) || (sequence->size() == 2));
TIntermAggregate *body = NULL;
- if (sequence.size() == 1)
+ if (sequence->size() == 1)
{
body = new TIntermAggregate(EOpSequence);
- sequence.push_back(body);
+ sequence->push_back(body);
}
else
{
- body = sequence[1]->getAsAggregate();
+ body = (*sequence)[1]->getAsAggregate();
}
ASSERT(body);
insertInitCode(body->getSequence());
@@ -76,18 +76,18 @@ bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate* node)
return visitChildren;
}
-void InitializeVariables::insertInitCode(TIntermSequence& sequence)
+void InitializeVariables::insertInitCode(TIntermSequence *sequence)
{
for (size_t ii = 0; ii < mVariables.size(); ++ii)
{
- const InitVariableInfo& varInfo = mVariables[ii];
+ const InitVariableInfo &varInfo = mVariables[ii];
if (varInfo.type.isArray())
{
for (int index = varInfo.type.getArraySize() - 1; index >= 0; --index)
{
TIntermBinary *assign = new TIntermBinary(EOpAssign);
- sequence.insert(sequence.begin(), assign);
+ sequence->insert(sequence->begin(), assign);
TIntermBinary *indexDirect = new TIntermBinary(EOpIndexDirect);
TIntermSymbol *symbol = new TIntermSymbol(0, varInfo.name, varInfo.type);
@@ -104,7 +104,7 @@ void InitializeVariables::insertInitCode(TIntermSequence& sequence)
else
{
TIntermBinary *assign = new TIntermBinary(EOpAssign);
- sequence.insert(sequence.begin(), assign);
+ sequence->insert(sequence->begin(), assign);
TIntermSymbol *symbol = new TIntermSymbol(0, varInfo.name, varInfo.type);
assign->setLeft(symbol);
TIntermConstantUnion *zeroConst = constructFloatConstUnionNode(varInfo.type);
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
index 1cd6d7e1b5..59c3ea0a39 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_INITIALIZE_VARIABLES_H_
#define COMPILER_INITIALIZE_VARIABLES_H_
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
class InitializeVariables : public TIntermTraverser
{
@@ -17,7 +17,7 @@ class InitializeVariables : public TIntermTraverser
TString name;
TType type;
- InitVariableInfo(const TString& _name, const TType& _type)
+ InitVariableInfo(const TString &_name, const TType &_type)
: name(_name),
type(_type)
{
@@ -25,23 +25,23 @@ class InitializeVariables : public TIntermTraverser
};
typedef TVector<InitVariableInfo> InitVariableInfoList;
- InitializeVariables(const InitVariableInfoList& vars)
+ InitializeVariables(const InitVariableInfoList &vars)
: mCodeInserted(false),
mVariables(vars)
{
}
protected:
- virtual bool visitBinary(Visit visit, TIntermBinary* node) { return false; }
- virtual bool visitUnary(Visit visit, TIntermUnary* node) { return false; }
- virtual bool visitSelection(Visit visit, TIntermSelection* node) { return false; }
- virtual bool visitLoop(Visit visit, TIntermLoop* node) { return false; }
- virtual bool visitBranch(Visit visit, TIntermBranch* node) { return false; }
+ virtual bool visitBinary(Visit, TIntermBinary *node) { return false; }
+ virtual bool visitUnary(Visit, TIntermUnary *node) { return false; }
+ virtual bool visitSelection(Visit, TIntermSelection *node) { return false; }
+ virtual bool visitLoop(Visit, TIntermLoop *node) { return false; }
+ virtual bool visitBranch(Visit, TIntermBranch *node) { return false; }
virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
private:
- void insertInitCode(TIntermSequence& sequence);
+ void insertInitCode(TIntermSequence *sequence);
InitVariableInfoList mVariables;
bool mCodeInserted;
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
new file mode 100644
index 0000000000..b155545ad2
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
@@ -0,0 +1,1107 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Build the intermediate representation.
+//
+
+#include <float.h>
+#include <limits.h>
+#include <algorithm>
+
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace
+{
+
+TPrecision GetHigherPrecision(TPrecision left, TPrecision right)
+{
+ return left > right ? left : right;
+}
+
+bool ValidateMultiplication(TOperator op, const TType &left, const TType &right)
+{
+ switch (op)
+ {
+ case EOpMul:
+ case EOpMulAssign:
+ return left.getNominalSize() == right.getNominalSize() &&
+ left.getSecondarySize() == right.getSecondarySize();
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesScalarAssign:
+ return true;
+ case EOpVectorTimesMatrix:
+ return left.getNominalSize() == right.getRows();
+ case EOpVectorTimesMatrixAssign:
+ return left.getNominalSize() == right.getRows() &&
+ left.getNominalSize() == right.getCols();
+ case EOpMatrixTimesVector:
+ return left.getCols() == right.getNominalSize();
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesScalarAssign:
+ return true;
+ case EOpMatrixTimesMatrix:
+ return left.getCols() == right.getRows();
+ case EOpMatrixTimesMatrixAssign:
+ return left.getCols() == right.getCols() &&
+ left.getRows() == right.getRows();
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool CompareStructure(const TType& leftNodeType,
+ ConstantUnion *rightUnionArray,
+ ConstantUnion *leftUnionArray);
+
+bool CompareStruct(const TType &leftNodeType,
+ ConstantUnion *rightUnionArray,
+ ConstantUnion *leftUnionArray)
+{
+ const TFieldList &fields = leftNodeType.getStruct()->fields();
+
+ size_t structSize = fields.size();
+ size_t index = 0;
+
+ for (size_t j = 0; j < structSize; j++)
+ {
+ size_t size = fields[j]->type()->getObjectSize();
+ for (size_t i = 0; i < size; i++)
+ {
+ if (fields[j]->type()->getBasicType() == EbtStruct)
+ {
+ if (!CompareStructure(*fields[j]->type(),
+ &rightUnionArray[index],
+ &leftUnionArray[index]))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (leftUnionArray[index] != rightUnionArray[index])
+ return false;
+ index++;
+ }
+ }
+ }
+ return true;
+}
+
+bool CompareStructure(const TType &leftNodeType,
+ ConstantUnion *rightUnionArray,
+ ConstantUnion *leftUnionArray)
+{
+ if (leftNodeType.isArray())
+ {
+ TType typeWithoutArrayness = leftNodeType;
+ typeWithoutArrayness.clearArrayness();
+
+ size_t arraySize = leftNodeType.getArraySize();
+
+ for (size_t i = 0; i < arraySize; ++i)
+ {
+ size_t offset = typeWithoutArrayness.getObjectSize() * i;
+ if (!CompareStruct(typeWithoutArrayness,
+ &rightUnionArray[offset],
+ &leftUnionArray[offset]))
+ {
+ return false;
+ }
+ }
+ }
+ else
+ {
+ return CompareStruct(leftNodeType, rightUnionArray, leftUnionArray);
+ }
+ return true;
+}
+
+} // namespace anonymous
+
+
+////////////////////////////////////////////////////////////////
+//
+// Member functions of the nodes used for building the tree.
+//
+////////////////////////////////////////////////////////////////
+
+#define REPLACE_IF_IS(node, type, original, replacement) \
+ if (node == original) { \
+ node = static_cast<type *>(replacement); \
+ return true; \
+ }
+
+bool TIntermLoop::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mInit, TIntermNode, original, replacement);
+ REPLACE_IF_IS(mCond, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mExpr, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mBody, TIntermNode, original, replacement);
+ return false;
+}
+
+void TIntermLoop::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mInit)
+ {
+ nodeQueue->push(mInit);
+ }
+ if (mCond)
+ {
+ nodeQueue->push(mCond);
+ }
+ if (mExpr)
+ {
+ nodeQueue->push(mExpr);
+ }
+ if (mBody)
+ {
+ nodeQueue->push(mBody);
+ }
+}
+
+bool TIntermBranch::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mExpression, TIntermTyped, original, replacement);
+ return false;
+}
+
+void TIntermBranch::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mExpression)
+ {
+ nodeQueue->push(mExpression);
+ }
+}
+
+bool TIntermBinary::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mLeft, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mRight, TIntermTyped, original, replacement);
+ return false;
+}
+
+void TIntermBinary::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mLeft)
+ {
+ nodeQueue->push(mLeft);
+ }
+ if (mRight)
+ {
+ nodeQueue->push(mRight);
+ }
+}
+
+bool TIntermUnary::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mOperand, TIntermTyped, original, replacement);
+ return false;
+}
+
+void TIntermUnary::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mOperand)
+ {
+ nodeQueue->push(mOperand);
+ }
+}
+
+bool TIntermAggregate::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ for (size_t ii = 0; ii < mSequence.size(); ++ii)
+ {
+ REPLACE_IF_IS(mSequence[ii], TIntermNode, original, replacement);
+ }
+ return false;
+}
+
+void TIntermAggregate::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ for (size_t childIndex = 0; childIndex < mSequence.size(); childIndex++)
+ {
+ nodeQueue->push(mSequence[childIndex]);
+ }
+}
+
+bool TIntermSelection::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mTrueBlock, TIntermNode, original, replacement);
+ REPLACE_IF_IS(mFalseBlock, TIntermNode, original, replacement);
+ return false;
+}
+
+void TIntermSelection::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mCondition)
+ {
+ nodeQueue->push(mCondition);
+ }
+ if (mTrueBlock)
+ {
+ nodeQueue->push(mTrueBlock);
+ }
+ if (mFalseBlock)
+ {
+ nodeQueue->push(mFalseBlock);
+ }
+}
+
+//
+// Say whether or not an operation node changes the value of a variable.
+//
+bool TIntermOperator::isAssignment() const
+{
+ switch (mOp)
+ {
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ case EOpAssign:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ case EOpDivAssign:
+ return true;
+ default:
+ return false;
+ }
+}
+
+//
+// returns true if the operator is for one of the constructors
+//
+bool TIntermOperator::isConstructor() const
+{
+ switch (mOp)
+ {
+ case EOpConstructVec2:
+ case EOpConstructVec3:
+ case EOpConstructVec4:
+ case EOpConstructMat2:
+ case EOpConstructMat3:
+ case EOpConstructMat4:
+ case EOpConstructFloat:
+ case EOpConstructIVec2:
+ case EOpConstructIVec3:
+ case EOpConstructIVec4:
+ case EOpConstructInt:
+ case EOpConstructUVec2:
+ case EOpConstructUVec3:
+ case EOpConstructUVec4:
+ case EOpConstructUInt:
+ case EOpConstructBVec2:
+ case EOpConstructBVec3:
+ case EOpConstructBVec4:
+ case EOpConstructBool:
+ case EOpConstructStruct:
+ return true;
+ default:
+ return false;
+ }
+}
+
+//
+// Make sure the type of a unary operator is appropriate for its
+// combination of operation and operand type.
+//
+// Returns false in nothing makes sense.
+//
+bool TIntermUnary::promote(TInfoSink &)
+{
+ switch (mOp)
+ {
+ case EOpLogicalNot:
+ if (mOperand->getBasicType() != EbtBool)
+ return false;
+ break;
+ case EOpNegative:
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ if (mOperand->getBasicType() == EbtBool)
+ return false;
+ break;
+
+ // operators for built-ins are already type checked against their prototype
+ case EOpAny:
+ case EOpAll:
+ case EOpVectorLogicalNot:
+ return true;
+
+ default:
+ if (mOperand->getBasicType() != EbtFloat)
+ return false;
+ }
+
+ setType(mOperand->getType());
+ mType.setQualifier(EvqTemporary);
+
+ return true;
+}
+
+//
+// Establishes the type of the resultant operation, as well as
+// makes the operator the correct one for the operands.
+//
+// Returns false if operator can't work on operands.
+//
+bool TIntermBinary::promote(TInfoSink &infoSink)
+{
+ // This function only handles scalars, vectors, and matrices.
+ if (mLeft->isArray() || mRight->isArray())
+ {
+ infoSink.info.message(EPrefixInternalError, getLine(),
+ "Invalid operation for arrays");
+ return false;
+ }
+
+ // GLSL ES 2.0 does not support implicit type casting.
+ // So the basic type should always match.
+ if (mLeft->getBasicType() != mRight->getBasicType())
+ {
+ return false;
+ }
+
+ //
+ // Base assumption: just make the type the same as the left
+ // operand. Then only deviations from this need be coded.
+ //
+ setType(mLeft->getType());
+
+ // The result gets promoted to the highest precision.
+ TPrecision higherPrecision = GetHigherPrecision(
+ mLeft->getPrecision(), mRight->getPrecision());
+ getTypePointer()->setPrecision(higherPrecision);
+
+ // Binary operations results in temporary variables unless both
+ // operands are const.
+ if (mLeft->getQualifier() != EvqConst || mRight->getQualifier() != EvqConst)
+ {
+ getTypePointer()->setQualifier(EvqTemporary);
+ }
+
+ const int nominalSize =
+ std::max(mLeft->getNominalSize(), mRight->getNominalSize());
+
+ //
+ // All scalars or structs. Code after this test assumes this case is removed!
+ //
+ if (nominalSize == 1)
+ {
+ switch (mOp)
+ {
+ //
+ // Promote to conditional
+ //
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ setType(TType(EbtBool, EbpUndefined));
+ break;
+
+ //
+ // And and Or operate on conditionals
+ //
+ case EOpLogicalAnd:
+ case EOpLogicalOr:
+ // Both operands must be of type bool.
+ if (mLeft->getBasicType() != EbtBool || mRight->getBasicType() != EbtBool)
+ {
+ return false;
+ }
+ setType(TType(EbtBool, EbpUndefined));
+ break;
+
+ default:
+ break;
+ }
+ return true;
+ }
+
+ // If we reach here, at least one of the operands is vector or matrix.
+ // The other operand could be a scalar, vector, or matrix.
+ // Can these two operands be combined?
+ //
+ TBasicType basicType = mLeft->getBasicType();
+ switch (mOp)
+ {
+ case EOpMul:
+ if (!mLeft->isMatrix() && mRight->isMatrix())
+ {
+ if (mLeft->isVector())
+ {
+ mOp = EOpVectorTimesMatrix;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mRight->getCols(), 1));
+ }
+ else
+ {
+ mOp = EOpMatrixTimesScalar;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mRight->getCols(), mRight->getRows()));
+ }
+ }
+ else if (mLeft->isMatrix() && !mRight->isMatrix())
+ {
+ if (mRight->isVector())
+ {
+ mOp = EOpMatrixTimesVector;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mLeft->getRows(), 1));
+ }
+ else
+ {
+ mOp = EOpMatrixTimesScalar;
+ }
+ }
+ else if (mLeft->isMatrix() && mRight->isMatrix())
+ {
+ mOp = EOpMatrixTimesMatrix;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mRight->getCols(), mLeft->getRows()));
+ }
+ else if (!mLeft->isMatrix() && !mRight->isMatrix())
+ {
+ if (mLeft->isVector() && mRight->isVector())
+ {
+ // leave as component product
+ }
+ else if (mLeft->isVector() || mRight->isVector())
+ {
+ mOp = EOpVectorTimesScalar;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ nominalSize, 1));
+ }
+ }
+ else
+ {
+ infoSink.info.message(EPrefixInternalError, getLine(),
+ "Missing elses");
+ return false;
+ }
+
+ if (!ValidateMultiplication(mOp, mLeft->getType(), mRight->getType()))
+ {
+ return false;
+ }
+ break;
+
+ case EOpMulAssign:
+ if (!mLeft->isMatrix() && mRight->isMatrix())
+ {
+ if (mLeft->isVector())
+ {
+ mOp = EOpVectorTimesMatrixAssign;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else if (mLeft->isMatrix() && !mRight->isMatrix())
+ {
+ if (mRight->isVector())
+ {
+ return false;
+ }
+ else
+ {
+ mOp = EOpMatrixTimesScalarAssign;
+ }
+ }
+ else if (mLeft->isMatrix() && mRight->isMatrix())
+ {
+ mOp = EOpMatrixTimesMatrixAssign;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mRight->getCols(), mLeft->getRows()));
+ }
+ else if (!mLeft->isMatrix() && !mRight->isMatrix())
+ {
+ if (mLeft->isVector() && mRight->isVector())
+ {
+ // leave as component product
+ }
+ else if (mLeft->isVector() || mRight->isVector())
+ {
+ if (!mLeft->isVector())
+ return false;
+ mOp = EOpVectorTimesScalarAssign;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mLeft->getNominalSize(), 1));
+ }
+ }
+ else
+ {
+ infoSink.info.message(EPrefixInternalError, getLine(),
+ "Missing elses");
+ return false;
+ }
+
+ if (!ValidateMultiplication(mOp, mLeft->getType(), mRight->getType()))
+ {
+ return false;
+ }
+ break;
+
+ case EOpAssign:
+ case EOpInitialize:
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpDivAssign:
+ if ((mLeft->isMatrix() && mRight->isVector()) ||
+ (mLeft->isVector() && mRight->isMatrix()))
+ {
+ return false;
+ }
+
+ // Are the sizes compatible?
+ if (mLeft->getNominalSize() != mRight->getNominalSize() ||
+ mLeft->getSecondarySize() != mRight->getSecondarySize())
+ {
+ // If the nominal size of operands do not match:
+ // One of them must be scalar.
+ if (!mLeft->isScalar() && !mRight->isScalar())
+ return false;
+
+ // Operator cannot be of type pure assignment.
+ if (mOp == EOpAssign || mOp == EOpInitialize)
+ return false;
+ }
+
+ {
+ const int secondarySize = std::max(
+ mLeft->getSecondarySize(), mRight->getSecondarySize());
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ nominalSize, secondarySize));
+ }
+ break;
+
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ if ((mLeft->getNominalSize() != mRight->getNominalSize()) ||
+ (mLeft->getSecondarySize() != mRight->getSecondarySize()))
+ {
+ return false;
+ }
+ setType(TType(EbtBool, EbpUndefined));
+ break;
+
+ default:
+ return false;
+ }
+ return true;
+}
+
+//
+// The fold functions see if an operation on a constant can be done in place,
+// without generating run-time code.
+//
+// Returns the node to keep using, which may or may not be the node passed in.
+//
+TIntermTyped *TIntermConstantUnion::fold(
+ TOperator op, TIntermTyped *constantNode, TInfoSink &infoSink)
+{
+ ConstantUnion *unionArray = getUnionArrayPointer();
+
+ if (!unionArray)
+ return NULL;
+
+ size_t objectSize = getType().getObjectSize();
+
+ if (constantNode)
+ {
+ // binary operations
+ TIntermConstantUnion *node = constantNode->getAsConstantUnion();
+ ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
+ TType returnType = getType();
+
+ if (!rightUnionArray)
+ return NULL;
+
+ // for a case like float f = 1.2 + vec4(2,3,4,5);
+ if (constantNode->getType().getObjectSize() == 1 && objectSize > 1)
+ {
+ rightUnionArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; ++i)
+ {
+ rightUnionArray[i] = *node->getUnionArrayPointer();
+ }
+ returnType = getType();
+ }
+ else if (constantNode->getType().getObjectSize() > 1 && objectSize == 1)
+ {
+ // for a case like float f = vec4(2,3,4,5) + 1.2;
+ unionArray = new ConstantUnion[constantNode->getType().getObjectSize()];
+ for (size_t i = 0; i < constantNode->getType().getObjectSize(); ++i)
+ {
+ unionArray[i] = *getUnionArrayPointer();
+ }
+ returnType = node->getType();
+ objectSize = constantNode->getType().getObjectSize();
+ }
+
+ ConstantUnion *tempConstArray = NULL;
+ TIntermConstantUnion *tempNode;
+
+ bool boolNodeFlag = false;
+ switch(op)
+ {
+ case EOpAdd:
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ tempConstArray[i] = unionArray[i] + rightUnionArray[i];
+ break;
+ case EOpSub:
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ tempConstArray[i] = unionArray[i] - rightUnionArray[i];
+ break;
+
+ case EOpMul:
+ case EOpVectorTimesScalar:
+ case EOpMatrixTimesScalar:
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ tempConstArray[i] = unionArray[i] * rightUnionArray[i];
+ break;
+
+ case EOpMatrixTimesMatrix:
+ {
+ if (getType().getBasicType() != EbtFloat ||
+ node->getBasicType() != EbtFloat)
+ {
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Constant Folding cannot be done for matrix multiply");
+ return NULL;
+ }
+
+ const int leftCols = getCols();
+ const int leftRows = getRows();
+ const int rightCols = constantNode->getType().getCols();
+ const int rightRows = constantNode->getType().getRows();
+ const int resultCols = rightCols;
+ const int resultRows = leftRows;
+
+ tempConstArray = new ConstantUnion[resultCols*resultRows];
+ for (int row = 0; row < resultRows; row++)
+ {
+ for (int column = 0; column < resultCols; column++)
+ {
+ tempConstArray[resultRows * column + row].setFConst(0.0f);
+ for (int i = 0; i < leftCols; i++)
+ {
+ tempConstArray[resultRows * column + row].setFConst(
+ tempConstArray[resultRows * column + row].getFConst() +
+ unionArray[i * leftRows + row].getFConst() *
+ rightUnionArray[column * rightRows + i].getFConst());
+ }
+ }
+ }
+
+ // update return type for matrix product
+ returnType.setPrimarySize(resultCols);
+ returnType.setSecondarySize(resultRows);
+ }
+ break;
+
+ case EOpDiv:
+ {
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ if (rightUnionArray[i] == 0.0f)
+ {
+ infoSink.info.message(
+ EPrefixWarning, getLine(),
+ "Divide by zero error during constant folding");
+ tempConstArray[i].setFConst(
+ unionArray[i].getFConst() < 0 ? -FLT_MAX : FLT_MAX);
+ }
+ else
+ {
+ tempConstArray[i].setFConst(
+ unionArray[i].getFConst() /
+ rightUnionArray[i].getFConst());
+ }
+ break;
+
+ case EbtInt:
+ if (rightUnionArray[i] == 0)
+ {
+ infoSink.info.message(
+ EPrefixWarning, getLine(),
+ "Divide by zero error during constant folding");
+ tempConstArray[i].setIConst(INT_MAX);
+ }
+ else
+ {
+ tempConstArray[i].setIConst(
+ unionArray[i].getIConst() /
+ rightUnionArray[i].getIConst());
+ }
+ break;
+
+ case EbtUInt:
+ if (rightUnionArray[i] == 0)
+ {
+ infoSink.info.message(
+ EPrefixWarning, getLine(),
+ "Divide by zero error during constant folding");
+ tempConstArray[i].setUConst(UINT_MAX);
+ }
+ else
+ {
+ tempConstArray[i].setUConst(
+ unionArray[i].getUConst() /
+ rightUnionArray[i].getUConst());
+ }
+ break;
+
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Constant folding cannot be done for \"/\"");
+ return NULL;
+ }
+ }
+ }
+ break;
+
+ case EOpMatrixTimesVector:
+ {
+ if (node->getBasicType() != EbtFloat)
+ {
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Constant Folding cannot be done for matrix times vector");
+ return NULL;
+ }
+
+ const int matrixCols = getCols();
+ const int matrixRows = getRows();
+
+ tempConstArray = new ConstantUnion[matrixRows];
+
+ for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
+ {
+ tempConstArray[matrixRow].setFConst(0.0f);
+ for (int col = 0; col < matrixCols; col++)
+ {
+ tempConstArray[matrixRow].setFConst(
+ tempConstArray[matrixRow].getFConst() +
+ unionArray[col * matrixRows + matrixRow].getFConst() *
+ rightUnionArray[col].getFConst());
+ }
+ }
+
+ returnType = node->getType();
+ returnType.setPrimarySize(matrixRows);
+
+ tempNode = new TIntermConstantUnion(tempConstArray, returnType);
+ tempNode->setLine(getLine());
+
+ return tempNode;
+ }
+
+ case EOpVectorTimesMatrix:
+ {
+ if (getType().getBasicType() != EbtFloat)
+ {
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Constant Folding cannot be done for vector times matrix");
+ return NULL;
+ }
+
+ const int matrixCols = constantNode->getType().getCols();
+ const int matrixRows = constantNode->getType().getRows();
+
+ tempConstArray = new ConstantUnion[matrixCols];
+
+ for (int matrixCol = 0; matrixCol < matrixCols; matrixCol++)
+ {
+ tempConstArray[matrixCol].setFConst(0.0f);
+ for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
+ {
+ tempConstArray[matrixCol].setFConst(
+ tempConstArray[matrixCol].getFConst() +
+ unionArray[matrixRow].getFConst() *
+ rightUnionArray[matrixCol * matrixRows + matrixRow].getFConst());
+ }
+ }
+
+ returnType.setPrimarySize(matrixCols);
+ }
+ break;
+
+ case EOpLogicalAnd:
+ // this code is written for possible future use,
+ // will not get executed currently
+ {
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ tempConstArray[i] = unionArray[i] && rightUnionArray[i];
+ }
+ }
+ break;
+
+ case EOpLogicalOr:
+ // this code is written for possible future use,
+ // will not get executed currently
+ {
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ tempConstArray[i] = unionArray[i] || rightUnionArray[i];
+ }
+ }
+ break;
+
+ case EOpLogicalXor:
+ {
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ switch (getType().getBasicType())
+ {
+ case EbtBool:
+ tempConstArray[i].setBConst(
+ unionArray[i] == rightUnionArray[i] ? false : true);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ }
+ break;
+
+ case EOpLessThan:
+ ASSERT(objectSize == 1);
+ tempConstArray = new ConstantUnion[1];
+ tempConstArray->setBConst(*unionArray < *rightUnionArray);
+ returnType = TType(EbtBool, EbpUndefined, EvqConst);
+ break;
+
+ case EOpGreaterThan:
+ ASSERT(objectSize == 1);
+ tempConstArray = new ConstantUnion[1];
+ tempConstArray->setBConst(*unionArray > *rightUnionArray);
+ returnType = TType(EbtBool, EbpUndefined, EvqConst);
+ break;
+
+ case EOpLessThanEqual:
+ {
+ ASSERT(objectSize == 1);
+ ConstantUnion constant;
+ constant.setBConst(*unionArray > *rightUnionArray);
+ tempConstArray = new ConstantUnion[1];
+ tempConstArray->setBConst(!constant.getBConst());
+ returnType = TType(EbtBool, EbpUndefined, EvqConst);
+ break;
+ }
+
+ case EOpGreaterThanEqual:
+ {
+ ASSERT(objectSize == 1);
+ ConstantUnion constant;
+ constant.setBConst(*unionArray < *rightUnionArray);
+ tempConstArray = new ConstantUnion[1];
+ tempConstArray->setBConst(!constant.getBConst());
+ returnType = TType(EbtBool, EbpUndefined, EvqConst);
+ break;
+ }
+
+ case EOpEqual:
+ if (getType().getBasicType() == EbtStruct)
+ {
+ if (!CompareStructure(node->getType(),
+ node->getUnionArrayPointer(),
+ unionArray))
+ {
+ boolNodeFlag = true;
+ }
+ }
+ else
+ {
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ if (unionArray[i] != rightUnionArray[i])
+ {
+ boolNodeFlag = true;
+ break; // break out of for loop
+ }
+ }
+ }
+
+ tempConstArray = new ConstantUnion[1];
+ if (!boolNodeFlag)
+ {
+ tempConstArray->setBConst(true);
+ }
+ else
+ {
+ tempConstArray->setBConst(false);
+ }
+
+ tempNode = new TIntermConstantUnion(
+ tempConstArray, TType(EbtBool, EbpUndefined, EvqConst));
+ tempNode->setLine(getLine());
+
+ return tempNode;
+
+ case EOpNotEqual:
+ if (getType().getBasicType() == EbtStruct)
+ {
+ if (CompareStructure(node->getType(),
+ node->getUnionArrayPointer(),
+ unionArray))
+ {
+ boolNodeFlag = true;
+ }
+ }
+ else
+ {
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ if (unionArray[i] == rightUnionArray[i])
+ {
+ boolNodeFlag = true;
+ break; // break out of for loop
+ }
+ }
+ }
+
+ tempConstArray = new ConstantUnion[1];
+ if (!boolNodeFlag)
+ {
+ tempConstArray->setBConst(true);
+ }
+ else
+ {
+ tempConstArray->setBConst(false);
+ }
+
+ tempNode = new TIntermConstantUnion(
+ tempConstArray, TType(EbtBool, EbpUndefined, EvqConst));
+ tempNode->setLine(getLine());
+
+ return tempNode;
+
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Invalid operator for constant folding");
+ return NULL;
+ }
+ tempNode = new TIntermConstantUnion(tempConstArray, returnType);
+ tempNode->setLine(getLine());
+
+ return tempNode;
+ }
+ else
+ {
+ //
+ // Do unary operations
+ //
+ TIntermConstantUnion *newNode = 0;
+ ConstantUnion* tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ switch(op)
+ {
+ case EOpNegative:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ tempConstArray[i].setFConst(-unionArray[i].getFConst());
+ break;
+ case EbtInt:
+ tempConstArray[i].setIConst(-unionArray[i].getIConst());
+ break;
+ case EbtUInt:
+ tempConstArray[i].setUConst(static_cast<unsigned int>(
+ -static_cast<int>(unionArray[i].getUConst())));
+ break;
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Unary operation not folded into constant");
+ return NULL;
+ }
+ break;
+
+ case EOpLogicalNot:
+ // this code is written for possible future use,
+ // will not get executed currently
+ switch (getType().getBasicType())
+ {
+ case EbtBool:
+ tempConstArray[i].setBConst(!unionArray[i].getBConst());
+ break;
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Unary operation not folded into constant");
+ return NULL;
+ }
+ break;
+
+ default:
+ return NULL;
+ }
+ }
+ newNode = new TIntermConstantUnion(tempConstArray, getType());
+ newNode->setLine(getLine());
+ return newNode;
+ }
+}
+
+// static
+TString TIntermTraverser::hash(const TString &name, ShHashFunction64 hashFunction)
+{
+ if (hashFunction == NULL || name.empty())
+ return name;
+ khronos_uint64_t number = (*hashFunction)(name.c_str(), name.length());
+ TStringStream stream;
+ stream << HASHED_NAME_PREFIX << std::hex << number;
+ TString hashedName = stream.str();
+ return hashedName;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.h b/src/3rdparty/angle/src/compiler/translator/IntermNode.h
new file mode 100644
index 0000000000..ec440da010
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNode.h
@@ -0,0 +1,772 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Definition of the in-memory high-level intermediate representation
+// of shaders. This is a tree that parser creates.
+//
+// Nodes in the tree are defined as a hierarchy of classes derived from
+// TIntermNode. Each is a node in a tree. There is no preset branching factor;
+// each node can have it's own type of list of children.
+//
+
+#ifndef COMPILER_TRANSLATOR_INTERMEDIATE_H_
+#define COMPILER_TRANSLATOR_INTERMEDIATE_H_
+
+#include "GLSLANG/ShaderLang.h"
+
+#include <algorithm>
+#include <queue>
+
+#include "compiler/translator/Common.h"
+#include "compiler/translator/Types.h"
+#include "compiler/translator/ConstantUnion.h"
+
+//
+// Operators used by the high-level (parse tree) representation.
+//
+enum TOperator
+{
+ EOpNull, // if in a node, should only mean a node is still being built
+ EOpSequence, // denotes a list of statements, or parameters, etc.
+ EOpFunctionCall,
+ EOpFunction, // For function definition
+ EOpParameters, // an aggregate listing the parameters to a function
+
+ EOpDeclaration,
+ EOpInvariantDeclaration, // Specialized declarations for attributing invariance
+ EOpPrototype,
+
+ //
+ // Unary operators
+ //
+
+ EOpNegative,
+ EOpLogicalNot,
+ EOpVectorLogicalNot,
+
+ EOpPostIncrement,
+ EOpPostDecrement,
+ EOpPreIncrement,
+ EOpPreDecrement,
+
+ //
+ // binary operations
+ //
+
+ EOpAdd,
+ EOpSub,
+ EOpMul,
+ EOpDiv,
+ EOpEqual,
+ EOpNotEqual,
+ EOpVectorEqual,
+ EOpVectorNotEqual,
+ EOpLessThan,
+ EOpGreaterThan,
+ EOpLessThanEqual,
+ EOpGreaterThanEqual,
+ EOpComma,
+
+ EOpVectorTimesScalar,
+ EOpVectorTimesMatrix,
+ EOpMatrixTimesVector,
+ EOpMatrixTimesScalar,
+
+ EOpLogicalOr,
+ EOpLogicalXor,
+ EOpLogicalAnd,
+
+ EOpIndexDirect,
+ EOpIndexIndirect,
+ EOpIndexDirectStruct,
+ EOpIndexDirectInterfaceBlock,
+
+ EOpVectorSwizzle,
+
+ //
+ // Built-in functions potentially mapped to operators
+ //
+
+ EOpRadians,
+ EOpDegrees,
+ EOpSin,
+ EOpCos,
+ EOpTan,
+ EOpAsin,
+ EOpAcos,
+ EOpAtan,
+
+ EOpPow,
+ EOpExp,
+ EOpLog,
+ EOpExp2,
+ EOpLog2,
+ EOpSqrt,
+ EOpInverseSqrt,
+
+ EOpAbs,
+ EOpSign,
+ EOpFloor,
+ EOpCeil,
+ EOpFract,
+ EOpMod,
+ EOpMin,
+ EOpMax,
+ EOpClamp,
+ EOpMix,
+ EOpStep,
+ EOpSmoothStep,
+
+ EOpLength,
+ EOpDistance,
+ EOpDot,
+ EOpCross,
+ EOpNormalize,
+ EOpFaceForward,
+ EOpReflect,
+ EOpRefract,
+
+ EOpDFdx, // Fragment only, OES_standard_derivatives extension
+ EOpDFdy, // Fragment only, OES_standard_derivatives extension
+ EOpFwidth, // Fragment only, OES_standard_derivatives extension
+
+ EOpMatrixTimesMatrix,
+
+ EOpAny,
+ EOpAll,
+
+ //
+ // Branch
+ //
+
+ EOpKill, // Fragment only
+ EOpReturn,
+ EOpBreak,
+ EOpContinue,
+
+ //
+ // Constructors
+ //
+
+ EOpConstructInt,
+ EOpConstructUInt,
+ EOpConstructBool,
+ EOpConstructFloat,
+ EOpConstructVec2,
+ EOpConstructVec3,
+ EOpConstructVec4,
+ EOpConstructBVec2,
+ EOpConstructBVec3,
+ EOpConstructBVec4,
+ EOpConstructIVec2,
+ EOpConstructIVec3,
+ EOpConstructIVec4,
+ EOpConstructUVec2,
+ EOpConstructUVec3,
+ EOpConstructUVec4,
+ EOpConstructMat2,
+ EOpConstructMat3,
+ EOpConstructMat4,
+ EOpConstructStruct,
+
+ //
+ // moves
+ //
+
+ EOpAssign,
+ EOpInitialize,
+ EOpAddAssign,
+ EOpSubAssign,
+ EOpMulAssign,
+ EOpVectorTimesMatrixAssign,
+ EOpVectorTimesScalarAssign,
+ EOpMatrixTimesScalarAssign,
+ EOpMatrixTimesMatrixAssign,
+ EOpDivAssign
+};
+
+class TIntermTraverser;
+class TIntermAggregate;
+class TIntermBinary;
+class TIntermUnary;
+class TIntermConstantUnion;
+class TIntermSelection;
+class TIntermTyped;
+class TIntermSymbol;
+class TIntermLoop;
+class TInfoSink;
+class TIntermRaw;
+
+//
+// Base class for the tree nodes
+//
+class TIntermNode
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TIntermNode()
+ {
+ // TODO: Move this to TSourceLoc constructor
+ // after getting rid of TPublicType.
+ mLine.first_file = mLine.last_file = 0;
+ mLine.first_line = mLine.last_line = 0;
+ }
+ virtual ~TIntermNode() { }
+
+ const TSourceLoc &getLine() const { return mLine; }
+ void setLine(const TSourceLoc &l) { mLine = l; }
+
+ virtual void traverse(TIntermTraverser *) = 0;
+ virtual TIntermTyped *getAsTyped() { return 0; }
+ virtual TIntermConstantUnion *getAsConstantUnion() { return 0; }
+ virtual TIntermAggregate *getAsAggregate() { return 0; }
+ virtual TIntermBinary *getAsBinaryNode() { return 0; }
+ virtual TIntermUnary *getAsUnaryNode() { return 0; }
+ virtual TIntermSelection *getAsSelectionNode() { return 0; }
+ virtual TIntermSymbol *getAsSymbolNode() { return 0; }
+ virtual TIntermLoop *getAsLoopNode() { return 0; }
+ virtual TIntermRaw *getAsRawNode() { return 0; }
+
+ // Replace a child node. Return true if |original| is a child
+ // node and it is replaced; otherwise, return false.
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement) = 0;
+
+ // For traversing a tree in no particular order, but using
+ // heap memory.
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const = 0;
+
+ protected:
+ TSourceLoc mLine;
+};
+
+//
+// This is just to help yacc.
+//
+struct TIntermNodePair
+{
+ TIntermNode *node1;
+ TIntermNode *node2;
+};
+
+//
+// Intermediate class for nodes that have a type.
+//
+class TIntermTyped : public TIntermNode
+{
+ public:
+ TIntermTyped(const TType &t) : mType(t) { }
+ virtual TIntermTyped *getAsTyped() { return this; }
+
+ virtual bool hasSideEffects() const = 0;
+
+ void setType(const TType &t) { mType = t; }
+ const TType &getType() const { return mType; }
+ TType *getTypePointer() { return &mType; }
+
+ TBasicType getBasicType() const { return mType.getBasicType(); }
+ TQualifier getQualifier() const { return mType.getQualifier(); }
+ TPrecision getPrecision() const { return mType.getPrecision(); }
+ int getCols() const { return mType.getCols(); }
+ int getRows() const { return mType.getRows(); }
+ int getNominalSize() const { return mType.getNominalSize(); }
+ int getSecondarySize() const { return mType.getSecondarySize(); }
+
+ bool isInterfaceBlock() const { return mType.isInterfaceBlock(); }
+ bool isMatrix() const { return mType.isMatrix(); }
+ bool isArray() const { return mType.isArray(); }
+ bool isVector() const { return mType.isVector(); }
+ bool isScalar() const { return mType.isScalar(); }
+ bool isScalarInt() const { return mType.isScalarInt(); }
+ const char *getBasicString() const { return mType.getBasicString(); }
+ const char *getQualifierString() const { return mType.getQualifierString(); }
+ TString getCompleteString() const { return mType.getCompleteString(); }
+
+ int getArraySize() const { return mType.getArraySize(); }
+
+ protected:
+ TType mType;
+};
+
+//
+// Handle for, do-while, and while loops.
+//
+enum TLoopType
+{
+ ELoopFor,
+ ELoopWhile,
+ ELoopDoWhile
+};
+
+class TIntermLoop : public TIntermNode
+{
+ public:
+ TIntermLoop(TLoopType type,
+ TIntermNode *init, TIntermTyped *cond, TIntermTyped *expr,
+ TIntermNode *body)
+ : mType(type),
+ mInit(init),
+ mCond(cond),
+ mExpr(expr),
+ mBody(body),
+ mUnrollFlag(false) { }
+
+ virtual TIntermLoop *getAsLoopNode() { return this; }
+ virtual void traverse(TIntermTraverser *);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ TLoopType getType() const { return mType; }
+ TIntermNode *getInit() { return mInit; }
+ TIntermTyped *getCondition() { return mCond; }
+ TIntermTyped *getExpression() { return mExpr; }
+ TIntermNode *getBody() { return mBody; }
+
+ void setUnrollFlag(bool flag) { mUnrollFlag = flag; }
+ bool getUnrollFlag() const { return mUnrollFlag; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+
+ protected:
+ TLoopType mType;
+ TIntermNode *mInit; // for-loop initialization
+ TIntermTyped *mCond; // loop exit condition
+ TIntermTyped *mExpr; // for-loop expression
+ TIntermNode *mBody; // loop body
+
+ bool mUnrollFlag; // Whether the loop should be unrolled or not.
+};
+
+//
+// Handle break, continue, return, and kill.
+//
+class TIntermBranch : public TIntermNode
+{
+ public:
+ TIntermBranch(TOperator op, TIntermTyped *e)
+ : mFlowOp(op),
+ mExpression(e) { }
+
+ virtual void traverse(TIntermTraverser *);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ TOperator getFlowOp() { return mFlowOp; }
+ TIntermTyped* getExpression() { return mExpression; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+
+protected:
+ TOperator mFlowOp;
+ TIntermTyped *mExpression; // non-zero except for "return exp;" statements
+};
+
+//
+// Nodes that correspond to symbols or constants in the source code.
+//
+class TIntermSymbol : public TIntermTyped
+{
+ public:
+ // if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym.
+ // If sym comes from per process globalpoolallocator, then it causes increased memory usage
+ // per compile it is essential to use "symbol = sym" to assign to symbol
+ TIntermSymbol(int id, const TString &symbol, const TType &type)
+ : TIntermTyped(type),
+ mId(id)
+ {
+ mSymbol = symbol;
+ }
+
+ virtual bool hasSideEffects() const { return false; }
+
+ int getId() const { return mId; }
+ const TString &getSymbol() const { return mSymbol; }
+
+ void setId(int newId) { mId = newId; }
+
+ virtual void traverse(TIntermTraverser *);
+ virtual TIntermSymbol *getAsSymbolNode() { return this; }
+ virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const {}
+
+ protected:
+ int mId;
+ TString mSymbol;
+};
+
+// A Raw node stores raw code, that the translator will insert verbatim
+// into the output stream. Useful for transformation operations that make
+// complex code that might not fit naturally into the GLSL model.
+class TIntermRaw : public TIntermTyped
+{
+ public:
+ TIntermRaw(const TType &type, const TString &rawText)
+ : TIntermTyped(type),
+ mRawText(rawText) { }
+
+ virtual bool hasSideEffects() const { return false; }
+
+ TString getRawText() const { return mRawText; }
+
+ virtual void traverse(TIntermTraverser *);
+
+ virtual TIntermRaw *getAsRawNode() { return this; }
+ virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const {}
+
+ protected:
+ TString mRawText;
+};
+
+class TIntermConstantUnion : public TIntermTyped
+{
+ public:
+ TIntermConstantUnion(ConstantUnion *unionPointer, const TType &type)
+ : TIntermTyped(type),
+ mUnionArrayPointer(unionPointer) { }
+
+ virtual bool hasSideEffects() const { return false; }
+
+ ConstantUnion *getUnionArrayPointer() const { return mUnionArrayPointer; }
+
+ int getIConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getIConst() : 0;
+ }
+ unsigned int getUConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getUConst() : 0;
+ }
+ float getFConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getFConst() : 0.0f;
+ }
+ bool getBConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getBConst() : false;
+ }
+
+ virtual TIntermConstantUnion *getAsConstantUnion() { return this; }
+ virtual void traverse(TIntermTraverser *);
+ virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
+
+ TIntermTyped *fold(TOperator, TIntermTyped *, TInfoSink &);
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const {}
+
+ protected:
+ ConstantUnion *mUnionArrayPointer;
+};
+
+//
+// Intermediate class for node types that hold operators.
+//
+class TIntermOperator : public TIntermTyped
+{
+ public:
+ TOperator getOp() const { return mOp; }
+ void setOp(TOperator op) { mOp = op; }
+
+ bool isAssignment() const;
+ bool isConstructor() const;
+
+ virtual bool hasSideEffects() const { return isAssignment(); }
+
+ protected:
+ TIntermOperator(TOperator op)
+ : TIntermTyped(TType(EbtFloat, EbpUndefined)),
+ mOp(op) {}
+ TIntermOperator(TOperator op, const TType &type)
+ : TIntermTyped(type),
+ mOp(op) {}
+
+ TOperator mOp;
+};
+
+//
+// Nodes for all the basic binary math operators.
+//
+class TIntermBinary : public TIntermOperator
+{
+ public:
+ TIntermBinary(TOperator op)
+ : TIntermOperator(op),
+ mAddIndexClamp(false) {}
+
+ virtual TIntermBinary *getAsBinaryNode() { return this; }
+ virtual void traverse(TIntermTraverser *);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ virtual bool hasSideEffects() const
+ {
+ return isAssignment() || mLeft->hasSideEffects() || mRight->hasSideEffects();
+ }
+
+ void setLeft(TIntermTyped *node) { mLeft = node; }
+ void setRight(TIntermTyped *node) { mRight = node; }
+ TIntermTyped *getLeft() const { return mLeft; }
+ TIntermTyped *getRight() const { return mRight; }
+ bool promote(TInfoSink &);
+
+ void setAddIndexClamp() { mAddIndexClamp = true; }
+ bool getAddIndexClamp() { return mAddIndexClamp; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+
+ protected:
+ TIntermTyped* mLeft;
+ TIntermTyped* mRight;
+
+ // If set to true, wrap any EOpIndexIndirect with a clamp to bounds.
+ bool mAddIndexClamp;
+};
+
+//
+// Nodes for unary math operators.
+//
+class TIntermUnary : public TIntermOperator
+{
+ public:
+ TIntermUnary(TOperator op, const TType &type)
+ : TIntermOperator(op, type),
+ mOperand(NULL),
+ mUseEmulatedFunction(false) {}
+ TIntermUnary(TOperator op)
+ : TIntermOperator(op),
+ mOperand(NULL),
+ mUseEmulatedFunction(false) {}
+
+ virtual void traverse(TIntermTraverser *);
+ virtual TIntermUnary *getAsUnaryNode() { return this; }
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ virtual bool hasSideEffects() const
+ {
+ return isAssignment() || mOperand->hasSideEffects();
+ }
+
+ void setOperand(TIntermTyped *operand) { mOperand = operand; }
+ TIntermTyped *getOperand() { return mOperand; }
+ bool promote(TInfoSink &);
+
+ void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
+ bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+
+ protected:
+ TIntermTyped *mOperand;
+
+ // If set to true, replace the built-in function call with an emulated one
+ // to work around driver bugs.
+ bool mUseEmulatedFunction;
+};
+
+typedef TVector<TIntermNode *> TIntermSequence;
+typedef TVector<int> TQualifierList;
+
+//
+// Nodes that operate on an arbitrary sized set of children.
+//
+class TIntermAggregate : public TIntermOperator
+{
+ public:
+ TIntermAggregate()
+ : TIntermOperator(EOpNull),
+ mUserDefined(false),
+ mUseEmulatedFunction(false) { }
+ TIntermAggregate(TOperator op)
+ : TIntermOperator(op),
+ mUseEmulatedFunction(false) { }
+ ~TIntermAggregate() { }
+
+ virtual TIntermAggregate *getAsAggregate() { return this; }
+ virtual void traverse(TIntermTraverser *);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ // Conservatively assume function calls and other aggregate operators have side-effects
+ virtual bool hasSideEffects() const { return true; }
+
+ TIntermSequence *getSequence() { return &mSequence; }
+
+ void setName(const TString &name) { mName = name; }
+ const TString &getName() const { return mName; }
+
+ void setUserDefined() { mUserDefined = true; }
+ bool isUserDefined() const { return mUserDefined; }
+
+ void setOptimize(bool optimize) { mOptimize = optimize; }
+ bool getOptimize() const { return mOptimize; }
+ void setDebug(bool debug) { mDebug = debug; }
+ bool getDebug() const { return mDebug; }
+
+ void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
+ bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+
+ protected:
+ TIntermAggregate(const TIntermAggregate &); // disallow copy constructor
+ TIntermAggregate &operator=(const TIntermAggregate &); // disallow assignment operator
+ TIntermSequence mSequence;
+ TString mName;
+ bool mUserDefined; // used for user defined function names
+
+ bool mOptimize;
+ bool mDebug;
+
+ // If set to true, replace the built-in function call with an emulated one
+ // to work around driver bugs.
+ bool mUseEmulatedFunction;
+};
+
+//
+// For if tests. Simplified since there is no switch statement.
+//
+class TIntermSelection : public TIntermTyped
+{
+ public:
+ TIntermSelection(TIntermTyped *cond, TIntermNode *trueB, TIntermNode *falseB)
+ : TIntermTyped(TType(EbtVoid, EbpUndefined)),
+ mCondition(cond),
+ mTrueBlock(trueB),
+ mFalseBlock(falseB) {}
+ TIntermSelection(TIntermTyped *cond, TIntermNode *trueB, TIntermNode *falseB,
+ const TType &type)
+ : TIntermTyped(type),
+ mCondition(cond),
+ mTrueBlock(trueB),
+ mFalseBlock(falseB) {}
+
+ virtual void traverse(TIntermTraverser *);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ // Conservatively assume selections have side-effects
+ virtual bool hasSideEffects() const { return true; }
+
+ bool usesTernaryOperator() const { return getBasicType() != EbtVoid; }
+ TIntermNode *getCondition() const { return mCondition; }
+ TIntermNode *getTrueBlock() const { return mTrueBlock; }
+ TIntermNode *getFalseBlock() const { return mFalseBlock; }
+ TIntermSelection *getAsSelectionNode() { return this; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+
+protected:
+ TIntermTyped *mCondition;
+ TIntermNode *mTrueBlock;
+ TIntermNode *mFalseBlock;
+};
+
+enum Visit
+{
+ PreVisit,
+ InVisit,
+ PostVisit
+};
+
+//
+// For traversing the tree. User should derive from this,
+// put their traversal specific data in it, and then pass
+// it to a Traverse method.
+//
+// When using this, just fill in the methods for nodes you want visited.
+// Return false from a pre-visit to skip visiting that node's subtree.
+//
+class TIntermTraverser
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ // TODO(zmo): remove default values.
+ TIntermTraverser(bool preVisit = true, bool inVisit = false, bool postVisit = false,
+ bool rightToLeft = false)
+ : preVisit(preVisit),
+ inVisit(inVisit),
+ postVisit(postVisit),
+ rightToLeft(rightToLeft),
+ mDepth(0),
+ mMaxDepth(0) {}
+ virtual ~TIntermTraverser() {}
+
+ virtual void visitSymbol(TIntermSymbol *) {}
+ virtual void visitRaw(TIntermRaw *) {}
+ virtual void visitConstantUnion(TIntermConstantUnion *) {}
+ virtual bool visitBinary(Visit, TIntermBinary *) { return true; }
+ virtual bool visitUnary(Visit, TIntermUnary *) { return true; }
+ virtual bool visitSelection(Visit, TIntermSelection *) { return true; }
+ virtual bool visitAggregate(Visit, TIntermAggregate *) { return true; }
+ virtual bool visitLoop(Visit, TIntermLoop *) { return true; }
+ virtual bool visitBranch(Visit, TIntermBranch *) { return true; }
+
+ int getMaxDepth() const { return mMaxDepth; }
+
+ void incrementDepth(TIntermNode *current)
+ {
+ mDepth++;
+ mMaxDepth = std::max(mMaxDepth, mDepth);
+ mPath.push_back(current);
+ }
+
+ void decrementDepth()
+ {
+ mDepth--;
+ mPath.pop_back();
+ }
+
+ TIntermNode *getParentNode()
+ {
+ return mPath.size() == 0 ? NULL : mPath.back();
+ }
+
+ // Return the original name if hash function pointer is NULL;
+ // otherwise return the hashed name.
+ static TString hash(const TString& name, ShHashFunction64 hashFunction);
+
+ const bool preVisit;
+ const bool inVisit;
+ const bool postVisit;
+ const bool rightToLeft;
+
+ protected:
+ int mDepth;
+ int mMaxDepth;
+
+ // All the nodes from root to the current node's parent during traversing.
+ TVector<TIntermNode *> mPath;
+};
+
+//
+// For traversing the tree, and computing max depth.
+// Takes a maximum depth limit to prevent stack overflow.
+//
+class TMaxDepthTraverser : public TIntermTraverser
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TMaxDepthTraverser(int depthLimit)
+ : TIntermTraverser(true, true, false, false),
+ mDepthLimit(depthLimit) { }
+
+ virtual bool visitBinary(Visit, TIntermBinary *) { return depthCheck(); }
+ virtual bool visitUnary(Visit, TIntermUnary *) { return depthCheck(); }
+ virtual bool visitSelection(Visit, TIntermSelection *) { return depthCheck(); }
+ virtual bool visitAggregate(Visit, TIntermAggregate *) { return depthCheck(); }
+ virtual bool visitLoop(Visit, TIntermLoop *) { return depthCheck(); }
+ virtual bool visitBranch(Visit, TIntermBranch *) { return depthCheck(); }
+
+protected:
+ bool depthCheck() const { return mMaxDepth < mDepthLimit; }
+
+ int mDepthLimit;
+};
+
+#endif // COMPILER_TRANSLATOR_INTERMEDIATE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
index 554b83409a..72b2033fb3 100644
--- a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
//
// Traverse the intermediate representation tree, and
@@ -45,7 +45,7 @@ void TIntermBinary::traverse(TIntermTraverser *it)
//
if (it->preVisit)
visit = it->visitBinary(PreVisit, this);
-
+
//
// Visit the children, in the right order.
//
@@ -53,27 +53,27 @@ void TIntermBinary::traverse(TIntermTraverser *it)
{
it->incrementDepth(this);
- if (it->rightToLeft)
+ if (it->rightToLeft)
{
- if (right)
- right->traverse(it);
-
+ if (mRight)
+ mRight->traverse(it);
+
if (it->inVisit)
visit = it->visitBinary(InVisit, this);
- if (visit && left)
- left->traverse(it);
+ if (visit && mLeft)
+ mLeft->traverse(it);
}
else
{
- if (left)
- left->traverse(it);
-
+ if (mLeft)
+ mLeft->traverse(it);
+
if (it->inVisit)
visit = it->visitBinary(InVisit, this);
- if (visit && right)
- right->traverse(it);
+ if (visit && mRight)
+ mRight->traverse(it);
}
it->decrementDepth();
@@ -99,10 +99,10 @@ void TIntermUnary::traverse(TIntermTraverser *it)
if (visit) {
it->incrementDepth(this);
- operand->traverse(it);
+ mOperand->traverse(it);
it->decrementDepth();
}
-
+
if (visit && it->postVisit)
it->visitUnary(PostVisit, this);
}
@@ -113,41 +113,43 @@ void TIntermUnary::traverse(TIntermTraverser *it)
void TIntermAggregate::traverse(TIntermTraverser *it)
{
bool visit = true;
-
+
if (it->preVisit)
visit = it->visitAggregate(PreVisit, this);
-
+
if (visit)
{
it->incrementDepth(this);
if (it->rightToLeft)
{
- for (TIntermSequence::reverse_iterator sit = sequence.rbegin(); sit != sequence.rend(); sit++)
+ for (TIntermSequence::reverse_iterator sit = mSequence.rbegin();
+ sit != mSequence.rend(); sit++)
{
(*sit)->traverse(it);
if (visit && it->inVisit)
{
- if (*sit != sequence.front())
+ if (*sit != mSequence.front())
visit = it->visitAggregate(InVisit, this);
}
}
}
else
{
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = mSequence.begin();
+ sit != mSequence.end(); sit++)
{
(*sit)->traverse(it);
if (visit && it->inVisit)
{
- if (*sit != sequence.back())
+ if (*sit != mSequence.back())
visit = it->visitAggregate(InVisit, this);
}
}
}
-
+
it->decrementDepth();
}
@@ -164,21 +166,25 @@ void TIntermSelection::traverse(TIntermTraverser *it)
if (it->preVisit)
visit = it->visitSelection(PreVisit, this);
-
- if (visit) {
+
+ if (visit)
+ {
it->incrementDepth(this);
- if (it->rightToLeft) {
- if (falseBlock)
- falseBlock->traverse(it);
- if (trueBlock)
- trueBlock->traverse(it);
- condition->traverse(it);
- } else {
- condition->traverse(it);
- if (trueBlock)
- trueBlock->traverse(it);
- if (falseBlock)
- falseBlock->traverse(it);
+ if (it->rightToLeft)
+ {
+ if (mFalseBlock)
+ mFalseBlock->traverse(it);
+ if (mTrueBlock)
+ mTrueBlock->traverse(it);
+ mCondition->traverse(it);
+ }
+ else
+ {
+ mCondition->traverse(it);
+ if (mTrueBlock)
+ mTrueBlock->traverse(it);
+ if (mFalseBlock)
+ mFalseBlock->traverse(it);
}
it->decrementDepth();
}
@@ -196,38 +202,38 @@ void TIntermLoop::traverse(TIntermTraverser *it)
if (it->preVisit)
visit = it->visitLoop(PreVisit, this);
-
+
if (visit)
{
it->incrementDepth(this);
if (it->rightToLeft)
{
- if (expr)
- expr->traverse(it);
+ if (mExpr)
+ mExpr->traverse(it);
- if (body)
- body->traverse(it);
+ if (mBody)
+ mBody->traverse(it);
- if (cond)
- cond->traverse(it);
+ if (mCond)
+ mCond->traverse(it);
- if (init)
- init->traverse(it);
+ if (mInit)
+ mInit->traverse(it);
}
else
{
- if (init)
- init->traverse(it);
+ if (mInit)
+ mInit->traverse(it);
- if (cond)
- cond->traverse(it);
+ if (mCond)
+ mCond->traverse(it);
- if (body)
- body->traverse(it);
+ if (mBody)
+ mBody->traverse(it);
- if (expr)
- expr->traverse(it);
+ if (mExpr)
+ mExpr->traverse(it);
}
it->decrementDepth();
@@ -246,10 +252,10 @@ void TIntermBranch::traverse(TIntermTraverser *it)
if (it->preVisit)
visit = it->visitBranch(PreVisit, this);
-
- if (visit && expression) {
+
+ if (visit && mExpression) {
it->incrementDepth(this);
- expression->traverse(it);
+ mExpression->traverse(it);
it->decrementDepth();
}
@@ -257,3 +263,7 @@ void TIntermBranch::traverse(TIntermTraverser *it)
it->visitBranch(PostVisit, this);
}
+void TIntermRaw::traverse(TIntermTraverser *it)
+{
+ it->visitRaw(this);
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
index 777cab5458..ef4f83307c 100644
--- a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -12,113 +12,9 @@
#include <limits.h>
#include <algorithm>
-#include "compiler/translator/HashNames.h"
-#include "compiler/translator/localintermediate.h"
-#include "compiler/translator/QualifierAlive.h"
+#include "compiler/translator/Intermediate.h"
#include "compiler/translator/RemoveTree.h"
-
-bool CompareStructure(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray);
-
-static TPrecision GetHigherPrecision(TPrecision left, TPrecision right)
-{
- return left > right ? left : right;
-}
-
-const char* getOperatorString(TOperator op)
-{
- switch (op) {
- case EOpInitialize: return "=";
- case EOpAssign: return "=";
- case EOpAddAssign: return "+=";
- case EOpSubAssign: return "-=";
- case EOpDivAssign: return "/=";
-
- // Fall-through.
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign: return "*=";
-
- // Fall-through.
- case EOpIndexDirect:
- case EOpIndexIndirect: return "[]";
-
- case EOpIndexDirectStruct: return ".";
- case EOpVectorSwizzle: return ".";
- case EOpAdd: return "+";
- case EOpSub: return "-";
- case EOpMul: return "*";
- case EOpDiv: return "/";
- case EOpMod: UNIMPLEMENTED(); break;
- case EOpEqual: return "==";
- case EOpNotEqual: return "!=";
- case EOpLessThan: return "<";
- case EOpGreaterThan: return ">";
- case EOpLessThanEqual: return "<=";
- case EOpGreaterThanEqual: return ">=";
-
- // Fall-through.
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix: return "*";
-
- case EOpLogicalOr: return "||";
- case EOpLogicalXor: return "^^";
- case EOpLogicalAnd: return "&&";
- case EOpNegative: return "-";
- case EOpVectorLogicalNot: return "not";
- case EOpLogicalNot: return "!";
- case EOpPostIncrement: return "++";
- case EOpPostDecrement: return "--";
- case EOpPreIncrement: return "++";
- case EOpPreDecrement: return "--";
-
- // Fall-through.
- case EOpConvIntToBool:
- case EOpConvFloatToBool: return "bool";
-
- // Fall-through.
- case EOpConvBoolToFloat:
- case EOpConvIntToFloat: return "float";
-
- // Fall-through.
- case EOpConvFloatToInt:
- case EOpConvBoolToInt: return "int";
-
- case EOpRadians: return "radians";
- case EOpDegrees: return "degrees";
- case EOpSin: return "sin";
- case EOpCos: return "cos";
- case EOpTan: return "tan";
- case EOpAsin: return "asin";
- case EOpAcos: return "acos";
- case EOpAtan: return "atan";
- case EOpExp: return "exp";
- case EOpLog: return "log";
- case EOpExp2: return "exp2";
- case EOpLog2: return "log2";
- case EOpSqrt: return "sqrt";
- case EOpInverseSqrt: return "inversesqrt";
- case EOpAbs: return "abs";
- case EOpSign: return "sign";
- case EOpFloor: return "floor";
- case EOpCeil: return "ceil";
- case EOpFract: return "fract";
- case EOpLength: return "length";
- case EOpNormalize: return "normalize";
- case EOpDFdx: return "dFdx";
- case EOpDFdy: return "dFdy";
- case EOpFwidth: return "fwidth";
- case EOpAny: return "any";
- case EOpAll: return "all";
-
- default: break;
- }
- return "";
-}
+#include "compiler/translator/SymbolTable.h"
////////////////////////////////////////////////////////////////////////////
//
@@ -133,9 +29,10 @@ const char* getOperatorString(TOperator op)
//
// Returns the added node.
//
-TIntermSymbol* TIntermediate::addSymbol(int id, const TString& name, const TType& type, const TSourceLoc& line)
+TIntermSymbol *TIntermediate::addSymbol(
+ int id, const TString &name, const TType &type, const TSourceLoc &line)
{
- TIntermSymbol* node = new TIntermSymbol(id, name, type);
+ TIntermSymbol *node = new TIntermSymbol(id, name, type);
node->setLine(line);
return node;
@@ -146,77 +43,71 @@ TIntermSymbol* TIntermediate::addSymbol(int id, const TString& name, const TType
//
// Returns the added node.
//
-TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIntermTyped* right, const TSourceLoc& line, TSymbolTable& symbolTable)
+TIntermTyped *TIntermediate::addBinaryMath(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &line)
{
- switch (op) {
- case EOpEqual:
- case EOpNotEqual:
- if (left->isArray())
- return 0;
- break;
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- if (left->isMatrix() || left->isArray() || left->isVector() || left->getBasicType() == EbtStruct) {
- return 0;
- }
- break;
- case EOpLogicalOr:
- case EOpLogicalXor:
- case EOpLogicalAnd:
- if (left->getBasicType() != EbtBool || left->isMatrix() || left->isArray() || left->isVector()) {
- return 0;
- }
- break;
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpMul:
- if (left->getBasicType() == EbtStruct || left->getBasicType() == EbtBool)
- return 0;
- default: break;
+ switch (op)
+ {
+ case EOpEqual:
+ case EOpNotEqual:
+ if (left->isArray())
+ return NULL;
+ break;
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ if (left->isMatrix() || left->isArray() || left->isVector() ||
+ left->getBasicType() == EbtStruct)
+ {
+ return NULL;
+ }
+ break;
+ case EOpLogicalOr:
+ case EOpLogicalXor:
+ case EOpLogicalAnd:
+ if (left->getBasicType() != EbtBool ||
+ left->isMatrix() || left->isArray() || left->isVector())
+ {
+ return NULL;
+ }
+ break;
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpMul:
+ if (left->getBasicType() == EbtStruct || left->getBasicType() == EbtBool)
+ return NULL;
+ default:
+ break;
}
- //
- // First try converting the children to compatible types.
- //
- if (left->getType().getStruct() && right->getType().getStruct()) {
- if (left->getType() != right->getType())
- return 0;
- } else {
- TIntermTyped* child = addConversion(op, left->getType(), right);
- if (child)
- right = child;
- else {
- child = addConversion(op, right->getType(), left);
- if (child)
- left = child;
- else
- return 0;
- }
+ if (left->getBasicType() != right->getBasicType())
+ {
+ return NULL;
}
//
// Need a new node holding things together then. Make
// one and promote it to the right type.
//
- TIntermBinary* node = new TIntermBinary(op);
+ TIntermBinary *node = new TIntermBinary(op);
node->setLine(line);
node->setLeft(left);
node->setRight(right);
- if (!node->promote(infoSink))
- return 0;
+ if (!node->promote(mInfoSink))
+ return NULL;
//
// See if we can fold constants.
//
- TIntermTyped* typedReturnNode = 0;
TIntermConstantUnion *leftTempConstant = left->getAsConstantUnion();
TIntermConstantUnion *rightTempConstant = right->getAsConstantUnion();
- if (leftTempConstant && rightTempConstant) {
- typedReturnNode = leftTempConstant->fold(node->getOp(), rightTempConstant, infoSink);
+ if (leftTempConstant && rightTempConstant)
+ {
+ TIntermTyped *typedReturnNode =
+ leftTempConstant->fold(node->getOp(), rightTempConstant, mInfoSink);
if (typedReturnNode)
return typedReturnNode;
@@ -230,23 +121,24 @@ TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIn
//
// Returns the added node.
//
-TIntermTyped* TIntermediate::addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addAssign(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &line)
{
- //
- // Like adding binary math, except the conversion can only go
- // from right to left.
- //
- TIntermBinary* node = new TIntermBinary(op);
- node->setLine(line);
+ if (left->getType().getStruct() || right->getType().getStruct())
+ {
+ if (left->getType() != right->getType())
+ {
+ return NULL;
+ }
+ }
- TIntermTyped* child = addConversion(op, left->getType(), right);
- if (child == 0)
- return 0;
+ TIntermBinary *node = new TIntermBinary(op);
+ node->setLine(line);
node->setLeft(left);
- node->setRight(child);
- if (! node->promote(infoSink))
- return 0;
+ node->setRight(right);
+ if (!node->promote(mInfoSink))
+ return NULL;
return node;
}
@@ -258,9 +150,10 @@ TIntermTyped* TIntermediate::addAssign(TOperator op, TIntermTyped* left, TInterm
// Returns the added node.
// The caller should set the type of the returned node.
//
-TIntermTyped* TIntermediate::addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addIndex(
+ TOperator op, TIntermTyped *base, TIntermTyped *index, const TSourceLoc &line)
{
- TIntermBinary* node = new TIntermBinary(op);
+ TIntermBinary *node = new TIntermBinary(op);
node->setLine(line);
node->setLeft(base);
node->setRight(index);
@@ -275,65 +168,43 @@ TIntermTyped* TIntermediate::addIndex(TOperator op, TIntermTyped* base, TIntermT
//
// Returns the added node.
//
-TIntermTyped* TIntermediate::addUnaryMath(TOperator op, TIntermNode* childNode, const TSourceLoc& line, TSymbolTable& symbolTable)
+TIntermTyped *TIntermediate::addUnaryMath(
+ TOperator op, TIntermNode *childNode, const TSourceLoc &line)
{
- TIntermUnary* node;
- TIntermTyped* child = childNode->getAsTyped();
-
- if (child == 0) {
- infoSink.info.message(EPrefixInternalError, line, "Bad type in AddUnaryMath");
- return 0;
- }
-
- switch (op) {
- case EOpLogicalNot:
- if (child->getType().getBasicType() != EbtBool || child->getType().isMatrix() || child->getType().isArray() || child->getType().isVector()) {
- return 0;
- }
- break;
-
- case EOpPostIncrement:
- case EOpPreIncrement:
- case EOpPostDecrement:
- case EOpPreDecrement:
- case EOpNegative:
- if (child->getType().getBasicType() == EbtStruct || child->getType().isArray())
- return 0;
- default: break;
- }
+ TIntermUnary *node;
+ TIntermTyped *child = childNode->getAsTyped();
- //
- // Do we need to promote the operand?
- //
- // Note: Implicit promotions were removed from the language.
- //
- TBasicType newType = EbtVoid;
- switch (op) {
- case EOpConstructInt: newType = EbtInt; break;
- case EOpConstructBool: newType = EbtBool; break;
- case EOpConstructFloat: newType = EbtFloat; break;
- default: break;
- }
-
- if (newType != EbtVoid) {
- child = addConversion(op, TType(newType, child->getPrecision(), EvqTemporary,
- child->getNominalSize(),
- child->isMatrix(),
- child->isArray()),
- child);
- if (child == 0)
- return 0;
+ if (child == NULL)
+ {
+ mInfoSink.info.message(EPrefixInternalError, line,
+ "Bad type in AddUnaryMath");
+ return NULL;
}
- //
- // For constructors, we are now done, it's all in the conversion.
- //
- switch (op) {
- case EOpConstructInt:
- case EOpConstructBool:
- case EOpConstructFloat:
- return child;
- default: break;
+ switch (op)
+ {
+ case EOpLogicalNot:
+ if (child->getType().getBasicType() != EbtBool ||
+ child->getType().isMatrix() ||
+ child->getType().isArray() ||
+ child->getType().isVector())
+ {
+ return NULL;
+ }
+ break;
+
+ case EOpPostIncrement:
+ case EOpPreIncrement:
+ case EOpPostDecrement:
+ case EOpPreDecrement:
+ case EOpNegative:
+ if (child->getType().getBasicType() == EbtStruct ||
+ child->getType().isArray())
+ {
+ return NULL;
+ }
+ default:
+ break;
}
TIntermConstantUnion *childTempConstant = 0;
@@ -347,11 +218,12 @@ TIntermTyped* TIntermediate::addUnaryMath(TOperator op, TIntermNode* childNode,
node->setLine(line);
node->setOperand(child);
- if (! node->promote(infoSink))
+ if (!node->promote(mInfoSink))
return 0;
- if (childTempConstant) {
- TIntermTyped* newChild = childTempConstant->fold(op, 0, infoSink);
+ if (childTempConstant)
+ {
+ TIntermTyped *newChild = childTempConstant->fold(op, 0, mInfoSink);
if (newChild)
return newChild;
@@ -370,24 +242,30 @@ TIntermTyped* TIntermediate::addUnaryMath(TOperator op, TIntermNode* childNode,
// Returns an aggregate node, which could be the one passed in if
// it was already an aggregate but no operator was set.
//
-TIntermAggregate* TIntermediate::setAggregateOperator(TIntermNode* node, TOperator op, const TSourceLoc& line)
+TIntermAggregate *TIntermediate::setAggregateOperator(
+ TIntermNode *node, TOperator op, const TSourceLoc &line)
{
- TIntermAggregate* aggNode;
+ TIntermAggregate *aggNode;
//
// Make sure we have an aggregate. If not turn it into one.
//
- if (node) {
+ if (node)
+ {
aggNode = node->getAsAggregate();
- if (aggNode == 0 || aggNode->getOp() != EOpNull) {
+ if (aggNode == NULL || aggNode->getOp() != EOpNull)
+ {
//
// Make an aggregate containing this node.
//
aggNode = new TIntermAggregate();
- aggNode->getSequence().push_back(node);
+ aggNode->getSequence()->push_back(node);
}
- } else
+ }
+ else
+ {
aggNode = new TIntermAggregate();
+ }
//
// Set the operator.
@@ -399,148 +277,30 @@ TIntermAggregate* TIntermediate::setAggregateOperator(TIntermNode* node, TOperat
}
//
-// Convert one type to another.
-//
-// Returns the node representing the conversion, which could be the same
-// node passed in if no conversion was needed.
-//
-// Return 0 if a conversion can't be done.
-//
-TIntermTyped* TIntermediate::addConversion(TOperator op, const TType& type, TIntermTyped* node)
-{
- //
- // Does the base type allow operation?
- //
- switch (node->getBasicType()) {
- case EbtVoid:
- case EbtSampler2D:
- case EbtSamplerCube:
- return 0;
- default: break;
- }
-
- //
- // Otherwise, if types are identical, no problem
- //
- if (type == node->getType())
- return node;
-
- //
- // If one's a structure, then no conversions.
- //
- if (type.getStruct() || node->getType().getStruct())
- return 0;
-
- //
- // If one's an array, then no conversions.
- //
- if (type.isArray() || node->getType().isArray())
- return 0;
-
- TBasicType promoteTo;
-
- switch (op) {
- //
- // Explicit conversions
- //
- case EOpConstructBool:
- promoteTo = EbtBool;
- break;
- case EOpConstructFloat:
- promoteTo = EbtFloat;
- break;
- case EOpConstructInt:
- promoteTo = EbtInt;
- break;
- default:
- //
- // implicit conversions were removed from the language.
- //
- if (type.getBasicType() != node->getType().getBasicType())
- return 0;
- //
- // Size and structure could still differ, but that's
- // handled by operator promotion.
- //
- return node;
- }
-
- if (node->getAsConstantUnion()) {
-
- return (promoteConstantUnion(promoteTo, node->getAsConstantUnion()));
- } else {
-
- //
- // Add a new newNode for the conversion.
- //
- TIntermUnary* newNode = 0;
-
- TOperator newOp = EOpNull;
- switch (promoteTo) {
- case EbtFloat:
- switch (node->getBasicType()) {
- case EbtInt: newOp = EOpConvIntToFloat; break;
- case EbtBool: newOp = EOpConvBoolToFloat; break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Bad promotion node");
- return 0;
- }
- break;
- case EbtBool:
- switch (node->getBasicType()) {
- case EbtInt: newOp = EOpConvIntToBool; break;
- case EbtFloat: newOp = EOpConvFloatToBool; break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Bad promotion node");
- return 0;
- }
- break;
- case EbtInt:
- switch (node->getBasicType()) {
- case EbtBool: newOp = EOpConvBoolToInt; break;
- case EbtFloat: newOp = EOpConvFloatToInt; break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Bad promotion node");
- return 0;
- }
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Bad promotion type");
- return 0;
- }
-
- TType type(promoteTo, node->getPrecision(), EvqTemporary, node->getNominalSize(), node->isMatrix(), node->isArray());
- newNode = new TIntermUnary(newOp, type);
- newNode->setLine(node->getLine());
- newNode->setOperand(node);
-
- return newNode;
- }
-}
-
-//
// Safe way to combine two nodes into an aggregate. Works with null pointers,
// a node that's not a aggregate yet, etc.
//
// Returns the resulting aggregate, unless 0 was passed in for
// both existing nodes.
//
-TIntermAggregate* TIntermediate::growAggregate(TIntermNode* left, TIntermNode* right, const TSourceLoc& line)
+TIntermAggregate *TIntermediate::growAggregate(
+ TIntermNode *left, TIntermNode *right, const TSourceLoc &line)
{
- if (left == 0 && right == 0)
- return 0;
+ if (left == NULL && right == NULL)
+ return NULL;
- TIntermAggregate* aggNode = 0;
+ TIntermAggregate *aggNode = NULL;
if (left)
aggNode = left->getAsAggregate();
- if (!aggNode || aggNode->getOp() != EOpNull) {
+ if (!aggNode || aggNode->getOp() != EOpNull)
+ {
aggNode = new TIntermAggregate;
if (left)
- aggNode->getSequence().push_back(left);
+ aggNode->getSequence()->push_back(left);
}
if (right)
- aggNode->getSequence().push_back(right);
+ aggNode->getSequence()->push_back(right);
aggNode->setLine(line);
@@ -550,15 +310,17 @@ TIntermAggregate* TIntermediate::growAggregate(TIntermNode* left, TIntermNode* r
//
// Turn an existing node into an aggregate.
//
-// Returns an aggregate, unless 0 was passed in for the existing node.
+// Returns an aggregate, unless NULL was passed in for the existing node.
//
-TIntermAggregate* TIntermediate::makeAggregate(TIntermNode* node, const TSourceLoc& line)
+TIntermAggregate *TIntermediate::makeAggregate(
+ TIntermNode *node, const TSourceLoc &line)
{
- if (node == 0)
- return 0;
+ if (node == NULL)
+ return NULL;
+
+ TIntermAggregate *aggNode = new TIntermAggregate;
+ aggNode->getSequence()->push_back(node);
- TIntermAggregate* aggNode = new TIntermAggregate;
- aggNode->getSequence().push_back(node);
aggNode->setLine(line);
return aggNode;
@@ -571,32 +333,45 @@ TIntermAggregate* TIntermediate::makeAggregate(TIntermNode* node, const TSourceL
//
// Returns the selection node created.
//
-TIntermNode* TIntermediate::addSelection(TIntermTyped* cond, TIntermNodePair nodePair, const TSourceLoc& line)
+TIntermNode *TIntermediate::addSelection(
+ TIntermTyped *cond, TIntermNodePair nodePair, const TSourceLoc &line)
{
//
// For compile time constant selections, prune the code and
// test now.
//
- if (cond->getAsTyped() && cond->getAsTyped()->getAsConstantUnion()) {
+ if (cond->getAsTyped() && cond->getAsTyped()->getAsConstantUnion())
+ {
if (cond->getAsConstantUnion()->getBConst(0) == true)
- return nodePair.node1 ? setAggregateOperator(nodePair.node1, EOpSequence, nodePair.node1->getLine()) : NULL;
+ {
+ return nodePair.node1 ? setAggregateOperator(
+ nodePair.node1, EOpSequence, nodePair.node1->getLine()) : NULL;
+ }
else
- return nodePair.node2 ? setAggregateOperator(nodePair.node2, EOpSequence, nodePair.node2->getLine()) : NULL;
+ {
+ return nodePair.node2 ? setAggregateOperator(
+ nodePair.node2, EOpSequence, nodePair.node2->getLine()) : NULL;
+ }
}
- TIntermSelection* node = new TIntermSelection(cond, nodePair.node1, nodePair.node2);
+ TIntermSelection *node = new TIntermSelection(
+ cond, nodePair.node1, nodePair.node2);
node->setLine(line);
return node;
}
-
-TIntermTyped* TIntermediate::addComma(TIntermTyped* left, TIntermTyped* right, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addComma(
+ TIntermTyped *left, TIntermTyped *right, const TSourceLoc &line)
{
- if (left->getType().getQualifier() == EvqConst && right->getType().getQualifier() == EvqConst) {
+ if (left->getType().getQualifier() == EvqConst &&
+ right->getType().getQualifier() == EvqConst)
+ {
return right;
- } else {
+ }
+ else
+ {
TIntermTyped *commaAggregate = growAggregate(left, right, line);
commaAggregate->getAsAggregate()->setOp(EOpComma);
commaAggregate->setType(right->getType());
@@ -612,27 +387,24 @@ TIntermTyped* TIntermediate::addComma(TIntermTyped* left, TIntermTyped* right, c
//
// Returns the selection node created, or 0 if one could not be.
//
-TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addSelection(
+ TIntermTyped *cond, TIntermTyped *trueBlock, TIntermTyped *falseBlock,
+ const TSourceLoc &line)
{
- //
- // Get compatible types.
- //
- TIntermTyped* child = addConversion(EOpSequence, trueBlock->getType(), falseBlock);
- if (child)
- falseBlock = child;
- else {
- child = addConversion(EOpSequence, falseBlock->getType(), trueBlock);
- if (child)
- trueBlock = child;
- else
- return 0;
+ if (!cond || !trueBlock || !falseBlock ||
+ trueBlock->getType() != falseBlock->getType())
+ {
+ return NULL;
}
//
// See if all the operands are constant, then fold it otherwise not.
//
- if (cond->getAsConstantUnion() && trueBlock->getAsConstantUnion() && falseBlock->getAsConstantUnion()) {
+ if (cond->getAsConstantUnion() &&
+ trueBlock->getAsConstantUnion() &&
+ falseBlock->getAsConstantUnion())
+ {
if (cond->getAsConstantUnion()->getBConst(0))
return trueBlock;
else
@@ -642,7 +414,8 @@ TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* true
//
// Make a selection node.
//
- TIntermSelection* node = new TIntermSelection(cond, trueBlock, falseBlock, trueBlock->getType());
+ TIntermSelection *node = new TIntermSelection(
+ cond, trueBlock, falseBlock, trueBlock->getType());
node->getTypePointer()->setQualifier(EvqTemporary);
node->setLine(line);
@@ -655,29 +428,33 @@ TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* true
// Returns the constant union node created.
//
-TIntermConstantUnion* TIntermediate::addConstantUnion(ConstantUnion* unionArrayPointer, const TType& t, const TSourceLoc& line)
+TIntermConstantUnion *TIntermediate::addConstantUnion(
+ ConstantUnion *unionArrayPointer, const TType &t, const TSourceLoc &line)
{
- TIntermConstantUnion* node = new TIntermConstantUnion(unionArrayPointer, t);
+ TIntermConstantUnion *node = new TIntermConstantUnion(unionArrayPointer, t);
node->setLine(line);
return node;
}
-TIntermTyped* TIntermediate::addSwizzle(TVectorFields& fields, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addSwizzle(
+ TVectorFields &fields, const TSourceLoc &line)
{
- TIntermAggregate* node = new TIntermAggregate(EOpSequence);
+ TIntermAggregate *node = new TIntermAggregate(EOpSequence);
node->setLine(line);
- TIntermConstantUnion* constIntNode;
- TIntermSequence &sequenceVector = node->getSequence();
- ConstantUnion* unionArray;
+ TIntermConstantUnion *constIntNode;
+ TIntermSequence *sequenceVector = node->getSequence();
+ ConstantUnion *unionArray;
- for (int i = 0; i < fields.num; i++) {
+ for (int i = 0; i < fields.num; i++)
+ {
unionArray = new ConstantUnion[1];
unionArray->setIConst(fields.offsets[i]);
- constIntNode = addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), line);
- sequenceVector.push_back(constIntNode);
+ constIntNode = addConstantUnion(
+ unionArray, TType(EbtInt, EbpUndefined, EvqConst), line);
+ sequenceVector->push_back(constIntNode);
}
return node;
@@ -686,9 +463,11 @@ TIntermTyped* TIntermediate::addSwizzle(TVectorFields& fields, const TSourceLoc&
//
// Create loop nodes.
//
-TIntermNode* TIntermediate::addLoop(TLoopType type, TIntermNode* init, TIntermTyped* cond, TIntermTyped* expr, TIntermNode* body, const TSourceLoc& line)
+TIntermNode *TIntermediate::addLoop(
+ TLoopType type, TIntermNode *init, TIntermTyped *cond, TIntermTyped *expr,
+ TIntermNode *body, const TSourceLoc &line)
{
- TIntermNode* node = new TIntermLoop(type, init, cond, expr, body);
+ TIntermNode *node = new TIntermLoop(type, init, cond, expr, body);
node->setLine(line);
return node;
@@ -697,14 +476,16 @@ TIntermNode* TIntermediate::addLoop(TLoopType type, TIntermNode* init, TIntermTy
//
// Add branches.
//
-TIntermBranch* TIntermediate::addBranch(TOperator branchOp, const TSourceLoc& line)
+TIntermBranch* TIntermediate::addBranch(
+ TOperator branchOp, const TSourceLoc &line)
{
return addBranch(branchOp, 0, line);
}
-TIntermBranch* TIntermediate::addBranch(TOperator branchOp, TIntermTyped* expression, const TSourceLoc& line)
+TIntermBranch* TIntermediate::addBranch(
+ TOperator branchOp, TIntermTyped *expression, const TSourceLoc &line)
{
- TIntermBranch* node = new TIntermBranch(branchOp, expression);
+ TIntermBranch *node = new TIntermBranch(branchOp, expression);
node->setLine(line);
return node;
@@ -714,15 +495,15 @@ TIntermBranch* TIntermediate::addBranch(TOperator branchOp, TIntermTyped* expres
// This is to be executed once the final root is put on top by the parsing
// process.
//
-bool TIntermediate::postProcess(TIntermNode* root)
+bool TIntermediate::postProcess(TIntermNode *root)
{
- if (root == 0)
+ if (root == NULL)
return true;
//
// First, finish off the top level sequence, if any
//
- TIntermAggregate* aggRoot = root->getAsAggregate();
+ TIntermAggregate *aggRoot = root->getAsAggregate();
if (aggRoot && aggRoot->getOp() == EOpNull)
aggRoot->setOp(EOpSequence);
@@ -732,769 +513,8 @@ bool TIntermediate::postProcess(TIntermNode* root)
//
// This deletes the tree.
//
-void TIntermediate::remove(TIntermNode* root)
+void TIntermediate::remove(TIntermNode *root)
{
if (root)
RemoveAllTreeNodes(root);
}
-
-////////////////////////////////////////////////////////////////
-//
-// Member functions of the nodes used for building the tree.
-//
-////////////////////////////////////////////////////////////////
-
-#define REPLACE_IF_IS(node, type, original, replacement) \
- if (node == original) { \
- node = static_cast<type *>(replacement); \
- return true; \
- }
-
-bool TIntermLoop::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(init, TIntermNode, original, replacement);
- REPLACE_IF_IS(cond, TIntermTyped, original, replacement);
- REPLACE_IF_IS(expr, TIntermTyped, original, replacement);
- REPLACE_IF_IS(body, TIntermNode, original, replacement);
- return false;
-}
-
-bool TIntermBranch::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(expression, TIntermTyped, original, replacement);
- return false;
-}
-
-bool TIntermBinary::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(left, TIntermTyped, original, replacement);
- REPLACE_IF_IS(right, TIntermTyped, original, replacement);
- return false;
-}
-
-bool TIntermUnary::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(operand, TIntermTyped, original, replacement);
- return false;
-}
-
-bool TIntermAggregate::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
-{
- for (size_t ii = 0; ii < sequence.size(); ++ii)
- {
- REPLACE_IF_IS(sequence[ii], TIntermNode, original, replacement);
- }
- return false;
-}
-
-bool TIntermSelection::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
-{
- REPLACE_IF_IS(condition, TIntermTyped, original, replacement);
- REPLACE_IF_IS(trueBlock, TIntermNode, original, replacement);
- REPLACE_IF_IS(falseBlock, TIntermNode, original, replacement);
- return false;
-}
-
-//
-// Say whether or not an operation node changes the value of a variable.
-//
-bool TIntermOperator::isAssignment() const
-{
- switch (op) {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- case EOpAssign:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- case EOpDivAssign:
- return true;
- default:
- return false;
- }
-}
-
-//
-// returns true if the operator is for one of the constructors
-//
-bool TIntermOperator::isConstructor() const
-{
- switch (op) {
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructMat2:
- case EOpConstructMat3:
- case EOpConstructMat4:
- case EOpConstructFloat:
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- case EOpConstructInt:
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructBool:
- case EOpConstructStruct:
- return true;
- default:
- return false;
- }
-}
-
-//
-// Make sure the type of a unary operator is appropriate for its
-// combination of operation and operand type.
-//
-// Returns false in nothing makes sense.
-//
-bool TIntermUnary::promote(TInfoSink&)
-{
- switch (op) {
- case EOpLogicalNot:
- if (operand->getBasicType() != EbtBool)
- return false;
- break;
- case EOpNegative:
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- if (operand->getBasicType() == EbtBool)
- return false;
- break;
-
- // operators for built-ins are already type checked against their prototype
- case EOpAny:
- case EOpAll:
- case EOpVectorLogicalNot:
- return true;
-
- default:
- if (operand->getBasicType() != EbtFloat)
- return false;
- }
-
- setType(operand->getType());
- type.setQualifier(EvqTemporary);
-
- return true;
-}
-
-//
-// Establishes the type of the resultant operation, as well as
-// makes the operator the correct one for the operands.
-//
-// Returns false if operator can't work on operands.
-//
-bool TIntermBinary::promote(TInfoSink& infoSink)
-{
- // This function only handles scalars, vectors, and matrices.
- if (left->isArray() || right->isArray()) {
- infoSink.info.message(EPrefixInternalError, getLine(), "Invalid operation for arrays");
- return false;
- }
-
- // GLSL ES 2.0 does not support implicit type casting.
- // So the basic type should always match.
- if (left->getBasicType() != right->getBasicType())
- return false;
-
- //
- // Base assumption: just make the type the same as the left
- // operand. Then only deviations from this need be coded.
- //
- setType(left->getType());
-
- // The result gets promoted to the highest precision.
- TPrecision higherPrecision = GetHigherPrecision(left->getPrecision(), right->getPrecision());
- getTypePointer()->setPrecision(higherPrecision);
-
- // Binary operations results in temporary variables unless both
- // operands are const.
- if (left->getQualifier() != EvqConst || right->getQualifier() != EvqConst) {
- getTypePointer()->setQualifier(EvqTemporary);
- }
-
- int size = std::max(left->getNominalSize(), right->getNominalSize());
-
- //
- // All scalars. Code after this test assumes this case is removed!
- //
- if (size == 1) {
- switch (op) {
- //
- // Promote to conditional
- //
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- setType(TType(EbtBool, EbpUndefined));
- break;
-
- //
- // And and Or operate on conditionals
- //
- case EOpLogicalAnd:
- case EOpLogicalOr:
- // Both operands must be of type bool.
- if (left->getBasicType() != EbtBool || right->getBasicType() != EbtBool)
- return false;
- setType(TType(EbtBool, EbpUndefined));
- break;
-
- default:
- break;
- }
- return true;
- }
-
- // If we reach here, at least one of the operands is vector or matrix.
- // The other operand could be a scalar, vector, or matrix.
- // Are the sizes compatible?
- //
- if (left->getNominalSize() != right->getNominalSize()) {
- // If the nominal size of operands do not match:
- // One of them must be scalar.
- if (left->getNominalSize() != 1 && right->getNominalSize() != 1)
- return false;
- // Operator cannot be of type pure assignment.
- if (op == EOpAssign || op == EOpInitialize)
- return false;
- }
-
- //
- // Can these two operands be combined?
- //
- TBasicType basicType = left->getBasicType();
- switch (op) {
- case EOpMul:
- if (!left->isMatrix() && right->isMatrix()) {
- if (left->isVector())
- op = EOpVectorTimesMatrix;
- else {
- op = EOpMatrixTimesScalar;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, true));
- }
- } else if (left->isMatrix() && !right->isMatrix()) {
- if (right->isVector()) {
- op = EOpMatrixTimesVector;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, false));
- } else {
- op = EOpMatrixTimesScalar;
- }
- } else if (left->isMatrix() && right->isMatrix()) {
- op = EOpMatrixTimesMatrix;
- } else if (!left->isMatrix() && !right->isMatrix()) {
- if (left->isVector() && right->isVector()) {
- // leave as component product
- } else if (left->isVector() || right->isVector()) {
- op = EOpVectorTimesScalar;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, false));
- }
- } else {
- infoSink.info.message(EPrefixInternalError, getLine(), "Missing elses");
- return false;
- }
- break;
- case EOpMulAssign:
- if (!left->isMatrix() && right->isMatrix()) {
- if (left->isVector())
- op = EOpVectorTimesMatrixAssign;
- else {
- return false;
- }
- } else if (left->isMatrix() && !right->isMatrix()) {
- if (right->isVector()) {
- return false;
- } else {
- op = EOpMatrixTimesScalarAssign;
- }
- } else if (left->isMatrix() && right->isMatrix()) {
- op = EOpMatrixTimesMatrixAssign;
- } else if (!left->isMatrix() && !right->isMatrix()) {
- if (left->isVector() && right->isVector()) {
- // leave as component product
- } else if (left->isVector() || right->isVector()) {
- if (! left->isVector())
- return false;
- op = EOpVectorTimesScalarAssign;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, false));
- }
- } else {
- infoSink.info.message(EPrefixInternalError, getLine(), "Missing elses");
- return false;
- }
- break;
-
- case EOpAssign:
- case EOpInitialize:
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpDivAssign:
- if ((left->isMatrix() && right->isVector()) ||
- (left->isVector() && right->isMatrix()))
- return false;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, left->isMatrix() || right->isMatrix()));
- break;
-
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- if ((left->isMatrix() && right->isVector()) ||
- (left->isVector() && right->isMatrix()))
- return false;
- setType(TType(EbtBool, EbpUndefined));
- break;
-
- default:
- return false;
- }
-
- return true;
-}
-
-bool CompareStruct(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray)
-{
- const TFieldList& fields = leftNodeType.getStruct()->fields();
-
- size_t structSize = fields.size();
- size_t index = 0;
-
- for (size_t j = 0; j < structSize; j++) {
- size_t size = fields[j]->type()->getObjectSize();
- for (size_t i = 0; i < size; i++) {
- if (fields[j]->type()->getBasicType() == EbtStruct) {
- if (!CompareStructure(*(fields[j]->type()), &rightUnionArray[index], &leftUnionArray[index]))
- return false;
- } else {
- if (leftUnionArray[index] != rightUnionArray[index])
- return false;
- index++;
- }
- }
- }
- return true;
-}
-
-bool CompareStructure(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray)
-{
- if (leftNodeType.isArray()) {
- TType typeWithoutArrayness = leftNodeType;
- typeWithoutArrayness.clearArrayness();
-
- size_t arraySize = leftNodeType.getArraySize();
-
- for (size_t i = 0; i < arraySize; ++i) {
- size_t offset = typeWithoutArrayness.getObjectSize() * i;
- if (!CompareStruct(typeWithoutArrayness, &rightUnionArray[offset], &leftUnionArray[offset]))
- return false;
- }
- } else
- return CompareStruct(leftNodeType, rightUnionArray, leftUnionArray);
-
- return true;
-}
-
-//
-// The fold functions see if an operation on a constant can be done in place,
-// without generating run-time code.
-//
-// Returns the node to keep using, which may or may not be the node passed in.
-//
-
-TIntermTyped* TIntermConstantUnion::fold(TOperator op, TIntermTyped* constantNode, TInfoSink& infoSink)
-{
- ConstantUnion *unionArray = getUnionArrayPointer();
- size_t objectSize = getType().getObjectSize();
-
- if (constantNode) { // binary operations
- TIntermConstantUnion *node = constantNode->getAsConstantUnion();
- ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
- TType returnType = getType();
-
- // for a case like float f = 1.2 + vec4(2,3,4,5);
- if (constantNode->getType().getObjectSize() == 1 && objectSize > 1) {
- rightUnionArray = new ConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; ++i)
- rightUnionArray[i] = *node->getUnionArrayPointer();
- returnType = getType();
- } else if (constantNode->getType().getObjectSize() > 1 && objectSize == 1) {
- // for a case like float f = vec4(2,3,4,5) + 1.2;
- unionArray = new ConstantUnion[constantNode->getType().getObjectSize()];
- for (size_t i = 0; i < constantNode->getType().getObjectSize(); ++i)
- unionArray[i] = *getUnionArrayPointer();
- returnType = node->getType();
- objectSize = constantNode->getType().getObjectSize();
- }
-
- ConstantUnion* tempConstArray = 0;
- TIntermConstantUnion *tempNode;
-
- bool boolNodeFlag = false;
- switch(op) {
- case EOpAdd:
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] + rightUnionArray[i];
- }
- break;
- case EOpSub:
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] - rightUnionArray[i];
- }
- break;
-
- case EOpMul:
- case EOpVectorTimesScalar:
- case EOpMatrixTimesScalar:
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] * rightUnionArray[i];
- }
- break;
- case EOpMatrixTimesMatrix:
- if (getType().getBasicType() != EbtFloat || node->getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, getLine(), "Constant Folding cannot be done for matrix multiply");
- return 0;
- }
- {// support MSVC++6.0
- int size = getNominalSize();
- tempConstArray = new ConstantUnion[size*size];
- for (int row = 0; row < size; row++) {
- for (int column = 0; column < size; column++) {
- tempConstArray[size * column + row].setFConst(0.0f);
- for (int i = 0; i < size; i++) {
- tempConstArray[size * column + row].setFConst(tempConstArray[size * column + row].getFConst() + unionArray[i * size + row].getFConst() * (rightUnionArray[column * size + i].getFConst()));
- }
- }
- }
- }
- break;
- case EOpDiv:
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++) {
- switch (getType().getBasicType()) {
- case EbtFloat:
- if (rightUnionArray[i] == 0.0f) {
- infoSink.info.message(EPrefixWarning, getLine(), "Divide by zero error during constant folding");
- tempConstArray[i].setFConst(unionArray[i].getFConst() < 0 ? -FLT_MAX : FLT_MAX);
- } else
- tempConstArray[i].setFConst(unionArray[i].getFConst() / rightUnionArray[i].getFConst());
- break;
-
- case EbtInt:
- if (rightUnionArray[i] == 0) {
- infoSink.info.message(EPrefixWarning, getLine(), "Divide by zero error during constant folding");
- tempConstArray[i].setIConst(INT_MAX);
- } else
- tempConstArray[i].setIConst(unionArray[i].getIConst() / rightUnionArray[i].getIConst());
- break;
- default:
- infoSink.info.message(EPrefixInternalError, getLine(), "Constant folding cannot be done for \"/\"");
- return 0;
- }
- }
- }
- break;
-
- case EOpMatrixTimesVector:
- if (node->getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, getLine(), "Constant Folding cannot be done for matrix times vector");
- return 0;
- }
- tempConstArray = new ConstantUnion[getNominalSize()];
-
- {// support MSVC++6.0
- for (int size = getNominalSize(), i = 0; i < size; i++) {
- tempConstArray[i].setFConst(0.0f);
- for (int j = 0; j < size; j++) {
- tempConstArray[i].setFConst(tempConstArray[i].getFConst() + ((unionArray[j*size + i].getFConst()) * rightUnionArray[j].getFConst()));
- }
- }
- }
-
- tempNode = new TIntermConstantUnion(tempConstArray, node->getType());
- tempNode->setLine(getLine());
-
- return tempNode;
-
- case EOpVectorTimesMatrix:
- if (getType().getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, getLine(), "Constant Folding cannot be done for vector times matrix");
- return 0;
- }
-
- tempConstArray = new ConstantUnion[getNominalSize()];
- {// support MSVC++6.0
- for (int size = getNominalSize(), i = 0; i < size; i++) {
- tempConstArray[i].setFConst(0.0f);
- for (int j = 0; j < size; j++) {
- tempConstArray[i].setFConst(tempConstArray[i].getFConst() + ((unionArray[j].getFConst()) * rightUnionArray[i*size + j].getFConst()));
- }
- }
- }
- break;
-
- case EOpLogicalAnd: // this code is written for possible future use, will not get executed currently
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] && rightUnionArray[i];
- }
- break;
-
- case EOpLogicalOr: // this code is written for possible future use, will not get executed currently
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] || rightUnionArray[i];
- }
- break;
-
- case EOpLogicalXor:
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- switch (getType().getBasicType()) {
- case EbtBool: tempConstArray[i].setBConst((unionArray[i] == rightUnionArray[i]) ? false : true); break;
- default: assert(false && "Default missing");
- }
- }
- break;
-
- case EOpLessThan:
- assert(objectSize == 1);
- tempConstArray = new ConstantUnion[1];
- tempConstArray->setBConst(*unionArray < *rightUnionArray);
- returnType = TType(EbtBool, EbpUndefined, EvqConst);
- break;
- case EOpGreaterThan:
- assert(objectSize == 1);
- tempConstArray = new ConstantUnion[1];
- tempConstArray->setBConst(*unionArray > *rightUnionArray);
- returnType = TType(EbtBool, EbpUndefined, EvqConst);
- break;
- case EOpLessThanEqual:
- {
- assert(objectSize == 1);
- ConstantUnion constant;
- constant.setBConst(*unionArray > *rightUnionArray);
- tempConstArray = new ConstantUnion[1];
- tempConstArray->setBConst(!constant.getBConst());
- returnType = TType(EbtBool, EbpUndefined, EvqConst);
- break;
- }
- case EOpGreaterThanEqual:
- {
- assert(objectSize == 1);
- ConstantUnion constant;
- constant.setBConst(*unionArray < *rightUnionArray);
- tempConstArray = new ConstantUnion[1];
- tempConstArray->setBConst(!constant.getBConst());
- returnType = TType(EbtBool, EbpUndefined, EvqConst);
- break;
- }
-
- case EOpEqual:
- if (getType().getBasicType() == EbtStruct) {
- if (!CompareStructure(node->getType(), node->getUnionArrayPointer(), unionArray))
- boolNodeFlag = true;
- } else {
- for (size_t i = 0; i < objectSize; i++) {
- if (unionArray[i] != rightUnionArray[i]) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
- }
- }
-
- tempConstArray = new ConstantUnion[1];
- if (!boolNodeFlag) {
- tempConstArray->setBConst(true);
- }
- else {
- tempConstArray->setBConst(false);
- }
-
- tempNode = new TIntermConstantUnion(tempConstArray, TType(EbtBool, EbpUndefined, EvqConst));
- tempNode->setLine(getLine());
-
- return tempNode;
-
- case EOpNotEqual:
- if (getType().getBasicType() == EbtStruct) {
- if (CompareStructure(node->getType(), node->getUnionArrayPointer(), unionArray))
- boolNodeFlag = true;
- } else {
- for (size_t i = 0; i < objectSize; i++) {
- if (unionArray[i] == rightUnionArray[i]) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
- }
- }
-
- tempConstArray = new ConstantUnion[1];
- if (!boolNodeFlag) {
- tempConstArray->setBConst(true);
- }
- else {
- tempConstArray->setBConst(false);
- }
-
- tempNode = new TIntermConstantUnion(tempConstArray, TType(EbtBool, EbpUndefined, EvqConst));
- tempNode->setLine(getLine());
-
- return tempNode;
-
- default:
- infoSink.info.message(EPrefixInternalError, getLine(), "Invalid operator for constant folding");
- return 0;
- }
- tempNode = new TIntermConstantUnion(tempConstArray, returnType);
- tempNode->setLine(getLine());
-
- return tempNode;
- } else {
- //
- // Do unary operations
- //
- TIntermConstantUnion *newNode = 0;
- ConstantUnion* tempConstArray = new ConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++) {
- switch(op) {
- case EOpNegative:
- switch (getType().getBasicType()) {
- case EbtFloat: tempConstArray[i].setFConst(-unionArray[i].getFConst()); break;
- case EbtInt: tempConstArray[i].setIConst(-unionArray[i].getIConst()); break;
- default:
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return 0;
- }
- break;
- case EOpLogicalNot: // this code is written for possible future use, will not get executed currently
- switch (getType().getBasicType()) {
- case EbtBool: tempConstArray[i].setBConst(!unionArray[i].getBConst()); break;
- default:
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return 0;
- }
- break;
- default:
- return 0;
- }
- }
- newNode = new TIntermConstantUnion(tempConstArray, getType());
- newNode->setLine(getLine());
- return newNode;
- }
-}
-
-TIntermTyped* TIntermediate::promoteConstantUnion(TBasicType promoteTo, TIntermConstantUnion* node)
-{
- size_t size = node->getType().getObjectSize();
-
- ConstantUnion *leftUnionArray = new ConstantUnion[size];
-
- for (size_t i = 0; i < size; i++) {
-
- switch (promoteTo) {
- case EbtFloat:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- leftUnionArray[i].setFConst(static_cast<float>(node->getIConst(i)));
- break;
- case EbtBool:
- leftUnionArray[i].setFConst(static_cast<float>(node->getBConst(i)));
- break;
- case EbtFloat:
- leftUnionArray[i].setFConst(static_cast<float>(node->getFConst(i)));
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Cannot promote");
- return 0;
- }
- break;
- case EbtInt:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- leftUnionArray[i].setIConst(static_cast<int>(node->getIConst(i)));
- break;
- case EbtBool:
- leftUnionArray[i].setIConst(static_cast<int>(node->getBConst(i)));
- break;
- case EbtFloat:
- leftUnionArray[i].setIConst(static_cast<int>(node->getFConst(i)));
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Cannot promote");
- return 0;
- }
- break;
- case EbtBool:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- leftUnionArray[i].setBConst(node->getIConst(i) != 0);
- break;
- case EbtBool:
- leftUnionArray[i].setBConst(node->getBConst(i));
- break;
- case EbtFloat:
- leftUnionArray[i].setBConst(node->getFConst(i) != 0.0f);
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Cannot promote");
- return 0;
- }
-
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Incorrect data type found");
- return 0;
- }
-
- }
-
- const TType& t = node->getType();
-
- return addConstantUnion(leftUnionArray, TType(promoteTo, t.getPrecision(), t.getQualifier(), t.getNominalSize(), t.isMatrix(), t.isArray()), node->getLine());
-}
-
-// static
-TString TIntermTraverser::hash(const TString& name, ShHashFunction64 hashFunction)
-{
- if (hashFunction == NULL || name.empty())
- return name;
- khronos_uint64_t number = (*hashFunction)(name.c_str(), name.length());
- TStringStream stream;
- stream << HASHED_NAME_PREFIX << std::hex << number;
- TString hashedName = stream.str();
- return hashedName;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp b/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp
new file mode 100644
index 0000000000..d931a18a23
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp
@@ -0,0 +1,211 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/LoopInfo.h"
+
+namespace
+{
+
+int EvaluateIntConstant(TIntermConstantUnion *node)
+{
+ ASSERT(node && node->getUnionArrayPointer());
+ return node->getIConst(0);
+}
+
+int GetLoopIntIncrement(TIntermLoop *node)
+{
+ TIntermNode *expr = node->getExpression();
+ // for expression has one of the following forms:
+ // loop_index++
+ // loop_index--
+ // loop_index += constant_expression
+ // loop_index -= constant_expression
+ // ++loop_index
+ // --loop_index
+ // The last two forms are not specified in the spec, but I am assuming
+ // its an oversight.
+ TIntermUnary *unOp = expr->getAsUnaryNode();
+ TIntermBinary *binOp = unOp ? NULL : expr->getAsBinaryNode();
+
+ TOperator op = EOpNull;
+ TIntermConstantUnion *incrementNode = NULL;
+ if (unOp)
+ {
+ op = unOp->getOp();
+ }
+ else if (binOp)
+ {
+ op = binOp->getOp();
+ ASSERT(binOp->getRight());
+ incrementNode = binOp->getRight()->getAsConstantUnion();
+ ASSERT(incrementNode);
+ }
+
+ int increment = 0;
+ // The operator is one of: ++ -- += -=.
+ switch (op)
+ {
+ case EOpPostIncrement:
+ case EOpPreIncrement:
+ ASSERT(unOp && !binOp);
+ increment = 1;
+ break;
+ case EOpPostDecrement:
+ case EOpPreDecrement:
+ ASSERT(unOp && !binOp);
+ increment = -1;
+ break;
+ case EOpAddAssign:
+ ASSERT(!unOp && binOp);
+ increment = EvaluateIntConstant(incrementNode);
+ break;
+ case EOpSubAssign:
+ ASSERT(!unOp && binOp);
+ increment = - EvaluateIntConstant(incrementNode);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return increment;
+}
+
+} // namespace anonymous
+
+TLoopIndexInfo::TLoopIndexInfo()
+ : mId(-1),
+ mType(EbtVoid),
+ mInitValue(0),
+ mStopValue(0),
+ mIncrementValue(0),
+ mOp(EOpNull),
+ mCurrentValue(0)
+{
+}
+
+void TLoopIndexInfo::fillInfo(TIntermLoop *node)
+{
+ if (node == NULL)
+ return;
+
+ // Here we assume all the operations are valid, because the loop node is
+ // already validated in ValidateLimitations.
+ TIntermSequence *declSeq =
+ node->getInit()->getAsAggregate()->getSequence();
+ TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
+ TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
+
+ mId = symbol->getId();
+ mType = symbol->getBasicType();
+
+ if (mType == EbtInt)
+ {
+ TIntermConstantUnion* initNode = declInit->getRight()->getAsConstantUnion();
+ mInitValue = EvaluateIntConstant(initNode);
+ mCurrentValue = mInitValue;
+ mIncrementValue = GetLoopIntIncrement(node);
+
+ TIntermBinary* binOp = node->getCondition()->getAsBinaryNode();
+ mStopValue = EvaluateIntConstant(
+ binOp->getRight()->getAsConstantUnion());
+ mOp = binOp->getOp();
+ }
+}
+
+bool TLoopIndexInfo::satisfiesLoopCondition() const
+{
+ // Relational operator is one of: > >= < <= == or !=.
+ switch (mOp)
+ {
+ case EOpEqual:
+ return (mCurrentValue == mStopValue);
+ case EOpNotEqual:
+ return (mCurrentValue != mStopValue);
+ case EOpLessThan:
+ return (mCurrentValue < mStopValue);
+ case EOpGreaterThan:
+ return (mCurrentValue > mStopValue);
+ case EOpLessThanEqual:
+ return (mCurrentValue <= mStopValue);
+ case EOpGreaterThanEqual:
+ return (mCurrentValue >= mStopValue);
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+TLoopInfo::TLoopInfo()
+ : loop(NULL)
+{
+}
+
+TLoopInfo::TLoopInfo(TIntermLoop *node)
+ : loop(node)
+{
+ index.fillInfo(node);
+}
+
+TIntermLoop *TLoopStack::findLoop(TIntermSymbol *symbol)
+{
+ if (!symbol)
+ return NULL;
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ if (iter->index.getId() == symbol->getId())
+ return iter->loop;
+ }
+ return NULL;
+}
+
+TLoopIndexInfo *TLoopStack::getIndexInfo(TIntermSymbol *symbol)
+{
+ if (!symbol)
+ return NULL;
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ if (iter->index.getId() == symbol->getId())
+ return &(iter->index);
+ }
+ return NULL;
+}
+
+void TLoopStack::step()
+{
+ ASSERT(!empty());
+ rbegin()->index.step();
+}
+
+bool TLoopStack::satisfiesLoopCondition()
+{
+ ASSERT(!empty());
+ return rbegin()->index.satisfiesLoopCondition();
+}
+
+bool TLoopStack::needsToReplaceSymbolWithValue(TIntermSymbol *symbol)
+{
+ TIntermLoop *loop = findLoop(symbol);
+ return loop && loop->getUnrollFlag();
+}
+
+int TLoopStack::getLoopIndexValue(TIntermSymbol *symbol)
+{
+ TLoopIndexInfo *info = getIndexInfo(symbol);
+ ASSERT(info);
+ return info->getCurrentValue();
+}
+
+void TLoopStack::push(TIntermLoop *loop)
+{
+ TLoopInfo info(loop);
+ push_back(info);
+}
+
+void TLoopStack::pop()
+{
+ pop_back();
+}
+
diff --git a/src/3rdparty/angle/src/compiler/translator/LoopInfo.h b/src/3rdparty/angle/src/compiler/translator/LoopInfo.h
new file mode 100644
index 0000000000..5f72a6e944
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/LoopInfo.h
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_LOOP_INFO_H_
+#define COMPILER_TRANSLATOR_LOOP_INFO_H_
+
+#include "compiler/translator/IntermNode.h"
+
+class TLoopIndexInfo
+{
+ public:
+ TLoopIndexInfo();
+
+ // If type is EbtInt, fill all fields of the structure with info
+ // extracted from a loop node.
+ // If type is not EbtInt, only fill id and type.
+ void fillInfo(TIntermLoop *node);
+
+ int getId() const { return mId; }
+ void setId(int id) { mId = id; }
+ TBasicType getType() const { return mType; }
+ void setType(TBasicType type) { mType = type; }
+ int getCurrentValue() const { return mCurrentValue; }
+
+ void step() { mCurrentValue += mIncrementValue; }
+
+ // Check if the current value satisfies the loop condition.
+ bool satisfiesLoopCondition() const;
+
+ private:
+ int mId;
+ TBasicType mType; // Either EbtInt or EbtFloat
+
+ // Below fields are only valid if the index's type is int.
+ int mInitValue;
+ int mStopValue;
+ int mIncrementValue;
+ TOperator mOp;
+ int mCurrentValue;
+};
+
+struct TLoopInfo
+{
+ TLoopIndexInfo index;
+ TIntermLoop *loop;
+
+ TLoopInfo();
+ TLoopInfo(TIntermLoop *node);
+};
+
+class TLoopStack : public TVector<TLoopInfo>
+{
+ public:
+ // Search loop stack for a loop whose index matches the input symbol.
+ TIntermLoop *findLoop(TIntermSymbol *symbol);
+
+ // Find the loop index info in the loop stack by the input symbol.
+ TLoopIndexInfo *getIndexInfo(TIntermSymbol *symbol);
+
+ // Update the currentValue for the next loop iteration.
+ void step();
+
+ // Return false if loop condition is no longer satisfied.
+ bool satisfiesLoopCondition();
+
+ // Check if the symbol is the index of a loop that's unrolled.
+ bool needsToReplaceSymbolWithValue(TIntermSymbol *symbol);
+
+ // Return the current value of a given loop index symbol.
+ int getLoopIndexValue(TIntermSymbol *symbol);
+
+ void push(TIntermLoop *info);
+ void pop();
+};
+
+#endif // COMPILER_TRANSLATOR_LOOP_INDEX_H_
+
diff --git a/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp b/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp
deleted file mode 100644
index ef629c26b1..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/MapLongVariableNames.h"
-
-namespace {
-
-TString mapLongName(size_t id, const TString& name, bool isGlobal)
-{
- ASSERT(name.size() > MAX_SHORTENED_IDENTIFIER_SIZE);
- TStringStream stream;
- stream << "webgl_";
- if (isGlobal)
- stream << "g";
- stream << id;
- if (name[0] != '_')
- stream << "_";
- stream << name.substr(0, MAX_SHORTENED_IDENTIFIER_SIZE - stream.str().size());
- return stream.str();
-}
-
-LongNameMap* gLongNameMapInstance = NULL;
-
-} // anonymous namespace
-
-LongNameMap::LongNameMap()
- : refCount(0)
-{
-}
-
-LongNameMap::~LongNameMap()
-{
-}
-
-// static
-LongNameMap* LongNameMap::GetInstance()
-{
- if (gLongNameMapInstance == NULL)
- gLongNameMapInstance = new LongNameMap;
- gLongNameMapInstance->refCount++;
- return gLongNameMapInstance;
-}
-
-void LongNameMap::Release()
-{
- ASSERT(gLongNameMapInstance == this);
- ASSERT(refCount > 0);
- refCount--;
- if (refCount == 0) {
- delete gLongNameMapInstance;
- gLongNameMapInstance = NULL;
- }
-}
-
-const char* LongNameMap::Find(const char* originalName) const
-{
- std::map<std::string, std::string>::const_iterator it = mLongNameMap.find(
- originalName);
- if (it != mLongNameMap.end())
- return (*it).second.c_str();
- return NULL;
-}
-
-void LongNameMap::Insert(const char* originalName, const char* mappedName)
-{
- mLongNameMap.insert(std::map<std::string, std::string>::value_type(
- originalName, mappedName));
-}
-
-size_t LongNameMap::Size() const
-{
- return mLongNameMap.size();
-}
-
-MapLongVariableNames::MapLongVariableNames(LongNameMap* globalMap)
-{
- ASSERT(globalMap);
- mGlobalMap = globalMap;
-}
-
-void MapLongVariableNames::visitSymbol(TIntermSymbol* symbol)
-{
- ASSERT(symbol != NULL);
- if (symbol->getSymbol().size() > MAX_SHORTENED_IDENTIFIER_SIZE) {
- switch (symbol->getQualifier()) {
- case EvqVaryingIn:
- case EvqVaryingOut:
- case EvqInvariantVaryingIn:
- case EvqInvariantVaryingOut:
- case EvqUniform:
- symbol->setSymbol(
- mapGlobalLongName(symbol->getSymbol()));
- break;
- default:
- symbol->setSymbol(
- mapLongName(symbol->getId(), symbol->getSymbol(), false));
- break;
- };
- }
-}
-
-TString MapLongVariableNames::mapGlobalLongName(const TString& name)
-{
- ASSERT(mGlobalMap);
- const char* mappedName = mGlobalMap->Find(name.c_str());
- if (mappedName != NULL)
- return mappedName;
- size_t id = mGlobalMap->Size();
- TString rt = mapLongName(id, name, true);
- mGlobalMap->Insert(name.c_str(), rt.c_str());
- return rt;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h b/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h
deleted file mode 100644
index 3b085a3687..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_MAP_LONG_VARIABLE_NAMES_H_
-#define COMPILER_MAP_LONG_VARIABLE_NAMES_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-#include "compiler/translator/intermediate.h"
-#include "compiler/translator/VariableInfo.h"
-
-// This size does not include '\0' in the end.
-#define MAX_SHORTENED_IDENTIFIER_SIZE 32
-
-// This is a ref-counted singleton. GetInstance() returns a pointer to the
-// singleton, and after use, call Release(). GetInstance() and Release() should
-// be paired.
-class LongNameMap {
-public:
- static LongNameMap* GetInstance();
- void Release();
-
- // Return the mapped name if <originalName, mappedName> is in the map;
- // otherwise, return NULL.
- const char* Find(const char* originalName) const;
-
- // Insert a pair into the map.
- void Insert(const char* originalName, const char* mappedName);
-
- // Return the number of entries in the map.
- size_t Size() const;
-
-private:
- LongNameMap();
- ~LongNameMap();
-
- size_t refCount;
- std::map<std::string, std::string> mLongNameMap;
-};
-
-// Traverses intermediate tree to map attributes and uniforms names that are
-// longer than MAX_SHORTENED_IDENTIFIER_SIZE to MAX_SHORTENED_IDENTIFIER_SIZE.
-class MapLongVariableNames : public TIntermTraverser {
-public:
- MapLongVariableNames(LongNameMap* globalMap);
-
- virtual void visitSymbol(TIntermSymbol*);
-
-private:
- TString mapGlobalLongName(const TString& name);
-
- LongNameMap* mGlobalMap;
-};
-
-#endif // COMPILER_MAP_LONG_VARIABLE_NAMES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/NodeSearch.h b/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
index b58c7ec689..60070c9d33 100644
--- a/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
+++ b/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
@@ -9,7 +9,7 @@
#ifndef TRANSLATOR_NODESEARCH_H_
#define TRANSLATOR_NODESEARCH_H_
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
namespace sh
{
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
index 8367412462..65635af1ff 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,8 +10,9 @@ TOutputESSL::TOutputESSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable)
- : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
+ TSymbolTable& symbolTable,
+ int shaderVersion)
+ : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
{
}
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputESSL.h b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
index 2f02979a05..8a567fb8aa 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -16,7 +16,8 @@ public:
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable);
+ TSymbolTable& symbolTable,
+ int shaderVersion);
protected:
virtual bool writeVariablePrecision(TPrecision precision);
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
index 5589560682..eb7cbb4ae8 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,8 +10,9 @@ TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable)
- : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
+ TSymbolTable& symbolTable,
+ int shaderVersion)
+ : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
{
}
@@ -33,3 +34,24 @@ void TOutputGLSL::visitSymbol(TIntermSymbol* node)
TOutputGLSLBase::visitSymbol(node);
}
}
+
+TString TOutputGLSL::translateTextureFunction(TString& name)
+{
+ static const char *simpleRename[] = {
+ "texture2DLodEXT", "texture2DLod",
+ "texture2DProjLodEXT", "texture2DProjLod",
+ "textureCubeLodEXT", "textureCubeLod",
+ "texture2DGradEXT", "texture2DGradARB",
+ "texture2DProjGradEXT", "texture2DProjGradARB",
+ "textureCubeGradEXT", "textureCubeGradARB",
+ NULL, NULL
+ };
+
+ for (int i = 0; simpleRename[i] != NULL; i += 2) {
+ if (name == simpleRename[i]) {
+ return simpleRename[i+1];
+ }
+ }
+
+ return name;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
index e1f114d347..bceebe397d 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -16,11 +16,13 @@ public:
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable);
+ TSymbolTable& symbolTable,
+ int shaderVersion);
protected:
virtual bool writeVariablePrecision(TPrecision);
virtual void visitSymbol(TIntermSymbol* node);
+ virtual TString translateTextureFunction(TString& name);
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
index f2f0a3d6be..6d07cccc04 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,7 +11,7 @@
namespace
{
-TString arrayBrackets(const TType& type)
+TString arrayBrackets(const TType &type)
{
ASSERT(type.isArray());
TInfoSinkBase out;
@@ -19,13 +19,14 @@ TString arrayBrackets(const TType& type)
return TString(out.c_str());
}
-bool isSingleStatement(TIntermNode* node) {
- if (const TIntermAggregate* aggregate = node->getAsAggregate())
+bool isSingleStatement(TIntermNode *node)
+{
+ if (const TIntermAggregate *aggregate = node->getAsAggregate())
{
return (aggregate->getOp() != EOpFunction) &&
(aggregate->getOp() != EOpSequence);
}
- else if (const TIntermSelection* selection = node->getAsSelectionNode())
+ else if (const TIntermSelection *selection = node->getAsSelectionNode())
{
// Ternary operators are usually part of an assignment operator.
// This handles those rare cases in which they are all by themselves.
@@ -39,49 +40,62 @@ bool isSingleStatement(TIntermNode* node) {
}
} // namespace
-TOutputGLSLBase::TOutputGLSLBase(TInfoSinkBase& objSink,
+TOutputGLSLBase::TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable)
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ int shaderVersion)
: TIntermTraverser(true, true, true),
mObjSink(objSink),
mDeclaringVariables(false),
mClampingStrategy(clampingStrategy),
mHashFunction(hashFunction),
mNameMap(nameMap),
- mSymbolTable(symbolTable)
+ mSymbolTable(symbolTable),
+ mShaderVersion(shaderVersion)
{
}
-void TOutputGLSLBase::writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr)
+void TOutputGLSLBase::writeTriplet(
+ Visit visit, const char *preStr, const char *inStr, const char *postStr)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
if (visit == PreVisit && preStr)
- {
out << preStr;
- }
else if (visit == InVisit && inStr)
- {
out << inStr;
- }
else if (visit == PostVisit && postStr)
- {
out << postStr;
- }
}
-void TOutputGLSLBase::writeVariableType(const TType& type)
+void TOutputGLSLBase::writeBuiltInFunctionTriplet(
+ Visit visit, const char *preStr, bool useEmulatedFunction)
+{
+ TString preString = useEmulatedFunction ?
+ BuiltInFunctionEmulator::GetEmulatedFunctionName(preStr) : preStr;
+ writeTriplet(visit, preString.c_str(), ", ", ")");
+}
+
+void TOutputGLSLBase::writeVariableType(const TType &type)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
TQualifier qualifier = type.getQualifier();
- // TODO(alokp): Validate qualifier for variable declarations.
- if ((qualifier != EvqTemporary) && (qualifier != EvqGlobal))
+ if (qualifier != EvqTemporary && qualifier != EvqGlobal)
+ {
out << type.getQualifierString() << " ";
+ }
// Declare the struct if we have not done so already.
- if ((type.getBasicType() == EbtStruct) && !structDeclared(type.getStruct()))
+ if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct()))
{
- declareStruct(type.getStruct());
+ TStructure *structure = type.getStruct();
+
+ declareStruct(structure);
+
+ if (!structure->name().empty())
+ {
+ mDeclaredStructs.insert(structure->uniqueId());
+ }
}
else
{
@@ -91,19 +105,19 @@ void TOutputGLSLBase::writeVariableType(const TType& type)
}
}
-void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence& args)
+void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence &args)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
for (TIntermSequence::const_iterator iter = args.begin();
iter != args.end(); ++iter)
{
- const TIntermSymbol* arg = (*iter)->getAsSymbolNode();
+ const TIntermSymbol *arg = (*iter)->getAsSymbolNode();
ASSERT(arg != NULL);
- const TType& type = arg->getType();
+ const TType &type = arg->getType();
writeVariableType(type);
- const TString& name = arg->getSymbol();
+ const TString &name = arg->getSymbol();
if (!name.empty())
out << " " << hashName(name);
if (type.isArray())
@@ -115,23 +129,24 @@ void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence& args)
}
}
-const ConstantUnion* TOutputGLSLBase::writeConstantUnion(const TType& type,
- const ConstantUnion* pConstUnion)
+const ConstantUnion *TOutputGLSLBase::writeConstantUnion(
+ const TType &type, const ConstantUnion *pConstUnion)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
if (type.getBasicType() == EbtStruct)
{
- const TStructure* structure = type.getStruct();
+ const TStructure *structure = type.getStruct();
out << hashName(structure->name()) << "(";
- const TFieldList& fields = structure->fields();
+ const TFieldList &fields = structure->fields();
for (size_t i = 0; i < fields.size(); ++i)
{
- const TType* fieldType = fields[i]->type();
+ const TType *fieldType = fields[i]->type();
ASSERT(fieldType != NULL);
pConstUnion = writeConstantUnion(*fieldType, pConstUnion);
- if (i != fields.size() - 1) out << ", ";
+ if (i != fields.size() - 1)
+ out << ", ";
}
out << ")";
}
@@ -139,28 +154,37 @@ const ConstantUnion* TOutputGLSLBase::writeConstantUnion(const TType& type,
{
size_t size = type.getObjectSize();
bool writeType = size > 1;
- if (writeType) out << getTypeName(type) << "(";
+ if (writeType)
+ out << getTypeName(type) << "(";
for (size_t i = 0; i < size; ++i, ++pConstUnion)
{
switch (pConstUnion->getType())
{
- case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, pConstUnion->getFConst())); break;
- case EbtInt: out << pConstUnion->getIConst(); break;
- case EbtBool: out << pConstUnion->getBConst(); break;
- default: UNREACHABLE();
+ case EbtFloat:
+ out << std::min(FLT_MAX, std::max(-FLT_MAX, pConstUnion->getFConst()));
+ break;
+ case EbtInt:
+ out << pConstUnion->getIConst();
+ break;
+ case EbtBool:
+ out << pConstUnion->getBConst();
+ break;
+ default: UNREACHABLE();
}
- if (i != size - 1) out << ", ";
+ if (i != size - 1)
+ out << ", ";
}
- if (writeType) out << ")";
+ if (writeType)
+ out << ")";
}
return pConstUnion;
}
-void TOutputGLSLBase::visitSymbol(TIntermSymbol* node)
+void TOutputGLSLBase::visitSymbol(TIntermSymbol *node)
{
- TInfoSinkBase& out = objSink();
- if (mLoopUnroll.NeedsToReplaceSymbolWithValue(node))
- out << mLoopUnroll.GetLoopIndexValue(node);
+ TInfoSinkBase &out = objSink();
+ if (mLoopUnrollStack.needsToReplaceSymbolWithValue(node))
+ out << mLoopUnrollStack.getLoopIndexValue(node);
else
out << hashVariableName(node->getSymbol());
@@ -168,240 +192,303 @@ void TOutputGLSLBase::visitSymbol(TIntermSymbol* node)
out << arrayBrackets(node->getType());
}
-void TOutputGLSLBase::visitConstantUnion(TIntermConstantUnion* node)
+void TOutputGLSLBase::visitConstantUnion(TIntermConstantUnion *node)
{
writeConstantUnion(node->getType(), node->getUnionArrayPointer());
}
-bool TOutputGLSLBase::visitBinary(Visit visit, TIntermBinary* node)
+bool TOutputGLSLBase::visitBinary(Visit visit, TIntermBinary *node)
{
bool visitChildren = true;
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
switch (node->getOp())
{
- case EOpInitialize:
+ case EOpInitialize:
+ if (visit == InVisit)
+ {
+ out << " = ";
+ // RHS of initialize is not being declared.
+ mDeclaringVariables = false;
+ }
+ break;
+ case EOpAssign:
+ writeTriplet(visit, "(", " = ", ")");
+ break;
+ case EOpAddAssign:
+ writeTriplet(visit, "(", " += ", ")");
+ break;
+ case EOpSubAssign:
+ writeTriplet(visit, "(", " -= ", ")");
+ break;
+ case EOpDivAssign:
+ writeTriplet(visit, "(", " /= ", ")");
+ break;
+ // Notice the fall-through.
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ writeTriplet(visit, "(", " *= ", ")");
+ break;
+
+ case EOpIndexDirect:
+ writeTriplet(visit, NULL, "[", "]");
+ break;
+ case EOpIndexIndirect:
+ if (node->getAddIndexClamp())
+ {
if (visit == InVisit)
{
- out << " = ";
- // RHS of initialize is not being declared.
- mDeclaringVariables = false;
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << "[int(clamp(float(";
+ else
+ out << "[webgl_int_clamp(";
}
- break;
- case EOpAssign: writeTriplet(visit, "(", " = ", ")"); break;
- case EOpAddAssign: writeTriplet(visit, "(", " += ", ")"); break;
- case EOpSubAssign: writeTriplet(visit, "(", " -= ", ")"); break;
- case EOpDivAssign: writeTriplet(visit, "(", " /= ", ")"); break;
- // Notice the fall-through.
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- writeTriplet(visit, "(", " *= ", ")");
- break;
-
- case EOpIndexDirect:
- writeTriplet(visit, NULL, "[", "]");
- break;
- case EOpIndexIndirect:
- if (node->getAddIndexClamp())
+ else if (visit == PostVisit)
{
- if (visit == InVisit)
+ int maxSize;
+ TIntermTyped *left = node->getLeft();
+ TType leftType = left->getType();
+
+ if (left->isArray())
{
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC) {
- out << "[int(clamp(float(";
- } else {
- out << "[webgl_int_clamp(";
- }
+ // The shader will fail validation if the array length is not > 0.
+ maxSize = leftType.getArraySize() - 1;
}
- else if (visit == PostVisit)
+ else
{
- int maxSize;
- TIntermTyped *left = node->getLeft();
- TType leftType = left->getType();
-
- if (left->isArray())
- {
- // The shader will fail validation if the array length is not > 0.
- maxSize = leftType.getArraySize() - 1;
- }
- else
- {
- maxSize = leftType.getNominalSize() - 1;
- }
-
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC) {
- out << "), 0.0, float(" << maxSize << ")))]";
- } else {
- out << ", 0, " << maxSize << ")]";
- }
+ maxSize = leftType.getNominalSize() - 1;
}
+
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << "), 0.0, float(" << maxSize << ")))]";
+ else
+ out << ", 0, " << maxSize << ")]";
}
- else
- {
- writeTriplet(visit, NULL, "[", "]");
- }
- break;
- case EOpIndexDirectStruct:
- if (visit == InVisit)
- {
- // Here we are writing out "foo.bar", where "foo" is struct
- // and "bar" is field. In AST, it is represented as a binary
- // node, where left child represents "foo" and right child "bar".
- // The node itself represents ".". The struct field "bar" is
- // actually stored as an index into TStructure::fields.
- out << ".";
- const TStructure* structure = node->getLeft()->getType().getStruct();
- const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
- const TField* field = structure->fields()[index->getIConst(0)];
-
- TString fieldName = field->name();
- if (!mSymbolTable.findBuiltIn(structure->name()))
- fieldName = hashName(fieldName);
-
- out << fieldName;
- visitChildren = false;
- }
- break;
- case EOpVectorSwizzle:
- if (visit == InVisit)
+ }
+ else
+ {
+ writeTriplet(visit, NULL, "[", "]");
+ }
+ break;
+ case EOpIndexDirectStruct:
+ if (visit == InVisit)
+ {
+ // Here we are writing out "foo.bar", where "foo" is struct
+ // and "bar" is field. In AST, it is represented as a binary
+ // node, where left child represents "foo" and right child "bar".
+ // The node itself represents ".". The struct field "bar" is
+ // actually stored as an index into TStructure::fields.
+ out << ".";
+ const TStructure *structure = node->getLeft()->getType().getStruct();
+ const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
+ const TField *field = structure->fields()[index->getIConst(0)];
+
+ TString fieldName = field->name();
+ if (!mSymbolTable.findBuiltIn(structure->name(), mShaderVersion))
+ fieldName = hashName(fieldName);
+
+ out << fieldName;
+ visitChildren = false;
+ }
+ break;
+ case EOpVectorSwizzle:
+ if (visit == InVisit)
+ {
+ out << ".";
+ TIntermAggregate *rightChild = node->getRight()->getAsAggregate();
+ TIntermSequence *sequence = rightChild->getSequence();
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); ++sit)
{
- out << ".";
- TIntermAggregate* rightChild = node->getRight()->getAsAggregate();
- TIntermSequence& sequence = rightChild->getSequence();
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); ++sit)
+ TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
+ ASSERT(element->getBasicType() == EbtInt);
+ ASSERT(element->getNominalSize() == 1);
+ const ConstantUnion& data = element->getUnionArrayPointer()[0];
+ ASSERT(data.getType() == EbtInt);
+ switch (data.getIConst())
{
- TIntermConstantUnion* element = (*sit)->getAsConstantUnion();
- ASSERT(element->getBasicType() == EbtInt);
- ASSERT(element->getNominalSize() == 1);
- const ConstantUnion& data = element->getUnionArrayPointer()[0];
- ASSERT(data.getType() == EbtInt);
- switch (data.getIConst())
- {
- case 0: out << "x"; break;
- case 1: out << "y"; break;
- case 2: out << "z"; break;
- case 3: out << "w"; break;
- default: UNREACHABLE(); break;
- }
+ case 0:
+ out << "x";
+ break;
+ case 1:
+ out << "y";
+ break;
+ case 2:
+ out << "z";
+ break;
+ case 3:
+ out << "w";
+ break;
+ default:
+ UNREACHABLE();
}
- visitChildren = false;
}
- break;
-
- case EOpAdd: writeTriplet(visit, "(", " + ", ")"); break;
- case EOpSub: writeTriplet(visit, "(", " - ", ")"); break;
- case EOpMul: writeTriplet(visit, "(", " * ", ")"); break;
- case EOpDiv: writeTriplet(visit, "(", " / ", ")"); break;
- case EOpMod: UNIMPLEMENTED(); break;
- case EOpEqual: writeTriplet(visit, "(", " == ", ")"); break;
- case EOpNotEqual: writeTriplet(visit, "(", " != ", ")"); break;
- case EOpLessThan: writeTriplet(visit, "(", " < ", ")"); break;
- case EOpGreaterThan: writeTriplet(visit, "(", " > ", ")"); break;
- case EOpLessThanEqual: writeTriplet(visit, "(", " <= ", ")"); break;
- case EOpGreaterThanEqual: writeTriplet(visit, "(", " >= ", ")"); break;
-
- // Notice the fall-through.
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix:
- writeTriplet(visit, "(", " * ", ")");
- break;
-
- case EOpLogicalOr: writeTriplet(visit, "(", " || ", ")"); break;
- case EOpLogicalXor: writeTriplet(visit, "(", " ^^ ", ")"); break;
- case EOpLogicalAnd: writeTriplet(visit, "(", " && ", ")"); break;
- default: UNREACHABLE(); break;
+ visitChildren = false;
+ }
+ break;
+
+ case EOpAdd:
+ writeTriplet(visit, "(", " + ", ")");
+ break;
+ case EOpSub:
+ writeTriplet(visit, "(", " - ", ")");
+ break;
+ case EOpMul:
+ writeTriplet(visit, "(", " * ", ")");
+ break;
+ case EOpDiv:
+ writeTriplet(visit, "(", " / ", ")");
+ break;
+ case EOpMod:
+ UNIMPLEMENTED();
+ break;
+ case EOpEqual:
+ writeTriplet(visit, "(", " == ", ")");
+ break;
+ case EOpNotEqual:
+ writeTriplet(visit, "(", " != ", ")");
+ break;
+ case EOpLessThan:
+ writeTriplet(visit, "(", " < ", ")");
+ break;
+ case EOpGreaterThan:
+ writeTriplet(visit, "(", " > ", ")");
+ break;
+ case EOpLessThanEqual:
+ writeTriplet(visit, "(", " <= ", ")");
+ break;
+ case EOpGreaterThanEqual:
+ writeTriplet(visit, "(", " >= ", ")");
+ break;
+
+ // Notice the fall-through.
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix:
+ writeTriplet(visit, "(", " * ", ")");
+ break;
+
+ case EOpLogicalOr:
+ writeTriplet(visit, "(", " || ", ")");
+ break;
+ case EOpLogicalXor:
+ writeTriplet(visit, "(", " ^^ ", ")");
+ break;
+ case EOpLogicalAnd:
+ writeTriplet(visit, "(", " && ", ")");
+ break;
+ default:
+ UNREACHABLE();
}
return visitChildren;
}
-bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary* node)
+bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary *node)
{
TString preString;
TString postString = ")";
switch (node->getOp())
{
- case EOpNegative: preString = "(-"; break;
- case EOpVectorLogicalNot: preString = "not("; break;
- case EOpLogicalNot: preString = "(!"; break;
-
- case EOpPostIncrement: preString = "("; postString = "++)"; break;
- case EOpPostDecrement: preString = "("; postString = "--)"; break;
- case EOpPreIncrement: preString = "(++"; break;
- case EOpPreDecrement: preString = "(--"; break;
-
- case EOpConvIntToBool:
- case EOpConvFloatToBool:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: preString = "bool("; break;
- case 2: preString = "bvec2("; break;
- case 3: preString = "bvec3("; break;
- case 4: preString = "bvec4("; break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvBoolToFloat:
- case EOpConvIntToFloat:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: preString = "float("; break;
- case 2: preString = "vec2("; break;
- case 3: preString = "vec3("; break;
- case 4: preString = "vec4("; break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvFloatToInt:
- case EOpConvBoolToInt:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: preString = "int("; break;
- case 2: preString = "ivec2("; break;
- case 3: preString = "ivec3("; break;
- case 4: preString = "ivec4("; break;
- default: UNREACHABLE();
- }
- break;
-
- case EOpRadians: preString = "radians("; break;
- case EOpDegrees: preString = "degrees("; break;
- case EOpSin: preString = "sin("; break;
- case EOpCos: preString = "cos("; break;
- case EOpTan: preString = "tan("; break;
- case EOpAsin: preString = "asin("; break;
- case EOpAcos: preString = "acos("; break;
- case EOpAtan: preString = "atan("; break;
-
- case EOpExp: preString = "exp("; break;
- case EOpLog: preString = "log("; break;
- case EOpExp2: preString = "exp2("; break;
- case EOpLog2: preString = "log2("; break;
- case EOpSqrt: preString = "sqrt("; break;
- case EOpInverseSqrt: preString = "inversesqrt("; break;
-
- case EOpAbs: preString = "abs("; break;
- case EOpSign: preString = "sign("; break;
- case EOpFloor: preString = "floor("; break;
- case EOpCeil: preString = "ceil("; break;
- case EOpFract: preString = "fract("; break;
-
- case EOpLength: preString = "length("; break;
- case EOpNormalize: preString = "normalize("; break;
-
- case EOpDFdx: preString = "dFdx("; break;
- case EOpDFdy: preString = "dFdy("; break;
- case EOpFwidth: preString = "fwidth("; break;
-
- case EOpAny: preString = "any("; break;
- case EOpAll: preString = "all("; break;
-
- default: UNREACHABLE(); break;
+ case EOpNegative: preString = "(-"; break;
+ case EOpVectorLogicalNot: preString = "not("; break;
+ case EOpLogicalNot: preString = "(!"; break;
+
+ case EOpPostIncrement: preString = "("; postString = "++)"; break;
+ case EOpPostDecrement: preString = "("; postString = "--)"; break;
+ case EOpPreIncrement: preString = "(++"; break;
+ case EOpPreDecrement: preString = "(--"; break;
+
+ case EOpRadians:
+ preString = "radians(";
+ break;
+ case EOpDegrees:
+ preString = "degrees(";
+ break;
+ case EOpSin:
+ preString = "sin(";
+ break;
+ case EOpCos:
+ preString = "cos(";
+ break;
+ case EOpTan:
+ preString = "tan(";
+ break;
+ case EOpAsin:
+ preString = "asin(";
+ break;
+ case EOpAcos:
+ preString = "acos(";
+ break;
+ case EOpAtan:
+ preString = "atan(";
+ break;
+
+ case EOpExp:
+ preString = "exp(";
+ break;
+ case EOpLog:
+ preString = "log(";
+ break;
+ case EOpExp2:
+ preString = "exp2(";
+ break;
+ case EOpLog2:
+ preString = "log2(";
+ break;
+ case EOpSqrt:
+ preString = "sqrt(";
+ break;
+ case EOpInverseSqrt:
+ preString = "inversesqrt(";
+ break;
+
+ case EOpAbs:
+ preString = "abs(";
+ break;
+ case EOpSign:
+ preString = "sign(";
+ break;
+ case EOpFloor:
+ preString = "floor(";
+ break;
+ case EOpCeil:
+ preString = "ceil(";
+ break;
+ case EOpFract:
+ preString = "fract(";
+ break;
+
+ case EOpLength:
+ preString = "length(";
+ break;
+ case EOpNormalize:
+ preString = "normalize(";
+ break;
+
+ case EOpDFdx:
+ preString = "dFdx(";
+ break;
+ case EOpDFdy:
+ preString = "dFdy(";
+ break;
+ case EOpFwidth:
+ preString = "fwidth(";
+ break;
+
+ case EOpAny:
+ preString = "any(";
+ break;
+ case EOpAll:
+ preString = "all(";
+ break;
+
+ default:
+ UNREACHABLE();
}
if (visit == PreVisit && node->getUseEmulatedFunction())
@@ -411,9 +498,9 @@ bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary* node)
return true;
}
-bool TOutputGLSLBase::visitSelection(Visit visit, TIntermSelection* node)
+bool TOutputGLSLBase::visitSelection(Visit visit, TIntermSelection *node)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
if (node->usesTernaryOperator())
{
@@ -448,202 +535,281 @@ bool TOutputGLSLBase::visitSelection(Visit visit, TIntermSelection* node)
return false;
}
-bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate* node)
+bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
{
bool visitChildren = true;
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
TString preString;
- bool delayedWrite = false;
+ bool useEmulatedFunction = (visit == PreVisit && node->getUseEmulatedFunction());
switch (node->getOp())
{
- case EOpSequence: {
- // Scope the sequences except when at the global scope.
- if (depth > 0) out << "{\n";
-
- incrementDepth(node);
- const TIntermSequence& sequence = node->getSequence();
- for (TIntermSequence::const_iterator iter = sequence.begin();
- iter != sequence.end(); ++iter)
- {
- TIntermNode* node = *iter;
- ASSERT(node != NULL);
- node->traverse(this);
+ case EOpSequence:
+ // Scope the sequences except when at the global scope.
+ if (mDepth > 0)
+ {
+ out << "{\n";
+ }
- if (isSingleStatement(node))
- out << ";\n";
- }
- decrementDepth();
+ incrementDepth(node);
+ for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
+ iter != node->getSequence()->end(); ++iter)
+ {
+ TIntermNode *node = *iter;
+ ASSERT(node != NULL);
+ node->traverse(this);
- // Scope the sequences except when at the global scope.
- if (depth > 0) out << "}\n";
- visitChildren = false;
- break;
+ if (isSingleStatement(node))
+ out << ";\n";
}
- case EOpPrototype: {
- // Function declaration.
- ASSERT(visit == PreVisit);
- writeVariableType(node->getType());
- out << " " << hashName(node->getName());
+ decrementDepth();
- out << "(";
- writeFunctionParameters(node->getSequence());
- out << ")";
+ // Scope the sequences except when at the global scope.
+ if (mDepth > 0)
+ {
+ out << "}\n";
+ }
+ visitChildren = false;
+ break;
+ case EOpPrototype:
+ // Function declaration.
+ ASSERT(visit == PreVisit);
+ writeVariableType(node->getType());
+ out << " " << hashName(node->getName());
+
+ out << "(";
+ writeFunctionParameters(*(node->getSequence()));
+ out << ")";
- visitChildren = false;
- break;
+ visitChildren = false;
+ break;
+ case EOpFunction: {
+ // Function definition.
+ ASSERT(visit == PreVisit);
+ writeVariableType(node->getType());
+ out << " " << hashFunctionName(node->getName());
+
+ incrementDepth(node);
+ // Function definition node contains one or two children nodes
+ // representing function parameters and function body. The latter
+ // is not present in case of empty function bodies.
+ const TIntermSequence &sequence = *(node->getSequence());
+ ASSERT((sequence.size() == 1) || (sequence.size() == 2));
+ TIntermSequence::const_iterator seqIter = sequence.begin();
+
+ // Traverse function parameters.
+ TIntermAggregate *params = (*seqIter)->getAsAggregate();
+ ASSERT(params != NULL);
+ ASSERT(params->getOp() == EOpParameters);
+ params->traverse(this);
+
+ // Traverse function body.
+ TIntermAggregate *body = ++seqIter != sequence.end() ?
+ (*seqIter)->getAsAggregate() : NULL;
+ visitCodeBlock(body);
+ decrementDepth();
+
+ // Fully processed; no need to visit children.
+ visitChildren = false;
+ break;
+ }
+ case EOpFunctionCall:
+ // Function call.
+ if (visit == PreVisit)
+ out << hashFunctionName(node->getName()) << "(";
+ else if (visit == InVisit)
+ out << ", ";
+ else
+ out << ")";
+ break;
+ case EOpParameters:
+ // Function parameters.
+ ASSERT(visit == PreVisit);
+ out << "(";
+ writeFunctionParameters(*(node->getSequence()));
+ out << ")";
+ visitChildren = false;
+ break;
+ case EOpDeclaration:
+ // Variable declaration.
+ if (visit == PreVisit)
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ const TIntermTyped *variable = sequence.front()->getAsTyped();
+ writeVariableType(variable->getType());
+ out << " ";
+ mDeclaringVariables = true;
}
- case EOpFunction: {
- // Function definition.
- ASSERT(visit == PreVisit);
- writeVariableType(node->getType());
- out << " " << hashFunctionName(node->getName());
-
- incrementDepth(node);
- // Function definition node contains one or two children nodes
- // representing function parameters and function body. The latter
- // is not present in case of empty function bodies.
- const TIntermSequence& sequence = node->getSequence();
- ASSERT((sequence.size() == 1) || (sequence.size() == 2));
- TIntermSequence::const_iterator seqIter = sequence.begin();
-
- // Traverse function parameters.
- TIntermAggregate* params = (*seqIter)->getAsAggregate();
- ASSERT(params != NULL);
- ASSERT(params->getOp() == EOpParameters);
- params->traverse(this);
-
- // Traverse function body.
- TIntermAggregate* body = ++seqIter != sequence.end() ?
- (*seqIter)->getAsAggregate() : NULL;
- visitCodeBlock(body);
- decrementDepth();
-
- // Fully processed; no need to visit children.
- visitChildren = false;
- break;
+ else if (visit == InVisit)
+ {
+ out << ", ";
+ mDeclaringVariables = true;
}
- case EOpFunctionCall:
- // Function call.
- if (visit == PreVisit)
- {
- out << hashFunctionName(node->getName()) << "(";
- }
- else if (visit == InVisit)
- {
- out << ", ";
- }
- else
- {
- out << ")";
- }
- break;
- case EOpParameters: {
- // Function parameters.
+ else
+ {
+ mDeclaringVariables = false;
+ }
+ break;
+ case EOpInvariantDeclaration: {
+ // Invariant declaration.
ASSERT(visit == PreVisit);
- out << "(";
- writeFunctionParameters(node->getSequence());
- out << ")";
+ const TIntermSequence *sequence = node->getSequence();
+ ASSERT(sequence && sequence->size() == 1);
+ const TIntermSymbol *symbol = sequence->front()->getAsSymbolNode();
+ ASSERT(symbol);
+ out << "invariant " << symbol->getSymbol() << ";";
visitChildren = false;
break;
}
- case EOpDeclaration: {
- // Variable declaration.
- if (visit == PreVisit)
- {
- const TIntermSequence& sequence = node->getSequence();
- const TIntermTyped* variable = sequence.front()->getAsTyped();
- writeVariableType(variable->getType());
- out << " ";
- mDeclaringVariables = true;
- }
- else if (visit == InVisit)
- {
- out << ", ";
- mDeclaringVariables = true;
- }
- else
- {
- mDeclaringVariables = false;
- }
- break;
+ case EOpConstructFloat:
+ writeTriplet(visit, "float(", NULL, ")");
+ break;
+ case EOpConstructVec2:
+ writeBuiltInFunctionTriplet(visit, "vec2(", false);
+ break;
+ case EOpConstructVec3:
+ writeBuiltInFunctionTriplet(visit, "vec3(", false);
+ break;
+ case EOpConstructVec4:
+ writeBuiltInFunctionTriplet(visit, "vec4(", false);
+ break;
+ case EOpConstructBool:
+ writeTriplet(visit, "bool(", NULL, ")");
+ break;
+ case EOpConstructBVec2:
+ writeBuiltInFunctionTriplet(visit, "bvec2(", false);
+ break;
+ case EOpConstructBVec3:
+ writeBuiltInFunctionTriplet(visit, "bvec3(", false);
+ break;
+ case EOpConstructBVec4:
+ writeBuiltInFunctionTriplet(visit, "bvec4(", false);
+ break;
+ case EOpConstructInt:
+ writeTriplet(visit, "int(", NULL, ")");
+ break;
+ case EOpConstructIVec2:
+ writeBuiltInFunctionTriplet(visit, "ivec2(", false);
+ break;
+ case EOpConstructIVec3:
+ writeBuiltInFunctionTriplet(visit, "ivec3(", false);
+ break;
+ case EOpConstructIVec4:
+ writeBuiltInFunctionTriplet(visit, "ivec4(", false);
+ break;
+ case EOpConstructMat2:
+ writeBuiltInFunctionTriplet(visit, "mat2(", false);
+ break;
+ case EOpConstructMat3:
+ writeBuiltInFunctionTriplet(visit, "mat3(", false);
+ break;
+ case EOpConstructMat4:
+ writeBuiltInFunctionTriplet(visit, "mat4(", false);
+ break;
+ case EOpConstructStruct:
+ if (visit == PreVisit)
+ {
+ const TType &type = node->getType();
+ ASSERT(type.getBasicType() == EbtStruct);
+ out << hashName(type.getStruct()->name()) << "(";
}
- case EOpConstructFloat: writeTriplet(visit, "float(", NULL, ")"); break;
- case EOpConstructVec2: writeTriplet(visit, "vec2(", ", ", ")"); break;
- case EOpConstructVec3: writeTriplet(visit, "vec3(", ", ", ")"); break;
- case EOpConstructVec4: writeTriplet(visit, "vec4(", ", ", ")"); break;
- case EOpConstructBool: writeTriplet(visit, "bool(", NULL, ")"); break;
- case EOpConstructBVec2: writeTriplet(visit, "bvec2(", ", ", ")"); break;
- case EOpConstructBVec3: writeTriplet(visit, "bvec3(", ", ", ")"); break;
- case EOpConstructBVec4: writeTriplet(visit, "bvec4(", ", ", ")"); break;
- case EOpConstructInt: writeTriplet(visit, "int(", NULL, ")"); break;
- case EOpConstructIVec2: writeTriplet(visit, "ivec2(", ", ", ")"); break;
- case EOpConstructIVec3: writeTriplet(visit, "ivec3(", ", ", ")"); break;
- case EOpConstructIVec4: writeTriplet(visit, "ivec4(", ", ", ")"); break;
- case EOpConstructMat2: writeTriplet(visit, "mat2(", ", ", ")"); break;
- case EOpConstructMat3: writeTriplet(visit, "mat3(", ", ", ")"); break;
- case EOpConstructMat4: writeTriplet(visit, "mat4(", ", ", ")"); break;
- case EOpConstructStruct:
- if (visit == PreVisit)
- {
- const TType& type = node->getType();
- ASSERT(type.getBasicType() == EbtStruct);
- out << hashName(type.getStruct()->name()) << "(";
- }
- else if (visit == InVisit)
- {
- out << ", ";
- }
- else
- {
- out << ")";
- }
- break;
-
- case EOpLessThan: preString = "lessThan("; delayedWrite = true; break;
- case EOpGreaterThan: preString = "greaterThan("; delayedWrite = true; break;
- case EOpLessThanEqual: preString = "lessThanEqual("; delayedWrite = true; break;
- case EOpGreaterThanEqual: preString = "greaterThanEqual("; delayedWrite = true; break;
- case EOpVectorEqual: preString = "equal("; delayedWrite = true; break;
- case EOpVectorNotEqual: preString = "notEqual("; delayedWrite = true; break;
- case EOpComma: writeTriplet(visit, NULL, ", ", NULL); break;
-
- case EOpMod: preString = "mod("; delayedWrite = true; break;
- case EOpPow: preString = "pow("; delayedWrite = true; break;
- case EOpAtan: preString = "atan("; delayedWrite = true; break;
- case EOpMin: preString = "min("; delayedWrite = true; break;
- case EOpMax: preString = "max("; delayedWrite = true; break;
- case EOpClamp: preString = "clamp("; delayedWrite = true; break;
- case EOpMix: preString = "mix("; delayedWrite = true; break;
- case EOpStep: preString = "step("; delayedWrite = true; break;
- case EOpSmoothStep: preString = "smoothstep("; delayedWrite = true; break;
-
- case EOpDistance: preString = "distance("; delayedWrite = true; break;
- case EOpDot: preString = "dot("; delayedWrite = true; break;
- case EOpCross: preString = "cross("; delayedWrite = true; break;
- case EOpFaceForward: preString = "faceforward("; delayedWrite = true; break;
- case EOpReflect: preString = "reflect("; delayedWrite = true; break;
- case EOpRefract: preString = "refract("; delayedWrite = true; break;
- case EOpMul: preString = "matrixCompMult("; delayedWrite = true; break;
-
- default: UNREACHABLE(); break;
+ else if (visit == InVisit)
+ {
+ out << ", ";
+ }
+ else
+ {
+ out << ")";
+ }
+ break;
+
+ case EOpLessThan:
+ writeBuiltInFunctionTriplet(visit, "lessThan(", useEmulatedFunction);
+ break;
+ case EOpGreaterThan:
+ writeBuiltInFunctionTriplet(visit, "greaterThan(", useEmulatedFunction);
+ break;
+ case EOpLessThanEqual:
+ writeBuiltInFunctionTriplet(visit, "lessThanEqual(", useEmulatedFunction);
+ break;
+ case EOpGreaterThanEqual:
+ writeBuiltInFunctionTriplet(visit, "greaterThanEqual(", useEmulatedFunction);
+ break;
+ case EOpVectorEqual:
+ writeBuiltInFunctionTriplet(visit, "equal(", useEmulatedFunction);
+ break;
+ case EOpVectorNotEqual:
+ writeBuiltInFunctionTriplet(visit, "notEqual(", useEmulatedFunction);
+ break;
+ case EOpComma:
+ writeTriplet(visit, NULL, ", ", NULL);
+ break;
+
+ case EOpMod:
+ writeBuiltInFunctionTriplet(visit, "mod(", useEmulatedFunction);
+ break;
+ case EOpPow:
+ writeBuiltInFunctionTriplet(visit, "pow(", useEmulatedFunction);
+ break;
+ case EOpAtan:
+ writeBuiltInFunctionTriplet(visit, "atan(", useEmulatedFunction);
+ break;
+ case EOpMin:
+ writeBuiltInFunctionTriplet(visit, "min(", useEmulatedFunction);
+ break;
+ case EOpMax:
+ writeBuiltInFunctionTriplet(visit, "max(", useEmulatedFunction);
+ break;
+ case EOpClamp:
+ writeBuiltInFunctionTriplet(visit, "clamp(", useEmulatedFunction);
+ break;
+ case EOpMix:
+ writeBuiltInFunctionTriplet(visit, "mix(", useEmulatedFunction);
+ break;
+ case EOpStep:
+ writeBuiltInFunctionTriplet(visit, "step(", useEmulatedFunction);
+ break;
+ case EOpSmoothStep:
+ writeBuiltInFunctionTriplet(visit, "smoothstep(", useEmulatedFunction);
+ break;
+ case EOpDistance:
+ writeBuiltInFunctionTriplet(visit, "distance(", useEmulatedFunction);
+ break;
+ case EOpDot:
+ writeBuiltInFunctionTriplet(visit, "dot(", useEmulatedFunction);
+ break;
+ case EOpCross:
+ writeBuiltInFunctionTriplet(visit, "cross(", useEmulatedFunction);
+ break;
+ case EOpFaceForward:
+ writeBuiltInFunctionTriplet(visit, "faceforward(", useEmulatedFunction);
+ break;
+ case EOpReflect:
+ writeBuiltInFunctionTriplet(visit, "reflect(", useEmulatedFunction);
+ break;
+ case EOpRefract:
+ writeBuiltInFunctionTriplet(visit, "refract(", useEmulatedFunction);
+ break;
+ case EOpMul:
+ writeBuiltInFunctionTriplet(visit, "matrixCompMult(", useEmulatedFunction);
+ break;
+
+ default:
+ UNREACHABLE();
}
- if (delayedWrite && visit == PreVisit && node->getUseEmulatedFunction())
- preString = BuiltInFunctionEmulator::GetEmulatedFunctionName(preString);
- if (delayedWrite)
- writeTriplet(visit, preString.c_str(), ", ", ")");
return visitChildren;
}
-bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
+bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop *node)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
incrementDepth(node);
// Loop header.
TLoopType loopType = node->getType();
if (loopType == ELoopFor) // for loop
{
- if (!node->getUnrollFlag()) {
+ if (!node->getUnrollFlag())
+ {
out << "for (";
if (node->getInit())
node->getInit()->traverse(this);
@@ -657,6 +823,18 @@ bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
node->getExpression()->traverse(this);
out << ")\n";
}
+ else
+ {
+ // Need to put a one-iteration loop here to handle break.
+ TIntermSequence *declSeq =
+ node->getInit()->getAsAggregate()->getSequence();
+ TIntermSymbol *indexSymbol =
+ (*declSeq)[0]->getAsBinaryNode()->getLeft()->getAsSymbolNode();
+ TString name = hashVariableName(indexSymbol->getSymbol());
+ out << "for (int " << name << " = 0; "
+ << name << " < 1; "
+ << "++" << name << ")\n";
+ }
}
else if (loopType == ELoopWhile) // while loop
{
@@ -674,15 +852,15 @@ bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
// Loop body.
if (node->getUnrollFlag())
{
- TLoopIndexInfo indexInfo;
- mLoopUnroll.FillLoopIndexInfo(node, indexInfo);
- mLoopUnroll.Push(indexInfo);
- while (mLoopUnroll.SatisfiesLoopCondition())
+ out << "{\n";
+ mLoopUnrollStack.push(node);
+ while (mLoopUnrollStack.satisfiesLoopCondition())
{
visitCodeBlock(node->getBody());
- mLoopUnroll.Step();
+ mLoopUnrollStack.step();
}
- mLoopUnroll.Pop();
+ mLoopUnrollStack.pop();
+ out << "}\n";
}
else
{
@@ -704,21 +882,31 @@ bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
return false;
}
-bool TOutputGLSLBase::visitBranch(Visit visit, TIntermBranch* node)
+bool TOutputGLSLBase::visitBranch(Visit visit, TIntermBranch *node)
{
switch (node->getFlowOp())
{
- case EOpKill: writeTriplet(visit, "discard", NULL, NULL); break;
- case EOpBreak: writeTriplet(visit, "break", NULL, NULL); break;
- case EOpContinue: writeTriplet(visit, "continue", NULL, NULL); break;
- case EOpReturn: writeTriplet(visit, "return ", NULL, NULL); break;
- default: UNREACHABLE(); break;
+ case EOpKill:
+ writeTriplet(visit, "discard", NULL, NULL);
+ break;
+ case EOpBreak:
+ writeTriplet(visit, "break", NULL, NULL);
+ break;
+ case EOpContinue:
+ writeTriplet(visit, "continue", NULL, NULL);
+ break;
+ case EOpReturn:
+ writeTriplet(visit, "return ", NULL, NULL);
+ break;
+ default:
+ UNREACHABLE();
}
return true;
}
-void TOutputGLSLBase::visitCodeBlock(TIntermNode* node) {
+void TOutputGLSLBase::visitCodeBlock(TIntermNode *node)
+{
TInfoSinkBase &out = objSink();
if (node != NULL)
{
@@ -734,7 +922,7 @@ void TOutputGLSLBase::visitCodeBlock(TIntermNode* node) {
}
}
-TString TOutputGLSLBase::getTypeName(const TType& type)
+TString TOutputGLSLBase::getTypeName(const TType &type)
{
TInfoSinkBase out;
if (type.isMatrix())
@@ -746,10 +934,17 @@ TString TOutputGLSLBase::getTypeName(const TType& type)
{
switch (type.getBasicType())
{
- case EbtFloat: out << "vec"; break;
- case EbtInt: out << "ivec"; break;
- case EbtBool: out << "bvec"; break;
- default: UNREACHABLE(); break;
+ case EbtFloat:
+ out << "vec";
+ break;
+ case EbtInt:
+ out << "ivec";
+ break;
+ case EbtBool:
+ out << "bvec";
+ break;
+ default:
+ UNREACHABLE();
}
out << type.getNominalSize();
}
@@ -763,7 +958,7 @@ TString TOutputGLSLBase::getTypeName(const TType& type)
return TString(out.c_str());
}
-TString TOutputGLSLBase::hashName(const TString& name)
+TString TOutputGLSLBase::hashName(const TString &name)
{
if (mHashFunction == NULL || name.empty())
return name;
@@ -775,35 +970,41 @@ TString TOutputGLSLBase::hashName(const TString& name)
return hashedName;
}
-TString TOutputGLSLBase::hashVariableName(const TString& name)
+TString TOutputGLSLBase::hashVariableName(const TString &name)
{
- if (mSymbolTable.findBuiltIn(name) != NULL)
+ if (mSymbolTable.findBuiltIn(name, mShaderVersion) != NULL)
return name;
return hashName(name);
}
-TString TOutputGLSLBase::hashFunctionName(const TString& mangled_name)
+TString TOutputGLSLBase::hashFunctionName(const TString &mangled_name)
{
TString name = TFunction::unmangleName(mangled_name);
- if (mSymbolTable.findBuiltIn(mangled_name) != NULL || name == "main")
- return name;
+ if (mSymbolTable.findBuiltIn(mangled_name, mShaderVersion) != NULL || name == "main")
+ return translateTextureFunction(name);
return hashName(name);
}
-bool TOutputGLSLBase::structDeclared(const TStructure* structure) const
+bool TOutputGLSLBase::structDeclared(const TStructure *structure) const
{
- return mDeclaredStructs.find(structure->name()) != mDeclaredStructs.end();
+ ASSERT(structure);
+ if (structure->name().empty())
+ {
+ return false;
+ }
+
+ return (mDeclaredStructs.count(structure->uniqueId()) > 0);
}
-void TOutputGLSLBase::declareStruct(const TStructure* structure)
+void TOutputGLSLBase::declareStruct(const TStructure *structure)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
out << "struct " << hashName(structure->name()) << "{\n";
- const TFieldList& fields = structure->fields();
+ const TFieldList &fields = structure->fields();
for (size_t i = 0; i < fields.size(); ++i)
{
- const TField* field = fields[i];
+ const TField *field = fields[i];
if (writeVariablePrecision(field->type()->getPrecision()))
out << " ";
out << getTypeName(*field->type()) << " " << hashName(field->name());
@@ -812,6 +1013,5 @@ void TOutputGLSLBase::declareStruct(const TStructure* structure)
out << ";\n";
}
out << "}";
-
- mDeclaredStructs.insert(structure->name());
}
+
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
index 76bec4de61..e5174f5660 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,71 +9,75 @@
#include <set>
-#include "compiler/translator/ForLoopUnroll.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/LoopInfo.h"
#include "compiler/translator/ParseContext.h"
class TOutputGLSLBase : public TIntermTraverser
{
-public:
- TOutputGLSLBase(TInfoSinkBase& objSink,
+ public:
+ TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable);
-
-protected:
- TInfoSinkBase& objSink() { return mObjSink; }
- void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr);
- void writeVariableType(const TType& type);
+ NameMap &nameMap,
+ TSymbolTable& symbolTable,
+ int shaderVersion);
+
+ protected:
+ TInfoSinkBase &objSink() { return mObjSink; }
+ void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
+ void writeVariableType(const TType &type);
virtual bool writeVariablePrecision(TPrecision precision) = 0;
- void writeFunctionParameters(const TIntermSequence& args);
- const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion);
- TString getTypeName(const TType& type);
-
- virtual void visitSymbol(TIntermSymbol* node);
- virtual void visitConstantUnion(TIntermConstantUnion* node);
- virtual bool visitBinary(Visit visit, TIntermBinary* node);
- virtual bool visitUnary(Visit visit, TIntermUnary* node);
- virtual bool visitSelection(Visit visit, TIntermSelection* node);
- virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
- virtual bool visitLoop(Visit visit, TIntermLoop* node);
- virtual bool visitBranch(Visit visit, TIntermBranch* node);
+ void writeFunctionParameters(const TIntermSequence &args);
+ const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *pConstUnion);
+ TString getTypeName(const TType &type);
- void visitCodeBlock(TIntermNode* node);
+ virtual void visitSymbol(TIntermSymbol *node);
+ virtual void visitConstantUnion(TIntermConstantUnion *node);
+ virtual bool visitBinary(Visit visit, TIntermBinary *node);
+ virtual bool visitUnary(Visit visit, TIntermUnary *node);
+ virtual bool visitSelection(Visit visit, TIntermSelection *node);
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *node);
+ virtual bool visitLoop(Visit visit, TIntermLoop *node);
+ virtual bool visitBranch(Visit visit, TIntermBranch *node);
+ void visitCodeBlock(TIntermNode *node);
// Return the original name if hash function pointer is NULL;
// otherwise return the hashed name.
- TString hashName(const TString& name);
+ TString hashName(const TString &name);
// Same as hashName(), but without hashing built-in variables.
- TString hashVariableName(const TString& name);
+ TString hashVariableName(const TString &name);
// Same as hashName(), but without hashing built-in functions.
- TString hashFunctionName(const TString& mangled_name);
+ TString hashFunctionName(const TString &mangled_name);
+ // Used to translate function names for differences between ESSL and GLSL
+ virtual TString translateTextureFunction(TString &name) { return name; }
-private:
- bool structDeclared(const TStructure* structure) const;
- void declareStruct(const TStructure* structure);
+ private:
+ bool structDeclared(const TStructure *structure) const;
+ void declareStruct(const TStructure *structure);
- TInfoSinkBase& mObjSink;
+ void writeBuiltInFunctionTriplet(Visit visit, const char *preStr, bool useEmulatedFunction);
+
+ TInfoSinkBase &mObjSink;
bool mDeclaringVariables;
- // Structs are declared as the tree is traversed. This set contains all
- // the structs already declared. It is maintained so that a struct is
- // declared only once.
- typedef std::set<TString> DeclaredStructs;
- DeclaredStructs mDeclaredStructs;
+ // This set contains all the ids of the structs from every scope.
+ std::set<int> mDeclaredStructs;
- ForLoopUnroll mLoopUnroll;
+ // Stack of loops that need to be unrolled.
+ TLoopStack mLoopUnrollStack;
ShArrayIndexClampingStrategy mClampingStrategy;
// name hashing.
ShHashFunction64 mHashFunction;
- NameMap& mNameMap;
+ NameMap &mNameMap;
+
+ TSymbolTable &mSymbolTable;
- TSymbolTable& mSymbolTable;
+ const int mShaderVersion;
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
index af996df719..a5ea71599d 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,13 +7,21 @@
#include "compiler/translator/OutputHLSL.h"
#include "common/angleutils.h"
+#include "common/utilities.h"
+#include "common/blocklayout.h"
#include "compiler/translator/compilerdebug.h"
-#include "compiler/translator/DetectDiscontinuity.h"
#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/DetectDiscontinuity.h"
#include "compiler/translator/SearchSymbol.h"
#include "compiler/translator/UnfoldShortCircuit.h"
+#include "compiler/translator/FlagStd140Structs.h"
#include "compiler/translator/NodeSearch.h"
#include "compiler/translator/RewriteElseBlocks.h"
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/UniformHLSL.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/TranslatorHLSL.h"
#include <algorithm>
#include <cfloat>
@@ -22,27 +30,78 @@
namespace sh
{
-OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
- : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
+TString OutputHLSL::TextureFunction::name() const
+{
+ TString name = "gl_texture";
+
+ if (IsSampler2D(sampler))
+ {
+ name += "2D";
+ }
+ else if (IsSampler3D(sampler))
+ {
+ name += "3D";
+ }
+ else if (IsSamplerCube(sampler))
+ {
+ name += "Cube";
+ }
+ else UNREACHABLE();
+
+ if (proj)
+ {
+ name += "Proj";
+ }
+
+ if (offset)
+ {
+ name += "Offset";
+ }
+
+ switch(method)
+ {
+ case IMPLICIT: break;
+ case BIAS: break; // Extra parameter makes the signature unique
+ case LOD: name += "Lod"; break;
+ case LOD0: name += "Lod0"; break;
+ case LOD0BIAS: name += "Lod0"; break; // Extra parameter makes the signature unique
+ case SIZE: name += "Size"; break;
+ case FETCH: name += "Fetch"; break;
+ case GRAD: name += "Grad"; break;
+ default: UNREACHABLE();
+ }
+
+ return name + "(";
+}
+
+bool OutputHLSL::TextureFunction::operator<(const TextureFunction &rhs) const
+{
+ if (sampler < rhs.sampler) return true;
+ if (sampler > rhs.sampler) return false;
+
+ if (coords < rhs.coords) return true;
+ if (coords > rhs.coords) return false;
+
+ if (!proj && rhs.proj) return true;
+ if (proj && !rhs.proj) return false;
+
+ if (!offset && rhs.offset) return true;
+ if (offset && !rhs.offset) return false;
+
+ if (method < rhs.method) return true;
+ if (method > rhs.method) return false;
+
+ return false;
+}
+
+OutputHLSL::OutputHLSL(TParseContext &context, TranslatorHLSL *parentTranslator)
+ : TIntermTraverser(true, true, true),
+ mContext(context),
+ mOutputType(parentTranslator->getOutputType())
{
mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
mInsideFunction = false;
- mUsesTexture2D = false;
- mUsesTexture2D_bias = false;
- mUsesTexture2DProj = false;
- mUsesTexture2DProj_bias = false;
- mUsesTexture2DProjLod = false;
- mUsesTexture2DLod = false;
- mUsesTextureCube = false;
- mUsesTextureCube_bias = false;
- mUsesTextureCubeLod = false;
- mUsesTexture2DLod0 = false;
- mUsesTexture2DLod0_bias = false;
- mUsesTexture2DProjLod0 = false;
- mUsesTexture2DProjLod0_bias = false;
- mUsesTextureCubeLod0 = false;
- mUsesTextureCubeLod0_bias = false;
mUsesFragColor = false;
mUsesFragData = false;
mUsesDepthRange = false;
@@ -68,50 +127,57 @@ OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resourc
mUsesAtan2_3 = false;
mUsesAtan2_4 = false;
mUsesDiscardRewriting = false;
+ mUsesNestedBreak = false;
+ const ShBuiltInResources &resources = parentTranslator->getResources();
mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
- mScopeDepth = 0;
-
mUniqueIndex = 0;
mContainsLoopDiscontinuity = false;
mOutputLod0Function = false;
mInsideDiscontinuousLoop = false;
+ mNestedLoopDepth = 0;
mExcessiveLoopIndex = NULL;
+ mStructureHLSL = new StructureHLSL;
+ mUniformHLSL = new UniformHLSL(mStructureHLSL, parentTranslator);
+
if (mOutputType == SH_HLSL9_OUTPUT)
{
- if (mContext.shaderType == SH_FRAGMENT_SHADER)
+ if (mContext.shaderType == GL_FRAGMENT_SHADER)
{
- mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
+ // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
+ mUniformHLSL->reserveUniformRegisters(3);
}
else
{
- mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust
+ // Reserve registers for dx_DepthRange and dx_ViewAdjust
+ mUniformHLSL->reserveUniformRegisters(2);
}
}
- else
- {
- mUniformRegister = 0;
- }
- mSamplerRegister = 0;
+ // Reserve registers for the default uniform block and driver constants
+ mUniformHLSL->reserveInterfaceBlockRegisters(2);
}
OutputHLSL::~OutputHLSL()
{
- delete mUnfoldShortCircuit;
+ SafeDelete(mUnfoldShortCircuit);
+ SafeDelete(mStructureHLSL);
+ SafeDelete(mUniformHLSL);
}
void OutputHLSL::output()
{
- mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+ mContainsLoopDiscontinuity = mContext.shaderType == GL_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+ const std::vector<TIntermTyped*> &flaggedStructs = FlagStd140ValueStructs(mContext.treeRoot);
+ makeFlaggedStructMaps(flaggedStructs);
// Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
// use a vertex attribute as a condition, and some related computation in the else block.
- if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == SH_VERTEX_SHADER)
+ if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == GL_VERTEX_SHADER)
{
RewriteElseBlocks(mContext.treeRoot);
}
@@ -123,72 +189,120 @@ void OutputHLSL::output()
mContext.infoSink().obj << mBody.c_str();
}
+void OutputHLSL::makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs)
+{
+ for (unsigned int structIndex = 0; structIndex < flaggedStructs.size(); structIndex++)
+ {
+ TIntermTyped *flaggedNode = flaggedStructs[structIndex];
+
+ // This will mark the necessary block elements as referenced
+ flaggedNode->traverse(this);
+ TString structName(mBody.c_str());
+ mBody.erase();
+
+ mFlaggedStructOriginalNames[flaggedNode] = structName;
+
+ for (size_t pos = structName.find('.'); pos != std::string::npos; pos = structName.find('.'))
+ {
+ structName.erase(pos, 1);
+ }
+
+ mFlaggedStructMappedNames[flaggedNode] = "map" + structName;
+ }
+}
+
TInfoSinkBase &OutputHLSL::getBodyStream()
{
return mBody;
}
-const ActiveUniforms &OutputHLSL::getUniforms()
+const std::map<std::string, unsigned int> &OutputHLSL::getInterfaceBlockRegisterMap() const
{
- return mActiveUniforms;
+ return mUniformHLSL->getInterfaceBlockRegisterMap();
+}
+
+const std::map<std::string, unsigned int> &OutputHLSL::getUniformRegisterMap() const
+{
+ return mUniformHLSL->getUniformRegisterMap();
}
int OutputHLSL::vectorSize(const TType &type) const
{
- int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
+ int elementSize = type.isMatrix() ? type.getCols() : 1;
int arraySize = type.isArray() ? type.getArraySize() : 1;
return elementSize * arraySize;
}
-void OutputHLSL::header()
+TString OutputHLSL::structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName)
{
- ShShaderType shaderType = mContext.shaderType;
- TInfoSinkBase &out = mHeader;
+ TString init;
- for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
+ TString preIndentString;
+ TString fullIndentString;
+
+ for (int spaces = 0; spaces < (indent * 4); spaces++)
{
- out << *structDeclaration;
+ preIndentString += ' ';
}
- for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
+ for (int spaces = 0; spaces < ((indent+1) * 4); spaces++)
{
- out << *constructor;
+ fullIndentString += ' ';
}
- TString uniforms;
- TString varyings;
- TString attributes;
+ init += preIndentString + "{\n";
- for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
+ const TFieldList &fields = structure.fields();
+ for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
{
- const TType &type = uniform->second->getType();
- const TString &name = uniform->second->getSymbol();
+ const TField &field = *fields[fieldIndex];
+ const TString &fieldName = rhsStructName + "." + Decorate(field.name());
+ const TType &fieldType = *field.type();
- if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
+ if (fieldType.getStruct())
{
- int index = samplerRegister(mReferencedUniforms[name]);
-
- uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
- " : register(s" + str(index) + ");\n";
-
- uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
- " : register(t" + str(index) + ");\n";
+ init += structInitializerString(indent + 1, *fieldType.getStruct(), fieldName);
}
else
{
- uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
- " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
+ init += fullIndentString + fieldName + ",\n";
}
}
+ init += preIndentString + "}" + (indent == 0 ? ";" : ",") + "\n";
+
+ return init;
+}
+
+void OutputHLSL::header()
+{
+ TInfoSinkBase &out = mHeader;
+
+ TString varyings;
+ TString attributes;
+ TString flaggedStructs;
+
+ for (std::map<TIntermTyped*, TString>::const_iterator flaggedStructIt = mFlaggedStructMappedNames.begin(); flaggedStructIt != mFlaggedStructMappedNames.end(); flaggedStructIt++)
+ {
+ TIntermTyped *structNode = flaggedStructIt->first;
+ const TString &mappedName = flaggedStructIt->second;
+ const TStructure &structure = *structNode->getType().getStruct();
+ const TString &originalName = mFlaggedStructOriginalNames[structNode];
+
+ flaggedStructs += "static " + Decorate(structure.name()) + " " + mappedName + " =\n";
+ flaggedStructs += structInitializerString(0, structure, originalName);
+ flaggedStructs += "\n";
+ }
+
for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
{
const TType &type = varying->second->getType();
const TString &name = varying->second->getSymbol();
// Program linking depends on this exact format
- varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
+ varyings += "static " + InterpolationString(type.getQualifier()) + " " + TypeString(type) + " " +
+ Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
}
for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
@@ -196,36 +310,62 @@ void OutputHLSL::header()
const TType &type = attribute->second->getType();
const TString &name = attribute->second->getSymbol();
- attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
+ attributes += "static " + TypeString(type) + " " + Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
}
+ out << mStructureHLSL->structsHeader();
+
+ out << mUniformHLSL->uniformsHeader(mOutputType, mReferencedUniforms);
+ out << mUniformHLSL->interfaceBlocksHeader(mReferencedInterfaceBlocks);
+
if (mUsesDiscardRewriting)
{
out << "#define ANGLE_USES_DISCARD_REWRITING" << "\n";
}
- if (shaderType == SH_FRAGMENT_SHADER)
+ if (mUsesNestedBreak)
+ {
+ out << "#define ANGLE_USES_NESTED_BREAK" << "\n";
+ }
+
+ if (mContext.shaderType == GL_FRAGMENT_SHADER)
{
TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire));
- const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
-
out << "// Varyings\n";
out << varyings;
- out << "\n"
- "static float4 gl_Color[" << numColorValues << "] =\n"
- "{\n";
- for (unsigned int i = 0; i < numColorValues; i++)
+ out << "\n";
+
+ if (mContext.getShaderVersion() >= 300)
{
- out << " float4(0, 0, 0, 0)";
- if (i + 1 != numColorValues)
+ for (ReferencedSymbols::const_iterator outputVariableIt = mReferencedOutputVariables.begin(); outputVariableIt != mReferencedOutputVariables.end(); outputVariableIt++)
{
- out << ",";
+ const TString &variableName = outputVariableIt->first;
+ const TType &variableType = outputVariableIt->second->getType();
+
+ out << "static " + TypeString(variableType) + " out_" + variableName + ArrayString(variableType) +
+ " = " + initializer(variableType) + ";\n";
}
- out << "\n";
}
- out << "};\n";
+ else
+ {
+ const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
+
+ out << "static float4 gl_Color[" << numColorValues << "] =\n"
+ "{\n";
+ for (unsigned int i = 0; i < numColorValues; i++)
+ {
+ out << " float4(0, 0, 0, 0)";
+ if (i + 1 != numColorValues)
+ {
+ out << ",";
+ }
+ out << "\n";
+ }
+
+ out << "};\n";
+ }
if (mUsesFragDepth)
{
@@ -307,302 +447,13 @@ void OutputHLSL::header()
out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
"\n";
}
-
- out << uniforms;
- out << "\n";
-
- if (mUsesTexture2D)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2D(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.Sample(s, uv);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
- if (mUsesTexture2D_bias)
+ if (!flaggedStructs.empty())
{
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
- "{\n"
- " return t.SampleBias(s, uv, bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProj)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dproj(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProj_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBE(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.Sample(s, uvw);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
- "{\n"
- " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, uvw, bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- // These *Lod0 intrinsics are not available in GL fragment shaders.
- // They are used to sample using discontinuous texture coordinates.
- if (mUsesTexture2DLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
+ out << "// Std140 Structures accessed by value\n";
+ out << "\n";
+ out << flaggedStructs;
+ out << "\n";
}
if (usingMRTExtension && mNumRenderTargets > 1)
@@ -626,7 +477,7 @@ void OutputHLSL::header()
out << attributes;
out << "\n"
"static float4 gl_Position = float4(0, 0, 0, 0);\n";
-
+
if (mUsesPointSize)
{
out << "static float gl_PointSize = float(1);\n";
@@ -676,154 +527,633 @@ void OutputHLSL::header()
"\n";
}
- out << uniforms;
- out << "\n";
-
- if (mUsesTexture2D)
+ if (!flaggedStructs.empty())
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ out << "// Std140 Structures accessed by value\n";
+ out << "\n";
+ out << flaggedStructs;
+ out << "\n";
+ }
+ }
+
+ for (TextureFunctionSet::const_iterator textureFunction = mUsesTexture.begin(); textureFunction != mUsesTexture.end(); textureFunction++)
+ {
+ // Return type
+ if (textureFunction->method == TextureFunction::SIZE)
+ {
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << "int2 "; break;
+ case EbtSampler3D: out << "int3 "; break;
+ case EbtSamplerCube: out << "int2 "; break;
+ case EbtSampler2DArray: out << "int3 "; break;
+ case EbtISampler2D: out << "int2 "; break;
+ case EbtISampler3D: out << "int3 "; break;
+ case EbtISamplerCube: out << "int2 "; break;
+ case EbtISampler2DArray: out << "int3 "; break;
+ case EbtUSampler2D: out << "int2 "; break;
+ case EbtUSampler3D: out << "int3 "; break;
+ case EbtUSamplerCube: out << "int2 "; break;
+ case EbtUSampler2DArray: out << "int3 "; break;
+ case EbtSampler2DShadow: out << "int2 "; break;
+ case EbtSamplerCubeShadow: out << "int2 "; break;
+ case EbtSampler2DArrayShadow: out << "int3 "; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
+ }
+ else // Sampling function
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "float4 "; break;
+ case EbtSampler3D: out << "float4 "; break;
+ case EbtSamplerCube: out << "float4 "; break;
+ case EbtSampler2DArray: out << "float4 "; break;
+ case EbtISampler2D: out << "int4 "; break;
+ case EbtISampler3D: out << "int4 "; break;
+ case EbtISamplerCube: out << "int4 "; break;
+ case EbtISampler2DArray: out << "int4 "; break;
+ case EbtUSampler2D: out << "uint4 "; break;
+ case EbtUSampler3D: out << "uint4 "; break;
+ case EbtUSamplerCube: out << "uint4 "; break;
+ case EbtUSampler2DArray: out << "uint4 "; break;
+ case EbtSampler2DShadow: out << "float "; break;
+ case EbtSamplerCubeShadow: out << "float "; break;
+ case EbtSampler2DArrayShadow: out << "float "; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
- if (mUsesTexture2DLod)
+ // Function name
+ out << textureFunction->name();
+
+ // Argument list
+ int hlslCoords = 4;
+
+ if (mOutputType == SH_HLSL9_OUTPUT)
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << "sampler2D s"; hlslCoords = 2; break;
+ case EbtSamplerCube: out << "samplerCUBE s"; hlslCoords = 3; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+
+ switch(textureFunction->method)
{
- out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, uv, lod);\n"
- "}\n"
- "\n";
+ case TextureFunction::IMPLICIT: break;
+ case TextureFunction::BIAS: hlslCoords = 4; break;
+ case TextureFunction::LOD: hlslCoords = 4; break;
+ case TextureFunction::LOD0: hlslCoords = 4; break;
+ case TextureFunction::LOD0BIAS: hlslCoords = 4; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
+ else if (mOutputType == SH_HLSL11_OUTPUT)
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "Texture2D x, SamplerState s"; hlslCoords = 2; break;
+ case EbtSampler3D: out << "Texture3D x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSamplerCube: out << "TextureCube x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSampler2DArray: out << "Texture2DArray x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISampler2D: out << "Texture2D<int4> x, SamplerState s"; hlslCoords = 2; break;
+ case EbtISampler3D: out << "Texture3D<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISamplerCube: out << "Texture2DArray<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISampler2DArray: out << "Texture2DArray<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSampler2D: out << "Texture2D<uint4> x, SamplerState s"; hlslCoords = 2; break;
+ case EbtUSampler3D: out << "Texture3D<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSamplerCube: out << "Texture2DArray<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSampler2DArray: out << "Texture2DArray<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSampler2DShadow: out << "Texture2D x, SamplerComparisonState s"; hlslCoords = 2; break;
+ case EbtSamplerCubeShadow: out << "TextureCube x, SamplerComparisonState s"; hlslCoords = 3; break;
+ case EbtSampler2DArrayShadow: out << "Texture2DArray x, SamplerComparisonState s"; hlslCoords = 3; break;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
- if (mUsesTexture2DProj)
+ if (textureFunction->method == TextureFunction::FETCH) // Integer coordinates
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ switch(textureFunction->coords)
{
- out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
+ case 2: out << ", int2 t"; break;
+ case 3: out << ", int3 t"; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+ }
+ else // Floating-point coordinates (except textureSize)
+ {
+ switch(textureFunction->coords)
{
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
+ case 1: out << ", int lod"; break; // textureSize()
+ case 2: out << ", float2 t"; break;
+ case 3: out << ", float3 t"; break;
+ case 4: out << ", float4 t"; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
- if (mUsesTexture2DProjLod)
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ out << ", float2 ddx, float2 ddy";
+ break;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ out << ", float3 ddx, float3 ddy";
+ break;
+ default: UNREACHABLE();
+ }
+ }
+
+ switch(textureFunction->method)
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ case TextureFunction::IMPLICIT: break;
+ case TextureFunction::BIAS: break; // Comes after the offset parameter
+ case TextureFunction::LOD: out << ", float lod"; break;
+ case TextureFunction::LOD0: break;
+ case TextureFunction::LOD0BIAS: break; // Comes after the offset parameter
+ case TextureFunction::SIZE: break;
+ case TextureFunction::FETCH: out << ", int mip"; break;
+ case TextureFunction::GRAD: break;
+ default: UNREACHABLE();
+ }
+
+ if (textureFunction->offset)
+ {
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << ", int2 offset"; break;
+ case EbtSampler3D: out << ", int3 offset"; break;
+ case EbtSampler2DArray: out << ", int2 offset"; break;
+ case EbtISampler2D: out << ", int2 offset"; break;
+ case EbtISampler3D: out << ", int3 offset"; break;
+ case EbtISampler2DArray: out << ", int2 offset"; break;
+ case EbtUSampler2D: out << ", int2 offset"; break;
+ case EbtUSampler3D: out << ", int3 offset"; break;
+ case EbtUSampler2DArray: out << ", int2 offset"; break;
+ case EbtSampler2DShadow: out << ", int2 offset"; break;
+ case EbtSampler2DArrayShadow: out << ", int2 offset"; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+ }
+
+ if (textureFunction->method == TextureFunction::BIAS ||
+ textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << ", float bias";
+ }
+
+ out << ")\n"
+ "{\n";
+
+ if (textureFunction->method == TextureFunction::SIZE)
+ {
+ if (IsSampler2D(textureFunction->sampler) || IsSamplerCube(textureFunction->sampler))
{
- out << "float4 gl_texture2DProjLod(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(Texture2D t, SamplerState s, float4 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
- "}\n"
- "\n";
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ out << " uint width; uint height; uint layers; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, layers, numberOfLevels);\n";
+ }
+ else
+ {
+ out << " uint width; uint height; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, numberOfLevels);\n";
+ }
+ }
+ else if (IsSampler3D(textureFunction->sampler))
+ {
+ out << " uint width; uint height; uint depth; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, depth, numberOfLevels);\n";
}
else UNREACHABLE();
- }
- if (mUsesTextureCube)
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << " return int2(width, height);"; break;
+ case EbtSampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtSamplerCube: out << " return int2(width, height);"; break;
+ case EbtSampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtISampler2D: out << " return int2(width, height);"; break;
+ case EbtISampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtISamplerCube: out << " return int2(width, height);"; break;
+ case EbtISampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtUSampler2D: out << " return int2(width, height);"; break;
+ case EbtUSampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtUSamplerCube: out << " return int2(width, height);"; break;
+ case EbtUSampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtSampler2DShadow: out << " return int2(width, height);"; break;
+ case EbtSamplerCubeShadow: out << " return int2(width, height);"; break;
+ case EbtSampler2DArrayShadow: out << " return int3(width, height, layers);"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
{
+ if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ out << " uint mip = 0;\n";
+
+ out << " x.GetDimensions(mip, width, height, layers, levels);\n";
+
+ out << " bool xMajor = abs(t.x) > abs(t.y) && abs(t.x) > abs(t.z);\n";
+ out << " bool yMajor = abs(t.y) > abs(t.z) && abs(t.y) > abs(t.x);\n";
+ out << " bool zMajor = abs(t.z) > abs(t.x) && abs(t.z) > abs(t.y);\n";
+ out << " bool negative = (xMajor && t.x < 0.0f) || (yMajor && t.y < 0.0f) || (zMajor && t.z < 0.0f);\n";
+
+ // FACE_POSITIVE_X = 000b
+ // FACE_NEGATIVE_X = 001b
+ // FACE_POSITIVE_Y = 010b
+ // FACE_NEGATIVE_Y = 011b
+ // FACE_POSITIVE_Z = 100b
+ // FACE_NEGATIVE_Z = 101b
+ out << " int face = (int)negative + (int)yMajor * 2 + (int)zMajor * 4;\n";
+
+ out << " float u = xMajor ? -t.z : (yMajor && t.y < 0.0f ? -t.x : t.x);\n";
+ out << " float v = yMajor ? t.z : (negative ? t.y : -t.y);\n";
+ out << " float m = xMajor ? t.x : (yMajor ? t.y : t.z);\n";
+
+ out << " t.x = (u * 0.5f / m) + 0.5f;\n";
+ out << " t.y = (v * 0.5f / m) + 0.5f;\n";
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) &&
+ textureFunction->method != TextureFunction::FETCH)
+ {
+ if (IsSampler2D(textureFunction->sampler))
+ {
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, layers, levels);\n"
+ " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, layers, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, layers, levels);\n";
+ }
+ else
+ {
+ out << " float width; float height; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n"
+ " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::LOD)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n";
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, levels);\n";
+ }
+ }
+ else if (IsSampler3D(textureFunction->sampler))
+ {
+ out << " float width; float height; float depth; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, depth, levels);\n"
+ " float3 tSized = float3(t.x * width, t.y * height, t.z * depth);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, depth, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, depth, levels);\n";
+ }
+ else UNREACHABLE();
+ }
+
+ out << " return ";
+
+ // HLSL intrinsic
if (mOutputType == SH_HLSL9_OUTPUT)
{
- out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "tex2D"; break;
+ case EbtSamplerCube: out << "texCUBE"; break;
+ default: UNREACHABLE();
+ }
+
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << "(s, "; break;
+ case TextureFunction::BIAS: out << "bias(s, "; break;
+ case TextureFunction::LOD: out << "lod(s, "; break;
+ case TextureFunction::LOD0: out << "lod(s, "; break;
+ case TextureFunction::LOD0BIAS: out << "lod(s, "; break;
+ default: UNREACHABLE();
+ }
}
else if (mOutputType == SH_HLSL11_OUTPUT)
{
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ if (IsIntegerSampler(textureFunction->sampler))
+ {
+ out << "x.Load(";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ out << "x.SampleCmpLevelZero(s, ";
+ }
+ else
+ {
+ out << "x.SampleGrad(s, ";
+ }
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ out << "x.Load(";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ out << "x.SampleCmp(s, ";
+ }
+ else
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << "x.Sample(s, "; break;
+ case TextureFunction::BIAS: out << "x.SampleBias(s, "; break;
+ case TextureFunction::LOD: out << "x.SampleLevel(s, "; break;
+ case TextureFunction::LOD0: out << "x.SampleLevel(s, "; break;
+ case TextureFunction::LOD0BIAS: out << "x.SampleLevel(s, "; break;
+ default: UNREACHABLE();
+ }
+ }
}
else UNREACHABLE();
- }
- if (mUsesTextureCubeLod)
- {
+ // Integer sampling requires integer addresses
+ TString addressx = "";
+ TString addressy = "";
+ TString addressz = "";
+ TString close = "";
+
+ if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ switch(hlslCoords)
+ {
+ case 2: out << "int3("; break;
+ case 3: out << "int4("; break;
+ default: UNREACHABLE();
+ }
+
+ // Convert from normalized floating-point to integer
+ if (textureFunction->method != TextureFunction::FETCH)
+ {
+ addressx = "int(floor(width * frac((";
+ addressy = "int(floor(height * frac((";
+
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ addressz = "int(max(0, min(layers - 1, floor(0.5 + ";
+ }
+ else if (IsSamplerCube(textureFunction->sampler))
+ {
+ addressz = "((((";
+ }
+ else
+ {
+ addressz = "int(floor(depth * frac((";
+ }
+
+ close = "))))";
+ }
+ }
+ else
+ {
+ switch(hlslCoords)
+ {
+ case 2: out << "float2("; break;
+ case 3: out << "float3("; break;
+ case 4: out << "float4("; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ TString proj = ""; // Only used for projected textures
+
+ if (textureFunction->proj)
+ {
+ switch(textureFunction->coords)
+ {
+ case 3: proj = " / t.z"; break;
+ case 4: proj = " / t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ out << addressx + ("t.x" + proj) + close + ", " + addressy + ("t.y" + proj) + close;
+
if (mOutputType == SH_HLSL9_OUTPUT)
{
- out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
- "}\n"
- "\n";
+ if (hlslCoords >= 3)
+ {
+ if (textureFunction->coords < 3)
+ {
+ out << ", 0";
+ }
+ else
+ {
+ out << ", t.z" + proj;
+ }
+ }
+
+ if (hlslCoords == 4)
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::BIAS: out << ", bias"; break;
+ case TextureFunction::LOD: out << ", lod"; break;
+ case TextureFunction::LOD0: out << ", 0"; break;
+ case TextureFunction::LOD0BIAS: out << ", bias"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ out << "));\n";
}
else if (mOutputType == SH_HLSL11_OUTPUT)
{
- out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, lod);\n"
- "}\n"
- "\n";
+ if (hlslCoords >= 3)
+ {
+ if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
+ {
+ out << ", face";
+ }
+ else
+ {
+ out << ", " + addressz + ("t.z" + proj) + close;
+ }
+ }
+
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ if (IsIntegerSampler(textureFunction->sampler))
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ // Compare value
+ switch(textureFunction->coords)
+ {
+ case 3: out << "), t.z"; break;
+ case 4: out << "), t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ out << "), ddx, ddy";
+ }
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ // Compare value
+ switch(textureFunction->coords)
+ {
+ case 3: out << "), t.z"; break;
+ case 4: out << "), t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << ")"; break;
+ case TextureFunction::BIAS: out << "), bias"; break;
+ case TextureFunction::LOD: out << "), lod"; break;
+ case TextureFunction::LOD0: out << "), 0"; break;
+ case TextureFunction::LOD0BIAS: out << "), bias"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ if (textureFunction->offset)
+ {
+ out << ", offset";
+ }
+
+ out << ");";
}
else UNREACHABLE();
}
+
+ out << "\n"
+ "}\n"
+ "\n";
}
if (mUsesFragCoord)
@@ -891,7 +1221,7 @@ void OutputHLSL::header()
"}\n"
"\n";
}
-
+
if (mUsesMod3v)
{
out << "float3 mod(float3 x, float3 y)\n"
@@ -1039,66 +1369,89 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
{
TInfoSinkBase &out = mBody;
- TString name = node->getSymbol();
-
- if (name == "gl_FragColor")
- {
- out << "gl_Color[0]";
- mUsesFragColor = true;
- }
- else if (name == "gl_FragData")
+ // Handle accessing std140 structs by value
+ if (mFlaggedStructMappedNames.count(node) > 0)
{
- out << "gl_Color";
- mUsesFragData = true;
+ out << mFlaggedStructMappedNames[node];
+ return;
}
- else if (name == "gl_DepthRange")
+
+ TString name = node->getSymbol();
+
+ if (name == "gl_DepthRange")
{
mUsesDepthRange = true;
out << name;
}
- else if (name == "gl_FragCoord")
- {
- mUsesFragCoord = true;
- out << name;
- }
- else if (name == "gl_PointCoord")
- {
- mUsesPointCoord = true;
- out << name;
- }
- else if (name == "gl_FrontFacing")
- {
- mUsesFrontFacing = true;
- out << name;
- }
- else if (name == "gl_PointSize")
- {
- mUsesPointSize = true;
- out << name;
- }
- else if (name == "gl_FragDepthEXT")
- {
- mUsesFragDepth = true;
- out << "gl_Depth";
- }
else
{
TQualifier qualifier = node->getQualifier();
if (qualifier == EvqUniform)
{
- mReferencedUniforms[name] = node;
- out << decorateUniform(name, node->getType());
+ const TType& nodeType = node->getType();
+ const TInterfaceBlock* interfaceBlock = nodeType.getInterfaceBlock();
+
+ if (interfaceBlock)
+ {
+ mReferencedInterfaceBlocks[interfaceBlock->name()] = node;
+ }
+ else
+ {
+ mReferencedUniforms[name] = node;
+ }
+
+ out << DecorateUniform(name, nodeType);
}
- else if (qualifier == EvqAttribute)
+ else if (qualifier == EvqAttribute || qualifier == EvqVertexIn)
{
mReferencedAttributes[name] = node;
- out << decorate(name);
+ out << Decorate(name);
}
- else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
+ else if (IsVarying(qualifier))
{
mReferencedVaryings[name] = node;
- out << decorate(name);
+ out << Decorate(name);
+ }
+ else if (qualifier == EvqFragmentOut)
+ {
+ mReferencedOutputVariables[name] = node;
+ out << "out_" << name;
+ }
+ else if (qualifier == EvqFragColor)
+ {
+ out << "gl_Color[0]";
+ mUsesFragColor = true;
+ }
+ else if (qualifier == EvqFragData)
+ {
+ out << "gl_Color";
+ mUsesFragData = true;
+ }
+ else if (qualifier == EvqFragCoord)
+ {
+ mUsesFragCoord = true;
+ out << name;
+ }
+ else if (qualifier == EvqPointCoord)
+ {
+ mUsesPointCoord = true;
+ out << name;
+ }
+ else if (qualifier == EvqFrontFacing)
+ {
+ mUsesFrontFacing = true;
+ out << name;
+ }
+ else if (qualifier == EvqPointSize)
+ {
+ mUsesPointSize = true;
+ out << name;
+ }
+ else if (name == "gl_FragDepthEXT")
+ {
+ mUsesFragDepth = true;
+ out << "gl_Depth";
}
else if (qualifier == EvqInternal)
{
@@ -1106,15 +1459,27 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
}
else
{
- out << decorate(name);
+ out << Decorate(name);
}
}
}
+void OutputHLSL::visitRaw(TIntermRaw *node)
+{
+ mBody << node->getRawText();
+}
+
bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
TInfoSinkBase &out = mBody;
+ // Handle accessing std140 structs by value
+ if (mFlaggedStructMappedNames.count(node) > 0)
+ {
+ out << mFlaggedStructMappedNames[node];
+ return false;
+ }
+
switch (node->getOp())
{
case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
@@ -1165,7 +1530,7 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
out << " = mul(";
node->getLeft()->traverse(this);
- out << ", transpose(";
+ out << ", transpose(";
}
else
{
@@ -1181,7 +1546,7 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
out << " = mul(";
node->getLeft()->traverse(this);
- out << ", ";
+ out << ", ";
}
else
{
@@ -1189,15 +1554,49 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
}
break;
case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
- case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
- case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
+ case EOpIndexDirect:
+ {
+ const TType& leftType = node->getLeft()->getType();
+ if (leftType.isInterfaceBlock())
+ {
+ if (visit == PreVisit)
+ {
+ TInterfaceBlock* interfaceBlock = leftType.getInterfaceBlock();
+ const int arrayIndex = node->getRight()->getAsConstantUnion()->getIConst(0);
+ mReferencedInterfaceBlocks[interfaceBlock->instanceName()] = node->getLeft()->getAsSymbolNode();
+ out << mUniformHLSL->interfaceBlockInstanceString(*interfaceBlock, arrayIndex);
+ return false;
+ }
+ }
+ else
+ {
+ outputTriplet(visit, "", "[", "]");
+ }
+ }
+ break;
+ case EOpIndexIndirect:
+ // We do not currently support indirect references to interface blocks
+ ASSERT(node->getLeft()->getBasicType() != EbtInterfaceBlock);
+ outputTriplet(visit, "", "[", "]");
+ break;
case EOpIndexDirectStruct:
if (visit == InVisit)
{
const TStructure* structure = node->getLeft()->getType().getStruct();
const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
const TField* field = structure->fields()[index->getIConst(0)];
- out << "." + decorateField(field->name(), node->getLeft()->getType());
+ out << "." + DecorateField(field->name(), *structure);
+
+ return false;
+ }
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ if (visit == InVisit)
+ {
+ const TInterfaceBlock* interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
+ const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
+ const TField* field = interfaceBlock->fields()[index->getIConst(0)];
+ out << "." + Decorate(field->name());
return false;
}
@@ -1211,9 +1610,9 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
if (swizzle)
{
- TIntermSequence &sequence = swizzle->getSequence();
+ TIntermSequence *sequence = swizzle->getSequence();
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
@@ -1266,16 +1665,17 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
out << "!(";
}
- const TFieldList &fields = node->getLeft()->getType().getStruct()->fields();
+ const TStructure &structure = *node->getLeft()->getType().getStruct();
+ const TFieldList &fields = structure.fields();
for (size_t i = 0; i < fields.size(); i++)
{
const TField *field = fields[i];
node->getLeft()->traverse(this);
- out << "." + decorateField(field->name(), node->getLeft()->getType()) + " == ";
+ out << "." + DecorateField(field->name(), structure) + " == ";
node->getRight()->traverse(this);
- out << "." + decorateField(field->name(), node->getLeft()->getType());
+ out << "." + DecorateField(field->name(), structure);
if (i < fields.size() - 1)
{
@@ -1346,46 +1746,13 @@ bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
{
switch (node->getOp())
{
- case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
- case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
- case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
- case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
- case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
- case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
- case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
- case EOpConvIntToBool:
- case EOpConvFloatToBool:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "bool(", "", ")"); break;
- case 2: outputTriplet(visit, "bool2(", "", ")"); break;
- case 3: outputTriplet(visit, "bool3(", "", ")"); break;
- case 4: outputTriplet(visit, "bool4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvBoolToFloat:
- case EOpConvIntToFloat:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "float(", "", ")"); break;
- case 2: outputTriplet(visit, "float2(", "", ")"); break;
- case 3: outputTriplet(visit, "float3(", "", ")"); break;
- case 4: outputTriplet(visit, "float4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvFloatToInt:
- case EOpConvBoolToInt:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "int(", "", ")"); break;
- case 2: outputTriplet(visit, "int2(", "", ")"); break;
- case 3: outputTriplet(visit, "int3(", "", ")"); break;
- case 4: outputTriplet(visit, "int4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
+ case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
+ case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
+ case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
+ case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
+ case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
+ case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
+ case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
@@ -1457,20 +1824,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
outputLineDirective(node->getLine().first_line);
out << "{\n";
-
- mScopeDepth++;
-
- if (mScopeBracket.size() < mScopeDepth)
- {
- mScopeBracket.push_back(0); // New scope level
- }
- else
- {
- mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
- }
}
- for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
+ for (TIntermSequence::iterator sit = node->getSequence()->begin(); sit != node->getSequence()->end(); sit++)
{
outputLineDirective((*sit)->getLine().first_line);
@@ -1483,8 +1839,6 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
outputLineDirective(node->getLine().last_line);
out << "}\n";
-
- mScopeDepth--;
}
return false;
@@ -1492,14 +1846,16 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpDeclaration:
if (visit == PreVisit)
{
- TIntermSequence &sequence = node->getSequence();
- TIntermTyped *variable = sequence[0]->getAsTyped();
+ TIntermSequence *sequence = node->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
{
- if (variable->getType().getStruct())
+ TStructure *structure = variable->getType().getStruct();
+
+ if (structure)
{
- addConstructor(variable->getType(), scopedStruct(variable->getType().getStruct()->name()), NULL);
+ mStructureHLSL->addConstructor(variable->getType(), StructNameString(*structure), NULL);
}
if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
@@ -1509,16 +1865,16 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
out << "static ";
}
- out << typeString(variable->getType()) + " ";
+ out << TypeString(variable->getType()) + " ";
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
if (symbol)
{
symbol->traverse(this);
- out << arrayString(symbol->getType());
+ out << ArrayString(symbol->getType());
out << " = " + initializer(symbol->getType());
}
else
@@ -1526,7 +1882,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
(*sit)->traverse(this);
}
- if (*sit != sequence.back())
+ if (*sit != sequence->back())
{
out << ", ";
}
@@ -1538,9 +1894,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
}
else UNREACHABLE();
}
- else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut))
+ else if (variable && IsVaryingOut(variable->getQualifier()))
{
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
@@ -1563,22 +1919,25 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
out << ", ";
}
break;
+ case EOpInvariantDeclaration:
+ // Do not do any translation
+ return false;
case EOpPrototype:
if (visit == PreVisit)
{
- out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
+ out << TypeString(node->getType()) << " " << Decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
- TIntermSequence &arguments = node->getSequence();
+ TIntermSequence *arguments = node->getSequence();
- for (unsigned int i = 0; i < arguments.size(); i++)
+ for (unsigned int i = 0; i < arguments->size(); i++)
{
- TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
+ TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
if (symbol)
{
out << argumentString(symbol);
- if (i < arguments.size() - 1)
+ if (i < arguments->size() - 1)
{
out << ", ";
}
@@ -1604,7 +1963,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
TString name = TFunction::unmangleName(node->getName());
- out << typeString(node->getType()) << " ";
+ out << TypeString(node->getType()) << " ";
if (name == "main")
{
@@ -1612,26 +1971,28 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
}
else
{
- out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
+ out << Decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
}
- TIntermSequence &sequence = node->getSequence();
- TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
+ TIntermSequence *sequence = node->getSequence();
+ TIntermSequence *arguments = (*sequence)[0]->getAsAggregate()->getSequence();
- for (unsigned int i = 0; i < arguments.size(); i++)
+ for (unsigned int i = 0; i < arguments->size(); i++)
{
- TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
+ TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
if (symbol)
{
- if (symbol->getType().getStruct())
+ TStructure *structure = symbol->getType().getStruct();
+
+ if (structure)
{
- addConstructor(symbol->getType(), scopedStruct(symbol->getType().getStruct()->name()), NULL);
+ mStructureHLSL->addConstructor(symbol->getType(), StructNameString(*structure), NULL);
}
out << argumentString(symbol);
- if (i < arguments.size() - 1)
+ if (i < arguments->size() - 1)
{
out << ", ";
}
@@ -1641,14 +2002,14 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
out << ")\n"
"{\n";
-
- if (sequence.size() > 1)
+
+ if (sequence->size() > 1)
{
mInsideFunction = true;
- sequence[1]->traverse(this);
+ (*sequence)[1]->traverse(this);
mInsideFunction = false;
}
-
+
out << "}\n";
if (mContainsLoopDiscontinuity && !mOutputLod0Function)
@@ -1668,142 +2029,133 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
TString name = TFunction::unmangleName(node->getName());
bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
+ TIntermSequence *arguments = node->getSequence();
if (node->isUserDefined())
{
- out << decorate(name) << (lod0 ? "Lod0(" : "(");
+ out << Decorate(name) << (lod0 ? "Lod0(" : "(");
}
else
{
- if (name == "texture2D")
- {
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2D = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2D_bias = true;
- }
- else UNREACHABLE();
+ TBasicType samplerType = (*arguments)[0]->getAsTyped()->getType().getBasicType();
- out << "gl_texture2D(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DLod0_bias = true;
- }
- else UNREACHABLE();
+ TextureFunction textureFunction;
+ textureFunction.sampler = samplerType;
+ textureFunction.coords = (*arguments)[1]->getAsTyped()->getNominalSize();
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = false;
+ textureFunction.offset = false;
- out << "gl_texture2DLod0(";
- }
+ if (name == "texture2D" || name == "textureCube" || name == "texture")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
}
- else if (name == "texture2DProj")
+ else if (name == "texture2DProj" || name == "textureProj")
{
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DProj = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProj_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProj(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DProjLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProjLod0_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProjLod0(";
- }
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = true;
}
- else if (name == "textureCube")
+ else if (name == "texture2DLod" || name == "textureCubeLod" || name == "textureLod" ||
+ name == "texture2DLodEXT" || name == "textureCubeLodEXT")
{
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTextureCube = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTextureCube_bias = true;
- }
- else UNREACHABLE();
+ textureFunction.method = TextureFunction::LOD;
+ }
+ else if (name == "texture2DProjLod" || name == "textureProjLod" || name == "texture2DProjLodEXT")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureSize")
+ {
+ textureFunction.method = TextureFunction::SIZE;
+ }
+ else if (name == "textureOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else if (name == "texelFetch")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ }
+ else if (name == "texelFetchOffset")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureGrad" || name == "texture2DGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ }
+ else if (name == "textureGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjGrad" || name == "texture2DProjGradEXT" || name == "textureCubeGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureProjGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else UNREACHABLE();
- out << "gl_textureCube(";
+ if (textureFunction.method == TextureFunction::IMPLICIT) // Could require lod 0 or have a bias argument
+ {
+ unsigned int mandatoryArgumentCount = 2; // All functions have sampler and coordinate arguments
+
+ if (textureFunction.offset)
+ {
+ mandatoryArgumentCount++;
}
- else
+
+ bool bias = (arguments->size() > mandatoryArgumentCount); // Bias argument is optional
+
+ if (lod0 || mContext.shaderType == GL_VERTEX_SHADER)
{
- if (node->getSequence().size() == 2)
+ if (bias)
{
- mUsesTextureCubeLod0 = true;
+ textureFunction.method = TextureFunction::LOD0BIAS;
}
- else if (node->getSequence().size() == 3)
+ else
{
- mUsesTextureCubeLod0_bias = true;
+ textureFunction.method = TextureFunction::LOD0;
}
- else UNREACHABLE();
-
- out << "gl_textureCubeLod0(";
}
- }
- else if (name == "texture2DLod")
- {
- if (node->getSequence().size() == 3)
+ else if (bias)
{
- mUsesTexture2DLod = true;
+ textureFunction.method = TextureFunction::BIAS;
}
- else UNREACHABLE();
-
- out << "gl_texture2DLod(";
}
- else if (name == "texture2DProjLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProjLod = true;
- }
- else UNREACHABLE();
- out << "gl_texture2DProjLod(";
- }
- else if (name == "textureCubeLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTextureCubeLod = true;
- }
- else UNREACHABLE();
+ mUsesTexture.insert(textureFunction);
- out << "gl_textureCubeLod(";
- }
- else UNREACHABLE();
+ out << textureFunction.name();
}
- TIntermSequence &arguments = node->getSequence();
-
- for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++)
+ for (TIntermSequence::iterator arg = arguments->begin(); arg != arguments->end(); arg++)
{
if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType()))
{
@@ -1814,7 +2166,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
(*arg)->traverse(this);
- if (arg < arguments.end() - 1)
+ if (arg < arguments->end() - 1)
{
out << ", ";
}
@@ -1825,70 +2177,32 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
return false;
}
break;
- case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
- case EOpConstructFloat:
- addConstructor(node->getType(), "vec1", &node->getSequence());
- outputTriplet(visit, "vec1(", "", ")");
- break;
- case EOpConstructVec2:
- addConstructor(node->getType(), "vec2", &node->getSequence());
- outputTriplet(visit, "vec2(", ", ", ")");
- break;
- case EOpConstructVec3:
- addConstructor(node->getType(), "vec3", &node->getSequence());
- outputTriplet(visit, "vec3(", ", ", ")");
- break;
- case EOpConstructVec4:
- addConstructor(node->getType(), "vec4", &node->getSequence());
- outputTriplet(visit, "vec4(", ", ", ")");
- break;
- case EOpConstructBool:
- addConstructor(node->getType(), "bvec1", &node->getSequence());
- outputTriplet(visit, "bvec1(", "", ")");
- break;
- case EOpConstructBVec2:
- addConstructor(node->getType(), "bvec2", &node->getSequence());
- outputTriplet(visit, "bvec2(", ", ", ")");
- break;
- case EOpConstructBVec3:
- addConstructor(node->getType(), "bvec3", &node->getSequence());
- outputTriplet(visit, "bvec3(", ", ", ")");
- break;
- case EOpConstructBVec4:
- addConstructor(node->getType(), "bvec4", &node->getSequence());
- outputTriplet(visit, "bvec4(", ", ", ")");
- break;
- case EOpConstructInt:
- addConstructor(node->getType(), "ivec1", &node->getSequence());
- outputTriplet(visit, "ivec1(", "", ")");
- break;
- case EOpConstructIVec2:
- addConstructor(node->getType(), "ivec2", &node->getSequence());
- outputTriplet(visit, "ivec2(", ", ", ")");
- break;
- case EOpConstructIVec3:
- addConstructor(node->getType(), "ivec3", &node->getSequence());
- outputTriplet(visit, "ivec3(", ", ", ")");
- break;
- case EOpConstructIVec4:
- addConstructor(node->getType(), "ivec4", &node->getSequence());
- outputTriplet(visit, "ivec4(", ", ", ")");
- break;
- case EOpConstructMat2:
- addConstructor(node->getType(), "mat2", &node->getSequence());
- outputTriplet(visit, "mat2(", ", ", ")");
- break;
- case EOpConstructMat3:
- addConstructor(node->getType(), "mat3", &node->getSequence());
- outputTriplet(visit, "mat3(", ", ", ")");
- break;
- case EOpConstructMat4:
- addConstructor(node->getType(), "mat4", &node->getSequence());
- outputTriplet(visit, "mat4(", ", ", ")");
- break;
+ case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
+ case EOpConstructFloat: outputConstructor(visit, node->getType(), "vec1", node->getSequence()); break;
+ case EOpConstructVec2: outputConstructor(visit, node->getType(), "vec2", node->getSequence()); break;
+ case EOpConstructVec3: outputConstructor(visit, node->getType(), "vec3", node->getSequence()); break;
+ case EOpConstructVec4: outputConstructor(visit, node->getType(), "vec4", node->getSequence()); break;
+ case EOpConstructBool: outputConstructor(visit, node->getType(), "bvec1", node->getSequence()); break;
+ case EOpConstructBVec2: outputConstructor(visit, node->getType(), "bvec2", node->getSequence()); break;
+ case EOpConstructBVec3: outputConstructor(visit, node->getType(), "bvec3", node->getSequence()); break;
+ case EOpConstructBVec4: outputConstructor(visit, node->getType(), "bvec4", node->getSequence()); break;
+ case EOpConstructInt: outputConstructor(visit, node->getType(), "ivec1", node->getSequence()); break;
+ case EOpConstructIVec2: outputConstructor(visit, node->getType(), "ivec2", node->getSequence()); break;
+ case EOpConstructIVec3: outputConstructor(visit, node->getType(), "ivec3", node->getSequence()); break;
+ case EOpConstructIVec4: outputConstructor(visit, node->getType(), "ivec4", node->getSequence()); break;
+ case EOpConstructUInt: outputConstructor(visit, node->getType(), "uvec1", node->getSequence()); break;
+ case EOpConstructUVec2: outputConstructor(visit, node->getType(), "uvec2", node->getSequence()); break;
+ case EOpConstructUVec3: outputConstructor(visit, node->getType(), "uvec3", node->getSequence()); break;
+ case EOpConstructUVec4: outputConstructor(visit, node->getType(), "uvec4", node->getSequence()); break;
+ case EOpConstructMat2: outputConstructor(visit, node->getType(), "mat2", node->getSequence()); break;
+ case EOpConstructMat3: outputConstructor(visit, node->getType(), "mat3", node->getSequence()); break;
+ case EOpConstructMat4: outputConstructor(visit, node->getType(), "mat4", node->getSequence()); break;
case EOpConstructStruct:
- addConstructor(node->getType(), scopedStruct(node->getType().getStruct()->name()), &node->getSequence());
- outputTriplet(visit, structLookup(node->getType().getStruct()->name()) + "_ctor(", ", ", ")");
+ {
+ const TString &structName = StructNameString(*node->getType().getStruct());
+ mStructureHLSL->addConstructor(node->getType(), structName, node->getSequence());
+ outputTriplet(visit, structName + "_ctor(", ", ", ")");
+ }
break;
case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
@@ -1899,8 +2213,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpMod:
{
// We need to look at the number of components in both arguments
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
- + node->getSequence()[1]->getAsTyped()->getNominalSize())
+ const int modValue = (*node->getSequence())[0]->getAsTyped()->getNominalSize() * 10 +
+ (*node->getSequence())[1]->getAsTyped()->getNominalSize();
+ switch (modValue)
{
case 11: mUsesMod1 = true; break;
case 22: mUsesMod2v = true; break;
@@ -1917,8 +2232,8 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
break;
case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
case EOpAtan:
- ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
+ ASSERT(node->getSequence()->size() == 2); // atan(x) is a unary operator
+ switch ((*node->getSequence())[0]->getAsTyped()->getNominalSize())
{
case 1: mUsesAtan2_1 = true; break;
case 2: mUsesAtan2_2 = true; break;
@@ -1939,7 +2254,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
case EOpFaceForward:
{
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
+ switch ((*node->getSequence())[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
{
case 1: mUsesFaceforward1 = true; break;
case 2: mUsesFaceforward2 = true; break;
@@ -1947,7 +2262,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case 4: mUsesFaceforward4 = true; break;
default: UNREACHABLE();
}
-
+
outputTriplet(visit, "faceforward(", ", ", ")");
}
break;
@@ -1977,7 +2292,7 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
node->getCondition()->traverse(this);
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
@@ -2028,6 +2343,8 @@ void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
{
+ mNestedLoopDepth++;
+
bool wasDiscontinuous = mInsideDiscontinuousLoop;
if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
@@ -2039,6 +2356,9 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
{
if (handleExcessiveLoop(node))
{
+ mInsideDiscontinuousLoop = wasDiscontinuous;
+ mNestedLoopDepth--;
+
return false;
}
}
@@ -2055,7 +2375,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
else
{
out << "{for(";
-
+
if (node->getInit())
{
node->getInit()->traverse(this);
@@ -2076,7 +2396,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
}
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
}
@@ -2102,6 +2422,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
out << "}\n";
mInsideDiscontinuousLoop = wasDiscontinuous;
+ mNestedLoopDepth--;
return false;
}
@@ -2118,6 +2439,11 @@ bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
case EOpBreak:
if (visit == PreVisit)
{
+ if (mNestedLoopDepth > 1)
+ {
+ mUsesNestedBreak = true;
+ }
+
if (mExcessiveLoopIndex)
{
out << "{Break";
@@ -2179,7 +2505,7 @@ bool OutputHLSL::isSingleStatement(TIntermNode *node)
}
else
{
- for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
+ for (TIntermSequence::iterator sit = aggregate->getSequence()->begin(); sit != aggregate->getSequence()->end(); sit++)
{
if (!isSingleStatement(*sit))
{
@@ -2216,8 +2542,8 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (init)
{
- TIntermSequence &sequence = init->getSequence();
- TIntermTyped *variable = sequence[0]->getAsTyped();
+ TIntermSequence *sequence = init->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
if (variable && variable->getQualifier() == EvqTemporary)
{
@@ -2230,7 +2556,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (symbol && constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
index = symbol;
initial = constant->getIConst(0);
@@ -2245,14 +2571,14 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (index != NULL && node->getCondition())
{
TIntermBinary *test = node->getCondition()->getAsBinaryNode();
-
+
if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
{
TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
if (constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
comparator = test->getOp();
limit = constant->getIConst(0);
@@ -2266,7 +2592,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
{
TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
-
+
if (binaryTerminal)
{
TOperator op = binaryTerminal->getOp();
@@ -2274,7 +2600,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
int value = constant->getIConst(0);
@@ -2346,7 +2672,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
{
mExcessiveLoopIndex = NULL; // Stops setting the Break flag
}
-
+
// for(int index = initial; index < clampedLimit; index += increment)
out << "for(";
@@ -2364,7 +2690,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
out << " += ";
out << increment;
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
@@ -2386,7 +2712,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
initial += MAX_LOOP_ITERATIONS * increment;
iterations -= MAX_LOOP_ITERATIONS;
}
-
+
out << "}";
mExcessiveLoopIndex = restoreIndex;
@@ -2428,7 +2754,7 @@ void OutputHLSL::outputLineDirective(int line)
{
mBody << " \"" << mContext.sourcePath << "\"";
}
-
+
mBody << "\n";
}
}
@@ -2445,140 +2771,16 @@ TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
}
else
{
- name = decorate(name);
+ name = Decorate(name);
}
if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))
{
- return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " +
- qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type);
- }
-
- return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
-}
-
-TString OutputHLSL::qualifierString(TQualifier qualifier)
-{
- switch(qualifier)
- {
- case EvqIn: return "in";
- case EvqOut: return "out";
- case EvqInOut: return "inout";
- case EvqConstReadOnly: return "const";
- default: UNREACHABLE();
- }
-
- return "";
-}
-
-TString OutputHLSL::typeString(const TType &type)
-{
- if (type.getBasicType() == EbtStruct)
- {
- const TString& typeName = type.getStruct()->name();
- if (typeName != "")
- {
- return structLookup(typeName);
- }
- else // Nameless structure, define in place
- {
- const TFieldList &fields = type.getStruct()->fields();
-
- TString string = "struct\n"
- "{\n";
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- string += " " + typeString(*field->type()) + " " + decorate(field->name()) + arrayString(*field->type()) + ";\n";
- }
-
- string += "} ";
-
- return string;
- }
- }
- else if (type.isMatrix())
- {
- switch (type.getNominalSize())
- {
- case 2: return "float2x2";
- case 3: return "float3x3";
- case 4: return "float4x4";
- }
- }
- else
- {
- switch (type.getBasicType())
- {
- case EbtFloat:
- switch (type.getNominalSize())
- {
- case 1: return "float";
- case 2: return "float2";
- case 3: return "float3";
- case 4: return "float4";
- }
- case EbtInt:
- switch (type.getNominalSize())
- {
- case 1: return "int";
- case 2: return "int2";
- case 3: return "int3";
- case 4: return "int4";
- }
- case EbtBool:
- switch (type.getNominalSize())
- {
- case 1: return "bool";
- case 2: return "bool2";
- case 3: return "bool3";
- case 4: return "bool4";
- }
- case EbtVoid:
- return "void";
- case EbtSampler2D:
- return "sampler2D";
- case EbtSamplerCube:
- return "samplerCUBE";
- case EbtSamplerExternalOES:
- return "sampler2D";
- default:
- break;
- }
- }
-
- UNREACHABLE();
- return "<unknown type>";
-}
-
-TString OutputHLSL::textureString(const TType &type)
-{
- switch (type.getBasicType())
- {
- case EbtSampler2D:
- return "Texture2D";
- case EbtSamplerCube:
- return "TextureCube";
- case EbtSamplerExternalOES:
- return "Texture2D";
- default:
- break;
- }
-
- UNREACHABLE();
- return "<unknown texture type>";
-}
-
-TString OutputHLSL::arrayString(const TType &type)
-{
- if (!type.isArray())
- {
- return "";
+ return QualifierString(qualifier) + " " + TextureString(type) + " texture_" + name + ArrayString(type) + ", " +
+ QualifierString(qualifier) + " " + SamplerString(type) + " sampler_" + name + ArrayString(type);
}
- return "[" + str(type.getArraySize()) + "]";
+ return QualifierString(qualifier) + " " + TypeString(type) + " " + name + ArrayString(type);
}
TString OutputHLSL::initializer(const TType &type)
@@ -2599,235 +2801,40 @@ TString OutputHLSL::initializer(const TType &type)
return "{" + string + "}";
}
-void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
+void OutputHLSL::outputConstructor(Visit visit, const TType &type, const TString &name, const TIntermSequence *parameters)
{
- if (name == "")
- {
- return; // Nameless structures don't have constructors
- }
-
- if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
- {
- return; // Already added
- }
-
- TType ctorType = type;
- ctorType.clearArrayness();
- ctorType.setPrecision(EbpHigh);
- ctorType.setQualifier(EvqTemporary);
-
- TString ctorName = type.getStruct() ? decorate(name) : name;
-
- typedef std::vector<TType> ParameterArray;
- ParameterArray ctorParameters;
-
- if (type.getStruct())
- {
- mStructNames.insert(decorate(name));
-
- TString structure;
- structure += "struct " + decorate(name) + "\n"
- "{\n";
-
- const TFieldList &fields = type.getStruct()->fields();
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- structure += " " + typeString(*field->type()) + " " + decorateField(field->name(), type) + arrayString(*field->type()) + ";\n";
- }
-
- structure += "};\n";
-
- if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
- {
- mStructDeclarations.push_back(structure);
- }
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- ctorParameters.push_back(*fields[i]->type());
- }
- }
- else if (parameters)
- {
- for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
- {
- ctorParameters.push_back((*parameter)->getAsTyped()->getType());
- }
- }
- else UNREACHABLE();
-
- TString constructor;
-
- if (ctorType.getStruct())
- {
- constructor += ctorName + " " + ctorName + "_ctor(";
- }
- else // Built-in type
- {
- constructor += typeString(ctorType) + " " + ctorName + "(";
- }
-
- for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
- {
- const TType &type = ctorParameters[parameter];
-
- constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
-
- if (parameter < ctorParameters.size() - 1)
- {
- constructor += ", ";
- }
- }
-
- constructor += ")\n"
- "{\n";
-
- if (ctorType.getStruct())
- {
- constructor += " " + ctorName + " structure = {";
- }
- else
- {
- constructor += " return " + typeString(ctorType) + "(";
- }
-
- if (ctorType.isMatrix() && ctorParameters.size() == 1)
- {
- int dim = ctorType.getNominalSize();
- const TType &parameter = ctorParameters[0];
-
- if (parameter.isScalar())
- {
- for (int row = 0; row < dim; row++)
- {
- for (int col = 0; col < dim; col++)
- {
- constructor += TString((row == col) ? "x0" : "0.0");
-
- if (row < dim - 1 || col < dim - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else if (parameter.isMatrix())
- {
- for (int row = 0; row < dim; row++)
- {
- for (int col = 0; col < dim; col++)
- {
- if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
- {
- constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
- }
- else
- {
- constructor += TString((row == col) ? "1.0" : "0.0");
- }
+ TInfoSinkBase &out = mBody;
- if (row < dim - 1 || col < dim - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else UNREACHABLE();
- }
- else
+ if (visit == PreVisit)
{
- size_t remainingComponents = ctorType.getObjectSize();
- size_t parameterIndex = 0;
-
- while (remainingComponents > 0)
- {
- const TType &parameter = ctorParameters[parameterIndex];
- const size_t parameterSize = parameter.getObjectSize();
- bool moreParameters = parameterIndex + 1 < ctorParameters.size();
-
- constructor += "x" + str(parameterIndex);
-
- if (parameter.isScalar())
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (parameter.isVector())
- {
- if (remainingComponents == parameterSize || moreParameters)
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
- {
- switch (remainingComponents)
- {
- case 1: constructor += ".x"; break;
- case 2: constructor += ".xy"; break;
- case 3: constructor += ".xyz"; break;
- case 4: constructor += ".xyzw"; break;
- default: UNREACHABLE();
- }
-
- remainingComponents = 0;
- }
- else UNREACHABLE();
- }
- else if (parameter.isMatrix() || parameter.getStruct())
- {
- ASSERT(remainingComponents == parameterSize || moreParameters);
- ASSERT(parameterSize <= remainingComponents);
-
- remainingComponents -= parameterSize;
- }
- else UNREACHABLE();
-
- if (moreParameters)
- {
- parameterIndex++;
- }
+ mStructureHLSL->addConstructor(type, name, parameters);
- if (remainingComponents)
- {
- constructor += ", ";
- }
- }
+ out << name + "(";
}
-
- if (ctorType.getStruct())
+ else if (visit == InVisit)
{
- constructor += "};\n"
- " return structure;\n"
- "}\n";
+ out << ", ";
}
- else
+ else if (visit == PostVisit)
{
- constructor += ");\n"
- "}\n";
+ out << ")";
}
-
- mConstructors.insert(constructor);
}
const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
{
TInfoSinkBase &out = mBody;
- if (type.getBasicType() == EbtStruct)
+ const TStructure* structure = type.getStruct();
+ if (structure)
{
- out << structLookup(type.getStruct()->name()) + "_ctor(";
-
- const TFieldList &fields = type.getStruct()->fields();
+ out << StructNameString(*structure) + "_ctor(";
+
+ const TFieldList& fields = structure->fields();
for (size_t i = 0; i < fields.size(); i++)
{
const TType *fieldType = fields[i]->type();
-
constUnion = writeConstantUnion(*fieldType, constUnion);
if (i != fields.size() - 1)
@@ -2842,10 +2849,10 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
{
size_t size = type.getObjectSize();
bool writeType = size > 1;
-
+
if (writeType)
{
- out << typeString(type) << "(";
+ out << TypeString(type) << "(";
}
for (size_t i = 0; i < size; i++, constUnion++)
@@ -2854,6 +2861,7 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
{
case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
case EbtInt: out << constUnion->getIConst(); break;
+ case EbtUInt: out << constUnion->getUConst(); break;
case EbtBool: out << constUnion->getBConst(); break;
default: UNREACHABLE();
}
@@ -2873,266 +2881,4 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
return constUnion;
}
-TString OutputHLSL::scopeString(unsigned int depthLimit)
-{
- TString string;
-
- for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
- {
- string += "_" + str(i);
- }
-
- return string;
-}
-
-TString OutputHLSL::scopedStruct(const TString &typeName)
-{
- if (typeName == "")
- {
- return typeName;
- }
-
- return typeName + scopeString(mScopeDepth);
-}
-
-TString OutputHLSL::structLookup(const TString &typeName)
-{
- for (int depth = mScopeDepth; depth >= 0; depth--)
- {
- TString scopedName = decorate(typeName + scopeString(depth));
-
- for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
- {
- if (*structName == scopedName)
- {
- return scopedName;
- }
- }
- }
-
- UNREACHABLE(); // Should have found a matching constructor
-
- return typeName;
-}
-
-TString OutputHLSL::decorate(const TString &string)
-{
- if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
- {
- return "_" + string;
- }
-
- return string;
-}
-
-TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
-{
- if (type.getBasicType() == EbtSamplerExternalOES)
- {
- return "ex_" + string;
- }
-
- return decorate(string);
-}
-
-TString OutputHLSL::decorateField(const TString &string, const TType &structure)
-{
- if (structure.getStruct()->name().compare(0, 3, "gl_") != 0)
- {
- return decorate(string);
- }
-
- return string;
-}
-
-TString OutputHLSL::registerString(TIntermSymbol *operand)
-{
- ASSERT(operand->getQualifier() == EvqUniform);
-
- if (IsSampler(operand->getBasicType()))
- {
- return "s" + str(samplerRegister(operand));
- }
-
- return "c" + str(uniformRegister(operand));
-}
-
-int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
-{
- const TType &type = sampler->getType();
- ASSERT(IsSampler(type.getBasicType()));
-
- int index = mSamplerRegister;
- mSamplerRegister += sampler->totalRegisterCount();
-
- declareUniform(type, sampler->getSymbol(), index);
-
- return index;
-}
-
-int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
-{
- const TType &type = uniform->getType();
- ASSERT(!IsSampler(type.getBasicType()));
-
- int index = mUniformRegister;
- mUniformRegister += uniform->totalRegisterCount();
-
- declareUniform(type, uniform->getSymbol(), index);
-
- return index;
-}
-
-void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
-{
- TStructure *structure = type.getStruct();
-
- if (!structure)
- {
- mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index));
- }
- else
- {
- const TFieldList &fields = structure->fields();
-
- if (type.isArray())
- {
- int elementIndex = index;
-
- for (int i = 0; i < type.getArraySize(); i++)
- {
- for (size_t j = 0; j < fields.size(); j++)
- {
- const TType &fieldType = *fields[j]->type();
- const TString uniformName = name + "[" + str(i) + "]." + fields[j]->name();
- declareUniform(fieldType, uniformName, elementIndex);
- elementIndex += fieldType.totalRegisterCount();
- }
- }
- }
- else
- {
- int fieldIndex = index;
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- const TType &fieldType = *fields[i]->type();
- const TString uniformName = name + "." + fields[i]->name();
- declareUniform(fieldType, uniformName, fieldIndex);
- fieldIndex += fieldType.totalRegisterCount();
- }
- }
- }
-}
-
-GLenum OutputHLSL::glVariableType(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- if (type.isScalar())
- {
- return GL_FLOAT;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_FLOAT_VEC2;
- case 3: return GL_FLOAT_VEC3;
- case 4: return GL_FLOAT_VEC4;
- default: UNREACHABLE();
- }
- }
- else if (type.isMatrix())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_FLOAT_MAT2;
- case 3: return GL_FLOAT_MAT3;
- case 4: return GL_FLOAT_MAT4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtInt)
- {
- if (type.isScalar())
- {
- return GL_INT;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_INT_VEC2;
- case 3: return GL_INT_VEC3;
- case 4: return GL_INT_VEC4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtBool)
- {
- if (type.isScalar())
- {
- return GL_BOOL;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_BOOL_VEC2;
- case 3: return GL_BOOL_VEC3;
- case 4: return GL_BOOL_VEC4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtSampler2D)
- {
- return GL_SAMPLER_2D;
- }
- else if (type.getBasicType() == EbtSamplerCube)
- {
- return GL_SAMPLER_CUBE;
- }
- else UNREACHABLE();
-
- return GL_NONE;
-}
-
-GLenum OutputHLSL::glVariablePrecision(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- switch (type.getPrecision())
- {
- case EbpHigh: return GL_HIGH_FLOAT;
- case EbpMedium: return GL_MEDIUM_FLOAT;
- case EbpLow: return GL_LOW_FLOAT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default: UNREACHABLE();
- }
- }
- else if (type.getBasicType() == EbtInt)
- {
- switch (type.getPrecision())
- {
- case EbpHigh: return GL_HIGH_INT;
- case EbpMedium: return GL_MEDIUM_INT;
- case EbpLow: return GL_LOW_INT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default: UNREACHABLE();
- }
- }
-
- // Other types (boolean, sampler) don't have a precision
- return GL_NONE;
-}
-
}
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
index 3afd8e9ada..bec02479bb 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,42 +11,40 @@
#include <set>
#include <map>
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
#include "compiler/translator/ParseContext.h"
-#include "compiler/translator/Uniform.h"
namespace sh
{
class UnfoldShortCircuit;
+class StructureHLSL;
+class UniformHLSL;
+
+typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
class OutputHLSL : public TIntermTraverser
{
public:
- OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType);
+ OutputHLSL(TParseContext &context, TranslatorHLSL *parentTranslator);
~OutputHLSL();
void output();
TInfoSinkBase &getBodyStream();
- const ActiveUniforms &getUniforms();
- TString typeString(const TType &type);
- TString textureString(const TType &type);
- static TString qualifierString(TQualifier qualifier);
- static TString arrayString(const TType &type);
+ const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const;
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
+
static TString initializer(const TType &type);
- static TString decorate(const TString &string); // Prepends an underscore to avoid naming clashes
- static TString decorateUniform(const TString &string, const TType &type);
- static TString decorateField(const TString &string, const TType &structure);
protected:
void header();
// Visit AST nodes and output their code to the body stream
void visitSymbol(TIntermSymbol*);
+ void visitRaw(TIntermRaw*);
void visitConstantUnion(TIntermConstantUnion*);
bool visitBinary(Visit visit, TIntermBinary*);
bool visitUnary(Visit visit, TIntermUnary*);
@@ -63,13 +61,9 @@ class OutputHLSL : public TIntermTraverser
TString argumentString(const TIntermSymbol *symbol);
int vectorSize(const TType &type) const;
- void addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters);
+ void outputConstructor(Visit visit, const TType &type, const TString &name, const TIntermSequence *parameters);
const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *constUnion);
- TString scopeString(unsigned int depthLimit);
- TString scopedStruct(const TString &typeName);
- TString structLookup(const TString &typeName);
-
TParseContext &mContext;
const ShShaderOutput mOutputType;
UnfoldShortCircuit *mUnfoldShortCircuit;
@@ -80,27 +74,44 @@ class OutputHLSL : public TIntermTraverser
TInfoSinkBase mBody;
TInfoSinkBase mFooter;
- typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
ReferencedSymbols mReferencedUniforms;
+ ReferencedSymbols mReferencedInterfaceBlocks;
ReferencedSymbols mReferencedAttributes;
ReferencedSymbols mReferencedVaryings;
+ ReferencedSymbols mReferencedOutputVariables;
+
+ StructureHLSL *mStructureHLSL;
+ UniformHLSL *mUniformHLSL;
+
+ struct TextureFunction
+ {
+ enum Method
+ {
+ IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
+ BIAS,
+ LOD,
+ LOD0,
+ LOD0BIAS,
+ SIZE, // textureSize()
+ FETCH,
+ GRAD
+ };
+
+ TBasicType sampler;
+ int coords;
+ bool proj;
+ bool offset;
+ Method method;
+
+ TString name() const;
+
+ bool operator<(const TextureFunction &rhs) const;
+ };
+
+ typedef std::set<TextureFunction> TextureFunctionSet;
// Parameters determining what goes in the header output
- bool mUsesTexture2D;
- bool mUsesTexture2D_bias;
- bool mUsesTexture2DLod;
- bool mUsesTexture2DProj;
- bool mUsesTexture2DProj_bias;
- bool mUsesTexture2DProjLod;
- bool mUsesTextureCube;
- bool mUsesTextureCube_bias;
- bool mUsesTextureCubeLod;
- bool mUsesTexture2DLod0;
- bool mUsesTexture2DLod0_bias;
- bool mUsesTexture2DProjLod0;
- bool mUsesTexture2DProjLod0_bias;
- bool mUsesTextureCubeLod0;
- bool mUsesTextureCubeLod0_bias;
+ TextureFunctionSet mUsesTexture;
bool mUsesFragColor;
bool mUsesFragData;
bool mUsesDepthRange;
@@ -126,42 +137,27 @@ class OutputHLSL : public TIntermTraverser
bool mUsesAtan2_3;
bool mUsesAtan2_4;
bool mUsesDiscardRewriting;
+ bool mUsesNestedBreak;
int mNumRenderTargets;
- typedef std::set<TString> Constructors;
- Constructors mConstructors;
-
- typedef std::set<TString> StructNames;
- StructNames mStructNames;
-
- typedef std::list<TString> StructDeclarations;
- StructDeclarations mStructDeclarations;
-
- typedef std::vector<int> ScopeBracket;
- ScopeBracket mScopeBracket;
- unsigned int mScopeDepth;
-
int mUniqueIndex; // For creating unique names
bool mContainsLoopDiscontinuity;
bool mOutputLod0Function;
bool mInsideDiscontinuousLoop;
+ int mNestedLoopDepth;
TIntermSymbol *mExcessiveLoopIndex;
- int mUniformRegister;
- int mSamplerRegister;
+ TString structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName);
- TString registerString(TIntermSymbol *operand);
- int samplerRegister(TIntermSymbol *sampler);
- int uniformRegister(TIntermSymbol *uniform);
- void declareUniform(const TType &type, const TString &name, int index);
- static GLenum glVariableType(const TType &type);
- static GLenum glVariablePrecision(const TType &type);
+ std::map<TIntermTyped*, TString> mFlaggedStructMappedNames;
+ std::map<TIntermTyped*, TString> mFlaggedStructOriginalNames;
- ActiveUniforms mActiveUniforms;
+ void makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs);
};
+
}
#endif // COMPILER_OUTPUTHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
index 1a1e0d140c..ff0a49667c 100644
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -115,7 +115,7 @@ bool TParseContext::parseVectorFields(const TString& compString, int vecSize, TV
// Look at a '.' field selector string and change it into offsets
// for a matrix.
//
-bool TParseContext::parseMatrixFields(const TString& compString, int matSize, TMatrixFields& fields, const TSourceLoc& line)
+bool TParseContext::parseMatrixFields(const TString& compString, int matCols, int matRows, TMatrixFields& fields, const TSourceLoc& line)
{
fields.wholeRow = false;
fields.wholeCol = false;
@@ -151,7 +151,7 @@ bool TParseContext::parseMatrixFields(const TString& compString, int matSize, TM
fields.col = compString[1] - '0';
}
- if (fields.row >= matSize || fields.col >= matSize) {
+ if (fields.row >= matRows || fields.col >= matCols) {
error(line, "matrix field selection out of range", compString.c_str());
return false;
}
@@ -277,6 +277,7 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& line, const char* op, TIn
case EOpIndexDirect:
case EOpIndexIndirect:
case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock:
return lValueErrorCheck(line, op, binaryNode->getLeft());
case EOpVectorSwizzle:
errorReturn = lValueErrorCheck(line, op, binaryNode->getLeft());
@@ -285,21 +286,21 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& line, const char* op, TIn
TIntermTyped* rightNode = binaryNode->getRight();
TIntermAggregate *aggrNode = rightNode->getAsAggregate();
-
- for (TIntermSequence::iterator p = aggrNode->getSequence().begin();
- p != aggrNode->getSequence().end(); p++) {
+
+ for (TIntermSequence::iterator p = aggrNode->getSequence()->begin();
+ p != aggrNode->getSequence()->end(); p++) {
int value = (*p)->getAsTyped()->getAsConstantUnion()->getIConst(0);
- offset[value]++;
+ offset[value]++;
if (offset[value] > 1) {
error(line, " l-value of swizzle cannot have duplicate components", op);
return true;
}
}
- }
+ }
return errorReturn;
- default:
+ default:
break;
}
error(line, " l-value required", op);
@@ -317,6 +318,8 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& line, const char* op, TIn
case EvqConst: message = "can't modify a const"; break;
case EvqConstReadOnly: message = "can't modify a const"; break;
case EvqAttribute: message = "can't modify an attribute"; break;
+ case EvqFragmentIn: message = "can't modify an input"; break;
+ case EvqVertexIn: message = "can't modify an input"; break;
case EvqUniform: message = "can't modify a uniform"; break;
case EvqVaryingIn: message = "can't modify a varying"; break;
case EvqFragCoord: message = "can't modify gl_FragCoord"; break;
@@ -327,16 +330,11 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& line, const char* op, TIn
//
// Type that can't be written to?
//
- switch (node->getBasicType()) {
- case EbtSampler2D:
- case EbtSamplerCube:
- message = "can't modify a sampler";
- break;
- case EbtVoid:
+ if (node->getBasicType() == EbtVoid) {
message = "can't modify void";
- break;
- default:
- break;
+ }
+ if (IsSampler(node->getBasicType())) {
+ message = "can't modify a sampler";
}
}
@@ -396,7 +394,7 @@ bool TParseContext::constErrorCheck(TIntermTyped* node)
//
bool TParseContext::integerErrorCheck(TIntermTyped* node, const char* token)
{
- if (node->getBasicType() == EbtInt && node->getNominalSize() == 1)
+ if (node->isScalarInt())
return false;
error(node->getLine(), "integer expression required", token);
@@ -437,7 +435,7 @@ bool TParseContext::reservedErrorCheck(const TSourceLoc& line, const TString& id
error(line, reservedErrMsg, "gl_");
return true;
}
- if (isWebGLBasedSpec(shaderSpec)) {
+ if (IsWebGLBasedSpec(shaderSpec)) {
if (identifier.compare(0, 6, "webgl_") == 0) {
error(line, reservedErrMsg, "webgl_");
return true;
@@ -599,7 +597,7 @@ bool TParseContext::boolErrorCheck(const TSourceLoc& line, const TIntermTyped* t
//
bool TParseContext::boolErrorCheck(const TSourceLoc& line, const TPublicType& pType)
{
- if (pType.type != EbtBool || pType.array || pType.matrix || (pType.size > 1)) {
+ if (pType.type != EbtBool || pType.isAggregate()) {
error(line, "boolean expression expected", "");
return true;
}
@@ -628,11 +626,20 @@ bool TParseContext::samplerErrorCheck(const TSourceLoc& line, const TPublicType&
bool TParseContext::structQualifierErrorCheck(const TSourceLoc& line, const TPublicType& pType)
{
- if ((pType.qualifier == EvqVaryingIn || pType.qualifier == EvqVaryingOut || pType.qualifier == EvqAttribute) &&
- pType.type == EbtStruct) {
- error(line, "cannot be used with a structure", getQualifierString(pType.qualifier));
-
- return true;
+ switch (pType.qualifier)
+ {
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ case EvqAttribute:
+ case EvqVertexIn:
+ case EvqFragmentOut:
+ if (pType.type == EbtStruct)
+ {
+ error(line, "cannot be used with a structure", getQualifierString(pType.qualifier));
+ return true;
+ }
+
+ default: break;
}
if (pType.qualifier != EvqUniform && samplerErrorCheck(line, pType, "samplers must be uniform"))
@@ -641,6 +648,17 @@ bool TParseContext::structQualifierErrorCheck(const TSourceLoc& line, const TPub
return false;
}
+bool TParseContext::locationDeclaratorListCheck(const TSourceLoc& line, const TPublicType &pType)
+{
+ if (pType.layoutQualifier.location != -1)
+ {
+ error(line, "location must only be specified for a single input or output variable", "location");
+ return true;
+ }
+
+ return false;
+}
+
bool TParseContext::parameterSamplerErrorCheck(const TSourceLoc& line, TQualifier qualifier, const TType& type)
{
if ((qualifier == EvqOut || qualifier == EvqInOut) &&
@@ -657,7 +675,7 @@ bool TParseContext::containsSampler(TType& type)
if (IsSampler(type.getBasicType()))
return true;
- if (type.getBasicType() == EbtStruct) {
+ if (type.getBasicType() == EbtStruct || type.isInterfaceBlock()) {
const TFieldList& fields = type.getStruct()->fields();
for (unsigned int i = 0; i < fields.size(); ++i) {
if (containsSampler(*fields[i]->type()))
@@ -676,15 +694,49 @@ bool TParseContext::containsSampler(TType& type)
bool TParseContext::arraySizeErrorCheck(const TSourceLoc& line, TIntermTyped* expr, int& size)
{
TIntermConstantUnion* constant = expr->getAsConstantUnion();
- if (constant == 0 || constant->getBasicType() != EbtInt) {
+
+ if (constant == 0 || !constant->isScalarInt())
+ {
error(line, "array size must be a constant integer expression", "");
return true;
}
- size = constant->getIConst(0);
+ unsigned int unsignedSize = 0;
- if (size <= 0) {
- error(line, "array size must be a positive integer", "");
+ if (constant->getBasicType() == EbtUInt)
+ {
+ unsignedSize = constant->getUConst(0);
+ size = static_cast<int>(unsignedSize);
+ }
+ else
+ {
+ size = constant->getIConst(0);
+
+ if (size < 0)
+ {
+ error(line, "array size must be non-negative", "");
+ size = 1;
+ return true;
+ }
+
+ unsignedSize = static_cast<unsigned int>(size);
+ }
+
+ if (size == 0)
+ {
+ error(line, "array size must be greater than zero", "");
+ size = 1;
+ return true;
+ }
+
+ // The size of arrays is restricted here to prevent issues further down the
+ // compiler/translator/driver stack. Shader Model 5 generation hardware is limited to
+ // 4096 registers so this should be reasonable even for aggressively optimizable code.
+ const unsigned int sizeLimit = 65536;
+
+ if (unsignedSize > sizeLimit)
+ {
+ error(line, "array size too large", "");
size = 1;
return true;
}
@@ -699,7 +751,7 @@ bool TParseContext::arraySizeErrorCheck(const TSourceLoc& line, TIntermTyped* ex
//
bool TParseContext::arrayQualifierErrorCheck(const TSourceLoc& line, TPublicType type)
{
- if ((type.qualifier == EvqAttribute) || (type.qualifier == EvqConst)) {
+ if ((type.qualifier == EvqAttribute) || (type.qualifier == EvqVertexIn) || (type.qualifier == EvqConst)) {
error(line, "cannot declare arrays of this qualifier", TType(type).getCompleteString().c_str());
return true;
}
@@ -733,7 +785,7 @@ bool TParseContext::arrayTypeErrorCheck(const TSourceLoc& line, TPublicType type
//
// Returns true if there was an error.
//
-bool TParseContext::arrayErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType type, TVariable*& variable)
+bool TParseContext::arrayErrorCheck(const TSourceLoc& line, const TString& identifier, const TPublicType &type, TVariable*& variable)
{
//
// Don't check for reserved word use until after we know it's not in the symbol table,
@@ -742,7 +794,7 @@ bool TParseContext::arrayErrorCheck(const TSourceLoc& line, TString& identifier,
bool builtIn = false;
bool sameScope = false;
- TSymbol* symbol = symbolTable.find(identifier, &builtIn, &sameScope);
+ TSymbol* symbol = symbolTable.find(identifier, 0, &builtIn, &sameScope);
if (symbol == 0 || !sameScope) {
if (reservedErrorCheck(line, identifier))
return true;
@@ -752,7 +804,7 @@ bool TParseContext::arrayErrorCheck(const TSourceLoc& line, TString& identifier,
if (type.arraySize)
variable->getType().setArraySize(type.arraySize);
- if (! symbolTable.insert(*variable)) {
+ if (! symbolTable.declare(variable)) {
delete variable;
error(line, "INTERNAL ERROR inserting new symbol", identifier.c_str());
return true;
@@ -793,7 +845,7 @@ bool TParseContext::arrayErrorCheck(const TSourceLoc& line, TString& identifier,
//
// Returns true if there was an error.
//
-bool TParseContext::nonInitConstErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType& type, bool array)
+bool TParseContext::nonInitConstErrorCheck(const TSourceLoc& line, const TString& identifier, TPublicType& type, bool array)
{
if (type.qualifier == EvqConst)
{
@@ -825,14 +877,14 @@ bool TParseContext::nonInitConstErrorCheck(const TSourceLoc& line, TString& iden
//
// Returns true if there was an error.
//
-bool TParseContext::nonInitErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType& type, TVariable*& variable)
+bool TParseContext::nonInitErrorCheck(const TSourceLoc& line, const TString& identifier, const TPublicType& type, TVariable*& variable)
{
if (reservedErrorCheck(line, identifier))
recover();
variable = new TVariable(&identifier, TType(type));
- if (! symbolTable.insert(*variable)) {
+ if (! symbolTable.declare(variable)) {
error(line, "redefinition", variable->getName().c_str());
delete variable;
variable = 0;
@@ -885,6 +937,45 @@ bool TParseContext::extensionErrorCheck(const TSourceLoc& line, const TString& e
return false;
}
+bool TParseContext::singleDeclarationErrorCheck(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier)
+{
+ if (structQualifierErrorCheck(identifierLocation, publicType))
+ return true;
+
+ // check for layout qualifier issues
+ const TLayoutQualifier layoutQualifier = publicType.layoutQualifier;
+
+ if (layoutQualifier.matrixPacking != EmpUnspecified)
+ {
+ error(identifierLocation, "layout qualifier", getMatrixPackingString(layoutQualifier.matrixPacking), "only valid for interface blocks");
+ return true;
+ }
+
+ if (layoutQualifier.blockStorage != EbsUnspecified)
+ {
+ error(identifierLocation, "layout qualifier", getBlockStorageString(layoutQualifier.blockStorage), "only valid for interface blocks");
+ return true;
+ }
+
+ if (publicType.qualifier != EvqVertexIn && publicType.qualifier != EvqFragmentOut && layoutLocationErrorCheck(identifierLocation, publicType.layoutQualifier))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool TParseContext::layoutLocationErrorCheck(const TSourceLoc& location, const TLayoutQualifier &layoutQualifier)
+{
+ if (layoutQualifier.location != -1)
+ {
+ error(location, "invalid layout qualifier:", "location", "only valid on program inputs and outputs");
+ return true;
+ }
+
+ return false;
+}
+
bool TParseContext::supportsExtension(const char* extension)
{
const TExtensionBehavior& extbehavior = extensionBehavior();
@@ -905,25 +996,80 @@ bool TParseContext::isExtensionEnabled(const char* extension) const
return (iter->second == EBhEnable || iter->second == EBhRequire);
}
+void TParseContext::handleExtensionDirective(const TSourceLoc& loc, const char* extName, const char* behavior)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ directiveHandler.handleExtension(srcLoc, extName, behavior);
+}
+
+void TParseContext::handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ directiveHandler.handlePragma(srcLoc, name, value);
+}
+
/////////////////////////////////////////////////////////////////////////////////
//
// Non-Errors.
//
/////////////////////////////////////////////////////////////////////////////////
+const TVariable *TParseContext::getNamedVariable(const TSourceLoc &location,
+ const TString *name,
+ const TSymbol *symbol)
+{
+ const TVariable *variable = NULL;
+
+ if (!symbol)
+ {
+ error(location, "undeclared identifier", name->c_str());
+ recover();
+ }
+ else if (!symbol->isVariable())
+ {
+ error(location, "variable expected", name->c_str());
+ recover();
+ }
+ else
+ {
+ variable = static_cast<const TVariable*>(symbol);
+
+ if (symbolTable.findBuiltIn(variable->getName(), shaderVersion) &&
+ !variable->getExtension().empty() &&
+ extensionErrorCheck(location, variable->getExtension()))
+ {
+ recover();
+ }
+ }
+
+ if (!variable)
+ {
+ TType type(EbtFloat, EbpUndefined);
+ TVariable *fakeVariable = new TVariable(name, type);
+ symbolTable.declare(fakeVariable);
+ variable = fakeVariable;
+ }
+
+ return variable;
+}
+
//
// Look up a function name in the symbol table, and make sure it is a function.
//
// Return the function symbol if found, otherwise 0.
//
-const TFunction* TParseContext::findFunction(const TSourceLoc& line, TFunction* call, bool *builtIn)
+const TFunction* TParseContext::findFunction(const TSourceLoc& line, TFunction* call, int shaderVersion, bool *builtIn)
{
// First find by unmangled name to check whether the function name has been
// hidden by a variable name or struct typename.
// If a function is found, check for one with a matching argument list.
- const TSymbol* symbol = symbolTable.find(call->getName(), builtIn);
+ const TSymbol* symbol = symbolTable.find(call->getName(), shaderVersion, builtIn);
if (symbol == 0 || symbol->isFunction()) {
- symbol = symbolTable.find(call->getMangledName(), builtIn);
+ symbol = symbolTable.find(call->getMangledName(), shaderVersion, builtIn);
}
if (symbol == 0) {
@@ -943,7 +1089,9 @@ const TFunction* TParseContext::findFunction(const TSourceLoc& line, TFunction*
// Initializers show up in several places in the grammar. Have one set of
// code to handle them here.
//
-bool TParseContext::executeInitializer(const TSourceLoc& line, TString& identifier, TPublicType& pType,
+// Returns true on error, false if no error
+//
+bool TParseContext::executeInitializer(const TSourceLoc& line, const TString& identifier, TPublicType& pType,
TIntermTyped* initializer, TIntermNode*& intermNode, TVariable* variable)
{
TType type = TType(pType);
@@ -959,7 +1107,7 @@ bool TParseContext::executeInitializer(const TSourceLoc& line, TString& identifi
// add variable to symbol table
//
variable = new TVariable(&identifier, type);
- if (! symbolTable.insert(*variable)) {
+ if (! symbolTable.declare(variable)) {
error(line, "redefinition", variable->getName().c_str());
return true;
// don't delete variable, it's used by error recovery, and the pool
@@ -997,7 +1145,7 @@ bool TParseContext::executeInitializer(const TSourceLoc& line, TString& identifi
if (initializer->getAsConstantUnion()) {
variable->shareConstPointer(initializer->getAsConstantUnion()->getUnionArrayPointer());
} else if (initializer->getAsSymbolNode()) {
- const TSymbol* symbol = symbolTable.find(initializer->getAsSymbolNode()->getSymbol());
+ const TSymbol* symbol = symbolTable.find(initializer->getAsSymbolNode()->getSymbol(), 0);
const TVariable* tVar = static_cast<const TVariable*>(symbol);
ConstantUnion* constArray = tVar->getConstPointer();
@@ -1035,8 +1183,8 @@ bool TParseContext::areAllChildConst(TIntermAggregate* aggrNode)
// check if all the child nodes are constants so that they can be inserted into
// the parent node
- TIntermSequence &sequence = aggrNode->getSequence() ;
- for (TIntermSequence::iterator p = sequence.begin(); p != sequence.end(); ++p) {
+ TIntermSequence *sequence = aggrNode->getSequence() ;
+ for (TIntermSequence::iterator p = sequence->begin(); p != sequence->end(); ++p) {
if (!(*p)->getAsTyped()->getAsConstantUnion())
return false;
}
@@ -1044,196 +1192,467 @@ bool TParseContext::areAllChildConst(TIntermAggregate* aggrNode)
return allConstant;
}
-// This function is used to test for the correctness of the parameters passed to various constructor functions
-// and also convert them to the right datatype if it is allowed and required.
-//
-// Returns 0 for an error or the constructed node (aggregate or typed) for no error.
-//
-TIntermTyped* TParseContext::addConstructor(TIntermNode* node, const TType* type, TOperator op, TFunction* fnCall, const TSourceLoc& line)
+TPublicType TParseContext::addFullySpecifiedType(TQualifier qualifier, TLayoutQualifier layoutQualifier, const TPublicType& typeSpecifier)
{
- if (node == 0)
- return 0;
+ TPublicType returnType = typeSpecifier;
+ returnType.qualifier = qualifier;
+ returnType.layoutQualifier = layoutQualifier;
- TIntermAggregate* aggrNode = node->getAsAggregate();
-
- TFieldList::const_iterator memberFields;
- if (op == EOpConstructStruct)
- memberFields = type->getStruct()->fields().begin();
-
- TType elementType = *type;
- if (type->isArray())
- elementType.clearArrayness();
-
- bool singleArg;
- if (aggrNode) {
- if (aggrNode->getOp() != EOpNull || aggrNode->getSequence().size() == 1)
- singleArg = true;
- else
- singleArg = false;
- } else
- singleArg = true;
-
- TIntermTyped *newNode;
- if (singleArg) {
- // If structure constructor or array constructor is being called
- // for only one parameter inside the structure, we need to call constructStruct function once.
- if (type->isArray())
- newNode = constructStruct(node, &elementType, 1, node->getLine(), false);
- else if (op == EOpConstructStruct)
- newNode = constructStruct(node, (*memberFields)->type(), 1, node->getLine(), false);
- else
- newNode = constructBuiltIn(type, op, node, node->getLine(), false);
+ if (typeSpecifier.array)
+ {
+ error(typeSpecifier.line, "not supported", "first-class array");
+ recover();
+ returnType.setArray(false);
+ }
- if (newNode && newNode->getAsAggregate()) {
- TIntermTyped* constConstructor = foldConstConstructor(newNode->getAsAggregate(), *type);
- if (constConstructor)
- return constConstructor;
+ if (shaderVersion < 300)
+ {
+ if (qualifier == EvqAttribute && (typeSpecifier.type == EbtBool || typeSpecifier.type == EbtInt))
+ {
+ error(typeSpecifier.line, "cannot be bool or int", getQualifierString(qualifier));
+ recover();
}
- return newNode;
- }
-
- //
- // Handle list of arguments.
- //
- TIntermSequence &sequenceVector = aggrNode->getSequence() ; // Stores the information about the parameter to the constructor
- // if the structure constructor contains more than one parameter, then construct
- // each parameter
-
- int paramCount = 0; // keeps a track of the constructor parameter number being checked
-
- // for each parameter to the constructor call, check to see if the right type is passed or convert them
- // to the right type if possible (and allowed).
- // for structure constructors, just check if the right type is passed, no conversion is allowed.
-
- for (TIntermSequence::iterator p = sequenceVector.begin();
- p != sequenceVector.end(); p++, paramCount++) {
- if (type->isArray())
- newNode = constructStruct(*p, &elementType, paramCount+1, node->getLine(), true);
- else if (op == EOpConstructStruct)
- newNode = constructStruct(*p, memberFields[paramCount]->type(), paramCount+1, node->getLine(), true);
- else
- newNode = constructBuiltIn(type, op, *p, node->getLine(), true);
-
- if (newNode) {
- *p = newNode;
+ if ((qualifier == EvqVaryingIn || qualifier == EvqVaryingOut) &&
+ (typeSpecifier.type == EbtBool || typeSpecifier.type == EbtInt))
+ {
+ error(typeSpecifier.line, "cannot be bool or int", getQualifierString(qualifier));
+ recover();
}
}
+ else
+ {
+ switch (qualifier)
+ {
+ case EvqSmoothIn:
+ case EvqSmoothOut:
+ case EvqVertexOut:
+ case EvqFragmentIn:
+ case EvqCentroidOut:
+ case EvqCentroidIn:
+ if (typeSpecifier.type == EbtBool)
+ {
+ error(typeSpecifier.line, "cannot be bool", getQualifierString(qualifier));
+ recover();
+ }
+ if (typeSpecifier.type == EbtInt || typeSpecifier.type == EbtUInt)
+ {
+ error(typeSpecifier.line, "must use 'flat' interpolation here", getQualifierString(qualifier));
+ recover();
+ }
+ break;
- TIntermTyped* constructor = intermediate.setAggregateOperator(aggrNode, op, line);
- TIntermTyped* constConstructor = foldConstConstructor(constructor->getAsAggregate(), *type);
- if (constConstructor)
- return constConstructor;
+ case EvqVertexIn:
+ case EvqFragmentOut:
+ case EvqFlatIn:
+ case EvqFlatOut:
+ if (typeSpecifier.type == EbtBool)
+ {
+ error(typeSpecifier.line, "cannot be bool", getQualifierString(qualifier));
+ recover();
+ }
+ break;
- return constructor;
+ default: break;
+ }
+ }
+
+ return returnType;
}
-TIntermTyped* TParseContext::foldConstConstructor(TIntermAggregate* aggrNode, const TType& type)
+TIntermAggregate* TParseContext::parseSingleDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier)
{
- bool canBeFolded = areAllChildConst(aggrNode);
- aggrNode->setType(type);
- if (canBeFolded) {
- bool returnVal = false;
- ConstantUnion* unionArray = new ConstantUnion[type.getObjectSize()];
- if (aggrNode->getSequence().size() == 1) {
- returnVal = intermediate.parseConstTree(aggrNode->getLine(), aggrNode, unionArray, aggrNode->getOp(), symbolTable, type, true);
- }
- else {
- returnVal = intermediate.parseConstTree(aggrNode->getLine(), aggrNode, unionArray, aggrNode->getOp(), symbolTable, type);
+ TIntermSymbol* symbol = intermediate.addSymbol(0, identifier, TType(publicType), identifierLocation);
+ TIntermAggregate* aggregate = intermediate.makeAggregate(symbol, identifierLocation);
+
+ if (identifier != "")
+ {
+ if (singleDeclarationErrorCheck(publicType, identifierLocation, identifier))
+ recover();
+
+ // this error check can mutate the type
+ if (nonInitConstErrorCheck(identifierLocation, identifier, publicType, false))
+ recover();
+
+ TVariable* variable = 0;
+
+ if (nonInitErrorCheck(identifierLocation, identifier, publicType, variable))
+ recover();
+
+ if (variable && symbol)
+ {
+ symbol->setId(variable->getUniqueId());
}
- if (returnVal)
- return 0;
+ }
- return intermediate.addConstantUnion(unionArray, type, aggrNode->getLine());
+ return aggregate;
+}
+
+TIntermAggregate* TParseContext::parseSingleArrayDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& indexLocation, TIntermTyped *indexExpression)
+{
+ if (singleDeclarationErrorCheck(publicType, identifierLocation, identifier))
+ recover();
+
+ // this error check can mutate the type
+ if (nonInitConstErrorCheck(identifierLocation, identifier, publicType, true))
+ recover();
+
+ if (arrayTypeErrorCheck(indexLocation, publicType) || arrayQualifierErrorCheck(indexLocation, publicType))
+ {
+ recover();
}
- return 0;
+ TPublicType arrayType = publicType;
+
+ int size;
+ if (arraySizeErrorCheck(identifierLocation, indexExpression, size))
+ {
+ recover();
+ }
+ else
+ {
+ arrayType.setArray(true, size);
+ }
+
+ TIntermSymbol* symbol = intermediate.addSymbol(0, identifier, TType(arrayType), identifierLocation);
+ TIntermAggregate* aggregate = intermediate.makeAggregate(symbol, identifierLocation);
+ TVariable* variable = 0;
+
+ if (arrayErrorCheck(identifierLocation, identifier, arrayType, variable))
+ recover();
+
+ if (variable && symbol)
+ {
+ symbol->setId(variable->getUniqueId());
+ }
+
+ return aggregate;
}
-// Function for constructor implementation. Calls addUnaryMath with appropriate EOp value
-// for the parameter to the constructor (passed to this function). Essentially, it converts
-// the parameter types correctly. If a constructor expects an int (like ivec2) and is passed a
-// float, then float is converted to int.
-//
-// Returns 0 for an error or the constructed node.
-//
-TIntermTyped* TParseContext::constructBuiltIn(const TType* type, TOperator op, TIntermNode* node, const TSourceLoc& line, bool subset)
+TIntermAggregate* TParseContext::parseSingleInitDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& initLocation, TIntermTyped *initializer)
{
- TIntermTyped* newNode;
- TOperator basicOp;
+ if (singleDeclarationErrorCheck(publicType, identifierLocation, identifier))
+ recover();
- //
- // First, convert types as needed.
- //
- switch (op) {
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructMat2:
- case EOpConstructMat3:
- case EOpConstructMat4:
- case EOpConstructFloat:
- basicOp = EOpConstructFloat;
- break;
+ TIntermNode* intermNode;
+ if (!executeInitializer(identifierLocation, identifier, publicType, initializer, intermNode))
+ {
+ //
+ // Build intermediate representation
+ //
+ return intermNode ? intermediate.makeAggregate(intermNode, initLocation) : NULL;
+ }
+ else
+ {
+ recover();
+ return NULL;
+ }
+}
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- case EOpConstructInt:
- basicOp = EOpConstructInt;
- break;
+TIntermAggregate* TParseContext::parseInvariantDeclaration(const TSourceLoc &invariantLoc,
+ const TSourceLoc &identifierLoc,
+ const TString *identifier,
+ const TSymbol *symbol)
+{
+ // invariant declaration
+ if (globalErrorCheck(invariantLoc, symbolTable.atGlobalLevel(), "invariant varying"))
+ {
+ recover();
+ }
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructBool:
- basicOp = EOpConstructBool;
- break;
+ if (!symbol)
+ {
+ error(identifierLoc, "undeclared identifier declared as invariant", identifier->c_str());
+ recover();
- default:
- error(line, "unsupported construction", "");
+ return NULL;
+ }
+ else
+ {
+ const TVariable *variable = getNamedVariable(identifierLoc, identifier, symbol);
+ ASSERT(variable);
+ const TType &type = variable->getType();
+ TIntermSymbol *intermSymbol = intermediate.addSymbol(variable->getUniqueId(),
+ *identifier, type, identifierLoc);
+
+ TIntermAggregate *aggregate = intermediate.makeAggregate(intermSymbol, identifierLoc);
+ aggregate->setOp(EOpInvariantDeclaration);
+ return aggregate;
+ }
+}
+
+TIntermAggregate* TParseContext::parseDeclarator(TPublicType &publicType, TIntermAggregate *aggregateDeclaration, TSymbol *identifierSymbol, const TSourceLoc& identifierLocation, const TString &identifier)
+{
+ TIntermSymbol* symbol = intermediate.addSymbol(0, identifier, TType(publicType), identifierLocation);
+ TIntermAggregate* intermAggregate = intermediate.growAggregate(aggregateDeclaration, symbol, identifierLocation);
+
+ if (structQualifierErrorCheck(identifierLocation, publicType))
recover();
- return 0;
+ if (locationDeclaratorListCheck(identifierLocation, publicType))
+ recover();
+
+ if (nonInitConstErrorCheck(identifierLocation, identifier, publicType, false))
+ recover();
+
+ TVariable* variable = 0;
+ if (nonInitErrorCheck(identifierLocation, identifier, publicType, variable))
+ recover();
+ if (symbol && variable)
+ symbol->setId(variable->getUniqueId());
+
+ return intermAggregate;
+}
+
+TIntermAggregate* TParseContext::parseArrayDeclarator(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& arrayLocation, TIntermNode *declaratorList, TIntermTyped *indexExpression)
+{
+ if (structQualifierErrorCheck(identifierLocation, publicType))
+ recover();
+
+ if (locationDeclaratorListCheck(identifierLocation, publicType))
+ recover();
+
+ if (nonInitConstErrorCheck(identifierLocation, identifier, publicType, true))
+ recover();
+
+ if (arrayTypeErrorCheck(arrayLocation, publicType) || arrayQualifierErrorCheck(arrayLocation, publicType))
+ {
+ recover();
}
- newNode = intermediate.addUnaryMath(basicOp, node, node->getLine(), symbolTable);
- if (newNode == 0) {
- error(line, "can't convert", "constructor");
- return 0;
+ else if (indexExpression)
+ {
+ int size;
+ if (arraySizeErrorCheck(arrayLocation, indexExpression, size))
+ recover();
+ TPublicType arrayType(publicType);
+ arrayType.setArray(true, size);
+ TVariable* variable = NULL;
+ if (arrayErrorCheck(arrayLocation, identifier, arrayType, variable))
+ recover();
+ TType type = TType(arrayType);
+ type.setArraySize(size);
+
+ return intermediate.growAggregate(declaratorList, intermediate.addSymbol(variable ? variable->getUniqueId() : 0, identifier, type, identifierLocation), identifierLocation);
+ }
+ else
+ {
+ TPublicType arrayType(publicType);
+ arrayType.setArray(true);
+ TVariable* variable = NULL;
+ if (arrayErrorCheck(arrayLocation, identifier, arrayType, variable))
+ recover();
}
- //
- // Now, if there still isn't an operation to do the construction, and we need one, add one.
- //
-
- // Otherwise, skip out early.
- if (subset || (newNode != node && newNode->getType() == *type))
- return newNode;
+ return NULL;
+}
+
+TIntermAggregate* TParseContext::parseInitDeclarator(TPublicType &publicType, TIntermAggregate *declaratorList, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& initLocation, TIntermTyped *initializer)
+{
+ if (structQualifierErrorCheck(identifierLocation, publicType))
+ recover();
+
+ if (locationDeclaratorListCheck(identifierLocation, publicType))
+ recover();
- // setAggregateOperator will insert a new node for the constructor, as needed.
- return intermediate.setAggregateOperator(newNode, op, line);
+ TIntermNode* intermNode;
+ if (!executeInitializer(identifierLocation, identifier, publicType, initializer, intermNode))
+ {
+ //
+ // build the intermediate representation
+ //
+ if (intermNode)
+ {
+ return intermediate.growAggregate(declaratorList, intermNode, initLocation);
+ }
+ else
+ {
+ return declaratorList;
+ }
+ }
+ else
+ {
+ recover();
+ return NULL;
+ }
}
-// This function tests for the type of the parameters to the structures constructors. Raises
-// an error message if the expected type does not match the parameter passed to the constructor.
+void TParseContext::parseGlobalLayoutQualifier(const TPublicType &typeQualifier)
+{
+ if (typeQualifier.qualifier != EvqUniform)
+ {
+ error(typeQualifier.line, "invalid qualifier:", getQualifierString(typeQualifier.qualifier), "global layout must be uniform");
+ recover();
+ return;
+ }
+
+ const TLayoutQualifier layoutQualifier = typeQualifier.layoutQualifier;
+ ASSERT(!layoutQualifier.isEmpty());
+
+ if (shaderVersion < 300)
+ {
+ error(typeQualifier.line, "layout qualifiers supported in GLSL ES 3.00 only", "layout");
+ recover();
+ return;
+ }
+
+ if (layoutLocationErrorCheck(typeQualifier.line, typeQualifier.layoutQualifier))
+ {
+ recover();
+ return;
+ }
+
+ if (layoutQualifier.matrixPacking != EmpUnspecified)
+ {
+ defaultMatrixPacking = layoutQualifier.matrixPacking;
+ }
+
+ if (layoutQualifier.blockStorage != EbsUnspecified)
+ {
+ defaultBlockStorage = layoutQualifier.blockStorage;
+ }
+}
+
+TFunction *TParseContext::addConstructorFunc(TPublicType publicType)
+{
+ TOperator op = EOpNull;
+ if (publicType.userDef)
+ {
+ op = EOpConstructStruct;
+ }
+ else
+ {
+ switch (publicType.type)
+ {
+ case EbtFloat:
+ if (publicType.isMatrix())
+ {
+ // TODO: non-square matrices
+ switch(publicType.getCols())
+ {
+ case 2: op = EOpConstructMat2; break;
+ case 3: op = EOpConstructMat3; break;
+ case 4: op = EOpConstructMat4; break;
+ }
+ }
+ else
+ {
+ switch(publicType.getNominalSize())
+ {
+ case 1: op = EOpConstructFloat; break;
+ case 2: op = EOpConstructVec2; break;
+ case 3: op = EOpConstructVec3; break;
+ case 4: op = EOpConstructVec4; break;
+ }
+ }
+ break;
+
+ case EbtInt:
+ switch(publicType.getNominalSize())
+ {
+ case 1: op = EOpConstructInt; break;
+ case 2: op = EOpConstructIVec2; break;
+ case 3: op = EOpConstructIVec3; break;
+ case 4: op = EOpConstructIVec4; break;
+ }
+ break;
+
+ case EbtUInt:
+ switch(publicType.getNominalSize())
+ {
+ case 1: op = EOpConstructUInt; break;
+ case 2: op = EOpConstructUVec2; break;
+ case 3: op = EOpConstructUVec3; break;
+ case 4: op = EOpConstructUVec4; break;
+ }
+ break;
+
+ case EbtBool:
+ switch(publicType.getNominalSize())
+ {
+ case 1: op = EOpConstructBool; break;
+ case 2: op = EOpConstructBVec2; break;
+ case 3: op = EOpConstructBVec3; break;
+ case 4: op = EOpConstructBVec4; break;
+ }
+ break;
+
+ default: break;
+ }
+
+ if (op == EOpNull)
+ {
+ error(publicType.line, "cannot construct this type", getBasicString(publicType.type));
+ recover();
+ publicType.type = EbtFloat;
+ op = EOpConstructFloat;
+ }
+ }
+
+ TString tempString;
+ TType type(publicType);
+ return new TFunction(&tempString, type, op);
+}
+
+// This function is used to test for the correctness of the parameters passed to various constructor functions
+// and also convert them to the right datatype if it is allowed and required.
//
-// Returns 0 for an error or the input node itself if the expected and the given parameter types match.
+// Returns 0 for an error or the constructed node (aggregate or typed) for no error.
//
-TIntermTyped* TParseContext::constructStruct(TIntermNode* node, TType* type, int paramCount, const TSourceLoc& line, bool subset)
+TIntermTyped *TParseContext::addConstructor(TIntermNode *arguments, const TType *type, TOperator op, TFunction *fnCall, const TSourceLoc &line)
{
- if (*type == node->getAsTyped()->getType()) {
- if (subset)
- return node->getAsTyped();
- else
- return intermediate.setAggregateOperator(node->getAsTyped(), EOpConstructStruct, line);
- } else {
- std::stringstream extraInfoStream;
- extraInfoStream << "cannot convert parameter " << paramCount
- << " from '" << node->getAsTyped()->getType().getBasicString()
- << "' to '" << type->getBasicString() << "'";
- std::string extraInfo = extraInfoStream.str();
- error(line, "", "constructor", extraInfo.c_str());
- recover();
+ TIntermAggregate *aggregateArguments = arguments->getAsAggregate();
+
+ if (!aggregateArguments)
+ {
+ aggregateArguments = new TIntermAggregate;
+ aggregateArguments->getSequence()->push_back(arguments);
+ }
+
+ if (op == EOpConstructStruct)
+ {
+ const TFieldList &fields = type->getStruct()->fields();
+ TIntermSequence *args = aggregateArguments->getSequence();
+
+ for (size_t i = 0; i < fields.size(); i++)
+ {
+ if (i >= args->size() || (*args)[i]->getAsTyped()->getType() != *fields[i]->type())
+ {
+ error(line, "Structure constructor arguments do not match structure fields", "Error");
+ recover();
+
+ return 0;
+ }
+ }
+ }
+
+ // Turn the argument list itself into a constructor
+ TIntermTyped *constructor = intermediate.setAggregateOperator(aggregateArguments, op, line);
+ TIntermTyped *constConstructor = foldConstConstructor(constructor->getAsAggregate(), *type);
+ if (constConstructor)
+ {
+ return constConstructor;
+ }
+
+ return constructor;
+}
+
+TIntermTyped* TParseContext::foldConstConstructor(TIntermAggregate* aggrNode, const TType& type)
+{
+ bool canBeFolded = areAllChildConst(aggrNode);
+ aggrNode->setType(type);
+ if (canBeFolded) {
+ bool returnVal = false;
+ ConstantUnion* unionArray = new ConstantUnion[type.getObjectSize()];
+ if (aggrNode->getSequence()->size() == 1) {
+ returnVal = intermediate.parseConstTree(aggrNode->getLine(), aggrNode, unionArray, aggrNode->getOp(), type, true);
+ }
+ else {
+ returnVal = intermediate.parseConstTree(aggrNode->getLine(), aggrNode, unionArray, aggrNode->getOp(), type);
+ }
+ if (returnVal)
+ return 0;
+
+ return intermediate.addConstantUnion(unionArray, type, aggrNode->getLine());
}
return 0;
@@ -1295,7 +1714,7 @@ TIntermTyped* TParseContext::addConstMatrixNode(int index, TIntermTyped* node, c
TIntermTyped* typedNode;
TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion();
- if (index >= node->getType().getNominalSize()) {
+ if (index >= node->getType().getCols()) {
std::stringstream extraInfoStream;
extraInfoStream << "matrix field selection out of range '" << index << "'";
std::string extraInfo = extraInfoStream.str();
@@ -1306,7 +1725,7 @@ TIntermTyped* TParseContext::addConstMatrixNode(int index, TIntermTyped* node, c
if (tempConstantNode) {
ConstantUnion* unionArray = tempConstantNode->getUnionArrayPointer();
- int size = tempConstantNode->getType().getNominalSize();
+ int size = tempConstantNode->getType().getCols();
typedNode = intermediate.addConstantUnion(&unionArray[size*index], tempConstantNode->getType(), line);
} else {
error(line, "Cannot offset into the matrix", "Error");
@@ -1342,9 +1761,9 @@ TIntermTyped* TParseContext::addConstArrayNode(int index, TIntermTyped* node, co
}
if (tempConstantNode) {
- size_t arrayElementSize = arrayElementType.getObjectSize();
- ConstantUnion* unionArray = tempConstantNode->getUnionArrayPointer();
- typedNode = intermediate.addConstantUnion(&unionArray[arrayElementSize * index], tempConstantNode->getType(), line);
+ size_t arrayElementSize = arrayElementType.getObjectSize();
+ ConstantUnion* unionArray = tempConstantNode->getUnionArrayPointer();
+ typedNode = intermediate.addConstantUnion(&unionArray[arrayElementSize * index], tempConstantNode->getType(), line);
} else {
error(line, "Cannot offset into the array", "Error");
recover();
@@ -1361,11 +1780,11 @@ TIntermTyped* TParseContext::addConstArrayNode(int index, TIntermTyped* node, co
// If there is an embedded/nested struct, it appropriately calls addConstStructNested or addConstStructFromAggr
// function and returns the parse-tree with the values of the embedded/nested struct.
//
-TIntermTyped* TParseContext::addConstStruct(TString& identifier, TIntermTyped* node, const TSourceLoc& line)
+TIntermTyped* TParseContext::addConstStruct(const TString &identifier, TIntermTyped *node, const TSourceLoc& line)
{
const TFieldList& fields = node->getType().getStruct()->fields();
-
size_t instanceSize = 0;
+
for (size_t index = 0; index < fields.size(); ++index) {
if (fields[index]->name() == identifier) {
break;
@@ -1374,8 +1793,8 @@ TIntermTyped* TParseContext::addConstStruct(TString& identifier, TIntermTyped* n
}
}
- TIntermTyped* typedNode = 0;
- TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion();
+ TIntermTyped *typedNode;
+ TIntermConstantUnion *tempConstantNode = node->getAsConstantUnion();
if (tempConstantNode) {
ConstantUnion* constArray = tempConstantNode->getUnionArrayPointer();
@@ -1390,6 +1809,146 @@ TIntermTyped* TParseContext::addConstStruct(TString& identifier, TIntermTyped* n
return typedNode;
}
+//
+// Interface/uniform blocks
+//
+TIntermAggregate* TParseContext::addInterfaceBlock(const TPublicType& typeQualifier, const TSourceLoc& nameLine, const TString& blockName, TFieldList* fieldList,
+ const TString* instanceName, const TSourceLoc& instanceLine, TIntermTyped* arrayIndex, const TSourceLoc& arrayIndexLine)
+{
+ if (reservedErrorCheck(nameLine, blockName))
+ recover();
+
+ if (typeQualifier.qualifier != EvqUniform)
+ {
+ error(typeQualifier.line, "invalid qualifier:", getQualifierString(typeQualifier.qualifier), "interface blocks must be uniform");
+ recover();
+ }
+
+ TLayoutQualifier blockLayoutQualifier = typeQualifier.layoutQualifier;
+ if (layoutLocationErrorCheck(typeQualifier.line, blockLayoutQualifier))
+ {
+ recover();
+ }
+
+ if (blockLayoutQualifier.matrixPacking == EmpUnspecified)
+ {
+ blockLayoutQualifier.matrixPacking = defaultMatrixPacking;
+ }
+
+ if (blockLayoutQualifier.blockStorage == EbsUnspecified)
+ {
+ blockLayoutQualifier.blockStorage = defaultBlockStorage;
+ }
+
+ TSymbol* blockNameSymbol = new TInterfaceBlockName(&blockName);
+ if (!symbolTable.declare(blockNameSymbol)) {
+ error(nameLine, "redefinition", blockName.c_str(), "interface block name");
+ recover();
+ }
+
+ // check for sampler types and apply layout qualifiers
+ for (size_t memberIndex = 0; memberIndex < fieldList->size(); ++memberIndex) {
+ TField* field = (*fieldList)[memberIndex];
+ TType* fieldType = field->type();
+ if (IsSampler(fieldType->getBasicType())) {
+ error(field->line(), "unsupported type", fieldType->getBasicString(), "sampler types are not allowed in interface blocks");
+ recover();
+ }
+
+ const TQualifier qualifier = fieldType->getQualifier();
+ switch (qualifier)
+ {
+ case EvqGlobal:
+ case EvqUniform:
+ break;
+ default:
+ error(field->line(), "invalid qualifier on interface block member", getQualifierString(qualifier));
+ recover();
+ break;
+ }
+
+ // check layout qualifiers
+ TLayoutQualifier fieldLayoutQualifier = fieldType->getLayoutQualifier();
+ if (layoutLocationErrorCheck(field->line(), fieldLayoutQualifier))
+ {
+ recover();
+ }
+
+ if (fieldLayoutQualifier.blockStorage != EbsUnspecified)
+ {
+ error(field->line(), "invalid layout qualifier:", getBlockStorageString(fieldLayoutQualifier.blockStorage), "cannot be used here");
+ recover();
+ }
+
+ if (fieldLayoutQualifier.matrixPacking == EmpUnspecified)
+ {
+ fieldLayoutQualifier.matrixPacking = blockLayoutQualifier.matrixPacking;
+ }
+ else if (!fieldType->isMatrix())
+ {
+ error(field->line(), "invalid layout qualifier:", getMatrixPackingString(fieldLayoutQualifier.matrixPacking), "can only be used on matrix types");
+ recover();
+ }
+
+ fieldType->setLayoutQualifier(fieldLayoutQualifier);
+ }
+
+ // add array index
+ int arraySize = 0;
+ if (arrayIndex != NULL)
+ {
+ if (arraySizeErrorCheck(arrayIndexLine, arrayIndex, arraySize))
+ recover();
+ }
+
+ TInterfaceBlock* interfaceBlock = new TInterfaceBlock(&blockName, fieldList, instanceName, arraySize, blockLayoutQualifier);
+ TType interfaceBlockType(interfaceBlock, typeQualifier.qualifier, blockLayoutQualifier, arraySize);
+
+ TString symbolName = "";
+ int symbolId = 0;
+
+ if (!instanceName)
+ {
+ // define symbols for the members of the interface block
+ for (size_t memberIndex = 0; memberIndex < fieldList->size(); ++memberIndex)
+ {
+ TField* field = (*fieldList)[memberIndex];
+ TType* fieldType = field->type();
+
+ // set parent pointer of the field variable
+ fieldType->setInterfaceBlock(interfaceBlock);
+
+ TVariable* fieldVariable = new TVariable(&field->name(), *fieldType);
+ fieldVariable->setQualifier(typeQualifier.qualifier);
+
+ if (!symbolTable.declare(fieldVariable)) {
+ error(field->line(), "redefinition", field->name().c_str(), "interface block member name");
+ recover();
+ }
+ }
+ }
+ else
+ {
+ // add a symbol for this interface block
+ TVariable* instanceTypeDef = new TVariable(instanceName, interfaceBlockType, false);
+ instanceTypeDef->setQualifier(typeQualifier.qualifier);
+
+ if (!symbolTable.declare(instanceTypeDef)) {
+ error(instanceLine, "redefinition", instanceName->c_str(), "interface block instance name");
+ recover();
+ }
+
+ symbolId = instanceTypeDef->getUniqueId();
+ symbolName = instanceTypeDef->getName();
+ }
+
+ TIntermAggregate *aggregate = intermediate.makeAggregate(intermediate.addSymbol(symbolId, symbolName, interfaceBlockType, typeQualifier.line), nameLine);
+ aggregate->setOp(EOpDeclaration);
+
+ exitStructDeclaration();
+ return aggregate;
+}
+
bool TParseContext::enterStructDeclaration(const TSourceLoc& line, const TString& identifier)
{
++structNestingLevel;
@@ -1418,7 +1977,7 @@ const int kWebGLMaxStructNesting = 4;
bool TParseContext::structNestingErrorCheck(const TSourceLoc& line, const TField& field)
{
- if (!isWebGLBasedSpec(shaderSpec)) {
+ if (!IsWebGLBasedSpec(shaderSpec)) {
return false;
}
@@ -1531,6 +2090,17 @@ TIntermTyped* TParseContext::addIndexExpression(TIntermTyped *baseExpression, co
}
else
{
+ if (baseExpression->isInterfaceBlock())
+ {
+ error(location, "", "[", "array indexes for interface blocks arrays must be constant integral expressions");
+ recover();
+ }
+ else if (baseExpression->getQualifier() == EvqFragmentOut)
+ {
+ error(location, "", "[", "array indexes for fragment outputs must be constant integral expressions");
+ recover();
+ }
+
indexedExpression = intermediate.addIndex(EOpIndexIndirect, baseExpression, indexExpression, location);
}
@@ -1548,9 +2118,14 @@ TIntermTyped* TParseContext::addIndexExpression(TIntermTyped *baseExpression, co
TType copyOfType(baseType.getStruct());
indexedExpression->setType(copyOfType);
}
+ else if (baseType.isInterfaceBlock())
+ {
+ TType copyOfType(baseType.getInterfaceBlock(), baseType.getQualifier(), baseType.getLayoutQualifier(), 0);
+ indexedExpression->setType(copyOfType);
+ }
else
{
- indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqTemporary, baseExpression->getNominalSize(), baseExpression->isMatrix()));
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqTemporary, baseExpression->getNominalSize(), baseExpression->getSecondarySize()));
}
if (baseExpression->getType().getQualifier() == EvqConst)
@@ -1561,7 +2136,7 @@ TIntermTyped* TParseContext::addIndexExpression(TIntermTyped *baseExpression, co
else if (baseExpression->isMatrix())
{
TQualifier qualifier = baseExpression->getType().getQualifier() == EvqConst ? EvqConst : EvqTemporary;
- indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), qualifier, baseExpression->getNominalSize()));
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), qualifier, baseExpression->getRows()));
}
else if (baseExpression->isVector())
{
@@ -1576,6 +2151,408 @@ TIntermTyped* TParseContext::addIndexExpression(TIntermTyped *baseExpression, co
return indexedExpression;
}
+TIntermTyped* TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpression, const TSourceLoc& dotLocation, const TString &fieldString, const TSourceLoc& fieldLocation)
+{
+ TIntermTyped *indexedExpression = NULL;
+
+ if (baseExpression->isArray())
+ {
+ error(fieldLocation, "cannot apply dot operator to an array", ".");
+ recover();
+ }
+
+ if (baseExpression->isVector())
+ {
+ TVectorFields fields;
+ if (!parseVectorFields(fieldString, baseExpression->getNominalSize(), fields, fieldLocation))
+ {
+ fields.num = 1;
+ fields.offsets[0] = 0;
+ recover();
+ }
+
+ if (baseExpression->getType().getQualifier() == EvqConst)
+ {
+ // constant folding for vector fields
+ indexedExpression = addConstVectorNode(fields, baseExpression, fieldLocation);
+ if (indexedExpression == 0)
+ {
+ recover();
+ indexedExpression = baseExpression;
+ }
+ else
+ {
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqConst, (int) (fieldString).size()));
+ }
+ }
+ else
+ {
+ TString vectorString = fieldString;
+ TIntermTyped* index = intermediate.addSwizzle(fields, fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpVectorSwizzle, baseExpression, index, dotLocation);
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqTemporary, (int) vectorString.size()));
+ }
+ }
+ else if (baseExpression->isMatrix())
+ {
+ TMatrixFields fields;
+ if (!parseMatrixFields(fieldString, baseExpression->getCols(), baseExpression->getRows(), fields, fieldLocation))
+ {
+ fields.wholeRow = false;
+ fields.wholeCol = false;
+ fields.row = 0;
+ fields.col = 0;
+ recover();
+ }
+
+ if (fields.wholeRow || fields.wholeCol)
+ {
+ error(dotLocation, " non-scalar fields not implemented yet", ".");
+ recover();
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setIConst(0);
+ TIntermTyped* index = intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpIndexDirect, baseExpression, index, dotLocation);
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(),EvqTemporary, baseExpression->getCols(), baseExpression->getRows()));
+ }
+ else
+ {
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setIConst(fields.col * baseExpression->getRows() + fields.row);
+ TIntermTyped* index = intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpIndexDirect, baseExpression, index, dotLocation);
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision()));
+ }
+ }
+ else if (baseExpression->getBasicType() == EbtStruct)
+ {
+ bool fieldFound = false;
+ const TFieldList& fields = baseExpression->getType().getStruct()->fields();
+ if (fields.empty())
+ {
+ error(dotLocation, "structure has no fields", "Internal Error");
+ recover();
+ indexedExpression = baseExpression;
+ }
+ else
+ {
+ unsigned int i;
+ for (i = 0; i < fields.size(); ++i)
+ {
+ if (fields[i]->name() == fieldString)
+ {
+ fieldFound = true;
+ break;
+ }
+ }
+ if (fieldFound)
+ {
+ if (baseExpression->getType().getQualifier() == EvqConst)
+ {
+ indexedExpression = addConstStruct(fieldString, baseExpression, dotLocation);
+ if (indexedExpression == 0)
+ {
+ recover();
+ indexedExpression = baseExpression;
+ }
+ else
+ {
+ indexedExpression->setType(*fields[i]->type());
+ // change the qualifier of the return type, not of the structure field
+ // as the structure definition is shared between various structures.
+ indexedExpression->getTypePointer()->setQualifier(EvqConst);
+ }
+ }
+ else
+ {
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setIConst(i);
+ TIntermTyped* index = intermediate.addConstantUnion(unionArray, *fields[i]->type(), fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpIndexDirectStruct, baseExpression, index, dotLocation);
+ indexedExpression->setType(*fields[i]->type());
+ }
+ }
+ else
+ {
+ error(dotLocation, " no such field in structure", fieldString.c_str());
+ recover();
+ indexedExpression = baseExpression;
+ }
+ }
+ }
+ else if (baseExpression->isInterfaceBlock())
+ {
+ bool fieldFound = false;
+ const TFieldList& fields = baseExpression->getType().getInterfaceBlock()->fields();
+ if (fields.empty())
+ {
+ error(dotLocation, "interface block has no fields", "Internal Error");
+ recover();
+ indexedExpression = baseExpression;
+ }
+ else
+ {
+ unsigned int i;
+ for (i = 0; i < fields.size(); ++i)
+ {
+ if (fields[i]->name() == fieldString)
+ {
+ fieldFound = true;
+ break;
+ }
+ }
+ if (fieldFound)
+ {
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setIConst(i);
+ TIntermTyped* index = intermediate.addConstantUnion(unionArray, *fields[i]->type(), fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpIndexDirectInterfaceBlock, baseExpression, index, dotLocation);
+ indexedExpression->setType(*fields[i]->type());
+ }
+ else
+ {
+ error(dotLocation, " no such field in interface block", fieldString.c_str());
+ recover();
+ indexedExpression = baseExpression;
+ }
+ }
+ }
+ else
+ {
+ if (shaderVersion < 300)
+ {
+ error(dotLocation, " field selection requires structure, vector, or matrix on left hand side", fieldString.c_str());
+ }
+ else
+ {
+ error(dotLocation, " field selection requires structure, vector, matrix, or interface block on left hand side", fieldString.c_str());
+ }
+ recover();
+ indexedExpression = baseExpression;
+ }
+
+ return indexedExpression;
+}
+
+TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType, const TSourceLoc& qualifierTypeLine)
+{
+ TLayoutQualifier qualifier;
+
+ qualifier.location = -1;
+ qualifier.matrixPacking = EmpUnspecified;
+ qualifier.blockStorage = EbsUnspecified;
+
+ if (qualifierType == "shared")
+ {
+ qualifier.blockStorage = EbsShared;
+ }
+ else if (qualifierType == "packed")
+ {
+ qualifier.blockStorage = EbsPacked;
+ }
+ else if (qualifierType == "std140")
+ {
+ qualifier.blockStorage = EbsStd140;
+ }
+ else if (qualifierType == "row_major")
+ {
+ qualifier.matrixPacking = EmpRowMajor;
+ }
+ else if (qualifierType == "column_major")
+ {
+ qualifier.matrixPacking = EmpColumnMajor;
+ }
+ else if (qualifierType == "location")
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str(), "location requires an argument");
+ recover();
+ }
+ else
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str());
+ recover();
+ }
+
+ return qualifier;
+}
+
+TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType, const TSourceLoc& qualifierTypeLine, const TString &intValueString, int intValue, const TSourceLoc& intValueLine)
+{
+ TLayoutQualifier qualifier;
+
+ qualifier.location = -1;
+ qualifier.matrixPacking = EmpUnspecified;
+ qualifier.blockStorage = EbsUnspecified;
+
+ if (qualifierType != "location")
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str(), "only location may have arguments");
+ recover();
+ }
+ else
+ {
+ // must check that location is non-negative
+ if (intValue < 0)
+ {
+ error(intValueLine, "out of range:", intValueString.c_str(), "location must be non-negative");
+ recover();
+ }
+ else
+ {
+ qualifier.location = intValue;
+ }
+ }
+
+ return qualifier;
+}
+
+TLayoutQualifier TParseContext::joinLayoutQualifiers(TLayoutQualifier leftQualifier, TLayoutQualifier rightQualifier)
+{
+ TLayoutQualifier joinedQualifier = leftQualifier;
+
+ if (rightQualifier.location != -1)
+ {
+ joinedQualifier.location = rightQualifier.location;
+ }
+ if (rightQualifier.matrixPacking != EmpUnspecified)
+ {
+ joinedQualifier.matrixPacking = rightQualifier.matrixPacking;
+ }
+ if (rightQualifier.blockStorage != EbsUnspecified)
+ {
+ joinedQualifier.blockStorage = rightQualifier.blockStorage;
+ }
+
+ return joinedQualifier;
+}
+
+TPublicType TParseContext::joinInterpolationQualifiers(const TSourceLoc &interpolationLoc, TQualifier interpolationQualifier,
+ const TSourceLoc &storageLoc, TQualifier storageQualifier)
+{
+ TQualifier mergedQualifier = EvqSmoothIn;
+
+ if (storageQualifier == EvqFragmentIn) {
+ if (interpolationQualifier == EvqSmooth)
+ mergedQualifier = EvqSmoothIn;
+ else if (interpolationQualifier == EvqFlat)
+ mergedQualifier = EvqFlatIn;
+ else UNREACHABLE();
+ }
+ else if (storageQualifier == EvqCentroidIn) {
+ if (interpolationQualifier == EvqSmooth)
+ mergedQualifier = EvqCentroidIn;
+ else if (interpolationQualifier == EvqFlat)
+ mergedQualifier = EvqFlatIn;
+ else UNREACHABLE();
+ }
+ else if (storageQualifier == EvqVertexOut) {
+ if (interpolationQualifier == EvqSmooth)
+ mergedQualifier = EvqSmoothOut;
+ else if (interpolationQualifier == EvqFlat)
+ mergedQualifier = EvqFlatOut;
+ else UNREACHABLE();
+ }
+ else if (storageQualifier == EvqCentroidOut) {
+ if (interpolationQualifier == EvqSmooth)
+ mergedQualifier = EvqCentroidOut;
+ else if (interpolationQualifier == EvqFlat)
+ mergedQualifier = EvqFlatOut;
+ else UNREACHABLE();
+ }
+ else {
+ error(interpolationLoc, "interpolation qualifier requires a fragment 'in' or vertex 'out' storage qualifier", getInterpolationString(interpolationQualifier));
+ recover();
+
+ mergedQualifier = storageQualifier;
+ }
+
+ TPublicType type;
+ type.setBasic(EbtVoid, mergedQualifier, storageLoc);
+ return type;
+}
+
+TFieldList *TParseContext::addStructDeclaratorList(const TPublicType& typeSpecifier, TFieldList *fieldList)
+{
+ if (voidErrorCheck(typeSpecifier.line, (*fieldList)[0]->name(), typeSpecifier)) {
+ recover();
+ }
+
+ for (unsigned int i = 0; i < fieldList->size(); ++i) {
+ //
+ // Careful not to replace already known aspects of type, like array-ness
+ //
+ TType* type = (*fieldList)[i]->type();
+ type->setBasicType(typeSpecifier.type);
+ type->setPrimarySize(typeSpecifier.primarySize);
+ type->setSecondarySize(typeSpecifier.secondarySize);
+ type->setPrecision(typeSpecifier.precision);
+ type->setQualifier(typeSpecifier.qualifier);
+ type->setLayoutQualifier(typeSpecifier.layoutQualifier);
+
+ // don't allow arrays of arrays
+ if (type->isArray()) {
+ if (arrayTypeErrorCheck(typeSpecifier.line, typeSpecifier))
+ recover();
+ }
+ if (typeSpecifier.array)
+ type->setArraySize(typeSpecifier.arraySize);
+ if (typeSpecifier.userDef) {
+ type->setStruct(typeSpecifier.userDef->getStruct());
+ }
+
+ if (structNestingErrorCheck(typeSpecifier.line, *(*fieldList)[i])) {
+ recover();
+ }
+ }
+
+ return fieldList;
+}
+
+TPublicType TParseContext::addStructure(const TSourceLoc& structLine, const TSourceLoc& nameLine, const TString *structName, TFieldList* fieldList)
+{
+ TStructure* structure = new TStructure(structName, fieldList);
+ TType* structureType = new TType(structure);
+
+ structure->setUniqueId(TSymbolTable::nextUniqueId());
+
+ if (!structName->empty())
+ {
+ if (reservedErrorCheck(nameLine, *structName))
+ {
+ recover();
+ }
+ TVariable* userTypeDef = new TVariable(structName, *structureType, true);
+ if (!symbolTable.declare(userTypeDef)) {
+ error(nameLine, "redefinition", structName->c_str(), "struct");
+ recover();
+ }
+ }
+
+ // ensure we do not specify any storage qualifiers on the struct members
+ for (unsigned int typeListIndex = 0; typeListIndex < fieldList->size(); typeListIndex++)
+ {
+ const TField &field = *(*fieldList)[typeListIndex];
+ const TQualifier qualifier = field.type()->getQualifier();
+ switch (qualifier)
+ {
+ case EvqGlobal:
+ case EvqTemporary:
+ break;
+ default:
+ error(field.line(), "invalid qualifier on struct member", getQualifierString(qualifier));
+ recover();
+ break;
+ }
+ }
+
+ TPublicType publicType;
+ publicType.setBasic(EbtStruct, EvqTemporary, structLine);
+ publicType.userDef = structureType;
+ exitStructDeclaration();
+
+ return publicType;
+}
+
//
// Parse an array of strings using yyparse.
//
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.h b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
index b324e575d3..1f4cbdeba9 100644
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.h
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
@@ -1,17 +1,17 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _PARSER_HELPER_INCLUDED_
#define _PARSER_HELPER_INCLUDED_
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/Diagnostics.h"
#include "compiler/translator/DirectiveHandler.h"
-#include "compiler/translator/localintermediate.h"
-#include "compiler/preprocessor/Preprocessor.h"
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/Intermediate.h"
#include "compiler/translator/SymbolTable.h"
+#include "compiler/preprocessor/Preprocessor.h"
struct TMatrixFields {
bool wholeRow;
@@ -25,7 +25,7 @@ struct TMatrixFields {
// they can be passed to the parser without needing a global.
//
struct TParseContext {
- TParseContext(TSymbolTable& symt, TExtensionBehavior& ext, TIntermediate& interm, ShShaderType type, ShShaderSpec spec, int options, bool checksPrecErrors, const char* sourcePath, TInfoSink& is) :
+ TParseContext(TSymbolTable& symt, TExtensionBehavior& ext, TIntermediate& interm, sh::GLenum type, ShShaderSpec spec, int options, bool checksPrecErrors, const char* sourcePath, TInfoSink& is) :
intermediate(interm),
symbolTable(symt),
shaderType(type),
@@ -38,14 +38,18 @@ struct TParseContext {
currentFunctionType(NULL),
functionReturnsValue(false),
checksPrecisionErrors(checksPrecErrors),
+ defaultMatrixPacking(EmpColumnMajor),
+ defaultBlockStorage(EbsShared),
diagnostics(is),
- directiveHandler(ext, diagnostics),
+ shaderVersion(100),
+ directiveHandler(ext, diagnostics, shaderVersion),
preprocessor(&diagnostics, &directiveHandler),
scanner(NULL) { }
TIntermediate& intermediate; // to hold and build a parse tree
TSymbolTable& symbolTable; // symbol table that goes with the language currently being parsed
- ShShaderType shaderType; // vertex or fragment language (future: pack or unpack)
+ sh::GLenum shaderType; // vertex or fragment language (future: pack or unpack)
ShShaderSpec shaderSpec; // The language specification compiler conforms to - GLES2 or WebGL.
+ int shaderVersion;
int compileOptions;
const char* sourcePath; // Path of source file or NULL.
TIntermNode* treeRoot; // root of parse tree being created
@@ -55,12 +59,15 @@ struct TParseContext {
bool functionReturnsValue; // true if a non-void function has a return
bool checksPrecisionErrors; // true if an error will be generated when a variable is declared without precision, explicit or implicit.
bool fragmentPrecisionHigh; // true if highp precision is supported in the fragment language.
+ TLayoutMatrixPacking defaultMatrixPacking;
+ TLayoutBlockStorage defaultBlockStorage;
TString HashErrMsg;
TDiagnostics diagnostics;
TDirectiveHandler directiveHandler;
pp::Preprocessor preprocessor;
void* scanner;
+ int getShaderVersion() const { return shaderVersion; }
int numErrors() const { return diagnostics.numErrors(); }
TInfoSink& infoSink() { return diagnostics.infoSink(); }
void error(const TSourceLoc& loc, const char *reason, const char* token,
@@ -70,8 +77,11 @@ struct TParseContext {
void trace(const char* str);
void recover();
+ // This method is guaranteed to succeed, even if no variable with 'name' exists.
+ const TVariable *getNamedVariable(const TSourceLoc &location, const TString *name, const TSymbol *symbol);
+
bool parseVectorFields(const TString&, int vecSize, TVectorFields&, const TSourceLoc& line);
- bool parseMatrixFields(const TString&, int matSize, TMatrixFields&, const TSourceLoc& line);
+ bool parseMatrixFields(const TString&, int matCols, int matRows, TMatrixFields&, const TSourceLoc& line);
bool reservedErrorCheck(const TSourceLoc& line, const TString& identifier);
void assignError(const TSourceLoc& line, const char* op, TString left, TString right);
@@ -86,38 +96,66 @@ struct TParseContext {
bool arraySizeErrorCheck(const TSourceLoc& line, TIntermTyped* expr, int& size);
bool arrayQualifierErrorCheck(const TSourceLoc& line, TPublicType type);
bool arrayTypeErrorCheck(const TSourceLoc& line, TPublicType type);
- bool arrayErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType type, TVariable*& variable);
+ bool arrayErrorCheck(const TSourceLoc& line, const TString& identifier, const TPublicType &type, TVariable*& variable);
bool voidErrorCheck(const TSourceLoc&, const TString&, const TPublicType&);
bool boolErrorCheck(const TSourceLoc&, const TIntermTyped*);
bool boolErrorCheck(const TSourceLoc&, const TPublicType&);
bool samplerErrorCheck(const TSourceLoc& line, const TPublicType& pType, const char* reason);
bool structQualifierErrorCheck(const TSourceLoc& line, const TPublicType& pType);
+ bool locationDeclaratorListCheck(const TSourceLoc& line, const TPublicType &pType);
bool parameterSamplerErrorCheck(const TSourceLoc& line, TQualifier qualifier, const TType& type);
- bool nonInitConstErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType& type, bool array);
- bool nonInitErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType& type, TVariable*& variable);
+ bool nonInitConstErrorCheck(const TSourceLoc& line, const TString& identifier, TPublicType& type, bool array);
+ bool nonInitErrorCheck(const TSourceLoc& line, const TString& identifier, const TPublicType& type, TVariable*& variable);
bool paramErrorCheck(const TSourceLoc& line, TQualifier qualifier, TQualifier paramQualifier, TType* type);
bool extensionErrorCheck(const TSourceLoc& line, const TString&);
+ bool singleDeclarationErrorCheck(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier);
+ bool layoutLocationErrorCheck(const TSourceLoc& location, const TLayoutQualifier &layoutQualifier);
const TPragma& pragma() const { return directiveHandler.pragma(); }
const TExtensionBehavior& extensionBehavior() const { return directiveHandler.extensionBehavior(); }
bool supportsExtension(const char* extension);
bool isExtensionEnabled(const char* extension) const;
+ void handleExtensionDirective(const TSourceLoc& loc, const char* extName, const char* behavior);
+ void handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value);
bool containsSampler(TType& type);
bool areAllChildConst(TIntermAggregate* aggrNode);
- const TFunction* findFunction(const TSourceLoc& line, TFunction* pfnCall, bool *builtIn = 0);
- bool executeInitializer(const TSourceLoc& line, TString& identifier, TPublicType& pType,
+ const TFunction* findFunction(const TSourceLoc& line, TFunction* pfnCall, int shaderVersion, bool *builtIn = 0);
+ bool executeInitializer(const TSourceLoc& line, const TString& identifier, TPublicType& pType,
TIntermTyped* initializer, TIntermNode*& intermNode, TVariable* variable = 0);
+ TPublicType addFullySpecifiedType(TQualifier qualifier, const TPublicType& typeSpecifier);
+ TPublicType addFullySpecifiedType(TQualifier qualifier, TLayoutQualifier layoutQualifier, const TPublicType& typeSpecifier);
+ TIntermAggregate* parseSingleDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier);
+ TIntermAggregate* parseSingleArrayDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& indexLocation, TIntermTyped *indexExpression);
+ TIntermAggregate* parseSingleInitDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& initLocation, TIntermTyped *initializer);
+ TIntermAggregate* parseInvariantDeclaration(const TSourceLoc &invariantLoc, const TSourceLoc &identifierLoc, const TString *identifier, const TSymbol *symbol);
+
+ TIntermAggregate* parseDeclarator(TPublicType &publicType, TIntermAggregate *aggregateDeclaration, TSymbol *identifierSymbol, const TSourceLoc& identifierLocation, const TString &identifier);
+ TIntermAggregate* parseArrayDeclarator(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& arrayLocation, TIntermNode *declaratorList, TIntermTyped *indexExpression);
+ TIntermAggregate* parseInitDeclarator(TPublicType &publicType, TIntermAggregate *declaratorList, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& initLocation, TIntermTyped *initializer);
+ void parseGlobalLayoutQualifier(const TPublicType &typeQualifier);
+ TFunction *addConstructorFunc(TPublicType publicType);
TIntermTyped* addConstructor(TIntermNode*, const TType*, TOperator, TFunction*, const TSourceLoc&);
TIntermTyped* foldConstConstructor(TIntermAggregate* aggrNode, const TType& type);
- TIntermTyped* constructStruct(TIntermNode*, TType*, int, const TSourceLoc&, bool subset);
- TIntermTyped* constructBuiltIn(const TType*, TOperator, TIntermNode*, const TSourceLoc&, bool subset);
TIntermTyped* addConstVectorNode(TVectorFields&, TIntermTyped*, const TSourceLoc&);
TIntermTyped* addConstMatrixNode(int , TIntermTyped*, const TSourceLoc&);
TIntermTyped* addConstArrayNode(int index, TIntermTyped* node, const TSourceLoc& line);
- TIntermTyped* addConstStruct(TString& , TIntermTyped*, const TSourceLoc&);
+ TIntermTyped* addConstStruct(const TString &identifier, TIntermTyped *node, const TSourceLoc& line);
TIntermTyped* addIndexExpression(TIntermTyped *baseExpression, const TSourceLoc& location, TIntermTyped *indexExpression);
+ TIntermTyped* addFieldSelectionExpression(TIntermTyped *baseExpression, const TSourceLoc& dotLocation, const TString &fieldString, const TSourceLoc& fieldLocation);
+
+ TFieldList *addStructDeclaratorList(const TPublicType& typeSpecifier, TFieldList *fieldList);
+ TPublicType addStructure(const TSourceLoc& structLine, const TSourceLoc& nameLine, const TString *structName, TFieldList* fieldList);
+
+ TIntermAggregate* addInterfaceBlock(const TPublicType& typeQualifier, const TSourceLoc& nameLine, const TString& blockName, TFieldList* fieldList,
+ const TString* instanceName, const TSourceLoc& instanceLine, TIntermTyped* arrayIndex, const TSourceLoc& arrayIndexLine);
+
+ TLayoutQualifier parseLayoutQualifier(const TString &qualifierType, const TSourceLoc& qualifierTypeLine);
+ TLayoutQualifier parseLayoutQualifier(const TString &qualifierType, const TSourceLoc& qualifierTypeLine, const TString &intValueString, int intValue, const TSourceLoc& intValueLine);
+ TLayoutQualifier joinLayoutQualifiers(TLayoutQualifier leftQualifier, TLayoutQualifier rightQualifier);
+ TPublicType joinInterpolationQualifiers(const TSourceLoc &interpolationLoc, TQualifier interpolationQualifier,
+ const TSourceLoc &storageLoc, TQualifier storageQualifier);
// Performs an error check for embedded struct declarations.
// Returns true if an error was raised due to the declaration of
diff --git a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
index abe70262f2..887cb66504 100644
--- a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
@@ -6,43 +6,44 @@
#include "compiler/translator/PoolAlloc.h"
-#ifndef _MSC_VER
-#include <stdint.h>
-#endif
-#include <stdio.h>
+#include "compiler/translator/InitializeGlobals.h"
+#include "common/platform.h"
#include "common/angleutils.h"
-#include "compiler/translator/InitializeGlobals.h"
-#include "compiler/translator/osinclude.h"
+#include "common/tls.h"
+
+#include <stdint.h>
+#include <stdio.h>
+#include <assert.h>
-OS_TLSIndex PoolIndex = OS_INVALID_TLS_INDEX;
+TLSIndex PoolIndex = TLS_INVALID_INDEX;
bool InitializePoolIndex()
{
- assert(PoolIndex == OS_INVALID_TLS_INDEX);
+ assert(PoolIndex == TLS_INVALID_INDEX);
- PoolIndex = OS_AllocTLSIndex();
- return PoolIndex != OS_INVALID_TLS_INDEX;
+ PoolIndex = CreateTLSIndex();
+ return PoolIndex != TLS_INVALID_INDEX;
}
void FreePoolIndex()
{
- assert(PoolIndex != OS_INVALID_TLS_INDEX);
+ assert(PoolIndex != TLS_INVALID_INDEX);
- OS_FreeTLSIndex(PoolIndex);
- PoolIndex = OS_INVALID_TLS_INDEX;
+ DestroyTLSIndex(PoolIndex);
+ PoolIndex = TLS_INVALID_INDEX;
}
TPoolAllocator* GetGlobalPoolAllocator()
{
- assert(PoolIndex != OS_INVALID_TLS_INDEX);
- return static_cast<TPoolAllocator*>(OS_GetTLSValue(PoolIndex));
+ assert(PoolIndex != TLS_INVALID_INDEX);
+ return static_cast<TPoolAllocator*>(GetTLSValue(PoolIndex));
}
void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator)
{
- assert(PoolIndex != OS_INVALID_TLS_INDEX);
- OS_SetTLSValue(PoolIndex, poolAllocator);
+ assert(PoolIndex != TLS_INVALID_INDEX);
+ SetTLSValue(PoolIndex, poolAllocator);
}
//
diff --git a/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp b/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp
index 1ba087e176..1f6fb75821 100644
--- a/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
class TAliveTraverser : public TIntermTraverser {
public:
diff --git a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
new file mode 100644
index 0000000000..767b18085c
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
@@ -0,0 +1,82 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/RegenerateStructNames.h"
+#include "compiler/translator/compilerdebug.h"
+
+void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
+{
+ ASSERT(symbol);
+ TType *type = symbol->getTypePointer();
+ ASSERT(type);
+ TStructure *userType = type->getStruct();
+ if (!userType)
+ return;
+
+ if (mSymbolTable.findBuiltIn(userType->name(), mShaderVersion))
+ {
+ // Built-in struct, do not touch it.
+ return;
+ }
+
+ int uniqueId = userType->uniqueId();
+
+ ASSERT(mScopeDepth > 0);
+ if (mScopeDepth == 1)
+ {
+ // If a struct is defined at global scope, we don't map its name.
+ // This is because at global level, the struct might be used to
+ // declare a uniform, so the same name needs to stay the same for
+ // vertex/fragment shaders. However, our mapping uses internal ID,
+ // which will be different for the same struct in vertex/fragment
+ // shaders.
+ // This is OK because names for any structs defined in other scopes
+ // will begin with "_webgl", which is reserved. So there will be
+ // no conflicts among unmapped struct names from global scope and
+ // mapped struct names from other scopes.
+ // However, we need to keep track of these global structs, so if a
+ // variable is used in a local scope, we don't try to modify the
+ // struct name through that variable.
+ mDeclaredGlobalStructs.insert(uniqueId);
+ return;
+ }
+ if (mDeclaredGlobalStructs.count(uniqueId) > 0)
+ return;
+ // Map {name} to _webgl_struct_{uniqueId}_{name}.
+ const char kPrefix[] = "_webgl_struct_";
+ if (userType->name().find(kPrefix) == 0)
+ {
+ // The name has already been regenerated.
+ return;
+ }
+ std::string id = Str(uniqueId);
+ TString tmp = kPrefix + TString(id.c_str());
+ tmp += "_" + userType->name();
+ userType->setName(tmp);
+}
+
+bool RegenerateStructNames::visitAggregate(Visit, TIntermAggregate *aggregate)
+{
+ ASSERT(aggregate);
+ switch (aggregate->getOp())
+ {
+ case EOpSequence:
+ ++mScopeDepth;
+ {
+ TIntermSequence &sequence = *(aggregate->getSequence());
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermNode *node = sequence[ii];
+ ASSERT(node != NULL);
+ node->traverse(this);
+ }
+ }
+ --mScopeDepth;
+ return false;
+ default:
+ return true;
+ }
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h
new file mode 100644
index 0000000000..ac87600347
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_REGENERATE_STRUCT_NAMES_H_
+#define COMPILER_TRANSLATOR_REGENERATE_STRUCT_NAMES_H_
+
+#include "compiler/translator/Intermediate.h"
+#include "compiler/translator/SymbolTable.h"
+
+#include <set>
+
+class RegenerateStructNames : public TIntermTraverser
+{
+ public:
+ RegenerateStructNames(const TSymbolTable &symbolTable,
+ int shaderVersion)
+ : mSymbolTable(symbolTable),
+ mShaderVersion(shaderVersion),
+ mScopeDepth(0) {}
+
+ protected:
+ virtual void visitSymbol(TIntermSymbol *);
+ virtual bool visitAggregate(Visit, TIntermAggregate *);
+
+ private:
+ const TSymbolTable &mSymbolTable;
+ int mShaderVersion;
+
+ // Indicating the depth of the current scope.
+ // The global scope is 1.
+ int mScopeDepth;
+
+ // If a struct's declared globally, push its ID in this set.
+ std::set<int> mDeclaredGlobalStructs;
+};
+
+#endif // COMPILER_TRANSLATOR_REGENERATE_STRUCT_NAMES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp
index 92e5dbbfe1..0cf6910aa2 100644
--- a/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp
@@ -4,74 +4,26 @@
// found in the LICENSE file.
//
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
#include "compiler/translator/RemoveTree.h"
//
-// Code to recursively delete the intermediate tree.
+// Code to delete the intermediate tree.
//
-
-class RemoveTree : public TIntermTraverser
-{
-public:
- RemoveTree() : TIntermTraverser(false, false, true)
- {
- }
-
-protected:
- void visitSymbol(TIntermSymbol*);
- void visitConstantUnion(TIntermConstantUnion*);
- bool visitBinary(Visit visit, TIntermBinary*);
- bool visitUnary(Visit visit, TIntermUnary*);
- bool visitSelection(Visit visit, TIntermSelection*);
- bool visitAggregate(Visit visit, TIntermAggregate*);
-};
-
-void RemoveTree::visitSymbol(TIntermSymbol* node)
-{
- delete node;
-}
-
-bool RemoveTree::visitBinary(Visit visit, TIntermBinary* node)
-{
- delete node;
-
- return true;
-}
-
-bool RemoveTree::visitUnary(Visit visit, TIntermUnary* node)
-{
- delete node;
-
- return true;
-}
-
-bool RemoveTree::visitAggregate(Visit visit, TIntermAggregate* node)
+void RemoveAllTreeNodes(TIntermNode* root)
{
- delete node;
+ std::queue<TIntermNode*> nodeQueue;
- return true;
-}
+ nodeQueue.push(root);
-bool RemoveTree::visitSelection(Visit visit, TIntermSelection* node)
-{
- delete node;
+ while (!nodeQueue.empty())
+ {
+ TIntermNode *node = nodeQueue.front();
+ nodeQueue.pop();
- return true;
-}
-
-void RemoveTree::visitConstantUnion(TIntermConstantUnion* node)
-{
- delete node;
-}
-
-//
-// Entry point.
-//
-void RemoveAllTreeNodes(TIntermNode* root)
-{
- RemoveTree it;
+ node->enqueueChildren(&nodeQueue);
- root->traverse(&it);
+ delete node;
+ }
}
diff --git a/src/3rdparty/angle/src/compiler/translator/RenameFunction.h b/src/3rdparty/angle/src/compiler/translator/RenameFunction.h
index 1f7fb16c45..d43e6ef7be 100644
--- a/src/3rdparty/angle/src/compiler/translator/RenameFunction.h
+++ b/src/3rdparty/angle/src/compiler/translator/RenameFunction.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_RENAME_FUNCTION
#define COMPILER_RENAME_FUNCTION
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
//
// Renames a function, including its declaration and any calls to it.
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
index 48e87cd57a..b03beb5c6c 100644
--- a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
@@ -14,6 +14,24 @@
namespace sh
{
+namespace
+{
+
+class ElseBlockRewriter : public TIntermTraverser
+{
+ public:
+ ElseBlockRewriter();
+
+ protected:
+ bool visitAggregate(Visit visit, TIntermAggregate *aggregate);
+
+ private:
+ int mTemporaryIndex;
+ const TType *mFunctionType;
+
+ TIntermNode *rewriteSelection(TIntermSelection *selection);
+};
+
TIntermSymbol *MakeNewTemporary(const TString &name, TBasicType type)
{
TType variableType(type, EbpHigh, EvqInternal);
@@ -36,25 +54,45 @@ TIntermUnary *MakeNewUnary(TOperator op, TIntermTyped *operand)
return unary;
}
+ElseBlockRewriter::ElseBlockRewriter()
+ : TIntermTraverser(true, false, true, false),
+ mTemporaryIndex(0),
+ mFunctionType(NULL)
+{}
+
bool ElseBlockRewriter::visitAggregate(Visit visit, TIntermAggregate *node)
{
switch (node->getOp())
{
case EOpSequence:
+ if (visit == PostVisit)
{
- for (size_t statementIndex = 0; statementIndex != node->getSequence().size(); statementIndex++)
+ for (size_t statementIndex = 0; statementIndex != node->getSequence()->size(); statementIndex++)
{
- TIntermNode *statement = node->getSequence()[statementIndex];
+ TIntermNode *statement = (*node->getSequence())[statementIndex];
TIntermSelection *selection = statement->getAsSelectionNode();
if (selection && selection->getFalseBlock() != NULL)
{
- node->getSequence()[statementIndex] = rewriteSelection(selection);
+ // Check for if / else if
+ TIntermSelection *elseIfBranch = selection->getFalseBlock()->getAsSelectionNode();
+ if (elseIfBranch)
+ {
+ selection->replaceChildNode(elseIfBranch, rewriteSelection(elseIfBranch));
+ delete elseIfBranch;
+ }
+
+ (*node->getSequence())[statementIndex] = rewriteSelection(selection);
delete selection;
}
}
}
break;
+ case EOpFunction:
+ // Store the current function context (see comment below)
+ mFunctionType = ((visit == PreVisit) ? &node->getType() : NULL);
+ break;
+
default: break;
}
@@ -63,32 +101,54 @@ bool ElseBlockRewriter::visitAggregate(Visit visit, TIntermAggregate *node)
TIntermNode *ElseBlockRewriter::rewriteSelection(TIntermSelection *selection)
{
- ASSERT(selection->getFalseBlock() != NULL);
+ ASSERT(selection != NULL);
TString temporaryName = "cond_" + str(mTemporaryIndex++);
TIntermTyped *typedCondition = selection->getCondition()->getAsTyped();
TType resultType(EbtBool, EbpUndefined);
- TIntermSymbol *conditionSymbolA = MakeNewTemporary(temporaryName, EbtBool);
- TIntermSymbol *conditionSymbolB = MakeNewTemporary(temporaryName, EbtBool);
- TIntermSymbol *conditionSymbolC = MakeNewTemporary(temporaryName, EbtBool);
- TIntermBinary *storeCondition = MakeNewBinary(EOpInitialize, conditionSymbolA,
+ TIntermSymbol *conditionSymbolInit = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermBinary *storeCondition = MakeNewBinary(EOpInitialize, conditionSymbolInit,
typedCondition, resultType);
- TIntermUnary *negatedCondition = MakeNewUnary(EOpLogicalNot, conditionSymbolB);
- TIntermSelection *falseBlock = new TIntermSelection(negatedCondition,
- selection->getFalseBlock(), NULL);
- TIntermSelection *newIfElse = new TIntermSelection(conditionSymbolC,
- selection->getTrueBlock(), falseBlock);
+ TIntermNode *negatedElse = NULL;
+
+ TIntermSelection *falseBlock = NULL;
+
+ if (selection->getFalseBlock())
+ {
+ // crbug.com/346463
+ // D3D generates error messages claiming a function has no return value, when rewriting
+ // an if-else clause that returns something non-void in a function. By appending dummy
+ // returns (that are unreachable) we can silence this compile error.
+ if (mFunctionType && mFunctionType->getBasicType() != EbtVoid)
+ {
+ TString typeString = mFunctionType->getStruct() ? mFunctionType->getStruct()->name() :
+ mFunctionType->getBasicString();
+ TString rawText = "return (" + typeString + ")0";
+ negatedElse = new TIntermRaw(*mFunctionType, rawText);
+ }
+
+ TIntermSymbol *conditionSymbolElse = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermUnary *negatedCondition = MakeNewUnary(EOpLogicalNot, conditionSymbolElse);
+ falseBlock = new TIntermSelection(negatedCondition,
+ selection->getFalseBlock(), negatedElse);
+ }
+
+ TIntermSymbol *conditionSymbolSel = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermSelection *newSelection = new TIntermSelection(conditionSymbolSel,
+ selection->getTrueBlock(), falseBlock);
TIntermAggregate *declaration = new TIntermAggregate(EOpDeclaration);
- declaration->getSequence().push_back(storeCondition);
+ declaration->getSequence()->push_back(storeCondition);
TIntermAggregate *block = new TIntermAggregate(EOpSequence);
- block->getSequence().push_back(declaration);
- block->getSequence().push_back(newIfElse);
+ block->getSequence()->push_back(declaration);
+ block->getSequence()->push_back(newSelection);
return block;
}
+}
+
void RewriteElseBlocks(TIntermNode *node)
{
ElseBlockRewriter rewriter;
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
index 10221335ce..d87baea0fe 100644
--- a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
@@ -10,28 +10,11 @@
#ifndef COMPILER_REWRITE_ELSE_BLOCKS_H_
#define COMPILER_REWRITE_ELSE_BLOCKS_H_
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
namespace sh
{
-class ElseBlockRewriter : public TIntermTraverser
-{
- public:
- ElseBlockRewriter()
- : TIntermTraverser(false, false, true, false)
- , mTemporaryIndex(0)
- {}
-
- protected:
- bool visitAggregate(Visit visit, TIntermAggregate *aggregate);
-
- private:
- int mTemporaryIndex;
-
- TIntermNode *rewriteSelection(TIntermSelection *selection);
-};
-
void RewriteElseBlocks(TIntermNode *node);
}
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
new file mode 100644
index 0000000000..8857ad59bd
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
@@ -0,0 +1,277 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
+#include "compiler/translator/compilerdebug.h"
+
+#include <algorithm>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+namespace
+{
+
+bool ContainsMatrixNode(const TIntermSequence &sequence)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermTyped *node = sequence[ii]->getAsTyped();
+ if (node && node->isMatrix())
+ return true;
+ }
+ return false;
+}
+
+bool ContainsVectorNode(const TIntermSequence &sequence)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermTyped *node = sequence[ii]->getAsTyped();
+ if (node && node->isVector())
+ return true;
+ }
+ return false;
+}
+
+TIntermConstantUnion *ConstructIndexNode(int index)
+{
+ ConstantUnion *u = new ConstantUnion[1];
+ u[0].setIConst(index);
+
+ TType type(EbtInt, EbpUndefined, EvqConst, 1);
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
+ return node;
+}
+
+TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
+{
+ TIntermBinary *binary = new TIntermBinary(EOpIndexDirect);
+ binary->setLeft(symbolNode);
+ TIntermConstantUnion *indexNode = ConstructIndexNode(index);
+ binary->setRight(indexNode);
+ return binary;
+}
+
+TIntermBinary *ConstructMatrixIndexBinaryNode(
+ TIntermSymbol *symbolNode, int colIndex, int rowIndex)
+{
+ TIntermBinary *colVectorNode =
+ ConstructVectorIndexBinaryNode(symbolNode, colIndex);
+
+ TIntermBinary *binary = new TIntermBinary(EOpIndexDirect);
+ binary->setLeft(colVectorNode);
+ TIntermConstantUnion *rowIndexNode = ConstructIndexNode(rowIndex);
+ binary->setRight(rowIndexNode);
+ return binary;
+}
+
+} // namespace anonymous
+
+bool ScalarizeVecAndMatConstructorArgs::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (visit == PreVisit)
+ {
+ switch (node->getOp())
+ {
+ case EOpSequence:
+ mSequenceStack.push_back(TIntermSequence());
+ {
+ for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
+ iter != node->getSequence()->end(); ++iter)
+ {
+ TIntermNode *child = *iter;
+ ASSERT(child != NULL);
+ child->traverse(this);
+ mSequenceStack.back().push_back(child);
+ }
+ }
+ if (mSequenceStack.back().size() > node->getSequence()->size())
+ {
+ node->getSequence()->clear();
+ *(node->getSequence()) = mSequenceStack.back();
+ }
+ mSequenceStack.pop_back();
+ return false;
+ case EOpConstructVec2:
+ case EOpConstructVec3:
+ case EOpConstructVec4:
+ case EOpConstructBVec2:
+ case EOpConstructBVec3:
+ case EOpConstructBVec4:
+ case EOpConstructIVec2:
+ case EOpConstructIVec3:
+ case EOpConstructIVec4:
+ if (ContainsMatrixNode(*(node->getSequence())))
+ scalarizeArgs(node, false, true);
+ break;
+ case EOpConstructMat2:
+ case EOpConstructMat3:
+ case EOpConstructMat4:
+ if (ContainsVectorNode(*(node->getSequence())))
+ scalarizeArgs(node, true, false);
+ break;
+ default:
+ break;
+ }
+ }
+ return true;
+}
+
+void ScalarizeVecAndMatConstructorArgs::scalarizeArgs(
+ TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix)
+{
+ ASSERT(aggregate);
+ int size = 0;
+ switch (aggregate->getOp())
+ {
+ case EOpConstructVec2:
+ case EOpConstructBVec2:
+ case EOpConstructIVec2:
+ size = 2;
+ break;
+ case EOpConstructVec3:
+ case EOpConstructBVec3:
+ case EOpConstructIVec3:
+ size = 3;
+ break;
+ case EOpConstructVec4:
+ case EOpConstructBVec4:
+ case EOpConstructIVec4:
+ case EOpConstructMat2:
+ size = 4;
+ break;
+ case EOpConstructMat3:
+ size = 9;
+ break;
+ case EOpConstructMat4:
+ size = 16;
+ break;
+ default:
+ break;
+ }
+ TIntermSequence *sequence = aggregate->getSequence();
+ TIntermSequence original(*sequence);
+ sequence->clear();
+ for (size_t ii = 0; ii < original.size(); ++ii)
+ {
+ ASSERT(size > 0);
+ TIntermTyped *node = original[ii]->getAsTyped();
+ ASSERT(node);
+ TString varName = createTempVariable(node);
+ if (node->isScalar())
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ sequence->push_back(symbolNode);
+ size--;
+ }
+ else if (node->isVector())
+ {
+ if (scalarizeVector)
+ {
+ int repeat = std::min(size, node->getNominalSize());
+ size -= repeat;
+ for (int index = 0; index < repeat; ++index)
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ TIntermBinary *newNode = ConstructVectorIndexBinaryNode(
+ symbolNode, index);
+ sequence->push_back(newNode);
+ }
+ }
+ else
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ sequence->push_back(symbolNode);
+ size -= node->getNominalSize();
+ }
+ }
+ else
+ {
+ ASSERT(node->isMatrix());
+ if (scalarizeMatrix)
+ {
+ int colIndex = 0, rowIndex = 0;
+ int repeat = std::min(size, node->getCols() * node->getRows());
+ size -= repeat;
+ while (repeat > 0)
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ TIntermBinary *newNode = ConstructMatrixIndexBinaryNode(
+ symbolNode, colIndex, rowIndex);
+ sequence->push_back(newNode);
+ rowIndex++;
+ if (rowIndex >= node->getRows())
+ {
+ rowIndex = 0;
+ colIndex++;
+ }
+ repeat--;
+ }
+ }
+ else
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ sequence->push_back(symbolNode);
+ size -= node->getCols() * node->getRows();
+ }
+ }
+ }
+}
+
+TString ScalarizeVecAndMatConstructorArgs::createTempVariable(TIntermTyped *original)
+{
+ TString tempVarName = "_webgl_tmp_";
+ if (original->isScalar())
+ {
+ tempVarName += "scalar_";
+ }
+ else if (original->isVector())
+ {
+ tempVarName += "vec_";
+ }
+ else
+ {
+ ASSERT(original->isMatrix());
+ tempVarName += "mat_";
+ }
+ tempVarName += Str(mTempVarCount).c_str();
+ mTempVarCount++;
+
+ ASSERT(original);
+ TType type = original->getType();
+ type.setQualifier(EvqTemporary);
+
+ if (mShaderType == GL_FRAGMENT_SHADER &&
+ type.getBasicType() == EbtFloat &&
+ type.getPrecision() == EbpUndefined)
+ {
+ // We use the highest available precision for the temporary variable
+ // to avoid computing the actual precision using the rules defined
+ // in GLSL ES 1.0 Section 4.5.2.
+ type.setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
+ }
+
+ TIntermBinary *init = new TIntermBinary(EOpInitialize);
+ TIntermSymbol *symbolNode = new TIntermSymbol(-1, tempVarName, type);
+ init->setLeft(symbolNode);
+ init->setRight(original);
+ init->setType(type);
+
+ TIntermAggregate *decl = new TIntermAggregate(EOpDeclaration);
+ decl->getSequence()->push_back(init);
+
+ ASSERT(mSequenceStack.size() > 0);
+ TIntermSequence &sequence = mSequenceStack.back();
+ sequence.push_back(decl);
+
+ return tempVarName;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
new file mode 100644
index 0000000000..7c6d09c1bb
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
@@ -0,0 +1,47 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_
+#define COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_
+
+#include "compiler/translator/IntermNode.h"
+
+class ScalarizeVecAndMatConstructorArgs : public TIntermTraverser
+{
+ public:
+ ScalarizeVecAndMatConstructorArgs(sh::GLenum shaderType,
+ bool fragmentPrecisionHigh)
+ : mTempVarCount(0),
+ mShaderType(shaderType),
+ mFragmentPrecisionHigh(fragmentPrecisionHigh) {}
+
+ protected:
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *node);
+
+ private:
+ void scalarizeArgs(TIntermAggregate *aggregate,
+ bool scalarizeVector, bool scalarizeMatrix);
+
+ // If we have the following code:
+ // mat4 m(0);
+ // vec4 v(1, m);
+ // We will rewrite to:
+ // mat4 m(0);
+ // mat4 _webgl_tmp_mat_0 = m;
+ // vec4 v(1, _webgl_tmp_mat_0[0][0], _webgl_tmp_mat_0[0][1], _webgl_tmp_mat_0[0][2]);
+ // This function is to create nodes for "mat4 _webgl_tmp_mat_0 = m;" and insert it to
+ // the code sequence.
+ // Return the temporary variable name.
+ TString createTempVariable(TIntermTyped *original);
+
+ std::vector<TIntermSequence> mSequenceStack;
+ int mTempVarCount;
+
+ sh::GLenum mShaderType;
+ bool mFragmentPrecisionHigh;
+};
+
+#endif // COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
index 8ddd3cb1ac..029ac30b9a 100644
--- a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
+++ b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
@@ -9,7 +9,7 @@
#ifndef COMPILER_SEARCHSYMBOL_H_
#define COMPILER_SEARCHSYMBOL_H_
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
#include "compiler/translator/ParseContext.h"
namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
index 608237860c..20ce71605c 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,18 +11,33 @@
#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/InitializeDll.h"
-#include "compiler/preprocessor/length_limits.h"
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/length_limits.h"
#include "compiler/translator/TranslatorHLSL.h"
#include "compiler/translator/VariablePacker.h"
+#include "angle_gl.h"
+
+namespace
+{
+
+enum ShaderVariableType
+{
+ SHADERVAR_UNIFORM,
+ SHADERVAR_VARYING,
+ SHADERVAR_ATTRIBUTE,
+ SHADERVAR_OUTPUTVARIABLE,
+ SHADERVAR_INTERFACEBLOCK
+};
+
+bool isInitialized = false;
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
-static bool checkVariableMaxLengths(const ShHandle handle,
+static bool CheckVariableMaxLengths(const ShHandle handle,
size_t expectedValue)
{
size_t activeUniformLimit = 0;
@@ -36,21 +51,118 @@ static bool checkVariableMaxLengths(const ShHandle handle,
expectedValue == varyingLimit);
}
-static bool checkMappedNameMaxLength(const ShHandle handle, size_t expectedValue)
+bool CheckMappedNameMaxLength(const ShHandle handle, size_t expectedValue)
{
size_t mappedNameMaxLength = 0;
ShGetInfo(handle, SH_MAPPED_NAME_MAX_LENGTH, &mappedNameMaxLength);
return (expectedValue == mappedNameMaxLength);
}
+template <typename VarT>
+const sh::ShaderVariable *ReturnVariable(const std::vector<VarT> &infoList, int index)
+{
+ if (index < 0 || static_cast<size_t>(index) >= infoList.size())
+ {
+ return NULL;
+ }
+
+ return &infoList[index];
+}
+
+const sh::ShaderVariable *GetVariable(const TCompiler *compiler, ShShaderInfo varType, int index)
+{
+ switch (varType)
+ {
+ case SH_ACTIVE_ATTRIBUTES:
+ return ReturnVariable(compiler->getAttributes(), index);
+ case SH_ACTIVE_UNIFORMS:
+ return ReturnVariable(compiler->getExpandedUniforms(), index);
+ case SH_VARYINGS:
+ return ReturnVariable(compiler->getExpandedVaryings(), index);
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+ShPrecisionType ConvertPrecision(sh::GLenum precision)
+{
+ switch (precision)
+ {
+ case GL_HIGH_FLOAT:
+ case GL_HIGH_INT:
+ return SH_PRECISION_HIGHP;
+ case GL_MEDIUM_FLOAT:
+ case GL_MEDIUM_INT:
+ return SH_PRECISION_MEDIUMP;
+ case GL_LOW_FLOAT:
+ case GL_LOW_INT:
+ return SH_PRECISION_LOWP;
+ default:
+ return SH_PRECISION_UNDEFINED;
+ }
+}
+
+template <typename VarT>
+const std::vector<VarT> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType);
+
+template <>
+const std::vector<sh::Uniform> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
+{
+ return &compiler->getUniforms();
+}
+
+template <>
+const std::vector<sh::Varying> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
+{
+ return &compiler->getVaryings();
+}
+
+template <>
+const std::vector<sh::Attribute> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType)
+{
+ return (variableType == SHADERVAR_ATTRIBUTE ?
+ &compiler->getAttributes() :
+ &compiler->getOutputVariables());
+}
+
+template <>
+const std::vector<sh::InterfaceBlock> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
+{
+ return &compiler->getInterfaceBlocks();
+}
+
+template <typename VarT>
+const std::vector<VarT> *GetShaderVariables(const ShHandle handle, ShaderVariableType variableType)
+{
+ if (!handle)
+ {
+ return NULL;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TCompiler* compiler = base->getAsCompiler();
+ if (!compiler)
+ {
+ return NULL;
+ }
+
+ return GetVariableList<VarT>(compiler, variableType);
+}
+
+}
+
//
// Driver must call this first, once, before doing any other compiler operations.
// Subsequent calls to this function are no-op.
//
int ShInitialize()
{
- static const bool kInitialized = InitProcess();
- return kInitialized ? 1 : 0;
+ if (!isInitialized)
+ {
+ isInitialized = InitProcess();
+ }
+ return isInitialized ? 1 : 0;
}
//
@@ -58,7 +170,11 @@ int ShInitialize()
//
int ShFinalize()
{
- DetachProcess();
+ if (isInitialized)
+ {
+ DetachProcess();
+ isInitialized = false;
+ }
return 1;
}
@@ -83,10 +199,17 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
resources->ARB_texture_rectangle = 0;
resources->EXT_draw_buffers = 0;
resources->EXT_frag_depth = 0;
+ resources->EXT_shader_texture_lod = 0;
// Disable highp precision in fragment shader by default.
resources->FragmentPrecisionHigh = 0;
+ // GLSL ES 3.0 constants.
+ resources->MaxVertexOutputVectors = 16;
+ resources->MaxFragmentInputVectors = 15;
+ resources->MinProgramTexelOffset = -8;
+ resources->MaxProgramTexelOffset = 7;
+
// Disable name hashing by default.
resources->HashFunction = NULL;
@@ -99,7 +222,7 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
//
// Driver calls these to create and destroy compiler objects.
//
-ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
+ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources* resources)
{
@@ -128,8 +251,25 @@ void ShDestruct(ShHandle handle)
DeleteCompiler(base->getAsCompiler());
}
+void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outString)
+{
+ if (!handle || !outString)
+ {
+ return;
+ }
+
+ TShHandleBase *base = static_cast<TShHandleBase*>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ if (!compiler)
+ {
+ return;
+ }
+
+ strncpy(outString, compiler->getBuiltInResourcesString().c_str(), outStringLen);
+ outString[outStringLen - 1] = '\0';
+}
//
-// Do an actual compile on the given strings. The result is left
+// Do an actual compile on the given strings. The result is left
// in the given compile object.
//
// Return: The return value of ShCompile is really boolean, indicating
@@ -171,30 +311,30 @@ void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
*params = compiler->getInfoSink().obj.size() + 1;
break;
case SH_ACTIVE_UNIFORMS:
- *params = compiler->getUniforms().size();
+ *params = compiler->getExpandedUniforms().size();
break;
case SH_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_ACTIVE_ATTRIBUTES:
- *params = compiler->getAttribs().size();
+ *params = compiler->getAttributes().size();
break;
case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_VARYINGS:
- *params = compiler->getVaryings().size();
+ *params = compiler->getExpandedVaryings().size();
break;
case SH_VARYING_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_MAPPED_NAME_MAX_LENGTH:
// Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
// handle array and struct dereferences.
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_NAME_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_HASHED_NAME_MAX_LENGTH:
if (compiler->getHashFunction() == NULL) {
@@ -203,12 +343,22 @@ void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
// 64 bits hashing output requires 16 bytes for hex
// representation.
const char HashedNamePrefix[] = HASHED_NAME_PREFIX;
+ (void)HashedNamePrefix;
*params = 16 + sizeof(HashedNamePrefix);
}
break;
case SH_HASHED_NAMES_COUNT:
*params = compiler->getNameMap().size();
break;
+ case SH_SHADER_VERSION:
+ *params = compiler->getShaderVersion();
+ break;
+ case SH_RESOURCES_STRING_LENGTH:
+ *params = compiler->getBuiltInResourcesString().length() + 1;
+ break;
+ case SH_OUTPUT_TYPE:
+ *params = compiler->getOutputType();
+ break;
default: UNREACHABLE();
}
}
@@ -250,7 +400,7 @@ void ShGetVariableInfo(const ShHandle handle,
int index,
size_t* length,
int* size,
- ShDataType* type,
+ sh::GLenum* type,
ShPrecisionType* precision,
int* staticUse,
char* name,
@@ -267,47 +417,32 @@ void ShGetVariableInfo(const ShHandle handle,
if (compiler == 0)
return;
- const TVariableInfoList& varList =
- varType == SH_ACTIVE_ATTRIBUTES ? compiler->getAttribs() :
- (varType == SH_ACTIVE_UNIFORMS ? compiler->getUniforms() :
- compiler->getVaryings());
- if (index < 0 || index >= static_cast<int>(varList.size()))
+ const sh::ShaderVariable *varInfo = GetVariable(compiler, varType, index);
+ if (!varInfo)
+ {
return;
-
- const TVariableInfo& varInfo = varList[index];
- if (length) *length = varInfo.name.size();
- *size = varInfo.size;
- *type = varInfo.type;
- switch (varInfo.precision) {
- case EbpLow:
- *precision = SH_PRECISION_LOWP;
- break;
- case EbpMedium:
- *precision = SH_PRECISION_MEDIUMP;
- break;
- case EbpHigh:
- *precision = SH_PRECISION_HIGHP;
- break;
- default:
- // Some types does not support precision, for example, boolean.
- *precision = SH_PRECISION_UNDEFINED;
- break;
}
- *staticUse = varInfo.staticUse ? 1 : 0;
+
+ if (length) *length = varInfo->name.size();
+ *size = varInfo->elementCount();
+ *type = varInfo->type;
+ *precision = ConvertPrecision(varInfo->precision);
+ *staticUse = varInfo->staticUse ? 1 : 0;
// This size must match that queried by
// SH_ACTIVE_UNIFORM_MAX_LENGTH, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_VARYING_MAX_LENGTH
// in ShGetInfo, below.
- size_t variableLength = 1 + MAX_SYMBOL_NAME_LEN;
- ASSERT(checkVariableMaxLengths(handle, variableLength));
- strncpy(name, varInfo.name.c_str(), variableLength);
+ size_t variableLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
+ ASSERT(CheckVariableMaxLengths(handle, variableLength));
+ strncpy(name, varInfo->name.c_str(), variableLength);
name[variableLength - 1] = 0;
- if (mappedName) {
+ if (mappedName)
+ {
// This size must match that queried by
// SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below.
- size_t maxMappedNameLength = 1 + MAX_SYMBOL_NAME_LEN;
- ASSERT(checkMappedNameMaxLength(handle, maxMappedNameLength));
- strncpy(mappedName, varInfo.mappedName.c_str(), maxMappedNameLength);
+ size_t maxMappedNameLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
+ ASSERT(CheckMappedNameMaxLength(handle, maxMappedNameLength));
+ strncpy(mappedName, varInfo->mappedName.c_str(), maxMappedNameLength);
mappedName[maxMappedNameLength - 1] = 0;
}
}
@@ -355,22 +490,29 @@ void ShGetNameHashingEntry(const ShHandle handle,
hashedName[len - 1] = '\0';
}
-void ShGetInfoPointer(const ShHandle handle, ShShaderInfo pname, void** params)
+const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle)
{
- if (!handle || !params)
- return;
+ return GetShaderVariables<sh::Uniform>(handle, SHADERVAR_UNIFORM);
+}
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TranslatorHLSL* translator = base->getAsTranslatorHLSL();
- if (!translator) return;
+const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle)
+{
+ return GetShaderVariables<sh::Varying>(handle, SHADERVAR_VARYING);
+}
- switch(pname)
- {
- case SH_ACTIVE_UNIFORMS_ARRAY:
- *params = (void*)&translator->getUniforms();
- break;
- default: UNREACHABLE();
- }
+const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle)
+{
+ return GetShaderVariables<sh::Attribute>(handle, SHADERVAR_ATTRIBUTE);
+}
+
+const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle)
+{
+ return GetShaderVariables<sh::Attribute>(handle, SHADERVAR_OUTPUTVARIABLE);
+}
+
+const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle)
+{
+ return GetShaderVariables<sh::InterfaceBlock>(handle, SHADERVAR_INTERFACEBLOCK);
}
int ShCheckVariablesWithinPackingLimits(
@@ -379,12 +521,62 @@ int ShCheckVariablesWithinPackingLimits(
if (varInfoArraySize == 0)
return 1;
ASSERT(varInfoArray);
- TVariableInfoList variables;
+ std::vector<sh::ShaderVariable> variables;
for (size_t ii = 0; ii < varInfoArraySize; ++ii)
{
- TVariableInfo var(varInfoArray[ii].type, varInfoArray[ii].size);
+ sh::ShaderVariable var(varInfoArray[ii].type, varInfoArray[ii].size);
variables.push_back(var);
}
VariablePacker packer;
return packer.CheckVariablesWithinPackingLimits(maxVectors, variables) ? 1 : 0;
}
+
+bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const char *interfaceBlockName,
+ unsigned int *indexOut)
+{
+ if (!handle || !interfaceBlockName || !indexOut)
+ {
+ return false;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TranslatorHLSL* translator = base->getAsTranslatorHLSL();
+ if (!translator)
+ {
+ return false;
+ }
+
+ if (!translator->hasInterfaceBlock(interfaceBlockName))
+ {
+ return false;
+ }
+
+ *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
+ return true;
+}
+
+bool ShGetUniformRegister(const ShHandle handle,
+ const char *uniformName,
+ unsigned int *indexOut)
+{
+ if (!handle || !uniformName || !indexOut)
+ {
+ return false;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TranslatorHLSL* translator = base->getAsTranslatorHLSL();
+ if (!translator)
+ {
+ return false;
+ }
+
+ if (!translator->hasUniform(uniformName))
+ {
+ return false;
+ }
+
+ *indexOut = translator->getUniformRegister(uniformName);
+ return true;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
new file mode 100644
index 0000000000..822c558c9b
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
@@ -0,0 +1,166 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderVars.cpp:
+// Methods for GL variable types (varyings, uniforms, etc)
+//
+
+#include <GLSLANG/ShaderLang.h>
+
+namespace sh
+{
+
+ShaderVariable::ShaderVariable()
+ : type(0),
+ precision(0),
+ arraySize(0),
+ staticUse(false)
+{}
+
+ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)
+ : type(typeIn),
+ precision(0),
+ arraySize(arraySizeIn),
+ staticUse(false)
+{}
+
+ShaderVariable::~ShaderVariable()
+{}
+
+ShaderVariable::ShaderVariable(const ShaderVariable &other)
+ : type(other.type),
+ precision(other.precision),
+ name(other.name),
+ mappedName(other.mappedName),
+ arraySize(other.arraySize),
+ staticUse(other.staticUse),
+ fields(other.fields),
+ structName(other.structName)
+{}
+
+ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
+{
+ type = other.type;
+ precision = other.precision;
+ name = other.name;
+ mappedName = other.mappedName;
+ arraySize = other.arraySize;
+ staticUse = other.staticUse;
+ fields = other.fields;
+ structName = other.structName;
+ return *this;
+}
+
+Uniform::Uniform()
+{}
+
+Uniform::~Uniform()
+{}
+
+Uniform::Uniform(const Uniform &other)
+ : ShaderVariable(other)
+{}
+
+Uniform &Uniform::operator=(const Uniform &other)
+{
+ ShaderVariable::operator=(other);
+ return *this;
+}
+
+Attribute::Attribute()
+ : location(-1)
+{}
+
+Attribute::~Attribute()
+{}
+
+Attribute::Attribute(const Attribute &other)
+ : ShaderVariable(other),
+ location(other.location)
+{}
+
+Attribute &Attribute::operator=(const Attribute &other)
+{
+ ShaderVariable::operator=(other);
+ location = other.location;
+ return *this;
+}
+
+InterfaceBlockField::InterfaceBlockField()
+ : isRowMajorLayout(false)
+{}
+
+InterfaceBlockField::~InterfaceBlockField()
+{}
+
+InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other)
+ : ShaderVariable(other),
+ isRowMajorLayout(other.isRowMajorLayout)
+{}
+
+InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other)
+{
+ ShaderVariable::operator=(other);
+ isRowMajorLayout = other.isRowMajorLayout;
+ return *this;
+}
+
+Varying::Varying()
+ : interpolation(INTERPOLATION_SMOOTH),
+ isInvariant(false)
+{}
+
+Varying::~Varying()
+{}
+
+Varying::Varying(const Varying &other)
+ : ShaderVariable(other),
+ interpolation(other.interpolation),
+ isInvariant(other.isInvariant)
+{}
+
+Varying &Varying::operator=(const Varying &other)
+{
+ ShaderVariable::operator=(other);
+ interpolation = other.interpolation;
+ isInvariant = other.isInvariant;
+ return *this;
+}
+
+InterfaceBlock::InterfaceBlock()
+ : arraySize(0),
+ layout(BLOCKLAYOUT_PACKED),
+ isRowMajorLayout(false),
+ staticUse(false)
+{}
+
+InterfaceBlock::~InterfaceBlock()
+{}
+
+InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
+ : name(other.name),
+ mappedName(other.mappedName),
+ instanceName(other.instanceName),
+ arraySize(other.arraySize),
+ layout(other.layout),
+ isRowMajorLayout(other.isRowMajorLayout),
+ staticUse(other.staticUse),
+ fields(other.fields)
+{}
+
+InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
+{
+ name = other.name;
+ mappedName = other.mappedName;
+ instanceName = other.instanceName;
+ arraySize = other.arraySize;
+ layout = other.layout;
+ isRowMajorLayout = other.isRowMajorLayout;
+ staticUse = other.staticUse;
+ fields = other.fields;
+ return *this;
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
new file mode 100644
index 0000000000..48929affe6
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
@@ -0,0 +1,490 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// StructureHLSL.cpp:
+// Definitions of methods for HLSL translation of GLSL structures.
+//
+
+#include "compiler/translator/StructureHLSL.h"
+#include "common/utilities.h"
+#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/Types.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+
+Std140PaddingHelper::Std140PaddingHelper(const std::map<TString, int> &structElementIndexes,
+ unsigned *uniqueCounter)
+ : mPaddingCounter(uniqueCounter),
+ mElementIndex(0),
+ mStructElementIndexes(structElementIndexes)
+{}
+
+TString Std140PaddingHelper::next()
+{
+ unsigned value = (*mPaddingCounter)++;
+ return str(value);
+}
+
+int Std140PaddingHelper::prePadding(const TType &type)
+{
+ if (type.getBasicType() == EbtStruct || type.isMatrix() || type.isArray())
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = 0;
+ return 0;
+ }
+
+ const GLenum glType = GLVariableType(type);
+ const int numComponents = gl::VariableComponentCount(glType);
+
+ if (numComponents >= 4)
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = 0;
+ return 0;
+ }
+
+ if (mElementIndex + numComponents > 4)
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = numComponents;
+ return 0;
+ }
+
+ const int alignment = numComponents == 3 ? 4 : numComponents;
+ const int paddingOffset = (mElementIndex % alignment);
+ const int paddingCount = (paddingOffset != 0 ? (alignment - paddingOffset) : 0);
+
+ mElementIndex += paddingCount;
+ mElementIndex += numComponents;
+ mElementIndex %= 4;
+
+ return paddingCount;
+}
+
+TString Std140PaddingHelper::prePaddingString(const TType &type)
+{
+ int paddingCount = prePadding(type);
+
+ TString padding;
+
+ for (int paddingIndex = 0; paddingIndex < paddingCount; paddingIndex++)
+ {
+ padding += " float pad_" + next() + ";\n";
+ }
+
+ return padding;
+}
+
+TString Std140PaddingHelper::postPaddingString(const TType &type, bool useHLSLRowMajorPacking)
+{
+ if (!type.isMatrix() && !type.isArray() && type.getBasicType() != EbtStruct)
+ {
+ return "";
+ }
+
+ int numComponents = 0;
+ TStructure *structure = type.getStruct();
+
+ if (type.isMatrix())
+ {
+ // This method can also be called from structureString, which does not use layout qualifiers.
+ // Thus, use the method parameter for determining the matrix packing.
+ //
+ // Note HLSL row major packing corresponds to GL API column-major, and vice-versa, since we
+ // wish to always transpose GL matrices to play well with HLSL's matrix array indexing.
+ //
+ const bool isRowMajorMatrix = !useHLSLRowMajorPacking;
+ const GLenum glType = GLVariableType(type);
+ numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix);
+ }
+ else if (structure)
+ {
+ const TString &structName = QualifiedStructNameString(*structure,
+ useHLSLRowMajorPacking, true);
+ numComponents = mStructElementIndexes.find(structName)->second;
+
+ if (numComponents == 0)
+ {
+ return "";
+ }
+ }
+ else
+ {
+ const GLenum glType = GLVariableType(type);
+ numComponents = gl::VariableComponentCount(glType);
+ }
+
+ TString padding;
+ for (int paddingOffset = numComponents; paddingOffset < 4; paddingOffset++)
+ {
+ padding += " float pad_" + next() + ";\n";
+ }
+ return padding;
+}
+
+StructureHLSL::StructureHLSL()
+ : mUniquePaddingCounter(0)
+{}
+
+Std140PaddingHelper StructureHLSL::getPaddingHelper()
+{
+ return Std140PaddingHelper(mStd140StructElementIndexes, &mUniquePaddingCounter);
+}
+
+TString StructureHLSL::defineQualified(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing)
+{
+ if (useStd140Packing)
+ {
+ Std140PaddingHelper padHelper = getPaddingHelper();
+ return define(structure, useHLSLRowMajorPacking, useStd140Packing, &padHelper);
+ }
+ else
+ {
+ return define(structure, useHLSLRowMajorPacking, useStd140Packing, NULL);
+ }
+}
+
+TString StructureHLSL::defineNameless(const TStructure &structure)
+{
+ return define(structure, false, false, NULL);
+}
+
+TString StructureHLSL::define(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing, Std140PaddingHelper *padHelper)
+{
+ const TFieldList &fields = structure.fields();
+ const bool isNameless = (structure.name() == "");
+ const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking,
+ useStd140Packing);
+ const TString declareString = (isNameless ? "struct" : "struct " + structName);
+
+ TString string;
+ string += declareString + "\n"
+ "{\n";
+
+ for (unsigned int i = 0; i < fields.size(); i++)
+ {
+ const TField &field = *fields[i];
+ const TType &fieldType = *field.type();
+ const TStructure *fieldStruct = fieldType.getStruct();
+ const TString &fieldTypeString = fieldStruct ?
+ QualifiedStructNameString(*fieldStruct, useHLSLRowMajorPacking,
+ useStd140Packing) :
+ TypeString(fieldType);
+
+ if (padHelper)
+ {
+ string += padHelper->prePaddingString(fieldType);
+ }
+
+ string += " " + fieldTypeString + " " + DecorateField(field.name(), structure) + ArrayString(fieldType) + ";\n";
+
+ if (padHelper)
+ {
+ string += padHelper->postPaddingString(fieldType, useHLSLRowMajorPacking);
+ }
+ }
+
+ // Nameless structs do not finish with a semicolon and newline, to leave room for an instance variable
+ string += (isNameless ? "} " : "};\n");
+
+ return string;
+}
+
+void StructureHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
+{
+ if (name == "")
+ {
+ return; // Nameless structures don't have constructors
+ }
+
+ if (type.getStruct() && mStructNames.find(name) != mStructNames.end())
+ {
+ return; // Already added
+ }
+
+ TType ctorType = type;
+ ctorType.clearArrayness();
+ ctorType.setPrecision(EbpHigh);
+ ctorType.setQualifier(EvqTemporary);
+
+ typedef std::vector<TType> ParameterArray;
+ ParameterArray ctorParameters;
+
+ const TStructure* structure = type.getStruct();
+ if (structure)
+ {
+ mStructNames.insert(name);
+
+ // Add element index
+ storeStd140ElementIndex(*structure, false);
+ storeStd140ElementIndex(*structure, true);
+
+ const TString &structString = defineQualified(*structure, false, false);
+
+ if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structString) == mStructDeclarations.end())
+ {
+ // Add row-major packed struct for interface blocks
+ TString rowMajorString = "#pragma pack_matrix(row_major)\n" +
+ defineQualified(*structure, true, false) +
+ "#pragma pack_matrix(column_major)\n";
+
+ TString std140String = defineQualified(*structure, false, true);
+ TString std140RowMajorString = "#pragma pack_matrix(row_major)\n" +
+ defineQualified(*structure, true, true) +
+ "#pragma pack_matrix(column_major)\n";
+
+ mStructDeclarations.push_back(structString);
+ mStructDeclarations.push_back(rowMajorString);
+ mStructDeclarations.push_back(std140String);
+ mStructDeclarations.push_back(std140RowMajorString);
+ }
+
+ const TFieldList &fields = structure->fields();
+ for (unsigned int i = 0; i < fields.size(); i++)
+ {
+ ctorParameters.push_back(*fields[i]->type());
+ }
+ }
+ else if (parameters)
+ {
+ for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
+ {
+ ctorParameters.push_back((*parameter)->getAsTyped()->getType());
+ }
+ }
+ else UNREACHABLE();
+
+ TString constructor;
+
+ if (ctorType.getStruct())
+ {
+ constructor += name + " " + name + "_ctor(";
+ }
+ else // Built-in type
+ {
+ constructor += TypeString(ctorType) + " " + name + "(";
+ }
+
+ for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
+ {
+ const TType &type = ctorParameters[parameter];
+
+ constructor += TypeString(type) + " x" + str(parameter) + ArrayString(type);
+
+ if (parameter < ctorParameters.size() - 1)
+ {
+ constructor += ", ";
+ }
+ }
+
+ constructor += ")\n"
+ "{\n";
+
+ if (ctorType.getStruct())
+ {
+ constructor += " " + name + " structure = {";
+ }
+ else
+ {
+ constructor += " return " + TypeString(ctorType) + "(";
+ }
+
+ if (ctorType.isMatrix() && ctorParameters.size() == 1)
+ {
+ int rows = ctorType.getRows();
+ int cols = ctorType.getCols();
+ const TType &parameter = ctorParameters[0];
+
+ if (parameter.isScalar())
+ {
+ for (int col = 0; col < cols; col++)
+ {
+ for (int row = 0; row < rows; row++)
+ {
+ constructor += TString((row == col) ? "x0" : "0.0");
+
+ if (row < rows - 1 || col < cols - 1)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+ }
+ else if (parameter.isMatrix())
+ {
+ for (int col = 0; col < cols; col++)
+ {
+ for (int row = 0; row < rows; row++)
+ {
+ if (row < parameter.getRows() && col < parameter.getCols())
+ {
+ constructor += TString("x0") + "[" + str(col) + "][" + str(row) + "]";
+ }
+ else
+ {
+ constructor += TString((row == col) ? "1.0" : "0.0");
+ }
+
+ if (row < rows - 1 || col < cols - 1)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+ }
+ else
+ {
+ ASSERT(rows == 2 && cols == 2 && parameter.isVector() && parameter.getNominalSize() == 4);
+
+ constructor += "x0";
+ }
+ }
+ else
+ {
+ size_t remainingComponents = ctorType.getObjectSize();
+ size_t parameterIndex = 0;
+
+ while (remainingComponents > 0)
+ {
+ const TType &parameter = ctorParameters[parameterIndex];
+ const size_t parameterSize = parameter.getObjectSize();
+ bool moreParameters = parameterIndex + 1 < ctorParameters.size();
+
+ constructor += "x" + str(parameterIndex);
+
+ if (ctorType.getStruct())
+ {
+ ASSERT(remainingComponents == parameterSize || moreParameters);
+ ASSERT(parameterSize <= remainingComponents);
+
+ remainingComponents -= parameterSize;
+ }
+ else if (parameter.isScalar())
+ {
+ remainingComponents -= parameter.getObjectSize();
+ }
+ else if (parameter.isVector())
+ {
+ if (remainingComponents == parameterSize || moreParameters)
+ {
+ ASSERT(parameterSize <= remainingComponents);
+ remainingComponents -= parameterSize;
+ }
+ else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
+ {
+ switch (remainingComponents)
+ {
+ case 1: constructor += ".x"; break;
+ case 2: constructor += ".xy"; break;
+ case 3: constructor += ".xyz"; break;
+ case 4: constructor += ".xyzw"; break;
+ default: UNREACHABLE();
+ }
+
+ remainingComponents = 0;
+ }
+ else UNREACHABLE();
+ }
+ else if (parameter.isMatrix())
+ {
+ int column = 0;
+ while (remainingComponents > 0 && column < parameter.getCols())
+ {
+ constructor += "[" + str(column) + "]";
+
+ if (remainingComponents < static_cast<size_t>(parameter.getRows()))
+ {
+ switch (remainingComponents)
+ {
+ case 1: constructor += ".x"; break;
+ case 2: constructor += ".xy"; break;
+ case 3: constructor += ".xyz"; break;
+ default: UNREACHABLE();
+ }
+
+ remainingComponents = 0;
+ }
+ else
+ {
+ remainingComponents -= parameter.getRows();
+
+ if (remainingComponents > 0)
+ {
+ constructor += ", x" + str(parameterIndex);
+ }
+ }
+
+ column++;
+ }
+ }
+ else UNREACHABLE();
+
+ if (moreParameters)
+ {
+ parameterIndex++;
+ }
+
+ if (remainingComponents)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+
+ if (ctorType.getStruct())
+ {
+ constructor += "};\n"
+ " return structure;\n"
+ "}\n";
+ }
+ else
+ {
+ constructor += ");\n"
+ "}\n";
+ }
+
+ mConstructors.insert(constructor);
+}
+
+std::string StructureHLSL::structsHeader() const
+{
+ TInfoSinkBase out;
+
+ for (size_t structIndex = 0; structIndex < mStructDeclarations.size(); structIndex++)
+ {
+ out << mStructDeclarations[structIndex];
+ }
+
+ for (Constructors::const_iterator constructor = mConstructors.begin();
+ constructor != mConstructors.end();
+ constructor++)
+ {
+ out << *constructor;
+ }
+
+ return out.str();
+}
+
+void StructureHLSL::storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking)
+{
+ Std140PaddingHelper padHelper = getPaddingHelper();
+ const TFieldList &fields = structure.fields();
+
+ for (unsigned int i = 0; i < fields.size(); i++)
+ {
+ padHelper.prePadding(*fields[i]->type());
+ }
+
+ // Add remaining element index to the global map, for use with nested structs in standard layouts
+ const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking, true);
+ mStd140StructElementIndexes[structName] = padHelper.elementIndex();
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
new file mode 100644
index 0000000000..ed002fef30
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// StructureHLSL.h:
+// Interfaces of methods for HLSL translation of GLSL structures.
+//
+
+#ifndef TRANSLATOR_STRUCTUREHLSL_H_
+#define TRANSLATOR_STRUCTUREHLSL_H_
+
+#include "compiler/translator/Common.h"
+#include "compiler/translator/IntermNode.h"
+
+#include <set>
+
+class TInfoSinkBase;
+class TScopeBracket;
+
+namespace sh
+{
+
+// This helper class assists structure and interface block definitions in determining
+// how to pack std140 structs within HLSL's packing rules.
+class Std140PaddingHelper
+{
+ public:
+ explicit Std140PaddingHelper(const std::map<TString, int> &structElementIndexes,
+ unsigned *uniqueCounter);
+
+ int elementIndex() const { return mElementIndex; }
+ int prePadding(const TType &type);
+ TString prePaddingString(const TType &type);
+ TString postPaddingString(const TType &type, bool useHLSLRowMajorPacking);
+
+ private:
+ TString next();
+
+ unsigned *mPaddingCounter;
+ int mElementIndex;
+ const std::map<TString, int> &mStructElementIndexes;
+};
+
+class StructureHLSL
+{
+ public:
+ StructureHLSL();
+
+ void addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters);
+ std::string structsHeader() const;
+
+ TString defineQualified(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing);
+ static TString defineNameless(const TStructure &structure);
+
+ Std140PaddingHelper getPaddingHelper();
+
+ private:
+ unsigned mUniquePaddingCounter;
+
+ std::map<TString, int> mStd140StructElementIndexes;
+
+ typedef std::set<TString> StructNames;
+ StructNames mStructNames;
+
+ typedef std::set<TString> Constructors;
+ Constructors mConstructors;
+
+ typedef std::vector<TString> StructDeclarations;
+ StructDeclarations mStructDeclarations;
+
+ void storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking);
+ static TString define(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing, Std140PaddingHelper *padHelper);
+};
+
+}
+
+#endif // COMPILER_STRUCTUREHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
index d04fe5d355..028da21151 100644
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -17,200 +17,222 @@
#include <stdio.h>
#include <algorithm>
-#include <climits>
-TType::TType(const TPublicType &p) :
- type(p.type), precision(p.precision), qualifier(p.qualifier), size(p.size), matrix(p.matrix), array(p.array), arraySize(p.arraySize), structure(0)
+int TSymbolTable::uniqueIdCounter = 0;
+
+//
+// Functions have buried pointers to delete.
+//
+TFunction::~TFunction()
{
- if (p.userDef)
- structure = p.userDef->getStruct();
+ for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
+ delete (*i).type;
}
//
-// Recursively generate mangled names.
+// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
-TString TType::buildMangledName() const
+TSymbolTableLevel::~TSymbolTableLevel()
{
- TString mangledName;
- if (isMatrix())
- mangledName += 'm';
- else if (isVector())
- mangledName += 'v';
-
- switch (type) {
- case EbtFloat: mangledName += 'f'; break;
- case EbtInt: mangledName += 'i'; break;
- case EbtBool: mangledName += 'b'; break;
- case EbtSampler2D: mangledName += "s2"; break;
- case EbtSamplerCube: mangledName += "sC"; break;
- case EbtStruct: mangledName += structure->mangledName(); break;
- default: break;
- }
-
- mangledName += static_cast<char>('0' + getNominalSize());
- if (isArray()) {
- char buf[20];
- snprintf(buf, sizeof(buf), "%d", arraySize);
- mangledName += '[';
- mangledName += buf;
- mangledName += ']';
- }
- return mangledName;
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ delete (*it).second;
}
-size_t TType::getObjectSize() const
+bool TSymbolTableLevel::insert(TSymbol *symbol)
{
- size_t totalSize = 0;
+ symbol->setUniqueId(TSymbolTable::nextUniqueId());
- if (getBasicType() == EbtStruct)
- totalSize = structure->objectSize();
- else if (matrix)
- totalSize = size * size;
- else
- totalSize = size;
-
- if (isArray()) {
- size_t arraySize = getArraySize();
- if (arraySize > INT_MAX / totalSize)
- totalSize = INT_MAX;
- else
- totalSize *= arraySize;
- }
+ // returning true means symbol was added to the table
+ tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
- return totalSize;
+ return result.second;
}
-bool TStructure::containsArrays() const
+TSymbol *TSymbolTableLevel::find(const TString &name) const
{
- for (size_t i = 0; i < mFields->size(); ++i) {
- const TType* fieldType = (*mFields)[i]->type();
- if (fieldType->isArray() || fieldType->isStructureContainingArrays())
- return true;
- }
- return false;
+ tLevel::const_iterator it = level.find(name);
+ if (it == level.end())
+ return 0;
+ else
+ return (*it).second;
}
-TString TStructure::buildMangledName() const
+//
+// Change all function entries in the table with the non-mangled name
+// to be related to the provided built-in operation. This is a low
+// performance operation, and only intended for symbol tables that
+// live across a large number of compiles.
+//
+void TSymbolTableLevel::relateToOperator(const char *name, TOperator op)
{
- TString mangledName("struct-");
- mangledName += *mName;
- for (size_t i = 0; i < mFields->size(); ++i) {
- mangledName += '-';
- mangledName += (*mFields)[i]->type()->getMangledName();
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ {
+ if ((*it).second->isFunction())
+ {
+ TFunction *function = static_cast<TFunction*>((*it).second);
+ if (function->getName() == name)
+ function->relateToOperator(op);
+ }
}
- return mangledName;
}
-size_t TStructure::calculateObjectSize() const
+//
+// Change all function entries in the table with the non-mangled name
+// to be related to the provided built-in extension. This is a low
+// performance operation, and only intended for symbol tables that
+// live across a large number of compiles.
+//
+void TSymbolTableLevel::relateToExtension(const char *name, const TString &ext)
{
- size_t size = 0;
- for (size_t i = 0; i < mFields->size(); ++i) {
- size_t fieldSize = (*mFields)[i]->type()->getObjectSize();
- if (fieldSize > INT_MAX - size)
- size = INT_MAX;
- else
- size += fieldSize;
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ {
+ TSymbol *symbol = it->second;
+ if (symbol->getName() == name)
+ symbol->relateToExtension(ext);
}
- return size;
}
-int TStructure::calculateDeepestNesting() const
+TSymbol::TSymbol(const TSymbol &copyOf)
{
- int maxNesting = 0;
- for (size_t i = 0; i < mFields->size(); ++i) {
- maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
- }
- return 1 + maxNesting;
+ name = NewPoolTString(copyOf.name->c_str());
+ uniqueId = copyOf.uniqueId;
}
-//
-// Dump functions.
-//
-
-void TVariable::dump(TInfoSink& infoSink) const
+TSymbol *TSymbolTable::find(const TString &name, int shaderVersion,
+ bool *builtIn, bool *sameScope) const
{
- infoSink.debug << getName().c_str() << ": " << type.getQualifierString() << " " << type.getPrecisionString() << " " << type.getBasicString();
- if (type.isArray()) {
- infoSink.debug << "[0]";
+ int level = currentLevel();
+ TSymbol *symbol;
+
+ do
+ {
+ if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ symbol = table[level]->find(name);
}
- infoSink.debug << "\n";
-}
+ while (symbol == 0 && --level >= 0);
-void TFunction::dump(TInfoSink &infoSink) const
-{
- infoSink.debug << getName().c_str() << ": " << returnType.getBasicString() << " " << getMangledName().c_str() << "\n";
-}
+ if (builtIn)
+ *builtIn = (level <= LAST_BUILTIN_LEVEL);
+ if (sameScope)
+ *sameScope = (level == currentLevel());
-void TSymbolTableLevel::dump(TInfoSink &infoSink) const
-{
- tLevel::const_iterator it;
- for (it = level.begin(); it != level.end(); ++it)
- (*it).second->dump(infoSink);
+ return symbol;
}
-void TSymbolTable::dump(TInfoSink &infoSink) const
+TSymbol *TSymbolTable::findBuiltIn(
+ const TString &name, int shaderVersion) const
{
- for (int level = currentLevel(); level >= 0; --level) {
- infoSink.debug << "LEVEL " << level << "\n";
- table[level]->dump(infoSink);
+ for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
+ {
+ if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ TSymbol *symbol = table[level]->find(name);
+
+ if (symbol)
+ return symbol;
}
-}
-//
-// Functions have buried pointers to delete.
-//
-TFunction::~TFunction()
-{
- for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
- delete (*i).type;
+ return 0;
}
-//
-// Symbol table levels are a map of pointers to symbols that have to be deleted.
-//
-TSymbolTableLevel::~TSymbolTableLevel()
+TSymbolTable::~TSymbolTable()
{
- for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
- delete (*it).second;
+ while (table.size() > 0)
+ pop();
}
-//
-// Change all function entries in the table with the non-mangled name
-// to be related to the provided built-in operation. This is a low
-// performance operation, and only intended for symbol tables that
-// live across a large number of compiles.
-//
-void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
+void TSymbolTable::insertBuiltIn(
+ ESymbolLevel level, TType *rvalue, const char *name,
+ TType *ptype1, TType *ptype2, TType *ptype3, TType *ptype4, TType *ptype5)
{
- tLevel::iterator it;
- for (it = level.begin(); it != level.end(); ++it) {
- if ((*it).second->isFunction()) {
- TFunction* function = static_cast<TFunction*>((*it).second);
- if (function->getName() == name)
- function->relateToOperator(op);
- }
+ if (ptype1->getBasicType() == EbtGSampler2D)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSampler3D)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSamplerCube)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSampler2DArray)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ return;
}
-}
-//
-// Change all function entries in the table with the non-mangled name
-// to be related to the provided built-in extension. This is a low
-// performance operation, and only intended for symbol tables that
-// live across a large number of compiles.
-//
-void TSymbolTableLevel::relateToExtension(const char* name, const TString& ext)
-{
- for (tLevel::iterator it = level.begin(); it != level.end(); ++it) {
- TSymbol* symbol = it->second;
- if (symbol->getName() == name)
- symbol->relateToExtension(ext);
+ TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
+
+ TType *types[] = {ptype1, ptype2, ptype3, ptype4, ptype5};
+ for (size_t ii = 0; ii < sizeof(types) / sizeof(types[0]); ++ii)
+ {
+ if (types[ii])
+ {
+ TParameter param = {NULL, types[ii]};
+ function->addParameter(param);
+ }
}
+
+ insert(level, function);
}
-TSymbolTable::~TSymbolTable()
+TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
{
- for (size_t i = 0; i < table.size(); ++i)
- delete table[i];
- for (size_t i = 0; i < precisionStack.size(); ++i)
- delete precisionStack[i];
+ if (!SupportsPrecision(type))
+ return EbpUndefined;
+
+ // unsigned integers use the same precision as signed
+ TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
+
+ int level = static_cast<int>(precisionStack.size()) - 1;
+ assert(level >= 0); // Just to be safe. Should not happen.
+ // If we dont find anything we return this. Should we error check this?
+ TPrecision prec = EbpUndefined;
+ while (level >= 0)
+ {
+ PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
+ if (it != precisionStack[level]->end())
+ {
+ prec = (*it).second;
+ break;
+ }
+ level--;
+ }
+ return prec;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
index 6c7211f2a9..6b0e0c0a03 100644
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -34,36 +34,64 @@
#include "common/angleutils.h"
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
-//
-// Symbol base class. (Can build functions or variables out of these...)
-//
-class TSymbol {
-public:
+// Symbol base class. (Can build functions or variables out of these...)
+class TSymbol
+{
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TSymbol(const TString* n) : uniqueId(0), name(n) { }
- virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
-
- const TString& getName() const { return *name; }
- virtual const TString& getMangledName() const { return getName(); }
- virtual bool isFunction() const { return false; }
- virtual bool isVariable() const { return false; }
- void setUniqueId(int id) { uniqueId = id; }
- int getUniqueId() const { return uniqueId; }
- virtual void dump(TInfoSink &infoSink) const = 0;
- void relateToExtension(const TString& ext) { extension = ext; }
- const TString& getExtension() const { return extension; }
-
-private:
+ TSymbol(const TString *n)
+ : uniqueId(0),
+ name(n)
+ {
+ }
+ virtual ~TSymbol()
+ {
+ // don't delete name, it's from the pool
+ }
+
+ const TString &getName() const
+ {
+ return *name;
+ }
+ virtual const TString &getMangledName() const
+ {
+ return getName();
+ }
+ virtual bool isFunction() const
+ {
+ return false;
+ }
+ virtual bool isVariable() const
+ {
+ return false;
+ }
+ void setUniqueId(int id)
+ {
+ uniqueId = id;
+ }
+ int getUniqueId() const
+ {
+ return uniqueId;
+ }
+ void relateToExtension(const TString &ext)
+ {
+ extension = ext;
+ }
+ const TString &getExtension() const
+ {
+ return extension;
+ }
+
+ private:
DISALLOW_COPY_AND_ASSIGN(TSymbol);
- int uniqueId; // For real comparing during code generation
+ int uniqueId; // For real comparing during code generation
const TString *name;
TString extension;
};
-//
// Variable class, meaning a symbol that's not a function.
//
// There could be a separate class heirarchy for Constant variables;
@@ -72,20 +100,41 @@ private:
// seem worth having separate classes, and "getConst" can't simply return
// different values for different types polymorphically, so this is
// just simple and pragmatic.
-//
-class TVariable : public TSymbol {
-public:
- TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0) { }
- virtual ~TVariable() { }
- virtual bool isVariable() const { return true; }
- TType& getType() { return type; }
- const TType& getType() const { return type; }
- bool isUserType() const { return userType; }
- void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
-
- virtual void dump(TInfoSink &infoSink) const;
-
- ConstantUnion* getConstPointer()
+class TVariable : public TSymbol
+{
+ public:
+ TVariable(const TString *name, const TType &t, bool uT = false)
+ : TSymbol(name),
+ type(t),
+ userType(uT),
+ unionArray(0)
+ {
+ }
+ virtual ~TVariable()
+ {
+ }
+ virtual bool isVariable() const
+ {
+ return true;
+ }
+ TType &getType()
+ {
+ return type;
+ }
+ const TType &getType() const
+ {
+ return type;
+ }
+ bool isUserType() const
+ {
+ return userType;
+ }
+ void setQualifier(TQualifier qualifier)
+ {
+ type.setQualifier(qualifier);
+ }
+
+ ConstantUnion *getConstPointer()
{
if (!unionArray)
unionArray = new ConstantUnion[type.getObjectSize()];
@@ -93,9 +142,12 @@ public:
return unionArray;
}
- ConstantUnion* getConstPointer() const { return unionArray; }
+ ConstantUnion *getConstPointer() const
+ {
+ return unionArray;
+ }
- void shareConstPointer( ConstantUnion *constArray)
+ void shareConstPointer(ConstantUnion *constArray)
{
if (unionArray == constArray)
return;
@@ -104,71 +156,101 @@ public:
unionArray = constArray;
}
-private:
+ private:
DISALLOW_COPY_AND_ASSIGN(TVariable);
TType type;
bool userType;
- // we are assuming that Pool Allocator will free the memory allocated to unionArray
- // when this object is destroyed
+ // we are assuming that Pool Allocator will free the memory
+ // allocated to unionArray when this object is destroyed.
ConstantUnion *unionArray;
};
-//
// The function sub-class of symbols and the parser will need to
// share this definition of a function parameter.
-//
-struct TParameter {
+struct TParameter
+{
TString *name;
- TType* type;
+ TType *type;
};
-//
// The function sub-class of a symbol.
-//
-class TFunction : public TSymbol {
-public:
- TFunction(TOperator o) :
- TSymbol(0),
- returnType(TType(EbtVoid, EbpUndefined)),
- op(o),
- defined(false) { }
- TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
- TSymbol(name),
- returnType(retType),
- mangledName(TFunction::mangleName(*name)),
- op(tOp),
- defined(false) { }
+class TFunction : public TSymbol
+{
+ public:
+ TFunction(TOperator o)
+ : TSymbol(0),
+ returnType(TType(EbtVoid, EbpUndefined)),
+ op(o),
+ defined(false)
+ {
+ }
+ TFunction(const TString *name, const TType &retType, TOperator tOp = EOpNull)
+ : TSymbol(name),
+ returnType(retType),
+ mangledName(TFunction::mangleName(*name)),
+ op(tOp),
+ defined(false)
+ {
+ }
virtual ~TFunction();
- virtual bool isFunction() const { return true; }
+ virtual bool isFunction() const
+ {
+ return true;
+ }
- static TString mangleName(const TString& name) { return name + '('; }
- static TString unmangleName(const TString& mangledName)
+ static TString mangleName(const TString &name)
+ {
+ return name + '(';
+ }
+ static TString unmangleName(const TString &mangledName)
{
return TString(mangledName.c_str(), mangledName.find_first_of('('));
}
- void addParameter(TParameter& p)
+ void addParameter(TParameter &p)
{
parameters.push_back(p);
mangledName = mangledName + p.type->getMangledName();
}
- const TString& getMangledName() const { return mangledName; }
- const TType& getReturnType() const { return returnType; }
-
- void relateToOperator(TOperator o) { op = o; }
- TOperator getBuiltInOp() const { return op; }
+ const TString &getMangledName() const
+ {
+ return mangledName;
+ }
+ const TType &getReturnType() const
+ {
+ return returnType;
+ }
- void setDefined() { defined = true; }
- bool isDefined() { return defined; }
+ void relateToOperator(TOperator o)
+ {
+ op = o;
+ }
+ TOperator getBuiltInOp() const
+ {
+ return op;
+ }
- size_t getParamCount() const { return parameters.size(); }
- const TParameter& getParam(size_t i) const { return parameters[i]; }
+ void setDefined()
+ {
+ defined = true;
+ }
+ bool isDefined()
+ {
+ return defined;
+ }
- virtual void dump(TInfoSink &infoSink) const;
+ size_t getParamCount() const
+ {
+ return parameters.size();
+ }
+ const TParameter &getParam(size_t i) const
+ {
+ return parameters[i];
+ }
-private:
+ private:
DISALLOW_COPY_AND_ASSIGN(TFunction);
typedef TVector<TParameter> TParamList;
@@ -179,79 +261,80 @@ private:
bool defined;
};
-
-class TSymbolTableLevel {
-public:
- typedef TMap<TString, TSymbol*> tLevel;
- typedef tLevel::const_iterator const_iterator;
- typedef const tLevel::value_type tLevelPair;
- typedef std::pair<tLevel::iterator, bool> tInsertResult;
-
- TSymbolTableLevel() { }
- ~TSymbolTableLevel();
-
- bool insert(const TString &name, TSymbol &symbol)
+// Interface block name sub-symbol
+class TInterfaceBlockName : public TSymbol
+{
+ public:
+ TInterfaceBlockName(const TString *name)
+ : TSymbol(name)
{
- //
- // returning true means symbol was added to the table
- //
- tInsertResult result = level.insert(tLevelPair(name, &symbol));
-
- return result.second;
}
- bool insert(TSymbol &symbol)
+ virtual ~TInterfaceBlockName()
{
- return insert(symbol.getMangledName(), symbol);
}
+};
- TSymbol* find(const TString& name) const
- {
- tLevel::const_iterator it = level.find(name);
- if (it == level.end())
- return 0;
- else
- return (*it).second;
- }
+class TSymbolTableLevel
+{
+ public:
+ typedef TMap<TString, TSymbol *> tLevel;
+ typedef tLevel::const_iterator const_iterator;
+ typedef const tLevel::value_type tLevelPair;
+ typedef std::pair<tLevel::iterator, bool> tInsertResult;
- const_iterator begin() const
+ TSymbolTableLevel()
{
- return level.begin();
}
+ ~TSymbolTableLevel();
- const_iterator end() const
- {
- return level.end();
- }
+ bool insert(TSymbol *symbol);
- void relateToOperator(const char* name, TOperator op);
- void relateToExtension(const char* name, const TString& ext);
- void dump(TInfoSink &infoSink) const;
+ TSymbol *find(const TString &name) const;
-protected:
+ void relateToOperator(const char *name, TOperator op);
+ void relateToExtension(const char *name, const TString &ext);
+
+ protected:
tLevel level;
};
-class TSymbolTable {
-public:
- TSymbolTable() : uniqueId(0)
+enum ESymbolLevel
+{
+ COMMON_BUILTINS = 0,
+ ESSL1_BUILTINS = 1,
+ ESSL3_BUILTINS = 2,
+ LAST_BUILTIN_LEVEL = ESSL3_BUILTINS,
+ GLOBAL_LEVEL = 3
+};
+
+class TSymbolTable
+{
+ public:
+ TSymbolTable()
{
- //
// The symbol table cannot be used until push() is called, but
// the lack of an initial call to push() can be used to detect
// that the symbol table has not been preloaded with built-ins.
- //
}
+
~TSymbolTable();
- //
// When the symbol table is initialized with the built-ins, there should
// 'push' calls, so that built-ins are at level 0 and the shader
// globals are at level 1.
- //
- bool isEmpty() { return table.size() == 0; }
- bool atBuiltInLevel() { return table.size() == 1; }
- bool atGlobalLevel() { return table.size() <= 2; }
+ bool isEmpty() const
+ {
+ return table.empty();
+ }
+ bool atBuiltInLevel() const
+ {
+ return currentLevel() <= LAST_BUILTIN_LEVEL;
+ }
+ bool atGlobalLevel() const
+ {
+ return currentLevel() <= GLOBAL_LEVEL;
+ }
void push()
{
table.push_back(new TSymbolTableLevel);
@@ -267,116 +350,80 @@ public:
precisionStack.pop_back();
}
- bool insert(TSymbol& symbol)
+ bool declare(TSymbol *symbol)
{
- symbol.setUniqueId(++uniqueId);
- return table[currentLevel()]->insert(symbol);
+ return insert(currentLevel(), symbol);
}
- bool insertConstInt(const char *name, int value)
+ bool insert(ESymbolLevel level, TSymbol *symbol)
{
- TVariable *constant = new TVariable(NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
- constant->getConstPointer()->setIConst(value);
- return insert(*constant);
+ return table[level]->insert(symbol);
}
- bool insertBuiltIn(TType *rvalue, const char *name, TType *ptype1, TType *ptype2 = 0, TType *ptype3 = 0)
+ bool insertConstInt(ESymbolLevel level, const char *name, int value)
{
- TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
-
- TParameter param1 = {NULL, ptype1};
- function->addParameter(param1);
-
- if(ptype2)
- {
- TParameter param2 = {NULL, ptype2};
- function->addParameter(param2);
- }
-
- if(ptype3)
- {
- TParameter param3 = {NULL, ptype3};
- function->addParameter(param3);
- }
-
- return insert(*function);
+ TVariable *constant = new TVariable(
+ NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
+ constant->getConstPointer()->setIConst(value);
+ return insert(level, constant);
}
- TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
- {
- int level = currentLevel();
- TSymbol* symbol;
- do {
- symbol = table[level]->find(name);
- --level;
- } while (symbol == 0 && level >= 0);
- level++;
- if (builtIn)
- *builtIn = level == 0;
- if (sameScope)
- *sameScope = level == currentLevel();
- return symbol;
- }
+ void insertBuiltIn(ESymbolLevel level, TType *rvalue, const char *name,
+ TType *ptype1, TType *ptype2 = 0, TType *ptype3 = 0,
+ TType *ptype4 = 0, TType *ptype5 = 0);
- TSymbol* findBuiltIn(const TString &name)
+ TSymbol *find(const TString &name, int shaderVersion,
+ bool *builtIn = NULL, bool *sameScope = NULL) const;
+ TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
+
+ TSymbolTableLevel *getOuterLevel()
{
- return table[0]->find(name);
- }
-
- TSymbolTableLevel* getOuterLevel() {
- assert(table.size() >= 2);
+ assert(currentLevel() >= 1);
return table[currentLevel() - 1];
}
- void relateToOperator(const char* name, TOperator op) {
- table[0]->relateToOperator(name, op);
+ void relateToOperator(ESymbolLevel level, const char *name, TOperator op)
+ {
+ table[level]->relateToOperator(name, op);
}
- void relateToExtension(const char* name, const TString& ext) {
- table[0]->relateToExtension(name, ext);
+ void relateToExtension(ESymbolLevel level, const char *name, const TString &ext)
+ {
+ table[level]->relateToExtension(name, ext);
}
void dump(TInfoSink &infoSink) const;
- bool setDefaultPrecision(const TPublicType& type, TPrecision prec) {
- if (!supportsPrecision(type.type))
+ bool setDefaultPrecision(const TPublicType &type, TPrecision prec)
+ {
+ if (!SupportsPrecision(type.type))
return false;
- if (type.size != 1 || type.matrix || type.array)
+ if (type.isAggregate())
return false; // Not allowed to set for aggregate types
int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
- (*precisionStack[indexOfLastElement])[type.type] = prec; // Uses map operator [], overwrites the current value
+ // Uses map operator [], overwrites the current value
+ (*precisionStack[indexOfLastElement])[type.type] = prec;
return true;
}
- // Searches down the precisionStack for a precision qualifier for the specified TBasicType
- TPrecision getDefaultPrecision(TBasicType type) {
- if (!supportsPrecision(type))
- return EbpUndefined;
- int level = static_cast<int>(precisionStack.size()) - 1;
- assert(level >= 0); // Just to be safe. Should not happen.
- PrecisionStackLevel::iterator it;
- TPrecision prec = EbpUndefined; // If we dont find anything we return this. Should we error check this?
- while (level >= 0) {
- it = precisionStack[level]->find(type);
- if (it != precisionStack[level]->end()) {
- prec = (*it).second;
- break;
- }
- level--;
- }
- return prec;
- }
+ // Searches down the precisionStack for a precision qualifier
+ // for the specified TBasicType
+ TPrecision getDefaultPrecision(TBasicType type) const;
-private:
- int currentLevel() const { return static_cast<int>(table.size()) - 1; }
+ static int nextUniqueId()
+ {
+ return ++uniqueIdCounter;
+ }
- bool supportsPrecision(TBasicType type) {
- // Only supports precision for int, float, and sampler types.
- return type == EbtFloat || type == EbtInt || IsSampler(type);
+ private:
+ ESymbolLevel currentLevel() const
+ {
+ return static_cast<ESymbolLevel>(table.size() - 1);
}
- int uniqueId; // for unique identification in code generation
- std::vector<TSymbolTableLevel*> table;
+ std::vector<TSymbolTableLevel *> table;
typedef TMap<TBasicType, TPrecision> PrecisionStackLevel;
- std::vector<PrecisionStackLevel*> precisionStack;
+ std::vector< PrecisionStackLevel *> precisionStack;
+
+ static int uniqueIdCounter;
};
#endif // _SYMBOL_TABLE_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
index 9262f7af8c..5b99fea948 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,9 +7,10 @@
#include "compiler/translator/TranslatorESSL.h"
#include "compiler/translator/OutputESSL.h"
+#include "angle_gl.h"
-TranslatorESSL::TranslatorESSL(ShShaderType type, ShShaderSpec spec)
- : TCompiler(type, spec) {
+TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
+ : TCompiler(type, spec, SH_ESSL_OUTPUT) {
}
void TranslatorESSL::translate(TIntermNode* root) {
@@ -20,13 +21,13 @@ void TranslatorESSL::translate(TIntermNode* root) {
// Write emulated built-in functions if needed.
getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
- sink, getShaderType() == SH_FRAGMENT_SHADER);
+ sink, getShaderType() == GL_FRAGMENT_SHADER);
// Write array bounds clamping emulation if needed.
getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
// Write translated shader.
- TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable());
+ TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable(), getShaderVersion());
root->traverse(&outputESSL);
}
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
index e18f3c25ec..55766822d1 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
@@ -7,11 +7,11 @@
#ifndef COMPILER_TRANSLATORESSL_H_
#define COMPILER_TRANSLATORESSL_H_
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/Compiler.h"
class TranslatorESSL : public TCompiler {
public:
- TranslatorESSL(ShShaderType type, ShShaderSpec spec);
+ TranslatorESSL(sh::GLenum type, ShShaderSpec spec);
protected:
virtual void translate(TIntermNode* root);
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
index 6688d7f362..4b2aecab33 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,7 +9,7 @@
#include "compiler/translator/OutputGLSL.h"
#include "compiler/translator/VersionGLSL.h"
-static void writeVersion(ShShaderType type, TIntermNode* root,
+static void writeVersion(sh::GLenum type, TIntermNode* root,
TInfoSinkBase& sink) {
TVersionGLSL versionGLSL(type);
root->traverse(&versionGLSL);
@@ -21,8 +21,8 @@ static void writeVersion(ShShaderType type, TIntermNode* root,
}
}
-TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec)
- : TCompiler(type, spec) {
+TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec)
+ : TCompiler(type, spec, SH_GLSL_OUTPUT) {
}
void TranslatorGLSL::translate(TIntermNode* root) {
@@ -31,6 +31,9 @@ void TranslatorGLSL::translate(TIntermNode* root) {
// Write GLSL version.
writeVersion(getShaderType(), root, sink);
+ // Write extension behaviour as needed
+ writeExtensionBehavior();
+
// Write emulated built-in functions if needed.
getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
sink, false);
@@ -39,6 +42,23 @@ void TranslatorGLSL::translate(TIntermNode* root) {
getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
// Write translated shader.
- TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable());
+ TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable(), getShaderVersion());
root->traverse(&outputGLSL);
}
+
+void TranslatorGLSL::writeExtensionBehavior() {
+ TInfoSinkBase& sink = getInfoSink().obj;
+ const TExtensionBehavior& extensionBehavior = getExtensionBehavior();
+ for (TExtensionBehavior::const_iterator iter = extensionBehavior.begin();
+ iter != extensionBehavior.end(); ++iter) {
+ if (iter->second == EBhUndefined)
+ continue;
+
+ // For GLSL output, we don't need to emit most extensions explicitly,
+ // but some we need to translate.
+ if (iter->first == "GL_EXT_shader_texture_lod") {
+ sink << "#extension GL_ARB_shader_texture_lod : "
+ << getBehaviorString(iter->second) << "\n";
+ }
+ }
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
index 40bb3145e8..3c6c2e426a 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
@@ -7,14 +7,17 @@
#ifndef COMPILER_TRANSLATORGLSL_H_
#define COMPILER_TRANSLATORGLSL_H_
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/Compiler.h"
class TranslatorGLSL : public TCompiler {
public:
- TranslatorGLSL(ShShaderType type, ShShaderSpec spec);
+ TranslatorGLSL(sh::GLenum type, ShShaderSpec spec);
protected:
virtual void translate(TIntermNode* root);
+
+private:
+ void writeExtensionBehavior();
};
#endif // COMPILER_TRANSLATORGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
index 3c1db011b6..22bf60e86e 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
@@ -9,16 +9,40 @@
#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/OutputHLSL.h"
-TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
- : TCompiler(type, spec), mOutputType(output)
+TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
+ : TCompiler(type, spec, output)
{
}
void TranslatorHLSL::translate(TIntermNode *root)
{
TParseContext& parseContext = *GetGlobalParseContext();
- sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType);
+ sh::OutputHLSL outputHLSL(parseContext, this);
outputHLSL.output();
- mActiveUniforms = outputHLSL.getUniforms();
+
+ mInterfaceBlockRegisterMap = outputHLSL.getInterfaceBlockRegisterMap();
+ mUniformRegisterMap = outputHLSL.getUniformRegisterMap();
+}
+
+bool TranslatorHLSL::hasInterfaceBlock(const std::string &interfaceBlockName) const
+{
+ return (mInterfaceBlockRegisterMap.count(interfaceBlockName) > 0);
+}
+
+unsigned int TranslatorHLSL::getInterfaceBlockRegister(const std::string &interfaceBlockName) const
+{
+ ASSERT(hasInterfaceBlock(interfaceBlockName));
+ return mInterfaceBlockRegisterMap.find(interfaceBlockName)->second;
+}
+
+bool TranslatorHLSL::hasUniform(const std::string &uniformName) const
+{
+ return (mUniformRegisterMap.count(uniformName) > 0);
+}
+
+unsigned int TranslatorHLSL::getUniformRegister(const std::string &uniformName) const
+{
+ ASSERT(hasUniform(uniformName));
+ return mUniformRegisterMap.find(uniformName)->second;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
index 6204b30cc2..11a042d83a 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
@@ -7,21 +7,25 @@
#ifndef COMPILER_TRANSLATORHLSL_H_
#define COMPILER_TRANSLATORHLSL_H_
-#include "compiler/translator/ShHandle.h"
-#include "compiler/translator/Uniform.h"
-
-class TranslatorHLSL : public TCompiler {
-public:
- TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
+#include "compiler/translator/Compiler.h"
+class TranslatorHLSL : public TCompiler
+{
+ public:
+ TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
- const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
-protected:
+ bool hasInterfaceBlock(const std::string &interfaceBlockName) const;
+ unsigned int getInterfaceBlockRegister(const std::string &interfaceBlockName) const;
+
+ bool hasUniform(const std::string &uniformName) const;
+ unsigned int getUniformRegister(const std::string &uniformName) const;
+
+ protected:
virtual void translate(TIntermNode* root);
- sh::ActiveUniforms mActiveUniforms;
- ShShaderOutput mOutputType;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
};
#endif // COMPILER_TRANSLATORHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Types.cpp b/src/3rdparty/angle/src/compiler/translator/Types.cpp
new file mode 100644
index 0000000000..d36936fb23
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/Types.cpp
@@ -0,0 +1,234 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#if defined(_MSC_VER)
+#pragma warning(disable: 4718)
+#endif
+
+#include "compiler/translator/Types.h"
+
+#include <algorithm>
+#include <climits>
+
+const char* getBasicString(TBasicType t)
+{
+ switch (t)
+ {
+ case EbtVoid: return "void"; break;
+ case EbtFloat: return "float"; break;
+ case EbtInt: return "int"; break;
+ case EbtUInt: return "uint"; break;
+ case EbtBool: return "bool"; break;
+ case EbtSampler2D: return "sampler2D"; break;
+ case EbtSampler3D: return "sampler3D"; break;
+ case EbtSamplerCube: return "samplerCube"; break;
+ case EbtSamplerExternalOES: return "samplerExternalOES"; break;
+ case EbtSampler2DRect: return "sampler2DRect"; break;
+ case EbtSampler2DArray: return "sampler2DArray"; break;
+ case EbtISampler2D: return "isampler2D"; break;
+ case EbtISampler3D: return "isampler3D"; break;
+ case EbtISamplerCube: return "isamplerCube"; break;
+ case EbtISampler2DArray: return "isampler2DArray"; break;
+ case EbtUSampler2D: return "usampler2D"; break;
+ case EbtUSampler3D: return "usampler3D"; break;
+ case EbtUSamplerCube: return "usamplerCube"; break;
+ case EbtUSampler2DArray: return "usampler2DArray"; break;
+ case EbtSampler2DShadow: return "sampler2DShadow"; break;
+ case EbtSamplerCubeShadow: return "samplerCubeShadow"; break;
+ case EbtSampler2DArrayShadow: return "sampler2DArrayShadow"; break;
+ case EbtStruct: return "structure"; break;
+ case EbtInterfaceBlock: return "interface block"; break;
+ default: UNREACHABLE(); return "unknown type";
+ }
+}
+
+TType::TType(const TPublicType &p)
+ : type(p.type), precision(p.precision), qualifier(p.qualifier), layoutQualifier(p.layoutQualifier),
+ primarySize(p.primarySize), secondarySize(p.secondarySize), array(p.array), arraySize(p.arraySize),
+ interfaceBlock(0), structure(0)
+{
+ if (p.userDef)
+ structure = p.userDef->getStruct();
+}
+
+bool TStructure::equals(const TStructure &other) const
+{
+ return (uniqueId() == other.uniqueId());
+}
+
+//
+// Recursively generate mangled names.
+//
+TString TType::buildMangledName() const
+{
+ TString mangledName;
+ if (isMatrix())
+ mangledName += 'm';
+ else if (isVector())
+ mangledName += 'v';
+
+ switch (type)
+ {
+ case EbtFloat:
+ mangledName += 'f';
+ break;
+ case EbtInt:
+ mangledName += 'i';
+ break;
+ case EbtUInt:
+ mangledName += 'u';
+ break;
+ case EbtBool:
+ mangledName += 'b';
+ break;
+ case EbtSampler2D:
+ mangledName += "s2";
+ break;
+ case EbtSampler3D:
+ mangledName += "s3";
+ break;
+ case EbtSamplerCube:
+ mangledName += "sC";
+ break;
+ case EbtSampler2DArray:
+ mangledName += "s2a";
+ break;
+ case EbtSamplerExternalOES:
+ mangledName += "sext";
+ break;
+ case EbtSampler2DRect:
+ mangledName += "s2r";
+ break;
+ case EbtISampler2D:
+ mangledName += "is2";
+ break;
+ case EbtISampler3D:
+ mangledName += "is3";
+ break;
+ case EbtISamplerCube:
+ mangledName += "isC";
+ break;
+ case EbtISampler2DArray:
+ mangledName += "is2a";
+ break;
+ case EbtUSampler2D:
+ mangledName += "us2";
+ break;
+ case EbtUSampler3D:
+ mangledName += "us3";
+ break;
+ case EbtUSamplerCube:
+ mangledName += "usC";
+ break;
+ case EbtUSampler2DArray:
+ mangledName += "us2a";
+ break;
+ case EbtSampler2DShadow:
+ mangledName += "s2s";
+ break;
+ case EbtSamplerCubeShadow:
+ mangledName += "sCs";
+ break;
+ case EbtSampler2DArrayShadow:
+ mangledName += "s2as";
+ break;
+ case EbtStruct:
+ mangledName += structure->mangledName();
+ break;
+ case EbtInterfaceBlock:
+ mangledName += interfaceBlock->mangledName();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (isMatrix())
+ {
+ mangledName += static_cast<char>('0' + getCols());
+ mangledName += static_cast<char>('x');
+ mangledName += static_cast<char>('0' + getRows());
+ }
+ else
+ {
+ mangledName += static_cast<char>('0' + getNominalSize());
+ }
+
+ if (isArray())
+ {
+ char buf[20];
+ snprintf(buf, sizeof(buf), "%d", arraySize);
+ mangledName += '[';
+ mangledName += buf;
+ mangledName += ']';
+ }
+ return mangledName;
+}
+
+size_t TType::getObjectSize() const
+{
+ size_t totalSize;
+
+ if (getBasicType() == EbtStruct)
+ totalSize = structure->objectSize();
+ else
+ totalSize = primarySize * secondarySize;
+
+ if (isArray())
+ {
+ size_t arraySize = getArraySize();
+ if (arraySize > INT_MAX / totalSize)
+ totalSize = INT_MAX;
+ else
+ totalSize *= arraySize;
+ }
+
+ return totalSize;
+}
+
+bool TStructure::containsArrays() const
+{
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ const TType *fieldType = (*mFields)[i]->type();
+ if (fieldType->isArray() || fieldType->isStructureContainingArrays())
+ return true;
+ }
+ return false;
+}
+
+TString TFieldListCollection::buildMangledName() const
+{
+ TString mangledName(mangledNamePrefix());
+ mangledName += *mName;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ mangledName += '-';
+ mangledName += (*mFields)[i]->type()->getMangledName();
+ }
+ return mangledName;
+}
+
+size_t TFieldListCollection::calculateObjectSize() const
+{
+ size_t size = 0;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ size_t fieldSize = (*mFields)[i]->type()->getObjectSize();
+ if (fieldSize > INT_MAX - size)
+ size = INT_MAX;
+ else
+ size += fieldSize;
+ }
+ return size;
+}
+
+int TStructure::calculateDeepestNesting() const
+{
+ int maxNesting = 0;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
+ return 1 + maxNesting;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/Types.h b/src/3rdparty/angle/src/compiler/translator/Types.h
index 119f4f29e5..075196daa3 100644
--- a/src/3rdparty/angle/src/compiler/translator/Types.h
+++ b/src/3rdparty/angle/src/compiler/translator/Types.h
@@ -15,76 +15,202 @@
struct TPublicType;
class TType;
+class TSymbol;
class TField
{
-public:
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TField(TType* type, TString* name) : mType(type), mName(name) {}
+ TField(TType *type, TString *name, const TSourceLoc &line)
+ : mType(type),
+ mName(name),
+ mLine(line)
+ {
+ }
// TODO(alokp): We should only return const type.
// Fix it by tweaking grammar.
- TType* type() { return mType; }
- const TType* type() const { return mType; }
+ TType *type()
+ {
+ return mType;
+ }
+ const TType *type() const
+ {
+ return mType;
+ }
- const TString& name() const { return *mName; }
+ const TString &name() const
+ {
+ return *mName;
+ }
+ const TSourceLoc &line() const
+ {
+ return mLine;
+ }
-private:
+ private:
DISALLOW_COPY_AND_ASSIGN(TField);
- TType* mType;
- TString* mName;
+ TType *mType;
+ TString *mName;
+ TSourceLoc mLine;
};
-typedef TVector<TField*> TFieldList;
-inline TFieldList* NewPoolTFieldList()
+typedef TVector<TField *> TFieldList;
+inline TFieldList *NewPoolTFieldList()
{
- void* memory = GetGlobalPoolAllocator()->allocate(sizeof(TFieldList));
+ void *memory = GetGlobalPoolAllocator()->allocate(sizeof(TFieldList));
return new(memory) TFieldList;
}
-class TStructure
+class TFieldListCollection
{
-public:
- POOL_ALLOCATOR_NEW_DELETE();
- TStructure(TString* name, TFieldList* fields)
- : mName(name),
- mFields(fields),
- mObjectSize(0),
- mDeepestNesting(0) {
+ public:
+ const TString &name() const
+ {
+ return *mName;
+ }
+ const TFieldList &fields() const
+ {
+ return *mFields;
}
- const TString& name() const { return *mName; }
- const TFieldList& fields() const { return *mFields; }
-
- const TString& mangledName() const {
+ const TString &mangledName() const
+ {
if (mMangledName.empty())
mMangledName = buildMangledName();
return mMangledName;
}
- size_t objectSize() const {
+ size_t objectSize() const
+ {
if (mObjectSize == 0)
mObjectSize = calculateObjectSize();
return mObjectSize;
};
- int deepestNesting() const {
+
+ protected:
+ TFieldListCollection(const TString *name, TFieldList *fields)
+ : mName(name),
+ mFields(fields),
+ mObjectSize(0)
+ {
+ }
+ TString buildMangledName() const;
+ size_t calculateObjectSize() const;
+ virtual TString mangledNamePrefix() const = 0;
+
+ const TString *mName;
+ TFieldList *mFields;
+
+ mutable TString mMangledName;
+ mutable size_t mObjectSize;
+};
+
+// May also represent interface blocks
+class TStructure : public TFieldListCollection
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TStructure(const TString *name, TFieldList *fields)
+ : TFieldListCollection(name, fields),
+ mDeepestNesting(0),
+ mUniqueId(0)
+ {
+ }
+
+ int deepestNesting() const
+ {
if (mDeepestNesting == 0)
mDeepestNesting = calculateDeepestNesting();
return mDeepestNesting;
}
bool containsArrays() const;
-private:
+ bool equals(const TStructure &other) const;
+
+ void setUniqueId(int uniqueId)
+ {
+ mUniqueId = uniqueId;
+ }
+
+ int uniqueId() const
+ {
+ ASSERT(mUniqueId != 0);
+ return mUniqueId;
+ }
+
+ private:
DISALLOW_COPY_AND_ASSIGN(TStructure);
- TString buildMangledName() const;
- size_t calculateObjectSize() const;
- int calculateDeepestNesting() const;
- TString* mName;
- TFieldList* mFields;
+ // TODO(zmo): Find a way to get rid of the const_cast in function
+ // setName(). At the moment keep this function private so only
+ // friend class RegenerateStructNames may call it.
+ friend class RegenerateStructNames;
+ void setName(const TString &name)
+ {
+ TString *mutableName = const_cast<TString *>(mName);
+ *mutableName = name;
+ }
+
+ virtual TString mangledNamePrefix() const
+ {
+ return "struct-";
+ }
+ int calculateDeepestNesting() const;
- mutable TString mMangledName;
- mutable size_t mObjectSize;
mutable int mDeepestNesting;
+ int mUniqueId;
+};
+
+class TInterfaceBlock : public TFieldListCollection
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TInterfaceBlock(const TString *name, TFieldList *fields, const TString *instanceName,
+ int arraySize, const TLayoutQualifier &layoutQualifier)
+ : TFieldListCollection(name, fields),
+ mInstanceName(instanceName),
+ mArraySize(arraySize),
+ mBlockStorage(layoutQualifier.blockStorage),
+ mMatrixPacking(layoutQualifier.matrixPacking)
+ {
+ }
+
+ const TString &instanceName() const
+ {
+ return *mInstanceName;
+ }
+ bool hasInstanceName() const
+ {
+ return mInstanceName != NULL;
+ }
+ bool isArray() const
+ {
+ return mArraySize > 0;
+ }
+ int arraySize() const
+ {
+ return mArraySize;
+ }
+ TLayoutBlockStorage blockStorage() const
+ {
+ return mBlockStorage;
+ }
+ TLayoutMatrixPacking matrixPacking() const
+ {
+ return mMatrixPacking;
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TInterfaceBlock);
+ virtual TString mangledNamePrefix() const
+ {
+ return "iblock-";
+ }
+
+ const TString *mInstanceName; // for interface block instance names
+ int mArraySize; // 0 if not an array
+ TLayoutBlockStorage mBlockStorage;
+ TLayoutMatrixPacking mMatrixPacking;
};
//
@@ -92,123 +218,228 @@ private:
//
class TType
{
-public:
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TType() {}
- TType(TBasicType t, TPrecision p, TQualifier q = EvqTemporary, unsigned char s = 1, bool m = false, bool a = false) :
- type(t), precision(p), qualifier(q), size(s), matrix(m), array(a), arraySize(0), structure(0)
+ TType()
+ {
+ }
+ TType(TBasicType t, unsigned char ps = 1, unsigned char ss = 1)
+ : type(t), precision(EbpUndefined), qualifier(EvqGlobal),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(ps), secondarySize(ss), array(false), arraySize(0),
+ interfaceBlock(0), structure(0)
+ {
+ }
+ TType(TBasicType t, TPrecision p, TQualifier q = EvqTemporary,
+ unsigned char ps = 1, unsigned char ss = 1, bool a = false)
+ : type(t), precision(p), qualifier(q),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(ps), secondarySize(ss), array(a), arraySize(0),
+ interfaceBlock(0), structure(0)
{
}
explicit TType(const TPublicType &p);
- TType(TStructure* userDef, TPrecision p = EbpUndefined) :
- type(EbtStruct), precision(p), qualifier(EvqTemporary), size(1), matrix(false), array(false), arraySize(0), structure(userDef)
+ TType(TStructure *userDef, TPrecision p = EbpUndefined)
+ : type(EbtStruct), precision(p), qualifier(EvqTemporary),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(1), secondarySize(1), array(false), arraySize(0),
+ interfaceBlock(0), structure(userDef)
+ {
+ }
+ TType(TInterfaceBlock *interfaceBlockIn, TQualifier qualifierIn,
+ TLayoutQualifier layoutQualifierIn, int arraySizeIn)
+ : type(EbtInterfaceBlock), precision(EbpUndefined), qualifier(qualifierIn),
+ layoutQualifier(layoutQualifierIn),
+ primarySize(1), secondarySize(1), array(arraySizeIn > 0), arraySize(arraySizeIn),
+ interfaceBlock(interfaceBlockIn), structure(0)
{
}
- TBasicType getBasicType() const { return type; }
- void setBasicType(TBasicType t) { type = t; }
+ TBasicType getBasicType() const
+ {
+ return type;
+ }
+ void setBasicType(TBasicType t)
+ {
+ type = t;
+ }
- TPrecision getPrecision() const { return precision; }
- void setPrecision(TPrecision p) { precision = p; }
+ TPrecision getPrecision() const
+ {
+ return precision;
+ }
+ void setPrecision(TPrecision p)
+ {
+ precision = p;
+ }
- TQualifier getQualifier() const { return qualifier; }
- void setQualifier(TQualifier q) { qualifier = q; }
+ TQualifier getQualifier() const
+ {
+ return qualifier;
+ }
+ void setQualifier(TQualifier q)
+ {
+ qualifier = q;
+ }
- // One-dimensional size of single instance type
- int getNominalSize() const { return size; }
- void setNominalSize(unsigned char s) { size = s; }
- // Full size of single instance of type
- size_t getObjectSize() const;
+ TLayoutQualifier getLayoutQualifier() const
+ {
+ return layoutQualifier;
+ }
+ void setLayoutQualifier(TLayoutQualifier lq)
+ {
+ layoutQualifier = lq;
+ }
- int elementRegisterCount() const
+ int getNominalSize() const
{
- if (structure)
- {
- const TFieldList &fields = getStruct()->fields();
- int registerCount = 0;
+ return primarySize;
+ }
+ int getSecondarySize() const
+ {
+ return secondarySize;
+ }
+ int getCols() const
+ {
+ ASSERT(isMatrix());
+ return primarySize;
+ }
+ int getRows() const
+ {
+ ASSERT(isMatrix());
+ return secondarySize;
+ }
+ void setPrimarySize(unsigned char ps)
+ {
+ primarySize = ps;
+ }
+ void setSecondarySize(unsigned char ss)
+ {
+ secondarySize = ss;
+ }
- for (size_t i = 0; i < fields.size(); i++)
- {
- registerCount += fields[i]->type()->totalRegisterCount();
- }
+ // Full size of single instance of type
+ size_t getObjectSize() const;
- return registerCount;
- }
- else if (isMatrix())
- {
- return getNominalSize();
- }
- else
- {
- return 1;
- }
+ bool isMatrix() const
+ {
+ return primarySize > 1 && secondarySize > 1;
}
-
- int totalRegisterCount() const
+ bool isArray() const
{
- if (array)
- {
- return arraySize * elementRegisterCount();
- }
- else
- {
- return elementRegisterCount();
- }
+ return array ? true : false;
+ }
+ int getArraySize() const
+ {
+ return arraySize;
+ }
+ void setArraySize(int s)
+ {
+ array = true;
+ arraySize = s;
+ }
+ void clearArrayness()
+ {
+ array = false;
+ arraySize = 0;
}
- bool isMatrix() const { return matrix ? true : false; }
- void setMatrix(bool m) { matrix = m; }
-
- bool isArray() const { return array ? true : false; }
- int getArraySize() const { return arraySize; }
- void setArraySize(int s) { array = true; arraySize = s; }
- void clearArrayness() { array = false; arraySize = 0; }
+ TInterfaceBlock *getInterfaceBlock() const
+ {
+ return interfaceBlock;
+ }
+ void setInterfaceBlock(TInterfaceBlock *interfaceBlockIn)
+ {
+ interfaceBlock = interfaceBlockIn;
+ }
+ bool isInterfaceBlock() const
+ {
+ return type == EbtInterfaceBlock;
+ }
- bool isVector() const { return size > 1 && !matrix; }
- bool isScalar() const { return size == 1 && !matrix && !structure; }
+ bool isVector() const
+ {
+ return primarySize > 1 && secondarySize == 1;
+ }
+ bool isScalar() const
+ {
+ return primarySize == 1 && secondarySize == 1 && !structure;
+ }
+ bool isScalarInt() const
+ {
+ return isScalar() && (type == EbtInt || type == EbtUInt);
+ }
- TStructure* getStruct() const { return structure; }
- void setStruct(TStructure* s) { structure = s; }
+ TStructure *getStruct() const
+ {
+ return structure;
+ }
+ void setStruct(TStructure *s)
+ {
+ structure = s;
+ }
- const TString& getMangledName() const {
- if (mangled.empty()) {
+ const TString &getMangledName()
+ {
+ if (mangled.empty())
+ {
mangled = buildMangledName();
mangled += ';';
}
+
return mangled;
}
- bool sameElementType(const TType& right) const {
- return type == right.type &&
- size == right.size &&
- matrix == right.matrix &&
- structure == right.structure;
+ bool sameElementType(const TType &right) const
+ {
+ return type == right.type &&
+ primarySize == right.primarySize &&
+ secondarySize == right.secondarySize &&
+ structure == right.structure;
}
- bool operator==(const TType& right) const {
- return type == right.type &&
- size == right.size &&
- matrix == right.matrix &&
- array == right.array && (!array || arraySize == right.arraySize) &&
- structure == right.structure;
+ bool operator==(const TType &right) const
+ {
+ return type == right.type &&
+ primarySize == right.primarySize &&
+ secondarySize == right.secondarySize &&
+ array == right.array && (!array || arraySize == right.arraySize) &&
+ structure == right.structure;
// don't check the qualifier, it's not ever what's being sought after
}
- bool operator!=(const TType& right) const {
+ bool operator!=(const TType &right) const
+ {
return !operator==(right);
}
- bool operator<(const TType& right) const {
- if (type != right.type) return type < right.type;
- if (size != right.size) return size < right.size;
- if (matrix != right.matrix) return matrix < right.matrix;
- if (array != right.array) return array < right.array;
- if (arraySize != right.arraySize) return arraySize < right.arraySize;
- if (structure != right.structure) return structure < right.structure;
+ bool operator<(const TType &right) const
+ {
+ if (type != right.type)
+ return type < right.type;
+ if (primarySize != right.primarySize)
+ return primarySize < right.primarySize;
+ if (secondarySize != right.secondarySize)
+ return secondarySize < right.secondarySize;
+ if (array != right.array)
+ return array < right.array;
+ if (arraySize != right.arraySize)
+ return arraySize < right.arraySize;
+ if (structure != right.structure)
+ return structure < right.structure;
return false;
}
- const char* getBasicString() const { return ::getBasicString(type); }
- const char* getPrecisionString() const { return ::getPrecisionString(precision); }
- const char* getQualifierString() const { return ::getQualifierString(qualifier); }
+ const char *getBasicString() const
+ {
+ return ::getBasicString(type);
+ }
+ const char *getPrecisionString() const
+ {
+ return ::getPrecisionString(precision);
+ }
+ const char *getQualifierString() const
+ {
+ return ::getQualifierString(qualifier);
+ }
TString getCompleteString() const;
// If this type is a struct, returns the deepest struct nesting of
@@ -223,26 +454,35 @@ public:
// For type "nesting2", this method would return 2 -- the number
// of structures through which indirection must occur to reach the
// deepest field (nesting2.field1.position).
- int getDeepestStructNesting() const {
+ int getDeepestStructNesting() const
+ {
return structure ? structure->deepestNesting() : 0;
}
- bool isStructureContainingArrays() const {
+ bool isStructureContainingArrays() const
+ {
return structure ? structure->containsArrays() : false;
}
-private:
+ protected:
TString buildMangledName() const;
+ size_t getStructSize() const;
+ void computeDeepestStructNesting();
TBasicType type;
TPrecision precision;
TQualifier qualifier;
- unsigned char size;
- bool matrix;
+ TLayoutQualifier layoutQualifier;
+ unsigned char primarySize; // size of vector or cols matrix
+ unsigned char secondarySize; // rows of a matrix
bool array;
int arraySize;
- TStructure* structure; // 0 unless this is a struct
+ // 0 unless this is an interface block, or interface block member variable
+ TInterfaceBlock *interfaceBlock;
+
+ // 0 unless this is a struct
+ TStructure *structure;
mutable TString mangled;
};
@@ -259,32 +499,40 @@ private:
struct TPublicType
{
TBasicType type;
+ TLayoutQualifier layoutQualifier;
TQualifier qualifier;
TPrecision precision;
- unsigned char size; // size of vector or matrix, not size of array
- bool matrix;
+ unsigned char primarySize; // size of vector or cols of matrix
+ unsigned char secondarySize; // rows of matrix
bool array;
int arraySize;
- TType* userDef;
+ TType *userDef;
TSourceLoc line;
- void setBasic(TBasicType bt, TQualifier q, const TSourceLoc& ln)
+ void setBasic(TBasicType bt, TQualifier q, const TSourceLoc &ln)
{
type = bt;
+ layoutQualifier = TLayoutQualifier::create();
qualifier = q;
precision = EbpUndefined;
- size = 1;
- matrix = false;
+ primarySize = 1;
+ secondarySize = 1;
array = false;
arraySize = 0;
userDef = 0;
line = ln;
}
- void setAggregate(unsigned char s, bool m = false)
+ void setAggregate(unsigned char size)
+ {
+ primarySize = size;
+ }
+
+ void setMatrix(unsigned char c, unsigned char r)
{
- size = s;
- matrix = m;
+ ASSERT(c > 1 && r > 1 && c <= 4 && r <= 4);
+ primarySize = c;
+ secondarySize = r;
}
void setArray(bool a, int s = 0)
@@ -302,6 +550,38 @@ struct TPublicType
return userDef->isStructureContainingArrays();
}
+
+ bool isMatrix() const
+ {
+ return primarySize > 1 && secondarySize > 1;
+ }
+
+ bool isVector() const
+ {
+ return primarySize > 1 && secondarySize == 1;
+ }
+
+ int getCols() const
+ {
+ ASSERT(isMatrix());
+ return primarySize;
+ }
+
+ int getRows() const
+ {
+ ASSERT(isMatrix());
+ return secondarySize;
+ }
+
+ int getNominalSize() const
+ {
+ return primarySize;
+ }
+
+ bool isAggregate() const
+ {
+ return array || isMatrix() || isVector();
+ }
};
#endif // _TYPES_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
index b7826119ae..65f50c4cc3 100644
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
@@ -12,6 +12,7 @@
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/UtilsHLSL.h"
namespace sh
{
@@ -117,7 +118,7 @@ bool UnfoldShortCircuit::visitSelection(Visit visit, TIntermSelection *node)
{
int i = mTemporaryIndex;
- out << mOutputHLSL->typeString(node->getType()) << " s" << i << ";\n";
+ out << TypeString(node->getType()) << " s" << i << ";\n";
out << "{\n";
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h
index 1e416bc04c..6fd3b457bd 100644
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h
@@ -9,7 +9,7 @@
#ifndef COMPILER_UNFOLDSHORTCIRCUIT_H_
#define COMPILER_UNFOLDSHORTCIRCUIT_H_
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
#include "compiler/translator/ParseContext.h"
namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
index 24c14a60e3..3acaf7ee7c 100644
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
@@ -11,7 +11,7 @@
#define COMPILER_UNFOLD_SHORT_CIRCUIT_AST_H_
#include "common/angleutils.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
// This traverser identifies all the short circuit binary nodes that need to
// be replaced, and creates the corresponding replacement nodes. However,
diff --git a/src/3rdparty/angle/src/compiler/translator/Uniform.cpp b/src/3rdparty/angle/src/compiler/translator/Uniform.cpp
deleted file mode 100644
index 922e13f071..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Uniform.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/Uniform.h"
-
-namespace sh
-{
-
-Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
-{
- this->type = type;
- this->precision = precision;
- this->name = name;
- this->arraySize = arraySize;
- this->registerIndex = registerIndex;
-}
-
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/Uniform.h b/src/3rdparty/angle/src/compiler/translator/Uniform.h
deleted file mode 100644
index 4c53ffa7d2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Uniform.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_UNIFORM_H_
-#define COMPILER_UNIFORM_H_
-
-#include <string>
-#include <vector>
-
-#define GL_APICALL
-#include <GLES2/gl2.h>
-
-namespace sh
-{
-
-struct Uniform
-{
- Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex);
-
- GLenum type;
- GLenum precision;
- std::string name;
- unsigned int arraySize;
-
- int registerIndex;
-};
-
-typedef std::vector<Uniform> ActiveUniforms;
-
-}
-
-#endif // COMPILER_UNIFORM_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
new file mode 100644
index 0000000000..61b6ed7455
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
@@ -0,0 +1,281 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformHLSL.cpp:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#include "OutputHLSL.h"
+#include "common/blocklayout.h"
+#include "common/utilities.h"
+#include "compiler/translator/UniformHLSL.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/TranslatorHLSL.h"
+
+namespace sh
+{
+
+static const char *UniformRegisterPrefix(const TType &type)
+{
+ if (IsSampler(type.getBasicType()))
+ {
+ return "s";
+ }
+ else
+ {
+ return "c";
+ }
+}
+
+static TString InterfaceBlockFieldTypeString(const TField &field, TLayoutBlockStorage blockStorage)
+{
+ const TType &fieldType = *field.type();
+ const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking;
+ ASSERT(matrixPacking != EmpUnspecified);
+ TStructure *structure = fieldType.getStruct();
+
+ if (fieldType.isMatrix())
+ {
+ // Use HLSL row-major packing for GLSL column-major matrices
+ const TString &matrixPackString = (matrixPacking == EmpRowMajor ? "column_major" : "row_major");
+ return matrixPackString + " " + TypeString(fieldType);
+ }
+ else if (structure)
+ {
+ // Use HLSL row-major packing for GLSL column-major matrices
+ return QualifiedStructNameString(*structure, matrixPacking == EmpColumnMajor,
+ blockStorage == EbsStd140);
+ }
+ else
+ {
+ return TypeString(fieldType);
+ }
+}
+
+static TString InterfaceBlockStructName(const TInterfaceBlock &interfaceBlock)
+{
+ return DecoratePrivate(interfaceBlock.name()) + "_type";
+}
+
+UniformHLSL::UniformHLSL(StructureHLSL *structureHLSL, TranslatorHLSL *translator)
+ : mUniformRegister(0),
+ mInterfaceBlockRegister(0),
+ mSamplerRegister(0),
+ mStructureHLSL(structureHLSL),
+ mOutputType(translator->getOutputType()),
+ mUniforms(translator->getUniforms())
+{}
+
+void UniformHLSL::reserveUniformRegisters(unsigned int registerCount)
+{
+ mUniformRegister = registerCount;
+}
+
+void UniformHLSL::reserveInterfaceBlockRegisters(unsigned int registerCount)
+{
+ mInterfaceBlockRegister = registerCount;
+}
+
+const Uniform *UniformHLSL::findUniformByName(const TString &name) const
+{
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
+ {
+ if (mUniforms[uniformIndex].name == name.c_str())
+ {
+ return &mUniforms[uniformIndex];
+ }
+ }
+
+ UNREACHABLE();
+ return NULL;
+}
+
+unsigned int UniformHLSL::declareUniformAndAssignRegister(const TType &type, const TString &name)
+{
+ unsigned int registerIndex = (IsSampler(type.getBasicType()) ? mSamplerRegister : mUniformRegister);
+
+ const Uniform *uniform = findUniformByName(name);
+ ASSERT(uniform);
+
+ mUniformRegisterMap[uniform->name] = registerIndex;
+
+ unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType);
+
+ if (gl::IsSampler(uniform->type))
+ {
+ mSamplerRegister += registerCount;
+ }
+ else
+ {
+ mUniformRegister += registerCount;
+ }
+
+ return registerIndex;
+}
+
+TString UniformHLSL::uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms)
+{
+ TString uniforms;
+
+ for (ReferencedSymbols::const_iterator uniformIt = referencedUniforms.begin();
+ uniformIt != referencedUniforms.end(); uniformIt++)
+ {
+ const TIntermSymbol &uniform = *uniformIt->second;
+ const TType &type = uniform.getType();
+ const TString &name = uniform.getSymbol();
+
+ unsigned int registerIndex = declareUniformAndAssignRegister(type, name);
+
+ if (outputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
+ {
+ uniforms += "uniform " + SamplerString(type) + " sampler_" + DecorateUniform(name, type) + ArrayString(type) +
+ " : register(s" + str(registerIndex) + ");\n";
+
+ uniforms += "uniform " + TextureString(type) + " texture_" + DecorateUniform(name, type) + ArrayString(type) +
+ " : register(t" + str(registerIndex) + ");\n";
+ }
+ else
+ {
+ const TStructure *structure = type.getStruct();
+ // If this is a nameless struct, we need to use its full definition, rather than its (empty) name.
+ // TypeString() will invoke defineNameless in this case; qualifier prefixes are unnecessary for
+ // nameless structs in ES, as nameless structs cannot be used anywhere that layout qualifiers are
+ // permitted.
+ const TString &typeName = ((structure && !structure->name().empty()) ?
+ QualifiedStructNameString(*structure, false, false) : TypeString(type));
+
+ const TString &registerString = TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")";
+
+ uniforms += "uniform " + typeName + " " + DecorateUniform(name, type) + ArrayString(type) + " : " + registerString + ";\n";
+ }
+ }
+
+ return (uniforms.empty() ? "" : ("// Uniforms\n\n" + uniforms));
+}
+
+TString UniformHLSL::interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks)
+{
+ TString interfaceBlocks;
+
+ for (ReferencedSymbols::const_iterator interfaceBlockIt = referencedInterfaceBlocks.begin();
+ interfaceBlockIt != referencedInterfaceBlocks.end(); interfaceBlockIt++)
+ {
+ const TType &nodeType = interfaceBlockIt->second->getType();
+ const TInterfaceBlock &interfaceBlock = *nodeType.getInterfaceBlock();
+
+ unsigned int arraySize = static_cast<unsigned int>(interfaceBlock.arraySize());
+ unsigned int activeRegister = mInterfaceBlockRegister;
+
+ mInterfaceBlockRegisterMap[interfaceBlock.name().c_str()] = activeRegister;
+ mInterfaceBlockRegister += std::max(1u, arraySize);
+
+ // FIXME: interface block field names
+
+ if (interfaceBlock.hasInstanceName())
+ {
+ interfaceBlocks += interfaceBlockStructString(interfaceBlock);
+ }
+
+ if (arraySize > 0)
+ {
+ for (unsigned int arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
+ {
+ interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister + arrayIndex, arrayIndex);
+ }
+ }
+ else
+ {
+ interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister, GL_INVALID_INDEX);
+ }
+ }
+
+ return (interfaceBlocks.empty() ? "" : ("// Interface Blocks\n\n" + interfaceBlocks));
+}
+
+TString UniformHLSL::interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex)
+{
+ const TString &arrayIndexString = (arrayIndex != GL_INVALID_INDEX ? Decorate(str(arrayIndex)) : "");
+ const TString &blockName = interfaceBlock.name() + arrayIndexString;
+ TString hlsl;
+
+ hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) + ")\n"
+ "{\n";
+
+ if (interfaceBlock.hasInstanceName())
+ {
+ hlsl += " " + InterfaceBlockStructName(interfaceBlock) + " " +
+ interfaceBlockInstanceString(interfaceBlock, arrayIndex) + ";\n";
+ }
+ else
+ {
+ const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
+ hlsl += interfaceBlockMembersString(interfaceBlock, blockStorage);
+ }
+
+ hlsl += "};\n\n";
+
+ return hlsl;
+}
+
+TString UniformHLSL::interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex)
+{
+ if (!interfaceBlock.hasInstanceName())
+ {
+ return "";
+ }
+ else if (interfaceBlock.isArray())
+ {
+ return DecoratePrivate(interfaceBlock.instanceName()) + "_" + str(arrayIndex);
+ }
+ else
+ {
+ return Decorate(interfaceBlock.instanceName());
+ }
+}
+
+TString UniformHLSL::interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage)
+{
+ TString hlsl;
+
+ Std140PaddingHelper padHelper = mStructureHLSL->getPaddingHelper();
+
+ for (unsigned int typeIndex = 0; typeIndex < interfaceBlock.fields().size(); typeIndex++)
+ {
+ const TField &field = *interfaceBlock.fields()[typeIndex];
+ const TType &fieldType = *field.type();
+
+ if (blockStorage == EbsStd140)
+ {
+ // 2 and 3 component vector types in some cases need pre-padding
+ hlsl += padHelper.prePaddingString(fieldType);
+ }
+
+ hlsl += " " + InterfaceBlockFieldTypeString(field, blockStorage) +
+ " " + Decorate(field.name()) + ArrayString(fieldType) + ";\n";
+
+ // must pad out after matrices and arrays, where HLSL usually allows itself room to pack stuff
+ if (blockStorage == EbsStd140)
+ {
+ const bool useHLSLRowMajorPacking = (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor);
+ hlsl += padHelper.postPaddingString(fieldType, useHLSLRowMajorPacking);
+ }
+ }
+
+ return hlsl;
+}
+
+TString UniformHLSL::interfaceBlockStructString(const TInterfaceBlock &interfaceBlock)
+{
+ const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
+
+ return "struct " + InterfaceBlockStructName(interfaceBlock) + "\n"
+ "{\n" +
+ interfaceBlockMembersString(interfaceBlock, blockStorage) +
+ "};\n\n";
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
new file mode 100644
index 0000000000..91fa51588b
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformHLSL.h:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#ifndef TRANSLATOR_UNIFORMHLSL_H_
+#define TRANSLATOR_UNIFORMHLSL_H_
+
+#include "compiler/translator/Types.h"
+
+namespace sh
+{
+class StructureHLSL;
+
+class UniformHLSL
+{
+ public:
+ UniformHLSL(StructureHLSL *structureHLSL, TranslatorHLSL *translator);
+
+ void reserveUniformRegisters(unsigned int registerCount);
+ void reserveInterfaceBlockRegisters(unsigned int registerCount);
+ TString uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms);
+ TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
+
+ // Used for direct index references
+ static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex);
+
+ const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
+ {
+ return mInterfaceBlockRegisterMap;
+ }
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const
+ {
+ return mUniformRegisterMap;
+ }
+
+ private:
+ TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex);
+ TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage);
+ TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
+ const Uniform *findUniformByName(const TString &name) const;
+
+ // Returns the uniform's register index
+ unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name);
+
+ unsigned int mUniformRegister;
+ unsigned int mInterfaceBlockRegister;
+ unsigned int mSamplerRegister;
+ StructureHLSL *mStructureHLSL;
+ ShShaderOutput mOutputType;
+
+ const std::vector<Uniform> &mUniforms;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+};
+
+}
+
+#endif // TRANSLATOR_UNIFORMHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
new file mode 100644
index 0000000000..de0c36ca65
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
@@ -0,0 +1,243 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UtilsHLSL.cpp:
+// Utility methods for GLSL to HLSL translation.
+//
+
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+TString SamplerString(const TType &type)
+{
+ if (IsShadowSampler(type.getBasicType()))
+ {
+ return "SamplerComparisonState";
+ }
+ else
+ {
+ return "SamplerState";
+ }
+}
+
+TString TextureString(const TType &type)
+{
+ switch (type.getBasicType())
+ {
+ case EbtSampler2D: return "Texture2D";
+ case EbtSamplerCube: return "TextureCube";
+ case EbtSamplerExternalOES: return "Texture2D";
+ case EbtSampler2DArray: return "Texture2DArray";
+ case EbtSampler3D: return "Texture3D";
+ case EbtISampler2D: return "Texture2D<int4>";
+ case EbtISampler3D: return "Texture3D<int4>";
+ case EbtISamplerCube: return "Texture2DArray<int4>";
+ case EbtISampler2DArray: return "Texture2DArray<int4>";
+ case EbtUSampler2D: return "Texture2D<uint4>";
+ case EbtUSampler3D: return "Texture3D<uint4>";
+ case EbtUSamplerCube: return "Texture2DArray<uint4>";
+ case EbtUSampler2DArray: return "Texture2DArray<uint4>";
+ case EbtSampler2DShadow: return "Texture2D";
+ case EbtSamplerCubeShadow: return "TextureCube";
+ case EbtSampler2DArrayShadow: return "Texture2DArray";
+ default: UNREACHABLE();
+ }
+
+ return "<unknown texture type>";
+}
+
+TString DecorateUniform(const TString &string, const TType &type)
+{
+ if (type.getBasicType() == EbtSamplerExternalOES)
+ {
+ return "ex_" + string;
+ }
+
+ return Decorate(string);
+}
+
+TString DecorateField(const TString &string, const TStructure &structure)
+{
+ if (structure.name().compare(0, 3, "gl_") != 0)
+ {
+ return Decorate(string);
+ }
+
+ return string;
+}
+
+TString DecoratePrivate(const TString &privateText)
+{
+ return "dx_" + privateText;
+}
+
+TString Decorate(const TString &string)
+{
+ if (string.compare(0, 3, "gl_") != 0)
+ {
+ return "_" + string;
+ }
+
+ return string;
+}
+
+TString TypeString(const TType &type)
+{
+ const TStructure* structure = type.getStruct();
+ if (structure)
+ {
+ const TString& typeName = structure->name();
+ if (typeName != "")
+ {
+ return StructNameString(*structure);
+ }
+ else // Nameless structure, define in place
+ {
+ return StructureHLSL::defineNameless(*structure);
+ }
+ }
+ else if (type.isMatrix())
+ {
+ int cols = type.getCols();
+ int rows = type.getRows();
+ return "float" + str(cols) + "x" + str(rows);
+ }
+ else
+ {
+ switch (type.getBasicType())
+ {
+ case EbtFloat:
+ switch (type.getNominalSize())
+ {
+ case 1: return "float";
+ case 2: return "float2";
+ case 3: return "float3";
+ case 4: return "float4";
+ }
+ case EbtInt:
+ switch (type.getNominalSize())
+ {
+ case 1: return "int";
+ case 2: return "int2";
+ case 3: return "int3";
+ case 4: return "int4";
+ }
+ case EbtUInt:
+ switch (type.getNominalSize())
+ {
+ case 1: return "uint";
+ case 2: return "uint2";
+ case 3: return "uint3";
+ case 4: return "uint4";
+ }
+ case EbtBool:
+ switch (type.getNominalSize())
+ {
+ case 1: return "bool";
+ case 2: return "bool2";
+ case 3: return "bool3";
+ case 4: return "bool4";
+ }
+ case EbtVoid:
+ return "void";
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ return "sampler2D";
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ return "samplerCUBE";
+ case EbtSamplerExternalOES:
+ return "sampler2D";
+ default:
+ break;
+ }
+ }
+
+ UNREACHABLE();
+ return "<unknown type>";
+}
+
+TString StructNameString(const TStructure &structure)
+{
+ if (structure.name().empty())
+ {
+ return "";
+ }
+
+ return "ss" + str(structure.uniqueId()) + "_" + structure.name();
+}
+
+TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing)
+{
+ if (structure.name() == "")
+ {
+ return "";
+ }
+
+ TString prefix = "";
+
+ // Structs packed with row-major matrices in HLSL are prefixed with "rm"
+ // GLSL column-major maps to HLSL row-major, and the converse is true
+
+ if (useStd140Packing)
+ {
+ prefix += "std_";
+ }
+
+ if (useHLSLRowMajorPacking)
+ {
+ prefix += "rm_";
+ }
+
+ return prefix + StructNameString(structure);
+}
+
+TString InterpolationString(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingIn: return "";
+ case EvqFragmentIn: return "";
+ case EvqInvariantVaryingIn: return "";
+ case EvqSmoothIn: return "linear";
+ case EvqFlatIn: return "nointerpolation";
+ case EvqCentroidIn: return "centroid";
+ case EvqVaryingOut: return "";
+ case EvqVertexOut: return "";
+ case EvqInvariantVaryingOut: return "";
+ case EvqSmoothOut: return "linear";
+ case EvqFlatOut: return "nointerpolation";
+ case EvqCentroidOut: return "centroid";
+ default: UNREACHABLE();
+ }
+
+ return "";
+}
+
+TString QualifierString(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqIn: return "in";
+ case EvqOut: return "inout"; // 'out' results in an HLSL error if not all fields are written, for GLSL it's undefined
+ case EvqInOut: return "inout";
+ case EvqConstReadOnly: return "const";
+ default: UNREACHABLE();
+ }
+
+ return "";
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
new file mode 100644
index 0000000000..aaa3ddf5d2
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UtilsHLSL.h:
+// Utility methods for GLSL to HLSL translation.
+//
+
+#ifndef TRANSLATOR_UTILSHLSL_H_
+#define TRANSLATOR_UTILSHLSL_H_
+
+#include <vector>
+#include "compiler/translator/Types.h"
+
+#include "angle_gl.h"
+
+namespace sh
+{
+
+TString TextureString(const TType &type);
+TString SamplerString(const TType &type);
+// Prepends an underscore to avoid naming clashes
+TString Decorate(const TString &string);
+TString DecorateUniform(const TString &string, const TType &type);
+TString DecorateField(const TString &string, const TStructure &structure);
+TString DecoratePrivate(const TString &privateText);
+TString TypeString(const TType &type);
+TString StructNameString(const TStructure &structure);
+TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing);
+TString InterpolationString(TQualifier qualifier);
+TString QualifierString(TQualifier qualifier);
+
+}
+
+#endif // TRANSLATOR_UTILSHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
index 3c2cc41cda..c1a7b7524f 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,26 +8,10 @@
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/ParseContext.h"
+#include "angle_gl.h"
-namespace {
-bool IsLoopIndex(const TIntermSymbol* symbol, const TLoopStack& stack) {
- for (TLoopStack::const_iterator i = stack.begin(); i != stack.end(); ++i) {
- if (i->index.id == symbol->getId())
- return true;
- }
- return false;
-}
-
-void MarkLoopForUnroll(const TIntermSymbol* symbol, TLoopStack& stack) {
- for (TLoopStack::iterator i = stack.begin(); i != stack.end(); ++i) {
- if (i->index.id == symbol->getId()) {
- ASSERT(i->loop != NULL);
- i->loop->setUnrollFlag(true);
- return;
- }
- }
- UNREACHABLE();
-}
+namespace
+{
// Traverses a node to check if it represents a constant index expression.
// Definition:
@@ -38,110 +22,146 @@ void MarkLoopForUnroll(const TIntermSymbol* symbol, TLoopStack& stack) {
// - Constant expressions
// - Loop indices as defined in section 4
// - Expressions composed of both of the above
-class ValidateConstIndexExpr : public TIntermTraverser {
-public:
- ValidateConstIndexExpr(const TLoopStack& stack)
+class ValidateConstIndexExpr : public TIntermTraverser
+{
+ public:
+ ValidateConstIndexExpr(TLoopStack& stack)
: mValid(true), mLoopStack(stack) {}
// Returns true if the parsed node represents a constant index expression.
bool isValid() const { return mValid; }
- virtual void visitSymbol(TIntermSymbol* symbol) {
+ virtual void visitSymbol(TIntermSymbol *symbol)
+ {
// Only constants and loop indices are allowed in a
// constant index expression.
- if (mValid) {
+ if (mValid)
+ {
mValid = (symbol->getQualifier() == EvqConst) ||
- IsLoopIndex(symbol, mLoopStack);
+ (mLoopStack.findLoop(symbol));
}
}
-private:
+ private:
bool mValid;
- const TLoopStack& mLoopStack;
+ TLoopStack& mLoopStack;
};
-// Traverses a node to check if it uses a loop index.
-// If an int loop index is used in its body as a sampler array index,
-// mark the loop for unroll.
-class ValidateLoopIndexExpr : public TIntermTraverser {
-public:
- ValidateLoopIndexExpr(TLoopStack& stack)
- : mUsesFloatLoopIndex(false),
- mUsesIntLoopIndex(false),
- mLoopStack(stack) {}
-
- bool usesFloatLoopIndex() const { return mUsesFloatLoopIndex; }
- bool usesIntLoopIndex() const { return mUsesIntLoopIndex; }
-
- virtual void visitSymbol(TIntermSymbol* symbol) {
- if (IsLoopIndex(symbol, mLoopStack)) {
- switch (symbol->getBasicType()) {
- case EbtFloat:
- mUsesFloatLoopIndex = true;
- break;
- case EbtInt:
- mUsesIntLoopIndex = true;
- MarkLoopForUnroll(symbol, mLoopStack);
- break;
- default:
- UNREACHABLE();
- }
- }
+const char *GetOperatorString(TOperator op)
+{
+ switch (op)
+ {
+ case EOpInitialize: return "=";
+ case EOpAssign: return "=";
+ case EOpAddAssign: return "+=";
+ case EOpSubAssign: return "-=";
+ case EOpDivAssign: return "/=";
+
+ // Fall-through.
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign: return "*=";
+
+ // Fall-through.
+ case EOpIndexDirect:
+ case EOpIndexIndirect: return "[]";
+
+ case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock: return ".";
+ case EOpVectorSwizzle: return ".";
+ case EOpAdd: return "+";
+ case EOpSub: return "-";
+ case EOpMul: return "*";
+ case EOpDiv: return "/";
+ case EOpMod: UNIMPLEMENTED(); break;
+ case EOpEqual: return "==";
+ case EOpNotEqual: return "!=";
+ case EOpLessThan: return "<";
+ case EOpGreaterThan: return ">";
+ case EOpLessThanEqual: return "<=";
+ case EOpGreaterThanEqual: return ">=";
+
+ // Fall-through.
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix: return "*";
+
+ case EOpLogicalOr: return "||";
+ case EOpLogicalXor: return "^^";
+ case EOpLogicalAnd: return "&&";
+ case EOpNegative: return "-";
+ case EOpVectorLogicalNot: return "not";
+ case EOpLogicalNot: return "!";
+ case EOpPostIncrement: return "++";
+ case EOpPostDecrement: return "--";
+ case EOpPreIncrement: return "++";
+ case EOpPreDecrement: return "--";
+
+ case EOpRadians: return "radians";
+ case EOpDegrees: return "degrees";
+ case EOpSin: return "sin";
+ case EOpCos: return "cos";
+ case EOpTan: return "tan";
+ case EOpAsin: return "asin";
+ case EOpAcos: return "acos";
+ case EOpAtan: return "atan";
+ case EOpExp: return "exp";
+ case EOpLog: return "log";
+ case EOpExp2: return "exp2";
+ case EOpLog2: return "log2";
+ case EOpSqrt: return "sqrt";
+ case EOpInverseSqrt: return "inversesqrt";
+ case EOpAbs: return "abs";
+ case EOpSign: return "sign";
+ case EOpFloor: return "floor";
+ case EOpCeil: return "ceil";
+ case EOpFract: return "fract";
+ case EOpLength: return "length";
+ case EOpNormalize: return "normalize";
+ case EOpDFdx: return "dFdx";
+ case EOpDFdy: return "dFdy";
+ case EOpFwidth: return "fwidth";
+ case EOpAny: return "any";
+ case EOpAll: return "all";
+
+ default: break;
}
+ return "";
+}
-private:
- bool mUsesFloatLoopIndex;
- bool mUsesIntLoopIndex;
- TLoopStack& mLoopStack;
-};
-} // namespace
+} // namespace anonymous
-ValidateLimitations::ValidateLimitations(ShShaderType shaderType,
- TInfoSinkBase& sink)
+ValidateLimitations::ValidateLimitations(sh::GLenum shaderType,
+ TInfoSinkBase &sink)
: mShaderType(shaderType),
mSink(sink),
mNumErrors(0)
{
}
-bool ValidateLimitations::visitBinary(Visit, TIntermBinary* node)
+bool ValidateLimitations::visitBinary(Visit, TIntermBinary *node)
{
// Check if loop index is modified in the loop body.
validateOperation(node, node->getLeft());
// Check indexing.
- switch (node->getOp()) {
+ switch (node->getOp())
+ {
case EOpIndexDirect:
- validateIndexing(node);
- break;
case EOpIndexIndirect:
-#if defined(__APPLE__)
- // Loop unrolling is a work-around for a Mac Cg compiler bug where it
- // crashes when a sampler array's index is also the loop index.
- // Once Apple fixes this bug, we should remove the code in this CL.
- // See http://codereview.appspot.com/4331048/.
- if ((node->getLeft() != NULL) && (node->getRight() != NULL) &&
- (node->getLeft()->getAsSymbolNode())) {
- TIntermSymbol* symbol = node->getLeft()->getAsSymbolNode();
- if (IsSampler(symbol->getBasicType()) && symbol->isArray()) {
- ValidateLoopIndexExpr validate(mLoopStack);
- node->getRight()->traverse(&validate);
- if (validate.usesFloatLoopIndex()) {
- error(node->getLine(),
- "sampler array index is float loop index",
- "for");
- }
- }
- }
-#endif
validateIndexing(node);
break;
- default: break;
+ default:
+ break;
}
return true;
}
-bool ValidateLimitations::visitUnary(Visit, TIntermUnary* node)
+bool ValidateLimitations::visitUnary(Visit, TIntermUnary *node)
{
// Check if loop index is modified in the loop body.
validateOperation(node, node->getOperand());
@@ -149,7 +169,7 @@ bool ValidateLimitations::visitUnary(Visit, TIntermUnary* node)
return true;
}
-bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate* node)
+bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate *node)
{
switch (node->getOp()) {
case EOpFunctionCall:
@@ -161,22 +181,20 @@ bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate* node)
return true;
}
-bool ValidateLimitations::visitLoop(Visit, TIntermLoop* node)
+bool ValidateLimitations::visitLoop(Visit, TIntermLoop *node)
{
if (!validateLoopType(node))
return false;
- TLoopInfo info;
- memset(&info, 0, sizeof(TLoopInfo));
- info.loop = node;
- if (!validateForLoopHeader(node, &info))
+ if (!validateForLoopHeader(node))
return false;
- TIntermNode* body = node->getBody();
- if (body != NULL) {
- mLoopStack.push_back(info);
+ TIntermNode *body = node->getBody();
+ if (body != NULL)
+ {
+ mLoopStack.push(node);
body->traverse(this);
- mLoopStack.pop_back();
+ mLoopStack.pop();
}
// The loop is fully processed - no need to visit children.
@@ -184,7 +202,7 @@ bool ValidateLimitations::visitLoop(Visit, TIntermLoop* node)
}
void ValidateLimitations::error(TSourceLoc loc,
- const char *reason, const char* token)
+ const char *reason, const char *token)
{
mSink.prefix(EPrefixError);
mSink.location(loc);
@@ -197,12 +215,13 @@ bool ValidateLimitations::withinLoopBody() const
return !mLoopStack.empty();
}
-bool ValidateLimitations::isLoopIndex(const TIntermSymbol* symbol) const
+bool ValidateLimitations::isLoopIndex(TIntermSymbol *symbol)
{
- return IsLoopIndex(symbol, mLoopStack);
+ return mLoopStack.findLoop(symbol) != NULL;
}
-bool ValidateLimitations::validateLoopType(TIntermLoop* node) {
+bool ValidateLimitations::validateLoopType(TIntermLoop *node)
+{
TLoopType type = node->getType();
if (type == ELoopFor)
return true;
@@ -214,8 +233,7 @@ bool ValidateLimitations::validateLoopType(TIntermLoop* node) {
return false;
}
-bool ValidateLimitations::validateForLoopHeader(TIntermLoop* node,
- TLoopInfo* info)
+bool ValidateLimitations::validateForLoopHeader(TIntermLoop *node)
{
ASSERT(node->getType() == ELoopFor);
@@ -223,74 +241,80 @@ bool ValidateLimitations::validateForLoopHeader(TIntermLoop* node,
// The for statement has the form:
// for ( init-declaration ; condition ; expression ) statement
//
- if (!validateForLoopInit(node, info))
+ int indexSymbolId = validateForLoopInit(node);
+ if (indexSymbolId < 0)
return false;
- if (!validateForLoopCond(node, info))
+ if (!validateForLoopCond(node, indexSymbolId))
return false;
- if (!validateForLoopExpr(node, info))
+ if (!validateForLoopExpr(node, indexSymbolId))
return false;
return true;
}
-bool ValidateLimitations::validateForLoopInit(TIntermLoop* node,
- TLoopInfo* info)
+int ValidateLimitations::validateForLoopInit(TIntermLoop *node)
{
- TIntermNode* init = node->getInit();
- if (init == NULL) {
+ TIntermNode *init = node->getInit();
+ if (init == NULL)
+ {
error(node->getLine(), "Missing init declaration", "for");
- return false;
+ return -1;
}
//
// init-declaration has the form:
// type-specifier identifier = constant-expression
//
- TIntermAggregate* decl = init->getAsAggregate();
- if ((decl == NULL) || (decl->getOp() != EOpDeclaration)) {
+ TIntermAggregate *decl = init->getAsAggregate();
+ if ((decl == NULL) || (decl->getOp() != EOpDeclaration))
+ {
error(init->getLine(), "Invalid init declaration", "for");
- return false;
+ return -1;
}
// To keep things simple do not allow declaration list.
- TIntermSequence& declSeq = decl->getSequence();
- if (declSeq.size() != 1) {
+ TIntermSequence *declSeq = decl->getSequence();
+ if (declSeq->size() != 1)
+ {
error(decl->getLine(), "Invalid init declaration", "for");
- return false;
+ return -1;
}
- TIntermBinary* declInit = declSeq[0]->getAsBinaryNode();
- if ((declInit == NULL) || (declInit->getOp() != EOpInitialize)) {
+ TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
+ if ((declInit == NULL) || (declInit->getOp() != EOpInitialize))
+ {
error(decl->getLine(), "Invalid init declaration", "for");
- return false;
+ return -1;
}
- TIntermSymbol* symbol = declInit->getLeft()->getAsSymbolNode();
- if (symbol == NULL) {
+ TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
+ if (symbol == NULL)
+ {
error(declInit->getLine(), "Invalid init declaration", "for");
- return false;
+ return -1;
}
// The loop index has type int or float.
TBasicType type = symbol->getBasicType();
- if ((type != EbtInt) && (type != EbtFloat)) {
+ if ((type != EbtInt) && (type != EbtUInt) && (type != EbtFloat)) {
error(symbol->getLine(),
"Invalid type for loop index", getBasicString(type));
- return false;
+ return -1;
}
// The loop index is initialized with constant expression.
- if (!isConstExpr(declInit->getRight())) {
+ if (!isConstExpr(declInit->getRight()))
+ {
error(declInit->getLine(),
"Loop index cannot be initialized with non-constant expression",
symbol->getSymbol().c_str());
- return false;
+ return -1;
}
- info->index.id = symbol->getId();
- return true;
+ return symbol->getId();
}
-bool ValidateLimitations::validateForLoopCond(TIntermLoop* node,
- TLoopInfo* info)
+bool ValidateLimitations::validateForLoopCond(TIntermLoop *node,
+ int indexSymbolId)
{
- TIntermNode* cond = node->getCondition();
- if (cond == NULL) {
+ TIntermNode *cond = node->getCondition();
+ if (cond == NULL)
+ {
error(node->getLine(), "Missing condition", "for");
return false;
}
@@ -298,24 +322,28 @@ bool ValidateLimitations::validateForLoopCond(TIntermLoop* node,
// condition has the form:
// loop_index relational_operator constant_expression
//
- TIntermBinary* binOp = cond->getAsBinaryNode();
- if (binOp == NULL) {
+ TIntermBinary *binOp = cond->getAsBinaryNode();
+ if (binOp == NULL)
+ {
error(node->getLine(), "Invalid condition", "for");
return false;
}
// Loop index should be to the left of relational operator.
- TIntermSymbol* symbol = binOp->getLeft()->getAsSymbolNode();
- if (symbol == NULL) {
+ TIntermSymbol *symbol = binOp->getLeft()->getAsSymbolNode();
+ if (symbol == NULL)
+ {
error(binOp->getLine(), "Invalid condition", "for");
return false;
}
- if (symbol->getId() != info->index.id) {
+ if (symbol->getId() != indexSymbolId)
+ {
error(symbol->getLine(),
"Expected loop index", symbol->getSymbol().c_str());
return false;
}
// Relational operator is one of: > >= < <= == or !=.
- switch (binOp->getOp()) {
+ switch (binOp->getOp())
+ {
case EOpEqual:
case EOpNotEqual:
case EOpLessThan:
@@ -326,11 +354,12 @@ bool ValidateLimitations::validateForLoopCond(TIntermLoop* node,
default:
error(binOp->getLine(),
"Invalid relational operator",
- getOperatorString(binOp->getOp()));
+ GetOperatorString(binOp->getOp()));
break;
}
// Loop index must be compared with a constant.
- if (!isConstExpr(binOp->getRight())) {
+ if (!isConstExpr(binOp->getRight()))
+ {
error(binOp->getLine(),
"Loop index cannot be compared with non-constant expression",
symbol->getSymbol().c_str());
@@ -340,11 +369,12 @@ bool ValidateLimitations::validateForLoopCond(TIntermLoop* node,
return true;
}
-bool ValidateLimitations::validateForLoopExpr(TIntermLoop* node,
- TLoopInfo* info)
+bool ValidateLimitations::validateForLoopExpr(TIntermLoop *node,
+ int indexSymbolId)
{
- TIntermNode* expr = node->getExpression();
- if (expr == NULL) {
+ TIntermNode *expr = node->getExpression();
+ if (expr == NULL)
+ {
error(node->getLine(), "Missing expression", "for");
return false;
}
@@ -358,50 +388,58 @@ bool ValidateLimitations::validateForLoopExpr(TIntermLoop* node,
// --loop_index
// The last two forms are not specified in the spec, but I am assuming
// its an oversight.
- TIntermUnary* unOp = expr->getAsUnaryNode();
- TIntermBinary* binOp = unOp ? NULL : expr->getAsBinaryNode();
+ TIntermUnary *unOp = expr->getAsUnaryNode();
+ TIntermBinary *binOp = unOp ? NULL : expr->getAsBinaryNode();
TOperator op = EOpNull;
- TIntermSymbol* symbol = NULL;
- if (unOp != NULL) {
+ TIntermSymbol *symbol = NULL;
+ if (unOp != NULL)
+ {
op = unOp->getOp();
symbol = unOp->getOperand()->getAsSymbolNode();
- } else if (binOp != NULL) {
+ }
+ else if (binOp != NULL)
+ {
op = binOp->getOp();
symbol = binOp->getLeft()->getAsSymbolNode();
}
// The operand must be loop index.
- if (symbol == NULL) {
+ if (symbol == NULL)
+ {
error(expr->getLine(), "Invalid expression", "for");
return false;
}
- if (symbol->getId() != info->index.id) {
+ if (symbol->getId() != indexSymbolId)
+ {
error(symbol->getLine(),
"Expected loop index", symbol->getSymbol().c_str());
return false;
}
// The operator is one of: ++ -- += -=.
- switch (op) {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- ASSERT((unOp != NULL) && (binOp == NULL));
- break;
- case EOpAddAssign:
- case EOpSubAssign:
- ASSERT((unOp == NULL) && (binOp != NULL));
- break;
- default:
- error(expr->getLine(), "Invalid operator", getOperatorString(op));
- return false;
+ switch (op)
+ {
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ ASSERT((unOp != NULL) && (binOp == NULL));
+ break;
+ case EOpAddAssign:
+ case EOpSubAssign:
+ ASSERT((unOp == NULL) && (binOp != NULL));
+ break;
+ default:
+ error(expr->getLine(), "Invalid operator", GetOperatorString(op));
+ return false;
}
// Loop index must be incremented/decremented with a constant.
- if (binOp != NULL) {
- if (!isConstExpr(binOp->getRight())) {
+ if (binOp != NULL)
+ {
+ if (!isConstExpr(binOp->getRight()))
+ {
error(binOp->getLine(),
"Loop index cannot be modified by non-constant expression",
symbol->getSymbol().c_str());
@@ -412,7 +450,7 @@ bool ValidateLimitations::validateForLoopExpr(TIntermLoop* node,
return true;
}
-bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
+bool ValidateLimitations::validateFunctionCall(TIntermAggregate *node)
{
ASSERT(node->getOp() == EOpFunctionCall);
@@ -423,9 +461,10 @@ bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
// List of param indices for which loop indices are used as argument.
typedef std::vector<size_t> ParamIndex;
ParamIndex pIndex;
- TIntermSequence& params = node->getSequence();
- for (TIntermSequence::size_type i = 0; i < params.size(); ++i) {
- TIntermSymbol* symbol = params[i]->getAsSymbolNode();
+ TIntermSequence *params = node->getSequence();
+ for (TIntermSequence::size_type i = 0; i < params->size(); ++i)
+ {
+ TIntermSymbol *symbol = (*params)[i]->getAsSymbolNode();
if (symbol && isLoopIndex(symbol))
pIndex.push_back(i);
}
@@ -436,17 +475,19 @@ bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
bool valid = true;
TSymbolTable& symbolTable = GetGlobalParseContext()->symbolTable;
- TSymbol* symbol = symbolTable.find(node->getName());
+ TSymbol* symbol = symbolTable.find(node->getName(), GetGlobalParseContext()->shaderVersion);
ASSERT(symbol && symbol->isFunction());
- TFunction* function = static_cast<TFunction*>(symbol);
+ TFunction *function = static_cast<TFunction *>(symbol);
for (ParamIndex::const_iterator i = pIndex.begin();
- i != pIndex.end(); ++i) {
- const TParameter& param = function->getParam(*i);
+ i != pIndex.end(); ++i)
+ {
+ const TParameter &param = function->getParam(*i);
TQualifier qual = param.type->getQualifier();
- if ((qual == EvqOut) || (qual == EvqInOut)) {
- error(params[*i]->getLine(),
+ if ((qual == EvqOut) || (qual == EvqInOut))
+ {
+ error((*params)[*i]->getLine(),
"Loop index cannot be used as argument to a function out or inout parameter",
- params[*i]->getAsSymbolNode()->getSymbol().c_str());
+ (*params)[*i]->getAsSymbolNode()->getSymbol().c_str());
valid = false;
}
}
@@ -454,14 +495,16 @@ bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
return valid;
}
-bool ValidateLimitations::validateOperation(TIntermOperator* node,
- TIntermNode* operand) {
+bool ValidateLimitations::validateOperation(TIntermOperator *node,
+ TIntermNode* operand)
+{
// Check if loop index is modified in the loop body.
if (!withinLoopBody() || !node->isAssignment())
return true;
- const TIntermSymbol* symbol = operand->getAsSymbolNode();
- if (symbol && isLoopIndex(symbol)) {
+ TIntermSymbol *symbol = operand->getAsSymbolNode();
+ if (symbol && isLoopIndex(symbol))
+ {
error(node->getLine(),
"Loop index cannot be statically assigned to within the body of the loop",
symbol->getSymbol().c_str());
@@ -469,13 +512,13 @@ bool ValidateLimitations::validateOperation(TIntermOperator* node,
return true;
}
-bool ValidateLimitations::isConstExpr(TIntermNode* node)
+bool ValidateLimitations::isConstExpr(TIntermNode *node)
{
ASSERT(node != NULL);
return node->getAsConstantUnion() != NULL;
}
-bool ValidateLimitations::isConstIndexExpr(TIntermNode* node)
+bool ValidateLimitations::isConstIndexExpr(TIntermNode *node)
{
ASSERT(node != NULL);
@@ -484,15 +527,15 @@ bool ValidateLimitations::isConstIndexExpr(TIntermNode* node)
return validate.isValid();
}
-bool ValidateLimitations::validateIndexing(TIntermBinary* node)
+bool ValidateLimitations::validateIndexing(TIntermBinary *node)
{
ASSERT((node->getOp() == EOpIndexDirect) ||
(node->getOp() == EOpIndexIndirect));
bool valid = true;
- TIntermTyped* index = node->getRight();
+ TIntermTyped *index = node->getRight();
// The index expression must have integral type.
- if (!index->isScalar() || (index->getBasicType() != EbtInt)) {
+ if (!index->isScalarInt()) {
error(index->getLine(),
"Index expression must have integral type",
index->getCompleteString().c_str());
@@ -500,10 +543,11 @@ bool ValidateLimitations::validateIndexing(TIntermBinary* node)
}
// The index expession must be a constant-index-expression unless
// the operand is a uniform in a vertex shader.
- TIntermTyped* operand = node->getLeft();
- bool skip = (mShaderType == SH_VERTEX_SHADER) &&
+ TIntermTyped *operand = node->getLeft();
+ bool skip = (mShaderType == GL_VERTEX_SHADER) &&
(operand->getQualifier() == EvqUniform);
- if (!skip && !isConstIndexExpr(index)) {
+ if (!skip && !isConstIndexExpr(index))
+ {
error(index->getLine(), "Index expression must be constant", "[]");
valid = false;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
index 8839dd8b8a..e6e8a9619f 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
@@ -4,55 +4,51 @@
// found in the LICENSE file.
//
-#include "GLSLANG/ShaderLang.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/LoopInfo.h"
class TInfoSinkBase;
-struct TLoopInfo {
- struct TIndex {
- int id; // symbol id.
- } index;
- TIntermLoop* loop;
-};
-typedef TVector<TLoopInfo> TLoopStack;
-
// Traverses intermediate tree to ensure that the shader does not exceed the
// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
-class ValidateLimitations : public TIntermTraverser {
-public:
- ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
+class ValidateLimitations : public TIntermTraverser
+{
+ public:
+ ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase &sink);
int numErrors() const { return mNumErrors; }
- virtual bool visitBinary(Visit, TIntermBinary*);
- virtual bool visitUnary(Visit, TIntermUnary*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
- virtual bool visitLoop(Visit, TIntermLoop*);
+ virtual bool visitBinary(Visit, TIntermBinary *);
+ virtual bool visitUnary(Visit, TIntermUnary *);
+ virtual bool visitAggregate(Visit, TIntermAggregate *);
+ virtual bool visitLoop(Visit, TIntermLoop *);
-private:
- void error(TSourceLoc loc, const char *reason, const char* token);
+ private:
+ void error(TSourceLoc loc, const char *reason, const char *token);
bool withinLoopBody() const;
- bool isLoopIndex(const TIntermSymbol* symbol) const;
- bool validateLoopType(TIntermLoop* node);
- bool validateForLoopHeader(TIntermLoop* node, TLoopInfo* info);
- bool validateForLoopInit(TIntermLoop* node, TLoopInfo* info);
- bool validateForLoopCond(TIntermLoop* node, TLoopInfo* info);
- bool validateForLoopExpr(TIntermLoop* node, TLoopInfo* info);
+ bool isLoopIndex(TIntermSymbol *symbol);
+ bool validateLoopType(TIntermLoop *node);
+
+ bool validateForLoopHeader(TIntermLoop *node);
+ // If valid, return the index symbol id; Otherwise, return -1.
+ int validateForLoopInit(TIntermLoop *node);
+ bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
+ bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
+
// Returns true if none of the loop indices is used as the argument to
// the given function out or inout parameter.
- bool validateFunctionCall(TIntermAggregate* node);
- bool validateOperation(TIntermOperator* node, TIntermNode* operand);
+ bool validateFunctionCall(TIntermAggregate *node);
+ bool validateOperation(TIntermOperator *node, TIntermNode *operand);
// Returns true if indexing does not exceed the minimum functionality
// mandated in GLSL 1.0 spec, Appendix A, Section 5.
- bool isConstExpr(TIntermNode* node);
- bool isConstIndexExpr(TIntermNode* node);
- bool validateIndexing(TIntermBinary* node);
+ bool isConstExpr(TIntermNode *node);
+ bool isConstIndexExpr(TIntermNode *node);
+ bool validateIndexing(TIntermBinary *node);
- ShShaderType mShaderType;
- TInfoSinkBase& mSink;
+ sh::GLenum mShaderType;
+ TInfoSinkBase &mSink;
int mNumErrors;
TLoopStack mLoopStack;
};
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
new file mode 100644
index 0000000000..ac1c10d6b0
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
@@ -0,0 +1,78 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ValidateOutputs.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/ParseContext.h"
+
+ValidateOutputs::ValidateOutputs(TInfoSinkBase& sink, int maxDrawBuffers)
+ : mSink(sink),
+ mMaxDrawBuffers(maxDrawBuffers),
+ mNumErrors(0),
+ mHasUnspecifiedOutputLocation(false)
+{
+}
+
+void ValidateOutputs::visitSymbol(TIntermSymbol *symbol)
+{
+ TString name = symbol->getSymbol();
+ TQualifier qualifier = symbol->getQualifier();
+
+ if (mVisitedSymbols.count(name) == 1)
+ return;
+
+ mVisitedSymbols.insert(name);
+
+ if (qualifier == EvqFragmentOut)
+ {
+ const TType &type = symbol->getType();
+ const int location = type.getLayoutQualifier().location;
+
+ if (mHasUnspecifiedOutputLocation)
+ {
+ error(symbol->getLine(), "must explicitly specify all locations when using multiple fragment outputs", name.c_str());
+ }
+ else if (location == -1)
+ {
+ mHasUnspecifiedOutputLocation = true;
+ }
+ else
+ {
+ OutputMap::iterator mapEntry = mOutputMap.find(location);
+ if (mapEntry == mOutputMap.end())
+ {
+ const int elementCount = type.isArray() ? type.getArraySize() : 1;
+ if (location + elementCount > mMaxDrawBuffers)
+ {
+ error(symbol->getLine(), "output location must be < MAX_DRAW_BUFFERS", name.c_str());
+ }
+
+ for (int elementIndex = 0; elementIndex < elementCount; elementIndex++)
+ {
+ const int offsetLocation = location + elementIndex;
+ mOutputMap[offsetLocation] = symbol;
+ }
+ }
+ else
+ {
+ std::stringstream strstr;
+ strstr << "conflicting output locations with previously defined output '"
+ << mapEntry->second->getSymbol() << "'";
+
+ error(symbol->getLine(), strstr.str().c_str(), name.c_str());
+ }
+ }
+ }
+}
+
+void ValidateOutputs::error(TSourceLoc loc, const char *reason, const char* token)
+{
+ mSink.prefix(EPrefixError);
+ mSink.location(loc);
+ mSink << "'" << token << "' : " << reason << "\n";
+ mNumErrors++;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
new file mode 100644
index 0000000000..0f808dbb97
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/IntermNode.h"
+
+#include <set>
+
+class TInfoSinkBase;
+
+class ValidateOutputs : public TIntermTraverser
+{
+ public:
+ ValidateOutputs(TInfoSinkBase& sink, int maxDrawBuffers);
+
+ int numErrors() const { return mNumErrors; }
+
+ virtual void visitSymbol(TIntermSymbol*);
+
+ private:
+ TInfoSinkBase& mSink;
+ int mMaxDrawBuffers;
+ int mNumErrors;
+ bool mHasUnspecifiedOutputLocation;
+
+ typedef std::map<int, TIntermSymbol*> OutputMap;
+ OutputMap mOutputMap;
+ std::set<TString> mVisitedSymbols;
+
+ void error(TSourceLoc loc, const char *reason, const char* token);
+};
diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
index ef888aff11..f26c1566ac 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
@@ -1,196 +1,142 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+#include "angle_gl.h"
#include "compiler/translator/VariableInfo.h"
+#include "compiler/translator/util.h"
+#include "common/utilities.h"
-namespace {
+namespace sh
+{
+
+namespace
+{
-TString arrayBrackets(int index)
+TString InterfaceBlockFieldName(const TInterfaceBlock &interfaceBlock, const TField &field)
{
- TStringStream stream;
- stream << "[" << index << "]";
- return stream.str();
+ if (interfaceBlock.hasInstanceName())
+ {
+ return interfaceBlock.name() + "." + field.name();
+ }
+ else
+ {
+ return field.name();
+ }
}
-// Returns the data type for an attribute, uniform, or varying.
-ShDataType getVariableDataType(const TType& type)
+BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage)
{
- switch (type.getBasicType()) {
- case EbtFloat:
- if (type.isMatrix()) {
- switch (type.getNominalSize()) {
- case 2: return SH_FLOAT_MAT2;
- case 3: return SH_FLOAT_MAT3;
- case 4: return SH_FLOAT_MAT4;
- default: UNREACHABLE();
- }
- } else if (type.isVector()) {
- switch (type.getNominalSize()) {
- case 2: return SH_FLOAT_VEC2;
- case 3: return SH_FLOAT_VEC3;
- case 4: return SH_FLOAT_VEC4;
- default: UNREACHABLE();
- }
- } else {
- return SH_FLOAT;
- }
- case EbtInt:
- if (type.isMatrix()) {
- UNREACHABLE();
- } else if (type.isVector()) {
- switch (type.getNominalSize()) {
- case 2: return SH_INT_VEC2;
- case 3: return SH_INT_VEC3;
- case 4: return SH_INT_VEC4;
- default: UNREACHABLE();
- }
- } else {
- return SH_INT;
- }
- case EbtBool:
- if (type.isMatrix()) {
- UNREACHABLE();
- } else if (type.isVector()) {
- switch (type.getNominalSize()) {
- case 2: return SH_BOOL_VEC2;
- case 3: return SH_BOOL_VEC3;
- case 4: return SH_BOOL_VEC4;
- default: UNREACHABLE();
- }
- } else {
- return SH_BOOL;
- }
- case EbtSampler2D: return SH_SAMPLER_2D;
- case EbtSamplerCube: return SH_SAMPLER_CUBE;
- case EbtSamplerExternalOES: return SH_SAMPLER_EXTERNAL_OES;
- case EbtSampler2DRect: return SH_SAMPLER_2D_RECT_ARB;
- default: UNREACHABLE();
+ switch (blockStorage)
+ {
+ case EbsPacked: return BLOCKLAYOUT_PACKED;
+ case EbsShared: return BLOCKLAYOUT_SHARED;
+ case EbsStd140: return BLOCKLAYOUT_STANDARD;
+ default: UNREACHABLE(); return BLOCKLAYOUT_SHARED;
}
- return SH_NONE;
}
-void getBuiltInVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList);
-void getUserDefinedVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList,
- ShHashFunction64 hashFunction);
-
-// Returns info for an attribute, uniform, or varying.
-void getVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList,
- ShHashFunction64 hashFunction)
+void ExpandUserDefinedVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded);
+
+void ExpandVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded)
{
- if (type.getBasicType() == EbtStruct) {
- if (type.isArray()) {
- for (int i = 0; i < type.getArraySize(); ++i) {
- TString lname = name + arrayBrackets(i);
- TString lmappedName = mappedName + arrayBrackets(i);
- getUserDefinedVariableInfo(type, lname, lmappedName, infoList, hashFunction);
+ if (variable.isStruct())
+ {
+ if (variable.isArray())
+ {
+ for (size_t elementIndex = 0; elementIndex < variable.elementCount(); elementIndex++)
+ {
+ std::string lname = name + ::ArrayString(elementIndex);
+ std::string lmappedName = mappedName + ::ArrayString(elementIndex);
+ ExpandUserDefinedVariable(variable, lname, lmappedName, markStaticUse, expanded);
}
- } else {
- getUserDefinedVariableInfo(type, name, mappedName, infoList, hashFunction);
}
- } else {
- getBuiltInVariableInfo(type, name, mappedName, infoList);
+ else
+ {
+ ExpandUserDefinedVariable(variable, name, mappedName, markStaticUse, expanded);
+ }
}
-}
+ else
+ {
+ ShaderVariable expandedVar = variable;
-void getBuiltInVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList)
-{
- ASSERT(type.getBasicType() != EbtStruct);
-
- TVariableInfo varInfo;
- if (type.isArray()) {
- varInfo.name = (name + "[0]").c_str();
- varInfo.mappedName = (mappedName + "[0]").c_str();
- varInfo.size = type.getArraySize();
- varInfo.isArray = true;
- } else {
- varInfo.name = name.c_str();
- varInfo.mappedName = mappedName.c_str();
- varInfo.size = 1;
- varInfo.isArray = false;
+ expandedVar.name = name;
+ expandedVar.mappedName = mappedName;
+
+ // Mark all expanded fields as used if the parent is used
+ if (markStaticUse)
+ {
+ expandedVar.staticUse = true;
+ }
+
+ if (expandedVar.isArray())
+ {
+ expandedVar.name += "[0]";
+ expandedVar.mappedName += "[0]";
+ }
+
+ expanded->push_back(expandedVar);
}
- varInfo.precision = type.getPrecision();
- varInfo.type = getVariableDataType(type);
- infoList.push_back(varInfo);
}
-void getUserDefinedVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList,
- ShHashFunction64 hashFunction)
+void ExpandUserDefinedVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded)
{
- ASSERT(type.getBasicType() == EbtStruct);
-
- const TFieldList& fields = type.getStruct()->fields();
- for (size_t i = 0; i < fields.size(); ++i) {
- const TType& fieldType = *(fields[i]->type());
- const TString& fieldName = fields[i]->name();
- getVariableInfo(fieldType,
- name + "." + fieldName,
- mappedName + "." + TIntermTraverser::hash(fieldName, hashFunction),
- infoList,
- hashFunction);
+ ASSERT(variable.isStruct());
+
+ const std::vector<ShaderVariable> &fields = variable.fields;
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ const ShaderVariable &field = fields[fieldIndex];
+ ExpandVariable(field,
+ name + "." + field.name,
+ mappedName + "." + field.mappedName,
+ markStaticUse,
+ expanded);
}
}
-TVariableInfo* findVariable(const TType& type,
- const TString& name,
- TVariableInfoList& infoList)
+template <class VarT>
+VarT *FindVariable(const TString &name,
+ std::vector<VarT> *infoList)
{
// TODO(zmo): optimize this function.
- TString myName = name;
- if (type.isArray())
- myName += "[0]";
- for (size_t ii = 0; ii < infoList.size(); ++ii)
+ for (size_t ii = 0; ii < infoList->size(); ++ii)
{
- if (infoList[ii].name.c_str() == myName)
- return &(infoList[ii]);
+ if ((*infoList)[ii].name.c_str() == name)
+ return &((*infoList)[ii]);
}
- return NULL;
-}
-
-} // namespace anonymous
-TVariableInfo::TVariableInfo()
- : type(SH_NONE),
- size(0),
- isArray(false),
- precision(EbpUndefined),
- staticUse(false)
-{
+ return NULL;
}
-TVariableInfo::TVariableInfo(ShDataType type, int size)
- : type(type),
- size(size),
- isArray(false),
- precision(EbpUndefined),
- staticUse(false)
-{
}
-CollectVariables::CollectVariables(TVariableInfoList& attribs,
- TVariableInfoList& uniforms,
- TVariableInfoList& varyings,
+CollectVariables::CollectVariables(std::vector<sh::Attribute> *attribs,
+ std::vector<sh::Attribute> *outputVariables,
+ std::vector<sh::Uniform> *uniforms,
+ std::vector<sh::Varying> *varyings,
+ std::vector<sh::InterfaceBlock> *interfaceBlocks,
ShHashFunction64 hashFunction)
: mAttribs(attribs),
+ mOutputVariables(outputVariables),
mUniforms(uniforms),
mVaryings(varyings),
+ mInterfaceBlocks(interfaceBlocks),
mPointCoordAdded(false),
mFrontFacingAdded(false),
mFragCoordAdded(false),
@@ -203,110 +149,290 @@ CollectVariables::CollectVariables(TVariableInfoList& attribs,
// Also, gl_FragCoord, gl_PointCoord, and gl_FrontFacing count
// toward varying counting if they are statically used in a fragment
// shader.
-void CollectVariables::visitSymbol(TIntermSymbol* symbol)
+void CollectVariables::visitSymbol(TIntermSymbol *symbol)
{
ASSERT(symbol != NULL);
- TVariableInfo* var = NULL;
- switch (symbol->getQualifier())
+ ShaderVariable *var = NULL;
+ const TString &symbolName = symbol->getSymbol();
+
+ if (IsVarying(symbol->getQualifier()))
{
- case EvqVaryingOut:
- case EvqInvariantVaryingOut:
- case EvqVaryingIn:
- case EvqInvariantVaryingIn:
- var = findVariable(symbol->getType(), symbol->getSymbol(), mVaryings);
- break;
- case EvqUniform:
- var = findVariable(symbol->getType(), symbol->getSymbol(), mUniforms);
- break;
- case EvqFragCoord:
- if (!mFragCoordAdded) {
- TVariableInfo info;
- info.name = "gl_FragCoord";
- info.mappedName = "gl_FragCoord";
- info.type = SH_FLOAT_VEC4;
- info.size = 1;
- info.precision = EbpMedium; // Use mediump as it doesn't really matter.
- info.staticUse = true;
- mVaryings.push_back(info);
- mFragCoordAdded = true;
- }
- return;
- case EvqFrontFacing:
- if (!mFrontFacingAdded) {
- TVariableInfo info;
- info.name = "gl_FrontFacing";
- info.mappedName = "gl_FrontFacing";
- info.type = SH_BOOL;
- info.size = 1;
- info.precision = EbpUndefined;
- info.staticUse = true;
- mVaryings.push_back(info);
- mFrontFacingAdded = true;
- }
- return;
- case EvqPointCoord:
- if (!mPointCoordAdded) {
- TVariableInfo info;
- info.name = "gl_PointCoord";
- info.mappedName = "gl_PointCoord";
- info.type = SH_FLOAT_VEC2;
- info.size = 1;
- info.precision = EbpMedium; // Use mediump as it doesn't really matter.
- info.staticUse = true;
- mVaryings.push_back(info);
- mPointCoordAdded = true;
+ var = FindVariable(symbolName, mVaryings);
+ }
+ else if (symbol->getType().getBasicType() == EbtInterfaceBlock)
+ {
+ UNREACHABLE();
+ }
+ else
+ {
+ switch (symbol->getQualifier())
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ var = FindVariable(symbolName, mAttribs);
+ break;
+ case EvqFragmentOut:
+ var = FindVariable(symbolName, mOutputVariables);
+ break;
+ case EvqUniform:
+ {
+ const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
+ ASSERT(namedBlock);
+ var = FindVariable(symbolName, &namedBlock->fields);
+
+ // Set static use on the parent interface block here
+ namedBlock->staticUse = true;
+
+ }
+ else
+ {
+ var = FindVariable(symbolName, mUniforms);
+ }
+
+ // It's an internal error to reference an undefined user uniform
+ ASSERT(symbolName.compare(0, 3, "gl_") == 0 || var);
+ }
+ break;
+ case EvqFragCoord:
+ if (!mFragCoordAdded)
+ {
+ Varying info;
+ info.name = "gl_FragCoord";
+ info.mappedName = "gl_FragCoord";
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
+ info.staticUse = true;
+ mVaryings->push_back(info);
+ mFragCoordAdded = true;
+ }
+ return;
+ case EvqFrontFacing:
+ if (!mFrontFacingAdded)
+ {
+ Varying info;
+ info.name = "gl_FrontFacing";
+ info.mappedName = "gl_FrontFacing";
+ info.type = GL_BOOL;
+ info.arraySize = 0;
+ info.precision = GL_NONE;
+ info.staticUse = true;
+ mVaryings->push_back(info);
+ mFrontFacingAdded = true;
+ }
+ return;
+ case EvqPointCoord:
+ if (!mPointCoordAdded)
+ {
+ Varying info;
+ info.name = "gl_PointCoord";
+ info.mappedName = "gl_PointCoord";
+ info.type = GL_FLOAT_VEC2;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
+ info.staticUse = true;
+ mVaryings->push_back(info);
+ mPointCoordAdded = true;
+ }
+ return;
+ default:
+ break;
}
- return;
- default:
- break;
}
if (var)
+ {
var->staticUse = true;
+ }
}
-bool CollectVariables::visitAggregate(Visit, TIntermAggregate* node)
+class NameHashingTraverser : public GetVariableTraverser
+{
+ public:
+ NameHashingTraverser(ShHashFunction64 hashFunction)
+ : mHashFunction(hashFunction)
+ {}
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(NameHashingTraverser);
+
+ virtual void visitVariable(ShaderVariable *variable)
+ {
+ TString stringName = TString(variable->name.c_str());
+ variable->mappedName = TIntermTraverser::hash(stringName, mHashFunction).c_str();
+ }
+
+ ShHashFunction64 mHashFunction;
+};
+
+// Attributes, which cannot have struct fields, are a special case
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<Attribute> *infoList) const
+{
+ ASSERT(variable);
+ const TType &type = variable->getType();
+ ASSERT(!type.getStruct());
+
+ Attribute attribute;
+
+ attribute.type = GLVariableType(type);
+ attribute.precision = GLVariablePrecision(type);
+ attribute.name = variable->getSymbol().c_str();
+ attribute.arraySize = static_cast<unsigned int>(type.getArraySize());
+ attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
+ attribute.location = variable->getType().getLayoutQualifier().location;
+
+ infoList->push_back(attribute);
+}
+
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<InterfaceBlock> *infoList) const
+{
+ InterfaceBlock interfaceBlock;
+ const TInterfaceBlock *blockType = variable->getType().getInterfaceBlock();
+ ASSERT(blockType);
+
+ interfaceBlock.name = blockType->name().c_str();
+ interfaceBlock.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
+ interfaceBlock.instanceName = (blockType->hasInstanceName() ? blockType->instanceName().c_str() : "");
+ interfaceBlock.arraySize = variable->getArraySize();
+ interfaceBlock.isRowMajorLayout = (blockType->matrixPacking() == EmpRowMajor);
+ interfaceBlock.layout = GetBlockLayoutType(blockType->blockStorage());
+
+ // Gather field information
+ const TFieldList &fieldList = blockType->fields();
+
+ for (size_t fieldIndex = 0; fieldIndex < fieldList.size(); ++fieldIndex)
+ {
+ const TField &field = *fieldList[fieldIndex];
+ const TString &fullFieldName = InterfaceBlockFieldName(*blockType, field);
+ const TType &fieldType = *field.type();
+
+ GetVariableTraverser traverser;
+ traverser.traverse(fieldType, fullFieldName, &interfaceBlock.fields);
+
+ interfaceBlock.fields.back().isRowMajorLayout = (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
+ }
+
+ infoList->push_back(interfaceBlock);
+}
+
+template <typename VarT>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<VarT> *infoList) const
+{
+ NameHashingTraverser traverser(mHashFunction);
+ traverser.traverse(variable->getType(), variable->getSymbol(), infoList);
+}
+
+template <typename VarT>
+void CollectVariables::visitInfoList(const TIntermSequence &sequence,
+ std::vector<VarT> *infoList) const
+{
+ for (size_t seqIndex = 0; seqIndex < sequence.size(); seqIndex++)
+ {
+ const TIntermSymbol *variable = sequence[seqIndex]->getAsSymbolNode();
+ // The only case in which the sequence will not contain a
+ // TIntermSymbol node is initialization. It will contain a
+ // TInterBinary node in that case. Since attributes, uniforms,
+ // and varyings cannot be initialized in a shader, we must have
+ // only TIntermSymbol nodes in the sequence.
+ ASSERT(variable != NULL);
+ visitVariable(variable, infoList);
+ }
+}
+
+bool CollectVariables::visitAggregate(Visit, TIntermAggregate *node)
{
bool visitChildren = true;
switch (node->getOp())
{
- case EOpDeclaration: {
- const TIntermSequence& sequence = node->getSequence();
- TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
- if (qualifier == EvqAttribute || qualifier == EvqUniform ||
- qualifier == EvqVaryingIn || qualifier == EvqVaryingOut ||
- qualifier == EvqInvariantVaryingIn || qualifier == EvqInvariantVaryingOut)
+ case EOpDeclaration:
{
- TVariableInfoList& infoList = qualifier == EvqAttribute ? mAttribs :
- (qualifier == EvqUniform ? mUniforms : mVaryings);
- for (TIntermSequence::const_iterator i = sequence.begin();
- i != sequence.end(); ++i)
+ const TIntermSequence &sequence = *(node->getSequence());
+ ASSERT(!sequence.empty());
+
+ const TIntermTyped &typedNode = *(sequence.front()->getAsTyped());
+ TQualifier qualifier = typedNode.getQualifier();
+
+ if (typedNode.getBasicType() == EbtInterfaceBlock)
{
- const TIntermSymbol* variable = (*i)->getAsSymbolNode();
- // The only case in which the sequence will not contain a
- // TIntermSymbol node is initialization. It will contain a
- // TInterBinary node in that case. Since attributes, uniforms,
- // and varyings cannot be initialized in a shader, we must have
- // only TIntermSymbol nodes in the sequence.
- ASSERT(variable != NULL);
- TString processedSymbol;
- if (mHashFunction == NULL)
- processedSymbol = variable->getSymbol();
- else
- processedSymbol = TIntermTraverser::hash(variable->getOriginalSymbol(), mHashFunction);
- getVariableInfo(variable->getType(),
- variable->getOriginalSymbol(),
- processedSymbol,
- infoList,
- mHashFunction);
+ visitInfoList(sequence, mInterfaceBlocks);
+ visitChildren = false;
+ }
+ else if (qualifier == EvqAttribute || qualifier == EvqVertexIn ||
+ qualifier == EvqFragmentOut || qualifier == EvqUniform ||
+ IsVarying(qualifier))
+ {
+ switch (qualifier)
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ visitInfoList(sequence, mAttribs);
+ break;
+ case EvqFragmentOut:
+ visitInfoList(sequence, mOutputVariables);
+ break;
+ case EvqUniform:
+ visitInfoList(sequence, mUniforms);
+ break;
+ default:
+ visitInfoList(sequence, mVaryings);
+ break;
+ }
+
visitChildren = false;
}
+ break;
}
- break;
- }
- default: break;
+ default: break;
}
return visitChildren;
}
+bool CollectVariables::visitBinary(Visit, TIntermBinary *binaryNode)
+{
+ if (binaryNode->getOp() == EOpIndexDirectInterfaceBlock)
+ {
+ // NOTE: we do not determine static use for individual blocks of an array
+ TIntermTyped *blockNode = binaryNode->getLeft()->getAsTyped();
+ ASSERT(blockNode);
+
+ TIntermConstantUnion *constantUnion = binaryNode->getRight()->getAsConstantUnion();
+ ASSERT(constantUnion);
+
+ const TInterfaceBlock *interfaceBlock = blockNode->getType().getInterfaceBlock();
+ InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
+ ASSERT(namedBlock);
+ namedBlock->staticUse = true;
+
+ unsigned int fieldIndex = constantUnion->getUConst(0);
+ ASSERT(fieldIndex < namedBlock->fields.size());
+ namedBlock->fields[fieldIndex].staticUse = true;
+ return false;
+ }
+
+ return true;
+}
+
+template <typename VarT>
+void ExpandVariables(const std::vector<VarT> &compact,
+ std::vector<ShaderVariable> *expanded)
+{
+ for (size_t variableIndex = 0; variableIndex < compact.size(); variableIndex++)
+ {
+ const ShaderVariable &variable = compact[variableIndex];
+ ExpandVariable(variable, variable.name, variable.mappedName, variable.staticUse, expanded);
+ }
+}
+
+template void ExpandVariables(const std::vector<Uniform> &, std::vector<ShaderVariable> *);
+template void ExpandVariables(const std::vector<Varying> &, std::vector<ShaderVariable> *);
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
index 37216cd142..5ac4c46baa 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
+++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
@@ -7,40 +7,42 @@
#ifndef COMPILER_VARIABLE_INFO_H_
#define COMPILER_VARIABLE_INFO_H_
-#include "GLSLANG/ShaderLang.h"
-#include "compiler/translator/intermediate.h"
-
-// Provides information about a variable.
-// It is currently being used to store info about active attribs and uniforms.
-struct TVariableInfo {
- TVariableInfo(ShDataType type, int size);
- TVariableInfo();
-
- TPersistString name;
- TPersistString mappedName;
- ShDataType type;
- int size;
- bool isArray;
- TPrecision precision;
- bool staticUse;
-};
-typedef std::vector<TVariableInfo> TVariableInfoList;
+#include <GLSLANG/ShaderLang.h>
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
// Traverses intermediate tree to collect all attributes, uniforms, varyings.
-class CollectVariables : public TIntermTraverser {
-public:
- CollectVariables(TVariableInfoList& attribs,
- TVariableInfoList& uniforms,
- TVariableInfoList& varyings,
+class CollectVariables : public TIntermTraverser
+{
+ public:
+ CollectVariables(std::vector<Attribute> *attribs,
+ std::vector<Attribute> *outputVariables,
+ std::vector<Uniform> *uniforms,
+ std::vector<Varying> *varyings,
+ std::vector<InterfaceBlock> *interfaceBlocks,
ShHashFunction64 hashFunction);
- virtual void visitSymbol(TIntermSymbol*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
+ virtual void visitSymbol(TIntermSymbol *symbol);
+ virtual bool visitAggregate(Visit, TIntermAggregate *node);
+ virtual bool visitBinary(Visit visit, TIntermBinary *binaryNode);
+
+ private:
+ template <typename VarT>
+ void visitVariable(const TIntermSymbol *variable, std::vector<VarT> *infoList) const;
-private:
- TVariableInfoList& mAttribs;
- TVariableInfoList& mUniforms;
- TVariableInfoList& mVaryings;
+ template <typename VarT>
+ void visitInfoList(const TIntermSequence &sequence, std::vector<VarT> *infoList) const;
+
+ std::vector<Attribute> *mAttribs;
+ std::vector<Attribute> *mOutputVariables;
+ std::vector<Uniform> *mUniforms;
+ std::vector<Varying> *mVaryings;
+ std::vector<InterfaceBlock> *mInterfaceBlocks;
+
+ std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields;
bool mPointCoordAdded;
bool mFrontFacingAdded;
@@ -49,4 +51,11 @@ private:
ShHashFunction64 mHashFunction;
};
+// Expand struct variables to flattened lists of split variables
+template <typename VarT>
+void ExpandVariables(const std::vector<VarT> &compact,
+ std::vector<ShaderVariable> *expanded);
+
+}
+
#endif // COMPILER_VARIABLE_INFO_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
index 5634d86337..e69052162a 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
@@ -3,122 +3,81 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-#include "compiler/translator/VariablePacker.h"
#include <algorithm>
-#include "compiler/translator/ShHandle.h"
-namespace {
-int GetSortOrder(ShDataType type)
-{
- switch (type) {
- case SH_FLOAT_MAT4:
- return 0;
- case SH_FLOAT_MAT2:
- return 1;
- case SH_FLOAT_VEC4:
- case SH_INT_VEC4:
- case SH_BOOL_VEC4:
- return 2;
- case SH_FLOAT_MAT3:
- return 3;
- case SH_FLOAT_VEC3:
- case SH_INT_VEC3:
- case SH_BOOL_VEC3:
- return 4;
- case SH_FLOAT_VEC2:
- case SH_INT_VEC2:
- case SH_BOOL_VEC2:
- return 5;
- case SH_FLOAT:
- case SH_INT:
- case SH_BOOL:
- case SH_SAMPLER_2D:
- case SH_SAMPLER_CUBE:
- case SH_SAMPLER_EXTERNAL_OES:
- case SH_SAMPLER_2D_RECT_ARB:
- return 6;
- default:
- ASSERT(false);
- return 7;
- }
-}
-} // namespace
+#include "angle_gl.h"
-int VariablePacker::GetNumComponentsPerRow(ShDataType type)
+#include "compiler/translator/VariablePacker.h"
+#include "common/utilities.h"
+
+int VariablePacker::GetNumComponentsPerRow(sh::GLenum type)
{
- switch (type) {
- case SH_FLOAT_MAT4:
- case SH_FLOAT_MAT2:
- case SH_FLOAT_VEC4:
- case SH_INT_VEC4:
- case SH_BOOL_VEC4:
- return 4;
- case SH_FLOAT_MAT3:
- case SH_FLOAT_VEC3:
- case SH_INT_VEC3:
- case SH_BOOL_VEC3:
- return 3;
- case SH_FLOAT_VEC2:
- case SH_INT_VEC2:
- case SH_BOOL_VEC2:
- return 2;
- case SH_FLOAT:
- case SH_INT:
- case SH_BOOL:
- case SH_SAMPLER_2D:
- case SH_SAMPLER_CUBE:
- case SH_SAMPLER_EXTERNAL_OES:
- case SH_SAMPLER_2D_RECT_ARB:
- return 1;
- default:
- ASSERT(false);
- return 5;
+ switch (type)
+ {
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return 4;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return 3;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return 2;
+ default:
+ ASSERT(gl::VariableComponentCount(type) == 1);
+ return 1;
}
}
-int VariablePacker::GetNumRows(ShDataType type)
+int VariablePacker::GetNumRows(sh::GLenum type)
{
- switch (type) {
- case SH_FLOAT_MAT4:
- return 4;
- case SH_FLOAT_MAT3:
- return 3;
- case SH_FLOAT_MAT2:
- return 2;
- case SH_FLOAT_VEC4:
- case SH_INT_VEC4:
- case SH_BOOL_VEC4:
- case SH_FLOAT_VEC3:
- case SH_INT_VEC3:
- case SH_BOOL_VEC3:
- case SH_FLOAT_VEC2:
- case SH_INT_VEC2:
- case SH_BOOL_VEC2:
- case SH_FLOAT:
- case SH_INT:
- case SH_BOOL:
- case SH_SAMPLER_2D:
- case SH_SAMPLER_CUBE:
- case SH_SAMPLER_EXTERNAL_OES:
- case SH_SAMPLER_2D_RECT_ARB:
- return 1;
- default:
- ASSERT(false);
- return 100000;
+ switch (type)
+ {
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x3:
+ case GL_FLOAT_MAT4x2:
+ return 4;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ return 3;
+ case GL_FLOAT_MAT2:
+ return 2;
+ default:
+ ASSERT(gl::VariableRowCount(type) == 1);
+ return 1;
}
}
-struct TVariableInfoComparer {
- bool operator()(const TVariableInfo& lhs, const TVariableInfo& rhs) const
+struct TVariableInfoComparer
+{
+ bool operator()(const sh::ShaderVariable &lhs, const sh::ShaderVariable &rhs) const
{
- int lhsSortOrder = GetSortOrder(lhs.type);
- int rhsSortOrder = GetSortOrder(rhs.type);
+ int lhsSortOrder = gl::VariableSortOrder(lhs.type);
+ int rhsSortOrder = gl::VariableSortOrder(rhs.type);
if (lhsSortOrder != rhsSortOrder) {
return lhsSortOrder < rhsSortOrder;
}
// Sort by largest first.
- return lhs.size > rhs.size;
+ return lhs.arraySize > rhs.arraySize;
}
};
@@ -189,13 +148,23 @@ bool VariablePacker::searchColumn(int column, int numRows, int* destRow, int* de
return true;
}
-bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVariableInfoList& in_variables)
+template <typename VarT>
+bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int maxVectors,
+ const std::vector<VarT> &in_variables)
{
ASSERT(maxVectors > 0);
maxRows_ = maxVectors;
topNonFullRow_ = 0;
bottomNonFullRow_ = maxRows_ - 1;
- TVariableInfoList variables(in_variables);
+ std::vector<VarT> variables(in_variables);
+
+ // Check whether each variable fits in the available vectors.
+ for (size_t i = 0; i < variables.size(); i++) {
+ const sh::ShaderVariable &variable = variables[i];
+ if (variable.elementCount() > maxVectors / GetNumRows(variable.type)) {
+ return false;
+ }
+ }
// As per GLSL 1.017 Appendix A, Section 7 variables are packed in specific
// order by type, then by size of array, largest first.
@@ -206,11 +175,11 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
// Packs the 4 column variables.
size_t ii = 0;
for (; ii < variables.size(); ++ii) {
- const TVariableInfo& variable = variables[ii];
+ const sh::ShaderVariable &variable = variables[ii];
if (GetNumComponentsPerRow(variable.type) != 4) {
break;
}
- topNonFullRow_ += GetNumRows(variable.type) * variable.size;
+ topNonFullRow_ += GetNumRows(variable.type) * variable.elementCount();
}
if (topNonFullRow_ > maxRows_) {
@@ -220,11 +189,11 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
// Packs the 3 column variables.
int num3ColumnRows = 0;
for (; ii < variables.size(); ++ii) {
- const TVariableInfo& variable = variables[ii];
+ const sh::ShaderVariable &variable = variables[ii];
if (GetNumComponentsPerRow(variable.type) != 3) {
break;
}
- num3ColumnRows += GetNumRows(variable.type) * variable.size;
+ num3ColumnRows += GetNumRows(variable.type) * variable.elementCount();
}
if (topNonFullRow_ + num3ColumnRows > maxRows_) {
@@ -239,11 +208,11 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
int rowsAvailableInColumns01 = twoColumnRowsAvailable;
int rowsAvailableInColumns23 = twoColumnRowsAvailable;
for (; ii < variables.size(); ++ii) {
- const TVariableInfo& variable = variables[ii];
+ const sh::ShaderVariable &variable = variables[ii];
if (GetNumComponentsPerRow(variable.type) != 2) {
break;
}
- int numRows = GetNumRows(variable.type) * variable.size;
+ int numRows = GetNumRows(variable.type) * variable.elementCount();
if (numRows <= rowsAvailableInColumns01) {
rowsAvailableInColumns01 -= numRows;
} else if (numRows <= rowsAvailableInColumns23) {
@@ -263,9 +232,9 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
// Packs the 1 column variables.
for (; ii < variables.size(); ++ii) {
- const TVariableInfo& variable = variables[ii];
+ const sh::ShaderVariable &variable = variables[ii];
ASSERT(1 == GetNumComponentsPerRow(variable.type));
- int numRows = GetNumRows(variable.type) * variable.size;
+ int numRows = GetNumRows(variable.type) * variable.elementCount();
int smallestColumn = -1;
int smallestSize = maxRows_ + 1;
int topRow = -1;
@@ -293,5 +262,8 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
return true;
}
-
-
+// Instantiate all possible variable packings
+template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::ShaderVariable> &);
+template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Attribute> &);
+template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Uniform> &);
+template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Varying> &);
diff --git a/src/3rdparty/angle/src/compiler/translator/VariablePacker.h b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
index fd6090827c..1de5332d8a 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
+++ b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
@@ -8,23 +8,23 @@
#define _VARIABLEPACKER_INCLUDED_
#include <vector>
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/VariableInfo.h"
class VariablePacker {
public:
// Returns true if the passed in variables pack in maxVectors following
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
- bool CheckVariablesWithinPackingLimits(
- int maxVectors,
- const TVariableInfoList& in_variables);
+ template <typename VarT>
+ bool CheckVariablesWithinPackingLimits(unsigned int maxVectors,
+ const std::vector<VarT> &in_variables);
// Gets how many components in a row a data type takes.
- static int GetNumComponentsPerRow(ShDataType type);
+ static int GetNumComponentsPerRow(sh::GLenum type);
// Gets how many rows a data type takes.
- static int GetNumRows(ShDataType type);
+ static int GetNumRows(sh::GLenum type);
- private:
+ private:
static const int kNumColumns = 4;
static const unsigned kColumnMask = (1 << kNumColumns) - 1;
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
index dd11f99eb8..8edbd009b0 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
@@ -35,104 +35,84 @@ static const int GLSL_VERSION_120 = 120;
// - invariant gl_Position;
// - varying vec3 color; invariant color;
//
-TVersionGLSL::TVersionGLSL(ShShaderType type)
- : mShaderType(type),
- mVersion(GLSL_VERSION_110)
+TVersionGLSL::TVersionGLSL(sh::GLenum type)
+ : mVersion(GLSL_VERSION_110)
{
}
-void TVersionGLSL::visitSymbol(TIntermSymbol* node)
+void TVersionGLSL::visitSymbol(TIntermSymbol *node)
{
if (node->getSymbol() == "gl_PointCoord")
updateVersion(GLSL_VERSION_120);
}
-void TVersionGLSL::visitConstantUnion(TIntermConstantUnion*)
-{
-}
-
-bool TVersionGLSL::visitBinary(Visit, TIntermBinary*)
-{
- return true;
-}
-
-bool TVersionGLSL::visitUnary(Visit, TIntermUnary*)
-{
- return true;
-}
-
-bool TVersionGLSL::visitSelection(Visit, TIntermSelection*)
-{
- return true;
-}
-
-bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate* node)
+bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
{
bool visitChildren = true;
- switch (node->getOp()) {
+ switch (node->getOp())
+ {
case EOpSequence:
// We need to visit sequence children to get to global or inner scope.
visitChildren = true;
break;
- case EOpDeclaration: {
- const TIntermSequence& sequence = node->getSequence();
- TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
- if ((qualifier == EvqInvariantVaryingIn) ||
- (qualifier == EvqInvariantVaryingOut)) {
- updateVersion(GLSL_VERSION_120);
+ case EOpDeclaration:
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
+ if ((qualifier == EvqInvariantVaryingIn) ||
+ (qualifier == EvqInvariantVaryingOut))
+ {
+ updateVersion(GLSL_VERSION_120);
+ }
+ break;
}
+ case EOpInvariantDeclaration:
+ updateVersion(GLSL_VERSION_120);
break;
- }
- case EOpParameters: {
- const TIntermSequence& params = node->getSequence();
- for (TIntermSequence::const_iterator iter = params.begin();
- iter != params.end(); ++iter)
+ case EOpParameters:
{
- const TIntermTyped* param = (*iter)->getAsTyped();
- if (param->isArray())
+ const TIntermSequence &params = *(node->getSequence());
+ for (TIntermSequence::const_iterator iter = params.begin();
+ iter != params.end(); ++iter)
{
- TQualifier qualifier = param->getQualifier();
- if ((qualifier == EvqOut) || (qualifier == EvqInOut))
+ const TIntermTyped *param = (*iter)->getAsTyped();
+ if (param->isArray())
{
- updateVersion(GLSL_VERSION_120);
- break;
+ TQualifier qualifier = param->getQualifier();
+ if ((qualifier == EvqOut) || (qualifier == EvqInOut))
+ {
+ updateVersion(GLSL_VERSION_120);
+ break;
+ }
}
}
+ // Fully processed. No need to visit children.
+ visitChildren = false;
+ break;
}
- // Fully processed. No need to visit children.
- visitChildren = false;
- break;
- }
case EOpConstructMat2:
case EOpConstructMat3:
- case EOpConstructMat4: {
- const TIntermSequence& sequence = node->getSequence();
- if (sequence.size() == 1) {
- TIntermTyped* typed = sequence.front()->getAsTyped();
- if (typed && typed->isMatrix()) {
- updateVersion(GLSL_VERSION_120);
- }
+ case EOpConstructMat4:
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ if (sequence.size() == 1)
+ {
+ TIntermTyped *typed = sequence.front()->getAsTyped();
+ if (typed && typed->isMatrix())
+ {
+ updateVersion(GLSL_VERSION_120);
+ }
+ }
+ break;
}
+ default:
break;
- }
-
- default: break;
}
return visitChildren;
}
-bool TVersionGLSL::visitLoop(Visit, TIntermLoop*)
-{
- return true;
-}
-
-bool TVersionGLSL::visitBranch(Visit, TIntermBranch*)
-{
- return true;
-}
-
void TVersionGLSL::updateVersion(int version)
{
mVersion = std::max(version, mVersion);
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
index d310066171..30f5a138a0 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
@@ -1,14 +1,13 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-#ifndef COMPILER_VERSIONGLSL_H_
-#define COMPILER_VERSIONGLSL_H_
+#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
+#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
-#include "GLSLANG/ShaderLang.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
// Traverses the intermediate tree to return the minimum GLSL version
// required to legally access all built-in features used in the shader.
@@ -24,9 +23,11 @@
// - matrix constructors taking matrix as argument.
// - array as "out" function parameters
//
-class TVersionGLSL : public TIntermTraverser {
-public:
- TVersionGLSL(ShShaderType type);
+// TODO: ES3 equivalent versions of GLSL
+class TVersionGLSL : public TIntermTraverser
+{
+ public:
+ TVersionGLSL(sh::GLenum type);
// Returns 120 if the following is used the shader:
// - "invariant",
@@ -36,21 +37,14 @@ public:
// Else 110 is returned.
int getVersion() { return mVersion; }
- virtual void visitSymbol(TIntermSymbol*);
- virtual void visitConstantUnion(TIntermConstantUnion*);
- virtual bool visitBinary(Visit, TIntermBinary*);
- virtual bool visitUnary(Visit, TIntermUnary*);
- virtual bool visitSelection(Visit, TIntermSelection*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
- virtual bool visitLoop(Visit, TIntermLoop*);
- virtual bool visitBranch(Visit, TIntermBranch*);
+ virtual void visitSymbol(TIntermSymbol *);
+ virtual bool visitAggregate(Visit, TIntermAggregate *);
-protected:
+ protected:
void updateVersion(int version);
-private:
- ShShaderType mShaderType;
+ private:
int mVersion;
};
-#endif // COMPILER_VERSIONGLSL_H_
+#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h
index 5ea1cbb837..bc25fe7cbc 100644
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_H
#define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_H
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
#include <set>
#include <stack>
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
index d5f2cba5fc..1aeb822d51 100644
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
@@ -6,24 +6,32 @@
#include "compiler/translator/depgraph/DependencyGraphBuilder.h"
-void TDependencyGraphBuilder::build(TIntermNode* node, TDependencyGraph* graph)
+void TDependencyGraphBuilder::build(TIntermNode *node, TDependencyGraph *graph)
{
TDependencyGraphBuilder builder(graph);
builder.build(node);
}
-bool TDependencyGraphBuilder::visitAggregate(Visit visit, TIntermAggregate* intermAggregate)
+bool TDependencyGraphBuilder::visitAggregate(
+ Visit visit, TIntermAggregate *intermAggregate)
{
- switch (intermAggregate->getOp()) {
- case EOpFunction: visitFunctionDefinition(intermAggregate); break;
- case EOpFunctionCall: visitFunctionCall(intermAggregate); break;
- default: visitAggregateChildren(intermAggregate); break;
+ switch (intermAggregate->getOp())
+ {
+ case EOpFunction:
+ visitFunctionDefinition(intermAggregate);
+ break;
+ case EOpFunctionCall:
+ visitFunctionCall(intermAggregate);
+ break;
+ default:
+ visitAggregateChildren(intermAggregate);
+ break;
}
-
return false;
}
-void TDependencyGraphBuilder::visitFunctionDefinition(TIntermAggregate* intermAggregate)
+void TDependencyGraphBuilder::visitFunctionDefinition(
+ TIntermAggregate *intermAggregate)
{
// Currently, we do not support user defined functions.
if (intermAggregate->getName() != "main(")
@@ -34,64 +42,71 @@ void TDependencyGraphBuilder::visitFunctionDefinition(TIntermAggregate* intermAg
// Takes an expression like "f(x)" and creates a dependency graph like
// "x -> argument 0 -> function call".
-void TDependencyGraphBuilder::visitFunctionCall(TIntermAggregate* intermFunctionCall)
+void TDependencyGraphBuilder::visitFunctionCall(
+ TIntermAggregate *intermFunctionCall)
{
- TGraphFunctionCall* functionCall = mGraph->createFunctionCall(intermFunctionCall);
+ TGraphFunctionCall *functionCall =
+ mGraph->createFunctionCall(intermFunctionCall);
// Run through the function call arguments.
int argumentNumber = 0;
- TIntermSequence& intermArguments = intermFunctionCall->getSequence();
- for (TIntermSequence::const_iterator iter = intermArguments.begin();
- iter != intermArguments.end();
+ TIntermSequence *intermArguments = intermFunctionCall->getSequence();
+ for (TIntermSequence::const_iterator iter = intermArguments->begin();
+ iter != intermArguments->end();
++iter, ++argumentNumber)
{
TNodeSetMaintainer nodeSetMaintainer(this);
- TIntermNode* intermArgument = *iter;
+ TIntermNode *intermArgument = *iter;
intermArgument->traverse(this);
- if (TParentNodeSet* argumentNodes = mNodeSets.getTopSet()) {
- TGraphArgument* argument = mGraph->createArgument(intermFunctionCall, argumentNumber);
+ if (TParentNodeSet *argumentNodes = mNodeSets.getTopSet())
+ {
+ TGraphArgument *argument = mGraph->createArgument(
+ intermFunctionCall, argumentNumber);
connectMultipleNodesToSingleNode(argumentNodes, argument);
argument->addDependentNode(functionCall);
}
}
- // Push the leftmost symbol of this function call into the current set of dependent symbols to
- // represent the result of this function call.
+ // Push the leftmost symbol of this function call into the current set of
+ // dependent symbols to represent the result of this function call.
// Thus, an expression like "y = f(x)" will yield a dependency graph like
// "x -> argument 0 -> function call -> y".
- // This line essentially passes the function call node back up to an earlier visitAssignment
- // call, which will create the connection "function call -> y".
+ // This line essentially passes the function call node back up to an earlier
+ // visitAssignment call, which will create the connection "function call -> y".
mNodeSets.insertIntoTopSet(functionCall);
}
-void TDependencyGraphBuilder::visitAggregateChildren(TIntermAggregate* intermAggregate)
+void TDependencyGraphBuilder::visitAggregateChildren(
+ TIntermAggregate *intermAggregate)
{
- TIntermSequence& sequence = intermAggregate->getSequence();
- for(TIntermSequence::const_iterator iter = sequence.begin(); iter != sequence.end(); ++iter)
+ TIntermSequence *sequence = intermAggregate->getSequence();
+ for (TIntermSequence::const_iterator iter = sequence->begin();
+ iter != sequence->end(); ++iter)
{
- TIntermNode* intermChild = *iter;
+ TIntermNode *intermChild = *iter;
intermChild->traverse(this);
}
}
-void TDependencyGraphBuilder::visitSymbol(TIntermSymbol* intermSymbol)
+void TDependencyGraphBuilder::visitSymbol(TIntermSymbol *intermSymbol)
{
- // Push this symbol into the set of dependent symbols for the current assignment or condition
- // that we are traversing.
- TGraphSymbol* symbol = mGraph->getOrCreateSymbol(intermSymbol);
+ // Push this symbol into the set of dependent symbols for the current
+ // assignment or condition that we are traversing.
+ TGraphSymbol *symbol = mGraph->getOrCreateSymbol(intermSymbol);
mNodeSets.insertIntoTopSet(symbol);
- // If this symbol is the current leftmost symbol under an assignment, replace the previous
- // leftmost symbol with this symbol.
- if (!mLeftmostSymbols.empty() && mLeftmostSymbols.top() != &mRightSubtree) {
+ // If this symbol is the current leftmost symbol under an assignment, replace
+ // the previous leftmost symbol with this symbol.
+ if (!mLeftmostSymbols.empty() && mLeftmostSymbols.top() != &mRightSubtree)
+ {
mLeftmostSymbols.pop();
mLeftmostSymbols.push(symbol);
}
}
-bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary* intermBinary)
+bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary *intermBinary)
{
TOperator op = intermBinary->getOp();
if (op == EOpInitialize || intermBinary->isAssignment())
@@ -104,13 +119,13 @@ bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary* intermBina
return false;
}
-void TDependencyGraphBuilder::visitAssignment(TIntermBinary* intermAssignment)
+void TDependencyGraphBuilder::visitAssignment(TIntermBinary *intermAssignment)
{
- TIntermTyped* intermLeft = intermAssignment->getLeft();
+ TIntermTyped *intermLeft = intermAssignment->getLeft();
if (!intermLeft)
return;
- TGraphSymbol* leftmostSymbol = NULL;
+ TGraphSymbol *leftmostSymbol = NULL;
{
TNodeSetMaintainer nodeSetMaintainer(this);
@@ -120,88 +135,100 @@ void TDependencyGraphBuilder::visitAssignment(TIntermBinary* intermAssignment)
intermLeft->traverse(this);
leftmostSymbol = mLeftmostSymbols.top();
- // After traversing the left subtree of this assignment, we should have found a real
- // leftmost symbol, and the leftmost symbol should not be a placeholder.
+ // After traversing the left subtree of this assignment, we should
+ // have found a real leftmost symbol, and the leftmost symbol should
+ // not be a placeholder.
ASSERT(leftmostSymbol != &mLeftSubtree);
ASSERT(leftmostSymbol != &mRightSubtree);
}
- if (TIntermTyped* intermRight = intermAssignment->getRight()) {
+ if (TIntermTyped *intermRight = intermAssignment->getRight())
+ {
TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
intermRight->traverse(this);
}
- if (TParentNodeSet* assignmentNodes = mNodeSets.getTopSet())
+ if (TParentNodeSet *assignmentNodes = mNodeSets.getTopSet())
connectMultipleNodesToSingleNode(assignmentNodes, leftmostSymbol);
}
- // Push the leftmost symbol of this assignment into the current set of dependent symbols to
- // represent the result of this assignment.
- // An expression like "a = (b = c)" will yield a dependency graph like "c -> b -> a".
- // This line essentially passes the leftmost symbol of the nested assignment ("b" in this
- // example) back up to the earlier visitAssignment call for the outer assignment, which will
- // create the connection "b -> a".
+ // Push the leftmost symbol of this assignment into the current set of dependent
+ // symbols to represent the result of this assignment.
+ // An expression like "a = (b = c)" will yield a dependency graph like
+ // "c -> b -> a".
+ // This line essentially passes the leftmost symbol of the nested assignment
+ // ("b" in this example) back up to the earlier visitAssignment call for the
+ // outer assignment, which will create the connection "b -> a".
mNodeSets.insertIntoTopSet(leftmostSymbol);
}
-void TDependencyGraphBuilder::visitLogicalOp(TIntermBinary* intermLogicalOp)
+void TDependencyGraphBuilder::visitLogicalOp(TIntermBinary *intermLogicalOp)
{
- if (TIntermTyped* intermLeft = intermLogicalOp->getLeft()) {
+ if (TIntermTyped *intermLeft = intermLogicalOp->getLeft())
+ {
TNodeSetPropagatingMaintainer nodeSetMaintainer(this);
intermLeft->traverse(this);
- if (TParentNodeSet* leftNodes = mNodeSets.getTopSet()) {
- TGraphLogicalOp* logicalOp = mGraph->createLogicalOp(intermLogicalOp);
+ if (TParentNodeSet *leftNodes = mNodeSets.getTopSet())
+ {
+ TGraphLogicalOp *logicalOp = mGraph->createLogicalOp(intermLogicalOp);
connectMultipleNodesToSingleNode(leftNodes, logicalOp);
}
}
- if (TIntermTyped* intermRight = intermLogicalOp->getRight()) {
+ if (TIntermTyped *intermRight = intermLogicalOp->getRight())
+ {
TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
intermRight->traverse(this);
}
}
-void TDependencyGraphBuilder::visitBinaryChildren(TIntermBinary* intermBinary)
+void TDependencyGraphBuilder::visitBinaryChildren(TIntermBinary *intermBinary)
{
- if (TIntermTyped* intermLeft = intermBinary->getLeft())
+ if (TIntermTyped *intermLeft = intermBinary->getLeft())
intermLeft->traverse(this);
- if (TIntermTyped* intermRight = intermBinary->getRight()) {
+ if (TIntermTyped *intermRight = intermBinary->getRight())
+ {
TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
intermRight->traverse(this);
}
}
-bool TDependencyGraphBuilder::visitSelection(Visit visit, TIntermSelection* intermSelection)
+bool TDependencyGraphBuilder::visitSelection(
+ Visit visit, TIntermSelection *intermSelection)
{
- if (TIntermNode* intermCondition = intermSelection->getCondition()) {
+ if (TIntermNode *intermCondition = intermSelection->getCondition())
+ {
TNodeSetMaintainer nodeSetMaintainer(this);
intermCondition->traverse(this);
- if (TParentNodeSet* conditionNodes = mNodeSets.getTopSet()) {
- TGraphSelection* selection = mGraph->createSelection(intermSelection);
+ if (TParentNodeSet *conditionNodes = mNodeSets.getTopSet())
+ {
+ TGraphSelection *selection = mGraph->createSelection(intermSelection);
connectMultipleNodesToSingleNode(conditionNodes, selection);
}
}
- if (TIntermNode* intermTrueBlock = intermSelection->getTrueBlock())
+ if (TIntermNode *intermTrueBlock = intermSelection->getTrueBlock())
intermTrueBlock->traverse(this);
- if (TIntermNode* intermFalseBlock = intermSelection->getFalseBlock())
+ if (TIntermNode *intermFalseBlock = intermSelection->getFalseBlock())
intermFalseBlock->traverse(this);
return false;
}
-bool TDependencyGraphBuilder::visitLoop(Visit visit, TIntermLoop* intermLoop)
+bool TDependencyGraphBuilder::visitLoop(Visit visit, TIntermLoop *intermLoop)
{
- if (TIntermTyped* intermCondition = intermLoop->getCondition()) {
+ if (TIntermTyped *intermCondition = intermLoop->getCondition())
+ {
TNodeSetMaintainer nodeSetMaintainer(this);
intermCondition->traverse(this);
- if (TParentNodeSet* conditionNodes = mNodeSets.getTopSet()) {
- TGraphLoop* loop = mGraph->createLoop(intermLoop);
+ if (TParentNodeSet *conditionNodes = mNodeSets.getTopSet())
+ {
+ TGraphLoop *loop = mGraph->createLoop(intermLoop);
connectMultipleNodesToSingleNode(conditionNodes, loop);
}
}
@@ -209,19 +236,20 @@ bool TDependencyGraphBuilder::visitLoop(Visit visit, TIntermLoop* intermLoop)
if (TIntermNode* intermBody = intermLoop->getBody())
intermBody->traverse(this);
- if (TIntermTyped* intermExpression = intermLoop->getExpression())
+ if (TIntermTyped *intermExpression = intermLoop->getExpression())
intermExpression->traverse(this);
return false;
}
-void TDependencyGraphBuilder::connectMultipleNodesToSingleNode(TParentNodeSet* nodes,
- TGraphNode* node) const
+void TDependencyGraphBuilder::connectMultipleNodesToSingleNode(
+ TParentNodeSet *nodes, TGraphNode *node) const
{
- for (TParentNodeSet::const_iterator iter = nodes->begin(); iter != nodes->end(); ++iter)
+ for (TParentNodeSet::const_iterator iter = nodes->begin();
+ iter != nodes->end(); ++iter)
{
- TGraphParentNode* currentNode = *iter;
+ TGraphParentNode *currentNode = *iter;
currentNode->addDependentNode(node);
}
}
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
index 3e928fb77e..b76f075e68 100644
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
@@ -4,55 +4,58 @@
// found in the LICENSE file.
//
-#ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
-#define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
+#ifndef COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
+#define COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
#include "compiler/translator/depgraph/DependencyGraph.h"
//
-// Creates a dependency graph of symbols, function calls, conditions etc. by traversing a
-// intermediate tree.
+// Creates a dependency graph of symbols, function calls, conditions etc. by
+// traversing a intermediate tree.
//
-class TDependencyGraphBuilder : public TIntermTraverser {
-public:
- static void build(TIntermNode* node, TDependencyGraph* graph);
+class TDependencyGraphBuilder : public TIntermTraverser
+{
+ public:
+ static void build(TIntermNode *node, TDependencyGraph *graph);
- virtual void visitSymbol(TIntermSymbol*);
- virtual bool visitBinary(Visit visit, TIntermBinary*);
- virtual bool visitSelection(Visit visit, TIntermSelection*);
- virtual bool visitAggregate(Visit visit, TIntermAggregate*);
- virtual bool visitLoop(Visit visit, TIntermLoop*);
+ virtual void visitSymbol(TIntermSymbol *);
+ virtual bool visitBinary(Visit visit, TIntermBinary *);
+ virtual bool visitSelection(Visit visit, TIntermSelection *);
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *);
+ virtual bool visitLoop(Visit visit, TIntermLoop *);
-private:
- typedef std::stack<TGraphSymbol*> TSymbolStack;
- typedef std::set<TGraphParentNode*> TParentNodeSet;
+ private:
+ typedef std::stack<TGraphSymbol *> TSymbolStack;
+ typedef std::set<TGraphParentNode *> TParentNodeSet;
//
// For collecting the dependent nodes of assignments, conditions, etc.
// while traversing the intermediate tree.
//
- // This data structure is stack of sets. Each set contains dependency graph parent nodes.
+ // This data structure is stack of sets. Each set contains dependency graph
+ // parent nodes.
//
- class TNodeSetStack {
- public:
+ class TNodeSetStack
+ {
+ public:
TNodeSetStack() {};
~TNodeSetStack() { clear(); }
// This should only be called after a pushSet.
// Returns NULL if the top set is empty.
- TParentNodeSet* getTopSet() const
+ TParentNodeSet *getTopSet() const
{
- ASSERT(!nodeSets.empty());
- TParentNodeSet* topSet = nodeSets.top();
+ ASSERT(!mNodeSets.empty());
+ TParentNodeSet *topSet = mNodeSets.top();
return !topSet->empty() ? topSet : NULL;
}
- void pushSet() { nodeSets.push(new TParentNodeSet()); }
+ void pushSet() { mNodeSets.push(new TParentNodeSet()); }
void popSet()
{
- ASSERT(!nodeSets.empty());
- delete nodeSets.top();
- nodeSets.pop();
+ ASSERT(!mNodeSets.empty());
+ delete mNodeSets.top();
+ mNodeSets.pop();
}
// Pops the top set and adds its contents to the new top set.
@@ -60,12 +63,13 @@ private:
// If there is no set below the top set, the top set is just deleted.
void popSetIntoNext()
{
- ASSERT(!nodeSets.empty());
- TParentNodeSet* oldTopSet = nodeSets.top();
- nodeSets.pop();
+ ASSERT(!mNodeSets.empty());
+ TParentNodeSet *oldTopSet = mNodeSets.top();
+ mNodeSets.pop();
- if (!nodeSets.empty()) {
- TParentNodeSet* newTopSet = nodeSets.top();
+ if (!mNodeSets.empty())
+ {
+ TParentNodeSet *newTopSet = mNodeSets.top();
newTopSet->insert(oldTopSet->begin(), oldTopSet->end());
}
@@ -76,106 +80,120 @@ private:
// This can be called when there is no top set if we are visiting
// symbols that are not under an assignment or condition.
// We don't need to track those symbols.
- void insertIntoTopSet(TGraphParentNode* node)
+ void insertIntoTopSet(TGraphParentNode *node)
{
- if (nodeSets.empty())
+ if (mNodeSets.empty())
return;
- nodeSets.top()->insert(node);
+ mNodeSets.top()->insert(node);
}
void clear()
{
- while (!nodeSets.empty())
+ while (!mNodeSets.empty())
popSet();
}
- private:
- typedef std::stack<TParentNodeSet*> TParentNodeSetStack;
+ private:
+ typedef std::stack<TParentNodeSet *> TParentNodeSetStack;
- TParentNodeSetStack nodeSets;
+ TParentNodeSetStack mNodeSets;
};
//
// An instance of this class pushes a new node set when instantiated.
// When the instance goes out of scope, it and pops the node set.
//
- class TNodeSetMaintainer {
- public:
- TNodeSetMaintainer(TDependencyGraphBuilder* factory)
- : sets(factory->mNodeSets) { sets.pushSet(); }
- ~TNodeSetMaintainer() { sets.popSet(); }
- protected:
- TNodeSetStack& sets;
+ class TNodeSetMaintainer
+ {
+ public:
+ TNodeSetMaintainer(TDependencyGraphBuilder *factory)
+ : mSets(factory->mNodeSets)
+ {
+ mSets.pushSet();
+ }
+ ~TNodeSetMaintainer() { mSets.popSet(); }
+ protected:
+ TNodeSetStack &mSets;
};
//
// An instance of this class pushes a new node set when instantiated.
- // When the instance goes out of scope, it and pops the top node set and adds its contents to
- // the new top node set.
+ // When the instance goes out of scope, it and pops the top node set and adds
+ // its contents to the new top node set.
//
- class TNodeSetPropagatingMaintainer {
- public:
- TNodeSetPropagatingMaintainer(TDependencyGraphBuilder* factory)
- : sets(factory->mNodeSets) { sets.pushSet(); }
- ~TNodeSetPropagatingMaintainer() { sets.popSetIntoNext(); }
- protected:
- TNodeSetStack& sets;
+ class TNodeSetPropagatingMaintainer
+ {
+ public:
+ TNodeSetPropagatingMaintainer(TDependencyGraphBuilder *factory)
+ : mSets(factory->mNodeSets)
+ {
+ mSets.pushSet();
+ }
+ ~TNodeSetPropagatingMaintainer() { mSets.popSetIntoNext(); }
+ protected:
+ TNodeSetStack &mSets;
};
//
- // An instance of this class keeps track of the leftmost symbol while we're exploring an
- // assignment.
- // It will push the placeholder symbol kLeftSubtree when instantiated under a left subtree,
- // and kRightSubtree under a right subtree.
- // When it goes out of scope, it will pop the leftmost symbol at the top of the scope.
- // During traversal, the TDependencyGraphBuilder will replace kLeftSubtree with a real symbol.
- // kRightSubtree will never be replaced by a real symbol because we are tracking the leftmost
- // symbol.
+ // An instance of this class keeps track of the leftmost symbol while we're
+ // exploring an assignment.
+ // It will push the placeholder symbol kLeftSubtree when instantiated under a
+ // left subtree, and kRightSubtree under a right subtree.
+ // When it goes out of scope, it will pop the leftmost symbol at the top of the
+ // scope.
+ // During traversal, the TDependencyGraphBuilder will replace kLeftSubtree with
+ // a real symbol.
+ // kRightSubtree will never be replaced by a real symbol because we are tracking
+ // the leftmost symbol.
//
- class TLeftmostSymbolMaintainer {
- public:
- TLeftmostSymbolMaintainer(TDependencyGraphBuilder* factory, TGraphSymbol& subtree)
- : leftmostSymbols(factory->mLeftmostSymbols)
+ class TLeftmostSymbolMaintainer
+ {
+ public:
+ TLeftmostSymbolMaintainer(
+ TDependencyGraphBuilder *factory, TGraphSymbol &subtree)
+ : mLeftmostSymbols(factory->mLeftmostSymbols)
{
- needsPlaceholderSymbol = leftmostSymbols.empty() || leftmostSymbols.top() != &subtree;
- if (needsPlaceholderSymbol)
- leftmostSymbols.push(&subtree);
+ mNeedsPlaceholderSymbol =
+ mLeftmostSymbols.empty() || mLeftmostSymbols.top() != &subtree;
+ if (mNeedsPlaceholderSymbol)
+ mLeftmostSymbols.push(&subtree);
}
~TLeftmostSymbolMaintainer()
{
- if (needsPlaceholderSymbol)
- leftmostSymbols.pop();
+ if (mNeedsPlaceholderSymbol)
+ mLeftmostSymbols.pop();
}
- protected:
- TSymbolStack& leftmostSymbols;
- bool needsPlaceholderSymbol;
+ protected:
+ TSymbolStack& mLeftmostSymbols;
+ bool mNeedsPlaceholderSymbol;
};
- TDependencyGraphBuilder(TDependencyGraph* graph)
- : TIntermTraverser(true, false, false)
- , mLeftSubtree(NULL)
- , mRightSubtree(NULL)
- , mGraph(graph) {}
- void build(TIntermNode* intermNode) { intermNode->traverse(this); }
+ TDependencyGraphBuilder(TDependencyGraph *graph)
+ : TIntermTraverser(true, false, false),
+ mLeftSubtree(NULL),
+ mRightSubtree(NULL),
+ mGraph(graph) {}
+ void build(TIntermNode *intermNode) { intermNode->traverse(this); }
- void connectMultipleNodesToSingleNode(TParentNodeSet* nodes, TGraphNode* node) const;
+ void connectMultipleNodesToSingleNode(
+ TParentNodeSet *nodes, TGraphNode *node) const;
- void visitAssignment(TIntermBinary*);
- void visitLogicalOp(TIntermBinary*);
- void visitBinaryChildren(TIntermBinary*);
- void visitFunctionDefinition(TIntermAggregate*);
- void visitFunctionCall(TIntermAggregate* intermFunctionCall);
- void visitAggregateChildren(TIntermAggregate*);
+ void visitAssignment(TIntermBinary *);
+ void visitLogicalOp(TIntermBinary *);
+ void visitBinaryChildren(TIntermBinary *);
+ void visitFunctionDefinition(TIntermAggregate *);
+ void visitFunctionCall(TIntermAggregate *intermFunctionCall);
+ void visitAggregateChildren(TIntermAggregate *);
TGraphSymbol mLeftSubtree;
TGraphSymbol mRightSubtree;
- TDependencyGraph* mGraph;
+ TDependencyGraph *mGraph;
TNodeSetStack mNodeSets;
TSymbolStack mLeftmostSymbols;
};
-#endif // COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
+#endif // COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.l b/src/3rdparty/angle/src/compiler/translator/glslang.l
index ffc1aa18ac..518b78df11 100644
--- a/src/3rdparty/angle/src/compiler/translator/glslang.l
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.l
@@ -1,6 +1,6 @@
/*
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -15,7 +15,7 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
%top{
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -40,6 +40,7 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
#include "compiler/translator/ParseContext.h"
#include "compiler/preprocessor/Token.h"
#include "compiler/translator/util.h"
+#include "compiler/translator/length_limits.h"
#include "glslang_tab.h"
/* windows only pragma */
@@ -57,8 +58,13 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
static yy_size_t string_input(char* buf, yy_size_t max_size, yyscan_t yyscanner);
static int check_type(yyscan_t yyscanner);
static int reserved_word(yyscan_t yyscanner);
+static int ES2_reserved_ES3_keyword(TParseContext *context, int token);
+static int ES2_keyword_ES3_reserved(TParseContext *context, int token);
+static int ES2_ident_ES3_keyword(TParseContext *context, int token);
+static int uint_constant(TParseContext *context);
static int int_constant(yyscan_t yyscanner);
static int float_constant(yyscan_t yyscanner);
+static int floatsuffix_check(TParseContext* context);
%}
%option noyywrap nounput never-interactive
@@ -73,16 +79,20 @@ O [0-7]
%%
+%{
+ TParseContext* context = yyextra;
+%}
+
"invariant" { return INVARIANT; }
"highp" { return HIGH_PRECISION; }
"mediump" { return MEDIUM_PRECISION; }
"lowp" { return LOW_PRECISION; }
"precision" { return PRECISION; }
-"attribute" { return ATTRIBUTE; }
+"attribute" { return ES2_keyword_ES3_reserved(context, ATTRIBUTE); }
"const" { return CONST_QUAL; }
"uniform" { return UNIFORM; }
-"varying" { return VARYING; }
+"varying" { return ES2_keyword_ES3_reserved(context, VARYING); }
"break" { return BREAK; }
"continue" { return CONTINUE; }
@@ -92,6 +102,13 @@ O [0-7]
"if" { return IF; }
"else" { return ELSE; }
+"switch" { return ES2_reserved_ES3_keyword(context, SWITCH); }
+"case" { return ES2_ident_ES3_keyword(context, CASE); }
+"default" { return ES2_reserved_ES3_keyword(context, DEFAULT); }
+
+"centroid" { return ES2_ident_ES3_keyword(context, CENTROID); }
+"flat" { return ES2_reserved_ES3_keyword(context, FLAT); }
+"smooth" { return ES2_ident_ES3_keyword(context, SMOOTH); }
"in" { return IN_QUAL; }
"out" { return OUT_QUAL; }
@@ -99,6 +116,7 @@ O [0-7]
"float" { return FLOAT_TYPE; }
"int" { return INT_TYPE; }
+"uint" { return ES2_ident_ES3_keyword(context, UINT_TYPE); }
"void" { return VOID_TYPE; }
"bool" { return BOOL_TYPE; }
"true" { yylval->lex.b = true; return BOOLCONSTANT; }
@@ -111,6 +129,17 @@ O [0-7]
"mat3" { return MATRIX3; }
"mat4" { return MATRIX4; }
+"mat2x2" { return ES2_ident_ES3_keyword(context, MATRIX2); }
+"mat3x3" { return ES2_ident_ES3_keyword(context, MATRIX3); }
+"mat4x4" { return ES2_ident_ES3_keyword(context, MATRIX4); }
+
+"mat2x3" { return ES2_ident_ES3_keyword(context, MATRIX2x3); }
+"mat3x2" { return ES2_ident_ES3_keyword(context, MATRIX3x2); }
+"mat2x4" { return ES2_ident_ES3_keyword(context, MATRIX2x4); }
+"mat4x2" { return ES2_ident_ES3_keyword(context, MATRIX4x2); }
+"mat3x4" { return ES2_ident_ES3_keyword(context, MATRIX3x4); }
+"mat4x3" { return ES2_ident_ES3_keyword(context, MATRIX4x3); }
+
"vec2" { return VEC2; }
"vec3" { return VEC3; }
"vec4" { return VEC4; }
@@ -120,70 +149,160 @@ O [0-7]
"bvec2" { return BVEC2; }
"bvec3" { return BVEC3; }
"bvec4" { return BVEC4; }
-
-"sampler2D" { return SAMPLER2D; }
-"samplerCube" { return SAMPLERCUBE; }
-"samplerExternalOES" { return SAMPLER_EXTERNAL_OES; }
-"sampler2DRect" { return SAMPLER2DRECT; }
+"uvec2" { return ES2_ident_ES3_keyword(context, UVEC2); }
+"uvec3" { return ES2_ident_ES3_keyword(context, UVEC3); }
+"uvec4" { return ES2_ident_ES3_keyword(context, UVEC4); }
+
+"sampler2D" { return SAMPLER2D; }
+"samplerCube" { return SAMPLERCUBE; }
+"samplerExternalOES" { return SAMPLER_EXTERNAL_OES; }
+"sampler3D" { return ES2_reserved_ES3_keyword(context, SAMPLER3D); }
+"sampler3DRect" { return ES2_reserved_ES3_keyword(context, SAMPLER3DRECT); }
+"sampler2DRect" { return SAMPLER2DRECT; }
+"sampler2DArray" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAY); }
+"isampler2D" { return ES2_ident_ES3_keyword(context, ISAMPLER2D); }
+"isampler3D" { return ES2_ident_ES3_keyword(context, ISAMPLER3D); }
+"isamplerCube" { return ES2_ident_ES3_keyword(context, ISAMPLERCUBE); }
+"isampler2DArray" { return ES2_ident_ES3_keyword(context, ISAMPLER2DARRAY); }
+"usampler2D" { return ES2_ident_ES3_keyword(context, USAMPLER2D); }
+"usampler3D" { return ES2_ident_ES3_keyword(context, USAMPLER3D); }
+"usamplerCube" { return ES2_ident_ES3_keyword(context, USAMPLERCUBE); }
+"usampler2DArray" { return ES2_ident_ES3_keyword(context, USAMPLER2DARRAY); }
+"sampler2DShadow" { return ES2_reserved_ES3_keyword(context, SAMPLER2DSHADOW); }
+"samplerCubeShadow" { return ES2_ident_ES3_keyword(context, SAMPLERCUBESHADOW); }
+"sampler2DArrayShadow" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAYSHADOW); }
"struct" { return STRUCT; }
-"asm" { return reserved_word(yyscanner); }
-
-"class" { return reserved_word(yyscanner); }
-"union" { return reserved_word(yyscanner); }
-"enum" { return reserved_word(yyscanner); }
-"typedef" { return reserved_word(yyscanner); }
-"template" { return reserved_word(yyscanner); }
-"this" { return reserved_word(yyscanner); }
-"packed" { return reserved_word(yyscanner); }
-
-"goto" { return reserved_word(yyscanner); }
-"switch" { return reserved_word(yyscanner); }
-"default" { return reserved_word(yyscanner); }
-
-"inline" { return reserved_word(yyscanner); }
-"noinline" { return reserved_word(yyscanner); }
-"volatile" { return reserved_word(yyscanner); }
-"public" { return reserved_word(yyscanner); }
-"static" { return reserved_word(yyscanner); }
-"extern" { return reserved_word(yyscanner); }
-"external" { return reserved_word(yyscanner); }
-"interface" { return reserved_word(yyscanner); }
-"flat" { return reserved_word(yyscanner); }
-
-"long" { return reserved_word(yyscanner); }
-"short" { return reserved_word(yyscanner); }
-"double" { return reserved_word(yyscanner); }
-"half" { return reserved_word(yyscanner); }
-"fixed" { return reserved_word(yyscanner); }
-"unsigned" { return reserved_word(yyscanner); }
-"superp" { return reserved_word(yyscanner); }
-
-"input" { return reserved_word(yyscanner); }
-"output" { return reserved_word(yyscanner); }
-
-"hvec2" { return reserved_word(yyscanner); }
-"hvec3" { return reserved_word(yyscanner); }
-"hvec4" { return reserved_word(yyscanner); }
-"dvec2" { return reserved_word(yyscanner); }
-"dvec3" { return reserved_word(yyscanner); }
-"dvec4" { return reserved_word(yyscanner); }
-"fvec2" { return reserved_word(yyscanner); }
-"fvec3" { return reserved_word(yyscanner); }
-"fvec4" { return reserved_word(yyscanner); }
-
-"sampler1D" { return reserved_word(yyscanner); }
-"sampler3D" { return reserved_word(yyscanner); }
-"sampler1DShadow" { return reserved_word(yyscanner); }
-"sampler2DShadow" { return reserved_word(yyscanner); }
-"sampler3DRect" { return reserved_word(yyscanner); }
-"sampler2DRectShadow" { return reserved_word(yyscanner); }
-
-"sizeof" { return reserved_word(yyscanner); }
-"cast" { return reserved_word(yyscanner); }
-
-"namespace" { return reserved_word(yyscanner); }
+"layout" { return ES2_ident_ES3_keyword(context, LAYOUT); }
+
+ /* Reserved keywords for GLSL ES 3.00 that are not reserved for GLSL ES 1.00 */
+"coherent" |
+"restrict" |
+"readonly" |
+"writeonly" |
+"resource" |
+"atomic_uint" |
+"noperspective" |
+"patch" |
+"sample" |
+"subroutine" |
+"common" |
+"partition" |
+"active" |
+
+"filter" |
+"image1D" |
+"image2D" |
+"image3D" |
+"imageCube" |
+"iimage1D" |
+"iimage2D" |
+"iimage3D" |
+"iimageCube" |
+"uimage1D" |
+"uimage2D" |
+"uimage3D" |
+"uimageCube" |
+"image1DArray" |
+"image2DArray" |
+"iimage1DArray" |
+"iimage2DArray" |
+"uimage1DArray" |
+"uimage2DArray" |
+"image1DShadow" |
+"image2DShadow" |
+"image1DArrayShadow" |
+"image2DArrayShadow" |
+"imageBuffer" |
+"iimageBuffer" |
+"uimageBuffer" |
+
+"sampler1DArray" |
+"sampler1DArrayShadow" |
+"isampler1D" |
+"isampler1DArray" |
+"usampler1D" |
+"usampler1DArray" |
+"isampler2DRect" |
+"usampler2DRect" |
+"samplerBuffer" |
+"isamplerBuffer" |
+"usamplerBuffer" |
+"sampler2DMS" |
+"isampler2DMS" |
+"usampler2DMS" |
+"sampler2DMSArray" |
+"isampler2DMSArray" |
+"usampler2DMSArray" {
+ if (context->shaderVersion < 300) {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+ return reserved_word(yyscanner);
+}
+
+ /* Reserved keywords in GLSL ES 1.00 that are not reserved in GLSL ES 3.00 */
+"packed" {
+ if (context->shaderVersion >= 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return reserved_word(yyscanner);
+}
+
+ /* Reserved keywords */
+"asm" |
+
+"class" |
+"union" |
+"enum" |
+"typedef" |
+"template" |
+"this" |
+
+"goto" |
+
+"inline" |
+"noinline" |
+"volatile" |
+"public" |
+"static" |
+"extern" |
+"external" |
+"interface" |
+
+"long" |
+"short" |
+"double" |
+"half" |
+"fixed" |
+"unsigned" |
+"superp" |
+
+"input" |
+"output" |
+
+"hvec2" |
+"hvec3" |
+"hvec4" |
+"dvec2" |
+"dvec3" |
+"dvec4" |
+"fvec2" |
+"fvec3" |
+"fvec4" |
+
+"sampler1D" |
+"sampler1DShadow" |
+"sampler2DRectShadow" |
+
+"sizeof" |
+"cast" |
+
+"namespace" |
"using" { return reserved_word(yyscanner); }
{L}({L}|{D})* {
@@ -195,10 +314,18 @@ O [0-7]
0{O}+ { return int_constant(yyscanner); }
{D}+ { return int_constant(yyscanner); }
+0[xX]{H}+[uU] { return uint_constant(context); }
+0{O}+[uU] { return uint_constant(context); }
+{D}+[uU] { return uint_constant(context); }
+
{D}+{E} { return float_constant(yyscanner); }
{D}+"."{D}*({E})? { return float_constant(yyscanner); }
"."{D}+({E})? { return float_constant(yyscanner); }
+{D}+{E}[fF] { return floatsuffix_check(context); }
+{D}+"."{D}*({E})?[fF] { return floatsuffix_check(context); }
+"."{D}+({E})?[fF] { return floatsuffix_check(context); }
+
"+=" { return ADD_ASSIGN; }
"-=" { return SUB_ASSIGN; }
"*=" { return MUL_ASSIGN; }
@@ -224,31 +351,31 @@ O [0-7]
";" { return SEMICOLON; }
("{"|"<%") { return LEFT_BRACE; }
("}"|"%>") { return RIGHT_BRACE; }
-"," { return COMMA; }
-":" { return COLON; }
-"=" { return EQUAL; }
-"(" { return LEFT_PAREN; }
-")" { return RIGHT_PAREN; }
-("["|"<:") { return LEFT_BRACKET; }
-("]"|":>") { return RIGHT_BRACKET; }
-"." { return DOT; }
-"!" { return BANG; }
-"-" { return DASH; }
-"~" { return TILDE; }
-"+" { return PLUS; }
-"*" { return STAR; }
-"/" { return SLASH; }
-"%" { return PERCENT; }
-"<" { return LEFT_ANGLE; }
-">" { return RIGHT_ANGLE; }
-"|" { return VERTICAL_BAR; }
-"^" { return CARET; }
-"&" { return AMPERSAND; }
-"?" { return QUESTION; }
+"," { return COMMA; }
+":" { return COLON; }
+"=" { return EQUAL; }
+"(" { return LEFT_PAREN; }
+")" { return RIGHT_PAREN; }
+("["|"<:") { return LEFT_BRACKET; }
+("]"|":>") { return RIGHT_BRACKET; }
+"." { return DOT; }
+"!" { return BANG; }
+"-" { return DASH; }
+"~" { return TILDE; }
+"+" { return PLUS; }
+"*" { return STAR; }
+"/" { return SLASH; }
+"%" { return PERCENT; }
+"<" { return LEFT_ANGLE; }
+">" { return RIGHT_ANGLE; }
+"|" { return VERTICAL_BAR; }
+"^" { return CARET; }
+"&" { return AMPERSAND; }
+"?" { return QUESTION; }
[ \t\v\n\f\r] { }
-<<EOF>> { yyterminate(); }
-. { assert(false); return 0; }
+<<EOF>> { yyterminate(); }
+. { assert(false); return 0; }
%%
@@ -272,11 +399,12 @@ int check_type(yyscan_t yyscanner) {
struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
int token = IDENTIFIER;
- TSymbol* symbol = yyextra->symbolTable.find(yytext);
+ TSymbol* symbol = yyextra->symbolTable.find(yytext, yyextra->shaderVersion);
if (symbol && symbol->isVariable()) {
TVariable* variable = static_cast<TVariable*>(symbol);
- if (variable->isUserType())
+ if (variable->isUserType()) {
token = TYPE_NAME;
+ }
}
yylval->lex.symbol = symbol;
return token;
@@ -290,6 +418,80 @@ int reserved_word(yyscan_t yyscanner) {
return 0;
}
+int ES2_reserved_ES3_keyword(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->scanner;
+
+ if (context->shaderVersion < 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_keyword_ES3_reserved(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->scanner;
+
+ if (context->shaderVersion >= 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_ident_ES3_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->scanner;
+ yyscan_t yyscanner = (yyscan_t) context->scanner;
+
+ // not a reserved word in GLSL ES 1.00, so could be used as an identifier/type name
+ if (context->shaderVersion < 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return token;
+}
+
+int uint_constant(TParseContext *context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->scanner;
+ yyscan_t yyscanner = (yyscan_t) context->scanner;
+
+ if (context->shaderVersion < 300)
+ {
+ context->error(*yylloc, "Unsigned integers are unsupported prior to GLSL ES 3.00", yytext, "");
+ context->recover();
+ return 0;
+ }
+
+ if (!atoi_clamp(yytext, &(yylval->lex.i)))
+ yyextra->warning(*yylloc, "Integer overflow", yytext, "");
+
+ return UINTCONSTANT;
+}
+
+int floatsuffix_check(TParseContext* context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->scanner;
+
+ if (context->shaderVersion < 300)
+ {
+ context->error(*yylloc, "Floating-point suffix unsupported prior to GLSL ES 3.00", yytext);
+ context->recover();
+ return 0;
+ }
+
+ if (!atof_clamp(yytext, &(yylval->lex.f)))
+ yyextra->warning(*yylloc, "Float overflow", yytext, "");
+
+ return(FLOATCONSTANT);
+}
+
void yyerror(YYLTYPE* lloc, TParseContext* context, const char* reason) {
context->error(*lloc, reason, yyget_text(context->scanner));
context->recover();
@@ -339,7 +541,6 @@ int glslang_scan(size_t count, const char* const string[], const int length[],
// Initialize preprocessor.
if (!context->preprocessor.init(count, string, length))
return 1;
- context->preprocessor.setMaxTokenLength(SH_MAX_TOKEN_LENGTH);
// Define extension macros.
const TExtensionBehavior& extBehavior = context->extensionBehavior();
@@ -350,6 +551,8 @@ int glslang_scan(size_t count, const char* const string[], const int length[],
if (context->fragmentPrecisionHigh)
context->preprocessor.predefineMacro("GL_FRAGMENT_PRECISION_HIGH", 1);
+ context->preprocessor.setMaxTokenSize(GetGlobalMaxTokenSize(context->shaderSpec));
+
return 0;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.y b/src/3rdparty/angle/src/compiler/translator/glslang.y
index 7614ff3447..5c945ad5ad 100644
--- a/src/3rdparty/angle/src/compiler/translator/glslang.y
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.y
@@ -1,6 +1,6 @@
/*
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -15,7 +15,7 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
%{
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -34,6 +34,7 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
#pragma warning(disable: 4701)
#endif
+#include "angle_gl.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/ParseContext.h"
#include "GLSLANG/ShaderLang.h"
@@ -41,8 +42,8 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
#define YYENABLE_NLS 0
#define YYLEX_PARAM context->scanner
-%}
+%}
%expect 1 /* One shift reduce conflict because of if | else */
%pure-parser
%parse-param {TParseContext* context}
@@ -51,7 +52,6 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
%code requires {
#define YYLTYPE TSourceLoc
#define YYLTYPE_IS_DECLARED 1
-#define SH_MAX_TOKEN_LENGTH 256 // WebGL spec.
}
%union {
@@ -60,6 +60,7 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
TString *string;
float f;
int i;
+ unsigned int u;
bool b;
};
TSymbol* symbol;
@@ -75,6 +76,7 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
union {
TPublicType type;
TPrecision precision;
+ TLayoutQualifier layoutQualifier;
TQualifier qualifier;
TFunction* function;
TParameter param;
@@ -105,29 +107,50 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, const char* reason)
} while (0)
#define VERTEX_ONLY(S, L) { \
- if (context->shaderType != SH_VERTEX_SHADER) { \
+ if (context->shaderType != GL_VERTEX_SHADER) { \
context->error(L, " supported in vertex shaders only ", S); \
context->recover(); \
} \
}
#define FRAG_ONLY(S, L) { \
- if (context->shaderType != SH_FRAGMENT_SHADER) { \
+ if (context->shaderType != GL_FRAGMENT_SHADER) { \
context->error(L, " supported in fragment shaders only ", S); \
context->recover(); \
} \
}
+
+#define ES2_ONLY(S, L) { \
+ if (context->shaderVersion != 100) { \
+ context->error(L, " supported in GLSL ES 1.00 only ", S); \
+ context->recover(); \
+ } \
+}
+
+#define ES3_ONLY(TOKEN, LINE, REASON) { \
+ if (context->shaderVersion != 300) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.00 only ", TOKEN); \
+ context->recover(); \
+ } \
+}
%}
%token <lex> INVARIANT HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
-%token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE
-%token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN
-%token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4
+%token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE UINT_TYPE
+%token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
+%token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4 UVEC2 UVEC3 UVEC4
%token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
+%token <lex> MATRIX2x3 MATRIX3x2 MATRIX2x4 MATRIX4x2 MATRIX3x4 MATRIX4x3
+%token <lex> CENTROID FLAT SMOOTH
%token <lex> STRUCT VOID_TYPE WHILE
-%token <lex> SAMPLER2D SAMPLERCUBE SAMPLER_EXTERNAL_OES SAMPLER2DRECT
-
-%token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT BOOLCONSTANT
+%token <lex> SAMPLER2D SAMPLERCUBE SAMPLER_EXTERNAL_OES SAMPLER2DRECT SAMPLER2DARRAY
+%token <lex> ISAMPLER2D ISAMPLER3D ISAMPLERCUBE ISAMPLER2DARRAY
+%token <lex> USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER2DARRAY
+%token <lex> SAMPLER3D SAMPLER3DRECT SAMPLER2DSHADOW SAMPLERCUBESHADOW SAMPLER2DARRAYSHADOW
+%token <lex> LAYOUT
+
+%token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT UINTCONSTANT BOOLCONSTANT
+%token <lex> FIELD_SELECTION
%token <lex> LEFT_OP RIGHT_OP
%token <lex> INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
%token <lex> AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN
@@ -160,10 +183,11 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, const char* reason)
%type <interm> single_declaration init_declarator_list
%type <interm> parameter_declaration parameter_declarator parameter_type_specifier
-%type <interm.qualifier> parameter_qualifier
+%type <interm.qualifier> parameter_qualifier parameter_type_qualifier
+%type <interm.layoutQualifier> layout_qualifier layout_qualifier_id_list layout_qualifier_id
%type <interm.precision> precision_qualifier
-%type <interm.type> type_qualifier fully_specified_type type_specifier
+%type <interm.type> type_qualifier fully_specified_type type_specifier storage_qualifier interpolation_qualifier
%type <interm.type> type_specifier_no_prec type_specifier_nonarray
%type <interm.type> struct_specifier
%type <interm.field> struct_declarator
@@ -173,6 +197,8 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, const char* reason)
%type <interm> function_call_header_with_parameters function_call_header_no_parameters function_call_generic function_prototype
%type <interm> function_call_or_method
+%type <lex> enter_struct
+
%start translation_unit
%%
@@ -183,38 +209,7 @@ identifier
variable_identifier
: IDENTIFIER {
// The symbol table search was done in the lexical phase
- const TSymbol *symbol = $1.symbol;
- const TVariable *variable = 0;
-
- if (!symbol)
- {
- context->error(@1, "undeclared identifier", $1.string->c_str());
- context->recover();
- }
- else if (!symbol->isVariable())
- {
- context->error(@1, "variable expected", $1.string->c_str());
- context->recover();
- }
- else
- {
- variable = static_cast<const TVariable*>(symbol);
-
- if (context->symbolTable.findBuiltIn(variable->getName()) &&
- !variable->getExtension().empty() &&
- context->extensionErrorCheck(@1, variable->getExtension()))
- {
- context->recover();
- }
- }
-
- if (!variable)
- {
- TType type(EbtFloat, EbpUndefined);
- TVariable *fakeVariable = new TVariable($1.string, type);
- context->symbolTable.insert(*fakeVariable);
- variable = fakeVariable;
- }
+ const TVariable *variable = context->getNamedVariable(@1, $1.string, $1.symbol);
if (variable->getType().getQualifier() == EvqConst)
{
@@ -244,6 +239,11 @@ primary_expression
unionArray->setIConst($1.i);
$$ = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @1);
}
+ | UINTCONSTANT {
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setUConst($1.u);
+ $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtUInt, EbpUndefined, EvqConst), @1);
+ }
| FLOATCONSTANT {
ConstantUnion *unionArray = new ConstantUnion[1];
unionArray->setFConst($1.f);
@@ -270,104 +270,12 @@ postfix_expression
$$ = $1;
}
| postfix_expression DOT identifier {
- if ($1->isArray()) {
- context->error(@3, "cannot apply dot operator to an array", ".");
- context->recover();
- }
-
- if ($1->isVector()) {
- TVectorFields fields;
- if (! context->parseVectorFields(*$3.string, $1->getNominalSize(), fields, @3)) {
- fields.num = 1;
- fields.offsets[0] = 0;
- context->recover();
- }
-
- if ($1->getType().getQualifier() == EvqConst) { // constant folding for vector fields
- $$ = context->addConstVectorNode(fields, $1, @3);
- if ($$ == 0) {
- context->recover();
- $$ = $1;
- }
- else
- $$->setType(TType($1->getBasicType(), $1->getPrecision(), EvqConst, (int) (*$3.string).size()));
- } else {
- TString vectorString = *$3.string;
- TIntermTyped* index = context->intermediate.addSwizzle(fields, @3);
- $$ = context->intermediate.addIndex(EOpVectorSwizzle, $1, index, @2);
- $$->setType(TType($1->getBasicType(), $1->getPrecision(), EvqTemporary, (int) vectorString.size()));
- }
- } else if ($1->isMatrix()) {
- TMatrixFields fields;
- if (! context->parseMatrixFields(*$3.string, $1->getNominalSize(), fields, @3)) {
- fields.wholeRow = false;
- fields.wholeCol = false;
- fields.row = 0;
- fields.col = 0;
- context->recover();
- }
-
- if (fields.wholeRow || fields.wholeCol) {
- context->error(@2, " non-scalar fields not implemented yet", ".");
- context->recover();
- ConstantUnion *unionArray = new ConstantUnion[1];
- unionArray->setIConst(0);
- TIntermTyped* index = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @3);
- $$ = context->intermediate.addIndex(EOpIndexDirect, $1, index, @2);
- $$->setType(TType($1->getBasicType(), $1->getPrecision(),EvqTemporary, $1->getNominalSize()));
- } else {
- ConstantUnion *unionArray = new ConstantUnion[1];
- unionArray->setIConst(fields.col * $1->getNominalSize() + fields.row);
- TIntermTyped* index = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @3);
- $$ = context->intermediate.addIndex(EOpIndexDirect, $1, index, @2);
- $$->setType(TType($1->getBasicType(), $1->getPrecision()));
- }
- } else if ($1->getBasicType() == EbtStruct) {
- bool fieldFound = false;
- const TFieldList& fields = $1->getType().getStruct()->fields();
- unsigned int i;
- for (i = 0; i < fields.size(); ++i) {
- if (fields[i]->name() == *$3.string) {
- fieldFound = true;
- break;
- }
- }
- if (fieldFound) {
- if ($1->getType().getQualifier() == EvqConst) {
- $$ = context->addConstStruct(*$3.string, $1, @2);
- if ($$ == 0) {
- context->recover();
- $$ = $1;
- }
- else {
- $$->setType(*fields[i]->type());
- // change the qualifier of the return type, not of the structure field
- // as the structure definition is shared between various structures.
- $$->getTypePointer()->setQualifier(EvqConst);
- }
- } else {
- ConstantUnion *unionArray = new ConstantUnion[1];
- unionArray->setIConst(i);
- TIntermTyped* index = context->intermediate.addConstantUnion(unionArray, *fields[i]->type(), @3);
- $$ = context->intermediate.addIndex(EOpIndexDirectStruct, $1, index, @2);
- $$->setType(*fields[i]->type());
- }
- } else {
- context->error(@2, " no such field in structure", $3.string->c_str());
- context->recover();
- $$ = $1;
- }
- } else {
- context->error(@2, " field selection requires structure, vector, or matrix on left hand side", $3.string->c_str());
- context->recover();
- $$ = $1;
- }
- // don't delete $3.string, it's from the pool
+ $$ = context->addFieldSelectionExpression($1, @2, *$3.string, @3);
}
| postfix_expression INC_OP {
if (context->lValueErrorCheck(@2, "++", $1))
context->recover();
- $$ = context->intermediate.addUnaryMath(EOpPostIncrement, $1, @2, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(EOpPostIncrement, $1, @2);
if ($$ == 0) {
context->unaryOpError(@2, "++", $1->getCompleteString());
context->recover();
@@ -377,7 +285,7 @@ postfix_expression
| postfix_expression DEC_OP {
if (context->lValueErrorCheck(@2, "--", $1))
context->recover();
- $$ = context->intermediate.addUnaryMath(EOpPostDecrement, $1, @2, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(EOpPostDecrement, $1, @2);
if ($$ == 0) {
context->unaryOpError(@2, "--", $1->getCompleteString());
context->recover();
@@ -427,7 +335,7 @@ function_call
//
const TFunction* fnCandidate;
bool builtIn;
- fnCandidate = context->findFunction(@1, fnCall, &builtIn);
+ fnCandidate = context->findFunction(@1, fnCall, context->shaderVersion, &builtIn);
if (fnCandidate) {
//
// A declared function.
@@ -445,7 +353,7 @@ function_call
//
// Treat it like a built-in unary operator.
//
- $$ = context->intermediate.addUnaryMath(op, $1.intermNode, @1, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(op, $1.intermNode, @1);
if ($$ == 0) {
std::stringstream extraInfoStream;
extraInfoStream << "built in unary operator function. Type: " << static_cast<TIntermTyped*>($1.intermNode)->getCompleteString();
@@ -473,7 +381,7 @@ function_call
for (size_t i = 0; i < fnCandidate->getParamCount(); ++i) {
qual = fnCandidate->getParam(i).type->getQualifier();
if (qual == EvqOut || qual == EvqInOut) {
- if (context->lValueErrorCheck($$->getLine(), "assign", $$->getAsAggregate()->getSequence()[i]->getAsTyped())) {
+ if (context->lValueErrorCheck($$->getLine(), "assign", (*($$->getAsAggregate()->getSequence()))[i]->getAsTyped())) {
context->error($1.intermNode->getLine(), "Constant value cannot be passed for 'out' or 'inout' parameters.", "Error");
context->recover();
}
@@ -550,59 +458,7 @@ function_call_header
function_identifier
: type_specifier_nonarray {
- //
- // Constructor
- //
- TOperator op = EOpNull;
- if ($1.userDef) {
- op = EOpConstructStruct;
- } else {
- switch ($1.type) {
- case EbtFloat:
- if ($1.matrix) {
- switch($1.size) {
- case 2: op = EOpConstructMat2; break;
- case 3: op = EOpConstructMat3; break;
- case 4: op = EOpConstructMat4; break;
- }
- } else {
- switch($1.size) {
- case 1: op = EOpConstructFloat; break;
- case 2: op = EOpConstructVec2; break;
- case 3: op = EOpConstructVec3; break;
- case 4: op = EOpConstructVec4; break;
- }
- }
- break;
- case EbtInt:
- switch($1.size) {
- case 1: op = EOpConstructInt; break;
- case 2: op = EOpConstructIVec2; break;
- case 3: op = EOpConstructIVec3; break;
- case 4: op = EOpConstructIVec4; break;
- }
- break;
- case EbtBool:
- switch($1.size) {
- case 1: op = EOpConstructBool; break;
- case 2: op = EOpConstructBVec2; break;
- case 3: op = EOpConstructBVec3; break;
- case 4: op = EOpConstructBVec4; break;
- }
- break;
- default: break;
- }
- if (op == EOpNull) {
- context->error(@1, "cannot construct this type", getBasicString($1.type));
- context->recover();
- $1.type = EbtFloat;
- op = EOpConstructFloat;
- }
- }
- TString tempString;
- TType type($1);
- TFunction *function = new TFunction(&tempString, type, op);
- $$ = function;
+ $$ = context->addConstructorFunc($1);
}
| IDENTIFIER {
if (context->reservedErrorCheck(@1, *$1.string))
@@ -620,7 +476,7 @@ unary_expression
| INC_OP unary_expression {
if (context->lValueErrorCheck(@1, "++", $2))
context->recover();
- $$ = context->intermediate.addUnaryMath(EOpPreIncrement, $2, @1, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(EOpPreIncrement, $2, @1);
if ($$ == 0) {
context->unaryOpError(@1, "++", $2->getCompleteString());
context->recover();
@@ -630,7 +486,7 @@ unary_expression
| DEC_OP unary_expression {
if (context->lValueErrorCheck(@1, "--", $2))
context->recover();
- $$ = context->intermediate.addUnaryMath(EOpPreDecrement, $2, @1, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(EOpPreDecrement, $2, @1);
if ($$ == 0) {
context->unaryOpError(@1, "--", $2->getCompleteString());
context->recover();
@@ -639,7 +495,7 @@ unary_expression
}
| unary_operator unary_expression {
if ($1.op != EOpNull) {
- $$ = context->intermediate.addUnaryMath($1.op, $2, @1, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath($1.op, $2, @1);
if ($$ == 0) {
const char* errorOp = "";
switch($1.op) {
@@ -667,7 +523,7 @@ unary_operator
multiplicative_expression
: unary_expression { $$ = $1; }
| multiplicative_expression STAR unary_expression {
- $$ = context->intermediate.addBinaryMath(EOpMul, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpMul, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "*", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -675,7 +531,7 @@ multiplicative_expression
}
}
| multiplicative_expression SLASH unary_expression {
- $$ = context->intermediate.addBinaryMath(EOpDiv, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpDiv, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "/", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -687,7 +543,7 @@ multiplicative_expression
additive_expression
: multiplicative_expression { $$ = $1; }
| additive_expression PLUS multiplicative_expression {
- $$ = context->intermediate.addBinaryMath(EOpAdd, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpAdd, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "+", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -695,7 +551,7 @@ additive_expression
}
}
| additive_expression DASH multiplicative_expression {
- $$ = context->intermediate.addBinaryMath(EOpSub, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpSub, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "-", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -711,7 +567,7 @@ shift_expression
relational_expression
: shift_expression { $$ = $1; }
| relational_expression LEFT_ANGLE shift_expression {
- $$ = context->intermediate.addBinaryMath(EOpLessThan, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLessThan, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "<", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -721,7 +577,7 @@ relational_expression
}
}
| relational_expression RIGHT_ANGLE shift_expression {
- $$ = context->intermediate.addBinaryMath(EOpGreaterThan, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpGreaterThan, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, ">", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -731,7 +587,7 @@ relational_expression
}
}
| relational_expression LE_OP shift_expression {
- $$ = context->intermediate.addBinaryMath(EOpLessThanEqual, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLessThanEqual, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "<=", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -741,7 +597,7 @@ relational_expression
}
}
| relational_expression GE_OP shift_expression {
- $$ = context->intermediate.addBinaryMath(EOpGreaterThanEqual, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpGreaterThanEqual, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, ">=", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -755,7 +611,7 @@ relational_expression
equality_expression
: relational_expression { $$ = $1; }
| equality_expression EQ_OP relational_expression {
- $$ = context->intermediate.addBinaryMath(EOpEqual, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpEqual, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "==", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -765,7 +621,7 @@ equality_expression
}
}
| equality_expression NE_OP relational_expression {
- $$ = context->intermediate.addBinaryMath(EOpNotEqual, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpNotEqual, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "!=", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -791,7 +647,7 @@ inclusive_or_expression
logical_and_expression
: inclusive_or_expression { $$ = $1; }
| logical_and_expression AND_OP inclusive_or_expression {
- $$ = context->intermediate.addBinaryMath(EOpLogicalAnd, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLogicalAnd, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "&&", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -805,7 +661,7 @@ logical_and_expression
logical_xor_expression
: logical_and_expression { $$ = $1; }
| logical_xor_expression XOR_OP logical_and_expression {
- $$ = context->intermediate.addBinaryMath(EOpLogicalXor, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLogicalXor, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "^^", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -819,7 +675,7 @@ logical_xor_expression
logical_or_expression
: logical_xor_expression { $$ = $1; }
| logical_or_expression OR_OP logical_xor_expression {
- $$ = context->intermediate.addBinaryMath(EOpLogicalOr, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLogicalOr, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "||", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -892,6 +748,14 @@ constant_expression
}
;
+enter_struct
+ : IDENTIFIER LEFT_BRACE {
+ if (context->enterStructDeclaration(@1, *$1.string))
+ context->recover();
+ $$ = $1;
+ }
+ ;
+
declaration
: function_prototype SEMICOLON {
TFunction &function = *($1.function);
@@ -921,12 +785,13 @@ declaration
context->symbolTable.pop();
}
| init_declarator_list SEMICOLON {
- if ($1.intermAggregate)
- $1.intermAggregate->setOp(EOpDeclaration);
- $$ = $1.intermAggregate;
+ TIntermAggregate *aggNode = $1.intermAggregate;
+ if (aggNode && aggNode->getOp() == EOpNull)
+ aggNode->setOp(EOpDeclaration);
+ $$ = aggNode;
}
| PRECISION precision_qualifier type_specifier_no_prec SEMICOLON {
- if (($2 == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {
+ if (($2 == EbpHigh) && (context->shaderType == GL_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {
context->error(@1, "precision is not supported in fragment shader", "highp");
context->recover();
}
@@ -936,6 +801,22 @@ declaration
}
$$ = 0;
}
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE SEMICOLON {
+ ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
+ $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, NULL, @$, NULL, @$);
+ }
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER SEMICOLON {
+ ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
+ $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, $5.string, @5, NULL, @$);
+ }
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET SEMICOLON {
+ ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
+ $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, $5.string, @5, $7, @6);
+ }
+ | type_qualifier SEMICOLON {
+ context->parseGlobalLayoutQualifier($1);
+ $$ = 0;
+ }
;
function_prototype
@@ -948,7 +829,7 @@ function_prototype
//
// Redeclarations are allowed. But, return types and parameter qualifiers must match.
//
- TFunction* prevDec = static_cast<TFunction*>(context->symbolTable.find($1->getMangledName()));
+ TFunction* prevDec = static_cast<TFunction*>(context->symbolTable.find($1->getMangledName(), context->shaderVersion));
if (prevDec) {
if (prevDec->getReturnType() != $1->getReturnType()) {
context->error(@2, "overloaded functions must have the same return type", $1->getReturnType().getBasicString());
@@ -965,7 +846,7 @@ function_prototype
//
// Check for previously declared variables using the same name.
//
- TSymbol *prevSym = context->symbolTable.find($1->getName());
+ TSymbol *prevSym = context->symbolTable.find($1->getName(), context->shaderVersion);
if (prevSym)
{
if (!prevSym->isFunction())
@@ -977,7 +858,8 @@ function_prototype
else
{
// Insert the unmangled name to detect potential future redefinition as a variable.
- context->symbolTable.getOuterLevel()->insert($1->getName(), *$1);
+ TFunction *function = new TFunction(NewPoolTString($1->getName().c_str()), $1->getReturnType());
+ context->symbolTable.getOuterLevel()->insert(function);
}
//
@@ -989,7 +871,7 @@ function_prototype
// We're at the inner scope level of the function's arguments and body statement.
// Add the function prototype to the surrounding scope instead.
- context->symbolTable.getOuterLevel()->insert(*$$.function);
+ context->symbolTable.getOuterLevel()->insert($$.function);
}
;
@@ -1092,9 +974,9 @@ parameter_declaration
//
// Type + name
//
- : type_qualifier parameter_qualifier parameter_declarator {
+ : parameter_type_qualifier parameter_qualifier parameter_declarator {
$$ = $3;
- if (context->paramErrorCheck(@3, $1.qualifier, $2, $$.param.type))
+ if (context->paramErrorCheck(@3, $1, $2, $$.param.type))
context->recover();
}
| parameter_qualifier parameter_declarator {
@@ -1107,9 +989,9 @@ parameter_declaration
//
// Only type
//
- | type_qualifier parameter_qualifier parameter_type_specifier {
+ | parameter_type_qualifier parameter_qualifier parameter_type_specifier {
$$ = $3;
- if (context->paramErrorCheck(@3, $1.qualifier, $2, $$.param.type))
+ if (context->paramErrorCheck(@3, $1, $2, $$.param.type))
context->recover();
}
| parameter_qualifier parameter_type_specifier {
@@ -1148,191 +1030,50 @@ init_declarator_list
$$ = $1;
}
| init_declarator_list COMMA identifier {
- if ($1.type.type == EbtInvariant && !$3.symbol)
- {
- context->error(@3, "undeclared identifier declared as invariant", $3.string->c_str());
- context->recover();
- }
-
- TIntermSymbol* symbol = context->intermediate.addSymbol(0, *$3.string, TType($1.type), @3);
- $$.intermAggregate = context->intermediate.growAggregate($1.intermNode, symbol, @3);
-
- if (context->structQualifierErrorCheck(@3, $$.type))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@3, *$3.string, $$.type, false))
- context->recover();
-
- TVariable* variable = 0;
- if (context->nonInitErrorCheck(@3, *$3.string, $$.type, variable))
- context->recover();
- if (symbol && variable)
- symbol->setId(variable->getUniqueId());
+ $$ = $1;
+ $$.intermAggregate = context->parseDeclarator($$.type, $1.intermAggregate, $3.symbol, @3, *$3.string);
}
| init_declarator_list COMMA identifier LEFT_BRACKET RIGHT_BRACKET {
- if (context->structQualifierErrorCheck(@3, $1.type))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@3, *$3.string, $1.type, true))
- context->recover();
-
$$ = $1;
-
- if (context->arrayTypeErrorCheck(@4, $1.type) || context->arrayQualifierErrorCheck(@4, $1.type))
- context->recover();
- else {
- $1.type.setArray(true);
- TVariable* variable;
- if (context->arrayErrorCheck(@4, *$3.string, $1.type, variable))
- context->recover();
- }
+ context->parseArrayDeclarator($$.type, @3, *$3.string, @4, NULL, NULL);
}
| init_declarator_list COMMA identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- if (context->structQualifierErrorCheck(@3, $1.type))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@3, *$3.string, $1.type, true))
- context->recover();
-
$$ = $1;
-
- if (context->arrayTypeErrorCheck(@4, $1.type) || context->arrayQualifierErrorCheck(@4, $1.type))
- context->recover();
- else {
- int size;
- if (context->arraySizeErrorCheck(@4, $5, size))
- context->recover();
- $1.type.setArray(true, size);
- TVariable* variable = 0;
- if (context->arrayErrorCheck(@4, *$3.string, $1.type, variable))
- context->recover();
- TType type = TType($1.type);
- type.setArraySize(size);
- $$.intermAggregate = context->intermediate.growAggregate($1.intermNode, context->intermediate.addSymbol(variable ? variable->getUniqueId() : 0, *$3.string, type, @3), @3);
- }
+ $$.intermAggregate = context->parseArrayDeclarator($$.type, @3, *$3.string, @4, $1.intermNode, $5);
}
| init_declarator_list COMMA identifier EQUAL initializer {
- if (context->structQualifierErrorCheck(@3, $1.type))
- context->recover();
-
$$ = $1;
-
- TIntermNode* intermNode;
- if (!context->executeInitializer(@3, *$3.string, $1.type, $5, intermNode)) {
- //
- // build the intermediate representation
- //
- if (intermNode)
- $$.intermAggregate = context->intermediate.growAggregate($1.intermNode, intermNode, @4);
- else
- $$.intermAggregate = $1.intermAggregate;
- } else {
- context->recover();
- $$.intermAggregate = 0;
- }
+ $$.intermAggregate = context->parseInitDeclarator($$.type, $1.intermAggregate, @3, *$3.string, @4, $5);
}
;
single_declaration
: fully_specified_type {
$$.type = $1;
- $$.intermAggregate = context->intermediate.makeAggregate(context->intermediate.addSymbol(0, "", TType($1), @1), @1);
+ $$.intermAggregate = context->parseSingleDeclaration($$.type, @1, "");
}
| fully_specified_type identifier {
- TIntermSymbol* symbol = context->intermediate.addSymbol(0, *$2.string, TType($1), @2);
- $$.intermAggregate = context->intermediate.makeAggregate(symbol, @2);
-
- if (context->structQualifierErrorCheck(@2, $$.type))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@2, *$2.string, $$.type, false))
- context->recover();
-
- $$.type = $1;
-
- TVariable* variable = 0;
- if (context->nonInitErrorCheck(@2, *$2.string, $$.type, variable))
- context->recover();
- if (variable && symbol)
- symbol->setId(variable->getUniqueId());
+ $$.type = $1;
+ $$.intermAggregate = context->parseSingleDeclaration($$.type, @2, *$2.string);
}
| fully_specified_type identifier LEFT_BRACKET RIGHT_BRACKET {
context->error(@2, "unsized array declarations not supported", $2.string->c_str());
context->recover();
- TIntermSymbol* symbol = context->intermediate.addSymbol(0, *$2.string, TType($1), @2);
- $$.intermAggregate = context->intermediate.makeAggregate(symbol, @2);
$$.type = $1;
+ $$.intermAggregate = context->parseSingleDeclaration($$.type, @2, *$2.string);
}
| fully_specified_type identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- TType type = TType($1);
- int size;
- if (context->arraySizeErrorCheck(@2, $4, size))
- context->recover();
- type.setArraySize(size);
- TIntermSymbol* symbol = context->intermediate.addSymbol(0, *$2.string, type, @2);
- $$.intermAggregate = context->intermediate.makeAggregate(symbol, @2);
-
- if (context->structQualifierErrorCheck(@2, $1))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@2, *$2.string, $1, true))
- context->recover();
-
$$.type = $1;
-
- if (context->arrayTypeErrorCheck(@3, $1) || context->arrayQualifierErrorCheck(@3, $1))
- context->recover();
- else {
- int size;
- if (context->arraySizeErrorCheck(@3, $4, size))
- context->recover();
-
- $1.setArray(true, size);
- TVariable* variable = 0;
- if (context->arrayErrorCheck(@3, *$2.string, $1, variable))
- context->recover();
- if (variable && symbol)
- symbol->setId(variable->getUniqueId());
- }
+ $$.intermAggregate = context->parseSingleArrayDeclaration($$.type, @2, *$2.string, @3, $4);
}
| fully_specified_type identifier EQUAL initializer {
- if (context->structQualifierErrorCheck(@2, $1))
- context->recover();
-
$$.type = $1;
-
- TIntermNode* intermNode;
- if (!context->executeInitializer(@2, *$2.string, $1, $4, intermNode)) {
- //
- // Build intermediate representation
- //
- if(intermNode)
- $$.intermAggregate = context->intermediate.makeAggregate(intermNode, @3);
- else
- $$.intermAggregate = 0;
- } else {
- context->recover();
- $$.intermAggregate = 0;
- }
+ $$.intermAggregate = context->parseSingleInitDeclaration($$.type, @2, *$2.string, @3, $4);
}
| INVARIANT IDENTIFIER {
- VERTEX_ONLY("invariant declaration", @1);
- if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "invariant varying"))
- context->recover();
- $$.type.setBasic(EbtInvariant, EvqInvariantVaryingOut, @2);
- if (!$2.symbol)
- {
- context->error(@2, "undeclared identifier declared as invariant", $2.string->c_str());
- context->recover();
-
- $$.intermAggregate = 0;
- }
- else
- {
- TIntermSymbol *symbol = context->intermediate.addSymbol(0, *$2.string, TType($$.type), @2);
- $$.intermAggregate = context->intermediate.makeAggregate(symbol, @2);
- }
+ // $$.type is not used in invariant declarations.
+ $$.intermAggregate = context->parseInvariantDeclaration(@1, @2, $2.string, $2.symbol);
}
;
@@ -1347,57 +1088,113 @@ fully_specified_type
}
}
| type_qualifier type_specifier {
- if ($2.array) {
- context->error(@2, "not supported", "first-class array");
- context->recover();
- $2.setArray(false);
- }
+ $$ = context->addFullySpecifiedType($1.qualifier, $1.layoutQualifier, $2);
+ }
+ ;
- if ($1.qualifier == EvqAttribute &&
- ($2.type == EbtBool || $2.type == EbtInt)) {
- context->error(@2, "cannot be bool or int", getQualifierString($1.qualifier));
- context->recover();
- }
- if (($1.qualifier == EvqVaryingIn || $1.qualifier == EvqVaryingOut) &&
- ($2.type == EbtBool || $2.type == EbtInt)) {
- context->error(@2, "cannot be bool or int", getQualifierString($1.qualifier));
- context->recover();
- }
- $$ = $2;
- $$.qualifier = $1.qualifier;
+interpolation_qualifier
+ : SMOOTH {
+ $$.qualifier = EvqSmooth;
+ }
+ | FLAT {
+ $$.qualifier = EvqFlat;
}
;
-type_qualifier
+parameter_type_qualifier
: CONST_QUAL {
- $$.setBasic(EbtVoid, EvqConst, @1);
+ $$ = EvqConst;
}
- | ATTRIBUTE {
+ ;
+
+type_qualifier
+ : ATTRIBUTE {
VERTEX_ONLY("attribute", @1);
+ ES2_ONLY("attribute", @1);
if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "attribute"))
context->recover();
$$.setBasic(EbtVoid, EvqAttribute, @1);
}
| VARYING {
+ ES2_ONLY("varying", @1);
if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "varying"))
context->recover();
- if (context->shaderType == SH_VERTEX_SHADER)
+ if (context->shaderType == GL_VERTEX_SHADER)
$$.setBasic(EbtVoid, EvqVaryingOut, @1);
else
$$.setBasic(EbtVoid, EvqVaryingIn, @1);
}
| INVARIANT VARYING {
+ ES2_ONLY("varying", @1);
if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "invariant varying"))
context->recover();
- if (context->shaderType == SH_VERTEX_SHADER)
+ if (context->shaderType == GL_VERTEX_SHADER)
$$.setBasic(EbtVoid, EvqInvariantVaryingOut, @1);
else
$$.setBasic(EbtVoid, EvqInvariantVaryingIn, @1);
}
+ | storage_qualifier {
+ if ($1.qualifier != EvqConst && !context->symbolTable.atGlobalLevel()) {
+ context->error(@1, "Local variables can only use the const storage qualifier.", getQualifierString($1.qualifier));
+ context->recover();
+ } else {
+ $$.setBasic(EbtVoid, $1.qualifier, @1);
+ }
+ }
+ | interpolation_qualifier storage_qualifier {
+ $$ = context->joinInterpolationQualifiers(@1, $1.qualifier, @2, $2.qualifier);
+ }
+ | interpolation_qualifier {
+ context->error(@1, "interpolation qualifier requires a fragment 'in' or vertex 'out' storage qualifier", getInterpolationString($1.qualifier));
+ context->recover();
+
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtVoid, qual, @1);
+ }
+ | layout_qualifier {
+ $$.qualifier = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.layoutQualifier = $1;
+ }
+ | layout_qualifier storage_qualifier {
+ $$.setBasic(EbtVoid, $2.qualifier, @2);
+ $$.layoutQualifier = $1;
+ }
+ ;
+
+storage_qualifier
+ : CONST_QUAL {
+ $$.qualifier = EvqConst;
+ }
+ | IN_QUAL {
+ ES3_ONLY("in", @1, "storage qualifier");
+ $$.qualifier = (context->shaderType == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;
+ }
+ | OUT_QUAL {
+ ES3_ONLY("out", @1, "storage qualifier");
+ $$.qualifier = (context->shaderType == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut;
+ }
+ | CENTROID IN_QUAL {
+ ES3_ONLY("centroid in", @1, "storage qualifier");
+ if (context->shaderType == GL_VERTEX_SHADER)
+ {
+ context->error(@1, "invalid storage qualifier", "it is an error to use 'centroid in' in the vertex shader");
+ context->recover();
+ }
+ $$.qualifier = (context->shaderType == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn;
+ }
+ | CENTROID OUT_QUAL {
+ ES3_ONLY("centroid out", @1, "storage qualifier");
+ if (context->shaderType == GL_FRAGMENT_SHADER)
+ {
+ context->error(@1, "invalid storage qualifier", "it is an error to use 'centroid out' in the fragment shader");
+ context->recover();
+ }
+ $$.qualifier = (context->shaderType == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqCentroidOut;
+ }
| UNIFORM {
if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "uniform"))
context->recover();
- $$.setBasic(EbtVoid, EvqUniform, @1);
+ $$.qualifier = EvqUniform;
}
;
@@ -1415,6 +1212,11 @@ type_specifier
| precision_qualifier type_specifier_no_prec {
$$ = $2;
$$.precision = $1;
+
+ if (!SupportsPrecision($2.type)) {
+ context->error(@1, "illegal type for precision qualifier", getBasicString($2.type));
+ context->recover();
+ }
}
;
@@ -1430,6 +1232,34 @@ precision_qualifier
}
;
+layout_qualifier
+ : LAYOUT LEFT_PAREN layout_qualifier_id_list RIGHT_PAREN {
+ ES3_ONLY("layout", @1, "qualifier");
+ $$ = $3;
+ }
+ ;
+
+layout_qualifier_id_list
+ : layout_qualifier_id {
+ $$ = $1;
+ }
+ | layout_qualifier_id_list COMMA layout_qualifier_id {
+ $$ = context->joinLayoutQualifiers($1, $3);
+ }
+ ;
+
+layout_qualifier_id
+ : IDENTIFIER {
+ $$ = context->parseLayoutQualifier(*$1.string, @1);
+ }
+ | IDENTIFIER EQUAL INTCONSTANT {
+ $$ = context->parseLayoutQualifier(*$1.string, @1, *$3.string, $3.i, @3);
+ }
+ | IDENTIFIER EQUAL UINTCONSTANT {
+ $$ = context->parseLayoutQualifier(*$1.string, @1, *$3.string, $3.i, @3);
+ }
+ ;
+
type_specifier_no_prec
: type_specifier_nonarray {
$$ = $1;
@@ -1461,6 +1291,10 @@ type_specifier_nonarray
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtInt, qual, @1);
}
+ | UINT_TYPE {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUInt, qual, @1);
+ }
| BOOL_TYPE {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtBool, qual, @1);
@@ -1510,29 +1344,126 @@ type_specifier_nonarray
$$.setBasic(EbtInt, qual, @1);
$$.setAggregate(4);
}
+ | UVEC2 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUInt, qual, @1);
+ $$.setAggregate(2);
+ }
+ | UVEC3 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUInt, qual, @1);
+ $$.setAggregate(3);
+ }
+ | UVEC4 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUInt, qual, @1);
+ $$.setAggregate(4);
+ }
| MATRIX2 {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtFloat, qual, @1);
- $$.setAggregate(2, true);
+ $$.setMatrix(2, 2);
}
| MATRIX3 {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtFloat, qual, @1);
- $$.setAggregate(3, true);
+ $$.setMatrix(3, 3);
}
| MATRIX4 {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtFloat, qual, @1);
- $$.setAggregate(4, true);
+ $$.setMatrix(4, 4);
+ }
+ | MATRIX2x3 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(2, 3);
+ }
+ | MATRIX3x2 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(3, 2);
+ }
+ | MATRIX2x4 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(2, 4);
+ }
+ | MATRIX4x2 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(4, 2);
+ }
+ | MATRIX3x4 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(3, 4);
+ }
+ | MATRIX4x3 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(4, 3);
}
| SAMPLER2D {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtSampler2D, qual, @1);
}
+ | SAMPLER3D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSampler3D, qual, @1);
+ }
| SAMPLERCUBE {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtSamplerCube, qual, @1);
}
+ | SAMPLER2DARRAY {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSampler2DArray, qual, @1);
+ }
+ | ISAMPLER2D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtISampler2D, qual, @1);
+ }
+ | ISAMPLER3D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtISampler3D, qual, @1);
+ }
+ | ISAMPLERCUBE {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtISamplerCube, qual, @1);
+ }
+ | ISAMPLER2DARRAY {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtISampler2DArray, qual, @1);
+ }
+ | USAMPLER2D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUSampler2D, qual, @1);
+ }
+ | USAMPLER3D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUSampler3D, qual, @1);
+ }
+ | USAMPLERCUBE {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUSamplerCube, qual, @1);
+ }
+ | USAMPLER2DARRAY {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUSampler2DArray, qual, @1);
+ }
+ | SAMPLER2DSHADOW {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSampler2DShadow, qual, @1);
+ }
+ | SAMPLERCUBESHADOW {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSamplerCubeShadow, qual, @1);
+ }
+ | SAMPLER2DARRAYSHADOW {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSampler2DArrayShadow, qual, @1);
+ }
| SAMPLER_EXTERNAL_OES {
if (!context->supportsExtension("GL_OES_EGL_image_external")) {
context->error(@1, "unsupported type", "samplerExternalOES");
@@ -1567,24 +1498,10 @@ type_specifier_nonarray
struct_specifier
: STRUCT identifier LEFT_BRACE { if (context->enterStructDeclaration(@2, *$2.string)) context->recover(); } struct_declaration_list RIGHT_BRACE {
- if (context->reservedErrorCheck(@2, *$2.string))
- context->recover();
-
- TType* structure = new TType(new TStructure($2.string, $5));
- TVariable* userTypeDef = new TVariable($2.string, *structure, true);
- if (! context->symbolTable.insert(*userTypeDef)) {
- context->error(@2, "redefinition", $2.string->c_str(), "struct");
- context->recover();
- }
- $$.setBasic(EbtStruct, EvqTemporary, @1);
- $$.userDef = structure;
- context->exitStructDeclaration();
+ $$ = context->addStructure(@1, @2, $2.string, $5);
}
| STRUCT LEFT_BRACE { if (context->enterStructDeclaration(@2, *$2.string)) context->recover(); } struct_declaration_list RIGHT_BRACE {
- TType* structure = new TType(new TStructure(NewPoolTString(""), $4));
- $$.setBasic(EbtStruct, EvqTemporary, @1);
- $$.userDef = structure;
- context->exitStructDeclaration();
+ $$ = context->addStructure(@1, @$, NewPoolTString(""), $4);
}
;
@@ -1609,34 +1526,13 @@ struct_declaration_list
struct_declaration
: type_specifier struct_declarator_list SEMICOLON {
- $$ = $2;
-
- if (context->voidErrorCheck(@1, (*$2)[0]->name(), $1)) {
- context->recover();
- }
- for (unsigned int i = 0; i < $$->size(); ++i) {
- //
- // Careful not to replace already known aspects of type, like array-ness
- //
- TType* type = (*$$)[i]->type();
- type->setBasicType($1.type);
- type->setNominalSize($1.size);
- type->setMatrix($1.matrix);
- type->setPrecision($1.precision);
-
- // don't allow arrays of arrays
- if (type->isArray()) {
- if (context->arrayTypeErrorCheck(@1, $1))
- context->recover();
- }
- if ($1.array)
- type->setArraySize($1.arraySize);
- if ($1.userDef)
- type->setStruct($1.userDef->getStruct());
-
- if (context->structNestingErrorCheck(@1, *(*$$)[i]))
- context->recover();
- }
+ $$ = context->addStructDeclaratorList($1, $2);
+ }
+ | type_qualifier type_specifier struct_declarator_list SEMICOLON {
+ // ES3 Only, but errors should be handled elsewhere
+ $2.qualifier = $1.qualifier;
+ $2.layoutQualifier = $1.layoutQualifier;
+ $$ = context->addStructDeclaratorList($2, $3);
}
;
@@ -1656,19 +1552,19 @@ struct_declarator
context->recover();
TType* type = new TType(EbtVoid, EbpUndefined);
- $$ = new TField(type, $1.string);
+ $$ = new TField(type, $1.string, @1);
}
| identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
if (context->reservedErrorCheck(@1, *$1.string))
context->recover();
TType* type = new TType(EbtVoid, EbpUndefined);
- int size = 0;
+ int size;
if (context->arraySizeErrorCheck(@3, $3, size))
context->recover();
type->setArraySize(size);
- $$ = new TField(type, $1.string);
+ $$ = new TField(type, $1.string, @1);
}
;
@@ -1902,7 +1798,7 @@ function_definition
: function_prototype {
TFunction* function = $1.function;
- const TSymbol *builtIn = context->symbolTable.findBuiltIn(function->getMangledName());
+ const TSymbol *builtIn = context->symbolTable.findBuiltIn(function->getMangledName(), context->shaderVersion);
if (builtIn)
{
@@ -1910,7 +1806,7 @@ function_definition
context->recover();
}
- TFunction* prevDec = static_cast<TFunction*>(context->symbolTable.find(function->getMangledName()));
+ TFunction* prevDec = static_cast<TFunction*>(context->symbolTable.find(function->getMangledName(), context->shaderVersion));
//
// Note: 'prevDec' could be 'function' if this is the first time we've seen function
// as it would have just been put in the symbol table. Otherwise, we're looking up
@@ -1961,7 +1857,7 @@ function_definition
//
// Insert the parameters with name in the symbol table.
//
- if (! context->symbolTable.insert(*variable)) {
+ if (! context->symbolTable.declare(variable)) {
context->error(@1, "redefinition", variable->getName().c_str());
context->recover();
delete variable;
@@ -1973,9 +1869,8 @@ function_definition
paramNodes = context->intermediate.growAggregate(
paramNodes,
context->intermediate.addSymbol(variable->getUniqueId(),
- variable->getName(),
- variable->getType(),
- @1),
+ variable->getName(),
+ variable->getType(), @1),
@1);
} else {
paramNodes = context->intermediate.growAggregate(paramNodes, context->intermediate.addSymbol(0, "", *param.type, @1), @1);
diff --git a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
index f2f918d77a..56340c6f9e 100644
--- a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
@@ -1,10 +1,14 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-#include "compiler/translator/localintermediate.h"
+#include "compiler/translator/Intermediate.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace
+{
//
// Two purposes:
@@ -19,22 +23,40 @@
// Use this class to carry along data from node to node in
// the traversal
//
-class TOutputTraverser : public TIntermTraverser {
-public:
- TOutputTraverser(TInfoSinkBase& i) : sink(i) { }
+class TOutputTraverser : public TIntermTraverser
+{
+ public:
+ TOutputTraverser(TInfoSinkBase &i)
+ : sink(i) { }
TInfoSinkBase& sink;
-protected:
- void visitSymbol(TIntermSymbol*);
- void visitConstantUnion(TIntermConstantUnion*);
- bool visitBinary(Visit visit, TIntermBinary*);
- bool visitUnary(Visit visit, TIntermUnary*);
- bool visitSelection(Visit visit, TIntermSelection*);
- bool visitAggregate(Visit visit, TIntermAggregate*);
- bool visitLoop(Visit visit, TIntermLoop*);
- bool visitBranch(Visit visit, TIntermBranch*);
+ protected:
+ void visitSymbol(TIntermSymbol *);
+ void visitConstantUnion(TIntermConstantUnion *);
+ bool visitBinary(Visit visit, TIntermBinary *);
+ bool visitUnary(Visit visit, TIntermUnary *);
+ bool visitSelection(Visit visit, TIntermSelection *);
+ bool visitAggregate(Visit visit, TIntermAggregate *);
+ bool visitLoop(Visit visit, TIntermLoop *);
+ bool visitBranch(Visit visit, TIntermBranch *);
};
+//
+// Helper functions for printing, not part of traversing.
+//
+void OutputTreeText(TInfoSinkBase &sink, TIntermNode *node, const int depth)
+{
+ int i;
+
+ sink.location(node->getLine());
+
+ for (i = 0; i < depth; ++i)
+ sink << " ";
+}
+
+} // namespace anonymous
+
+
TString TType::getCompleteString() const
{
TStringStream stream;
@@ -43,30 +65,16 @@ TString TType::getCompleteString() const
stream << getQualifierString() << " " << getPrecisionString() << " ";
if (array)
stream << "array[" << getArraySize() << "] of ";
- if (matrix)
- stream << static_cast<int>(size) << "X" << static_cast<int>(size) << " matrix of ";
- else if (size > 1)
- stream << static_cast<int>(size) << "-component vector of ";
+ if (isMatrix())
+ stream << getCols() << "X" << getRows() << " matrix of ";
+ else if (isVector())
+ stream << getNominalSize() << "-component vector of ";
stream << getBasicString();
return stream.str();
}
//
-// Helper functions for printing, not part of traversing.
-//
-
-void OutputTreeText(TInfoSinkBase& sink, TIntermNode* node, const int depth)
-{
- int i;
-
- sink.location(node->getLine());
-
- for (i = 0; i < depth; ++i)
- sink << " ";
-}
-
-//
// The rest of the file are the traversal functions. The last one
// is the one that starts the traversal.
//
@@ -75,57 +83,126 @@ void OutputTreeText(TInfoSinkBase& sink, TIntermNode* node, const int depth)
// return false.
//
-void TOutputTraverser::visitSymbol(TIntermSymbol* node)
+void TOutputTraverser::visitSymbol(TIntermSymbol *node)
{
- OutputTreeText(sink, node, depth);
+ OutputTreeText(sink, node, mDepth);
sink << "'" << node->getSymbol() << "' ";
sink << "(" << node->getCompleteString() << ")\n";
}
-bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary* node)
+bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary *node)
{
TInfoSinkBase& out = sink;
- OutputTreeText(out, node, depth);
-
- switch (node->getOp()) {
- case EOpAssign: out << "move second child to first child"; break;
- case EOpInitialize: out << "initialize first child with second child"; break;
- case EOpAddAssign: out << "add second child into first child"; break;
- case EOpSubAssign: out << "subtract second child into first child"; break;
- case EOpMulAssign: out << "multiply second child into first child"; break;
- case EOpVectorTimesMatrixAssign: out << "matrix mult second child into first child"; break;
- case EOpVectorTimesScalarAssign: out << "vector scale second child into first child"; break;
- case EOpMatrixTimesScalarAssign: out << "matrix scale second child into first child"; break;
- case EOpMatrixTimesMatrixAssign: out << "matrix mult second child into first child"; break;
- case EOpDivAssign: out << "divide second child into first child"; break;
- case EOpIndexDirect: out << "direct index"; break;
- case EOpIndexIndirect: out << "indirect index"; break;
- case EOpIndexDirectStruct: out << "direct index for structure"; break;
- case EOpVectorSwizzle: out << "vector swizzle"; break;
-
- case EOpAdd: out << "add"; break;
- case EOpSub: out << "subtract"; break;
- case EOpMul: out << "component-wise multiply"; break;
- case EOpDiv: out << "divide"; break;
- case EOpEqual: out << "Compare Equal"; break;
- case EOpNotEqual: out << "Compare Not Equal"; break;
- case EOpLessThan: out << "Compare Less Than"; break;
- case EOpGreaterThan: out << "Compare Greater Than"; break;
- case EOpLessThanEqual: out << "Compare Less Than or Equal"; break;
- case EOpGreaterThanEqual: out << "Compare Greater Than or Equal"; break;
-
- case EOpVectorTimesScalar: out << "vector-scale"; break;
- case EOpVectorTimesMatrix: out << "vector-times-matrix"; break;
- case EOpMatrixTimesVector: out << "matrix-times-vector"; break;
- case EOpMatrixTimesScalar: out << "matrix-scale"; break;
- case EOpMatrixTimesMatrix: out << "matrix-multiply"; break;
-
- case EOpLogicalOr: out << "logical-or"; break;
- case EOpLogicalXor: out << "logical-xor"; break;
- case EOpLogicalAnd: out << "logical-and"; break;
- default: out << "<unknown op>";
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpAssign:
+ out << "move second child to first child";
+ break;
+ case EOpInitialize:
+ out << "initialize first child with second child";
+ break;
+ case EOpAddAssign:
+ out << "add second child into first child";
+ break;
+ case EOpSubAssign:
+ out << "subtract second child into first child";
+ break;
+ case EOpMulAssign:
+ out << "multiply second child into first child";
+ break;
+ case EOpVectorTimesMatrixAssign:
+ out << "matrix mult second child into first child";
+ break;
+ case EOpVectorTimesScalarAssign:
+ out << "vector scale second child into first child";
+ break;
+ case EOpMatrixTimesScalarAssign:
+ out << "matrix scale second child into first child";
+ break;
+ case EOpMatrixTimesMatrixAssign:
+ out << "matrix mult second child into first child";
+ break;
+ case EOpDivAssign:
+ out << "divide second child into first child";
+ break;
+ case EOpIndexDirect:
+ out << "direct index";
+ break;
+ case EOpIndexIndirect:
+ out << "indirect index";
+ break;
+ case EOpIndexDirectStruct:
+ out << "direct index for structure";
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ out << "direct index for interface block";
+ break;
+ case EOpVectorSwizzle:
+ out << "vector swizzle";
+ break;
+
+ case EOpAdd:
+ out << "add";
+ break;
+ case EOpSub:
+ out << "subtract";
+ break;
+ case EOpMul:
+ out << "component-wise multiply";
+ break;
+ case EOpDiv:
+ out << "divide";
+ break;
+ case EOpEqual:
+ out << "Compare Equal";
+ break;
+ case EOpNotEqual:
+ out << "Compare Not Equal";
+ break;
+ case EOpLessThan:
+ out << "Compare Less Than";
+ break;
+ case EOpGreaterThan:
+ out << "Compare Greater Than";
+ break;
+ case EOpLessThanEqual:
+ out << "Compare Less Than or Equal";
+ break;
+ case EOpGreaterThanEqual:
+ out << "Compare Greater Than or Equal";
+ break;
+
+ case EOpVectorTimesScalar:
+ out << "vector-scale";
+ break;
+ case EOpVectorTimesMatrix:
+ out << "vector-times-matrix";
+ break;
+ case EOpMatrixTimesVector:
+ out << "matrix-times-vector";
+ break;
+ case EOpMatrixTimesScalar:
+ out << "matrix-scale";
+ break;
+ case EOpMatrixTimesMatrix:
+ out << "matrix-multiply";
+ break;
+
+ case EOpLogicalOr:
+ out << "logical-or";
+ break;
+ case EOpLogicalXor:
+ out << "logical-xor";
+ break;
+ case EOpLogicalAnd:
+ out << "logical-and";
+ break;
+ default:
+ out << "<unknown op>";
}
out << " (" << node->getCompleteString() << ")";
@@ -135,63 +212,57 @@ bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary* node)
return true;
}
-bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary* node)
+bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary *node)
{
TInfoSinkBase& out = sink;
- OutputTreeText(out, node, depth);
-
- switch (node->getOp()) {
- case EOpNegative: out << "Negate value"; break;
- case EOpVectorLogicalNot:
- case EOpLogicalNot: out << "Negate conditional"; break;
-
- case EOpPostIncrement: out << "Post-Increment"; break;
- case EOpPostDecrement: out << "Post-Decrement"; break;
- case EOpPreIncrement: out << "Pre-Increment"; break;
- case EOpPreDecrement: out << "Pre-Decrement"; break;
-
- case EOpConvIntToBool: out << "Convert int to bool"; break;
- case EOpConvFloatToBool:out << "Convert float to bool";break;
- case EOpConvBoolToFloat:out << "Convert bool to float";break;
- case EOpConvIntToFloat: out << "Convert int to float"; break;
- case EOpConvFloatToInt: out << "Convert float to int"; break;
- case EOpConvBoolToInt: out << "Convert bool to int"; break;
-
- case EOpRadians: out << "radians"; break;
- case EOpDegrees: out << "degrees"; break;
- case EOpSin: out << "sine"; break;
- case EOpCos: out << "cosine"; break;
- case EOpTan: out << "tangent"; break;
- case EOpAsin: out << "arc sine"; break;
- case EOpAcos: out << "arc cosine"; break;
- case EOpAtan: out << "arc tangent"; break;
-
- case EOpExp: out << "exp"; break;
- case EOpLog: out << "log"; break;
- case EOpExp2: out << "exp2"; break;
- case EOpLog2: out << "log2"; break;
- case EOpSqrt: out << "sqrt"; break;
- case EOpInverseSqrt: out << "inverse sqrt"; break;
-
- case EOpAbs: out << "Absolute value"; break;
- case EOpSign: out << "Sign"; break;
- case EOpFloor: out << "Floor"; break;
- case EOpCeil: out << "Ceiling"; break;
- case EOpFract: out << "Fraction"; break;
-
- case EOpLength: out << "length"; break;
- case EOpNormalize: out << "normalize"; break;
- // case EOpDPdx: out << "dPdx"; break;
- // case EOpDPdy: out << "dPdy"; break;
- // case EOpFwidth: out << "fwidth"; break;
-
- case EOpAny: out << "any"; break;
- case EOpAll: out << "all"; break;
-
- default:
- out.prefix(EPrefixError);
- out << "Bad unary op";
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpNegative: out << "Negate value"; break;
+ case EOpVectorLogicalNot:
+ case EOpLogicalNot: out << "Negate conditional"; break;
+
+ case EOpPostIncrement: out << "Post-Increment"; break;
+ case EOpPostDecrement: out << "Post-Decrement"; break;
+ case EOpPreIncrement: out << "Pre-Increment"; break;
+ case EOpPreDecrement: out << "Pre-Decrement"; break;
+
+ case EOpRadians: out << "radians"; break;
+ case EOpDegrees: out << "degrees"; break;
+ case EOpSin: out << "sine"; break;
+ case EOpCos: out << "cosine"; break;
+ case EOpTan: out << "tangent"; break;
+ case EOpAsin: out << "arc sine"; break;
+ case EOpAcos: out << "arc cosine"; break;
+ case EOpAtan: out << "arc tangent"; break;
+
+ case EOpExp: out << "exp"; break;
+ case EOpLog: out << "log"; break;
+ case EOpExp2: out << "exp2"; break;
+ case EOpLog2: out << "log2"; break;
+ case EOpSqrt: out << "sqrt"; break;
+ case EOpInverseSqrt: out << "inverse sqrt"; break;
+
+ case EOpAbs: out << "Absolute value"; break;
+ case EOpSign: out << "Sign"; break;
+ case EOpFloor: out << "Floor"; break;
+ case EOpCeil: out << "Ceiling"; break;
+ case EOpFract: out << "Fraction"; break;
+
+ case EOpLength: out << "length"; break;
+ case EOpNormalize: out << "normalize"; break;
+ // case EOpDPdx: out << "dPdx"; break;
+ // case EOpDPdy: out << "dPdy"; break;
+ // case EOpFwidth: out << "fwidth"; break;
+
+ case EOpAny: out << "any"; break;
+ case EOpAll: out << "all"; break;
+
+ default:
+ out.prefix(EPrefixError);
+ out << "Bad unary op";
}
out << " (" << node->getCompleteString() << ")";
@@ -201,74 +272,81 @@ bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary* node)
return true;
}
-bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate* node)
+bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
- if (node->getOp() == EOpNull) {
+ if (node->getOp() == EOpNull)
+ {
out.prefix(EPrefixError);
out << "node is still EOpNull!";
return true;
}
- OutputTreeText(out, node, depth);
-
- switch (node->getOp()) {
- case EOpSequence: out << "Sequence\n"; return true;
- case EOpComma: out << "Comma\n"; return true;
- case EOpFunction: out << "Function Definition: " << node->getName(); break;
- case EOpFunctionCall: out << "Function Call: " << node->getName(); break;
- case EOpParameters: out << "Function Parameters: "; break;
-
- case EOpConstructFloat: out << "Construct float"; break;
- case EOpConstructVec2: out << "Construct vec2"; break;
- case EOpConstructVec3: out << "Construct vec3"; break;
- case EOpConstructVec4: out << "Construct vec4"; break;
- case EOpConstructBool: out << "Construct bool"; break;
- case EOpConstructBVec2: out << "Construct bvec2"; break;
- case EOpConstructBVec3: out << "Construct bvec3"; break;
- case EOpConstructBVec4: out << "Construct bvec4"; break;
- case EOpConstructInt: out << "Construct int"; break;
- case EOpConstructIVec2: out << "Construct ivec2"; break;
- case EOpConstructIVec3: out << "Construct ivec3"; break;
- case EOpConstructIVec4: out << "Construct ivec4"; break;
- case EOpConstructMat2: out << "Construct mat2"; break;
- case EOpConstructMat3: out << "Construct mat3"; break;
- case EOpConstructMat4: out << "Construct mat4"; break;
- case EOpConstructStruct: out << "Construct structure"; break;
-
- case EOpLessThan: out << "Compare Less Than"; break;
- case EOpGreaterThan: out << "Compare Greater Than"; break;
- case EOpLessThanEqual: out << "Compare Less Than or Equal"; break;
- case EOpGreaterThanEqual: out << "Compare Greater Than or Equal"; break;
- case EOpVectorEqual: out << "Equal"; break;
- case EOpVectorNotEqual: out << "NotEqual"; break;
-
- case EOpMod: out << "mod"; break;
- case EOpPow: out << "pow"; break;
-
- case EOpAtan: out << "arc tangent"; break;
-
- case EOpMin: out << "min"; break;
- case EOpMax: out << "max"; break;
- case EOpClamp: out << "clamp"; break;
- case EOpMix: out << "mix"; break;
- case EOpStep: out << "step"; break;
- case EOpSmoothStep: out << "smoothstep"; break;
-
- case EOpDistance: out << "distance"; break;
- case EOpDot: out << "dot-product"; break;
- case EOpCross: out << "cross-product"; break;
- case EOpFaceForward: out << "face-forward"; break;
- case EOpReflect: out << "reflect"; break;
- case EOpRefract: out << "refract"; break;
- case EOpMul: out << "component-wise multiply"; break;
-
- case EOpDeclaration: out << "Declaration: "; break;
-
- default:
- out.prefix(EPrefixError);
- out << "Bad aggregation op";
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpSequence: out << "Sequence\n"; return true;
+ case EOpComma: out << "Comma\n"; return true;
+ case EOpFunction: out << "Function Definition: " << node->getName(); break;
+ case EOpFunctionCall: out << "Function Call: " << node->getName(); break;
+ case EOpParameters: out << "Function Parameters: "; break;
+
+ case EOpConstructFloat: out << "Construct float"; break;
+ case EOpConstructVec2: out << "Construct vec2"; break;
+ case EOpConstructVec3: out << "Construct vec3"; break;
+ case EOpConstructVec4: out << "Construct vec4"; break;
+ case EOpConstructBool: out << "Construct bool"; break;
+ case EOpConstructBVec2: out << "Construct bvec2"; break;
+ case EOpConstructBVec3: out << "Construct bvec3"; break;
+ case EOpConstructBVec4: out << "Construct bvec4"; break;
+ case EOpConstructInt: out << "Construct int"; break;
+ case EOpConstructIVec2: out << "Construct ivec2"; break;
+ case EOpConstructIVec3: out << "Construct ivec3"; break;
+ case EOpConstructIVec4: out << "Construct ivec4"; break;
+ case EOpConstructUInt: out << "Construct uint"; break;
+ case EOpConstructUVec2: out << "Construct uvec2"; break;
+ case EOpConstructUVec3: out << "Construct uvec3"; break;
+ case EOpConstructUVec4: out << "Construct uvec4"; break;
+ case EOpConstructMat2: out << "Construct mat2"; break;
+ case EOpConstructMat3: out << "Construct mat3"; break;
+ case EOpConstructMat4: out << "Construct mat4"; break;
+ case EOpConstructStruct: out << "Construct structure"; break;
+
+ case EOpLessThan: out << "Compare Less Than"; break;
+ case EOpGreaterThan: out << "Compare Greater Than"; break;
+ case EOpLessThanEqual: out << "Compare Less Than or Equal"; break;
+ case EOpGreaterThanEqual: out << "Compare Greater Than or Equal"; break;
+ case EOpVectorEqual: out << "Equal"; break;
+ case EOpVectorNotEqual: out << "NotEqual"; break;
+
+ case EOpMod: out << "mod"; break;
+ case EOpPow: out << "pow"; break;
+
+ case EOpAtan: out << "arc tangent"; break;
+
+ case EOpMin: out << "min"; break;
+ case EOpMax: out << "max"; break;
+ case EOpClamp: out << "clamp"; break;
+ case EOpMix: out << "mix"; break;
+ case EOpStep: out << "step"; break;
+ case EOpSmoothStep: out << "smoothstep"; break;
+
+ case EOpDistance: out << "distance"; break;
+ case EOpDot: out << "dot-product"; break;
+ case EOpCross: out << "cross-product"; break;
+ case EOpFaceForward: out << "face-forward"; break;
+ case EOpReflect: out << "reflect"; break;
+ case EOpRefract: out << "refract"; break;
+ case EOpMul: out << "component-wise multiply"; break;
+
+ case EOpDeclaration: out << "Declaration: "; break;
+ case EOpInvariantDeclaration: out << "Invariant Declaration: "; break;
+
+ default:
+ out.prefix(EPrefixError);
+ out << "Bad aggregation op";
}
if (node->getOp() != EOpSequence && node->getOp() != EOpParameters)
@@ -279,131 +357,156 @@ bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate* node)
return true;
}
-bool TOutputTraverser::visitSelection(Visit visit, TIntermSelection* node)
+bool TOutputTraverser::visitSelection(Visit visit, TIntermSelection *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
- OutputTreeText(out, node, depth);
+ OutputTreeText(out, node, mDepth);
out << "Test condition and select";
out << " (" << node->getCompleteString() << ")\n";
- ++depth;
+ ++mDepth;
- OutputTreeText(sink, node, depth);
+ OutputTreeText(sink, node, mDepth);
out << "Condition\n";
node->getCondition()->traverse(this);
- OutputTreeText(sink, node, depth);
- if (node->getTrueBlock()) {
+ OutputTreeText(sink, node, mDepth);
+ if (node->getTrueBlock())
+ {
out << "true case\n";
node->getTrueBlock()->traverse(this);
- } else
+ }
+ else
+ {
out << "true case is null\n";
+ }
- if (node->getFalseBlock()) {
- OutputTreeText(sink, node, depth);
+ if (node->getFalseBlock())
+ {
+ OutputTreeText(sink, node, mDepth);
out << "false case\n";
node->getFalseBlock()->traverse(this);
}
- --depth;
+ --mDepth;
return false;
}
-void TOutputTraverser::visitConstantUnion(TIntermConstantUnion* node)
+void TOutputTraverser::visitConstantUnion(TIntermConstantUnion *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
size_t size = node->getType().getObjectSize();
- for (size_t i = 0; i < size; i++) {
- OutputTreeText(out, node, depth);
- switch (node->getUnionArrayPointer()[i].getType()) {
- case EbtBool:
- if (node->getUnionArrayPointer()[i].getBConst())
- out << "true";
- else
- out << "false";
-
- out << " (" << "const bool" << ")";
- out << "\n";
- break;
- case EbtFloat:
- out << node->getUnionArrayPointer()[i].getFConst();
- out << " (const float)\n";
- break;
- case EbtInt:
- out << node->getUnionArrayPointer()[i].getIConst();
- out << " (const int)\n";
- break;
- default:
- out.message(EPrefixInternalError, node->getLine(), "Unknown constant");
- break;
+ for (size_t i = 0; i < size; i++)
+ {
+ OutputTreeText(out, node, mDepth);
+ switch (node->getUnionArrayPointer()[i].getType())
+ {
+ case EbtBool:
+ if (node->getUnionArrayPointer()[i].getBConst())
+ out << "true";
+ else
+ out << "false";
+
+ out << " (" << "const bool" << ")";
+ out << "\n";
+ break;
+ case EbtFloat:
+ out << node->getUnionArrayPointer()[i].getFConst();
+ out << " (const float)\n";
+ break;
+ case EbtInt:
+ out << node->getUnionArrayPointer()[i].getIConst();
+ out << " (const int)\n";
+ break;
+ case EbtUInt:
+ out << node->getUnionArrayPointer()[i].getUConst();
+ out << " (const uint)\n";
+ break;
+ default:
+ out.message(EPrefixInternalError, node->getLine(), "Unknown constant");
+ break;
}
}
}
-bool TOutputTraverser::visitLoop(Visit visit, TIntermLoop* node)
+bool TOutputTraverser::visitLoop(Visit visit, TIntermLoop *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
- OutputTreeText(out, node, depth);
+ OutputTreeText(out, node, mDepth);
out << "Loop with condition ";
if (node->getType() == ELoopDoWhile)
out << "not ";
out << "tested first\n";
- ++depth;
+ ++mDepth;
- OutputTreeText(sink, node, depth);
- if (node->getCondition()) {
+ OutputTreeText(sink, node, mDepth);
+ if (node->getCondition())
+ {
out << "Loop Condition\n";
node->getCondition()->traverse(this);
- } else
+ }
+ else
+ {
out << "No loop condition\n";
+ }
- OutputTreeText(sink, node, depth);
- if (node->getBody()) {
+ OutputTreeText(sink, node, mDepth);
+ if (node->getBody())
+ {
out << "Loop Body\n";
node->getBody()->traverse(this);
- } else
+ }
+ else
+ {
out << "No loop body\n";
+ }
- if (node->getExpression()) {
- OutputTreeText(sink, node, depth);
+ if (node->getExpression())
+ {
+ OutputTreeText(sink, node, mDepth);
out << "Loop Terminal Expression\n";
node->getExpression()->traverse(this);
}
- --depth;
+ --mDepth;
return false;
}
-bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch* node)
+bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
- OutputTreeText(out, node, depth);
+ OutputTreeText(out, node, mDepth);
- switch (node->getFlowOp()) {
- case EOpKill: out << "Branch: Kill"; break;
- case EOpBreak: out << "Branch: Break"; break;
- case EOpContinue: out << "Branch: Continue"; break;
- case EOpReturn: out << "Branch: Return"; break;
- default: out << "Branch: Unknown Branch"; break;
+ switch (node->getFlowOp())
+ {
+ case EOpKill: out << "Branch: Kill"; break;
+ case EOpBreak: out << "Branch: Break"; break;
+ case EOpContinue: out << "Branch: Continue"; break;
+ case EOpReturn: out << "Branch: Return"; break;
+ default: out << "Branch: Unknown Branch"; break;
}
- if (node->getExpression()) {
+ if (node->getExpression())
+ {
out << " with expression\n";
- ++depth;
+ ++mDepth;
node->getExpression()->traverse(this);
- --depth;
- } else
+ --mDepth;
+ }
+ else
+ {
out << "\n";
+ }
return false;
}
@@ -413,12 +516,12 @@ bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch* node)
// Individual functions can be initialized to 0 to skip processing of that
// type of node. It's children will still be processed.
//
-void TIntermediate::outputTree(TIntermNode* root)
+void TIntermediate::outputTree(TIntermNode *root)
{
- if (root == 0)
+ if (root == NULL)
return;
- TOutputTraverser it(infoSink.info);
+ TOutputTraverser it(mInfoSink.info);
root->traverse(&it);
}
diff --git a/src/3rdparty/angle/src/compiler/translator/intermediate.h b/src/3rdparty/angle/src/compiler/translator/intermediate.h
index 8f9fe23d3b..3b7e7bd802 100644
--- a/src/3rdparty/angle/src/compiler/translator/intermediate.h
+++ b/src/3rdparty/angle/src/compiler/translator/intermediate.h
@@ -1,635 +1,67 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-//
-// Definition of the in-memory high-level intermediate representation
-// of shaders. This is a tree that parser creates.
-//
-// Nodes in the tree are defined as a hierarchy of classes derived from
-// TIntermNode. Each is a node in a tree. There is no preset branching factor;
-// each node can have it's own type of list of children.
-//
-
-#ifndef __INTERMEDIATE_H
-#define __INTERMEDIATE_H
-
-#include "GLSLANG/ShaderLang.h"
-
-#include <algorithm>
-#include "compiler/translator/Common.h"
-#include "compiler/translator/Types.h"
-#include "compiler/translator/ConstantUnion.h"
-
-//
-// Operators used by the high-level (parse tree) representation.
-//
-enum TOperator {
- EOpNull, // if in a node, should only mean a node is still being built
- EOpSequence, // denotes a list of statements, or parameters, etc.
- EOpFunctionCall,
- EOpFunction, // For function definition
- EOpParameters, // an aggregate listing the parameters to a function
-
- EOpDeclaration,
- EOpPrototype,
-
- //
- // Unary operators
- //
-
- EOpNegative,
- EOpLogicalNot,
- EOpVectorLogicalNot,
-
- EOpPostIncrement,
- EOpPostDecrement,
- EOpPreIncrement,
- EOpPreDecrement,
-
- EOpConvIntToBool,
- EOpConvFloatToBool,
- EOpConvBoolToFloat,
- EOpConvIntToFloat,
- EOpConvFloatToInt,
- EOpConvBoolToInt,
-
- //
- // binary operations
- //
-
- EOpAdd,
- EOpSub,
- EOpMul,
- EOpDiv,
- EOpEqual,
- EOpNotEqual,
- EOpVectorEqual,
- EOpVectorNotEqual,
- EOpLessThan,
- EOpGreaterThan,
- EOpLessThanEqual,
- EOpGreaterThanEqual,
- EOpComma,
-
- EOpVectorTimesScalar,
- EOpVectorTimesMatrix,
- EOpMatrixTimesVector,
- EOpMatrixTimesScalar,
-
- EOpLogicalOr,
- EOpLogicalXor,
- EOpLogicalAnd,
-
- EOpIndexDirect,
- EOpIndexIndirect,
- EOpIndexDirectStruct,
-
- EOpVectorSwizzle,
+#ifndef COMPILER_TRANSLATOR_LOCAL_INTERMEDIATE_H_
+#define COMPILER_TRANSLATOR_LOCAL_INTERMEDIATE_H_
- //
- // Built-in functions potentially mapped to operators
- //
+#include "compiler/translator/IntermNode.h"
- EOpRadians,
- EOpDegrees,
- EOpSin,
- EOpCos,
- EOpTan,
- EOpAsin,
- EOpAcos,
- EOpAtan,
-
- EOpPow,
- EOpExp,
- EOpLog,
- EOpExp2,
- EOpLog2,
- EOpSqrt,
- EOpInverseSqrt,
-
- EOpAbs,
- EOpSign,
- EOpFloor,
- EOpCeil,
- EOpFract,
- EOpMod,
- EOpMin,
- EOpMax,
- EOpClamp,
- EOpMix,
- EOpStep,
- EOpSmoothStep,
-
- EOpLength,
- EOpDistance,
- EOpDot,
- EOpCross,
- EOpNormalize,
- EOpFaceForward,
- EOpReflect,
- EOpRefract,
-
- EOpDFdx, // Fragment only, OES_standard_derivatives extension
- EOpDFdy, // Fragment only, OES_standard_derivatives extension
- EOpFwidth, // Fragment only, OES_standard_derivatives extension
-
- EOpMatrixTimesMatrix,
-
- EOpAny,
- EOpAll,
-
- //
- // Branch
- //
-
- EOpKill, // Fragment only
- EOpReturn,
- EOpBreak,
- EOpContinue,
-
- //
- // Constructors
- //
-
- EOpConstructInt,
- EOpConstructBool,
- EOpConstructFloat,
- EOpConstructVec2,
- EOpConstructVec3,
- EOpConstructVec4,
- EOpConstructBVec2,
- EOpConstructBVec3,
- EOpConstructBVec4,
- EOpConstructIVec2,
- EOpConstructIVec3,
- EOpConstructIVec4,
- EOpConstructMat2,
- EOpConstructMat3,
- EOpConstructMat4,
- EOpConstructStruct,
-
- //
- // moves
- //
-
- EOpAssign,
- EOpInitialize,
- EOpAddAssign,
- EOpSubAssign,
- EOpMulAssign,
- EOpVectorTimesMatrixAssign,
- EOpVectorTimesScalarAssign,
- EOpMatrixTimesScalarAssign,
- EOpMatrixTimesMatrixAssign,
- EOpDivAssign
-};
-
-extern const char* getOperatorString(TOperator op);
-
-class TIntermTraverser;
-class TIntermAggregate;
-class TIntermBinary;
-class TIntermUnary;
-class TIntermConstantUnion;
-class TIntermSelection;
-class TIntermTyped;
-class TIntermSymbol;
-class TIntermLoop;
-class TInfoSink;
-
-//
-// Base class for the tree nodes
-//
-class TIntermNode {
-public:
- POOL_ALLOCATOR_NEW_DELETE();
- TIntermNode() {
- // TODO: Move this to TSourceLoc constructor
- // after getting rid of TPublicType.
- line.first_file = line.last_file = 0;
- line.first_line = line.last_line = 0;
- }
- virtual ~TIntermNode() { }
-
- const TSourceLoc& getLine() const { return line; }
- void setLine(const TSourceLoc& l) { line = l; }
-
- virtual void traverse(TIntermTraverser*) = 0;
- virtual TIntermTyped* getAsTyped() { return 0; }
- virtual TIntermConstantUnion* getAsConstantUnion() { return 0; }
- virtual TIntermAggregate* getAsAggregate() { return 0; }
- virtual TIntermBinary* getAsBinaryNode() { return 0; }
- virtual TIntermUnary* getAsUnaryNode() { return 0; }
- virtual TIntermSelection* getAsSelectionNode() { return 0; }
- virtual TIntermSymbol* getAsSymbolNode() { return 0; }
- virtual TIntermLoop* getAsLoopNode() { return 0; }
-
- // Replace a child node. Return true if |original| is a child
- // node and it is replaced; otherwise, return false.
- virtual bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement) = 0;
-
-protected:
- TSourceLoc line;
-};
-
-//
-// This is just to help yacc.
-//
-struct TIntermNodePair {
- TIntermNode* node1;
- TIntermNode* node2;
-};
-
-//
-// Intermediate class for nodes that have a type.
-//
-class TIntermTyped : public TIntermNode {
-public:
- TIntermTyped(const TType& t) : type(t) { }
- virtual TIntermTyped* getAsTyped() { return this; }
-
- virtual bool hasSideEffects() const = 0;
-
- void setType(const TType& t) { type = t; }
- const TType& getType() const { return type; }
- TType* getTypePointer() { return &type; }
-
- TBasicType getBasicType() const { return type.getBasicType(); }
- TQualifier getQualifier() const { return type.getQualifier(); }
- TPrecision getPrecision() const { return type.getPrecision(); }
- int getNominalSize() const { return type.getNominalSize(); }
-
- bool isMatrix() const { return type.isMatrix(); }
- bool isArray() const { return type.isArray(); }
- bool isVector() const { return type.isVector(); }
- bool isScalar() const { return type.isScalar(); }
- const char* getBasicString() const { return type.getBasicString(); }
- const char* getQualifierString() const { return type.getQualifierString(); }
- TString getCompleteString() const { return type.getCompleteString(); }
-
- int totalRegisterCount() const { return type.totalRegisterCount(); }
- int elementRegisterCount() const { return type.elementRegisterCount(); }
- int getArraySize() const { return type.getArraySize(); }
-
-protected:
- TType type;
-};
-
-//
-// Handle for, do-while, and while loops.
-//
-enum TLoopType {
- ELoopFor,
- ELoopWhile,
- ELoopDoWhile
-};
-
-class TIntermLoop : public TIntermNode {
-public:
- TIntermLoop(TLoopType aType,
- TIntermNode *aInit, TIntermTyped* aCond, TIntermTyped* aExpr,
- TIntermNode* aBody) :
- type(aType),
- init(aInit),
- cond(aCond),
- expr(aExpr),
- body(aBody),
- unrollFlag(false) { }
-
- virtual TIntermLoop* getAsLoopNode() { return this; }
- virtual void traverse(TIntermTraverser*);
- virtual bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement);
-
- TLoopType getType() const { return type; }
- TIntermNode* getInit() { return init; }
- TIntermTyped* getCondition() { return cond; }
- TIntermTyped* getExpression() { return expr; }
- TIntermNode* getBody() { return body; }
-
- void setUnrollFlag(bool flag) { unrollFlag = flag; }
- bool getUnrollFlag() { return unrollFlag; }
-
-protected:
- TLoopType type;
- TIntermNode* init; // for-loop initialization
- TIntermTyped* cond; // loop exit condition
- TIntermTyped* expr; // for-loop expression
- TIntermNode* body; // loop body
-
- bool unrollFlag; // Whether the loop should be unrolled or not.
-};
-
-//
-// Handle break, continue, return, and kill.
-//
-class TIntermBranch : public TIntermNode {
-public:
- TIntermBranch(TOperator op, TIntermTyped* e) :
- flowOp(op),
- expression(e) { }
-
- virtual void traverse(TIntermTraverser*);
- virtual bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement);
-
- TOperator getFlowOp() { return flowOp; }
- TIntermTyped* getExpression() { return expression; }
-
-protected:
- TOperator flowOp;
- TIntermTyped* expression; // non-zero except for "return exp;" statements
-};
-
-//
-// Nodes that correspond to symbols or constants in the source code.
-//
-class TIntermSymbol : public TIntermTyped {
-public:
- // if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym. If sym comes from
- // per process globalpoolallocator, then it causes increased memory usage per compile
- // it is essential to use "symbol = sym" to assign to symbol
- TIntermSymbol(int i, const TString& sym, const TType& t) :
- TIntermTyped(t), id(i) { symbol = sym; originalSymbol = sym; }
-
- virtual bool hasSideEffects() const { return false; }
-
- int getId() const { return id; }
- const TString& getSymbol() const { return symbol; }
-
- void setId(int newId) { id = newId; }
- void setSymbol(const TString& sym) { symbol = sym; }
-
- const TString& getOriginalSymbol() const { return originalSymbol; }
-
- virtual void traverse(TIntermTraverser*);
- virtual TIntermSymbol* getAsSymbolNode() { return this; }
- virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
-
-protected:
- int id;
- TString symbol;
- TString originalSymbol;
-};
-
-class TIntermConstantUnion : public TIntermTyped {
-public:
- TIntermConstantUnion(ConstantUnion *unionPointer, const TType& t) : TIntermTyped(t), unionArrayPointer(unionPointer) { }
-
- virtual bool hasSideEffects() const { return false; }
-
- ConstantUnion* getUnionArrayPointer() const { return unionArrayPointer; }
-
- int getIConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getIConst() : 0; }
- float getFConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getFConst() : 0.0f; }
- bool getBConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getBConst() : false; }
-
- virtual TIntermConstantUnion* getAsConstantUnion() { return this; }
- virtual void traverse(TIntermTraverser*);
- virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
-
- TIntermTyped* fold(TOperator, TIntermTyped*, TInfoSink&);
-
-protected:
- ConstantUnion *unionArrayPointer;
-};
-
-//
-// Intermediate class for node types that hold operators.
-//
-class TIntermOperator : public TIntermTyped {
-public:
- TOperator getOp() const { return op; }
- void setOp(TOperator o) { op = o; }
-
- bool isAssignment() const;
- bool isConstructor() const;
-
- virtual bool hasSideEffects() const { return isAssignment(); }
-
-protected:
- TIntermOperator(TOperator o) : TIntermTyped(TType(EbtFloat, EbpUndefined)), op(o) {}
- TIntermOperator(TOperator o, const TType& t) : TIntermTyped(t), op(o) {}
- TOperator op;
-};
-
-//
-// Nodes for all the basic binary math operators.
-//
-class TIntermBinary : public TIntermOperator {
-public:
- TIntermBinary(TOperator o) : TIntermOperator(o), addIndexClamp(false) {}
-
- virtual TIntermBinary* getAsBinaryNode() { return this; }
- virtual void traverse(TIntermTraverser*);
- virtual bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement);
-
- virtual bool hasSideEffects() const { return (isAssignment() || left->hasSideEffects() || right->hasSideEffects()); }
-
- void setLeft(TIntermTyped* n) { left = n; }
- void setRight(TIntermTyped* n) { right = n; }
- TIntermTyped* getLeft() const { return left; }
- TIntermTyped* getRight() const { return right; }
- bool promote(TInfoSink&);
-
- void setAddIndexClamp() { addIndexClamp = true; }
- bool getAddIndexClamp() { return addIndexClamp; }
-
-protected:
- TIntermTyped* left;
- TIntermTyped* right;
-
- // If set to true, wrap any EOpIndexIndirect with a clamp to bounds.
- bool addIndexClamp;
-};
-
-//
-// Nodes for unary math operators.
-//
-class TIntermUnary : public TIntermOperator {
-public:
- TIntermUnary(TOperator o, const TType& t) : TIntermOperator(o, t), operand(0), useEmulatedFunction(false) {}
- TIntermUnary(TOperator o) : TIntermOperator(o), operand(0), useEmulatedFunction(false) {}
-
- virtual void traverse(TIntermTraverser*);
- virtual TIntermUnary* getAsUnaryNode() { return this; }
- virtual bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement);
-
- virtual bool hasSideEffects() const { return (isAssignment() || operand->hasSideEffects()); }
-
- void setOperand(TIntermTyped* o) { operand = o; }
- TIntermTyped* getOperand() { return operand; }
- bool promote(TInfoSink&);
-
- void setUseEmulatedFunction() { useEmulatedFunction = true; }
- bool getUseEmulatedFunction() { return useEmulatedFunction; }
-
-protected:
- TIntermTyped* operand;
-
- // If set to true, replace the built-in function call with an emulated one
- // to work around driver bugs.
- bool useEmulatedFunction;
-};
-
-typedef TVector<TIntermNode*> TIntermSequence;
-typedef TVector<int> TQualifierList;
-
-//
-// Nodes that operate on an arbitrary sized set of children.
-//
-class TIntermAggregate : public TIntermOperator {
-public:
- TIntermAggregate() : TIntermOperator(EOpNull), userDefined(false), useEmulatedFunction(false) { }
- TIntermAggregate(TOperator o) : TIntermOperator(o), useEmulatedFunction(false) { }
- ~TIntermAggregate() { }
-
- virtual TIntermAggregate* getAsAggregate() { return this; }
- virtual void traverse(TIntermTraverser*);
- virtual bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement);
-
- // Conservatively assume function calls and other aggregate operators have side-effects
- virtual bool hasSideEffects() const { return true; }
-
- TIntermSequence& getSequence() { return sequence; }
-
- void setName(const TString& n) { name = n; }
- const TString& getName() const { return name; }
-
- void setUserDefined() { userDefined = true; }
- bool isUserDefined() const { return userDefined; }
-
- void setOptimize(bool o) { optimize = o; }
- bool getOptimize() { return optimize; }
- void setDebug(bool d) { debug = d; }
- bool getDebug() { return debug; }
-
- void setUseEmulatedFunction() { useEmulatedFunction = true; }
- bool getUseEmulatedFunction() { return useEmulatedFunction; }
-
-protected:
- TIntermAggregate(const TIntermAggregate&); // disallow copy constructor
- TIntermAggregate& operator=(const TIntermAggregate&); // disallow assignment operator
- TIntermSequence sequence;
- TString name;
- bool userDefined; // used for user defined function names
-
- bool optimize;
- bool debug;
-
- // If set to true, replace the built-in function call with an emulated one
- // to work around driver bugs.
- bool useEmulatedFunction;
-};
-
-//
-// For if tests. Simplified since there is no switch statement.
-//
-class TIntermSelection : public TIntermTyped {
-public:
- TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB) :
- TIntermTyped(TType(EbtVoid, EbpUndefined)), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
- TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB, const TType& type) :
- TIntermTyped(type), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
-
- virtual void traverse(TIntermTraverser*);
- virtual bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement);
-
- // Conservatively assume selections have side-effects
- virtual bool hasSideEffects() const { return true; }
-
- bool usesTernaryOperator() const { return getBasicType() != EbtVoid; }
- TIntermNode* getCondition() const { return condition; }
- TIntermNode* getTrueBlock() const { return trueBlock; }
- TIntermNode* getFalseBlock() const { return falseBlock; }
- TIntermSelection* getAsSelectionNode() { return this; }
-
-protected:
- TIntermTyped* condition;
- TIntermNode* trueBlock;
- TIntermNode* falseBlock;
-};
-
-enum Visit
+struct TVectorFields
{
- PreVisit,
- InVisit,
- PostVisit
+ int offsets[4];
+ int num;
};
//
-// For traversing the tree. User should derive from this,
-// put their traversal specific data in it, and then pass
-// it to a Traverse method.
-//
-// When using this, just fill in the methods for nodes you want visited.
-// Return false from a pre-visit to skip visiting that node's subtree.
+// Set of helper functions to help parse and build the tree.
//
-class TIntermTraverser
+class TInfoSink;
+class TIntermediate
{
-public:
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TIntermTraverser(bool preVisit = true, bool inVisit = false, bool postVisit = false, bool rightToLeft = false) :
- preVisit(preVisit),
- inVisit(inVisit),
- postVisit(postVisit),
- rightToLeft(rightToLeft),
- depth(0),
- maxDepth(0) {}
- virtual ~TIntermTraverser() {}
-
- virtual void visitSymbol(TIntermSymbol*) {}
- virtual void visitConstantUnion(TIntermConstantUnion*) {}
- virtual bool visitBinary(Visit visit, TIntermBinary*) {return true;}
- virtual bool visitUnary(Visit visit, TIntermUnary*) {return true;}
- virtual bool visitSelection(Visit visit, TIntermSelection*) {return true;}
- virtual bool visitAggregate(Visit visit, TIntermAggregate*) {return true;}
- virtual bool visitLoop(Visit visit, TIntermLoop*) {return true;}
- virtual bool visitBranch(Visit visit, TIntermBranch*) {return true;}
-
- int getMaxDepth() const {return maxDepth;}
-
- void incrementDepth(TIntermNode *current)
- {
- depth++;
- maxDepth = std::max(maxDepth, depth);
- path.push_back(current);
- }
-
- void decrementDepth()
- {
- depth--;
- path.pop_back();
- }
-
- TIntermNode *getParentNode()
- {
- return path.size() == 0 ? NULL : path.back();
- }
-
- // Return the original name if hash function pointer is NULL;
- // otherwise return the hashed name.
- static TString hash(const TString& name, ShHashFunction64 hashFunction);
-
- const bool preVisit;
- const bool inVisit;
- const bool postVisit;
- const bool rightToLeft;
-
-protected:
- int depth;
- int maxDepth;
-
- // All the nodes from root to the current node's parent during traversing.
- TVector<TIntermNode *> path;
-};
-
-#endif // __INTERMEDIATE_H
+ TIntermediate(TInfoSink &i)
+ : mInfoSink(i) { }
+
+ TIntermSymbol *addSymbol(
+ int id, const TString &, const TType &, const TSourceLoc &);
+ TIntermTyped *addBinaryMath(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &);
+ TIntermTyped *addAssign(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &);
+ TIntermTyped *addIndex(
+ TOperator op, TIntermTyped *base, TIntermTyped *index, const TSourceLoc &);
+ TIntermTyped *addUnaryMath(
+ TOperator op, TIntermNode *child, const TSourceLoc &);
+ TIntermAggregate *growAggregate(
+ TIntermNode *left, TIntermNode *right, const TSourceLoc &);
+ TIntermAggregate *makeAggregate(TIntermNode *node, const TSourceLoc &);
+ TIntermAggregate *setAggregateOperator(TIntermNode *, TOperator, const TSourceLoc &);
+ TIntermNode *addSelection(TIntermTyped *cond, TIntermNodePair code, const TSourceLoc &);
+ TIntermTyped *addSelection(
+ TIntermTyped *cond, TIntermTyped *trueBlock, TIntermTyped *falseBlock, const TSourceLoc &);
+ TIntermTyped *addComma(
+ TIntermTyped *left, TIntermTyped *right, const TSourceLoc &);
+ TIntermConstantUnion *addConstantUnion(ConstantUnion *, const TType &, const TSourceLoc &);
+ // TODO(zmo): Get rid of default value.
+ bool parseConstTree(const TSourceLoc &, TIntermNode *, ConstantUnion *,
+ TOperator, TType, bool singleConstantParam = false);
+ TIntermNode *addLoop(TLoopType, TIntermNode *, TIntermTyped *, TIntermTyped *,
+ TIntermNode *, const TSourceLoc &);
+ TIntermBranch *addBranch(TOperator, const TSourceLoc &);
+ TIntermBranch *addBranch(TOperator, TIntermTyped *, const TSourceLoc &);
+ TIntermTyped *addSwizzle(TVectorFields &, const TSourceLoc &);
+ bool postProcess(TIntermNode *);
+ void remove(TIntermNode *);
+ void outputTree(TIntermNode *);
+
+ private:
+ void operator=(TIntermediate &); // prevent assignments
+
+ TInfoSink & mInfoSink;
+};
+
+#endif // COMPILER_TRANSLATOR_LOCAL_INTERMEDIATE_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/length_limits.h b/src/3rdparty/angle/src/compiler/translator/length_limits.h
index 4f1f71319f..df70ee5d84 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/length_limits.h
+++ b/src/3rdparty/angle/src/compiler/translator/length_limits.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,11 +11,11 @@
#if !defined(__LENGTH_LIMITS_H)
#define __LENGTH_LIMITS_H 1
+#include "GLSLANG/ShaderLang.h"
+
// These constants are factored out from the rest of the headers to
// make it easier to reference them from the compiler sources.
-// These lengths do not include the NULL terminator.
-#define MAX_SYMBOL_NAME_LEN 256
-#define MAX_STRING_LEN 511
+size_t GetGlobalMaxTokenSize(ShShaderSpec spec);
#endif // !(defined(__LENGTH_LIMITS_H)
diff --git a/src/3rdparty/angle/src/compiler/translator/localintermediate.h b/src/3rdparty/angle/src/compiler/translator/localintermediate.h
deleted file mode 100644
index b582e02f5d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/localintermediate.h
+++ /dev/null
@@ -1,57 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef _LOCAL_INTERMEDIATE_INCLUDED_
-#define _LOCAL_INTERMEDIATE_INCLUDED_
-
-#include "GLSLANG/ShaderLang.h"
-#include "compiler/translator/intermediate.h"
-#include "compiler/translator/SymbolTable.h"
-
-struct TVectorFields {
- int offsets[4];
- int num;
-};
-
-//
-// Set of helper functions to help parse and build the tree.
-//
-class TInfoSink;
-class TIntermediate {
-public:
- POOL_ALLOCATOR_NEW_DELETE();
- TIntermediate(TInfoSink& i) : infoSink(i) { }
-
- TIntermSymbol* addSymbol(int Id, const TString&, const TType&, const TSourceLoc&);
- TIntermTyped* addConversion(TOperator, const TType&, TIntermTyped*);
- TIntermTyped* addBinaryMath(TOperator op, TIntermTyped* left, TIntermTyped* right, const TSourceLoc&, TSymbolTable&);
- TIntermTyped* addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, const TSourceLoc&);
- TIntermTyped* addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, const TSourceLoc&);
- TIntermTyped* addUnaryMath(TOperator op, TIntermNode* child, const TSourceLoc&, TSymbolTable&);
- TIntermAggregate* growAggregate(TIntermNode* left, TIntermNode* right, const TSourceLoc&);
- TIntermAggregate* makeAggregate(TIntermNode* node, const TSourceLoc&);
- TIntermAggregate* setAggregateOperator(TIntermNode*, TOperator, const TSourceLoc&);
- TIntermNode* addSelection(TIntermTyped* cond, TIntermNodePair code, const TSourceLoc&);
- TIntermTyped* addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, const TSourceLoc&);
- TIntermTyped* addComma(TIntermTyped* left, TIntermTyped* right, const TSourceLoc&);
- TIntermConstantUnion* addConstantUnion(ConstantUnion*, const TType&, const TSourceLoc&);
- TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) ;
- bool parseConstTree(const TSourceLoc&, TIntermNode*, ConstantUnion*, TOperator, TSymbolTable&, TType, bool singleConstantParam = false);
- TIntermNode* addLoop(TLoopType, TIntermNode*, TIntermTyped*, TIntermTyped*, TIntermNode*, const TSourceLoc&);
- TIntermBranch* addBranch(TOperator, const TSourceLoc&);
- TIntermBranch* addBranch(TOperator, TIntermTyped*, const TSourceLoc&);
- TIntermTyped* addSwizzle(TVectorFields&, const TSourceLoc&);
- bool postProcess(TIntermNode*);
- void remove(TIntermNode*);
- void outputTree(TIntermNode*);
-
-private:
- void operator=(TIntermediate&); // prevent assignments
-
- TInfoSink& infoSink;
-};
-
-#endif // _LOCAL_INTERMEDIATE_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/osinclude.h b/src/3rdparty/angle/src/compiler/translator/osinclude.h
deleted file mode 100644
index cccfa6355c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/osinclude.h
+++ /dev/null
@@ -1,64 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef __OSINCLUDE_H
-#define __OSINCLUDE_H
-
-//
-// This file contains contains os-specific datatypes and
-// declares any os-specific functions.
-//
-
-#if defined(_WIN32) || defined(_WIN64)
-#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-#define ANGLE_OS_WINRT
-#else
-#define ANGLE_OS_WIN
-#endif
-#elif defined(__APPLE__) || defined(__linux__) || \
- defined(__FreeBSD__) || defined(__OpenBSD__) || \
- defined(__NetBSD__) || defined(__DragonFly__) || \
- defined(__sun) || defined(ANDROID) || \
- defined(__GLIBC__) || defined(__GNU__) || \
- defined(__QNX__)
-#define ANGLE_OS_POSIX
-#else
-#error Unsupported platform.
-#endif
-
-#if defined(ANGLE_OS_WIN) || defined(ANGLE_OS_WINRT)
-#define STRICT
-#define VC_EXTRALEAN 1
-#include <windows.h>
-#elif defined(ANGLE_OS_POSIX)
-#include <pthread.h>
-#include <semaphore.h>
-#include <errno.h>
-#endif // ANGLE_OS_WIN
-
-
-#include "compiler/translator/compilerdebug.h"
-
-//
-// Thread Local Storage Operations
-//
-#if defined(ANGLE_OS_WIN)
-typedef DWORD OS_TLSIndex;
-#define OS_INVALID_TLS_INDEX (TLS_OUT_OF_INDEXES)
-#elif defined(ANGLE_OS_WINRT)
-typedef size_t OS_TLSIndex;
-#define OS_INVALID_TLS_INDEX ((DWORD)0xFFFFFF)
-#elif defined(ANGLE_OS_POSIX)
-typedef pthread_key_t OS_TLSIndex;
-#define OS_INVALID_TLS_INDEX (static_cast<OS_TLSIndex>(-1))
-#endif // ANGLE_OS_WIN
-
-OS_TLSIndex OS_AllocTLSIndex();
-void *OS_GetTLSValue(OS_TLSIndex nIndex);
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue);
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex);
-
-#endif // __OSINCLUDE_H
diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
deleted file mode 100644
index d4bba4c70e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-//
-// This file contains the posix specific functions
-//
-#include "compiler/translator/osinclude.h"
-
-#if !defined(ANGLE_OS_POSIX)
-#error Trying to build a posix specific file in a non-posix build.
-#endif
-
-//
-// Thread Local Storage Operations
-//
-OS_TLSIndex OS_AllocTLSIndex()
-{
- pthread_key_t pPoolIndex;
-
- //
- // Create global pool key.
- //
- if ((pthread_key_create(&pPoolIndex, NULL)) != 0) {
- assert(0 && "OS_AllocTLSIndex(): Unable to allocate Thread Local Storage");
- return false;
- }
- else {
- return pPoolIndex;
- }
-}
-
-
-void *OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- ASSERT(nIndex != OS_INVALID_TLS_INDEX);
-
- return pthread_getspecific(nIndex);
-}
-
-
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (pthread_setspecific(nIndex, lpvValue) == 0)
- return true;
- else
- return false;
-}
-
-
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- //
- // Delete the global pool key.
- //
- if (pthread_key_delete(nIndex) == 0)
- return true;
- else
- return false;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
deleted file mode 100644
index abd8bc7833..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/osinclude.h"
-//
-// This file contains contains the window's specific functions
-//
-
-#if !defined(ANGLE_OS_WIN)
-#error Trying to build a windows specific file in a non windows build.
-#endif
-
-
-//
-// Thread Local Storage Operations
-//
-OS_TLSIndex OS_AllocTLSIndex()
-{
- DWORD dwIndex = TlsAlloc();
- if (dwIndex == TLS_OUT_OF_INDEXES) {
- assert(0 && "OS_AllocTLSIndex(): Unable to allocate Thread Local Storage");
- return OS_INVALID_TLS_INDEX;
- }
-
- return dwIndex;
-}
-
-
-void *OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- ASSERT(nIndex != OS_INVALID_TLS_INDEX);
-
- return TlsGetValue(nIndex);
-}
-
-
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (TlsSetValue(nIndex, lpvValue))
- return true;
- else
- return false;
-}
-
-
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (TlsFree(nIndex))
- return true;
- else
- return false;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
deleted file mode 100644
index bb061ca85d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/osinclude.h"
-//
-// This file contains contains Windows Runtime specific functions
-//
-
-#if !defined(ANGLE_OS_WINRT)
-#error Trying to build a WinRT specific file in a non-WinRT build.
-#endif
-
-#include <vector>
-
-
-//
-// Thread Local Storage Operations
-//
-__declspec(thread) std::vector<void *> *tls = nullptr;
-__declspec(thread) std::vector<OS_TLSIndex> *freeIndices = nullptr;
-
-OS_TLSIndex OS_AllocTLSIndex()
-{
- if (!tls)
- tls = new std::vector<void*>;
-
- if (freeIndices && !freeIndices->empty()) {
- OS_TLSIndex index = freeIndices->back();
- freeIndices->pop_back();
- return index;
- } else {
- tls->push_back(nullptr);
- return tls->size() - 1;
- }
-}
-
-
-void *OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- ASSERT(nIndex != OS_INVALID_TLS_INDEX);
- ASSERT(tls);
-
- return tls->at(nIndex);
-}
-
-
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
-{
- if (!tls || nIndex >= tls->size() || nIndex == OS_INVALID_TLS_INDEX) {
- ASSERT(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- tls->at(nIndex) = lpvValue;
- return true;
-}
-
-
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
-{
- if (!tls || nIndex >= tls->size() || nIndex == OS_INVALID_TLS_INDEX) {
- ASSERT(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (!freeIndices)
- freeIndices = new std::vector<OS_TLSIndex>;
-
- freeIndices->push_back(nIndex);
-
- return true;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/parseConst.cpp b/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
index a59f0be9d8..1897ed151c 100644
--- a/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,47 +7,50 @@
#include "compiler/translator/ParseContext.h"
//
-// Use this class to carry along data from node to node in
+// Use this class to carry along data from node to node in
// the traversal
//
-class TConstTraverser : public TIntermTraverser {
-public:
- TConstTraverser(ConstantUnion* cUnion, bool singleConstParam, TOperator constructType, TInfoSink& sink, TSymbolTable& symTable, TType& t)
+class TConstTraverser : public TIntermTraverser
+{
+ public:
+ TConstTraverser(ConstantUnion *cUnion, bool singleConstParam,
+ TOperator constructType, TInfoSink &sink, TType &t)
: error(false),
- index(0),
- unionArray(cUnion),
- type(t),
- constructorType(constructType),
- singleConstantParam(singleConstParam),
- infoSink(sink),
- symbolTable(symTable),
- size(0),
- isMatrix(false),
- matrixSize(0) {
+ mIndex(0),
+ mUnionArray(cUnion),
+ mType(t),
+ mConstructorType(constructType),
+ mSingleConstantParam(singleConstParam),
+ mInfoSink(sink),
+ mSize(0),
+ mIsDiagonalMatrixInit(false),
+ mMatrixCols(0),
+ mMatrixRows(0)
+ {
}
bool error;
-protected:
- void visitSymbol(TIntermSymbol*);
- void visitConstantUnion(TIntermConstantUnion*);
- bool visitBinary(Visit visit, TIntermBinary*);
- bool visitUnary(Visit visit, TIntermUnary*);
- bool visitSelection(Visit visit, TIntermSelection*);
- bool visitAggregate(Visit visit, TIntermAggregate*);
- bool visitLoop(Visit visit, TIntermLoop*);
- bool visitBranch(Visit visit, TIntermBranch*);
-
- size_t index;
- ConstantUnion *unionArray;
- TType type;
- TOperator constructorType;
- bool singleConstantParam;
- TInfoSink& infoSink;
- TSymbolTable& symbolTable;
- size_t size; // size of the constructor ( 4 for vec4)
- bool isMatrix;
- size_t matrixSize; // dimension of the matrix (nominal size and not the instance size)
+ protected:
+ void visitSymbol(TIntermSymbol *);
+ void visitConstantUnion(TIntermConstantUnion *);
+ bool visitBinary(Visit visit, TIntermBinary *);
+ bool visitUnary(Visit visit, TIntermUnary *);
+ bool visitSelection(Visit visit, TIntermSelection *);
+ bool visitAggregate(Visit visit, TIntermAggregate *);
+ bool visitLoop(Visit visit, TIntermLoop *);
+ bool visitBranch(Visit visit, TIntermBranch *);
+
+ size_t mIndex;
+ ConstantUnion *mUnionArray;
+ TType mType;
+ TOperator mConstructorType;
+ bool mSingleConstantParam;
+ TInfoSink &mInfoSink;
+ size_t mSize; // size of the constructor ( 4 for vec4)
+ bool mIsDiagonalMatrixInit;
+ int mMatrixCols; // columns of the matrix
+ int mMatrixRows; // rows of the matrix
};
//
@@ -58,169 +61,182 @@ protected:
// continue on to children. If you process children yourself,
// return false.
//
-
-void TConstTraverser::visitSymbol(TIntermSymbol* node)
+void TConstTraverser::visitSymbol(TIntermSymbol *node)
{
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Symbol Node found in constant constructor");
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Symbol Node found in constant constructor");
return;
-
}
-bool TConstTraverser::visitBinary(Visit visit, TIntermBinary* node)
+bool TConstTraverser::visitBinary(Visit visit, TIntermBinary *node)
{
TQualifier qualifier = node->getType().getQualifier();
-
- if (qualifier != EvqConst) {
+
+ if (qualifier != EvqConst)
+ {
TString buf;
buf.append("'constructor' : assigning non-constant to ");
- buf.append(type.getCompleteString());
- infoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
+ buf.append(mType.getCompleteString());
+ mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
error = true;
- return false;
+ return false;
}
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Binary Node found in constant constructor");
-
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Binary Node found in constant constructor");
return false;
}
-bool TConstTraverser::visitUnary(Visit visit, TIntermUnary* node)
+bool TConstTraverser::visitUnary(Visit visit, TIntermUnary *node)
{
TString buf;
buf.append("'constructor' : assigning non-constant to ");
- buf.append(type.getCompleteString());
- infoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
+ buf.append(mType.getCompleteString());
+ mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
error = true;
- return false;
+ return false;
}
-bool TConstTraverser::visitAggregate(Visit visit, TIntermAggregate* node)
+bool TConstTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
- if (!node->isConstructor() && node->getOp() != EOpComma) {
+ if (!node->isConstructor() && node->getOp() != EOpComma)
+ {
TString buf;
buf.append("'constructor' : assigning non-constant to ");
- buf.append(type.getCompleteString());
- infoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
+ buf.append(mType.getCompleteString());
+ mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
error = true;
- return false;
+ return false;
}
- if (node->getSequence().size() == 0) {
+ if (node->getSequence()->size() == 0)
+ {
error = true;
return false;
}
- bool flag = node->getSequence().size() == 1 && node->getSequence()[0]->getAsTyped()->getAsConstantUnion();
- if (flag)
+ bool flag = node->getSequence()->size() == 1 &&
+ (*node->getSequence())[0]->getAsTyped()->getAsConstantUnion();
+ if (flag)
{
- singleConstantParam = true;
- constructorType = node->getOp();
- size = node->getType().getObjectSize();
-
- if (node->getType().isMatrix()) {
- isMatrix = true;
- matrixSize = node->getType().getNominalSize();
+ mSingleConstantParam = true;
+ mConstructorType = node->getOp();
+ mSize = node->getType().getObjectSize();
+
+ if (node->getType().isMatrix())
+ {
+ mIsDiagonalMatrixInit = true;
+ mMatrixCols = node->getType().getCols();
+ mMatrixRows = node->getType().getRows();
}
- }
-
- for (TIntermSequence::iterator p = node->getSequence().begin();
- p != node->getSequence().end(); p++) {
+ }
+ for (TIntermSequence::iterator p = node->getSequence()->begin();
+ p != node->getSequence()->end(); p++)
+ {
if (node->getOp() == EOpComma)
- index = 0;
-
+ mIndex = 0;
(*p)->traverse(this);
- }
- if (flag)
+ }
+ if (flag)
{
- singleConstantParam = false;
- constructorType = EOpNull;
- size = 0;
- isMatrix = false;
- matrixSize = 0;
+ mSingleConstantParam = false;
+ mConstructorType = EOpNull;
+ mSize = 0;
+ mIsDiagonalMatrixInit = false;
+ mMatrixCols = 0;
+ mMatrixRows = 0;
}
return false;
}
-bool TConstTraverser::visitSelection(Visit visit, TIntermSelection* node)
+bool TConstTraverser::visitSelection(Visit visit, TIntermSelection *node)
{
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Selection Node found in constant constructor");
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Selection Node found in constant constructor");
error = true;
return false;
}
-void TConstTraverser::visitConstantUnion(TIntermConstantUnion* node)
+void TConstTraverser::visitConstantUnion(TIntermConstantUnion *node)
{
if (!node->getUnionArrayPointer())
{
// The constant was not initialized, this should already have been logged
- assert(infoSink.info.size() != 0);
+ ASSERT(mInfoSink.info.size() != 0);
return;
}
- ConstantUnion* leftUnionArray = unionArray;
- size_t instanceSize = type.getObjectSize();
+ ConstantUnion *leftUnionArray = mUnionArray;
+ size_t instanceSize = mType.getObjectSize();
+ TBasicType basicType = mType.getBasicType();
- if (index >= instanceSize)
+ if (mIndex >= instanceSize)
return;
- if (!singleConstantParam) {
- size_t size = node->getType().getObjectSize();
-
+ if (!mSingleConstantParam)
+ {
+ size_t objectSize = node->getType().getObjectSize();
ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
- for (size_t i = 0; i < size; i++) {
- if (index >= instanceSize)
+ for (size_t i=0; i < objectSize; i++)
+ {
+ if (mIndex >= instanceSize)
return;
- leftUnionArray[index] = rightUnionArray[i];
-
- (index)++;
+ leftUnionArray[mIndex].cast(basicType, rightUnionArray[i]);
+ mIndex++;
}
- } else {
- size_t totalSize = index + size;
+ }
+ else
+ {
+ size_t totalSize = mIndex + mSize;
ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
- if (!isMatrix) {
- size_t count = 0;
- for (size_t i = index; i < totalSize; i++) {
+ if (!mIsDiagonalMatrixInit)
+ {
+ int count = 0;
+ for (size_t i = mIndex; i < totalSize; i++)
+ {
if (i >= instanceSize)
return;
-
- leftUnionArray[i] = rightUnionArray[count];
-
- (index)++;
-
+ leftUnionArray[i].cast(basicType, rightUnionArray[count]);
+ mIndex++;
if (node->getType().getObjectSize() > 1)
count++;
}
- } else { // for matrix constructors
- size_t count = 0;
- size_t element = index;
- for (size_t i = index; i < totalSize; i++) {
- if (i >= instanceSize)
- return;
- if (element - i == 0 || (i - element) % (matrixSize + 1) == 0 )
- leftUnionArray[i] = rightUnionArray[count];
- else
- leftUnionArray[i].setFConst(0.0f);
-
- (index)++;
-
- if (node->getType().getObjectSize() > 1)
- count++;
+ }
+ else
+ {
+ // for matrix diagonal constructors from a single scalar
+ for (int i = 0, col = 0; col < mMatrixCols; col++)
+ {
+ for (int row = 0; row < mMatrixRows; row++, i++)
+ {
+ if (col == row)
+ {
+ leftUnionArray[i].cast(basicType, rightUnionArray[0]);
+ }
+ else
+ {
+ leftUnionArray[i].setFConst(0.0f);
+ }
+ mIndex++;
+ }
}
}
}
}
-bool TConstTraverser::visitLoop(Visit visit, TIntermLoop* node)
+bool TConstTraverser::visitLoop(Visit visit, TIntermLoop *node)
{
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Loop Node found in constant constructor");
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Loop Node found in constant constructor");
error = true;
return false;
}
-bool TConstTraverser::visitBranch(Visit visit, TIntermBranch* node)
+bool TConstTraverser::visitBranch(Visit visit, TIntermBranch *node)
{
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Branch Node found in constant constructor");
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Branch Node found in constant constructor");
error = true;
return false;
}
@@ -230,12 +246,15 @@ bool TConstTraverser::visitBranch(Visit visit, TIntermBranch* node)
// Individual functions can be initialized to 0 to skip processing of that
// type of node. It's children will still be processed.
//
-bool TIntermediate::parseConstTree(const TSourceLoc& line, TIntermNode* root, ConstantUnion* unionArray, TOperator constructorType, TSymbolTable& symbolTable, TType t, bool singleConstantParam)
+bool TIntermediate::parseConstTree(
+ const TSourceLoc &line, TIntermNode *root, ConstantUnion *unionArray,
+ TOperator constructorType, TType t, bool singleConstantParam)
{
if (root == 0)
return false;
- TConstTraverser it(unionArray, singleConstantParam, constructorType, infoSink, symbolTable, t);
+ TConstTraverser it(unionArray, singleConstantParam, constructorType,
+ mInfoSink, t);
root->traverse(&it);
if (it.error)
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
index a9f3f49ef3..48d44c72d1 100644
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
@@ -31,6 +31,15 @@ RestrictFragmentShaderTiming::RestrictFragmentShaderTiming(TInfoSinkBase& sink)
mSamplingOps.insert("texture2DRect(1;vf2;");
mSamplingOps.insert("texture2DRectProj(1;vf3;");
mSamplingOps.insert("texture2DRectProj(1;vf4;");
+ // Sampling ops provided by EXT_shader_texture_lod.
+ mSamplingOps.insert("texture2DLodEXT(1;vf2;f1;");
+ mSamplingOps.insert("texture2DProjLodEXT(1;vf3;f1;");
+ mSamplingOps.insert("texture2DProjLodEXT(1;vf4;f1;");
+ mSamplingOps.insert("textureCubeLodEXT(1;vf4;f1;");
+ mSamplingOps.insert("texture2DGradEXT(1;vf2;vf2;vf2;");
+ mSamplingOps.insert("texture2DProjGradEXT(1;vf3;vf2;vf2;");
+ mSamplingOps.insert("texture2DProjGradEXT(1;vf4;vf2;vf2;");
+ mSamplingOps.insert("textureCubeGradEXT(1;vf3;vf3;vf3;");
}
// FIXME(mvujovic): We do not know if the execution time of built-in operations like sin, pow, etc.
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
index 323cb62d8a..80d5f7fa7f 100644
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
@@ -7,9 +7,7 @@
#ifndef COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_
#define COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_
-#include "GLSLANG/ShaderLang.h"
-
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
#include "compiler/translator/depgraph/DependencyGraph.h"
class TInfoSinkBase;
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
index ee78c35450..7c1208a298 100644
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
@@ -12,6 +12,6 @@ void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node)
++mNumErrors;
mSink.message(EPrefixError,
node->getLine(),
- "Samplers are not permitted in vertex shaders");
+ "Samplers are not permitted in vertex shaders.\n");
}
}
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
index 5f0dd3197a..a6263567b4 100644
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
@@ -7,9 +7,7 @@
#ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
#define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
-#include "GLSLANG/ShaderLang.h"
-
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
#include "compiler/translator/InfoSink.h"
class TInfoSinkBase;
diff --git a/src/3rdparty/angle/src/compiler/translator/util.cpp b/src/3rdparty/angle/src/compiler/translator/util.cpp
index 077bdcc48b..f74c7d1173 100644
--- a/src/3rdparty/angle/src/compiler/translator/util.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/util.cpp
@@ -9,6 +9,7 @@
#include <limits>
#include "compiler/preprocessor/numeric_lex.h"
+#include "common/utilities.h"
bool atof_clamp(const char *str, float *value)
{
@@ -26,3 +27,297 @@ bool atoi_clamp(const char *str, int *value)
return success;
}
+namespace sh
+{
+
+GLenum GLVariableType(const TType &type)
+{
+ if (type.getBasicType() == EbtFloat)
+ {
+ if (type.isScalar())
+ {
+ return GL_FLOAT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_FLOAT_VEC2;
+ case 3: return GL_FLOAT_VEC3;
+ case 4: return GL_FLOAT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else if (type.isMatrix())
+ {
+ switch (type.getCols())
+ {
+ case 2:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT2;
+ case 3: return GL_FLOAT_MAT2x3;
+ case 4: return GL_FLOAT_MAT2x4;
+ default: UNREACHABLE();
+ }
+
+ case 3:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT3x2;
+ case 3: return GL_FLOAT_MAT3;
+ case 4: return GL_FLOAT_MAT3x4;
+ default: UNREACHABLE();
+ }
+
+ case 4:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT4x2;
+ case 3: return GL_FLOAT_MAT4x3;
+ case 4: return GL_FLOAT_MAT4;
+ default: UNREACHABLE();
+ }
+
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtInt)
+ {
+ if (type.isScalar())
+ {
+ return GL_INT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_INT_VEC2;
+ case 3: return GL_INT_VEC3;
+ case 4: return GL_INT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtUInt)
+ {
+ if (type.isScalar())
+ {
+ return GL_UNSIGNED_INT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_UNSIGNED_INT_VEC2;
+ case 3: return GL_UNSIGNED_INT_VEC3;
+ case 4: return GL_UNSIGNED_INT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtBool)
+ {
+ if (type.isScalar())
+ {
+ return GL_BOOL;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_BOOL_VEC2;
+ case 3: return GL_BOOL_VEC3;
+ case 4: return GL_BOOL_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+
+ switch (type.getBasicType())
+ {
+ case EbtSampler2D: return GL_SAMPLER_2D;
+ case EbtSampler3D: return GL_SAMPLER_3D;
+ case EbtSamplerCube: return GL_SAMPLER_CUBE;
+ case EbtSamplerExternalOES: return GL_SAMPLER_EXTERNAL_OES;
+ case EbtSampler2DRect: return GL_SAMPLER_2D_RECT_ARB;
+ case EbtSampler2DArray: return GL_SAMPLER_2D_ARRAY;
+ case EbtISampler2D: return GL_INT_SAMPLER_2D;
+ case EbtISampler3D: return GL_INT_SAMPLER_3D;
+ case EbtISamplerCube: return GL_INT_SAMPLER_CUBE;
+ case EbtISampler2DArray: return GL_INT_SAMPLER_2D_ARRAY;
+ case EbtUSampler2D: return GL_UNSIGNED_INT_SAMPLER_2D;
+ case EbtUSampler3D: return GL_UNSIGNED_INT_SAMPLER_3D;
+ case EbtUSamplerCube: return GL_UNSIGNED_INT_SAMPLER_CUBE;
+ case EbtUSampler2DArray: return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
+ case EbtSampler2DShadow: return GL_SAMPLER_2D_SHADOW;
+ case EbtSamplerCubeShadow: return GL_SAMPLER_CUBE_SHADOW;
+ case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW;
+ default: UNREACHABLE();
+ }
+
+ return GL_NONE;
+}
+
+GLenum GLVariablePrecision(const TType &type)
+{
+ if (type.getBasicType() == EbtFloat)
+ {
+ switch (type.getPrecision())
+ {
+ case EbpHigh:
+ return GL_HIGH_FLOAT;
+ case EbpMedium:
+ return GL_MEDIUM_FLOAT;
+ case EbpLow:
+ return GL_LOW_FLOAT;
+ case EbpUndefined:
+ // Should be defined as the default precision by the parser
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
+ {
+ switch (type.getPrecision())
+ {
+ case EbpHigh:
+ return GL_HIGH_INT;
+ case EbpMedium:
+ return GL_MEDIUM_INT;
+ case EbpLow:
+ return GL_LOW_INT;
+ case EbpUndefined:
+ // Should be defined as the default precision by the parser
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ // Other types (boolean, sampler) don't have a precision
+ return GL_NONE;
+}
+
+TString ArrayString(const TType &type)
+{
+ if (!type.isArray())
+ {
+ return "";
+ }
+
+ return "[" + str(type.getArraySize()) + "]";
+}
+
+bool IsVaryingOut(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingOut:
+ case EvqInvariantVaryingOut:
+ case EvqSmoothOut:
+ case EvqFlatOut:
+ case EvqCentroidOut:
+ case EvqVertexOut:
+ return true;
+
+ default: break;
+ }
+
+ return false;
+}
+
+bool IsVaryingIn(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingIn:
+ case EvqInvariantVaryingIn:
+ case EvqSmoothIn:
+ case EvqFlatIn:
+ case EvqCentroidIn:
+ case EvqFragmentIn:
+ return true;
+
+ default: break;
+ }
+
+ return false;
+}
+
+bool IsVarying(TQualifier qualifier)
+{
+ return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
+}
+
+InterpolationType GetInterpolationType(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqFlatIn:
+ case EvqFlatOut:
+ return INTERPOLATION_FLAT;
+
+ case EvqSmoothIn:
+ case EvqSmoothOut:
+ case EvqVertexOut:
+ case EvqFragmentIn:
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ case EvqInvariantVaryingIn:
+ case EvqInvariantVaryingOut:
+ return INTERPOLATION_SMOOTH;
+
+ case EvqCentroidIn:
+ case EvqCentroidOut:
+ return INTERPOLATION_CENTROID;
+
+ default: UNREACHABLE();
+ return INTERPOLATION_SMOOTH;
+ }
+}
+
+template <typename VarT>
+void GetVariableTraverser::traverse(const TType &type, const TString &name, std::vector<VarT> *output)
+{
+ const TStructure *structure = type.getStruct();
+
+ VarT variable;
+ variable.name = name.c_str();
+ variable.arraySize = static_cast<unsigned int>(type.getArraySize());
+
+ if (!structure)
+ {
+ variable.type = GLVariableType(type);
+ variable.precision = GLVariablePrecision(type);
+ }
+ else
+ {
+ // Note: this enum value is not exposed outside ANGLE
+ variable.type = GL_STRUCT_ANGLEX;
+ variable.structName = structure->name().c_str();
+
+ const TFieldList &fields = structure->fields();
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ TField *field = fields[fieldIndex];
+ traverse(*field->type(), field->name(), &variable.fields);
+ }
+ }
+
+ visitVariable(&variable);
+
+ ASSERT(output);
+ output->push_back(variable);
+}
+
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Varying> *);
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/util.h b/src/3rdparty/angle/src/compiler/translator/util.h
index dc69f39060..241e2cc1c2 100644
--- a/src/3rdparty/angle/src/compiler/translator/util.h
+++ b/src/3rdparty/angle/src/compiler/translator/util.h
@@ -7,6 +7,13 @@
#ifndef COMPILER_UTIL_H
#define COMPILER_UTIL_H
+#include <stack>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+#include "compiler/translator/Types.h"
+
// atof_clamp is like atof but
// 1. it forces C locale, i.e. forcing '.' as decimal point.
// 2. it clamps the value to -FLT_MAX or FLT_MAX if overflow happens.
@@ -17,4 +24,33 @@ extern bool atof_clamp(const char *str, float *value);
// Return false if overflow happens.
extern bool atoi_clamp(const char *str, int *value);
+namespace sh
+{
+
+GLenum GLVariableType(const TType &type);
+GLenum GLVariablePrecision(const TType &type);
+bool IsVaryingIn(TQualifier qualifier);
+bool IsVaryingOut(TQualifier qualifier);
+bool IsVarying(TQualifier qualifier);
+InterpolationType GetInterpolationType(TQualifier qualifier);
+TString ArrayString(const TType &type);
+
+class GetVariableTraverser
+{
+ public:
+ GetVariableTraverser() {}
+
+ template <typename VarT>
+ void traverse(const TType &type, const TString &name, std::vector<VarT> *output);
+
+ protected:
+ // May be overloaded
+ virtual void visitVariable(ShaderVariable *newVar) {}
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(GetVariableTraverser);
+};
+
+}
+
#endif // COMPILER_UTIL_H
diff --git a/src/3rdparty/angle/src/libEGL/Config.cpp b/src/3rdparty/angle/src/libEGL/Config.cpp
index 5488cb6f4f..fdc41a95f0 100644
--- a/src/3rdparty/angle/src/libEGL/Config.cpp
+++ b/src/3rdparty/angle/src/libEGL/Config.cpp
@@ -13,8 +13,8 @@
#include <algorithm>
#include <vector>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
+#include "angle_gl.h"
+#include <EGL/eglext.h>
#include "common/debug.h"
@@ -36,6 +36,13 @@ Config::Config(rx::ConfigDesc desc, EGLint minInterval, EGLint maxInterval, EGLi
mBlueSize = 5;
mAlphaSize = 1;
break;
+ case GL_BGR5_A1_ANGLEX:
+ mBufferSize = 16;
+ mRedSize = 5;
+ mGreenSize = 5;
+ mBlueSize = 5;
+ mAlphaSize = 1;
+ break;
case GL_RGBA8_OES:
mBufferSize = 32;
mRedSize = 8;
@@ -122,6 +129,12 @@ Config::Config(rx::ConfigDesc desc, EGLint minInterval, EGLint maxInterval, EGLi
mTransparentRedValue = 0;
mTransparentGreenValue = 0;
mTransparentBlueValue = 0;
+
+ if (desc.es3Capable)
+ {
+ mRenderableType |= EGL_OPENGL_ES3_BIT_KHR;
+ mConformant |= EGL_OPENGL_ES3_BIT_KHR;
+ }
}
EGLConfig Config::getHandle() const
diff --git a/src/3rdparty/angle/src/libEGL/Config.h b/src/3rdparty/angle/src/libEGL/Config.h
index 680337b700..98441142f4 100644
--- a/src/3rdparty/angle/src/libEGL/Config.h
+++ b/src/3rdparty/angle/src/libEGL/Config.h
@@ -11,7 +11,6 @@
#ifndef INCLUDE_CONFIG_H_
#define INCLUDE_CONFIG_H_
-#define EGLAPI
#include <EGL/egl.h>
#include <set>
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
index e75a4b6440..5a50e4baf5 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -1,6 +1,5 @@
-#include "../libGLESv2/precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,9 +13,11 @@
#include <algorithm>
#include <map>
#include <vector>
+#include <sstream>
+#include <iterator>
#include "common/debug.h"
-#include "libGLESv2/mathutil.h"
+#include "common/mathutil.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/SwapChain.h"
@@ -26,43 +27,57 @@
namespace egl
{
-namespace
+
+typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
+static DisplayMap *GetDisplayMap()
{
- typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
- DisplayMap displays;
+ static DisplayMap displays;
+ return &displays;
}
-egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
+egl::Display *Display::getDisplay(EGLNativeDisplayType displayId, EGLint displayType)
{
- if (displays.find(displayId) != displays.end())
+ DisplayMap *displays = GetDisplayMap();
+ DisplayMap::const_iterator iter = displays->find(displayId);
+ if (iter != displays->end())
{
- return displays[displayId];
+ return iter->second;
}
-
+
// FIXME: Check if displayId is a valid display device context
- egl::Display *display = new egl::Display(displayId);
+ egl::Display *display = new egl::Display(displayId, displayType);
+ displays->insert(std::make_pair(displayId, display));
- displays[displayId] = display;
return display;
}
-Display::Display(EGLNativeDisplayType displayId)
+Display::Display(EGLNativeDisplayType displayId, EGLint displayType)
+ : mDisplayId(displayId),
+ mRequestedDisplayType(displayType),
+ mRenderer(NULL)
{
- mDisplayId = displayId;
- mRenderer = NULL;
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mDisplayId)
+ mDisplayId->AddRef();
+#endif
}
Display::~Display()
{
terminate();
- DisplayMap::iterator thisDisplay = displays.find(mDisplayId);
-
- if (thisDisplay != displays.end())
+ DisplayMap *displays = GetDisplayMap();
+ DisplayMap::iterator iter = displays->find(mDisplayId);
+ if (iter != displays->end())
{
- displays.erase(thisDisplay);
+ displays->erase(iter);
}
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mDisplayId)
+ mDisplayId->Release();
+#endif
}
bool Display::initialize()
@@ -72,8 +87,8 @@ bool Display::initialize()
return true;
}
- mRenderer = glCreateRenderer(this, mDisplayId);
-
+ mRenderer = glCreateRenderer(this, mDisplayId, mRequestedDisplayType);
+
if (!mRenderer)
{
terminate();
@@ -82,16 +97,16 @@ bool Display::initialize()
EGLint minSwapInterval = mRenderer->getMinSwapInterval();
EGLint maxSwapInterval = mRenderer->getMaxSwapInterval();
- EGLint maxTextureWidth = mRenderer->getMaxTextureWidth();
- EGLint maxTextureHeight = mRenderer->getMaxTextureHeight();
+ EGLint maxTextureSize = mRenderer->getRendererCaps().max2DTextureSize;
rx::ConfigDesc *descList;
int numConfigs = mRenderer->generateConfigs(&descList);
ConfigSet configSet;
for (int i = 0; i < numConfigs; ++i)
- configSet.add(descList[i], minSwapInterval, maxSwapInterval,
- maxTextureWidth, maxTextureHeight);
+ {
+ configSet.add(descList[i], minSwapInterval, maxSwapInterval, maxTextureSize, maxTextureSize);
+ }
// Give the sorted configs a unique ID and store them internally
EGLint index = 1;
@@ -113,7 +128,7 @@ bool Display::initialize()
return false;
}
- initExtensionString();
+ initDisplayExtensionString();
initVendorString();
return true;
@@ -192,6 +207,10 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
const Config *configuration = mConfigSet.get(config);
EGLint postSubBufferSupported = EGL_FALSE;
+ EGLint width = 0;
+ EGLint height = 0;
+ EGLint fixedSize = EGL_FALSE;
+
if (attribList)
{
while (*attribList != EGL_NONE)
@@ -212,6 +231,15 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
postSubBufferSupported = attribList[1];
break;
+ case EGL_WIDTH:
+ width = attribList[1];
+ break;
+ case EGL_HEIGHT:
+ height = attribList[1];
+ break;
+ case EGL_FIXED_SIZE_ANGLE:
+ fixedSize = attribList[1];
+ break;
case EGL_VG_COLORSPACE:
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
case EGL_VG_ALPHA_FORMAT:
@@ -224,6 +252,17 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
}
}
+ if (width < 0 || height < 0)
+ {
+ return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ }
+
+ if (!fixedSize)
+ {
+ width = -1;
+ height = -1;
+ }
+
if (hasExistingWindowSurface(window))
{
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
@@ -235,7 +274,7 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
return EGL_NO_SURFACE;
}
- Surface *surface = new Surface(this, configuration, window, postSubBufferSupported);
+ Surface *surface = new Surface(this, configuration, window, fixedSize, width, height, postSubBufferSupported);
if (!surface->initialize())
{
@@ -320,7 +359,7 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
- if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
+ if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getRendererExtensions().textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
{
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
@@ -361,22 +400,29 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
return success(surface);
}
-EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
+EGLContext Display::createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
{
if (!mRenderer)
{
- return NULL;
+ return EGL_NO_CONTEXT;
}
else if (mRenderer->testDeviceLost(false)) // Lost device
{
if (!restoreLostDevice())
- return NULL;
+ {
+ return error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
+ }
}
- gl::Context *context = glCreateContext(shareContext, mRenderer, notifyResets, robustAccess);
+ if (clientVersion > 2 && mRenderer->getMajorShaderModel() < 4)
+ {
+ return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
+ }
+
+ gl::Context *context = glCreateContext(clientVersion, shareContext, mRenderer, notifyResets, robustAccess);
mContextSet.insert(context);
- return context;
+ return success(context);
}
bool Display::restoreLostDevice()
@@ -470,51 +516,86 @@ bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
return false;
}
-void Display::initExtensionString()
+std::string Display::generateClientExtensionString()
{
- bool shareHandleSupported = mRenderer->getShareHandleSupport();
+ std::vector<std::string> extensions;
- mExtensionString = "";
+ extensions.push_back("EGL_EXT_client_extensions");
- // Multi-vendor (EXT) extensions
- mExtensionString += "EGL_EXT_create_context_robustness ";
+ extensions.push_back("ANGLE_platform_angle");
- // ANGLE-specific extensions
- if (shareHandleSupported)
+ if (supportsPlatformD3D())
{
- mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer ";
+ extensions.push_back("ANGLE_platform_angle_d3d");
}
- mExtensionString += "EGL_ANGLE_query_surface_pointer ";
-
-#if defined(ANGLE_ENABLE_D3D9)
- HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
- if (swiftShader)
+ if (supportsPlatformOpenGL())
{
- mExtensionString += "EGL_ANGLE_software_display ";
+ extensions.push_back("ANGLE_platform_angle_opengl");
}
-#endif
- if (shareHandleSupported)
+ std::ostringstream stream;
+ std::copy(extensions.begin(), extensions.end(), std::ostream_iterator<std::string>(stream, " "));
+ return stream.str();
+}
+
+void Display::initDisplayExtensionString()
+{
+ std::vector<std::string> extensions;
+
+ // Multi-vendor (EXT) extensions
+ extensions.push_back("EGL_EXT_create_context_robustness");
+
+ // ANGLE-specific extensions
+ if (mRenderer->getShareHandleSupport())
{
- mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
+ extensions.push_back("EGL_ANGLE_d3d_share_handle_client_buffer");
+ extensions.push_back("EGL_ANGLE_surface_d3d_texture_2d_share_handle");
}
+ extensions.push_back("EGL_ANGLE_query_surface_pointer");
+ extensions.push_back("EGL_ANGLE_window_fixed_size");
+
if (mRenderer->getPostSubBufferSupport())
{
- mExtensionString += "EGL_NV_post_sub_buffer";
+ extensions.push_back("EGL_NV_post_sub_buffer");
}
- std::string::size_type end = mExtensionString.find_last_not_of(' ');
- if (end != std::string::npos)
+#if defined (ANGLE_TEST_CONFIG)
+ // TODO: complete support for the EGL_KHR_create_context extension
+ extensions.push_back("EGL_KHR_create_context");
+#endif
+
+ std::ostringstream stream;
+ std::copy(extensions.begin(), extensions.end(), std::ostream_iterator<std::string>(stream, " "));
+ mDisplayExtensionString = stream.str();
+}
+
+const char *Display::getExtensionString(egl::Display *display)
+{
+ if (display != EGL_NO_DISPLAY)
+ {
+ return display->mDisplayExtensionString.c_str();
+ }
+ else
{
- mExtensionString.resize(end+1);
+ static std::string clientExtensions = generateClientExtensionString();
+ return clientExtensions.c_str();
}
}
-const char *Display::getExtensionString() const
+bool Display::supportsPlatformD3D()
{
- return mExtensionString.c_str();
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+ return true;
+#else
+ return false;
+#endif
+}
+
+bool Display::supportsPlatformOpenGL()
+{
+ return false;
}
void Display::initVendorString()
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
index cd07bb3388..73ba7673ff 100644
--- a/src/3rdparty/angle/src/libEGL/Display.h
+++ b/src/3rdparty/angle/src/libEGL/Display.h
@@ -33,14 +33,19 @@ class Display
bool initialize();
void terminate();
- static egl::Display *getDisplay(EGLNativeDisplayType displayId);
+ static egl::Display *getDisplay(EGLNativeDisplayType displayId, EGLint displayType);
+
+ static const char *getExtensionString(egl::Display *display);
+
+ static bool supportsPlatformD3D();
+ static bool supportsPlatformOpenGL();
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
EGLSurface createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList);
EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList);
- EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
+ EGLContext createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
void destroySurface(egl::Surface *surface);
void destroyContext(gl::Context *context);
@@ -60,17 +65,18 @@ class Display
const char *getExtensionString() const;
const char *getVendorString() const;
+ EGLNativeDisplayType getDisplayId() const { return mDisplayId; }
+
private:
DISALLOW_COPY_AND_ASSIGN(Display);
- Display(EGLNativeDisplayType displayId);
+ Display(EGLNativeDisplayType displayId, EGLint displayType);
bool restoreLostDevice();
EGLNativeDisplayType mDisplayId;
+ EGLint mRequestedDisplayType;
- bool mSoftwareDevice;
-
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
@@ -81,9 +87,12 @@ class Display
rx::Renderer *mRenderer;
- void initExtensionString();
+ static std::string generateClientExtensionString();
+
+ void initDisplayExtensionString();
+ std::string mDisplayExtensionString;
+
void initVendorString();
- std::string mExtensionString;
std::string mVendorString;
};
}
diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
index a2e2306ae5..fa7996152a 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.cpp
+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
@@ -1,6 +1,5 @@
-#include "../libGLESv2/precompiled.h"
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -23,90 +22,20 @@
#include "libEGL/main.h"
#include "libEGL/Display.h"
-#if defined(ANGLE_OS_WINRT)
-#include <wrl.h>
-#include <windows.foundation.h>
-#include <windows.ui.core.h>
-#include <windows.graphics.display.h>
-
-static bool getCoreWindowSize(const EGLNativeWindowType win, int *width, int *height)
-{
- Microsoft::WRL::ComPtr<ABI::Windows::UI::Core::ICoreWindow> window;
- HRESULT hr = win->QueryInterface(IID_PPV_ARGS(&window));
- if (FAILED(hr))
- {
- ERR("Failed to cast native display pointer to ICoreWindow *.");
- return false;
- }
-
-#if _MSC_VER<=1700
- Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayInformation;
- hr = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(),
- IID_PPV_ARGS(&displayInformation));
-#else
- Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Display::IDisplayInformationStatics> displayInformationFactory;
- hr = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_Graphics_Display_DisplayInformation).Get(),
- IID_PPV_ARGS(&displayInformationFactory));
- if (FAILED(hr))
- {
- ERR("Failed to get display information factory.");
- return false;
- }
-
- Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Display::IDisplayInformation> displayInformation;
- hr = displayInformationFactory->GetForCurrentView(&displayInformation);
-#endif
- if (FAILED(hr))
- {
- ERR("Failed to get display information.");
- return false;
- }
-
-#if defined(ANGLE_OS_WINPHONE) && _MSC_VER>=1800 // Windows Phone 8.1
- Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Display::IDisplayInformation2> displayInformation2;
- hr = displayInformation.As(&displayInformation2);
- if (FAILED(hr))
- {
- ERR("Failed to get extended display information.");
- return false;
- }
-
- DOUBLE scaleFactor;
- hr = displayInformation2->get_RawPixelsPerViewPixel(&scaleFactor);
- if (FAILED(hr))
- {
- ERR("Failed to get raw pixels per view pixel.");
- return false;
- }
-#else
- ABI::Windows::Graphics::Display::ResolutionScale resolutionScale;
- hr = displayInformation->get_ResolutionScale(&resolutionScale);
- if (FAILED(hr))
- {
- ERR("Failed to get resolution scale.");
- return false;
- }
- DOUBLE scaleFactor = DOUBLE(resolutionScale) / 100.0;
-#endif
-
- ABI::Windows::Foundation::Rect windowRect;
- hr = window->get_Bounds(&windowRect);
- if (FAILED(hr))
- {
- ERR("Failed to get ICoreWindow bounds.");
- return false;
- }
-
- *width = std::floor(windowRect.Width * scaleFactor + 0.5);
- *height = std::floor(windowRect.Height * scaleFactor + 0.5);
- return true;
-}
+#if defined(ANGLE_PLATFORM_WINRT)
+# include "wrl.h"
+# include "windows.graphics.display.h"
+# include "windows.ui.core.h"
+using namespace ABI::Windows::Graphics::Display;
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::UI::Core;
+using namespace Microsoft::WRL;
#endif
namespace egl
{
-Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported)
+Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported)
: mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
{
mRenderer = mDisplay->getRenderer();
@@ -120,9 +49,21 @@ Surface::Surface(Display *display, const Config *config, EGLNativeWindowType win
mRenderBuffer = EGL_BACK_BUFFER;
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
- mWidth = -1;
- mHeight = -1;
+ mWidth = width;
+ mHeight = height;
setSwapInterval(1);
+ mFixedSize = fixedSize;
+ mSwapFlags = rx::SWAP_NORMAL;
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mWindow)
+ mWindow->AddRef();
+ mScaleFactor = 1.0;
+ mSizeToken.value = 0;
+ mDpiToken.value = 0;
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ mOrientationToken.value = 0;
+# endif
+#endif
subclassWindow();
}
@@ -142,16 +83,88 @@ Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGL
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
setSwapInterval(1);
+ // This constructor is for offscreen surfaces, which are always fixed-size.
+ mFixedSize = EGL_TRUE;
+ mSwapFlags = rx::SWAP_NORMAL;
+#if defined(ANGLE_PLATFORM_WINRT)
+ mScaleFactor = 1.0;
+ mSizeToken.value = 0;
+ mDpiToken.value = 0;
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ mOrientationToken.value = 0;
+# endif
+#endif
}
Surface::~Surface()
{
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mSizeToken.value) {
+ ComPtr<ICoreWindow> coreWindow;
+ HRESULT hr = mWindow->QueryInterface(coreWindow.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ hr = coreWindow->remove_SizeChanged(mSizeToken);
+ ASSERT(SUCCEEDED(hr));
+ }
+ if (mDpiToken.value) {
+ ComPtr<IDisplayInformation> displayInformation;
+ HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ hr = displayInformation->remove_DpiChanged(mDpiToken);
+ ASSERT(SUCCEEDED(hr));
+ }
+# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ if (mOrientationToken.value) {
+ ComPtr<IDisplayInformation> displayInformation;
+ HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ hr = displayInformation->remove_OrientationChanged(mOrientationToken);
+ ASSERT(SUCCEEDED(hr));
+ }
+# endif
+#endif
unsubclassWindow();
release();
}
bool Surface::initialize()
{
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (!mFixedSize) {
+ HRESULT hr;
+ ComPtr<IDisplayInformation> displayInformation;
+ hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+ onDpiChanged(displayInformation.Get(), 0);
+ hr = displayInformation->add_DpiChanged(Callback<ITypedEventHandler<DisplayInformation *, IInspectable *>>(this, &Surface::onDpiChanged).Get(),
+ &mDpiToken);
+ ASSERT(SUCCEEDED(hr));
+
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ onOrientationChanged(displayInformation.Get(), 0);
+ hr = displayInformation->add_OrientationChanged(Callback<ITypedEventHandler<DisplayInformation *, IInspectable *>>(this, &Surface::onOrientationChanged).Get(),
+ &mOrientationToken);
+ ASSERT(SUCCEEDED(hr));
+# endif
+
+ ComPtr<ICoreWindow> coreWindow;
+ hr = mWindow->QueryInterface(coreWindow.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ Rect rect;
+ hr = coreWindow->get_Bounds(&rect);
+ ASSERT(SUCCEEDED(hr));
+ mWidth = rect.Width * mScaleFactor;
+ mHeight = rect.Height * mScaleFactor;
+ hr = coreWindow->add_SizeChanged(Callback<ITypedEventHandler<CoreWindow *, WindowSizeChangedEventArgs *>>(this, &Surface::onSizeChanged).Get(),
+ &mSizeToken);
+ ASSERT(SUCCEEDED(hr));
+ }
+#endif
+
if (!resetSwapChain())
return false;
@@ -168,6 +181,11 @@ void Surface::release()
mTexture->releaseTexImage();
mTexture = NULL;
}
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mWindow)
+ mWindow->Release();
+#endif
}
bool Surface::resetSwapChain()
@@ -177,9 +195,9 @@ bool Surface::resetSwapChain()
int width;
int height;
- if (mWindow)
+#if !defined(ANGLE_PLATFORM_WINRT)
+ if (!mFixedSize)
{
-#if !defined(ANGLE_OS_WINRT)
RECT windowRect;
if (!GetClientRect(getWindowHandle(), &windowRect))
{
@@ -191,14 +209,9 @@ bool Surface::resetSwapChain()
width = windowRect.right - windowRect.left;
height = windowRect.bottom - windowRect.top;
-#else
- if (!getCoreWindowSize(mWindow, &width, &height))
- {
- return false;
- }
-#endif
}
else
+#endif
{
// non-window surface - size is determined at creation
width = mWidth;
@@ -228,7 +241,7 @@ bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight)
ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
- EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight);
+ EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight));
if (status == EGL_CONTEXT_LOST)
{
@@ -251,7 +264,7 @@ bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
- EGLint status = mSwapChain->reset(backbufferWidth, backbufferHeight, mSwapInterval);
+ EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval);
if (status == EGL_CONTEXT_LOST)
{
@@ -292,7 +305,7 @@ bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return true;
}
- EGLint status = mSwapChain->swapRect(x, y, width, height);
+ EGLint status = mSwapChain->swapRect(x, y, width, height, mSwapFlags);
if (status == EGL_CONTEXT_LOST)
{
@@ -318,7 +331,7 @@ EGLNativeWindowType Surface::getWindowHandle()
#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
-#if !defined(ANGLE_OS_WINRT)
+#if !defined(ANGLE_PLATFORM_WINRT)
static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
@@ -336,9 +349,7 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam
void Surface::subclassWindow()
{
-#if defined(ANGLE_OS_WINRT)
- mWindowSubclassed = false;
-#else
+#if !defined(ANGLE_PLATFORM_WINRT)
if (!mWindow)
{
return;
@@ -362,12 +373,14 @@ void Surface::subclassWindow()
SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
mWindowSubclassed = true;
+#else
+ mWindowSubclassed = false;
#endif
}
void Surface::unsubclassWindow()
{
-#if !defined(ANGLE_OS_WINRT)
+#if !defined(ANGLE_PLATFORM_WINRT)
if(!mWindowSubclassed)
{
return;
@@ -384,6 +397,7 @@ void Surface::unsubclassWindow()
if(parentWndFunc)
{
LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc);
+ UNUSED_ASSERTION_VARIABLE(prevWndFunc);
ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
}
@@ -395,33 +409,25 @@ void Surface::unsubclassWindow()
bool Surface::checkForOutOfDateSwapChain()
{
-#if !defined(ANGLE_OS_WINRT)
- RECT client;
- if (!GetClientRect(getWindowHandle(), &client))
- {
- ASSERT(false);
- return false;
- }
-
- // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
- int clientWidth = client.right - client.left;
- int clientHeight = client.bottom - client.top;
-#else
- int clientWidth;
- int clientHeight;
- if (!getCoreWindowSize(mWindow, &clientWidth, &clientHeight))
- {
- return false;
- }
-#endif
- bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
-
-#if !defined(ANGLE_OS_WINRT)
- if (IsIconic(getWindowHandle()))
+ int clientWidth = getWidth();
+ int clientHeight = getHeight();
+ bool sizeDirty = false;
+#if !defined(ANGLE_PLATFORM_WINRT)
+ if (!mFixedSize && !IsIconic(getWindowHandle()))
{
+ RECT client;
// The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
// because that's not a useful size to render to.
- sizeDirty = false;
+ if (!GetClientRect(getWindowHandle(), &client))
+ {
+ ASSERT(false);
+ return false;
+ }
+
+ // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
+ clientWidth = client.right - client.left;
+ clientHeight = client.bottom - client.top;
+ sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
}
#endif
@@ -461,18 +467,8 @@ bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
// Spec is not clear about how this should be handled.
return true;
}
-
- return swapRect(x, y, width, height);
-}
-
-EGLint Surface::getWidth() const
-{
- return mWidth;
-}
-EGLint Surface::getHeight() const
-{
- return mHeight;
+ return swapRect(x, y, width, height);
}
EGLint Surface::isPostSubBufferSupported() const
@@ -491,7 +487,7 @@ void Surface::setSwapInterval(EGLint interval)
{
return;
}
-
+
mSwapInterval = interval;
mSwapInterval = std::max(mSwapInterval, mRenderer->getMinSwapInterval());
mSwapInterval = std::min(mSwapInterval, mRenderer->getMaxSwapInterval());
@@ -499,6 +495,36 @@ void Surface::setSwapInterval(EGLint interval)
mSwapIntervalDirty = true;
}
+EGLint Surface::getConfigID() const
+{
+ return mConfig->mConfigID;
+}
+
+EGLint Surface::getWidth() const
+{
+ return mWidth;
+}
+
+EGLint Surface::getHeight() const
+{
+ return mHeight;
+}
+
+EGLint Surface::getPixelAspectRatio() const
+{
+ return mPixelAspectRatio;
+}
+
+EGLenum Surface::getRenderBuffer() const
+{
+ return mRenderBuffer;
+}
+
+EGLenum Surface::getSwapBehavior() const
+{
+ return mSwapBehavior;
+}
+
EGLenum Surface::getTextureFormat() const
{
return mTextureFormat;
@@ -519,8 +545,82 @@ gl::Texture2D *Surface::getBoundTexture() const
return mTexture;
}
+EGLint Surface::isFixedSize() const
+{
+ return mFixedSize;
+}
+
EGLenum Surface::getFormat() const
{
return mConfig->mRenderTargetFormat;
}
+
+#if defined(ANGLE_PLATFORM_WINRT)
+
+HRESULT Surface::onSizeChanged(ICoreWindow *, IWindowSizeChangedEventArgs *args)
+{
+ HRESULT hr;
+ Size size;
+ hr = args->get_Size(&size);
+ ASSERT(SUCCEEDED(hr));
+
+ resizeSwapChain(std::floor(size.Width * mScaleFactor + 0.5),
+ std::floor(size.Height * mScaleFactor + 0.5));
+
+ if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
+ {
+ glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
+ }
+
+ return S_OK;
+}
+
+HRESULT Surface::onDpiChanged(IDisplayInformation *displayInformation, IInspectable *)
+{
+ HRESULT hr;
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ ComPtr<IDisplayInformation2> displayInformation2;
+ hr = displayInformation->QueryInterface(displayInformation2.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ hr = displayInformation2->get_RawPixelsPerViewPixel(&mScaleFactor);
+ ASSERT(SUCCEEDED(hr));
+# else
+ ResolutionScale resolutionScale;
+ hr = displayInformation->get_ResolutionScale(&resolutionScale);
+ ASSERT(SUCCEEDED(hr));
+
+ mScaleFactor = double(resolutionScale) / 100.0;
+# endif
+ return S_OK;
+}
+
+# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+HRESULT Surface::onOrientationChanged(IDisplayInformation *displayInformation, IInspectable *)
+{
+ HRESULT hr;
+ DisplayOrientations orientation;
+ hr = displayInformation->get_CurrentOrientation(&orientation);
+ ASSERT(SUCCEEDED(hr));
+ switch (orientation) {
+ default:
+ case DisplayOrientations_Portrait:
+ mSwapFlags = rx::SWAP_NORMAL;
+ break;
+ case DisplayOrientations_Landscape:
+ mSwapFlags = rx::SWAP_ROTATE_90;
+ break;
+ case DisplayOrientations_LandscapeFlipped:
+ mSwapFlags = rx::SWAP_ROTATE_270;
+ break;
+ case DisplayOrientations_PortraitFlipped:
+ mSwapFlags = rx::SWAP_ROTATE_180;
+ break;
+ }
+ return S_OK;
+}
+# endif
+
+#endif
+
}
diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
index 1d2303c6eb..ebffce8fed 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.h
+++ b/src/3rdparty/angle/src/libEGL/Surface.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,11 +11,24 @@
#ifndef LIBEGL_SURFACE_H_
#define LIBEGL_SURFACE_H_
-#define EGLAPI
#include <EGL/egl.h>
#include "common/angleutils.h"
+#if defined(ANGLE_PLATFORM_WINRT)
+#include <EventToken.h>
+namespace ABI { namespace Windows {
+ namespace UI { namespace Core {
+ struct ICoreWindow;
+ struct IWindowSizeChangedEventArgs;
+ } }
+ namespace Graphics { namespace Display {
+ struct IDisplayInformation;
+ } }
+} }
+struct IInspectable;
+#endif
+
namespace gl
{
class Texture2D;
@@ -34,10 +47,10 @@ class Config;
class Surface
{
public:
- Surface(Display *display, const egl::Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported);
+ Surface(Display *display, const egl::Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported);
Surface(Display *display, const egl::Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget);
- ~Surface();
+ virtual ~Surface();
bool initialize();
void release();
@@ -47,9 +60,6 @@ class Surface
bool swap();
bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
- virtual EGLint getWidth() const;
- virtual EGLint getHeight() const;
-
virtual EGLint isPostSubBufferSupported() const;
virtual rx::SwapChain *getSwapChain() const;
@@ -57,6 +67,12 @@ class Surface
void setSwapInterval(EGLint interval);
bool checkForOutOfDateSwapChain(); // Returns true if swapchain changed due to resize or interval update
+ virtual EGLint getConfigID() const;
+ virtual EGLint getWidth() const;
+ virtual EGLint getHeight() const;
+ virtual EGLint getPixelAspectRatio() const;
+ virtual EGLenum getRenderBuffer() const;
+ virtual EGLenum getSwapBehavior() const;
virtual EGLenum getTextureFormat() const;
virtual EGLenum getTextureTarget() const;
virtual EGLenum getFormat() const;
@@ -64,9 +80,19 @@ class Surface
virtual void setBoundTexture(gl::Texture2D *texture);
virtual gl::Texture2D *getBoundTexture() const;
+ EGLint isFixedSize() const;
+
private:
DISALLOW_COPY_AND_ASSIGN(Surface);
+#if defined(ANGLE_PLATFORM_WINRT)
+ HRESULT onSizeChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *);
+ HRESULT onDpiChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *);
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ HRESULT onOrientationChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *);
+# endif
+#endif
+
Display *const mDisplay;
rx::Renderer *mRenderer;
@@ -79,7 +105,7 @@ private:
bool resetSwapChain(int backbufferWidth, int backbufferHeight);
bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
const egl::Config *mConfig; // EGL config surface was created with
EGLint mHeight; // Height of surface
@@ -99,9 +125,19 @@ private:
// EGLenum vgColorSpace; // Color space for OpenVG
EGLint mSwapInterval;
EGLint mPostSubBufferSupported;
-
+ EGLint mFixedSize;
+ EGLint mSwapFlags;
+
bool mSwapIntervalDirty;
gl::Texture2D *mTexture;
+#if defined(ANGLE_PLATFORM_WINRT)
+ double mScaleFactor;
+ EventRegistrationToken mSizeToken;
+ EventRegistrationToken mDpiToken;
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ EventRegistrationToken mOrientationToken;
+# endif
+#endif
};
}
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index b2944d5c0d..c2e0fd6d3d 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -1,19 +1,26 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// libEGL.cpp: Implements the exported EGL functions.
+#undef EGLAPI
+#define EGLAPI
+
#include <exception>
#include "common/debug.h"
#include "common/version.h"
+#include "common/platform.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/SwapChain.h"
+#if defined(ANGLE_ENABLE_D3D11)
+# include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#endif
#include "libEGL/main.h"
#include "libEGL/Display.h"
@@ -99,99 +106,139 @@ EGLDisplay __stdcall eglGetDisplay(EGLNativeDisplayType display_id)
{
EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
- try
+ return egl::Display::getDisplay(display_id, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+}
+
+EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
+{
+ EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
+ platform, native_display, attrib_list);
+
+ switch (platform)
{
- return egl::Display::getDisplay(display_id);
+ case EGL_PLATFORM_ANGLE_ANGLE:
+ break;
+
+ default:
+ return egl::error(EGL_BAD_CONFIG, EGL_NO_DISPLAY);
}
- catch(std::bad_alloc&)
+
+ EGLNativeDisplayType displayId = static_cast<EGLNativeDisplayType>(native_display);
+#if !defined(ANGLE_PLATFORM_WINRT)
+ // Validate the display device context
+ if (WindowFromDC(displayId) == NULL)
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
+ return egl::success(EGL_NO_DISPLAY);
}
-}
-
-EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
- dpy, major, minor);
+#endif
- try
+ EGLint requestedDisplayType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
+ if (attrib_list)
{
- if (dpy == EGL_NO_DISPLAY)
+ for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
{
- return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
+ switch (curAttrib[0])
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
+ requestedDisplayType = curAttrib[1];
+ break;
+
+ default:
+ break;
+ }
}
+ }
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ switch (requestedDisplayType)
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ break;
- if (!display->initialize())
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE:
+ if (!egl::Display::supportsPlatformD3D())
{
- return egl::error(EGL_NOT_INITIALIZED, EGL_FALSE);
+ return egl::success(EGL_NO_DISPLAY);
}
+ break;
- if (major) *major = 1;
- if (minor) *minor = 4;
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+ if (!egl::Display::supportsPlatformOpenGL())
+ {
+ return egl::success(EGL_NO_DISPLAY);
+ }
+ break;
- return egl::success(EGL_TRUE);
+ default:
+ return egl::success(EGL_NO_DISPLAY);
}
- catch(std::bad_alloc&)
+
+ return egl::Display::getDisplay(displayId, requestedDisplayType);
+}
+
+EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
+ dpy, major, minor);
+
+ if (dpy == EGL_NO_DISPLAY)
+ {
+ return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
+ }
+
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+
+ if (!display->initialize())
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_NOT_INITIALIZED, EGL_FALSE);
}
+
+ if (major) *major = 1;
+ if (minor) *minor = 4;
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglTerminate(EGLDisplay dpy)
{
EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
- try
+ if (dpy == EGL_NO_DISPLAY)
{
- if (dpy == EGL_NO_DISPLAY)
- {
- return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
- }
+ return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
+ }
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- display->terminate();
+ display->terminate();
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(EGL_TRUE);
}
const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
- try
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS) && !validateDisplay(display))
{
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateDisplay(display))
- {
- return NULL;
- }
-
- switch (name)
- {
- case EGL_CLIENT_APIS:
- return egl::success("OpenGL_ES");
- case EGL_EXTENSIONS:
- return egl::success(display->getExtensionString());
- case EGL_VENDOR:
- return egl::success(display->getVendorString());
- case EGL_VERSION:
- return egl::success("1.4 (ANGLE " ANGLE_VERSION_STRING ")");
- }
-
- return egl::error(EGL_BAD_PARAMETER, (const char*)NULL);
+ return NULL;
}
- catch(std::bad_alloc&)
+
+ switch (name)
{
- return egl::error(EGL_BAD_ALLOC, (const char*)NULL);
+ case EGL_CLIENT_APIS:
+ return egl::success("OpenGL_ES");
+ case EGL_EXTENSIONS:
+ return egl::success(egl::Display::getExtensionString(display));
+ case EGL_VENDOR:
+ return egl::success(display->getVendorString());
+ case EGL_VERSION:
+ return egl::success("1.4 (ANGLE " ANGLE_VERSION_STRING ")");
+ default:
+ return egl::error(EGL_BAD_PARAMETER, (const char*)NULL);
}
}
@@ -201,33 +248,26 @@ EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint co
"EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, configs, config_size, num_config);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateDisplay(display))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!num_config)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
+ if (!validateDisplay(display))
+ {
+ return EGL_FALSE;
+ }
- const EGLint attribList[] = {EGL_NONE};
+ if (!num_config)
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- if (!display->getConfigs(configs, attribList, config_size, num_config))
- {
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
- }
+ const EGLint attribList[] = {EGL_NONE};
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (!display->getConfigs(configs, attribList, config_size, num_config))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
@@ -236,35 +276,28 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
"EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, attrib_list, configs, config_size, num_config);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validateDisplay(display))
- {
- return EGL_FALSE;
- }
-
- if (!num_config)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
-
- const EGLint attribList[] = {EGL_NONE};
+ if (!validateDisplay(display))
+ {
+ return EGL_FALSE;
+ }
- if (!attrib_list)
- {
- attrib_list = attribList;
- }
+ if (!num_config)
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- display->getConfigs(configs, attrib_list, config_size, num_config);
+ const EGLint attribList[] = {EGL_NONE};
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (!attrib_list)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ attrib_list = attribList;
}
+
+ display->getConfigs(configs, attrib_list, config_size, num_config);
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
@@ -272,26 +305,19 @@ EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, config, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateConfig(display, config))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!display->getConfigAttrib(config, attribute, value))
- {
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
- }
-
- return egl::success(EGL_TRUE);
+ if (!validateConfig(display, config))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (!display->getConfigAttrib(config, attribute, value))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
+
+ return egl::success(EGL_TRUE);
}
EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
@@ -299,30 +325,23 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, win, attrib_list);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validateConfig(display, config))
- {
- return EGL_NO_SURFACE;
- }
-
-#if !defined(ANGLE_OS_WINRT)
- HWND window = (HWND)win;
+ if (!validateConfig(display, config))
+ {
+ return EGL_NO_SURFACE;
+ }
- if (!IsWindow(window))
- {
- return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
- }
-#endif
+#if !defined(ANGLE_PLATFORM_WINRT)
+ HWND window = (HWND)win;
- return display->createWindowSurface(win, config, attrib_list);
- }
- catch(std::bad_alloc&)
+ if (!IsWindow(window))
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
}
+#endif
+
+ return display->createWindowSurface(win, config, attrib_list);
}
EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
@@ -330,21 +349,14 @@ EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, c
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, config, attrib_list);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateConfig(display, config))
- {
- return EGL_NO_SURFACE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- return display->createOffscreenSurface(config, NULL, attrib_list);
- }
- catch(std::bad_alloc&)
+ if (!validateConfig(display, config))
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return EGL_NO_SURFACE;
}
+
+ return display->createOffscreenSurface(config, NULL, attrib_list);
}
EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
@@ -352,52 +364,38 @@ EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EG
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateConfig(display, config))
- {
- return EGL_NO_SURFACE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- UNIMPLEMENTED(); // FIXME
-
- return egl::success(EGL_NO_SURFACE);
- }
- catch(std::bad_alloc&)
+ if (!validateConfig(display, config))
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return EGL_NO_SURFACE;
}
+
+ UNIMPLEMENTED(); // FIXME
+
+ return egl::success(EGL_NO_SURFACE);
}
EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
-
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
-
- display->destroySurface((egl::Surface*)surface);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- return egl::success(EGL_TRUE);
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
+
+ display->destroySurface((egl::Surface*)surface);
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
@@ -405,84 +403,80 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, surface, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = (egl::Surface*)surface;
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
-
- switch (attribute)
- {
- case EGL_VG_ALPHA_FORMAT:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_VG_COLORSPACE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_CONFIG_ID:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_HEIGHT:
- *value = eglSurface->getHeight();
- break;
- case EGL_HORIZONTAL_RESOLUTION:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_LARGEST_PBUFFER:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MIPMAP_TEXTURE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MIPMAP_LEVEL:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MULTISAMPLE_RESOLVE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_PIXEL_ASPECT_RATIO:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_RENDER_BUFFER:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_SWAP_BEHAVIOR:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_TEXTURE_FORMAT:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_TEXTURE_TARGET:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_VERTICAL_RESOLUTION:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_WIDTH:
- *value = eglSurface->getWidth();
- break;
- case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
- *value = eglSurface->isPostSubBufferSupported();
- break;
- default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
- }
-
- return egl::success(EGL_TRUE);
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
+
+ switch (attribute)
+ {
+ case EGL_VG_ALPHA_FORMAT:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_VG_COLORSPACE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_CONFIG_ID:
+ *value = eglSurface->getConfigID();
+ break;
+ case EGL_HEIGHT:
+ *value = eglSurface->getHeight();
+ break;
+ case EGL_HORIZONTAL_RESOLUTION:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_LARGEST_PBUFFER:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MIPMAP_LEVEL:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_PIXEL_ASPECT_RATIO:
+ *value = eglSurface->getPixelAspectRatio();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = eglSurface->getRenderBuffer();
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = eglSurface->getSwapBehavior();
+ break;
+ case EGL_TEXTURE_FORMAT:
+ *value = eglSurface->getTextureFormat();
+ break;
+ case EGL_TEXTURE_TARGET:
+ *value = eglSurface->getTextureTarget();
+ break;
+ case EGL_VERTICAL_RESOLUTION:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_WIDTH:
+ *value = eglSurface->getWidth();
+ break;
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ *value = eglSurface->isPostSubBufferSupported();
+ break;
+ case EGL_FIXED_SIZE_ANGLE:
+ *value = eglSurface->isFixedSize();
+ break;
+ default:
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ }
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
@@ -490,114 +484,103 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
dpy, surface, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = (egl::Surface*)surface;
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validateSurface(display, eglSurface))
+ switch (attribute)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
{
- return EGL_FALSE;
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (surface == EGL_NO_SURFACE)
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
- switch (attribute)
+ rx::SwapChain *swapchain = eglSurface->getSwapChain();
+ *value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
+ }
+ break;
+#if defined(ANGLE_ENABLE_D3D11)
+ case EGL_DEVICE_EXT:
{
- case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ if (!validateDisplay(display))
{
- rx::SwapChain *swapchain = eglSurface->getSwapChain();
- *value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
+ return EGL_FALSE;
}
- break;
- default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
- }
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ rx::Renderer *renderer = display->getRenderer();
+ if (!renderer)
+ {
+ *value = NULL;
+ break;
+ }
+
+ if (renderer->getMajorShaderModel() < 4)
+ {
+ return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
+ }
+
+ *value = static_cast<rx::Renderer11*>(renderer)->getDevice();
+ }
+ break;
+#endif
+ default:
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglBindAPI(EGLenum api)
{
EVENT("(EGLenum api = 0x%X)", api);
- try
+ switch (api)
{
- switch (api)
- {
- case EGL_OPENGL_API:
- case EGL_OPENVG_API:
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation
- case EGL_OPENGL_ES_API:
- break;
- default:
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
+ case EGL_OPENGL_API:
+ case EGL_OPENVG_API:
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation
+ case EGL_OPENGL_ES_API:
+ break;
+ default:
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- egl::setCurrentAPI(api);
+ egl::setCurrentAPI(api);
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(EGL_TRUE);
}
EGLenum __stdcall eglQueryAPI(void)
{
EVENT("()");
- try
- {
- EGLenum API = egl::getCurrentAPI();
+ EGLenum API = egl::getCurrentAPI();
- return egl::success(API);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(API);
}
EGLBoolean __stdcall eglWaitClient(void)
{
EVENT("()");
- try
- {
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
- return egl::success(0);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(0);
}
EGLBoolean __stdcall eglReleaseThread(void)
{
EVENT("()");
- try
- {
- eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
+ eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(EGL_TRUE);
}
EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
@@ -606,26 +589,19 @@ EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum bu
"EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, buftype, buffer, config, attrib_list);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validateConfig(display, config))
- {
- return EGL_NO_SURFACE;
- }
-
- if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
- }
-
- return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list);
+ if (!validateConfig(display, config))
+ {
+ return EGL_NO_SURFACE;
}
- catch(std::bad_alloc&)
+
+ if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
}
+
+ return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list);
}
EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
@@ -633,145 +609,117 @@ EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
dpy, surface, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
-
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- UNIMPLEMENTED(); // FIXME
-
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (!validateSurface(display, eglSurface))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return EGL_FALSE;
}
+
+ UNIMPLEMENTED(); // FIXME
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
-
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (buffer != EGL_BACK_BUFFER)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
-
- if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (eglSurface->getBoundTexture())
- {
- return egl::error(EGL_BAD_ACCESS, EGL_FALSE);
- }
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
- {
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
- }
+ if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
- if (!glBindTexImage(eglSurface))
- {
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
- }
+ if (eglSurface->getBoundTexture())
+ {
+ return egl::error(EGL_BAD_ACCESS, EGL_FALSE);
+ }
- return egl::success(EGL_TRUE);
+ if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
+ {
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
}
- catch(std::bad_alloc&)
+
+ if (!glBindTexImage(eglSurface))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
}
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
-
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (buffer != EGL_BACK_BUFFER)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
- {
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
- }
+ if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
- gl::Texture2D *texture = eglSurface->getBoundTexture();
+ if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
+ {
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
+ }
- if (texture)
- {
- texture->releaseTexImage();
- }
+ gl::Texture2D *texture = eglSurface->getBoundTexture();
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (texture)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ texture->releaseTexImage();
}
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateDisplay(display))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *draw_surface = static_cast<egl::Surface*>(egl::getCurrentDrawSurface());
+ if (!validateDisplay(display))
+ {
+ return EGL_FALSE;
+ }
- if (draw_surface == NULL)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
-
- draw_surface->setSwapInterval(interval);
+ egl::Surface *draw_surface = static_cast<egl::Surface*>(egl::getCurrentDrawSurface());
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (draw_surface == NULL)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
+
+ draw_surface->setSwapInterval(interval);
+
+ return egl::success(EGL_TRUE);
}
EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
@@ -779,108 +727,97 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);
- try
- {
- // Get the requested client version (default is 1) and check it is two.
- EGLint client_version = 1;
- bool reset_notification = false;
- bool robust_access = false;
+ // Get the requested client version (default is 1) and check it is 2 or 3.
+ EGLint client_version = 1;
+ bool reset_notification = false;
+ bool robust_access = false;
- if (attrib_list)
+ if (attrib_list)
+ {
+ for (const EGLint* attribute = attrib_list; attribute[0] != EGL_NONE; attribute += 2)
{
- for (const EGLint* attribute = attrib_list; attribute[0] != EGL_NONE; attribute += 2)
+ switch (attribute[0])
{
- switch (attribute[0])
+ case EGL_CONTEXT_CLIENT_VERSION:
+ client_version = attribute[1];
+ break;
+ case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
+ if (attribute[1] == EGL_TRUE)
{
- case EGL_CONTEXT_CLIENT_VERSION:
- client_version = attribute[1];
- break;
- case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
- if (attribute[1] == EGL_TRUE)
- {
- return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented
- // robust_access = true;
- }
- else if (attribute[1] != EGL_FALSE)
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
- break;
- case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
- if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
- reset_notification = true;
- else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
- break;
- default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented
+ // robust_access = true;
}
+ else if (attribute[1] != EGL_FALSE)
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ break;
+ case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
+ if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
+ reset_notification = true;
+ else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ break;
+ default:
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
}
}
+ }
- if (client_version != 2)
- {
- return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
- }
+ if (client_version != 2 && client_version != 3)
+ {
+ return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
+ }
- gl::Context *sharedContextPtr = (share_context != EGL_NO_CONTEXT ? static_cast<gl::Context*>(share_context) : NULL);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (sharedContextPtr != NULL && sharedContextPtr->isResetNotificationEnabled() != reset_notification)
+ if (share_context)
+ {
+ gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context);
+
+ if (sharedGLContext->isResetNotificationEnabled() != reset_notification)
{
return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
}
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- // Can not share contexts between displays
- if (sharedContextPtr != NULL && sharedContextPtr->getRenderer() != display->getRenderer())
+ if (sharedGLContext->getClientVersion() != client_version)
{
- return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_CONTEXT, EGL_NO_CONTEXT);
}
- if (!validateConfig(display, config))
+ // Can not share contexts between displays
+ if (sharedGLContext->getRenderer() != display->getRenderer())
{
- return EGL_NO_CONTEXT;
+ return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
}
-
- EGLContext context = display->createContext(config, static_cast<gl::Context*>(share_context), reset_notification, robust_access);
-
- if (context)
- return egl::success(context);
- else
- return egl::error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
}
- catch(std::bad_alloc&)
+
+ if (!validateConfig(display, config))
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+ return EGL_NO_CONTEXT;
}
+
+ return display->createContext(config, client_version, static_cast<gl::Context*>(share_context), reset_notification, robust_access);
}
EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
-
- if (!validateContext(display, context))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
- if (ctx == EGL_NO_CONTEXT)
- {
- return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
- }
-
- display->destroyContext(context);
-
- return egl::success(EGL_TRUE);
+ if (!validateContext(display, context))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (ctx == EGL_NO_CONTEXT)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
}
+
+ display->destroyContext(context);
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
@@ -888,95 +825,81 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
dpy, draw, read, ctx);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
- if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
- {
- return EGL_FALSE;
- }
-
- if (dpy != EGL_NO_DISPLAY)
- {
- rx::Renderer *renderer = display->getRenderer();
- if (renderer->testDeviceLost(true))
- {
- return EGL_FALSE;
- }
+ bool noContext = (ctx == EGL_NO_CONTEXT);
+ bool noSurface = (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE);
+ if (noContext != noSurface)
+ {
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
+ }
- if (renderer->isDeviceLost())
- {
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
- }
- }
+ if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
+ {
+ return EGL_FALSE;
+ }
- if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
- (read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read))))
+ if (dpy != EGL_NO_DISPLAY && display->isInitialized())
+ {
+ rx::Renderer *renderer = display->getRenderer();
+ if (renderer->testDeviceLost(true))
{
return EGL_FALSE;
}
- if (draw != read)
+ if (renderer->isDeviceLost())
{
- UNIMPLEMENTED(); // FIXME
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
}
+ }
- egl::setCurrentDisplay(dpy);
- egl::setCurrentDrawSurface(draw);
- egl::setCurrentReadSurface(read);
-
- glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));
-
- return egl::success(EGL_TRUE);
+ if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
+ (read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read))))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (draw != read)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ UNIMPLEMENTED(); // FIXME
}
+
+ egl::setCurrentDisplay(dpy);
+ egl::setCurrentDrawSurface(draw);
+ egl::setCurrentReadSurface(read);
+
+ glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));
+
+ return egl::success(EGL_TRUE);
}
EGLContext __stdcall eglGetCurrentContext(void)
{
EVENT("()");
- try
- {
- EGLContext context = glGetCurrentContext();
+ EGLContext context = glGetCurrentContext();
- return egl::success(context);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
- }
+ return egl::success(context);
}
EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw)
{
EVENT("(EGLint readdraw = %d)", readdraw);
- try
+ if (readdraw == EGL_READ)
{
- if (readdraw == EGL_READ)
- {
- EGLSurface read = egl::getCurrentReadSurface();
- return egl::success(read);
- }
- else if (readdraw == EGL_DRAW)
- {
- EGLSurface draw = egl::getCurrentDrawSurface();
- return egl::success(draw);
- }
- else
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
- }
+ EGLSurface read = egl::getCurrentReadSurface();
+ return egl::success(read);
}
- catch(std::bad_alloc&)
+ else if (readdraw == EGL_DRAW)
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ EGLSurface draw = egl::getCurrentDrawSurface();
+ return egl::success(draw);
+ }
+ else
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
}
}
@@ -984,16 +907,9 @@ EGLDisplay __stdcall eglGetCurrentDisplay(void)
{
EVENT("()");
- try
- {
- EGLDisplay dpy = egl::getCurrentDisplay();
+ EGLDisplay dpy = egl::getCurrentDisplay();
- return egl::success(dpy);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
- }
+ return egl::success(dpy);
}
EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
@@ -1001,90 +917,62 @@ EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attr
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, ctx, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
-
- if (!validateContext(display, context))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
- UNIMPLEMENTED(); // FIXME
-
- return egl::success(0);
- }
- catch(std::bad_alloc&)
+ if (!validateContext(display, context))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return EGL_FALSE;
}
+
+ UNIMPLEMENTED(); // FIXME
+
+ return egl::success(0);
}
EGLBoolean __stdcall eglWaitGL(void)
{
EVENT("()");
- try
- {
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
- return egl::success(0);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(0);
}
EGLBoolean __stdcall eglWaitNative(EGLint engine)
{
EVENT("(EGLint engine = %d)", engine);
- try
- {
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
- return egl::success(0);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(0);
}
EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = (egl::Surface*)surface;
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (display->getRenderer()->isDeviceLost())
- {
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (display->getRenderer()->isDeviceLost())
+ {
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
+ }
- if (eglSurface->swap())
- {
- return egl::success(EGL_TRUE);
- }
+ if (surface == EGL_NO_SURFACE)
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
- catch(std::bad_alloc&)
+
+ if (eglSurface->swap())
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::success(EGL_TRUE);
}
return EGL_FALSE;
@@ -1094,68 +982,54 @@ EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativ
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (display->getRenderer()->isDeviceLost())
- {
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
- }
-
- UNIMPLEMENTED(); // FIXME
-
- return egl::success(0);
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (display->getRenderer()->isDeviceLost())
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
}
+
+ UNIMPLEMENTED(); // FIXME
+
+ return egl::success(0);
}
EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
- try
+ if (x < 0 || y < 0 || width < 0 || height < 0)
{
- if (x < 0 || y < 0 || width < 0 || height < 0)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
-
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (display->getRenderer()->isDeviceLost())
- {
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (display->getRenderer()->isDeviceLost())
+ {
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
+ }
- if (eglSurface->postSubBuffer(x, y, width, height))
- {
- return egl::success(EGL_TRUE);
- }
+ if (surface == EGL_NO_SURFACE)
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
- catch(std::bad_alloc&)
+
+ if (eglSurface->postSubBuffer(x, y, width, height))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::success(EGL_TRUE);
}
return EGL_FALSE;
@@ -1165,34 +1039,28 @@ __eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char
{
EVENT("(const char *procname = \"%s\")", procname);
- try
+ struct Extension
{
- struct Extension
- {
- const char *name;
- __eglMustCastToProperFunctionPointerType address;
- };
+ const char *name;
+ __eglMustCastToProperFunctionPointerType address;
+ };
- static const Extension eglExtensions[] =
- {
- {"eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)eglQuerySurfacePointerANGLE},
- {"eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)eglPostSubBufferNV},
- {"", NULL},
- };
+ static const Extension eglExtensions[] =
+ {
+ { "eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)eglQuerySurfacePointerANGLE },
+ { "eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)eglPostSubBufferNV },
+ { "eglGetPlatformDisplayEXT", (__eglMustCastToProperFunctionPointerType)eglGetPlatformDisplayEXT },
+ { "", NULL },
+ };
- for (unsigned int ext = 0; ext < ArraySize(eglExtensions); ext++)
+ for (unsigned int ext = 0; ext < ArraySize(eglExtensions); ext++)
+ {
+ if (strcmp(procname, eglExtensions[ext].name) == 0)
{
- if (strcmp(procname, eglExtensions[ext].name) == 0)
- {
- return (__eglMustCastToProperFunctionPointerType)eglExtensions[ext].address;
- }
+ return (__eglMustCastToProperFunctionPointerType)eglExtensions[ext].address;
}
-
- return glGetProcAddress(procname);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, (__eglMustCastToProperFunctionPointerType)NULL);
}
+
+ return glGetProcAddress(procname);
}
}
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.def b/src/3rdparty/angle/src/libEGL/libEGL.def
index 71a5e67977..d7949d0354 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.def
+++ b/src/3rdparty/angle/src/libEGL/libEGL.def
@@ -1,36 +1,41 @@
-LIBRARY libEGL
+LIBRARY libEGL
EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31 \ No newline at end of file
+ eglBindAPI @14
+ eglBindTexImage @20
+ eglChooseConfig @7
+ eglCopyBuffers @33
+ eglCreateContext @23
+ eglCreatePbufferFromClientBuffer @18
+ eglCreatePbufferSurface @10
+ eglCreatePixmapSurface @11
+ eglCreateWindowSurface @9
+ eglDestroyContext @24
+ eglDestroySurface @12
+ eglGetConfigAttrib @8
+ eglGetConfigs @6
+ eglGetCurrentContext @26
+ eglGetCurrentDisplay @28
+ eglGetCurrentSurface @27
+ eglGetDisplay @2
+ eglGetError @1
+ eglGetProcAddress @34
+ eglInitialize @3
+ eglMakeCurrent @25
+ eglQueryAPI @15
+ eglQueryContext @29
+ eglQueryString @5
+ eglQuerySurface @13
+ eglReleaseTexImage @21
+ eglReleaseThread @17
+ eglSurfaceAttrib @19
+ eglSwapBuffers @32
+ eglSwapInterval @22
+ eglTerminate @4
+ eglWaitClient @16
+ eglWaitGL @30
+ eglWaitNative @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT @35
+ eglQuerySurfacePointerANGLE @36
+ eglPostSubBufferNV @37
diff --git a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
index 8128e7c4f0..492ad4d0cf 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
+++ b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
@@ -1,36 +1,41 @@
LIBRARY libEGL
EXPORTS
- eglBindAPI@4 @14
- eglBindTexImage@12 @20
- eglChooseConfig@20 @7
- eglCopyBuffers@12 @33
- eglCreateContext@16 @23
- eglCreatePbufferFromClientBuffer@20 @18
- eglCreatePbufferSurface@12 @10
- eglCreatePixmapSurface@16 @11
- eglCreateWindowSurface@16 @9
- eglDestroyContext@8 @24
- eglDestroySurface@8 @12
- eglGetConfigAttrib@16 @8
- eglGetConfigs@16 @6
- eglGetCurrentContext@0 @26
- eglGetCurrentDisplay@0 @28
- eglGetCurrentSurface@4 @27
- eglGetDisplay@4 @2
- eglGetError@0 @1
- eglGetProcAddress@4 @34
- eglInitialize@12 @3
- eglMakeCurrent@16 @25
- eglQueryAPI@0 @15
- eglQueryContext@16 @29
- eglQueryString@8 @5
- eglQuerySurface@16 @13
- eglReleaseTexImage@12 @21
- eglReleaseThread@0 @17
- eglSurfaceAttrib@16 @19
- eglSwapBuffers@8 @32
- eglSwapInterval@8 @22
- eglTerminate@4 @4
- eglWaitClient@0 @16
- eglWaitGL@0 @30
- eglWaitNative@4 @31
+ eglBindAPI@4 @14
+ eglBindTexImage@12 @20
+ eglChooseConfig@20 @7
+ eglCopyBuffers@12 @33
+ eglCreateContext@16 @23
+ eglCreatePbufferFromClientBuffer@20 @18
+ eglCreatePbufferSurface@12 @10
+ eglCreatePixmapSurface@16 @11
+ eglCreateWindowSurface@16 @9
+ eglDestroyContext@8 @24
+ eglDestroySurface@8 @12
+ eglGetConfigAttrib@16 @8
+ eglGetConfigs@16 @6
+ eglGetCurrentContext@0 @26
+ eglGetCurrentDisplay@0 @28
+ eglGetCurrentSurface@4 @27
+ eglGetDisplay@4 @2
+ eglGetError@0 @1
+ eglGetProcAddress@4 @34
+ eglInitialize@12 @3
+ eglMakeCurrent@16 @25
+ eglQueryAPI@0 @15
+ eglQueryContext@16 @29
+ eglQueryString@8 @5
+ eglQuerySurface@16 @13
+ eglReleaseTexImage@12 @21
+ eglReleaseThread@0 @17
+ eglSurfaceAttrib@16 @19
+ eglSwapBuffers@8 @32
+ eglSwapInterval@8 @22
+ eglTerminate@4 @4
+ eglWaitClient@0 @16
+ eglWaitGL@0 @30
+ eglWaitNative@4 @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT@12 @35
+ eglQuerySurfacePointerANGLE@16 @36
+ eglPostSubBufferNV@24 @37
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd.def b/src/3rdparty/angle/src/libEGL/libEGLd.def
index 9317fce7de..0ebd27d0e1 100644
--- a/src/3rdparty/angle/src/libEGL/libEGLd.def
+++ b/src/3rdparty/angle/src/libEGL/libEGLd.def
@@ -1,36 +1,41 @@
-LIBRARY libEGLd
+LIBRARY libEGLd
EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31
+ eglBindAPI @14
+ eglBindTexImage @20
+ eglChooseConfig @7
+ eglCopyBuffers @33
+ eglCreateContext @23
+ eglCreatePbufferFromClientBuffer @18
+ eglCreatePbufferSurface @10
+ eglCreatePixmapSurface @11
+ eglCreateWindowSurface @9
+ eglDestroyContext @24
+ eglDestroySurface @12
+ eglGetConfigAttrib @8
+ eglGetConfigs @6
+ eglGetCurrentContext @26
+ eglGetCurrentDisplay @28
+ eglGetCurrentSurface @27
+ eglGetDisplay @2
+ eglGetError @1
+ eglGetProcAddress @34
+ eglInitialize @3
+ eglMakeCurrent @25
+ eglQueryAPI @15
+ eglQueryContext @29
+ eglQueryString @5
+ eglQuerySurface @13
+ eglReleaseTexImage @21
+ eglReleaseThread @17
+ eglSurfaceAttrib @19
+ eglSwapBuffers @32
+ eglSwapInterval @22
+ eglTerminate @4
+ eglWaitClient @16
+ eglWaitGL @30
+ eglWaitNative @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT @35
+ eglQuerySurfacePointerANGLE @36
+ eglPostSubBufferNV @37
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
index 1c72413f89..ab0320dc0d 100644
--- a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
+++ b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
@@ -1,36 +1,41 @@
LIBRARY libEGLd
EXPORTS
- eglBindAPI@4 @14
- eglBindTexImage@12 @20
- eglChooseConfig@20 @7
- eglCopyBuffers@12 @33
- eglCreateContext@16 @23
- eglCreatePbufferFromClientBuffer@20 @18
- eglCreatePbufferSurface@12 @10
- eglCreatePixmapSurface@16 @11
- eglCreateWindowSurface@16 @9
- eglDestroyContext@8 @24
- eglDestroySurface@8 @12
- eglGetConfigAttrib@16 @8
- eglGetConfigs@16 @6
- eglGetCurrentContext@0 @26
- eglGetCurrentDisplay@0 @28
- eglGetCurrentSurface@4 @27
- eglGetDisplay@4 @2
- eglGetError@0 @1
- eglGetProcAddress@4 @34
- eglInitialize@12 @3
- eglMakeCurrent@16 @25
- eglQueryAPI@0 @15
- eglQueryContext@16 @29
- eglQueryString@8 @5
- eglQuerySurface@16 @13
- eglReleaseTexImage@12 @21
- eglReleaseThread@0 @17
- eglSurfaceAttrib@16 @19
- eglSwapBuffers@8 @32
- eglSwapInterval@8 @22
- eglTerminate@4 @4
- eglWaitClient@0 @16
- eglWaitGL@0 @30
- eglWaitNative@4 @31
+ eglBindAPI@4 @14
+ eglBindTexImage@12 @20
+ eglChooseConfig@20 @7
+ eglCopyBuffers@12 @33
+ eglCreateContext@16 @23
+ eglCreatePbufferFromClientBuffer@20 @18
+ eglCreatePbufferSurface@12 @10
+ eglCreatePixmapSurface@16 @11
+ eglCreateWindowSurface@16 @9
+ eglDestroyContext@8 @24
+ eglDestroySurface@8 @12
+ eglGetConfigAttrib@16 @8
+ eglGetConfigs@16 @6
+ eglGetCurrentContext@0 @26
+ eglGetCurrentDisplay@0 @28
+ eglGetCurrentSurface@4 @27
+ eglGetDisplay@4 @2
+ eglGetError@0 @1
+ eglGetProcAddress@4 @34
+ eglInitialize@12 @3
+ eglMakeCurrent@16 @25
+ eglQueryAPI@0 @15
+ eglQueryContext@16 @29
+ eglQueryString@8 @5
+ eglQuerySurface@16 @13
+ eglReleaseTexImage@12 @21
+ eglReleaseThread@0 @17
+ eglSurfaceAttrib@16 @19
+ eglSwapBuffers@8 @32
+ eglSwapInterval@8 @22
+ eglTerminate@4 @4
+ eglWaitClient@0 @16
+ eglWaitGL@0 @30
+ eglWaitNative@4 @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT@12 @35
+ eglQuerySurfacePointerANGLE@16 @36
+ eglPostSubBufferNV@24 @37
diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
index 4cdf5f0362..e74737eaba 100644
--- a/src/3rdparty/angle/src/libEGL/main.cpp
+++ b/src/3rdparty/angle/src/libEGL/main.cpp
@@ -1,4 +1,3 @@
-#include "../libGLESv2/precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -10,61 +9,57 @@
#include "libEGL/main.h"
#include "common/debug.h"
+#include "common/tls.h"
-#if !defined(ANGLE_OS_WINRT)
-static DWORD currentTLS = TLS_OUT_OF_INDEXES;
-#else
-static __declspec(thread) void *currentTLS = 0;
+#if defined(ANGLE_PLATFORM_WINRT)
+__declspec(thread)
#endif
+static TLSIndex currentTLS = TLS_OUT_OF_INDEXES;
namespace egl
{
Current *AllocateCurrent()
{
-#if !defined(ANGLE_OS_WINRT)
- Current *current = (egl::Current*)LocalAlloc(LPTR, sizeof(egl::Current));
-#else
- currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
- Current *current = (egl::Current*)currentTLS;
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (currentTLS == TLS_OUT_OF_INDEXES)
+ {
+ currentTLS = CreateTLSIndex();
+ }
#endif
-
- if (!current)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ if (currentTLS == TLS_OUT_OF_INDEXES)
{
- ERR("Could not allocate thread local storage.");
return NULL;
}
-#if !defined(ANGLE_OS_WINRT)
- ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
- TlsSetValue(currentTLS, current);
-#endif
-
+ Current *current = new Current();
current->error = EGL_SUCCESS;
current->API = EGL_OPENGL_ES_API;
current->display = EGL_NO_DISPLAY;
current->drawSurface = EGL_NO_SURFACE;
current->readSurface = EGL_NO_SURFACE;
+ if (!SetTLSValue(currentTLS, current))
+ {
+ ERR("Could not set thread local storage.");
+ return NULL;
+ }
+
return current;
}
void DeallocateCurrent()
{
-#if !defined(ANGLE_OS_WINRT)
- void *current = TlsGetValue(currentTLS);
-
- if (current)
- {
- LocalFree((HLOCAL)current);
- }
-#else
- if (currentTLS)
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (currentTLS == TLS_OUT_OF_INDEXES)
{
- HeapFree(GetProcessHeap(), 0, currentTLS);
- currentTLS = 0;
+ return;
}
#endif
+ Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
+ SafeDelete(current);
+ SetTLSValue(currentTLS, NULL);
}
}
@@ -91,16 +86,18 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
}
}
#endif
-#if !defined(ANGLE_OS_WINRT)
- currentTLS = TlsAlloc();
+#if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain
+ return DisableThreadLibraryCalls(instance);
+#endif
+
+ currentTLS = CreateTLSIndex();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
-#endif
}
- // Fall throught to initialize index
+ // Fall through to initialize index
case DLL_THREAD_ATTACH:
{
egl::AllocateCurrent();
@@ -108,15 +105,15 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_THREAD_DETACH:
{
+#if !defined(ANGLE_PLATFORM_WINRT)
egl::DeallocateCurrent();
+#endif
}
break;
case DLL_PROCESS_DETACH:
{
egl::DeallocateCurrent();
-#if !defined(ANGLE_OS_WINRT)
- TlsFree(currentTLS);
-#endif
+ DestroyTLSIndex(currentTLS);
}
break;
default:
@@ -134,20 +131,16 @@ namespace egl
Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-#if !defined(ANGLE_OS_WINRT)
- Current *current = (Current*)TlsGetValue(currentTLS);
-#else
- Current *current = (Current*)currentTLS;
-#endif
-#else
- // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static Current s_current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
- Current *current = &s_current;
-#endif
+ Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
// ANGLE issue 488: when the dll is loaded after thread initialization,
// thread local storage (current) might not exist yet.
return (current ? current : AllocateCurrent());
+#else
+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
+ static Current current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
+ return &current;
+#endif
}
void setCurrentError(EGLint error)
diff --git a/src/3rdparty/angle/src/libEGL/main.h b/src/3rdparty/angle/src/libEGL/main.h
index 77da8f0f8e..07f5b9e675 100644
--- a/src/3rdparty/angle/src/libEGL/main.h
+++ b/src/3rdparty/angle/src/libEGL/main.h
@@ -9,7 +9,6 @@
#ifndef LIBEGL_MAIN_H_
#define LIBEGL_MAIN_H_
-#define EGLAPI
#include <EGL/egl.h>
#include <EGL/eglext.h>
diff --git a/src/3rdparty/angle/src/libGLESv2/BinaryStream.h b/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
index 21c2f86ce8..4d7dde04e1 100644
--- a/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
+++ b/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
@@ -10,6 +10,11 @@
#define LIBGLESV2_BINARYSTREAM_H_
#include "common/angleutils.h"
+#include "common/mathutil.h"
+
+#include <cstddef>
+#include <string>
+#include <vector>
namespace gl
{
@@ -25,42 +30,49 @@ class BinaryInputStream
mLength = length;
}
- template <typename T>
- void read(T *v, size_t num)
+ // readInt will generate an error for bool types
+ template <class IntT>
+ IntT readInt()
{
- union
- {
- T dummy; // Compilation error for non-trivial types
- } dummy;
- (void) dummy;
+ int value;
+ read(&value);
+ return static_cast<IntT>(value);
+ }
- if (mError)
- {
- return;
- }
+ template <class IntT>
+ void readInt(IntT *outValue)
+ {
+ *outValue = readInt<IntT>();
+ }
- size_t length = num * sizeof(T);
+ bool readBool()
+ {
+ int value;
+ read(&value);
+ return (value > 0);
+ }
- if (mOffset + length > mLength)
- {
- mError = true;
- return;
- }
+ void readBool(bool *outValue)
+ {
+ *outValue = readBool();
+ }
- memcpy(v, mData + mOffset, length);
- mOffset += length;
+ void readBytes(unsigned char outArray[], size_t count)
+ {
+ read<unsigned char>(outArray, count);
}
- template <typename T>
- void read(T * v)
+ std::string readString()
{
- read(v, 1);
+ std::string outString;
+ readString(&outString);
+ return outString;
}
- void read(std::string *v)
+ void readString(std::string *v)
{
size_t length;
- read(&length);
+ readInt(&length);
if (mError)
{
@@ -109,6 +121,30 @@ class BinaryInputStream
size_t mOffset;
const char *mData;
size_t mLength;
+
+ template <typename T>
+ void read(T *v, size_t num)
+ {
+ META_ASSERT(std::is_fundamental<T>::value);
+
+ size_t length = num * sizeof(T);
+
+ if (mOffset + length > mLength)
+ {
+ mError = true;
+ return;
+ }
+
+ memcpy(v, mData + mOffset, length);
+ mOffset += length;
+ }
+
+ template <typename T>
+ void read(T *v)
+ {
+ read(v, 1);
+ }
+
};
class BinaryOutputStream
@@ -118,31 +154,24 @@ class BinaryOutputStream
{
}
- template <typename T>
- void write(const T *v, size_t num)
+ // writeInt also handles bool types
+ template <class IntT>
+ void writeInt(IntT param)
{
- union
- {
- T dummy; // Compilation error for non-trivial types
- } dummy;
- (void) dummy;
-
- const char *asBytes = reinterpret_cast<const char*>(v);
- mData.insert(mData.end(), asBytes, asBytes + num * sizeof(T));
+ ASSERT(rx::IsIntegerCastSafe<int>(param));
+ int intValue = static_cast<int>(param);
+ write(&intValue, 1);
}
- template <typename T>
- void write(const T &v)
+ void writeString(const std::string &v)
{
- write(&v, 1);
+ writeInt(v.length());
+ write(v.c_str(), v.length());
}
- void write(const std::string &v)
+ void writeBytes(const unsigned char *bytes, size_t count)
{
- size_t length = v.length();
- write(length);
-
- write(v.c_str(), length);
+ write(bytes, count);
}
size_t length() const
@@ -158,6 +187,15 @@ class BinaryOutputStream
private:
DISALLOW_COPY_AND_ASSIGN(BinaryOutputStream);
std::vector<char> mData;
+
+ template <typename T>
+ void write(const T *v, size_t num)
+ {
+ META_ASSERT(std::is_fundamental<T>::value);
+ const char *asBytes = reinterpret_cast<const char*>(v);
+ mData.insert(mData.end(), asBytes, asBytes + num * sizeof(T));
+ }
+
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
index c007d5d9e9..3b2a1a912a 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,117 +9,120 @@
// [OpenGL ES 2.0.24] section 2.9 page 21.
#include "libGLESv2/Buffer.h"
-
-#include "libGLESv2/renderer/VertexBuffer.h"
-#include "libGLESv2/renderer/IndexBuffer.h"
-#include "libGLESv2/renderer/BufferStorage.h"
+#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/renderer/Renderer.h"
namespace gl
{
-Buffer::Buffer(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
+Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
+ : RefCountObject(id),
+ mBuffer(impl),
+ mUsage(GL_DYNAMIC_DRAW),
+ mSize(0),
+ mAccessFlags(0),
+ mMapped(GL_FALSE),
+ mMapPointer(NULL),
+ mMapOffset(0),
+ mMapLength(0)
{
- mRenderer = renderer;
- mUsage = GL_DYNAMIC_DRAW;
-
- mBufferStorage = renderer->createBufferStorage();
- mStaticVertexBuffer = NULL;
- mStaticIndexBuffer = NULL;
- mUnmodifiedDataUse = 0;
}
Buffer::~Buffer()
{
- delete mBufferStorage;
- delete mStaticVertexBuffer;
- delete mStaticIndexBuffer;
+ SafeDelete(mBuffer);
}
-void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
+Error Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
{
- mBufferStorage->clear();
- mIndexRangeCache.clear();
- mBufferStorage->setData(data, size, 0);
+ gl::Error error = mBuffer->setData(data, size, usage);
+ if (error.isError())
+ {
+ return error;
+ }
+ mIndexRangeCache.clear();
mUsage = usage;
+ mSize = size;
- invalidateStaticData();
-
- if (usage == GL_STATIC_DRAW)
- {
- mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer);
- mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer);
- }
+ return error;
}
-void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
+Error Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
{
- mBufferStorage->setData(data, size, offset);
- mIndexRangeCache.invalidateRange(offset, size);
-
- if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
+ gl::Error error = mBuffer->setSubData(data, size, offset);
+ if (error.isError())
{
- invalidateStaticData();
+ return error;
}
- mUnmodifiedDataUse = 0;
-}
+ mIndexRangeCache.invalidateRange(offset, size);
-rx::BufferStorage *Buffer::getStorage() const
-{
- return mBufferStorage;
+ return error;
}
-unsigned int Buffer::size() const
+Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
{
- return mBufferStorage->getSize();
-}
+ gl::Error error = mBuffer->copySubData(source->getImplementation(), sourceOffset, destOffset, size);
+ if (error.isError())
+ {
+ return error;
+ }
-GLenum Buffer::usage() const
-{
- return mUsage;
-}
+ mIndexRangeCache.invalidateRange(destOffset, size);
-rx::StaticVertexBufferInterface *Buffer::getStaticVertexBuffer()
-{
- return mStaticVertexBuffer;
+ return error;
}
-rx::StaticIndexBufferInterface *Buffer::getStaticIndexBuffer()
+Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return mStaticIndexBuffer;
-}
+ ASSERT(!mMapped);
+ ASSERT(offset + length <= mSize);
-void Buffer::invalidateStaticData()
-{
- delete mStaticVertexBuffer;
- mStaticVertexBuffer = NULL;
+ Error error = mBuffer->map(offset, length, access, &mMapPointer);
+ if (error.isError())
+ {
+ mMapPointer = NULL;
+ return error;
+ }
- delete mStaticIndexBuffer;
- mStaticIndexBuffer = NULL;
+ mMapped = GL_TRUE;
+ mMapOffset = static_cast<GLint64>(offset);
+ mMapLength = static_cast<GLint64>(length);
+ mAccessFlags = static_cast<GLint>(access);
- mUnmodifiedDataUse = 0;
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ mIndexRangeCache.invalidateRange(offset, length);
+ }
+
+ return error;
}
-// Creates static buffers if sufficient used data has been left unmodified
-void Buffer::promoteStaticUsage(int dataSize)
+Error Buffer::unmap()
{
- if (!mStaticVertexBuffer && !mStaticIndexBuffer)
- {
- mUnmodifiedDataUse += dataSize;
+ ASSERT(mMapped);
- if (mUnmodifiedDataUse > 3 * mBufferStorage->getSize())
- {
- mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer);
- mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer);
- }
+ Error error = mBuffer->unmap();
+ if (error.isError())
+ {
+ return error;
}
+
+ mMapped = GL_FALSE;
+ mMapPointer = NULL;
+ mMapOffset = 0;
+ mMapLength = 0;
+ mAccessFlags = 0;
+
+ return error;
}
-rx::IndexRangeCache *Buffer::getIndexRangeCache()
+void Buffer::markTransformFeedbackUsage()
{
- return &mIndexRangeCache;
+ // TODO: Only used by the DX11 backend. Refactor to a more appropriate place.
+ mBuffer->markTransformFeedbackUsage();
+ mIndexRangeCache.clear();
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
index 4048f4b906..35a6767502 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,6 +11,8 @@
#ifndef LIBGLESV2_BUFFER_H_
#define LIBGLESV2_BUFFER_H_
+#include "libGLESv2/Error.h"
+
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "libGLESv2/renderer/IndexRangeCache.h"
@@ -18,9 +20,7 @@
namespace rx
{
class Renderer;
-class BufferStorage;
-class StaticIndexBufferInterface;
-class StaticVertexBufferInterface;
+class BufferImpl;
};
namespace gl
@@ -29,38 +29,45 @@ namespace gl
class Buffer : public RefCountObject
{
public:
- Buffer(rx::Renderer *renderer, GLuint id);
+ Buffer(rx::BufferImpl *impl, GLuint id);
virtual ~Buffer();
- void bufferData(const void *data, GLsizeiptr size, GLenum usage);
- void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
+ Error bufferData(const void *data, GLsizeiptr size, GLenum usage);
+ Error bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
+ Error copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ Error mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access);
+ Error unmap();
- GLenum usage() const;
+ GLenum getUsage() const { return mUsage; }
+ GLint getAccessFlags() const { return mAccessFlags; }
+ GLboolean isMapped() const { return mMapped; }
+ GLvoid *getMapPointer() const { return mMapPointer; }
+ GLint64 getMapOffset() const { return mMapOffset; }
+ GLint64 getMapLength() const { return mMapLength; }
+ GLint64 getSize() const { return mSize; }
- rx::BufferStorage *getStorage() const;
- unsigned int size() const;
+ rx::BufferImpl *getImplementation() const { return mBuffer; }
- rx::StaticVertexBufferInterface *getStaticVertexBuffer();
- rx::StaticIndexBufferInterface *getStaticIndexBuffer();
- void invalidateStaticData();
- void promoteStaticUsage(int dataSize);
+ void markTransformFeedbackUsage();
- rx::IndexRangeCache *getIndexRangeCache();
+ rx::IndexRangeCache *getIndexRangeCache() { return &mIndexRangeCache; }
+ const rx::IndexRangeCache *getIndexRangeCache() const { return &mIndexRangeCache; }
private:
DISALLOW_COPY_AND_ASSIGN(Buffer);
- rx::Renderer *mRenderer;
- GLenum mUsage;
+ rx::BufferImpl *mBuffer;
- rx::BufferStorage *mBufferStorage;
+ GLenum mUsage;
+ GLint64 mSize;
+ GLint mAccessFlags;
+ GLboolean mMapped;
+ GLvoid *mMapPointer;
+ GLint64 mMapOffset;
+ GLint64 mMapLength;
rx::IndexRangeCache mIndexRangeCache;
-
- rx::StaticVertexBufferInterface *mStaticVertexBuffer;
- rx::StaticIndexBufferInterface *mStaticIndexBuffer;
- unsigned int mUnmodifiedDataUse;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Caps.cpp b/src/3rdparty/angle/src/libGLESv2/Caps.cpp
new file mode 100644
index 0000000000..983800c0e6
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Caps.cpp
@@ -0,0 +1,425 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libGLESv2/Caps.h"
+#include "common/debug.h"
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+#include <algorithm>
+#include <sstream>
+
+namespace gl
+{
+
+TextureCaps::TextureCaps()
+ : texturable(false),
+ filterable(false),
+ renderable(false),
+ sampleCounts()
+{
+}
+
+GLuint TextureCaps::getMaxSamples() const
+{
+ return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0;
+}
+
+GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const
+{
+ if (requestedSamples == 0)
+ {
+ return 0;
+ }
+
+ for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++)
+ {
+ GLuint samples = *i;
+ if (samples >= requestedSamples)
+ {
+ return samples;
+ }
+ }
+
+ return 0;
+}
+
+void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
+{
+ mCapsMap.insert(std::make_pair(internalFormat, caps));
+}
+
+void TextureCapsMap::remove(GLenum internalFormat)
+{
+ InternalFormatToCapsMap::iterator i = mCapsMap.find(internalFormat);
+ if (i != mCapsMap.end())
+ {
+ mCapsMap.erase(i);
+ }
+}
+
+const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
+{
+ static TextureCaps defaultUnsupportedTexture;
+ InternalFormatToCapsMap::const_iterator iter = mCapsMap.find(internalFormat);
+ return (iter != mCapsMap.end()) ? iter->second : defaultUnsupportedTexture;
+}
+
+TextureCapsMap::const_iterator TextureCapsMap::begin() const
+{
+ return mCapsMap.begin();
+}
+
+TextureCapsMap::const_iterator TextureCapsMap::end() const
+{
+ return mCapsMap.end();
+}
+
+size_t TextureCapsMap::size() const
+{
+ return mCapsMap.size();
+}
+
+Extensions::Extensions()
+ : elementIndexUint(false),
+ packedDepthStencil(false),
+ getProgramBinary(false),
+ rgb8rgba8(false),
+ textureFormatBGRA8888(false),
+ readFormatBGRA(false),
+ pixelBufferObject(false),
+ mapBuffer(false),
+ mapBufferRange(false),
+ textureHalfFloat(false),
+ textureHalfFloatLinear(false),
+ textureFloat(false),
+ textureFloatLinear(false),
+ textureRG(false),
+ textureCompressionDXT1(false),
+ textureCompressionDXT3(false),
+ textureCompressionDXT5(false),
+ depthTextures(false),
+ textureNPOT(false),
+ drawBuffers(false),
+ textureStorage(false),
+ textureFilterAnisotropic(false),
+ maxTextureAnisotropy(false),
+ occlusionQueryBoolean(false),
+ fence(false),
+ timerQuery(false),
+ robustness(false),
+ blendMinMax(false),
+ framebufferBlit(false),
+ framebufferMultisample(false),
+ instancedArrays(false),
+ packReverseRowOrder(false),
+ standardDerivatives(false),
+ shaderTextureLOD(false),
+ fragDepth(false),
+ textureUsage(false),
+ translatedShaderSource(false),
+ colorBufferFloat(false)
+{
+}
+
+static void InsertExtensionString(const std::string &extension, bool supported, std::vector<std::string> *extensionVector)
+{
+ if (supported)
+ {
+ extensionVector->push_back(extension);
+ }
+}
+
+std::vector<std::string> Extensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("GL_OES_element_index_uint", elementIndexUint, &extensionStrings);
+ InsertExtensionString("GL_OES_packed_depth_stencil", packedDepthStencil, &extensionStrings);
+ InsertExtensionString("GL_OES_get_program_binary", getProgramBinary, &extensionStrings);
+ InsertExtensionString("GL_OES_rgb8_rgba8", rgb8rgba8, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_format_BGRA8888", textureFormatBGRA8888, &extensionStrings);
+ InsertExtensionString("GL_EXT_read_format_bgra", readFormatBGRA, &extensionStrings);
+ InsertExtensionString("GL_NV_pixel_buffer_object", pixelBufferObject, &extensionStrings);
+ InsertExtensionString("GL_OES_mapbuffer", mapBuffer, &extensionStrings);
+ InsertExtensionString("GL_EXT_map_buffer_range", mapBufferRange, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_half_float", textureHalfFloat, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_half_float_linear", textureHalfFloatLinear, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_float", textureFloat, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_float_linear", textureFloatLinear, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_rg", textureRG, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_compression_dxt1", textureCompressionDXT1, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_texture_compression_dxt3", textureCompressionDXT3, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_texture_compression_dxt5", textureCompressionDXT5, &extensionStrings);
+ InsertExtensionString("GL_EXT_sRGB", sRGB, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_depth_texture", depthTextures, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_storage", textureStorage, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_npot", textureNPOT, &extensionStrings);
+ InsertExtensionString("GL_EXT_draw_buffers", drawBuffers, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_filter_anisotropic", textureFilterAnisotropic, &extensionStrings);
+ InsertExtensionString("GL_EXT_occlusion_query_boolean", occlusionQueryBoolean, &extensionStrings);
+ InsertExtensionString("GL_NV_fence", fence, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_timer_query", timerQuery, &extensionStrings);
+ InsertExtensionString("GL_EXT_robustness", robustness, &extensionStrings);
+ InsertExtensionString("GL_EXT_blend_minmax", blendMinMax, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_framebuffer_blit", framebufferBlit, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_framebuffer_multisample", framebufferMultisample, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_instanced_arrays", instancedArrays, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_pack_reverse_row_order", packReverseRowOrder, &extensionStrings);
+ InsertExtensionString("GL_OES_standard_derivatives", standardDerivatives, &extensionStrings);
+ InsertExtensionString("GL_EXT_shader_texture_lod", shaderTextureLOD, &extensionStrings);
+ InsertExtensionString("GL_EXT_frag_depth", fragDepth, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_texture_usage", textureUsage, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_translated_shader_source", translatedShaderSource, &extensionStrings);
+ InsertExtensionString("GL_EXT_color_buffer_float", colorBufferFloat, &extensionStrings);
+
+ return extensionStrings;
+}
+
+static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector<GLenum> &requiredFormats,
+ bool requiresTexturing, bool requiresFiltering, bool requiresRendering)
+{
+ for (size_t i = 0; i < requiredFormats.size(); i++)
+ {
+ const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
+
+ if (requiresTexturing && !cap.texturable)
+ {
+ return false;
+ }
+
+ if (requiresFiltering && !cap.filterable)
+ {
+ return false;
+ }
+
+ if (requiresRendering && !cap.renderable)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Checks for GL_OES_rgb8_rgba8 support
+static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB8);
+ requiredFormats.push_back(GL_RGBA8);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Checks for GL_EXT_texture_format_BGRA8888 support
+static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_BGRA8_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Checks for GL_OES_texture_half_float support
+static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RGBA16F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Checks for GL_OES_texture_half_float_linear support
+static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RGBA16F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Checks for GL_OES_texture_float support
+static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB32F);
+ requiredFormats.push_back(GL_RGBA32F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Checks for GL_OES_texture_float_linear support
+static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB32F);
+ requiredFormats.push_back(GL_RGBA32F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Checks for GL_EXT_texture_rg support
+static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_R8);
+ requiredFormats.push_back(GL_RG8);
+ if (checkHalfFloatFormats)
+ {
+ requiredFormats.push_back(GL_R16F);
+ requiredFormats.push_back(GL_RG16F);
+ }
+ if (checkFloatFormats)
+ {
+ requiredFormats.push_back(GL_R32F);
+ requiredFormats.push_back(GL_RG32F);
+ }
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_EXT_texture_compression_dxt1
+static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt3
+static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt5
+static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt5
+static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFilterFormats;
+ requiredFilterFormats.push_back(GL_SRGB8);
+ requiredFilterFormats.push_back(GL_SRGB8_ALPHA8);
+
+ std::vector<GLenum> requiredRenderFormats;
+ requiredRenderFormats.push_back(GL_SRGB8_ALPHA8);
+
+ return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
+ GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
+}
+
+// Check for GL_ANGLE_depth_texture
+static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_DEPTH_COMPONENT16);
+ requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
+ requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Check for GL_EXT_color_buffer_float
+static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_R16F);
+ requiredFormats.push_back(GL_RG16F);
+ requiredFormats.push_back(GL_RGBA16F);
+ requiredFormats.push_back(GL_R32F);
+ requiredFormats.push_back(GL_RG32F);
+ requiredFormats.push_back(GL_RGBA32F);
+ requiredFormats.push_back(GL_R11F_G11F_B10F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
+{
+ rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps);
+ textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps);
+ textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps);
+ textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps);
+ textureFloat = DetermineFloatTextureSupport(textureCaps);
+ textureFloatLinear = DetermineFloatTextureFilteringSupport(textureCaps);
+ textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat);
+ textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps);
+ textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps);
+ textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps);
+ sRGB = DetermineSRGBTextureSupport(textureCaps);
+ depthTextures = DetermineDepthTextureSupport(textureCaps);
+ colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps);
+}
+
+Caps::Caps()
+ : maxElementIndex(0),
+ max3DTextureSize(0),
+ max2DTextureSize(0),
+ maxArrayTextureLayers(0),
+ maxLODBias(0),
+ maxCubeMapTextureSize(0),
+ maxRenderbufferSize(0),
+ maxDrawBuffers(0),
+ maxColorAttachments(0),
+ maxViewportWidth(0),
+ maxViewportHeight(0),
+ minAliasedPointSize(0),
+ maxAliasedPointSize(0),
+ minAliasedLineWidth(0),
+ // Table 6.29
+ maxElementsIndices(0),
+ maxElementsVertices(0),
+ maxServerWaitTimeout(0),
+ // Table 6.31
+ maxVertexAttributes(0),
+ maxVertexUniformComponents(0),
+ maxVertexUniformVectors(0),
+ maxVertexUniformBlocks(0),
+ maxVertexOutputComponents(0),
+ maxVertexTextureImageUnits(0),
+ // Table 6.32
+ maxFragmentUniformComponents(0),
+ maxFragmentUniformVectors(0),
+ maxFragmentUniformBlocks(0),
+ maxFragmentInputComponents(0),
+ maxTextureImageUnits(0),
+ minProgramTexelOffset(0),
+ maxProgramTexelOffset(0),
+
+ maxUniformBufferBindings(0),
+ maxUniformBlockSize(0),
+ uniformBufferOffsetAlignment(0),
+ maxCombinedUniformBlocks(0),
+ maxCombinedVertexUniformComponents(0),
+ maxCombinedFragmentUniformComponents(0),
+ maxVaryingComponents(0),
+ maxVaryingVectors(0),
+ maxCombinedTextureImageUnits(0),
+
+ maxTransformFeedbackInterleavedComponents(0),
+ maxTransformFeedbackSeparateAttributes(0),
+ maxTransformFeedbackSeparateComponents(0)
+{
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/Caps.h b/src/3rdparty/angle/src/libGLESv2/Caps.h
new file mode 100644
index 0000000000..a00e554176
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Caps.h
@@ -0,0 +1,273 @@
+#ifndef LIBGLESV2_CAPS_H
+#define LIBGLESV2_CAPS_H
+
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "angle_gl.h"
+
+#include <set>
+#include <unordered_map>
+#include <vector>
+#include <string>
+
+namespace gl
+{
+
+typedef std::set<GLuint> SupportedSampleSet;
+
+struct TextureCaps
+{
+ TextureCaps();
+
+ // Supports for basic texturing: glTexImage, glTexSubImage, etc
+ bool texturable;
+
+ // Support for linear or anisotropic filtering
+ bool filterable;
+
+ // Support for being used as a framebuffer attachment or renderbuffer format
+ bool renderable;
+
+ SupportedSampleSet sampleCounts;
+
+ // Get the maximum number of samples supported
+ GLuint getMaxSamples() const;
+
+ // Get the number of supported samples that is at least as many as requested. Returns 0 if
+ // there are no sample counts available
+ GLuint getNearestSamples(GLuint requestedSamples) const;
+};
+
+class TextureCapsMap
+{
+ public:
+ typedef std::unordered_map<GLenum, TextureCaps>::const_iterator const_iterator;
+
+ void insert(GLenum internalFormat, const TextureCaps &caps);
+ void remove(GLenum internalFormat);
+
+ const TextureCaps &get(GLenum internalFormat) const;
+
+ const_iterator begin() const;
+ const_iterator end() const;
+
+ size_t size() const;
+
+ private:
+ typedef std::unordered_map<GLenum, TextureCaps> InternalFormatToCapsMap;
+ InternalFormatToCapsMap mCapsMap;
+};
+
+struct Extensions
+{
+ Extensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // Set all texture related extension support based on the supported textures.
+ // Determines support for:
+ // GL_OES_rgb8_rgba8
+ // GL_EXT_texture_format_BGRA8888
+ // GL_OES_texture_half_float, GL_OES_texture_half_float_linear
+ // GL_OES_texture_float, GL_OES_texture_float_linear
+ // GL_EXT_texture_rg
+ // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5
+ // GL_EXT_sRGB
+ // GL_ANGLE_depth_texture
+ // GL_EXT_color_buffer_float
+ void setTextureExtensionSupport(const TextureCapsMap &textureCaps);
+
+ // ES2 Extension support
+
+ // GL_OES_element_index_uint
+ bool elementIndexUint;
+
+ // GL_OES_packed_depth_stencil
+ bool packedDepthStencil;
+
+ // GL_OES_get_program_binary
+ bool getProgramBinary;
+
+ // GL_OES_rgb8_rgba8
+ // Implies that TextureCaps for GL_RGB8 and GL_RGBA8 exist
+ bool rgb8rgba8;
+
+ // GL_EXT_texture_format_BGRA8888
+ // Implies that TextureCaps for GL_BGRA8 exist
+ bool textureFormatBGRA8888;
+
+ // GL_EXT_read_format_bgra
+ bool readFormatBGRA;
+
+ // GL_NV_pixel_buffer_object
+ bool pixelBufferObject;
+
+ // GL_OES_mapbuffer and GL_EXT_map_buffer_range
+ bool mapBuffer;
+ bool mapBufferRange;
+
+ // GL_OES_texture_half_float and GL_OES_texture_half_float_linear
+ // Implies that TextureCaps for GL_RGB16F, GL_RGBA16F, GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT and
+ // GL_LUMINANCE_ALPHA32F_EXT exist
+ bool textureHalfFloat;
+ bool textureHalfFloatLinear;
+
+ // GL_OES_texture_float and GL_OES_texture_float_linear
+ // Implies that TextureCaps for GL_RGB32F, GL_RGBA32F, GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT and
+ // GL_LUMINANCE_ALPHA16F_EXT exist
+ bool textureFloat;
+ bool textureFloatLinear;
+
+ // GL_EXT_texture_rg
+ // Implies that TextureCaps for GL_R8, GL_RG8 (and floating point R/RG texture formats if floating point extensions
+ // are also present) exist
+ bool textureRG;
+
+ // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5
+ // Implies that TextureCaps for GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ // GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE and GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
+ bool textureCompressionDXT1;
+ bool textureCompressionDXT3;
+ bool textureCompressionDXT5;
+
+ // GL_EXT_sRGB
+ // Implies that TextureCaps for GL_SRGB8_ALPHA8 and GL_SRGB8 exist
+ // TODO: Don't advertise this extension in ES3
+ bool sRGB;
+
+ // GL_ANGLE_depth_texture
+ bool depthTextures;
+
+ // GL_EXT_texture_storage
+ bool textureStorage;
+
+ // GL_OES_texture_npot
+ bool textureNPOT;
+
+ // GL_EXT_draw_buffers
+ bool drawBuffers;
+
+ // GL_EXT_texture_filter_anisotropic
+ bool textureFilterAnisotropic;
+ GLfloat maxTextureAnisotropy;
+
+ // GL_EXT_occlusion_query_boolean
+ bool occlusionQueryBoolean;
+
+ // GL_NV_fence
+ bool fence;
+
+ // GL_ANGLE_timer_query
+ bool timerQuery;
+
+ // GL_EXT_robustness
+ bool robustness;
+
+ // GL_EXT_blend_minmax
+ bool blendMinMax;
+
+ // GL_ANGLE_framebuffer_blit
+ bool framebufferBlit;
+
+ // GL_ANGLE_framebuffer_multisample
+ bool framebufferMultisample;
+ GLuint maxSamples;
+
+ // GL_ANGLE_instanced_arrays
+ bool instancedArrays;
+
+ // GL_ANGLE_pack_reverse_row_order
+ bool packReverseRowOrder;
+
+ // GL_OES_standard_derivatives
+ bool standardDerivatives;
+
+ // GL_EXT_shader_texture_lod
+ bool shaderTextureLOD;
+
+ // GL_EXT_frag_depth
+ bool fragDepth;
+
+ // GL_ANGLE_texture_usage
+ bool textureUsage;
+
+ // GL_ANGLE_translated_shader_source
+ bool translatedShaderSource;
+
+ // ES3 Extension support
+
+ // GL_EXT_color_buffer_float
+ bool colorBufferFloat;
+};
+
+struct Caps
+{
+ Caps();
+
+ // Table 6.28, implementation dependent values
+ GLuint64 maxElementIndex;
+ GLuint max3DTextureSize;
+ GLuint max2DTextureSize;
+ GLuint maxArrayTextureLayers;
+ GLfloat maxLODBias;
+ GLuint maxCubeMapTextureSize;
+ GLuint maxRenderbufferSize;
+ GLuint maxDrawBuffers;
+ GLuint maxColorAttachments;
+ GLuint maxViewportWidth;
+ GLuint maxViewportHeight;
+ GLfloat minAliasedPointSize;
+ GLfloat maxAliasedPointSize;
+ GLfloat minAliasedLineWidth;
+ GLfloat maxAliasedLineWidth;
+
+ // Table 6.29, implementation dependent values (cont.)
+ GLuint maxElementsIndices;
+ GLuint maxElementsVertices;
+ std::vector<GLenum> compressedTextureFormats;
+ std::vector<GLenum> programBinaryFormats;
+ std::vector<GLenum> shaderBinaryFormats;
+ GLuint64 maxServerWaitTimeout;
+
+ // Table 6.31, implementation dependent vertex shader limits
+ GLuint maxVertexAttributes;
+ GLuint maxVertexUniformComponents;
+ GLuint maxVertexUniformVectors;
+ GLuint maxVertexUniformBlocks;
+ GLuint maxVertexOutputComponents;
+ GLuint maxVertexTextureImageUnits;
+
+ // Table 6.32, implementation dependent fragment shader limits
+ GLuint maxFragmentUniformComponents;
+ GLuint maxFragmentUniformVectors;
+ GLuint maxFragmentUniformBlocks;
+ GLuint maxFragmentInputComponents;
+ GLuint maxTextureImageUnits;
+ GLint minProgramTexelOffset;
+ GLint maxProgramTexelOffset;
+
+ // Table 6.33, implementation dependent aggregate shader limits
+ GLuint maxUniformBufferBindings;
+ GLuint64 maxUniformBlockSize;
+ GLuint uniformBufferOffsetAlignment;
+ GLuint maxCombinedUniformBlocks;
+ GLuint64 maxCombinedVertexUniformComponents;
+ GLuint64 maxCombinedFragmentUniformComponents;
+ GLuint maxVaryingComponents;
+ GLuint maxVaryingVectors;
+ GLuint maxCombinedTextureImageUnits;
+
+ // Table 6.34, implementation dependent transform feedback limits
+ GLuint maxTransformFeedbackInterleavedComponents;
+ GLuint maxTransformFeedbackSeparateAttributes;
+ GLuint maxTransformFeedbackSeparateComponents;
+};
+
+}
+
+#endif // LIBGLESV2_CAPS_H
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index e651785aed..5342de1331 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,116 +10,45 @@
#include "libGLESv2/Context.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
+#include "common/platform.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Fence.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Query.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/ResourceManager.h"
-#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/Sampler.h"
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/TransformFeedback.h"
#include "libEGL/Surface.h"
-#undef near
-#undef far
+#include <sstream>
+#include <iterator>
namespace gl
{
-static const char* makeStaticString(const std::string& str)
-{
- static std::set<std::string> strings;
- std::set<std::string>::iterator it = strings.find(str);
- if (it != strings.end())
- return it->c_str();
-
- return strings.insert(str).first->c_str();
-}
-Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
+Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
+ : mRenderer(renderer)
{
ASSERT(robustAccess == false); // Unimplemented
- mFenceHandleAllocator.setBaseHandle(0);
-
- setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- mState.depthClearValue = 1.0f;
- mState.stencilClearValue = 0;
-
- mState.rasterizer.cullFace = false;
- mState.rasterizer.cullMode = GL_BACK;
- mState.rasterizer.frontFace = GL_CCW;
- mState.rasterizer.polygonOffsetFill = false;
- mState.rasterizer.polygonOffsetFactor = 0.0f;
- mState.rasterizer.polygonOffsetUnits = 0.0f;
- mState.rasterizer.pointDrawMode = false;
- mState.rasterizer.multiSample = false;
- mState.scissorTest = false;
- mState.scissor.x = 0;
- mState.scissor.y = 0;
- mState.scissor.width = 0;
- mState.scissor.height = 0;
-
- mState.blend.blend = false;
- mState.blend.sourceBlendRGB = GL_ONE;
- mState.blend.sourceBlendAlpha = GL_ONE;
- mState.blend.destBlendRGB = GL_ZERO;
- mState.blend.destBlendAlpha = GL_ZERO;
- mState.blend.blendEquationRGB = GL_FUNC_ADD;
- mState.blend.blendEquationAlpha = GL_FUNC_ADD;
- mState.blend.sampleAlphaToCoverage = false;
- mState.blend.dither = true;
-
- mState.blendColor.red = 0;
- mState.blendColor.green = 0;
- mState.blendColor.blue = 0;
- mState.blendColor.alpha = 0;
-
- mState.depthStencil.depthTest = false;
- mState.depthStencil.depthFunc = GL_LESS;
- mState.depthStencil.depthMask = true;
- mState.depthStencil.stencilTest = false;
- mState.depthStencil.stencilFunc = GL_ALWAYS;
- mState.depthStencil.stencilMask = -1;
- mState.depthStencil.stencilWritemask = -1;
- mState.depthStencil.stencilBackFunc = GL_ALWAYS;
- mState.depthStencil.stencilBackMask = - 1;
- mState.depthStencil.stencilBackWritemask = -1;
- mState.depthStencil.stencilFail = GL_KEEP;
- mState.depthStencil.stencilPassDepthFail = GL_KEEP;
- mState.depthStencil.stencilPassDepthPass = GL_KEEP;
- mState.depthStencil.stencilBackFail = GL_KEEP;
- mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
- mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
-
- mState.stencilRef = 0;
- mState.stencilBackRef = 0;
-
- mState.sampleCoverage = false;
- mState.sampleCoverageValue = 1.0f;
- mState.sampleCoverageInvert = false;
- mState.generateMipmapHint = GL_DONT_CARE;
- mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
-
- mState.lineWidth = 1.0f;
-
- mState.viewport.x = 0;
- mState.viewport.y = 0;
- mState.viewport.width = 0;
- mState.viewport.height = 0;
- mState.zNear = 0.0f;
- mState.zFar = 1.0f;
-
- mState.blend.colorMaskRed = true;
- mState.blend.colorMaskGreen = true;
- mState.blend.colorMaskBlue = true;
- mState.blend.colorMaskAlpha = true;
+ initCaps(clientVersion);
+ mState.initialize(mCaps, clientVersion);
+
+ mClientVersion = clientVersion;
+
+ mFenceNVHandleAllocator.setBaseHandle(0);
if (shareContext != NULL)
{
@@ -138,33 +66,53 @@ Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool n
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
- mTexture2DZero.set(new Texture2D(mRenderer, 0));
- mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
+ mZeroTextures[GL_TEXTURE_2D].set(new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), 0));
+ bindTexture(GL_TEXTURE_2D, 0);
- mState.activeSampler = 0;
+ mZeroTextures[GL_TEXTURE_CUBE_MAP].set(new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), 0));
+ bindTexture(GL_TEXTURE_CUBE_MAP, 0);
+
+ if (mClientVersion >= 3)
+ {
+ // TODO: These could also be enabled via extension
+ mZeroTextures[GL_TEXTURE_3D].set(new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), 0));
+ bindTexture(GL_TEXTURE_3D, 0);
+
+ mZeroTextures[GL_TEXTURE_2D_ARRAY].set(new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0));
+ bindTexture(GL_TEXTURE_2D_ARRAY, 0);
+ }
+
+ bindVertexArray(0);
bindArrayBuffer(0);
bindElementArrayBuffer(0);
- bindTextureCubeMap(0);
- bindTexture2D(0);
+
bindReadFramebuffer(0);
bindDrawFramebuffer(0);
bindRenderbuffer(0);
- mState.currentProgram = 0;
- mCurrentProgramBinary.set(NULL);
+ bindGenericUniformBuffer(0);
+ for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
+ {
+ bindIndexedUniformBuffer(0, i, 0, -1);
+ }
- mState.packAlignment = 4;
- mState.unpackAlignment = 4;
- mState.packReverseRowOrder = false;
+ bindGenericTransformFeedbackBuffer(0);
+ for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
+ }
- mExtensionString = NULL;
- mRendererString = NULL;
+ bindCopyReadBuffer(0);
+ bindCopyWriteBuffer(0);
+ bindPixelPackBuffer(0);
+ bindPixelUnpackBuffer(0);
- mInvalidEnum = false;
- mInvalidValue = false;
- mInvalidOperation = false;
- mOutOfMemory = false;
- mInvalidFramebufferOperation = false;
+ // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
+ // In the initial state, a default transform feedback object is bound and treated as
+ // a transform feedback object with a name of zero. That object is bound any time
+ // BindTransformFeedback is called with id of zero
+ mTransformFeedbackZero.set(new TransformFeedback(mRenderer->createTransformFeedback(), 0));
+ bindTransformFeedback(0);
mHasBeenCurrent = false;
mContextLost = false;
@@ -172,36 +120,31 @@ Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool n
mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
mRobustAccess = robustAccess;
- mSupportsBGRATextures = false;
- mSupportsDXT1Textures = false;
- mSupportsDXT3Textures = false;
- mSupportsDXT5Textures = false;
- mSupportsEventQueries = false;
- mSupportsOcclusionQueries = false;
- mNumCompressedTextureFormats = 0;
+ mState.setContext(this);
}
Context::~Context()
{
- if (mState.currentProgram != 0)
+ GLuint currentProgram = mState.getCurrentProgramId();
+ if (currentProgram != 0)
{
- Program *programObject = mResourceManager->getProgram(mState.currentProgram);
+ Program *programObject = mResourceManager->getProgram(currentProgram);
if (programObject)
{
programObject->release();
}
- mState.currentProgram = 0;
+ currentProgram = 0;
}
- mCurrentProgramBinary.set(NULL);
+ mState.setCurrentProgram(0, NULL);
while (!mFramebufferMap.empty())
{
deleteFramebuffer(mFramebufferMap.begin()->first);
}
- while (!mFenceMap.empty())
+ while (!mFenceNVMap.empty())
{
- deleteFence(mFenceMap.begin()->first);
+ deleteFenceNV(mFenceNVMap.begin()->first);
}
while (!mQueryMap.empty())
@@ -209,35 +152,28 @@ Context::~Context()
deleteQuery(mQueryMap.begin()->first);
}
- for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
+ while (!mVertexArrayMap.empty())
{
- for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
- {
- mState.samplerTexture[type][sampler].set(NULL);
- }
+ deleteVertexArray(mVertexArrayMap.begin()->first);
}
- for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
+ mTransformFeedbackZero.set(NULL);
+ while (!mTransformFeedbackMap.empty())
{
- mIncompleteTextures[type].set(NULL);
+ deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
}
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ for (TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); i++)
{
- mState.vertexAttribute[i].mBoundBuffer.set(NULL);
+ i->second.set(NULL);
}
+ mIncompleteTextures.clear();
- for (int i = 0; i < QUERY_TYPE_COUNT; i++)
+ for (TextureMap::iterator i = mZeroTextures.begin(); i != mZeroTextures.end(); i++)
{
- mState.activeQuery[i].set(NULL);
+ i->second.set(NULL);
}
-
- mState.arrayBuffer.set(NULL);
- mState.elementArrayBuffer.set(NULL);
- mState.renderbuffer.set(NULL);
-
- mTexture2DZero.set(NULL);
- mTextureCubeMapZero.set(NULL);
+ mZeroTextures.clear();
mResourceManager->release();
}
@@ -246,62 +182,11 @@ void Context::makeCurrent(egl::Surface *surface)
{
if (!mHasBeenCurrent)
{
- mMajorShaderModel = mRenderer->getMajorShaderModel();
- mMaximumPointSize = mRenderer->getMaxPointSize();
- mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
- mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
- mSupportsInstancing = mRenderer->getInstancingSupport();
-
- mMaxViewportDimension = mRenderer->getMaxViewportDimension();
- mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
- (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
- mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
- mMaxRenderbufferDimension = mMaxTextureDimension;
- mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
- mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
- TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
- mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
-
- mSupportsEventQueries = mRenderer->getEventQuerySupport();
- mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
- mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
- mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
- mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
- mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
- mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
- mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
- mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
- mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
- mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
- mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
- mSupports32bitIndices = mRenderer->get32BitIndexSupport();
-
- mNumCompressedTextureFormats = 0;
- if (supportsDXT1Textures())
- {
- mNumCompressedTextureFormats += 2;
- }
- if (supportsDXT3Textures())
- {
- mNumCompressedTextureFormats += 1;
- }
- if (supportsDXT5Textures())
- {
- mNumCompressedTextureFormats += 1;
- }
-
- initExtensionString();
initRendererString();
+ initExtensionStrings();
- mState.viewport.x = 0;
- mState.viewport.y = 0;
- mState.viewport.width = surface->getWidth();
- mState.viewport.height = surface->getHeight();
-
- mState.scissor.x = 0;
- mState.scissor.y = 0;
- mState.scissor.width = surface->getWidth();
- mState.scissor.height = surface->getHeight();
+ mState.setViewportParams(0, 0, surface->getWidth(), surface->getHeight());
+ mState.setScissorParams(0, 0, surface->getWidth(), surface->getHeight());
mHasBeenCurrent = true;
}
@@ -314,6 +199,9 @@ void Context::makeCurrent(egl::Surface *surface)
Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
setFramebufferZero(framebufferZero);
+
+ // Store the current client version in the renderer
+ mRenderer->setCurrentClientVersion(mClientVersion);
}
// NOTE: this function should not assume that this context is current!
@@ -329,608 +217,425 @@ bool Context::isContextLost()
return mContextLost;
}
-void Context::setClearColor(float red, float green, float blue, float alpha)
+GLuint Context::createBuffer()
{
- mState.colorClearValue.red = red;
- mState.colorClearValue.green = green;
- mState.colorClearValue.blue = blue;
- mState.colorClearValue.alpha = alpha;
+ return mResourceManager->createBuffer();
}
-void Context::setClearDepth(float depth)
+GLuint Context::createProgram()
{
- mState.depthClearValue = depth;
+ return mResourceManager->createProgram();
}
-void Context::setClearStencil(int stencil)
+GLuint Context::createShader(GLenum type)
{
- mState.stencilClearValue = stencil;
+ return mResourceManager->createShader(type);
}
-void Context::setCullFace(bool enabled)
+GLuint Context::createTexture()
{
- mState.rasterizer.cullFace = enabled;
+ return mResourceManager->createTexture();
}
-bool Context::isCullFaceEnabled() const
+GLuint Context::createRenderbuffer()
{
- return mState.rasterizer.cullFace;
+ return mResourceManager->createRenderbuffer();
}
-void Context::setCullMode(GLenum mode)
+GLsync Context::createFenceSync(GLenum condition)
{
- mState.rasterizer.cullMode = mode;
-}
+ GLuint handle = mResourceManager->createFenceSync();
-void Context::setFrontFace(GLenum front)
-{
- mState.rasterizer.frontFace = front;
-}
+ gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
+ ASSERT(fenceSync);
-void Context::setDepthTest(bool enabled)
-{
- mState.depthStencil.depthTest = enabled;
-}
+ fenceSync->set(condition);
-bool Context::isDepthTestEnabled() const
-{
- return mState.depthStencil.depthTest;
+ return reinterpret_cast<GLsync>(handle);
}
-void Context::setDepthFunc(GLenum depthFunc)
+GLuint Context::createVertexArray()
{
- mState.depthStencil.depthFunc = depthFunc;
-}
+ GLuint handle = mVertexArrayHandleAllocator.allocate();
-void Context::setDepthRange(float zNear, float zFar)
-{
- mState.zNear = zNear;
- mState.zFar = zFar;
+ // Although the spec states VAO state is not initialized until the object is bound,
+ // we create it immediately. The resulting behaviour is transparent to the application,
+ // since it's not currently possible to access the state until the object is bound.
+ VertexArray *vertexArray = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
+ mVertexArrayMap[handle] = vertexArray;
+ return handle;
}
-void Context::setBlend(bool enabled)
+GLuint Context::createSampler()
{
- mState.blend.blend = enabled;
+ return mResourceManager->createSampler();
}
-bool Context::isBlendEnabled() const
+GLuint Context::createTransformFeedback()
{
- return mState.blend.blend;
+ GLuint handle = mTransformFeedbackAllocator.allocate();
+ TransformFeedback *transformFeedback = new TransformFeedback(mRenderer->createTransformFeedback(), handle);
+ transformFeedback->addRef();
+ mTransformFeedbackMap[handle] = transformFeedback;
+ return handle;
}
-void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
+// Returns an unused framebuffer name
+GLuint Context::createFramebuffer()
{
- mState.blend.sourceBlendRGB = sourceRGB;
- mState.blend.destBlendRGB = destRGB;
- mState.blend.sourceBlendAlpha = sourceAlpha;
- mState.blend.destBlendAlpha = destAlpha;
-}
+ GLuint handle = mFramebufferHandleAllocator.allocate();
-void Context::setBlendColor(float red, float green, float blue, float alpha)
-{
- mState.blendColor.red = red;
- mState.blendColor.green = green;
- mState.blendColor.blue = blue;
- mState.blendColor.alpha = alpha;
-}
+ mFramebufferMap[handle] = NULL;
-void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
-{
- mState.blend.blendEquationRGB = rgbEquation;
- mState.blend.blendEquationAlpha = alphaEquation;
+ return handle;
}
-void Context::setStencilTest(bool enabled)
+GLuint Context::createFenceNV()
{
- mState.depthStencil.stencilTest = enabled;
-}
+ GLuint handle = mFenceNVHandleAllocator.allocate();
-bool Context::isStencilTestEnabled() const
-{
- return mState.depthStencil.stencilTest;
-}
+ mFenceNVMap[handle] = new FenceNV(mRenderer);
-void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
-{
- mState.depthStencil.stencilFunc = stencilFunc;
- mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
- mState.depthStencil.stencilMask = stencilMask;
+ return handle;
}
-void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
+// Returns an unused query name
+GLuint Context::createQuery()
{
- mState.depthStencil.stencilBackFunc = stencilBackFunc;
- mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
- mState.depthStencil.stencilBackMask = stencilBackMask;
-}
+ GLuint handle = mQueryHandleAllocator.allocate();
-void Context::setStencilWritemask(GLuint stencilWritemask)
-{
- mState.depthStencil.stencilWritemask = stencilWritemask;
-}
+ mQueryMap[handle] = NULL;
-void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
-{
- mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
+ return handle;
}
-void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
+void Context::deleteBuffer(GLuint buffer)
{
- mState.depthStencil.stencilFail = stencilFail;
- mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
- mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
-}
+ if (mResourceManager->getBuffer(buffer))
+ {
+ detachBuffer(buffer);
+ }
-void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
-{
- mState.depthStencil.stencilBackFail = stencilBackFail;
- mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
- mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
+ mResourceManager->deleteBuffer(buffer);
}
-void Context::setPolygonOffsetFill(bool enabled)
+void Context::deleteShader(GLuint shader)
{
- mState.rasterizer.polygonOffsetFill = enabled;
+ mResourceManager->deleteShader(shader);
}
-bool Context::isPolygonOffsetFillEnabled() const
+void Context::deleteProgram(GLuint program)
{
- return mState.rasterizer.polygonOffsetFill;
+ mResourceManager->deleteProgram(program);
}
-void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
+void Context::deleteTexture(GLuint texture)
{
- // An application can pass NaN values here, so handle this gracefully
- mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
- mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
-}
+ if (mResourceManager->getTexture(texture))
+ {
+ detachTexture(texture);
+ }
-void Context::setSampleAlphaToCoverage(bool enabled)
-{
- mState.blend.sampleAlphaToCoverage = enabled;
+ mResourceManager->deleteTexture(texture);
}
-bool Context::isSampleAlphaToCoverageEnabled() const
+void Context::deleteRenderbuffer(GLuint renderbuffer)
{
- return mState.blend.sampleAlphaToCoverage;
-}
+ if (mResourceManager->getRenderbuffer(renderbuffer))
+ {
+ detachRenderbuffer(renderbuffer);
+ }
-void Context::setSampleCoverage(bool enabled)
-{
- mState.sampleCoverage = enabled;
+ mResourceManager->deleteRenderbuffer(renderbuffer);
}
-bool Context::isSampleCoverageEnabled() const
+void Context::deleteFenceSync(GLsync fenceSync)
{
- return mState.sampleCoverage;
+ // The spec specifies the underlying Fence object is not deleted until all current
+ // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
+ // and since our API is currently designed for being called from a single thread, we can delete
+ // the fence immediately.
+ mResourceManager->deleteFenceSync(uintptr_t(fenceSync));
}
-void Context::setSampleCoverageParams(GLclampf value, bool invert)
+void Context::deleteVertexArray(GLuint vertexArray)
{
- mState.sampleCoverageValue = value;
- mState.sampleCoverageInvert = invert;
-}
+ auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
-void Context::setScissorTest(bool enabled)
-{
- mState.scissorTest = enabled;
-}
+ if (vertexArrayObject != mVertexArrayMap.end())
+ {
+ detachVertexArray(vertexArray);
-bool Context::isScissorTestEnabled() const
-{
- return mState.scissorTest;
+ mVertexArrayHandleAllocator.release(vertexArrayObject->first);
+ delete vertexArrayObject->second;
+ mVertexArrayMap.erase(vertexArrayObject);
+ }
}
-void Context::setDither(bool enabled)
+void Context::deleteSampler(GLuint sampler)
{
- mState.blend.dither = enabled;
-}
+ if (mResourceManager->getSampler(sampler))
+ {
+ detachSampler(sampler);
+ }
-bool Context::isDitherEnabled() const
-{
- return mState.blend.dither;
+ mResourceManager->deleteSampler(sampler);
}
-void Context::setLineWidth(GLfloat width)
+void Context::deleteTransformFeedback(GLuint transformFeedback)
{
- mState.lineWidth = width;
+ TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
+ if (iter != mTransformFeedbackMap.end())
+ {
+ detachTransformFeedback(transformFeedback);
+ mTransformFeedbackAllocator.release(transformFeedback);
+ iter->second->release();
+ mTransformFeedbackMap.erase(iter);
+ }
}
-void Context::setGenerateMipmapHint(GLenum hint)
+void Context::deleteFramebuffer(GLuint framebuffer)
{
- mState.generateMipmapHint = hint;
-}
+ FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
-void Context::setFragmentShaderDerivativeHint(GLenum hint)
-{
- mState.fragmentShaderDerivativeHint = hint;
- // TODO: Propagate the hint to shader translator so we can write
- // ddx, ddx_coarse, or ddx_fine depending on the hint.
- // Ignore for now. It is valid for implementations to ignore hint.
-}
+ if (framebufferObject != mFramebufferMap.end())
+ {
+ detachFramebuffer(framebuffer);
-void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- mState.viewport.x = x;
- mState.viewport.y = y;
- mState.viewport.width = width;
- mState.viewport.height = height;
+ mFramebufferHandleAllocator.release(framebufferObject->first);
+ delete framebufferObject->second;
+ mFramebufferMap.erase(framebufferObject);
+ }
}
-void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
+void Context::deleteFenceNV(GLuint fence)
{
- mState.scissor.x = x;
- mState.scissor.y = y;
- mState.scissor.width = width;
- mState.scissor.height = height;
+ FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
+
+ if (fenceObject != mFenceNVMap.end())
+ {
+ mFenceNVHandleAllocator.release(fenceObject->first);
+ delete fenceObject->second;
+ mFenceNVMap.erase(fenceObject);
+ }
}
-void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
+void Context::deleteQuery(GLuint query)
{
- mState.blend.colorMaskRed = red;
- mState.blend.colorMaskGreen = green;
- mState.blend.colorMaskBlue = blue;
- mState.blend.colorMaskAlpha = alpha;
+ QueryMap::iterator queryObject = mQueryMap.find(query);
+ if (queryObject != mQueryMap.end())
+ {
+ mQueryHandleAllocator.release(queryObject->first);
+ if (queryObject->second)
+ {
+ queryObject->second->release();
+ }
+ mQueryMap.erase(queryObject);
+ }
}
-void Context::setDepthMask(bool mask)
+Buffer *Context::getBuffer(GLuint handle)
{
- mState.depthStencil.depthMask = mask;
+ return mResourceManager->getBuffer(handle);
}
-void Context::setActiveSampler(unsigned int active)
+Shader *Context::getShader(GLuint handle) const
{
- mState.activeSampler = active;
+ return mResourceManager->getShader(handle);
}
-GLuint Context::getReadFramebufferHandle() const
+Program *Context::getProgram(GLuint handle) const
{
- return mState.readFramebuffer;
+ return mResourceManager->getProgram(handle);
}
-GLuint Context::getDrawFramebufferHandle() const
+Texture *Context::getTexture(GLuint handle) const
{
- return mState.drawFramebuffer;
+ return mResourceManager->getTexture(handle);
}
-GLuint Context::getRenderbufferHandle() const
+Renderbuffer *Context::getRenderbuffer(GLuint handle)
{
- return mState.renderbuffer.id();
+ return mResourceManager->getRenderbuffer(handle);
}
-GLuint Context::getArrayBufferHandle() const
+FenceSync *Context::getFenceSync(GLsync handle) const
{
- return mState.arrayBuffer.id();
+ return mResourceManager->getFenceSync(uintptr_t(handle));
}
-GLuint Context::getActiveQuery(GLenum target) const
+VertexArray *Context::getVertexArray(GLuint handle) const
{
- Query *queryObject = NULL;
-
- switch (target)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
- break;
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
- break;
- default:
- ASSERT(false);
- }
+ auto vertexArray = mVertexArrayMap.find(handle);
- if (queryObject)
+ if (vertexArray == mVertexArrayMap.end())
{
- return queryObject->id();
+ return NULL;
}
else
{
- return 0;
+ return vertexArray->second;
}
}
-void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
-{
- mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
-}
-
-const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
-{
- return mState.vertexAttribute[attribNum];
-}
-
-void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
- GLsizei stride, const void *pointer)
-{
- mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
- mState.vertexAttribute[attribNum].mSize = size;
- mState.vertexAttribute[attribNum].mType = type;
- mState.vertexAttribute[attribNum].mNormalized = normalized;
- mState.vertexAttribute[attribNum].mStride = stride;
- mState.vertexAttribute[attribNum].mPointer = pointer;
-}
-
-const void *Context::getVertexAttribPointer(unsigned int attribNum) const
-{
- return mState.vertexAttribute[attribNum].mPointer;
-}
-
-void Context::setPackAlignment(GLint alignment)
-{
- mState.packAlignment = alignment;
-}
-
-GLint Context::getPackAlignment() const
-{
- return mState.packAlignment;
-}
-
-void Context::setUnpackAlignment(GLint alignment)
-{
- mState.unpackAlignment = alignment;
-}
-
-GLint Context::getUnpackAlignment() const
-{
- return mState.unpackAlignment;
-}
-
-void Context::setPackReverseRowOrder(bool reverseRowOrder)
-{
- mState.packReverseRowOrder = reverseRowOrder;
-}
-
-bool Context::getPackReverseRowOrder() const
-{
- return mState.packReverseRowOrder;
-}
-
-GLuint Context::createBuffer()
-{
- return mResourceManager->createBuffer();
-}
-
-GLuint Context::createProgram()
-{
- return mResourceManager->createProgram();
-}
-
-GLuint Context::createShader(GLenum type)
-{
- return mResourceManager->createShader(type);
-}
-
-GLuint Context::createTexture()
+Sampler *Context::getSampler(GLuint handle) const
{
- return mResourceManager->createTexture();
+ return mResourceManager->getSampler(handle);
}
-GLuint Context::createRenderbuffer()
+TransformFeedback *Context::getTransformFeedback(GLuint handle) const
{
- return mResourceManager->createRenderbuffer();
+ if (handle == 0)
+ {
+ return mTransformFeedbackZero.get();
+ }
+ else
+ {
+ TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
+ return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
+ }
}
-// Returns an unused framebuffer name
-GLuint Context::createFramebuffer()
+bool Context::isSampler(GLuint samplerName) const
{
- GLuint handle = mFramebufferHandleAllocator.allocate();
-
- mFramebufferMap[handle] = NULL;
-
- return handle;
+ return mResourceManager->isSampler(samplerName);
}
-GLuint Context::createFence()
+void Context::bindArrayBuffer(unsigned int buffer)
{
- GLuint handle = mFenceHandleAllocator.allocate();
-
- mFenceMap[handle] = new Fence(mRenderer);
+ mResourceManager->checkBufferAllocation(buffer);
- return handle;
+ mState.setArrayBufferBinding(getBuffer(buffer));
}
-// Returns an unused query name
-GLuint Context::createQuery()
+void Context::bindElementArrayBuffer(unsigned int buffer)
{
- GLuint handle = mQueryHandleAllocator.allocate();
-
- mQueryMap[handle] = NULL;
-
- return handle;
-}
+ mResourceManager->checkBufferAllocation(buffer);
-void Context::deleteBuffer(GLuint buffer)
-{
- if (mResourceManager->getBuffer(buffer))
- {
- detachBuffer(buffer);
- }
-
- mResourceManager->deleteBuffer(buffer);
+ mState.getVertexArray()->setElementArrayBuffer(getBuffer(buffer));
}
-void Context::deleteShader(GLuint shader)
+void Context::bindTexture(GLenum target, GLuint texture)
{
- mResourceManager->deleteShader(shader);
-}
+ mResourceManager->checkTextureAllocation(texture, target);
-void Context::deleteProgram(GLuint program)
-{
- mResourceManager->deleteProgram(program);
+ mState.setSamplerTexture(target, getTexture(texture));
}
-void Context::deleteTexture(GLuint texture)
+void Context::bindReadFramebuffer(GLuint framebuffer)
{
- if (mResourceManager->getTexture(texture))
+ if (!getFramebuffer(framebuffer))
{
- detachTexture(texture);
+ mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer);
}
- mResourceManager->deleteTexture(texture);
+ mState.setReadFramebufferBinding(getFramebuffer(framebuffer));
}
-void Context::deleteRenderbuffer(GLuint renderbuffer)
+void Context::bindDrawFramebuffer(GLuint framebuffer)
{
- if (mResourceManager->getRenderbuffer(renderbuffer))
+ if (!getFramebuffer(framebuffer))
{
- detachRenderbuffer(renderbuffer);
+ mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer);
}
-
- mResourceManager->deleteRenderbuffer(renderbuffer);
-}
-
-void Context::deleteFramebuffer(GLuint framebuffer)
-{
- FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
-
- if (framebufferObject != mFramebufferMap.end())
- {
- detachFramebuffer(framebuffer);
- mFramebufferHandleAllocator.release(framebufferObject->first);
- delete framebufferObject->second;
- mFramebufferMap.erase(framebufferObject);
- }
+ mState.setDrawFramebufferBinding(getFramebuffer(framebuffer));
}
-void Context::deleteFence(GLuint fence)
+void Context::bindRenderbuffer(GLuint renderbuffer)
{
- FenceMap::iterator fenceObject = mFenceMap.find(fence);
+ mResourceManager->checkRenderbufferAllocation(renderbuffer);
- if (fenceObject != mFenceMap.end())
- {
- mFenceHandleAllocator.release(fenceObject->first);
- delete fenceObject->second;
- mFenceMap.erase(fenceObject);
- }
+ mState.setRenderbufferBinding(getRenderbuffer(renderbuffer));
}
-void Context::deleteQuery(GLuint query)
+void Context::bindVertexArray(GLuint vertexArray)
{
- QueryMap::iterator queryObject = mQueryMap.find(query);
- if (queryObject != mQueryMap.end())
+ if (!getVertexArray(vertexArray))
{
- mQueryHandleAllocator.release(queryObject->first);
- if (queryObject->second)
- {
- queryObject->second->release();
- }
- mQueryMap.erase(queryObject);
+ VertexArray *vertexArrayObject = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
+ mVertexArrayMap[vertexArray] = vertexArrayObject;
}
-}
-
-Buffer *Context::getBuffer(GLuint handle)
-{
- return mResourceManager->getBuffer(handle);
-}
-Shader *Context::getShader(GLuint handle)
-{
- return mResourceManager->getShader(handle);
+ mState.setVertexArrayBinding(getVertexArray(vertexArray));
}
-Program *Context::getProgram(GLuint handle)
+void Context::bindSampler(GLuint textureUnit, GLuint sampler)
{
- return mResourceManager->getProgram(handle);
-}
+ ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits);
+ mResourceManager->checkSamplerAllocation(sampler);
-Texture *Context::getTexture(GLuint handle)
-{
- return mResourceManager->getTexture(handle);
+ mState.setSamplerBinding(textureUnit, getSampler(sampler));
}
-Renderbuffer *Context::getRenderbuffer(GLuint handle)
+void Context::bindGenericUniformBuffer(GLuint buffer)
{
- return mResourceManager->getRenderbuffer(handle);
-}
+ mResourceManager->checkBufferAllocation(buffer);
-Framebuffer *Context::getReadFramebuffer()
-{
- return getFramebuffer(mState.readFramebuffer);
+ mState.setGenericUniformBufferBinding(getBuffer(buffer));
}
-Framebuffer *Context::getDrawFramebuffer()
-{
- return mBoundDrawFramebuffer;
-}
-
-void Context::bindArrayBuffer(unsigned int buffer)
+void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
{
mResourceManager->checkBufferAllocation(buffer);
- mState.arrayBuffer.set(getBuffer(buffer));
+ mState.setIndexedUniformBufferBinding(index, getBuffer(buffer), offset, size);
}
-void Context::bindElementArrayBuffer(unsigned int buffer)
+void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
{
mResourceManager->checkBufferAllocation(buffer);
- mState.elementArrayBuffer.set(getBuffer(buffer));
+ mState.setGenericTransformFeedbackBufferBinding(getBuffer(buffer));
}
-void Context::bindTexture2D(GLuint texture)
+void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
{
- mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
+ mResourceManager->checkBufferAllocation(buffer);
- mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
+ mState.setIndexedTransformFeedbackBufferBinding(index, getBuffer(buffer), offset, size);
}
-void Context::bindTextureCubeMap(GLuint texture)
+void Context::bindCopyReadBuffer(GLuint buffer)
{
- mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
+ mResourceManager->checkBufferAllocation(buffer);
- mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
+ mState.setCopyReadBufferBinding(getBuffer(buffer));
}
-void Context::bindReadFramebuffer(GLuint framebuffer)
+void Context::bindCopyWriteBuffer(GLuint buffer)
{
- if (!getFramebuffer(framebuffer))
- {
- mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
- }
+ mResourceManager->checkBufferAllocation(buffer);
- mState.readFramebuffer = framebuffer;
+ mState.setCopyWriteBufferBinding(getBuffer(buffer));
}
-void Context::bindDrawFramebuffer(GLuint framebuffer)
+void Context::bindPixelPackBuffer(GLuint buffer)
{
- if (!getFramebuffer(framebuffer))
- {
- mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
- }
-
- mState.drawFramebuffer = framebuffer;
+ mResourceManager->checkBufferAllocation(buffer);
- mBoundDrawFramebuffer = getFramebuffer(framebuffer);
+ mState.setPixelPackBufferBinding(getBuffer(buffer));
}
-void Context::bindRenderbuffer(GLuint renderbuffer)
+void Context::bindPixelUnpackBuffer(GLuint buffer)
{
- mResourceManager->checkRenderbufferAllocation(renderbuffer);
+ mResourceManager->checkBufferAllocation(buffer);
- mState.renderbuffer.set(getRenderbuffer(renderbuffer));
+ mState.setPixelUnpackBufferBinding(getBuffer(buffer));
}
void Context::useProgram(GLuint program)
{
- GLuint priorProgram = mState.currentProgram;
- mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
+ GLuint priorProgramId = mState.getCurrentProgramId();
+ Program *priorProgram = mResourceManager->getProgram(priorProgramId);
- if (priorProgram != program)
+ if (priorProgramId != program)
{
- Program *newProgram = mResourceManager->getProgram(program);
- Program *oldProgram = mResourceManager->getProgram(priorProgram);
- mCurrentProgramBinary.set(NULL);
+ mState.setCurrentProgram(program, mResourceManager->getProgram(program));
- if (newProgram)
- {
- newProgram->addRef();
- mCurrentProgramBinary.set(newProgram->getProgramBinary());
- }
-
- if (oldProgram)
+ if (priorProgram)
{
- oldProgram->release();
+ priorProgram->release();
}
}
}
@@ -939,163 +644,116 @@ void Context::linkProgram(GLuint program)
{
Program *programObject = mResourceManager->getProgram(program);
- bool linked = programObject->link();
+ bool linked = programObject->link(getCaps());
// if the current program was relinked successfully we
// need to install the new executables
- if (linked && program == mState.currentProgram)
+ if (linked && program == mState.getCurrentProgramId())
{
- mCurrentProgramBinary.set(programObject->getProgramBinary());
+ mState.setCurrentProgramBinary(programObject->getProgramBinary());
}
}
-void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
+void Context::setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length)
{
Program *programObject = mResourceManager->getProgram(program);
- bool loaded = programObject->setProgramBinary(binary, length);
+ bool loaded = programObject->setProgramBinary(binaryFormat, binary, length);
// if the current program was reloaded successfully we
// need to install the new executables
- if (loaded && program == mState.currentProgram)
+ if (loaded && program == mState.getCurrentProgramId())
{
- mCurrentProgramBinary.set(programObject->getProgramBinary());
+ mState.setCurrentProgramBinary(programObject->getProgramBinary());
}
}
-void Context::beginQuery(GLenum target, GLuint query)
+void Context::bindTransformFeedback(GLuint transformFeedback)
{
- // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
- // of zero, if the active query object name for <target> is non-zero (for the
- // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
- // the active query for either target is non-zero), if <id> is the name of an
- // existing query object whose type does not match <target>, or if <id> is the
- // active query object name for any query type, the error INVALID_OPERATION is
- // generated.
+ mState.setTransformFeedbackBinding(getTransformFeedback(transformFeedback));
+}
- // Ensure no other queries are active
- // NOTE: If other queries than occlusion are supported, we will need to check
- // separately that:
- // a) The query ID passed is not the current active query for any target/type
- // b) There are no active queries for the requested target (and in the case
- // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
- // no query may be active for either if glBeginQuery targets either.
- for (int i = 0; i < QUERY_TYPE_COUNT; i++)
- {
- if (mState.activeQuery[i].get() != NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
+Error Context::beginQuery(GLenum target, GLuint query)
+{
+ Query *queryObject = getQuery(query, true, target);
+ ASSERT(queryObject);
- QueryType qType;
- switch (target)
+ // begin query
+ Error error = queryObject->begin();
+ if (error.isError())
{
- case GL_ANY_SAMPLES_PASSED_EXT:
- qType = QUERY_ANY_SAMPLES_PASSED;
- break;
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
- break;
- default:
- ASSERT(false);
- return;
+ return error;
}
- Query *queryObject = getQuery(query, true, target);
+ // set query as active for specified target only if begin succeeded
+ mState.setActiveQuery(target, queryObject);
- // check that name was obtained with glGenQueries
- if (!queryObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return Error(GL_NO_ERROR);
+}
- // check for type mismatch
- if (queryObject->getType() != target)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+Error Context::endQuery(GLenum target)
+{
+ Query *queryObject = mState.getActiveQuery(target);
+ ASSERT(queryObject);
- // set query as active for specified target
- mState.activeQuery[qType].set(queryObject);
+ gl::Error error = queryObject->end();
- // begin query
- queryObject->begin();
+ // Always unbind the query, even if there was an error. This may delete the query object.
+ mState.setActiveQuery(target, NULL);
+
+ return error;
}
-void Context::endQuery(GLenum target)
+void Context::setFramebufferZero(Framebuffer *buffer)
{
- QueryType qType;
-
- switch (target)
+ // First, check to see if the old default framebuffer
+ // was set for draw or read framebuffer, and change
+ // the bindings to point to the new one before deleting it.
+ if (mState.getDrawFramebuffer()->id() == 0)
{
- case GL_ANY_SAMPLES_PASSED_EXT:
- qType = QUERY_ANY_SAMPLES_PASSED;
- break;
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
- break;
- default:
- ASSERT(false);
- return;
+ mState.setDrawFramebufferBinding(buffer);
}
- Query *queryObject = mState.activeQuery[qType].get();
-
- if (queryObject == NULL)
+ if (mState.getReadFramebuffer()->id() == 0)
{
- return gl::error(GL_INVALID_OPERATION);
+ mState.setReadFramebufferBinding(buffer);
}
- queryObject->end();
-
- mState.activeQuery[qType].set(NULL);
-}
-
-void Context::setFramebufferZero(Framebuffer *buffer)
-{
delete mFramebufferMap[0];
mFramebufferMap[0] = buffer;
- if (mState.drawFramebuffer == 0)
- {
- mBoundDrawFramebuffer = buffer;
- }
}
void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
{
+ ASSERT(getTextureCaps().get(internalformat).renderable);
+
RenderbufferStorage *renderbuffer = NULL;
- switch (internalformat)
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
+ if (formatInfo.depthBits > 0 && formatInfo.stencilBits > 0)
+ {
+ renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
+ }
+ else if (formatInfo.depthBits > 0)
{
- case GL_DEPTH_COMPONENT16:
renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
- break;
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
- break;
- case GL_STENCIL_INDEX8:
+ }
+ else if (formatInfo.stencilBits > 0)
+ {
renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
- break;
- case GL_DEPTH24_STENCIL8_OES:
- renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
- break;
- default:
- UNREACHABLE(); return;
+ }
+ else
+ {
+ renderbuffer = new gl::Colorbuffer(mRenderer, width, height, internalformat, samples);
}
- Renderbuffer *renderbufferObject = mState.renderbuffer.get();
- renderbufferObject->setStorage(renderbuffer);
+ mState.getCurrentRenderbuffer()->setStorage(renderbuffer);
}
-Framebuffer *Context::getFramebuffer(unsigned int handle)
+Framebuffer *Context::getFramebuffer(unsigned int handle) const
{
- FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
+ FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
if (framebuffer == mFramebufferMap.end())
{
@@ -1107,11 +765,11 @@ Framebuffer *Context::getFramebuffer(unsigned int handle)
}
}
-Fence *Context::getFence(unsigned int handle)
+FenceNV *Context::getFenceNV(unsigned int handle)
{
- FenceMap::iterator fence = mFenceMap.find(handle);
+ FenceNVMap::iterator fence = mFenceNVMap.find(handle);
- if (fence == mFenceMap.end())
+ if (fence == mFenceNVMap.end())
{
return NULL;
}
@@ -1133,397 +791,225 @@ Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
{
if (!query->second && create)
{
- query->second = new Query(mRenderer, type, handle);
+ query->second = new Query(mRenderer->createQuery(type), handle);
query->second->addRef();
}
return query->second;
}
}
-Buffer *Context::getArrayBuffer()
+Texture *Context::getTargetTexture(GLenum target) const
{
- return mState.arrayBuffer.get();
+ if (!ValidTextureTarget(this, target))
+ {
+ return NULL;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D: return getTexture2D();
+ case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
+ case GL_TEXTURE_3D: return getTexture3D();
+ case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
+ default: return NULL;
+ }
}
-Buffer *Context::getElementArrayBuffer()
+Texture2D *Context::getTexture2D() const
{
- return mState.elementArrayBuffer.get();
+ return static_cast<Texture2D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D));
}
-ProgramBinary *Context::getCurrentProgramBinary()
+TextureCubeMap *Context::getTextureCubeMap() const
{
- return mCurrentProgramBinary.get();
+ return static_cast<TextureCubeMap*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_CUBE_MAP));
}
-Texture2D *Context::getTexture2D()
+Texture3D *Context::getTexture3D() const
{
- return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
+ return static_cast<Texture3D*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_3D));
}
-TextureCubeMap *Context::getTextureCubeMap()
+Texture2DArray *Context::getTexture2DArray() const
{
- return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
+ return static_cast<Texture2DArray*>(getSamplerTexture(mState.getActiveSampler(), GL_TEXTURE_2D_ARRAY));
}
-Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
+Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const
{
- GLuint texid = mState.samplerTexture[type][sampler].id();
-
- if (texid == 0) // Special case: 0 refers to different initial textures based on the target
+ if (mState.getSamplerTextureId(sampler, type) == 0)
{
- switch (type)
- {
- default: UNREACHABLE();
- case TEXTURE_2D: return mTexture2DZero.get();
- case TEXTURE_CUBE: return mTextureCubeMapZero.get();
- }
+ return mZeroTextures.at(type).get();
+ }
+ else
+ {
+ return mState.getSamplerTexture(sampler, type);
}
-
- return mState.samplerTexture[type][sampler].get();
}
-bool Context::getBooleanv(GLenum pname, GLboolean *params)
+void Context::getBooleanv(GLenum pname, GLboolean *params)
{
switch (pname)
{
case GL_SHADER_COMPILER: *params = GL_TRUE; break;
- case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
- case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
- case GL_COLOR_WRITEMASK:
- params[0] = mState.blend.colorMaskRed;
- params[1] = mState.blend.colorMaskGreen;
- params[2] = mState.blend.colorMaskBlue;
- params[3] = mState.blend.colorMaskAlpha;
- break;
- case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
- case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
- case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
- case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
- case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
- case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
- case GL_BLEND: *params = mState.blend.blend; break;
- case GL_DITHER: *params = mState.blend.dither; break;
case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
default:
- return false;
+ mState.getBooleanv(pname, params);
+ break;
}
-
- return true;
}
-bool Context::getFloatv(GLenum pname, GLfloat *params)
+void Context::getFloatv(GLenum pname, GLfloat *params)
{
- // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
- // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
- // GetIntegerv as its native query function. As it would require conversion in any
- // case, this should make no difference to the calling application.
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
switch (pname)
{
- case GL_LINE_WIDTH: *params = mState.lineWidth; break;
- case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
- case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
- case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
- case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
- params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
+ params[0] = mCaps.minAliasedLineWidth;
+ params[1] = mCaps.maxAliasedLineWidth;
break;
case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
- params[1] = getMaximumPointSize();
- break;
- case GL_DEPTH_RANGE:
- params[0] = mState.zNear;
- params[1] = mState.zFar;
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = mState.colorClearValue.red;
- params[1] = mState.colorClearValue.green;
- params[2] = mState.colorClearValue.blue;
- params[3] = mState.colorClearValue.alpha;
- break;
- case GL_BLEND_COLOR:
- params[0] = mState.blendColor.red;
- params[1] = mState.blendColor.green;
- params[2] = mState.blendColor.blue;
- params[3] = mState.blendColor.alpha;
+ params[0] = mCaps.minAliasedPointSize;
+ params[1] = mCaps.maxAliasedPointSize;
break;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!supportsTextureFilterAnisotropy())
- {
- return false;
- }
- *params = mMaxTextureAnisotropy;
+ ASSERT(mExtensions.textureFilterAnisotropic);
+ *params = mExtensions.maxTextureAnisotropy;
break;
default:
- return false;
+ mState.getFloatv(pname, params);
+ break;
}
-
- return true;
}
-bool Context::getIntegerv(GLenum pname, GLint *params)
+void Context::getIntegerv(GLenum pname, GLint *params)
{
- if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
- {
- unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
-
- if (colorAttachment >= mRenderer->getMaxRenderTargets())
- {
- // return true to stop further operation in the parent call
- return gl::error(GL_INVALID_OPERATION, true);
- }
-
- Framebuffer *framebuffer = getDrawFramebuffer();
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
- *params = framebuffer->getDrawBufferState(colorAttachment);
- return true;
- }
-
- // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
- // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
- // GetIntegerv as its native query function. As it would require conversion in any
- // case, this should make no difference to the calling application. You may find it in
- // Context::getFloatv.
switch (pname)
{
- case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
- case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
- case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
- case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
- case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
- case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
- case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
- case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
- case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
- //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
- case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
- case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
- case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
- case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
- case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
- case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
- case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
- case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
- case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
- case GL_STENCIL_REF: *params = mState.stencilRef; break;
- case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
- case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
- case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
- case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
- case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
- case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
- case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
- case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
- case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
- case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
- case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
- case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
- case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
- case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
- case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
- case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
- case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
- case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
- case GL_SUBPIXEL_BITS: *params = 4; break;
- case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- params[0] = mNumCompressedTextureFormats;
- break;
- case GL_MAX_SAMPLES_ANGLE:
- {
- GLsizei maxSamples = getMaxSupportedSamples();
- if (maxSamples != 0)
- {
- *params = maxSamples;
- }
- else
- {
- return false;
- }
-
- break;
- }
- case GL_SAMPLE_BUFFERS:
- case GL_SAMPLES:
- {
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
- {
- switch (pname)
- {
- case GL_SAMPLE_BUFFERS:
- if (framebuffer->getSamples() != 0)
- {
- *params = 1;
- }
- else
- {
- *params = 0;
- }
- break;
- case GL_SAMPLES:
- *params = framebuffer->getSamples();
- break;
- }
- }
- else
- {
- *params = 0;
- }
- }
- break;
+ case GL_MAX_VERTEX_ATTRIBS: *params = mCaps.maxVertexAttributes; break;
+ case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mCaps.maxVertexUniformVectors; break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mCaps.maxVertexUniformComponents; break;
+ case GL_MAX_VARYING_VECTORS: *params = mCaps.maxVaryingVectors; break;
+ case GL_MAX_VARYING_COMPONENTS: *params = mCaps.maxVertexOutputComponents; break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mCaps.maxCombinedTextureImageUnits; break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mCaps.maxVertexTextureImageUnits; break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS: *params = mCaps.maxTextureImageUnits; break;
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mCaps.maxFragmentUniformVectors; break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mCaps.maxFragmentInputComponents; break;
+ case GL_MAX_RENDERBUFFER_SIZE: *params = mCaps.maxRenderbufferSize; break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mCaps.maxColorAttachments; break;
+ case GL_MAX_DRAW_BUFFERS_EXT: *params = mCaps.maxDrawBuffers; break;
+ //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_SUBPIXEL_BITS: *params = 4; break;
+ case GL_MAX_TEXTURE_SIZE: *params = mCaps.max2DTextureSize; break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = mCaps.maxCubeMapTextureSize; break;
+ case GL_MAX_3D_TEXTURE_SIZE: *params = mCaps.max3DTextureSize; break;
+ case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = mCaps.maxArrayTextureLayers; break;
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = mCaps.uniformBufferOffsetAlignment; break;
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = mCaps.maxUniformBufferBindings; break;
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mCaps.maxVertexUniformBlocks; break;
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mCaps.maxFragmentUniformBlocks; break;
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = mCaps.maxCombinedTextureImageUnits; break;
+ case GL_MAJOR_VERSION: *params = mClientVersion; break;
+ case GL_MINOR_VERSION: *params = 0; break;
+ case GL_MAX_ELEMENTS_INDICES: *params = mCaps.maxElementsIndices; break;
+ case GL_MAX_ELEMENTS_VERTICES: *params = mCaps.maxElementsVertices; break;
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mCaps.maxTransformFeedbackInterleavedComponents; break;
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mCaps.maxTransformFeedbackSeparateAttributes; break;
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mCaps.maxTransformFeedbackSeparateComponents; break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = mCaps.compressedTextureFormats.size(); break;
+ case GL_MAX_SAMPLES_ANGLE: *params = mExtensions.maxSamples; break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
{
- GLenum format, type;
- if (getCurrentReadFormatType(&format, &type))
- {
- if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
- *params = format;
- else
- *params = type;
- }
+ GLenum internalFormat, format, type;
+ getCurrentReadFormatType(&internalFormat, &format, &type);
+ if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
+ *params = format;
+ else
+ *params = type;
}
break;
case GL_MAX_VIEWPORT_DIMS:
{
- params[0] = mMaxViewportDimension;
- params[1] = mMaxViewportDimension;
+ params[0] = mCaps.maxViewportWidth;
+ params[1] = mCaps.maxViewportHeight;
}
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
- {
- if (supportsDXT1Textures())
- {
- *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- }
- if (supportsDXT3Textures())
- {
- *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- }
- if (supportsDXT5Textures())
- {
- *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- }
- }
+ std::copy(mCaps.compressedTextureFormats.begin(), mCaps.compressedTextureFormats.end(), params);
break;
- case GL_VIEWPORT:
- params[0] = mState.viewport.x;
- params[1] = mState.viewport.y;
- params[2] = mState.viewport.width;
- params[3] = mState.viewport.height;
+ case GL_RESET_NOTIFICATION_STRATEGY_EXT:
+ *params = mResetStrategy;
break;
- case GL_SCISSOR_BOX:
- params[0] = mState.scissor.x;
- params[1] = mState.scissor.y;
- params[2] = mState.scissor.width;
- params[3] = mState.scissor.height;
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ *params = mCaps.shaderBinaryFormats.size();
break;
- case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
- case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
- case GL_RED_BITS:
- case GL_GREEN_BITS:
- case GL_BLUE_BITS:
- case GL_ALPHA_BITS:
- {
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
-
- if (colorbuffer)
- {
- switch (pname)
- {
- case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
- case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
- case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
- case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
- }
- }
- else
- {
- *params = 0;
- }
- }
+ case GL_SHADER_BINARY_FORMATS:
+ std::copy(mCaps.shaderBinaryFormats.begin(), mCaps.shaderBinaryFormats.end(), params);
break;
- case GL_DEPTH_BITS:
- {
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
-
- if (depthbuffer)
- {
- *params = depthbuffer->getDepthSize();
- }
- else
- {
- *params = 0;
- }
- }
+ case GL_NUM_PROGRAM_BINARY_FORMATS:
+ *params = mCaps.programBinaryFormats.size();
break;
- case GL_STENCIL_BITS:
- {
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
-
- if (stencilbuffer)
- {
- *params = stencilbuffer->getStencilSize();
- }
- else
- {
- *params = 0;
- }
- }
+ case GL_PROGRAM_BINARY_FORMATS:
+ std::copy(mCaps.programBinaryFormats.begin(), mCaps.programBinaryFormats.end(), params);
break;
- case GL_TEXTURE_BINDING_2D:
- {
- if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
- {
- gl::error(GL_INVALID_OPERATION);
- return false;
- }
-
- *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
- }
+ case GL_NUM_EXTENSIONS:
+ *params = static_cast<GLint>(mExtensionStrings.size());
break;
- case GL_TEXTURE_BINDING_CUBE_MAP:
- {
- if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
- {
- gl::error(GL_INVALID_OPERATION);
- return false;
- }
+ default:
+ mState.getIntegerv(pname, params);
+ break;
+ }
+}
- *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
- }
+void Context::getInteger64v(GLenum pname, GLint64 *params)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+ switch (pname)
+ {
+ case GL_MAX_ELEMENT_INDEX:
+ *params = mCaps.maxElementIndex;
break;
- case GL_RESET_NOTIFICATION_STRATEGY_EXT:
- *params = mResetStrategy;
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ *params = mCaps.maxUniformBlockSize;
break;
- case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
- *params = 1;
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ *params = mCaps.maxCombinedVertexUniformComponents;
break;
- case GL_PROGRAM_BINARY_FORMATS_OES:
- *params = GL_PROGRAM_BINARY_ANGLE;
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ *params = mCaps.maxCombinedFragmentUniformComponents;
+ break;
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ *params = mCaps.maxServerWaitTimeout;
break;
default:
- return false;
+ UNREACHABLE();
+ break;
}
+}
+
+bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+ // Indexed integer queries all refer to current state, so this function is a
+ // mere passthrough.
+ return mState.getIndexedIntegerv(target, index, data);
+}
- return true;
+bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+ // Indexed integer queries all refer to current state, so this function is a
+ // mere passthrough.
+ return mState.getIndexedInteger64v(target, index, data);
}
bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
@@ -1538,7 +1024,7 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
// Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
// is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
// to the fact that it is stored internally as a float, and so would require conversion
- // if returned from Context::getIntegerv. Since this conversion is already implemented
+ // if returned from Context::getIntegerv. Since this conversion is already implemented
// in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
// place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
// application.
@@ -1547,15 +1033,21 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
case GL_COMPRESSED_TEXTURE_FORMATS:
{
*type = GL_INT;
- *numParams = mNumCompressedTextureFormats;
+ *numParams = mCaps.compressedTextureFormats.size();
}
- break;
+ return true;
+ case GL_PROGRAM_BINARY_FORMATS_OES:
+ {
+ *type = GL_INT;
+ *numParams = mCaps.programBinaryFormats.size();
+ }
+ return true;
case GL_SHADER_BINARY_FORMATS:
{
*type = GL_INT;
- *numParams = 0;
+ *numParams = mCaps.shaderBinaryFormats.size();
}
- break;
+ return true;
case GL_MAX_VERTEX_ATTRIBS:
case GL_MAX_VERTEX_UNIFORM_VECTORS:
case GL_MAX_VARYING_VECTORS:
@@ -1569,7 +1061,9 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
case GL_NUM_SHADER_BINARY_FORMATS:
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
case GL_ARRAY_BUFFER_BINDING:
- case GL_FRAMEBUFFER_BINDING:
+ //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
+ case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
case GL_RENDERBUFFER_BINDING:
case GL_CURRENT_PROGRAM:
case GL_PACK_ALIGNMENT:
@@ -1620,15 +1114,14 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
case GL_TEXTURE_BINDING_CUBE_MAP:
case GL_RESET_NOTIFICATION_STRATEGY_EXT:
case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
- case GL_PROGRAM_BINARY_FORMATS_OES:
{
*type = GL_INT;
*numParams = 1;
}
- break;
+ return true;
case GL_MAX_SAMPLES_ANGLE:
{
- if (getMaxSupportedSamples() != 0)
+ if (mExtensions.framebufferMultisample)
{
*type = GL_INT;
*numParams = 1;
@@ -1638,20 +1131,34 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
return false;
}
}
- break;
+ return true;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ {
+ if (mExtensions.pixelBufferObject)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ return true;
case GL_MAX_VIEWPORT_DIMS:
{
*type = GL_INT;
*numParams = 2;
}
- break;
+ return true;
case GL_VIEWPORT:
case GL_SCISSOR_BOX:
{
*type = GL_INT;
*numParams = 4;
}
- break;
+ return true;
case GL_SHADER_COMPILER:
case GL_SAMPLE_COVERAGE_INVERT:
case GL_DEPTH_WRITEMASK:
@@ -1669,13 +1176,13 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
*type = GL_BOOL;
*numParams = 1;
}
- break;
+ return true;
case GL_COLOR_WRITEMASK:
{
*type = GL_BOOL;
*numParams = 4;
}
- break;
+ return true;
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_UNITS:
case GL_SAMPLE_COVERAGE_VALUE:
@@ -1685,7 +1192,7 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
*type = GL_FLOAT;
*numParams = 1;
}
- break;
+ return true;
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_DEPTH_RANGE:
@@ -1693,76 +1200,169 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
*type = GL_FLOAT;
*numParams = 2;
}
- break;
+ return true;
case GL_COLOR_CLEAR_VALUE:
case GL_BLEND_COLOR:
{
*type = GL_FLOAT;
*numParams = 4;
}
- break;
+ return true;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!supportsTextureFilterAnisotropy())
+ if (!mExtensions.maxTextureAnisotropy)
{
return false;
}
*type = GL_FLOAT;
*numParams = 1;
- break;
- default:
+ return true;
+ }
+
+ if (mClientVersion < 3)
+ {
return false;
}
- return true;
+ // Check for ES3.0+ parameter names
+ switch (pname)
+ {
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS:
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ case GL_UNIFORM_BUFFER_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ case GL_COPY_READ_BUFFER_BINDING:
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS:
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS:
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS:
+ case GL_MAX_VARYING_COMPONENTS:
+ case GL_VERTEX_ARRAY_BINDING:
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_NUM_EXTENSIONS:
+ case GL_MAJOR_VERSION:
+ case GL_MINOR_VERSION:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ }
+ return true;
+
+ case GL_MAX_ELEMENT_INDEX:
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ }
+ return true;
+
+ case GL_TRANSFORM_FEEDBACK_ACTIVE:
+ case GL_TRANSFORM_FEEDBACK_PAUSED:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ }
+ return true;
+ }
+
+ return false;
}
-// Applies the render target surface, depth stencil surface, viewport rectangle and
-// scissor rectangle to the renderer
-bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
+bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
{
- Framebuffer *framebufferObject = getDrawFramebuffer();
+ if (mClientVersion < 3)
+ {
+ return false;
+ }
- if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ switch (target)
{
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_UNIFORM_BUFFER_BINDING:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ }
+ return true;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ }
}
- mRenderer->applyRenderTarget(framebufferObject);
+ return false;
+}
- if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
- ignoreViewport))
+// Applies the render target surface, depth stencil surface, viewport rectangle and
+// scissor rectangle to the renderer
+Error Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
+{
+ Framebuffer *framebufferObject = mState.getDrawFramebuffer();
+ ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
+
+ gl::Error error = mRenderer->applyRenderTarget(framebufferObject);
+ if (error.isError())
{
- return false;
+ return error;
}
- mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
+ float nearZ, farZ;
+ mState.getDepthRange(&nearZ, &farZ);
+ mRenderer->setViewport(mState.getViewport(), nearZ, farZ, drawMode, mState.getRasterizerState().frontFace,
+ ignoreViewport);
- return true;
+ mRenderer->setScissorRectangle(mState.getScissor(), mState.isScissorTestEnabled());
+
+ return gl::Error(GL_NO_ERROR);
}
// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
-void Context::applyState(GLenum drawMode)
+Error Context::applyState(GLenum drawMode)
{
- Framebuffer *framebufferObject = getDrawFramebuffer();
+ Framebuffer *framebufferObject = mState.getDrawFramebuffer();
int samples = framebufferObject->getSamples();
- mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
- mState.rasterizer.multiSample = (samples != 0);
- mRenderer->setRasterizerState(mState.rasterizer);
+ RasterizerState rasterizer = mState.getRasterizerState();
+ rasterizer.pointDrawMode = (drawMode == GL_POINTS);
+ rasterizer.multiSample = (samples != 0);
+
+ Error error = mRenderer->setRasterizerState(rasterizer);
+ if (error.isError())
+ {
+ return error;
+ }
unsigned int mask = 0;
- if (mState.sampleCoverage)
+ if (mState.isSampleCoverageEnabled())
{
- if (mState.sampleCoverageValue != 0)
+ GLclampf coverageValue;
+ bool coverageInvert = false;
+ mState.getSampleCoverageParams(&coverageValue, &coverageInvert);
+ if (coverageValue != 0)
{
-
float threshold = 0.5f;
for (int i = 0; i < samples; ++i)
{
mask <<= 1;
- if ((i + 1) * mState.sampleCoverageValue >= threshold)
+ if ((i + 1) * coverageValue >= threshold)
{
threshold += 1.0f;
mask |= 1;
@@ -1770,7 +1370,7 @@ void Context::applyState(GLenum drawMode)
}
}
- if (mState.sampleCoverageInvert)
+ if (coverageInvert)
{
mask = ~mask;
}
@@ -1779,279 +1379,524 @@ void Context::applyState(GLenum drawMode)
{
mask = 0xFFFFFFFF;
}
- mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
+ error = mRenderer->setBlendState(framebufferObject, mState.getBlendState(), mState.getBlendColor(), mask);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = mRenderer->setDepthStencilState(mState.getDepthStencilState(), mState.getStencilRef(), mState.getStencilBackRef(),
+ rasterizer.frontFace == GL_CCW);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
- mState.rasterizer.frontFace == GL_CCW);
+ return Error(GL_NO_ERROR);
}
// Applies the shaders and shader constants to the Direct3D 9 device
-void Context::applyShaders()
+Error Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
{
- ProgramBinary *programBinary = getCurrentProgramBinary();
+ const VertexAttribute *vertexAttributes = mState.getVertexArray()->getVertexAttributes();
- mRenderer->applyShaders(programBinary);
-
- programBinary->applyUniforms();
+ VertexFormat inputLayout[MAX_VERTEX_ATTRIBS];
+ VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.getVertexAttribCurrentValues());
+
+ const Framebuffer *fbo = mState.getDrawFramebuffer();
+
+ Error error = mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.getRasterizerState().rasterizerDiscard, transformFeedbackActive);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return programBinary->applyUniforms();
}
-// Applies the textures and sampler states to the Direct3D 9 device
-void Context::applyTextures()
+Error Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type)
{
- applyTextures(SAMPLER_PIXEL);
+ size_t samplerRange = programBinary->getUsedSamplerRange(type);
- if (mSupportsVertexTexture)
+ for (size_t i = 0; i < samplerRange; i++)
{
- applyTextures(SAMPLER_VERTEX);
+ GLenum textureType = programBinary->getSamplerTextureType(type, i);
+ GLint textureUnit = programBinary->getSamplerMapping(type, i, getCaps());
+ if (textureUnit != -1)
+ {
+ Texture* texture = getSamplerTexture(textureUnit, textureType);
+ if (texture->getSamplerState().swizzleRequired())
+ {
+ Error error = mRenderer->generateSwizzle(texture);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
}
+
+ return Error(GL_NO_ERROR);
}
-// For each Direct3D 9 sampler of either the pixel or vertex stage,
-// looks up the corresponding OpenGL texture image unit and texture type,
-// and sets the texture and its addressing/filtering state (or NULL when inactive).
-void Context::applyTextures(SamplerType type)
+Error Context::generateSwizzles(ProgramBinary *programBinary)
{
- ProgramBinary *programBinary = getCurrentProgramBinary();
+ Error error = generateSwizzles(programBinary, SAMPLER_VERTEX);
+ if (error.isError())
+ {
+ return error;
+ }
- FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
+ error = generateSwizzles(programBinary, SAMPLER_PIXEL);
+ if (error.isError())
+ {
+ return error;
+ }
- // Range of Direct3D samplers of given sampler type
- int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
- int samplerRange = programBinary->getUsedSamplerRange(type);
+ return Error(GL_NO_ERROR);
+}
- for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
+// For each Direct3D sampler of either the pixel or vertex stage,
+// looks up the corresponding OpenGL texture image unit and texture type,
+// and sets the texture and its addressing/filtering state (or NULL when inactive).
+Error Context::applyTextures(ProgramBinary *programBinary, SamplerType shaderType,
+ const FramebufferTextureSerialArray &framebufferSerials, size_t framebufferSerialCount)
+{
+ size_t samplerRange = programBinary->getUsedSamplerRange(shaderType);
+ for (size_t samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
{
- int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
-
+ GLenum textureType = programBinary->getSamplerTextureType(shaderType, samplerIndex);
+ GLint textureUnit = programBinary->getSamplerMapping(shaderType, samplerIndex, getCaps());
if (textureUnit != -1)
{
- TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
- Texture *texture = getSamplerTexture(textureUnit, textureType);
+ SamplerState sampler;
+ Texture* texture = getSamplerTexture(textureUnit, textureType);
+ texture->getSamplerStateWithNativeOffset(&sampler);
- if (texture->isSamplerComplete() &&
- boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
+ Sampler *samplerObject = mState.getSampler(textureUnit);
+ if (samplerObject)
{
- SamplerState samplerState;
- texture->getSamplerState(&samplerState);
- mRenderer->setSamplerState(type, samplerIndex, samplerState);
+ samplerObject->getState(&sampler);
+ }
- mRenderer->setTexture(type, samplerIndex, texture);
+ // TODO: std::binary_search may become unavailable using older versions of GCC
+ if (texture->isSamplerComplete(sampler, mTextureCaps, mExtensions, mClientVersion) &&
+ !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
+ {
+ Error error = mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
+ if (error.isError())
+ {
+ return error;
+ }
- texture->resetDirty();
+ error = mRenderer->setTexture(shaderType, samplerIndex, texture);
+ if (error.isError())
+ {
+ return error;
+ }
}
else
{
- mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
+ // Texture is not sampler complete or it is in use by the framebuffer. Bind the incomplete texture.
+ Texture *incompleteTexture = getIncompleteTexture(textureType);
+ gl::Error error = mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
else
{
- mRenderer->setTexture(type, samplerIndex, NULL);
+ // No texture bound to this slot even though it is used by the shader, bind a NULL texture
+ Error error = mRenderer->setTexture(shaderType, samplerIndex, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
- for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
+ // Set all the remaining textures to NULL
+ size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? mCaps.maxTextureImageUnits
+ : mCaps.maxVertexTextureImageUnits;
+ for (size_t samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
{
- mRenderer->setTexture(type, samplerIndex, NULL);
+ Error error = mRenderer->setTexture(shaderType, samplerIndex, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return Error(GL_NO_ERROR);
}
-void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
+Error Context::applyTextures(ProgramBinary *programBinary)
{
- Framebuffer *framebuffer = getReadFramebuffer();
+ FramebufferTextureSerialArray framebufferSerials;
+ size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&framebufferSerials);
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ Error error = applyTextures(programBinary, SAMPLER_VERTEX, framebufferSerials, framebufferSerialCount);
+ if (error.isError())
{
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ return error;
}
- if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
+ error = applyTextures(programBinary, SAMPLER_PIXEL, framebufferSerials, framebufferSerialCount);
+ if (error.isError())
{
- return gl::error(GL_INVALID_OPERATION);
+ return error;
}
- GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
- // sized query sanity check
- if (bufSize)
+ return Error(GL_NO_ERROR);
+}
+
+Error Context::applyUniformBuffers()
+{
+ Program *programObject = getProgram(mState.getCurrentProgramId());
+ ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ std::vector<Buffer*> boundBuffers;
+
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
{
- int requiredSize = outputPitch * height;
- if (requiredSize > *bufSize)
+ GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
+
+ if (mState.getIndexedUniformBuffer(blockBinding)->id() == 0)
+ {
+ // undefined behaviour
+ return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer.");
+ }
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ Buffer *uniformBuffer = mState.getIndexedUniformBuffer(blockBinding);
+ ASSERT(uniformBuffer);
+ boundBuffers.push_back(uniformBuffer);
}
}
- mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
+ return programBinary->applyUniformBuffers(boundBuffers, getCaps());
}
-void Context::clear(GLbitfield mask)
+bool Context::applyTransformFeedbackBuffers()
{
- Framebuffer *framebufferObject = getDrawFramebuffer();
+ TransformFeedback *curTransformFeedback = mState.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ {
+ Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ transformFeedbackBuffers[i] = mState.getIndexedTransformFeedbackBuffer(i);
+ transformFeedbackOffsets[i] = mState.getIndexedTransformFeedbackBufferOffset(i);
+ }
+ mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
- if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
+void Context::markTransformFeedbackUsage()
+{
+ for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
{
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ Buffer *buffer = mState.getIndexedTransformFeedbackBuffer(i);
+ if (buffer)
+ {
+ buffer->markTransformFeedbackUsage();
+ }
}
+}
- DWORD flags = 0;
- GLbitfield finalMask = 0;
+Error Context::clear(GLbitfield mask)
+{
+ if (mState.isRasterizerDiscardEnabled())
+ {
+ return Error(GL_NO_ERROR);
+ }
+
+ ClearParameters clearParams = mState.getClearParameters(mask);
+
+ applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
+
+ return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
- if (mask & GL_COLOR_BUFFER_BIT)
+Error Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
+{
+ if (mState.isRasterizerDiscardEnabled())
{
- mask &= ~GL_COLOR_BUFFER_BIT;
+ return Error(GL_NO_ERROR);
+ }
+
+ // glClearBufferfv can be called to clear the color buffer or depth buffer
+ ClearParameters clearParams = mState.getClearParameters(0);
- if (framebufferObject->hasEnabledColorAttachment())
+ if (buffer == GL_COLOR)
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
{
- finalMask |= GL_COLOR_BUFFER_BIT;
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
}
+ clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_FLOAT;
}
- if (mask & GL_DEPTH_BUFFER_BIT)
+ if (buffer == GL_DEPTH)
{
- mask &= ~GL_DEPTH_BUFFER_BIT;
- if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
- {
- finalMask |= GL_DEPTH_BUFFER_BIT;
- }
+ clearParams.clearDepth = true;
+ clearParams.depthClearValue = values[0];
}
- if (mask & GL_STENCIL_BUFFER_BIT)
+ applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
+
+ return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
+
+Error Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
+{
+ if (mState.isRasterizerDiscardEnabled())
{
- mask &= ~GL_STENCIL_BUFFER_BIT;
- if (framebufferObject->getStencilbufferType() != GL_NONE)
- {
- rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- return;
- }
+ return Error(GL_NO_ERROR);
+ }
- if (GetStencilSize(depthStencil->getActualFormat()) > 0)
- {
- finalMask |= GL_STENCIL_BUFFER_BIT;
- }
+ // glClearBufferuv can only be called to clear a color buffer
+ ClearParameters clearParams = mState.getClearParameters(0);
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
+ }
+ clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_UNSIGNED_INT;
+
+ applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
+
+ return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
+
+Error Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
+{
+ if (mState.isRasterizerDiscardEnabled())
+ {
+ return Error(GL_NO_ERROR);
+ }
+
+ // glClearBufferfv can be called to clear the color buffer or stencil buffer
+ ClearParameters clearParams = mState.getClearParameters(0);
+
+ if (buffer == GL_COLOR)
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
}
+ clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_INT;
}
- if (mask != 0)
+ if (buffer == GL_STENCIL)
{
- return gl::error(GL_INVALID_VALUE);
+ clearParams.clearStencil = true;
+ clearParams.stencilClearValue = values[1];
}
- if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
+ applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
+
+ return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
+
+Error Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
+{
+ if (mState.isRasterizerDiscardEnabled())
{
- return;
+ return Error(GL_NO_ERROR);
}
- ClearParameters clearParams;
- clearParams.mask = finalMask;
- clearParams.colorClearValue = mState.colorClearValue;
- clearParams.colorMaskRed = mState.blend.colorMaskRed;
- clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
- clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
- clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
- clearParams.depthClearValue = mState.depthClearValue;
- clearParams.stencilClearValue = mState.stencilClearValue;
- clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
+ // glClearBufferfi can only be called to clear a depth stencil buffer
+ ClearParameters clearParams = mState.getClearParameters(0);
+ clearParams.clearDepth = true;
+ clearParams.depthClearValue = depth;
+ clearParams.clearStencil = true;
+ clearParams.stencilClearValue = stencil;
+
+ applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport
- mRenderer->clear(clearParams, framebufferObject);
+ return mRenderer->clear(clearParams, mState.getDrawFramebuffer());
}
-void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
+Error Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
{
- if (!mState.currentProgram)
+ Framebuffer *framebuffer = mState.getReadFramebuffer();
+
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
+ const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
+ GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, width, mState.getPackAlignment());
+
+ return mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.getPackState(),
+ reinterpret_cast<uint8_t*>(pixels));
+}
+
+Error Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
+{
+ ASSERT(mState.getCurrentProgramId() != 0);
+
+ ProgramBinary *programBinary = mState.getCurrentProgramBinary();
+ programBinary->updateSamplerMapping();
+
+ Error error = generateSwizzles(programBinary);
+ if (error.isError())
{
- return gl::error(GL_INVALID_OPERATION);
+ return error;
}
if (!mRenderer->applyPrimitiveType(mode, count))
{
- return;
+ return Error(GL_NO_ERROR);
+ }
+
+ error = applyRenderTarget(mode, false);
+ if (error.isError())
+ {
+ return error;
}
- if (!applyRenderTarget(mode, false))
+ error = applyState(mode);
+ if (error.isError())
{
- return;
+ return error;
}
- applyState(mode);
+ error = mRenderer->applyVertexBuffer(programBinary, mState.getVertexArray()->getVertexAttributes(), mState.getVertexAttribCurrentValues(), first, count, instances);
+ if (error.isError())
+ {
+ return error;
+ }
- ProgramBinary *programBinary = getCurrentProgramBinary();
+ bool transformFeedbackActive = applyTransformFeedbackBuffers();
- GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
- if (err != GL_NO_ERROR)
+ error = applyShaders(programBinary, transformFeedbackActive);
+ if (error.isError())
{
- return gl::error(err);
+ return error;
}
- applyShaders();
- applyTextures();
+ error = applyTextures(programBinary);
+ if (error.isError())
+ {
+ return error;
+ }
- if (!programBinary->validateSamplers(NULL))
+ error = applyUniformBuffers();
+ if (error.isError())
{
- return gl::error(GL_INVALID_OPERATION);
+ return error;
}
if (!skipDraw(mode))
{
- mRenderer->drawArrays(mode, count, instances);
+ error = mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (transformFeedbackActive)
+ {
+ markTransformFeedbackUsage();
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
+Error Context::drawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei instances,
+ const rx::RangeUI &indexRange)
{
- if (!mState.currentProgram)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ ASSERT(mState.getCurrentProgramId() != 0);
+
+ ProgramBinary *programBinary = mState.getCurrentProgramBinary();
+ programBinary->updateSamplerMapping();
- if (!indices && !mState.elementArrayBuffer)
+ Error error = generateSwizzles(programBinary);
+ if (error.isError())
{
- return gl::error(GL_INVALID_OPERATION);
+ return error;
}
-
+
if (!mRenderer->applyPrimitiveType(mode, count))
{
- return;
+ return Error(GL_NO_ERROR);
}
- if (!applyRenderTarget(mode, false))
+ error = applyRenderTarget(mode, false);
+ if (error.isError())
{
- return;
+ return error;
}
- applyState(mode);
+ error = applyState(mode);
+ if (error.isError())
+ {
+ return error;
+ }
+ VertexArray *vao = mState.getVertexArray();
rx::TranslatedIndexData indexInfo;
- GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
- if (err != GL_NO_ERROR)
+ indexInfo.indexRange = indexRange;
+ error = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
+ if (error.isError())
{
- return gl::error(err);
+ return error;
}
- ProgramBinary *programBinary = getCurrentProgramBinary();
+ GLsizei vertexCount = indexInfo.indexRange.length() + 1;
+ error = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(),
+ mState.getVertexAttribCurrentValues(),
+ indexInfo.indexRange.start, vertexCount, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ bool transformFeedbackActive = applyTransformFeedbackBuffers();
+ // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
+ // layer.
+ ASSERT(!transformFeedbackActive);
- GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
- err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
- if (err != GL_NO_ERROR)
+ error = applyShaders(programBinary, transformFeedbackActive);
+ if (error.isError())
{
- return gl::error(err);
+ return error;
}
- applyShaders();
- applyTextures();
+ error = applyTextures(programBinary);
+ if (error.isError())
+ {
+ return error;
+ }
- if (!programBinary->validateSamplers(NULL))
+ error = applyUniformBuffers();
+ if (error.isError())
{
- return gl::error(GL_INVALID_OPERATION);
+ return error;
}
if (!skipDraw(mode))
{
- mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
+ error = mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return Error(GL_NO_ERROR);
}
// Implements glFlush when block is false, glFinish when block is true
@@ -2060,71 +1905,28 @@ void Context::sync(bool block)
mRenderer->sync(block);
}
-void Context::recordInvalidEnum()
+void Context::recordError(const Error &error)
{
- mInvalidEnum = true;
-}
-
-void Context::recordInvalidValue()
-{
- mInvalidValue = true;
-}
-
-void Context::recordInvalidOperation()
-{
- mInvalidOperation = true;
-}
-
-void Context::recordOutOfMemory()
-{
- mOutOfMemory = true;
-}
-
-void Context::recordInvalidFramebufferOperation()
-{
- mInvalidFramebufferOperation = true;
+ if (error.isError())
+ {
+ mErrors.insert(error.getCode());
+ }
}
// Get one of the recorded errors and clear its flag, if any.
// [OpenGL ES 2.0.24] section 2.5 page 13.
GLenum Context::getError()
{
- if (mInvalidEnum)
- {
- mInvalidEnum = false;
-
- return GL_INVALID_ENUM;
- }
-
- if (mInvalidValue)
+ if (mErrors.empty())
{
- mInvalidValue = false;
-
- return GL_INVALID_VALUE;
+ return GL_NO_ERROR;
}
-
- if (mInvalidOperation)
- {
- mInvalidOperation = false;
-
- return GL_INVALID_OPERATION;
- }
-
- if (mOutOfMemory)
- {
- mOutOfMemory = false;
-
- return GL_OUT_OF_MEMORY;
- }
-
- if (mInvalidFramebufferOperation)
+ else
{
- mInvalidFramebufferOperation = false;
-
- return GL_INVALID_FRAMEBUFFER_OPERATION;
+ GLenum error = *mErrors.begin();
+ mErrors.erase(mErrors.begin());
+ return error;
}
-
- return GL_NO_ERROR;
}
GLenum Context::getResetStatus()
@@ -2147,7 +1949,7 @@ GLenum Context::getResetStatus()
mResetStatus = GL_NO_ERROR;
}
}
-
+
return status;
}
@@ -2156,244 +1958,85 @@ bool Context::isResetNotificationEnabled()
return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
}
-int Context::getMajorShaderModel() const
-{
- return mMajorShaderModel;
-}
-
-float Context::getMaximumPointSize() const
-{
- return mMaximumPointSize;
-}
-
-unsigned int Context::getMaximumCombinedTextureImageUnits() const
-{
- return mRenderer->getMaxCombinedTextureImageUnits();
-}
-
-int Context::getMaxSupportedSamples() const
-{
- return mRenderer->getMaxSupportedSamples();
-}
-
-unsigned int Context::getMaximumRenderTargets() const
-{
- return mRenderer->getMaxRenderTargets();
-}
-
-bool Context::supportsEventQueries() const
-{
- return mSupportsEventQueries;
-}
-
-bool Context::supportsOcclusionQueries() const
+int Context::getClientVersion() const
{
- return mSupportsOcclusionQueries;
+ return mClientVersion;
}
-bool Context::supportsBGRATextures() const
+const Caps &Context::getCaps() const
{
- return mSupportsBGRATextures;
+ return mCaps;
}
-bool Context::supportsDXT1Textures() const
+const TextureCapsMap &Context::getTextureCaps() const
{
- return mSupportsDXT1Textures;
+ return mTextureCaps;
}
-bool Context::supportsDXT3Textures() const
+const Extensions &Context::getExtensions() const
{
- return mSupportsDXT3Textures;
+ return mExtensions;
}
-bool Context::supportsDXT5Textures() const
+void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
{
- return mSupportsDXT5Textures;
-}
-
-bool Context::supportsFloat32Textures() const
-{
- return mSupportsFloat32Textures;
-}
-
-bool Context::supportsFloat32LinearFilter() const
-{
- return mSupportsFloat32LinearFilter;
-}
-
-bool Context::supportsFloat32RenderableTextures() const
-{
- return mSupportsFloat32RenderableTextures;
-}
-
-bool Context::supportsFloat16Textures() const
-{
- return mSupportsFloat16Textures;
-}
-
-bool Context::supportsFloat16LinearFilter() const
-{
- return mSupportsFloat16LinearFilter;
-}
-
-bool Context::supportsFloat16RenderableTextures() const
-{
- return mSupportsFloat16RenderableTextures;
-}
+ Framebuffer *framebuffer = mState.getReadFramebuffer();
+ ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
-int Context::getMaximumRenderbufferDimension() const
-{
- return mMaxRenderbufferDimension;
-}
+ FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ ASSERT(attachment);
-int Context::getMaximumTextureDimension() const
-{
- return mMaxTextureDimension;
-}
+ GLenum actualFormat = attachment->getActualFormat();
+ const InternalFormat &actualFormatInfo = GetInternalFormatInfo(actualFormat);
-int Context::getMaximumCubeTextureDimension() const
-{
- return mMaxCubeTextureDimension;
+ *internalFormat = actualFormat;
+ *format = actualFormatInfo.format;
+ *type = actualFormatInfo.type;
}
-int Context::getMaximumTextureLevel() const
-{
- return mMaxTextureLevel;
-}
-
-bool Context::supportsLuminanceTextures() const
-{
- return mSupportsLuminanceTextures;
-}
-
-bool Context::supportsLuminanceAlphaTextures() const
-{
- return mSupportsLuminanceAlphaTextures;
-}
-
-bool Context::supportsDepthTextures() const
-{
- return mSupportsDepthTextures;
-}
-
-bool Context::supports32bitIndices() const
-{
- return mSupports32bitIndices;
-}
-
-bool Context::supportsNonPower2Texture() const
-{
- return mSupportsNonPower2Texture;
-}
-
-bool Context::supportsInstancing() const
-{
- return mSupportsInstancing;
-}
-
-bool Context::supportsTextureFilterAnisotropy() const
-{
- return mSupportsTextureFilterAnisotropy;
-}
-
-float Context::getTextureMaxAnisotropy() const
-{
- return mMaxTextureAnisotropy;
-}
-
-bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
+void Context::detachTexture(GLuint texture)
{
- Framebuffer *framebuffer = getReadFramebuffer();
- if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
- if (!renderbuffer)
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- *format = gl::ExtractFormat(renderbuffer->getActualFormat());
- *type = gl::ExtractType(renderbuffer->getActualFormat());
-
- return true;
+ // Simple pass-through to State's detachTexture method, as textures do not require
+ // allocation map management either here or in the resource manager at detach time.
+ // Zero textures are held by the Context, and we don't attempt to request them from
+ // the State.
+ mState.detachTexture(texture);
}
void Context::detachBuffer(GLuint buffer)
{
+ // Buffer detachment is handled by Context, because the buffer must also be
+ // attached from any VAOs in existence, and Context holds the VAO map.
+
// [OpenGL ES 2.0.24] section 2.9 page 22:
// If a buffer object is deleted while it is bound, all bindings to that object in the current context
// (i.e. in the thread that called Delete-Buffers) are reset to zero.
- if (mState.arrayBuffer.id() == buffer)
- {
- mState.arrayBuffer.set(NULL);
- }
-
- if (mState.elementArrayBuffer.id() == buffer)
- {
- mState.elementArrayBuffer.set(NULL);
- }
+ mState.removeArrayBufferBinding(buffer);
- for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
+ // mark as freed among the vertex array objects
+ for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
{
- if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
- {
- mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
- }
- }
-}
-
-void Context::detachTexture(GLuint texture)
-{
- // [OpenGL ES 2.0.24] section 3.8 page 84:
- // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
- // rebound to texture object zero
-
- for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
- {
- for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
- {
- if (mState.samplerTexture[type][sampler].id() == texture)
- {
- mState.samplerTexture[type][sampler].set(NULL);
- }
- }
- }
-
- // [OpenGL ES 2.0.24] section 4.4 page 112:
- // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
- // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
- // image was attached in the currently bound framebuffer.
-
- Framebuffer *readFramebuffer = getReadFramebuffer();
- Framebuffer *drawFramebuffer = getDrawFramebuffer();
-
- if (readFramebuffer)
- {
- readFramebuffer->detachTexture(texture);
- }
-
- if (drawFramebuffer && drawFramebuffer != readFramebuffer)
- {
- drawFramebuffer->detachTexture(texture);
+ vaoIt->second->detachBuffer(buffer);
}
}
void Context::detachFramebuffer(GLuint framebuffer)
{
+ // Framebuffer detachment is handled by Context, because 0 is a valid
+ // Framebuffer object, and a pointer to it must be passed from Context
+ // to State at binding time.
+
// [OpenGL ES 2.0.24] section 4.4 page 107:
// If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
// BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
- if (mState.readFramebuffer == framebuffer)
+ if (mState.removeReadFramebufferBinding(framebuffer))
{
bindReadFramebuffer(0);
}
- if (mState.drawFramebuffer == framebuffer)
+ if (mState.removeDrawFramebufferBinding(framebuffer))
{
bindDrawFramebuffer(0);
}
@@ -2401,76 +2044,94 @@ void Context::detachFramebuffer(GLuint framebuffer)
void Context::detachRenderbuffer(GLuint renderbuffer)
{
- // [OpenGL ES 2.0.24] section 4.4 page 109:
- // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
- // had been executed with the target RENDERBUFFER and name of zero.
-
- if (mState.renderbuffer.id() == renderbuffer)
- {
- bindRenderbuffer(0);
- }
-
- // [OpenGL ES 2.0.24] section 4.4 page 111:
- // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
- // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
- // point to which this image was attached in the currently bound framebuffer.
+ mState.detachRenderbuffer(renderbuffer);
+}
- Framebuffer *readFramebuffer = getReadFramebuffer();
- Framebuffer *drawFramebuffer = getDrawFramebuffer();
+void Context::detachVertexArray(GLuint vertexArray)
+{
+ // Vertex array detachment is handled by Context, because 0 is a valid
+ // VAO, and a pointer to it must be passed from Context to State at
+ // binding time.
- if (readFramebuffer)
+ // [OpenGL ES 3.0.2] section 2.10 page 43:
+ // If a vertex array object that is currently bound is deleted, the binding
+ // for that object reverts to zero and the default vertex array becomes current.
+ if (mState.removeVertexArrayBinding(vertexArray))
{
- readFramebuffer->detachRenderbuffer(renderbuffer);
+ bindVertexArray(0);
}
+}
- if (drawFramebuffer && drawFramebuffer != readFramebuffer)
- {
- drawFramebuffer->detachRenderbuffer(renderbuffer);
- }
+void Context::detachTransformFeedback(GLuint transformFeedback)
+{
+ mState.detachTransformFeedback(transformFeedback);
}
-Texture *Context::getIncompleteTexture(TextureType type)
+void Context::detachSampler(GLuint sampler)
{
- Texture *t = mIncompleteTextures[type].get();
+ mState.detachSampler(sampler);
+}
- if (t == NULL)
+Texture *Context::getIncompleteTexture(GLenum type)
+{
+ if (mIncompleteTextures.find(type) == mIncompleteTextures.end())
{
- static const GLubyte color[] = { 0, 0, 0, 255 };
+ const GLubyte color[] = { 0, 0, 0, 255 };
+ const PixelUnpackState incompleteUnpackState(1);
+ Texture* t = NULL;
switch (type)
{
default:
UNREACHABLE();
// default falls through to TEXTURE_2D
- case TEXTURE_2D:
+ case GL_TEXTURE_2D:
{
- Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
- incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
+ Texture2D *incomplete2d = new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
t = incomplete2d;
}
break;
- case TEXTURE_CUBE:
+ case GL_TEXTURE_CUBE_MAP:
{
- TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
+ TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), Texture::INCOMPLETE_TEXTURE_ID);
- incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
+ incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
t = incompleteCube;
}
break;
+
+ case GL_TEXTURE_3D:
+ {
+ Texture3D *incomplete3d = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+
+ t = incomplete3d;
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+
+ t = incomplete2darray;
+ }
+ break;
}
mIncompleteTextures[type].set(t);
}
- return t;
+ return mIncompleteTextures[type].get();
}
bool Context::skipDraw(GLenum drawMode)
@@ -2480,9 +2141,9 @@ bool Context::skipDraw(GLenum drawMode)
// ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
// which affects varying interpolation. Since the value of gl_PointSize is
// undefined when not written, just skip drawing to avoid unexpected results.
- if (!getCurrentProgramBinary()->usesPointSize())
+ if (!mState.getCurrentProgramBinary()->usesPointSize())
{
- // This is stictly speaking not an error, but developers should be
+ // This is stictly speaking not an error, but developers should be
// notified of risking undefined behavior.
ERR("Point rendering without writing to gl_PointSize.");
@@ -2491,7 +2152,7 @@ bool Context::skipDraw(GLenum drawMode)
}
else if (IsTriangleMode(drawMode))
{
- if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
+ if (mState.getRasterizerState().cullFace && mState.getRasterizerState().cullMode == GL_FRONT_AND_BACK)
{
return true;
}
@@ -2500,148 +2161,97 @@ bool Context::skipDraw(GLenum drawMode)
return false;
}
-void Context::setVertexAttrib(GLuint index, const GLfloat *values)
-{
- ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
-
- mState.vertexAttribute[index].mCurrentValue[0] = values[0];
- mState.vertexAttribute[index].mCurrentValue[1] = values[1];
- mState.vertexAttribute[index].mCurrentValue[2] = values[2];
- mState.vertexAttribute[index].mCurrentValue[3] = values[3];
-}
-
void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
{
- ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
-
- mState.vertexAttribute[index].mDivisor = divisor;
+ mState.getVertexArray()->setVertexAttribDivisor(index, divisor);
}
-// keep list sorted in following order
-// OES extensions
-// EXT extensions
-// Vendor extensions
-void Context::initExtensionString()
+void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- std::string extensionString = "";
+ mResourceManager->checkSamplerAllocation(sampler);
- // OES extensions
- if (supports32bitIndices())
- {
- extensionString += "GL_OES_element_index_uint ";
- }
+ Sampler *samplerObject = getSampler(sampler);
+ ASSERT(samplerObject);
- extensionString += "GL_OES_packed_depth_stencil ";
- extensionString += "GL_OES_get_program_binary ";
- extensionString += "GL_OES_rgb8_rgba8 ";
- if (mRenderer->getDerivativeInstructionSupport())
- {
- extensionString += "GL_OES_standard_derivatives ";
- }
-
- if (supportsFloat16Textures())
- {
- extensionString += "GL_OES_texture_half_float ";
- }
- if (supportsFloat16LinearFilter())
- {
- extensionString += "GL_OES_texture_half_float_linear ";
- }
- if (supportsFloat32Textures())
- {
- extensionString += "GL_OES_texture_float ";
- }
- if (supportsFloat32LinearFilter())
- {
- extensionString += "GL_OES_texture_float_linear ";
- }
-
- if (supportsNonPower2Texture())
- {
- extensionString += "GL_OES_texture_npot ";
- }
-
- // Multi-vendor (EXT) extensions
- if (supportsOcclusionQueries())
- {
- extensionString += "GL_EXT_occlusion_query_boolean ";
- }
-
- extensionString += "GL_EXT_read_format_bgra ";
- extensionString += "GL_EXT_robustness ";
-
- if (supportsDXT1Textures())
- {
- extensionString += "GL_EXT_texture_compression_dxt1 ";
- }
-
- if (supportsTextureFilterAnisotropy())
- {
- extensionString += "GL_EXT_texture_filter_anisotropic ";
- }
-
- if (supportsBGRATextures())
- {
- extensionString += "GL_EXT_texture_format_BGRA8888 ";
- }
-
- if (mRenderer->getMaxRenderTargets() > 1)
+ switch (pname)
{
- extensionString += "GL_EXT_draw_buffers ";
+ case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
+ case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
+ case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
+ default: UNREACHABLE(); break;
}
+}
- extensionString += "GL_EXT_texture_storage ";
- extensionString += "GL_EXT_frag_depth ";
+void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ mResourceManager->checkSamplerAllocation(sampler);
- // ANGLE-specific extensions
- if (supportsDepthTextures())
- {
- extensionString += "GL_ANGLE_depth_texture ";
- }
+ Sampler *samplerObject = getSampler(sampler);
+ ASSERT(samplerObject);
- extensionString += "GL_ANGLE_framebuffer_blit ";
- if (getMaxSupportedSamples() != 0)
+ switch (pname)
{
- extensionString += "GL_ANGLE_framebuffer_multisample ";
+ case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
+ case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
+ case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
+ default: UNREACHABLE(); break;
}
+}
- if (supportsInstancing())
- {
- extensionString += "GL_ANGLE_instanced_arrays ";
- }
+GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
+{
+ mResourceManager->checkSamplerAllocation(sampler);
- extensionString += "GL_ANGLE_pack_reverse_row_order ";
+ Sampler *samplerObject = getSampler(sampler);
+ ASSERT(samplerObject);
- if (supportsDXT3Textures())
- {
- extensionString += "GL_ANGLE_texture_compression_dxt3 ";
- }
- if (supportsDXT5Textures())
+ switch (pname)
{
- extensionString += "GL_ANGLE_texture_compression_dxt5 ";
+ case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
+ case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
+ case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
+ case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
+ case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
+ case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
+ case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
+ case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
+ case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
+ default: UNREACHABLE(); return 0;
}
+}
- extensionString += "GL_ANGLE_texture_usage ";
- extensionString += "GL_ANGLE_translated_shader_source ";
+GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
+{
+ mResourceManager->checkSamplerAllocation(sampler);
- // Other vendor-specific extensions
- if (supportsEventQueries())
- {
- extensionString += "GL_NV_fence ";
- }
+ Sampler *samplerObject = getSampler(sampler);
+ ASSERT(samplerObject);
- std::string::size_type end = extensionString.find_last_not_of(' ');
- if (end != std::string::npos)
+ switch (pname)
{
- extensionString.resize(end+1);
+ case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
+ case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
+ case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
+ case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
+ case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
+ case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
+ case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
+ case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
+ case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
+ default: UNREACHABLE(); return 0;
}
-
- mExtensionString = makeStaticString(extensionString);
-}
-
-const char *Context::getExtensionString() const
-{
- return mExtensionString;
}
void Context::initRendererString()
@@ -2651,329 +2261,168 @@ void Context::initRendererString()
rendererString << mRenderer->getRendererDescription();
rendererString << ")";
- mRendererString = makeStaticString(rendererString.str());
+ mRendererString = MakeStaticString(rendererString.str());
}
-const char *Context::getRendererString() const
+const std::string &Context::getRendererString() const
{
return mRendererString;
}
-Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
+void Context::initExtensionStrings()
{
- FramebufferTextureSerialSet set;
+ mExtensionStrings = mExtensions.getStrings();
- Framebuffer *drawFramebuffer = getDrawFramebuffer();
- for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
- {
- Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
- if (renderBuffer && renderBuffer->getTextureSerial() != 0)
- {
- set.insert(renderBuffer->getTextureSerial());
- }
- }
-
- Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
- if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
- {
- set.insert(depthStencilBuffer->getTextureSerial());
- }
-
- return set;
+ std::ostringstream combinedStringStream;
+ std::copy(mExtensionStrings.begin(), mExtensionStrings.end(), std::ostream_iterator<std::string>(combinedStringStream, " "));
+ mExtensionString = combinedStringStream.str();
}
-void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask)
+const std::string &Context::getExtensionString() const
{
- Framebuffer *readFramebuffer = getReadFramebuffer();
- Framebuffer *drawFramebuffer = getDrawFramebuffer();
-
- if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
- !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- if (drawFramebuffer->getSamples() != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
- Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+ return mExtensionString;
+}
- if (drawColorBuffer == NULL)
- {
- ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
- return gl::error(GL_INVALID_OPERATION);
- }
+const std::string &Context::getExtensionString(size_t idx) const
+{
+ return mExtensionStrings[idx];
+}
- int readBufferWidth = readColorBuffer->getWidth();
- int readBufferHeight = readColorBuffer->getHeight();
- int drawBufferWidth = drawColorBuffer->getWidth();
- int drawBufferHeight = drawColorBuffer->getHeight();
+size_t Context::getExtensionStringCount() const
+{
+ return mExtensionStrings.size();
+}
- Rectangle sourceRect;
- Rectangle destRect;
+size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
+{
+ size_t serialCount = 0;
- if (srcX0 < srcX1)
- {
- sourceRect.x = srcX0;
- destRect.x = dstX0;
- sourceRect.width = srcX1 - srcX0;
- destRect.width = dstX1 - dstX0;
- }
- else
+ Framebuffer *drawFramebuffer = mState.getDrawFramebuffer();
+ for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
{
- sourceRect.x = srcX1;
- destRect.x = dstX1;
- sourceRect.width = srcX0 - srcX1;
- destRect.width = dstX0 - dstX1;
+ FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
+ if (attachment && attachment->isTexture())
+ {
+ Texture *texture = attachment->getTexture();
+ (*outSerialArray)[serialCount++] = texture->getTextureSerial();
+ }
}
- if (srcY0 < srcY1)
- {
- sourceRect.height = srcY1 - srcY0;
- destRect.height = dstY1 - dstY0;
- sourceRect.y = srcY0;
- destRect.y = dstY0;
- }
- else
+ FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
+ if (depthStencilAttachment && depthStencilAttachment->isTexture())
{
- sourceRect.height = srcY0 - srcY1;
- destRect.height = dstY0 - srcY1;
- sourceRect.y = srcY1;
- destRect.y = dstY1;
+ Texture *depthStencilTexture = depthStencilAttachment->getTexture();
+ (*outSerialArray)[serialCount++] = depthStencilTexture->getTextureSerial();
}
- Rectangle sourceScissoredRect = sourceRect;
- Rectangle destScissoredRect = destRect;
-
- if (mState.scissorTest)
- {
- // Only write to parts of the destination framebuffer which pass the scissor test.
- if (destRect.x < mState.scissor.x)
- {
- int xDiff = mState.scissor.x - destRect.x;
- destScissoredRect.x = mState.scissor.x;
- destScissoredRect.width -= xDiff;
- sourceScissoredRect.x += xDiff;
- sourceScissoredRect.width -= xDiff;
+ std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
- }
-
- if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
- {
- int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
- destScissoredRect.width -= xDiff;
- sourceScissoredRect.width -= xDiff;
- }
-
- if (destRect.y < mState.scissor.y)
- {
- int yDiff = mState.scissor.y - destRect.y;
- destScissoredRect.y = mState.scissor.y;
- destScissoredRect.height -= yDiff;
- sourceScissoredRect.y += yDiff;
- sourceScissoredRect.height -= yDiff;
- }
+ return serialCount;
+}
- if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
- {
- int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
- destScissoredRect.height -= yDiff;
- sourceScissoredRect.height -= yDiff;
- }
- }
+void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ Framebuffer *readFramebuffer = mState.getReadFramebuffer();
+ Framebuffer *drawFramebuffer = mState.getDrawFramebuffer();
bool blitRenderTarget = false;
- bool blitDepthStencil = false;
-
- Rectangle sourceTrimmedRect = sourceScissoredRect;
- Rectangle destTrimmedRect = destScissoredRect;
-
- // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
- // the actual draw and read surfaces.
- if (sourceTrimmedRect.x < 0)
+ bool blitDepth = false;
+ bool blitStencil = false;
+ if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
{
- int xDiff = 0 - sourceTrimmedRect.x;
- sourceTrimmedRect.x = 0;
- sourceTrimmedRect.width -= xDiff;
- destTrimmedRect.x += xDiff;
- destTrimmedRect.width -= xDiff;
+ blitRenderTarget = true;
}
-
- if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
+ if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
{
- int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
- sourceTrimmedRect.width -= xDiff;
- destTrimmedRect.width -= xDiff;
+ blitStencil = true;
}
-
- if (sourceTrimmedRect.y < 0)
+ if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
{
- int yDiff = 0 - sourceTrimmedRect.y;
- sourceTrimmedRect.y = 0;
- sourceTrimmedRect.height -= yDiff;
- destTrimmedRect.y += yDiff;
- destTrimmedRect.height -= yDiff;
+ blitDepth = true;
}
- if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
+ Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
+ Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
+ if (blitRenderTarget || blitDepth || blitStencil)
{
- int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
- sourceTrimmedRect.height -= yDiff;
- destTrimmedRect.height -= yDiff;
+ const Rectangle *scissor = mState.isScissorTestEnabled() ? &mState.getScissor() : NULL;
+ mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
+ blitRenderTarget, blitDepth, blitStencil, filter);
}
+}
- if (destTrimmedRect.x < 0)
- {
- int xDiff = 0 - destTrimmedRect.x;
- destTrimmedRect.x = 0;
- destTrimmedRect.width -= xDiff;
- sourceTrimmedRect.x += xDiff;
- sourceTrimmedRect.width -= xDiff;
- }
+void Context::releaseShaderCompiler()
+{
+ mRenderer->releaseShaderCompiler();
+}
- if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
- {
- int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
- destTrimmedRect.width -= xDiff;
- sourceTrimmedRect.width -= xDiff;
- }
+void Context::initCaps(GLuint clientVersion)
+{
+ mCaps = mRenderer->getRendererCaps();
- if (destTrimmedRect.y < 0)
- {
- int yDiff = 0 - destTrimmedRect.y;
- destTrimmedRect.y = 0;
- destTrimmedRect.height -= yDiff;
- sourceTrimmedRect.y += yDiff;
- sourceTrimmedRect.height -= yDiff;
- }
+ mExtensions = mRenderer->getRendererExtensions();
- if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
+ if (clientVersion < 3)
{
- int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
- destTrimmedRect.height -= yDiff;
- sourceTrimmedRect.height -= yDiff;
+ // Disable ES3+ extensions
+ mExtensions.colorBufferFloat = false;
}
- bool partialBufferCopy = false;
- if (sourceTrimmedRect.height < readBufferHeight ||
- sourceTrimmedRect.width < readBufferWidth ||
- destTrimmedRect.height < drawBufferHeight ||
- destTrimmedRect.width < drawBufferWidth ||
- sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
+ if (clientVersion > 2)
{
- partialBufferCopy = true;
+ // FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts
+ //mExtensions.sRGB = false;
}
- if (mask & GL_COLOR_BUFFER_BIT)
- {
- const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
- const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
- bool validDrawType = true;
- bool validDrawFormat = true;
-
- for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
- {
- if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
- {
- if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
- drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
- {
- validDrawType = false;
- }
+ // Apply implementation limits
+ mCaps.maxVertexAttributes = std::min<GLuint>(mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS);
+ mCaps.maxVertexUniformBlocks = std::min<GLuint>(mCaps.maxVertexUniformBlocks, IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS);
+ mCaps.maxVertexOutputComponents = std::min<GLuint>(mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
- if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
- {
- validDrawFormat = false;
- }
- }
- }
+ mCaps.maxFragmentInputComponents = std::min<GLuint>(mCaps.maxFragmentInputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
- if (!validReadType || !validDrawType || !validDrawFormat)
- {
- ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (partialBufferCopy && readFramebuffer->getSamples() != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- blitRenderTarget = true;
-
- }
+ GLuint maxSamples = 0;
+ mCaps.compressedTextureFormats.clear();
- if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
+ const TextureCapsMap &rendererFormats = mRenderer->getRendererTextureCaps();
+ for (TextureCapsMap::const_iterator i = rendererFormats.begin(); i != rendererFormats.end(); i++)
{
- Renderbuffer *readDSBuffer = NULL;
- Renderbuffer *drawDSBuffer = NULL;
+ GLenum format = i->first;
+ TextureCaps formatCaps = i->second;
- // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
- // both a depth and stencil buffer, it will be the same buffer.
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format);
- if (mask & GL_DEPTH_BUFFER_BIT)
- {
- if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
- {
- if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
- readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ // Update the format caps based on the client version and extensions
+ formatCaps.texturable = formatInfo.textureSupport(clientVersion, mExtensions);
+ formatCaps.renderable = formatInfo.renderSupport(clientVersion, mExtensions);
+ formatCaps.filterable = formatInfo.filterSupport(clientVersion, mExtensions);
- blitDepthStencil = true;
- readDSBuffer = readFramebuffer->getDepthbuffer();
- drawDSBuffer = drawFramebuffer->getDepthbuffer();
- }
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT)
+ // OpenGL ES does not support multisampling with integer formats
+ if (!formatInfo.renderSupport || formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT)
{
- if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
- {
- if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
- readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- blitDepthStencil = true;
- readDSBuffer = readFramebuffer->getStencilbuffer();
- drawDSBuffer = drawFramebuffer->getStencilbuffer();
- }
+ formatCaps.sampleCounts.clear();
}
+ maxSamples = std::max(maxSamples, formatCaps.getMaxSamples());
- if (partialBufferCopy)
+ if (formatCaps.texturable && formatInfo.compressed)
{
- ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
- return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
+ mCaps.compressedTextureFormats.push_back(format);
}
- if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
- (readDSBuffer && readDSBuffer->getSamples() != 0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ mTextureCaps.insert(format, formatCaps);
}
- if (blitRenderTarget || blitDepthStencil)
- {
- mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
- }
+ mExtensions.maxSamples = maxSamples;
}
}
extern "C"
{
-gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
+gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
{
- return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
+ return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
}
void glDestroyContext(gl::Context *context)
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h
index 3dc95e3b95..1b888aec83 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.h
+++ b/src/3rdparty/angle/src/libGLESv2/Context.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,26 +10,23 @@
#ifndef LIBGLESV2_CONTEXT_H_
#define LIBGLESV2_CONTEXT_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#define EGLAPI
-#include <EGL/egl.h>
-
-#include <string>
-#include <map>
-#include <set>
-#ifdef _MSC_VER
-#include <hash_map>
-#else
-#include <unordered_map>
-#endif
-
#include "common/angleutils.h"
#include "common/RefCountObject.h"
+#include "libGLESv2/Caps.h"
+#include "libGLESv2/Error.h"
#include "libGLESv2/HandleAllocator.h"
#include "libGLESv2/angletypes.h"
#include "libGLESv2/Constants.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/State.h"
+
+#include "angle_gl.h"
+
+#include <string>
+#include <set>
+#include <map>
+#include <unordered_map>
+#include <array>
namespace rx
{
@@ -49,6 +46,8 @@ class ProgramBinary;
class Texture;
class Texture2D;
class TextureCubeMap;
+class Texture3D;
+class Texture2DArray;
class Framebuffer;
class Renderbuffer;
class RenderbufferStorage;
@@ -56,222 +55,28 @@ class Colorbuffer;
class Depthbuffer;
class Stencilbuffer;
class DepthStencilbuffer;
-class Fence;
+class FenceNV;
+class FenceSync;
class Query;
class ResourceManager;
class Buffer;
-
-enum QueryType
-{
- QUERY_ANY_SAMPLES_PASSED,
- QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
-
- QUERY_TYPE_COUNT
-};
-
-// Helper structure describing a single vertex attribute
-class VertexAttribute
-{
- public:
- VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
- {
- mCurrentValue[0] = 0.0f;
- mCurrentValue[1] = 0.0f;
- mCurrentValue[2] = 0.0f;
- mCurrentValue[3] = 1.0f;
- }
-
- int typeSize() const
- {
- switch (mType)
- {
- case GL_BYTE: return mSize * sizeof(GLbyte);
- case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte);
- case GL_SHORT: return mSize * sizeof(GLshort);
- case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
- case GL_FIXED: return mSize * sizeof(GLfixed);
- case GL_FLOAT: return mSize * sizeof(GLfloat);
- default: UNREACHABLE(); return mSize * sizeof(GLfloat);
- }
- }
-
- GLsizei stride() const
- {
- return mStride ? mStride : typeSize();
- }
-
- // From glVertexAttribPointer
- GLenum mType;
- GLint mSize;
- bool mNormalized;
- GLsizei mStride; // 0 means natural stride
-
- union
- {
- const void *mPointer;
- intptr_t mOffset;
- };
-
- BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
-
- bool mArrayEnabled; // From glEnable/DisableVertexAttribArray
- float mCurrentValue[4]; // From glVertexAttrib
- unsigned int mDivisor;
-};
-
-// Helper structure to store all raw state
-struct State
-{
- Color colorClearValue;
- GLclampf depthClearValue;
- int stencilClearValue;
-
- RasterizerState rasterizer;
- bool scissorTest;
- Rectangle scissor;
-
- BlendState blend;
- Color blendColor;
- bool sampleCoverage;
- GLclampf sampleCoverageValue;
- bool sampleCoverageInvert;
-
- DepthStencilState depthStencil;
- GLint stencilRef;
- GLint stencilBackRef;
-
- GLfloat lineWidth;
-
- GLenum generateMipmapHint;
- GLenum fragmentShaderDerivativeHint;
-
- Rectangle viewport;
- float zNear;
- float zFar;
-
- unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
- BindingPointer<Buffer> arrayBuffer;
- BindingPointer<Buffer> elementArrayBuffer;
- GLuint readFramebuffer;
- GLuint drawFramebuffer;
- BindingPointer<Renderbuffer> renderbuffer;
- GLuint currentProgram;
-
- VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
- BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
- BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
-
- GLint unpackAlignment;
- GLint packAlignment;
- bool packReverseRowOrder;
-};
+struct VertexAttribute;
+class VertexArray;
+class Sampler;
+class TransformFeedback;
class Context
{
public:
- Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
+ Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
- ~Context();
+ virtual ~Context();
void makeCurrent(egl::Surface *surface);
virtual void markContextLost();
bool isContextLost();
- // State manipulation
- void setClearColor(float red, float green, float blue, float alpha);
-
- void setClearDepth(float depth);
-
- void setClearStencil(int stencil);
-
- void setCullFace(bool enabled);
- bool isCullFaceEnabled() const;
-
- void setCullMode(GLenum mode);
-
- void setFrontFace(GLenum front);
-
- void setDepthTest(bool enabled);
- bool isDepthTestEnabled() const;
-
- void setDepthFunc(GLenum depthFunc);
-
- void setDepthRange(float zNear, float zFar);
-
- void setBlend(bool enabled);
- bool isBlendEnabled() const;
-
- void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
- void setBlendColor(float red, float green, float blue, float alpha);
- void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
-
- void setStencilTest(bool enabled);
- bool isStencilTestEnabled() const;
-
- void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
- void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
- void setStencilWritemask(GLuint stencilWritemask);
- void setStencilBackWritemask(GLuint stencilBackWritemask);
- void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
- void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
-
- void setPolygonOffsetFill(bool enabled);
- bool isPolygonOffsetFillEnabled() const;
-
- void setPolygonOffsetParams(GLfloat factor, GLfloat units);
-
- void setSampleAlphaToCoverage(bool enabled);
- bool isSampleAlphaToCoverageEnabled() const;
-
- void setSampleCoverage(bool enabled);
- bool isSampleCoverageEnabled() const;
-
- void setSampleCoverageParams(GLclampf value, bool invert);
-
- void setScissorTest(bool enabled);
- bool isScissorTestEnabled() const;
-
- void setDither(bool enabled);
- bool isDitherEnabled() const;
-
- void setLineWidth(GLfloat width);
-
- void setGenerateMipmapHint(GLenum hint);
- void setFragmentShaderDerivativeHint(GLenum hint);
-
- void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
-
- void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
-
- void setColorMask(bool red, bool green, bool blue, bool alpha);
- void setDepthMask(bool mask);
-
- void setActiveSampler(unsigned int active);
-
- GLuint getReadFramebufferHandle() const;
- GLuint getDrawFramebufferHandle() const;
- GLuint getRenderbufferHandle() const;
-
- GLuint getArrayBufferHandle() const;
-
- GLuint getActiveQuery(GLenum target) const;
-
- void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
- const VertexAttribute &getVertexAttribState(unsigned int attribNum);
- void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
- bool normalized, GLsizei stride, const void *pointer);
- const void *getVertexAttribPointer(unsigned int attribNum) const;
-
- void setUnpackAlignment(GLint alignment);
- GLint getUnpackAlignment() const;
-
- void setPackAlignment(GLint alignment);
- GLint getPackAlignment() const;
-
- void setPackReverseRowOrder(bool reverseRowOrder);
- bool getPackReverseRowOrder() const;
-
// These create and destroy methods are merely pass-throughs to
// ResourceManager, which owns these object types
GLuint createBuffer();
@@ -279,189 +84,227 @@ class Context
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
+ GLuint createSampler();
+ GLuint createTransformFeedback();
+ GLsync createFenceSync(GLenum condition);
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
+ void deleteSampler(GLuint sampler);
+ void deleteTransformFeedback(GLuint transformFeedback);
+ void deleteFenceSync(GLsync fenceSync);
// Framebuffers are owned by the Context, so these methods do not pass through
GLuint createFramebuffer();
void deleteFramebuffer(GLuint framebuffer);
- // Fences are owned by the Context.
- GLuint createFence();
- void deleteFence(GLuint fence);
+ // NV Fences are owned by the Context.
+ GLuint createFenceNV();
+ void deleteFenceNV(GLuint fence);
// Queries are owned by the Context;
GLuint createQuery();
void deleteQuery(GLuint query);
+ // Vertex arrays are owned by the Context
+ GLuint createVertexArray();
+ void deleteVertexArray(GLuint vertexArray);
+
void bindArrayBuffer(GLuint buffer);
void bindElementArrayBuffer(GLuint buffer);
- void bindTexture2D(GLuint texture);
- void bindTextureCubeMap(GLuint texture);
+ void bindTexture(GLenum target, GLuint texture);
void bindReadFramebuffer(GLuint framebuffer);
void bindDrawFramebuffer(GLuint framebuffer);
void bindRenderbuffer(GLuint renderbuffer);
+ void bindVertexArray(GLuint vertexArray);
+ void bindSampler(GLuint textureUnit, GLuint sampler);
+ void bindGenericUniformBuffer(GLuint buffer);
+ void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
+ void bindGenericTransformFeedbackBuffer(GLuint buffer);
+ void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
+ void bindCopyReadBuffer(GLuint buffer);
+ void bindCopyWriteBuffer(GLuint buffer);
+ void bindPixelPackBuffer(GLuint buffer);
+ void bindPixelUnpackBuffer(GLuint buffer);
void useProgram(GLuint program);
void linkProgram(GLuint program);
- void setProgramBinary(GLuint program, const void *binary, GLint length);
+ void setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+ void bindTransformFeedback(GLuint transformFeedback);
- void beginQuery(GLenum target, GLuint query);
- void endQuery(GLenum target);
+ Error beginQuery(GLenum target, GLuint query);
+ Error endQuery(GLenum target);
void setFramebufferZero(Framebuffer *framebuffer);
void setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples);
- void setVertexAttrib(GLuint index, const GLfloat *values);
void setVertexAttribDivisor(GLuint index, GLuint divisor);
+ void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ GLint getSamplerParameteri(GLuint sampler, GLenum pname);
+ GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
+
Buffer *getBuffer(GLuint handle);
- Fence *getFence(GLuint handle);
- Shader *getShader(GLuint handle);
- Program *getProgram(GLuint handle);
- Texture *getTexture(GLuint handle);
- Framebuffer *getFramebuffer(GLuint handle);
+ FenceNV *getFenceNV(GLuint handle);
+ FenceSync *getFenceSync(GLsync handle) const;
+ Shader *getShader(GLuint handle) const;
+ Program *getProgram(GLuint handle) const;
+ Texture *getTexture(GLuint handle) const;
+ Framebuffer *getFramebuffer(GLuint handle) const;
Renderbuffer *getRenderbuffer(GLuint handle);
+ VertexArray *getVertexArray(GLuint handle) const;
+ Sampler *getSampler(GLuint handle) const;
Query *getQuery(GLuint handle, bool create, GLenum type);
+ TransformFeedback *getTransformFeedback(GLuint handle) const;
- Buffer *getArrayBuffer();
- Buffer *getElementArrayBuffer();
- ProgramBinary *getCurrentProgramBinary();
- Texture2D *getTexture2D();
- TextureCubeMap *getTextureCubeMap();
- Texture *getSamplerTexture(unsigned int sampler, TextureType type);
- Framebuffer *getReadFramebuffer();
- Framebuffer *getDrawFramebuffer();
+ Texture *getTargetTexture(GLenum target) const;
+ Texture2D *getTexture2D() const;
+ TextureCubeMap *getTextureCubeMap() const;
+ Texture3D *getTexture3D() const;
+ Texture2DArray *getTexture2DArray() const;
- bool getFloatv(GLenum pname, GLfloat *params);
- bool getIntegerv(GLenum pname, GLint *params);
- bool getBooleanv(GLenum pname, GLboolean *params);
+ Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
- bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
+ bool isSampler(GLuint samplerName) const;
- void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
- void clear(GLbitfield mask);
- void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances);
- void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances);
+ void getBooleanv(GLenum pname, GLboolean *params);
+ void getFloatv(GLenum pname, GLfloat *params);
+ void getIntegerv(GLenum pname, GLint *params);
+ void getInteger64v(GLenum pname, GLint64 *params);
+
+ bool getIndexedIntegerv(GLenum target, GLuint index, GLint *data);
+ bool getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data);
+
+ bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
+ bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
+
+ Error clear(GLbitfield mask);
+ Error clearBufferfv(GLenum buffer, int drawbuffer, const float *values);
+ Error clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values);
+ Error clearBufferiv(GLenum buffer, int drawbuffer, const int *values);
+ Error clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil);
+
+ Error readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
+ Error drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances);
+ Error drawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei instances,
+ const rx::RangeUI &indexRange);
void sync(bool block); // flush/finish
- void recordInvalidEnum();
- void recordInvalidValue();
- void recordInvalidOperation();
- void recordOutOfMemory();
- void recordInvalidFramebufferOperation();
+ void recordError(const Error &error);
GLenum getError();
GLenum getResetStatus();
virtual bool isResetNotificationEnabled();
- int getMajorShaderModel() const;
- float getMaximumPointSize() const;
- unsigned int getMaximumCombinedTextureImageUnits() const;
- int getMaximumRenderbufferDimension() const;
- int getMaximumTextureDimension() const;
- int getMaximumCubeTextureDimension() const;
- int getMaximumTextureLevel() const;
- unsigned int getMaximumRenderTargets() const;
- GLsizei getMaxSupportedSamples() const;
- const char *getExtensionString() const;
- const char *getRendererString() const;
- bool supportsEventQueries() const;
- bool supportsOcclusionQueries() const;
- bool supportsBGRATextures() const;
- bool supportsDXT1Textures() const;
- bool supportsDXT3Textures() const;
- bool supportsDXT5Textures() const;
- bool supportsFloat32Textures() const;
- bool supportsFloat32LinearFilter() const;
- bool supportsFloat32RenderableTextures() const;
- bool supportsFloat16Textures() const;
- bool supportsFloat16LinearFilter() const;
- bool supportsFloat16RenderableTextures() const;
- bool supportsLuminanceTextures() const;
- bool supportsLuminanceAlphaTextures() const;
- bool supportsDepthTextures() const;
- bool supports32bitIndices() const;
- bool supportsNonPower2Texture() const;
- bool supportsInstancing() const;
- bool supportsTextureFilterAnisotropy() const;
-
- bool getCurrentReadFormatType(GLenum *format, GLenum *type);
-
- float getTextureMaxAnisotropy() const;
-
- void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask);
+ virtual int getClientVersion() const;
+
+ const Caps &getCaps() const;
+ const TextureCapsMap &getTextureCaps() const;
+ const Extensions &getExtensions() const;
+
+ const std::string &getRendererString() const;
+
+ const std::string &getExtensionString() const;
+ const std::string &getExtensionString(size_t idx) const;
+ size_t getExtensionStringCount() const;
+
+ void getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type);
+
+ void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
rx::Renderer *getRenderer() { return mRenderer; }
+ State &getState() { return mState; }
+ const State &getState() const { return mState; }
+
+ void releaseShaderCompiler();
+
private:
DISALLOW_COPY_AND_ASSIGN(Context);
- bool applyRenderTarget(GLenum drawMode, bool ignoreViewport);
- void applyState(GLenum drawMode);
- void applyShaders();
- void applyTextures();
- void applyTextures(SamplerType type);
+ // TODO: std::array may become unavailable using older versions of GCC
+ typedef std::array<unsigned int, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS> FramebufferTextureSerialArray;
+
+ Error applyRenderTarget(GLenum drawMode, bool ignoreViewport);
+ Error applyState(GLenum drawMode);
+ Error applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive);
+ Error applyTextures(ProgramBinary *programBinary, SamplerType shaderType, const FramebufferTextureSerialArray &framebufferSerials,
+ size_t framebufferSerialCount);
+ Error applyTextures(ProgramBinary *programBinary);
+ Error applyUniformBuffers();
+ bool applyTransformFeedbackBuffers();
+ void markTransformFeedbackUsage();
void detachBuffer(GLuint buffer);
void detachTexture(GLuint texture);
void detachFramebuffer(GLuint framebuffer);
void detachRenderbuffer(GLuint renderbuffer);
+ void detachVertexArray(GLuint vertexArray);
+ void detachTransformFeedback(GLuint transformFeedback);
+ void detachSampler(GLuint sampler);
+
+ Error generateSwizzles(ProgramBinary *programBinary, SamplerType type);
+ Error generateSwizzles(ProgramBinary *programBinary);
- Texture *getIncompleteTexture(TextureType type);
+ Texture *getIncompleteTexture(GLenum type);
bool skipDraw(GLenum drawMode);
- void initExtensionString();
void initRendererString();
+ void initExtensionStrings();
- typedef std::set<unsigned> FramebufferTextureSerialSet;
- FramebufferTextureSerialSet getBoundFramebufferTextureSerials();
+ size_t getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray);
- rx::Renderer *const mRenderer;
+ void initCaps(GLuint clientVersion);
+ // Caps to use for validation
+ Caps mCaps;
+ TextureCapsMap mTextureCaps;
+ Extensions mExtensions;
+
+ rx::Renderer *const mRenderer;
State mState;
- BindingPointer<Texture2D> mTexture2DZero;
- BindingPointer<TextureCubeMap> mTextureCubeMapZero;
+ int mClientVersion;
-#ifndef HASH_MAP
-# ifdef _MSC_VER
-# define HASH_MAP stdext::hash_map
-# else
-# define HASH_MAP std::unordered_map
-# endif
-#endif
+ typedef std::map< GLenum, BindingPointer<Texture> > TextureMap;
+ TextureMap mZeroTextures;
+ TextureMap mIncompleteTextures;
- typedef HASH_MAP<GLuint, Framebuffer*> FramebufferMap;
+ typedef std::unordered_map<GLuint, Framebuffer*> FramebufferMap;
FramebufferMap mFramebufferMap;
HandleAllocator mFramebufferHandleAllocator;
- typedef HASH_MAP<GLuint, Fence*> FenceMap;
- FenceMap mFenceMap;
- HandleAllocator mFenceHandleAllocator;
+ typedef std::unordered_map<GLuint, FenceNV*> FenceNVMap;
+ FenceNVMap mFenceNVMap;
+ HandleAllocator mFenceNVHandleAllocator;
- typedef HASH_MAP<GLuint, Query*> QueryMap;
+ typedef std::unordered_map<GLuint, Query*> QueryMap;
QueryMap mQueryMap;
HandleAllocator mQueryHandleAllocator;
- const char *mExtensionString;
- const char *mRendererString;
-
- BindingPointer<Texture> mIncompleteTextures[TEXTURE_TYPE_COUNT];
+ typedef std::unordered_map<GLuint, VertexArray*> VertexArrayMap;
+ VertexArrayMap mVertexArrayMap;
+ HandleAllocator mVertexArrayHandleAllocator;
+
+ BindingPointer<TransformFeedback> mTransformFeedbackZero;
+ typedef std::unordered_map<GLuint, TransformFeedback*> TransformFeedbackMap;
+ TransformFeedbackMap mTransformFeedbackMap;
+ HandleAllocator mTransformFeedbackAllocator;
+
+ std::string mRendererString;
+ std::string mExtensionString;
+ std::vector<std::string> mExtensionStrings;
// Recorded errors
- bool mInvalidEnum;
- bool mInvalidValue;
- bool mInvalidOperation;
- bool mOutOfMemory;
- bool mInvalidFramebufferOperation;
+ typedef std::set<GLenum> ErrorSet;
+ ErrorSet mErrors;
// Current/lost context flags
bool mHasBeenCurrent;
@@ -470,39 +313,6 @@ class Context
GLenum mResetStrategy;
bool mRobustAccess;
- BindingPointer<ProgramBinary> mCurrentProgramBinary;
- Framebuffer *mBoundDrawFramebuffer;
-
- int mMajorShaderModel;
- float mMaximumPointSize;
- bool mSupportsVertexTexture;
- bool mSupportsNonPower2Texture;
- bool mSupportsInstancing;
- int mMaxViewportDimension;
- int mMaxRenderbufferDimension;
- int mMaxTextureDimension;
- int mMaxCubeTextureDimension;
- int mMaxTextureLevel;
- float mMaxTextureAnisotropy;
- bool mSupportsEventQueries;
- bool mSupportsOcclusionQueries;
- bool mSupportsBGRATextures;
- bool mSupportsDXT1Textures;
- bool mSupportsDXT3Textures;
- bool mSupportsDXT5Textures;
- bool mSupportsFloat32Textures;
- bool mSupportsFloat32LinearFilter;
- bool mSupportsFloat32RenderableTextures;
- bool mSupportsFloat16Textures;
- bool mSupportsFloat16LinearFilter;
- bool mSupportsFloat16RenderableTextures;
- bool mSupportsLuminanceTextures;
- bool mSupportsLuminanceAlphaTextures;
- bool mSupportsDepthTextures;
- bool mSupports32bitIndices;
- bool mSupportsTextureFilterAnisotropy;
- int mNumCompressedTextureFormats;
-
ResourceManager *mResourceManager;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Error.cpp b/src/3rdparty/angle/src/libGLESv2/Error.cpp
new file mode 100644
index 0000000000..cc7d17eb37
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Error.cpp
@@ -0,0 +1,48 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Error.cpp: Implements the gl::Error class which encapsulates an OpenGL error
+// and optional error message.
+
+#include "libGLESv2/Error.h"
+
+#include "common/angleutils.h"
+
+#include <cstdarg>
+
+namespace gl
+{
+
+Error::Error(GLenum errorCode)
+ : mCode(errorCode),
+ mMessage()
+{
+}
+
+Error::Error(GLenum errorCode, const char *msg, ...)
+ : mCode(errorCode),
+ mMessage()
+{
+ va_list vararg;
+ va_start(vararg, msg);
+ mMessage = FormatString(msg, vararg);
+ va_end(vararg);
+}
+
+Error::Error(const Error &other)
+ : mCode(other.mCode),
+ mMessage(other.mMessage)
+{
+}
+
+Error &Error::operator=(const Error &other)
+{
+ mCode = other.mCode;
+ mMessage = other.mMessage;
+ return *this;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/Error.h b/src/3rdparty/angle/src/libGLESv2/Error.h
new file mode 100644
index 0000000000..b70b5a531c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Error.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Error.h: Defines the gl::Error class which encapsulates an OpenGL error
+// and optional error message.
+
+#ifndef LIBGLESV2_ERROR_H_
+#define LIBGLESV2_ERROR_H_
+
+#include "angle_gl.h"
+
+#include <string>
+
+namespace gl
+{
+
+class Error
+{
+ public:
+ explicit Error(GLenum errorCode);
+ Error(GLenum errorCode, const char *msg, ...);
+ Error(const Error &other);
+ Error &operator=(const Error &other);
+
+ GLenum getCode() const { return mCode; }
+ bool isError() const { return (mCode != GL_NO_ERROR); }
+
+ const std::string &getMessage() const { return mMessage; }
+
+ private:
+ GLenum mCode;
+ std::string mMessage;
+};
+
+}
+
+#endif // LIBGLESV2_ERROR_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Fence.cpp b/src/3rdparty/angle/src/libGLESv2/Fence.cpp
index e4218bbeec..ee9a07a5c4 100644
--- a/src/3rdparty/angle/src/libGLESv2/Fence.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Fence.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -7,46 +6,189 @@
// Fence.cpp: Implements the gl::Fence class, which supports the GL_NV_fence extension.
+// Important note on accurate timers in Windows:
+//
+// QueryPerformanceCounter has a few major issues, including being 10x as expensive to call
+// as timeGetTime on laptops and "jumping" during certain hardware events.
+//
+// See the comments at the top of the Chromium source file "chromium/src/base/time/time_win.cc"
+// https://code.google.com/p/chromium/codesearch#chromium/src/base/time/time_win.cc
+//
+// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer
+// from buggy implementations.
+
#include "libGLESv2/Fence.h"
#include "libGLESv2/renderer/FenceImpl.h"
#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/main.h"
+
+#include "angle_gl.h"
namespace gl
{
-Fence::Fence(rx::Renderer *renderer)
+FenceNV::FenceNV(rx::Renderer *renderer)
{
mFence = renderer->createFence();
}
-Fence::~Fence()
+FenceNV::~FenceNV()
{
delete mFence;
}
-GLboolean Fence::isFence()
+GLboolean FenceNV::isFence() const
{
- return mFence->isFence();
+ // GL_NV_fence spec:
+ // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
+ return (mFence->isSet() ? GL_TRUE : GL_FALSE);
}
-void Fence::setFence(GLenum condition)
+void FenceNV::setFence(GLenum condition)
{
- mFence->setFence(condition);
+ mFence->set();
+
+ mCondition = condition;
+ mStatus = GL_FALSE;
}
-GLboolean Fence::testFence()
+GLboolean FenceNV::testFence()
{
- return mFence->testFence();
+ // Flush the command buffer by default
+ bool result = mFence->test(true);
+
+ mStatus = (result ? GL_TRUE : GL_FALSE);
+ return mStatus;
}
-void Fence::finishFence()
+void FenceNV::finishFence()
{
- mFence->finishFence();
+ ASSERT(mFence->isSet());
+
+ while (!mFence->test(true))
+ {
+ Sleep(0);
+ }
}
-void Fence::getFenceiv(GLenum pname, GLint *params)
+GLint FenceNV::getFencei(GLenum pname)
{
- mFence->getFenceiv(pname, params);
+ ASSERT(mFence->isSet());
+
+ switch (pname)
+ {
+ case GL_FENCE_STATUS_NV:
+ {
+ // GL_NV_fence spec:
+ // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
+ // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
+ if (mStatus == GL_TRUE)
+ {
+ return GL_TRUE;
+ }
+
+ mStatus = (mFence->test(false) ? GL_TRUE : GL_FALSE);
+ return mStatus;
+ }
+
+ case GL_FENCE_CONDITION_NV:
+ return mCondition;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+FenceSync::FenceSync(rx::Renderer *renderer, GLuint id)
+ : RefCountObject(id)
+{
+ mFence = renderer->createFence();
+
+ LARGE_INTEGER counterFreqency = { 0 };
+ BOOL success = QueryPerformanceFrequency(&counterFreqency);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
+
+ mCounterFrequency = counterFreqency.QuadPart;
+}
+
+FenceSync::~FenceSync()
+{
+ delete mFence;
+}
+
+void FenceSync::set(GLenum condition)
+{
+ mCondition = condition;
+ mFence->set();
+}
+
+GLenum FenceSync::clientWait(GLbitfield flags, GLuint64 timeout)
+{
+ ASSERT(mFence->isSet());
+
+ bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0);
+
+ if (mFence->test(flushCommandBuffer))
+ {
+ return GL_ALREADY_SIGNALED;
+ }
+
+ if (mFence->hasError())
+ {
+ return GL_WAIT_FAILED;
+ }
+
+ if (timeout == 0)
+ {
+ return GL_TIMEOUT_EXPIRED;
+ }
+
+ LARGE_INTEGER currentCounter = { 0 };
+ BOOL success = QueryPerformanceCounter(&currentCounter);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
+
+ LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout) * static_cast<LONGLONG>(1000000ll);
+ LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
+
+ while (currentCounter.QuadPart < endCounter && !mFence->test(flushCommandBuffer))
+ {
+ Sleep(0);
+ BOOL success = QueryPerformanceCounter(&currentCounter);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
+ }
+
+ if (mFence->hasError())
+ {
+ return GL_WAIT_FAILED;
+ }
+
+ if (currentCounter.QuadPart >= endCounter)
+ {
+ return GL_TIMEOUT_EXPIRED;
+ }
+
+ return GL_CONDITION_SATISFIED;
+}
+
+void FenceSync::serverWait()
+{
+ // Because our API is currently designed to be called from a single thread, we don't need to do
+ // extra work for a server-side fence. GPU commands issued after the fence is created will always
+ // be processed after the fence is signaled.
+}
+
+GLenum FenceSync::getStatus() const
+{
+ if (mFence->test(false))
+ {
+ // The spec does not specify any way to report errors during the status test (e.g. device lost)
+ // so we report the fence is unblocked in case of error or signaled.
+ return GL_SIGNALED;
+ }
+
+ return GL_UNSIGNALED;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Fence.h b/src/3rdparty/angle/src/libGLESv2/Fence.h
index 1cedebb112..291edb3de1 100644
--- a/src/3rdparty/angle/src/libGLESv2/Fence.h
+++ b/src/3rdparty/angle/src/libGLESv2/Fence.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_FENCE_H_
#include "common/angleutils.h"
+#include "common/RefCountObject.h"
namespace rx
{
@@ -20,22 +21,50 @@ class FenceImpl;
namespace gl
{
-class Fence
+class FenceNV
{
public:
- explicit Fence(rx::Renderer *renderer);
- virtual ~Fence();
+ explicit FenceNV(rx::Renderer *renderer);
+ virtual ~FenceNV();
- GLboolean isFence();
+ GLboolean isFence() const;
void setFence(GLenum condition);
GLboolean testFence();
void finishFence();
- void getFenceiv(GLenum pname, GLint *params);
+ GLint getFencei(GLenum pname);
+
+ GLboolean getStatus() const { return mStatus; }
+ GLuint getCondition() const { return mCondition; }
private:
- DISALLOW_COPY_AND_ASSIGN(Fence);
+ DISALLOW_COPY_AND_ASSIGN(FenceNV);
rx::FenceImpl *mFence;
+
+ GLboolean mStatus;
+ GLenum mCondition;
+};
+
+class FenceSync : public RefCountObject
+{
+ public:
+ explicit FenceSync(rx::Renderer *renderer, GLuint id);
+ virtual ~FenceSync();
+
+ void set(GLenum condition);
+ GLenum clientWait(GLbitfield flags, GLuint64 timeout);
+ void serverWait();
+ GLenum getStatus() const;
+
+ GLuint getCondition() const { return mCondition; }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(FenceSync);
+
+ rx::FenceImpl *mFence;
+ LONGLONG mCounterFrequency;
+
+ GLenum mCondition;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Float16ToFloat32.cpp b/src/3rdparty/angle/src/libGLESv2/Float16ToFloat32.cpp
index b90d2f6023..5bf7b3fce8 100644
--- a/src/3rdparty/angle/src/libGLESv2/Float16ToFloat32.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Float16ToFloat32.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
index b0abba0ac4..5b21433f90 100644
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,255 +8,332 @@
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#include "libGLESv2/Framebuffer.h"
-
#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+
+#include "common/utilities.h"
+
+namespace rx
+{
+RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+{
+ if (attachment->isTexture())
+ {
+ gl::Texture *texture = attachment->getTexture();
+ ASSERT(texture);
+ TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
+ const gl::ImageIndex *index = attachment->getTextureImageIndex();
+ ASSERT(index);
+ return textureD3D->getRenderTarget(*index);
+ }
+
+ gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
+ ASSERT(renderbuffer);
+
+ // TODO: cast to RenderbufferD3D
+ return renderbuffer->getStorage()->getRenderTarget();
+}
+
+// Note: RenderTarget serials should ideally be in the RenderTargets themselves.
+unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment)
+{
+ if (attachment->isTexture())
+ {
+ gl::Texture *texture = attachment->getTexture();
+ ASSERT(texture);
+ TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
+ const gl::ImageIndex *index = attachment->getTextureImageIndex();
+ ASSERT(index);
+ return textureD3D->getRenderTargetSerial(*index);
+ }
+
+ gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
+ ASSERT(renderbuffer);
+
+ // TODO: cast to RenderbufferD3D
+ return renderbuffer->getStorage()->getSerial();
+}
+
+}
namespace gl
{
-Framebuffer::Framebuffer(rx::Renderer *renderer)
- : mRenderer(renderer)
+Framebuffer::Framebuffer(rx::Renderer *renderer, GLuint id)
+ : mRenderer(renderer),
+ mId(id),
+ mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
+ mDepthbuffer(NULL),
+ mStencilbuffer(NULL)
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- mColorbufferTypes[colorAttachment] = GL_NONE;
+ mColorbuffers[colorAttachment] = NULL;
mDrawBufferStates[colorAttachment] = GL_NONE;
}
mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
- mReadBufferState = GL_COLOR_ATTACHMENT0_EXT;
-
- mDepthbufferType = GL_NONE;
- mStencilbufferType = GL_NONE;
}
Framebuffer::~Framebuffer()
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- mColorbufferPointers[colorAttachment].set(NULL);
+ SafeDelete(mColorbuffers[colorAttachment]);
}
- mDepthbufferPointer.set(NULL);
- mStencilbufferPointer.set(NULL);
+ SafeDelete(mDepthbuffer);
+ SafeDelete(mStencilbuffer);
}
-Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
+FramebufferAttachment *Framebuffer::createAttachment(GLenum binding, GLenum type, GLuint handle, GLint level, GLint layer) const
{
- gl::Context *context = gl::getContext();
- Renderbuffer *buffer = NULL;
-
- if (type == GL_NONE)
- {
- buffer = NULL;
- }
- else if (type == GL_RENDERBUFFER)
- {
- buffer = context->getRenderbuffer(handle);
- }
- else if (IsInternalTextureTarget(type))
+ if (handle == 0)
{
- buffer = context->getTexture(handle)->getRenderbuffer(type);
+ return NULL;
}
- else
+
+ gl::Context *context = gl::getContext();
+
+ switch (type)
{
+ case GL_NONE:
+ return NULL;
+
+ case GL_RENDERBUFFER:
+ return new RenderbufferAttachment(binding, context->getRenderbuffer(handle));
+
+ case GL_TEXTURE_2D:
+ {
+ Texture *texture = context->getTexture(handle);
+ if (texture && texture->getTarget() == GL_TEXTURE_2D)
+ {
+ return new TextureAttachment(binding, texture, ImageIndex::Make2D(level));
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ Texture *texture = context->getTexture(handle);
+ if (texture && texture->getTarget() == GL_TEXTURE_CUBE_MAP)
+ {
+ return new TextureAttachment(binding, texture, ImageIndex::MakeCube(type, level));
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ case GL_TEXTURE_3D:
+ {
+ Texture *texture = context->getTexture(handle);
+ if (texture && texture->getTarget() == GL_TEXTURE_3D)
+ {
+ return new TextureAttachment(binding, texture, ImageIndex::Make3D(level, layer));
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ Texture *texture = context->getTexture(handle);
+ if (texture && texture->getTarget() == GL_TEXTURE_2D_ARRAY)
+ {
+ return new TextureAttachment(binding, texture, ImageIndex::Make2DArray(level, layer));
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ default:
UNREACHABLE();
+ return NULL;
}
-
- return buffer;
}
-void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
+void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer)
{
ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
- mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
+ SafeDelete(mColorbuffers[colorAttachment]);
+ GLenum binding = colorAttachment + GL_COLOR_ATTACHMENT0;
+ mColorbuffers[colorAttachment] = createAttachment(binding, type, colorbuffer, level, layer);
}
-void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
+void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer)
{
- mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
- mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
+ SafeDelete(mDepthbuffer);
+ mDepthbuffer = createAttachment(GL_DEPTH_ATTACHMENT, type, depthbuffer, level, layer);
}
-void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
+void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer)
{
- mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
- mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
+ SafeDelete(mStencilbuffer);
+ mStencilbuffer = createAttachment(GL_STENCIL_ATTACHMENT, type, stencilbuffer, level, layer);
}
-void Framebuffer::detachTexture(GLuint texture)
+void Framebuffer::setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer)
{
- for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
- {
- if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
- {
- mColorbufferTypes[colorAttachment] = GL_NONE;
- mColorbufferPointers[colorAttachment].set(NULL);
- }
- }
+ FramebufferAttachment *attachment = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
- if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
- {
- mDepthbufferType = GL_NONE;
- mDepthbufferPointer.set(NULL);
- }
+ SafeDelete(mDepthbuffer);
+ SafeDelete(mStencilbuffer);
- if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
+ // ensure this is a legitimate depth+stencil format
+ if (attachment && attachment->getDepthSize() > 0 && attachment->getStencilSize() > 0)
{
- mStencilbufferType = GL_NONE;
- mStencilbufferPointer.set(NULL);
+ mDepthbuffer = attachment;
+
+ // Make a new attachment object to ensure we do not double-delete
+ // See angle issue 686
+ mStencilbuffer = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
}
}
-void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
+void Framebuffer::detachTexture(GLuint textureId)
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
+ FramebufferAttachment *attachment = mColorbuffers[colorAttachment];
+
+ if (attachment && attachment->isTextureWithId(textureId))
{
- mColorbufferTypes[colorAttachment] = GL_NONE;
- mColorbufferPointers[colorAttachment].set(NULL);
+ SafeDelete(mColorbuffers[colorAttachment]);
}
}
- if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
+ if (mDepthbuffer && mDepthbuffer->isTextureWithId(textureId))
{
- mDepthbufferType = GL_NONE;
- mDepthbufferPointer.set(NULL);
+ SafeDelete(mDepthbuffer);
}
- if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
+ if (mStencilbuffer && mStencilbuffer->isTextureWithId(textureId))
{
- mStencilbufferType = GL_NONE;
- mStencilbufferPointer.set(NULL);
+ SafeDelete(mStencilbuffer);
}
}
-unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
+void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ FramebufferAttachment *attachment = mColorbuffers[colorAttachment];
- Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
+ if (attachment && attachment->isRenderbufferWithId(renderbufferId))
+ {
+ SafeDelete(mColorbuffers[colorAttachment]);
+ }
+ }
- if (colorbuffer)
+ if (mDepthbuffer && mDepthbuffer->isRenderbufferWithId(renderbufferId))
{
- return colorbuffer->getSerial();
+ SafeDelete(mDepthbuffer);
}
- return 0;
-}
-
-unsigned int Framebuffer::getDepthbufferSerial() const
-{
- Renderbuffer *depthbuffer = mDepthbufferPointer.get();
-
- if (depthbuffer)
+ if (mStencilbuffer && mStencilbuffer->isRenderbufferWithId(renderbufferId))
{
- return depthbuffer->getSerial();
+ SafeDelete(mStencilbuffer);
}
-
- return 0;
}
-unsigned int Framebuffer::getStencilbufferSerial() const
+FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
{
- Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
-
- if (stencilbuffer)
- {
- return stencilbuffer->getSerial();
- }
-
- return 0;
+ ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ return mColorbuffers[colorAttachment];
}
-Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
+FramebufferAttachment *Framebuffer::getDepthbuffer() const
{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- return mColorbufferPointers[colorAttachment].get();
+ return mDepthbuffer;
}
-Renderbuffer *Framebuffer::getDepthbuffer() const
+FramebufferAttachment *Framebuffer::getStencilbuffer() const
{
- return mDepthbufferPointer.get();
+ return mStencilbuffer;
}
-Renderbuffer *Framebuffer::getStencilbuffer() const
+FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
{
- return mStencilbufferPointer.get();
+ return (hasValidDepthStencil() ? mDepthbuffer : NULL);
}
-Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const
+FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
{
- Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
+ FramebufferAttachment *depthstencilbuffer = mDepthbuffer;
if (!depthstencilbuffer)
{
- depthstencilbuffer = mStencilbufferPointer.get();
+ depthstencilbuffer = mStencilbuffer;
}
return depthstencilbuffer;
}
-Renderbuffer *Framebuffer::getReadColorbuffer() const
+FramebufferAttachment *Framebuffer::getReadColorbuffer() const
{
// Will require more logic if glReadBuffers is supported
- return mColorbufferPointers[0].get();
+ return mColorbuffers[0];
}
GLenum Framebuffer::getReadColorbufferType() const
{
// Will require more logic if glReadBuffers is supported
- return mColorbufferTypes[0];
+ return (mColorbuffers[0] ? mColorbuffers[0]->type() : GL_NONE);
}
-Renderbuffer *Framebuffer::getFirstColorbuffer() const
+FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- if (mColorbufferTypes[colorAttachment] != GL_NONE)
+ if (mColorbuffers[colorAttachment])
{
- return mColorbufferPointers[colorAttachment].get();
+ return mColorbuffers[colorAttachment];
}
}
return NULL;
}
-GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const
-{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- return mColorbufferTypes[colorAttachment];
-}
-
-GLenum Framebuffer::getDepthbufferType() const
-{
- return mDepthbufferType;
-}
-
-GLenum Framebuffer::getStencilbufferType() const
-{
- return mStencilbufferType;
-}
-
-GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const
+FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- return mColorbufferPointers[colorAttachment].id();
-}
-
-GLuint Framebuffer::getDepthbufferHandle() const
-{
- return mDepthbufferPointer.id();
-}
-
-GLuint Framebuffer::getStencilbufferHandle() const
-{
- return mStencilbufferPointer.id();
+ if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
+ {
+ return getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ return getDepthbuffer();
+ case GL_STENCIL_ATTACHMENT:
+ return getStencilbuffer();
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ return getDepthStencilBuffer();
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+ }
}
GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
@@ -272,7 +348,7 @@ void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBu
bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
{
- return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE);
+ return (mColorbuffers[colorAttachment] && mDrawBufferStates[colorAttachment] != GL_NONE);
}
bool Framebuffer::hasEnabledColorAttachment() const
@@ -290,17 +366,7 @@ bool Framebuffer::hasEnabledColorAttachment() const
bool Framebuffer::hasStencil() const
{
- if (mStencilbufferType != GL_NONE)
- {
- const Renderbuffer *stencilbufferObject = getStencilbuffer();
-
- if (stencilbufferObject)
- {
- return stencilbufferObject->getStencilSize() > 0;
- }
- }
-
- return false;
+ return (mStencilbuffer && mStencilbuffer->getStencilSize() > 0);
}
bool Framebuffer::usingExtendedDrawBuffers() const
@@ -320,63 +386,44 @@ GLenum Framebuffer::completeness() const
{
int width = 0;
int height = 0;
- int colorbufferSize = 0;
+ unsigned int colorbufferSize = 0;
int samples = -1;
bool missingAttachment = true;
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- if (mColorbufferTypes[colorAttachment] != GL_NONE)
- {
- const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
-
- if (!colorbuffer)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ const FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment];
+ if (colorbuffer)
+ {
if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
+ GLenum internalformat = colorbuffer->getInternalFormat();
+ // TODO(geofflang): use context's texture caps
+ const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
+ if (colorbuffer->isTexture())
{
- if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
- }
- else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
- {
- GLint internalformat = colorbuffer->getInternalFormat();
- GLenum format = gl::ExtractFormat(internalformat);
-
- if (IsCompressed(format) ||
- format == GL_ALPHA ||
- format == GL_LUMINANCE ||
- format == GL_LUMINANCE_ALPHA)
+ if (!formatCaps.renderable)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
- bool filtering, renderable;
-
- if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
- {
- return GL_FRAMEBUFFER_UNSUPPORTED;
- }
-
- if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else
{
- UNREACHABLE();
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
}
if (!missingAttachment)
@@ -394,16 +441,24 @@ GLenum Framebuffer::completeness() const
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
}
- // all color attachments attachments must have the same number of bitplanes
- if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize)
+ // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
+ // in GLES 3.0, there is no such restriction
+ if (clientVersion < 3)
{
- return GL_FRAMEBUFFER_UNSUPPORTED;
+ if (formatInfo.pixelBytes != colorbufferSize)
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
}
// D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++)
{
- if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get())
+ const FramebufferAttachment *previousAttachment = mColorbuffers[previousColorAttachment];
+
+ if (previousAttachment &&
+ (colorbuffer->id() == previousAttachment->id() &&
+ colorbuffer->type() == previousAttachment->type()))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
@@ -414,129 +469,118 @@ GLenum Framebuffer::completeness() const
width = colorbuffer->getWidth();
height = colorbuffer->getHeight();
samples = colorbuffer->getSamples();
- colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat());
+ colorbufferSize = formatInfo.pixelBytes;
missingAttachment = false;
}
}
}
- const Renderbuffer *depthbuffer = NULL;
- const Renderbuffer *stencilbuffer = NULL;
-
- if (mDepthbufferType != GL_NONE)
+ if (mDepthbuffer)
{
- depthbuffer = getDepthbuffer();
-
- if (!depthbuffer)
+ if (mDepthbuffer->getWidth() == 0 || mDepthbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
+ GLenum internalformat = mDepthbuffer->getInternalFormat();
+ // TODO(geofflang): use context's texture caps
+ const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
+ if (mDepthbuffer->isTexture())
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (mDepthbufferType == GL_RENDERBUFFER)
- {
- if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
+ // depth texture attachments require OES/ANGLE_depth_texture
+ // TODO(geofflang): use context's extensions
+ if (!mRenderer->getRendererExtensions().depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- }
- else if (IsInternalTextureTarget(mDepthbufferType))
- {
- GLint internalformat = depthbuffer->getInternalFormat();
- // depth texture attachments require OES/ANGLE_depth_texture
- if (!mRenderer->getDepthTextureSupport())
+ if (!formatCaps.renderable)
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_UNSUPPORTED;
}
- if (!gl::IsDepthTexture(internalformat))
+ if (formatInfo.depthBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else
{
- UNREACHABLE();
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ if (!formatCaps.renderable || formatInfo.depthBits == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
}
if (missingAttachment)
{
- width = depthbuffer->getWidth();
- height = depthbuffer->getHeight();
- samples = depthbuffer->getSamples();
+ width = mDepthbuffer->getWidth();
+ height = mDepthbuffer->getHeight();
+ samples = mDepthbuffer->getSamples();
missingAttachment = false;
}
- else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
+ else if (width != mDepthbuffer->getWidth() || height != mDepthbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
- else if (samples != depthbuffer->getSamples())
+ else if (samples != mDepthbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
- if (mStencilbufferType != GL_NONE)
+ if (mStencilbuffer)
{
- stencilbuffer = getStencilbuffer();
-
- if (!stencilbuffer)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
+ if (mStencilbuffer->getWidth() == 0 || mStencilbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (mStencilbufferType == GL_RENDERBUFFER)
+ GLenum internalformat = mStencilbuffer->getInternalFormat();
+ // TODO(geofflang): use context's texture caps
+ const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
+ if (mStencilbuffer->isTexture())
{
- if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
+ // texture stencil attachments come along as part
+ // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
+ // TODO(geofflang): use context's extensions
+ if (!mRenderer->getRendererExtensions().depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- }
- else if (IsInternalTextureTarget(mStencilbufferType))
- {
- GLint internalformat = stencilbuffer->getInternalFormat();
- // texture stencil attachments come along as part
- // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
- if (!mRenderer->getDepthTextureSupport())
+ if (!formatCaps.renderable)
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_UNSUPPORTED;
}
- if (!gl::IsStencilTexture(internalformat))
+ if (formatInfo.stencilBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else
{
- UNREACHABLE();
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ if (!formatCaps.renderable || formatInfo.stencilBits == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
}
if (missingAttachment)
{
- width = stencilbuffer->getWidth();
- height = stencilbuffer->getHeight();
- samples = stencilbuffer->getSamples();
+ width = mStencilbuffer->getWidth();
+ height = mStencilbuffer->getHeight();
+ samples = mStencilbuffer->getSamples();
missingAttachment = false;
}
- else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
+ else if (width != mStencilbuffer->getWidth() || height != mStencilbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
- else if (samples != stencilbuffer->getSamples())
+ else if (samples != mStencilbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
@@ -544,7 +588,7 @@ GLenum Framebuffer::completeness() const
// if we have both a depth and stencil buffer, they must refer to the same object
// since we only support packed_depth_stencil and not separate depth and stencil
- if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
+ if (mDepthbuffer && mStencilbuffer && !hasValidDepthStencil())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
@@ -558,18 +602,47 @@ GLenum Framebuffer::completeness() const
return GL_FRAMEBUFFER_COMPLETE;
}
+void Framebuffer::invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments)
+{
+ GLuint maxDimension = caps.maxRenderbufferSize;
+ invalidateSub(caps, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
+}
+
+void Framebuffer::invalidateSub(const Caps &caps, GLsizei numAttachments, const GLenum *attachments,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ ASSERT(completeness() == GL_FRAMEBUFFER_COMPLETE);
+ for (GLsizei attachIndex = 0; attachIndex < numAttachments; ++attachIndex)
+ {
+ GLenum attachmentTarget = attachments[attachIndex];
+
+ gl::FramebufferAttachment *attachment =
+ (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer() :
+ getAttachment(attachmentTarget);
+
+ if (attachment)
+ {
+ rx::RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
+ if (renderTarget)
+ {
+ renderTarget->invalidate(x, y, width, height);
+ }
+ }
+ }
+}
+
DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
- : Framebuffer(renderer)
+ : Framebuffer(renderer, 0)
{
- mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer));
+ Renderbuffer *colorRenderbuffer = new Renderbuffer(0, colorbuffer);
+ mColorbuffers[0] = new RenderbufferAttachment(GL_BACK, colorRenderbuffer);
- Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
- mDepthbufferPointer.set(depthStencilRenderbuffer);
- mStencilbufferPointer.set(depthStencilRenderbuffer);
+ Renderbuffer *depthStencilBuffer = new Renderbuffer(0, depthStencil);
- mColorbufferTypes[0] = GL_RENDERBUFFER;
- mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
- mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
+ // Make a new attachment objects to ensure we do not double-delete
+ // See angle issue 686
+ mDepthbuffer = (depthStencilBuffer->getDepthSize() != 0 ? new RenderbufferAttachment(GL_DEPTH_ATTACHMENT, depthStencilBuffer) : NULL);
+ mStencilbuffer = (depthStencilBuffer->getStencilSize() != 0 ? new RenderbufferAttachment(GL_STENCIL_ATTACHMENT, depthStencilBuffer) : NULL);
mDrawBufferStates[0] = GL_BACK;
mReadBufferState = GL_BACK;
@@ -583,9 +656,9 @@ int Framebuffer::getSamples() const
// in this case return the first nonzero sample size
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- if (mColorbufferTypes[colorAttachment] != GL_NONE)
+ if (mColorbuffers[colorAttachment])
{
- return getColorbuffer(colorAttachment)->getSamples();
+ return mColorbuffers[colorAttachment]->getSamples();
}
}
}
@@ -593,6 +666,40 @@ int Framebuffer::getSamples() const
return 0;
}
+bool Framebuffer::hasValidDepthStencil() const
+{
+ // A valid depth-stencil attachment has the same resource bound to both the
+ // depth and stencil attachment points.
+ return (mDepthbuffer && mStencilbuffer &&
+ mDepthbuffer->type() == mStencilbuffer->type() &&
+ mDepthbuffer->id() == mStencilbuffer->id());
+}
+
+ColorbufferInfo Framebuffer::getColorbuffersForRender() const
+{
+ ColorbufferInfo colorbuffersForRender;
+
+ for (size_t colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; ++colorAttachment)
+ {
+ GLenum drawBufferState = mDrawBufferStates[colorAttachment];
+ FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment];
+
+ if (colorbuffer != NULL && drawBufferState != GL_NONE)
+ {
+ ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment));
+ colorbuffersForRender.push_back(colorbuffer);
+ }
+#if (ANGLE_MRT_PERF_WORKAROUND == ANGLE_WORKAROUND_DISABLED)
+ else
+ {
+ colorbuffersForRender.push_back(NULL);
+ }
+#endif
+ }
+
+ return colorbuffersForRender;
+}
+
GLenum DefaultFramebuffer::completeness() const
{
// The default framebuffer *must* always be complete, though it may not be
@@ -600,4 +707,23 @@ GLenum DefaultFramebuffer::completeness() const
return GL_FRAMEBUFFER_COMPLETE;
}
+FramebufferAttachment *DefaultFramebuffer::getAttachment(GLenum attachment) const
+{
+ switch (attachment)
+ {
+ case GL_COLOR:
+ case GL_BACK:
+ return getColorbuffer(0);
+ case GL_DEPTH:
+ return getDepthbuffer();
+ case GL_STENCIL:
+ return getStencilbuffer();
+ case GL_DEPTH_STENCIL:
+ return getDepthStencilBuffer();
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
index 50bfd4fd0f..cc12d22953 100644
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
@@ -10,9 +10,11 @@
#ifndef LIBGLESV2_FRAMEBUFFER_H_
#define LIBGLESV2_FRAMEBUFFER_H_
+#include <vector>
+
#include "common/angleutils.h"
#include "common/RefCountObject.h"
-#include "Constants.h"
+#include "constants.h"
namespace rx
{
@@ -21,45 +23,42 @@ class Renderer;
namespace gl
{
-class Renderbuffer;
+class FramebufferAttachment;
class Colorbuffer;
class Depthbuffer;
class Stencilbuffer;
class DepthStencilbuffer;
+struct Caps;
+
+typedef std::vector<FramebufferAttachment *> ColorbufferInfo;
class Framebuffer
{
public:
- explicit Framebuffer(rx::Renderer *renderer);
+ Framebuffer(rx::Renderer *renderer, GLuint id);
virtual ~Framebuffer();
- void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer);
- void setDepthbuffer(GLenum type, GLuint depthbuffer);
- void setStencilbuffer(GLenum type, GLuint stencilbuffer);
+ GLuint id() const { return mId; }
+
+ void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer);
+ void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer);
+ void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer);
+ void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer);
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
- unsigned int getRenderTargetSerial(unsigned int colorAttachment) const;
- unsigned int getDepthbufferSerial() const;
- unsigned int getStencilbufferSerial() const;
-
- Renderbuffer *getColorbuffer(unsigned int colorAttachment) const;
- Renderbuffer *getDepthbuffer() const;
- Renderbuffer *getStencilbuffer() const;
- Renderbuffer *getDepthOrStencilbuffer() const;
- Renderbuffer *getReadColorbuffer() const;
+ FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
+ FramebufferAttachment *getDepthbuffer() const;
+ FramebufferAttachment *getStencilbuffer() const;
+ FramebufferAttachment *getDepthStencilBuffer() const;
+ FramebufferAttachment *getDepthOrStencilbuffer() const;
+ FramebufferAttachment *getReadColorbuffer() const;
GLenum getReadColorbufferType() const;
- Renderbuffer *getFirstColorbuffer() const;
-
- GLenum getColorbufferType(unsigned int colorAttachment) const;
- GLenum getDepthbufferType() const;
- GLenum getStencilbufferType() const;
+ FramebufferAttachment *getFirstColorbuffer() const;
- GLuint getColorbufferHandle(unsigned int colorAttachment) const;
- GLuint getDepthbufferHandle() const;
- GLuint getStencilbufferHandle() const;
+ virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
GLenum getDrawBufferState(unsigned int colorAttachment) const;
void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer);
@@ -71,25 +70,33 @@ class Framebuffer
bool usingExtendedDrawBuffers() const;
virtual GLenum completeness() const;
+ bool hasValidDepthStencil() const;
+
+ void invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments);
+ void invalidateSub(const Caps &caps, GLsizei numAttachments, const GLenum *attachments,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+
+ // Use this method to retrieve the color buffer map when doing rendering.
+ // It will apply a workaround for poor shader performance on some systems
+ // by compacting the list to skip NULL values.
+ ColorbufferInfo getColorbuffersForRender() const;
protected:
- GLenum mColorbufferTypes[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- BindingPointer<Renderbuffer> mColorbufferPointers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- GLenum mReadBufferState;
+ rx::Renderer *mRenderer;
- GLenum mDepthbufferType;
- BindingPointer<Renderbuffer> mDepthbufferPointer;
+ GLuint mId;
- GLenum mStencilbufferType;
- BindingPointer<Renderbuffer> mStencilbufferPointer;
+ FramebufferAttachment *mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ GLenum mReadBufferState;
- rx::Renderer *mRenderer;
+ FramebufferAttachment *mDepthbuffer;
+ FramebufferAttachment *mStencilbuffer;
private:
DISALLOW_COPY_AND_ASSIGN(Framebuffer);
- Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
+ FramebufferAttachment *createAttachment(GLenum binding, GLenum type, GLuint handle, GLint level, GLint layer) const;
};
class DefaultFramebuffer : public Framebuffer
@@ -98,6 +105,7 @@ class DefaultFramebuffer : public Framebuffer
DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
virtual GLenum completeness() const;
+ virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
private:
DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
@@ -105,4 +113,14 @@ class DefaultFramebuffer : public Framebuffer
}
+namespace rx
+{
+class RenderTarget;
+
+// TODO: place this in FramebufferD3D.h
+RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment);
+
+}
+
#endif // LIBGLESV2_FRAMEBUFFER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
new file mode 100644
index 0000000000..540ede1cd2
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
@@ -0,0 +1,230 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
+#include "common/utilities.h"
+
+namespace gl
+{
+
+////// FramebufferAttachment Implementation //////
+
+FramebufferAttachment::FramebufferAttachment(GLenum binding)
+ : mBinding(binding)
+{
+}
+
+FramebufferAttachment::~FramebufferAttachment()
+{
+}
+
+GLuint FramebufferAttachment::getRedSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).redBits > 0) ? GetInternalFormatInfo(getActualFormat()).redBits : 0;
+}
+
+GLuint FramebufferAttachment::getGreenSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).greenBits > 0) ? GetInternalFormatInfo(getActualFormat()).greenBits : 0;
+}
+
+GLuint FramebufferAttachment::getBlueSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).blueBits > 0) ? GetInternalFormatInfo(getActualFormat()).blueBits : 0;
+}
+
+GLuint FramebufferAttachment::getAlphaSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).alphaBits > 0) ? GetInternalFormatInfo(getActualFormat()).alphaBits : 0;
+}
+
+GLuint FramebufferAttachment::getDepthSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).depthBits > 0) ? GetInternalFormatInfo(getActualFormat()).depthBits : 0;
+}
+
+GLuint FramebufferAttachment::getStencilSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).stencilBits > 0) ? GetInternalFormatInfo(getActualFormat()).stencilBits : 0;
+}
+
+GLenum FramebufferAttachment::getComponentType() const
+{
+ return GetInternalFormatInfo(getActualFormat()).componentType;
+}
+
+GLenum FramebufferAttachment::getColorEncoding() const
+{
+ return GetInternalFormatInfo(getActualFormat()).colorEncoding;
+}
+
+bool FramebufferAttachment::isTexture() const
+{
+ return (type() != GL_RENDERBUFFER);
+}
+
+///// TextureAttachment Implementation ////////
+
+TextureAttachment::TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index)
+ : FramebufferAttachment(binding),
+ mIndex(index)
+{
+ mTexture.set(texture);
+}
+
+TextureAttachment::~TextureAttachment()
+{
+ mTexture.set(NULL);
+}
+
+GLsizei TextureAttachment::getSamples() const
+{
+ return 0;
+}
+
+GLuint TextureAttachment::id() const
+{
+ return mTexture->id();
+}
+
+GLsizei TextureAttachment::getWidth() const
+{
+ return mTexture->getWidth(mIndex);
+}
+
+GLsizei TextureAttachment::getHeight() const
+{
+ return mTexture->getHeight(mIndex);
+}
+
+GLenum TextureAttachment::getInternalFormat() const
+{
+ return mTexture->getInternalFormat(mIndex);
+}
+
+GLenum TextureAttachment::getActualFormat() const
+{
+ return mTexture->getActualFormat(mIndex);
+}
+
+GLenum TextureAttachment::type() const
+{
+ return mIndex.type;
+}
+
+GLint TextureAttachment::mipLevel() const
+{
+ return mIndex.mipIndex;
+}
+
+GLint TextureAttachment::layer() const
+{
+ return mIndex.layerIndex;
+}
+
+Texture *TextureAttachment::getTexture()
+{
+ return mTexture.get();
+}
+
+const ImageIndex *TextureAttachment::getTextureImageIndex() const
+{
+ return &mIndex;
+}
+
+Renderbuffer *TextureAttachment::getRenderbuffer()
+{
+ UNREACHABLE();
+ return NULL;
+}
+
+////// RenderbufferAttachment Implementation //////
+
+RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer)
+ : FramebufferAttachment(binding)
+{
+ ASSERT(renderbuffer);
+ mRenderbuffer.set(renderbuffer);
+}
+
+RenderbufferAttachment::~RenderbufferAttachment()
+{
+ mRenderbuffer.set(NULL);
+}
+
+GLsizei RenderbufferAttachment::getWidth() const
+{
+ return mRenderbuffer->getWidth();
+}
+
+GLsizei RenderbufferAttachment::getHeight() const
+{
+ return mRenderbuffer->getHeight();
+}
+
+GLenum RenderbufferAttachment::getInternalFormat() const
+{
+ return mRenderbuffer->getInternalFormat();
+}
+
+GLenum RenderbufferAttachment::getActualFormat() const
+{
+ return mRenderbuffer->getActualFormat();
+}
+
+GLsizei RenderbufferAttachment::getSamples() const
+{
+ return mRenderbuffer->getStorage()->getSamples();
+}
+
+GLuint RenderbufferAttachment::id() const
+{
+ return mRenderbuffer->id();
+}
+
+GLenum RenderbufferAttachment::type() const
+{
+ return GL_RENDERBUFFER;
+}
+
+GLint RenderbufferAttachment::mipLevel() const
+{
+ return 0;
+}
+
+GLint RenderbufferAttachment::layer() const
+{
+ return 0;
+}
+
+Texture *RenderbufferAttachment::getTexture()
+{
+ UNREACHABLE();
+ return NULL;
+}
+
+const ImageIndex *RenderbufferAttachment::getTextureImageIndex() const
+{
+ UNREACHABLE();
+ return NULL;
+}
+
+Renderbuffer *RenderbufferAttachment::getRenderbuffer()
+{
+ return mRenderbuffer.get();
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h
new file mode 100644
index 0000000000..c18ef7364d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h
@@ -0,0 +1,139 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#ifndef LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
+#define LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
+
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+#include "Texture.h"
+
+#include "angle_gl.h"
+
+namespace rx
+{
+class Renderer;
+class RenderTarget;
+class TextureStorage;
+}
+
+namespace gl
+{
+class Renderbuffer;
+
+// FramebufferAttachment implements a GL framebuffer attachment.
+// Attachments are "light" containers, which store pointers to ref-counted GL objects.
+// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
+// Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
+// framebuffer attachments, which confused their usage.
+
+class FramebufferAttachment
+{
+ public:
+ explicit FramebufferAttachment(GLenum binding);
+ virtual ~FramebufferAttachment();
+
+ // Helper methods
+ GLuint getRedSize() const;
+ GLuint getGreenSize() const;
+ GLuint getBlueSize() const;
+ GLuint getAlphaSize() const;
+ GLuint getDepthSize() const;
+ GLuint getStencilSize() const;
+ GLenum getComponentType() const;
+ GLenum getColorEncoding() const;
+ bool isTexture() const;
+
+ bool isTextureWithId(GLuint textureId) const { return isTexture() && id() == textureId; }
+ bool isRenderbufferWithId(GLuint renderbufferId) const { return !isTexture() && id() == renderbufferId; }
+
+ GLenum getBinding() const { return mBinding; }
+
+ // Child class interface
+ virtual GLsizei getWidth() const = 0;
+ virtual GLsizei getHeight() const = 0;
+ virtual GLenum getInternalFormat() const = 0;
+ virtual GLenum getActualFormat() const = 0;
+ virtual GLsizei getSamples() const = 0;
+
+ virtual GLuint id() const = 0;
+ virtual GLenum type() const = 0;
+ virtual GLint mipLevel() const = 0;
+ virtual GLint layer() const = 0;
+
+ virtual Texture *getTexture() = 0;
+ virtual const ImageIndex *getTextureImageIndex() const = 0;
+ virtual Renderbuffer *getRenderbuffer() = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(FramebufferAttachment);
+
+ GLenum mBinding;
+};
+
+class TextureAttachment : public FramebufferAttachment
+{
+ public:
+ TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index);
+ virtual ~TextureAttachment();
+
+ virtual GLsizei getSamples() const;
+ virtual GLuint id() const;
+
+ virtual GLsizei getWidth() const;
+ virtual GLsizei getHeight() const;
+ virtual GLenum getInternalFormat() const;
+ virtual GLenum getActualFormat() const;
+
+ virtual GLenum type() const;
+ virtual GLint mipLevel() const;
+ virtual GLint layer() const;
+
+ virtual Texture *getTexture();
+ virtual const ImageIndex *getTextureImageIndex() const;
+ virtual Renderbuffer *getRenderbuffer();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
+
+ BindingPointer<Texture> mTexture;
+ ImageIndex mIndex;
+};
+
+class RenderbufferAttachment : public FramebufferAttachment
+{
+ public:
+ RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer);
+
+ virtual ~RenderbufferAttachment();
+
+ virtual GLsizei getWidth() const;
+ virtual GLsizei getHeight() const;
+ virtual GLenum getInternalFormat() const;
+ virtual GLenum getActualFormat() const;
+ virtual GLsizei getSamples() const;
+
+ virtual GLuint id() const;
+ virtual GLenum type() const;
+ virtual GLint mipLevel() const;
+ virtual GLint layer() const;
+
+ virtual Texture *getTexture();
+ virtual const ImageIndex *getTextureImageIndex() const;
+ virtual Renderbuffer *getRenderbuffer();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
+
+ BindingPointer<Renderbuffer> mRenderbuffer;
+};
+
+}
+
+#endif // LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/HandleAllocator.cpp b/src/3rdparty/angle/src/libGLESv2/HandleAllocator.cpp
index 37da99aa18..c498f8a178 100644
--- a/src/3rdparty/angle/src/libGLESv2/HandleAllocator.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/HandleAllocator.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
diff --git a/src/3rdparty/angle/src/libGLESv2/HandleAllocator.h b/src/3rdparty/angle/src/libGLESv2/HandleAllocator.h
index a92e1684d4..a89cc86775 100644
--- a/src/3rdparty/angle/src/libGLESv2/HandleAllocator.h
+++ b/src/3rdparty/angle/src/libGLESv2/HandleAllocator.h
@@ -10,12 +10,11 @@
#ifndef LIBGLESV2_HANDLEALLOCATOR_H_
#define LIBGLESV2_HANDLEALLOCATOR_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "common/angleutils.h"
-#include <vector>
+#include "angle_gl.h"
-#include "common/angleutils.h"
+#include <vector>
namespace gl
{
diff --git a/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp b/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp
new file mode 100644
index 0000000000..3522b997e8
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/ImageIndex.cpp
@@ -0,0 +1,57 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageIndex.cpp: Implementation for ImageIndex methods.
+
+#include "libGLESv2/ImageIndex.h"
+#include "libGLESv2/Texture.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+ImageIndex::ImageIndex(const ImageIndex &other)
+ : type(other.type),
+ mipIndex(other.mipIndex),
+ layerIndex(other.layerIndex)
+{}
+
+ImageIndex &ImageIndex::operator=(const ImageIndex &other)
+{
+ type = other.type;
+ mipIndex = other.mipIndex;
+ layerIndex = other.layerIndex;
+ return *this;
+}
+
+ImageIndex ImageIndex::Make2D(GLint mipIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL);
+}
+
+ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
+{
+ ASSERT(gl::IsCubemapTextureTarget(target));
+ return ImageIndex(target, mipIndex, TextureCubeMap::targetToLayerIndex(target));
+}
+
+ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
+}
+
+ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
+ : type(typeIn),
+ mipIndex(mipIndexIn),
+ layerIndex(layerIndexIn)
+{}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/ImageIndex.h b/src/3rdparty/angle/src/libGLESv2/ImageIndex.h
new file mode 100644
index 0000000000..9f2df88061
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/ImageIndex.h
@@ -0,0 +1,41 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageIndex.h: A helper struct for indexing into an Image array
+
+#ifndef LIBGLESV2_IMAGE_INDEX_H_
+#define LIBGLESV2_IMAGE_INDEX_H_
+
+#include "angle_gl.h"
+
+namespace gl
+{
+
+struct ImageIndex
+{
+ GLenum type;
+ GLint mipIndex;
+ GLint layerIndex;
+
+ ImageIndex(const ImageIndex &other);
+ ImageIndex &operator=(const ImageIndex &other);
+
+ bool hasLayer() const { return layerIndex != ENTIRE_LEVEL; }
+
+ static ImageIndex Make2D(GLint mipIndex);
+ static ImageIndex MakeCube(GLenum target, GLint mipIndex);
+ static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex);
+ static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = ENTIRE_LEVEL);
+
+ static const GLint ENTIRE_LEVEL = static_cast<GLint>(-1);
+
+ private:
+ ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn);
+};
+
+}
+
+#endif // LIBGLESV2_IMAGE_INDEX_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Program.cpp b/src/3rdparty/angle/src/libGLESv2/Program.cpp
index c38aa5a61a..9bfda09a64 100644
--- a/src/3rdparty/angle/src/libGLESv2/Program.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Program.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,6 +10,7 @@
#include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/ResourceManager.h"
+#include "libGLESv2/renderer/Renderer.h"
namespace gl
{
@@ -95,32 +95,36 @@ void InfoLog::append(const char *format, ...)
return;
}
- char info[1024];
-
va_list vararg;
va_start(vararg, format);
- vsnprintf(info, sizeof(info), format, vararg);
+ size_t infoLength = vsnprintf(NULL, 0, format, vararg);
va_end(vararg);
- size_t infoLength = strlen(info);
+ char *logPointer = NULL;
if (!mInfoLog)
{
mInfoLog = new char[infoLength + 2];
- strcpy(mInfoLog, info);
- strcpy(mInfoLog + infoLength, "\n");
+ logPointer = mInfoLog;
}
else
{
- size_t logLength = strlen(mInfoLog);
- char *newLog = new char[logLength + infoLength + 2];
+ size_t currentlogLength = strlen(mInfoLog);
+ char *newLog = new char[currentlogLength + infoLength + 2];
strcpy(newLog, mInfoLog);
- strcpy(newLog + logLength, info);
- strcpy(newLog + logLength + infoLength, "\n");
delete[] mInfoLog;
mInfoLog = newLog;
+
+ logPointer = mInfoLog + currentlogLength;
}
+
+ va_start(vararg, format);
+ vsnprintf(logPointer, infoLength, format, vararg);
+ va_end(vararg);
+
+ logPointer[infoLength] = 0;
+ strcpy(logPointer + infoLength, "\n");
}
void InfoLog::reset()
@@ -141,6 +145,8 @@ Program::Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle
mLinked = false;
mRefCount = 0;
mRenderer = renderer;
+
+ resetUniformBlockBindings();
}
Program::~Program()
@@ -167,7 +173,7 @@ bool Program::attachShader(Shader *shader)
return false;
}
- mVertexShader = (VertexShader*)shader;
+ mVertexShader = shader;
mVertexShader->addRef();
}
else if (shader->getType() == GL_FRAGMENT_SHADER)
@@ -177,7 +183,7 @@ bool Program::attachShader(Shader *shader)
return false;
}
- mFragmentShader = (FragmentShader*)shader;
+ mFragmentShader = shader;
mFragmentShader->addRef();
}
else UNREACHABLE();
@@ -238,14 +244,16 @@ void Program::bindAttributeLocation(GLuint index, const char *name)
// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
// compiling them into binaries, determining the attribute mappings, and collecting
// a list of uniforms
-bool Program::link()
+bool Program::link(const Caps &caps)
{
unlink(false);
mInfoLog.reset();
+ resetUniformBlockBindings();
- mProgramBinary.set(new ProgramBinary(mRenderer));
- mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader);
+ mProgramBinary.set(new ProgramBinary(mRenderer->createProgram()));
+ mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader,
+ mTransformFeedbackVaryings, mTransformFeedbackBufferMode, caps);
return mLinked;
}
@@ -290,19 +298,20 @@ bool Program::isLinked()
return mLinked;
}
-ProgramBinary* Program::getProgramBinary()
+ProgramBinary* Program::getProgramBinary() const
{
return mProgramBinary.get();
}
-bool Program::setProgramBinary(const void *binary, GLsizei length)
+bool Program::setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length)
{
unlink(false);
mInfoLog.reset();
- mProgramBinary.set(new ProgramBinary(mRenderer));
- mLinked = mProgramBinary->load(mInfoLog, binary, length);
+ mProgramBinary.set(new ProgramBinary(mRenderer->createProgram()));
+ mLinked = mProgramBinary->load(mInfoLog, binaryFormat, binary, length);
+
if (!mLinked)
{
mProgramBinary.set(NULL);
@@ -494,14 +503,14 @@ bool Program::isFlaggedForDeletion() const
return mDeleteStatus;
}
-void Program::validate()
+void Program::validate(const Caps &caps)
{
mInfoLog.reset();
ProgramBinary *programBinary = getProgramBinary();
if (isLinked() && programBinary)
{
- programBinary->validate(mInfoLog);
+ programBinary->validate(mInfoLog, caps);
}
else
{
@@ -522,4 +531,132 @@ bool Program::isValidated() const
}
}
+GLint Program::getActiveUniformBlockCount()
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ return static_cast<GLint>(programBinary->getActiveUniformBlockCount());
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLint Program::getActiveUniformBlockMaxLength()
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ return static_cast<GLint>(programBinary->getActiveUniformBlockMaxLength());
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
+}
+
+GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
+{
+ return mUniformBlockBindings[uniformBlockIndex];
+}
+
+void Program::resetUniformBlockBindings()
+{
+ for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
+ {
+ mUniformBlockBindings[blockId] = 0;
+ }
+}
+
+void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
+{
+ mTransformFeedbackVaryings.resize(count);
+ for (GLsizei i = 0; i < count; i++)
+ {
+ mTransformFeedbackVaryings[i] = varyings[i];
+ }
+
+ mTransformFeedbackBufferMode = bufferMode;
+}
+
+void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary && index < programBinary->getTransformFeedbackVaryingCount())
+ {
+ const LinkedVarying &varying = programBinary->getTransformFeedbackVarying(index);
+ GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
+ if (length)
+ {
+ *length = lastNameIdx;
+ }
+ if (size)
+ {
+ *size = varying.size;
+ }
+ if (type)
+ {
+ *type = varying.type;
+ }
+ if (name)
+ {
+ memcpy(name, varying.name.c_str(), lastNameIdx);
+ name[lastNameIdx] = '\0';
+ }
+ }
+}
+
+GLsizei Program::getTransformFeedbackVaryingCount() const
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ return static_cast<GLsizei>(programBinary->getTransformFeedbackVaryingCount());
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLsizei Program::getTransformFeedbackVaryingMaxLength() const
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ GLsizei maxSize = 0;
+ for (size_t i = 0; i < programBinary->getTransformFeedbackVaryingCount(); i++)
+ {
+ const LinkedVarying &varying = programBinary->getTransformFeedbackVarying(i);
+ maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
+ }
+
+ return maxSize;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLenum Program::getTransformFeedbackBufferMode() const
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ return programBinary->getTransformFeedbackBufferMode();
+ }
+ else
+ {
+ return mTransformFeedbackBufferMode;
+ }
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Program.h b/src/3rdparty/angle/src/libGLESv2/Program.h
index a9db83403d..6528dd1191 100644
--- a/src/3rdparty/angle/src/libGLESv2/Program.h
+++ b/src/3rdparty/angle/src/libGLESv2/Program.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,12 +10,16 @@
#ifndef LIBGLESV2_PROGRAM_H_
#define LIBGLESV2_PROGRAM_H_
-#include <string>
-#include <set>
-
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "libGLESv2/Constants.h"
+#include "libGLESv2/ProgramBinary.h"
+
+#include <GLES2/gl2.h>
+
+#include <vector>
+#include <string>
+#include <set>
namespace rx
{
@@ -24,10 +28,8 @@ class Renderer;
namespace gl
{
+struct Caps;
class ResourceManager;
-class FragmentShader;
-class VertexShader;
-class ProgramBinary;
class Shader;
extern const char * const g_fakepath;
@@ -75,10 +77,10 @@ class Program
void bindAttributeLocation(GLuint index, const char *name);
- bool link();
+ bool link(const Caps &caps);
bool isLinked();
- bool setProgramBinary(const void *binary, GLsizei length);
- ProgramBinary *getProgramBinary();
+ bool setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length);
+ ProgramBinary *getProgramBinary() const;
int getInfoLogLength() const;
void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
@@ -92,13 +94,25 @@ class Program
GLint getActiveUniformCount();
GLint getActiveUniformMaxLength();
+ GLint getActiveUniformBlockCount();
+ GLint getActiveUniformBlockMaxLength();
+
+ void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
+
+ void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
+ void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
+ GLsizei getTransformFeedbackVaryingCount() const;
+ GLsizei getTransformFeedbackVaryingMaxLength() const;
+ GLenum getTransformFeedbackBufferMode() const;
+
void addRef();
void release();
unsigned int getRefCount() const;
void flagForDeletion();
bool isFlaggedForDeletion() const;
- void validate();
+ void validate(const Caps &caps);
bool isValidated() const;
GLint getProgramBinaryLength() const;
@@ -107,12 +121,18 @@ class Program
DISALLOW_COPY_AND_ASSIGN(Program);
void unlink(bool destroy = false);
+ void resetUniformBlockBindings();
- FragmentShader *mFragmentShader;
- VertexShader *mVertexShader;
+ Shader *mFragmentShader;
+ Shader *mVertexShader;
AttributeBindings mAttributeBindings;
+ GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
+
+ std::vector<std::string> mTransformFeedbackVaryings;
+ GLuint mTransformFeedbackBufferMode;
+
BindingPointer<ProgramBinary> mProgramBinary;
bool mLinked;
bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
index 13c515a594..3f6d9e0ef9 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,109 +9,310 @@
#include "libGLESv2/BinaryStream.h"
#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/ShaderExecutable.h"
#include "common/debug.h"
#include "common/version.h"
-#include "utilities.h"
+#include "common/utilities.h"
+#include "common/platform.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Program.h"
+#include "libGLESv2/renderer/ProgramImpl.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/VertexDataManager.h"
-
-#undef near
-#undef far
+#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Buffer.h"
+#include "common/blocklayout.h"
namespace gl
{
-std::string str(int i)
+
+namespace
{
- char buffer[20];
- snprintf(buffer, sizeof(buffer), "%d", i);
- return buffer;
+
+GLenum GetTextureType(GLenum samplerType)
+{
+ switch (samplerType)
+ {
+ case GL_SAMPLER_2D:
+ case GL_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_SAMPLER_2D_SHADOW:
+ return GL_TEXTURE_2D;
+ case GL_SAMPLER_3D:
+ case GL_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ return GL_TEXTURE_3D;
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_CUBE_SHADOW:
+ return GL_TEXTURE_CUBE_MAP;
+ case GL_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ return GL_TEXTURE_CUBE_MAP;
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return GL_TEXTURE_2D_ARRAY;
+ default: UNREACHABLE();
+ }
+
+ return GL_TEXTURE_2D;
}
-static rx::D3DWorkaroundType DiscardWorkaround(bool usesDiscard)
+unsigned int ParseAndStripArrayIndex(std::string* name)
{
- return (usesDiscard ? rx::ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER : rx::ANGLE_D3D_WORKAROUND_NONE);
+ unsigned int subscript = GL_INVALID_INDEX;
+
+ // Strip any trailing array operator and retrieve the subscript
+ size_t open = name->find_last_of('[');
+ size_t close = name->find_last_of(']');
+ if (open != std::string::npos && close == name->length() - 1)
+ {
+ subscript = atoi(name->substr(open + 1).c_str());
+ name->erase(open);
+ }
+
+ return subscript;
}
-UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
- : name(name), element(element), index(index)
+void GetDefaultInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
{
+ size_t layoutIndex = 0;
+ for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
+ {
+ ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS);
+
+ const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex];
+
+ if (shaderAttr.type != GL_NONE)
+ {
+ GLenum transposedType = TransposeMatrixType(shaderAttr.type);
+
+ for (size_t rowIndex = 0; static_cast<int>(rowIndex) < VariableRowCount(transposedType); rowIndex++, layoutIndex++)
+ {
+ VertexFormat *defaultFormat = &inputLayout[layoutIndex];
+
+ defaultFormat->mType = VariableComponentType(transposedType);
+ defaultFormat->mNormalized = false;
+ defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool
+ defaultFormat->mComponents = VariableColumnCount(transposedType);
+ }
+ }
+ }
}
-unsigned int ProgramBinary::mCurrentSerial = 1;
+std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<rx::PixelShaderOutputVariable> &shaderOutputVars)
+{
+ std::vector<GLenum> defaultPixelOutput(1);
-ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
+ ASSERT(!shaderOutputVars.empty());
+ defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex;
+
+ return defaultPixelOutput;
+}
+
+bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
{
- mPixelExecutable = NULL;
- mVertexExecutable = NULL;
- mGeometryExecutable = NULL;
+ return var.isRowMajorLayout;
+}
- mValidated = false;
+bool IsRowMajorLayout(const sh::ShaderVariable &var)
+{
+ return false;
+}
- for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
- {
- mSemanticIndex[index] = -1;
- }
+}
- for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
+VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
+ : name(name), element(element), index(index)
+{
+}
+
+ProgramBinary::VertexExecutable::VertexExecutable(const VertexFormat inputLayout[],
+ const GLenum signature[],
+ rx::ShaderExecutable *shaderExecutable)
+ : mShaderExecutable(shaderExecutable)
+{
+ for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
{
- mSamplersPS[index].active = false;
+ mInputs[attributeIndex] = inputLayout[attributeIndex];
+ mSignature[attributeIndex] = signature[attributeIndex];
}
+}
+
+ProgramBinary::VertexExecutable::~VertexExecutable()
+{
+ SafeDelete(mShaderExecutable);
+}
- for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
+bool ProgramBinary::VertexExecutable::matchesSignature(const GLenum signature[]) const
+{
+ for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
{
- mSamplersVS[index].active = false;
+ if (mSignature[attributeIndex] != signature[attributeIndex])
+ {
+ return false;
+ }
}
- mUsedVertexSamplerRange = 0;
- mUsedPixelSamplerRange = 0;
- mUsesPointSize = false;
+ return true;
}
-ProgramBinary::~ProgramBinary()
+ProgramBinary::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable)
+ : mOutputSignature(outputSignature),
+ mShaderExecutable(shaderExecutable)
+{
+}
+
+ProgramBinary::PixelExecutable::~PixelExecutable()
{
- delete mPixelExecutable;
- mPixelExecutable = NULL;
+ SafeDelete(mShaderExecutable);
+}
+
+LinkedVarying::LinkedVarying()
+{
+}
+
+LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
+ unsigned int semanticIndex, unsigned int semanticIndexCount)
+ : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
+{
+}
- delete mVertexExecutable;
- mVertexExecutable = NULL;
+unsigned int ProgramBinary::mCurrentSerial = 1;
- delete mGeometryExecutable;
- mGeometryExecutable = NULL;
+ProgramBinary::ProgramBinary(rx::ProgramImpl *impl)
+ : RefCountObject(0),
+ mProgram(impl),
+ mGeometryExecutable(NULL),
+ mUsedVertexSamplerRange(0),
+ mUsedPixelSamplerRange(0),
+ mUsesPointSize(false),
+ mShaderVersion(100),
+ mDirtySamplerMapping(true),
+ mValidated(false),
+ mSerial(issueSerial())
+{
+ ASSERT(impl);
- while (!mUniforms.empty())
+ for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
{
- delete mUniforms.back();
- mUniforms.pop_back();
+ mSemanticIndex[index] = -1;
}
}
+ProgramBinary::~ProgramBinary()
+{
+ reset();
+ SafeDelete(mProgram);
+}
+
unsigned int ProgramBinary::getSerial() const
{
return mSerial;
}
+int ProgramBinary::getShaderVersion() const
+{
+ return mShaderVersion;
+}
+
unsigned int ProgramBinary::issueSerial()
{
return mCurrentSerial++;
}
-rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
+rx::ShaderExecutable *ProgramBinary::getPixelExecutableForFramebuffer(const Framebuffer *fbo)
{
- return mPixelExecutable;
+ std::vector<GLenum> outputs;
+
+ const gl::ColorbufferInfo &colorbuffers = fbo->getColorbuffersForRender();
+
+ for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
+ {
+ const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
+
+ if (colorbuffer)
+ {
+ outputs.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
+ }
+ else
+ {
+ outputs.push_back(GL_NONE);
+ }
+ }
+
+ return getPixelExecutableForOutputLayout(outputs);
+}
+
+rx::ShaderExecutable *ProgramBinary::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature)
+{
+ for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
+ {
+ if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
+ {
+ return mPixelExecutables[executableIndex]->shaderExecutable();
+ }
+ }
+
+ InfoLog tempInfoLog;
+ rx::ShaderExecutable *pixelExecutable = mProgram->getPixelExecutableForOutputLayout(tempInfoLog, outputSignature,
+ mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
+
+ if (!pixelExecutable)
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
+ tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
+ }
+ else
+ {
+ mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
+ }
+
+ return pixelExecutable;
}
-rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
+rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
{
- return mVertexExecutable;
+ GLenum signature[MAX_VERTEX_ATTRIBS];
+ mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature);
+
+ for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
+ {
+ if (mVertexExecutables[executableIndex]->matchesSignature(signature))
+ {
+ return mVertexExecutables[executableIndex]->shaderExecutable();
+ }
+ }
+
+ InfoLog tempInfoLog;
+ rx::ShaderExecutable *vertexExecutable = mProgram->getVertexExecutableForInputLayout(tempInfoLog, inputLayout, mShaderAttributes,
+ mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
+
+ if (!vertexExecutable)
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3);
+ tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
+ }
+ else
+ {
+ mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable));
+ }
+
+ return vertexExecutable;
}
-rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
+rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() const
{
return mGeometryExecutable;
}
@@ -136,7 +336,7 @@ GLuint ProgramBinary::getAttributeLocation(const char *name)
int ProgramBinary::getSemanticIndex(int attributeIndex)
{
ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
-
+
return mSemanticIndex[attributeIndex];
}
@@ -162,7 +362,7 @@ bool ProgramBinary::usesPointSize() const
bool ProgramBinary::usesPointSpriteEmulation() const
{
- return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
+ return mUsesPointSize && mProgram->getRenderer()->getMajorShaderModel() >= 4;
}
bool ProgramBinary::usesGeometryShader() const
@@ -170,26 +370,22 @@ bool ProgramBinary::usesGeometryShader() const
return usesPointSpriteEmulation();
}
-// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
-// index (0-15 for the pixel shader and 0-3 for the vertex shader).
-GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
+GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
{
GLint logicalTextureUnit = -1;
switch (type)
{
case SAMPLER_PIXEL:
- ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
-
- if (mSamplersPS[samplerIndex].active)
+ ASSERT(samplerIndex < caps.maxTextureImageUnits);
+ if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
{
logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
}
break;
case SAMPLER_VERTEX:
- ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
-
- if (mSamplersVS[samplerIndex].active)
+ ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
+ if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
{
logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
}
@@ -197,7 +393,7 @@ GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerInd
default: UNREACHABLE();
}
- if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
+ if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
{
return logicalTextureUnit;
}
@@ -207,741 +403,504 @@ GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerInd
// Returns the texture type for a given Direct3D 9 sampler type and
// index (0-15 for the pixel shader and 0-3 for the vertex shader).
-TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
+GLenum ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
{
switch (type)
{
case SAMPLER_PIXEL:
- ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
+ ASSERT(samplerIndex < mSamplersPS.size());
ASSERT(mSamplersPS[samplerIndex].active);
return mSamplersPS[samplerIndex].textureType;
case SAMPLER_VERTEX:
- ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
+ ASSERT(samplerIndex < mSamplersVS.size());
ASSERT(mSamplersVS[samplerIndex].active);
return mSamplersVS[samplerIndex].textureType;
default: UNREACHABLE();
}
- return TEXTURE_2D;
+ return GL_TEXTURE_2D;
}
GLint ProgramBinary::getUniformLocation(std::string name)
{
- unsigned int subscript = 0;
-
- // Strip any trailing array operator and retrieve the subscript
- size_t open = name.find_last_of('[');
- size_t close = name.find_last_of(']');
- if (open != std::string::npos && close == name.length() - 1)
- {
- subscript = atoi(name.substr(open + 1).c_str());
- name.erase(open);
- }
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
unsigned int numUniforms = mUniformIndex.size();
for (unsigned int location = 0; location < numUniforms; location++)
{
- if (mUniformIndex[location].name == name &&
- mUniformIndex[location].element == subscript)
+ if (mUniformIndex[location].name == name)
{
- return location;
+ const int index = mUniformIndex[location].index;
+ const bool isArray = mUniforms[index]->isArray();
+
+ if ((isArray && mUniformIndex[location].element == subscript) ||
+ (subscript == GL_INVALID_INDEX))
+ {
+ return location;
+ }
}
}
return -1;
}
-bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+GLuint ProgramBinary::getUniformIndex(std::string name)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
- if (targetUniform->type == GL_FLOAT)
+ // The app is not allowed to specify array indices other than 0 for arrays of basic types
+ if (subscript != 0 && subscript != GL_INVALID_INDEX)
{
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- target[0] = v[0];
- target[1] = 0;
- target[2] = 0;
- target[3] = 0;
- target += 4;
- v += 1;
- }
+ return GL_INVALID_INDEX;
}
- else if (targetUniform->type == GL_BOOL)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (int i = 0; i < count; i++)
+ unsigned int numUniforms = mUniforms.size();
+ for (unsigned int index = 0; index < numUniforms; index++)
+ {
+ if (mUniforms[index]->name == name)
{
- boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[1] = GL_FALSE;
- boolParams[2] = GL_FALSE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 1;
+ if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
+ {
+ return index;
+ }
}
}
- else
- {
- return false;
- }
- return true;
+ return GL_INVALID_INDEX;
}
-bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+GLuint ProgramBinary::getUniformBlockIndex(std::string name)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
+
+ unsigned int numUniformBlocks = mUniformBlocks.size();
+ for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
{
- return false;
+ const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
+ if (uniformBlock.name == name)
+ {
+ const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
+ if (subscript == uniformBlock.elementIndex || arrayElementZero)
+ {
+ return blockIndex;
+ }
+ }
}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
+ return GL_INVALID_INDEX;
+}
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
+{
+ ASSERT(blockIndex < mUniformBlocks.size());
+ return mUniformBlocks[blockIndex];
+}
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+GLint ProgramBinary::getFragDataLocation(const char *name) const
+{
+ std::string baseName(name);
+ unsigned int arrayIndex;
+ arrayIndex = ParseAndStripArrayIndex(&baseName);
- if (targetUniform->type == GL_FLOAT_VEC2)
+ for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
{
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+ const VariableLocation &outputVariable = locationIt->second;
- for (int i = 0; i < count; i++)
+ if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
{
- target[0] = v[0];
- target[1] = v[1];
- target[2] = 0;
- target[3] = 0;
- target += 4;
- v += 2;
+ return static_cast<GLint>(locationIt->first);
}
}
- else if (targetUniform->type == GL_BOOL_VEC2)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (int i = 0; i < count; i++)
- {
- boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[2] = GL_FALSE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 2;
- }
- }
- else
- {
- return false;
- }
+ return -1;
+}
- return true;
+size_t ProgramBinary::getTransformFeedbackVaryingCount() const
+{
+ return mTransformFeedbackLinkedVaryings.size();
}
-bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
+ return mTransformFeedbackLinkedVaryings[idx];
+}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
+GLenum ProgramBinary::getTransformFeedbackBufferMode() const
+{
+ return mTransformFeedbackBufferMode;
+}
- int elementCount = targetUniform->elementCount();
+template <typename T>
+static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
+{
+ ASSERT(dest != NULL);
+ ASSERT(dirtyFlag != NULL);
+
+ *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
+ *dest = source;
+}
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+template <typename T>
+void ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
+{
+ const int components = VariableComponentCount(targetUniformType);
+ const GLenum targetBoolType = VariableBoolVectorType(targetUniformType);
+
+ LinkedUniform *targetUniform = getUniformByLocation(location);
+
+ int elementCount = targetUniform->elementCount();
count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- if (targetUniform->type == GL_FLOAT_VEC3)
+ if (targetUniform->type == targetUniformType)
{
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+ T *target = reinterpret_cast<T*>(targetUniform->data) + mUniformIndex[location].element * 4;
for (int i = 0; i < count; i++)
{
- target[0] = v[0];
- target[1] = v[1];
- target[2] = v[2];
- target[3] = 0;
- target += 4;
- v += 3;
+ T *dest = target + (i * 4);
+ const T *source = v + (i * components);
+
+ for (int c = 0; c < components; c++)
+ {
+ SetIfDirty(dest + c, source[c], &targetUniform->dirty);
+ }
+ for (int c = components; c < 4; c++)
+ {
+ SetIfDirty(dest + c, T(0), &targetUniform->dirty);
+ }
}
}
- else if (targetUniform->type == GL_BOOL_VEC3)
+ else if (targetUniform->type == targetBoolType)
{
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+ GLint *boolParams = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
for (int i = 0; i < count; i++)
{
- boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 3;
+ GLint *dest = boolParams + (i * 4);
+ const T *source = v + (i * components);
+
+ for (int c = 0; c < components; c++)
+ {
+ SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
+ }
+ for (int c = components; c < 4; c++)
+ {
+ SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
+ }
}
}
- else
+ else if (IsSampler(targetUniform->type))
{
- return false;
- }
-
- return true;
-}
-
-bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
-{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ ASSERT(targetUniformType == GL_INT);
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+ GLint *target = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
- if (targetUniform->type == GL_FLOAT_VEC4)
- {
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+ bool wasDirty = targetUniform->dirty;
for (int i = 0; i < count; i++)
{
- target[0] = v[0];
- target[1] = v[1];
- target[2] = v[2];
- target[3] = v[3];
- target += 4;
- v += 4;
+ GLint *dest = target + (i * 4);
+ const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
+
+ SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
+ SetIfDirty(dest + 1, 0, &targetUniform->dirty);
+ SetIfDirty(dest + 2, 0, &targetUniform->dirty);
+ SetIfDirty(dest + 3, 0, &targetUniform->dirty);
}
- }
- else if (targetUniform->type == GL_BOOL_VEC4)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (int i = 0; i < count; i++)
+ if (!wasDirty && targetUniform->dirty)
{
- boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[3] = (v[3] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams += 4;
- v += 4;
+ mDirtySamplerMapping = true;
}
}
- else
- {
- return false;
- }
+ else UNREACHABLE();
+}
- return true;
+void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ setUniform(location, count, v, GL_FLOAT);
}
-template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
-void transposeMatrix(T *target, const GLfloat *value)
+void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
- int copyWidth = std::min(targetWidth, srcWidth);
- int copyHeight = std::min(targetHeight, srcHeight);
+ setUniform(location, count, v, GL_FLOAT_VEC2);
+}
+
+void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC3);
+}
+
+void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC4);
+}
+
+template<typename T>
+bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
+{
+ bool dirty = false;
+ int copyWidth = std::min(targetHeight, srcWidth);
+ int copyHeight = std::min(targetWidth, srcHeight);
for (int x = 0; x < copyWidth; x++)
{
for (int y = 0; y < copyHeight; y++)
{
- target[x * targetWidth + y] = (T)value[y * srcWidth + x];
+ SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
}
}
// clear unfilled right side
- for (int y = 0; y < copyHeight; y++)
+ for (int y = 0; y < copyWidth; y++)
{
- for (int x = srcWidth; x < targetWidth; x++)
+ for (int x = copyHeight; x < targetWidth; x++)
{
- target[y * targetWidth + x] = (T)0;
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
}
}
// clear unfilled bottom.
- for (int y = srcHeight; y < targetHeight; y++)
+ for (int y = copyWidth; y < targetHeight; y++)
{
for (int x = 0; x < targetWidth; x++)
{
- target[y * targetWidth + x] = (T)0;
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
}
}
-}
-
-bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
-{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- if (targetUniform->type != GL_FLOAT_MAT2)
- {
- return false;
- }
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
-
- for (int i = 0; i < count; i++)
- {
- transposeMatrix<GLfloat,4,2,2,2>(target, value);
- target += 8;
- value += 4;
- }
-
- return true;
-}
-
-bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
-{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- if (targetUniform->type != GL_FLOAT_MAT3)
- {
- return false;
- }
-
- int elementCount = targetUniform->elementCount();
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
-
- for (int i = 0; i < count; i++)
- {
- transposeMatrix<GLfloat,4,3,3,3>(target, value);
- target += 12;
- value += 9;
- }
-
- return true;
+ return dirty;
}
-
-bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
+template<typename T>
+bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- if (targetUniform->type != GL_FLOAT_MAT4)
- {
- return false;
- }
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
-
- for (int i = 0; i < count; i++)
- {
- transposeMatrix<GLfloat,4,4,4,4>(target, value);
- target += 16;
- value += 16;
- }
-
- return true;
-}
-
-bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
-{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+ bool dirty = false;
+ int copyWidth = std::min(targetWidth, srcWidth);
+ int copyHeight = std::min(targetHeight, srcHeight);
- if (targetUniform->type == GL_INT ||
- targetUniform->type == GL_SAMPLER_2D ||
- targetUniform->type == GL_SAMPLER_CUBE)
+ for (int y = 0; y < copyHeight; y++)
{
- GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
+ for (int x = 0; x < copyWidth; x++)
{
- target[0] = v[0];
- target[1] = 0;
- target[2] = 0;
- target[3] = 0;
- target += 4;
- v += 1;
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
}
}
- else if (targetUniform->type == GL_BOOL)
+ // clear unfilled right side
+ for (int y = 0; y < copyHeight; y++)
{
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
+ for (int x = copyWidth; x < targetWidth; x++)
{
- boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[1] = GL_FALSE;
- boolParams[2] = GL_FALSE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 1;
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
}
}
- else
+ // clear unfilled bottom.
+ for (int y = copyHeight; y < targetHeight; y++)
{
- return false;
+ for (int x = 0; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
}
- return true;
+ return dirty;
}
-bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+template <int cols, int rows>
+void ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
+ LinkedUniform *targetUniform = getUniformByLocation(location);
int elementCount = targetUniform->elementCount();
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+ const unsigned int targetMatrixStride = (4 * rows);
+ GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
- if (targetUniform->type == GL_INT_VEC2)
+ for (int i = 0; i < count; i++)
{
- GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
+ // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
+ if (transpose == GL_FALSE)
{
- target[0] = v[0];
- target[1] = v[1];
- target[2] = 0;
- target[3] = 0;
- target += 4;
- v += 2;
+ targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
}
- }
- else if (targetUniform->type == GL_BOOL_VEC2)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
+ else
{
- boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[2] = GL_FALSE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 2;
+ targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
}
+ target += targetMatrixStride;
+ value += cols * rows;
}
- else
- {
- return false;
- }
-
- return true;
}
-bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
+ setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
+}
- int elementCount = targetUniform->elementCount();
+void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
+}
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
+}
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
+}
- if (targetUniform->type == GL_INT_VEC3)
- {
- GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
+}
- for (int i = 0; i < count; i++)
- {
- target[0] = v[0];
- target[1] = v[1];
- target[2] = v[2];
- target[3] = 0;
- target += 4;
- v += 3;
- }
- }
- else if (targetUniform->type == GL_BOOL_VEC3)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
+}
- for (int i = 0; i < count; i++)
- {
- boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 3;
- }
- }
- else
- {
- return false;
- }
+void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
+}
- return true;
+void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
}
-bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
+ setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
+}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
+void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT);
+}
- int elementCount = targetUniform->elementCount();
+void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC2);
+}
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC3);
+}
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC4);
+}
- if (targetUniform->type == GL_INT_VEC4)
- {
- GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT);
+}
- for (int i = 0; i < count; i++)
- {
- target[0] = v[0];
- target[1] = v[1];
- target[2] = v[2];
- target[3] = v[3];
- target += 4;
- v += 4;
- }
- }
- else if (targetUniform->type == GL_BOOL_VEC4)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
+}
- for (int i = 0; i < count; i++)
- {
- boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[3] = (v[3] == 0) ? GL_FALSE : GL_TRUE;
- boolParams += 4;
- v += 4;
- }
- }
- else
- {
- return false;
- }
+void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
+}
- return true;
+void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
}
-bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
+template <typename T>
+void ProgramBinary::getUniformv(GLint location, T *params, GLenum uniformType)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
+ LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
+
+ if (IsMatrixType(targetUniform->type))
{
- return false;
+ const int rows = VariableRowCount(targetUniform->type);
+ const int cols = VariableColumnCount(targetUniform->type);
+ transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
}
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- // sized queries -- ensure the provided buffer is large enough
- if (bufSize)
+ else if (uniformType == VariableComponentType(targetUniform->type))
{
- int requiredBytes = UniformExternalSize(targetUniform->type);
- if (*bufSize < requiredBytes)
- {
- return false;
- }
+ unsigned int size = VariableComponentCount(targetUniform->type);
+ memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
+ size * sizeof(T));
}
-
- switch (targetUniform->type)
+ else
{
- case GL_FLOAT_MAT2:
- transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
- break;
- case GL_FLOAT_MAT3:
- transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
- break;
- case GL_FLOAT_MAT4:
- transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
- break;
- default:
+ unsigned int size = VariableComponentCount(targetUniform->type);
+ switch (VariableComponentType(targetUniform->type))
{
- unsigned int size = UniformComponentCount(targetUniform->type);
-
- switch (UniformComponentType(targetUniform->type))
+ case GL_BOOL:
{
- case GL_BOOL:
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+ GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
- }
- }
- break;
- case GL_FLOAT:
- memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat),
- size * sizeof(GLfloat));
- break;
- case GL_INT:
+ for (unsigned int i = 0; i < size; i++)
{
- GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = (float)intParams[i];
- }
+ params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
}
- break;
- default: UNREACHABLE();
}
- }
- }
-
- return true;
-}
+ break;
-bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
-{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
+ case GL_FLOAT:
+ {
+ GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
+ for (unsigned int i = 0; i < size; i++)
+ {
+ params[i] = static_cast<T>(floatParams[i]);
+ }
+ }
+ break;
- // sized queries -- ensure the provided buffer is large enough
- if (bufSize)
- {
- int requiredBytes = UniformExternalSize(targetUniform->type);
- if (*bufSize < requiredBytes)
- {
- return false;
- }
- }
+ case GL_INT:
+ {
+ GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- switch (targetUniform->type)
- {
- case GL_FLOAT_MAT2:
- transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
- break;
- case GL_FLOAT_MAT3:
- transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
- break;
- case GL_FLOAT_MAT4:
- transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
- break;
- default:
- {
- unsigned int size = VariableColumnCount(targetUniform->type);
+ for (unsigned int i = 0; i < size; i++)
+ {
+ params[i] = static_cast<T>(intParams[i]);
+ }
+ }
+ break;
- switch (UniformComponentType(targetUniform->type))
+ case GL_UNSIGNED_INT:
{
- case GL_BOOL:
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+ GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = boolParams[i];
- }
- }
- break;
- case GL_FLOAT:
+ for (unsigned int i = 0; i < size; i++)
{
- GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = (GLint)floatParams[i];
- }
+ params[i] = static_cast<T>(uintParams[i]);
}
- break;
- case GL_INT:
- memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint),
- size * sizeof(GLint));
- break;
- default: UNREACHABLE();
}
+ break;
+
+ default: UNREACHABLE();
}
}
+}
- return true;
+void ProgramBinary::getUniformfv(GLint location, GLfloat *params)
+{
+ getUniformv(location, params, GL_FLOAT);
+}
+
+void ProgramBinary::getUniformiv(GLint location, GLint *params)
+{
+ getUniformv(location, params, GL_INT);
+}
+
+void ProgramBinary::getUniformuiv(GLint location, GLuint *params)
+{
+ getUniformv(location, params, GL_UNSIGNED_INT);
}
void ProgramBinary::dirtyAllUniforms()
@@ -953,23 +912,28 @@ void ProgramBinary::dirtyAllUniforms()
}
}
-// Applies all the uniforms set for this program object to the renderer
-void ProgramBinary::applyUniforms()
+void ProgramBinary::updateSamplerMapping()
{
+ if (!mDirtySamplerMapping)
+ {
+ return;
+ }
+
+ mDirtySamplerMapping = false;
+
// Retrieve sampler uniform values
- for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
{
- Uniform *targetUniform = *ub;
+ LinkedUniform *targetUniform = mUniforms[uniformIndex];
if (targetUniform->dirty)
{
- if (targetUniform->type == GL_SAMPLER_2D ||
- targetUniform->type == GL_SAMPLER_CUBE)
+ if (IsSampler(targetUniform->type))
{
int count = targetUniform->elementCount();
- GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
+ GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
- if (targetUniform->psRegisterIndex >= 0)
+ if (targetUniform->isReferencedByFragmentShader())
{
unsigned int firstIndex = targetUniform->psRegisterIndex;
@@ -977,7 +941,7 @@ void ProgramBinary::applyUniforms()
{
unsigned int samplerIndex = firstIndex + i;
- if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
+ if (samplerIndex < mSamplersPS.size())
{
ASSERT(mSamplersPS[samplerIndex].active);
mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
@@ -985,7 +949,7 @@ void ProgramBinary::applyUniforms()
}
}
- if (targetUniform->vsRegisterIndex >= 0)
+ if (targetUniform->isReferencedByVertexShader())
{
unsigned int firstIndex = targetUniform->vsRegisterIndex;
@@ -993,7 +957,7 @@ void ProgramBinary::applyUniforms()
{
unsigned int samplerIndex = firstIndex + i;
- if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
+ if (samplerIndex < mSamplersVS.size())
{
ASSERT(mSamplersVS[samplerIndex].active);
mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
@@ -1003,882 +967,568 @@ void ProgramBinary::applyUniforms()
}
}
}
-
- mRenderer->applyUniforms(this, &mUniforms);
}
-// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
-// Returns the number of used varying registers, or -1 if unsuccesful
-int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
+// Applies all the uniforms set for this program object to the renderer
+Error ProgramBinary::applyUniforms()
{
- const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
+ updateSamplerMapping();
- fragmentShader->resetVaryingsRegisterAssignment();
-
- for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
+ Error error = mProgram->getRenderer()->applyUniforms(*this);
+ if (error.isError())
{
- int n = VariableRowCount(varying->type) * varying->size;
- int m = VariableColumnCount(varying->type);
- bool success = false;
-
- if (m == 2 || m == 3 || m == 4)
- {
- for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
- {
- bool available = true;
-
- for (int y = 0; y < n && available; y++)
- {
- for (int x = 0; x < m && available; x++)
- {
- if (packing[r + y][x])
- {
- available = false;
- }
- }
- }
+ return error;
+ }
- if (available)
- {
- varying->reg = r;
- varying->col = 0;
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ mUniforms[uniformIndex]->dirty = false;
+ }
- for (int y = 0; y < n; y++)
- {
- for (int x = 0; x < m; x++)
- {
- packing[r + y][x] = &*varying;
- }
- }
+ return gl::Error(GL_NO_ERROR);
+}
- success = true;
- }
- }
+Error ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
+{
+ const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
+ const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
- if (!success && m == 2)
- {
- for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
- {
- bool available = true;
+ const unsigned int reservedBuffersInVS = mProgram->getRenderer()->getReservedVertexUniformBuffers();
+ const unsigned int reservedBuffersInFS = mProgram->getRenderer()->getReservedFragmentUniformBuffers();
- for (int y = 0; y < n && available; y++)
- {
- for (int x = 2; x < 4 && available; x++)
- {
- if (packing[r + y][x])
- {
- available = false;
- }
- }
- }
+ ASSERT(boundBuffers.size() == mUniformBlocks.size());
- if (available)
- {
- varying->reg = r;
- varying->col = 2;
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
+ {
+ UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
+ gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
- for (int y = 0; y < n; y++)
- {
- for (int x = 2; x < 4; x++)
- {
- packing[r + y][x] = &*varying;
- }
- }
+ ASSERT(uniformBlock && uniformBuffer);
- success = true;
- }
- }
- }
- }
- else if (m == 1)
+ if (uniformBuffer->getSize() < uniformBlock->dataSize)
{
- int space[4] = {0};
-
- for (int y = 0; y < maxVaryingVectors; y++)
- {
- for (int x = 0; x < 4; x++)
- {
- space[x] += packing[y][x] ? 0 : 1;
- }
- }
-
- int column = 0;
-
- for (int x = 0; x < 4; x++)
- {
- if (space[x] >= n && space[x] < space[column])
- {
- column = x;
- }
- }
-
- if (space[column] >= n)
- {
- for (int r = 0; r < maxVaryingVectors; r++)
- {
- if (!packing[r][column])
- {
- varying->reg = r;
-
- for (int y = r; y < r + n; y++)
- {
- packing[y][column] = &*varying;
- }
-
- break;
- }
- }
-
- varying->col = column;
-
- success = true;
- }
+ // undefined behaviour
+ return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small.");
}
- else UNREACHABLE();
- if (!success)
+ // Unnecessary to apply an unreferenced standard or shared UBO
+ if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader())
{
- infoLog.append("Could not pack varying %s", varying->name.c_str());
-
- return -1;
+ continue;
}
- }
- // Return the number of used registers
- int registers = 0;
+ if (uniformBlock->isReferencedByVertexShader())
+ {
+ unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
+ ASSERT(vertexUniformBuffers[registerIndex] == NULL);
+ ASSERT(registerIndex < caps.maxVertexUniformBlocks);
+ vertexUniformBuffers[registerIndex] = uniformBuffer;
+ }
- for (int r = 0; r < maxVaryingVectors; r++)
- {
- if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
+ if (uniformBlock->isReferencedByFragmentShader())
{
- registers++;
+ unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
+ ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
+ ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
+ fragmentUniformBuffers[registerIndex] = uniformBuffer;
}
}
- return registers;
+ return mProgram->getRenderer()->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
}
-bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
- std::string& pixelHLSL, std::string& vertexHLSL,
- FragmentShader *fragmentShader, VertexShader *vertexShader)
+bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
{
- if (pixelHLSL.empty() || vertexHLSL.empty())
- {
- return false;
- }
-
- bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
- bool usesFragColor = fragmentShader->mUsesFragColor;
- bool usesFragData = fragmentShader->mUsesFragData;
- if (usesFragColor && usesFragData)
- {
- infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
- return false;
- }
-
- // Write the HLSL input/output declarations
- const int shaderModel = mRenderer->getMajorShaderModel();
- const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
-
- const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
-
- // The output color is broadcast to all enabled draw buffers when writing to gl_FragColor
- const bool broadcast = fragmentShader->mUsesFragColor;
- const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1);
+ std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
+ std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
- if (registersNeeded > maxVaryingVectors)
- {
- infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
-
- return false;
- }
-
- vertexShader->resetVaryingsRegisterAssignment();
-
- for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
+ for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
{
+ PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
bool matched = false;
- for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
+ // Built-in varyings obey special rules
+ if (input->isBuiltIn())
+ {
+ continue;
+ }
+
+ for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
{
+ PackedVarying *output = &vertexVaryings[vertVaryingIndex];
if (output->name == input->name)
{
- if (output->type != input->type || output->size != input->size)
+ if (!linkValidateVaryings(infoLog, output->name, *input, *output))
{
- infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
-
return false;
}
- output->reg = input->reg;
- output->col = input->col;
+ output->registerIndex = input->registerIndex;
+ output->columnIndex = input->columnIndex;
matched = true;
break;
}
}
- if (!matched)
+ // We permit unmatched, unreferenced varyings
+ if (!matched && input->staticUse)
{
infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
-
return false;
}
}
- mUsesPointSize = vertexShader->mUsesPointSize;
- std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
- std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
- std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
- std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
-
- // special varyings that use reserved registers
- int reservedRegisterIndex = registers;
- std::string fragCoordSemantic;
- std::string pointCoordSemantic;
-
- if (fragmentShader->mUsesFragCoord)
- {
- fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
- }
-
- if (fragmentShader->mUsesPointCoord)
- {
- // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
- // In DX11 we compute this in the GS.
- if (shaderModel == 3)
- {
- pointCoordSemantic = "TEXCOORD0";
- }
- else if (shaderModel >= 4)
- {
- pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
- }
- }
-
- vertexHLSL += "struct VS_INPUT\n"
- "{\n";
-
- int semanticIndex = 0;
- for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
- {
- switch (attribute->type)
- {
- case GL_FLOAT: vertexHLSL += " float "; break;
- case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
- case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
- case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
- case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
- case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
- case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
- default: UNREACHABLE();
- }
+ return true;
+}
- vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
+bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length)
+{
+#ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
+ return false;
+#else
+ ASSERT(binaryFormat == mProgram->getBinaryFormat());
- semanticIndex += VariableRowCount(attribute->type);
- }
+ reset();
- vertexHLSL += "};\n"
- "\n"
- "struct VS_OUTPUT\n"
- "{\n";
+ BinaryInputStream stream(binary, length);
- if (shaderModel < 4)
+ GLenum format = stream.readInt<GLenum>();
+ if (format != mProgram->getBinaryFormat())
{
- vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
+ infoLog.append("Invalid program binary format.");
+ return false;
}
- for (int r = 0; r < registers; r++)
+ int majorVersion = stream.readInt<int>();
+ int minorVersion = stream.readInt<int>();
+ if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
{
- int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
-
- vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
+ infoLog.append("Invalid program binary version.");
+ return false;
}
- if (fragmentShader->mUsesFragCoord)
+ unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
+ stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
+ if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
{
- vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
+ infoLog.append("Invalid program binary version.");
+ return false;
}
- if (vertexShader->mUsesPointSize && shaderModel >= 3)
+ int compileFlags = stream.readInt<int>();
+ if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
{
- vertexHLSL += " float gl_PointSize : PSIZE;\n";
+ infoLog.append("Mismatched compilation flags.");
+ return false;
}
- if (shaderModel >= 4)
+ for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
{
- vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
+ stream.readInt(&mLinkedAttribute[i].type);
+ stream.readString(&mLinkedAttribute[i].name);
+ stream.readInt(&mShaderAttributes[i].type);
+ stream.readString(&mShaderAttributes[i].name);
+ stream.readInt(&mSemanticIndex[i]);
}
- vertexHLSL += "};\n"
- "\n"
- "VS_OUTPUT main(VS_INPUT input)\n"
- "{\n";
-
- for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
- {
- vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
-
- if (VariableRowCount(attribute->type) > 1) // Matrix
- {
- vertexHLSL += "transpose";
- }
-
- vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
- }
+ initAttributesByLayout();
- if (shaderModel >= 4)
+ const unsigned int psSamplerCount = stream.readInt<unsigned int>();
+ for (unsigned int i = 0; i < psSamplerCount; ++i)
{
- vertexHLSL += "\n"
- " gl_main();\n"
- "\n"
- " VS_OUTPUT output;\n"
- " output.gl_Position.x = gl_Position.x;\n"
- " output.gl_Position.y = -gl_Position.y;\n"
- " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
- " output.gl_Position.w = gl_Position.w;\n";
+ Sampler sampler;
+ stream.readBool(&sampler.active);
+ stream.readInt(&sampler.logicalTextureUnit);
+ stream.readInt(&sampler.textureType);
+ mSamplersPS.push_back(sampler);
}
- else
+ const unsigned int vsSamplerCount = stream.readInt<unsigned int>();
+ for (unsigned int i = 0; i < vsSamplerCount; ++i)
{
- vertexHLSL += "\n"
- " gl_main();\n"
- "\n"
- " VS_OUTPUT output;\n"
- " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
- " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
- " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
- " output.gl_Position.w = gl_Position.w;\n";
+ Sampler sampler;
+ stream.readBool(&sampler.active);
+ stream.readInt(&sampler.logicalTextureUnit);
+ stream.readInt(&sampler.textureType);
+ mSamplersVS.push_back(sampler);
}
- if (vertexShader->mUsesPointSize && shaderModel >= 3)
- {
- vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
- }
+ stream.readInt(&mUsedVertexSamplerRange);
+ stream.readInt(&mUsedPixelSamplerRange);
+ stream.readBool(&mUsesPointSize);
+ stream.readInt(&mShaderVersion);
- if (fragmentShader->mUsesFragCoord)
+ const unsigned int uniformCount = stream.readInt<unsigned int>();
+ if (stream.error())
{
- vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
+ infoLog.append("Invalid program binary.");
+ return false;
}
- for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
+ mUniforms.resize(uniformCount);
+ for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
{
- if (varying->reg >= 0)
- {
- for (int i = 0; i < varying->size; i++)
- {
- int rows = VariableRowCount(varying->type);
+ GLenum type = stream.readInt<GLenum>();
+ GLenum precision = stream.readInt<GLenum>();
+ std::string name = stream.readString();
+ unsigned int arraySize = stream.readInt<unsigned int>();
+ int blockIndex = stream.readInt<int>();
- for (int j = 0; j < rows; j++)
- {
- int r = varying->reg + i * rows + j;
- vertexHLSL += " output.v" + str(r);
+ int offset = stream.readInt<int>();
+ int arrayStride = stream.readInt<int>();
+ int matrixStride = stream.readInt<int>();
+ bool isRowMajorMatrix = stream.readBool();
- bool sharedRegister = false; // Register used by multiple varyings
-
- for (int x = 0; x < 4; x++)
- {
- if (packing[r][x] && packing[r][x] != packing[r][0])
- {
- sharedRegister = true;
- break;
- }
- }
-
- if(sharedRegister)
- {
- vertexHLSL += ".";
+ const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
- for (int x = 0; x < 4; x++)
- {
- if (packing[r][x] == &*varying)
- {
- switch(x)
- {
- case 0: vertexHLSL += "x"; break;
- case 1: vertexHLSL += "y"; break;
- case 2: vertexHLSL += "z"; break;
- case 3: vertexHLSL += "w"; break;
- }
- }
- }
- }
+ LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
- vertexHLSL += " = " + varying->name;
-
- if (varying->array)
- {
- vertexHLSL += "[" + str(i) + "]";
- }
+ stream.readInt(&uniform->psRegisterIndex);
+ stream.readInt(&uniform->vsRegisterIndex);
+ stream.readInt(&uniform->registerCount);
+ stream.readInt(&uniform->registerElement);
- if (rows > 1)
- {
- vertexHLSL += "[" + str(j) + "]";
- }
-
- vertexHLSL += ";\n";
- }
- }
- }
+ mUniforms[uniformIndex] = uniform;
}
- vertexHLSL += "\n"
- " return output;\n"
- "}\n";
+ unsigned int uniformBlockCount = stream.readInt<unsigned int>();
+ if (stream.error())
+ {
+ infoLog.append("Invalid program binary.");
+ return false;
+ }
- pixelHLSL += "struct PS_INPUT\n"
- "{\n";
-
- for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
+ mUniformBlocks.resize(uniformBlockCount);
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex)
{
- if (varying->reg >= 0)
+ std::string name = stream.readString();
+ unsigned int elementIndex = stream.readInt<unsigned int>();
+ unsigned int dataSize = stream.readInt<unsigned int>();
+
+ UniformBlock *uniformBlock = new UniformBlock(name, elementIndex, dataSize);
+
+ stream.readInt(&uniformBlock->psRegisterIndex);
+ stream.readInt(&uniformBlock->vsRegisterIndex);
+
+ unsigned int numMembers = stream.readInt<unsigned int>();
+ uniformBlock->memberUniformIndexes.resize(numMembers);
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
{
- for (int i = 0; i < varying->size; i++)
- {
- int rows = VariableRowCount(varying->type);
- for (int j = 0; j < rows; j++)
- {
- std::string n = str(varying->reg + i * rows + j);
- pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
- }
- }
+ stream.readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]);
}
- else UNREACHABLE();
+
+ mUniformBlocks[uniformBlockIndex] = uniformBlock;
}
- if (fragmentShader->mUsesFragCoord)
+ const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
+ if (stream.error())
{
- pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
+ infoLog.append("Invalid program binary.");
+ return false;
}
-
- if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
+
+ mUniformIndex.resize(uniformIndexCount);
+ for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++)
{
- pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
+ stream.readString(&mUniformIndex[uniformIndexIndex].name);
+ stream.readInt(&mUniformIndex[uniformIndexIndex].element);
+ stream.readInt(&mUniformIndex[uniformIndexIndex].index);
}
- // Must consume the PSIZE element if the geometry shader is not active
- // We won't know if we use a GS until we draw
- if (vertexShader->mUsesPointSize && shaderModel >= 4)
+ stream.readInt(&mTransformFeedbackBufferMode);
+ const unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
+ mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
+ for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
{
- pixelHLSL += " float gl_PointSize : PSIZE;\n";
+ LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
+
+ stream.readString(&varying.name);
+ stream.readInt(&varying.type);
+ stream.readInt(&varying.size);
+ stream.readString(&varying.semanticName);
+ stream.readInt(&varying.semanticIndex);
+ stream.readInt(&varying.semanticIndexCount);
}
- if (fragmentShader->mUsesFragCoord)
+ const unsigned int vertexShaderCount = stream.readInt<unsigned int>();
+ for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
{
- if (shaderModel >= 4)
+ VertexFormat inputLayout[MAX_VERTEX_ATTRIBS];
+
+ for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++)
{
- pixelHLSL += " float4 dx_VPos : SV_Position;\n";
+ VertexFormat *vertexInput = &inputLayout[inputIndex];
+ stream.readInt(&vertexInput->mType);
+ stream.readInt(&vertexInput->mNormalized);
+ stream.readInt(&vertexInput->mComponents);
+ stream.readBool(&vertexInput->mPureInteger);
}
- else if (shaderModel >= 3)
+
+ unsigned int vertexShaderSize = stream.readInt<unsigned int>();
+ const unsigned char *vertexShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset();
+ rx::ShaderExecutable *shaderExecutable = mProgram->getRenderer()->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
+ vertexShaderSize, rx::SHADER_VERTEX,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
+ if (!shaderExecutable)
{
- pixelHLSL += " float2 dx_VPos : VPOS;\n";
+ infoLog.append("Could not create vertex shader.");
+ return false;
}
- }
- pixelHLSL += "};\n"
- "\n"
- "struct PS_OUTPUT\n"
- "{\n";
+ // generated converted input layout
+ GLenum signature[MAX_VERTEX_ATTRIBS];
+ mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature);
- for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
- {
- pixelHLSL += " float4 gl_Color" + str(renderTargetIndex) + " : " + targetSemantic + str(renderTargetIndex) + ";\n";
- }
+ // add new binary
+ mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
- if (fragmentShader->mUsesFragDepth)
- {
- pixelHLSL += " float gl_Depth : " + depthSemantic + ";\n";
+ stream.skip(vertexShaderSize);
}
- pixelHLSL += "};\n"
- "\n";
-
- if (fragmentShader->mUsesFrontFacing)
+ const size_t pixelShaderCount = stream.readInt<unsigned int>();
+ for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
{
- if (shaderModel >= 4)
- {
- pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
- "{\n";
- }
- else
+ const size_t outputCount = stream.readInt<unsigned int>();
+ std::vector<GLenum> outputs(outputCount);
+ for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
{
- pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
- "{\n";
+ stream.readInt(&outputs[outputIndex]);
}
- }
- else
- {
- pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
- "{\n";
- }
- if (fragmentShader->mUsesFragCoord)
- {
- pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
-
- if (shaderModel >= 4)
- {
- pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
- " gl_FragCoord.y = input.dx_VPos.y;\n";
- }
- else if (shaderModel >= 3)
- {
- pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
- " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
- }
- else
+ const size_t pixelShaderSize = stream.readInt<unsigned int>();
+ const unsigned char *pixelShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset();
+ rx::Renderer *renderer = mProgram->getRenderer();
+ rx::ShaderExecutable *shaderExecutable = renderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
+ rx::SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
+
+ if (!shaderExecutable)
{
- // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
- pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
- " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
+ infoLog.append("Could not create pixel shader.");
+ return false;
}
-
- pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
- " gl_FragCoord.w = rhw;\n";
- }
- if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
- {
- pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
- pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
+ // add new binary
+ mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
+
+ stream.skip(pixelShaderSize);
}
- if (fragmentShader->mUsesFrontFacing)
+ unsigned int geometryShaderSize = stream.readInt<unsigned int>();
+
+ if (geometryShaderSize > 0)
{
- if (shaderModel <= 3)
- {
- pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
- }
- else
+ const char *geometryShaderFunction = (const char*) binary + stream.offset();
+ rx::Renderer *renderer = mProgram->getRenderer();
+ mGeometryExecutable = renderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
+ geometryShaderSize, rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
+
+ if (!mGeometryExecutable)
{
- pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
+ infoLog.append("Could not create geometry shader.");
+ return false;
}
+ stream.skip(geometryShaderSize);
}
- for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
+ if (!mProgram->load(infoLog, &stream))
{
- if (varying->reg >= 0)
- {
- for (int i = 0; i < varying->size; i++)
- {
- int rows = VariableRowCount(varying->type);
- for (int j = 0; j < rows; j++)
- {
- std::string n = str(varying->reg + i * rows + j);
- pixelHLSL += " " + varying->name;
-
- if (varying->array)
- {
- pixelHLSL += "[" + str(i) + "]";
- }
-
- if (rows > 1)
- {
- pixelHLSL += "[" + str(j) + "]";
- }
-
- switch (VariableColumnCount(varying->type))
- {
- case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
- case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
- case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
- case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
- default: UNREACHABLE();
- }
- }
- }
- }
- else UNREACHABLE();
+ return false;
}
- pixelHLSL += "\n"
- " gl_main();\n"
- "\n"
- " PS_OUTPUT output;\n";
-
- for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
- {
- unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex;
+ const char *ptr = (const char*) binary + stream.offset();
- pixelHLSL += " output.gl_Color" + str(renderTargetIndex) + " = gl_Color[" + str(sourceColorIndex) + "];\n";
- }
+ const GUID *binaryIdentifier = (const GUID *) ptr;
+ ptr += sizeof(GUID);
- if (fragmentShader->mUsesFragDepth)
+ GUID identifier = mProgram->getRenderer()->getAdapterIdentifier();
+ if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
{
- pixelHLSL += " output.gl_Depth = gl_Depth;\n";
+ infoLog.append("Invalid program binary.");
+ return false;
}
- pixelHLSL += "\n"
- " return output;\n"
- "}\n";
+ mProgram->initializeUniformStorage(mUniforms);
return true;
+#endif // #ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
}
-bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
+bool ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length)
{
- BinaryInputStream stream(binary, length);
-
- int format = 0;
- stream.read(&format);
- if (format != GL_PROGRAM_BINARY_ANGLE)
+ if (binaryFormat)
{
- infoLog.append("Invalid program binary format.");
- return false;
+ *binaryFormat = mProgram->getBinaryFormat();
}
- int majorVersion = 0;
- int minorVersion = 0;
- stream.read(&majorVersion);
- stream.read(&minorVersion);
- if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
- {
- infoLog.append("Invalid program binary version.");
- return false;
- }
+ BinaryOutputStream stream;
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
- unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
- stream.read(commitString, ANGLE_COMMIT_HASH_SIZE);
- if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
+ stream.writeInt(mProgram->getBinaryFormat());
+ stream.writeInt(ANGLE_MAJOR_VERSION);
+ stream.writeInt(ANGLE_MINOR_VERSION);
+ stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
+ stream.writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
+
+ for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
{
- infoLog.append("Invalid program binary version.");
- return false;
+ stream.writeInt(mLinkedAttribute[i].type);
+ stream.writeString(mLinkedAttribute[i].name);
+ stream.writeInt(mShaderAttributes[i].type);
+ stream.writeString(mShaderAttributes[i].name);
+ stream.writeInt(mSemanticIndex[i]);
}
- int compileFlags = 0;
- stream.read(&compileFlags);
- if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+ stream.writeInt(mSamplersPS.size());
+ for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
{
- infoLog.append("Mismatched compilation flags.");
- return false;
+ stream.writeInt(mSamplersPS[i].active);
+ stream.writeInt(mSamplersPS[i].logicalTextureUnit);
+ stream.writeInt(mSamplersPS[i].textureType);
}
-#endif
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
+ stream.writeInt(mSamplersVS.size());
+ for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
{
- stream.read(&mLinkedAttribute[i].type);
- std::string name;
- stream.read(&name);
- mLinkedAttribute[i].name = name;
- stream.read(&mSemanticIndex[i]);
+ stream.writeInt(mSamplersVS[i].active);
+ stream.writeInt(mSamplersVS[i].logicalTextureUnit);
+ stream.writeInt(mSamplersVS[i].textureType);
}
- initAttributesByLayout();
+ stream.writeInt(mUsedVertexSamplerRange);
+ stream.writeInt(mUsedPixelSamplerRange);
+ stream.writeInt(mUsesPointSize);
+ stream.writeInt(mShaderVersion);
- for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
+ stream.writeInt(mUniforms.size());
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
{
- stream.read(&mSamplersPS[i].active);
- stream.read(&mSamplersPS[i].logicalTextureUnit);
-
- int textureType;
- stream.read(&textureType);
- mSamplersPS[i].textureType = (TextureType) textureType;
- }
+ const LinkedUniform &uniform = *mUniforms[uniformIndex];
- for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
- {
- stream.read(&mSamplersVS[i].active);
- stream.read(&mSamplersVS[i].logicalTextureUnit);
-
- int textureType;
- stream.read(&textureType);
- mSamplersVS[i].textureType = (TextureType) textureType;
- }
+ stream.writeInt(uniform.type);
+ stream.writeInt(uniform.precision);
+ stream.writeString(uniform.name);
+ stream.writeInt(uniform.arraySize);
+ stream.writeInt(uniform.blockIndex);
- stream.read(&mUsedVertexSamplerRange);
- stream.read(&mUsedPixelSamplerRange);
- stream.read(&mUsesPointSize);
+ stream.writeInt(uniform.blockInfo.offset);
+ stream.writeInt(uniform.blockInfo.arrayStride);
+ stream.writeInt(uniform.blockInfo.matrixStride);
+ stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
- size_t size;
- stream.read(&size);
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
+ stream.writeInt(uniform.psRegisterIndex);
+ stream.writeInt(uniform.vsRegisterIndex);
+ stream.writeInt(uniform.registerCount);
+ stream.writeInt(uniform.registerElement);
}
- mUniforms.resize(size);
- for (unsigned int i = 0; i < size; ++i)
+ stream.writeInt(mUniformBlocks.size());
+ for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
{
- GLenum type;
- GLenum precision;
- std::string name;
- unsigned int arraySize;
+ const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
- stream.read(&type);
- stream.read(&precision);
- stream.read(&name);
- stream.read(&arraySize);
+ stream.writeString(uniformBlock.name);
+ stream.writeInt(uniformBlock.elementIndex);
+ stream.writeInt(uniformBlock.dataSize);
- mUniforms[i] = new Uniform(type, precision, name, arraySize);
-
- stream.read(&mUniforms[i]->psRegisterIndex);
- stream.read(&mUniforms[i]->vsRegisterIndex);
- stream.read(&mUniforms[i]->registerCount);
- }
+ stream.writeInt(uniformBlock.memberUniformIndexes.size());
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
+ {
+ stream.writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]);
+ }
- stream.read(&size);
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
+ stream.writeInt(uniformBlock.psRegisterIndex);
+ stream.writeInt(uniformBlock.vsRegisterIndex);
}
- mUniformIndex.resize(size);
- for (unsigned int i = 0; i < size; ++i)
+ stream.writeInt(mUniformIndex.size());
+ for (size_t i = 0; i < mUniformIndex.size(); ++i)
{
- stream.read(&mUniformIndex[i].name);
- stream.read(&mUniformIndex[i].element);
- stream.read(&mUniformIndex[i].index);
+ stream.writeString(mUniformIndex[i].name);
+ stream.writeInt(mUniformIndex[i].element);
+ stream.writeInt(mUniformIndex[i].index);
}
- unsigned int pixelShaderSize;
- stream.read(&pixelShaderSize);
-
- unsigned int vertexShaderSize;
- stream.read(&vertexShaderSize);
-
- unsigned int geometryShaderSize;
- stream.read(&geometryShaderSize);
-
- const char *ptr = (const char*) binary + stream.offset();
-
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
- const GUID *binaryIdentifier = (const GUID *) ptr;
- ptr += sizeof(GUID);
-
- GUID identifier = mRenderer->getAdapterIdentifier();
- if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
+ stream.writeInt(mTransformFeedbackBufferMode);
+ stream.writeInt(mTransformFeedbackLinkedVaryings.size());
+ for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
{
- infoLog.append("Invalid program binary.");
- return false;
+ const LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
+
+ stream.writeString(varying.name);
+ stream.writeInt(varying.type);
+ stream.writeInt(varying.size);
+ stream.writeString(varying.semanticName);
+ stream.writeInt(varying.semanticIndex);
+ stream.writeInt(varying.semanticIndexCount);
}
-#endif
- const char *pixelShaderFunction = ptr;
- ptr += pixelShaderSize;
+ stream.writeInt(mVertexExecutables.size());
+ for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
+ {
+ VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
- const char *vertexShaderFunction = ptr;
- ptr += vertexShaderSize;
+ for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
+ {
+ const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex];
+ stream.writeInt(vertexInput.mType);
+ stream.writeInt(vertexInput.mNormalized);
+ stream.writeInt(vertexInput.mComponents);
+ stream.writeInt(vertexInput.mPureInteger);
+ }
- const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
- ptr += geometryShaderSize;
+ size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
+ stream.writeInt(vertexShaderSize);
- mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
- pixelShaderSize, rx::SHADER_PIXEL);
- if (!mPixelExecutable)
- {
- infoLog.append("Could not create pixel shader.");
- return false;
+ const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
+ stream.writeBytes(vertexBlob, vertexShaderSize);
}
- mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
- vertexShaderSize, rx::SHADER_VERTEX);
- if (!mVertexExecutable)
+ stream.writeInt(mPixelExecutables.size());
+ for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
{
- infoLog.append("Could not create vertex shader.");
- delete mPixelExecutable;
- mPixelExecutable = NULL;
- return false;
- }
+ PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
- if (geometryShaderFunction != NULL && geometryShaderSize > 0)
- {
- mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
- geometryShaderSize, rx::SHADER_GEOMETRY);
- if (!mGeometryExecutable)
+ const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
+ stream.writeInt(outputs.size());
+ for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
{
- infoLog.append("Could not create geometry shader.");
- delete mPixelExecutable;
- mPixelExecutable = NULL;
- delete mVertexExecutable;
- mVertexExecutable = NULL;
- return false;
+ stream.writeInt(outputs[outputIndex]);
}
- }
- else
- {
- mGeometryExecutable = NULL;
- }
-
- return true;
-}
-bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
-{
- BinaryOutputStream stream;
+ size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
+ stream.writeInt(pixelShaderSize);
- stream.write(GL_PROGRAM_BINARY_ANGLE);
- stream.write(ANGLE_MAJOR_VERSION);
- stream.write(ANGLE_MINOR_VERSION);
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
- stream.write(ANGLE_COMMIT_HASH, ANGLE_COMMIT_HASH_SIZE);
- stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
-#endif
- for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
- {
- stream.write(mLinkedAttribute[i].type);
- stream.write(mLinkedAttribute[i].name);
- stream.write(mSemanticIndex[i]);
+ const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
+ stream.writeBytes(pixelBlob, pixelShaderSize);
}
- for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
- {
- stream.write(mSamplersPS[i].active);
- stream.write(mSamplersPS[i].logicalTextureUnit);
- stream.write((int) mSamplersPS[i].textureType);
- }
+ size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
+ stream.writeInt(geometryShaderSize);
- for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
+ if (mGeometryExecutable != NULL && geometryShaderSize > 0)
{
- stream.write(mSamplersVS[i].active);
- stream.write(mSamplersVS[i].logicalTextureUnit);
- stream.write((int) mSamplersVS[i].textureType);
+ const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
+ stream.writeBytes(geometryBlob, geometryShaderSize);
}
- stream.write(mUsedVertexSamplerRange);
- stream.write(mUsedPixelSamplerRange);
- stream.write(mUsesPointSize);
-
- stream.write(mUniforms.size());
- for (unsigned int i = 0; i < mUniforms.size(); ++i)
+ if (!mProgram->save(&stream))
{
- stream.write(mUniforms[i]->type);
- stream.write(mUniforms[i]->precision);
- stream.write(mUniforms[i]->name);
- stream.write(mUniforms[i]->arraySize);
-
- stream.write(mUniforms[i]->psRegisterIndex);
- stream.write(mUniforms[i]->vsRegisterIndex);
- stream.write(mUniforms[i]->registerCount);
- }
+ if (length)
+ {
+ *length = 0;
+ }
- stream.write(mUniformIndex.size());
- for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
- {
- stream.write(mUniformIndex[i].name);
- stream.write(mUniformIndex[i].element);
- stream.write(mUniformIndex[i].index);
+ return false;
}
- UINT pixelShaderSize = mPixelExecutable->getLength();
- stream.write(pixelShaderSize);
-
- UINT vertexShaderSize = mVertexExecutable->getLength();
- stream.write(vertexShaderSize);
-
- UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
- stream.write(geometryShaderSize);
-
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
- GUID identifier = mRenderer->getAdapterIdentifier();
-#endif
+ GUID identifier = mProgram->getRenderer()->getAdapterIdentifier();
GLsizei streamLength = stream.length();
const void *streamData = stream.data();
- GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
+ GLsizei totalLength = streamLength + sizeof(GUID);
if (totalLength > bufSize)
{
if (length)
@@ -1896,22 +1546,8 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
memcpy(ptr, streamData, streamLength);
ptr += streamLength;
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
memcpy(ptr, &identifier, sizeof(GUID));
ptr += sizeof(GUID);
-#endif
-
- memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
- ptr += pixelShaderSize;
-
- memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
- ptr += vertexShaderSize;
-
- if (mGeometryExecutable != NULL && geometryShaderSize > 0)
- {
- memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
- ptr += geometryShaderSize;
- }
ASSERT(ptr - totalLength == binary);
}
@@ -1927,7 +1563,7 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
GLint ProgramBinary::getLength()
{
GLint length;
- if (save(NULL, INT_MAX, &length))
+ if (save(NULL, NULL, INT_MAX, &length))
{
return length;
}
@@ -1937,77 +1573,98 @@ GLint ProgramBinary::getLength()
}
}
-bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
+bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps)
{
if (!fragmentShader || !fragmentShader->isCompiled())
{
return false;
}
+ ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER);
if (!vertexShader || !vertexShader->isCompiled())
{
return false;
}
+ ASSERT(vertexShader->getType() == GL_VERTEX_SHADER);
- std::string pixelHLSL = fragmentShader->getHLSL();
- std::string vertexHLSL = vertexShader->getHLSL();
+ reset();
- // Map the varyings to the register file
- const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
- int registers = packVaryings(infoLog, packing, fragmentShader);
+ mSamplersPS.resize(caps.maxTextureImageUnits);
+ mSamplersVS.resize(caps.maxVertexTextureImageUnits);
- if (registers < 0)
- {
- return false;
- }
+ mTransformFeedbackBufferMode = transformFeedbackBufferMode;
+
+ rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
+ rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation());
- if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
+ mShaderVersion = vertexShaderD3D->getShaderVersion();
+
+ int registers;
+ std::vector<LinkedVarying> linkedVaryings;
+ if (!mProgram->link(infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, &registers, &linkedVaryings, &mOutputVariables))
{
return false;
}
+ mUsesPointSize = vertexShaderD3D->usesPointSize();
+
bool success = true;
- if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
+ if (!linkAttributes(infoLog, attributeBindings, vertexShader))
{
success = false;
}
- if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
+ if (!linkUniforms(infoLog, *vertexShader, *fragmentShader, caps))
{
success = false;
}
// special case for gl_DepthRange, the only built-in uniform (also a struct)
- if (vertexShader->mUsesDepthRange || fragmentShader->mUsesDepthRange)
+ if (vertexShaderD3D->usesDepthRange() || fragmentShaderD3D->usesDepthRange())
+ {
+ const sh::BlockMemberInfo &defaultInfo = sh::BlockMemberInfo::getDefaultBlockInfo();
+
+ mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo));
+ mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo));
+ mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo));
+ }
+
+ if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, caps))
{
- mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0));
- mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0));
- mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0));
+ success = false;
+ }
+
+ if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings,
+ transformFeedbackBufferMode, &mTransformFeedbackLinkedVaryings, caps))
+ {
+ success = false;
}
if (success)
{
- mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX, DiscardWorkaround(vertexShader->mUsesDiscardRewriting));
- mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL, DiscardWorkaround(fragmentShader->mUsesDiscardRewriting));
+ VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS];
+ GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout);
+ rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout);
+
+ std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey());
+ rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput);
if (usesGeometryShader())
{
- std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
- mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY, rx::ANGLE_D3D_WORKAROUND_NONE);
+ std::string geometryHLSL = mProgram->getDynamicHLSL()->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D);
+ mGeometryExecutable = mProgram->getRenderer()->compileToExecutable(infoLog, geometryHLSL.c_str(),
+ rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ rx::ANGLE_D3D_WORKAROUND_NONE);
}
- if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
+ if (!defaultVertexExecutable || !defaultPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
{
infoLog.append("Failed to create D3D shaders.");
success = false;
-
- delete mVertexExecutable;
- mVertexExecutable = NULL;
- delete mPixelExecutable;
- mPixelExecutable = NULL;
- delete mGeometryExecutable;
- mGeometryExecutable = NULL;
+ reset();
}
}
@@ -2015,65 +1672,86 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
}
// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
-bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
+bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
{
+ const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
+
unsigned int usedLocations = 0;
+ const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
// Link attributes that have a binding location
- for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
+ for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
{
- int location = attributeBindings.getAttributeBinding(attribute->name);
+ const sh::Attribute &attribute = shaderAttributes[attributeIndex];
- if (location != -1) // Set by glBindAttribLocation
- {
- if (!mLinkedAttribute[location].name.empty())
- {
- // Multiple active attributes bound to the same location; not an error
- }
+ ASSERT(attribute.staticUse);
+
+ const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
- mLinkedAttribute[location] = *attribute;
+ mShaderAttributes[attributeIndex] = attribute;
- int rows = VariableRowCount(attribute->type);
+ if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
+ {
+ const int rows = VariableRegisterCount(attribute.type);
if (rows + location > MAX_VERTEX_ATTRIBS)
{
- infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
+ infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
return false;
}
- for (int i = 0; i < rows; i++)
+ for (int row = 0; row < rows; row++)
{
- usedLocations |= 1 << (location + i);
+ const int rowLocation = location + row;
+ sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
+
+ // In GLSL 3.00, attribute aliasing produces a link error
+ // In GLSL 1.00, attribute aliasing is allowed
+ if (mShaderVersion >= 300)
+ {
+ if (!linkedAttribute.name.empty())
+ {
+ infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
+ return false;
+ }
+ }
+
+ linkedAttribute = attribute;
+ usedLocations |= 1 << rowLocation;
}
}
}
// Link attributes that don't have a binding location
- for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
+ for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
{
- int location = attributeBindings.getAttributeBinding(attribute->name);
+ const sh::Attribute &attribute = shaderAttributes[attributeIndex];
- if (location == -1) // Not set by glBindAttribLocation
+ ASSERT(attribute.staticUse);
+
+ const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
+
+ if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
{
- int rows = VariableRowCount(attribute->type);
+ int rows = VariableRegisterCount(attribute.type);
int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
{
- infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
+ infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
return false; // Fail to link
}
- mLinkedAttribute[availableIndex] = *attribute;
+ mLinkedAttribute[availableIndex] = attribute;
}
}
for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
{
- int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
- int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
+ int index = vertexShaderD3D->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
+ int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
for (int r = 0; r < rows; r++)
{
@@ -2086,19 +1764,48 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at
return true;
}
-bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
+bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
+ const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
{
- for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
+ if (vertexVariable.type != fragmentVariable.type)
+ {
+ infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
+ return false;
+ }
+ if (vertexVariable.arraySize != fragmentVariable.arraySize)
{
- if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
+ infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
+ return false;
+ }
+ if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
+ {
+ infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
+ return false;
+ }
+
+ if (vertexVariable.fields.size() != fragmentVariable.fields.size())
+ {
+ infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
+ return false;
+ }
+ const unsigned int numMembers = vertexVariable.fields.size();
+ for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
+ {
+ const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
+ const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
+
+ if (vertexMember.name != fragmentMember.name)
{
+ infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
+ memberIndex, variableName.c_str(),
+ vertexMember.name.c_str(), fragmentMember.name.c_str());
return false;
}
- }
- for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
- {
- if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
+ const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
+ vertexMember.name + "'";
+
+ if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
{
return false;
}
@@ -2107,274 +1814,582 @@ bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &ver
return true;
}
-bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
+bool ProgramBinary::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
{
- if (constant.type == GL_SAMPLER_2D ||
- constant.type == GL_SAMPLER_CUBE)
+ if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
{
- unsigned int samplerIndex = constant.registerIndex;
-
- do
- {
- if (shader == GL_VERTEX_SHADER)
- {
- if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
- {
- mSamplersVS[samplerIndex].active = true;
- mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
- mSamplersVS[samplerIndex].logicalTextureUnit = 0;
- mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
- }
- else
- {
- infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
- return false;
- }
- }
- else if (shader == GL_FRAGMENT_SHADER)
- {
- if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
- {
- mSamplersPS[samplerIndex].active = true;
- mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
- mSamplersPS[samplerIndex].logicalTextureUnit = 0;
- mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
- }
- else
- {
- infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
- return false;
- }
- }
- else UNREACHABLE();
+ return false;
+ }
- samplerIndex++;
- }
- while (samplerIndex < constant.registerIndex + constant.arraySize);
+ return true;
+}
+
+bool ProgramBinary::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
+{
+ if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
+ {
+ return false;
+ }
+
+ if (vertexVarying.interpolation != fragmentVarying.interpolation)
+ {
+ infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
+ return false;
+ }
+
+ return true;
+}
+
+bool ProgramBinary::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
+{
+ if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
+ {
+ return false;
+ }
+
+ if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
+ {
+ infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
+ return false;
}
- Uniform *uniform = NULL;
- GLint location = getUniformLocation(constant.name);
+ return true;
+}
+
+bool ProgramBinary::linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
+{
+ const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader.getImplementation());
+ const rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader.getImplementation());
+
+ const std::vector<sh::Uniform> &vertexUniforms = vertexShader.getUniforms();
+ const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader.getUniforms();
+
+ // Check that uniforms defined in the vertex and fragment shaders are identical
+ typedef std::map<std::string, const sh::Uniform*> UniformMap;
+ UniformMap linkedUniforms;
- if (location >= 0) // Previously defined, type and precision must match
+ for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
{
- uniform = mUniforms[mUniformIndex[location].index];
+ const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
+ linkedUniforms[vertexUniform.name] = &vertexUniform;
+ }
- if (uniform->type != constant.type)
+ for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
+ {
+ const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
+ UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
+ if (entry != linkedUniforms.end())
{
- infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
- return false;
+ const sh::Uniform &vertexUniform = *entry->second;
+ const std::string &uniformName = "uniform '" + vertexUniform.name + "'";
+ if (!linkValidateUniforms(infoLog, uniformName, vertexUniform, fragmentUniform))
+ {
+ return false;
+ }
}
+ }
- if (uniform->precision != constant.precision)
+ for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
+ {
+ const sh::Uniform &uniform = vertexUniforms[uniformIndex];
+
+ if (uniform.staticUse)
{
- infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
- return false;
+ defineUniformBase(GL_VERTEX_SHADER, uniform, vertexShaderD3D->getUniformRegister(uniform.name));
}
}
- else
+
+ for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
{
- uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize);
+ const sh::Uniform &uniform = fragmentUniforms[uniformIndex];
+
+ if (uniform.staticUse)
+ {
+ defineUniformBase(GL_FRAGMENT_SHADER, uniform, fragmentShaderD3D->getUniformRegister(uniform.name));
+ }
}
- if (!uniform)
+ if (!indexUniforms(infoLog, caps))
{
return false;
}
- if (shader == GL_FRAGMENT_SHADER)
+ mProgram->initializeUniformStorage(mUniforms);
+
+ return true;
+}
+
+void ProgramBinary::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister)
+{
+ ShShaderOutput outputType = rx::ShaderD3D::getCompilerOutputType(shader);
+ sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
+ encoder.skipRegisters(uniformRegister);
+
+ defineUniform(shader, uniform, uniform.name, &encoder);
+}
+
+void ProgramBinary::defineUniform(GLenum shader, const sh::ShaderVariable &uniform,
+ const std::string &fullName, sh::HLSLBlockEncoder *encoder)
+{
+ if (uniform.isStruct())
{
- uniform->psRegisterIndex = constant.registerIndex;
+ for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
+ {
+ const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
+
+ encoder->enterAggregateType();
+
+ for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
+ {
+ const sh::ShaderVariable &field = uniform.fields[fieldIndex];
+ const std::string &fieldFullName = (fullName + elementString + "." + field.name);
+
+ defineUniform(shader, field, fieldFullName, encoder);
+ }
+
+ encoder->exitAggregateType();
+ }
}
- else if (shader == GL_VERTEX_SHADER)
+ else // Not a struct
{
- uniform->vsRegisterIndex = constant.registerIndex;
- }
- else UNREACHABLE();
+ // Arrays are treated as aggregate types
+ if (uniform.isArray())
+ {
+ encoder->enterAggregateType();
+ }
- if (location >= 0)
- {
- return uniform->type == constant.type;
- }
+ LinkedUniform *linkedUniform = getUniformByName(fullName);
- mUniforms.push_back(uniform);
- unsigned int uniformIndex = mUniforms.size() - 1;
+ if (!linkedUniform)
+ {
+ linkedUniform = new LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
+ -1, sh::BlockMemberInfo::getDefaultBlockInfo());
+ ASSERT(linkedUniform);
+ linkedUniform->registerElement = encoder->getCurrentElement();
+ mUniforms.push_back(linkedUniform);
+ }
- for (unsigned int i = 0; i < uniform->elementCount(); i++)
- {
- mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
+ ASSERT(linkedUniform->registerElement == encoder->getCurrentElement());
+
+ if (shader == GL_FRAGMENT_SHADER)
+ {
+ linkedUniform->psRegisterIndex = encoder->getCurrentRegister();
+ }
+ else if (shader == GL_VERTEX_SHADER)
+ {
+ linkedUniform->vsRegisterIndex = encoder->getCurrentRegister();
+ }
+ else UNREACHABLE();
+
+ // Advance the uniform offset, to track registers allocation for structs
+ encoder->encodeType(uniform.type, uniform.arraySize, false);
+
+ // Arrays are treated as aggregate types
+ if (uniform.isArray())
+ {
+ encoder->exitAggregateType();
+ }
}
+}
- if (shader == GL_VERTEX_SHADER)
+bool ProgramBinary::indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps)
+{
+ ASSERT(IsSampler(uniform.type));
+ ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
+
+ if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
{
- if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
+ if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS,
+ &mUsedVertexSamplerRange))
{
- infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
+ infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).",
+ mSamplersVS.size());
+ return false;
+ }
+
+ unsigned int maxVertexVectors = mProgram->getRenderer()->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors;
+ if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors)
+ {
+ infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)",
+ caps.maxVertexUniformVectors);
return false;
}
}
- else if (shader == GL_FRAGMENT_SHADER)
+
+ if (uniform.psRegisterIndex != GL_INVALID_INDEX)
{
- if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
+ if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS,
+ &mUsedPixelSamplerRange))
+ {
+ infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).",
+ mSamplersPS.size());
+ return false;
+ }
+
+ unsigned int maxFragmentVectors = mProgram->getRenderer()->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors;
+ if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors)
{
- infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
+ infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)",
+ caps.maxFragmentUniformVectors);
return false;
}
}
- else UNREACHABLE();
return true;
}
-std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
+bool ProgramBinary::indexUniforms(InfoLog &infoLog, const Caps &caps)
{
- // for now we only handle point sprite emulation
- ASSERT(usesPointSpriteEmulation());
- return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ const LinkedUniform &uniform = *mUniforms[uniformIndex];
+
+ if (IsSampler(uniform.type))
+ {
+ if (!indexSamplerUniform(uniform, infoLog, caps))
+ {
+ return false;
+ }
+ }
+
+ for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform.elementCount(); arrayElementIndex++)
+ {
+ mUniformIndex.push_back(VariableLocation(uniform.name, arrayElementIndex, uniformIndex));
+ }
+ }
+
+ return true;
}
-std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
+bool ProgramBinary::assignSamplers(unsigned int startSamplerIndex,
+ GLenum samplerType,
+ unsigned int samplerCount,
+ std::vector<Sampler> &outSamplers,
+ GLuint *outUsedRange)
{
- ASSERT(registers >= 0);
- ASSERT(vertexShader->mUsesPointSize);
- ASSERT(mRenderer->getMajorShaderModel() >= 4);
+ unsigned int samplerIndex = startSamplerIndex;
- std::string geomHLSL;
+ do
+ {
+ if (samplerIndex < outSamplers.size())
+ {
+ Sampler& sampler = outSamplers[samplerIndex];
+ sampler.active = true;
+ sampler.textureType = GetTextureType(samplerType);
+ sampler.logicalTextureUnit = 0;
+ *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
+ }
+ else
+ {
+ return false;
+ }
- std::string varyingSemantic = "TEXCOORD";
+ samplerIndex++;
+ } while (samplerIndex < startSamplerIndex + samplerCount);
- std::string fragCoordSemantic;
- std::string pointCoordSemantic;
+ return true;
+}
- int reservedRegisterIndex = registers;
+bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock)
+{
+ const char* blockName = vertexInterfaceBlock.name.c_str();
- if (fragmentShader->mUsesFragCoord)
+ // validate blocks for the same member types
+ if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
{
- fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
+ infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
+ return false;
}
- if (fragmentShader->mUsesPointCoord)
+ if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
{
- pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
+ infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
+ return false;
}
- geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
- "\n"
- "struct GS_INPUT\n"
- "{\n";
+ if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
+ {
+ infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
+ return false;
+ }
- for (int r = 0; r < registers; r++)
+ const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
{
- int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
+ const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
+ const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
+
+ if (vertexMember.name != fragmentMember.name)
+ {
+ infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
+ blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
+ return false;
+ }
- geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
+ std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
+ if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
+ {
+ return false;
+ }
}
- if (fragmentShader->mUsesFragCoord)
+ return true;
+}
+
+bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
+{
+ const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
+ const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
+
+ // Check that interface blocks defined in the vertex and fragment shaders are identical
+ typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
+ UniformBlockMap linkedUniformBlocks;
+
+ for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
{
- geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
+ const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
+ linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
}
- geomHLSL += " float gl_PointSize : PSIZE;\n"
- " float4 gl_Position : SV_Position;\n"
- "};\n"
- "\n"
- "struct GS_OUTPUT\n"
- "{\n";
+ for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
+ {
+ const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
+ UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
+ if (entry != linkedUniformBlocks.end())
+ {
+ const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
+ if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
+ {
+ return false;
+ }
+ }
+ }
- for (int r = 0; r < registers; r++)
+ for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
{
- int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
+ const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
- geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
+ // Note: shared and std140 layouts are always considered active
+ if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
+ {
+ if (!defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
+ {
+ return false;
+ }
+ }
}
- if (fragmentShader->mUsesFragCoord)
+ for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
{
- geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
+ const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
+
+ // Note: shared and std140 layouts are always considered active
+ if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
+ {
+ if (!defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
+ {
+ return false;
+ }
+ }
}
- if (fragmentShader->mUsesPointCoord)
+ return true;
+}
+
+bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryingNames,
+ GLenum transformFeedbackBufferMode,
+ std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
+ const Caps &caps) const
+{
+ size_t totalComponents = 0;
+
+ // Gather the linked varyings that are used for transform feedback, they should all exist.
+ outTransformFeedbackLinkedVaryings->clear();
+ for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
{
- geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
- }
+ bool found = false;
+ for (size_t j = 0; j < linkedVaryings.size(); j++)
+ {
+ if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
+ {
+ for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
+ {
+ if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
+ {
+ infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
+ return false;
+ }
+ }
+
+ size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
+ if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
+ componentCount > caps.maxTransformFeedbackSeparateComponents)
+ {
+ infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
+ linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
+ return false;
+ }
- geomHLSL += " float gl_PointSize : PSIZE;\n"
- " float4 gl_Position : SV_Position;\n"
- "};\n"
- "\n"
- "static float2 pointSpriteCorners[] = \n"
- "{\n"
- " float2( 0.5f, -0.5f),\n"
- " float2( 0.5f, 0.5f),\n"
- " float2(-0.5f, -0.5f),\n"
- " float2(-0.5f, 0.5f)\n"
- "};\n"
- "\n"
- "static float2 pointSpriteTexcoords[] = \n"
- "{\n"
- " float2(1.0f, 1.0f),\n"
- " float2(1.0f, 0.0f),\n"
- " float2(0.0f, 1.0f),\n"
- " float2(0.0f, 0.0f)\n"
- "};\n"
- "\n"
- "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
- "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
- "\n"
- "[maxvertexcount(4)]\n"
- "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
- "{\n"
- " GS_OUTPUT output = (GS_OUTPUT)0;\n"
- " output.gl_PointSize = input[0].gl_PointSize;\n";
+ totalComponents += componentCount;
+
+ outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
+ found = true;
+ break;
+ }
+ }
- for (int r = 0; r < registers; r++)
+ // All transform feedback varyings are expected to exist since packVaryings checks for them.
+ ASSERT(found);
+ }
+
+ if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
{
- geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
+ infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
+ totalComponents, caps.maxTransformFeedbackInterleavedComponents);
+ return false;
}
- if (fragmentShader->mUsesFragCoord)
+ return true;
+}
+
+template <typename VarT>
+void ProgramBinary::defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
+ sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
+ bool inRowMajorLayout)
+{
+ for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
{
- geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
+ const VarT &field = fields[uniformIndex];
+ const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
+
+ if (field.isStruct())
+ {
+ bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
+
+ for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
+ {
+ encoder->enterAggregateType();
+
+ const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
+ defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout);
+
+ encoder->exitAggregateType();
+ }
+ }
+ else
+ {
+ bool isRowMajorMatrix = (IsMatrixType(field.type) && inRowMajorLayout);
+
+ sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
+
+ LinkedUniform *newUniform = new LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
+ blockIndex, memberInfo);
+
+ // add to uniform list, but not index, since uniform block uniforms have no location
+ blockUniformIndexes->push_back(mUniforms.size());
+ mUniforms.push_back(newUniform);
+ }
}
+}
- geomHLSL += " \n"
- " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
- " float4 gl_Position = input[0].gl_Position;\n"
- " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
+bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps)
+{
+ const rx::ShaderD3D* shaderD3D = rx::ShaderD3D::makeShaderD3D(shader.getImplementation());
- for (int corner = 0; corner < 4; corner++)
+ // create uniform block entries if they do not exist
+ if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
{
- geomHLSL += " \n"
- " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
+ std::vector<unsigned int> blockUniformIndexes;
+ const unsigned int blockIndex = mUniformBlocks.size();
+
+ // define member uniforms
+ sh::BlockLayoutEncoder *encoder = NULL;
- if (fragmentShader->mUsesPointCoord)
+ if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
{
- geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
+ encoder = new sh::Std140BlockEncoder;
}
+ else
+ {
+ encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
+ }
+ ASSERT(encoder);
+
+ defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout);
+
+ size_t dataSize = encoder->getBlockSize();
- geomHLSL += " outStream.Append(output);\n";
+ // create all the uniform blocks
+ if (interfaceBlock.arraySize > 0)
+ {
+ for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
+ {
+ UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize);
+ newUniformBlock->memberUniformIndexes = blockUniformIndexes;
+ mUniformBlocks.push_back(newUniformBlock);
+ }
+ }
+ else
+ {
+ UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize);
+ newUniformBlock->memberUniformIndexes = blockUniformIndexes;
+ mUniformBlocks.push_back(newUniformBlock);
+ }
}
- geomHLSL += " \n"
- " outStream.RestartStrip();\n"
- "}\n";
+ if (interfaceBlock.staticUse)
+ {
+ // Assign registers to the uniform blocks
+ const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
+ const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
+ ASSERT(blockIndex != GL_INVALID_INDEX);
+ ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
+
+ unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name);
- return geomHLSL;
+ for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
+ {
+ UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
+ ASSERT(uniformBlock->name == interfaceBlock.name);
+
+ if (!assignUniformBlockRegister(infoLog, uniformBlock, shader.getType(),
+ interfaceBlockRegister + uniformBlockElement, caps))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
}
-// This method needs to match OutputHLSL::decorate
-std::string ProgramBinary::decorateAttribute(const std::string &name)
+bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps)
{
- if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
+ if (shader == GL_VERTEX_SHADER)
{
- return "_" + name;
+ uniformBlock->vsRegisterIndex = registerIndex;
+ if (registerIndex - mProgram->getRenderer()->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks)
+ {
+ infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks);
+ return false;
+ }
+ }
+ else if (shader == GL_FRAGMENT_SHADER)
+ {
+ uniformBlock->psRegisterIndex = registerIndex;
+ if (registerIndex - mProgram->getRenderer()->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks)
+ {
+ infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", caps.maxFragmentUniformBlocks);
+ return false;
+ }
}
-
- return name;
+ else UNREACHABLE();
+
+ return true;
}
-bool ProgramBinary::isValidated() const
+bool ProgramBinary::isValidated() const
{
return mValidated;
}
@@ -2500,10 +2515,145 @@ GLint ProgramBinary::getActiveUniformMaxLength() const
return maxLength;
}
-void ProgramBinary::validate(InfoLog &infoLog)
+GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
+{
+ const gl::LinkedUniform& uniform = *mUniforms[index];
+
+ switch (pname)
+ {
+ case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
+ case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
+ case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
+ case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
+
+ case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
+ case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
+ case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
+ case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return 0;
+}
+
+bool ProgramBinary::isValidUniformLocation(GLint location) const
+{
+ ASSERT(rx::IsIntegerCastSafe<GLint>(mUniformIndex.size()));
+ return (location >= 0 && location < static_cast<GLint>(mUniformIndex.size()));
+}
+
+LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const
+{
+ ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformIndex.size());
+ return mUniforms[mUniformIndex[location].index];
+}
+
+LinkedUniform *ProgramBinary::getUniformByName(const std::string &name) const
+{
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ if (mUniforms[uniformIndex]->name == name)
+ {
+ return mUniforms[uniformIndex];
+ }
+ }
+
+ return NULL;
+}
+
+void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
+{
+ ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+
+ const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+
+ if (bufSize > 0)
+ {
+ std::string string = uniformBlock.name;
+
+ if (uniformBlock.isArrayElement())
+ {
+ string += ArrayString(uniformBlock.elementIndex);
+ }
+
+ strncpy(uniformBlockName, string.c_str(), bufSize);
+ uniformBlockName[bufSize - 1] = '\0';
+
+ if (length)
+ {
+ *length = strlen(uniformBlockName);
+ }
+ }
+}
+
+void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
+{
+ ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+
+ const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ *params = static_cast<GLint>(uniformBlock.dataSize);
+ break;
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
+ break;
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
+ break;
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ {
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
+ {
+ params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
+ }
+ }
+ break;
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
+ break;
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
+ break;
+ default: UNREACHABLE();
+ }
+}
+
+GLuint ProgramBinary::getActiveUniformBlockCount() const
+{
+ return mUniformBlocks.size();
+}
+
+GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
+{
+ unsigned int maxLength = 0;
+
+ unsigned int numUniformBlocks = mUniformBlocks.size();
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
+ {
+ const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+ if (!uniformBlock.name.empty())
+ {
+ const unsigned int length = uniformBlock.name.length() + 1;
+
+ // Counting in "[0]".
+ const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
+
+ maxLength = std::max(length + arrayLength, maxLength);
+ }
+ }
+
+ return maxLength;
+}
+
+void ProgramBinary::validate(InfoLog &infoLog, const Caps &caps)
{
applyUniforms();
- if (!validateSamplers(&infoLog))
+ if (!validateSamplers(&infoLog, caps))
{
mValidated = false;
}
@@ -2513,39 +2663,34 @@ void ProgramBinary::validate(InfoLog &infoLog)
}
}
-bool ProgramBinary::validateSamplers(InfoLog *infoLog)
+bool ProgramBinary::validateSamplers(InfoLog *infoLog, const Caps &caps)
{
// if any two active samplers in a program are of different types, but refer to the same
// texture image unit, and this is the current program, then ValidateProgram will fail, and
// DrawArrays and DrawElements will issue the INVALID_OPERATION error.
+ updateSamplerMapping();
- const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
- TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
-
- for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
- {
- textureUnitType[i] = TEXTURE_UNKNOWN;
- }
+ std::vector<GLenum> textureUnitTypes(caps.maxCombinedTextureImageUnits, GL_NONE);
for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
{
if (mSamplersPS[i].active)
{
unsigned int unit = mSamplersPS[i].logicalTextureUnit;
-
- if (unit >= maxCombinedTextureImageUnits)
+
+ if (unit >= textureUnitTypes.size())
{
if (infoLog)
{
- infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
+ infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size());
}
return false;
}
- if (textureUnitType[unit] != TEXTURE_UNKNOWN)
+ if (textureUnitTypes[unit] != GL_NONE)
{
- if (mSamplersPS[i].textureType != textureUnitType[unit])
+ if (mSamplersPS[i].textureType != textureUnitTypes[unit])
{
if (infoLog)
{
@@ -2557,7 +2702,7 @@ bool ProgramBinary::validateSamplers(InfoLog *infoLog)
}
else
{
- textureUnitType[unit] = mSamplersPS[i].textureType;
+ textureUnitTypes[unit] = mSamplersPS[i].textureType;
}
}
}
@@ -2567,20 +2712,20 @@ bool ProgramBinary::validateSamplers(InfoLog *infoLog)
if (mSamplersVS[i].active)
{
unsigned int unit = mSamplersVS[i].logicalTextureUnit;
-
- if (unit >= maxCombinedTextureImageUnits)
+
+ if (unit >= textureUnitTypes.size())
{
if (infoLog)
{
- infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
+ infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size());
}
return false;
}
- if (textureUnitType[unit] != TEXTURE_UNKNOWN)
+ if (textureUnitTypes[unit] != GL_NONE)
{
- if (mSamplersVS[i].textureType != textureUnitType[unit])
+ if (mSamplersVS[i].textureType != textureUnitTypes[unit])
{
if (infoLog)
{
@@ -2592,7 +2737,7 @@ bool ProgramBinary::validateSamplers(InfoLog *infoLog)
}
else
{
- textureUnitType[unit] = mSamplersVS[i].textureType;
+ textureUnitTypes[unit] = mSamplersVS[i].textureType;
}
}
}
@@ -2600,7 +2745,7 @@ bool ProgramBinary::validateSamplers(InfoLog *infoLog)
return true;
}
-ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
+ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
{
}
@@ -2648,4 +2793,33 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
}
}
+void ProgramBinary::reset()
+{
+ SafeDeleteContainer(mVertexExecutables);
+ SafeDeleteContainer(mPixelExecutables);
+
+ SafeDelete(mGeometryExecutable);
+
+ mTransformFeedbackBufferMode = GL_NONE;
+ mTransformFeedbackLinkedVaryings.clear();
+
+ mSamplersPS.clear();
+ mSamplersVS.clear();
+
+ mUsedVertexSamplerRange = 0;
+ mUsedPixelSamplerRange = 0;
+ mUsesPointSize = false;
+ mShaderVersion = 0;
+ mDirtySamplerMapping = true;
+
+ SafeDeleteContainer(mUniforms);
+ SafeDeleteContainer(mUniformBlocks);
+ mUniformIndex.clear();
+ mOutputVariables.clear();
+
+ mProgram->reset();
+
+ mValidated = false;
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
index d6320863f2..ad470d417b 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,94 +10,152 @@
#ifndef LIBGLESV2_PROGRAM_BINARY_H_
#define LIBGLESV2_PROGRAM_BINARY_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <string>
-#include <vector>
-
#include "common/RefCountObject.h"
#include "angletypes.h"
-#include "libGLESv2/mathutil.h"
+#include "common/mathutil.h"
#include "libGLESv2/Uniform.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Constants.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
+
+#include "angle_gl.h"
+
+#include <string>
+#include <vector>
+
+// TODO(jmadill): place this in workarounds library
+#define ANGLE_WORKAROUND_ENABLED 1
+#define ANGLE_WORKAROUND_DISABLED 2
+#define ANGLE_MRT_PERF_WORKAROUND ANGLE_WORKAROUND_ENABLED
+
+namespace sh
+{
+class HLSLBlockEncoder;
+}
+
+#include <GLES3/gl3.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <string>
+#include <vector>
namespace rx
{
class ShaderExecutable;
class Renderer;
struct TranslatedAttribute;
+class UniformStorage;
+class ProgramImpl;
}
namespace gl
{
-class FragmentShader;
-class VertexShader;
+struct Caps;
+class Shader;
class InfoLog;
class AttributeBindings;
-struct Varying;
+class Buffer;
+class Framebuffer;
// Struct used for correlating uniforms/elements of uniform arrays to handles
-struct UniformLocation
+struct VariableLocation
{
- UniformLocation()
+ VariableLocation()
{
}
- UniformLocation(const std::string &name, unsigned int element, unsigned int index);
+ VariableLocation(const std::string &name, unsigned int element, unsigned int index);
std::string name;
unsigned int element;
unsigned int index;
};
+struct LinkedVarying
+{
+ LinkedVarying();
+ LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
+ unsigned int semanticIndex, unsigned int semanticIndexCount);
+
+ // Original GL name
+ std::string name;
+
+ GLenum type;
+ GLsizei size;
+
+ // DirectX semantic information
+ std::string semanticName;
+ unsigned int semanticIndex;
+ unsigned int semanticIndexCount;
+};
+
// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
class ProgramBinary : public RefCountObject
{
public:
- explicit ProgramBinary(rx::Renderer *renderer);
+ explicit ProgramBinary(rx::ProgramImpl *impl);
~ProgramBinary();
- rx::ShaderExecutable *getPixelExecutable();
- rx::ShaderExecutable *getVertexExecutable();
- rx::ShaderExecutable *getGeometryExecutable();
+ rx::ProgramImpl *getImplementation() { return mProgram; }
+ const rx::ProgramImpl *getImplementation() const { return mProgram; }
+
+ rx::ShaderExecutable *getPixelExecutableForFramebuffer(const Framebuffer *fbo);
+ rx::ShaderExecutable *getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout);
+ rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
+ rx::ShaderExecutable *getGeometryExecutable() const;
GLuint getAttributeLocation(const char *name);
int getSemanticIndex(int attributeIndex);
- GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
- TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
+ GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps);
+ GLenum getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
GLint getUsedSamplerRange(SamplerType type);
bool usesPointSize() const;
bool usesPointSpriteEmulation() const;
bool usesGeometryShader() const;
GLint getUniformLocation(std::string name);
- bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
- bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
- bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
- bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
- bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
- bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
- bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
- bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
- bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
- bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
- bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
-
- bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
- bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
+ GLuint getUniformIndex(std::string name);
+ GLuint getUniformBlockIndex(std::string name);
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ void getUniformfv(GLint location, GLfloat *params);
+ void getUniformiv(GLint location, GLint *params);
+ void getUniformuiv(GLint location, GLuint *params);
void dirtyAllUniforms();
- void applyUniforms();
- bool load(InfoLog &infoLog, const void *binary, GLsizei length);
- bool save(void* binary, GLsizei bufSize, GLsizei *length);
+ Error applyUniforms();
+ Error applyUniformBuffers(const std::vector<Buffer*> boundBuffers, const Caps &caps);
+
+ bool load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length);
+ bool save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length);
GLint getLength();
- bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
+ bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps);
void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
@@ -107,62 +165,157 @@ class ProgramBinary : public RefCountObject
void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
GLint getActiveUniformCount() const;
GLint getActiveUniformMaxLength() const;
+ GLint getActiveUniformi(GLuint index, GLenum pname) const;
+ bool isValidUniformLocation(GLint location) const;
+ LinkedUniform *getUniformByLocation(GLint location) const;
+ LinkedUniform *getUniformByName(const std::string &name) const;
+
+ void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
+ void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
+ GLuint getActiveUniformBlockCount() const;
+ GLuint getActiveUniformBlockMaxLength() const;
+ UniformBlock *getUniformBlockByIndex(GLuint blockIndex);
+
+ GLint getFragDataLocation(const char *name) const;
+
+ size_t getTransformFeedbackVaryingCount() const;
+ const LinkedVarying &getTransformFeedbackVarying(size_t idx) const;
+ GLenum getTransformFeedbackBufferMode() const;
- void validate(InfoLog &infoLog);
- bool validateSamplers(InfoLog *infoLog);
+ void validate(InfoLog &infoLog, const Caps &caps);
+ bool validateSamplers(InfoLog *infoLog, const Caps &caps);
bool isValidated() const;
+ void updateSamplerMapping();
unsigned int getSerial() const;
+ int getShaderVersion() const;
void initAttributesByLayout();
- void sortAttributesByLayout(rx::TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
+ void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
- static std::string decorateAttribute(const std::string &name); // Prepend an underscore
+ const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
+
+ static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
private:
DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
- int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader);
- bool linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
- std::string& pixelHLSL, std::string& vertexHLSL,
- FragmentShader *fragmentShader, VertexShader *vertexShader);
+ struct Sampler
+ {
+ Sampler();
+
+ bool active;
+ GLint logicalTextureUnit;
+ GLenum textureType;
+ };
+
+ void reset();
+
+ bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader);
+
+ static bool linkValidateVariablesBase(InfoLog &infoLog,
+ const std::string &variableName,
+ const sh::ShaderVariable &vertexVariable,
+ const sh::ShaderVariable &fragmentVariable,
+ bool validatePrecision);
+
+ static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
+ static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
+ static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
+ bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
+ void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister);
+ void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder);
+ bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps);
+ bool indexUniforms(InfoLog &infoLog, const Caps &caps);
+ static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount,
+ std::vector<Sampler> &outSamplers, GLuint *outUsedRange);
+ bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock);
+ bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
+ bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryingNames,
+ GLenum transformFeedbackBufferMode,
+ std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
+ const Caps &caps) const;
+ template <typename VarT>
+ void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
+ sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
+ bool inRowMajorLayout);
+ bool defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps);
+ bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
+ void defineOutputVariables(Shader *fragmentShader);
+
+ template <typename T>
+ void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
+
+ template <int cols, int rows>
+ void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
+
+ template <typename T>
+ void getUniformv(GLint location, T *params, GLenum uniformType);
+
+ class VertexExecutable
+ {
+ public:
+ VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
+ const GLenum signature[MAX_VERTEX_ATTRIBS],
+ rx::ShaderExecutable *shaderExecutable);
+ ~VertexExecutable();
+
+ bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const;
+
+ const VertexFormat *inputs() const { return mInputs; }
+ const GLenum *signature() const { return mSignature; }
+ rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
+
+ private:
+ VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
+ GLenum mSignature[MAX_VERTEX_ATTRIBS];
+ rx::ShaderExecutable *mShaderExecutable;
+ };
+
+ class PixelExecutable
+ {
+ public:
+ PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable);
+ ~PixelExecutable();
- bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
+ bool matchesSignature(const std::vector<GLenum> &signature) const { return mOutputSignature == signature; }
- bool linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms);
- bool defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog);
-
- std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
- std::string generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
+ const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
+ rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
- rx::Renderer *const mRenderer;
+ private:
+ std::vector<GLenum> mOutputSignature;
+ rx::ShaderExecutable *mShaderExecutable;
+ };
+
+ rx::ProgramImpl *mProgram;
+
+ std::vector<VertexExecutable *> mVertexExecutables;
+ std::vector<PixelExecutable *> mPixelExecutables;
- rx::ShaderExecutable *mPixelExecutable;
- rx::ShaderExecutable *mVertexExecutable;
rx::ShaderExecutable *mGeometryExecutable;
- Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
+ sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
+ sh::Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS];
int mSemanticIndex[MAX_VERTEX_ATTRIBS];
int mAttributesByLayout[MAX_VERTEX_ATTRIBS];
- struct Sampler
- {
- Sampler();
-
- bool active;
- GLint logicalTextureUnit;
- TextureType textureType;
- };
+ GLenum mTransformFeedbackBufferMode;
+ std::vector<LinkedVarying> mTransformFeedbackLinkedVaryings;
- Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
- Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ std::vector<Sampler> mSamplersPS;
+ std::vector<Sampler> mSamplersVS;
GLuint mUsedVertexSamplerRange;
GLuint mUsedPixelSamplerRange;
bool mUsesPointSize;
+ int mShaderVersion;
+ bool mDirtySamplerMapping;
- UniformArray mUniforms;
- typedef std::vector<UniformLocation> UniformIndex;
- UniformIndex mUniformIndex;
+ std::vector<LinkedUniform*> mUniforms;
+ std::vector<UniformBlock*> mUniformBlocks;
+ std::vector<VariableLocation> mUniformIndex;
+ std::map<int, VariableLocation> mOutputVariables;
bool mValidated;
@@ -171,6 +324,7 @@ class ProgramBinary : public RefCountObject
static unsigned int issueSerial();
static unsigned int mCurrentSerial;
};
+
}
#endif // LIBGLESV2_PROGRAM_BINARY_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Query.cpp b/src/3rdparty/angle/src/libGLESv2/Query.cpp
index bd987954f1..4ee3525509 100644
--- a/src/3rdparty/angle/src/libGLESv2/Query.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Query.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -9,39 +8,38 @@
#include "libGLESv2/Query.h"
#include "libGLESv2/renderer/QueryImpl.h"
-#include "libGLESv2/renderer/Renderer.h"
namespace gl
{
-
-Query::Query(rx::Renderer *renderer, GLenum type, GLuint id) : RefCountObject(id)
-{
- mQuery = renderer->createQuery(type);
+Query::Query(rx::QueryImpl *impl, GLuint id)
+ : RefCountObject(id),
+ mQuery(impl)
+{
}
Query::~Query()
{
- delete mQuery;
+ SafeDelete(mQuery);
}
-void Query::begin()
+Error Query::begin()
{
- mQuery->begin();
+ return mQuery->begin();
}
-void Query::end()
+Error Query::end()
{
- mQuery->end();
+ return mQuery->end();
}
-GLuint Query::getResult()
+Error Query::getResult(GLuint *params)
{
- return mQuery->getResult();
+ return mQuery->getResult(params);
}
-GLboolean Query::isResultAvailable()
+Error Query::isResultAvailable(GLuint *available)
{
- return mQuery->isResultAvailable();
+ return mQuery->isResultAvailable(available);
}
GLenum Query::getType() const
diff --git a/src/3rdparty/angle/src/libGLESv2/Query.h b/src/3rdparty/angle/src/libGLESv2/Query.h
index e9b95b729b..a7ec404f85 100644
--- a/src/3rdparty/angle/src/libGLESv2/Query.h
+++ b/src/3rdparty/angle/src/libGLESv2/Query.h
@@ -9,15 +9,14 @@
#ifndef LIBGLESV2_QUERY_H_
#define LIBGLESV2_QUERY_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
-
+#include "libGLESv2/Error.h"
#include "common/angleutils.h"
#include "common/RefCountObject.h"
+#include "angle_gl.h"
+
namespace rx
{
-class Renderer;
class QueryImpl;
}
@@ -27,14 +26,14 @@ namespace gl
class Query : public RefCountObject
{
public:
- Query(rx::Renderer *renderer, GLenum type, GLuint id);
+ Query(rx::QueryImpl *impl, GLuint id);
virtual ~Query();
- void begin();
- void end();
+ Error begin();
+ Error end();
- GLuint getResult();
- GLboolean isResultAvailable();
+ Error getResult(GLuint *params);
+ Error isResultAvailable(GLuint *available);
GLenum getType() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
index 98d33ec6c3..9406fce58d 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -10,312 +9,105 @@
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/RenderTarget.h"
-
#include "libGLESv2/Texture.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/utilities.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+
+#include "common/utilities.h"
namespace gl
{
unsigned int RenderbufferStorage::mCurrentSerial = 1;
-RenderbufferInterface::RenderbufferInterface()
-{
-}
-
-// The default case for classes inherited from RenderbufferInterface is not to
-// need to do anything upon the reference count to the parent Renderbuffer incrementing
-// or decrementing.
-void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
-{
-}
-
-void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
-{
-}
-
-GLuint RenderbufferInterface::getRedSize() const
-{
- return gl::GetRedSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getGreenSize() const
-{
- return gl::GetGreenSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getBlueSize() const
-{
- return gl::GetBlueSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getAlphaSize() const
-{
- return gl::GetAlphaSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getDepthSize() const
-{
- return gl::GetDepthSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getStencilSize() const
-{
- return gl::GetStencilSize(getActualFormat());
-}
-
-///// RenderbufferTexture2D Implementation ////////
-
-RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLenum target) : mTarget(target)
-{
- mTexture2D.set(texture);
-}
-
-RenderbufferTexture2D::~RenderbufferTexture2D()
-{
- mTexture2D.set(NULL);
-}
-
-// Textures need to maintain their own reference count for references via
-// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
-void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy)
-{
- mTexture2D->addProxyRef(proxy);
-}
-
-void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy)
-{
- mTexture2D->releaseProxy(proxy);
-}
-
-rx::RenderTarget *RenderbufferTexture2D::getRenderTarget()
-{
- return mTexture2D->getRenderTarget(mTarget);
-}
-
-rx::RenderTarget *RenderbufferTexture2D::getDepthStencil()
-{
- return mTexture2D->getDepthStencil(mTarget);
-}
-
-GLsizei RenderbufferTexture2D::getWidth() const
-{
- return mTexture2D->getWidth(0);
-}
-
-GLsizei RenderbufferTexture2D::getHeight() const
-{
- return mTexture2D->getHeight(0);
-}
-
-GLenum RenderbufferTexture2D::getInternalFormat() const
-{
- return mTexture2D->getInternalFormat(0);
-}
-
-GLenum RenderbufferTexture2D::getActualFormat() const
-{
- return mTexture2D->getActualFormat(0);
-}
-
-GLsizei RenderbufferTexture2D::getSamples() const
-{
- return 0;
-}
-
-unsigned int RenderbufferTexture2D::getSerial() const
-{
- return mTexture2D->getRenderTargetSerial(mTarget);
-}
-
-unsigned int RenderbufferTexture2D::getTextureSerial() const
-{
- return mTexture2D->getTextureSerial();
-}
-
-///// RenderbufferTextureCubeMap Implementation ////////
-
-RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
-{
- mTextureCubeMap.set(texture);
-}
-
-RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
-{
- mTextureCubeMap.set(NULL);
-}
-
-// Textures need to maintain their own reference count for references via
-// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
-void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy)
-{
- mTextureCubeMap->addProxyRef(proxy);
-}
-
-void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy)
+Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage)
+ : RefCountObject(id),
+ mStorage(newStorage)
{
- mTextureCubeMap->releaseProxy(proxy);
-}
-
-rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget()
-{
- return mTextureCubeMap->getRenderTarget(mTarget);
-}
-
-rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil()
-{
- return NULL;
-}
-
-GLsizei RenderbufferTextureCubeMap::getWidth() const
-{
- return mTextureCubeMap->getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLsizei RenderbufferTextureCubeMap::getHeight() const
-{
- return mTextureCubeMap->getHeight(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLenum RenderbufferTextureCubeMap::getInternalFormat() const
-{
- return mTextureCubeMap->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLenum RenderbufferTextureCubeMap::getActualFormat() const
-{
- return mTextureCubeMap->getActualFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLsizei RenderbufferTextureCubeMap::getSamples() const
-{
- return 0;
-}
-
-unsigned int RenderbufferTextureCubeMap::getSerial() const
-{
- return mTextureCubeMap->getRenderTargetSerial(mTarget);
-}
-
-unsigned int RenderbufferTextureCubeMap::getTextureSerial() const
-{
- return mTextureCubeMap->getTextureSerial();
-}
-
-////// Renderbuffer Implementation //////
-
-Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
-{
- ASSERT(instance != NULL);
- mInstance = instance;
+ ASSERT(mStorage);
}
Renderbuffer::~Renderbuffer()
{
- delete mInstance;
-}
-
-// The RenderbufferInterface contained in this Renderbuffer may need to maintain
-// its own reference count, so we pass it on here.
-void Renderbuffer::addRef() const
-{
- mInstance->addProxyRef(this);
-
- RefCountObject::addRef();
+ SafeDelete(mStorage);
}
-void Renderbuffer::release() const
+void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
- mInstance->releaseProxy(this);
+ ASSERT(newStorage);
- RefCountObject::release();
-}
-
-rx::RenderTarget *Renderbuffer::getRenderTarget()
-{
- return mInstance->getRenderTarget();
+ SafeDelete(mStorage);
+ mStorage = newStorage;
}
-rx::RenderTarget *Renderbuffer::getDepthStencil()
+RenderbufferStorage *Renderbuffer::getStorage()
{
- return mInstance->getDepthStencil();
+ ASSERT(mStorage);
+ return mStorage;
}
GLsizei Renderbuffer::getWidth() const
{
- return mInstance->getWidth();
+ ASSERT(mStorage);
+ return mStorage->getWidth();
}
GLsizei Renderbuffer::getHeight() const
{
- return mInstance->getHeight();
+ ASSERT(mStorage);
+ return mStorage->getHeight();
}
GLenum Renderbuffer::getInternalFormat() const
{
- return mInstance->getInternalFormat();
+ ASSERT(mStorage);
+ return mStorage->getInternalFormat();
}
GLenum Renderbuffer::getActualFormat() const
{
- return mInstance->getActualFormat();
+ ASSERT(mStorage);
+ return mStorage->getActualFormat();
+}
+
+GLsizei Renderbuffer::getSamples() const
+{
+ ASSERT(mStorage);
+ return mStorage->getSamples();
}
GLuint Renderbuffer::getRedSize() const
{
- return mInstance->getRedSize();
+ return GetInternalFormatInfo(getActualFormat()).redBits;
}
GLuint Renderbuffer::getGreenSize() const
{
- return mInstance->getGreenSize();
+ return GetInternalFormatInfo(getActualFormat()).greenBits;
}
GLuint Renderbuffer::getBlueSize() const
{
- return mInstance->getBlueSize();
+ return GetInternalFormatInfo(getActualFormat()).blueBits;
}
GLuint Renderbuffer::getAlphaSize() const
{
- return mInstance->getAlphaSize();
+ return GetInternalFormatInfo(getActualFormat()).alphaBits;
}
GLuint Renderbuffer::getDepthSize() const
{
- return mInstance->getDepthSize();
+ return GetInternalFormatInfo(getActualFormat()).depthBits;
}
GLuint Renderbuffer::getStencilSize() const
{
- return mInstance->getStencilSize();
-}
-
-GLsizei Renderbuffer::getSamples() const
-{
- return mInstance->getSamples();
-}
-
-unsigned int Renderbuffer::getSerial() const
-{
- return mInstance->getSerial();
-}
-
-unsigned int Renderbuffer::getTextureSerial() const
-{
- return mInstance->getTextureSerial();
-}
-
-void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
-{
- ASSERT(newStorage != NULL);
-
- delete mInstance;
- mInstance = newStorage;
+ return GetInternalFormatInfo(getActualFormat()).stencilBits;
}
-RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
+RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1))
{
mWidth = 0;
mHeight = 0;
@@ -333,11 +125,6 @@ rx::RenderTarget *RenderbufferStorage::getRenderTarget()
return NULL;
}
-rx::RenderTarget *RenderbufferStorage::getDepthStencil()
-{
- return NULL;
-}
-
GLsizei RenderbufferStorage::getWidth() const
{
return mWidth;
@@ -368,16 +155,21 @@ unsigned int RenderbufferStorage::getSerial() const
return mSerial;
}
-unsigned int RenderbufferStorage::issueSerial()
+unsigned int RenderbufferStorage::issueSerials(unsigned int count)
+{
+ unsigned int firstSerial = mCurrentSerial;
+ mCurrentSerial += count;
+ return firstSerial;
+}
+
+bool RenderbufferStorage::isTexture() const
{
- return mCurrentSerial++;
+ return false;
}
-unsigned int RenderbufferStorage::issueCubeSerials()
+unsigned int RenderbufferStorage::getTextureSerial() const
{
- unsigned int firstSerial = mCurrentSerial;
- mCurrentSerial += 6;
- return firstSerial;
+ return -1;
}
Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
@@ -396,7 +188,7 @@ Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
{
- mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false);
+ mRenderTarget = renderer->createRenderTarget(width, height, format, samples);
if (mRenderTarget)
{
@@ -418,12 +210,7 @@ Colorbuffer::~Colorbuffer()
rx::RenderTarget *Colorbuffer::getRenderTarget()
{
- if (mRenderTarget)
- {
- return mRenderTarget;
- }
-
- return NULL;
+ return mRenderTarget;
}
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
@@ -442,7 +229,7 @@ DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *sw
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
{
- mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true);
+ mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples);
mWidth = mDepthStencil->getWidth();
mHeight = mDepthStencil->getHeight();
@@ -459,14 +246,9 @@ DepthStencilbuffer::~DepthStencilbuffer()
}
}
-rx::RenderTarget *DepthStencilbuffer::getDepthStencil()
+rx::RenderTarget *DepthStencilbuffer::getRenderTarget()
{
- if (mDepthStencil)
- {
- return mDepthStencil;
- }
-
- return NULL;
+ return mDepthStencil;
}
Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
index d46fd44557..71bcb0e1f8 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
@@ -12,8 +12,7 @@
#ifndef LIBGLESV2_RENDERBUFFER_H_
#define LIBGLESV2_RENDERBUFFER_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
#include "common/angleutils.h"
#include "common/RefCountObject.h"
@@ -23,35 +22,33 @@ namespace rx
class Renderer;
class SwapChain;
class RenderTarget;
+class TextureStorage;
}
namespace gl
{
-class Texture2D;
-class TextureCubeMap;
-class Renderbuffer;
-class Colorbuffer;
-class DepthStencilbuffer;
+class RenderbufferStorage;
+class FramebufferAttachment;
-class RenderbufferInterface
+// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
+// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
+// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
+// attachment point.
+
+class Renderbuffer : public RefCountObject
{
public:
- RenderbufferInterface();
-
- virtual ~RenderbufferInterface() {};
-
- virtual void addProxyRef(const Renderbuffer *proxy);
- virtual void releaseProxy(const Renderbuffer *proxy);
-
- virtual rx::RenderTarget *getRenderTarget() = 0;
- virtual rx::RenderTarget *getDepthStencil() = 0;
+ Renderbuffer(GLuint id, RenderbufferStorage *newStorage);
+ virtual ~Renderbuffer();
- virtual GLsizei getWidth() const = 0;
- virtual GLsizei getHeight() const = 0;
- virtual GLenum getInternalFormat() const = 0;
- virtual GLenum getActualFormat() const = 0;
- virtual GLsizei getSamples() const = 0;
+ void setStorage(RenderbufferStorage *newStorage);
+ RenderbufferStorage *getStorage();
+ GLsizei getWidth() const;
+ GLsizei getHeight() const;
+ GLenum getInternalFormat() const;
+ GLenum getActualFormat() const;
+ GLsizei getSamples() const;
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
@@ -59,75 +56,14 @@ class RenderbufferInterface
GLuint getDepthSize() const;
GLuint getStencilSize() const;
- virtual unsigned int getSerial() const = 0;
- virtual unsigned int getTextureSerial() const = 0;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
-};
-
-class RenderbufferTexture2D : public RenderbufferInterface
-{
- public:
- RenderbufferTexture2D(Texture2D *texture, GLenum target);
-
- virtual ~RenderbufferTexture2D();
-
- void addProxyRef(const Renderbuffer *proxy);
- void releaseProxy(const Renderbuffer *proxy);
-
- rx::RenderTarget *getRenderTarget();
- rx::RenderTarget *getDepthStencil();
-
- virtual GLsizei getWidth() const;
- virtual GLsizei getHeight() const;
- virtual GLenum getInternalFormat() const;
- virtual GLenum getActualFormat() const;
- virtual GLsizei getSamples() const;
-
- virtual unsigned int getSerial() const;
- virtual unsigned int getTextureSerial() const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2D);
-
- BindingPointer <Texture2D> mTexture2D;
- GLenum mTarget;
-};
-
-class RenderbufferTextureCubeMap : public RenderbufferInterface
-{
- public:
- RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target);
-
- virtual ~RenderbufferTextureCubeMap();
-
- void addProxyRef(const Renderbuffer *proxy);
- void releaseProxy(const Renderbuffer *proxy);
-
- rx::RenderTarget *getRenderTarget();
- rx::RenderTarget *getDepthStencil();
-
- virtual GLsizei getWidth() const;
- virtual GLsizei getHeight() const;
- virtual GLenum getInternalFormat() const;
- virtual GLenum getActualFormat() const;
- virtual GLsizei getSamples() const;
-
- virtual unsigned int getSerial() const;
- virtual unsigned int getTextureSerial() const;
-
private:
- DISALLOW_COPY_AND_ASSIGN(RenderbufferTextureCubeMap);
-
- BindingPointer <TextureCubeMap> mTextureCubeMap;
- GLenum mTarget;
+ RenderbufferStorage *mStorage;
};
// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
// is called. The specific concrete type depends on whether the internal format is
// colour depth, stencil or packed depth/stencil.
-class RenderbufferStorage : public RenderbufferInterface
+class RenderbufferStorage
{
public:
RenderbufferStorage();
@@ -135,7 +71,6 @@ class RenderbufferStorage : public RenderbufferInterface
virtual ~RenderbufferStorage() = 0;
virtual rx::RenderTarget *getRenderTarget();
- virtual rx::RenderTarget *getDepthStencil();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
@@ -144,10 +79,11 @@ class RenderbufferStorage : public RenderbufferInterface
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
- virtual unsigned int getTextureSerial() const { return 0; }
- static unsigned int issueSerial();
- static unsigned int issueCubeSerials();
+ virtual bool isTexture() const;
+ virtual unsigned int getTextureSerial() const;
+
+ static unsigned int issueSerials(unsigned int count);
protected:
GLsizei mWidth;
@@ -164,49 +100,6 @@ class RenderbufferStorage : public RenderbufferInterface
static unsigned int mCurrentSerial;
};
-// Renderbuffer implements the GL renderbuffer object.
-// It's only a proxy for a RenderbufferInterface instance; the internal object
-// can change whenever glRenderbufferStorage is called.
-class Renderbuffer : public RefCountObject
-{
- public:
- Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *storage);
-
- virtual ~Renderbuffer();
-
- // These functions from RefCountObject are overloaded here because
- // Textures need to maintain their own count of references to them via
- // Renderbuffers/RenderbufferTextures. These functions invoke those
- // reference counting functions on the RenderbufferInterface.
- void addRef() const;
- void release() const;
-
- rx::RenderTarget *getRenderTarget();
- rx::RenderTarget *getDepthStencil();
-
- GLsizei getWidth() const;
- GLsizei getHeight() const;
- GLenum getInternalFormat() const;
- GLenum getActualFormat() const;
- GLuint getRedSize() const;
- GLuint getGreenSize() const;
- GLuint getBlueSize() const;
- GLuint getAlphaSize() const;
- GLuint getDepthSize() const;
- GLuint getStencilSize() const;
- GLsizei getSamples() const;
-
- unsigned int getSerial() const;
- unsigned int getTextureSerial() const;
-
- void setStorage(RenderbufferStorage *newStorage);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
-
- RenderbufferInterface *mInstance;
-};
-
class Colorbuffer : public RenderbufferStorage
{
public:
@@ -231,7 +124,7 @@ class DepthStencilbuffer : public RenderbufferStorage
~DepthStencilbuffer();
- virtual rx::RenderTarget *getDepthStencil();
+ virtual rx::RenderTarget *getRenderTarget();
protected:
rx::RenderTarget *mDepthStencil;
@@ -261,6 +154,7 @@ class Stencilbuffer : public DepthStencilbuffer
private:
DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
};
+
}
#endif // LIBGLESV2_RENDERBUFFER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
index 58dd44fd95..9121de1750 100644
--- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -15,6 +14,9 @@
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Texture.h"
+#include "libGLESv2/Sampler.h"
+#include "libGLESv2/Fence.h"
+#include "libGLESv2/renderer/Renderer.h"
namespace gl
{
@@ -50,6 +52,16 @@ ResourceManager::~ResourceManager()
{
deleteTexture(mTextureMap.begin()->first);
}
+
+ while (!mSamplerMap.empty())
+ {
+ deleteSampler(mSamplerMap.begin()->first);
+ }
+
+ while (!mFenceSyncMap.empty())
+ {
+ deleteFenceSync(mFenceSyncMap.begin()->first);
+ }
}
void ResourceManager::addRef()
@@ -80,13 +92,9 @@ GLuint ResourceManager::createShader(GLenum type)
{
GLuint handle = mProgramShaderHandleAllocator.allocate();
- if (type == GL_VERTEX_SHADER)
- {
- mShaderMap[handle] = new VertexShader(this, mRenderer, handle);
- }
- else if (type == GL_FRAGMENT_SHADER)
+ if (type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER)
{
- mShaderMap[handle] = new FragmentShader(this, mRenderer, handle);
+ mShaderMap[handle] = new Shader(this, mRenderer->createShader(type), type, handle);
}
else UNREACHABLE();
@@ -123,6 +131,28 @@ GLuint ResourceManager::createRenderbuffer()
return handle;
}
+// Returns an unused sampler name
+GLuint ResourceManager::createSampler()
+{
+ GLuint handle = mSamplerHandleAllocator.allocate();
+
+ mSamplerMap[handle] = NULL;
+
+ return handle;
+}
+
+// Returns the next unused fence name, and allocates the fence
+GLuint ResourceManager::createFenceSync()
+{
+ GLuint handle = mFenceSyncHandleAllocator.allocate();
+
+ FenceSync *fenceSync = new FenceSync(mRenderer, handle);
+ fenceSync->addRef();
+ mFenceSyncMap[handle] = fenceSync;
+
+ return handle;
+}
+
void ResourceManager::deleteBuffer(GLuint buffer)
{
BufferMap::iterator bufferObject = mBufferMap.find(buffer);
@@ -197,6 +227,30 @@ void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
}
}
+void ResourceManager::deleteSampler(GLuint sampler)
+{
+ auto samplerObject = mSamplerMap.find(sampler);
+
+ if (samplerObject != mSamplerMap.end())
+ {
+ mSamplerHandleAllocator.release(samplerObject->first);
+ if (samplerObject->second) samplerObject->second->release();
+ mSamplerMap.erase(samplerObject);
+ }
+}
+
+void ResourceManager::deleteFenceSync(GLuint fenceSync)
+{
+ auto fenceObjectIt = mFenceSyncMap.find(fenceSync);
+
+ if (fenceObjectIt != mFenceSyncMap.end())
+ {
+ mFenceSyncHandleAllocator.release(fenceObjectIt->first);
+ if (fenceObjectIt->second) fenceObjectIt->second->release();
+ mFenceSyncMap.erase(fenceObjectIt);
+ }
+}
+
Buffer *ResourceManager::getBuffer(unsigned int handle)
{
BufferMap::iterator buffer = mBufferMap.find(handle);
@@ -269,6 +323,34 @@ Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
}
}
+Sampler *ResourceManager::getSampler(unsigned int handle)
+{
+ auto sampler = mSamplerMap.find(handle);
+
+ if (sampler == mSamplerMap.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return sampler->second;
+ }
+}
+
+FenceSync *ResourceManager::getFenceSync(unsigned int handle)
+{
+ auto fenceObjectIt = mFenceSyncMap.find(handle);
+
+ if (fenceObjectIt == mFenceSyncMap.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return fenceObjectIt->second;
+ }
+}
+
void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
{
mRenderbufferMap[handle] = buffer;
@@ -278,25 +360,33 @@ void ResourceManager::checkBufferAllocation(unsigned int buffer)
{
if (buffer != 0 && !getBuffer(buffer))
{
- Buffer *bufferObject = new Buffer(mRenderer, buffer);
+ Buffer *bufferObject = new Buffer(mRenderer->createBuffer(), buffer);
mBufferMap[buffer] = bufferObject;
bufferObject->addRef();
}
}
-void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
+void ResourceManager::checkTextureAllocation(GLuint texture, GLenum type)
{
if (!getTexture(texture) && texture != 0)
{
Texture *textureObject;
- if (type == TEXTURE_2D)
+ if (type == GL_TEXTURE_2D)
+ {
+ textureObject = new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), texture);
+ }
+ else if (type == GL_TEXTURE_CUBE_MAP)
+ {
+ textureObject = new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), texture);
+ }
+ else if (type == GL_TEXTURE_3D)
{
- textureObject = new Texture2D(mRenderer, texture);
+ textureObject = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), texture);
}
- else if (type == TEXTURE_CUBE)
+ else if (type == GL_TEXTURE_2D_ARRAY)
{
- textureObject = new TextureCubeMap(mRenderer, texture);
+ textureObject = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), texture);
}
else
{
@@ -313,10 +403,25 @@ void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
{
if (renderbuffer != 0 && !getRenderbuffer(renderbuffer))
{
- Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer, renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
+ Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
mRenderbufferMap[renderbuffer] = renderbufferObject;
renderbufferObject->addRef();
}
}
+void ResourceManager::checkSamplerAllocation(GLuint sampler)
+{
+ if (sampler != 0 && !getSampler(sampler))
+ {
+ Sampler *samplerObject = new Sampler(sampler);
+ mSamplerMap[sampler] = samplerObject;
+ samplerObject->addRef();
+ }
+}
+
+bool ResourceManager::isSampler(GLuint sampler)
+{
+ return mSamplerMap.find(sampler) != mSamplerMap.end();
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
index e99c77c35d..7d53bd4854 100644
--- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
+++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,19 +10,14 @@
#ifndef LIBGLESV2_RESOURCEMANAGER_H_
#define LIBGLESV2_RESOURCEMANAGER_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
-
-#ifdef _MSC_VER
-#include <hash_map>
-#else
-#include <unordered_map>
-#endif
-
#include "common/angleutils.h"
#include "libGLESv2/angletypes.h"
#include "libGLESv2/HandleAllocator.h"
+#include "angle_gl.h"
+
+#include <unordered_map>
+
namespace rx
{
class Renderer;
@@ -35,6 +30,8 @@ class Shader;
class Program;
class Texture;
class Renderbuffer;
+class Sampler;
+class FenceSync;
class ResourceManager
{
@@ -50,24 +47,33 @@ class ResourceManager
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
+ GLuint createSampler();
+ GLuint createFenceSync();
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
+ void deleteSampler(GLuint sampler);
+ void deleteFenceSync(GLuint fenceSync);
Buffer *getBuffer(GLuint handle);
Shader *getShader(GLuint handle);
Program *getProgram(GLuint handle);
Texture *getTexture(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle);
-
+ Sampler *getSampler(GLuint handle);
+ FenceSync *getFenceSync(GLuint handle);
+
void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
void checkBufferAllocation(unsigned int buffer);
- void checkTextureAllocation(GLuint texture, TextureType type);
+ void checkTextureAllocation(GLuint texture, GLenum type);
void checkRenderbufferAllocation(GLuint renderbuffer);
+ void checkSamplerAllocation(GLuint sampler);
+
+ bool isSampler(GLuint sampler);
private:
DISALLOW_COPY_AND_ASSIGN(ResourceManager);
@@ -75,32 +81,32 @@ class ResourceManager
std::size_t mRefCount;
rx::Renderer *mRenderer;
-#ifndef HASH_MAP
-# ifdef _MSC_VER
-# define HASH_MAP stdext::hash_map
-# else
-# define HASH_MAP std::unordered_map
-# endif
-#endif
-
- typedef HASH_MAP<GLuint, Buffer*> BufferMap;
+ typedef std::unordered_map<GLuint, Buffer*> BufferMap;
BufferMap mBufferMap;
HandleAllocator mBufferHandleAllocator;
- typedef HASH_MAP<GLuint, Shader*> ShaderMap;
+ typedef std::unordered_map<GLuint, Shader*> ShaderMap;
ShaderMap mShaderMap;
- typedef HASH_MAP<GLuint, Program*> ProgramMap;
+ typedef std::unordered_map<GLuint, Program*> ProgramMap;
ProgramMap mProgramMap;
HandleAllocator mProgramShaderHandleAllocator;
- typedef HASH_MAP<GLuint, Texture*> TextureMap;
+ typedef std::unordered_map<GLuint, Texture*> TextureMap;
TextureMap mTextureMap;
HandleAllocator mTextureHandleAllocator;
- typedef HASH_MAP<GLuint, Renderbuffer*> RenderbufferMap;
+ typedef std::unordered_map<GLuint, Renderbuffer*> RenderbufferMap;
RenderbufferMap mRenderbufferMap;
HandleAllocator mRenderbufferHandleAllocator;
+
+ typedef std::unordered_map<GLuint, Sampler*> SamplerMap;
+ SamplerMap mSamplerMap;
+ HandleAllocator mSamplerHandleAllocator;
+
+ typedef std::unordered_map<GLuint, FenceSync*> FenceMap;
+ FenceMap mFenceSyncMap;
+ HandleAllocator mFenceSyncHandleAllocator;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Sampler.cpp b/src/3rdparty/angle/src/libGLESv2/Sampler.cpp
new file mode 100644
index 0000000000..b906e65557
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Sampler.cpp
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
+// sampler object. Sampler objects store some state needed to sample textures.
+
+#include "libGLESv2/Sampler.h"
+#include "libGLESv2/angletypes.h"
+
+namespace gl
+{
+
+Sampler::Sampler(GLuint id)
+ : RefCountObject(id),
+ mMinFilter(GL_NEAREST_MIPMAP_LINEAR),
+ mMagFilter(GL_LINEAR),
+ mWrapS(GL_REPEAT),
+ mWrapT(GL_REPEAT),
+ mWrapR(GL_REPEAT),
+ mMinLod(-1000.0f),
+ mMaxLod(1000.0f),
+ mComparisonMode(GL_NONE),
+ mComparisonFunc(GL_LEQUAL)
+{
+}
+
+void Sampler::getState(SamplerState *samplerState) const
+{
+ samplerState->minFilter = mMinFilter;
+ samplerState->magFilter = mMagFilter;
+ samplerState->wrapS = mWrapS;
+ samplerState->wrapT = mWrapT;
+ samplerState->wrapR = mWrapR;
+ samplerState->minLod = mMinLod;
+ samplerState->maxLod = mMaxLod;
+ samplerState->compareMode = mComparisonMode;
+ samplerState->compareFunc = mComparisonFunc;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/Sampler.h b/src/3rdparty/angle/src/libGLESv2/Sampler.h
new file mode 100644
index 0000000000..257bc25d22
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Sampler.h
@@ -0,0 +1,60 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Sampler.h : Defines the Sampler class, which represents a GLES 3
+// sampler object. Sampler objects store some state needed to sample textures.
+
+#ifndef LIBGLESV2_SAMPLER_H_
+#define LIBGLESV2_SAMPLER_H_
+
+#include "common/RefCountObject.h"
+
+namespace gl
+{
+struct SamplerState;
+
+class Sampler : public RefCountObject
+{
+ public:
+ Sampler(GLuint id);
+
+ void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; }
+ void setMagFilter(GLenum magFilter) { mMagFilter = magFilter; }
+ void setWrapS(GLenum wrapS) { mWrapS = wrapS; }
+ void setWrapT(GLenum wrapT) { mWrapT = wrapT; }
+ void setWrapR(GLenum wrapR) { mWrapR = wrapR; }
+ void setMinLod(GLfloat minLod) { mMinLod = minLod; }
+ void setMaxLod(GLfloat maxLod) { mMaxLod = maxLod; }
+ void setComparisonMode(GLenum comparisonMode) { mComparisonMode = comparisonMode; }
+ void setComparisonFunc(GLenum comparisonFunc) { mComparisonFunc = comparisonFunc; }
+
+ GLenum getMinFilter() const { return mMinFilter; }
+ GLenum getMagFilter() const { return mMagFilter; }
+ GLenum getWrapS() const { return mWrapS; }
+ GLenum getWrapT() const { return mWrapT; }
+ GLenum getWrapR() const { return mWrapR; }
+ GLfloat getMinLod() const { return mMinLod; }
+ GLfloat getMaxLod() const { return mMaxLod; }
+ GLenum getComparisonMode() const { return mComparisonMode; }
+ GLenum getComparisonFunc() const { return mComparisonFunc; }
+
+ void getState(SamplerState *samplerState) const;
+
+ private:
+ GLenum mMinFilter;
+ GLenum mMagFilter;
+ GLenum mWrapS;
+ GLenum mWrapT;
+ GLenum mWrapR;
+ GLfloat mMinLod;
+ GLfloat mMaxLod;
+ GLenum mComparisonMode;
+ GLenum mComparisonFunc;
+};
+
+}
+
+#endif // LIBGLESV2_SAMPLER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
index f6a2f03dfc..e3da2b1a9e 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,37 +9,34 @@
// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
#include "libGLESv2/Shader.h"
-
-#include "GLSLANG/ShaderLang.h"
-#include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/ShaderImpl.h"
#include "libGLESv2/Constants.h"
#include "libGLESv2/ResourceManager.h"
+#include "common/utilities.h"
+
+#include "GLSLANG/ShaderLang.h"
+
+#include <sstream>
+
namespace gl
{
-void *Shader::mFragmentCompiler = NULL;
-void *Shader::mVertexCompiler = NULL;
-Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
- : mHandle(handle), mRenderer(renderer), mResourceManager(manager)
+Shader::Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle)
+ : mShader(impl),
+ mType(type),
+ mHandle(handle),
+ mResourceManager(manager),
+ mRefCount(0),
+ mDeleteStatus(false),
+ mCompiled(false)
{
- mSource = NULL;
- mHlsl = NULL;
- mInfoLog = NULL;
-
- uncompile();
- initializeCompiler();
-
- mRefCount = 0;
- mDeleteStatus = false;
+ ASSERT(impl);
}
Shader::~Shader()
{
- delete[] mSource;
- delete[] mHlsl;
- delete[] mInfoLog;
}
GLuint Shader::getHandle() const
@@ -48,69 +44,31 @@ GLuint Shader::getHandle() const
return mHandle;
}
-void Shader::setSource(GLsizei count, const char **string, const GLint *length)
+void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
{
- delete[] mSource;
- int totalLength = 0;
+ std::ostringstream stream;
for (int i = 0; i < count; i++)
{
- if (length && length[i] >= 0)
- {
- totalLength += length[i];
- }
- else
- {
- totalLength += (int)strlen(string[i]);
- }
+ stream << string[i];
}
- mSource = new char[totalLength + 1];
- char *code = mSource;
-
- for (int i = 0; i < count; i++)
- {
- int stringLength;
-
- if (length && length[i] >= 0)
- {
- stringLength = length[i];
- }
- else
- {
- stringLength = (int)strlen(string[i]);
- }
-
- strncpy(code, string[i], stringLength);
- code += stringLength;
- }
-
- mSource[totalLength] = '\0';
+ mSource = stream.str();
}
int Shader::getInfoLogLength() const
{
- if (!mInfoLog)
- {
- return 0;
- }
- else
- {
- return strlen(mInfoLog) + 1;
- }
+ return mShader->getInfoLog().empty() ? 0 : (mShader->getInfoLog().length() + 1);
}
-void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
+void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
{
int index = 0;
if (bufSize > 0)
{
- if (mInfoLog)
- {
- index = std::min(bufSize - 1, (int)strlen(mInfoLog));
- memcpy(infoLog, mInfoLog, index);
- }
+ index = std::min(bufSize - 1, static_cast<GLsizei>(mShader->getInfoLog().length()));
+ memcpy(infoLog, mShader->getInfoLog().c_str(), index);
infoLog[index] = '\0';
}
@@ -123,39 +81,22 @@ void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
int Shader::getSourceLength() const
{
- if (!mSource)
- {
- return 0;
- }
- else
- {
- return strlen(mSource) + 1;
- }
+ return mSource.empty() ? 0 : (mSource.length() + 1);
}
int Shader::getTranslatedSourceLength() const
{
- if (!mHlsl)
- {
- return 0;
- }
- else
- {
- return strlen(mHlsl) + 1;
- }
+ return mShader->getTranslatedSource().empty() ? 0 : (mShader->getTranslatedSource().length() + 1);
}
-void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer)
+void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer)
{
int index = 0;
if (bufSize > 0)
{
- if (source)
- {
- index = std::min(bufSize - 1, (int)strlen(source));
- memcpy(buffer, source, index);
- }
+ index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
+ memcpy(buffer, source.c_str(), index);
buffer[index] = '\0';
}
@@ -166,29 +107,19 @@ void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char
}
}
-void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer)
+void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
{
getSourceImpl(mSource, bufSize, length, buffer);
}
-void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer)
+void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
{
- getSourceImpl(mHlsl, bufSize, length, buffer);
+ getSourceImpl(mShader->getTranslatedSource(), bufSize, length, buffer);
}
-const sh::ActiveUniforms &Shader::getUniforms()
+void Shader::compile()
{
- return mActiveUniforms;
-}
-
-bool Shader::isCompiled()
-{
- return mHlsl != NULL;
-}
-
-const char *Shader::getHLSL()
-{
- return mHlsl;
+ mCompiled = mShader->compile(mSource);
}
void Shader::addRef()
@@ -221,404 +152,54 @@ void Shader::flagForDeletion()
mDeleteStatus = true;
}
-// Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler)
-void Shader::initializeCompiler()
+const std::vector<gl::PackedVarying> &Shader::getVaryings() const
{
- if (!mFragmentCompiler)
- {
- int result = ShInitialize();
-
- if (result)
- {
- ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT;
-
- ShBuiltInResources resources;
- ShInitBuiltInResources(&resources);
-
- resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
- resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors();
- resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors();
- resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits();
- resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
- resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors();
- resources.MaxDrawBuffers = mRenderer->getMaxRenderTargets();
- resources.OES_standard_derivatives = mRenderer->getDerivativeInstructionSupport();
- resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1;
- // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
- resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp
- resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output
-
- mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
- mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
- }
- }
+ return mShader->getVaryings();
}
-void Shader::releaseCompiler()
+const std::vector<sh::Uniform> &Shader::getUniforms() const
{
- ShDestruct(mFragmentCompiler);
- ShDestruct(mVertexCompiler);
-
- mFragmentCompiler = NULL;
- mVertexCompiler = NULL;
-
- ShFinalize();
+ return mShader->getUniforms();
}
-void Shader::parseVaryings()
+const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const
{
- if (mHlsl)
- {
- const char *input = strstr(mHlsl, "// Varyings") + 12;
-
- while(true)
- {
- char varyingType[256];
- char varyingName[256];
-
- int matches = sscanf(input, "static %255s %255s", varyingType, varyingName);
-
- if (matches != 2)
- {
- break;
- }
-
- char *array = strstr(varyingName, "[");
- int size = 1;
-
- if (array)
- {
- size = atoi(array + 1);
- *array = '\0';
- }
-
- mVaryings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL));
-
- input = strstr(input, ";") + 2;
- }
-
- mUsesMultipleRenderTargets = strstr(mHlsl, "GL_USES_MRT") != NULL;
- mUsesFragColor = strstr(mHlsl, "GL_USES_FRAG_COLOR") != NULL;
- mUsesFragData = strstr(mHlsl, "GL_USES_FRAG_DATA") != NULL;
- mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL;
- mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL;
- mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL;
- mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL;
- mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL;
- mUsesFragDepth = strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL;
- mUsesDiscardRewriting = strstr(mHlsl, "ANGLE_USES_DISCARD_REWRITING") != NULL;
- }
+ return mShader->getInterfaceBlocks();
}
-void Shader::resetVaryingsRegisterAssignment()
+const std::vector<sh::Attribute> &Shader::getActiveAttributes() const
{
- for (VaryingList::iterator var = mVaryings.begin(); var != mVaryings.end(); var++)
- {
- var->reg = -1;
- var->col = -1;
- }
+ return mShader->getActiveAttributes();
}
-// initialize/clean up previous state
-void Shader::uncompile()
+const std::vector<sh::Attribute> &Shader::getActiveOutputVariables() const
{
- // set by compileToHLSL
- delete[] mHlsl;
- mHlsl = NULL;
- delete[] mInfoLog;
- mInfoLog = NULL;
-
- // set by parseVaryings
- mVaryings.clear();
-
- mUsesMultipleRenderTargets = false;
- mUsesFragColor = false;
- mUsesFragData = false;
- mUsesFragCoord = false;
- mUsesFrontFacing = false;
- mUsesPointSize = false;
- mUsesPointCoord = false;
- mUsesDepthRange = false;
- mUsesFragDepth = false;
- mUsesDiscardRewriting = false;
-
- mActiveUniforms.clear();
+ return mShader->getActiveOutputVariables();
}
-void Shader::compileToHLSL(void *compiler)
+std::vector<gl::PackedVarying> &Shader::getVaryings()
{
- // ensure we don't pass a NULL source to the compiler
- const char *source = "\0";
- if (mSource)
- {
- source = mSource;
- }
-
- // ensure the compiler is loaded
- initializeCompiler();
-
- int compileOptions = SH_OBJECT_CODE;
- std::string sourcePath;
- if (perfActive())
- {
- sourcePath = getTempPath();
- writeFile(sourcePath.c_str(), source, strlen(source));
- compileOptions |= SH_LINE_DIRECTIVES;
- }
-
- int result;
- if (sourcePath.empty())
- {
- result = ShCompile(compiler, &source, 1, compileOptions);
- }
- else
- {
- const char* sourceStrings[2] =
- {
- sourcePath.c_str(),
- source
- };
-
- result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH);
- }
-
- if (result)
- {
- size_t objCodeLen = 0;
- ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
- mHlsl = new char[objCodeLen];
- ShGetObjectCode(compiler, mHlsl);
-
- void *activeUniforms;
- ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
- mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms;
- }
- else
- {
- size_t infoLogLen = 0;
- ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
- mInfoLog = new char[infoLogLen];
- ShGetInfoLog(compiler, mInfoLog);
-
- TRACE("\n%s", mInfoLog);
- }
+ return mShader->getVaryings();
}
-GLenum Shader::parseType(const std::string &type)
+std::vector<sh::Uniform> &Shader::getUniforms()
{
- if (type == "float")
- {
- return GL_FLOAT;
- }
- else if (type == "float2")
- {
- return GL_FLOAT_VEC2;
- }
- else if (type == "float3")
- {
- return GL_FLOAT_VEC3;
- }
- else if (type == "float4")
- {
- return GL_FLOAT_VEC4;
- }
- else if (type == "float2x2")
- {
- return GL_FLOAT_MAT2;
- }
- else if (type == "float3x3")
- {
- return GL_FLOAT_MAT3;
- }
- else if (type == "float4x4")
- {
- return GL_FLOAT_MAT4;
- }
- else UNREACHABLE();
-
- return GL_NONE;
-}
-
-// true if varying x has a higher priority in packing than y
-bool Shader::compareVarying(const Varying &x, const Varying &y)
-{
- if(x.type == y.type)
- {
- return x.size > y.size;
- }
-
- switch (x.type)
- {
- case GL_FLOAT_MAT4: return true;
- case GL_FLOAT_MAT2:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return true;
- case GL_FLOAT_VEC4: return true;
- case GL_FLOAT_MAT3: return true;
- case GL_FLOAT_VEC3: return true;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT_VEC4:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return false;
- case GL_FLOAT_VEC4: return true;
- case GL_FLOAT_MAT3: return true;
- case GL_FLOAT_VEC3: return true;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT_MAT3:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return false;
- case GL_FLOAT_VEC4: return false;
- case GL_FLOAT_MAT3: return true;
- case GL_FLOAT_VEC3: return true;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT_VEC3:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return false;
- case GL_FLOAT_VEC4: return false;
- case GL_FLOAT_MAT3: return false;
- case GL_FLOAT_VEC3: return true;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT_VEC2:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return false;
- case GL_FLOAT_VEC4: return false;
- case GL_FLOAT_MAT3: return false;
- case GL_FLOAT_VEC3: return false;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT: return false;
- default: UNREACHABLE();
- }
-
- return false;
-}
-
-VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
- : Shader(manager, renderer, handle)
-{
-}
-
-VertexShader::~VertexShader()
-{
-}
-
-GLenum VertexShader::getType()
-{
- return GL_VERTEX_SHADER;
+ return mShader->getUniforms();
}
-void VertexShader::uncompile()
+std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks()
{
- Shader::uncompile();
-
- // set by ParseAttributes
- mAttributes.clear();
+ return mShader->getInterfaceBlocks();
}
-void VertexShader::compile()
+std::vector<sh::Attribute> &Shader::getActiveAttributes()
{
- uncompile();
-
- compileToHLSL(mVertexCompiler);
- parseAttributes();
- parseVaryings();
+ return mShader->getActiveAttributes();
}
-int VertexShader::getSemanticIndex(const std::string &attributeName)
+std::vector<sh::Attribute> &Shader::getActiveOutputVariables()
{
- if (!attributeName.empty())
- {
- int semanticIndex = 0;
- for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++)
- {
- if (attribute->name == attributeName)
- {
- return semanticIndex;
- }
-
- semanticIndex += VariableRowCount(attribute->type);
- }
- }
-
- return -1;
+ return mShader->getActiveOutputVariables();
}
-void VertexShader::parseAttributes()
-{
- const char *hlsl = getHLSL();
- if (hlsl)
- {
- const char *input = strstr(hlsl, "// Attributes") + 14;
-
- while(true)
- {
- char attributeType[256];
- char attributeName[256];
-
- int matches = sscanf(input, "static %255s _%255s", attributeType, attributeName);
-
- if (matches != 2)
- {
- break;
- }
-
- mAttributes.push_back(Attribute(parseType(attributeType), attributeName));
-
- input = strstr(input, ";") + 2;
- }
- }
-}
-
-FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
- : Shader(manager, renderer, handle)
-{
-}
-
-FragmentShader::~FragmentShader()
-{
-}
-
-GLenum FragmentShader::getType()
-{
- return GL_FRAGMENT_SHADER;
-}
-
-void FragmentShader::compile()
-{
- uncompile();
-
- compileToHLSL(mFragmentCompiler);
- parseVaryings();
- mVaryings.sort(compareVarying);
-}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.h b/src/3rdparty/angle/src/libGLESv2/Shader.h
index 2015addd11..7ba3bd165c 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.h
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.h
@@ -12,68 +12,70 @@
#ifndef LIBGLESV2_SHADER_H_
#define LIBGLESV2_SHADER_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
+
#include <string>
#include <list>
#include <vector>
-#include "compiler/translator/Uniform.h"
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
#include "common/angleutils.h"
+#include "libGLESv2/angletypes.h"
namespace rx
{
-class Renderer;
+class ShaderImpl;
}
namespace gl
{
class ResourceManager;
-struct Varying
+struct PackedVarying : public sh::Varying
{
- Varying(GLenum type, const std::string &name, int size, bool array)
- : type(type), name(name), size(size), array(array), reg(-1), col(-1)
- {
- }
+ unsigned int registerIndex; // Assigned during link
+ unsigned int columnIndex; // Assigned during link, defaults to 0
- GLenum type;
- std::string name;
- int size; // Number of 'type' elements
- bool array;
+ PackedVarying(const sh::Varying &varying)
+ : sh::Varying(varying),
+ registerIndex(GL_INVALID_INDEX),
+ columnIndex(0)
+ {}
- int reg; // First varying register, assigned during link
- int col; // First register element, assigned during link
-};
+ bool registerAssigned() const { return registerIndex != GL_INVALID_INDEX; }
+ bool isBuiltIn() const { return name.compare(0, 3, "gl_") == 0; }
-typedef std::list<Varying> VaryingList;
+ void resetRegisterAssignment()
+ {
+ registerIndex = GL_INVALID_INDEX;
+ }
+};
class Shader
{
- friend class ProgramBinary;
-
public:
- Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
+ Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle);
virtual ~Shader();
- virtual GLenum getType() = 0;
+ GLenum getType() const { return mType; }
GLuint getHandle() const;
+ rx::ShaderImpl *getImplementation() { return mShader; }
+ const rx::ShaderImpl *getImplementation() const { return mShader; }
+
void deleteSource();
- void setSource(GLsizei count, const char **string, const GLint *length);
+ void setSource(GLsizei count, const char *const *string, const GLint *length);
int getInfoLogLength() const;
- void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
+ void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
int getSourceLength() const;
- void getSource(GLsizei bufSize, GLsizei *length, char *buffer);
+ void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
int getTranslatedSourceLength() const;
- void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer);
- const sh::ActiveUniforms &getUniforms();
+ void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
- virtual void compile() = 0;
- virtual void uncompile();
- bool isCompiled();
- const char *getHLSL();
+ void compile();
+ bool isCompiled() const { return mCompiled; }
void addRef();
void release();
@@ -81,105 +83,34 @@ class Shader
bool isFlaggedForDeletion() const;
void flagForDeletion();
- static void releaseCompiler();
-
- protected:
- void parseVaryings();
- void resetVaryingsRegisterAssignment();
-
- void compileToHLSL(void *compiler);
+ const std::vector<gl::PackedVarying> &getVaryings() const;
+ const std::vector<sh::Uniform> &getUniforms() const;
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const;
+ const std::vector<sh::Attribute> &getActiveAttributes() const;
+ const std::vector<sh::Attribute> &getActiveOutputVariables() const;
- void getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer);
-
- static GLenum parseType(const std::string &type);
- static bool compareVarying(const Varying &x, const Varying &y);
-
- const rx::Renderer *const mRenderer;
-
- VaryingList mVaryings;
-
- bool mUsesMultipleRenderTargets;
- bool mUsesFragColor;
- bool mUsesFragData;
- bool mUsesFragCoord;
- bool mUsesFrontFacing;
- bool mUsesPointSize;
- bool mUsesPointCoord;
- bool mUsesDepthRange;
- bool mUsesFragDepth;
- bool mUsesDiscardRewriting;
-
- static void *mFragmentCompiler;
- static void *mVertexCompiler;
+ std::vector<gl::PackedVarying> &getVaryings();
+ std::vector<sh::Uniform> &getUniforms();
+ std::vector<sh::InterfaceBlock> &getInterfaceBlocks();
+ std::vector<sh::Attribute> &getActiveAttributes();
+ std::vector<sh::Attribute> &getActiveOutputVariables();
private:
DISALLOW_COPY_AND_ASSIGN(Shader);
- void initializeCompiler();
+ static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer);
+ rx::ShaderImpl *mShader;
const GLuint mHandle;
+ const GLenum mType;
+ std::string mSource;
unsigned int mRefCount; // Number of program objects this shader is attached to
bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
-
- char *mSource;
- char *mHlsl;
- char *mInfoLog;
- sh::ActiveUniforms mActiveUniforms;
+ bool mCompiled; // Indicates if this shader has been successfully compiled
ResourceManager *mResourceManager;
};
-struct Attribute
-{
- Attribute() : type(GL_NONE), name("")
- {
- }
-
- Attribute(GLenum type, const std::string &name) : type(type), name(name)
- {
- }
-
- GLenum type;
- std::string name;
-};
-
-typedef std::vector<Attribute> AttributeArray;
-
-class VertexShader : public Shader
-{
- friend class ProgramBinary;
-
- public:
- VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
-
- ~VertexShader();
-
- virtual GLenum getType();
- virtual void compile();
- virtual void uncompile();
- int getSemanticIndex(const std::string &attributeName);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(VertexShader);
-
- void parseAttributes();
-
- AttributeArray mAttributes;
-};
-
-class FragmentShader : public Shader
-{
- public:
- FragmentShader(ResourceManager *manager,const rx::Renderer *renderer, GLuint handle);
-
- ~FragmentShader();
-
- virtual GLenum getType();
- virtual void compile();
-
- private:
- DISALLOW_COPY_AND_ASSIGN(FragmentShader);
-};
}
#endif // LIBGLESV2_SHADER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/State.cpp b/src/3rdparty/angle/src/libGLESv2/State.cpp
new file mode 100644
index 0000000000..3c03b90e56
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/State.cpp
@@ -0,0 +1,1455 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// State.cpp: Implements the State class, encapsulating raw GL state.
+
+#include "libGLESv2/State.h"
+
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Caps.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/Query.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/formatutils.h"
+
+namespace gl
+{
+
+State::State()
+{
+}
+
+State::~State()
+{
+ reset();
+}
+
+void State::initialize(const Caps& caps, GLuint clientVersion)
+{
+ mContext = NULL;
+
+ setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ mDepthClearValue = 1.0f;
+ mStencilClearValue = 0;
+
+ mRasterizer.rasterizerDiscard = false;
+ mRasterizer.cullFace = false;
+ mRasterizer.cullMode = GL_BACK;
+ mRasterizer.frontFace = GL_CCW;
+ mRasterizer.polygonOffsetFill = false;
+ mRasterizer.polygonOffsetFactor = 0.0f;
+ mRasterizer.polygonOffsetUnits = 0.0f;
+ mRasterizer.pointDrawMode = false;
+ mRasterizer.multiSample = false;
+ mScissorTest = false;
+ mScissor.x = 0;
+ mScissor.y = 0;
+ mScissor.width = 0;
+ mScissor.height = 0;
+
+ mBlend.blend = false;
+ mBlend.sourceBlendRGB = GL_ONE;
+ mBlend.sourceBlendAlpha = GL_ONE;
+ mBlend.destBlendRGB = GL_ZERO;
+ mBlend.destBlendAlpha = GL_ZERO;
+ mBlend.blendEquationRGB = GL_FUNC_ADD;
+ mBlend.blendEquationAlpha = GL_FUNC_ADD;
+ mBlend.sampleAlphaToCoverage = false;
+ mBlend.dither = true;
+
+ mBlendColor.red = 0;
+ mBlendColor.green = 0;
+ mBlendColor.blue = 0;
+ mBlendColor.alpha = 0;
+
+ mDepthStencil.depthTest = false;
+ mDepthStencil.depthFunc = GL_LESS;
+ mDepthStencil.depthMask = true;
+ mDepthStencil.stencilTest = false;
+ mDepthStencil.stencilFunc = GL_ALWAYS;
+ mDepthStencil.stencilMask = -1;
+ mDepthStencil.stencilWritemask = -1;
+ mDepthStencil.stencilBackFunc = GL_ALWAYS;
+ mDepthStencil.stencilBackMask = -1;
+ mDepthStencil.stencilBackWritemask = -1;
+ mDepthStencil.stencilFail = GL_KEEP;
+ mDepthStencil.stencilPassDepthFail = GL_KEEP;
+ mDepthStencil.stencilPassDepthPass = GL_KEEP;
+ mDepthStencil.stencilBackFail = GL_KEEP;
+ mDepthStencil.stencilBackPassDepthFail = GL_KEEP;
+ mDepthStencil.stencilBackPassDepthPass = GL_KEEP;
+
+ mStencilRef = 0;
+ mStencilBackRef = 0;
+
+ mSampleCoverage = false;
+ mSampleCoverageValue = 1.0f;
+ mSampleCoverageInvert = false;
+ mGenerateMipmapHint = GL_DONT_CARE;
+ mFragmentShaderDerivativeHint = GL_DONT_CARE;
+
+ mLineWidth = 1.0f;
+
+ mViewport.x = 0;
+ mViewport.y = 0;
+ mViewport.width = 0;
+ mViewport.height = 0;
+ mNearZ = 0.0f;
+ mFarZ = 1.0f;
+
+ mBlend.colorMaskRed = true;
+ mBlend.colorMaskGreen = true;
+ mBlend.colorMaskBlue = true;
+ mBlend.colorMaskAlpha = true;
+
+ mActiveSampler = 0;
+
+ const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
+ {
+ mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
+ }
+
+ mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits);
+ mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits);
+ if (clientVersion >= 3)
+ {
+ // TODO: These could also be enabled via extension
+ mSamplerTextures[GL_TEXTURE_2D_ARRAY].resize(caps.maxCombinedTextureImageUnits);
+ mSamplerTextures[GL_TEXTURE_3D].resize(caps.maxCombinedTextureImageUnits);
+ }
+
+ mSamplers.resize(caps.maxCombinedTextureImageUnits);
+
+ mActiveQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
+ mActiveQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
+ mActiveQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
+
+ mCurrentProgramId = 0;
+ mCurrentProgramBinary.set(NULL);
+
+ mReadFramebuffer = NULL;
+ mDrawFramebuffer = NULL;
+}
+
+void State::reset()
+{
+ for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
+ {
+ TextureBindingVector &textureVector = bindingVec->second;
+ for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
+ {
+ textureVector[textureIdx].set(NULL);
+ }
+ }
+ for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++)
+ {
+ mSamplers[samplerIdx].set(NULL);
+ }
+
+ const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
+ {
+ mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
+ }
+
+ mArrayBuffer.set(NULL);
+ mRenderbuffer.set(NULL);
+
+ mTransformFeedback.set(NULL);
+
+ for (State::ActiveQueryMap::iterator i = mActiveQueries.begin(); i != mActiveQueries.end(); i++)
+ {
+ i->second.set(NULL);
+ }
+
+ mGenericUniformBuffer.set(NULL);
+ for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
+ {
+ mUniformBuffers[i].set(NULL);
+ }
+
+ mGenericTransformFeedbackBuffer.set(NULL);
+ for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ mTransformFeedbackBuffers[i].set(NULL);
+ }
+
+ mCopyReadBuffer.set(NULL);
+ mCopyWriteBuffer.set(NULL);
+
+ mPack.pixelBuffer.set(NULL);
+ mUnpack.pixelBuffer.set(NULL);
+}
+
+const RasterizerState &State::getRasterizerState() const
+{
+ return mRasterizer;
+}
+
+const BlendState &State::getBlendState() const
+{
+ return mBlend;
+}
+
+const DepthStencilState &State::getDepthStencilState() const
+{
+ return mDepthStencil;
+}
+
+void State::setClearColor(float red, float green, float blue, float alpha)
+{
+ mColorClearValue.red = red;
+ mColorClearValue.green = green;
+ mColorClearValue.blue = blue;
+ mColorClearValue.alpha = alpha;
+}
+
+void State::setClearDepth(float depth)
+{
+ mDepthClearValue = depth;
+}
+
+void State::setClearStencil(int stencil)
+{
+ mStencilClearValue = stencil;
+}
+
+ClearParameters State::getClearParameters(GLbitfield mask) const
+{
+ ClearParameters clearParams = { 0 };
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = false;
+ }
+ clearParams.colorFClearValue = mColorClearValue;
+ clearParams.colorClearType = GL_FLOAT;
+ clearParams.colorMaskRed = mBlend.colorMaskRed;
+ clearParams.colorMaskGreen = mBlend.colorMaskGreen;
+ clearParams.colorMaskBlue = mBlend.colorMaskBlue;
+ clearParams.colorMaskAlpha = mBlend.colorMaskAlpha;
+ clearParams.clearDepth = false;
+ clearParams.depthClearValue = mDepthClearValue;
+ clearParams.clearStencil = false;
+ clearParams.stencilClearValue = mStencilClearValue;
+ clearParams.stencilWriteMask = mDepthStencil.stencilWritemask;
+ clearParams.scissorEnabled = mScissorTest;
+ clearParams.scissor = mScissor;
+
+ const Framebuffer *framebufferObject = getDrawFramebuffer();
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ if (framebufferObject->hasEnabledColorAttachment())
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = true;
+ }
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT)
+ {
+ if (mDepthStencil.depthMask && framebufferObject->getDepthbuffer() != NULL)
+ {
+ clearParams.clearDepth = true;
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT)
+ {
+ if (framebufferObject->getStencilbuffer() != NULL)
+ {
+ GLenum stencilActualFormat = framebufferObject->getStencilbuffer()->getActualFormat();
+ if (GetInternalFormatInfo(stencilActualFormat).stencilBits > 0)
+ {
+ clearParams.clearStencil = true;
+ }
+ }
+ }
+
+ return clearParams;
+}
+
+void State::setColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ mBlend.colorMaskRed = red;
+ mBlend.colorMaskGreen = green;
+ mBlend.colorMaskBlue = blue;
+ mBlend.colorMaskAlpha = alpha;
+}
+
+void State::setDepthMask(bool mask)
+{
+ mDepthStencil.depthMask = mask;
+}
+
+bool State::isRasterizerDiscardEnabled() const
+{
+ return mRasterizer.rasterizerDiscard;
+}
+
+void State::setRasterizerDiscard(bool enabled)
+{
+ mRasterizer.rasterizerDiscard = enabled;
+}
+
+bool State::isCullFaceEnabled() const
+{
+ return mRasterizer.cullFace;
+}
+
+void State::setCullFace(bool enabled)
+{
+ mRasterizer.cullFace = enabled;
+}
+
+void State::setCullMode(GLenum mode)
+{
+ mRasterizer.cullMode = mode;
+}
+
+void State::setFrontFace(GLenum front)
+{
+ mRasterizer.frontFace = front;
+}
+
+bool State::isDepthTestEnabled() const
+{
+ return mDepthStencil.depthTest;
+}
+
+void State::setDepthTest(bool enabled)
+{
+ mDepthStencil.depthTest = enabled;
+}
+
+void State::setDepthFunc(GLenum depthFunc)
+{
+ mDepthStencil.depthFunc = depthFunc;
+}
+
+void State::setDepthRange(float zNear, float zFar)
+{
+ mNearZ = zNear;
+ mFarZ = zFar;
+}
+
+void State::getDepthRange(float *zNear, float *zFar) const
+{
+ *zNear = mNearZ;
+ *zFar = mFarZ;
+}
+
+bool State::isBlendEnabled() const
+{
+ return mBlend.blend;
+}
+
+void State::setBlend(bool enabled)
+{
+ mBlend.blend = enabled;
+}
+
+void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
+{
+ mBlend.sourceBlendRGB = sourceRGB;
+ mBlend.destBlendRGB = destRGB;
+ mBlend.sourceBlendAlpha = sourceAlpha;
+ mBlend.destBlendAlpha = destAlpha;
+}
+
+void State::setBlendColor(float red, float green, float blue, float alpha)
+{
+ mBlendColor.red = red;
+ mBlendColor.green = green;
+ mBlendColor.blue = blue;
+ mBlendColor.alpha = alpha;
+}
+
+void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
+{
+ mBlend.blendEquationRGB = rgbEquation;
+ mBlend.blendEquationAlpha = alphaEquation;
+}
+
+const ColorF &State::getBlendColor() const
+{
+ return mBlendColor;
+}
+
+bool State::isStencilTestEnabled() const
+{
+ return mDepthStencil.stencilTest;
+}
+
+void State::setStencilTest(bool enabled)
+{
+ mDepthStencil.stencilTest = enabled;
+}
+
+void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
+{
+ mDepthStencil.stencilFunc = stencilFunc;
+ mStencilRef = (stencilRef > 0) ? stencilRef : 0;
+ mDepthStencil.stencilMask = stencilMask;
+}
+
+void State::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
+{
+ mDepthStencil.stencilBackFunc = stencilBackFunc;
+ mStencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
+ mDepthStencil.stencilBackMask = stencilBackMask;
+}
+
+void State::setStencilWritemask(GLuint stencilWritemask)
+{
+ mDepthStencil.stencilWritemask = stencilWritemask;
+}
+
+void State::setStencilBackWritemask(GLuint stencilBackWritemask)
+{
+ mDepthStencil.stencilBackWritemask = stencilBackWritemask;
+}
+
+void State::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
+{
+ mDepthStencil.stencilFail = stencilFail;
+ mDepthStencil.stencilPassDepthFail = stencilPassDepthFail;
+ mDepthStencil.stencilPassDepthPass = stencilPassDepthPass;
+}
+
+void State::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
+{
+ mDepthStencil.stencilBackFail = stencilBackFail;
+ mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
+ mDepthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
+}
+
+GLint State::getStencilRef() const
+{
+ return mStencilRef;
+}
+
+GLint State::getStencilBackRef() const
+{
+ return mStencilBackRef;
+}
+
+bool State::isPolygonOffsetFillEnabled() const
+{
+ return mRasterizer.polygonOffsetFill;
+}
+
+void State::setPolygonOffsetFill(bool enabled)
+{
+ mRasterizer.polygonOffsetFill = enabled;
+}
+
+void State::setPolygonOffsetParams(GLfloat factor, GLfloat units)
+{
+ // An application can pass NaN values here, so handle this gracefully
+ mRasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
+ mRasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
+}
+
+bool State::isSampleAlphaToCoverageEnabled() const
+{
+ return mBlend.sampleAlphaToCoverage;
+}
+
+void State::setSampleAlphaToCoverage(bool enabled)
+{
+ mBlend.sampleAlphaToCoverage = enabled;
+}
+
+bool State::isSampleCoverageEnabled() const
+{
+ return mSampleCoverage;
+}
+
+void State::setSampleCoverage(bool enabled)
+{
+ mSampleCoverage = enabled;
+}
+
+void State::setSampleCoverageParams(GLclampf value, bool invert)
+{
+ mSampleCoverageValue = value;
+ mSampleCoverageInvert = invert;
+}
+
+void State::getSampleCoverageParams(GLclampf *value, bool *invert)
+{
+ ASSERT(value != NULL && invert != NULL);
+
+ *value = mSampleCoverageValue;
+ *invert = mSampleCoverageInvert;
+}
+
+bool State::isScissorTestEnabled() const
+{
+ return mScissorTest;
+}
+
+void State::setScissorTest(bool enabled)
+{
+ mScissorTest = enabled;
+}
+
+void State::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mScissor.x = x;
+ mScissor.y = y;
+ mScissor.width = width;
+ mScissor.height = height;
+}
+
+const Rectangle &State::getScissor() const
+{
+ return mScissor;
+}
+
+bool State::isDitherEnabled() const
+{
+ return mBlend.dither;
+}
+
+void State::setDither(bool enabled)
+{
+ mBlend.dither = enabled;
+}
+
+void State::setEnableFeature(GLenum feature, bool enabled)
+{
+ switch (feature)
+ {
+ case GL_CULL_FACE: setCullFace(enabled); break;
+ case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
+ case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
+ case GL_SCISSOR_TEST: setScissorTest(enabled); break;
+ case GL_STENCIL_TEST: setStencilTest(enabled); break;
+ case GL_DEPTH_TEST: setDepthTest(enabled); break;
+ case GL_BLEND: setBlend(enabled); break;
+ case GL_DITHER: setDither(enabled); break;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
+ case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
+ default: UNREACHABLE();
+ }
+}
+
+bool State::getEnableFeature(GLenum feature)
+{
+ switch (feature)
+ {
+ case GL_CULL_FACE: return isCullFaceEnabled();
+ case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
+ case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
+ case GL_SCISSOR_TEST: return isScissorTestEnabled();
+ case GL_STENCIL_TEST: return isStencilTestEnabled();
+ case GL_DEPTH_TEST: return isDepthTestEnabled();
+ case GL_BLEND: return isBlendEnabled();
+ case GL_DITHER: return isDitherEnabled();
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
+ case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
+ default: UNREACHABLE(); return false;
+ }
+}
+
+void State::setLineWidth(GLfloat width)
+{
+ mLineWidth = width;
+}
+
+void State::setGenerateMipmapHint(GLenum hint)
+{
+ mGenerateMipmapHint = hint;
+}
+
+void State::setFragmentShaderDerivativeHint(GLenum hint)
+{
+ mFragmentShaderDerivativeHint = hint;
+ // TODO: Propagate the hint to shader translator so we can write
+ // ddx, ddx_coarse, or ddx_fine depending on the hint.
+ // Ignore for now. It is valid for implementations to ignore hint.
+}
+
+void State::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mViewport.x = x;
+ mViewport.y = y;
+ mViewport.width = width;
+ mViewport.height = height;
+}
+
+const Rectangle &State::getViewport() const
+{
+ return mViewport;
+}
+
+void State::setActiveSampler(unsigned int active)
+{
+ mActiveSampler = active;
+}
+
+unsigned int State::getActiveSampler() const
+{
+ return mActiveSampler;
+}
+
+void State::setSamplerTexture(GLenum type, Texture *texture)
+{
+ mSamplerTextures[type][mActiveSampler].set(texture);
+}
+
+Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const
+{
+ const BindingPointer<Texture>& binding = mSamplerTextures.at(type)[sampler];
+
+ if (binding.id() == 0) // Special case: 0 refers to default textures held by Context
+ {
+ return NULL;
+ }
+
+ return binding.get();
+}
+
+GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const
+{
+ return mSamplerTextures.at(type)[sampler].id();
+}
+
+void State::detachTexture(GLuint texture)
+{
+ // Textures have a detach method on State rather than a simple
+ // removeBinding, because the zero/null texture objects are managed
+ // separately, and don't have to go through the Context's maps or
+ // the ResourceManager.
+
+ // [OpenGL ES 2.0.24] section 3.8 page 84:
+ // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
+ // rebound to texture object zero
+
+ for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
+ {
+ TextureBindingVector &textureVector = bindingVec->second;
+ for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
+ {
+ BindingPointer<Texture> &binding = textureVector[textureIdx];
+ if (binding.id() == texture)
+ {
+ binding.set(NULL);
+ }
+ }
+ }
+
+ // [OpenGL ES 2.0.24] section 4.4 page 112:
+ // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
+ // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
+ // image was attached in the currently bound framebuffer.
+
+ if (mReadFramebuffer)
+ {
+ mReadFramebuffer->detachTexture(texture);
+ }
+
+ if (mDrawFramebuffer)
+ {
+ mDrawFramebuffer->detachTexture(texture);
+ }
+}
+
+void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler)
+{
+ mSamplers[textureUnit].set(sampler);
+}
+
+GLuint State::getSamplerId(GLuint textureUnit) const
+{
+ ASSERT(textureUnit < mSamplers.size());
+ return mSamplers[textureUnit].id();
+}
+
+Sampler *State::getSampler(GLuint textureUnit) const
+{
+ return mSamplers[textureUnit].get();
+}
+
+void State::detachSampler(GLuint sampler)
+{
+ // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
+ // If a sampler object that is currently bound to one or more texture units is
+ // deleted, it is as though BindSampler is called once for each texture unit to
+ // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
+ for (size_t textureUnit = 0; textureUnit < mSamplers.size(); textureUnit++)
+ {
+ BindingPointer<Sampler> &samplerBinding = mSamplers[textureUnit];
+ if (samplerBinding.id() == sampler)
+ {
+ samplerBinding.set(NULL);
+ }
+ }
+}
+
+void State::setRenderbufferBinding(Renderbuffer *renderbuffer)
+{
+ mRenderbuffer.set(renderbuffer);
+}
+
+GLuint State::getRenderbufferId() const
+{
+ return mRenderbuffer.id();
+}
+
+Renderbuffer *State::getCurrentRenderbuffer()
+{
+ return mRenderbuffer.get();
+}
+
+void State::detachRenderbuffer(GLuint renderbuffer)
+{
+ // [OpenGL ES 2.0.24] section 4.4 page 109:
+ // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
+ // had been executed with the target RENDERBUFFER and name of zero.
+
+ if (mRenderbuffer.id() == renderbuffer)
+ {
+ mRenderbuffer.set(NULL);
+ }
+
+ // [OpenGL ES 2.0.24] section 4.4 page 111:
+ // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
+ // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
+ // point to which this image was attached in the currently bound framebuffer.
+
+ Framebuffer *readFramebuffer = mReadFramebuffer;
+ Framebuffer *drawFramebuffer = mDrawFramebuffer;
+
+ if (readFramebuffer)
+ {
+ readFramebuffer->detachRenderbuffer(renderbuffer);
+ }
+
+ if (drawFramebuffer && drawFramebuffer != readFramebuffer)
+ {
+ drawFramebuffer->detachRenderbuffer(renderbuffer);
+ }
+
+}
+
+void State::setReadFramebufferBinding(Framebuffer *framebuffer)
+{
+ mReadFramebuffer = framebuffer;
+}
+
+void State::setDrawFramebufferBinding(Framebuffer *framebuffer)
+{
+ mDrawFramebuffer = framebuffer;
+}
+
+Framebuffer *State::getTargetFramebuffer(GLenum target) const
+{
+ switch (target)
+ {
+ case GL_READ_FRAMEBUFFER_ANGLE: return mReadFramebuffer;
+ case GL_DRAW_FRAMEBUFFER_ANGLE:
+ case GL_FRAMEBUFFER: return mDrawFramebuffer;
+ default: UNREACHABLE(); return NULL;
+ }
+}
+
+Framebuffer *State::getReadFramebuffer()
+{
+ return mReadFramebuffer;
+}
+
+Framebuffer *State::getDrawFramebuffer()
+{
+ return mDrawFramebuffer;
+}
+
+const Framebuffer *State::getReadFramebuffer() const
+{
+ return mReadFramebuffer;
+}
+
+const Framebuffer *State::getDrawFramebuffer() const
+{
+ return mDrawFramebuffer;
+}
+
+bool State::removeReadFramebufferBinding(GLuint framebuffer)
+{
+ if (mReadFramebuffer->id() == framebuffer)
+ {
+ mReadFramebuffer = NULL;
+ return true;
+ }
+
+ return false;
+}
+
+bool State::removeDrawFramebufferBinding(GLuint framebuffer)
+{
+ if (mDrawFramebuffer->id() == framebuffer)
+ {
+ mDrawFramebuffer = NULL;
+ return true;
+ }
+
+ return false;
+}
+
+void State::setVertexArrayBinding(VertexArray *vertexArray)
+{
+ mVertexArray = vertexArray;
+}
+
+GLuint State::getVertexArrayId() const
+{
+ ASSERT(mVertexArray != NULL);
+ return mVertexArray->id();
+}
+
+VertexArray *State::getVertexArray() const
+{
+ ASSERT(mVertexArray != NULL);
+ return mVertexArray;
+}
+
+bool State::removeVertexArrayBinding(GLuint vertexArray)
+{
+ if (mVertexArray->id() == vertexArray)
+ {
+ mVertexArray = NULL;
+ return true;
+ }
+
+ return false;
+}
+
+void State::setCurrentProgram(GLuint programId, Program *newProgram)
+{
+ mCurrentProgramId = programId; // set new ID before trying to delete program binary; otherwise it will only be flagged for deletion
+ mCurrentProgramBinary.set(NULL);
+
+ if (newProgram)
+ {
+ newProgram->addRef();
+ mCurrentProgramBinary.set(newProgram->getProgramBinary());
+ }
+}
+
+void State::setCurrentProgramBinary(ProgramBinary *binary)
+{
+ mCurrentProgramBinary.set(binary);
+}
+
+GLuint State::getCurrentProgramId() const
+{
+ return mCurrentProgramId;
+}
+
+ProgramBinary *State::getCurrentProgramBinary() const
+{
+ return mCurrentProgramBinary.get();
+}
+
+void State::setTransformFeedbackBinding(TransformFeedback *transformFeedback)
+{
+ mTransformFeedback.set(transformFeedback);
+}
+
+TransformFeedback *State::getCurrentTransformFeedback() const
+{
+ return mTransformFeedback.get();
+}
+
+void State::detachTransformFeedback(GLuint transformFeedback)
+{
+ if (mTransformFeedback.id() == transformFeedback)
+ {
+ mTransformFeedback.set(NULL);
+ }
+}
+
+bool State::isQueryActive() const
+{
+ for (State::ActiveQueryMap::const_iterator i = mActiveQueries.begin();
+ i != mActiveQueries.end(); i++)
+ {
+ if (i->second.get() != NULL)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void State::setActiveQuery(GLenum target, Query *query)
+{
+ mActiveQueries[target].set(query);
+}
+
+GLuint State::getActiveQueryId(GLenum target) const
+{
+ const Query *query = getActiveQuery(target);
+ return (query ? query->id() : 0u);
+}
+
+Query *State::getActiveQuery(GLenum target) const
+{
+ // All query types should already exist in the activeQueries map
+ ASSERT(mActiveQueries.find(target) != mActiveQueries.end());
+
+ return mActiveQueries.at(target).get();
+}
+
+void State::setArrayBufferBinding(Buffer *buffer)
+{
+ mArrayBuffer.set(buffer);
+}
+
+GLuint State::getArrayBufferId() const
+{
+ return mArrayBuffer.id();
+}
+
+bool State::removeArrayBufferBinding(GLuint buffer)
+{
+ if (mArrayBuffer.id() == buffer)
+ {
+ mArrayBuffer.set(NULL);
+ return true;
+ }
+
+ return false;
+}
+
+void State::setGenericUniformBufferBinding(Buffer *buffer)
+{
+ mGenericUniformBuffer.set(buffer);
+}
+
+void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
+{
+ mUniformBuffers[index].set(buffer, offset, size);
+}
+
+GLuint State::getIndexedUniformBufferId(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
+
+ return mUniformBuffers[index].id();
+}
+
+Buffer *State::getIndexedUniformBuffer(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
+
+ return mUniformBuffers[index].get();
+}
+
+void State::setGenericTransformFeedbackBufferBinding(Buffer *buffer)
+{
+ mGenericTransformFeedbackBuffer.set(buffer);
+}
+
+void State::setIndexedTransformFeedbackBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
+{
+ mTransformFeedbackBuffers[index].set(buffer, offset, size);
+}
+
+GLuint State::getIndexedTransformFeedbackBufferId(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+
+ return mTransformFeedbackBuffers[index].id();
+}
+
+Buffer *State::getIndexedTransformFeedbackBuffer(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+
+ return mTransformFeedbackBuffers[index].get();
+}
+
+GLuint State::getIndexedTransformFeedbackBufferOffset(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+
+ return mTransformFeedbackBuffers[index].getOffset();
+}
+
+void State::setCopyReadBufferBinding(Buffer *buffer)
+{
+ mCopyReadBuffer.set(buffer);
+}
+
+void State::setCopyWriteBufferBinding(Buffer *buffer)
+{
+ mCopyWriteBuffer.set(buffer);
+}
+
+void State::setPixelPackBufferBinding(Buffer *buffer)
+{
+ mPack.pixelBuffer.set(buffer);
+}
+
+void State::setPixelUnpackBufferBinding(Buffer *buffer)
+{
+ mUnpack.pixelBuffer.set(buffer);
+}
+
+Buffer *State::getTargetBuffer(GLenum target) const
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER: return mArrayBuffer.get();
+ case GL_COPY_READ_BUFFER: return mCopyReadBuffer.get();
+ case GL_COPY_WRITE_BUFFER: return mCopyWriteBuffer.get();
+ case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer();
+ case GL_PIXEL_PACK_BUFFER: return mPack.pixelBuffer.get();
+ case GL_PIXEL_UNPACK_BUFFER: return mUnpack.pixelBuffer.get();
+ case GL_TRANSFORM_FEEDBACK_BUFFER: return mGenericTransformFeedbackBuffer.get();
+ case GL_UNIFORM_BUFFER: return mGenericUniformBuffer.get();
+ default: UNREACHABLE(); return NULL;
+ }
+}
+
+void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
+{
+ getVertexArray()->enableAttribute(attribNum, enabled);
+}
+
+void State::setVertexAttribf(GLuint index, const GLfloat values[4])
+{
+ ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ mVertexAttribCurrentValues[index].setFloatValues(values);
+}
+
+void State::setVertexAttribu(GLuint index, const GLuint values[4])
+{
+ ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ mVertexAttribCurrentValues[index].setUnsignedIntValues(values);
+}
+
+void State::setVertexAttribi(GLuint index, const GLint values[4])
+{
+ ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ mVertexAttribCurrentValues[index].setIntValues(values);
+}
+
+void State::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
+ bool pureInteger, GLsizei stride, const void *pointer)
+{
+ getVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
+}
+
+const VertexAttribute &State::getVertexAttribState(unsigned int attribNum) const
+{
+ return getVertexArray()->getVertexAttribute(attribNum);
+}
+
+const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const
+{
+ ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
+ return mVertexAttribCurrentValues[attribNum];
+}
+
+const VertexAttribCurrentValueData *State::getVertexAttribCurrentValues() const
+{
+ return mVertexAttribCurrentValues;
+}
+
+const void *State::getVertexAttribPointer(unsigned int attribNum) const
+{
+ return getVertexArray()->getVertexAttribute(attribNum).pointer;
+}
+
+void State::setPackAlignment(GLint alignment)
+{
+ mPack.alignment = alignment;
+}
+
+GLint State::getPackAlignment() const
+{
+ return mPack.alignment;
+}
+
+void State::setPackReverseRowOrder(bool reverseRowOrder)
+{
+ mPack.reverseRowOrder = reverseRowOrder;
+}
+
+bool State::getPackReverseRowOrder() const
+{
+ return mPack.reverseRowOrder;
+}
+
+const PixelPackState &State::getPackState() const
+{
+ return mPack;
+}
+
+void State::setUnpackAlignment(GLint alignment)
+{
+ mUnpack.alignment = alignment;
+}
+
+GLint State::getUnpackAlignment() const
+{
+ return mUnpack.alignment;
+}
+
+const PixelUnpackState &State::getUnpackState() const
+{
+ return mUnpack;
+}
+
+void State::getBooleanv(GLenum pname, GLboolean *params)
+{
+ switch (pname)
+ {
+ case GL_SAMPLE_COVERAGE_INVERT: *params = mSampleCoverageInvert; break;
+ case GL_DEPTH_WRITEMASK: *params = mDepthStencil.depthMask; break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = mBlend.colorMaskRed;
+ params[1] = mBlend.colorMaskGreen;
+ params[2] = mBlend.colorMaskBlue;
+ params[3] = mBlend.colorMaskAlpha;
+ break;
+ case GL_CULL_FACE: *params = mRasterizer.cullFace; break;
+ case GL_POLYGON_OFFSET_FILL: *params = mRasterizer.polygonOffsetFill; break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mBlend.sampleAlphaToCoverage; break;
+ case GL_SAMPLE_COVERAGE: *params = mSampleCoverage; break;
+ case GL_SCISSOR_TEST: *params = mScissorTest; break;
+ case GL_STENCIL_TEST: *params = mDepthStencil.stencilTest; break;
+ case GL_DEPTH_TEST: *params = mDepthStencil.depthTest; break;
+ case GL_BLEND: *params = mBlend.blend; break;
+ case GL_DITHER: *params = mBlend.dither; break;
+ case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
+ case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getFloatv(GLenum pname, GLfloat *params)
+{
+ // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
+ // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
+ // GetIntegerv as its native query function. As it would require conversion in any
+ // case, this should make no difference to the calling application.
+ switch (pname)
+ {
+ case GL_LINE_WIDTH: *params = mLineWidth; break;
+ case GL_SAMPLE_COVERAGE_VALUE: *params = mSampleCoverageValue; break;
+ case GL_DEPTH_CLEAR_VALUE: *params = mDepthClearValue; break;
+ case GL_POLYGON_OFFSET_FACTOR: *params = mRasterizer.polygonOffsetFactor; break;
+ case GL_POLYGON_OFFSET_UNITS: *params = mRasterizer.polygonOffsetUnits; break;
+ case GL_DEPTH_RANGE:
+ params[0] = mNearZ;
+ params[1] = mFarZ;
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = mColorClearValue.red;
+ params[1] = mColorClearValue.green;
+ params[2] = mColorClearValue.blue;
+ params[3] = mColorClearValue.alpha;
+ break;
+ case GL_BLEND_COLOR:
+ params[0] = mBlendColor.red;
+ params[1] = mBlendColor.green;
+ params[2] = mBlendColor.blue;
+ params[3] = mBlendColor.alpha;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getIntegerv(GLenum pname, GLint *params)
+{
+ if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
+ ASSERT(colorAttachment < mContext->getCaps().maxDrawBuffers);
+ Framebuffer *framebuffer = mDrawFramebuffer;
+ *params = framebuffer->getDrawBufferState(colorAttachment);
+ return;
+ }
+
+ // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
+ // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
+ // GetIntegerv as its native query function. As it would require conversion in any
+ // case, this should make no difference to the calling application. You may find it in
+ // State::getFloatv.
+ switch (pname)
+ {
+ case GL_ARRAY_BUFFER_BINDING: *params = mArrayBuffer.id(); break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBufferId(); break;
+ //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mDrawFramebuffer->id(); break;
+ case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mReadFramebuffer->id(); break;
+ case GL_RENDERBUFFER_BINDING: *params = mRenderbuffer.id(); break;
+ case GL_VERTEX_ARRAY_BINDING: *params = mVertexArray->id(); break;
+ case GL_CURRENT_PROGRAM: *params = mCurrentProgramId; break;
+ case GL_PACK_ALIGNMENT: *params = mPack.alignment; break;
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mPack.reverseRowOrder; break;
+ case GL_UNPACK_ALIGNMENT: *params = mUnpack.alignment; break;
+ case GL_GENERATE_MIPMAP_HINT: *params = mGenerateMipmapHint; break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mFragmentShaderDerivativeHint; break;
+ case GL_ACTIVE_TEXTURE: *params = (mActiveSampler + GL_TEXTURE0); break;
+ case GL_STENCIL_FUNC: *params = mDepthStencil.stencilFunc; break;
+ case GL_STENCIL_REF: *params = mStencilRef; break;
+ case GL_STENCIL_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilMask); break;
+ case GL_STENCIL_BACK_FUNC: *params = mDepthStencil.stencilBackFunc; break;
+ case GL_STENCIL_BACK_REF: *params = mStencilBackRef; break;
+ case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilBackMask); break;
+ case GL_STENCIL_FAIL: *params = mDepthStencil.stencilFail; break;
+ case GL_STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; break;
+ case GL_STENCIL_PASS_DEPTH_PASS: *params = mDepthStencil.stencilPassDepthPass; break;
+ case GL_STENCIL_BACK_FAIL: *params = mDepthStencil.stencilBackFail; break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilBackPassDepthFail; break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mDepthStencil.stencilBackPassDepthPass; break;
+ case GL_DEPTH_FUNC: *params = mDepthStencil.depthFunc; break;
+ case GL_BLEND_SRC_RGB: *params = mBlend.sourceBlendRGB; break;
+ case GL_BLEND_SRC_ALPHA: *params = mBlend.sourceBlendAlpha; break;
+ case GL_BLEND_DST_RGB: *params = mBlend.destBlendRGB; break;
+ case GL_BLEND_DST_ALPHA: *params = mBlend.destBlendAlpha; break;
+ case GL_BLEND_EQUATION_RGB: *params = mBlend.blendEquationRGB; break;
+ case GL_BLEND_EQUATION_ALPHA: *params = mBlend.blendEquationAlpha; break;
+ case GL_STENCIL_WRITEMASK: *params = clampToInt(mDepthStencil.stencilWritemask); break;
+ case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mDepthStencil.stencilBackWritemask); break;
+ case GL_STENCIL_CLEAR_VALUE: *params = mStencilClearValue; break;
+ case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLES:
+ {
+ gl::Framebuffer *framebuffer = mDrawFramebuffer;
+ if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
+ {
+ switch (pname)
+ {
+ case GL_SAMPLE_BUFFERS:
+ if (framebuffer->getSamples() != 0)
+ {
+ *params = 1;
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_SAMPLES:
+ *params = framebuffer->getSamples();
+ break;
+ }
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_VIEWPORT:
+ params[0] = mViewport.x;
+ params[1] = mViewport.y;
+ params[2] = mViewport.width;
+ params[3] = mViewport.height;
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = mScissor.x;
+ params[1] = mScissor.y;
+ params[2] = mScissor.width;
+ params[3] = mScissor.height;
+ break;
+ case GL_CULL_FACE_MODE: *params = mRasterizer.cullMode; break;
+ case GL_FRONT_FACE: *params = mRasterizer.frontFace; break;
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ {
+ gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
+
+ if (colorbuffer)
+ {
+ switch (pname)
+ {
+ case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
+ case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
+ case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
+ case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
+ }
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_DEPTH_BITS:
+ {
+ gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
+
+ if (depthbuffer)
+ {
+ *params = depthbuffer->getDepthSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_STENCIL_BITS:
+ {
+ gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
+
+ if (stencilbuffer)
+ {
+ *params = stencilbuffer->getStencilSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits);
+ *params = mSamplerTextures.at(GL_TEXTURE_2D)[mActiveSampler].id();
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits);
+ *params = mSamplerTextures.at(GL_TEXTURE_CUBE_MAP)[mActiveSampler].id();
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ ASSERT(mActiveSampler <mContext->getCaps().maxCombinedTextureImageUnits);
+ *params = mSamplerTextures.at(GL_TEXTURE_3D)[mActiveSampler].id();
+ break;
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits);
+ *params = mSamplerTextures.at(GL_TEXTURE_2D_ARRAY)[mActiveSampler].id();
+ break;
+ case GL_UNIFORM_BUFFER_BINDING:
+ *params = mGenericUniformBuffer.id();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ *params = mGenericTransformFeedbackBuffer.id();
+ break;
+ case GL_COPY_READ_BUFFER_BINDING:
+ *params = mCopyReadBuffer.id();
+ break;
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ *params = mCopyWriteBuffer.id();
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ *params = mPack.pixelBuffer.id();
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ *params = mUnpack.pixelBuffer.id();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+bool State::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
+{
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ {
+ *data = mTransformFeedbackBuffers[index].id();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ {
+ *data = mUniformBuffers[index].id();
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool State::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
+{
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ {
+ *data = mTransformFeedbackBuffers[index].getOffset();
+ }
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ {
+ *data = mTransformFeedbackBuffers[index].getSize();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_START:
+ if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ {
+ *data = mUniformBuffers[index].getOffset();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_SIZE:
+ if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ {
+ *data = mUniformBuffers[index].getSize();
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool State::hasMappedBuffer(GLenum target) const
+{
+ if (target == GL_ARRAY_BUFFER)
+ {
+ for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
+ {
+ const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
+ gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
+ if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ else
+ {
+ Buffer *buffer = getTargetBuffer(target);
+ return (buffer && buffer->isMapped());
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/State.h b/src/3rdparty/angle/src/libGLESv2/State.h
new file mode 100644
index 0000000000..5f0433136c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/State.h
@@ -0,0 +1,319 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// State.h: Defines the State class, encapsulating raw GL state
+
+#ifndef LIBGLESV2_STATE_H_
+#define LIBGLESV2_STATE_H_
+
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/TransformFeedback.h"
+#include "libGLESv2/Program.h"
+#include "libGLESv2/Sampler.h"
+
+namespace gl
+{
+class Query;
+class VertexArray;
+class Context;
+struct Caps;
+
+class State
+{
+ public:
+ State();
+ ~State();
+
+ void initialize(const Caps& caps, GLuint clientVersion);
+ void reset();
+
+ void setContext(Context *context) { mContext = context; }
+
+ // State chunk getters
+ const RasterizerState &getRasterizerState() const;
+ const BlendState &getBlendState() const;
+ const DepthStencilState &getDepthStencilState() const;
+
+ // Clear behavior setters & state parameter block generation function
+ void setClearColor(float red, float green, float blue, float alpha);
+ void setClearDepth(float depth);
+ void setClearStencil(int stencil);
+ ClearParameters getClearParameters(GLbitfield mask) const;
+
+ // Write mask manipulation
+ void setColorMask(bool red, bool green, bool blue, bool alpha);
+ void setDepthMask(bool mask);
+
+ // Discard toggle & query
+ bool isRasterizerDiscardEnabled() const;
+ void setRasterizerDiscard(bool enabled);
+
+ // Face culling state manipulation
+ bool isCullFaceEnabled() const;
+ void setCullFace(bool enabled);
+ void setCullMode(GLenum mode);
+ void setFrontFace(GLenum front);
+
+ // Depth test state manipulation
+ bool isDepthTestEnabled() const;
+ void setDepthTest(bool enabled);
+ void setDepthFunc(GLenum depthFunc);
+ void setDepthRange(float zNear, float zFar);
+ void getDepthRange(float *zNear, float *zFar) const;
+
+ // Blend state manipulation
+ bool isBlendEnabled() const;
+ void setBlend(bool enabled);
+ void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
+ void setBlendColor(float red, float green, float blue, float alpha);
+ void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
+ const ColorF &getBlendColor() const;
+
+ // Stencil state maniupulation
+ bool isStencilTestEnabled() const;
+ void setStencilTest(bool enabled);
+ void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
+ void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
+ void setStencilWritemask(GLuint stencilWritemask);
+ void setStencilBackWritemask(GLuint stencilBackWritemask);
+ void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
+ void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
+ GLint getStencilRef() const;
+ GLint getStencilBackRef() const;
+
+ // Depth bias/polygon offset state manipulation
+ bool isPolygonOffsetFillEnabled() const;
+ void setPolygonOffsetFill(bool enabled);
+ void setPolygonOffsetParams(GLfloat factor, GLfloat units);
+
+ // Multisample coverage state manipulation
+ bool isSampleAlphaToCoverageEnabled() const;
+ void setSampleAlphaToCoverage(bool enabled);
+ bool isSampleCoverageEnabled() const;
+ void setSampleCoverage(bool enabled);
+ void setSampleCoverageParams(GLclampf value, bool invert);
+ void getSampleCoverageParams(GLclampf *value, bool *invert);
+
+ // Scissor test state toggle & query
+ bool isScissorTestEnabled() const;
+ void setScissorTest(bool enabled);
+ void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
+ const Rectangle &getScissor() const;
+
+ // Dither state toggle & query
+ bool isDitherEnabled() const;
+ void setDither(bool enabled);
+
+ // Generic state toggle & query
+ void setEnableFeature(GLenum feature, bool enabled);
+ bool getEnableFeature(GLenum feature);
+
+ // Line width state setter
+ void setLineWidth(GLfloat width);
+
+ // Hint setters
+ void setGenerateMipmapHint(GLenum hint);
+ void setFragmentShaderDerivativeHint(GLenum hint);
+
+ // Viewport state setter/getter
+ void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
+ const Rectangle &getViewport() const;
+
+ // Texture binding & active texture unit manipulation
+ void setActiveSampler(unsigned int active);
+ unsigned int getActiveSampler() const;
+ void setSamplerTexture(GLenum type, Texture *texture);
+ Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
+ GLuint getSamplerTextureId(unsigned int sampler, GLenum type) const;
+ void detachTexture(GLuint texture);
+
+ // Sampler object binding manipulation
+ void setSamplerBinding(GLuint textureUnit, Sampler *sampler);
+ GLuint getSamplerId(GLuint textureUnit) const;
+ Sampler *getSampler(GLuint textureUnit) const;
+ void detachSampler(GLuint sampler);
+
+ // Renderbuffer binding manipulation
+ void setRenderbufferBinding(Renderbuffer *renderbuffer);
+ GLuint getRenderbufferId() const;
+ Renderbuffer *getCurrentRenderbuffer();
+ void detachRenderbuffer(GLuint renderbuffer);
+
+ // Framebuffer binding manipulation
+ void setReadFramebufferBinding(Framebuffer *framebuffer);
+ void setDrawFramebufferBinding(Framebuffer *framebuffer);
+ Framebuffer *getTargetFramebuffer(GLenum target) const;
+ Framebuffer *getReadFramebuffer();
+ Framebuffer *getDrawFramebuffer();
+ const Framebuffer *getReadFramebuffer() const;
+ const Framebuffer *getDrawFramebuffer() const;
+ bool removeReadFramebufferBinding(GLuint framebuffer);
+ bool removeDrawFramebufferBinding(GLuint framebuffer);
+
+ // Vertex array object binding manipulation
+ void setVertexArrayBinding(VertexArray *vertexArray);
+ GLuint getVertexArrayId() const;
+ VertexArray *getVertexArray() const;
+ bool removeVertexArrayBinding(GLuint vertexArray);
+
+ // Program binding manipulation
+ void setCurrentProgram(GLuint programId, Program *newProgram);
+ void setCurrentProgramBinary(ProgramBinary *binary);
+ GLuint getCurrentProgramId() const;
+ ProgramBinary *getCurrentProgramBinary() const;
+
+ // Transform feedback object (not buffer) binding manipulation
+ void setTransformFeedbackBinding(TransformFeedback *transformFeedback);
+ TransformFeedback *getCurrentTransformFeedback() const;
+ void detachTransformFeedback(GLuint transformFeedback);
+
+ // Query binding manipulation
+ bool isQueryActive() const;
+ void setActiveQuery(GLenum target, Query *query);
+ GLuint getActiveQueryId(GLenum target) const;
+ Query *getActiveQuery(GLenum target) const;
+
+ //// Typed buffer binding point manipulation ////
+ // GL_ARRAY_BUFFER
+ void setArrayBufferBinding(Buffer *buffer);
+ GLuint getArrayBufferId() const;
+ bool removeArrayBufferBinding(GLuint buffer);
+
+ // GL_UNIFORM_BUFFER - Both indexed and generic targets
+ void setGenericUniformBufferBinding(Buffer *buffer);
+ void setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size);
+ GLuint getIndexedUniformBufferId(GLuint index) const;
+ Buffer *getIndexedUniformBuffer(GLuint index) const;
+
+ // GL_TRANSFORM_FEEDBACK_BUFFER - Both indexed and generic targets
+ void setGenericTransformFeedbackBufferBinding(Buffer *buffer);
+ void setIndexedTransformFeedbackBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size);
+ GLuint getIndexedTransformFeedbackBufferId(GLuint index) const;
+ Buffer *getIndexedTransformFeedbackBuffer(GLuint index) const;
+ GLuint getIndexedTransformFeedbackBufferOffset(GLuint index) const;
+
+ // GL_COPY_[READ/WRITE]_BUFFER
+ void setCopyReadBufferBinding(Buffer *buffer);
+ void setCopyWriteBufferBinding(Buffer *buffer);
+
+ // GL_PIXEL[PACK/UNPACK]_BUFFER
+ void setPixelPackBufferBinding(Buffer *buffer);
+ void setPixelUnpackBufferBinding(Buffer *buffer);
+
+ // Retrieve typed buffer by target (non-indexed)
+ Buffer *getTargetBuffer(GLenum target) const;
+
+ // Vertex attrib manipulation
+ void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
+ void setVertexAttribf(GLuint index, const GLfloat values[4]);
+ void setVertexAttribu(GLuint index, const GLuint values[4]);
+ void setVertexAttribi(GLuint index, const GLint values[4]);
+ void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
+ const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
+ const VertexAttribCurrentValueData &getVertexAttribCurrentValue(unsigned int attribNum) const;
+ const VertexAttribCurrentValueData *getVertexAttribCurrentValues() const;
+ const void *getVertexAttribPointer(unsigned int attribNum) const;
+
+ // Pixel pack state manipulation
+ void setPackAlignment(GLint alignment);
+ GLint getPackAlignment() const;
+ void setPackReverseRowOrder(bool reverseRowOrder);
+ bool getPackReverseRowOrder() const;
+ const PixelPackState &getPackState() const;
+
+ // Pixel unpack state manipulation
+ void setUnpackAlignment(GLint alignment);
+ GLint getUnpackAlignment() const;
+ const PixelUnpackState &getUnpackState() const;
+
+ // State query functions
+ void getBooleanv(GLenum pname, GLboolean *params);
+ void getFloatv(GLenum pname, GLfloat *params);
+ void getIntegerv(GLenum pname, GLint *params);
+ bool getIndexedIntegerv(GLenum target, GLuint index, GLint *data);
+ bool getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data);
+
+ bool hasMappedBuffer(GLenum target) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(State);
+
+ Context *mContext;
+
+ ColorF mColorClearValue;
+ GLclampf mDepthClearValue;
+ int mStencilClearValue;
+
+ RasterizerState mRasterizer;
+ bool mScissorTest;
+ Rectangle mScissor;
+
+ BlendState mBlend;
+ ColorF mBlendColor;
+ bool mSampleCoverage;
+ GLclampf mSampleCoverageValue;
+ bool mSampleCoverageInvert;
+
+ DepthStencilState mDepthStencil;
+ GLint mStencilRef;
+ GLint mStencilBackRef;
+
+ GLfloat mLineWidth;
+
+ GLenum mGenerateMipmapHint;
+ GLenum mFragmentShaderDerivativeHint;
+
+ Rectangle mViewport;
+ float mNearZ;
+ float mFarZ;
+
+ BindingPointer<Buffer> mArrayBuffer;
+ Framebuffer *mReadFramebuffer;
+ Framebuffer *mDrawFramebuffer;
+ BindingPointer<Renderbuffer> mRenderbuffer;
+ GLuint mCurrentProgramId;
+ BindingPointer<ProgramBinary> mCurrentProgramBinary;
+
+ VertexAttribCurrentValueData mVertexAttribCurrentValues[MAX_VERTEX_ATTRIBS]; // From glVertexAttrib
+ VertexArray *mVertexArray;
+
+ // Texture and sampler bindings
+ size_t mActiveSampler; // Active texture unit selector - GL_TEXTURE0
+
+ typedef std::vector< BindingPointer<Texture> > TextureBindingVector;
+ typedef std::map<GLenum, TextureBindingVector> TextureBindingMap;
+ TextureBindingMap mSamplerTextures;
+
+ typedef std::vector< BindingPointer<Sampler> > SamplerBindingVector;
+ SamplerBindingVector mSamplers;
+
+ typedef std::map< GLenum, BindingPointer<Query> > ActiveQueryMap;
+ ActiveQueryMap mActiveQueries;
+
+ BindingPointer<Buffer> mGenericUniformBuffer;
+ OffsetBindingPointer<Buffer> mUniformBuffers[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
+
+ BindingPointer<TransformFeedback> mTransformFeedback;
+ BindingPointer<Buffer> mGenericTransformFeedbackBuffer;
+ OffsetBindingPointer<Buffer> mTransformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+
+ BindingPointer<Buffer> mCopyReadBuffer;
+ BindingPointer<Buffer> mCopyWriteBuffer;
+
+ PixelUnpackState mUnpack;
+ PixelPackState mPack;
+};
+
+}
+
+#endif // LIBGLESV2_STATE_H_
+
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
index 3257d05dd4..3ec492de07 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,350 +9,195 @@
// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libGLESv2/Texture.h"
-
#include "libGLESv2/main.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/utilities.h"
-#if defined(ANGLE_ENABLE_D3D9)
-# include "libGLESv2/renderer/d3d9/Blit.h"
-#else
-# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
-#endif
+#include "libGLESv2/Context.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/ImageIndex.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/TextureStorage.h"
-#include "libEGL/Surface.h"
-
-namespace gl
-{
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
-Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
-{
- mRenderer = renderer;
+#include "libEGL/Surface.h"
- mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
- mSamplerState.magFilter = GL_LINEAR;
- mSamplerState.wrapS = GL_REPEAT;
- mSamplerState.wrapT = GL_REPEAT;
- mSamplerState.maxAnisotropy = 1.0f;
- mSamplerState.lodOffset = 0;
- mUsage = GL_NONE;
-
- mDirtyImages = true;
+#include "common/mathutil.h"
+#include "common/utilities.h"
- mImmutable = false;
-}
-
-Texture::~Texture()
+namespace gl
{
-}
-// Returns true on successful filter state update (valid enum parameter)
-bool Texture::setMinFilter(GLenum filter)
+bool IsMipmapFiltered(const gl::SamplerState &samplerState)
{
- switch (filter)
+ switch (samplerState.minFilter)
{
case GL_NEAREST:
case GL_LINEAR:
+ return false;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
- mSamplerState.minFilter = filter;
return true;
- default:
+ default: UNREACHABLE();
return false;
}
}
-// Returns true on successful filter state update (valid enum parameter)
-bool Texture::setMagFilter(GLenum filter)
+bool IsPointSampled(const gl::SamplerState &samplerState)
{
- switch (filter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- mSamplerState.magFilter = filter;
- return true;
- default:
- return false;
- }
+ return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
}
-// Returns true on successful wrap state update (valid enum parameter)
-bool Texture::setWrapS(GLenum wrap)
+Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
+ : RefCountObject(id),
+ mTexture(impl),
+ mUsage(GL_NONE),
+ mImmutable(false),
+ mTarget(target)
{
- switch (wrap)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- mSamplerState.wrapS = wrap;
- return true;
- default:
- return false;
- }
}
-// Returns true on successful wrap state update (valid enum parameter)
-bool Texture::setWrapT(GLenum wrap)
+Texture::~Texture()
{
- switch (wrap)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- mSamplerState.wrapT = wrap;
- return true;
- default:
- return false;
- }
+ SafeDelete(mTexture);
}
-// Returns true on successful max anisotropy update (valid anisotropy value)
-bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
+GLenum Texture::getTarget() const
{
- textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
- if (textureMaxAnisotropy < 1.0f)
- {
- return false;
- }
-
- mSamplerState.maxAnisotropy = textureMaxAnisotropy;
-
- return true;
+ return mTarget;
}
-// Returns true on successful usage state update (valid enum parameter)
-bool Texture::setUsage(GLenum usage)
+void Texture::setUsage(GLenum usage)
{
- switch (usage)
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- mUsage = usage;
- return true;
- default:
- return false;
- }
+ mUsage = usage;
+ getImplementation()->setUsage(usage);
}
-GLenum Texture::getMinFilter() const
+void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
{
- return mSamplerState.minFilter;
-}
+ *sampler = mSamplerState;
-GLenum Texture::getMagFilter() const
-{
- return mSamplerState.magFilter;
+ // Offset the effective base level by the texture storage's top level
+ rx::TextureStorage *texture = getNativeTexture();
+ int topLevel = texture ? texture->getTopLevel() : 0;
+ sampler->baseLevel = topLevel + mSamplerState.baseLevel;
}
-GLenum Texture::getWrapS() const
+GLenum Texture::getUsage() const
{
- return mSamplerState.wrapS;
+ return mUsage;
}
-GLenum Texture::getWrapT() const
+GLint Texture::getBaseLevelWidth() const
{
- return mSamplerState.wrapT;
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
}
-float Texture::getMaxAnisotropy() const
+GLint Texture::getBaseLevelHeight() const
{
- return mSamplerState.maxAnisotropy;
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
}
-int Texture::getLodOffset()
+GLint Texture::getBaseLevelDepth() const
{
- rx::TextureStorageInterface *texture = getStorage(false);
- return texture ? texture->getLodOffset() : 0;
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
}
-void Texture::getSamplerState(SamplerState *sampler)
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum Texture::getBaseLevelInternalFormat() const
{
- *sampler = mSamplerState;
- sampler->lodOffset = getLodOffset();
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
-GLenum Texture::getUsage() const
+GLsizei Texture::getWidth(const ImageIndex &index) const
{
- return mUsage;
+ rx::Image *image = mTexture->getImage(index);
+ return image->getWidth();
}
-bool Texture::isMipmapFiltered() const
+GLsizei Texture::getHeight(const ImageIndex &index) const
{
- switch (mSamplerState.minFilter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default: UNREACHABLE();
- return false;
- }
+ rx::Image *image = mTexture->getImage(index);
+ return image->getHeight();
}
-void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
+GLenum Texture::getInternalFormat(const ImageIndex &index) const
{
- if (pixels != NULL)
- {
- image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
- mDirtyImages = true;
- }
+ rx::Image *image = mTexture->getImage(index);
+ return image->getInternalFormat();
}
-void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+GLenum Texture::getActualFormat(const ImageIndex &index) const
{
- if (pixels != NULL)
- {
- image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
- mDirtyImages = true;
- }
+ rx::Image *image = mTexture->getImage(index);
+ return image->getActualFormat();
}
-bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
+rx::TextureStorage *Texture::getNativeTexture()
{
- if (pixels != NULL)
- {
- image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
- mDirtyImages = true;
- }
-
- return true;
+ return getImplementation()->getNativeTexture();
}
-bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
+void Texture::generateMipmaps()
{
- if (pixels != NULL)
- {
- image->loadCompressedData(xoffset, yoffset, width, height, pixels);
- mDirtyImages = true;
- }
-
- return true;
+ getImplementation()->generateMipmaps();
}
-rx::TextureStorageInterface *Texture::getNativeTexture()
+void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- // ensure the underlying texture is created
-
- rx::TextureStorageInterface *storage = getStorage(false);
- if (storage)
- {
- updateTexture();
- }
-
- return storage;
-}
-
-bool Texture::hasDirtyImages() const
-{
- return mDirtyImages;
-}
-
-void Texture::resetDirty()
-{
- mDirtyImages = false;
+ getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
unsigned int Texture::getTextureSerial()
{
- rx::TextureStorageInterface *texture = getStorage(false);
+ rx::TextureStorage *texture = getNativeTexture();
return texture ? texture->getTextureSerial() : 0;
}
-unsigned int Texture::getRenderTargetSerial(GLenum target)
+bool Texture::isImmutable() const
{
- rx::TextureStorageInterface *texture = getStorage(true);
- return texture ? texture->getRenderTargetSerial(target) : 0;
+ return mImmutable;
}
-bool Texture::isImmutable() const
+int Texture::immutableLevelCount()
{
- return mImmutable;
+ return (mImmutable ? getNativeTexture()->getLevelCount() : 0);
}
-GLint Texture::creationLevels(GLsizei width, GLsizei height) const
+int Texture::mipLevels() const
{
- if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
- {
- return 0; // Maximum number of levels
- }
- else
- {
- // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
- return 1;
- }
+ return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
-GLint Texture::creationLevels(GLsizei size) const
+const rx::Image *Texture::getBaseLevelImage() const
{
- return creationLevels(size, size);
+ return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
}
-Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_2D)
{
- mTexStorage = NULL;
mSurface = NULL;
- mColorbufferProxy = NULL;
- mProxyRefs = 0;
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = renderer->createImage();
- }
}
Texture2D::~Texture2D()
{
- mColorbufferProxy = NULL;
-
- delete mTexStorage;
- mTexStorage = NULL;
-
if (mSurface)
{
mSurface->setBoundTexture(NULL);
mSurface = NULL;
}
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
-}
-
-// We need to maintain a count of references to renderbuffers acting as
-// proxies for this texture, so that we do not attempt to use a pointer
-// to a renderbuffer proxy which has been deleted.
-void Texture2D::addProxyRef(const Renderbuffer *proxy)
-{
- mProxyRefs++;
-}
-
-void Texture2D::releaseProxy(const Renderbuffer *proxy)
-{
- if (mProxyRefs > 0)
- mProxyRefs--;
-
- if (mProxyRefs == 0)
- mColorbufferProxy = NULL;
-}
-
-GLenum Texture2D::getTarget() const
-{
- return GL_TEXTURE_2D;
}
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
+ return mTexture->getImage(level, 0)->getWidth();
else
return 0;
}
@@ -361,7 +205,7 @@ GLsizei Texture2D::getWidth(GLint level) const
GLsizei Texture2D::getHeight(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
+ return mTexture->getImage(level, 0)->getHeight();
else
return 0;
}
@@ -369,7 +213,7 @@ GLsizei Texture2D::getHeight(GLint level) const
GLenum Texture2D::getInternalFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
+ return mTexture->getImage(level, 0)->getInternalFormat();
else
return GL_NONE;
}
@@ -377,63 +221,24 @@ GLenum Texture2D::getInternalFormat(GLint level) const
GLenum Texture2D::getActualFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getActualFormat();
+ return mTexture->getImage(level, 0)->getActualFormat();
else
- return D3DFMT_UNKNOWN;
+ return GL_NONE;
}
-void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
+void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
releaseTexImage();
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
- const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
- const int storageFormat = mImageArray[0]->getInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->levelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
-}
-
-void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
-{
- GLint internalformat = ConvertSizedInternalFormat(format, type);
- redefineImage(level, internalformat, width, height);
-
- Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
+ mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
{
releaseTexImage();
- GLint internalformat = surface->getFormat();
-
- mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
+ mTexture->bindTexImage(surface);
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
-
- mDirtyImages = true;
mSurface = surface;
mSurface->setBoundTexture(this);
}
@@ -445,192 +250,73 @@ void Texture2D::releaseTexImage()
mSurface->setBoundTexture(NULL);
mSurface = NULL;
- if (mTexStorage)
- {
- delete mTexStorage;
- mTexStorage = NULL;
- }
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
+ mTexture->releaseTexImage();
}
}
void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height);
+ releaseTexImage();
- Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels);
}
-void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- if (level < levelCount())
- {
- rx::Image *image = mImageArray[level];
- if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
- {
- image->markClean();
- }
- }
-}
-
-void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
-{
- if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
+ mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
+ mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
}
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(level, internalformat, width, height);
-
- if (!mImageArray[level]->isRenderableFormat())
- {
- mImageArray[level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- mImageArray[level]->markClean();
-
- if (width != 0 && height != 0 && level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
- }
- }
-}
-
-void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
- {
- mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- updateTexture();
+ releaseTexImage();
- if (level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect,
- gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
- xoffset, yoffset, mTexStorage, level);
- }
- }
+ mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
}
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
mImmutable = true;
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
- width = std::max(1, width >> 1);
- height = std::max(1, height >> 1);
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
-
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->setManagedSurface(mTexStorage, level);
- }
- }
+ mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
-bool Texture2D::isSamplerComplete() const
+bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
if (width <= 0 || height <= 0)
{
return false;
}
- bool mipmapping = isMipmapFiltered();
- bool filtering, renderable;
-
- if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
+ if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
{
- if (mSamplerState.magFilter != GL_NEAREST ||
- (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
+ return false;
}
- bool npotSupport = mRenderer->getNonPower2TextureSupport();
+ bool npotSupport = extensions.textureNPOT;
if (!npotSupport)
{
- if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
- (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
+ if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
+ (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
{
return false;
}
}
- if (mipmapping)
+ if (IsMipmapFiltered(samplerState))
{
if (!npotSupport)
{
- if (!isPow2(width) || !isPow2(height))
+ if (!gl::isPow2(width) || !gl::isPow2(height))
{
return false;
}
@@ -642,42 +328,21 @@ bool Texture2D::isSamplerComplete() const
}
}
- return true;
-}
-
-// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool Texture2D::isMipmapComplete() const
-{
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (width <= 0 || height <= 0)
+ // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+ // The internalformat specified for the texture arrays is a sized internal depth or
+ // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+ // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+ // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(0));
+ if (formatInfo.depthBits > 0 && clientVersion > 2)
{
- return false;
- }
-
- int q = log2(std::max(width, height));
-
- for (int level = 1; level <= q; level++)
- {
- if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
- {
- return false;
- }
-
- if (mImageArray[level]->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (mImageArray[level]->getHeight() != std::max(1, height >> level))
+ if (samplerState.compareMode == GL_NONE)
{
- return false;
+ if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+ samplerState.magFilter != GL_NEAREST)
+ {
+ return false;
+ }
}
}
@@ -686,272 +351,94 @@ bool Texture2D::isMipmapComplete() const
bool Texture2D::isCompressed(GLint level) const
{
- return IsCompressed(getInternalFormat(level));
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
bool Texture2D::isDepth(GLint level) const
{
- return IsDepthTexture(getInternalFormat(level));
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-// Constructs a native texture resource from the texture images
-void Texture2D::createTexture()
-{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (!(width > 0 && height > 0))
- return; // do not attempt to create native textures for nonexistant data
-
- GLint levels = creationLevels(width, height);
- GLenum internalformat = mImageArray[0]->getInternalFormat();
-
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
-
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->setManagedSurface(mTexStorage, level);
- }
- }
-
- mDirtyImages = true;
-}
-
-void Texture2D::updateTexture()
+void Texture2D::generateMipmaps()
{
- bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
-
- int levels = (mipmapping ? levelCount() : 1);
-
- for (int level = 0; level < levels; level++)
- {
- rx::Image *image = mImageArray[level];
+ releaseTexImage();
- if (image->isDirty())
- {
- commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
- }
- }
+ mTexture->generateMipmaps();
}
-void Texture2D::convertToRenderTarget()
+// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool Texture2D::isMipmapComplete() const
{
- rx::TextureStorageInterface2D *newTexStorage = NULL;
-
- if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
- {
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
- GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
- GLenum internalformat = mImageArray[0]->getInternalFormat();
-
- newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
-
- if (mTexStorage != NULL)
- {
- if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
- {
- delete newTexStorage;
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
- }
-
- delete mTexStorage;
- mTexStorage = newTexStorage;
-
- mDirtyImages = true;
-}
+ int levelCount = mipLevels();
-void Texture2D::generateMipmaps()
-{
- if (!mRenderer->getNonPower2TextureSupport())
+ for (int level = 0; level < levelCount; level++)
{
- if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
+ if (!isLevelComplete(level))
{
- return gl::error(GL_INVALID_OPERATION);
+ return false;
}
}
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
- for (unsigned int i = 1; i <= q; i++)
- {
- redefineImage(i, mImageArray[0]->getInternalFormat(),
- std::max(mImageArray[0]->getWidth() >> i, 1),
- std::max(mImageArray[0]->getHeight() >> i, 1));
- }
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mTexStorage->generateMipmap(i);
-
- mImageArray[i]->markClean();
- }
- }
- else
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
- }
- }
+ return true;
}
-Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
+bool Texture2D::isLevelComplete(int level) const
{
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
- }
-
- if (mColorbufferProxy == NULL)
+ if (isImmutable())
{
- mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
+ return true;
}
- return mColorbufferProxy;
-}
+ const rx::Image *baseImage = getBaseLevelImage();
-rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
-{
- ASSERT(target == GL_TEXTURE_2D);
+ GLsizei width = baseImage->getWidth();
+ GLsizei height = baseImage->getHeight();
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
+ if (width <= 0 || height <= 0)
{
- return NULL;
+ return false;
}
- updateTexture();
-
- // ensure this is NOT a depth texture
- if (isDepth(0))
+ // The base image level is complete if the width and height are positive
+ if (level == 0)
{
- return NULL;
+ return true;
}
- return mTexStorage->getRenderTarget();
-}
+ ASSERT(level >= 1 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
+ rx::Image *image = mTexture->getImage(level, 0);
-rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
-{
- ASSERT(target == GL_TEXTURE_2D);
-
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
+ if (image->getInternalFormat() != baseImage->getInternalFormat())
{
- return NULL;
+ return false;
}
- updateTexture();
-
- // ensure this is actually a depth texture
- if (!isDepth(0))
+ if (image->getWidth() != std::max(1, width >> level))
{
- return NULL;
+ return false;
}
- return mTexStorage->getRenderTarget();
-}
-
-int Texture2D::levelCount()
-{
- return mTexStorage ? mTexStorage->levelCount() : 0;
-}
-rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
-{
- if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
+ if (image->getHeight() != std::max(1, height >> level))
{
- if (renderTarget)
- {
- convertToRenderTarget();
- }
- else
- {
- createTexture();
- }
+ return false;
}
- return mTexStorage;
+ return true;
}
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_CUBE_MAP)
{
- mTexStorage = NULL;
- for (int i = 0; i < 6; i++)
- {
- mFaceProxies[i] = NULL;
- mFaceProxyRefs[i] = 0;
-
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- mImageArray[i][j] = renderer->createImage();
- }
- }
}
TextureCubeMap::~TextureCubeMap()
{
- for (int i = 0; i < 6; i++)
- {
- mFaceProxies[i] = NULL;
-
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- delete mImageArray[i][j];
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
-}
-
-// We need to maintain a count of references to renderbuffers acting as
-// proxies for this texture, so that the texture is not deleted while
-// proxy references still exist. If the reference count drops to zero,
-// we set our proxy pointer NULL, so that a new attempt at referencing
-// will cause recreation.
-void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
-{
- for (int i = 0; i < 6; i++)
- {
- if (mFaceProxies[i] == proxy)
- mFaceProxyRefs[i]++;
- }
-}
-
-void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
-{
- for (int i = 0; i < 6; i++)
- {
- if (mFaceProxies[i] == proxy)
- {
- if (mFaceProxyRefs[i] > 0)
- mFaceProxyRefs[i]--;
-
- if (mFaceProxyRefs[i] == 0)
- mFaceProxies[i] = NULL;
- }
- }
-}
-
-GLenum TextureCubeMap::getTarget() const
-{
- return GL_TEXTURE_CUBE_MAP;
}
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getWidth();
+ return mTexture->getImage(level, targetToLayerIndex(target))->getWidth();
else
return 0;
}
@@ -959,7 +446,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getHeight();
+ return mTexture->getImage(level, targetToLayerIndex(target))->getHeight();
else
return 0;
}
@@ -967,7 +454,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getInternalFormat();
+ return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat();
else
return GL_NONE;
}
@@ -975,96 +462,120 @@ GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getActualFormat();
+ return mTexture->getImage(level, targetToLayerIndex(target))->getActualFormat();
else
- return D3DFMT_UNKNOWN;
+ return GL_NONE;
}
-void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(0, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(1, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(2, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(3, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(4, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(5, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(faceIndex(face), level, format, width, height);
+ mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels);
+}
- Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
+void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
-void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (level < levelCount())
- {
- rx::Image *image = mImageArray[face][level];
- if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
- image->markClean();
- }
+ mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
}
-void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureCubeMap::isCubeComplete() const
{
- if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ if (baseWidth <= 0 || baseWidth != baseHeight)
{
- commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
+ return false;
}
-}
-void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
-{
- if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
+ for (int faceIndex = 1; faceIndex < 6; faceIndex++)
{
- commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
+ const rx::Image *faceBaseImage = mTexture->getImage(0, faceIndex);
+
+ if (faceBaseImage->getWidth() != baseWidth ||
+ faceBaseImage->getHeight() != baseHeight ||
+ faceBaseImage->getInternalFormat() != baseFormat )
+ {
+ return false;
+ }
}
+
+ return true;
+}
+
+bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
+{
+ return GetInternalFormatInfo(getInternalFormat(target, level)).compressed;
}
-// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
-bool TextureCubeMap::isSamplerComplete() const
+bool TextureCubeMap::isDepth(GLenum target, GLint level) const
+{
+ return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
+}
+
+void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- int size = mImageArray[0][0]->getWidth();
+ mTexture->copyImage(target, level, format, x, y, width, height, source);
+}
- bool mipmapping = isMipmapFiltered();
- bool filtering, renderable;
+void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+{
+ mImmutable = true;
- if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
+ mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
+}
+
+// Tests for texture sampling completeness
+bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
+{
+ int size = getBaseLevelWidth();
+
+ bool mipmapping = IsMipmapFiltered(samplerState);
+
+ if (!textureCaps.get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable && !IsPointSampled(samplerState))
{
- if (mSamplerState.magFilter != GL_NEAREST ||
- (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
+ return false;
}
- if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
+ if (!gl::isPow2(size) && !extensions.textureNPOT)
{
- if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
+ if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
{
return false;
}
@@ -1079,7 +590,7 @@ bool TextureCubeMap::isSamplerComplete() const
}
else
{
- if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
+ if (!isMipmapComplete()) // Also tests for isCubeComplete()
{
return false;
}
@@ -1088,28 +599,29 @@ bool TextureCubeMap::isSamplerComplete() const
return true;
}
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool TextureCubeMap::isCubeComplete() const
+int TextureCubeMap::targetToLayerIndex(GLenum target)
{
- if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
- {
- return false;
- }
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
- for (unsigned int face = 1; face < 6; face++)
- {
- if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
- mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
- mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
- {
- return false;
- }
- }
+ return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+}
- return true;
+GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
+{
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+
+ return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
}
-bool TextureCubeMap::isMipmapCubeComplete() const
+bool TextureCubeMap::isMipmapComplete() const
{
if (isImmutable())
{
@@ -1121,20 +633,13 @@ bool TextureCubeMap::isMipmapCubeComplete() const
return false;
}
- GLsizei size = mImageArray[0][0]->getWidth();
-
- int q = log2(size);
+ int levelCount = mipLevels();
for (int face = 0; face < 6; face++)
{
- for (int level = 1; level <= q; level++)
+ for (int level = 1; level < levelCount; level++)
{
- if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
- {
- return false;
- }
-
- if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
+ if (!isFaceLevelComplete(face, level))
{
return false;
}
@@ -1144,356 +649,359 @@ bool TextureCubeMap::isMipmapCubeComplete() const
return true;
}
-bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
+bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
{
- return IsCompressed(getInternalFormat(target, level));
-}
+ ASSERT(level >= 0 && faceIndex < 6 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, faceIndex) != NULL);
-// Constructs a native texture resource from the texture images, or returns an existing one
-void TextureCubeMap::createTexture()
-{
- GLsizei size = mImageArray[0][0]->getWidth();
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ int baseSize = getBaseLevelWidth();
- if (!(size > 0))
- return; // do not attempt to create native textures for nonexistant data
+ if (baseSize <= 0)
+ {
+ return false;
+ }
- GLint levels = creationLevels(size);
- GLenum internalformat = mImageArray[0][0]->getInternalFormat();
+ // "isCubeComplete" checks for base level completeness and we must call that
+ // to determine if any face at level 0 is complete. We omit that check here
+ // to avoid re-checking cube-completeness for every face at level 0.
+ if (level == 0)
+ {
+ return true;
+ }
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
+ // Check that non-zero levels are consistent with the base level.
+ const rx::Image *faceLevelImage = mTexture->getImage(level, faceIndex);
- if (mTexStorage->isManaged())
+ if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
{
- int levels = levelCount();
+ return false;
+ }
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < levels; level++)
- {
- mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
- }
- }
+ if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+ {
+ return false;
}
- mDirtyImages = true;
+ return true;
}
-void TextureCubeMap::updateTexture()
-{
- bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
- for (int face = 0; face < 6; face++)
- {
- int levels = (mipmapping ? levelCount() : 1);
+Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_3D)
+{
+}
- for (int level = 0; level < levels; level++)
- {
- rx::Image *image = mImageArray[face][level];
+Texture3D::~Texture3D()
+{
+}
- if (image->isDirty())
- {
- commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
- }
- }
- }
+GLsizei Texture3D::getWidth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0;
}
-void TextureCubeMap::convertToRenderTarget()
+GLsizei Texture3D::getHeight(GLint level) const
{
- rx::TextureStorageInterfaceCube *newTexStorage = NULL;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0;
+}
- if (mImageArray[0][0]->getWidth() != 0)
- {
- GLsizei size = mImageArray[0][0]->getWidth();
- GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
- GLenum internalformat = mImageArray[0][0]->getInternalFormat();
+GLsizei Texture3D::getDepth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0;
+}
- newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
+GLenum Texture3D::getInternalFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
+}
- if (mTexStorage != NULL)
- {
- if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
- {
- delete newTexStorage;
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
- }
+GLenum Texture3D::getActualFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
+}
- delete mTexStorage;
- mTexStorage = newTexStorage;
+bool Texture3D::isCompressed(GLint level) const
+{
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
+}
- mDirtyImages = true;
+bool Texture3D::isDepth(GLint level) const
+{
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLint internalformat = ConvertSizedInternalFormat(format, type);
- redefineImage(faceIndex, level, internalformat, width, height);
+ mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
+}
- Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
+void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels);
}
-unsigned int TextureCubeMap::faceIndex(GLenum face)
+void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+ mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+}
- return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
-void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
+void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
- const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
- const int storageFormat = mImageArray[0][0]->getInternalFormat();
+ mImmutable = true;
- mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
+ mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
+}
+
+bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
- if (mTexStorage)
+ if (width <= 0 || height <= 0 || depth <= 0)
{
- const int storageLevels = mTexStorage->levelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- for (int f = 0; f < 6; f++)
- {
- mImageArray[f][i]->markDirty();
- }
- }
+ return false;
+ }
- delete mTexStorage;
- mTexStorage = NULL;
+ if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
- mDirtyImages = true;
- }
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
}
+
+ return true;
}
-void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+bool Texture3D::isMipmapComplete() const
{
- unsigned int faceindex = faceIndex(target);
- GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(faceindex, level, internalformat, width, height);
+ int levelCount = mipLevels();
- if (!mImageArray[faceindex][level]->isRenderableFormat())
+ for (int level = 0; level < levelCount; level++)
{
- mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- mImageArray[faceindex][level]->markClean();
-
- ASSERT(width == height);
-
- if (width > 0 && level < levelCount())
+ if (!isLevelComplete(level))
{
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ return false;
}
}
+
+ return true;
}
-void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+bool Texture3D::isLevelComplete(int level) const
{
- GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
+ ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
- if (xoffset + width > size || yoffset + height > size)
+ if (isImmutable())
{
- return gl::error(GL_INVALID_VALUE);
+ return true;
}
- unsigned int faceindex = faceIndex(target);
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
- if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
+ if (width <= 0 || height <= 0 || depth <= 0)
{
- mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
+ return false;
}
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- updateTexture();
- if (level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
- xoffset, yoffset, mTexStorage, target, level);
- }
+ if (level == 0)
+ {
+ return true;
}
-}
-void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
-{
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
- mImmutable = true;
+ rx::Image *levelImage = mTexture->getImage(level, 0);
- for (int level = 0; level < levels; level++)
+ if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
{
- GLsizei mipSize = std::max(1, size >> level);
- for (int face = 0; face < 6; face++)
- {
- mImageArray[face][level]->redefine(mRenderer, internalformat, mipSize, mipSize, true);
- }
+ return false;
}
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ if (levelImage->getWidth() != std::max(1, width >> level))
{
- for (int face = 0; face < 6; face++)
- {
- mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
+ return false;
}
- if (mTexStorage->isManaged())
+ if (levelImage->getHeight() != std::max(1, height >> level))
{
- int levels = levelCount();
+ return false;
+ }
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < levels; level++)
- {
- mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
- }
- }
+ if (levelImage->getDepth() != std::max(1, depth >> level))
+ {
+ return false;
}
+
+ return true;
}
-void TextureCubeMap::generateMipmaps()
+Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_2D_ARRAY)
{
- if (!isCubeComplete())
+}
+
+Texture2DArray::~Texture2DArray()
+{
+}
+
+GLsizei Texture2DArray::getWidth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
+}
+
+GLsizei Texture2DArray::getHeight(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0;
+}
+
+GLsizei Texture2DArray::getLayers(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0;
+}
+
+GLenum Texture2DArray::getInternalFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
+}
+
+GLenum Texture2DArray::getActualFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
+}
+
+bool Texture2DArray::isCompressed(GLint level) const
+{
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
+}
+
+bool Texture2DArray::isDepth(GLint level) const
+{
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+}
+
+void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
+}
+
+void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels);
+}
+
+void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+}
+
+void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+}
+
+void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ mImmutable = true;
+
+ mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
+}
+
+bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getLayers(0);
+
+ if (width <= 0 || height <= 0 || depth <= 0)
{
- return gl::error(GL_INVALID_OPERATION);
+ return false;
}
- if (!mRenderer->getNonPower2TextureSupport())
+ if (!textureCaps.get(getBaseLevelInternalFormat()).filterable && !IsPointSampled(samplerState))
{
- if (!isPow2(mImageArray[0][0]->getWidth()))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return false;
}
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- unsigned int q = log2(mImageArray[0][0]->getWidth());
- for (unsigned int f = 0; f < 6; f++)
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
{
- for (unsigned int i = 1; i <= q; i++)
- {
- redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
- std::max(mImageArray[f][0]->getWidth() >> i, 1),
- std::max(mImageArray[f][0]->getWidth() >> i, 1));
- }
+ return false;
}
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (unsigned int f = 0; f < 6; f++)
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mTexStorage->generateMipmap(f, i);
+ return true;
+}
- mImageArray[f][i]->markClean();
- }
- }
- }
- else
+bool Texture2DArray::isMipmapComplete() const
+{
+ int levelCount = mipLevels();
+
+ for (int level = 1; level < levelCount; level++)
{
- for (unsigned int f = 0; f < 6; f++)
+ if (!isLevelComplete(level))
{
- for (unsigned int i = 1; i <= q; i++)
- {
- mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
- }
+ return false;
}
}
+
+ return true;
}
-Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
+bool Texture2DArray::isLevelComplete(int level) const
{
- if (!IsCubemapTextureTarget(target))
+ ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (isImmutable())
{
- return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
+ return true;
}
- unsigned int face = faceIndex(target);
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei layers = getLayers(0);
- if (mFaceProxies[face] == NULL)
+ if (width <= 0 || height <= 0 || layers <= 0)
{
- mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
+ return false;
}
- return mFaceProxies[face];
-}
-
-rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
-{
- ASSERT(IsCubemapTextureTarget(target));
+ if (level == 0)
+ {
+ return true;
+ }
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
+ if (getInternalFormat(level) != getInternalFormat(0))
{
- return NULL;
+ return false;
}
- updateTexture();
-
- return mTexStorage->getRenderTarget(target);
-}
+ if (getWidth(level) != std::max(1, width >> level))
+ {
+ return false;
+ }
-int TextureCubeMap::levelCount()
-{
- return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
-}
+ if (getHeight(level) != std::max(1, height >> level))
+ {
+ return false;
+ }
-rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
-{
- if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
+ if (getLayers(level) != layers)
{
- if (renderTarget)
- {
- convertToRenderTarget();
- }
- else
- {
- createTexture();
- }
+ return false;
}
- return mTexStorage;
+ return true;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.h b/src/3rdparty/angle/src/libGLESv2/Texture.h
index 4f5fab28d0..ca5686fde3 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.h
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.h
@@ -11,14 +11,16 @@
#ifndef LIBGLESV2_TEXTURE_H_
#define LIBGLESV2_TEXTURE_H_
-#include <vector>
-
-#define GL_APICALL
-#include <GLES2/gl2.h>
-
#include "common/debug.h"
#include "common/RefCountObject.h"
#include "libGLESv2/angletypes.h"
+#include "libGLESv2/constants.h"
+#include "libGLESv2/renderer/TextureImpl.h"
+#include "libGLESv2/Caps.h"
+
+#include "angle_gl.h"
+
+#include <vector>
namespace egl
{
@@ -27,119 +29,85 @@ class Surface;
namespace rx
{
-class Renderer;
class TextureStorageInterface;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
-class RenderTarget;
class Image;
}
namespace gl
{
class Framebuffer;
-class Renderbuffer;
-
-enum
-{
- // These are the maximums the implementation can support
- // The actual GL caps are limited by the device caps
- // and should be queried from the Context
- IMPLEMENTATION_MAX_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
+class FramebufferAttachment;
+struct ImageIndex;
- IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
-};
+bool IsMipmapFiltered(const gl::SamplerState &samplerState);
class Texture : public RefCountObject
{
public:
- Texture(rx::Renderer *renderer, GLuint id);
+ Texture(rx::TextureImpl *impl, GLuint id, GLenum target);
virtual ~Texture();
- virtual void addProxyRef(const Renderbuffer *proxy) = 0;
- virtual void releaseProxy(const Renderbuffer *proxy) = 0;
-
- virtual GLenum getTarget() const = 0;
-
- bool setMinFilter(GLenum filter);
- bool setMagFilter(GLenum filter);
- bool setWrapS(GLenum wrap);
- bool setWrapT(GLenum wrap);
- bool setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy);
- bool setUsage(GLenum usage);
-
- GLenum getMinFilter() const;
- GLenum getMagFilter() const;
- GLenum getWrapS() const;
- GLenum getWrapT() const;
- float getMaxAnisotropy() const;
- int getLodOffset();
- void getSamplerState(SamplerState *sampler);
+ GLenum getTarget() const;
+
+ const SamplerState &getSamplerState() const { return mSamplerState; }
+ SamplerState &getSamplerState() { return mSamplerState; }
+ void getSamplerStateWithNativeOffset(SamplerState *sampler);
+
+ void setUsage(GLenum usage);
GLenum getUsage() const;
- bool isMipmapFiltered() const;
- virtual bool isSamplerComplete() const = 0;
+ GLint getBaseLevelWidth() const;
+ GLint getBaseLevelHeight() const;
+ GLint getBaseLevelDepth() const;
+ GLenum getBaseLevelInternalFormat() const;
+
+ GLsizei getWidth(const ImageIndex &index) const;
+ GLsizei getHeight(const ImageIndex &index) const;
+ GLenum getInternalFormat(const ImageIndex &index) const;
+ GLenum getActualFormat(const ImageIndex &index) const;
- rx::TextureStorageInterface *getNativeTexture();
- virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
+ virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const = 0;
- virtual void generateMipmaps() = 0;
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
+ rx::TextureStorage *getNativeTexture();
+
+ virtual void generateMipmaps();
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- bool hasDirtyParameters() const;
- bool hasDirtyImages() const;
- void resetDirty();
unsigned int getTextureSerial();
- unsigned int getRenderTargetSerial(GLenum target);
bool isImmutable() const;
+ int immutableLevelCount();
+
+ rx::TextureImpl *getImplementation() { return mTexture; }
+ const rx::TextureImpl *getImplementation() const { return mTexture; }
static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
protected:
- void setImage(GLint unpackAlignment, const void *pixels, rx::Image *image);
- bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image);
- void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image);
- bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image);
-
- GLint creationLevels(GLsizei width, GLsizei height) const;
- GLint creationLevels(GLsizei size) const;
-
- virtual void createTexture() = 0;
- virtual void updateTexture() = 0;
- virtual void convertToRenderTarget() = 0;
- virtual rx::RenderTarget *getRenderTarget(GLenum target) = 0;
-
- virtual int levelCount() = 0;
+ int mipLevels() const;
- rx::Renderer *mRenderer;
+ rx::TextureImpl *mTexture;
SamplerState mSamplerState;
GLenum mUsage;
- bool mDirtyImages;
-
bool mImmutable;
+ GLenum mTarget;
+
+ const rx::Image *getBaseLevelImage() const;
+
private:
DISALLOW_COPY_AND_ASSIGN(Texture);
-
- virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0;
};
class Texture2D : public Texture
{
public:
- Texture2D(rx::Renderer *renderer, GLuint id);
-
- ~Texture2D();
+ Texture2D(rx::TextureImpl *impl, GLuint id);
- void addProxyRef(const Renderbuffer *proxy);
- void releaseProxy(const Renderbuffer *proxy);
-
- virtual GLenum getTarget() const;
+ virtual ~Texture2D();
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
@@ -148,128 +116,130 @@ class Texture2D : public Texture
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
- void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
+ void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
- void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
+ void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- virtual bool isSamplerComplete() const;
+ virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
virtual void generateMipmaps();
- virtual Renderbuffer *getRenderbuffer(GLenum target);
-
- protected:
- friend class RenderbufferTexture2D;
- virtual rx::RenderTarget *getRenderTarget(GLenum target);
- virtual rx::RenderTarget *getDepthStencil(GLenum target);
- virtual int levelCount();
-
private:
DISALLOW_COPY_AND_ASSIGN(Texture2D);
- virtual void createTexture();
- virtual void updateTexture();
- virtual void convertToRenderTarget();
- virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
-
bool isMipmapComplete() const;
+ bool isLevelComplete(int level) const;
- void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height);
- void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
- rx::TextureStorageInterface2D *mTexStorage;
egl::Surface *mSurface;
-
- // A specific internal reference count is kept for colorbuffer proxy references,
- // because, as the renderbuffer acting as proxy will maintain a binding pointer
- // back to this texture, there would be a circular reference if we used a binding
- // pointer here. This reference count will cause the pointer to be set to NULL if
- // the count drops to zero, but will not cause deletion of the Renderbuffer.
- Renderbuffer *mColorbufferProxy;
- unsigned int mProxyRefs;
};
class TextureCubeMap : public Texture
{
public:
- TextureCubeMap(rx::Renderer *renderer, GLuint id);
+ TextureCubeMap(rx::TextureImpl *impl, GLuint id);
- ~TextureCubeMap();
+ virtual ~TextureCubeMap();
- void addProxyRef(const Renderbuffer *proxy);
- void releaseProxy(const Renderbuffer *proxy);
-
- virtual GLenum getTarget() const;
-
GLsizei getWidth(GLenum target, GLint level) const;
GLsizei getHeight(GLenum target, GLint level) const;
GLenum getInternalFormat(GLenum target, GLint level) const;
GLenum getActualFormat(GLenum target, GLint level) const;
bool isCompressed(GLenum target, GLint level) const;
+ bool isDepth(GLenum target, GLint level) const;
- void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
+ void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+ void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
- void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
+ void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void storage(GLsizei levels, GLenum internalformat, GLsizei size);
- virtual bool isSamplerComplete() const;
+ virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
- virtual void generateMipmaps();
+ bool isCubeComplete() const;
- virtual Renderbuffer *getRenderbuffer(GLenum target);
+ static int targetToLayerIndex(GLenum target);
+ static GLenum layerIndexToTarget(GLint layer);
- static unsigned int faceIndex(GLenum face);
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
- protected:
- friend class RenderbufferTextureCubeMap;
- virtual rx::RenderTarget *getRenderTarget(GLenum target);
- virtual int levelCount();
+ bool isMipmapComplete() const;
+ bool isFaceLevelComplete(int faceIndex, int level) const;
+};
+
+class Texture3D : public Texture
+{
+ public:
+ Texture3D(rx::TextureImpl *impl, GLuint id);
+
+ virtual ~Texture3D();
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getDepth(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ GLenum getActualFormat(GLint level) const;
+ bool isCompressed(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
private:
- DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
+ DISALLOW_COPY_AND_ASSIGN(Texture3D);
- virtual void createTexture();
- virtual void updateTexture();
- virtual void convertToRenderTarget();
- virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
+ bool isMipmapComplete() const;
+ bool isLevelComplete(int level) const;
+};
- bool isCubeComplete() const;
- bool isMipmapCubeComplete() const;
+class Texture2DArray : public Texture
+{
+ public:
+ Texture2DArray(rx::TextureImpl *impl, GLuint id);
- void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height);
+ virtual ~Texture2DArray();
- rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getLayers(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ GLenum getActualFormat(GLint level) const;
+ bool isCompressed(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- rx::TextureStorageInterfaceCube *mTexStorage;
+ virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
- // A specific internal reference count is kept for colorbuffer proxy references,
- // because, as the renderbuffer acting as proxy will maintain a binding pointer
- // back to this texture, there would be a circular reference if we used a binding
- // pointer here. This reference count will cause the pointer to be set to NULL if
- // the count drops to zero, but will not cause deletion of the Renderbuffer.
- Renderbuffer *mFaceProxies[6];
- unsigned int *mFaceProxyRefs[6];
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
+
+ bool isMipmapComplete() const;
+ bool isLevelComplete(int level) const;
};
+
}
#endif // LIBGLESV2_TEXTURE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/TransformFeedback.cpp b/src/3rdparty/angle/src/libGLESv2/TransformFeedback.cpp
new file mode 100644
index 0000000000..bfa7072326
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/TransformFeedback.cpp
@@ -0,0 +1,71 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libGLESv2/TransformFeedback.h"
+#include "libGLESv2/renderer/TransformFeedbackImpl.h"
+
+namespace gl
+{
+
+TransformFeedback::TransformFeedback(rx::TransformFeedbackImpl* impl, GLuint id)
+ : RefCountObject(id),
+ mTransformFeedback(impl),
+ mStarted(GL_FALSE),
+ mPrimitiveMode(GL_NONE),
+ mPaused(GL_FALSE)
+{
+ ASSERT(impl != NULL);
+}
+
+TransformFeedback::~TransformFeedback()
+{
+ SafeDelete(mTransformFeedback);
+}
+
+void TransformFeedback::start(GLenum primitiveMode)
+{
+ mStarted = GL_TRUE;
+ mPrimitiveMode = primitiveMode;
+ mPaused = GL_FALSE;
+ mTransformFeedback->begin(primitiveMode);
+}
+
+void TransformFeedback::stop()
+{
+ mStarted = GL_FALSE;
+ mPrimitiveMode = GL_NONE;
+ mPaused = GL_FALSE;
+ mTransformFeedback->end();
+}
+
+GLboolean TransformFeedback::isStarted() const
+{
+ return mStarted;
+}
+
+GLenum TransformFeedback::getDrawMode() const
+{
+ return mPrimitiveMode;
+}
+
+void TransformFeedback::pause()
+{
+ mPaused = GL_TRUE;
+ mTransformFeedback->pause();
+}
+
+void TransformFeedback::resume()
+{
+ mPaused = GL_FALSE;
+ mTransformFeedback->resume();
+}
+
+GLboolean TransformFeedback::isPaused() const
+{
+ return mPaused;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/TransformFeedback.h b/src/3rdparty/angle/src/libGLESv2/TransformFeedback.h
new file mode 100644
index 0000000000..885a4fe172
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/TransformFeedback.h
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBGLESV2_TRANSFORM_FEEDBACK_H_
+#define LIBGLESV2_TRANSFORM_FEEDBACK_H_
+
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+
+#include "angle_gl.h"
+
+namespace rx
+{
+class TransformFeedbackImpl;
+}
+
+namespace gl
+{
+
+class TransformFeedback : public RefCountObject
+{
+ public:
+ TransformFeedback(rx::TransformFeedbackImpl* impl, GLuint id);
+ virtual ~TransformFeedback();
+
+ void start(GLenum primitiveMode);
+ void stop();
+ GLboolean isStarted() const;
+
+ GLenum getDrawMode() const;
+
+ void pause();
+ void resume();
+ GLboolean isPaused() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TransformFeedback);
+
+ rx::TransformFeedbackImpl* mTransformFeedback;
+
+ GLboolean mStarted;
+ GLenum mPrimitiveMode;
+ GLboolean mPaused;
+};
+
+}
+
+#endif // LIBGLESV2_TRANSFORM_FEEDBACK_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Uniform.cpp b/src/3rdparty/angle/src/libGLESv2/Uniform.cpp
index 5424e271b5..bd0cd2eeec 100644
--- a/src/3rdparty/angle/src/libGLESv2/Uniform.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Uniform.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -7,37 +6,100 @@
#include "libGLESv2/Uniform.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
namespace gl
{
-Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize)
- : type(type), precision(precision), name(name), arraySize(arraySize)
+LinkedUniform::LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize,
+ const int blockIndex, const sh::BlockMemberInfo &blockInfo)
+ : type(type),
+ precision(precision),
+ name(name),
+ arraySize(arraySize),
+ blockIndex(blockIndex),
+ blockInfo(blockInfo),
+ data(NULL),
+ dirty(true),
+ psRegisterIndex(GL_INVALID_INDEX),
+ vsRegisterIndex(GL_INVALID_INDEX),
+ registerCount(0),
+ registerElement(0)
{
- int bytes = gl::UniformInternalSize(type) * elementCount();
- data = new unsigned char[bytes];
- memset(data, 0, bytes);
- dirty = true;
-
- psRegisterIndex = -1;
- vsRegisterIndex = -1;
- registerCount = VariableRowCount(type) * elementCount();
+ // We use data storage for default block uniforms to cache values that are sent to D3D during rendering
+ // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
+ if (isInDefaultBlock())
+ {
+ size_t bytes = dataSize();
+ data = new unsigned char[bytes];
+ memset(data, 0, bytes);
+ registerCount = VariableRowCount(type) * elementCount();
+ }
}
-Uniform::~Uniform()
+LinkedUniform::~LinkedUniform()
{
delete[] data;
}
-bool Uniform::isArray() const
+bool LinkedUniform::isArray() const
{
return arraySize > 0;
}
-unsigned int Uniform::elementCount() const
+unsigned int LinkedUniform::elementCount() const
{
return arraySize > 0 ? arraySize : 1;
}
+bool LinkedUniform::isReferencedByVertexShader() const
+{
+ return vsRegisterIndex != GL_INVALID_INDEX;
+}
+
+bool LinkedUniform::isReferencedByFragmentShader() const
+{
+ return psRegisterIndex != GL_INVALID_INDEX;
+}
+
+bool LinkedUniform::isInDefaultBlock() const
+{
+ return blockIndex == -1;
+}
+
+size_t LinkedUniform::dataSize() const
+{
+ ASSERT(type != GL_STRUCT_ANGLEX);
+ return VariableInternalSize(type) * elementCount();
+}
+
+bool LinkedUniform::isSampler() const
+{
+ return IsSampler(type);
+}
+
+UniformBlock::UniformBlock(const std::string &name, unsigned int elementIndex, unsigned int dataSize)
+ : name(name),
+ elementIndex(elementIndex),
+ dataSize(dataSize),
+ psRegisterIndex(GL_INVALID_INDEX),
+ vsRegisterIndex(GL_INVALID_INDEX)
+{
+}
+
+bool UniformBlock::isArrayElement() const
+{
+ return elementIndex != GL_INVALID_INDEX;
+}
+
+bool UniformBlock::isReferencedByVertexShader() const
+{
+ return vsRegisterIndex != GL_INVALID_INDEX;
+}
+
+bool UniformBlock::isReferencedByFragmentShader() const
+{
+ return psRegisterIndex != GL_INVALID_INDEX;
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Uniform.h b/src/3rdparty/angle/src/libGLESv2/Uniform.h
index 8ab0fbe234..633d70bb19 100644
--- a/src/3rdparty/angle/src/libGLESv2/Uniform.h
+++ b/src/3rdparty/angle/src/libGLESv2/Uniform.h
@@ -7,41 +7,72 @@
#ifndef LIBGLESV2_UNIFORM_H_
#define LIBGLESV2_UNIFORM_H_
-#include <string>
-#include <vector>
+#include "common/debug.h"
+#include "common/blocklayout.h"
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "libGLESv2/angletypes.h"
-#include "common/debug.h"
+#include "angle_gl.h"
+
+#include <string>
+#include <vector>
namespace gl
{
// Helper struct representing a single shader uniform
-struct Uniform
+struct LinkedUniform
{
- Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
+ LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo);
- ~Uniform();
+ ~LinkedUniform();
bool isArray() const;
unsigned int elementCount() const;
+ bool isReferencedByVertexShader() const;
+ bool isReferencedByFragmentShader() const;
+ bool isInDefaultBlock() const;
+ size_t dataSize() const;
+ bool isSampler() const;
const GLenum type;
const GLenum precision;
const std::string name;
const unsigned int arraySize;
+ const int blockIndex;
+ const sh::BlockMemberInfo blockInfo;
unsigned char *data;
bool dirty;
- int psRegisterIndex;
- int vsRegisterIndex;
+ unsigned int psRegisterIndex;
+ unsigned int vsRegisterIndex;
unsigned int registerCount;
+
+ // Register "elements" are used for uniform structs in ES3, to appropriately identify single uniforms
+ // inside aggregate types, which are packed according C-like structure rules.
+ unsigned int registerElement;
};
-typedef std::vector<Uniform*> UniformArray;
+// Helper struct representing a single shader uniform block
+struct UniformBlock
+{
+ // use GL_INVALID_INDEX for non-array elements
+ UniformBlock(const std::string &name, unsigned int elementIndex, unsigned int dataSize);
+
+ bool isArrayElement() const;
+ bool isReferencedByVertexShader() const;
+ bool isReferencedByFragmentShader() const;
+
+ const std::string name;
+ const unsigned int elementIndex;
+ const unsigned int dataSize;
+
+ std::vector<unsigned int> memberUniformIndexes;
+
+ unsigned int psRegisterIndex;
+ unsigned int vsRegisterIndex;
+};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp b/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp
new file mode 100644
index 0000000000..f8ca661062
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp
@@ -0,0 +1,96 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+//
+
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/renderer/VertexArrayImpl.h"
+
+namespace gl
+{
+
+VertexArray::VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs)
+ : mId(id),
+ mVertexArray(impl),
+ mVertexAttributes(maxAttribs)
+{
+ ASSERT(impl != NULL);
+}
+
+VertexArray::~VertexArray()
+{
+ SafeDelete(mVertexArray);
+
+ for (size_t i = 0; i < getMaxAttribs(); i++)
+ {
+ mVertexAttributes[i].buffer.set(NULL);
+ }
+ mElementArrayBuffer.set(NULL);
+}
+
+GLuint VertexArray::id() const
+{
+ return mId;
+}
+
+void VertexArray::detachBuffer(GLuint bufferName)
+{
+ for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
+ {
+ if (mVertexAttributes[attribute].buffer.id() == bufferName)
+ {
+ mVertexAttributes[attribute].buffer.set(NULL);
+ }
+ }
+
+ if (mElementArrayBuffer.id() == bufferName)
+ {
+ mElementArrayBuffer.set(NULL);
+ }
+}
+
+const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+ return mVertexAttributes[attributeIndex];
+}
+
+void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ ASSERT(index < getMaxAttribs());
+ mVertexAttributes[index].divisor = divisor;
+ mVertexArray->setAttributeDivisor(index, divisor);
+}
+
+void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+ mVertexAttributes[attributeIndex].enabled = enabledState;
+ mVertexArray->enableAttribute(attributeIndex, enabledState);
+}
+
+void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+ mVertexAttributes[attributeIndex].buffer.set(boundBuffer);
+ mVertexAttributes[attributeIndex].size = size;
+ mVertexAttributes[attributeIndex].type = type;
+ mVertexAttributes[attributeIndex].normalized = normalized;
+ mVertexAttributes[attributeIndex].pureInteger = pureInteger;
+ mVertexAttributes[attributeIndex].stride = stride;
+ mVertexAttributes[attributeIndex].pointer = pointer;
+ mVertexArray->setAttribute(attributeIndex, mVertexAttributes[attributeIndex]);
+}
+
+void VertexArray::setElementArrayBuffer(Buffer *buffer)
+{
+ mElementArrayBuffer.set(buffer);
+ mVertexArray->setElementArrayBuffer(buffer);
+}
+
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexArray.h b/src/3rdparty/angle/src/libGLESv2/VertexArray.h
new file mode 100644
index 0000000000..993ba042cf
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexArray.h
@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This class contains prototypes for representing GLES 3 Vertex Array Objects:
+//
+// The buffer objects that are to be used by the vertex stage of the GL are collected
+// together to form a vertex array object. All state related to the definition of data used
+// by the vertex processor is encapsulated in a vertex array object.
+//
+
+#ifndef LIBGLESV2_VERTEXARRAY_H_
+#define LIBGLESV2_VERTEXARRAY_H_
+
+#include "common/RefCountObject.h"
+#include "libGLESv2/constants.h"
+#include "libGLESv2/VertexAttribute.h"
+
+#include <vector>
+
+namespace rx
+{
+class Renderer;
+class VertexArrayImpl;
+}
+
+namespace gl
+{
+class Buffer;
+
+class VertexArray
+{
+ public:
+ VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs);
+ ~VertexArray();
+
+ GLuint id() const;
+
+ const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
+ void detachBuffer(GLuint bufferName);
+ void setVertexAttribDivisor(GLuint index, GLuint divisor);
+ void enableAttribute(unsigned int attributeIndex, bool enabledState);
+ void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
+
+ const VertexAttribute* getVertexAttributes() const { return mVertexAttributes.data(); }
+ Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
+ void setElementArrayBuffer(Buffer *buffer);
+ GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); }
+ size_t getMaxAttribs() const { return mVertexAttributes.size(); }
+
+ private:
+ GLuint mId;
+
+ rx::VertexArrayImpl *mVertexArray;
+ std::vector<VertexAttribute> mVertexAttributes;
+ BindingPointer<Buffer> mElementArrayBuffer;
+};
+
+}
+
+#endif // LIBGLESV2_VERTEXARRAY_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexAttribute.cpp b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.cpp
new file mode 100644
index 0000000000..1096856b8a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.cpp
@@ -0,0 +1,55 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+//
+
+#include "libGLESv2/VertexAttribute.h"
+
+namespace gl
+{
+
+VertexAttribute::VertexAttribute()
+ : enabled(false),
+ type(GL_FLOAT),
+ size(4),
+ normalized(false),
+ pureInteger(false),
+ stride(0),
+ pointer(NULL),
+ divisor(0)
+{
+}
+
+size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib)
+{
+ GLuint size = attrib.size;
+ switch (attrib.type)
+ {
+ case GL_BYTE: return size * sizeof(GLbyte);
+ case GL_UNSIGNED_BYTE: return size * sizeof(GLubyte);
+ case GL_SHORT: return size * sizeof(GLshort);
+ case GL_UNSIGNED_SHORT: return size * sizeof(GLushort);
+ case GL_INT: return size * sizeof(GLint);
+ case GL_UNSIGNED_INT: return size * sizeof(GLuint);
+ case GL_INT_2_10_10_10_REV: return 4;
+ case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
+ case GL_FIXED: return size * sizeof(GLfixed);
+ case GL_HALF_FLOAT: return size * sizeof(GLhalf);
+ case GL_FLOAT: return size * sizeof(GLfloat);
+ default: UNREACHABLE(); return size * sizeof(GLfloat);
+ }
+}
+
+size_t ComputeVertexAttributeStride(const VertexAttribute& attrib)
+{
+ if (!attrib.enabled)
+ {
+ return 16;
+ }
+ return attrib.stride ? attrib.stride : ComputeVertexAttributeTypeSize(attrib);
+}
+
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h
new file mode 100644
index 0000000000..e9757b618b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h
@@ -0,0 +1,119 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper structure describing a single vertex attribute
+//
+
+#ifndef LIBGLESV2_VERTEXATTRIBUTE_H_
+#define LIBGLESV2_VERTEXATTRIBUTE_H_
+
+#include "libGLESv2/Buffer.h"
+
+namespace gl
+{
+
+struct VertexAttribute
+{
+ bool enabled; // From glEnable/DisableVertexAttribArray
+
+ GLenum type;
+ GLuint size;
+ bool normalized;
+ bool pureInteger;
+ GLuint stride; // 0 means natural stride
+
+ union
+ {
+ const GLvoid *pointer;
+ GLintptr offset;
+ };
+ BindingPointer<Buffer> buffer; // Captured when glVertexAttribPointer is called.
+
+ GLuint divisor;
+
+ VertexAttribute();
+};
+
+template <typename T>
+T QuerySingleVertexAttributeParameter(const VertexAttribute& attrib, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ return static_cast<T>(attrib.enabled ? GL_TRUE : GL_FALSE);
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ return static_cast<T>(attrib.size);
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ return static_cast<T>(attrib.stride);
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ return static_cast<T>(attrib.type);
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ return static_cast<T>(attrib.normalized ? GL_TRUE : GL_FALSE);
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ return static_cast<T>(attrib.buffer.id());
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ return static_cast<T>(attrib.divisor);
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ return static_cast<T>(attrib.pureInteger ? GL_TRUE : GL_FALSE);
+ default:
+ UNREACHABLE();
+ return static_cast<T>(0);
+ }
+}
+
+size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib);
+size_t ComputeVertexAttributeStride(const VertexAttribute& attrib);
+
+struct VertexAttribCurrentValueData
+{
+ union
+ {
+ GLfloat FloatValues[4];
+ GLint IntValues[4];
+ GLuint UnsignedIntValues[4];
+ };
+ GLenum Type;
+
+ void setFloatValues(const GLfloat floatValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ FloatValues[valueIndex] = floatValues[valueIndex];
+ }
+ Type = GL_FLOAT;
+ }
+
+ void setIntValues(const GLint intValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ IntValues[valueIndex] = intValues[valueIndex];
+ }
+ Type = GL_INT;
+ }
+
+ void setUnsignedIntValues(const GLuint unsignedIntValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex];
+ }
+ Type = GL_UNSIGNED_INT;
+ }
+
+ bool operator==(const VertexAttribCurrentValueData &other)
+ {
+ return (Type == other.Type && memcmp(FloatValues, other.FloatValues, sizeof(float) * 4) == 0);
+ }
+
+ bool operator!=(const VertexAttribCurrentValueData &other)
+ {
+ return !(*this == other);
+ }
+};
+
+}
+
+#endif // LIBGLESV2_VERTEXATTRIBUTE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.cpp b/src/3rdparty/angle/src/libGLESv2/angletypes.cpp
new file mode 100644
index 0000000000..bb6425df64
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.cpp
@@ -0,0 +1,195 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
+
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/VertexAttribute.h"
+
+namespace gl
+{
+
+SamplerState::SamplerState()
+ : minFilter(GL_NEAREST_MIPMAP_LINEAR),
+ magFilter(GL_LINEAR),
+ wrapS(GL_REPEAT),
+ wrapT(GL_REPEAT),
+ wrapR(GL_REPEAT),
+ maxAnisotropy(1.0f),
+ baseLevel(0),
+ maxLevel(1000),
+ minLod(-FLT_MAX),
+ maxLod(FLT_MAX),
+ compareMode(GL_NONE),
+ compareFunc(GL_LEQUAL),
+ swizzleRed(GL_RED),
+ swizzleGreen(GL_GREEN),
+ swizzleBlue(GL_BLUE),
+ swizzleAlpha(GL_ALPHA)
+{}
+
+bool SamplerState::swizzleRequired() const
+{
+ return swizzleRed != GL_RED || swizzleGreen != GL_GREEN ||
+ swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA;
+}
+
+static void MinMax(int a, int b, int *minimum, int *maximum)
+{
+ if (a < b)
+ {
+ *minimum = a;
+ *maximum = b;
+ }
+ else
+ {
+ *minimum = b;
+ *maximum = a;
+ }
+}
+
+bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
+{
+ int minSourceX, maxSourceX, minSourceY, maxSourceY;
+ MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
+ MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
+
+ int minClipX, maxClipX, minClipY, maxClipY;
+ MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
+ MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
+
+ if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
+ {
+ if (intersection)
+ {
+ intersection->x = minSourceX;
+ intersection->y = maxSourceY;
+ intersection->width = maxSourceX - minSourceX;
+ intersection->height = maxSourceY - minSourceY;
+ }
+
+ return false;
+ }
+ else
+ {
+ if (intersection)
+ {
+ intersection->x = std::max(minSourceX, minClipX);
+ intersection->y = std::max(minSourceY, minClipY);
+ intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
+ intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
+ }
+
+ return true;
+ }
+}
+
+VertexFormat::VertexFormat()
+ : mType(GL_NONE),
+ mNormalized(GL_FALSE),
+ mComponents(0),
+ mPureInteger(false)
+{}
+
+VertexFormat::VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
+ : mType(type),
+ mNormalized(normalized),
+ mComponents(components),
+ mPureInteger(pureInteger)
+{
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+VertexFormat::VertexFormat(const VertexAttribute &attrib)
+ : mType(attrib.type),
+ mNormalized(attrib.normalized ? GL_TRUE : GL_FALSE),
+ mComponents(attrib.size),
+ mPureInteger(attrib.pureInteger)
+{
+ // Ensure we aren't initializing a vertex format which should be using
+ // the current-value type
+ ASSERT(attrib.enabled);
+
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+VertexFormat::VertexFormat(const VertexAttribute &attrib, GLenum currentValueType)
+ : mType(attrib.type),
+ mNormalized(attrib.normalized ? GL_TRUE : GL_FALSE),
+ mComponents(attrib.size),
+ mPureInteger(attrib.pureInteger)
+{
+ if (!attrib.enabled)
+ {
+ mType = currentValueType;
+ mNormalized = GL_FALSE;
+ mComponents = 4;
+ mPureInteger = (currentValueType != GL_FLOAT);
+ }
+
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+void VertexFormat::GetInputLayout(VertexFormat *inputLayout,
+ ProgramBinary *programBinary,
+ const VertexAttribute *attributes,
+ const gl::VertexAttribCurrentValueData *currentValues)
+{
+ for (unsigned int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ int semanticIndex = programBinary->getSemanticIndex(attributeIndex);
+
+ if (semanticIndex != -1)
+ {
+ inputLayout[semanticIndex] = VertexFormat(attributes[attributeIndex], currentValues[attributeIndex].Type);
+ }
+ }
+}
+
+bool VertexFormat::operator==(const VertexFormat &other) const
+{
+ return (mType == other.mType &&
+ mComponents == other.mComponents &&
+ mNormalized == other.mNormalized &&
+ mPureInteger == other.mPureInteger );
+}
+
+bool VertexFormat::operator!=(const VertexFormat &other) const
+{
+ return !(*this == other);
+}
+
+bool VertexFormat::operator<(const VertexFormat& other) const
+{
+ if (mType != other.mType)
+ {
+ return mType < other.mType;
+ }
+ if (mNormalized != other.mNormalized)
+ {
+ return mNormalized < other.mNormalized;
+ }
+ if (mComponents != other.mComponents)
+ {
+ return mComponents < other.mComponents;
+ }
+ return mPureInteger < other.mPureInteger;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h
index b2f0cad265..642a6ec266 100644
--- a/src/3rdparty/angle/src/libGLESv2/angletypes.h
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.h
@@ -9,17 +9,16 @@
#ifndef LIBGLESV2_ANGLETYPES_H_
#define LIBGLESV2_ANGLETYPES_H_
-namespace gl
-{
+#include "libGLESv2/constants.h"
+#include "common/RefCountObject.h"
+#include <float.h>
-enum TextureType
+namespace gl
{
- TEXTURE_2D,
- TEXTURE_CUBE,
-
- TEXTURE_TYPE_COUNT,
- TEXTURE_UNKNOWN
-};
+class Buffer;
+class ProgramBinary;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
enum SamplerType
{
@@ -27,20 +26,56 @@ enum SamplerType
SAMPLER_VERTEX
};
+template <typename T>
struct Color
{
- float red;
- float green;
- float blue;
- float alpha;
+ T red;
+ T green;
+ T blue;
+ T alpha;
+
+ Color() : red(0), green(0), blue(0), alpha(0) { }
+ Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a) { }
};
+typedef Color<float> ColorF;
+typedef Color<int> ColorI;
+typedef Color<unsigned int> ColorUI;
+
struct Rectangle
{
int x;
int y;
int width;
int height;
+
+ Rectangle() : x(0), y(0), width(0), height(0) { }
+ Rectangle(int x_in, int y_in, int width_in, int height_in) : x(x_in), y(y_in), width(width_in), height(height_in) { }
+};
+
+bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection);
+
+struct Box
+{
+ int x;
+ int y;
+ int z;
+ int width;
+ int height;
+ int depth;
+
+ Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { }
+ Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { }
+};
+
+struct Extents
+{
+ int width;
+ int height;
+ int depth;
+
+ Extents() : width(0), height(0), depth(0) { }
+ Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { }
};
struct RasterizerState
@@ -55,6 +90,8 @@ struct RasterizerState
bool pointDrawMode;
bool multiSample;
+
+ bool rasterizerDiscard;
};
struct BlendState
@@ -100,28 +137,125 @@ struct DepthStencilState
struct SamplerState
{
+ SamplerState();
+
GLenum minFilter;
GLenum magFilter;
GLenum wrapS;
GLenum wrapT;
+ GLenum wrapR;
float maxAnisotropy;
- int lodOffset;
+
+ GLint baseLevel;
+ GLint maxLevel;
+ GLfloat minLod;
+ GLfloat maxLod;
+
+ GLenum compareMode;
+ GLenum compareFunc;
+
+ GLenum swizzleRed;
+ GLenum swizzleGreen;
+ GLenum swizzleBlue;
+ GLenum swizzleAlpha;
+
+ bool swizzleRequired() const;
};
struct ClearParameters
{
- GLbitfield mask;
-
- Color colorClearValue;
+ bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ ColorF colorFClearValue;
+ ColorI colorIClearValue;
+ ColorUI colorUIClearValue;
+ GLenum colorClearType;
bool colorMaskRed;
bool colorMaskGreen;
bool colorMaskBlue;
bool colorMaskAlpha;
+ bool clearDepth;
float depthClearValue;
+ bool clearStencil;
GLint stencilClearValue;
GLuint stencilWriteMask;
+
+ bool scissorEnabled;
+ Rectangle scissor;
+};
+
+struct PixelUnpackState
+{
+ BindingPointer<Buffer> pixelBuffer;
+ GLint alignment;
+
+ PixelUnpackState()
+ : alignment(4)
+ {}
+
+ explicit PixelUnpackState(GLint alignmentIn)
+ : alignment(alignmentIn)
+ {}
+};
+
+struct PixelPackState
+{
+ BindingPointer<Buffer> pixelBuffer;
+ GLint alignment;
+ bool reverseRowOrder;
+
+ PixelPackState()
+ : alignment(4),
+ reverseRowOrder(false)
+ {}
+
+ explicit PixelPackState(GLint alignmentIn, bool reverseRowOrderIn)
+ : alignment(alignmentIn),
+ reverseRowOrder(reverseRowOrderIn)
+ {}
+};
+
+struct VertexFormat
+{
+ GLenum mType;
+ GLboolean mNormalized;
+ GLuint mComponents;
+ bool mPureInteger;
+
+ VertexFormat();
+ VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger);
+ explicit VertexFormat(const VertexAttribute &attribute);
+ VertexFormat(const VertexAttribute &attribute, GLenum currentValueType);
+
+ static void GetInputLayout(VertexFormat *inputLayout,
+ ProgramBinary *programBinary,
+ const VertexAttribute *attributes,
+ const gl::VertexAttribCurrentValueData *currentValues);
+
+ bool operator==(const VertexFormat &other) const;
+ bool operator!=(const VertexFormat &other) const;
+ bool operator<(const VertexFormat& other) const;
+};
+
+}
+
+namespace rx
+{
+
+enum VertexConversionType
+{
+ VERTEX_CONVERT_NONE = 0,
+ VERTEX_CONVERT_CPU = 1,
+ VERTEX_CONVERT_GPU = 2,
+ VERTEX_CONVERT_BOTH = 3
+};
+
+enum D3DWorkaroundType
+{
+ ANGLE_D3D_WORKAROUND_NONE,
+ ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION,
+ ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/constants.h b/src/3rdparty/angle/src/libGLESv2/constants.h
index 9f24d66a7d..69c4823fb2 100644
--- a/src/3rdparty/angle/src/libGLESv2/constants.h
+++ b/src/3rdparty/angle/src/libGLESv2/constants.h
@@ -15,19 +15,29 @@ namespace gl
enum
{
MAX_VERTEX_ATTRIBS = 16,
- MAX_TEXTURE_IMAGE_UNITS = 16,
// Implementation upper limits, real maximums depend on the hardware
- IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
- IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
-
IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
- IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
-};
+ IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
+ IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
+
+ IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
-const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
-const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
-const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
+ IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
+
+ // These are the maximums the implementation can support
+ // The actual GL caps are limited by the device caps
+ // and should be queried from the Context
+ IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
+ IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
+
+ IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
+};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.cpp b/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
new file mode 100644
index 0000000000..8674d5337f
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
@@ -0,0 +1,629 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.cpp: Queries for GL image formats.
+
+#include "common/mathutil.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/imageformats.h"
+#include "libGLESv2/renderer/copyimage.h"
+
+namespace gl
+{
+
+// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
+// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
+// format and type combinations.
+
+FormatType::FormatType()
+ : internalFormat(GL_NONE),
+ colorWriteFunction(NULL)
+{
+}
+
+typedef std::pair<GLenum, GLenum> FormatTypePair;
+typedef std::pair<FormatTypePair, FormatType> FormatPair;
+typedef std::map<FormatTypePair, FormatType> FormatMap;
+
+// A helper function to insert data into the format map with fewer characters.
+static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc)
+{
+ FormatType info;
+ info.internalFormat = internalFormat;
+ info.colorWriteFunction = writeFunc;
+ map->insert(FormatPair(FormatTypePair(format, type), info));
+}
+
+FormatMap BuildFormatMap()
+{
+ FormatMap map;
+
+ using namespace rx;
+
+ // | Format | Type | Internal format | Color write function |
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>);
+ InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
+
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> );
+
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> );
+
+ InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F, WriteColor<R16G16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> );
+
+ InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F, WriteColor<R16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> );
+
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> );
+
+ InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8, WriteColor<R8G8B8A8, GLfloat> );
+
+ InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL );
+
+ InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL );
+
+ return map;
+}
+
+Type::Type()
+ : bytes(0),
+ specialInterpretation(false)
+{
+}
+
+// Map of sizes of input types
+typedef std::pair<GLenum, Type> TypeInfoPair;
+typedef std::map<GLenum, Type> TypeInfoMap;
+
+static inline void InsertTypeInfo(TypeInfoMap *map, GLenum type, GLuint bytes, bool specialInterpretation)
+{
+ Type info;
+ info.bytes = bytes;
+ info.specialInterpretation = specialInterpretation;
+
+ map->insert(std::make_pair(type, info));
+}
+
+bool operator<(const Type& a, const Type& b)
+{
+ return memcmp(&a, &b, sizeof(Type)) < 0;
+}
+
+static TypeInfoMap BuildTypeInfoMap()
+{
+ TypeInfoMap map;
+
+ InsertTypeInfo(&map, GL_UNSIGNED_BYTE, 1, false);
+ InsertTypeInfo(&map, GL_BYTE, 1, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT, 2, false);
+ InsertTypeInfo(&map, GL_SHORT, 2, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_INT, 4, false);
+ InsertTypeInfo(&map, GL_INT, 4, false);
+ InsertTypeInfo(&map, GL_HALF_FLOAT, 2, false);
+ InsertTypeInfo(&map, GL_HALF_FLOAT_OES, 2, false);
+ InsertTypeInfo(&map, GL_FLOAT, 4, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_6_5, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_5_5_1, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_10F_11F_11F_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_5_9_9_9_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8_OES, 4, true );
+ InsertTypeInfo(&map, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true );
+
+ return map;
+}
+
+// Information about internal formats
+static bool AlwaysSupported(GLuint, const Extensions &)
+{
+ return true;
+}
+
+static bool UnimplementedSupport(GLuint, const Extensions &)
+{
+ return false;
+}
+
+static bool NeverSupported(GLuint, const Extensions &)
+{
+ return false;
+}
+
+template <GLuint minCoreGLVersion>
+static bool RequireES(GLuint clientVersion, const Extensions &)
+{
+ return clientVersion >= minCoreGLVersion;
+}
+
+// Pointer to a boolean memeber of the Extensions struct
+typedef bool(Extensions::*ExtensionBool);
+
+// Check support for a single extension
+template <ExtensionBool bool1>
+static bool RequireExt(GLuint, const Extensions & extensions)
+{
+ return extensions.*bool1;
+}
+
+// Check for a minimum client version or a single extension
+template <GLuint minCoreGLVersion, ExtensionBool bool1>
+static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= minCoreGLVersion || extensions.*bool1;
+}
+
+// Check for a minimum client version or two extensions
+template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2);
+}
+
+// Check for a minimum client version or at least one of two extensions
+template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2;
+}
+
+// Check support for two extensions
+template <ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireExtAndExt(GLuint, const Extensions &extensions)
+{
+ return extensions.*bool1 && extensions.*bool2;
+}
+
+InternalFormat::InternalFormat()
+ : redBits(0),
+ greenBits(0),
+ blueBits(0),
+ luminanceBits(0),
+ alphaBits(0),
+ sharedBits(0),
+ depthBits(0),
+ stencilBits(0),
+ pixelBytes(0),
+ componentCount(0),
+ compressedBlockWidth(0),
+ compressedBlockHeight(0),
+ format(GL_NONE),
+ type(GL_NONE),
+ componentType(GL_NONE),
+ colorEncoding(GL_NONE),
+ compressed(false),
+ textureSupport(NeverSupported),
+ renderSupport(NeverSupported),
+ filterSupport(NeverSupported)
+{
+}
+
+static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.format = format;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
+ GLenum format, GLenum type, GLenum componentType, bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.redBits = red;
+ formatInfo.greenBits = green;
+ formatInfo.blueBits = blue;
+ formatInfo.alphaBits = alpha;
+ formatInfo.sharedBits = shared;
+ formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
+ formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.luminanceBits = luminance;
+ formatInfo.alphaBits = alpha;
+ formatInfo.pixelBytes = (luminance + alpha) / 8;
+ formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = GL_LINEAR;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
+ GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.depthBits = depthBits;
+ formatInfo.stencilBits = stencilBits;
+ formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
+ formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = GL_LINEAR;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
+ GLuint componentCount, GLenum format, GLenum type, bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.compressedBlockWidth = compressedBlockWidth;
+ formatInfo.compressedBlockHeight = compressedBlockHeight;
+ formatInfo.pixelBytes = compressedBlockSize / 8;
+ formatInfo.componentCount = componentCount;
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
+ formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.compressed = true;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
+typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
+
+static InternalFormatInfoMap BuildInternalFormatInfoMap()
+{
+ InternalFormatInfoMap map;
+
+ // From ES 3.0.1 spec, table 3.12
+ map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
+
+ // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+
+ map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+
+ // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
+ // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ // | | | | | | | type | | | | |
+ map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
+
+ // Depth stencil formats
+ // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::depthTextures>, RequireExt<&Extensions::depthTextures>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireES<2>, RequireES<2>, NeverSupported )));
+
+ // Luminance alpha formats
+ // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+
+ // Unsized formats
+ // | Internal format | | Format | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+
+ // From GL_EXT_texture_compression_dxt1
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+
+ return map;
+}
+
+static const InternalFormatInfoMap &GetInternalFormatMap()
+{
+ static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
+ return formatMap;
+}
+
+static FormatSet BuildAllSizedInternalFormatSet()
+{
+ FormatSet result;
+
+ const InternalFormatInfoMap &formats = GetInternalFormatMap();
+ for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
+ {
+ if (i->second.pixelBytes > 0)
+ {
+ result.insert(i->first);
+ }
+ }
+
+ return result;
+}
+
+const FormatType &GetFormatTypeInfo(GLenum format, GLenum type)
+{
+ static const FormatMap formatMap = BuildFormatMap();
+ FormatMap::const_iterator iter = formatMap.find(FormatTypePair(format, type));
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const FormatType defaultInfo;
+ return defaultInfo;
+ }
+}
+
+const Type &GetTypeInfo(GLenum type)
+{
+ static const TypeInfoMap infoMap = BuildTypeInfoMap();
+ TypeInfoMap::const_iterator iter = infoMap.find(type);
+ if (iter != infoMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const Type defaultInfo;
+ return defaultInfo;
+ }
+}
+
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
+{
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+ InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const InternalFormat defaultInternalFormat;
+ return defaultInternalFormat;
+ }
+}
+
+GLuint InternalFormat::computeRowPitch(GLenum type, GLsizei width, GLint alignment) const
+{
+ ASSERT(alignment > 0 && isPow2(alignment));
+ return rx::roundUp(computeBlockSize(type, width, 1), static_cast<GLuint>(alignment));
+}
+
+GLuint InternalFormat::computeDepthPitch(GLenum type, GLsizei width, GLsizei height, GLint alignment) const
+{
+ return computeRowPitch(type, width, alignment) * height;
+}
+
+GLuint InternalFormat::computeBlockSize(GLenum type, GLsizei width, GLsizei height) const
+{
+ if (compressed)
+ {
+ GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth;
+ GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight;
+ return (pixelBytes * numBlocksWide * numBlocksHight);
+ }
+ else
+ {
+ const Type &typeInfo = GetTypeInfo(type);
+ if (typeInfo.specialInterpretation)
+ {
+ return typeInfo.bytes * width * height;
+ }
+ else
+ {
+ return componentCount * typeInfo.bytes * width * height;
+ }
+ }
+}
+
+GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
+{
+ const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat);
+ return (formatInfo.pixelBytes > 0) ? internalFormat : GetFormatTypeInfo(internalFormat, type).internalFormat;
+}
+
+const FormatSet &GetAllSizedInternalFormats()
+{
+ static FormatSet formatSet = BuildAllSizedInternalFormatSet();
+ return formatSet;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.h b/src/3rdparty/angle/src/libGLESv2/formatutils.h
new file mode 100644
index 0000000000..25106a52e5
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/formatutils.h
@@ -0,0 +1,106 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.h: Queries for GL image formats.
+
+#ifndef LIBGLESV2_FORMATUTILS_H_
+#define LIBGLESV2_FORMATUTILS_H_
+
+#include "libGLESv2/Caps.h"
+#include "libGLESv2/angletypes.h"
+
+#include "angle_gl.h"
+
+#include <cstddef>
+#include <cstdint>
+
+typedef void (*MipGenerationFunction)(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
+
+typedef void (*LoadImageFunction)(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+typedef void (*InitializeTextureDataFunction)(size_t width, size_t height, size_t depth,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+typedef void (*ColorReadFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*ColorWriteFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*ColorCopyFunction)(const uint8_t *source, uint8_t *dest);
+
+typedef void (*VertexCopyFunction)(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+namespace gl
+{
+
+struct FormatType
+{
+ FormatType();
+
+ GLenum internalFormat;
+ ColorWriteFunction colorWriteFunction;
+};
+const FormatType &GetFormatTypeInfo(GLenum format, GLenum type);
+
+struct Type
+{
+ Type();
+
+ GLuint bytes;
+ bool specialInterpretation;
+};
+const Type &GetTypeInfo(GLenum type);
+
+struct InternalFormat
+{
+ InternalFormat();
+
+ GLuint redBits;
+ GLuint greenBits;
+ GLuint blueBits;
+
+ GLuint luminanceBits;
+
+ GLuint alphaBits;
+ GLuint sharedBits;
+
+ GLuint depthBits;
+ GLuint stencilBits;
+
+ GLuint pixelBytes;
+
+ GLuint componentCount;
+
+ bool compressed;
+ GLuint compressedBlockWidth;
+ GLuint compressedBlockHeight;
+
+ GLenum format;
+ GLenum type;
+
+ GLenum componentType;
+ GLenum colorEncoding;
+
+ typedef bool (*SupportCheckFunction)(GLuint, const Extensions &);
+ SupportCheckFunction textureSupport;
+ SupportCheckFunction renderSupport;
+ SupportCheckFunction filterSupport;
+
+ GLuint computeRowPitch(GLenum type, GLsizei width, GLint alignment) const;
+ GLuint computeDepthPitch(GLenum type, GLsizei width, GLsizei height, GLint alignment) const;
+ GLuint computeBlockSize(GLenum type, GLsizei width, GLsizei height) const;
+};
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat);
+
+GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);
+
+typedef std::set<GLenum> FormatSet;
+const FormatSet &GetAllSizedInternalFormats();
+
+}
+
+#endif // LIBGLESV2_FORMATUTILS_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
index 814dfbf965..07f5d47473 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
@@ -1,16 +1,20 @@
-#include "precompiled.h"
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
+#undef GL_APICALL
+#define GL_APICALL
+#define GL_GLEXT_PROTOTYPES
+
#include "common/version.h"
+#include "common/utilities.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Fence.h"
#include "libGLESv2/Framebuffer.h"
@@ -20,263 +24,36 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/Query.h"
#include "libGLESv2/Context.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/TransformFeedback.h"
+#include "libGLESv2/FramebufferAttachment.h"
-bool validImageSize(GLint level, GLsizei width, GLsizei height)
-{
- if (level < 0 || width < 0 || height < 0)
- {
- return false;
- }
-
- if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
- {
- return true;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- if (gl::isPow2(width) && gl::isPow2(height))
- {
- return true;
- }
-
- return false;
-}
-
-// Verify that format/type are one of the combinations from table 3.4.
-bool checkTextureFormatType(GLenum format, GLenum type)
-{
- // validate <format> by itself (used as secondary key below)
- switch (format)
- {
- case GL_RGBA:
- case GL_BGRA_EXT:
- case GL_RGB:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- break;
- default:
- return gl::error(GL_INVALID_ENUM, false);
- }
-
- // invalid <type> -> sets INVALID_ENUM
- // invalid <format>+<type> combination -> sets INVALID_OPERATION
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- switch (format)
- {
- case GL_RGBA:
- case GL_BGRA_EXT:
- case GL_RGB:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- switch (format)
- {
- case GL_RGBA:
- case GL_RGB:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- switch (format)
- {
- case GL_RGBA:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_UNSIGNED_SHORT_5_6_5:
- switch (format)
- {
- case GL_RGB:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- switch (format)
- {
- case GL_DEPTH_COMPONENT:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_UNSIGNED_INT_24_8_OES:
- switch (format)
- {
- case GL_DEPTH_STENCIL_OES:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- default:
- return gl::error(GL_INVALID_ENUM, false);
- }
-}
-
-bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
- GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
- gl::Texture2D *texture)
-{
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- if (compressed != texture->isCompressed(level))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- if (format != GL_NONE)
- {
- GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
- if (internalformat != texture->getInternalFormat(level))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
- }
-
- if (compressed)
- {
- if ((width % 4 != 0 && width != texture->getWidth(0)) ||
- (height % 4 != 0 && height != texture->getHeight(0)))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
- }
-
- if (xoffset + width > texture->getWidth(level) ||
- yoffset + height > texture->getHeight(level))
- {
- return gl::error(GL_INVALID_VALUE, false);
- }
-
- return true;
-}
-
-bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
- GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
- gl::TextureCubeMap *texture)
-{
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- if (compressed != texture->isCompressed(target, level))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- if (format != GL_NONE)
- {
- GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
- if (internalformat != texture->getInternalFormat(target, level))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
- }
-
- if (compressed)
- {
- if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
- (height % 4 != 0 && height != texture->getHeight(target, 0)))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
- }
-
- if (xoffset + width > texture->getWidth(target, level) ||
- yoffset + height > texture->getHeight(target, level))
- {
- return gl::error(GL_INVALID_VALUE, false);
- }
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/validationES2.h"
+#include "libGLESv2/validationES3.h"
+#include "libGLESv2/queryconversions.h"
- return true;
-}
-
-// check for combinations of format and type that are valid for ReadPixels
-bool validReadFormatType(GLenum format, GLenum type)
-{
- switch (format)
- {
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- default:
- return false;
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- break;
- default:
- return false;
- }
- break;
- default:
- return false;
- }
- return true;
-}
extern "C"
{
+// OpenGL ES 2.0 functions
+
void __stdcall glActiveTexture(GLenum texture)
{
EVENT("(GLenum texture = 0x%X)", texture);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
{
- if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
- {
- return gl::error(GL_INVALID_ENUM);
- }
-
- context->setActiveSampler(texture - GL_TEXTURE0);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->getState().setActiveSampler(texture - GL_TEXTURE0);
}
}
@@ -284,48 +61,45 @@ void __stdcall glAttachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
-
- if (!shaderObject)
+ else
{
- if (context->getProgram(shader))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ }
- if (!programObject->attachShader(shaderObject))
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ if (!programObject->attachShader(shaderObject))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
}
}
@@ -333,75 +107,59 @@ void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- switch (target)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (id == 0)
+ if (!ValidateBeginQuery(context, target, id))
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ gl::Error error = context->beginQuery(target, id);
+ if (error.isError())
{
- context->beginQuery(target, id);
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
{
EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
-
- if (strncmp(name, "gl_", 3) == 0)
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ }
- programObject->bindAttributeLocation(index, name);
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ programObject->bindAttributeLocation(index, name);
}
}
@@ -409,84 +167,88 @@ void __stdcall glBindBuffer(GLenum target, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (context)
+ switch (target)
{
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- context->bindArrayBuffer(buffer);
- return;
- case GL_ELEMENT_ARRAY_BUFFER:
- context->bindElementArrayBuffer(buffer);
- return;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_ARRAY_BUFFER:
+ context->bindArrayBuffer(buffer);
+ return;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ context->bindElementArrayBuffer(buffer);
+ return;
+ case GL_COPY_READ_BUFFER:
+ context->bindCopyReadBuffer(buffer);
+ return;
+ case GL_COPY_WRITE_BUFFER:
+ context->bindCopyWriteBuffer(buffer);
+ return;
+ case GL_PIXEL_PACK_BUFFER:
+ context->bindPixelPackBuffer(buffer);
+ return;
+ case GL_PIXEL_UNPACK_BUFFER:
+ context->bindPixelUnpackBuffer(buffer);
+ return;
+ case GL_UNIFORM_BUFFER:
+ context->bindGenericUniformBuffer(buffer);
+ return;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ return;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
{
EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ if (!gl::ValidFramebufferTarget(target))
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
+ {
+ context->bindReadFramebuffer(framebuffer);
+ }
- if (context)
+ if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
{
- if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
- {
- context->bindReadFramebuffer(framebuffer);
- }
-
- if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
- {
- context->bindDrawFramebuffer(framebuffer);
- }
+ context->bindDrawFramebuffer(framebuffer);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (target != GL_RENDERBUFFER)
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->bindRenderbuffer(renderbuffer);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->bindRenderbuffer(renderbuffer);
}
}
@@ -494,35 +256,38 @@ void __stdcall glBindTexture(GLenum target, GLuint texture)
{
EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *textureObject = context->getTexture(texture);
- if (context)
+ if (textureObject && textureObject->getTarget() != target && texture != 0)
{
- gl::Texture *textureObject = context->getTexture(texture);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (textureObject && textureObject->getTarget() != target && texture != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ break;
- switch (target)
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_2D:
- context->bindTexture2D(texture);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
return;
- case GL_TEXTURE_CUBE_MAP:
- context->bindTextureCubeMap(texture);
- return;
- default:
- return gl::error(GL_INVALID_ENUM);
}
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->bindTexture(target, texture);
}
}
@@ -531,18 +296,11 @@ void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclamp
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
- try
- {
- gl::Context* context = gl::getNonLostContext();
+ gl::Context* context = gl::getNonLostContext();
- if (context)
- {
- context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
}
}
@@ -555,16 +313,21 @@ void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (modeRGB)
{
case GL_FUNC_ADD:
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN:
+ case GL_MAX:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (modeAlpha)
@@ -572,21 +335,16 @@ void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
case GL_FUNC_ADD:
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN:
+ case GL_MAX:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setBlendEquation(modeRGB, modeAlpha);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setBlendEquation(modeRGB, modeAlpha);
}
}
@@ -600,7 +358,8 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha
EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
srcRGB, dstRGB, srcAlpha, dstAlpha);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (srcRGB)
{
@@ -620,8 +379,10 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha
case GL_ONE_MINUS_CONSTANT_ALPHA:
case GL_SRC_ALPHA_SATURATE:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (dstRGB)
@@ -641,8 +402,18 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
+
+ case GL_SRC_ALPHA_SATURATE:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (srcAlpha)
@@ -663,8 +434,10 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha
case GL_ONE_MINUS_CONSTANT_ALPHA:
case GL_SRC_ALPHA_SATURATE:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (dstAlpha)
@@ -684,8 +457,18 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
+
+ case GL_SRC_ALPHA_SATURATE:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
@@ -697,19 +480,11 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha
if (constantColorUsed && constantAlphaUsed)
{
ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
}
@@ -718,11 +493,13 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
target, size, data, usage);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (size < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
switch (usage)
@@ -731,40 +508,46 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
case GL_STATIC_DRAW:
case GL_DYNAMIC_DRAW:
break;
+
+ case GL_STREAM_READ:
+ case GL_STREAM_COPY:
+ case GL_STATIC_READ:
+ case GL_STATIC_COPY:
+ case GL_DYNAMIC_READ:
+ case GL_DYNAMIC_COPY:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!gl::ValidBufferTarget(context, target))
{
- gl::Buffer *buffer;
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- buffer = context->getArrayBuffer();
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- buffer = context->getElementArrayBuffer();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
- if (!buffer)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!buffer)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- buffer->bufferData(data, size, usage);
+ gl::Error error = buffer->bufferData(data, size, usage);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
@@ -772,11 +555,13 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
target, offset, size, data);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (size < 0 || offset < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
if (data == NULL)
@@ -784,74 +569,64 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
- if (context)
+ if (!buffer)
{
- gl::Buffer *buffer;
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- buffer = context->getArrayBuffer();
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- buffer = context->getElementArrayBuffer();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ if (buffer->isMapped())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (!buffer)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ // Check for possible overflow of size + offset
+ if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
+ {
+ context->recordError(gl::Error(GL_OUT_OF_MEMORY));
+ return;
+ }
- if ((size_t)size + offset > buffer->size())
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ if (size + offset > buffer->getSize())
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- buffer->bufferSubData(data, size, offset);
+ gl::Error error = buffer->bufferSubData(data, size, offset);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLenum __stdcall glCheckFramebufferStatus(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ if (!gl::ValidFramebufferTarget(target))
{
- return gl::error(GL_INVALID_ENUM, 0);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return 0;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- gl::Framebuffer *framebuffer = NULL;
- if (target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- }
-
- return framebuffer->completeness();
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, 0);
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+ return framebuffer->completeness();
}
return 0;
@@ -859,20 +634,31 @@ GLenum __stdcall glCheckFramebufferStatus(GLenum target)
void __stdcall glClear(GLbitfield mask)
{
- EVENT("(GLbitfield mask = %X)", mask);
+ EVENT("(GLbitfield mask = 0x%X)", mask);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
- if (context)
+ if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
- context->clear(mask);
+ context->recordError(gl::Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ gl::Error error = context->clear(mask);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -881,18 +667,10 @@ void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclamp
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setClearColor(red, green, blue, alpha);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setClearColor(red, green, blue, alpha);
}
}
@@ -900,18 +678,10 @@ void __stdcall glClearDepthf(GLclampf depth)
{
EVENT("(GLclampf depth = %f)", depth);
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setClearDepth(depth);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setClearDepth(depth);
}
}
@@ -919,38 +689,22 @@ void __stdcall glClearStencil(GLint s)
{
EVENT("(GLint s = %d)", s);
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setClearStencil(s);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setClearStencil(s);
}
}
void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
+ EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
red, green, blue, alpha);
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
}
}
@@ -958,191 +712,85 @@ void __stdcall glCompileShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
+ if (context->getProgram(shader))
{
- if (context->getProgram(shader))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
-
- shaderObject->compile();
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->compile();
}
}
-void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, border, imageSize, data);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- switch (internalformat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (border != 0)
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
+ 0, 0, width, height, border, GL_NONE, GL_NONE, data))
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
- if (width != 1 && width != 2 && width % 4 != 0)
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
+ 0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data))
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
- if (height != 1 && height != 2 && height % 4 != 0)
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ switch (target)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (width > (context->getMaximumTextureDimension() >> level) ||
- height > (context->getMaximumTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (width != height)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (width > (context->getMaximumCubeTextureDimension() >> level) ||
- height > (context->getMaximumCubeTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- switch (internalformat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- default: UNREACHABLE();
- }
-
- if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (target == GL_TEXTURE_2D)
+ case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
-
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
}
- else
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
-
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (target)
- {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
- break;
- default: UNREACHABLE();
- }
+ texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
}
- }
+ break;
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
}
}
@@ -1154,103 +802,56 @@ void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffs
"GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, xoffset, yoffset, width, height, format, imageSize, data);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (!gl::IsInternalTextureTarget(target))
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
+ xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
{
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- switch (format)
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
+ xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
{
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ return;
}
- if (width == 0 || height == 0 || data == NULL)
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
+ context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ switch (target)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- default: UNREACHABLE();
- }
-
- if (imageSize != gl::ComputeCompressedSize(width, height, format))
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (xoffset % 4 != 0 || yoffset % 4 != 0)
- {
- return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
- // does not exist unless DXT textures are supported.
- }
-
- if (target == GL_TEXTURE_2D)
+ case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
- if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
- {
- texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
- }
+ texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
}
- else if (gl::IsCubemapTextureTarget(target))
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
- if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
- {
- texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- }
- }
- else
- {
- UNREACHABLE();
+ texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
@@ -1259,194 +860,51 @@ void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalforma
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
target, level, internalformat, x, y, width, height, border);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (!validImageSize(level, width, height))
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
+ 0, 0, x, y, width, height, border))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (border != 0)
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
+ 0, 0, 0, x, y, width, height, border))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (context)
+ switch (target)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (width > (context->getMaximumTextureDimension() >> level) ||
- height > (context->getMaximumTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (width != height)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (width > (context->getMaximumCubeTextureDimension() >> level) ||
- height > (context->getMaximumCubeTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- gl::Framebuffer *framebuffer = context->getReadFramebuffer();
-
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
- GLenum colorbufferFormat = source->getInternalFormat();
-
- // [OpenGL ES 2.0.24] table 3.9
- switch (internalformat)
- {
- case GL_ALPHA:
- if (colorbufferFormat != GL_ALPHA8_EXT &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_LUMINANCE:
- case GL_RGB:
- if (colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if (colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH24_STENCIL8_OES:
- if (context->supportsDepthTextures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (target == GL_TEXTURE_2D)
+ case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
-
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
}
- else if (gl::IsCubemapTextureTarget(target))
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
-
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
}
- else UNREACHABLE();
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
@@ -1455,148 +913,61 @@ void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GL
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, x, y, width, height);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (!gl::IsInternalTextureTarget(target))
- {
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
+ xoffset, yoffset, x, y, width, height, 0))
{
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
- {
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (width == 0 || height == 0)
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
+ xoffset, yoffset, 0, x, y, width, height, 0))
{
return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (context)
+ switch (target)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Framebuffer *framebuffer = context->getReadFramebuffer();
-
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
- GLenum colorbufferFormat = source->getInternalFormat();
- gl::Texture *texture = NULL;
- GLenum textureFormat = GL_RGBA;
-
- if (target == GL_TEXTURE_2D)
+ case GL_TEXTURE_2D:
{
- gl::Texture2D *tex2d = context->getTexture2D();
-
- if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
- {
- return; // error already registered by validateSubImageParams
- }
- textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
- texture = tex2d;
- }
- else if (gl::IsCubemapTextureTarget(target))
- {
- gl::TextureCubeMap *texcube = context->getTextureCubeMap();
-
- if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
- {
- return; // error already registered by validateSubImageParams
- }
- textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
- texture = texcube;
+ gl::Texture2D *texture = context->getTexture2D();
+ texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
}
- else UNREACHABLE();
+ break;
- // [OpenGL ES 2.0.24] table 3.9
- switch (textureFormat)
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
- case GL_ALPHA:
- if (colorbufferFormat != GL_ALPHA8_EXT &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_LUMINANCE:
- case GL_RGB:
- if (colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if (colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return gl::error(GL_INVALID_OPERATION);
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- return gl::error(GL_INVALID_OPERATION);
- default:
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
}
+ break;
- texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
-
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLuint __stdcall glCreateProgram(void)
{
EVENT("()");
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- return context->createProgram();
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY, 0);
+ return context->createProgram();
}
return 0;
@@ -1606,26 +977,20 @@ GLuint __stdcall glCreateShader(GLenum type)
{
EVENT("(GLenum type = 0x%X)", type);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ switch (type)
{
- switch (type)
- {
- case GL_FRAGMENT_SHADER:
- case GL_VERTEX_SHADER:
- return context->createShader(type);
- default:
- return gl::error(GL_INVALID_ENUM, 0);
- }
+ case GL_FRAGMENT_SHADER:
+ case GL_VERTEX_SHADER:
+ return context->createShader(type);
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return 0;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, 0);
- }
return 0;
}
@@ -1634,29 +999,22 @@ void __stdcall glCullFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (mode)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setCullMode(mode);
- }
- }
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->getState().setCullMode(mode);
}
}
@@ -1664,119 +1022,92 @@ void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- context->deleteBuffer(buffers[i]);
- }
+ context->deleteBuffer(buffers[i]);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
{
EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- context->deleteFence(fences[i]);
- }
+ context->deleteFenceNV(fences[i]);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
+ if (framebuffers[i] != 0)
{
- if (framebuffers[i] != 0)
- {
- context->deleteFramebuffer(framebuffers[i]);
- }
+ context->deleteFramebuffer(framebuffers[i]);
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (program == 0)
{
return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!context->getProgram(program))
{
- if (!context->getProgram(program))
+ if(context->getShader(program))
{
- if(context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
-
- context->deleteProgram(program);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->deleteProgram(program);
}
}
@@ -1784,89 +1115,69 @@ void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
{
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- context->deleteQuery(ids[i]);
- }
+ context->deleteQuery(ids[i]);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- context->deleteRenderbuffer(renderbuffers[i]);
- }
+ context->deleteRenderbuffer(renderbuffers[i]);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (shader == 0)
{
return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!context->getShader(shader))
{
- if (!context->getShader(shader))
+ if(context->getProgram(shader))
{
- if(context->getProgram(shader))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
-
- context->deleteShader(shader);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->deleteShader(shader);
}
}
@@ -1874,37 +1185,31 @@ void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
{
EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
+ if (textures[i] != 0)
{
- if (textures[i] != 0)
- {
- context->deleteTexture(textures[i]);
- }
+ context->deleteTexture(textures[i]);
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDepthFunc(GLenum func)
{
EVENT("(GLenum func = 0x%X)", func);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (func)
{
@@ -1916,40 +1221,24 @@ void __stdcall glDepthFunc(GLenum func)
case GL_GREATER:
case GL_GEQUAL:
case GL_NOTEQUAL:
+ context->getState().setDepthFunc(func);
break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setDepthFunc(func);
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDepthMask(GLboolean flag)
{
- EVENT("(GLboolean flag = %d)", flag);
-
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ EVENT("(GLboolean flag = %u)", flag);
- if (context)
- {
- context->setDepthMask(flag != GL_FALSE);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setDepthMask(flag != GL_FALSE);
}
}
@@ -1957,18 +1246,10 @@ void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
{
EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setDepthRange(zNear, zFar);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setDepthRange(zNear, zFar);
}
}
@@ -1976,52 +1257,48 @@ void __stdcall glDetachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!programObject)
{
-
- gl::Program *programObject = context->getProgram(program);
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!programObject)
+ gl::Shader *shaderByProgramHandle;
+ shaderByProgramHandle = context->getShader(program);
+ if (!shaderByProgramHandle)
{
- gl::Shader *shaderByProgramHandle;
- shaderByProgramHandle = context->getShader(program);
- if (!shaderByProgramHandle)
- {
- return gl::error(GL_INVALID_VALUE);
- }
- else
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
-
- if (!shaderObject)
+ else
{
- gl::Program *programByShaderHandle = context->getProgram(shader);
- if (!programByShaderHandle)
- {
- return gl::error(GL_INVALID_VALUE);
- }
- else
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
+ }
- if (!programObject->detachShader(shaderObject))
+ if (!shaderObject)
+ {
+ gl::Program *programByShaderHandle = context->getProgram(shader);
+ if (!programByShaderHandle)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ if (!programObject->detachShader(shaderObject))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
}
}
@@ -2029,31 +1306,16 @@ void __stdcall glDisable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!ValidCap(context, cap))
{
- switch (cap)
- {
- case GL_CULL_FACE: context->setCullFace(false); break;
- case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
- case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
- case GL_SCISSOR_TEST: context->setScissorTest(false); break;
- case GL_STENCIL_TEST: context->setStencilTest(false); break;
- case GL_DEPTH_TEST: context->setDepthTest(false); break;
- case GL_BLEND: context->setBlend(false); break;
- case GL_DITHER: context->setDither(false); break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->getState().setEnableFeature(cap, false);
}
}
@@ -2061,23 +1323,16 @@ void __stdcall glDisableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setEnableVertexAttribArray(index, false);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setEnableVertexAttribArray(index, false);
}
}
@@ -2085,51 +1340,42 @@ void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0 || first < 0)
+ if (!ValidateDrawArrays(context, mode, first, count, 0))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ gl::Error error = context->drawArrays(mode, first, count, 0);
+ if (error.isError())
{
- context->drawArrays(mode, first, count, 0);
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0 || first < 0 || primcount < 0)
+ if (!ValidateDrawArraysInstancedANGLE(context, mode, first, count, primcount))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (primcount > 0)
+ gl::Error error = context->drawArrays(mode, first, count, primcount);
+ if (error.isError())
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->drawArrays(mode, first, count, primcount);
- }
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
@@ -2137,39 +1383,22 @@ void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLv
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
mode, count, type, indices);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ rx::RangeUI indexRange;
+ if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ gl::Error error = context->drawElements(mode, count, type, indices, 0, indexRange);
+ if (error.isError())
{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (!context->supports32bitIndices())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- context->drawElements(mode, count, type, indices, 0);
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
@@ -2177,73 +1406,38 @@ void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum t
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
mode, count, type, indices, primcount);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0 || primcount < 0)
+ rx::RangeUI indexRange;
+ if (!ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount, &indexRange))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (primcount > 0)
+ gl::Error error = context->drawElements(mode, count, type, indices, primcount, indexRange);
+ if (error.isError())
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (!context->supports32bitIndices())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- context->drawElements(mode, count, type, indices, primcount);
- }
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glEnable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!ValidCap(context, cap))
{
- switch (cap)
- {
- case GL_CULL_FACE: context->setCullFace(true); break;
- case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
- case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
- case GL_SCISSOR_TEST: context->setScissorTest(true); break;
- case GL_STENCIL_TEST: context->setStencilTest(true); break;
- case GL_DEPTH_TEST: context->setDepthTest(true); break;
- case GL_BLEND: context->setBlend(true); break;
- case GL_DITHER: context->setDither(true); break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->getState().setEnableFeature(cap, true);
}
}
@@ -2251,23 +1445,16 @@ void __stdcall glEnableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setEnableVertexAttribArray(index, true);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setEnableVertexAttribArray(index, true);
}
}
@@ -2275,53 +1462,45 @@ void __stdcall glEndQueryEXT(GLenum target)
{
EVENT("GLenum target = 0x%X)", target);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- switch (target)
+ if (!ValidateEndQuery(context, target))
{
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ gl::Error error = context->endQuery(target);
+ if (error.isError())
{
- context->endQuery(target);
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glFinishFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
- if (context)
+ if (fenceObject == NULL)
{
- gl::Fence* fenceObject = context->getFence(fence);
-
- if (fenceObject == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- fenceObject->finishFence();
+ if (fenceObject->isFence() != GL_TRUE)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ fenceObject->finishFence();
}
}
@@ -2329,18 +1508,10 @@ void __stdcall glFinish(void)
{
EVENT("()");
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->sync(true);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->sync(true);
}
}
@@ -2348,18 +1519,10 @@ void __stdcall glFlush(void)
{
EVENT("()");
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->sync(false);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->sync(false);
}
}
@@ -2368,67 +1531,47 @@ void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenu
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ if (!gl::ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!gl::ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer))
{
- gl::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
- if (target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
- }
-
- if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ return;
+ }
- if (colorAttachment >= context->getMaximumRenderTargets())
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
- framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
- }
- else
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
+ }
+ else
+ {
+ switch (attachment)
{
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
- break;
- case GL_STENCIL_ATTACHMENT:
- framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_DEPTH_ATTACHMENT:
+ framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
+ break;
+ case GL_STENCIL_ATTACHMENT:
+ framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
+ break;
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
@@ -2436,247 +1579,149 @@ void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum t
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
{
- return gl::error(GL_INVALID_ENUM);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (texture == 0)
{
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
-
- if (colorAttachment >= context->getMaximumRenderTargets())
- {
- return gl::error(GL_INVALID_VALUE);
- }
- }
- else
- {
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
- }
-
- if (texture == 0)
- {
- textarget = GL_NONE;
- }
- else
- {
- gl::Texture *tex = context->getTexture(texture);
-
- if (tex == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (textarget)
- {
- case GL_TEXTURE_2D:
- {
- if (tex->getTarget() != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
- if (tex2d->isCompressed(0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- }
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- {
- if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
- if (texcube->isCompressed(textarget, level))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- }
-
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (level != 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
- }
-
- gl::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
- if (target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
- }
+ textarget = GL_NONE;
+ }
- if (framebufferHandle == 0 || !framebuffer)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
+ }
+ else
+ {
+ switch (attachment)
{
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
-
- if (colorAttachment >= context->getMaximumRenderTargets())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- framebuffer->setColorbuffer(colorAttachment, textarget, texture);
- }
- else
- {
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
- case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
- }
+ case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break;
+ case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break;
+ case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glFrontFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (mode)
{
case GL_CW:
case GL_CCW:
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setFrontFace(mode);
- }
- }
+ context->getState().setFrontFace(mode);
break;
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
{
EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- buffers[i] = context->createBuffer();
- }
+ buffers[i] = context->createBuffer();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenerateMipmap(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (!ValidTextureTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (context)
+ gl::Texture *texture = context->getTargetTexture(target);
+
+ if (texture == NULL)
{
- switch (target)
- {
- case GL_TEXTURE_2D:
- {
- gl::Texture2D *tex2d = context->getTexture2D();
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (tex2d->isCompressed(0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- if (tex2d->isDepth(0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ GLenum internalFormat = texture->getBaseLevelInternalFormat();
+ const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
- tex2d->generateMipmaps();
- break;
- }
+ // GenerateMipmap should not generate an INVALID_OPERATION for textures created with
+ // unsized formats or that are color renderable and filterable. Since we do not track if
+ // the texture was created with sized or unsized format (only sized formats are stored),
+ // it is not possible to make sure the the LUMA formats can generate mipmaps (they should
+ // be able to) because they aren't color renderable. Simply do a special case for LUMA
+ // textures since they're the only texture format that can be created with unsized formats
+ // that is not color renderable. New unsized formats are unlikely to be added, since ES2
+ // was the last version to use add them.
+ bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
+ internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
+ internalFormat == GL_ALPHA8_EXT;
- case GL_TEXTURE_CUBE_MAP:
- {
- gl::TextureCubeMap *texcube = context->getTextureCubeMap();
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable ||
+ (!formatCaps.renderable && !isLUMA) || formatInfo.compressed)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ // GL_EXT_sRGB does not support mipmap generation on sRGB textures
+ if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- texcube->generateMipmaps();
- break;
- }
+ // Non-power of 2 ES2 check
+ if (!context->getExtensions().textureNPOT && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight())))
+ {
+ ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- default:
- return gl::error(GL_INVALID_ENUM);
+ // Cube completeness check
+ if (target == GL_TEXTURE_CUBE_MAP)
+ {
+ gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture);
+ if (!textureCube->isCubeComplete())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ texture->generateMipmaps();
}
}
@@ -2684,135 +1729,100 @@ void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
{
EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- fences[i] = context->createFence();
- }
+ fences[i] = context->createFenceNV();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- framebuffers[i] = context->createFramebuffer();
- }
+ framebuffers[i] = context->createFramebuffer();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (GLsizei i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- ids[i] = context->createQuery();
- }
+ ids[i] = context->createQuery();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- renderbuffers[i] = context->createRenderbuffer();
- }
+ renderbuffers[i] = context->createRenderbuffer();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenTextures(GLsizei n, GLuint* textures)
{
- EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
+ EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- textures[i] = context->createTexture();
- }
+ textures[i] = context->createTexture();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
@@ -2821,42 +1831,38 @@ void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize,
"GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
program, index, bufsize, length, size, type, name);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (bufsize < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
-
- if (index >= (GLuint)programObject->getActiveAttributeCount())
+ else
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ }
- programObject->getActiveAttribute(index, bufsize, length, size, type, name);
+ if (index >= (GLuint)programObject->getActiveAttributeCount())
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ programObject->getActiveAttribute(index, bufsize, length, size, type, name);
}
}
@@ -2866,42 +1872,39 @@ void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
program, index, bufsize, length, size, type, name);
- try
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (bufsize < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
-
- if (index >= (GLuint)programObject->getActiveUniformCount())
+ else
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ }
- programObject->getActiveUniform(index, bufsize, length, size, type, name);
+ if (index >= (GLuint)programObject->getActiveUniformCount())
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ programObject->getActiveUniform(index, bufsize, length, size, type, name);
}
}
@@ -2910,77 +1913,66 @@ void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* c
EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
program, maxcount, count, shaders);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (maxcount < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
-
- return programObject->getAttachedShaders(maxcount, count, shaders);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ return programObject->getAttachedShaders(maxcount, count, shaders);
}
}
-int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
+GLint __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
-
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION, -1);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE, -1);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return -1;
}
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programObject->isLinked() || !programBinary)
+ else
{
- return gl::error(GL_INVALID_OPERATION, -1);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return -1;
}
+ }
- return programBinary->getAttributeLocation(name);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programObject->isLinked() || !programBinary)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return -1;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, -1);
+
+ return programBinary->getAttributeLocation(name);
}
return -1;
@@ -2990,62 +1982,24 @@ void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
{
EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
- if (!(context->getBooleanv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return gl::error(GL_INVALID_ENUM);
-
- if (numParams == 0)
- return; // it is known that the pname is valid, but there are no parameters to return
-
- if (nativeType == GL_FLOAT)
- {
- GLfloat *floatParams = NULL;
- floatParams = new GLfloat[numParams];
-
- context->getFloatv(pname, floatParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (floatParams[i] == 0.0f)
- params[i] = GL_FALSE;
- else
- params[i] = GL_TRUE;
- }
-
- delete [] floatParams;
- }
- else if (nativeType == GL_INT)
- {
- GLint *intParams = NULL;
- intParams = new GLint[numParams];
-
- context->getIntegerv(pname, intParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (intParams[i] == 0)
- params[i] = GL_FALSE;
- else
- params[i] = GL_TRUE;
- }
+ return;
+ }
- delete [] intParams;
- }
- }
+ if (nativeType == GL_BOOL)
+ {
+ context->getBooleanv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -3053,47 +2007,53 @@ void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (context)
+ if (!gl::ValidBufferParameter(context, pname))
{
- gl::Buffer *buffer;
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- buffer = context->getArrayBuffer();
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- buffer = context->getElementArrayBuffer();
- break;
- default: return gl::error(GL_INVALID_ENUM);
- }
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
- if (!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- switch (pname)
- {
- case GL_BUFFER_USAGE:
- *params = buffer->usage();
- break;
- case GL_BUFFER_SIZE:
- *params = buffer->size();
- break;
- default: return gl::error(GL_INVALID_ENUM);
- }
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = static_cast<GLint>(buffer->getUsage());
+ break;
+ case GL_BUFFER_SIZE:
+ *params = gl::clampCast<GLint>(buffer->getSize());
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = buffer->getAccessFlags();
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = static_cast<GLint>(buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = gl::clampCast<GLint>(buffer->getMapOffset());
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = gl::clampCast<GLint>(buffer->getMapLength());
+ break;
+ default: UNREACHABLE(); break;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLenum __stdcall glGetError(void)
@@ -3114,26 +2074,35 @@ void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
{
EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
-
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
- if (context)
+ if (fenceObject == NULL)
{
- gl::Fence *fenceObject = context->getFence(fence);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (fenceObject == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (fenceObject->isFence() != GL_TRUE)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_FENCE_STATUS_NV:
+ case GL_FENCE_CONDITION_NV:
+ break;
- fenceObject->getFenceiv(pname, params);
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ params[0] = fenceObject->getFencei(pname);
}
}
@@ -3141,59 +2110,24 @@ void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
{
EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
- if (!(context->getFloatv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return gl::error(GL_INVALID_ENUM);
-
- if (numParams == 0)
- return; // it is known that the pname is valid, but that there are no parameters to return.
-
- if (nativeType == GL_BOOL)
- {
- GLboolean *boolParams = NULL;
- boolParams = new GLboolean[numParams];
-
- context->getBooleanv(pname, boolParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (boolParams[i] == GL_FALSE)
- params[i] = 0.0f;
- else
- params[i] = 1.0f;
- }
-
- delete [] boolParams;
- }
- else if (nativeType == GL_INT)
- {
- GLint *intParams = NULL;
- intParams = new GLint[numParams];
-
- context->getIntegerv(pname, intParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- params[i] = (GLfloat)intParams[i];
- }
+ return;
+ }
- delete [] intParams;
- }
- }
+ if (nativeType == GL_FLOAT)
+ {
+ context->getFloatv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -3202,219 +2136,335 @@ void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attac
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
target, attachment, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidFramebufferTarget(target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (context)
+ int clientVersion = context->getClientVersion();
+
+ switch (pname)
{
- if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
- gl::Framebuffer *framebuffer = NULL;
- if (target == GL_READ_FRAMEBUFFER_ANGLE)
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGB)
{
- if(context->getReadFramebufferHandle() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
- framebuffer = context->getReadFramebuffer();
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- else
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3)
{
- if (context->getDrawFramebufferHandle() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
- framebuffer = context->getDrawFramebuffer();
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ default:
+ if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
+ break;
+ }
- GLenum attachmentType;
- GLuint attachmentHandle;
+ GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+ gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ if (framebufferHandle == 0)
+ {
+ if (clientVersion < 3)
{
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (colorAttachment >= context->getMaximumRenderTargets())
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
- attachmentType = framebuffer->getColorbufferType(colorAttachment);
- attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
+ default:
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT:
- attachmentType = framebuffer->getDepthbufferType();
- attachmentHandle = framebuffer->getDepthbufferHandle();
- break;
case GL_STENCIL_ATTACHMENT:
- attachmentType = framebuffer->getStencilbufferType();
- attachmentHandle = framebuffer->getStencilbufferHandle();
break;
- default: return gl::error(GL_INVALID_ENUM);
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (framebuffer->hasValidDepthStencil())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
}
+ }
- GLenum attachmentObjectType; // Type category
- if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
- {
- attachmentObjectType = attachmentType;
- }
- else if (gl::IsInternalTextureTarget(attachmentType))
- {
- attachmentObjectType = GL_TEXTURE;
- }
- else
- {
- UNREACHABLE();
- return;
- }
+ GLenum attachmentType = GL_NONE;
+ GLuint attachmentHandle = 0;
+ GLuint attachmentLevel = 0;
+ GLuint attachmentLayer = 0;
+
+ const gl::FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+
+ if (attachmentObject)
+ {
+ attachmentType = attachmentObject->type();
+ attachmentHandle = attachmentObject->id();
+ attachmentLevel = attachmentObject->mipLevel();
+ attachmentLayer = attachmentObject->layer();
+ }
+
+ GLenum attachmentObjectType; // Type category
+ if (framebufferHandle == 0)
+ {
+ attachmentObjectType = GL_FRAMEBUFFER_DEFAULT;
+ }
+ else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
+ {
+ attachmentObjectType = attachmentType;
+ }
+ else if (gl::ValidTexture2DDestinationTarget(context, attachmentType))
+ {
+ attachmentObjectType = GL_TEXTURE;
+ }
+ else
+ {
+ UNREACHABLE();
+ return;
+ }
+
+ if (attachmentObjectType == GL_NONE)
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObjectType;
break;
+
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
+ if (clientVersion < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = 0;
+ break;
+
+ default:
+ if (clientVersion < 3)
{
- *params = attachmentHandle;
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
else
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
+ }
+ }
+ else
+ {
+ ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE ||
+ attachmentObjectType == GL_FRAMEBUFFER_DEFAULT);
+ ASSERT(attachmentObject != NULL);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObjectType;
break;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- if (attachmentObjectType == GL_TEXTURE)
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE)
{
- *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- else
+ *params = attachmentHandle;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObjectType != GL_TEXTURE)
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
+ *params = attachmentLevel;
break;
+
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- if (attachmentObjectType == GL_TEXTURE)
+ if (attachmentObjectType != GL_TEXTURE)
{
- if (gl::IsCubemapTextureTarget(attachmentType))
- {
- *params = attachmentType;
- }
- else
- {
- *params = 0;
- }
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- else
+ *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ *params = attachmentObject->getRedSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ *params = attachmentObject->getGreenSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ *params = attachmentObject->getBlueSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ *params = attachmentObject->getAlphaSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ *params = attachmentObject->getDepthSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ *params = attachmentObject->getStencilSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
+ *params = attachmentObject->getComponentType();
break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ *params = attachmentObject->getColorEncoding();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObjectType != GL_TEXTURE)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = attachmentLayer;
+ break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ UNREACHABLE();
+ break;
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLenum __stdcall glGetGraphicsResetStatusEXT(void)
{
EVENT("()");
- try
- {
- gl::Context *context = gl::getContext();
-
- if (context)
- {
- return context->getResetStatus();
- }
+ gl::Context *context = gl::getContext();
- return GL_NO_ERROR;
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return GL_OUT_OF_MEMORY;
+ return context->getResetStatus();
}
+
+ return GL_NO_ERROR;
}
void __stdcall glGetIntegerv(GLenum pname, GLint* params)
{
EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ GLenum nativeType;
+ unsigned int numParams = 0;
- if (context)
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
- if (!(context->getIntegerv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return gl::error(GL_INVALID_ENUM);
-
- if (numParams == 0)
- return; // it is known that pname is valid, but there are no parameters to return
-
- if (nativeType == GL_BOOL)
- {
- GLboolean *boolParams = NULL;
- boolParams = new GLboolean[numParams];
-
- context->getBooleanv(pname, boolParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (boolParams[i] == GL_FALSE)
- params[i] = 0;
- else
- params[i] = 1;
- }
-
- delete [] boolParams;
- }
- else if (nativeType == GL_FLOAT)
- {
- GLfloat *floatParams = NULL;
- floatParams = new GLfloat[numParams];
-
- context->getFloatv(pname, floatParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
- {
- params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
- }
- else
- params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
- }
+ return;
+ }
- delete [] floatParams;
- }
- }
+ if (nativeType == GL_INT)
+ {
+ context->getIntegerv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -3422,59 +2472,83 @@ void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ if (context->getClientVersion() < 3)
+ {
switch (pname)
{
- case GL_DELETE_STATUS:
- *params = programObject->isFlaggedForDeletion();
- return;
- case GL_LINK_STATUS:
- *params = programObject->isLinked();
- return;
- case GL_VALIDATE_STATUS:
- *params = programObject->isValidated();
- return;
- case GL_INFO_LOG_LENGTH:
- *params = programObject->getInfoLogLength();
- return;
- case GL_ATTACHED_SHADERS:
- *params = programObject->getAttachedShadersCount();
- return;
- case GL_ACTIVE_ATTRIBUTES:
- *params = programObject->getActiveAttributeCount();
- return;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = programObject->getActiveAttributeMaxLength();
- return;
- case GL_ACTIVE_UNIFORMS:
- *params = programObject->getActiveUniformCount();
- return;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = programObject->getActiveUniformMaxLength();
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
return;
- case GL_PROGRAM_BINARY_LENGTH_OES:
- *params = programObject->getProgramBinaryLength();
- return;
- default:
- return gl::error(GL_INVALID_ENUM);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = programObject->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = programObject->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = programObject->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = programObject->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = programObject->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = programObject->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = programObject->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = programObject->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = programObject->getActiveUniformMaxLength();
+ return;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = programObject->getProgramBinaryLength();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ *params = programObject->getActiveUniformBlockCount();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ *params = programObject->getActiveUniformBlockMaxLength();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = programObject->getTransformFeedbackBufferMode();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = programObject->getTransformFeedbackVaryingCount();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = programObject->getTransformFeedbackVaryingMaxLength();
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
}
}
@@ -3483,30 +2557,24 @@ void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* len
EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
program, bufsize, length, infolog);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (bufsize < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- programObject->getInfoLog(bufsize, length, infolog);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ programObject->getInfoLog(bufsize, length, infolog);
}
}
@@ -3514,178 +2582,170 @@ void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
{
EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
+ if (!ValidQueryType(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
switch (pname)
{
case GL_CURRENT_QUERY_EXT:
+ params[0] = context->getState().getActiveQueryId(target);
break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- params[0] = context->getActiveQuery(target);
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
{
EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- switch (pname)
+ gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
+
+ if (!queryObject)
{
- case GL_QUERY_RESULT_EXT:
- case GL_QUERY_RESULT_AVAILABLE_EXT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context->getState().getActiveQueryId(queryObject->getType()) == id)
{
- gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (!queryObject)
+ switch(pname)
+ {
+ case GL_QUERY_RESULT_EXT:
{
- return gl::error(GL_INVALID_OPERATION);
+ gl::Error error = queryObject->getResult(params);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
+ break;
- if (context->getActiveQuery(queryObject->getType()) == id)
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
{
- return gl::error(GL_INVALID_OPERATION);
+ gl::Error error = queryObject->isResultAvailable(params);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
+ break;
- switch(pname)
- {
- case GL_QUERY_RESULT_EXT:
- params[0] = queryObject->getResult();
- break;
- case GL_QUERY_RESULT_AVAILABLE_EXT:
- params[0] = queryObject->isResultAvailable();
- break;
- default:
- ASSERT(false);
- }
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (target != GL_RENDERBUFFER)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (context)
+ if (context->getState().getRenderbufferId() == 0)
{
- if (target != GL_RENDERBUFFER)
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (context->getRenderbufferHandle() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
- gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
+ case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
+ case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
+ case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
+ case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
+ case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
+ case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
+ case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
- switch (pname)
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (!context->getExtensions().framebufferMultisample)
{
- case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
- case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
- case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
- case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
- case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
- case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
- case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
- case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
- case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
- case GL_RENDERBUFFER_SAMPLES_ANGLE:
- if (context->getMaxSupportedSamples() != 0)
- {
- *params = renderbuffer->getSamples();
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
+ *params = renderbuffer->getSamples();
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- if (!shaderObject)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shaderObject->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shaderObject->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shaderObject->getInfoLogLength();
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shaderObject->getSourceLength();
+ return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shaderObject->getTranslatedSourceLength();
+ return;
- switch (pname)
- {
- case GL_SHADER_TYPE:
- *params = shaderObject->getType();
- return;
- case GL_DELETE_STATUS:
- *params = shaderObject->isFlaggedForDeletion();
- return;
- case GL_COMPILE_STATUS:
- *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
- return;
- case GL_INFO_LOG_LENGTH:
- *params = shaderObject->getInfoLogLength();
- return;
- case GL_SHADER_SOURCE_LENGTH:
- *params = shaderObject->getSourceLength();
- return;
- case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
- *params = shaderObject->getTranslatedSourceLength();
- return;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
@@ -3693,30 +2753,24 @@ void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* lengt
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
shader, bufsize, length, infolog);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (bufsize < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- shaderObject->getInfoLog(bufsize, length, infolog);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->getInfoLog(bufsize, length, infolog);
}
}
@@ -3725,15 +2779,18 @@ void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontyp
EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
shadertype, precisiontype, range, precision);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (shadertype)
{
case GL_VERTEX_SHADER:
case GL_FRAGMENT_SHADER:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (precisiontype)
@@ -3746,6 +2803,7 @@ void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontyp
range[1] = 127;
*precision = 23;
break;
+
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
@@ -3755,14 +2813,12 @@ void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontyp
range[1] = 24;
*precision = 0;
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
@@ -3770,30 +2826,24 @@ void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (bufsize < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- shaderObject->getSource(bufsize, length, source);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->getSource(bufsize, length, source);
}
}
@@ -3802,30 +2852,24 @@ void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize,
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (bufsize < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- shaderObject->getTranslatedSource(bufsize, length, source);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->getTranslatedSource(bufsize, length, source);
}
}
@@ -3833,29 +2877,45 @@ const GLubyte* __stdcall glGetString(GLenum name)
{
EVENT("(GLenum name = 0x%X)", name);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ switch (name)
{
- gl::Context *context = gl::getNonLostContext();
+ case GL_VENDOR:
+ return (GLubyte*)"Google Inc.";
- switch (name)
+ case GL_RENDERER:
+ return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE");
+
+ case GL_VERSION:
+ if (context->getClientVersion() == 2)
{
- case GL_VENDOR:
- return (GLubyte*)"Google Inc.";
- case GL_RENDERER:
- return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
- case GL_VERSION:
return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
- case GL_SHADING_LANGUAGE_VERSION:
+ }
+ else
+ {
+ return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")";
+ }
+
+ case GL_SHADING_LANGUAGE_VERSION:
+ if (context->getClientVersion() == 2)
+ {
return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
- case GL_EXTENSIONS:
- return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
- default:
- return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
+ else
+ {
+ return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")";
+ }
+
+ case GL_EXTENSIONS:
+ return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : "");
+
+ default:
+ if (context)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ }
+ return NULL;
}
}
@@ -3863,124 +2923,264 @@ void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *texture = context->getTargetTexture(target);
- if (context)
+ if (!texture)
{
- gl::Texture *texture;
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- switch (target)
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLfloat)texture->getSamplerState().magFilter;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLfloat)texture->getSamplerState().minFilter;
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLfloat)texture->getSamplerState().wrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLfloat)texture->getSamplerState().wrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
-
- switch (pname)
+ *params = (GLfloat)texture->getSamplerState().wrapR;
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
+ *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_MAG_FILTER:
- *params = (GLfloat)texture->getMagFilter();
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = (GLfloat)texture->getMinFilter();
- break;
- case GL_TEXTURE_WRAP_S:
- *params = (GLfloat)texture->getWrapS();
- break;
- case GL_TEXTURE_WRAP_T:
- *params = (GLfloat)texture->getWrapT();
- break;
- case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
- *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- *params = (GLfloat)texture->getUsage();
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->supportsTextureFilterAnisotropy())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- *params = (GLfloat)texture->getMaxAnisotropy();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->immutableLevelCount();
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = (GLfloat)texture->getUsage();
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().maxAnisotropy;
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleRed;
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleGreen;
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
+ *params = (GLfloat)texture->getSamplerState().swizzleBlue;
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleAlpha;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().baseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLfloat)texture->getSamplerState().maxLevel;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().minLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().maxLod;
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *texture = context->getTargetTexture(target);
- if (context)
+ if (!texture)
{
- gl::Texture *texture;
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- switch (target)
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = texture->getSamplerState().magFilter;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = texture->getSamplerState().minFilter;
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = texture->getSamplerState().wrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = texture->getSamplerState().wrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
-
- switch (pname)
+ *params = texture->getSamplerState().wrapR;
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
+ *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_MAG_FILTER:
- *params = texture->getMagFilter();
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = texture->getMinFilter();
- break;
- case GL_TEXTURE_WRAP_S:
- *params = texture->getWrapS();
- break;
- case GL_TEXTURE_WRAP_T:
- *params = texture->getWrapT();
- break;
- case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
- *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- *params = texture->getUsage();
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->supportsTextureFilterAnisotropy())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- *params = (GLint)texture->getMaxAnisotropy();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->immutableLevelCount();
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = texture->getUsage();
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLint)texture->getSamplerState().maxAnisotropy;
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().swizzleRed;
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
+ *params = texture->getSamplerState().swizzleGreen;
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().swizzleBlue;
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().swizzleAlpha;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().baseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = texture->getSamplerState().maxLevel;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLint)texture->getSamplerState().minLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ *params = (GLint)texture->getSamplerState().maxLod;
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
@@ -3988,44 +3188,20 @@ void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSiz
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
program, location, bufSize, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (bufSize < 0)
+ if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- if (program == 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ ASSERT(programBinary);
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (!programBinary->getUniformfv(location, &bufSize, params))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ programBinary->getUniformfv(location, params);
}
}
@@ -4033,85 +3209,42 @@ void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!ValidateGetUniformfv(context, program, location, params))
{
- if (program == 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return;
+ }
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ ASSERT(programBinary);
- if (!programBinary->getUniformfv(location, NULL, params))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ programBinary->getUniformfv(location, params);
}
}
void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
- EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
+ EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
program, location, bufSize, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (bufSize < 0)
+ if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- if (program == 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Program *programObject = context->getProgram(program);
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ ASSERT(programBinary);
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (!programBinary->getUniformiv(location, &bufSize, params))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ programBinary->getUniformiv(location, params);
}
}
@@ -4119,83 +3252,59 @@ void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!ValidateGetUniformiv(context, program, location, params))
{
- if (program == 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return;
+ }
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ ASSERT(programBinary);
- if (!programBinary->getUniformiv(location, NULL, params))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ programBinary->getUniformiv(location, params);
}
}
-int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
+GLint __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
if (strstr(name, "gl_") == name)
{
return -1;
}
- if (context)
- {
- gl::Program *programObject = context->getProgram(program);
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject)
+ if (!programObject)
+ {
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION, -1);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE, -1);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return -1;
}
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programObject->isLinked() || !programBinary)
+ else
{
- return gl::error(GL_INVALID_OPERATION, -1);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return -1;
}
+ }
- return programBinary->getUniformLocation(name);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programObject->isLinked() || !programBinary)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return -1;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, -1);
+
+ return programBinary->getUniformLocation(name);
}
return -1;
@@ -4205,55 +3314,33 @@ void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
+ const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
+ if (!gl::ValidateGetVertexAttribParameters(context, pname))
+ {
+ return;
+ }
- switch (pname)
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
{
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- *params = (GLfloat)attribState.mSize;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- *params = (GLfloat)attribState.mStride;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- *params = (GLfloat)attribState.mType;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = (GLfloat)attribState.mBoundBuffer.id();
- break;
- case GL_CURRENT_VERTEX_ATTRIB:
- for (int i = 0; i < 4; ++i)
- {
- params[i] = attribState.mCurrentValue[i];
- }
- break;
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
- *params = (GLfloat)attribState.mDivisor;
- break;
- default: return gl::error(GL_INVALID_ENUM);
+ params[i] = currentValueData.FloatValues[i];
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ else
+ {
+ *params = gl::QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
+ }
}
}
@@ -4261,56 +3348,35 @@ void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
+ const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
- switch (pname)
+ if (!gl::ValidateGetVertexAttribParameters(context, pname))
+ {
+ return;
+ }
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
{
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- *params = attribState.mSize;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- *params = attribState.mStride;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- *params = attribState.mType;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = attribState.mBoundBuffer.id();
- break;
- case GL_CURRENT_VERTEX_ATTRIB:
- for (int i = 0; i < 4; ++i)
- {
- float currentValue = attribState.mCurrentValue[i];
- params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
- }
- break;
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
- *params = (GLint)attribState.mDivisor;
- break;
- default: return gl::error(GL_INVALID_ENUM);
+ float currentValue = currentValueData.FloatValues[i];
+ params[i] = gl::iround<GLint>(currentValue);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ else
+ {
+ *params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
+ }
}
}
@@ -4318,28 +3384,22 @@ void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** po
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ *pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
}
}
@@ -4347,7 +3407,8 @@ void __stdcall glHint(GLenum target, GLenum mode)
{
EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (mode)
{
@@ -4355,51 +3416,43 @@ void __stdcall glHint(GLenum target, GLenum mode)
case GL_NICEST:
case GL_DONT_CARE:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
switch (target)
{
case GL_GENERATE_MIPMAP_HINT:
- if (context) context->setGenerateMipmapHint(mode);
+ context->getState().setGenerateMipmapHint(mode);
break;
+
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
- if (context) context->setFragmentShaderDerivativeHint(mode);
+ context->getState().setFragmentShaderDerivativeHint(mode);
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLboolean __stdcall glIsBuffer(GLuint buffer)
{
EVENT("(GLuint buffer = %d)", buffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context && buffer)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Buffer *bufferObject = context->getBuffer(buffer);
- if (context && buffer)
+ if (bufferObject)
{
- gl::Buffer *bufferObject = context->getBuffer(buffer);
-
- if (bufferObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4408,31 +3461,16 @@ GLboolean __stdcall glIsEnabled(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!ValidCap(context, cap))
{
- switch (cap)
- {
- case GL_CULL_FACE: return context->isCullFaceEnabled();
- case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
- case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
- case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
- case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
- case GL_STENCIL_TEST: return context->isStencilTestEnabled();
- case GL_DEPTH_TEST: return context->isDepthTestEnabled();
- case GL_BLEND: return context->isBlendEnabled();
- case GL_DITHER: return context->isDitherEnabled();
- default:
- return gl::error(GL_INVALID_ENUM, false);
- }
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return GL_FALSE;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, false);
+
+ return context->getState().getEnableFeature(cap);
}
return false;
@@ -4442,25 +3480,17 @@ GLboolean __stdcall glIsFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
- if (context)
+ if (fenceObject == NULL)
{
- gl::Fence *fenceObject = context->getFence(fence);
-
- if (fenceObject == NULL)
- {
- return GL_FALSE;
- }
-
- return fenceObject->isFence();
+ return GL_FALSE;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
+
+ return fenceObject->isFence();
}
return GL_FALSE;
@@ -4470,24 +3500,16 @@ GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
{
EVENT("(GLuint framebuffer = %d)", framebuffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context && framebuffer)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
- if (context && framebuffer)
+ if (framebufferObject)
{
- gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
-
- if (framebufferObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4496,24 +3518,16 @@ GLboolean __stdcall glIsProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context && program)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context && program)
+ if (programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (programObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4522,28 +3536,10 @@ GLboolean __stdcall glIsQueryEXT(GLuint id)
{
EVENT("(GLuint id = %d)", id);
- try
- {
- if (id == 0)
- {
- return GL_FALSE;
- }
-
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
-
- if (queryObject)
- {
- return GL_TRUE;
- }
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
+ return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
}
return GL_FALSE;
@@ -4553,24 +3549,16 @@ GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
{
EVENT("(GLuint renderbuffer = %d)", renderbuffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context && renderbuffer)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
- if (context && renderbuffer)
+ if (renderbufferObject)
{
- gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
-
- if (renderbufferObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4579,24 +3567,16 @@ GLboolean __stdcall glIsShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context && shader)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context && shader)
+ if (shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (shaderObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4605,24 +3585,16 @@ GLboolean __stdcall glIsTexture(GLuint texture)
{
EVENT("(GLuint texture = %d)", texture);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context && texture)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *textureObject = context->getTexture(texture);
- if (context && texture)
+ if (textureObject)
{
- gl::Texture *textureObject = context->getTexture(texture);
-
- if (textureObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4631,23 +3603,16 @@ void __stdcall glLineWidth(GLfloat width)
{
EVENT("(GLfloat width = %f)", width);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (width <= 0.0f)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setLineWidth(width);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setLineWidth(width);
}
}
@@ -4655,32 +3620,26 @@ void __stdcall glLinkProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
-
- context->linkProgram(program);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->linkProgram(program);
}
}
@@ -4688,63 +3647,66 @@ void __stdcall glPixelStorei(GLenum pname, GLint param)
{
EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ switch (pname)
{
- switch (pname)
+ case GL_UNPACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
{
- case GL_UNPACK_ALIGNMENT:
- if (param != 1 && param != 2 && param != 4 && param != 8)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- context->setUnpackAlignment(param);
- break;
+ context->getState().setUnpackAlignment(param);
+ break;
- case GL_PACK_ALIGNMENT:
- if (param != 1 && param != 2 && param != 4 && param != 8)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ case GL_PACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- context->setPackAlignment(param);
- break;
+ context->getState().setPackAlignment(param);
+ break;
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
- context->setPackReverseRowOrder(param != 0);
- break;
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ context->getState().setPackReverseRowOrder(param != 0);
+ break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
{
EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->setPolygonOffsetParams(factor, units);
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setPolygonOffsetParams(factor, units);
}
}
@@ -4756,37 +3718,28 @@ void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
x, y, width, height, format, type, bufSize, data);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (width < 0 || height < 0 || bufSize < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
+ format, type, &bufSize, data))
{
- GLenum currentFormat, currentType;
-
- // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
- // and attempting to read back if that's the case is an error. The error will be registered
- // by getCurrentReadFormat.
- if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
- return;
-
- if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return;
+ }
- context->readPixels(x, y, width, height, format, type, &bufSize, data);
+ gl::Error error = context->readPixels(x, y, width, height, format, type, &bufSize, data);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
@@ -4796,50 +3749,39 @@ void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
x, y, width, height, format, type, pixels);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (width < 0 || height < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
+ format, type, NULL, pixels))
{
- GLenum currentFormat, currentType;
-
- // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
- // and attempting to read back if that's the case is an error. The error will be registered
- // by getCurrentReadFormat.
- if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
- return;
-
- if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return;
+ }
- context->readPixels(x, y, width, height, format, type, NULL, pixels);
+ gl::Error error = context->readPixels(x, y, width, height, format, type, NULL, pixels);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glReleaseShaderCompiler(void)
{
EVENT("()");
- try
- {
- gl::Shader::releaseCompiler();
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->releaseShaderCompiler();
}
}
@@ -4848,64 +3790,16 @@ void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samp
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- switch (target)
- {
- case GL_RENDERBUFFER:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
- {
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (width < 0 || height < 0 || samples < 0)
+ if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
+ width, height, true))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- if (width > context->getMaximumRenderbufferDimension() ||
- height > context->getMaximumRenderbufferDimension() ||
- samples > context->getMaxSupportedSamples())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- GLuint handle = context->getRenderbufferHandle();
- if (handle == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (internalformat)
- {
- case GL_DEPTH_COMPONENT16:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- case GL_BGRA8_EXT:
- context->setRenderbufferStorage(width, height, internalformat, samples);
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->setRenderbufferStorage(width, height, internalformat, samples);
}
}
@@ -4916,20 +3810,13 @@ void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsiz
void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
{
- EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
+ EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
- try
- {
- gl::Context* context = gl::getNonLostContext();
+ gl::Context* context = gl::getNonLostContext();
- if (context)
- {
- context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
}
}
@@ -4937,30 +3824,24 @@ void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
{
EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (condition != GL_ALL_COMPLETED_NV)
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
- if (context)
+ if (fenceObject == NULL)
{
- gl::Fence *fenceObject = context->getFence(fence);
-
- if (fenceObject == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- fenceObject->setFence(condition);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ fenceObject->setFence(condition);
}
}
@@ -4968,23 +3849,16 @@ void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
- try
+ gl::Context* context = gl::getNonLostContext();
+ if (context)
{
if (width < 0 || height < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context* context = gl::getNonLostContext();
-
- if (context)
- {
- context->setScissorParams(x, y, width, height);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setScissorParams(x, y, width, height);
}
}
@@ -4994,53 +3868,52 @@ void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryfor
"const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
n, shaders, binaryformat, binary, length);
- try
+ gl::Context* context = gl::getNonLostContext();
+ if (context)
{
+ const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
+ if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
// No binary shader formats are supported.
- return gl::error(GL_INVALID_ENUM);
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ UNIMPLEMENTED();
}
}
-void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
+void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
{
EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
shader, count, string, length);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
if (count < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
+ if (context->getProgram(shader))
{
- if (context->getProgram(shader))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
-
- shaderObject->setSource(count, string, length);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->setSource(count, string, length);
}
}
@@ -5053,7 +3926,8 @@ void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint
{
EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (face)
{
@@ -5061,8 +3935,10 @@ void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (func)
@@ -5076,29 +3952,22 @@ void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint
case GL_GREATER:
case GL_NOTEQUAL:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->setStencilParams(func, ref, mask);
- }
+ context->getState().setStencilParams(func, ref, mask);
+ }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->setStencilBackParams(func, ref, mask);
- }
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackParams(func, ref, mask);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glStencilMask(GLuint mask)
@@ -5110,7 +3979,8 @@ void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
{
EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (face)
{
@@ -5118,29 +3988,22 @@ void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->setStencilWritemask(mask);
- }
+ context->getState().setStencilWritemask(mask);
+ }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->setStencilBackWritemask(mask);
- }
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackWritemask(mask);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
@@ -5153,7 +4016,8 @@ void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenu
EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
face, fail, zfail, zpass);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
switch (face)
{
@@ -5161,8 +4025,10 @@ void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenu
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (fail)
@@ -5176,8 +4042,10 @@ void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenu
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (zfail)
@@ -5191,8 +4059,10 @@ void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenu
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
switch (zpass)
@@ -5206,56 +4076,48 @@ void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenu
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->setStencilOperations(fail, zfail, zpass);
- }
+ context->getState().setStencilOperations(fail, zfail, zpass);
+ }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->setStencilBackOperations(fail, zfail, zpass);
- }
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackOperations(fail, zfail, zpass);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLboolean __stdcall glTestFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
- if (context)
+ if (fenceObject == NULL)
{
- gl::Fence *fenceObject = context->getFence(fence);
-
- if (fenceObject == NULL)
- {
- return gl::error(GL_INVALID_OPERATION, GL_TRUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_TRUE;
+ }
- return fenceObject->testFence();
+ if (fenceObject->isFence() != GL_TRUE)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_TRUE;
}
+
+ return fenceObject->testFence();
}
- catch(std::bad_alloc&)
- {
- gl::error(GL_OUT_OF_MEMORY);
- }
-
+
return GL_TRUE;
}
@@ -5263,712 +4125,1813 @@ void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GL
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, border, format, type, pixels);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (!validImageSize(level, width, height))
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, width, height, border, format, type, pixels))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (internalformat != GLint(format))
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, 0, width, height, 1, border, format, type, pixels))
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
- // validate <type> by itself (used as secondary key below)
- switch (type)
+ switch (target)
{
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_24_8_OES:
- case GL_HALF_FLOAT_OES:
- case GL_FLOAT:
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+ texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ }
break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- // validate <format> + <type> combinations
- // - invalid <format> -> sets INVALID_ENUM
- // - invalid <format>+<type> combination -> sets INVALID_OPERATION
- switch (format)
- {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- switch (type)
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
{
- case GL_UNSIGNED_BYTE:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImagePosX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
- case GL_RGB:
- switch (type)
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
{
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImageNegX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
- case GL_RGBA:
- switch (type)
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
{
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImagePosY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
- case GL_BGRA_EXT:
- switch (type)
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
{
- case GL_UNSIGNED_BYTE:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImageNegY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- break;
- case GL_DEPTH_COMPONENT:
- switch (type)
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
{
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImagePosZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
- case GL_DEPTH_STENCIL_OES:
- switch (type)
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
- case GL_UNSIGNED_INT_24_8_OES:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImageNegZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ default: UNREACHABLE();
}
+ }
+}
- if (border != 0)
+void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *texture = context->getTargetTexture(target);
- if (context)
+ if (!texture)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
+ case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = gl::iround<GLint>(param); break;
+ case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = gl::iround<GLint>(param); break;
+ case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = param; break;
+ case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = param; break;
+ default: UNREACHABLE(); break;
+ }
+ }
+}
+
+void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ glTexParameterf(target, pname, (GLfloat)*params);
+}
+
+void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateTexParamParameters(context, pname, param))
{
- if (level > context->getMaximumTextureLevel())
+ return;
+ }
+
+ gl::Texture *texture = context->getTargetTexture(target);
+
+ if (!texture)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = (GLenum)param; break;
+ case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = (GLenum)param; break;
+ case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = (GLenum)param; break;
+ case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = (GLenum)param; break;
+ case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = (GLenum)param; break;
+ case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
+ case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = (GLenum)param; break;
+ case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = (GLenum)param; break;
+ case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = param; break;
+ case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = param; break;
+ case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = (GLfloat)param; break;
+ case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = (GLfloat)param; break;
+ default: UNREACHABLE(); break;
+ }
+ }
+}
+
+void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ glTexParameteri(target, pname, *params);
+}
+
+void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, levels, internalformat, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!context->getExtensions().textureStorage)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
+ {
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
{
- return gl::error(GL_INVALID_VALUE);
+ gl::Texture2D *texture2d = context->getTexture2D();
+ texture2d->storage(levels, internalformat, width, height);
}
+ break;
- switch (target)
+ case GL_TEXTURE_CUBE_MAP:
{
- case GL_TEXTURE_2D:
- if (width > (context->getMaximumTextureDimension() >> level) ||
- height > (context->getMaximumTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (width != height)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
+ textureCube->storage(levels, internalformat, width);
+ }
+ break;
- if (width > (context->getMaximumCubeTextureDimension() >> level) ||
- height > (context->getMaximumCubeTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
+ xoffset, yoffset, width, height, 0, format, type, pixels))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
+ xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels))
+ {
+ return;
+ }
+
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+ texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
}
+ break;
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- if (!context->supportsDepthTextures())
- {
- return gl::error(GL_INVALID_VALUE);
- }
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- // OES_depth_texture supports loading depth data and multiple levels,
- // but ANGLE_depth_texture does not
- if (pixels != NULL || level != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- default:
- break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
}
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+void __stdcall glUniform1f(GLint location, GLfloat x)
+{
+ glUniform1fv(location, 1, &x);
+}
+
+void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform1fv(location, count, v);
+ }
+}
+
+void __stdcall glUniform1i(GLint location, GLint x)
+{
+ glUniform1iv(location, 1, &x);
+}
+
+void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform1iv(location, count, v);
+ }
+}
+
+void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLfloat xy[2] = {x, y};
+
+ glUniform2fv(location, 1, xy);
+}
+
+void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform2fv(location, count, v);
+ }
+}
+
+void __stdcall glUniform2i(GLint location, GLint x, GLint y)
+{
+ GLint xy[2] = {x, y};
+
+ glUniform2iv(location, 1, xy);
+}
+
+void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC2, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform2iv(location, count, v);
+ }
+}
+
+void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat xyz[3] = {x, y, z};
+
+ glUniform3fv(location, 1, xyz);
+}
+
+void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform3fv(location, count, v);
+ }
+}
+
+void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GLint xyz[3] = {x, y, z};
+
+ glUniform3iv(location, 1, xyz);
+}
+
+void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC3, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform3iv(location, count, v);
+ }
+}
+
+void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat xyzw[4] = {x, y, z, w};
+
+ glUniform4fv(location, 1, xyzw);
+}
+
+void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform4fv(location, count, v);
+ }
+}
+
+void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint xyzw[4] = {x, y, z, w};
- if (type == GL_FLOAT)
+ glUniform4iv(location, 1, xyzw);
+}
+
+void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC4, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform4iv(location, count, v);
+ }
+}
+
+void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix2fv(location, count, transpose, value);
+ }
+}
+
+void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix3fv(location, count, transpose, value);
+ }
+}
+
+void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix4fv(location, count, transpose, value);
+ }
+}
+
+void __stdcall glUseProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject && program != 0)
+ {
+ if (context->getShader(program))
{
- if (!context->supportsFloat32Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- else if (type == GL_HALF_FLOAT_OES)
+ else
{
- if (!context->supportsFloat16Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ }
- if (target == GL_TEXTURE_2D)
- {
- gl::Texture2D *texture = context->getTexture2D();
+ if (program != 0 && !programObject->isLinked())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->useProgram(program);
+ }
+}
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+void __stdcall glValidateProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
- texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
else
{
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ programObject->validate(context->getCaps());
+ }
+}
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
- switch (target)
- {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- default: UNREACHABLE();
- }
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { x, 0, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { values[0], 0, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { x, y, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { values[0], values[1], 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { x, y, z, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { values[0], values[1], values[2], 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ GLfloat vals[4] = { x, y, z, w };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setVertexAttribf(index, values);
+ }
+}
+
+void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+{
+ EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->setVertexAttribDivisor(index, divisor);
+ }
+}
+
+void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
+ "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
+ index, size, type, normalized, stride, ptr);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (size < 1 || size > 4)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FIXED:
+ case GL_FLOAT:
+ break;
+
+ case GL_HALF_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (stride < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+
+ if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
+ normalized == GL_TRUE, false, stride, ptr);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (width < 0 || height < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setViewportParams(x, y, width, height);
}
}
-void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+// OpenGL ES 3.0 functions
+
+void __stdcall glReadBuffer(GLenum mode)
{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
+ EVENT("(GLenum mode = 0x%X)", mode);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (context)
+ // glReadBuffer
+ UNIMPLEMENTED();
+ }
+}
+
+void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
+ "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // glDrawRangeElements
+ UNIMPLEMENTED();
+ }
+}
+
+void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
+ "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, 0, width, height, depth, border, format, type, pixels))
{
- gl::Texture *texture;
+ return;
+ }
- switch (target)
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
{
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ gl::Texture3D *texture = context->getTexture3D();
+ texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
+ break;
- switch (pname)
+ case GL_TEXTURE_2D_ARRAY:
{
- case GL_TEXTURE_WRAP_S:
- if (!texture->setWrapS((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_WRAP_T:
- if (!texture->setWrapT((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MIN_FILTER:
- if (!texture->setMinFilter((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- if (!texture->setMagFilter((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- if (!texture->setUsage((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->supportsTextureFilterAnisotropy())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ gl::Texture2DArray *texture = context->getTexture2DArray();
+ texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
+ xoffset, yoffset, zoffset, width, height, depth, 0,
+ format, type, pixels))
+ {
+ return;
+ }
+
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0 || depth == 0)
+ {
+ return;
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *texture = context->getTexture3D();
+ texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture = context->getTexture2DArray();
+ texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
}
}
-void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- glTexParameterf(target, pname, (GLfloat)*params);
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, zoffset,
+ x, y, width, height, 0))
+ {
+ return;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ gl::Texture *texture = NULL;
+ switch (target)
+ {
+ case GL_TEXTURE_3D:
+ texture = context->getTexture3D();
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ texture = context->getTexture2DArray();
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
+ }
}
-void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
+void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
+ "const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, imageSize, data);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (context)
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
- gl::Texture *texture;
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- switch (target)
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
+ 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
+ {
+ return;
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
{
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ gl::Texture3D *texture = context->getTexture3D();
+ texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
}
+ break;
- switch (pname)
+ case GL_TEXTURE_2D_ARRAY:
{
- case GL_TEXTURE_WRAP_S:
- if (!texture->setWrapS((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_WRAP_T:
- if (!texture->setWrapT((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MIN_FILTER:
- if (!texture->setMinFilter((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- if (!texture->setMagFilter((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- if (!texture->setUsage((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->supportsTextureFilterAnisotropy())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ gl::Texture2DArray *texture = context->getTexture2DArray();
+ texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
}
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (!data)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
+ 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
+ {
+ return;
+ }
+
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *texture = context->getTexture3D();
+ texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, data);
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture = context->getTexture2DArray();
+ texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, data);
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
}
}
-void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+void __stdcall glGenQueries(GLsizei n, GLuint* ids)
{
- glTexParameteri(target, pname, *params);
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (n < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (GLsizei i = 0; i < n; i++)
+ {
+ ids[i] = context->createQuery();
+ }
+ }
}
-void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
{
- EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, levels, internalformat, width, height);
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (width < 1 || height < 1 || levels < 1)
+ if (n < 0)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- if (target == GL_TEXTURE_CUBE_MAP && width != height)
+ for (GLsizei i = 0; i < n; i++)
{
- return gl::error(GL_INVALID_VALUE);
+ context->deleteQuery(ids[i]);
}
+ }
+}
- if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
+GLboolean __stdcall glIsQuery(GLuint id)
+{
+ EVENT("(GLuint id = %u)", id);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
}
- GLenum format = gl::ExtractFormat(internalformat);
- GLenum type = gl::ExtractType(internalformat);
+ return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
+ }
- if (format == GL_NONE || type == GL_NONE)
+ return GL_FALSE;
+}
+
+void __stdcall glBeginQuery(GLenum target, GLuint id)
+{
+ EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (!ValidateBeginQuery(context, target, id))
+ {
+ return;
+ }
- if (context)
+ gl::Error error = context->beginQuery(target, id);
+ if (error.isError())
{
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (width > context->getMaximumTextureDimension() ||
- height > context->getMaximumTextureDimension())
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP:
- if (width > context->getMaximumCubeTextureDimension() ||
- height > context->getMaximumCubeTextureDimension())
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void __stdcall glEndQuery(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
- if (levels != 1 && !context->supportsNonPower2Texture())
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateEndQuery(context, target))
+ {
+ return;
+ }
+
+ gl::Error error = context->endQuery(target);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
+}
+
+void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidQueryType(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_CURRENT_QUERY:
+ params[0] = static_cast<GLint>(context->getState().getActiveQueryId(target));
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+{
+ EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
+
+ if (!queryObject)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (context->getState().getActiveQueryId(queryObject->getType()) == id)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch(pname)
+ {
+ case GL_QUERY_RESULT_EXT:
{
- if (!gl::isPow2(width) || !gl::isPow2(height))
+ gl::Error error = queryObject->getResult(params);
+ if (error.isError())
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(error);
+ return;
}
}
+ break;
- switch (internalformat)
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
{
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- if (!context->supportsFloat32Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- if (!context->supportsFloat16Textures())
+ gl::Error error = queryObject->isResultAvailable(params);
+ if (error.isError())
{
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(error);
+ return;
}
- break;
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- if (!context->supportsDepthTextures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- // ANGLE_depth_texture only supports 1-level textures
- if (levels != 1)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- default:
- break;
}
+ break;
- if (target == GL_TEXTURE_2D)
- {
- gl::Texture2D *texture = context->getTexture2D();
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
- if (!texture || texture->id() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+GLboolean __stdcall glUnmapBuffer(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
- texture->storage(levels, internalformat, width, height);
- }
- else if (target == GL_TEXTURE_CUBE_MAP)
- {
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ return glUnmapBufferOES(target);
+ }
- if (!texture || texture->id() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return GL_FALSE;
+}
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
- texture->storage(levels, internalformat, width);
- }
- else UNREACHABLE();
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
+
+ glGetBufferPointervOES(target, pname, params);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
+{
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ glDrawBuffersEXT(n, bufs);
}
}
-void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid* pixels)
+void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
- "const GLvoid* pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, type, pixels);
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (!gl::IsInternalTextureTarget(target))
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose))
{
- return gl::error(GL_INVALID_ENUM);
+ return;
}
- if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix2x3fv(location, count, transpose, value);
+ }
+}
+
+void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix3x2fv(location, count, transpose, value);
+ }
+}
+
+void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (!checkTextureFormatType(format, type))
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix2x4fv(location, count, transpose, value);
+ }
+}
+
+void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose))
{
- return; // error is set by helper function
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix4x2fv(location, count, transpose, value);
+ }
+}
- if (context)
+void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix3x4fv(location, count, transpose, value);
+ }
+}
+
+void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix4x3fv(location, count, transpose, value);
+ }
+}
+
+void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
+ "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter,
+ false))
+ {
+ return;
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ }
+}
+
+void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
+ width, height, false))
+ {
+ return;
+ }
+
+ context->setRenderbufferStorage(width, height, internalformat, samples);
+ }
+}
+
+void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
+ target, attachment, texture, level, layer);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateFramebufferTextureLayer(context, target, attachment, texture,
+ level, layer))
+ {
+ return;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ gl::Texture *textureObject = context->getTexture(texture);
+ GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
+
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
+ }
+ else
{
- if (level > context->getMaximumTextureLevel())
+ switch (attachment)
{
- return gl::error(GL_INVALID_VALUE);
+ case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break;
+ case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break;
+ case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
}
+ }
+ }
+}
+
+GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
+ target, offset, length, access);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ return glMapBufferRangeEXT(target, offset, length, access);
+ }
+
+ return NULL;
+}
+
+void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ glFlushMappedBufferRangeEXT(target, offset, length);
+ }
+}
+
+void __stdcall glBindVertexArray(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ gl::VertexArray *vao = context->getVertexArray(array);
+
+ if (!vao)
+ {
+ // The default VAO should always exist
+ ASSERT(array != 0);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->bindVertexArray(array);
+ }
+}
+
+void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
+{
+ EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
- if (format == GL_FLOAT)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (n < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ if (arrays[arrayIndex] != 0)
{
- if (!context->supportsFloat32Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ context->deleteVertexArray(arrays[arrayIndex]);
}
- else if (format == GL_HALF_FLOAT_OES)
+ }
+ }
+}
+
+void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
+{
+ EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (n < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ arrays[arrayIndex] = context->createVertexArray();
+ }
+ }
+}
+
+GLboolean __stdcall glIsVertexArray(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
+
+ if (array == 0)
+ {
+ return GL_FALSE;
+ }
+
+ gl::VertexArray *vao = context->getVertexArray(array);
+
+ return (vao != NULL ? GL_TRUE : GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
+ target, index, data);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
- if (!context->supportsFloat16Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- else if (gl::IsDepthTexture(format))
+ break;
+
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index >= caps.maxCombinedUniformBlocks)
{
- if (!context->supportsDepthTextures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (width == 0 || height == 0 || pixels == NULL)
+ if (!(context->getIndexedIntegerv(target, index, data)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
{
+ context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
- if (target == GL_TEXTURE_2D)
+ if (numParams == 0)
{
- gl::Texture2D *texture = context->getTexture2D();
- if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
- {
- texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
- }
+ return; // it is known that pname is valid, but there are no parameters to return
}
- else if (gl::IsCubemapTextureTarget(target))
+
+ if (nativeType == GL_INT_64_ANGLEX)
{
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
- if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
+ GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
+ GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
+ GLint64 *int64Params = new GLint64[numParams];
+
+ context->getIndexedInteger64v(target, index, int64Params);
+
+ for (unsigned int i = 0; i < numParams; ++i)
{
- texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
+ GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
+ data[i] = static_cast<GLint>(clampedValue);
}
+
+ delete [] int64Params;
}
else
{
@@ -5976,897 +5939,2368 @@ void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
}
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
+{
+ EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (primitiveMode)
+ {
+ case GL_TRIANGLES:
+ case GL_LINES:
+ case GL_POINTS:
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ if (transformFeedback->isStarted())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (transformFeedback->isPaused())
+ {
+ transformFeedback->resume();
+ }
+ else
+ {
+ transformFeedback->start(primitiveMode);
+ }
}
}
-void __stdcall glUniform1f(GLint location, GLfloat x)
+void __stdcall glEndTransformFeedback(void)
{
- glUniform1fv(location, 1, &x);
+ EVENT("(void)");
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ if (!transformFeedback->isStarted())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ transformFeedback->stop();
+ }
}
-void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
+ target, index, buffer, offset, size);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (location == -1)
+ const gl::Caps &caps = context->getCaps();
+ switch (target)
{
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ case GL_UNIFORM_BUFFER:
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (buffer != 0 && size <= 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- if (context)
+ switch (target)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+
+ // size and offset must be a multiple of 4
+ if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- if (!programBinary->setUniform1fv(location, count, v))
+ context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ break;
+
+ case GL_UNIFORM_BUFFER:
+
+ // it is an error to bind an offset not a multiple of the alignment
+ if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+
+ context->bindIndexedUniformBuffer(buffer, index, offset, size);
+ context->bindGenericUniformBuffer(buffer);
+ break;
+
+ default:
+ UNREACHABLE();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
-void __stdcall glUniform1i(GLint location, GLint x)
+void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- glUniform1iv(location, 1, &x);
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
+ target, index, buffer);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ case GL_UNIFORM_BUFFER:
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ break;
+
+ case GL_UNIFORM_BUFFER:
+ context->bindIndexedUniformBuffer(buffer, index, 0, 0);
+ context->bindGenericUniformBuffer(buffer);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ }
}
-void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
+void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
+ program, count, varyings, bufferMode);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (location == -1)
+ if (count < 0)
{
+ context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ const gl::Caps &caps = context->getCaps();
+ switch (bufferMode)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ case GL_INTERLEAVED_ATTRIBS:
+ break;
+ case GL_SEPARATE_ATTRIBS:
+ if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ break;
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (!programBinary->setUniform1iv(location, count, v))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!gl::ValidProgram(context, program))
+ {
+ return;
}
+
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+{
+ EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
+ "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
+ program, index, bufSize, length, size, type, name);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (bufSize < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (!gl::ValidProgram(context, program))
+ {
+ return;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
}
}
-void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
+void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
- GLfloat xy[2] = {x, y};
+ EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
+ index, size, type, stride, pointer);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (size < 1 || size > 4)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ break;
- glUniform2fv(location, 1, (GLfloat*)&xy);
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (stride < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && pointer != NULL)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, false, true,
+ stride, pointer);
+ }
}
-void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ index, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
-
- if (location == -1)
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
+ context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
- gl::Context *context = gl::getNonLostContext();
+ const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
- if (context)
+ if (!gl::ValidateGetVertexAttribParameters(context, pname))
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return;
+ }
- if (!programBinary->setUniform2fv(location, count, v))
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
{
- return gl::error(GL_INVALID_OPERATION);
+ params[i] = currentValueData.IntValues[i];
}
}
+ else
+ {
+ *params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
+ }
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
+ index, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
+
+ if (!gl::ValidateGetVertexAttribParameters(context, pname))
+ {
+ return;
+ }
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
+ {
+ params[i] = currentValueData.UnsignedIntValues[i];
+ }
+ }
+ else
+ {
+ *params = gl::QuerySingleVertexAttributeParameter<GLuint>(attribState, pname);
+ }
}
}
-void __stdcall glUniform2i(GLint location, GLint x, GLint y)
+void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- GLint xy[4] = {x, y};
+ EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
+ index, x, y, z, w);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- glUniform2iv(location, 1, (GLint*)&xy);
+ GLint vals[4] = { x, y, z, w };
+ context->getState().setVertexAttribi(index, vals);
+ }
}
-void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
+void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
+ index, x, y, z, w);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (location == -1)
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
+ context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
- gl::Context *context = gl::getNonLostContext();
+ GLuint vals[4] = { x, y, z, w };
+ context->getState().setVertexAttribu(index, vals);
+ }
+}
+
+void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
+{
+ EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
- if (context)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (!programBinary->setUniform2iv(location, count, v))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+
+ context->getState().setVertexAttribi(index, v);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
+{
+ EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->getState().setVertexAttribu(index, v);
}
}
-void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
{
- GLfloat xyz[3] = {x, y, z};
+ EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
+ program, location, params);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateGetUniformuiv(context, program, location, params))
+ {
+ return;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ ASSERT(programBinary);
- glUniform3fv(location, 1, (GLfloat*)&xyz);
+ programBinary->getUniformuiv(location, params);
+ }
}
-void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
+ program, name);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return -1;
}
- if (location == -1)
+ if (program == 0)
{
- return;
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return -1;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject || !programObject->isLinked())
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return -1;
+ }
- if (!programBinary->setUniform3fv(location, count, v))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return -1;
}
+
+ return programBinary->getFragDataLocation(name);
}
- catch(std::bad_alloc&)
+
+ return 0;
+}
+
+void __stdcall glUniform1ui(GLint location, GLuint v0)
+{
+ glUniform1uiv(location, 1, &v0);
+}
+
+void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ const GLuint xy[] = { v0, v1 };
+ glUniform2uiv(location, 1, xy);
+}
+
+void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ const GLuint xyz[] = { v0, v1, v2 };
+ glUniform3uiv(location, 1, xyz);
+}
+
+void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ const GLuint xyzw[] = { v0, v1, v2, v3 };
+ glUniform4uiv(location, 1, xyzw);
+}
+
+void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform1uiv(location, count, value);
}
}
-void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
+void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
{
- GLint xyz[3] = {x, y, z};
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
- glUniform3iv(location, 1, (GLint*)&xyz);
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform2uiv(location, count, value);
+ }
}
-void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
+void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
+ location, count, value);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (location == -1)
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform3uiv(location, count, value);
+ }
+}
+
+void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
{
return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform4uiv(location, count, value);
+ }
+}
- if (context)
+void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateClearBuffer(context))
+ {
+ return;
+ }
+
+ switch (buffer)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ case GL_COLOR:
+ if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ break;
- if (!programBinary->setUniform3iv(location, count, v))
+ case GL_STENCIL:
+ if (drawbuffer != 0)
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-}
+ break;
-void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GLfloat xyzw[4] = {x, y, z, w};
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- glUniform4fv(location, 1, (GLfloat*)&xyzw);
+ gl::Error error = context->clearBufferiv(buffer, drawbuffer, value);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
+ }
}
-void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ if (!ValidateClearBuffer(context))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (location == -1)
+ switch (buffer)
{
+ case GL_COLOR:
+ if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::Error error = context->clearBufferuiv(buffer, drawbuffer, value);
+ if (error.isError())
+ {
+ context->recordError(error);
return;
}
+ }
+}
- gl::Context *context = gl::getNonLostContext();
+void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
- if (context)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!ValidateClearBuffer(context))
+ {
+ return;
+ }
+
+ switch (buffer)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ case GL_COLOR:
+ if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ break;
- if (!programBinary->setUniform4fv(location, count, v))
+ case GL_DEPTH:
+ if (drawbuffer != 0)
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::Error error = context->clearBufferfv(buffer, drawbuffer, value);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
+ buffer, drawbuffer, depth, stencil);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateClearBuffer(context))
+ {
+ return;
+ }
+
+ switch (buffer)
+ {
+ case GL_DEPTH_STENCIL:
+ if (drawbuffer != 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::Error error = context->clearBufferfi(buffer, drawbuffer, depth, stencil);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return;
+ }
}
}
-void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
{
- GLint xyzw[4] = {x, y, z, w};
+ EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ if (name != GL_EXTENSIONS)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return NULL;
+ }
+
+ if (index >= context->getExtensionStringCount())
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return NULL;
+ }
+
+ return reinterpret_cast<const GLubyte*>(context->getExtensionString(index).c_str());
+ }
- glUniform4iv(location, 1, (GLint*)&xyzw);
+ return NULL;
}
-void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
+void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
+ readTarget, writeTarget, readOffset, writeOffset, size);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (location == -1)
+ if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, readTarget))
{
+ context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Buffer *readBuffer = context->getState().getTargetBuffer(readTarget);
+ gl::Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget);
- if (context)
+ if (!readBuffer || !writeBuffer)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (!programBinary->setUniform4iv(location, count, v))
+ // Verify that readBuffer and writeBuffer are not currently mapped
+ if (readBuffer->isMapped() || writeBuffer->isMapped())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (readOffset < 0 || writeOffset < 0 || size < 0 ||
+ static_cast<unsigned int>(readOffset + size) > readBuffer->getSize() ||
+ static_cast<unsigned int>(writeOffset + size) > writeBuffer->getSize())
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ // if size is zero, the copy is a successful no-op
+ if (size > 0)
+ {
+ gl::Error error = writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
+ if (error.isError())
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(error);
+ return;
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
-void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
+ EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
+ program, uniformCount, uniformNames, uniformIndices);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0 || transpose != GL_FALSE)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (location == -1)
+ if (uniformCount < 0)
{
+ context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ if (context->getShader(program))
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
- if (!programBinary->setUniformMatrix2fv(location, count, value))
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programObject->isLinked() || !programBinary)
+ {
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
- return gl::error(GL_INVALID_OPERATION);
+ uniformIndices[uniformId] = GL_INVALID_INDEX;
+ }
+ }
+ else
+ {
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
-void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
+ EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ program, uniformCount, uniformIndices, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0 || transpose != GL_FALSE)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (location == -1)
+ if (uniformCount < 0)
{
+ context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ if (context->getShader(program))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_TYPE:
+ case GL_UNIFORM_SIZE:
+ case GL_UNIFORM_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_INDEX:
+ case GL_UNIFORM_OFFSET:
+ case GL_UNIFORM_ARRAY_STRIDE:
+ case GL_UNIFORM_MATRIX_STRIDE:
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ if (!programBinary && uniformCount > 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- if (!programBinary->setUniformMatrix3fv(location, count, value))
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ const GLuint index = uniformIndices[uniformId];
+
+ if (index >= (GLuint)programBinary->getActiveUniformCount())
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
}
+
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ const GLuint index = uniformIndices[uniformId];
+ params[uniformId] = programBinary->getActiveUniformi(index, pname);
+ }
}
- catch(std::bad_alloc&)
+}
+
+GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+{
+ EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_INVALID_INDEX;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_INVALID_INDEX;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return GL_INVALID_INDEX;
+ }
+ }
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ return GL_INVALID_INDEX;
+ }
+
+ return programBinary->getUniformBlockIndex(uniformBlockName);
}
+
+ return 0;
}
-void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ program, uniformBlockIndex, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (count < 0 || transpose != GL_FALSE)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
+ gl::Program *programObject = context->getProgram(program);
- if (location == -1)
+ if (!programObject)
{
+ if (context->getShader(program))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
- gl::Context *context = gl::getNonLostContext();
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
+ break;
- if (context)
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
+ program, uniformBlockIndex, bufSize, length, uniformBlockName);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
-
- if (!programBinary->setUniformMatrix4fv(location, count, value))
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
}
}
-void __stdcall glUseProgram(GLuint program)
+void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- EVENT("(GLuint program = %d)", program);
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
+ program, uniformBlockIndex, uniformBlockBinding);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (context)
+ if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
{
- gl::Program *programObject = context->getProgram(program);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- if (!programObject && program != 0)
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
-
- if (program != 0 && !programObject->isLinked())
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+ }
- context->useProgram(program);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ // if never linked, there won't be any uniform blocks
+ if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+
+ programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+ EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
+ mode, first, count, instanceCount);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // glDrawArraysInstanced
+ UNIMPLEMENTED();
}
}
-void __stdcall glValidateProgram(GLuint program)
+void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
{
- EVENT("(GLuint program = %d)", program);
+ EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
+ mode, count, type, indices, instanceCount);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (context)
+ // glDrawElementsInstanced
+ UNIMPLEMENTED();
+ }
+}
+
+GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
+{
+ EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- gl::Program *programObject = context->getProgram(program);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return 0;
+ }
- if (!programObject)
- {
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
- }
+ if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return 0;
+ }
- programObject->validate();
+ if (flags != 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return 0;
}
+
+ return context->createFenceSync(condition);
}
- catch(std::bad_alloc&)
+
+ return NULL;
+}
+
+GLboolean __stdcall glIsSync(GLsync sync)
+{
+ EVENT("(GLsync sync = 0x%0.8p)", sync);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
+
+ return (context->getFenceSync(sync) != NULL);
}
+
+ return GL_FALSE;
}
-void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
+void __stdcall glDeleteSync(GLsync sync)
{
- EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
+ EVENT("(GLsync sync = 0x%0.8p)", sync);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
{
- GLfloat vals[4] = { x, 0, 0, 1 };
- context->setVertexAttrib(index, vals);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+
+ context->deleteFenceSync(sync);
}
- catch(std::bad_alloc&)
+}
+
+GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
+ sync, flags, timeout);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_WAIT_FAILED;
+ }
+
+ if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return GL_WAIT_FAILED;
+ }
+
+ gl::FenceSync *fenceSync = context->getFenceSync(sync);
+
+ if (!fenceSync)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return GL_WAIT_FAILED;
+ }
+
+ return fenceSync->clientWait(flags, timeout);
}
+
+ return GL_FALSE;
}
-void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
+void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+ EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
+ sync, flags, timeout);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (flags != 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- if (context)
+ if (timeout != GL_TIMEOUT_IGNORED)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ gl::FenceSync *fenceSync = context->getFenceSync(sync);
+
+ if (!fenceSync)
{
- GLfloat vals[4] = { values[0], 0, 0, 1 };
- context->setVertexAttrib(index, vals);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+
+ fenceSync->serverWait();
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
+ pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ context->getInteger64v(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
}
}
-void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
+ EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
+ sync, pname, bufSize, length, values);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (bufSize < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- if (context)
+ gl::FenceSync *fenceSync = context->getFenceSync(sync);
+
+ if (!fenceSync)
{
- GLfloat vals[4] = { x, y, 0, 1 };
- context->setVertexAttrib(index, vals);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
+ case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break;
+ case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
+ case GL_SYNC_FLAGS: values[0] = 0; break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
+ target, index, data);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (!(context->getIndexedInteger64v(target, index, data)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (numParams == 0)
+ return; // it is known that pname is valid, but there are no parameters to return
+
+ if (nativeType == GL_INT)
+ {
+ GLint *intParams = new GLint[numParams];
+
+ context->getIndexedIntegerv(target, index, intParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ data[i] = static_cast<GLint64>(intParams[i]);
+ }
+
+ delete [] intParams;
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
}
}
-void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
+void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
+ target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (context)
+ if (!gl::ValidBufferParameter(context, pname))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer)
{
- GLfloat vals[4] = { values[0], values[1], 0, 1 };
- context->setVertexAttrib(index, vals);
+ // A null buffer means that "0" is bound to the requested buffer target
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = static_cast<GLint64>(buffer->getUsage());
+ break;
+ case GL_BUFFER_SIZE:
+ *params = buffer->getSize();
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = static_cast<GLint64>(buffer->getAccessFlags());
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = static_cast<GLint64>(buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = buffer->getMapOffset();
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = buffer->getMapLength();
+ break;
+ default: UNREACHABLE(); break;
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
+{
+ EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (count < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < count; i++)
+ {
+ samplers[i] = context->createSampler();
+ }
}
}
-void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+ EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (count < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- if (context)
+ for (int i = 0; i < count; i++)
{
- GLfloat vals[4] = { x, y, z, 1 };
- context->setVertexAttrib(index, vals);
+ context->deleteSampler(samplers[i]);
}
}
- catch(std::bad_alloc&)
+}
+
+GLboolean __stdcall glIsSampler(GLuint sampler)
+{
+ EVENT("(GLuint sampler = %u)", sampler);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
+
+ return context->isSampler(sampler);
}
+
+ return GL_FALSE;
}
-void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
+void __stdcall glBindSampler(GLuint unit, GLuint sampler)
{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+ EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (sampler != 0 && !context->isSampler(sampler))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (context)
+ if (unit >= context->getCaps().maxCombinedTextureImageUnits)
{
- GLfloat vals[4] = { values[0], values[1], values[2], 1 };
- context->setVertexAttrib(index, vals);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
+
+ context->bindSampler(unit, sampler);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!gl::ValidateSamplerObjectParameter(context, pname))
+ {
+ return;
+ }
+
+ if (!gl::ValidateTexParamParameters(context, pname, param))
+ {
+ return;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->samplerParameteri(sampler, pname, param);
}
}
-void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
+ glSamplerParameteri(sampler, pname, *param);
+}
- try
+void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidateSamplerObjectParameter(context, pname))
+ {
+ return;
+ }
- if (context)
+ if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
{
- GLfloat vals[4] = { x, y, z, w };
- context->setVertexAttrib(index, vals);
+ return;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
+
+ context->samplerParameterf(sampler, pname, param);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ glSamplerParameterf(sampler, pname, *param);
+}
+
+void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!gl::ValidateSamplerObjectParameter(context, pname))
+ {
+ return;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ *params = context->getSamplerParameteri(sampler, pname);
}
}
-void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
+void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+ EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!gl::ValidateSamplerObjectParameter(context, pname))
+ {
+ return;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ *params = context->getSamplerParameterf(sampler, pname);
+ }
+}
- try
+void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ context->setVertexAttribDivisor(index, divisor);
+ }
+}
- if (context)
+void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
+{
+ EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- context->setVertexAttrib(index, values);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK:
+ {
+ // Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1)
+ gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1)
+ if (context->getTransformFeedback(id) == NULL)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->bindTransformFeedback(id);
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+{
+ EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteTransformFeedback(ids[i]);
+ }
}
}
-void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
{
- EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
{
- return gl::error(GL_INVALID_VALUE);
+ ids[i] = context->createTransformFeedback();
}
+ }
+}
- gl::Context *context = gl::getNonLostContext();
+GLboolean __stdcall glIsTransformFeedback(GLuint id)
+{
+ EVENT("(GLuint id = %u)", id);
- if (context)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- context->setVertexAttribDivisor(index, divisor);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
}
+
+ return ((context->getTransformFeedback(id) != NULL) ? GL_TRUE : GL_FALSE);
}
- catch(std::bad_alloc&)
+
+ return GL_FALSE;
+}
+
+void __stdcall glPauseTransformFeedback(void)
+{
+ EVENT("(void)");
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ // Current transform feedback must be started and not paused in order to pause (3.0.2 pg 86)
+ if (!transformFeedback->isStarted() || transformFeedback->isPaused())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ transformFeedback->pause();
}
}
-void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+void __stdcall glResumeTransformFeedback(void)
{
- EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
- "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
- index, size, type, normalized, stride, ptr);
+ EVENT("(void)");
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (size < 1 || size > 4)
+ gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ // Current transform feedback must be started and paused in order to resume (3.0.2 pg 86)
+ if (!transformFeedback->isStarted() || !transformFeedback->isPaused())
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- switch (type)
+ transformFeedback->resume();
+ }
+}
+
+void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
+ program, bufSize, length, binaryFormat, binary);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_FIXED:
- case GL_FLOAT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (stride < 0)
+ // glGetProgramBinary
+ UNIMPLEMENTED();
+ }
+}
+
+void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
+ program, binaryFormat, binary, length);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ // glProgramBinary
+ UNIMPLEMENTED();
+ }
+}
- if (context)
+void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
+ program, pname, value);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
+
+ // glProgramParameteri
+ UNIMPLEMENTED();
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
+ target, numAttachments, attachments);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
+ {
+ return;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
+ {
+ framebuffer->invalidate(context->getCaps(), numAttachments, attachments);
+ }
}
}
-void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+ EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
+ "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, numAttachments, attachments, x, y, width, height);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (width < 0 || height < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
+ {
+ return;
+ }
- if (context)
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
{
- context->setViewportParams(x, y, width, height);
+ framebuffer->invalidateSub(context->getCaps(), numAttachments, attachments, x, y, width, height);
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, levels, internalformat, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
+ {
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *texture2d = context->getTexture2D();
+ texture2d->storage(levels, internalformat, width, height);
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ {
+ gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
+ textureCube->storage(levels, internalformat, width);
+ }
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
}
}
-void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
+void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
- "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
- "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
- srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d)",
+ target, levels, internalformat, width, height, depth);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- switch (filter)
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
+ {
+ return;
+ }
+
+ switch (target)
{
- case GL_NEAREST:
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *texture3d = context->getTexture3D();
+ texture3d->storage(levels, internalformat, width, height, depth);
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture2darray = context->getTexture2DArray();
+ texture2darray->storage(levels, internalformat, width, height, depth);
+ }
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ UNREACHABLE();
}
+ }
+}
+
+void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
+ "GLint* params = 0x%0.8p)",
+ target, internalformat, pname, bufSize, params);
- if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
+ const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
{
- ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
- return gl::error(GL_INVALID_OPERATION);
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (target != GL_RENDERBUFFER)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- if (context)
+ if (bufSize < 0)
{
- if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ if (bufSize != 0)
{
- ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
- return gl::error(GL_INVALID_OPERATION);
+ *params = formatCaps.sampleCounts.size();
}
+ break;
- context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
+ case GL_SAMPLES:
+ std::copy_n(formatCaps.sampleCounts.rbegin(), std::min<size_t>(bufSize, formatCaps.sampleCounts.size()), params);
+ break;
+
+ default:
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
}
}
- catch(std::bad_alloc&)
+}
+
+// Extension functions
+
+void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
+ "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
+ "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter,
+ true))
+ {
+ return;
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
}
}
@@ -6878,54 +8312,40 @@ void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, format, type, pixels);
- try
- {
- UNIMPLEMENTED(); // FIXME
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
+ UNIMPLEMENTED(); // FIXME
}
-void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
+void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat, void *binary)
{
EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject || !programObject->isLinked())
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary->save(binary, bufSize, length))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programBinary)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
- *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
+ if (!programBinary->save(binaryFormat, binary, bufSize, length))
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
@@ -6934,30 +8354,24 @@ void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
program, binaryFormat, binary, length);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
+ if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == programBinaryFormats.end())
{
- if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
- {
- return gl::error(GL_INVALID_ENUM);
- }
-
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
- context->setProgramBinary(program, binary, length);
+ gl::Program *programObject = context->getProgram(program);
+ if (!programObject)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->setProgramBinary(program, binaryFormat, binary, length);
}
}
@@ -6965,57 +8379,310 @@ void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
{
EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
- if (context)
+ if (context->getState().getDrawFramebuffer()->id() == 0)
{
- if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
+ if (n != 1)
{
- return gl::error(GL_INVALID_VALUE);
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- if (context->getDrawFramebufferHandle() == 0)
+ if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
{
- if (n != 1)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
- else
+ }
+ else
+ {
+ for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
{
- for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
+ const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
+ if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
{
- const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
- if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
}
}
+ }
- gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
+ gl::Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
- for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
- {
- framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
- }
+ for (unsigned int colorAttachment = 0; colorAttachment < static_cast<unsigned int>(n); colorAttachment++)
+ {
+ framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
+ }
- for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
- {
- framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
- }
+ for (unsigned int colorAttachment = n; colorAttachment < context->getCaps().maxDrawBuffers; colorAttachment++)
+ {
+ framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
+ }
+ }
+}
+
+void __stdcall glGetBufferPointervOES(GLenum target, GLenum pname, void** params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (pname != GL_BUFFER_MAP_POINTER)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer || !buffer->isMapped())
+ {
+ *params = NULL;
+ }
+ else
+ {
+ *params = buffer->getMapPointer();
+ }
+ }
+}
+
+void * __stdcall glMapBufferOES(GLenum target, GLenum access)
+{
+ EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return NULL;
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == NULL)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ if (access != GL_WRITE_ONLY_OES)
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return NULL;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ gl::Error error = buffer->mapRange(0, buffer->getSize(), GL_MAP_WRITE_BIT);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return NULL;
}
+
+ return buffer->getMapPointer();
}
- catch (std::bad_alloc&)
+
+ return NULL;
+}
+
+GLboolean __stdcall glUnmapBufferOES(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return GL_FALSE;
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == NULL || !buffer->isMapped())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
+
+ // TODO: detect if we had corruption. if so, throw an error and return false.
+
+ gl::Error error = buffer->unmap();
+ if (error.isError())
+ {
+ context->recordError(error);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+void* __stdcall glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
+ target, offset, length, access);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return NULL;
+ }
+
+ if (offset < 0 || length < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return NULL;
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == NULL)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ // Check for buffer overflow
+ size_t offsetSize = static_cast<size_t>(offset);
+ size_t lengthSize = static_cast<size_t>(length);
+
+ if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
+ offsetSize + lengthSize > static_cast<size_t>(buffer->getSize()))
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return NULL;
+ }
+
+ // Check for invalid bits in the mask
+ GLbitfield allAccessBits = GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if (access & ~(allAccessBits))
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return NULL;
+ }
+
+ if (length == 0 || buffer->isMapped())
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ // Check for invalid bit combinations
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ gl::Error error = buffer->mapRange(offset, length, access);
+ if (error.isError())
+ {
+ context->recordError(error);
+ return NULL;
+ }
+
+ return buffer->getMapPointer();
+ }
+
+ return NULL;
+}
+
+void __stdcall glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (offset < 0 || length < 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ context->recordError(gl::Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == NULL)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
+ {
+ context->recordError(gl::Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // Check for buffer overflow
+ size_t offsetSize = static_cast<size_t>(offset);
+ size_t lengthSize = static_cast<size_t>(length);
+
+ if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
+ offsetSize + lengthSize > static_cast<size_t>(buffer->getMapLength()))
+ {
+ context->recordError(gl::Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ // We do not currently support a non-trivial implementation of FlushMappedBufferRange
}
}
@@ -7057,7 +8724,12 @@ __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *
{"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
{"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
{"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
- {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
+ {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES},
+ {"glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)glGetBufferPointervOES},
+ {"glMapBufferOES", (__eglMustCastToProperFunctionPointerType)glMapBufferOES},
+ {"glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)glUnmapBufferOES},
+ {"glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glMapBufferRangeEXT},
+ {"glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glFlushMappedBufferRangeEXT}, };
for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
{
@@ -7077,28 +8749,18 @@ bool __stdcall glBindTexImage(egl::Surface *surface)
EVENT("(egl::Surface* surface = 0x%0.8p)",
surface);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture2D *textureObject = context->getTexture2D();
+ ASSERT(textureObject != NULL);
- if (context)
+ if (textureObject->isImmutable())
{
- gl::Texture2D *textureObject = context->getTexture2D();
-
- if (textureObject->isImmutable())
- {
- return false;
- }
-
- if (textureObject)
- {
- textureObject->bindTexImage(surface);
- }
+ return false;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, false);
+
+ textureObject->bindTexImage(surface);
}
return true;
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
index b8320c8f25..33557eb1c9 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
@@ -173,6 +173,117 @@ EXPORTS
glProgramBinaryOES @175
glGetProgramBinaryOES @176
glDrawBuffersEXT @179
+ glMapBufferOES @285
+ glUnmapBufferOES @286
+ glGetBufferPointervOES @287
+ glMapBufferRangeEXT @288
+ glFlushMappedBufferRangeEXT @289
+
+ ; GLES 3.0 Functions
+ glReadBuffer @180
+ glDrawRangeElements @181
+ glTexImage3D @182
+ glTexSubImage3D @183
+ glCopyTexSubImage3D @184
+ glCompressedTexImage3D @185
+ glCompressedTexSubImage3D @186
+ glGenQueries @187
+ glDeleteQueries @188
+ glIsQuery @189
+ glBeginQuery @190
+ glEndQuery @191
+ glGetQueryiv @192
+ glGetQueryObjectuiv @193
+ glUnmapBuffer @194
+ glGetBufferPointerv @195
+ glDrawBuffers @196
+ glUniformMatrix2x3fv @197
+ glUniformMatrix3x2fv @198
+ glUniformMatrix2x4fv @199
+ glUniformMatrix4x2fv @200
+ glUniformMatrix3x4fv @201
+ glUniformMatrix4x3fv @202
+ glBlitFramebuffer @203
+ glRenderbufferStorageMultisample @204
+ glFramebufferTextureLayer @205
+ glMapBufferRange @206
+ glFlushMappedBufferRange @207
+ glBindVertexArray @208
+ glDeleteVertexArrays @209
+ glGenVertexArrays @210
+ glIsVertexArray @211
+ glGetIntegeri_v @212
+ glBeginTransformFeedback @213
+ glEndTransformFeedback @214
+ glBindBufferRange @215
+ glBindBufferBase @216
+ glTransformFeedbackVaryings @217
+ glGetTransformFeedbackVarying @218
+ glVertexAttribIPointer @219
+ glGetVertexAttribIiv @220
+ glGetVertexAttribIuiv @221
+ glVertexAttribI4i @222
+ glVertexAttribI4ui @223
+ glVertexAttribI4iv @224
+ glVertexAttribI4uiv @225
+ glGetUniformuiv @226
+ glGetFragDataLocation @227
+ glUniform1ui @228
+ glUniform2ui @229
+ glUniform3ui @230
+ glUniform4ui @231
+ glUniform1uiv @232
+ glUniform2uiv @233
+ glUniform3uiv @234
+ glUniform4uiv @235
+ glClearBufferiv @236
+ glClearBufferuiv @237
+ glClearBufferfv @238
+ glClearBufferfi @239
+ glGetStringi @240
+ glCopyBufferSubData @241
+ glGetUniformIndices @242
+ glGetActiveUniformsiv @243
+ glGetUniformBlockIndex @244
+ glGetActiveUniformBlockiv @245
+ glGetActiveUniformBlockName @246
+ glUniformBlockBinding @247
+ glDrawArraysInstanced @248
+ glDrawElementsInstanced @249
+ glFenceSync @250
+ glIsSync @251
+ glDeleteSync @252
+ glClientWaitSync @253
+ glWaitSync @254
+ glGetInteger64v @255
+ glGetSynciv @256
+ glGetInteger64i_v @257
+ glGetBufferParameteri64v @258
+ glGenSamplers @259
+ glDeleteSamplers @260
+ glIsSampler @261
+ glBindSampler @262
+ glSamplerParameteri @263
+ glSamplerParameteriv @264
+ glSamplerParameterf @265
+ glSamplerParameterfv @266
+ glGetSamplerParameteriv @267
+ glGetSamplerParameterfv @268
+ glVertexAttribDivisor @269
+ glBindTransformFeedback @270
+ glDeleteTransformFeedbacks @271
+ glGenTransformFeedbacks @272
+ glIsTransformFeedback @273
+ glPauseTransformFeedback @274
+ glResumeTransformFeedback @275
+ glGetProgramBinary @276
+ glProgramBinary @277
+ glProgramParameteri @278
+ glInvalidateFramebuffer @279
+ glInvalidateSubFramebuffer @280
+ glTexStorage2D @281
+ glTexStorage3D @282
+ glGetInternalformativ @283
; EGL dependencies
glCreateContext @144 NONAME
@@ -183,6 +294,3 @@ EXPORTS
glBindTexImage @158 NONAME
glCreateRenderer @177 NONAME
glDestroyRenderer @178 NONAME
-
- ; Setting up TRACE macro callbacks
- SetTraceFunctionPointers @180
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
index ef44917d71..18ffcf6a0d 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
@@ -1,188 +1,296 @@
LIBRARY libGLESv2
EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
+ glActiveTexture@4 @1
+ glAttachShader@8 @2
+ glBindAttribLocation@12 @3
+ glBindBuffer@8 @4
+ glBindFramebuffer@8 @5
+ glBindRenderbuffer@8 @6
+ glBindTexture@8 @7
+ glBlendColor@16 @8
+ glBlendEquation@4 @9
+ glBlendEquationSeparate@8 @10
+ glBlendFunc@8 @11
+ glBlendFuncSeparate@16 @12
+ glBufferData@16 @13
+ glBufferSubData@16 @14
+ glCheckFramebufferStatus@4 @15
+ glClear@4 @16
+ glClearColor@16 @17
+ glClearDepthf@4 @18
+ glClearStencil@4 @19
+ glColorMask@16 @20
+ glCompileShader@4 @21
+ glCompressedTexImage2D@32 @22
+ glCompressedTexSubImage2D@36 @23
+ glCopyTexImage2D@32 @24
+ glCopyTexSubImage2D@32 @25
+ glCreateProgram@0 @26
+ glCreateShader@4 @27
+ glCullFace@4 @28
+ glDeleteBuffers@8 @29
+ glDeleteFramebuffers@8 @30
+ glDeleteProgram@4 @32
+ glDeleteRenderbuffers@8 @33
+ glDeleteShader@4 @34
+ glDeleteTextures@8 @31
+ glDepthFunc@4 @36
+ glDepthMask@4 @37
+ glDepthRangef@8 @38
+ glDetachShader@8 @35
+ glDisable@4 @39
+ glDisableVertexAttribArray@4 @40
+ glDrawArrays@12 @41
+ glDrawElements@16 @42
+ glEnable@4 @43
+ glEnableVertexAttribArray@4 @44
+ glFinish@0 @45
+ glFlush@0 @46
+ glFramebufferRenderbuffer@16 @47
+ glFramebufferTexture2D@20 @48
+ glFrontFace@4 @49
+ glGenBuffers@8 @50
+ glGenFramebuffers@8 @52
+ glGenRenderbuffers@8 @53
+ glGenTextures@8 @54
+ glGenerateMipmap@4 @51
+ glGetActiveAttrib@28 @55
+ glGetActiveUniform@28 @56
+ glGetAttachedShaders@16 @57
+ glGetAttribLocation@8 @58
+ glGetBooleanv@8 @59
+ glGetBufferParameteriv@12 @60
+ glGetError@0 @61
+ glGetFloatv@8 @62
+ glGetFramebufferAttachmentParameteriv@16 @63
+ glGetIntegerv@8 @64
+ glGetProgramInfoLog@16 @66
+ glGetProgramiv@12 @65
+ glGetRenderbufferParameteriv@12 @67
+ glGetShaderInfoLog@16 @69
+ glGetShaderPrecisionFormat@16 @70
+ glGetShaderSource@16 @71
+ glGetShaderiv@12 @68
+ glGetString@4 @72
+ glGetTexParameterfv@12 @73
+ glGetTexParameteriv@12 @74
+ glGetUniformLocation@8 @77
+ glGetUniformfv@12 @75
+ glGetUniformiv@12 @76
+ glGetVertexAttribPointerv@12 @80
+ glGetVertexAttribfv@12 @78
+ glGetVertexAttribiv@12 @79
+ glHint@8 @81
+ glIsBuffer@4 @82
+ glIsEnabled@4 @83
+ glIsFramebuffer@4 @84
+ glIsProgram@4 @85
+ glIsRenderbuffer@4 @86
+ glIsShader@4 @87
+ glIsTexture@4 @88
+ glLineWidth@4 @89
+ glLinkProgram@4 @90
+ glPixelStorei@8 @91
+ glPolygonOffset@8 @92
+ glReadPixels@28 @93
+ glReleaseShaderCompiler@0 @94
+ glRenderbufferStorage@16 @95
+ glSampleCoverage@8 @96
+ glScissor@16 @97
+ glShaderBinary@20 @98
+ glShaderSource@16 @99
+ glStencilFunc@12 @100
+ glStencilFuncSeparate@16 @101
+ glStencilMask@4 @102
+ glStencilMaskSeparate@8 @103
+ glStencilOp@12 @104
+ glStencilOpSeparate@16 @105
+ glTexImage2D@36 @106
+ glTexParameterf@12 @107
+ glTexParameterfv@12 @108
+ glTexParameteri@12 @109
+ glTexParameteriv@12 @110
+ glTexSubImage2D@36 @111
+ glUniform1f@8 @112
+ glUniform1fv@12 @113
+ glUniform1i@8 @114
+ glUniform1iv@12 @115
+ glUniform2f@12 @116
+ glUniform2fv@12 @117
+ glUniform2i@12 @118
+ glUniform2iv@12 @119
+ glUniform3f@16 @120
+ glUniform3fv@12 @121
+ glUniform3i@16 @122
+ glUniform3iv@12 @123
+ glUniform4f@20 @124
+ glUniform4fv@12 @125
+ glUniform4i@20 @126
+ glUniform4iv@12 @127
+ glUniformMatrix2fv@16 @128
+ glUniformMatrix3fv@16 @129
+ glUniformMatrix4fv@16 @130
+ glUseProgram@4 @131
+ glValidateProgram@4 @132
+ glVertexAttrib1f@8 @133
+ glVertexAttrib1fv@8 @134
+ glVertexAttrib2f@12 @135
+ glVertexAttrib2fv@8 @136
+ glVertexAttrib3f@16 @137
+ glVertexAttrib3fv@8 @138
+ glVertexAttrib4f@20 @139
+ glVertexAttrib4fv@8 @140
+ glVertexAttribPointer@24 @141
+ glViewport@16 @142
- ; Extensions
- glTexImage3DOES@40 @143
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
+ ; Extensions
+ glTexImage3DOES@40 @143
+ glBlitFramebufferANGLE@40 @149
+ glRenderbufferStorageMultisampleANGLE@20 @150
+ glDeleteFencesNV@8 @151
+ glFinishFenceNV@4 @152
+ glGenFencesNV@8 @153
+ glGetFenceivNV@12 @154
+ glIsFenceNV@4 @155
+ glSetFenceNV@8 @156
+ glTestFenceNV@4 @157
+ glGetTranslatedShaderSourceANGLE@16 @159
+ glTexStorage2DEXT@20 @160
+ glGetGraphicsResetStatusEXT@0 @161
+ glReadnPixelsEXT@32 @162
+ glGetnUniformfvEXT@16 @163
+ glGetnUniformivEXT@16 @164
+ glGenQueriesEXT@8 @165
+ glDeleteQueriesEXT@8 @166
+ glIsQueryEXT@4 @167
+ glBeginQueryEXT@8 @168
+ glEndQueryEXT@4 @169
+ glGetQueryivEXT@12 @170
+ glGetQueryObjectuivEXT@12 @171
+ glVertexAttribDivisorANGLE@8 @172
+ glDrawArraysInstancedANGLE@16 @173
+ glDrawElementsInstancedANGLE@20 @174
+ glProgramBinaryOES@16 @175
+ glGetProgramBinaryOES@20 @176
+ glDrawBuffersEXT@8 @179
+ glMapBufferOES@8 @285
+ glUnmapBufferOES@4 @286
+ glGetBufferPointervOES@12 @287
+ glMapBufferRangeEXT@16 @288
+ glFlushMappedBufferRangeEXT@12 @289
- ; EGL dependencies
- glCreateContext @144 NONAME
- glDestroyContext @145 NONAME
- glMakeCurrent @146 NONAME
- glGetCurrentContext @147 NONAME
- glGetProcAddress@4 @148 NONAME
- glBindTexImage@4 @158 NONAME
- glCreateRenderer @177 NONAME
- glDestroyRenderer @178 NONAME
+ ; GLES 3.0 Functions
+ glReadBuffer@4 @180
+ glDrawRangeElements@24 @181
+ glTexImage3D@40 @182
+ glTexSubImage3D@44 @183
+ glCopyTexSubImage3D@36 @184
+ glCompressedTexImage3D@36 @185
+ glCompressedTexSubImage3D@44 @186
+ glGenQueries@8 @187
+ glDeleteQueries@8 @188
+ glIsQuery@4 @189
+ glBeginQuery@8 @190
+ glEndQuery@4 @191
+ glGetQueryiv@12 @192
+ glGetQueryObjectuiv@12 @193
+ glUnmapBuffer@4 @194
+ glGetBufferPointerv@12 @195
+ glDrawBuffers@8 @196
+ glUniformMatrix2x3fv@16 @197
+ glUniformMatrix3x2fv@16 @198
+ glUniformMatrix2x4fv@16 @199
+ glUniformMatrix4x2fv@16 @200
+ glUniformMatrix3x4fv@16 @201
+ glUniformMatrix4x3fv@16 @202
+ glBlitFramebuffer@40 @203
+ glRenderbufferStorageMultisample@20 @204
+ glFramebufferTextureLayer@20 @205
+ glMapBufferRange@16 @206
+ glFlushMappedBufferRange@12 @207
+ glBindVertexArray@4 @208
+ glDeleteVertexArrays@8 @209
+ glGenVertexArrays@8 @210
+ glIsVertexArray@4 @211
+ glGetIntegeri_v@12 @212
+ glBeginTransformFeedback@4 @213
+ glEndTransformFeedback@0 @214
+ glBindBufferRange@20 @215
+ glBindBufferBase@12 @216
+ glTransformFeedbackVaryings@16 @217
+ glGetTransformFeedbackVarying@28 @218
+ glVertexAttribIPointer@20 @219
+ glGetVertexAttribIiv@12 @220
+ glGetVertexAttribIuiv@12 @221
+ glVertexAttribI4i@20 @222
+ glVertexAttribI4ui@20 @223
+ glVertexAttribI4iv@8 @224
+ glVertexAttribI4uiv@8 @225
+ glGetUniformuiv@12 @226
+ glGetFragDataLocation@8 @227
+ glUniform1ui@8 @228
+ glUniform2ui@12 @229
+ glUniform3ui@16 @230
+ glUniform4ui@20 @231
+ glUniform1uiv@12 @232
+ glUniform2uiv@12 @233
+ glUniform3uiv@12 @234
+ glUniform4uiv@12 @235
+ glClearBufferiv@12 @236
+ glClearBufferuiv@12 @237
+ glClearBufferfv@12 @238
+ glClearBufferfi@16 @239
+ glGetStringi@8 @240
+ glCopyBufferSubData@20 @241
+ glGetUniformIndices@16 @242
+ glGetActiveUniformsiv@20 @243
+ glGetUniformBlockIndex@8 @244
+ glGetActiveUniformBlockiv@16 @245
+ glGetActiveUniformBlockName@20 @246
+ glUniformBlockBinding@12 @247
+ glDrawArraysInstanced@16 @248
+ glDrawElementsInstanced@20 @249
+ glFenceSync@8 @250
+ glIsSync@4 @251
+ glDeleteSync@4 @252
+ glClientWaitSync@16 @253
+ glWaitSync@16 @254
+ glGetInteger64v@8 @255
+ glGetSynciv@20 @256
+ glGetInteger64i_v@12 @257
+ glGetBufferParameteri64v@12 @258
+ glGenSamplers@8 @259
+ glDeleteSamplers@8 @260
+ glIsSampler@4 @261
+ glBindSampler@8 @262
+ glSamplerParameteri@12 @263
+ glSamplerParameteriv@12 @264
+ glSamplerParameterf@12 @265
+ glSamplerParameterfv@12 @266
+ glGetSamplerParameteriv@12 @267
+ glGetSamplerParameterfv@12 @268
+ glVertexAttribDivisor@8 @269
+ glBindTransformFeedback@8 @270
+ glDeleteTransformFeedbacks@8 @271
+ glGenTransformFeedbacks@8 @272
+ glIsTransformFeedback@4 @273
+ glPauseTransformFeedback@0 @274
+ glResumeTransformFeedback@0 @275
+ glGetProgramBinary@20 @276
+ glProgramBinary@16 @277
+ glProgramParameteri@12 @278
+ glInvalidateFramebuffer@12 @279
+ glInvalidateSubFramebuffer@28 @280
+ glTexStorage2D@20 @281
+ glTexStorage3D@24 @282
+ glGetInternalformativ@20 @283
- ; Setting up TRACE macro callbacks
- SetTraceFunctionPointers@8 @180
+ ; EGL dependencies
+ glCreateContext @144 NONAME
+ glDestroyContext @145 NONAME
+ glMakeCurrent @146 NONAME
+ glGetCurrentContext @147 NONAME
+ glGetProcAddress@4 @148 NONAME
+ glBindTexImage@4 @158 NONAME
+ glCreateRenderer @177 NONAME
+ glDestroyRenderer @178 NONAME
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
index 3dd5683b5f..120371e013 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
@@ -173,6 +173,117 @@ EXPORTS
glProgramBinaryOES @175
glGetProgramBinaryOES @176
glDrawBuffersEXT @179
+ glMapBufferOES @285
+ glUnmapBufferOES @286
+ glGetBufferPointervOES @287
+ glMapBufferRangeEXT @288
+ glFlushMappedBufferRangeEXT @289
+
+ ; GLES 3.0 Functions
+ glReadBuffer @180
+ glDrawRangeElements @181
+ glTexImage3D @182
+ glTexSubImage3D @183
+ glCopyTexSubImage3D @184
+ glCompressedTexImage3D @185
+ glCompressedTexSubImage3D @186
+ glGenQueries @187
+ glDeleteQueries @188
+ glIsQuery @189
+ glBeginQuery @190
+ glEndQuery @191
+ glGetQueryiv @192
+ glGetQueryObjectuiv @193
+ glUnmapBuffer @194
+ glGetBufferPointerv @195
+ glDrawBuffers @196
+ glUniformMatrix2x3fv @197
+ glUniformMatrix3x2fv @198
+ glUniformMatrix2x4fv @199
+ glUniformMatrix4x2fv @200
+ glUniformMatrix3x4fv @201
+ glUniformMatrix4x3fv @202
+ glBlitFramebuffer @203
+ glRenderbufferStorageMultisample @204
+ glFramebufferTextureLayer @205
+ glMapBufferRange @206
+ glFlushMappedBufferRange @207
+ glBindVertexArray @208
+ glDeleteVertexArrays @209
+ glGenVertexArrays @210
+ glIsVertexArray @211
+ glGetIntegeri_v @212
+ glBeginTransformFeedback @213
+ glEndTransformFeedback @214
+ glBindBufferRange @215
+ glBindBufferBase @216
+ glTransformFeedbackVaryings @217
+ glGetTransformFeedbackVarying @218
+ glVertexAttribIPointer @219
+ glGetVertexAttribIiv @220
+ glGetVertexAttribIuiv @221
+ glVertexAttribI4i @222
+ glVertexAttribI4ui @223
+ glVertexAttribI4iv @224
+ glVertexAttribI4uiv @225
+ glGetUniformuiv @226
+ glGetFragDataLocation @227
+ glUniform1ui @228
+ glUniform2ui @229
+ glUniform3ui @230
+ glUniform4ui @231
+ glUniform1uiv @232
+ glUniform2uiv @233
+ glUniform3uiv @234
+ glUniform4uiv @235
+ glClearBufferiv @236
+ glClearBufferuiv @237
+ glClearBufferfv @238
+ glClearBufferfi @239
+ glGetStringi @240
+ glCopyBufferSubData @241
+ glGetUniformIndices @242
+ glGetActiveUniformsiv @243
+ glGetUniformBlockIndex @244
+ glGetActiveUniformBlockiv @245
+ glGetActiveUniformBlockName @246
+ glUniformBlockBinding @247
+ glDrawArraysInstanced @248
+ glDrawElementsInstanced @249
+ glFenceSync @250
+ glIsSync @251
+ glDeleteSync @252
+ glClientWaitSync @253
+ glWaitSync @254
+ glGetInteger64v @255
+ glGetSynciv @256
+ glGetInteger64i_v @257
+ glGetBufferParameteri64v @258
+ glGenSamplers @259
+ glDeleteSamplers @260
+ glIsSampler @261
+ glBindSampler @262
+ glSamplerParameteri @263
+ glSamplerParameteriv @264
+ glSamplerParameterf @265
+ glSamplerParameterfv @266
+ glGetSamplerParameteriv @267
+ glGetSamplerParameterfv @268
+ glVertexAttribDivisor @269
+ glBindTransformFeedback @270
+ glDeleteTransformFeedbacks @271
+ glGenTransformFeedbacks @272
+ glIsTransformFeedback @273
+ glPauseTransformFeedback @274
+ glResumeTransformFeedback @275
+ glGetProgramBinary @276
+ glProgramBinary @277
+ glProgramParameteri @278
+ glInvalidateFramebuffer @279
+ glInvalidateSubFramebuffer @280
+ glTexStorage2D @281
+ glTexStorage3D @282
+ glGetInternalformativ @283
; EGL dependencies
glCreateContext @144 NONAME
@@ -183,6 +294,3 @@ EXPORTS
glBindTexImage @158 NONAME
glCreateRenderer @177 NONAME
glDestroyRenderer @178 NONAME
-
- ; Setting up TRACE macro callbacks
- SetTraceFunctionPointers @180
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
index 6c8d3ed630..8c1306a703 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
@@ -1,188 +1,296 @@
LIBRARY libGLESv2d
EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
+ glActiveTexture@4 @1
+ glAttachShader@8 @2
+ glBindAttribLocation@12 @3
+ glBindBuffer@8 @4
+ glBindFramebuffer@8 @5
+ glBindRenderbuffer@8 @6
+ glBindTexture@8 @7
+ glBlendColor@16 @8
+ glBlendEquation@4 @9
+ glBlendEquationSeparate@8 @10
+ glBlendFunc@8 @11
+ glBlendFuncSeparate@16 @12
+ glBufferData@16 @13
+ glBufferSubData@16 @14
+ glCheckFramebufferStatus@4 @15
+ glClear@4 @16
+ glClearColor@16 @17
+ glClearDepthf@4 @18
+ glClearStencil@4 @19
+ glColorMask@16 @20
+ glCompileShader@4 @21
+ glCompressedTexImage2D@32 @22
+ glCompressedTexSubImage2D@36 @23
+ glCopyTexImage2D@32 @24
+ glCopyTexSubImage2D@32 @25
+ glCreateProgram@0 @26
+ glCreateShader@4 @27
+ glCullFace@4 @28
+ glDeleteBuffers@8 @29
+ glDeleteFramebuffers@8 @30
+ glDeleteProgram@4 @32
+ glDeleteRenderbuffers@8 @33
+ glDeleteShader@4 @34
+ glDeleteTextures@8 @31
+ glDepthFunc@4 @36
+ glDepthMask@4 @37
+ glDepthRangef@8 @38
+ glDetachShader@8 @35
+ glDisable@4 @39
+ glDisableVertexAttribArray@4 @40
+ glDrawArrays@12 @41
+ glDrawElements@16 @42
+ glEnable@4 @43
+ glEnableVertexAttribArray@4 @44
+ glFinish@0 @45
+ glFlush@0 @46
+ glFramebufferRenderbuffer@16 @47
+ glFramebufferTexture2D@20 @48
+ glFrontFace@4 @49
+ glGenBuffers@8 @50
+ glGenFramebuffers@8 @52
+ glGenRenderbuffers@8 @53
+ glGenTextures@8 @54
+ glGenerateMipmap@4 @51
+ glGetActiveAttrib@28 @55
+ glGetActiveUniform@28 @56
+ glGetAttachedShaders@16 @57
+ glGetAttribLocation@8 @58
+ glGetBooleanv@8 @59
+ glGetBufferParameteriv@12 @60
+ glGetError@0 @61
+ glGetFloatv@8 @62
+ glGetFramebufferAttachmentParameteriv@16 @63
+ glGetIntegerv@8 @64
+ glGetProgramInfoLog@16 @66
+ glGetProgramiv@12 @65
+ glGetRenderbufferParameteriv@12 @67
+ glGetShaderInfoLog@16 @69
+ glGetShaderPrecisionFormat@16 @70
+ glGetShaderSource@16 @71
+ glGetShaderiv@12 @68
+ glGetString@4 @72
+ glGetTexParameterfv@12 @73
+ glGetTexParameteriv@12 @74
+ glGetUniformLocation@8 @77
+ glGetUniformfv@12 @75
+ glGetUniformiv@12 @76
+ glGetVertexAttribPointerv@12 @80
+ glGetVertexAttribfv@12 @78
+ glGetVertexAttribiv@12 @79
+ glHint@8 @81
+ glIsBuffer@4 @82
+ glIsEnabled@4 @83
+ glIsFramebuffer@4 @84
+ glIsProgram@4 @85
+ glIsRenderbuffer@4 @86
+ glIsShader@4 @87
+ glIsTexture@4 @88
+ glLineWidth@4 @89
+ glLinkProgram@4 @90
+ glPixelStorei@8 @91
+ glPolygonOffset@8 @92
+ glReadPixels@28 @93
+ glReleaseShaderCompiler@0 @94
+ glRenderbufferStorage@16 @95
+ glSampleCoverage@8 @96
+ glScissor@16 @97
+ glShaderBinary@20 @98
+ glShaderSource@16 @99
+ glStencilFunc@12 @100
+ glStencilFuncSeparate@16 @101
+ glStencilMask@4 @102
+ glStencilMaskSeparate@8 @103
+ glStencilOp@12 @104
+ glStencilOpSeparate@16 @105
+ glTexImage2D@36 @106
+ glTexParameterf@12 @107
+ glTexParameterfv@12 @108
+ glTexParameteri@12 @109
+ glTexParameteriv@12 @110
+ glTexSubImage2D@36 @111
+ glUniform1f@8 @112
+ glUniform1fv@12 @113
+ glUniform1i@8 @114
+ glUniform1iv@12 @115
+ glUniform2f@12 @116
+ glUniform2fv@12 @117
+ glUniform2i@12 @118
+ glUniform2iv@12 @119
+ glUniform3f@16 @120
+ glUniform3fv@12 @121
+ glUniform3i@16 @122
+ glUniform3iv@12 @123
+ glUniform4f@20 @124
+ glUniform4fv@12 @125
+ glUniform4i@20 @126
+ glUniform4iv@12 @127
+ glUniformMatrix2fv@16 @128
+ glUniformMatrix3fv@16 @129
+ glUniformMatrix4fv@16 @130
+ glUseProgram@4 @131
+ glValidateProgram@4 @132
+ glVertexAttrib1f@8 @133
+ glVertexAttrib1fv@8 @134
+ glVertexAttrib2f@12 @135
+ glVertexAttrib2fv@8 @136
+ glVertexAttrib3f@16 @137
+ glVertexAttrib3fv@8 @138
+ glVertexAttrib4f@20 @139
+ glVertexAttrib4fv@8 @140
+ glVertexAttribPointer@24 @141
+ glViewport@16 @142
- ; Extensions
- glTexImage3DOES@40 @143
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
+ ; Extensions
+ glTexImage3DOES@40 @143
+ glBlitFramebufferANGLE@40 @149
+ glRenderbufferStorageMultisampleANGLE@20 @150
+ glDeleteFencesNV@8 @151
+ glFinishFenceNV@4 @152
+ glGenFencesNV@8 @153
+ glGetFenceivNV@12 @154
+ glIsFenceNV@4 @155
+ glSetFenceNV@8 @156
+ glTestFenceNV@4 @157
+ glGetTranslatedShaderSourceANGLE@16 @159
+ glTexStorage2DEXT@20 @160
+ glGetGraphicsResetStatusEXT@0 @161
+ glReadnPixelsEXT@32 @162
+ glGetnUniformfvEXT@16 @163
+ glGetnUniformivEXT@16 @164
+ glGenQueriesEXT@8 @165
+ glDeleteQueriesEXT@8 @166
+ glIsQueryEXT@4 @167
+ glBeginQueryEXT@8 @168
+ glEndQueryEXT@4 @169
+ glGetQueryivEXT@12 @170
+ glGetQueryObjectuivEXT@12 @171
+ glVertexAttribDivisorANGLE@8 @172
+ glDrawArraysInstancedANGLE@16 @173
+ glDrawElementsInstancedANGLE@20 @174
+ glProgramBinaryOES@16 @175
+ glGetProgramBinaryOES@20 @176
+ glDrawBuffersEXT@8 @179
+ glMapBufferOES@8 @285
+ glUnmapBufferOES@4 @286
+ glGetBufferPointervOES@12 @287
+ glMapBufferRangeEXT@16 @288
+ glFlushMappedBufferRangeEXT@12 @289
- ; EGL dependencies
- glCreateContext @144 NONAME
- glDestroyContext @145 NONAME
- glMakeCurrent @146 NONAME
- glGetCurrentContext @147 NONAME
- glGetProcAddress@4 @148 NONAME
- glBindTexImage@4 @158 NONAME
- glCreateRenderer @177 NONAME
- glDestroyRenderer @178 NONAME
+ ; GLES 3.0 Functions
+ glReadBuffer@4 @180
+ glDrawRangeElements@24 @181
+ glTexImage3D@40 @182
+ glTexSubImage3D@44 @183
+ glCopyTexSubImage3D@36 @184
+ glCompressedTexImage3D@36 @185
+ glCompressedTexSubImage3D@44 @186
+ glGenQueries@8 @187
+ glDeleteQueries@8 @188
+ glIsQuery@4 @189
+ glBeginQuery@8 @190
+ glEndQuery@4 @191
+ glGetQueryiv@12 @192
+ glGetQueryObjectuiv@12 @193
+ glUnmapBuffer@4 @194
+ glGetBufferPointerv@12 @195
+ glDrawBuffers@8 @196
+ glUniformMatrix2x3fv@16 @197
+ glUniformMatrix3x2fv@16 @198
+ glUniformMatrix2x4fv@16 @199
+ glUniformMatrix4x2fv@16 @200
+ glUniformMatrix3x4fv@16 @201
+ glUniformMatrix4x3fv@16 @202
+ glBlitFramebuffer@40 @203
+ glRenderbufferStorageMultisample@20 @204
+ glFramebufferTextureLayer@20 @205
+ glMapBufferRange@16 @206
+ glFlushMappedBufferRange@12 @207
+ glBindVertexArray@4 @208
+ glDeleteVertexArrays@8 @209
+ glGenVertexArrays@8 @210
+ glIsVertexArray@4 @211
+ glGetIntegeri_v@12 @212
+ glBeginTransformFeedback@4 @213
+ glEndTransformFeedback@0 @214
+ glBindBufferRange@20 @215
+ glBindBufferBase@12 @216
+ glTransformFeedbackVaryings@16 @217
+ glGetTransformFeedbackVarying@28 @218
+ glVertexAttribIPointer@20 @219
+ glGetVertexAttribIiv@12 @220
+ glGetVertexAttribIuiv@12 @221
+ glVertexAttribI4i@20 @222
+ glVertexAttribI4ui@20 @223
+ glVertexAttribI4iv@8 @224
+ glVertexAttribI4uiv@8 @225
+ glGetUniformuiv@12 @226
+ glGetFragDataLocation@8 @227
+ glUniform1ui@8 @228
+ glUniform2ui@12 @229
+ glUniform3ui@16 @230
+ glUniform4ui@20 @231
+ glUniform1uiv@12 @232
+ glUniform2uiv@12 @233
+ glUniform3uiv@12 @234
+ glUniform4uiv@12 @235
+ glClearBufferiv@12 @236
+ glClearBufferuiv@12 @237
+ glClearBufferfv@12 @238
+ glClearBufferfi@16 @239
+ glGetStringi@8 @240
+ glCopyBufferSubData@20 @241
+ glGetUniformIndices@16 @242
+ glGetActiveUniformsiv@20 @243
+ glGetUniformBlockIndex@8 @244
+ glGetActiveUniformBlockiv@16 @245
+ glGetActiveUniformBlockName@20 @246
+ glUniformBlockBinding@12 @247
+ glDrawArraysInstanced@16 @248
+ glDrawElementsInstanced@20 @249
+ glFenceSync@8 @250
+ glIsSync@4 @251
+ glDeleteSync@4 @252
+ glClientWaitSync@16 @253
+ glWaitSync@16 @254
+ glGetInteger64v@8 @255
+ glGetSynciv@20 @256
+ glGetInteger64i_v@12 @257
+ glGetBufferParameteri64v@12 @258
+ glGenSamplers@8 @259
+ glDeleteSamplers@8 @260
+ glIsSampler@4 @261
+ glBindSampler@8 @262
+ glSamplerParameteri@12 @263
+ glSamplerParameteriv@12 @264
+ glSamplerParameterf@12 @265
+ glSamplerParameterfv@12 @266
+ glGetSamplerParameteriv@12 @267
+ glGetSamplerParameterfv@12 @268
+ glVertexAttribDivisor@8 @269
+ glBindTransformFeedback@8 @270
+ glDeleteTransformFeedbacks@8 @271
+ glGenTransformFeedbacks@8 @272
+ glIsTransformFeedback@4 @273
+ glPauseTransformFeedback@0 @274
+ glResumeTransformFeedback@0 @275
+ glGetProgramBinary@20 @276
+ glProgramBinary@16 @277
+ glProgramParameteri@12 @278
+ glInvalidateFramebuffer@12 @279
+ glInvalidateSubFramebuffer@28 @280
+ glTexStorage2D@20 @281
+ glTexStorage3D@24 @282
+ glGetInternalformativ@20 @283
- ; Setting up TRACE macro callbacks
- SetTraceFunctionPointers@8 @180
+ ; EGL dependencies
+ glCreateContext @144 NONAME
+ glDestroyContext @145 NONAME
+ glMakeCurrent @146 NONAME
+ glGetCurrentContext @147 NONAME
+ glGetProcAddress@4 @148 NONAME
+ glBindTexImage@4 @158 NONAME
+ glCreateRenderer @177 NONAME
+ glDestroyRenderer @178 NONAME
diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
index e52799438d..51447e273a 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,60 +7,56 @@
// main.cpp: DLL entry point and management of thread-local data.
#include "libGLESv2/main.h"
-
#include "libGLESv2/Context.h"
-#if !defined(ANGLE_OS_WINRT)
-static DWORD currentTLS = TLS_OUT_OF_INDEXES;
-#else
-static __declspec(thread) void *currentTLS = 0;
+#include "common/tls.h"
+
+#if defined(ANGLE_PLATFORM_WINRT)
+__declspec(thread)
#endif
+static TLSIndex currentTLS = TLS_OUT_OF_INDEXES;
namespace gl
{
Current *AllocateCurrent()
{
-#if !defined(ANGLE_OS_WINRT)
- Current *current = (Current*)LocalAlloc(LPTR, sizeof(Current));
-#else
- currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
- Current *current = (Current*)currentTLS;
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (currentTLS == TLS_OUT_OF_INDEXES)
+ {
+ currentTLS = CreateTLSIndex();
+ }
#endif
-
- if (!current)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ if (currentTLS == TLS_OUT_OF_INDEXES)
{
- ERR("Could not allocate thread local storage.");
return NULL;
}
-#if !defined(ANGLE_OS_WINRT)
- ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
- TlsSetValue(currentTLS, current);
-#endif
-
+ Current *current = new Current();
current->context = NULL;
current->display = NULL;
+ if (!SetTLSValue(currentTLS, current))
+ {
+ ERR("Could not set thread local storage.");
+ return NULL;
+ }
+
return current;
}
void DeallocateCurrent()
{
-#if !defined(ANGLE_OS_WINRT)
- void *current = TlsGetValue(currentTLS);
-
- if (current)
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (currentTLS == TLS_OUT_OF_INDEXES)
{
- LocalFree((HLOCAL)current);
- }
-#else
- if (currentTLS)
- {
- HeapFree(GetProcessHeap(), 0, currentTLS);
- currentTLS = 0;
+ return;
}
#endif
+ Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
+ SafeDelete(current);
+ SetTLSValue(currentTLS, NULL);
}
}
@@ -74,16 +69,16 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
case DLL_PROCESS_ATTACH:
{
-#if !defined(ANGLE_OS_WINRT)
- currentTLS = TlsAlloc();
-
+#if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain
+ return DisableThreadLibraryCalls(instance);
+#endif
+ currentTLS = CreateTLSIndex();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
-#endif
}
- // Fall throught to initialize index
+ // Fall through to initialize index
case DLL_THREAD_ATTACH:
{
gl::AllocateCurrent();
@@ -96,9 +91,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_PROCESS_DETACH:
{
+#if !defined(ANGLE_PLATFORM_WINRT)
gl::DeallocateCurrent();
-#if !defined(ANGLE_OS_WINRT)
- TlsFree(currentTLS);
+ DestroyTLSIndex(currentTLS);
#endif
}
break;
@@ -117,20 +112,16 @@ namespace gl
Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-#if !defined(ANGLE_OS_WINRT)
- Current *current = (Current*)TlsGetValue(currentTLS);
-#else
- Current *current = (Current*)currentTLS;
-#endif
-#else
- // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static Current s_current = { 0, 0 };
- Current *current = &s_current;
-#endif
+ Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
// ANGLE issue 488: when the dll is loaded after thread initialization,
// thread local storage (current) might not exist yet.
return (current ? current : AllocateCurrent());
+#else
+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
+ static Current current = { 0, 0 };
+ return &current;
+#endif
}
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
@@ -156,7 +147,7 @@ Context *getContext()
Context *getNonLostContext()
{
Context *context = getContext();
-
+
if (context)
{
if (context->isContextLost())
@@ -183,33 +174,26 @@ egl::Display *getDisplay()
void error(GLenum errorCode)
{
gl::Context *context = glGetCurrentContext();
+ context->recordError(Error(errorCode));
- if (context)
+ switch (errorCode)
{
- switch (errorCode)
- {
- case GL_INVALID_ENUM:
- context->recordInvalidEnum();
- TRACE("\t! Error generated: invalid enum\n");
- break;
- case GL_INVALID_VALUE:
- context->recordInvalidValue();
- TRACE("\t! Error generated: invalid value\n");
- break;
- case GL_INVALID_OPERATION:
- context->recordInvalidOperation();
- TRACE("\t! Error generated: invalid operation\n");
- break;
- case GL_OUT_OF_MEMORY:
- context->recordOutOfMemory();
- TRACE("\t! Error generated: out of memory\n");
- break;
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- context->recordInvalidFramebufferOperation();
- TRACE("\t! Error generated: invalid framebuffer operation\n");
- break;
- default: UNREACHABLE();
- }
+ case GL_INVALID_ENUM:
+ TRACE("\t! Error generated: invalid enum\n");
+ break;
+ case GL_INVALID_VALUE:
+ TRACE("\t! Error generated: invalid value\n");
+ break;
+ case GL_INVALID_OPERATION:
+ TRACE("\t! Error generated: invalid operation\n");
+ break;
+ case GL_OUT_OF_MEMORY:
+ TRACE("\t! Error generated: out of memory\n");
+ break;
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ TRACE("\t! Error generated: invalid framebuffer operation\n");
+ break;
+ default: UNREACHABLE();
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
index 69465c9bbf..c30ad3375c 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.h
+++ b/src/3rdparty/angle/src/libGLESv2/main.h
@@ -11,6 +11,13 @@
#include "common/debug.h"
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+#ifndef Sleep
+#define Sleep(ms) WaitForSingleObjectEx(GetCurrentThread(), ms, FALSE)
+#endif
+
namespace egl
{
class Display;
@@ -53,11 +60,11 @@ class Renderer;
extern "C"
{
// Exported functions for use by EGL
-gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
+gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
void glDestroyContext(gl::Context *context);
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
gl::Context *glGetCurrentContext();
-rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId);
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType);
void glDestroyRenderer(rx::Renderer *renderer);
__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
diff --git a/src/3rdparty/angle/src/libGLESv2/mathutil.h b/src/3rdparty/angle/src/libGLESv2/mathutil.h
deleted file mode 100644
index 6474b66745..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/mathutil.h
+++ /dev/null
@@ -1,162 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// mathutil.h: Math and bit manipulation functions.
-
-#ifndef LIBGLESV2_MATHUTIL_H_
-#define LIBGLESV2_MATHUTIL_H_
-
-#include <intrin.h>
-
-#include "common/debug.h"
-
-namespace gl
-{
-struct Vector4
-{
- Vector4() {}
- Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
-
- float x;
- float y;
- float z;
- float w;
-};
-
-inline bool isPow2(int x)
-{
- return (x & (x - 1)) == 0 && (x != 0);
-}
-
-inline int log2(int x)
-{
- int r = 0;
- while ((x >> r) > 1) r++;
- return r;
-}
-
-inline unsigned int ceilPow2(unsigned int x)
-{
- if (x != 0) x--;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- x++;
-
- return x;
-}
-
-template<typename T, typename MIN, typename MAX>
-inline T clamp(T x, MIN min, MAX max)
-{
- // Since NaNs fail all comparison tests, a NaN value will default to min
- return x > min ? (x > max ? max : x) : min;
-}
-
-inline float clamp01(float x)
-{
- return clamp(x, 0.0f, 1.0f);
-}
-
-template<const int n>
-inline unsigned int unorm(float x)
-{
- const unsigned int max = 0xFFFFFFFF >> (32 - n);
-
- if (x > 1)
- {
- return max;
- }
- else if (x < 0)
- {
- return 0;
- }
- else
- {
- return (unsigned int)(max * x + 0.5f);
- }
-}
-
-inline bool supportsSSE2()
-{
- static bool checked = false;
- static bool supports = false;
-
- if (checked)
- {
- return supports;
- }
-
-#if defined(_M_IX86) || defined(_M_AMD64) // ARM doesn't provide __cpuid()
- int info[4];
- __cpuid(info, 0);
-
- if (info[0] >= 1)
- {
- __cpuid(info, 1);
-
- supports = (info[3] >> 26) & 1;
- }
-#endif
-
- checked = true;
-
- return supports;
-}
-
-inline unsigned short float32ToFloat16(float fp32)
-{
- unsigned int fp32i = (unsigned int&)fp32;
- unsigned int sign = (fp32i & 0x80000000) >> 16;
- unsigned int abs = fp32i & 0x7FFFFFFF;
-
- if(abs > 0x47FFEFFF) // Infinity
- {
- return sign | 0x7FFF;
- }
- else if(abs < 0x38800000) // Denormal
- {
- unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
- int e = 113 - (abs >> 23);
-
- if(e < 24)
- {
- abs = mantissa >> e;
- }
- else
- {
- abs = 0;
- }
-
- return sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
- }
- else
- {
- return sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
- }
-}
-
-float float16ToFloat32(unsigned short h);
-
-}
-
-namespace rx
-{
-
-struct Range
-{
- Range() {}
- Range(int lo, int hi) : start(lo), end(hi) { ASSERT(lo <= hi); }
-
- int start;
- int end;
-};
-
-}
-
-#endif // LIBGLESV2_MATHUTIL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.cpp b/src/3rdparty/angle/src/libGLESv2/precompiled.cpp
deleted file mode 100644
index 2621cd6ce3..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.cpp
+++ /dev/null
@@ -1,9 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// precompiled.cpp: Precompiled header source file for libGLESv2.
-
-#include "precompiled.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
deleted file mode 100644
index 2ff09f531e..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ /dev/null
@@ -1,87 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// precompiled.h: Precompiled header file for libGLESv2.
-
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#define EGLAPI
-#include <EGL/egl.h>
-
-#include <assert.h>
-#include <cstddef>
-#include <float.h>
-#include <intrin.h>
-#include <math.h>
-#include <stdarg.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <algorithm> // for std::min and std::max
-#include <limits>
-#include <map>
-#include <set>
-#include <sstream>
-#include <string>
-#include <unordered_map>
-#include <vector>
-
-#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-# define ANGLE_OS_WINRT
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
-# define ANGLE_OS_WINPHONE
-# endif
-#endif
-
-#if defined(ANGLE_ENABLE_D3D9)
-# include <d3d9.h>
-#endif
-#if defined(ANGLE_ENABLE_D3D11)
-# if !defined(ANGLE_OS_WINRT)
-# include <d3d11.h>
-# else
-# include <d3d11_1.h>
-# define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
-# define GetVersion() WINVER
-# define LoadLibrary(x) LoadPackagedLibrary(x, NULL)
-# endif
-# include <dxgi.h>
-#endif
-#if !defined(ANGLE_OS_WINPHONE)
-# include <d3dcompiler.h>
-#endif
-
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
-#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
-#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
-#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
-#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
-#endif
-#ifndef D3DCOMPILE_DEBUG
-#define D3DCOMPILE_DEBUG (1 << 0)
-#endif
-#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
-#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
-#endif
-#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
-#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
-#endif
-#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
-#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
-#endif
-
-#ifdef _MSC_VER
-#include <hash_map>
-#endif
diff --git a/src/3rdparty/angle/src/libGLESv2/queryconversions.cpp b/src/3rdparty/angle/src/libGLESv2/queryconversions.cpp
new file mode 100644
index 0000000000..7245902c51
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/queryconversions.cpp
@@ -0,0 +1,147 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryconversions.cpp: Implementation of state query cast conversions
+
+#include "libGLESv2/Context.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+// Helper class for converting a GL type to a GLenum:
+// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
+// We restrict our use to CastStateValue, where it eliminates duplicate parameters.
+
+template <typename GLType>
+struct CastStateValueEnum { static GLenum mEnumForType; };
+
+template <> GLenum CastStateValueEnum<GLint>::mEnumForType = GL_INT;
+template <> GLenum CastStateValueEnum<GLuint>::mEnumForType = GL_UNSIGNED_INT;
+template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType = GL_BOOL;
+template <> GLenum CastStateValueEnum<GLint64>::mEnumForType = GL_INT_64_ANGLEX;
+template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT;
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValueToInt(GLenum pname, NativeT value)
+{
+ GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
+ GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType;
+
+ if (nativeType == GL_FLOAT)
+ {
+ // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
+ if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
+ {
+ return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f);
+ }
+ else
+ {
+ return gl::iround<QueryT>(value);
+ }
+ }
+
+ // Clamp 64-bit int values when casting to int
+ if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
+ {
+ GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
+ GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
+ GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
+ return static_cast<QueryT>(clampedValue);
+ }
+
+ return static_cast<QueryT>(value);
+}
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValue(GLenum pname, NativeT value)
+{
+ GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
+
+ switch (queryType)
+ {
+ case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_FLOAT: return static_cast<QueryT>(value);
+ case GL_BOOL: return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+template <typename QueryT>
+void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
+ unsigned int numParams, QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ GLint *intParams = NULL;
+ intParams = new GLint[numParams];
+
+ context->getIntegerv(pname, intParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ }
+
+ delete [] intParams;
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ GLboolean *boolParams = NULL;
+ boolParams = new GLboolean[numParams];
+
+ context->getBooleanv(pname, boolParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+
+ delete [] boolParams;
+ }
+ else if (nativeType == GL_FLOAT)
+ {
+ GLfloat *floatParams = NULL;
+ floatParams = new GLfloat[numParams];
+
+ context->getFloatv(pname, floatParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
+ }
+
+ delete [] floatParams;
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ GLint64 *int64Params = NULL;
+ int64Params = new GLint64[numParams];
+
+ context->getInteger64v(pname, int64Params);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ }
+
+ delete [] int64Params;
+ }
+ else UNREACHABLE();
+}
+
+// Explicit template instantiation (how we export template functions in different files)
+// The calls below will make CastStateValues successfully link with the GL state query types
+// The GL state query API types are: bool, int, uint, float, int64
+
+template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
+template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
+template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
+template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
+template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/queryconversions.h b/src/3rdparty/angle/src/libGLESv2/queryconversions.h
new file mode 100644
index 0000000000..da7047f730
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/queryconversions.h
@@ -0,0 +1,17 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryconversions.h: Declaration of state query cast conversions
+
+namespace gl
+{
+
+// The GL state query API types are: bool, int, uint, float, int64
+template <typename QueryT>
+void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
+ unsigned int numParams, QueryT *outParams);
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h
new file mode 100644
index 0000000000..f0b5f02227
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h
@@ -0,0 +1,34 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferImpl.h: Defines the abstract rx::BufferImpl class.
+
+#ifndef LIBGLESV2_RENDERER_BUFFERIMPL_H_
+#define LIBGLESV2_RENDERER_BUFFERIMPL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/Buffer.h"
+
+namespace rx
+{
+
+class BufferImpl
+{
+ public:
+ virtual ~BufferImpl() { }
+
+ virtual gl::Error setData(const void* data, size_t size, GLenum usage) = 0;
+ virtual void *getData() = 0;
+ virtual gl::Error setSubData(const void* data, size_t size, size_t offset) = 0;
+ virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) = 0;
+ virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) = 0;
+ virtual gl::Error unmap() = 0;
+ virtual void markTransformFeedbackUsage() = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.cpp
deleted file mode 100644
index a49b7bab84..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage.cpp Defines the abstract BufferStorage class.
-
-#include "libGLESv2/renderer/BufferStorage.h"
-
-namespace rx
-{
-
-unsigned int BufferStorage::mNextSerial = 1;
-
-BufferStorage::BufferStorage()
-{
- updateSerial();
-}
-
-BufferStorage::~BufferStorage()
-{
-}
-
-unsigned int BufferStorage::getSerial() const
-{
- return mSerial;
-}
-
-void BufferStorage::updateSerial()
-{
- mSerial = mNextSerial++;
-}
-
-void BufferStorage::markBufferUsage()
-{
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
deleted file mode 100644
index ace1a11bae..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage.h Defines the abstract BufferStorage class.
-
-#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
-#define LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
-
-#include "common/angleutils.h"
-
-namespace rx
-{
-
-class BufferStorage
-{
- public:
- BufferStorage();
- virtual ~BufferStorage();
-
- // The data returned is only guaranteed valid until next non-const method.
- virtual void *getData() = 0;
- virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
- virtual void clear() = 0;
- virtual unsigned int getSize() const = 0;
- virtual bool supportsDirectBinding() const = 0;
- virtual void markBufferUsage();
- unsigned int getSerial() const;
-
- protected:
- void updateSerial();
-
- private:
- DISALLOW_COPY_AND_ASSIGN(BufferStorage);
-
- unsigned int mSerial;
- static unsigned int mNextSerial;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
index d7f2102a2e..d54e6becd3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
@@ -17,27 +17,16 @@ namespace rx
class FenceImpl
{
public:
- FenceImpl() : mStatus(GL_FALSE), mCondition(GL_NONE) { };
+ FenceImpl() { };
virtual ~FenceImpl() { };
- virtual GLboolean isFence() = 0;
- virtual void setFence(GLenum condition) = 0;
- virtual GLboolean testFence() = 0;
- virtual void finishFence() = 0;
- virtual void getFenceiv(GLenum pname, GLint *params) = 0;
-
- protected:
- void setStatus(GLboolean status) { mStatus = status; }
- GLboolean getStatus() const { return mStatus; }
-
- void setCondition(GLuint condition) { mCondition = condition; }
- GLuint getCondition() const { return mCondition; }
+ virtual bool isSet() const = 0;
+ virtual void set() = 0;
+ virtual bool test(bool flushCommandBuffer) = 0;
+ virtual bool hasError() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(FenceImpl);
-
- GLboolean mStatus;
- GLenum mCondition;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
index 57239ef74f..370b086233 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -18,531 +17,12 @@ Image::Image()
{
mWidth = 0;
mHeight = 0;
+ mDepth = 0;
mInternalFormat = GL_NONE;
mActualFormat = GL_NONE;
-}
-
-void Image::loadAlphaDataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadAlphaDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- memcpy(dest, source, width);
- }
-}
-
-void Image::loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
-
- if (!native) // BGRA8 destination format
- {
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0xFF;
- }
- }
- else // L8 destination format
- {
- memcpy(dest, source, width);
- }
- }
-}
-
-void Image::loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 1.0f;
- }
- }
-}
-
-void Image::loadLuminanceFloatDataToRGB(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[3 * x + 0] = source[x];
- dest[3 * x + 1] = source[x];
- dest[3 * x + 2] = source[x];
- }
- }
-}
-
-void Image::loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
- }
- }
-}
-
-void Image::loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
-
- if (!native) // BGRA8 destination format
- {
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
- else
- {
- memcpy(dest, source, width * 2);
- }
- }
-}
-
-void Image::loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
-}
-
-void Image::loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
-}
-
-void Image::loadRGBUByteDataToBGRX(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 2];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 0];
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGBUByteDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGB565DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
- dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
- dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGB565DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
- dest[4 * x + 2] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGBFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 1.0f;
- }
- }
-}
-
-void Image::loadRGBFloatDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- memcpy(dest, source, width * 12);
- }
-}
-
-void Image::loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
- }
- }
-}
-
-void Image::loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned int *source = NULL;
- unsigned int *dest = NULL;
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
-
- for (int x = 0; x < width; x++)
- {
- unsigned int rgba = source[x];
- dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
-}
-
-void Image::loadRGBAUByteDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned int *source = NULL;
- unsigned int *dest = NULL;
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
-
- memcpy(dest, source, width * 4);
- }
-}
-
-void Image::loadRGBA4444DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
- dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
- dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
- dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
- }
- }
-}
-
-void Image::loadRGBA4444DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
- dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
- dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
- dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
- }
- }
-}
-
-void Image::loadRGBA5551DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
- dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
- dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
- }
- }
-}
-
-void Image::loadRGBA5551DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
- dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
- dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
- }
- }
-}
-
-void Image::loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- memcpy(dest, source, width * 16);
- }
-}
-
-void Image::loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- memcpy(dest, source, width * 8);
- }
-}
-
-void Image::loadBGRADataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- memcpy(dest, source, width*4);
- }
+ mTarget = GL_NONE;
+ mRenderable = false;
+ mDirty = false;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image.h b/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
index 454e83e21e..3bfc663762 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
@@ -13,6 +13,8 @@
#include "common/debug.h"
+#include <GLES2/gl2.h>
+
namespace gl
{
class Framebuffer;
@@ -20,9 +22,8 @@ class Framebuffer;
namespace rx
{
+
class Renderer;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
class Image
{
@@ -32,93 +33,33 @@ class Image
GLsizei getWidth() const { return mWidth; }
GLsizei getHeight() const { return mHeight; }
+ GLsizei getDepth() const { return mDepth; }
GLenum getInternalFormat() const { return mInternalFormat; }
GLenum getActualFormat() const { return mActualFormat; }
+ GLenum getTarget() const { return mTarget; }
+ bool isRenderableFormat() const { return mRenderable; }
void markDirty() {mDirty = true;}
void markClean() {mDirty = false;}
virtual bool isDirty() const = 0;
- virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
- virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
- virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
- virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
-
- virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) = 0;
+ virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
- virtual bool isRenderableFormat() const = 0;
-
- virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input) = 0;
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input) = 0;
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input) = 0;
- virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
-
- static void loadAlphaDataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadAlphaDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadAlphaDataToBGRASSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
- static void loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceFloatDataToRGB(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
- static void loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBUByteDataToBGRX(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBUByteDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGB565DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGB565DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBFloatDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAUByteDataToBGRASSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAUByteDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBA4444DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBA4444DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBA5551DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBA5551DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadBGRADataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
+ virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
protected:
GLsizei mWidth;
GLsizei mHeight;
- GLint mInternalFormat;
+ GLsizei mDepth;
+ GLenum mInternalFormat;
GLenum mActualFormat;
+ bool mRenderable;
+ GLenum mTarget;
bool mDirty;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ImageSSE2.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/ImageSSE2.cpp
deleted file mode 100644
index b2a90ca961..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ImageSSE2.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ImageSSE2.cpp: Implements SSE2-based functions of rx::Image class. It's
-// in a separated file for GCC, which can enable SSE usage only per-file,
-// not for code blocks that use SSE2 explicitly.
-
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/renderer/Image.h"
-
-namespace rx
-{
-
-void Image::loadRGBAUByteDataToBGRASSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned int *source = NULL;
- unsigned int *dest = NULL;
- __m128i brMask = _mm_set1_epi32(0x00ff00ff);
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
- int x = 0;
-
- // Make output writes aligned
- for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++)
- {
- unsigned int rgba = source[x];
- dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
-
- for (; x + 3 < width; x += 4)
- {
- __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x]));
- // Mask out g and a, which don't change
- __m128i gaComponents = _mm_andnot_si128(brMask, sourceData);
- // Mask out b and r
- __m128i brComponents = _mm_and_si128(sourceData, brMask);
- // Swap b and r
- __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1));
- __m128i result = _mm_or_si128(gaComponents, brSwapped);
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result);
- }
-
- // Perform leftover writes
- for (; x < width; x++)
- {
- unsigned int rgba = source[x];
- dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
-}
-
-void Image::loadAlphaDataToBGRASSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned int *dest = NULL;
- __m128i zeroWide = _mm_setzero_si128();
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
-
- int x;
- // Make output writes aligned
- for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++)
- {
- dest[x] = static_cast<unsigned int>(source[x]) << 24;
- }
-
- for (; x + 7 < width; x += 8)
- {
- __m128i sourceData = _mm_loadl_epi64(reinterpret_cast<const __m128i*>(&source[x]));
- // Interleave each byte to 16bit, make the lower byte to zero
- sourceData = _mm_unpacklo_epi8(zeroWide, sourceData);
- // Interleave each 16bit to 32bit, make the lower 16bit to zero
- __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData);
- __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData);
-
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), lo);
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x + 4]), hi);
- }
-
- // Handle the remainder
- for (; x < width; x++)
- {
- dest[x] = static_cast<unsigned int>(source[x]) << 24;
- }
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.cpp
deleted file mode 100644
index 49bace8193..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.cpp
+++ /dev/null
@@ -1,339 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexDataManager.cpp: Defines the IndexDataManager, a class that
-// runs the Buffer translation process for index buffers.
-
-#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/BufferStorage.h"
-
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/renderer/IndexBuffer.h"
-
-namespace rx
-{
-
-IndexDataManager::IndexDataManager(Renderer *renderer) : mRenderer(renderer)
-{
- mStreamingBufferShort = new StreamingIndexBufferInterface(mRenderer);
- if (!mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT))
- {
- delete mStreamingBufferShort;
- mStreamingBufferShort = NULL;
- }
-
- mStreamingBufferInt = new StreamingIndexBufferInterface(mRenderer);
- if (!mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
- {
- delete mStreamingBufferInt;
- mStreamingBufferInt = NULL;
- }
-
- if (!mStreamingBufferShort)
- {
- // Make sure both buffers are deleted.
- delete mStreamingBufferInt;
- mStreamingBufferInt = NULL;
-
- ERR("Failed to allocate the streaming index buffer(s).");
- }
-
- mCountingBuffer = NULL;
-}
-
-IndexDataManager::~IndexDataManager()
-{
- delete mStreamingBufferShort;
- delete mStreamingBufferInt;
- delete mCountingBuffer;
-}
-
-static void convertIndices(GLenum type, const void *input, GLsizei count, void *output)
-{
- if (type == GL_UNSIGNED_BYTE)
- {
- const GLubyte *in = static_cast<const GLubyte*>(input);
- GLushort *out = static_cast<GLushort*>(output);
-
- for (GLsizei i = 0; i < count; i++)
- {
- out[i] = in[i];
- }
- }
- else if (type == GL_UNSIGNED_INT)
- {
- memcpy(output, input, count * sizeof(GLuint));
- }
- else if (type == GL_UNSIGNED_SHORT)
- {
- memcpy(output, input, count * sizeof(GLushort));
- }
- else UNREACHABLE();
-}
-
-template <class IndexType>
-static void computeRange(const IndexType *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex)
-{
- *minIndex = indices[0];
- *maxIndex = indices[0];
-
- for (GLsizei i = 0; i < count; i++)
- {
- if (*minIndex > indices[i]) *minIndex = indices[i];
- if (*maxIndex < indices[i]) *maxIndex = indices[i];
- }
-}
-
-static void computeRange(GLenum type, const GLvoid *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex)
-{
- if (type == GL_UNSIGNED_BYTE)
- {
- computeRange(static_cast<const GLubyte*>(indices), count, minIndex, maxIndex);
- }
- else if (type == GL_UNSIGNED_INT)
- {
- computeRange(static_cast<const GLuint*>(indices), count, minIndex, maxIndex);
- }
- else if (type == GL_UNSIGNED_SHORT)
- {
- computeRange(static_cast<const GLushort*>(indices), count, minIndex, maxIndex);
- }
- else UNREACHABLE();
-}
-
-GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
-{
- if (!mStreamingBufferShort)
- {
- return GL_OUT_OF_MEMORY;
- }
-
- GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
- unsigned int offset = 0;
- bool alignedOffset = false;
-
- BufferStorage *storage = NULL;
-
- if (buffer != NULL)
- {
- if (reinterpret_cast<uintptr_t>(indices) > std::numeric_limits<unsigned int>::max())
- {
- return GL_OUT_OF_MEMORY;
- }
- offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
-
- storage = buffer->getStorage();
-
- switch (type)
- {
- case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break;
- case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
- case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break;
- default: UNREACHABLE(); alignedOffset = false;
- }
-
- unsigned int typeSize = gl::ComputeTypeSize(type);
-
- // check for integer overflows
- if (static_cast<unsigned int>(count) > (std::numeric_limits<unsigned int>::max() / typeSize) ||
- typeSize * static_cast<unsigned int>(count) + offset < offset)
- {
- return GL_OUT_OF_MEMORY;
- }
-
- if (typeSize * static_cast<unsigned int>(count) + offset > storage->getSize())
- {
- return GL_INVALID_OPERATION;
- }
-
- indices = static_cast<const GLubyte*>(storage->getData()) + offset;
- }
-
- StreamingIndexBufferInterface *streamingBuffer = (type == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort;
-
- StaticIndexBufferInterface *staticBuffer = buffer ? buffer->getStaticIndexBuffer() : NULL;
- IndexBufferInterface *indexBuffer = streamingBuffer;
- bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
- destinationIndexType == type;
- unsigned int streamOffset = 0;
-
- if (directStorage)
- {
- indexBuffer = streamingBuffer;
- streamOffset = offset;
- storage->markBufferUsage();
-
- if (!buffer->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
- &translated->maxIndex, NULL))
- {
- computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
- buffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
- translated->maxIndex, offset);
- }
- }
- else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
- {
- indexBuffer = staticBuffer;
- if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
- &translated->maxIndex, &streamOffset))
- {
- streamOffset = (offset / gl::ComputeTypeSize(type)) * gl::ComputeTypeSize(destinationIndexType);
- computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
- staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
- translated->maxIndex, streamOffset);
- }
- }
- else
- {
- unsigned int convertCount = count;
-
- if (staticBuffer)
- {
- if (staticBuffer->getBufferSize() == 0 && alignedOffset)
- {
- indexBuffer = staticBuffer;
- convertCount = storage->getSize() / gl::ComputeTypeSize(type);
- }
- else
- {
- buffer->invalidateStaticData();
- staticBuffer = NULL;
- }
- }
-
- if (!indexBuffer)
- {
- ERR("No valid index buffer.");
- return GL_INVALID_OPERATION;
- }
-
- unsigned int indexTypeSize = gl::ComputeTypeSize(destinationIndexType);
- if (convertCount > std::numeric_limits<unsigned int>::max() / indexTypeSize)
- {
- ERR("Reserving %u indicies of %u bytes each exceeds the maximum buffer size.", convertCount, indexTypeSize);
- return GL_OUT_OF_MEMORY;
- }
-
- unsigned int bufferSizeRequired = convertCount * indexTypeSize;
- if (!indexBuffer->reserveBufferSpace(bufferSizeRequired, type))
- {
- ERR("Failed to reserve %u bytes in an index buffer.", bufferSizeRequired);
- return GL_OUT_OF_MEMORY;
- }
-
- void* output = NULL;
- if (!indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset))
- {
- ERR("Failed to map index buffer.");
- return GL_OUT_OF_MEMORY;
- }
-
- convertIndices(type, staticBuffer ? storage->getData() : indices, convertCount, output);
-
- if (!indexBuffer->unmapBuffer())
- {
- ERR("Failed to unmap index buffer.");
- return GL_OUT_OF_MEMORY;
- }
-
- computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
-
- if (staticBuffer)
- {
- streamOffset = (offset / gl::ComputeTypeSize(type)) * gl::ComputeTypeSize(destinationIndexType);
- staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
- translated->maxIndex, streamOffset);
- }
- }
-
- translated->storage = directStorage ? storage : NULL;
- translated->indexBuffer = indexBuffer->getIndexBuffer();
- translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
- translated->startIndex = streamOffset / gl::ComputeTypeSize(destinationIndexType);
- translated->startOffset = streamOffset;
-
- if (buffer)
- {
- buffer->promoteStaticUsage(count * gl::ComputeTypeSize(type));
- }
-
- return GL_NO_ERROR;
-}
-
-StaticIndexBufferInterface *IndexDataManager::getCountingIndices(GLsizei count)
-{
- if (count <= 65536) // 16-bit indices
- {
- const unsigned int spaceNeeded = count * sizeof(unsigned short);
-
- if (!mCountingBuffer || mCountingBuffer->getBufferSize() < spaceNeeded)
- {
- delete mCountingBuffer;
- mCountingBuffer = new StaticIndexBufferInterface(mRenderer);
- mCountingBuffer->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
-
- void* mappedMemory = NULL;
- if (!mCountingBuffer->mapBuffer(spaceNeeded, &mappedMemory, NULL))
- {
- ERR("Failed to map counting buffer.");
- return NULL;
- }
-
- unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
- for(int i = 0; i < count; i++)
- {
- data[i] = i;
- }
-
- if (!mCountingBuffer->unmapBuffer())
- {
- ERR("Failed to unmap counting buffer.");
- return NULL;
- }
- }
- }
- else if (mStreamingBufferInt) // 32-bit indices supported
- {
- const unsigned int spaceNeeded = count * sizeof(unsigned int);
-
- if (!mCountingBuffer || mCountingBuffer->getBufferSize() < spaceNeeded)
- {
- delete mCountingBuffer;
- mCountingBuffer = new StaticIndexBufferInterface(mRenderer);
- mCountingBuffer->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
-
- void* mappedMemory = NULL;
- if (!mCountingBuffer->mapBuffer(spaceNeeded, &mappedMemory, NULL))
- {
- ERR("Failed to map counting buffer.");
- return NULL;
- }
-
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
- for(int i = 0; i < count; i++)
- {
- data[i] = i;
- }
-
- if (!mCountingBuffer->unmapBuffer())
- {
- ERR("Failed to unmap counting buffer.");
- return NULL;
- }
- }
- }
- else
- {
- return NULL;
- }
-
- return mCountingBuffer;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
index 51d7f0b653..f68ac383de 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -9,17 +8,50 @@
// ranges of indices.
#include "libGLESv2/renderer/IndexRangeCache.h"
+#include "libGLESv2/formatutils.h"
+
#include "common/debug.h"
-#include "libGLESv2/utilities.h"
+
#include <tuple>
namespace rx
{
-void IndexRangeCache::addRange(GLenum type, unsigned int offset, GLsizei count, unsigned int minIdx, unsigned int maxIdx,
+template <class IndexType>
+static RangeUI ComputeTypedRange(const IndexType *indices, GLsizei count)
+{
+ unsigned int minIndex = indices[0];
+ unsigned int maxIndex = indices[0];
+
+ for (GLsizei i = 1; i < count; i++)
+ {
+ if (minIndex > indices[i]) minIndex = indices[i];
+ if (maxIndex < indices[i]) maxIndex = indices[i];
+ }
+
+ return RangeUI(minIndex, maxIndex);
+}
+
+RangeUI IndexRangeCache::ComputeRange(GLenum type, const GLvoid *indices, GLsizei count)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return ComputeTypedRange(static_cast<const GLubyte*>(indices), count);
+ case GL_UNSIGNED_INT:
+ return ComputeTypedRange(static_cast<const GLuint*>(indices), count);
+ case GL_UNSIGNED_SHORT:
+ return ComputeTypedRange(static_cast<const GLushort*>(indices), count);
+ default:
+ UNREACHABLE();
+ return RangeUI();
+ }
+}
+
+void IndexRangeCache::addRange(GLenum type, unsigned int offset, GLsizei count, const RangeUI &range,
unsigned int streamOffset)
{
- mIndexRangeCache[IndexRange(type, offset, count)] = IndexBounds(minIdx, maxIdx, streamOffset);
+ mIndexRangeCache[IndexRange(type, offset, count)] = IndexBounds(range, streamOffset);
}
void IndexRangeCache::invalidateRange(unsigned int offset, unsigned int size)
@@ -31,7 +63,7 @@ void IndexRangeCache::invalidateRange(unsigned int offset, unsigned int size)
while (i != mIndexRangeCache.end())
{
unsigned int rangeStart = i->second.streamOffset;
- unsigned int rangeEnd = i->second.streamOffset + (gl::ComputeTypeSize(i->first.type) * i->first.count);
+ unsigned int rangeEnd = i->second.streamOffset + (gl::GetTypeInfo(i->first.type).bytes * i->first.count);
if (invalidateEnd < rangeStart || invalidateStart > rangeEnd)
{
@@ -44,21 +76,19 @@ void IndexRangeCache::invalidateRange(unsigned int offset, unsigned int size)
}
}
-bool IndexRangeCache::findRange(GLenum type, unsigned int offset, GLsizei count, unsigned int *outMinIndex,
- unsigned int *outMaxIndex, unsigned int *outStreamOffset) const
+bool IndexRangeCache::findRange(GLenum type, unsigned int offset, GLsizei count,
+ RangeUI *outRange, unsigned int *outStreamOffset) const
{
IndexRangeMap::const_iterator i = mIndexRangeCache.find(IndexRange(type, offset, count));
if (i != mIndexRangeCache.end())
{
- if (outMinIndex) *outMinIndex = i->second.minIndex;
- if (outMaxIndex) *outMaxIndex = i->second.maxIndex;
+ if (outRange) *outRange = i->second.range;
if (outStreamOffset) *outStreamOffset = i->second.streamOffset;
return true;
}
else
{
- if (outMinIndex) *outMinIndex = 0;
- if (outMaxIndex) *outMaxIndex = 0;
+ if (outRange) *outRange = RangeUI(0, 0);
if (outStreamOffset) *outStreamOffset = 0;
return false;
}
@@ -89,12 +119,13 @@ bool IndexRangeCache::IndexRange::operator<(const IndexRange& rhs) const
}
IndexRangeCache::IndexBounds::IndexBounds()
- : minIndex(0), maxIndex(0), streamOffset(0)
+ : range(0, 0),
+ streamOffset(0)
{
}
-IndexRangeCache::IndexBounds::IndexBounds(unsigned int minIdx, unsigned int maxIdx, unsigned int offset)
- : minIndex(minIdx), maxIndex(maxIdx), streamOffset(offset)
+IndexRangeCache::IndexBounds::IndexBounds(const RangeUI &rangeIn, unsigned int offset)
+ : range(rangeIn), streamOffset(offset)
{
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
index 56834306f2..a7d91e035b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
@@ -11,6 +11,11 @@
#define LIBGLESV2_RENDERER_INDEXRANGECACHE_H_
#include "common/angleutils.h"
+#include "common/mathutil.h"
+
+#include "angle_gl.h"
+
+#include <map>
namespace rx
{
@@ -18,14 +23,16 @@ namespace rx
class IndexRangeCache
{
public:
- void addRange(GLenum type, unsigned int offset, GLsizei count, unsigned int minIdx, unsigned int maxIdx,
+ void addRange(GLenum type, unsigned int offset, GLsizei count, const RangeUI &range,
unsigned int streamOffset);
- bool findRange(GLenum type, unsigned int offset, GLsizei count, unsigned int *outMinIndex,
- unsigned int *outMaxIndex, unsigned int *outStreamOffset) const;
+ bool findRange(GLenum type, unsigned int offset, GLsizei count, RangeUI *rangeOut,
+ unsigned int *outStreamOffset) const;
void invalidateRange(unsigned int offset, unsigned int size);
void clear();
+ static RangeUI ComputeRange(GLenum type, const GLvoid *indices, GLsizei count);
+
private:
struct IndexRange
{
@@ -41,12 +48,11 @@ class IndexRangeCache
struct IndexBounds
{
- unsigned int minIndex;
- unsigned int maxIndex;
+ RangeUI range;
unsigned int streamOffset;
IndexBounds();
- IndexBounds(unsigned int minIdx, unsigned int maxIdx, unsigned int offset);
+ IndexBounds(const RangeUI &range, unsigned int offset);
};
typedef std::map<IndexRange, IndexBounds> IndexRangeMap;
@@ -55,4 +61,4 @@ class IndexRangeCache
}
-#endif LIBGLESV2_RENDERER_INDEXRANGECACHE_H
+#endif // LIBGLESV2_RENDERER_INDEXRANGECACHE_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
new file mode 100644
index 0000000000..ba0955fdf8
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ProgramImpl.h
@@ -0,0 +1,58 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
+
+#ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_
+#define LIBGLESV2_RENDERER_PROGRAMIMPL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/BinaryStream.h"
+#include "libGLESv2/Constants.h"
+#include "libGLESv2/ProgramBinary.h"
+
+namespace rx
+{
+
+class DynamicHLSL;
+class Renderer;
+
+class ProgramImpl
+{
+public:
+ virtual ~ProgramImpl() { }
+
+ // TODO: Temporary interfaces to ease migration. Remove soon!
+ virtual Renderer *getRenderer() = 0;
+ virtual DynamicHLSL *getDynamicHLSL() = 0;
+ virtual const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() = 0;
+
+ virtual GLenum getBinaryFormat() = 0;
+ virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
+ virtual bool save(gl::BinaryOutputStream *stream) = 0;
+
+ virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers) = 0;
+ virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
+ const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
+ const sh::Attribute shaderAttributes[],
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers) = 0;
+
+ virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings, int *registers,
+ std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int,
+ gl::VariableLocation> *outputVariables) = 0;
+
+ virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
+
+ virtual void reset() = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/QueryImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/QueryImpl.h
index a874047b0c..6b45810a3b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/QueryImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/QueryImpl.h
@@ -9,27 +9,27 @@
#ifndef LIBGLESV2_RENDERER_QUERYIMPL_H_
#define LIBGLESV2_RENDERER_QUERYIMPL_H_
+#include "libGLESv2/Error.h"
+
#include "common/angleutils.h"
+#include <GLES2/gl2.h>
+
namespace rx
{
class QueryImpl
{
public:
- explicit QueryImpl(GLenum type) : mType(type), mStatus(GL_FALSE), mResult(0) { }
+ explicit QueryImpl(GLenum type) { mType = type; }
virtual ~QueryImpl() { }
- virtual void begin() = 0;
- virtual void end() = 0;
- virtual GLuint getResult() = 0;
- virtual GLboolean isResultAvailable() = 0;
-
- GLenum getType() const { return mType; }
+ virtual gl::Error begin() = 0;
+ virtual gl::Error end() = 0;
+ virtual gl::Error getResult(GLuint *params) = 0;
+ virtual gl::Error isResultAvailable(GLuint *available) = 0;
- protected:
- GLuint mResult;
- GLboolean mStatus;
+ GLenum getType() const { return mType; }
private:
DISALLOW_COPY_AND_ASSIGN(QueryImpl);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
index 80de39f4f7..44637ec7de 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
@@ -11,6 +11,7 @@
#define LIBGLESV2_RENDERER_RENDERTARGET_H_
#include "common/angleutils.h"
+#include "libGLESv2/angletypes.h"
namespace rx
{
@@ -21,6 +22,7 @@ class RenderTarget
{
mWidth = 0;
mHeight = 0;
+ mDepth = 0;
mInternalFormat = GL_NONE;
mActualFormat = GL_NONE;
mSamples = 0;
@@ -28,21 +30,27 @@ class RenderTarget
virtual ~RenderTarget() {};
- GLsizei getWidth() { return mWidth; }
- GLsizei getHeight() { return mHeight; }
- GLenum getInternalFormat() { return mInternalFormat; }
- GLenum getActualFormat() { return mActualFormat; }
- GLsizei getSamples() { return mSamples; }
-
+ GLsizei getWidth() const { return mWidth; }
+ GLsizei getHeight() const { return mHeight; }
+ GLsizei getDepth() const { return mDepth; }
+ GLenum getInternalFormat() const { return mInternalFormat; }
+ GLenum getActualFormat() const { return mActualFormat; }
+ GLsizei getSamples() const { return mSamples; }
+ gl::Extents getExtents() const { return gl::Extents(mWidth, mHeight, mDepth); }
+
+ virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
+
struct Desc {
GLsizei width;
GLsizei height;
+ GLsizei depth;
GLenum format;
};
protected:
GLsizei mWidth;
GLsizei mHeight;
+ GLsizei mDepth;
GLenum mInternalFormat;
GLenum mActualFormat;
GLsizei mSamples;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 5278113811..910d0285f1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -1,222 +1,89 @@
-#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
-#include <EGL/eglext.h>
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
-#if defined(ANGLE_ENABLE_D3D9)
-# include "libGLESv2/renderer/d3d9/Renderer9.h"
-#endif
-#if defined(ANGLE_ENABLE_D3D11)
-# include "libGLESv2/renderer/d3d11/Renderer11.h"
-#endif
-#include "libGLESv2/utilities.h"
-#include "third_party/trace_event/trace_event.h"
-
-#ifndef D3DERR_OUTOFVIDEOMEMORY
-#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
-#endif
-
-#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
-
-#ifndef D3DCOMPILER_DLL
-
-// Add define + typedefs for older MinGW-w64 headers (pre 5783)
-
-#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+#include "common/utilities.h"
+#include "libGLESv2/Shader.h"
-HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
-typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+#if defined (ANGLE_ENABLE_D3D9)
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#endif // ANGLE_ENABLE_D3D9
-#endif // D3DCOMPILER_DLL
+#if defined (ANGLE_ENABLE_D3D11)
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#endif // ANGLE_ENABLE_D3D11
-#endif // __MINGW32__ || ANGLE_OS_WINPHONE
+#if defined (ANGLE_TEST_CONFIG)
+#define ANGLE_DEFAULT_D3D11 1
+#endif
-#ifndef QT_D3DCOMPILER_DLL
-#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#if !defined(ANGLE_DEFAULT_D3D11)
+// Enables use of the Direct3D 11 API for a default display, when available
+#define ANGLE_DEFAULT_D3D11 0
#endif
+#include <EGL/eglext.h>
+
namespace rx
{
-Renderer::Renderer(egl::Display *display) : mDisplay(display)
+Renderer::Renderer(egl::Display *display)
+ : mDisplay(display),
+ mCapsInitialized(false),
+ mCurrentClientVersion(2)
{
- mD3dCompilerModule = NULL;
- mD3DCompileFunc = NULL;
}
Renderer::~Renderer()
{
- if (mD3dCompilerModule)
- {
- FreeLibrary(mD3dCompilerModule);
- mD3dCompilerModule = NULL;
- }
}
-bool Renderer::initializeCompiler()
+const gl::Caps &Renderer::getRendererCaps() const
{
- TRACE_EVENT0("gpu", "initializeCompiler");
-#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
- // Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
- static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
-
- for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i)
- {
- if (GetModuleHandleEx(0, d3dCompilerNames[i], &mD3dCompilerModule))
- {
- break;
- }
- }
-#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
-
- // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
-#if !defined(ANGLE_OS_WINRT)
- const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
- if (!defaultCompiler)
- defaultCompiler = QT_D3DCOMPILER_DLL;
-#else // !ANGLE_OS_WINRT
-# ifdef _DEBUG
- const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
-# else
- const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
-# endif
-#endif // ANGLE_OS_WINRT
-
- const wchar_t *compilerDlls[] = {
- defaultCompiler,
- L"d3dcompiler_47.dll",
- L"d3dcompiler_46.dll",
- L"d3dcompiler_45.dll",
- L"d3dcompiler_44.dll",
- L"d3dcompiler_43.dll",
- 0
- };
-
- // Load the first available known compiler DLL
- for (int i = 0; compilerDlls[i]; ++i)
- {
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
- mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
- if (mD3dCompilerModule)
- break;
- }
-
- if (!mD3dCompilerModule)
+ if (!mCapsInitialized)
{
- ERR("No D3D compiler module found - aborting!\n");
- return false;
+ generateCaps(&mCaps, &mTextureCaps, &mExtensions);
+ mCapsInitialized = true;
}
- mD3DCompileFunc = reinterpret_cast<pCompileFunc>(GetProcAddress(mD3dCompilerModule, "D3DCompile"));
- ASSERT(mD3DCompileFunc);
-
- return mD3DCompileFunc != NULL;
+ return mCaps;
}
-// Compiles HLSL code into executable binaries
-ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags)
+const gl::TextureCapsMap &Renderer::getRendererTextureCaps() const
{
- if (!hlsl)
+ if (!mCapsInitialized)
{
- return NULL;
+ generateCaps(&mCaps, &mTextureCaps, &mExtensions);
+ mCapsInitialized = true;
}
- HRESULT result = S_OK;
- UINT flags = 0;
- std::string sourceText;
- if (gl::perfActive())
- {
- flags |= D3DCOMPILE_DEBUG;
-
-#ifdef NDEBUG
- flags |= optimizationFlags;
-#else
- flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
-#endif
+ return mTextureCaps;
+}
- std::string sourcePath = getTempPath();
- sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl);
- writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
- }
- else
+const gl::Extensions &Renderer::getRendererExtensions() const
+{
+ if (!mCapsInitialized)
{
- flags |= optimizationFlags;
- sourceText = hlsl;
+ generateCaps(&mCaps, &mTextureCaps, &mExtensions);
+ mCapsInitialized = true;
}
- // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
- // Try the default flags first and if compilation fails, try some alternatives.
- const static UINT extraFlags[] =
- {
- 0,
- D3DCOMPILE_AVOID_FLOW_CONTROL,
- D3DCOMPILE_PREFER_FLOW_CONTROL
- };
-
- const static char * const extraFlagNames[] =
- {
- "default",
- "avoid flow control",
- "prefer flow control"
- };
-
- int attempts = alternateFlags ? ArraySize(extraFlags) : 1;
- pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc);
- for (int i = 0; i < attempts; ++i)
- {
- ID3DBlob *errorMessage = NULL;
- ID3DBlob *binary = NULL;
-
- result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL,
- "main", profile, flags | extraFlags[i], 0, &binary, &errorMessage);
- if (errorMessage)
- {
- const char *message = (const char*)errorMessage->GetBufferPointer();
-
- infoLog.appendSanitized(message);
- TRACE("\n%s", hlsl);
- TRACE("\n%s", message);
-
- errorMessage->Release();
- errorMessage = NULL;
- }
-
- if (SUCCEEDED(result))
- {
- return (ShaderBlob*)binary;
- }
- else
- {
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*) NULL);
- }
+ return mExtensions;
+}
- infoLog.append("Warning: D3D shader compilation failed with ");
- infoLog.append(extraFlagNames[i]);
- infoLog.append(" flags.");
- if (i + 1 < attempts)
- {
- infoLog.append(" Retrying with ");
- infoLog.append(extraFlagNames[i + 1]);
- infoLog.append(".\n");
- }
- }
- }
+typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, EGLint);
- return NULL;
+template <typename RendererType>
+Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
+{
+ return new RendererType(display, nativeDisplay, requestedDisplayType);
}
}
@@ -224,56 +91,64 @@ ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, co
extern "C"
{
-rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId)
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
{
- rx::Renderer *renderer = NULL;
- EGLint status = EGL_BAD_ALLOC;
+ std::vector<rx::CreateRendererFunction> rendererCreationFunctions;
-#if defined(ANGLE_OS_WINRT)
- if (displayId == EGL_DEFAULT_DISPLAY)
- displayId = EGL_D3D11_ONLY_DISPLAY_ANGLE;
-#endif
-
-#if defined(ANGLE_ENABLE_D3D11)
- if (displayId == EGL_DEFAULT_DISPLAY ||
- displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
- {
- renderer = new rx::Renderer11(display);
-
- if (renderer)
+# if defined(ANGLE_ENABLE_D3D11)
+ if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
{
- status = renderer->initialize();
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
}
+# endif
- if (status == EGL_SUCCESS)
+# if defined(ANGLE_ENABLE_D3D9)
+ if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
- return renderer;
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
}
- else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
- {
- return NULL;
- }
-
- // Failed to create a D3D11 renderer, try creating a D3D9 renderer
- delete renderer;
- }
-#endif // ANGLE_ENABLE_D3D11
-
-#if defined(ANGLE_ENABLE_D3D9)
- bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
- renderer = new rx::Renderer9(display, displayId, softwareDevice);
+# endif
- if (renderer)
+ if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
+ nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
{
- status = renderer->initialize();
+ // The default display is requested, try the D3D9 and D3D11 renderers, order them using
+ // the definition of ANGLE_DEFAULT_D3D11
+# if ANGLE_DEFAULT_D3D11
+# if defined(ANGLE_ENABLE_D3D11)
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
+# endif
+# if defined(ANGLE_ENABLE_D3D9)
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
+# endif
+# else
+# if defined(ANGLE_ENABLE_D3D9)
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
+# endif
+# if defined(ANGLE_ENABLE_D3D11)
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
+# endif
+# endif
}
- if (status == EGL_SUCCESS)
+ for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
{
- return renderer;
+ rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, requestedDisplayType);
+ if (renderer->initialize() == EGL_SUCCESS)
+ {
+ return renderer;
+ }
+ else
+ {
+ // Failed to create the renderer, try the next
+ SafeDelete(renderer);
+ }
}
-#endif // ANGLE_ENABLE_D3D9
return NULL;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index 79578b2458..b2249741ab 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -1,6 +1,5 @@
-#include "../precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -13,23 +12,18 @@
#include "libGLESv2/Uniform.h"
#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Caps.h"
+#include "libGLESv2/Error.h"
-#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
-#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
-#endif
+#include <cstdint>
-const int versionWindowsVista = MAKEWORD(0x00, 0x06);
-const int versionWindows7 = MAKEWORD(0x01, 0x06);
+#include <EGL/egl.h>
-// Return the version of the operating system in a format suitable for ordering
-// comparison.
-inline int getComparableOSVersion()
-{
- DWORD version = GetVersion();
- int majorVersion = LOBYTE(LOWORD(version));
- int minorVersion = HIBYTE(LOWORD(version));
- return MAKEWORD(minorVersion, majorVersion);
-}
+#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+// WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
+// It should only be used selectively to work around specific bugs.
+#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
+#endif
namespace egl
{
@@ -40,31 +34,35 @@ namespace gl
{
class InfoLog;
class ProgramBinary;
-class VertexAttribute;
+struct LinkedVarying;
+struct VertexAttribute;
class Buffer;
class Texture;
class Framebuffer;
+struct VertexAttribCurrentValueData;
}
namespace rx
{
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
+class TextureStorage;
class VertexBuffer;
class IndexBuffer;
class QueryImpl;
class FenceImpl;
+class BufferImpl;
+class VertexArrayImpl;
class BufferStorage;
-class Blit;
struct TranslatedIndexData;
+class ShaderImpl;
+class ProgramImpl;
class ShaderExecutable;
class SwapChain;
class RenderTarget;
class Image;
class TextureStorage;
-
-typedef void * ShaderBlob;
-typedef void (*pCompileFunc)();
+class UniformStorage;
+class TextureImpl;
+class TransformFeedbackImpl;
struct ConfigDesc
{
@@ -72,6 +70,7 @@ struct ConfigDesc
GLenum depthStencilFormat;
GLint multiSample;
bool fastConfig;
+ bool es3Capable;
};
struct dx_VertexConstants
@@ -94,12 +93,6 @@ enum ShaderType
SHADER_GEOMETRY
};
-enum D3DWorkaroundType
-{
- ANGLE_D3D_WORKAROUND_NONE,
- ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER
-};
-
class Renderer
{
public:
@@ -116,30 +109,37 @@ class Renderer
virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
- virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
- virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
+ virtual gl::Error generateSwizzle(gl::Texture *texture) = 0;
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
+ virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
+
+ virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
- virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
- unsigned int sampleMask) = 0;
- virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW) = 0;
+ virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState) = 0;
+ virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask) = 0;
+ virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW) = 0;
virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
- virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+ virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
bool ignoreViewport) = 0;
- virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
- virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
- virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
+ virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
+ virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive) = 0;
+ virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary) = 0;
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
- virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
+ virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances) = 0;
+ virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
+ virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) = 0;
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0;
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
+ virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0;
+ virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
- virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
+ virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
virtual void markAllStateDirty() = 0;
@@ -149,102 +149,119 @@ class Renderer
virtual bool testDeviceLost(bool notify) = 0;
virtual bool testDeviceResettable() = 0;
- // Renderer capabilities
+ // Renderer capabilities (virtual because it is used by egl::Display, do not override)
+ virtual const gl::Caps &getRendererCaps() const;
+ virtual const gl::TextureCapsMap &getRendererTextureCaps() const;
+ virtual const gl::Extensions &getRendererExtensions() const;
+
virtual DWORD getAdapterVendor() const = 0;
virtual std::string getRendererDescription() const = 0;
virtual GUID getAdapterIdentifier() const = 0;
- virtual bool getBGRATextureSupport() const = 0;
- virtual bool getDXT1TextureSupport() = 0;
- virtual bool getDXT3TextureSupport() = 0;
- virtual bool getDXT5TextureSupport() = 0;
- virtual bool getEventQuerySupport() = 0;
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
- virtual bool getLuminanceTextureSupport() = 0;
- virtual bool getLuminanceAlphaTextureSupport() = 0;
- bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
- virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
- virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
virtual unsigned int getReservedVertexUniformVectors() const = 0;
virtual unsigned int getReservedFragmentUniformVectors() const = 0;
- virtual unsigned int getMaxVertexUniformVectors() const = 0;
- virtual unsigned int getMaxFragmentUniformVectors() const = 0;
- virtual unsigned int getMaxVaryingVectors() const = 0;
- virtual bool getNonPower2TextureSupport() const = 0;
- virtual bool getDepthTextureSupport() const = 0;
- virtual bool getOcclusionQuerySupport() const = 0;
- virtual bool getInstancingSupport() const = 0;
- virtual bool getTextureFilterAnisotropySupport() const = 0;
- virtual float getTextureMaxAnisotropy() const = 0;
+ virtual unsigned int getReservedVertexUniformBuffers() const = 0;
+ virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
virtual bool getShareHandleSupport() const = 0;
- virtual bool getDerivativeInstructionSupport() const = 0;
virtual bool getPostSubBufferSupport() const = 0;
virtual int getMajorShaderModel() const = 0;
- virtual float getMaxPointSize() const = 0;
- virtual int getMaxViewportDimension() const = 0;
- virtual int getMaxTextureWidth() const = 0;
- virtual int getMaxTextureHeight() const = 0;
- virtual bool get32BitIndexSupport() const = 0;
virtual int getMinSwapInterval() const = 0;
virtual int getMaxSwapInterval() const = 0;
- virtual GLsizei getMaxSupportedSamples() const = 0;
-
- virtual unsigned int getMaxRenderTargets() const = 0;
-
// Pixel operations
- virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
- virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
-
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
+ virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source) = 0;
+ virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source) = 0;
+ virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source) = 0;
+ virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source) = 0;
+
+ virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) = 0;
+ virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) = 0;
+ virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0;
+ virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0;
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil) = 0;
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0;
+
+ virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) = 0;
// RenderTarget creation
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples) = 0;
+
+ // Shader creation
+ virtual ShaderImpl *createShader(GLenum type) = 0;
+ virtual ProgramImpl *createProgram() = 0;
// Shader operations
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround) = 0;
+ virtual void releaseShaderCompiler() = 0;
+ virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers) = 0;
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround) = 0;
+ virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
// Image operations
virtual Image *createImage() = 0;
virtual void generateMipmap(Image *dest, Image *source) = 0;
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
- virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
- virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
+ virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) = 0;
+ virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) = 0;
+ virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+ virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+
+ // Texture creation
+ virtual TextureImpl *createTexture(GLenum target) = 0;
// Buffer creation
+ virtual BufferImpl *createBuffer() = 0;
virtual VertexBuffer *createVertexBuffer() = 0;
virtual IndexBuffer *createIndexBuffer() = 0;
- virtual BufferStorage *createBufferStorage() = 0;
+
+ // Vertex Array creation
+ virtual VertexArrayImpl *createVertexArray() = 0;
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type) = 0;
virtual FenceImpl *createFence() = 0;
+ // Transform Feedback creation
+ virtual TransformFeedbackImpl* createTransformFeedback() = 0;
+
+ // Current GLES client version
+ void setCurrentClientVersion(int clientVersion) { mCurrentClientVersion = clientVersion; }
+ int getCurrentClientVersion() const { return mCurrentClientVersion; }
+
+ // Buffer-to-texture and Texture-to-buffer copies
+ virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
+ virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
+
virtual bool getLUID(LUID *adapterLuid) const = 0;
+ virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0;
+ virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0;
protected:
- bool initializeCompiler();
- ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags);
-
egl::Display *mDisplay;
private:
DISALLOW_COPY_AND_ASSIGN(Renderer);
- HMODULE mD3dCompilerModule;
- pCompileFunc mD3DCompileFunc;
+ virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const = 0;
+
+ mutable bool mCapsInitialized;
+ mutable gl::Caps mCaps;
+ mutable gl::TextureCapsMap mTextureCaps;
+ mutable gl::Extensions mExtensions;
+
+ int mCurrentClientVersion;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
index 293e340845..f17195673d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
@@ -11,6 +11,10 @@
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
#include "common/angleutils.h"
+#include "common/debug.h"
+
+#include <vector>
+#include <cstdint>
namespace rx
{
@@ -18,32 +22,44 @@ namespace rx
class ShaderExecutable
{
public:
- ShaderExecutable(const void *function, size_t length) : mLength(length)
- {
- mFunction = new char[length];
- memcpy(mFunction, function, length);
- }
-
- virtual ~ShaderExecutable()
+ ShaderExecutable(const void *function, size_t length)
+ : mFunctionBuffer(length)
{
- delete[] mFunction;
+ memcpy(mFunctionBuffer.data(), function, length);
}
- void *getFunction() const
+ virtual ~ShaderExecutable() {}
+
+ const uint8_t *getFunction() const
{
- return mFunction;
+ return mFunctionBuffer.data();
}
size_t getLength() const
{
- return mLength;
+ return mFunctionBuffer.size();
}
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable);
- void *mFunction;
- const size_t mLength;
+ std::vector<uint8_t> mFunctionBuffer;
+};
+
+class UniformStorage
+{
+ public:
+ UniformStorage(size_t initialSize)
+ : mSize(initialSize)
+ {
+ }
+
+ virtual ~UniformStorage() {}
+
+ size_t size() const { return mSize; }
+
+ private:
+ size_t mSize;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h
new file mode 100644
index 0000000000..de5d30e6fe
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderImpl.h
@@ -0,0 +1,54 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderImpl.h: Defines the abstract rx::ShaderImpl class.
+
+#ifndef LIBGLESV2_RENDERER_SHADERIMPL_H_
+#define LIBGLESV2_RENDERER_SHADERIMPL_H_
+
+#include <vector>
+
+#include "common/angleutils.h"
+#include "libGLESv2/Shader.h"
+
+namespace rx
+{
+
+class ShaderImpl
+{
+ public:
+ ShaderImpl() { }
+ virtual ~ShaderImpl() { }
+
+ virtual bool compile(const std::string &source) = 0;
+ virtual const std::string &getInfoLog() const = 0;
+ virtual const std::string &getTranslatedSource() const = 0;
+
+ const std::vector<gl::PackedVarying> &getVaryings() const { return mVaryings; }
+ const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
+ const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
+ const std::vector<sh::Attribute> &getActiveOutputVariables() const { return mActiveOutputVariables; }
+
+ std::vector<gl::PackedVarying> &getVaryings() { return mVaryings; }
+ std::vector<sh::Uniform> &getUniforms() { return mUniforms; }
+ std::vector<sh::InterfaceBlock> &getInterfaceBlocks() { return mInterfaceBlocks; }
+ std::vector<sh::Attribute> &getActiveAttributes() { return mActiveAttributes; }
+ std::vector<sh::Attribute> &getActiveOutputVariables() { return mActiveOutputVariables; }
+
+ protected:
+ DISALLOW_COPY_AND_ASSIGN(ShaderImpl);
+
+ std::vector<gl::PackedVarying> mVaryings;
+ std::vector<sh::Uniform> mUniforms;
+ std::vector<sh::InterfaceBlock> mInterfaceBlocks;
+ std::vector<sh::Attribute> mActiveAttributes;
+ std::vector<sh::Attribute> mActiveOutputVariables;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_SHADERIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
index 8231fbcb25..1ec702f299 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
@@ -1,4 +1,3 @@
-#include "../precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -12,14 +11,23 @@
#define LIBGLESV2_RENDERER_SWAPCHAIN_H_
#include "common/angleutils.h"
+#include "common/platform.h"
-#if !defined(ANGLE_FORCE_VSYNC_OFF)
-#define ANGLE_FORCE_VSYNC_OFF 0
-#endif
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+#include <EGL/eglplatform.h>
namespace rx
{
+enum SwapFlags
+{
+ SWAP_NORMAL = 0,
+ SWAP_ROTATE_90 = 1,
+ SWAP_ROTATE_270 = 2,
+ SWAP_ROTATE_180 = SWAP_ROTATE_90|SWAP_ROTATE_270,
+};
+
class SwapChain
{
public:
@@ -32,13 +40,13 @@ class SwapChain
virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags) = 0;
virtual void recreate() = 0;
virtual HANDLE getShareHandle() {return mShareHandle;};
protected:
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
const GLenum mBackBufferFormat;
const GLenum mDepthBufferFormat;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
new file mode 100644
index 0000000000..e3cc50d680
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
@@ -0,0 +1,70 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
+
+#ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+#include "libGLESv2/ImageIndex.h"
+
+namespace egl
+{
+class Surface;
+}
+
+namespace gl
+{
+class Framebuffer;
+struct PixelUnpackState;
+struct SamplerState;
+}
+
+namespace rx
+{
+
+class Image;
+class Renderer;
+class TextureStorage;
+
+class TextureImpl
+{
+ public:
+ virtual ~TextureImpl() {};
+
+ // TODO: If this methods could go away that would be ideal;
+ // TextureStorage should only be necessary for the D3D backend, and as such
+ // higher level code should not rely on it.
+ virtual TextureStorage *getNativeTexture() = 0;
+
+ // Deprecated in favour of the ImageIndex method
+ virtual Image *getImage(int level, int layer) const = 0;
+ virtual Image *getImage(const gl::ImageIndex &index) const = 0;
+ virtual GLsizei getLayerCount(int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+
+ virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+
+ virtual void generateMipmaps() = 0;
+
+ virtual void bindTexImage(egl::Surface *surface) = 0;
+ virtual void releaseTexImage() = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.cpp
deleted file mode 100644
index 00b316f1cc..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
-// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
-// GPU-side texture.
-
-#include "libGLESv2/renderer/TextureStorage.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/Texture.h"
-
-#include "common/debug.h"
-
-namespace rx
-{
-unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
-
-TextureStorageInterface::TextureStorageInterface()
- : mTextureSerial(issueTextureSerial()),
- mInstance(NULL)
-{
-}
-
-TextureStorageInterface::~TextureStorageInterface()
-{
- delete mInstance;
-}
-
-bool TextureStorageInterface::isRenderTarget() const
-{
- return mInstance->isRenderTarget();
-}
-
-
-bool TextureStorageInterface::isManaged() const
-{
- return mInstance->isManaged();
-}
-
-unsigned int TextureStorageInterface::getTextureSerial() const
-{
- return mTextureSerial;
-}
-
-unsigned int TextureStorageInterface::issueTextureSerial()
-{
- return mCurrentTextureSerial++;
-}
-
-int TextureStorageInterface::getLodOffset() const
-{
- return mInstance->getLodOffset();
-}
-
-
-int TextureStorageInterface::levelCount()
-{
- return mInstance->levelCount();
-}
-
-TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
- : mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
-{
- mInstance = renderer->createTextureStorage2D(swapchain);
-}
-
-TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
- : mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
-{
- mInstance = renderer->createTextureStorage2D(levels, internalformat, usage, forceRenderable, width, height);
-}
-
-TextureStorageInterface2D::~TextureStorageInterface2D()
-{
-}
-
-RenderTarget *TextureStorageInterface2D::getRenderTarget() const
-{
- return mInstance->getRenderTarget();
-}
-
-void TextureStorageInterface2D::generateMipmap(int level)
-{
- mInstance->generateMipmap(level);
-}
-
-unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLenum target) const
-{
- return mRenderTargetSerial;
-}
-
-TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
- : mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
-{
- mInstance = renderer->createTextureStorageCube(levels, internalformat, usage, forceRenderable, size);
-}
-
-TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
-{
-}
-
-RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget) const
-{
- return mInstance->getRenderTarget(faceTarget);
-}
-
-void TextureStorageInterfaceCube::generateMipmap(int face, int level)
-{
- mInstance->generateMipmap(face, level);
-}
-
-unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target) const
-{
- return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
-}
-
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.h
deleted file mode 100644
index edddb75f3f..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.h
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived
-// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
-// GPU-side texture.
-
-#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
-#define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
-
-#include "common/debug.h"
-
-namespace rx
-{
-class Renderer;
-class SwapChain;
-class RenderTarget;
-class Blit;
-
-class TextureStorage
-{
- public:
- TextureStorage() {};
- virtual ~TextureStorage() {};
-
- virtual int getLodOffset() const = 0;
- virtual bool isRenderTarget() const = 0;
- virtual bool isManaged() const = 0;
- virtual int levelCount() = 0;
-
- virtual RenderTarget *getRenderTarget() = 0;
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) = 0;
- virtual void generateMipmap(int level) = 0;
- virtual void generateMipmap(int face, int level) = 0;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage);
-
-};
-
-class TextureStorageInterface
-{
- public:
- TextureStorageInterface();
- virtual ~TextureStorageInterface();
-
- TextureStorage *getStorageInstance() { return mInstance; }
-
- unsigned int getTextureSerial() const;
- virtual unsigned int getRenderTargetSerial(GLenum target) const = 0;
-
- virtual int getLodOffset() const;
- virtual bool isRenderTarget() const;
- virtual bool isManaged() const;
- virtual int levelCount();
-
- protected:
- TextureStorage *mInstance;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
-
- const unsigned int mTextureSerial;
- static unsigned int issueTextureSerial();
-
- static unsigned int mCurrentTextureSerial;
-};
-
-class TextureStorageInterface2D : public TextureStorageInterface
-{
- public:
- TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain);
- TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual ~TextureStorageInterface2D();
-
- void generateMipmap(int level);
- RenderTarget *getRenderTarget() const;
-
- virtual unsigned int getRenderTargetSerial(GLenum target) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2D);
-
- const unsigned int mRenderTargetSerial;
-};
-
-class TextureStorageInterfaceCube : public TextureStorageInterface
-{
- public:
- TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
- virtual ~TextureStorageInterfaceCube();
-
- void generateMipmap(int face, int level);
- RenderTarget *getRenderTarget(GLenum faceTarget) const;
-
- virtual unsigned int getRenderTargetSerial(GLenum target) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageInterfaceCube);
-
- const unsigned int mFirstRenderTargetSerial;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
-
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TransformFeedbackImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/TransformFeedbackImpl.h
new file mode 100644
index 0000000000..8425604d87
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TransformFeedbackImpl.h
@@ -0,0 +1,31 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackImpl.h: Defines the abstract rx::TransformFeedbackImpl class.
+
+#ifndef LIBGLESV2_RENDERER_TRANSFORMFEEDBACKIMPL_H_
+#define LIBGLESV2_RENDERER_TRANSFORMFEEDBACKIMPL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/TransformFeedback.h"
+
+namespace rx
+{
+
+class TransformFeedbackImpl
+{
+ public:
+ virtual ~TransformFeedbackImpl() { }
+
+ virtual void begin(GLenum primitiveMode) = 0;
+ virtual void end() = 0;
+ virtual void pause() = 0;
+ virtual void resume() = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TRANSFORMFEEDBACKIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexArrayImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/VertexArrayImpl.h
new file mode 100644
index 0000000000..b013f9cdf4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexArrayImpl.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
+#define LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/VertexAttribute.h"
+
+namespace rx
+{
+
+class VertexArrayImpl
+{
+ public:
+ virtual ~VertexArrayImpl() { }
+
+ virtual void setElementArrayBuffer(const gl::Buffer *buffer) = 0;
+ virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) = 0;
+ virtual void setAttributeDivisor(size_t idx, GLuint divisor) = 0;
+ virtual void enableAttribute(size_t idx, bool enabledState) = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.cpp
deleted file mode 100644
index a073d95033..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.cpp
+++ /dev/null
@@ -1,292 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
-// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
-
-#include "libGLESv2/renderer/VertexBuffer.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/Context.h"
-
-namespace rx
-{
-
-unsigned int VertexBuffer::mNextSerial = 1;
-
-VertexBuffer::VertexBuffer()
-{
- updateSerial();
-}
-
-VertexBuffer::~VertexBuffer()
-{
-}
-
-void VertexBuffer::updateSerial()
-{
- mSerial = mNextSerial++;
-}
-
-unsigned int VertexBuffer::getSerial() const
-{
- return mSerial;
-}
-
-VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer)
-{
- mDynamic = dynamic;
- mWritePosition = 0;
- mReservedSpace = 0;
-
- mVertexBuffer = renderer->createVertexBuffer();
-}
-
-VertexBufferInterface::~VertexBufferInterface()
-{
- delete mVertexBuffer;
-}
-
-unsigned int VertexBufferInterface::getSerial() const
-{
- return mVertexBuffer->getSerial();
-}
-
-unsigned int VertexBufferInterface::getBufferSize() const
-{
- return mVertexBuffer->getBufferSize();
-}
-
-bool VertexBufferInterface::setBufferSize(unsigned int size)
-{
- if (mVertexBuffer->getBufferSize() == 0)
- {
- return mVertexBuffer->initialize(size, mDynamic);
- }
- else
- {
- return mVertexBuffer->setBufferSize(size);
- }
-}
-
-unsigned int VertexBufferInterface::getWritePosition() const
-{
- return mWritePosition;
-}
-
-void VertexBufferInterface::setWritePosition(unsigned int writePosition)
-{
- mWritePosition = writePosition;
-}
-
-bool VertexBufferInterface::discard()
-{
- return mVertexBuffer->discard();
-}
-
-bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int *outStreamOffset)
-{
- unsigned int spaceRequired;
- if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired))
- {
- return false;
- }
-
- if (mWritePosition + spaceRequired < mWritePosition)
- {
- return false;
- }
-
- if (!reserveSpace(mReservedSpace))
- {
- return false;
- }
- mReservedSpace = 0;
-
- if (!mVertexBuffer->storeVertexAttributes(attrib, start, count, instances, mWritePosition))
- {
- return false;
- }
-
- if (outStreamOffset)
- {
- *outStreamOffset = mWritePosition;
- }
-
- mWritePosition += spaceRequired;
-
- return true;
-}
-
-bool VertexBufferInterface::storeRawData(const void* data, unsigned int size, unsigned int *outStreamOffset)
-{
- if (mWritePosition + size < mWritePosition)
- {
- return false;
- }
-
- if (!reserveSpace(mReservedSpace))
- {
- return false;
- }
- mReservedSpace = 0;
-
- if (!mVertexBuffer->storeRawData(data, size, mWritePosition))
- {
- return false;
- }
-
- if (outStreamOffset)
- {
- *outStreamOffset = mWritePosition;
- }
-
- mWritePosition += size;
-
- return true;
-}
-
-bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances)
-{
- unsigned int requiredSpace;
- if (!mVertexBuffer->getSpaceRequired(attribute, count, instances, &requiredSpace))
- {
- return false;
- }
-
- // Protect against integer overflow
- if (mReservedSpace + requiredSpace < mReservedSpace)
- {
- return false;
- }
-
- mReservedSpace += requiredSpace;
- return true;
-}
-
-bool VertexBufferInterface::reserveRawDataSpace(unsigned int size)
-{
- // Protect against integer overflow
- if (mReservedSpace + size < mReservedSpace)
- {
- return false;
- }
-
- mReservedSpace += size;
- return true;
-}
-
-VertexBuffer* VertexBufferInterface::getVertexBuffer() const
-{
- return mVertexBuffer;
-}
-
-
-StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
-{
- setBufferSize(initialSize);
-}
-
-StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
-{
-}
-
-bool StreamingVertexBufferInterface::reserveSpace(unsigned int size)
-{
- bool result = true;
- unsigned int curBufferSize = getBufferSize();
- if (size > curBufferSize)
- {
- result = setBufferSize(std::max(size, 3 * curBufferSize / 2));
- setWritePosition(0);
- }
- else if (getWritePosition() + size > curBufferSize)
- {
- if (!discard())
- {
- return false;
- }
- setWritePosition(0);
- }
-
- return result;
-}
-
-StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false)
-{
-}
-
-StaticVertexBufferInterface::~StaticVertexBufferInterface()
-{
-}
-
-bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute, unsigned int *outStreamOffset)
-{
- for (unsigned int element = 0; element < mCache.size(); element++)
- {
- if (mCache[element].type == attribute.mType &&
- mCache[element].size == attribute.mSize &&
- mCache[element].stride == attribute.stride() &&
- mCache[element].normalized == attribute.mNormalized)
- {
- if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride())
- {
- if (outStreamOffset)
- {
- *outStreamOffset = mCache[element].streamOffset;
- }
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool StaticVertexBufferInterface::reserveSpace(unsigned int size)
-{
- unsigned int curSize = getBufferSize();
- if (curSize == 0)
- {
- setBufferSize(size);
- return true;
- }
- else if (curSize >= size)
- {
- return true;
- }
- else
- {
- UNREACHABLE(); // Static vertex buffers can't be resized
- return false;
- }
-}
-
-bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int *outStreamOffset)
-{
- unsigned int streamOffset;
- if (VertexBufferInterface::storeVertexAttributes(attrib, start, count, instances, &streamOffset))
- {
- int attributeOffset = attrib.mOffset % attrib.stride();
- VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attributeOffset, streamOffset };
- mCache.push_back(element);
-
- if (outStreamOffset)
- {
- *outStreamOffset = streamOffset;
- }
-
- return true;
- }
- else
- {
- return false;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
deleted file mode 100644
index 8034aed8c9..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
+++ /dev/null
@@ -1,304 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDataManager.h: Defines the VertexDataManager, a class that
-// runs the Buffer translation process.
-
-#include "libGLESv2/renderer/VertexDataManager.h"
-#include "libGLESv2/renderer/BufferStorage.h"
-
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/VertexBuffer.h"
-
-namespace
-{
- enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
- // This has to be at least 4k or else it fails on ATI cards.
- enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
-}
-
-namespace rx
-{
-
-static int elementsInBuffer(const gl::VertexAttribute &attribute, unsigned int size)
-{
- // Size cannot be larger than a GLsizei
- if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
- {
- size = static_cast<unsigned int>(std::numeric_limits<int>::max());
- }
-
- GLsizei stride = attribute.stride();
- return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride;
-}
-
-static int StreamingBufferElementCount(const gl::VertexAttribute &attribute, int vertexDrawCount, int instanceDrawCount)
-{
- // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
- //
- // A vertex attribute with a positive divisor loads one instanced vertex for every set of
- // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
- if (instanceDrawCount > 0 && attribute.mDivisor > 0)
- {
- return instanceDrawCount / attribute.mDivisor;
- }
-
- return vertexDrawCount;
-}
-
-VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
-{
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mCurrentValue[i][0] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i][1] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i][2] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i][3] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValueBuffer[i] = NULL;
- mCurrentValueOffsets[i] = 0;
- }
-
- mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
-
- if (!mStreamingBuffer)
- {
- ERR("Failed to allocate the streaming vertex buffer.");
- }
-}
-
-VertexDataManager::~VertexDataManager()
-{
- delete mStreamingBuffer;
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- delete mCurrentValueBuffer[i];
- }
-}
-
-static bool directStoragePossible(VertexBufferInterface* vb, const gl::VertexAttribute& attrib)
-{
- gl::Buffer *buffer = attrib.mBoundBuffer.get();
- BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
-
- const bool isAligned = (attrib.stride() % 4 == 0) && (attrib.mOffset % 4 == 0);
-
- return storage && storage->supportsDirectBinding() && !vb->getVertexBuffer()->requiresConversion(attrib) && isAligned;
-}
-
-GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
-{
- if (!mStreamingBuffer)
- {
- return GL_OUT_OF_MEMORY;
- }
-
- for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
- }
-
- // Invalidate static buffers that don't contain matching attributes
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active && attribs[i].mArrayEnabled)
- {
- gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
- StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
-
- if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) &&
- !directStoragePossible(staticBuffer, attribs[i]))
- {
- buffer->invalidateStaticData();
- }
- }
- }
-
- // Reserve the required space in the buffers
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active && attribs[i].mArrayEnabled)
- {
- gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
- StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
-
- if (!directStoragePossible(vertexBuffer, attribs[i]))
- {
- if (staticBuffer)
- {
- if (staticBuffer->getBufferSize() == 0)
- {
- int totalCount = elementsInBuffer(attribs[i], buffer->size());
- if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0))
- {
- return GL_OUT_OF_MEMORY;
- }
- }
- }
- else
- {
- int totalCount = StreamingBufferElementCount(attribs[i], count, instances);
-
- // Undefined behaviour:
- // We can return INVALID_OPERATION if our vertex attribute does not have enough backing data.
- if (buffer && elementsInBuffer(attribs[i], buffer->size()) < totalCount)
- {
- return GL_INVALID_OPERATION;
- }
-
- if (!mStreamingBuffer->reserveVertexSpace(attribs[i], totalCount, instances))
- {
- return GL_OUT_OF_MEMORY;
- }
- }
- }
- }
- }
-
- // Perform the vertex data translations
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active)
- {
- if (attribs[i].mArrayEnabled)
- {
- gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
-
- if (!buffer && attribs[i].mPointer == NULL)
- {
- // This is an application error that would normally result in a crash, but we catch it and return an error
- ERR("An enabled vertex array has no buffer and no pointer.");
- return GL_INVALID_OPERATION;
- }
-
- StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
-
- BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
- bool directStorage = directStoragePossible(vertexBuffer, attribs[i]);
-
- unsigned int streamOffset = 0;
- unsigned int outputElementSize = 0;
-
- if (directStorage)
- {
- outputElementSize = attribs[i].stride();
- streamOffset = attribs[i].mOffset + outputElementSize * start;
- storage->markBufferUsage();
- }
- else if (staticBuffer)
- {
- if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize))
- {
- return GL_OUT_OF_MEMORY;
- }
-
- if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset))
- {
- // Convert the entire buffer
- int totalCount = elementsInBuffer(attribs[i], storage->getSize());
- int startIndex = attribs[i].mOffset / attribs[i].stride();
-
- if (!staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0, &streamOffset))
- {
- return GL_OUT_OF_MEMORY;
- }
- }
-
- unsigned int firstElementOffset = (attribs[i].mOffset / attribs[i].stride()) * outputElementSize;
- unsigned int startOffset = (instances == 0 || attribs[i].mDivisor == 0) ? start * outputElementSize : 0;
- if (streamOffset + firstElementOffset + startOffset < streamOffset)
- {
- return GL_OUT_OF_MEMORY;
- }
-
- streamOffset += firstElementOffset + startOffset;
- }
- else
- {
- int totalCount = StreamingBufferElementCount(attribs[i], count, instances);
- if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) ||
- !mStreamingBuffer->storeVertexAttributes(attribs[i], start, totalCount, instances, &streamOffset))
- {
- return GL_OUT_OF_MEMORY;
- }
- }
-
- translated[i].storage = directStorage ? storage : NULL;
- translated[i].vertexBuffer = vertexBuffer->getVertexBuffer();
- translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
- translated[i].divisor = attribs[i].mDivisor;
-
- translated[i].attribute = &attribs[i];
- translated[i].stride = outputElementSize;
- translated[i].offset = streamOffset;
- }
- else
- {
- if (!mCurrentValueBuffer[i])
- {
- mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
- }
-
- StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i];
-
- if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] ||
- mCurrentValue[i][1] != attribs[i].mCurrentValue[1] ||
- mCurrentValue[i][2] != attribs[i].mCurrentValue[2] ||
- mCurrentValue[i][3] != attribs[i].mCurrentValue[3])
- {
- unsigned int requiredSpace = sizeof(float) * 4;
- if (!buffer->reserveRawDataSpace(requiredSpace))
- {
- return GL_OUT_OF_MEMORY;
- }
-
- unsigned int streamOffset;
- if (!buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace, &streamOffset))
- {
- return GL_OUT_OF_MEMORY;
- }
-
- mCurrentValue[i][0] = attribs[i].mCurrentValue[0];
- mCurrentValue[i][1] = attribs[i].mCurrentValue[1];
- mCurrentValue[i][2] = attribs[i].mCurrentValue[2];
- mCurrentValue[i][3] = attribs[i].mCurrentValue[3];
- mCurrentValueOffsets[i] = streamOffset;
- }
-
- translated[i].storage = NULL;
- translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer();
- translated[i].serial = mCurrentValueBuffer[i]->getSerial();
- translated[i].divisor = 0;
-
- translated[i].attribute = &attribs[i];
- translated[i].stride = 0;
- translated[i].offset = mCurrentValueOffsets[i];
- }
- }
- }
-
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- if (translated[i].active && attribs[i].mArrayEnabled)
- {
- gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
-
- if (buffer)
- {
- buffer->promoteStaticUsage(count * attribs[i].typeSize());
- }
- }
- }
-
- return GL_NO_ERROR;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.h
deleted file mode 100644
index 1a8786552a..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.h
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexDataManager.h: Defines the VertexDataManager, a class that
-// runs the Buffer translation process.
-
-#ifndef LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
-#define LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
-
-#include "libGLESv2/Constants.h"
-#include "common/angleutils.h"
-
-namespace gl
-{
-class VertexAttribute;
-class ProgramBinary;
-}
-
-namespace rx
-{
-class BufferStorage;
-class StreamingVertexBufferInterface;
-class VertexBuffer;
-class Renderer;
-
-struct TranslatedAttribute
-{
- bool active;
-
- const gl::VertexAttribute *attribute;
- unsigned int offset;
- unsigned int stride; // 0 means not to advance the read pointer at all
-
- VertexBuffer *vertexBuffer;
- BufferStorage *storage;
- unsigned int serial;
- unsigned int divisor;
-};
-
-class VertexDataManager
-{
- public:
- VertexDataManager(rx::Renderer *renderer);
- virtual ~VertexDataManager();
-
- GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(VertexDataManager);
-
- rx::Renderer *const mRenderer;
-
- StreamingVertexBufferInterface *mStreamingBuffer;
-
- float mCurrentValue[gl::MAX_VERTEX_ATTRIBS][4];
- StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS];
- std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS];
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp
new file mode 100644
index 0000000000..004223d70f
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.cpp: Defines image copying functions
+
+#include "libGLESv2/renderer/copyImage.h"
+
+namespace rx
+{
+
+void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest)
+{
+ uint32_t argb = *reinterpret_cast<const uint32_t*>(source);
+ *reinterpret_cast<uint32_t*>(dest) = (argb & 0xFF00FF00) | // Keep alpha and green
+ (argb & 0x00FF0000) >> 16 | // Move red to blue
+ (argb & 0x000000FF) << 16; // Move blue to red
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h
new file mode 100644
index 0000000000..513eb5cb3d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.h: Defines image copying functions
+
+#ifndef LIBGLESV2_RENDERER_COPYIMAGE_H_
+#define LIBGLESV2_RENDERER_COPYIMAGE_H_
+
+#include "common/mathutil.h"
+#include "libGLESv2/angletypes.h"
+
+#include <cstdint>
+
+namespace rx
+{
+
+template <typename sourceType, typename colorDataType>
+void ReadColor(const uint8_t *source, uint8_t *dest);
+
+template <typename destType, typename colorDataType>
+void WriteColor(const uint8_t *source, uint8_t *dest);
+
+template <typename sourceType, typename destType, typename colorDataType>
+void CopyPixel(const uint8_t *source, uint8_t *dest);
+
+void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest);
+
+}
+
+#include "copyimage.inl"
+
+#endif // LIBGLESV2_RENDERER_COPYIMAGE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.inl b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.inl
new file mode 100644
index 0000000000..0498cf7750
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.inl
@@ -0,0 +1,32 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.inl: Defines image copying functions
+
+namespace rx
+{
+
+template <typename sourceType, typename colorDataType>
+inline void ReadColor(const uint8_t *source, uint8_t *dest)
+{
+ sourceType::readColor(reinterpret_cast<gl::Color<colorDataType>*>(dest), reinterpret_cast<const sourceType*>(source));
+}
+
+template <typename destType, typename colorDataType>
+inline void WriteColor(const uint8_t *source, uint8_t *dest)
+{
+ destType::writeColor(reinterpret_cast<destType*>(dest), reinterpret_cast<const gl::Color<colorDataType>*>(source));
+}
+
+template <typename sourceType, typename destType, typename colorDataType>
+inline void CopyPixel(const uint8_t *source, uint8_t *dest)
+{
+ colorDataType temp;
+ ReadColor<sourceType, colorDataType>(source, &temp);
+ WriteColor<destType, colorDataType>(&temp, dest);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h b/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h
new file mode 100644
index 0000000000..e0e8af166b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyvertex.h: Defines vertex buffer copying and conversion functions
+
+#ifndef LIBGLESV2_RENDERER_COPYVERTEX_H_
+#define LIBGLESV2_RENDERER_COPYVERTEX_H_
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+// 'widenDefaultValueBits' gives the default value for the alpha channel (4th component)
+// the sentinel value 0 means we do not want to widen the input or add an alpha channel
+template <typename T, size_t componentCount, uint32_t widenDefaultValueBits>
+inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <size_t componentCount>
+inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <typename T, size_t componentCount, bool normalized>
+inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+}
+
+#include "copyvertex.inl"
+
+#endif // LIBGLESV2_RENDERER_COPYVERTEX_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.inl b/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.inl
new file mode 100644
index 0000000000..7eef17b22b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.inl
@@ -0,0 +1,288 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+namespace rx
+{
+
+template <typename T, size_t componentCount, uint32_t widenDefaultValueBits>
+inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ const size_t attribSize = sizeof(T)* componentCount;
+ const T defaultValue = gl::bitCast<T>(widenDefaultValueBits);
+ const bool widen = (widenDefaultValueBits != 0);
+
+ if (attribSize == stride && !widen)
+ {
+ memcpy(output, input, count * attribSize);
+ }
+ else
+ {
+ size_t outputStride = widen ? 4 : componentCount;
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T*>(input + (i * stride));
+ T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;
+
+ for (size_t j = 0; j < componentCount; j++)
+ {
+ offsetOutput[j] = offsetInput[j];
+ }
+
+ if (widen)
+ {
+ offsetOutput[3] = defaultValue;
+ }
+ }
+ }
+}
+
+template <size_t componentCount>
+inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ static const float divisor = 1.0f / (1 << 16);
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(input + (stride * i));
+ float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
+
+ for (size_t j = 0; j < componentCount; j++)
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
+ }
+ }
+}
+
+template <typename T, size_t componentCount, bool normalized>
+inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ typedef std::numeric_limits<T> NL;
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T*>(input + (stride * i));
+ float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
+
+ for (size_t j = 0; j < componentCount; j++)
+ {
+ if (normalized)
+ {
+ if (NL::is_signed)
+ {
+ const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
+ offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
+ }
+ else
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
+ }
+ }
+ else
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]);
+ }
+ }
+ }
+}
+
+namespace priv
+{
+
+template <bool isSigned, bool normalized, bool toFloat>
+static inline void CopyPackedRGB(uint32_t data, uint8_t *output)
+{
+ const uint32_t rgbSignMask = 0x200; // 1 set at the 9 bit
+ const uint32_t negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1
+
+ if (toFloat)
+ {
+ GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
+ if (isSigned)
+ {
+ GLfloat finalValue = 0;
+ if (data & rgbSignMask)
+ {
+ int negativeNumber = data | negativeMask;
+ finalValue = static_cast<GLfloat>(negativeNumber);
+ }
+ else
+ {
+ finalValue = static_cast<GLfloat>(data);
+ }
+
+ if (normalized)
+ {
+ const int32_t maxValue = 0x1FF; // 1 set in bits 0 through 8
+ const int32_t minValue = 0xFFFFFE01; // Inverse of maxValue
+
+ // A 10-bit two's complement number has the possibility of being minValue - 1 but
+ // OpenGL's normalization rules dictate that it should be clamped to minValue in this
+ // case.
+ if (finalValue < minValue)
+ {
+ finalValue = minValue;
+ }
+
+ const int32_t halfRange = (maxValue - minValue) >> 1;
+ *floatOutput = ((finalValue - minValue) / halfRange) - 1.0f;
+ }
+ else
+ {
+ *floatOutput = finalValue;
+ }
+ }
+ else
+ {
+ if (normalized)
+ {
+ const uint32_t maxValue = 0x3FF; // 1 set in bits 0 through 9
+ *floatOutput = static_cast<GLfloat>(data) / static_cast<GLfloat>(maxValue);
+ }
+ else
+ {
+ *floatOutput = static_cast<GLfloat>(data);
+ }
+ }
+ }
+ else
+ {
+ if (isSigned)
+ {
+ GLshort *intOutput = reinterpret_cast<GLshort*>(output);
+
+ if (data & rgbSignMask)
+ {
+ *intOutput = data | negativeMask;
+ }
+ else
+ {
+ *intOutput = data;
+ }
+ }
+ else
+ {
+ GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
+ *uintOutput = data;
+ }
+ }
+}
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyPackedAlpha(uint32_t data, uint8_t *output)
+{
+ if (toFloat)
+ {
+ GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
+ if (isSigned)
+ {
+ if (normalized)
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = -1.0f; break;
+ case 0x3: *floatOutput = -1.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = -2.0f; break;
+ case 0x3: *floatOutput = -1.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ else
+ {
+ if (normalized)
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f / 3.0f; break;
+ case 0x1: *floatOutput = 1.0f / 3.0f; break;
+ case 0x2: *floatOutput = 2.0f / 3.0f; break;
+ case 0x3: *floatOutput = 3.0f / 3.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = 2.0f; break;
+ case 0x3: *floatOutput = 3.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ }
+ else
+ {
+ if (isSigned)
+ {
+ GLshort *intOutput = reinterpret_cast<GLshort*>(output);
+ switch (data)
+ {
+ case 0x0: *intOutput = 0; break;
+ case 0x1: *intOutput = 1; break;
+ case 0x2: *intOutput = -2; break;
+ case 0x3: *intOutput = -1; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
+ switch (data)
+ {
+ case 0x0: *uintOutput = 0; break;
+ case 0x1: *uintOutput = 1; break;
+ case 0x2: *uintOutput = 2; break;
+ case 0x3: *uintOutput = 3; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+}
+
+}
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ const size_t outputComponentSize = toFloat ? 4 : 2;
+ const size_t componentCount = 4;
+
+ const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9
+ const size_t redShift = 0; // red is bits 0 through 9
+ const size_t greenShift = 10; // green is bits 10 through 19
+ const size_t blueShift = 20; // blue is bits 20 through 29
+
+ const uint32_t alphaMask = 0x3; // 1 set in bits 0 and 1
+ const size_t alphaShift = 30; // Alpha is the 30 and 31 bits
+
+ for (size_t i = 0; i < count; i++)
+ {
+ GLuint packedValue = *reinterpret_cast<const GLuint*>(input + (i * stride));
+ uint8_t *offsetOutput = output + (i * outputComponentSize * componentCount);
+
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize));
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize));
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize));
+ priv::CopyPackedAlpha<isSigned, normalized, toFloat>((packedValue >> alphaShift) & alphaMask, offsetOutput + (3 * outputComponentSize));
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
new file mode 100644
index 0000000000..a34ef03fb8
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
@@ -0,0 +1,82 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes.
+
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+unsigned int BufferD3D::mNextSerial = 1;
+
+BufferD3D::BufferD3D()
+ : BufferImpl(),
+ mStaticVertexBuffer(NULL),
+ mStaticIndexBuffer(NULL)
+{
+ updateSerial();
+}
+
+BufferD3D::~BufferD3D()
+{
+ SafeDelete(mStaticVertexBuffer);
+ SafeDelete(mStaticIndexBuffer);
+}
+
+BufferD3D *BufferD3D::makeBufferD3D(BufferImpl *buffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(BufferD3D*, buffer));
+ return static_cast<BufferD3D*>(buffer);
+}
+
+void BufferD3D::updateSerial()
+{
+ mSerial = mNextSerial++;
+}
+
+void BufferD3D::initializeStaticData()
+{
+ if (!mStaticVertexBuffer)
+ {
+ mStaticVertexBuffer = new rx::StaticVertexBufferInterface(getRenderer());
+ }
+ if (!mStaticIndexBuffer)
+ {
+ mStaticIndexBuffer = new rx::StaticIndexBufferInterface(getRenderer());
+ }
+}
+
+void BufferD3D::invalidateStaticData()
+{
+ if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
+ {
+ SafeDelete(mStaticVertexBuffer);
+ SafeDelete(mStaticIndexBuffer);
+ }
+
+ mUnmodifiedDataUse = 0;
+}
+
+// Creates static buffers if sufficient used data has been left unmodified
+void BufferD3D::promoteStaticUsage(int dataSize)
+{
+ if (!mStaticVertexBuffer && !mStaticIndexBuffer)
+ {
+ mUnmodifiedDataUse += dataSize;
+
+ if (mUnmodifiedDataUse > 3 * getSize())
+ {
+ initializeStaticData();
+ }
+ }
+}
+
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h
new file mode 100644
index 0000000000..44f14cee58
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h
@@ -0,0 +1,56 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferImpl.h: Defines the abstract rx::BufferImpl class.
+
+#ifndef LIBGLESV2_RENDERER_BUFFERD3D_H_
+#define LIBGLESV2_RENDERER_BUFFERD3D_H_
+
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/angletypes.h"
+
+namespace rx
+{
+
+class Renderer;
+class StaticIndexBufferInterface;
+class StaticVertexBufferInterface;
+
+class BufferD3D : public BufferImpl
+{
+ public:
+ BufferD3D();
+ virtual ~BufferD3D();
+
+ static BufferD3D *makeBufferD3D(BufferImpl *buffer);
+
+ unsigned int getSerial() const { return mSerial; }
+
+ virtual size_t getSize() const = 0;
+ virtual bool supportsDirectBinding() const = 0;
+ virtual Renderer* getRenderer() = 0;
+
+ rx::StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; }
+ rx::StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; }
+
+ void initializeStaticData();
+ void invalidateStaticData();
+ void promoteStaticUsage(int dataSize);
+
+ protected:
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+
+ void updateSerial();
+
+ rx::StaticVertexBufferInterface *mStaticVertexBuffer;
+ rx::StaticIndexBufferInterface *mStaticIndexBuffer;
+ unsigned int mUnmodifiedDataUse;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFERIMPLD3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
new file mode 100644
index 0000000000..13411ebe64
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
@@ -0,0 +1,1144 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DynamicHLSL.cpp: Implementation for link and run-time HLSL generation
+//
+
+#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/Shader.h"
+#include "libGLESv2/Program.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/formatutils.h"
+
+#include "common/utilities.h"
+#include "common/blocklayout.h"
+
+// For use with ArrayString, see angleutils.h
+META_ASSERT(GL_INVALID_INDEX == UINT_MAX);
+
+using namespace gl;
+
+namespace
+{
+
+std::string HLSLComponentTypeString(GLenum componentType)
+{
+ switch (componentType)
+ {
+ case GL_UNSIGNED_INT: return "uint";
+ case GL_INT: return "int";
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT: return "float";
+ default: UNREACHABLE(); return "not-component-type";
+ }
+}
+
+std::string HLSLComponentTypeString(GLenum componentType, int componentCount)
+{
+ return HLSLComponentTypeString(componentType) + (componentCount > 1 ? Str(componentCount) : "");
+}
+
+std::string HLSLMatrixTypeString(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_MAT2: return "float2x2";
+ case GL_FLOAT_MAT3: return "float3x3";
+ case GL_FLOAT_MAT4: return "float4x4";
+ case GL_FLOAT_MAT2x3: return "float2x3";
+ case GL_FLOAT_MAT3x2: return "float3x2";
+ case GL_FLOAT_MAT2x4: return "float2x4";
+ case GL_FLOAT_MAT4x2: return "float4x2";
+ case GL_FLOAT_MAT3x4: return "float3x4";
+ case GL_FLOAT_MAT4x3: return "float4x3";
+ default: UNREACHABLE(); return "not-matrix-type";
+ }
+}
+
+std::string HLSLTypeString(GLenum type)
+{
+ if (gl::IsMatrixType(type))
+ {
+ return HLSLMatrixTypeString(type);
+ }
+
+ return HLSLComponentTypeString(gl::VariableComponentType(type), gl::VariableComponentCount(type));
+}
+
+const rx::PixelShaderOutputVariable &GetOutputAtLocation(const std::vector<rx::PixelShaderOutputVariable> &outputVariables,
+ unsigned int location)
+{
+ for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex)
+ {
+ if (outputVariables[variableIndex].outputIndex == location)
+ {
+ return outputVariables[variableIndex];
+ }
+ }
+
+ UNREACHABLE();
+ return outputVariables[0];
+}
+
+}
+
+namespace rx
+{
+
+const std::string VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
+const std::string PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
+
+DynamicHLSL::DynamicHLSL(rx::Renderer *const renderer)
+ : mRenderer(renderer)
+{
+}
+
+static bool packVarying(PackedVarying *varying, const int maxVaryingVectors, VaryingPacking packing)
+{
+ GLenum transposedType = TransposeMatrixType(varying->type);
+
+ // matrices within varying structs are not transposed
+ int registers = (varying->isStruct() ? HLSLVariableRegisterCount(*varying) : VariableRowCount(transposedType)) * varying->elementCount();
+ int elements = (varying->isStruct() ? 4 : VariableColumnCount(transposedType));
+
+ if (elements >= 2 && elements <= 4)
+ {
+ for (int r = 0; r <= maxVaryingVectors - registers; r++)
+ {
+ bool available = true;
+
+ for (int y = 0; y < registers && available; y++)
+ {
+ for (int x = 0; x < elements && available; x++)
+ {
+ if (packing[r + y][x])
+ {
+ available = false;
+ }
+ }
+ }
+
+ if (available)
+ {
+ varying->registerIndex = r;
+ varying->columnIndex = 0;
+
+ for (int y = 0; y < registers; y++)
+ {
+ for (int x = 0; x < elements; x++)
+ {
+ packing[r + y][x] = &*varying;
+ }
+ }
+
+ return true;
+ }
+ }
+
+ if (elements == 2)
+ {
+ for (int r = maxVaryingVectors - registers; r >= 0; r--)
+ {
+ bool available = true;
+
+ for (int y = 0; y < registers && available; y++)
+ {
+ for (int x = 2; x < 4 && available; x++)
+ {
+ if (packing[r + y][x])
+ {
+ available = false;
+ }
+ }
+ }
+
+ if (available)
+ {
+ varying->registerIndex = r;
+ varying->columnIndex = 2;
+
+ for (int y = 0; y < registers; y++)
+ {
+ for (int x = 2; x < 4; x++)
+ {
+ packing[r + y][x] = &*varying;
+ }
+ }
+
+ return true;
+ }
+ }
+ }
+ }
+ else if (elements == 1)
+ {
+ int space[4] = { 0 };
+
+ for (int y = 0; y < maxVaryingVectors; y++)
+ {
+ for (int x = 0; x < 4; x++)
+ {
+ space[x] += packing[y][x] ? 0 : 1;
+ }
+ }
+
+ int column = 0;
+
+ for (int x = 0; x < 4; x++)
+ {
+ if (space[x] >= registers && (space[column] < registers || space[x] < space[column]))
+ {
+ column = x;
+ }
+ }
+
+ if (space[column] >= registers)
+ {
+ for (int r = 0; r < maxVaryingVectors; r++)
+ {
+ if (!packing[r][column])
+ {
+ varying->registerIndex = r;
+ varying->columnIndex = column;
+
+ for (int y = r; y < r + registers; y++)
+ {
+ packing[y][column] = &*varying;
+ }
+
+ break;
+ }
+ }
+
+ return true;
+ }
+ }
+ else UNREACHABLE();
+
+ return false;
+}
+
+// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
+// Returns the number of used varying registers, or -1 if unsuccesful
+int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader,
+ rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings)
+{
+ // TODO (geofflang): Use context's caps
+ const int maxVaryingVectors = mRenderer->getRendererCaps().maxVaryingVectors;
+
+ vertexShader->resetVaryingsRegisterAssignment();
+ fragmentShader->resetVaryingsRegisterAssignment();
+
+ std::set<std::string> packedVaryings;
+
+ std::vector<gl::PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
+ std::vector<gl::PackedVarying> &vertexVaryings = vertexShader->getVaryings();
+ for (unsigned int varyingIndex = 0; varyingIndex < fragmentVaryings.size(); varyingIndex++)
+ {
+ PackedVarying *varying = &fragmentVaryings[varyingIndex];
+
+ // Do not assign registers to built-in or unreferenced varyings
+ if (varying->isBuiltIn() || !varying->staticUse)
+ {
+ continue;
+ }
+
+ if (packVarying(varying, maxVaryingVectors, packing))
+ {
+ packedVaryings.insert(varying->name);
+ }
+ else
+ {
+ infoLog.append("Could not pack varying %s", varying->name.c_str());
+ return -1;
+ }
+ }
+
+ for (unsigned int feedbackVaryingIndex = 0; feedbackVaryingIndex < transformFeedbackVaryings.size(); feedbackVaryingIndex++)
+ {
+ const std::string &transformFeedbackVarying = transformFeedbackVaryings[feedbackVaryingIndex];
+ if (packedVaryings.find(transformFeedbackVarying) == packedVaryings.end())
+ {
+ bool found = false;
+ for (unsigned int varyingIndex = 0; varyingIndex < vertexVaryings.size(); varyingIndex++)
+ {
+ PackedVarying *varying = &vertexVaryings[varyingIndex];
+ if (transformFeedbackVarying == varying->name)
+ {
+ if (!packVarying(varying, maxVaryingVectors, packing))
+ {
+ infoLog.append("Could not pack varying %s", varying->name.c_str());
+ return -1;
+ }
+
+ found = true;
+ break;
+ }
+ }
+
+ if (!found && transformFeedbackVarying != "gl_Position" && transformFeedbackVarying != "gl_PointSize")
+ {
+ infoLog.append("Transform feedback varying %s does not exist in the vertex shader.", transformFeedbackVarying.c_str());
+ return -1;
+ }
+ }
+ }
+
+ // Return the number of used registers
+ int registers = 0;
+
+ for (int r = 0; r < maxVaryingVectors; r++)
+ {
+ if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
+ {
+ registers++;
+ }
+ }
+
+ return registers;
+}
+
+std::string DynamicHLSL::generateVaryingHLSL(const ShaderD3D *shader) const
+{
+ std::string varyingSemantic = getVaryingSemantic(shader->mUsesPointSize);
+ std::string varyingHLSL;
+
+ const std::vector<gl::PackedVarying> &varyings = shader->getVaryings();
+
+ for (unsigned int varyingIndex = 0; varyingIndex < varyings.size(); varyingIndex++)
+ {
+ const PackedVarying &varying = varyings[varyingIndex];
+ if (varying.registerAssigned())
+ {
+ ASSERT(!varying.isBuiltIn());
+ GLenum transposedType = TransposeMatrixType(varying.type);
+ int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
+
+ for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
+ {
+ for (int row = 0; row < variableRows; row++)
+ {
+ // TODO: Add checks to ensure D3D interpolation modifiers don't result in too many registers being used.
+ // For example, if there are N registers, and we have N vec3 varyings and 1 float varying, then D3D will pack them into N registers.
+ // If the float varying has the 'nointerpolation' modifier on it then we would need N + 1 registers, and D3D compilation will fail.
+
+ switch (varying.interpolation)
+ {
+ case sh::INTERPOLATION_SMOOTH: varyingHLSL += " "; break;
+ case sh::INTERPOLATION_FLAT: varyingHLSL += " nointerpolation "; break;
+ case sh::INTERPOLATION_CENTROID: varyingHLSL += " centroid "; break;
+ default: UNREACHABLE();
+ }
+
+ unsigned int semanticIndex = elementIndex * variableRows + varying.columnIndex * mRenderer->getRendererCaps().maxVaryingVectors + varying.registerIndex + row;
+ std::string n = Str(semanticIndex);
+
+ std::string typeString;
+
+ if (varying.isStruct())
+ {
+ // matrices within structs are not transposed, so
+ // do not use the special struct prefix "rm"
+ typeString = decorateVariable(varying.structName);
+ }
+ else
+ {
+ GLenum componentType = VariableComponentType(transposedType);
+ int columnCount = VariableColumnCount(transposedType);
+ typeString = HLSLComponentTypeString(componentType, columnCount);
+ }
+ varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n";
+ }
+ }
+ }
+ }
+
+ return varyingHLSL;
+}
+
+std::string DynamicHLSL::generateVertexShaderForInputLayout(const std::string &sourceShader,
+ const VertexFormat inputLayout[],
+ const sh::Attribute shaderAttributes[]) const
+{
+ std::string structHLSL, initHLSL;
+
+ int semanticIndex = 0;
+ unsigned int inputIndex = 0;
+
+ for (unsigned int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex];
+ if (!shaderAttribute.name.empty())
+ {
+ ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
+ const VertexFormat &vertexFormat = inputLayout[inputIndex];
+
+ // HLSL code for input structure
+ if (IsMatrixType(shaderAttribute.type))
+ {
+ // Matrix types are always transposed
+ structHLSL += " " + HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
+ }
+ else
+ {
+ GLenum componentType = mRenderer->getVertexComponentType(vertexFormat);
+ structHLSL += " " + HLSLComponentTypeString(componentType, VariableComponentCount(shaderAttribute.type));
+ }
+
+ structHLSL += " " + decorateVariable(shaderAttribute.name) + " : TEXCOORD" + Str(semanticIndex) + ";\n";
+ semanticIndex += VariableRegisterCount(shaderAttribute.type);
+
+ // HLSL code for initialization
+ initHLSL += " " + decorateVariable(shaderAttribute.name) + " = ";
+
+ // Mismatched vertex attribute to vertex input may result in an undefined
+ // data reinterpretation (eg for pure integer->float, float->pure integer)
+ // TODO: issue warning with gl debug info extension, when supported
+ if (IsMatrixType(shaderAttribute.type) ||
+ (mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0)
+ {
+ initHLSL += generateAttributeConversionHLSL(vertexFormat, shaderAttribute);
+ }
+ else
+ {
+ initHLSL += "input." + decorateVariable(shaderAttribute.name);
+ }
+
+ initHLSL += ";\n";
+
+ inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type));
+ }
+ }
+
+ std::string replacementHLSL = "struct VS_INPUT\n"
+ "{\n" +
+ structHLSL +
+ "};\n"
+ "\n"
+ "void initAttributes(VS_INPUT input)\n"
+ "{\n" +
+ initHLSL +
+ "}\n";
+
+ std::string vertexHLSL(sourceShader);
+
+ size_t copyInsertionPos = vertexHLSL.find(VERTEX_ATTRIBUTE_STUB_STRING);
+ vertexHLSL.replace(copyInsertionPos, VERTEX_ATTRIBUTE_STUB_STRING.length(), replacementHLSL);
+
+ return vertexHLSL;
+}
+
+std::string DynamicHLSL::generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOutputVariable> &outputVariables,
+ bool usesFragDepth, const std::vector<GLenum> &outputLayout) const
+{
+ const int shaderModel = mRenderer->getMajorShaderModel();
+ std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR";
+ std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
+
+ std::string declarationHLSL;
+ std::string copyHLSL;
+
+ for (size_t layoutIndex = 0; layoutIndex < outputLayout.size(); ++layoutIndex)
+ {
+ GLenum binding = outputLayout[layoutIndex];
+
+ if (binding != GL_NONE)
+ {
+ unsigned int location = (binding - GL_COLOR_ATTACHMENT0);
+
+ const PixelShaderOutputVariable &outputVariable = GetOutputAtLocation(outputVariables, location);
+
+ declarationHLSL += " " + HLSLTypeString(outputVariable.type) + " " + outputVariable.name +
+ " : " + targetSemantic + Str(layoutIndex) + ";\n";
+
+ copyHLSL += " output." + outputVariable.name + " = " + outputVariable.source + ";\n";
+ }
+ }
+
+ if (usesFragDepth)
+ {
+ declarationHLSL += " float gl_Depth : " + depthSemantic + ";\n";
+ copyHLSL += " output.gl_Depth = gl_Depth; \n";
+ }
+
+ std::string replacementHLSL = "struct PS_OUTPUT\n"
+ "{\n" +
+ declarationHLSL +
+ "};\n"
+ "\n"
+ "PS_OUTPUT generateOutput()\n"
+ "{\n"
+ " PS_OUTPUT output;\n" +
+ copyHLSL +
+ " return output;\n"
+ "}\n";
+
+ std::string pixelHLSL(sourceShader);
+
+ size_t outputInsertionPos = pixelHLSL.find(PIXEL_OUTPUT_STUB_STRING);
+ pixelHLSL.replace(outputInsertionPos, PIXEL_OUTPUT_STUB_STRING.length(), replacementHLSL);
+
+ return pixelHLSL;
+}
+
+std::string DynamicHLSL::getVaryingSemantic(bool pointSize) const
+{
+ // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
+ // In D3D11 we manually compute gl_PointCoord in the GS.
+ int shaderModel = mRenderer->getMajorShaderModel();
+ return ((pointSize && shaderModel < 4) ? "COLOR" : "TEXCOORD");
+}
+
+struct DynamicHLSL::SemanticInfo
+{
+ struct BuiltinInfo
+ {
+ BuiltinInfo()
+ : enabled(false),
+ index(0),
+ systemValue(false)
+ {}
+
+ bool enabled;
+ std::string semantic;
+ unsigned int index;
+ bool systemValue;
+
+ std::string str() const
+ {
+ return (systemValue ? semantic : (semantic + Str(index)));
+ }
+
+ void enableSystem(const std::string &systemValueSemantic)
+ {
+ enabled = true;
+ semantic = systemValueSemantic;
+ systemValue = true;
+ }
+
+ void enable(const std::string &semanticVal, unsigned int indexVal)
+ {
+ enabled = true;
+ semantic = semanticVal;
+ index = indexVal;
+ }
+ };
+
+ BuiltinInfo dxPosition;
+ BuiltinInfo glPosition;
+ BuiltinInfo glFragCoord;
+ BuiltinInfo glPointCoord;
+ BuiltinInfo glPointSize;
+};
+
+DynamicHLSL::SemanticInfo DynamicHLSL::getSemanticInfo(int startRegisters, bool fragCoord, bool pointCoord,
+ bool pointSize, bool pixelShader) const
+{
+ SemanticInfo info;
+ bool hlsl4 = (mRenderer->getMajorShaderModel() >= 4);
+ const std::string &varyingSemantic = getVaryingSemantic(pointSize);
+
+ int reservedRegisterIndex = startRegisters;
+
+ if (hlsl4)
+ {
+ info.dxPosition.enableSystem("SV_Position");
+ }
+ else if (pixelShader)
+ {
+ info.dxPosition.enableSystem("VPOS");
+ }
+ else
+ {
+ info.dxPosition.enableSystem("POSITION");
+ }
+
+ info.glPosition.enable(varyingSemantic, reservedRegisterIndex++);
+
+ if (fragCoord)
+ {
+ info.glFragCoord.enable(varyingSemantic, reservedRegisterIndex++);
+ }
+
+ if (pointCoord)
+ {
+ // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
+ // In D3D11 we manually compute gl_PointCoord in the GS.
+ if (hlsl4)
+ {
+ info.glPointCoord.enable(varyingSemantic, reservedRegisterIndex++);
+ }
+ else
+ {
+ info.glPointCoord.enable("TEXCOORD", 0);
+ }
+ }
+
+ // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
+ if (pointSize && (!pixelShader || hlsl4))
+ {
+ info.glPointSize.enableSystem("PSIZE");
+ }
+
+ return info;
+}
+
+std::string DynamicHLSL::generateVaryingLinkHLSL(const SemanticInfo &info, const std::string &varyingHLSL) const
+{
+ std::string linkHLSL = "{\n";
+
+ ASSERT(info.dxPosition.enabled && info.glPosition.enabled);
+
+ linkHLSL += " float4 dx_Position : " + info.dxPosition.str() + ";\n";
+ linkHLSL += " float4 gl_Position : " + info.glPosition.str() + ";\n";
+
+ if (info.glFragCoord.enabled)
+ {
+ linkHLSL += " float4 gl_FragCoord : " + info.glFragCoord.str() + ";\n";
+ }
+
+ if (info.glPointCoord.enabled)
+ {
+ linkHLSL += " float2 gl_PointCoord : " + info.glPointCoord.str() + ";\n";
+ }
+
+ linkHLSL += varyingHLSL;
+
+ if (info.glPointSize.enabled)
+ {
+ linkHLSL += " float gl_PointSize : " + info.glPointSize.str() + ";\n";
+ }
+
+ linkHLSL += "};\n";
+
+ return linkHLSL;
+}
+
+void DynamicHLSL::storeBuiltinLinkedVaryings(const SemanticInfo &info,
+ std::vector<LinkedVarying> *linkedVaryings) const
+{
+ ASSERT(info.glPosition.enabled);
+
+ linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, info.glPosition.semantic,
+ info.glPosition.index, 1));
+
+ if (info.glFragCoord.enabled)
+ {
+ linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, info.glFragCoord.semantic,
+ info.glFragCoord.index, 1));
+ }
+
+ if (info.glPointSize.enabled)
+ {
+ linkedVaryings->push_back(LinkedVarying("gl_PointSize", GL_FLOAT, 1, "PSIZE", 0, 1));
+ }
+}
+
+void DynamicHLSL::storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader,
+ std::vector<LinkedVarying> *linkedVaryings) const
+{
+ const std::string &varyingSemantic = getVaryingSemantic(vertexShader->mUsesPointSize);
+ const std::vector<PackedVarying> &varyings = vertexShader->getVaryings();
+
+ for (unsigned int varyingIndex = 0; varyingIndex < varyings.size(); varyingIndex++)
+ {
+ const PackedVarying &varying = varyings[varyingIndex];
+
+ if (varying.registerAssigned())
+ {
+ ASSERT(!varying.isBuiltIn());
+ GLenum transposedType = TransposeMatrixType(varying.type);
+ int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
+
+ linkedVaryings->push_back(LinkedVarying(varying.name, varying.type, varying.elementCount(),
+ varyingSemantic, varying.registerIndex,
+ variableRows * varying.elementCount()));
+ }
+ }
+}
+
+bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing,
+ std::string& pixelHLSL, std::string& vertexHLSL,
+ rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings,
+ std::vector<LinkedVarying> *linkedVaryings,
+ std::map<int, VariableLocation> *programOutputVars,
+ std::vector<PixelShaderOutputVariable> *outPixelShaderKey,
+ bool *outUsesFragDepth) const
+{
+ if (pixelHLSL.empty() || vertexHLSL.empty())
+ {
+ return false;
+ }
+
+ bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
+ bool usesFragColor = fragmentShader->mUsesFragColor;
+ bool usesFragData = fragmentShader->mUsesFragData;
+ bool usesFragCoord = fragmentShader->mUsesFragCoord;
+ bool usesPointCoord = fragmentShader->mUsesPointCoord;
+ bool usesPointSize = vertexShader->mUsesPointSize;
+
+ if (usesFragColor && usesFragData)
+ {
+ infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
+ return false;
+ }
+
+ // Write the HLSL input/output declarations
+ const int shaderModel = mRenderer->getMajorShaderModel();
+
+ // TODO (geofflang): Use context's caps
+ const int maxVaryingVectors = mRenderer->getRendererCaps().maxVaryingVectors;
+
+ const int registersNeeded = registers + (usesFragCoord ? 1 : 0) + (usesPointCoord ? 1 : 0);
+
+ // Two cases when writing to gl_FragColor and using ESSL 1.0:
+ // - with a 3.0 context, the output color is copied to channel 0
+ // - with a 2.0 context, the output color is broadcast to all channels
+ const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3);
+ const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getRendererCaps().maxDrawBuffers : 1);
+
+ int shaderVersion = vertexShader->getShaderVersion();
+
+ if (registersNeeded > maxVaryingVectors)
+ {
+ infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
+ return false;
+ }
+
+ const std::string &varyingHLSL = generateVaryingHLSL(vertexShader);
+ const SemanticInfo &vertexSemantics = getSemanticInfo(registers, usesFragCoord,
+ false, usesPointSize, false);
+
+ storeUserLinkedVaryings(vertexShader, linkedVaryings);
+ storeBuiltinLinkedVaryings(vertexSemantics, linkedVaryings);
+
+ // Add stub string to be replaced when shader is dynamically defined by its layout
+ vertexHLSL += "\n" + VERTEX_ATTRIBUTE_STUB_STRING + "\n"
+ "struct VS_OUTPUT\n" + generateVaryingLinkHLSL(vertexSemantics, varyingHLSL) + "\n"
+ "VS_OUTPUT main(VS_INPUT input)\n"
+ "{\n"
+ " initAttributes(input);\n";
+
+ if (shaderModel >= 4)
+ {
+ vertexHLSL += "\n"
+ " gl_main();\n"
+ "\n"
+ " VS_OUTPUT output;\n"
+ " output.gl_Position = gl_Position;\n"
+ " output.dx_Position.x = gl_Position.x;\n"
+ " output.dx_Position.y = -gl_Position.y;\n"
+ " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
+ " output.dx_Position.w = gl_Position.w;\n";
+ }
+ else
+ {
+ vertexHLSL += "\n"
+ " gl_main();\n"
+ "\n"
+ " VS_OUTPUT output;\n"
+ " output.gl_Position = gl_Position;\n"
+ " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
+ " output.dx_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
+ " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
+ " output.dx_Position.w = gl_Position.w;\n";
+ }
+
+ if (usesPointSize && shaderModel >= 3)
+ {
+ vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
+ }
+
+ if (usesFragCoord)
+ {
+ vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
+ }
+
+ const std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
+ for (unsigned int vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
+ {
+ const PackedVarying &varying = vertexVaryings[vertVaryingIndex];
+ if (varying.registerAssigned())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
+ {
+ int variableRows = (varying.isStruct() ? 1 : VariableRowCount(TransposeMatrixType(varying.type)));
+
+ for (int row = 0; row < variableRows; row++)
+ {
+ int r = varying.registerIndex + varying.columnIndex * mRenderer->getRendererCaps().maxVaryingVectors + elementIndex * variableRows + row;
+ vertexHLSL += " output.v" + Str(r);
+
+ vertexHLSL += " = _" + varying.name;
+
+ if (varying.isArray())
+ {
+ vertexHLSL += ArrayString(elementIndex);
+ }
+
+ if (variableRows > 1)
+ {
+ vertexHLSL += ArrayString(row);
+ }
+
+ vertexHLSL += ";\n";
+ }
+ }
+ }
+ }
+
+ vertexHLSL += "\n"
+ " return output;\n"
+ "}\n";
+
+ const SemanticInfo &pixelSemantics = getSemanticInfo(registers, usesFragCoord, usesPointCoord,
+ usesPointSize, true);
+
+ pixelHLSL += "struct PS_INPUT\n" + generateVaryingLinkHLSL(pixelSemantics, varyingHLSL) + "\n";
+
+ if (shaderVersion < 300)
+ {
+ for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
+ {
+ PixelShaderOutputVariable outputKeyVariable;
+ outputKeyVariable.type = GL_FLOAT_VEC4;
+ outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex);
+ outputKeyVariable.source = broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]";
+ outputKeyVariable.outputIndex = renderTargetIndex;
+
+ outPixelShaderKey->push_back(outputKeyVariable);
+ }
+
+ *outUsesFragDepth = fragmentShader->mUsesFragDepth;
+ }
+ else
+ {
+ defineOutputVariables(fragmentShader, programOutputVars);
+
+ const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getActiveOutputVariables();
+ for (auto locationIt = programOutputVars->begin(); locationIt != programOutputVars->end(); locationIt++)
+ {
+ const VariableLocation &outputLocation = locationIt->second;
+ const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index];
+ const std::string &variableName = "out_" + outputLocation.name;
+ const std::string &elementString = (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element));
+
+ ASSERT(outputVariable.staticUse);
+
+ PixelShaderOutputVariable outputKeyVariable;
+ outputKeyVariable.type = outputVariable.type;
+ outputKeyVariable.name = variableName + elementString;
+ outputKeyVariable.source = variableName + ArrayString(outputLocation.element);
+ outputKeyVariable.outputIndex = locationIt->first;
+
+ outPixelShaderKey->push_back(outputKeyVariable);
+ }
+
+ *outUsesFragDepth = false;
+ }
+
+ pixelHLSL += PIXEL_OUTPUT_STUB_STRING + "\n";
+
+ if (fragmentShader->mUsesFrontFacing)
+ {
+ if (shaderModel >= 4)
+ {
+ pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
+ "{\n";
+ }
+ else
+ {
+ pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
+ "{\n";
+ }
+ }
+ else
+ {
+ pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
+ "{\n";
+ }
+
+ if (usesFragCoord)
+ {
+ pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
+
+ if (shaderModel >= 4)
+ {
+ pixelHLSL += " gl_FragCoord.x = input.dx_Position.x;\n"
+ " gl_FragCoord.y = input.dx_Position.y;\n";
+ }
+ else if (shaderModel >= 3)
+ {
+ pixelHLSL += " gl_FragCoord.x = input.dx_Position.x + 0.5;\n"
+ " gl_FragCoord.y = input.dx_Position.y + 0.5;\n";
+ }
+ else
+ {
+ // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
+ pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
+ " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
+ }
+
+ pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
+ " gl_FragCoord.w = rhw;\n";
+ }
+
+ if (usesPointCoord && shaderModel >= 3)
+ {
+ pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
+ pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
+ }
+
+ if (fragmentShader->mUsesFrontFacing)
+ {
+ if (shaderModel <= 3)
+ {
+ pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
+ }
+ else
+ {
+ pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
+ }
+ }
+
+ const std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
+ for (unsigned int varyingIndex = 0; varyingIndex < fragmentVaryings.size(); varyingIndex++)
+ {
+ const PackedVarying &varying = fragmentVaryings[varyingIndex];
+ if (varying.registerAssigned())
+ {
+ ASSERT(!varying.isBuiltIn());
+ for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
+ {
+ GLenum transposedType = TransposeMatrixType(varying.type);
+ int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
+ for (int row = 0; row < variableRows; row++)
+ {
+ std::string n = Str(varying.registerIndex + varying.columnIndex * mRenderer->getRendererCaps().maxVaryingVectors + elementIndex * variableRows + row);
+ pixelHLSL += " _" + varying.name;
+
+ if (varying.isArray())
+ {
+ pixelHLSL += ArrayString(elementIndex);
+ }
+
+ if (variableRows > 1)
+ {
+ pixelHLSL += ArrayString(row);
+ }
+
+ if (varying.isStruct())
+ {
+ pixelHLSL += " = input.v" + n + ";\n"; break;
+ }
+ else
+ {
+ switch (VariableColumnCount(transposedType))
+ {
+ case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
+ case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
+ case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
+ case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ ASSERT(varying.isBuiltIn() || !varying.staticUse);
+ }
+ }
+
+ pixelHLSL += "\n"
+ " gl_main();\n"
+ "\n"
+ " return generateOutput();\n"
+ "}\n";
+
+ return true;
+}
+
+void DynamicHLSL::defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const
+{
+ const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getActiveOutputVariables();
+
+ for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size(); outputVariableIndex++)
+ {
+ const sh::Attribute &outputVariable = shaderOutputVars[outputVariableIndex];
+ const int baseLocation = outputVariable.location == -1 ? 0 : outputVariable.location;
+
+ ASSERT(outputVariable.staticUse);
+
+ if (outputVariable.arraySize > 0)
+ {
+ for (unsigned int elementIndex = 0; elementIndex < outputVariable.arraySize; elementIndex++)
+ {
+ const int location = baseLocation + elementIndex;
+ ASSERT(programOutputVars->count(location) == 0);
+ (*programOutputVars)[location] = VariableLocation(outputVariable.name, elementIndex, outputVariableIndex);
+ }
+ }
+ else
+ {
+ ASSERT(programOutputVars->count(baseLocation) == 0);
+ (*programOutputVars)[baseLocation] = VariableLocation(outputVariable.name, GL_INVALID_INDEX, outputVariableIndex);
+ }
+ }
+}
+
+std::string DynamicHLSL::generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const
+{
+ // for now we only handle point sprite emulation
+ ASSERT(vertexShader->mUsesPointSize && mRenderer->getMajorShaderModel() >= 4);
+ return generatePointSpriteHLSL(registers, fragmentShader, vertexShader);
+}
+
+std::string DynamicHLSL::generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const
+{
+ ASSERT(registers >= 0);
+ ASSERT(vertexShader->mUsesPointSize);
+ ASSERT(mRenderer->getMajorShaderModel() >= 4);
+
+ std::string geomHLSL;
+
+ const SemanticInfo &inSemantics = getSemanticInfo(registers, fragmentShader->mUsesFragCoord,
+ false, true, false);
+ const SemanticInfo &outSemantics = getSemanticInfo(registers, fragmentShader->mUsesFragCoord,
+ fragmentShader->mUsesPointCoord, true, false);
+
+ std::string varyingHLSL = generateVaryingHLSL(vertexShader);
+ std::string inLinkHLSL = generateVaryingLinkHLSL(inSemantics, varyingHLSL);
+ std::string outLinkHLSL = generateVaryingLinkHLSL(outSemantics, varyingHLSL);
+
+ // TODO(geofflang): use context's caps
+ geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
+ "\n"
+ "struct GS_INPUT\n" + inLinkHLSL + "\n" +
+ "struct GS_OUTPUT\n" + outLinkHLSL + "\n" +
+ "\n"
+ "static float2 pointSpriteCorners[] = \n"
+ "{\n"
+ " float2( 0.5f, -0.5f),\n"
+ " float2( 0.5f, 0.5f),\n"
+ " float2(-0.5f, -0.5f),\n"
+ " float2(-0.5f, 0.5f)\n"
+ "};\n"
+ "\n"
+ "static float2 pointSpriteTexcoords[] = \n"
+ "{\n"
+ " float2(1.0f, 1.0f),\n"
+ " float2(1.0f, 0.0f),\n"
+ " float2(0.0f, 1.0f),\n"
+ " float2(0.0f, 0.0f)\n"
+ "};\n"
+ "\n"
+ "static float minPointSize = " + Str(mRenderer->getRendererCaps().minAliasedPointSize) + ".0f;\n"
+ "static float maxPointSize = " + Str(mRenderer->getRendererCaps().maxAliasedPointSize) + ".0f;\n"
+ "\n"
+ "[maxvertexcount(4)]\n"
+ "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
+ "{\n"
+ " GS_OUTPUT output = (GS_OUTPUT)0;\n"
+ " output.gl_Position = input[0].gl_Position;\n";
+ " output.gl_PointSize = input[0].gl_PointSize;\n";
+
+ for (int r = 0; r < registers; r++)
+ {
+ geomHLSL += " output.v" + Str(r) + " = input[0].v" + Str(r) + ";\n";
+ }
+
+ if (fragmentShader->mUsesFragCoord)
+ {
+ geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
+ }
+
+ geomHLSL += " \n"
+ " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
+ " float4 dx_Position = input[0].dx_Position;\n"
+ " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * dx_Position.w;\n";
+
+ for (int corner = 0; corner < 4; corner++)
+ {
+ geomHLSL += " \n"
+ " output.dx_Position = dx_Position + float4(pointSpriteCorners[" + Str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
+
+ if (fragmentShader->mUsesPointCoord)
+ {
+ geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + Str(corner) + "];\n";
+ }
+
+ geomHLSL += " outStream.Append(output);\n";
+ }
+
+ geomHLSL += " \n"
+ " outStream.RestartStrip();\n"
+ "}\n";
+
+ return geomHLSL;
+}
+
+// This method needs to match OutputHLSL::decorate
+std::string DynamicHLSL::decorateVariable(const std::string &name)
+{
+ if (name.compare(0, 3, "gl_") != 0)
+ {
+ return "_" + name;
+ }
+
+ return name;
+}
+
+std::string DynamicHLSL::generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const sh::ShaderVariable &shaderAttrib) const
+{
+ std::string attribString = "input." + decorateVariable(shaderAttrib.name);
+
+ // Matrix
+ if (IsMatrixType(shaderAttrib.type))
+ {
+ return "transpose(" + attribString + ")";
+ }
+
+ GLenum shaderComponentType = VariableComponentType(shaderAttrib.type);
+ int shaderComponentCount = VariableComponentCount(shaderAttrib.type);
+
+ // Perform integer to float conversion (if necessary)
+ bool requiresTypeConversion = (shaderComponentType == GL_FLOAT && vertexFormat.mType != GL_FLOAT);
+
+ if (requiresTypeConversion)
+ {
+ // TODO: normalization for 32-bit integer formats
+ ASSERT(!vertexFormat.mNormalized && !vertexFormat.mPureInteger);
+ return "float" + Str(shaderComponentCount) + "(" + attribString + ")";
+ }
+
+ // No conversion necessary
+ return attribString;
+}
+
+void DynamicHLSL::getInputLayoutSignature(const VertexFormat inputLayout[], GLenum signature[]) const
+{
+ for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++)
+ {
+ const VertexFormat &vertexFormat = inputLayout[inputIndex];
+
+ if (vertexFormat.mType == GL_NONE)
+ {
+ signature[inputIndex] = GL_NONE;
+ }
+ else
+ {
+ bool gpuConverted = ((mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0);
+ signature[inputIndex] = (gpuConverted ? GL_TRUE : GL_FALSE);
+ }
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h
new file mode 100644
index 0000000000..f68ed98401
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/DynamicHLSL.h
@@ -0,0 +1,104 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DynamicHLSL.h: Interface for link and run-time HLSL generation
+//
+
+#ifndef LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_
+#define LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/constants.h"
+
+#include "angle_gl.h"
+
+#include <vector>
+#include <map>
+
+namespace rx
+{
+class Renderer;
+}
+
+namespace sh
+{
+struct Attribute;
+struct ShaderVariable;
+}
+
+namespace gl
+{
+class InfoLog;
+struct VariableLocation;
+struct LinkedVarying;
+struct VertexAttribute;
+struct VertexFormat;
+struct PackedVarying;
+}
+
+namespace rx
+{
+class Renderer;
+class ShaderD3D;
+
+typedef const gl::PackedVarying *VaryingPacking[gl::IMPLEMENTATION_MAX_VARYING_VECTORS][4];
+
+struct PixelShaderOutputVariable
+{
+ GLenum type;
+ std::string name;
+ std::string source;
+ size_t outputIndex;
+};
+
+class DynamicHLSL
+{
+ public:
+ explicit DynamicHLSL(rx::Renderer *const renderer);
+
+ int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader,
+ rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings);
+ std::string generateVertexShaderForInputLayout(const std::string &sourceShader, const gl::VertexFormat inputLayout[],
+ const sh::Attribute shaderAttributes[]) const;
+ std::string generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOutputVariable> &outputVariables,
+ bool usesFragDepth, const std::vector<GLenum> &outputLayout) const;
+ bool generateShaderLinkHLSL(gl::InfoLog &infoLog, int registers, const VaryingPacking packing,
+ std::string& pixelHLSL, std::string& vertexHLSL,
+ rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings,
+ std::vector<gl::LinkedVarying> *linkedVaryings,
+ std::map<int, gl::VariableLocation> *programOutputVars,
+ std::vector<PixelShaderOutputVariable> *outPixelShaderKey,
+ bool *outUsesFragDepth) const;
+
+ std::string generateGeometryShaderHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
+ void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(DynamicHLSL);
+
+ rx::Renderer *const mRenderer;
+
+ struct SemanticInfo;
+
+ std::string getVaryingSemantic(bool pointSize) const;
+ SemanticInfo getSemanticInfo(int startRegisters, bool fragCoord, bool pointCoord, bool pointSize,
+ bool pixelShader) const;
+ std::string generateVaryingLinkHLSL(const SemanticInfo &info, const std::string &varyingHLSL) const;
+ std::string generateVaryingHLSL(const ShaderD3D *shader) const;
+ void storeUserLinkedVaryings(const rx::ShaderD3D *vertexShader, std::vector<gl::LinkedVarying> *linkedVaryings) const;
+ void storeBuiltinLinkedVaryings(const SemanticInfo &info, std::vector<gl::LinkedVarying> *linkedVaryings) const;
+ void defineOutputVariables(rx::ShaderD3D *fragmentShader, std::map<int, gl::VariableLocation> *programOutputVars) const;
+ std::string generatePointSpriteHLSL(int registers, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader) const;
+
+ // Prepend an underscore
+ static std::string decorateVariable(const std::string &name);
+
+ std::string generateAttributeConversionHLSL(const gl::VertexFormat &vertexFormat, const sh::ShaderVariable &shaderAttrib) const;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_DYNAMIC_HLSL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
new file mode 100644
index 0000000000..d0131974ee
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
@@ -0,0 +1,164 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/Program.h"
+#include "libGLESv2/main.h"
+
+#include "common/utilities.h"
+#include "common/platform.h"
+
+#if defined(__MINGW32__) && !defined(D3DCOMPILER_DLL)
+
+// Add define + typedefs for older MinGW-w64 headers (pre 5783)
+
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+
+HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+
+#endif // __MINGW32__ && !D3DCOMPILER_DLL
+
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
+namespace rx
+{
+
+HLSLCompiler::HLSLCompiler()
+ : mD3DCompilerModule(NULL),
+ mD3DCompileFunc(NULL)
+{
+}
+
+HLSLCompiler::~HLSLCompiler()
+{
+ release();
+}
+
+bool HLSLCompiler::initialize()
+{
+#if !defined(ANGLE_PLATFORM_WINRT)
+#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
+ // Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
+ static const char *d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
+
+ for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i)
+ {
+ if (GetModuleHandleExA(0, d3dCompilerNames[i], &mD3DCompilerModule))
+ {
+ break;
+ }
+ }
+#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+ if (!defaultCompiler)
+ defaultCompiler = QT_D3DCOMPILER_DLL;
+
+ const wchar_t *compilerDlls[] = {
+ defaultCompiler,
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_45.dll",
+ L"d3dcompiler_44.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
+ {
+ mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
+ if (mD3DCompilerModule)
+ break;
+ }
+
+ if (!mD3DCompilerModule)
+ {
+ ERR("No D3D compiler module found - aborting!\n");
+ return false;
+ }
+
+ mD3DCompileFunc = reinterpret_cast<CompileFuncPtr>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
+ ASSERT(mD3DCompileFunc);
+#else
+ mD3DCompileFunc = reinterpret_cast<CompileFuncPtr>(&D3DCompile);
+#endif
+ return mD3DCompileFunc != NULL;
+}
+
+void HLSLCompiler::release()
+{
+ if (mD3DCompilerModule)
+ {
+ FreeLibrary(mD3DCompilerModule);
+ mD3DCompilerModule = NULL;
+ mD3DCompileFunc = NULL;
+ }
+}
+
+ShaderBlob *HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
+ const UINT optimizationFlags[], const char *flagNames[], int attempts) const
+{
+#if !defined(ANGLE_PLATFORM_WINRT)
+ ASSERT(mD3DCompilerModule && mD3DCompileFunc);
+#endif
+
+ if (!hlsl)
+ {
+ return NULL;
+ }
+
+ pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc);
+ for (int i = 0; i < attempts; ++i)
+ {
+ ID3DBlob *errorMessage = NULL;
+ ID3DBlob *binary = NULL;
+
+ HRESULT result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL, "main", profile, optimizationFlags[i], 0, &binary, &errorMessage);
+
+ if (errorMessage)
+ {
+ const char *message = (const char*)errorMessage->GetBufferPointer();
+
+ infoLog.appendSanitized(message);
+ TRACE("\n%s", hlsl);
+ TRACE("\n%s", message);
+
+ SafeRelease(errorMessage);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ return (ShaderBlob*)binary;
+ }
+ else
+ {
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*)NULL);
+ }
+
+ infoLog.append("Warning: D3D shader compilation failed with %s flags.", flagNames[i]);
+
+ if (i + 1 < attempts)
+ {
+ infoLog.append(" Retrying with %s.\n", flagNames[i + 1]);
+ }
+ }
+ }
+
+ return NULL;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h
new file mode 100644
index 0000000000..0ce9e44be5
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h
@@ -0,0 +1,38 @@
+#ifndef LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_
+#define LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_
+
+#include "common/angleutils.h"
+
+namespace gl
+{
+class InfoLog;
+}
+
+namespace rx
+{
+
+typedef void* ShaderBlob;
+typedef void(*CompileFuncPtr)();
+
+class HLSLCompiler
+{
+ public:
+ HLSLCompiler();
+ ~HLSLCompiler();
+
+ bool initialize();
+ void release();
+
+ ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
+ const UINT optimizationFlags[], const char *flagNames[], int attempts) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(HLSLCompiler);
+
+ HMODULE mD3DCompilerModule;
+ CompileFuncPtr mD3DCompileFunc;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp
new file mode 100644
index 0000000000..0854b968da
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.h: Implements the rx::Image class, an abstract base class for the
+// renderer-specific classes which will define the interface to the underlying
+// surfaces or resources.
+
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+
+namespace rx
+{
+
+ImageD3D::ImageD3D()
+{
+}
+
+ImageD3D *ImageD3D::makeImageD3D(Image *img)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::ImageD3D*, img));
+ return static_cast<rx::ImageD3D*>(img);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h
new file mode 100644
index 0000000000..60a6ffdf37
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.h: Defines the rx::Image class, an abstract base class for the
+// renderer-specific classes which will define the interface to the underlying
+// surfaces or resources.
+
+#ifndef LIBGLESV2_RENDERER_IMAGED3D_H_
+#define LIBGLESV2_RENDERER_IMAGED3D_H_
+
+#include "common/debug.h"
+#include "libGLESv2/renderer/Image.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class TextureStorage;
+
+class ImageD3D : public Image
+{
+ public:
+ ImageD3D();
+ virtual ~ImageD3D() {};
+
+ static ImageD3D *makeImageD3D(Image *img);
+
+ virtual bool isDirty() const = 0;
+
+ virtual void setManagedSurface2D(TextureStorage *storage, int level) {};
+ virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level) {};
+ virtual void setManagedSurface3D(TextureStorage *storage, int level) {};
+ virtual void setManagedSurface2DArray(TextureStorage *storage, int layer, int level) {};
+ virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
+ virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
+ virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0;
+ virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ImageD3D);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGED3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp
index 37dbd3e195..1dce1270d8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,7 +7,7 @@
// IndexBuffer.cpp: Defines the abstract IndexBuffer class and IndexBufferInterface
// class with derivations, classes that perform graphics API agnostic index buffer operations.
-#include "libGLESv2/renderer/IndexBuffer.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
#include "libGLESv2/renderer/Renderer.h"
namespace rx
@@ -67,21 +66,22 @@ unsigned int IndexBufferInterface::getSerial() const
return mIndexBuffer->getSerial();
}
-bool IndexBufferInterface::mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset)
+gl::Error IndexBufferInterface::mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset)
{
// Protect against integer overflow
if (mWritePosition + size < mWritePosition)
{
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Mapping of internal index buffer would cause an integer overflow.");
}
- if (!mIndexBuffer->mapBuffer(mWritePosition, size, outMappedMemory))
+ gl::Error error = mIndexBuffer->mapBuffer(mWritePosition, size, outMappedMemory);
+ if (error.isError())
{
if (outMappedMemory)
{
*outMappedMemory = NULL;
}
- return false;
+ return error;
}
if (streamOffset)
@@ -90,10 +90,10 @@ bool IndexBufferInterface::mapBuffer(unsigned int size, void** outMappedMemory,
}
mWritePosition += size;
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-bool IndexBufferInterface::unmapBuffer()
+gl::Error IndexBufferInterface::unmapBuffer()
{
return mIndexBuffer->unmapBuffer();
}
@@ -113,12 +113,12 @@ void IndexBufferInterface::setWritePosition(unsigned int writePosition)
mWritePosition = writePosition;
}
-bool IndexBufferInterface::discard()
+gl::Error IndexBufferInterface::discard()
{
return mIndexBuffer->discard();
}
-bool IndexBufferInterface::setBufferSize(unsigned int bufferSize, GLenum indexType)
+gl::Error IndexBufferInterface::setBufferSize(unsigned int bufferSize, GLenum indexType)
{
if (mIndexBuffer->getBufferSize() == 0)
{
@@ -138,26 +138,30 @@ StreamingIndexBufferInterface::~StreamingIndexBufferInterface()
{
}
-bool StreamingIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType)
+gl::Error StreamingIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType)
{
- bool result = true;
unsigned int curBufferSize = getBufferSize();
unsigned int writePos = getWritePosition();
if (size > curBufferSize)
{
- result = setBufferSize(std::max(size, 2 * curBufferSize), indexType);
+ gl::Error error = setBufferSize(std::max(size, 2 * curBufferSize), indexType);
+ if (error.isError())
+ {
+ return error;
+ }
setWritePosition(0);
}
else if (writePos + size > curBufferSize || writePos + size < writePos)
{
- if (!discard())
+ gl::Error error = discard();
+ if (error.isError())
{
- return false;
+ return error;
}
setWritePosition(0);
}
- return result;
+ return gl::Error(GL_NO_ERROR);
}
@@ -169,7 +173,7 @@ StaticIndexBufferInterface::~StaticIndexBufferInterface()
{
}
-bool StaticIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType)
+gl::Error StaticIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType)
{
unsigned int curSize = getBufferSize();
if (curSize == 0)
@@ -178,13 +182,12 @@ bool StaticIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum in
}
else if (curSize >= size && indexType == getIndexType())
{
- return true;
+ return gl::Error(GL_NO_ERROR);
}
else
{
- ERR("Static index buffers can't be resized");
UNREACHABLE();
- return false;
+ return gl::Error(GL_INVALID_OPERATION, "Internal static index buffers can't be resized");
}
}
@@ -194,4 +197,3 @@ IndexRangeCache *StaticIndexBufferInterface::getIndexRangeCache()
}
}
-
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
index 6fb885a1cd..1bb5ae2c4a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
@@ -11,6 +11,7 @@
#define LIBGLESV2_RENDERER_INDEXBUFFER_H_
#include "common/angleutils.h"
+#include "libGLESv2/Error.h"
#include "libGLESv2/renderer/IndexRangeCache.h"
namespace rx
@@ -23,16 +24,16 @@ class IndexBuffer
IndexBuffer();
virtual ~IndexBuffer();
- virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) = 0;
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) = 0;
- virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) = 0;
- virtual bool unmapBuffer() = 0;
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) = 0;
+ virtual gl::Error unmapBuffer() = 0;
- virtual bool discard() = 0;
+ virtual gl::Error discard() = 0;
virtual GLenum getIndexType() const = 0;
virtual unsigned int getBufferSize() const = 0;
- virtual bool setSize(unsigned int bufferSize, GLenum indexType) = 0;
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType) = 0;
unsigned int getSerial() const;
@@ -52,15 +53,15 @@ class IndexBufferInterface
IndexBufferInterface(Renderer *renderer, bool dynamic);
virtual ~IndexBufferInterface();
- virtual bool reserveBufferSpace(unsigned int size, GLenum indexType) = 0;
+ virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) = 0;
GLenum getIndexType() const;
unsigned int getBufferSize() const;
unsigned int getSerial() const;
- bool mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset);
- bool unmapBuffer();
+ gl::Error mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset);
+ gl::Error unmapBuffer();
IndexBuffer *getIndexBuffer() const;
@@ -68,9 +69,9 @@ class IndexBufferInterface
unsigned int getWritePosition() const;
void setWritePosition(unsigned int writePosition);
- bool discard();
+ gl::Error discard();
- bool setBufferSize(unsigned int bufferSize, GLenum indexType);
+ gl::Error setBufferSize(unsigned int bufferSize, GLenum indexType);
private:
DISALLOW_COPY_AND_ASSIGN(IndexBufferInterface);
@@ -89,7 +90,7 @@ class StreamingIndexBufferInterface : public IndexBufferInterface
StreamingIndexBufferInterface(Renderer *renderer);
~StreamingIndexBufferInterface();
- virtual bool reserveBufferSpace(unsigned int size, GLenum indexType);
+ virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType);
};
class StaticIndexBufferInterface : public IndexBufferInterface
@@ -98,7 +99,7 @@ class StaticIndexBufferInterface : public IndexBufferInterface
explicit StaticIndexBufferInterface(Renderer *renderer);
~StaticIndexBufferInterface();
- virtual bool reserveBufferSpace(unsigned int size, GLenum indexType);
+ virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType);
IndexRangeCache *getIndexRangeCache();
@@ -108,4 +109,4 @@ class StaticIndexBufferInterface : public IndexBufferInterface
}
-#endif // LIBGLESV2_RENDERER_INDEXBUFFER_H_ \ No newline at end of file
+#endif // LIBGLESV2_RENDERER_INDEXBUFFER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
new file mode 100644
index 0000000000..8d455b4bf3
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
@@ -0,0 +1,255 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexDataManager.cpp: Defines the IndexDataManager, a class that
+// runs the Buffer translation process for index buffers.
+
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/formatutils.h"
+
+namespace rx
+{
+
+static void ConvertIndices(GLenum sourceType, GLenum destinationType, const void *input, GLsizei count, void *output)
+{
+ if (sourceType == GL_UNSIGNED_BYTE)
+ {
+ ASSERT(destinationType == GL_UNSIGNED_SHORT);
+ const GLubyte *in = static_cast<const GLubyte*>(input);
+ GLushort *out = static_cast<GLushort*>(output);
+
+ for (GLsizei i = 0; i < count; i++)
+ {
+ out[i] = in[i];
+ }
+ }
+ else if (sourceType == GL_UNSIGNED_INT)
+ {
+ ASSERT(destinationType == GL_UNSIGNED_INT);
+ memcpy(output, input, count * sizeof(GLuint));
+ }
+ else if (sourceType == GL_UNSIGNED_SHORT)
+ {
+ if (destinationType == GL_UNSIGNED_SHORT)
+ {
+ memcpy(output, input, count * sizeof(GLushort));
+ }
+ else if (destinationType == GL_UNSIGNED_INT)
+ {
+ const GLushort *in = static_cast<const GLushort*>(input);
+ GLuint *out = static_cast<GLuint*>(output);
+
+ for (GLsizei i = 0; i < count; i++)
+ {
+ out[i] = in[i];
+ }
+ }
+ else UNREACHABLE();
+ }
+ else UNREACHABLE();
+}
+
+IndexDataManager::IndexDataManager(Renderer *renderer)
+ : mRenderer(renderer),
+ mStreamingBufferShort(NULL),
+ mStreamingBufferInt(NULL)
+{
+}
+
+IndexDataManager::~IndexDataManager()
+{
+ SafeDelete(mStreamingBufferShort);
+ SafeDelete(mStreamingBufferInt);
+}
+
+gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
+{
+ const gl::Type &typeInfo = gl::GetTypeInfo(type);
+
+ GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+
+ unsigned int offset = 0;
+ bool alignedOffset = false;
+
+ BufferD3D *storage = NULL;
+
+ if (buffer != NULL)
+ {
+ offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
+
+ storage = BufferD3D::makeBufferD3D(buffer->getImplementation());
+
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break;
+ case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
+ case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break;
+ default: UNREACHABLE(); alignedOffset = false;
+ }
+
+ ASSERT(typeInfo.bytes * static_cast<unsigned int>(count) + offset <= storage->getSize());
+
+ indices = static_cast<const GLubyte*>(storage->getData()) + offset;
+ }
+
+ StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
+ IndexBufferInterface *indexBuffer = NULL;
+ bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
+ destinationIndexType == type;
+ unsigned int streamOffset = 0;
+
+ if (directStorage)
+ {
+ streamOffset = offset;
+
+ if (!buffer->getIndexRangeCache()->findRange(type, offset, count, NULL, NULL))
+ {
+ buffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, offset);
+ }
+ }
+ else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
+ {
+ indexBuffer = staticBuffer;
+
+ if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, NULL, &streamOffset))
+ {
+ streamOffset = (offset / typeInfo.bytes) * gl::GetTypeInfo(destinationIndexType).bytes;
+ staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, streamOffset);
+ }
+ }
+
+ // Avoid D3D11's primitive restart index value
+ // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
+ if (translated->indexRange.end == 0xFFFF && type == GL_UNSIGNED_SHORT && mRenderer->getMajorShaderModel() > 3)
+ {
+ destinationIndexType = GL_UNSIGNED_INT;
+ directStorage = false;
+ indexBuffer = NULL;
+ }
+
+ const gl::Type &destTypeInfo = gl::GetTypeInfo(destinationIndexType);
+
+ if (!directStorage && !indexBuffer)
+ {
+ gl::Error error = getStreamingIndexBuffer(destinationIndexType, &indexBuffer);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int convertCount = count;
+
+ if (staticBuffer)
+ {
+ if (staticBuffer->getBufferSize() == 0 && alignedOffset)
+ {
+ indexBuffer = staticBuffer;
+ convertCount = storage->getSize() / typeInfo.bytes;
+ }
+ else
+ {
+ storage->invalidateStaticData();
+ staticBuffer = NULL;
+ }
+ }
+
+ ASSERT(indexBuffer);
+
+ if (convertCount > std::numeric_limits<unsigned int>::max() / destTypeInfo.bytes)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Reserving %u indices of %u bytes each exceeds the maximum buffer size.",
+ convertCount, destTypeInfo.bytes);
+ }
+
+ unsigned int bufferSizeRequired = convertCount * destTypeInfo.bytes;
+ error = indexBuffer->reserveBufferSpace(bufferSizeRequired, type);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ void* output = NULL;
+ error = indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ConvertIndices(type, destinationIndexType, staticBuffer ? storage->getData() : indices, convertCount, output);
+
+ error = indexBuffer->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (staticBuffer)
+ {
+ streamOffset = (offset / typeInfo.bytes) * destTypeInfo.bytes;
+ staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, streamOffset);
+ }
+ }
+
+ translated->storage = directStorage ? storage : NULL;
+ translated->indexBuffer = indexBuffer ? indexBuffer->getIndexBuffer() : NULL;
+ translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
+ translated->startIndex = streamOffset / destTypeInfo.bytes;
+ translated->startOffset = streamOffset;
+ translated->indexType = destinationIndexType;
+
+ if (storage)
+ {
+ storage->promoteStaticUsage(count * typeInfo.bytes);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType, IndexBufferInterface **outBuffer)
+{
+ ASSERT(outBuffer);
+ if (destinationIndexType == GL_UNSIGNED_INT)
+ {
+ if (!mStreamingBufferInt)
+ {
+ mStreamingBufferInt = new StreamingIndexBufferInterface(mRenderer);
+ gl::Error error = mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ SafeDelete(mStreamingBufferInt);
+ return error;
+ }
+ }
+
+ *outBuffer = mStreamingBufferInt;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ ASSERT(destinationIndexType == GL_UNSIGNED_SHORT);
+
+ if (!mStreamingBufferShort)
+ {
+ mStreamingBufferShort = new StreamingIndexBufferInterface(mRenderer);
+ gl::Error error = mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
+ if (error.isError())
+ {
+ SafeDelete(mStreamingBufferShort);
+ return error;
+ }
+ }
+
+ *outBuffer = mStreamingBufferShort;
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h
index 0e77c81d1b..6d0b89e6d4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,6 +11,10 @@
#define LIBGLESV2_INDEXDATAMANAGER_H_
#include "common/angleutils.h"
+#include "common/mathutil.h"
+#include "libGLESv2/Error.h"
+
+#include <GLES2/gl2.h>
namespace
{
@@ -24,21 +28,22 @@ class Buffer;
namespace rx
{
+class IndexBufferInterface;
class StaticIndexBufferInterface;
class StreamingIndexBufferInterface;
class IndexBuffer;
-class BufferStorage;
+class BufferD3D;
class Renderer;
struct TranslatedIndexData
{
- unsigned int minIndex;
- unsigned int maxIndex;
+ RangeUI indexRange;
unsigned int startIndex;
unsigned int startOffset; // In bytes
IndexBuffer *indexBuffer;
- BufferStorage *storage;
+ BufferD3D *storage;
+ GLenum indexType;
unsigned int serial;
};
@@ -48,17 +53,17 @@ class IndexDataManager
explicit IndexDataManager(Renderer *renderer);
virtual ~IndexDataManager();
- GLenum prepareIndexData(GLenum type, GLsizei count, gl::Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated);
- StaticIndexBufferInterface *getCountingIndices(GLsizei count);
+ gl::Error prepareIndexData(GLenum type, GLsizei count, gl::Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated);
private:
+ gl::Error getStreamingIndexBuffer(GLenum destinationIndexType, IndexBufferInterface **outBuffer);
+
DISALLOW_COPY_AND_ASSIGN(IndexDataManager);
Renderer *const mRenderer;
StreamingIndexBufferInterface *mStreamingBufferShort;
StreamingIndexBufferInterface *mStreamingBufferInt;
- StaticIndexBufferInterface *mCountingBuffer;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.cpp
new file mode 100644
index 0000000000..2b5b09a324
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.cpp
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
+#include "common/debug.h"
+
+#include <algorithm>
+#include <cstdlib>
+
+namespace rx
+{
+
+MemoryBuffer::MemoryBuffer()
+ : mSize(0),
+ mData(NULL)
+{
+}
+
+MemoryBuffer::~MemoryBuffer()
+{
+ free(mData);
+ mData = NULL;
+}
+
+bool MemoryBuffer::resize(size_t size)
+{
+ if (size == 0)
+ {
+ free(mData);
+ mData = NULL;
+ mSize = 0;
+ }
+ else
+ {
+ uint8_t *newMemory = reinterpret_cast<uint8_t*>(malloc(sizeof(uint8_t) * size));
+ if (newMemory == NULL)
+ {
+ return false;
+ }
+
+ if (mData)
+ {
+ // Copy the intersection of the old data and the new data
+ std::copy(mData, mData + std::min(mSize, size), newMemory);
+ free(mData);
+ }
+
+ mData = newMemory;
+ mSize = size;
+ }
+
+ return true;
+}
+
+size_t MemoryBuffer::size() const
+{
+ return mSize;
+}
+
+const uint8_t *MemoryBuffer::data() const
+{
+ return mData;
+}
+
+uint8_t *MemoryBuffer::data()
+{
+ ASSERT(mData);
+ return mData;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.h
new file mode 100644
index 0000000000..c65f79fe10
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
+#define LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
+
+#include <cstddef>
+#include <cstdint>
+
+namespace rx
+{
+
+class MemoryBuffer
+{
+ public:
+ MemoryBuffer();
+ ~MemoryBuffer();
+
+ bool resize(size_t size);
+ size_t size() const;
+ bool empty() const { return mSize == 0; }
+
+ const uint8_t *data() const;
+ uint8_t *data();
+
+ private:
+ size_t mSize;
+ uint8_t *mData;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp
new file mode 100644
index 0000000000..d7d97cc2bd
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.cpp
@@ -0,0 +1,205 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
+
+#include "libGLESv2/renderer/d3d/ProgramD3D.h"
+
+#include "common/utilities.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/ShaderExecutable.h"
+#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+ProgramD3D::ProgramD3D(rx::Renderer *renderer)
+ : ProgramImpl(),
+ mRenderer(renderer),
+ mDynamicHLSL(NULL),
+ mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
+ mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
+ mVertexUniformStorage(NULL),
+ mFragmentUniformStorage(NULL)
+{
+ mDynamicHLSL = new rx::DynamicHLSL(renderer);
+}
+
+ProgramD3D::~ProgramD3D()
+{
+ reset();
+ SafeDelete(mDynamicHLSL);
+}
+
+ProgramD3D *ProgramD3D::makeProgramD3D(ProgramImpl *impl)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(ProgramD3D*, impl));
+ return static_cast<ProgramD3D*>(impl);
+}
+
+const ProgramD3D *ProgramD3D::makeProgramD3D(const ProgramImpl *impl)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(const ProgramD3D*, impl));
+ return static_cast<const ProgramD3D*>(impl);
+}
+
+bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+{
+ stream->readString(&mVertexHLSL);
+ stream->readInt(&mVertexWorkarounds);
+ stream->readString(&mPixelHLSL);
+ stream->readInt(&mPixelWorkarounds);
+ stream->readBool(&mUsesFragDepth);
+
+ const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
+ mPixelShaderKey.resize(pixelShaderKeySize);
+ for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
+ {
+ stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
+ stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
+ stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
+ stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
+ }
+
+ return true;
+}
+
+bool ProgramD3D::save(gl::BinaryOutputStream *stream)
+{
+ stream->writeString(mVertexHLSL);
+ stream->writeInt(mVertexWorkarounds);
+ stream->writeString(mPixelHLSL);
+ stream->writeInt(mPixelWorkarounds);
+ stream->writeInt(mUsesFragDepth);
+
+ const std::vector<rx::PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
+ stream->writeInt(pixelShaderKey.size());
+ for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++)
+ {
+ const rx::PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
+ stream->writeInt(variable.type);
+ stream->writeString(variable.name);
+ stream->writeString(variable.source);
+ stream->writeInt(variable.outputIndex);
+ }
+
+ return true;
+}
+
+rx::ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers)
+{
+ std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
+ outputSignature);
+
+ // Generate new pixel executable
+ rx::ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(infoLog, finalPixelHLSL.c_str(), rx::SHADER_PIXEL,
+ transformFeedbackLinkedVaryings, separatedOutputBuffers,
+ mPixelWorkarounds);
+
+ return pixelExecutable;
+}
+
+rx::ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
+ const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
+ const sh::Attribute shaderAttributes[],
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers)
+{
+ // Generate new dynamic layout with attribute conversions
+ std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, shaderAttributes);
+
+ // Generate new vertex executable
+ rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(infoLog, finalVertexHLSL.c_str(),
+ rx::SHADER_VERTEX,
+ transformFeedbackLinkedVaryings, separatedOutputBuffers,
+ mVertexWorkarounds);
+
+ return vertexExecutable;
+}
+
+bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings, int *registers,
+ std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables)
+{
+ rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
+ rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation());
+
+ mPixelHLSL = fragmentShaderD3D->getTranslatedSource();
+ mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds();
+
+ mVertexHLSL = vertexShaderD3D->getTranslatedSource();
+ mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds();
+
+ // Map the varyings to the register file
+ rx::VaryingPacking packing = { NULL };
+ *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings);
+
+ if (*registers < 0)
+ {
+ return false;
+ }
+
+ if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader))
+ {
+ return false;
+ }
+
+ if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, *registers, packing, mPixelHLSL, mVertexHLSL,
+ fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings,
+ linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms)
+{
+ // Compute total default block size
+ unsigned int vertexRegisters = 0;
+ unsigned int fragmentRegisters = 0;
+ for (size_t uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++)
+ {
+ const gl::LinkedUniform &uniform = *uniforms[uniformIndex];
+
+ if (!gl::IsSampler(uniform.type))
+ {
+ if (uniform.isReferencedByVertexShader())
+ {
+ vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount);
+ }
+ if (uniform.isReferencedByFragmentShader())
+ {
+ fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount);
+ }
+ }
+ }
+
+ mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
+ mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
+}
+
+void ProgramD3D::reset()
+{
+ mVertexHLSL.clear();
+ mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
+
+ mPixelHLSL.clear();
+ mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
+ mUsesFragDepth = false;
+ mPixelShaderKey.clear();
+
+ SafeDelete(mVertexUniformStorage);
+ SafeDelete(mFragmentUniformStorage);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h
new file mode 100644
index 0000000000..d645c57daa
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ProgramD3D.h
@@ -0,0 +1,87 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
+
+#ifndef LIBGLESV2_RENDERER_PROGRAMD3D_H_
+#define LIBGLESV2_RENDERER_PROGRAMD3D_H_
+
+#include "libGLESv2/renderer/ProgramImpl.h"
+
+#include <string>
+#include <vector>
+
+namespace gl
+{
+struct LinkedUniform;
+struct VariableLocation;
+struct VertexFormat;
+}
+
+namespace rx
+{
+
+class UniformStorage;
+
+class ProgramD3D : public ProgramImpl
+{
+ public:
+ ProgramD3D(rx::Renderer *renderer);
+ virtual ~ProgramD3D();
+
+ static ProgramD3D *makeProgramD3D(ProgramImpl *impl);
+ static const ProgramD3D *makeProgramD3D(const ProgramImpl *impl);
+
+ Renderer *getRenderer() { return mRenderer; }
+ DynamicHLSL *getDynamicHLSL() { return mDynamicHLSL; }
+ const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
+
+ GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; }
+ bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream);
+ bool save(gl::BinaryOutputStream *stream);
+
+ ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers);
+ ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
+ const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
+ const sh::Attribute shaderAttributes[],
+ const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
+ bool separatedOutputBuffers);
+
+ bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings, int *registers,
+ std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables);
+
+ // D3D only
+ void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms);
+
+ const UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
+ const UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
+
+ void reset();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ProgramD3D);
+
+ Renderer *mRenderer;
+ DynamicHLSL *mDynamicHLSL;
+
+ std::string mVertexHLSL;
+ rx::D3DWorkaroundType mVertexWorkarounds;
+
+ std::string mPixelHLSL;
+ rx::D3DWorkaroundType mPixelWorkarounds;
+ bool mUsesFragDepth;
+ std::vector<rx::PixelShaderOutputVariable> mPixelShaderKey;
+
+ UniformStorage *mVertexUniformStorage;
+ UniformStorage *mFragmentUniformStorage;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_PROGRAMD3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp
new file mode 100644
index 0000000000..c472113eba
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.cpp
@@ -0,0 +1,457 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderD3D.cpp: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
+
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/Shader.h"
+#include "libGLESv2/main.h"
+
+#include "common/utilities.h"
+
+namespace rx
+{
+
+template <typename VarT>
+void FilterInactiveVariables(std::vector<VarT> *variableList)
+{
+ ASSERT(variableList);
+
+ for (size_t varIndex = 0; varIndex < variableList->size();)
+ {
+ if (!(*variableList)[varIndex].staticUse)
+ {
+ variableList->erase(variableList->begin() + varIndex);
+ }
+ else
+ {
+ varIndex++;
+ }
+ }
+}
+
+void *ShaderD3D::mFragmentCompiler = NULL;
+void *ShaderD3D::mVertexCompiler = NULL;
+
+template <typename VarT>
+const std::vector<VarT> *GetShaderVariables(const std::vector<VarT> *variableList)
+{
+ ASSERT(variableList);
+ return variableList;
+}
+
+ShaderD3D::ShaderD3D(GLenum type, rx::Renderer *renderer)
+ : mType(type),
+ mRenderer(renderer),
+ mShaderVersion(100)
+{
+ uncompile();
+ initializeCompiler();
+}
+
+ShaderD3D::~ShaderD3D()
+{
+}
+
+ShaderD3D *ShaderD3D::makeShaderD3D(ShaderImpl *impl)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(ShaderD3D*, impl));
+ return static_cast<ShaderD3D*>(impl);
+}
+
+const ShaderD3D *ShaderD3D::makeShaderD3D(const ShaderImpl *impl)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(const ShaderD3D*, impl));
+ return static_cast<const ShaderD3D*>(impl);
+}
+
+// Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler)
+void ShaderD3D::initializeCompiler()
+{
+ if (!mFragmentCompiler)
+ {
+ int result = ShInitialize();
+
+ if (result)
+ {
+ ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT;
+
+ ShBuiltInResources resources;
+ ShInitBuiltInResources(&resources);
+
+ // TODO(geofflang): use context's caps
+ const gl::Caps &caps = mRenderer->getRendererCaps();
+ const gl::Extensions &extensions = mRenderer->getRendererExtensions();
+
+ resources.MaxVertexAttribs = caps.maxVertexAttributes;
+ resources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
+ resources.MaxVaryingVectors = caps.maxVaryingVectors;
+ resources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
+ resources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
+ resources.MaxTextureImageUnits = caps.maxTextureImageUnits;
+ resources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
+ resources.MaxDrawBuffers = caps.maxDrawBuffers;
+ resources.OES_standard_derivatives = extensions.standardDerivatives;
+ resources.EXT_draw_buffers = extensions.drawBuffers;
+ resources.EXT_shader_texture_lod = 1;
+ // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
+ resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp
+ resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output
+ // GLSL ES 3.0 constants
+ resources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
+ resources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
+ resources.MinProgramTexelOffset = caps.minProgramTexelOffset;
+ resources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
+
+ mFragmentCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
+ mVertexCompiler = ShConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
+ }
+ }
+}
+
+void ShaderD3D::releaseCompiler()
+{
+ ShDestruct(mFragmentCompiler);
+ ShDestruct(mVertexCompiler);
+
+ mFragmentCompiler = NULL;
+ mVertexCompiler = NULL;
+
+ ShFinalize();
+}
+
+void ShaderD3D::parseVaryings(void *compiler)
+{
+ if (!mHlsl.empty())
+ {
+ const std::vector<sh::Varying> *varyings = ShGetVaryings(compiler);
+ ASSERT(varyings);
+
+ for (size_t varyingIndex = 0; varyingIndex < varyings->size(); varyingIndex++)
+ {
+ mVaryings.push_back(gl::PackedVarying((*varyings)[varyingIndex]));
+ }
+
+ mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos;
+ mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos;
+ mUsesFragData = mHlsl.find("GL_USES_FRAG_DATA") != std::string::npos;
+ mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos;
+ mUsesFrontFacing = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos;
+ mUsesPointSize = mHlsl.find("GL_USES_POINT_SIZE") != std::string::npos;
+ mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos;
+ mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos;
+ mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos;
+ mUsesDiscardRewriting = mHlsl.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
+ mUsesNestedBreak = mHlsl.find("ANGLE_USES_NESTED_BREAK") != std::string::npos;
+ }
+}
+
+void ShaderD3D::resetVaryingsRegisterAssignment()
+{
+ for (size_t varyingIndex = 0; varyingIndex < mVaryings.size(); varyingIndex++)
+ {
+ mVaryings[varyingIndex].resetRegisterAssignment();
+ }
+}
+
+// initialize/clean up previous state
+void ShaderD3D::uncompile()
+{
+ // set by compileToHLSL
+ mHlsl.clear();
+ mInfoLog.clear();
+
+ mUsesMultipleRenderTargets = false;
+ mUsesFragColor = false;
+ mUsesFragData = false;
+ mUsesFragCoord = false;
+ mUsesFrontFacing = false;
+ mUsesPointSize = false;
+ mUsesPointCoord = false;
+ mUsesDepthRange = false;
+ mUsesFragDepth = false;
+ mShaderVersion = 100;
+ mUsesDiscardRewriting = false;
+ mUsesNestedBreak = false;
+
+ mVaryings.clear();
+ mUniforms.clear();
+ mInterfaceBlocks.clear();
+ mActiveAttributes.clear();
+ mActiveOutputVariables.clear();
+}
+
+void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
+{
+ // ensure the compiler is loaded
+ initializeCompiler();
+
+ int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES);
+ std::string sourcePath;
+ if (gl::perfActive())
+ {
+ sourcePath = getTempPath();
+ writeFile(sourcePath.c_str(), source.c_str(), source.length());
+ compileOptions |= SH_LINE_DIRECTIVES;
+ }
+
+ int result;
+ if (sourcePath.empty())
+ {
+ const char* sourceStrings[] =
+ {
+ source.c_str(),
+ };
+
+ result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
+ }
+ else
+ {
+ const char* sourceStrings[] =
+ {
+ sourcePath.c_str(),
+ source.c_str(),
+ };
+
+ result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
+ }
+
+ size_t shaderVersion = 100;
+ ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);
+
+ mShaderVersion = static_cast<int>(shaderVersion);
+
+ if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
+ {
+ mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
+ TRACE("\n%s", mInfoLog.c_str());
+ }
+ else if (result)
+ {
+ size_t objCodeLen = 0;
+ ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
+
+ char* outputHLSL = new char[objCodeLen];
+ ShGetObjectCode(compiler, outputHLSL);
+
+#ifdef _DEBUG
+ std::ostringstream hlslStream;
+ hlslStream << "// GLSL\n";
+ hlslStream << "//\n";
+
+ size_t curPos = 0;
+ while (curPos != std::string::npos)
+ {
+ size_t nextLine = source.find("\n", curPos);
+ size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
+
+ hlslStream << "// " << source.substr(curPos, len);
+
+ curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
+ }
+ hlslStream << "\n\n";
+ hlslStream << outputHLSL;
+ mHlsl = hlslStream.str();
+#else
+ mHlsl = outputHLSL;
+#endif
+
+ SafeDeleteArray(outputHLSL);
+
+ mUniforms = *GetShaderVariables(ShGetUniforms(compiler));
+
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ const sh::Uniform &uniform = mUniforms[uniformIndex];
+
+ if (uniform.staticUse)
+ {
+ unsigned int index = -1;
+ bool result = ShGetUniformRegister(compiler, uniform.name.c_str(), &index);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(result);
+
+ mUniformRegisterMap[uniform.name] = index;
+ }
+ }
+
+ mInterfaceBlocks = *GetShaderVariables(ShGetInterfaceBlocks(compiler));
+
+ for (size_t blockIndex = 0; blockIndex < mInterfaceBlocks.size(); blockIndex++)
+ {
+ const sh::InterfaceBlock &interfaceBlock = mInterfaceBlocks[blockIndex];
+
+ if (interfaceBlock.staticUse)
+ {
+ unsigned int index = -1;
+ bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name.c_str(), &index);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(result);
+
+ mInterfaceBlockRegisterMap[interfaceBlock.name] = index;
+ }
+ }
+ }
+ else
+ {
+ size_t infoLogLen = 0;
+ ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
+
+ char* infoLog = new char[infoLogLen];
+ ShGetInfoLog(compiler, infoLog);
+ mInfoLog = infoLog;
+
+ TRACE("\n%s", mInfoLog.c_str());
+ }
+}
+
+rx::D3DWorkaroundType ShaderD3D::getD3DWorkarounds() const
+{
+ if (mUsesDiscardRewriting)
+ {
+ // ANGLE issue 486:
+ // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
+ return rx::ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION;
+ }
+
+ if (mUsesNestedBreak)
+ {
+ // ANGLE issue 603:
+ // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization
+ // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence
+ return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION;
+ }
+
+ return rx::ANGLE_D3D_WORKAROUND_NONE;
+}
+
+// true if varying x has a higher priority in packing than y
+bool ShaderD3D::compareVarying(const gl::PackedVarying &x, const gl::PackedVarying &y)
+{
+ if (x.type == y.type)
+ {
+ return x.arraySize > y.arraySize;
+ }
+
+ // Special case for handling structs: we sort these to the end of the list
+ if (x.type == GL_STRUCT_ANGLEX)
+ {
+ return false;
+ }
+
+ if (y.type == GL_STRUCT_ANGLEX)
+ {
+ return true;
+ }
+
+ return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
+}
+
+unsigned int ShaderD3D::getUniformRegister(const std::string &uniformName) const
+{
+ ASSERT(mUniformRegisterMap.count(uniformName) > 0);
+ return mUniformRegisterMap.find(uniformName)->second;
+}
+
+unsigned int ShaderD3D::getInterfaceBlockRegister(const std::string &blockName) const
+{
+ ASSERT(mInterfaceBlockRegisterMap.count(blockName) > 0);
+ return mInterfaceBlockRegisterMap.find(blockName)->second;
+}
+
+void *ShaderD3D::getCompiler()
+{
+ if (mType == GL_VERTEX_SHADER)
+ {
+ return mVertexCompiler;
+ }
+ else
+ {
+ ASSERT(mType == GL_FRAGMENT_SHADER);
+ return mFragmentCompiler;
+ }
+}
+
+ShShaderOutput ShaderD3D::getCompilerOutputType(GLenum shader)
+{
+ void *compiler = NULL;
+
+ switch (shader)
+ {
+ case GL_VERTEX_SHADER: compiler = mVertexCompiler; break;
+ case GL_FRAGMENT_SHADER: compiler = mFragmentCompiler; break;
+ default: UNREACHABLE(); return SH_HLSL9_OUTPUT;
+ }
+
+ size_t outputType = 0;
+ ShGetInfo(compiler, SH_OUTPUT_TYPE, &outputType);
+
+ return static_cast<ShShaderOutput>(outputType);
+}
+
+bool ShaderD3D::compile(const std::string &source)
+{
+ uncompile();
+
+ void *compiler = getCompiler();
+
+ compileToHLSL(compiler, source);
+
+ if (mType == GL_VERTEX_SHADER)
+ {
+ parseAttributes(compiler);
+ }
+
+ parseVaryings(compiler);
+
+ if (mType == GL_FRAGMENT_SHADER)
+ {
+ std::sort(mVaryings.begin(), mVaryings.end(), compareVarying);
+
+ const std::string &hlsl = getTranslatedSource();
+ if (!hlsl.empty())
+ {
+ mActiveOutputVariables = *GetShaderVariables(ShGetOutputVariables(compiler));
+ FilterInactiveVariables(&mActiveOutputVariables);
+ }
+ }
+
+ return !getTranslatedSource().empty();
+}
+
+void ShaderD3D::parseAttributes(void *compiler)
+{
+ const std::string &hlsl = getTranslatedSource();
+ if (!hlsl.empty())
+ {
+ mActiveAttributes = *GetShaderVariables(ShGetAttributes(compiler));
+ FilterInactiveVariables(&mActiveAttributes);
+ }
+}
+
+int ShaderD3D::getSemanticIndex(const std::string &attributeName) const
+{
+ if (!attributeName.empty())
+ {
+ int semanticIndex = 0;
+ for (size_t attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++)
+ {
+ const sh::ShaderVariable &attribute = mActiveAttributes[attributeIndex];
+
+ if (attribute.name == attributeName)
+ {
+ return semanticIndex;
+ }
+
+ semanticIndex += gl::VariableRegisterCount(attribute.type);
+ }
+ }
+
+ return -1;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
new file mode 100644
index 0000000000..40e64cf36c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ShaderD3D.h
@@ -0,0 +1,94 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderD3D.h: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
+
+#ifndef LIBGLESV2_RENDERER_SHADERD3D_H_
+#define LIBGLESV2_RENDERER_SHADERD3D_H_
+
+#include "libGLESv2/renderer/ShaderImpl.h"
+#include "libGLESv2/Shader.h"
+
+#include <map>
+
+namespace rx
+{
+class DynamicHLSL;
+class Renderer;
+
+class ShaderD3D : public ShaderImpl
+{
+ friend class DynamicHLSL;
+
+ public:
+ ShaderD3D(GLenum type, rx::Renderer *renderer);
+ virtual ~ShaderD3D();
+
+ static ShaderD3D *makeShaderD3D(ShaderImpl *impl);
+ static const ShaderD3D *makeShaderD3D(const ShaderImpl *impl);
+
+ // ShaderImpl implementation
+ const std::string &getInfoLog() const { return mInfoLog; }
+ const std::string &getTranslatedSource() const { return mHlsl; }
+
+ // D3D-specific methods
+ virtual void uncompile();
+ void resetVaryingsRegisterAssignment();
+ unsigned int getUniformRegister(const std::string &uniformName) const;
+ unsigned int getInterfaceBlockRegister(const std::string &blockName) const;
+ int getSemanticIndex(const std::string &attributeName) const;
+
+ rx::D3DWorkaroundType getD3DWorkarounds() const;
+ int getShaderVersion() const { return mShaderVersion; }
+ bool usesDepthRange() const { return mUsesDepthRange; }
+ bool usesPointSize() const { return mUsesPointSize; }
+
+ static void releaseCompiler();
+ static ShShaderOutput getCompilerOutputType(GLenum shader);
+
+ virtual bool compile(const std::string &source);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ShaderD3D);
+
+ void compileToHLSL(void *compiler, const std::string &source);
+ void parseVaryings(void *compiler);
+
+ void initializeCompiler();
+ void parseAttributes(void *compiler);
+ void *getCompiler();
+
+ static bool compareVarying(const gl::PackedVarying &x, const gl::PackedVarying &y);
+
+ static void *mFragmentCompiler;
+ static void *mVertexCompiler;
+
+ GLenum mType;
+ rx::Renderer *mRenderer;
+
+ int mShaderVersion;
+
+ bool mUsesMultipleRenderTargets;
+ bool mUsesFragColor;
+ bool mUsesFragData;
+ bool mUsesFragCoord;
+ bool mUsesFrontFacing;
+ bool mUsesPointSize;
+ bool mUsesPointCoord;
+ bool mUsesDepthRange;
+ bool mUsesFragDepth;
+ bool mUsesDiscardRewriting;
+ bool mUsesNestedBreak;
+
+ std::string mHlsl;
+ std::string mInfoLog;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_SHADERD3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
new file mode 100644
index 0000000000..96c84977cb
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -0,0 +1,2260 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/Renderer.h"
+
+#include "libEGL/Surface.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace rx
+{
+
+bool IsRenderTargetUsage(GLenum usage)
+{
+ return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+}
+
+TextureD3D::TextureD3D(Renderer *renderer)
+ : mRenderer(renderer),
+ mUsage(GL_NONE),
+ mDirtyImages(true),
+ mImmutable(false)
+{
+}
+
+TextureD3D::~TextureD3D()
+{
+}
+
+TextureD3D *TextureD3D::makeTextureD3D(TextureImpl *texture)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureD3D*, texture));
+ return static_cast<TextureD3D*>(texture);
+}
+
+TextureStorage *TextureD3D::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ TextureStorage *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+GLint TextureD3D::getBaseLevelWidth() const
+{
+ const Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
+}
+
+GLint TextureD3D::getBaseLevelHeight() const
+{
+ const Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
+}
+
+GLint TextureD3D::getBaseLevelDepth() const
+{
+ const Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
+}
+
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum TextureD3D::getBaseLevelInternalFormat() const
+{
+ const Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
+}
+
+void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image)
+{
+ // No-op
+ if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
+ {
+ return;
+ }
+
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const void *pixelData = pixels;
+
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+ // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ const void *bufferData = pixelBuffer->getImplementation()->getData();
+ pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ }
+
+ if (pixelData != NULL)
+ {
+ image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+ mDirtyImages = true;
+ }
+}
+
+bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index)
+{
+ const void *pixelData = pixels;
+
+ // CPU readback & copy where direct GPU copy is not supported
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+ // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ const void *bufferData = pixelBuffer->getImplementation()->getData();
+ pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ }
+
+ if (pixelData != NULL)
+ {
+ Image *image = getImage(index);
+ ASSERT(image);
+
+ image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
+ mDirtyImages = true;
+ }
+
+ return true;
+}
+
+void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
+ mDirtyImages = true;
+ }
+}
+
+bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const void *pixels, Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
+ mDirtyImages = true;
+ }
+
+ return true;
+}
+
+bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
+{
+ return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
+}
+
+bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
+{
+ if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
+ {
+ return true;
+ }
+
+ // In order to perform the fast copy through the shader, we must have the right format, and be able
+ // to create a render target.
+ ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
+
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+
+ return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+}
+
+GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
+{
+ if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
+ {
+ // Maximum number of levels
+ return gl::log2(std::max(std::max(width, height), depth)) + 1;
+ }
+ else
+ {
+ // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
+ return 1;
+ }
+}
+
+int TextureD3D::mipLevels() const
+{
+ return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
+}
+
+
+TextureD3D_2D::TextureD3D_2D(Renderer *renderer)
+ : TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+}
+
+TextureD3D_2D::~TextureD3D_2D()
+{
+ // Delete the Images before the TextureStorage.
+ // Images might be relying on the TextureStorage for some of their data.
+ // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+
+ SafeDelete(mTexStorage);
+}
+
+Image *TextureD3D_2D::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(layer == 0);
+ return mImageArray[level];
+}
+
+Image *TextureD3D_2D::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(!index.hasLayer());
+ ASSERT(index.type == GL_TEXTURE_2D);
+ return mImageArray[index.mipIndex];
+}
+
+GLsizei TextureD3D_2D::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return 1;
+}
+
+GLsizei TextureD3D_2D::getWidth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_2D::getHeight(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLenum TextureD3D_2D::getInternalFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+GLenum TextureD3D_2D::getActualFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getActualFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_2D::isDepth(GLint level) const
+{
+ return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+}
+
+void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D && depth == 1);
+
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+
+ bool fastUnpacked = false;
+
+ redefineImage(level, sizedInternalFormat, width, height);
+
+ // Attempt a fast gpu copy of the pixel data to the surface
+ if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
+ {
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
+ // Will try to create RT storage if it does not exist
+ RenderTarget *destRenderTarget = getRenderTarget(index);
+ gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked)
+ {
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ }
+}
+
+void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D && depth == 1);
+
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height);
+
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
+
+ bool fastUnpacked = false;
+
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
+ {
+ RenderTarget *renderTarget = getRenderTarget(index);
+ gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
+
+ if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
+ {
+ commitRect(level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
+
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ ASSERT(target == GL_TEXTURE_2D);
+
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+ redefineImage(level, sizedInternalFormat, width, height);
+
+ if (!mImageArray[level]->isRenderableFormat())
+ {
+ mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+ mImageArray[level]->markClean();
+
+ if (width != 0 && height != 0 && isValidLevel(level))
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ ASSERT(target == GL_TEXTURE_2D && zoffset == 0);
+
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage2D(source, sourceRect,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ ASSERT(target == GL_TEXTURE_2D && depth == 1);
+
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
+ }
+
+ mImmutable = true;
+
+ bool renderTarget = IsRenderTargetUsage(mUsage);
+ TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
+ setCompleteTexStorage(storage);
+}
+
+void TextureD3D_2D::bindTexImage(egl::Surface *surface)
+{
+ GLenum internalformat = surface->getFormat();
+
+ mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
+
+ if (mTexStorage)
+ {
+ SafeDelete(mTexStorage);
+ }
+
+ mTexStorage = mRenderer->createTextureStorage2D(surface->getSwapChain());
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_2D::releaseTexImage()
+{
+ if (mTexStorage)
+ {
+ SafeDelete(mTexStorage);
+ }
+
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
+ }
+}
+
+void TextureD3D_2D::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1));
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ mTexStorage->generateMipmaps();
+ for (int level = 1; level < levelCount; level++)
+ {
+ mImageArray[level]->markClean();
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
+ }
+ }
+}
+
+unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index)
+{
+ ASSERT(!index.hasLayer());
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+}
+
+RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index)
+{
+ ASSERT(!index.hasLayer());
+
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(index.mipIndex);
+ return mTexStorage->getRenderTarget(index);
+}
+
+bool TextureD3D_2D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
+}
+
+bool TextureD3D_2D::isLevelComplete(int level) const
+{
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ const Image *baseImage = getBaseLevelImage();
+
+ GLsizei width = baseImage->getWidth();
+ GLsizei height = baseImage->getHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ // The base image level is complete if the width and height are positive
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ImageD3D *image = mImageArray[level];
+
+ if (image->getInternalFormat() != baseImage->getInternalFormat())
+ {
+ return false;
+ }
+
+ if (image->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (image->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+// Constructs a native texture resource from the texture images
+void TextureD3D_2D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLenum internalFormat = getBaseLevelInternalFormat();
+
+ ASSERT(width > 0 && height > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+ return mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
+}
+
+void TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
+ if (mTexStorage && mTexStorage->isManaged())
+ {
+ for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ {
+ mImageArray[level]->setManagedSurface2D(mTexStorage, level);
+ }
+ }
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_2D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+bool TextureD3D_2D::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget2D(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorage *TextureD3D_2D::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_2D::getBaseLevelImage() const
+{
+ return mImageArray[0];
+}
+
+void TextureD3D_2D::updateStorageLevel(int level)
+{
+ ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ commitRect(level, 0, 0, getWidth(level), getHeight(level));
+ }
+}
+
+void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+
+ SafeDelete(mTexStorage);
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (isValidLevel(level))
+ {
+ ImageD3D *image = mImageArray[level];
+ if (image->copyToStorage2D(mTexStorage, level, xoffset, yoffset, width, height))
+ {
+ image->markClean();
+ }
+ }
+}
+
+
+TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer)
+ : TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < 6; i++)
+ {
+ for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+ }
+}
+
+TextureD3D_Cube::~TextureD3D_Cube()
+{
+ // Delete the Images before the TextureStorage.
+ // Images might be relying on the TextureStorage for some of their data.
+ // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ for (int i = 0; i < 6; i++)
+ {
+ for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ SafeDelete(mImageArray[i][j]);
+ }
+ }
+
+ SafeDelete(mTexStorage);
+}
+
+Image *TextureD3D_Cube::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(layer < 6);
+ return mImageArray[layer][level];
+}
+
+Image *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(index.layerIndex < 6);
+ return mImageArray[index.layerIndex][index.mipIndex];
+}
+
+GLsizei TextureD3D_Cube::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return 6;
+}
+
+GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[layer][level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
+{
+ return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
+}
+
+void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ ASSERT(depth == 1);
+
+ int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+
+ redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
+}
+
+void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ ASSERT(depth == 1);
+
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+
+ redefineImage(faceIndex, level, format, width, height);
+
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
+}
+
+void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ ASSERT(depth == 1 && zoffset == 0);
+
+ int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
+ {
+ commitRect(faceIndex, level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ ASSERT(depth == 1 && zoffset == 0);
+
+ int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
+ {
+ commitRect(faceIndex, level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+
+ redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+ if (!mImageArray[faceIndex][level]->isRenderableFormat())
+ {
+ mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+ mImageArray[faceIndex][level]->markClean();
+
+ ASSERT(width == height);
+
+ if (width > 0 && isValidFaceLevel(faceIndex, level))
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ }
+ }
+}
+
+void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
+
+ // We can only make our texture storage to a render target if the level we're copying *to* is complete
+ // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
+ // rely on the "getBaseLevel*" methods reliably otherwise.
+ bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
+
+ if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidFaceLevel(faceIndex, level))
+ {
+ updateStorageFaceLevel(faceIndex, level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, mTexStorage, target, level);
+ }
+ }
+}
+
+void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ ASSERT(width == height);
+ ASSERT(depth == 1);
+
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei mipSize = std::max(1, width >> level);
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
+ }
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
+ }
+ }
+
+ mImmutable = true;
+
+ bool renderTarget = IsRenderTargetUsage(mUsage);
+ TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels);
+ setCompleteTexStorage(storage);
+}
+
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureD3D_Cube::isCubeComplete() const
+{
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ if (baseWidth <= 0 || baseWidth != baseHeight)
+ {
+ return false;
+ }
+
+ for (int faceIndex = 1; faceIndex < 6; faceIndex++)
+ {
+ const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0];
+
+ if (faceBaseImage.getWidth() != baseWidth ||
+ faceBaseImage.getHeight() != baseHeight ||
+ faceBaseImage.getInternalFormat() != baseFormat )
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_Cube::bindTexImage(egl::Surface *surface)
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_Cube::releaseTexImage()
+{
+ UNREACHABLE();
+}
+
+
+void TextureD3D_Cube::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
+ redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
+ }
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ mTexStorage->generateMipmaps();
+
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mImageArray[faceIndex][level]->markClean();
+ }
+ }
+ }
+ else
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
+ }
+ }
+ }
+}
+
+unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+}
+
+RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index)
+{
+ ASSERT(gl::IsCubemapTextureTarget(index.type));
+
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageFaceLevel(index.layerIndex, index.mipIndex);
+ return mTexStorage->getRenderTarget(index);
+}
+
+void TextureD3D_Cube::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isFaceLevelComplete(0, 0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei size = getBaseLevelWidth();
+
+ ASSERT(size > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
+
+ return mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
+}
+
+void TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
+ if (mTexStorage && mTexStorage->isManaged())
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ {
+ mImageArray[faceIndex][level]->setManagedSurfaceCube(mTexStorage, faceIndex, level);
+ }
+ }
+ }
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_Cube::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
+ {
+ updateStorageFaceLevel(face, level);
+ }
+ }
+ }
+}
+
+bool TextureD3D_Cube::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTargetCube(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorage *TextureD3D_Cube::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const
+{
+ // Note: if we are not cube-complete, there is no single base level image that can describe all
+ // cube faces, so this method is only well-defined for a cube-complete base level.
+ return mImageArray[0][0];
+}
+
+bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
+{
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ int baseSize = getBaseLevelWidth();
+
+ if (baseSize <= 0)
+ {
+ return false;
+ }
+
+ // "isCubeComplete" checks for base level completeness and we must call that
+ // to determine if any face at level 0 is complete. We omit that check here
+ // to avoid re-checking cube-completeness for every face at level 0.
+ if (level == 0)
+ {
+ return true;
+ }
+
+ // Check that non-zero levels are consistent with the base level.
+ const ImageD3D *faceLevelImage = mImageArray[faceIndex][level];
+
+ if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+{
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+ ImageD3D *image = mImageArray[faceIndex][level];
+
+ if (image->isDirty())
+ {
+ commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
+ }
+}
+
+void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->markDirty();
+ }
+ }
+
+ SafeDelete(mTexStorage);
+
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (isValidFaceLevel(faceIndex, level))
+ {
+ ImageD3D *image = mImageArray[faceIndex][level];
+ if (image->copyToStorageCube(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
+ image->markClean();
+ }
+}
+
+
+TextureD3D_3D::TextureD3D_3D(Renderer *renderer)
+ : TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+}
+
+TextureD3D_3D::~TextureD3D_3D()
+{
+ // Delete the Images before the TextureStorage.
+ // Images might be relying on the TextureStorage for some of their data.
+ // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+
+ SafeDelete(mTexStorage);
+}
+
+Image *TextureD3D_3D::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(layer == 0);
+ return mImageArray[level];
+}
+
+Image *TextureD3D_3D::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(!index.hasLayer());
+ ASSERT(index.type == GL_TEXTURE_3D);
+ return mImageArray[index.mipIndex];
+}
+
+GLsizei TextureD3D_3D::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return 1;
+}
+
+GLsizei TextureD3D_3D::getWidth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_3D::getHeight(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_3D::getDepth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getDepth();
+ else
+ return 0;
+}
+
+GLenum TextureD3D_3D::getInternalFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_3D::isDepth(GLint level) const
+{
+ return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+}
+
+void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+
+ redefineImage(level, sizedInternalFormat, width, height, depth);
+
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, sizedInternalFormat))
+ {
+ // Will try to create RT storage if it does not exist
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ RenderTarget *destRenderTarget = getRenderTarget(index);
+ gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked)
+ {
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ }
+}
+
+void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height, depth);
+
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ bool fastUnpacked = false;
+
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, getInternalFormat(level)))
+ {
+ RenderTarget *destRenderTarget = getRenderTarget(index);
+ gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index))
+ {
+ commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ }
+}
+
+void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ }
+}
+
+void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ UNIMPLEMENTED();
+}
+
+void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage3D(source, sourceRect,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+ GLsizei levelDepth = std::max(1, depth >> level);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
+ }
+
+ mImmutable = true;
+
+ bool renderTarget = IsRenderTargetUsage(mUsage);
+ TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
+ setCompleteTexStorage(storage);
+}
+
+void TextureD3D_3D::bindTexImage(egl::Surface *surface)
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_3D::releaseTexImage()
+{
+ UNREACHABLE();
+}
+
+
+void TextureD3D_3D::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1),
+ std::max(getBaseLevelDepth() >> level, 1));
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ mTexStorage->generateMipmaps();
+
+ for (int level = 1; level < levelCount; level++)
+ {
+ mImageArray[level]->markClean();
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
+ }
+ }
+}
+
+unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+}
+
+RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ if (index.hasLayer())
+ {
+ updateStorage();
+ }
+ else
+ {
+ updateStorageLevel(index.mipIndex);
+ }
+
+ return mTexStorage->getRenderTarget(index);
+}
+
+void TextureD3D_3D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+ GLenum internalFormat = getBaseLevelInternalFormat();
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
+
+ return mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+}
+
+void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 3D storage, as that is D3D9/ES2-only
+ ASSERT(!mTexStorage->isManaged());
+}
+
+void TextureD3D_3D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+bool TextureD3D_3D::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget3D(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorage *TextureD3D_3D::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_3D::getBaseLevelImage() const
+{
+ return mImageArray[0];
+}
+
+bool TextureD3D_3D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_3D::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ImageD3D *levelImage = mImageArray[level];
+
+ if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (levelImage->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getDepth() != std::max(1, depth >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void TextureD3D_3D::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ }
+}
+
+void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+
+ SafeDelete(mTexStorage);
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (isValidLevel(level))
+ {
+ ImageD3D *image = mImageArray[level];
+ if (image->copyToStorage3D(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
+ {
+ image->markClean();
+ }
+ }
+}
+
+
+TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer)
+ : TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
+ {
+ mLayerCounts[level] = 0;
+ mImageArray[level] = NULL;
+ }
+}
+
+TextureD3D_2DArray::~TextureD3D_2DArray()
+{
+ // Delete the Images before the TextureStorage.
+ // Images might be relying on the TextureStorage for some of their data.
+ // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ deleteImages();
+ SafeDelete(mTexStorage);
+}
+
+Image *TextureD3D_2DArray::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(layer < mLayerCounts[level]);
+ return mImageArray[level][layer];
+}
+
+Image *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(index.layerIndex < mLayerCounts[index.mipIndex]);
+ ASSERT(index.type == GL_TEXTURE_2D_ARRAY);
+ return mImageArray[index.mipIndex][index.layerIndex];
+}
+
+GLsizei TextureD3D_2DArray::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mLayerCounts[level];
+}
+
+GLsizei TextureD3D_2DArray::getWidth(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
+}
+
+GLsizei TextureD3D_2DArray::getHeight(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
+}
+
+GLsizei TextureD3D_2DArray::getLayers(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0;
+}
+
+GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
+}
+
+bool TextureD3D_2DArray::isDepth(GLint level) const
+{
+ return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+}
+
+void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+
+ redefineImage(level, sizedInternalFormat, width, height, depth);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment);
+
+ for (int i = 0; i < depth; i++)
+ {
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+ TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]);
+ }
+}
+
+void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height, depth);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
+
+ for (int i = 0; i < depth; i++)
+ {
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+ TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
+ }
+}
+
+void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level));
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment);
+
+ for (int i = 0; i < depth; i++)
+ {
+ int layer = zoffset + i;
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index))
+ {
+ commitRect(level, xoffset, yoffset, layer, width, height);
+ }
+ }
+}
+
+void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
+
+ for (int i = 0; i < depth; i++)
+ {
+ int layer = zoffset + i;
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
+ {
+ commitRect(level, xoffset, yoffset, layer, width, height);
+ }
+ }
+}
+
+void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ UNIMPLEMENTED();
+}
+
+void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ deleteImages();
+
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+
+ mLayerCounts[level] = (level < levels ? depth : 0);
+
+ if (mLayerCounts[level] > 0)
+ {
+ // Create new images for this level
+ mImageArray[level] = new ImageD3D*[mLayerCounts[level]];
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage());
+ mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
+ levelHeight, 1, true);
+ }
+ }
+ }
+
+ mImmutable = true;
+
+ bool renderTarget = IsRenderTargetUsage(mUsage);
+ TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
+ setCompleteTexStorage(storage);
+}
+
+void TextureD3D_2DArray::bindTexImage(egl::Surface *surface)
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_2DArray::releaseTexImage()
+{
+ UNREACHABLE();
+}
+
+
+void TextureD3D_2DArray::generateMipmaps()
+{
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ int baseDepth = getBaseLevelDepth();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ mTexStorage->generateMipmaps();
+
+ for (int level = 1; level < levelCount; level++)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer]->markClean();
+ }
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
+ }
+ }
+ }
+}
+
+unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+}
+
+RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(index.mipIndex);
+ return mTexStorage->getRenderTarget(index);
+}
+
+void TextureD3D_2DArray::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getLayers(0);
+ GLenum internalFormat = getBaseLevelInternalFormat();
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+ return mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+}
+
+void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
+ ASSERT(!mTexStorage->isManaged());
+}
+
+void TextureD3D_2DArray::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+bool TextureD3D_2DArray::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget2DArray(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const
+{
+ return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
+}
+
+TextureStorage *TextureD3D_2DArray::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+bool TextureD3D_2DArray::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_2DArray::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray));
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei layers = getLayers(0);
+
+ if (width <= 0 || height <= 0 || layers <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ if (getInternalFormat(level) != getInternalFormat(0))
+ {
+ return false;
+ }
+
+ if (getWidth(level) != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (getHeight(level) != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (getLayers(level) != layers)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void TextureD3D_2DArray::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
+ ASSERT(isLevelComplete(level));
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
+ if (mImageArray[level][layer]->isDirty())
+ {
+ commitRect(level, 0, 0, layer, getWidth(level), getHeight(level));
+ }
+ }
+}
+
+void TextureD3D_2DArray::deleteImages()
+{
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; ++layer)
+ {
+ delete mImageArray[level][layer];
+ }
+ delete[] mImageArray[level];
+ mImageArray[level] = NULL;
+ mLayerCounts[level] = 0;
+ }
+}
+
+void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageDepth = getLayers(0);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ delete mImageArray[level][layer];
+ }
+ delete[] mImageArray[level];
+ mImageArray[level] = NULL;
+ mLayerCounts[level] = depth;
+
+ if (depth > 0)
+ {
+ mImageArray[level] = new ImageD3D*[depth]();
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage());
+ mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
+ }
+ }
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer]->markDirty();
+ }
+ }
+
+ delete mTexStorage;
+ mTexStorage = NULL;
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
+{
+ if (isValidLevel(level) && layerTarget < getLayers(level))
+ {
+ ImageD3D *image = mImageArray[level][layerTarget];
+ if (image->copyToStorage2DArray(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
+ {
+ image->markClean();
+ }
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
new file mode 100644
index 0000000000..41c73180de
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -0,0 +1,320 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURED3D_H_
+#define LIBGLESV2_RENDERER_TEXTURED3D_H_
+
+#include "libGLESv2/renderer/TextureImpl.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/constants.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+
+class Image;
+class ImageD3D;
+class Renderer;
+class RenderTarget;
+class TextureStorage;
+
+class TextureD3D : public TextureImpl
+{
+ public:
+ TextureD3D(Renderer *renderer);
+ virtual ~TextureD3D();
+
+ static TextureD3D *makeTextureD3D(TextureImpl *texture);
+
+ virtual TextureStorage *getNativeTexture();
+
+ virtual void setUsage(GLenum usage) { mUsage = usage; }
+ bool hasDirtyImages() const { return mDirtyImages; }
+ void resetDirty() { mDirtyImages = false; }
+
+ GLint getBaseLevelWidth() const;
+ GLint getBaseLevelHeight() const;
+ GLint getBaseLevelDepth() const;
+ GLenum getBaseLevelInternalFormat() const;
+
+ bool isImmutable() const { return mImmutable; }
+
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
+ virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index) = 0;
+
+ protected:
+ void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image);
+ bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index);
+ void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
+ bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const void *pixels, Image *image);
+ bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
+ bool fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget);
+
+ GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
+ int mipLevels() const;
+
+ Renderer *mRenderer;
+
+ GLenum mUsage;
+
+ bool mDirtyImages;
+
+ bool mImmutable;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D);
+
+ virtual void initializeStorage(bool renderTarget) = 0;
+
+ virtual void updateStorage() = 0;
+ virtual TextureStorage *getBaseLevelStorage() = 0;
+ virtual const ImageD3D *getBaseLevelImage() const = 0;
+};
+
+class TextureD3D_2D : public TextureD3D
+{
+ public:
+ TextureD3D_2D(Renderer *renderer);
+ virtual ~TextureD3D_2D();
+
+ virtual Image *getImage(int level, int layer) const;
+ virtual Image *getImage(const gl::ImageIndex &index) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ GLenum getActualFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ virtual void generateMipmaps();
+
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+ virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
+
+ virtual void initializeStorage(bool renderTarget);
+ TextureStorage *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+
+ virtual void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorage *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+
+ void updateStorageLevel(int level);
+
+ void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+ void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ TextureStorage *mTexStorage;
+ ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureD3D_Cube : public TextureD3D
+{
+ public:
+ TextureD3D_Cube(Renderer *renderer);
+ virtual ~TextureD3D_Cube();
+
+ virtual Image *getImage(int level, int layer) const;
+ virtual Image *getImage(const gl::ImageIndex &index) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty() { mDirtyImages = false; }
+ virtual void setUsage(GLenum usage) { mUsage = usage; }
+
+ GLenum getInternalFormat(GLint level, GLint layer) const;
+ bool isDepth(GLint level, GLint layer) const;
+
+ virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ virtual void generateMipmaps();
+
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+ virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
+
+ virtual void initializeStorage(bool renderTarget);
+ TextureStorage *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+
+ virtual void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorage *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isValidFaceLevel(int faceIndex, int level) const;
+ bool isFaceLevelComplete(int faceIndex, int level) const;
+ bool isCubeComplete() const;
+ void updateStorageFaceLevel(int faceIndex, int level);
+
+ void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+ void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ TextureStorage *mTexStorage;
+};
+
+class TextureD3D_3D : public TextureD3D
+{
+ public:
+ TextureD3D_3D(Renderer *renderer);
+ virtual ~TextureD3D_3D();
+
+ virtual Image *getImage(int level, int layer) const;
+ virtual Image *getImage(const gl::ImageIndex &index) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getDepth(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ virtual void generateMipmaps();
+
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+ virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D);
+
+ virtual void initializeStorage(bool renderTarget);
+ TextureStorage *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+
+ virtual void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorage *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ void updateStorageLevel(int level);
+
+ void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+ ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ TextureStorage *mTexStorage;
+};
+
+class TextureD3D_2DArray : public TextureD3D
+{
+ public:
+ TextureD3D_2DArray(Renderer *renderer);
+ virtual ~TextureD3D_2DArray();
+
+ virtual Image *getImage(int level, int layer) const;
+ virtual Image *getImage(const gl::ImageIndex &index) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getLayers(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ virtual void generateMipmaps();
+
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+ virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_2DArray);
+
+ virtual void initializeStorage(bool renderTarget);
+ TextureStorage *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+
+ virtual void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorage *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ void updateStorageLevel(int level);
+
+ void deleteImages();
+ void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height);
+
+ // Storing images as an array of single depth textures since D3D11 treats each array level of a
+ // Texture2D object as a separate subresource. Each layer would have to be looped over
+ // to update all the texture layers since they cannot all be updated at once and it makes the most
+ // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
+ GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ TextureStorage *mTexStorage;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURED3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
new file mode 100644
index 0000000000..dedd266c09
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage.cpp: Shared members of abstract rx::TextureStorage class.
+
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/Texture.h"
+
+#include "common/debug.h"
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+unsigned int TextureStorage::mCurrentTextureSerial = 1;
+
+TextureStorage::TextureStorage()
+ : mTextureSerial(issueTextureSerial()),
+ mFirstRenderTargetSerial(0),
+ mRenderTargetSerialsLayerStride(0)
+{}
+
+void TextureStorage::initializeSerials(unsigned int rtSerialsToReserve, unsigned int rtSerialsLayerStride)
+{
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(rtSerialsToReserve);
+ mRenderTargetSerialsLayerStride = rtSerialsLayerStride;
+}
+
+unsigned int TextureStorage::getRenderTargetSerial(const gl::ImageIndex &index) const
+{
+ unsigned int layerOffset = (index.hasLayer() ? (static_cast<unsigned int>(index.layerIndex) * mRenderTargetSerialsLayerStride) : 0);
+ return mFirstRenderTargetSerial + static_cast<unsigned int>(index.mipIndex) + layerOffset;
+}
+
+unsigned int TextureStorage::getTextureSerial() const
+{
+ return mTextureSerial;
+}
+
+unsigned int TextureStorage::issueTextureSerial()
+{
+ return mCurrentTextureSerial++;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h
new file mode 100644
index 0000000000..9cc2c2977b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h
@@ -0,0 +1,61 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage.h: Defines the abstract rx::TextureStorage class.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
+#define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
+
+#include "common/debug.h"
+
+#include <GLES2/gl2.h>
+
+namespace gl
+{
+struct ImageIndex;
+}
+
+namespace rx
+{
+class Renderer;
+class SwapChain;
+class RenderTarget;
+
+class TextureStorage
+{
+ public:
+ TextureStorage();
+ virtual ~TextureStorage() {};
+
+ virtual int getTopLevel() const = 0;
+ virtual bool isRenderTarget() const = 0;
+ virtual bool isManaged() const = 0;
+ virtual int getLevelCount() const = 0;
+
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
+ virtual void generateMipmaps() = 0;
+
+ unsigned int getRenderTargetSerial(const gl::ImageIndex &index) const;
+ unsigned int getTextureSerial() const;
+
+ protected:
+ void initializeSerials(unsigned int rtSerialsToReserve, unsigned int rtSerialsLayerStride);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage);
+
+ const unsigned int mTextureSerial;
+ static unsigned int issueTextureSerial();
+
+ static unsigned int mCurrentTextureSerial;
+
+ unsigned int mFirstRenderTargetSerial;
+ unsigned int mRenderTargetSerialsLayerStride;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.cpp
new file mode 100644
index 0000000000..11596006d0
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.cpp
@@ -0,0 +1,38 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
+
+#include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h"
+
+namespace rx
+{
+
+TransformFeedbackD3D::TransformFeedbackD3D()
+{
+}
+
+TransformFeedbackD3D::~TransformFeedbackD3D()
+{
+}
+
+void TransformFeedbackD3D::begin(GLenum primitiveMode)
+{
+}
+
+void TransformFeedbackD3D::end()
+{
+}
+
+void TransformFeedbackD3D::pause()
+{
+}
+
+void TransformFeedbackD3D::resume()
+{
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.h
new file mode 100644
index 0000000000..7c367aba1d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TransformFeedbackD3D.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackD3D.h: Implements the abstract rx::TransformFeedbackImpl class.
+
+#ifndef LIBGLESV2_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_
+#define LIBGLESV2_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_
+
+#include "libGLESv2/renderer/TransformFeedbackImpl.h"
+#include "libGLESv2/angletypes.h"
+
+namespace rx
+{
+
+class TransformFeedbackD3D : public TransformFeedbackImpl
+{
+ public:
+ TransformFeedbackD3D();
+ virtual ~TransformFeedbackD3D();
+
+ virtual void begin(GLenum primitiveMode);
+ virtual void end();
+ virtual void pause();
+ virtual void resume();
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp
new file mode 100644
index 0000000000..4f85eb94fa
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp
@@ -0,0 +1,307 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
+// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
+
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/VertexAttribute.h"
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+unsigned int VertexBuffer::mNextSerial = 1;
+
+VertexBuffer::VertexBuffer()
+{
+ updateSerial();
+}
+
+VertexBuffer::~VertexBuffer()
+{
+}
+
+void VertexBuffer::updateSerial()
+{
+ mSerial = mNextSerial++;
+}
+
+unsigned int VertexBuffer::getSerial() const
+{
+ return mSerial;
+}
+
+VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer)
+{
+ mDynamic = dynamic;
+ mWritePosition = 0;
+ mReservedSpace = 0;
+
+ mVertexBuffer = renderer->createVertexBuffer();
+}
+
+VertexBufferInterface::~VertexBufferInterface()
+{
+ delete mVertexBuffer;
+}
+
+unsigned int VertexBufferInterface::getSerial() const
+{
+ return mVertexBuffer->getSerial();
+}
+
+unsigned int VertexBufferInterface::getBufferSize() const
+{
+ return mVertexBuffer->getBufferSize();
+}
+
+gl::Error VertexBufferInterface::setBufferSize(unsigned int size)
+{
+ if (mVertexBuffer->getBufferSize() == 0)
+ {
+ return mVertexBuffer->initialize(size, mDynamic);
+ }
+ else
+ {
+ return mVertexBuffer->setBufferSize(size);
+ }
+}
+
+unsigned int VertexBufferInterface::getWritePosition() const
+{
+ return mWritePosition;
+}
+
+void VertexBufferInterface::setWritePosition(unsigned int writePosition)
+{
+ mWritePosition = writePosition;
+}
+
+gl::Error VertexBufferInterface::discard()
+{
+ return mVertexBuffer->discard();
+}
+
+gl::Error VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
+{
+ gl::Error error(GL_NO_ERROR);
+
+ unsigned int spaceRequired;
+ error = mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (mWritePosition + spaceRequired < mWritePosition)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, new vertex buffer write position would overflow.");
+ }
+
+ error = reserveSpace(mReservedSpace);
+ if (error.isError())
+ {
+ return error;
+ }
+ mReservedSpace = 0;
+
+ error = mVertexBuffer->storeVertexAttributes(attrib, currentValue, start, count, instances, mWritePosition);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (outStreamOffset)
+ {
+ *outStreamOffset = mWritePosition;
+ }
+
+ mWritePosition += spaceRequired;
+
+ // Align to 16-byte boundary
+ mWritePosition = rx::roundUp(mWritePosition, 16u);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances)
+{
+ gl::Error error(GL_NO_ERROR);
+
+ unsigned int requiredSpace;
+ error = mVertexBuffer->getSpaceRequired(attrib, count, instances, &requiredSpace);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // Protect against integer overflow
+ if (mReservedSpace + requiredSpace < mReservedSpace)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to reserve %u extra bytes in internal vertex buffer, "
+ "it would result in an overflow.", requiredSpace);
+ }
+
+ mReservedSpace += requiredSpace;
+
+ // Align to 16-byte boundary
+ mReservedSpace = rx::roundUp(mReservedSpace, 16u);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+VertexBuffer* VertexBufferInterface::getVertexBuffer() const
+{
+ return mVertexBuffer;
+}
+
+bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+ BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+
+ if (!storage || !storage->supportsDirectBinding())
+ {
+ return false;
+ }
+
+ // Alignment restrictions: In D3D, vertex data must be aligned to
+ // the format stride, or to a 4-byte boundary, whichever is smaller.
+ // (Undocumented, and experimentally confirmed)
+ size_t alignment = 4;
+ bool requiresConversion = false;
+
+ if (attrib.type != GL_FLOAT)
+ {
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+
+ unsigned int outputElementSize;
+ getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+ alignment = std::min<size_t>(outputElementSize, 4);
+
+ requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0;
+ }
+
+ bool isAligned = (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) &&
+ (static_cast<size_t>(attrib.offset) % alignment == 0);
+
+ return !requiresConversion && isAligned;
+}
+
+StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
+{
+ setBufferSize(initialSize);
+}
+
+StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
+{
+}
+
+gl::Error StreamingVertexBufferInterface::reserveSpace(unsigned int size)
+{
+ unsigned int curBufferSize = getBufferSize();
+ if (size > curBufferSize)
+ {
+ gl::Error error = setBufferSize(std::max(size, 3 * curBufferSize / 2));
+ if (error.isError())
+ {
+ return error;
+ }
+ setWritePosition(0);
+ }
+ else if (getWritePosition() + size > curBufferSize)
+ {
+ gl::Error error = discard();
+ if (error.isError())
+ {
+ return error;
+ }
+ setWritePosition(0);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false)
+{
+}
+
+StaticVertexBufferInterface::~StaticVertexBufferInterface()
+{
+}
+
+bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attrib, unsigned int *outStreamOffset)
+{
+ for (unsigned int element = 0; element < mCache.size(); element++)
+ {
+ if (mCache[element].type == attrib.type &&
+ mCache[element].size == attrib.size &&
+ mCache[element].stride == ComputeVertexAttributeStride(attrib) &&
+ mCache[element].normalized == attrib.normalized &&
+ mCache[element].pureInteger == attrib.pureInteger)
+ {
+ size_t offset = (static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib));
+ if (mCache[element].attributeOffset == offset)
+ {
+ if (outStreamOffset)
+ {
+ *outStreamOffset = mCache[element].streamOffset;
+ }
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+gl::Error StaticVertexBufferInterface::reserveSpace(unsigned int size)
+{
+ unsigned int curSize = getBufferSize();
+ if (curSize == 0)
+ {
+ return setBufferSize(size);
+ }
+ else if (curSize >= size)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION, "Internal error, Static vertex buffers can't be resized.");
+ }
+}
+
+gl::Error StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
+{
+ unsigned int streamOffset;
+ gl::Error error = VertexBufferInterface::storeVertexAttributes(attrib, currentValue, start, count, instances, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ size_t attributeOffset = static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib);
+ VertexElement element = { attrib.type, attrib.size, ComputeVertexAttributeStride(attrib), attrib.normalized, attrib.pureInteger, attributeOffset, streamOffset };
+ mCache.push_back(element);
+
+ if (outStreamOffset)
+ {
+ *outStreamOffset = streamOffset;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
index cbafdd20f6..fa747d9cb4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
@@ -11,10 +11,17 @@
#define LIBGLESV2_RENDERER_VERTEXBUFFER_H_
#include "common/angleutils.h"
+#include "libGLESv2/Error.h"
+
+#include <GLES2/gl2.h>
+
+#include <cstddef>
+#include <vector>
namespace gl
{
-class VertexAttribute;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
}
namespace rx
@@ -27,20 +34,16 @@ class VertexBuffer
VertexBuffer();
virtual ~VertexBuffer();
- virtual bool initialize(unsigned int size, bool dynamicUsage) = 0;
-
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
- GLsizei instances, unsigned int offset) = 0;
- virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset) = 0;
+ virtual gl::Error initialize(unsigned int size, bool dynamicUsage) = 0;
- virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const = 0;
-
- virtual bool requiresConversion(const gl::VertexAttribute &attrib) const = 0;
+ virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset) = 0;
+ virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
+ unsigned int *outSpaceRequired) const = 0;
virtual unsigned int getBufferSize() const = 0;
- virtual bool setBufferSize(unsigned int size) = 0;
- virtual bool discard() = 0;
+ virtual gl::Error setBufferSize(unsigned int size) = 0;
+ virtual gl::Error discard() = 0;
unsigned int getSerial() const;
@@ -60,28 +63,29 @@ class VertexBufferInterface
VertexBufferInterface(rx::Renderer *renderer, bool dynamic);
virtual ~VertexBufferInterface();
- bool reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
- bool reserveRawDataSpace(unsigned int size);
+ gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
unsigned int getBufferSize() const;
unsigned int getSerial() const;
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int *outStreamOffset);
- virtual bool storeRawData(const void* data, unsigned int size, unsigned int *outStreamOffset);
+ virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset);
+
+ bool directStoragePossible(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const;
VertexBuffer* getVertexBuffer() const;
protected:
- virtual bool reserveSpace(unsigned int size) = 0;
+ virtual gl::Error reserveSpace(unsigned int size) = 0;
unsigned int getWritePosition() const;
void setWritePosition(unsigned int writePosition);
- bool discard();
+ gl::Error discard();
- bool setBufferSize(unsigned int size);
+ gl::Error setBufferSize(unsigned int size);
private:
DISALLOW_COPY_AND_ASSIGN(VertexBufferInterface);
@@ -102,7 +106,7 @@ class StreamingVertexBufferInterface : public VertexBufferInterface
~StreamingVertexBufferInterface();
protected:
- bool reserveSpace(unsigned int size);
+ gl::Error reserveSpace(unsigned int size);
};
class StaticVertexBufferInterface : public VertexBufferInterface
@@ -111,22 +115,23 @@ class StaticVertexBufferInterface : public VertexBufferInterface
explicit StaticVertexBufferInterface(rx::Renderer *renderer);
~StaticVertexBufferInterface();
- bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int *outStreamOffset);
+ gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset);
- bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamOffset);
+ bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamFffset);
protected:
- bool reserveSpace(unsigned int size);
+ gl::Error reserveSpace(unsigned int size);
private:
struct VertexElement
{
GLenum type;
- GLint size;
- GLsizei stride;
+ GLuint size;
+ GLuint stride;
bool normalized;
- int attributeOffset;
+ bool pureInteger;
+ size_t attributeOffset;
unsigned int streamOffset;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
new file mode 100644
index 0000000000..7034b78eab
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
@@ -0,0 +1,348 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/VertexAttribute.h"
+
+namespace
+{
+ enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
+ // This has to be at least 4k or else it fails on ATI cards.
+ enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
+}
+
+namespace rx
+{
+
+static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
+{
+ // Size cannot be larger than a GLsizei
+ if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
+ {
+ size = static_cast<unsigned int>(std::numeric_limits<int>::max());
+ }
+
+ GLsizei stride = ComputeVertexAttributeStride(attrib);
+ return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
+}
+
+static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
+{
+ // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
+ //
+ // A vertex attribute with a positive divisor loads one instanced vertex for every set of
+ // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
+ if (instanceDrawCount > 0 && attrib.divisor > 0)
+ {
+ return instanceDrawCount / attrib.divisor;
+ }
+
+ return vertexDrawCount;
+}
+
+VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
+{
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].Type = GL_FLOAT;
+ mCurrentValueBuffer[i] = NULL;
+ mCurrentValueOffsets[i] = 0;
+ }
+
+ mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
+
+ if (!mStreamingBuffer)
+ {
+ ERR("Failed to allocate the streaming vertex buffer.");
+ }
+}
+
+VertexDataManager::~VertexDataManager()
+{
+ delete mStreamingBuffer;
+
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ delete mCurrentValueBuffer[i];
+ }
+}
+
+gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
+ gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
+{
+ if (!mStreamingBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL.");
+ }
+
+ // Invalidate static buffers that don't contain matching attributes
+ for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
+
+ if (translated[attributeIndex].active && attribs[attributeIndex].enabled)
+ {
+ invalidateMatchingStaticData(attribs[attributeIndex], currentValues[attributeIndex]);
+ }
+ }
+
+ // Reserve the required space in the buffers
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (translated[i].active && attribs[i].enabled)
+ {
+ gl::Error error = reserveSpaceForAttrib(attribs[i], currentValues[i], count, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ // Perform the vertex data translations
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (translated[i].active)
+ {
+ if (attribs[i].enabled)
+ {
+ gl::Error error = storeAttribute(attribs[i], currentValues[i], &translated[i],
+ start, count, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ if (!mCurrentValueBuffer[i])
+ {
+ mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
+ }
+
+ gl::Error error = storeCurrentValue(attribs[i], currentValues[i], &translated[i],
+ &mCurrentValue[i], &mCurrentValueOffsets[i],
+ mCurrentValueBuffer[i]);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ if (translated[i].active && attribs[i].enabled)
+ {
+ gl::Buffer *buffer = attribs[i].buffer.get();
+
+ if (buffer)
+ {
+ BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
+ bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i]));
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ if (buffer)
+ {
+ BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
+ StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
+
+ if (staticBuffer &&
+ staticBuffer->getBufferSize() > 0 &&
+ !staticBuffer->lookupAttribute(attrib, NULL) &&
+ !staticBuffer->directStoragePossible(attrib, currentValue))
+ {
+ bufferImpl->invalidateStaticData();
+ }
+ }
+}
+
+gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ GLsizei count,
+ GLsizei instances) const
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+ BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+ StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
+ VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+
+ if (!vertexBuffer->directStoragePossible(attrib, currentValue))
+ {
+ if (staticBuffer)
+ {
+ if (staticBuffer->getBufferSize() == 0)
+ {
+ int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize());
+ gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ int totalCount = StreamingBufferElementCount(attrib, count, instances);
+ ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount);
+
+ gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+ ASSERT(buffer || attrib.pointer);
+
+ BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+ StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
+ VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+ bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);
+
+ unsigned int streamOffset = 0;
+ unsigned int outputElementSize = 0;
+
+ if (directStorage)
+ {
+ outputElementSize = ComputeVertexAttributeStride(attrib);
+ streamOffset = attrib.offset + outputElementSize * start;
+ }
+ else if (staticBuffer)
+ {
+ gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
+ {
+ // Convert the entire buffer
+ int totalCount = ElementsInBuffer(attrib, storage->getSize());
+ int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);
+
+ gl::Error error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
+ 0, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
+ unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0;
+ if (streamOffset + firstElementOffset + startOffset < streamOffset)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY);
+ }
+
+ streamOffset += firstElementOffset + startOffset;
+ }
+ else
+ {
+ int totalCount = StreamingBufferElementCount(attrib, count, instances);
+ gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ translated->storage = directStorage ? storage : NULL;
+ translated->vertexBuffer = vertexBuffer->getVertexBuffer();
+ translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
+ translated->divisor = attrib.divisor;
+
+ translated->attribute = &attrib;
+ translated->currentValueType = currentValue.Type;
+ translated->stride = outputElementSize;
+ translated->offset = streamOffset;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ gl::VertexAttribCurrentValueData *cachedValue,
+ size_t *cachedOffset,
+ StreamingVertexBufferInterface *buffer)
+{
+ if (*cachedValue != currentValue)
+ {
+ gl::Error error = buffer->reserveVertexSpace(attrib, 1, 0);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int streamOffset;
+ error = buffer->storeVertexAttributes(attrib, currentValue, 0, 1, 0, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *cachedValue = currentValue;
+ *cachedOffset = streamOffset;
+ }
+
+ translated->storage = NULL;
+ translated->vertexBuffer = buffer->getVertexBuffer();
+ translated->serial = buffer->getSerial();
+ translated->divisor = 0;
+
+ translated->attribute = &attrib;
+ translated->currentValueType = currentValue.Type;
+ translated->stride = 0;
+ translated->offset = *cachedOffset;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
new file mode 100644
index 0000000000..7728722246
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
@@ -0,0 +1,95 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
+#define LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
+
+#include "libGLESv2/Constants.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "common/angleutils.h"
+
+namespace gl
+{
+struct VertexAttribute;
+class ProgramBinary;
+struct VertexAttribCurrentValueData;
+}
+
+namespace rx
+{
+class BufferD3D;
+class StreamingVertexBufferInterface;
+class VertexBuffer;
+class Renderer;
+
+struct TranslatedAttribute
+{
+ TranslatedAttribute() : active(false), attribute(NULL), currentValueType(GL_NONE),
+ offset(0), stride(0), vertexBuffer(NULL), storage(NULL),
+ serial(0), divisor(0) {};
+ bool active;
+
+ const gl::VertexAttribute *attribute;
+ GLenum currentValueType;
+ unsigned int offset;
+ unsigned int stride; // 0 means not to advance the read pointer at all
+
+ VertexBuffer *vertexBuffer;
+ BufferD3D *storage;
+ unsigned int serial;
+ unsigned int divisor;
+};
+
+class VertexDataManager
+{
+ public:
+ VertexDataManager(rx::Renderer *renderer);
+ virtual ~VertexDataManager();
+
+ gl::Error prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
+ gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexDataManager);
+
+ gl::Error reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ GLsizei count,
+ GLsizei instances) const;
+
+ void invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const;
+
+ gl::Error storeAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances);
+
+ gl::Error storeCurrentValue(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ gl::VertexAttribCurrentValueData *cachedValue,
+ size_t *cachedOffset,
+ StreamingVertexBufferInterface *buffer);
+
+ rx::Renderer *const mRenderer;
+
+ StreamingVertexBufferInterface *mStreamingBuffer;
+
+ gl::VertexAttribCurrentValueData mCurrentValue[gl::MAX_VERTEX_ATTRIBS];
+
+ StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS];
+ std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS];
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
new file mode 100644
index 0000000000..d43e65ea78
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
@@ -0,0 +1,1049 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Blit11.cpp: Texture copy utility class.
+
+#include "libGLESv2/renderer/d3d/d3d11/Blit11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/formatutils.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2dps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dgs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3dps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h"
+
+namespace rx
+{
+
+static DXGI_FORMAT GetTextureFormat(ID3D11Resource *resource)
+{
+ ID3D11Texture2D *texture = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
+ if (!texture)
+ {
+ return DXGI_FORMAT_UNKNOWN;
+ }
+
+ D3D11_TEXTURE2D_DESC desc;
+ texture->GetDesc(&desc);
+
+ SafeRelease(texture);
+
+ return desc.Format;
+}
+
+static ID3D11Resource *CreateStagingTexture(ID3D11Device *device, ID3D11DeviceContext *context,
+ ID3D11Resource *source, unsigned int subresource,
+ const gl::Extents &size, unsigned int cpuAccessFlags)
+{
+ D3D11_TEXTURE2D_DESC stagingDesc;
+ stagingDesc.Width = size.width;
+ stagingDesc.Height = size.height;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.ArraySize = 1;
+ stagingDesc.Format = GetTextureFormat(source);
+ stagingDesc.SampleDesc.Count = 1;
+ stagingDesc.SampleDesc.Quality = 0;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.CPUAccessFlags = cpuAccessFlags;
+ stagingDesc.MiscFlags = 0;
+ stagingDesc.BindFlags = 0;
+
+ ID3D11Texture2D *stagingTexture = NULL;
+ HRESULT result = device->CreateTexture2D(&stagingDesc, NULL, &stagingTexture);
+ if (FAILED(result))
+ {
+ ERR("Failed to create staging texture for depth stencil blit. HRESULT: 0x%X.", result);
+ return NULL;
+ }
+
+ context->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, source, subresource, NULL);
+
+ return stagingTexture;
+}
+
+inline static void GenerateVertexCoords(const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ const gl::Box &destArea, const gl::Extents &destSize,
+ float *x1, float *y1, float *x2, float *y2,
+ float *u1, float *v1, float *u2, float *v2)
+{
+ *x1 = (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
+ *y1 = ((destSize.height - destArea.y - destArea.height) / float(destSize.height)) * 2.0f - 1.0f;
+ *x2 = ((destArea.x + destArea.width) / float(destSize.width)) * 2.0f - 1.0f;
+ *y2 = ((destSize.height - destArea.y) / float(destSize.height)) * 2.0f - 1.0f;
+
+ *u1 = sourceArea.x / float(sourceSize.width);
+ *v1 = sourceArea.y / float(sourceSize.height);
+ *u2 = (sourceArea.x + sourceArea.width) / float(sourceSize.width);
+ *v2 = (sourceArea.y + sourceArea.height) / float(sourceSize.height);
+}
+
+static void Write2DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ const gl::Box &destArea, const gl::Extents &destSize,
+ void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology)
+{
+ float x1, y1, x2, y2, u1, v1, u2, v2;
+ GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1, &u2, &v2);
+
+ d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(outVertices);
+
+ d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
+
+ *outStride = sizeof(d3d11::PositionTexCoordVertex);
+ *outVertexCount = 4;
+ *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
+}
+
+static void Write3DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ const gl::Box &destArea, const gl::Extents &destSize,
+ void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology)
+{
+ ASSERT(sourceSize.depth > 0 && destSize.depth > 0);
+
+ float x1, y1, x2, y2, u1, v1, u2, v2;
+ GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1, &u2, &v2);
+
+ d3d11::PositionLayerTexCoord3DVertex *vertices = static_cast<d3d11::PositionLayerTexCoord3DVertex*>(outVertices);
+
+ for (int i = 0; i < destSize.depth; i++)
+ {
+ float readDepth = (float)i / std::max(destSize.depth - 1, 1);
+
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 0], x1, y1, i, u1, v2, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 1], x1, y2, i, u1, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 2], x2, y1, i, u2, v2, readDepth);
+
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 3], x1, y2, i, u1, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 4], x2, y2, i, u2, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth);
+ }
+
+ *outStride = sizeof(d3d11::PositionLayerTexCoord3DVertex);
+ *outVertexCount = destSize.depth * 6;
+ *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+}
+
+Blit11::Blit11(rx::Renderer11 *renderer)
+ : mRenderer(renderer), mBlitShaderMap(compareBlitParameters), mSwizzleShaderMap(compareSwizzleParameters),
+ mVertexBuffer(NULL), mPointSampler(NULL), mLinearSampler(NULL), mScissorEnabledRasterizerState(NULL),
+ mScissorDisabledRasterizerState(NULL), mDepthStencilState(NULL),
+ mQuad2DIL(NULL), mQuad2DVS(NULL), mDepthPS(NULL),
+ mQuad3DIL(NULL), mQuad3DVS(NULL), mQuad3DGS(NULL),
+ mSwizzleCB(NULL)
+{
+ HRESULT result;
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC vbDesc;
+ vbDesc.ByteWidth = std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex), sizeof(d3d11::PositionTexCoordVertex)) *
+ 6 * renderer->getRendererCaps().max3DTextureSize;
+ vbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ vbDesc.MiscFlags = 0;
+ vbDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&vbDesc, NULL, &mVertexBuffer);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mVertexBuffer, "Blit11 vertex buffer");
+
+ D3D11_SAMPLER_DESC pointSamplerDesc;
+ pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
+ pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.MipLODBias = 0.0f;
+ pointSamplerDesc.MaxAnisotropy = 0;
+ pointSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ pointSamplerDesc.BorderColor[0] = 0.0f;
+ pointSamplerDesc.BorderColor[1] = 0.0f;
+ pointSamplerDesc.BorderColor[2] = 0.0f;
+ pointSamplerDesc.BorderColor[3] = 0.0f;
+ pointSamplerDesc.MinLOD = 0.0f;
+ pointSamplerDesc.MaxLOD = mRenderer->isLevel9() ? FLT_MAX : 0.0f;
+
+ result = device->CreateSamplerState(&pointSamplerDesc, &mPointSampler);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mPointSampler, "Blit11 point sampler");
+
+ D3D11_SAMPLER_DESC linearSamplerDesc;
+ linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.MipLODBias = 0.0f;
+ linearSamplerDesc.MaxAnisotropy = 0;
+ linearSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ linearSamplerDesc.BorderColor[0] = 0.0f;
+ linearSamplerDesc.BorderColor[1] = 0.0f;
+ linearSamplerDesc.BorderColor[2] = 0.0f;
+ linearSamplerDesc.BorderColor[3] = 0.0f;
+ linearSamplerDesc.MinLOD = 0.0f;
+ linearSamplerDesc.MaxLOD = mRenderer->isLevel9() ? FLT_MAX : 0.0f;
+
+ result = device->CreateSamplerState(&linearSamplerDesc, &mLinearSampler);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mLinearSampler, "Blit11 linear sampler");
+
+ // Use a rasterizer state that will not cull so that inverted quads will not be culled
+ D3D11_RASTERIZER_DESC rasterDesc;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = D3D11_CULL_NONE;
+ rasterDesc.FrontCounterClockwise = FALSE;
+ rasterDesc.DepthBias = 0;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBiasClamp = 0.0f;
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.MultisampleEnable = FALSE;
+ rasterDesc.AntialiasedLineEnable = FALSE;
+
+ rasterDesc.ScissorEnable = TRUE;
+ result = device->CreateRasterizerState(&rasterDesc, &mScissorEnabledRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state");
+
+ rasterDesc.ScissorEnable = FALSE;
+ result = device->CreateRasterizerState(&rasterDesc, &mScissorDisabledRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state");
+
+ D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
+ depthStencilDesc.DepthEnable = true;
+ depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.StencilEnable = FALSE;
+ depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ result = device->CreateDepthStencilState(&depthStencilDesc, &mDepthStencilState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mDepthStencilState, "Blit11 depth stencil state");
+
+ D3D11_INPUT_ELEMENT_DESC quad2DLayout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ result = device->CreateInputLayout(quad2DLayout, ArraySize(quad2DLayout), g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), &mQuad2DIL);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad2DIL, "Blit11 2D input layout");
+
+ result = device->CreateVertexShader(g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), NULL, &mQuad2DVS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad2DVS, "Blit11 2D vertex shader");
+
+ if (!renderer->isLevel9())
+ {
+ result = device->CreatePixelShader(g_PS_PassthroughDepth2D, ArraySize(g_PS_PassthroughDepth2D), NULL, &mDepthPS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mDepthPS, "Blit11 2D depth pixel shader");
+
+ D3D11_INPUT_ELEMENT_DESC quad3DLayout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ result = device->CreateInputLayout(quad3DLayout, ArraySize(quad3DLayout), g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), &mQuad3DIL);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad3DIL, "Blit11 3D input layout");
+
+ result = device->CreateVertexShader(g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), NULL, &mQuad3DVS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad3DVS, "Blit11 3D vertex shader");
+
+ result = device->CreateGeometryShader(g_GS_Passthrough3D, ArraySize(g_GS_Passthrough3D), NULL, &mQuad3DGS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad3DGS, "Renderer11 copy 3D texture geometry shader");
+ }
+
+ buildShaderMap();
+
+ D3D11_BUFFER_DESC swizzleBufferDesc;
+ swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4;
+ swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ swizzleBufferDesc.MiscFlags = 0;
+ swizzleBufferDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&swizzleBufferDesc, NULL, &mSwizzleCB);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mSwizzleCB, "Blit11 swizzle constant buffer");
+}
+
+Blit11::~Blit11()
+{
+ SafeRelease(mVertexBuffer);
+ SafeRelease(mPointSampler);
+ SafeRelease(mLinearSampler);
+ SafeRelease(mScissorEnabledRasterizerState);
+ SafeRelease(mScissorDisabledRasterizerState);
+ SafeRelease(mDepthStencilState);
+
+ SafeRelease(mQuad2DIL);
+ SafeRelease(mQuad2DVS);
+ SafeRelease(mDepthPS);
+
+ SafeRelease(mQuad3DIL);
+ SafeRelease(mQuad3DVS);
+ SafeRelease(mQuad3DGS);
+
+ SafeRelease(mSwizzleCB);
+
+ clearShaderMap();
+}
+
+static inline unsigned int GetSwizzleIndex(GLenum swizzle)
+{
+ unsigned int colorIndex = 0;
+
+ switch (swizzle)
+ {
+ case GL_RED: colorIndex = 0; break;
+ case GL_GREEN: colorIndex = 1; break;
+ case GL_BLUE: colorIndex = 2; break;
+ case GL_ALPHA: colorIndex = 3; break;
+ case GL_ZERO: colorIndex = 4; break;
+ case GL_ONE: colorIndex = 5; break;
+ default: UNREACHABLE(); break;
+ }
+
+ return colorIndex;
+}
+
+gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
+ GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
+{
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
+ source->GetDesc(&sourceSRVDesc);
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(sourceSRVDesc.Format);
+ const gl::InternalFormat &sourceFormatInfo = gl::GetInternalFormatInfo(dxgiFormatInfo.internalFormat);
+
+ GLenum shaderType = GL_NONE;
+ switch (sourceFormatInfo.componentType)
+ {
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT:
+ shaderType = GL_FLOAT;
+ break;
+ case GL_INT:
+ shaderType = GL_INT;
+ break;
+ case GL_UNSIGNED_INT:
+ shaderType = GL_UNSIGNED_INT;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ SwizzleParameters parameters = { 0 };
+ parameters.mDestinationType = shaderType;
+ parameters.mViewDimension = sourceSRVDesc.ViewDimension;
+
+ SwizzleShaderMap::const_iterator i = mSwizzleShaderMap.find(parameters);
+ if (i == mSwizzleShaderMap.end())
+ {
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION, "Internal error, missing swizzle shader.");
+ }
+
+ const Shader &shader = i->second;
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer for swizzle, HRESULT: 0x%X.", result);
+ }
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ gl::Box area(0, 0, 0, size.width, size.height, size.depth);
+ shader.mVertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount, &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Set constant buffer
+ result = deviceContext->Map(mSwizzleCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal constant buffer for swizzle, HRESULT: 0x%X.", result);
+ }
+
+ unsigned int *swizzleIndices = reinterpret_cast<unsigned int*>(mappedResource.pData);
+ swizzleIndices[0] = GetSwizzleIndex(swizzleRed);
+ swizzleIndices[1] = GetSwizzleIndex(swizzleGreen);
+ swizzleIndices[2] = GetSwizzleIndex(swizzleBlue);
+ swizzleIndices[3] = GetSwizzleIndex(swizzleAlpha);
+
+ deviceContext->Unmap(mSwizzleCB, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply constant buffer
+ deviceContext->PSSetConstantBuffers(0, 1, &mSwizzleCB);
+
+ // Apply state
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(shader.mInputLayout);
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(shader.mVertexShader, NULL, 0);
+
+ deviceContext->PSSetShader(shader.mPixelShader, NULL, 0);
+ deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ ID3D11ShaderResourceView *const nullSRV = NULL;
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ // Apply render target
+ mRenderer->setOneTimeRenderTarget(dest);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = size.width;
+ viewport.Height = size.height;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ deviceContext->PSSetShaderResources(0, 1, &source);
+
+ // Apply samplers
+ deviceContext->PSSetSamplers(0, 1, &mPointSampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ mRenderer->unapplyRenderTargets();
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = NULL;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, GLenum destFormat, GLenum filter)
+{
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // Determine if the source format is a signed integer format, the destFormat will already
+ // be GL_XXXX_INTEGER but it does not tell us if it is signed or unsigned.
+ D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
+ source->GetDesc(&sourceSRVDesc);
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(sourceSRVDesc.Format);
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(dxgiFormatInfo.internalFormat);
+
+ BlitParameters parameters = { 0 };
+ parameters.mDestinationFormat = destFormat;
+ parameters.mSignedInteger = (internalFormatInfo.componentType == GL_INT);
+ parameters.m3DBlit = sourceArea.depth > 1;
+
+ BlitShaderMap::const_iterator i = mBlitShaderMap.find(parameters);
+ if (i == mBlitShaderMap.end())
+ {
+ UNREACHABLE();
+ return false;
+ }
+
+ const Shader& shader = i->second;
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result);
+ return false;
+ }
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ shader.mVertexWriteFunction(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
+ &stride, &drawCount, &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply state
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
+
+ if (scissor)
+ {
+ D3D11_RECT scissorRect;
+ scissorRect.left = scissor->x;
+ scissorRect.right = scissor->x + scissor->width;
+ scissorRect.top = scissor->y;
+ scissorRect.bottom = scissor->y + scissor->height;
+
+ deviceContext->RSSetScissorRects(1, &scissorRect);
+ deviceContext->RSSetState(mScissorEnabledRasterizerState);
+ }
+ else
+ {
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ }
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(shader.mInputLayout);
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(shader.mVertexShader, NULL, 0);
+
+ deviceContext->PSSetShader(shader.mPixelShader, NULL, 0);
+ deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ ID3D11ShaderResourceView *const nullSRV = NULL;
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ // Apply render target
+ mRenderer->setOneTimeRenderTarget(dest);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = destSize.width;
+ viewport.Height = destSize.height;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ deviceContext->PSSetShaderResources(0, 1, &source);
+
+ // Apply samplers
+ ID3D11SamplerState *sampler = NULL;
+ switch (filter)
+ {
+ case GL_NEAREST: sampler = mPointSampler; break;
+ case GL_LINEAR: sampler = mLinearSampler; break;
+ default: UNREACHABLE(); return false;
+ }
+ deviceContext->PSSetSamplers(0, 1, &sampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ mRenderer->unapplyRenderTargets();
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = NULL;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return true;
+}
+
+bool Blit11::copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize,
+ dest, destSubresource, destArea, destSize,
+ scissor, true);
+}
+
+bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result);
+ return false;
+ }
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ Write2DVertices(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
+ &stride, &drawCount, &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply state
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(mDepthStencilState, 0xFFFFFFFF);
+
+ if (scissor)
+ {
+ D3D11_RECT scissorRect;
+ scissorRect.left = scissor->x;
+ scissorRect.right = scissor->x + scissor->width;
+ scissorRect.top = scissor->y;
+ scissorRect.bottom = scissor->y + scissor->height;
+
+ deviceContext->RSSetScissorRects(1, &scissorRect);
+ deviceContext->RSSetState(mScissorEnabledRasterizerState);
+ }
+ else
+ {
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ }
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(mQuad2DIL);
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(mQuad2DVS, NULL, 0);
+
+ deviceContext->PSSetShader(mDepthPS, NULL, 0);
+ deviceContext->GSSetShader(NULL, NULL, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ ID3D11ShaderResourceView *const nullSRV = NULL;
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ // Apply render target
+ deviceContext->OMSetRenderTargets(0, NULL, dest);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = destSize.width;
+ viewport.Height = destSize.height;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ deviceContext->PSSetShaderResources(0, 1, &source);
+
+ // Apply samplers
+ deviceContext->PSSetSamplers(0, 1, &mPointSampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ mRenderer->unapplyRenderTargets();
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = NULL;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return true;
+}
+
+bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize,
+ dest, destSubresource, destArea, destSize,
+ scissor, false);
+}
+
+bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, bool stencilOnly)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ID3D11Resource *sourceStaging = CreateStagingTexture(device, deviceContext, source, sourceSubresource, sourceSize, D3D11_CPU_ACCESS_READ);
+ // HACK: Create the destination staging buffer as a read/write texture so ID3D11DevicContext::UpdateSubresource can be called
+ // using it's mapped data as a source
+ ID3D11Resource *destStaging = CreateStagingTexture(device, deviceContext, dest, destSubresource, destSize, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
+
+ if (!sourceStaging || !destStaging)
+ {
+ SafeRelease(sourceStaging);
+ SafeRelease(destStaging);
+ return false;
+ }
+
+ DXGI_FORMAT format = GetTextureFormat(source);
+ ASSERT(format == GetTextureFormat(dest));
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(format);
+ unsigned int pixelSize = dxgiFormatInfo.pixelBytes;
+ unsigned int copyOffset = 0;
+ unsigned int copySize = pixelSize;
+ if (stencilOnly)
+ {
+ copyOffset = dxgiFormatInfo.depthBits / 8;
+ copySize = dxgiFormatInfo.stencilBits / 8;
+
+ // It would be expensive to have non-byte sized stencil sizes since it would
+ // require reading from the destination, currently there aren't any though.
+ ASSERT(dxgiFormatInfo.stencilBits % 8 == 0 &&
+ dxgiFormatInfo.depthBits % 8 == 0);
+ }
+
+ D3D11_MAPPED_SUBRESOURCE sourceMapping, destMapping;
+ deviceContext->Map(sourceStaging, 0, D3D11_MAP_READ, 0, &sourceMapping);
+ deviceContext->Map(destStaging, 0, D3D11_MAP_WRITE, 0, &destMapping);
+
+ if (!sourceMapping.pData || !destMapping.pData)
+ {
+ if (!sourceMapping.pData)
+ {
+ deviceContext->Unmap(sourceStaging, 0);
+ }
+ if (!destMapping.pData)
+ {
+ deviceContext->Unmap(destStaging, 0);
+ }
+ SafeRelease(sourceStaging);
+ SafeRelease(destStaging);
+ return false;
+ }
+
+ gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height);
+
+ // Clip dest area to the destination size
+ gl::ClipRectangle(clippedDestArea, gl::Rectangle(0, 0, destSize.width, destSize.height), &clippedDestArea);
+
+ // Clip dest area to the scissor
+ if (scissor)
+ {
+ gl::ClipRectangle(clippedDestArea, *scissor, &clippedDestArea);
+ }
+
+ // Determine if entire rows can be copied at once instead of each individual pixel, requires that there is
+ // no out of bounds lookups required, the entire pixel is copied and no stretching
+ bool wholeRowCopy = sourceArea.width == clippedDestArea.width &&
+ sourceArea.x >= 0 && sourceArea.x + sourceArea.width <= sourceSize.width &&
+ copySize == pixelSize;
+
+ for (int y = clippedDestArea.y; y < clippedDestArea.y + clippedDestArea.height; y++)
+ {
+ float yPerc = static_cast<float>(y - destArea.y) / (destArea.height - 1);
+
+ // Interpolate using the original source rectangle to determine which row to sample from while clamping to the edges
+ unsigned int readRow = gl::clamp(sourceArea.y + floor(yPerc * (sourceArea.height - 1) + 0.5f), 0, sourceSize.height - 1);
+ unsigned int writeRow = y;
+
+ if (wholeRowCopy)
+ {
+ void *sourceRow = reinterpret_cast<char*>(sourceMapping.pData) +
+ readRow * sourceMapping.RowPitch +
+ sourceArea.x * pixelSize;
+
+ void *destRow = reinterpret_cast<char*>(destMapping.pData) +
+ writeRow * destMapping.RowPitch +
+ destArea.x * pixelSize;
+
+ memcpy(destRow, sourceRow, pixelSize * destArea.width);
+ }
+ else
+ {
+ for (int x = clippedDestArea.x; x < clippedDestArea.x + clippedDestArea.width; x++)
+ {
+ float xPerc = static_cast<float>(x - destArea.x) / (destArea.width - 1);
+
+ // Interpolate the original source rectangle to determine which column to sample from while clamping to the edges
+ unsigned int readColumn = gl::clamp(sourceArea.x + floor(xPerc * (sourceArea.width - 1) + 0.5f), 0, sourceSize.width - 1);
+ unsigned int writeColumn = x;
+
+ void *sourcePixel = reinterpret_cast<char*>(sourceMapping.pData) +
+ readRow * sourceMapping.RowPitch +
+ readColumn * pixelSize +
+ copyOffset;
+
+ void *destPixel = reinterpret_cast<char*>(destMapping.pData) +
+ writeRow * destMapping.RowPitch +
+ writeColumn * pixelSize +
+ copyOffset;
+
+ memcpy(destPixel, sourcePixel, copySize);
+ }
+ }
+ }
+
+ // HACK: Use ID3D11DevicContext::UpdateSubresource which causes an extra copy compared to ID3D11DevicContext::CopySubresourceRegion
+ // according to MSDN.
+ deviceContext->UpdateSubresource(dest, destSubresource, NULL, destMapping.pData, destMapping.RowPitch, destMapping.DepthPitch);
+
+ deviceContext->Unmap(sourceStaging, 0);
+ deviceContext->Unmap(destStaging, 0);
+
+ // TODO: Determine why this call to ID3D11DevicContext::CopySubresourceRegion causes a TDR timeout on some
+ // systems when called repeatedly.
+ // deviceContext->CopySubresourceRegion(dest, destSubresource, 0, 0, 0, destStaging, 0, NULL);
+
+ SafeRelease(sourceStaging);
+ SafeRelease(destStaging);
+
+ return true;
+}
+
+bool Blit11::compareBlitParameters(const Blit11::BlitParameters &a, const Blit11::BlitParameters &b)
+{
+ return memcmp(&a, &b, sizeof(Blit11::BlitParameters)) < 0;
+}
+
+bool Blit11::compareSwizzleParameters(const SwizzleParameters &a, const SwizzleParameters &b)
+{
+ return memcmp(&a, &b, sizeof(Blit11::SwizzleParameters)) < 0;
+}
+
+void Blit11::add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps)
+{
+ BlitParameters params = { 0 };
+ params.mDestinationFormat = destFormat;
+ params.mSignedInteger = signedInteger;
+ params.m3DBlit = false;
+
+ ASSERT(mBlitShaderMap.find(params) == mBlitShaderMap.end());
+ ASSERT(ps);
+
+ Shader shader;
+ shader.mVertexWriteFunction = Write2DVertices;
+ shader.mInputLayout = mQuad2DIL;
+ shader.mVertexShader = mQuad2DVS;
+ shader.mGeometryShader = NULL;
+ shader.mPixelShader = ps;
+
+ mBlitShaderMap[params] = shader;
+}
+
+void Blit11::add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps)
+{
+ BlitParameters params = { 0 };
+ params.mDestinationFormat = destFormat;
+ params.mSignedInteger = signedInteger;
+ params.m3DBlit = true;
+
+ ASSERT(mBlitShaderMap.find(params) == mBlitShaderMap.end());
+ ASSERT(ps);
+
+ Shader shader;
+ shader.mVertexWriteFunction = Write3DVertices;
+ shader.mInputLayout = mQuad3DIL;
+ shader.mVertexShader = mQuad3DVS;
+ shader.mGeometryShader = mQuad3DGS;
+ shader.mPixelShader = ps;
+
+ mBlitShaderMap[params] = shader;
+}
+
+void Blit11::addSwizzleShaderToMap(GLenum destType, D3D11_SRV_DIMENSION viewDimension, ID3D11PixelShader *ps)
+{
+ SwizzleParameters params = { 0 };
+ params.mDestinationType = destType;
+ params.mViewDimension = viewDimension;
+
+ ASSERT(mSwizzleShaderMap.find(params) == mSwizzleShaderMap.end());
+ ASSERT(ps);
+
+ Shader shader;
+ switch (viewDimension)
+ {
+ case D3D_SRV_DIMENSION_TEXTURE2D:
+ shader.mVertexWriteFunction = Write2DVertices;
+ shader.mInputLayout = mQuad2DIL;
+ shader.mVertexShader = mQuad2DVS;
+ shader.mGeometryShader = NULL;
+ break;
+
+ case D3D_SRV_DIMENSION_TEXTURE3D:
+ case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
+ case D3D_SRV_DIMENSION_TEXTURECUBE:
+ shader.mVertexWriteFunction = Write3DVertices;
+ shader.mInputLayout = mQuad3DIL;
+ shader.mVertexShader = mQuad3DVS;
+ shader.mGeometryShader = mQuad3DGS;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+ shader.mPixelShader = ps;
+
+ mSwizzleShaderMap[params] = shader;
+}
+
+void Blit11::buildShaderMap()
+{
+ ID3D11Device *device = mRenderer->getDevice();
+
+ add2DBlitShaderToMap(GL_RGBA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D RGBA pixel shader" ));
+ add2DBlitShaderToMap(GL_BGRA_EXT, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D BGRA pixel shader" ));
+ add2DBlitShaderToMap(GL_RGB, false, d3d11::CompilePS(device, g_PS_PassthroughRGB2D, "Blit11 2D RGB pixel shader" ));
+ add2DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG2D, "Blit11 2D RG pixel shader" ));
+ add2DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR2D, "Blit11 2D R pixel shader" ));
+ add2DBlitShaderToMap(GL_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D alpha pixel shader" ));
+ add2DBlitShaderToMap(GL_LUMINANCE, false, d3d11::CompilePS(device, g_PS_PassthroughLum2D, "Blit11 2D lum pixel shader" ));
+ add2DBlitShaderToMap(GL_LUMINANCE_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughLumAlpha2D, "Blit11 2D luminance alpha pixel shader"));
+
+ addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleF2D, "Blit11 2D F swizzle pixel shader" ));
+
+ if (mRenderer->isLevel9())
+ return;
+
+ add2DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DUI, "Blit11 2D RGBA UI pixel shader" ));
+ add2DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DI, "Blit11 2D RGBA I pixel shader" ));
+ add2DBlitShaderToMap(GL_RGB_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGB2DUI, "Blit11 2D RGB UI pixel shader" ));
+ add2DBlitShaderToMap(GL_RGB_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGB2DI, "Blit11 2D RGB I pixel shader" ));
+ add2DBlitShaderToMap(GL_RG_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRG2DUI, "Blit11 2D RG UI pixel shader" ));
+ add2DBlitShaderToMap(GL_RG_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRG2DI, "Blit11 2D RG I pixel shader" ));
+ add2DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR2DUI, "Blit11 2D R UI pixel shader" ));
+ add2DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR2DI, "Blit11 2D R I pixel shader" ));
+ add3DBlitShaderToMap(GL_RGBA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D RGBA pixel shader" ));
+ add3DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DUI, "Blit11 3D UI RGBA pixel shader" ));
+ add3DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader" ));
+ add3DBlitShaderToMap(GL_BGRA_EXT, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D BGRA pixel shader" ));
+ add3DBlitShaderToMap(GL_RGB, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3D, "Blit11 3D RGB pixel shader" ));
+ add3DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader" ));
+ add3DBlitShaderToMap(GL_RGB_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3DUI, "Blit11 3D RGB UI pixel shader" ));
+ add3DBlitShaderToMap(GL_RGB_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGB3DI, "Blit11 3D RGB I pixel shader" ));
+ add3DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader" ));
+ add3DBlitShaderToMap(GL_RG_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRG3DUI, "Blit11 3D RG UI pixel shader" ));
+ add3DBlitShaderToMap(GL_RG_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRG3DI, "Blit11 3D RG I pixel shader" ));
+ add3DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR3DUI, "Blit11 3D R UI pixel shader" ));
+ add3DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR3DI, "Blit11 3D R I pixel shader" ));
+ add3DBlitShaderToMap(GL_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D alpha pixel shader" ));
+ add3DBlitShaderToMap(GL_LUMINANCE, false, d3d11::CompilePS(device, g_PS_PassthroughLum3D, "Blit11 3D luminance pixel shader" ));
+ add3DBlitShaderToMap(GL_LUMINANCE_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughLumAlpha3D, "Blit11 3D luminance alpha pixel shader"));
+
+ addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleUI2D, "Blit11 2D UI swizzle pixel shader"));
+ addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleI2D, "Blit11 2D I swizzle pixel shader" ));
+
+ addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleF2DArray, "Blit11 2D Cube F swizzle pixel shader" ));
+ addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleUI2DArray, "Blit11 2D Cube UI swizzle pixel shader"));
+ addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleI2DArray, "Blit11 2D Cube I swizzle pixel shader" ));
+
+ addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleF3D, "Blit11 3D F swizzle pixel shader" ));
+ addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleUI3D, "Blit11 3D UI swizzle pixel shader"));
+ addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleI3D, "Blit11 3D I swizzle pixel shader" ));
+
+ addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleF2DArray, "Blit11 2D Array F swizzle pixel shader" ));
+ addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleUI2DArray, "Blit11 2D Array UI swizzle pixel shader"));
+ addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleI2DArray, "Blit11 2D Array I swizzle pixel shader" ));
+}
+
+void Blit11::clearShaderMap()
+{
+ for (BlitShaderMap::iterator i = mBlitShaderMap.begin(); i != mBlitShaderMap.end(); ++i)
+ {
+ Shader &shader = i->second;
+ SafeRelease(shader.mPixelShader);
+ }
+ mBlitShaderMap.clear();
+
+ for (SwizzleShaderMap::iterator i = mSwizzleShaderMap.begin(); i != mSwizzleShaderMap.end(); ++i)
+ {
+ Shader &shader = i->second;
+ SafeRelease(shader.mPixelShader);
+ }
+ mSwizzleShaderMap.clear();
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
new file mode 100644
index 0000000000..d6a0b795f4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
@@ -0,0 +1,129 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Blit11.cpp: Texture copy utility class.
+
+#ifndef LIBGLESV2_BLIT11_H_
+#define LIBGLESV2_BLIT11_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Error.h"
+
+#include <map>
+
+namespace rx
+{
+class Renderer11;
+
+enum Filter
+{
+ Point,
+ Linear,
+};
+
+class Blit11
+{
+ public:
+ explicit Blit11(Renderer11 *renderer);
+ ~Blit11();
+
+ gl::Error swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
+ GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+
+ bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, GLenum destFormat, GLenum filter);
+
+ bool copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ bool copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ bool copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ private:
+ rx::Renderer11 *mRenderer;
+
+ struct BlitParameters
+ {
+ GLenum mDestinationFormat;
+ bool mSignedInteger;
+ bool m3DBlit;
+ };
+
+ bool copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, bool stencilOnly);
+
+ static bool compareBlitParameters(const BlitParameters &a, const BlitParameters &b);
+
+ typedef void (*WriteVertexFunction)(const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ const gl::Box &destArea, const gl::Extents &destSize,
+ void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology);
+
+ struct Shader
+ {
+ WriteVertexFunction mVertexWriteFunction;
+ ID3D11InputLayout *mInputLayout;
+ ID3D11VertexShader *mVertexShader;
+ ID3D11GeometryShader *mGeometryShader;
+ ID3D11PixelShader *mPixelShader;
+ };
+
+ typedef bool (*BlitParametersComparisonFunction)(const BlitParameters&, const BlitParameters &);
+ typedef std::map<BlitParameters, Shader, BlitParametersComparisonFunction> BlitShaderMap;
+ BlitShaderMap mBlitShaderMap;
+
+ void add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
+ void add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
+
+ struct SwizzleParameters
+ {
+ GLenum mDestinationType;
+ D3D11_SRV_DIMENSION mViewDimension;
+ };
+
+ static bool compareSwizzleParameters(const SwizzleParameters &a, const SwizzleParameters &b);
+
+ typedef bool (*SwizzleParametersComparisonFunction)(const SwizzleParameters&, const SwizzleParameters &);
+ typedef std::map<SwizzleParameters, Shader, SwizzleParametersComparisonFunction> SwizzleShaderMap;
+ SwizzleShaderMap mSwizzleShaderMap;
+
+ void addSwizzleShaderToMap(GLenum destType, D3D11_SRV_DIMENSION viewDimension, ID3D11PixelShader *ps);
+
+ void buildShaderMap();
+ void clearShaderMap();
+
+ ID3D11Buffer *mVertexBuffer;
+ ID3D11SamplerState *mPointSampler;
+ ID3D11SamplerState *mLinearSampler;
+ ID3D11RasterizerState *mScissorEnabledRasterizerState;
+ ID3D11RasterizerState *mScissorDisabledRasterizerState;
+ ID3D11DepthStencilState *mDepthStencilState;
+
+ ID3D11InputLayout *mQuad2DIL;
+ ID3D11VertexShader *mQuad2DVS;
+ ID3D11PixelShader *mDepthPS;
+
+ ID3D11InputLayout *mQuad3DIL;
+ ID3D11VertexShader *mQuad3DVS;
+ ID3D11GeometryShader *mQuad3DGS;
+
+ ID3D11Buffer *mSwizzleCB;
+
+ DISALLOW_COPY_AND_ASSIGN(Blit11);
+};
+
+}
+
+#endif // LIBGLESV2_BLIT11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
new file mode 100644
index 0000000000..ecd4d4672b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
@@ -0,0 +1,961 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer11.cpp Defines the Buffer11 class.
+
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+PackPixelsParams::PackPixelsParams()
+ : format(GL_NONE),
+ type(GL_NONE),
+ outputPitch(0),
+ packBuffer(NULL),
+ offset(0)
+{}
+
+PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn, GLenum formatIn, GLenum typeIn, GLuint outputPitchIn,
+ const gl::PixelPackState &packIn, ptrdiff_t offsetIn)
+ : area(areaIn),
+ format(formatIn),
+ type(typeIn),
+ outputPitch(outputPitchIn),
+ packBuffer(packIn.pixelBuffer.get()),
+ pack(packIn.alignment, packIn.reverseRowOrder),
+ offset(offsetIn)
+{}
+
+namespace gl_d3d11
+{
+
+D3D11_MAP GetD3DMapTypeFromBits(GLbitfield access)
+{
+ bool readBit = ((access & GL_MAP_READ_BIT) != 0);
+ bool writeBit = ((access & GL_MAP_WRITE_BIT) != 0);
+
+ ASSERT(readBit || writeBit);
+
+ // Note : we ignore the discard bit, because in D3D11, staging buffers
+ // don't accept the map-discard flag (discard only works for DYNAMIC usage)
+
+ if (readBit && !writeBit)
+ {
+ return D3D11_MAP_READ;
+ }
+ else if (writeBit && !readBit)
+ {
+ return D3D11_MAP_WRITE;
+ }
+ else if (writeBit && readBit)
+ {
+ return D3D11_MAP_READ_WRITE;
+ }
+ else
+ {
+ UNREACHABLE();
+ return D3D11_MAP_READ;
+ }
+}
+
+}
+
+// Each instance of Buffer11::BufferStorage11 is specialized for a class of D3D binding points
+// - vertex/transform feedback buffers
+// - index buffers
+// - pixel unpack buffers
+// - uniform buffers
+class Buffer11::BufferStorage11
+{
+ public:
+ virtual ~BufferStorage11() {}
+
+ DataRevision getDataRevision() const { return mRevision; }
+ BufferUsage getUsage() const { return mUsage; }
+ size_t getSize() const { return mBufferSize; }
+ bool isMappable() const { return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_PIXEL_PACK); }
+
+ void setDataRevision(DataRevision rev) { mRevision = rev; }
+
+ virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset) = 0;
+ virtual bool resize(size_t size, bool preserveData) = 0;
+
+ virtual void *map(size_t offset, size_t length, GLbitfield access) = 0;
+ virtual void unmap() = 0;
+
+ protected:
+ BufferStorage11(Renderer11 *renderer, BufferUsage usage);
+
+ Renderer11 *mRenderer;
+ DataRevision mRevision;
+ const BufferUsage mUsage;
+ size_t mBufferSize;
+};
+
+// A native buffer storage represents an underlying D3D11 buffer for a particular
+// type of storage.
+class Buffer11::NativeBuffer11 : public Buffer11::BufferStorage11
+{
+ public:
+ NativeBuffer11(Renderer11 *renderer, BufferUsage usage);
+ ~NativeBuffer11();
+
+ ID3D11Buffer *getNativeBuffer() const { return mNativeBuffer; }
+
+ virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset);
+ virtual bool resize(size_t size, bool preserveData);
+
+ virtual void *map(size_t offset, size_t length, GLbitfield access);
+ virtual void unmap();
+
+ bool setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset);
+
+ private:
+ ID3D11Buffer *mNativeBuffer;
+
+ static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
+};
+
+// Pack storage represents internal storage for pack buffers. We implement pack buffers
+// as CPU memory, tied to a staging texture, for asynchronous texture readback.
+class Buffer11::PackStorage11 : public Buffer11::BufferStorage11
+{
+ public:
+ PackStorage11(Renderer11 *renderer);
+ ~PackStorage11();
+
+ virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset);
+ virtual bool resize(size_t size, bool preserveData);
+
+ virtual void *map(size_t offset, size_t length, GLbitfield access);
+ virtual void unmap();
+
+ gl::Error packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams &params);
+
+ private:
+
+ void flushQueuedPackCommand();
+
+ ID3D11Texture2D *mStagingTexture;
+ DXGI_FORMAT mTextureFormat;
+ gl::Extents mTextureSize;
+ MemoryBuffer mMemoryBuffer;
+ PackPixelsParams *mQueuedPackCommand;
+ PackPixelsParams mPackParams;
+ bool mDataModified;
+};
+
+
+Buffer11::Buffer11(Renderer11 *renderer)
+ : BufferD3D(),
+ mRenderer(renderer),
+ mSize(0),
+ mMappedStorage(NULL),
+ mResolvedDataRevision(0),
+ mReadUsageCount(0)
+{}
+
+Buffer11::~Buffer11()
+{
+ for (auto it = mBufferStorages.begin(); it != mBufferStorages.end(); it++)
+ {
+ SafeDelete(it->second);
+ }
+}
+
+Buffer11 *Buffer11::makeBuffer11(BufferImpl *buffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(Buffer11*, buffer));
+ return static_cast<Buffer11*>(buffer);
+}
+
+gl::Error Buffer11::setData(const void *data, size_t size, GLenum usage)
+{
+ gl::Error error = setSubData(data, size, 0);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (usage == GL_STATIC_DRAW)
+ {
+ initializeStaticData();
+ }
+
+ return error;
+}
+
+void *Buffer11::getData()
+{
+ NativeBuffer11 *stagingBuffer = getStagingBuffer();
+
+ if (!stagingBuffer)
+ {
+ // Out-of-memory
+ return NULL;
+ }
+
+ if (stagingBuffer->getDataRevision() > mResolvedDataRevision)
+ {
+ if (stagingBuffer->getSize() > mResolvedData.size())
+ {
+ if (!mResolvedData.resize(stagingBuffer->getSize()))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ }
+ }
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = context->Map(stagingBuffer->getNativeBuffer(), 0, D3D11_MAP_READ, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ }
+
+ memcpy(mResolvedData.data(), mappedResource.pData, stagingBuffer->getSize());
+
+ context->Unmap(stagingBuffer->getNativeBuffer(), 0);
+
+ mResolvedDataRevision = stagingBuffer->getDataRevision();
+ }
+
+ mReadUsageCount = 0;
+
+ // Only happens if we initialized the buffer with no data (NULL)
+ if (mResolvedData.empty())
+ {
+ if (!mResolvedData.resize(mSize))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ }
+ }
+
+ ASSERT(mResolvedData.size() >= mSize);
+
+ return mResolvedData.data();
+}
+
+gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
+{
+ size_t requiredSize = size + offset;
+
+ if (data && size > 0)
+ {
+ NativeBuffer11 *stagingBuffer = getStagingBuffer();
+
+ if (!stagingBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal staging buffer.");
+ }
+
+ // Explicitly resize the staging buffer, preserving data if the new data will not
+ // completely fill the buffer
+ if (stagingBuffer->getSize() < requiredSize)
+ {
+ bool preserveData = (offset > 0);
+ if (!stagingBuffer->resize(requiredSize, preserveData))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal staging buffer.");
+ }
+ }
+
+ if (!stagingBuffer->setData(D3D11_MAP_WRITE, reinterpret_cast<const uint8_t *>(data), size, offset))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to set data on internal staging buffer.");
+ }
+
+ stagingBuffer->setDataRevision(stagingBuffer->getDataRevision() + 1);
+ }
+
+ mSize = std::max(mSize, requiredSize);
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer11::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ Buffer11 *sourceBuffer = makeBuffer11(source);
+ ASSERT(sourceBuffer != NULL);
+
+ BufferStorage11 *copyDest = getLatestBufferStorage();
+ if (!copyDest)
+ {
+ copyDest = getStagingBuffer();
+ }
+
+ BufferStorage11 *copySource = sourceBuffer->getLatestBufferStorage();
+
+ if (!copySource || !copyDest)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal staging buffer.");
+ }
+
+ // If copying to/from a pixel pack buffer, we must have a staging or
+ // pack buffer partner, because other native buffers can't be mapped
+ if (copyDest->getUsage() == BUFFER_USAGE_PIXEL_PACK && !copySource->isMappable())
+ {
+ copySource = sourceBuffer->getStagingBuffer();
+ }
+ else if (copySource->getUsage() == BUFFER_USAGE_PIXEL_PACK && !copyDest->isMappable())
+ {
+ copyDest = getStagingBuffer();
+ }
+
+ // D3D11 does not allow overlapped copies until 11.1, and only if the
+ // device supports D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap
+ // Get around this via a different source buffer
+ if (copySource == copyDest)
+ {
+ if (copySource->getUsage() == BUFFER_USAGE_STAGING)
+ {
+ copySource = getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+ }
+ else
+ {
+ copySource = getStagingBuffer();
+ }
+ }
+
+ copyDest->copyFromStorage(copySource, sourceOffset, size, destOffset);
+ copyDest->setDataRevision(copyDest->getDataRevision() + 1);
+
+ mSize = std::max<size_t>(mSize, destOffset + size);
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer11::map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ ASSERT(!mMappedStorage);
+
+ BufferStorage11 *latestStorage = getLatestBufferStorage();
+ if (latestStorage &&
+ (latestStorage->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
+ latestStorage->getUsage() == BUFFER_USAGE_STAGING))
+ {
+ // Latest storage is mappable.
+ mMappedStorage = latestStorage;
+ }
+ else
+ {
+ // Fall back to using the staging buffer if the latest storage does
+ // not exist or is not CPU-accessible.
+ mMappedStorage = getStagingBuffer();
+ }
+
+ if (!mMappedStorage)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate mappable internal buffer.");
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ // Update the data revision immediately, since the data might be changed at any time
+ mMappedStorage->setDataRevision(mMappedStorage->getDataRevision() + 1);
+ }
+
+ void *mappedBuffer = mMappedStorage->map(offset, length, access);
+ if (!mappedBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer.");
+ }
+
+ *mapPtr = mappedBuffer;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer11::unmap()
+{
+ ASSERT(mMappedStorage);
+ mMappedStorage->unmap();
+ mMappedStorage = NULL;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::markTransformFeedbackUsage()
+{
+ BufferStorage11 *transformFeedbackStorage = getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+
+ if (transformFeedbackStorage)
+ {
+ transformFeedbackStorage->setDataRevision(transformFeedbackStorage->getDataRevision() + 1);
+ }
+
+ invalidateStaticData();
+}
+
+void Buffer11::markBufferUsage()
+{
+ mReadUsageCount++;
+
+ const unsigned int usageLimit = 5;
+
+ if (mReadUsageCount > usageLimit && mResolvedData.size() > 0)
+ {
+ mResolvedData.resize(0);
+ mResolvedDataRevision = 0;
+ }
+}
+
+Renderer* Buffer11::getRenderer()
+{
+ return mRenderer;
+}
+
+ID3D11Buffer *Buffer11::getBuffer(BufferUsage usage)
+{
+ markBufferUsage();
+
+ BufferStorage11 *bufferStorage = getBufferStorage(usage);
+
+ if (!bufferStorage)
+ {
+ // Storage out-of-memory
+ return NULL;
+ }
+
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, bufferStorage));
+
+ return static_cast<NativeBuffer11*>(bufferStorage)->getNativeBuffer();
+}
+
+ID3D11ShaderResourceView *Buffer11::getSRV(DXGI_FORMAT srvFormat)
+{
+ BufferStorage11 *storage = getBufferStorage(BUFFER_USAGE_PIXEL_UNPACK);
+
+ if (!storage)
+ {
+ // Storage out-of-memory
+ return NULL;
+ }
+
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, storage));
+ ID3D11Buffer *buffer = static_cast<NativeBuffer11*>(storage)->getNativeBuffer();
+
+ auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
+
+ if (bufferSRVIt != mBufferResourceViews.end())
+ {
+ if (bufferSRVIt->second.first == buffer)
+ {
+ return bufferSRVIt->second.second;
+ }
+ else
+ {
+ // The underlying buffer has changed since the SRV was created: recreate the SRV.
+ SafeRelease(bufferSRVIt->second.second);
+ }
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11ShaderResourceView *bufferSRV = NULL;
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(srvFormat);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
+ bufferSRVDesc.Buffer.ElementOffset = 0;
+ bufferSRVDesc.Buffer.ElementWidth = mSize / dxgiFormatInfo.pixelBytes;
+ bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ bufferSRVDesc.Format = srvFormat;
+
+ HRESULT result = device->CreateShaderResourceView(buffer, &bufferSRVDesc, &bufferSRV);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+
+ mBufferResourceViews[srvFormat] = BufferSRVPair(buffer, bufferSRV);
+
+ return bufferSRV;
+}
+
+gl::Error Buffer11::packPixels(ID3D11Texture2D *srcTexture, UINT srcSubresource, const PackPixelsParams &params)
+{
+ PackStorage11 *packStorage = getPackStorage();
+
+ BufferStorage11 *latestStorage = getLatestBufferStorage();
+
+ if (packStorage)
+ {
+ gl::Error error = packStorage->packPixels(srcTexture, srcSubresource, params);
+ if (error.isError())
+ {
+ return error;
+ }
+ packStorage->setDataRevision(latestStorage ? latestStorage->getDataRevision() + 1 : 1);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+Buffer11::BufferStorage11 *Buffer11::getBufferStorage(BufferUsage usage)
+{
+ BufferStorage11 *directBuffer = NULL;
+ auto directBufferIt = mBufferStorages.find(usage);
+ if (directBufferIt != mBufferStorages.end())
+ {
+ directBuffer = directBufferIt->second;
+ }
+
+ if (!directBuffer)
+ {
+ if (usage == BUFFER_USAGE_PIXEL_PACK)
+ {
+ directBuffer = new PackStorage11(mRenderer);
+ }
+ else
+ {
+ // buffer is not allocated, create it
+ directBuffer = new NativeBuffer11(mRenderer, usage);
+ }
+
+ mBufferStorages.insert(std::make_pair(usage, directBuffer));
+ }
+
+ // resize buffer
+ if (directBuffer->getSize() < mSize)
+ {
+ if (!directBuffer->resize(mSize, true))
+ {
+ // Out of memory error
+ return NULL;
+ }
+ }
+
+ BufferStorage11 *latestBuffer = getLatestBufferStorage();
+ if (latestBuffer && latestBuffer->getDataRevision() > directBuffer->getDataRevision())
+ {
+ // if copying from a pack buffer to a non-staging native buffer, we must first
+ // copy through the staging buffer, because other native buffers can't be mapped
+ if (latestBuffer->getUsage() == BUFFER_USAGE_PIXEL_PACK && !directBuffer->isMappable())
+ {
+ NativeBuffer11 *stagingBuffer = getStagingBuffer();
+
+ stagingBuffer->copyFromStorage(latestBuffer, 0, latestBuffer->getSize(), 0);
+ directBuffer->setDataRevision(latestBuffer->getDataRevision());
+
+ latestBuffer = stagingBuffer;
+ }
+
+ // if copyFromStorage returns true, the D3D buffer has been recreated
+ // and we should update our serial
+ if (directBuffer->copyFromStorage(latestBuffer, 0, latestBuffer->getSize(), 0))
+ {
+ updateSerial();
+ }
+ directBuffer->setDataRevision(latestBuffer->getDataRevision());
+ }
+
+ return directBuffer;
+}
+
+Buffer11::BufferStorage11 *Buffer11::getLatestBufferStorage() const
+{
+ // Even though we iterate over all the direct buffers, it is expected that only
+ // 1 or 2 will be present.
+ BufferStorage11 *latestStorage = NULL;
+ DataRevision latestRevision = 0;
+ for (auto it = mBufferStorages.begin(); it != mBufferStorages.end(); it++)
+ {
+ BufferStorage11 *storage = it->second;
+ if (!latestStorage || storage->getDataRevision() > latestRevision)
+ {
+ latestStorage = storage;
+ latestRevision = storage->getDataRevision();
+ }
+ }
+
+ return latestStorage;
+}
+
+Buffer11::NativeBuffer11 *Buffer11::getStagingBuffer()
+{
+ BufferStorage11 *stagingStorage = getBufferStorage(BUFFER_USAGE_STAGING);
+
+ if (!stagingStorage)
+ {
+ // Out-of-memory
+ return NULL;
+ }
+
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, stagingStorage));
+ return static_cast<NativeBuffer11*>(stagingStorage);
+}
+
+Buffer11::PackStorage11 *Buffer11::getPackStorage()
+{
+ BufferStorage11 *packStorage = getBufferStorage(BUFFER_USAGE_PIXEL_PACK);
+
+ if (!packStorage)
+ {
+ // Out-of-memory
+ return NULL;
+ }
+
+ ASSERT(HAS_DYNAMIC_TYPE(PackStorage11*, packStorage));
+ return static_cast<PackStorage11*>(packStorage);
+}
+
+bool Buffer11::supportsDirectBinding() const
+{
+ // Do not support direct buffers for dynamic data. The streaming buffer
+ // offers better performance for data which changes every frame.
+ // Check for absence of static buffer interfaces to detect dynamic data.
+ return (mStaticVertexBuffer && mStaticIndexBuffer);
+}
+
+Buffer11::BufferStorage11::BufferStorage11(Renderer11 *renderer, BufferUsage usage)
+ : mRenderer(renderer),
+ mUsage(usage),
+ mRevision(0),
+ mBufferSize(0)
+{
+}
+
+Buffer11::NativeBuffer11::NativeBuffer11(Renderer11 *renderer, BufferUsage usage)
+ : BufferStorage11(renderer, usage),
+ mNativeBuffer(NULL)
+{
+}
+
+Buffer11::NativeBuffer11::~NativeBuffer11()
+{
+ SafeRelease(mNativeBuffer);
+}
+
+// Returns true if it recreates the direct buffer
+bool Buffer11::NativeBuffer11::copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset)
+{
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ size_t requiredSize = sourceOffset + size;
+ bool createBuffer = !mNativeBuffer || mBufferSize < requiredSize;
+
+ // (Re)initialize D3D buffer if needed
+ if (createBuffer)
+ {
+ bool preserveData = (destOffset > 0);
+ resize(source->getSize(), preserveData);
+ }
+
+ if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK)
+ {
+ ASSERT(HAS_DYNAMIC_TYPE(PackStorage11*, source));
+
+ void *sourcePointer = source->map(sourceOffset, size, GL_MAP_READ_BIT);
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT hr = context->Map(mNativeBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
+ UNUSED_ASSERTION_VARIABLE(hr);
+ ASSERT(SUCCEEDED(hr));
+
+ unsigned char *destPointer = static_cast<unsigned char *>(mappedResource.pData) + destOffset;
+
+ // Offset bounds are validated at the API layer
+ ASSERT(sourceOffset + size <= destOffset + mBufferSize);
+ memcpy(destPointer, sourcePointer, size);
+ }
+ else
+ {
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, source));
+
+ D3D11_BOX srcBox;
+ srcBox.left = sourceOffset;
+ srcBox.right = sourceOffset + size;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, source));
+ ID3D11Buffer *sourceBuffer = static_cast<NativeBuffer11*>(source)->getNativeBuffer();
+
+ context->CopySubresourceRegion(mNativeBuffer, 0, destOffset, 0, 0, sourceBuffer, 0, &srcBox);
+ }
+
+ return createBuffer;
+}
+
+bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ fillBufferDesc(&bufferDesc, mRenderer, mUsage, size);
+
+ ID3D11Buffer *newBuffer;
+ HRESULT result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
+
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ if (mNativeBuffer && preserveData)
+ {
+ // We don't call resize if the buffer is big enough already.
+ ASSERT(mBufferSize <= size);
+
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = mBufferSize;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mNativeBuffer, 0, &srcBox);
+ }
+
+ // No longer need the old buffer
+ SafeRelease(mNativeBuffer);
+ mNativeBuffer = newBuffer;
+
+ mBufferSize = bufferDesc.ByteWidth;
+
+ return true;
+}
+
+void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer,
+ BufferUsage usage, unsigned int bufferSize)
+{
+ bufferDesc->ByteWidth = bufferSize;
+ bufferDesc->MiscFlags = 0;
+ bufferDesc->StructureByteStride = 0;
+
+ switch (usage)
+ {
+ case BUFFER_USAGE_STAGING:
+ bufferDesc->Usage = D3D11_USAGE_STAGING;
+ bufferDesc->BindFlags = 0;
+ bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ break;
+
+ case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ if (!static_cast<Renderer11 *>(renderer)->isLevel9())
+ bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_INDEX:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_PIXEL_UNPACK:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_UNIFORM:
+ bufferDesc->Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+
+ // Constant buffers must be of a limited size, and aligned to 16 byte boundaries
+ // For our purposes we ignore any buffer data past the maximum constant buffer size
+ bufferDesc->ByteWidth = roundUp(bufferDesc->ByteWidth, 16u);
+ bufferDesc->ByteWidth = std::min<UINT>(bufferDesc->ByteWidth, renderer->getRendererCaps().maxUniformBlockSize);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+void *Buffer11::NativeBuffer11::map(size_t offset, size_t length, GLbitfield access)
+{
+ ASSERT(mUsage == BUFFER_USAGE_STAGING);
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(access);
+ UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
+
+ HRESULT result = context->Map(mNativeBuffer, 0, d3dMapType, d3dMapFlag, &mappedResource);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+
+ return static_cast<GLubyte*>(mappedResource.pData) + offset;
+}
+
+bool Buffer11::NativeBuffer11::setData(D3D11_MAP mapMode, const uint8_t *data, size_t size, size_t offset)
+{
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = context->Map(mNativeBuffer, 0, mapMode, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ uint8_t *offsetBufferPointer = reinterpret_cast<uint8_t *>(mappedResource.pData) + offset;
+ memcpy(offsetBufferPointer, data, size);
+
+ context->Unmap(mNativeBuffer, 0);
+
+ return true;
+}
+
+void Buffer11::NativeBuffer11::unmap()
+{
+ ASSERT(mUsage == BUFFER_USAGE_STAGING);
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ context->Unmap(mNativeBuffer, 0);
+}
+
+Buffer11::PackStorage11::PackStorage11(Renderer11 *renderer)
+ : BufferStorage11(renderer, BUFFER_USAGE_PIXEL_PACK),
+ mStagingTexture(NULL),
+ mTextureFormat(DXGI_FORMAT_UNKNOWN),
+ mQueuedPackCommand(NULL),
+ mDataModified(false)
+{
+}
+
+Buffer11::PackStorage11::~PackStorage11()
+{
+ SafeRelease(mStagingTexture);
+ SafeDelete(mQueuedPackCommand);
+}
+
+bool Buffer11::PackStorage11::copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset)
+{
+ // We copy through a staging buffer when drawing with a pack buffer,
+ // or for other cases where we access the pack buffer
+ UNREACHABLE();
+ return false;
+}
+
+bool Buffer11::PackStorage11::resize(size_t size, bool preserveData)
+{
+ if (size != mBufferSize)
+ {
+ if (!mMemoryBuffer.resize(size))
+ {
+ return false;
+ }
+ mBufferSize = size;
+ }
+
+ return true;
+}
+
+void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield access)
+{
+ ASSERT(offset + length <= getSize());
+ // TODO: fast path
+ // We might be able to optimize out one or more memcpy calls by detecting when
+ // and if D3D packs the staging texture memory identically to how we would fill
+ // the pack buffer according to the current pack state.
+
+ flushQueuedPackCommand();
+ mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
+
+ return mMemoryBuffer.data() + offset;
+}
+
+void Buffer11::PackStorage11::unmap()
+{
+ // No-op
+}
+
+gl::Error Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams &params)
+{
+ flushQueuedPackCommand();
+ mQueuedPackCommand = new PackPixelsParams(params);
+
+ D3D11_TEXTURE2D_DESC textureDesc;
+ srcTexure->GetDesc(&textureDesc);
+
+ if (mStagingTexture != NULL &&
+ (mTextureFormat != textureDesc.Format ||
+ mTextureSize.width != params.area.width ||
+ mTextureSize.height != params.area.height))
+ {
+ SafeRelease(mStagingTexture);
+ mTextureSize.width = 0;
+ mTextureSize.height = 0;
+ mTextureFormat = DXGI_FORMAT_UNKNOWN;
+ }
+
+ if (mStagingTexture == NULL)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT hr;
+
+ mTextureSize.width = params.area.width;
+ mTextureSize.height = params.area.height;
+ mTextureFormat = textureDesc.Format;
+
+ D3D11_TEXTURE2D_DESC stagingDesc;
+ stagingDesc.Width = params.area.width;
+ stagingDesc.Height = params.area.height;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.ArraySize = 1;
+ stagingDesc.Format = mTextureFormat;
+ stagingDesc.SampleDesc.Count = 1;
+ stagingDesc.SampleDesc.Quality = 0;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.BindFlags = 0;
+ stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ stagingDesc.MiscFlags = 0;
+
+ hr = device->CreateTexture2D(&stagingDesc, NULL, &mStagingTexture);
+ if (FAILED(hr))
+ {
+ ASSERT(hr == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal staging texture.");
+ }
+ }
+
+ // ReadPixels from multisampled FBOs isn't supported in current GL
+ ASSERT(textureDesc.SampleDesc.Count <= 1);
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+ D3D11_BOX srcBox;
+ srcBox.left = params.area.x;
+ srcBox.right = params.area.x + params.area.width;
+ srcBox.top = params.area.y;
+ srcBox.bottom = params.area.y + params.area.height;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ // Asynchronous copy
+ immediateContext->CopySubresourceRegion(mStagingTexture, 0, 0, 0, 0, srcTexure, srcSubresource, &srcBox);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::PackStorage11::flushQueuedPackCommand()
+{
+ ASSERT(mMemoryBuffer.size() > 0);
+
+ if (mQueuedPackCommand)
+ {
+ mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data());
+ SafeDelete(mQueuedPackCommand);
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h
new file mode 100644
index 0000000000..5f24fb4e2d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h
@@ -0,0 +1,105 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer11.h: Defines the rx::Buffer11 class which implements rx::BufferImpl via rx::BufferD3D.
+
+#ifndef LIBGLESV2_RENDERER_BUFFER11_H_
+#define LIBGLESV2_RENDERER_BUFFER11_H_
+
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
+#include "libGLESv2/angletypes.h"
+
+namespace rx
+{
+class Renderer11;
+
+enum BufferUsage
+{
+ BUFFER_USAGE_STAGING,
+ BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK,
+ BUFFER_USAGE_INDEX,
+ BUFFER_USAGE_PIXEL_UNPACK,
+ BUFFER_USAGE_PIXEL_PACK,
+ BUFFER_USAGE_UNIFORM,
+};
+
+struct PackPixelsParams
+{
+ PackPixelsParams();
+ PackPixelsParams(const gl::Rectangle &area, GLenum format, GLenum type, GLuint outputPitch,
+ const gl::PixelPackState &pack, ptrdiff_t offset);
+
+ gl::Rectangle area;
+ GLenum format;
+ GLenum type;
+ GLuint outputPitch;
+ gl::Buffer *packBuffer;
+ gl::PixelPackState pack;
+ ptrdiff_t offset;
+};
+
+typedef size_t DataRevision;
+
+class Buffer11 : public BufferD3D
+{
+ public:
+ Buffer11(rx::Renderer11 *renderer);
+ virtual ~Buffer11();
+
+ static Buffer11 *makeBuffer11(BufferImpl *buffer);
+
+ ID3D11Buffer *getBuffer(BufferUsage usage);
+ ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat);
+ bool isMapped() const { return mMappedStorage != NULL; }
+ gl::Error packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams &params);
+
+ // BufferD3D implementation
+ virtual size_t getSize() const { return mSize; }
+ virtual bool supportsDirectBinding() const;
+ virtual Renderer* getRenderer();
+
+ // BufferImpl implementation
+ virtual gl::Error setData(const void* data, size_t size, GLenum usage);
+ virtual void *getData();
+ virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
+ virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
+ virtual gl::Error unmap();
+ virtual void markTransformFeedbackUsage();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Buffer11);
+
+ class BufferStorage11;
+ class NativeBuffer11;
+ class PackStorage11;
+
+ rx::Renderer11 *mRenderer;
+ size_t mSize;
+
+ BufferStorage11 *mMappedStorage;
+
+ std::map<BufferUsage, BufferStorage11*> mBufferStorages;
+
+ typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair;
+ std::map<DXGI_FORMAT, BufferSRVPair> mBufferResourceViews;
+
+ MemoryBuffer mResolvedData;
+ DataRevision mResolvedDataRevision;
+ unsigned int mReadUsageCount;
+
+ void markBufferUsage();
+ NativeBuffer11 *getStagingBuffer();
+ PackStorage11 *getPackStorage();
+
+ BufferStorage11 *getBufferStorage(BufferUsage usage);
+ BufferStorage11 *getLatestBufferStorage() const;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFER11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
new file mode 100644
index 0000000000..765d34fd3f
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
@@ -0,0 +1,555 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Clear11.cpp: Framebuffer clear utility class.
+
+#include "libGLESv2/renderer/d3d/d3d11/Clear11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
+// Precompiled shaders
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintps.h"
+
+namespace rx
+{
+
+template <typename T>
+static void ApplyVertices(const gl::Extents &framebufferSize, const gl::Rectangle *scissor, const gl::Color<T> &color, float depth, void *buffer)
+{
+ d3d11::PositionDepthColorVertex<T> *vertices = reinterpret_cast<d3d11::PositionDepthColorVertex<T>*>(buffer);
+
+ float depthClear = gl::clamp01(depth);
+ float left = -1.0f;
+ float right = 1.0f;
+ float top = -1.0f;
+ float bottom = 1.0f;
+
+ // Clip the quad coordinates to the scissor if needed
+ if (scissor != NULL)
+ {
+ left = std::max(left, (scissor->x / float(framebufferSize.width)) * 2.0f - 1.0f);
+ right = std::min(right, ((scissor->x + scissor->width) / float(framebufferSize.width)) * 2.0f - 1.0f);
+ top = std::max(top, ((framebufferSize.height - scissor->y - scissor->height) / float(framebufferSize.height)) * 2.0f - 1.0f);
+ bottom = std::min(bottom, ((framebufferSize.height - scissor->y) / float(framebufferSize.height)) * 2.0f - 1.0f);
+ }
+
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 0, left, bottom, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 1, left, top, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 2, right, bottom, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 3, right, top, depthClear, color);
+}
+
+template <unsigned int vsSize, unsigned int psSize>
+Clear11::ClearShader Clear11::CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE (&vsByteCode)[vsSize], const BYTE (&psByteCode)[psSize])
+{
+ HRESULT result;
+
+ ClearShader shader = { 0 };
+
+ D3D11_INPUT_ELEMENT_DESC quadLayout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "COLOR", 0, colorType, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ result = device->CreateInputLayout(quadLayout, ArraySize(quadLayout), vsByteCode, vsSize, &shader.inputLayout);
+ ASSERT(SUCCEEDED(result));
+
+ result = device->CreateVertexShader(vsByteCode, vsSize, NULL, &shader.vertexShader);
+ ASSERT(SUCCEEDED(result));
+
+ result = device->CreatePixelShader(psByteCode, psSize, NULL, &shader.pixelShader);
+ ASSERT(SUCCEEDED(result));
+
+ return shader;
+}
+
+Clear11::Clear11(Renderer11 *renderer)
+ : mRenderer(renderer), mClearBlendStates(StructLessThan<ClearBlendInfo>), mClearDepthStencilStates(StructLessThan<ClearDepthStencilInfo>),
+ mVertexBuffer(NULL), mRasterizerState(NULL)
+{
+ HRESULT result;
+ ID3D11Device *device = renderer->getDevice();
+
+ D3D11_BUFFER_DESC vbDesc;
+ vbDesc.ByteWidth = sizeof(d3d11::PositionDepthColorVertex<float>) * 4;
+ vbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ vbDesc.MiscFlags = 0;
+ vbDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&vbDesc, NULL, &mVertexBuffer);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mVertexBuffer, "Clear11 masked clear vertex buffer");
+
+ D3D11_RASTERIZER_DESC rsDesc;
+ rsDesc.FillMode = D3D11_FILL_SOLID;
+ rsDesc.CullMode = D3D11_CULL_NONE;
+ rsDesc.FrontCounterClockwise = FALSE;
+ rsDesc.DepthBias = 0;
+ rsDesc.DepthBiasClamp = 0.0f;
+ rsDesc.SlopeScaledDepthBias = 0.0f;
+ rsDesc.DepthClipEnable = mRenderer->isLevel9();
+ rsDesc.ScissorEnable = FALSE;
+ rsDesc.MultisampleEnable = FALSE;
+ rsDesc.AntialiasedLineEnable = FALSE;
+
+ result = device->CreateRasterizerState(&rsDesc, &mRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mRasterizerState, "Clear11 masked clear rasterizer state");
+
+ mFloatClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_FLOAT, g_VS_ClearFloat, g_PS_ClearFloat);
+ if (mRenderer->isLevel9()) {
+ memset(&mUintClearShader, 0, sizeof(ClearShader));
+ memset(&mIntClearShader, 0, sizeof(ClearShader));
+ return;
+ }
+
+ mUintClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_UINT, g_VS_ClearUint, g_PS_ClearUint );
+ mIntClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_SINT, g_VS_ClearSint, g_PS_ClearSint );
+}
+
+Clear11::~Clear11()
+{
+ for (ClearBlendStateMap::iterator i = mClearBlendStates.begin(); i != mClearBlendStates.end(); i++)
+ {
+ SafeRelease(i->second);
+ }
+ mClearBlendStates.clear();
+
+ SafeRelease(mFloatClearShader.inputLayout);
+ SafeRelease(mFloatClearShader.vertexShader);
+ SafeRelease(mFloatClearShader.pixelShader);
+
+ SafeRelease(mUintClearShader.inputLayout);
+ SafeRelease(mUintClearShader.vertexShader);
+ SafeRelease(mUintClearShader.pixelShader);
+
+ SafeRelease(mIntClearShader.inputLayout);
+ SafeRelease(mIntClearShader.vertexShader);
+ SafeRelease(mIntClearShader.pixelShader);
+
+ for (ClearDepthStencilStateMap::iterator i = mClearDepthStencilStates.begin(); i != mClearDepthStencilStates.end(); i++)
+ {
+ SafeRelease(i->second);
+ }
+ mClearDepthStencilStates.clear();
+
+ SafeRelease(mVertexBuffer);
+ SafeRelease(mRasterizerState);
+}
+
+gl::Error Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+{
+ // First determine if a scissored clear is needed, this will always require drawing a quad.
+ //
+ // Otherwise, iterate over the color buffers which require clearing and determine if they can be
+ // cleared with ID3D11DeviceContext::ClearRenderTargetView... This requires:
+ // 1) The render target is being cleared to a float value (will be cast to integer when clearing integer
+ // render targets as expected but does not work the other way around)
+ // 2) The format of the render target has no color channels that are currently masked out.
+ // Clear the easy-to-clear buffers on the spot and accumulate the ones that require special work.
+ //
+ // Also determine if the depth stencil can be cleared with ID3D11DeviceContext::ClearDepthStencilView
+ // by checking if the stencil write mask covers the entire stencil.
+ //
+ // To clear the remaining buffers, quads must be drawn containing an int, uint or float vertex color
+ // attribute.
+
+ gl::Extents framebufferSize;
+ if (frameBuffer->getFirstColorbuffer() != NULL)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
+ framebufferSize.width = attachment->getWidth();
+ framebufferSize.height = attachment->getHeight();
+ framebufferSize.depth = 1;
+ }
+ else if (frameBuffer->getDepthOrStencilbuffer() != NULL)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
+ framebufferSize.width = attachment->getWidth();
+ framebufferSize.height = attachment->getHeight();
+ framebufferSize.depth = 1;
+ }
+ else
+ {
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+
+ if (clearParams.scissorEnabled && (clearParams.scissor.x >= framebufferSize.width ||
+ clearParams.scissor.y >= framebufferSize.height ||
+ clearParams.scissor.x + clearParams.scissor.width <= 0 ||
+ clearParams.scissor.y + clearParams.scissor.height <= 0))
+ {
+ // Scissor is enabled and the scissor rectangle is outside the renderbuffer
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ bool needScissoredClear = clearParams.scissorEnabled && (clearParams.scissor.x > 0 || clearParams.scissor.y > 0 ||
+ clearParams.scissor.x + clearParams.scissor.width < framebufferSize.width ||
+ clearParams.scissor.y + clearParams.scissor.height < framebufferSize.height);
+
+ std::vector<MaskedRenderTarget> maskedClearRenderTargets;
+ RenderTarget11* maskedClearDepthStencil = NULL;
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ if (clearParams.clearColor[colorAttachment] && frameBuffer->isEnabledColorAttachment(colorAttachment))
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
+ if (attachment)
+ {
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
+ if (!renderTarget)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
+
+ if (clearParams.colorClearType == GL_FLOAT &&
+ !(formatInfo.componentType == GL_FLOAT || formatInfo.componentType == GL_UNSIGNED_NORMALIZED || formatInfo.componentType == GL_SIGNED_NORMALIZED))
+ {
+ ERR("It is undefined behaviour to clear a render buffer which is not normalized fixed point or floating-"
+ "point to floating point values (color attachment %u has internal format 0x%X).", colorAttachment,
+ attachment->getInternalFormat());
+ }
+
+ if ((formatInfo.redBits == 0 || !clearParams.colorMaskRed) &&
+ (formatInfo.greenBits == 0 || !clearParams.colorMaskGreen) &&
+ (formatInfo.blueBits == 0 || !clearParams.colorMaskBlue) &&
+ (formatInfo.alphaBits == 0 || !clearParams.colorMaskAlpha))
+ {
+ // Every channel either does not exist in the render target or is masked out
+ continue;
+ }
+ else if (needScissoredClear || clearParams.colorClearType != GL_FLOAT ||
+ (formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
+ (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
+ (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
+ (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
+ {
+ // A scissored or masked clear is required
+ MaskedRenderTarget maskAndRt;
+ bool clearColor = clearParams.clearColor[colorAttachment];
+ maskAndRt.colorMask[0] = (clearColor && clearParams.colorMaskRed);
+ maskAndRt.colorMask[1] = (clearColor && clearParams.colorMaskGreen);
+ maskAndRt.colorMask[2] = (clearColor && clearParams.colorMaskBlue);
+ maskAndRt.colorMask[3] = (clearColor && clearParams.colorMaskAlpha);
+ maskAndRt.renderTarget = renderTarget;
+ maskedClearRenderTargets.push_back(maskAndRt);
+ }
+ else
+ {
+ // ID3D11DeviceContext::ClearRenderTargetView is possible
+
+ ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView();
+ if (!framebufferRTV)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
+ }
+
+ const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
+
+ // Check if the actual format has a channel that the internal format does not and set them to the
+ // default values
+ const float clearValues[4] =
+ {
+ ((formatInfo.redBits == 0 && actualFormatInfo.redBits > 0) ? 0.0f : clearParams.colorFClearValue.red),
+ ((formatInfo.greenBits == 0 && actualFormatInfo.greenBits > 0) ? 0.0f : clearParams.colorFClearValue.green),
+ ((formatInfo.blueBits == 0 && actualFormatInfo.blueBits > 0) ? 0.0f : clearParams.colorFClearValue.blue),
+ ((formatInfo.alphaBits == 0 && actualFormatInfo.alphaBits > 0) ? 1.0f : clearParams.colorFClearValue.alpha),
+ };
+
+ deviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
+ }
+ }
+ }
+ }
+
+ if (clearParams.clearDepth || clearParams.clearStencil)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
+ if (attachment)
+ {
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(attachment);
+ if (!renderTarget)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
+ }
+
+ const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
+
+ unsigned int stencilUnmasked = frameBuffer->hasStencil() ? (1 << actualFormatInfo.stencilBits) - 1 : 0;
+ bool needMaskedStencilClear = clearParams.clearStencil && (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
+
+ if (needScissoredClear || needMaskedStencilClear)
+ {
+ maskedClearDepthStencil = renderTarget;
+ }
+ else
+ {
+ ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView();
+ if (!framebufferDSV)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
+ }
+
+ UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
+ (clearParams.clearStencil ? D3D11_CLEAR_STENCIL : 0);
+ FLOAT depthClear = gl::clamp01(clearParams.depthClearValue);
+ UINT8 stencilClear = clearParams.stencilClearValue & 0xFF;
+
+ deviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear);
+ }
+ }
+ }
+
+ if (maskedClearRenderTargets.size() > 0 || maskedClearDepthStencil)
+ {
+ // To clear the render targets and depth stencil in one pass:
+ //
+ // Render a quad clipped to the scissor rectangle which draws the clear color and a blend
+ // state that will perform the required color masking.
+ //
+ // The quad's depth is equal to the depth clear value with a depth stencil state that
+ // will enable or disable depth test/writes if the depth buffer should be cleared or not.
+ //
+ // The rasterizer state's stencil is set to always pass or fail based on if the stencil
+ // should be cleared or not with a stencil write mask of the stencil clear value.
+ //
+ // ======================================================================================
+ //
+ // Luckily, the gl spec (ES 3.0.2 pg 183) states that the results of clearing a render-
+ // buffer that is not normalized fixed point or floating point with floating point values
+ // are undefined so we can just write floats to them and D3D11 will bit cast them to
+ // integers.
+ //
+ // Also, we don't have to worry about attempting to clear a normalized fixed/floating point
+ // buffer with integer values because there is no gl API call which would allow it,
+ // glClearBuffer* calls only clear a single renderbuffer at a time which is verified to
+ // be a compatible clear type.
+
+ // Bind all the render targets which need clearing
+ ASSERT(maskedClearRenderTargets.size() <= mRenderer->getRendererCaps().maxDrawBuffers);
+ std::vector<ID3D11RenderTargetView*> rtvs(maskedClearRenderTargets.size());
+ for (unsigned int i = 0; i < maskedClearRenderTargets.size(); i++)
+ {
+ RenderTarget11 *renderTarget = maskedClearRenderTargets[i].renderTarget;
+ ID3D11RenderTargetView *rtv = renderTarget->getRenderTargetView();
+ if (!rtv)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
+ }
+
+ rtvs[i] = rtv;
+ }
+ ID3D11DepthStencilView *dsv = maskedClearDepthStencil ? maskedClearDepthStencil->getDepthStencilView() : NULL;
+
+ ID3D11BlendState *blendState = getBlendState(maskedClearRenderTargets);
+ const FLOAT blendFactors[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ const UINT sampleMask = 0xFFFFFFFF;
+
+ ID3D11DepthStencilState *dsState = getDepthStencilState(clearParams);
+ const UINT stencilClear = clearParams.stencilClearValue & 0xFF;
+
+ // Set the vertices
+ UINT vertexStride = 0;
+ const UINT startIdx = 0;
+ const ClearShader* shader = NULL;
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal masked clear vertex buffer, HRESULT: 0x%X.", result);
+ }
+
+ const gl::Rectangle *scissorPtr = clearParams.scissorEnabled ? &clearParams.scissor : NULL;
+ switch (clearParams.colorClearType)
+ {
+ case GL_FLOAT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorFClearValue, clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<float>);
+ shader = &mFloatClearShader;
+ break;
+
+ case GL_UNSIGNED_INT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorUIClearValue, clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<unsigned int>);
+ shader = &mUintClearShader;
+ break;
+
+ case GL_INT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorIClearValue, clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<int>);
+ shader = &mIntClearShader;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Set the viewport to be the same size as the framebuffer
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = framebufferSize.width;
+ viewport.Height = framebufferSize.height;
+ viewport.MinDepth = 0;
+ viewport.MaxDepth = 1;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply state
+ deviceContext->OMSetBlendState(blendState, blendFactors, sampleMask);
+ deviceContext->OMSetDepthStencilState(dsState, stencilClear);
+ deviceContext->RSSetState(mRasterizerState);
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(shader->inputLayout);
+ deviceContext->VSSetShader(shader->vertexShader, NULL, 0);
+ deviceContext->PSSetShader(shader->pixelShader, NULL, 0);
+ deviceContext->GSSetShader(NULL, NULL, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &vertexStride, &startIdx);
+ deviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+
+ // Apply render targets
+ deviceContext->OMSetRenderTargets(rtvs.size(), (rtvs.empty() ? NULL : &rtvs[0]), dsv);
+
+ // Draw the clear quad
+ deviceContext->Draw(4, 0);
+
+ // Clean up
+ mRenderer->markAllStateDirty();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget>& rts)
+{
+ ClearBlendInfo blendKey = { 0 };
+ for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ if (i < rts.size())
+ {
+ RenderTarget11 *rt = rts[i].renderTarget;
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(rt->getInternalFormat());
+
+ blendKey.maskChannels[i][0] = (rts[i].colorMask[0] && formatInfo.redBits > 0);
+ blendKey.maskChannels[i][1] = (rts[i].colorMask[1] && formatInfo.greenBits > 0);
+ blendKey.maskChannels[i][2] = (rts[i].colorMask[2] && formatInfo.blueBits > 0);
+ blendKey.maskChannels[i][3] = (rts[i].colorMask[3] && formatInfo.alphaBits > 0);
+ }
+ else
+ {
+ blendKey.maskChannels[i][0] = false;
+ blendKey.maskChannels[i][1] = false;
+ blendKey.maskChannels[i][2] = false;
+ blendKey.maskChannels[i][3] = false;
+ }
+ }
+
+ ClearBlendStateMap::const_iterator i = mClearBlendStates.find(blendKey);
+ if (i != mClearBlendStates.end())
+ {
+ return i->second;
+ }
+ else
+ {
+ D3D11_BLEND_DESC blendDesc = { 0 };
+ blendDesc.AlphaToCoverageEnable = FALSE;
+ blendDesc.IndependentBlendEnable = (rts.size() > 1) ? TRUE : FALSE;
+
+ for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ blendDesc.RenderTarget[i].BlendEnable = FALSE;
+ blendDesc.RenderTarget[i].RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendKey.maskChannels[i][0],
+ blendKey.maskChannels[i][1],
+ blendKey.maskChannels[i][2],
+ blendKey.maskChannels[i][3]);
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11BlendState* blendState = NULL;
+ HRESULT result = device->CreateBlendState(&blendDesc, &blendState);
+ if (FAILED(result) || !blendState)
+ {
+ ERR("Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result);
+ return NULL;
+ }
+
+ mClearBlendStates[blendKey] = blendState;
+
+ return blendState;
+ }
+}
+
+ID3D11DepthStencilState *Clear11::getDepthStencilState(const gl::ClearParameters &clearParams)
+{
+ ClearDepthStencilInfo dsKey = { 0 };
+ dsKey.clearDepth = clearParams.clearDepth;
+ dsKey.clearStencil = clearParams.clearStencil;
+ dsKey.stencilWriteMask = clearParams.stencilWriteMask & 0xFF;
+
+ ClearDepthStencilStateMap::const_iterator i = mClearDepthStencilStates.find(dsKey);
+ if (i != mClearDepthStencilStates.end())
+ {
+ return i->second;
+ }
+ else
+ {
+ D3D11_DEPTH_STENCIL_DESC dsDesc = { 0 };
+ dsDesc.DepthEnable = dsKey.clearDepth ? TRUE : FALSE;
+ dsDesc.DepthWriteMask = dsKey.clearDepth ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
+ dsDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ dsDesc.StencilEnable = dsKey.clearStencil ? TRUE : FALSE;
+ dsDesc.StencilReadMask = 0;
+ dsDesc.StencilWriteMask = dsKey.stencilWriteMask;
+ dsDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ dsDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DepthStencilState* dsState = NULL;
+ HRESULT result = device->CreateDepthStencilState(&dsDesc, &dsState);
+ if (FAILED(result) || !dsState)
+ {
+ ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
+ return NULL;
+ }
+
+ mClearDepthStencilStates[dsKey] = dsState;
+
+ return dsState;
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h
new file mode 100644
index 0000000000..be8e187c40
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h
@@ -0,0 +1,87 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Clear11.h: Framebuffer clear utility class.
+
+#ifndef LIBGLESV2_RENDERER_CLEAR11_H_
+#define LIBGLESV2_RENDERER_CLEAR11_H_
+
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Error.h"
+
+#include <map>
+#include <vector>
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer11;
+class RenderTarget11;
+
+class Clear11
+{
+ public:
+ explicit Clear11(Renderer11 *renderer);
+ ~Clear11();
+
+ // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied.
+ gl::Error clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+
+ private:
+ Renderer11 *mRenderer;
+
+ struct ClearBlendInfo
+ {
+ bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
+ };
+ typedef bool (*ClearBlendInfoComparisonFunction)(const ClearBlendInfo&, const ClearBlendInfo &);
+ typedef std::map<ClearBlendInfo, ID3D11BlendState*, ClearBlendInfoComparisonFunction> ClearBlendStateMap;
+ ClearBlendStateMap mClearBlendStates;
+
+ struct MaskedRenderTarget
+ {
+ bool colorMask[4];
+ RenderTarget11 *renderTarget;
+ };
+
+ ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts);
+
+ struct ClearShader
+ {
+ ID3D11InputLayout *inputLayout;
+ ID3D11VertexShader *vertexShader;
+ ID3D11PixelShader *pixelShader;
+ };
+ ClearShader mFloatClearShader;
+ ClearShader mUintClearShader;
+ ClearShader mIntClearShader;
+
+ template <unsigned int vsSize, unsigned int psSize>
+ static ClearShader CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE (&vsByteCode)[vsSize], const BYTE (&psByteCode)[psSize]);
+
+ struct ClearDepthStencilInfo
+ {
+ bool clearDepth;
+ bool clearStencil;
+ UINT8 stencilWriteMask;
+ };
+ typedef bool (*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &);
+ typedef std::map<ClearDepthStencilInfo, ID3D11DepthStencilState*, ClearDepthStencilInfoComparisonFunction> ClearDepthStencilStateMap;
+ ClearDepthStencilStateMap mClearDepthStencilStates;
+
+ ID3D11DepthStencilState *getDepthStencilState(const gl::ClearParameters &clearParams);
+
+ ID3D11Buffer *mVertexBuffer;
+ ID3D11RasterizerState *mRasterizerState;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_CLEAR11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp
new file mode 100644
index 0000000000..a841b52862
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp
@@ -0,0 +1,70 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
+
+#include "libGLESv2/renderer/d3d/d3d11/Fence11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+Fence11::Fence11(rx::Renderer11 *renderer)
+{
+ mRenderer = renderer;
+ mQuery = NULL;
+}
+
+Fence11::~Fence11()
+{
+ SafeRelease(mQuery);
+}
+
+bool Fence11::isSet() const
+{
+ return mQuery != NULL;
+}
+
+void Fence11::set()
+{
+ if (!mQuery)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.MiscFlags = 0;
+
+ if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ mRenderer->getDeviceContext()->End(mQuery);
+}
+
+bool Fence11::test(bool flushCommandBuffer)
+{
+ ASSERT(mQuery);
+
+ UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
+ HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, getDataFlags);
+
+ if (mRenderer->isDeviceLost())
+ {
+ return gl::error(GL_OUT_OF_MEMORY, true);
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+ return (result == S_OK);
+}
+
+bool Fence11::hasError() const
+{
+ return mRenderer->isDeviceLost();
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h
index a5398bca14..50c7621776 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h
@@ -21,11 +21,10 @@ class Fence11 : public FenceImpl
explicit Fence11(rx::Renderer11 *renderer);
virtual ~Fence11();
- GLboolean isFence();
- void setFence(GLenum condition);
- GLboolean testFence();
- void finishFence();
- void getFenceiv(GLenum pname, GLint *params);
+ bool isSet() const;
+ void set();
+ bool test(bool flushCommandBuffer);
+ bool hasError() const;
private:
DISALLOW_COPY_AND_ASSIGN(Fence11);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
new file mode 100644
index 0000000000..7536713af4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
@@ -0,0 +1,569 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Implements the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/main.h"
+
+#include "common/utilities.h"
+
+namespace rx
+{
+
+Image11::Image11()
+{
+ mStagingTexture = NULL;
+ mRenderer = NULL;
+ mDXGIFormat = DXGI_FORMAT_UNKNOWN;
+ mRecoverFromStorage = false;
+ mAssociatedStorage = NULL;
+ mAssociatedStorageLevel = 0;
+ mAssociatedStorageLayerTarget = 0;
+ mRecoveredFromStorageCount = 0;
+}
+
+Image11::~Image11()
+{
+ disassociateStorage();
+ releaseStagingTexture();
+}
+
+Image11 *Image11::makeImage11(Image *img)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
+ return static_cast<rx::Image11*>(img);
+}
+
+void Image11::generateMipmap(Image11 *dest, Image11 *src)
+{
+ ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
+ ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
+ ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(src->getDXGIFormat());
+ ASSERT(dxgiFormatInfo.mipGenerationFunction != NULL);
+
+ D3D11_MAPPED_SUBRESOURCE destMapped;
+ HRESULT destMapResult = dest->map(D3D11_MAP_WRITE, &destMapped);
+ if (FAILED(destMapResult))
+ {
+ ERR("Failed to map destination image for mip map generation. HRESULT:0x%X", destMapResult);
+ return;
+ }
+
+ D3D11_MAPPED_SUBRESOURCE srcMapped;
+ HRESULT srcMapResult = src->map(D3D11_MAP_READ, &srcMapped);
+ if (FAILED(srcMapResult))
+ {
+ ERR("Failed to map source image for mip map generation. HRESULT:0x%X", srcMapResult);
+
+ dest->unmap();
+ return;
+ }
+
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData);
+ uint8_t *destData = reinterpret_cast<uint8_t*>(destMapped.pData);
+
+ dxgiFormatInfo.mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(),
+ sourceData, srcMapped.RowPitch, srcMapped.DepthPitch,
+ destData, destMapped.RowPitch, destMapped.DepthPitch);
+
+ dest->unmap();
+ src->unmap();
+
+ dest->markDirty();
+}
+
+bool Image11::isDirty() const
+{
+ // If mDirty is true
+ // AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be recovered from TextureStorage
+ // AND the texture doesn't require init data (i.e. a blank new texture will suffice)
+ // then isDirty should still return false.
+ if (mDirty && !mStagingTexture && !mRecoverFromStorage && !(d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL))
+ {
+ return false;
+ }
+
+ return mDirty;
+}
+
+bool Image11::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage);
+ return copyToStorageImpl(storage11, level, 0, xoffset, yoffset, width, height);
+}
+
+bool Image11::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage);
+ return copyToStorageImpl(storage11, level, face, xoffset, yoffset, width, height);
+}
+
+bool Image11::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage);
+ return copyToStorageImpl(storage11, level, 0, xoffset, yoffset, width, height);
+}
+
+bool Image11::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height)
+{
+ TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage);
+ return copyToStorageImpl(storage11, level, arrayLayer, xoffset, yoffset, width, height);
+}
+
+bool Image11::copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage multiple times,
+ // then we should just keep the staging texture around to prevent the copying from impacting perf.
+ // We allow the Image11 to copy its data to/from TextureStorage once.
+ // This accounts for an app making a late call to glGenerateMipmap.
+ bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2);
+
+ if (attemptToReleaseStagingTexture)
+ {
+ // If another image is relying on this Storage for its data, then we must let it recover its data before we overwrite it.
+ storage11->releaseAssociatedImage(level, layerTarget, this);
+ }
+
+ bool updateSubresourceSuccess = storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, layerTarget, xoffset, yoffset, 0, width, height, 1);
+
+ // Once the image data has been copied into the Storage, we can release it locally.
+ if (attemptToReleaseStagingTexture && updateSubresourceSuccess)
+ {
+ storage11->associateImage(this, level, layerTarget);
+ releaseStagingTexture();
+ mRecoverFromStorage = true;
+ mAssociatedStorage = storage11;
+ mAssociatedStorageLevel = level;
+ mAssociatedStorageLayerTarget = layerTarget;
+ }
+
+ return updateSubresourceSuccess;
+}
+
+bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const
+{
+ return (mAssociatedStorage == textureStorage);
+}
+
+bool Image11::recoverFromAssociatedStorage()
+{
+ if (mRecoverFromStorage)
+ {
+ createStagingTexture();
+
+ bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedStorageLevel, mAssociatedStorageLayerTarget, this);
+
+ // This means that the cached TextureStorage has been modified after this Image11 released its copy of its data.
+ // This should not have happened. The TextureStorage should have told this Image11 to recover its data before it was overwritten.
+ ASSERT(textureStorageCorrect);
+
+ if (textureStorageCorrect)
+ {
+ // CopySubResource from the Storage to the Staging texture
+ mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedStorageLevel, mAssociatedStorageLayerTarget, 0, 0, 0, mWidth, mHeight, mDepth);
+ mRecoveredFromStorageCount += 1;
+ }
+
+ // Reset all the recovery parameters, even if the texture storage association is broken.
+ disassociateStorage();
+
+ return textureStorageCorrect;
+ }
+
+ return false;
+}
+
+void Image11::disassociateStorage()
+{
+ if (mRecoverFromStorage)
+ {
+ // Make the texturestorage release the Image11 too
+ mAssociatedStorage->disassociateImage(mAssociatedStorageLevel, mAssociatedStorageLayerTarget, this);
+
+ mRecoverFromStorage = false;
+ mAssociatedStorage = NULL;
+ mAssociatedStorageLevel = 0;
+ mAssociatedStorageLayerTarget = 0;
+ }
+}
+
+bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
+{
+ if (mWidth != width ||
+ mHeight != height ||
+ mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ // End the association with the TextureStorage, since that data will be out of date.
+ // Also reset mRecoveredFromStorageCount since this Image is getting completely redefined.
+ disassociateStorage();
+ mRecoveredFromStorageCount = 0;
+
+ mRenderer = Renderer11::makeRenderer11(renderer);
+
+ mWidth = width;
+ mHeight = height;
+ mDepth = depth;
+ mInternalFormat = internalformat;
+ mTarget = target;
+
+ // compute the d3d format that will be used
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(formatInfo.texFormat);
+ mDXGIFormat = formatInfo.texFormat;
+ mActualFormat = dxgiFormatInfo.internalFormat;
+ mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
+
+ SafeRelease(mStagingTexture);
+ mDirty = (formatInfo.dataInitializerFunction != NULL);
+
+ return true;
+ }
+
+ return false;
+}
+
+DXGI_FORMAT Image11::getDXGIFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
+
+ return mDXGIFormat;
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// into the target pixel rectangle.
+void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input)
+{
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpackAlignment);
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
+ GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
+
+ const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat);
+ LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(type);
+
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
+ if (FAILED(result))
+ {
+ ERR("Could not map image for loading.");
+ return;
+ }
+
+ uint8_t* offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch));
+ loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
+
+ unmap();
+}
+
+void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input)
+{
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
+ GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
+ GLuint outputBlockWidth = dxgiFormatInfo.blockWidth;
+ GLuint outputBlockHeight = dxgiFormatInfo.blockHeight;
+
+ ASSERT(xoffset % outputBlockWidth == 0);
+ ASSERT(yoffset % outputBlockHeight == 0);
+
+ const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat);
+ LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(GL_UNSIGNED_BYTE);
+
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
+ if (FAILED(result))
+ {
+ ERR("Could not map image for loading.");
+ return;
+ }
+
+ uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((yoffset / outputBlockHeight) * mappedImage.RowPitch +
+ (xoffset / outputBlockWidth) * outputPixelSize +
+ zoffset * mappedImage.DepthPitch);
+
+ loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
+
+ unmap();
+}
+
+void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
+
+ if (colorbuffer && colorbuffer->getActualFormat() == mActualFormat)
+ {
+ // No conversion needed-- use copyback fastpath
+ ID3D11Texture2D *colorBufferTexture = NULL;
+ unsigned int subresourceIndex = 0;
+
+ if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
+ {
+ D3D11_TEXTURE2D_DESC textureDesc;
+ colorBufferTexture->GetDesc(&textureDesc);
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ID3D11Texture2D* srcTex = NULL;
+ if (textureDesc.SampleDesc.Count > 1)
+ {
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = textureDesc.Width;
+ resolveDesc.Height = textureDesc.Height;
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = textureDesc.Format;
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = 0;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
+ if (FAILED(result))
+ {
+ ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
+ return;
+ }
+
+ deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
+ subresourceIndex = 0;
+ }
+ else
+ {
+ srcTex = colorBufferTexture;
+ srcTex->AddRef();
+ }
+
+ D3D11_BOX srcBox;
+ srcBox.left = x;
+ srcBox.right = x + width;
+ srcBox.top = y;
+ srcBox.bottom = y + height;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox);
+
+ SafeRelease(srcTex);
+ SafeRelease(colorBufferTexture);
+ }
+ }
+ else
+ {
+ // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
+ if (FAILED(result))
+ {
+ ERR("Failed to map texture for Image11::copy, HRESULT: 0x%X.", result);
+ return;
+ }
+
+ // determine the offset coordinate into the destination buffer
+ GLsizei rowOffset = gl::GetInternalFormatInfo(mActualFormat).pixelBytes * xoffset;
+ uint8_t *dataOffset = static_cast<uint8_t*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset + zoffset * mappedImage.DepthPitch;
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+
+ mRenderer->readPixels(source, x, y, width, height, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
+
+ unmap();
+ }
+}
+
+ID3D11Resource *Image11::getStagingTexture()
+{
+ createStagingTexture();
+
+ return mStagingTexture;
+}
+
+void Image11::releaseStagingTexture()
+{
+ SafeRelease(mStagingTexture);
+}
+
+unsigned int Image11::getStagingSubresource()
+{
+ createStagingTexture();
+
+ return mStagingSubresource;
+}
+
+void Image11::createStagingTexture()
+{
+ if (mStagingTexture)
+ {
+ return;
+ }
+
+ const DXGI_FORMAT dxgiFormat = getDXGIFormat();
+
+ if (mWidth > 0 && mHeight > 0 && mDepth > 0)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ int lodOffset = 1;
+ GLsizei width = mWidth;
+ GLsizei height = mHeight;
+
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
+
+ if (mTarget == GL_TEXTURE_3D)
+ {
+ ID3D11Texture3D *newTexture = NULL;
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.Depth = mDepth;
+ desc.MipLevels = lodOffset + 1;
+ desc.Format = dxgiFormat;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
+ {
+ std::vector<D3D11_SUBRESOURCE_DATA> initialData;
+ std::vector< std::vector<BYTE> > textureData;
+ d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth,
+ lodOffset + 1, &initialData, &textureData);
+
+ result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
+ }
+ else
+ {
+ result = device->CreateTexture3D(&desc, NULL, &newTexture);
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ }
+ else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ ID3D11Texture2D *newTexture = NULL;
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = lodOffset + 1;
+ desc.ArraySize = 1;
+ desc.Format = dxgiFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
+ {
+ std::vector<D3D11_SUBRESOURCE_DATA> initialData;
+ std::vector< std::vector<BYTE> > textureData;
+ d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1,
+ lodOffset + 1, &initialData, &textureData);
+
+ result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
+ }
+ else
+ {
+ result = device->CreateTexture2D(&desc, NULL, &newTexture);
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ mDirty = false;
+}
+
+HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
+{
+ createStagingTexture();
+
+ // We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE.
+ recoverFromAssociatedStorage();
+
+ HRESULT result = E_FAIL;
+
+ if (mStagingTexture)
+ {
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
+
+ // this can fail if the device is removed (from TDR)
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ }
+ else if (SUCCEEDED(result))
+ {
+ mDirty = true;
+ }
+ }
+
+ return result;
+}
+
+void Image11::unmap()
+{
+ if (mStagingTexture)
+ {
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->Unmap(mStagingTexture, mStagingSubresource);
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
new file mode 100644
index 0000000000..a76a61f036
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Defines the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#ifndef LIBGLESV2_RENDERER_IMAGE11_H_
+#define LIBGLESV2_RENDERER_IMAGE11_H_
+
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+
+#include "common/debug.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer;
+class Renderer11;
+class TextureStorage11;
+
+class Image11 : public ImageD3D
+{
+ public:
+ Image11();
+ virtual ~Image11();
+
+ static Image11 *makeImage11(Image *img);
+
+ static void generateMipmap(Image11 *dest, Image11 *src);
+
+ virtual bool isDirty() const;
+
+ virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height);
+
+ virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
+
+ DXGI_FORMAT getDXGIFormat() const;
+
+ virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input);
+
+ virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+
+ bool recoverFromAssociatedStorage();
+ bool isAssociatedStorageValid(TextureStorage11* textureStorage) const;
+ void disassociateStorage();
+
+ protected:
+ HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
+ void unmap();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Image11);
+
+ bool copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ ID3D11Resource *getStagingTexture();
+ unsigned int getStagingSubresource();
+ void createStagingTexture();
+ void releaseStagingTexture();
+
+ Renderer11 *mRenderer;
+
+ DXGI_FORMAT mDXGIFormat;
+ ID3D11Resource *mStagingTexture;
+ unsigned int mStagingSubresource;
+
+ bool mRecoverFromStorage;
+ TextureStorage11 *mAssociatedStorage;
+ int mAssociatedStorageLevel;
+ int mAssociatedStorageLayerTarget;
+ unsigned int mRecoveredFromStorageCount;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp
new file mode 100644
index 0000000000..9a61182ee9
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp
@@ -0,0 +1,162 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
+
+#include "libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
+{
+ mBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+IndexBuffer11::~IndexBuffer11()
+{
+ SafeRelease(mBuffer);
+}
+
+gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
+{
+ SafeRelease(mBuffer);
+
+ updateSerial();
+
+ if (bufferSize > 0)
+ {
+ ID3D11Device* dxDevice = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = bufferSize;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize);
+ }
+ }
+
+ mBufferSize = bufferSize;
+ mIndexType = indexType;
+ mDynamicUsage = dynamic;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+IndexBuffer11 *IndexBuffer11::makeIndexBuffer11(IndexBuffer *indexBuffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(IndexBuffer11*, indexBuffer));
+ return static_cast<IndexBuffer11*>(indexBuffer);
+}
+
+gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ // Check for integer overflows and out-out-bounds map requests
+ if (offset + size < offset || offset + size > mBufferSize)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Index buffer map range is not inside the buffer.");
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ *outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexBuffer11::unmapBuffer()
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+ dxContext->Unmap(mBuffer, 0);
+ return gl::Error(GL_NO_ERROR);
+}
+
+GLenum IndexBuffer11::getIndexType() const
+{
+ return mIndexType;
+}
+
+unsigned int IndexBuffer11::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
+{
+ if (bufferSize > mBufferSize || indexType != mIndexType)
+ {
+ return initialize(bufferSize, indexType, mDynamicUsage);
+ }
+ else
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error IndexBuffer11::discard()
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+DXGI_FORMAT IndexBuffer11::getIndexFormat() const
+{
+ switch (mIndexType)
+ {
+ case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
+ case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
+ case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
+ default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+ID3D11Buffer *IndexBuffer11::getBuffer() const
+{
+ return mBuffer;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h
index 39a61946ad..f7c2b38e7e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h
@@ -9,7 +9,7 @@
#ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_
#define LIBGLESV2_RENDERER_INDEXBUFFER11_H_
-#include "libGLESv2/renderer/IndexBuffer.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
namespace rx
{
@@ -21,18 +21,18 @@ class IndexBuffer11 : public IndexBuffer
explicit IndexBuffer11(Renderer11 *const renderer);
virtual ~IndexBuffer11();
- virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer);
- virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
- virtual bool unmapBuffer();
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
+ virtual gl::Error unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
- virtual bool setSize(unsigned int bufferSize, GLenum indexType);
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
- virtual bool discard();
+ virtual gl::Error discard();
DXGI_FORMAT getIndexFormat() const;
ID3D11Buffer *getBuffer() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
index 4940b8c638..d835e4fa68 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,19 +7,35 @@
// InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches
// D3D11 input layouts.
-#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
-#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
-#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
-#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h"
+#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/VertexDataManager.h"
+#include "libGLESv2/VertexAttribute.h"
#include "third_party/murmurhash/MurmurHash3.h"
namespace rx
{
+static void GetInputLayout(const TranslatedAttribute translatedAttributes[gl::MAX_VERTEX_ATTRIBS],
+ gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS])
+{
+ for (unsigned int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const TranslatedAttribute &translatedAttribute = translatedAttributes[attributeIndex];
+
+ if (translatedAttributes[attributeIndex].active)
+ {
+ inputLayout[attributeIndex] = gl::VertexFormat(*translatedAttribute.attribute,
+ translatedAttribute.currentValueType);
+ }
+ }
+}
+
const unsigned int InputLayoutCache::kMaxInputLayouts = 1024;
InputLayoutCache::InputLayoutCache() : mInputLayoutMap(kMaxInputLayouts, hashInputLayout, compareInputLayouts)
@@ -31,7 +46,7 @@ InputLayoutCache::InputLayoutCache() : mInputLayoutMap(kMaxInputLayouts, hashInp
mCurrentIL = NULL;
for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- mCurrentBuffers[i] = -1;
+ mCurrentBuffers[i] = NULL;
mCurrentVertexStrides[i] = -1;
mCurrentVertexOffsets[i] = -1;
}
@@ -53,7 +68,7 @@ void InputLayoutCache::clear()
{
for (InputLayoutMap::iterator i = mInputLayoutMap.begin(); i != mInputLayoutMap.end(); i++)
{
- i->second.inputLayout->Release();
+ SafeRelease(i->second.inputLayout);
}
mInputLayoutMap.clear();
markDirty();
@@ -64,42 +79,36 @@ void InputLayoutCache::markDirty()
mCurrentIL = NULL;
for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- mCurrentBuffers[i] = -1;
+ mCurrentBuffers[i] = NULL;
mCurrentVertexStrides[i] = -1;
mCurrentVertexOffsets[i] = -1;
}
}
-GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS],
- gl::ProgramBinary *programBinary)
+gl::Error InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS],
+ gl::ProgramBinary *programBinary)
{
int sortedSemanticIndices[gl::MAX_VERTEX_ATTRIBS];
programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices);
if (!mDevice || !mDeviceContext)
{
- ERR("InputLayoutCache is not initialized.");
- return GL_INVALID_OPERATION;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal input layout cache is not initialized.");
}
InputLayoutKey ilKey = { 0 };
- ID3D11Buffer *vertexBuffers[gl::MAX_VERTEX_ATTRIBS] = { NULL };
- unsigned int vertexBufferSerials[gl::MAX_VERTEX_ATTRIBS] = { 0 };
- UINT vertexStrides[gl::MAX_VERTEX_ATTRIBS] = { 0 };
- UINT vertexOffsets[gl::MAX_VERTEX_ATTRIBS] = { 0 };
-
static const char* semanticName = "TEXCOORD";
for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
if (attributes[i].active)
{
- VertexBuffer11 *vertexBuffer = VertexBuffer11::makeVertexBuffer11(attributes[i].vertexBuffer);
- BufferStorage11 *bufferStorage = attributes[i].storage ? BufferStorage11::makeBufferStorage11(attributes[i].storage) : NULL;
-
D3D11_INPUT_CLASSIFICATION inputClass = attributes[i].divisor > 0 ? D3D11_INPUT_PER_INSTANCE_DATA : D3D11_INPUT_PER_VERTEX_DATA;
+ gl::VertexFormat vertexFormat(*attributes[i].attribute, attributes[i].currentValueType);
+ const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
+
// Record the type of the associated vertex shader vector in our key
// This will prevent mismatched vertex shaders from using the same input layout
GLint attributeSize;
@@ -107,31 +116,28 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i;
- ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT;
+ ilKey.elements[ilKey.elementCount].desc.Format = vertexFormatInfo.nativeFormat;
ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
ilKey.elements[ilKey.elementCount].desc.InputSlotClass = inputClass;
ilKey.elements[ilKey.elementCount].desc.InstanceDataStepRate = attributes[i].divisor;
ilKey.elementCount++;
-
- vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer(BUFFER_USAGE_VERTEX) : vertexBuffer->getBuffer();
- vertexBufferSerials[i] = bufferStorage ? bufferStorage->getSerial() : vertexBuffer->getSerial();
- vertexStrides[i] = attributes[i].stride;
- vertexOffsets[i] = attributes[i].offset;
}
}
ID3D11InputLayout *inputLayout = NULL;
- InputLayoutMap::iterator i = mInputLayoutMap.find(ilKey);
- if (i != mInputLayoutMap.end())
+ InputLayoutMap::iterator keyIter = mInputLayoutMap.find(ilKey);
+ if (keyIter != mInputLayoutMap.end())
{
- inputLayout = i->second.inputLayout;
- i->second.lastUsedTime = mCounter++;
+ inputLayout = keyIter->second.inputLayout;
+ keyIter->second.lastUsedTime = mCounter++;
}
else
{
- ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutable());
+ gl::VertexFormat shaderInputLayout[gl::MAX_VERTEX_ATTRIBS];
+ GetInputLayout(attributes, shaderInputLayout);
+ ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutableForInputLayout(shaderInputLayout));
D3D11_INPUT_ELEMENT_DESC descs[gl::MAX_VERTEX_ATTRIBS];
for (unsigned int j = 0; j < ilKey.elementCount; ++j)
@@ -142,8 +148,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader->getFunction(), shader->getLength(), &inputLayout);
if (FAILED(result))
{
- ERR("Failed to crate input layout, result: 0x%08x", result);
- return GL_INVALID_OPERATION;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal input layout, HRESULT: 0x%08x", result);
}
if (mInputLayoutMap.size() >= kMaxInputLayouts)
@@ -159,7 +164,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.inputLayout->Release();
+ SafeRelease(leastRecentlyUsed->second.inputLayout);
mInputLayoutMap.erase(leastRecentlyUsed);
}
@@ -176,19 +181,46 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
mCurrentIL = inputLayout;
}
+ bool dirtyBuffers = false;
+ size_t minDiff = gl::MAX_VERTEX_ATTRIBS;
+ size_t maxDiff = 0;
for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- if (vertexBufferSerials[i] != mCurrentBuffers[i] || vertexStrides[i] != mCurrentVertexStrides[i] ||
- vertexOffsets[i] != mCurrentVertexOffsets[i])
+ ID3D11Buffer *buffer = NULL;
+
+ if (attributes[i].active)
+ {
+ VertexBuffer11 *vertexBuffer = VertexBuffer11::makeVertexBuffer11(attributes[i].vertexBuffer);
+ Buffer11 *bufferStorage = attributes[i].storage ? Buffer11::makeBuffer11(attributes[i].storage) : NULL;
+
+ buffer = bufferStorage ? bufferStorage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK)
+ : vertexBuffer->getBuffer();
+ }
+
+ UINT vertexStride = attributes[i].stride;
+ UINT vertexOffset = attributes[i].offset;
+
+ if (buffer != mCurrentBuffers[i] || vertexStride != mCurrentVertexStrides[i] ||
+ vertexOffset != mCurrentVertexOffsets[i])
{
- mDeviceContext->IASetVertexBuffers(i, 1, &vertexBuffers[i], &vertexStrides[i], &vertexOffsets[i]);
- mCurrentBuffers[i] = vertexBufferSerials[i];
- mCurrentVertexStrides[i] = vertexStrides[i];
- mCurrentVertexOffsets[i] = vertexOffsets[i];
+ dirtyBuffers = true;
+ minDiff = std::min(minDiff, static_cast<size_t>(i));
+ maxDiff = std::max(maxDiff, static_cast<size_t>(i));
+
+ mCurrentBuffers[i] = buffer;
+ mCurrentVertexStrides[i] = vertexStride;
+ mCurrentVertexOffsets[i] = vertexOffset;
}
}
- return GL_NO_ERROR;
+ if (dirtyBuffers)
+ {
+ ASSERT(minDiff <= maxDiff && maxDiff < gl::MAX_VERTEX_ATTRIBS);
+ mDeviceContext->IASetVertexBuffers(minDiff, maxDiff - minDiff + 1, mCurrentBuffers + minDiff,
+ mCurrentVertexStrides + minDiff, mCurrentVertexOffsets + minDiff);
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
std::size_t InputLayoutCache::hashInputLayout(const InputLayoutKey &inputLayout)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h
index bb1a8eebcf..cc71ac3f6f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h
@@ -11,8 +11,14 @@
#define LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_
#include "libGLESv2/Constants.h"
+#include "libGLESv2/Error.h"
#include "common/angleutils.h"
+#include <GLES2/gl2.h>
+
+#include <cstddef>
+#include <unordered_map>
+
namespace gl
{
class ProgramBinary;
@@ -32,8 +38,8 @@ class InputLayoutCache
void clear();
void markDirty();
- GLenum applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS],
- gl::ProgramBinary *programBinary);
+ gl::Error applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS],
+ gl::ProgramBinary *programBinary);
private:
DISALLOW_COPY_AND_ASSIGN(InputLayoutCache);
@@ -67,7 +73,7 @@ class InputLayoutCache
};
ID3D11InputLayout *mCurrentIL;
- unsigned int mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS];
+ ID3D11Buffer *mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS];
UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS];
UINT mCurrentVertexOffsets[gl::MAX_VERTEX_ATTRIBS];
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
new file mode 100644
index 0000000000..a4e84f91c2
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
@@ -0,0 +1,252 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PixelTransfer11.cpp:
+// Implementation for buffer-to-texture and texture-to-buffer copies.
+// Used to implement pixel transfers from unpack and to pack buffers.
+//
+
+#include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/Context.h"
+
+// Precompiled shaders
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturevs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturegs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4fps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4ips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4uips.h"
+
+namespace rx
+{
+
+PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mBufferToTextureVS(NULL),
+ mBufferToTextureGS(NULL),
+ mParamsConstantBuffer(NULL),
+ mCopyRasterizerState(NULL),
+ mCopyDepthStencilState(NULL)
+{
+ HRESULT result = S_OK;
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RASTERIZER_DESC rasterDesc;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = D3D11_CULL_NONE;
+ rasterDesc.FrontCounterClockwise = FALSE;
+ rasterDesc.DepthBias = 0;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBiasClamp = 0.0f;
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.ScissorEnable = FALSE;
+ rasterDesc.MultisampleEnable = FALSE;
+ rasterDesc.AntialiasedLineEnable = FALSE;
+
+ result = device->CreateRasterizerState(&rasterDesc, &mCopyRasterizerState);
+ ASSERT(SUCCEEDED(result));
+
+ D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
+ depthStencilDesc.DepthEnable = true;
+ depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.StencilEnable = FALSE;
+ depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ result = device->CreateDepthStencilState(&depthStencilDesc, &mCopyDepthStencilState);
+ ASSERT(SUCCEEDED(result));
+
+ D3D11_BUFFER_DESC constantBufferDesc = { 0 };
+ constantBufferDesc.ByteWidth = rx::roundUp<UINT>(sizeof(CopyShaderParams), 32u);
+ constantBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ constantBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ constantBufferDesc.MiscFlags = 0;
+ constantBufferDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&constantBufferDesc, NULL, &mParamsConstantBuffer);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mParamsConstantBuffer, "PixelTransfer11 constant buffer");
+
+ StructZero(&mParamsData);
+
+ // init shaders
+ if (mRenderer->isLevel9())
+ return;
+
+ mBufferToTextureVS = d3d11::CompileVS(device, g_VS_BufferToTexture, "BufferToTexture VS");
+ mBufferToTextureGS = d3d11::CompileGS(device, g_GS_BufferToTexture, "BufferToTexture GS");
+
+ buildShaderMap();
+}
+
+PixelTransfer11::~PixelTransfer11()
+{
+ for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
+ {
+ SafeRelease(shaderMapIt->second);
+ }
+
+ mBufferToTexturePSMap.clear();
+
+ SafeRelease(mBufferToTextureVS);
+ SafeRelease(mBufferToTextureGS);
+ SafeRelease(mParamsConstantBuffer);
+ SafeRelease(mCopyRasterizerState);
+ SafeRelease(mCopyDepthStencilState);
+}
+
+void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
+ const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut)
+{
+ StructZero(parametersOut);
+
+ float texelCenterX = 0.5f / static_cast<float>(destSize.width - 1);
+ float texelCenterY = 0.5f / static_cast<float>(destSize.height - 1);
+
+ unsigned int bytesPerPixel = gl::GetInternalFormatInfo(internalFormat).pixelBytes;
+ unsigned int alignmentBytes = static_cast<unsigned int>(unpack.alignment);
+ unsigned int alignmentPixels = (alignmentBytes <= bytesPerPixel ? 1 : alignmentBytes / bytesPerPixel);
+
+ parametersOut->FirstPixelOffset = offset;
+ parametersOut->PixelsPerRow = static_cast<unsigned int>(destArea.width);
+ parametersOut->RowStride = roundUp(parametersOut->PixelsPerRow, alignmentPixels);
+ parametersOut->RowsPerSlice = static_cast<unsigned int>(destArea.height);
+ parametersOut->PositionOffset[0] = texelCenterX + (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
+ parametersOut->PositionOffset[1] = texelCenterY + ((destSize.height - destArea.y - 1) / float(destSize.height)) * 2.0f - 1.0f;
+ parametersOut->PositionScale[0] = 2.0f / static_cast<float>(destSize.width);
+ parametersOut->PositionScale[1] = -2.0f / static_cast<float>(destSize.height);
+}
+
+bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ gl::Extents destSize = destRenderTarget->getExtents();
+
+ if (destArea.x < 0 || destArea.x + destArea.width > destSize.width ||
+ destArea.y < 0 || destArea.y + destArea.height > destSize.height ||
+ destArea.z < 0 || destArea.z + destArea.depth > destSize.depth )
+ {
+ return false;
+ }
+
+ const gl::Buffer &sourceBuffer = *unpack.pixelBuffer.get();
+
+ ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat));
+
+ ID3D11PixelShader *pixelShader = findBufferToTexturePS(destinationFormat);
+ ASSERT(pixelShader);
+
+ // The SRV must be in the proper read format, which may be different from the destination format
+ // EG: for half float data, we can load full precision floats with implicit conversion
+ GLenum unsizedFormat = gl::GetInternalFormatInfo(destinationFormat).format;
+ GLenum sourceFormat = gl::GetFormatTypeInfo(unsizedFormat, sourcePixelsType).internalFormat;
+
+ const d3d11::TextureFormat &sourceFormatInfo = d3d11::GetTextureFormatInfo(sourceFormat);
+ DXGI_FORMAT srvFormat = sourceFormatInfo.srvFormat;
+ ASSERT(srvFormat != DXGI_FORMAT_UNKNOWN);
+ Buffer11 *bufferStorage11 = Buffer11::makeBuffer11(sourceBuffer.getImplementation());
+ ID3D11ShaderResourceView *bufferSRV = bufferStorage11->getSRV(srvFormat);
+ ASSERT(bufferSRV != NULL);
+
+ ID3D11RenderTargetView *textureRTV = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView();
+ ASSERT(textureRTV != NULL);
+
+ CopyShaderParams shaderParams;
+ setBufferToTextureCopyParams(destArea, destSize, sourceFormat, unpack, offset, &shaderParams);
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ID3D11ShaderResourceView *nullSRV = NULL;
+ ID3D11Buffer *nullBuffer = NULL;
+ UINT zero = 0;
+
+ // Are we doing a 2D or 3D copy?
+ ID3D11GeometryShader *geometryShader = ((destSize.depth > 1) ? mBufferToTextureGS : NULL);
+
+ deviceContext->VSSetShader(mBufferToTextureVS, NULL, 0);
+ deviceContext->GSSetShader(geometryShader, NULL, 0);
+ deviceContext->PSSetShader(pixelShader, NULL, 0);
+ deviceContext->PSSetShaderResources(0, 1, &bufferSRV);
+ deviceContext->IASetInputLayout(NULL);
+ deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
+
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(mCopyDepthStencilState, 0xFFFFFFFF);
+ deviceContext->RSSetState(mCopyRasterizerState);
+
+ mRenderer->setOneTimeRenderTarget(textureRTV);
+
+ if (!StructEquals(mParamsData, shaderParams))
+ {
+ d3d11::SetBufferData(deviceContext, mParamsConstantBuffer, shaderParams);
+ mParamsData = shaderParams;
+ }
+
+ deviceContext->VSSetConstantBuffers(0, 1, &mParamsConstantBuffer);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = destSize.width;
+ viewport.Height = destSize.height;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ UINT numPixels = (destArea.width * destArea.height * destArea.depth);
+ deviceContext->Draw(numPixels, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ deviceContext->VSSetConstantBuffers(0, 1, &nullBuffer);
+
+ mRenderer->markAllStateDirty();
+
+ return true;
+}
+
+void PixelTransfer11::buildShaderMap()
+{
+ ID3D11Device *device = mRenderer->getDevice();
+
+ mBufferToTexturePSMap[GL_FLOAT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4F, "BufferToTexture RGBA ps");
+ mBufferToTexturePSMap[GL_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4I, "BufferToTexture RGBA-I ps");
+ mBufferToTexturePSMap[GL_UNSIGNED_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4UI, "BufferToTexture RGBA-UI ps");
+}
+
+ID3D11PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const
+{
+ GLenum componentType = gl::GetInternalFormatInfo(internalFormat).componentType;
+ if (componentType == GL_SIGNED_NORMALIZED || componentType == GL_UNSIGNED_NORMALIZED)
+ {
+ componentType = GL_FLOAT;
+ }
+
+ auto shaderMapIt = mBufferToTexturePSMap.find(componentType);
+ return (shaderMapIt == mBufferToTexturePSMap.end() ? NULL : shaderMapIt->second);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h
new file mode 100644
index 0000000000..ed1a3ae1d0
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h
@@ -0,0 +1,86 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PixelTransfer11.h:
+// Buffer-to-Texture and Texture-to-Buffer data transfers.
+// Used to implement pixel unpack and pixel pack buffers in ES3.
+
+#ifndef LIBGLESV2_PIXELTRANSFER11_H_
+#define LIBGLESV2_PIXELTRANSFER11_H_
+
+#include "common/platform.h"
+
+#include <GLES2/gl2.h>
+
+#include <map>
+
+namespace gl
+{
+
+class Buffer;
+struct Box;
+struct Extents;
+struct PixelUnpackState;
+
+}
+
+namespace rx
+{
+class Renderer11;
+class RenderTarget;
+
+class PixelTransfer11
+{
+ public:
+ explicit PixelTransfer11(Renderer11 *renderer);
+ ~PixelTransfer11();
+
+ static bool supportsBufferToTextureCopy(GLenum internalFormat);
+
+ // unpack: the source buffer is stored in the unpack state, and buffer strides
+ // offset: the start of the data within the unpack buffer
+ // destRenderTarget: individual slice/layer of a target texture
+ // destinationFormat/sourcePixelsType: determines shaders + shader parameters
+ // destArea: the sub-section of destRenderTarget to copy to
+ bool copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+
+ private:
+
+ struct CopyShaderParams
+ {
+ unsigned int FirstPixelOffset;
+ unsigned int PixelsPerRow;
+ unsigned int RowStride;
+ unsigned int RowsPerSlice;
+ float PositionOffset[2];
+ float PositionScale[2];
+ int TexLocationOffset[2];
+ int TexLocationScale[2];
+ };
+
+ static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
+ const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut);
+
+ void buildShaderMap();
+ ID3D11PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
+
+ Renderer11 *mRenderer;
+
+ std::map<GLenum, ID3D11PixelShader *> mBufferToTexturePSMap;
+ ID3D11VertexShader *mBufferToTextureVS;
+ ID3D11GeometryShader *mBufferToTextureGS;
+ ID3D11Buffer *mParamsConstantBuffer;
+ CopyShaderParams mParamsData;
+
+ ID3D11RasterizerState *mCopyRasterizerState;
+ ID3D11DepthStencilState *mCopyDepthStencilState;
+
+};
+
+}
+
+#endif // LIBGLESV2_PIXELTRANSFER11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
new file mode 100644
index 0000000000..7109be3e28
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
@@ -0,0 +1,156 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
+
+#include "libGLESv2/renderer/d3d/d3d11/Query11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/main.h"
+
+#include <GLES2/gl2ext.h>
+
+namespace rx
+{
+
+Query11::Query11(rx::Renderer11 *renderer, GLenum type)
+ : QueryImpl(type),
+ mResult(0),
+ mQueryFinished(false),
+ mRenderer(renderer),
+ mQuery(NULL)
+{
+}
+
+Query11::~Query11()
+{
+ SafeRelease(mQuery);
+}
+
+gl::Error Query11::begin()
+{
+ if (mQuery == NULL)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = gl_d3d11::ConvertQueryType(getType());
+ queryDesc.MiscFlags = 0;
+
+ HRESULT result = mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result);
+ }
+ }
+
+ mRenderer->getDeviceContext()->Begin(mQuery);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::end()
+{
+ ASSERT(mQuery);
+ mRenderer->getDeviceContext()->End(mQuery);
+
+ mQueryFinished = false;
+ mResult = GL_FALSE;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::getResult(GLuint *params)
+{
+ while (!mQueryFinished)
+ {
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!mQueryFinished)
+ {
+ Sleep(0);
+ }
+ }
+
+ ASSERT(mQueryFinished);
+ *params = mResult;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::isResultAvailable(GLuint *available)
+{
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *available = (mQueryFinished ? GL_TRUE : GL_FALSE);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::testQuery()
+{
+ if (!mQueryFinished)
+ {
+ ASSERT(mQuery);
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ switch (getType())
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ {
+ UINT64 numPixels = 0;
+ HRESULT result = context->GetData(mQuery, &numPixels, sizeof(numPixels), 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the data of an internal query, result: 0x%X.", result);
+ }
+
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ break;
+
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ {
+ D3D11_QUERY_DATA_SO_STATISTICS soStats = { 0 };
+ HRESULT result = context->GetData(mQuery, &soStats, sizeof(soStats), 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the data of an internal query, result: 0x%X.", result);
+ }
+
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = static_cast<GLuint>(soStats.NumPrimitivesWritten);
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (!mQueryFinished && mRenderer->testDeviceLost(true))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h
index 0a03de77ca..822f2542ee 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h
@@ -21,15 +21,19 @@ class Query11 : public QueryImpl
Query11(rx::Renderer11 *renderer, GLenum type);
virtual ~Query11();
- void begin();
- void end();
- GLuint getResult();
- GLboolean isResultAvailable();
+ virtual gl::Error begin();
+ virtual gl::Error end();
+ virtual gl::Error getResult(GLuint *params);
+ virtual gl::Error isResultAvailable(GLuint *available);
private:
DISALLOW_COPY_AND_ASSIGN(Query11);
- GLboolean testQuery();
+ gl::Error testQuery();
+
+ GLuint mResult;
+
+ bool mQueryFinished;
rx::Renderer11 *mRenderer;
ID3D11Query *mQuery;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp
index a1c324cd80..71b931f27e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,18 +7,29 @@
// RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render
// state objects.
-#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-
+#include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/utilities.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
#include "common/debug.h"
+
#include "third_party/murmurhash/MurmurHash3.h"
namespace rx
{
+template <typename mapType>
+static void ClearStateMap(mapType &map)
+{
+ for (typename mapType::iterator i = map.begin(); i != map.end(); i++)
+ {
+ SafeRelease(i->second.first);
+ }
+ map.clear();
+}
+
// MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState,
// ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum
// number of unique states of each type an application can create is 4096
@@ -49,29 +59,10 @@ void RenderStateCache::initialize(ID3D11Device *device)
void RenderStateCache::clear()
{
- for (BlendStateMap::iterator i = mBlendStateCache.begin(); i != mBlendStateCache.end(); i++)
- {
- i->second.first->Release();
- }
- mBlendStateCache.clear();
-
- for (RasterizerStateMap::iterator i = mRasterizerStateCache.begin(); i != mRasterizerStateCache.end(); i++)
- {
- i->second.first->Release();
- }
- mRasterizerStateCache.clear();
-
- for (DepthStencilStateMap::iterator i = mDepthStencilStateCache.begin(); i != mDepthStencilStateCache.end(); i++)
- {
- i->second.first->Release();
- }
- mDepthStencilStateCache.clear();
-
- for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++)
- {
- i->second.first->Release();
- }
- mSamplerStateCache.clear();
+ ClearStateMap(mBlendStateCache);
+ ClearStateMap(mRasterizerStateCache);
+ ClearStateMap(mDepthStencilStateCache);
+ ClearStateMap(mSamplerStateCache);
}
std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
@@ -79,58 +70,56 @@ std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
static const unsigned int seed = 0xABCDEF98;
std::size_t hash = 0;
- MurmurHash3_x86_32(&blendState, sizeof(BlendStateKey), seed, &hash);
+ MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash);
return hash;
}
bool RenderStateCache::compareBlendStates(const BlendStateKey &a, const BlendStateKey &b)
{
- return memcmp(&a, &b, sizeof(gl::BlendState)) == 0;
+ return memcmp(&a, &b, sizeof(BlendStateKey)) == 0;
}
-ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState)
+gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState,
+ ID3D11BlendState **outBlendState)
{
if (!mDevice)
{
- ERR("RenderStateCache is not initialized.");
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
}
bool mrt = false;
+ const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender();
+
BlendStateKey key = { 0 };
key.blendState = blendState;
- for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
{
- gl::Renderbuffer *renderBuffer = framebuffer->getColorbuffer(i);
- if (renderBuffer)
+ const gl::FramebufferAttachment *attachment = colorbuffers[colorAttachment];
+
+ auto rtChannels = key.rtChannels[colorAttachment];
+
+ if (attachment)
{
- if (i > 0)
+ if (colorAttachment > 0)
{
mrt = true;
}
- GLenum internalFormat = renderBuffer->getInternalFormat();
- key.rtChannels[i][0] = gl::GetRedSize(internalFormat) > 0;
- key.rtChannels[i][1] = gl::GetGreenSize(internalFormat) > 0;
- key.rtChannels[i][2] = gl::GetBlueSize(internalFormat) > 0;;
- key.rtChannels[i][3] = gl::GetAlphaSize(internalFormat) > 0;
- }
- else
- {
- key.rtChannels[i][0] = false;
- key.rtChannels[i][1] = false;
- key.rtChannels[i][2] = false;
- key.rtChannels[i][3] = false;
+ rtChannels[0] = attachment->getRedSize() > 0;
+ rtChannels[1] = attachment->getGreenSize() > 0;
+ rtChannels[2] = attachment->getBlueSize() > 0;
+ rtChannels[3] = attachment->getAlphaSize() > 0;
}
}
- BlendStateMap::iterator i = mBlendStateCache.find(key);
- if (i != mBlendStateCache.end())
+ BlendStateMap::iterator keyIter = mBlendStateCache.find(key);
+ if (keyIter != mBlendStateCache.end())
{
- BlendStateCounterPair &state = i->second;
+ BlendStateCounterPair &state = keyIter->second;
state.second = mCounter++;
- return state.first;
+ *outBlendState = state.first;
+ return gl::Error(GL_NO_ERROR);
}
else
{
@@ -147,7 +136,7 @@ ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer,
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.first->Release();
+ SafeRelease(leastRecentlyUsed->second.first);
mBlendStateCache.erase(leastRecentlyUsed);
}
@@ -182,13 +171,13 @@ ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer,
HRESULT result = mDevice->CreateBlendState(&blendDesc, &dx11BlendState);
if (FAILED(result) || !dx11BlendState)
{
- ERR("Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result);
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result);
}
mBlendStateCache.insert(std::make_pair(key, std::make_pair(dx11BlendState, mCounter++)));
- return dx11BlendState;
+ *outBlendState = dx11BlendState;
+ return gl::Error(GL_NO_ERROR);
}
}
@@ -206,26 +195,25 @@ bool RenderStateCache::compareRasterizerStates(const RasterizerStateKey &a, cons
return memcmp(&a, &b, sizeof(RasterizerStateKey)) == 0;
}
-ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::RasterizerState &rasterState,
- bool scissorEnabled, unsigned int depthSize)
+gl::Error RenderStateCache::getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled,
+ ID3D11RasterizerState **outRasterizerState)
{
if (!mDevice)
{
- ERR("RenderStateCache is not initialized.");
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
}
- RasterizerStateKey key;
+ RasterizerStateKey key = { 0 };
key.rasterizerState = rasterState;
key.scissorEnabled = scissorEnabled;
- key.depthSize = depthSize;
- RasterizerStateMap::iterator i = mRasterizerStateCache.find(key);
- if (i != mRasterizerStateCache.end())
+ RasterizerStateMap::iterator keyIter = mRasterizerStateCache.find(key);
+ if (keyIter != mRasterizerStateCache.end())
{
- RasterizerStateCounterPair &state = i->second;
+ RasterizerStateCounterPair &state = keyIter->second;
state.second = mCounter++;
- return state.first;
+ *outRasterizerState = state.first;
+ return gl::Error(GL_NO_ERROR);
}
else
{
@@ -242,7 +230,7 @@ ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::Rasterizer
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.first->Release();
+ SafeRelease(leastRecentlyUsed->second.first);
mRasterizerStateCache.erase(leastRecentlyUsed);
}
@@ -258,25 +246,34 @@ ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::Rasterizer
rasterDesc.FillMode = D3D11_FILL_SOLID;
rasterDesc.CullMode = cullMode;
rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE: TRUE;
- rasterDesc.DepthBias = ldexp(rasterState.polygonOffsetUnits, -static_cast<int>(depthSize));
rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of zero will preform no clamping, must be tested though.
- rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor;
rasterDesc.DepthClipEnable = TRUE;
rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE;
rasterDesc.MultisampleEnable = rasterState.multiSample;
rasterDesc.AntialiasedLineEnable = FALSE;
+ if (rasterState.polygonOffsetFill)
+ {
+ rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor;
+ rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits;
+ }
+ else
+ {
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBias = 0;
+ }
+
ID3D11RasterizerState *dx11RasterizerState = NULL;
HRESULT result = mDevice->CreateRasterizerState(&rasterDesc, &dx11RasterizerState);
if (FAILED(result) || !dx11RasterizerState)
{
- ERR("Unable to create a ID3D11RasterizerState, HRESULT: 0x%X.", result);
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11RasterizerState, HRESULT: 0x%X.", result);
}
mRasterizerStateCache.insert(std::make_pair(key, std::make_pair(dx11RasterizerState, mCounter++)));
- return dx11RasterizerState;
+ *outRasterizerState = dx11RasterizerState;
+ return gl::Error(GL_NO_ERROR);
}
}
@@ -294,20 +291,20 @@ bool RenderStateCache::compareDepthStencilStates(const gl::DepthStencilState &a,
return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0;
}
-ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthStencilState &dsState)
+gl::Error RenderStateCache::getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **outDSState)
{
if (!mDevice)
{
- ERR("RenderStateCache is not initialized.");
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
}
- DepthStencilStateMap::iterator i = mDepthStencilStateCache.find(dsState);
- if (i != mDepthStencilStateCache.end())
+ DepthStencilStateMap::iterator keyIter = mDepthStencilStateCache.find(dsState);
+ if (keyIter != mDepthStencilStateCache.end())
{
- DepthStencilStateCounterPair &state = i->second;
+ DepthStencilStateCounterPair &state = keyIter->second;
state.second = mCounter++;
- return state.first;
+ *outDSState = state.first;
+ return gl::Error(GL_NO_ERROR);
}
else
{
@@ -324,7 +321,7 @@ ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthS
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.first->Release();
+ SafeRelease(leastRecentlyUsed->second.first);
mDepthStencilStateCache.erase(leastRecentlyUsed);
}
@@ -348,13 +345,13 @@ ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthS
HRESULT result = mDevice->CreateDepthStencilState(&dsDesc, &dx11DepthStencilState);
if (FAILED(result) || !dx11DepthStencilState)
{
- ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
}
mDepthStencilStateCache.insert(std::make_pair(dsState, std::make_pair(dx11DepthStencilState, mCounter++)));
- return dx11DepthStencilState;
+ *outDSState = dx11DepthStencilState;
+ return gl::Error(GL_NO_ERROR);
}
}
@@ -372,20 +369,20 @@ bool RenderStateCache::compareSamplerStates(const gl::SamplerState &a, const gl:
return memcmp(&a, &b, sizeof(gl::SamplerState)) == 0;
}
-ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &samplerState)
+gl::Error RenderStateCache::getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState)
{
if (!mDevice)
{
- ERR("RenderStateCache is not initialized.");
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
}
- SamplerStateMap::iterator i = mSamplerStateCache.find(samplerState);
- if (i != mSamplerStateCache.end())
+ SamplerStateMap::iterator keyIter = mSamplerStateCache.find(samplerState);
+ if (keyIter != mSamplerStateCache.end())
{
- SamplerStateCounterPair &state = i->second;
+ SamplerStateCounterPair &state = keyIter->second;
state.second = mCounter++;
- return state.first;
+ *outSamplerState = state.first;
+ return gl::Error(GL_NO_ERROR);
}
else
{
@@ -402,37 +399,37 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.first->Release();
+ SafeRelease(leastRecentlyUsed->second.first);
mSamplerStateCache.erase(leastRecentlyUsed);
}
D3D11_SAMPLER_DESC samplerDesc;
- samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy);
+ samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter,
+ samplerState.maxAnisotropy, samplerState.compareMode);
samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
- samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.MipLODBias = static_cast<float>(samplerState.lodOffset);
+ samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.wrapR);
+ samplerDesc.MipLODBias = 0;
samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy;
- samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.compareFunc);
samplerDesc.BorderColor[0] = 0.0f;
samplerDesc.BorderColor[1] = 0.0f;
samplerDesc.BorderColor[2] = 0.0f;
samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
- samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
- ? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
+ samplerDesc.MinLOD = samplerState.minLod;
+ samplerDesc.MaxLOD = samplerState.maxLod;
ID3D11SamplerState *dx11SamplerState = NULL;
HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
if (FAILED(result) || !dx11SamplerState)
{
- ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
- return NULL;
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11SamplerState, HRESULT: 0x%X.", result);
}
mSamplerStateCache.insert(std::make_pair(samplerState, std::make_pair(dx11SamplerState, mCounter++)));
- return dx11SamplerState;
+ *outSamplerState = dx11SamplerState;
+ return gl::Error(GL_NO_ERROR);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
index b4b871a4bd..d5471a3061 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,8 +11,11 @@
#define LIBGLESV2_RENDERER_RENDERSTATECACHE_H_
#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Error.h"
#include "common/angleutils.h"
+#include <unordered_map>
+
namespace gl
{
class Framebuffer;
@@ -20,6 +23,7 @@ class Framebuffer;
namespace rx
{
+class Renderer11;
class RenderStateCache
{
@@ -30,12 +34,10 @@ class RenderStateCache
void initialize(ID3D11Device *device);
void clear();
- // Increments refcount on the returned blend state, Release() must be called.
- ID3D11BlendState *getBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState);
- ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState,
- bool scissorEnabled, unsigned int depthSize);
- ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState);
- ID3D11SamplerState *getSamplerState(const gl::SamplerState &samplerState);
+ gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D11BlendState **outBlendState);
+ gl::Error getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, ID3D11RasterizerState **outRasterizerState);
+ gl::Error getDepthStencilState(const gl::DepthStencilState &dsState, ID3D11DepthStencilState **outDSState);
+ gl::Error getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState);
private:
DISALLOW_COPY_AND_ASSIGN(RenderStateCache);
@@ -63,7 +65,6 @@ class RenderStateCache
{
gl::RasterizerState rasterizerState;
bool scissorEnabled;
- unsigned int depthSize;
};
static std::size_t hashRasterizerState(const RasterizerStateKey &rasterState);
static bool compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
index 3707097aa4..3041f21faa 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,26 +7,66 @@
// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
// retained by Renderbuffers.
-#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/main.h"
namespace rx
{
-static unsigned int getRTVSubresourceIndex(ID3D11Texture2D *texture, ID3D11RenderTargetView *view)
+static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
+{
+ ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource);
+ if (texture1D)
+ {
+ D3D11_TEXTURE1D_DESC texDesc;
+ texture1D->GetDesc(&texDesc);
+ SafeRelease(texture1D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = 0;
+
+ return true;
+ }
+
+ ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
+ if (texture2D)
+ {
+ D3D11_TEXTURE2D_DESC texDesc;
+ texture2D->GetDesc(&texDesc);
+ SafeRelease(texture2D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0;
+
+ return true;
+ }
+
+ ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource);
+ if (texture3D)
+ {
+ D3D11_TEXTURE3D_DESC texDesc;
+ texture3D->GetDesc(&texDesc);
+ SafeRelease(texture3D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = 0;
+
+ return true;
+ }
+
+ return false;
+}
+
+static unsigned int getRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
view->GetDesc(&rtvDesc);
- D3D11_TEXTURE2D_DESC texDesc;
- texture->GetDesc(&texDesc);
-
unsigned int mipSlice = 0;
unsigned int arraySlice = 0;
- unsigned int mipLevels = texDesc.MipLevels;
switch (rtvDesc.ViewDimension)
{
@@ -76,20 +115,19 @@ static unsigned int getRTVSubresourceIndex(ID3D11Texture2D *texture, ID3D11Rende
break;
}
+ unsigned int mipLevels, samples;
+ getTextureProperties(resource, &mipLevels, &samples);
+
return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
}
-static unsigned int getDSVSubresourceIndex(ID3D11Texture2D *texture, ID3D11DepthStencilView *view)
+static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
view->GetDesc(&dsvDesc);
- D3D11_TEXTURE2D_DESC texDesc;
- texture->GetDesc(&texDesc);
-
unsigned int mipSlice = 0;
unsigned int arraySlice = 0;
- unsigned int mipLevels = texDesc.MipLevels;
switch (dsvDesc.ViewDimension)
{
@@ -123,7 +161,7 @@ static unsigned int getDSVSubresourceIndex(ID3D11Texture2D *texture, ID3D11Depth
arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice;
break;
- case D3D11_RTV_DIMENSION_UNKNOWN:
+ case D3D11_DSV_DIMENSION_UNKNOWN:
UNIMPLEMENTED();
break;
@@ -132,16 +170,37 @@ static unsigned int getDSVSubresourceIndex(ID3D11Texture2D *texture, ID3D11Depth
break;
}
+ unsigned int mipLevels, samples;
+ getTextureProperties(resource, &mipLevels, &samples);
+
return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
}
-RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height)
+RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource,
+ ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth)
{
mRenderer = Renderer11::makeRenderer11(renderer);
- mTexture = tex;
+
+ mTexture = resource;
+ if (mTexture)
+ {
+ mTexture->AddRef();
+ }
+
mRenderTarget = rtv;
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
mDepthStencil = NULL;
+
mShaderResource = srv;
+ if (mShaderResource)
+ {
+ mShaderResource->AddRef();
+ }
+
mSubresourceIndex = 0;
if (mRenderTarget && mTexture)
@@ -149,26 +208,46 @@ RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv,
D3D11_RENDER_TARGET_VIEW_DESC desc;
mRenderTarget->GetDesc(&desc);
- D3D11_TEXTURE2D_DESC texDesc;
- mTexture->GetDesc(&texDesc);
+ unsigned int mipLevels, samples;
+ getTextureProperties(mTexture, &mipLevels, &samples);
mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget);
mWidth = width;
mHeight = height;
- mSamples = (texDesc.SampleDesc.Count > 1) ? texDesc.SampleDesc.Count : 0;
+ mDepth = depth;
+ mSamples = samples;
- mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format);
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format);
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format);
+ mInternalFormat = dxgiFormatInfo.internalFormat;
+ mActualFormat = dxgiFormatInfo.internalFormat;
}
}
-RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height)
+RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource,
+ ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth)
{
mRenderer = Renderer11::makeRenderer11(renderer);
- mTexture = tex;
+
+ mTexture = resource;
+ if (mTexture)
+ {
+ mTexture->AddRef();
+ }
+
mRenderTarget = NULL;
+
mDepthStencil = dsv;
+ if (mDepthStencil)
+ {
+ mDepthStencil->AddRef();
+ }
+
mShaderResource = srv;
+ if (mShaderResource)
+ {
+ mShaderResource->AddRef();
+ }
+
mSubresourceIndex = 0;
if (mDepthStencil && mTexture)
@@ -176,20 +255,22 @@ RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv,
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
mDepthStencil->GetDesc(&desc);
- D3D11_TEXTURE2D_DESC texDesc;
- mTexture->GetDesc(&texDesc);
+ unsigned int mipLevels, samples;
+ getTextureProperties(mTexture, &mipLevels, &samples);
mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil);
mWidth = width;
mHeight = height;
- mSamples = (texDesc.SampleDesc.Count > 1) ? texDesc.SampleDesc.Count : 0;
+ mDepth = depth;
+ mSamples = samples;
- mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format);
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format);
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(desc.Format);
+ mInternalFormat = dxgiFormatInfo.internalFormat;
+ mActualFormat = dxgiFormatInfo.internalFormat;
}
}
-RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth)
+RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples)
{
mRenderer = Renderer11::makeRenderer11(renderer);
mTexture = NULL;
@@ -197,14 +278,11 @@ RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height
mDepthStencil = NULL;
mShaderResource = NULL;
- DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format);
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalFormat);
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(formatInfo.texFormat);
- int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples);
- if (supportedSamples < 0)
- {
- gl::error(GL_OUT_OF_MEMORY);
- return;
- }
+ const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
if (width > 0 && height > 0)
{
@@ -214,16 +292,35 @@ RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height
desc.Height = height;
desc.MipLevels = 1;
desc.ArraySize = 1;
- desc.Format = requestedFormat;
+ desc.Format = formatInfo.texFormat;
desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
- desc.BindFlags = (depth ? D3D11_BIND_DEPTH_STENCIL : (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE));
+
+ // If a rendertarget or depthstencil format exists for this texture format,
+ // we'll flag it to allow binding that way. Shader resource views are a little
+ // more complicated.
+ bool bindRTV = false, bindDSV = false, bindSRV = false;
+ bindRTV = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
+ bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
+ if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // Multisample targets flagged for binding as depth stencil cannot also be
+ // flagged for binding as SRV, so make certain not to add the SRV flag for
+ // these targets.
+ bindSRV = !(formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN && desc.SampleDesc.Count > 1);
+ }
+
+ desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
+ (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) |
+ (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0);
ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+ ID3D11Texture2D *texture = NULL;
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &texture);
+ mTexture = texture;
if (result == E_OUTOFMEMORY)
{
@@ -232,10 +329,28 @@ RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height
}
ASSERT(SUCCEEDED(result));
- if (depth)
+ if (bindSRV)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = formatInfo.srvFormat;
+ srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ srvDesc.Texture2D.MostDetailedMip = 0;
+ srvDesc.Texture2D.MipLevels = 1;
+ result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(mTexture);
+ gl::error(GL_OUT_OF_MEMORY);
+ return;
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ if (bindDSV)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = requestedFormat;
+ dsvDesc.Format = formatInfo.dsvFormat;
dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS;
dsvDesc.Texture2D.MipSlice = 0;
dsvDesc.Flags = 0;
@@ -243,82 +358,58 @@ RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height
if (result == E_OUTOFMEMORY)
{
- mTexture->Release();
- mTexture = NULL;
+ SafeRelease(mTexture);
+ SafeRelease(mShaderResource);
gl::error(GL_OUT_OF_MEMORY);
+ return;
}
ASSERT(SUCCEEDED(result));
}
- else
+
+ if (bindRTV)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = requestedFormat;
+ rtvDesc.Format = formatInfo.rtvFormat;
rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS;
rtvDesc.Texture2D.MipSlice = 0;
result = device->CreateRenderTargetView(mTexture, &rtvDesc, &mRenderTarget);
if (result == E_OUTOFMEMORY)
{
- mTexture->Release();
- mTexture = NULL;
+ SafeRelease(mTexture);
+ SafeRelease(mShaderResource);
+ SafeRelease(mDepthStencil);
gl::error(GL_OUT_OF_MEMORY);
return;
}
ASSERT(SUCCEEDED(result));
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = requestedFormat;
- srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
- srvDesc.Texture2D.MostDetailedMip = 0;
- srvDesc.Texture2D.MipLevels = 1;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource);
-
- if (result == E_OUTOFMEMORY)
+ if (formatInfo.dataInitializerFunction != NULL)
{
- mTexture->Release();
- mTexture = NULL;
- mRenderTarget->Release();
- mRenderTarget = NULL;
- gl::error(GL_OUT_OF_MEMORY);
- return;
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ const float clearValues[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ context->ClearRenderTargetView(mRenderTarget, clearValues);
}
- ASSERT(SUCCEEDED(result));
}
}
+
mWidth = width;
mHeight = height;
- mInternalFormat = format;
+ mDepth = 1;
+ mInternalFormat = internalFormat;
mSamples = supportedSamples;
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(requestedFormat);
+ mActualFormat = dxgiFormatInfo.internalFormat;
mSubresourceIndex = D3D11CalcSubresource(0, 0, 1);
}
RenderTarget11::~RenderTarget11()
{
- if (mTexture)
- {
- mTexture->Release();
- mTexture = NULL;
- }
-
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- mRenderTarget = NULL;
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->Release();
- mDepthStencil = NULL;
- }
-
- if (mShaderResource)
- {
- mShaderResource->Release();
- mShaderResource = NULL;
- }
+ SafeRelease(mTexture);
+ SafeRelease(mRenderTarget);
+ SafeRelease(mDepthStencil);
+ SafeRelease(mShaderResource);
}
RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target)
@@ -327,7 +418,12 @@ RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target)
return static_cast<rx::RenderTarget11*>(target);
}
-ID3D11Texture2D *RenderTarget11::getTexture() const
+void RenderTarget11::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ // Currently a no-op
+}
+
+ID3D11Resource *RenderTarget11::getTexture() const
{
return mTexture;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
index 97827f2639..82182957af 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
@@ -20,14 +20,17 @@ class Renderer11;
class RenderTarget11 : public RenderTarget
{
public:
- RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
- RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
- RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
+ // RenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
+ RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth);
+ RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth);
+ RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples);
virtual ~RenderTarget11();
static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
- ID3D11Texture2D *getTexture() const;
+ virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ ID3D11Resource *getTexture() const;
ID3D11RenderTargetView *getRenderTargetView() const;
ID3D11DepthStencilView *getDepthStencilView() const;
ID3D11ShaderResourceView *getShaderResourceView() const;
@@ -38,7 +41,7 @@ class RenderTarget11 : public RenderTarget
DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
unsigned int mSubresourceIndex;
- ID3D11Texture2D *mTexture;
+ ID3D11Resource *mTexture;
ID3D11RenderTargetView *mRenderTarget;
ID3D11DepthStencilView *mDepthStencil;
ID3D11ShaderResourceView *mShaderResource;
@@ -48,4 +51,4 @@ class RenderTarget11 : public RenderTarget
}
-#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_ \ No newline at end of file
+#endif // LIBGLESV2_RENDERER_RENDERTARGET11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
new file mode 100644
index 0000000000..b29b2ef910
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -0,0 +1,3266 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
+
+#include "common/platform.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/d3d/ProgramD3D.h"
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Query11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Fence11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Blit11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Clear11.h"
+#include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/VertexArray11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+
+#include "libEGL/Display.h"
+
+#include "common/utilities.h"
+
+#include <EGL/eglext.h>
+
+#include <sstream>
+
+// Enable ANGLE_SKIP_DXGI_1_2_CHECK if there is not a possibility of using cross-process
+// HWNDs or the Windows 7 Platform Update (KB2670838) is expected to be installed.
+#ifndef ANGLE_SKIP_DXGI_1_2_CHECK
+#define ANGLE_SKIP_DXGI_1_2_CHECK 0
+#endif
+
+#ifdef _DEBUG
+// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
+// and conformance tests. to enable all warnings, remove this define.
+#define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1
+#endif
+
+namespace rx
+{
+static const DXGI_FORMAT RenderTargetFormats[] =
+ {
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM
+ };
+
+static const DXGI_FORMAT DepthStencilFormats[] =
+ {
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D16_UNORM
+ };
+
+enum
+{
+ MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
+};
+
+Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay)
+ : Renderer(display),
+ mDc(hDc),
+ mRequestedDisplay(requestedDisplay)
+{
+ mVertexDataManager = NULL;
+ mIndexDataManager = NULL;
+
+ mLineLoopIB = NULL;
+ mTriangleFanIB = NULL;
+
+ mBlit = NULL;
+ mPixelTransfer = NULL;
+
+ mClear = NULL;
+
+ mSyncQuery = NULL;
+
+ mD3d11Module = NULL;
+ mDxgiModule = NULL;
+
+ mDeviceLost = false;
+
+ mDevice = NULL;
+ mDeviceContext = NULL;
+ mDxgiAdapter = NULL;
+ mDxgiFactory = NULL;
+
+ mDriverConstantBufferVS = NULL;
+ mDriverConstantBufferPS = NULL;
+
+ mAppliedVertexShader = NULL;
+ mAppliedGeometryShader = NULL;
+ mCurPointGeometryShader = NULL;
+ mAppliedPixelShader = NULL;
+}
+
+Renderer11::~Renderer11()
+{
+ release();
+}
+
+Renderer11 *Renderer11::makeRenderer11(Renderer *renderer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer11*, renderer));
+ return static_cast<rx::Renderer11*>(renderer);
+}
+
+#ifndef __d3d11_1_h__
+#define D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET ((D3D11_MESSAGE_ID)3146081)
+#endif
+
+EGLint Renderer11::initialize()
+{
+ if (!mCompiler.initialize())
+ {
+ return EGL_NOT_INITIALIZED;
+ }
+
+#if !defined(ANGLE_PLATFORM_WINRT)
+ mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
+ mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
+
+ if (mD3d11Module == NULL || mDxgiModule == NULL)
+ {
+ ERR("Could not load D3D11 or DXGI library - aborting!\n");
+ return EGL_NOT_INITIALIZED;
+ }
+
+ // create the D3D11 device
+ ASSERT(mDevice == NULL);
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
+
+ if (D3D11CreateDevice == NULL)
+ {
+ ERR("Could not retrieve D3D11CreateDevice address - aborting!\n");
+ return EGL_NOT_INITIALIZED;
+ }
+#endif
+
+ D3D_FEATURE_LEVEL featureLevels[] =
+ {
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+#if !defined(ANGLE_ENABLE_D3D9)
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1,
+#endif
+ };
+
+ D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_HARDWARE;
+ if (mRequestedDisplay == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
+ {
+ driverType = D3D_DRIVER_TYPE_WARP;
+ }
+
+ HRESULT result = S_OK;
+
+#ifdef _DEBUG
+ result = D3D11CreateDevice(NULL,
+ driverType,
+ NULL,
+ D3D11_CREATE_DEVICE_DEBUG,
+ featureLevels,
+ ArraySize(featureLevels),
+ D3D11_SDK_VERSION,
+ &mDevice,
+ &mFeatureLevel,
+ &mDeviceContext);
+
+ if (!mDevice || FAILED(result))
+ {
+ ERR("Failed creating Debug D3D11 device - falling back to release runtime.\n");
+ }
+
+ if (!mDevice || FAILED(result))
+#endif
+ {
+ result = D3D11CreateDevice(NULL,
+ driverType,
+ NULL,
+ 0,
+ featureLevels,
+ ArraySize(featureLevels),
+ D3D11_SDK_VERSION,
+ &mDevice,
+ &mFeatureLevel,
+ &mDeviceContext);
+
+ if (!mDevice || FAILED(result))
+ {
+ ERR("Could not create D3D11 device - aborting!\n");
+ return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer
+ }
+ }
+
+#if !ANGLE_SKIP_DXGI_1_2_CHECK && !defined(ANGLE_PLATFORM_WINRT)
+ // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is required.
+ // The easiest way to check is to query for a IDXGIDevice2.
+ bool requireDXGI1_2 = false;
+ HWND hwnd = WindowFromDC(mDc);
+ if (hwnd)
+ {
+ DWORD currentProcessId = GetCurrentProcessId();
+ DWORD wndProcessId;
+ GetWindowThreadProcessId(hwnd, &wndProcessId);
+ requireDXGI1_2 = (currentProcessId != wndProcessId);
+ }
+ else
+ {
+ requireDXGI1_2 = true;
+ }
+
+ if (requireDXGI1_2)
+ {
+ IDXGIDevice2 *dxgiDevice2 = NULL;
+ result = mDevice->QueryInterface(__uuidof(IDXGIDevice2), (void**)&dxgiDevice2);
+ if (FAILED(result))
+ {
+ ERR("DXGI 1.2 required to present to HWNDs owned by another process.\n");
+ return EGL_NOT_INITIALIZED;
+ }
+ SafeRelease(dxgiDevice2);
+ }
+#endif
+
+#if !defined(ANGLE_PLATFORM_WINRT)
+ IDXGIDevice *dxgiDevice = NULL;
+#else
+ IDXGIDevice1 *dxgiDevice = NULL;
+#endif
+ result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
+
+ if (FAILED(result))
+ {
+ ERR("Could not query DXGI device - aborting!\n");
+ return EGL_NOT_INITIALIZED;
+ }
+
+ result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter);
+
+ if (FAILED(result))
+ {
+ ERR("Could not retrieve DXGI adapter - aborting!\n");
+ return EGL_NOT_INITIALIZED;
+ }
+
+ SafeRelease(dxgiDevice);
+
+ mDxgiAdapter->GetDesc(&mAdapterDescription);
+ memset(mDescription, 0, sizeof(mDescription));
+ wcstombs(mDescription, mAdapterDescription.Description, sizeof(mDescription) - 1);
+
+ result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory);
+
+ if (!mDxgiFactory || FAILED(result))
+ {
+ ERR("Could not create DXGI factory - aborting!\n");
+ return EGL_NOT_INITIALIZED;
+ }
+
+ // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
+#if !defined(__MINGW32__) && defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
+ ID3D11InfoQueue *infoQueue;
+ result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue);
+
+ if (SUCCEEDED(result))
+ {
+ D3D11_MESSAGE_ID hideMessages[] =
+ {
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET
+ };
+
+ D3D11_INFO_QUEUE_FILTER filter = {0};
+ filter.DenyList.NumIDs = ArraySize(hideMessages);
+ filter.DenyList.pIDList = hideMessages;
+
+ infoQueue->AddStorageFilterEntries(&filter);
+ SafeRelease(infoQueue);
+ }
+#endif
+
+#if !defined(ANGLE_PLATFORM_WINRT)
+ static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+ if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+ {
+ ID3D10Multithread *multithread;
+ result = mDevice->QueryInterface(IID_PPV_ARGS(&multithread));
+ ASSERT(SUCCEEDED(result));
+ result = multithread->SetMultithreadProtected(true);
+ ASSERT(SUCCEEDED(result));
+ multithread->Release();
+ }
+#endif
+
+ initializeDevice();
+
+ return EGL_SUCCESS;
+}
+
+// do any one-time device initialization
+// NOTE: this is also needed after a device lost/reset
+// to reset the scene status and ensure the default states are reset.
+void Renderer11::initializeDevice()
+{
+ mStateCache.initialize(mDevice);
+ mInputLayoutCache.initialize(mDevice, mDeviceContext);
+
+ ASSERT(!mVertexDataManager && !mIndexDataManager);
+ mVertexDataManager = new VertexDataManager(this);
+ mIndexDataManager = new IndexDataManager(this);
+
+ ASSERT(!mBlit);
+ mBlit = new Blit11(this);
+
+ ASSERT(!mClear);
+ mClear = new Clear11(this);
+
+ ASSERT(!mPixelTransfer);
+ mPixelTransfer = new PixelTransfer11(this);
+
+ const gl::Caps &rendererCaps = getRendererCaps();
+
+ mForceSetVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+
+ mForceSetPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+ mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+
+ mCurVertexSRVs.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurPixelSRVs.resize(rendererCaps.maxTextureImageUnits);
+
+ markAllStateDirty();
+}
+
+int Renderer11::generateConfigs(ConfigDesc **configDescList)
+{
+ unsigned int numRenderFormats = ArraySize(RenderTargetFormats);
+ unsigned int numDepthFormats = ArraySize(DepthStencilFormats);
+ (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats];
+ int numConfigs = 0;
+
+ for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++)
+ {
+ const d3d11::DXGIFormat &renderTargetFormatInfo = d3d11::GetDXGIFormatInfo(RenderTargetFormats[formatIndex]);
+ const gl::TextureCaps &renderTargetFormatCaps = getRendererTextureCaps().get(renderTargetFormatInfo.internalFormat);
+ if (renderTargetFormatCaps.renderable)
+ {
+ for (unsigned int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++)
+ {
+ const d3d11::DXGIFormat &depthStencilFormatInfo = d3d11::GetDXGIFormatInfo(DepthStencilFormats[depthStencilIndex]);
+ const gl::TextureCaps &depthStencilFormatCaps = getRendererTextureCaps().get(depthStencilFormatInfo.internalFormat);
+ if (depthStencilFormatCaps.renderable || DepthStencilFormats[depthStencilIndex] == DXGI_FORMAT_UNKNOWN)
+ {
+ ConfigDesc newConfig;
+ newConfig.renderTargetFormat = renderTargetFormatInfo.internalFormat;
+ newConfig.depthStencilFormat = depthStencilFormatInfo.internalFormat;
+ newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
+ newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast
+ newConfig.es3Capable = true;
+
+ (*configDescList)[numConfigs++] = newConfig;
+ }
+ }
+ }
+ }
+
+ return numConfigs;
+}
+
+void Renderer11::deleteConfigs(ConfigDesc *configDescList)
+{
+ delete [] (configDescList);
+}
+
+void Renderer11::sync(bool block)
+{
+ if (block)
+ {
+ HRESULT result;
+
+ if (!mSyncQuery)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.MiscFlags = 0;
+
+ result = mDevice->CreateQuery(&queryDesc, &mSyncQuery);
+ ASSERT(SUCCEEDED(result));
+ }
+
+ mDeviceContext->End(mSyncQuery);
+ mDeviceContext->Flush();
+
+ do
+ {
+ result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
+
+ // Keep polling, but allow other threads to do something useful first
+ Sleep(0);
+
+ if (testDeviceLost(true))
+ {
+ return;
+ }
+ }
+ while (result == S_FALSE);
+ }
+ else
+ {
+ mDeviceContext->Flush();
+ }
+}
+
+SwapChain *Renderer11::createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+{
+ return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat);
+}
+
+gl::Error Renderer11::generateSwizzle(gl::Texture *texture)
+{
+ if (texture)
+ {
+ TextureStorage *texStorage = texture->getNativeTexture();
+ if (texStorage)
+ {
+ TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage);
+
+ gl::Error error = storage11->generateSwizzles(texture->getSamplerState().swizzleRed,
+ texture->getSamplerState().swizzleGreen,
+ texture->getSamplerState().swizzleBlue,
+ texture->getSamplerState().swizzleAlpha);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
+{
+ if (type == gl::SAMPLER_PIXEL)
+ {
+ ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxTextureImageUnits);
+
+ if (mForceSetPixelSamplerStates[index] || memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ {
+ ID3D11SamplerState *dxSamplerState = NULL;
+ gl::Error error = mStateCache.getSamplerState(samplerState, &dxSamplerState);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(dxSamplerState != NULL);
+ mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState);
+
+ mCurPixelSamplerStates[index] = samplerState;
+ }
+
+ mForceSetPixelSamplerStates[index] = false;
+ }
+ else if (type == gl::SAMPLER_VERTEX)
+ {
+ ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxVertexTextureImageUnits);
+
+ if (mForceSetVertexSamplerStates[index] || memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ {
+ ID3D11SamplerState *dxSamplerState = NULL;
+ gl::Error error = mStateCache.getSamplerState(samplerState, &dxSamplerState);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(dxSamplerState != NULL);
+ mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState);
+
+ mCurVertexSamplerStates[index] = samplerState;
+ }
+
+ mForceSetVertexSamplerStates[index] = false;
+ }
+ else UNREACHABLE();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
+{
+ ID3D11ShaderResourceView *textureSRV = NULL;
+ bool forceSetTexture = false;
+
+ if (texture)
+ {
+ TextureD3D* textureImpl = TextureD3D::makeTextureD3D(texture->getImplementation());
+ TextureStorage *texStorage = textureImpl->getNativeTexture();
+ ASSERT(texStorage != NULL);
+
+ TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage);
+ gl::SamplerState samplerState;
+ texture->getSamplerStateWithNativeOffset(&samplerState);
+ textureSRV = storage11->getSRV(samplerState);
+
+ // If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly
+ // missing the shader resource view
+ ASSERT(textureSRV != NULL);
+
+ forceSetTexture = textureImpl->hasDirtyImages();
+ textureImpl->resetDirty();
+ }
+
+ if (type == gl::SAMPLER_PIXEL)
+ {
+ ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxTextureImageUnits);
+
+ if (forceSetTexture || mCurPixelSRVs[index] != textureSRV)
+ {
+ mDeviceContext->PSSetShaderResources(index, 1, &textureSRV);
+ }
+
+ mCurPixelSRVs[index] = textureSRV;
+ }
+ else if (type == gl::SAMPLER_VERTEX)
+ {
+ ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxVertexTextureImageUnits);
+
+ if (forceSetTexture || mCurVertexSRVs[index] != textureSRV)
+ {
+ mDeviceContext->VSSetShaderResources(index, 1, &textureSRV);
+ }
+
+ mCurVertexSRVs[index] = textureSRV;
+ }
+ else UNREACHABLE();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[])
+{
+ for (unsigned int uniformBufferIndex = 0; uniformBufferIndex < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; uniformBufferIndex++)
+ {
+ const gl::Buffer *uniformBuffer = vertexUniformBuffers[uniformBufferIndex];
+ if (uniformBuffer)
+ {
+ Buffer11 *bufferStorage = Buffer11::makeBuffer11(uniformBuffer->getImplementation());
+ ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
+
+ if (!constantBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY);
+ }
+
+ if (mCurrentConstantBufferVS[uniformBufferIndex] != bufferStorage->getSerial())
+ {
+ mDeviceContext->VSSetConstantBuffers(getReservedVertexUniformBuffers() + uniformBufferIndex,
+ 1, &constantBuffer);
+ mCurrentConstantBufferVS[uniformBufferIndex] = bufferStorage->getSerial();
+ }
+ }
+ }
+
+ for (unsigned int uniformBufferIndex = 0; uniformBufferIndex < gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS; uniformBufferIndex++)
+ {
+ const gl::Buffer *uniformBuffer = fragmentUniformBuffers[uniformBufferIndex];
+ if (uniformBuffer)
+ {
+ Buffer11 *bufferStorage = Buffer11::makeBuffer11(uniformBuffer->getImplementation());
+ ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
+
+ if (!constantBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY);
+ }
+
+ if (mCurrentConstantBufferPS[uniformBufferIndex] != bufferStorage->getSerial())
+ {
+ mDeviceContext->PSSetConstantBuffers(getReservedFragmentUniformBuffers() + uniformBufferIndex,
+ 1, &constantBuffer);
+ mCurrentConstantBufferPS[uniformBufferIndex] = bufferStorage->getSerial();
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::setRasterizerState(const gl::RasterizerState &rasterState)
+{
+ if (mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0)
+ {
+ ID3D11RasterizerState *dxRasterState = NULL;
+ gl::Error error = mStateCache.getRasterizerState(rasterState, mScissorEnabled, &dxRasterState);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mDeviceContext->RSSetState(dxRasterState);
+
+ mCurRasterState = rasterState;
+ }
+
+ mForceSetRasterState = false;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask)
+{
+ if (mForceSetBlendState ||
+ memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 ||
+ memcmp(&blendColor, &mCurBlendColor, sizeof(gl::ColorF)) != 0 ||
+ sampleMask != mCurSampleMask)
+ {
+ ID3D11BlendState *dxBlendState = NULL;
+ gl::Error error = mStateCache.getBlendState(framebuffer, blendState, &dxBlendState);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(dxBlendState != NULL);
+
+ float blendColors[4] = {0.0f};
+ if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA && blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
+ blendState.destBlendRGB != GL_CONSTANT_ALPHA && blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
+ {
+ blendColors[0] = blendColor.red;
+ blendColors[1] = blendColor.green;
+ blendColors[2] = blendColor.blue;
+ blendColors[3] = blendColor.alpha;
+ }
+ else
+ {
+ blendColors[0] = blendColor.alpha;
+ blendColors[1] = blendColor.alpha;
+ blendColors[2] = blendColor.alpha;
+ blendColors[3] = blendColor.alpha;
+ }
+
+ mDeviceContext->OMSetBlendState(dxBlendState, blendColors, sampleMask);
+
+ mCurBlendState = blendState;
+ mCurBlendColor = blendColor;
+ mCurSampleMask = sampleMask;
+ }
+
+ mForceSetBlendState = false;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW)
+{
+ if (mForceSetDepthStencilState ||
+ memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 ||
+ stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef)
+ {
+ ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask);
+ ASSERT(stencilRef == stencilBackRef);
+ ASSERT(depthStencilState.stencilMask == depthStencilState.stencilBackMask);
+
+ ID3D11DepthStencilState *dxDepthStencilState = NULL;
+ gl::Error error = mStateCache.getDepthStencilState(depthStencilState, &dxDepthStencilState);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(dxDepthStencilState);
+
+ // Max D3D11 stencil reference value is 0xFF, corresponding to the max 8 bits in a stencil buffer
+ // GL specifies we should clamp the ref value to the nearest bit depth when doing stencil ops
+ META_ASSERT(D3D11_DEFAULT_STENCIL_READ_MASK == 0xFF);
+ META_ASSERT(D3D11_DEFAULT_STENCIL_WRITE_MASK == 0xFF);
+ UINT dxStencilRef = std::min<UINT>(stencilRef, 0xFFu);
+
+ mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, dxStencilRef);
+
+ mCurDepthStencilState = depthStencilState;
+ mCurStencilRef = stencilRef;
+ mCurStencilBackRef = stencilBackRef;
+ }
+
+ mForceSetDepthStencilState = false;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Renderer11::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
+{
+ if (mForceSetScissor || memcmp(&scissor, &mCurScissor, sizeof(gl::Rectangle)) != 0 ||
+ enabled != mScissorEnabled)
+ {
+ if (enabled)
+ {
+ D3D11_RECT rect;
+ rect.left = std::max(0, scissor.x);
+ rect.top = std::max(0, scissor.y);
+ rect.right = scissor.x + std::max(0, scissor.width);
+ rect.bottom = scissor.y + std::max(0, scissor.height);
+
+ mDeviceContext->RSSetScissorRects(1, &rect);
+ }
+
+ if (enabled != mScissorEnabled)
+ {
+ mForceSetRasterState = true;
+ }
+
+ mCurScissor = scissor;
+ mScissorEnabled = enabled;
+ }
+
+ mForceSetScissor = false;
+}
+
+void Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+ bool ignoreViewport)
+{
+ gl::Rectangle actualViewport = viewport;
+ float actualZNear = gl::clamp01(zNear);
+ float actualZFar = gl::clamp01(zFar);
+ if (ignoreViewport)
+ {
+ actualViewport.x = 0;
+ actualViewport.y = 0;
+ actualViewport.width = mRenderTargetDesc.width;
+ actualViewport.height = mRenderTargetDesc.height;
+ actualZNear = 0.0f;
+ actualZFar = 1.0f;
+ }
+
+ const gl::Caps& caps = getRendererCaps();
+
+ // Clamp width and height first to the gl maximum, then clamp further if we extend past the D3D maximum bounds
+ D3D11_VIEWPORT dxViewport;
+ dxViewport.TopLeftX = gl::clamp(actualViewport.x, -static_cast<int>(caps.maxViewportWidth), static_cast<int>(caps.maxViewportWidth));
+ dxViewport.TopLeftY = gl::clamp(actualViewport.y, -static_cast<int>(caps.maxViewportHeight), static_cast<int>(caps.maxViewportHeight));
+ dxViewport.Width = gl::clamp(actualViewport.width, 0, static_cast<int>(caps.maxViewportWidth - dxViewport.TopLeftX));
+ dxViewport.Height = gl::clamp(actualViewport.height, 0, static_cast<int>(caps.maxViewportHeight - dxViewport.TopLeftY));
+ dxViewport.MinDepth = actualZNear;
+ dxViewport.MaxDepth = actualZFar;
+
+ bool viewportChanged = mForceSetViewport || memcmp(&actualViewport, &mCurViewport, sizeof(gl::Rectangle)) != 0 ||
+ actualZNear != mCurNear || actualZFar != mCurFar;
+
+ if (viewportChanged)
+ {
+ mDeviceContext->RSSetViewports(1, &dxViewport);
+
+ mCurViewport = actualViewport;
+ mCurNear = actualZNear;
+ mCurFar = actualZFar;
+
+ mPixelConstants.viewCoords[0] = actualViewport.width * 0.5f;
+ mPixelConstants.viewCoords[1] = actualViewport.height * 0.5f;
+ mPixelConstants.viewCoords[2] = actualViewport.x + (actualViewport.width * 0.5f);
+ mPixelConstants.viewCoords[3] = actualViewport.y + (actualViewport.height * 0.5f);
+
+ mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
+ mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
+
+ mVertexConstants.depthRange[0] = actualZNear;
+ mVertexConstants.depthRange[1] = actualZFar;
+ mVertexConstants.depthRange[2] = actualZFar - actualZNear;
+
+ mPixelConstants.depthRange[0] = actualZNear;
+ mPixelConstants.depthRange[1] = actualZFar;
+ mPixelConstants.depthRange[2] = actualZFar - actualZNear;
+ }
+
+ mForceSetViewport = false;
+}
+
+bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count)
+{
+ D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
+
+ GLsizei minCount = 0;
+
+ switch (mode)
+ {
+ case GL_POINTS: primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; minCount = 1; break;
+ case GL_LINES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST; minCount = 2; break;
+ case GL_LINE_LOOP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break;
+ case GL_LINE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break;
+ case GL_TRIANGLES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
+ case GL_TRIANGLE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; minCount = 3; break;
+ // emulate fans via rewriting index buffer
+ case GL_TRIANGLE_FAN: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+
+ if (primitiveTopology != mCurrentPrimitiveTopology)
+ {
+ mDeviceContext->IASetPrimitiveTopology(primitiveTopology);
+ mCurrentPrimitiveTopology = primitiveTopology;
+ }
+
+ return count >= minCount;
+}
+
+gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
+{
+ // Get the color render buffer and serial
+ // Also extract the render target dimensions and view
+ unsigned int renderTargetWidth = 0;
+ unsigned int renderTargetHeight = 0;
+ GLenum renderTargetFormat = 0;
+ unsigned int renderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {0};
+ ID3D11RenderTargetView* framebufferRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL};
+ bool missingColorRenderTarget = true;
+
+ const gl::ColorbufferInfo &colorbuffers = framebuffer->getColorbuffersForRender();
+
+ for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
+ {
+ gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
+
+ if (colorbuffer)
+ {
+ // the draw buffer must be either "none", "back" for the default buffer or the same index as this color (in order)
+
+ // check for zero-sized default framebuffer, which is a special case.
+ // in this case we do not wish to modify any state and just silently return false.
+ // this will not report any gl error but will cause the calling method to return.
+ if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ renderTargetSerials[colorAttachment] = GetAttachmentSerial(colorbuffer);
+
+ // Extract the render target dimensions and view
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
+ if (!renderTarget)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null.");
+ }
+
+ framebufferRTVs[colorAttachment] = renderTarget->getRenderTargetView();
+ if (!framebufferRTVs[colorAttachment])
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
+ }
+
+ if (missingColorRenderTarget)
+ {
+ renderTargetWidth = colorbuffer->getWidth();
+ renderTargetHeight = colorbuffer->getHeight();
+ renderTargetFormat = colorbuffer->getActualFormat();
+ missingColorRenderTarget = false;
+ }
+
+ // TODO: Detect if this color buffer is already bound as a texture and unbind it first to prevent
+ // D3D11 warnings.
+ }
+ }
+
+ // Get the depth stencil render buffter and serials
+ gl::FramebufferAttachment *depthStencil = framebuffer->getDepthbuffer();
+ unsigned int depthbufferSerial = 0;
+ unsigned int stencilbufferSerial = 0;
+ if (depthStencil)
+ {
+ depthbufferSerial = GetAttachmentSerial(depthStencil);
+ }
+ else if (framebuffer->getStencilbuffer())
+ {
+ depthStencil = framebuffer->getStencilbuffer();
+ stencilbufferSerial = GetAttachmentSerial(depthStencil);
+ }
+
+ ID3D11DepthStencilView* framebufferDSV = NULL;
+ if (depthStencil)
+ {
+ RenderTarget11 *depthStencilRenderTarget = d3d11::GetAttachmentRenderTarget(depthStencil);
+ if (!depthStencilRenderTarget)
+ {
+ SafeRelease(framebufferRTVs);
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null.");
+ }
+
+ framebufferDSV = depthStencilRenderTarget->getDepthStencilView();
+ if (!framebufferDSV)
+ {
+ SafeRelease(framebufferRTVs);
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
+ }
+
+ // If there is no render buffer, the width, height and format values come from
+ // the depth stencil
+ if (missingColorRenderTarget)
+ {
+ renderTargetWidth = depthStencil->getWidth();
+ renderTargetHeight = depthStencil->getHeight();
+ renderTargetFormat = depthStencil->getActualFormat();
+ }
+ }
+
+ // Apply the render target and depth stencil
+ if (!mRenderTargetDescInitialized || !mDepthStencilInitialized ||
+ memcmp(renderTargetSerials, mAppliedRenderTargetSerials, sizeof(renderTargetSerials)) != 0 ||
+ depthbufferSerial != mAppliedDepthbufferSerial ||
+ stencilbufferSerial != mAppliedStencilbufferSerial)
+ {
+ mDeviceContext->OMSetRenderTargets(getRendererCaps().maxDrawBuffers, framebufferRTVs, framebufferDSV);
+
+ mRenderTargetDesc.width = renderTargetWidth;
+ mRenderTargetDesc.height = renderTargetHeight;
+ mRenderTargetDesc.format = renderTargetFormat;
+ mForceSetViewport = true;
+ mForceSetScissor = true;
+ mForceSetBlendState = true;
+
+ if (!mDepthStencilInitialized)
+ {
+ mForceSetRasterState = true;
+ }
+
+ for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++)
+ {
+ mAppliedRenderTargetSerials[rtIndex] = renderTargetSerials[rtIndex];
+ }
+ mAppliedDepthbufferSerial = depthbufferSerial;
+ mAppliedStencilbufferSerial = stencilbufferSerial;
+ mRenderTargetDescInitialized = true;
+ mDepthStencilInitialized = true;
+ }
+
+ invalidateFramebufferSwizzles(framebuffer);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances)
+{
+ TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];
+ gl::Error error = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return mInputLayoutCache.applyVertexBuffers(attributes, programBinary);
+}
+
+gl::Error Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
+{
+ gl::Error error = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ID3D11Buffer *buffer = NULL;
+ DXGI_FORMAT bufferFormat = (indexInfo->indexType == GL_UNSIGNED_INT) ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
+
+ if (indexInfo->storage)
+ {
+ Buffer11 *storage = Buffer11::makeBuffer11(indexInfo->storage);
+ buffer = storage->getBuffer(BUFFER_USAGE_INDEX);
+ }
+ else
+ {
+ IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
+ buffer = indexBuffer->getBuffer();
+ }
+
+ if (buffer != mAppliedIB || bufferFormat != mAppliedIBFormat || indexInfo->startOffset != mAppliedIBOffset)
+ {
+ mDeviceContext->IASetIndexBuffer(buffer, bufferFormat, indexInfo->startOffset);
+
+ mAppliedIB = buffer;
+ mAppliedIBFormat = bufferFormat;
+ mAppliedIBOffset = indexInfo->startOffset;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Renderer11::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[])
+{
+ ID3D11Buffer* d3dBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ UINT d3dOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ bool requiresUpdate = false;
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ if (transformFeedbackBuffers[i])
+ {
+ Buffer11 *storage = Buffer11::makeBuffer11(transformFeedbackBuffers[i]->getImplementation());
+ ID3D11Buffer *buffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+
+ d3dBuffers[i] = buffer;
+ d3dOffsets[i] = (mAppliedTFBuffers[i] != buffer) ? static_cast<UINT>(offsets[i]) : -1;
+ }
+ else
+ {
+ d3dBuffers[i] = NULL;
+ d3dOffsets[i] = 0;
+ }
+
+ if (d3dBuffers[i] != mAppliedTFBuffers[i] || offsets[i] != mAppliedTFOffsets[i])
+ {
+ requiresUpdate = true;
+ }
+ }
+
+ if (requiresUpdate)
+ {
+ mDeviceContext->SOSetTargets(ArraySize(d3dBuffers), d3dBuffers, d3dOffsets);
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ mAppliedTFBuffers[i] = d3dBuffers[i];
+ mAppliedTFOffsets[i] = offsets[i];
+ }
+ }
+}
+
+gl::Error Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive)
+{
+ if (mode == GL_POINTS && transformFeedbackActive)
+ {
+ // Since point sprites are generated with a geometry shader, too many vertices will
+ // be written if transform feedback is active. To work around this, draw only the points
+ // with the stream out shader and no pixel shader to feed the stream out buffers and then
+ // draw again with the point sprite geometry shader to rasterize the point sprites.
+
+ mDeviceContext->PSSetShader(NULL, NULL, 0);
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ }
+ else
+ {
+ mDeviceContext->Draw(count, 0);
+ }
+
+ mDeviceContext->GSSetShader(mCurPointGeometryShader, NULL, 0);
+ mDeviceContext->PSSetShader(mAppliedPixelShader, NULL, 0);
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ }
+ else
+ {
+ mDeviceContext->Draw(count, 0);
+ }
+
+ mDeviceContext->GSSetShader(mAppliedGeometryShader, NULL, 0);
+
+ return gl::Error(GL_NO_ERROR);
+ }
+ else if (mode == GL_LINE_LOOP)
+ {
+ return drawLineLoop(count, GL_NONE, NULL, 0, NULL);
+ }
+ else if (mode == GL_TRIANGLE_FAN)
+ {
+ return drawTriangleFan(count, GL_NONE, NULL, 0, NULL, instances);
+ }
+ else if (instances > 0)
+ {
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ mDeviceContext->Draw(count, 0);
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances)
+{
+ int minIndex = static_cast<int>(indexInfo.indexRange.start);
+
+ if (mode == GL_LINE_LOOP)
+ {
+ return drawLineLoop(count, type, indices, minIndex, elementArrayBuffer);
+ }
+ else if (mode == GL_TRIANGLE_FAN)
+ {
+ return drawTriangleFan(count, type, indices, minIndex, elementArrayBuffer, instances);
+ }
+ else if (instances > 0)
+ {
+ mDeviceContext->DrawIndexedInstanced(count, instances, 0, -minIndex, 0);
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ mDeviceContext->DrawIndexed(count, 0, -minIndex);
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+template<typename T>
+static void fillLineLoopIndices(GLenum type, GLsizei count, const GLvoid *indices, T *data)
+{
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+ data[count] = 0;
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLubyte*>(indices)[i];
+ }
+ data[count] = static_cast<const GLubyte*>(indices)[0];
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLushort*>(indices)[i];
+ }
+ data[count] = static_cast<const GLushort*>(indices)[0];
+ break;
+ case GL_UNSIGNED_INT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLuint*>(indices)[i];
+ }
+ data[count] = static_cast<const GLuint*>(indices)[0];
+ break;
+ default: UNREACHABLE();
+ }
+}
+
+template<typename T>
+static void fillTriangleFanIndices(GLenum type, unsigned int numTris, const GLvoid *indices, T *data)
+{
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = 0;
+ data[i*3 + 1] = i + 1;
+ data[i*3 + 2] = i + 2;
+ }
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
+ }
+ break;
+ default: UNREACHABLE();
+ }
+}
+
+gl::Error Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+{
+ // Get the raw indices for an indexed draw
+ if (type != GL_NONE && elementArrayBuffer)
+ {
+ gl::Buffer *indexBuffer = elementArrayBuffer;
+ BufferImpl *storage = indexBuffer->getImplementation();
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
+ indices = static_cast<const GLubyte*>(storage->getData()) + offset;
+ }
+
+ // TODO: some level 9 hardware supports 32-bit indices; test and store support instead
+ const int indexType = isLevel9() ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
+
+ if (!mLineLoopIB)
+ {
+ mLineLoopIB = new StreamingIndexBufferInterface(this);
+ gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, indexType);
+ if (error.isError())
+ {
+ SafeDelete(mLineLoopIB);
+ return error;
+ }
+ }
+
+ // Checked by Renderer11::applyPrimitiveType
+ ASSERT(count >= 0);
+
+ int indexTypeSize = indexType == GL_UNSIGNED_SHORT ? sizeof(unsigned short) : sizeof(unsigned int);
+ if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / indexTypeSize))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
+ }
+
+ const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
+ gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ void* mappedMemory = NULL;
+ unsigned int offset;
+ error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (indexType == GL_UNSIGNED_SHORT)
+ fillLineLoopIndices(type, count, indices, reinterpret_cast<unsigned short*>(mappedMemory));
+ else
+ fillLineLoopIndices(type, count, indices, reinterpret_cast<unsigned int*>(mappedMemory));
+ unsigned int indexBufferOffset = offset;
+
+ error = mLineLoopIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
+ ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer();
+ DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
+
+ if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat || mAppliedIBOffset != indexBufferOffset)
+ {
+ mDeviceContext->IASetIndexBuffer(d3dIndexBuffer, indexFormat, indexBufferOffset);
+ mAppliedIB = d3dIndexBuffer;
+ mAppliedIBFormat = indexFormat;
+ mAppliedIBOffset = indexBufferOffset;
+ }
+
+ mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
+{
+ // Get the raw indices for an indexed draw
+ if (type != GL_NONE && elementArrayBuffer)
+ {
+ gl::Buffer *indexBuffer = elementArrayBuffer;
+ BufferImpl *storage = indexBuffer->getImplementation();
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
+ indices = static_cast<const GLubyte*>(storage->getData()) + offset;
+ }
+
+ const int indexType = isLevel9() ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
+
+ if (!mTriangleFanIB)
+ {
+ mTriangleFanIB = new StreamingIndexBufferInterface(this);
+ gl::Error error = mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, indexType);
+ if (error.isError())
+ {
+ SafeDelete(mTriangleFanIB);
+ return error;
+ }
+ }
+
+ // Checked by Renderer11::applyPrimitiveType
+ ASSERT(count >= 3);
+
+ const unsigned int numTris = count - 2;
+
+ int indexTypeSize = indexType == GL_UNSIGNED_SHORT ? sizeof(unsigned short) : sizeof(unsigned int);
+ if (numTris > (std::numeric_limits<unsigned int>::max() / (indexTypeSize * 3)))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a scratch index buffer for GL_TRIANGLE_FAN, too many indices required.");
+ }
+
+ const unsigned int spaceNeeded = (numTris * 3) * indexTypeSize;
+ gl::Error error = mTriangleFanIB->reserveBufferSpace(spaceNeeded, indexType);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ void* mappedMemory = NULL;
+ unsigned int offset;
+ error = mTriangleFanIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (indexType == GL_UNSIGNED_SHORT)
+ fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned short*>(mappedMemory));
+ else
+ fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned int*>(mappedMemory));
+
+ unsigned int indexBufferOffset = offset;
+
+ error = mTriangleFanIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mTriangleFanIB->getIndexBuffer());
+ ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer();
+ DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
+
+ if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat || mAppliedIBOffset != indexBufferOffset)
+ {
+ mDeviceContext->IASetIndexBuffer(d3dIndexBuffer, indexFormat, indexBufferOffset);
+ mAppliedIB = d3dIndexBuffer;
+ mAppliedIBFormat = indexFormat;
+ mAppliedIBOffset = indexBufferOffset;
+ }
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawIndexedInstanced(numTris * 3, instances, 0, -minIndex, 0);
+ }
+ else
+ {
+ mDeviceContext->DrawIndexed(numTris * 3, 0, -minIndex);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive)
+{
+ ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout);
+ ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer);
+ ShaderExecutable *geometryExe = programBinary->getGeometryExecutable();
+
+ ID3D11VertexShader *vertexShader = (vertexExe ? ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader() : NULL);
+
+ ID3D11PixelShader *pixelShader = NULL;
+ // Skip pixel shader if we're doing rasterizer discard.
+ if (!rasterizerDiscard)
+ {
+ pixelShader = (pixelExe ? ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader() : NULL);
+ }
+
+ ID3D11GeometryShader *geometryShader = NULL;
+ if (transformFeedbackActive)
+ {
+ geometryShader = (vertexExe ? ShaderExecutable11::makeShaderExecutable11(vertexExe)->getStreamOutShader() : NULL);
+ }
+ else if (mCurRasterState.pointDrawMode)
+ {
+ geometryShader = (geometryExe ? ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader() : NULL);
+ }
+
+ bool dirtyUniforms = false;
+
+ if (vertexShader != mAppliedVertexShader)
+ {
+ mDeviceContext->VSSetShader(vertexShader, NULL, 0);
+ mAppliedVertexShader = vertexShader;
+ dirtyUniforms = true;
+ }
+
+ if (geometryShader != mAppliedGeometryShader)
+ {
+ mDeviceContext->GSSetShader(geometryShader, NULL, 0);
+ mAppliedGeometryShader = geometryShader;
+ dirtyUniforms = true;
+ }
+
+ if (geometryExe && mCurRasterState.pointDrawMode)
+ {
+ mCurPointGeometryShader = ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader();
+ }
+ else
+ {
+ mCurPointGeometryShader = NULL;
+ }
+
+ if (pixelShader != mAppliedPixelShader)
+ {
+ mDeviceContext->PSSetShader(pixelShader, NULL, 0);
+ mAppliedPixelShader = pixelShader;
+ dirtyUniforms = true;
+ }
+
+ if (dirtyUniforms)
+ {
+ programBinary->dirtyAllUniforms();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::applyUniforms(const gl::ProgramBinary &programBinary)
+{
+ const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
+
+ unsigned int totalRegisterCountVS = 0;
+ unsigned int totalRegisterCountPS = 0;
+
+ bool vertexUniformsDirty = false;
+ bool pixelUniformsDirty = false;
+
+ for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++)
+ {
+ const gl::LinkedUniform &uniform = *uniformArray[uniformIndex];
+
+ if (uniform.isReferencedByVertexShader() && !uniform.isSampler())
+ {
+ totalRegisterCountVS += uniform.registerCount;
+ vertexUniformsDirty = (vertexUniformsDirty || uniform.dirty);
+ }
+
+ if (uniform.isReferencedByFragmentShader() && !uniform.isSampler())
+ {
+ totalRegisterCountPS += uniform.registerCount;
+ pixelUniformsDirty = (pixelUniformsDirty || uniform.dirty);
+ }
+ }
+
+ const ProgramD3D *programD3D = ProgramD3D::makeProgramD3D(programBinary.getImplementation());
+ const UniformStorage11 *vertexUniformStorage = UniformStorage11::makeUniformStorage11(&programD3D->getVertexUniformStorage());
+ const UniformStorage11 *fragmentUniformStorage = UniformStorage11::makeUniformStorage11(&programD3D->getFragmentUniformStorage());
+ ASSERT(vertexUniformStorage);
+ ASSERT(fragmentUniformStorage);
+
+ ID3D11Buffer *vertexConstantBuffer = vertexUniformStorage->getConstantBuffer();
+ ID3D11Buffer *pixelConstantBuffer = fragmentUniformStorage->getConstantBuffer();
+
+ float (*mapVS)[4] = NULL;
+ float (*mapPS)[4] = NULL;
+
+ if (totalRegisterCountVS > 0 && vertexUniformsDirty)
+ {
+ D3D11_MAPPED_SUBRESOURCE map = {0};
+ HRESULT result = mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ mapVS = (float(*)[4])map.pData;
+ }
+
+ if (totalRegisterCountPS > 0 && pixelUniformsDirty)
+ {
+ D3D11_MAPPED_SUBRESOURCE map = {0};
+ HRESULT result = mDeviceContext->Map(pixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ mapPS = (float(*)[4])map.pData;
+ }
+
+ for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++)
+ {
+ gl::LinkedUniform *uniform = uniformArray[uniformIndex];
+
+ if (!uniform->isSampler())
+ {
+ unsigned int componentCount = (4 - uniform->registerElement);
+
+ // we assume that uniforms from structs are arranged in struct order in our uniforms list. otherwise we would
+ // overwrite previously written regions of memory.
+
+ if (uniform->isReferencedByVertexShader() && mapVS)
+ {
+ memcpy(&mapVS[uniform->vsRegisterIndex][uniform->registerElement], uniform->data, uniform->registerCount * sizeof(float) * componentCount);
+ }
+
+ if (uniform->isReferencedByFragmentShader() && mapPS)
+ {
+ memcpy(&mapPS[uniform->psRegisterIndex][uniform->registerElement], uniform->data, uniform->registerCount * sizeof(float) * componentCount);
+ }
+ }
+ }
+
+ if (mapVS)
+ {
+ mDeviceContext->Unmap(vertexConstantBuffer, 0);
+ }
+
+ if (mapPS)
+ {
+ mDeviceContext->Unmap(pixelConstantBuffer, 0);
+ }
+
+ if (mCurrentVertexConstantBuffer != vertexConstantBuffer)
+ {
+ mDeviceContext->VSSetConstantBuffers(0, 1, &vertexConstantBuffer);
+ mCurrentVertexConstantBuffer = vertexConstantBuffer;
+ }
+
+ if (mCurrentPixelConstantBuffer != pixelConstantBuffer)
+ {
+ mDeviceContext->PSSetConstantBuffers(0, 1, &pixelConstantBuffer);
+ mCurrentPixelConstantBuffer = pixelConstantBuffer;
+ }
+
+ // Driver uniforms
+ if (!mDriverConstantBufferVS)
+ {
+ D3D11_BUFFER_DESC constantBufferDescription = {0};
+ constantBufferDescription.ByteWidth = sizeof(dx_VertexConstants);
+ constantBufferDescription.Usage = D3D11_USAGE_DEFAULT;
+ constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ constantBufferDescription.CPUAccessFlags = 0;
+ constantBufferDescription.MiscFlags = 0;
+ constantBufferDescription.StructureByteStride = 0;
+
+ HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferVS);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+
+ mDeviceContext->VSSetConstantBuffers(1, 1, &mDriverConstantBufferVS);
+ }
+
+ if (!mDriverConstantBufferPS)
+ {
+ D3D11_BUFFER_DESC constantBufferDescription = {0};
+ constantBufferDescription.ByteWidth = sizeof(dx_PixelConstants);
+ constantBufferDescription.Usage = D3D11_USAGE_DEFAULT;
+ constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ constantBufferDescription.CPUAccessFlags = 0;
+ constantBufferDescription.MiscFlags = 0;
+ constantBufferDescription.StructureByteStride = 0;
+
+ HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferPS);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+
+ mDeviceContext->PSSetConstantBuffers(1, 1, &mDriverConstantBufferPS);
+ }
+
+ if (memcmp(&mVertexConstants, &mAppliedVertexConstants, sizeof(dx_VertexConstants)) != 0)
+ {
+ mDeviceContext->UpdateSubresource(mDriverConstantBufferVS, 0, NULL, &mVertexConstants, 16, 0);
+ memcpy(&mAppliedVertexConstants, &mVertexConstants, sizeof(dx_VertexConstants));
+ }
+
+ if (memcmp(&mPixelConstants, &mAppliedPixelConstants, sizeof(dx_PixelConstants)) != 0)
+ {
+ mDeviceContext->UpdateSubresource(mDriverConstantBufferPS, 0, NULL, &mPixelConstants, 16, 0);
+ memcpy(&mAppliedPixelConstants, &mPixelConstants, sizeof(dx_PixelConstants));
+ }
+
+ // needed for the point sprite geometry shader
+ if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
+ {
+ mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
+ mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+{
+ gl::Error error = mClear->clearFramebuffer(clearParams, frameBuffer);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ invalidateFramebufferSwizzles(frameBuffer);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Renderer11::markAllStateDirty()
+{
+ for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++)
+ {
+ mAppliedRenderTargetSerials[rtIndex] = 0;
+ }
+ mAppliedDepthbufferSerial = 0;
+ mAppliedStencilbufferSerial = 0;
+ mDepthStencilInitialized = false;
+ mRenderTargetDescInitialized = false;
+
+ ASSERT(mForceSetVertexSamplerStates.size() == mCurVertexSRVs.size());
+ for (size_t vsamplerId = 0; vsamplerId < mForceSetVertexSamplerStates.size(); ++vsamplerId)
+ {
+ mForceSetVertexSamplerStates[vsamplerId] = true;
+ mCurVertexSRVs[vsamplerId] = NULL;
+ }
+
+ ASSERT(mForceSetPixelSamplerStates.size() == mCurPixelSRVs.size());
+ for (size_t fsamplerId = 0; fsamplerId < mForceSetPixelSamplerStates.size(); ++fsamplerId)
+ {
+ mForceSetPixelSamplerStates[fsamplerId] = true;
+ mCurPixelSRVs[fsamplerId] = NULL;
+ }
+
+ mForceSetBlendState = true;
+ mForceSetRasterState = true;
+ mForceSetDepthStencilState = true;
+ mForceSetScissor = true;
+ mForceSetViewport = true;
+
+ mAppliedIB = NULL;
+ mAppliedIBFormat = DXGI_FORMAT_UNKNOWN;
+ mAppliedIBOffset = 0;
+
+ mAppliedVertexShader = NULL;
+ mAppliedGeometryShader = NULL;
+ mCurPointGeometryShader = NULL;
+ mAppliedPixelShader = NULL;
+
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ mAppliedTFBuffers[i] = NULL;
+ mAppliedTFOffsets[i] = 0;
+ }
+
+ memset(&mAppliedVertexConstants, 0, sizeof(dx_VertexConstants));
+ memset(&mAppliedPixelConstants, 0, sizeof(dx_PixelConstants));
+
+ mInputLayoutCache.markDirty();
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; i++)
+ {
+ mCurrentConstantBufferVS[i] = -1;
+ mCurrentConstantBufferPS[i] = -1;
+ }
+
+ mCurrentVertexConstantBuffer = NULL;
+ mCurrentPixelConstantBuffer = NULL;
+ mCurrentGeometryConstantBuffer = NULL;
+
+ mCurrentPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
+}
+
+void Renderer11::releaseDeviceResources()
+{
+ mStateCache.clear();
+ mInputLayoutCache.clear();
+
+ SafeDelete(mVertexDataManager);
+ SafeDelete(mIndexDataManager);
+ SafeDelete(mLineLoopIB);
+ SafeDelete(mTriangleFanIB);
+ SafeDelete(mBlit);
+ SafeDelete(mClear);
+ SafeDelete(mPixelTransfer);
+
+ SafeRelease(mDriverConstantBufferVS);
+ SafeRelease(mDriverConstantBufferPS);
+ SafeRelease(mSyncQuery);
+}
+
+void Renderer11::notifyDeviceLost()
+{
+ mDeviceLost = true;
+ mDisplay->notifyDeviceLost();
+}
+
+bool Renderer11::isDeviceLost()
+{
+ return mDeviceLost;
+}
+
+// set notify to true to broadcast a message to all contexts of the device loss
+bool Renderer11::testDeviceLost(bool notify)
+{
+ bool isLost = false;
+
+ // GetRemovedReason is used to test if the device is removed
+ HRESULT result = mDevice->GetDeviceRemovedReason();
+ isLost = d3d11::isDeviceLostError(result);
+
+ if (isLost)
+ {
+ // Log error if this is a new device lost event
+ if (mDeviceLost == false)
+ {
+ ERR("The D3D11 device was removed: 0x%08X", result);
+ }
+
+ // ensure we note the device loss --
+ // we'll probably get this done again by notifyDeviceLost
+ // but best to remember it!
+ // Note that we don't want to clear the device loss status here
+ // -- this needs to be done by resetDevice
+ mDeviceLost = true;
+ if (notify)
+ {
+ notifyDeviceLost();
+ }
+ }
+
+ return isLost;
+}
+
+bool Renderer11::testDeviceResettable()
+{
+ // determine if the device is resettable by creating a dummy device
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
+
+ if (D3D11CreateDevice == NULL)
+ {
+ return false;
+ }
+
+ D3D_FEATURE_LEVEL featureLevels[] =
+ {
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+#if !defined(ANGLE_ENABLE_D3D9)
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1,
+#endif
+ };
+
+ ID3D11Device* dummyDevice;
+ D3D_FEATURE_LEVEL dummyFeatureLevel;
+ ID3D11DeviceContext* dummyContext;
+
+ HRESULT result = D3D11CreateDevice(NULL,
+ D3D_DRIVER_TYPE_HARDWARE,
+ NULL,
+ #if defined(_DEBUG)
+ D3D11_CREATE_DEVICE_DEBUG,
+ #else
+ 0,
+ #endif
+ featureLevels,
+ ArraySize(featureLevels),
+ D3D11_SDK_VERSION,
+ &dummyDevice,
+ &dummyFeatureLevel,
+ &dummyContext);
+
+ if (!mDevice || FAILED(result))
+ {
+ return false;
+ }
+
+ SafeRelease(dummyContext);
+ SafeRelease(dummyDevice);
+
+ return true;
+}
+
+void Renderer11::release()
+{
+ releaseShaderCompiler();
+ releaseDeviceResources();
+
+ SafeRelease(mDxgiFactory);
+ SafeRelease(mDxgiAdapter);
+
+ if (mDeviceContext)
+ {
+ mDeviceContext->ClearState();
+ mDeviceContext->Flush();
+ SafeRelease(mDeviceContext);
+ }
+
+ SafeRelease(mDevice);
+
+ if (mD3d11Module)
+ {
+ FreeLibrary(mD3d11Module);
+ mD3d11Module = NULL;
+ }
+
+ if (mDxgiModule)
+ {
+ FreeLibrary(mDxgiModule);
+ mDxgiModule = NULL;
+ }
+
+ mCompiler.release();
+}
+
+bool Renderer11::resetDevice()
+{
+ // recreate everything
+ release();
+ EGLint result = initialize();
+
+ if (result != EGL_SUCCESS)
+ {
+ ERR("Could not reinitialize D3D11 device: %08X", result);
+ return false;
+ }
+
+ mDeviceLost = false;
+
+ return true;
+}
+
+DWORD Renderer11::getAdapterVendor() const
+{
+ return mAdapterDescription.VendorId;
+}
+
+std::string Renderer11::getRendererDescription() const
+{
+ std::ostringstream rendererString;
+
+ rendererString << mDescription;
+ rendererString << " Direct3D11";
+
+ rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel();
+ rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel();
+
+ return rendererString.str();
+}
+
+GUID Renderer11::getAdapterIdentifier() const
+{
+ // Use the adapter LUID as our adapter ID
+ // This number is local to a machine is only guaranteed to be unique between restarts
+ META_ASSERT(sizeof(LUID) <= sizeof(GUID));
+ GUID adapterId = {0};
+ memcpy(&adapterId, &mAdapterDescription.AdapterLuid, sizeof(LUID));
+ return adapterId;
+}
+
+unsigned int Renderer11::getReservedVertexUniformVectors() const
+{
+ return 0; // Driver uniforms are stored in a separate constant buffer
+}
+
+unsigned int Renderer11::getReservedFragmentUniformVectors() const
+{
+ return 0; // Driver uniforms are stored in a separate constant buffer
+}
+
+unsigned int Renderer11::getReservedVertexUniformBuffers() const
+{
+ // we reserve one buffer for the application uniforms, and one for driver uniforms
+ return 2;
+}
+
+unsigned int Renderer11::getReservedFragmentUniformBuffers() const
+{
+ // we reserve one buffer for the application uniforms, and one for driver uniforms
+ return 2;
+}
+
+bool Renderer11::getShareHandleSupport() const
+{
+ // We only currently support share handles with BGRA surfaces, because
+ // chrome needs BGRA. Once chrome fixes this, we should always support them.
+ // PIX doesn't seem to support using share handles, so disable them.
+ return getRendererExtensions().textureFormatBGRA8888 && !gl::perfActive();
+}
+
+bool Renderer11::getPostSubBufferSupport() const
+{
+ // D3D11 does not support present with dirty rectangles until D3D11.1 and DXGI 1.2.
+ return false;
+}
+
+int Renderer11::getMajorShaderModel() const
+{
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MAJOR_VERSION; // 4
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+int Renderer11::getMinorShaderModel() const
+{
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MINOR_VERSION; // 0
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+int Renderer11::getMinSwapInterval() const
+{
+ return 0;
+}
+
+int Renderer11::getMaxSwapInterval() const
+{
+ return 4;
+}
+
+bool Renderer11::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source)
+{
+ if (source && dest)
+ {
+ TextureStorage11_2D *source11 = TextureStorage11_2D::makeTextureStorage11_2D(source);
+ TextureStorage11_2D *dest11 = TextureStorage11_2D::makeTextureStorage11_2D(dest);
+
+ mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
+
+ dest11->invalidateSwizzleCache();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Renderer11::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source)
+{
+ if (source && dest)
+ {
+ TextureStorage11_Cube *source11 = TextureStorage11_Cube::makeTextureStorage11_Cube(source);
+ TextureStorage11_Cube *dest11 = TextureStorage11_Cube::makeTextureStorage11_Cube(dest);
+
+ mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
+
+ dest11->invalidateSwizzleCache();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Renderer11::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source)
+{
+ if (source && dest)
+ {
+ TextureStorage11_3D *source11 = TextureStorage11_3D::makeTextureStorage11_3D(source);
+ TextureStorage11_3D *dest11 = TextureStorage11_3D::makeTextureStorage11_3D(dest);
+
+ mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
+
+ dest11->invalidateSwizzleCache();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Renderer11::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source)
+{
+ if (source && dest)
+ {
+ TextureStorage11_2DArray *source11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(source);
+ TextureStorage11_2DArray *dest11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(dest);
+
+ mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
+
+ dest11->invalidateSwizzleCache();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Renderer11::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
+{
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
+ if (!colorbuffer)
+ {
+ ERR("Failed to retrieve the color buffer from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
+ if (!sourceRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
+ if (!source)
+ {
+ ERR("Failed to retrieve the render target view from the render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage);
+ if (!storage11)
+ {
+ ERR("Failed to retrieve the texture storage from the destination.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index));
+ if (!destRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the destination storage.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
+ if (!dest)
+ {
+ ERR("Failed to retrieve the render target view from the destination render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+
+ gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
+ destFormat, GL_NEAREST);
+
+ storage11->invalidateSwizzleCacheLevel(level);
+
+ return ret;
+}
+
+bool Renderer11::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
+{
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
+ if (!colorbuffer)
+ {
+ ERR("Failed to retrieve the color buffer from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
+ if (!sourceRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
+ if (!source)
+ {
+ ERR("Failed to retrieve the render target view from the render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage);
+ if (!storage11)
+ {
+ ERR("Failed to retrieve the texture storage from the destination.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index));
+ if (!destRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the destination storage.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
+ if (!dest)
+ {
+ ERR("Failed to retrieve the render target view from the destination render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+
+ gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
+ destFormat, GL_NEAREST);
+
+ storage11->invalidateSwizzleCacheLevel(level);
+
+ return ret;
+}
+
+bool Renderer11::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
+{
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
+ if (!colorbuffer)
+ {
+ ERR("Failed to retrieve the color buffer from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
+ if (!sourceRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
+ if (!source)
+ {
+ ERR("Failed to retrieve the render target view from the render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage);
+ if (!storage11)
+ {
+ ERR("Failed to retrieve the texture storage from the destination.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level, zOffset);
+ RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index));
+ if (!destRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the destination storage.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
+ if (!dest)
+ {
+ ERR("Failed to retrieve the render target view from the destination render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+
+ gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
+ destFormat, GL_NEAREST);
+
+ storage11->invalidateSwizzleCacheLevel(level);
+
+ return ret;
+}
+
+bool Renderer11::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
+{
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
+ if (!colorbuffer)
+ {
+ ERR("Failed to retrieve the color buffer from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ RenderTarget11 *sourceRenderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
+ if (!sourceRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
+ if (!source)
+ {
+ ERR("Failed to retrieve the render target view from the render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage);
+ if (!storage11)
+ {
+ SafeRelease(source);
+ ERR("Failed to retrieve the texture storage from the destination.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, zOffset);
+ RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(index));
+ if (!destRenderTarget)
+ {
+ SafeRelease(source);
+ ERR("Failed to retrieve the render target from the destination storage.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
+ if (!dest)
+ {
+ ERR("Failed to retrieve the render target view from the destination render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+
+ gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
+ destFormat, GL_NEAREST);
+
+ storage11->invalidateSwizzleCacheLevel(level);
+
+ return ret;
+}
+
+void Renderer11::unapplyRenderTargets()
+{
+ setOneTimeRenderTarget(NULL);
+}
+
+void Renderer11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView)
+{
+ ID3D11RenderTargetView *rtvArray[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL};
+
+ rtvArray[0] = renderTargetView;
+
+ mDeviceContext->OMSetRenderTargets(getRendererCaps().maxDrawBuffers, rtvArray, NULL);
+
+ // Do not preserve the serial for this one-time-use render target
+ for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++)
+ {
+ mAppliedRenderTargetSerials[rtIndex] = 0;
+ }
+}
+
+RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
+{
+ SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain);
+ RenderTarget11 *renderTarget = NULL;
+
+ if (depth)
+ {
+ // Note: depth stencil may be NULL for 0 sized surfaces
+ renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
+ swapChain11->getDepthStencilTexture(),
+ swapChain11->getDepthStencilShaderResource(),
+ swapChain11->getWidth(), swapChain11->getHeight(), 1);
+ }
+ else
+ {
+ // Note: render target may be NULL for 0 sized surfaces
+ renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(),
+ swapChain11->getOffscreenTexture(),
+ swapChain11->getRenderTargetShaderResource(),
+ swapChain11->getWidth(), swapChain11->getHeight(), 1);
+ }
+ return renderTarget;
+}
+
+RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples)
+{
+ RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples);
+ return renderTarget;
+}
+
+ShaderImpl *Renderer11::createShader(GLenum type)
+{
+ return new ShaderD3D(type, this);
+}
+
+ProgramImpl *Renderer11::createProgram()
+{
+ return new ProgramD3D(this);
+}
+
+void Renderer11::releaseShaderCompiler()
+{
+ ShaderD3D::releaseCompiler();
+}
+
+ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers)
+{
+ ShaderExecutable11 *executable = NULL;
+ HRESULT result;
+
+ switch (type)
+ {
+ case rx::SHADER_VERTEX:
+ {
+ ID3D11VertexShader *vertexShader = NULL;
+ ID3D11GeometryShader *streamOutShader = NULL;
+
+ result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader);
+ ASSERT(SUCCEEDED(result));
+
+ if (transformFeedbackVaryings.size() > 0)
+ {
+ std::vector<D3D11_SO_DECLARATION_ENTRY> soDeclaration;
+ for (size_t i = 0; i < transformFeedbackVaryings.size(); i++)
+ {
+ const gl::LinkedVarying &varying = transformFeedbackVaryings[i];
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+
+ for (size_t j = 0; j < varying.semanticIndexCount; j++)
+ {
+ D3D11_SO_DECLARATION_ENTRY entry = { 0 };
+ entry.Stream = 0;
+ entry.SemanticName = varying.semanticName.c_str();
+ entry.SemanticIndex = varying.semanticIndex + j;
+ entry.StartComponent = 0;
+ entry.ComponentCount = gl::VariableColumnCount(transposedType);
+ entry.OutputSlot = (separatedOutputBuffers ? i : 0);
+ soDeclaration.push_back(entry);
+ }
+ }
+
+ result = mDevice->CreateGeometryShaderWithStreamOutput(function, length, soDeclaration.data(), soDeclaration.size(),
+ NULL, 0, 0, NULL, &streamOutShader);
+ ASSERT(SUCCEEDED(result));
+ }
+
+ if (vertexShader)
+ {
+ executable = new ShaderExecutable11(function, length, vertexShader, streamOutShader);
+ }
+ }
+ break;
+ case rx::SHADER_PIXEL:
+ {
+ ID3D11PixelShader *pixelShader = NULL;
+
+ result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader);
+ ASSERT(SUCCEEDED(result));
+
+ if (pixelShader)
+ {
+ executable = new ShaderExecutable11(function, length, pixelShader);
+ }
+ }
+ break;
+ case rx::SHADER_GEOMETRY:
+ {
+ ID3D11GeometryShader *geometryShader = NULL;
+
+ result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader);
+ ASSERT(SUCCEEDED(result));
+
+ if (geometryShader)
+ {
+ executable = new ShaderExecutable11(function, length, geometryShader);
+ }
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return executable;
+}
+
+ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround)
+{
+ const char *profileType = NULL;
+ switch (type)
+ {
+ case rx::SHADER_VERTEX:
+ profileType = "vs";
+ break;
+ case rx::SHADER_PIXEL:
+ profileType = "ps";
+ break;
+ case rx::SHADER_GEOMETRY:
+ profileType = "gs";
+ break;
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+
+ const char *profileVersion = NULL;
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0:
+ profileVersion = "5_0";
+ break;
+ case D3D_FEATURE_LEVEL_10_1:
+ profileVersion = "4_1";
+ break;
+ case D3D_FEATURE_LEVEL_10_0:
+ profileVersion = "4_0";
+ break;
+ case D3D_FEATURE_LEVEL_9_3:
+ profileVersion = "4_0_level_9_3";
+ break;
+ case D3D_FEATURE_LEVEL_9_2:
+ profileVersion = "4_0_level_9_2";
+ break;
+ case D3D_FEATURE_LEVEL_9_1:
+ profileVersion = "4_0_level_9_1";
+ break;
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+
+ char profile[32];
+ snprintf(profile, ArraySize(profile), "%s_%s", profileType, profileVersion);
+
+ UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL0;
+
+ if (gl::perfActive())
+ {
+#ifndef NDEBUG
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+#endif
+
+ flags |= D3DCOMPILE_DEBUG;
+
+ std::string sourcePath = getTempPath();
+ std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL);
+ writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
+ }
+
+ // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
+ // Try the default flags first and if compilation fails, try some alternatives.
+ const UINT extraFlags[] =
+ {
+ flags,
+ flags | D3DCOMPILE_SKIP_VALIDATION,
+ flags | D3DCOMPILE_SKIP_OPTIMIZATION
+ };
+
+ const static char *extraFlagNames[] =
+ {
+ "default",
+ "skip validation",
+ "skip optimization"
+ };
+
+ int attempts = ArraySize(extraFlags);
+
+ ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts);
+ if (!binary)
+ {
+ return NULL;
+ }
+
+ ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type,
+ transformFeedbackVaryings, separatedOutputBuffers);
+ SafeRelease(binary);
+
+ return executable;
+}
+
+rx::UniformStorage *Renderer11::createUniformStorage(size_t storageSize)
+{
+ return new UniformStorage11(this, storageSize);
+}
+
+VertexBuffer *Renderer11::createVertexBuffer()
+{
+ return new VertexBuffer11(this);
+}
+
+IndexBuffer *Renderer11::createIndexBuffer()
+{
+ return new IndexBuffer11(this);
+}
+
+BufferImpl *Renderer11::createBuffer()
+{
+ return new Buffer11(this);
+}
+
+VertexArrayImpl *Renderer11::createVertexArray()
+{
+ return new VertexArray11(this);
+}
+
+QueryImpl *Renderer11::createQuery(GLenum type)
+{
+ return new Query11(this, type);
+}
+
+FenceImpl *Renderer11::createFence()
+{
+ return new Fence11(this);
+}
+
+TransformFeedbackImpl* Renderer11::createTransformFeedback()
+{
+ return new TransformFeedbackD3D();
+}
+
+bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const
+{
+ ASSERT(getRendererExtensions().pixelBufferObject);
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+ const d3d11::TextureFormat &d3d11FormatInfo = d3d11::GetTextureFormatInfo(internalFormat);
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(d3d11FormatInfo.texFormat);
+
+ // sRGB formats do not work with D3D11 buffer SRVs
+ if (internalFormatInfo.colorEncoding == GL_SRGB)
+ {
+ return false;
+ }
+
+ // We cannot support direct copies to non-color-renderable formats
+ if (d3d11FormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ return false;
+ }
+
+ // We skip all 3-channel formats since sometimes format support is missing
+ if (internalFormatInfo.componentCount == 3)
+ {
+ return false;
+ }
+
+ // We don't support formats which we can't represent without conversion
+ if (dxgiFormatInfo.internalFormat != internalFormat)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ ASSERT(supportsFastCopyBufferToTexture(destinationFormat));
+ return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea);
+}
+
+bool Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
+{
+ ASSERT(colorbuffer != NULL);
+
+ RenderTarget11 *renderTarget = d3d11::GetAttachmentRenderTarget(colorbuffer);
+ if (renderTarget)
+ {
+ *subresourceIndex = renderTarget->getSubresourceIndex();
+
+ ID3D11RenderTargetView *colorBufferRTV = renderTarget->getRenderTargetView();
+ if (colorBufferRTV)
+ {
+ ID3D11Resource *textureResource = NULL;
+ colorBufferRTV->GetResource(&textureResource);
+
+ if (textureResource)
+ {
+ HRESULT result = textureResource->QueryInterface(__uuidof(ID3D11Texture2D), (void**)resource);
+ SafeRelease(textureResource);
+
+ if (SUCCEEDED(result))
+ {
+ return true;
+ }
+ else
+ {
+ ERR("Failed to extract the ID3D11Texture2D from the render target resource, "
+ "HRESULT: 0x%X.", result);
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter)
+{
+ if (blitRenderTarget)
+ {
+ gl::FramebufferAttachment *readBuffer = readTarget->getReadColorbuffer();
+
+ if (!readBuffer)
+ {
+ ERR("Failed to retrieve the read buffer from the read framebuffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ RenderTarget *readRenderTarget = GetAttachmentRenderTarget(readBuffer);
+
+ for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ if (drawTarget->isEnabledColorAttachment(colorAttachment))
+ {
+ gl::FramebufferAttachment *drawBuffer = drawTarget->getColorbuffer(colorAttachment);
+
+ if (!drawBuffer)
+ {
+ ERR("Failed to retrieve the draw buffer from the draw framebuffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ RenderTarget *drawRenderTarget = GetAttachmentRenderTarget(drawBuffer);
+
+ if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor,
+ blitRenderTarget, false, false))
+ {
+ return false;
+ }
+ }
+ }
+ }
+
+ if (blitDepth || blitStencil)
+ {
+ gl::FramebufferAttachment *readBuffer = readTarget->getDepthOrStencilbuffer();
+ gl::FramebufferAttachment *drawBuffer = drawTarget->getDepthOrStencilbuffer();
+
+ if (!readBuffer)
+ {
+ ERR("Failed to retrieve the read depth-stencil buffer from the read framebuffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ if (!drawBuffer)
+ {
+ ERR("Failed to retrieve the draw depth-stencil buffer from the draw framebuffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ RenderTarget *readRenderTarget = GetAttachmentRenderTarget(readBuffer);
+ RenderTarget *drawRenderTarget = GetAttachmentRenderTarget(drawBuffer);
+ ASSERT(readRenderTarget && drawRenderTarget);
+
+ if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor,
+ false, blitDepth, blitStencil))
+ {
+ return false;
+ }
+ }
+
+ invalidateFramebufferSwizzles(drawTarget);
+
+ return true;
+}
+
+gl::Error Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels)
+{
+ ID3D11Texture2D *colorBufferTexture = NULL;
+ unsigned int subresourceIndex = 0;
+
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
+
+ if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
+ {
+ gl::Rectangle area;
+ area.x = x;
+ area.y = y;
+ area.width = width;
+ area.height = height;
+
+ gl::Buffer *packBuffer = pack.pixelBuffer.get();
+ if (packBuffer != NULL)
+ {
+ rx::Buffer11 *packBufferStorage = Buffer11::makeBuffer11(packBuffer->getImplementation());
+ PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast<ptrdiff_t>(pixels));
+
+ gl::Error error = packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ packBuffer->getIndexRangeCache()->clear();
+ }
+ else
+ {
+ gl::Error error = readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ SafeRelease(colorBufferTexture);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+Image *Renderer11::createImage()
+{
+ return new Image11();
+}
+
+void Renderer11::generateMipmap(Image *dest, Image *src)
+{
+ Image11 *dest11 = Image11::makeImage11(dest);
+ Image11 *src11 = Image11::makeImage11(src);
+ Image11::generateMipmap(dest11, src11);
+}
+
+TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain)
+{
+ SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain);
+ return new TextureStorage11_2D(this, swapChain11);
+}
+
+TextureStorage *Renderer11::createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+{
+ return new TextureStorage11_2D(this, internalformat, renderTarget, width, height, levels);
+}
+
+TextureStorage *Renderer11::createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels)
+{
+ return new TextureStorage11_Cube(this, internalformat, renderTarget, size, levels);
+}
+
+TextureStorage *Renderer11::createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ return new TextureStorage11_3D(this, internalformat, renderTarget, width, height, depth, levels);
+}
+
+TextureStorage *Renderer11::createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth, levels);
+}
+
+TextureImpl *Renderer11::createTexture(GLenum target)
+{
+ switch(target)
+ {
+ case GL_TEXTURE_2D: return new TextureD3D_2D(this);
+ case GL_TEXTURE_CUBE_MAP: return new TextureD3D_Cube(this);
+ case GL_TEXTURE_3D: return new TextureD3D_3D(this);
+ case GL_TEXTURE_2D_ARRAY: return new TextureD3D_2DArray(this);
+ default:
+ UNREACHABLE();
+ }
+
+ return NULL;
+}
+
+gl::Error Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels)
+{
+ ASSERT(area.width >= 0);
+ ASSERT(area.height >= 0);
+
+ D3D11_TEXTURE2D_DESC textureDesc;
+ texture->GetDesc(&textureDesc);
+
+ // Clamp read region to the defined texture boundaries, preventing out of bounds reads
+ // and reads of uninitialized data.
+ gl::Rectangle safeArea;
+ safeArea.x = gl::clamp(area.x, 0, static_cast<int>(textureDesc.Width));
+ safeArea.y = gl::clamp(area.y, 0, static_cast<int>(textureDesc.Height));
+ safeArea.width = gl::clamp(area.width + std::min(area.x, 0), 0,
+ static_cast<int>(textureDesc.Width) - safeArea.x);
+ safeArea.height = gl::clamp(area.height + std::min(area.y, 0), 0,
+ static_cast<int>(textureDesc.Height) - safeArea.y);
+
+ ASSERT(safeArea.x >= 0 && safeArea.y >= 0);
+ ASSERT(safeArea.x + safeArea.width <= static_cast<int>(textureDesc.Width));
+ ASSERT(safeArea.y + safeArea.height <= static_cast<int>(textureDesc.Height));
+
+ if (safeArea.width == 0 || safeArea.height == 0)
+ {
+ // no work to do
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ D3D11_TEXTURE2D_DESC stagingDesc;
+ stagingDesc.Width = safeArea.width;
+ stagingDesc.Height = safeArea.height;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.ArraySize = 1;
+ stagingDesc.Format = textureDesc.Format;
+ stagingDesc.SampleDesc.Count = 1;
+ stagingDesc.SampleDesc.Quality = 0;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.BindFlags = 0;
+ stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ stagingDesc.MiscFlags = 0;
+
+ ID3D11Texture2D* stagingTex = NULL;
+ HRESULT result = mDevice->CreateTexture2D(&stagingDesc, NULL, &stagingTex);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal staging texture for ReadPixels, HRESULT: 0x%X.", result);
+ }
+
+ ID3D11Texture2D* srcTex = NULL;
+ if (textureDesc.SampleDesc.Count > 1)
+ {
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = textureDesc.Width;
+ resolveDesc.Height = textureDesc.Height;
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = textureDesc.Format;
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = 0;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ result = mDevice->CreateTexture2D(&resolveDesc, NULL, &srcTex);
+ if (FAILED(result))
+ {
+ SafeRelease(stagingTex);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal resolve texture for ReadPixels, HRESULT: 0x%X.", result);
+ }
+
+ mDeviceContext->ResolveSubresource(srcTex, 0, texture, subResource, textureDesc.Format);
+ subResource = 0;
+ }
+ else
+ {
+ srcTex = texture;
+ srcTex->AddRef();
+ }
+
+ D3D11_BOX srcBox;
+ srcBox.left = static_cast<UINT>(safeArea.x);
+ srcBox.right = static_cast<UINT>(safeArea.x + safeArea.width);
+ srcBox.top = static_cast<UINT>(safeArea.y);
+ srcBox.bottom = static_cast<UINT>(safeArea.y + safeArea.height);
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ mDeviceContext->CopySubresourceRegion(stagingTex, 0, 0, 0, 0, srcTex, subResource, &srcBox);
+
+ SafeRelease(srcTex);
+
+ PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, 0);
+ packPixels(stagingTex, packParams, pixels);
+
+ SafeRelease(stagingTex);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, uint8_t *pixelsOut)
+{
+ D3D11_TEXTURE2D_DESC textureDesc;
+ readTexture->GetDesc(&textureDesc);
+
+ D3D11_MAPPED_SUBRESOURCE mapping;
+ HRESULT hr = mDeviceContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &mapping);
+ UNUSED_ASSERTION_VARIABLE(hr);
+ ASSERT(SUCCEEDED(hr));
+
+ uint8_t *source;
+ int inputPitch;
+ if (params.pack.reverseRowOrder)
+ {
+ source = static_cast<uint8_t*>(mapping.pData) + mapping.RowPitch * (params.area.height - 1);
+ inputPitch = -static_cast<int>(mapping.RowPitch);
+ }
+ else
+ {
+ source = static_cast<uint8_t*>(mapping.pData);
+ inputPitch = static_cast<int>(mapping.RowPitch);
+ }
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(textureDesc.Format);
+ const gl::InternalFormat &sourceFormatInfo = gl::GetInternalFormatInfo(dxgiFormatInfo.internalFormat);
+ if (sourceFormatInfo.format == params.format && sourceFormatInfo.type == params.type)
+ {
+ uint8_t *dest = pixelsOut + params.offset;
+ for (int y = 0; y < params.area.height; y++)
+ {
+ memcpy(dest + y * params.outputPitch, source + y * inputPitch, params.area.width * sourceFormatInfo.pixelBytes);
+ }
+ }
+ else
+ {
+ const d3d11::DXGIFormat &sourceDXGIFormatInfo = d3d11::GetDXGIFormatInfo(textureDesc.Format);
+ ColorCopyFunction fastCopyFunc = sourceDXGIFormatInfo.getFastCopyFunction(params.format, params.type);
+
+ const gl::FormatType &destFormatTypeInfo = gl::GetFormatTypeInfo(params.format, params.type);
+ const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(destFormatTypeInfo.internalFormat);
+
+ if (fastCopyFunc)
+ {
+ // Fast copy is possible through some special function
+ for (int y = 0; y < params.area.height; y++)
+ {
+ for (int x = 0; x < params.area.width; x++)
+ {
+ uint8_t *dest = pixelsOut + params.offset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
+
+ fastCopyFunc(src, dest);
+ }
+ }
+ }
+ else
+ {
+ uint8_t temp[16]; // Maximum size of any Color<T> type used.
+ META_ASSERT(sizeof(temp) >= sizeof(gl::ColorF) &&
+ sizeof(temp) >= sizeof(gl::ColorUI) &&
+ sizeof(temp) >= sizeof(gl::ColorI));
+
+ for (int y = 0; y < params.area.height; y++)
+ {
+ for (int x = 0; x < params.area.width; x++)
+ {
+ uint8_t *dest = pixelsOut + params.offset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
+
+ // readFunc and writeFunc will be using the same type of color, CopyTexImage
+ // will not allow the copy otherwise.
+ sourceDXGIFormatInfo.colorReadFunction(src, temp);
+ destFormatTypeInfo.colorWriteFunction(temp, dest);
+ }
+ }
+ }
+ }
+
+ mDeviceContext->Unmap(readTexture, 0);
+}
+
+bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
+ RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
+ bool colorBlit, bool depthBlit, bool stencilBlit)
+{
+ // Since blitRenderbufferRect is called for each render buffer that needs to be blitted,
+ // it should never be the case that both color and depth/stencil need to be blitted at
+ // at the same time.
+ ASSERT(colorBlit != (depthBlit || stencilBlit));
+
+ bool result = true;
+
+ RenderTarget11 *drawRenderTarget11 = RenderTarget11::makeRenderTarget11(drawRenderTarget);
+ if (!drawRenderTarget)
+ {
+ ERR("Failed to retrieve the draw render target from the draw framebuffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11Resource *drawTexture = drawRenderTarget11->getTexture();
+ unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex();
+ ID3D11RenderTargetView *drawRTV = drawRenderTarget11->getRenderTargetView();
+ ID3D11DepthStencilView *drawDSV = drawRenderTarget11->getDepthStencilView();
+
+ RenderTarget11 *readRenderTarget11 = RenderTarget11::makeRenderTarget11(readRenderTarget);
+ if (!readRenderTarget)
+ {
+ ERR("Failed to retrieve the read render target from the read framebuffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ ID3D11Resource *readTexture = NULL;
+ ID3D11ShaderResourceView *readSRV = NULL;
+ unsigned int readSubresource = 0;
+ if (readRenderTarget->getSamples() > 0)
+ {
+ ID3D11Resource *unresolvedResource = readRenderTarget11->getTexture();
+ ID3D11Texture2D *unresolvedTexture = d3d11::DynamicCastComObject<ID3D11Texture2D>(unresolvedResource);
+
+ if (unresolvedTexture)
+ {
+ readTexture = resolveMultisampledTexture(unresolvedTexture, readRenderTarget11->getSubresourceIndex());
+ readSubresource = 0;
+
+ SafeRelease(unresolvedTexture);
+
+ HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV);
+ if (FAILED(hresult))
+ {
+ SafeRelease(readTexture);
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+ }
+ }
+ else
+ {
+ readTexture = readRenderTarget11->getTexture();
+ readTexture->AddRef();
+ readSubresource = readRenderTarget11->getSubresourceIndex();
+ readSRV = readRenderTarget11->getShaderResourceView();
+ readSRV->AddRef();
+ }
+
+ if (!readTexture || !readSRV)
+ {
+ SafeRelease(readTexture);
+ SafeRelease(readSRV);
+ ERR("Failed to retrieve the read render target view from the read render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
+ gl::Extents drawSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
+
+ bool scissorNeeded = scissor && gl::ClipRectangle(drawRect, *scissor, NULL);
+
+ bool wholeBufferCopy = !scissorNeeded &&
+ readRect.x == 0 && readRect.width == readSize.width &&
+ readRect.y == 0 && readRect.height == readSize.height &&
+ drawRect.x == 0 && drawRect.width == drawSize.width &&
+ drawRect.y == 0 && drawRect.height == drawSize.height;
+
+ bool stretchRequired = readRect.width != drawRect.width || readRect.height != drawRect.height;
+
+ bool flipRequired = readRect.width < 0 || readRect.height < 0 || drawRect.width < 0 || drawRect.height < 0;
+
+ bool outOfBounds = readRect.x < 0 || readRect.x + readRect.width > readSize.width ||
+ readRect.y < 0 || readRect.y + readRect.height > readSize.height ||
+ drawRect.x < 0 || drawRect.x + drawRect.width > drawSize.width ||
+ drawRect.y < 0 || drawRect.y + drawRect.height > drawSize.height;
+
+ const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(drawRenderTarget->getActualFormat());
+ bool partialDSBlit = (actualFormatInfo.depthBits > 0 && depthBlit) != (actualFormatInfo.stencilBits > 0 && stencilBlit);
+
+ if (readRenderTarget11->getActualFormat() == drawRenderTarget->getActualFormat() &&
+ !stretchRequired && !outOfBounds && !flipRequired && !partialDSBlit &&
+ (!(depthBlit || stencilBlit) || wholeBufferCopy))
+ {
+ UINT dstX = drawRect.x;
+ UINT dstY = drawRect.y;
+
+ D3D11_BOX readBox;
+ readBox.left = readRect.x;
+ readBox.right = readRect.x + readRect.width;
+ readBox.top = readRect.y;
+ readBox.bottom = readRect.y + readRect.height;
+ readBox.front = 0;
+ readBox.back = 1;
+
+ if (scissorNeeded)
+ {
+ // drawRect is guaranteed to have positive width and height because stretchRequired is false.
+ ASSERT(drawRect.width >= 0 || drawRect.height >= 0);
+
+ if (drawRect.x < scissor->x)
+ {
+ dstX = scissor->x;
+ readBox.left += (scissor->x - drawRect.x);
+ }
+ if (drawRect.y < scissor->y)
+ {
+ dstY = scissor->y;
+ readBox.top += (scissor->y - drawRect.y);
+ }
+ if (drawRect.x + drawRect.width > scissor->x + scissor->width)
+ {
+ readBox.right -= ((drawRect.x + drawRect.width) - (scissor->x + scissor->width));
+ }
+ if (drawRect.y + drawRect.height > scissor->y + scissor->height)
+ {
+ readBox.bottom -= ((drawRect.y + drawRect.height) - (scissor->y + scissor->height));
+ }
+ }
+
+ // D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox
+ // We also require complete framebuffer copies for depth-stencil blit.
+ D3D11_BOX *pSrcBox = wholeBufferCopy ? NULL : &readBox;
+
+ mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, dstX, dstY, 0,
+ readTexture, readSubresource, pSrcBox);
+ result = true;
+ }
+ else
+ {
+ gl::Box readArea(readRect.x, readRect.y, 0, readRect.width, readRect.height, 1);
+ gl::Box drawArea(drawRect.x, drawRect.y, 0, drawRect.width, drawRect.height, 1);
+
+ if (depthBlit && stencilBlit)
+ {
+ result = mBlit->copyDepthStencil(readTexture, readSubresource, readArea, readSize,
+ drawTexture, drawSubresource, drawArea, drawSize,
+ scissor);
+ }
+ else if (depthBlit)
+ {
+ result = mBlit->copyDepth(readSRV, readArea, readSize, drawDSV, drawArea, drawSize,
+ scissor);
+ }
+ else if (stencilBlit)
+ {
+ result = mBlit->copyStencil(readTexture, readSubresource, readArea, readSize,
+ drawTexture, drawSubresource, drawArea, drawSize,
+ scissor);
+ }
+ else
+ {
+ GLenum format = gl::GetInternalFormatInfo(drawRenderTarget->getInternalFormat()).format;
+ result = mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize,
+ scissor, format, filter);
+ }
+ }
+
+ SafeRelease(readTexture);
+ SafeRelease(readSRV);
+
+ return result;
+}
+
+ID3D11Texture2D *Renderer11::resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource)
+{
+ D3D11_TEXTURE2D_DESC textureDesc;
+ source->GetDesc(&textureDesc);
+
+ if (textureDesc.SampleDesc.Count > 1)
+ {
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = textureDesc.Width;
+ resolveDesc.Height = textureDesc.Height;
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = textureDesc.Format;
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = textureDesc.Usage;
+ resolveDesc.BindFlags = textureDesc.BindFlags;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ ID3D11Texture2D *resolveTexture = NULL;
+ HRESULT result = mDevice->CreateTexture2D(&resolveDesc, NULL, &resolveTexture);
+ if (FAILED(result))
+ {
+ ERR("Failed to create a multisample resolve texture, HRESULT: 0x%X.", result);
+ return NULL;
+ }
+
+ mDeviceContext->ResolveSubresource(resolveTexture, 0, source, subresource, textureDesc.Format);
+ return resolveTexture;
+ }
+ else
+ {
+ source->AddRef();
+ return source;
+ }
+}
+
+void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel)
+{
+ ASSERT(attachment->isTexture());
+ gl::Texture *texture = attachment->getTexture();
+
+ TextureStorage *texStorage = texture->getNativeTexture();
+ if (texStorage)
+ {
+ TextureStorage11 *texStorage11 = TextureStorage11::makeTextureStorage11(texStorage);
+ if (!texStorage11)
+ {
+ ERR("texture storage pointer unexpectedly null.");
+ return;
+ }
+
+ texStorage11->invalidateSwizzleCacheLevel(mipLevel);
+ }
+}
+
+void Renderer11::invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer)
+{
+ for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(colorAttachment);
+ if (attachment && attachment->isTexture())
+ {
+ invalidateFBOAttachmentSwizzles(attachment, attachment->mipLevel());
+ }
+ }
+
+ gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthbuffer();
+ if (depthAttachment && depthAttachment->isTexture())
+ {
+ invalidateFBOAttachmentSwizzles(depthAttachment, depthAttachment->mipLevel());
+ }
+
+ gl::FramebufferAttachment *stencilAttachment = framebuffer->getStencilbuffer();
+ if (stencilAttachment && stencilAttachment->isTexture())
+ {
+ invalidateFBOAttachmentSwizzles(stencilAttachment, stencilAttachment->mipLevel());
+ }
+}
+
+bool Renderer11::getLUID(LUID *adapterLuid) const
+{
+ adapterLuid->HighPart = 0;
+ adapterLuid->LowPart = 0;
+
+ if (!mDxgiAdapter)
+ {
+ return false;
+ }
+
+ DXGI_ADAPTER_DESC adapterDesc;
+ if (FAILED(mDxgiAdapter->GetDesc(&adapterDesc)))
+ {
+ return false;
+ }
+
+ *adapterLuid = adapterDesc.AdapterLuid;
+ return true;
+}
+
+rx::VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
+{
+ return d3d11::GetVertexFormatInfo(vertexFormat).conversionType;
+}
+
+GLenum Renderer11::getVertexComponentType(const gl::VertexFormat &vertexFormat) const
+{
+ return d3d11::GetDXGIFormatInfo(d3d11::GetVertexFormatInfo(vertexFormat).nativeFormat).componentType;
+}
+
+void Renderer11::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const
+{
+ d3d11_gl::GenerateCaps(mDevice, outCaps, outTextureCaps, outExtensions);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
new file mode 100644
index 0000000000..2a53fa1672
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -0,0 +1,346 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderer11.h: Defines a back-end specific class for the D3D11 renderer.
+
+#ifndef LIBGLESV2_RENDERER_RENDERER11_H_
+#define LIBGLESV2_RENDERER_RENDERER11_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/angletypes.h"
+#include "common/mathutil.h"
+
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h"
+#include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+}
+
+namespace rx
+{
+
+class VertexDataManager;
+class IndexDataManager;
+class StreamingIndexBufferInterface;
+class Blit11;
+class Clear11;
+class PixelTransfer11;
+struct PackPixelsParams;
+
+enum
+{
+ MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
+ MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
+};
+
+class Renderer11 : public Renderer
+{
+ public:
+ Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay);
+ virtual ~Renderer11();
+
+ static Renderer11 *makeRenderer11(Renderer *renderer);
+
+ virtual EGLint initialize();
+ virtual bool resetDevice();
+
+ virtual int generateConfigs(ConfigDesc **configDescList);
+ virtual void deleteConfigs(ConfigDesc *configDescList);
+
+ virtual void sync(bool block);
+
+ virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+
+ virtual gl::Error generateSwizzle(gl::Texture *texture);
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
+ virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
+
+ virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
+
+ virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState);
+ virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask);
+ virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW);
+
+ virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
+ virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+ bool ignoreViewport);
+
+ virtual bool applyPrimitiveType(GLenum mode, GLsizei count);
+ virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer);
+ virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive);
+ virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary);
+ virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances);
+ virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
+ virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]);
+
+ virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
+ virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
+
+ virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+
+ virtual void markAllStateDirty();
+
+ // lost device
+ void notifyDeviceLost();
+ virtual bool isDeviceLost();
+ virtual bool testDeviceLost(bool notify);
+ virtual bool testDeviceResettable();
+
+ virtual DWORD getAdapterVendor() const;
+ virtual std::string getRendererDescription() const;
+ virtual GUID getAdapterIdentifier() const;
+
+ virtual unsigned int getReservedVertexUniformVectors() const;
+ virtual unsigned int getReservedFragmentUniformVectors() const;
+ virtual unsigned int getReservedVertexUniformBuffers() const;
+ virtual unsigned int getReservedFragmentUniformBuffers() const;
+ virtual bool getShareHandleSupport() const;
+ virtual bool getPostSubBufferSupport() const;
+
+ virtual int getMajorShaderModel() const;
+ virtual int getMinSwapInterval() const;
+ virtual int getMaxSwapInterval() const;
+
+ // Pixel operations
+ virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source);
+
+ virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
+ virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
+ virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
+
+ virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
+
+ virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
+
+ // RenderTarget creation
+ virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples);
+
+ // Shader creation
+ virtual ShaderImpl *createShader(GLenum type);
+ virtual ProgramImpl *createProgram();
+
+ // Shader operations
+ virtual void releaseShaderCompiler();
+ virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers);
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround);
+ virtual UniformStorage *createUniformStorage(size_t storageSize);
+
+ // Image operations
+ virtual Image *createImage();
+ virtual void generateMipmap(Image *dest, Image *source);
+ virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
+ virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels);
+ virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+
+ // Texture creation
+ virtual TextureImpl *createTexture(GLenum target);
+
+ // Buffer creation
+ virtual BufferImpl *createBuffer();
+ virtual VertexBuffer *createVertexBuffer();
+ virtual IndexBuffer *createIndexBuffer();
+
+ // Vertex Array creation
+ virtual VertexArrayImpl *createVertexArray();
+
+ // Query and Fence creation
+ virtual QueryImpl *createQuery(GLenum type);
+ virtual FenceImpl *createFence();
+
+ // Transform Feedback creation
+ virtual TransformFeedbackImpl* createTransformFeedback();
+
+ // D3D11-renderer specific methods
+ ID3D11Device *getDevice() { return mDevice; }
+ ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
+ IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
+ bool isLevel9() { return mFeatureLevel <= D3D_FEATURE_LEVEL_9_3; }
+
+ Blit11 *getBlitter() { return mBlit; }
+
+ // Buffer-to-texture and Texture-to-buffer copies
+ virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
+ virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+
+ bool getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
+ void unapplyRenderTargets();
+ void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
+ void packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, uint8_t *pixelsOut);
+
+ virtual bool getLUID(LUID *adapterLuid) const;
+ virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
+ virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Renderer11);
+
+ virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const;
+
+ gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+ gl::Error drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances);
+
+ gl::Error readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
+
+ bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
+ RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
+ bool colorBlit, bool depthBlit, bool stencilBlit);
+ ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
+
+ static void invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel);
+ static void invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer);
+
+ HMODULE mD3d11Module;
+ HMODULE mDxgiModule;
+ EGLNativeDisplayType mDc;
+ EGLint mRequestedDisplay;
+
+ HLSLCompiler mCompiler;
+
+ bool mDeviceLost;
+
+ void initializeDevice();
+ void releaseDeviceResources();
+ int getMinorShaderModel() const;
+ void release();
+
+ RenderStateCache mStateCache;
+
+ // current render target states
+ unsigned int mAppliedRenderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ unsigned int mAppliedDepthbufferSerial;
+ unsigned int mAppliedStencilbufferSerial;
+ bool mDepthStencilInitialized;
+ bool mRenderTargetDescInitialized;
+ rx::RenderTarget::Desc mRenderTargetDesc;
+
+ // Currently applied sampler states
+ std::vector<bool> mForceSetVertexSamplerStates;
+ std::vector<gl::SamplerState> mCurVertexSamplerStates;
+
+ std::vector<bool> mForceSetPixelSamplerStates;
+ std::vector<gl::SamplerState> mCurPixelSamplerStates;
+
+ // Currently applied textures
+ std::vector<ID3D11ShaderResourceView*> mCurVertexSRVs;
+ std::vector<ID3D11ShaderResourceView*> mCurPixelSRVs;
+
+ // Currently applied blend state
+ bool mForceSetBlendState;
+ gl::BlendState mCurBlendState;
+ gl::ColorF mCurBlendColor;
+ unsigned int mCurSampleMask;
+
+ // Currently applied rasterizer state
+ bool mForceSetRasterState;
+ gl::RasterizerState mCurRasterState;
+
+ // Currently applied depth stencil state
+ bool mForceSetDepthStencilState;
+ gl::DepthStencilState mCurDepthStencilState;
+ int mCurStencilRef;
+ int mCurStencilBackRef;
+
+ // Currently applied scissor rectangle
+ bool mForceSetScissor;
+ bool mScissorEnabled;
+ gl::Rectangle mCurScissor;
+
+ // Currently applied viewport
+ bool mForceSetViewport;
+ gl::Rectangle mCurViewport;
+ float mCurNear;
+ float mCurFar;
+
+ // Currently applied primitive topology
+ D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
+
+ // Currently applied index buffer
+ ID3D11Buffer *mAppliedIB;
+ DXGI_FORMAT mAppliedIBFormat;
+ unsigned int mAppliedIBOffset;
+
+ // Currently applied transform feedback buffers
+ ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+
+ // Currently applied shaders
+ ID3D11VertexShader *mAppliedVertexShader;
+ ID3D11GeometryShader *mAppliedGeometryShader;
+ ID3D11GeometryShader *mCurPointGeometryShader;
+ ID3D11PixelShader *mAppliedPixelShader;
+
+ dx_VertexConstants mVertexConstants;
+ dx_VertexConstants mAppliedVertexConstants;
+ ID3D11Buffer *mDriverConstantBufferVS;
+ ID3D11Buffer *mCurrentVertexConstantBuffer;
+ unsigned int mCurrentConstantBufferVS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
+
+ dx_PixelConstants mPixelConstants;
+ dx_PixelConstants mAppliedPixelConstants;
+ ID3D11Buffer *mDriverConstantBufferPS;
+ ID3D11Buffer *mCurrentPixelConstantBuffer;
+ unsigned int mCurrentConstantBufferPS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
+
+ ID3D11Buffer *mCurrentGeometryConstantBuffer;
+
+ // Vertex, index and input layouts
+ VertexDataManager *mVertexDataManager;
+ IndexDataManager *mIndexDataManager;
+ InputLayoutCache mInputLayoutCache;
+
+ StreamingIndexBufferInterface *mLineLoopIB;
+ StreamingIndexBufferInterface *mTriangleFanIB;
+
+ // Texture copy resources
+ Blit11 *mBlit;
+ PixelTransfer11 *mPixelTransfer;
+
+ // Masked clear resources
+ Clear11 *mClear;
+
+ // Sync query
+ ID3D11Query *mSyncQuery;
+
+ ID3D11Device *mDevice;
+ D3D_FEATURE_LEVEL mFeatureLevel;
+ ID3D11DeviceContext *mDeviceContext;
+ IDXGIAdapter *mDxgiAdapter;
+ DXGI_ADAPTER_DESC mAdapterDescription;
+ char mDescription[128];
+ IDXGIFactory *mDxgiFactory;
+};
+
+}
+#endif // LIBGLESV2_RENDERER_RENDERER11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp
index 2e455e3af5..52f34887fb 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,9 +7,8 @@
// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
// executable implementation details.
-#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
-
-#include "common/debug.h"
+#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
namespace rx
{
@@ -21,18 +19,16 @@ ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D
mPixelExecutable = executable;
mVertexExecutable = NULL;
mGeometryExecutable = NULL;
-
- mConstantBuffer = NULL;
+ mStreamOutExecutable = NULL;
}
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable)
+ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut)
: ShaderExecutable(function, length)
{
mVertexExecutable = executable;
mPixelExecutable = NULL;
mGeometryExecutable = NULL;
-
- mConstantBuffer = NULL;
+ mStreamOutExecutable = streamOut;
}
ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable)
@@ -41,29 +37,15 @@ ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D
mGeometryExecutable = executable;
mVertexExecutable = NULL;
mPixelExecutable = NULL;
-
- mConstantBuffer = NULL;
+ mStreamOutExecutable = NULL;
}
ShaderExecutable11::~ShaderExecutable11()
{
- if (mVertexExecutable)
- {
- mVertexExecutable->Release();
- }
- if (mPixelExecutable)
- {
- mPixelExecutable->Release();
- }
- if (mGeometryExecutable)
- {
- mGeometryExecutable->Release();
- }
-
- if (mConstantBuffer)
- {
- mConstantBuffer->Release();
- }
+ SafeRelease(mVertexExecutable);
+ SafeRelease(mPixelExecutable);
+ SafeRelease(mGeometryExecutable);
+ SafeRelease(mStreamOutExecutable);
}
ShaderExecutable11 *ShaderExecutable11::makeShaderExecutable11(ShaderExecutable *executable)
@@ -87,23 +69,42 @@ ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const
return mGeometryExecutable;
}
-ID3D11Buffer *ShaderExecutable11::getConstantBuffer(ID3D11Device *device, unsigned int registerCount)
+ID3D11GeometryShader *ShaderExecutable11::getStreamOutShader() const
+{
+ return mStreamOutExecutable;
+}
+
+UniformStorage11::UniformStorage11(Renderer11 *renderer, size_t initialSize)
+ : UniformStorage(initialSize),
+ mConstantBuffer(NULL)
{
- if (!mConstantBuffer && registerCount > 0)
+ ID3D11Device *d3d11Device = renderer->getDevice();
+
+ if (initialSize > 0)
{
D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = registerCount * sizeof(float[4]);
+ constantBufferDescription.ByteWidth = initialSize;
constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC;
constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
constantBufferDescription.MiscFlags = 0;
constantBufferDescription.StructureByteStride = 0;
- HRESULT result = device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
+ HRESULT result = d3d11Device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
+}
- return mConstantBuffer;
+UniformStorage11::~UniformStorage11()
+{
+ SafeRelease(mConstantBuffer);
}
-} \ No newline at end of file
+const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(const UniformStorage11*, uniformStorage));
+ return static_cast<const UniformStorage11*>(uniformStorage);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h
index c6ec1cf7d2..74a1e03915 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,12 +14,14 @@
namespace rx
{
+class Renderer11;
+class UniformStorage11;
class ShaderExecutable11 : public ShaderExecutable
{
public:
ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
- ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
+ ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut);
ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
virtual ~ShaderExecutable11();
@@ -29,8 +31,7 @@ class ShaderExecutable11 : public ShaderExecutable
ID3D11PixelShader *getPixelShader() const;
ID3D11VertexShader *getVertexShader() const;
ID3D11GeometryShader *getGeometryShader() const;
-
- ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount);
+ ID3D11GeometryShader *getStreamOutShader() const;
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
@@ -38,7 +39,20 @@ class ShaderExecutable11 : public ShaderExecutable
ID3D11PixelShader *mPixelExecutable;
ID3D11VertexShader *mVertexExecutable;
ID3D11GeometryShader *mGeometryExecutable;
+ ID3D11GeometryShader *mStreamOutExecutable;
+};
+
+class UniformStorage11 : public UniformStorage
+{
+ public:
+ UniformStorage11(Renderer11 *renderer, size_t initialSize);
+ virtual ~UniformStorage11();
+
+ static const UniformStorage11 *makeUniformStorage11(const UniformStorage *uniformStorage);
+ ID3D11Buffer *getConstantBuffer() const { return mConstantBuffer; }
+
+ private:
ID3D11Buffer *mConstantBuffer;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
index bd97d5cff5..4b29be055d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
@@ -1,19 +1,20 @@
-#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
-#include "libGLESv2/renderer/d3d11/SwapChain11.h"
+#include "common/platform.h"
+#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough11vs.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba11ps.h"
+// Precompiled shaders
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
namespace rx
{
@@ -30,6 +31,7 @@ SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDL
mOffscreenSRView = NULL;
mDepthStencilTexture = NULL;
mDepthStencilDSView = NULL;
+ mDepthStencilSRView = NULL;
mQuadVB = NULL;
mPassThroughSampler = NULL;
mPassThroughIL = NULL;
@@ -37,6 +39,8 @@ SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDL
mPassThroughPS = NULL;
mWidth = -1;
mHeight = -1;
+ mViewportWidth = -1;
+ mViewportHeight = -1;
mSwapInterval = 0;
mAppCreatedShareHandle = mShareHandle != NULL;
mPassThroughResourcesInit = false;
@@ -57,6 +61,7 @@ void SwapChain11::release()
SafeRelease(mOffscreenSRView);
SafeRelease(mDepthStencilTexture);
SafeRelease(mDepthStencilDSView);
+ SafeRelease(mDepthStencilSRView);
SafeRelease(mQuadVB);
SafeRelease(mPassThroughSampler);
SafeRelease(mPassThroughIL);
@@ -76,6 +81,7 @@ void SwapChain11::releaseOffscreenTexture()
SafeRelease(mOffscreenSRView);
SafeRelease(mDepthStencilTexture);
SafeRelease(mDepthStencilDSView);
+ SafeRelease(mDepthStencilSRView);
}
EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHeight)
@@ -89,6 +95,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
ASSERT(backbufferHeight >= 1);
// Preserve the render target content
+#if !defined(ANGLE_PLATFORM_WINRT)
ID3D11Texture2D *previousOffscreenTexture = mOffscreenTexture;
if (previousOffscreenTexture)
{
@@ -96,9 +103,12 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
const int previousWidth = mWidth;
const int previousHeight = mHeight;
+#endif
releaseOffscreenTexture();
+ const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat);
+
// If the app passed in a share handle, open the resource
// See EGL_ANGLE_d3d_share_handle_client_buffer
if (mAppCreatedShareHandle)
@@ -114,7 +124,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
result = tempResource11->QueryInterface(__uuidof(ID3D11Texture2D), (void**)&mOffscreenTexture);
- tempResource11->Release();
+ SafeRelease(tempResource11);
if (FAILED(result))
{
@@ -127,11 +137,11 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
mOffscreenTexture->GetDesc(&offscreenTextureDesc);
- if (offscreenTextureDesc.Width != (UINT)backbufferWidth
- || offscreenTextureDesc.Height != (UINT)backbufferHeight
- || offscreenTextureDesc.Format != gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat)
- || offscreenTextureDesc.MipLevels != 1
- || offscreenTextureDesc.ArraySize != 1)
+ if (offscreenTextureDesc.Width != (UINT)backbufferWidth ||
+ offscreenTextureDesc.Height != (UINT)backbufferHeight ||
+ offscreenTextureDesc.Format != backbufferFormatInfo.texFormat ||
+ offscreenTextureDesc.MipLevels != 1 ||
+ offscreenTextureDesc.ArraySize != 1)
{
ERR("Invalid texture parameters in the shared offscreen texture pbuffer");
release();
@@ -145,7 +155,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
offscreenTextureDesc.Width = backbufferWidth;
offscreenTextureDesc.Height = backbufferHeight;
- offscreenTextureDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
+ offscreenTextureDesc.Format = backbufferFormatInfo.texFormat;
offscreenTextureDesc.MipLevels = 1;
offscreenTextureDesc.ArraySize = 1;
offscreenTextureDesc.SampleDesc.Count = 1;
@@ -172,7 +182,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
}
- d3d11::SetDebugName(mOffscreenTexture, "Offscreen texture");
+ d3d11::SetDebugName(mOffscreenTexture, "Offscreen back buffer texture");
// EGL_ANGLE_surface_d3d_texture_2d_share_handle requires that we store a share handle for the client
if (useSharedResource)
@@ -188,7 +198,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
else
{
result = offscreenTextureResource->GetSharedHandle(&mShareHandle);
- offscreenTextureResource->Release();
+ SafeRelease(offscreenTextureResource);
if (FAILED(result))
{
@@ -198,32 +208,45 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
}
}
-
- HRESULT result = device->CreateRenderTargetView(mOffscreenTexture, NULL, &mOffscreenRTView);
+
+ D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
+ offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat;
+ offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ offscreenRTVDesc.Texture2D.MipSlice = 0;
+
+ HRESULT result = device->CreateRenderTargetView(mOffscreenTexture, &offscreenRTVDesc, &mOffscreenRTView);
ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mOffscreenRTView, "Offscreen render target");
+ d3d11::SetDebugName(mOffscreenRTView, "Offscreen back buffer render target");
- result = device->CreateShaderResourceView(mOffscreenTexture, NULL, &mOffscreenSRView);
+ D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc;
+ offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat;
+ offscreenSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ offscreenSRVDesc.Texture2D.MostDetailedMip = 0;
+ offscreenSRVDesc.Texture2D.MipLevels = -1;
+
+ result = device->CreateShaderResourceView(mOffscreenTexture, &offscreenSRVDesc, &mOffscreenSRView);
ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mOffscreenSRView, "Offscreen shader resource");
+ d3d11::SetDebugName(mOffscreenSRView, "Offscreen back buffer shader resource");
+
+ const d3d11::TextureFormat &depthBufferFormatInfo = d3d11::GetTextureFormatInfo(mDepthBufferFormat);
if (mDepthBufferFormat != GL_NONE)
{
- D3D11_TEXTURE2D_DESC depthStencilDesc = {0};
- depthStencilDesc.Width = backbufferWidth;
- depthStencilDesc.Height = backbufferHeight;
- depthStencilDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mDepthBufferFormat);
- depthStencilDesc.MipLevels = 1;
- depthStencilDesc.ArraySize = 1;
- depthStencilDesc.SampleDesc.Count = 1;
- depthStencilDesc.SampleDesc.Quality = 0;
- depthStencilDesc.Usage = D3D11_USAGE_DEFAULT;
- depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- depthStencilDesc.CPUAccessFlags = 0;
- depthStencilDesc.MiscFlags = 0;
-
- result = device->CreateTexture2D(&depthStencilDesc, NULL, &mDepthStencilTexture);
+ D3D11_TEXTURE2D_DESC depthStencilTextureDesc;
+ depthStencilTextureDesc.Width = backbufferWidth;
+ depthStencilTextureDesc.Height = backbufferHeight;
+ depthStencilTextureDesc.Format = depthBufferFormatInfo.texFormat;
+ depthStencilTextureDesc.MipLevels = 1;
+ depthStencilTextureDesc.ArraySize = 1;
+ depthStencilTextureDesc.SampleDesc.Count = 1;
+ depthStencilTextureDesc.SampleDesc.Quality = 0;
+ depthStencilTextureDesc.Usage = D3D11_USAGE_DEFAULT;
+ depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
+ depthStencilTextureDesc.CPUAccessFlags = 0;
+ depthStencilTextureDesc.MiscFlags = 0;
+
+ result = device->CreateTexture2D(&depthStencilTextureDesc, NULL, &mDepthStencilTexture);
if (FAILED(result))
{
ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
@@ -238,16 +261,37 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
return EGL_BAD_ALLOC;
}
}
- d3d11::SetDebugName(mDepthStencilTexture, "Depth stencil texture");
+ d3d11::SetDebugName(mDepthStencilTexture, "Offscreen depth stencil texture");
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilDesc;
+ depthStencilDesc.Format = depthBufferFormatInfo.dsvFormat;
+ depthStencilDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ depthStencilDesc.Flags = 0;
+ depthStencilDesc.Texture2D.MipSlice = 0;
- result = device->CreateDepthStencilView(mDepthStencilTexture, NULL, &mDepthStencilDSView);
+ result = device->CreateDepthStencilView(mDepthStencilTexture, &depthStencilDesc, &mDepthStencilDSView);
ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mDepthStencilDSView, "Depth stencil view");
+ d3d11::SetDebugName(mDepthStencilDSView, "Offscreen depth stencil view");
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC depthStencilSRVDesc;
+ depthStencilSRVDesc.Format = depthBufferFormatInfo.srvFormat;
+ depthStencilSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ depthStencilSRVDesc.Texture2D.MostDetailedMip = 0;
+ depthStencilSRVDesc.Texture2D.MipLevels = -1;
+
+ result = device->CreateShaderResourceView(mDepthStencilTexture, &depthStencilSRVDesc, &mDepthStencilSRView);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mDepthStencilSRView, "Offscreen depth stencil shader resource");
}
mWidth = backbufferWidth;
mHeight = backbufferHeight;
+#if !defined(ANGLE_PLATFORM_WINRT) || WINAPI_FAMILY==WINAPI_FAMILY_PC_APP
+ mViewportWidth = backbufferWidth;
+ mViewportHeight = backbufferHeight;
+#endif
+#if !defined(ANGLE_PLATFORM_WINRT)
if (previousOffscreenTexture != NULL)
{
D3D11_BOX sourceBox = {0};
@@ -262,13 +306,14 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
const int yoffset = std::max(mHeight - previousHeight, 0);
deviceContext->CopySubresourceRegion(mOffscreenTexture, 0, 0, yoffset, 0, previousOffscreenTexture, 0, &sourceBox);
- previousOffscreenTexture->Release();
+ SafeRelease(previousOffscreenTexture);
if (mSwapChain)
{
- swapRect(0, 0, mWidth, mHeight);
+ swapRect(0, 0, mWidth, mHeight, SWAP_NORMAL);
}
}
+#endif
return EGL_SUCCESS;
}
@@ -295,8 +340,15 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
SafeRelease(mBackBufferRTView);
// Resize swap chain
- DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
- HRESULT result = mSwapChain->ResizeBuffers(2, backbufferWidth, backbufferHeight, backbufferDXGIFormat, 0);
+ HRESULT result;
+#if !defined(ANGLE_PLATFORM_WINRT) || WINAPI_FAMILY==WINAPI_FAMILY_PC_APP // Windows phone swap chain is never resized, only the texture is
+#if !defined(ANGLE_PLATFORM_WINRT)
+ const int bufferCount = 1;
+#else
+ const int bufferCount = 2;
+#endif
+ const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat);
+ result = mSwapChain->ResizeBuffers(bufferCount, backbufferWidth, backbufferHeight, backbufferFormatInfo.texFormat, 0);
if (FAILED(result))
{
@@ -312,6 +364,7 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
return EGL_BAD_ALLOC;
}
}
+#endif
result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
ASSERT(SUCCEEDED(result));
@@ -361,51 +414,60 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
if (mWindow)
{
-#if !defined(ANGLE_OS_WINRT)
+ const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mBackBufferFormat);
+
IDXGIFactory *factory = mRenderer->getDxgiFactory();
+#if !defined(ANGLE_PLATFORM_WINRT)
DXGI_SWAP_CHAIN_DESC swapChainDesc = {0};
- swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
swapChainDesc.BufferDesc.Width = backbufferWidth;
swapChainDesc.BufferDesc.Height = backbufferHeight;
- swapChainDesc.BufferCount = 2;
- swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
- swapChainDesc.Windowed = TRUE;
+ swapChainDesc.BufferDesc.Format = backbufferFormatInfo.texFormat;
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.BufferCount = 1;
swapChainDesc.OutputWindow = mWindow;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ swapChainDesc.Flags = 0;
+
+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
#else
- IDXGIFactory2 *factory;
- HRESULT result = mRenderer->getDxgiFactory()->QueryInterface(IID_PPV_ARGS(&factory));
+ IDXGIFactory2 *factory2;
+ HRESULT result = factory->QueryInterface(IID_PPV_ARGS(&factory2));
ASSERT(SUCCEEDED(result));
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
- swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
- swapChainDesc.Width = backbufferWidth;
- swapChainDesc.Height = backbufferHeight;
+ swapChainDesc.Width = 0;
+ swapChainDesc.Height = 0;
+ swapChainDesc.Format = backbufferFormatInfo.texFormat;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.Stereo = FALSE;
-#if !defined(ANGLE_OS_WINPHONE)
+ swapChainDesc.Flags = 0;
+#if WINAPI_FAMILY==WINAPI_FAMILY_PC_APP
+ swapChainDesc.Scaling = DXGI_SCALING_NONE;
swapChainDesc.BufferCount = 2;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
-#else
+#elif WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
swapChainDesc.BufferCount = 1;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
#endif
-#endif
- swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swapChainDesc.Flags = 0;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
-#if !defined(ANGLE_OS_WINRT)
- HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
-#else
IDXGISwapChain1 *swapChain;
- result = factory->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
+ result = factory2->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
mSwapChain = swapChain;
+ HRESULT hr = swapChain->GetDesc1(&swapChainDesc);
+ ASSERT(SUCCEEDED(hr));
+ mViewportWidth = swapChainDesc.Width;
+ mViewportHeight = swapChainDesc.Height;
#endif
-
if (FAILED(result))
{
ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
@@ -415,28 +477,10 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
{
return EGL_CONTEXT_LOST;
}
-#if !defined(ANGLE_OS_WINRT)
else
{
- // We cannot create a swap chain for an HWND that is owned by a different process on some versions of
- // windows
- DWORD currentProcessId = GetCurrentProcessId();
- DWORD wndProcessId;
- GetWindowThreadProcessId(mWindow, &wndProcessId);
-
- if (currentProcessId != wndProcessId)
- {
- ERR("Could not create swap chain, window owned by different process");
- return EGL_BAD_NATIVE_WINDOW;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
+ return EGL_BAD_ALLOC;
}
-#else
- return EGL_BAD_ALLOC;
-#endif
}
result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
@@ -493,7 +537,7 @@ void SwapChain11::initPassThroughResources()
samplerDesc.BorderColor[2] = 0.0f;
samplerDesc.BorderColor[3] = 0.0f;
samplerDesc.MinLOD = 0;
- samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
+ samplerDesc.MaxLOD = FLT_MAX;
result = device->CreateSamplerState(&samplerDesc, &mPassThroughSampler);
ASSERT(SUCCEEDED(result));
@@ -505,21 +549,21 @@ void SwapChain11::initPassThroughResources()
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
- result = device->CreateInputLayout(quadLayout, 2, g_VS_Passthrough, sizeof(g_VS_Passthrough), &mPassThroughIL);
+ result = device->CreateInputLayout(quadLayout, 2, g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), &mPassThroughIL);
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mPassThroughIL, "Swap chain pass through layout");
- result = device->CreateVertexShader(g_VS_Passthrough, sizeof(g_VS_Passthrough), NULL, &mPassThroughVS);
+ result = device->CreateVertexShader(g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), NULL, &mPassThroughVS);
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mPassThroughVS, "Swap chain pass through vertex shader");
- result = device->CreatePixelShader(g_PS_PassthroughRGBA, sizeof(g_PS_PassthroughRGBA), NULL, &mPassThroughPS);
+ result = device->CreatePixelShader(g_PS_PassthroughRGBA2D, sizeof(g_PS_PassthroughRGBA2D), NULL, &mPassThroughPS);
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mPassThroughPS, "Swap chain pass through pixel shader");
}
// parameters should be validated/clamped by caller
-EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags)
{
if (!mSwapChain)
{
@@ -550,10 +594,13 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
float u2 = (x + width) / float(mWidth);
float v2 = (y + height) / float(mHeight);
- d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v2);
+ const int rotateL = flags & SWAP_ROTATE_90;
+ const int rotateR = flags & SWAP_ROTATE_270;
+
+ d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, rotateL ? u2 : u1, rotateR ? v2 : v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, rotateR ? u2 : u1, rotateL ? v1 : v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2);
deviceContext->Unmap(mQuadVB, 0);
@@ -583,8 +630,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
D3D11_VIEWPORT viewport;
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
- viewport.Width = mWidth;
- viewport.Height = mHeight;
+ viewport.Width = mViewportWidth;
+ viewport.Height = mViewportHeight;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;
deviceContext->RSSetViewports(1, &viewport);
@@ -596,7 +643,7 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
// Draw
deviceContext->Draw(4, 0);
-#if ANGLE_FORCE_VSYNC_OFF
+#ifdef ANGLE_FORCE_VSYNC_OFF
result = mSwapChain->Present(0, 0);
#else
result = mSwapChain->Present(mSwapInterval, 0);
@@ -605,6 +652,7 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
if (result == DXGI_ERROR_DEVICE_REMOVED)
{
HRESULT removedReason = device->GetDeviceRemovedReason();
+ UNUSED_TRACE_VARIABLE(removedReason);
ERR("Present failed: the D3D11 device was removed: 0x%08X", removedReason);
return EGL_CONTEXT_LOST;
}
@@ -628,61 +676,33 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return EGL_SUCCESS;
}
-// Increments refcount on texture.
-// caller must Release() the returned texture
ID3D11Texture2D *SwapChain11::getOffscreenTexture()
{
- if (mOffscreenTexture)
- {
- mOffscreenTexture->AddRef();
- }
-
return mOffscreenTexture;
}
-// Increments refcount on view.
-// caller must Release() the returned view
ID3D11RenderTargetView *SwapChain11::getRenderTarget()
{
- if (mOffscreenRTView)
- {
- mOffscreenRTView->AddRef();
- }
-
return mOffscreenRTView;
}
-// Increments refcount on view.
-// caller must Release() the returned view
ID3D11ShaderResourceView *SwapChain11::getRenderTargetShaderResource()
{
- if (mOffscreenSRView)
- {
- mOffscreenSRView->AddRef();
- }
-
return mOffscreenSRView;
}
-// Increments refcount on view.
-// caller must Release() the returned view
ID3D11DepthStencilView *SwapChain11::getDepthStencil()
{
- if (mDepthStencilDSView)
- {
- mDepthStencilDSView->AddRef();
- }
-
return mDepthStencilDSView;
}
-ID3D11Texture2D *SwapChain11::getDepthStencilTexture()
+ID3D11ShaderResourceView * SwapChain11::getDepthStencilShaderResource()
{
- if (mDepthStencilTexture)
- {
- mDepthStencilTexture->AddRef();
- }
+ return mDepthStencilSRView;
+}
+ID3D11Texture2D *SwapChain11::getDepthStencilTexture()
+{
return mDepthStencilTexture;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
index 2a030c839d..b30b78568a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
@@ -25,7 +25,7 @@ class SwapChain11 : public SwapChain
EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags);
virtual void recreate();
virtual ID3D11Texture2D *getOffscreenTexture();
@@ -34,6 +34,7 @@ class SwapChain11 : public SwapChain
virtual ID3D11Texture2D *getDepthStencilTexture();
virtual ID3D11DepthStencilView *getDepthStencil();
+ virtual ID3D11ShaderResourceView *getDepthStencilShaderResource();
EGLint getWidth() const { return mWidth; }
EGLint getHeight() const { return mHeight; }
@@ -51,6 +52,8 @@ class SwapChain11 : public SwapChain
Renderer11 *mRenderer;
EGLint mHeight;
EGLint mWidth;
+ EGLint mViewportWidth;
+ EGLint mViewportHeight;
bool mAppCreatedShareHandle;
unsigned int mSwapInterval;
bool mPassThroughResourcesInit;
@@ -66,6 +69,7 @@ class SwapChain11 : public SwapChain
ID3D11Texture2D *mDepthStencilTexture;
ID3D11DepthStencilView *mDepthStencilDSView;
+ ID3D11ShaderResourceView *mDepthStencilSRView;
ID3D11Buffer *mQuadVB;
ID3D11SamplerState *mPassThroughSampler;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
new file mode 100644
index 0000000000..91e7147da6
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -0,0 +1,1937 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
+
+#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/Blit11.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/ImageIndex.h"
+
+#include "common/utilities.h"
+
+namespace rx
+{
+
+TextureStorage11::SwizzleCacheValue::SwizzleCacheValue()
+ : swizzleRed(GL_NONE), swizzleGreen(GL_NONE), swizzleBlue(GL_NONE), swizzleAlpha(GL_NONE)
+{
+}
+
+TextureStorage11::SwizzleCacheValue::SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha)
+ : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
+{
+}
+
+bool TextureStorage11::SwizzleCacheValue::operator==(const SwizzleCacheValue &other) const
+{
+ return swizzleRed == other.swizzleRed &&
+ swizzleGreen == other.swizzleGreen &&
+ swizzleBlue == other.swizzleBlue &&
+ swizzleAlpha == other.swizzleAlpha;
+}
+
+bool TextureStorage11::SwizzleCacheValue::operator!=(const SwizzleCacheValue &other) const
+{
+ return !(*this == other);
+}
+
+TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle)
+ : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle)
+{
+}
+
+bool TextureStorage11::SRVKey::operator==(const SRVKey &rhs) const
+{
+ return baseLevel == rhs.baseLevel &&
+ mipLevels == rhs.mipLevels &&
+ swizzle == rhs.swizzle;
+}
+
+TextureStorage11::SRVCache::~SRVCache()
+{
+ for (size_t i = 0; i < cache.size(); i++)
+ {
+ SafeRelease(cache[i].srv);
+ }
+}
+
+ID3D11ShaderResourceView *TextureStorage11::SRVCache::find(const SRVKey &key) const
+{
+ for (size_t i = 0; i < cache.size(); i++)
+ {
+ if (cache[i].key == key)
+ {
+ return cache[i].srv;
+ }
+ }
+
+ return NULL;
+}
+
+ID3D11ShaderResourceView *TextureStorage11::SRVCache::add(const SRVKey &key, ID3D11ShaderResourceView *srv)
+{
+ SRVPair pair = {key, srv};
+ cache.push_back(pair);
+
+ return srv;
+}
+
+TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags)
+ : mBindFlags(bindFlags),
+ mTopLevel(0),
+ mMipLevels(0),
+ mTextureFormat(DXGI_FORMAT_UNKNOWN),
+ mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
+ mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
+ mDepthStencilFormat(DXGI_FORMAT_UNKNOWN),
+ mTextureWidth(0),
+ mTextureHeight(0),
+ mTextureDepth(0)
+{
+ mRenderer = Renderer11::makeRenderer11(renderer);
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mLevelSRVs[i] = NULL;
+ }
+}
+
+TextureStorage11::~TextureStorage11()
+{
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mLevelSRVs[level]);
+ }
+}
+
+TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage));
+ return static_cast<TextureStorage11*>(storage);
+}
+
+DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat, bool renderTarget)
+{
+ UINT bindFlags = 0;
+
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalFormat);
+ if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ bindFlags |= D3D11_BIND_SHADER_RESOURCE;
+ }
+ if (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ bindFlags |= D3D11_BIND_DEPTH_STENCIL;
+ }
+ if (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN && renderTarget)
+ {
+ bindFlags |= D3D11_BIND_RENDER_TARGET;
+ }
+
+ return bindFlags;
+}
+
+UINT TextureStorage11::getBindFlags() const
+{
+ return mBindFlags;
+}
+
+int TextureStorage11::getTopLevel() const
+{
+ return mTopLevel;
+}
+
+bool TextureStorage11::isRenderTarget() const
+{
+ return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0;
+}
+
+bool TextureStorage11::isManaged() const
+{
+ return false;
+}
+
+int TextureStorage11::getLevelCount() const
+{
+ return mMipLevels - mTopLevel;
+}
+
+int TextureStorage11::getLevelWidth(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureWidth) >> mipLevel, 1);
+}
+
+int TextureStorage11::getLevelHeight(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureHeight) >> mipLevel, 1);
+}
+
+int TextureStorage11::getLevelDepth(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1);
+}
+
+UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) const
+{
+ UINT index = 0;
+ if (getResource())
+ {
+ index = D3D11CalcSubresource(mipLevel, layerTarget, mMipLevels);
+ }
+ return index;
+}
+
+ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &samplerState)
+{
+ bool swizzleRequired = samplerState.swizzleRequired();
+ bool mipmapping = gl::IsMipmapFiltered(samplerState);
+ unsigned int mipLevels = mipmapping ? (samplerState.maxLevel - samplerState.baseLevel) : 1;
+
+ // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0)
+ mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - samplerState.baseLevel);
+
+ if (swizzleRequired)
+ {
+ verifySwizzleExists(samplerState.swizzleRed, samplerState.swizzleGreen, samplerState.swizzleBlue, samplerState.swizzleAlpha);
+ }
+
+ SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired);
+ ID3D11ShaderResourceView *srv = srvCache.find(key);
+
+ if(srv)
+ {
+ return srv;
+ }
+
+ DXGI_FORMAT format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
+ ID3D11Resource *texture = swizzleRequired ? getSwizzleTexture() : getResource();
+
+ srv = createSRV(samplerState.baseLevel, mipLevels, format, texture);
+
+ return srvCache.add(key, srv);
+}
+
+ID3D11ShaderResourceView *TextureStorage11::getSRVLevel(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mLevelSRVs[mipLevel])
+ {
+ mLevelSRVs[mipLevel] = createSRV(mipLevel, 1, mShaderResourceFormat, getResource());
+ }
+
+ return mLevelSRVs[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+gl::Error TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
+{
+ SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
+ for (int level = 0; level < getLevelCount(); level++)
+ {
+ // Check if the swizzle for this level is out of date
+ if (mSwizzleCache[level] != swizzleTarget)
+ {
+ // Need to re-render the swizzle for this level
+ ID3D11ShaderResourceView *sourceSRV = getSRVLevel(level);
+ ID3D11RenderTargetView *destRTV = getSwizzleRenderTarget(level);
+
+ gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
+
+ Blit11 *blitter = mRenderer->getBlitter();
+
+ gl::Error error = blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mSwizzleCache[level] = swizzleTarget;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void TextureStorage11::invalidateSwizzleCacheLevel(int mipLevel)
+{
+ if (mipLevel >= 0 && static_cast<unsigned int>(mipLevel) < ArraySize(mSwizzleCache))
+ {
+ // The default constructor of SwizzleCacheValue has GL_NONE for all channels which is not a
+ // valid swizzle combination
+ mSwizzleCache[mipLevel] = SwizzleCacheValue();
+ }
+}
+
+void TextureStorage11::invalidateSwizzleCache()
+{
+ for (unsigned int mipLevel = 0; mipLevel < ArraySize(mSwizzleCache); mipLevel++)
+ {
+ invalidateSwizzleCacheLevel(mipLevel);
+ }
+}
+
+bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource,
+ int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (srcTexture)
+ {
+ invalidateSwizzleCacheLevel(level);
+
+ gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
+ gl::Box copyArea(xoffset, yoffset, zoffset, width, height, depth);
+
+ bool fullCopy = copyArea.x == 0 &&
+ copyArea.y == 0 &&
+ copyArea.z == 0 &&
+ copyArea.width == texSize.width &&
+ copyArea.height == texSize.height &&
+ copyArea.depth == texSize.depth;
+
+ ID3D11Resource *dstTexture = getResource();
+ unsigned int dstSubresource = getSubresourceIndex(level + mTopLevel, layerTarget);
+
+ ASSERT(dstTexture);
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
+ if (!fullCopy && (dxgiFormatInfo.depthBits > 0 || dxgiFormatInfo.stencilBits > 0))
+ {
+ // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead
+ Blit11 *blitter = mRenderer->getBlitter();
+
+ return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize,
+ dstTexture, dstSubresource, copyArea, texSize,
+ NULL);
+ }
+ else
+ {
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
+
+ D3D11_BOX srcBox;
+ srcBox.left = copyArea.x;
+ srcBox.top = copyArea.y;
+ srcBox.right = copyArea.x + roundUp((unsigned int)width, dxgiFormatInfo.blockWidth);
+ srcBox.bottom = copyArea.y + roundUp((unsigned int)height, dxgiFormatInfo.blockHeight);
+ srcBox.front = copyArea.z;
+ srcBox.back = copyArea.z + copyArea.depth;
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z,
+ srcTexture, sourceSubresource, fullCopy ? NULL : &srcBox);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool TextureStorage11::copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource,
+ int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (dstTexture)
+ {
+ ID3D11Resource *srcTexture = getResource();
+ unsigned int srcSubresource = getSubresourceIndex(level + mTopLevel, layerTarget);
+
+ ASSERT(srcTexture);
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ context->CopySubresourceRegion(dstTexture, dstSubresource, xoffset, yoffset, zoffset,
+ srcTexture, srcSubresource, NULL);
+ return true;
+ }
+
+ return false;
+}
+
+void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest)
+{
+ if (source && dest)
+ {
+ ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView();
+ ID3D11RenderTargetView *destRTV = dest->getRenderTargetView();
+
+ if (sourceSRV && destRTV)
+ {
+ gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth());
+ gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth());
+
+ gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth());
+ gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth());
+
+ Blit11 *blitter = mRenderer->getBlitter();
+
+ blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize, NULL,
+ gl::GetInternalFormatInfo(source->getInternalFormat()).format, GL_LINEAR);
+ }
+ }
+}
+
+void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
+{
+ SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
+ for (unsigned int level = 0; level < mMipLevels; level++)
+ {
+ ASSERT(mSwizzleCache[level] == swizzleTarget);
+ }
+}
+
+TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain)
+ : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE),
+ mTexture(swapchain->getOffscreenTexture()),
+ mSwizzleTexture(NULL)
+{
+ mTexture->AddRef();
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mAssociatedImages[i] = NULL;
+ mRenderTarget[i] = NULL;
+ mSwizzleRenderTargets[i] = NULL;
+ }
+
+ D3D11_TEXTURE2D_DESC texDesc;
+ mTexture->GetDesc(&texDesc);
+ mMipLevels = texDesc.MipLevels;
+ mTextureFormat = texDesc.Format;
+ mTextureWidth = texDesc.Width;
+ mTextureHeight = texDesc.Height;
+ mTextureDepth = 1;
+
+ ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource();
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srv->GetDesc(&srvDesc);
+ mShaderResourceFormat = srvDesc.Format;
+
+ ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget();
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ offscreenRTV->GetDesc(&rtvDesc);
+ mRenderTargetFormat = rtvDesc.Format;
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(dxgiFormatInfo.internalFormat);
+ mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
+ mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
+ mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
+
+ mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
+
+ initializeSerials(1, 1);
+}
+
+TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+ : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget)),
+ mTexture(NULL),
+ mSwizzleTexture(NULL)
+{
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mAssociatedImages[i] = NULL;
+ mRenderTarget[i] = NULL;
+ mSwizzleRenderTargets[i] = NULL;
+ }
+
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
+ mTextureFormat = formatInfo.texFormat;
+ mShaderResourceFormat = formatInfo.srvFormat;
+ mDepthStencilFormat = formatInfo.dsvFormat;
+ mRenderTargetFormat = formatInfo.rtvFormat;
+ mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
+ mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
+ mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
+
+ // if the width or height is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (width > 0 && height > 0)
+ {
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width; // Compressed texture size constraints?
+ desc.Height = height;
+ desc.MipLevels = desc.MipLevels = mRenderer->isLevel9() ? 1 : ((levels > 0) ? (mTopLevel + levels) : 0);
+ desc.ArraySize = 1;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else
+ {
+ mTexture->GetDesc(&desc);
+ mMipLevels = desc.MipLevels;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = 1;
+ }
+ }
+
+ initializeSerials(getLevelCount(), 1);
+}
+
+TextureStorage11_2D::~TextureStorage11_2D()
+{
+ for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ if (mAssociatedImages[i] != NULL)
+ {
+ bool imageAssociationCorrect = mAssociatedImages[i]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // We must let the Images recover their data before we delete it from the TextureStorage.
+ mAssociatedImages[i]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ SafeDelete(mRenderTarget[i]);
+ SafeRelease(mSwizzleRenderTargets[i]);
+ }
+}
+
+TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage));
+ return static_cast<TextureStorage11_2D*>(storage);
+}
+
+void TextureStorage11_2D::associateImage(Image11* image, int level, int layerTarget)
+{
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ mAssociatedImages[level] = image;
+ }
+}
+
+bool TextureStorage11_2D::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage)
+{
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ // This validation check should never return false. It means the Image/TextureStorage association is broken.
+ bool retValue = (mAssociatedImages[level] == expectedImage);
+ ASSERT(retValue);
+ return retValue;
+ }
+
+ return false;
+}
+
+// disassociateImage allows an Image to end its association with a Storage.
+void TextureStorage11_2D::disassociateImage(int level, int layerTarget, Image11* expectedImage)
+{
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ ASSERT(mAssociatedImages[level] == expectedImage);
+
+ if (mAssociatedImages[level] == expectedImage)
+ {
+ mAssociatedImages[level] = NULL;
+ }
+ }
+}
+
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
+void TextureStorage11_2D::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage)
+{
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ // No need to let the old Image recover its data, if it is also the incoming Image.
+ if (mAssociatedImages[level] != NULL && mAssociatedImages[level] != incomingImage)
+ {
+ // Ensure that the Image is still associated with this TextureStorage. This should be true.
+ bool imageAssociationCorrect = mAssociatedImages[level]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to NULL too.
+ mAssociatedImages[level]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+}
+
+ID3D11Resource *TextureStorage11_2D::getResource() const
+{
+ return mTexture;
+}
+
+RenderTarget *TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index)
+{
+ ASSERT(!index.hasLayer());
+
+ int level = index.mipIndex;
+
+ if (level >= 0 && level < getLevelCount())
+ {
+ if (!mRenderTarget[level])
+ {
+ ID3D11ShaderResourceView *srv = getSRVLevel(level);
+ if (!srv)
+ {
+ return NULL;
+ }
+
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + level;
+
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+ else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mDepthStencilFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ dsvDesc.Texture2D.MipSlice = mTopLevel + level;
+ dsvDesc.Flags = 0;
+
+ ID3D11DepthStencilView *dsv;
+ HRESULT result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return mRenderTarget[level];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+ID3D11ShaderResourceView *TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2D.MipLevels = mipLevels;
+
+ ID3D11ShaderResourceView *SRV = NULL;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ return SRV;
+}
+
+void TextureStorage11_2D::generateMipmaps()
+{
+ // Base level must already be defined
+
+ for (int level = 1; level < getLevelCount(); level++)
+ {
+ invalidateSwizzleCacheLevel(level);
+
+ gl::ImageIndex srcIndex = gl::ImageIndex::Make2D(level - 1);
+ gl::ImageIndex destIndex = gl::ImageIndex::Make2D(level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
+
+ generateMipmapLayer(source, dest);
+ }
+}
+
+ID3D11Resource *TextureStorage11_2D::getSwizzleTexture()
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = 1;
+ desc.Format = mSwizzleTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleTexture;
+}
+
+ID3D11RenderTargetView *TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = getSwizzleTexture();
+ if (!swizzleTexture)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
+ : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ mSwizzleTexture = NULL;
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mSwizzleRenderTargets[level] = NULL;
+ for (unsigned int face = 0; face < 6; face++)
+ {
+ mAssociatedImages[face][level] = NULL;
+ mRenderTarget[face][level] = NULL;
+ }
+ }
+
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
+ mTextureFormat = formatInfo.texFormat;
+ mShaderResourceFormat = formatInfo.srvFormat;
+ mDepthStencilFormat = formatInfo.dsvFormat;
+ mRenderTargetFormat = formatInfo.rtvFormat;
+ mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
+ mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
+ mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
+
+ // if the size is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (size > 0)
+ {
+ // adjust size if needed for compressed textures
+ int height = size;
+ d3d11::MakeValidSize(false, mTextureFormat, &size, &height, &mTopLevel);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = size;
+ desc.Height = size;
+ desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
+ desc.ArraySize = 6;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else
+ {
+ mTexture->GetDesc(&desc);
+ mMipLevels = desc.MipLevels;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = 1;
+ }
+ }
+
+ initializeSerials(getLevelCount() * 6, 6);
+}
+
+
+TextureStorage11_Cube::~TextureStorage11_Cube()
+{
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (unsigned int face = 0; face < 6; face++)
+ {
+ if (mAssociatedImages[face][level] != NULL)
+ {
+ bool imageAssociationCorrect = mAssociatedImages[face][level]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // We must let the Images recover their data before we delete it from the TextureStorage.
+ mAssociatedImages[face][level]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+ }
+
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mSwizzleRenderTargets[level]);
+ for (unsigned int face = 0; face < 6; face++)
+ {
+ SafeDelete(mRenderTarget[face][level]);
+ }
+ }
+}
+
+TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage));
+ return static_cast<TextureStorage11_Cube*>(storage);
+}
+
+void TextureStorage11_Cube::associateImage(Image11* image, int level, int layerTarget)
+{
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(0 <= layerTarget && layerTarget < 6);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ if (0 <= layerTarget && layerTarget < 6)
+ {
+ mAssociatedImages[layerTarget][level] = image;
+ }
+ }
+}
+
+bool TextureStorage11_Cube::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage)
+{
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ if (0 <= layerTarget && layerTarget < 6)
+ {
+ // This validation check should never return false. It means the Image/TextureStorage association is broken.
+ bool retValue = (mAssociatedImages[layerTarget][level] == expectedImage);
+ ASSERT(retValue);
+ return retValue;
+ }
+ }
+
+ return false;
+}
+
+// disassociateImage allows an Image to end its association with a Storage.
+void TextureStorage11_Cube::disassociateImage(int level, int layerTarget, Image11* expectedImage)
+{
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(0 <= layerTarget && layerTarget < 6);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ if (0 <= layerTarget && layerTarget < 6)
+ {
+ ASSERT(mAssociatedImages[layerTarget][level] == expectedImage);
+
+ if (mAssociatedImages[layerTarget][level] == expectedImage)
+ {
+ mAssociatedImages[layerTarget][level] = NULL;
+ }
+ }
+ }
+}
+
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
+void TextureStorage11_Cube::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage)
+{
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(0 <= layerTarget && layerTarget < 6);
+
+ if ((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ if (0 <= layerTarget && layerTarget < 6)
+ {
+ // No need to let the old Image recover its data, if it is also the incoming Image.
+ if (mAssociatedImages[layerTarget][level] != NULL && mAssociatedImages[layerTarget][level] != incomingImage)
+ {
+ // Ensure that the Image is still associated with this TextureStorage. This should be true.
+ bool imageAssociationCorrect = mAssociatedImages[layerTarget][level]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to NULL too.
+ mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+ }
+}
+
+ID3D11Resource *TextureStorage11_Cube::getResource() const
+{
+ return mTexture;
+}
+
+RenderTarget *TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index)
+{
+ int faceIndex = index.layerIndex;
+ int level = index.mipIndex;
+
+ if (level >= 0 && level < getLevelCount())
+ {
+ if (!mRenderTarget[faceIndex][level])
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = mShaderResourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ srvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11ShaderResourceView *srv;
+ result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ }
+ else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mDepthStencilFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ dsvDesc.Flags = 0;
+ dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ dsvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11DepthStencilView *dsv;
+ result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+ SafeRelease(srv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return mRenderTarget[faceIndex][level];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+
+ // Unnormalized integer cube maps are not supported by DX11; we emulate them as an array of six 2D textures
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(format);
+ if (dxgiFormatInfo.componentType == GL_INT || dxgiFormatInfo.componentType == GL_UNSIGNED_INT)
+ {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
+ srvDesc.Texture2DArray.ArraySize = 6;
+ }
+ else
+ {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ srvDesc.TextureCube.MipLevels = mipLevels;
+ srvDesc.TextureCube.MostDetailedMip = mTopLevel + baseLevel;
+ }
+
+ ID3D11ShaderResourceView *SRV = NULL;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ return SRV;
+}
+
+void TextureStorage11_Cube::generateMipmaps()
+{
+ // Base level must already be defined
+
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < getLevelCount(); level++)
+ {
+ invalidateSwizzleCacheLevel(level);
+
+ gl::ImageIndex srcIndex = gl::ImageIndex::MakeCube(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1);
+ gl::ImageIndex destIndex = gl::ImageIndex::MakeCube(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
+
+ generateMipmapLayer(source, dest);
+ }
+ }
+}
+
+ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture()
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = 6;
+ desc.Format = mSwizzleTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleTexture;
+}
+
+ID3D11RenderTargetView *TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = getSwizzleTexture();
+ if (!swizzleTexture)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = 0;
+ rtvDesc.Texture2DArray.ArraySize = 6;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels)
+ : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ mSwizzleTexture = NULL;
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mAssociatedImages[i] = NULL;
+ mLevelRenderTargets[i] = NULL;
+ mSwizzleRenderTargets[i] = NULL;
+ }
+
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
+ mTextureFormat = formatInfo.texFormat;
+ mShaderResourceFormat = formatInfo.srvFormat;
+ mDepthStencilFormat = formatInfo.dsvFormat;
+ mRenderTargetFormat = formatInfo.rtvFormat;
+ mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
+ mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
+ mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
+
+ // If the width, height or depth are not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (width > 0 && height > 0 && depth > 0)
+ {
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.Depth = depth;
+ desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
+ desc.Format = mTextureFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else
+ {
+ mTexture->GetDesc(&desc);
+ mMipLevels = desc.MipLevels;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = desc.Depth;
+ }
+ }
+
+ initializeSerials(getLevelCount() * depth, depth);
+}
+
+TextureStorage11_3D::~TextureStorage11_3D()
+{
+ for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ if (mAssociatedImages[i] != NULL)
+ {
+ bool imageAssociationCorrect = mAssociatedImages[i]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // We must let the Images recover their data before we delete it from the TextureStorage.
+ mAssociatedImages[i]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (RenderTargetMap::iterator i = mLevelLayerRenderTargets.begin(); i != mLevelLayerRenderTargets.end(); i++)
+ {
+ SafeDelete(i->second);
+ }
+ mLevelLayerRenderTargets.clear();
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ SafeDelete(mLevelRenderTargets[i]);
+ SafeRelease(mSwizzleRenderTargets[i]);
+ }
+}
+
+TextureStorage11_3D *TextureStorage11_3D::makeTextureStorage11_3D(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_3D*, storage));
+ return static_cast<TextureStorage11_3D*>(storage);
+}
+
+void TextureStorage11_3D::associateImage(Image11* image, int level, int layerTarget)
+{
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ mAssociatedImages[level] = image;
+ }
+}
+
+bool TextureStorage11_3D::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage)
+{
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ // This validation check should never return false. It means the Image/TextureStorage association is broken.
+ bool retValue = (mAssociatedImages[level] == expectedImage);
+ ASSERT(retValue);
+ return retValue;
+ }
+
+ return false;
+}
+
+// disassociateImage allows an Image to end its association with a Storage.
+void TextureStorage11_3D::disassociateImage(int level, int layerTarget, Image11* expectedImage)
+{
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ ASSERT(mAssociatedImages[level] == expectedImage);
+
+ if (mAssociatedImages[level] == expectedImage)
+ {
+ mAssociatedImages[level] = NULL;
+ }
+ }
+}
+
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
+void TextureStorage11_3D::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage)
+{
+ ASSERT((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS));
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ // No need to let the old Image recover its data, if it is also the incoming Image.
+ if (mAssociatedImages[level] != NULL && mAssociatedImages[level] != incomingImage)
+ {
+ // Ensure that the Image is still associated with this TextureStorage. This should be true.
+ bool imageAssociationCorrect = mAssociatedImages[level]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to NULL too.
+ mAssociatedImages[level]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+}
+
+ID3D11Resource *TextureStorage11_3D::getResource() const
+{
+ return mTexture;
+}
+
+ID3D11ShaderResourceView *TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ srvDesc.Texture3D.MostDetailedMip = baseLevel;
+ srvDesc.Texture3D.MipLevels = mipLevels;
+
+ ID3D11ShaderResourceView *SRV = NULL;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ return SRV;
+}
+
+RenderTarget *TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index)
+{
+ int mipLevel = index.mipIndex;
+
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ ASSERT(mRenderTargetFormat != DXGI_FORMAT_UNKNOWN);
+
+ if (!index.hasLayer())
+ {
+ if (!mLevelRenderTargets[mipLevel])
+ {
+ ID3D11ShaderResourceView *srv = getSRVLevel(mipLevel);
+ if (!srv)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = 0;
+ rtvDesc.Texture3D.WSize = -1;
+
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mLevelRenderTargets[mipLevel] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel));
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+
+ return mLevelRenderTargets[mipLevel];
+ }
+ else
+ {
+ int layer = index.layerIndex;
+
+ LevelLayerKey key(mipLevel, layer);
+ if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ // TODO, what kind of SRV is expected here?
+ ID3D11ShaderResourceView *srv = NULL;
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = layer;
+ rtvDesc.Texture3D.WSize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mLevelLayerRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ }
+
+ return mLevelLayerRenderTargets[key];
+ }
+ }
+
+ return NULL;
+}
+
+void TextureStorage11_3D::generateMipmaps()
+{
+ // Base level must already be defined
+
+ for (int level = 1; level < getLevelCount(); level++)
+ {
+ invalidateSwizzleCacheLevel(level);
+
+ gl::ImageIndex srcIndex = gl::ImageIndex::Make3D(level - 1);
+ gl::ImageIndex destIndex = gl::ImageIndex::Make3D(level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(srcIndex));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
+
+ generateMipmapLayer(source, dest);
+ }
+}
+
+ID3D11Resource *TextureStorage11_3D::getSwizzleTexture()
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.Depth = mTextureDepth;
+ desc.MipLevels = mMipLevels;
+ desc.Format = mSwizzleTextureFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture3D(&desc, NULL, &mSwizzleTexture);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture3D*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleTexture;
+}
+
+ID3D11RenderTargetView *TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = getSwizzleTexture();
+ if (!swizzleTexture)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = 0;
+ rtvDesc.Texture3D.WSize = -1;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels)
+ : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ mSwizzleTexture = NULL;
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mSwizzleRenderTargets[level] = NULL;
+ }
+
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
+ mTextureFormat = formatInfo.texFormat;
+ mShaderResourceFormat = formatInfo.srvFormat;
+ mDepthStencilFormat = formatInfo.dsvFormat;
+ mRenderTargetFormat = formatInfo.rtvFormat;
+ mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
+ mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
+ mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
+
+ // if the width, height or depth is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (width > 0 && height > 0 && depth > 0)
+ {
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
+ desc.ArraySize = depth;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else
+ {
+ mTexture->GetDesc(&desc);
+ mMipLevels = desc.MipLevels;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = desc.ArraySize;
+ }
+ }
+
+ initializeSerials(getLevelCount() * depth, depth);
+}
+
+TextureStorage11_2DArray::~TextureStorage11_2DArray()
+{
+ for (ImageMap::iterator i = mAssociatedImages.begin(); i != mAssociatedImages.end(); i++)
+ {
+ bool imageAssociationCorrect = i->second->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // We must let the Images recover their data before we delete it from the TextureStorage.
+ i->second->recoverFromAssociatedStorage();
+ }
+ }
+ mAssociatedImages.clear();
+
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mSwizzleRenderTargets[level]);
+ }
+
+ for (RenderTargetMap::iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++)
+ {
+ SafeDelete(i->second);
+ }
+ mRenderTargets.clear();
+}
+
+TextureStorage11_2DArray *TextureStorage11_2DArray::makeTextureStorage11_2DArray(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2DArray*, storage));
+ return static_cast<TextureStorage11_2DArray*>(storage);
+}
+
+void TextureStorage11_2DArray::associateImage(Image11* image, int level, int layerTarget)
+{
+ ASSERT(0 <= level && level < getLevelCount());
+
+ if (0 <= level && level < getLevelCount())
+ {
+ LevelLayerKey key(level, layerTarget);
+ mAssociatedImages[key] = image;
+ }
+}
+
+bool TextureStorage11_2DArray::isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage)
+{
+ LevelLayerKey key(level, layerTarget);
+
+ // This validation check should never return false. It means the Image/TextureStorage association is broken.
+ bool retValue = (mAssociatedImages.find(key) != mAssociatedImages.end() && (mAssociatedImages[key] == expectedImage));
+ ASSERT(retValue);
+ return retValue;
+}
+
+// disassociateImage allows an Image to end its association with a Storage.
+void TextureStorage11_2DArray::disassociateImage(int level, int layerTarget, Image11* expectedImage)
+{
+ LevelLayerKey key(level, layerTarget);
+
+ bool imageAssociationCorrect = (mAssociatedImages.find(key) != mAssociatedImages.end() && (mAssociatedImages[key] == expectedImage));
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ mAssociatedImages[key] = NULL;
+ }
+}
+
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
+void TextureStorage11_2DArray::releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage)
+{
+ LevelLayerKey key(level, layerTarget);
+
+ ASSERT(mAssociatedImages.find(key) != mAssociatedImages.end());
+
+ if (mAssociatedImages.find(key) != mAssociatedImages.end())
+ {
+ if (mAssociatedImages[key] != NULL && mAssociatedImages[key] != incomingImage)
+ {
+ // Ensure that the Image is still associated with this TextureStorage. This should be true.
+ bool imageAssociationCorrect = mAssociatedImages[key]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to NULL too.
+ mAssociatedImages[key]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+}
+
+ID3D11Resource *TextureStorage11_2DArray::getResource() const
+{
+ return mTexture;
+}
+
+ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2DArray.MipLevels = mipLevels;
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
+ srvDesc.Texture2DArray.ArraySize = mTextureDepth;
+
+ ID3D11ShaderResourceView *SRV = NULL;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ return SRV;
+}
+
+RenderTarget *TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index)
+{
+ ASSERT(index.hasLayer());
+
+ int mipLevel = index.mipIndex;
+ int layer = index.layerIndex;
+
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ LevelLayerKey key(mipLevel, layer);
+ if (mRenderTargets.find(key) == mRenderTargets.end())
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = mShaderResourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + mipLevel;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = layer;
+ srvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11ShaderResourceView *srv;
+ result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = layer;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return mRenderTargets[key];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+void TextureStorage11_2DArray::generateMipmaps()
+{
+ // Base level must already be defined
+
+ for (int level = 0; level < getLevelCount(); level++)
+ {
+ invalidateSwizzleCacheLevel(level);
+ for (unsigned int layer = 0; layer < mTextureDepth; layer++)
+ {
+ gl::ImageIndex sourceIndex = gl::ImageIndex::Make2DArray(level - 1, layer);
+ gl::ImageIndex destIndex = gl::ImageIndex::Make2DArray(level, layer);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(sourceIndex));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(destIndex));
+
+ generateMipmapLayer(source, dest);
+ }
+ }
+}
+
+ID3D11Resource *TextureStorage11_2DArray::getSwizzleTexture()
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = mTextureDepth;
+ desc.Format = mSwizzleTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleTexture;
+}
+
+ID3D11RenderTargetView *TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = getSwizzleTexture();
+ if (!swizzleTexture)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = 0;
+ rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h
new file mode 100644
index 0000000000..9d63b2699d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h
@@ -0,0 +1,313 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
+#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
+
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Error.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
+#include <map>
+
+namespace gl
+{
+struct ImageIndex;
+}
+
+namespace rx
+{
+class RenderTarget;
+class RenderTarget11;
+class Renderer;
+class Renderer11;
+class SwapChain11;
+class Image11;
+
+class TextureStorage11 : public TextureStorage
+{
+ public:
+ virtual ~TextureStorage11();
+
+ static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
+
+ static DWORD GetTextureBindFlags(GLenum internalFormat, bool renderTarget);
+
+ UINT getBindFlags() const;
+
+ virtual ID3D11Resource *getResource() const = 0;
+ virtual ID3D11ShaderResourceView *getSRV(const gl::SamplerState &samplerState);
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
+
+ virtual void generateMipmaps() = 0;
+
+ virtual int getTopLevel() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ virtual int getLevelCount() const;
+ UINT getSubresourceIndex(int mipLevel, int layerTarget) const;
+
+ gl::Error generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+ void invalidateSwizzleCacheLevel(int mipLevel);
+ void invalidateSwizzleCache();
+
+ bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level,
+ int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+ bool copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource, int level,
+ int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual void associateImage(Image11* image, int level, int layerTarget) = 0;
+ virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage) = 0;
+ virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage) = 0;
+ virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage) = 0;
+
+ protected:
+ TextureStorage11(Renderer *renderer, UINT bindFlags);
+ void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
+ int getLevelWidth(int mipLevel) const;
+ int getLevelHeight(int mipLevel) const;
+ int getLevelDepth(int mipLevel) const;
+
+ virtual ID3D11Resource *getSwizzleTexture() = 0;
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel) = 0;
+ ID3D11ShaderResourceView *getSRVLevel(int mipLevel);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) = 0;
+
+ void verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+
+ Renderer11 *mRenderer;
+ int mTopLevel;
+ unsigned int mMipLevels;
+
+ DXGI_FORMAT mTextureFormat;
+ DXGI_FORMAT mShaderResourceFormat;
+ DXGI_FORMAT mRenderTargetFormat;
+ DXGI_FORMAT mDepthStencilFormat;
+ DXGI_FORMAT mSwizzleTextureFormat;
+ DXGI_FORMAT mSwizzleShaderResourceFormat;
+ DXGI_FORMAT mSwizzleRenderTargetFormat;
+ unsigned int mTextureWidth;
+ unsigned int mTextureHeight;
+ unsigned int mTextureDepth;
+
+ struct SwizzleCacheValue
+ {
+ GLenum swizzleRed;
+ GLenum swizzleGreen;
+ GLenum swizzleBlue;
+ GLenum swizzleAlpha;
+
+ SwizzleCacheValue();
+ SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha);
+
+ bool operator ==(const SwizzleCacheValue &other) const;
+ bool operator !=(const SwizzleCacheValue &other) const;
+ };
+ SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ struct SRVKey
+ {
+ SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false);
+
+ bool operator==(const SRVKey &rhs) const;
+
+ int baseLevel;
+ int mipLevels;
+ bool swizzle;
+ };
+
+ struct SRVPair
+ {
+ SRVKey key;
+ ID3D11ShaderResourceView *srv;
+ };
+
+ struct SRVCache
+ {
+ ~SRVCache();
+
+ ID3D11ShaderResourceView *find(const SRVKey &key) const;
+ ID3D11ShaderResourceView *add(const SRVKey &key, ID3D11ShaderResourceView *srv);
+
+ std::vector<SRVPair> cache;
+ };
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
+
+ const UINT mBindFlags;
+
+ SRVCache srvCache;
+ ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_2D : public TextureStorage11
+{
+ public:
+ TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
+ TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual ~TextureStorage11_2D();
+
+ static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
+
+ virtual ID3D11Resource *getResource() const;
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+
+ virtual void generateMipmaps();
+
+ virtual void associateImage(Image11* image, int level, int layerTarget);
+ virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage);
+ virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage);
+
+ protected:
+ virtual ID3D11Resource *getSwizzleTexture();
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+
+ ID3D11Texture2D *mTexture;
+ RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_Cube : public TextureStorage11
+{
+ public:
+ TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
+ virtual ~TextureStorage11_Cube();
+
+ static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
+
+ virtual ID3D11Resource *getResource() const;
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+
+ virtual void generateMipmaps();
+
+ virtual void associateImage(Image11* image, int level, int layerTarget);
+ virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage);
+ virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage);
+
+ protected:
+ virtual ID3D11Resource *getSwizzleTexture();
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+
+ ID3D11Texture2D *mTexture;
+ RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ Image11 *mAssociatedImages[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_3D : public TextureStorage11
+{
+ public:
+ TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual ~TextureStorage11_3D();
+
+ static TextureStorage11_3D *makeTextureStorage11_3D(TextureStorage *storage);
+
+ virtual ID3D11Resource *getResource() const;
+
+ // Handles both layer and non-layer RTs
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+
+ virtual void generateMipmaps();
+
+ virtual void associateImage(Image11* image, int level, int layerTarget);
+ virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage);
+ virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage);
+
+ protected:
+ virtual ID3D11Resource *getSwizzleTexture();
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_3D);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+
+ typedef std::pair<int, int> LevelLayerKey;
+ typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
+ RenderTargetMap mLevelLayerRenderTargets;
+
+ RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ ID3D11Texture3D *mTexture;
+ ID3D11Texture3D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_2DArray : public TextureStorage11
+{
+ public:
+ TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual ~TextureStorage11_2DArray();
+
+ static TextureStorage11_2DArray *makeTextureStorage11_2DArray(TextureStorage *storage);
+
+ virtual ID3D11Resource *getResource() const;
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
+
+ virtual void generateMipmaps();
+
+ virtual void associateImage(Image11* image, int level, int layerTarget);
+ virtual void disassociateImage(int level, int layerTarget, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(int level, int layerTarget, Image11* expectedImage);
+ virtual void releaseAssociatedImage(int level, int layerTarget, Image11* incomingImage);
+
+ protected:
+ virtual ID3D11Resource *getSwizzleTexture();
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2DArray);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+
+ typedef std::pair<int, int> LevelLayerKey;
+ typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
+ RenderTargetMap mRenderTargets;
+
+ ID3D11Texture2D *mTexture;
+
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ typedef std::map<LevelLayerKey, Image11*> ImageMap;
+ ImageMap mAssociatedImages;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h
new file mode 100644
index 0000000000..590cb9f05a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h
@@ -0,0 +1,42 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArray11.h: Defines the rx::VertexArray11 class which implements rx::VertexArrayImpl.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXARRAY11_H_
+#define LIBGLESV2_RENDERER_VERTEXARRAY11_H_
+
+#include "libGLESv2/renderer/VertexArrayImpl.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+class Renderer11;
+
+class VertexArray11 : public VertexArrayImpl
+{
+ public:
+ VertexArray11(rx::Renderer11 *renderer)
+ : VertexArrayImpl(),
+ mRenderer(renderer)
+ {
+ }
+ virtual ~VertexArray11() { }
+
+ virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
+ virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
+ virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
+ virtual void enableAttribute(size_t idx, bool enabledState) { }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexArray11);
+
+ rx::Renderer11 *mRenderer;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXARRAY11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
new file mode 100644
index 0000000000..9bc5b1d2d1
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
@@ -0,0 +1,209 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
+
+#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/VertexAttribute.h"
+
+namespace rx
+{
+
+VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer)
+{
+ mBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+VertexBuffer11::~VertexBuffer11()
+{
+ SafeRelease(mBuffer);
+}
+
+gl::Error VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
+{
+ SafeRelease(mBuffer);
+
+ updateSerial();
+
+ if (size > 0)
+ {
+ ID3D11Device* dxDevice = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = size;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
+ }
+ }
+
+ mBufferSize = size;
+ mDynamicUsage = dynamicUsage;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer));
+ return static_cast<VertexBuffer11*>(vetexBuffer);
+}
+
+gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset)
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
+
+ gl::Buffer *buffer = attrib.buffer.get();
+ int inputStride = ComputeVertexAttributeStride(attrib);
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer, HRESULT: 0x%08x.", result);
+ }
+
+ uint8_t *output = reinterpret_cast<uint8_t*>(mappedResource.pData) + offset;
+
+ const uint8_t *input = NULL;
+ if (attrib.enabled)
+ {
+ if (buffer)
+ {
+ Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation());
+ input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset);
+ }
+ else
+ {
+ input = static_cast<const uint8_t*>(attrib.pointer);
+ }
+ }
+ else
+ {
+ input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
+ }
+
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
+ }
+
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+ const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
+ ASSERT(vertexFormatInfo.copyFunction != NULL);
+ vertexFormatInfo.copyFunction(input, inputStride, count, output);
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
+ GLsizei instances, unsigned int *outSpaceRequired) const
+{
+ unsigned int elementCount = 0;
+ if (attrib.enabled)
+ {
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ elementCount = count;
+ }
+ else
+ {
+ // Round up to divisor, if possible
+ elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
+ }
+
+ gl::VertexFormat vertexFormat(attrib);
+ const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat);
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(vertexFormatInfo.nativeFormat);
+ unsigned int elementSize = dxgiFormatInfo.pixelBytes;
+ if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * elementCount;
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
+ }
+ }
+ else
+ {
+ const unsigned int elementSize = 4;
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * 4;
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+unsigned int VertexBuffer11::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+gl::Error VertexBuffer11::setBufferSize(unsigned int size)
+{
+ if (size > mBufferSize)
+ {
+ return initialize(size, mDynamicUsage);
+ }
+ else
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error VertexBuffer11::discard()
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer for discarding, HRESULT: 0x%08x", result);
+ }
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+ID3D11Buffer *VertexBuffer11::getBuffer() const
+{
+ return mBuffer;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h
new file mode 100644
index 0000000000..0e10da1df8
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
+#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
+
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+
+namespace rx
+{
+class Renderer11;
+
+class VertexBuffer11 : public VertexBuffer
+{
+ public:
+ explicit VertexBuffer11(rx::Renderer11 *const renderer);
+ virtual ~VertexBuffer11();
+
+ virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
+
+ static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
+
+ virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset);
+
+ virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
+ unsigned int *outSpaceRequired) const;
+
+ virtual unsigned int getBufferSize() const;
+ virtual gl::Error setBufferSize(unsigned int size);
+ virtual gl::Error discard();
+
+ ID3D11Buffer *getBuffer() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
+
+ rx::Renderer11 *const mRenderer;
+
+ ID3D11Buffer *mBuffer;
+ unsigned int mBufferSize;
+ bool mDynamicUsage;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp
new file mode 100644
index 0000000000..c07828757d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp
@@ -0,0 +1,1075 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils11.cpp: Queries for GL image formats and their translations to D3D11
+// formats.
+
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/generatemip.h"
+#include "libGLESv2/renderer/loadimage.h"
+#include "libGLESv2/renderer/copyimage.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/copyvertex.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+typedef std::map<DXGI_FORMAT, GLenum> DXGIToESFormatMap;
+
+inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value)
+{
+ map->insert(std::make_pair(key, value));
+}
+
+static DXGIToESFormatMap BuildDXGIToESFormatMap()
+{
+ DXGIToESFormatMap map;
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN, GL_NONE);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM, GL_ALPHA8_EXT);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM, GL_R8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM, GL_RG8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_RGBA8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_BGRA8_EXT);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM, GL_R8_SNORM);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM, GL_RG8_SNORM);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT, GL_R8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT, GL_R16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT, GL_RG8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT, GL_RG16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT, GL_RG32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT, GL_RGB32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT, GL_R8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT, GL_R16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT, GL_R32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT, GL_RG8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT, GL_RG16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT, GL_RG32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT, GL_RGB32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_RGBA8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_RGBA16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_RGB10_A2);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_RGB10_A2UI);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT, GL_R16F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT, GL_RG16F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_RGBA16F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT, GL_R32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT, GL_RG32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_RGB32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_RGBA32F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_R11F_G11F_B10F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS, GL_DEPTH_COMPONENT32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT, GL_DEPTH_COMPONENT32F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+
+ return map;
+}
+
+struct D3D11FastCopyFormat
+{
+ GLenum destFormat;
+ GLenum destType;
+ ColorCopyFunction copyFunction;
+
+ D3D11FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction)
+ : destFormat(destFormat), destType(destType), copyFunction(copyFunction)
+ { }
+
+ bool operator<(const D3D11FastCopyFormat& other) const
+ {
+ return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0;
+ }
+};
+
+typedef std::multimap<DXGI_FORMAT, D3D11FastCopyFormat> D3D11FastCopyMap;
+
+static D3D11FastCopyMap BuildFastCopyMap()
+{
+ D3D11FastCopyMap map;
+
+ map.insert(std::make_pair(DXGI_FORMAT_B8G8R8A8_UNORM, D3D11FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8)));
+
+ return map;
+}
+
+struct DXGIDepthStencilInfo
+{
+ unsigned int depthBits;
+ unsigned int depthOffset;
+ unsigned int stencilBits;
+ unsigned int stencilOffset;
+};
+
+typedef std::map<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoMap;
+typedef std::pair<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoPair;
+
+static inline void InsertDXGIDepthStencilInfo(DepthStencilInfoMap *map, DXGI_FORMAT format, unsigned int depthBits,
+ unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset)
+{
+ DXGIDepthStencilInfo info;
+ info.depthBits = depthBits;
+ info.depthOffset = depthOffset;
+ info.stencilBits = stencilBits;
+ info.stencilOffset = stencilOffset;
+
+ map->insert(std::make_pair(format, info));
+}
+
+static DepthStencilInfoMap BuildDepthStencilInfoMap()
+{
+ DepthStencilInfoMap map;
+
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_TYPELESS, 16, 0, 0, 0);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_UNORM, 16, 0, 0, 0);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D16_UNORM, 16, 0, 0, 0);
+
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24G8_TYPELESS, 24, 0, 8, 24);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 24, 0, 8, 24);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 24, 0, 8, 24);
+
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_TYPELESS, 32, 0, 0, 0);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT, 32, 0, 0, 0);
+
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 32, 0, 8, 32);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 32, 0, 8, 32);
+ InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 32, 0, 8, 32);
+
+ return map;
+}
+
+typedef std::map<DXGI_FORMAT, DXGIFormat> DXGIFormatInfoMap;
+
+DXGIFormat::DXGIFormat()
+ : pixelBytes(0),
+ blockWidth(0),
+ blockHeight(0),
+ depthBits(0),
+ depthOffset(0),
+ stencilBits(0),
+ stencilOffset(0),
+ internalFormat(GL_NONE),
+ componentType(GL_NONE),
+ mipGenerationFunction(NULL),
+ colorReadFunction(NULL),
+ fastCopyFunctions()
+{
+}
+
+ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) const
+{
+ FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type));
+ return (iter != fastCopyFunctions.end()) ? iter->second : NULL;
+}
+
+void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight,
+ GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc)
+{
+ DXGIFormat info;
+ info.pixelBytes = pixelBits / 8;
+ info.blockWidth = blockWidth;
+ info.blockHeight = blockHeight;
+
+ static const DepthStencilInfoMap dsInfoMap = BuildDepthStencilInfoMap();
+ DepthStencilInfoMap::const_iterator dsInfoIter = dsInfoMap.find(dxgiFormat);
+ if (dsInfoIter != dsInfoMap.end())
+ {
+ info.depthBits = dsInfoIter->second.depthBits;
+ info.depthOffset = dsInfoIter->second.depthOffset;
+ info.stencilBits = dsInfoIter->second.stencilBits;
+ info.stencilOffset = dsInfoIter->second.stencilOffset;
+ }
+ else
+ {
+ info.depthBits = 0;
+ info.depthOffset = 0;
+ info.stencilBits = 0;
+ info.stencilOffset = 0;
+ }
+
+ static const DXGIToESFormatMap dxgiToESMap = BuildDXGIToESFormatMap();
+ DXGIToESFormatMap::const_iterator dxgiToESIter = dxgiToESMap.find(dxgiFormat);
+ info.internalFormat = (dxgiToESIter != dxgiToESMap.end()) ? dxgiToESIter->second : GL_NONE;
+
+ info.componentType = componentType;
+
+ info.mipGenerationFunction = mipFunc;
+ info.colorReadFunction = readFunc;
+
+ static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap();
+ std::pair<D3D11FastCopyMap::const_iterator, D3D11FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(dxgiFormat);
+ for (D3D11FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++)
+ {
+ info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction));
+ }
+
+ map->insert(std::make_pair(dxgiFormat, info));
+}
+
+// A map to determine the pixel size and mipmap generation function of a given DXGI format
+static DXGIFormatInfoMap BuildDXGIFormatInfoMap()
+{
+ DXGIFormatInfoMap map;
+
+ // | DXGI format |S |W |H |Component Type | Mip generation function | Color read function
+ AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A8>, ReadColor<A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8>, ReadColor<R8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8>, ReadColor<R8G8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8S>, ReadColor<R8S, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8S>, ReadColor<R8G8S, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8>, ReadColor<R8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16>, ReadColor<R16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32>, ReadColor<R32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8>, ReadColor<R8G8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16>, ReadColor<R16G16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32>, ReadColor<R32G32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32>, ReadColor<R32G32B32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16B16A16>, ReadColor<R16G16B16A16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32A32>, ReadColor<R32G32B32A32, GLuint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip<R8S>, ReadColor<R8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip<R16S>, ReadColor<R16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip<R32S>, ReadColor<R32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip<R8G8S>, ReadColor<R8G8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip<R16G16S>, ReadColor<R16G16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip<R32G32S>, ReadColor<R32G32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip<R32G32B32S>, ReadColor<R32G32B32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLuint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip<R16F>, ReadColor<R16F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R32F>, ReadColor<R32F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip<R9G9B9E5>, ReadColor<R9G9B9E5, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R11G11B10F>, ReadColor<R11G11B10F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+
+ // Useful formats for vertex buffers
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+
+ return map;
+}
+
+const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format)
+{
+ static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap();
+ DXGIFormatInfoMap::const_iterator iter = infoMap.find(format);
+ if (iter != infoMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static DXGIFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+struct SwizzleSizeType
+{
+ size_t maxComponentSize;
+ GLenum componentType;
+
+ SwizzleSizeType()
+ : maxComponentSize(0), componentType(GL_NONE)
+ { }
+
+ SwizzleSizeType(size_t maxComponentSize, GLenum componentType)
+ : maxComponentSize(maxComponentSize), componentType(componentType)
+ { }
+
+ bool operator<(const SwizzleSizeType& other) const
+ {
+ return (maxComponentSize != other.maxComponentSize) ? (maxComponentSize < other.maxComponentSize)
+ : (componentType < other.componentType);
+ }
+};
+
+struct SwizzleFormatInfo
+{
+ DXGI_FORMAT mTexFormat;
+ DXGI_FORMAT mSRVFormat;
+ DXGI_FORMAT mRTVFormat;
+
+ SwizzleFormatInfo()
+ : mTexFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN)
+ { }
+
+ SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat)
+ : mTexFormat(texFormat), mSRVFormat(srvFormat), mRTVFormat(rtvFormat)
+ { }
+};
+
+typedef std::map<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoMap;
+typedef std::pair<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoPair;
+
+static SwizzleInfoMap BuildSwizzleInfoMap()
+{
+ SwizzleInfoMap map;
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(24, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_SIGNED_NORMALIZED ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM )));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT )));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT )));
+
+ return map;
+}
+
+typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitializerPair;
+typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitializerMap;
+
+static InternalFormatInitializerMap BuildInternalFormatInitializerMap()
+{
+ InternalFormatInitializerMap map;
+
+ map.insert(InternalFormatInitializerPair(GL_RGB8, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB565, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_SRGB8, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
+ map.insert(InternalFormatInitializerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
+ map.insert(InternalFormatInitializerPair(GL_RGB8UI, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB8I, Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16UI, Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16I, Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB32UI, Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB32I, Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001> ));
+
+ return map;
+}
+
+// ES3 image loading functions vary based on the internal format and data type given,
+// this map type determines the loading function from the internal format and type supplied
+// to glTex*Image*D and the destination DXGI_FORMAT. Source formats and types are taken from
+// Tables 3.2 and 3.3 of the ES 3 spec.
+typedef std::pair<GLenum, LoadImageFunction> TypeLoadFunctionPair;
+typedef std::map<GLenum, std::vector<TypeLoadFunctionPair> > D3D11LoadFunctionMap;
+
+static void UnimplementedLoadFunction(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNIMPLEMENTED();
+}
+
+static void UnreachableLoadFunction(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNREACHABLE();
+}
+
+// A helper function to insert data into the D3D11LoadFunctionMap with fewer characters.
+static inline void InsertLoadFunction(D3D11LoadFunctionMap *map, GLenum internalFormat, GLenum type,
+ LoadImageFunction loadFunc)
+{
+ (*map)[internalFormat].push_back(TypeLoadFunctionPair(type, loadFunc));
+}
+
+D3D11LoadFunctionMap BuildD3D11LoadFunctionMap()
+{
+ D3D11LoadFunctionMap map;
+
+ // | Internal format | Type | Load function |
+ InsertLoadFunction(&map, GL_RGBA8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA8_SNORM, GL_BYTE, LoadToNative<GLbyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, LoadRGBA4ToRGBA8 );
+ InsertLoadFunction(&map, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, LoadRGB5A1ToRGBA8 );
+ InsertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, LoadRGB10A2ToRGBA8 );
+ InsertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 4> );
+ InsertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 4> );
+ InsertLoadFunction(&map, GL_RGBA32F, GL_FLOAT, LoadToNative<GLfloat, 4> );
+ InsertLoadFunction(&map, GL_RGBA16F, GL_FLOAT, Load32FTo16F<4> );
+ InsertLoadFunction(&map, GL_RGBA8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA8I, GL_BYTE, LoadToNative<GLbyte, 4> );
+ InsertLoadFunction(&map, GL_RGBA16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 4> );
+ InsertLoadFunction(&map, GL_RGBA16I, GL_SHORT, LoadToNative<GLshort, 4> );
+ InsertLoadFunction(&map, GL_RGBA32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 4> );
+ InsertLoadFunction(&map, GL_RGBA32I, GL_INT, LoadToNative<GLint, 4> );
+ InsertLoadFunction(&map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_RGB8, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ InsertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ InsertLoadFunction(&map, GL_SRGB8, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ InsertLoadFunction(&map, GL_RGB8_SNORM, GL_BYTE, LoadToNative3To4<GLbyte, 0x7F> );
+ InsertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, LoadR5G6B5ToRGBA8 );
+ InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_UNSIGNED_INT_10F_11F_11F_REV, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_RGB9_E5, GL_UNSIGNED_INT_5_9_9_9_REV, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT, LoadToNative3To4<GLhalf, gl::Float16One>);
+ InsertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT_OES, LoadToNative3To4<GLhalf, gl::Float16One>);
+ InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT, LoadRGB16FToRG11B10F );
+ InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT_OES, LoadRGB16FToRG11B10F );
+ InsertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT, LoadRGB16FToRGB9E5 );
+ InsertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT_OES, LoadRGB16FToRGB9E5 );
+ InsertLoadFunction(&map, GL_RGB32F, GL_FLOAT, LoadToNative3To4<GLfloat, gl::Float32One>);
+ InsertLoadFunction(&map, GL_RGB16F, GL_FLOAT, LoadRGB32FToRGBA16F );
+ InsertLoadFunction(&map, GL_R11F_G11F_B10F, GL_FLOAT, LoadRGB32FToRG11B10F );
+ InsertLoadFunction(&map, GL_RGB9_E5, GL_FLOAT, LoadRGB32FToRGB9E5 );
+ InsertLoadFunction(&map, GL_RGB8UI, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0x01> );
+ InsertLoadFunction(&map, GL_RGB8I, GL_BYTE, LoadToNative3To4<GLbyte, 0x01> );
+ InsertLoadFunction(&map, GL_RGB16UI, GL_UNSIGNED_SHORT, LoadToNative3To4<GLushort, 0x0001> );
+ InsertLoadFunction(&map, GL_RGB16I, GL_SHORT, LoadToNative3To4<GLshort, 0x0001> );
+ InsertLoadFunction(&map, GL_RGB32UI, GL_UNSIGNED_INT, LoadToNative3To4<GLuint, 0x00000001> );
+ InsertLoadFunction(&map, GL_RGB32I, GL_INT, LoadToNative3To4<GLint, 0x00000001> );
+ InsertLoadFunction(&map, GL_RG8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 2> );
+ InsertLoadFunction(&map, GL_RG8_SNORM, GL_BYTE, LoadToNative<GLbyte, 2> );
+ InsertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 2> );
+ InsertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 2> );
+ InsertLoadFunction(&map, GL_RG32F, GL_FLOAT, LoadToNative<GLfloat, 2> );
+ InsertLoadFunction(&map, GL_RG16F, GL_FLOAT, Load32FTo16F<2> );
+ InsertLoadFunction(&map, GL_RG8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 2> );
+ InsertLoadFunction(&map, GL_RG8I, GL_BYTE, LoadToNative<GLbyte, 2> );
+ InsertLoadFunction(&map, GL_RG16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 2> );
+ InsertLoadFunction(&map, GL_RG16I, GL_SHORT, LoadToNative<GLshort, 2> );
+ InsertLoadFunction(&map, GL_RG32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 2> );
+ InsertLoadFunction(&map, GL_RG32I, GL_INT, LoadToNative<GLint, 2> );
+ InsertLoadFunction(&map, GL_R8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1> );
+ InsertLoadFunction(&map, GL_R8_SNORM, GL_BYTE, LoadToNative<GLbyte, 1> );
+ InsertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 1> );
+ InsertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 1> );
+ InsertLoadFunction(&map, GL_R32F, GL_FLOAT, LoadToNative<GLfloat, 1> );
+ InsertLoadFunction(&map, GL_R16F, GL_FLOAT, Load32FTo16F<1> );
+ InsertLoadFunction(&map, GL_R8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1> );
+ InsertLoadFunction(&map, GL_R8I, GL_BYTE, LoadToNative<GLbyte, 1> );
+ InsertLoadFunction(&map, GL_R16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 1> );
+ InsertLoadFunction(&map, GL_R16I, GL_SHORT, LoadToNative<GLshort, 1> );
+ InsertLoadFunction(&map, GL_R32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 1> );
+ InsertLoadFunction(&map, GL_R32I, GL_INT, LoadToNative<GLint, 1> );
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 1> );
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT, LoadR32ToR24G8 );
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_INT, LoadR32ToR16 );
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT32F, GL_FLOAT, LoadToNative<GLfloat, 1> );
+ InsertLoadFunction(&map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8, LoadR32ToR24G8 );
+ InsertLoadFunction(&map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, LoadToNative<GLuint, 2> );
+
+ // Unsized formats
+ // Load functions are unreachable because they are converted to sized internal formats based on
+ // the format and type before loading takes place.
+ InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_RGB, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ InsertLoadFunction(&map, GL_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+
+ // From GL_OES_texture_float
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, LoadLA32FToRGBA32F );
+ InsertLoadFunction(&map, GL_LUMINANCE, GL_FLOAT, LoadL32FToRGBA32F );
+ InsertLoadFunction(&map, GL_ALPHA, GL_FLOAT, LoadA32FToRGBA32F );
+
+ // From GL_OES_texture_half_float
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, LoadLA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT, LoadL16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F );
+ InsertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT, LoadA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F );
+
+ // From GL_EXT_texture_storage
+ InsertLoadFunction(&map, GL_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadA8ToRGBA8 );
+ InsertLoadFunction(&map, GL_LUMINANCE8_EXT, GL_UNSIGNED_BYTE, LoadL8ToRGBA8 );
+ InsertLoadFunction(&map, GL_LUMINANCE8_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadLA8ToRGBA8 );
+ InsertLoadFunction(&map, GL_ALPHA32F_EXT, GL_FLOAT, LoadA32FToRGBA32F );
+ InsertLoadFunction(&map, GL_LUMINANCE32F_EXT, GL_FLOAT, LoadL32FToRGBA32F );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA32F_EXT, GL_FLOAT, LoadLA32FToRGBA32F );
+ InsertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT, LoadA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT, LoadL16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT, LoadLA16FToRGBA16F );
+ InsertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F );
+
+ // From GL_ANGLE_depth_texture
+ InsertLoadFunction(&map, GL_DEPTH_COMPONENT32_OES, GL_UNSIGNED_INT, LoadR32ToR24G8 );
+
+ // From GL_EXT_texture_format_BGRA8888
+ InsertLoadFunction(&map, GL_BGRA8_EXT, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, LoadRGBA4ToRGBA8 );
+ InsertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ InsertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, LoadRGB5A1ToRGBA8 );
+ InsertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+
+ // Compressed formats
+ // From ES 3.0.1 spec, table 3.16
+ // | Internal format | Type | Load function |
+ InsertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+
+ // From GL_EXT_texture_compression_dxt1
+ InsertLoadFunction(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>);
+ InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>);
+
+ // From GL_ANGLE_texture_compression_dxt3
+ InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>);
+
+ // From GL_ANGLE_texture_compression_dxt5
+ InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>);
+
+ return map;
+}
+
+// For sized GL internal formats, there is only one corresponding D3D11 format. This map type allows
+// querying for the DXGI texture formats to use for textures, SRVs, RTVs and DSVs given a GL internal
+// format.
+typedef std::map<GLenum, TextureFormat> D3D11ES3FormatMap;
+
+TextureFormat::TextureFormat()
+ : texFormat(DXGI_FORMAT_UNKNOWN),
+ srvFormat(DXGI_FORMAT_UNKNOWN),
+ rtvFormat(DXGI_FORMAT_UNKNOWN),
+ dsvFormat(DXGI_FORMAT_UNKNOWN),
+ renderFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleTexFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleSRVFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleRTVFormat(DXGI_FORMAT_UNKNOWN),
+ dataInitializerFunction(NULL),
+ loadFunctions()
+{
+}
+
+static inline void InsertD3D11FormatInfo(D3D11ES3FormatMap *map, GLenum internalFormat, DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat)
+{
+ TextureFormat info;
+ info.texFormat = texFormat;
+ info.srvFormat = srvFormat;
+ info.rtvFormat = rtvFormat;
+ info.dsvFormat = dsvFormat;
+
+ // Given a GL internal format, the renderFormat is the DSV format if it is depth- or stencil-renderable,
+ // the RTV format if it is color-renderable, and the (nonrenderable) texture format otherwise.
+ if (dsvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ info.renderFormat = dsvFormat;
+ }
+ else if (rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ info.renderFormat = rtvFormat;
+ }
+ else if (texFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ info.renderFormat = texFormat;
+ }
+ else
+ {
+ info.renderFormat = DXGI_FORMAT_UNKNOWN;
+ }
+
+ // Compute the swizzle formats
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (internalFormat != GL_NONE && formatInfo.pixelBytes > 0)
+ {
+ if (formatInfo.componentCount != 4 || texFormat == DXGI_FORMAT_UNKNOWN ||
+ srvFormat == DXGI_FORMAT_UNKNOWN || rtvFormat == DXGI_FORMAT_UNKNOWN)
+ {
+ // Get the maximum sized component
+ unsigned int maxBits = 1;
+ if (formatInfo.compressed)
+ {
+ unsigned int compressedBitsPerBlock = formatInfo.pixelBytes * 8;
+ unsigned int blockSize = formatInfo.compressedBlockWidth * formatInfo.compressedBlockHeight;
+ maxBits = std::max(compressedBitsPerBlock / blockSize, maxBits);
+ }
+ else
+ {
+ maxBits = std::max(maxBits, formatInfo.alphaBits);
+ maxBits = std::max(maxBits, formatInfo.redBits);
+ maxBits = std::max(maxBits, formatInfo.greenBits);
+ maxBits = std::max(maxBits, formatInfo.blueBits);
+ maxBits = std::max(maxBits, formatInfo.luminanceBits);
+ maxBits = std::max(maxBits, formatInfo.depthBits);
+ }
+
+ maxBits = roundUp(maxBits, 8U);
+
+ static const SwizzleInfoMap swizzleMap = BuildSwizzleInfoMap();
+ SwizzleInfoMap::const_iterator swizzleIter = swizzleMap.find(SwizzleSizeType(maxBits, formatInfo.componentType));
+ ASSERT(swizzleIter != swizzleMap.end());
+
+ const SwizzleFormatInfo &swizzleInfo = swizzleIter->second;
+ info.swizzleTexFormat = swizzleInfo.mTexFormat;
+ info.swizzleSRVFormat = swizzleInfo.mSRVFormat;
+ info.swizzleRTVFormat = swizzleInfo.mRTVFormat;
+ }
+ else
+ {
+ // The original texture format is suitable for swizzle operations
+ info.swizzleTexFormat = texFormat;
+ info.swizzleSRVFormat = srvFormat;
+ info.swizzleRTVFormat = rtvFormat;
+ }
+ }
+ else
+ {
+ // Not possible to swizzle with this texture format since it is either unsized or GL_NONE
+ info.swizzleTexFormat = DXGI_FORMAT_UNKNOWN;
+ info.swizzleSRVFormat = DXGI_FORMAT_UNKNOWN;
+ info.swizzleRTVFormat = DXGI_FORMAT_UNKNOWN;
+ }
+
+ // Check if there is an initialization function for this texture format
+ static const InternalFormatInitializerMap initializerMap = BuildInternalFormatInitializerMap();
+ InternalFormatInitializerMap::const_iterator initializerIter = initializerMap.find(internalFormat);
+ info.dataInitializerFunction = (initializerIter != initializerMap.end()) ? initializerIter->second : NULL;
+
+ // Gather all the load functions for this internal format
+ static const D3D11LoadFunctionMap loadFunctions = BuildD3D11LoadFunctionMap();
+ D3D11LoadFunctionMap::const_iterator loadFunctionIter = loadFunctions.find(internalFormat);
+ if (loadFunctionIter != loadFunctions.end())
+ {
+ const std::vector<TypeLoadFunctionPair> &loadFunctionVector = loadFunctionIter->second;
+ for (size_t i = 0; i < loadFunctionVector.size(); i++)
+ {
+ GLenum type = loadFunctionVector[i].first;
+ LoadImageFunction function = loadFunctionVector[i].second;
+ info.loadFunctions.insert(std::make_pair(type, function));
+ }
+ }
+
+ map->insert(std::make_pair(internalFormat, info));
+}
+
+static D3D11ES3FormatMap BuildD3D11FormatMap()
+{
+ D3D11ES3FormatMap map;
+
+ // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ InsertD3D11FormatInfo(&map, GL_NONE, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R8, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG8, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB8, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB565, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA4, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB5_A1, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA8, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB10_A2, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB10_A2UI, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_SRGB8, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_SRGB8_ALPHA8, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R16F, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG16F, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB16F, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA16F, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R32F, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG32F, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB32F, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA32F, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R11F_G11F_B10F, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB9_E5, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R8I, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R8UI, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R16I, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R16UI, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R32I, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_R32UI, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG8I, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG8UI, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG16I, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG16UI, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG32I, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RG32UI, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB8I, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB8UI, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB16I, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB16UI, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB32I, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB32UI, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA8I, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA8UI, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA16I, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA16UI, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA32I, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA32UI, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN);
+
+ // Unsized formats, TODO: Are types of float and half float allowed for the unsized types? Would it change the DXGI format?
+ InsertD3D11FormatInfo(&map, GL_ALPHA, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGB, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_RGBA, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_BGRA_EXT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN);
+
+ // From GL_EXT_texture_storage
+ // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ InsertD3D11FormatInfo(&map, GL_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_ALPHA16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_BGRA8_EXT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_BGRA4_ANGLEX, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+ InsertD3D11FormatInfo(&map, GL_BGR5_A1_ANGLEX, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN );
+
+ // Depth stencil formats
+ InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT16, DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM );
+ InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT24, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT );
+ InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT32F, DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT );
+ InsertD3D11FormatInfo(&map, GL_DEPTH24_STENCIL8, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT );
+ InsertD3D11FormatInfo(&map, GL_DEPTH32F_STENCIL8, DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
+ InsertD3D11FormatInfo(&map, GL_STENCIL_INDEX8, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_X24_TYPELESS_G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT );
+
+ // From GL_ANGLE_depth_texture
+ // Since D3D11 doesn't have a D32_UNORM format, use D24S8 which has comparable precision and matches the ES3 format.
+ InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT);
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ // | GL internal format | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_R11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SIGNED_R11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RG11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SIGNED_RG11_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB8_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+
+ // From GL_EXT_texture_compression_dxt1
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+
+ // From GL_ANGLE_texture_compression_dxt3
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+
+ // From GL_ANGLE_texture_compression_dxt5
+ InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
+
+ return map;
+}
+
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat)
+{
+ static const D3D11ES3FormatMap formatMap = BuildD3D11FormatMap();
+ D3D11ES3FormatMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const TextureFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+typedef std::map<gl::VertexFormat, VertexFormat> D3D11VertexFormatInfoMap;
+typedef std::pair<gl::VertexFormat, VertexFormat> D3D11VertexFormatPair;
+
+VertexFormat::VertexFormat()
+ : conversionType(VERTEX_CONVERT_NONE),
+ nativeFormat(DXGI_FORMAT_UNKNOWN),
+ copyFunction(NULL)
+{
+}
+
+static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLboolean normalized, GLuint componentCount,
+ VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
+{
+ gl::VertexFormat inputFormat(inputType, normalized, componentCount, false);
+
+ VertexFormat info;
+ info.conversionType = conversionType;
+ info.nativeFormat = nativeFormat;
+ info.copyFunction = copyFunction;
+
+ map->insert(D3D11VertexFormatPair(inputFormat, info));
+}
+
+static void AddIntegerVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLuint componentCount,
+ VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
+{
+ gl::VertexFormat inputFormat(inputType, GL_FALSE, componentCount, true);
+
+ VertexFormat info;
+ info.conversionType = conversionType;
+ info.nativeFormat = nativeFormat;
+ info.copyFunction = copyFunction;
+
+ map->insert(D3D11VertexFormatPair(inputFormat, info));
+}
+
+static D3D11VertexFormatInfoMap BuildD3D11VertexFormatInfoMap()
+{
+ D3D11VertexFormatInfoMap map;
+
+ // TODO: column legend
+
+ //
+ // Float formats
+ //
+
+ // GL_BYTE -- un-normalized
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 0>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 0>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 1>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 0>);
+
+ // GL_BYTE -- normalized
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData<GLbyte, 1, 0>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData<GLbyte, 2, 0>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 3, INT8_MAX>);
+ AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 4, 0>);
+
+ // GL_UNSIGNED_BYTE -- un-normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 1>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 0>);
+
+ // GL_UNSIGNED_BYTE -- normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData<GLubyte, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData<GLubyte, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 3, UINT8_MAX>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 4, 0>);
+
+ // GL_SHORT -- un-normalized
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 0>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 0>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 1>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 0>);
+
+ // GL_SHORT -- normalized
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData<GLshort, 1, 0>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 2, 0>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 3, INT16_MAX>);
+ AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 4, 0>);
+
+ // GL_UNSIGNED_SHORT -- un-normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 1>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 0>);
+
+ // GL_UNSIGNED_SHORT -- normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData<GLushort, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData<GLushort, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 3, UINT16_MAX>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 4, 0>);
+
+ // GL_INT -- un-normalized
+ AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 0>);
+ AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 0>);
+ AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 0>);
+ AddVertexFormatInfo(&map, GL_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 0>);
+
+ // GL_INT -- normalized
+ AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLint, 1, true>);
+ AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLint, 2, true>);
+ AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLint, 3, true>);
+ AddVertexFormatInfo(&map, GL_INT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLint, 4, true>);
+
+ // GL_UNSIGNED_INT -- un-normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData<GLuint, 1, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData<GLuint, 2, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData<GLuint, 3, 0>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData<GLuint, 4, 0>);
+
+ // GL_UNSIGNED_INT -- normalized
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLuint, 1, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLuint, 2, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLuint, 3, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLuint, 4, true>);
+
+ // GL_FIXED
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1>);
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2>);
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3>);
+ AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4>);
+
+ // GL_HALF_FLOAT
+ AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData<GLhalf, 1, 0>);
+ AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData<GLhalf, 2, 0>);
+ AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 3, gl::Float16One>);
+ AddVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 4, 0>);
+
+ // GL_FLOAT
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 0>);
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 2, 0>);
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData<GLfloat, 3, 0>);
+ AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData<GLfloat, 4, 0>);
+
+ // GL_INT_2_10_10_10_REV
+ AddVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>);
+ AddVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>);
+
+ // GL_UNSIGNED_INT_2_10_10_10_REV
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>);
+ AddVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData<GLuint, 1, 0>);
+
+ //
+ // Integer Formats
+ //
+
+ // GL_BYTE
+ AddIntegerVertexFormatInfo(&map, GL_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 1>);
+ AddIntegerVertexFormatInfo(&map, GL_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 0>);
+
+ // GL_UNSIGNED_BYTE
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 1>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 0>);
+
+ // GL_SHORT
+ AddIntegerVertexFormatInfo(&map, GL_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 1>);
+ AddIntegerVertexFormatInfo(&map, GL_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 0>);
+
+ // GL_UNSIGNED_SHORT
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 1>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 0>);
+
+ // GL_INT
+ AddIntegerVertexFormatInfo(&map, GL_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 0>);
+
+ // GL_UNSIGNED_INT
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLuint, 1, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLuint, 2, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLuint, 3, 0>);
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLuint, 4, 0>);
+
+ // GL_INT_2_10_10_10_REV
+ AddIntegerVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>);
+
+ // GL_UNSIGNED_INT_2_10_10_10_REV
+ AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData<GLuint, 1, 0>);
+
+ return map;
+}
+
+const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat)
+{
+ static const D3D11VertexFormatInfoMap vertexFormatMap = BuildD3D11VertexFormatInfoMap();
+
+ D3D11VertexFormatInfoMap::const_iterator iter = vertexFormatMap.find(vertexFormat);
+ if (iter != vertexFormatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const VertexFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h
new file mode 100644
index 0000000000..ea11aaa74c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h
@@ -0,0 +1,84 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils11.h: Queries for GL image formats and their translations to D3D11
+// formats.
+
+#ifndef LIBGLESV2_RENDERER_FORMATUTILS11_H_
+#define LIBGLESV2_RENDERER_FORMATUTILS11_H_
+
+#include "libGLESv2/formatutils.h"
+
+#include <map>
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
+
+struct DXGIFormat
+{
+ DXGIFormat();
+
+ GLuint pixelBytes;
+ GLuint blockWidth;
+ GLuint blockHeight;
+
+ GLuint depthBits;
+ GLuint depthOffset;
+ GLuint stencilBits;
+ GLuint stencilOffset;
+
+ GLenum internalFormat;
+ GLenum componentType;
+
+ MipGenerationFunction mipGenerationFunction;
+ ColorReadFunction colorReadFunction;
+
+ FastCopyFunctionMap fastCopyFunctions;
+ ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
+};
+const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format);
+
+struct TextureFormat
+{
+ TextureFormat();
+
+ DXGI_FORMAT texFormat;
+ DXGI_FORMAT srvFormat;
+ DXGI_FORMAT rtvFormat;
+ DXGI_FORMAT dsvFormat;
+ DXGI_FORMAT renderFormat;
+
+ DXGI_FORMAT swizzleTexFormat;
+ DXGI_FORMAT swizzleSRVFormat;
+ DXGI_FORMAT swizzleRTVFormat;
+
+ InitializeTextureDataFunction dataInitializerFunction;
+
+ typedef std::map<GLenum, LoadImageFunction> LoadFunctionMap;
+ LoadFunctionMap loadFunctions;
+};
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
+
+struct VertexFormat
+{
+ VertexFormat();
+
+ VertexConversionType conversionType;
+ DXGI_FORMAT nativeFormat;
+ VertexCopyFunction copyFunction;
+};
+const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat);
+
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_FORMATUTILS11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
new file mode 100644
index 0000000000..2af97e73f0
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -0,0 +1,1216 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer11_utils.cpp: Conversion functions and other utility routines
+// specific to the D3D11 renderer.
+
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Framebuffer.h"
+
+#include "common/debug.h"
+
+#include <algorithm>
+
+#ifndef D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
+# define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
+#endif
+#ifndef D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
+# define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
+#endif
+#ifndef D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
+# define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
+#endif
+#ifndef D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT
+# define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
+#endif
+#ifndef D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT
+# define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
+#endif
+#ifndef D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION
+# define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
+#endif
+#ifndef D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION
+# define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
+#endif
+#ifndef D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
+# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
+#endif
+#ifndef D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
+# define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
+#endif
+#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
+# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
+#endif
+#ifndef D3D11_REQ_TEXTURECUBE_DIMENSION
+# define D3D11_REQ_TEXTURECUBE_DIMENSION 16384
+#endif
+#ifndef D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
+# define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
+#endif
+#ifndef D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
+# define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
+#endif
+#ifndef D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
+# define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
+#endif
+#ifndef D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
+# define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
+#endif
+#ifndef D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
+# define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT 32
+#endif
+#ifndef D3D11_STANDARD_VERTEX_ELEMENT_COUNT
+# define D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
+#endif
+#ifndef D3D10_1_SO_BUFFER_SLOT_COUNT
+# define D3D10_1_SO_BUFFER_SLOT_COUNT 4
+#endif
+#ifndef D3D11_SO_BUFFER_SLOT_COUNT
+# define D3D11_SO_BUFFER_SLOT_COUNT 4
+#endif
+#ifndef D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
+# define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
+#endif
+#ifndef D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
+# define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
+#endif
+#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
+# define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
+#endif
+#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
+# define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
+#endif
+#ifndef D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
+# define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
+#endif
+#ifndef D3D11_PS_INPUT_REGISTER_COUNT
+# define D3D11_PS_INPUT_REGISTER_COUNT 32
+#endif
+#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT
+# define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
+#endif
+#ifndef D3D11_VS_OUTPUT_REGISTER_COUNT
+# define D3D11_VS_OUTPUT_REGISTER_COUNT 32
+#endif
+
+namespace rx
+{
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
+{
+ D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
+
+ switch (glBlend)
+ {
+ case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break;
+ case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break;
+ case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break;
+ case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break;
+ case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break;
+ case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
+ case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break;
+ case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break;
+ case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break;
+ case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break;
+ case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
+ case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
+ case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlend;
+}
+
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
+{
+ D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
+
+ switch (glBlendOp)
+ {
+ case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break;
+ case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break;
+ case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break;
+ case GL_MIN: d3dBlendOp = D3D11_BLEND_OP_MIN; break;
+ case GL_MAX: d3dBlendOp = D3D11_BLEND_OP_MAX; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlendOp;
+}
+
+UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ UINT8 mask = 0;
+ if (red)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_RED;
+ }
+ if (green)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
+ }
+ if (blue)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
+ }
+ if (alpha)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
+ }
+ return mask;
+}
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
+{
+ D3D11_CULL_MODE cull = D3D11_CULL_NONE;
+
+ if (cullEnabled)
+ {
+ switch (cullMode)
+ {
+ case GL_FRONT: cull = D3D11_CULL_FRONT; break;
+ case GL_BACK: cull = D3D11_CULL_BACK; break;
+ case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ cull = D3D11_CULL_NONE;
+ }
+
+ return cull;
+}
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
+{
+ D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
+ switch (comparison)
+ {
+ case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break;
+ case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break;
+ case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break;
+ case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break;
+ case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break;
+ case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break;
+ case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break;
+ case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dComp;
+}
+
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
+{
+ return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
+}
+
+UINT8 ConvertStencilMask(GLuint stencilmask)
+{
+ return static_cast<UINT8>(stencilmask);
+}
+
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
+{
+ D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
+
+ switch (stencilOp)
+ {
+ case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break;
+ case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break;
+ case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break;
+ case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break;
+ case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break;
+ case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break;
+ case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break;
+ case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dStencilOp;
+}
+
+D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode)
+{
+ bool comparison = comparisonMode != GL_NONE;
+
+ if (maxAnisotropy > 1.0f)
+ {
+ return D3D11_ENCODE_ANISOTROPIC_FILTER(static_cast<D3D11_COMPARISON_FUNC>(comparison));
+ }
+ else
+ {
+ D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
+ D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
+ switch (minFilter)
+ {
+ case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
+ case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
+ switch (magFilter)
+ {
+ case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, static_cast<D3D11_COMPARISON_FUNC>(comparison));
+ }
+}
+
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
+ case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
+ case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
+ default: UNREACHABLE();
+ }
+
+ return D3D11_TEXTURE_ADDRESS_WRAP;
+}
+
+D3D11_QUERY ConvertQueryType(GLenum queryType)
+{
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: return D3D11_QUERY_OCCLUSION;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: return D3D11_QUERY_SO_STATISTICS;
+ default: UNREACHABLE(); return D3D11_QUERY_EVENT;
+ }
+}
+
+}
+
+
+namespace d3d11_gl
+{
+
+static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, ID3D11Device *device)
+{
+ gl::TextureCaps textureCaps;
+
+ const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalFormat);
+
+ UINT formatSupport;
+ if (SUCCEEDED(device->CheckFormatSupport(formatInfo.texFormat, &formatSupport)))
+ {
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ textureCaps.texturable = ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0);
+ }
+ else
+ {
+ textureCaps.texturable = ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE) != 0) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D) != 0);
+ }
+ }
+
+ if (SUCCEEDED(device->CheckFormatSupport(formatInfo.renderFormat, &formatSupport)) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET) != 0))
+ {
+ for (size_t sampleCount = 1; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; sampleCount++)
+ {
+ UINT qualityCount = 0;
+ if (SUCCEEDED(device->CheckMultisampleQualityLevels(formatInfo.renderFormat, sampleCount, &qualityCount)) &&
+ qualityCount > 0)
+ {
+ textureCaps.sampleCounts.insert(sampleCount);
+ }
+ }
+ }
+
+ textureCaps.filterable = SUCCEEDED(device->CheckFormatSupport(formatInfo.srvFormat, &formatSupport)) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)) != 0;
+ textureCaps.renderable = (SUCCEEDED(device->CheckFormatSupport(formatInfo.rtvFormat, &formatSupport)) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) != 0) ||
+ (SUCCEEDED(device->CheckFormatSupport(formatInfo.dsvFormat, &formatSupport)) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL) != 0));
+
+ return textureCaps;
+}
+
+static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return true;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return true; // Provided that mipmaps & wrap modes are not used
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_MAX_MAXANISOTROPY;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2: return 16;
+
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return true;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateQuery
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2: return true;
+ case D3D_FEATURE_LEVEL_9_1: return false;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateQuery
+
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return true;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateInputLayout
+
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3: return true;
+
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return false;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/bb509588.aspx states that shader model
+ // ps_2_x is required for the ddx (and other derivative functions).
+
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx states that feature level
+ // 9.3 supports shader model ps_2_x.
+
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3: return true;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return false;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateInputLayout
+
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURECUBE_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_VIEWPORT_BOUNDS_MAX;
+
+ // No constants for D3D9 viewport size limits, use the maximum texture sizes
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
+{
+ // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since that's what's
+ // returned from glGetInteger
+ META_ASSERT(D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32);
+ META_ASSERT(D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32);
+
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max();
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2: return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
+{
+ // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since that's what's
+ // returned from glGetInteger
+ META_ASSERT(D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32);
+ META_ASSERT(D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32);
+
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max();
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2: return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_STANDARD_VERTEX_ELEMENT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_STANDARD_VERTEX_ELEMENT_COUNT;
+
+ // From http://http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx "Max Input Slots"
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 16;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::VSSetConstantBuffers
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 255;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetReservedVertexUniformBuffers()
+{
+ // Reserve one buffer for the application uniforms, and one for driver uniforms
+ return 2;
+}
+
+static size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers();
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers();
+
+ // Uniform blocks not supported in D3D9 feature levels
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetReservedVertexOutputVectors()
+{
+ // We potentially reserve varyings for gl_Position, dx_Position, gl_FragCoord and gl_PointSize
+ return 4;
+}
+
+static size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
+
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
+
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
+
+ // Use D3D9 SM3 and SM2 limits
+ case D3D_FEATURE_LEVEL_9_3: return 10 - GetReservedVertexOutputVectors();
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 8 - GetReservedVertexOutputVectors();
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
+
+ // Vertex textures not supported in D3D9 feature levels according to
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::VSSetSamplers and ID3D11DeviceContext::VSSetShaderResources
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::PSSetConstantBuffers
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 32;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetReservedPixelUniformBuffers()
+{
+ // Reserve one buffer for the application uniforms, and one for driver uniforms
+ return 2;
+}
+
+static size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers();
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers();
+
+ // Uniform blocks not supported in D3D9 feature levels
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
+
+ // Use D3D9 SM3 and SM2 limits
+ case D3D_FEATURE_LEVEL_9_3: return 10 - GetReservedVertexOutputVectors();
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 8 - GetReservedVertexOutputVectors();
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
+
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::PSSetShaderResources
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 16;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
+
+ // Sampling functions with offsets are not available below shader model 4.0.
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
+
+ // Sampling functions with offsets are not available below shader model 4.0.
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ // Returns a size_t despite the limit being a GLuint64 because size_t is the maximum size of
+ // any buffer that could be allocated.
+
+ const size_t bytesPerComponent = 4 * sizeof(float);
+
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
+
+ // Limits from http://msdn.microsoft.com/en-us/library/windows/desktop/ff476501.aspx remarks section
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 4096 * bytesPerComponent;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SO_BUFFER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SO_BUFFER_SLOT_COUNT;
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_SO_BUFFER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumStreamOutputInterleavedComponenets(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0:
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return GetMaximumVertexOutputVectors(featureLevel) * 4;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumStreamOutputSeparateCompeonents(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+#if _MSC_VER >= 1700
+ case D3D_FEATURE_LEVEL_11_1:
+#endif
+ case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponenets(featureLevel) /
+ GetMaximumStreamOutputBuffers(featureLevel);
+
+
+ // D3D 10 and 10.1 only allow one output per output slot if an output slot other than zero is used.
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return 4;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+void GenerateCaps(ID3D11Device *device, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions)
+{
+ GLuint maxSamples = 0;
+ const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
+ for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
+ {
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(*internalFormat, device);
+ textureCapsMap->insert(*internalFormat, textureCaps);
+
+ maxSamples = std::max(maxSamples, textureCaps.getMaxSamples());
+
+ if (gl::GetInternalFormatInfo(*internalFormat).compressed)
+ {
+ caps->compressedTextureFormats.push_back(*internalFormat);
+ }
+ }
+
+ D3D_FEATURE_LEVEL featureLevel = device->GetFeatureLevel();
+
+ // GL core feature limits
+ caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
+ caps->max3DTextureSize = GetMaximum3DTextureSize(featureLevel);
+ caps->max2DTextureSize = GetMaximum2DTextureSize(featureLevel);
+ caps->maxCubeMapTextureSize = GetMaximumCubeMapTextureSize(featureLevel);
+ caps->maxArrayTextureLayers = GetMaximum2DTextureArraySize(featureLevel);
+
+ // Unimplemented, set to minimum required
+ caps->maxLODBias = 2.0f;
+
+ // No specific limits on render target size, maximum 2D texture size is equivalent
+ caps->maxRenderbufferSize = caps->max2DTextureSize;
+
+ // Maximum draw buffers and color attachments are the same, max color attachments could eventually be
+ // increased to 16
+ caps->maxDrawBuffers = GetMaximumSimultaneousRenderTargets(featureLevel);
+ caps->maxColorAttachments = GetMaximumSimultaneousRenderTargets(featureLevel);
+
+ // D3D11 has the same limit for viewport width and height
+ caps->maxViewportWidth = GetMaximumViewportSize(featureLevel);
+ caps->maxViewportHeight = caps->maxViewportWidth;
+
+ // Choose a reasonable maximum, enforced in the shader.
+ caps->minAliasedPointSize = 1.0f;
+ caps->maxAliasedPointSize = 1024.0f;
+
+ // Wide lines not supported
+ caps->minAliasedLineWidth = 1.0f;
+ caps->maxAliasedLineWidth = 1.0f;
+
+ // Primitive count limits
+ caps->maxElementsIndices = GetMaximumDrawIndexedIndexCount(featureLevel);
+ caps->maxElementsVertices = GetMaximumDrawVertexCount(featureLevel);
+
+ // Program and shader binary formats (no supported shader binary formats)
+ caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE);
+
+ // We do not wait for server fence objects internally, so report a max timeout of zero.
+ caps->maxServerWaitTimeout = 0;
+
+ // Vertex shader limits
+ caps->maxVertexAttributes = GetMaximumVertexInputSlots(featureLevel);
+ caps->maxVertexUniformComponents = GetMaximumVertexUniformVectors(featureLevel) * 4;
+ caps->maxVertexUniformVectors = GetMaximumVertexUniformVectors(featureLevel);
+ caps->maxVertexUniformBlocks = GetMaximumVertexUniformBlocks(featureLevel);
+ caps->maxVertexOutputComponents = GetMaximumVertexOutputVectors(featureLevel) * 4;
+ caps->maxVertexTextureImageUnits = GetMaximumVertexTextureUnits(featureLevel);
+
+ // Fragment shader limits
+ caps->maxFragmentUniformComponents = GetMaximumPixelUniformVectors(featureLevel) * 4;
+ caps->maxFragmentUniformVectors = GetMaximumPixelUniformVectors(featureLevel);
+ caps->maxFragmentUniformBlocks = GetMaximumPixelUniformBlocks(featureLevel);
+ caps->maxFragmentInputComponents = GetMaximumPixelInputVectors(featureLevel) * 4;
+ caps->maxTextureImageUnits = GetMaximumPixelTextureUnits(featureLevel);
+ caps->minProgramTexelOffset = GetMinimumTexelOffset(featureLevel);
+ caps->maxProgramTexelOffset = GetMaximumTexelOffset(featureLevel);
+
+ // Aggregate shader limits
+ caps->maxUniformBufferBindings = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks;
+ caps->maxUniformBlockSize = GetMaximumConstantBufferSize(featureLevel);
+
+ // Setting a large alignment forces uniform buffers to bind with zero offset
+ caps->uniformBufferOffsetAlignment = static_cast<GLuint>(std::numeric_limits<GLint>::max());
+
+ caps->maxCombinedUniformBlocks = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks;
+ caps->maxCombinedVertexUniformComponents = (static_cast<GLint64>(caps->maxVertexUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) +
+ static_cast<GLint64>(caps->maxVertexUniformComponents);
+ caps->maxCombinedFragmentUniformComponents = (static_cast<GLint64>(caps->maxFragmentUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) +
+ static_cast<GLint64>(caps->maxFragmentUniformComponents);
+ caps->maxVaryingComponents = GetMaximumVertexOutputVectors(featureLevel) * 4;
+ caps->maxVaryingVectors = GetMaximumVertexOutputVectors(featureLevel);
+ caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
+
+ // Transform feedback limits
+ caps->maxTransformFeedbackInterleavedComponents = GetMaximumStreamOutputInterleavedComponenets(featureLevel);
+ caps->maxTransformFeedbackSeparateAttributes = GetMaximumStreamOutputBuffers(featureLevel);
+ caps->maxTransformFeedbackSeparateComponents = GetMaximumStreamOutputSeparateCompeonents(featureLevel);
+
+ // GL extension support
+ extensions->setTextureExtensionSupport(*textureCapsMap);
+ extensions->elementIndexUint = true;
+ extensions->packedDepthStencil = true;
+ extensions->getProgramBinary = true;
+ extensions->rgb8rgba8 = true;
+ extensions->readFormatBGRA = true;
+ extensions->pixelBufferObject = true;
+ extensions->mapBuffer = true;
+ extensions->mapBufferRange = true;
+ extensions->textureNPOT = GetNPOTTextureSupport(featureLevel);
+ extensions->drawBuffers = GetMaximumSimultaneousRenderTargets(featureLevel) > 1;
+ extensions->textureStorage = true;
+ extensions->textureFilterAnisotropic = true;
+ extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel);
+ extensions->occlusionQueryBoolean = GetOcclusionQuerySupport(featureLevel);
+ extensions->fence = GetEventQuerySupport(featureLevel);
+ extensions->timerQuery = false; // Unimplemented
+ extensions->robustness = true;
+ extensions->blendMinMax = true;
+ extensions->framebufferBlit = true;
+ extensions->framebufferMultisample = true;
+ extensions->maxSamples = maxSamples;
+ extensions->instancedArrays = GetInstancingSupport(featureLevel);
+ extensions->packReverseRowOrder = true;
+ extensions->standardDerivatives = GetDerivativeInstructionSupport(featureLevel);
+ extensions->shaderTextureLOD = true;
+ extensions->fragDepth = true;
+ extensions->textureUsage = true; // This could be false since it has no effect in D3D11
+ extensions->translatedShaderSource = true;
+}
+
+}
+
+namespace d3d11
+{
+
+void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+{
+ const DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(format);
+
+ int upsampleCount = 0;
+ // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
+ if (isImage || *requestWidth < static_cast<GLsizei>(dxgiFormatInfo.blockWidth) ||
+ *requestHeight < static_cast<GLsizei>(dxgiFormatInfo.blockHeight))
+ {
+ while (*requestWidth % dxgiFormatInfo.blockWidth != 0 || *requestHeight % dxgiFormatInfo.blockHeight != 0)
+ {
+ *requestWidth <<= 1;
+ *requestHeight <<= 1;
+ upsampleCount++;
+ }
+ }
+ *levelOffset = upsampleCount;
+}
+
+void GenerateInitialTextureData(GLint internalFormat, GLuint width, GLuint height, GLuint depth,
+ GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
+ std::vector< std::vector<BYTE> > *outData)
+{
+ const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(internalFormat);
+ ASSERT(d3dFormatInfo.dataInitializerFunction != NULL);
+
+ const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(d3dFormatInfo.texFormat);
+
+ outSubresourceData->resize(mipLevels);
+ outData->resize(mipLevels);
+
+ for (unsigned int i = 0; i < mipLevels; i++)
+ {
+ unsigned int mipWidth = std::max(width >> i, 1U);
+ unsigned int mipHeight = std::max(height >> i, 1U);
+ unsigned int mipDepth = std::max(depth >> i, 1U);
+
+ unsigned int rowWidth = dxgiFormatInfo.pixelBytes * mipWidth;
+ unsigned int imageSize = rowWidth * height;
+
+ outData->at(i).resize(rowWidth * mipHeight * mipDepth);
+ d3dFormatInfo.dataInitializerFunction(mipWidth, mipHeight, mipDepth, outData->at(i).data(), rowWidth, imageSize);
+
+ outSubresourceData->at(i).pSysMem = outData->at(i).data();
+ outSubresourceData->at(i).SysMemPitch = rowWidth;
+ outSubresourceData->at(i).SysMemSlicePitch = imageSize;
+ }
+}
+
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->u = u;
+ vertex->v = v;
+}
+
+void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
+ unsigned int layer, float u, float v, float s)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->l = layer;
+ vertex->u = u;
+ vertex->v = v;
+ vertex->s = s;
+}
+
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
+{
+#if !defined(__MINGW32__) && defined(_DEBUG)
+ return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
+#else
+ return S_OK;
+#endif
+}
+
+RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+{
+ RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
+ return RenderTarget11::makeRenderTarget11(renderTarget);
+}
+
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
new file mode 100644
index 0000000000..4c05eb9256
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
@@ -0,0 +1,185 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer11_utils.h: Conversion functions and other utility routines
+// specific to the D3D11 renderer.
+
+#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
+#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
+
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Caps.h"
+
+#include <vector>
+
+namespace gl
+{
+class FramebufferAttachment;
+}
+
+namespace rx
+{
+class RenderTarget11;
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
+UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
+UINT8 ConvertStencilMask(GLuint stencilmask);
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
+
+D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode);
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
+
+D3D11_QUERY ConvertQueryType(GLenum queryType);
+
+}
+
+namespace d3d11_gl
+{
+
+void GenerateCaps(ID3D11Device *device, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions);
+
+}
+
+namespace d3d11
+{
+
+void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
+
+void GenerateInitialTextureData(GLint internalFormat, GLuint width, GLuint height, GLuint depth,
+ GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
+ std::vector< std::vector<BYTE> > *outData);
+
+struct PositionTexCoordVertex
+{
+ float x, y;
+ float u, v;
+};
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
+
+struct PositionLayerTexCoord3DVertex
+{
+ float x, y;
+ unsigned int l;
+ float u, v, s;
+};
+void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
+ unsigned int layer, float u, float v, float s);
+
+template <typename T>
+struct PositionDepthColorVertex
+{
+ float x, y, z;
+ T r, g, b, a;
+};
+
+template <typename T>
+void SetPositionDepthColorVertex(PositionDepthColorVertex<T>* vertex, float x, float y, float z,
+ const gl::Color<T> &color)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->z = z;
+ vertex->r = color.red;
+ vertex->g = color.green;
+ vertex->b = color.blue;
+ vertex->a = color.alpha;
+}
+
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
+
+template <typename outType>
+outType* DynamicCastComObject(IUnknown* object)
+{
+ outType *outObject = NULL;
+ HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject));
+ if (SUCCEEDED(result))
+ {
+ return outObject;
+ }
+ else
+ {
+ SafeRelease(outObject);
+ return NULL;
+ }
+}
+
+inline bool isDeviceLostError(HRESULT errorCode)
+{
+ switch (errorCode)
+ {
+ case DXGI_ERROR_DEVICE_HUNG:
+ case DXGI_ERROR_DEVICE_REMOVED:
+ case DXGI_ERROR_DEVICE_RESET:
+ case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
+ case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
+ return true;
+ default:
+ return false;
+ }
+}
+
+template <unsigned int N>
+inline ID3D11VertexShader *CompileVS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ ID3D11VertexShader *vs = NULL;
+ HRESULT result = device->CreateVertexShader(byteCode, N, NULL, &vs);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ SetDebugName(vs, name);
+ return vs;
+}
+
+template <unsigned int N>
+inline ID3D11GeometryShader *CompileGS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ ID3D11GeometryShader *gs = NULL;
+ HRESULT result = device->CreateGeometryShader(byteCode, N, NULL, &gs);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ SetDebugName(gs, name);
+ return gs;
+}
+
+template <unsigned int N>
+inline ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ ID3D11PixelShader *ps = NULL;
+ HRESULT result = device->CreatePixelShader(byteCode, N, NULL, &ps);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ SetDebugName(ps, name);
+ return ps;
+}
+
+// Copy data to small D3D11 buffers, such as for small constant buffers, which use one struct to
+// represent an entire buffer.
+template <class T>
+inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value)
+{
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+
+ memcpy(mappedResource.pData, &value, sizeof(T));
+
+ context->Unmap(constantBuffer, 0);
+}
+
+RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
new file mode 100644
index 0000000000..20e6623a30
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
@@ -0,0 +1,76 @@
+Buffer<float4> Buffer4F : register(t0);
+Buffer<int4> Buffer4I : register(t0);
+Buffer<uint4> Buffer4UI : register(t0);
+
+struct VS_OUTPUT
+{
+ float4 position : SV_Position;
+ uint index : TEXCOORD0;
+ uint slice : LAYER;
+};
+
+struct GS_OUTPUT
+{
+ float4 position : SV_Position;
+ uint index : TEXCOORD0;
+ uint slice : SV_RenderTargetArrayIndex;
+};
+
+cbuffer BufferCopyParams : register(b0)
+{
+ uint FirstPixelOffset;
+ uint PixelsPerRow;
+ uint RowStride;
+ uint RowsPerSlice;
+ float2 PositionOffset;
+ float2 PositionScale;
+ int2 TexLocationOffset;
+ int2 TexLocationScale;
+}
+
+void ComputePositionAndIndex(uint vertexID, out VS_OUTPUT outVertex)
+{
+ uint PixelsPerSlice = PixelsPerRow * RowsPerSlice;
+ uint SliceStride = RowStride * RowsPerSlice;
+
+ uint slice = vertexID / PixelsPerSlice;
+ uint sliceOffset = slice * PixelsPerSlice;
+ uint row = (vertexID - sliceOffset) / PixelsPerRow;
+ uint col = vertexID - sliceOffset - (row * PixelsPerRow);
+
+ float2 coords = float2(float(col), float(row));
+
+ outVertex.position = float4(PositionOffset + PositionScale * coords, 0.0f, 1.0f);
+ outVertex.index = FirstPixelOffset + slice * SliceStride + row * RowStride + col;
+ outVertex.slice = slice;
+}
+
+void VS_BufferToTexture(in uint vertexID : SV_VertexID, out VS_OUTPUT outVertex)
+{
+ ComputePositionAndIndex(vertexID, outVertex);
+}
+
+[maxvertexcount(1)]
+void GS_BufferToTexture(point VS_OUTPUT inVertex[1], inout PointStream<GS_OUTPUT> outStream)
+{
+ GS_OUTPUT outVertex;
+ outVertex.position = inVertex[0].position;
+ outVertex.index = inVertex[0].index;
+ outVertex.slice = inVertex[0].slice;
+ outStream.Append(outVertex);
+}
+
+float4 PS_BufferToTexture_4F(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4F.Load(inIndex);
+}
+
+int4 PS_BufferToTexture_4I(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4I.Load(inIndex);
+}
+
+uint4 PS_BufferToTexture_4UI(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4UI.Load(inIndex);
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
new file mode 100644
index 0000000000..b4cf38076e
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
@@ -0,0 +1,106 @@
+// Assume we are in SM4+, which has 8 color outputs
+
+void VS_ClearFloat( in float3 inPosition : POSITION, in float4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputFloat
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
+#if SM4
+ float4 color4 : SV_TARGET4;
+ float4 color5 : SV_TARGET5;
+ float4 color6 : SV_TARGET6;
+ float4 color7 : SV_TARGET7;
+#endif
+};
+
+PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
+{
+ PS_OutputFloat outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+#if SM4
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+#endif
+ return outColor;
+}
+
+
+void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputUint
+{
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ uint4 color2 : SV_TARGET2;
+ uint4 color3 : SV_TARGET3;
+ uint4 color4 : SV_TARGET4;
+ uint4 color5 : SV_TARGET5;
+ uint4 color6 : SV_TARGET6;
+ uint4 color7 : SV_TARGET7;
+};
+
+PS_OutputUint PS_ClearUint(in float4 inPosition : SV_POSITION, in uint4 inColor : COLOR)
+{
+ PS_OutputUint outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+ return outColor;
+}
+
+
+void VS_ClearSint( in float3 inPosition : POSITION, in int4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out int4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputSint
+{
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ int4 color2 : SV_TARGET2;
+ int4 color3 : SV_TARGET3;
+ int4 color4 : SV_TARGET4;
+ int4 color5 : SV_TARGET5;
+ int4 color6 : SV_TARGET6;
+ int4 color7 : SV_TARGET7;
+};
+
+PS_OutputSint PS_ClearSint(in float4 inPosition : SV_POSITION, in int4 inColor : COLOR)
+{
+ PS_OutputSint outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+ return outColor;
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
new file mode 100644
index 0000000000..8671c39fb7
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
@@ -0,0 +1,111 @@
+Texture2D<float4> TextureF : register(t0);
+Texture2D<uint4> TextureUI : register(t0);
+Texture2D<int4> TextureI : register(t0);
+
+SamplerState Sampler : register(s0);
+
+void VS_Passthrough2D( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
+ out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
+{
+ outPosition = float4(inPosition, 0.0f, 1.0f);
+ outTexCoord = inTexCoord;
+}
+
+float PS_PassthroughDepth2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_DEPTH
+{
+ return TextureF.Sample(Sampler, inTexCoord).r;
+}
+
+float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, inTexCoord).rgba;
+}
+
+uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return TextureUI.Load(int3(size * inTexCoord, 0)).rgba;
+}
+
+int4 PS_PassthroughRGBA2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return TextureI.Load(int3(size * inTexCoord, 0)).rgba;
+}
+
+float4 PS_PassthroughRGB2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rgb, 1.0f);
+}
+
+uint4 PS_PassthroughRGB2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).rgb, 0);
+}
+
+int4 PS_PassthroughRGB2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).rgb, 0);
+}
+
+float4 PS_PassthroughRG2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rg, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughRG2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).rg, 0, 0);
+}
+
+int4 PS_PassthroughRG2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).rg, 0, 0);
+}
+
+float4 PS_PassthroughR2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).r, 0.0f, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughR2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).r, 0, 0, 0);
+}
+
+int4 PS_PassthroughR2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).r, 0, 0, 0);
+}
+
+float4 PS_PassthroughLum2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rrr, 1.0f);
+}
+
+float4 PS_PassthroughLumAlpha2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, inTexCoord).rrra;
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
new file mode 100644
index 0000000000..c23c9032ec
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
@@ -0,0 +1,146 @@
+Texture3D<float4> TextureF : register(t0);
+Texture3D<uint4> TextureUI : register(t0);
+Texture3D<int4> TextureI : register(t0);
+
+SamplerState Sampler : register(s0);
+
+struct VS_INPUT
+{
+ float2 Position : POSITION;
+ uint Layer : LAYER;
+ float3 TexCoord : TEXCOORD;
+};
+
+struct VS_OUTPUT
+{
+ float4 Position : SV_POSITION;
+ uint Layer : LAYER;
+ float3 TexCoord : TEXCOORD;
+};
+
+struct GS_OUTPUT
+{
+ float4 Position : SV_POSITION;
+ uint Layer : SV_RENDERTARGETARRAYINDEX;
+ float3 TexCoord : TEXCOORD;
+};
+
+VS_OUTPUT VS_Passthrough3D(VS_INPUT input)
+{
+ VS_OUTPUT output;
+
+ output.Position = float4(input.Position, 0.0f, 1.0f);
+ output.Layer = input.Layer;
+ output.TexCoord = input.TexCoord;
+
+ return output;
+}
+
+[maxvertexcount(3)]
+void GS_Passthrough3D(triangle VS_OUTPUT input[3], inout TriangleStream<GS_OUTPUT> outputStream)
+{
+ GS_OUTPUT output;
+
+ for (int i = 0; i < 3; i++)
+ {
+ output.Position = input[i].Position;
+ output.Layer = input[i].Layer;
+ output.TexCoord = input[i].TexCoord;
+
+ outputStream.Append(output);
+ }
+}
+
+float4 PS_PassthroughRGBA3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, input.TexCoord).rgba;
+}
+
+uint4 PS_PassthroughRGBA3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return TextureUI.Load(int4(size * input.TexCoord, 0)).rgba;
+}
+
+int4 PS_PassthroughRGBA3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return TextureI.Load(int4(size * input.TexCoord, 0)).rgba;
+}
+
+float4 PS_PassthroughRGB3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rgb, 1.0f);
+}
+
+uint4 PS_PassthroughRGB3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rgb, 0);
+}
+
+int4 PS_PassthroughRGB3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rgb, 0);
+}
+
+float4 PS_PassthroughRG3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rg, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughRG3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0);
+}
+
+int4 PS_PassthroughRG3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0);
+}
+
+float4 PS_PassthroughR3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).r, 0.0f, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughR3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0);
+}
+
+int4 PS_PassthroughR3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0);
+}
+
+float4 PS_PassthroughLum3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rrr, 1.0f);
+}
+
+float4 PS_PassthroughLumAlpha3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, input.TexCoord).rrra;
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Swizzle11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
new file mode 100644
index 0000000000..505e222137
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
@@ -0,0 +1,99 @@
+Texture2D<float4> TextureF2D : register(t0);
+Texture2D<uint4> TextureUI2D : register(t0);
+Texture2D<int4> TextureI2D : register(t0);
+
+Texture3D<float4> TextureF3D : register(t0);
+Texture3D<uint4> TextureUI3D : register(t0);
+Texture3D<int4> TextureI3D : register(t0);
+
+Texture2DArray<float4> TextureF2DArray : register(t0);
+Texture2DArray<uint4> TextureUI2DArray : register(t0);
+Texture2DArray<int4> TextureI2DArray : register(t0);
+
+SamplerState Sampler : register(s0);
+
+cbuffer SwizzleProperties : register(b0)
+{
+ uint4 SwizzleIndices : packoffset(c0);
+}
+
+float4 SwizzleLookup(in float4 sample)
+{
+ float lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return float4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+int4 SwizzleLookup(in int4 sample)
+{
+ int lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return int4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+uint4 SwizzleLookup(in uint4 sample)
+{
+ uint lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return uint4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+float4 PS_SwizzleF2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF2D.Sample(Sampler, inTexCoord));
+}
+
+int4 PS_SwizzleI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI2D.GetDimensions(size.x, size.y);
+
+ return SwizzleLookup(TextureI2D.Load(int3(size * inTexCoord, 0)));
+}
+
+uint4 PS_SwizzleUI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI2D.GetDimensions(size.x, size.y);
+
+ return SwizzleLookup(TextureUI2D.Load(int3(size * inTexCoord, 0)));
+}
+
+float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF3D.Sample(Sampler, inTexCoord));
+}
+
+int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureI3D.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureI3D.Load(int4(size * inTexCoord, 0)));
+}
+
+uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI3D.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureUI3D.Load(int4(size * inTexCoord, 0)));
+}
+
+float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF2DArray.Sample(Sampler, float3(inTexCoord.xy, inLayer)));
+}
+
+int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureI2DArray.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
+}
+
+uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI2DArray.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureUI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
index d73df6418d..f061a32c52 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
@@ -1,74 +1,71 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// Blit.cpp: Surface copy utility class.
+// Blit9.cpp: Surface copy utility class.
-#include "libGLESv2/renderer/d3d9/Blit.h"
-
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Blit9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/main.h"
namespace
{
-#include "libGLESv2/renderer/d3d9/shaders/compiled/standardvs.h"
-#include "libGLESv2/renderer/d3d9/shaders/compiled/flipyvs.h"
-#include "libGLESv2/renderer/d3d9/shaders/compiled/passthroughps.h"
-#include "libGLESv2/renderer/d3d9/shaders/compiled/luminanceps.h"
-#include "libGLESv2/renderer/d3d9/shaders/compiled/componentmaskps.h"
+// Precompiled shaders
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/luminanceps.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h"
const BYTE* const g_shaderCode[] =
{
- g_vs20_standardvs,
- g_vs20_flipyvs,
- g_ps20_passthroughps,
- g_ps20_luminanceps,
- g_ps20_componentmaskps
+ g_vs20_VS_standard,
+ g_vs20_VS_flipy,
+ g_ps20_PS_passthrough,
+ g_ps20_PS_luminance,
+ g_ps20_PS_componentmask
};
const size_t g_shaderSize[] =
{
- sizeof(g_vs20_standardvs),
- sizeof(g_vs20_flipyvs),
- sizeof(g_ps20_passthroughps),
- sizeof(g_ps20_luminanceps),
- sizeof(g_ps20_componentmaskps)
+ sizeof(g_vs20_VS_standard),
+ sizeof(g_vs20_VS_flipy),
+ sizeof(g_ps20_PS_passthrough),
+ sizeof(g_ps20_PS_luminance),
+ sizeof(g_ps20_PS_componentmask)
};
}
namespace rx
{
-Blit::Blit(rx::Renderer9 *renderer)
+Blit9::Blit9(rx::Renderer9 *renderer)
: mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedStateBlock(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL)
{
initGeometry();
memset(mCompiledShaders, 0, sizeof(mCompiledShaders));
}
-Blit::~Blit()
+Blit9::~Blit9()
{
- if (mSavedStateBlock) mSavedStateBlock->Release();
- if (mQuadVertexBuffer) mQuadVertexBuffer->Release();
- if (mQuadVertexDeclaration) mQuadVertexDeclaration->Release();
+ SafeRelease(mSavedStateBlock);
+ SafeRelease(mQuadVertexBuffer);
+ SafeRelease(mQuadVertexDeclaration);
for (int i = 0; i < SHADER_COUNT; i++)
{
- if (mCompiledShaders[i])
- {
- mCompiledShaders[i]->Release();
- }
+ SafeRelease(mCompiledShaders[i]);
}
}
-void Blit::initGeometry()
+void Blit9::initGeometry()
{
static const float quad[] =
{
@@ -116,7 +113,7 @@ void Blit::initGeometry()
}
template <class D3DShaderType>
-bool Blit::setShader(ShaderId source, const char *profile,
+bool Blit9::setShader(ShaderId source, const char *profile,
D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length),
HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*))
{
@@ -154,17 +151,17 @@ bool Blit::setShader(ShaderId source, const char *profile,
return true;
}
-bool Blit::setVertexShader(ShaderId shader)
+bool Blit9::setVertexShader(ShaderId shader)
{
return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader);
}
-bool Blit::setPixelShader(ShaderId shader)
+bool Blit9::setPixelShader(ShaderId shader)
{
return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader);
}
-RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const
+RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const
{
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
@@ -178,7 +175,7 @@ RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const
return rect;
}
-bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
+bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source));
if (!texture)
@@ -204,24 +201,24 @@ bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
render();
- texture->Release();
+ SafeRelease(texture);
restoreState();
return true;
}
-bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
+bool Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
source = renderTarget->getSurface();
@@ -233,31 +230,31 @@ bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum des
return gl::error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true);
bool result = false;
-
+
if (destSurface)
{
result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
- destSurface->Release();
+ SafeRelease(destSurface);
}
- source->Release();
+ SafeRelease(source);
return result;
}
-bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
+bool Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
source = renderTarget->getSurface();
@@ -269,21 +266,21 @@ bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum des
return gl::error(GL_OUT_OF_MEMORY, false);
}
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true);
bool result = false;
if (destSurface)
{
result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
- destSurface->Release();
+ SafeRelease(destSurface);
}
- source->Release();
+ SafeRelease(source);
return result;
}
-bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
+bool Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
{
if (!dest)
{
@@ -316,7 +313,7 @@ bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFo
return true;
}
-bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
+bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
{
IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect);
if (!texture)
@@ -339,14 +336,14 @@ bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLen
render();
}
- texture->Release();
+ SafeRelease(texture);
restoreState();
return true;
}
-bool Blit::setFormatConvertShaders(GLenum destFormat)
+bool Blit9::setFormatConvertShaders(GLenum destFormat)
{
bool okay = setVertexShader(SHADER_VS_STANDARD);
@@ -356,6 +353,8 @@ bool Blit::setFormatConvertShaders(GLenum destFormat)
case GL_RGBA:
case GL_BGRA_EXT:
case GL_RGB:
+ case GL_RG_EXT:
+ case GL_RED_EXT:
case GL_ALPHA:
okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK);
break;
@@ -375,41 +374,99 @@ bool Blit::setFormatConvertShaders(GLenum destFormat)
// The meaning of this constant depends on the shader that was selected.
// See the shader assembly code above for details.
- float psConst0[4] = { 0, 0, 0, 0 };
+ // Allocate one array for both registers and split it into two float4's.
+ float psConst[8] = { 0 };
+ float *multConst = &psConst[0];
+ float *addConst = &psConst[4];
switch (destFormat)
{
default: UNREACHABLE();
case GL_RGBA:
case GL_BGRA_EXT:
- psConst0[X] = 1;
- psConst0[Z] = 1;
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 1;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
break;
case GL_RGB:
- psConst0[X] = 1;
- psConst0[W] = 1;
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 1;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
+ break;
+
+ case GL_RG_EXT:
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
+ break;
+
+ case GL_RED_EXT:
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
break;
case GL_ALPHA:
- psConst0[Z] = 1;
+ multConst[X] = 0;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
break;
case GL_LUMINANCE:
- psConst0[Y] = 1;
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
break;
case GL_LUMINANCE_ALPHA:
- psConst0[X] = 1;
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
break;
}
- mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1);
+ mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2);
return true;
}
-IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect)
+IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect)
{
if (!surface)
{
@@ -437,26 +494,26 @@ IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- texture->Release();
+ SafeRelease(texture);
return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
}
mRenderer->endScene();
result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE);
- textureSurface->Release();
+ SafeRelease(textureSurface);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- texture->Release();
+ SafeRelease(texture);
return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
}
return texture;
}
-void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
+void Blit9::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -473,7 +530,7 @@ void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
device->SetVertexShaderConstantF(0, halfPixelAdjust, 1);
}
-void Blit::setCommonBlitState()
+void Blit9::setCommonBlitState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -503,7 +560,7 @@ void Blit::setCommonBlitState()
}
}
-void Blit::render()
+void Blit9::render()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -514,7 +571,7 @@ void Blit::render()
hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
-void Blit::saveState()
+void Blit9::saveState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -530,12 +587,12 @@ void Blit::saveState()
setCommonBlitState();
- static const float dummyConst[4] = { 0, 0, 0, 0 };
+ static const float dummyConst[8] = { 0 };
device->SetVertexShader(NULL);
- device->SetVertexShaderConstantF(0, dummyConst, 1);
+ device->SetVertexShaderConstantF(0, dummyConst, 2);
device->SetPixelShader(NULL);
- device->SetPixelShaderConstantF(0, dummyConst, 1);
+ device->SetPixelShaderConstantF(0, dummyConst, 2);
D3DVIEWPORT9 dummyVp;
dummyVp.X = 0;
@@ -566,23 +623,15 @@ void Blit::saveState()
}
}
-void Blit::restoreState()
+void Blit9::restoreState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
device->SetDepthStencilSurface(mSavedDepthStencil);
- if (mSavedDepthStencil != NULL)
- {
- mSavedDepthStencil->Release();
- mSavedDepthStencil = NULL;
- }
+ SafeRelease(mSavedDepthStencil);
device->SetRenderTarget(0, mSavedRenderTarget);
- if (mSavedRenderTarget != NULL)
- {
- mSavedRenderTarget->Release();
- mSavedRenderTarget = NULL;
- }
+ SafeRelease(mSavedRenderTarget);
ASSERT(mSavedStateBlock != NULL);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
index 3718028e66..46a3ee1cf3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
@@ -4,13 +4,15 @@
// found in the LICENSE file.
//
-// Blit.cpp: Surface copy utility class.
+// Blit9.cpp: Surface copy utility class.
-#ifndef LIBGLESV2_BLIT_H_
-#define LIBGLESV2_BLIT_H_
+#ifndef LIBGLESV2_BLIT9_H_
+#define LIBGLESV2_BLIT9_H_
#include "common/angleutils.h"
+#include <GLES2/gl2.h>
+
namespace gl
{
class Framebuffer;
@@ -19,19 +21,18 @@ class Framebuffer;
namespace rx
{
class Renderer9;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
+class TextureStorage;
-class Blit
+class Blit9
{
public:
- explicit Blit(Renderer9 *renderer);
- ~Blit();
+ explicit Blit9(Renderer9 *renderer);
+ ~Blit9();
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
- bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
+ bool copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ bool copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
@@ -87,8 +88,8 @@ class Blit
IDirect3DSurface9 *mSavedRenderTarget;
IDirect3DSurface9 *mSavedDepthStencil;
- DISALLOW_COPY_AND_ASSIGN(Blit);
+ DISALLOW_COPY_AND_ASSIGN(Blit9);
};
}
-#endif // LIBGLESV2_BLIT_H_
+#endif // LIBGLESV2_BLIT9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
new file mode 100644
index 0000000000..c02db515a2
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
@@ -0,0 +1,121 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer9.cpp Defines the Buffer9 class.
+
+#include "libGLESv2/renderer/d3d/d3d9/Buffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+Buffer9::Buffer9(rx::Renderer9 *renderer)
+ : BufferD3D(),
+ mRenderer(renderer),
+ mSize(0)
+{}
+
+Buffer9::~Buffer9()
+{
+ mSize = 0;
+}
+
+Buffer9 *Buffer9::makeBuffer9(BufferImpl *buffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(Buffer9*, buffer));
+ return static_cast<Buffer9*>(buffer);
+}
+
+gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage)
+{
+ if (size > mMemory.size())
+ {
+ if (!mMemory.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
+ }
+ }
+
+ mSize = size;
+ if (data)
+ {
+ memcpy(mMemory.data(), data, size);
+ }
+
+ invalidateStaticData();
+
+ if (usage == GL_STATIC_DRAW)
+ {
+ initializeStaticData();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void *Buffer9::getData()
+{
+ return mMemory.data();
+}
+
+gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset)
+{
+ if (offset + size > mMemory.size())
+ {
+ if (!mMemory.resize(offset + size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
+ }
+ }
+
+ mSize = std::max(mSize, offset + size);
+ if (data)
+ {
+ memcpy(mMemory.data() + offset, data, size);
+ }
+
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ // Note: this method is currently unreachable
+ Buffer9* sourceBuffer = makeBuffer9(source);
+ ASSERT(sourceBuffer);
+
+ memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
+
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// We do not support buffer mapping in D3D9
+gl::Error Buffer9::map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Buffer9::unmap()
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void Buffer9::markTransformFeedbackUsage()
+{
+ UNREACHABLE();
+}
+
+Renderer* Buffer9::getRenderer()
+{
+ return mRenderer;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
new file mode 100644
index 0000000000..e78182f905
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
@@ -0,0 +1,52 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer9.h: Defines the rx::Buffer9 class which implements rx::BufferImpl via rx::BufferD3D.
+
+#ifndef LIBGLESV2_RENDERER_BUFFER9_H_
+#define LIBGLESV2_RENDERER_BUFFER9_H_
+
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
+#include "libGLESv2/angletypes.h"
+
+namespace rx
+{
+class Renderer9;
+
+class Buffer9 : public BufferD3D
+{
+ public:
+ Buffer9(rx::Renderer9 *renderer);
+ virtual ~Buffer9();
+
+ static Buffer9 *makeBuffer9(BufferImpl *buffer);
+
+ // BufferD3D implementation
+ virtual size_t getSize() const { return mSize; }
+ virtual bool supportsDirectBinding() const { return false; }
+ virtual Renderer* getRenderer();
+
+ // BufferImpl implementation
+ virtual gl::Error setData(const void* data, size_t size, GLenum usage);
+ virtual void *getData();
+ virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
+ virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
+ virtual gl::Error unmap();
+ virtual void markTransformFeedbackUsage();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Buffer9);
+
+ rx::Renderer9 *mRenderer;
+ MemoryBuffer mMemory;
+ size_t mSize;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFER9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
new file mode 100644
index 0000000000..e352a5f50a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
@@ -0,0 +1,72 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence9.cpp: Defines the rx::Fence9 class.
+
+#include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+Fence9::Fence9(rx::Renderer9 *renderer)
+{
+ mRenderer = renderer;
+ mQuery = NULL;
+}
+
+Fence9::~Fence9()
+{
+ SafeRelease(mQuery);
+}
+
+bool Fence9::isSet() const
+{
+ return mQuery != NULL;
+}
+
+void Fence9::set()
+{
+ if (!mQuery)
+ {
+ mQuery = mRenderer->allocateEventQuery();
+ if (!mQuery)
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ HRESULT result = mQuery->Issue(D3DISSUE_END);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+}
+
+bool Fence9::test(bool flushCommandBuffer)
+{
+ ASSERT(mQuery);
+
+ DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0);
+ HRESULT result = mQuery->GetData(NULL, 0, getDataFlags);
+
+ if (d3d9::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::error(GL_OUT_OF_MEMORY, true);
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+
+ return (result == S_OK);
+}
+
+bool Fence9::hasError() const
+{
+ return mRenderer->isDeviceLost();
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h
index 9f17641e51..e923a2178c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h
@@ -21,11 +21,10 @@ class Fence9 : public FenceImpl
explicit Fence9(rx::Renderer9 *renderer);
virtual ~Fence9();
- GLboolean isFence();
- void setFence(GLenum condition);
- GLboolean testFence();
- void finishFence();
- void getFenceiv(GLenum pname, GLint *params);
+ bool isSet() const;
+ void set();
+ bool test(bool flushCommandBuffer);
+ bool hasError() const;
private:
DISALLOW_COPY_AND_ASSIGN(Fence9);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
index cd12d8cc9e..18383fba78 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,17 +7,17 @@
// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
-#include "libGLESv2/renderer/d3d9/Image9.h"
-
+#include "libGLESv2/renderer/d3d/d3d9/Image9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/generatemip.h"
namespace rx
{
@@ -34,10 +33,7 @@ Image9::Image9()
Image9::~Image9()
{
- if (mSurface)
- {
- mSurface->Release();
- }
+ SafeRelease(mSurface);
}
void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
@@ -54,6 +50,9 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
+ ASSERT(d3dFormatInfo.mipGenerationFunction != NULL);
+
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
@@ -62,37 +61,17 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
- const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
- unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
+ uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);
if (sourceData && destData)
{
- switch (sourceDesc.Format)
- {
- case D3DFMT_L8:
- GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A8L8:
- GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A16B16G16R16F:
- GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A32B32G32R32F:
- GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- destSurface->UnlockRect();
- sourceSurface->UnlockRect();
+ d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
+ destData, destLocked.Pitch, 0);
}
+
+ destSurface->UnlockRect();
+ sourceSurface->UnlockRect();
}
Image9 *Image9::makeImage9(Image *img)
@@ -117,20 +96,23 @@ void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *so
{
D3DLOCKED_RECT sourceLock = {0};
D3DLOCKED_RECT destLock = {0};
-
+
source->LockRect(&sourceLock, NULL, 0);
dest->LockRect(&destLock, NULL, 0);
-
+
if (sourceLock.pBits && destLock.pBits)
{
D3DSURFACE_DESC desc;
source->GetDesc(&desc);
- int rows = d3d9::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
- int bytes = d3d9::ComputeRowSize(desc.Format, desc.Width);
- ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
+
+ unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
+ ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
+ bytes <= static_cast<unsigned int>(destLock.Pitch));
- for(int i = 0; i < rows; i++)
+ for(unsigned int i = 0; i < rows; i++)
{
memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
}
@@ -141,10 +123,17 @@ void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *so
else UNREACHABLE();
}
-bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
+bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(depth <= 1);
+
+ // Only 2D and cube texture are supported by the D3D9 backend.
+ ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);
+
if (mWidth != width ||
mHeight != height ||
+ mDepth != depth ||
mInternalFormat != internalformat ||
forceRelease)
{
@@ -152,16 +141,18 @@ bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei widt
mWidth = width;
mHeight = height;
+ mDepth = depth;
mInternalFormat = internalformat;
+
// compute the d3d format that will be used
- mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
- mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat);
+ mD3DFormat = d3d9FormatInfo.texFormat;
+ mActualFormat = d3dFormatInfo.internalFormat;
+ mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);
- if (mSurface)
- {
- mSurface->Release();
- mSurface = NULL;
- }
+ SafeRelease(mSurface);
+ mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL);
return true;
}
@@ -180,14 +171,13 @@ void Image9::createSurface()
IDirect3DSurface9 *newSurface = NULL;
const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
const D3DFORMAT d3dFormat = getD3DFormat();
- ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
if (mWidth != 0 && mHeight != 0)
{
int levelToFetch = 0;
GLsizei requestWidth = mWidth;
GLsizei requestHeight = mHeight;
- gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
+ d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -202,7 +192,27 @@ void Image9::createSurface()
}
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
- newTexture->Release();
+ SafeRelease(newTexture);
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+ if (d3dFormatInfo.dataInitializerFunction != NULL)
+ {
+ RECT entireRect;
+ entireRect.left = 0;
+ entireRect.right = mWidth;
+ entireRect.top = 0;
+ entireRect.bottom = mHeight;
+
+ D3DLOCKED_RECT lockedRect;
+ result = newSurface->LockRect(&lockedRect, &entireRect, 0);
+ ASSERT(SUCCEEDED(result));
+
+ d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
+ lockedRect.Pitch, 0);
+
+ result = newSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ }
}
mSurface = newSurface;
@@ -232,15 +242,11 @@ void Image9::unlock()
if (mSurface)
{
HRESULT result = mSurface->UnlockRect();
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
}
-bool Image9::isRenderableFormat() const
-{
- return TextureStorage9::IsTextureFormatRenderable(getD3DFormat());
-}
-
D3DFORMAT Image9::getD3DFormat() const
{
// this should only happen if the image hasn't been redefined first
@@ -250,6 +256,13 @@ D3DFORMAT Image9::getD3DFormat() const
return mD3DFormat;
}
+bool Image9::isDirty() const
+{
+ // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
+ // if initialization is required before use.
+ return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty;
+}
+
IDirect3DSurface9 *Image9::getSurface()
{
createSurface();
@@ -257,15 +270,15 @@ IDirect3DSurface9 *Image9::getSurface()
return mSurface;
}
-void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level)
+void Image9::setManagedSurface2D(TextureStorage *storage, int level)
{
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
setManagedSurface(storage9->getSurfaceLevel(level, false));
}
-void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level)
+void Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
{
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
}
@@ -280,7 +293,7 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface)
if (mSurface)
{
copyLockableSurfaces(surface, mSurface);
- mSurface->Release();
+ SafeRelease(mSurface);
}
mSurface = surface;
@@ -288,22 +301,38 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface)
}
}
-bool Image9::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
- TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
- return updateSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
+ TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
+ return copyToSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
}
-bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
- TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
- return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
+ TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
+ return copyToSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
+}
+
+bool Image9::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+ return false;
}
-bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height)
{
+ // 2D array textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
+bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ ASSERT(width > 0 && height > 0);
+
if (!destSurface)
return false;
@@ -334,26 +363,36 @@ bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint
copyLockableSurfaces(surf, sourceSurface);
result = device->UpdateSurface(surf, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
- surf->Release();
+ SafeRelease(surf);
}
}
else
{
- // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
}
- destSurface->Release();
+ SafeRelease(destSurface);
return true;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
-void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input)
+void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input)
{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(zoffset == 0 && depth == 1);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment);
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+ ASSERT(d3dFormatInfo.loadFunction != NULL);
+
RECT lockRect =
{
xoffset, yoffset,
@@ -367,100 +406,32 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heigh
return;
}
-
- GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
-
- switch (mInternalFormat)
- {
- case GL_ALPHA8_EXT:
-#if defined(__SSE2__)
- if (gl::supportsSSE2())
- {
- loadAlphaDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- else
-#endif
- {
- loadAlphaDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- break;
- case GL_LUMINANCE8_EXT:
- loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
- break;
- case GL_ALPHA32F_EXT:
- loadAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE32F_EXT:
- loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_ALPHA16F_EXT:
- loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE16F_EXT:
- loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
- break;
- case GL_LUMINANCE_ALPHA32F_EXT:
- loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE_ALPHA16F_EXT:
- loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB8_OES:
- loadRGBUByteDataToBGRX(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB565:
- loadRGB565DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA8_OES:
-#if defined(__SSE2__)
- if (gl::supportsSSE2())
- {
- loadRGBAUByteDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- else
-#endif
- {
- loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- break;
- case GL_RGBA4:
- loadRGBA4444DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB5_A1:
- loadRGBA5551DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_BGRA8_EXT:
- loadBGRADataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
- case GL_RGB32F_EXT:
- loadRGBFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB16F_EXT:
- loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA32F_EXT:
- loadRGBAFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA16F_EXT:
- loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- default: UNREACHABLE();
- }
+ d3dFormatInfo.loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, 0,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
unlock();
}
-void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input)
{
- ASSERT(xoffset % 4 == 0);
- ASSERT(yoffset % 4 == 0);
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(zoffset == 0 && depth == 1);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1);
+ GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
+
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+
+ ASSERT(xoffset % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
+ ASSERT(yoffset % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);
- RECT lockRect = {
+ ASSERT(d3d9FormatInfo.loadFunction != NULL);
+
+ RECT lockRect =
+ {
xoffset, yoffset,
xoffset + width, yoffset + height
};
@@ -472,29 +443,28 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLs
return;
}
- GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
- GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
- int rows = inputSize / inputPitch;
- for (int i = 0; i < rows; ++i)
- {
- memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
- }
+ d3d9FormatInfo.loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
unlock();
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
-void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
+ // ES3.0 only behaviour to copy into a 3d texture
+ ASSERT(zoffset == 0);
+
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *surface = NULL;
- gl::Renderbuffer *colorbuffer = source->getColorbuffer(0);
+ gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0);
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
surface = renderTarget->getSurface();
@@ -511,13 +481,13 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
IDirect3DSurface9 *renderTargetData = NULL;
D3DSURFACE_DESC description;
surface->GetDesc(&description);
-
+
HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
if (FAILED(result))
{
ERR("Could not create matching destination surface.");
- surface->Release();
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
@@ -526,8 +496,8 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
if (FAILED(result))
{
ERR("GetRenderTargetData unexpectedly failed.");
- renderTargetData->Release();
- surface->Release();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
@@ -540,20 +510,20 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
if (FAILED(result))
{
ERR("Failed to lock the source surface (rectangle might be invalid).");
- renderTargetData->Release();
- surface->Release();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
D3DLOCKED_RECT destLock = {0};
result = lock(&destLock, &destRect);
-
+
if (FAILED(result))
{
ERR("Failed to lock the destination surface (rectangle might be invalid).");
renderTargetData->UnlockRect();
- renderTargetData->Release();
- surface->Release();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
@@ -727,8 +697,8 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
unlock();
renderTargetData->UnlockRect();
- renderTargetData->Release();
- surface->Release();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
mDirty = true;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
new file mode 100644
index 0000000000..08d8ee3545
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
@@ -0,0 +1,78 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image9.h: Defines the rx::Image9 class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#ifndef LIBGLESV2_RENDERER_IMAGE9_H_
+#define LIBGLESV2_RENDERER_IMAGE9_H_
+
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "common/debug.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer;
+class Renderer9;
+
+class Image9 : public ImageD3D
+{
+ public:
+ Image9();
+ ~Image9();
+
+ static Image9 *makeImage9(Image *img);
+
+ static void generateMipmap(Image9 *dest, Image9 *source);
+ static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
+ static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+
+ virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
+
+ D3DFORMAT getD3DFormat() const;
+
+ virtual bool isDirty() const;
+ IDirect3DSurface9 *getSurface();
+
+ virtual void setManagedSurface2D(TextureStorage *storage, int level);
+ virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level);
+ virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
+
+ virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input);
+
+ virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset,GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Image9);
+
+ void createSurface();
+ void setManagedSurface(IDirect3DSurface9 *surface);
+ bool copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
+ void unlock();
+
+ Renderer9 *mRenderer;
+
+ D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
+ D3DFORMAT mD3DFormat;
+
+ IDirect3DSurface9 *mSurface;
+};
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGE9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp
new file mode 100644
index 0000000000..1c51b9e985
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp
@@ -0,0 +1,173 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
+
+#include "libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
+{
+ mIndexBuffer = NULL;
+ mBufferSize = 0;
+ mIndexType = 0;
+ mDynamic = false;
+}
+
+IndexBuffer9::~IndexBuffer9()
+{
+ SafeRelease(mIndexBuffer);
+}
+
+gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
+{
+ SafeRelease(mIndexBuffer);
+
+ updateSerial();
+
+ if (bufferSize > 0)
+ {
+ D3DFORMAT format = D3DFMT_UNKNOWN;
+ if (indexType == GL_UNSIGNED_SHORT || indexType == GL_UNSIGNED_BYTE)
+ {
+ format = D3DFMT_INDEX16;
+ }
+ else if (indexType == GL_UNSIGNED_INT)
+ {
+ ASSERT(mRenderer->getRendererExtensions().elementIndexUint);
+ format = D3DFMT_INDEX32;
+ }
+ else UNREACHABLE();
+
+ DWORD usageFlags = D3DUSAGE_WRITEONLY;
+ if (dynamic)
+ {
+ usageFlags |= D3DUSAGE_DYNAMIC;
+ }
+
+ HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize);
+ }
+ }
+
+ mBufferSize = bufferSize;
+ mIndexType = indexType;
+ mDynamic = dynamic;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+IndexBuffer9 *IndexBuffer9::makeIndexBuffer9(IndexBuffer *indexBuffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(IndexBuffer9*, indexBuffer));
+ return static_cast<IndexBuffer9*>(indexBuffer);
+}
+
+gl::Error IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
+{
+ if (!mIndexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
+
+ void *mapPtr = NULL;
+ HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ *outMappedMemory = mapPtr;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexBuffer9::unmapBuffer()
+{
+ if (!mIndexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ HRESULT result = mIndexBuffer->Unlock();
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+GLenum IndexBuffer9::getIndexType() const
+{
+ return mIndexType;
+}
+
+unsigned int IndexBuffer9::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+gl::Error IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
+{
+ if (bufferSize > mBufferSize || indexType != mIndexType)
+ {
+ return initialize(bufferSize, indexType, mDynamic);
+ }
+ else
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error IndexBuffer9::discard()
+{
+ if (!mIndexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ void *dummy;
+ HRESULT result;
+
+ result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ result = mIndexBuffer->Unlock();
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+D3DFORMAT IndexBuffer9::getIndexFormat() const
+{
+ switch (mIndexType)
+ {
+ case GL_UNSIGNED_BYTE: return D3DFMT_INDEX16;
+ case GL_UNSIGNED_SHORT: return D3DFMT_INDEX16;
+ case GL_UNSIGNED_INT: return D3DFMT_INDEX32;
+ default: UNREACHABLE(); return D3DFMT_UNKNOWN;
+ }
+}
+
+IDirect3DIndexBuffer9 * IndexBuffer9::getBuffer() const
+{
+ return mIndexBuffer;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
index 6801867532..d0970d6ac5 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
@@ -9,7 +9,7 @@
#ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_
#define LIBGLESV2_RENDERER_INDEXBUFFER9_H_
-#include "libGLESv2/renderer/IndexBuffer.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
namespace rx
{
@@ -21,18 +21,18 @@ class IndexBuffer9 : public IndexBuffer
explicit IndexBuffer9(Renderer9 *const renderer);
virtual ~IndexBuffer9();
- virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer);
- virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
- virtual bool unmapBuffer();
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
+ virtual gl::Error unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
- virtual bool setSize(unsigned int bufferSize, GLenum indexType);
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
- virtual bool discard();
+ virtual gl::Error discard();
D3DFORMAT getIndexFormat() const;
IDirect3DIndexBuffer9 *getBuffer() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
new file mode 100644
index 0000000000..815fc01a9b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
@@ -0,0 +1,144 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
+
+#include "libGLESv2/renderer/d3d/d3d9/Query9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/main.h"
+
+#include <GLES2/gl2ext.h>
+
+namespace rx
+{
+Query9::Query9(rx::Renderer9 *renderer, GLenum type)
+ : QueryImpl(type),
+ mResult(GL_FALSE),
+ mQueryFinished(false),
+ mRenderer(renderer),
+ mQuery(NULL)
+{
+}
+
+Query9::~Query9()
+{
+ SafeRelease(mQuery);
+}
+
+gl::Error Query9::begin()
+{
+ if (mQuery == NULL)
+ {
+ HRESULT result = mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result);
+ }
+ }
+
+ HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to begin internal query, result: 0x%X.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query9::end()
+{
+ ASSERT(mQuery);
+
+ HRESULT result = mQuery->Issue(D3DISSUE_END);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to end internal query, result: 0x%X.", result);
+ }
+
+ mQueryFinished = false;
+ mResult = GL_FALSE;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query9::getResult(GLuint *params)
+{
+ while (!mQueryFinished)
+ {
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!mQueryFinished)
+ {
+ Sleep(0);
+ }
+ }
+
+ ASSERT(mQueryFinished);
+ *params = mResult;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query9::isResultAvailable(GLuint *available)
+{
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *available = (mQueryFinished ? GL_TRUE : GL_FALSE);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query9::testQuery()
+{
+ if (!mQueryFinished)
+ {
+ ASSERT(mQuery);
+
+ DWORD numPixels = 0;
+
+ HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
+ if (hres == S_OK)
+ {
+ mQueryFinished = true;
+
+ switch (getType())
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ else if (d3d9::isDeviceLostError(hres))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ }
+ else if (mRenderer->testDeviceLost(true))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
index 47eef89336..513e0ba6fd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
@@ -21,15 +21,18 @@ class Query9 : public QueryImpl
Query9(rx::Renderer9 *renderer, GLenum type);
virtual ~Query9();
- void begin();
- void end();
- GLuint getResult();
- GLboolean isResultAvailable();
+ virtual gl::Error begin();
+ virtual gl::Error end();
+ virtual gl::Error getResult(GLuint *params);
+ virtual gl::Error isResultAvailable(GLuint *available);
private:
DISALLOW_COPY_AND_ASSIGN(Query9);
- GLboolean testQuery();
+ gl::Error testQuery();
+
+ GLuint mResult;
+ bool mQueryFinished;
rx::Renderer9 *mRenderer;
IDirect3DQuery9 *mQuery;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
new file mode 100644
index 0000000000..13321ac8cd
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
@@ -0,0 +1,133 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
+// pointers retained by renderbuffers.
+
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+// TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given.
+RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
+{
+ mRenderer = Renderer9::makeRenderer9(renderer);
+ mRenderTarget = surface;
+
+ if (mRenderTarget)
+ {
+ D3DSURFACE_DESC description;
+ mRenderTarget->GetDesc(&description);
+
+ mWidth = description.Width;
+ mHeight = description.Height;
+ mDepth = 1;
+
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(description.Format);
+ mInternalFormat = d3dFormatInfo.internalFormat;
+ mActualFormat = d3dFormatInfo.internalFormat;
+ mSamples = d3d9_gl::GetSamplesCount(description.MultiSampleType);
+ }
+}
+
+RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples)
+{
+ mRenderer = Renderer9::makeRenderer9(renderer);
+ mRenderTarget = NULL;
+
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.renderFormat);
+
+ const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+
+ HRESULT result = D3DERR_INVALIDCALL;
+
+ if (width > 0 && height > 0)
+ {
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ bool requiresInitialization = false;
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ result = device->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples),
+ 0, FALSE, &mRenderTarget, NULL);
+ }
+ else
+ {
+ requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL);
+ result = device->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples),
+ 0, FALSE, &mRenderTarget, NULL);
+ }
+
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+
+ return;
+ }
+
+ ASSERT(SUCCEEDED(result));
+
+ if (requiresInitialization)
+ {
+ // This format requires that the data be initialized before the render target can be used
+ // Unfortunately this requires a Get call on the d3d device but it is far better than having
+ // to mark the render target as lockable and copy data to the gpu.
+ IDirect3DSurface9 *prevRenderTarget = NULL;
+ device->GetRenderTarget(0, &prevRenderTarget);
+ device->SetRenderTarget(0, mRenderTarget);
+ device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
+ device->SetRenderTarget(0, prevRenderTarget);
+ }
+ }
+
+ mWidth = width;
+ mHeight = height;
+ mDepth = 1;
+ mInternalFormat = internalFormat;
+ mSamples = supportedSamples;
+ mActualFormat = d3dFormatInfo.internalFormat;
+}
+
+RenderTarget9::~RenderTarget9()
+{
+ SafeRelease(mRenderTarget);
+}
+
+RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target));
+ return static_cast<rx::RenderTarget9*>(target);
+}
+
+void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ // Currently a no-op
+}
+
+IDirect3DSurface9 *RenderTarget9::getSurface()
+{
+ // Caller is responsible for releasing the returned surface reference.
+ // TODO: remove the AddRef to match RenderTarget11
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
+ return mRenderTarget;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h
index faf8ad1c6d..68d7adb49e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h
@@ -21,10 +21,13 @@ class RenderTarget9 : public RenderTarget
{
public:
RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface);
- RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
+ RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples);
virtual ~RenderTarget9();
static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget);
+
+ virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height);
+
IDirect3DSurface9 *getSurface();
private:
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 97a10d64bf..d63f9b8582 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -1,36 +1,45 @@
-#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h"
+#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Image9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Blit9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Buffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Query9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexArray9.h"
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/ProgramD3D.h"
+#include "libGLESv2/renderer/d3d/ShaderD3D.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
-#include "libGLESv2/renderer/d3d9/SwapChain9.h"
-#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d9/Image9.h"
-#include "libGLESv2/renderer/d3d9/Blit.h"
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/IndexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
-#include "libGLESv2/renderer/d3d9/Query9.h"
-#include "libGLESv2/renderer/d3d9/Fence9.h"
+#include "libGLESv2/angletypes.h"
#include "libEGL/Display.h"
-#include "third_party/trace_event/trace_event.h"
+#include "common/utilities.h"
+
+#include <sstream>
// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
#define REF_RAST 0
@@ -43,6 +52,13 @@
#define ANGLE_ENABLE_D3D9EX 1
#endif // !defined(ANGLE_ENABLE_D3D9EX)
+#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
+#endif
+
+const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z')));
+const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')));
+
namespace rx
{
static const D3DFORMAT RenderTargetFormats[] =
@@ -80,7 +96,9 @@ enum
MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4
};
-Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Renderer(display), mDc(hDc), mSoftwareDevice(softwareDevice)
+Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay)
+ : Renderer(display),
+ mDc(hDc)
{
mD3d9Module = NULL;
@@ -101,13 +119,12 @@ Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Rend
mDeviceLost = false;
- mMaxSupportedSamples = 0;
-
mMaskedClearSavedState = NULL;
mVertexDataManager = NULL;
mIndexDataManager = NULL;
mLineLoopIB = NULL;
+ mCountingIB = NULL;
mMaxNullColorbufferLRU = 0;
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
@@ -117,6 +134,10 @@ Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Rend
mNullColorbufferCache[i].height = 0;
mNullColorbufferCache[i].buffer = NULL;
}
+
+ mAppliedVertexShader = NULL;
+ mAppliedPixelShader = NULL;
+ mAppliedProgramSerial = 0;
}
Renderer9::~Renderer9()
@@ -130,11 +151,12 @@ Renderer9::~Renderer9()
}
}
- deinitialize();
+ release();
}
-void Renderer9::deinitialize()
+void Renderer9::release()
{
+ releaseShaderCompiler();
releaseDeviceResources();
SafeRelease(mDevice);
@@ -142,22 +164,15 @@ void Renderer9::deinitialize()
SafeRelease(mD3d9);
SafeRelease(mD3d9Ex);
+ mCompiler.release();
+
if (mDeviceWindow)
{
DestroyWindow(mDeviceWindow);
mDeviceWindow = NULL;
}
- if (mD3d9Module)
- {
- mD3d9Module = NULL;
- }
-
- while (!mMultiSampleSupport.empty())
- {
- delete [] mMultiSampleSupport.begin()->second;
- mMultiSampleSupport.erase(mMultiSampleSupport.begin());
- }
+ mD3d9Module = NULL;
}
Renderer9 *Renderer9::makeRenderer9(Renderer *renderer)
@@ -168,21 +183,12 @@ Renderer9 *Renderer9::makeRenderer9(Renderer *renderer)
EGLint Renderer9::initialize()
{
- if (!initializeCompiler())
+ if (!mCompiler.initialize())
{
return EGL_NOT_INITIALIZED;
}
- if (mSoftwareDevice)
- {
- TRACE_EVENT0("gpu", "GetModuleHandle_swiftshader");
- mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
- }
- else
- {
- TRACE_EVENT0("gpu", "GetModuleHandle_d3d9");
- mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
- }
+ mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
if (mD3d9Module == NULL)
{
@@ -198,14 +204,12 @@ EGLint Renderer9::initialize()
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
{
- TRACE_EVENT0("gpu", "D3d9Ex_QueryInterface");
ASSERT(mD3d9Ex);
mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
ASSERT(mD3d9);
}
else
{
- TRACE_EVENT0("gpu", "Direct3DCreate9");
mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
}
@@ -224,7 +228,6 @@ EGLint Renderer9::initialize()
// Give up on getting device caps after about one second.
{
- TRACE_EVENT0("gpu", "GetDeviceCaps");
for (int i = 0; i < 10; ++i)
{
result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
@@ -251,7 +254,7 @@ EGLint Renderer9::initialize()
}
// When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
- // This is required by Texture2D::convertToRenderTarget.
+ // This is required by Texture2D::ensureRenderTarget.
if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
{
ERR("Renderer does not support stretctrect from textures!\n");
@@ -259,19 +262,9 @@ EGLint Renderer9::initialize()
}
{
- TRACE_EVENT0("gpu", "GetAdapterIdentifier");
mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
}
- // ATI cards on XP have problems with non-power-of-two textures.
- mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
- !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
- !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
- !(getComparableOSVersion() < versionWindowsVista && mAdapterIdentifier.VendorId == VENDOR_ID_AMD);
-
- // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec
- mSupportsTextureFilterAnisotropy = ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDeviceCaps.MaxAnisotropy >= 2));
-
mMinSwapInterval = 4;
mMaxSwapInterval = 0;
@@ -301,61 +294,21 @@ EGLint Renderer9::initialize()
mMaxSwapInterval = std::max(mMaxSwapInterval, 4);
}
- int max = 0;
- {
- TRACE_EVENT0("gpu", "getMultiSampleSupport");
- for (unsigned int i = 0; i < ArraySize(RenderTargetFormats); ++i)
- {
- bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1];
- getMultiSampleSupport(RenderTargetFormats[i], multisampleArray);
- mMultiSampleSupport[RenderTargetFormats[i]] = multisampleArray;
-
- for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j)
- {
- if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max)
- {
- max = j;
- }
- }
- }
- }
-
- {
- TRACE_EVENT0("gpu", "getMultiSampleSupport2");
- for (unsigned int i = 0; i < ArraySize(DepthStencilFormats); ++i)
- {
- if (DepthStencilFormats[i] == D3DFMT_UNKNOWN)
- continue;
-
- bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1];
- getMultiSampleSupport(DepthStencilFormats[i], multisampleArray);
- mMultiSampleSupport[DepthStencilFormats[i]] = multisampleArray;
-
- for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j)
- {
- if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max)
- {
- max = j;
- }
- }
- }
- }
-
- mMaxSupportedSamples = max;
-
static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
static const TCHAR className[] = TEXT("STATIC");
{
- TRACE_EVENT0("gpu", "CreateWindowEx");
mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
}
D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
+ static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+ if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+ behaviorFlags |= D3DCREATE_MULTITHREADED;
+
{
- TRACE_EVENT0("gpu", "D3d9_CreateDevice");
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
}
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
@@ -365,7 +318,6 @@ EGLint Renderer9::initialize()
if (FAILED(result))
{
- TRACE_EVENT0("gpu", "D3d9_CreateDevice2");
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
if (FAILED(result))
@@ -377,47 +329,15 @@ EGLint Renderer9::initialize()
if (mD3d9Ex)
{
- TRACE_EVENT0("gpu", "mDevice_QueryInterface");
- result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx);
+ result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&mDeviceEx);
ASSERT(SUCCEEDED(result));
}
{
- TRACE_EVENT0("gpu", "ShaderCache initialize");
mVertexShaderCache.initialize(mDevice);
mPixelShaderCache.initialize(mDevice);
}
- // Check occlusion query support
- IDirect3DQuery9 *occlusionQuery = NULL;
- {
- TRACE_EVENT0("gpu", "device_CreateQuery");
- if (SUCCEEDED(mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery)
- {
- occlusionQuery->Release();
- mOcclusionQuerySupport = true;
- }
- else
- {
- mOcclusionQuerySupport = false;
- }
- }
-
- // Check event query support
- IDirect3DQuery9 *eventQuery = NULL;
- {
- TRACE_EVENT0("gpu", "device_CreateQuery2");
- if (SUCCEEDED(mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery)
- {
- eventQuery->Release();
- mEventQuerySupport = true;
- }
- else
- {
- mEventQuerySupport = false;
- }
- }
-
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
@@ -428,70 +348,6 @@ EGLint Renderer9::initialize()
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F));
- // Check depth texture support
- // we use INTZ for depth textures in Direct3D9
- // we also want NULL texture support to ensure the we can make depth-only FBOs
- // see http://aras-p.info/texts/D3D9GPUHacks.html
- mDepthTextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
- D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
- D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL));
-
- // Check 32 bit floating point texture support
- mFloat32FilterSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
-
- mFloat32RenderSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
-
- if (!mFloat32FilterSupport && !mFloat32RenderSupport)
- {
- mFloat32TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
- }
- else
- {
- mFloat32TextureSupport = true;
- }
-
- // Check 16 bit floating point texture support
- mFloat16FilterSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
-
- mFloat16RenderSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
-
- if (!mFloat16FilterSupport && !mFloat16RenderSupport)
- {
- mFloat16TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
- }
- else
- {
- mFloat16TextureSupport = true;
- }
-
- // Check DXT texture support
- mDXT1TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
- mDXT3TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
- mDXT5TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5));
-
- // Check luminance[alpha] texture support
- mLuminanceTextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8));
- mLuminanceAlphaTextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8));
-
initializeDevice();
return EGL_SUCCESS;
@@ -515,12 +371,23 @@ void Renderer9::initializeDevice()
mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f
}
+ const gl::Caps &rendererCaps = getRendererCaps();
+
+ mForceSetVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+
+ mForceSetPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+ mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+
+ mCurVertexTextureSerials.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurPixelTextureSerials.resize(rendererCaps.maxTextureImageUnits);
+
markAllStateDirty();
mSceneStarted = false;
ASSERT(!mBlit && !mVertexDataManager && !mIndexDataManager);
- mBlit = new Blit(this);
+ mBlit = new Blit9(this);
mVertexDataManager = new rx::VertexDataManager(this);
mIndexDataManager = new rx::IndexDataManager(this);
}
@@ -559,39 +426,24 @@ int Renderer9::generateConfigs(ConfigDesc **configDescList)
for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++)
{
- D3DFORMAT renderTargetFormat = RenderTargetFormats[formatIndex];
-
- HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
-
- if (SUCCEEDED(result))
+ const d3d9::D3DFormat &renderTargetFormatInfo = d3d9::GetD3DFormatInfo(RenderTargetFormats[formatIndex]);
+ const gl::TextureCaps &renderTargetFormatCaps = getRendererTextureCaps().get(renderTargetFormatInfo.internalFormat);
+ if (renderTargetFormatCaps.renderable)
{
for (unsigned int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++)
{
- D3DFORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex];
- HRESULT result = D3D_OK;
-
- if(depthStencilFormat != D3DFMT_UNKNOWN)
+ const d3d9::D3DFormat &depthStencilFormatInfo = d3d9::GetD3DFormatInfo(DepthStencilFormats[depthStencilIndex]);
+ const gl::TextureCaps &depthStencilFormatCaps = getRendererTextureCaps().get(depthStencilFormatInfo.internalFormat);
+ if (depthStencilFormatCaps.renderable || DepthStencilFormats[depthStencilIndex] == D3DFMT_UNKNOWN)
{
- result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
- }
-
- if (SUCCEEDED(result))
- {
- if(depthStencilFormat != D3DFMT_UNKNOWN)
- {
- result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
- }
-
- if (SUCCEEDED(result))
- {
- ConfigDesc newConfig;
- newConfig.renderTargetFormat = d3d9_gl::ConvertBackBufferFormat(renderTargetFormat);
- newConfig.depthStencilFormat = d3d9_gl::ConvertDepthStencilFormat(depthStencilFormat);
- newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
- newConfig.fastConfig = (currentDisplayMode.Format == renderTargetFormat);
-
- (*configDescList)[numConfigs++] = newConfig;
- }
+ ConfigDesc newConfig;
+ newConfig.renderTargetFormat = renderTargetFormatInfo.internalFormat;
+ newConfig.depthStencilFormat = depthStencilFormatInfo.internalFormat;
+ newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
+ newConfig.fastConfig = (currentDisplayMode.Format == RenderTargetFormats[formatIndex]);
+ newConfig.es3Capable = false;
+
+ (*configDescList)[numConfigs++] = newConfig;
}
}
}
@@ -681,6 +533,7 @@ IDirect3DQuery9* Renderer9::allocateEventQuery()
if (mEventQueryPool.empty())
{
HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
else
@@ -696,7 +549,7 @@ void Renderer9::freeEventQuery(IDirect3DQuery9* query)
{
if (mEventQueryPool.size() > 1000)
{
- query->Release();
+ SafeRelease(query);
}
else
{
@@ -736,9 +589,14 @@ IndexBuffer *Renderer9::createIndexBuffer()
return new IndexBuffer9(this);
}
-BufferStorage *Renderer9::createBufferStorage()
+BufferImpl *Renderer9::createBuffer()
+{
+ return new Buffer9(this);
+}
+
+VertexArrayImpl *Renderer9::createVertexArray()
{
- return new BufferStorage9();
+ return new VertexArray9(this);
}
QueryImpl *Renderer9::createQuery(GLenum type)
@@ -751,10 +609,36 @@ FenceImpl *Renderer9::createFence()
return new Fence9(this);
}
-void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
+TransformFeedbackImpl* Renderer9::createTransformFeedback()
+{
+ return new TransformFeedbackD3D();
+}
+
+bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const
+{
+ // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
+ return false;
+}
+
+bool Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
+ UNREACHABLE();
+ return false;
+}
+
+gl::Error Renderer9::generateSwizzle(gl::Texture *texture)
{
- bool *forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates;
- gl::SamplerState *appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates: mCurVertexSamplerStates;
+ // Swizzled textures are not available in ES2 or D3D9
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
+{
+ std::vector<bool> &forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates;
+ std::vector<gl::SamplerState> &appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates: mCurVertexSamplerStates;
if (forceSetSamplers[index] || memcmp(&samplerState, &appliedSamplers[index], sizeof(gl::SamplerState)) != 0)
{
@@ -769,8 +653,8 @@ void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::Sampl
gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.lodOffset);
- if (mSupportsTextureFilterAnisotropy)
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.baseLevel);
+ if (getRendererExtensions().textureFilterAnisotropic)
{
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy);
}
@@ -778,9 +662,11 @@ void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::Sampl
forceSetSamplers[index] = false;
appliedSamplers[index] = samplerState;
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
+gl::Error Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
{
int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
int d3dSampler = index + d3dSamplerOffset;
@@ -788,14 +674,16 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
unsigned int serial = 0;
bool forceSetTexture = false;
- unsigned int *appliedSerials = (type == gl::SAMPLER_PIXEL) ? mCurPixelTextureSerials : mCurVertexTextureSerials;
+ std::vector<unsigned int> &appliedSerials = (type == gl::SAMPLER_PIXEL) ? mCurPixelTextureSerials : mCurVertexTextureSerials;
if (texture)
{
- TextureStorageInterface *texStorage = texture->getNativeTexture();
+ TextureD3D* textureImpl = TextureD3D::makeTextureD3D(texture->getImplementation());
+
+ TextureStorage *texStorage = textureImpl->getNativeTexture();
if (texStorage)
{
- TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage->getStorageInstance());
+ TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage);
d3dTexture = storage9->getBaseTexture();
}
// If we get NULL back from getBaseTexture here, something went wrong
@@ -803,7 +691,8 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
ASSERT(d3dTexture != NULL);
serial = texture->getTextureSerial();
- forceSetTexture = texture->hasDirtyImages();
+ forceSetTexture = textureImpl->hasDirtyImages();
+ textureImpl->resetDirty();
}
if (forceSetTexture || appliedSerials[index] != serial)
@@ -812,9 +701,17 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
}
appliedSerials[index] = serial;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::setUniformBuffers(const gl::Buffer* /*vertexUniformBuffers*/[], const gl::Buffer* /*fragmentUniformBuffers*/[])
+{
+ // No effect in ES2/D3D9
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
+gl::Error Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
{
bool rasterStateChanged = mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0;
@@ -850,12 +747,15 @@ void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
}
mForceSetRasterState = false;
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor, unsigned int sampleMask)
+gl::Error Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask)
{
bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0;
- bool blendColorChanged = mForceSetBlendState || memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0;
+ bool blendColorChanged = mForceSetBlendState || memcmp(&blendColor, &mCurBlendColor, sizeof(gl::ColorF)) != 0;
bool sampleMaskChanged = mForceSetBlendState || sampleMask != mCurSampleMask;
if (blendStateChanged || blendColorChanged)
@@ -906,6 +806,9 @@ void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState
FIXME("Sample alpha to coverage is unimplemented.");
}
+ gl::FramebufferAttachment *attachment = framebuffer->getFirstColorbuffer();
+ GLenum internalFormat = attachment ? attachment->getInternalFormat() : GL_NONE;
+
// Set the color mask
bool zeroColorMaskAllowed = getAdapterVendor() != VENDOR_ID_AMD;
// Apparently some ATI cards have a bug where a draw with a zero color
@@ -914,8 +817,11 @@ void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState
// drawing is done.
// http://code.google.com/p/angleproject/issues/detail?id=169
- DWORD colorMask = gl_d3d9::ConvertColorMask(blendState.colorMaskRed, blendState.colorMaskGreen,
- blendState.colorMaskBlue, blendState.colorMaskAlpha);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ DWORD colorMask = gl_d3d9::ConvertColorMask(formatInfo.redBits > 0 && blendState.colorMaskRed,
+ formatInfo.greenBits > 0 && blendState.colorMaskGreen,
+ formatInfo.blueBits > 0 && blendState.colorMaskBlue,
+ formatInfo.alphaBits > 0 && blendState.colorMaskAlpha);
if (colorMask == 0 && !zeroColorMaskAllowed)
{
// Enable green channel, but set blending so nothing will be drawn.
@@ -947,10 +853,12 @@ void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState
}
mForceSetBlendState = false;
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW)
+gl::Error Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW)
{
bool depthStencilStateChanged = mForceSetDepthStencilState ||
memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0;
@@ -984,13 +892,10 @@ void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilSt
const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF;
const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK;
const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
- if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
- stencilRef != stencilBackRef ||
- depthStencilState.stencilMask != depthStencilState.stencilBackMask)
- {
- ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL.");
- return gl::error(GL_INVALID_OPERATION);
- }
+
+ ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask);
+ ASSERT(stencilRef == stencilBackRef);
+ ASSERT(depthStencilState.stencilMask == depthStencilState.stencilBackMask);
// get the maximum size of the stencil ref
unsigned int maxStencil = (1 << mCurStencilSize) - 1;
@@ -1042,6 +947,8 @@ void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilSt
}
mForceSetDepthStencilState = false;
+
+ return gl::Error(GL_NO_ERROR);
}
void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
@@ -1071,7 +978,7 @@ void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
mForceSetScissor = false;
}
-bool Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+void Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
bool ignoreViewport)
{
gl::Rectangle actualViewport = viewport;
@@ -1095,11 +1002,6 @@ bool Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zF
dxViewport.MinZ = actualZNear;
dxViewport.MaxZ = actualZFar;
- if (dxViewport.Width <= 0 || dxViewport.Height <= 0)
- {
- return false; // Nothing to render
- }
-
float depthFront = !gl::IsTriangleMode(drawMode) ? 0.0f : (frontFace == GL_CCW ? 1.0f : -1.0f);
bool viewportChanged = mForceSetViewport || memcmp(&actualViewport, &mCurViewport, sizeof(gl::Rectangle)) != 0 ||
@@ -1152,7 +1054,6 @@ bool Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zF
}
mForceSetViewport = false;
- return true;
}
bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count)
@@ -1188,14 +1089,15 @@ bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count)
mPrimitiveCount = count - 2;
break;
default:
- return gl::error(GL_INVALID_ENUM, false);
+ UNREACHABLE();
+ return false;
}
return mPrimitiveCount > 0;
}
-gl::Renderbuffer *Renderer9::getNullColorbuffer(gl::Renderbuffer *depthbuffer)
+gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer)
{
if (!depthbuffer)
{
@@ -1218,7 +1120,8 @@ gl::Renderbuffer *Renderer9::getNullColorbuffer(gl::Renderbuffer *depthbuffer)
}
}
- gl::Renderbuffer *nullbuffer = new gl::Renderbuffer(this, 0, new gl::Colorbuffer(this, width, height, GL_NONE, 0));
+ gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(0, new gl::Colorbuffer(this, width, height, GL_NONE, 0));
+ gl::RenderbufferAttachment *nullbuffer = new gl::RenderbufferAttachment(GL_NONE, nullRenderbuffer);
// add nullbuffer to the cache
NullColorbufferCacheEntry *oldest = &mNullColorbufferCache[0];
@@ -1239,75 +1142,56 @@ gl::Renderbuffer *Renderer9::getNullColorbuffer(gl::Renderbuffer *depthbuffer)
return nullbuffer;
}
-bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
+gl::Error Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
{
// if there is no color attachment we must synthesize a NULL colorattachment
// to keep the D3D runtime happy. This should only be possible if depth texturing.
- gl::Renderbuffer *renderbufferObject = NULL;
- if (framebuffer->getColorbufferType(0) != GL_NONE)
- {
- renderbufferObject = framebuffer->getColorbuffer(0);
- }
- else
+ gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(0);
+ if (!attachment)
{
- renderbufferObject = getNullColorbuffer(framebuffer->getDepthbuffer());
+ attachment = getNullColorbuffer(framebuffer->getDepthbuffer());
}
- if (!renderbufferObject)
+ if (!attachment)
{
- ERR("unable to locate renderbuffer for FBO.");
- return false;
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to locate renderbuffer for FBO.");
}
bool renderTargetChanged = false;
- unsigned int renderTargetSerial = renderbufferObject->getSerial();
+ unsigned int renderTargetSerial = GetAttachmentSerial(attachment);
if (renderTargetSerial != mAppliedRenderTargetSerial)
{
// Apply the render target on the device
IDirect3DSurface9 *renderTargetSurface = NULL;
- RenderTarget *renderTarget = renderbufferObject->getRenderTarget();
+ RenderTarget9 *renderTarget = d3d9::GetAttachmentRenderTarget(attachment);
if (renderTarget)
{
- renderTargetSurface = RenderTarget9::makeRenderTarget9(renderTarget)->getSurface();
+ renderTargetSurface = renderTarget->getSurface();
}
if (!renderTargetSurface)
{
- ERR("render target pointer unexpectedly null.");
- return false; // Context must be lost
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal render target pointer unexpectedly null.");
}
mDevice->SetRenderTarget(0, renderTargetSurface);
- renderTargetSurface->Release();
+ SafeRelease(renderTargetSurface);
mAppliedRenderTargetSerial = renderTargetSerial;
renderTargetChanged = true;
}
- gl::Renderbuffer *depthStencil = NULL;
+ gl::FramebufferAttachment *depthStencil = framebuffer->getDepthbuffer();
unsigned int depthbufferSerial = 0;
unsigned int stencilbufferSerial = 0;
- if (framebuffer->getDepthbufferType() != GL_NONE)
+ if (depthStencil)
{
- depthStencil = framebuffer->getDepthbuffer();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- return false;
- }
-
- depthbufferSerial = depthStencil->getSerial();
+ depthbufferSerial = GetAttachmentSerial(depthStencil);
}
- else if (framebuffer->getStencilbufferType() != GL_NONE)
+ else if (framebuffer->getStencilbuffer())
{
depthStencil = framebuffer->getStencilbuffer();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- return false;
- }
-
- stencilbufferSerial = depthStencil->getSerial();
+ stencilbufferSerial = GetAttachmentSerial(depthStencil);
}
if (depthbufferSerial != mAppliedDepthbufferSerial ||
@@ -1321,21 +1205,20 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
if (depthStencil)
{
IDirect3DSurface9 *depthStencilSurface = NULL;
- RenderTarget *depthStencilRenderTarget = depthStencil->getDepthStencil();
+ rx::RenderTarget9 *depthStencilRenderTarget = d3d9::GetAttachmentRenderTarget(depthStencil);
if (depthStencilRenderTarget)
{
- depthStencilSurface = RenderTarget9::makeRenderTarget9(depthStencilRenderTarget)->getSurface();
+ depthStencilSurface = depthStencilRenderTarget->getSurface();
}
if (!depthStencilSurface)
{
- ERR("depth stencil pointer unexpectedly null.");
- return false; // Context must be lost
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil pointer unexpectedly null.");
}
mDevice->SetDepthStencilSurface(depthStencilSurface);
- depthStencilSurface->Release();
+ SafeRelease(depthStencilSurface);
depthSize = depthStencil->getDepthSize();
stencilSize = depthStencil->getStencilSize();
@@ -1366,160 +1249,172 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
{
mForceSetScissor = true;
mForceSetViewport = true;
+ mForceSetBlendState = true;
- mRenderTargetDesc.width = renderbufferObject->getWidth();
- mRenderTargetDesc.height = renderbufferObject->getHeight();
- mRenderTargetDesc.format = renderbufferObject->getActualFormat();
+ mRenderTargetDesc.width = attachment->getWidth();
+ mRenderTargetDesc.height = attachment->getHeight();
+ mRenderTargetDesc.format = attachment->getActualFormat();
mRenderTargetDescInitialized = true;
}
- return true;
+ return gl::Error(GL_NO_ERROR);
}
-GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances)
+gl::Error Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances)
{
TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];
- GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, attributes, instances);
- if (err != GL_NO_ERROR)
+ gl::Error error = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances);
+ if (error.isError())
{
- return err;
+ return error;
}
-
+
return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mRepeatDraw);
}
// Applies the indices and element array bindings to the Direct3D 9 device
-GLenum Renderer9::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
+gl::Error Renderer9::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
{
- GLenum err = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo);
-
- if (err == GL_NO_ERROR)
+ gl::Error error = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo);
+ if (error.isError())
{
- // Directly binding the storage buffer is not supported for d3d9
- ASSERT(indexInfo->storage == NULL);
+ return error;
+ }
- if (indexInfo->serial != mAppliedIBSerial)
- {
- IndexBuffer9* indexBuffer = IndexBuffer9::makeIndexBuffer9(indexInfo->indexBuffer);
+ // Directly binding the storage buffer is not supported for d3d9
+ ASSERT(indexInfo->storage == NULL);
- mDevice->SetIndices(indexBuffer->getBuffer());
- mAppliedIBSerial = indexInfo->serial;
- }
+ if (indexInfo->serial != mAppliedIBSerial)
+ {
+ IndexBuffer9* indexBuffer = IndexBuffer9::makeIndexBuffer9(indexInfo->indexBuffer);
+
+ mDevice->SetIndices(indexBuffer->getBuffer());
+ mAppliedIBSerial = indexInfo->serial;
}
- return err;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Renderer9::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[])
+{
+ UNREACHABLE();
}
-void Renderer9::drawArrays(GLenum mode, GLsizei count, GLsizei instances)
+gl::Error Renderer9::drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive)
{
+ ASSERT(!transformFeedbackActive);
+
startScene();
-
+
if (mode == GL_LINE_LOOP)
{
- drawLineLoop(count, GL_NONE, NULL, 0, NULL);
+ return drawLineLoop(count, GL_NONE, NULL, 0, NULL);
}
else if (instances > 0)
{
- StaticIndexBufferInterface *countingIB = mIndexDataManager->getCountingIndices(count);
- if (countingIB)
+ StaticIndexBufferInterface *countingIB = NULL;
+ gl::Error error = getCountingIB(count, &countingIB);
+ if (error.isError())
{
- if (mAppliedIBSerial != countingIB->getSerial())
- {
- IndexBuffer9 *indexBuffer = IndexBuffer9::makeIndexBuffer9(countingIB->getIndexBuffer());
+ return error;
+ }
- mDevice->SetIndices(indexBuffer->getBuffer());
- mAppliedIBSerial = countingIB->getSerial();
- }
+ if (mAppliedIBSerial != countingIB->getSerial())
+ {
+ IndexBuffer9 *indexBuffer = IndexBuffer9::makeIndexBuffer9(countingIB->getIndexBuffer());
- for (int i = 0; i < mRepeatDraw; i++)
- {
- mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount);
- }
+ mDevice->SetIndices(indexBuffer->getBuffer());
+ mAppliedIBSerial = countingIB->getSerial();
}
- else
+
+ for (int i = 0; i < mRepeatDraw; i++)
{
- ERR("Could not create a counting index buffer for glDrawArraysInstanced.");
- return gl::error(GL_OUT_OF_MEMORY);
+ mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount);
}
+
+ return gl::Error(GL_NO_ERROR);
}
else // Regular case
{
mDevice->DrawPrimitive(mPrimitiveType, 0, mPrimitiveCount);
+ return gl::Error(GL_NO_ERROR);
}
}
-void Renderer9::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei /*instances*/)
+gl::Error Renderer9::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei /*instances*/)
{
startScene();
+ int minIndex = static_cast<int>(indexInfo.indexRange.start);
+
if (mode == GL_POINTS)
{
- drawIndexedPoints(count, type, indices, indexInfo.minIndex, elementArrayBuffer);
+ return drawIndexedPoints(count, type, indices, minIndex, elementArrayBuffer);
}
else if (mode == GL_LINE_LOOP)
{
- drawLineLoop(count, type, indices, indexInfo.minIndex, elementArrayBuffer);
+ return drawLineLoop(count, type, indices, minIndex, elementArrayBuffer);
}
else
{
for (int i = 0; i < mRepeatDraw; i++)
{
- GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
- mDevice->DrawIndexedPrimitive(mPrimitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, vertexCount, indexInfo.startIndex, mPrimitiveCount);
+ GLsizei vertexCount = static_cast<int>(indexInfo.indexRange.length()) + 1;
+ mDevice->DrawIndexedPrimitive(mPrimitiveType, -minIndex, minIndex, vertexCount, indexInfo.startIndex, mPrimitiveCount);
}
+ return gl::Error(GL_NO_ERROR);
}
}
-void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Get the raw indices for an indexed draw
if (type != GL_NONE && elementArrayBuffer)
{
gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferStorage *storage = indexBuffer->getStorage();
+ BufferImpl *storage = indexBuffer->getImplementation();
intptr_t offset = reinterpret_cast<intptr_t>(indices);
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
unsigned int startIndex = 0;
- if (get32BitIndexSupport())
+ if (getRendererExtensions().elementIndexUint)
{
if (!mLineLoopIB)
{
mLineLoopIB = new StreamingIndexBufferInterface(this);
- if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
+ gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ if (error.isError())
{
- delete mLineLoopIB;
- mLineLoopIB = NULL;
-
- ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ SafeDelete(mLineLoopIB);
+ return error;
}
}
+ // Checked by Renderer9::applyPrimitiveType
+ ASSERT(count >= 0);
+
if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
{
- ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
}
- // Checked by Renderer9::applyPrimitiveType
- ASSERT(count >= 0);
-
- const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
- if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT))
+ const unsigned int spaceNeeded = (static_cast<unsigned int>(count)+1) * sizeof(unsigned int);
+ gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
+ if (error.isError())
{
- ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
void* mappedMemory = NULL;
unsigned int offset = 0;
- if (!mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset))
+ error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ if (error.isError())
{
- ERR("Could not map index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
startIndex = static_cast<unsigned int>(offset) / 4;
@@ -1558,10 +1453,10 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
default: UNREACHABLE();
}
- if (!mLineLoopIB->unmapBuffer())
+ error = mLineLoopIB->unmapBuffer();
+ if (error.isError())
{
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
}
else
@@ -1569,13 +1464,11 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
if (!mLineLoopIB)
{
mLineLoopIB = new StreamingIndexBufferInterface(this);
- if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT))
+ gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
+ if (error.isError())
{
- delete mLineLoopIB;
- mLineLoopIB = NULL;
-
- ERR("Could not create a 16-bit looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ SafeDelete(mLineLoopIB);
+ return error;
}
}
@@ -1584,23 +1477,22 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned short>::max() / sizeof(unsigned short)))
{
- ERR("Could not create a 16-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 16-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
}
const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned short);
- if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT))
+ gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
+ if (error.isError())
{
- ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
void* mappedMemory = NULL;
unsigned int offset;
- if (mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset))
+ error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ if (error.isError())
{
- ERR("Could not map index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
startIndex = static_cast<unsigned int>(offset) / 2;
@@ -1639,10 +1531,10 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
default: UNREACHABLE();
}
- if (!mLineLoopIB->unmapBuffer())
+ error = mLineLoopIB->unmapBuffer();
+ if (error.isError())
{
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return error;
}
}
@@ -1655,67 +1547,162 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
}
mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count);
+
+ return gl::Error(GL_NO_ERROR);
}
template <typename T>
-static void drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices, int minIndex)
+static gl::Error drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices, int minIndex)
{
for (int i = 0; i < count; i++)
{
unsigned int indexValue = static_cast<unsigned int>(static_cast<const T*>(indices)[i]) - minIndex;
device->DrawPrimitive(D3DPT_POINTLIST, indexValue, 1);
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Drawing index point lists is unsupported in d3d9, fall back to a regular DrawPrimitive call
// for each individual point. This call is not expected to happen often.
if (elementArrayBuffer)
{
- BufferStorage *storage = elementArrayBuffer->getStorage();
+ BufferImpl *storage = elementArrayBuffer->getImplementation();
intptr_t offset = reinterpret_cast<intptr_t>(indices);
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
switch (type)
{
- case GL_UNSIGNED_BYTE: drawPoints<GLubyte>(mDevice, count, indices, minIndex); break;
- case GL_UNSIGNED_SHORT: drawPoints<GLushort>(mDevice, count, indices, minIndex); break;
- case GL_UNSIGNED_INT: drawPoints<GLuint>(mDevice, count, indices, minIndex); break;
- default: UNREACHABLE();
+ case GL_UNSIGNED_BYTE: return drawPoints<GLubyte>(mDevice, count, indices, minIndex);
+ case GL_UNSIGNED_SHORT: return drawPoints<GLushort>(mDevice, count, indices, minIndex);
+ case GL_UNSIGNED_INT: return drawPoints<GLuint>(mDevice, count, indices, minIndex);
+ default: UNREACHABLE(); return gl::Error(GL_INVALID_OPERATION);
}
}
-void Renderer9::applyShaders(gl::ProgramBinary *programBinary)
+gl::Error Renderer9::getCountingIB(size_t count, StaticIndexBufferInterface **outIB)
{
- unsigned int programBinarySerial = programBinary->getSerial();
- if (programBinarySerial != mAppliedProgramBinarySerial)
+ // Update the counting index buffer if it is not large enough or has not been created yet.
+ if (count <= 65536) // 16-bit indices
{
- ShaderExecutable *vertexExe = programBinary->getVertexExecutable();
- ShaderExecutable *pixelExe = programBinary->getPixelExecutable();
+ const unsigned int spaceNeeded = count * sizeof(unsigned short);
- IDirect3DVertexShader9 *vertexShader = NULL;
- if (vertexExe) vertexShader = ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader();
+ if (!mCountingIB || mCountingIB->getBufferSize() < spaceNeeded)
+ {
+ SafeDelete(mCountingIB);
+ mCountingIB = new StaticIndexBufferInterface(this);
+ mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
- IDirect3DPixelShader9 *pixelShader = NULL;
- if (pixelExe) pixelShader = ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader();
+ void *mappedMemory = NULL;
+ gl::Error error = mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
- mDevice->SetPixelShader(pixelShader);
+ unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
+ for (size_t i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+
+ error = mCountingIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else if (getRendererExtensions().elementIndexUint)
+ {
+ const unsigned int spaceNeeded = count * sizeof(unsigned int);
+
+ if (!mCountingIB || mCountingIB->getBufferSize() < spaceNeeded)
+ {
+ SafeDelete(mCountingIB);
+ mCountingIB = new StaticIndexBufferInterface(this);
+ mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
+
+ void *mappedMemory = NULL;
+ gl::Error error = mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+ for (size_t i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+
+ error = mCountingIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create a counting index buffer for glDrawArraysInstanced.");
+ }
+
+ *outIB = mCountingIB;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive)
+{
+ ASSERT(!transformFeedbackActive);
+ ASSERT(!rasterizerDiscard);
+
+ ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout);
+ ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer);
+
+ IDirect3DVertexShader9 *vertexShader = (vertexExe ? ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader() : NULL);
+ IDirect3DPixelShader9 *pixelShader = (pixelExe ? ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader() : NULL);
+
+ if (vertexShader != mAppliedVertexShader)
+ {
mDevice->SetVertexShader(vertexShader);
+ mAppliedVertexShader = vertexShader;
+ }
+
+ if (pixelShader != mAppliedPixelShader)
+ {
+ mDevice->SetPixelShader(pixelShader);
+ mAppliedPixelShader = pixelShader;
+ }
+
+ // D3D9 has a quirk where creating multiple shaders with the same content
+ // can return the same shader pointer. Because GL programs store different data
+ // per-program, checking the program serial guarantees we upload fresh
+ // uniform data even if our shader pointers are the same.
+ // https://code.google.com/p/angleproject/issues/detail?id=661
+ unsigned int programSerial = programBinary->getSerial();
+ if (programSerial != mAppliedProgramSerial)
+ {
programBinary->dirtyAllUniforms();
mDxUniformsDirty = true;
-
- mAppliedProgramBinarySerial = programBinarySerial;
+ mAppliedProgramSerial = programSerial;
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray)
+gl::Error Renderer9::applyUniforms(const gl::ProgramBinary &programBinary)
{
- for (std::vector<gl::Uniform*>::const_iterator ub = uniformArray->begin(), ue = uniformArray->end(); ub != ue; ++ub)
+ const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
+
+ for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++)
{
- gl::Uniform *targetUniform = *ub;
+ gl::LinkedUniform *targetUniform = uniformArray[uniformIndex];
if (targetUniform->dirty)
{
@@ -1751,8 +1738,6 @@ void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray
default:
UNREACHABLE();
}
-
- targetUniform->dirty = false;
}
}
@@ -1763,22 +1748,24 @@ void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray
mDevice->SetPixelShaderConstantF(0, (float*)&mPixelConstants, sizeof(dx_PixelConstants) / sizeof(float[4]));
mDxUniformsDirty = false;
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void Renderer9::applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v)
+void Renderer9::applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v)
{
- if (targetUniform->psRegisterIndex >= 0)
+ if (targetUniform->isReferencedByFragmentShader())
{
mDevice->SetPixelShaderConstantF(targetUniform->psRegisterIndex, v, targetUniform->registerCount);
}
- if (targetUniform->vsRegisterIndex >= 0)
+ if (targetUniform->isReferencedByVertexShader())
{
mDevice->SetVertexShaderConstantF(targetUniform->vsRegisterIndex, v, targetUniform->registerCount);
}
}
-void Renderer9::applyUniformniv(gl::Uniform *targetUniform, const GLint *v)
+void Renderer9::applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v)
{
ASSERT(targetUniform->registerCount <= MAX_VERTEX_CONSTANT_VECTORS_D3D9);
GLfloat vector[MAX_VERTEX_CONSTANT_VECTORS_D3D9][4];
@@ -1794,7 +1781,7 @@ void Renderer9::applyUniformniv(gl::Uniform *targetUniform, const GLint *v)
applyUniformnfv(targetUniform, (GLfloat*)vector);
}
-void Renderer9::applyUniformnbv(gl::Uniform *targetUniform, const GLint *v)
+void Renderer9::applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v)
{
ASSERT(targetUniform->registerCount <= MAX_VERTEX_CONSTANT_VECTORS_D3D9);
GLfloat vector[MAX_VERTEX_CONSTANT_VECTORS_D3D9][4];
@@ -1810,29 +1797,60 @@ void Renderer9::applyUniformnbv(gl::Uniform *targetUniform, const GLint *v)
applyUniformnfv(targetUniform, (GLfloat*)vector);
}
-void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+gl::Error Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
- D3DCOLOR color = D3DCOLOR_ARGB(gl::unorm<8>(clearParams.colorClearValue.alpha),
- gl::unorm<8>(clearParams.colorClearValue.red),
- gl::unorm<8>(clearParams.colorClearValue.green),
- gl::unorm<8>(clearParams.colorClearValue.blue));
+ if (clearParams.colorClearType != GL_FLOAT)
+ {
+ // Clearing buffers with non-float values is not supported by Renderer9 and ES 2.0
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+
+ bool clearColor = clearParams.clearColor[0];
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ if (clearParams.clearColor[i] != clearColor)
+ {
+ // Clearing individual buffers other than buffer zero is not supported by Renderer9 and ES 2.0
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+ }
+
float depth = gl::clamp01(clearParams.depthClearValue);
- int stencil = clearParams.stencilClearValue & 0x000000FF;
+ DWORD stencil = clearParams.stencilClearValue & 0x000000FF;
unsigned int stencilUnmasked = 0x0;
- if ((clearParams.mask & GL_STENCIL_BUFFER_BIT) && frameBuffer->hasStencil())
+ if (clearParams.clearStencil && frameBuffer->hasStencil())
{
- unsigned int stencilSize = gl::GetStencilSize(frameBuffer->getStencilbuffer()->getActualFormat());
+ unsigned int stencilSize = gl::GetInternalFormatInfo((frameBuffer->getStencilbuffer()->getActualFormat())).stencilBits;
stencilUnmasked = (0x1 << stencilSize) - 1;
}
- bool alphaUnmasked = (gl::GetAlphaSize(mRenderTargetDesc.format) == 0) || clearParams.colorMaskAlpha;
-
- const bool needMaskedStencilClear = (clearParams.mask & GL_STENCIL_BUFFER_BIT) &&
+ const bool needMaskedStencilClear = clearParams.clearStencil &&
(clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
- const bool needMaskedColorClear = (clearParams.mask & GL_COLOR_BUFFER_BIT) &&
- !(clearParams.colorMaskRed && clearParams.colorMaskGreen &&
- clearParams.colorMaskBlue && alphaUnmasked);
+
+ bool needMaskedColorClear = false;
+ D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0);
+ if (clearColor)
+ {
+ const gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
+ const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(attachment->getActualFormat());
+
+ color = D3DCOLOR_ARGB(gl::unorm<8>((formatInfo.alphaBits == 0 && actualFormatInfo.alphaBits > 0) ? 1.0f : clearParams.colorFClearValue.alpha),
+ gl::unorm<8>((formatInfo.redBits == 0 && actualFormatInfo.redBits > 0) ? 0.0f : clearParams.colorFClearValue.red),
+ gl::unorm<8>((formatInfo.greenBits == 0 && actualFormatInfo.greenBits > 0) ? 0.0f : clearParams.colorFClearValue.green),
+ gl::unorm<8>((formatInfo.blueBits == 0 && actualFormatInfo.blueBits > 0) ? 0.0f : clearParams.colorFClearValue.blue));
+
+ if ((formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
+ (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
+ (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
+ (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
+ {
+ needMaskedColorClear = true;
+ }
+ }
if (needMaskedColorClear || needMaskedStencilClear)
{
@@ -1893,7 +1911,7 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
- if (clearParams.mask & GL_COLOR_BUFFER_BIT)
+ if (clearColor)
{
mDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
gl_d3d9::ConvertColorMask(clearParams.colorMaskRed,
@@ -1906,7 +1924,7 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
}
- if (stencilUnmasked != 0x0 && (clearParams.mask & GL_STENCIL_BUFFER_BIT))
+ if (stencilUnmasked != 0x0 && clearParams.clearStencil)
{
mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
@@ -1962,7 +1980,7 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
startScene();
mDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float[4]));
- if (clearParams.mask & GL_DEPTH_BUFFER_BIT)
+ if (clearParams.clearDepth)
{
mDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
@@ -1974,24 +1992,26 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
mMaskedClearSavedState->Apply();
}
}
- else if (clearParams.mask)
+ else if (clearColor || clearParams.clearDepth || clearParams.clearStencil)
{
DWORD dxClearFlags = 0;
- if (clearParams.mask & GL_COLOR_BUFFER_BIT)
+ if (clearColor)
{
dxClearFlags |= D3DCLEAR_TARGET;
}
- if (clearParams.mask & GL_DEPTH_BUFFER_BIT)
+ if (clearParams.clearDepth)
{
dxClearFlags |= D3DCLEAR_ZBUFFER;
}
- if (clearParams.mask & GL_STENCIL_BUFFER_BIT)
+ if (clearParams.clearStencil)
{
dxClearFlags |= D3DCLEAR_STENCIL;
}
mDevice->Clear(0, NULL, dxClearFlags, color, depth, stencil);
}
+
+ return gl::Error(GL_NO_ERROR);
}
void Renderer9::markAllStateDirty()
@@ -2008,19 +2028,24 @@ void Renderer9::markAllStateDirty()
mForceSetViewport = true;
mForceSetBlendState = true;
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; i++)
+ ASSERT(mForceSetVertexSamplerStates.size() == mCurVertexTextureSerials.size());
+ for (unsigned int i = 0; i < mForceSetVertexSamplerStates.size(); i++)
{
mForceSetVertexSamplerStates[i] = true;
mCurVertexTextureSerials[i] = 0;
}
- for (unsigned int i = 0; i < gl::MAX_TEXTURE_IMAGE_UNITS; i++)
+
+ ASSERT(mForceSetPixelSamplerStates.size() == mCurPixelTextureSerials.size());
+ for (unsigned int i = 0; i < mForceSetPixelSamplerStates.size(); i++)
{
mForceSetPixelSamplerStates[i] = true;
mCurPixelTextureSerials[i] = 0;
}
mAppliedIBSerial = 0;
- mAppliedProgramBinarySerial = 0;
+ mAppliedVertexShader = NULL;
+ mAppliedPixelShader = NULL;
+ mAppliedProgramSerial = 0;
mDxUniformsDirty = true;
mVertexDeclarationCache.markStateDirty();
@@ -2028,11 +2053,11 @@ void Renderer9::markAllStateDirty()
void Renderer9::releaseDeviceResources()
{
- while (!mEventQueryPool.empty())
+ for (size_t i = 0; i < mEventQueryPool.size(); i++)
{
- mEventQueryPool.back()->Release();
- mEventQueryPool.pop_back();
+ SafeRelease(mEventQueryPool[i]);
}
+ mEventQueryPool.clear();
SafeRelease(mMaskedClearSavedState);
@@ -2043,15 +2068,14 @@ void Renderer9::releaseDeviceResources()
SafeDelete(mVertexDataManager);
SafeDelete(mIndexDataManager);
SafeDelete(mLineLoopIB);
+ SafeDelete(mCountingIB);
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
{
SafeDelete(mNullColorbufferCache[i].buffer);
}
-
}
-
void Renderer9::notifyDeviceLost()
{
mDeviceLost = true;
@@ -2221,7 +2245,7 @@ bool Renderer9::resetRemovedDevice()
// The hardware adapter has been removed. Application must destroy the device, do enumeration of
// adapters and create another Direct3D device. If application continues rendering without
// calling Reset, the rendering calls will succeed. Applies to Direct3D 9Ex only.
- deinitialize();
+ release();
return (initialize() == EGL_SUCCESS);
}
@@ -2255,97 +2279,6 @@ GUID Renderer9::getAdapterIdentifier() const
return mAdapterIdentifier.DeviceIdentifier;
}
-void Renderer9::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
-{
- for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
- {
- HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
- TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
-
- multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
- }
-}
-
-bool Renderer9::getBGRATextureSupport() const
-{
- // DirectX 9 always supports BGRA
- return true;
-}
-
-bool Renderer9::getDXT1TextureSupport()
-{
- return mDXT1TextureSupport;
-}
-
-bool Renderer9::getDXT3TextureSupport()
-{
- return mDXT3TextureSupport;
-}
-
-bool Renderer9::getDXT5TextureSupport()
-{
- return mDXT5TextureSupport;
-}
-
-bool Renderer9::getDepthTextureSupport() const
-{
- return mDepthTextureSupport;
-}
-
-bool Renderer9::getFloat32TextureSupport(bool *filtering, bool *renderable)
-{
- *filtering = mFloat32FilterSupport;
- *renderable = mFloat32RenderSupport;
- return mFloat32TextureSupport;
-}
-
-bool Renderer9::getFloat16TextureSupport(bool *filtering, bool *renderable)
-{
- *filtering = mFloat16FilterSupport;
- *renderable = mFloat16RenderSupport;
- return mFloat16TextureSupport;
-}
-
-bool Renderer9::getLuminanceTextureSupport()
-{
- return mLuminanceTextureSupport;
-}
-
-bool Renderer9::getLuminanceAlphaTextureSupport()
-{
- return mLuminanceAlphaTextureSupport;
-}
-
-bool Renderer9::getTextureFilterAnisotropySupport() const
-{
- return mSupportsTextureFilterAnisotropy;
-}
-
-float Renderer9::getTextureMaxAnisotropy() const
-{
- if (mSupportsTextureFilterAnisotropy)
- {
- return static_cast<float>(mDeviceCaps.MaxAnisotropy);
- }
- return 1.0f;
-}
-
-bool Renderer9::getEventQuerySupport()
-{
- return mEventQuerySupport;
-}
-
-unsigned int Renderer9::getMaxVertexTextureImageUnits() const
-{
- META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- return mVertexTextureSupport ? MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 : 0;
-}
-
-unsigned int Renderer9::getMaxCombinedTextureImageUnits() const
-{
- return gl::MAX_TEXTURE_IMAGE_UNITS + getMaxVertexTextureImageUnits();
-}
-
unsigned int Renderer9::getReservedVertexUniformVectors() const
{
return 2; // dx_ViewAdjust and dx_DepthRange.
@@ -2356,36 +2289,14 @@ unsigned int Renderer9::getReservedFragmentUniformVectors() const
return 3; // dx_ViewCoords, dx_DepthFront and dx_DepthRange.
}
-unsigned int Renderer9::getMaxVertexUniformVectors() const
-{
- return MAX_VERTEX_CONSTANT_VECTORS_D3D9 - getReservedVertexUniformVectors();
-}
-
-unsigned int Renderer9::getMaxFragmentUniformVectors() const
-{
- const int maxPixelConstantVectors = (getMajorShaderModel() >= 3) ? MAX_PIXEL_CONSTANT_VECTORS_SM3 : MAX_PIXEL_CONSTANT_VECTORS_SM2;
-
- return maxPixelConstantVectors - getReservedFragmentUniformVectors();
-}
-
-unsigned int Renderer9::getMaxVaryingVectors() const
+unsigned int Renderer9::getReservedVertexUniformBuffers() const
{
- return (getMajorShaderModel() >= 3) ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
+ return 0;
}
-bool Renderer9::getNonPower2TextureSupport() const
+unsigned int Renderer9::getReservedFragmentUniformBuffers() const
{
- return mSupportsNonPower2Textures;
-}
-
-bool Renderer9::getOcclusionQuerySupport() const
-{
- return mOcclusionQuerySupport;
-}
-
-bool Renderer9::getInstancingSupport() const
-{
- return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
+ return 0;
}
bool Renderer9::getShareHandleSupport() const
@@ -2394,11 +2305,6 @@ bool Renderer9::getShareHandleSupport() const
return (mD3d9Ex != NULL) && !gl::perfActive();
}
-bool Renderer9::getDerivativeInstructionSupport() const
-{
- return (mDeviceCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) != 0;
-}
-
bool Renderer9::getPostSubBufferSupport() const
{
return true;
@@ -2409,34 +2315,6 @@ int Renderer9::getMajorShaderModel() const
return D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion);
}
-float Renderer9::getMaxPointSize() const
-{
- // Point size clamped at 1.0f for SM2
- return getMajorShaderModel() == 3 ? mDeviceCaps.MaxPointSize : 1.0f;
-}
-
-int Renderer9::getMaxViewportDimension() const
-{
- int maxTextureDimension = std::min(std::min(getMaxTextureWidth(), getMaxTextureHeight()),
- (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
- return maxTextureDimension;
-}
-
-int Renderer9::getMaxTextureWidth() const
-{
- return (int)mDeviceCaps.MaxTextureWidth;
-}
-
-int Renderer9::getMaxTextureHeight() const
-{
- return (int)mDeviceCaps.MaxTextureHeight;
-}
-
-bool Renderer9::get32BitIndexSupport() const
-{
- return mDeviceCaps.MaxVertexIndex >= (1 << 16);
-}
-
DWORD Renderer9::getCapsDeclTypes() const
{
return mDeviceCaps.DeclTypes;
@@ -2452,127 +2330,45 @@ int Renderer9::getMaxSwapInterval() const
return mMaxSwapInterval;
}
-int Renderer9::getMaxSupportedSamples() const
-{
- return mMaxSupportedSamples;
-}
-
-int Renderer9::getNearestSupportedSamples(D3DFORMAT format, int requested) const
-{
- if (requested == 0)
- {
- return requested;
- }
-
- std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format);
- if (itr == mMultiSampleSupport.end())
- {
- if (format == D3DFMT_UNKNOWN)
- return 0;
- return -1;
- }
-
- for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i)
- {
- if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE)
- {
- return i;
- }
- }
-
- return -1;
-}
-
-unsigned int Renderer9::getMaxRenderTargets() const
-{
- // we do not support MRT in d3d9
- return 1;
-}
-
-D3DFORMAT Renderer9::ConvertTextureInternalFormat(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return D3DFMT_INTZ;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return D3DFMT_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- return D3DFMT_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return D3DFMT_DXT5;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return D3DFMT_A32B32G32R32F;
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- return D3DFMT_A16B16G16R16F;
- case GL_LUMINANCE8_EXT:
- if (getLuminanceTextureSupport())
- {
- return D3DFMT_L8;
- }
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- if (getLuminanceAlphaTextureSupport())
- {
- return D3DFMT_A8L8;
- }
- break;
- case GL_RGB8_OES:
- case GL_RGB565:
- return D3DFMT_X8R8G8B8;
- }
-
- return D3DFMT_A8R8G8B8;
-}
-
-bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
+bool Renderer9::copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source)
{
bool result = false;
if (source && dest)
{
- TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source->getStorageInstance());
- TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest->getStorageInstance());
+ TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source);
+ TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest);
- int levels = source9->levelCount();
+ int levels = source9->getLevelCount();
for (int i = 0; i < levels; ++i)
{
IDirect3DSurface9 *srcSurf = source9->getSurfaceLevel(i, false);
IDirect3DSurface9 *dstSurf = dest9->getSurfaceLevel(i, false);
-
+
result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged());
- if (srcSurf) srcSurf->Release();
- if (dstSurf) dstSurf->Release();
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
if (!result)
+ {
return false;
+ }
}
}
return result;
}
-bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source)
+bool Renderer9::copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source)
{
bool result = false;
if (source && dest)
{
- TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source->getStorageInstance());
- TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest->getStorageInstance());
- int levels = source9->levelCount();
+ TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source);
+ TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest);
+ int levels = source9->getLevelCount();
for (int f = 0; f < 6; f++)
{
for (int i = 0; i < levels; i++)
@@ -2582,11 +2378,13 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto
result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged());
- if (srcSurf) srcSurf->Release();
- if (dstSurf) dstSurf->Release();
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
if (!result)
+ {
return false;
+ }
}
}
}
@@ -2594,6 +2392,20 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto
return result;
}
+bool Renderer9::copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source)
+{
+ // 3D textures are not available in the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
+bool Renderer9::copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source)
+{
+ // 2D array textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
D3DPOOL Renderer9::getBufferPool(DWORD usage) const
{
if (mD3d9Ex != NULL)
@@ -2611,8 +2423,8 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const
return D3DPOOL_DEFAULT;
}
-bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
+bool Renderer9::copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level)
{
RECT rect;
rect.left = sourceRect.x;
@@ -2620,11 +2432,11 @@ bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sou
rect.right = sourceRect.x + sourceRect.width;
rect.bottom = sourceRect.y + sourceRect.height;
- return mBlit->copy(framebuffer, rect, destFormat, xoffset, yoffset, storage, level);
+ return mBlit->copy2D(framebuffer, rect, destFormat, xoffset, yoffset, storage, level);
}
-bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
+bool Renderer9::copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level)
{
RECT rect;
rect.left = sourceRect.x;
@@ -2632,18 +2444,36 @@ bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sou
rect.right = sourceRect.x + sourceRect.width;
rect.bottom = sourceRect.y + sourceRect.height;
- return mBlit->copy(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level);
+ return mBlit->copyCube(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level);
+}
+
+bool Renderer9::copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
+{
+ // 3D textures are not available in the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
+bool Renderer9::copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level)
+{
+ // 2D array textures are not available in the D3D9 backend.
+ UNREACHABLE();
+ return false;
}
bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil)
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter)
{
+ ASSERT(filter == GL_NEAREST);
+
endScene();
if (blitRenderTarget)
{
- gl::Renderbuffer *readBuffer = readFramebuffer->getColorbuffer(0);
- gl::Renderbuffer *drawBuffer = drawFramebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *readBuffer = readFramebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0);
RenderTarget9 *readRenderTarget = NULL;
RenderTarget9 *drawRenderTarget = NULL;
IDirect3DSurface9* readSurface = NULL;
@@ -2651,11 +2481,11 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (readBuffer)
{
- readRenderTarget = RenderTarget9::makeRenderTarget9(readBuffer->getRenderTarget());
+ readRenderTarget = d3d9::GetAttachmentRenderTarget(readBuffer);
}
if (drawBuffer)
{
- drawRenderTarget = RenderTarget9::makeRenderTarget9(drawBuffer->getRenderTarget());
+ drawRenderTarget = d3d9::GetAttachmentRenderTarget(drawBuffer);
}
if (readRenderTarget)
@@ -2673,6 +2503,9 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
return gl::error(GL_OUT_OF_MEMORY, false);
}
+ gl::Extents srcSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
+ gl::Extents dstSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
+
RECT srcRect;
srcRect.left = readRect.x;
srcRect.right = readRect.x + readRect.width;
@@ -2685,10 +2518,79 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
dstRect.top = drawRect.y;
dstRect.bottom = drawRect.y + drawRect.height;
+ // Clip the rectangles to the scissor rectangle
+ if (scissor)
+ {
+ if (dstRect.left < scissor->x)
+ {
+ srcRect.left += (scissor->x - dstRect.left);
+ dstRect.left = scissor->x;
+ }
+ if (dstRect.top < scissor->y)
+ {
+ srcRect.top += (scissor->y - dstRect.top);
+ dstRect.top = scissor->y;
+ }
+ if (dstRect.right > scissor->x + scissor->width)
+ {
+ srcRect.right -= (dstRect.right - (scissor->x + scissor->width));
+ dstRect.right = scissor->x + scissor->width;
+ }
+ if (dstRect.bottom > scissor->y + scissor->height)
+ {
+ srcRect.bottom -= (dstRect.bottom - (scissor->y + scissor->height));
+ dstRect.bottom = scissor->y + scissor->height;
+ }
+ }
+
+ // Clip the rectangles to the destination size
+ if (dstRect.left < 0)
+ {
+ srcRect.left += -dstRect.left;
+ dstRect.left = 0;
+ }
+ if (dstRect.right > dstSize.width)
+ {
+ srcRect.right -= (dstRect.right - dstSize.width);
+ dstRect.right = dstSize.width;
+ }
+ if (dstRect.top < 0)
+ {
+ srcRect.top += -dstRect.top;
+ dstRect.top = 0;
+ }
+ if (dstRect.bottom > dstSize.height)
+ {
+ srcRect.bottom -= (dstRect.bottom - dstSize.height);
+ dstRect.bottom = dstSize.height;
+ }
+
+ // Clip the rectangles to the source size
+ if (srcRect.left < 0)
+ {
+ dstRect.left += -srcRect.left;
+ srcRect.left = 0;
+ }
+ if (srcRect.right > srcSize.width)
+ {
+ dstRect.right -= (srcRect.right - srcSize.width);
+ srcRect.right = srcSize.width;
+ }
+ if (srcRect.top < 0)
+ {
+ dstRect.top += -srcRect.top;
+ srcRect.top = 0;
+ }
+ if (srcRect.bottom > srcSize.height)
+ {
+ dstRect.bottom -= (srcRect.bottom - srcSize.height);
+ srcRect.bottom = srcSize.height;
+ }
+
HRESULT result = mDevice->StretchRect(readSurface, &srcRect, drawSurface, &dstRect, D3DTEXF_NONE);
- readSurface->Release();
- drawSurface->Release();
+ SafeRelease(readSurface);
+ SafeRelease(drawSurface);
if (FAILED(result))
{
@@ -2697,10 +2599,10 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
}
}
- if (blitDepthStencil)
+ if (blitDepth || blitStencil)
{
- gl::Renderbuffer *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
- gl::Renderbuffer *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
+ gl::FramebufferAttachment *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
+ gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
RenderTarget9 *readDepthStencil = NULL;
RenderTarget9 *drawDepthStencil = NULL;
IDirect3DSurface9* readSurface = NULL;
@@ -2708,11 +2610,11 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
if (readBuffer)
{
- readDepthStencil = RenderTarget9::makeRenderTarget9(readBuffer->getDepthStencil());
+ readDepthStencil = d3d9::GetAttachmentRenderTarget(readBuffer);
}
if (drawBuffer)
{
- drawDepthStencil = RenderTarget9::makeRenderTarget9(drawBuffer->getDepthStencil());
+ drawDepthStencil = d3d9::GetAttachmentRenderTarget(drawBuffer);
}
if (readDepthStencil)
@@ -2732,8 +2634,8 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
HRESULT result = mDevice->StretchRect(readSurface, NULL, drawSurface, NULL, D3DTEXF_NONE);
- readSurface->Release();
- drawSurface->Release();
+ SafeRelease(readSurface);
+ SafeRelease(drawSurface);
if (FAILED(result))
{
@@ -2745,18 +2647,20 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
return true;
}
-void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels)
+gl::Error Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels)
{
+ ASSERT(pack.pixelBuffer.get() == NULL);
+
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *surface = NULL;
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
if (colorbuffer)
{
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer);
}
-
+
if (renderTarget)
{
surface = renderTarget->getSurface();
@@ -2765,7 +2669,7 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (!surface)
{
// context must be lost
- return;
+ return gl::Error(GL_NO_ERROR);
}
D3DSURFACE_DESC desc;
@@ -2774,20 +2678,20 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
{
UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
- surface->Release();
- return gl::error(GL_OUT_OF_MEMORY);
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "ReadPixels is unimplemented for multisampled framebuffer attachments.");
}
HRESULT result;
IDirect3DSurface9 *systemSurface = NULL;
- bool directToPixels = !packReverseRowOrder && packAlignment <= 4 && getShareHandleSupport() &&
+ bool directToPixels = !pack.reverseRowOrder && pack.alignment <= 4 && getShareHandleSupport() &&
x == 0 && y == 0 && UINT(width) == desc.Width && UINT(height) == desc.Height &&
desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
if (directToPixels)
{
// Use the pixels ptr as a shared handle to write directly into client's memory
result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
- D3DPOOL_SYSTEMMEM, &systemSurface, &pixels);
+ D3DPOOL_SYSTEMMEM, &systemSurface, reinterpret_cast<void**>(&pixels));
if (FAILED(result))
{
// Try again without the shared handle
@@ -2802,38 +2706,36 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- surface->Release();
- return gl::error(GL_OUT_OF_MEMORY);
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for ReadPixels.");
}
}
result = mDevice->GetRenderTargetData(surface, systemSurface);
- surface->Release();
- surface = NULL;
+ SafeRelease(surface);
if (FAILED(result))
{
- systemSurface->Release();
+ SafeRelease(systemSurface);
// It turns out that D3D will sometimes produce more error
// codes than those documented.
if (d3d9::isDeviceLostError(result))
{
notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY);
}
else
{
UNREACHABLE();
- return;
}
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to read internal render target data.");
}
if (directToPixels)
{
- systemSurface->Release();
- return;
+ SafeRelease(systemSurface);
+ return gl::Error(GL_NO_ERROR);
}
RECT rect;
@@ -2848,252 +2750,79 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (FAILED(result))
{
UNREACHABLE();
- systemSurface->Release();
+ SafeRelease(systemSurface);
- return; // No sensible error to generate
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal render target.");
}
- unsigned char *dest = (unsigned char*)pixels;
- unsigned short *dest16 = (unsigned short*)pixels;
-
- unsigned char *source;
+ uint8_t *source;
int inputPitch;
- if (packReverseRowOrder)
+ if (pack.reverseRowOrder)
{
- source = ((unsigned char*)lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1);
+ source = reinterpret_cast<uint8_t*>(lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1);
inputPitch = -lock.Pitch;
}
else
{
- source = (unsigned char*)lock.pBits;
+ source = reinterpret_cast<uint8_t*>(lock.pBits);
inputPitch = lock.Pitch;
}
- unsigned int fastPixelSize = 0;
-
- if (desc.Format == D3DFMT_A8R8G8B8 &&
- format == GL_BGRA_EXT &&
- type == GL_UNSIGNED_BYTE)
- {
- fastPixelSize = 4;
- }
- else if ((desc.Format == D3DFMT_A4R4G4B4 &&
- format == GL_BGRA_EXT &&
- type == GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) ||
- (desc.Format == D3DFMT_A1R5G5B5 &&
- format == GL_BGRA_EXT &&
- type == GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT))
- {
- fastPixelSize = 2;
- }
- else if (desc.Format == D3DFMT_A16B16G16R16F &&
- format == GL_RGBA &&
- type == GL_HALF_FLOAT_OES)
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ const gl::InternalFormat &sourceFormatInfo = gl::GetInternalFormatInfo(d3dFormatInfo.internalFormat);
+ if (sourceFormatInfo.format == format && sourceFormatInfo.type == type)
{
- fastPixelSize = 8;
+ // Direct copy possible
+ for (int y = 0; y < rect.bottom - rect.top; y++)
+ {
+ memcpy(pixels + y * outputPitch, source + y * inputPitch, (rect.right - rect.left) * sourceFormatInfo.pixelBytes);
+ }
}
- else if (desc.Format == D3DFMT_A32B32G32R32F &&
- format == GL_RGBA &&
- type == GL_FLOAT)
+ else
{
- fastPixelSize = 16;
- }
+ const d3d9::D3DFormat &sourceD3DFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ ColorCopyFunction fastCopyFunc = sourceD3DFormatInfo.getFastCopyFunction(format, type);
- for (int j = 0; j < rect.bottom - rect.top; j++)
- {
- if (fastPixelSize != 0)
- {
- // Fast path for formats which require no translation:
- // D3DFMT_A8R8G8B8 to BGRA/UNSIGNED_BYTE
- // D3DFMT_A4R4G4B4 to BGRA/UNSIGNED_SHORT_4_4_4_4_REV_EXT
- // D3DFMT_A1R5G5B5 to BGRA/UNSIGNED_SHORT_1_5_5_5_REV_EXT
- // D3DFMT_A16B16G16R16F to RGBA/HALF_FLOAT_OES
- // D3DFMT_A32B32G32R32F to RGBA/FLOAT
- //
- // Note that buffers with no alpha go through the slow path below.
- memcpy(dest + j * outputPitch,
- source + j * inputPitch,
- (rect.right - rect.left) * fastPixelSize);
- continue;
- }
- else if (desc.Format == D3DFMT_A8R8G8B8 &&
- format == GL_RGBA &&
- type == GL_UNSIGNED_BYTE)
- {
- // Fast path for swapping red with blue
- for (int i = 0; i < rect.right - rect.left; i++)
- {
- unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
- *(unsigned int*)(dest + 4 * i + j * outputPitch) =
- (argb & 0xFF00FF00) | // Keep alpha and green
- (argb & 0x00FF0000) >> 16 | // Move red to blue
- (argb & 0x000000FF) << 16; // Move blue to red
- }
- continue;
- }
+ const gl::FormatType &destFormatTypeInfo = gl::GetFormatTypeInfo(format, type);
+ const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(destFormatTypeInfo.internalFormat);
- for (int i = 0; i < rect.right - rect.left; i++)
+ if (fastCopyFunc)
{
- float r;
- float g;
- float b;
- float a;
-
- switch (desc.Format)
+ // Fast copy is possible through some special function
+ for (int y = 0; y < rect.bottom - rect.top; y++)
{
- case D3DFMT_R5G6B5:
+ for (int x = 0; x < rect.right - rect.left; x++)
{
- unsigned short rgb = *(unsigned short*)(source + 2 * i + j * inputPitch);
+ uint8_t *dest = pixels + y * outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
- a = 1.0f;
- b = (rgb & 0x001F) * (1.0f / 0x001F);
- g = (rgb & 0x07E0) * (1.0f / 0x07E0);
- r = (rgb & 0xF800) * (1.0f / 0xF800);
+ fastCopyFunc(src, dest);
}
- break;
- case D3DFMT_A1R5G5B5:
- {
- unsigned short argb = *(unsigned short*)(source + 2 * i + j * inputPitch);
-
- a = (argb & 0x8000) ? 1.0f : 0.0f;
- b = (argb & 0x001F) * (1.0f / 0x001F);
- g = (argb & 0x03E0) * (1.0f / 0x03E0);
- r = (argb & 0x7C00) * (1.0f / 0x7C00);
- }
- break;
- case D3DFMT_A8R8G8B8:
- {
- unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
-
- a = (argb & 0xFF000000) * (1.0f / 0xFF000000);
- b = (argb & 0x000000FF) * (1.0f / 0x000000FF);
- g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00);
- r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000);
- }
- break;
- case D3DFMT_X8R8G8B8:
- {
- unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * inputPitch);
-
- a = 1.0f;
- b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF);
- g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00);
- r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000);
- }
- break;
- case D3DFMT_A2R10G10B10:
- {
- unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
-
- a = (argb & 0xC0000000) * (1.0f / 0xC0000000);
- b = (argb & 0x000003FF) * (1.0f / 0x000003FF);
- g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00);
- r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000);
- }
- break;
- case D3DFMT_A32B32G32R32F:
- {
- // float formats in D3D are stored rgba, rather than the other way round
- r = *((float*)(source + 16 * i + j * inputPitch) + 0);
- g = *((float*)(source + 16 * i + j * inputPitch) + 1);
- b = *((float*)(source + 16 * i + j * inputPitch) + 2);
- a = *((float*)(source + 16 * i + j * inputPitch) + 3);
- }
- break;
- case D3DFMT_A16B16G16R16F:
- {
- // float formats in D3D are stored rgba, rather than the other way round
- r = gl::float16ToFloat32(*((unsigned short*)(source + 8 * i + j * inputPitch) + 0));
- g = gl::float16ToFloat32(*((unsigned short*)(source + 8 * i + j * inputPitch) + 1));
- b = gl::float16ToFloat32(*((unsigned short*)(source + 8 * i + j * inputPitch) + 2));
- a = gl::float16ToFloat32(*((unsigned short*)(source + 8 * i + j * inputPitch) + 3));
- }
- break;
- default:
- UNIMPLEMENTED(); // FIXME
- UNREACHABLE();
- return;
}
-
- switch (format)
+ }
+ else
+ {
+ uint8_t temp[sizeof(gl::ColorF)];
+ for (int y = 0; y < rect.bottom - rect.top; y++)
{
- case GL_RGBA:
- switch (type)
+ for (int x = 0; x < rect.right - rect.left; x++)
{
- case GL_UNSIGNED_BYTE:
- dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f);
- dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
- dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f);
- dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f);
- break;
- default: UNREACHABLE();
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f);
- dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
- dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f);
- dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f);
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
- // this type is packed as follows:
- // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
- // --------------------------------------------------------------------------------
- // | 4th | 3rd | 2nd | 1st component |
- // --------------------------------------------------------------------------------
- // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
- dest16[i + j * outputPitch / sizeof(unsigned short)] =
- ((unsigned short)(15 * a + 0.5f) << 12)|
- ((unsigned short)(15 * r + 0.5f) << 8) |
- ((unsigned short)(15 * g + 0.5f) << 4) |
- ((unsigned short)(15 * b + 0.5f) << 0);
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
- // this type is packed as follows:
- // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
- // --------------------------------------------------------------------------------
- // | 4th | 3rd | 2nd | 1st component |
- // --------------------------------------------------------------------------------
- // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
- dest16[i + j * outputPitch / sizeof(unsigned short)] =
- ((unsigned short)( a + 0.5f) << 15) |
- ((unsigned short)(31 * r + 0.5f) << 10) |
- ((unsigned short)(31 * g + 0.5f) << 5) |
- ((unsigned short)(31 * b + 0.5f) << 0);
- break;
- default: UNREACHABLE();
- }
- break;
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_SHORT_5_6_5:
- dest16[i + j * outputPitch / sizeof(unsigned short)] =
- ((unsigned short)(31 * b + 0.5f) << 0) |
- ((unsigned short)(63 * g + 0.5f) << 5) |
- ((unsigned short)(31 * r + 0.5f) << 11);
- break;
- case GL_UNSIGNED_BYTE:
- dest[3 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f);
- dest[3 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
- dest[3 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f);
- break;
- default: UNREACHABLE();
+ uint8_t *dest = pixels + y * outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
+
+ // readFunc and writeFunc will be using the same type of color, CopyTexImage
+ // will not allow the copy otherwise.
+ sourceD3DFormatInfo.colorReadFunction(src, temp);
+ destFormatTypeInfo.colorWriteFunction(temp, dest);
}
- break;
- default: UNREACHABLE();
}
}
}
systemSurface->UnlockRect();
+ SafeRelease(systemSurface);
- systemSurface->Release();
+ return gl::Error(GL_NO_ERROR);
}
RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
@@ -3114,14 +2843,34 @@ RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
return renderTarget;
}
-RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
+RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples)
{
RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples);
return renderTarget;
}
-ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type)
+ShaderImpl *Renderer9::createShader(GLenum type)
+{
+ return new ShaderD3D(type, this);
+}
+
+ProgramImpl *Renderer9::createProgram()
+{
+ return new ProgramD3D(this);
+}
+
+void Renderer9::releaseShaderCompiler()
+{
+ ShaderD3D::releaseCompiler();
+}
+
+ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers)
{
+ // Transform feedback is not supported in ES2 or D3D9
+ ASSERT(transformFeedbackVaryings.size() == 0);
+
ShaderExecutable9 *executable = NULL;
switch (type)
@@ -3152,8 +2901,13 @@ ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length,
return executable;
}
-ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
+ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround)
{
+ // Transform feedback is not supported in ES2 or D3D9
+ ASSERT(transformFeedbackVaryings.size() == 0);
+
const char *profile = NULL;
switch (type)
@@ -3169,20 +2923,67 @@ ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const cha
return NULL;
}
- // ANGLE issue 486:
- // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
- UINT optimizationFlags = (workaround == ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER ? D3DCOMPILE_SKIP_OPTIMIZATION : ANGLE_COMPILE_OPTIMIZATION_LEVEL);
+ UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL;
+
+ if (workaround == ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION)
+ {
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+ }
+ else if (workaround == ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION)
+ {
+ flags = D3DCOMPILE_OPTIMIZATION_LEVEL3;
+ }
+ else ASSERT(workaround == ANGLE_D3D_WORKAROUND_NONE);
+
+ if (gl::perfActive())
+ {
+#ifndef NDEBUG
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+#endif
+
+ flags |= D3DCOMPILE_DEBUG;
+
+ std::string sourcePath = getTempPath();
+ std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL);
+ writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
+ }
+
+ // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
+ // Try the default flags first and if compilation fails, try some alternatives.
+ const UINT extraFlags[] =
+ {
+ flags,
+ flags | D3DCOMPILE_AVOID_FLOW_CONTROL,
+ flags | D3DCOMPILE_PREFER_FLOW_CONTROL
+ };
- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, optimizationFlags, true);
+ const static char *extraFlagNames[] =
+ {
+ "default",
+ "avoid flow control",
+ "prefer flow control"
+ };
+
+ int attempts = ArraySize(extraFlags);
+
+ ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts);
if (!binary)
+ {
return NULL;
+ }
- ShaderExecutable *executable = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type);
- binary->Release();
+ ShaderExecutable *executable = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
+ transformFeedbackVaryings, separatedOutputBuffers);
+ SafeRelease(binary);
return executable;
}
+rx::UniformStorage *Renderer9::createUniformStorage(size_t storageSize)
+{
+ return new UniformStorage(storageSize);
+}
+
bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
return mBlit->boxFilter(source, dest);
@@ -3223,7 +3024,7 @@ bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *s
{
Image9::copyLockableSurfaces(surf, source);
result = mDevice->UpdateSurface(surf, NULL, dest, NULL);
- surf->Release();
+ SafeRelease(surf);
}
}
else
@@ -3260,14 +3061,42 @@ TextureStorage *Renderer9::createTextureStorage2D(SwapChain *swapChain)
return new TextureStorage9_2D(this, swapChain9);
}
-TextureStorage *Renderer9::createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
+TextureStorage *Renderer9::createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+{
+ return new TextureStorage9_2D(this, internalformat, renderTarget, width, height, levels);
+}
+
+TextureStorage *Renderer9::createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels)
+{
+ return new TextureStorage9_Cube(this, internalformat, renderTarget, size, levels);
+}
+
+TextureStorage *Renderer9::createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+
+ return NULL;
+}
+
+TextureStorage *Renderer9::createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
{
- return new TextureStorage9_2D(this, levels, internalformat, usage, forceRenderable, width, height);
+ // 2D array textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+
+ return NULL;
}
-TextureStorage *Renderer9::createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
+TextureImpl *Renderer9::createTexture(GLenum target)
{
- return new TextureStorage9_Cube(this, levels, internalformat, usage, forceRenderable, size);
+ switch(target)
+ {
+ case GL_TEXTURE_2D: return new TextureD3D_2D(this);
+ case GL_TEXTURE_CUBE_MAP: return new TextureD3D_Cube(this);
+ default: UNREACHABLE();
+ }
+
+ return NULL;
}
bool Renderer9::getLUID(LUID *adapterLuid) const
@@ -3284,4 +3113,19 @@ bool Renderer9::getLUID(LUID *adapterLuid) const
return false;
}
+rx::VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
+{
+ return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormat).conversionType;
+}
+
+GLenum Renderer9::getVertexComponentType(const gl::VertexFormat &vertexFormat) const
+{
+ return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormat).componentType;
+}
+
+void Renderer9::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const
+{
+ d3d9_gl::GenerateCaps(mD3d9, mDevice, mDeviceType, mAdapter, outCaps, outTextureCaps, outExtensions);
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
new file mode 100644
index 0000000000..dd5f30268a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -0,0 +1,342 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderer9.h: Defines a back-end specific class for the D3D9 renderer.
+
+#ifndef LIBGLESV2_RENDERER_RENDERER9_H_
+#define LIBGLESV2_RENDERER_RENDERER9_H_
+
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/renderer/d3d/d3d9/ShaderCache.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+}
+
+namespace rx
+{
+class VertexDataManager;
+class IndexDataManager;
+class StreamingIndexBufferInterface;
+class StaticIndexBufferInterface;
+struct TranslatedAttribute;
+class Blit9;
+
+class Renderer9 : public Renderer
+{
+ public:
+ Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay);
+ virtual ~Renderer9();
+
+ static Renderer9 *makeRenderer9(Renderer *renderer);
+
+ virtual EGLint initialize();
+ virtual bool resetDevice();
+
+ virtual int generateConfigs(ConfigDesc **configDescList);
+ virtual void deleteConfigs(ConfigDesc *configDescList);
+
+ void startScene();
+ void endScene();
+
+ virtual void sync(bool block);
+
+ virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+
+ IDirect3DQuery9* allocateEventQuery();
+ void freeEventQuery(IDirect3DQuery9* query);
+
+ // resource creation
+ IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length);
+ IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length);
+ HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
+ HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
+ virtual gl::Error generateSwizzle(gl::Texture *texture);
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
+ virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
+
+ virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
+
+ virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState);
+ virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask);
+ virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW);
+
+ virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
+ virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+ bool ignoreViewport);
+
+ virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer);
+ virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive);
+ virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary);
+ virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount);
+ virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances);
+ virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
+
+ virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]);
+
+ virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
+ virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
+
+ virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+
+ virtual void markAllStateDirty();
+
+ // lost device
+ void notifyDeviceLost();
+ virtual bool isDeviceLost();
+ virtual bool testDeviceLost(bool notify);
+ virtual bool testDeviceResettable();
+
+ IDirect3DDevice9 *getDevice() { return mDevice; }
+ virtual DWORD getAdapterVendor() const;
+ virtual std::string getRendererDescription() const;
+ virtual GUID getAdapterIdentifier() const;
+
+ virtual unsigned int getReservedVertexUniformVectors() const;
+ virtual unsigned int getReservedFragmentUniformVectors() const;
+ virtual unsigned int getReservedVertexUniformBuffers() const;
+ virtual unsigned int getReservedFragmentUniformBuffers() const;
+ virtual bool getShareHandleSupport() const;
+ virtual bool getPostSubBufferSupport() const;
+
+ virtual int getMajorShaderModel() const;
+ DWORD getCapsDeclTypes() const;
+ virtual int getMinSwapInterval() const;
+ virtual int getMaxSwapInterval() const;
+
+ // Pixel operations
+ virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source);
+ virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source);
+
+ virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
+ virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
+ virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level);
+
+ virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
+
+ virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels);
+
+ // RenderTarget creation
+ virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples);
+
+ // Shader creation
+ virtual ShaderImpl *createShader(GLenum type);
+ virtual ProgramImpl *createProgram();
+
+ // Shader operations
+ virtual void releaseShaderCompiler();
+ virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers);
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround);
+ virtual UniformStorage *createUniformStorage(size_t storageSize);
+
+ // Image operations
+ virtual Image *createImage();
+ virtual void generateMipmap(Image *dest, Image *source);
+ virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
+ virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels);
+ virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+
+ // Texture creation
+ virtual TextureImpl *createTexture(GLenum target);
+
+ // Buffer creation
+ virtual BufferImpl *createBuffer();
+ virtual VertexBuffer *createVertexBuffer();
+ virtual IndexBuffer *createIndexBuffer();
+
+ // Vertex Array creation
+ virtual VertexArrayImpl *createVertexArray();
+
+ // Query and Fence creation
+ virtual QueryImpl *createQuery(GLenum type);
+ virtual FenceImpl *createFence();
+
+ // Transform Feedback creation
+ virtual TransformFeedbackImpl* createTransformFeedback();
+
+ // Buffer-to-texture and Texture-to-buffer copies
+ virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
+ virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+
+ // D3D9-renderer specific methods
+ bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
+
+ D3DPOOL getTexturePool(DWORD usage) const;
+
+ virtual bool getLUID(LUID *adapterLuid) const;
+ virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
+ virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Renderer9);
+
+ virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const;
+
+ void release();
+
+ void applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v);
+ void applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v);
+ void applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v);
+
+ gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+ gl::Error drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+
+ gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB);
+
+ bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
+ gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer);
+
+ D3DPOOL getBufferPool(DWORD usage) const;
+
+ HMODULE mD3d9Module;
+ HDC mDc;
+
+ void initializeDevice();
+ D3DPRESENT_PARAMETERS getDefaultPresentParameters();
+ void releaseDeviceResources();
+
+ HRESULT getDeviceStatusCode();
+ bool isRemovedDeviceResettable() const;
+ bool resetRemovedDevice();
+
+ UINT mAdapter;
+ D3DDEVTYPE mDeviceType;
+ IDirect3D9 *mD3d9; // Always valid after successful initialization.
+ IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
+ IDirect3DDevice9 *mDevice;
+ IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
+
+ HLSLCompiler mCompiler;
+
+ Blit9 *mBlit;
+
+ HWND mDeviceWindow;
+
+ bool mDeviceLost;
+ D3DCAPS9 mDeviceCaps;
+ D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
+
+ D3DPRIMITIVETYPE mPrimitiveType;
+ int mPrimitiveCount;
+ GLsizei mRepeatDraw;
+
+ bool mSceneStarted;
+ int mMinSwapInterval;
+ int mMaxSwapInterval;
+
+ bool mVertexTextureSupport;
+
+ // current render target states
+ unsigned int mAppliedRenderTargetSerial;
+ unsigned int mAppliedDepthbufferSerial;
+ unsigned int mAppliedStencilbufferSerial;
+ bool mDepthStencilInitialized;
+ bool mRenderTargetDescInitialized;
+ rx::RenderTarget::Desc mRenderTargetDesc;
+ unsigned int mCurStencilSize;
+ unsigned int mCurDepthSize;
+
+ IDirect3DStateBlock9 *mMaskedClearSavedState;
+
+ // previously set render states
+ bool mForceSetDepthStencilState;
+ gl::DepthStencilState mCurDepthStencilState;
+ int mCurStencilRef;
+ int mCurStencilBackRef;
+ bool mCurFrontFaceCCW;
+
+ bool mForceSetRasterState;
+ gl::RasterizerState mCurRasterState;
+
+ bool mForceSetScissor;
+ gl::Rectangle mCurScissor;
+ bool mScissorEnabled;
+
+ bool mForceSetViewport;
+ gl::Rectangle mCurViewport;
+ float mCurNear;
+ float mCurFar;
+ float mCurDepthFront;
+
+ bool mForceSetBlendState;
+ gl::BlendState mCurBlendState;
+ gl::ColorF mCurBlendColor;
+ GLuint mCurSampleMask;
+
+ // Currently applied sampler states
+ std::vector<bool> mForceSetVertexSamplerStates;
+ std::vector<gl::SamplerState> mCurVertexSamplerStates;
+
+ std::vector<bool> mForceSetPixelSamplerStates;
+ std::vector<gl::SamplerState> mCurPixelSamplerStates;
+
+ // Currently applied textures
+ std::vector<unsigned int> mCurVertexTextureSerials;
+ std::vector<unsigned int> mCurPixelTextureSerials;
+
+ unsigned int mAppliedIBSerial;
+ IDirect3DVertexShader9 *mAppliedVertexShader;
+ IDirect3DPixelShader9 *mAppliedPixelShader;
+ unsigned int mAppliedProgramSerial;
+
+ rx::dx_VertexConstants mVertexConstants;
+ rx::dx_PixelConstants mPixelConstants;
+ bool mDxUniformsDirty;
+
+ // A pool of event queries that are currently unused.
+ std::vector<IDirect3DQuery9*> mEventQueryPool;
+ VertexShaderCache mVertexShaderCache;
+ PixelShaderCache mPixelShaderCache;
+
+ VertexDataManager *mVertexDataManager;
+ VertexDeclarationCache mVertexDeclarationCache;
+
+ IndexDataManager *mIndexDataManager;
+ StreamingIndexBufferInterface *mLineLoopIB;
+ StaticIndexBufferInterface *mCountingIB;
+
+ enum { NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 };
+ struct NullColorbufferCacheEntry
+ {
+ UINT lruCount;
+ int width;
+ int height;
+ gl::FramebufferAttachment *buffer;
+ } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES];
+ UINT mMaxNullColorbufferLRU;
+
+};
+
+}
+#endif // LIBGLESV2_RENDERER_RENDERER9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
index 4391ac271a..2ad3022839 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
@@ -12,6 +12,10 @@
#include "common/debug.h"
+#include <cstddef>
+#include <unordered_map>
+#include <string>
+
namespace rx
{
template <typename ShaderObject>
@@ -53,7 +57,7 @@ class ShaderCache
// Random eviction policy.
if (mMap.size() >= kMaxMapSize)
{
- mMap.begin()->second->Release();
+ SafeRelease(mMap.begin()->second);
mMap.erase(mMap.begin());
}
@@ -67,7 +71,7 @@ class ShaderCache
{
for (typename Map::iterator it = mMap.begin(); it != mMap.end(); ++it)
{
- it->second->Release();
+ SafeRelease(it->second);
}
mMap.clear();
@@ -88,15 +92,7 @@ class ShaderCache
return mDevice->CreatePixelShader(function, shader);
}
-#ifndef HASH_MAP
-# ifdef _MSC_VER
-# define HASH_MAP stdext::hash_map
-# else
-# define HASH_MAP std::unordered_map
-# endif
-#endif
-
- typedef HASH_MAP<std::string, ShaderObject*> Map;
+ typedef std::unordered_map<std::string, ShaderObject*> Map;
Map mMap;
IDirect3DDevice9 *mDevice;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp
index 5decf9664d..bc7120461b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -8,7 +7,7 @@
// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
// executable implementation details.
-#include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
+#include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h"
#include "common/debug.h"
@@ -31,14 +30,8 @@ ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirec
ShaderExecutable9::~ShaderExecutable9()
{
- if (mVertexExecutable)
- {
- mVertexExecutable->Release();
- }
- if (mPixelExecutable)
- {
- mPixelExecutable->Release();
- }
+ SafeRelease(mVertexExecutable);
+ SafeRelease(mPixelExecutable);
}
ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h
index fa1e6c2844..fa1e6c2844 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
index dd8895d18d..0aeaabb1ca 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
@@ -1,15 +1,15 @@
-#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
-#include "libGLESv2/renderer/d3d9/SwapChain9.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
namespace rx
{
@@ -35,43 +35,21 @@ SwapChain9::~SwapChain9()
void SwapChain9::release()
{
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBuffer)
- {
- mBackBuffer->Release();
- mBackBuffer = NULL;
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->Release();
- mDepthStencil = NULL;
- }
-
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- mRenderTarget = NULL;
- }
-
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBuffer);
+ SafeRelease(mDepthStencil);
+ SafeRelease(mRenderTarget);
+ SafeRelease(mOffscreenTexture);
if (mWindow)
+ {
mShareHandle = NULL;
+ }
}
static DWORD convertInterval(EGLint interval)
{
-#if ANGLE_FORCE_VSYNC_OFF
+#ifdef ANGLE_FORCE_VSYNC_OFF
return D3DPRESENT_INTERVAL_IMMEDIATE;
#else
switch(interval)
@@ -111,29 +89,10 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
// Release specific resources to free up memory for the new render target, while the
// old render target still exists for the purpose of preserving its contents.
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBuffer)
- {
- mBackBuffer->Release();
- mBackBuffer = NULL;
- }
-
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->Release();
- mDepthStencil = NULL;
- }
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBuffer);
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mDepthStencil);
HANDLE *pShareHandle = NULL;
if (!mWindow && mRenderer->getShareHandleSupport())
@@ -141,9 +100,10 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
pShareHandle = &mShareHandle;
}
+ const d3d9::TextureFormat &backBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mBackBufferFormat);
result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
- &mOffscreenTexture, pShareHandle);
+ backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT, &mOffscreenTexture,
+ pShareHandle);
if (FAILED(result))
{
ERR("Could not create offscreen texture: %08lX", result);
@@ -187,15 +147,17 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE);
ASSERT(SUCCEEDED(result));
- oldRenderTarget->Release();
+ SafeRelease(oldRenderTarget);
}
+ const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat);
+
if (mWindow)
{
D3DPRESENT_PARAMETERS presentParameters = {0};
- presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat);
+ presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat;
presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat);
+ presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat;
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
presentParameters.hDeviceWindow = mWindow;
@@ -247,7 +209,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
if (mDepthBufferFormat != GL_NONE)
{
result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight,
- gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat),
+ depthBufferd3dFormatInfo.renderFormat,
D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL);
if (FAILED(result))
@@ -276,7 +238,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
}
// parameters should be validated/clamped by caller
-EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint)
{
if (!mSwapChain)
{
@@ -356,6 +318,14 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return EGL_BAD_ALLOC;
}
+ // On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns 0x88760873 when the windows is
+ // in the process of entering/exiting fullscreen. This code doesn't seem to have any documentation. The
+ // device appears to be ok after emitting this error so simply return a failure to swap.
+ if (result == 0x88760873)
+ {
+ return EGL_BAD_MATCH;
+ }
+
// http://crbug.com/313210
// If our swap failed, trigger a device lost event. Resetting will work around an AMD-specific
// device removed bug with lost contexts when reinstalling drivers.
@@ -370,6 +340,7 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
// Increments refcount on surface.
// caller must Release() the returned surface
+// TODO: remove the AddRef to match SwapChain11
IDirect3DSurface9 *SwapChain9::getRenderTarget()
{
if (mRenderTarget)
@@ -382,6 +353,7 @@ IDirect3DSurface9 *SwapChain9::getRenderTarget()
// Increments refcount on surface.
// caller must Release() the returned surface
+// TODO: remove the AddRef to match SwapChain11
IDirect3DSurface9 *SwapChain9::getDepthStencil()
{
if (mDepthStencil)
@@ -394,6 +366,7 @@ IDirect3DSurface9 *SwapChain9::getDepthStencil()
// Increments refcount on texture.
// caller must Release() the returned texture
+// TODO: remove the AddRef to match SwapChain11
IDirect3DTexture9 *SwapChain9::getOffscreenTexture()
{
if (mOffscreenTexture)
@@ -434,10 +407,10 @@ void SwapChain9::recreate()
return;
}
- mSwapChain->Release();
+ SafeRelease(mSwapChain);
mSwapChain = newSwapChain;
- mBackBuffer->Release();
+ SafeRelease(mBackBuffer);
result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
ASSERT(SUCCEEDED(result));
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
index 16a62bd86f..4d756f80d1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
@@ -25,7 +25,7 @@ class SwapChain9 : public SwapChain
EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint);
virtual void recreate();
virtual IDirect3DSurface9 *getRenderTarget();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
index 2486a9a5bf..f44e33db18 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -1,6 +1,5 @@
-#include "precompiled.h"
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,18 +8,20 @@
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d9/SwapChain9.h"
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/Texture.h"
+#include "libGLESv2/main.h"
namespace rx
{
TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage)
- : mLodOffset(0),
+ : mTopLevel(0),
mRenderer(Renderer9::makeRenderer9(renderer)),
mD3DUsage(usage),
mD3DPool(mRenderer->getTexturePool(usage))
@@ -37,46 +38,24 @@ TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
return static_cast<TextureStorage9*>(storage);
}
-DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable)
+DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
{
DWORD d3dusage = 0;
- if (d3dfmt == D3DFMT_INTZ)
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
d3dusage |= D3DUSAGE_DEPTHSTENCIL;
}
- else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
+ else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
{
d3dusage |= D3DUSAGE_RENDERTARGET;
}
+
return d3dusage;
}
-bool TextureStorage9::IsTextureFormatRenderable(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- {
- return true;
- }
- switch(format)
- {
- case D3DFMT_L8:
- case D3DFMT_A8L8:
- case D3DFMT_DXT1:
- case D3DFMT_DXT3:
- case D3DFMT_DXT5:
- return false;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A32B32G32R32F:
- return true;
- default:
- UNREACHABLE();
- }
-
- return false;
-}
bool TextureStorage9::isRenderTarget() const
{
@@ -98,27 +77,29 @@ DWORD TextureStorage9::getUsage() const
return mD3DUsage;
}
-int TextureStorage9::getLodOffset() const
+int TextureStorage9::getTopLevel() const
{
- return mLodOffset;
+ return mTopLevel;
}
-int TextureStorage9::levelCount()
+int TextureStorage9::getLevelCount() const
{
- return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0;
+ return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0;
}
-TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
+TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain)
+ : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
mRenderTarget = NULL;
initializeRenderTarget();
+ initializeSerials(1, 1);
}
-TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
- : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
+TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+ : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
mTexture = NULL;
mRenderTarget = NULL;
@@ -127,9 +108,11 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum in
if (width > 0 && height > 0)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
- gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
- HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(),
- mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
+ UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
+
+ HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
if (FAILED(result))
{
@@ -139,16 +122,13 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum in
}
initializeRenderTarget();
+ initializeSerials(getLevelCount(), 1);
}
TextureStorage9_2D::~TextureStorage9_2D()
{
- if (mTexture)
- {
- mTexture->Release();
- }
-
- delete mRenderTarget;
+ SafeRelease(mTexture);
+ SafeDelete(mRenderTarget);
}
TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
@@ -165,11 +145,12 @@ IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
if (mTexture)
{
- HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface);
+ HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
- if (level + mLodOffset != 0 && isManaged() && dirty)
+ if (level + mTopLevel != 0 && isManaged() && dirty)
{
mTexture->AddDirtyRect(NULL);
}
@@ -178,23 +159,28 @@ IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
return surface;
}
-RenderTarget *TextureStorage9_2D::getRenderTarget()
+RenderTarget *TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/)
{
return mRenderTarget;
}
-void TextureStorage9_2D::generateMipmap(int level)
+void TextureStorage9_2D::generateMipmaps()
{
- IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
- IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
+ // Base level must already be defined
- if (upper != NULL && lower != NULL)
+ for (int level = 1; level < getLevelCount(); level++)
{
- mRenderer->boxFilter(upper, lower);
- }
+ IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
+ IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
+
+ if (upper != NULL && lower != NULL)
+ {
+ mRenderer->boxFilter(upper, lower);
+ }
- if (upper != NULL) upper->Release();
- if (lower != NULL) lower->Release();
+ SafeRelease(upper);
+ SafeRelease(lower);
+ }
}
IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
@@ -214,8 +200,8 @@ void TextureStorage9_2D::initializeRenderTarget()
}
}
-TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
- : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
+TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
+ : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
mTexture = NULL;
for (int i = 0; i < 6; ++i)
@@ -229,9 +215,11 @@ TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenu
{
IDirect3DDevice9 *device = mRenderer->getDevice();
int height = size;
- gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset);
- HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(),
- mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
+ UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
+
+ HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
if (FAILED(result))
{
@@ -241,18 +229,16 @@ TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenu
}
initializeRenderTarget();
+ initializeSerials(getLevelCount() * 6, 6);
}
TextureStorage9_Cube::~TextureStorage9_Cube()
{
- if (mTexture)
- {
- mTexture->Release();
- }
+ SafeRelease(mTexture);
for (int i = 0; i < 6; ++i)
{
- delete mRenderTarget[i];
+ SafeDelete(mRenderTarget[i]);
}
}
@@ -271,7 +257,8 @@ IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, in
if (mTexture)
{
D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
- HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface);
+ HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
@@ -284,23 +271,31 @@ IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, in
return surface;
}
-RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget)
+RenderTarget *TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index)
{
- return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
+ return mRenderTarget[index.layerIndex];
}
-void TextureStorage9_Cube::generateMipmap(int face, int level)
+void TextureStorage9_Cube::generateMipmaps()
{
- IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false);
- IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true);
+ // Base level must already be defined
- if (upper != NULL && lower != NULL)
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- mRenderer->boxFilter(upper, lower);
- }
+ for (int level = 1; level < getLevelCount(); level++)
+ {
+ IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false);
+ IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true);
- if (upper != NULL) upper->Release();
- if (lower != NULL) lower->Release();
+ if (upper != NULL && lower != NULL)
+ {
+ mRenderer->boxFilter(upper, lower);
+ }
+
+ SafeRelease(upper);
+ SafeRelease(lower);
+ }
+ }
}
IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
index 86f551a131..e698c7dd56 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,7 +11,7 @@
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
#define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
-#include "libGLESv2/renderer/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "common/debug.h"
namespace rx
@@ -20,37 +20,34 @@ class Renderer9;
class SwapChain9;
class RenderTarget;
class RenderTarget9;
-class Blit;
class TextureStorage9 : public TextureStorage
{
public:
- TextureStorage9(Renderer *renderer, DWORD usage);
virtual ~TextureStorage9();
static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
- static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
- static bool IsTextureFormatRenderable(D3DFORMAT format);
+ static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
D3DPOOL getPool() const;
DWORD getUsage() const;
virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
- virtual RenderTarget *getRenderTarget() { return NULL; }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; }
- virtual void generateMipmap(int level) {};
- virtual void generateMipmap(int face, int level) {};
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index) = 0;
+ virtual void generateMipmaps() = 0;
- virtual int getLodOffset() const;
+ virtual int getTopLevel() const;
virtual bool isRenderTarget() const;
virtual bool isManaged() const;
- virtual int levelCount();
+ virtual int getLevelCount() const;
protected:
- int mLodOffset;
+ int mTopLevel;
Renderer9 *mRenderer;
+ TextureStorage9(Renderer *renderer, DWORD usage);
+
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9);
@@ -62,15 +59,15 @@ class TextureStorage9_2D : public TextureStorage9
{
public:
TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
- TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
+ TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
virtual ~TextureStorage9_2D();
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
- virtual RenderTarget *getRenderTarget();
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmap(int level);
+ virtual void generateMipmaps();
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
@@ -84,15 +81,15 @@ class TextureStorage9_2D : public TextureStorage9
class TextureStorage9_Cube : public TextureStorage9
{
public:
- TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
virtual ~TextureStorage9_Cube();
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
- virtual RenderTarget *getRenderTarget(GLenum faceTarget);
+ virtual RenderTarget *getRenderTarget(const gl::ImageIndex &index);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmap(int face, int level);
+ virtual void generateMipmaps();
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h
new file mode 100644
index 0000000000..66a6c64d81
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h
@@ -0,0 +1,43 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXARRAY9_H_
+#define LIBGLESV2_RENDERER_VERTEXARRAY9_H_
+
+#include "libGLESv2/renderer/VertexArrayImpl.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+class Renderer9;
+
+class VertexArray9 : public VertexArrayImpl
+{
+ public:
+ VertexArray9(rx::Renderer9 *renderer)
+ : VertexArrayImpl(),
+ mRenderer(renderer)
+ {
+ }
+
+ virtual ~VertexArray9() { }
+
+ virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
+ virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
+ virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
+ virtual void enableAttribute(size_t idx, bool enabledState) { }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexArray9);
+
+ rx::Renderer9 *mRenderer;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXARRAY9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
new file mode 100644
index 0000000000..4cf7779118
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
@@ -0,0 +1,233 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
+
+#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/vertexconversion.h"
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/Buffer.h"
+
+namespace rx
+{
+
+VertexBuffer9::VertexBuffer9(rx::Renderer9 *renderer) : mRenderer(renderer)
+{
+ mVertexBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+VertexBuffer9::~VertexBuffer9()
+{
+ SafeRelease(mVertexBuffer);
+}
+
+gl::Error VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
+{
+ SafeRelease(mVertexBuffer);
+
+ updateSerial();
+
+ if (size > 0)
+ {
+ DWORD flags = D3DUSAGE_WRITEONLY;
+ if (dynamicUsage)
+ {
+ flags |= D3DUSAGE_DYNAMIC;
+ }
+
+ HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
+
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
+ }
+ }
+
+ mBufferSize = size;
+ mDynamicUsage = dynamicUsage;
+ return gl::Error(GL_NO_ERROR);
+}
+
+VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer));
+ return static_cast<VertexBuffer9*>(vertexBuffer);
+}
+
+gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset)
+{
+ if (!mVertexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
+
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ int inputStride = gl::ComputeVertexAttributeStride(attrib);
+ int elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
+
+ DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
+
+ uint8_t *mapPtr = NULL;
+
+ unsigned int mapSize;
+ gl::Error error = spaceRequired(attrib, count, instances, &mapSize);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ HRESULT result = mVertexBuffer->Lock(offset, mapSize, reinterpret_cast<void**>(&mapPtr), lockFlags);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal vertex buffer, HRESULT: 0x%08x.", result);
+ }
+
+ const uint8_t *input = NULL;
+ if (attrib.enabled)
+ {
+ if (buffer)
+ {
+ BufferImpl *storage = buffer->getImplementation();
+ input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset);
+ }
+ else
+ {
+ input = static_cast<const uint8_t*>(attrib.pointer);
+ }
+ }
+ else
+ {
+ input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
+ }
+
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
+ }
+
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+ const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
+ bool needsConversion = (d3dVertexInfo.conversionType & VERTEX_CONVERT_CPU) > 0;
+
+ if (!needsConversion && inputStride == elementSize)
+ {
+ size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
+ memcpy(mapPtr, input, copySize);
+ }
+ else
+ {
+ d3dVertexInfo.copyFunction(input, inputStride, count, mapPtr);
+ }
+
+ mVertexBuffer->Unlock();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
+ unsigned int *outSpaceRequired) const
+{
+ return spaceRequired(attrib, count, instances, outSpaceRequired);
+}
+
+unsigned int VertexBuffer9::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+gl::Error VertexBuffer9::setBufferSize(unsigned int size)
+{
+ if (size > mBufferSize)
+ {
+ return initialize(size, mDynamicUsage);
+ }
+ else
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error VertexBuffer9::discard()
+{
+ if (!mVertexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
+
+ void *dummy;
+ HRESULT result;
+
+ result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal buffer for discarding, HRESULT: 0x%08x", result);
+ }
+
+ result = mVertexBuffer->Unlock();
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal buffer for discarding, HRESULT: 0x%08x", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
+{
+ return mVertexBuffer;
+}
+
+gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
+ unsigned int *outSpaceRequired) const
+{
+ gl::VertexFormat vertexFormat(attrib, GL_FLOAT);
+ const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
+
+ if (attrib.enabled)
+ {
+ unsigned int elementCount = 0;
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ elementCount = count;
+ }
+ else
+ {
+ // Round up to divisor, if possible
+ elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
+ }
+
+ if (d3d9VertexInfo.outputElementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = d3d9VertexInfo.outputElementSize * elementCount;
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
+ }
+ }
+ else
+ {
+ const unsigned int elementSize = 4;
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * 4;
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
new file mode 100644
index 0000000000..bdcf4bb64a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
@@ -0,0 +1,54 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
+#define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
+
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+
+namespace rx
+{
+class Renderer9;
+
+class VertexBuffer9 : public VertexBuffer
+{
+ public:
+ explicit VertexBuffer9(rx::Renderer9 *renderer);
+ virtual ~VertexBuffer9();
+
+ virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
+
+ static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer);
+
+ virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset);
+
+ virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const;
+
+ virtual unsigned int getBufferSize() const;
+ virtual gl::Error setBufferSize(unsigned int size);
+ virtual gl::Error discard();
+
+ IDirect3DVertexBuffer9 *getBuffer() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBuffer9);
+
+ rx::Renderer9 *mRenderer;
+
+ IDirect3DVertexBuffer9 *mVertexBuffer;
+ unsigned int mBufferSize;
+ bool mDynamicUsage;
+
+ gl::Error spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
+ unsigned int *outSpaceRequired) const;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
index e5c8a14232..cefd786f11 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -7,10 +6,11 @@
// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
+#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
+#include "libGLESv2/VertexAttribute.h"
namespace rx
{
@@ -36,20 +36,31 @@ VertexDeclarationCache::~VertexDeclarationCache()
{
for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
{
- if (mVertexDeclCache[i].vertexDeclaration)
- {
- mVertexDeclCache[i].vertexDeclaration->Release();
- }
+ SafeRelease(mVertexDeclCache[i].vertexDeclaration);
}
}
-GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
+gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
{
*repeatDraw = 1;
int indexedAttribute = gl::MAX_VERTEX_ATTRIBS;
int instancedAttribute = gl::MAX_VERTEX_ATTRIBS;
+ if (instances == 0)
+ {
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
+ {
+ if (attributes[i].divisor != 0)
+ {
+ // If a divisor is set, it still applies even if an instanced draw was not used, so treat
+ // as a single-instance draw.
+ instances = 1;
+ break;
+ }
+ }
+ }
+
if (instances > 0)
{
// Find an indexed attribute to be mapped to D3D stream 0
@@ -70,12 +81,14 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
}
}
- if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS)
- {
- return GL_INVALID_OPERATION;
- }
+ // The validation layer checks that there is at least one active attribute with a zero divisor as per
+ // the GL_ANGLE_instanced_arrays spec.
+ ASSERT(indexedAttribute != gl::MAX_VERTEX_ATTRIBS);
}
+ D3DCAPS9 caps;
+ device->GetDeviceCaps(&caps);
+
D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1];
D3DVERTEXELEMENT9 *element = &elements[0];
@@ -134,9 +147,12 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
mAppliedVBs[stream].offset = attributes[i].offset;
}
+ gl::VertexFormat vertexFormat(*attributes[i].attribute, GL_FLOAT);
+ const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexFormat);
+
element->Stream = stream;
element->Offset = 0;
- element->Type = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDeclType(*attributes[i].attribute) : D3DDECLTYPE_FLOAT4;
+ element->Type = d3d9VertexInfo.nativeFormat;
element->Method = D3DDECLMETHOD_DEFAULT;
element->Usage = D3DDECLUSAGE_TEXCOORD;
element->UsageIndex = programBinary->getSemanticIndex(i);
@@ -172,7 +188,7 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
mLastSetVDecl = entry->vertexDeclaration;
}
- return GL_NO_ERROR;
+ return gl::Error(GL_NO_ERROR);
}
}
@@ -188,19 +204,23 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
if (lastCache->vertexDeclaration != NULL)
{
- lastCache->vertexDeclaration->Release();
- lastCache->vertexDeclaration = NULL;
+ SafeRelease(lastCache->vertexDeclaration);
// mLastSetVDecl is set to the replacement, so we don't have to worry
// about it.
}
memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
- device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
+ HRESULT result = device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal vertex declaration, result: 0x%X.", result);
+ }
+
device->SetVertexDeclaration(lastCache->vertexDeclaration);
mLastSetVDecl = lastCache->vertexDeclaration;
lastCache->lruCount = ++mMaxLru;
- return GL_NO_ERROR;
+ return gl::Error(GL_NO_ERROR);
}
void VertexDeclarationCache::markStateDirty()
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h
index 3fc024a9ba..9af36e0d7a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h
@@ -9,7 +9,8 @@
#ifndef LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_
#define LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_
-#include "libGLESv2/renderer/VertexDataManager.h"
+#include "libGLESv2/Error.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
namespace gl
{
@@ -25,7 +26,7 @@ class VertexDeclarationCache
VertexDeclarationCache();
~VertexDeclarationCache();
- GLenum applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
+ gl::Error applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
void markStateDirty();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp
new file mode 100644
index 0000000000..f3acaf7987
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp
@@ -0,0 +1,588 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils9.cpp: Queries for GL image formats and their translations to D3D9
+// formats.
+
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/generatemip.h"
+#include "libGLESv2/renderer/loadimage.h"
+#include "libGLESv2/renderer/copyimage.h"
+#include "libGLESv2/renderer/vertexconversion.h"
+
+namespace rx
+{
+
+namespace d3d9
+{
+
+const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
+const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
+
+struct D3D9FastCopyFormat
+{
+ GLenum destFormat;
+ GLenum destType;
+ ColorCopyFunction copyFunction;
+
+ D3D9FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction)
+ : destFormat(destFormat), destType(destType), copyFunction(copyFunction)
+ { }
+
+ bool operator<(const D3D9FastCopyFormat& other) const
+ {
+ return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0;
+ }
+};
+
+typedef std::multimap<D3DFORMAT, D3D9FastCopyFormat> D3D9FastCopyMap;
+
+static D3D9FastCopyMap BuildFastCopyMap()
+{
+ D3D9FastCopyMap map;
+
+ map.insert(std::make_pair(D3DFMT_A8R8G8B8, D3D9FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8)));
+
+ return map;
+}
+
+// A map to determine the pixel size and mip generation function of a given D3D format
+typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap;
+
+D3DFormat::D3DFormat()
+ : pixelBytes(0),
+ blockWidth(0),
+ blockHeight(0),
+ internalFormat(GL_NONE),
+ mipGenerationFunction(NULL),
+ colorReadFunction(NULL),
+ fastCopyFunctions()
+{
+}
+
+ColorCopyFunction D3DFormat::getFastCopyFunction(GLenum format, GLenum type) const
+{
+ FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type));
+ return (iter != fastCopyFunctions.end()) ? iter->second : NULL;
+}
+
+static inline void InsertD3DFormatInfo(D3D9FormatInfoMap *map, D3DFORMAT format, GLuint bits, GLuint blockWidth,
+ GLuint blockHeight, GLenum internalFormat, MipGenerationFunction mipFunc,
+ ColorReadFunction colorReadFunc)
+{
+ D3DFormat info;
+ info.pixelBytes = bits / 8;
+ info.blockWidth = blockWidth;
+ info.blockHeight = blockHeight;
+ info.internalFormat = internalFormat;
+ info.mipGenerationFunction = mipFunc;
+ info.colorReadFunction = colorReadFunc;
+
+ static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap();
+ std::pair<D3D9FastCopyMap::const_iterator, D3D9FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(format);
+ for (D3D9FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++)
+ {
+ info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction));
+ }
+
+ map->insert(std::make_pair(format, info));
+}
+
+static D3D9FormatInfoMap BuildD3D9FormatInfoMap()
+{
+ D3D9FormatInfoMap map;
+
+ // | D3DFORMAT | S |W |H | Internal format | Mip generation function | Color read function |
+ InsertD3DFormatInfo(&map, D3DFMT_NULL, 0, 0, 0, GL_NONE, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL );
+
+ InsertD3DFormatInfo(&map, D3DFMT_L8, 8, 1, 1, GL_LUMINANCE8_EXT, GenerateMip<L8>, ReadColor<L8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A8, 8, 1, 1, GL_ALPHA8_EXT, GenerateMip<A8>, ReadColor<A8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A8L8, 16, 1, 1, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<A8L8>, ReadColor<A8L8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A4R4G4B4, 16, 1, 1, GL_BGRA4_ANGLEX, GenerateMip<B4G4R4A4>, ReadColor<B4G4R4A4, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A1R5G5B5, 16, 1, 1, GL_BGR5_A1_ANGLEX, GenerateMip<B5G5R5A1>, ReadColor<B5G5R5A1, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_R5G6B5, 16, 1, 1, GL_RGB565, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_X8R8G8B8, 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, ReadColor<B8G8R8X8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A8R8G8B8, 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_R16F, 16, 1, 1, GL_R16F_EXT, GenerateMip<R16F>, ReadColor<R16F, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_G16R16F, 32, 1, 1, GL_RG16F_EXT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A16B16G16R16F, 64, 1, 1, GL_RGBA16F_EXT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
+ InsertD3DFormatInfo(&map, D3DFMT_R32F, 32, 1, 1, GL_R32F_EXT, GenerateMip<R32F>, ReadColor<R32F, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_G32R32F, 64, 1, 1, GL_RG32F_EXT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat> );
+ InsertD3DFormatInfo(&map, D3DFMT_A32B32G32R32F, 128, 1, 1, GL_RGBA32F_EXT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
+
+ InsertD3DFormatInfo(&map, D3DFMT_D16, 16, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_D24S8, 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_D24X8, 32, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_D32, 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL, NULL );
+
+ InsertD3DFormatInfo(&map, D3DFMT_INTZ, 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL );
+
+ InsertD3DFormatInfo(&map, D3DFMT_DXT1, 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_DXT3, 128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL );
+ InsertD3DFormatInfo(&map, D3DFMT_DXT5, 128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL );
+
+ return map;
+}
+
+const D3DFormat &GetD3DFormatInfo(D3DFORMAT format)
+{
+ static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap();
+ D3D9FormatInfoMap::const_iterator iter = infoMap.find(format);
+ if (iter != infoMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const D3DFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+
+
+typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
+typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
+
+static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
+{
+ InternalFormatInitialzerMap map;
+
+ map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
+ map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
+
+ return map;
+}
+
+// Each GL internal format corresponds to one D3D format and data loading function.
+// Due to not all formats being available all the time, some of the function/format types are wrapped
+// in templates that perform format support queries on a Renderer9 object which is supplied
+// when requesting the function or format.
+
+typedef bool(*FallbackPredicateFunction)();
+
+template <FallbackPredicateFunction pred, LoadImageFunction prefered, LoadImageFunction fallback>
+static void FallbackLoad(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ if (pred())
+ {
+ prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+ }
+ else
+ {
+ fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+ }
+}
+
+static void UnreachableLoad(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNREACHABLE();
+}
+
+typedef std::pair<GLenum, TextureFormat> D3D9FormatPair;
+typedef std::map<GLenum, TextureFormat> D3D9FormatMap;
+
+TextureFormat::TextureFormat()
+ : texFormat(D3DFMT_NULL),
+ renderFormat(D3DFMT_NULL),
+ dataInitializerFunction(NULL),
+ loadFunction(UnreachableLoad)
+{
+}
+
+static inline void InsertD3D9FormatInfo(D3D9FormatMap *map, GLenum internalFormat, D3DFORMAT texFormat,
+ D3DFORMAT renderFormat, LoadImageFunction loadFunction)
+{
+ TextureFormat info;
+ info.texFormat = texFormat;
+ info.renderFormat = renderFormat;
+
+ static const InternalFormatInitialzerMap dataInitializationMap = BuildInternalFormatInitialzerMap();
+ InternalFormatInitialzerMap::const_iterator dataInitIter = dataInitializationMap.find(internalFormat);
+ info.dataInitializerFunction = (dataInitIter != dataInitializationMap.end()) ? dataInitIter->second : NULL;
+
+ info.loadFunction = loadFunction;
+
+ map->insert(std::make_pair(internalFormat, info));
+}
+
+static D3D9FormatMap BuildD3D9FormatMap()
+{
+ D3D9FormatMap map;
+
+ // | Internal format | Texture format | Render format | Load function |
+ InsertD3D9FormatInfo(&map, GL_NONE, D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad );
+
+ // We choose to downsample the GL_DEPTH_COMPONENT32_OES format to a 24-bit format because D3DFMT_D32 is not widely
+ // supported. We're allowed to do this because:
+ // - The ES spec 2.0.25 sec 3.7.1 states that we're allowed to store texture formats with internal format
+ // resolutions of our own choosing.
+ // - OES_depth_texture states that downsampling of the depth formats is allowed.
+ // - ANGLE_depth_texture does not state minimum required resolutions of the depth texture formats it
+ // introduces.
+ // In ES3 however, there are minimum resolutions for the texture formats and this would not be allowed.
+
+ InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT16, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, D3DFMT_INTZ, D3DFMT_D24X8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_STENCIL_INDEX8, D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ); // TODO: What's the texture format?
+
+ InsertD3D9FormatInfo(&map, GL_RGBA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> );
+ InsertD3D9FormatInfo(&map, GL_RGB32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>);
+ InsertD3D9FormatInfo(&map, GL_RG32F_EXT, D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> );
+ InsertD3D9FormatInfo(&map, GL_R32F_EXT, D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> );
+ InsertD3D9FormatInfo(&map, GL_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F );
+
+ InsertD3D9FormatInfo(&map, GL_RGBA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> );
+ InsertD3D9FormatInfo(&map, GL_RGB16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> );
+ InsertD3D9FormatInfo(&map, GL_RG16F_EXT, D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> );
+ InsertD3D9FormatInfo(&map, GL_R16F_EXT, D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> );
+ InsertD3D9FormatInfo(&map, GL_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F );
+
+ InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadA8ToBGRA8_SSE2, LoadA8ToBGRA8>);
+
+ InsertD3D9FormatInfo(&map, GL_RGB8_OES, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 );
+ InsertD3D9FormatInfo(&map, GL_RGB565, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_RGBA8_OES, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadRGBA8ToBGRA8_SSE2, LoadRGBA8ToBGRA8>);
+ InsertD3D9FormatInfo(&map, GL_RGBA4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_RGB5_A1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_R8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 );
+ InsertD3D9FormatInfo(&map, GL_RG8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 );
+
+ InsertD3D9FormatInfo(&map, GL_BGRA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> );
+ InsertD3D9FormatInfo(&map, GL_BGRA4_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_BGR5_A1_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 );
+
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> );
+
+ // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and
+ // then changing the format and loading function appropriately.
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT, D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> );
+
+ return map;
+}
+
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat)
+{
+ static const D3D9FormatMap formatMap = BuildD3D9FormatMap();
+ D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const TextureFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+static GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
+{
+ switch (declType)
+ {
+ case D3DDECLTYPE_FLOAT1: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT2: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT3: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT4: return GL_FLOAT;
+ case D3DDECLTYPE_UBYTE4: return GL_UNSIGNED_INT;
+ case D3DDECLTYPE_SHORT2: return GL_INT;
+ case D3DDECLTYPE_SHORT4: return GL_INT;
+ case D3DDECLTYPE_UBYTE4N: return GL_UNSIGNED_NORMALIZED;
+ case D3DDECLTYPE_SHORT4N: return GL_SIGNED_NORMALIZED;
+ case D3DDECLTYPE_USHORT4N: return GL_UNSIGNED_NORMALIZED;
+ case D3DDECLTYPE_SHORT2N: return GL_SIGNED_NORMALIZED;
+ case D3DDECLTYPE_USHORT2N: return GL_UNSIGNED_NORMALIZED;
+ default: UNREACHABLE(); return GL_NONE;
+ }
+}
+
+// Attribute format conversion
+enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
+
+struct TranslationDescription
+{
+ DWORD capsFlag;
+ VertexFormat preferredConversion;
+ VertexFormat fallbackConversion;
+};
+
+// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
+//
+// BYTE SHORT (Cast)
+// BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
+// UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast)
+// UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize)
+// SHORT SHORT (Identity)
+// SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize)
+// UNSIGNED_SHORT FLOAT (Cast)
+// UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize)
+// FIXED (not in WebGL) FLOAT (FixedToFloat)
+// FLOAT FLOAT (Identity)
+
+// GLToCType maps from GL type (as GLenum) to the C typedef.
+template <GLenum GLType> struct GLToCType { };
+
+template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
+template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; };
+template <> struct GLToCType<GL_SHORT> { typedef GLshort type; };
+template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
+template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
+template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
+
+// This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
+enum D3DVertexType
+{
+ D3DVT_FLOAT,
+ D3DVT_SHORT,
+ D3DVT_SHORT_NORM,
+ D3DVT_UBYTE,
+ D3DVT_UBYTE_NORM,
+ D3DVT_USHORT_NORM
+};
+
+// D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
+template <unsigned int D3DType> struct D3DToCType { };
+
+template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; };
+template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; };
+template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; };
+template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; };
+template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; };
+template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; };
+
+// Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
+template <unsigned int type, int size> struct WidenRule { };
+
+template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { };
+template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { };
+template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { };
+template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { };
+template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { };
+template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { };
+
+// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
+template <unsigned int d3dtype, int size> struct VertexTypeFlags { };
+
+template <unsigned int _capflag, unsigned int _declflag>
+struct VertexTypeFlagsHelper
+{
+ enum { capflag = _capflag };
+ enum { declflag = _declflag };
+};
+
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { };
+template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { };
+template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { };
+template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { };
+template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { };
+
+
+// VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
+template <GLenum GLtype, bool normalized> struct VertexTypeMapping { };
+
+template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
+struct VertexTypeMappingBase
+{
+ enum { preferred = Preferred };
+ enum { fallback = Fallback };
+};
+
+template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
+template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
+template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast
+template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize
+template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity
+template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
+template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
+template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
+template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
+template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity
+
+
+// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
+// The conversion rules themselves are defined in vertexconversion.h.
+
+// Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping).
+template <GLenum fromType, bool normalized, unsigned int toType>
+struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { };
+
+// All conversions from normalized types to float use the Normalize operator.
+template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { };
+
+// Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules.
+template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
+template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
+
+// A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1)
+// whether it is normalized or not.
+template <class T, bool normalized> struct DefaultVertexValuesStage2 { };
+
+template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { };
+template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { };
+
+// Work out the default value rule for a D3D type (expressed as the C type) and
+template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { };
+template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { };
+
+// Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion.
+// The fallback conversion produces an output that all D3D9 devices must support.
+template <class T> struct UsePreferred { enum { type = T::preferred }; };
+template <class T> struct UseFallback { enum { type = T::fallback }; };
+
+// Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion,
+// it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag
+// and the D3DDECLTYPE member needed for the vertex declaration in declflag.
+template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
+struct Converter
+ : VertexDataConverter<typename GLToCType<fromType>::type,
+ WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>,
+ ConversionRule<fromType,
+ normalized,
+ PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>,
+ DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > >
+{
+private:
+ enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type };
+ enum { d3dsize = WidenRule<d3dtype, size>::finalWidth };
+
+public:
+ enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
+ enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
+};
+
+VertexFormat::VertexFormat()
+ : conversionType(VERTEX_CONVERT_NONE),
+ outputElementSize(0),
+ copyFunction(NULL),
+ nativeFormat(D3DDECLTYPE_UNUSED),
+ componentType(GL_NONE)
+{
+}
+
+// Initialize a TranslationInfo
+VertexFormat CreateVertexFormatInfo(bool identity, size_t elementSize, VertexCopyFunction copyFunc, D3DDECLTYPE nativeFormat)
+{
+ VertexFormat formatInfo;
+ formatInfo.conversionType = identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU;
+ formatInfo.outputElementSize = elementSize;
+ formatInfo.copyFunction = copyFunc;
+ formatInfo.nativeFormat = nativeFormat;
+ formatInfo.componentType = GetDeclTypeComponentType(nativeFormat);
+ return formatInfo;
+}
+
+#define TRANSLATION(type, norm, size, preferred) \
+ CreateVertexFormatInfo \
+ ( \
+ Converter<type, norm, size, preferred>::identity, \
+ Converter<type, norm, size, preferred>::finalSize, \
+ Converter<type, norm, size, preferred>::convertArray, \
+ static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
+ )
+
+#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
+ { \
+ Converter<type, norm, size, UsePreferred>::capflag, \
+ TRANSLATION(type, norm, size, UsePreferred), \
+ TRANSLATION(type, norm, size, UseFallback) \
+ }
+
+#define TRANSLATIONS_FOR_TYPE(type) \
+ { \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \
+ }
+
+#define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \
+ { \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ }
+
+static inline unsigned int ComputeTypeIndex(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE: return 0;
+ case GL_UNSIGNED_BYTE: return 1;
+ case GL_SHORT: return 2;
+ case GL_UNSIGNED_SHORT: return 3;
+ case GL_FIXED: return 4;
+ case GL_FLOAT: return 5;
+
+ default: UNREACHABLE(); return 5;
+ }
+}
+
+const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::VertexFormat &vertexFormat)
+{
+ static bool initialized = false;
+ static DWORD intializedDeclTypes = 0;
+ static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
+ if (!initialized)
+ {
+ const TranslationDescription translations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
+ {
+ TRANSLATIONS_FOR_TYPE(GL_BYTE),
+ TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
+ TRANSLATIONS_FOR_TYPE(GL_SHORT),
+ TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
+ TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
+ TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
+ };
+ for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
+ {
+ for (unsigned int j = 0; j < 2; j++)
+ {
+ for (unsigned int k = 0; k < 4; k++)
+ {
+ if (translations[i][j][k].capsFlag == 0 || (supportedDeclTypes & translations[i][j][k].capsFlag) != 0)
+ {
+ formatConverters[i][j][k] = translations[i][j][k].preferredConversion;
+ }
+ else
+ {
+ formatConverters[i][j][k] = translations[i][j][k].fallbackConversion;
+ }
+ }
+ }
+ }
+ initialized = true;
+ intializedDeclTypes = supportedDeclTypes;
+ }
+
+ ASSERT(intializedDeclTypes == supportedDeclTypes);
+
+ // Pure integer attributes only supported in ES3.0
+ ASSERT(!vertexFormat.mPureInteger);
+ return formatConverters[ComputeTypeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1];
+}
+
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
new file mode 100644
index 0000000000..f26fe43b36
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils9.h: Queries for GL image formats and their translations to D3D9
+// formats.
+
+#ifndef LIBGLESV2_RENDERER_FORMATUTILS9_H_
+#define LIBGLESV2_RENDERER_FORMATUTILS9_H_
+
+#include "libGLESv2/formatutils.h"
+
+#include <map>
+
+namespace rx
+{
+
+class Renderer9;
+
+namespace d3d9
+{
+
+typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
+
+struct D3DFormat
+{
+ D3DFormat();
+
+ GLuint pixelBytes;
+ GLuint blockWidth;
+ GLuint blockHeight;
+
+ GLenum internalFormat;
+
+ MipGenerationFunction mipGenerationFunction;
+ ColorReadFunction colorReadFunction;
+
+ FastCopyFunctionMap fastCopyFunctions;
+ ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
+};
+const D3DFormat &GetD3DFormatInfo(D3DFORMAT format);
+
+struct VertexFormat
+{
+ VertexFormat();
+
+ VertexConversionType conversionType;
+ size_t outputElementSize;
+ VertexCopyFunction copyFunction;
+ D3DDECLTYPE nativeFormat;
+ GLenum componentType;
+};
+const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::VertexFormat &vertexFormat);
+
+struct TextureFormat
+{
+ TextureFormat();
+
+ D3DFORMAT texFormat;
+ D3DFORMAT renderFormat;
+
+ InitializeTextureDataFunction dataInitializerFunction;
+
+ LoadImageFunction loadFunction;
+};
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
+
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_FORMATUTILS9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
new file mode 100644
index 0000000000..e7a91e62d6
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
@@ -0,0 +1,542 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer9_utils.cpp: Conversion functions and other utility routines
+// specific to the D3D9 renderer.
+
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+
+#include "common/mathutil.h"
+#include "common/debug.h"
+
+#include "third_party/systeminfo/SystemInfo.h"
+
+namespace rx
+{
+
+namespace gl_d3d9
+{
+
+D3DCMPFUNC ConvertComparison(GLenum comparison)
+{
+ D3DCMPFUNC d3dComp = D3DCMP_ALWAYS;
+ switch (comparison)
+ {
+ case GL_NEVER: d3dComp = D3DCMP_NEVER; break;
+ case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
+ case GL_LESS: d3dComp = D3DCMP_LESS; break;
+ case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break;
+ case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break;
+ case GL_GREATER: d3dComp = D3DCMP_GREATER; break;
+ case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break;
+ case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dComp;
+}
+
+D3DCOLOR ConvertColor(gl::ColorF color)
+{
+ return D3DCOLOR_RGBA(gl::unorm<8>(color.red),
+ gl::unorm<8>(color.green),
+ gl::unorm<8>(color.blue),
+ gl::unorm<8>(color.alpha));
+}
+
+D3DBLEND ConvertBlendFunc(GLenum blend)
+{
+ D3DBLEND d3dBlend = D3DBLEND_ZERO;
+
+ switch (blend)
+ {
+ case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break;
+ case GL_ONE: d3dBlend = D3DBLEND_ONE; break;
+ case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break;
+ case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break;
+ case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break;
+ case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break;
+ case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break;
+ case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break;
+ case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break;
+ case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break;
+ case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
+ case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
+ case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlend;
+}
+
+D3DBLENDOP ConvertBlendOp(GLenum blendOp)
+{
+ D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD;
+
+ switch (blendOp)
+ {
+ case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break;
+ case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break;
+ case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break;
+ case GL_MIN_EXT: d3dBlendOp = D3DBLENDOP_MIN; break;
+ case GL_MAX_EXT: d3dBlendOp = D3DBLENDOP_MAX; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlendOp;
+}
+
+D3DSTENCILOP ConvertStencilOp(GLenum stencilOp)
+{
+ D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP;
+
+ switch (stencilOp)
+ {
+ case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break;
+ case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break;
+ case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break;
+ case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break;
+ case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break;
+ case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break;
+ case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break;
+ case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dStencilOp;
+}
+
+D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap)
+{
+ D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP;
+
+ switch (wrap)
+ {
+ case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break;
+ case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break;
+ case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dWrap;
+}
+
+D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace)
+{
+ D3DCULL cull = D3DCULL_CCW;
+ switch (cullFace)
+ {
+ case GL_FRONT:
+ cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW);
+ break;
+ case GL_BACK:
+ cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
+ break;
+ case GL_FRONT_AND_BACK:
+ cull = D3DCULL_NONE; // culling will be handled during draw
+ break;
+ default: UNREACHABLE();
+ }
+
+ return cull;
+}
+
+D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace)
+{
+ D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X;
+
+ switch (cubeFace)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ face = D3DCUBEMAP_FACE_POSITIVE_X;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ face = D3DCUBEMAP_FACE_NEGATIVE_X;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ face = D3DCUBEMAP_FACE_POSITIVE_Y;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ face = D3DCUBEMAP_FACE_NEGATIVE_Y;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ face = D3DCUBEMAP_FACE_POSITIVE_Z;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = D3DCUBEMAP_FACE_NEGATIVE_Z;
+ break;
+ default: UNREACHABLE();
+ }
+
+ return face;
+}
+
+DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ return (red ? D3DCOLORWRITEENABLE_RED : 0) |
+ (green ? D3DCOLORWRITEENABLE_GREEN : 0) |
+ (blue ? D3DCOLORWRITEENABLE_BLUE : 0) |
+ (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0);
+}
+
+D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy)
+{
+ if (maxAnisotropy > 1.0f)
+ {
+ return D3DTEXF_ANISOTROPIC;
+ }
+
+ D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT;
+ switch (magFilter)
+ {
+ case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break;
+ case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dMagFilter;
+}
+
+void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
+{
+ switch (minFilter)
+ {
+ case GL_NEAREST:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_NONE;
+ break;
+ case GL_LINEAR:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_LINEAR;
+ break;
+ default:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_NONE;
+ UNREACHABLE();
+ }
+
+ if (maxAnisotropy > 1.0f)
+ {
+ *d3dMinFilter = D3DTEXF_ANISOTROPIC;
+ }
+}
+
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples)
+{
+ return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE;
+}
+
+}
+
+namespace d3d9_gl
+{
+
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type)
+{
+ return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0;
+}
+
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
+{
+ GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).internalFormat;
+ GLenum convertedFormat = gl::GetInternalFormatInfo(internalFormat).format;
+ return convertedFormat == format;
+}
+
+static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3D9 *d3d9, D3DDEVTYPE deviceType,
+ UINT adapter, D3DFORMAT adapterFormat)
+{
+ gl::TextureCaps textureCaps;
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
+ }
+ else
+ {
+ textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat)) &&
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_CUBETEXTURE, d3dFormatInfo.texFormat));
+ }
+
+ textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
+ textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat)) ||
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
+
+ textureCaps.sampleCounts.insert(1);
+ for (size_t i = D3DMULTISAMPLE_2_SAMPLES; i <= D3DMULTISAMPLE_16_SAMPLES; i++)
+ {
+ D3DMULTISAMPLE_TYPE multisampleType = D3DMULTISAMPLE_TYPE(i);
+
+ HRESULT result = d3d9->CheckDeviceMultiSampleType(adapter, deviceType, d3dFormatInfo.renderFormat, TRUE, multisampleType, NULL);
+ if (SUCCEEDED(result))
+ {
+ textureCaps.sampleCounts.insert(i);
+ }
+ }
+
+ return textureCaps;
+}
+
+void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps,
+ gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions)
+{
+ D3DCAPS9 deviceCaps;
+ if (FAILED(d3d9->GetDeviceCaps(adapter, deviceType, &deviceCaps)))
+ {
+ // Can't continue with out device caps
+ return;
+ }
+
+ D3DDISPLAYMODE currentDisplayMode;
+ d3d9->GetAdapterDisplayMode(adapter, &currentDisplayMode);
+
+ GLuint maxSamples = 0;
+ const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
+ for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
+ {
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(*internalFormat, d3d9, deviceType, adapter,
+ currentDisplayMode.Format);
+ textureCapsMap->insert(*internalFormat, textureCaps);
+
+ maxSamples = std::max(maxSamples, textureCaps.getMaxSamples());
+
+ if (gl::GetInternalFormatInfo(*internalFormat).compressed)
+ {
+ caps->compressedTextureFormats.push_back(*internalFormat);
+ }
+ }
+
+ // GL core feature limits
+ caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
+
+ // 3D textures are unimplemented in D3D9
+ caps->max3DTextureSize = 1;
+
+ // Only one limit in GL, use the minimum dimension
+ caps->max2DTextureSize = std::min(deviceCaps.MaxTextureWidth, deviceCaps.MaxTextureHeight);
+
+ // D3D treats cube maps as a special case of 2D textures
+ caps->maxCubeMapTextureSize = caps->max2DTextureSize;
+
+ // Array textures are not available in D3D9
+ caps->maxArrayTextureLayers = 1;
+
+ // ES3-only feature
+ caps->maxLODBias = 0.0f;
+
+ // No specific limits on render target size, maximum 2D texture size is equivalent
+ caps->maxRenderbufferSize = caps->max2DTextureSize;
+
+ // Draw buffers are not supported in D3D9
+ caps->maxDrawBuffers = 1;
+ caps->maxColorAttachments = 1;
+
+ // No specific limits on viewport size, maximum 2D texture size is equivalent
+ caps->maxViewportWidth = caps->max2DTextureSize;
+ caps->maxViewportHeight = caps->maxViewportWidth;
+
+ // Point size is clamped to 1.0f when the shader model is less than 3
+ caps->minAliasedPointSize = 1.0f;
+ caps->maxAliasedPointSize = ((D3DSHADER_VERSION_MAJOR(deviceCaps.PixelShaderVersion) >= 3) ? deviceCaps.MaxPointSize : 1.0f);
+
+ // Wide lines not supported
+ caps->minAliasedLineWidth = 1.0f;
+ caps->maxAliasedLineWidth = 1.0f;
+
+ // Primitive count limits (unused in ES2)
+ caps->maxElementsIndices = 0;
+ caps->maxElementsVertices = 0;
+
+ // Program and shader binary formats (no supported shader binary formats)
+ caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE);
+
+ // WaitSync is ES3-only, set to zero
+ caps->maxServerWaitTimeout = 0;
+
+ // Vertex shader limits
+ caps->maxVertexAttributes = 16;
+
+ const size_t reservedVertexUniformVectors = 2; // dx_ViewAdjust and dx_DepthRange.
+ const size_t MAX_VERTEX_CONSTANT_VECTORS_D3D9 = 256;
+ caps->maxVertexUniformVectors = MAX_VERTEX_CONSTANT_VECTORS_D3D9 - reservedVertexUniformVectors;
+ caps->maxVertexUniformComponents = caps->maxVertexUniformVectors * 4;
+
+ caps->maxVertexUniformBlocks = 0;
+
+ const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 10;
+ const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 8;
+ caps->maxVertexOutputComponents = ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3
+ : MAX_VERTEX_OUTPUT_VECTORS_SM2) * 4;
+
+ // Only Direct3D 10 ready devices support all the necessary vertex texture formats.
+ // We test this using D3D9 by checking support for the R16F format.
+ if (deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0) &&
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format,
+ D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F)))
+ {
+ const size_t MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4;
+ caps->maxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS_VTF_SM3;
+ }
+ else
+ {
+ caps->maxVertexTextureImageUnits = 0;
+ }
+
+ // Fragment shader limits
+ const size_t reservedPixelUniformVectors = 3; // dx_ViewCoords, dx_DepthFront and dx_DepthRange.
+
+ const size_t MAX_PIXEL_CONSTANT_VECTORS_SM3 = 224;
+ const size_t MAX_PIXEL_CONSTANT_VECTORS_SM2 = 32;
+ caps->maxFragmentUniformVectors = ((deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) ? MAX_PIXEL_CONSTANT_VECTORS_SM3
+ : MAX_PIXEL_CONSTANT_VECTORS_SM2) - reservedPixelUniformVectors;
+ caps->maxFragmentUniformComponents = caps->maxFragmentUniformVectors * 4;
+ caps->maxFragmentUniformBlocks = 0;
+ caps->maxFragmentInputComponents = caps->maxVertexOutputComponents;
+ caps->maxTextureImageUnits = 16;
+ caps->minProgramTexelOffset = 0;
+ caps->maxProgramTexelOffset = 0;
+
+ // Aggregate shader limits (unused in ES2)
+ caps->maxUniformBufferBindings = 0;
+ caps->maxUniformBlockSize = 0;
+ caps->uniformBufferOffsetAlignment = 0;
+ caps->maxCombinedUniformBlocks = 0;
+ caps->maxCombinedVertexUniformComponents = 0;
+ caps->maxCombinedFragmentUniformComponents = 0;
+ caps->maxVaryingComponents = 0;
+
+ // Aggregate shader limits
+ caps->maxVaryingVectors = caps->maxVertexOutputComponents / 4;
+ caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
+
+ // Transform feedback limits
+ caps->maxTransformFeedbackInterleavedComponents = 0;
+ caps->maxTransformFeedbackSeparateAttributes = 0;
+ caps->maxTransformFeedbackSeparateComponents = 0;
+
+ // GL extension support
+ extensions->setTextureExtensionSupport(*textureCapsMap);
+ extensions->elementIndexUint = deviceCaps.MaxVertexIndex >= (1 << 16);
+ extensions->packedDepthStencil = true;
+ extensions->getProgramBinary = true;
+ extensions->rgb8rgba8 = true;
+ extensions->readFormatBGRA = true;
+ extensions->pixelBufferObject = false;
+ extensions->mapBuffer = false;
+ extensions->mapBufferRange = false;
+
+ // ATI cards on XP have problems with non-power-of-two textures.
+ D3DADAPTER_IDENTIFIER9 adapterId = { 0 };
+ if (SUCCEEDED(d3d9->GetAdapterIdentifier(adapter, 0, &adapterId)))
+ {
+ extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
+ !(isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD);
+ }
+ else
+ {
+ extensions->textureNPOT = false;
+ }
+
+ extensions->drawBuffers = false;
+ extensions->textureStorage = true;
+
+ // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec
+ extensions->textureFilterAnisotropic = (deviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) != 0 && deviceCaps.MaxAnisotropy >= 2;
+ extensions->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy);
+
+ // Check occlusion query support by trying to create one
+ IDirect3DQuery9 *occlusionQuery = NULL;
+ extensions->occlusionQueryBoolean = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery;
+ SafeRelease(occlusionQuery);
+
+ // Check event query support by trying to create one
+ IDirect3DQuery9 *eventQuery = NULL;
+ extensions->fence = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery;
+ SafeRelease(eventQuery);
+
+ extensions->timerQuery = false; // Unimplemented
+ extensions->robustness = true;
+ extensions->blendMinMax = true;
+ extensions->framebufferBlit = true;
+ extensions->framebufferMultisample = true;
+ extensions->maxSamples = maxSamples;
+ extensions->instancedArrays = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
+ extensions->packReverseRowOrder = true;
+ extensions->standardDerivatives = (deviceCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) != 0;
+ extensions->shaderTextureLOD = true;
+ extensions->fragDepth = true;
+ extensions->textureUsage = true;
+ extensions->translatedShaderSource = true;
+ extensions->colorBufferFloat = false;
+}
+
+}
+
+namespace d3d9
+{
+
+GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height)
+{
+ const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format);
+ GLuint numBlocksWide = (width + d3dFormatInfo.blockWidth - 1) / d3dFormatInfo.blockWidth;
+ GLuint numBlocksHight = (height + d3dFormatInfo.blockHeight - 1) / d3dFormatInfo.blockHeight;
+ return (d3dFormatInfo.pixelBytes * numBlocksWide * numBlocksHight);
+}
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+{
+ const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format);
+
+ int upsampleCount = 0;
+ // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
+ if (isImage || *requestWidth < static_cast<GLsizei>(d3dFormatInfo.blockWidth) ||
+ *requestHeight < static_cast<GLsizei>(d3dFormatInfo.blockHeight))
+ {
+ while (*requestWidth % d3dFormatInfo.blockWidth != 0 || *requestHeight % d3dFormatInfo.blockHeight != 0)
+ {
+ *requestWidth <<= 1;
+ *requestHeight <<= 1;
+ upsampleCount++;
+ }
+ }
+ *levelOffset = upsampleCount;
+}
+
+RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
+{
+ RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment);
+ return RenderTarget9::makeRenderTarget9(renderTarget);
+}
+
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
index bf6cdf1ea6..b0a940e60a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
@@ -1,25 +1,32 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// renderer9_utils.h: Conversion functions and other utility routines
+// renderer9_utils.h: Conversion functions and other utility routines
// specific to the D3D9 renderer
#ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H
#define LIBGLESV2_RENDERER_RENDERER9_UTILS_H
-#include "libGLESv2/utilities.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Caps.h"
-const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z')));
-const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')));
+namespace gl
+{
+class FramebufferAttachment;
+}
+
+namespace rx
+{
+class RenderTarget9;
namespace gl_d3d9
{
D3DCMPFUNC ConvertComparison(GLenum comparison);
-D3DCOLOR ConvertColor(gl::Color color);
+D3DCOLOR ConvertColor(gl::ColorF color);
D3DBLEND ConvertBlendFunc(GLenum blend);
D3DBLENDOP ConvertBlendOp(GLenum blendOp);
D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
@@ -29,31 +36,29 @@ D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
-D3DFORMAT ConvertRenderbufferFormat(GLenum format);
-D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples);
+
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
}
namespace d3d9_gl
{
-GLuint GetAlphaSize(D3DFORMAT colorFormat);
-GLuint GetStencilSize(D3DFORMAT stencilFormat);
-
-GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type);
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
-GLenum ConvertBackBufferFormat(D3DFORMAT format);
-GLenum ConvertDepthStencilFormat(D3DFORMAT format);
-GLenum ConvertRenderTargetFormat(D3DFORMAT format);
-GLenum GetEquivalentFormat(D3DFORMAT format);
+
+void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps,
+ gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions);
}
namespace d3d9
{
-bool IsCompressedFormat(D3DFORMAT format);
-size_t ComputeRowSize(D3DFORMAT format, unsigned int width);
+
+GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
inline bool isDeviceLostError(HRESULT errorCode)
{
@@ -69,6 +74,10 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
}
+RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
+
+}
+
}
#endif // LIBGLESV2_RENDERER_RENDERER9_UTILS_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
new file mode 100644
index 0000000000..eb43eb3e7a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+sampler2D tex : s0;
+
+uniform float4 mult : c0;
+uniform float4 add : c1;
+
+// Passthrough Pixel Shader
+// Outputs texture 0 sampled at texcoord 0.
+float4 PS_passthrough(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return tex2D(tex, texcoord.xy);
+};
+
+// Luminance Conversion Pixel Shader
+// Performs a mad operation using the LA data from the texture with mult.xw and add.xw.
+// Returns data in the form of llla
+float4 PS_luminance(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy;
+};
+
+// RGB/A Component Mask Pixel Shader
+// Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw.
+// Returns data in the form of rgba
+float4 PS_componentmask(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return tex2D(tex, texcoord.xy) * mult + add;
+};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs
index 3a36980b93..3bd611ba5d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs
@@ -17,7 +17,7 @@ uniform float4 halfPixelSize : c0;
// Outputs the homogenous position as-is.
// Outputs a tex coord with (0,0) in the upper-left corner of the screen and (1,1) in the bottom right.
// C0.X must be negative half-pixel width, C0.Y must be half-pixel height. C0.ZW must be 0.
-VS_OUTPUT standardvs(in float4 position : POSITION)
+VS_OUTPUT VS_standard(in float4 position : POSITION)
{
VS_OUTPUT Out;
@@ -32,7 +32,7 @@ VS_OUTPUT standardvs(in float4 position : POSITION)
// Outputs the homogenous position as-is.
// Outputs a tex coord with (0,1) in the upper-left corner of the screen and (1,0) in the bottom right.
// C0.XY must be the half-pixel width and height. C0.ZW must be 0.
-VS_OUTPUT flipyvs(in float4 position : POSITION)
+VS_OUTPUT VS_flipy(in float4 position : POSITION)
{
VS_OUTPUT Out;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
deleted file mode 100644
index 31d5b8b886..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
+++ /dev/null
@@ -1,366 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.cpp Defines the BufferStorage11 class.
-
-#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-BufferStorage11::BufferStorage11(Renderer11 *renderer)
-{
- mRenderer = renderer;
-
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
-
- mSize = 0;
-
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
-
- mReadUsageCount = 0;
- mWriteUsageCount = 0;
-}
-
-BufferStorage11::~BufferStorage11()
-{
- SafeRelease(mStagingBuffer);
-
- if (mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- }
-
- for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
- {
- SafeDelete(it->second);
- }
-}
-
-BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage));
- return static_cast<BufferStorage11*>(bufferStorage);
-}
-
-void *BufferStorage11::getData()
-{
- ASSERT(mStagingBuffer);
-
- if (!mResolvedDataValid)
- {
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- if (!mResolvedData || mResolvedDataSize < mStagingBufferSize)
- {
- free(mResolvedData);
- mResolvedData = malloc(mSize);
- mResolvedDataSize = mSize;
- }
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
- }
-
- memcpy(mResolvedData, mappedResource.pData, mSize);
-
- context->Unmap(mStagingBuffer, 0);
-
- mResolvedDataValid = true;
- }
-
- mReadUsageCount = 0;
-
- return mResolvedData;
-}
-
-void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
-{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- const unsigned int requiredStagingBufferSize = size + offset;
- const bool createStagingBuffer = !mStagingBuffer || mStagingBufferSize < requiredStagingBufferSize;
-
- if (createStagingBuffer)
- {
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = requiredStagingBufferSize;
- bufferDesc.Usage = D3D11_USAGE_STAGING;
- bufferDesc.BindFlags = 0;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- HRESULT result;
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- ID3D11Buffer *newStagingBuffer;
-
- if (data && offset == 0)
- {
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = data;
- initialData.SysMemPitch = requiredStagingBufferSize;
- initialData.SysMemSlicePitch = 0;
-
- result = device->CreateBuffer(&bufferDesc, &initialData, &newStagingBuffer);
- }
- else
- {
- result = device->CreateBuffer(&bufferDesc, NULL, &newStagingBuffer);
- }
-
- if (FAILED(result))
- {
- mStagingBufferSize = 0;
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- mStagingBufferSize = requiredStagingBufferSize;
-
- if (mStagingBuffer && offset > 0)
- {
- // If offset is greater than zero and the buffer is non-null, need to preserve the data from
- // the old buffer up to offset
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = std::min(offset, requiredStagingBufferSize);
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(newStagingBuffer, 0, 0, 0, 0, mStagingBuffer, 0, &srcBox);
- }
-
- SafeRelease(mStagingBuffer);
- mStagingBuffer = newStagingBuffer;
- }
-
- if (data && (offset != 0 || !createStagingBuffer))
- {
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- unsigned char *offsetBufferPointer = reinterpret_cast<unsigned char *>(mappedResource.pData) + offset;
- memcpy(offsetBufferPointer, data, size);
-
- context->Unmap(mStagingBuffer, 0);
- }
-
- for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
- {
- it->second->markDirty();
- }
-
- mSize = std::max(mSize, requiredStagingBufferSize);
- mWriteUsageCount = 0;
-
- mResolvedDataValid = false;
-}
-
-void BufferStorage11::copyData(BufferStorage* sourceStorage, unsigned int size,
- unsigned int sourceOffset, unsigned int destOffset)
-{
- BufferStorage11* source = makeBufferStorage11(sourceStorage);
- if (source)
- {
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- D3D11_BOX srcBox;
- srcBox.left = sourceOffset;
- srcBox.right = sourceOffset + size;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- ASSERT(mStagingBuffer && source->mStagingBuffer);
- context->CopySubresourceRegion(mStagingBuffer, 0, destOffset, 0, 0, source->mStagingBuffer, 0, &srcBox);
- }
-}
-
-void BufferStorage11::clear()
-{
- mResolvedDataValid = false;
- mSize = 0;
-}
-
-unsigned int BufferStorage11::getSize() const
-{
- return mSize;
-}
-
-bool BufferStorage11::supportsDirectBinding() const
-{
- return true;
-}
-
-void BufferStorage11::markBufferUsage()
-{
- mReadUsageCount++;
- mWriteUsageCount++;
-
- const unsigned int usageLimit = 5;
-
- if (mReadUsageCount > usageLimit && mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
- }
-}
-
-ID3D11Buffer *BufferStorage11::getBuffer(BufferUsage usage)
-{
- markBufferUsage();
-
- DirectBufferStorage11 *directBuffer = NULL;
-
- auto directBufferIt = mDirectBuffers.find(usage);
- if (directBufferIt != mDirectBuffers.end())
- {
- directBuffer = directBufferIt->second;
- }
-
- if (directBuffer)
- {
- if (directBuffer->isDirty())
- {
- // if updateFromStagingBuffer returns true, the D3D buffer has been recreated
- // and we should update our serial
- if (directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0))
- {
- updateSerial();
- }
- }
- }
- else
- {
- // buffer is not allocated, create it
- directBuffer = new DirectBufferStorage11(mRenderer, usage);
- directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0);
-
- mDirectBuffers.insert(std::make_pair(usage, directBuffer));
- updateSerial();
- }
-
- return directBuffer->getD3DBuffer();
-}
-
-DirectBufferStorage11::DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage)
- : mRenderer(renderer),
- mUsage(usage),
- mDirectBuffer(NULL),
- mBufferSize(0),
- mDirty(false)
-{
-}
-
-DirectBufferStorage11::~DirectBufferStorage11()
-{
- SafeRelease(mDirectBuffer);
-}
-
-BufferUsage DirectBufferStorage11::getUsage() const
-{
- return mUsage;
-}
-
-// Returns true if it recreates the direct buffer
-bool DirectBufferStorage11::updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset)
-{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- // unused for now
- ASSERT(offset == 0);
-
- unsigned int requiredBufferSize = size + offset;
- bool createBuffer = !mDirectBuffer || mBufferSize < requiredBufferSize;
-
- // (Re)initialize D3D buffer if needed
- if (createBuffer)
- {
- D3D11_BUFFER_DESC bufferDesc;
- fillBufferDesc(&bufferDesc, mRenderer, mUsage, requiredBufferSize);
-
- ID3D11Buffer *newBuffer;
- HRESULT result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
-
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- // No longer need the old buffer
- SafeRelease(mDirectBuffer);
- mDirectBuffer = newBuffer;
-
- mBufferSize = bufferDesc.ByteWidth;
- }
-
- // Copy data via staging buffer
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = size;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(mDirectBuffer, 0, offset, 0, 0, stagingBuffer, 0, &srcBox);
-
- mDirty = false;
-
- return createBuffer;
-}
-
-void DirectBufferStorage11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize)
-{
- bufferDesc->ByteWidth = bufferSize;
- bufferDesc->MiscFlags = 0;
- bufferDesc->StructureByteStride = 0;
-
- switch (usage)
- {
- case BUFFER_USAGE_VERTEX:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- case BUFFER_USAGE_INDEX:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- default:
- UNREACHABLE();
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
deleted file mode 100644
index a6afafe1b4..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.h Defines the BufferStorage11 class.
-
-#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
-#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
-
-#include "libGLESv2/renderer/BufferStorage.h"
-
-namespace rx
-{
-class Renderer;
-class Renderer11;
-class DirectBufferStorage11;
-
-enum BufferUsage
-{
- BUFFER_USAGE_VERTEX,
- BUFFER_USAGE_INDEX,
-};
-
-class BufferStorage11 : public BufferStorage
-{
- public:
- explicit BufferStorage11(Renderer11 *renderer);
- virtual ~BufferStorage11();
-
- static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
-
- virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset);
- virtual void copyData(BufferStorage* sourceStorage, unsigned int size,
- unsigned int sourceOffset, unsigned int destOffset);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
-
- ID3D11Buffer *getBuffer(BufferUsage usage);
-
- private:
- Renderer11 *mRenderer;
-
- ID3D11Buffer *mStagingBuffer;
- unsigned int mStagingBufferSize;
-
- std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers;
-
- unsigned int mSize;
-
- void *mResolvedData;
- unsigned int mResolvedDataSize;
- bool mResolvedDataValid;
-
- unsigned int mReadUsageCount;
- unsigned int mWriteUsageCount;
-
- void markBufferUsage();
-};
-
-// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
-// - vertex buffers
-// - index buffers
-class DirectBufferStorage11
-{
- public:
- DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage);
- ~DirectBufferStorage11();
-
- BufferUsage getUsage() const;
- bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset);
-
- ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; }
- bool isDirty() const { return mDirty; }
- void markDirty() { mDirty = true; }
-
- private:
- Renderer11 *mRenderer;
- const BufferUsage mUsage;
- ID3D11Buffer *mDirectBuffer;
- size_t mBufferSize;
- bool mDirty;
-
- static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
deleted file mode 100644
index 2a7d4d43ef..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
-
-#include "libGLESv2/renderer/d3d11/Fence11.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-Fence11::Fence11(rx::Renderer11 *renderer)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Fence11::~Fence11()
-{
- if (mQuery)
- {
- mQuery->Release();
- mQuery = NULL;
- }
-}
-
-GLboolean Fence11::isFence()
-{
- // GL_NV_fence spec:
- // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
- return mQuery != NULL;
-}
-
-void Fence11::setFence(GLenum condition)
-{
- if (!mQuery)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
- queryDesc.MiscFlags = 0;
-
- if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- mRenderer->getDeviceContext()->End(mQuery);
-
- setCondition(condition);
- setStatus(GL_FALSE);
-}
-
-GLboolean Fence11::testFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION, GL_TRUE);
- }
-
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, 0);
-
- if (mRenderer->isDeviceLost())
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- return getStatus();
-}
-
-void Fence11::finishFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- while (!testFence())
- {
- Sleep(0);
- }
-}
-
-void Fence11::getFenceiv(GLenum pname, GLint *params)
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (pname)
- {
- case GL_FENCE_STATUS_NV:
- {
- // GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
- // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
- if (getStatus())
- {
- params[0] = GL_TRUE;
- return;
- }
-
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
-
- if (mRenderer->isDeviceLost())
- {
- params[0] = GL_TRUE;
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- params[0] = getStatus();
-
- break;
- }
- case GL_FENCE_CONDITION_NV:
- params[0] = getCondition();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- break;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
deleted file mode 100644
index 5d039a35e8..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
+++ /dev/null
@@ -1,498 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image11.h: Implements the rx::Image11 class, which acts as the interface to
-// the actual underlying resources of a Texture
-
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d11/Image11.h"
-#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Renderbuffer.h"
-
-#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-#include "libGLESv2/renderer/generatemip.h"
-
-namespace rx
-{
-
-Image11::Image11()
-{
- mStagingTexture = NULL;
- mRenderer = NULL;
- mDXGIFormat = DXGI_FORMAT_UNKNOWN;
-}
-
-Image11::~Image11()
-{
- if (mStagingTexture)
- {
- mStagingTexture->Release();
- }
-}
-
-Image11 *Image11::makeImage11(Image *img)
-{
- ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
- return static_cast<rx::Image11*>(img);
-}
-
-void Image11::generateMipmap(Image11 *dest, Image11 *src)
-{
- ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
- ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
- ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
-
- D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped;
- dest->map(D3D11_MAP_WRITE, &destMapped);
- src->map(D3D11_MAP_READ, &srcMapped);
-
- const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData);
- unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData);
-
- if (sourceData && destData)
- {
- switch (src->getDXGIFormat())
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_A8_UNORM:
- GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R8_UNORM:
- GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R32G32B32_FLOAT:
- GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R8G8_UNORM:
- GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R16_FLOAT:
- GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R16G16_FLOAT:
- GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R32_FLOAT:
- GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R32G32_FLOAT:
- GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- dest->unmap();
- src->unmap();
- }
-
- dest->markDirty();
-}
-
-static bool FormatRequiresInitialization(DXGI_FORMAT dxgiFormat, GLenum internalFormat)
-{
- return (dxgiFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(internalFormat) == 0) ||
- (dxgiFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(internalFormat) == 0);
-}
-
-bool Image11::isDirty() const
-{
- return ((mStagingTexture || FormatRequiresInitialization(mDXGIFormat, mInternalFormat)) && mDirty);
-}
-
-bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
- return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height);
-}
-
-bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
- return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height);
-}
-
-bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
-{
- if (mWidth != width ||
- mHeight != height ||
- mInternalFormat != internalformat ||
- forceRelease)
- {
- mRenderer = Renderer11::makeRenderer11(renderer);
-
- mWidth = width;
- mHeight = height;
- mInternalFormat = internalformat;
- // compute the d3d format that will be used
- mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
-
- if (mStagingTexture)
- {
- mStagingTexture->Release();
- mStagingTexture = NULL;
- }
-
- return true;
- }
-
- return false;
-}
-
-bool Image11::isRenderableFormat() const
-{
- return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat);
-}
-
-DXGI_FORMAT Image11::getDXGIFormat() const
-{
- // this should only happen if the image hasn't been redefined first
- // which would be a bug by the caller
- ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
-
- return mDXGIFormat;
-}
-
-// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
-// into the target pixel rectangle.
-void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input)
-{
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
- if (FAILED(result))
- {
- ERR("Could not map image for loading.");
- return;
- }
-
- GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
- size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8;
- void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize));
-
- switch (mInternalFormat)
- {
- case GL_ALPHA8_EXT:
- if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
- loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- else
- loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE8_EXT:
- loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
- break;
- case GL_ALPHA32F_EXT:
- loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE32F_EXT:
- loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_ALPHA16F_EXT:
- loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE16F_EXT:
- loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
- break;
- case GL_LUMINANCE_ALPHA32F_EXT:
- loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE_ALPHA16F_EXT:
- loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB8_OES:
- loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB565:
- loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGBA8_OES:
- loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGBA4:
- loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB5_A1:
- loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_BGRA8_EXT:
- loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB32F_EXT:
- loadRGBFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB16F_EXT:
- loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGBA32F_EXT:
- loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGBA16F_EXT:
- loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- default: UNREACHABLE();
- }
-
- unmap();
-}
-
-void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- const void *input)
-{
- ASSERT(xoffset % 4 == 0);
- ASSERT(yoffset % 4 == 0);
-
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
- if (FAILED(result))
- {
- ERR("Could not map image for loading.");
- return;
- }
-
- // Size computation assumes a 4x4 block compressed texture format
- size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8;
- void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize));
-
- GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
- GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
- int rows = inputSize / inputPitch;
- for (int i = 0; i < rows; ++i)
- {
- memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
- }
-
- unmap();
-}
-
-void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
-
- if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
- {
- // No conversion needed-- use copyback fastpath
- ID3D11Texture2D *colorBufferTexture = NULL;
- unsigned int subresourceIndex = 0;
-
- if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
- {
- D3D11_TEXTURE2D_DESC textureDesc;
- colorBufferTexture->GetDesc(&textureDesc);
-
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- ID3D11Texture2D* srcTex = NULL;
- if (textureDesc.SampleDesc.Count > 1)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = textureDesc.Width;
- resolveDesc.Height = textureDesc.Height;
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureDesc.Format;
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = 0;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
- if (FAILED(result))
- {
- ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
- return;
- }
-
- deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
- subresourceIndex = 0;
- }
- else
- {
- srcTex = colorBufferTexture;
- srcTex->AddRef();
- }
-
- D3D11_BOX srcBox;
- srcBox.left = x;
- srcBox.right = x + width;
- srcBox.top = y;
- srcBox.bottom = y + height;
- srcBox.front = 0;
- srcBox.back = 1;
-
- deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox);
-
- srcTex->Release();
- colorBufferTexture->Release();
- }
- }
- else
- {
- // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
-
- // determine the offset coordinate into the destination buffer
- GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset;
- void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset;
-
- mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat),
- gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset);
-
- unmap();
- }
-}
-
-ID3D11Texture2D *Image11::getStagingTexture()
-{
- createStagingTexture();
-
- return mStagingTexture;
-}
-
-unsigned int Image11::getStagingSubresource()
-{
- createStagingTexture();
-
- return mStagingSubresource;
-}
-
-template <typename T, size_t N>
-static void setDefaultData(ID3D11DeviceContext *deviceContext, ID3D11Texture2D *texture, UINT subresource,
- GLsizei width, GLsizei height, const T (&defaultData)[N])
-{
- D3D11_MAPPED_SUBRESOURCE map;
- deviceContext->Map(texture, subresource, D3D11_MAP_WRITE, 0, &map);
-
- unsigned char* ptr = reinterpret_cast<unsigned char*>(map.pData);
- size_t pixelSize = sizeof(T) * N;
-
- for (GLsizei y = 0; y < height; y++)
- {
- for (GLsizei x = 0; x < width; x++)
- {
- memcpy(ptr + (y * map.RowPitch) + (x * pixelSize), defaultData, pixelSize);
- }
- }
-
- deviceContext->Unmap(texture, subresource);
-}
-
-void Image11::createStagingTexture()
-{
- if (mStagingTexture)
- {
- return;
- }
-
- ID3D11Texture2D *newTexture = NULL;
- int lodOffset = 1;
- const DXGI_FORMAT dxgiFormat = getDXGIFormat();
- ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
-
- if (mWidth != 0 && mHeight != 0)
- {
- GLsizei width = mWidth;
- GLsizei height = mHeight;
-
- // adjust size if needed for compressed textures
- gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = lodOffset + 1;
- desc.ArraySize = 1;
- desc.Format = dxgiFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture);
-
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- mStagingTexture = newTexture;
- mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
- mDirty = false;
-
- if (mDXGIFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(mInternalFormat) == 0)
- {
- unsigned char defaultPixel[4] = { 0, 0, 0, 255 };
- setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel);
- }
- else if (mDXGIFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(mInternalFormat) == 0)
- {
- float defaultPixel[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
- setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel);
- }
-}
-
-HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
-{
- createStagingTexture();
-
- HRESULT result = E_FAIL;
-
- if (mStagingTexture)
- {
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
-
- // this can fail if the device is removed (from TDR)
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- }
- else if (SUCCEEDED(result))
- {
- mDirty = true;
- }
- }
-
- return result;
-}
-
-void Image11::unmap()
-{
- if (mStagingTexture)
- {
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->Unmap(mStagingTexture, mStagingSubresource);
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h
deleted file mode 100644
index 11a6492dc8..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h
+++ /dev/null
@@ -1,76 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image11.h: Defines the rx::Image11 class, which acts as the interface to
-// the actual underlying resources of a Texture
-
-#ifndef LIBGLESV2_RENDERER_IMAGE11_H_
-#define LIBGLESV2_RENDERER_IMAGE11_H_
-
-#include "libGLESv2/renderer/Image.h"
-
-#include "common/debug.h"
-
-namespace gl
-{
-class Framebuffer;
-}
-
-namespace rx
-{
-class Renderer;
-class Renderer11;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
-
-class Image11 : public Image
-{
- public:
- Image11();
- virtual ~Image11();
-
- static Image11 *makeImage11(Image *img);
-
- static void generateMipmap(Image11 *dest, Image11 *src);
-
- virtual bool isDirty() const;
-
- virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
-
- virtual bool isRenderableFormat() const;
- DXGI_FORMAT getDXGIFormat() const;
-
- virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input);
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- const void *input);
-
- virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
-
- protected:
- HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
- void unmap();
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Image11);
-
- ID3D11Texture2D *getStagingTexture();
- unsigned int getStagingSubresource();
- void createStagingTexture();
-
- Renderer11 *mRenderer;
-
- DXGI_FORMAT mDXGIFormat;
- ID3D11Texture2D *mStagingTexture;
- unsigned int mStagingSubresource;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_IMAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp
deleted file mode 100644
index 44f9976d43..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp
+++ /dev/null
@@ -1,183 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
-
-#include "libGLESv2/renderer/d3d11/IndexBuffer11.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
-{
- mBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
-}
-
-IndexBuffer11::~IndexBuffer11()
-{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
-}
-
-bool IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
-{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
-
- updateSerial();
-
- if (bufferSize > 0)
- {
- ID3D11Device* dxDevice = mRenderer->getDevice();
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = bufferSize;
- bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- if (FAILED(result))
- {
- return false;
- }
- }
-
- mBufferSize = bufferSize;
- mIndexType = indexType;
- mDynamicUsage = dynamic;
-
- return true;
-}
-
-IndexBuffer11 *IndexBuffer11::makeIndexBuffer11(IndexBuffer *indexBuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(IndexBuffer11*, indexBuffer));
- return static_cast<IndexBuffer11*>(indexBuffer);
-}
-
-bool IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
-{
- if (mBuffer)
- {
- // Check for integer overflows and out-out-bounds map requests
- if (offset + size < offset || offset + size > mBufferSize)
- {
- ERR("Index buffer map range is not inside the buffer.");
- return false;
- }
-
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Index buffer map failed with error 0x%08x", result);
- return false;
- }
-
- *outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
- return true;
- }
- else
- {
- ERR("Index buffer not initialized.");
- return false;
- }
-}
-
-bool IndexBuffer11::unmapBuffer()
-{
- if (mBuffer)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- dxContext->Unmap(mBuffer, 0);
- return true;
- }
- else
- {
- ERR("Index buffer not initialized.");
- return false;
- }
-}
-
-GLenum IndexBuffer11::getIndexType() const
-{
- return mIndexType;
-}
-
-unsigned int IndexBuffer11::getBufferSize() const
-{
- return mBufferSize;
-}
-
-bool IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
-{
- if (bufferSize > mBufferSize || indexType != mIndexType)
- {
- return initialize(bufferSize, indexType, mDynamicUsage);
- }
- else
- {
- return true;
- }
-}
-
-bool IndexBuffer11::discard()
-{
- if (mBuffer)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Index buffer map failed with error 0x%08x", result);
- return false;
- }
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
- }
- else
- {
- ERR("Index buffer not initialized.");
- return false;
- }
-}
-
-DXGI_FORMAT IndexBuffer11::getIndexFormat() const
-{
- switch (mIndexType)
- {
- case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-ID3D11Buffer *IndexBuffer11::getBuffer() const
-{
- return mBuffer;
-}
-
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp
deleted file mode 100644
index 24c0330a1e..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
-
-#include "libGLESv2/renderer/d3d11/Query11.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/main.h"
-
-namespace rx
-{
-
-Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Query11::~Query11()
-{
- if (mQuery)
- {
- mQuery->Release();
- mQuery = NULL;
- }
-}
-
-void Query11::begin()
-{
- if (mQuery == NULL)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_OCCLUSION;
- queryDesc.MiscFlags = 0;
-
- if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- mRenderer->getDeviceContext()->Begin(mQuery);
-}
-
-void Query11::end()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- mRenderer->getDeviceContext()->End(mQuery);
-
- mStatus = GL_FALSE;
- mResult = GL_FALSE;
-}
-
-GLuint Query11::getResult()
-{
- if (mQuery != NULL)
- {
- while (!testQuery())
- {
- Sleep(0);
- // explicitly check for device loss, some drivers seem to return S_FALSE
- // if the device is lost
- if (mRenderer->testDeviceLost(true))
- {
- return gl::error(GL_OUT_OF_MEMORY, 0);
- }
- }
- }
-
- return mResult;
-}
-
-GLboolean Query11::isResultAvailable()
-{
- if (mQuery != NULL)
- {
- testQuery();
- }
-
- return mStatus;
-}
-
-GLboolean Query11::testQuery()
-{
- if (mQuery != NULL && mStatus != GL_TRUE)
- {
- UINT64 numPixels = 0;
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, &numPixels, sizeof(UINT64), 0);
- if (result == S_OK)
- {
- mStatus = GL_TRUE;
-
- switch (getType())
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
- break;
- default:
- UNREACHABLE();
- }
- }
- else if (mRenderer->testDeviceLost(true))
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- return mStatus;
- }
-
- return GL_TRUE; // prevent blocking when query is null
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
deleted file mode 100644
index e70727c65e..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ /dev/null
@@ -1,3736 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
-
-#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
-#include "libGLESv2/renderer/d3d11/SwapChain11.h"
-#include "libGLESv2/renderer/d3d11/Image11.h"
-#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
-#include "libGLESv2/renderer/d3d11/IndexBuffer11.h"
-#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
-#include "libGLESv2/renderer/VertexDataManager.h"
-#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
-#include "libGLESv2/renderer/d3d11/Query11.h"
-#include "libGLESv2/renderer/d3d11/Fence11.h"
-
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough11vs.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba11ps.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb11ps.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum11ps.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha11ps.h"
-
-#include "libGLESv2/renderer/d3d11/shaders/compiled/clear11vs.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/clearsingle11ps.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/clearmultiple11ps.h"
-
-#include "libEGL/Display.h"
-
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
-# include <dxgi1_3.h>
-# include <wrl.h>
-# include <windows.applicationmodel.core.h>
-typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler;
-#endif
-
-#ifdef _DEBUG
-// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
-// and conformance tests. to enable all warnings, remove this define.
-#define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1
-#endif
-
-namespace rx
-{
-static const DXGI_FORMAT RenderTargetFormats[] =
- {
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM
- };
-
-static const DXGI_FORMAT DepthStencilFormats[] =
- {
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_D16_UNORM
- };
-
-enum
-{
- MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
-};
-
-Renderer11::Renderer11(egl::Display *display) : Renderer(display)
-{
- mVertexDataManager = NULL;
- mIndexDataManager = NULL;
-
- mLineLoopIB = NULL;
- mTriangleFanIB = NULL;
-
- mCopyResourcesInitialized = false;
- mCopyVB = NULL;
- mCopySampler = NULL;
- mCopyIL = NULL;
- mCopyVS = NULL;
- mCopyRGBAPS = NULL;
- mCopyRGBPS = NULL;
- mCopyLumPS = NULL;
- mCopyLumAlphaPS = NULL;
-
- mClearResourcesInitialized = false;
- mClearVB = NULL;
- mClearIL = NULL;
- mClearVS = NULL;
- mClearSinglePS = NULL;
- mClearMultiplePS = NULL;
- mClearScissorRS = NULL;
- mClearNoScissorRS = NULL;
-
- mSyncQuery = NULL;
-
- mD3d11Module = NULL;
- mDxgiModule = NULL;
-
- mDeviceLost = false;
-
- mMaxSupportedSamples = 0;
-
- mDevice = NULL;
- mDeviceContext = NULL;
- mDxgiAdapter = NULL;
- mDxgiFactory = NULL;
-
- mDriverConstantBufferVS = NULL;
- mDriverConstantBufferPS = NULL;
-
- mBGRATextureSupport = false;
-
- mIsGeometryShaderActive = false;
-}
-
-Renderer11::~Renderer11()
-{
- release();
-}
-
-Renderer11 *Renderer11::makeRenderer11(Renderer *renderer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer11*, renderer));
- return static_cast<rx::Renderer11*>(renderer);
-}
-
-#ifndef __d3d11_1_h__
-#define D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET ((D3D11_MESSAGE_ID)3146081)
-#endif
-
-EGLint Renderer11::initialize()
-{
- if (!initializeCompiler())
- {
- return EGL_NOT_INITIALIZED;
- }
-
-#if !defined(ANGLE_OS_WINRT)
- mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
- mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
-
- if (mD3d11Module == NULL || mDxgiModule == NULL)
- {
- ERR("Could not load D3D11 or DXGI library - aborting!\n");
- return EGL_NOT_INITIALIZED;
- }
-
-
- // create the D3D11 device
- ASSERT(mDevice == NULL);
- PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
-
- if (D3D11CreateDevice == NULL)
- {
- ERR("Could not retrieve D3D11CreateDevice address - aborting!\n");
- return EGL_NOT_INITIALIZED;
- }
-#endif
-
- D3D_FEATURE_LEVEL featureLevels[] =
- {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
-#if !defined(ANGLE_ENABLE_D3D9)
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1,
-#endif
- };
-
- HRESULT result = S_OK;
-
-#ifdef _DEBUG
- result = D3D11CreateDevice(NULL,
- D3D_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D11_CREATE_DEVICE_DEBUG,
- featureLevels,
- ArraySize(featureLevels),
- D3D11_SDK_VERSION,
- &mDevice,
- &mFeatureLevel,
- &mDeviceContext);
-
- if (!mDevice || FAILED(result))
- {
- ERR("Failed creating Debug D3D11 device - falling back to release runtime.\n");
- }
-
- if (!mDevice || FAILED(result))
-#endif
- {
- result = D3D11CreateDevice(NULL,
- D3D_DRIVER_TYPE_HARDWARE,
- NULL,
- 0,
- featureLevels,
- ArraySize(featureLevels),
- D3D11_SDK_VERSION,
- &mDevice,
- &mFeatureLevel,
- &mDeviceContext);
-
- if (!mDevice || FAILED(result))
- {
- ERR("Could not create D3D11 device - aborting!\n");
- return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer
- }
- }
-
-#if !defined(ANGLE_OS_WINRT)
- IDXGIDevice *dxgiDevice = NULL;
-#else
- IDXGIDevice1 *dxgiDevice = NULL;
-#endif
- result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
-
- if (FAILED(result))
- {
- ERR("Could not query DXGI device - aborting!\n");
- return EGL_NOT_INITIALIZED;
- }
-
- result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter);
-
- if (FAILED(result))
- {
- ERR("Could not retrieve DXGI adapter - aborting!\n");
- return EGL_NOT_INITIALIZED;
- }
-
- dxgiDevice->Release();
-
- mDxgiAdapter->GetDesc(&mAdapterDescription);
- memset(mDescription, 0, sizeof(mDescription));
- wcstombs(mDescription, mAdapterDescription.Description, sizeof(mDescription) - 1);
-
- result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory);
-
- if (!mDxgiFactory || FAILED(result))
- {
- ERR("Could not create DXGI factory - aborting!\n");
- return EGL_NOT_INITIALIZED;
- }
-
- // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
-#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
- ID3D11InfoQueue *infoQueue;
- result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue);
-
- if (SUCCEEDED(result))
- {
- D3D11_MESSAGE_ID hideMessages[] =
- {
- D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET
- };
-
- D3D11_INFO_QUEUE_FILTER filter = {0};
- filter.DenyList.NumIDs = ArraySize(hideMessages);
- filter.DenyList.pIDList = hideMessages;
-
- infoQueue->AddStorageFilterEntries(&filter);
-
- infoQueue->Release();
- }
-#endif
-
- unsigned int maxSupportedSamples = 0;
- unsigned int rtFormatCount = ArraySize(RenderTargetFormats);
- unsigned int dsFormatCount = ArraySize(DepthStencilFormats);
- for (unsigned int i = 0; i < rtFormatCount + dsFormatCount; ++i)
- {
- DXGI_FORMAT format = (i < rtFormatCount) ? RenderTargetFormats[i] : DepthStencilFormats[i - rtFormatCount];
- if (format != DXGI_FORMAT_UNKNOWN)
- {
- UINT formatSupport;
- result = mDevice->CheckFormatSupport(format, &formatSupport);
- if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET))
- {
- MultisampleSupportInfo supportInfo;
-
- for (unsigned int j = 1; j <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; j++)
- {
- result = mDevice->CheckMultisampleQualityLevels(format, j, &supportInfo.qualityLevels[j - 1]);
- if (SUCCEEDED(result) && supportInfo.qualityLevels[j - 1] > 0)
- {
- maxSupportedSamples = std::max(j, maxSupportedSamples);
- }
- else
- {
- supportInfo.qualityLevels[j - 1] = 0;
- }
- }
-
- mMultisampleSupportMap.insert(std::make_pair(format, supportInfo));
- }
- }
- }
- mMaxSupportedSamples = maxSupportedSamples;
-
- initializeDevice();
-
- // BGRA texture support is optional in feature levels 10 and 10_1
- UINT formatSupport;
- result = mDevice->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &formatSupport);
- if (FAILED(result))
- {
- ERR("Error checking BGRA format support: 0x%08X", result);
- }
- else
- {
- const int flags = (D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET);
- mBGRATextureSupport = (formatSupport & flags) == flags;
- }
-
- // Check floating point texture support
- static const unsigned int requiredTextureFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE;
- static const unsigned int requiredRenderableFlags = D3D11_FORMAT_SUPPORT_RENDER_TARGET;
- static const unsigned int requiredFilterFlags = D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
-
- DXGI_FORMAT float16Formats[] =
- {
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- };
-
- DXGI_FORMAT float32Formats[] =
- {
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- };
-
- mFloat16TextureSupport = true;
- mFloat16FilterSupport = true;
- mFloat16RenderSupport = true;
- for (unsigned int i = 0; i < ArraySize(float16Formats); i++)
- {
- if (SUCCEEDED(mDevice->CheckFormatSupport(float16Formats[i], &formatSupport)))
- {
- mFloat16TextureSupport = mFloat16TextureSupport && (formatSupport & requiredTextureFlags) == requiredTextureFlags;
- mFloat16FilterSupport = mFloat16FilterSupport && (formatSupport & requiredFilterFlags) == requiredFilterFlags;
- mFloat16RenderSupport = mFloat16RenderSupport && (formatSupport & requiredRenderableFlags) == requiredRenderableFlags;
- }
- else
- {
- mFloat16TextureSupport = false;
- mFloat16RenderSupport = false;
- mFloat16FilterSupport = false;
- }
- }
-
- mFloat32TextureSupport = true;
- mFloat32FilterSupport = true;
- mFloat32RenderSupport = true;
- for (unsigned int i = 0; i < ArraySize(float32Formats); i++)
- {
- if (SUCCEEDED(mDevice->CheckFormatSupport(float32Formats[i], &formatSupport)))
- {
- mFloat32TextureSupport = mFloat32TextureSupport && (formatSupport & requiredTextureFlags) == requiredTextureFlags;
- mFloat32FilterSupport = mFloat32FilterSupport && (formatSupport & requiredFilterFlags) == requiredFilterFlags;
- mFloat32RenderSupport = mFloat32RenderSupport && (formatSupport & requiredRenderableFlags) == requiredRenderableFlags;
- }
- else
- {
- mFloat32TextureSupport = false;
- mFloat32FilterSupport = false;
- mFloat32RenderSupport = false;
- }
- }
-
- // Check compressed texture support
- const unsigned int requiredCompressedTextureFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D;
-
- if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC1_UNORM, &formatSupport)))
- {
- mDXT1TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags;
- }
- else
- {
- mDXT1TextureSupport = false;
- }
-
- if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC3_UNORM, &formatSupport)))
- {
- mDXT3TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags;
- }
- else
- {
- mDXT3TextureSupport = false;
- }
-
- if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC5_UNORM, &formatSupport)))
- {
- mDXT5TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags;
- }
- else
- {
- mDXT5TextureSupport = false;
- }
-
- // Check depth texture support
- DXGI_FORMAT depthTextureFormats[] =
- {
- DXGI_FORMAT_D16_UNORM,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- };
-
- static const unsigned int requiredDepthTextureFlags = D3D11_FORMAT_SUPPORT_DEPTH_STENCIL |
- D3D11_FORMAT_SUPPORT_TEXTURE2D;
-
- mDepthTextureSupport = true;
- for (unsigned int i = 0; i < ArraySize(depthTextureFormats); i++)
- {
- if (SUCCEEDED(mDevice->CheckFormatSupport(depthTextureFormats[i], &formatSupport)))
- {
- mDepthTextureSupport = mDepthTextureSupport && ((formatSupport & requiredDepthTextureFlags) == requiredDepthTextureFlags);
- }
- else
- {
- mDepthTextureSupport = false;
- }
- }
-
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
- // Monitor when the application suspends so that Trim() can be called
- Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application;
- result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
- IID_PPV_ARGS(&application));
- if (FAILED(result))
- {
- ERR("Error obtaining CoreApplication: 0x%08X", result);
- return EGL_NOT_INITIALIZED;
- }
-
- EventRegistrationToken cookie;
- result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie);
- if (FAILED(result))
- {
- ERR("Error setting suspend callback: 0x%08X", result);
- return EGL_NOT_INITIALIZED;
- }
-#endif
-
- return EGL_SUCCESS;
-}
-
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
-HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *)
-{
- if (!mDevice)
- return S_OK;
-
- Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
- HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
- if (FAILED(result))
- {
- ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result);
- return S_OK;
- }
-
- dxgiDevice->Trim();
-
- return S_OK;
-}
-#endif
-
-// do any one-time device initialization
-// NOTE: this is also needed after a device lost/reset
-// to reset the scene status and ensure the default states are reset.
-void Renderer11::initializeDevice()
-{
- mStateCache.initialize(mDevice);
- mInputLayoutCache.initialize(mDevice, mDeviceContext);
-
- ASSERT(!mVertexDataManager && !mIndexDataManager);
- mVertexDataManager = new VertexDataManager(this);
- mIndexDataManager = new IndexDataManager(this);
-
- markAllStateDirty();
-}
-
-int Renderer11::generateConfigs(ConfigDesc **configDescList)
-{
- unsigned int numRenderFormats = ArraySize(RenderTargetFormats);
- unsigned int numDepthFormats = ArraySize(DepthStencilFormats);
- (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats];
- int numConfigs = 0;
-
- for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++)
- {
- for (unsigned int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++)
- {
- DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex];
-
- UINT formatSupport = 0;
- HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport);
-
- if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET))
- {
- DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex];
-
- bool depthStencilFormatOK = true;
-
- if (depthStencilFormat != DXGI_FORMAT_UNKNOWN)
- {
- UINT formatSupport = 0;
- result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport);
- depthStencilFormatOK = SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
- }
-
- if (depthStencilFormatOK)
- {
- ConfigDesc newConfig;
- newConfig.renderTargetFormat = d3d11_gl::ConvertBackBufferFormat(renderTargetFormat);
- newConfig.depthStencilFormat = d3d11_gl::ConvertDepthStencilFormat(depthStencilFormat);
- newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
- newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast
-
- (*configDescList)[numConfigs++] = newConfig;
- }
- }
- }
- }
-
- return numConfigs;
-}
-
-void Renderer11::deleteConfigs(ConfigDesc *configDescList)
-{
- delete [] (configDescList);
-}
-
-void Renderer11::sync(bool block)
-{
- if (block)
- {
- HRESULT result;
-
- if (!mSyncQuery)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
- queryDesc.MiscFlags = 0;
-
- result = mDevice->CreateQuery(&queryDesc, &mSyncQuery);
- ASSERT(SUCCEEDED(result));
- }
-
- mDeviceContext->End(mSyncQuery);
- mDeviceContext->Flush();
-
- do
- {
- result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
-
- // Keep polling, but allow other threads to do something useful first
- Sleep(0);
-
- if (testDeviceLost(true))
- {
- return;
- }
- }
- while (result == S_FALSE);
- }
- else
- {
- mDeviceContext->Flush();
- }
-}
-
-SwapChain *Renderer11::createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
-{
- return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat);
-}
-
-void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
-{
- if (type == gl::SAMPLER_PIXEL)
- {
- if (index < 0 || index >= gl::MAX_TEXTURE_IMAGE_UNITS)
- {
- ERR("Pixel shader sampler index %i is not valid.", index);
- return;
- }
-
- if (mForceSetPixelSamplerStates[index] || memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0)
- {
- ID3D11SamplerState *dxSamplerState = mStateCache.getSamplerState(samplerState);
-
- if (!dxSamplerState)
- {
- ERR("NULL sampler state returned by RenderStateCache::getSamplerState, setting the default"
- "sampler state for pixel shaders at slot %i.", index);
- }
-
- mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState);
-
- mCurPixelSamplerStates[index] = samplerState;
- }
-
- mForceSetPixelSamplerStates[index] = false;
- }
- else if (type == gl::SAMPLER_VERTEX)
- {
- if (index < 0 || index >= (int)getMaxVertexTextureImageUnits())
- {
- ERR("Vertex shader sampler index %i is not valid.", index);
- return;
- }
-
- if (mForceSetVertexSamplerStates[index] || memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0)
- {
- ID3D11SamplerState *dxSamplerState = mStateCache.getSamplerState(samplerState);
-
- if (!dxSamplerState)
- {
- ERR("NULL sampler state returned by RenderStateCache::getSamplerState, setting the default"
- "sampler state for vertex shaders at slot %i.", index);
- }
-
- mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState);
-
- mCurVertexSamplerStates[index] = samplerState;
- }
-
- mForceSetVertexSamplerStates[index] = false;
- }
- else UNREACHABLE();
-}
-
-void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
-{
- ID3D11ShaderResourceView *textureSRV = NULL;
- unsigned int serial = 0;
- bool forceSetTexture = false;
-
- if (texture)
- {
- TextureStorageInterface *texStorage = texture->getNativeTexture();
- if (texStorage)
- {
- TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage->getStorageInstance());
- textureSRV = storage11->getSRV();
- }
-
- // If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly
- // missing the shader resource view
- ASSERT(textureSRV != NULL);
-
- serial = texture->getTextureSerial();
- forceSetTexture = texture->hasDirtyImages();
- }
-
- if (type == gl::SAMPLER_PIXEL)
- {
- if (index < 0 || index >= gl::MAX_TEXTURE_IMAGE_UNITS)
- {
- ERR("Pixel shader sampler index %i is not valid.", index);
- return;
- }
-
- if (forceSetTexture || mCurPixelTextureSerials[index] != serial)
- {
- mDeviceContext->PSSetShaderResources(index, 1, &textureSRV);
- }
-
- mCurPixelTextureSerials[index] = serial;
- }
- else if (type == gl::SAMPLER_VERTEX)
- {
- if (index < 0 || index >= (int)getMaxVertexTextureImageUnits())
- {
- ERR("Vertex shader sampler index %i is not valid.", index);
- return;
- }
-
- if (forceSetTexture || mCurVertexTextureSerials[index] != serial)
- {
- mDeviceContext->VSSetShaderResources(index, 1, &textureSRV);
- }
-
- mCurVertexTextureSerials[index] = serial;
- }
- else UNREACHABLE();
-}
-
-void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState)
-{
- if (mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0)
- {
- ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, mScissorEnabled,
- mCurDepthSize);
- if (!dxRasterState)
- {
- ERR("NULL rasterizer state returned by RenderStateCache::getRasterizerState, setting the default"
- "rasterizer state.");
- }
-
- mDeviceContext->RSSetState(dxRasterState);
-
- mCurRasterState = rasterState;
- }
-
- mForceSetRasterState = false;
-}
-
-void Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
- unsigned int sampleMask)
-{
- if (mForceSetBlendState ||
- memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 ||
- memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 ||
- sampleMask != mCurSampleMask)
- {
- ID3D11BlendState *dxBlendState = mStateCache.getBlendState(framebuffer, blendState);
- if (!dxBlendState)
- {
- ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default "
- "blend state.");
- }
-
- float blendColors[4] = {0.0f};
- if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA && blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
- blendState.destBlendRGB != GL_CONSTANT_ALPHA && blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
- {
- blendColors[0] = blendColor.red;
- blendColors[1] = blendColor.green;
- blendColors[2] = blendColor.blue;
- blendColors[3] = blendColor.alpha;
- }
- else
- {
- blendColors[0] = blendColor.alpha;
- blendColors[1] = blendColor.alpha;
- blendColors[2] = blendColor.alpha;
- blendColors[3] = blendColor.alpha;
- }
-
- mDeviceContext->OMSetBlendState(dxBlendState, blendColors, sampleMask);
-
- mCurBlendState = blendState;
- mCurBlendColor = blendColor;
- mCurSampleMask = sampleMask;
- }
-
- mForceSetBlendState = false;
-}
-
-void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW)
-{
- if (mForceSetDepthStencilState ||
- memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 ||
- stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef)
- {
- if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
- stencilRef != stencilBackRef ||
- depthStencilState.stencilMask != depthStencilState.stencilBackMask)
- {
- ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are "
- "invalid under WebGL.");
- return gl::error(GL_INVALID_OPERATION);
- }
-
- ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState);
- if (!dxDepthStencilState)
- {
- ERR("NULL depth stencil state returned by RenderStateCache::getDepthStencilState, "
- "setting the default depth stencil state.");
- }
-
- mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, static_cast<UINT>(stencilRef));
-
- mCurDepthStencilState = depthStencilState;
- mCurStencilRef = stencilRef;
- mCurStencilBackRef = stencilBackRef;
- }
-
- mForceSetDepthStencilState = false;
-}
-
-void Renderer11::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
-{
- if (mForceSetScissor || memcmp(&scissor, &mCurScissor, sizeof(gl::Rectangle)) != 0 ||
- enabled != mScissorEnabled)
- {
- if (enabled)
- {
- D3D11_RECT rect;
- rect.left = std::max(0, scissor.x);
- rect.top = std::max(0, scissor.y);
- rect.right = scissor.x + std::max(0, scissor.width);
- rect.bottom = scissor.y + std::max(0, scissor.height);
-
- mDeviceContext->RSSetScissorRects(1, &rect);
- }
-
- if (enabled != mScissorEnabled)
- {
- mForceSetRasterState = true;
- }
-
- mCurScissor = scissor;
- mScissorEnabled = enabled;
- }
-
- mForceSetScissor = false;
-}
-
-bool Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport)
-{
- gl::Rectangle actualViewport = viewport;
- float actualZNear = gl::clamp01(zNear);
- float actualZFar = gl::clamp01(zFar);
- if (ignoreViewport)
- {
- actualViewport.x = 0;
- actualViewport.y = 0;
- actualViewport.width = mRenderTargetDesc.width;
- actualViewport.height = mRenderTargetDesc.height;
- actualZNear = 0.0f;
- actualZFar = 1.0f;
- }
-
- // Get D3D viewport bounds, which depends on the feature level
- const Range& viewportBounds = getViewportBounds();
-
- // Clamp width and height first to the gl maximum, then clamp further if we extend past the D3D maximum bounds
- D3D11_VIEWPORT dxViewport;
- dxViewport.TopLeftX = gl::clamp(actualViewport.x, viewportBounds.start, viewportBounds.end);
- dxViewport.TopLeftY = gl::clamp(actualViewport.y, viewportBounds.start, viewportBounds.end);
- dxViewport.Width = gl::clamp(actualViewport.width, 0, getMaxViewportDimension());
- dxViewport.Height = gl::clamp(actualViewport.height, 0, getMaxViewportDimension());
- dxViewport.Width = std::min((int)dxViewport.Width, viewportBounds.end - static_cast<int>(dxViewport.TopLeftX));
- dxViewport.Height = std::min((int)dxViewport.Height, viewportBounds.end - static_cast<int>(dxViewport.TopLeftY));
- dxViewport.MinDepth = actualZNear;
- dxViewport.MaxDepth = actualZFar;
-
- if (dxViewport.Width <= 0 || dxViewport.Height <= 0)
- {
- return false; // Nothing to render
- }
-
- bool viewportChanged = mForceSetViewport || memcmp(&actualViewport, &mCurViewport, sizeof(gl::Rectangle)) != 0 ||
- actualZNear != mCurNear || actualZFar != mCurFar;
-
- if (viewportChanged)
- {
- mDeviceContext->RSSetViewports(1, &dxViewport);
-
- mCurViewport = actualViewport;
- mCurNear = actualZNear;
- mCurFar = actualZFar;
-
- mPixelConstants.viewCoords[0] = actualViewport.width * 0.5f;
- mPixelConstants.viewCoords[1] = actualViewport.height * 0.5f;
- mPixelConstants.viewCoords[2] = actualViewport.x + (actualViewport.width * 0.5f);
- mPixelConstants.viewCoords[3] = actualViewport.y + (actualViewport.height * 0.5f);
-
- mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
- mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
-
- mVertexConstants.depthRange[0] = actualZNear;
- mVertexConstants.depthRange[1] = actualZFar;
- mVertexConstants.depthRange[2] = actualZFar - actualZNear;
-
- mPixelConstants.depthRange[0] = actualZNear;
- mPixelConstants.depthRange[1] = actualZFar;
- mPixelConstants.depthRange[2] = actualZFar - actualZNear;
- }
-
- mForceSetViewport = false;
- return true;
-}
-
-bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count)
-{
- D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
-
- GLsizei minCount = 0;
-
- switch (mode)
- {
- case GL_POINTS: primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; minCount = 1; break;
- case GL_LINES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST; minCount = 2; break;
- case GL_LINE_LOOP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break;
- case GL_LINE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break;
- case GL_TRIANGLES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
- case GL_TRIANGLE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; minCount = 3; break;
- // emulate fans via rewriting index buffer
- case GL_TRIANGLE_FAN: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
- default:
- return gl::error(GL_INVALID_ENUM, false);
- }
-
- if (primitiveTopology != mCurrentPrimitiveTopology)
- {
- mDeviceContext->IASetPrimitiveTopology(primitiveTopology);
- mCurrentPrimitiveTopology = primitiveTopology;
- }
-
- return count >= minCount;
-}
-
-bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
-{
- // Get the color render buffer and serial
- // Also extract the render target dimensions and view
- unsigned int renderTargetWidth = 0;
- unsigned int renderTargetHeight = 0;
- GLenum renderTargetFormat = 0;
- unsigned int renderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {0};
- ID3D11RenderTargetView* framebufferRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL};
- bool missingColorRenderTarget = true;
-
- for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
- {
- const GLenum drawBufferState = framebuffer->getDrawBufferState(colorAttachment);
-
- if (framebuffer->getColorbufferType(colorAttachment) != GL_NONE && drawBufferState != GL_NONE)
- {
- // the draw buffer must be either "none", "back" for the default buffer or the same index as this color (in order)
- ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment));
-
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment);
-
- if (!colorbuffer)
- {
- ERR("render target pointer unexpectedly null.");
- return false;
- }
-
- // check for zero-sized default framebuffer, which is a special case.
- // in this case we do not wish to modify any state and just silently return false.
- // this will not report any gl error but will cause the calling method to return.
- if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
- {
- return false;
- }
-
- renderTargetSerials[colorAttachment] = colorbuffer->getSerial();
-
- // Extract the render target dimensions and view
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
- if (!renderTarget)
- {
- ERR("render target pointer unexpectedly null.");
- return false;
- }
-
- framebufferRTVs[colorAttachment] = renderTarget->getRenderTargetView();
- if (!framebufferRTVs[colorAttachment])
- {
- ERR("render target view pointer unexpectedly null.");
- return false;
- }
-
- if (missingColorRenderTarget)
- {
- renderTargetWidth = colorbuffer->getWidth();
- renderTargetHeight = colorbuffer->getHeight();
- renderTargetFormat = colorbuffer->getActualFormat();
- missingColorRenderTarget = false;
- }
-
-#ifdef _DEBUG
- // Workaround for Debug SETSHADERRESOURCES_HAZARD D3D11 warnings
- for (unsigned int vertexSerialIndex = 0; vertexSerialIndex < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; vertexSerialIndex++)
- {
- if (colorbuffer->getTextureSerial() != 0 && mCurVertexTextureSerials[vertexSerialIndex] == colorbuffer->getTextureSerial())
- {
- setTexture(gl::SAMPLER_VERTEX, vertexSerialIndex, NULL);
- }
- }
-
- for (unsigned int pixelSerialIndex = 0; pixelSerialIndex < gl::MAX_TEXTURE_IMAGE_UNITS; pixelSerialIndex++)
- {
- if (colorbuffer->getTextureSerial() != 0 && mCurPixelTextureSerials[pixelSerialIndex] == colorbuffer->getTextureSerial())
- {
- setTexture(gl::SAMPLER_PIXEL, pixelSerialIndex, NULL);
- }
- }
-#endif
- }
- }
-
- // Get the depth stencil render buffer and serials
- gl::Renderbuffer *depthStencil = NULL;
- unsigned int depthbufferSerial = 0;
- unsigned int stencilbufferSerial = 0;
- if (framebuffer->getDepthbufferType() != GL_NONE)
- {
- depthStencil = framebuffer->getDepthbuffer();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- SafeRelease(framebufferRTVs);
- return false;
- }
-
- depthbufferSerial = depthStencil->getSerial();
- }
- else if (framebuffer->getStencilbufferType() != GL_NONE)
- {
- depthStencil = framebuffer->getStencilbuffer();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- SafeRelease(framebufferRTVs);
- return false;
- }
-
- stencilbufferSerial = depthStencil->getSerial();
- }
-
- // Extract the depth stencil sizes and view
- unsigned int depthSize = 0;
- unsigned int stencilSize = 0;
- ID3D11DepthStencilView* framebufferDSV = NULL;
- if (depthStencil)
- {
- RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDepthStencil());
- if (!depthStencilRenderTarget)
- {
- ERR("render target pointer unexpectedly null.");
- SafeRelease(framebufferRTVs);
- return false;
- }
-
- framebufferDSV = depthStencilRenderTarget->getDepthStencilView();
- if (!framebufferDSV)
- {
- ERR("depth stencil view pointer unexpectedly null.");
- SafeRelease(framebufferRTVs);
- return false;
- }
-
- // If there is no render buffer, the width, height and format values come from
- // the depth stencil
- if (missingColorRenderTarget)
- {
- renderTargetWidth = depthStencil->getWidth();
- renderTargetHeight = depthStencil->getHeight();
- renderTargetFormat = depthStencil->getActualFormat();
- }
-
- depthSize = depthStencil->getDepthSize();
- stencilSize = depthStencil->getStencilSize();
- }
-
- // Apply the render target and depth stencil
- if (!mRenderTargetDescInitialized || !mDepthStencilInitialized ||
- memcmp(renderTargetSerials, mAppliedRenderTargetSerials, sizeof(renderTargetSerials)) != 0 ||
- depthbufferSerial != mAppliedDepthbufferSerial ||
- stencilbufferSerial != mAppliedStencilbufferSerial)
- {
- mDeviceContext->OMSetRenderTargets(getMaxRenderTargets(), framebufferRTVs, framebufferDSV);
-
- mRenderTargetDesc.width = renderTargetWidth;
- mRenderTargetDesc.height = renderTargetHeight;
- mRenderTargetDesc.format = renderTargetFormat;
- mForceSetViewport = true;
- mForceSetScissor = true;
-
- if (!mDepthStencilInitialized || depthSize != mCurDepthSize)
- {
- mCurDepthSize = depthSize;
- mForceSetRasterState = true;
- }
-
- mCurStencilSize = stencilSize;
-
- for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++)
- {
- mAppliedRenderTargetSerials[rtIndex] = renderTargetSerials[rtIndex];
- }
- mAppliedDepthbufferSerial = depthbufferSerial;
- mAppliedStencilbufferSerial = stencilbufferSerial;
- mRenderTargetDescInitialized = true;
- mDepthStencilInitialized = true;
- }
-
- return true;
-}
-
-GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances)
-{
- TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];
- GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, attributes, instances);
- if (err != GL_NO_ERROR)
- {
- return err;
- }
-
- return mInputLayoutCache.applyVertexBuffers(attributes, programBinary);
-}
-
-GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
-{
- GLenum err = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo);
-
- if (err == GL_NO_ERROR)
- {
- if (indexInfo->storage)
- {
- if (indexInfo->serial != mAppliedStorageIBSerial || indexInfo->startOffset != mAppliedIBOffset)
- {
- BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage);
- IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
-
- mDeviceContext->IASetIndexBuffer(storage->getBuffer(BUFFER_USAGE_INDEX), indexBuffer->getIndexFormat(), indexInfo->startOffset);
-
- mAppliedIBSerial = 0;
- mAppliedStorageIBSerial = storage->getSerial();
- mAppliedIBOffset = indexInfo->startOffset;
- }
- }
- else if (indexInfo->serial != mAppliedIBSerial || indexInfo->startOffset != mAppliedIBOffset)
- {
- IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
-
- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexInfo->startOffset);
-
- mAppliedIBSerial = indexInfo->serial;
- mAppliedStorageIBSerial = 0;
- mAppliedIBOffset = indexInfo->startOffset;
- }
- }
-
- return err;
-}
-
-void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances)
-{
- if (mode == GL_LINE_LOOP)
- {
- drawLineLoop(count, GL_NONE, NULL, 0, NULL);
- }
- else if (mode == GL_TRIANGLE_FAN)
- {
- drawTriangleFan(count, GL_NONE, NULL, 0, NULL, instances);
- }
- else if (instances > 0)
- {
- mDeviceContext->DrawInstanced(count, instances, 0, 0);
- }
- else
- {
- mDeviceContext->Draw(count, 0);
- }
-}
-
-void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances)
-{
- if (mode == GL_LINE_LOOP)
- {
- drawLineLoop(count, type, indices, indexInfo.minIndex, elementArrayBuffer);
- }
- else if (mode == GL_TRIANGLE_FAN)
- {
- drawTriangleFan(count, type, indices, indexInfo.minIndex, elementArrayBuffer, instances);
- }
- else if (instances > 0)
- {
- mDeviceContext->DrawIndexedInstanced(count, instances, 0, -static_cast<int>(indexInfo.minIndex), 0);
- }
- else
- {
- mDeviceContext->DrawIndexed(count, 0, -static_cast<int>(indexInfo.minIndex));
- }
-}
-
-template<typename T>
-static void fillLineLoopIndices(GLenum type, GLsizei count, const GLvoid *indices, T *data)
-{
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
- {
- data[i] = i;
- }
- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLubyte*>(indices)[i];
- }
- data[count] = static_cast<const GLubyte*>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLushort*>(indices)[i];
- }
- data[count] = static_cast<const GLushort*>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLuint*>(indices)[i];
- }
- data[count] = static_cast<const GLuint*>(indices)[0];
- break;
- default: UNREACHABLE();
- }
-}
-
-template<typename T>
-static void fillTriangleFanIndices(GLenum type, unsigned int numTris, const GLvoid *indices, T *data)
-{
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = 0;
- data[i*3 + 1] = i + 1;
- data[i*3 + 2] = i + 2;
- }
- break;
- case GL_UNSIGNED_BYTE:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
- }
- break;
- case GL_UNSIGNED_SHORT:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
- }
- break;
- case GL_UNSIGNED_INT:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
- }
- break;
- default: UNREACHABLE();
- }
-}
-
-void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
-{
- // Get the raw indices for an indexed draw
- if (type != GL_NONE && elementArrayBuffer)
- {
- gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferStorage *storage = indexBuffer->getStorage();
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
- indices = static_cast<const GLubyte*>(storage->getData()) + offset;
- }
-
- const int indexType = get32BitIndexSupport() ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
-
- if (!mLineLoopIB)
- {
- mLineLoopIB = new StreamingIndexBufferInterface(this);
- if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, indexType))
- {
- delete mLineLoopIB;
- mLineLoopIB = NULL;
-
- ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- // Checked by Renderer11::applyPrimitiveType
- ASSERT(count >= 0);
-
- if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
- {
- ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
- if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, indexType))
- {
- ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- void* mappedMemory = NULL;
- unsigned int offset;
- if (!mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset))
- {
- ERR("Could not map index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- if (indexType == GL_UNSIGNED_SHORT)
- fillLineLoopIndices(type, count, indices, reinterpret_cast<unsigned short*>(mappedMemory));
- else
- fillLineLoopIndices(type, count, indices, reinterpret_cast<unsigned int*>(mappedMemory));
- unsigned int indexBufferOffset = offset;
-
- if (!mLineLoopIB->unmapBuffer())
- {
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
- {
- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
-
- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
- mAppliedIBSerial = mLineLoopIB->getSerial();
- mAppliedStorageIBSerial = 0;
- mAppliedIBOffset = indexBufferOffset;
- }
-
- mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
-}
-
-void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
-{
- // Get the raw indices for an indexed draw
- if (type != GL_NONE && elementArrayBuffer)
- {
- gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferStorage *storage = indexBuffer->getStorage();
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
- indices = static_cast<const GLubyte*>(storage->getData()) + offset;
- }
-
- const int indexType = get32BitIndexSupport() ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
-
- if (!mTriangleFanIB)
- {
- mTriangleFanIB = new StreamingIndexBufferInterface(this);
- if (!mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, indexType))
- {
- delete mTriangleFanIB;
- mTriangleFanIB = NULL;
-
- ERR("Could not create a scratch index buffer for GL_TRIANGLE_FAN.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- // Checked by Renderer11::applyPrimitiveType
- ASSERT(count >= 3);
-
- const unsigned int numTris = count - 2;
-
- if (numTris > (std::numeric_limits<unsigned int>::max() / (sizeof(unsigned int) * 3)))
- {
- ERR("Could not create a scratch index buffer for GL_TRIANGLE_FAN, too many indices required.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- const unsigned int spaceNeeded = (numTris * 3) * sizeof(unsigned int);
- if (!mTriangleFanIB->reserveBufferSpace(spaceNeeded, indexType))
- {
- ERR("Could not reserve enough space in scratch index buffer for GL_TRIANGLE_FAN.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- void* mappedMemory = NULL;
- unsigned int offset;
- if (!mTriangleFanIB->mapBuffer(spaceNeeded, &mappedMemory, &offset))
- {
- ERR("Could not map scratch index buffer for GL_TRIANGLE_FAN.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- if (indexType == GL_UNSIGNED_SHORT)
- fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned short*>(mappedMemory));
- else
- fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned int*>(mappedMemory));
- unsigned int indexBufferOffset = offset;
-
-
- if (!mTriangleFanIB->unmapBuffer())
- {
- ERR("Could not unmap scratch index buffer for GL_TRIANGLE_FAN.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- if (mAppliedIBSerial != mTriangleFanIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
- {
- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mTriangleFanIB->getIndexBuffer());
-
- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
- mAppliedIBSerial = mTriangleFanIB->getSerial();
- mAppliedStorageIBSerial = 0;
- mAppliedIBOffset = indexBufferOffset;
- }
-
- if (instances > 0)
- {
- mDeviceContext->DrawIndexedInstanced(numTris * 3, instances, 0, -minIndex, 0);
- }
- else
- {
- mDeviceContext->DrawIndexed(numTris * 3, 0, -minIndex);
- }
-}
-
-void Renderer11::applyShaders(gl::ProgramBinary *programBinary)
-{
- unsigned int programBinarySerial = programBinary->getSerial();
- const bool updateProgramState = (programBinarySerial != mAppliedProgramBinarySerial);
-
- if (updateProgramState)
- {
- ShaderExecutable *vertexExe = programBinary->getVertexExecutable();
- ShaderExecutable *pixelExe = programBinary->getPixelExecutable();
-
- ID3D11VertexShader *vertexShader = NULL;
- if (vertexExe) vertexShader = ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader();
-
- ID3D11PixelShader *pixelShader = NULL;
- if (pixelExe) pixelShader = ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader();
-
- mDeviceContext->PSSetShader(pixelShader, NULL, 0);
- mDeviceContext->VSSetShader(vertexShader, NULL, 0);
-
- programBinary->dirtyAllUniforms();
-
- mAppliedProgramBinarySerial = programBinarySerial;
- }
-
- // Only use the geometry shader currently for point sprite drawing
- const bool usesGeometryShader = (programBinary->usesGeometryShader() && mCurRasterState.pointDrawMode);
-
- if (updateProgramState || usesGeometryShader != mIsGeometryShaderActive)
- {
- if (usesGeometryShader)
- {
- ShaderExecutable *geometryExe = programBinary->getGeometryExecutable();
- ID3D11GeometryShader *geometryShader = ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader();
- mDeviceContext->GSSetShader(geometryShader, NULL, 0);
- }
- else
- {
- mDeviceContext->GSSetShader(NULL, NULL, 0);
- }
-
- mIsGeometryShaderActive = usesGeometryShader;
- }
-}
-
-void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray)
-{
- ShaderExecutable11 *vertexExecutable = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutable());
- ShaderExecutable11 *pixelExecutable = ShaderExecutable11::makeShaderExecutable11(programBinary->getPixelExecutable());
-
- unsigned int totalRegisterCountVS = 0;
- unsigned int totalRegisterCountPS = 0;
-
- bool vertexUniformsDirty = false;
- bool pixelUniformsDirty = false;
-
- for (gl::UniformArray::const_iterator uniform_iterator = uniformArray->begin(); uniform_iterator != uniformArray->end(); uniform_iterator++)
- {
- const gl::Uniform *uniform = *uniform_iterator;
-
- if (uniform->vsRegisterIndex >= 0)
- {
- totalRegisterCountVS += uniform->registerCount;
- vertexUniformsDirty = vertexUniformsDirty || uniform->dirty;
- }
-
- if (uniform->psRegisterIndex >= 0)
- {
- totalRegisterCountPS += uniform->registerCount;
- pixelUniformsDirty = pixelUniformsDirty || uniform->dirty;
- }
- }
-
- ID3D11Buffer *vertexConstantBuffer = vertexExecutable->getConstantBuffer(mDevice, totalRegisterCountVS);
- ID3D11Buffer *pixelConstantBuffer = pixelExecutable->getConstantBuffer(mDevice, totalRegisterCountPS);
-
- float (*mapVS)[4] = NULL;
- float (*mapPS)[4] = NULL;
-
- if (totalRegisterCountVS > 0 && vertexUniformsDirty)
- {
- D3D11_MAPPED_SUBRESOURCE map = {0};
- HRESULT result = mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- ASSERT(SUCCEEDED(result));
- mapVS = (float(*)[4])map.pData;
- }
-
- if (totalRegisterCountPS > 0 && pixelUniformsDirty)
- {
- D3D11_MAPPED_SUBRESOURCE map = {0};
- HRESULT result = mDeviceContext->Map(pixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- ASSERT(SUCCEEDED(result));
- mapPS = (float(*)[4])map.pData;
- }
-
- for (gl::UniformArray::iterator uniform_iterator = uniformArray->begin(); uniform_iterator != uniformArray->end(); uniform_iterator++)
- {
- gl::Uniform *uniform = *uniform_iterator;
-
- if (uniform->type != GL_SAMPLER_2D && uniform->type != GL_SAMPLER_CUBE)
- {
- if (uniform->vsRegisterIndex >= 0 && mapVS)
- {
- memcpy(mapVS + uniform->vsRegisterIndex, uniform->data, uniform->registerCount * sizeof(float[4]));
- }
-
- if (uniform->psRegisterIndex >= 0 && mapPS)
- {
- memcpy(mapPS + uniform->psRegisterIndex, uniform->data, uniform->registerCount * sizeof(float[4]));
- }
- }
-
- uniform->dirty = false;
- }
-
- if (mapVS)
- {
- mDeviceContext->Unmap(vertexConstantBuffer, 0);
- }
-
- if (mapPS)
- {
- mDeviceContext->Unmap(pixelConstantBuffer, 0);
- }
-
- if (mCurrentVertexConstantBuffer != vertexConstantBuffer)
- {
- mDeviceContext->VSSetConstantBuffers(0, 1, &vertexConstantBuffer);
- mCurrentVertexConstantBuffer = vertexConstantBuffer;
- }
-
- if (mCurrentPixelConstantBuffer != pixelConstantBuffer)
- {
- mDeviceContext->PSSetConstantBuffers(0, 1, &pixelConstantBuffer);
- mCurrentPixelConstantBuffer = pixelConstantBuffer;
- }
-
- // Driver uniforms
- if (!mDriverConstantBufferVS)
- {
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = sizeof(dx_VertexConstants);
- constantBufferDescription.Usage = D3D11_USAGE_DEFAULT;
- constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDescription.CPUAccessFlags = 0;
- constantBufferDescription.MiscFlags = 0;
- constantBufferDescription.StructureByteStride = 0;
-
- HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferVS);
- ASSERT(SUCCEEDED(result));
-
- mDeviceContext->VSSetConstantBuffers(1, 1, &mDriverConstantBufferVS);
- }
-
- if (!mDriverConstantBufferPS)
- {
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = sizeof(dx_PixelConstants);
- constantBufferDescription.Usage = D3D11_USAGE_DEFAULT;
- constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDescription.CPUAccessFlags = 0;
- constantBufferDescription.MiscFlags = 0;
- constantBufferDescription.StructureByteStride = 0;
-
- HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferPS);
- ASSERT(SUCCEEDED(result));
-
- mDeviceContext->PSSetConstantBuffers(1, 1, &mDriverConstantBufferPS);
- }
-
- if (memcmp(&mVertexConstants, &mAppliedVertexConstants, sizeof(dx_VertexConstants)) != 0)
- {
- mDeviceContext->UpdateSubresource(mDriverConstantBufferVS, 0, NULL, &mVertexConstants, 16, 0);
- memcpy(&mAppliedVertexConstants, &mVertexConstants, sizeof(dx_VertexConstants));
- }
-
- if (memcmp(&mPixelConstants, &mAppliedPixelConstants, sizeof(dx_PixelConstants)) != 0)
- {
- mDeviceContext->UpdateSubresource(mDriverConstantBufferPS, 0, NULL, &mPixelConstants, 16, 0);
- memcpy(&mAppliedPixelConstants, &mPixelConstants, sizeof(dx_PixelConstants));
- }
-
- // needed for the point sprite geometry shader
- if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
- {
- mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
- mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
- }
-}
-
-void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
-{
- gl::Renderbuffer *firstRenderbuffer = frameBuffer->getFirstColorbuffer();
- GLenum internalFormat = firstRenderbuffer ? firstRenderbuffer->getInternalFormat() : GL_NONE;
-
- bool needMaskedColorClear = (clearParams.mask & GL_COLOR_BUFFER_BIT) &&
- ((!clearParams.colorMaskRed && gl::GetRedSize(internalFormat) > 0) ||
- (!clearParams.colorMaskGreen && gl::GetGreenSize(internalFormat) > 0) ||
- (!clearParams.colorMaskBlue && gl::GetBlueSize(internalFormat) > 0) ||
- (!clearParams.colorMaskAlpha && gl::GetAlphaSize(internalFormat) > 0));
-
- unsigned int stencilUnmasked = 0x0;
- if (frameBuffer->hasStencil())
- {
- unsigned int stencilSize = gl::GetStencilSize(frameBuffer->getStencilbuffer()->getActualFormat());
- stencilUnmasked = (0x1 << stencilSize) - 1;
- }
- bool needMaskedStencilClear = (clearParams.mask & GL_STENCIL_BUFFER_BIT) &&
- (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
-
- bool needScissoredClear = mScissorEnabled && (mCurScissor.x > 0 || mCurScissor.y > 0 ||
- mCurScissor.x + mCurScissor.width < mRenderTargetDesc.width ||
- mCurScissor.y + mCurScissor.height < mRenderTargetDesc.height);
-
- if (needMaskedColorClear || needMaskedStencilClear || needScissoredClear)
- {
- maskedClear(clearParams, frameBuffer);
- }
- else
- {
- if (clearParams.mask & GL_COLOR_BUFFER_BIT)
- {
- for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
- {
- if (frameBuffer->isEnabledColorAttachment(colorAttachment))
- {
- gl::Renderbuffer *renderbufferObject = frameBuffer->getColorbuffer(colorAttachment);
- if (renderbufferObject)
- {
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getRenderTarget());
- if (!renderTarget)
- {
- ERR("render target pointer unexpectedly null.");
- return;
- }
-
- ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView();
- if (!framebufferRTV)
- {
- ERR("render target view pointer unexpectedly null.");
- return;
- }
-
- GLenum format = renderbufferObject->getInternalFormat();
-
- const float clearValues[4] = { (gl::GetRedSize(format) > 0) ? clearParams.colorClearValue.red : 0.0f,
- (gl::GetGreenSize(format) > 0) ? clearParams.colorClearValue.green : 0.0f,
- (gl::GetBlueSize(format) > 0) ? clearParams.colorClearValue.blue : 0.0f,
- (gl::GetAlphaSize(format) > 0) ? clearParams.colorClearValue.alpha : 1.0f };
- mDeviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
- }
- }
- }
- }
- if (clearParams.mask & GL_DEPTH_BUFFER_BIT || clearParams.mask & GL_STENCIL_BUFFER_BIT)
- {
- gl::Renderbuffer *renderbufferObject = frameBuffer->getDepthOrStencilbuffer();
- if (renderbufferObject)
- {
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getDepthStencil());
- if (!renderTarget)
- {
- ERR("render target pointer unexpectedly null.");
- return;
- }
-
- ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView();
- if (!framebufferDSV)
- {
- ERR("depth stencil view pointer unexpectedly null.");
- return;
- }
-
- UINT clearFlags = 0;
- if (clearParams.mask & GL_DEPTH_BUFFER_BIT)
- {
- clearFlags |= D3D11_CLEAR_DEPTH;
- }
- if (clearParams.mask & GL_STENCIL_BUFFER_BIT)
- {
- clearFlags |= D3D11_CLEAR_STENCIL;
- }
-
- float depthClear = gl::clamp01(clearParams.depthClearValue);
- UINT8 stencilClear = clearParams.stencilClearValue & 0x000000FF;
-
- mDeviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear);
- }
- }
- }
-}
-
-void Renderer11::maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
-{
- HRESULT result;
-
- if (!mClearResourcesInitialized)
- {
- ASSERT(!mClearVB && !mClearVS && !mClearSinglePS && !mClearMultiplePS && !mClearScissorRS && !mClearNoScissorRS);
-
- D3D11_BUFFER_DESC vbDesc;
- vbDesc.ByteWidth = sizeof(d3d11::PositionDepthColorVertex) * 4;
- vbDesc.Usage = D3D11_USAGE_DYNAMIC;
- vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- vbDesc.MiscFlags = 0;
- vbDesc.StructureByteStride = 0;
-
- result = mDevice->CreateBuffer(&vbDesc, NULL, &mClearVB);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearVB, "Renderer11 masked clear vertex buffer");
-
- D3D11_INPUT_ELEMENT_DESC quadLayout[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
-
- result = mDevice->CreateInputLayout(quadLayout, 2, g_VS_Clear, sizeof(g_VS_Clear), &mClearIL);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearIL, "Renderer11 masked clear input layout");
-
- result = mDevice->CreateVertexShader(g_VS_Clear, sizeof(g_VS_Clear), NULL, &mClearVS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearVS, "Renderer11 masked clear vertex shader");
-
- result = mDevice->CreatePixelShader(g_PS_ClearSingle, sizeof(g_PS_ClearSingle), NULL, &mClearSinglePS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearSinglePS, "Renderer11 masked clear pixel shader (1 RT)");
-
- result = mDevice->CreatePixelShader(g_PS_ClearMultiple, sizeof(g_PS_ClearMultiple), NULL, &mClearMultiplePS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearMultiplePS, "Renderer11 masked clear pixel shader (MRT)");
-
- D3D11_RASTERIZER_DESC rsScissorDesc;
- rsScissorDesc.FillMode = D3D11_FILL_SOLID;
- rsScissorDesc.CullMode = D3D11_CULL_NONE;
- rsScissorDesc.FrontCounterClockwise = FALSE;
- rsScissorDesc.DepthBias = 0;
- rsScissorDesc.DepthBiasClamp = 0.0f;
- rsScissorDesc.SlopeScaledDepthBias = 0.0f;
- rsScissorDesc.DepthClipEnable = FALSE;
- rsScissorDesc.ScissorEnable = TRUE;
- rsScissorDesc.MultisampleEnable = FALSE;
- rsScissorDesc.AntialiasedLineEnable = FALSE;
-
- result = mDevice->CreateRasterizerState(&rsScissorDesc, &mClearScissorRS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearScissorRS, "Renderer11 masked clear scissor rasterizer state");
-
- D3D11_RASTERIZER_DESC rsNoScissorDesc;
- rsNoScissorDesc.FillMode = D3D11_FILL_SOLID;
- rsNoScissorDesc.CullMode = D3D11_CULL_NONE;
- rsNoScissorDesc.FrontCounterClockwise = FALSE;
- rsNoScissorDesc.DepthBias = 0;
- rsNoScissorDesc.DepthBiasClamp = 0.0f;
- rsNoScissorDesc.SlopeScaledDepthBias = 0.0f;
- rsNoScissorDesc.DepthClipEnable = FALSE;
- rsNoScissorDesc.ScissorEnable = FALSE;
- rsNoScissorDesc.MultisampleEnable = FALSE;
- rsNoScissorDesc.AntialiasedLineEnable = FALSE;
-
- result = mDevice->CreateRasterizerState(&rsNoScissorDesc, &mClearNoScissorRS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearNoScissorRS, "Renderer11 masked clear no scissor rasterizer state");
-
- mClearResourcesInitialized = true;
- }
-
- // Prepare the depth stencil state to write depth values if the depth should be cleared
- // and stencil values if the stencil should be cleared
- gl::DepthStencilState glDSState;
- glDSState.depthTest = (clearParams.mask & GL_DEPTH_BUFFER_BIT) != 0;
- glDSState.depthFunc = GL_ALWAYS;
- glDSState.depthMask = (clearParams.mask & GL_DEPTH_BUFFER_BIT) != 0;
- glDSState.stencilTest = (clearParams.mask & GL_STENCIL_BUFFER_BIT) != 0;
- glDSState.stencilFunc = GL_ALWAYS;
- glDSState.stencilMask = 0;
- glDSState.stencilFail = GL_REPLACE;
- glDSState.stencilPassDepthFail = GL_REPLACE;
- glDSState.stencilPassDepthPass = GL_REPLACE;
- glDSState.stencilWritemask = clearParams.stencilWriteMask;
- glDSState.stencilBackFunc = GL_ALWAYS;
- glDSState.stencilBackMask = 0;
- glDSState.stencilBackFail = GL_REPLACE;
- glDSState.stencilBackPassDepthFail = GL_REPLACE;
- glDSState.stencilBackPassDepthPass = GL_REPLACE;
- glDSState.stencilBackWritemask = clearParams.stencilWriteMask;
-
- int stencilClear = clearParams.stencilClearValue & 0x000000FF;
-
- ID3D11DepthStencilState *dsState = mStateCache.getDepthStencilState(glDSState);
-
- // Prepare the blend state to use a write mask if the color buffer should be cleared
- gl::BlendState glBlendState;
- glBlendState.blend = false;
- glBlendState.sourceBlendRGB = GL_ONE;
- glBlendState.destBlendRGB = GL_ZERO;
- glBlendState.sourceBlendAlpha = GL_ONE;
- glBlendState.destBlendAlpha = GL_ZERO;
- glBlendState.blendEquationRGB = GL_FUNC_ADD;
- glBlendState.blendEquationAlpha = GL_FUNC_ADD;
- glBlendState.colorMaskRed = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskRed : false;
- glBlendState.colorMaskGreen = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskGreen : false;
- glBlendState.colorMaskBlue = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskBlue : false;
- glBlendState.colorMaskAlpha = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskAlpha : false;
- glBlendState.sampleAlphaToCoverage = false;
- glBlendState.dither = false;
-
- static const float blendFactors[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- static const UINT sampleMask = 0xFFFFFFFF;
-
- ID3D11BlendState *blendState = mStateCache.getBlendState(frameBuffer, glBlendState);
-
- // Set the vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = mDeviceContext->Map(mClearVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Failed to map masked clear vertex buffer, HRESULT: 0x%X.", result);
- return;
- }
-
- d3d11::PositionDepthColorVertex *vertices = reinterpret_cast<d3d11::PositionDepthColorVertex*>(mappedResource.pData);
-
- float depthClear = gl::clamp01(clearParams.depthClearValue);
- d3d11::SetPositionDepthColorVertex(&vertices[0], -1.0f, 1.0f, depthClear, clearParams.colorClearValue);
- d3d11::SetPositionDepthColorVertex(&vertices[1], -1.0f, -1.0f, depthClear, clearParams.colorClearValue);
- d3d11::SetPositionDepthColorVertex(&vertices[2], 1.0f, 1.0f, depthClear, clearParams.colorClearValue);
- d3d11::SetPositionDepthColorVertex(&vertices[3], 1.0f, -1.0f, depthClear, clearParams.colorClearValue);
-
- mDeviceContext->Unmap(mClearVB, 0);
-
- // Apply state
- mDeviceContext->OMSetBlendState(blendState, blendFactors, sampleMask);
- mDeviceContext->OMSetDepthStencilState(dsState, stencilClear);
- mDeviceContext->RSSetState(mScissorEnabled ? mClearScissorRS : mClearNoScissorRS);
-
- // Apply shaders
- ID3D11PixelShader *pixelShader = frameBuffer->usingExtendedDrawBuffers() ? mClearMultiplePS : mClearSinglePS;
-
- mDeviceContext->IASetInputLayout(mClearIL);
- mDeviceContext->VSSetShader(mClearVS, NULL, 0);
- mDeviceContext->PSSetShader(pixelShader, NULL, 0);
- mDeviceContext->GSSetShader(NULL, NULL, 0);
-
- // Apply vertex buffer
- static UINT stride = sizeof(d3d11::PositionDepthColorVertex);
- static UINT startIdx = 0;
- mDeviceContext->IASetVertexBuffers(0, 1, &mClearVB, &stride, &startIdx);
- mDeviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
-
- // Draw the clear quad
- mDeviceContext->Draw(4, 0);
-
- // Clean up
- markAllStateDirty();
-}
-
-void Renderer11::markAllStateDirty()
-{
- for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++)
- {
- mAppliedRenderTargetSerials[rtIndex] = 0;
- }
- mAppliedDepthbufferSerial = 0;
- mAppliedStencilbufferSerial = 0;
- mDepthStencilInitialized = false;
- mRenderTargetDescInitialized = false;
-
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; i++)
- {
- mForceSetVertexSamplerStates[i] = true;
- mCurVertexTextureSerials[i] = 0;
- }
- for (int i = 0; i < gl::MAX_TEXTURE_IMAGE_UNITS; i++)
- {
- mForceSetPixelSamplerStates[i] = true;
- mCurPixelTextureSerials[i] = 0;
- }
-
- mForceSetBlendState = true;
- mForceSetRasterState = true;
- mForceSetDepthStencilState = true;
- mForceSetScissor = true;
- mForceSetViewport = true;
-
- mAppliedIBSerial = 0;
- mAppliedStorageIBSerial = 0;
- mAppliedIBOffset = 0;
-
- mAppliedProgramBinarySerial = 0;
- memset(&mAppliedVertexConstants, 0, sizeof(dx_VertexConstants));
- memset(&mAppliedPixelConstants, 0, sizeof(dx_PixelConstants));
-
- mInputLayoutCache.markDirty();
-
- mCurrentVertexConstantBuffer = NULL;
- mCurrentPixelConstantBuffer = NULL;
- mCurrentGeometryConstantBuffer = NULL;
-
- mCurrentPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
-}
-
-void Renderer11::releaseDeviceResources()
-{
- mStateCache.clear();
- mInputLayoutCache.clear();
-
- delete mVertexDataManager;
- mVertexDataManager = NULL;
-
- delete mIndexDataManager;
- mIndexDataManager = NULL;
-
- delete mLineLoopIB;
- mLineLoopIB = NULL;
-
- delete mTriangleFanIB;
- mTriangleFanIB = NULL;
-
- SafeRelease(mCopyVB);
- SafeRelease(mCopySampler);
- SafeRelease(mCopyIL);
- SafeRelease(mCopyIL);
- SafeRelease(mCopyVS);
- SafeRelease(mCopyRGBAPS);
- SafeRelease(mCopyRGBPS);
- SafeRelease(mCopyLumPS);
- SafeRelease(mCopyLumAlphaPS);
-
- mCopyResourcesInitialized = false;
-
- SafeRelease(mClearVB);
- SafeRelease(mClearIL);
- SafeRelease(mClearVS);
- SafeRelease(mClearSinglePS);
- SafeRelease(mClearMultiplePS);
- SafeRelease(mClearScissorRS);
- SafeRelease(mClearNoScissorRS);
-
- mClearResourcesInitialized = false;
-
- SafeRelease(mDriverConstantBufferVS);
- SafeRelease(mDriverConstantBufferPS);
- SafeRelease(mSyncQuery);
-}
-
-void Renderer11::notifyDeviceLost()
-{
- mDeviceLost = true;
- mDisplay->notifyDeviceLost();
-}
-
-bool Renderer11::isDeviceLost()
-{
- return mDeviceLost;
-}
-
-// set notify to true to broadcast a message to all contexts of the device loss
-bool Renderer11::testDeviceLost(bool notify)
-{
- bool isLost = false;
-
- // GetRemovedReason is used to test if the device is removed
- HRESULT result = mDevice->GetDeviceRemovedReason();
- isLost = d3d11::isDeviceLostError(result);
-
- if (isLost)
- {
- // Log error if this is a new device lost event
- if (mDeviceLost == false)
- {
- ERR("The D3D11 device was removed: 0x%08X", result);
- }
-
- // ensure we note the device loss --
- // we'll probably get this done again by notifyDeviceLost
- // but best to remember it!
- // Note that we don't want to clear the device loss status here
- // -- this needs to be done by resetDevice
- mDeviceLost = true;
- if (notify)
- {
- notifyDeviceLost();
- }
- }
-
- return isLost;
-}
-
-bool Renderer11::testDeviceResettable()
-{
- // determine if the device is resettable by creating a dummy device
- PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
-
- if (D3D11CreateDevice == NULL)
- {
- return false;
- }
-
- D3D_FEATURE_LEVEL featureLevels[] =
- {
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
-#if !defined(ANGLE_ENABLE_D3D9)
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1,
-#endif
- };
-
- ID3D11Device* dummyDevice;
- D3D_FEATURE_LEVEL dummyFeatureLevel;
- ID3D11DeviceContext* dummyContext;
-
- HRESULT result = D3D11CreateDevice(NULL,
- D3D_DRIVER_TYPE_HARDWARE,
- NULL,
- #if defined(_DEBUG)
- D3D11_CREATE_DEVICE_DEBUG,
- #else
- 0,
- #endif
- featureLevels,
- ArraySize(featureLevels),
- D3D11_SDK_VERSION,
- &dummyDevice,
- &dummyFeatureLevel,
- &dummyContext);
-
- if (!mDevice || FAILED(result))
- {
- return false;
- }
-
- dummyContext->Release();
- dummyDevice->Release();
-
- return true;
-}
-
-void Renderer11::release()
-{
- releaseDeviceResources();
-
- if (mDxgiFactory)
- {
- mDxgiFactory->Release();
- mDxgiFactory = NULL;
- }
-
- if (mDxgiAdapter)
- {
- mDxgiAdapter->Release();
- mDxgiAdapter = NULL;
- }
-
- if (mDeviceContext)
- {
- mDeviceContext->ClearState();
- mDeviceContext->Flush();
- mDeviceContext->Release();
- mDeviceContext = NULL;
- }
-
- if (mDevice)
- {
- mDevice->Release();
- mDevice = NULL;
- }
-
- if (mD3d11Module)
- {
- FreeLibrary(mD3d11Module);
- mD3d11Module = NULL;
- }
-
- if (mDxgiModule)
- {
- FreeLibrary(mDxgiModule);
- mDxgiModule = NULL;
- }
-}
-
-bool Renderer11::resetDevice()
-{
- // recreate everything
- release();
- EGLint result = initialize();
-
- if (result != EGL_SUCCESS)
- {
- ERR("Could not reinitialize D3D11 device: %08X", result);
- return false;
- }
-
- mDeviceLost = false;
-
- return true;
-}
-
-DWORD Renderer11::getAdapterVendor() const
-{
- return mAdapterDescription.VendorId;
-}
-
-std::string Renderer11::getRendererDescription() const
-{
- std::ostringstream rendererString;
-
- rendererString << mDescription;
- rendererString << " Direct3D11";
-
- rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel();
- rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel();
-
- return rendererString.str();
-}
-
-GUID Renderer11::getAdapterIdentifier() const
-{
- // Use the adapter LUID as our adapter ID
- // This number is local to a machine is only guaranteed to be unique between restarts
- META_ASSERT(sizeof(LUID) <= sizeof(GUID));
- GUID adapterId = {0};
- memcpy(&adapterId, &mAdapterDescription.AdapterLuid, sizeof(LUID));
- return adapterId;
-}
-
-bool Renderer11::getBGRATextureSupport() const
-{
- return mBGRATextureSupport;
-}
-
-bool Renderer11::getDXT1TextureSupport()
-{
- return mDXT1TextureSupport;
-}
-
-bool Renderer11::getDXT3TextureSupport()
-{
- return mDXT3TextureSupport;
-}
-
-bool Renderer11::getDXT5TextureSupport()
-{
- return mDXT5TextureSupport;
-}
-
-bool Renderer11::getDepthTextureSupport() const
-{
- return mDepthTextureSupport;
-}
-
-bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable)
-{
- *renderable = mFloat32RenderSupport;
- *filtering = mFloat32FilterSupport;
- return mFloat32TextureSupport;
-}
-
-bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable)
-{
- *renderable = mFloat16RenderSupport;
- *filtering = mFloat16FilterSupport;
- return mFloat16TextureSupport;
-}
-
-bool Renderer11::getLuminanceTextureSupport()
-{
- return false;
-}
-
-bool Renderer11::getLuminanceAlphaTextureSupport()
-{
- return false;
-}
-
-bool Renderer11::getTextureFilterAnisotropySupport() const
-{
- return true;
-}
-
-float Renderer11::getTextureMaxAnisotropy() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_MAX_MAXANISOTROPY;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_MAX_MAXANISOTROPY;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- return 16;
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
- default: UNREACHABLE();
- return 0;
- }
-}
-
-bool Renderer11::getEventQuerySupport()
-{
- return true;
-}
-
-Range Renderer11::getViewportBounds() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
- case D3D_FEATURE_LEVEL_9_3:
- return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
- default: UNREACHABLE();
- return Range(0, 0);
- }
-}
-
-unsigned int Renderer11::getMaxVertexTextureImageUnits() const
-{
- META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 0;
- default: UNREACHABLE();
- return 0;
- }
-}
-
-unsigned int Renderer11::getMaxCombinedTextureImageUnits() const
-{
- return gl::MAX_TEXTURE_IMAGE_UNITS + getMaxVertexTextureImageUnits();
-}
-
-unsigned int Renderer11::getReservedVertexUniformVectors() const
-{
- return 0; // Driver uniforms are stored in a separate constant buffer
-}
-
-unsigned int Renderer11::getReservedFragmentUniformVectors() const
-{
- return 0; // Driver uniforms are stored in a separate constant buffer
-}
-
-unsigned int Renderer11::getMaxVertexUniformVectors() const
-{
- META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
- return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
-}
-
-unsigned int Renderer11::getMaxFragmentUniformVectors() const
-{
- META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
- return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
-}
-
-unsigned int Renderer11::getMaxVaryingVectors() const
-{
- META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_VS_OUTPUT_REGISTER_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_VS_OUTPUT_REGISTER_COUNT;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 8;
- default: UNREACHABLE();
- return 0;
- }
-}
-
-bool Renderer11::getNonPower2TextureSupport() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
- default: UNREACHABLE();
- return false;
- }
-}
-
-bool Renderer11::getOcclusionQuerySupport() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- return true;
- case D3D_FEATURE_LEVEL_9_1:
- return false;
- default: UNREACHABLE();
- return false;
- }
-}
-
-bool Renderer11::getInstancingSupport() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3:
- return true;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
- default: UNREACHABLE();
- return false;
- }
-}
-
-bool Renderer11::getShareHandleSupport() const
-{
- // We only currently support share handles with BGRA surfaces, because
- // chrome needs BGRA. Once chrome fixes this, we should always support them.
- // PIX doesn't seem to support using share handles, so disable them.
- return getBGRATextureSupport() && !gl::perfActive();
-}
-
-bool Renderer11::getDerivativeInstructionSupport() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
- case D3D_FEATURE_LEVEL_9_3:
- return true;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
- default: UNREACHABLE();
- return false;
- }
-}
-
-bool Renderer11::getPostSubBufferSupport() const
-{
- // D3D11 does not support present with dirty rectangles until D3D11.1 and DXGI 1.2.
- return false;
-}
-
-int Renderer11::getMajorShaderModel() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MAJOR_VERSION; // 4 (level 9)
- default: UNREACHABLE(); return 0;
- }
-}
-
-int Renderer11::getMinorShaderModel() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MINOR_VERSION; // 0 (level 9)
- default: UNREACHABLE(); return 0;
- }
-}
-
-float Renderer11::getMaxPointSize() const
-{
- // choose a reasonable maximum. we enforce this in the shader.
- // (nb: on a Radeon 2600xt, DX9 reports a 256 max point size)
- return 1024.0f;
-}
-
-int Renderer11::getMaxViewportDimension() const
-{
- // Maximum viewport size must be at least as large as the largest render buffer (or larger).
- // In our case return the maximum texture size, which is the maximum render buffer size.
- META_ASSERT(D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2 - 1 <= D3D11_VIEWPORT_BOUNDS_MAX);
- META_ASSERT(D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2 - 1 <= D3D10_VIEWPORT_BOUNDS_MAX);
-
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE();
- return 0;
- }
-}
-
-int Renderer11::getMaxTextureWidth() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
- case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE(); return 0;
- }
-}
-
-int Renderer11::getMaxTextureHeight() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
- case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE(); return 0;
- }
-}
-
-bool Renderer11::get32BitIndexSupport() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return false;
- default: UNREACHABLE(); return false;
- }
-}
-
-int Renderer11::getMinSwapInterval() const
-{
- return 0;
-}
-
-int Renderer11::getMaxSwapInterval() const
-{
- return 4;
-}
-
-int Renderer11::getMaxSupportedSamples() const
-{
- return mMaxSupportedSamples;
-}
-
-int Renderer11::getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const
-{
- if (requested == 0)
- {
- return 0;
- }
-
- MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format);
- if (iter != mMultisampleSupportMap.end())
- {
- const MultisampleSupportInfo& info = iter->second;
- for (unsigned int i = requested - 1; i < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; i++)
- {
- if (info.qualityLevels[i] > 0)
- {
- return i + 1;
- }
- }
- }
-
- return -1;
-}
-
-unsigned int Renderer11::getMaxRenderTargets() const
-{
- META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
- META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
- META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
- META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
-
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3: // return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: // return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
- // Feature level 10.0 and 10.1 cards perform very poorly when the pixel shader
- // outputs to multiple RTs that are not bound.
- // TODO: Remove pixel shader outputs for render targets that are not bound.
- return 1;
- default:
- UNREACHABLE();
- return 1;
- }
-}
-
-bool Renderer11::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
-{
- if (source && dest)
- {
- TextureStorage11_2D *source11 = TextureStorage11_2D::makeTextureStorage11_2D(source->getStorageInstance());
- TextureStorage11_2D *dest11 = TextureStorage11_2D::makeTextureStorage11_2D(dest->getStorageInstance());
-
- mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture());
- return true;
- }
-
- return false;
-}
-
-bool Renderer11::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source)
-{
- if (source && dest)
- {
- TextureStorage11_Cube *source11 = TextureStorage11_Cube::makeTextureStorage11_Cube(source->getStorageInstance());
- TextureStorage11_Cube *dest11 = TextureStorage11_Cube::makeTextureStorage11_Cube(dest->getStorageInstance());
-
- mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture());
- return true;
- }
-
- return false;
-}
-
-bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
-{
- gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
- if (!colorbuffer)
- {
- ERR("Failed to retrieve the color buffer from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
- if (!sourceRenderTarget)
- {
- ERR("Failed to retrieve the render target from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- if (!source)
- {
- ERR("Failed to retrieve the render target view from the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
- if (!storage11)
- {
- ERR("Failed to retrieve the texture storage from the destination.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(level));
- if (!destRenderTarget)
- {
- ERR("Failed to retrieve the render target from the destination storage.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
- if (!dest)
- {
- ERR("Failed to retrieve the render target view from the destination render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- gl::Rectangle destRect;
- destRect.x = xoffset;
- destRect.y = yoffset;
- destRect.width = sourceRect.width;
- destRect.height = sourceRect.height;
-
- bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
- dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
-
- return ret;
-}
-
-bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
-{
- gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
- if (!colorbuffer)
- {
- ERR("Failed to retrieve the color buffer from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
- if (!sourceRenderTarget)
- {
- ERR("Failed to retrieve the render target from the frame buffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- if (!source)
- {
- ERR("Failed to retrieve the render target view from the render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
- if (!storage11)
- {
- ERR("Failed to retrieve the texture storage from the destination.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(target, level));
- if (!destRenderTarget)
- {
- ERR("Failed to retrieve the render target from the destination storage.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
- if (!dest)
- {
- ERR("Failed to retrieve the render target view from the destination render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- gl::Rectangle destRect;
- destRect.x = xoffset;
- destRect.y = yoffset;
- destRect.width = sourceRect.width;
- destRect.height = sourceRect.height;
-
- bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
- dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
-
- return ret;
-}
-
-bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
- ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat)
-{
- HRESULT result;
-
- if (!mCopyResourcesInitialized)
- {
- ASSERT(!mCopyVB && !mCopySampler && !mCopyIL && !mCopyVS && !mCopyRGBAPS && !mCopyRGBPS && !mCopyLumPS && !mCopyLumAlphaPS);
-
- D3D11_BUFFER_DESC vbDesc;
- vbDesc.ByteWidth = sizeof(d3d11::PositionTexCoordVertex) * 4;
- vbDesc.Usage = D3D11_USAGE_DYNAMIC;
- vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- vbDesc.MiscFlags = 0;
- vbDesc.StructureByteStride = 0;
-
- result = mDevice->CreateBuffer(&vbDesc, NULL, &mCopyVB);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyVB, "Renderer11 copy texture vertex buffer");
-
- D3D11_SAMPLER_DESC samplerDesc;
- samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.MipLODBias = 0.0f;
- samplerDesc.MaxAnisotropy = 0;
- samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
- samplerDesc.BorderColor[0] = 0.0f;
- samplerDesc.BorderColor[1] = 0.0f;
- samplerDesc.BorderColor[2] = 0.0f;
- samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = 0.0f;
- samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? 0.0f : FLT_MAX;
-
- result = mDevice->CreateSamplerState(&samplerDesc, &mCopySampler);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopySampler, "Renderer11 copy sampler");
-
- D3D11_INPUT_ELEMENT_DESC quadLayout[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
-
- result = mDevice->CreateInputLayout(quadLayout, 2, g_VS_Passthrough, sizeof(g_VS_Passthrough), &mCopyIL);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyIL, "Renderer11 copy texture input layout");
-
- result = mDevice->CreateVertexShader(g_VS_Passthrough, sizeof(g_VS_Passthrough), NULL, &mCopyVS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyVS, "Renderer11 copy texture vertex shader");
-
- result = mDevice->CreatePixelShader(g_PS_PassthroughRGBA, sizeof(g_PS_PassthroughRGBA), NULL, &mCopyRGBAPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyRGBAPS, "Renderer11 copy texture RGBA pixel shader");
-
- result = mDevice->CreatePixelShader(g_PS_PassthroughRGB, sizeof(g_PS_PassthroughRGB), NULL, &mCopyRGBPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyRGBPS, "Renderer11 copy texture RGB pixel shader");
-
- result = mDevice->CreatePixelShader(g_PS_PassthroughLum, sizeof(g_PS_PassthroughLum), NULL, &mCopyLumPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyLumPS, "Renderer11 copy texture luminance pixel shader");
-
- result = mDevice->CreatePixelShader(g_PS_PassthroughLumAlpha, sizeof(g_PS_PassthroughLumAlpha), NULL, &mCopyLumAlphaPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyLumAlphaPS, "Renderer11 copy texture luminance alpha pixel shader");
-
- mCopyResourcesInitialized = true;
- }
-
- // Verify the source and destination area sizes
- if (sourceArea.x < 0 || sourceArea.x + sourceArea.width > static_cast<int>(sourceWidth) ||
- sourceArea.y < 0 || sourceArea.y + sourceArea.height > static_cast<int>(sourceHeight) ||
- destArea.x < 0 || destArea.x + destArea.width > static_cast<int>(destWidth) ||
- destArea.y < 0 || destArea.y + destArea.height > static_cast<int>(destHeight))
- {
- return gl::error(GL_INVALID_VALUE, false);
- }
-
- // Set vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = mDeviceContext->Map(mCopyVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result);
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
-
- // Create a quad in homogeneous coordinates
- float x1 = (destArea.x / float(destWidth)) * 2.0f - 1.0f;
- float y1 = ((destHeight - destArea.y - destArea.height) / float(destHeight)) * 2.0f - 1.0f;
- float x2 = ((destArea.x + destArea.width) / float(destWidth)) * 2.0f - 1.0f;
- float y2 = ((destHeight - destArea.y) / float(destHeight)) * 2.0f - 1.0f;
-
- float u1 = sourceArea.x / float(sourceWidth);
- float v1 = sourceArea.y / float(sourceHeight);
- float u2 = (sourceArea.x + sourceArea.width) / float(sourceWidth);
- float v2 = (sourceArea.y + sourceArea.height) / float(sourceHeight);
-
- d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
-
- mDeviceContext->Unmap(mCopyVB, 0);
-
- static UINT stride = sizeof(d3d11::PositionTexCoordVertex);
- static UINT startIdx = 0;
- mDeviceContext->IASetVertexBuffers(0, 1, &mCopyVB, &stride, &startIdx);
-
- // Apply state
- mDeviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
- mDeviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
- mDeviceContext->RSSetState(NULL);
-
- // Apply shaders
- mDeviceContext->IASetInputLayout(mCopyIL);
- mDeviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- mDeviceContext->VSSetShader(mCopyVS, NULL, 0);
-
- ID3D11PixelShader *ps = NULL;
- switch(destFormat)
- {
- case GL_RGBA: ps = mCopyRGBAPS; break;
- case GL_RGB: ps = mCopyRGBPS; break;
- case GL_ALPHA: ps = mCopyRGBAPS; break;
- case GL_BGRA_EXT: ps = mCopyRGBAPS; break;
- case GL_LUMINANCE: ps = mCopyLumPS; break;
- case GL_LUMINANCE_ALPHA: ps = mCopyLumAlphaPS; break;
- default: UNREACHABLE(); ps = NULL; break;
- }
-
- mDeviceContext->PSSetShader(ps, NULL, 0);
- mDeviceContext->GSSetShader(NULL, NULL, 0);
-
- // Unset the currently bound shader resource to avoid conflicts
- static ID3D11ShaderResourceView *const nullSRV = NULL;
- mDeviceContext->PSSetShaderResources(0, 1, &nullSRV);
-
- // Apply render target
- setOneTimeRenderTarget(dest);
-
- // Set the viewport
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = destWidth;
- viewport.Height = destHeight;
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
- mDeviceContext->RSSetViewports(1, &viewport);
-
- // Apply textures
- mDeviceContext->PSSetShaderResources(0, 1, &source);
- mDeviceContext->PSSetSamplers(0, 1, &mCopySampler);
-
- // Draw the quad
- mDeviceContext->Draw(4, 0);
-
- // Unbind textures and render targets and vertex buffer
- mDeviceContext->PSSetShaderResources(0, 1, &nullSRV);
-
- unapplyRenderTargets();
-
- UINT zero = 0;
- ID3D11Buffer *const nullBuffer = NULL;
- mDeviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
-
- markAllStateDirty();
-
- return true;
-}
-
-void Renderer11::unapplyRenderTargets()
-{
- setOneTimeRenderTarget(NULL);
-}
-
-void Renderer11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView)
-{
- ID3D11RenderTargetView *rtvArray[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL};
-
- rtvArray[0] = renderTargetView;
-
- mDeviceContext->OMSetRenderTargets(getMaxRenderTargets(), rtvArray, NULL);
-
- // Do not preserve the serial for this one-time-use render target
- for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++)
- {
- mAppliedRenderTargetSerials[rtIndex] = 0;
- }
-}
-
-RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
-{
- SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain);
- RenderTarget11 *renderTarget = NULL;
-
- if (depth)
- {
- // Note: depth stencil may be NULL for 0 sized surfaces
- renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
- swapChain11->getDepthStencilTexture(), NULL,
- swapChain11->getWidth(), swapChain11->getHeight());
- }
- else
- {
- // Note: render target may be NULL for 0 sized surfaces
- renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(),
- swapChain11->getOffscreenTexture(),
- swapChain11->getRenderTargetShaderResource(),
- swapChain11->getWidth(), swapChain11->getHeight());
- }
- return renderTarget;
-}
-
-RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
-{
- RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples, depth);
- return renderTarget;
-}
-
-ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type)
-{
- ShaderExecutable11 *executable = NULL;
-
- switch (type)
- {
- case rx::SHADER_VERTEX:
- {
- ID3D11VertexShader *vshader = NULL;
- HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vshader);
- ASSERT(SUCCEEDED(result));
-
- if (vshader)
- {
- executable = new ShaderExecutable11(function, length, vshader);
- }
- }
- break;
- case rx::SHADER_PIXEL:
- {
- ID3D11PixelShader *pshader = NULL;
- HRESULT result = mDevice->CreatePixelShader(function, length, NULL, &pshader);
- ASSERT(SUCCEEDED(result));
-
- if (pshader)
- {
- executable = new ShaderExecutable11(function, length, pshader);
- }
- }
- break;
- case rx::SHADER_GEOMETRY:
- {
- ID3D11GeometryShader *gshader = NULL;
- HRESULT result = mDevice->CreateGeometryShader(function, length, NULL, &gshader);
- ASSERT(SUCCEEDED(result));
-
- if (gshader)
- {
- executable = new ShaderExecutable11(function, length, gshader);
- }
- }
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- return executable;
-}
-
-ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
-{
- std::string profile;
-
- switch (type)
- {
- case rx::SHADER_VERTEX:
- profile = "vs_4_0";
- break;
- case rx::SHADER_PIXEL:
- profile = "ps_4_0";
- break;
- case rx::SHADER_GEOMETRY:
- profile = "gs_4_0";
- break;
- default:
- UNREACHABLE();
- return NULL;
- }
-
- if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
- profile += "_level_9_3";
- else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
- profile += "_level_9_1";
-
- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
- if (!binary)
- return NULL;
-
- ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type);
- binary->Release();
-
- return executable;
-}
-
-VertexBuffer *Renderer11::createVertexBuffer()
-{
- return new VertexBuffer11(this);
-}
-
-IndexBuffer *Renderer11::createIndexBuffer()
-{
- return new IndexBuffer11(this);
-}
-
-BufferStorage *Renderer11::createBufferStorage()
-{
- return new BufferStorage11(this);
-}
-
-QueryImpl *Renderer11::createQuery(GLenum type)
-{
- return new Query11(this, type);
-}
-
-FenceImpl *Renderer11::createFence()
-{
- return new Fence11(this);
-}
-
-bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
-{
- ASSERT(colorbuffer != NULL);
-
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
- if (renderTarget)
- {
- *subresourceIndex = renderTarget->getSubresourceIndex();
-
- ID3D11RenderTargetView *colorBufferRTV = renderTarget->getRenderTargetView();
- if (colorBufferRTV)
- {
- ID3D11Resource *textureResource = NULL;
- colorBufferRTV->GetResource(&textureResource);
-
- if (textureResource)
- {
- HRESULT result = textureResource->QueryInterface(IID_ID3D11Texture2D, (void**)resource);
- textureResource->Release();
-
- if (SUCCEEDED(result))
- {
- return true;
- }
- else
- {
- ERR("Failed to extract the ID3D11Texture2D from the render target resource, "
- "HRESULT: 0x%X.", result);
- }
- }
- }
- }
-
- return false;
-}
-
-bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil)
-{
- if (blitRenderTarget)
- {
- gl::Renderbuffer *readBuffer = readTarget->getReadColorbuffer();
-
- if (!readBuffer)
- {
- ERR("Failed to retrieve the read buffer from the read framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- RenderTarget *readRenderTarget = readBuffer->getRenderTarget();
-
- for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
- {
- if (drawTarget->isEnabledColorAttachment(colorAttachment))
- {
- gl::Renderbuffer *drawBuffer = drawTarget->getColorbuffer(colorAttachment);
-
- if (!drawBuffer)
- {
- ERR("Failed to retrieve the draw buffer from the draw framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- RenderTarget *drawRenderTarget = drawBuffer->getRenderTarget();
-
- if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, false))
- {
- return false;
- }
- }
- }
- }
-
- if (blitDepthStencil)
- {
- gl::Renderbuffer *readBuffer = readTarget->getDepthOrStencilbuffer();
- gl::Renderbuffer *drawBuffer = drawTarget->getDepthOrStencilbuffer();
-
- if (!readBuffer)
- {
- ERR("Failed to retrieve the read depth-stencil buffer from the read framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- if (!drawBuffer)
- {
- ERR("Failed to retrieve the draw depth-stencil buffer from the draw framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- RenderTarget *readRenderTarget = readBuffer->getDepthStencil();
- RenderTarget *drawRenderTarget = drawBuffer->getDepthStencil();
-
- if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, true))
- {
- return false;
- }
- }
-
- return true;
-}
-
-void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels)
-{
- ID3D11Texture2D *colorBufferTexture = NULL;
- unsigned int subresourceIndex = 0;
-
- gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
-
- if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
- {
- gl::Rectangle area;
- area.x = x;
- area.y = y;
- area.width = width;
- area.height = height;
-
- readTextureData(colorBufferTexture, subresourceIndex, area, colorbuffer->getActualFormat(), format, type, outputPitch,
- packReverseRowOrder, packAlignment, pixels);
-
- colorBufferTexture->Release();
- colorBufferTexture = NULL;
- }
-}
-
-Image *Renderer11::createImage()
-{
- return new Image11();
-}
-
-void Renderer11::generateMipmap(Image *dest, Image *src)
-{
- Image11 *dest11 = Image11::makeImage11(dest);
- Image11 *src11 = Image11::makeImage11(src);
- Image11::generateMipmap(dest11, src11);
-}
-
-TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain)
-{
- SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain);
- return new TextureStorage11_2D(this, swapChain11);
-}
-
-TextureStorage *Renderer11::createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
-{
- return new TextureStorage11_2D(this, levels, internalformat, usage, forceRenderable, width, height);
-}
-
-TextureStorage *Renderer11::createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
-{
- return new TextureStorage11_Cube(this, levels, internalformat, usage, forceRenderable, size);
-}
-
-static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum sourceGLFormat, GLenum destFormat, GLenum destType)
-{
- if (sourceFormat == DXGI_FORMAT_A8_UNORM &&
- destFormat == GL_ALPHA &&
- destType == GL_UNSIGNED_BYTE)
- {
- return 1;
- }
- else if (sourceFormat == DXGI_FORMAT_R8G8B8A8_UNORM &&
- sourceGLFormat == GL_RGBA8_OES &&
- destFormat == GL_RGBA &&
- destType == GL_UNSIGNED_BYTE)
- {
- return 4;
- }
- else if (sourceFormat == DXGI_FORMAT_B8G8R8A8_UNORM &&
- destFormat == GL_BGRA_EXT &&
- destType == GL_UNSIGNED_BYTE)
- {
- return 4;
- }
- else if (sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT &&
- sourceGLFormat == GL_RGBA16F_EXT &&
- destFormat == GL_RGBA &&
- destType == GL_HALF_FLOAT_OES)
- {
- return 8;
- }
- else if (sourceFormat == DXGI_FORMAT_R32G32B32_FLOAT &&
- destFormat == GL_RGB &&
- destType == GL_FLOAT)
- {
- return 12;
- }
- else if (sourceFormat == DXGI_FORMAT_R32G32B32A32_FLOAT &&
- sourceGLFormat == GL_RGBA32F_EXT &&
- destFormat == GL_RGBA &&
- destType == GL_FLOAT)
- {
- return 16;
- }
- else
- {
- return 0;
- }
-}
-
-static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format, GLenum glFormat, unsigned int x,
- unsigned int y, int inputPitch, gl::Color *outColor)
-{
- switch (format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- unsigned int rgba = *reinterpret_cast<const unsigned int*>(data + 4 * x + y * inputPitch);
- outColor->red = (rgba & 0x000000FF) * (1.0f / 0x000000FF);
- outColor->green = (rgba & 0x0000FF00) * (1.0f / 0x0000FF00);
- outColor->blue = (rgba & 0x00FF0000) * (1.0f / 0x00FF0000);
-
- if (gl::GetAlphaSize(glFormat) > 0)
- {
- outColor->alpha = (rgba & 0xFF000000) * (1.0f / 0xFF000000);
- }
- else
- {
- outColor->alpha = 1.0f;
- }
- }
- break;
-
- case DXGI_FORMAT_A8_UNORM:
- {
- outColor->red = 0.0f;
- outColor->green = 0.0f;
- outColor->blue = 0.0f;
- outColor->alpha = *(data + x + y * inputPitch) / 255.0f;
- }
- break;
-
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- outColor->red = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 0);
- outColor->green = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 1);
- outColor->blue = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 2);
-
- if (gl::GetAlphaSize(glFormat) > 0)
- {
- outColor->alpha = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 3);
- }
- else
- {
- outColor->alpha = 1.0f;
- }
- }
- break;
-
- case DXGI_FORMAT_R32G32B32_FLOAT:
- {
- outColor->red = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 0);
- outColor->green = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 1);
- outColor->blue = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 2);
- outColor->alpha = 1.0f;
- }
- break;
-
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- outColor->red = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 0));
- outColor->green = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 1));
- outColor->blue = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 2));
-
- if (gl::GetAlphaSize(glFormat) > 0)
- {
- outColor->alpha = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 3));
- }
- else
- {
- outColor->alpha = 1.0f;
- }
- }
- break;
-
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- {
- unsigned int bgra = *reinterpret_cast<const unsigned int*>(data + 4 * x + y * inputPitch);
- outColor->red = (bgra & 0x00FF0000) * (1.0f / 0x00FF0000);
- outColor->blue = (bgra & 0x000000FF) * (1.0f / 0x000000FF);
- outColor->green = (bgra & 0x0000FF00) * (1.0f / 0x0000FF00);
- outColor->alpha = (bgra & 0xFF000000) * (1.0f / 0xFF000000);
- }
- break;
-
- case DXGI_FORMAT_R8_UNORM:
- {
- outColor->red = *(data + x + y * inputPitch) / 255.0f;
- outColor->green = 0.0f;
- outColor->blue = 0.0f;
- outColor->alpha = 1.0f;
- }
- break;
-
- case DXGI_FORMAT_R8G8_UNORM:
- {
- unsigned short rg = *reinterpret_cast<const unsigned short*>(data + 2 * x + y * inputPitch);
-
- outColor->red = (rg & 0xFF00) * (1.0f / 0xFF00);
- outColor->green = (rg & 0x00FF) * (1.0f / 0x00FF);
- outColor->blue = 0.0f;
- outColor->alpha = 1.0f;
- }
- break;
-
- case DXGI_FORMAT_R16_FLOAT:
- {
- outColor->red = gl::float16ToFloat32(*reinterpret_cast<const unsigned short*>(data + 2 * x + y * inputPitch));
- outColor->green = 0.0f;
- outColor->blue = 0.0f;
- outColor->alpha = 1.0f;
- }
- break;
-
- case DXGI_FORMAT_R16G16_FLOAT:
- {
- outColor->red = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 4 * x + y * inputPitch) + 0));
- outColor->green = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 4 * x + y * inputPitch) + 1));
- outColor->blue = 0.0f;
- outColor->alpha = 1.0f;
- }
- break;
-
- default:
- ERR("ReadPixelColor not implemented for DXGI format %u.", format);
- UNIMPLEMENTED();
- break;
- }
-}
-
-static inline void writePixelColor(const gl::Color &color, GLenum format, GLenum type, unsigned int x,
- unsigned int y, int outputPitch, void *outData)
-{
- unsigned char* byteData = reinterpret_cast<unsigned char*>(outData);
- unsigned short* shortData = reinterpret_cast<unsigned short*>(outData);
-
- switch (format)
- {
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- byteData[4 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.red + 0.5f);
- byteData[4 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f);
- byteData[4 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.blue + 0.5f);
- byteData[4 * x + y * outputPitch + 3] = static_cast<unsigned char>(255 * color.alpha + 0.5f);
- break;
-
- default:
- ERR("WritePixelColor not implemented for format GL_RGBA and type 0x%X.", type);
- UNIMPLEMENTED();
- break;
- }
- break;
-
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- byteData[4 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.blue + 0.5f);
- byteData[4 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f);
- byteData[4 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.red + 0.5f);
- byteData[4 * x + y * outputPitch + 3] = static_cast<unsigned char>(255 * color.alpha + 0.5f);
- break;
-
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
- // this type is packed as follows:
- // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
- // --------------------------------------------------------------------------------
- // | 4th | 3rd | 2nd | 1st component |
- // --------------------------------------------------------------------------------
- // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
- shortData[x + y * outputPitch / sizeof(unsigned short)] =
- (static_cast<unsigned short>(15 * color.alpha + 0.5f) << 12) |
- (static_cast<unsigned short>(15 * color.red + 0.5f) << 8) |
- (static_cast<unsigned short>(15 * color.green + 0.5f) << 4) |
- (static_cast<unsigned short>(15 * color.blue + 0.5f) << 0);
- break;
-
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
- // this type is packed as follows:
- // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
- // --------------------------------------------------------------------------------
- // | 4th | 3rd | 2nd | 1st component |
- // --------------------------------------------------------------------------------
- // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
- shortData[x + y * outputPitch / sizeof(unsigned short)] =
- (static_cast<unsigned short>( color.alpha + 0.5f) << 15) |
- (static_cast<unsigned short>(31 * color.red + 0.5f) << 10) |
- (static_cast<unsigned short>(31 * color.green + 0.5f) << 5) |
- (static_cast<unsigned short>(31 * color.blue + 0.5f) << 0);
- break;
-
- default:
- ERR("WritePixelColor not implemented for format GL_BGRA_EXT and type 0x%X.", type);
- UNIMPLEMENTED();
- break;
- }
- break;
-
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_SHORT_5_6_5:
- shortData[x + y * outputPitch / sizeof(unsigned short)] =
- (static_cast<unsigned short>(31 * color.blue + 0.5f) << 0) |
- (static_cast<unsigned short>(63 * color.green + 0.5f) << 5) |
- (static_cast<unsigned short>(31 * color.red + 0.5f) << 11);
- break;
-
- case GL_UNSIGNED_BYTE:
- byteData[3 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.red + 0.5f);
- byteData[3 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f);
- byteData[3 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.blue + 0.5f);
- break;
-
- default:
- ERR("WritePixelColor not implemented for format GL_RGB and type 0x%X.", type);
- UNIMPLEMENTED();
- break;
- }
- break;
-
- default:
- ERR("WritePixelColor not implemented for format 0x%X.", format);
- UNIMPLEMENTED();
- break;
- }
-}
-
-void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
- GLint packAlignment, void *pixels)
-{
- D3D11_TEXTURE2D_DESC textureDesc;
- texture->GetDesc(&textureDesc);
-
- D3D11_TEXTURE2D_DESC stagingDesc;
- stagingDesc.Width = area.width;
- stagingDesc.Height = area.height;
- stagingDesc.MipLevels = 1;
- stagingDesc.ArraySize = 1;
- stagingDesc.Format = textureDesc.Format;
- stagingDesc.SampleDesc.Count = 1;
- stagingDesc.SampleDesc.Quality = 0;
- stagingDesc.Usage = D3D11_USAGE_STAGING;
- stagingDesc.BindFlags = 0;
- stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- stagingDesc.MiscFlags = 0;
-
- ID3D11Texture2D* stagingTex = NULL;
- HRESULT result = mDevice->CreateTexture2D(&stagingDesc, NULL, &stagingTex);
- if (FAILED(result))
- {
- ERR("Failed to create staging texture for readPixels, HRESULT: 0x%X.", result);
- return;
- }
-
- ID3D11Texture2D* srcTex = NULL;
- if (textureDesc.SampleDesc.Count > 1)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = textureDesc.Width;
- resolveDesc.Height = textureDesc.Height;
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureDesc.Format;
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = 0;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- result = mDevice->CreateTexture2D(&resolveDesc, NULL, &srcTex);
- if (FAILED(result))
- {
- ERR("Failed to create resolve texture for readPixels, HRESULT: 0x%X.", result);
- stagingTex->Release();
- return;
- }
-
- mDeviceContext->ResolveSubresource(srcTex, 0, texture, subResource, textureDesc.Format);
- subResource = 0;
- }
- else
- {
- srcTex = texture;
- srcTex->AddRef();
- }
-
- D3D11_BOX srcBox;
- srcBox.left = area.x;
- srcBox.right = area.x + area.width;
- srcBox.top = area.y;
- srcBox.bottom = area.y + area.height;
- srcBox.front = 0;
- srcBox.back = 1;
-
- mDeviceContext->CopySubresourceRegion(stagingTex, 0, 0, 0, 0, srcTex, subResource, &srcBox);
-
- srcTex->Release();
- srcTex = NULL;
-
- D3D11_MAPPED_SUBRESOURCE mapping;
- mDeviceContext->Map(stagingTex, 0, D3D11_MAP_READ, 0, &mapping);
-
- unsigned char *source;
- int inputPitch;
- if (packReverseRowOrder)
- {
- source = static_cast<unsigned char*>(mapping.pData) + mapping.RowPitch * (area.height - 1);
- inputPitch = -static_cast<int>(mapping.RowPitch);
- }
- else
- {
- source = static_cast<unsigned char*>(mapping.pData);
- inputPitch = static_cast<int>(mapping.RowPitch);
- }
-
- unsigned int fastPixelSize = getFastPixelCopySize(textureDesc.Format, sourceFormat, format, type);
- if (fastPixelSize != 0)
- {
- unsigned char *dest = static_cast<unsigned char*>(pixels);
- for (int j = 0; j < area.height; j++)
- {
- memcpy(dest + j * outputPitch, source + j * inputPitch, area.width * fastPixelSize);
- }
- }
- else if (textureDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM &&
- format == GL_RGBA &&
- type == GL_UNSIGNED_BYTE)
- {
- // Fast path for swapping red with blue
- unsigned char *dest = static_cast<unsigned char*>(pixels);
-
- for (int j = 0; j < area.height; j++)
- {
- for (int i = 0; i < area.width; i++)
- {
- unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
- *(unsigned int*)(dest + 4 * i + j * outputPitch) =
- (argb & 0xFF00FF00) | // Keep alpha and green
- (argb & 0x00FF0000) >> 16 | // Move red to blue
- (argb & 0x000000FF) << 16; // Move blue to red
- }
- }
- }
- else
- {
- gl::Color pixelColor;
- for (int j = 0; j < area.height; j++)
- {
- for (int i = 0; i < area.width; i++)
- {
- readPixelColor(source, textureDesc.Format, sourceFormat, i, j, inputPitch, &pixelColor);
- writePixelColor(pixelColor, format, type, i, j, outputPitch, pixels);
- }
- }
- }
-
- mDeviceContext->Unmap(stagingTex, 0);
-
- stagingTex->Release();
- stagingTex = NULL;
-}
-
-bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, bool wholeBufferCopy)
-{
- ASSERT(readRect.width == drawRect.width && readRect.height == drawRect.height);
-
- RenderTarget11 *drawRenderTarget11 = RenderTarget11::makeRenderTarget11(drawRenderTarget);
- if (!drawRenderTarget)
- {
- ERR("Failed to retrieve the draw render target from the draw framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- ID3D11Texture2D *drawTexture = drawRenderTarget11->getTexture();
- unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex();
-
- RenderTarget11 *readRenderTarget11 = RenderTarget11::makeRenderTarget11(readRenderTarget);
- if (!readRenderTarget)
- {
- ERR("Failed to retrieve the read render target from the read framebuffer.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- ID3D11Texture2D *readTexture = NULL;
- unsigned int readSubresource = 0;
- if (readRenderTarget->getSamples() > 0)
- {
- readTexture = resolveMultisampledTexture(readRenderTarget11->getTexture(), readRenderTarget11->getSubresourceIndex());
- readSubresource = 0;
- }
- else
- {
- readTexture = readRenderTarget11->getTexture();
- readTexture->AddRef();
- readSubresource = readRenderTarget11->getSubresourceIndex();
- }
-
- if (!readTexture)
- {
- ERR("Failed to retrieve the read render target view from the read render target.");
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- D3D11_BOX readBox;
- readBox.left = readRect.x;
- readBox.right = readRect.x + readRect.width;
- readBox.top = readRect.y;
- readBox.bottom = readRect.y + readRect.height;
- readBox.front = 0;
- readBox.back = 1;
-
- // D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox
- // We also require complete framebuffer copies for depth-stencil blit.
- D3D11_BOX *pSrcBox = wholeBufferCopy ? NULL : &readBox;
-
- mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, drawRect.x, drawRect.y, 0,
- readTexture, readSubresource, pSrcBox);
-
- SafeRelease(readTexture);
-
- return true;
-}
-
-ID3D11Texture2D *Renderer11::resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource)
-{
- D3D11_TEXTURE2D_DESC textureDesc;
- source->GetDesc(&textureDesc);
-
- if (textureDesc.SampleDesc.Count > 1)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = textureDesc.Width;
- resolveDesc.Height = textureDesc.Height;
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureDesc.Format;
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = textureDesc.Usage;
- resolveDesc.BindFlags = textureDesc.BindFlags;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- ID3D11Texture2D *resolveTexture = NULL;
- HRESULT result = mDevice->CreateTexture2D(&resolveDesc, NULL, &resolveTexture);
- if (FAILED(result))
- {
- ERR("Failed to create a multisample resolve texture, HRESULT: 0x%X.", result);
- return NULL;
- }
-
- mDeviceContext->ResolveSubresource(resolveTexture, 0, source, subresource, textureDesc.Format);
- return resolveTexture;
- }
- else
- {
- source->AddRef();
- return source;
- }
-}
-
-bool Renderer11::getLUID(LUID *adapterLuid) const
-{
- adapterLuid->HighPart = 0;
- adapterLuid->LowPart = 0;
-
- if (!mDxgiAdapter)
- {
- return false;
- }
-
- DXGI_ADAPTER_DESC adapterDesc;
- if (FAILED(mDxgiAdapter->GetDesc(&adapterDesc)))
- {
- return false;
- }
-
- *adapterLuid = adapterDesc.AdapterLuid;
- return true;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
deleted file mode 100644
index 773fc26db1..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+++ /dev/null
@@ -1,373 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer11.h: Defines a back-end specific class for the D3D11 renderer.
-
-#ifndef LIBGLESV2_RENDERER_RENDERER11_H_
-#define LIBGLESV2_RENDERER_RENDERER11_H_
-
-#include "common/angleutils.h"
-#include "libGLESv2/angletypes.h"
-#include "libGLESv2/mathutil.h"
-
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
-#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
-#include "libGLESv2/renderer/RenderTarget.h"
-
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
-struct IInspectable;
-namespace ABI {
- namespace Windows {
- namespace ApplicationModel {
- struct ISuspendingEventArgs;
- }
- }
-}
-#endif
-
-namespace gl
-{
-class Renderbuffer;
-}
-
-namespace rx
-{
-
-class VertexDataManager;
-class IndexDataManager;
-class StreamingIndexBufferInterface;
-
-enum
-{
- MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
- MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
-};
-
-class Renderer11 : public Renderer
-{
- public:
- Renderer11(egl::Display *display);
- virtual ~Renderer11();
-
- static Renderer11 *makeRenderer11(Renderer *renderer);
-
- virtual EGLint initialize();
- virtual bool resetDevice();
-
- virtual int generateConfigs(ConfigDesc **configDescList);
- virtual void deleteConfigs(ConfigDesc *configDescList);
-
- virtual void sync(bool block);
-
- virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
-
- virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
- virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
-
- virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
- unsigned int sampleMask);
- virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW);
-
- virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
- virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport);
-
- virtual bool applyPrimitiveType(GLenum mode, GLsizei count);
- virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
- virtual void applyShaders(gl::ProgramBinary *programBinary);
- virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
- virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
-
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances);
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
-
- virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
-
- virtual void markAllStateDirty();
-
- // lost device
- void notifyDeviceLost();
- virtual bool isDeviceLost();
- virtual bool testDeviceLost(bool notify);
- virtual bool testDeviceResettable();
-
- // Renderer capabilities
- virtual DWORD getAdapterVendor() const;
- virtual std::string getRendererDescription() const;
- virtual GUID getAdapterIdentifier() const;
-
- virtual bool getBGRATextureSupport() const;
- virtual bool getDXT1TextureSupport();
- virtual bool getDXT3TextureSupport();
- virtual bool getDXT5TextureSupport();
- virtual bool getEventQuerySupport();
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
- virtual bool getLuminanceTextureSupport();
- virtual bool getLuminanceAlphaTextureSupport();
- virtual unsigned int getMaxVertexTextureImageUnits() const;
- virtual unsigned int getMaxCombinedTextureImageUnits() const;
- virtual unsigned int getReservedVertexUniformVectors() const;
- virtual unsigned int getReservedFragmentUniformVectors() const;
- virtual unsigned int getMaxVertexUniformVectors() const;
- virtual unsigned int getMaxFragmentUniformVectors() const;
- virtual unsigned int getMaxVaryingVectors() const;
- virtual bool getNonPower2TextureSupport() const;
- virtual bool getDepthTextureSupport() const;
- virtual bool getOcclusionQuerySupport() const;
- virtual bool getInstancingSupport() const;
- virtual bool getTextureFilterAnisotropySupport() const;
- virtual float getTextureMaxAnisotropy() const;
- virtual bool getShareHandleSupport() const;
- virtual bool getDerivativeInstructionSupport() const;
- virtual bool getPostSubBufferSupport() const;
-
- virtual int getMajorShaderModel() const;
- virtual float getMaxPointSize() const;
- virtual int getMaxViewportDimension() const;
- virtual int getMaxTextureWidth() const;
- virtual int getMaxTextureHeight() const;
- virtual bool get32BitIndexSupport() const;
- virtual int getMinSwapInterval() const;
- virtual int getMaxSwapInterval() const;
-
- virtual GLsizei getMaxSupportedSamples() const;
- int getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const;
-
- virtual unsigned int getMaxRenderTargets() const;
-
- // Pixel operations
- virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
- virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
-
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
-
- bool copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
- ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat);
-
- virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil);
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
-
- // RenderTarget creation
- virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
-
- // Shader operations
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
-
- // Image operations
- virtual Image *createImage();
- virtual void generateMipmap(Image *dest, Image *source);
- virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
- virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
-
- // Buffer creation
- virtual VertexBuffer *createVertexBuffer();
- virtual IndexBuffer *createIndexBuffer();
- virtual BufferStorage *createBufferStorage();
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type);
- virtual FenceImpl *createFence();
-
- // D3D11-renderer specific methods
- ID3D11Device *getDevice() { return mDevice; }
- ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
- IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
- D3D_FEATURE_LEVEL getFeatureLevel() { return mFeatureLevel; }
-
- bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
- void unapplyRenderTargets();
- void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
-
- virtual bool getLUID(LUID *adapterLuid) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Renderer11);
-
- void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
- void drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances);
-
- void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
- GLint packAlignment, void *pixels);
-
- void maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
- rx::Range getViewportBounds() const;
-
- bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, bool wholeBufferCopy);
- ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
-
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
- HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
-#endif
-
- HMODULE mD3d11Module;
- HMODULE mDxgiModule;
-
- bool mDeviceLost;
-
- void initializeDevice();
- void releaseDeviceResources();
- int getMinorShaderModel() const;
- void release();
-
- RenderStateCache mStateCache;
-
- // Support flags
- bool mFloat16TextureSupport;
- bool mFloat16FilterSupport;
- bool mFloat16RenderSupport;
-
- bool mFloat32TextureSupport;
- bool mFloat32FilterSupport;
- bool mFloat32RenderSupport;
-
- bool mDXT1TextureSupport;
- bool mDXT3TextureSupport;
- bool mDXT5TextureSupport;
-
- bool mDepthTextureSupport;
-
- // Multisample format support
- struct MultisampleSupportInfo
- {
- unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
- };
-
- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
- MultisampleSupportMap mMultisampleSupportMap;
-
- unsigned int mMaxSupportedSamples;
-
- // current render target states
- unsigned int mAppliedRenderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
- unsigned int mAppliedDepthbufferSerial;
- unsigned int mAppliedStencilbufferSerial;
- bool mDepthStencilInitialized;
- bool mRenderTargetDescInitialized;
- rx::RenderTarget::Desc mRenderTargetDesc;
- unsigned int mCurDepthSize;
- unsigned int mCurStencilSize;
-
- // Currently applied sampler states
- bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- gl::SamplerState mCurVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
-
- bool mForceSetPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
- gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
-
- // Currently applied textures
- unsigned int mCurVertexTextureSerials[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS];
-
- // Currently applied blend state
- bool mForceSetBlendState;
- gl::BlendState mCurBlendState;
- gl::Color mCurBlendColor;
- unsigned int mCurSampleMask;
-
- // Currently applied rasterizer state
- bool mForceSetRasterState;
- gl::RasterizerState mCurRasterState;
-
- // Currently applied depth stencil state
- bool mForceSetDepthStencilState;
- gl::DepthStencilState mCurDepthStencilState;
- int mCurStencilRef;
- int mCurStencilBackRef;
-
- // Currently applied scissor rectangle
- bool mForceSetScissor;
- bool mScissorEnabled;
- gl::Rectangle mCurScissor;
-
- // Currently applied viewport
- bool mForceSetViewport;
- gl::Rectangle mCurViewport;
- float mCurNear;
- float mCurFar;
-
- // Currently applied primitive topology
- D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
-
- unsigned int mAppliedIBSerial;
- unsigned int mAppliedStorageIBSerial;
- unsigned int mAppliedIBOffset;
-
- unsigned int mAppliedProgramBinarySerial;
- bool mIsGeometryShaderActive;
-
- dx_VertexConstants mVertexConstants;
- dx_VertexConstants mAppliedVertexConstants;
- ID3D11Buffer *mDriverConstantBufferVS;
- ID3D11Buffer *mCurrentVertexConstantBuffer;
-
- dx_PixelConstants mPixelConstants;
- dx_PixelConstants mAppliedPixelConstants;
- ID3D11Buffer *mDriverConstantBufferPS;
- ID3D11Buffer *mCurrentPixelConstantBuffer;
-
- ID3D11Buffer *mCurrentGeometryConstantBuffer;
-
- // Vertex, index and input layouts
- VertexDataManager *mVertexDataManager;
- IndexDataManager *mIndexDataManager;
- InputLayoutCache mInputLayoutCache;
-
- StreamingIndexBufferInterface *mLineLoopIB;
- StreamingIndexBufferInterface *mTriangleFanIB;
-
- // Texture copy resources
- bool mCopyResourcesInitialized;
- ID3D11Buffer *mCopyVB;
- ID3D11SamplerState *mCopySampler;
- ID3D11InputLayout *mCopyIL;
- ID3D11VertexShader *mCopyVS;
- ID3D11PixelShader *mCopyRGBAPS;
- ID3D11PixelShader *mCopyRGBPS;
- ID3D11PixelShader *mCopyLumPS;
- ID3D11PixelShader *mCopyLumAlphaPS;
-
- // Masked clear resources
- bool mClearResourcesInitialized;
- ID3D11Buffer *mClearVB;
- ID3D11InputLayout *mClearIL;
- ID3D11VertexShader *mClearVS;
- ID3D11PixelShader *mClearSinglePS;
- ID3D11PixelShader *mClearMultiplePS;
- ID3D11RasterizerState *mClearScissorRS;
- ID3D11RasterizerState *mClearNoScissorRS;
-
- // Sync query
- ID3D11Query *mSyncQuery;
-
- ID3D11Device *mDevice;
- D3D_FEATURE_LEVEL mFeatureLevel;
- ID3D11DeviceContext *mDeviceContext;
- IDXGIAdapter *mDxgiAdapter;
- DXGI_ADAPTER_DESC mAdapterDescription;
- char mDescription[128];
- IDXGIFactory *mDxgiFactory;
-
- // Cached device caps
- bool mBGRATextureSupport;
-};
-
-}
-#endif // LIBGLESV2_RENDERER_RENDERER11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
deleted file mode 100644
index 0c981ac503..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+++ /dev/null
@@ -1,667 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-
-#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
-
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
-#include "libGLESv2/renderer/d3d11/SwapChain11.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/main.h"
-
-namespace rx
-{
-
-TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags)
- : mBindFlags(bindFlags),
- mLodOffset(0),
- mMipLevels(0),
- mTexture(NULL),
- mTextureFormat(DXGI_FORMAT_UNKNOWN),
- mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
- mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
- mDepthStencilFormat(DXGI_FORMAT_UNKNOWN),
- mSRV(NULL),
- mTextureWidth(0),
- mTextureHeight(0)
-{
- mRenderer = Renderer11::makeRenderer11(renderer);
-}
-
-TextureStorage11::~TextureStorage11()
-{
-}
-
-TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage));
- return static_cast<TextureStorage11*>(storage);
-}
-
-DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable)
-{
- UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
-
- if (d3d11::IsDepthStencilFormat(format))
- {
- bindFlags |= D3D11_BIND_DEPTH_STENCIL;
- }
- else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
- {
- bindFlags |= D3D11_BIND_RENDER_TARGET;
- }
- return bindFlags;
-}
-
-bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format)
-{
- switch(format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_A8_UNORM:
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- case DXGI_FORMAT_R8_UNORM:
- case DXGI_FORMAT_R8G8_UNORM:
- case DXGI_FORMAT_R16_FLOAT:
- case DXGI_FORMAT_R16G16_FLOAT:
- return true;
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_R32G32B32_FLOAT: // not renderable on all devices
- return false;
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-UINT TextureStorage11::getBindFlags() const
-{
- return mBindFlags;
-}
-
-ID3D11Texture2D *TextureStorage11::getBaseTexture() const
-{
- return mTexture;
-}
-
-int TextureStorage11::getLodOffset() const
-{
- return mLodOffset;
-}
-
-bool TextureStorage11::isRenderTarget() const
-{
- return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0;
-}
-
-bool TextureStorage11::isManaged() const
-{
- return false;
-}
-
-int TextureStorage11::levelCount()
-{
- int levels = 0;
- if (getBaseTexture())
- {
- levels = mMipLevels - getLodOffset();
- }
- return levels;
-}
-
-UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex)
-{
- UINT index = 0;
- if (getBaseTexture())
- {
- index = D3D11CalcSubresource(level, faceIndex, mMipLevels);
- }
- return index;
-}
-
-bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, unsigned int sourceSubresource,
- int level, int face, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height)
-{
- if (srcTexture)
- {
- // Round up the width and height to the nearest multiple of dimension alignment
- unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat);
- width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment;
- height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment;
-
- D3D11_BOX srcBox;
- srcBox.left = xoffset;
- srcBox.top = yoffset;
- srcBox.right = xoffset + width;
- srcBox.bottom = yoffset + height;
- srcBox.front = 0;
- srcBox.back = 1;
-
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- ASSERT(getBaseTexture());
- context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, face),
- xoffset, yoffset, 0, srcTexture, sourceSubresource, &srcBox);
- return true;
- }
-
- return false;
-}
-
-void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest)
-{
- if (source && dest)
- {
- ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView();
- ID3D11RenderTargetView *destRTV = dest->getRenderTargetView();
-
- if (sourceSRV && destRTV)
- {
- gl::Rectangle sourceArea;
- sourceArea.x = 0;
- sourceArea.y = 0;
- sourceArea.width = source->getWidth();
- sourceArea.height = source->getHeight();
-
- gl::Rectangle destArea;
- destArea.x = 0;
- destArea.y = 0;
- destArea.width = dest->getWidth();
- destArea.height = dest->getHeight();
-
- mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(),
- destRTV, destArea, dest->getWidth(), dest->getHeight(),
- GL_RGBA);
- }
- }
-}
-
-TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain)
- : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)
-{
- mTexture = swapchain->getOffscreenTexture();
- mSRV = swapchain->getRenderTargetShaderResource();
-
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mRenderTarget[i] = NULL;
- }
-
- D3D11_TEXTURE2D_DESC texDesc;
- mTexture->GetDesc(&texDesc);
- mMipLevels = texDesc.MipLevels;
- mTextureFormat = texDesc.Format;
- mTextureWidth = texDesc.Width;
- mTextureHeight = texDesc.Height;
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- mSRV->GetDesc(&srvDesc);
- mShaderResourceFormat = srvDesc.Format;
-
- ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget();
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- offscreenRTV->GetDesc(&rtvDesc);
- mRenderTargetFormat = rtvDesc.Format;
- offscreenRTV->Release();
-
- mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
-}
-
-TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
-{
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mRenderTarget[i] = NULL;
- }
-
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
- if (d3d11::IsDepthStencilFormat(convertedFormat))
- {
- mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
- mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat);
- mDepthStencilFormat = convertedFormat;
- mRenderTargetFormat = DXGI_FORMAT_UNKNOWN;
- }
- else
- {
- mTextureFormat = convertedFormat;
- mShaderResourceFormat = convertedFormat;
- mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
- mRenderTargetFormat = convertedFormat;
- }
-
- // if the width or height is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (width > 0 && height > 0)
- {
- // adjust size if needed for compressed textures
- gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
-
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width; // Compressed texture size constraints?
- desc.Height = height;
- desc.MipLevels = mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? ((levels > 0) ? levels + mLodOffset : 0) : 1;
- desc.ArraySize = 1;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
-
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- gl::error(GL_OUT_OF_MEMORY);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- gl::error(GL_OUT_OF_MEMORY);
- }
- else
- {
- mTexture->GetDesc(&desc);
- mMipLevels = desc.MipLevels;
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- }
- }
-}
-
-TextureStorage11_2D::~TextureStorage11_2D()
-{
- if (mTexture)
- {
- mTexture->Release();
- mTexture = NULL;
- }
-
- if (mSRV)
- {
- mSRV->Release();
- mSRV = NULL;
- }
-
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- delete mRenderTarget[i];
- mRenderTarget[i] = NULL;
- }
-}
-
-TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage));
- return static_cast<TextureStorage11_2D*>(storage);
-}
-
-RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
-{
- if (level >= 0 && level < static_cast<int>(mMipLevels))
- {
- if (!mRenderTarget[level])
- {
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MostDetailedMip = level;
- srvDesc.Texture2D.MipLevels = level ? 1 : -1;
-
- ID3D11ShaderResourceView *srv;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
-
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = level;
-
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
-
- if (result == E_OUTOFMEMORY)
- {
- srv->Release();
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
- // also needs to keep a reference to the texture.
- mTexture->AddRef();
-
- mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv,
- std::max(mTextureWidth >> level, 1U),
- std::max(mTextureHeight >> level, 1U));
- }
- else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mDepthStencilFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Texture2D.MipSlice = level;
- dsvDesc.Flags = 0;
-
- ID3D11DepthStencilView *dsv;
- result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
-
- if (result == E_OUTOFMEMORY)
- {
- srv->Release();
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
- // also needs to keep a reference to the texture.
- mTexture->AddRef();
-
- mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv,
- std::max(mTextureWidth >> level, 1U),
- std::max(mTextureHeight >> level, 1U));
- }
- else
- {
- UNREACHABLE();
- }
- }
-
- return mRenderTarget[level];
- }
- else
- {
- return NULL;
- }
-}
-
-ID3D11ShaderResourceView *TextureStorage11_2D::getSRV()
-{
- if (!mSRV)
- {
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
- srvDesc.Texture2D.MostDetailedMip = 0;
-
- HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
-
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
- }
-
- return mSRV;
-}
-
-void TextureStorage11_2D::generateMipmap(int level)
-{
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level));
-
- generateMipmapLayer(source, dest);
-}
-
-TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
-{
- for (unsigned int i = 0; i < 6; i++)
- {
- for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
- {
- mRenderTarget[i][j] = NULL;
- }
- }
-
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
- if (d3d11::IsDepthStencilFormat(convertedFormat))
- {
- mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
- mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat);
- mDepthStencilFormat = convertedFormat;
- mRenderTargetFormat = DXGI_FORMAT_UNKNOWN;
- }
- else
- {
- mTextureFormat = convertedFormat;
- mShaderResourceFormat = convertedFormat;
- mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
- mRenderTargetFormat = convertedFormat;
- }
-
- // if the size is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (size > 0)
- {
- // adjust size if needed for compressed textures
- int height = size;
- gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset);
-
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = size;
- desc.Height = size;
- desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0;
- desc.ArraySize = 6;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
-
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- gl::error(GL_OUT_OF_MEMORY);
- }
- else
- {
- mTexture->GetDesc(&desc);
- mMipLevels = desc.MipLevels;
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- }
- }
-}
-
-TextureStorage11_Cube::~TextureStorage11_Cube()
-{
- if (mTexture)
- {
- mTexture->Release();
- mTexture = NULL;
- }
-
- if (mSRV)
- {
- mSRV->Release();
- mSRV = NULL;
- }
-
- for (unsigned int i = 0; i < 6; i++)
- {
- for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
- {
- delete mRenderTarget[i][j];
- mRenderTarget[i][j] = NULL;
- }
- }
-}
-
-TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage));
- return static_cast<TextureStorage11_Cube*>(storage);
-}
-
-RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level)
-{
- unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget);
- if (level >= 0 && level < static_cast<int>(mMipLevels))
- {
- if (!mRenderTarget[faceIdx][level])
- {
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
- srvDesc.Texture2DArray.MostDetailedMip = level;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = faceIdx;
- srvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11ShaderResourceView *srv;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
-
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = level;
- rtvDesc.Texture2DArray.FirstArraySlice = faceIdx;
- rtvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
-
- if (result == E_OUTOFMEMORY)
- {
- srv->Release();
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
- // also needs to keep a reference to the texture.
- mTexture->AddRef();
-
- mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv,
- std::max(mTextureWidth >> level, 1U),
- std::max(mTextureHeight >> level, 1U));
- }
- else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mRenderTargetFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- dsvDesc.Texture2DArray.MipSlice = level;
- dsvDesc.Texture2DArray.FirstArraySlice = faceIdx;
- dsvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11DepthStencilView *dsv;
- result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
-
- if (result == E_OUTOFMEMORY)
- {
- srv->Release();
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
- // also needs to keep a reference to the texture.
- mTexture->AddRef();
-
- mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv,
- std::max(mTextureWidth >> level, 1U),
- std::max(mTextureHeight >> level, 1U));
- }
- else
- {
- UNREACHABLE();
- }
- }
-
- return mRenderTarget[faceIdx][level];
- }
- else
- {
- return NULL;
- }
-}
-
-ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV()
-{
- if (!mSRV)
- {
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
- srvDesc.TextureCube.MostDetailedMip = 0;
-
- HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
-
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
- }
-
- return mSRV;
-}
-
-void TextureStorage11_Cube::generateMipmap(int face, int level)
-{
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level));
-
- generateMipmapLayer(source, dest);
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
deleted file mode 100644
index 3c5ded05b8..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
+++ /dev/null
@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-
-#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
-#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
-
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/renderer/TextureStorage.h"
-
-namespace rx
-{
-class RenderTarget;
-class RenderTarget11;
-class Renderer;
-class Renderer11;
-class SwapChain11;
-
-class TextureStorage11 : public TextureStorage
-{
- public:
- TextureStorage11(Renderer *renderer, UINT bindFlags);
- virtual ~TextureStorage11();
-
- static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
-
- static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable);
- static bool IsTextureFormatRenderable(DXGI_FORMAT format);
-
- UINT getBindFlags() const;
-
- virtual ID3D11Texture2D *getBaseTexture() const;
- virtual ID3D11ShaderResourceView *getSRV() = 0;
- virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
- virtual RenderTarget *getRenderTarget(int level) { return NULL; }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
-
- virtual void generateMipmap(int level) {};
- virtual void generateMipmap(int face, int level) {};
-
- virtual int getLodOffset() const;
- virtual bool isRenderTarget() const;
- virtual bool isManaged() const;
- virtual int levelCount();
- UINT getSubresourceIndex(int level, int faceTarget);
-
- bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level,
- int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- protected:
- void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
-
- Renderer11 *mRenderer;
- int mLodOffset;
- unsigned int mMipLevels;
-
- ID3D11Texture2D *mTexture;
- DXGI_FORMAT mTextureFormat;
- DXGI_FORMAT mShaderResourceFormat;
- DXGI_FORMAT mRenderTargetFormat;
- DXGI_FORMAT mDepthStencilFormat;
- unsigned int mTextureWidth;
- unsigned int mTextureHeight;
-
- ID3D11ShaderResourceView *mSRV;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
-
- const UINT mBindFlags;
-};
-
-class TextureStorage11_2D : public TextureStorage11
-{
- public:
- TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
- TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual ~TextureStorage11_2D();
-
- static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
-
- virtual ID3D11ShaderResourceView *getSRV();
- virtual RenderTarget *getRenderTarget(int level);
-
- virtual void generateMipmap(int level);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
-
- RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-class TextureStorage11_Cube : public TextureStorage11
-{
- public:
- TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
- virtual ~TextureStorage11_Cube();
-
- static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
-
- virtual ID3D11ShaderResourceView *getSRV();
- virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
-
- virtual void generateMipmap(int face, int level);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
-
- RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
deleted file mode 100644
index 6f9b4181f1..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
+++ /dev/null
@@ -1,440 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
-
-#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
-#include "libGLESv2/renderer/BufferStorage.h"
-
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/Context.h"
-
-namespace rx
-{
-
-VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer)
-{
- mBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
-}
-
-VertexBuffer11::~VertexBuffer11()
-{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
-}
-
-bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
-{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
-
- updateSerial();
-
- if (size > 0)
- {
- ID3D11Device* dxDevice = mRenderer->getDevice();
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = size;
- bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- if (FAILED(result))
- {
- return false;
- }
- }
-
- mBufferSize = size;
- mDynamicUsage = dynamicUsage;
- return true;
-}
-
-VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer));
- return static_cast<VertexBuffer11*>(vetexBuffer);
-}
-
-bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
- GLsizei instances, unsigned int offset)
-{
- if (mBuffer)
- {
- gl::Buffer *buffer = attrib.mBoundBuffer.get();
-
- int inputStride = attrib.stride();
- const VertexConverter &converter = getVertexConversion(attrib);
-
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
-
- char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
-
- const char *input = NULL;
- if (buffer)
- {
- BufferStorage *storage = buffer->getStorage();
- input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
- }
- else
- {
- input = static_cast<const char*>(attrib.mPointer);
- }
-
- if (instances == 0 || attrib.mDivisor == 0)
- {
- input += inputStride * start;
- }
-
- converter.conversionFunc(input, inputStride, count, output);
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned int offset)
-{
- if (mBuffer)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
-
- char* bufferData = static_cast<char*>(mappedResource.pData);
- memcpy(bufferData + offset, data, size);
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
- GLsizei instances, unsigned int *outSpaceRequired) const
-{
- unsigned int elementSize = getVertexConversion(attrib).outputElementSize;
-
- unsigned int elementCount = 0;
- if (instances == 0 || attrib.mDivisor == 0)
- {
- elementCount = count;
- }
- else
- {
- if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
- {
- // Round up
- elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
- }
- else
- {
- elementCount = instances / attrib.mDivisor;
- }
- }
-
- if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * elementCount;
- }
- return true;
- }
- else
- {
- return false;
- }
-}
-
-bool VertexBuffer11::requiresConversion(const gl::VertexAttribute &attrib) const
-{
- return !getVertexConversion(attrib).identity;
-}
-
-unsigned int VertexBuffer11::getBufferSize() const
-{
- return mBufferSize;
-}
-
-bool VertexBuffer11::setBufferSize(unsigned int size)
-{
- if (size > mBufferSize)
- {
- return initialize(size, mDynamicUsage);
- }
- else
- {
- return true;
- }
-}
-
-bool VertexBuffer11::discard()
-{
- if (mBuffer)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-unsigned int VertexBuffer11::getVertexSize(const gl::VertexAttribute &attrib) const
-{
- return getVertexConversion(attrib).outputElementSize;
-}
-
-DXGI_FORMAT VertexBuffer11::getDXGIFormat(const gl::VertexAttribute &attrib) const
-{
- return getVertexConversion(attrib).dxgiFormat;
-}
-
-ID3D11Buffer *VertexBuffer11::getBuffer() const
-{
- return mBuffer;
-}
-
-template <typename T, unsigned int componentCount, bool widen, bool normalized>
-static void copyVertexData(const void *input, unsigned int stride, unsigned int count, void *output)
-{
- unsigned int attribSize = sizeof(T) * componentCount;
-
- if (attribSize == stride && !widen)
- {
- memcpy(output, input, count * attribSize);
- }
- else
- {
- unsigned int outputStride = widen ? 4 : componentCount;
- T defaultVal = normalized ? std::numeric_limits<T>::max() : T(1);
-
- for (unsigned int i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride);
- T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- offsetOutput[j] = offsetInput[j];
- }
-
- if (widen)
- {
- offsetOutput[3] = defaultVal;
- }
- }
- }
-}
-
-template <unsigned int componentCount>
-static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
-{
- static const float divisor = 1.0f / (1 << 16);
-
- for (unsigned int i = 0; i < count; i++)
- {
- const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i);
- float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
- }
- }
-}
-
-template <typename T, unsigned int componentCount, bool normalized>
-static void copyToFloatVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
-{
- typedef std::numeric_limits<T> NL;
-
- for (unsigned int i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i);
- float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- if (normalized)
- {
- if (NL::is_signed)
- {
- const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
- offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
- }
- else
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
- }
- }
- else
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]);
- }
- }
- }
-}
-
-const VertexBuffer11::VertexConverter VertexBuffer11::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] =
-{
- { // GL_BYTE
- { // unnormalized
- { &copyToFloatVertexData<GLbyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyToFloatVertexData<GLbyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyToFloatVertexData<GLbyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyToFloatVertexData<GLbyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLbyte, 1, false, true>, true, DXGI_FORMAT_R8_SNORM, 1 },
- { &copyVertexData<GLbyte, 2, false, true>, true, DXGI_FORMAT_R8G8_SNORM, 2 },
- { &copyVertexData<GLbyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
- { &copyVertexData<GLbyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
- },
- },
- { // GL_UNSIGNED_BYTE
- { // unnormalized
- { &copyToFloatVertexData<GLubyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyToFloatVertexData<GLubyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyToFloatVertexData<GLubyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyToFloatVertexData<GLubyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLubyte, 1, false, true>, true, DXGI_FORMAT_R8_UNORM, 1 },
- { &copyVertexData<GLubyte, 2, false, true>, true, DXGI_FORMAT_R8G8_UNORM, 2 },
- { &copyVertexData<GLubyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
- { &copyVertexData<GLubyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
- },
- },
- { // GL_SHORT
- { // unnormalized
- { &copyToFloatVertexData<GLshort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyToFloatVertexData<GLshort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyToFloatVertexData<GLshort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyToFloatVertexData<GLshort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLshort, 1, false, true>, true, DXGI_FORMAT_R16_SNORM, 2 },
- { &copyVertexData<GLshort, 2, false, true>, true, DXGI_FORMAT_R16G16_SNORM, 4 },
- { &copyVertexData<GLshort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
- { &copyVertexData<GLshort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
- },
- },
- { // GL_UNSIGNED_SHORT
- { // unnormalized
- { &copyToFloatVertexData<GLushort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyToFloatVertexData<GLushort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyToFloatVertexData<GLushort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyToFloatVertexData<GLushort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLushort, 1, false, true>, true, DXGI_FORMAT_R16_UNORM, 2 },
- { &copyVertexData<GLushort, 2, false, true>, true, DXGI_FORMAT_R16G16_UNORM, 4 },
- { &copyVertexData<GLushort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
- { &copyVertexData<GLushort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
- },
- },
- { // GL_FIXED
- { // unnormalized
- { &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- },
- { // GL_FLOAT
- { // unnormalized
- { &copyVertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyVertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyVertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyVertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyVertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyVertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyVertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- },
-};
-
-const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute)
-{
- unsigned int typeIndex = 0;
- switch (attribute.mType)
- {
- case GL_BYTE: typeIndex = 0; break;
- case GL_UNSIGNED_BYTE: typeIndex = 1; break;
- case GL_SHORT: typeIndex = 2; break;
- case GL_UNSIGNED_SHORT: typeIndex = 3; break;
- case GL_FIXED: typeIndex = 4; break;
- case GL_FLOAT: typeIndex = 5; break;
- default: UNREACHABLE(); break;
- }
-
- return mPossibleTranslations[typeIndex][attribute.mNormalized ? 1 : 0][attribute.mSize - 1];
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
deleted file mode 100644
index eceb426e82..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
+++ /dev/null
@@ -1,74 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
-
-#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
-#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
-
-#include "libGLESv2/renderer/VertexBuffer.h"
-
-namespace rx
-{
-class Renderer11;
-
-class VertexBuffer11 : public VertexBuffer
-{
- public:
- explicit VertexBuffer11(rx::Renderer11 *const renderer);
- virtual ~VertexBuffer11();
-
- virtual bool initialize(unsigned int size, bool dynamicUsage);
-
- static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
-
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int offset);
- virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
-
- virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const;
-
- virtual bool requiresConversion(const gl::VertexAttribute &attrib) const;
-
- virtual unsigned int getBufferSize() const;
- virtual bool setBufferSize(unsigned int size);
- virtual bool discard();
-
- unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
- DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const;
-
- ID3D11Buffer *getBuffer() const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
-
- rx::Renderer11 *const mRenderer;
-
- ID3D11Buffer *mBuffer;
- unsigned int mBufferSize;
- bool mDynamicUsage;
-
- typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *);
- struct VertexConverter
- {
- VertexConversionFunction conversionFunc;
- bool identity;
- DXGI_FORMAT dxgiFormat;
- unsigned int outputElementSize;
- };
-
- enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
-
- // This table is used to generate mAttributeTypes.
- static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
-
- static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute);
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
deleted file mode 100644
index 34b8259a80..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
+++ /dev/null
@@ -1,688 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer11_utils.cpp: Conversion functions and other utility routines
-// specific to the D3D11 renderer.
-
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-
-#include "common/debug.h"
-
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
-{
- D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
-
- switch (glBlend)
- {
- case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break;
- case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break;
- case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break;
- case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break;
- case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break;
- case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
- case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break;
- case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break;
- case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break;
- case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
- case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
- case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
- case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
- case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlend;
-}
-
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
-{
- D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
-
- switch (glBlendOp)
- {
- case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break;
- case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break;
- case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlendOp;
-}
-
-UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
-{
- UINT8 mask = 0;
- if (red)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_RED;
- }
- if (green)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
- }
- if (blue)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
- }
- if (alpha)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
- }
- return mask;
-}
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
-{
- D3D11_CULL_MODE cull = D3D11_CULL_NONE;
-
- if (cullEnabled)
- {
- switch (cullMode)
- {
- case GL_FRONT: cull = D3D11_CULL_FRONT; break;
- case GL_BACK: cull = D3D11_CULL_BACK; break;
- case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- cull = D3D11_CULL_NONE;
- }
-
- return cull;
-}
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
-{
- D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
- switch (comparison)
- {
- case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break;
- case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break;
- case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break;
- case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break;
- case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break;
- case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break;
- case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break;
- case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break;
- default: UNREACHABLE();
- }
-
- return d3dComp;
-}
-
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
-{
- return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
-}
-
-UINT8 ConvertStencilMask(GLuint stencilmask)
-{
- return static_cast<UINT8>(stencilmask);
-}
-
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
-{
- D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
-
- switch (stencilOp)
- {
- case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break;
- case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break;
- case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break;
- case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break;
- case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break;
- case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break;
- case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break;
- case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break;
- default: UNREACHABLE();
- }
-
- return d3dStencilOp;
-}
-
-D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
-{
- if (maxAnisotropy > 1.0f)
- {
- return D3D11_ENCODE_ANISOTROPIC_FILTER(false);
- }
- else
- {
- D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
- D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
- switch (minFilter)
- {
- case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
- case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
- default: UNREACHABLE();
- }
-
- D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
- switch (magFilter)
- {
- case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break;
- default: UNREACHABLE();
- }
-
- return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false);
- }
-}
-
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
-{
- switch (wrap)
- {
- case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
- case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
- case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
- default: UNREACHABLE();
- }
-
- return D3D11_TEXTURE_ADDRESS_WRAP;
-}
-
-FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
-{
- return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
-}
-
-FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
-{
- return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
-}
-
-}
-
-namespace d3d11_gl
-{
-
-GLenum ConvertBackBufferFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES;
- case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-GLenum ConvertDepthStencilFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_UNKNOWN: return GL_NONE;
- case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES;
- default:
- UNREACHABLE();
- }
-
- return GL_DEPTH24_STENCIL8_OES;
-}
-
-GLenum ConvertRenderbufferFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- return GL_BGRA8_EXT;
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- return GL_RGBA8_OES;
- case DXGI_FORMAT_D16_UNORM:
- return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- return GL_DEPTH24_STENCIL8_OES;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-GLenum ConvertTextureInternalFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- return GL_RGBA8_OES;
- case DXGI_FORMAT_A8_UNORM:
- return GL_ALPHA8_EXT;
- case DXGI_FORMAT_BC1_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case DXGI_FORMAT_BC2_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- case DXGI_FORMAT_BC3_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- return GL_RGBA32F_EXT;
- case DXGI_FORMAT_R32G32B32_FLOAT:
- return GL_RGB32F_EXT;
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- return GL_RGBA16F_EXT;
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- return GL_BGRA8_EXT;
- case DXGI_FORMAT_R8_UNORM:
- return GL_R8_EXT;
- case DXGI_FORMAT_R8G8_UNORM:
- return GL_RG8_EXT;
- case DXGI_FORMAT_R16_FLOAT:
- return GL_R16F_EXT;
- case DXGI_FORMAT_R16G16_FLOAT:
- return GL_RG16F_EXT;
- case DXGI_FORMAT_D16_UNORM:
- return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- return GL_DEPTH24_STENCIL8_OES;
- case DXGI_FORMAT_UNKNOWN:
- return GL_NONE;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-}
-
-namespace gl_d3d11
-{
-
-DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
-{
- switch (format)
- {
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8_OES:
- case GL_RGB565:
- case GL_RGB8_OES:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case GL_BGRA8_EXT:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_DEPTH_COMPONENT16:
- return DXGI_FORMAT_D16_UNORM;
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- default:
- UNREACHABLE();
- }
-
- return DXGI_FORMAT_R8G8B8A8_UNORM;
-}
-
-DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
-{
- switch (internalformat)
- {
- case GL_RGB565:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_LUMINANCE8_EXT:
- case GL_LUMINANCE8_ALPHA8_EXT:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case GL_ALPHA8_EXT:
- return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return DXGI_FORMAT_BC1_UNORM;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- return DXGI_FORMAT_BC2_UNORM;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return DXGI_FORMAT_BC3_UNORM;
- case GL_RGBA32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case GL_RGB32F_EXT:
- case GL_LUMINANCE32F_EXT:
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case GL_RGBA16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_LUMINANCE16F_EXT:
- return DXGI_FORMAT_R16G16B16A16_FLOAT;
- case GL_BGRA8_EXT:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_R8_EXT:
- return DXGI_FORMAT_R8_UNORM;
- case GL_RG8_EXT:
- return DXGI_FORMAT_R8G8_UNORM;
- case GL_R16F_EXT:
- return DXGI_FORMAT_R16_FLOAT;
- case GL_RG16F_EXT:
- return DXGI_FORMAT_R16G16_FLOAT;
- case GL_DEPTH_COMPONENT16:
- return DXGI_FORMAT_D16_UNORM;
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- case GL_NONE:
- return DXGI_FORMAT_UNKNOWN;
- default:
- UNREACHABLE();
- }
-
- return DXGI_FORMAT_R8G8B8A8_UNORM;
-}
-
-}
-
-namespace d3d11
-{
-
-void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
-{
- vertex->x = x;
- vertex->y = y;
- vertex->u = u;
- vertex->v = v;
-}
-
-void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
- const gl::Color &color)
-{
- vertex->x = x;
- vertex->y = y;
- vertex->z = z;
- vertex->r = color.red;
- vertex->g = color.green;
- vertex->b = color.blue;
- vertex->a = color.alpha;
-}
-
-size_t ComputePixelSizeBits(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R1_UNORM:
- return 1;
-
- case DXGI_FORMAT_A8_UNORM:
- case DXGI_FORMAT_R8_SINT:
- case DXGI_FORMAT_R8_SNORM:
- case DXGI_FORMAT_R8_TYPELESS:
- case DXGI_FORMAT_R8_UINT:
- case DXGI_FORMAT_R8_UNORM:
- return 8;
-
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- case DXGI_FORMAT_B5G6R5_UNORM:
- case DXGI_FORMAT_D16_UNORM:
- case DXGI_FORMAT_R16_FLOAT:
- case DXGI_FORMAT_R16_SINT:
- case DXGI_FORMAT_R16_SNORM:
- case DXGI_FORMAT_R16_TYPELESS:
- case DXGI_FORMAT_R16_UINT:
- case DXGI_FORMAT_R16_UNORM:
- case DXGI_FORMAT_R8G8_SINT:
- case DXGI_FORMAT_R8G8_SNORM:
- case DXGI_FORMAT_R8G8_TYPELESS:
- case DXGI_FORMAT_R8G8_UINT:
- case DXGI_FORMAT_R8G8_UNORM:
- return 16;
-
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- case DXGI_FORMAT_D32_FLOAT:
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- case DXGI_FORMAT_R10G10B10A2_UINT:
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- case DXGI_FORMAT_R11G11B10_FLOAT:
- case DXGI_FORMAT_R16G16_FLOAT:
- case DXGI_FORMAT_R16G16_SINT:
- case DXGI_FORMAT_R16G16_SNORM:
- case DXGI_FORMAT_R16G16_TYPELESS:
- case DXGI_FORMAT_R16G16_UINT:
- case DXGI_FORMAT_R16G16_UNORM:
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- case DXGI_FORMAT_R24G8_TYPELESS:
- case DXGI_FORMAT_R32_FLOAT:
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- case DXGI_FORMAT_R32_SINT:
- case DXGI_FORMAT_R32_TYPELESS:
- case DXGI_FORMAT_R32_UINT:
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_SINT:
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- case DXGI_FORMAT_R8G8B8A8_UINT:
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- return 32;
-
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_R16G16B16A16_SINT:
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- case DXGI_FORMAT_R16G16B16A16_UINT:
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- case DXGI_FORMAT_R32G32_FLOAT:
- case DXGI_FORMAT_R32G32_SINT:
- case DXGI_FORMAT_R32G32_TYPELESS:
- case DXGI_FORMAT_R32G32_UINT:
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- return 64;
-
- case DXGI_FORMAT_R32G32B32_FLOAT:
- case DXGI_FORMAT_R32G32B32_SINT:
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- case DXGI_FORMAT_R32G32B32_UINT:
- return 96;
-
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- case DXGI_FORMAT_R32G32B32A32_SINT:
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- case DXGI_FORMAT_R32G32B32A32_UINT:
- return 128;
-
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- return 4;
-
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return 8;
-
- default:
- return 0;
- }
-}
-
-size_t ComputeBlockSizeBits(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return ComputePixelSizeBits(format) * 16;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool IsCompressed(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return true;
- case DXGI_FORMAT_UNKNOWN:
- UNREACHABLE();
- return false;
- default:
- return false;
- }
-}
-
-unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return 4;
- case DXGI_FORMAT_UNKNOWN:
- UNREACHABLE();
- return 1;
- default:
- return 1;
- }
-}
-
-bool IsDepthStencilFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- case DXGI_FORMAT_D32_FLOAT:
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- case DXGI_FORMAT_D16_UNORM:
- return true;
- default:
- return false;
- }
-}
-
-DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS;
- case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS;
- case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
- case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
- case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
-{
-#if defined(_DEBUG)
- return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
-#else
- return S_OK;
-#endif
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
deleted file mode 100644
index 70ad4fea2b..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer11_utils.h: Conversion functions and other utility routines
-// specific to the D3D11 renderer.
-
-#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
-#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
-
-#include "libGLESv2/angletypes.h"
-
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
-UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
-UINT8 ConvertStencilMask(GLuint stencilmask);
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
-
-D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
-FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
-FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
-
-DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
-DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
-}
-
-namespace d3d11_gl
-{
-
-GLenum ConvertBackBufferFormat(DXGI_FORMAT format);
-GLenum ConvertDepthStencilFormat(DXGI_FORMAT format);
-GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
-GLenum ConvertTextureInternalFormat(DXGI_FORMAT format);
-
-}
-
-namespace d3d11
-{
-
-struct PositionTexCoordVertex
-{
- float x, y;
- float u, v;
-};
-void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
-
-struct PositionDepthColorVertex
-{
- float x, y, z;
- float r, g, b, a;
-};
-void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
- const gl::Color &color);
-
-size_t ComputePixelSizeBits(DXGI_FORMAT format);
-size_t ComputeBlockSizeBits(DXGI_FORMAT format);
-
-bool IsCompressed(DXGI_FORMAT format);
-unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format);
-
-bool IsDepthStencilFormat(DXGI_FORMAT format);
-DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format);
-DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format);
-
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
-
-inline bool isDeviceLostError(HRESULT errorCode)
-{
- switch (errorCode)
- {
- case DXGI_ERROR_DEVICE_HUNG:
- case DXGI_ERROR_DEVICE_REMOVED:
- case DXGI_ERROR_DEVICE_RESET:
- case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
- case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
- return true;
- default:
- return false;
- }
-}
-
-}
-
-#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
deleted file mode 100644
index cb132dc99c..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
+++ /dev/null
@@ -1,42 +0,0 @@
-void VS_Clear( in float3 inPosition : POSITION, in float4 inColor : COLOR,
- out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
-{
- outPosition = float4(inPosition, 1.0f);
- outColor = inColor;
-}
-
-// Assume we are in SM4+, which has 8 color outputs
-struct PS_OutputMultiple
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
-#ifdef SM4
- float4 color4 : SV_TARGET4;
- float4 color5 : SV_TARGET5;
- float4 color6 : SV_TARGET6;
- float4 color7 : SV_TARGET7;
-#endif
-};
-
-PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
-{
- PS_OutputMultiple outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
-#ifdef SM4
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
-#endif
- return outColor;
-}
-
-float4 PS_ClearSingle(in float4 inPosition : SV_Position, in float4 inColor : COLOR) : SV_Target0
-{
- return inColor;
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
deleted file mode 100644
index 43b7801efc..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
+++ /dev/null
@@ -1,29 +0,0 @@
-Texture2D Texture : register(t0);
-SamplerState Sampler : register(s0);
-
-void VS_Passthrough( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
- out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
-{
- outPosition = float4(inPosition, 0.0f, 1.0f);
- outTexCoord = inTexCoord;
-}
-
-float4 PS_PassthroughRGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return Texture.Sample(Sampler, inTexCoord).rgba;
-}
-
-float4 PS_PassthroughRGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(Texture.Sample(Sampler, inTexCoord).rgb, 1.0f);
-}
-
-float4 PS_PassthroughLum(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(Texture.Sample(Sampler, inTexCoord).rrr, 1.0f);
-}
-
-float4 PS_PassthroughLumAlpha(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return Texture.Sample(Sampler, inTexCoord).rrra;
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp
deleted file mode 100644
index 9fdc1246f1..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage9.cpp Defines the BufferStorage9 class.
-
-#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
-#include "common/debug.h"
-
-namespace rx
-{
-
-BufferStorage9::BufferStorage9()
-{
- mMemory = NULL;
- mAllocatedSize = 0;
- mSize = 0;
-}
-
-BufferStorage9::~BufferStorage9()
-{
- delete[] mMemory;
-}
-
-BufferStorage9 *BufferStorage9::makeBufferStorage9(BufferStorage *bufferStorage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(BufferStorage9*, bufferStorage));
- return static_cast<BufferStorage9*>(bufferStorage);
-}
-
-void *BufferStorage9::getData()
-{
- return mMemory;
-}
-
-void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
-{
- if (!mMemory || offset + size > mAllocatedSize)
- {
- unsigned int newAllocatedSize = offset + size;
- void *newMemory = new char[newAllocatedSize];
-
- if (offset > 0 && mMemory && mAllocatedSize > 0)
- {
- memcpy(newMemory, mMemory, std::min(offset, mAllocatedSize));
- }
-
- delete[] mMemory;
- mMemory = newMemory;
- mAllocatedSize = newAllocatedSize;
- }
-
- mSize = std::max(mSize, offset + size);
- if (data)
- {
- memcpy(reinterpret_cast<char*>(mMemory) + offset, data, size);
- }
-}
-
-void BufferStorage9::clear()
-{
- mSize = 0;
-}
-
-unsigned int BufferStorage9::getSize() const
-{
- return mSize;
-}
-
-bool BufferStorage9::supportsDirectBinding() const
-{
- return false;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h
deleted file mode 100644
index 3e803969bc..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h
+++ /dev/null
@@ -1,42 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage9.h Defines the BufferStorage9 class.
-
-#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE9_H_
-#define LIBGLESV2_RENDERER_BUFFERSTORAGE9_H_
-
-#include "libGLESv2/renderer/BufferStorage.h"
-
-namespace rx
-{
-
-class BufferStorage9 : public BufferStorage
-{
- public:
- BufferStorage9();
- virtual ~BufferStorage9();
-
- static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
-
- virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(BufferStorage9);
-
- void *mMemory;
- unsigned int mAllocatedSize;
-
- unsigned int mSize;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
deleted file mode 100644
index 639c37b4e4..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence9.cpp: Defines the rx::Fence9 class.
-
-#include "libGLESv2/renderer/d3d9/Fence9.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-Fence9::Fence9(rx::Renderer9 *renderer)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Fence9::~Fence9()
-{
- if (mQuery)
- {
- mRenderer->freeEventQuery(mQuery);
- mQuery = NULL;
- }
-}
-
-GLboolean Fence9::isFence()
-{
- // GL_NV_fence spec:
- // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
- return mQuery != NULL;
-}
-
-void Fence9::setFence(GLenum condition)
-{
- if (!mQuery)
- {
- mQuery = mRenderer->allocateEventQuery();
- if (!mQuery)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- HRESULT result = mQuery->Issue(D3DISSUE_END);
- ASSERT(SUCCEEDED(result));
-
- setCondition(condition);
- setStatus(GL_FALSE);
-}
-
-GLboolean Fence9::testFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION, GL_TRUE);
- }
-
- HRESULT result = mQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
-
- if (d3d9::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- return getStatus();
-}
-
-void Fence9::finishFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- while (!testFence())
- {
- Sleep(0);
- }
-}
-
-void Fence9::getFenceiv(GLenum pname, GLint *params)
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (pname)
- {
- case GL_FENCE_STATUS_NV:
- {
- // GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
- // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
- if (getStatus())
- {
- params[0] = GL_TRUE;
- return;
- }
-
- HRESULT result = mQuery->GetData(NULL, 0, 0);
-
- if (d3d9::isDeviceLostError(result))
- {
- params[0] = GL_TRUE;
- mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- params[0] = getStatus();
-
- break;
- }
- case GL_FENCE_CONDITION_NV:
- params[0] = getCondition();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- break;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h
deleted file mode 100644
index 2fbbca3124..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image9.h: Defines the rx::Image9 class, which acts as the interface to
-// the actual underlying surfaces of a Texture.
-
-#ifndef LIBGLESV2_RENDERER_IMAGE9_H_
-#define LIBGLESV2_RENDERER_IMAGE9_H_
-
-#include "libGLESv2/renderer/Image.h"
-#include "common/debug.h"
-
-namespace gl
-{
-class Framebuffer;
-}
-
-namespace rx
-{
-class Renderer;
-class Renderer9;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
-
-class Image9 : public Image
-{
- public:
- Image9();
- ~Image9();
-
- static Image9 *makeImage9(Image *img);
-
- static void generateMipmap(Image9 *dest, Image9 *source);
- static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
- static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
-
- virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
-
- virtual bool isRenderableFormat() const;
- D3DFORMAT getD3DFormat() const;
-
- virtual bool isDirty() const {return mSurface && mDirty;}
- IDirect3DSurface9 *getSurface();
-
- virtual void setManagedSurface(TextureStorageInterface2D *storage, int level);
- virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level);
- virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input);
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- const void *input);
-
- virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Image9);
-
- void createSurface();
- void setManagedSurface(IDirect3DSurface9 *surface);
- bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
- void unlock();
-
- Renderer9 *mRenderer;
-
- D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
- D3DFORMAT mD3DFormat;
-
- IDirect3DSurface9 *mSurface;
-};
-}
-
-#endif // LIBGLESV2_RENDERER_IMAGE9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp
deleted file mode 100644
index 7cb5d13a18..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp
+++ /dev/null
@@ -1,207 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
-
-#include "libGLESv2/renderer/d3d9/IndexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
-{
- mIndexBuffer = NULL;
- mBufferSize = 0;
- mIndexType = 0;
- mDynamic = false;
-}
-
-IndexBuffer9::~IndexBuffer9()
-{
- if (mIndexBuffer)
- {
- mIndexBuffer->Release();
- mIndexBuffer = NULL;
- }
-}
-
-bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
-{
- if (mIndexBuffer)
- {
- mIndexBuffer->Release();
- mIndexBuffer = NULL;
- }
-
- updateSerial();
-
- if (bufferSize > 0)
- {
- D3DFORMAT format;
- if (indexType == GL_UNSIGNED_SHORT || indexType == GL_UNSIGNED_BYTE)
- {
- format = D3DFMT_INDEX16;
- }
- else if (indexType == GL_UNSIGNED_INT)
- {
- if (mRenderer->get32BitIndexSupport())
- {
- format = D3DFMT_INDEX32;
- }
- else
- {
- ERR("Attempted to create a 32-bit index buffer but renderer does not support 32-bit indices.");
- return false;
- }
- }
- else
- {
- ERR("Invalid index type %u.", indexType);
- return false;
- }
-
- DWORD usageFlags = D3DUSAGE_WRITEONLY;
- if (dynamic)
- {
- usageFlags |= D3DUSAGE_DYNAMIC;
- }
-
- HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer);
- if (FAILED(result))
- {
- ERR("Failed to create an index buffer of size %u, result: 0x%08x.", mBufferSize, result);
- return false;
- }
- }
-
- mBufferSize = bufferSize;
- mIndexType = indexType;
- mDynamic = dynamic;
-
- return true;
-}
-
-IndexBuffer9 *IndexBuffer9::makeIndexBuffer9(IndexBuffer *indexBuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(IndexBuffer9*, indexBuffer));
- return static_cast<IndexBuffer9*>(indexBuffer);
-}
-
-bool IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
-{
- if (mIndexBuffer)
- {
- DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
-
- void *mapPtr = NULL;
- HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
- if (FAILED(result))
- {
- ERR("Index buffer lock failed with error 0x%08x", result);
- return false;
- }
-
- *outMappedMemory = mapPtr;
- return true;
- }
- else
- {
- ERR("Index buffer not initialized.");
- return false;
- }
-}
-
-bool IndexBuffer9::unmapBuffer()
-{
- if (mIndexBuffer)
- {
- HRESULT result = mIndexBuffer->Unlock();
- if (FAILED(result))
- {
- ERR("Index buffer unlock failed with error 0x%08x", result);
- return false;
- }
-
- return true;
- }
- else
- {
- ERR("Index buffer not initialized.");
- return false;
- }
-}
-
-GLenum IndexBuffer9::getIndexType() const
-{
- return mIndexType;
-}
-
-unsigned int IndexBuffer9::getBufferSize() const
-{
- return mBufferSize;
-}
-
-bool IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
-{
- if (bufferSize > mBufferSize || indexType != mIndexType)
- {
- return initialize(bufferSize, indexType, mDynamic);
- }
- else
- {
- return true;
- }
-}
-
-bool IndexBuffer9::discard()
-{
- if (mIndexBuffer)
- {
- void *dummy;
- HRESULT result;
-
- result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- ERR("Discard lock failed with error 0x%08x", result);
- return false;
- }
-
- result = mIndexBuffer->Unlock();
- if (FAILED(result))
- {
- ERR("Discard unlock failed with error 0x%08x", result);
- return false;
- }
-
- return true;
- }
- else
- {
- ERR("Index buffer not initialized.");
- return false;
- }
-}
-
-D3DFORMAT IndexBuffer9::getIndexFormat() const
-{
- switch (mIndexType)
- {
- case GL_UNSIGNED_BYTE: return D3DFMT_INDEX16;
- case GL_UNSIGNED_SHORT: return D3DFMT_INDEX16;
- case GL_UNSIGNED_INT: return D3DFMT_INDEX32;
- default: UNREACHABLE(); return D3DFMT_UNKNOWN;
- }
-}
-
-IDirect3DIndexBuffer9 * IndexBuffer9::getBuffer() const
-{
- return mIndexBuffer;
-}
-
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp
deleted file mode 100644
index 72781cbc39..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
-
-
-#include "libGLESv2/renderer/d3d9/Query9.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-Query9::Query9(rx::Renderer9 *renderer, GLenum type) : QueryImpl(type)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Query9::~Query9()
-{
- if (mQuery)
- {
- mQuery->Release();
- mQuery = NULL;
- }
-}
-
-void Query9::begin()
-{
- if (mQuery == NULL)
- {
- if (FAILED(mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery)))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
- ASSERT(SUCCEEDED(result));
-}
-
-void Query9::end()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- HRESULT result = mQuery->Issue(D3DISSUE_END);
- ASSERT(SUCCEEDED(result));
-
- mStatus = GL_FALSE;
- mResult = GL_FALSE;
-}
-
-GLuint Query9::getResult()
-{
- if (mQuery != NULL)
- {
- while (!testQuery())
- {
- Sleep(0);
- // explicitly check for device loss
- // some drivers seem to return S_FALSE even if the device is lost
- // instead of D3DERR_DEVICELOST like they should
- if (mRenderer->testDeviceLost(true))
- {
- return gl::error(GL_OUT_OF_MEMORY, 0);
- }
- }
- }
-
- return mResult;
-}
-
-GLboolean Query9::isResultAvailable()
-{
- if (mQuery != NULL)
- {
- testQuery();
- }
-
- return mStatus;
-}
-
-GLboolean Query9::testQuery()
-{
- if (mQuery != NULL && mStatus != GL_TRUE)
- {
- DWORD numPixels = 0;
-
- HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
- if (hres == S_OK)
- {
- mStatus = GL_TRUE;
-
- switch (getType())
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
- break;
- default:
- ASSERT(false);
- }
- }
- else if (d3d9::isDeviceLostError(hres))
- {
- mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- return mStatus;
- }
-
- return GL_TRUE; // prevent blocking when query is null
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp
deleted file mode 100644
index 090431db99..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
-// pointers retained by renderbuffers.
-
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/main.h"
-
-namespace rx
-{
-
-RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
-{
- mRenderer = Renderer9::makeRenderer9(renderer);
- mRenderTarget = surface;
-
- if (mRenderTarget)
- {
- D3DSURFACE_DESC description;
- mRenderTarget->GetDesc(&description);
-
- mWidth = description.Width;
- mHeight = description.Height;
-
- mInternalFormat = d3d9_gl::GetEquivalentFormat(description.Format);
- mActualFormat = d3d9_gl::GetEquivalentFormat(description.Format);
- mSamples = d3d9_gl::GetSamplesFromMultisampleType(description.MultiSampleType);
- }
-}
-
-RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples)
-{
- mRenderer = Renderer9::makeRenderer9(renderer);
- mRenderTarget = NULL;
-
- D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
- int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples);
-
- if (supportedSamples == -1)
- {
- gl::error(GL_OUT_OF_MEMORY);
-
- return;
- }
-
- HRESULT result = D3DERR_INVALIDCALL;
-
- if (width > 0 && height > 0)
- {
- if (requestedFormat == D3DFMT_D24S8)
- {
- result = mRenderer->getDevice()->CreateDepthStencilSurface(width, height, requestedFormat,
- gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
- 0, FALSE, &mRenderTarget, NULL);
- }
- else
- {
- result = mRenderer->getDevice()->CreateRenderTarget(width, height, requestedFormat,
- gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
- 0, FALSE, &mRenderTarget, NULL);
- }
-
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
- {
- gl::error(GL_OUT_OF_MEMORY);
-
- return;
- }
-
- ASSERT(SUCCEEDED(result));
- }
-
- mWidth = width;
- mHeight = height;
- mInternalFormat = format;
- mSamples = supportedSamples;
- mActualFormat = d3d9_gl::GetEquivalentFormat(requestedFormat);
-}
-
-RenderTarget9::~RenderTarget9()
-{
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- }
-}
-
-RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
-{
- ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target));
- return static_cast<rx::RenderTarget9*>(target);
-}
-
-IDirect3DSurface9 *RenderTarget9::getSurface()
-{
- // Caller is responsible for releasing the returned surface reference.
- if (mRenderTarget)
- {
- mRenderTarget->AddRef();
- }
-
- return mRenderTarget;
-}
-
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h
deleted file mode 100644
index 24fd2bdd84..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h
+++ /dev/null
@@ -1,356 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer9.h: Defines a back-end specific class for the D3D9 renderer.
-
-#ifndef LIBGLESV2_RENDERER_RENDERER9_H_
-#define LIBGLESV2_RENDERER_RENDERER9_H_
-
-#include "common/angleutils.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/renderer/ShaderCache.h"
-#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/RenderTarget.h"
-
-namespace gl
-{
-class Renderbuffer;
-}
-
-namespace rx
-{
-class VertexDataManager;
-class IndexDataManager;
-class StreamingIndexBufferInterface;
-struct TranslatedAttribute;
-
-class Renderer9 : public Renderer
-{
- public:
- Renderer9(egl::Display *display, HDC hDc, bool softwareDevice);
- virtual ~Renderer9();
-
- static Renderer9 *makeRenderer9(Renderer *renderer);
-
- virtual EGLint initialize();
- virtual bool resetDevice();
-
- virtual int generateConfigs(ConfigDesc **configDescList);
- virtual void deleteConfigs(ConfigDesc *configDescList);
-
- void startScene();
- void endScene();
-
- virtual void sync(bool block);
-
- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
-
- IDirect3DQuery9* allocateEventQuery();
- void freeEventQuery(IDirect3DQuery9* query);
-
- // resource creation
- IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length);
- IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length);
- HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
- HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
-#if 0
- void *createTexture2D();
- void *createTextureCube();
- void *createQuery();
- void *createIndexBuffer();
- void *createVertexbuffer();
-
- // state setup
- void applyShaders();
- void applyConstants();
-#endif
- virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
- virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
-
- virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
- unsigned int sampleMask);
- virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW);
-
- virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
- virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport);
-
- virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
- virtual void applyShaders(gl::ProgramBinary *programBinary);
- virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
- virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount);
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
- virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
-
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances);
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
-
- virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
-
- virtual void markAllStateDirty();
-
- // lost device
- void notifyDeviceLost();
- virtual bool isDeviceLost();
- virtual bool testDeviceLost(bool notify);
- virtual bool testDeviceResettable();
-
- // Renderer capabilities
- IDirect3DDevice9 *getDevice() { return mDevice; }
- virtual DWORD getAdapterVendor() const;
- virtual std::string getRendererDescription() const;
- virtual GUID getAdapterIdentifier() const;
-
- virtual bool getBGRATextureSupport() const;
- virtual bool getDXT1TextureSupport();
- virtual bool getDXT3TextureSupport();
- virtual bool getDXT5TextureSupport();
- virtual bool getEventQuerySupport();
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
- virtual bool getLuminanceTextureSupport();
- virtual bool getLuminanceAlphaTextureSupport();
- virtual unsigned int getMaxVertexTextureImageUnits() const;
- virtual unsigned int getMaxCombinedTextureImageUnits() const;
- virtual unsigned int getReservedVertexUniformVectors() const;
- virtual unsigned int getReservedFragmentUniformVectors() const;
- virtual unsigned int getMaxVertexUniformVectors() const;
- virtual unsigned int getMaxFragmentUniformVectors() const;
- virtual unsigned int getMaxVaryingVectors() const;
- virtual bool getNonPower2TextureSupport() const;
- virtual bool getDepthTextureSupport() const;
- virtual bool getOcclusionQuerySupport() const;
- virtual bool getInstancingSupport() const;
- virtual bool getTextureFilterAnisotropySupport() const;
- virtual float getTextureMaxAnisotropy() const;
- virtual bool getShareHandleSupport() const;
- virtual bool getDerivativeInstructionSupport() const;
- virtual bool getPostSubBufferSupport() const;
-
- virtual int getMajorShaderModel() const;
- virtual float getMaxPointSize() const;
- virtual int getMaxViewportDimension() const;
- virtual int getMaxTextureWidth() const;
- virtual int getMaxTextureHeight() const;
- virtual bool get32BitIndexSupport() const;
- DWORD getCapsDeclTypes() const;
- virtual int getMinSwapInterval() const;
- virtual int getMaxSwapInterval() const;
-
- virtual GLsizei getMaxSupportedSamples() const;
- int getNearestSupportedSamples(D3DFORMAT format, int requested) const;
-
- virtual unsigned int getMaxRenderTargets() const;
-
- D3DFORMAT ConvertTextureInternalFormat(GLint internalformat);
-
- // Pixel operations
- virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
- virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
-
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
-
- virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil);
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
-
- // RenderTarget creation
- virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
-
- // Shader operations
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
-
- // Image operations
- virtual Image *createImage();
- virtual void generateMipmap(Image *dest, Image *source);
- virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
- virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
-
- // Buffer creation
- virtual VertexBuffer *createVertexBuffer();
- virtual IndexBuffer *createIndexBuffer();
- virtual BufferStorage *createBufferStorage();
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type);
- virtual FenceImpl *createFence();
-
- // D3D9-renderer specific methods
- bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
-
- D3DPOOL getTexturePool(DWORD usage) const;
-
- virtual bool getLUID(LUID *adapterLuid) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Renderer9);
-
- void deinitialize();
-
- void applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v);
- void applyUniformniv(gl::Uniform *targetUniform, const GLint *v);
- void applyUniformnbv(gl::Uniform *targetUniform, const GLint *v);
-
- void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
- void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
-
- void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
- bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
- gl::Renderbuffer *getNullColorbuffer(gl::Renderbuffer *depthbuffer);
-
- D3DPOOL getBufferPool(DWORD usage) const;
-
- HMODULE mD3d9Module;
- HDC mDc;
-
- void initializeDevice();
- D3DPRESENT_PARAMETERS getDefaultPresentParameters();
- void releaseDeviceResources();
-
- HRESULT getDeviceStatusCode();
- bool isRemovedDeviceResettable() const;
- bool resetRemovedDevice();
-
- UINT mAdapter;
- D3DDEVTYPE mDeviceType;
- bool mSoftwareDevice; // FIXME: Deprecate
- IDirect3D9 *mD3d9; // Always valid after successful initialization.
- IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
- IDirect3DDevice9 *mDevice;
- IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
-
- Blit *mBlit;
-
- HWND mDeviceWindow;
-
- bool mDeviceLost;
- D3DCAPS9 mDeviceCaps;
- D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
-
- D3DPRIMITIVETYPE mPrimitiveType;
- int mPrimitiveCount;
- GLsizei mRepeatDraw;
-
- bool mSceneStarted;
- bool mSupportsNonPower2Textures;
- bool mSupportsTextureFilterAnisotropy;
- int mMinSwapInterval;
- int mMaxSwapInterval;
-
- bool mOcclusionQuerySupport;
- bool mEventQuerySupport;
- bool mVertexTextureSupport;
-
- bool mDepthTextureSupport;
-
- bool mFloat32TextureSupport;
- bool mFloat32FilterSupport;
- bool mFloat32RenderSupport;
-
- bool mFloat16TextureSupport;
- bool mFloat16FilterSupport;
- bool mFloat16RenderSupport;
-
- bool mDXT1TextureSupport;
- bool mDXT3TextureSupport;
- bool mDXT5TextureSupport;
-
- bool mLuminanceTextureSupport;
- bool mLuminanceAlphaTextureSupport;
-
- std::map<D3DFORMAT, bool *> mMultiSampleSupport;
- GLsizei mMaxSupportedSamples;
-
- // current render target states
- unsigned int mAppliedRenderTargetSerial;
- unsigned int mAppliedDepthbufferSerial;
- unsigned int mAppliedStencilbufferSerial;
- bool mDepthStencilInitialized;
- bool mRenderTargetDescInitialized;
- rx::RenderTarget::Desc mRenderTargetDesc;
- unsigned int mCurStencilSize;
- unsigned int mCurDepthSize;
-
- IDirect3DStateBlock9 *mMaskedClearSavedState;
-
- // previously set render states
- bool mForceSetDepthStencilState;
- gl::DepthStencilState mCurDepthStencilState;
- int mCurStencilRef;
- int mCurStencilBackRef;
- bool mCurFrontFaceCCW;
-
- bool mForceSetRasterState;
- gl::RasterizerState mCurRasterState;
-
- bool mForceSetScissor;
- gl::Rectangle mCurScissor;
- bool mScissorEnabled;
-
- bool mForceSetViewport;
- gl::Rectangle mCurViewport;
- float mCurNear;
- float mCurFar;
- float mCurDepthFront;
-
- bool mForceSetBlendState;
- gl::BlendState mCurBlendState;
- gl::Color mCurBlendColor;
- GLuint mCurSampleMask;
-
- // Currently applied sampler states
- bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- gl::SamplerState mCurVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
-
- bool mForceSetPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
- gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
-
- // Currently applied textures
- unsigned int mCurVertexTextureSerials[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS];
-
- unsigned int mAppliedIBSerial;
- unsigned int mAppliedProgramBinarySerial;
-
- rx::dx_VertexConstants mVertexConstants;
- rx::dx_PixelConstants mPixelConstants;
- bool mDxUniformsDirty;
-
- // A pool of event queries that are currently unused.
- std::vector<IDirect3DQuery9*> mEventQueryPool;
- VertexShaderCache mVertexShaderCache;
- PixelShaderCache mPixelShaderCache;
-
- VertexDataManager *mVertexDataManager;
- VertexDeclarationCache mVertexDeclarationCache;
-
- IndexDataManager *mIndexDataManager;
- StreamingIndexBufferInterface *mLineLoopIB;
-
- enum { NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 };
- struct NullColorbufferCacheEntry
- {
- UINT lruCount;
- int width;
- int height;
- gl::Renderbuffer *buffer;
- } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES];
- UINT mMaxNullColorbufferLRU;
-
-};
-
-}
-#endif // LIBGLESV2_RENDERER_RENDERER9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
deleted file mode 100644
index 57f5bcd256..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
+++ /dev/null
@@ -1,530 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
-
-#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/vertexconversion.h"
-#include "libGLESv2/renderer/BufferStorage.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-#include "libGLESv2/Buffer.h"
-
-namespace rx
-{
-
-bool VertexBuffer9::mTranslationsInitialized = false;
-VertexBuffer9::FormatConverter VertexBuffer9::mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
-
-VertexBuffer9::VertexBuffer9(rx::Renderer9 *const renderer) : mRenderer(renderer)
-{
- mVertexBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
-
- if (!mTranslationsInitialized)
- {
- initializeTranslations(renderer->getCapsDeclTypes());
- mTranslationsInitialized = true;
- }
-}
-
-VertexBuffer9::~VertexBuffer9()
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->Release();
- mVertexBuffer = NULL;
- }
-}
-
-bool VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->Release();
- mVertexBuffer = NULL;
- }
-
- updateSerial();
-
- if (size > 0)
- {
- DWORD flags = D3DUSAGE_WRITEONLY;
- if (dynamicUsage)
- {
- flags |= D3DUSAGE_DYNAMIC;
- }
-
- HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
-
- if (FAILED(result))
- {
- ERR("Out of memory allocating a vertex buffer of size %lu.", size);
- return false;
- }
- }
-
- mBufferSize = size;
- mDynamicUsage = dynamicUsage;
- return true;
-}
-
-VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer));
- return static_cast<VertexBuffer9*>(vertexBuffer);
-}
-
-bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
- GLsizei instances, unsigned int offset)
-{
- if (mVertexBuffer)
- {
- gl::Buffer *buffer = attrib.mBoundBuffer.get();
-
- int inputStride = attrib.stride();
- int elementSize = attrib.typeSize();
- const FormatConverter &converter = formatConverter(attrib);
-
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
-
- void *mapPtr = NULL;
-
- unsigned int mapSize;
- if (!spaceRequired(attrib, count, instances, &mapSize))
- {
- return false;
- }
-
- HRESULT result = mVertexBuffer->Lock(offset, mapSize, &mapPtr, lockFlags);
-
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return false;
- }
-
- const char *input = NULL;
- if (buffer)
- {
- BufferStorage *storage = buffer->getStorage();
- input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
- }
- else
- {
- input = static_cast<const char*>(attrib.mPointer);
- }
-
- if (instances == 0 || attrib.mDivisor == 0)
- {
- input += inputStride * start;
- }
-
- if (converter.identity && inputStride == elementSize)
- {
- memcpy(mapPtr, input, count * inputStride);
- }
- else
- {
- converter.convertArray(input, inputStride, count, mapPtr);
- }
-
- mVertexBuffer->Unlock();
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer9::storeRawData(const void* data, unsigned int size, unsigned int offset)
-{
- if (mVertexBuffer)
- {
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
-
- void *mapPtr = NULL;
- HRESULT result = mVertexBuffer->Lock(offset, size, &mapPtr, lockFlags);
-
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return false;
- }
-
- memcpy(mapPtr, data, size);
-
- mVertexBuffer->Unlock();
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const
-{
- return spaceRequired(attrib, count, instances, outSpaceRequired);
-}
-
-bool VertexBuffer9::requiresConversion(const gl::VertexAttribute &attrib) const
-{
- return !formatConverter(attrib).identity;
-}
-
-unsigned int VertexBuffer9::getVertexSize(const gl::VertexAttribute &attrib) const
-{
- unsigned int spaceRequired;
- return getSpaceRequired(attrib, 1, 0, &spaceRequired) ? spaceRequired : 0;
-}
-
-D3DDECLTYPE VertexBuffer9::getDeclType(const gl::VertexAttribute &attrib) const
-{
- return formatConverter(attrib).d3dDeclType;
-}
-
-unsigned int VertexBuffer9::getBufferSize() const
-{
- return mBufferSize;
-}
-
-bool VertexBuffer9::setBufferSize(unsigned int size)
-{
- if (size > mBufferSize)
- {
- return initialize(size, mDynamicUsage);
- }
- else
- {
- return true;
- }
-}
-
-bool VertexBuffer9::discard()
-{
- if (mVertexBuffer)
- {
- void *dummy;
- HRESULT result;
-
- result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- ERR("Discard lock failed with error 0x%08x", result);
- return false;
- }
-
- result = mVertexBuffer->Unlock();
- if (FAILED(result))
- {
- ERR("Discard unlock failed with error 0x%08x", result);
- return false;
- }
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
-{
- return mVertexBuffer;
-}
-
-// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
-//
-// BYTE SHORT (Cast)
-// BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
-// UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast)
-// UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize)
-// SHORT SHORT (Identity)
-// SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize)
-// UNSIGNED_SHORT FLOAT (Cast)
-// UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize)
-// FIXED (not in WebGL) FLOAT (FixedToFloat)
-// FLOAT FLOAT (Identity)
-
-// GLToCType maps from GL type (as GLenum) to the C typedef.
-template <GLenum GLType> struct GLToCType { };
-
-template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
-template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; };
-template <> struct GLToCType<GL_SHORT> { typedef GLshort type; };
-template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
-template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
-template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
-
-// This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
-enum D3DVertexType
-{
- D3DVT_FLOAT,
- D3DVT_SHORT,
- D3DVT_SHORT_NORM,
- D3DVT_UBYTE,
- D3DVT_UBYTE_NORM,
- D3DVT_USHORT_NORM
-};
-
-// D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
-template <unsigned int D3DType> struct D3DToCType { };
-
-template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; };
-template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; };
-template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; };
-template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; };
-
-// Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
-template <unsigned int type, int size> struct WidenRule { };
-
-template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { };
-
-// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
-template <unsigned int d3dtype, int size> struct VertexTypeFlags { };
-
-template <unsigned int _capflag, unsigned int _declflag>
-struct VertexTypeFlagsHelper
-{
- enum { capflag = _capflag };
- enum { declflag = _declflag };
-};
-
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { };
-
-
-// VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
-template <GLenum GLtype, bool normalized> struct VertexTypeMapping { };
-
-template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
-struct VertexTypeMappingBase
-{
- enum { preferred = Preferred };
- enum { fallback = Fallback };
-};
-
-template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
-template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize
-template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity
-template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
-template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity
-
-
-// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
-// The conversion rules themselves are defined in vertexconversion.h.
-
-// Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping).
-template <GLenum fromType, bool normalized, unsigned int toType>
-struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { };
-
-// All conversions from normalized types to float use the Normalize operator.
-template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { };
-
-// Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules.
-template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
-template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
-
-// A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1)
-// whether it is normalized or not.
-template <class T, bool normalized> struct DefaultVertexValuesStage2 { };
-
-template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { };
-template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { };
-
-// Work out the default value rule for a D3D type (expressed as the C type) and
-template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { };
-template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { };
-
-// Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion.
-// The fallback conversion produces an output that all D3D9 devices must support.
-template <class T> struct UsePreferred { enum { type = T::preferred }; };
-template <class T> struct UseFallback { enum { type = T::fallback }; };
-
-// Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion,
-// it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag
-// and the D3DDECLTYPE member needed for the vertex declaration in declflag.
-template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
-struct Converter
- : VertexDataConverter<typename GLToCType<fromType>::type,
- WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>,
- ConversionRule<fromType,
- normalized,
- PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>,
- DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > >
-{
-private:
- enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type };
- enum { d3dsize = WidenRule<d3dtype, size>::finalWidth };
-
-public:
- enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
- enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
-};
-
-// Initialize a TranslationInfo
-#define TRANSLATION(type, norm, size, preferred) \
- { \
- Converter<type, norm, size, preferred>::identity, \
- Converter<type, norm, size, preferred>::finalSize, \
- Converter<type, norm, size, preferred>::convertArray, \
- static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
- }
-
-#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
- { \
- Converter<type, norm, size, UsePreferred>::capflag, \
- TRANSLATION(type, norm, size, UsePreferred), \
- TRANSLATION(type, norm, size, UseFallback) \
- }
-
-#define TRANSLATIONS_FOR_TYPE(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \
- }
-
-#define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- }
-
-const VertexBuffer9::TranslationDescription VertexBuffer9::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
-{
- TRANSLATIONS_FOR_TYPE(GL_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_SHORT),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
-};
-
-void VertexBuffer9::initializeTranslations(DWORD declTypes)
-{
- for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
- {
- for (unsigned int j = 0; j < 2; j++)
- {
- for (unsigned int k = 0; k < 4; k++)
- {
- if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0)
- {
- mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion;
- }
- else
- {
- mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion;
- }
- }
- }
- }
-}
-
-unsigned int VertexBuffer9::typeIndex(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE: return 0;
- case GL_UNSIGNED_BYTE: return 1;
- case GL_SHORT: return 2;
- case GL_UNSIGNED_SHORT: return 3;
- case GL_FIXED: return 4;
- case GL_FLOAT: return 5;
-
- default: UNREACHABLE(); return 5;
- }
-}
-
-const VertexBuffer9::FormatConverter &VertexBuffer9::formatConverter(const gl::VertexAttribute &attribute)
-{
- return mFormatConverters[typeIndex(attribute.mType)][attribute.mNormalized][attribute.mSize - 1];
-}
-
-bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired)
-{
- unsigned int elementSize = formatConverter(attrib).outputElementSize;
-
- if (attrib.mArrayEnabled)
- {
- unsigned int elementCount = 0;
- if (instances == 0 || attrib.mDivisor == 0)
- {
- elementCount = count;
- }
- else
- {
- if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
- {
- // Round up
- elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
- }
- else
- {
- elementCount = static_cast<unsigned int>(instances) / attrib.mDivisor;
- }
- }
-
- if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * elementCount;
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- const unsigned int elementSize = 4;
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * 4;
- }
- return true;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
deleted file mode 100644
index 2f88117bda..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
-
-#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
-#define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
-
-#include "libGLESv2/renderer/VertexBuffer.h"
-
-namespace rx
-{
-class Renderer9;
-
-class VertexBuffer9 : public VertexBuffer
-{
- public:
- explicit VertexBuffer9(rx::Renderer9 *const renderer);
- virtual ~VertexBuffer9();
-
- virtual bool initialize(unsigned int size, bool dynamicUsage);
-
- static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer);
-
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int offset);
- virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
-
- virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const;
-
- virtual bool requiresConversion(const gl::VertexAttribute &attrib) const;
-
- unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
- D3DDECLTYPE getDeclType(const gl::VertexAttribute &attrib) const;
-
- virtual unsigned int getBufferSize() const;
- virtual bool setBufferSize(unsigned int size);
- virtual bool discard();
-
- IDirect3DVertexBuffer9 *getBuffer() const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(VertexBuffer9);
-
- rx::Renderer9 *const mRenderer;
-
- IDirect3DVertexBuffer9 *mVertexBuffer;
- unsigned int mBufferSize;
- bool mDynamicUsage;
-
- // Attribute format conversion
- enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
-
- struct FormatConverter
- {
- bool identity;
- std::size_t outputElementSize;
- void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out);
- D3DDECLTYPE d3dDeclType;
- };
-
- static bool mTranslationsInitialized;
- static void initializeTranslations(DWORD declTypes);
-
- // [GL types as enumerated by typeIndex()][normalized][size - 1]
- static FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
-
- struct TranslationDescription
- {
- DWORD capsFlag;
- FormatConverter preferredConversion;
- FormatConverter fallbackConversion;
- };
-
- // This table is used to generate mFormatConverters.
- // [GL types as enumerated by typeIndex()][normalized][size - 1]
- static const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
-
- static unsigned int typeIndex(GLenum type);
- static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute);
-
- static bool spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired);
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp
deleted file mode 100644
index b7f2ffb1d9..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp
+++ /dev/null
@@ -1,500 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer9_utils.cpp: Conversion functions and other utility routines
-// specific to the D3D9 renderer.
-
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/Context.h"
-
-#include "common/debug.h"
-
-namespace gl_d3d9
-{
-
-D3DCMPFUNC ConvertComparison(GLenum comparison)
-{
- D3DCMPFUNC d3dComp = D3DCMP_ALWAYS;
- switch (comparison)
- {
- case GL_NEVER: d3dComp = D3DCMP_NEVER; break;
- case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
- case GL_LESS: d3dComp = D3DCMP_LESS; break;
- case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break;
- case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break;
- case GL_GREATER: d3dComp = D3DCMP_GREATER; break;
- case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break;
- case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break;
- default: UNREACHABLE();
- }
-
- return d3dComp;
-}
-
-D3DCOLOR ConvertColor(gl::Color color)
-{
- return D3DCOLOR_RGBA(gl::unorm<8>(color.red),
- gl::unorm<8>(color.green),
- gl::unorm<8>(color.blue),
- gl::unorm<8>(color.alpha));
-}
-
-D3DBLEND ConvertBlendFunc(GLenum blend)
-{
- D3DBLEND d3dBlend = D3DBLEND_ZERO;
-
- switch (blend)
- {
- case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break;
- case GL_ONE: d3dBlend = D3DBLEND_ONE; break;
- case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break;
- case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break;
- case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break;
- case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break;
- case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break;
- case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break;
- case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break;
- case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break;
- case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
- case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break;
- case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
- case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlend;
-}
-
-D3DBLENDOP ConvertBlendOp(GLenum blendOp)
-{
- D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD;
-
- switch (blendOp)
- {
- case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break;
- case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break;
- case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlendOp;
-}
-
-D3DSTENCILOP ConvertStencilOp(GLenum stencilOp)
-{
- D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP;
-
- switch (stencilOp)
- {
- case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break;
- case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break;
- case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break;
- case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break;
- case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break;
- case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break;
- case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break;
- case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break;
- default: UNREACHABLE();
- }
-
- return d3dStencilOp;
-}
-
-D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap)
-{
- D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP;
-
- switch (wrap)
- {
- case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break;
- case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break;
- case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break;
- default: UNREACHABLE();
- }
-
- return d3dWrap;
-}
-
-D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace)
-{
- D3DCULL cull = D3DCULL_CCW;
- switch (cullFace)
- {
- case GL_FRONT:
- cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW);
- break;
- case GL_BACK:
- cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
- break;
- case GL_FRONT_AND_BACK:
- cull = D3DCULL_NONE; // culling will be handled during draw
- break;
- default: UNREACHABLE();
- }
-
- return cull;
-}
-
-D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace)
-{
- D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X;
-
- switch (cubeFace)
- {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- face = D3DCUBEMAP_FACE_POSITIVE_X;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- face = D3DCUBEMAP_FACE_NEGATIVE_X;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- face = D3DCUBEMAP_FACE_POSITIVE_Y;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- face = D3DCUBEMAP_FACE_NEGATIVE_Y;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- face = D3DCUBEMAP_FACE_POSITIVE_Z;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = D3DCUBEMAP_FACE_NEGATIVE_Z;
- break;
- default: UNREACHABLE();
- }
-
- return face;
-}
-
-DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha)
-{
- return (red ? D3DCOLORWRITEENABLE_RED : 0) |
- (green ? D3DCOLORWRITEENABLE_GREEN : 0) |
- (blue ? D3DCOLORWRITEENABLE_BLUE : 0) |
- (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0);
-}
-
-D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy)
-{
- if (maxAnisotropy > 1.0f)
- {
- return D3DTEXF_ANISOTROPIC;
- }
-
- D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT;
- switch (magFilter)
- {
- case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break;
- case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break;
- default: UNREACHABLE();
- }
-
- return d3dMagFilter;
-}
-
-void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
-{
- switch (minFilter)
- {
- case GL_NEAREST:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_NONE;
- break;
- case GL_LINEAR:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_POINT;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_POINT;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_LINEAR;
- break;
- default:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_NONE;
- UNREACHABLE();
- }
-
- if (maxAnisotropy > 1.0f)
- {
- *d3dMinFilter = D3DTEXF_ANISOTROPIC;
- }
-}
-
-D3DFORMAT ConvertRenderbufferFormat(GLenum format)
-{
- switch (format)
- {
- case GL_NONE: return D3DFMT_NULL;
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8_OES: return D3DFMT_A8R8G8B8;
- case GL_RGB565: return D3DFMT_R5G6B5;
- case GL_RGB8_OES: return D3DFMT_X8R8G8B8;
- case GL_DEPTH_COMPONENT16:
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8;
- default: UNREACHABLE(); return D3DFMT_A8R8G8B8;
- }
-}
-
-D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples)
-{
- if (samples <= 1)
- return D3DMULTISAMPLE_NONE;
- else
- return (D3DMULTISAMPLE_TYPE)samples;
-}
-
-}
-
-namespace d3d9_gl
-{
-
-unsigned int GetStencilSize(D3DFORMAT stencilFormat)
-{
- if (stencilFormat == D3DFMT_INTZ)
- {
- return 8;
- }
- switch(stencilFormat)
- {
- case D3DFMT_D24FS8:
- case D3DFMT_D24S8:
- return 8;
- case D3DFMT_D24X4S4:
- return 4;
- case D3DFMT_D15S1:
- return 1;
- case D3DFMT_D16_LOCKABLE:
- case D3DFMT_D32:
- case D3DFMT_D24X8:
- case D3DFMT_D32F_LOCKABLE:
- case D3DFMT_D16:
- return 0;
- //case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only
- //case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only
- default:
- return 0;
- }
-}
-
-unsigned int GetAlphaSize(D3DFORMAT colorFormat)
-{
- switch (colorFormat)
- {
- case D3DFMT_A16B16G16R16F:
- return 16;
- case D3DFMT_A32B32G32R32F:
- return 32;
- case D3DFMT_A2R10G10B10:
- return 2;
- case D3DFMT_A8R8G8B8:
- return 8;
- case D3DFMT_A1R5G5B5:
- return 1;
- case D3DFMT_X8R8G8B8:
- case D3DFMT_R5G6B5:
- return 0;
- default:
- return 0;
- }
-}
-
-GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type)
-{
- if (type == D3DMULTISAMPLE_NONMASKABLE)
- return 0;
- else
- return type;
-}
-
-bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
-{
- switch (d3dformat)
- {
- case D3DFMT_L8:
- return (format == GL_LUMINANCE);
- case D3DFMT_A8L8:
- return (format == GL_LUMINANCE_ALPHA);
- case D3DFMT_DXT1:
- return (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
- case D3DFMT_DXT3:
- return (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
- case D3DFMT_DXT5:
- return (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
- case D3DFMT_A8R8G8B8:
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A32B32G32R32F:
- return (format == GL_RGBA || format == GL_BGRA_EXT);
- case D3DFMT_X8R8G8B8:
- return (format == GL_RGB);
- default:
- if (d3dformat == D3DFMT_INTZ && gl::IsDepthTexture(format))
- return true;
- return false;
- }
-}
-
-GLenum ConvertBackBufferFormat(D3DFORMAT format)
-{
- switch (format)
- {
- case D3DFMT_A4R4G4B4: return GL_RGBA4;
- case D3DFMT_A8R8G8B8: return GL_RGBA8_OES;
- case D3DFMT_A1R5G5B5: return GL_RGB5_A1;
- case D3DFMT_R5G6B5: return GL_RGB565;
- case D3DFMT_X8R8G8B8: return GL_RGB8_OES;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA4;
-}
-
-GLenum ConvertDepthStencilFormat(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- {
- return GL_DEPTH24_STENCIL8_OES;
- }
- switch (format)
- {
- case D3DFMT_D16:
- case D3DFMT_D24X8:
- return GL_DEPTH_COMPONENT16;
- case D3DFMT_D24S8:
- return GL_DEPTH24_STENCIL8_OES;
- case D3DFMT_UNKNOWN:
- return GL_NONE;
- default:
- UNREACHABLE();
- }
-
- return GL_DEPTH24_STENCIL8_OES;
-}
-
-GLenum ConvertRenderTargetFormat(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- {
- return GL_DEPTH24_STENCIL8_OES;
- }
-
- switch (format)
- {
- case D3DFMT_A4R4G4B4: return GL_RGBA4;
- case D3DFMT_A8R8G8B8: return GL_RGBA8_OES;
- case D3DFMT_A1R5G5B5: return GL_RGB5_A1;
- case D3DFMT_R5G6B5: return GL_RGB565;
- case D3DFMT_X8R8G8B8: return GL_RGB8_OES;
- case D3DFMT_D16:
- case D3DFMT_D24X8:
- return GL_DEPTH_COMPONENT16;
- case D3DFMT_D24S8:
- return GL_DEPTH24_STENCIL8_OES;
- case D3DFMT_UNKNOWN:
- return GL_NONE;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA4;
-}
-
-GLenum GetEquivalentFormat(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- return GL_DEPTH24_STENCIL8_OES;
- if (format == D3DFMT_NULL)
- return GL_NONE;
-
- switch (format)
- {
- case D3DFMT_A4R4G4B4: return GL_RGBA4;
- case D3DFMT_A8R8G8B8: return GL_RGBA8_OES;
- case D3DFMT_A1R5G5B5: return GL_RGB5_A1;
- case D3DFMT_R5G6B5: return GL_RGB565;
- case D3DFMT_X8R8G8B8: return GL_RGB8_OES;
- case D3DFMT_D16: return GL_DEPTH_COMPONENT16;
- case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES;
- case D3DFMT_UNKNOWN: return GL_NONE;
- case D3DFMT_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case D3DFMT_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- case D3DFMT_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- case D3DFMT_A32B32G32R32F: return GL_RGBA32F_EXT;
- case D3DFMT_A16B16G16R16F: return GL_RGBA16F_EXT;
- case D3DFMT_L8: return GL_LUMINANCE8_EXT;
- case D3DFMT_A8L8: return GL_LUMINANCE8_ALPHA8_EXT;
- default: UNREACHABLE();
- return GL_NONE;
- }
-}
-
-}
-
-namespace d3d9
-{
-
-bool IsCompressedFormat(D3DFORMAT surfaceFormat)
-{
- switch(surfaceFormat)
- {
- case D3DFMT_DXT1:
- case D3DFMT_DXT2:
- case D3DFMT_DXT3:
- case D3DFMT_DXT4:
- case D3DFMT_DXT5:
- return true;
- default:
- return false;
- }
-}
-
-size_t ComputeRowSize(D3DFORMAT format, unsigned int width)
-{
- if (format == D3DFMT_INTZ)
- {
- return 4 * width;
- }
- switch (format)
- {
- case D3DFMT_L8:
- return 1 * width;
- case D3DFMT_A8L8:
- return 2 * width;
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- return 4 * width;
- case D3DFMT_A16B16G16R16F:
- return 8 * width;
- case D3DFMT_A32B32G32R32F:
- return 16 * width;
- case D3DFMT_DXT1:
- return 8 * ((width + 3) / 4);
- case D3DFMT_DXT3:
- case D3DFMT_DXT5:
- return 16 * ((width + 3) / 4);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
deleted file mode 100644
index dcb3bd0e76..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-sampler2D tex : s0;
-
-uniform float4 mode : c0;
-
-// Passthrough Pixel Shader
-// Outputs texture 0 sampled at texcoord 0.
-float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR
-{
- return tex2D(tex, texcoord.xy);
-};
-
-// Luminance Conversion Pixel Shader
-// Outputs sample(tex0, tc0).rrra.
-// For LA output (pass A) set C0.X = 1, C0.Y = 0.
-// For L output (A = 1) set C0.X = 0, C0.Y = 1.
-float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR
-{
- float4 tmp = tex2D(tex, texcoord.xy);
- tmp.w = tmp.w * mode.x + mode.y;
- return tmp.xxxw;
-};
-
-// RGB/A Component Mask Pixel Shader
-// Outputs sample(tex0, tc0) with options to force RGB = 0 and/or A = 1.
-// To force RGB = 0, set C0.X = 0, otherwise C0.X = 1.
-// To force A = 1, set C0.Z = 0, C0.W = 1, otherwise C0.Z = 1, C0.W = 0.
-float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR
-{
- float4 tmp = tex2D(tex, texcoord.xy);
- tmp.xyz = tmp.xyz * mode.x;
- tmp.w = tmp.w * mode.z + mode.w;
- return tmp;
-};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h b/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h
index 8e1973605b..a57b00d444 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,194 +10,19 @@
#ifndef LIBGLESV2_RENDERER_GENERATEMIP_H_
#define LIBGLESV2_RENDERER_GENERATEMIP_H_
-#include "libGLESv2/mathutil.h"
+#include "libGLESv2/renderer/imageformats.h"
+#include "libGLESv2/angletypes.h"
namespace rx
{
-struct L8
-{
- unsigned char L;
-
- static void average(L8 *dst, const L8 *src1, const L8 *src2)
- {
- dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
- }
-};
-
-typedef L8 R8; // R8 type is functionally equivalent for mip purposes
-typedef L8 A8; // A8 type is functionally equivalent for mip purposes
-
-struct A8L8
-{
- unsigned char L;
- unsigned char A;
-
- static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
- {
- *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
- }
-};
-
-typedef A8L8 R8G8; // R8G8 type is functionally equivalent for mip purposes
-
-struct A8R8G8B8
-{
- unsigned char B;
- unsigned char G;
- unsigned char R;
- unsigned char A;
-
- static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
- {
- *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
- }
-};
-
-typedef A8R8G8B8 R8G8B8A8; // R8G8B8A8 type is functionally equivalent for mip purposes
-
-struct A16B16G16R16F
-{
- unsigned short R;
- unsigned short G;
- unsigned short B;
- unsigned short A;
-
- static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
- {
- dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
- dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
- dst->B = gl::float32ToFloat16((gl::float16ToFloat32(src1->B) + gl::float16ToFloat32(src2->B)) * 0.5f);
- dst->A = gl::float32ToFloat16((gl::float16ToFloat32(src1->A) + gl::float16ToFloat32(src2->A)) * 0.5f);
- }
-};
-
-struct R16F
-{
- unsigned short R;
-
- static void average(R16F *dst, const R16F *src1, const R16F *src2)
- {
- dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
- }
-};
-
-struct R16G16F
-{
- unsigned short R;
- unsigned short G;
-
- static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2)
- {
- dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
- dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
- }
-};
-
-struct A32B32G32R32F
-{
- float R;
- float G;
- float B;
- float A;
-
- static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- dst->G = (src1->G + src2->G) * 0.5f;
- dst->B = (src1->B + src2->B) * 0.5f;
- dst->A = (src1->A + src2->A) * 0.5f;
- }
-};
-
-struct R32F
-{
- float R;
-
- static void average(R32F *dst, const R32F *src1, const R32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- }
-};
-
-struct R32G32F
-{
- float R;
- float G;
-
- static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- dst->G = (src1->G + src2->G) * 0.5f;
- }
-};
-
-struct R32G32B32F
-{
- float R;
- float G;
- float B;
-
- static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- dst->G = (src1->G + src2->G) * 0.5f;
- dst->B = (src1->B + src2->B) * 0.5f;
- }
-};
template <typename T>
-static void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
- const unsigned char *sourceData, int sourcePitch,
- unsigned char *destData, int destPitch)
-{
- unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
- unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
-
- if (sourceHeight == 1)
- {
- ASSERT(sourceWidth != 1);
-
- const T *src = (const T*)sourceData;
- T *dst = (T*)destData;
-
- for (unsigned int x = 0; x < mipWidth; x++)
- {
- T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
- }
- }
- else if (sourceWidth == 1)
- {
- ASSERT(sourceHeight != 1);
+inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
- for (unsigned int y = 0; y < mipHeight; y++)
- {
- const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
- const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
- T *dst = (T*)(destData + y * destPitch);
-
- T::average(dst, src0, src1);
- }
- }
- else
- {
- for (unsigned int y = 0; y < mipHeight; y++)
- {
- const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
- const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
- T *dst = (T*)(destData + y * destPitch);
-
- for (unsigned int x = 0; x < mipWidth; x++)
- {
- T tmp0;
- T tmp1;
-
- T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
- T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
- T::average(&dst[x], &tmp0, &tmp1);
- }
- }
- }
-}
}
+#include "generatemip.inl"
+
#endif // LIBGLESV2_RENDERER_GENERATEMIP_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.inl b/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.inl
new file mode 100644
index 0000000000..6788a42f03
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.inl
@@ -0,0 +1,266 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// generatemip.inl: Defines the GenerateMip function, templated on the format
+// type of the image for which mip levels are being generated.
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+namespace priv
+{
+
+template <typename T>
+static inline T *GetPixel(uint8_t *data, size_t x, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<T*>(data + (x * sizeof(T)) + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+static inline const T *GetPixel(const uint8_t *data, size_t x, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<const T*>(data + (x * sizeof(T)) + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+static void GenerateMip_Y(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, y, 0, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_X(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, 0, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2 + 1, 0, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, 0, 0, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_Z(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, 0, z, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_XY(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, y, 0, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_YZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, 0, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, 0, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, y, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_XZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2 + 1, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2 + 1, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, 0, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_XYZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src4 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src5 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src6 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src7 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, y, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1, tmp2, tmp3, tmp4, tmp5;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(&tmp2, src4, src5);
+ T::average(&tmp3, src6, src7);
+
+ T::average(&tmp4, &tmp0, &tmp1);
+ T::average(&tmp5, &tmp2, &tmp3);
+
+ T::average(dst, &tmp4, &tmp5);
+ }
+ }
+ }
+}
+
+
+typedef void (*MipGenerationFunction)(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
+
+template <typename T>
+static MipGenerationFunction GetMipGenerationFunction(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth)
+{
+ uint8_t index = ((sourceWidth > 1) ? 1 : 0) |
+ ((sourceHeight > 1) ? 2 : 0) |
+ ((sourceDepth > 1) ? 4 : 0);
+
+ switch (index)
+ {
+ case 0: return NULL;
+ case 1: return GenerateMip_X<T>; // W x 1 x 1
+ case 2: return GenerateMip_Y<T>; // 1 x H x 1
+ case 3: return GenerateMip_XY<T>; // W x H x 1
+ case 4: return GenerateMip_Z<T>; // 1 x 1 x D
+ case 5: return GenerateMip_XZ<T>; // W x 1 x D
+ case 6: return GenerateMip_YZ<T>; // 1 x H x D
+ case 7: return GenerateMip_XYZ<T>; // W x H x D
+ }
+
+ UNREACHABLE();
+ return NULL;
+}
+
+}
+
+template <typename T>
+inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ size_t mipWidth = std::max<size_t>(1, sourceWidth >> 1);
+ size_t mipHeight = std::max<size_t>(1, sourceHeight >> 1);
+ size_t mipDepth = std::max<size_t>(1, sourceDepth >> 1);
+
+ priv::MipGenerationFunction generationFunction = priv::GetMipGenerationFunction<T>(sourceWidth, sourceHeight, sourceDepth);
+ ASSERT(generationFunction != NULL);
+
+ generationFunction(sourceWidth, sourceHeight, sourceDepth, sourceData, sourceRowPitch, sourceDepthPitch,
+ mipWidth, mipHeight, mipDepth, destData, destRowPitch, destDepthPitch);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/imageformats.h b/src/3rdparty/angle/src/libGLESv2/renderer/imageformats.h
new file mode 100644
index 0000000000..2140a9ee72
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/imageformats.h
@@ -0,0 +1,2029 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// imageformats.h: Defines image format types with functions for mip generation
+// and copying.
+
+#ifndef LIBGLESV2_RENDERER_IMAGEFORMATS_H_
+#define LIBGLESV2_RENDERER_IMAGEFORMATS_H_
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+// Several structures share functionality for reading, writing or mipmapping but the layout
+// must match the texture format which the structure represents. If collapsing or typedefing
+// structs in this header, make sure the functionality and memory layout is exactly the same.
+
+struct L8
+{
+ unsigned char L;
+
+ static void readColor(gl::ColorF *dst, const L8 *src)
+ {
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(L8 *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
+ }
+
+ static void average(L8 *dst, const L8 *src1, const L8 *src2)
+ {
+ dst->L = gl::average(src1->L, src2->L);
+ }
+};
+
+struct R8
+{
+ unsigned char R;
+
+ static void readColor(gl::ColorF *dst, const R8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R8 *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ }
+
+ static void writeColor(R8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ }
+
+ static void average(R8 *dst, const R8 *src1, const R8 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct A8
+{
+ unsigned char A;
+
+ static void readColor(gl::ColorF *dst, const A8 *src)
+ {
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void writeColor(A8 *dst, const gl::ColorF *src)
+ {
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void average(A8 *dst, const A8 *src1, const A8 *src2)
+ {
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct L8A8
+{
+ unsigned char L;
+ unsigned char A;
+
+ static void readColor(gl::ColorF *dst, const L8A8 *src)
+ {
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void writeColor(L8A8 *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2)
+ {
+ *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
+ }
+};
+
+struct A8L8
+{
+ unsigned char A;
+ unsigned char L;
+
+ static void readColor(gl::ColorF *dst, const A8L8 *src)
+ {
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void writeColor(A8L8 *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
+ {
+ *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
+ }
+};
+
+struct R8G8
+{
+ unsigned char R;
+ unsigned char G;
+
+ static void readColor(gl::ColorF *dst, const R8G8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R8G8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8G8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ }
+
+ static void writeColor(R8G8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ }
+
+ static void average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2)
+ {
+ *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
+ }
+};
+
+struct R8G8B8
+{
+ unsigned char R;
+ unsigned char G;
+ unsigned char B;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R8G8B8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->G;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8G8B8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ }
+
+ static void writeColor(R8G8B8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ }
+
+ static void average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct B8G8R8
+{
+ unsigned char B;
+ unsigned char G;
+ unsigned char R;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const B8G8R8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->G;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(B8G8R8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ }
+
+ static void writeColor(B8G8R8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ }
+
+ static void average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R5G6B5
+{
+ unsigned short RGB;
+
+ static void readColor(gl::ColorF *dst, const R5G6B5 *src)
+ {
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB));
+ dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB));
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R5G6B5 *dst, const gl::ColorF *src)
+ {
+ dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)) |
+ gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue));
+ }
+
+ static void average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2)
+ {
+ dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB), gl::getShiftedData<5, 11>(src2->RGB))) |
+ gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB), gl::getShiftedData<6, 5>(src2->RGB))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB), gl::getShiftedData<5, 0>(src2->RGB)));
+ }
+};
+
+struct A8R8G8B8
+{
+ unsigned char A;
+ unsigned char R;
+ unsigned char G;
+ unsigned char B;
+
+ static void readColor(gl::ColorF *dst, const A8R8G8B8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const A8R8G8B8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(A8R8G8B8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void writeColor(A8R8G8B8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ dst->A = static_cast<unsigned char>(src->alpha);
+ }
+
+ static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ }
+};
+
+struct R8G8B8A8
+{
+ unsigned char R;
+ unsigned char G;
+ unsigned char B;
+ unsigned char A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const R8G8B8A8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R8G8B8A8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void writeColor(R8G8B8A8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ dst->A = static_cast<unsigned char>(src->alpha);
+ }
+
+ static void average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ }
+};
+
+struct B8G8R8A8
+{
+ unsigned char B;
+ unsigned char G;
+ unsigned char R;
+ unsigned char A;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8A8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const B8G8R8A8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(B8G8R8A8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void writeColor(B8G8R8A8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ dst->A = static_cast<unsigned char>(src->alpha);
+ }
+
+ static void average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ }
+};
+
+struct B8G8R8X8
+{
+ unsigned char B;
+ unsigned char G;
+ unsigned char R;
+ unsigned char X;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8X8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const B8G8R8X8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(B8G8R8X8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ dst->X = 255;
+ }
+
+ static void writeColor(B8G8R8X8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ dst->X = 255;
+ }
+
+ static void average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ dst->X = 255;
+ }
+};
+
+struct B5G5R5A1
+{
+ unsigned short BGRA;
+
+ static void readColor(gl::ColorF *dst, const B5G5R5A1 *src)
+ {
+ dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->BGRA));
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->BGRA));
+ dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->BGRA));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->BGRA));
+ }
+
+ static void writeColor(B5G5R5A1 *dst, const gl::ColorF *src)
+ {
+ dst->BGRA = gl::shiftData<1, 15>(gl::floatToNormalized<1, unsigned short>(src->alpha)) |
+ gl::shiftData<5, 10>(gl::floatToNormalized<5, unsigned short>(src->red)) |
+ gl::shiftData<5, 5>(gl::floatToNormalized<5, unsigned short>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue));
+ }
+
+ static void average(B5G5R5A1 *dst, const B5G5R5A1 *src1, const B5G5R5A1 *src2)
+ {
+ dst->BGRA = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->BGRA), gl::getShiftedData<1, 15>(src2->BGRA))) |
+ gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->BGRA), gl::getShiftedData<5, 10>(src2->BGRA))) |
+ gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->BGRA), gl::getShiftedData<5, 5>(src2->BGRA))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->BGRA), gl::getShiftedData<5, 0>(src2->BGRA)));
+ }
+};
+
+struct R5G5B5A1
+{
+ unsigned short RGBA;
+
+ static void readColor(gl::ColorF *dst, const R5G5B5A1 *src)
+ {
+ dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->RGBA));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->RGBA));
+ dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->RGBA));
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGBA));
+ }
+
+ static void writeColor(R5G5B5A1 *dst, const gl::ColorF *src)
+ {
+ dst->RGBA = gl::shiftData<1, 15>(gl::floatToNormalized<1, unsigned short>(src->alpha)) |
+ gl::shiftData<5, 10>(gl::floatToNormalized<5, unsigned short>(src->blue)) |
+ gl::shiftData<5, 5>(gl::floatToNormalized<5, unsigned short>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->red));
+ }
+
+ static void average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2)
+ {
+ dst->RGBA = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->RGBA), gl::getShiftedData<1, 15>(src2->RGBA))) |
+ gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->RGBA), gl::getShiftedData<5, 10>(src2->RGBA))) |
+ gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->RGBA), gl::getShiftedData<5, 5>(src2->RGBA))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGBA), gl::getShiftedData<5, 0>(src2->RGBA)));
+ }
+};
+
+struct R4G4B4A4
+{
+ unsigned char R : 4;
+ unsigned char G : 4;
+ unsigned char B : 4;
+ unsigned char A : 4;
+
+ static void readColor(gl::ColorF *dst, const R4G4B4A4 *src)
+ {
+ dst->red = gl::normalizedToFloat<4>(src->R);
+ dst->green = gl::normalizedToFloat<4>(src->G);
+ dst->blue = gl::normalizedToFloat<4>(src->B);
+ dst->alpha = gl::normalizedToFloat<4>(src->A);
+ }
+
+ static void writeColor(R4G4B4A4 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<4, unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<4, unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<4, unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha);
+ }
+
+ static void average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct A4R4G4B4
+{
+ unsigned char A : 4;
+ unsigned char R : 4;
+ unsigned char G : 4;
+ unsigned char B : 4;
+
+ static void readColor(gl::ColorF *dst, const A4R4G4B4 *src)
+ {
+ dst->red = gl::normalizedToFloat<4>(src->R);
+ dst->green = gl::normalizedToFloat<4>(src->G);
+ dst->blue = gl::normalizedToFloat<4>(src->B);
+ dst->alpha = gl::normalizedToFloat<4>(src->A);
+ }
+
+ static void writeColor(A4R4G4B4 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<4, unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<4, unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<4, unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha);
+ }
+
+ static void average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct B4G4R4A4
+{
+ unsigned char B : 4;
+ unsigned char G : 4;
+ unsigned char R : 4;
+ unsigned char A : 4;
+
+ static void readColor(gl::ColorF *dst, const B4G4R4A4 *src)
+ {
+ dst->red = gl::normalizedToFloat<4>(src->R);
+ dst->green = gl::normalizedToFloat<4>(src->G);
+ dst->blue = gl::normalizedToFloat<4>(src->B);
+ dst->alpha = gl::normalizedToFloat<4>(src->A);
+ }
+
+ static void writeColor(B4G4R4A4 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<4, unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<4, unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<4, unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha);
+ }
+
+ static void average(B4G4R4A4 *dst, const B4G4R4A4 *src1, const B4G4R4A4 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R16
+{
+ unsigned short R;
+
+ static void readColor(gl::ColorF *dst, const R16 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R16 *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned short>(src->red);
+ }
+
+ static void writeColor(R16 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned short>(src->red);
+ }
+
+ static void average(R16 *dst, const R16 *src1, const R16 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R16G16
+{
+ unsigned short R;
+ unsigned short G;
+
+ static void readColor(gl::ColorF *dst, const R16G16 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R16G16 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16G16 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned short>(src->red);
+ dst->G = gl::floatToNormalized<unsigned short>(src->green);
+ }
+
+ static void writeColor(R16G16 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned short>(src->red);
+ dst->G = static_cast<unsigned short>(src->green);
+ }
+
+ static void average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R16G16B16
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R16G16B16 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16G16B16 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned short>(src->red);
+ dst->G = gl::floatToNormalized<unsigned short>(src->green);
+ dst->B = gl::floatToNormalized<unsigned short>(src->blue);
+ }
+
+ static void writeColor(R16G16B16 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned short>(src->red);
+ dst->G = static_cast<unsigned short>(src->green);
+ dst->B = static_cast<unsigned short>(src->blue);
+ }
+
+ static void average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R16G16B16A16
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+ unsigned short A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const R16G16B16A16 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R16G16B16A16 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned short>(src->red);
+ dst->G = gl::floatToNormalized<unsigned short>(src->green);
+ dst->B = gl::floatToNormalized<unsigned short>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned short>(src->alpha);
+ }
+
+ static void writeColor(R16G16B16A16 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned short>(src->red);
+ dst->G = static_cast<unsigned short>(src->green);
+ dst->B = static_cast<unsigned short>(src->blue);
+ dst->A = static_cast<unsigned short>(src->alpha);
+ }
+
+ static void average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32
+{
+ unsigned int R;
+
+ static void readColor(gl::ColorF *dst, const R32 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R32 *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned int>(src->red);
+ }
+
+ static void writeColor(R32 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ }
+
+ static void average(R32 *dst, const R32 *src1, const R32 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R32G32
+{
+ unsigned int R;
+ unsigned int G;
+
+ static void readColor(gl::ColorF *dst, const R32G32 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R32G32 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32G32 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned int>(src->red);
+ dst->G = gl::floatToNormalized<unsigned int>(src->green);
+ }
+
+ static void writeColor(R32G32 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ dst->G = static_cast<unsigned int>(src->green);
+ }
+
+ static void average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R32G32B32
+{
+ unsigned int R;
+ unsigned int G;
+ unsigned int B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R32G32B32 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32G32B32 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned int>(src->red);
+ dst->G = gl::floatToNormalized<unsigned int>(src->green);
+ dst->B = gl::floatToNormalized<unsigned int>(src->blue);
+ }
+
+ static void writeColor(R32G32B32 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ dst->G = static_cast<unsigned int>(src->green);
+ dst->B = static_cast<unsigned int>(src->blue);
+ }
+
+ static void average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R32G32B32A32
+{
+ unsigned int R;
+ unsigned int G;
+ unsigned int B;
+ unsigned int A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const R32G32B32A32 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R32G32B32A32 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned int>(src->red);
+ dst->G = gl::floatToNormalized<unsigned int>(src->green);
+ dst->B = gl::floatToNormalized<unsigned int>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned int>(src->alpha);
+ }
+
+ static void writeColor(R32G32B32A32 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ dst->G = static_cast<unsigned int>(src->green);
+ dst->B = static_cast<unsigned int>(src->blue);
+ dst->A = static_cast<unsigned int>(src->alpha);
+ }
+
+ static void average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R8S
+{
+ char R;
+
+ static void readColor(gl::ColorF *dst, const R8S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R8S *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<char>(src->red);
+ }
+
+ static void writeColor(R8S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<char>(src->red);
+ }
+
+ static void average(R8S *dst, const R8S *src1, const R8S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R8G8S
+{
+ char R;
+ char G;
+
+ static void readColor(gl::ColorF *dst, const R8G8S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R8G8S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8G8S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<char>(src->red);
+ dst->G = gl::floatToNormalized<char>(src->green);
+ }
+
+ static void writeColor(R8G8S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<char>(src->red);
+ dst->G = static_cast<char>(src->green);
+ }
+
+ static void average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R8G8B8S
+{
+ char R;
+ char G;
+ char B;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R8G8B8S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8G8B8S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<char>(src->red);
+ dst->G = gl::floatToNormalized<char>(src->green);
+ dst->B = gl::floatToNormalized<char>(src->blue);
+ }
+
+ static void writeColor(R8G8B8S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<char>(src->red);
+ dst->G = static_cast<char>(src->green);
+ dst->B = static_cast<char>(src->blue);
+ }
+
+ static void average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R8G8B8A8S
+{
+ char R;
+ char G;
+ char B;
+ char A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorI *dst, const R8G8B8A8S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R8G8B8A8S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<char>(src->red);
+ dst->G = gl::floatToNormalized<char>(src->green);
+ dst->B = gl::floatToNormalized<char>(src->blue);
+ dst->A = gl::floatToNormalized<char>(src->alpha);
+ }
+
+ static void writeColor(R8G8B8A8S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<char>(src->red);
+ dst->G = static_cast<char>(src->green);
+ dst->B = static_cast<char>(src->blue);
+ dst->A = static_cast<char>(src->alpha);
+ }
+
+ static void average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R16S
+{
+ short R;
+
+ static void readColor(gl::ColorF *dst, const R16S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R16S *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<short>(src->red);
+ }
+
+ static void writeColor(R16S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<short>(src->red);
+ }
+
+ static void average(R16S *dst, const R16S *src1, const R16S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R16G16S
+{
+ short R;
+ short G;
+
+ static void readColor(gl::ColorF *dst, const R16G16S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R16G16S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16G16S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<short>(src->red);
+ dst->G = gl::floatToNormalized<short>(src->green);
+ }
+
+ static void writeColor(R16G16S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<short>(src->red);
+ dst->G = static_cast<short>(src->green);
+ }
+
+ static void average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R16G16B16S
+{
+ short R;
+ short G;
+ short B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R16G16B16S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16G16B16S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<short>(src->red);
+ dst->G = gl::floatToNormalized<short>(src->green);
+ dst->B = gl::floatToNormalized<short>(src->blue);
+ }
+
+ static void writeColor(R16G16B16S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<short>(src->red);
+ dst->G = static_cast<short>(src->green);
+ dst->B = static_cast<short>(src->blue);
+ }
+
+ static void average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R16G16B16A16S
+{
+ short R;
+ short G;
+ short B;
+ short A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorI *dst, const R16G16B16A16S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R16G16B16A16S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<short>(src->red);
+ dst->G = gl::floatToNormalized<short>(src->green);
+ dst->B = gl::floatToNormalized<short>(src->blue);
+ dst->A = gl::floatToNormalized<short>(src->alpha);
+ }
+
+ static void writeColor(R16G16B16A16S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<short>(src->red);
+ dst->G = static_cast<short>(src->green);
+ dst->B = static_cast<short>(src->blue);
+ dst->A = static_cast<short>(src->alpha);
+ }
+
+ static void average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32S
+{
+ int R;
+
+ static void readColor(gl::ColorF *dst, const R32S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R32S *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<int>(src->red);
+ }
+
+ static void writeColor(R32S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<int>(src->red);
+ }
+
+ static void average(R32S *dst, const R32S *src1, const R32S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R32G32S
+{
+ int R;
+ int G;
+
+ static void readColor(gl::ColorF *dst, const R32G32S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R32G32S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32G32S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<int>(src->red);
+ dst->G = gl::floatToNormalized<int>(src->green);
+ }
+
+ static void writeColor(R32G32S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<int>(src->red);
+ dst->G = static_cast<int>(src->green);
+ }
+
+ static void average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R32G32B32S
+{
+ int R;
+ int G;
+ int B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R32G32B32S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32G32B32S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<int>(src->red);
+ dst->G = gl::floatToNormalized<int>(src->green);
+ dst->B = gl::floatToNormalized<int>(src->blue);
+ }
+
+ static void writeColor(R32G32B32S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<int>(src->red);
+ dst->G = static_cast<int>(src->green);
+ dst->B = static_cast<int>(src->blue);
+ }
+
+ static void average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R32G32B32A32S
+{
+ int R;
+ int G;
+ int B;
+ int A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorI *dst, const R32G32B32A32S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R32G32B32A32S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<int>(src->red);
+ dst->G = gl::floatToNormalized<int>(src->green);
+ dst->B = gl::floatToNormalized<int>(src->blue);
+ dst->A = gl::floatToNormalized<int>(src->alpha);
+ }
+
+ static void writeColor(R32G32B32A32S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<int>(src->red);
+ dst->G = static_cast<int>(src->green);
+ dst->B = static_cast<int>(src->blue);
+ dst->A = static_cast<int>(src->alpha);
+ }
+
+ static void average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct A16B16G16R16F
+{
+ unsigned short A;
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+
+ static void readColor(gl::ColorF *dst, const A16B16G16R16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = gl::float16ToFloat32(src->A);
+ }
+
+ static void writeColor(A16B16G16R16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ dst->A = gl::float32ToFloat16(src->alpha);
+ }
+
+ static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+ }
+};
+
+struct R16G16B16A16F
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+ unsigned short A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = gl::float16ToFloat32(src->A);
+ }
+
+ static void writeColor(R16G16B16A16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ dst->A = gl::float32ToFloat16(src->alpha);
+ }
+
+ static void average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+ }
+};
+
+struct R16F
+{
+ unsigned short R;
+
+ static void readColor(gl::ColorF *dst, const R16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ }
+
+ static void average(R16F *dst, const R16F *src1, const R16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ }
+};
+
+struct A16F
+{
+ unsigned short A;
+
+ static void readColor(gl::ColorF *dst, const A16F *src)
+ {
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = gl::float16ToFloat32(src->A);
+ }
+
+ static void writeColor(A16F *dst, const gl::ColorF *src)
+ {
+ dst->A = gl::float32ToFloat16(src->alpha);
+ }
+
+ static void average(A16F *dst, const A16F *src1, const A16F *src2)
+ {
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+ }
+};
+
+struct L16F
+{
+ unsigned short L;
+
+ static void readColor(gl::ColorF *dst, const L16F *src)
+ {
+ float lum = gl::float16ToFloat32(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(L16F *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f);
+ }
+
+ static void average(L16F *dst, const L16F *src1, const L16F *src2)
+ {
+ dst->L = gl::averageHalfFloat(src1->L, src2->L);
+ }
+};
+
+struct L16A16F
+{
+ unsigned short L;
+ unsigned short A;
+
+ static void readColor(gl::ColorF *dst, const L16A16F *src)
+ {
+ float lum = gl::float16ToFloat32(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::float16ToFloat32(src->A);
+ }
+
+ static void writeColor(L16A16F *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f);
+ dst->A = gl::float32ToFloat16(src->alpha);
+ }
+
+ static void average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2)
+ {
+ dst->L = gl::averageHalfFloat(src1->L, src2->L);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+ }
+};
+
+struct R16G16F
+{
+ unsigned short R;
+ unsigned short G;
+
+ static void readColor(gl::ColorF *dst, const R16G16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R16G16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ }
+
+ static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ }
+};
+
+struct R16G16B16F
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R16G16B16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ }
+
+ static void average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ }
+};
+
+struct A32B32G32R32F
+{
+ float A;
+ float R;
+ float G;
+ float B;
+
+ static void readColor(gl::ColorF *dst, const A32B32G32R32F *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(A32B32G32R32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ dst->A = src->alpha;
+ }
+
+ static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32G32B32A32F
+{
+ float R;
+ float G;
+ float B;
+ float A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32F *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R32G32B32A32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ dst->A = src->alpha;
+ }
+
+ static void average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32F
+{
+ float R;
+
+ static void readColor(gl::ColorF *dst, const R32F *src)
+ {
+ dst->red = src->R;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ }
+
+ static void average(R32F *dst, const R32F *src1, const R32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct A32F
+{
+ float A;
+
+ static void readColor(gl::ColorF *dst, const A32F *src)
+ {
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(A32F *dst, const gl::ColorF *src)
+ {
+ dst->A = src->alpha;
+ }
+
+ static void average(A32F *dst, const A32F *src1, const A32F *src2)
+ {
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct L32F
+{
+ float L;
+
+ static void readColor(gl::ColorF *dst, const L32F *src)
+ {
+ dst->red = src->L;
+ dst->green = src->L;
+ dst->blue = src->L;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(L32F *dst, const gl::ColorF *src)
+ {
+ dst->L = (src->red + src->green + src->blue) / 3.0f;
+ }
+
+ static void average(L32F *dst, const L32F *src1, const L32F *src2)
+ {
+ dst->L = gl::average(src1->L, src2->L);
+ }
+};
+
+struct L32A32F
+{
+ float L;
+ float A;
+
+ static void readColor(gl::ColorF *dst, const L32A32F *src)
+ {
+ dst->red = src->L;
+ dst->green = src->L;
+ dst->blue = src->L;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(L32A32F *dst, const gl::ColorF *src)
+ {
+ dst->L = (src->red + src->green + src->blue) / 3.0f;
+ dst->A = src->alpha;
+ }
+
+ static void average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2)
+ {
+ dst->L = gl::average(src1->L, src2->L);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32G32F
+{
+ float R;
+ float G;
+
+ static void readColor(gl::ColorF *dst, const R32G32F *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R32G32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ dst->G = src->green;
+ }
+
+ static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R32G32B32F
+{
+ float R;
+ float G;
+ float B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32F *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R32G32B32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ }
+
+ static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R10G10B10A2
+{
+ unsigned int R : 10;
+ unsigned int G : 10;
+ unsigned int B : 10;
+ unsigned int A : 2;
+
+ static void readColor(gl::ColorF *dst, const R10G10B10A2 *src)
+ {
+ dst->red = gl::normalizedToFloat<10>(src->R);
+ dst->green = gl::normalizedToFloat<10>(src->G);
+ dst->blue = gl::normalizedToFloat<10>(src->B);
+ dst->alpha = gl::normalizedToFloat< 2>(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const R10G10B10A2 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R10G10B10A2 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<10, unsigned int>(src->red);
+ dst->G = gl::floatToNormalized<10, unsigned int>(src->green);
+ dst->B = gl::floatToNormalized<10, unsigned int>(src->blue);
+ dst->A = gl::floatToNormalized< 2, unsigned int>(src->alpha);
+ }
+
+ static void writeColor(R10G10B10A2 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ dst->G = static_cast<unsigned int>(src->green);
+ dst->B = static_cast<unsigned int>(src->blue);
+ dst->A = static_cast<unsigned int>(src->alpha);
+ }
+
+ static void average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R9G9B9E5
+{
+ unsigned int R : 9;
+ unsigned int G : 9;
+ unsigned int B : 9;
+ unsigned int E : 5;
+
+ static void readColor(gl::ColorF *dst, const R9G9B9E5 *src)
+ {
+ gl::convert999E5toRGBFloats(gl::bitCast<unsigned int>(*src), &dst->red, &dst->green, &dst->blue);
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R9G9B9E5 *dst, const gl::ColorF *src)
+ {
+ *reinterpret_cast<unsigned int*>(dst) = gl::convertRGBFloatsTo999E5(src->red,
+ src->green,
+ src->blue);
+ }
+
+ static void average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2)
+ {
+ float r1, g1, b1;
+ gl::convert999E5toRGBFloats(*reinterpret_cast<const unsigned int*>(src1), &r1, &g1, &b1);
+
+ float r2, g2, b2;
+ gl::convert999E5toRGBFloats(*reinterpret_cast<const unsigned int*>(src2), &r2, &g2, &b2);
+
+ *reinterpret_cast<unsigned int*>(dst) = gl::convertRGBFloatsTo999E5(gl::average(r1, r2),
+ gl::average(g1, g2),
+ gl::average(b1, b2));
+ }
+};
+
+struct R11G11B10F
+{
+ unsigned int R : 11;
+ unsigned int G : 11;
+ unsigned int B : 10;
+
+ static void readColor(gl::ColorF *dst, const R11G11B10F *src)
+ {
+ dst->red = gl::float11ToFloat32(src->R);
+ dst->green = gl::float11ToFloat32(src->G);
+ dst->blue = gl::float10ToFloat32(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R11G11B10F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat11(src->red);
+ dst->G = gl::float32ToFloat11(src->green);
+ dst->B = gl::float32ToFloat10(src->blue);
+ }
+
+ static void average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2)
+ {
+ dst->R = gl::averageFloat11(src1->R, src2->R);
+ dst->G = gl::averageFloat11(src1->G, src2->G);
+ dst->B = gl::averageFloat10(src1->B, src2->B);
+ }
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGEFORMATS_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp
new file mode 100644
index 0000000000..1986191a75
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp
@@ -0,0 +1,661 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage.cpp: Defines image loading functions.
+
+#include "libGLESv2/renderer/loadimage.h"
+
+namespace rx
+{
+
+void LoadA8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+ }
+ }
+}
+
+void LoadA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+}
+
+void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0.0f;
+ dest[4 * x + 1] = 0.0f;
+ dest[4 * x + 2] = 0.0f;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+ }
+}
+
+void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0;
+ dest[4 * x + 1] = 0;
+ dest[4 * x + 2] = 0;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+ }
+}
+
+void LoadL8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadL8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+}
+
+void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 1.0f;
+ }
+ }
+ }
+}
+
+void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = gl::Float16One;
+ }
+ }
+ }
+}
+
+void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+}
+
+void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x * 3 + 2];
+ dest[4 * x + 1] = source[x * 3 + 1];
+ dest[4 * x + 2] = source[x * 3 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0x00;
+ dest[4 * x + 1] = source[x * 2 + 1];
+ dest[4 * x + 2] = source[x * 2 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0x00;
+ dest[4 * x + 1] = 0x00;
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgb = source[x];
+ dest[4 * x + 0] = ((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2);
+ dest[4 * x + 1] = ((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9);
+ dest[4 * x + 2] = ((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13);
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgb = source[x];
+ dest[4 * x + 0] = ((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13);
+ dest[4 * x + 1] = ((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9);
+ dest[4 * x + 2] = ((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2);
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
+ dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
+ dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
+ dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
+ dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
+ dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
+ dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
+ }
+ }
+ }
+}
+
+void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t bgra = source[x];
+ dest[4 * x + 0] = ((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12);
+ dest[4 * x + 1] = ((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8);
+ dest[4 * x + 2] = ((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4);
+ dest[4 * x + 3] = ((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0);
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
+ dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
+ dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+ dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+ dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
+ dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
+ dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
+ }
+ }
+ }
+}
+
+
+void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t bgra = source[x];
+ dest[4 * x + 0] = ((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13);
+ dest[4 * x + 1] = ((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8);
+ dest[4 * x + 2] = ((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3);
+ dest[4 * x + 3] = (bgra & 0x0001) ? 0xFF : 0;
+ }
+ }
+ }
+}
+
+void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[4 * x + 0] = (rgba & 0x000003FF) >> 2;
+ dest[4 * x + 1] = (rgba & 0x000FFC00) >> 12;
+ dest[4 * x + 2] = (rgba & 0x3FF00000) >> 22;
+ dest[4 * x + 3] = ((rgba & 0xC0000000) >> 30) * 0x55;
+ }
+ }
+ }
+}
+
+void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
+ gl::float16ToFloat32(source[x * 3 + 1]),
+ gl::float16ToFloat32(source[x * 3 + 2]));
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]);
+ }
+ }
+ }
+}
+
+void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) |
+ (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
+ (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) |
+ (gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
+ (gl::float32ToFloat10(source[x * 3 + 2]) << 22);
+ }
+ }
+ }
+}
+
+void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t d = source[x] >> 8;
+ uint8_t s = source[x] & 0xFF;
+ dest[x] = d | (s << 24);
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
+ dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
+ dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
+ dest[x * 4 + 3] = gl::Float16One;
+ }
+ }
+ }
+}
+
+void LoadR32ToR16(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = source[x] >> 16;
+ }
+ }
+ }
+}
+
+void LoadR32ToR24G8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = source[x] >> 8;
+ }
+ }
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.h b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.h
new file mode 100644
index 0000000000..bcdff24a66
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.h
@@ -0,0 +1,193 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage.h: Defines image loading functions
+
+#ifndef LIBGLESV2_RENDERER_LOADIMAGE_H_
+#define LIBGLESV2_RENDERER_LOADIMAGE_H_
+
+#include "libGLESv2/angletypes.h"
+
+#include <cstdint>
+
+namespace rx
+{
+
+void LoadA8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadL8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadL8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGBA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <typename type, size_t componentCount>
+inline void LoadToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <typename type, uint32_t fourthComponentBits>
+inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <size_t componentCount>
+inline void Load32FTo16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <size_t blockWidth, size_t blockHeight, size_t blockSize>
+inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR32ToR16(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
+inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR32ToR24G8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <typename T>
+inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch);
+
+template <typename T>
+inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch);
+
+}
+
+#include "loadimage.inl"
+
+#endif // LIBGLESV2_RENDERER_LOADIMAGE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.inl b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.inl
new file mode 100644
index 0000000000..abd0a3673c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.inl
@@ -0,0 +1,156 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+template <typename T>
+inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<T*>(data + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename type, size_t componentCount>
+inline void LoadToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t rowSize = width * sizeof(type) * componentCount;
+ const size_t layerSize = rowSize * height;
+ const size_t imageSize = layerSize * depth;
+
+ if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
+ {
+ ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
+ memcpy(output, input, imageSize);
+ }
+ else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
+ {
+ for (size_t z = 0; z < depth; z++)
+ {
+ const type *source = OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
+ type *dest = OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
+
+ memcpy(dest, source, layerSize);
+ }
+ }
+ else
+ {
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const type *source = OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ memcpy(dest, source, width * sizeof(type) * componentCount);
+ }
+ }
+ }
+}
+
+template <typename type, uint32_t fourthComponentBits>
+inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const type fourthValue = gl::bitCast<type>(fourthComponentBits);
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const type *source = OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x * 4 + 0] = source[x * 3 + 0];
+ dest[x * 4 + 1] = source[x * 3 + 1];
+ dest[x * 4 + 2] = source[x * 3 + 2];
+ dest[x * 4 + 3] = fourthValue;
+ }
+ }
+ }
+}
+
+template <size_t componentCount>
+inline void Load32FTo16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t elementWidth = componentCount * width;
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < elementWidth; x++)
+ {
+ dest[x] = gl::float32ToFloat16(source[x]);
+ }
+ }
+ }
+}
+
+template <size_t blockWidth, size_t blockHeight, size_t blockSize>
+inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t columns = (width + (blockWidth - 1)) / blockWidth;
+ const size_t rows = (height + (blockHeight - 1)) / blockHeight;
+
+ for (size_t z = 0; z < depth; ++z)
+ {
+ for (size_t y = 0; y < rows; ++y)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ memcpy(dest, source, columns * blockSize);
+ }
+ }
+}
+
+template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
+inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ type writeValues[4] =
+ {
+ gl::bitCast<type>(firstBits),
+ gl::bitCast<type>(secondBits),
+ gl::bitCast<type>(thirdBits),
+ gl::bitCast<type>(fourthBits),
+ };
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ type *destRow = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ type* destPixel = destRow + x * 4;
+
+ // This could potentially be optimized by generating an entire row of initialization
+ // data and copying row by row instead of pixel by pixel.
+ memcpy(destPixel, writeValues, sizeof(type) * 4);
+ }
+ }
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp
new file mode 100644
index 0000000000..f777b30be6
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp
@@ -0,0 +1,112 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimageSSE2.cpp: Defines image loading functions. It's
+// in a separated file for GCC, which can enable SSE usage only per-file,
+// not for code blocks that use SSE2 explicitly.
+
+#include "libGLESv2/renderer/loadimage.h"
+
+#if !defined(__SSE2__) && (defined(_M_X64) || _M_IX86_FP == 2)
+#define __SSE2__
+#endif
+
+namespace rx
+{
+
+void LoadA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+#ifdef __SSE2__
+ __m128i zeroWide = _mm_setzero_si128();
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ size_t x = 0;
+
+ // Make output writes aligned
+ for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+
+ for (; x + 7 < width; x += 8)
+ {
+ __m128i sourceData = _mm_loadl_epi64(reinterpret_cast<const __m128i*>(&source[x]));
+ // Interleave each byte to 16bit, make the lower byte to zero
+ sourceData = _mm_unpacklo_epi8(zeroWide, sourceData);
+ // Interleave each 16bit to 32bit, make the lower 16bit to zero
+ __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData);
+ __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData);
+
+ _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), lo);
+ _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x + 4]), hi);
+ }
+
+ // Handle the remainder
+ for (; x < width; x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+ }
+ }
+#endif
+}
+
+void LoadRGBA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+#ifdef __SSE2__
+ __m128i brMask = _mm_set1_epi32(0x00ff00ff);
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ size_t x = 0;
+
+ // Make output writes aligned
+ for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+
+ for (; x + 3 < width; x += 4)
+ {
+ __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x]));
+ // Mask out g and a, which don't change
+ __m128i gaComponents = _mm_andnot_si128(brMask, sourceData);
+ // Mask out b and r
+ __m128i brComponents = _mm_and_si128(sourceData, brMask);
+ // Swap b and r
+ __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1));
+ __m128i result = _mm_or_si128(gaComponents, brSwapped);
+ _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result);
+ }
+
+ // Perform leftover writes
+ for (; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+ }
+#endif
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h b/src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h
index 590b9d48a3..81ba8a0767 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h
@@ -10,6 +10,10 @@
#ifndef LIBGLESV2_VERTEXCONVERSION_H_
#define LIBGLESV2_VERTEXCONVERSION_H_
+#include <limits>
+#include <cstdint>
+#include <cstddef>
+
namespace rx
{
@@ -154,11 +158,13 @@ struct VertexDataConverter
static const bool identity = (WidenRule::initialWidth == WidenRule::finalWidth) && Converter::identity;
static const std::size_t finalSize = WidenRule::finalWidth * sizeof(OutputType);
- static void convertArray(const InputType *in, std::size_t stride, std::size_t n, OutputType *out)
+ static void convertArray(const uint8_t *input, size_t stride, size_t n, uint8_t *output)
{
+ OutputType *out = reinterpret_cast<OutputType*>(output);
+
for (std::size_t i = 0; i < n; i++)
{
- const InputType *ein = pointerAddBytes(in, i * stride);
+ const InputType *ein = reinterpret_cast<const InputType*>(input + i * stride);
copyComponent(out, ein, 0, static_cast<OutputType>(DefaultValueRule::zero()));
copyComponent(out, ein, 1, static_cast<OutputType>(DefaultValueRule::zero()));
@@ -169,19 +175,7 @@ struct VertexDataConverter
}
}
- static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out)
- {
- return convertArray(static_cast<const InputType*>(in), stride, n, static_cast<OutputType*>(out));
- }
-
private:
- // Advance the given pointer by a number of bytes (not pointed-to elements).
- template <class T>
- static T *pointerAddBytes(T *basePtr, std::size_t numBytes)
- {
- return reinterpret_cast<T *>(reinterpret_cast<uintptr_t>(basePtr) + numBytes);
- }
-
static void copyComponent(OutputType *out, const InputType *in, std::size_t elementindex, OutputType defaultvalue)
{
if (WidenRule::finalWidth > elementindex)
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
deleted file mode 100644
index 30765ffba0..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+++ /dev/null
@@ -1,817 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// utilities.cpp: Conversion functions and other utility routines.
-
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/mathutil.h"
-#if defined(ANGLE_OS_WINRT)
-# include <locale>
-# include <codecvt>
-# include <wrl.h>
-# include <windows.storage.h>
- using namespace Microsoft::WRL;
- using namespace ABI::Windows::Storage;
-#endif
-
-namespace gl
-{
-
-int UniformComponentCount(GLenum type)
-{
- switch (type)
- {
- case GL_BOOL:
- case GL_FLOAT:
- case GL_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- return 1;
- case GL_BOOL_VEC2:
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- return 2;
- case GL_INT_VEC3:
- case GL_FLOAT_VEC3:
- case GL_BOOL_VEC3:
- return 3;
- case GL_BOOL_VEC4:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_FLOAT_MAT2:
- return 4;
- case GL_FLOAT_MAT3:
- return 9;
- case GL_FLOAT_MAT4:
- return 16;
- default:
- UNREACHABLE();
- }
-
- return 0;
-}
-
-GLenum UniformComponentType(GLenum type)
-{
- switch(type)
- {
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_BOOL;
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT4:
- return GL_FLOAT;
- case GL_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- return GL_INT;
- default:
- UNREACHABLE();
- }
-
- return GL_NONE;
-}
-
-size_t UniformComponentSize(GLenum type)
-{
- switch(type)
- {
- case GL_BOOL: return sizeof(GLint);
- case GL_FLOAT: return sizeof(GLfloat);
- case GL_INT: return sizeof(GLint);
- default: UNREACHABLE();
- }
-
- return 0;
-}
-
-size_t UniformInternalSize(GLenum type)
-{
- // Expanded to 4-element vectors
- return UniformComponentSize(UniformComponentType(type)) * VariableRowCount(type) * 4;
-}
-
-size_t UniformExternalSize(GLenum type)
-{
- return UniformComponentSize(UniformComponentType(type)) * UniformComponentCount(type);
-}
-
-int VariableRowCount(GLenum type)
-{
- switch (type)
- {
- case GL_NONE:
- return 0;
- case GL_BOOL:
- case GL_FLOAT:
- case GL_INT:
- case GL_BOOL_VEC2:
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_FLOAT_VEC3:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- return 1;
- case GL_FLOAT_MAT2:
- return 2;
- case GL_FLOAT_MAT3:
- return 3;
- case GL_FLOAT_MAT4:
- return 4;
- default:
- UNREACHABLE();
- }
-
- return 0;
-}
-
-int VariableColumnCount(GLenum type)
-{
- switch (type)
- {
- case GL_NONE:
- return 0;
- case GL_BOOL:
- case GL_FLOAT:
- case GL_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- return 1;
- case GL_BOOL_VEC2:
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_FLOAT_MAT2:
- return 2;
- case GL_INT_VEC3:
- case GL_FLOAT_VEC3:
- case GL_BOOL_VEC3:
- case GL_FLOAT_MAT3:
- return 3;
- case GL_BOOL_VEC4:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_FLOAT_MAT4:
- return 4;
- default:
- UNREACHABLE();
- }
-
- return 0;
-}
-
-int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
-{
- ASSERT(allocationSize <= bitsSize);
-
- unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
-
- for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
- {
- if ((*bits & mask) == 0)
- {
- *bits |= mask;
- return i;
- }
-
- mask <<= 1;
- }
-
- return -1;
-}
-
-GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment)
-{
- ASSERT(alignment > 0 && isPow2(alignment));
-
- GLsizei rawPitch = ComputePixelSize(internalformat) * width;
- return (rawPitch + alignment - 1) & ~(alignment - 1);
-}
-
-GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat)
-{
- return ComputeCompressedSize(width, 1, internalformat);
-}
-
-GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return 8 * ((width + 3) / 4) * ((height + 3) / 4);
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return 16 * ((width + 3) / 4) * ((height + 3) / 4);
- default:
- return 0;
- }
-}
-
-GLsizei ComputeTypeSize(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE: return 1;
- case GL_UNSIGNED_BYTE: return 1;
- case GL_SHORT: return 2;
- case GL_UNSIGNED_SHORT: return 2;
- case GL_INT: return 4;
- case GL_UNSIGNED_INT: return 4;
- case GL_FLOAT: return 4;
- case GL_HALF_FLOAT_OES: return 2;
- case GL_UNSIGNED_SHORT_5_6_5: return 2;
- case GL_UNSIGNED_SHORT_4_4_4_4: return 2;
- case GL_UNSIGNED_SHORT_5_5_5_1: return 2;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return 2;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return 2;
- case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: return 4;
- case GL_UNSIGNED_INT_24_8_OES: return 4;
- default: UNREACHABLE(); return 0;
- }
-}
-
-bool IsCompressed(GLenum format)
-{
- if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
- {
- return true;
- }
- else
- {
- return false;
- }
-}
-
-bool IsDepthTexture(GLenum format)
-{
- if (format == GL_DEPTH_COMPONENT ||
- format == GL_DEPTH_STENCIL_OES ||
- format == GL_DEPTH_COMPONENT16 ||
- format == GL_DEPTH_COMPONENT32_OES ||
- format == GL_DEPTH24_STENCIL8_OES)
- {
- return true;
- }
-
- return false;
-}
-
-bool IsStencilTexture(GLenum format)
-{
- if (format == GL_DEPTH_STENCIL_OES ||
- format == GL_DEPTH24_STENCIL8_OES)
- {
- return true;
- }
-
- return false;
-}
-
-void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
-{
- int upsampleCount = 0;
-
- if (isCompressed)
- {
- // Don't expand the size of full textures that are at least 4x4
- // already.
- if (isImage || *requestWidth < 4 || *requestHeight < 4)
- {
- while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0)
- {
- *requestWidth <<= 1;
- *requestHeight <<= 1;
- upsampleCount++;
- }
- }
- }
- *levelOffset = upsampleCount;
-}
-
-// Returns the size, in bytes, of a single texel in an Image
-int ComputePixelSize(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_ALPHA8_EXT: return sizeof(unsigned char);
- case GL_LUMINANCE8_EXT: return sizeof(unsigned char);
- case GL_ALPHA32F_EXT: return sizeof(float);
- case GL_LUMINANCE32F_EXT: return sizeof(float);
- case GL_ALPHA16F_EXT: return sizeof(unsigned short);
- case GL_LUMINANCE16F_EXT: return sizeof(unsigned short);
- case GL_LUMINANCE8_ALPHA8_EXT: return sizeof(unsigned char) * 2;
- case GL_LUMINANCE_ALPHA32F_EXT: return sizeof(float) * 2;
- case GL_LUMINANCE_ALPHA16F_EXT: return sizeof(unsigned short) * 2;
- case GL_RGB8_OES: return sizeof(unsigned char) * 3;
- case GL_RGB565: return sizeof(unsigned short);
- case GL_RGB32F_EXT: return sizeof(float) * 3;
- case GL_RGB16F_EXT: return sizeof(unsigned short) * 3;
- case GL_RGBA8_OES: return sizeof(unsigned char) * 4;
- case GL_RGBA4: return sizeof(unsigned short);
- case GL_RGB5_A1: return sizeof(unsigned short);
- case GL_RGBA32F_EXT: return sizeof(float) * 4;
- case GL_RGBA16F_EXT: return sizeof(unsigned short) * 4;
- case GL_BGRA8_EXT: return sizeof(unsigned char) * 4;
- case GL_BGRA4_ANGLEX: return sizeof(unsigned short);
- case GL_BGR5_A1_ANGLEX: return sizeof(unsigned short);
- default: UNREACHABLE();
- }
-
- return 0;
-}
-
-bool IsCubemapTextureTarget(GLenum target)
-{
- return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
-}
-
-bool IsInternalTextureTarget(GLenum target)
-{
- return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target);
-}
-
-GLint ConvertSizedInternalFormat(GLenum format, GLenum type)
-{
- switch (format)
- {
- case GL_ALPHA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT;
- case GL_FLOAT: return GL_ALPHA32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_LUMINANCE:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT;
- case GL_FLOAT: return GL_LUMINANCE32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_LUMINANCE_ALPHA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT;
- case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_RGB8_OES;
- case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565;
- case GL_FLOAT: return GL_RGB32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_RGB16F_EXT;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_RGBA8_OES;
- case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4;
- case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1;
- case GL_FLOAT: return GL_RGBA32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_RGBA16F_EXT;
- break;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return GL_BGRA4_ANGLEX;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return GL_BGR5_A1_ANGLEX;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return format;
- case GL_DEPTH_COMPONENT:
- switch (type)
- {
- case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16;
- case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_DEPTH_STENCIL_OES:
- switch (type)
- {
- case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES;
- default: UNIMPLEMENTED();
- }
- break;
- default:
- UNIMPLEMENTED();
- }
-
- return GL_NONE;
-}
-
-GLenum ExtractFormat(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_RGB565: return GL_RGB;
- case GL_RGBA4: return GL_RGBA;
- case GL_RGB5_A1: return GL_RGBA;
- case GL_RGB8_OES: return GL_RGB;
- case GL_RGBA8_OES: return GL_RGBA;
- case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA;
- case GL_LUMINANCE8_EXT: return GL_LUMINANCE;
- case GL_ALPHA8_EXT: return GL_ALPHA;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- case GL_RGBA32F_EXT: return GL_RGBA;
- case GL_RGB32F_EXT: return GL_RGB;
- case GL_ALPHA32F_EXT: return GL_ALPHA;
- case GL_LUMINANCE32F_EXT: return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA;
- case GL_RGBA16F_EXT: return GL_RGBA;
- case GL_RGB16F_EXT: return GL_RGB;
- case GL_ALPHA16F_EXT: return GL_ALPHA;
- case GL_LUMINANCE16F_EXT: return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA;
- case GL_BGRA8_EXT: return GL_BGRA_EXT;
- case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT;
- case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT;
- case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES;
- default: return GL_NONE; // Unsupported
- }
-}
-
-GLenum ExtractType(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5;
- case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4;
- case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1;
- case GL_RGB8_OES: return GL_UNSIGNED_BYTE;
- case GL_RGBA8_OES: return GL_UNSIGNED_BYTE;
- case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE;
- case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE;
- case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE;
- case GL_RGBA32F_EXT: return GL_FLOAT;
- case GL_RGB32F_EXT: return GL_FLOAT;
- case GL_ALPHA32F_EXT: return GL_FLOAT;
- case GL_LUMINANCE32F_EXT: return GL_FLOAT;
- case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT;
- case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE;
- case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT;
- case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT;
- case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES;
- default: return GL_NONE; // Unsupported
- }
-}
-
-bool IsColorRenderable(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- return true;
- case GL_DEPTH_COMPONENT16:
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- return false;
- case GL_BGRA8_EXT:
- return true;
- default:
- UNIMPLEMENTED();
- }
-
- return false;
-}
-
-bool IsDepthRenderable(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH24_STENCIL8_OES:
- return true;
- case GL_STENCIL_INDEX8:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- return false;
- default:
- UNIMPLEMENTED();
- }
-
- return false;
-}
-
-bool IsStencilRenderable(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- return true;
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_DEPTH_COMPONENT16:
- return false;
- default:
- UNIMPLEMENTED();
- }
-
- return false;
-}
-
-bool IsFloat32Format(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return true;
- default:
- return false;
- }
-}
-
-bool IsFloat16Format(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- return true;
- default:
- return false;
- }
-}
-
-unsigned int GetAlphaSize(GLenum colorFormat)
-{
- switch (colorFormat)
- {
- case GL_RGBA16F_EXT:
- return 16;
- case GL_RGBA32F_EXT:
- return 32;
- case GL_RGBA4:
- return 4;
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- return 8;
- case GL_RGB5_A1:
- return 1;
- case GL_RGB8_OES:
- case GL_RGB565:
- case GL_RGB32F_EXT:
- case GL_RGB16F_EXT:
- return 0;
- default:
- return 0;
- }
-}
-
-unsigned int GetRedSize(GLenum colorFormat)
-{
- switch (colorFormat)
- {
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- return 16;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- return 32;
- case GL_RGBA4:
- return 4;
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- case GL_RGB8_OES:
- return 8;
- case GL_RGB5_A1:
- case GL_RGB565:
- return 5;
- default:
- return 0;
- }
-}
-
-unsigned int GetGreenSize(GLenum colorFormat)
-{
- switch (colorFormat)
- {
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- return 16;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- return 32;
- case GL_RGBA4:
- return 4;
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- case GL_RGB8_OES:
- return 8;
- case GL_RGB5_A1:
- return 5;
- case GL_RGB565:
- return 6;
- default:
- return 0;
- }
-}
-
-unsigned int GetBlueSize(GLenum colorFormat)
-{
- switch (colorFormat)
- {
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- return 16;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- return 32;
- case GL_RGBA4:
- return 4;
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- case GL_RGB8_OES:
- return 8;
- case GL_RGB5_A1:
- case GL_RGB565:
- return 5;
- default:
- return 0;
- }
-}
-
-unsigned int GetDepthSize(GLenum depthFormat)
-{
- switch (depthFormat)
- {
- case GL_DEPTH_COMPONENT16: return 16;
- case GL_DEPTH_COMPONENT32_OES: return 32;
- case GL_DEPTH24_STENCIL8_OES: return 24;
- default: return 0;
- }
-}
-
-unsigned int GetStencilSize(GLenum stencilFormat)
-{
- switch (stencilFormat)
- {
- case GL_DEPTH24_STENCIL8_OES: return 8;
- default: return 0;
- }
-}
-
-bool IsTriangleMode(GLenum drawMode)
-{
- switch (drawMode)
- {
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- return true;
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- return false;
- default: UNREACHABLE();
- }
-
- return false;
-}
-
-}
-
-std::string getTempPath()
-{
-#if !defined(ANGLE_OS_WINRT)
- char path[MAX_PATH];
- DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
- if (pathLen == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-
- UINT unique = GetTempFileNameA(path, "sh", 0, path);
- if (unique == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-#else
- static std::string path;
-
- while (path.empty()) {
- ComPtr<IApplicationDataStatics> factory;
- Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
- HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
- if (FAILED(result))
- break;
-
- ComPtr<IApplicationData> applicationData;
- result = factory->get_Current(&applicationData);
- if (FAILED(result))
- break;
-
- ComPtr<IStorageFolder> storageFolder;
- result = applicationData->get_LocalFolder(&storageFolder);
- if (FAILED(result))
- break;
-
- ComPtr<IStorageItem> localFolder;
- result = storageFolder.As(&localFolder);
- if (FAILED(result))
- break;
-
- HSTRING localFolderPath;
- result = localFolder->get_Path(&localFolderPath);
- if (FAILED(result))
- break;
-
- std::wstring_convert< std::codecvt_utf8<wchar_t> > converter;
- path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL));
- if (path.empty())
- {
- UNREACHABLE();
- break;
- }
- }
-#endif
-
- return path;
-}
-
-void writeFile(const char* path, const void* content, size_t size)
-{
- FILE* file = fopen(path, "w");
- if (!file)
- {
- UNREACHABLE();
- return;
- }
-
- fwrite(content, sizeof(char), size, file);
- fclose(file);
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.h b/src/3rdparty/angle/src/libGLESv2/utilities.h
deleted file mode 100644
index ed663ebca2..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/utilities.h
+++ /dev/null
@@ -1,67 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// utilities.h: Conversion functions and other utility routines.
-
-#ifndef LIBGLESV2_UTILITIES_H
-#define LIBGLESV2_UTILITIES_H
-
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <string>
-
-namespace gl
-{
-
-struct Color;
-
-int UniformComponentCount(GLenum type);
-GLenum UniformComponentType(GLenum type);
-size_t UniformInternalSize(GLenum type);
-size_t UniformExternalSize(GLenum type);
-int VariableRowCount(GLenum type);
-int VariableColumnCount(GLenum type);
-
-int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
-
-void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
-int ComputePixelSize(GLint internalformat);
-GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment);
-GLsizei ComputeCompressedPitch(GLsizei width, GLenum format);
-GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format);
-GLsizei ComputeTypeSize(GLenum type);
-bool IsCompressed(GLenum format);
-bool IsDepthTexture(GLenum format);
-bool IsStencilTexture(GLenum format);
-bool IsCubemapTextureTarget(GLenum target);
-bool IsInternalTextureTarget(GLenum target);
-GLint ConvertSizedInternalFormat(GLenum format, GLenum type);
-GLenum ExtractFormat(GLenum internalformat);
-GLenum ExtractType(GLenum internalformat);
-
-bool IsColorRenderable(GLenum internalformat);
-bool IsDepthRenderable(GLenum internalformat);
-bool IsStencilRenderable(GLenum internalformat);
-
-bool IsFloat32Format(GLint internalformat);
-bool IsFloat16Format(GLint internalformat);
-
-GLuint GetAlphaSize(GLenum colorFormat);
-GLuint GetRedSize(GLenum colorFormat);
-GLuint GetGreenSize(GLenum colorFormat);
-GLuint GetBlueSize(GLenum colorFormat);
-GLuint GetDepthSize(GLenum depthFormat);
-GLuint GetStencilSize(GLenum stencilFormat);
-bool IsTriangleMode(GLenum drawMode);
-
-}
-
-std::string getTempPath();
-void writeFile(const char* path, const void* data, size_t size);
-
-#endif // LIBGLESV2_UTILITIES_H
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.cpp b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
new file mode 100644
index 0000000000..f79bc97e4f
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
@@ -0,0 +1,1920 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/validationES2.h"
+#include "libGLESv2/validationES3.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/Query.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/TransformFeedback.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/renderer/BufferImpl.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+bool ValidCap(const Context *context, GLenum cap)
+{
+ switch (cap)
+ {
+ case GL_CULL_FACE:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ return true;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidTextureTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+// This function differs from ValidTextureTarget in that the target must be
+// usable as the destination of a 2D operation-- so a cube face is valid, but
+// GL_TEXTURE_CUBE_MAP is not.
+// Note: duplicate of IsInternalTextureTarget
+bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return true;
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_3D:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidFramebufferTarget(GLenum target)
+{
+ META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER: return true;
+ case GL_READ_FRAMEBUFFER: return true;
+ case GL_DRAW_FRAMEBUFFER: return true;
+ default: return false;
+ }
+}
+
+bool ValidBufferTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ return true;
+
+ case GL_PIXEL_PACK_BUFFER:
+ case GL_PIXEL_UNPACK_BUFFER:
+ return context->getExtensions().pixelBufferObject;
+
+ case GL_COPY_READ_BUFFER:
+ case GL_COPY_WRITE_BUFFER:
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidBufferParameter(const Context *context, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ return true;
+
+ // GL_BUFFER_MAP_POINTER is a special case, and may only be
+ // queried with GetBufferPointerv
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAPPED:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidMipLevel(const Context *context, GLenum target, GLint level)
+{
+ size_t maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D: maxDimension = context->getCaps().max2DTextureSize; break;
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize; break;
+ case GL_TEXTURE_3D: maxDimension = context->getCaps().max3DTextureSize; break;
+ case GL_TEXTURE_2D_ARRAY: maxDimension = context->getCaps().max2DTextureSize; break;
+ default: UNREACHABLE();
+ }
+
+ return level <= gl::log2(maxDimension);
+}
+
+bool ValidImageSize(const Context *context, GLenum target, GLint level,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (level < 0 || width < 0 || height < 0 || depth < 0)
+ {
+ return false;
+ }
+
+ if (!context->getExtensions().textureNPOT &&
+ (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
+ {
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (width < 0 || (static_cast<GLuint>(width) > formatInfo.compressedBlockWidth && width % formatInfo.compressedBlockWidth != 0) ||
+ height < 0 || (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && height % formatInfo.compressedBlockHeight != 0))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidQueryType(const Context *context, GLenum queryType)
+{
+ META_ASSERT(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT);
+ META_ASSERT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT);
+
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return true;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidProgram(Context *context, GLuint id)
+{
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
+ // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
+ // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
+
+ if (context->getProgram(id) != NULL)
+ {
+ return true;
+ }
+ else if (context->getShader(id) != NULL)
+ {
+ // ID is the wrong type
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ // No shader/program object has this ID
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+}
+
+bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+
+ if (colorAttachment >= context->getCaps().maxColorAttachments)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ bool angleExtension)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (width < 0 || height < 0 || samples < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
+ // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
+ // only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
+ // internal format must be sized and not an integer format if samples is greater than zero.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (formatInfo.pixelBytes == 0)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
+ // to MAX_SAMPLES_ANGLE (Context::getMaxSupportedSamples) while the ES3.0 spec (section 4.4.2)
+ // states that samples must be less than or equal to the maximum samples for the specified
+ // internal format.
+ if (angleExtension)
+ {
+ ASSERT(context->getExtensions().framebufferMultisample);
+ if (static_cast<GLuint>(samples) > context->getExtensions().maxSamples)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // Check if this specific format supports enough samples
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->recordError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+ }
+ else
+ {
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ GLuint handle = context->getState().getRenderbufferId();
+ if (handle == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+
+ if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 112
+ // [OpenGL ES 3.0.2] Section 4.4.2 page 201
+ // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
+ // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
+ if (renderbuffer != 0)
+ {
+ if (!context->getRenderbuffer(renderbuffer))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
+{
+ if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
+ dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
+ srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
+ {
+ return true;
+ }
+ else if (context->getState().isScissorTestEnabled())
+ {
+ const Rectangle &scissor = context->getState().getScissor();
+
+ return scissor.x > 0 || scissor.y > 0 ||
+ scissor.width < writeBuffer->getWidth() ||
+ scissor.height < writeBuffer->getHeight();
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter, bool fromAngleExtension)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ if (fromAngleExtension)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (mask == 0)
+ {
+ // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
+ // buffers are copied.
+ return false;
+ }
+
+ if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
+ {
+ ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
+ // color buffer, leaving only nearest being unfiltered from above
+ if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
+ {
+ if (fromAngleExtension)
+ {
+ ERR("Blits with the same source and destination framebuffer are not supported by this "
+ "implementation.");
+ }
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
+ gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
+ if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
+ !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (drawFramebuffer->getSamples() != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
+ gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+
+ if (readColorBuffer && drawColorBuffer)
+ {
+ GLenum readInternalFormat = readColorBuffer->getActualFormat();
+ const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
+ {
+ if (drawFramebuffer->isEnabledColorAttachment(i))
+ {
+ GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat();
+ const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
+
+ // The GL ES 3.0.2 spec (pg 193) states that:
+ // 1) If the read buffer is fixed point format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as well
+ if ( (readFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || readFormatInfo.componentType == GL_SIGNED_NORMALIZED) &&
+ !(drawFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || drawFormatInfo.componentType == GL_SIGNED_NORMALIZED))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readFormatInfo.componentType == GL_UNSIGNED_INT && drawFormatInfo.componentType != GL_UNSIGNED_INT)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readFormatInfo.componentType == GL_INT && drawFormatInfo.componentType != GL_INT)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (fromAngleExtension)
+ {
+ const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
+ if (readColorbufferType != GL_TEXTURE_2D && readColorbufferType != GL_RENDERBUFFER)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
+ {
+ FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
+ ASSERT(attachment);
+
+ if (attachment->type() != GL_TEXTURE_2D && attachment->type() != GL_RENDERBUFFER)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (attachment->getActualFormat() != readColorBuffer->getActualFormat())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ if (readFramebuffer->getSamples() != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT)
+ {
+ gl::FramebufferAttachment *readDepthBuffer = readFramebuffer->getDepthbuffer();
+ gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
+
+ if (readDepthBuffer && drawDepthBuffer)
+ {
+ if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readDepthBuffer->getSamples() > 0 && !sameBounds)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (fromAngleExtension)
+ {
+ if (IsPartialBlit(context, readDepthBuffer, drawDepthBuffer,
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
+ {
+ ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
+ context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
+ return false;
+ }
+
+ if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT)
+ {
+ gl::FramebufferAttachment *readStencilBuffer = readFramebuffer->getStencilbuffer();
+ gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
+
+ if (readStencilBuffer && drawStencilBuffer)
+ {
+ if (readStencilBuffer->getActualFormat() != drawStencilBuffer->getActualFormat())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readStencilBuffer->getSamples() > 0 && !sameBounds)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (fromAngleExtension)
+ {
+ if (IsPartialBlit(context, readStencilBuffer, drawStencilBuffer,
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
+ {
+ ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
+ context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
+ return false;
+ }
+
+ if (readStencilBuffer->getSamples() != 0 || drawStencilBuffer->getSamples() != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ return true;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
+ // the same constant.
+ META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
+ return true;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ return true;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+}
+
+bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default: break;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ switch (param)
+ {
+ case GL_REPEAT:
+ case GL_CLAMP_TO_EDGE:
+ case GL_MIRRORED_REPEAT:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ case GL_TEXTURE_MIN_FILTER:
+ switch (param)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ switch (param)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ switch (param)
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // we assume the parameter passed to this validation method is truncated, not rounded
+ if (param < 1)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ return true;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ return true;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (param)
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (param)
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (param)
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ return true;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ if (param < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ return true;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+}
+
+bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ return true;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+}
+
+bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
+{
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!framebuffer->getReadColorbuffer())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ GLenum currentInternalFormat, currentFormat, currentType;
+ GLuint clientVersion = context->getClientVersion();
+
+ context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType);
+
+ bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
+ ValidES3ReadFormatType(context, currentInternalFormat, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validReadFormat)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
+ const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
+
+ GLsizei outputPitch = sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment());
+ // sized query sanity check
+ if (bufSize)
+ {
+ int requiredSize = outputPitch * height;
+ if (requiredSize > *bufSize)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (id == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
+ // of zero, if the active query object name for <target> is non-zero (for the
+ // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
+ // the active query for either target is non-zero), if <id> is the name of an
+ // existing query object whose type does not match <target>, or if <id> is the
+ // active query object name for any query type, the error INVALID_OPERATION is
+ // generated.
+
+ // Ensure no other queries are active
+ // NOTE: If other queries than occlusion are supported, we will need to check
+ // separately that:
+ // a) The query ID passed is not the current active query for any target/type
+ // b) There are no active queries for the requested target (and in the case
+ // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ // no query may be active for either if glBeginQuery targets either.
+ if (context->getState().isQueryActive())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+
+ // check that name was obtained with glGenQueries
+ if (!queryObject)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // check for type mismatch
+ if (queryObject->getType() != target)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEndQuery(gl::Context *context, GLenum target)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Query *queryObject = context->getState().getActiveQuery(target);
+
+ if (queryObject == NULL)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniformType,
+ GLint location, GLsizei count, LinkedUniform **uniformOut)
+{
+ if (count < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ if (!programBinary)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (location == -1)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!programBinary->isValidUniformLocation(location))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ LinkedUniform *uniform = programBinary->getUniformByLocation(location);
+
+ // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ if (uniform->elementCount() == 1 && count > 1)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ *uniformOut = uniform;
+ return true;
+}
+
+bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
+{
+ // Check for ES3 uniform entry points
+ if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ LinkedUniform *uniform = NULL;
+ if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ GLenum targetBoolType = VariableBoolVectorType(uniformType);
+ bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT);
+ if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose)
+{
+ // Check for ES3 uniform entry points
+ int rows = VariableRowCount(matrixType);
+ int cols = VariableColumnCount(matrixType);
+ if (rows != cols && context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (transpose != GL_FALSE && context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ LinkedUniform *uniform = NULL;
+ if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ if (uniform->type != matrixType)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
+{
+ if (!context->getQueryParameterInfo(pname, nativeType, numParams))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
+
+ if (colorAttachment >= context->getCaps().maxDrawBuffers)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ if (context->getState().getActiveSampler() >= context->getCaps().maxCombinedTextureImageUnits)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ {
+ Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ ASSERT(framebuffer);
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ if (!attachment)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // pname is valid, but there are no parameters to return
+ if (numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border, GLenum *textureFormatOut)
+{
+
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (border != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ GLenum textureInternalFormat = GL_NONE;
+ GLint textureLevelWidth = 0;
+ GLint textureLevelHeight = 0;
+ GLint textureLevelDepth = 0;
+ GLuint maxDimension = 0;
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *texture2d = context->getTexture2D();
+ if (texture2d)
+ {
+ textureInternalFormat = texture2d->getInternalFormat(level);
+ textureLevelWidth = texture2d->getWidth(level);
+ textureLevelHeight = texture2d->getHeight(level);
+ textureLevelDepth = 1;
+ texture = texture2d;
+ maxDimension = caps.max2DTextureSize;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
+ if (textureCube)
+ {
+ textureInternalFormat = textureCube->getInternalFormat(target, level);
+ textureLevelWidth = textureCube->getWidth(target, level);
+ textureLevelHeight = textureCube->getHeight(target, level);
+ textureLevelDepth = 1;
+ texture = textureCube;
+ maxDimension = caps.maxCubeMapTextureSize;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture2dArray = context->getTexture2DArray();
+ if (texture2dArray)
+ {
+ textureInternalFormat = texture2dArray->getInternalFormat(level);
+ textureLevelWidth = texture2dArray->getWidth(level);
+ textureLevelHeight = texture2dArray->getHeight(level);
+ textureLevelDepth = texture2dArray->getLayers(level);
+ texture = texture2dArray;
+ maxDimension = caps.max2DTextureSize;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *texture3d = context->getTexture3D();
+ if (texture3d)
+ {
+ textureInternalFormat = texture3d->getInternalFormat(level);
+ textureLevelWidth = texture3d->getWidth(level);
+ textureLevelHeight = texture3d->getHeight(level);
+ textureLevelDepth = texture3d->getDepth(level);
+ texture = texture3d;
+ maxDimension = caps.max3DTextureSize;
+ }
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->isImmutable() && !isSubImage)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+
+ if (formatInfo.depthBits > 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (formatInfo.compressed)
+ {
+ if (((width % formatInfo.compressedBlockWidth) != 0 && width != textureLevelWidth) ||
+ ((height % formatInfo.compressedBlockHeight) != 0 && height != textureLevelHeight))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (isSubImage)
+ {
+ if (xoffset + width > textureLevelWidth ||
+ yoffset + height > textureLevelHeight ||
+ zoffset >= textureLevelDepth)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ if (IsCubemapTextureTarget(target) && width != height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ int maxLevelDimension = (maxDimension >> level);
+ if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ *textureFormatOut = textureInternalFormat;
+ return true;
+}
+
+static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsizei maxVertex, GLsizei primcount)
+{
+ switch (mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (count < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const State &state = context->getState();
+
+ // Check for mapped buffers
+ if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
+ state.getStencilRef() != state.getStencilBackRef() ||
+ depthStencilState.stencilMask != depthStencilState.stencilBackMask)
+ {
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations.
+ // See Section 6.10 of the WebGL 1.0 spec
+ ERR("This ANGLE implementation does not support separate front/back stencil "
+ "writemasks, reference values, or stencil mask values.");
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Framebuffer *fbo = state.getDrawFramebuffer();
+ if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (state.getCurrentProgramId() == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ gl::ProgramBinary *programBinary = state.getCurrentProgramBinary();
+ if (!programBinary->validateSamplers(NULL, context->getCaps()))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Buffer validations
+ const VertexArray *vao = state.getVertexArray();
+ for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
+ bool attribActive = (programBinary->getSemanticIndex(attributeIndex) != -1);
+ if (attribActive && attrib.enabled)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ if (buffer)
+ {
+ GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
+ GLint64 maxVertexElement = 0;
+
+ if (attrib.divisor > 0)
+ {
+ maxVertexElement = static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
+ }
+ else
+ {
+ maxVertexElement = static_cast<GLint64>(maxVertex);
+ }
+
+ GLint64 attribDataSize = maxVertexElement * attribStride;
+
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our vertex attribute does not have
+ // enough backing data.
+ if (attribDataSize > buffer->getSize())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else if (attrib.pointer == NULL)
+ {
+ // This is an application error that would normally result in a crash,
+ // but we catch it and return an error
+ context->recordError(Error(GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
+ return false;
+ }
+ }
+ }
+
+ // No-op if zero count
+ return (count > 0);
+}
+
+bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (first < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const State &state = context->getState();
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() &&
+ curTransformFeedback->getDrawMode() != mode)
+ {
+ // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
+ // that does not match the current transform feedback object's draw mode (if transform feedback
+ // is active), (3.0.2, section 2.14, pg 86)
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateDrawBase(context, mode, count, count, primcount))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (primcount < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateDrawArrays(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ // No-op if zero primitive count
+ return (primcount > 0);
+}
+
+static bool ValidateDrawInstancedANGLE(Context *context)
+{
+ // Verify there is at least one active attribute with a divisor of zero
+ const gl::State& state = context->getState();
+
+ gl::ProgramBinary *programBinary = state.getCurrentProgramBinary();
+
+ const VertexArray *vao = state.getVertexArray();
+ for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
+ bool active = (programBinary->getSemanticIndex(attributeIndex) != -1);
+ if (active && attrib.divisor == 0)
+ {
+ return true;
+ }
+ }
+
+ context->recordError(Error(GL_INVALID_OPERATION, "ANGLE_instanced_arrays requires that at least one active attribute"
+ "has a divisor of zero."));
+ return false;
+}
+
+bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (!ValidateDrawInstancedANGLE(context))
+ {
+ return false;
+ }
+
+ return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
+}
+
+bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ break;
+ case GL_UNSIGNED_INT:
+ if (!context->getExtensions().elementIndexUint)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const State &state = context->getState();
+
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ {
+ // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
+ // while transform feedback is active, (3.0.2, section 2.14, pg 86)
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Check for mapped buffers
+ if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::VertexArray *vao = state.getVertexArray();
+ const gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
+ if (!indices && !elementArrayBuffer)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (elementArrayBuffer)
+ {
+ const gl::Type &typeInfo = gl::GetTypeInfo(type);
+
+ GLint64 offset = reinterpret_cast<GLint64>(indices);
+ GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
+
+ // check for integer overflows
+ if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
+ byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
+ {
+ context->recordError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+
+ // Check for reading past the end of the bound buffer object
+ if (byteCount > elementArrayBuffer->getSize())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else if (!indices)
+ {
+ // Catch this programming error here
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Use max index to validate if our vertex buffers are large enough for the pull.
+ // TODO: offer fast path, with disabled index validation.
+ // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
+ if (elementArrayBuffer)
+ {
+ GLint64 offset = reinterpret_cast<GLint64>(indices);
+ if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut, NULL))
+ {
+ const void *dataPointer = elementArrayBuffer->getImplementation()->getData();
+ const uint8_t *offsetPointer = static_cast<const uint8_t *>(dataPointer) + offset;
+ *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count);
+ }
+ }
+ else
+ {
+ *indexRangeOut = rx::IndexRangeCache::ComputeRange(type, indices, count);
+ }
+
+ if (!ValidateDrawBase(context, mode, count, static_cast<GLsizei>(indexRangeOut->end), primcount))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawElementsInstanced(Context *context,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount,
+ rx::RangeUI *indexRangeOut)
+{
+ if (primcount < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
+ {
+ return false;
+ }
+
+ // No-op zero primitive count
+ return (primcount > 0);
+}
+
+bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
+{
+ if (!ValidateDrawInstancedANGLE(context))
+ {
+ return false;
+ }
+
+ return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
+}
+
+bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+
+ if (tex == NULL)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (level < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+
+ if (framebufferHandle == 0 || !framebuffer)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ // Attachments are required to be bound to level 0 in ES2
+ if (context->getClientVersion() < 3 && level != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_2D)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
+ if (tex2d->isCompressed(level))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (level > gl::log2(caps.maxCubeMapTextureSize))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
+ if (texcube->isCompressed(textarget, level))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
+{
+ if (program == 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject || !programObject->isLinked())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!programBinary->isValidUniformLocation(location))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
+{
+ if (!ValidateGetUniformBase(context, program, location))
+ {
+ return false;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ // sized queries -- ensure the provided buffer is large enough
+ LinkedUniform *uniform = programBinary->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform->type);
+ if (static_cast<size_t>(bufSize) < requiredBytes)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize);
+}
+
+bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.h b/src/3rdparty/angle/src/libGLESv2/validationES.h
new file mode 100644
index 0000000000..1fdb633cb6
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#ifndef LIBGLESV2_VALIDATION_ES_H
+#define LIBGLESV2_VALIDATION_ES_H
+
+#include "common/mathutil.h"
+
+#include <GLES2/gl2.h>
+#include <GLES3/gl3.h>
+
+namespace gl
+{
+
+class Context;
+
+bool ValidCap(const Context *context, GLenum cap);
+bool ValidTextureTarget(const Context *context, GLenum target);
+bool ValidTexture2DDestinationTarget(const Context *context, GLenum target);
+bool ValidFramebufferTarget(GLenum target);
+bool ValidBufferTarget(const Context *context, GLenum target);
+bool ValidBufferParameter(const Context *context, GLenum pname);
+bool ValidMipLevel(const Context *context, GLenum target, GLint level);
+bool ValidImageSize(const Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
+bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
+bool ValidQueryType(const Context *context, GLenum queryType);
+bool ValidProgram(Context *context, GLuint id);
+
+bool ValidateAttachmentTarget(Context *context, GLenum attachment);
+bool ValidateRenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ bool angleExtension);
+bool ValidateFramebufferRenderbufferParameters(Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+
+bool ValidateBlitFramebufferParameters(Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter, bool fromAngleExtension);
+
+bool ValidateGetVertexAttribParameters(Context *context, GLenum pname);
+
+bool ValidateTexParamParameters(Context *context, GLenum pname, GLint param);
+
+bool ValidateSamplerObjectParameter(Context *context, GLenum pname);
+
+bool ValidateReadPixelsParameters(Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels);
+
+bool ValidateBeginQuery(Context *context, GLenum target, GLuint id);
+bool ValidateEndQuery(Context *context, GLenum target);
+
+bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count);
+bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose);
+
+bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
+
+bool ValidateCopyTexImageParametersBase(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border, GLenum *textureInternalFormatOut);
+
+bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+
+bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut);
+
+bool ValidateDrawElementsInstanced(Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut);
+bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut);
+
+bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params);
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params);
+bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params);
+
+}
+
+#endif // LIBGLESV2_VALIDATION_ES_H
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES2.cpp b/src/3rdparty/angle/src/libGLESv2/validationES2.cpp
new file mode 100644
index 0000000000..f950454df0
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES2.cpp
@@ -0,0 +1,980 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters
+
+#include "libGLESv2/validationES2.h"
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+static bool ValidateSubImageParams2D(Context *context, bool compressed, GLsizei width, GLsizei height,
+ GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
+ gl::Texture2D *texture)
+{
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (compressed != texture->isCompressed(level))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (format != GL_NONE)
+ {
+ if (gl::GetFormatTypeInfo(format, type).internalFormat != texture->getInternalFormat(level))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (compressed)
+ {
+ if ((width % 4 != 0 && width != texture->getWidth(level)) ||
+ (height % 4 != 0 && height != texture->getHeight(level)))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (xoffset + width > texture->getWidth(level) ||
+ yoffset + height > texture->getHeight(level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateSubImageParamsCube(Context *context, bool compressed, GLsizei width, GLsizei height,
+ GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
+ gl::TextureCubeMap *texture)
+{
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (compressed != texture->isCompressed(target, level))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (format != GL_NONE)
+ {
+ if (gl::GetFormatTypeInfo(format, type).internalFormat != texture->getInternalFormat(target, level))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (compressed)
+ {
+ if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
+ (height % 4 != 0 && height != texture->getHeight(target, 0)))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (xoffset + width > texture->getWidth(target, level) ||
+ yoffset + height > texture->getHeight(target, level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!ValidImageSize(context, target, level, width, height, 1))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (level < 0 || xoffset < 0 ||
+ std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!isSubImage && !isCompressed && internalformat != format)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ bool textureCompressed = false;
+ GLenum textureInternalFormat = GL_NONE;
+ GLint textureLevelWidth = 0;
+ GLint textureLevelHeight = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Texture2D *tex2d = context->getTexture2D();
+ if (tex2d)
+ {
+ textureCompressed = tex2d->isCompressed(level);
+ textureInternalFormat = tex2d->getInternalFormat(level);
+ textureLevelWidth = tex2d->getWidth(level);
+ textureLevelHeight = tex2d->getHeight(level);
+ texture = tex2d;
+ }
+
+ if (isSubImage && !ValidateSubImageParams2D(context, isCompressed, width, height, xoffset, yoffset,
+ level, format, type, tex2d))
+ {
+ return false;
+ }
+
+ texture = tex2d;
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (!isSubImage && width != height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::TextureCubeMap *texCube = context->getTextureCubeMap();
+ if (texCube)
+ {
+ textureCompressed = texCube->isCompressed(target, level);
+ textureInternalFormat = texCube->getInternalFormat(target, level);
+ textureLevelWidth = texCube->getWidth(target, level);
+ textureLevelHeight = texCube->getHeight(target, level);
+ texture = texCube;
+ }
+
+ if (isSubImage && !ValidateSubImageParamsCube(context, isCompressed, width, height, xoffset, yoffset,
+ target, level, format, type, texCube))
+ {
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!isSubImage && texture->isImmutable())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Verify zero border
+ if (border != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat;
+ if (isCompressed)
+ {
+ if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (actualInternalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+ else
+ {
+ // validate <type> by itself (used as secondary key below)
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_OES:
+ case GL_HALF_FLOAT_OES:
+ case GL_FLOAT:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // validate <format> + <type> combinations
+ // - invalid <format> -> sets INVALID_ENUM
+ // - invalid <format>+<type> combination -> sets INVALID_OPERATION
+ switch (format)
+ {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RED:
+ case GL_RG:
+ if (!context->getExtensions().textureRG)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_SRGB_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ if (!context->getExtensions().sRGB)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ break;
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8_OES:
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ switch (format)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ // OES_depth_texture supports loading depth data and multiple levels,
+ // but ANGLE_depth_texture does not
+ if (pixels != NULL || level != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (type == GL_FLOAT)
+ {
+ if (!context->getExtensions().textureFloat)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+ else if (type == GL_HALF_FLOAT_OES)
+ {
+ if (!context->getExtensions().textureHalfFloat)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+
+
+bool ValidateES2CopyTexImageParameters(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ GLenum textureInternalFormat = GL_NONE;
+
+ if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, 0, x, y, width, height, border, &textureInternalFormat))
+ {
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ GLenum colorbufferFormat = framebuffer->getReadColorbuffer()->getInternalFormat();
+ GLenum textureFormat = gl::GetInternalFormatInfo(textureInternalFormat).format;
+
+ // [OpenGL ES 2.0.24] table 3.9
+ if (isSubImage)
+ {
+ switch (textureFormat)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ switch (internalformat)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (context->getExtensions().depthTextures)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+
+ // If width or height is zero, it is a no-op. Return false without setting an error.
+ return (width > 0 && height > 0);
+}
+
+bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (width < 1 || height < 1 || levels < 1)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (target == GL_TEXTURE_CUBE_MAP && width != height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
+ static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (levels != 1 && !context->getExtensions().textureNPOT)
+ {
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ switch (internalformat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT3)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_RGBA32F_EXT:
+ case GL_RGB32F_EXT:
+ case GL_ALPHA32F_EXT:
+ case GL_LUMINANCE32F_EXT:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ if (!context->getExtensions().textureFloat)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_RGBA16F_EXT:
+ case GL_RGB16F_EXT:
+ case GL_ALPHA16F_EXT:
+ case GL_LUMINANCE16F_EXT:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ if (!context->getExtensions().textureHalfFloat)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_R8_EXT:
+ case GL_RG8_EXT:
+ case GL_R16F_EXT:
+ case GL_RG16F_EXT:
+ case GL_R32F_EXT:
+ case GL_RG32F_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ // ANGLE_depth_texture only supports 1-level textures
+ if (levels != 1)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ gl::Texture *texture = NULL;
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (!texture || texture->id() == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->isImmutable())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+// check for combinations of format and type that are valid for ReadPixels
+bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type)
+{
+ switch (format)
+ {
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ case GL_RED_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return false;
+ }
+ break;
+
+ default:
+ return false;
+ }
+ return true;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES2.h b/src/3rdparty/angle/src/libGLESv2/validationES2.h
new file mode 100644
index 0000000000..53a0b630ea
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES2.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
+
+#ifndef LIBGLESV2_VALIDATION_ES2_H
+#define LIBGLESV2_VALIDATION_ES2_H
+
+#include <GLES2/gl2.h>
+
+namespace gl
+{
+
+class Context;
+
+bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+bool ValidateES2CopyTexImageParameters(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border);
+
+bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type);
+
+}
+
+#endif // LIBGLESV2_VALIDATION_ES2_H
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.cpp b/src/3rdparty/angle/src/libGLESv2/validationES3.cpp
new file mode 100644
index 0000000000..251c6ad2c4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES3.cpp
@@ -0,0 +1,1281 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#include "libGLESv2/validationES3.h"
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
+#include "common/mathutil.h"
+
+namespace gl
+{
+
+struct ES3FormatCombination
+{
+ GLenum internalFormat;
+ GLenum format;
+ GLenum type;
+};
+
+bool operator<(const ES3FormatCombination& a, const ES3FormatCombination& b)
+{
+ return memcmp(&a, &b, sizeof(ES3FormatCombination)) < 0;
+}
+
+typedef std::set<ES3FormatCombination> ES3FormatCombinationSet;
+
+static inline void InsertES3FormatCombo(ES3FormatCombinationSet *set, GLenum internalFormat, GLenum format, GLenum type)
+{
+ ES3FormatCombination info;
+ info.internalFormat = internalFormat;
+ info.format = format;
+ info.type = type;
+ set->insert(info);
+}
+
+ES3FormatCombinationSet BuildES3FormatSet()
+{
+ ES3FormatCombinationSet set;
+
+ // Format combinations from ES 3.0.1 spec, table 3.2
+
+ // | Internal format | Format | Type |
+ // | | | |
+ InsertES3FormatCombo(&set, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE );
+ InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 );
+ InsertES3FormatCombo(&set, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV );
+ InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV );
+ InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 );
+ InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_RGBA32F, GL_RGBA, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE );
+ InsertES3FormatCombo(&set, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT );
+ InsertES3FormatCombo(&set, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT );
+ InsertES3FormatCombo(&set, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT );
+ InsertES3FormatCombo(&set, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT );
+ InsertES3FormatCombo(&set, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV );
+ InsertES3FormatCombo(&set, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGB8_SNORM, GL_RGB, GL_BYTE );
+ InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 );
+ InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV );
+ InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV );
+ InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_RGB32F, GL_RGB, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE );
+ InsertES3FormatCombo(&set, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT );
+ InsertES3FormatCombo(&set, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT );
+ InsertES3FormatCombo(&set, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT );
+ InsertES3FormatCombo(&set, GL_RGB32I, GL_RGB_INTEGER, GL_INT );
+ InsertES3FormatCombo(&set, GL_RG8, GL_RG, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RG8_SNORM, GL_RG, GL_BYTE );
+ InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_RG32F, GL_RG, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RG8I, GL_RG_INTEGER, GL_BYTE );
+ InsertES3FormatCombo(&set, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT );
+ InsertES3FormatCombo(&set, GL_RG16I, GL_RG_INTEGER, GL_SHORT );
+ InsertES3FormatCombo(&set, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT );
+ InsertES3FormatCombo(&set, GL_RG32I, GL_RG_INTEGER, GL_INT );
+ InsertES3FormatCombo(&set, GL_R8, GL_RED, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_R8_SNORM, GL_RED, GL_BYTE );
+ InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_R32F, GL_RED, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_R8I, GL_RED_INTEGER, GL_BYTE );
+ InsertES3FormatCombo(&set, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT );
+ InsertES3FormatCombo(&set, GL_R16I, GL_RED_INTEGER, GL_SHORT );
+ InsertES3FormatCombo(&set, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT );
+ InsertES3FormatCombo(&set, GL_R32I, GL_RED_INTEGER, GL_INT );
+
+ // Unsized formats
+ InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 );
+ InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 );
+ InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 );
+ InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE );
+
+ // Depth stencil formats
+ InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT );
+ InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT );
+ InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT );
+ InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 );
+ InsertES3FormatCombo(&set, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+
+ // From GL_EXT_sRGB
+ InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE );
+
+ // From GL_OES_texture_float
+ InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_FLOAT );
+
+ // From GL_OES_texture_half_float
+ InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES );
+
+ // From GL_EXT_texture_format_BGRA8888
+ InsertES3FormatCombo(&set, GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
+
+ // From GL_EXT_texture_storage
+ // | Internal format | Format | Type |
+ // | | | |
+ InsertES3FormatCombo(&set, GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES );
+
+ // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888
+ InsertES3FormatCombo(&set, GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT);
+ InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT);
+ InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
+
+ // From GL_ANGLE_depth_texture
+ InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES );
+
+ // Compressed formats
+ // From ES 3.0.1 spec, table 3.16
+ // | Internal format | Format | Type |
+ // | | | |
+ InsertES3FormatCombo(&set, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE);
+
+
+ // From GL_EXT_texture_compression_dxt1
+ InsertES3FormatCombo(&set, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE);
+ InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE);
+
+ // From GL_ANGLE_texture_compression_dxt3
+ InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE);
+
+ // From GL_ANGLE_texture_compression_dxt5
+ InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE);
+
+ return set;
+}
+
+static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type)
+{
+ // Note: dEQP 2013.4 expects an INVALID_VALUE error for TexImage3D with an invalid
+ // internal format. (dEQP-GLES3.functional.negative_api.texture.teximage3d)
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // The type and format are valid if any supported internal format has that type and format
+ bool formatSupported = false;
+ bool typeSupported = false;
+
+ static const ES3FormatCombinationSet es3FormatSet = BuildES3FormatSet();
+ for (ES3FormatCombinationSet::const_iterator i = es3FormatSet.begin(); i != es3FormatSet.end(); i++)
+ {
+ if (i->format == format || i->type == type)
+ {
+ const gl::InternalFormat &info = gl::GetInternalFormatInfo(i->internalFormat);
+ bool supported = info.textureSupport(context->getClientVersion(), context->getExtensions());
+ if (supported && i->type == type)
+ {
+ typeSupported = true;
+ }
+ if (supported && i->format == format)
+ {
+ formatSupported = true;
+ }
+
+ // Early-out if both type and format are supported now
+ if (typeSupported && formatSupported)
+ {
+ break;
+ }
+ }
+ }
+
+ if (!typeSupported || !formatSupported)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // Check if this is a valid format combination to load texture data
+ ES3FormatCombination searchFormat;
+ searchFormat.internalFormat = internalFormat;
+ searchFormat.format = format;
+ searchFormat.type = type;
+
+ if (es3FormatSet.find(searchFormat) == es3FormatSet.end())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // Validate image size
+ if (!ValidImageSize(context, target, level, width, height, depth))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // Verify zero border
+ if (border != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0 ||
+ std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height ||
+ std::numeric_limits<GLsizei>::max() - zoffset < depth)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ bool textureCompressed = false;
+ GLenum textureInternalFormat = GL_NONE;
+ GLint textureLevelWidth = 0;
+ GLint textureLevelHeight = 0;
+ GLint textureLevelDepth = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Texture2D *texture2d = context->getTexture2D();
+ if (texture2d)
+ {
+ textureCompressed = texture2d->isCompressed(level);
+ textureInternalFormat = texture2d->getInternalFormat(level);
+ textureLevelWidth = texture2d->getWidth(level);
+ textureLevelHeight = texture2d->getHeight(level);
+ textureLevelDepth = 1;
+ texture = texture2d;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (!isSubImage && width != height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
+ if (textureCube)
+ {
+ textureCompressed = textureCube->isCompressed(target, level);
+ textureInternalFormat = textureCube->getInternalFormat(target, level);
+ textureLevelWidth = textureCube->getWidth(target, level);
+ textureLevelHeight = textureCube->getHeight(target, level);
+ textureLevelDepth = 1;
+ texture = textureCube;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
+ static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Texture3D *texture3d = context->getTexture3D();
+ if (texture3d)
+ {
+ textureCompressed = texture3d->isCompressed(level);
+ textureInternalFormat = texture3d->getInternalFormat(level);
+ textureLevelWidth = texture3d->getWidth(level);
+ textureLevelHeight = texture3d->getHeight(level);
+ textureLevelDepth = texture3d->getDepth(level);
+ texture = texture3d;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(depth) > (caps.maxArrayTextureLayers >> level))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Texture2DArray *texture2darray = context->getTexture2DArray();
+ if (texture2darray)
+ {
+ textureCompressed = texture2darray->isCompressed(level);
+ textureInternalFormat = texture2darray->getInternalFormat(level);
+ textureLevelWidth = texture2darray->getWidth(level);
+ textureLevelHeight = texture2darray->getHeight(level);
+ textureLevelDepth = texture2darray->getLayers(level);
+ texture = texture2darray;
+ }
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!texture)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->isImmutable() && !isSubImage)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Validate texture formats
+ GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat;
+ const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat);
+ if (isCompressed)
+ {
+ if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!actualFormatInfo.compressed)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (target == GL_TEXTURE_3D)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ if (!ValidateTexImageFormatCombination(context, actualInternalFormat, format, type))
+ {
+ return false;
+ }
+
+ if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ // Validate sub image parameters
+ if (isSubImage)
+ {
+ if (isCompressed != textureCompressed)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (isCompressed)
+ {
+ if ((width % 4 != 0 && width != textureLevelWidth) ||
+ (height % 4 != 0 && height != textureLevelHeight))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (width == 0 || height == 0 || depth == 0)
+ {
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height ||
+ std::numeric_limits<GLsizei>::max() - zoffset < depth)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (xoffset + width > textureLevelWidth ||
+ yoffset + height > textureLevelHeight ||
+ zoffset + depth > textureLevelDepth)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ // Check for pixel unpack buffer related API errors
+ gl::Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER);
+ if (pixelUnpackBuffer != NULL)
+ {
+ // ...the data would be unpacked from the buffer object such that the memory reads required
+ // would exceed the data store size.
+ size_t widthSize = static_cast<size_t>(width);
+ size_t heightSize = static_cast<size_t>(height);
+ size_t depthSize = static_cast<size_t>(depth);
+ GLenum sizedFormat = GetSizedInternalFormat(actualInternalFormat, type);
+
+ size_t pixelBytes = static_cast<size_t>(gl::GetInternalFormatInfo(sizedFormat).pixelBytes);
+
+ if (!rx::IsUnsignedMultiplicationSafe(widthSize, heightSize) ||
+ !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize, depthSize) ||
+ !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize * depthSize, pixelBytes))
+ {
+ // Overflow past the end of the buffer
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ size_t copyBytes = widthSize * heightSize * depthSize * pixelBytes;
+ size_t offset = reinterpret_cast<size_t>(pixels);
+
+ if (!rx::IsUnsignedAdditionSafe(offset, copyBytes) ||
+ ((offset + copyBytes) > static_cast<size_t>(pixelUnpackBuffer->getSize())))
+ {
+ // Overflow past the end of the buffer
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // ...data is not evenly divisible into the number of bytes needed to store in memory a datum
+ // indicated by type.
+ size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes);
+
+ if ((offset % dataBytesPerPixel) != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // ...the buffer object's data store is currently mapped.
+ if (pixelUnpackBuffer->isMapped())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+struct EffectiveInternalFormatInfo
+{
+ GLenum mEffectiveFormat;
+ GLenum mDestFormat;
+ GLuint mMinRedBits;
+ GLuint mMaxRedBits;
+ GLuint mMinGreenBits;
+ GLuint mMaxGreenBits;
+ GLuint mMinBlueBits;
+ GLuint mMaxBlueBits;
+ GLuint mMinAlphaBits;
+ GLuint mMaxAlphaBits;
+
+ EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits,
+ GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits,
+ GLuint minAlphaBits, GLuint maxAlphaBits)
+ : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits),
+ mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits),
+ mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits),
+ mMaxAlphaBits(maxAlphaBits) {};
+};
+
+typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList;
+
+static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList()
+{
+ EffectiveInternalFormatList list;
+
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
+ // linear source buffer component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | N/A | R | G | B | A |
+ list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2));
+
+ return list;
+}
+
+static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList()
+{
+ EffectiveInternalFormatList list;
+
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
+ // linear source buffer component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | Dest Format | R | G | B | A |
+ list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8));
+
+ return list;
+}
+
+static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat, const InternalFormat &destFormat,
+ GLenum *outEffectiveFormat)
+{
+ const EffectiveInternalFormatList *list = NULL;
+ GLenum targetFormat = GL_NONE;
+
+ if (destFormat.pixelBytes > 0)
+ {
+ static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList();
+ list = &sizedList;
+ }
+ else
+ {
+ static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList();
+ list = &unsizedList;
+ targetFormat = destFormat.format;
+ }
+
+ for (size_t curFormat = 0; curFormat < list->size(); ++curFormat)
+ {
+ const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat);
+ if ((formatInfo.mDestFormat == targetFormat) &&
+ (formatInfo.mMinRedBits <= srcFormat.redBits && formatInfo.mMaxRedBits >= srcFormat.redBits) &&
+ (formatInfo.mMinGreenBits <= srcFormat.greenBits && formatInfo.mMaxGreenBits >= srcFormat.greenBits) &&
+ (formatInfo.mMinBlueBits <= srcFormat.blueBits && formatInfo.mMaxBlueBits >= srcFormat.blueBits) &&
+ (formatInfo.mMinAlphaBits <= srcFormat.alphaBits && formatInfo.mMaxAlphaBits >= srcFormat.alphaBits))
+ {
+ *outEffectiveFormat = formatInfo.mEffectiveFormat;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+struct CopyConversion
+{
+ GLenum mTextureFormat;
+ GLenum mFramebufferFormat;
+
+ CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
+ : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
+
+ bool operator<(const CopyConversion& other) const
+ {
+ return memcmp(this, &other, sizeof(CopyConversion)) < 0;
+ }
+};
+
+typedef std::set<CopyConversion> CopyConversionSet;
+
+static CopyConversionSet BuildValidES3CopyTexImageCombinations()
+{
+ CopyConversionSet set;
+
+ // From ES 3.0.1 spec, table 3.15
+ set.insert(CopyConversion(GL_ALPHA, GL_RGBA));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RED));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RG));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RGB));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA));
+ set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
+ set.insert(CopyConversion(GL_RED, GL_RED));
+ set.insert(CopyConversion(GL_RED, GL_RG));
+ set.insert(CopyConversion(GL_RED, GL_RGB));
+ set.insert(CopyConversion(GL_RED, GL_RGBA));
+ set.insert(CopyConversion(GL_RG, GL_RG));
+ set.insert(CopyConversion(GL_RG, GL_RGB));
+ set.insert(CopyConversion(GL_RG, GL_RGBA));
+ set.insert(CopyConversion(GL_RGB, GL_RGB));
+ set.insert(CopyConversion(GL_RGB, GL_RGBA));
+ set.insert(CopyConversion(GL_RGBA, GL_RGBA));
+
+ // Necessary for ANGLE back-buffers
+ set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RED, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RG, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT));
+
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER));
+
+ return set;
+}
+
+static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle)
+{
+ const InternalFormat &textureInternalFormatInfo = GetInternalFormatInfo(textureInternalFormat);
+ const InternalFormat &framebufferInternalFormatInfo = GetInternalFormatInfo(frameBufferInternalFormat);
+
+ static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations();
+ if (conversionSet.find(CopyConversion(textureInternalFormatInfo.format, framebufferInternalFormatInfo.format)) != conversionSet.end())
+ {
+ // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
+ // must both be signed, unsigned, or fixed point and both source and destinations
+ // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
+ // conversion between fixed and floating point.
+
+ if ((textureInternalFormatInfo.colorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.colorEncoding == GL_SRGB))
+ {
+ return false;
+ }
+
+ if (((textureInternalFormatInfo.componentType == GL_INT) != (framebufferInternalFormatInfo.componentType == GL_INT )) ||
+ ((textureInternalFormatInfo.componentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.componentType == GL_UNSIGNED_INT)))
+ {
+ return false;
+ }
+
+ if ((textureInternalFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
+ textureInternalFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
+ textureInternalFormatInfo.componentType == GL_FLOAT) &&
+ !(framebufferInternalFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
+ framebufferInternalFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
+ framebufferInternalFormatInfo.componentType == GL_FLOAT))
+ {
+ return false;
+ }
+
+ // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
+ // The effective internal format of the source buffer is determined with the following rules applied in order:
+ // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the
+ // effective internal format is the source buffer's sized internal format.
+ // * If the source buffer is a texture that was created with an unsized base internal format, then the
+ // effective internal format is the source image array's effective internal format, as specified by table
+ // 3.12, which is determined from the <format> and <type> that were used when the source image array was
+ // specified by TexImage*.
+ // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where
+ // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent
+ // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
+ // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
+ // is SRGB.
+ const InternalFormat *sourceEffectiveFormat = NULL;
+ if (readBufferHandle != 0)
+ {
+ // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
+ if (framebufferInternalFormatInfo.pixelBytes > 0)
+ {
+ sourceEffectiveFormat = &framebufferInternalFormatInfo;
+ }
+ else
+ {
+ // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
+ // texture. We can use the same table we use when creating textures to get its effective sized format.
+ const FormatType &typeInfo = GetFormatTypeInfo(framebufferInternalFormatInfo.format, framebufferInternalFormatInfo.type);
+ sourceEffectiveFormat = &GetInternalFormatInfo(typeInfo.internalFormat);
+ }
+ }
+ else
+ {
+ // The effective internal format must be derived from the source framebuffer's channel sizes.
+ // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
+ if (framebufferInternalFormatInfo.colorEncoding == GL_LINEAR)
+ {
+ GLenum effectiveFormat;
+ if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat))
+ {
+ sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else if (framebufferInternalFormatInfo.colorEncoding == GL_SRGB)
+ {
+ // SRGB buffers can only be copied to sized format destinations according to table 3.18
+ if ((textureInternalFormatInfo.pixelBytes > 0) &&
+ (framebufferInternalFormatInfo.redBits >= 1 && framebufferInternalFormatInfo.redBits <= 8) &&
+ (framebufferInternalFormatInfo.greenBits >= 1 && framebufferInternalFormatInfo.greenBits <= 8) &&
+ (framebufferInternalFormatInfo.blueBits >= 1 && framebufferInternalFormatInfo.blueBits <= 8) &&
+ (framebufferInternalFormatInfo.alphaBits >= 1 && framebufferInternalFormatInfo.alphaBits <= 8))
+ {
+ sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+ }
+
+ if (textureInternalFormatInfo.pixelBytes > 0)
+ {
+ // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
+ // component sizes of the source and destination formats must exactly match
+ if (textureInternalFormatInfo.redBits != sourceEffectiveFormat->redBits ||
+ textureInternalFormatInfo.greenBits != sourceEffectiveFormat->greenBits ||
+ textureInternalFormatInfo.blueBits != sourceEffectiveFormat->blueBits ||
+ textureInternalFormatInfo.alphaBits != sourceEffectiveFormat->alphaBits)
+ {
+ return false;
+ }
+ }
+
+
+ return true; // A conversion function exists, and no rule in the specification has precluded conversion
+ // between these formats.
+ }
+
+ return false;
+}
+
+bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat,
+ bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ GLenum textureInternalFormat;
+ if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, zoffset, x, y, width, height,
+ border, &textureInternalFormat))
+ {
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ gl::FramebufferAttachment *source = framebuffer->getReadColorbuffer();
+ GLenum colorbufferInternalFormat = source->getInternalFormat();
+
+ if (isSubImage)
+ {
+ if (!IsValidES3CopyTexImageCombination(textureInternalFormat, colorbufferInternalFormat,
+ context->getState().getReadFramebuffer()->id()))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ if (!gl::IsValidES3CopyTexImageCombination(internalformat, colorbufferInternalFormat,
+ context->getState().getReadFramebuffer()->id()))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ // If width or height is zero, it is a no-op. Return false without setting an error.
+ return (width > 0 && height > 0);
+}
+
+bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (width < 1 || height < 1 || depth < 1 || levels < 1)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (levels > gl::log2(std::max(std::max(width, height), depth)) + 1)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ texture = context->getTexture2D();
+
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ {
+ texture = context->getTextureCubeMap();
+
+ if (width != height)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ texture = context->getTexture3D();
+
+ if (static_cast<GLuint>(width) > caps.max3DTextureSize ||
+ static_cast<GLuint>(height) > caps.max3DTextureSize ||
+ static_cast<GLuint>(depth) > caps.max3DTextureSize)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ texture = context->getTexture2DArray();
+
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize ||
+ static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!texture || texture->id() == 0)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->isImmutable())
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (formatInfo.pixelBytes == 0)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (layer < 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ switch (tex->getTarget())
+ {
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Texture2DArray *texArray = static_cast<gl::Texture2DArray *>(tex);
+ if (texArray->isCompressed(level))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ if (level > gl::log2(caps.max3DTextureSize))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(layer) >= caps.max3DTextureSize)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Texture3D *tex3d = static_cast<gl::Texture3D *>(tex);
+ if (tex3d->isCompressed(level))
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type)
+{
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+
+ switch (format)
+ {
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (internalFormat != GL_RGB10_A2)
+ {
+ return false;
+ }
+ break;
+ case GL_FLOAT:
+ if (internalFormatInfo.componentType != GL_FLOAT)
+ {
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_RGBA_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ if (internalFormatInfo.componentType != GL_INT)
+ {
+ return false;
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ if (internalFormatInfo.componentType != GL_UNSIGNED_INT)
+ {
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ case GL_RED_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum* attachments)
+{
+ bool defaultFramebuffer = false;
+
+ switch (target)
+ {
+ case GL_DRAW_FRAMEBUFFER:
+ case GL_FRAMEBUFFER:
+ defaultFramebuffer = context->getState().getDrawFramebuffer()->id() == 0;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ defaultFramebuffer = context->getState().getReadFramebuffer()->id() == 0;
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ for (int i = 0; i < numAttachments; ++i)
+ {
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
+ {
+ if (defaultFramebuffer)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachments[i])
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateClearBuffer(Context *context)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer();
+ if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateGetUniformBase(context, program, location);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.h b/src/3rdparty/angle/src/libGLESv2/validationES3.h
new file mode 100644
index 0000000000..cafacca601
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES3.h
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#ifndef LIBGLESV2_VALIDATION_ES3_H
+#define LIBGLESV2_VALIDATION_ES3_H
+
+#include <GLES3/gl3.h>
+
+namespace gl
+{
+
+class Context;
+
+bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat,
+ bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border);
+
+bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type);
+
+bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum* attachments);
+
+bool ValidateClearBuffer(Context *context);
+
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
+
+}
+
+#endif // LIBGLESV2_VALIDATION_ES3_H
diff --git a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
index f725f55b57..30bb7e3b94 100644
--- a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
+++ b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
@@ -26,10 +26,8 @@
#ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
#define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
-#include "GLSLANG/ShaderLang.h"
-
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/intermediate.h"
+#include "compiler/translator/IntermNode.h"
class ArrayBoundsClamper {
public:
diff --git a/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h b/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h
index c08f4f2585..adb52004e2 100644
--- a/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h
+++ b/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h
@@ -8,22 +8,8 @@
//-----------------------------------------------------------------------------
// Platform-specific functions and macros
-// Microsoft Visual Studio
-
-#if defined(_MSC_VER)
-
-typedef unsigned char uint8_t;
-typedef unsigned long uint32_t;
-typedef unsigned __int64 uint64_t;
-
-// Other compilers
-
-#else // defined(_MSC_VER)
-
#include <stdint.h>
-#endif // !defined(_MSC_VER)
-
//-----------------------------------------------------------------------------
void MurmurHash3_x86_32 ( const void * key, int len, uint32_t seed, void * out );
diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
new file mode 100644
index 0000000000..19a9644d70
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
@@ -0,0 +1,60 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <windows.h>
+
+#if _WIN32_WINNT_WINBLUE
+#include <versionhelpers.h>
+#endif
+
+namespace rx {
+
+#ifndef _WIN32_WINNT_WINBLUE
+static bool IsWindowsVistaOrGreater()
+{
+ OSVERSIONINFOEXW osvi = { };
+ osvi.dwOSVersionInfoSize = sizeof(osvi);
+ osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
+ osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
+ DWORDLONG condition = 0;
+ VER_SET_CONDITION(condition, VER_MAJORVERSION, VER_GREATER_EQUAL);
+ VER_SET_CONDITION(condition, VER_MINORVERSION, VER_GREATER_EQUAL);
+ return !!::VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION, condition);
+}
+#endif
+
+bool isWindowsVistaOrGreater()
+{
+ static bool initialized = false;
+ static bool cachedIsWindowsVistaOrGreater;
+
+ if (!initialized) {
+ initialized = true;
+ cachedIsWindowsVistaOrGreater = IsWindowsVistaOrGreater();
+ }
+ return cachedIsWindowsVistaOrGreater;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h
new file mode 100644
index 0000000000..65005ee9c6
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef SystemInfo_h
+#define SystemInfo_h
+
+namespace rx {
+
+bool isWindowsVistaOrGreater();
+
+} // namespace rx
+
+#endif // SystemInfo_h
diff --git a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
deleted file mode 100644
index 96ac910b08..0000000000
--- a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+++ /dev/null
@@ -1,828 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Trace events are for tracking application performance and resource usage.
-// Macros are provided to track:
-// Begin and end of function calls
-// Counters
-//
-// Events are issued against categories. Whereas LOG's
-// categories are statically defined, TRACE categories are created
-// implicitly with a string. For example:
-// TRACE_EVENT_INSTANT0("MY_SUBSYSTEM", "SomeImportantEvent")
-//
-// Events can be INSTANT, or can be pairs of BEGIN and END in the same scope:
-// TRACE_EVENT_BEGIN0("MY_SUBSYSTEM", "SomethingCostly")
-// doSomethingCostly()
-// TRACE_EVENT_END0("MY_SUBSYSTEM", "SomethingCostly")
-// Note: our tools can't always determine the correct BEGIN/END pairs unless
-// these are used in the same scope. Use ASYNC_BEGIN/ASYNC_END macros if you need them
-// to be in separate scopes.
-//
-// A common use case is to trace entire function scopes. This
-// issues a trace BEGIN and END automatically:
-// void doSomethingCostly() {
-// TRACE_EVENT0("MY_SUBSYSTEM", "doSomethingCostly");
-// ...
-// }
-//
-// Additional parameters can be associated with an event:
-// void doSomethingCostly2(int howMuch) {
-// TRACE_EVENT1("MY_SUBSYSTEM", "doSomethingCostly",
-// "howMuch", howMuch);
-// ...
-// }
-//
-// The trace system will automatically add to this information the
-// current process id, thread id, and a timestamp in microseconds.
-//
-// To trace an asynchronous procedure such as an IPC send/receive, use ASYNC_BEGIN and
-// ASYNC_END:
-// [single threaded sender code]
-// static int send_count = 0;
-// ++send_count;
-// TRACE_EVENT_ASYNC_BEGIN0("ipc", "message", send_count);
-// Send(new MyMessage(send_count));
-// [receive code]
-// void OnMyMessage(send_count) {
-// TRACE_EVENT_ASYNC_END0("ipc", "message", send_count);
-// }
-// The third parameter is a unique ID to match ASYNC_BEGIN/ASYNC_END pairs.
-// ASYNC_BEGIN and ASYNC_END can occur on any thread of any traced process. Pointers can
-// be used for the ID parameter, and they will be mangled internally so that
-// the same pointer on two different processes will not match. For example:
-// class MyTracedClass {
-// public:
-// MyTracedClass() {
-// TRACE_EVENT_ASYNC_BEGIN0("category", "MyTracedClass", this);
-// }
-// ~MyTracedClass() {
-// TRACE_EVENT_ASYNC_END0("category", "MyTracedClass", this);
-// }
-// }
-//
-// Trace event also supports counters, which is a way to track a quantity
-// as it varies over time. Counters are created with the following macro:
-// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter", g_myCounterValue);
-//
-// Counters are process-specific. The macro itself can be issued from any
-// thread, however.
-//
-// Sometimes, you want to track two counters at once. You can do this with two
-// counter macros:
-// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter0", g_myCounterValue[0]);
-// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter1", g_myCounterValue[1]);
-// Or you can do it with a combined macro:
-// TRACE_COUNTER2("MY_SUBSYSTEM", "myCounter",
-// "bytesPinned", g_myCounterValue[0],
-// "bytesAllocated", g_myCounterValue[1]);
-// This indicates to the tracing UI that these counters should be displayed
-// in a single graph, as a summed area chart.
-//
-// Since counters are in a global namespace, you may want to disembiguate with a
-// unique ID, by using the TRACE_COUNTER_ID* variations.
-//
-// By default, trace collection is compiled in, but turned off at runtime.
-// Collecting trace data is the responsibility of the embedding
-// application. In Chrome's case, navigating to about:tracing will turn on
-// tracing and display data collected across all active processes.
-//
-//
-// Memory scoping note:
-// Tracing copies the pointers, not the string content, of the strings passed
-// in for category, name, and arg_names. Thus, the following code will
-// cause problems:
-// char* str = strdup("impprtantName");
-// TRACE_EVENT_INSTANT0("SUBSYSTEM", str); // BAD!
-// free(str); // Trace system now has dangling pointer
-//
-// To avoid this issue with the |name| and |arg_name| parameters, use the
-// TRACE_EVENT_COPY_XXX overloads of the macros at additional runtime overhead.
-// Notes: The category must always be in a long-lived char* (i.e. static const).
-// The |arg_values|, when used, are always deep copied with the _COPY
-// macros.
-//
-// When are string argument values copied:
-// const char* arg_values are only referenced by default:
-// TRACE_EVENT1("category", "name",
-// "arg1", "literal string is only referenced");
-// Use TRACE_STR_COPY to force copying of a const char*:
-// TRACE_EVENT1("category", "name",
-// "arg1", TRACE_STR_COPY("string will be copied"));
-// std::string arg_values are always copied:
-// TRACE_EVENT1("category", "name",
-// "arg1", std::string("string will be copied"));
-//
-//
-// Thread Safety:
-// A thread safe singleton and mutex are used for thread safety. Category
-// enabled flags are used to limit the performance impact when the system
-// is not enabled.
-//
-// TRACE_EVENT macros first cache a pointer to a category. The categories are
-// statically allocated and safe at all times, even after exit. Fetching a
-// category is protected by the TraceLog::lock_. Multiple threads initializing
-// the static variable is safe, as they will be serialized by the lock and
-// multiple calls will return the same pointer to the category.
-//
-// Then the category_enabled flag is checked. This is a unsigned char, and
-// not intended to be multithread safe. It optimizes access to addTraceEvent
-// which is threadsafe internally via TraceLog::lock_. The enabled flag may
-// cause some threads to incorrectly call or skip calling addTraceEvent near
-// the time of the system being enabled or disabled. This is acceptable as
-// we tolerate some data loss while the system is being enabled/disabled and
-// because addTraceEvent is threadsafe internally and checks the enabled state
-// again under lock.
-//
-// Without the use of these static category pointers and enabled flags all
-// trace points would carry a significant performance cost of aquiring a lock
-// and resolving the category.
-
-#ifndef COMMON_TRACE_EVENT_H_
-#define COMMON_TRACE_EVENT_H_
-
-#include <string>
-
-#include "common/event_tracer.h"
-
-// By default, const char* argument values are assumed to have long-lived scope
-// and will not be copied. Use this macro to force a const char* to be copied.
-#define TRACE_STR_COPY(str) \
- WebCore::TraceEvent::TraceStringWithCopy(str)
-
-// Records a pair of begin and end events called "name" for the current
-// scope, with 0, 1 or 2 associated arguments. If the category is not
-// enabled, then this does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_EVENT0(category, name) \
- INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name)
-#define TRACE_EVENT1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, arg1_name, arg1_val)
-#define TRACE_EVENT2(category, name, arg1_name, arg1_val, arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-
-// Records a single event called "name" immediately, with 0, 1 or 2
-// associated arguments. If the category is not enabled, then this
-// does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_EVENT_INSTANT0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_INSTANT1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_INSTANT2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_INSTANT0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_INSTANT1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_INSTANT2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-
-// Records a single BEGIN event called "name" immediately, with 0, 1 or 2
-// associated arguments. If the category is not enabled, then this
-// does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_EVENT_BEGIN0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_BEGIN1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_BEGIN2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_BEGIN0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_BEGIN1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_BEGIN2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-
-// Records a single END event for "name" immediately. If the category
-// is not enabled, then this does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_EVENT_END0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_END1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_END2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_END0(category, name) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_END1(category, name, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_END2(category, name, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
- category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
- arg2_name, arg2_val)
-
-// Records the value of a counter called "name" immediately. Value
-// must be representable as a 32 bit integer.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_COUNTER1(category, name, value) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
- category, name, TRACE_EVENT_FLAG_NONE, \
- "value", static_cast<int>(value))
-#define TRACE_COPY_COUNTER1(category, name, value) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
- category, name, TRACE_EVENT_FLAG_COPY, \
- "value", static_cast<int>(value))
-
-// Records the values of a multi-parted counter called "name" immediately.
-// The UI will treat value1 and value2 as parts of a whole, displaying their
-// values as a stacked-bar chart.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-#define TRACE_COUNTER2(category, name, value1_name, value1_val, \
- value2_name, value2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
- category, name, TRACE_EVENT_FLAG_NONE, \
- value1_name, static_cast<int>(value1_val), \
- value2_name, static_cast<int>(value2_val))
-#define TRACE_COPY_COUNTER2(category, name, value1_name, value1_val, \
- value2_name, value2_val) \
- INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
- category, name, TRACE_EVENT_FLAG_COPY, \
- value1_name, static_cast<int>(value1_val), \
- value2_name, static_cast<int>(value2_val))
-
-// Records the value of a counter called "name" immediately. Value
-// must be representable as a 32 bit integer.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-// - |id| is used to disambiguate counters with the same name. It must either
-// be a pointer or an integer value up to 64 bits. If it's a pointer, the bits
-// will be xored with a hash of the process ID so that the same pointer on
-// two different processes will not collide.
-#define TRACE_COUNTER_ID1(category, name, id, value) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
- category, name, id, TRACE_EVENT_FLAG_NONE, \
- "value", static_cast<int>(value))
-#define TRACE_COPY_COUNTER_ID1(category, name, id, value) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- "value", static_cast<int>(value))
-
-// Records the values of a multi-parted counter called "name" immediately.
-// The UI will treat value1 and value2 as parts of a whole, displaying their
-// values as a stacked-bar chart.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-// - |id| is used to disambiguate counters with the same name. It must either
-// be a pointer or an integer value up to 64 bits. If it's a pointer, the bits
-// will be xored with a hash of the process ID so that the same pointer on
-// two different processes will not collide.
-#define TRACE_COUNTER_ID2(category, name, id, value1_name, value1_val, \
- value2_name, value2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
- category, name, id, TRACE_EVENT_FLAG_NONE, \
- value1_name, static_cast<int>(value1_val), \
- value2_name, static_cast<int>(value2_val))
-#define TRACE_COPY_COUNTER_ID2(category, name, id, value1_name, value1_val, \
- value2_name, value2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- value1_name, static_cast<int>(value1_val), \
- value2_name, static_cast<int>(value2_val))
-
-// Records a single ASYNC_BEGIN event called "name" immediately, with 0, 1 or 2
-// associated arguments. If the category is not enabled, then this
-// does nothing.
-// - category and name strings must have application lifetime (statics or
-// literals). They may not include " chars.
-// - |id| is used to match the ASYNC_BEGIN event with the ASYNC_END event. ASYNC
-// events are considered to match if their category, name and id values all
-// match. |id| must either be a pointer or an integer value up to 64 bits. If
-// it's a pointer, the bits will be xored with a hash of the process ID so
-// that the same pointer on two different processes will not collide.
-// An asynchronous operation can consist of multiple phases. The first phase is
-// defined by the ASYNC_BEGIN calls. Additional phases can be defined using the
-// ASYNC_STEP_BEGIN macros. When the operation completes, call ASYNC_END.
-// An async operation can span threads and processes, but all events in that
-// operation must use the same |name| and |id|. Each event can have its own
-// args.
-#define TRACE_EVENT_ASYNC_BEGIN0(category, name, id) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_ASYNC_BEGIN1(category, name, id, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_ASYNC_BEGIN2(category, name, id, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_NONE, \
- arg1_name, arg1_val, arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_ASYNC_BEGIN0(category, name, id) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_ASYNC_BEGIN1(category, name, id, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_ASYNC_BEGIN2(category, name, id, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- arg1_name, arg1_val, arg2_name, arg2_val)
-
-// Records a single ASYNC_STEP event for |step| immediately. If the category
-// is not enabled, then this does nothing. The |name| and |id| must match the
-// ASYNC_BEGIN event above. The |step| param identifies this step within the
-// async event. This should be called at the beginning of the next phase of an
-// asynchronous operation.
-#define TRACE_EVENT_ASYNC_STEP0(category, name, id, step) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
- category, name, id, TRACE_EVENT_FLAG_NONE, "step", step)
-#define TRACE_EVENT_ASYNC_STEP1(category, name, id, step, \
- arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
- category, name, id, TRACE_EVENT_FLAG_NONE, "step", step, \
- arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_ASYNC_STEP0(category, name, id, step) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
- category, name, id, TRACE_EVENT_FLAG_COPY, "step", step)
-#define TRACE_EVENT_COPY_ASYNC_STEP1(category, name, id, step, \
- arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
- category, name, id, TRACE_EVENT_FLAG_COPY, "step", step, \
- arg1_name, arg1_val)
-
-// Records a single ASYNC_END event for "name" immediately. If the category
-// is not enabled, then this does nothing.
-#define TRACE_EVENT_ASYNC_END0(category, name, id) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_NONE)
-#define TRACE_EVENT_ASYNC_END1(category, name, id, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
-#define TRACE_EVENT_ASYNC_END2(category, name, id, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_NONE, \
- arg1_name, arg1_val, arg2_name, arg2_val)
-#define TRACE_EVENT_COPY_ASYNC_END0(category, name, id) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_COPY)
-#define TRACE_EVENT_COPY_ASYNC_END1(category, name, id, arg1_name, arg1_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- arg1_name, arg1_val)
-#define TRACE_EVENT_COPY_ASYNC_END2(category, name, id, arg1_name, arg1_val, \
- arg2_name, arg2_val) \
- INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
- category, name, id, TRACE_EVENT_FLAG_COPY, \
- arg1_name, arg1_val, arg2_name, arg2_val)
-
-// Creates a scope of a sampling state with the given category and name (both must
-// be constant strings). These states are intended for a sampling profiler.
-// Implementation note: we store category and name together because we don't
-// want the inconsistency/expense of storing two pointers.
-// |thread_bucket| is [0..2] and is used to statically isolate samples in one
-// thread from others.
-//
-// { // The sampling state is set within this scope.
-// TRACE_EVENT_SAMPLING_STATE_SCOPE_FOR_BUCKET(0, "category", "name");
-// ...;
-// }
-#define TRACE_EVENT_SCOPED_SAMPLING_STATE_FOR_BUCKET(bucket_number, category, name) \
- TraceEvent::SamplingStateScope<bucket_number> traceEventSamplingScope(category "\0" name);
-
-// Returns a current sampling state of the given bucket.
-// The format of the returned string is "category\0name".
-#define TRACE_EVENT_GET_SAMPLING_STATE_FOR_BUCKET(bucket_number) \
- TraceEvent::SamplingStateScope<bucket_number>::current()
-
-// Sets a current sampling state of the given bucket.
-// |category| and |name| have to be constant strings.
-#define TRACE_EVENT_SET_SAMPLING_STATE_FOR_BUCKET(bucket_number, category, name) \
- TraceEvent::SamplingStateScope<bucket_number>::set(category "\0" name)
-
-// Sets a current sampling state of the given bucket.
-// |categoryAndName| doesn't need to be a constant string.
-// The format of the string is "category\0name".
-#define TRACE_EVENT_SET_NONCONST_SAMPLING_STATE_FOR_BUCKET(bucket_number, categoryAndName) \
- TraceEvent::SamplingStateScope<bucket_number>::set(categoryAndName)
-
-// Syntactic sugars for the sampling tracing in the main thread.
-#define TRACE_EVENT_SCOPED_SAMPLING_STATE(category, name) \
- TRACE_EVENT_SCOPED_SAMPLING_STATE_FOR_BUCKET(0, category, name)
-#define TRACE_EVENT_GET_SAMPLING_STATE() \
- TRACE_EVENT_GET_SAMPLING_STATE_FOR_BUCKET(0)
-#define TRACE_EVENT_SET_SAMPLING_STATE(category, name) \
- TRACE_EVENT_SET_SAMPLING_STATE_FOR_BUCKET(0, category, name)
-#define TRACE_EVENT_SET_NONCONST_SAMPLING_STATE(categoryAndName) \
- TRACE_EVENT_SET_NONCONST_SAMPLING_STATE_FOR_BUCKET(0, categoryAndName)
-
-////////////////////////////////////////////////////////////////////////////////
-// Implementation specific tracing API definitions.
-
-// Get a pointer to the enabled state of the given trace category. Only
-// long-lived literal strings should be given as the category name. The returned
-// pointer can be held permanently in a local static for example. If the
-// unsigned char is non-zero, tracing is enabled. If tracing is enabled,
-// TRACE_EVENT_API_ADD_TRACE_EVENT can be called. It's OK if tracing is disabled
-// between the load of the tracing state and the call to
-// TRACE_EVENT_API_ADD_TRACE_EVENT, because this flag only provides an early out
-// for best performance when tracing is disabled.
-// const unsigned char*
-// TRACE_EVENT_API_GET_CATEGORY_ENABLED(const char* category_name)
-#define TRACE_EVENT_API_GET_CATEGORY_ENABLED \
- gl::TraceGetTraceCategoryEnabledFlag
-
-// Add a trace event to the platform tracing system.
-// void TRACE_EVENT_API_ADD_TRACE_EVENT(
-// char phase,
-// const unsigned char* category_enabled,
-// const char* name,
-// unsigned long long id,
-// int num_args,
-// const char** arg_names,
-// const unsigned char* arg_types,
-// const unsigned long long* arg_values,
-// unsigned char flags)
-#define TRACE_EVENT_API_ADD_TRACE_EVENT \
- gl::TraceAddTraceEvent
-
-////////////////////////////////////////////////////////////////////////////////
-
-// Implementation detail: trace event macros create temporary variables
-// to keep instrumentation overhead low. These macros give each temporary
-// variable a unique name based on the line number to prevent name collissions.
-#define INTERNAL_TRACE_EVENT_UID3(a, b) \
- trace_event_unique_##a##b
-#define INTERNAL_TRACE_EVENT_UID2(a, b) \
- INTERNAL_TRACE_EVENT_UID3(a, b)
-#define INTERNALTRACEEVENTUID(name_prefix) \
- INTERNAL_TRACE_EVENT_UID2(name_prefix, __LINE__)
-
-// Implementation detail: internal macro to create static category.
-#define INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category) \
- static const unsigned char* INTERNALTRACEEVENTUID(catstatic) = 0; \
- if (!INTERNALTRACEEVENTUID(catstatic)) \
- INTERNALTRACEEVENTUID(catstatic) = \
- TRACE_EVENT_API_GET_CATEGORY_ENABLED(category);
-
-// Implementation detail: internal macro to create static category and add
-// event if the category is enabled.
-#define INTERNAL_TRACE_EVENT_ADD(phase, category, name, flags, ...) \
- do { \
- INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
- if (*INTERNALTRACEEVENTUID(catstatic)) { \
- gl::TraceEvent::addTraceEvent( \
- phase, INTERNALTRACEEVENTUID(catstatic), name, \
- gl::TraceEvent::noEventId, flags, ##__VA_ARGS__); \
- } \
- } while (0)
-
-// Implementation detail: internal macro to create static category and add begin
-// event if the category is enabled. Also adds the end event when the scope
-// ends.
-#define INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, ...) \
- INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
- gl::TraceEvent::TraceEndOnScopeClose \
- INTERNALTRACEEVENTUID(profileScope); \
- if (*INTERNALTRACEEVENTUID(catstatic)) { \
- gl::TraceEvent::addTraceEvent( \
- TRACE_EVENT_PHASE_BEGIN, \
- INTERNALTRACEEVENTUID(catstatic), \
- name, gl::TraceEvent::noEventId, \
- TRACE_EVENT_FLAG_NONE, ##__VA_ARGS__); \
- INTERNALTRACEEVENTUID(profileScope).initialize( \
- INTERNALTRACEEVENTUID(catstatic), name); \
- }
-
-// Implementation detail: internal macro to create static category and add
-// event if the category is enabled.
-#define INTERNAL_TRACE_EVENT_ADD_WITH_ID(phase, category, name, id, flags, \
- ...) \
- do { \
- INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
- if (*INTERNALTRACEEVENTUID(catstatic)) { \
- unsigned char traceEventFlags = flags | TRACE_EVENT_FLAG_HAS_ID; \
- gl::TraceEvent::TraceID traceEventTraceID( \
- id, &traceEventFlags); \
- gl::TraceEvent::addTraceEvent( \
- phase, INTERNALTRACEEVENTUID(catstatic), \
- name, traceEventTraceID.data(), traceEventFlags, \
- ##__VA_ARGS__); \
- } \
- } while (0)
-
-// Notes regarding the following definitions:
-// New values can be added and propagated to third party libraries, but existing
-// definitions must never be changed, because third party libraries may use old
-// definitions.
-
-// Phase indicates the nature of an event entry. E.g. part of a begin/end pair.
-#define TRACE_EVENT_PHASE_BEGIN ('B')
-#define TRACE_EVENT_PHASE_END ('E')
-#define TRACE_EVENT_PHASE_INSTANT ('I')
-#define TRACE_EVENT_PHASE_ASYNC_BEGIN ('S')
-#define TRACE_EVENT_PHASE_ASYNC_STEP ('T')
-#define TRACE_EVENT_PHASE_ASYNC_END ('F')
-#define TRACE_EVENT_PHASE_METADATA ('M')
-#define TRACE_EVENT_PHASE_COUNTER ('C')
-#define TRACE_EVENT_PHASE_SAMPLE ('P')
-
-// Flags for changing the behavior of TRACE_EVENT_API_ADD_TRACE_EVENT.
-#define TRACE_EVENT_FLAG_NONE (static_cast<unsigned char>(0))
-#define TRACE_EVENT_FLAG_COPY (static_cast<unsigned char>(1 << 0))
-#define TRACE_EVENT_FLAG_HAS_ID (static_cast<unsigned char>(1 << 1))
-#define TRACE_EVENT_FLAG_MANGLE_ID (static_cast<unsigned char>(1 << 2))
-
-// Type values for identifying types in the TraceValue union.
-#define TRACE_VALUE_TYPE_BOOL (static_cast<unsigned char>(1))
-#define TRACE_VALUE_TYPE_UINT (static_cast<unsigned char>(2))
-#define TRACE_VALUE_TYPE_INT (static_cast<unsigned char>(3))
-#define TRACE_VALUE_TYPE_DOUBLE (static_cast<unsigned char>(4))
-#define TRACE_VALUE_TYPE_POINTER (static_cast<unsigned char>(5))
-#define TRACE_VALUE_TYPE_STRING (static_cast<unsigned char>(6))
-#define TRACE_VALUE_TYPE_COPY_STRING (static_cast<unsigned char>(7))
-
-
-namespace gl {
-
-namespace TraceEvent {
-
-// Specify these values when the corresponding argument of addTraceEvent is not
-// used.
-const int zeroNumArgs = 0;
-const unsigned long long noEventId = 0;
-
-// TraceID encapsulates an ID that can either be an integer or pointer. Pointers
-// are mangled with the Process ID so that they are unlikely to collide when the
-// same pointer is used on different processes.
-class TraceID {
-public:
- explicit TraceID(const void* id, unsigned char* flags) :
- m_data(reinterpret_cast<unsigned long long>(id))
- {
- *flags |= TRACE_EVENT_FLAG_MANGLE_ID;
- }
- explicit TraceID(unsigned long long id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(unsigned long id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(unsigned int id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(unsigned short id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(unsigned char id, unsigned char* flags) : m_data(id) { (void)flags; }
- explicit TraceID(long long id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
- explicit TraceID(long id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
- explicit TraceID(int id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
- explicit TraceID(short id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
- explicit TraceID(signed char id, unsigned char* flags) :
- m_data(static_cast<unsigned long long>(id)) { (void)flags; }
-
- unsigned long long data() const { return m_data; }
-
-private:
- unsigned long long m_data;
-};
-
-// Simple union to store various types as unsigned long long.
-union TraceValueUnion {
- bool m_bool;
- unsigned long long m_uint;
- long long m_int;
- double m_double;
- const void* m_pointer;
- const char* m_string;
-};
-
-// Simple container for const char* that should be copied instead of retained.
-class TraceStringWithCopy {
-public:
- explicit TraceStringWithCopy(const char* str) : m_str(str) { }
- operator const char* () const { return m_str; }
-private:
- const char* m_str;
-};
-
-// Define setTraceValue for each allowed type. It stores the type and
-// value in the return arguments. This allows this API to avoid declaring any
-// structures so that it is portable to third_party libraries.
-#define INTERNAL_DECLARE_SET_TRACE_VALUE(actual_type, \
- union_member, \
- value_type_id) \
- static inline void setTraceValue(actual_type arg, \
- unsigned char* type, \
- unsigned long long* value) { \
- TraceValueUnion typeValue; \
- typeValue.union_member = arg; \
- *type = value_type_id; \
- *value = typeValue.m_uint; \
- }
-// Simpler form for int types that can be safely casted.
-#define INTERNAL_DECLARE_SET_TRACE_VALUE_INT(actual_type, \
- value_type_id) \
- static inline void setTraceValue(actual_type arg, \
- unsigned char* type, \
- unsigned long long* value) { \
- *type = value_type_id; \
- *value = static_cast<unsigned long long>(arg); \
- }
-
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned long long, TRACE_VALUE_TYPE_UINT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned int, TRACE_VALUE_TYPE_UINT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned short, TRACE_VALUE_TYPE_UINT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned char, TRACE_VALUE_TYPE_UINT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(long long, TRACE_VALUE_TYPE_INT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(int, TRACE_VALUE_TYPE_INT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(short, TRACE_VALUE_TYPE_INT)
-INTERNAL_DECLARE_SET_TRACE_VALUE_INT(signed char, TRACE_VALUE_TYPE_INT)
-INTERNAL_DECLARE_SET_TRACE_VALUE(bool, m_bool, TRACE_VALUE_TYPE_BOOL)
-INTERNAL_DECLARE_SET_TRACE_VALUE(double, m_double, TRACE_VALUE_TYPE_DOUBLE)
-INTERNAL_DECLARE_SET_TRACE_VALUE(const void*, m_pointer,
- TRACE_VALUE_TYPE_POINTER)
-INTERNAL_DECLARE_SET_TRACE_VALUE(const char*, m_string,
- TRACE_VALUE_TYPE_STRING)
-INTERNAL_DECLARE_SET_TRACE_VALUE(const TraceStringWithCopy&, m_string,
- TRACE_VALUE_TYPE_COPY_STRING)
-
-#undef INTERNAL_DECLARE_SET_TRACE_VALUE
-#undef INTERNAL_DECLARE_SET_TRACE_VALUE_INT
-
-static inline void setTraceValue(const std::string& arg,
- unsigned char* type,
- unsigned long long* value) {
- TraceValueUnion typeValue;
- typeValue.m_string = arg.data();
- *type = TRACE_VALUE_TYPE_COPY_STRING;
- *value = typeValue.m_uint;
-}
-
-// These addTraceEvent template functions are defined here instead of in the
-// macro, because the arg values could be temporary string objects. In order to
-// store pointers to the internal c_str and pass through to the tracing API, the
-// arg values must live throughout these procedures.
-
-static inline void addTraceEvent(char phase,
- const unsigned char* categoryEnabled,
- const char* name,
- unsigned long long id,
- unsigned char flags) {
- TRACE_EVENT_API_ADD_TRACE_EVENT(
- phase, categoryEnabled, name, id,
- zeroNumArgs, 0, 0, 0,
- flags);
-}
-
-template<class ARG1_TYPE>
-static inline void addTraceEvent(char phase,
- const unsigned char* categoryEnabled,
- const char* name,
- unsigned long long id,
- unsigned char flags,
- const char* arg1Name,
- const ARG1_TYPE& arg1Val) {
- const int numArgs = 1;
- unsigned char argTypes[1];
- unsigned long long argValues[1];
- setTraceValue(arg1Val, &argTypes[0], &argValues[0]);
- TRACE_EVENT_API_ADD_TRACE_EVENT(
- phase, categoryEnabled, name, id,
- numArgs, &arg1Name, argTypes, argValues,
- flags);
-}
-
-template<class ARG1_TYPE, class ARG2_TYPE>
-static inline void addTraceEvent(char phase,
- const unsigned char* categoryEnabled,
- const char* name,
- unsigned long long id,
- unsigned char flags,
- const char* arg1Name,
- const ARG1_TYPE& arg1Val,
- const char* arg2Name,
- const ARG2_TYPE& arg2Val) {
- const int numArgs = 2;
- const char* argNames[2] = { arg1Name, arg2Name };
- unsigned char argTypes[2];
- unsigned long long argValues[2];
- setTraceValue(arg1Val, &argTypes[0], &argValues[0]);
- setTraceValue(arg2Val, &argTypes[1], &argValues[1]);
- return TRACE_EVENT_API_ADD_TRACE_EVENT(
- phase, categoryEnabled, name, id,
- numArgs, argNames, argTypes, argValues,
- flags);
-}
-
-// Used by TRACE_EVENTx macro. Do not use directly.
-class TraceEndOnScopeClose {
-public:
- // Note: members of m_data intentionally left uninitialized. See initialize.
- TraceEndOnScopeClose() : m_pdata(0) { }
- ~TraceEndOnScopeClose()
- {
- if (m_pdata)
- addEventIfEnabled();
- }
-
- void initialize(const unsigned char* categoryEnabled,
- const char* name)
- {
- m_data.categoryEnabled = categoryEnabled;
- m_data.name = name;
- m_pdata = &m_data;
- }
-
-private:
- // Add the end event if the category is still enabled.
- void addEventIfEnabled()
- {
- // Only called when m_pdata is non-null.
- if (*m_pdata->categoryEnabled) {
- TRACE_EVENT_API_ADD_TRACE_EVENT(
- TRACE_EVENT_PHASE_END,
- m_pdata->categoryEnabled,
- m_pdata->name, noEventId,
- zeroNumArgs, 0, 0, 0,
- TRACE_EVENT_FLAG_NONE);
- }
- }
-
- // This Data struct workaround is to avoid initializing all the members
- // in Data during construction of this object, since this object is always
- // constructed, even when tracing is disabled. If the members of Data were
- // members of this class instead, compiler warnings occur about potential
- // uninitialized accesses.
- struct Data {
- const unsigned char* categoryEnabled;
- const char* name;
- };
- Data* m_pdata;
- Data m_data;
-};
-
-// TraceEventSamplingStateScope records the current sampling state
-// and sets a new sampling state. When the scope exists, it restores
-// the sampling state having recorded.
-#if 0 // This is not used by ANGLE and causes a compilation error on MinGW
-template<size_t BucketNumber>
-class SamplingStateScope {
-public:
- SamplingStateScope(const char* categoryAndName)
- {
- m_previousState = SamplingStateScope<BucketNumber>::current();
- SamplingStateScope<BucketNumber>::set(categoryAndName);
- }
-
- ~SamplingStateScope()
- {
- SamplingStateScope<BucketNumber>::set(m_previousState);
- }
-
- // FIXME: Make load/store to traceSamplingState[] thread-safe and atomic.
- static inline const char* current()
- {
- return reinterpret_cast<const char*>(*gl::traceSamplingState[BucketNumber]);
- }
- static inline void set(const char* categoryAndName)
- {
- *gl::traceSamplingState[BucketNumber] = reinterpret_cast<long>(const_cast<char*>(categoryAndName));
- }
-
-private:
- const char* m_previousState;
-};
-#endif
-
-} // namespace TraceEvent
-
-} // namespace gl
-
-#endif
diff --git a/src/3rdparty/harfbuzz-ng/AUTHORS b/src/3rdparty/harfbuzz-ng/AUTHORS
index c611d7d476..81cdc4cf37 100644
--- a/src/3rdparty/harfbuzz-ng/AUTHORS
+++ b/src/3rdparty/harfbuzz-ng/AUTHORS
@@ -4,5 +4,6 @@ Martin Hosken
Jonathan Kew
Lars Knoll
Werner Lemberg
+Roozbeh Pournader
Owen Taylor
David Turner
diff --git a/src/3rdparty/harfbuzz-ng/NEWS b/src/3rdparty/harfbuzz-ng/NEWS
index 0a2477268a..f4fabc7cd9 100644
--- a/src/3rdparty/harfbuzz-ng/NEWS
+++ b/src/3rdparty/harfbuzz-ng/NEWS
@@ -1,3 +1,122 @@
+Overview of changes leading to 0.9.32
+Thursday, July 17, 2014
+=====================================
+
+- Apply Arabic shaping features in spec order exactly.
+- Another fix for Mongolian free variation selectors.
+- For non-Arabic scripts in Arabic shaper apply 'rlig' and 'calt'
+ together.
+- Minor adjustment to U+FFFD logic.
+- Fix hb-coretext build.
+
+
+Overview of changes leading to 0.9.31
+Wednesday, July 16, 2014
+=====================================
+
+- Only accept valid UTF-8/16/32; we missed many cases before.
+- Better shaping of invalid UTF-8/16/32. Falls back to
+ U+FFFD REPLACEMENT CHARACTER now.
+- With all changes in this release, the buffer will contain fully
+ valid Unicode after hb_buffer_add_utf8/16/32 no matter how
+ broken the input is. This can be overriden though. See below.
+- Fix Mongolian Variation Selectors for fonts without GDEF.
+- Fix minor invalid buffer access.
+- Accept zh-Hant and zh-Hans language tags. hb_ot_tag_to_language()
+ now uses these instead of private tags.
+- Build fixes.
+- New API:
+ * hb_buffer_add_codepoints(). This does what hb_buffer_add_utf32()
+ used to do, ie. no validity check on the input at all. add_utf32
+ now replaces invalid Unicode codepoints with the replacement
+ character (see below).
+ * hb_buffer_set_replacement_codepoint()
+ * hb_buffer_get_replacement_codepoint()
+ Previously, in hb_buffer_add_utf8 and hb_buffer_add_utf16, when
+ we detected broken input, we replaced that with (hb_codepoint_t)-1.
+ This has changed to use U+FFFD now, but can be changed using these
+ new API.
+
+
+Overview of changes leading to 0.9.30
+Wednesday, July 9, 2014
+=====================================
+
+- Update to Unicode 7.0.0:
+ * New scripts Manichaean and Psalter Pahlavi are shaped using
+ Arabic shaper.
+ * All the other new scripts to through the generic shaper for
+ now.
+- Minor Indic improvements.
+- Fix graphite2 backend cluster mapping [crasher!]
+- API changes:
+ * New HB_SCRIPT_* values for Unicode 7.0 scripts.
+ * New function hb_ot_layout_language_get_required_feature().
+- Build fixes.
+
+
+Overview of changes leading to 0.9.29
+Thursday, May 29, 2014
+=====================================
+
+- Implement cmap in hb-ot-font.h. No variation-selectors yet.
+- Myanmar: Allow MedialYa+Asat.
+- Various Indic fixes:
+ * Support most characters in Extended Devanagary and Vedic
+ Unicode blocks.
+ * Allow digits and a some punctuation as consonant placeholders.
+- Build fixes.
+
+
+Overview of changes leading to 0.9.28
+Monday, April 28, 2014
+=====================================
+
+- Unbreak old-spec Indic shaping. (bug 76705)
+- Fix shaping of U+17DD and U+0FC6.
+- Add HB_NO_MERGE_CLUSTERS build option. NOT to be enabled by default
+ for shipping libraries. It's an option for further experimentation
+ right now. When we are sure how to do it properly, we will add
+ public run-time API for the functionality.
+- Build fixes.
+
+
+Overview of changes leading to 0.9.27
+Tuesday, March 18, 2014
+=====================================
+
+- Don't use "register" storage class specifier
+- Wrap definition of free_langs() with HAVE_ATEXIT
+- Add coretext_aat shaper and hb_coretext_face_create() constructor
+- If HAVE_ICU_BUILTIN is defined, use hb-icu Unicode callbacks
+- Add Myanmar test case from OpenType Myanmar spec
+- Only do fallback Hebrew composition if no GPOS 'mark' available
+- Allow bootstrapping without gtk-doc
+- Use AM_MISSING_PROG for ragel and git
+- Typo in ucdn's Makefile.am
+- Improve MemoryBarrier() implementation
+
+
+Overview of changes leading to 0.9.26
+Thursday, January 30, 2014
+=====================================
+
+- Misc fixes.
+- Fix application of 'rtlm' feature.
+- Automatically apply frac/numr/dnom around U+2044 FRACTION SLASH.
+- New header: hb-ot-shape.h
+- Uniscribe: fix scratch-buffer accounting.
+- Reorder Tai Tham SAKOT to after tone-marks.
+- Add Hangul shaper.
+- New files:
+ hb-ot-shape-complex-hangul.cc
+ hb-ot-shape-complex-hebrew.cc
+ hb-ot-shape-complex-tibetan.cc
+- Disable 'cswh' feature in Arabic shaper.
+- Coretext: better handle surrogate pairs.
+- Add HB_TAG_MAX and _HB_SCRIPT_MAX_VALUE.
+
+
Overview of changes leading to 0.9.25
Wednesday, December 4, 2013
=====================================
diff --git a/src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro b/src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
index 246c763fd6..79c2a3e2d6 100644
--- a/src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
+++ b/src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
@@ -7,8 +7,7 @@ CONFIG += \
load(qt_helper_lib)
-DEFINES += HAVE_CONFIG_H
-HEADERS += $$PWD/src/config.h
+DEFINES += HAVE_OT HAVE_ATEXIT HB_NO_UNICODE_FUNCS HB_DISABLE_DEPRECATED
INCLUDEPATH += $$PWD/include
@@ -39,6 +38,7 @@ HEADERS += \
$$PWD/src/hb-object-private.hh \
$$PWD/src/hb-open-file-private.hh \
$$PWD/src/hb-open-type-private.hh \
+ $$PWD/src/hb-ot-cmap-table.hh \
$$PWD/src/hb-ot-head-table.hh \
$$PWD/src/hb-ot-hhea-table.hh \
$$PWD/src/hb-ot-hmtx-table.hh \
@@ -58,6 +58,7 @@ HEADERS += \
$$PWD/src/hb-blob.h \
$$PWD/src/hb-buffer.h \
$$PWD/src/hb-common.h \
+ $$PWD/src/hb-deprecated.h \
$$PWD/src/hb-face.h \
$$PWD/src/hb-font.h \
$$PWD/src/hb-set.h \
@@ -68,6 +69,7 @@ HEADERS += \
# Open Type
SOURCES += \
+ $$PWD/src/hb-ot-font.cc \
$$PWD/src/hb-ot-layout.cc \
$$PWD/src/hb-ot-map.cc \
$$PWD/src/hb-ot-shape.cc \
@@ -106,6 +108,7 @@ HEADERS += \
HEADERS += \
$$PWD/src/hb-ot.h \
+ $$PWD/src/hb-ot-font.h \
$$PWD/src/hb-ot-layout.h \
$$PWD/src/hb-ot-shape.h \
$$PWD/src/hb-ot-tag.h
diff --git a/src/3rdparty/harfbuzz-ng/include/harfbuzz/hb-ot-font.h b/src/3rdparty/harfbuzz-ng/include/harfbuzz/hb-ot-font.h
new file mode 100644
index 0000000000..146441b33b
--- /dev/null
+++ b/src/3rdparty/harfbuzz-ng/include/harfbuzz/hb-ot-font.h
@@ -0,0 +1 @@
+#include "../../src/hb-ot-font.h"
diff --git a/src/3rdparty/harfbuzz-ng/src/config.h b/src/3rdparty/harfbuzz-ng/src/config.h
deleted file mode 100644
index 9abb5df7f1..0000000000
--- a/src/3rdparty/harfbuzz-ng/src/config.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef HB_CONFIG_H
-#define HB_CONFIG_H
-
-#define HAVE_OT
-#define HAVE_ATEXIT
-
-#define HB_NO_UNICODE_FUNCS
-
-#define HB_DISABLE_DEPRECATED
-
-// because strdup() is not part of strict Posix, declare it here
-extern "C" char *strdup(const char *src);
-
-#endif /* HB_CONFIG_H */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-atomic-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-atomic-private.hh
index b5d64853ea..60cbcf91be 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-atomic-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-atomic-private.hh
@@ -47,18 +47,22 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
-#if defined(__MINGW32__) && !defined(MemoryBarrier)
+/* MinGW has a convoluted history of supporting MemoryBarrier
+ * properly. As such, define a function to wrap the whole
+ * thing. */
static inline void _HBMemoryBarrier (void) {
+#if !defined(MemoryBarrier)
long dummy = 0;
InterlockedExchange (&dummy, 1);
-}
-# define MemoryBarrier _HBMemoryBarrier
+#else
+ MemoryBarrier ();
#endif
+}
typedef LONG hb_atomic_int_t;
#define hb_atomic_int_add(AI, V) InterlockedExchangeAdd (&(AI), (V))
-#define hb_atomic_ptr_get(P) (MemoryBarrier (), (void *) *(P))
+#define hb_atomic_ptr_get(P) (_HBMemoryBarrier (), (void *) *(P))
#define hb_atomic_ptr_cmpexch(P,O,N) (InterlockedCompareExchangePointer ((void **) (P), (void *) (N), (void *) (O)) == (void *) (O))
@@ -78,7 +82,7 @@ typedef int32_t hb_atomic_int_t;
#if (MAC_OS_X_VERSION_MIN_REQUIRED > MAC_OS_X_VERSION_10_4 || __IPHONE_VERSION_MIN_REQUIRED >= 20100)
#define hb_atomic_ptr_cmpexch(P,O,N) OSAtomicCompareAndSwapPtrBarrier ((void *) (O), (void *) (N), (void **) (P))
#else
-#if __ppc64__ || __x86_64__ || __arm64__
+#if __ppc64__ || __x86_64__ || __aarch64__
#define hb_atomic_ptr_cmpexch(P,O,N) OSAtomicCompareAndSwap64Barrier ((int64_t) (O), (int64_t) (N), (int64_t*) (P))
#else
#define hb_atomic_ptr_cmpexch(P,O,N) OSAtomicCompareAndSwap32Barrier ((int32_t) (O), (int32_t) (N), (int32_t*) (P))
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-blob.cc b/src/3rdparty/harfbuzz-ng/src/hb-blob.cc
index d6acca0fca..b82b4b2a3a 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-blob.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-blob.cc
@@ -25,7 +25,9 @@
*/
/* http://www.oracle.com/technetwork/articles/servers-storage-dev/standardheaderfiles-453865.html */
+#ifndef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L
+#endif
#include "hb-private.hh"
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-blob.h b/src/3rdparty/harfbuzz-ng/src/hb-blob.h
index d3d0f41b11..b2419abfd2 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-blob.h
+++ b/src/3rdparty/harfbuzz-ng/src/hb-blob.h
@@ -47,14 +47,13 @@ HB_BEGIN_DECLS
* - Use MODE_READONLY otherse, unless you really really
* really know what you are doing,
*
- * - MODE_WRITABLE is appropriate if you relaly made a
+ * - MODE_WRITABLE is appropriate if you really made a
* copy of data solely for the purpose of passing to
* HarfBuzz and doing that just once (no reuse!),
*
* - If the font is mmap()ed, it's ok to use
- * READONLY_MAY_MAKE_WRITABLE, however, there were
- * design problems with that mode, so HarfBuzz do not
- * really use it anymore. If not sure, use MODE_READONLY.
+ * READONLY_MAY_MAKE_WRITABLE, however, using that mode
+ * correctly is very tricky. Use MODE_READONLY instead.
*/
typedef enum {
HB_MEMORY_MODE_DUPLICATE,
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-buffer-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-buffer-private.hh
index 3a2b9ab481..5eccd3c31f 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-buffer-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-buffer-private.hh
@@ -52,6 +52,7 @@ struct hb_buffer_t {
hb_unicode_funcs_t *unicode; /* Unicode functions */
hb_segment_properties_t props; /* Script, language, direction */
hb_buffer_flags_t flags; /* BOT / EOT / etc. */
+ hb_codepoint_t replacement; /* U+FFFD or something else. */
/* Buffer contents */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-buffer-serialize.cc b/src/3rdparty/harfbuzz-ng/src/hb-buffer-serialize.cc
index 263bc81dc4..406d69db75 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-buffer-serialize.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-buffer-serialize.cc
@@ -63,7 +63,7 @@ hb_buffer_serialize_format_t
hb_buffer_serialize_format_from_string (const char *str, int len)
{
/* Upper-case it. */
- return (hb_buffer_serialize_format_t) (hb_tag_from_string (str, len) & ~0x20202020);
+ return (hb_buffer_serialize_format_t) (hb_tag_from_string (str, len) & ~0x20202020u);
}
/**
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-buffer.cc b/src/3rdparty/harfbuzz-ng/src/hb-buffer.cc
index d6c6fcb8e6..2377ba40da 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-buffer.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-buffer.cc
@@ -178,6 +178,7 @@ hb_buffer_t::reset (void)
hb_unicode_funcs_destroy (unicode);
unicode = hb_unicode_funcs_get_default ();
+ replacement = HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT;
clear ();
}
@@ -500,6 +501,10 @@ void
hb_buffer_t::merge_clusters (unsigned int start,
unsigned int end)
{
+#ifdef HB_NO_MERGE_CLUSTERS
+ return;
+#endif
+
if (unlikely (end - start < 2))
return;
@@ -528,6 +533,10 @@ void
hb_buffer_t::merge_out_clusters (unsigned int start,
unsigned int end)
{
+#ifdef HB_NO_MERGE_CLUSTERS
+ return;
+#endif
+
if (unlikely (end - start < 2))
return;
@@ -695,6 +704,7 @@ hb_buffer_get_empty (void)
const_cast<hb_unicode_funcs_t *> (&_hb_unicode_funcs_nil),
HB_SEGMENT_PROPERTIES_DEFAULT,
HB_BUFFER_FLAG_DEFAULT,
+ HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT,
HB_BUFFER_CONTENT_TYPE_INVALID,
true, /* in_error */
@@ -1040,6 +1050,42 @@ hb_buffer_get_flags (hb_buffer_t *buffer)
/**
+ * hb_buffer_set_replacement_codepoint:
+ * @buffer: a buffer.
+ * @replacement:
+ *
+ *
+ *
+ * Since: 1.0
+ **/
+void
+hb_buffer_set_replacement_codepoint (hb_buffer_t *buffer,
+ hb_codepoint_t replacement)
+{
+ if (unlikely (hb_object_is_inert (buffer)))
+ return;
+
+ buffer->replacement = replacement;
+}
+
+/**
+ * hb_buffer_get_replacement_codepoint:
+ * @buffer: a buffer.
+ *
+ *
+ *
+ * Return value:
+ *
+ * Since: 1.0
+ **/
+hb_codepoint_t
+hb_buffer_get_replacement_codepoint (hb_buffer_t *buffer)
+{
+ return buffer->replacement;
+}
+
+
+/**
* hb_buffer_reset:
* @buffer: a buffer.
*
@@ -1282,7 +1328,7 @@ hb_buffer_guess_segment_properties (hb_buffer_t *buffer)
buffer->guess_segment_properties ();
}
-template <typename T>
+template <bool validate, typename T>
static inline void
hb_buffer_add_utf (hb_buffer_t *buffer,
const T *text,
@@ -1290,6 +1336,9 @@ hb_buffer_add_utf (hb_buffer_t *buffer,
unsigned int item_offset,
int item_length)
{
+ typedef hb_utf_t<T, true> utf_t;
+ const hb_codepoint_t replacement = buffer->replacement;
+
assert (buffer->content_type == HB_BUFFER_CONTENT_TYPE_UNICODE ||
(!buffer->len && buffer->content_type == HB_BUFFER_CONTENT_TYPE_INVALID));
@@ -1297,7 +1346,7 @@ hb_buffer_add_utf (hb_buffer_t *buffer,
return;
if (text_length == -1)
- text_length = hb_utf_strlen (text);
+ text_length = utf_t::strlen (text);
if (item_length == -1)
item_length = text_length - item_offset;
@@ -1320,7 +1369,7 @@ hb_buffer_add_utf (hb_buffer_t *buffer,
while (start < prev && buffer->context_len[0] < buffer->CONTEXT_LENGTH)
{
hb_codepoint_t u;
- prev = hb_utf_prev (prev, start, &u);
+ prev = utf_t::prev (prev, start, &u, replacement);
buffer->context[0][buffer->context_len[0]++] = u;
}
}
@@ -1331,7 +1380,7 @@ hb_buffer_add_utf (hb_buffer_t *buffer,
{
hb_codepoint_t u;
const T *old_next = next;
- next = hb_utf_next (next, end, &u);
+ next = utf_t::next (next, end, &u, replacement);
buffer->add (u, old_next - (const T *) text);
}
@@ -1341,7 +1390,7 @@ hb_buffer_add_utf (hb_buffer_t *buffer,
while (next < end && buffer->context_len[1] < buffer->CONTEXT_LENGTH)
{
hb_codepoint_t u;
- next = hb_utf_next (next, end, &u);
+ next = utf_t::next (next, end, &u, replacement);
buffer->context[1][buffer->context_len[1]++] = u;
}
@@ -1367,7 +1416,7 @@ hb_buffer_add_utf8 (hb_buffer_t *buffer,
unsigned int item_offset,
int item_length)
{
- hb_buffer_add_utf (buffer, (const uint8_t *) text, text_length, item_offset, item_length);
+ hb_buffer_add_utf<true> (buffer, (const uint8_t *) text, text_length, item_offset, item_length);
}
/**
@@ -1389,7 +1438,7 @@ hb_buffer_add_utf16 (hb_buffer_t *buffer,
unsigned int item_offset,
int item_length)
{
- hb_buffer_add_utf (buffer, text, text_length, item_offset, item_length);
+ hb_buffer_add_utf<true> (buffer, text, text_length, item_offset, item_length);
}
/**
@@ -1411,7 +1460,29 @@ hb_buffer_add_utf32 (hb_buffer_t *buffer,
unsigned int item_offset,
int item_length)
{
- hb_buffer_add_utf (buffer, text, text_length, item_offset, item_length);
+ hb_buffer_add_utf<true> (buffer, text, text_length, item_offset, item_length);
+}
+
+/**
+ * hb_buffer_add_codepoints:
+ * @buffer: a buffer.
+ * @text: (array length=text_length):
+ * @text_length:
+ * @item_offset:
+ * @item_length:
+ *
+ *
+ *
+ * Since: 1.0
+ **/
+void
+hb_buffer_add_codepoints (hb_buffer_t *buffer,
+ const hb_codepoint_t *text,
+ int text_length,
+ unsigned int item_offset,
+ int item_length)
+{
+ hb_buffer_add_utf<false> (buffer, text, text_length, item_offset, item_length);
}
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-buffer.h b/src/3rdparty/harfbuzz-ng/src/hb-buffer.h
index 3086851b01..7b0c920468 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-buffer.h
+++ b/src/3rdparty/harfbuzz-ng/src/hb-buffer.h
@@ -186,12 +186,25 @@ hb_buffer_flags_t
hb_buffer_get_flags (hb_buffer_t *buffer);
+
+#define HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT 0xFFFDu
+
+/* Sets codepoint used to replace invalid UTF-8/16/32 entries.
+ * Default is 0xFFFDu. */
+void
+hb_buffer_set_replacement_codepoint (hb_buffer_t *buffer,
+ hb_codepoint_t replacement);
+
+hb_codepoint_t
+hb_buffer_get_replacement_codepoint (hb_buffer_t *buffer);
+
+
/* Resets the buffer. Afterwards it's as if it was just created,
* except that it has a larger buffer allocated perhaps... */
void
hb_buffer_reset (hb_buffer_t *buffer);
-/* Like reset, but does NOT clear unicode_funcs. */
+/* Like reset, but does NOT clear unicode_funcs and replacement_codepoint. */
void
hb_buffer_clear_contents (hb_buffer_t *buffer);
@@ -240,6 +253,14 @@ hb_buffer_add_utf32 (hb_buffer_t *buffer,
unsigned int item_offset,
int item_length);
+/* Like add_utf32 but does NOT check for invalid Unicode codepoints. */
+void
+hb_buffer_add_codepoints (hb_buffer_t *buffer,
+ const hb_codepoint_t *text,
+ int text_length,
+ unsigned int item_offset,
+ int item_length);
+
/* Clears any new items added at the end */
hb_bool_t
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-common.cc b/src/3rdparty/harfbuzz-ng/src/hb-common.cc
index 0fd790bc04..416d082a6b 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-common.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-common.cc
@@ -33,6 +33,10 @@
#include <locale.h>
+#ifdef _WIN32_WCE
+#define strdup(x) _strdup(x)
+#endif
+
/* hb_options_t */
@@ -234,6 +238,7 @@ struct hb_language_item_t {
static hb_language_item_t *langs;
+#ifdef HAVE_ATEXIT
static inline
void free_langs (void)
{
@@ -244,6 +249,7 @@ void free_langs (void)
langs = next;
}
}
+#endif
static hb_language_item_t *
lang_find_or_insert (const char *key)
@@ -297,9 +303,11 @@ hb_language_from_string (const char *str, int len)
if (len >= 0)
{
+ /* NUL-terminate it. */
len = MIN (len, (int) sizeof (strbuf) - 1);
- str = (char *) memcpy (strbuf, str, len);
+ memcpy (strbuf, str, len);
strbuf[len] = '\0';
+ str = strbuf;
}
hb_language_item_t *item = lang_find_or_insert (str);
@@ -367,7 +375,7 @@ hb_script_from_iso15924_tag (hb_tag_t tag)
return HB_SCRIPT_INVALID;
/* Be lenient, adjust case (one capital letter followed by three small letters) */
- tag = (tag & 0xDFDFDFDF) | 0x00202020;
+ tag = (tag & 0xDFDFDFDFu) | 0x00202020u;
switch (tag) {
@@ -387,7 +395,7 @@ hb_script_from_iso15924_tag (hb_tag_t tag)
}
/* If it looks right, just use the tag as a script */
- if (((uint32_t) tag & 0xE0E0E0E0) == 0x40606060)
+ if (((uint32_t) tag & 0xE0E0E0E0u) == 0x40606060u)
return (hb_script_t) tag;
/* Otherwise, return unknown */
@@ -480,6 +488,14 @@ hb_script_get_horizontal_direction (hb_script_t script)
case HB_SCRIPT_MEROITIC_CURSIVE:
case HB_SCRIPT_MEROITIC_HIEROGLYPHS:
+ /* Unicode-7.0 additions */
+ case HB_SCRIPT_MANICHAEAN:
+ case HB_SCRIPT_MENDE_KIKAKUI:
+ case HB_SCRIPT_NABATAEAN:
+ case HB_SCRIPT_OLD_NORTH_ARABIAN:
+ case HB_SCRIPT_PALMYRENE:
+ case HB_SCRIPT_PSALTER_PAHLAVI:
+
return HB_DIRECTION_RTL;
}
@@ -557,7 +573,7 @@ hb_version_string (void)
}
/**
- * hb_version_check:
+ * hb_version_atleast:
* @major:
* @minor:
* @micro:
@@ -569,9 +585,9 @@ hb_version_string (void)
* Since: 1.0
**/
hb_bool_t
-hb_version_check (unsigned int major,
- unsigned int minor,
- unsigned int micro)
+hb_version_atleast (unsigned int major,
+ unsigned int minor,
+ unsigned int micro)
{
- return HB_VERSION_CHECK (major, minor, micro);
+ return HB_VERSION_ATLEAST (major, minor, micro);
}
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-common.h b/src/3rdparty/harfbuzz-ng/src/hb-common.h
index c8bfd8825a..b24cbb33ba 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-common.h
+++ b/src/3rdparty/harfbuzz-ng/src/hb-common.h
@@ -270,17 +270,6 @@ typedef enum
/*6.1*/ HB_SCRIPT_SORA_SOMPENG = HB_TAG ('S','o','r','a'),
/*6.1*/ HB_SCRIPT_TAKRI = HB_TAG ('T','a','k','r'),
- /* No script set. */
- /*---*/ HB_SCRIPT_INVALID = HB_TAG_NONE,
-
- /* Dummy value to ensure any hb_tag_t value can be passed/stored as hb_script_t
- * without risking undefined behavior. */
- /*---*/ _HB_SCRIPT_MAX_VALUE = HB_TAG_MAX
-
-} hb_script_t;
-
-/* These are moved out of hb_script_t because glib-mkenums chokes otherwise. */
-#if 0
/*7.0*/ HB_SCRIPT_BASSA_VAH = HB_TAG ('B','a','s','s'),
/*7.0*/ HB_SCRIPT_CAUCASIAN_ALBANIAN = HB_TAG ('A','g','h','b'),
/*7.0*/ HB_SCRIPT_DUPLOYAN = HB_TAG ('D','u','p','l'),
@@ -292,19 +281,27 @@ typedef enum
/*7.0*/ HB_SCRIPT_MAHAJANI = HB_TAG ('M','a','h','j'),
/*7.0*/ HB_SCRIPT_MANICHAEAN = HB_TAG ('M','a','n','i'),
/*7.0*/ HB_SCRIPT_MENDE_KIKAKUI = HB_TAG ('M','e','n','d'),
- /*7.0*/ HB_SCRIPT_MODI = ???
+ /*7.0*/ HB_SCRIPT_MODI = HB_TAG ('M','o','d','i'),
/*7.0*/ HB_SCRIPT_MRO = HB_TAG ('M','r','o','o'),
/*7.0*/ HB_SCRIPT_NABATAEAN = HB_TAG ('N','b','a','t'),
/*7.0*/ HB_SCRIPT_OLD_NORTH_ARABIAN = HB_TAG ('N','a','r','b'),
/*7.0*/ HB_SCRIPT_OLD_PERMIC = HB_TAG ('P','e','r','m'),
/*7.0*/ HB_SCRIPT_PAHAWH_HMONG = HB_TAG ('H','m','n','g'),
/*7.0*/ HB_SCRIPT_PALMYRENE = HB_TAG ('P','a','l','m'),
- /*7.0*/ HB_SCRIPT_PAU_CIN_HAU = ???
+ /*7.0*/ HB_SCRIPT_PAU_CIN_HAU = HB_TAG ('P','a','u','c'),
/*7.0*/ HB_SCRIPT_PSALTER_PAHLAVI = HB_TAG ('P','h','l','p'),
- /*7.0*/ HB_SCRIPT_SIDDHAM = ???
+ /*7.0*/ HB_SCRIPT_SIDDHAM = HB_TAG ('S','i','d','d'),
/*7.0*/ HB_SCRIPT_TIRHUTA = HB_TAG ('T','i','r','h'),
/*7.0*/ HB_SCRIPT_WARANG_CITI = HB_TAG ('W','a','r','a'),
-#endif
+
+ /* No script set. */
+ /*---*/ HB_SCRIPT_INVALID = HB_TAG_NONE,
+
+ /* Dummy value to ensure any hb_tag_t value can be passed/stored as hb_script_t
+ * without risking undefined behavior. */
+ /*---*/ _HB_SCRIPT_MAX_VALUE = HB_TAG_MAX
+
+} hb_script_t;
/* Script functions */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-coretext.cc b/src/3rdparty/harfbuzz-ng/src/hb-coretext.cc
index 2507cd1d9f..e2cd2777ed 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-coretext.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-coretext.cc
@@ -31,18 +31,12 @@
#include "hb-coretext.h"
-#include "hb-face-private.hh"
-
#ifndef HB_DEBUG_CORETEXT
#define HB_DEBUG_CORETEXT (HB_DEBUG+0)
#endif
-HB_SHAPER_DATA_ENSURE_DECLARE(coretext, face)
-HB_SHAPER_DATA_ENSURE_DECLARE(coretext, font)
-
-
typedef bool (*qt_get_font_table_func_t) (void *user_data, unsigned int tag, unsigned char *buffer, unsigned int *length);
struct FontEngineFaceData {
@@ -56,6 +50,42 @@ struct CoreTextFontEngineData {
};
+static void
+release_table_data (void *user_data)
+{
+ CFDataRef cf_data = reinterpret_cast<CFDataRef> (user_data);
+ CFRelease(cf_data);
+}
+
+static hb_blob_t *
+reference_table (hb_face_t *face HB_UNUSED, hb_tag_t tag, void *user_data)
+{
+ CGFontRef cg_font = reinterpret_cast<CGFontRef> (user_data);
+ CFDataRef cf_data = CGFontCopyTableForTag (cg_font, tag);
+ if (unlikely (!cf_data))
+ return NULL;
+
+ const char *data = reinterpret_cast<const char*> (CFDataGetBytePtr (cf_data));
+ const size_t length = CFDataGetLength (cf_data);
+ if (!data || !length)
+ return NULL;
+
+ return hb_blob_create (data, length, HB_MEMORY_MODE_READONLY,
+ reinterpret_cast<void *> (const_cast<__CFData *> (cf_data)),
+ release_table_data);
+}
+
+hb_face_t *
+hb_coretext_face_create (CGFontRef cg_font)
+{
+ return hb_face_create_for_tables (reference_table, CGFontRetain (cg_font), (hb_destroy_func_t) CGFontRelease);
+}
+
+
+HB_SHAPER_DATA_ENSURE_DECLARE(coretext, face)
+HB_SHAPER_DATA_ENSURE_DECLARE(coretext, font)
+
+
/*
* shaper face data
*/
@@ -76,31 +106,33 @@ release_data (void *info, const void *data, size_t size)
hb_coretext_shaper_face_data_t *
_hb_coretext_shaper_face_data_create (hb_face_t *face)
{
- hb_blob_t *mort_blob = face->reference_table (HB_CORETEXT_TAG_MORT);
- /* Umm, we just reference the table to check whether it exists.
- * Maybe add better API for this? */
- if (!hb_blob_get_length (mort_blob))
- {
- hb_blob_destroy (mort_blob);
- mort_blob = face->reference_table (HB_CORETEXT_TAG_MORX);
- if (!hb_blob_get_length (mort_blob))
- {
- hb_blob_destroy (mort_blob);
- return NULL;
- }
- }
- hb_blob_destroy (mort_blob);
-
hb_coretext_shaper_face_data_t *data = (hb_coretext_shaper_face_data_t *) calloc (1, sizeof (hb_coretext_shaper_face_data_t));
if (unlikely (!data))
return NULL;
-
+#if 0
+ if (face->destroy == (hb_destroy_func_t) CGFontRelease)
+ {
+ data->cg_font = CGFontRetain ((CGFontRef) face->user_data);
+ }
+ else
+ {
+ hb_blob_t *blob = hb_face_reference_blob (face);
+ unsigned int blob_length;
+ const char *blob_data = hb_blob_get_data (blob, &blob_length);
+ if (unlikely (!blob_length))
+ DEBUG_MSG (CORETEXT, face, "Face has empty blob");
+
+ CGDataProviderRef provider = CGDataProviderCreateWithData (blob, blob_data, blob_length, &release_data);
+ data->cg_font = CGFontCreateWithDataProvider (provider);
+ CGDataProviderRelease (provider);
+ }
+#else
FontEngineFaceData *fontEngineFaceData = (FontEngineFaceData *) face->user_data;
CoreTextFontEngineData *coreTextFontEngineData = (CoreTextFontEngineData *) fontEngineFaceData->user_data;
data->cg_font = coreTextFontEngineData->cgFont;
if (likely (data->cg_font))
CFRetain (data->cg_font);
-
+#endif
if (unlikely (!data->cg_font)) {
DEBUG_MSG (CORETEXT, face, "Face CGFontCreateWithDataProvider() failed");
free (data);
@@ -144,13 +176,17 @@ _hb_coretext_shaper_font_data_create (hb_font_t *font)
return NULL;
hb_face_t *face = font->face;
+#if 0
+ hb_coretext_shaper_face_data_t *face_data = HB_SHAPER_DATA_GET (face);
+ data->ct_font = CTFontCreateWithGraphicsFont (face_data->cg_font, font->y_scale, NULL, NULL);
+#else
FontEngineFaceData *fontEngineFaceData = (FontEngineFaceData *) face->user_data;
CoreTextFontEngineData *coreTextFontEngineData = (CoreTextFontEngineData *) fontEngineFaceData->user_data;
data->ct_font = coreTextFontEngineData->ctFont;
if (likely (data->ct_font))
CFRetain (data->ct_font);
-
+#endif
if (unlikely (!data->ct_font)) {
DEBUG_MSG (CORETEXT, font, "Font CTFontCreateWithGraphicsFont() failed");
free (data);
@@ -468,7 +504,7 @@ _hb_coretext_shape (hb_shape_plan_t *shape_plan,
event->start = false;
event->feature = feature;
}
- feature_events.sort ();
+ feature_events.qsort ();
/* Add a strategic final event. */
{
active_feature_t feature;
@@ -498,14 +534,12 @@ _hb_coretext_shape (hb_shape_plan_t *shape_plan,
if (unlikely (!range))
goto fail_features;
- unsigned int offset = feature_records.len;
-
if (active_features.len)
{
CFMutableArrayRef features_array = CFArrayCreateMutable(kCFAllocatorDefault, 0, &kCFTypeArrayCallBacks);
/* TODO sort and resolve conflicting features? */
- /* active_features.sort (); */
+ /* active_features.qsort (); */
for (unsigned int j = 0; j < active_features.len; j++)
{
CFStringRef keys[2] = {
@@ -603,13 +637,13 @@ _hb_coretext_shape (hb_shape_plan_t *shape_plan,
for (unsigned int i = 0; i < buffer->len; i++) {
hb_codepoint_t c = buffer->info[i].codepoint;
buffer->info[i].utf16_index() = chars_len;
- if (likely (c < 0x10000))
+ if (likely (c <= 0xFFFFu))
pchars[chars_len++] = c;
- else if (unlikely (c >= 0x110000))
- pchars[chars_len++] = 0xFFFD;
+ else if (unlikely (c > 0x10FFFFu))
+ pchars[chars_len++] = 0xFFFDu;
else {
- pchars[chars_len++] = 0xD800 + ((c - 0x10000) >> 10);
- pchars[chars_len++] = 0xDC00 + ((c - 0x10000) & ((1 << 10) - 1));
+ pchars[chars_len++] = 0xD800u + ((c - 0x10000u) >> 10);
+ pchars[chars_len++] = 0xDC00u + ((c - 0x10000u) & ((1 << 10) - 1));
}
}
@@ -635,7 +669,7 @@ _hb_coretext_shape (hb_shape_plan_t *shape_plan,
hb_codepoint_t c = buffer->info[i].codepoint;
unsigned int cluster = buffer->info[i].cluster;
log_clusters[chars_len++] = cluster;
- if (c >= 0x10000 && c < 0x110000)
+ if (hb_in_range (c, 0x10000u, 0x10FFFFu))
log_clusters[chars_len++] = cluster; /* Surrogates. */
}
@@ -705,10 +739,10 @@ _hb_coretext_shape (hb_shape_plan_t *shape_plan,
for (CFIndex j = range.location; j < range.location + range.length; j++)
{
UniChar ch = CFStringGetCharacterAtIndex (string_ref, j);
- if (hb_in_range<UniChar> (ch, 0xDC00, 0xDFFF) && range.location < j)
+ if (hb_in_range<UniChar> (ch, 0xDC00u, 0xDFFFu) && range.location < j)
{
ch = CFStringGetCharacterAtIndex (string_ref, j - 1);
- if (hb_in_range<UniChar> (ch, 0xD800, 0xDBFF))
+ if (hb_in_range<UniChar> (ch, 0xD800u, 0xDBFFu))
/* This is the second of a surrogate pair. Don't need .notdef
* for this one. */
continue;
@@ -866,3 +900,97 @@ _hb_coretext_shape (hb_shape_plan_t *shape_plan,
return true;
}
+
+
+/*
+ * AAT shaper
+ */
+
+HB_SHAPER_DATA_ENSURE_DECLARE(coretext_aat, face)
+HB_SHAPER_DATA_ENSURE_DECLARE(coretext_aat, font)
+
+
+/*
+ * shaper face data
+ */
+
+struct hb_coretext_aat_shaper_face_data_t {};
+
+hb_coretext_aat_shaper_face_data_t *
+_hb_coretext_aat_shaper_face_data_create (hb_face_t *face)
+{
+ hb_blob_t *mort_blob = face->reference_table (HB_CORETEXT_TAG_MORT);
+ /* Umm, we just reference the table to check whether it exists.
+ * Maybe add better API for this? */
+ if (!hb_blob_get_length (mort_blob))
+ {
+ hb_blob_destroy (mort_blob);
+ mort_blob = face->reference_table (HB_CORETEXT_TAG_MORX);
+ if (!hb_blob_get_length (mort_blob))
+ {
+ hb_blob_destroy (mort_blob);
+ return NULL;
+ }
+ }
+ hb_blob_destroy (mort_blob);
+
+ return hb_coretext_shaper_face_data_ensure (face) ? (hb_coretext_aat_shaper_face_data_t *) HB_SHAPER_DATA_SUCCEEDED : NULL;
+}
+
+void
+_hb_coretext_aat_shaper_face_data_destroy (hb_coretext_aat_shaper_face_data_t *data HB_UNUSED)
+{
+}
+
+
+/*
+ * shaper font data
+ */
+
+struct hb_coretext_aat_shaper_font_data_t {};
+
+hb_coretext_aat_shaper_font_data_t *
+_hb_coretext_aat_shaper_font_data_create (hb_font_t *font)
+{
+ return hb_coretext_shaper_font_data_ensure (font) ? (hb_coretext_aat_shaper_font_data_t *) HB_SHAPER_DATA_SUCCEEDED : NULL;
+}
+
+void
+_hb_coretext_aat_shaper_font_data_destroy (hb_coretext_aat_shaper_font_data_t *data HB_UNUSED)
+{
+}
+
+
+/*
+ * shaper shape_plan data
+ */
+
+struct hb_coretext_aat_shaper_shape_plan_data_t {};
+
+hb_coretext_aat_shaper_shape_plan_data_t *
+_hb_coretext_aat_shaper_shape_plan_data_create (hb_shape_plan_t *shape_plan HB_UNUSED,
+ const hb_feature_t *user_features HB_UNUSED,
+ unsigned int num_user_features HB_UNUSED)
+{
+ return (hb_coretext_aat_shaper_shape_plan_data_t *) HB_SHAPER_DATA_SUCCEEDED;
+}
+
+void
+_hb_coretext_aat_shaper_shape_plan_data_destroy (hb_coretext_aat_shaper_shape_plan_data_t *data HB_UNUSED)
+{
+}
+
+
+/*
+ * shaper
+ */
+
+hb_bool_t
+_hb_coretext_aat_shape (hb_shape_plan_t *shape_plan,
+ hb_font_t *font,
+ hb_buffer_t *buffer,
+ const hb_feature_t *features,
+ unsigned int num_features)
+{
+ return _hb_coretext_shape (shape_plan, font, buffer, features, num_features);
+}
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-coretext.h b/src/3rdparty/harfbuzz-ng/src/hb-coretext.h
index aa4bf69a52..25267bc978 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-coretext.h
+++ b/src/3rdparty/harfbuzz-ng/src/hb-coretext.h
@@ -30,7 +30,7 @@
#include "hb.h"
#include <TargetConditionals.h>
-#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
+#if TARGET_OS_IPHONE
# include <CoreText/CoreText.h>
# include <CoreGraphics/CoreGraphics.h>
#else
@@ -44,6 +44,10 @@ HB_BEGIN_DECLS
#define HB_CORETEXT_TAG_MORX HB_TAG('m','o','r','x')
+hb_face_t *
+hb_coretext_face_create (CGFontRef cg_font);
+
+
CGFontRef
hb_coretext_face_get_cg_font (hb_face_t *face);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-mutex-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-mutex-private.hh
index 0fb21c2e86..40f2e3d152 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-mutex-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-mutex-private.hh
@@ -47,8 +47,18 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
typedef CRITICAL_SECTION hb_mutex_impl_t;
+#ifdef _WIN32_WCE
+#define HB_MUTEX_IMPL_INIT { 0, 0, NULL, NULL, 0 }
+#else
#define HB_MUTEX_IMPL_INIT { NULL, 0, 0, NULL, NULL, 0 }
+#endif
+
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
+#define hb_mutex_impl_init(M) InitializeCriticalSectionEx (M, 0, 0)
+#else
#define hb_mutex_impl_init(M) InitializeCriticalSection (M)
+#endif
+
#define hb_mutex_impl_lock(M) EnterCriticalSection (M)
#define hb_mutex_impl_unlock(M) LeaveCriticalSection (M)
#define hb_mutex_impl_finish(M) DeleteCriticalSection (M)
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-open-file-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-open-file-private.hh
index 250504ae20..57db59db84 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-open-file-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-open-file-private.hh
@@ -110,9 +110,9 @@ typedef struct OffsetTable
protected:
Tag sfnt_version; /* '\0\001\0\00' if TrueType / 'OTTO' if CFF */
USHORT numTables; /* Number of tables. */
- USHORT searchRange; /* (Maximum power of 2 <= numTables) x 16 */
- USHORT entrySelector; /* Log2(maximum power of 2 <= numTables). */
- USHORT rangeShift; /* NumTables x 16-searchRange. */
+ USHORT searchRangeZ; /* (Maximum power of 2 <= numTables) x 16 */
+ USHORT entrySelectorZ; /* Log2(maximum power of 2 <= numTables). */
+ USHORT rangeShiftZ; /* NumTables x 16-searchRange. */
TableRecord tables[VAR]; /* TableRecord entries. numTables items */
public:
DEFINE_SIZE_ARRAY (12, tables);
@@ -138,8 +138,8 @@ struct TTCHeaderVersion1
protected:
Tag ttcTag; /* TrueType Collection ID string: 'ttcf' */
FixedVersion version; /* Version of the TTC Header (1.0),
- * 0x00010000 */
- LongOffsetLongArrayOf<OffsetTable>
+ * 0x00010000u */
+ ArrayOf<OffsetTo<OffsetTable, ULONG>, ULONG>
table; /* Array of offsets to the OffsetTable for each font
* from the beginning of the file */
public:
@@ -184,7 +184,7 @@ struct TTCHeader
struct {
Tag ttcTag; /* TrueType Collection ID string: 'ttcf' */
FixedVersion version; /* Version of the TTC Header (1.0 or 2.0),
- * 0x00010000 or 0x00020000 */
+ * 0x00010000u or 0x00020000u */
} header;
TTCHeaderVersion1 version1;
} u;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-open-type-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-open-type-private.hh
index 558103a8ec..046df97659 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-open-type-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-open-type-private.hh
@@ -42,36 +42,36 @@ namespace OT {
/* Cast to struct T, reference to reference */
template<typename Type, typename TObject>
-inline const Type& CastR(const TObject &X)
+static inline const Type& CastR(const TObject &X)
{ return reinterpret_cast<const Type&> (X); }
template<typename Type, typename TObject>
-inline Type& CastR(TObject &X)
+static inline Type& CastR(TObject &X)
{ return reinterpret_cast<Type&> (X); }
/* Cast to struct T, pointer to pointer */
template<typename Type, typename TObject>
-inline const Type* CastP(const TObject *X)
+static inline const Type* CastP(const TObject *X)
{ return reinterpret_cast<const Type*> (X); }
template<typename Type, typename TObject>
-inline Type* CastP(TObject *X)
+static inline Type* CastP(TObject *X)
{ return reinterpret_cast<Type*> (X); }
/* StructAtOffset<T>(P,Ofs) returns the struct T& that is placed at memory
* location pointed to by P plus Ofs bytes. */
template<typename Type>
-inline const Type& StructAtOffset(const void *P, unsigned int offset)
+static inline const Type& StructAtOffset(const void *P, unsigned int offset)
{ return * reinterpret_cast<const Type*> ((const char *) P + offset); }
template<typename Type>
-inline Type& StructAtOffset(void *P, unsigned int offset)
+static inline Type& StructAtOffset(void *P, unsigned int offset)
{ return * reinterpret_cast<Type*> ((char *) P + offset); }
/* StructAfter<T>(X) returns the struct T& that is placed after X.
* Works with X of variable size also. X must implement get_size() */
template<typename Type, typename TObject>
-inline const Type& StructAfter(const TObject &X)
+static inline const Type& StructAfter(const TObject &X)
{ return StructAtOffset<Type>(&X, X.get_size()); }
template<typename Type, typename TObject>
-inline Type& StructAfter(TObject &X)
+static inline Type& StructAfter(TObject &X)
{ return StructAtOffset<Type>(&X, X.get_size()); }
@@ -132,7 +132,7 @@ inline Type& StructAfter(TObject &X)
/* Global nul-content Null pool. Enlarge as necessary. */
/* TODO This really should be a extern HB_INTERNAL and defined somewhere... */
-static const void *_NullPool[64 / sizeof (void *)];
+static const void *_NullPool[(256+8) / sizeof (void *)];
/* Generic nul-content Null objects. */
template <typename Type>
@@ -145,7 +145,7 @@ static inline const Type& Null (void) {
#define DEFINE_NULL_DATA(Type, data) \
static const char _Null##Type[sizeof (Type) + 1] = data; /* +1 is for nul-termination in data */ \
template <> \
-inline const Type& Null<Type> (void) { \
+/*static*/ inline const Type& Null<Type> (void) { \
return *CastP<Type> (_Null##Type); \
} /* The following line really exists such that we end in a place needing semicolon */ \
ASSERT_STATIC (Type::min_size + 1 <= sizeof (_Null##Type))
@@ -266,6 +266,15 @@ struct hb_sanitize_context_t
return TRACE_RETURN (this->writable);
}
+ template <typename Type, typename ValueType>
+ inline bool try_set (Type *obj, const ValueType &v) {
+ if (this->may_edit (obj, obj->static_size)) {
+ obj->set (v);
+ return true;
+ }
+ return false;
+ }
+
mutable unsigned int debug_depth;
const char *start, *end;
bool writable;
@@ -572,6 +581,7 @@ struct IntType
DEFINE_SIZE_STATIC (Size);
};
+typedef uint8_t BYTE; /* 8-bit unsigned integer. */
typedef IntType<uint16_t, 2> USHORT; /* 16-bit unsigned integer. */
typedef IntType<int16_t, 2> SHORT; /* 16-bit signed integer. */
typedef IntType<uint32_t, 4> ULONG; /* 32-bit unsigned integer. */
@@ -616,24 +626,17 @@ typedef USHORT GlyphID;
/* Script/language-system/feature index */
struct Index : USHORT {
- static const unsigned int NOT_FOUND_INDEX = 0xFFFF;
+ static const unsigned int NOT_FOUND_INDEX = 0xFFFFu;
};
DEFINE_NULL_DATA (Index, "\xff\xff");
-/* Offset to a table, same as uint16 (length = 16 bits), Null offset = 0x0000 */
-struct Offset : USHORT
+/* Offset, Null offset = 0 */
+template <typename Type=USHORT>
+struct Offset : Type
{
inline bool is_null (void) const { return 0 == *this; }
public:
- DEFINE_SIZE_STATIC (2);
-};
-
-/* LongOffset to a table, same as uint32 (length = 32 bits), Null offset = 0x00000000 */
-struct LongOffset : ULONG
-{
- inline bool is_null (void) const { return 0 == *this; }
- public:
- DEFINE_SIZE_STATIC (4);
+ DEFINE_SIZE_STATIC (sizeof(Type));
};
@@ -682,12 +685,12 @@ struct FixedVersion
/*
- * Template subclasses of Offset and LongOffset that do the dereferencing.
+ * Template subclasses of Offset that do the dereferencing.
* Use: (base+offset)
*/
-template <typename OffsetType, typename Type>
-struct GenericOffsetTo : OffsetType
+template <typename Type, typename OffsetType=USHORT>
+struct OffsetTo : Offset<OffsetType>
{
inline const Type& operator () (const void *base) const
{
@@ -721,40 +724,25 @@ struct GenericOffsetTo : OffsetType
return TRACE_RETURN (likely (obj.sanitize (c, user_data)) || neuter (c));
}
- inline bool try_set (hb_sanitize_context_t *c, const OffsetType &v) {
- if (c->may_edit (this, this->static_size)) {
- this->set (v);
- return true;
- }
- return false;
- }
/* Set the offset to Null */
inline bool neuter (hb_sanitize_context_t *c) {
- if (c->may_edit (this, this->static_size)) {
- this->set (0); /* 0 is Null offset */
- return true;
- }
- return false;
+ return c->try_set (this, 0);
}
+ DEFINE_SIZE_STATIC (sizeof(OffsetType));
};
template <typename Base, typename OffsetType, typename Type>
-inline const Type& operator + (const Base &base, const GenericOffsetTo<OffsetType, Type> &offset) { return offset (base); }
+static inline const Type& operator + (const Base &base, const OffsetTo<Type, OffsetType> &offset) { return offset (base); }
template <typename Base, typename OffsetType, typename Type>
-inline Type& operator + (Base &base, GenericOffsetTo<OffsetType, Type> &offset) { return offset (base); }
-
-template <typename Type>
-struct OffsetTo : GenericOffsetTo<Offset, Type> {};
-
-template <typename Type>
-struct LongOffsetTo : GenericOffsetTo<LongOffset, Type> {};
+static inline Type& operator + (Base &base, OffsetTo<Type, OffsetType> &offset) { return offset (base); }
/*
* Array Types
*/
-template <typename LenType, typename Type>
-struct GenericArrayOf
+/* An array with a number of elements. */
+template <typename Type, typename LenType=USHORT>
+struct ArrayOf
{
const Type *sub_array (unsigned int start_offset, unsigned int *pcount /* IN/OUT */) const
{
@@ -837,6 +825,16 @@ struct GenericArrayOf
return TRACE_RETURN (true);
}
+ template <typename SearchType>
+ inline int lsearch (const SearchType &x) const
+ {
+ unsigned int count = len;
+ for (unsigned int i = 0; i < count; i++)
+ if (!this->array[i].cmp (x))
+ return i;
+ return -1;
+ }
+
private:
inline bool sanitize_shallow (hb_sanitize_context_t *c) {
TRACE_SANITIZE (this);
@@ -850,26 +848,10 @@ struct GenericArrayOf
DEFINE_SIZE_ARRAY (sizeof (LenType), array);
};
-/* An array with a USHORT number of elements. */
-template <typename Type>
-struct ArrayOf : GenericArrayOf<USHORT, Type> {};
-
-/* An array with a ULONG number of elements. */
-template <typename Type>
-struct LongArrayOf : GenericArrayOf<ULONG, Type> {};
-
/* Array of Offset's */
template <typename Type>
struct OffsetArrayOf : ArrayOf<OffsetTo<Type> > {};
-/* Array of LongOffset's */
-template <typename Type>
-struct LongOffsetArrayOf : ArrayOf<LongOffsetTo<Type> > {};
-
-/* LongArray of LongOffset's */
-template <typename Type>
-struct LongOffsetLongArrayOf : LongArrayOf<LongOffsetTo<Type> > {};
-
/* Array of offsets relative to the beginning of the array itself. */
template <typename Type>
struct OffsetListOf : OffsetArrayOf<Type>
@@ -892,9 +874,8 @@ struct OffsetListOf : OffsetArrayOf<Type>
};
-/* An array with a USHORT number of elements,
- * starting at second element. */
-template <typename Type>
+/* An array starting at second element. */
+template <typename Type, typename LenType=USHORT>
struct HeadlessArrayOf
{
inline const Type& operator [] (unsigned int i) const
@@ -941,19 +922,19 @@ struct HeadlessArrayOf
return TRACE_RETURN (true);
}
- USHORT len;
+ LenType len;
Type array[VAR];
public:
- DEFINE_SIZE_ARRAY (sizeof (USHORT), array);
+ DEFINE_SIZE_ARRAY (sizeof (LenType), array);
};
/* An array with sorted elements. Supports binary searching. */
-template <typename Type>
-struct SortedArrayOf : ArrayOf<Type> {
-
+template <typename Type, typename LenType=USHORT>
+struct SortedArrayOf : ArrayOf<Type, LenType>
+{
template <typename SearchType>
- inline int search (const SearchType &x) const
+ inline int bsearch (const SearchType &x) const
{
/* Hand-coded bsearch here since this is in the hot inner loop. */
int min = 0, max = (int) this->len - 1;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-cmap-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-cmap-table.hh
new file mode 100644
index 0000000000..d53141157d
--- /dev/null
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-cmap-table.hh
@@ -0,0 +1,517 @@
+/*
+ * Copyright © 2014 Google, Inc.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ *
+ * Google Author(s): Behdad Esfahbod
+ */
+
+#ifndef HB_OT_CMAP_TABLE_HH
+#define HB_OT_CMAP_TABLE_HH
+
+#include "hb-open-type-private.hh"
+
+
+namespace OT {
+
+
+/*
+ * cmap -- Character To Glyph Index Mapping Table
+ */
+
+#define HB_OT_TAG_cmap HB_TAG('c','m','a','p')
+
+
+struct CmapSubtableFormat0
+{
+ inline bool get_glyph (hb_codepoint_t codepoint, hb_codepoint_t *glyph) const
+ {
+ hb_codepoint_t gid = codepoint < 256 ? glyphIdArray[codepoint] : 0;
+ if (!gid)
+ return false;
+ *glyph = gid;
+ return true;
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this));
+ }
+
+ protected:
+ USHORT format; /* Format number is set to 0. */
+ USHORT lengthZ; /* Byte length of this subtable. */
+ USHORT languageZ; /* Ignore. */
+ BYTE glyphIdArray[256];/* An array that maps character
+ * code to glyph index values. */
+ public:
+ DEFINE_SIZE_STATIC (6 + 256);
+};
+
+struct CmapSubtableFormat4
+{
+ inline bool get_glyph (hb_codepoint_t codepoint, hb_codepoint_t *glyph) const
+ {
+ unsigned int segCount;
+ const USHORT *endCount;
+ const USHORT *startCount;
+ const USHORT *idDelta;
+ const USHORT *idRangeOffset;
+ const USHORT *glyphIdArray;
+ unsigned int glyphIdArrayLength;
+
+ segCount = this->segCountX2 / 2;
+ endCount = this->values;
+ startCount = endCount + segCount + 1;
+ idDelta = startCount + segCount;
+ idRangeOffset = idDelta + segCount;
+ glyphIdArray = idRangeOffset + segCount;
+ glyphIdArrayLength = (this->length - 16 - 8 * segCount) / 2;
+
+ /* Custom two-array bsearch. */
+ int min = 0, max = (int) segCount - 1;
+ unsigned int i;
+ while (min <= max)
+ {
+ int mid = (min + max) / 2;
+ if (codepoint < startCount[mid])
+ max = mid - 1;
+ else if (codepoint > endCount[mid])
+ min = mid + 1;
+ else
+ {
+ i = mid;
+ goto found;
+ }
+ }
+ return false;
+
+ found:
+ hb_codepoint_t gid;
+ unsigned int rangeOffset = idRangeOffset[i];
+ if (rangeOffset == 0)
+ gid = codepoint + idDelta[i];
+ else
+ {
+ /* Somebody has been smoking... */
+ unsigned int index = rangeOffset / 2 + (codepoint - startCount[i]) + i - segCount;
+ if (unlikely (index >= glyphIdArrayLength))
+ return false;
+ gid = glyphIdArray[index];
+ if (unlikely (!gid))
+ return false;
+ gid += idDelta[i];
+ }
+
+ *glyph = gid & 0xFFFFu;
+ return true;
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c)
+ {
+ TRACE_SANITIZE (this);
+ if (unlikely (!c->check_struct (this)))
+ return TRACE_RETURN (false);
+
+ if (unlikely (!c->check_range (this, length)))
+ {
+ /* Some broken fonts have too long of a "length" value.
+ * If that is the case, just change the value to truncate
+ * the subtable at the end of the blob. */
+ uint16_t new_length = (uint16_t) MIN ((uintptr_t) 65535,
+ (uintptr_t) (c->end -
+ (char *) this));
+ if (!c->try_set (&length, new_length))
+ return TRACE_RETURN (false);
+ }
+
+ return TRACE_RETURN (16 + 4 * (unsigned int) segCountX2 <= length);
+ }
+
+ protected:
+ USHORT format; /* Format number is set to 4. */
+ USHORT length; /* This is the length in bytes of the
+ * subtable. */
+ USHORT languageZ; /* Ignore. */
+ USHORT segCountX2; /* 2 x segCount. */
+ USHORT searchRangeZ; /* 2 * (2**floor(log2(segCount))) */
+ USHORT entrySelectorZ; /* log2(searchRange/2) */
+ USHORT rangeShiftZ; /* 2 x segCount - searchRange */
+
+ USHORT values[VAR];
+#if 0
+ USHORT endCount[segCount]; /* End characterCode for each segment,
+ * last=0xFFFFu. */
+ USHORT reservedPad; /* Set to 0. */
+ USHORT startCount[segCount]; /* Start character code for each segment. */
+ SHORT idDelta[segCount]; /* Delta for all character codes in segment. */
+ USHORT idRangeOffset[segCount];/* Offsets into glyphIdArray or 0 */
+ USHORT glyphIdArray[VAR]; /* Glyph index array (arbitrary length) */
+#endif
+
+ public:
+ DEFINE_SIZE_ARRAY (14, values);
+};
+
+struct CmapSubtableLongGroup
+{
+ friend struct CmapSubtableFormat12;
+ friend struct CmapSubtableFormat13;
+
+ int cmp (hb_codepoint_t codepoint) const
+ {
+ if (codepoint < startCharCode) return -1;
+ if (codepoint > endCharCode) return +1;
+ return 0;
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this));
+ }
+
+ private:
+ ULONG startCharCode; /* First character code in this group. */
+ ULONG endCharCode; /* Last character code in this group. */
+ ULONG glyphID; /* Glyph index; interpretation depends on
+ * subtable format. */
+ public:
+ DEFINE_SIZE_STATIC (12);
+};
+
+template <typename UINT>
+struct CmapSubtableTrimmed
+{
+ inline bool get_glyph (hb_codepoint_t codepoint, hb_codepoint_t *glyph) const
+ {
+ /* Rely on our implicit array bound-checking. */
+ hb_codepoint_t gid = glyphIdArray[codepoint - startCharCode];
+ if (!gid)
+ return false;
+ *glyph = gid;
+ return true;
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this) && glyphIdArray.sanitize (c));
+ }
+
+ protected:
+ UINT formatReserved; /* Subtable format and (maybe) padding. */
+ UINT lengthZ; /* Byte length of this subtable. */
+ UINT languageZ; /* Ignore. */
+ UINT startCharCode; /* First character code covered. */
+ ArrayOf<GlyphID, UINT>
+ glyphIdArray; /* Array of glyph index values for character
+ * codes in the range. */
+ public:
+ DEFINE_SIZE_ARRAY (5 * sizeof (UINT), glyphIdArray);
+};
+
+struct CmapSubtableFormat6 : CmapSubtableTrimmed<USHORT> {};
+struct CmapSubtableFormat10 : CmapSubtableTrimmed<ULONG > {};
+
+template <typename T>
+struct CmapSubtableLongSegmented
+{
+ inline bool get_glyph (hb_codepoint_t codepoint, hb_codepoint_t *glyph) const
+ {
+ int i = groups.bsearch (codepoint);
+ if (i == -1)
+ return false;
+ *glyph = T::group_get_glyph (groups[i], codepoint);
+ return true;
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this) && groups.sanitize (c));
+ }
+
+ protected:
+ USHORT format; /* Subtable format; set to 12. */
+ USHORT reservedZ; /* Reserved; set to 0. */
+ ULONG lengthZ; /* Byte length of this subtable. */
+ ULONG languageZ; /* Ignore. */
+ SortedArrayOf<CmapSubtableLongGroup, ULONG>
+ groups; /* Groupings. */
+ public:
+ DEFINE_SIZE_ARRAY (16, groups);
+};
+
+struct CmapSubtableFormat12 : CmapSubtableLongSegmented<CmapSubtableFormat12>
+{
+ static inline hb_codepoint_t group_get_glyph (const CmapSubtableLongGroup &group,
+ hb_codepoint_t u)
+ { return group.glyphID + (u - group.startCharCode); }
+};
+
+struct CmapSubtableFormat13 : CmapSubtableLongSegmented<CmapSubtableFormat13>
+{
+ static inline hb_codepoint_t group_get_glyph (const CmapSubtableLongGroup &group,
+ hb_codepoint_t u HB_UNUSED)
+ { return group.glyphID; }
+};
+
+typedef enum
+{
+ GLYPH_VARIANT_NOT_FOUND = 0,
+ GLYPH_VARIANT_FOUND = 1,
+ GLYPH_VARIANT_USE_DEFAULT = 2
+} glyph_variant_t;
+
+struct UnicodeValueRange
+{
+ inline int cmp (const hb_codepoint_t &codepoint) const
+ {
+ if (codepoint < startUnicodeValue) return -1;
+ if (codepoint > startUnicodeValue + additionalCount) return +1;
+ return 0;
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this));
+ }
+
+ UINT24 startUnicodeValue; /* First value in this range. */
+ BYTE additionalCount; /* Number of additional values in this
+ * range. */
+ public:
+ DEFINE_SIZE_STATIC (4);
+};
+
+typedef SortedArrayOf<UnicodeValueRange, ULONG> DefaultUVS;
+
+struct UVSMapping
+{
+ inline int cmp (const hb_codepoint_t &codepoint) const
+ {
+ return unicodeValue.cmp (codepoint);
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this));
+ }
+
+ UINT24 unicodeValue; /* Base Unicode value of the UVS */
+ GlyphID glyphID; /* Glyph ID of the UVS */
+ public:
+ DEFINE_SIZE_STATIC (5);
+};
+
+typedef SortedArrayOf<UVSMapping, ULONG> NonDefaultUVS;
+
+struct VariationSelectorRecord
+{
+ inline glyph_variant_t get_glyph (hb_codepoint_t codepoint,
+ hb_codepoint_t *glyph,
+ const void *base) const
+ {
+ int i;
+ const DefaultUVS &defaults = base+defaultUVS;
+ i = defaults.bsearch (codepoint);
+ if (i != -1)
+ return GLYPH_VARIANT_USE_DEFAULT;
+ const NonDefaultUVS &nonDefaults = base+nonDefaultUVS;
+ i = nonDefaults.bsearch (codepoint);
+ if (i != -1)
+ {
+ *glyph = nonDefaults[i].glyphID;
+ return GLYPH_VARIANT_FOUND;
+ }
+ return GLYPH_VARIANT_NOT_FOUND;
+ }
+
+ inline int cmp (const hb_codepoint_t &variation_selector) const
+ {
+ return varSelector.cmp (variation_selector);
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c, void *base) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this) &&
+ defaultUVS.sanitize (c, base) &&
+ nonDefaultUVS.sanitize (c, base));
+ }
+
+ UINT24 varSelector; /* Variation selector. */
+ OffsetTo<DefaultUVS, ULONG>
+ defaultUVS; /* Offset to Default UVS Table. May be 0. */
+ OffsetTo<NonDefaultUVS, ULONG>
+ nonDefaultUVS; /* Offset to Non-Default UVS Table. May be 0. */
+ public:
+ DEFINE_SIZE_STATIC (11);
+};
+
+struct CmapSubtableFormat14
+{
+ inline glyph_variant_t get_glyph_variant (hb_codepoint_t codepoint,
+ hb_codepoint_t variation_selector,
+ hb_codepoint_t *glyph) const
+ {
+ return record[record.bsearch(variation_selector)].get_glyph (codepoint, glyph, this);
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this) &&
+ record.sanitize (c, this));
+ }
+
+ protected:
+ USHORT format; /* Format number is set to 0. */
+ ULONG lengthZ; /* Byte length of this subtable. */
+ SortedArrayOf<VariationSelectorRecord, ULONG>
+ record; /* Variation selector records; sorted
+ * in increasing order of `varSelector'. */
+ public:
+ DEFINE_SIZE_ARRAY (10, record);
+};
+
+struct CmapSubtable
+{
+ /* Note: We intentionally do NOT implement subtable formats 2 and 8. */
+
+ inline bool get_glyph (hb_codepoint_t codepoint,
+ hb_codepoint_t *glyph) const
+ {
+ switch (u.format) {
+ case 0: return u.format0 .get_glyph(codepoint, glyph);
+ case 4: return u.format4 .get_glyph(codepoint, glyph);
+ case 6: return u.format6 .get_glyph(codepoint, glyph);
+ case 10: return u.format10.get_glyph(codepoint, glyph);
+ case 12: return u.format12.get_glyph(codepoint, glyph);
+ case 13: return u.format13.get_glyph(codepoint, glyph);
+ case 14:
+ default: return false;
+ }
+ }
+
+ inline glyph_variant_t get_glyph_variant (hb_codepoint_t codepoint,
+ hb_codepoint_t variation_selector,
+ hb_codepoint_t *glyph) const
+ {
+ switch (u.format) {
+ case 14: return u.format14.get_glyph_variant(codepoint, variation_selector, glyph);
+ default: return GLYPH_VARIANT_NOT_FOUND;
+ }
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ if (!u.format.sanitize (c)) return TRACE_RETURN (false);
+ switch (u.format) {
+ case 0: return TRACE_RETURN (u.format0 .sanitize (c));
+ case 4: return TRACE_RETURN (u.format4 .sanitize (c));
+ case 6: return TRACE_RETURN (u.format6 .sanitize (c));
+ case 10: return TRACE_RETURN (u.format10.sanitize (c));
+ case 12: return TRACE_RETURN (u.format12.sanitize (c));
+ case 13: return TRACE_RETURN (u.format13.sanitize (c));
+ case 14: return TRACE_RETURN (u.format14.sanitize (c));
+ default:return TRACE_RETURN (true);
+ }
+ }
+
+ protected:
+ union {
+ USHORT format; /* Format identifier */
+ CmapSubtableFormat0 format0;
+ CmapSubtableFormat4 format4;
+ CmapSubtableFormat6 format6;
+ CmapSubtableFormat10 format10;
+ CmapSubtableFormat12 format12;
+ CmapSubtableFormat13 format13;
+ CmapSubtableFormat14 format14;
+ } u;
+ public:
+ DEFINE_SIZE_UNION (2, format);
+};
+
+
+struct EncodingRecord
+{
+ inline int cmp (const EncodingRecord &other) const
+ {
+ int ret;
+ ret = platformID.cmp (other.platformID);
+ if (ret) return ret;
+ ret = encodingID.cmp (other.encodingID);
+ if (ret) return ret;
+ return 0;
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c, void *base) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this) &&
+ subtable.sanitize (c, base));
+ }
+
+ USHORT platformID; /* Platform ID. */
+ USHORT encodingID; /* Platform-specific encoding ID. */
+ OffsetTo<CmapSubtable, ULONG>
+ subtable; /* Byte offset from beginning of table to the subtable for this encoding. */
+ public:
+ DEFINE_SIZE_STATIC (8);
+};
+
+struct cmap
+{
+ static const hb_tag_t tableTag = HB_OT_TAG_cmap;
+
+ inline const CmapSubtable *find_subtable (unsigned int platform_id,
+ unsigned int encoding_id) const
+ {
+ EncodingRecord key;
+ key.platformID.set (platform_id);
+ key.encodingID.set (encoding_id);
+
+ /* Note: We can use bsearch, but since it has no performance
+ * implications, we use lsearch and as such accept fonts with
+ * unsorted subtable list. */
+ int result = encodingRecord./*bsearch*/lsearch (key);
+ if (result == -1 || !encodingRecord[result].subtable)
+ return NULL;
+
+ return &(this+encodingRecord[result].subtable);
+ }
+
+ inline bool sanitize (hb_sanitize_context_t *c) {
+ TRACE_SANITIZE (this);
+ return TRACE_RETURN (c->check_struct (this) &&
+ likely (version == 0) &&
+ encodingRecord.sanitize (c, this));
+ }
+
+ USHORT version; /* Table version number (0). */
+ SortedArrayOf<EncodingRecord>
+ encodingRecord; /* Encoding tables. */
+ public:
+ DEFINE_SIZE_ARRAY (4, encodingRecord);
+};
+
+
+} /* namespace OT */
+
+
+#endif /* HB_OT_CMAP_TABLE_HH */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-font.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-font.cc
new file mode 100644
index 0000000000..c9890c5922
--- /dev/null
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-font.cc
@@ -0,0 +1,289 @@
+/*
+ * Copyright © 2011,2014 Google, Inc.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ *
+ * Google Author(s): Behdad Esfahbod, Roozbeh Pournader
+ */
+
+#include "hb-private.hh"
+
+#include "hb-ot.h"
+
+#include "hb-font-private.hh"
+
+#include "hb-ot-cmap-table.hh"
+#include "hb-ot-hhea-table.hh"
+#include "hb-ot-hmtx-table.hh"
+
+
+
+struct hb_ot_font_t
+{
+ unsigned int num_glyphs;
+ unsigned int num_hmetrics;
+ const OT::hmtx *hmtx;
+ hb_blob_t *hmtx_blob;
+
+ const OT::CmapSubtable *cmap;
+ const OT::CmapSubtable *cmap_uvs;
+ hb_blob_t *cmap_blob;
+};
+
+
+static hb_ot_font_t *
+_hb_ot_font_create (hb_font_t *font)
+{
+ hb_ot_font_t *ot_font = (hb_ot_font_t *) calloc (1, sizeof (hb_ot_font_t));
+
+ if (unlikely (!ot_font))
+ return NULL;
+
+ ot_font->num_glyphs = font->face->get_num_glyphs ();
+
+ {
+ hb_blob_t *hhea_blob = OT::Sanitizer<OT::hhea>::sanitize (font->face->reference_table (HB_OT_TAG_hhea));
+ const OT::hhea *hhea = OT::Sanitizer<OT::hhea>::lock_instance (hhea_blob);
+ ot_font->num_hmetrics = hhea->numberOfHMetrics;
+ hb_blob_destroy (hhea_blob);
+ }
+ ot_font->hmtx_blob = OT::Sanitizer<OT::hmtx>::sanitize (font->face->reference_table (HB_OT_TAG_hmtx));
+ if (unlikely (!ot_font->num_hmetrics ||
+ 2 * (ot_font->num_hmetrics + ot_font->num_glyphs) < hb_blob_get_length (ot_font->hmtx_blob)))
+ {
+ hb_blob_destroy (ot_font->hmtx_blob);
+ free (ot_font);
+ return NULL;
+ }
+ ot_font->hmtx = OT::Sanitizer<OT::hmtx>::lock_instance (ot_font->hmtx_blob);
+
+ ot_font->cmap_blob = OT::Sanitizer<OT::cmap>::sanitize (font->face->reference_table (HB_OT_TAG_cmap));
+ const OT::cmap *cmap = OT::Sanitizer<OT::cmap>::lock_instance (ot_font->cmap_blob);
+ const OT::CmapSubtable *subtable = NULL;
+ const OT::CmapSubtable *subtable_uvs = NULL;
+
+ /* 32-bit subtables. */
+ if (!subtable) subtable = cmap->find_subtable (0, 6);
+ if (!subtable) subtable = cmap->find_subtable (0, 4);
+ if (!subtable) subtable = cmap->find_subtable (3, 10);
+ /* 16-bit subtables. */
+ if (!subtable) subtable = cmap->find_subtable (0, 3);
+ if (!subtable) subtable = cmap->find_subtable (3, 1);
+ /* Meh. */
+ if (!subtable) subtable = &OT::Null(OT::CmapSubtable);
+
+ /* UVS subtable. */
+ if (!subtable_uvs) subtable_uvs = cmap->find_subtable (0, 5);
+ /* Meh. */
+ if (!subtable_uvs) subtable_uvs = &OT::Null(OT::CmapSubtable);
+
+ ot_font->cmap = subtable;
+ ot_font->cmap_uvs = subtable_uvs;
+
+ return ot_font;
+}
+
+static void
+_hb_ot_font_destroy (hb_ot_font_t *ot_font)
+{
+ hb_blob_destroy (ot_font->cmap_blob);
+ hb_blob_destroy (ot_font->hmtx_blob);
+
+ free (ot_font);
+}
+
+
+static hb_bool_t
+hb_ot_get_glyph (hb_font_t *font HB_UNUSED,
+ void *font_data,
+ hb_codepoint_t unicode,
+ hb_codepoint_t variation_selector,
+ hb_codepoint_t *glyph,
+ void *user_data HB_UNUSED)
+
+{
+ const hb_ot_font_t *ot_font = (const hb_ot_font_t *) font_data;
+
+ if (unlikely (variation_selector))
+ {
+ switch (ot_font->cmap_uvs->get_glyph_variant (unicode,
+ variation_selector,
+ glyph))
+ {
+ case OT::GLYPH_VARIANT_NOT_FOUND: return false;
+ case OT::GLYPH_VARIANT_FOUND: return true;
+ case OT::GLYPH_VARIANT_USE_DEFAULT: break;
+ }
+ }
+
+ return ot_font->cmap->get_glyph (unicode, glyph);
+}
+
+static hb_position_t
+hb_ot_get_glyph_h_advance (hb_font_t *font HB_UNUSED,
+ void *font_data,
+ hb_codepoint_t glyph,
+ void *user_data HB_UNUSED)
+{
+ const hb_ot_font_t *ot_font = (const hb_ot_font_t *) font_data;
+
+ if (unlikely (glyph >= ot_font->num_glyphs))
+ return 0; /* Maybe better to return notdef's advance instead? */
+
+ if (glyph >= ot_font->num_hmetrics)
+ glyph = ot_font->num_hmetrics - 1;
+
+ return font->em_scale_x (ot_font->hmtx->longHorMetric[glyph].advanceWidth);
+}
+
+static hb_position_t
+hb_ot_get_glyph_v_advance (hb_font_t *font HB_UNUSED,
+ void *font_data,
+ hb_codepoint_t glyph,
+ void *user_data HB_UNUSED)
+{
+ /* TODO */
+ return 0;
+}
+
+static hb_bool_t
+hb_ot_get_glyph_h_origin (hb_font_t *font HB_UNUSED,
+ void *font_data HB_UNUSED,
+ hb_codepoint_t glyph HB_UNUSED,
+ hb_position_t *x HB_UNUSED,
+ hb_position_t *y HB_UNUSED,
+ void *user_data HB_UNUSED)
+{
+ /* We always work in the horizontal coordinates. */
+ return true;
+}
+
+static hb_bool_t
+hb_ot_get_glyph_v_origin (hb_font_t *font HB_UNUSED,
+ void *font_data,
+ hb_codepoint_t glyph,
+ hb_position_t *x,
+ hb_position_t *y,
+ void *user_data HB_UNUSED)
+{
+ /* TODO */
+ return false;
+}
+
+static hb_position_t
+hb_ot_get_glyph_h_kerning (hb_font_t *font,
+ void *font_data,
+ hb_codepoint_t left_glyph,
+ hb_codepoint_t right_glyph,
+ void *user_data HB_UNUSED)
+{
+ /* TODO */
+ return 0;
+}
+
+static hb_position_t
+hb_ot_get_glyph_v_kerning (hb_font_t *font HB_UNUSED,
+ void *font_data HB_UNUSED,
+ hb_codepoint_t top_glyph HB_UNUSED,
+ hb_codepoint_t bottom_glyph HB_UNUSED,
+ void *user_data HB_UNUSED)
+{
+ return 0;
+}
+
+static hb_bool_t
+hb_ot_get_glyph_extents (hb_font_t *font HB_UNUSED,
+ void *font_data,
+ hb_codepoint_t glyph,
+ hb_glyph_extents_t *extents,
+ void *user_data HB_UNUSED)
+{
+ /* TODO */
+ return false;
+}
+
+static hb_bool_t
+hb_ot_get_glyph_contour_point (hb_font_t *font HB_UNUSED,
+ void *font_data,
+ hb_codepoint_t glyph,
+ unsigned int point_index,
+ hb_position_t *x,
+ hb_position_t *y,
+ void *user_data HB_UNUSED)
+{
+ /* TODO */
+ return false;
+}
+
+static hb_bool_t
+hb_ot_get_glyph_name (hb_font_t *font HB_UNUSED,
+ void *font_data,
+ hb_codepoint_t glyph,
+ char *name, unsigned int size,
+ void *user_data HB_UNUSED)
+{
+ /* TODO */
+ return false;
+}
+
+static hb_bool_t
+hb_ot_get_glyph_from_name (hb_font_t *font HB_UNUSED,
+ void *font_data,
+ const char *name, int len, /* -1 means nul-terminated */
+ hb_codepoint_t *glyph,
+ void *user_data HB_UNUSED)
+{
+ /* TODO */
+ return false;
+}
+
+
+static hb_font_funcs_t *
+_hb_ot_get_font_funcs (void)
+{
+ static const hb_font_funcs_t ot_ffuncs = {
+ HB_OBJECT_HEADER_STATIC,
+
+ true, /* immutable */
+
+ {
+#define HB_FONT_FUNC_IMPLEMENT(name) hb_ot_get_##name,
+ HB_FONT_FUNCS_IMPLEMENT_CALLBACKS
+#undef HB_FONT_FUNC_IMPLEMENT
+ }
+ };
+
+ return const_cast<hb_font_funcs_t *> (&ot_ffuncs);
+}
+
+
+void
+hb_ot_font_set_funcs (hb_font_t *font)
+{
+ hb_ot_font_t *ot_font = _hb_ot_font_create (font);
+ if (unlikely (!ot_font))
+ return;
+
+ hb_font_set_funcs (font,
+ _hb_ot_get_font_funcs (),
+ ot_font,
+ (hb_destroy_func_t) _hb_ot_font_destroy);
+}
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-font.h b/src/3rdparty/harfbuzz-ng/src/hb-ot-font.h
new file mode 100644
index 0000000000..7a8c04ac33
--- /dev/null
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-font.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright © 2014 Google, Inc.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ *
+ * Google Author(s): Behdad Esfahbod, Roozbeh Pournader
+ */
+
+#ifndef HB_OT_FONT_H
+#define HB_OT_FONT_H
+
+#include "hb.h"
+
+HB_BEGIN_DECLS
+
+
+void
+hb_ot_font_set_funcs (hb_font_t *font);
+
+
+HB_END_DECLS
+
+#endif /* HB_OT_FONT_H */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-head-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-head-table.hh
index 0285f0cf31..ec4e8c9d45 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-head-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-head-table.hh
@@ -58,12 +58,12 @@ struct head
protected:
FixedVersion version; /* Version of the head table--currently
- * 0x00010000 for version 1.0. */
+ * 0x00010000u for version 1.0. */
FixedVersion fontRevision; /* Set by font manufacturer. */
ULONG checkSumAdjustment; /* To compute: set it to 0, sum the
* entire font as ULONG, then store
- * 0xB1B0AFBA - sum. */
- ULONG magicNumber; /* Set to 0x5F0F3CF5. */
+ * 0xB1B0AFBAu - sum. */
+ ULONG magicNumber; /* Set to 0x5F0F3CF5u. */
USHORT flags; /* Bit 0: Baseline for font at y=0;
* Bit 1: Left sidebearing point at x=0;
* Bit 2: Instructions may depend on point size;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-hhea-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-hhea-table.hh
index 611de8a666..d433200165 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-hhea-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-hhea-table.hh
@@ -49,8 +49,8 @@ struct hhea
return TRACE_RETURN (c->check_struct (this) && likely (version.major == 1));
}
- protected:
- FixedVersion version; /* 0x00010000 for version 1.0. */
+ public:
+ FixedVersion version; /* 0x00010000u for version 1.0. */
FWORD ascender; /* Typographic ascent. <a
* href="http://developer.apple.com/fonts/TTRefMan/RM06/Chap6hhea.html">
* (Distance from baseline of highest
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-hmtx-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-hmtx-table.hh
index d107cf990a..e918e3b3f4 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-hmtx-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-hmtx-table.hh
@@ -59,7 +59,7 @@ struct hmtx
return TRACE_RETURN (true);
}
- protected:
+ public:
LongHorMetric longHorMetric[VAR]; /* Paired advance width and left side
* bearing values for each glyph. The
* value numOfHMetrics comes from
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-common-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-common-private.hh
index 02d0d0f87c..abd063c896 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-common-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-common-private.hh
@@ -103,7 +103,8 @@ struct RecordArrayOf : SortedArrayOf<Record<Type> > {
}
inline bool find_index (hb_tag_t tag, unsigned int *index) const
{
- int i = this->search (tag);
+ /* If we want to allow non-sorted data, we can lsearch(). */
+ int i = this->/*lsearch*/bsearch (tag);
if (i != -1) {
if (index) *index = i;
return true;
@@ -189,10 +190,10 @@ struct LangSys
unsigned int *feature_indexes /* OUT */) const
{ return featureIndex.get_indexes (start_offset, feature_count, feature_indexes); }
- inline bool has_required_feature (void) const { return reqFeatureIndex != 0xffff; }
+ inline bool has_required_feature (void) const { return reqFeatureIndex != 0xFFFFu; }
inline unsigned int get_required_feature_index (void) const
{
- if (reqFeatureIndex == 0xffff)
+ if (reqFeatureIndex == 0xFFFFu)
return Index::NOT_FOUND_INDEX;
return reqFeatureIndex;;
}
@@ -203,11 +204,11 @@ struct LangSys
return TRACE_RETURN (c->check_struct (this) && featureIndex.sanitize (c));
}
- Offset lookupOrder; /* = Null (reserved for an offset to a
+ Offset<> lookupOrderZ; /* = Null (reserved for an offset to a
* reordering table) */
USHORT reqFeatureIndex;/* Index of a feature required for this
* language system--if no required features
- * = 0xFFFF */
+ * = 0xFFFFu */
IndexArray featureIndex; /* Array of indices into the FeatureList */
public:
DEFINE_SIZE_ARRAY (6, featureIndex);
@@ -447,9 +448,9 @@ struct FeatureParams
TRACE_SANITIZE (this);
if (tag == HB_TAG ('s','i','z','e'))
return TRACE_RETURN (u.size.sanitize (c));
- if ((tag & 0xFFFF0000) == HB_TAG ('s','s','\0','\0')) /* ssXX */
+ if ((tag & 0xFFFF0000u) == HB_TAG ('s','s','\0','\0')) /* ssXX */
return TRACE_RETURN (u.stylisticSet.sanitize (c));
- if ((tag & 0xFFFF0000) == HB_TAG ('c','v','\0','\0')) /* cvXX */
+ if ((tag & 0xFFFF0000u) == HB_TAG ('c','v','\0','\0')) /* cvXX */
return TRACE_RETURN (u.characterVariants.sanitize (c));
return TRACE_RETURN (true);
}
@@ -501,11 +502,11 @@ struct Feature
* Adobe tools, only the 'size' feature had FeatureParams defined.
*/
- Offset orig_offset = featureParams;
+ OffsetTo<FeatureParams> orig_offset = featureParams;
if (unlikely (!featureParams.sanitize (c, this, closure ? closure->tag : HB_TAG_NONE)))
return TRACE_RETURN (false);
- if (likely (!orig_offset))
+ if (likely (orig_offset.is_null ()))
return TRACE_RETURN (true);
if (featureParams == 0 && closure &&
@@ -513,13 +514,13 @@ struct Feature
closure->list_base && closure->list_base < this)
{
unsigned int new_offset_int = (unsigned int) orig_offset -
- ((char *) this - (char *) closure->list_base);
+ (((char *) this) - ((char *) closure->list_base));
- Offset new_offset;
+ OffsetTo<FeatureParams> new_offset;
/* Check that it did not overflow. */
new_offset.set (new_offset_int);
if (new_offset == new_offset_int &&
- featureParams.try_set (c, new_offset) &&
+ c->try_set (&featureParams, new_offset) &&
!featureParams.sanitize (c, this, closure ? closure->tag : HB_TAG_NONE))
return TRACE_RETURN (false);
}
@@ -584,7 +585,7 @@ struct Lookup
TRACE_SERIALIZE (this);
if (unlikely (!c->extend_min (*this))) return TRACE_RETURN (false);
lookupType.set (lookup_type);
- lookupFlag.set (lookup_props & 0xFFFF);
+ lookupFlag.set (lookup_props & 0xFFFFu);
if (unlikely (!subTable.serialize (c, num_subtables))) return TRACE_RETURN (false);
if (lookupFlag & LookupFlag::UseMarkFilteringSet)
{
@@ -608,7 +609,7 @@ struct Lookup
USHORT lookupType; /* Different enumerations for GSUB and GPOS */
USHORT lookupFlag; /* Lookup qualifiers */
- ArrayOf<Offset>
+ ArrayOf<Offset<> >
subTable; /* Array of SubTables */
USHORT markFilteringSetX[VAR]; /* Index (base 0) into GDEF mark glyph sets
* structure. This field is only present if bit
@@ -631,7 +632,7 @@ struct CoverageFormat1
private:
inline unsigned int get_coverage (hb_codepoint_t glyph_id) const
{
- int i = glyphArray.search (glyph_id);
+ int i = glyphArray.bsearch (glyph_id);
ASSERT_STATIC (((unsigned int) -1) == NOT_COVERED);
return i;
}
@@ -696,7 +697,7 @@ struct CoverageFormat2
private:
inline unsigned int get_coverage (hb_codepoint_t glyph_id) const
{
- int i = rangeRecord.search (glyph_id);
+ int i = rangeRecord.bsearch (glyph_id);
if (i != -1) {
const RangeRecord &range = rangeRecord[i];
return (unsigned int) range.value + (glyph_id - range.start);
@@ -992,7 +993,7 @@ struct ClassDefFormat2
private:
inline unsigned int get_class (hb_codepoint_t glyph_id) const
{
- int i = rangeRecord.search (glyph_id);
+ int i = rangeRecord.bsearch (glyph_id);
if (i != -1)
return rangeRecord[i].value;
return 0;
@@ -1130,7 +1131,7 @@ struct Device
unsigned int byte = deltaValue[s >> (4 - f)];
unsigned int bits = (byte >> (16 - (((s & ((1 << (4 - f)) - 1)) + 1) << f)));
- unsigned int mask = (0xFFFF >> (16 - (1 << f)));
+ unsigned int mask = (0xFFFFu >> (16 - (1 << f)));
int delta = bits & mask;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gdef-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gdef-table.hh
index 389cbb9e39..84a5e797c6 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gdef-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gdef-table.hh
@@ -282,7 +282,7 @@ struct MarkGlyphSetsFormat1
protected:
USHORT format; /* Format identifier--format = 1 */
- LongOffsetArrayOf<Coverage>
+ ArrayOf<OffsetTo<Coverage, ULONG> >
coverage; /* Array of long offsets to mark set
* coverage tables */
public:
@@ -360,9 +360,9 @@ struct GDEF
hb_position_t *caret_array /* OUT */) const
{ return (this+ligCaretList).get_lig_carets (font, direction, glyph_id, start_offset, caret_count, caret_array); }
- inline bool has_mark_sets (void) const { return version.to_int () >= 0x00010002 && markGlyphSetsDef[0] != 0; }
+ inline bool has_mark_sets (void) const { return version.to_int () >= 0x00010002u && markGlyphSetsDef[0] != 0; }
inline bool mark_set_covers (unsigned int set_index, hb_codepoint_t glyph_id) const
- { return version.to_int () >= 0x00010002 && (this+markGlyphSetsDef[0]).covers (set_index, glyph_id); }
+ { return version.to_int () >= 0x00010002u && (this+markGlyphSetsDef[0]).covers (set_index, glyph_id); }
inline bool sanitize (hb_sanitize_context_t *c) {
TRACE_SANITIZE (this);
@@ -372,7 +372,7 @@ struct GDEF
attachList.sanitize (c, this) &&
ligCaretList.sanitize (c, this) &&
markAttachClassDef.sanitize (c, this) &&
- (version.to_int () < 0x00010002 || markGlyphSetsDef[0].sanitize (c, this)));
+ (version.to_int () < 0x00010002u || markGlyphSetsDef[0].sanitize (c, this)));
}
@@ -400,7 +400,7 @@ struct GDEF
protected:
FixedVersion version; /* Version of the GDEF table--currently
- * 0x00010002 */
+ * 0x00010002u */
OffsetTo<ClassDef>
glyphClassDef; /* Offset to class definition table
* for glyph type--from beginning of
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gpos-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gpos-table.hh
index 7c0a4ea666..d8e3e6e11d 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gpos-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gpos-table.hh
@@ -49,18 +49,18 @@ typedef Value ValueRecord[VAR];
struct ValueFormat : USHORT
{
enum Flags {
- xPlacement = 0x0001, /* Includes horizontal adjustment for placement */
- yPlacement = 0x0002, /* Includes vertical adjustment for placement */
- xAdvance = 0x0004, /* Includes horizontal adjustment for advance */
- yAdvance = 0x0008, /* Includes vertical adjustment for advance */
- xPlaDevice = 0x0010, /* Includes horizontal Device table for placement */
- yPlaDevice = 0x0020, /* Includes vertical Device table for placement */
- xAdvDevice = 0x0040, /* Includes horizontal Device table for advance */
- yAdvDevice = 0x0080, /* Includes vertical Device table for advance */
- ignored = 0x0F00, /* Was used in TrueType Open for MM fonts */
- reserved = 0xF000, /* For future use */
-
- devices = 0x00F0 /* Mask for having any Device table */
+ xPlacement = 0x0001u, /* Includes horizontal adjustment for placement */
+ yPlacement = 0x0002u, /* Includes vertical adjustment for placement */
+ xAdvance = 0x0004u, /* Includes horizontal adjustment for advance */
+ yAdvance = 0x0008u, /* Includes vertical adjustment for advance */
+ xPlaDevice = 0x0010u, /* Includes horizontal Device table for placement */
+ yPlaDevice = 0x0020u, /* Includes vertical Device table for placement */
+ xAdvDevice = 0x0040u, /* Includes horizontal Device table for advance */
+ yAdvDevice = 0x0080u, /* Includes vertical Device table for advance */
+ ignored = 0x0F00u, /* Was used in TrueType Open for MM fonts */
+ reserved = 0xF000u, /* For future use */
+
+ devices = 0x00F0u /* Mask for having any Device table */
};
/* All fields are options. Only those available advance the value pointer. */
@@ -1608,14 +1608,14 @@ GPOS::position_finish (hb_font_t *font HB_UNUSED, hb_buffer_t *buffer)
/* Out-of-class implementation for methods recursing */
template <typename context_t>
-inline typename context_t::return_t PosLookup::dispatch_recurse_func (context_t *c, unsigned int lookup_index)
+/*static*/ inline typename context_t::return_t PosLookup::dispatch_recurse_func (context_t *c, unsigned int lookup_index)
{
const GPOS &gpos = *(hb_ot_layout_from_face (c->face)->gpos);
const PosLookup &l = gpos.get_lookup (lookup_index);
return l.dispatch (c);
}
-inline bool PosLookup::apply_recurse_func (hb_apply_context_t *c, unsigned int lookup_index)
+/*static*/ inline bool PosLookup::apply_recurse_func (hb_apply_context_t *c, unsigned int lookup_index)
{
const GPOS &gpos = *(hb_ot_layout_from_face (c->face)->gpos);
const PosLookup &l = gpos.get_lookup (lookup_index);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsub-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsub-table.hh
index 76b4f33c70..e1939735de 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsub-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsub-table.hh
@@ -44,7 +44,7 @@ struct SingleSubstFormat1
for (iter.init (this+coverage); iter.more (); iter.next ()) {
hb_codepoint_t glyph_id = iter.get_glyph ();
if (c->glyphs->has (glyph_id))
- c->glyphs->add ((glyph_id + deltaGlyphID) & 0xFFFF);
+ c->glyphs->add ((glyph_id + deltaGlyphID) & 0xFFFFu);
}
}
@@ -55,7 +55,7 @@ struct SingleSubstFormat1
for (iter.init (this+coverage); iter.more (); iter.next ()) {
hb_codepoint_t glyph_id = iter.get_glyph ();
c->input->add (glyph_id);
- c->output->add ((glyph_id + deltaGlyphID) & 0xFFFF);
+ c->output->add ((glyph_id + deltaGlyphID) & 0xFFFFu);
}
}
@@ -79,7 +79,7 @@ struct SingleSubstFormat1
/* According to the Adobe Annotated OpenType Suite, result is always
* limited to 16bit. */
- glyph_id = (glyph_id + deltaGlyphID) & 0xFFFF;
+ glyph_id = (glyph_id + deltaGlyphID) & 0xFFFFu;
c->replace_glyph (glyph_id);
return TRACE_RETURN (true);
@@ -270,23 +270,34 @@ struct Sequence
inline bool apply (hb_apply_context_t *c) const
{
TRACE_APPLY (this);
- if (unlikely (!substitute.len)) return TRACE_RETURN (false);
-
- unsigned int klass = _hb_glyph_info_is_ligature (&c->buffer->cur()) ?
- HB_OT_LAYOUT_GLYPH_PROPS_BASE_GLYPH : 0;
unsigned int count = substitute.len;
- if (count == 1) /* Special-case to make it in-place. */
+
+ /* TODO:
+ * Testing shows that Uniscribe actually allows zero-len susbstitute,
+ * which essentially deletes a glyph. We don't allow for now. It
+ * can be confusing to the client since the cluster from the deleted
+ * glyph won't be merged with any output cluster... Also, currently
+ * buffer->move_to() makes assumptions about this too. Perhaps fix
+ * in the future after figuring out what to do with the clusters.
+ */
+ if (unlikely (!count)) return TRACE_RETURN (false);
+
+ /* Special-case to make it in-place and not consider this
+ * as a "multiplied" substitution. */
+ if (unlikely (count == 1))
{
c->replace_glyph (substitute.array[0]);
+ return TRACE_RETURN (true);
}
- else
- {
- for (unsigned int i = 0; i < count; i++) {
- _hb_glyph_info_set_lig_props_for_component (&c->buffer->cur(), i);
- c->output_glyph (substitute.array[i], klass);
- }
- c->buffer->skip_glyph ();
+
+ unsigned int klass = _hb_glyph_info_is_ligature (&c->buffer->cur()) ?
+ HB_OT_LAYOUT_GLYPH_PROPS_BASE_GLYPH : 0;
+
+ for (unsigned int i = 0; i < count; i++) {
+ _hb_glyph_info_set_lig_props_for_component (&c->buffer->cur(), i);
+ c->output_glyph_for_component (substitute.array[i], klass);
}
+ c->buffer->skip_glyph ();
return TRACE_RETURN (true);
}
@@ -624,7 +635,16 @@ struct Ligature
{
TRACE_APPLY (this);
unsigned int count = component.len;
- if (unlikely (count < 1)) return TRACE_RETURN (false);
+
+ if (unlikely (!count)) return TRACE_RETURN (false);
+
+ /* Special-case to make it in-place and not consider this
+ * as a "ligated" substitution. */
+ if (unlikely (count == 1))
+ {
+ c->replace_glyph (ligGlyph);
+ return TRACE_RETURN (true);
+ }
bool is_mark_ligature = false;
unsigned int total_component_count = 0;
@@ -1338,7 +1358,7 @@ GSUB::substitute_finish (hb_font_t *font HB_UNUSED, hb_buffer_t *buffer HB_UNUSE
/* Out-of-class implementation for methods recursing */
-inline bool ExtensionSubst::is_reverse (void) const
+/*static*/ inline bool ExtensionSubst::is_reverse (void) const
{
unsigned int type = get_type ();
if (unlikely (type == SubstLookupSubTable::Extension))
@@ -1347,14 +1367,14 @@ inline bool ExtensionSubst::is_reverse (void) const
}
template <typename context_t>
-inline typename context_t::return_t SubstLookup::dispatch_recurse_func (context_t *c, unsigned int lookup_index)
+/*static*/ inline typename context_t::return_t SubstLookup::dispatch_recurse_func (context_t *c, unsigned int lookup_index)
{
const GSUB &gsub = *(hb_ot_layout_from_face (c->face)->gsub);
const SubstLookup &l = gsub.get_lookup (lookup_index);
return l.dispatch (c);
}
-inline bool SubstLookup::apply_recurse_func (hb_apply_context_t *c, unsigned int lookup_index)
+/*static*/ inline bool SubstLookup::apply_recurse_func (hb_apply_context_t *c, unsigned int lookup_index)
{
const GSUB &gsub = *(hb_ot_layout_from_face (c->face)->gsub);
const SubstLookup &l = gsub.get_lookup (lookup_index);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsubgpos-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsubgpos-private.hh
index bdd773e36b..546ff4b0fd 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsubgpos-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-gsubgpos-private.hh
@@ -349,11 +349,7 @@ struct hb_apply_context_t
may_skip (const hb_apply_context_t *c,
const hb_glyph_info_t &info) const
{
- unsigned int property;
-
- property = _hb_glyph_info_get_glyph_props (&info);
-
- if (!c->match_properties (info.codepoint, property, lookup_props))
+ if (!c->check_glyph_property (&info, lookup_props))
return SKIP_YES;
if (unlikely (_hb_glyph_info_is_default_ignorable (&info) &&
@@ -487,7 +483,6 @@ struct hb_apply_context_t
const hb_glyph_info_t &info = c->buffer->out_info[idx];
matcher_t::may_skip_t skip = matcher.may_skip (c, info);
-
if (unlikely (skip == matcher_t::SKIP_YES))
continue;
@@ -538,10 +533,12 @@ struct hb_apply_context_t
}
inline bool
- match_properties (hb_codepoint_t glyph,
- unsigned int glyph_props,
- unsigned int lookup_props) const
+ check_glyph_property (const hb_glyph_info_t *info,
+ unsigned int lookup_props) const
{
+ hb_codepoint_t glyph = info->codepoint;
+ unsigned int glyph_props = _hb_glyph_info_get_glyph_props (info);
+
/* Not covered, if, for example, glyph class is ligature and
* lookup_props includes LookupFlags::IgnoreLigatures
*/
@@ -554,26 +551,27 @@ struct hb_apply_context_t
return true;
}
- inline bool
- check_glyph_property (hb_glyph_info_t *info,
- unsigned int lookup_props) const
- {
- unsigned int property;
-
- property = _hb_glyph_info_get_glyph_props (info);
-
- return match_properties (info->codepoint, property, lookup_props);
- }
-
inline void _set_glyph_props (hb_codepoint_t glyph_index,
unsigned int class_guess = 0,
- bool ligature = false) const
+ bool ligature = false,
+ bool component = false) const
{
unsigned int add_in = _hb_glyph_info_get_glyph_props (&buffer->cur()) &
HB_OT_LAYOUT_GLYPH_PROPS_PRESERVE;
add_in |= HB_OT_LAYOUT_GLYPH_PROPS_SUBSTITUTED;
if (ligature)
+ {
add_in |= HB_OT_LAYOUT_GLYPH_PROPS_LIGATED;
+ /* In the only place that the MULTIPLIED bit is used, Uniscribe
+ * seems to only care about the "last" transformation between
+ * Ligature and Multiple substitions. Ie. if you ligate, expand,
+ * and ligate again, it forgives the multiplication and acts as
+ * if only ligation happened. As such, clear MULTIPLIED bit.
+ */
+ add_in &= ~HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED;
+ }
+ if (component)
+ add_in |= HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED;
if (likely (has_glyph_classes))
_hb_glyph_info_set_glyph_props (&buffer->cur(), add_in | gdef.get_glyph_props (glyph_index));
else if (class_guess)
@@ -596,10 +594,10 @@ struct hb_apply_context_t
_set_glyph_props (glyph_index, class_guess, true);
buffer->replace_glyph (glyph_index);
}
- inline void output_glyph (hb_codepoint_t glyph_index,
- unsigned int class_guess) const
+ inline void output_glyph_for_component (hb_codepoint_t glyph_index,
+ unsigned int class_guess) const
{
- _set_glyph_props (glyph_index, class_guess);
+ _set_glyph_props (glyph_index, class_guess, false, true);
buffer->output_glyph (glyph_index);
}
};
@@ -882,6 +880,7 @@ static inline void ligate_input (hb_apply_context_t *c,
break;
}
}
+ TRACE_RETURN (true);
}
static inline bool match_backtrack (hb_apply_context_t *c,
@@ -994,7 +993,9 @@ static inline bool apply_lookup (hb_apply_context_t *c,
/* Recursed lookup changed buffer len. Adjust. */
- /* end can't go back past the current match position. */
+ /* end can't go back past the current match position.
+ * Note: this is only true because we do NOT allow MultipleSubst
+ * with zero sequence len. */
end = MAX ((int) match_positions[idx] + 1, int (end) + delta);
unsigned int next = idx + 1; /* next now is the position after the recursed lookup. */
@@ -2253,8 +2254,8 @@ struct GSUBGPOS
inline unsigned int get_feature_count (void) const
{ return (this+featureList).len; }
- inline const Tag& get_feature_tag (unsigned int i) const
- { return (this+featureList).get_tag (i); }
+ inline hb_tag_t get_feature_tag (unsigned int i) const
+ { return i == Index::NOT_FOUND_INDEX ? HB_TAG_NONE : (this+featureList).get_tag (i); }
inline unsigned int get_feature_tags (unsigned int start_offset,
unsigned int *feature_count /* IN/OUT */,
hb_tag_t *feature_tags /* OUT */) const
@@ -2279,7 +2280,7 @@ struct GSUBGPOS
protected:
FixedVersion version; /* Version of the GSUB/GPOS table--initially set
- * to 0x00010000 */
+ * to 0x00010000u */
OffsetTo<ScriptList>
scriptList; /* ScriptList table */
OffsetTo<FeatureList>
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-jstf-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-jstf-table.hh
index 79eb859566..67a6df5b42 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-jstf-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-jstf-table.hh
@@ -214,7 +214,7 @@ struct JSTF
protected:
FixedVersion version; /* Version of the JSTF table--initially set
- * to 0x00010000 */
+ * to 0x00010000u */
RecordArrayOf<JstfScript>
scriptList; /* Array of JstfScripts--listed
* alphabetically by ScriptTag */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-private.hh
index 0a0a54b25d..9b06300800 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout-private.hh
@@ -50,9 +50,11 @@ typedef enum
/* The following are used internally; not derived from GDEF. */
HB_OT_LAYOUT_GLYPH_PROPS_SUBSTITUTED = 0x10u,
HB_OT_LAYOUT_GLYPH_PROPS_LIGATED = 0x20u,
+ HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED = 0x40u,
HB_OT_LAYOUT_GLYPH_PROPS_PRESERVE = HB_OT_LAYOUT_GLYPH_PROPS_SUBSTITUTED |
- HB_OT_LAYOUT_GLYPH_PROPS_LIGATED
+ HB_OT_LAYOUT_GLYPH_PROPS_LIGATED |
+ HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED
} hb_ot_layout_glyph_class_mask_t;
@@ -182,62 +184,62 @@ enum {
MASK0_GEN_CAT = 0x1Fu
};
-inline void
+static inline void
_hb_glyph_info_set_unicode_props (hb_glyph_info_t *info, hb_unicode_funcs_t *unicode)
{
/* XXX This shouldn't be inlined, or at least not while is_default_ignorable() is inline. */
info->unicode_props0() = ((unsigned int) unicode->general_category (info->codepoint)) |
(unicode->is_default_ignorable (info->codepoint) ? MASK0_IGNORABLE : 0) |
- (info->codepoint == 0x200C ? MASK0_ZWNJ : 0) |
- (info->codepoint == 0x200D ? MASK0_ZWJ : 0);
+ (info->codepoint == 0x200Cu ? MASK0_ZWNJ : 0) |
+ (info->codepoint == 0x200Du ? MASK0_ZWJ : 0);
info->unicode_props1() = unicode->modified_combining_class (info->codepoint);
}
-inline void
+static inline void
_hb_glyph_info_set_general_category (hb_glyph_info_t *info,
hb_unicode_general_category_t gen_cat)
{
info->unicode_props0() = (unsigned int) gen_cat | ((info->unicode_props0()) & ~MASK0_GEN_CAT);
}
-inline hb_unicode_general_category_t
+static inline hb_unicode_general_category_t
_hb_glyph_info_get_general_category (const hb_glyph_info_t *info)
{
return (hb_unicode_general_category_t) (info->unicode_props0() & MASK0_GEN_CAT);
}
-inline void
+static inline void
_hb_glyph_info_set_modified_combining_class (hb_glyph_info_t *info,
unsigned int modified_class)
{
info->unicode_props1() = modified_class;
}
-inline unsigned int
+static inline unsigned int
_hb_glyph_info_get_modified_combining_class (const hb_glyph_info_t *info)
{
return info->unicode_props1();
}
-inline hb_bool_t
+static inline hb_bool_t
_hb_glyph_info_is_default_ignorable (const hb_glyph_info_t *info)
{
return !!(info->unicode_props0() & MASK0_IGNORABLE);
}
-inline hb_bool_t
+static inline hb_bool_t
_hb_glyph_info_is_zwnj (const hb_glyph_info_t *info)
{
return !!(info->unicode_props0() & MASK0_ZWNJ);
}
-inline hb_bool_t
+static inline hb_bool_t
_hb_glyph_info_is_zwj (const hb_glyph_info_t *info)
{
return !!(info->unicode_props0() & MASK0_ZWJ);
}
-inline void
+static inline void
_hb_glyph_info_flip_joiners (hb_glyph_info_t *info)
{
info->unicode_props0() ^= MASK0_ZWNJ | MASK0_ZWJ;
@@ -339,31 +341,31 @@ _hb_allocate_lig_id (hb_buffer_t *buffer) {
/* glyph_props: */
-inline void
+static inline void
_hb_glyph_info_set_glyph_props (hb_glyph_info_t *info, unsigned int props)
{
info->glyph_props() = props;
}
-inline unsigned int
+static inline unsigned int
_hb_glyph_info_get_glyph_props (const hb_glyph_info_t *info)
{
return info->glyph_props();
}
-inline bool
+static inline bool
_hb_glyph_info_is_base_glyph (const hb_glyph_info_t *info)
{
return !!(info->glyph_props() & HB_OT_LAYOUT_GLYPH_PROPS_BASE_GLYPH);
}
-inline bool
+static inline bool
_hb_glyph_info_is_ligature (const hb_glyph_info_t *info)
{
return !!(info->glyph_props() & HB_OT_LAYOUT_GLYPH_PROPS_LIGATURE);
}
-inline bool
+static inline bool
_hb_glyph_info_is_mark (const hb_glyph_info_t *info)
{
return !!(info->glyph_props() & HB_OT_LAYOUT_GLYPH_PROPS_MARK);
@@ -381,23 +383,43 @@ _hb_glyph_info_ligated (const hb_glyph_info_t *info)
return !!(info->glyph_props() & HB_OT_LAYOUT_GLYPH_PROPS_LIGATED);
}
+static inline bool
+_hb_glyph_info_multiplied (const hb_glyph_info_t *info)
+{
+ return !!(info->glyph_props() & HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED);
+}
+
+static inline bool
+_hb_glyph_info_ligated_and_didnt_multiply (const hb_glyph_info_t *info)
+{
+ return _hb_glyph_info_ligated (info) && !_hb_glyph_info_multiplied (info);
+}
+
+static inline void
+_hb_glyph_info_clear_ligated_and_multiplied (hb_glyph_info_t *info)
+{
+ info->glyph_props() &= ~(HB_OT_LAYOUT_GLYPH_PROPS_LIGATED |
+ HB_OT_LAYOUT_GLYPH_PROPS_MULTIPLIED);
+}
+
+
/* Allocation / deallocation. */
-inline void
+static inline void
_hb_buffer_allocate_unicode_vars (hb_buffer_t *buffer)
{
HB_BUFFER_ALLOCATE_VAR (buffer, unicode_props0);
HB_BUFFER_ALLOCATE_VAR (buffer, unicode_props1);
}
-inline void
+static inline void
_hb_buffer_deallocate_unicode_vars (hb_buffer_t *buffer)
{
HB_BUFFER_DEALLOCATE_VAR (buffer, unicode_props0);
HB_BUFFER_DEALLOCATE_VAR (buffer, unicode_props1);
}
-inline void
+static inline void
_hb_buffer_allocate_gsubgpos_vars (hb_buffer_t *buffer)
{
HB_BUFFER_ALLOCATE_VAR (buffer, glyph_props);
@@ -405,7 +427,7 @@ _hb_buffer_allocate_gsubgpos_vars (hb_buffer_t *buffer)
HB_BUFFER_ALLOCATE_VAR (buffer, syllable);
}
-inline void
+static inline void
_hb_buffer_deallocate_gsubgpos_vars (hb_buffer_t *buffer)
{
HB_BUFFER_DEALLOCATE_VAR (buffer, syllable);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout.cc
index 183726e63c..661d90ea0d 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout.cc
@@ -327,9 +327,28 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face,
unsigned int language_index,
unsigned int *feature_index)
{
- const OT::LangSys &l = get_gsubgpos_table (face, table_tag).get_script (script_index).get_lang_sys (language_index);
+ return hb_ot_layout_language_get_required_feature (face,
+ table_tag,
+ script_index,
+ language_index,
+ feature_index,
+ NULL);
+}
+
+hb_bool_t
+hb_ot_layout_language_get_required_feature (hb_face_t *face,
+ hb_tag_t table_tag,
+ unsigned int script_index,
+ unsigned int language_index,
+ unsigned int *feature_index,
+ hb_tag_t *feature_tag)
+{
+ const OT::GSUBGPOS &g = get_gsubgpos_table (face, table_tag);
+ const OT::LangSys &l = g.get_script (script_index).get_lang_sys (language_index);
- if (feature_index) *feature_index = l.get_required_feature_index ();
+ unsigned int index = l.get_required_feature_index ();
+ if (feature_index) *feature_index = index;
+ if (feature_tag) *feature_tag = g.get_feature_tag (index);
return l.has_required_feature ();
}
@@ -468,11 +487,12 @@ _hb_ot_layout_collect_lookups_features (hb_face_t *face,
if (!features)
{
unsigned int required_feature_index;
- if (hb_ot_layout_language_get_required_feature_index (face,
- table_tag,
- script_index,
- language_index,
- &required_feature_index))
+ if (hb_ot_layout_language_get_required_feature (face,
+ table_tag,
+ script_index,
+ language_index,
+ &required_feature_index,
+ NULL))
_hb_ot_layout_collect_lookups_lookups (face,
table_tag,
required_feature_index,
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout.h b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout.h
index d90eff374d..949678ac42 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-layout.h
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-layout.h
@@ -92,9 +92,9 @@ hb_ot_layout_get_ligature_carets (hb_font_t *font,
* GSUB/GPOS feature query and enumeration interface
*/
-#define HB_OT_LAYOUT_NO_SCRIPT_INDEX ((unsigned int) 0xFFFF)
-#define HB_OT_LAYOUT_NO_FEATURE_INDEX ((unsigned int) 0xFFFF)
-#define HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX ((unsigned int) 0xFFFF)
+#define HB_OT_LAYOUT_NO_SCRIPT_INDEX 0xFFFFu
+#define HB_OT_LAYOUT_NO_FEATURE_INDEX 0xFFFFu
+#define HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX 0xFFFFu
unsigned int
hb_ot_layout_table_get_script_tags (hb_face_t *face,
@@ -146,6 +146,14 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face,
unsigned int language_index,
unsigned int *feature_index);
+hb_bool_t
+hb_ot_layout_language_get_required_feature (hb_face_t *face,
+ hb_tag_t table_tag,
+ unsigned int script_index,
+ unsigned int language_index,
+ unsigned int *feature_index,
+ hb_tag_t *feature_tag);
+
unsigned int
hb_ot_layout_language_get_feature_indexes (hb_face_t *face,
hb_tag_t table_tag,
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-map-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-map-private.hh
index 0e718a6f1f..86b7e9fafe 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-map-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-map-private.hh
@@ -153,26 +153,26 @@ struct hb_ot_map_t
};
enum hb_ot_map_feature_flags_t {
- F_NONE = 0x0000,
- F_GLOBAL = 0x0001,
- F_HAS_FALLBACK = 0x0002,
- F_MANUAL_ZWJ = 0x0004
+ F_NONE = 0x0000u,
+ F_GLOBAL = 0x0001u,
+ F_HAS_FALLBACK = 0x0002u,
+ F_MANUAL_ZWJ = 0x0004u
};
/* Macro version for where const is desired. */
#define F_COMBINE(l,r) (hb_ot_map_feature_flags_t ((unsigned int) (l) | (unsigned int) (r)))
-inline hb_ot_map_feature_flags_t
+static inline hb_ot_map_feature_flags_t
operator | (hb_ot_map_feature_flags_t l, hb_ot_map_feature_flags_t r)
{ return hb_ot_map_feature_flags_t ((unsigned int) l | (unsigned int) r); }
-inline hb_ot_map_feature_flags_t
+static inline hb_ot_map_feature_flags_t
operator & (hb_ot_map_feature_flags_t l, hb_ot_map_feature_flags_t r)
{ return hb_ot_map_feature_flags_t ((unsigned int) l & (unsigned int) r); }
-inline hb_ot_map_feature_flags_t
+static inline hb_ot_map_feature_flags_t
operator ~ (hb_ot_map_feature_flags_t r)
{ return hb_ot_map_feature_flags_t (~(unsigned int) r); }
-inline hb_ot_map_feature_flags_t&
+static inline hb_ot_map_feature_flags_t&
operator |= (hb_ot_map_feature_flags_t &l, hb_ot_map_feature_flags_t r)
{ l = l | r; return l; }
-inline hb_ot_map_feature_flags_t&
+static inline hb_ot_map_feature_flags_t&
operator &= (hb_ot_map_feature_flags_t& l, hb_ot_map_feature_flags_t r)
{ l = l & r; return l; }
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-map.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-map.cc
index 559193c1ba..4985eb22b2 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-map.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-map.cc
@@ -99,6 +99,7 @@ void hb_ot_map_builder_t::add_feature (hb_tag_t tag, unsigned int value,
{
feature_info_t *info = feature_infos.push();
if (unlikely (!info)) return;
+ if (unlikely (!tag)) return;
info->tag = tag;
info->seq = feature_infos.len;
info->max_value = value;
@@ -131,9 +132,25 @@ hb_ot_map_builder_t::compile (hb_ot_map_t &m)
{
m.global_mask = 1;
- for (unsigned int table_index = 0; table_index < 2; table_index++) {
+ unsigned int required_feature_index[2];
+ hb_tag_t required_feature_tag[2];
+ /* We default to applying required feature in stage 0. If the required
+ * feature has a tag that is known to the shaper, we apply required feature
+ * in the stage for that tag.
+ */
+ unsigned int required_feature_stage[2] = {0, 0};
+
+ for (unsigned int table_index = 0; table_index < 2; table_index++)
+ {
m.chosen_script[table_index] = chosen_script[table_index];
m.found_script[table_index] = found_script[table_index];
+
+ hb_ot_layout_language_get_required_feature (face,
+ table_tags[table_index],
+ script_index[table_index],
+ language_index[table_index],
+ &required_feature_index[table_index],
+ &required_feature_tag[table_index]);
}
if (!feature_infos.len)
@@ -141,7 +158,7 @@ hb_ot_map_builder_t::compile (hb_ot_map_t &m)
/* Sort features and merge duplicates */
{
- feature_infos.sort ();
+ feature_infos.qsort ();
unsigned int j = 0;
for (unsigned int i = 1; i < feature_infos.len; i++)
if (feature_infos[i].tag != feature_infos[j].tag)
@@ -166,7 +183,8 @@ hb_ot_map_builder_t::compile (hb_ot_map_t &m)
/* Allocate bits now */
unsigned int next_bit = 1;
- for (unsigned int i = 0; i < feature_infos.len; i++) {
+ for (unsigned int i = 0; i < feature_infos.len; i++)
+ {
const feature_info_t *info = &feature_infos[i];
unsigned int bits_needed;
@@ -184,12 +202,20 @@ hb_ot_map_builder_t::compile (hb_ot_map_t &m)
hb_bool_t found = false;
unsigned int feature_index[2];
for (unsigned int table_index = 0; table_index < 2; table_index++)
+ {
+ if (required_feature_tag[table_index] == info->tag)
+ {
+ required_feature_stage[table_index] = info->stage[table_index];
+ found = true;
+ continue;
+ }
found |= hb_ot_layout_language_find_feature (face,
table_tags[table_index],
script_index[table_index],
language_index[table_index],
info->tag,
&feature_index[table_index]);
+ }
if (!found && !(info->flags & F_HAS_FALLBACK))
continue;
@@ -224,23 +250,21 @@ hb_ot_map_builder_t::compile (hb_ot_map_t &m)
add_gsub_pause (NULL);
add_gpos_pause (NULL);
- for (unsigned int table_index = 0; table_index < 2; table_index++) {
- hb_tag_t table_tag = table_tags[table_index];
-
+ for (unsigned int table_index = 0; table_index < 2; table_index++)
+ {
/* Collect lookup indices for features */
- unsigned int required_feature_index;
- if (hb_ot_layout_language_get_required_feature_index (face,
- table_tag,
- script_index[table_index],
- language_index[table_index],
- &required_feature_index))
- m.add_lookups (face, table_index, required_feature_index, 1, true);
-
unsigned int stage_index = 0;
unsigned int last_num_lookups = 0;
for (unsigned stage = 0; stage < current_stage[table_index]; stage++)
{
+ if (required_feature_index[table_index] != HB_OT_LAYOUT_NO_FEATURE_INDEX &&
+ required_feature_stage[table_index] == stage)
+ m.add_lookups (face, table_index,
+ required_feature_index[table_index],
+ 1 /* mask */,
+ true /* auto_zwj */);
+
for (unsigned i = 0; i < m.features.len; i++)
if (m.features[i].stage[table_index] == stage)
m.add_lookups (face, table_index,
@@ -251,7 +275,7 @@ hb_ot_map_builder_t::compile (hb_ot_map_t &m)
/* Sort lookups and merge duplicates */
if (last_num_lookups < m.lookups[table_index].len)
{
- m.lookups[table_index].sort (last_num_lookups, m.lookups[table_index].len);
+ m.lookups[table_index].qsort (last_num_lookups, m.lookups[table_index].len);
unsigned int j = last_num_lookups;
for (unsigned int i = j + 1; i < m.lookups[table_index].len; i++)
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-maxp-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-maxp-table.hh
index e6d255579c..b1f832852d 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-maxp-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-maxp-table.hh
@@ -50,13 +50,13 @@ struct maxp
inline bool sanitize (hb_sanitize_context_t *c) {
TRACE_SANITIZE (this);
return TRACE_RETURN (c->check_struct (this) &&
- likely (version.major == 1 || (version.major == 0 && version.minor == 0x5000)));
+ likely (version.major == 1 || (version.major == 0 && version.minor == 0x5000u)));
}
/* We only implement version 0.5 as none of the extra fields in version 1.0 are useful. */
protected:
FixedVersion version; /* Version of the maxp table (0.5 or 1.0),
- * 0x00005000 or 0x00010000. */
+ * 0x00005000u or 0x00010000u. */
USHORT numGlyphs; /* The number of glyphs in the font. */
public:
DEFINE_SIZE_STATIC (6);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-name-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-name-table.hh
index 07dc0565ca..31d9fac7e2 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-name-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-name-table.hh
@@ -121,7 +121,7 @@ struct name
/* We only implement format 0 for now. */
USHORT format; /* Format selector (=0/1). */
USHORT count; /* Number of name records. */
- Offset stringOffset; /* Offset to start of string storage (from start of table). */
+ Offset<> stringOffset; /* Offset to start of string storage (from start of table). */
NameRecord nameRecord[VAR]; /* The name records where count is the number of records. */
public:
DEFINE_SIZE_ARRAY (6, nameRecord);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-fallback.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-fallback.hh
index 6b2b87e3f2..2d8488e151 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-fallback.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-fallback.hh
@@ -71,7 +71,7 @@ arabic_fallback_synthesize_lookup_single (const hb_ot_shape_plan_t *plan HB_UNUS
!hb_font_get_glyph (font, u, 0, &u_glyph) ||
!hb_font_get_glyph (font, s, 0, &s_glyph) ||
u_glyph == s_glyph ||
- u_glyph > 0xFFFF || s_glyph > 0xFFFF)
+ u_glyph > 0xFFFFu || s_glyph > 0xFFFFu)
continue;
glyphs[num_glyphs].set (u_glyph);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-table.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-table.hh
index 730a275bf0..d41d6ce598 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-table.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic-table.hh
@@ -2,12 +2,14 @@
/*
* The following table is generated by running:
*
- * ./gen-arabic-table.py ArabicShaping.txt UnicodeData.txt
+ * ./gen-arabic-table.py ArabicShaping.txt UnicodeData.txt Blocks.txt
*
* on files with these headers:
*
- * # ArabicShaping-6.2.0.txt
- * # Date: 2012-05-15, 21:05:00 GMT [KW]
+ * # ArabicShaping-7.0.0.txt
+ * # Date: 2014-02-14, 21:00:00 GMT [RP, KW, LI]
+ * # Blocks-7.0.0.txt
+ * # Date: 2014-04-03, 23:23:00 GMT [RP, KW]
* UnicodeData.txt does not have a header.
*/
@@ -15,903 +17,342 @@
#define HB_OT_SHAPE_COMPLEX_ARABIC_TABLE_HH
+#define X JOINING_TYPE_X
+#define R JOINING_TYPE_R
+#define U JOINING_TYPE_U
+#define A JOINING_GROUP_ALAPH
+#define DR JOINING_GROUP_DALATH_RISH
+#define L JOINING_TYPE_L
+#define C JOINING_TYPE_C
+#define D JOINING_TYPE_D
+
static const uint8_t joining_table[] =
{
- /* Arabic Characters */
-
- JOINING_TYPE_U, /* 0600; ARABIC NUMBER SIGN; U; No_Joining_Group */
- JOINING_TYPE_U, /* 0601; ARABIC SIGN SANAH; U; No_Joining_Group */
- JOINING_TYPE_U, /* 0602; ARABIC FOOTNOTE MARKER; U; No_Joining_Group */
- JOINING_TYPE_U, /* 0603; ARABIC SIGN SAFHA; U; No_Joining_Group */
- JOINING_TYPE_U, /* 0604; ARABIC SIGN SAMVAT; U; No_Joining_Group */
- JOINING_TYPE_X, /* 0605 */
- JOINING_TYPE_X, /* 0606 */
- JOINING_TYPE_X, /* 0607 */
- JOINING_TYPE_U, /* 0608; ARABIC RAY; U; No_Joining_Group */
- JOINING_TYPE_X, /* 0609 */
- JOINING_TYPE_X, /* 060A */
- JOINING_TYPE_U, /* 060B; AFGHANI SIGN; U; No_Joining_Group */
- JOINING_TYPE_X, /* 060C */
- JOINING_TYPE_X, /* 060D */
- JOINING_TYPE_X, /* 060E */
- JOINING_TYPE_X, /* 060F */
- JOINING_TYPE_X, /* 0610 */
- JOINING_TYPE_X, /* 0611 */
- JOINING_TYPE_X, /* 0612 */
- JOINING_TYPE_X, /* 0613 */
- JOINING_TYPE_X, /* 0614 */
- JOINING_TYPE_X, /* 0615 */
- JOINING_TYPE_X, /* 0616 */
- JOINING_TYPE_X, /* 0617 */
- JOINING_TYPE_X, /* 0618 */
- JOINING_TYPE_X, /* 0619 */
- JOINING_TYPE_X, /* 061A */
- JOINING_TYPE_X, /* 061B */
- JOINING_TYPE_X, /* 061C */
- JOINING_TYPE_X, /* 061D */
- JOINING_TYPE_X, /* 061E */
- JOINING_TYPE_X, /* 061F */
- JOINING_TYPE_D, /* 0620; DOTLESS YEH WITH SEPARATE RING BELOW; D; YEH */
- JOINING_TYPE_U, /* 0621; HAMZA; U; No_Joining_Group */
- JOINING_TYPE_R, /* 0622; ALEF WITH MADDA ABOVE; R; ALEF */
- JOINING_TYPE_R, /* 0623; ALEF WITH HAMZA ABOVE; R; ALEF */
- JOINING_TYPE_R, /* 0624; WAW WITH HAMZA ABOVE; R; WAW */
- JOINING_TYPE_R, /* 0625; ALEF WITH HAMZA BELOW; R; ALEF */
- JOINING_TYPE_D, /* 0626; DOTLESS YEH WITH HAMZA ABOVE; D; YEH */
- JOINING_TYPE_R, /* 0627; ALEF; R; ALEF */
- JOINING_TYPE_D, /* 0628; BEH; D; BEH */
- JOINING_TYPE_R, /* 0629; TEH MARBUTA; R; TEH MARBUTA */
- JOINING_TYPE_D, /* 062A; DOTLESS BEH WITH 2 DOTS ABOVE; D; BEH */
- JOINING_TYPE_D, /* 062B; DOTLESS BEH WITH 3 DOTS ABOVE; D; BEH */
- JOINING_TYPE_D, /* 062C; HAH WITH DOT BELOW; D; HAH */
- JOINING_TYPE_D, /* 062D; HAH; D; HAH */
- JOINING_TYPE_D, /* 062E; HAH WITH DOT ABOVE; D; HAH */
- JOINING_TYPE_R, /* 062F; DAL; R; DAL */
- JOINING_TYPE_R, /* 0630; DAL WITH DOT ABOVE; R; DAL */
- JOINING_TYPE_R, /* 0631; REH; R; REH */
- JOINING_TYPE_R, /* 0632; REH WITH DOT ABOVE; R; REH */
- JOINING_TYPE_D, /* 0633; SEEN; D; SEEN */
- JOINING_TYPE_D, /* 0634; SEEN WITH 3 DOTS ABOVE; D; SEEN */
- JOINING_TYPE_D, /* 0635; SAD; D; SAD */
- JOINING_TYPE_D, /* 0636; SAD WITH DOT ABOVE; D; SAD */
- JOINING_TYPE_D, /* 0637; TAH; D; TAH */
- JOINING_TYPE_D, /* 0638; TAH WITH DOT ABOVE; D; TAH */
- JOINING_TYPE_D, /* 0639; AIN; D; AIN */
- JOINING_TYPE_D, /* 063A; AIN WITH DOT ABOVE; D; AIN */
- JOINING_TYPE_D, /* 063B; KEHEH WITH 2 DOTS ABOVE; D; GAF */
- JOINING_TYPE_D, /* 063C; KEHEH WITH 3 DOTS BELOW; D; GAF */
- JOINING_TYPE_D, /* 063D; FARSI YEH WITH INVERTED V ABOVE; D; FARSI YEH */
- JOINING_TYPE_D, /* 063E; FARSI YEH WITH 2 DOTS ABOVE; D; FARSI YEH */
- JOINING_TYPE_D, /* 063F; FARSI YEH WITH 3 DOTS ABOVE; D; FARSI YEH */
- JOINING_TYPE_C, /* 0640; TATWEEL; C; No_Joining_Group */
- JOINING_TYPE_D, /* 0641; FEH; D; FEH */
- JOINING_TYPE_D, /* 0642; QAF; D; QAF */
- JOINING_TYPE_D, /* 0643; KAF; D; KAF */
- JOINING_TYPE_D, /* 0644; LAM; D; LAM */
- JOINING_TYPE_D, /* 0645; MEEM; D; MEEM */
- JOINING_TYPE_D, /* 0646; NOON; D; NOON */
- JOINING_TYPE_D, /* 0647; HEH; D; HEH */
- JOINING_TYPE_R, /* 0648; WAW; R; WAW */
- JOINING_TYPE_D, /* 0649; DOTLESS YEH; D; YEH */
- JOINING_TYPE_D, /* 064A; YEH; D; YEH */
- JOINING_TYPE_X, /* 064B */
- JOINING_TYPE_X, /* 064C */
- JOINING_TYPE_X, /* 064D */
- JOINING_TYPE_X, /* 064E */
- JOINING_TYPE_X, /* 064F */
- JOINING_TYPE_X, /* 0650 */
- JOINING_TYPE_X, /* 0651 */
- JOINING_TYPE_X, /* 0652 */
- JOINING_TYPE_X, /* 0653 */
- JOINING_TYPE_X, /* 0654 */
- JOINING_TYPE_X, /* 0655 */
- JOINING_TYPE_X, /* 0656 */
- JOINING_TYPE_X, /* 0657 */
- JOINING_TYPE_X, /* 0658 */
- JOINING_TYPE_X, /* 0659 */
- JOINING_TYPE_X, /* 065A */
- JOINING_TYPE_X, /* 065B */
- JOINING_TYPE_X, /* 065C */
- JOINING_TYPE_X, /* 065D */
- JOINING_TYPE_X, /* 065E */
- JOINING_TYPE_X, /* 065F */
- JOINING_TYPE_X, /* 0660 */
- JOINING_TYPE_X, /* 0661 */
- JOINING_TYPE_X, /* 0662 */
- JOINING_TYPE_X, /* 0663 */
- JOINING_TYPE_X, /* 0664 */
- JOINING_TYPE_X, /* 0665 */
- JOINING_TYPE_X, /* 0666 */
- JOINING_TYPE_X, /* 0667 */
- JOINING_TYPE_X, /* 0668 */
- JOINING_TYPE_X, /* 0669 */
- JOINING_TYPE_X, /* 066A */
- JOINING_TYPE_X, /* 066B */
- JOINING_TYPE_X, /* 066C */
- JOINING_TYPE_X, /* 066D */
- JOINING_TYPE_D, /* 066E; DOTLESS BEH; D; BEH */
- JOINING_TYPE_D, /* 066F; DOTLESS QAF; D; QAF */
- JOINING_TYPE_X, /* 0670 */
- JOINING_TYPE_R, /* 0671; ALEF WITH WASLA ABOVE; R; ALEF */
- JOINING_TYPE_R, /* 0672; ALEF WITH WAVY HAMZA ABOVE; R; ALEF */
- JOINING_TYPE_R, /* 0673; ALEF WITH WAVY HAMZA BELOW; R; ALEF */
- JOINING_TYPE_U, /* 0674; HIGH HAMZA; U; No_Joining_Group */
- JOINING_TYPE_R, /* 0675; HIGH HAMZA ALEF; R; ALEF */
- JOINING_TYPE_R, /* 0676; HIGH HAMZA WAW; R; WAW */
- JOINING_TYPE_R, /* 0677; HIGH HAMZA WAW WITH DAMMA ABOVE; R; WAW */
- JOINING_TYPE_D, /* 0678; HIGH HAMZA DOTLESS YEH; D; YEH */
- JOINING_TYPE_D, /* 0679; DOTLESS BEH WITH TAH ABOVE; D; BEH */
- JOINING_TYPE_D, /* 067A; DOTLESS BEH WITH VERTICAL 2 DOTS ABOVE; D; BEH */
- JOINING_TYPE_D, /* 067B; DOTLESS BEH WITH VERTICAL 2 DOTS BELOW; D; BEH */
- JOINING_TYPE_D, /* 067C; DOTLESS BEH WITH ATTACHED RING BELOW AND 2 DOTS ABOVE; D; BEH */
- JOINING_TYPE_D, /* 067D; DOTLESS BEH WITH INVERTED 3 DOTS ABOVE; D; BEH */
- JOINING_TYPE_D, /* 067E; DOTLESS BEH WITH 3 DOTS BELOW; D; BEH */
- JOINING_TYPE_D, /* 067F; DOTLESS BEH WITH 4 DOTS ABOVE; D; BEH */
- JOINING_TYPE_D, /* 0680; DOTLESS BEH WITH 4 DOTS BELOW; D; BEH */
- JOINING_TYPE_D, /* 0681; HAH WITH HAMZA ABOVE; D; HAH */
- JOINING_TYPE_D, /* 0682; HAH WITH VERTICAL 2 DOTS ABOVE; D; HAH */
- JOINING_TYPE_D, /* 0683; HAH WITH 2 DOTS BELOW; D; HAH */
- JOINING_TYPE_D, /* 0684; HAH WITH VERTICAL 2 DOTS BELOW; D; HAH */
- JOINING_TYPE_D, /* 0685; HAH WITH 3 DOTS ABOVE; D; HAH */
- JOINING_TYPE_D, /* 0686; HAH WITH 3 DOTS BELOW; D; HAH */
- JOINING_TYPE_D, /* 0687; HAH WITH 4 DOTS BELOW; D; HAH */
- JOINING_TYPE_R, /* 0688; DAL WITH TAH ABOVE; R; DAL */
- JOINING_TYPE_R, /* 0689; DAL WITH ATTACHED RING BELOW; R; DAL */
- JOINING_TYPE_R, /* 068A; DAL WITH DOT BELOW; R; DAL */
- JOINING_TYPE_R, /* 068B; DAL WITH DOT BELOW AND TAH ABOVE; R; DAL */
- JOINING_TYPE_R, /* 068C; DAL WITH 2 DOTS ABOVE; R; DAL */
- JOINING_TYPE_R, /* 068D; DAL WITH 2 DOTS BELOW; R; DAL */
- JOINING_TYPE_R, /* 068E; DAL WITH 3 DOTS ABOVE; R; DAL */
- JOINING_TYPE_R, /* 068F; DAL WITH INVERTED 3 DOTS ABOVE; R; DAL */
- JOINING_TYPE_R, /* 0690; DAL WITH 4 DOTS ABOVE; R; DAL */
- JOINING_TYPE_R, /* 0691; REH WITH TAH ABOVE; R; REH */
- JOINING_TYPE_R, /* 0692; REH WITH V ABOVE; R; REH */
- JOINING_TYPE_R, /* 0693; REH WITH ATTACHED RING BELOW; R; REH */
- JOINING_TYPE_R, /* 0694; REH WITH DOT BELOW; R; REH */
- JOINING_TYPE_R, /* 0695; REH WITH V BELOW; R; REH */
- JOINING_TYPE_R, /* 0696; REH WITH DOT BELOW AND DOT WITHIN; R; REH */
- JOINING_TYPE_R, /* 0697; REH WITH 2 DOTS ABOVE; R; REH */
- JOINING_TYPE_R, /* 0698; REH WITH 3 DOTS ABOVE; R; REH */
- JOINING_TYPE_R, /* 0699; REH WITH 4 DOTS ABOVE; R; REH */
- JOINING_TYPE_D, /* 069A; SEEN WITH DOT BELOW AND DOT ABOVE; D; SEEN */
- JOINING_TYPE_D, /* 069B; SEEN WITH 3 DOTS BELOW; D; SEEN */
- JOINING_TYPE_D, /* 069C; SEEN WITH 3 DOTS BELOW AND 3 DOTS ABOVE; D; SEEN */
- JOINING_TYPE_D, /* 069D; SAD WITH 2 DOTS BELOW; D; SAD */
- JOINING_TYPE_D, /* 069E; SAD WITH 3 DOTS ABOVE; D; SAD */
- JOINING_TYPE_D, /* 069F; TAH WITH 3 DOTS ABOVE; D; TAH */
- JOINING_TYPE_D, /* 06A0; AIN WITH 3 DOTS ABOVE; D; AIN */
- JOINING_TYPE_D, /* 06A1; DOTLESS FEH; D; FEH */
- JOINING_TYPE_D, /* 06A2; DOTLESS FEH WITH DOT BELOW; D; FEH */
- JOINING_TYPE_D, /* 06A3; FEH WITH DOT BELOW; D; FEH */
- JOINING_TYPE_D, /* 06A4; DOTLESS FEH WITH 3 DOTS ABOVE; D; FEH */
- JOINING_TYPE_D, /* 06A5; DOTLESS FEH WITH 3 DOTS BELOW; D; FEH */
- JOINING_TYPE_D, /* 06A6; DOTLESS FEH WITH 4 DOTS ABOVE; D; FEH */
- JOINING_TYPE_D, /* 06A7; DOTLESS QAF WITH DOT ABOVE; D; QAF */
- JOINING_TYPE_D, /* 06A8; DOTLESS QAF WITH 3 DOTS ABOVE; D; QAF */
- JOINING_TYPE_D, /* 06A9; KEHEH; D; GAF */
- JOINING_TYPE_D, /* 06AA; SWASH KAF; D; SWASH KAF */
- JOINING_TYPE_D, /* 06AB; KEHEH WITH ATTACHED RING BELOW; D; GAF */
- JOINING_TYPE_D, /* 06AC; KAF WITH DOT ABOVE; D; KAF */
- JOINING_TYPE_D, /* 06AD; KAF WITH 3 DOTS ABOVE; D; KAF */
- JOINING_TYPE_D, /* 06AE; KAF WITH 3 DOTS BELOW; D; KAF */
- JOINING_TYPE_D, /* 06AF; GAF; D; GAF */
- JOINING_TYPE_D, /* 06B0; GAF WITH ATTACHED RING BELOW; D; GAF */
- JOINING_TYPE_D, /* 06B1; GAF WITH 2 DOTS ABOVE; D; GAF */
- JOINING_TYPE_D, /* 06B2; GAF WITH 2 DOTS BELOW; D; GAF */
- JOINING_TYPE_D, /* 06B3; GAF WITH VERTICAL 2 DOTS BELOW; D; GAF */
- JOINING_TYPE_D, /* 06B4; GAF WITH 3 DOTS ABOVE; D; GAF */
- JOINING_TYPE_D, /* 06B5; LAM WITH V ABOVE; D; LAM */
- JOINING_TYPE_D, /* 06B6; LAM WITH DOT ABOVE; D; LAM */
- JOINING_TYPE_D, /* 06B7; LAM WITH 3 DOTS ABOVE; D; LAM */
- JOINING_TYPE_D, /* 06B8; LAM WITH 3 DOTS BELOW; D; LAM */
- JOINING_TYPE_D, /* 06B9; NOON WITH DOT BELOW; D; NOON */
- JOINING_TYPE_D, /* 06BA; DOTLESS NOON; D; NOON */
- JOINING_TYPE_D, /* 06BB; DOTLESS NOON WITH TAH ABOVE; D; NOON */
- JOINING_TYPE_D, /* 06BC; NOON WITH ATTACHED RING BELOW; D; NOON */
- JOINING_TYPE_D, /* 06BD; NYA; D; NYA */
- JOINING_TYPE_D, /* 06BE; KNOTTED HEH; D; KNOTTED HEH */
- JOINING_TYPE_D, /* 06BF; HAH WITH 3 DOTS BELOW AND DOT ABOVE; D; HAH */
- JOINING_TYPE_R, /* 06C0; DOTLESS TEH MARBUTA WITH HAMZA ABOVE; R; TEH MARBUTA */
- JOINING_TYPE_D, /* 06C1; HEH GOAL; D; HEH GOAL */
- JOINING_TYPE_D, /* 06C2; HEH GOAL WITH HAMZA ABOVE; D; HEH GOAL */
- JOINING_TYPE_R, /* 06C3; TEH MARBUTA GOAL; R; TEH MARBUTA GOAL */
- JOINING_TYPE_R, /* 06C4; WAW WITH ATTACHED RING WITHIN; R; WAW */
- JOINING_TYPE_R, /* 06C5; WAW WITH BAR; R; WAW */
- JOINING_TYPE_R, /* 06C6; WAW WITH V ABOVE; R; WAW */
- JOINING_TYPE_R, /* 06C7; WAW WITH DAMMA ABOVE; R; WAW */
- JOINING_TYPE_R, /* 06C8; WAW WITH ALEF ABOVE; R; WAW */
- JOINING_TYPE_R, /* 06C9; WAW WITH INVERTED V ABOVE; R; WAW */
- JOINING_TYPE_R, /* 06CA; WAW WITH 2 DOTS ABOVE; R; WAW */
- JOINING_TYPE_R, /* 06CB; WAW WITH 3 DOTS ABOVE; R; WAW */
- JOINING_TYPE_D, /* 06CC; FARSI YEH; D; FARSI YEH */
- JOINING_TYPE_R, /* 06CD; YEH WITH TAIL; R; YEH WITH TAIL */
- JOINING_TYPE_D, /* 06CE; FARSI YEH WITH V ABOVE; D; FARSI YEH */
- JOINING_TYPE_R, /* 06CF; WAW WITH DOT ABOVE; R; WAW */
- JOINING_TYPE_D, /* 06D0; DOTLESS YEH WITH VERTICAL 2 DOTS BELOW; D; YEH */
- JOINING_TYPE_D, /* 06D1; DOTLESS YEH WITH 3 DOTS BELOW; D; YEH */
- JOINING_TYPE_R, /* 06D2; YEH BARREE; R; YEH BARREE */
- JOINING_TYPE_R, /* 06D3; YEH BARREE WITH HAMZA ABOVE; R; YEH BARREE */
- JOINING_TYPE_X, /* 06D4 */
- JOINING_TYPE_R, /* 06D5; DOTLESS TEH MARBUTA; R; TEH MARBUTA */
- JOINING_TYPE_X, /* 06D6 */
- JOINING_TYPE_X, /* 06D7 */
- JOINING_TYPE_X, /* 06D8 */
- JOINING_TYPE_X, /* 06D9 */
- JOINING_TYPE_X, /* 06DA */
- JOINING_TYPE_X, /* 06DB */
- JOINING_TYPE_X, /* 06DC */
- JOINING_TYPE_U, /* 06DD; ARABIC END OF AYAH; U; No_Joining_Group */
- JOINING_TYPE_X, /* 06DE */
- JOINING_TYPE_X, /* 06DF */
- JOINING_TYPE_X, /* 06E0 */
- JOINING_TYPE_X, /* 06E1 */
- JOINING_TYPE_X, /* 06E2 */
- JOINING_TYPE_X, /* 06E3 */
- JOINING_TYPE_X, /* 06E4 */
- JOINING_TYPE_X, /* 06E5 */
- JOINING_TYPE_X, /* 06E6 */
- JOINING_TYPE_X, /* 06E7 */
- JOINING_TYPE_X, /* 06E8 */
- JOINING_TYPE_X, /* 06E9 */
- JOINING_TYPE_X, /* 06EA */
- JOINING_TYPE_X, /* 06EB */
- JOINING_TYPE_X, /* 06EC */
- JOINING_TYPE_X, /* 06ED */
- JOINING_TYPE_R, /* 06EE; DAL WITH INVERTED V ABOVE; R; DAL */
- JOINING_TYPE_R, /* 06EF; REH WITH INVERTED V ABOVE; R; REH */
- JOINING_TYPE_X, /* 06F0 */
- JOINING_TYPE_X, /* 06F1 */
- JOINING_TYPE_X, /* 06F2 */
- JOINING_TYPE_X, /* 06F3 */
- JOINING_TYPE_X, /* 06F4 */
- JOINING_TYPE_X, /* 06F5 */
- JOINING_TYPE_X, /* 06F6 */
- JOINING_TYPE_X, /* 06F7 */
- JOINING_TYPE_X, /* 06F8 */
- JOINING_TYPE_X, /* 06F9 */
- JOINING_TYPE_D, /* 06FA; SEEN WITH DOT BELOW AND 3 DOTS ABOVE; D; SEEN */
- JOINING_TYPE_D, /* 06FB; SAD WITH DOT BELOW AND DOT ABOVE; D; SAD */
- JOINING_TYPE_D, /* 06FC; AIN WITH DOT BELOW AND DOT ABOVE; D; AIN */
- JOINING_TYPE_X, /* 06FD */
- JOINING_TYPE_X, /* 06FE */
- JOINING_TYPE_D, /* 06FF; KNOTTED HEH WITH INVERTED V ABOVE; D; KNOTTED HEH */
-
- /* Syriac Characters */
-
- JOINING_TYPE_X, /* 0700 */
- JOINING_TYPE_X, /* 0701 */
- JOINING_TYPE_X, /* 0702 */
- JOINING_TYPE_X, /* 0703 */
- JOINING_TYPE_X, /* 0704 */
- JOINING_TYPE_X, /* 0705 */
- JOINING_TYPE_X, /* 0706 */
- JOINING_TYPE_X, /* 0707 */
- JOINING_TYPE_X, /* 0708 */
- JOINING_TYPE_X, /* 0709 */
- JOINING_TYPE_X, /* 070A */
- JOINING_TYPE_X, /* 070B */
- JOINING_TYPE_X, /* 070C */
- JOINING_TYPE_X, /* 070D */
- JOINING_TYPE_X, /* 070E */
- JOINING_TYPE_X, /* 070F */
- JOINING_GROUP_ALAPH, /* 0710; ALAPH; R; ALAPH */
- JOINING_TYPE_X, /* 0711 */
- JOINING_TYPE_D, /* 0712; BETH; D; BETH */
- JOINING_TYPE_D, /* 0713; GAMAL; D; GAMAL */
- JOINING_TYPE_D, /* 0714; GAMAL GARSHUNI; D; GAMAL */
- JOINING_GROUP_DALATH_RISH, /* 0715; DALATH; R; DALATH RISH */
- JOINING_GROUP_DALATH_RISH, /* 0716; DOTLESS DALATH RISH; R; DALATH RISH */
- JOINING_TYPE_R, /* 0717; HE; R; HE */
- JOINING_TYPE_R, /* 0718; WAW; R; SYRIAC WAW */
- JOINING_TYPE_R, /* 0719; ZAIN; R; ZAIN */
- JOINING_TYPE_D, /* 071A; HETH; D; HETH */
- JOINING_TYPE_D, /* 071B; TETH; D; TETH */
- JOINING_TYPE_D, /* 071C; TETH GARSHUNI; D; TETH */
- JOINING_TYPE_D, /* 071D; YUDH; D; YUDH */
- JOINING_TYPE_R, /* 071E; YUDH HE; R; YUDH HE */
- JOINING_TYPE_D, /* 071F; KAPH; D; KAPH */
- JOINING_TYPE_D, /* 0720; LAMADH; D; LAMADH */
- JOINING_TYPE_D, /* 0721; MIM; D; MIM */
- JOINING_TYPE_D, /* 0722; NUN; D; NUN */
- JOINING_TYPE_D, /* 0723; SEMKATH; D; SEMKATH */
- JOINING_TYPE_D, /* 0724; FINAL SEMKATH; D; FINAL SEMKATH */
- JOINING_TYPE_D, /* 0725; E; D; E */
- JOINING_TYPE_D, /* 0726; PE; D; PE */
- JOINING_TYPE_D, /* 0727; REVERSED PE; D; REVERSED PE */
- JOINING_TYPE_R, /* 0728; SADHE; R; SADHE */
- JOINING_TYPE_D, /* 0729; QAPH; D; QAPH */
- JOINING_GROUP_DALATH_RISH, /* 072A; RISH; R; DALATH RISH */
- JOINING_TYPE_D, /* 072B; SHIN; D; SHIN */
- JOINING_TYPE_R, /* 072C; TAW; R; TAW */
- JOINING_TYPE_D, /* 072D; PERSIAN BHETH; D; BETH */
- JOINING_TYPE_D, /* 072E; PERSIAN GHAMAL; D; GAMAL */
- JOINING_GROUP_DALATH_RISH, /* 072F; PERSIAN DHALATH; R; DALATH RISH */
- JOINING_TYPE_X, /* 0730 */
- JOINING_TYPE_X, /* 0731 */
- JOINING_TYPE_X, /* 0732 */
- JOINING_TYPE_X, /* 0733 */
- JOINING_TYPE_X, /* 0734 */
- JOINING_TYPE_X, /* 0735 */
- JOINING_TYPE_X, /* 0736 */
- JOINING_TYPE_X, /* 0737 */
- JOINING_TYPE_X, /* 0738 */
- JOINING_TYPE_X, /* 0739 */
- JOINING_TYPE_X, /* 073A */
- JOINING_TYPE_X, /* 073B */
- JOINING_TYPE_X, /* 073C */
- JOINING_TYPE_X, /* 073D */
- JOINING_TYPE_X, /* 073E */
- JOINING_TYPE_X, /* 073F */
- JOINING_TYPE_X, /* 0740 */
- JOINING_TYPE_X, /* 0741 */
- JOINING_TYPE_X, /* 0742 */
- JOINING_TYPE_X, /* 0743 */
- JOINING_TYPE_X, /* 0744 */
- JOINING_TYPE_X, /* 0745 */
- JOINING_TYPE_X, /* 0746 */
- JOINING_TYPE_X, /* 0747 */
- JOINING_TYPE_X, /* 0748 */
- JOINING_TYPE_X, /* 0749 */
- JOINING_TYPE_X, /* 074A */
- JOINING_TYPE_X, /* 074B */
- JOINING_TYPE_X, /* 074C */
- JOINING_TYPE_R, /* 074D; SOGDIAN ZHAIN; R; ZHAIN */
- JOINING_TYPE_D, /* 074E; SOGDIAN KHAPH; D; KHAPH */
- JOINING_TYPE_D, /* 074F; SOGDIAN FE; D; FE */
-
- /* Arabic Supplement Characters */
-
- JOINING_TYPE_D, /* 0750; DOTLESS BEH WITH HORIZONTAL 3 DOTS BELOW; D; BEH */
- JOINING_TYPE_D, /* 0751; BEH WITH 3 DOTS ABOVE; D; BEH */
- JOINING_TYPE_D, /* 0752; DOTLESS BEH WITH INVERTED 3 DOTS BELOW; D; BEH */
- JOINING_TYPE_D, /* 0753; DOTLESS BEH WITH INVERTED 3 DOTS BELOW AND 2 DOTS ABOVE; D; BEH */
- JOINING_TYPE_D, /* 0754; DOTLESS BEH WITH 2 DOTS BELOW AND DOT ABOVE; D; BEH */
- JOINING_TYPE_D, /* 0755; DOTLESS BEH WITH INVERTED V BELOW; D; BEH */
- JOINING_TYPE_D, /* 0756; DOTLESS BEH WITH V ABOVE; D; BEH */
- JOINING_TYPE_D, /* 0757; HAH WITH 2 DOTS ABOVE; D; HAH */
- JOINING_TYPE_D, /* 0758; HAH WITH INVERTED 3 DOTS BELOW; D; HAH */
- JOINING_TYPE_R, /* 0759; DAL WITH VERTICAL 2 DOTS BELOW AND TAH ABOVE; R; DAL */
- JOINING_TYPE_R, /* 075A; DAL WITH INVERTED V BELOW; R; DAL */
- JOINING_TYPE_R, /* 075B; REH WITH BAR; R; REH */
- JOINING_TYPE_D, /* 075C; SEEN WITH 4 DOTS ABOVE; D; SEEN */
- JOINING_TYPE_D, /* 075D; AIN WITH 2 DOTS ABOVE; D; AIN */
- JOINING_TYPE_D, /* 075E; AIN WITH INVERTED 3 DOTS ABOVE; D; AIN */
- JOINING_TYPE_D, /* 075F; AIN WITH VERTICAL 2 DOTS ABOVE; D; AIN */
- JOINING_TYPE_D, /* 0760; DOTLESS FEH WITH 2 DOTS BELOW; D; FEH */
- JOINING_TYPE_D, /* 0761; DOTLESS FEH WITH INVERTED 3 DOTS BELOW; D; FEH */
- JOINING_TYPE_D, /* 0762; KEHEH WITH DOT ABOVE; D; GAF */
- JOINING_TYPE_D, /* 0763; KEHEH WITH 3 DOTS ABOVE; D; GAF */
- JOINING_TYPE_D, /* 0764; KEHEH WITH INVERTED 3 DOTS BELOW; D; GAF */
- JOINING_TYPE_D, /* 0765; MEEM WITH DOT ABOVE; D; MEEM */
- JOINING_TYPE_D, /* 0766; MEEM WITH DOT BELOW; D; MEEM */
- JOINING_TYPE_D, /* 0767; NOON WITH 2 DOTS BELOW; D; NOON */
- JOINING_TYPE_D, /* 0768; NOON WITH TAH ABOVE; D; NOON */
- JOINING_TYPE_D, /* 0769; NOON WITH V ABOVE; D; NOON */
- JOINING_TYPE_D, /* 076A; LAM WITH BAR; D; LAM */
- JOINING_TYPE_R, /* 076B; REH WITH VERTICAL 2 DOTS ABOVE; R; REH */
- JOINING_TYPE_R, /* 076C; REH WITH HAMZA ABOVE; R; REH */
- JOINING_TYPE_D, /* 076D; SEEN WITH VERTICAL 2 DOTS ABOVE; D; SEEN */
- JOINING_TYPE_D, /* 076E; HAH WITH TAH BELOW; D; HAH */
- JOINING_TYPE_D, /* 076F; HAH WITH TAH AND 2 DOTS BELOW; D; HAH */
- JOINING_TYPE_D, /* 0770; SEEN WITH 2 DOTS AND TAH ABOVE; D; SEEN */
- JOINING_TYPE_R, /* 0771; REH WITH 2 DOTS AND TAH ABOVE; R; REH */
- JOINING_TYPE_D, /* 0772; HAH WITH TAH ABOVE; D; HAH */
- JOINING_TYPE_R, /* 0773; ALEF WITH DIGIT TWO ABOVE; R; ALEF */
- JOINING_TYPE_R, /* 0774; ALEF WITH DIGIT THREE ABOVE; R; ALEF */
- JOINING_TYPE_D, /* 0775; FARSI YEH WITH DIGIT TWO ABOVE; D; FARSI YEH */
- JOINING_TYPE_D, /* 0776; FARSI YEH WITH DIGIT THREE ABOVE; D; FARSI YEH */
- JOINING_TYPE_D, /* 0777; DOTLESS YEH WITH DIGIT FOUR BELOW; D; YEH */
- JOINING_TYPE_R, /* 0778; WAW WITH DIGIT TWO ABOVE; R; WAW */
- JOINING_TYPE_R, /* 0779; WAW WITH DIGIT THREE ABOVE; R; WAW */
- JOINING_TYPE_D, /* 077A; BURUSHASKI YEH BARREE WITH DIGIT TWO ABOVE; D; BURUSHASKI YEH BARREE */
- JOINING_TYPE_D, /* 077B; BURUSHASKI YEH BARREE WITH DIGIT THREE ABOVE; D; BURUSHASKI YEH BARREE */
- JOINING_TYPE_D, /* 077C; HAH WITH DIGIT FOUR BELOW; D; HAH */
- JOINING_TYPE_D, /* 077D; SEEN WITH DIGIT FOUR ABOVE; D; SEEN */
- JOINING_TYPE_D, /* 077E; SEEN WITH INVERTED V ABOVE; D; SEEN */
- JOINING_TYPE_D, /* 077F; KAF WITH 2 DOTS ABOVE; D; KAF */
-
- /* N'Ko Characters */
-
- JOINING_TYPE_X, /* 0780 */
- JOINING_TYPE_X, /* 0781 */
- JOINING_TYPE_X, /* 0782 */
- JOINING_TYPE_X, /* 0783 */
- JOINING_TYPE_X, /* 0784 */
- JOINING_TYPE_X, /* 0785 */
- JOINING_TYPE_X, /* 0786 */
- JOINING_TYPE_X, /* 0787 */
- JOINING_TYPE_X, /* 0788 */
- JOINING_TYPE_X, /* 0789 */
- JOINING_TYPE_X, /* 078A */
- JOINING_TYPE_X, /* 078B */
- JOINING_TYPE_X, /* 078C */
- JOINING_TYPE_X, /* 078D */
- JOINING_TYPE_X, /* 078E */
- JOINING_TYPE_X, /* 078F */
- JOINING_TYPE_X, /* 0790 */
- JOINING_TYPE_X, /* 0791 */
- JOINING_TYPE_X, /* 0792 */
- JOINING_TYPE_X, /* 0793 */
- JOINING_TYPE_X, /* 0794 */
- JOINING_TYPE_X, /* 0795 */
- JOINING_TYPE_X, /* 0796 */
- JOINING_TYPE_X, /* 0797 */
- JOINING_TYPE_X, /* 0798 */
- JOINING_TYPE_X, /* 0799 */
- JOINING_TYPE_X, /* 079A */
- JOINING_TYPE_X, /* 079B */
- JOINING_TYPE_X, /* 079C */
- JOINING_TYPE_X, /* 079D */
- JOINING_TYPE_X, /* 079E */
- JOINING_TYPE_X, /* 079F */
- JOINING_TYPE_X, /* 07A0 */
- JOINING_TYPE_X, /* 07A1 */
- JOINING_TYPE_X, /* 07A2 */
- JOINING_TYPE_X, /* 07A3 */
- JOINING_TYPE_X, /* 07A4 */
- JOINING_TYPE_X, /* 07A5 */
- JOINING_TYPE_X, /* 07A6 */
- JOINING_TYPE_X, /* 07A7 */
- JOINING_TYPE_X, /* 07A8 */
- JOINING_TYPE_X, /* 07A9 */
- JOINING_TYPE_X, /* 07AA */
- JOINING_TYPE_X, /* 07AB */
- JOINING_TYPE_X, /* 07AC */
- JOINING_TYPE_X, /* 07AD */
- JOINING_TYPE_X, /* 07AE */
- JOINING_TYPE_X, /* 07AF */
- JOINING_TYPE_X, /* 07B0 */
- JOINING_TYPE_X, /* 07B1 */
- JOINING_TYPE_X, /* 07B2 */
- JOINING_TYPE_X, /* 07B3 */
- JOINING_TYPE_X, /* 07B4 */
- JOINING_TYPE_X, /* 07B5 */
- JOINING_TYPE_X, /* 07B6 */
- JOINING_TYPE_X, /* 07B7 */
- JOINING_TYPE_X, /* 07B8 */
- JOINING_TYPE_X, /* 07B9 */
- JOINING_TYPE_X, /* 07BA */
- JOINING_TYPE_X, /* 07BB */
- JOINING_TYPE_X, /* 07BC */
- JOINING_TYPE_X, /* 07BD */
- JOINING_TYPE_X, /* 07BE */
- JOINING_TYPE_X, /* 07BF */
- JOINING_TYPE_X, /* 07C0 */
- JOINING_TYPE_X, /* 07C1 */
- JOINING_TYPE_X, /* 07C2 */
- JOINING_TYPE_X, /* 07C3 */
- JOINING_TYPE_X, /* 07C4 */
- JOINING_TYPE_X, /* 07C5 */
- JOINING_TYPE_X, /* 07C6 */
- JOINING_TYPE_X, /* 07C7 */
- JOINING_TYPE_X, /* 07C8 */
- JOINING_TYPE_X, /* 07C9 */
- JOINING_TYPE_D, /* 07CA; NKO A; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07CB; NKO EE; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07CC; NKO I; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07CD; NKO E; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07CE; NKO U; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07CF; NKO OO; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D0; NKO O; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D1; NKO DAGBASINNA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D2; NKO N; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D3; NKO BA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D4; NKO PA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D5; NKO TA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D6; NKO JA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D7; NKO CHA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D8; NKO DA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07D9; NKO RA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07DA; NKO RRA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07DB; NKO SA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07DC; NKO GBA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07DD; NKO FA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07DE; NKO KA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07DF; NKO LA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E0; NKO NA WOLOSO; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E1; NKO MA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E2; NKO NYA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E3; NKO NA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E4; NKO HA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E5; NKO WA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E6; NKO YA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E7; NKO NYA WOLOSO; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E8; NKO JONA JA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07E9; NKO JONA CHA; D; No_Joining_Group */
- JOINING_TYPE_D, /* 07EA; NKO JONA RA; D; No_Joining_Group */
- JOINING_TYPE_X, /* 07EB */
- JOINING_TYPE_X, /* 07EC */
- JOINING_TYPE_X, /* 07ED */
- JOINING_TYPE_X, /* 07EE */
- JOINING_TYPE_X, /* 07EF */
- JOINING_TYPE_X, /* 07F0 */
- JOINING_TYPE_X, /* 07F1 */
- JOINING_TYPE_X, /* 07F2 */
- JOINING_TYPE_X, /* 07F3 */
- JOINING_TYPE_X, /* 07F4 */
- JOINING_TYPE_X, /* 07F5 */
- JOINING_TYPE_X, /* 07F6 */
- JOINING_TYPE_X, /* 07F7 */
- JOINING_TYPE_X, /* 07F8 */
- JOINING_TYPE_X, /* 07F9 */
- JOINING_TYPE_C, /* 07FA; NKO LAJANYALAN; C; No_Joining_Group */
-
- /* Mandaic Characters */
-
- JOINING_TYPE_X, /* 07FB */
- JOINING_TYPE_X, /* 07FC */
- JOINING_TYPE_X, /* 07FD */
- JOINING_TYPE_X, /* 07FE */
- JOINING_TYPE_X, /* 07FF */
- JOINING_TYPE_X, /* 0800 */
- JOINING_TYPE_X, /* 0801 */
- JOINING_TYPE_X, /* 0802 */
- JOINING_TYPE_X, /* 0803 */
- JOINING_TYPE_X, /* 0804 */
- JOINING_TYPE_X, /* 0805 */
- JOINING_TYPE_X, /* 0806 */
- JOINING_TYPE_X, /* 0807 */
- JOINING_TYPE_X, /* 0808 */
- JOINING_TYPE_X, /* 0809 */
- JOINING_TYPE_X, /* 080A */
- JOINING_TYPE_X, /* 080B */
- JOINING_TYPE_X, /* 080C */
- JOINING_TYPE_X, /* 080D */
- JOINING_TYPE_X, /* 080E */
- JOINING_TYPE_X, /* 080F */
- JOINING_TYPE_X, /* 0810 */
- JOINING_TYPE_X, /* 0811 */
- JOINING_TYPE_X, /* 0812 */
- JOINING_TYPE_X, /* 0813 */
- JOINING_TYPE_X, /* 0814 */
- JOINING_TYPE_X, /* 0815 */
- JOINING_TYPE_X, /* 0816 */
- JOINING_TYPE_X, /* 0817 */
- JOINING_TYPE_X, /* 0818 */
- JOINING_TYPE_X, /* 0819 */
- JOINING_TYPE_X, /* 081A */
- JOINING_TYPE_X, /* 081B */
- JOINING_TYPE_X, /* 081C */
- JOINING_TYPE_X, /* 081D */
- JOINING_TYPE_X, /* 081E */
- JOINING_TYPE_X, /* 081F */
- JOINING_TYPE_X, /* 0820 */
- JOINING_TYPE_X, /* 0821 */
- JOINING_TYPE_X, /* 0822 */
- JOINING_TYPE_X, /* 0823 */
- JOINING_TYPE_X, /* 0824 */
- JOINING_TYPE_X, /* 0825 */
- JOINING_TYPE_X, /* 0826 */
- JOINING_TYPE_X, /* 0827 */
- JOINING_TYPE_X, /* 0828 */
- JOINING_TYPE_X, /* 0829 */
- JOINING_TYPE_X, /* 082A */
- JOINING_TYPE_X, /* 082B */
- JOINING_TYPE_X, /* 082C */
- JOINING_TYPE_X, /* 082D */
- JOINING_TYPE_X, /* 082E */
- JOINING_TYPE_X, /* 082F */
- JOINING_TYPE_X, /* 0830 */
- JOINING_TYPE_X, /* 0831 */
- JOINING_TYPE_X, /* 0832 */
- JOINING_TYPE_X, /* 0833 */
- JOINING_TYPE_X, /* 0834 */
- JOINING_TYPE_X, /* 0835 */
- JOINING_TYPE_X, /* 0836 */
- JOINING_TYPE_X, /* 0837 */
- JOINING_TYPE_X, /* 0838 */
- JOINING_TYPE_X, /* 0839 */
- JOINING_TYPE_X, /* 083A */
- JOINING_TYPE_X, /* 083B */
- JOINING_TYPE_X, /* 083C */
- JOINING_TYPE_X, /* 083D */
- JOINING_TYPE_X, /* 083E */
- JOINING_TYPE_X, /* 083F */
- JOINING_TYPE_R, /* 0840; MANDAIC HALQA; R; No_Joining_Group */
- JOINING_TYPE_D, /* 0841; MANDAIC AB; D; No_Joining_Group */
- JOINING_TYPE_D, /* 0842; MANDAIC AG; D; No_Joining_Group */
- JOINING_TYPE_D, /* 0843; MANDAIC AD; D; No_Joining_Group */
- JOINING_TYPE_D, /* 0844; MANDAIC AH; D; No_Joining_Group */
- JOINING_TYPE_D, /* 0845; MANDAIC USHENNA; D; No_Joining_Group */
- JOINING_TYPE_R, /* 0846; MANDAIC AZ; R; No_Joining_Group */
- JOINING_TYPE_D, /* 0847; MANDAIC IT; D; No_Joining_Group */
- JOINING_TYPE_D, /* 0848; MANDAIC ATT; D; No_Joining_Group */
- JOINING_TYPE_R, /* 0849; MANDAIC AKSA; R; No_Joining_Group */
- JOINING_TYPE_D, /* 084A; MANDAIC AK; D; No_Joining_Group */
- JOINING_TYPE_D, /* 084B; MANDAIC AL; D; No_Joining_Group */
- JOINING_TYPE_D, /* 084C; MANDAIC AM; D; No_Joining_Group */
- JOINING_TYPE_D, /* 084D; MANDAIC AN; D; No_Joining_Group */
- JOINING_TYPE_D, /* 084E; MANDAIC AS; D; No_Joining_Group */
- JOINING_TYPE_R, /* 084F; MANDAIC IN; R; No_Joining_Group */
- JOINING_TYPE_D, /* 0850; MANDAIC AP; D; No_Joining_Group */
- JOINING_TYPE_D, /* 0851; MANDAIC ASZ; D; No_Joining_Group */
- JOINING_TYPE_D, /* 0852; MANDAIC AQ; D; No_Joining_Group */
- JOINING_TYPE_D, /* 0853; MANDAIC AR; D; No_Joining_Group */
- JOINING_TYPE_R, /* 0854; MANDAIC ASH; R; No_Joining_Group */
- JOINING_TYPE_D, /* 0855; MANDAIC AT; D; No_Joining_Group */
- JOINING_TYPE_U, /* 0856; MANDAIC DUSHENNA; U; No_Joining_Group */
- JOINING_TYPE_U, /* 0857; MANDAIC KAD; U; No_Joining_Group */
- JOINING_TYPE_U, /* 0858; MANDAIC AIN; U; No_Joining_Group */
-
- /* Arabic Extended-A Characters */
-
- JOINING_TYPE_X, /* 0859 */
- JOINING_TYPE_X, /* 085A */
- JOINING_TYPE_X, /* 085B */
- JOINING_TYPE_X, /* 085C */
- JOINING_TYPE_X, /* 085D */
- JOINING_TYPE_X, /* 085E */
- JOINING_TYPE_X, /* 085F */
- JOINING_TYPE_X, /* 0860 */
- JOINING_TYPE_X, /* 0861 */
- JOINING_TYPE_X, /* 0862 */
- JOINING_TYPE_X, /* 0863 */
- JOINING_TYPE_X, /* 0864 */
- JOINING_TYPE_X, /* 0865 */
- JOINING_TYPE_X, /* 0866 */
- JOINING_TYPE_X, /* 0867 */
- JOINING_TYPE_X, /* 0868 */
- JOINING_TYPE_X, /* 0869 */
- JOINING_TYPE_X, /* 086A */
- JOINING_TYPE_X, /* 086B */
- JOINING_TYPE_X, /* 086C */
- JOINING_TYPE_X, /* 086D */
- JOINING_TYPE_X, /* 086E */
- JOINING_TYPE_X, /* 086F */
- JOINING_TYPE_X, /* 0870 */
- JOINING_TYPE_X, /* 0871 */
- JOINING_TYPE_X, /* 0872 */
- JOINING_TYPE_X, /* 0873 */
- JOINING_TYPE_X, /* 0874 */
- JOINING_TYPE_X, /* 0875 */
- JOINING_TYPE_X, /* 0876 */
- JOINING_TYPE_X, /* 0877 */
- JOINING_TYPE_X, /* 0878 */
- JOINING_TYPE_X, /* 0879 */
- JOINING_TYPE_X, /* 087A */
- JOINING_TYPE_X, /* 087B */
- JOINING_TYPE_X, /* 087C */
- JOINING_TYPE_X, /* 087D */
- JOINING_TYPE_X, /* 087E */
- JOINING_TYPE_X, /* 087F */
- JOINING_TYPE_X, /* 0880 */
- JOINING_TYPE_X, /* 0881 */
- JOINING_TYPE_X, /* 0882 */
- JOINING_TYPE_X, /* 0883 */
- JOINING_TYPE_X, /* 0884 */
- JOINING_TYPE_X, /* 0885 */
- JOINING_TYPE_X, /* 0886 */
- JOINING_TYPE_X, /* 0887 */
- JOINING_TYPE_X, /* 0888 */
- JOINING_TYPE_X, /* 0889 */
- JOINING_TYPE_X, /* 088A */
- JOINING_TYPE_X, /* 088B */
- JOINING_TYPE_X, /* 088C */
- JOINING_TYPE_X, /* 088D */
- JOINING_TYPE_X, /* 088E */
- JOINING_TYPE_X, /* 088F */
- JOINING_TYPE_X, /* 0890 */
- JOINING_TYPE_X, /* 0891 */
- JOINING_TYPE_X, /* 0892 */
- JOINING_TYPE_X, /* 0893 */
- JOINING_TYPE_X, /* 0894 */
- JOINING_TYPE_X, /* 0895 */
- JOINING_TYPE_X, /* 0896 */
- JOINING_TYPE_X, /* 0897 */
- JOINING_TYPE_X, /* 0898 */
- JOINING_TYPE_X, /* 0899 */
- JOINING_TYPE_X, /* 089A */
- JOINING_TYPE_X, /* 089B */
- JOINING_TYPE_X, /* 089C */
- JOINING_TYPE_X, /* 089D */
- JOINING_TYPE_X, /* 089E */
- JOINING_TYPE_X, /* 089F */
- JOINING_TYPE_D, /* 08A0; DOTLESS BEH WITH V BELOW; D; BEH */
- JOINING_TYPE_X, /* 08A1 */
- JOINING_TYPE_D, /* 08A2; HAH WITH DOT BELOW AND 2 DOTS ABOVE; D; HAH */
- JOINING_TYPE_D, /* 08A3; TAH WITH 2 DOTS ABOVE; D; TAH */
- JOINING_TYPE_D, /* 08A4; DOTLESS FEH WITH DOT BELOW AND 3 DOTS ABOVE; D; FEH */
- JOINING_TYPE_D, /* 08A5; QAF WITH DOT BELOW; D; QAF */
- JOINING_TYPE_D, /* 08A6; LAM WITH DOUBLE BAR; D; LAM */
- JOINING_TYPE_D, /* 08A7; MEEM WITH 3 DOTS ABOVE; D; MEEM */
- JOINING_TYPE_D, /* 08A8; YEH WITH HAMZA ABOVE; D; YEH */
- JOINING_TYPE_D, /* 08A9; YEH WITH DOT ABOVE; D; YEH */
- JOINING_TYPE_R, /* 08AA; REH WITH LOOP; R; REH */
- JOINING_TYPE_R, /* 08AB; WAW WITH DOT WITHIN; R; WAW */
- JOINING_TYPE_R, /* 08AC; ROHINGYA YEH; R; ROHINGYA YEH */
+#define joining_offset_0x0600u 0
-};
+ /* Arabic */
+
+ /* 0600 */ U,U,U,U,U,U,X,X,U,X,X,U,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ /* 0620 */ D,U,R,R,R,R,D,R,D,R,D,D,D,D,D,R,R,R,R,D,D,D,D,D,D,D,D,D,D,D,D,D,
+ /* 0640 */ C,D,D,D,D,D,D,D,R,D,D,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ /* 0660 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,D,D,X,R,R,R,U,R,R,R,D,D,D,D,D,D,D,D,
+ /* 0680 */ D,D,D,D,D,D,D,D,R,R,R,R,R,R,R,R,R,R,R,R,R,R,R,R,R,R,D,D,D,D,D,D,
+ /* 06A0 */ D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,
+ /* 06C0 */ R,D,D,R,R,R,R,R,R,R,R,R,D,R,D,R,D,D,R,R,X,R,X,X,X,X,X,X,X,U,X,X,
+ /* 06E0 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,R,R,X,X,X,X,X,X,X,X,X,X,D,D,D,X,X,D,
+
+ /* Syriac */
+
+ /* 0700 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,A,X,D,D,D,DR,DR,R,R,R,D,D,D,D,R,D,
+ /* 0720 */ D,D,D,D,D,D,D,D,R,D,DR,D,R,D,D,DR,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ /* 0740 */ X,X,X,X,X,X,X,X,X,X,X,X,X,R,D,D,
+
+ /* Arabic Supplement */
+
+ /* 0740 */ D,D,D,D,D,D,D,D,D,R,R,R,D,D,D,D,
+ /* 0760 */ D,D,D,D,D,D,D,D,D,D,D,R,R,D,D,D,D,R,D,R,R,D,D,D,R,R,D,D,D,D,D,D,
+
+ /* FILLER */
+
+ /* 0780 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ /* 07A0 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+
+ /* NKo */
+
+ /* 07C0 */ X,X,X,X,X,X,X,X,X,X,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,
+ /* 07E0 */ D,D,D,D,D,D,D,D,D,D,D,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,C,X,X,X,X,X,
+
+ /* FILLER */
+
+ /* 0800 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ /* 0820 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+
+ /* Mandaic */
+
+ /* 0840 */ R,D,D,D,D,D,R,D,D,R,D,D,D,D,D,R,D,D,D,D,R,D,U,U,U,X,X,X,X,X,X,X,
+ /* 0860 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ /* 0880 */ X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+
+ /* Arabic Extended-A */
+
+ /* 08A0 */ D,D,D,D,D,D,D,D,D,D,R,R,R,U,R,D,D,R,R,
+
+#define joining_offset_0x1806u 691
+
+ /* Mongolian */
+
+ /* 1800 */ U,D,X,X,C,X,X,X,U,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ /* 1820 */ D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,
+ /* 1840 */ D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,
+ /* 1860 */ D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,X,X,X,X,X,X,X,X,
+ /* 1880 */ U,U,U,U,U,U,U,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,
+ /* 18A0 */ D,D,D,D,D,D,D,D,D,X,D,
+
+#define joining_offset_0x200cu 856
+
+ /* General Punctuation */
+
+ /* 2000 */ U,C,
+
+#define joining_offset_0x2066u 858
+
+ /* General Punctuation */
+
+ /* 2060 */ U,U,U,U,
+
+#define joining_offset_0xa840u 862
+
+ /* Phags-pa */
+
+ /* A840 */ D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,
+ /* A860 */ D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,L,U,
+
+#define joining_offset_0x10ac0u 914
+
+ /* Manichaean */
+
+ /* 10AC0 */ D,D,D,D,D,R,U,R,U,R,R,U,U,L,R,R,R,R,R,D,D,D,D,L,D,D,D,D,D,R,D,D,
+ /* 10AE0 */ D,R,U,U,R,X,X,X,X,X,X,D,D,D,D,R,
+
+#define joining_offset_0x10b80u 962
+
+ /* Psalter Pahlavi */
+
+ /* 10B80 */ D,R,D,R,R,R,D,D,D,R,D,D,R,D,R,R,D,R,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
+ /* 10BA0 */ X,X,X,X,X,X,X,X,X,R,R,R,R,D,D,U,
+
+}; /* Table items: 1010; occupancy: 57% */
+
+
+static unsigned int
+joining_type (hb_codepoint_t u)
+{
+ switch (u >> 12)
+ {
+ case 0x0u:
+ if (hb_in_range (u, 0x0600u, 0x08B2u)) return joining_table[u - 0x0600u + joining_offset_0x0600u];
+ break;
+
+ case 0x1u:
+ if (hb_in_range (u, 0x1806u, 0x18AAu)) return joining_table[u - 0x1806u + joining_offset_0x1806u];
+ break;
+
+ case 0x2u:
+ if (hb_in_range (u, 0x200Cu, 0x200Du)) return joining_table[u - 0x200Cu + joining_offset_0x200cu];
+ if (hb_in_range (u, 0x2066u, 0x2069u)) return joining_table[u - 0x2066u + joining_offset_0x2066u];
+ break;
+
+ case 0xAu:
+ if (hb_in_range (u, 0xA840u, 0xA873u)) return joining_table[u - 0xA840u + joining_offset_0xa840u];
+ break;
+
+ case 0x10u:
+ if (hb_in_range (u, 0x10AC0u, 0x10AEFu)) return joining_table[u - 0x10AC0u + joining_offset_0x10ac0u];
+ if (hb_in_range (u, 0x10B80u, 0x10BAFu)) return joining_table[u - 0x10B80u + joining_offset_0x10b80u];
+ break;
+
+ default:
+ break;
+ }
+ return X;
+}
-#define JOINING_TABLE_FIRST 0x0600
-#define JOINING_TABLE_LAST 0x08AC
+#undef X
+#undef R
+#undef U
+#undef A
+#undef DR
+#undef L
+#undef C
+#undef D
static const uint16_t shaping_table[][4] =
{
- {0x0000, 0x0000, 0x0000, 0xFE80}, /* U+0621 ARABIC LETTER HAMZA ISOLATED FORM */
- {0x0000, 0x0000, 0xFE82, 0xFE81}, /* U+0622 ARABIC LETTER ALEF WITH MADDA ABOVE */
- {0x0000, 0x0000, 0xFE84, 0xFE83}, /* U+0623 ARABIC LETTER ALEF WITH HAMZA ABOVE */
- {0x0000, 0x0000, 0xFE86, 0xFE85}, /* U+0624 ARABIC LETTER WAW WITH HAMZA ABOVE */
- {0x0000, 0x0000, 0xFE88, 0xFE87}, /* U+0625 ARABIC LETTER ALEF WITH HAMZA BELOW */
- {0xFE8B, 0xFE8C, 0xFE8A, 0xFE89}, /* U+0626 ARABIC LETTER YEH WITH HAMZA ABOVE */
- {0x0000, 0x0000, 0xFE8E, 0xFE8D}, /* U+0627 ARABIC LETTER ALEF */
- {0xFE91, 0xFE92, 0xFE90, 0xFE8F}, /* U+0628 ARABIC LETTER BEH */
- {0x0000, 0x0000, 0xFE94, 0xFE93}, /* U+0629 ARABIC LETTER TEH MARBUTA */
- {0xFE97, 0xFE98, 0xFE96, 0xFE95}, /* U+062A ARABIC LETTER TEH */
- {0xFE9B, 0xFE9C, 0xFE9A, 0xFE99}, /* U+062B ARABIC LETTER THEH */
- {0xFE9F, 0xFEA0, 0xFE9E, 0xFE9D}, /* U+062C ARABIC LETTER JEEM */
- {0xFEA3, 0xFEA4, 0xFEA2, 0xFEA1}, /* U+062D ARABIC LETTER HAH */
- {0xFEA7, 0xFEA8, 0xFEA6, 0xFEA5}, /* U+062E ARABIC LETTER KHAH */
- {0x0000, 0x0000, 0xFEAA, 0xFEA9}, /* U+062F ARABIC LETTER DAL */
- {0x0000, 0x0000, 0xFEAC, 0xFEAB}, /* U+0630 ARABIC LETTER THAL */
- {0x0000, 0x0000, 0xFEAE, 0xFEAD}, /* U+0631 ARABIC LETTER REH */
- {0x0000, 0x0000, 0xFEB0, 0xFEAF}, /* U+0632 ARABIC LETTER ZAIN */
- {0xFEB3, 0xFEB4, 0xFEB2, 0xFEB1}, /* U+0633 ARABIC LETTER SEEN */
- {0xFEB7, 0xFEB8, 0xFEB6, 0xFEB5}, /* U+0634 ARABIC LETTER SHEEN */
- {0xFEBB, 0xFEBC, 0xFEBA, 0xFEB9}, /* U+0635 ARABIC LETTER SAD */
- {0xFEBF, 0xFEC0, 0xFEBE, 0xFEBD}, /* U+0636 ARABIC LETTER DAD */
- {0xFEC3, 0xFEC4, 0xFEC2, 0xFEC1}, /* U+0637 ARABIC LETTER TAH */
- {0xFEC7, 0xFEC8, 0xFEC6, 0xFEC5}, /* U+0638 ARABIC LETTER ZAH */
- {0xFECB, 0xFECC, 0xFECA, 0xFEC9}, /* U+0639 ARABIC LETTER AIN */
- {0xFECF, 0xFED0, 0xFECE, 0xFECD}, /* U+063A ARABIC LETTER GHAIN */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+063B */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+063C */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+063D */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+063E */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+063F */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0640 */
- {0xFED3, 0xFED4, 0xFED2, 0xFED1}, /* U+0641 ARABIC LETTER FEH */
- {0xFED7, 0xFED8, 0xFED6, 0xFED5}, /* U+0642 ARABIC LETTER QAF */
- {0xFEDB, 0xFEDC, 0xFEDA, 0xFED9}, /* U+0643 ARABIC LETTER KAF */
- {0xFEDF, 0xFEE0, 0xFEDE, 0xFEDD}, /* U+0644 ARABIC LETTER LAM */
- {0xFEE3, 0xFEE4, 0xFEE2, 0xFEE1}, /* U+0645 ARABIC LETTER MEEM */
- {0xFEE7, 0xFEE8, 0xFEE6, 0xFEE5}, /* U+0646 ARABIC LETTER NOON */
- {0xFEEB, 0xFEEC, 0xFEEA, 0xFEE9}, /* U+0647 ARABIC LETTER HEH */
- {0x0000, 0x0000, 0xFEEE, 0xFEED}, /* U+0648 ARABIC LETTER WAW */
- {0xFBE8, 0xFBE9, 0xFEF0, 0xFEEF}, /* U+0649 ARABIC LETTER */
- {0xFEF3, 0xFEF4, 0xFEF2, 0xFEF1}, /* U+064A ARABIC LETTER YEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+064B */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+064C */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+064D */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+064E */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+064F */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0650 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0651 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0652 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0653 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0654 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0655 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0656 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0657 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0658 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0659 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+065A */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+065B */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+065C */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+065D */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+065E */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+065F */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0660 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0661 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0662 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0663 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0664 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0665 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0666 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0667 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0668 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0669 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+066A */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+066B */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+066C */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+066D */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+066E */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+066F */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0670 */
- {0x0000, 0x0000, 0xFB51, 0xFB50}, /* U+0671 ARABIC LETTER ALEF WASLA */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0672 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0673 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0674 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0675 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0676 */
- {0x0000, 0x0000, 0x0000, 0xFBDD}, /* U+0677 ARABIC LETTER U WITH HAMZA ABOVE ISOLATED FORM */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0678 */
- {0xFB68, 0xFB69, 0xFB67, 0xFB66}, /* U+0679 ARABIC LETTER TTEH */
- {0xFB60, 0xFB61, 0xFB5F, 0xFB5E}, /* U+067A ARABIC LETTER TTEHEH */
- {0xFB54, 0xFB55, 0xFB53, 0xFB52}, /* U+067B ARABIC LETTER BEEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+067C */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+067D */
- {0xFB58, 0xFB59, 0xFB57, 0xFB56}, /* U+067E ARABIC LETTER PEH */
- {0xFB64, 0xFB65, 0xFB63, 0xFB62}, /* U+067F ARABIC LETTER TEHEH */
- {0xFB5C, 0xFB5D, 0xFB5B, 0xFB5A}, /* U+0680 ARABIC LETTER BEHEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0681 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0682 */
- {0xFB78, 0xFB79, 0xFB77, 0xFB76}, /* U+0683 ARABIC LETTER NYEH */
- {0xFB74, 0xFB75, 0xFB73, 0xFB72}, /* U+0684 ARABIC LETTER DYEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0685 */
- {0xFB7C, 0xFB7D, 0xFB7B, 0xFB7A}, /* U+0686 ARABIC LETTER TCHEH */
- {0xFB80, 0xFB81, 0xFB7F, 0xFB7E}, /* U+0687 ARABIC LETTER TCHEHEH */
- {0x0000, 0x0000, 0xFB89, 0xFB88}, /* U+0688 ARABIC LETTER DDAL */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0689 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+068A */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+068B */
- {0x0000, 0x0000, 0xFB85, 0xFB84}, /* U+068C ARABIC LETTER DAHAL */
- {0x0000, 0x0000, 0xFB83, 0xFB82}, /* U+068D ARABIC LETTER DDAHAL */
- {0x0000, 0x0000, 0xFB87, 0xFB86}, /* U+068E ARABIC LETTER DUL */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+068F */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0690 */
- {0x0000, 0x0000, 0xFB8D, 0xFB8C}, /* U+0691 ARABIC LETTER RREH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0692 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0693 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0694 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0695 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0696 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0697 */
- {0x0000, 0x0000, 0xFB8B, 0xFB8A}, /* U+0698 ARABIC LETTER JEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+0699 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+069A */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+069B */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+069C */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+069D */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+069E */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+069F */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06A0 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06A1 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06A2 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06A3 */
- {0xFB6C, 0xFB6D, 0xFB6B, 0xFB6A}, /* U+06A4 ARABIC LETTER VEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06A5 */
- {0xFB70, 0xFB71, 0xFB6F, 0xFB6E}, /* U+06A6 ARABIC LETTER PEHEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06A7 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06A8 */
- {0xFB90, 0xFB91, 0xFB8F, 0xFB8E}, /* U+06A9 ARABIC LETTER KEHEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06AA */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06AB */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06AC */
- {0xFBD5, 0xFBD6, 0xFBD4, 0xFBD3}, /* U+06AD ARABIC LETTER NG */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06AE */
- {0xFB94, 0xFB95, 0xFB93, 0xFB92}, /* U+06AF ARABIC LETTER GAF */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06B0 */
- {0xFB9C, 0xFB9D, 0xFB9B, 0xFB9A}, /* U+06B1 ARABIC LETTER NGOEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06B2 */
- {0xFB98, 0xFB99, 0xFB97, 0xFB96}, /* U+06B3 ARABIC LETTER GUEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06B4 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06B5 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06B6 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06B7 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06B8 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06B9 */
- {0x0000, 0x0000, 0xFB9F, 0xFB9E}, /* U+06BA ARABIC LETTER NOON GHUNNA */
- {0xFBA2, 0xFBA3, 0xFBA1, 0xFBA0}, /* U+06BB ARABIC LETTER RNOON */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06BC */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06BD */
- {0xFBAC, 0xFBAD, 0xFBAB, 0xFBAA}, /* U+06BE ARABIC LETTER HEH DOACHASHMEE */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06BF */
- {0x0000, 0x0000, 0xFBA5, 0xFBA4}, /* U+06C0 ARABIC LETTER HEH WITH YEH ABOVE */
- {0xFBA8, 0xFBA9, 0xFBA7, 0xFBA6}, /* U+06C1 ARABIC LETTER HEH GOAL */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06C2 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06C3 */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06C4 */
- {0x0000, 0x0000, 0xFBE1, 0xFBE0}, /* U+06C5 ARABIC LETTER KIRGHIZ OE */
- {0x0000, 0x0000, 0xFBDA, 0xFBD9}, /* U+06C6 ARABIC LETTER OE */
- {0x0000, 0x0000, 0xFBD8, 0xFBD7}, /* U+06C7 ARABIC LETTER U */
- {0x0000, 0x0000, 0xFBDC, 0xFBDB}, /* U+06C8 ARABIC LETTER YU */
- {0x0000, 0x0000, 0xFBE3, 0xFBE2}, /* U+06C9 ARABIC LETTER KIRGHIZ YU */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06CA */
- {0x0000, 0x0000, 0xFBDF, 0xFBDE}, /* U+06CB ARABIC LETTER VE */
- {0xFBFE, 0xFBFF, 0xFBFD, 0xFBFC}, /* U+06CC ARABIC LETTER FARSI YEH */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06CD */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06CE */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06CF */
- {0xFBE6, 0xFBE7, 0xFBE5, 0xFBE4}, /* U+06D0 ARABIC LETTER E */
- {0x0000, 0x0000, 0x0000, 0x0000}, /* U+06D1 */
- {0x0000, 0x0000, 0xFBAF, 0xFBAE}, /* U+06D2 ARABIC LETTER YEH BARREE */
- {0x0000, 0x0000, 0xFBB1, 0xFBB0}, /* U+06D3 ARABIC LETTER YEH BARREE WITH HAMZA ABOVE */
+ {0x0000u, 0x0000u, 0x0000u, 0xFE80u}, /* U+0621 ARABIC LETTER HAMZA ISOLATED FORM */
+ {0x0000u, 0x0000u, 0xFE82u, 0xFE81u}, /* U+0622 ARABIC LETTER ALEF WITH MADDA ABOVE */
+ {0x0000u, 0x0000u, 0xFE84u, 0xFE83u}, /* U+0623 ARABIC LETTER ALEF WITH HAMZA ABOVE */
+ {0x0000u, 0x0000u, 0xFE86u, 0xFE85u}, /* U+0624 ARABIC LETTER WAW WITH HAMZA ABOVE */
+ {0x0000u, 0x0000u, 0xFE88u, 0xFE87u}, /* U+0625 ARABIC LETTER ALEF WITH HAMZA BELOW */
+ {0xFE8Bu, 0xFE8Cu, 0xFE8Au, 0xFE89u}, /* U+0626 ARABIC LETTER YEH WITH HAMZA ABOVE */
+ {0x0000u, 0x0000u, 0xFE8Eu, 0xFE8Du}, /* U+0627 ARABIC LETTER ALEF */
+ {0xFE91u, 0xFE92u, 0xFE90u, 0xFE8Fu}, /* U+0628 ARABIC LETTER BEH */
+ {0x0000u, 0x0000u, 0xFE94u, 0xFE93u}, /* U+0629 ARABIC LETTER TEH MARBUTA */
+ {0xFE97u, 0xFE98u, 0xFE96u, 0xFE95u}, /* U+062A ARABIC LETTER TEH */
+ {0xFE9Bu, 0xFE9Cu, 0xFE9Au, 0xFE99u}, /* U+062B ARABIC LETTER THEH */
+ {0xFE9Fu, 0xFEA0u, 0xFE9Eu, 0xFE9Du}, /* U+062C ARABIC LETTER JEEM */
+ {0xFEA3u, 0xFEA4u, 0xFEA2u, 0xFEA1u}, /* U+062D ARABIC LETTER HAH */
+ {0xFEA7u, 0xFEA8u, 0xFEA6u, 0xFEA5u}, /* U+062E ARABIC LETTER KHAH */
+ {0x0000u, 0x0000u, 0xFEAAu, 0xFEA9u}, /* U+062F ARABIC LETTER DAL */
+ {0x0000u, 0x0000u, 0xFEACu, 0xFEABu}, /* U+0630 ARABIC LETTER THAL */
+ {0x0000u, 0x0000u, 0xFEAEu, 0xFEADu}, /* U+0631 ARABIC LETTER REH */
+ {0x0000u, 0x0000u, 0xFEB0u, 0xFEAFu}, /* U+0632 ARABIC LETTER ZAIN */
+ {0xFEB3u, 0xFEB4u, 0xFEB2u, 0xFEB1u}, /* U+0633 ARABIC LETTER SEEN */
+ {0xFEB7u, 0xFEB8u, 0xFEB6u, 0xFEB5u}, /* U+0634 ARABIC LETTER SHEEN */
+ {0xFEBBu, 0xFEBCu, 0xFEBAu, 0xFEB9u}, /* U+0635 ARABIC LETTER SAD */
+ {0xFEBFu, 0xFEC0u, 0xFEBEu, 0xFEBDu}, /* U+0636 ARABIC LETTER DAD */
+ {0xFEC3u, 0xFEC4u, 0xFEC2u, 0xFEC1u}, /* U+0637 ARABIC LETTER TAH */
+ {0xFEC7u, 0xFEC8u, 0xFEC6u, 0xFEC5u}, /* U+0638 ARABIC LETTER ZAH */
+ {0xFECBu, 0xFECCu, 0xFECAu, 0xFEC9u}, /* U+0639 ARABIC LETTER AIN */
+ {0xFECFu, 0xFED0u, 0xFECEu, 0xFECDu}, /* U+063A ARABIC LETTER GHAIN */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+063B */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+063C */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+063D */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+063E */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+063F */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0640 */
+ {0xFED3u, 0xFED4u, 0xFED2u, 0xFED1u}, /* U+0641 ARABIC LETTER FEH */
+ {0xFED7u, 0xFED8u, 0xFED6u, 0xFED5u}, /* U+0642 ARABIC LETTER QAF */
+ {0xFEDBu, 0xFEDCu, 0xFEDAu, 0xFED9u}, /* U+0643 ARABIC LETTER KAF */
+ {0xFEDFu, 0xFEE0u, 0xFEDEu, 0xFEDDu}, /* U+0644 ARABIC LETTER LAM */
+ {0xFEE3u, 0xFEE4u, 0xFEE2u, 0xFEE1u}, /* U+0645 ARABIC LETTER MEEM */
+ {0xFEE7u, 0xFEE8u, 0xFEE6u, 0xFEE5u}, /* U+0646 ARABIC LETTER NOON */
+ {0xFEEBu, 0xFEECu, 0xFEEAu, 0xFEE9u}, /* U+0647 ARABIC LETTER HEH */
+ {0x0000u, 0x0000u, 0xFEEEu, 0xFEEDu}, /* U+0648 ARABIC LETTER WAW */
+ {0xFBE8u, 0xFBE9u, 0xFEF0u, 0xFEEFu}, /* U+0649 ARABIC LETTER */
+ {0xFEF3u, 0xFEF4u, 0xFEF2u, 0xFEF1u}, /* U+064A ARABIC LETTER YEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+064B */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+064C */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+064D */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+064E */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+064F */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0650 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0651 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0652 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0653 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0654 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0655 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0656 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0657 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0658 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0659 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+065A */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+065B */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+065C */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+065D */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+065E */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+065F */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0660 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0661 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0662 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0663 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0664 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0665 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0666 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0667 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0668 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0669 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+066A */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+066B */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+066C */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+066D */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+066E */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+066F */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0670 */
+ {0x0000u, 0x0000u, 0xFB51u, 0xFB50u}, /* U+0671 ARABIC LETTER ALEF WASLA */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0672 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0673 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0674 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0675 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0676 */
+ {0x0000u, 0x0000u, 0x0000u, 0xFBDDu}, /* U+0677 ARABIC LETTER U WITH HAMZA ABOVE ISOLATED FORM */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0678 */
+ {0xFB68u, 0xFB69u, 0xFB67u, 0xFB66u}, /* U+0679 ARABIC LETTER TTEH */
+ {0xFB60u, 0xFB61u, 0xFB5Fu, 0xFB5Eu}, /* U+067A ARABIC LETTER TTEHEH */
+ {0xFB54u, 0xFB55u, 0xFB53u, 0xFB52u}, /* U+067B ARABIC LETTER BEEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+067C */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+067D */
+ {0xFB58u, 0xFB59u, 0xFB57u, 0xFB56u}, /* U+067E ARABIC LETTER PEH */
+ {0xFB64u, 0xFB65u, 0xFB63u, 0xFB62u}, /* U+067F ARABIC LETTER TEHEH */
+ {0xFB5Cu, 0xFB5Du, 0xFB5Bu, 0xFB5Au}, /* U+0680 ARABIC LETTER BEHEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0681 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0682 */
+ {0xFB78u, 0xFB79u, 0xFB77u, 0xFB76u}, /* U+0683 ARABIC LETTER NYEH */
+ {0xFB74u, 0xFB75u, 0xFB73u, 0xFB72u}, /* U+0684 ARABIC LETTER DYEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0685 */
+ {0xFB7Cu, 0xFB7Du, 0xFB7Bu, 0xFB7Au}, /* U+0686 ARABIC LETTER TCHEH */
+ {0xFB80u, 0xFB81u, 0xFB7Fu, 0xFB7Eu}, /* U+0687 ARABIC LETTER TCHEHEH */
+ {0x0000u, 0x0000u, 0xFB89u, 0xFB88u}, /* U+0688 ARABIC LETTER DDAL */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0689 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+068A */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+068B */
+ {0x0000u, 0x0000u, 0xFB85u, 0xFB84u}, /* U+068C ARABIC LETTER DAHAL */
+ {0x0000u, 0x0000u, 0xFB83u, 0xFB82u}, /* U+068D ARABIC LETTER DDAHAL */
+ {0x0000u, 0x0000u, 0xFB87u, 0xFB86u}, /* U+068E ARABIC LETTER DUL */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+068F */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0690 */
+ {0x0000u, 0x0000u, 0xFB8Du, 0xFB8Cu}, /* U+0691 ARABIC LETTER RREH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0692 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0693 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0694 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0695 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0696 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0697 */
+ {0x0000u, 0x0000u, 0xFB8Bu, 0xFB8Au}, /* U+0698 ARABIC LETTER JEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+0699 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+069A */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+069B */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+069C */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+069D */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+069E */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+069F */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06A0 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06A1 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06A2 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06A3 */
+ {0xFB6Cu, 0xFB6Du, 0xFB6Bu, 0xFB6Au}, /* U+06A4 ARABIC LETTER VEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06A5 */
+ {0xFB70u, 0xFB71u, 0xFB6Fu, 0xFB6Eu}, /* U+06A6 ARABIC LETTER PEHEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06A7 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06A8 */
+ {0xFB90u, 0xFB91u, 0xFB8Fu, 0xFB8Eu}, /* U+06A9 ARABIC LETTER KEHEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06AA */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06AB */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06AC */
+ {0xFBD5u, 0xFBD6u, 0xFBD4u, 0xFBD3u}, /* U+06AD ARABIC LETTER NG */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06AE */
+ {0xFB94u, 0xFB95u, 0xFB93u, 0xFB92u}, /* U+06AF ARABIC LETTER GAF */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06B0 */
+ {0xFB9Cu, 0xFB9Du, 0xFB9Bu, 0xFB9Au}, /* U+06B1 ARABIC LETTER NGOEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06B2 */
+ {0xFB98u, 0xFB99u, 0xFB97u, 0xFB96u}, /* U+06B3 ARABIC LETTER GUEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06B4 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06B5 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06B6 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06B7 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06B8 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06B9 */
+ {0x0000u, 0x0000u, 0xFB9Fu, 0xFB9Eu}, /* U+06BA ARABIC LETTER NOON GHUNNA */
+ {0xFBA2u, 0xFBA3u, 0xFBA1u, 0xFBA0u}, /* U+06BB ARABIC LETTER RNOON */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06BC */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06BD */
+ {0xFBACu, 0xFBADu, 0xFBABu, 0xFBAAu}, /* U+06BE ARABIC LETTER HEH DOACHASHMEE */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06BF */
+ {0x0000u, 0x0000u, 0xFBA5u, 0xFBA4u}, /* U+06C0 ARABIC LETTER HEH WITH YEH ABOVE */
+ {0xFBA8u, 0xFBA9u, 0xFBA7u, 0xFBA6u}, /* U+06C1 ARABIC LETTER HEH GOAL */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06C2 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06C3 */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06C4 */
+ {0x0000u, 0x0000u, 0xFBE1u, 0xFBE0u}, /* U+06C5 ARABIC LETTER KIRGHIZ OE */
+ {0x0000u, 0x0000u, 0xFBDAu, 0xFBD9u}, /* U+06C6 ARABIC LETTER OE */
+ {0x0000u, 0x0000u, 0xFBD8u, 0xFBD7u}, /* U+06C7 ARABIC LETTER U */
+ {0x0000u, 0x0000u, 0xFBDCu, 0xFBDBu}, /* U+06C8 ARABIC LETTER YU */
+ {0x0000u, 0x0000u, 0xFBE3u, 0xFBE2u}, /* U+06C9 ARABIC LETTER KIRGHIZ YU */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06CA */
+ {0x0000u, 0x0000u, 0xFBDFu, 0xFBDEu}, /* U+06CB ARABIC LETTER VE */
+ {0xFBFEu, 0xFBFFu, 0xFBFDu, 0xFBFCu}, /* U+06CC ARABIC LETTER FARSI YEH */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06CD */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06CE */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06CF */
+ {0xFBE6u, 0xFBE7u, 0xFBE5u, 0xFBE4u}, /* U+06D0 ARABIC LETTER E */
+ {0x0000u, 0x0000u, 0x0000u, 0x0000u}, /* U+06D1 */
+ {0x0000u, 0x0000u, 0xFBAFu, 0xFBAEu}, /* U+06D2 ARABIC LETTER YEH BARREE */
+ {0x0000u, 0x0000u, 0xFBB1u, 0xFBB0u}, /* U+06D3 ARABIC LETTER YEH BARREE WITH HAMZA ABOVE */
};
-#define SHAPING_TABLE_FIRST 0x0621
-#define SHAPING_TABLE_LAST 0x06D3
+#define SHAPING_TABLE_FIRST 0x0621u
+#define SHAPING_TABLE_LAST 0x06D3u
static const struct ligature_set_t {
@@ -922,17 +363,17 @@ static const struct ligature_set_t {
} ligatures[4];
} ligature_table[] =
{
- { 0xFEDF, {
- { 0xFE88, 0xFEF9 }, /* ARABIC LIGATURE LAM WITH ALEF WITH HAMZA BELOW ISOLATED FORM */
- { 0xFE82, 0xFEF5 }, /* ARABIC LIGATURE LAM WITH ALEF WITH MADDA ABOVE ISOLATED FORM */
- { 0xFE8E, 0xFEFB }, /* ARABIC LIGATURE LAM WITH ALEF ISOLATED FORM */
- { 0xFE84, 0xFEF7 }, /* ARABIC LIGATURE LAM WITH ALEF WITH HAMZA ABOVE ISOLATED FORM */
+ { 0xFEDFu, {
+ { 0xFE88u, 0xFEF9u }, /* ARABIC LIGATURE LAM WITH ALEF WITH HAMZA BELOW ISOLATED FORM */
+ { 0xFE82u, 0xFEF5u }, /* ARABIC LIGATURE LAM WITH ALEF WITH MADDA ABOVE ISOLATED FORM */
+ { 0xFE8Eu, 0xFEFBu }, /* ARABIC LIGATURE LAM WITH ALEF ISOLATED FORM */
+ { 0xFE84u, 0xFEF7u }, /* ARABIC LIGATURE LAM WITH ALEF WITH HAMZA ABOVE ISOLATED FORM */
}},
- { 0xFEE0, {
- { 0xFE88, 0xFEFA }, /* ARABIC LIGATURE LAM WITH ALEF WITH HAMZA BELOW FINAL FORM */
- { 0xFE82, 0xFEF6 }, /* ARABIC LIGATURE LAM WITH ALEF WITH MADDA ABOVE FINAL FORM */
- { 0xFE8E, 0xFEFC }, /* ARABIC LIGATURE LAM WITH ALEF FINAL FORM */
- { 0xFE84, 0xFEF8 }, /* ARABIC LIGATURE LAM WITH ALEF WITH HAMZA ABOVE FINAL FORM */
+ { 0xFEE0u, {
+ { 0xFE88u, 0xFEFAu }, /* ARABIC LIGATURE LAM WITH ALEF WITH HAMZA BELOW FINAL FORM */
+ { 0xFE82u, 0xFEF6u }, /* ARABIC LIGATURE LAM WITH ALEF WITH MADDA ABOVE FINAL FORM */
+ { 0xFE8Eu, 0xFEFCu }, /* ARABIC LIGATURE LAM WITH ALEF FINAL FORM */
+ { 0xFE84u, 0xFEF8u }, /* ARABIC LIGATURE LAM WITH ALEF WITH HAMZA ABOVE FINAL FORM */
}},
};
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic.cc
index ea6d85c1e6..9870ba3da0 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-arabic.cc
@@ -57,68 +57,41 @@ enum {
static unsigned int get_joining_type (hb_codepoint_t u, hb_unicode_general_category_t gen_cat)
{
- if (likely (hb_in_range<hb_codepoint_t> (u, JOINING_TABLE_FIRST, JOINING_TABLE_LAST))) {
- unsigned int j_type = joining_table[u - JOINING_TABLE_FIRST];
- if (likely (j_type != JOINING_TYPE_X))
- return j_type;
- }
-
- /* Mongolian joining data is not in ArabicJoining.txt yet. */
- if (unlikely (hb_in_range<hb_codepoint_t> (u, 0x1800, 0x18AF)))
- {
- if (unlikely (hb_in_range<hb_codepoint_t> (u, 0x1880, 0x1886)))
- return JOINING_TYPE_U;
-
- /* All letters, SIBE SYLLABLE BOUNDARY MARKER, and NIRUGU are D */
- if ((FLAG(gen_cat) & (FLAG (HB_UNICODE_GENERAL_CATEGORY_OTHER_LETTER) |
- FLAG (HB_UNICODE_GENERAL_CATEGORY_MODIFIER_LETTER)))
- || u == 0x1807 || u == 0x180A)
- return JOINING_TYPE_D;
- }
-
- /* 'Phags-pa joining data is not in ArabicJoining.txt yet. */
- if (unlikely (hb_in_range<hb_codepoint_t> (u, 0xA840, 0xA872)))
- {
- if (unlikely (u == 0xA872))
- return JOINING_TYPE_L;
-
- return JOINING_TYPE_D;
- }
-
- if (unlikely (hb_in_range<hb_codepoint_t> (u, 0x200C, 0x200D)))
- {
- return u == 0x200C ? JOINING_TYPE_U : JOINING_TYPE_C;
- }
-
- return (FLAG(gen_cat) & (FLAG(HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK) | FLAG(HB_UNICODE_GENERAL_CATEGORY_ENCLOSING_MARK) | FLAG(HB_UNICODE_GENERAL_CATEGORY_FORMAT))) ?
- JOINING_TYPE_T : JOINING_TYPE_U;
+ unsigned int j_type = joining_type(u);
+ if (likely (j_type != JOINING_TYPE_X))
+ return j_type;
+
+ return (FLAG(gen_cat) &
+ (FLAG(HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK) |
+ FLAG(HB_UNICODE_GENERAL_CATEGORY_ENCLOSING_MARK) |
+ FLAG(HB_UNICODE_GENERAL_CATEGORY_FORMAT))
+ ) ? JOINING_TYPE_T : JOINING_TYPE_U;
}
+#define FEATURE_IS_SYRIAC(tag) hb_in_range<unsigned char> ((unsigned char) (tag), '2', '3')
+
static const hb_tag_t arabic_features[] =
{
- HB_TAG('i','n','i','t'),
- HB_TAG('m','e','d','i'),
- HB_TAG('f','i','n','a'),
HB_TAG('i','s','o','l'),
- /* Syriac */
- HB_TAG('m','e','d','2'),
+ HB_TAG('f','i','n','a'),
HB_TAG('f','i','n','2'),
HB_TAG('f','i','n','3'),
+ HB_TAG('m','e','d','i'),
+ HB_TAG('m','e','d','2'),
+ HB_TAG('i','n','i','t'),
HB_TAG_NONE
};
/* Same order as the feature array */
enum {
- INIT,
- MEDI,
- FINA,
ISOL,
-
- /* Syriac */
- MED2,
+ FINA,
FIN2,
FIN3,
+ MEDI,
+ MED2,
+ INIT,
NONE,
@@ -171,14 +144,23 @@ collect_features_arabic (hb_ot_shape_planner_t *plan)
{
hb_ot_map_builder_t *map = &plan->map;
- /* For Language forms (in ArabicOT speak), we do the iso/fina/medi/init together,
- * then rlig and calt each in their own stage. This makes IranNastaliq's ALLAH
- * ligature work correctly. It's unfortunate though...
+ /* We apply features according to the Arabic spec, with pauses
+ * in between most.
*
- * This also makes Arial Bold in Windows7 work. See:
+ * The pause between init/medi/... and rlig is required. See eg:
* https://bugzilla.mozilla.org/show_bug.cgi?id=644184
*
- * TODO: Add test cases for these two.
+ * The pauses between init/medi/... themselves are not necessarily
+ * needed as only one of those features is applied to any character.
+ * The only difference it makes is when fonts have contextual
+ * substitutions. We now follow the order of the spec, which makes
+ * for better experience if that's what Uniscribe is doing.
+ *
+ * At least for Arabic, looks like Uniscribe has a pause between
+ * rlig and calt. Otherwise the IranNastaliq's ALLAH ligature won't
+ * work. However, testing shows that rlig and calt are applied
+ * together for Mongolian in Uniscribe. As such, we only add a
+ * pause for Arabic, not other scripts.
*/
map->add_gsub_pause (nuke_joiners);
@@ -189,16 +171,28 @@ collect_features_arabic (hb_ot_shape_planner_t *plan)
map->add_gsub_pause (NULL);
for (unsigned int i = 0; i < ARABIC_NUM_FEATURES; i++)
- map->add_feature (arabic_features[i], 1, i < 4 ? F_HAS_FALLBACK : F_NONE); /* The first four features have fallback. */
-
- map->add_gsub_pause (NULL);
+ {
+ bool has_fallback = plan->props.script == HB_SCRIPT_ARABIC && !FEATURE_IS_SYRIAC (arabic_features[i]);
+ map->add_feature (arabic_features[i], 1, has_fallback ? F_HAS_FALLBACK : F_NONE);
+ map->add_gsub_pause (NULL);
+ }
map->add_feature (HB_TAG('r','l','i','g'), 1, F_GLOBAL|F_HAS_FALLBACK);
- map->add_gsub_pause (arabic_fallback_shape);
+ if (plan->props.script == HB_SCRIPT_ARABIC)
+ map->add_gsub_pause (arabic_fallback_shape);
map->add_global_bool_feature (HB_TAG('c','a','l','t'));
map->add_gsub_pause (NULL);
+ /* The spec includes 'cswh'. Earlier versions of Windows
+ * used to enable this by default, but testing suggests
+ * that Windows 8 and later do not enable it by default,
+ * and spec now says 'Off by default'.
+ * We disabled this in ae23c24c32.
+ * Note that IranNastaliq uses this feature extensively
+ * to fixup broken glyph sequences. Oh well...
+ * Test case: U+0643,U+0640,U+0631. */
+ //map->add_global_bool_feature (HB_TAG('c','s','w','h'));
map->add_global_bool_feature (HB_TAG('m','s','e','t'));
}
@@ -228,8 +222,9 @@ data_create_arabic (const hb_ot_shape_plan_t *plan)
arabic_plan->do_fallback = plan->props.script == HB_SCRIPT_ARABIC;
for (unsigned int i = 0; i < ARABIC_NUM_FEATURES; i++) {
arabic_plan->mask_array[i] = plan->map.get_1_mask (arabic_features[i]);
- if (i < 4)
- arabic_plan->do_fallback = arabic_plan->do_fallback && plan->map.needs_fallback (arabic_features[i]);
+ arabic_plan->do_fallback = arabic_plan->do_fallback &&
+ !FEATURE_IS_SYRIAC (arabic_features[i]) &&
+ plan->map.needs_fallback (arabic_features[i]);
}
return arabic_plan;
@@ -249,10 +244,9 @@ static void
arabic_joining (hb_buffer_t *buffer)
{
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
unsigned int prev = (unsigned int) -1, state = 0;
- HB_BUFFER_ALLOCATE_VAR (buffer, arabic_shaping_action);
-
/* Check pre-context */
if (!(buffer->flags & HB_BUFFER_FLAG_BOT))
for (unsigned int i = 0; i < buffer->context_len[0]; i++)
@@ -269,20 +263,19 @@ arabic_joining (hb_buffer_t *buffer)
for (unsigned int i = 0; i < count; i++)
{
- unsigned int this_type = get_joining_type (buffer->info[i].codepoint, _hb_glyph_info_get_general_category (&buffer->info[i]));
+ unsigned int this_type = get_joining_type (info[i].codepoint, _hb_glyph_info_get_general_category (&info[i]));
if (unlikely (this_type == JOINING_TYPE_T)) {
- buffer->info[i].arabic_shaping_action() = NONE;
+ info[i].arabic_shaping_action() = NONE;
continue;
}
const arabic_state_table_entry *entry = &arabic_state_table[state][this_type];
if (entry->prev_action != NONE && prev != (unsigned int) -1)
- for (; prev < i; prev++)
- buffer->info[prev].arabic_shaping_action() = entry->prev_action;
+ info[prev].arabic_shaping_action() = entry->prev_action;
- buffer->info[i].arabic_shaping_action() = entry->curr_action;
+ info[i].arabic_shaping_action() = entry->curr_action;
prev = i;
state = entry->next_state;
@@ -298,12 +291,20 @@ arabic_joining (hb_buffer_t *buffer)
const arabic_state_table_entry *entry = &arabic_state_table[state][this_type];
if (entry->prev_action != NONE && prev != (unsigned int) -1)
- buffer->info[prev].arabic_shaping_action() = entry->prev_action;
+ info[prev].arabic_shaping_action() = entry->prev_action;
break;
}
+}
-
- HB_BUFFER_DEALLOCATE_VAR (buffer, arabic_shaping_action);
+static void
+mongolian_variation_selectors (hb_buffer_t *buffer)
+{
+ /* Copy arabic_shaping_action() from base to Mongolian variation selectors. */
+ unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
+ for (unsigned int i = 1; i < count; i++)
+ if (unlikely (hb_in_range (info[i].codepoint, 0x180Bu, 0x180Du)))
+ info[i].arabic_shaping_action() = info[i - 1].arabic_shaping_action();
}
static void
@@ -311,12 +312,20 @@ setup_masks_arabic (const hb_ot_shape_plan_t *plan,
hb_buffer_t *buffer,
hb_font_t *font HB_UNUSED)
{
+ HB_BUFFER_ALLOCATE_VAR (buffer, arabic_shaping_action);
+
const arabic_shape_plan_t *arabic_plan = (const arabic_shape_plan_t *) plan->data;
arabic_joining (buffer);
+ if (plan->props.script == HB_SCRIPT_MONGOLIAN)
+ mongolian_variation_selectors (buffer);
+
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- buffer->info[i].mask |= arabic_plan->mask_array[buffer->info[i].arabic_shaping_action()];
+ info[i].mask |= arabic_plan->mask_array[info[i].arabic_shaping_action()];
+
+ HB_BUFFER_DEALLOCATE_VAR (buffer, arabic_shaping_action);
}
@@ -326,9 +335,10 @@ nuke_joiners (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_buffer_t *buffer)
{
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- if (_hb_glyph_info_is_zwj (&buffer->info[i]))
- _hb_glyph_info_flip_joiners (&buffer->info[i]);
+ if (_hb_glyph_info_is_zwj (&info[i]))
+ _hb_glyph_info_flip_joiners (&info[i]);
}
static void
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hangul.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hangul.cc
index 47aa44fedb..54c12ebca2 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hangul.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hangul.cc
@@ -86,26 +86,26 @@ data_destroy_hangul (void *data)
}
/* Constants for algorithmic hangul syllable [de]composition. */
-#define LBase 0x1100
-#define VBase 0x1161
-#define TBase 0x11A7
-#define LCount 19
-#define VCount 21
-#define TCount 28
-#define SBase 0xAC00
+#define LBase 0x1100u
+#define VBase 0x1161u
+#define TBase 0x11A7u
+#define LCount 19u
+#define VCount 21u
+#define TCount 28u
+#define SBase 0xAC00u
#define NCount (VCount * TCount)
#define SCount (LCount * NCount)
-#define isCombiningL(u) (hb_in_range<hb_codepoint_t> ((u), LBase, LBase+LCount-1))
-#define isCombiningV(u) (hb_in_range<hb_codepoint_t> ((u), VBase, VBase+VCount-1))
-#define isCombiningT(u) (hb_in_range<hb_codepoint_t> ((u), TBase+1, TBase+TCount-1))
-#define isCombinedS(u) (hb_in_range<hb_codepoint_t> ((u), SBase, SBase+SCount-1))
+#define isCombiningL(u) (hb_in_range ((u), LBase, LBase+LCount-1))
+#define isCombiningV(u) (hb_in_range ((u), VBase, VBase+VCount-1))
+#define isCombiningT(u) (hb_in_range ((u), TBase+1, TBase+TCount-1))
+#define isCombinedS(u) (hb_in_range ((u), SBase, SBase+SCount-1))
-#define isL(u) (hb_in_ranges<hb_codepoint_t> ((u), 0x1100, 0x115F, 0xA960, 0xA97C))
-#define isV(u) (hb_in_ranges<hb_codepoint_t> ((u), 0x1160, 0x11A7, 0xD7B0, 0xD7C6))
-#define isT(u) (hb_in_ranges<hb_codepoint_t> ((u), 0x11A8, 0x11FF, 0xD7CB, 0xD7FB))
+#define isL(u) (hb_in_ranges ((u), 0x1100u, 0x115Fu, 0xA960u, 0xA97Cu))
+#define isV(u) (hb_in_ranges ((u), 0x1160u, 0x11A7u, 0xD7B0u, 0xD7C6u))
+#define isT(u) (hb_in_ranges ((u), 0x11A8u, 0x11FFu, 0xD7CBu, 0xD7FBu))
-#define isHangulTone(u) (hb_in_range<hb_codepoint_t> ((u), 0x302e, 0x302f))
+#define isHangulTone(u) (hb_in_range ((u), 0x302Eu, 0x302Fu))
/* buffer var allocations */
#define hangul_shaping_feature() complex_var_u8_0() /* hangul jamo shaping feature */
@@ -211,14 +211,14 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan,
else
{
/* No valid syllable as base for tone mark; try to insert dotted circle. */
- if (font->has_glyph (0x25cc))
+ if (font->has_glyph (0x25CCu))
{
hb_codepoint_t chars[2];
if (!is_zero_width_char (font, u)) {
chars[0] = u;
- chars[1] = 0x25cc;
+ chars[1] = 0x25CCu;
} else {
- chars[0] = 0x25cc;
+ chars[0] = 0x25CCu;
chars[1] = u;
}
buffer->replace_glyphs (1, 2, chars);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hebrew.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hebrew.cc
index efef8c14ad..2381a6e732 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hebrew.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-hebrew.cc
@@ -35,116 +35,116 @@ compose_hebrew (const hb_ot_shape_normalize_context_t *c,
{
/* Hebrew presentation-form shaping.
* https://bugzilla.mozilla.org/show_bug.cgi?id=728866
- * Hebrew presentation forms with dagesh, for characters 0x05D0..0x05EA;
+ * Hebrew presentation forms with dagesh, for characters U+05D0..05EA;
* Note that some letters do not have a dagesh presForm encoded.
*/
- static const hb_codepoint_t sDageshForms[0x05EA - 0x05D0 + 1] = {
- 0xFB30, /* ALEF */
- 0xFB31, /* BET */
- 0xFB32, /* GIMEL */
- 0xFB33, /* DALET */
- 0xFB34, /* HE */
- 0xFB35, /* VAV */
- 0xFB36, /* ZAYIN */
- 0x0000, /* HET */
- 0xFB38, /* TET */
- 0xFB39, /* YOD */
- 0xFB3A, /* FINAL KAF */
- 0xFB3B, /* KAF */
- 0xFB3C, /* LAMED */
- 0x0000, /* FINAL MEM */
- 0xFB3E, /* MEM */
- 0x0000, /* FINAL NUN */
- 0xFB40, /* NUN */
- 0xFB41, /* SAMEKH */
- 0x0000, /* AYIN */
- 0xFB43, /* FINAL PE */
- 0xFB44, /* PE */
- 0x0000, /* FINAL TSADI */
- 0xFB46, /* TSADI */
- 0xFB47, /* QOF */
- 0xFB48, /* RESH */
- 0xFB49, /* SHIN */
- 0xFB4A /* TAV */
+ static const hb_codepoint_t sDageshForms[0x05EAu - 0x05D0u + 1] = {
+ 0xFB30u, /* ALEF */
+ 0xFB31u, /* BET */
+ 0xFB32u, /* GIMEL */
+ 0xFB33u, /* DALET */
+ 0xFB34u, /* HE */
+ 0xFB35u, /* VAV */
+ 0xFB36u, /* ZAYIN */
+ 0x0000u, /* HET */
+ 0xFB38u, /* TET */
+ 0xFB39u, /* YOD */
+ 0xFB3Au, /* FINAL KAF */
+ 0xFB3Bu, /* KAF */
+ 0xFB3Cu, /* LAMED */
+ 0x0000u, /* FINAL MEM */
+ 0xFB3Eu, /* MEM */
+ 0x0000u, /* FINAL NUN */
+ 0xFB40u, /* NUN */
+ 0xFB41u, /* SAMEKH */
+ 0x0000u, /* AYIN */
+ 0xFB43u, /* FINAL PE */
+ 0xFB44u, /* PE */
+ 0x0000u, /* FINAL TSADI */
+ 0xFB46u, /* TSADI */
+ 0xFB47u, /* QOF */
+ 0xFB48u, /* RESH */
+ 0xFB49u, /* SHIN */
+ 0xFB4Au /* TAV */
};
bool found = c->unicode->compose (a, b, ab);
- if (!found)
+ if (!found && !c->plan->has_mark)
{
/* Special-case Hebrew presentation forms that are excluded from
* standard normalization, but wanted for old fonts. */
switch (b) {
- case 0x05B4: /* HIRIQ */
- if (a == 0x05D9) { /* YOD */
- *ab = 0xFB1D;
+ case 0x05B4u: /* HIRIQ */
+ if (a == 0x05D9u) { /* YOD */
+ *ab = 0xFB1Du;
found = true;
}
break;
- case 0x05B7: /* patah */
- if (a == 0x05F2) { /* YIDDISH YOD YOD */
- *ab = 0xFB1F;
+ case 0x05B7u: /* patah */
+ if (a == 0x05F2u) { /* YIDDISH YOD YOD */
+ *ab = 0xFB1Fu;
found = true;
- } else if (a == 0x05D0) { /* ALEF */
- *ab = 0xFB2E;
+ } else if (a == 0x05D0u) { /* ALEF */
+ *ab = 0xFB2Eu;
found = true;
}
break;
- case 0x05B8: /* QAMATS */
- if (a == 0x05D0) { /* ALEF */
- *ab = 0xFB2F;
+ case 0x05B8u: /* QAMATS */
+ if (a == 0x05D0u) { /* ALEF */
+ *ab = 0xFB2Fu;
found = true;
}
break;
- case 0x05B9: /* HOLAM */
- if (a == 0x05D5) { /* VAV */
- *ab = 0xFB4B;
+ case 0x05B9u: /* HOLAM */
+ if (a == 0x05D5u) { /* VAV */
+ *ab = 0xFB4Bu;
found = true;
}
break;
- case 0x05BC: /* DAGESH */
- if (a >= 0x05D0 && a <= 0x05EA) {
- *ab = sDageshForms[a - 0x05D0];
+ case 0x05BCu: /* DAGESH */
+ if (a >= 0x05D0u && a <= 0x05EAu) {
+ *ab = sDageshForms[a - 0x05D0u];
found = (*ab != 0);
- } else if (a == 0xFB2A) { /* SHIN WITH SHIN DOT */
- *ab = 0xFB2C;
+ } else if (a == 0xFB2Au) { /* SHIN WITH SHIN DOT */
+ *ab = 0xFB2Cu;
found = true;
- } else if (a == 0xFB2B) { /* SHIN WITH SIN DOT */
- *ab = 0xFB2D;
+ } else if (a == 0xFB2Bu) { /* SHIN WITH SIN DOT */
+ *ab = 0xFB2Du;
found = true;
}
break;
- case 0x05BF: /* RAFE */
+ case 0x05BFu: /* RAFE */
switch (a) {
- case 0x05D1: /* BET */
- *ab = 0xFB4C;
+ case 0x05D1u: /* BET */
+ *ab = 0xFB4Cu;
found = true;
break;
- case 0x05DB: /* KAF */
- *ab = 0xFB4D;
+ case 0x05DBu: /* KAF */
+ *ab = 0xFB4Du;
found = true;
break;
- case 0x05E4: /* PE */
- *ab = 0xFB4E;
+ case 0x05E4u: /* PE */
+ *ab = 0xFB4Eu;
found = true;
break;
}
break;
- case 0x05C1: /* SHIN DOT */
- if (a == 0x05E9) { /* SHIN */
- *ab = 0xFB2A;
+ case 0x05C1u: /* SHIN DOT */
+ if (a == 0x05E9u) { /* SHIN */
+ *ab = 0xFB2Au;
found = true;
- } else if (a == 0xFB49) { /* SHIN WITH DAGESH */
- *ab = 0xFB2C;
+ } else if (a == 0xFB49u) { /* SHIN WITH DAGESH */
+ *ab = 0xFB2Cu;
found = true;
}
break;
- case 0x05C2: /* SIN DOT */
- if (a == 0x05E9) { /* SHIN */
- *ab = 0xFB2B;
+ case 0x05C2u: /* SIN DOT */
+ if (a == 0x05E9u) { /* SHIN */
+ *ab = 0xFB2Bu;
found = true;
- } else if (a == 0xFB49) { /* SHIN WITH DAGESH */
- *ab = 0xFB2D;
+ } else if (a == 0xFB49u) { /* SHIN WITH DAGESH */
+ *ab = 0xFB2Du;
found = true;
}
break;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-machine.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-machine.hh
index 71621034ee..522ccc67fe 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-machine.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-machine.hh
@@ -55,52 +55,52 @@ static const unsigned char _indic_syllable_machine_trans_keys[] = {
4u, 14u, 5u, 7u, 5u, 7u, 5u, 7u, 5u, 7u, 7u, 7u, 5u, 7u, 5u, 7u,
7u, 7u, 5u, 7u, 5u, 7u, 7u, 7u, 1u, 16u, 13u, 13u, 4u, 4u, 6u, 6u,
16u, 16u, 4u, 7u, 6u, 6u, 16u, 16u, 4u, 7u, 6u, 6u, 16u, 16u, 4u, 7u,
- 6u, 6u, 16u, 16u, 1u, 31u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u,
- 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u,
- 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 5u, 18u, 8u, 18u,
- 5u, 10u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 18u, 3u, 18u, 8u, 18u,
- 3u, 10u, 8u, 10u, 3u, 18u, 3u, 18u, 3u, 18u, 3u, 18u, 4u, 18u, 5u, 18u,
- 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u,
- 6u, 18u, 3u, 18u, 1u, 18u, 4u, 31u, 4u, 18u, 3u, 31u, 3u, 31u, 1u, 18u,
- 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u,
- 1u, 18u, 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u,
- 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u,
- 1u, 18u, 3u, 31u, 3u, 31u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u,
- 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u,
- 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 5u, 18u, 8u, 18u,
- 5u, 10u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 18u, 3u, 18u, 8u, 18u,
- 3u, 10u, 8u, 10u, 3u, 18u, 3u, 18u, 3u, 18u, 3u, 18u, 4u, 18u, 5u, 18u,
- 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u,
- 6u, 18u, 3u, 18u, 1u, 18u, 4u, 31u, 4u, 18u, 3u, 31u, 3u, 31u, 1u, 18u,
- 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u,
- 1u, 18u, 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u,
- 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u,
- 4u, 14u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u,
- 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u,
- 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 5u, 18u, 8u, 18u, 5u, 10u,
- 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 18u, 3u, 18u, 8u, 18u, 3u, 10u,
- 8u, 10u, 3u, 18u, 3u, 18u, 3u, 18u, 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u,
- 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u, 6u, 18u,
- 3u, 18u, 1u, 18u, 4u, 31u, 4u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u,
- 1u, 18u, 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u,
- 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u,
- 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u,
- 4u, 14u, 3u, 31u, 4u, 14u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u,
- 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u,
- 3u, 31u, 4u, 31u, 1u, 18u, 3u, 31u, 3u, 31u, 4u, 31u, 5u, 18u, 8u, 18u,
- 5u, 10u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 18u, 3u, 18u, 8u, 18u,
- 3u, 10u, 8u, 10u, 3u, 18u, 3u, 18u, 3u, 18u, 3u, 18u, 4u, 18u, 5u, 18u,
- 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u,
- 6u, 18u, 3u, 18u, 1u, 18u, 4u, 31u, 4u, 18u, 3u, 31u, 3u, 31u, 1u, 18u,
- 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u,
- 1u, 18u, 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u,
- 1u, 18u, 1u, 18u, 3u, 31u, 3u, 31u, 1u, 18u, 1u, 18u, 1u, 18u, 1u, 18u,
- 1u, 18u, 3u, 31u, 1u, 31u, 3u, 31u, 1u, 31u, 4u, 18u, 1u, 18u, 3u, 31u,
- 3u, 31u, 4u, 31u, 5u, 10u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 10u,
- 8u, 10u, 3u, 31u, 3u, 31u, 1u, 18u, 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u,
- 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u, 5u, 18u, 3u, 18u, 4u, 18u, 8u, 18u,
- 3u, 18u, 3u, 18u, 8u, 18u, 3u, 18u, 3u, 18u, 1u, 18u, 3u, 10u, 8u, 10u,
- 5u, 10u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 0
+ 6u, 6u, 16u, 16u, 1u, 31u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u,
+ 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u,
+ 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 5u, 14u, 8u, 14u,
+ 5u, 10u, 9u, 10u, 9u, 9u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 13u,
+ 3u, 10u, 8u, 10u, 3u, 10u, 3u, 13u, 3u, 14u, 3u, 14u, 4u, 14u, 5u, 14u,
+ 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u,
+ 6u, 14u, 3u, 14u, 1u, 16u, 4u, 31u, 4u, 14u, 3u, 31u, 3u, 31u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 3u, 31u, 3u, 31u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u,
+ 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u,
+ 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 5u, 14u, 8u, 14u,
+ 5u, 10u, 9u, 10u, 9u, 9u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 13u,
+ 3u, 10u, 8u, 10u, 3u, 10u, 3u, 13u, 3u, 14u, 3u, 14u, 4u, 14u, 5u, 14u,
+ 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u,
+ 6u, 14u, 3u, 14u, 1u, 16u, 4u, 31u, 4u, 14u, 3u, 31u, 3u, 31u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 4u, 14u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u,
+ 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u,
+ 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 5u, 14u, 8u, 14u, 5u, 10u,
+ 9u, 10u, 9u, 9u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 13u, 3u, 10u,
+ 8u, 10u, 3u, 10u, 3u, 13u, 3u, 14u, 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u,
+ 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u, 6u, 14u,
+ 3u, 14u, 1u, 16u, 4u, 31u, 4u, 14u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 4u, 14u, 3u, 31u, 4u, 14u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u,
+ 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u,
+ 3u, 31u, 4u, 31u, 1u, 16u, 3u, 31u, 3u, 31u, 4u, 31u, 5u, 14u, 8u, 14u,
+ 5u, 10u, 9u, 10u, 9u, 9u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 3u, 13u,
+ 3u, 10u, 8u, 10u, 3u, 10u, 3u, 13u, 3u, 14u, 3u, 14u, 4u, 14u, 5u, 14u,
+ 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u,
+ 6u, 14u, 3u, 14u, 1u, 16u, 4u, 31u, 4u, 14u, 3u, 31u, 3u, 31u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 1u, 16u, 3u, 31u, 3u, 31u, 1u, 16u, 1u, 16u, 1u, 16u, 1u, 16u,
+ 1u, 16u, 3u, 31u, 1u, 31u, 3u, 31u, 1u, 31u, 4u, 14u, 1u, 16u, 3u, 31u,
+ 3u, 31u, 4u, 31u, 5u, 10u, 9u, 10u, 9u, 9u, 9u, 10u, 9u, 10u, 9u, 9u,
+ 5u, 10u, 3u, 31u, 3u, 31u, 1u, 16u, 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u,
+ 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u, 5u, 14u, 3u, 14u, 4u, 14u, 8u, 14u,
+ 3u, 13u, 3u, 10u, 8u, 10u, 3u, 10u, 3u, 13u, 1u, 16u, 3u, 10u, 8u, 10u,
+ 5u, 10u, 9u, 10u, 9u, 9u, 9u, 10u, 9u, 10u, 9u, 9u, 5u, 10u, 0
};
static const char _indic_syllable_machine_key_spans[] = {
@@ -125,52 +125,52 @@ static const char _indic_syllable_machine_key_spans[] = {
11, 3, 3, 3, 3, 1, 3, 3,
1, 3, 3, 1, 16, 1, 1, 1,
1, 4, 1, 1, 4, 1, 1, 4,
- 1, 1, 31, 29, 29, 28, 18, 29,
- 29, 28, 18, 29, 29, 28, 18, 29,
- 29, 28, 18, 29, 29, 28, 14, 11,
- 6, 2, 2, 1, 6, 16, 16, 11,
- 8, 3, 16, 16, 16, 16, 15, 14,
- 16, 15, 14, 16, 15, 14, 16, 15,
- 13, 16, 18, 28, 15, 29, 29, 18,
- 18, 18, 18, 18, 29, 29, 18, 18,
- 18, 18, 18, 29, 29, 18, 18, 18,
- 18, 18, 29, 29, 18, 18, 18, 18,
- 18, 29, 29, 29, 29, 28, 18, 29,
- 29, 28, 18, 29, 29, 28, 18, 29,
- 29, 28, 18, 29, 29, 28, 14, 11,
- 6, 2, 2, 1, 6, 16, 16, 11,
- 8, 3, 16, 16, 16, 16, 15, 14,
- 16, 15, 14, 16, 15, 14, 16, 15,
- 13, 16, 18, 28, 15, 29, 29, 18,
- 18, 18, 18, 18, 29, 29, 18, 18,
- 18, 18, 18, 29, 29, 18, 18, 18,
- 18, 18, 29, 29, 18, 18, 18, 18,
- 11, 18, 29, 29, 28, 18, 29, 29,
- 28, 18, 29, 29, 28, 18, 29, 29,
- 28, 18, 29, 29, 28, 14, 11, 6,
- 2, 2, 1, 6, 16, 16, 11, 8,
- 3, 16, 16, 16, 16, 15, 14, 16,
- 15, 14, 16, 15, 14, 16, 15, 13,
- 16, 18, 28, 15, 29, 29, 18, 18,
- 18, 18, 18, 29, 29, 18, 18, 18,
- 18, 18, 29, 29, 18, 18, 18, 18,
- 18, 29, 29, 18, 18, 18, 18, 18,
- 11, 29, 11, 29, 29, 28, 18, 29,
- 29, 28, 18, 29, 29, 28, 18, 29,
- 29, 28, 18, 29, 29, 28, 14, 11,
- 6, 2, 2, 1, 6, 16, 16, 11,
- 8, 3, 16, 16, 16, 16, 15, 14,
- 16, 15, 14, 16, 15, 14, 16, 15,
- 13, 16, 18, 28, 15, 29, 29, 18,
- 18, 18, 18, 18, 29, 29, 18, 18,
- 18, 18, 18, 29, 29, 18, 18, 18,
- 18, 18, 29, 29, 18, 18, 18, 18,
- 18, 29, 31, 29, 31, 15, 18, 29,
- 29, 28, 6, 2, 2, 1, 6, 8,
- 3, 29, 29, 18, 16, 15, 14, 16,
- 15, 14, 16, 15, 14, 16, 15, 11,
- 16, 16, 11, 16, 16, 18, 8, 3,
- 6, 2, 2, 1, 6
+ 1, 1, 31, 29, 29, 28, 16, 29,
+ 29, 28, 16, 29, 29, 28, 16, 29,
+ 29, 28, 16, 29, 29, 28, 10, 7,
+ 6, 2, 1, 2, 2, 1, 6, 11,
+ 8, 3, 8, 11, 12, 12, 11, 10,
+ 12, 11, 10, 12, 11, 10, 12, 11,
+ 9, 12, 16, 28, 11, 29, 29, 16,
+ 16, 16, 16, 16, 29, 29, 16, 16,
+ 16, 16, 16, 29, 29, 16, 16, 16,
+ 16, 16, 29, 29, 16, 16, 16, 16,
+ 16, 29, 29, 29, 29, 28, 16, 29,
+ 29, 28, 16, 29, 29, 28, 16, 29,
+ 29, 28, 16, 29, 29, 28, 10, 7,
+ 6, 2, 1, 2, 2, 1, 6, 11,
+ 8, 3, 8, 11, 12, 12, 11, 10,
+ 12, 11, 10, 12, 11, 10, 12, 11,
+ 9, 12, 16, 28, 11, 29, 29, 16,
+ 16, 16, 16, 16, 29, 29, 16, 16,
+ 16, 16, 16, 29, 29, 16, 16, 16,
+ 16, 16, 29, 29, 16, 16, 16, 16,
+ 11, 16, 29, 29, 28, 16, 29, 29,
+ 28, 16, 29, 29, 28, 16, 29, 29,
+ 28, 16, 29, 29, 28, 10, 7, 6,
+ 2, 1, 2, 2, 1, 6, 11, 8,
+ 3, 8, 11, 12, 12, 11, 10, 12,
+ 11, 10, 12, 11, 10, 12, 11, 9,
+ 12, 16, 28, 11, 29, 29, 16, 16,
+ 16, 16, 16, 29, 29, 16, 16, 16,
+ 16, 16, 29, 29, 16, 16, 16, 16,
+ 16, 29, 29, 16, 16, 16, 16, 16,
+ 11, 29, 11, 29, 29, 28, 16, 29,
+ 29, 28, 16, 29, 29, 28, 16, 29,
+ 29, 28, 16, 29, 29, 28, 10, 7,
+ 6, 2, 1, 2, 2, 1, 6, 11,
+ 8, 3, 8, 11, 12, 12, 11, 10,
+ 12, 11, 10, 12, 11, 10, 12, 11,
+ 9, 12, 16, 28, 11, 29, 29, 16,
+ 16, 16, 16, 16, 29, 29, 16, 16,
+ 16, 16, 16, 29, 29, 16, 16, 16,
+ 16, 16, 29, 29, 16, 16, 16, 16,
+ 16, 29, 31, 29, 31, 11, 16, 29,
+ 29, 28, 6, 2, 1, 2, 2, 1,
+ 6, 29, 29, 16, 12, 11, 10, 12,
+ 11, 10, 12, 11, 10, 12, 11, 7,
+ 11, 8, 3, 8, 11, 16, 8, 3,
+ 6, 2, 1, 2, 2, 1, 6
};
static const short _indic_syllable_machine_index_offsets[] = {
@@ -195,52 +195,52 @@ static const short _indic_syllable_machine_index_offsets[] = {
848, 860, 864, 868, 872, 876, 878, 882,
886, 888, 892, 896, 898, 915, 917, 919,
921, 923, 928, 930, 932, 937, 939, 941,
- 946, 948, 950, 982, 1012, 1042, 1071, 1090,
- 1120, 1150, 1179, 1198, 1228, 1258, 1287, 1306,
- 1336, 1366, 1395, 1414, 1444, 1474, 1503, 1518,
- 1530, 1537, 1540, 1543, 1545, 1552, 1569, 1586,
- 1598, 1607, 1611, 1628, 1645, 1662, 1679, 1695,
- 1710, 1727, 1743, 1758, 1775, 1791, 1806, 1823,
- 1839, 1853, 1870, 1889, 1918, 1934, 1964, 1994,
- 2013, 2032, 2051, 2070, 2089, 2119, 2149, 2168,
- 2187, 2206, 2225, 2244, 2274, 2304, 2323, 2342,
- 2361, 2380, 2399, 2429, 2459, 2478, 2497, 2516,
- 2535, 2554, 2584, 2614, 2644, 2674, 2703, 2722,
- 2752, 2782, 2811, 2830, 2860, 2890, 2919, 2938,
- 2968, 2998, 3027, 3046, 3076, 3106, 3135, 3150,
- 3162, 3169, 3172, 3175, 3177, 3184, 3201, 3218,
- 3230, 3239, 3243, 3260, 3277, 3294, 3311, 3327,
- 3342, 3359, 3375, 3390, 3407, 3423, 3438, 3455,
- 3471, 3485, 3502, 3521, 3550, 3566, 3596, 3626,
- 3645, 3664, 3683, 3702, 3721, 3751, 3781, 3800,
- 3819, 3838, 3857, 3876, 3906, 3936, 3955, 3974,
- 3993, 4012, 4031, 4061, 4091, 4110, 4129, 4148,
- 4167, 4179, 4198, 4228, 4258, 4287, 4306, 4336,
- 4366, 4395, 4414, 4444, 4474, 4503, 4522, 4552,
- 4582, 4611, 4630, 4660, 4690, 4719, 4734, 4746,
- 4753, 4756, 4759, 4761, 4768, 4785, 4802, 4814,
- 4823, 4827, 4844, 4861, 4878, 4895, 4911, 4926,
- 4943, 4959, 4974, 4991, 5007, 5022, 5039, 5055,
- 5069, 5086, 5105, 5134, 5150, 5180, 5210, 5229,
- 5248, 5267, 5286, 5305, 5335, 5365, 5384, 5403,
- 5422, 5441, 5460, 5490, 5520, 5539, 5558, 5577,
- 5596, 5615, 5645, 5675, 5694, 5713, 5732, 5751,
- 5770, 5782, 5812, 5824, 5854, 5884, 5913, 5932,
- 5962, 5992, 6021, 6040, 6070, 6100, 6129, 6148,
- 6178, 6208, 6237, 6256, 6286, 6316, 6345, 6360,
- 6372, 6379, 6382, 6385, 6387, 6394, 6411, 6428,
- 6440, 6449, 6453, 6470, 6487, 6504, 6521, 6537,
- 6552, 6569, 6585, 6600, 6617, 6633, 6648, 6665,
- 6681, 6695, 6712, 6731, 6760, 6776, 6806, 6836,
- 6855, 6874, 6893, 6912, 6931, 6961, 6991, 7010,
- 7029, 7048, 7067, 7086, 7116, 7146, 7165, 7184,
- 7203, 7222, 7241, 7271, 7301, 7320, 7339, 7358,
- 7377, 7396, 7426, 7458, 7488, 7520, 7536, 7555,
- 7585, 7615, 7644, 7651, 7654, 7657, 7659, 7666,
- 7675, 7679, 7709, 7739, 7758, 7775, 7791, 7806,
- 7823, 7839, 7854, 7871, 7887, 7902, 7919, 7935,
- 7947, 7964, 7981, 7993, 8010, 8027, 8046, 8055,
- 8059, 8066, 8069, 8072, 8074
+ 946, 948, 950, 982, 1012, 1042, 1071, 1088,
+ 1118, 1148, 1177, 1194, 1224, 1254, 1283, 1300,
+ 1330, 1360, 1389, 1406, 1436, 1466, 1495, 1506,
+ 1514, 1521, 1524, 1526, 1529, 1532, 1534, 1541,
+ 1553, 1562, 1566, 1575, 1587, 1600, 1613, 1625,
+ 1636, 1649, 1661, 1672, 1685, 1697, 1708, 1721,
+ 1733, 1743, 1756, 1773, 1802, 1814, 1844, 1874,
+ 1891, 1908, 1925, 1942, 1959, 1989, 2019, 2036,
+ 2053, 2070, 2087, 2104, 2134, 2164, 2181, 2198,
+ 2215, 2232, 2249, 2279, 2309, 2326, 2343, 2360,
+ 2377, 2394, 2424, 2454, 2484, 2514, 2543, 2560,
+ 2590, 2620, 2649, 2666, 2696, 2726, 2755, 2772,
+ 2802, 2832, 2861, 2878, 2908, 2938, 2967, 2978,
+ 2986, 2993, 2996, 2998, 3001, 3004, 3006, 3013,
+ 3025, 3034, 3038, 3047, 3059, 3072, 3085, 3097,
+ 3108, 3121, 3133, 3144, 3157, 3169, 3180, 3193,
+ 3205, 3215, 3228, 3245, 3274, 3286, 3316, 3346,
+ 3363, 3380, 3397, 3414, 3431, 3461, 3491, 3508,
+ 3525, 3542, 3559, 3576, 3606, 3636, 3653, 3670,
+ 3687, 3704, 3721, 3751, 3781, 3798, 3815, 3832,
+ 3849, 3861, 3878, 3908, 3938, 3967, 3984, 4014,
+ 4044, 4073, 4090, 4120, 4150, 4179, 4196, 4226,
+ 4256, 4285, 4302, 4332, 4362, 4391, 4402, 4410,
+ 4417, 4420, 4422, 4425, 4428, 4430, 4437, 4449,
+ 4458, 4462, 4471, 4483, 4496, 4509, 4521, 4532,
+ 4545, 4557, 4568, 4581, 4593, 4604, 4617, 4629,
+ 4639, 4652, 4669, 4698, 4710, 4740, 4770, 4787,
+ 4804, 4821, 4838, 4855, 4885, 4915, 4932, 4949,
+ 4966, 4983, 5000, 5030, 5060, 5077, 5094, 5111,
+ 5128, 5145, 5175, 5205, 5222, 5239, 5256, 5273,
+ 5290, 5302, 5332, 5344, 5374, 5404, 5433, 5450,
+ 5480, 5510, 5539, 5556, 5586, 5616, 5645, 5662,
+ 5692, 5722, 5751, 5768, 5798, 5828, 5857, 5868,
+ 5876, 5883, 5886, 5888, 5891, 5894, 5896, 5903,
+ 5915, 5924, 5928, 5937, 5949, 5962, 5975, 5987,
+ 5998, 6011, 6023, 6034, 6047, 6059, 6070, 6083,
+ 6095, 6105, 6118, 6135, 6164, 6176, 6206, 6236,
+ 6253, 6270, 6287, 6304, 6321, 6351, 6381, 6398,
+ 6415, 6432, 6449, 6466, 6496, 6526, 6543, 6560,
+ 6577, 6594, 6611, 6641, 6671, 6688, 6705, 6722,
+ 6739, 6756, 6786, 6818, 6848, 6880, 6892, 6909,
+ 6939, 6969, 6998, 7005, 7008, 7010, 7013, 7016,
+ 7018, 7025, 7055, 7085, 7102, 7115, 7127, 7138,
+ 7151, 7163, 7174, 7187, 7199, 7210, 7223, 7235,
+ 7243, 7255, 7264, 7268, 7277, 7289, 7306, 7315,
+ 7319, 7326, 7329, 7331, 7334, 7337, 7339
};
static const short _indic_syllable_machine_indicies[] = {
@@ -368,911 +368,819 @@ static const short _indic_syllable_machine_indicies[] = {
180, 180, 180, 180, 180, 180, 180, 180,
180, 180, 180, 180, 196, 180, 198, 199,
200, 201, 5, 202, 203, 204, 197, 197,
- 37, 205, 197, 197, 206, 207, 197, 197,
+ 37, 205, 197, 197, 206, 197, 197, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 208, 197, 209, 199, 210, 210,
+ 197, 197, 207, 197, 208, 199, 209, 209,
5, 202, 203, 204, 197, 197, 197, 205,
- 197, 197, 206, 207, 197, 197, 197, 197,
+ 197, 197, 206, 197, 197, 197, 197, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 208, 197, 199, 210, 210, 5, 202, 203,
+ 207, 197, 199, 209, 209, 5, 202, 203,
204, 197, 197, 197, 205, 197, 197, 206,
- 207, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 197, 208, 197, 211,
- 197, 197, 197, 18, 212, 197, 202, 203,
- 204, 197, 197, 197, 213, 197, 211, 197,
- 207, 197, 214, 215, 216, 217, 5, 202,
- 203, 204, 197, 197, 35, 218, 197, 197,
- 206, 207, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 197, 197, 208, 197,
- 219, 215, 220, 220, 5, 202, 203, 204,
- 197, 197, 197, 218, 197, 197, 206, 207,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 208, 197, 215, 220,
- 220, 5, 202, 203, 204, 197, 197, 197,
- 218, 197, 197, 206, 207, 197, 197, 197,
+ 197, 197, 197, 197, 197, 207, 197, 210,
+ 197, 197, 197, 18, 211, 197, 202, 203,
+ 204, 197, 197, 197, 212, 197, 210, 197,
+ 213, 214, 215, 216, 5, 202, 203, 204,
+ 197, 197, 35, 217, 197, 197, 206, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 208, 197, 221, 197, 197, 197, 18,
- 222, 197, 202, 203, 204, 197, 197, 197,
- 213, 197, 221, 197, 207, 197, 223, 224,
- 225, 226, 5, 202, 203, 204, 197, 197,
- 33, 227, 197, 197, 206, 207, 197, 197,
+ 197, 197, 197, 197, 207, 197, 218, 214,
+ 219, 219, 5, 202, 203, 204, 197, 197,
+ 197, 217, 197, 197, 206, 197, 197, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 208, 197, 228, 224, 229, 229,
- 5, 202, 203, 204, 197, 197, 197, 227,
- 197, 197, 206, 207, 197, 197, 197, 197,
+ 197, 197, 207, 197, 214, 219, 219, 5,
+ 202, 203, 204, 197, 197, 197, 217, 197,
+ 197, 206, 197, 197, 197, 197, 197, 197,
+ 197, 197, 197, 197, 197, 197, 197, 207,
+ 197, 220, 197, 197, 197, 18, 221, 197,
+ 202, 203, 204, 197, 197, 197, 212, 197,
+ 220, 197, 222, 223, 224, 225, 5, 202,
+ 203, 204, 197, 197, 33, 226, 197, 197,
+ 206, 197, 197, 197, 197, 197, 197, 197,
+ 197, 197, 197, 197, 197, 197, 207, 197,
+ 227, 223, 228, 228, 5, 202, 203, 204,
+ 197, 197, 197, 226, 197, 197, 206, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 208, 197, 224, 229, 229, 5, 202, 203,
- 204, 197, 197, 197, 227, 197, 197, 206,
- 207, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 197, 208, 197, 230,
- 197, 197, 197, 18, 231, 197, 202, 203,
- 204, 197, 197, 197, 213, 197, 230, 197,
- 207, 197, 232, 233, 234, 235, 5, 202,
- 203, 204, 197, 197, 31, 236, 197, 197,
- 206, 207, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 197, 197, 208, 197,
- 237, 233, 238, 238, 5, 202, 203, 204,
- 197, 197, 197, 236, 197, 197, 206, 207,
+ 197, 197, 197, 197, 207, 197, 223, 228,
+ 228, 5, 202, 203, 204, 197, 197, 197,
+ 226, 197, 197, 206, 197, 197, 197, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 208, 197, 233, 238,
- 238, 5, 202, 203, 204, 197, 197, 197,
- 236, 197, 197, 206, 207, 197, 197, 197,
+ 197, 207, 197, 229, 197, 197, 197, 18,
+ 230, 197, 202, 203, 204, 197, 197, 197,
+ 212, 197, 229, 197, 231, 232, 233, 234,
+ 5, 202, 203, 204, 197, 197, 31, 235,
+ 197, 197, 206, 197, 197, 197, 197, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 208, 197, 239, 197, 197, 197, 18,
- 240, 197, 202, 203, 204, 197, 197, 197,
- 213, 197, 239, 197, 207, 197, 241, 242,
- 243, 244, 5, 202, 203, 204, 197, 197,
- 29, 245, 197, 197, 206, 207, 197, 197,
+ 207, 197, 236, 232, 237, 237, 5, 202,
+ 203, 204, 197, 197, 197, 235, 197, 197,
+ 206, 197, 197, 197, 197, 197, 197, 197,
+ 197, 197, 197, 197, 197, 197, 207, 197,
+ 232, 237, 237, 5, 202, 203, 204, 197,
+ 197, 197, 235, 197, 197, 206, 197, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 208, 197, 246, 242, 247, 247,
- 5, 202, 203, 204, 197, 197, 197, 245,
- 197, 197, 206, 207, 197, 197, 197, 197,
+ 197, 197, 197, 207, 197, 238, 197, 197,
+ 197, 18, 239, 197, 202, 203, 204, 197,
+ 197, 197, 212, 197, 238, 197, 240, 241,
+ 242, 243, 5, 202, 203, 204, 197, 197,
+ 29, 244, 197, 197, 206, 197, 197, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 208, 197, 242, 247, 247, 5, 202, 203,
- 204, 197, 197, 197, 245, 197, 197, 206,
- 207, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 197, 208, 197, 18,
- 248, 197, 202, 203, 204, 197, 197, 197,
- 213, 197, 197, 197, 207, 197, 202, 203,
- 204, 197, 197, 197, 213, 197, 197, 197,
- 207, 197, 249, 197, 197, 250, 203, 204,
- 197, 203, 204, 197, 203, 251, 197, 203,
- 197, 249, 197, 197, 197, 203, 204, 197,
- 252, 197, 253, 254, 197, 202, 203, 204,
- 197, 197, 3, 197, 197, 197, 197, 207,
+ 197, 197, 207, 197, 245, 241, 246, 246,
+ 5, 202, 203, 204, 197, 197, 197, 244,
+ 197, 197, 206, 197, 197, 197, 197, 197,
+ 197, 197, 197, 197, 197, 197, 197, 197,
+ 207, 197, 241, 246, 246, 5, 202, 203,
+ 204, 197, 197, 197, 244, 197, 197, 206,
+ 197, 197, 197, 197, 197, 197, 197, 197,
+ 197, 197, 197, 197, 197, 207, 197, 18,
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+ 428, 440, 428, 428, 428, 428, 506, 428,
+ 433, 434, 435, 428, 428, 428, 442, 428,
+ 440, 428, 440, 428, 505, 428, 428, 428,
+ 428, 433, 434, 435, 428, 428, 428, 442,
+ 428, 440, 428, 440, 116, 428, 428, 132,
+ 441, 428, 433, 434, 435, 428, 428, 428,
+ 442, 428, 440, 428, 429, 430, 432, 432,
119, 433, 434, 435, 428, 428, 428, 436,
- 428, 428, 437, 438, 428, 428, 428, 428,
+ 428, 428, 437, 428, 428, 428, 428, 428,
428, 428, 428, 428, 428, 428, 428, 428,
- 439, 428, 181, 182, 183, 184, 507, 359,
+ 438, 428, 181, 182, 183, 184, 507, 359,
81, 187, 188, 189, 190, 190, 152, 191,
- 357, 181, 194, 360, 357, 357, 357, 357,
+ 357, 181, 194, 357, 357, 357, 357, 357,
357, 357, 357, 357, 357, 357, 357, 357,
196, 357, 198, 508, 200, 201, 5, 202,
203, 204, 197, 197, 37, 205, 197, 197,
- 206, 207, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 197, 197, 208, 197,
- 211, 182, 183, 184, 509, 510, 81, 511,
- 203, 512, 190, 190, 152, 513, 197, 211,
- 194, 514, 197, 197, 197, 197, 197, 197,
+ 206, 197, 197, 197, 197, 197, 197, 197,
+ 197, 197, 197, 197, 197, 197, 207, 197,
+ 210, 182, 183, 184, 509, 510, 81, 511,
+ 512, 513, 197, 190, 152, 514, 197, 210,
+ 194, 197, 197, 197, 197, 197, 197, 197,
197, 197, 197, 197, 197, 197, 196, 197,
113, 80, 80, 81, 202, 203, 204, 197,
- 197, 152, 515, 197, 197, 197, 207, 197,
- 516, 2, 357, 357, 357, 426, 357, 187,
- 188, 189, 357, 357, 357, 363, 357, 516,
- 357, 360, 357, 517, 365, 518, 519, 81,
- 511, 203, 512, 197, 197, 153, 368, 197,
- 197, 194, 514, 197, 197, 197, 197, 197,
+ 197, 152, 515, 197, 516, 2, 357, 357,
+ 357, 426, 357, 187, 188, 189, 357, 357,
+ 357, 362, 357, 516, 357, 517, 364, 518,
+ 519, 81, 511, 512, 513, 197, 197, 153,
+ 367, 197, 197, 194, 197, 197, 197, 197,
+ 197, 197, 197, 197, 197, 197, 197, 197,
+ 197, 196, 197, 520, 364, 369, 369, 81,
+ 511, 512, 513, 197, 197, 197, 367, 197,
+ 197, 194, 197, 197, 197, 197, 197, 197,
197, 197, 197, 197, 197, 197, 197, 196,
- 197, 520, 365, 370, 370, 81, 511, 203,
- 512, 197, 197, 197, 368, 197, 197, 194,
- 514, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 197, 197, 196, 197, 365,
- 370, 370, 81, 511, 203, 512, 197, 197,
- 197, 368, 197, 197, 194, 514, 197, 197,
+ 197, 364, 369, 369, 81, 511, 512, 513,
+ 197, 197, 197, 367, 197, 197, 194, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 196, 197, 521, 197, 197, 522,
- 203, 512, 197, 203, 512, 197, 203, 523,
- 197, 203, 197, 521, 197, 197, 197, 203,
- 512, 197, 524, 197, 197, 197, 197, 511,
- 203, 512, 197, 511, 203, 512, 197, 517,
- 365, 370, 370, 81, 511, 203, 512, 197,
- 197, 197, 368, 197, 197, 194, 514, 197,
+ 197, 197, 197, 197, 196, 197, 521, 197,
+ 197, 522, 512, 513, 197, 512, 513, 197,
+ 250, 197, 512, 523, 197, 512, 524, 197,
+ 512, 197, 521, 197, 197, 197, 512, 513,
+ 197, 517, 364, 369, 369, 81, 511, 512,
+ 513, 197, 197, 197, 367, 197, 197, 194,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 197, 197, 196, 197, 517, 365, 518,
- 370, 81, 511, 203, 512, 197, 197, 153,
- 368, 197, 197, 194, 514, 197, 197, 197,
+ 197, 197, 197, 197, 197, 196, 197, 517,
+ 364, 518, 369, 81, 511, 512, 513, 197,
+ 197, 153, 367, 197, 197, 194, 197, 197,
197, 197, 197, 197, 197, 197, 197, 197,
- 197, 196, 197, 211, 197, 275, 113, 525,
- 525, 155, 202, 203, 204, 197, 197, 197,
- 515, 197, 211, 197, 207, 197, 526, 179,
- 527, 528, 157, 511, 203, 512, 197, 197,
- 197, 529, 197, 197, 197, 514, 197, 179,
- 527, 528, 157, 511, 203, 512, 197, 197,
- 197, 529, 197, 197, 197, 514, 197, 527,
- 527, 157, 511, 203, 512, 197, 197, 197,
- 529, 197, 197, 197, 514, 197, 530, 176,
- 531, 532, 160, 511, 203, 512, 197, 197,
- 197, 529, 197, 197, 197, 514, 197, 176,
- 531, 532, 160, 511, 203, 512, 197, 197,
- 197, 529, 197, 197, 197, 514, 197, 531,
- 531, 160, 511, 203, 512, 197, 197, 197,
- 529, 197, 197, 197, 514, 197, 533, 173,
- 534, 535, 163, 511, 203, 512, 197, 197,
- 197, 529, 197, 197, 197, 514, 197, 173,
- 534, 535, 163, 511, 203, 512, 197, 197,
- 197, 529, 197, 197, 197, 514, 197, 534,
- 534, 163, 511, 203, 512, 197, 197, 197,
- 529, 197, 197, 197, 514, 197, 536, 170,
- 197, 537, 197, 511, 203, 512, 197, 197,
- 197, 529, 197, 197, 197, 514, 197, 170,
- 197, 537, 197, 511, 203, 512, 197, 197,
- 197, 529, 197, 197, 197, 514, 197, 511,
- 203, 512, 197, 197, 197, 529, 197, 197,
- 197, 514, 197, 538, 197, 539, 540, 197,
- 511, 203, 512, 197, 197, 167, 197, 197,
- 197, 197, 514, 197, 166, 197, 197, 197,
- 197, 511, 203, 512, 197, 197, 197, 197,
- 197, 197, 197, 514, 197, 511, 203, 512,
- 197, 197, 197, 197, 197, 197, 197, 514,
- 197, 538, 197, 197, 197, 197, 511, 203,
- 512, 197, 197, 197, 197, 197, 197, 197,
- 514, 197, 538, 197, 539, 197, 197, 511,
- 203, 512, 197, 197, 167, 197, 197, 197,
- 197, 514, 197, 516, 166, 357, 357, 95,
- 362, 357, 187, 188, 189, 357, 357, 357,
- 363, 357, 516, 357, 360, 357, 542, 541,
- 541, 541, 541, 543, 544, 545, 541, 543,
- 544, 545, 541, 546, 541, 541, 547, 544,
- 545, 541, 544, 545, 541, 544, 548, 541,
- 544, 541, 546, 541, 541, 541, 544, 545,
- 541, 0
+ 197, 197, 197, 196, 197, 210, 197, 275,
+ 113, 525, 525, 155, 202, 203, 204, 197,
+ 197, 197, 515, 197, 210, 197, 526, 179,
+ 527, 528, 157, 511, 512, 513, 197, 197,
+ 197, 529, 197, 179, 527, 528, 157, 511,
+ 512, 513, 197, 197, 197, 529, 197, 527,
+ 527, 157, 511, 512, 513, 197, 197, 197,
+ 529, 197, 530, 176, 531, 532, 160, 511,
+ 512, 513, 197, 197, 197, 529, 197, 176,
+ 531, 532, 160, 511, 512, 513, 197, 197,
+ 197, 529, 197, 531, 531, 160, 511, 512,
+ 513, 197, 197, 197, 529, 197, 533, 173,
+ 534, 535, 163, 511, 512, 513, 197, 197,
+ 197, 529, 197, 173, 534, 535, 163, 511,
+ 512, 513, 197, 197, 197, 529, 197, 534,
+ 534, 163, 511, 512, 513, 197, 197, 197,
+ 529, 197, 536, 170, 197, 537, 197, 511,
+ 512, 513, 197, 197, 197, 529, 197, 170,
+ 197, 537, 197, 511, 512, 513, 197, 197,
+ 197, 529, 197, 511, 512, 513, 197, 197,
+ 197, 529, 197, 538, 197, 539, 540, 197,
+ 511, 512, 513, 197, 197, 167, 197, 166,
+ 197, 197, 197, 197, 511, 512, 513, 197,
+ 511, 512, 513, 197, 538, 197, 197, 197,
+ 197, 511, 512, 513, 197, 538, 197, 539,
+ 197, 197, 511, 512, 513, 197, 197, 167,
+ 197, 516, 166, 357, 357, 95, 361, 357,
+ 187, 188, 189, 357, 357, 357, 362, 357,
+ 516, 357, 542, 541, 541, 541, 541, 543,
+ 544, 545, 541, 543, 544, 545, 541, 546,
+ 541, 541, 547, 544, 545, 541, 544, 545,
+ 541, 548, 541, 544, 549, 541, 544, 550,
+ 541, 544, 541, 546, 541, 541, 541, 544,
+ 545, 541, 0
};
static const short _indic_syllable_machine_trans_targs[] = {
- 170, 197, 199, 202, 3, 205, 4, 6,
+ 170, 199, 201, 202, 3, 205, 4, 6,
208, 7, 9, 211, 10, 12, 214, 13,
15, 16, 191, 18, 19, 213, 21, 22,
210, 24, 25, 207, 216, 221, 225, 228,
- 232, 235, 239, 242, 246, 249, 170, 277,
- 279, 282, 39, 285, 40, 42, 288, 43,
+ 232, 235, 239, 242, 246, 249, 170, 279,
+ 281, 282, 39, 285, 40, 42, 288, 43,
45, 291, 46, 48, 294, 49, 51, 52,
271, 54, 55, 293, 57, 58, 290, 60,
61, 287, 296, 301, 305, 308, 312, 315,
- 319, 322, 326, 330, 170, 356, 358, 361,
+ 319, 322, 326, 330, 170, 358, 360, 361,
75, 364, 170, 76, 78, 367, 79, 81,
370, 82, 84, 373, 85, 87, 88, 350,
90, 91, 372, 93, 94, 369, 96, 97,
366, 375, 380, 384, 387, 391, 394, 398,
- 401, 405, 170, 437, 439, 442, 110, 445,
+ 401, 405, 170, 439, 441, 442, 110, 445,
111, 113, 448, 114, 116, 451, 117, 119,
454, 120, 122, 123, 431, 125, 126, 453,
128, 129, 450, 131, 132, 447, 456, 461,
@@ -1281,52 +1189,52 @@ static const short _indic_syllable_machine_trans_targs[] = {
514, 152, 154, 517, 155, 520, 522, 523,
159, 160, 519, 162, 163, 516, 165, 166,
513, 168, 169, 510, 170, 171, 251, 331,
- 333, 408, 410, 351, 170, 353, 411, 407,
+ 333, 408, 410, 351, 353, 354, 411, 407,
490, 491, 378, 526, 379, 170, 172, 174,
- 35, 250, 192, 170, 194, 248, 219, 200,
- 220, 173, 34, 175, 244, 0, 176, 178,
- 33, 243, 241, 177, 32, 179, 237, 180,
- 182, 31, 236, 234, 181, 30, 183, 230,
- 184, 186, 29, 229, 227, 185, 28, 187,
- 223, 188, 190, 27, 222, 218, 189, 26,
- 204, 193, 196, 195, 198, 1, 203, 201,
+ 35, 250, 192, 194, 195, 248, 219, 220,
+ 173, 34, 175, 244, 0, 176, 178, 33,
+ 243, 241, 177, 32, 179, 237, 180, 182,
+ 31, 236, 234, 181, 30, 183, 230, 184,
+ 186, 29, 229, 227, 185, 28, 187, 223,
+ 188, 190, 27, 222, 218, 189, 26, 204,
+ 193, 198, 170, 196, 197, 200, 1, 203,
2, 206, 5, 23, 209, 8, 20, 212,
11, 17, 215, 14, 217, 224, 226, 231,
233, 238, 240, 245, 247, 170, 252, 254,
- 71, 328, 272, 170, 274, 329, 299, 280,
- 300, 253, 70, 255, 324, 36, 256, 258,
- 69, 323, 321, 257, 68, 259, 317, 260,
- 262, 67, 316, 314, 261, 66, 263, 310,
- 264, 266, 65, 309, 307, 265, 64, 267,
- 303, 268, 270, 63, 302, 298, 269, 62,
- 284, 273, 276, 275, 278, 37, 283, 281,
+ 71, 328, 272, 274, 275, 329, 299, 300,
+ 253, 70, 255, 324, 36, 256, 258, 69,
+ 323, 321, 257, 68, 259, 317, 260, 262,
+ 67, 316, 314, 261, 66, 263, 310, 264,
+ 266, 65, 309, 307, 265, 64, 267, 303,
+ 268, 270, 63, 302, 298, 269, 62, 284,
+ 273, 278, 170, 276, 277, 280, 37, 283,
38, 286, 41, 59, 289, 44, 56, 292,
47, 53, 295, 50, 297, 304, 306, 311,
313, 318, 320, 325, 327, 170, 332, 106,
- 359, 334, 403, 72, 335, 337, 105, 402,
- 400, 336, 104, 338, 396, 339, 341, 103,
- 395, 393, 340, 102, 342, 389, 343, 345,
- 101, 388, 386, 344, 100, 346, 382, 347,
- 349, 99, 381, 377, 348, 98, 363, 352,
- 355, 354, 357, 73, 362, 360, 74, 365,
+ 334, 403, 72, 335, 337, 105, 402, 400,
+ 336, 104, 338, 396, 339, 341, 103, 395,
+ 393, 340, 102, 342, 389, 343, 345, 101,
+ 388, 386, 344, 100, 346, 382, 347, 349,
+ 99, 381, 377, 348, 98, 363, 352, 357,
+ 170, 355, 356, 359, 73, 362, 74, 365,
77, 95, 368, 80, 92, 371, 83, 89,
374, 86, 376, 383, 385, 390, 392, 397,
399, 404, 406, 170, 170, 412, 414, 142,
- 141, 432, 170, 434, 488, 459, 440, 460,
- 413, 415, 484, 107, 416, 418, 140, 483,
- 481, 417, 139, 419, 477, 420, 422, 138,
- 476, 474, 421, 137, 423, 470, 424, 426,
- 136, 469, 467, 425, 135, 427, 463, 428,
- 430, 134, 462, 458, 429, 133, 444, 433,
- 436, 435, 438, 108, 443, 441, 109, 446,
+ 141, 432, 434, 435, 488, 459, 460, 413,
+ 415, 484, 107, 416, 418, 140, 483, 481,
+ 417, 139, 419, 477, 420, 422, 138, 476,
+ 474, 421, 137, 423, 470, 424, 426, 136,
+ 469, 467, 425, 135, 427, 463, 428, 430,
+ 134, 462, 458, 429, 133, 444, 433, 438,
+ 170, 436, 437, 440, 108, 443, 109, 446,
112, 130, 449, 115, 127, 452, 118, 124,
455, 121, 457, 464, 466, 471, 473, 478,
480, 485, 487, 143, 492, 493, 507, 498,
- 500, 525, 503, 494, 495, 496, 144, 506,
- 497, 499, 502, 501, 504, 145, 509, 147,
+ 500, 501, 525, 494, 495, 496, 144, 506,
+ 497, 499, 504, 502, 503, 145, 509, 147,
167, 156, 512, 150, 164, 515, 153, 161,
518, 158, 521, 157, 524, 170, 527, 528,
- 170, 530, 529, 532, 531
+ 530, 531, 529, 534, 170, 532, 533
};
static const char _indic_syllable_machine_trans_actions[] = {
@@ -1353,52 +1261,52 @@ static const char _indic_syllable_machine_trans_actions[] = {
2, 0, 0, 2, 0, 2, 0, 0,
0, 0, 2, 0, 0, 2, 0, 0,
2, 0, 0, 2, 11, 2, 2, 6,
- 2, 12, 12, 0, 13, 0, 2, 2,
- 6, 2, 6, 0, 6, 14, 2, 2,
- 0, 2, 0, 15, 0, 2, 2, 0,
- 2, 2, 0, 2, 2, 0, 2, 2,
+ 2, 12, 12, 0, 0, 0, 2, 2,
+ 6, 2, 6, 0, 6, 13, 2, 2,
+ 0, 2, 0, 0, 0, 2, 2, 2,
+ 2, 0, 2, 2, 0, 2, 2, 0,
+ 2, 2, 2, 0, 2, 2, 2, 2,
0, 2, 2, 2, 0, 2, 2, 2,
2, 0, 2, 2, 2, 0, 2, 2,
2, 2, 0, 2, 2, 2, 0, 2,
- 2, 2, 2, 0, 2, 2, 2, 0,
- 2, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 14, 0, 0, 0, 0, 2,
0, 2, 0, 0, 2, 0, 0, 2,
0, 0, 2, 0, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 16, 2, 2,
- 0, 2, 0, 17, 0, 2, 2, 0,
- 2, 2, 0, 2, 2, 0, 2, 2,
+ 2, 2, 2, 2, 2, 15, 2, 2,
+ 0, 2, 0, 0, 0, 2, 2, 2,
+ 2, 0, 2, 2, 0, 2, 2, 0,
+ 2, 2, 2, 0, 2, 2, 2, 2,
0, 2, 2, 2, 0, 2, 2, 2,
2, 0, 2, 2, 2, 0, 2, 2,
2, 2, 0, 2, 2, 2, 0, 2,
- 2, 2, 2, 0, 2, 2, 2, 0,
- 2, 0, 0, 0, 0, 0, 2, 0,
+ 0, 0, 16, 0, 0, 0, 0, 2,
0, 2, 0, 0, 2, 0, 0, 2,
0, 0, 2, 0, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 18, 6, 0,
- 0, 6, 6, 0, 6, 2, 0, 6,
+ 2, 2, 2, 2, 2, 17, 6, 0,
+ 6, 6, 0, 6, 2, 0, 6, 2,
+ 6, 0, 6, 6, 6, 2, 0, 6,
2, 6, 0, 6, 6, 6, 2, 0,
6, 2, 6, 0, 6, 6, 6, 2,
- 0, 6, 2, 6, 0, 6, 6, 6,
- 2, 0, 6, 2, 6, 0, 6, 0,
- 0, 0, 0, 0, 2, 0, 0, 2,
+ 0, 6, 2, 6, 0, 6, 0, 0,
+ 18, 0, 0, 0, 0, 2, 0, 2,
0, 0, 2, 0, 0, 2, 0, 0,
2, 0, 2, 2, 2, 2, 2, 2,
2, 2, 2, 19, 20, 2, 2, 0,
- 0, 0, 21, 0, 2, 2, 0, 2,
- 2, 2, 2, 0, 2, 2, 0, 2,
+ 0, 0, 0, 0, 2, 2, 2, 2,
+ 2, 2, 0, 2, 2, 0, 2, 2,
+ 2, 0, 2, 2, 2, 2, 0, 2,
2, 2, 0, 2, 2, 2, 2, 0,
2, 2, 2, 0, 2, 2, 2, 2,
- 0, 2, 2, 2, 0, 2, 2, 2,
- 2, 0, 2, 2, 2, 0, 2, 0,
- 0, 0, 0, 0, 2, 0, 0, 2,
+ 0, 2, 2, 2, 0, 2, 0, 0,
+ 21, 0, 0, 0, 0, 2, 0, 2,
0, 0, 2, 0, 0, 2, 0, 0,
2, 0, 2, 2, 2, 2, 2, 2,
2, 2, 2, 0, 0, 8, 2, 0,
- 0, 2, 0, 2, 8, 8, 0, 8,
+ 0, 0, 2, 2, 8, 8, 0, 8,
8, 0, 0, 0, 0, 0, 2, 0,
0, 0, 2, 0, 0, 2, 0, 0,
2, 0, 0, 0, 2, 22, 0, 0,
- 23, 0, 0, 0, 0
+ 0, 0, 0, 0, 23, 0, 0
};
static const char _indic_syllable_machine_to_state_actions[] = {
@@ -1468,7 +1376,7 @@ static const char _indic_syllable_machine_to_state_actions[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0
+ 0, 0, 0, 0, 0, 0, 0
};
static const char _indic_syllable_machine_from_state_actions[] = {
@@ -1538,7 +1446,7 @@ static const char _indic_syllable_machine_from_state_actions[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0
+ 0, 0, 0, 0, 0, 0, 0
};
static const short _indic_syllable_machine_eof_trans[] = {
@@ -1608,7 +1516,7 @@ static const short _indic_syllable_machine_eof_trans[] = {
198, 198, 198, 198, 198, 198, 198, 198,
198, 198, 198, 198, 198, 198, 198, 198,
198, 198, 198, 198, 198, 358, 542, 542,
- 542, 542, 542, 542, 542
+ 542, 542, 542, 542, 542, 542, 542
};
static const int indic_syllable_machine_start = 170;
@@ -1622,7 +1530,7 @@ static const int indic_syllable_machine_en_main = 170;
-#line 98 "hb-ot-shape-complex-indic-machine.rl"
+#line 97 "hb-ot-shape-complex-indic-machine.rl"
#define found_syllable(syllable_type) \
@@ -1642,7 +1550,7 @@ find_syllables (hb_buffer_t *buffer)
int cs;
hb_glyph_info_t *info = buffer->info;
-#line 1646 "hb-ot-shape-complex-indic-machine.hh"
+#line 1554 "hb-ot-shape-complex-indic-machine.hh"
{
cs = indic_syllable_machine_start;
ts = 0;
@@ -1650,7 +1558,7 @@ find_syllables (hb_buffer_t *buffer)
act = 0;
}
-#line 119 "hb-ot-shape-complex-indic-machine.rl"
+#line 118 "hb-ot-shape-complex-indic-machine.rl"
p = 0;
@@ -1659,7 +1567,7 @@ find_syllables (hb_buffer_t *buffer)
unsigned int last = 0;
unsigned int syllable_serial = 1;
-#line 1663 "hb-ot-shape-complex-indic-machine.hh"
+#line 1571 "hb-ot-shape-complex-indic-machine.hh"
{
int _slen;
int _trans;
@@ -1673,7 +1581,7 @@ _resume:
#line 1 "NONE"
{ts = p;}
break;
-#line 1677 "hb-ot-shape-complex-indic-machine.hh"
+#line 1585 "hb-ot-shape-complex-indic-machine.hh"
}
_keys = _indic_syllable_machine_trans_keys + (cs<<1);
@@ -1695,68 +1603,68 @@ _eof_trans:
#line 1 "NONE"
{te = p+1;}
break;
- case 15:
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
+ case 14:
+#line 88 "hb-ot-shape-complex-indic-machine.rl"
{te = p+1;{ found_syllable (consonant_syllable); }}
break;
- case 17:
-#line 90 "hb-ot-shape-complex-indic-machine.rl"
+ case 16:
+#line 89 "hb-ot-shape-complex-indic-machine.rl"
{te = p+1;{ found_syllable (vowel_syllable); }}
break;
case 21:
-#line 91 "hb-ot-shape-complex-indic-machine.rl"
+#line 90 "hb-ot-shape-complex-indic-machine.rl"
{te = p+1;{ found_syllable (standalone_cluster); }}
break;
case 23:
-#line 92 "hb-ot-shape-complex-indic-machine.rl"
- {te = p+1;{ found_syllable (avagraha_cluster); }}
+#line 91 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p+1;{ found_syllable (symbol_cluster); }}
break;
- case 13:
-#line 93 "hb-ot-shape-complex-indic-machine.rl"
+ case 18:
+#line 92 "hb-ot-shape-complex-indic-machine.rl"
{te = p+1;{ found_syllable (broken_cluster); }}
break;
case 11:
-#line 94 "hb-ot-shape-complex-indic-machine.rl"
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
{te = p+1;{ found_syllable (non_indic_cluster); }}
break;
- case 14:
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
+ case 13:
+#line 88 "hb-ot-shape-complex-indic-machine.rl"
{te = p;p--;{ found_syllable (consonant_syllable); }}
break;
- case 16:
-#line 90 "hb-ot-shape-complex-indic-machine.rl"
+ case 15:
+#line 89 "hb-ot-shape-complex-indic-machine.rl"
{te = p;p--;{ found_syllable (vowel_syllable); }}
break;
case 20:
-#line 91 "hb-ot-shape-complex-indic-machine.rl"
+#line 90 "hb-ot-shape-complex-indic-machine.rl"
{te = p;p--;{ found_syllable (standalone_cluster); }}
break;
case 22:
-#line 92 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (avagraha_cluster); }}
+#line 91 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (symbol_cluster); }}
break;
- case 18:
-#line 93 "hb-ot-shape-complex-indic-machine.rl"
+ case 17:
+#line 92 "hb-ot-shape-complex-indic-machine.rl"
{te = p;p--;{ found_syllable (broken_cluster); }}
break;
case 19:
-#line 94 "hb-ot-shape-complex-indic-machine.rl"
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
{te = p;p--;{ found_syllable (non_indic_cluster); }}
break;
case 1:
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
+#line 88 "hb-ot-shape-complex-indic-machine.rl"
{{p = ((te))-1;}{ found_syllable (consonant_syllable); }}
break;
case 3:
-#line 90 "hb-ot-shape-complex-indic-machine.rl"
+#line 89 "hb-ot-shape-complex-indic-machine.rl"
{{p = ((te))-1;}{ found_syllable (vowel_syllable); }}
break;
case 7:
-#line 91 "hb-ot-shape-complex-indic-machine.rl"
+#line 90 "hb-ot-shape-complex-indic-machine.rl"
{{p = ((te))-1;}{ found_syllable (standalone_cluster); }}
break;
case 4:
-#line 93 "hb-ot-shape-complex-indic-machine.rl"
+#line 92 "hb-ot-shape-complex-indic-machine.rl"
{{p = ((te))-1;}{ found_syllable (broken_cluster); }}
break;
case 5:
@@ -1777,22 +1685,22 @@ _eof_trans:
case 8:
#line 1 "NONE"
{te = p+1;}
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
+#line 88 "hb-ot-shape-complex-indic-machine.rl"
{act = 1;}
break;
case 6:
#line 1 "NONE"
{te = p+1;}
-#line 93 "hb-ot-shape-complex-indic-machine.rl"
+#line 92 "hb-ot-shape-complex-indic-machine.rl"
{act = 5;}
break;
case 12:
#line 1 "NONE"
{te = p+1;}
-#line 94 "hb-ot-shape-complex-indic-machine.rl"
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
{act = 6;}
break;
-#line 1796 "hb-ot-shape-complex-indic-machine.hh"
+#line 1704 "hb-ot-shape-complex-indic-machine.hh"
}
_again:
@@ -1801,7 +1709,7 @@ _again:
#line 1 "NONE"
{ts = 0;}
break;
-#line 1805 "hb-ot-shape-complex-indic-machine.hh"
+#line 1713 "hb-ot-shape-complex-indic-machine.hh"
}
if ( ++p != pe )
@@ -1817,7 +1725,7 @@ _again:
}
-#line 128 "hb-ot-shape-complex-indic-machine.rl"
+#line 127 "hb-ot-shape-complex-indic-machine.rl"
}
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-private.hh
index 3de5c203fa..d8dfc6507d 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-private.hh
@@ -53,17 +53,29 @@ enum indic_category_t {
OT_SM = 8,
OT_VD = 9,
OT_A = 10,
- OT_NBSP = 11,
+ OT_PLACEHOLDER = 11,
OT_DOTTEDCIRCLE = 12,
OT_RS = 13, /* Register Shifter, used in Khmer OT spec. */
OT_Coeng = 14, /* Khmer-style Virama. */
OT_Repha = 15, /* Atomically-encoded logical or visual repha. */
OT_Ra = 16,
OT_CM = 17, /* Consonant-Medial. */
- OT_Avag = 18, /* Avagraha. */
+ OT_Symbol = 18, /* Avagraha, etc that take marks (SM,A,VD). */
OT_CM2 = 31 /* Consonant-Medial, second slot. */
};
+#define MEDIAL_FLAGS (FLAG (OT_CM) | FLAG (OT_CM2))
+
+/* Note:
+ *
+ * We treat Vowels and placeholders as if they were consonants. This is safe because Vowels
+ * cannot happen in a consonant syllable. The plus side however is, we can call the
+ * consonant syllable logic from the vowel syllable function and get it all right! */
+#define CONSONANT_FLAGS (FLAG (OT_C) | FLAG (OT_Ra) | MEDIAL_FLAGS | FLAG (OT_V) | FLAG (OT_PLACEHOLDER) | FLAG (OT_DOTTEDCIRCLE))
+#define JOINER_FLAGS (FLAG (OT_ZWJ) | FLAG (OT_ZWNJ))
+#define HALANT_OR_COENG_FLAGS (FLAG (OT_H) | FLAG (OT_Coeng))
+
+
/* Visual positions in a syllable from left to right. */
enum indic_position_t {
POS_START,
@@ -93,57 +105,74 @@ enum indic_position_t {
/* Categories used in IndicSyllabicCategory.txt from UCD. */
enum indic_syllabic_category_t {
- INDIC_SYLLABIC_CATEGORY_OTHER = OT_X,
-
- INDIC_SYLLABIC_CATEGORY_AVAGRAHA = OT_Avag,
- INDIC_SYLLABIC_CATEGORY_BINDU = OT_SM,
- INDIC_SYLLABIC_CATEGORY_CONSONANT = OT_C,
- INDIC_SYLLABIC_CATEGORY_CONSONANT_DEAD = OT_C,
- INDIC_SYLLABIC_CATEGORY_CONSONANT_FINAL = OT_CM,
- INDIC_SYLLABIC_CATEGORY_CONSONANT_HEAD_LETTER = OT_C,
- INDIC_SYLLABIC_CATEGORY_CONSONANT_MEDIAL = OT_CM,
- INDIC_SYLLABIC_CATEGORY_CONSONANT_PLACEHOLDER = OT_NBSP,
- INDIC_SYLLABIC_CATEGORY_CONSONANT_SUBJOINED = OT_CM,
- INDIC_SYLLABIC_CATEGORY_CONSONANT_REPHA = OT_Repha,
- INDIC_SYLLABIC_CATEGORY_MODIFYING_LETTER = OT_X,
- INDIC_SYLLABIC_CATEGORY_NUKTA = OT_N,
- INDIC_SYLLABIC_CATEGORY_REGISTER_SHIFTER = OT_RS,
- INDIC_SYLLABIC_CATEGORY_TONE_LETTER = OT_X,
- INDIC_SYLLABIC_CATEGORY_TONE_MARK = OT_N,
- INDIC_SYLLABIC_CATEGORY_VIRAMA = OT_H,
- INDIC_SYLLABIC_CATEGORY_VISARGA = OT_SM,
- INDIC_SYLLABIC_CATEGORY_VOWEL = OT_V,
- INDIC_SYLLABIC_CATEGORY_VOWEL_DEPENDENT = OT_M,
- INDIC_SYLLABIC_CATEGORY_VOWEL_INDEPENDENT = OT_V
+ INDIC_SYLLABIC_CATEGORY_OTHER = OT_X,
+
+ INDIC_SYLLABIC_CATEGORY_AVAGRAHA = OT_Symbol,
+ INDIC_SYLLABIC_CATEGORY_BINDU = OT_SM,
+ INDIC_SYLLABIC_CATEGORY_BRAHMI_JOINING_NUMBER = OT_PLACEHOLDER, /* TODO */
+ INDIC_SYLLABIC_CATEGORY_CANTILLATION_MARK = OT_A,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT = OT_C,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT_DEAD = OT_C,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT_FINAL = OT_CM,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT_HEAD_LETTER = OT_C,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT_MEDIAL = OT_CM,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT_PLACEHOLDER = OT_PLACEHOLDER,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT_PRECEDING_REPHA = OT_Repha,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT_SUBJOINED = OT_CM,
+ INDIC_SYLLABIC_CATEGORY_CONSONANT_SUCCEEDING_REPHA = OT_N,
+ INDIC_SYLLABIC_CATEGORY_GEMINATION_MARK = OT_SM,
+ INDIC_SYLLABIC_CATEGORY_INVISIBLE_STACKER = OT_H, /* TODO */
+ INDIC_SYLLABIC_CATEGORY_JOINER = OT_ZWJ,
+ INDIC_SYLLABIC_CATEGORY_MODIFYING_LETTER = OT_X,
+ INDIC_SYLLABIC_CATEGORY_NON_JOINER = OT_ZWNJ,
+ INDIC_SYLLABIC_CATEGORY_NUKTA = OT_N,
+ INDIC_SYLLABIC_CATEGORY_NUMBER = OT_PLACEHOLDER,
+ INDIC_SYLLABIC_CATEGORY_NUMBER_JOINER = OT_PLACEHOLDER, /* TODO */
+ INDIC_SYLLABIC_CATEGORY_PURE_KILLER = OT_H, /* TODO */
+ INDIC_SYLLABIC_CATEGORY_REGISTER_SHIFTER = OT_RS,
+ INDIC_SYLLABIC_CATEGORY_TONE_LETTER = OT_X,
+ INDIC_SYLLABIC_CATEGORY_TONE_MARK = OT_N,
+ INDIC_SYLLABIC_CATEGORY_VIRAMA = OT_H,
+ INDIC_SYLLABIC_CATEGORY_VISARGA = OT_SM,
+ INDIC_SYLLABIC_CATEGORY_VOWEL = OT_V,
+ INDIC_SYLLABIC_CATEGORY_VOWEL_DEPENDENT = OT_M,
+ INDIC_SYLLABIC_CATEGORY_VOWEL_INDEPENDENT = OT_V
};
/* Categories used in IndicSMatraCategory.txt from UCD */
enum indic_matra_category_t {
- INDIC_MATRA_CATEGORY_NOT_APPLICABLE = POS_END,
+ INDIC_MATRA_CATEGORY_NOT_APPLICABLE = POS_END,
- INDIC_MATRA_CATEGORY_LEFT = POS_PRE_C,
- INDIC_MATRA_CATEGORY_TOP = POS_ABOVE_C,
- INDIC_MATRA_CATEGORY_BOTTOM = POS_BELOW_C,
- INDIC_MATRA_CATEGORY_RIGHT = POS_POST_C,
+ INDIC_MATRA_CATEGORY_LEFT = POS_PRE_C,
+ INDIC_MATRA_CATEGORY_TOP = POS_ABOVE_C,
+ INDIC_MATRA_CATEGORY_BOTTOM = POS_BELOW_C,
+ INDIC_MATRA_CATEGORY_RIGHT = POS_POST_C,
/* These should resolve to the position of the last part of the split sequence. */
- INDIC_MATRA_CATEGORY_BOTTOM_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
- INDIC_MATRA_CATEGORY_LEFT_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
- INDIC_MATRA_CATEGORY_TOP_AND_BOTTOM = INDIC_MATRA_CATEGORY_BOTTOM,
- INDIC_MATRA_CATEGORY_TOP_AND_BOTTOM_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
- INDIC_MATRA_CATEGORY_TOP_AND_LEFT = INDIC_MATRA_CATEGORY_TOP,
- INDIC_MATRA_CATEGORY_TOP_AND_LEFT_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
- INDIC_MATRA_CATEGORY_TOP_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
-
- INDIC_MATRA_CATEGORY_INVISIBLE = INDIC_MATRA_CATEGORY_NOT_APPLICABLE,
- INDIC_MATRA_CATEGORY_OVERSTRUCK = POS_AFTER_MAIN,
- INDIC_MATRA_CATEGORY_VISUAL_ORDER_LEFT = POS_PRE_M
+ INDIC_MATRA_CATEGORY_BOTTOM_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
+ INDIC_MATRA_CATEGORY_LEFT_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
+ INDIC_MATRA_CATEGORY_TOP_AND_BOTTOM = INDIC_MATRA_CATEGORY_BOTTOM,
+ INDIC_MATRA_CATEGORY_TOP_AND_BOTTOM_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
+ INDIC_MATRA_CATEGORY_TOP_AND_LEFT = INDIC_MATRA_CATEGORY_TOP,
+ INDIC_MATRA_CATEGORY_TOP_AND_LEFT_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
+ INDIC_MATRA_CATEGORY_TOP_AND_RIGHT = INDIC_MATRA_CATEGORY_RIGHT,
+
+ INDIC_MATRA_CATEGORY_OVERSTRUCK = POS_AFTER_MAIN,
+ INDIC_MATRA_CATEGORY_VISUAL_ORDER_LEFT = POS_PRE_M
};
/* Note: We use ASSERT_STATIC_EXPR_ZERO() instead of ASSERT_STATIC_EXPR() and the comma operation
* because gcc fails to optimize the latter and fills the table in at runtime. */
#define INDIC_COMBINE_CATEGORIES(S,M) \
- (ASSERT_STATIC_EXPR_ZERO (M == INDIC_MATRA_CATEGORY_NOT_APPLICABLE || (S == INDIC_SYLLABIC_CATEGORY_VIRAMA || S == INDIC_SYLLABIC_CATEGORY_VOWEL_DEPENDENT)) + \
+ (ASSERT_STATIC_EXPR_ZERO (M == INDIC_MATRA_CATEGORY_NOT_APPLICABLE || \
+ ( \
+ S == INDIC_SYLLABIC_CATEGORY_CONSONANT_MEDIAL || \
+ S == INDIC_SYLLABIC_CATEGORY_GEMINATION_MARK || \
+ S == INDIC_SYLLABIC_CATEGORY_REGISTER_SHIFTER || \
+ S == INDIC_SYLLABIC_CATEGORY_CONSONANT_SUCCEEDING_REPHA || \
+ S == INDIC_SYLLABIC_CATEGORY_VIRAMA || \
+ S == INDIC_SYLLABIC_CATEGORY_VOWEL_DEPENDENT || \
+ false)) + \
ASSERT_STATIC_EXPR_ZERO (S < 255 && M < 255) + \
((M << 8) | S))
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-table.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-table.cc
index 18a022bc50..f58380e0c8 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-table.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic-table.cc
@@ -6,54 +6,63 @@
*
* on files with these headers:
*
- * # IndicSyllabicCategory-6.2.0.txt
- * # Date: 2012-05-15, 21:12:00 GMT [KW]
- * # IndicMatraCategory-6.2.0.txt
- * # Date: 2012-05-15, 21:10:00 GMT [KW]
- * # Blocks-6.2.0.txt
- * # Date: 2012-05-14, 22:42:00 GMT [KW, LI]
+ * # IndicSyllabicCategory-7.0.0.txt
+ * # Date: 2014-06-03, 07:00:00 GMT [KW, LI, AG, RP]
+ * # IndicMatraCategory-7.0.0.txt
+ * # Date: 2014-06-03, 07:00:00 GMT [KW, LI, AG, RP]
+ * # Blocks-7.0.0.txt
+ * # Date: 2014-04-03, 23:23:00 GMT [RP, KW]
*/
#include "hb-ot-shape-complex-indic-private.hh"
-#define ISC_A INDIC_SYLLABIC_CATEGORY_AVAGRAHA /* 11 chars; Avagraha */
-#define ISC_Bi INDIC_SYLLABIC_CATEGORY_BINDU /* 34 chars; Bindu */
-#define ISC_C INDIC_SYLLABIC_CATEGORY_CONSONANT /* 123 chars; Consonant */
-#define ISC_CD INDIC_SYLLABIC_CATEGORY_CONSONANT_DEAD /* 2 chars; Consonant_Dead */
-#define ISC_CF INDIC_SYLLABIC_CATEGORY_CONSONANT_FINAL /* 17 chars; Consonant_Final */
-#define ISC_CHL INDIC_SYLLABIC_CATEGORY_CONSONANT_HEAD_LETTER /* 1 chars; Consonant_Head_Letter */
-#define ISC_CM INDIC_SYLLABIC_CATEGORY_CONSONANT_MEDIAL /* 12 chars; Consonant_Medial */
-#define ISC_CP INDIC_SYLLABIC_CATEGORY_CONSONANT_PLACEHOLDER /* 4 chars; Consonant_Placeholder */
-#define ISC_CR INDIC_SYLLABIC_CATEGORY_CONSONANT_REPHA /* 5 chars; Consonant_Repha */
-#define ISC_CS INDIC_SYLLABIC_CATEGORY_CONSONANT_SUBJOINED /* 10 chars; Consonant_Subjoined */
+#define ISC_A INDIC_SYLLABIC_CATEGORY_AVAGRAHA /* 13 chars; Avagraha */
+#define ISC_Bi INDIC_SYLLABIC_CATEGORY_BINDU /* 59 chars; Bindu */
+#define ISC_BJN INDIC_SYLLABIC_CATEGORY_BRAHMI_JOINING_NUMBER /* 20 chars; Brahmi_Joining_Number */
+#define ISC_Ca INDIC_SYLLABIC_CATEGORY_CANTILLATION_MARK /* 30 chars; Cantillation_Mark */
+#define ISC_C INDIC_SYLLABIC_CATEGORY_CONSONANT /* 1744 chars; Consonant */
+#define ISC_CD INDIC_SYLLABIC_CATEGORY_CONSONANT_DEAD /* 7 chars; Consonant_Dead */
+#define ISC_CF INDIC_SYLLABIC_CATEGORY_CONSONANT_FINAL /* 61 chars; Consonant_Final */
+#define ISC_CHL INDIC_SYLLABIC_CATEGORY_CONSONANT_HEAD_LETTER /* 5 chars; Consonant_Head_Letter */
+#define ISC_CM INDIC_SYLLABIC_CATEGORY_CONSONANT_MEDIAL /* 19 chars; Consonant_Medial */
+#define ISC_CP INDIC_SYLLABIC_CATEGORY_CONSONANT_PLACEHOLDER /* 11 chars; Consonant_Placeholder */
+#define ISC_CPR INDIC_SYLLABIC_CATEGORY_CONSONANT_PRECEDING_REPHA /* 1 chars; Consonant_Preceding_Repha */
+#define ISC_CS INDIC_SYLLABIC_CATEGORY_CONSONANT_SUBJOINED /* 61 chars; Consonant_Subjoined */
+#define ISC_CSR INDIC_SYLLABIC_CATEGORY_CONSONANT_SUCCEEDING_REPHA /* 4 chars; Consonant_Succeeding_Repha */
+#define ISC_GM INDIC_SYLLABIC_CATEGORY_GEMINATION_MARK /* 2 chars; Gemination_Mark */
+#define ISC_IS INDIC_SYLLABIC_CATEGORY_INVISIBLE_STACKER /* 7 chars; Invisible_Stacker */
+#define ISC_ZWJ INDIC_SYLLABIC_CATEGORY_JOINER /* 1 chars; Joiner */
#define ISC_ML INDIC_SYLLABIC_CATEGORY_MODIFYING_LETTER /* 1 chars; Modifying_Letter */
-#define ISC_N INDIC_SYLLABIC_CATEGORY_NUKTA /* 12 chars; Nukta */
+#define ISC_ZWNJ INDIC_SYLLABIC_CATEGORY_NON_JOINER /* 1 chars; Non_Joiner */
+#define ISC_N INDIC_SYLLABIC_CATEGORY_NUKTA /* 18 chars; Nukta */
+#define ISC_Nd INDIC_SYLLABIC_CATEGORY_NUMBER /* 408 chars; Number */
+#define ISC_NJ INDIC_SYLLABIC_CATEGORY_NUMBER_JOINER /* 1 chars; Number_Joiner */
#define ISC_x INDIC_SYLLABIC_CATEGORY_OTHER /* 1 chars; Other */
-#define ISC_RS INDIC_SYLLABIC_CATEGORY_REGISTER_SHIFTER /* 1 chars; Register_Shifter */
-#define ISC_TL INDIC_SYLLABIC_CATEGORY_TONE_LETTER /* 3 chars; Tone_Letter */
-#define ISC_TM INDIC_SYLLABIC_CATEGORY_TONE_MARK /* 16 chars; Tone_Mark */
-#define ISC_V INDIC_SYLLABIC_CATEGORY_VIRAMA /* 34 chars; Virama */
-#define ISC_Vs INDIC_SYLLABIC_CATEGORY_VISARGA /* 25 chars; Visarga */
-#define ISC_Vo INDIC_SYLLABIC_CATEGORY_VOWEL /* 5 chars; Vowel */
-#define ISC_M INDIC_SYLLABIC_CATEGORY_VOWEL_DEPENDENT /* 165 chars; Vowel_Dependent */
-#define ISC_VI INDIC_SYLLABIC_CATEGORY_VOWEL_INDEPENDENT /* 59 chars; Vowel_Independent */
-
-#define IMC_B INDIC_MATRA_CATEGORY_BOTTOM /* 65 chars; Bottom */
+#define ISC_PK INDIC_SYLLABIC_CATEGORY_PURE_KILLER /* 15 chars; Pure_Killer */
+#define ISC_RS INDIC_SYLLABIC_CATEGORY_REGISTER_SHIFTER /* 3 chars; Register_Shifter */
+#define ISC_TL INDIC_SYLLABIC_CATEGORY_TONE_LETTER /* 7 chars; Tone_Letter */
+#define ISC_TM INDIC_SYLLABIC_CATEGORY_TONE_MARK /* 62 chars; Tone_Mark */
+#define ISC_V INDIC_SYLLABIC_CATEGORY_VIRAMA /* 22 chars; Virama */
+#define ISC_Vs INDIC_SYLLABIC_CATEGORY_VISARGA /* 29 chars; Visarga */
+#define ISC_Vo INDIC_SYLLABIC_CATEGORY_VOWEL /* 30 chars; Vowel */
+#define ISC_M INDIC_SYLLABIC_CATEGORY_VOWEL_DEPENDENT /* 553 chars; Vowel_Dependent */
+#define ISC_VI INDIC_SYLLABIC_CATEGORY_VOWEL_INDEPENDENT /* 395 chars; Vowel_Independent */
+
+#define IMC_B INDIC_MATRA_CATEGORY_BOTTOM /* 142 chars; Bottom */
#define IMC_BR INDIC_MATRA_CATEGORY_BOTTOM_AND_RIGHT /* 2 chars; Bottom_And_Right */
-#define IMC_I INDIC_MATRA_CATEGORY_INVISIBLE /* 6 chars; Invisible */
-#define IMC_L INDIC_MATRA_CATEGORY_LEFT /* 30 chars; Left */
-#define IMC_LR INDIC_MATRA_CATEGORY_LEFT_AND_RIGHT /* 8 chars; Left_And_Right */
+#define IMC_L INDIC_MATRA_CATEGORY_LEFT /* 57 chars; Left */
+#define IMC_LR INDIC_MATRA_CATEGORY_LEFT_AND_RIGHT /* 21 chars; Left_And_Right */
#define IMC_x INDIC_MATRA_CATEGORY_NOT_APPLICABLE /* 1 chars; Not_Applicable */
#define IMC_O INDIC_MATRA_CATEGORY_OVERSTRUCK /* 2 chars; Overstruck */
-#define IMC_R INDIC_MATRA_CATEGORY_RIGHT /* 75 chars; Right */
-#define IMC_T INDIC_MATRA_CATEGORY_TOP /* 83 chars; Top */
-#define IMC_TB INDIC_MATRA_CATEGORY_TOP_AND_BOTTOM /* 6 chars; Top_And_Bottom */
+#define IMC_R INDIC_MATRA_CATEGORY_RIGHT /* 163 chars; Right */
+#define IMC_T INDIC_MATRA_CATEGORY_TOP /* 169 chars; Top */
+#define IMC_TB INDIC_MATRA_CATEGORY_TOP_AND_BOTTOM /* 10 chars; Top_And_Bottom */
#define IMC_TBR INDIC_MATRA_CATEGORY_TOP_AND_BOTTOM_AND_RIGHT /* 1 chars; Top_And_Bottom_And_Right */
-#define IMC_TL INDIC_MATRA_CATEGORY_TOP_AND_LEFT /* 4 chars; Top_And_Left */
-#define IMC_TLR INDIC_MATRA_CATEGORY_TOP_AND_LEFT_AND_RIGHT /* 2 chars; Top_And_Left_And_Right */
-#define IMC_TR INDIC_MATRA_CATEGORY_TOP_AND_RIGHT /* 8 chars; Top_And_Right */
-#define IMC_VOL INDIC_MATRA_CATEGORY_VISUAL_ORDER_LEFT /* 5 chars; Visual_Order_Left */
+#define IMC_TL INDIC_MATRA_CATEGORY_TOP_AND_LEFT /* 6 chars; Top_And_Left */
+#define IMC_TLR INDIC_MATRA_CATEGORY_TOP_AND_LEFT_AND_RIGHT /* 4 chars; Top_And_Left_And_Right */
+#define IMC_TR INDIC_MATRA_CATEGORY_TOP_AND_RIGHT /* 13 chars; Top_And_Right */
+#define IMC_VOL INDIC_MATRA_CATEGORY_VISUAL_ORDER_LEFT /* 15 chars; Visual_Order_Left */
#define _(S,M) INDIC_COMBINE_CATEGORIES (ISC_##S, IMC_##M)
@@ -61,10 +70,26 @@
static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
-#define indic_offset_0x0900 0
+#define indic_offset_0x0028u 0
- /* Devanagari (0900..097F) */
+ /* Basic Latin */
+
+ /* 0028 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(CP,x), _(x,x), _(x,x),
+ /* 0030 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 0038 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+
+#define indic_offset_0x00d0u 24
+
+
+ /* Latin-1 Supplement */
+
+ /* 00D0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(CP,x),
+
+#define indic_offset_0x0900u 32
+
+
+ /* Devanagari */
/* 0900 */ _(Bi,x), _(Bi,x), _(Bi,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* 0908 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
@@ -76,14 +101,14 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 0938 */ _(C,x), _(C,x), _(M,T), _(M,R), _(N,x), _(A,x), _(M,R), _(M,L),
/* 0940 */ _(M,R), _(M,B), _(M,B), _(M,B), _(M,B), _(M,T), _(M,T), _(M,T),
/* 0948 */ _(M,T), _(M,R), _(M,R), _(M,R), _(M,R), _(V,B), _(M,L), _(M,R),
- /* 0950 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(M,T), _(M,B), _(M,B),
+ /* 0950 */ _(x,x), _(TM,x), _(TM,x), _(x,x), _(x,x), _(M,T), _(M,B), _(M,B),
/* 0958 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0960 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0968 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 0960 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0968 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 0970 */ _(x,x), _(x,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
- /* 0978 */ _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 0978 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* Bengali (0980..09FF) */
+ /* Bengali */
/* 0980 */ _(x,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0988 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(x,x), _(x,x), _(VI,x),
@@ -97,12 +122,12 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 09C8 */ _(M,L), _(x,x), _(x,x), _(M,LR), _(M,LR), _(V,B), _(CD,x), _(x,x),
/* 09D0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(M,R),
/* 09D8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(C,x), _(C,x), _(x,x), _(C,x),
- /* 09E0 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 09E8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 09E0 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 09E8 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 09F0 */ _(C,x), _(C,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 09F8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Gurmukhi (0A00..0A7F) */
+ /* Gurmukhi */
/* 0A00 */ _(x,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0A08 */ _(VI,x), _(VI,x), _(VI,x), _(x,x), _(x,x), _(x,x), _(x,x), _(VI,x),
@@ -116,12 +141,12 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 0A48 */ _(M,T), _(x,x), _(x,x), _(M,T), _(M,T), _(V,B), _(x,x), _(x,x),
/* 0A50 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 0A58 */ _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(C,x), _(x,x),
- /* 0A60 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0A68 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0A70 */ _(Bi,x), _(x,x), _(CP,x), _(CP,x), _(x,x), _(CM,x), _(x,x), _(x,x),
+ /* 0A60 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0A68 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 0A70 */ _(Bi,x), _(GM,T), _(CP,x), _(CP,x), _(x,x), _(CM,x), _(x,x), _(x,x),
/* 0A78 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Gujarati (0A80..0AFF) */
+ /* Gujarati */
/* 0A80 */ _(x,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0A88 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(x,x), _(VI,x),
@@ -135,12 +160,12 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 0AC8 */ _(M,T), _(M,TR), _(x,x), _(M,R), _(M,R), _(V,B), _(x,x), _(x,x),
/* 0AD0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 0AD8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0AE0 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0AE8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 0AE0 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0AE8 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 0AF0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 0AF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Oriya (0B00..0B7F) */
+ /* Oriya */
/* 0B00 */ _(x,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0B08 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(x,x), _(x,x), _(VI,x),
@@ -154,12 +179,12 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 0B48 */ _(M,TL), _(x,x), _(x,x), _(M,LR),_(M,TLR), _(V,B), _(x,x), _(x,x),
/* 0B50 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(M,T), _(M,TR),
/* 0B58 */ _(x,x), _(x,x), _(x,x), _(x,x), _(C,x), _(C,x), _(x,x), _(C,x),
- /* 0B60 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0B68 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 0B60 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0B68 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 0B70 */ _(x,x), _(C,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 0B78 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Tamil (0B80..0BFF) */
+ /* Tamil */
/* 0B80 */ _(x,x), _(x,x), _(Bi,x), _(ML,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0B88 */ _(VI,x), _(VI,x), _(VI,x), _(x,x), _(x,x), _(x,x), _(VI,x), _(VI,x),
@@ -173,33 +198,33 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 0BC8 */ _(M,L), _(x,x), _(M,LR), _(M,LR), _(M,LR), _(V,T), _(x,x), _(x,x),
/* 0BD0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(M,R),
/* 0BD8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0BE0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0BE8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 0BE0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0BE8 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 0BF0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 0BF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Telugu (0C00..0C7F) */
+ /* Telugu */
- /* 0C00 */ _(x,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 0C00 */ _(Bi,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0C08 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(x,x), _(VI,x), _(VI,x),
/* 0C10 */ _(VI,x), _(x,x), _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x),
/* 0C18 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 0C20 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 0C28 */ _(C,x), _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0C30 */ _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(C,x), _(C,x), _(C,x),
+ /* 0C30 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 0C38 */ _(C,x), _(C,x), _(x,x), _(x,x), _(x,x), _(A,x), _(M,T), _(M,T),
/* 0C40 */ _(M,T), _(M,R), _(M,R), _(M,R), _(M,R), _(x,x), _(M,T), _(M,T),
/* 0C48 */ _(M,TB), _(x,x), _(M,T), _(M,T), _(M,T), _(V,T), _(x,x), _(x,x),
/* 0C50 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(M,T), _(M,B), _(x,x),
/* 0C58 */ _(C,x), _(C,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0C60 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0C68 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 0C60 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0C68 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 0C70 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 0C78 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Kannada (0C80..0CFF) */
+ /* Kannada */
- /* 0C80 */ _(x,x), _(x,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 0C80 */ _(x,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0C88 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(x,x), _(VI,x), _(VI,x),
/* 0C90 */ _(VI,x), _(x,x), _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x),
/* 0C98 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -211,14 +236,14 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 0CC8 */ _(M,TR), _(x,x), _(M,TR), _(M,TR), _(M,T), _(V,T), _(x,x), _(x,x),
/* 0CD0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(M,R), _(M,R), _(x,x),
/* 0CD8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(C,x), _(x,x),
- /* 0CE0 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0CE8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 0CE0 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0CE8 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 0CF0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 0CF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Malayalam (0D00..0D7F) */
+ /* Malayalam */
- /* 0D00 */ _(x,x), _(x,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 0D00 */ _(x,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0D08 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(x,x), _(VI,x), _(VI,x),
/* 0D10 */ _(VI,x), _(x,x), _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x),
/* 0D18 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -227,15 +252,15 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 0D30 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 0D38 */ _(C,x), _(C,x), _(C,x), _(x,x), _(x,x), _(A,x), _(M,R), _(M,R),
/* 0D40 */ _(M,R), _(M,R), _(M,R), _(M,B), _(M,B), _(x,x), _(M,L), _(M,L),
- /* 0D48 */ _(M,L), _(x,x), _(M,LR), _(M,LR), _(M,LR), _(V,T), _(CR,x), _(x,x),
+ /* 0D48 */ _(M,L), _(x,x), _(M,LR), _(M,LR), _(M,LR), _(V,T),_(CPR,x), _(x,x),
/* 0D50 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(M,R),
/* 0D58 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0D60 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0D68 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 0D60 */ _(VI,x), _(VI,x), _(M,B), _(M,B), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0D68 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 0D70 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 0D78 */ _(x,x), _(x,x), _(CD,x), _(CD,x), _(CD,x), _(CD,x), _(CD,x), _(CD,x),
- /* Sinhala (0D80..0DFF) */
+ /* Sinhala */
/* 0D80 */ _(x,x), _(x,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 0D88 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
@@ -248,86 +273,15 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 0DC0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x),
/* 0DC8 */ _(x,x), _(x,x), _(V,T), _(x,x), _(x,x), _(x,x), _(x,x), _(M,R),
/* 0DD0 */ _(M,R), _(M,R), _(M,T), _(M,T), _(M,B), _(x,x), _(M,B), _(x,x),
- /* 0DD8 */ _(M,R), _(M,L), _(M,TL), _(M,L), _(M,LR), _(M,LR), _(M,LR), _(M,R),
- /* 0DE0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0DE8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 0DD8 */ _(M,R), _(M,L), _(M,TL), _(M,L), _(M,LR),_(M,TLR), _(M,LR), _(M,R),
+ /* 0DE0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 0DE8 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 0DF0 */ _(x,x), _(x,x), _(M,R), _(M,R), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0DF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
- /* Thai (0E00..0E7F) */
-
- /* 0E00 */ _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0E08 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0E10 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0E18 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0E20 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0E28 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x),
- /* 0E30 */ _(M,R), _(M,T), _(M,R), _(M,R), _(M,T), _(M,T), _(M,T), _(M,T),
- /* 0E38 */ _(M,B), _(M,B), _(V,B), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0E40 */_(M,VOL),_(M,VOL),_(M,VOL),_(M,VOL),_(M,VOL), _(M,R), _(x,x), _(M,T),
- /* 0E48 */ _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(x,x), _(Bi,x), _(V,T), _(x,x),
- /* 0E50 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0E58 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0E60 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0E68 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0E70 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0E78 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
- /* Lao (0E80..0EFF) */
-
- /* 0E80 */ _(x,x), _(C,x), _(C,x), _(x,x), _(C,x), _(x,x), _(x,x), _(C,x),
- /* 0E88 */ _(C,x), _(x,x), _(C,x), _(x,x), _(x,x), _(C,x), _(x,x), _(x,x),
- /* 0E90 */ _(x,x), _(x,x), _(x,x), _(x,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0E98 */ _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0EA0 */ _(x,x), _(C,x), _(C,x), _(C,x), _(x,x), _(C,x), _(x,x), _(C,x),
- /* 0EA8 */ _(x,x), _(x,x), _(C,x), _(C,x), _(x,x), _(C,x), _(C,x), _(x,x),
- /* 0EB0 */ _(M,R), _(M,T), _(M,R), _(M,R), _(M,T), _(M,T), _(M,T), _(M,T),
- /* 0EB8 */ _(M,B), _(M,B), _(x,x), _(M,T), _(CM,x), _(CM,x), _(x,x), _(x,x),
- /* 0EC0 */_(M,VOL),_(M,VOL),_(M,VOL),_(M,VOL),_(M,VOL), _(x,x), _(x,x), _(x,x),
- /* 0EC8 */ _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(x,x), _(Bi,x), _(x,x), _(x,x),
- /* 0ED0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0ED8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(C,x), _(C,x), _(x,x), _(x,x),
- /* 0EE0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0EE8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0EF0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0EF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
- /* Tibetan (0F00..0FFF) */
-
- /* 0F00 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0F08 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0F10 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0F18 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0F20 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0F28 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0F30 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0F38 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0F40 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0F48 */ _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0F50 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0F58 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0F60 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 0F68 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(x,x), _(x,x),
- /* 0F70 */ _(x,x), _(M,B), _(M,T), _(M,TB), _(M,B), _(M,B), _(M,TB), _(M,TB),
- /* 0F78 */ _(M,TB), _(M,TB), _(M,T), _(M,T), _(M,T), _(M,T), _(Bi,x), _(Vs,x),
- /* 0F80 */ _(M,T), _(M,TB), _(Bi,x), _(Bi,x), _(V,B), _(A,x), _(x,x), _(x,x),
- /* 0F88 */_(CHL,x),_(CHL,x),_(CHL,x),_(CHL,x),_(CHL,x), _(CS,x), _(CS,x), _(CS,x),
- /* 0F90 */ _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x),
- /* 0F98 */ _(x,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x),
- /* 0FA0 */ _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x),
- /* 0FA8 */ _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x),
- /* 0FB0 */ _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x),
- /* 0FB8 */ _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(CS,x), _(x,x), _(x,x), _(x,x),
- /* 0FC0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0FC8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0FD0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0FD8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0FE0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0FE8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0FF0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 0FF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
- /* Myanmar (1000..109F) */
+
+#define indic_offset_0x1000u 1304
+
+
+ /* Myanmar */
/* 1000 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1008 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -336,9 +290,9 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 1020 */ _(C,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* 1028 */ _(VI,x), _(VI,x), _(VI,x), _(M,R), _(M,R), _(M,T), _(M,T), _(M,B),
/* 1030 */ _(M,B), _(M,L), _(M,T), _(M,T), _(M,T), _(M,T), _(Bi,x), _(TM,x),
- /* 1038 */ _(Vs,x), _(V,I), _(V,T), _(CM,x), _(CM,x), _(CM,x), _(CM,x), _(C,x),
- /* 1040 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1048 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1038 */ _(Vs,x), _(IS,x), _(PK,T), _(CM,x), _(CM,x), _(CM,x), _(CM,x), _(C,x),
+ /* 1040 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 1048 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(CP,x), _(x,x),
/* 1050 */ _(C,x), _(C,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(M,R), _(M,R),
/* 1058 */ _(M,B), _(M,B), _(C,x), _(C,x), _(C,x), _(C,x), _(CM,x), _(CM,x),
/* 1060 */ _(CM,x), _(C,x), _(M,R), _(TM,x), _(TM,x), _(C,x), _(C,x), _(M,R),
@@ -347,41 +301,41 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 1078 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1080 */ _(C,x), _(C,x), _(CM,x), _(M,R), _(M,L), _(M,T), _(M,T), _(TM,x),
/* 1088 */ _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(C,x), _(TM,x),
- /* 1090 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1098 */ _(x,x), _(x,x), _(TM,x), _(TM,x), _(M,R), _(M,T), _(x,x), _(x,x),
+ /* 1090 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 1098 */ _(Nd,x), _(Nd,x), _(TM,x), _(TM,x), _(M,R), _(M,T), _(x,x), _(x,x),
-#define indic_offset_0x1700 1952
+#define indic_offset_0x1700u 1464
- /* Tagalog (1700..171F) */
+ /* Tagalog */
/* 1700 */ _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1708 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(C,x), _(C,x),
- /* 1710 */ _(C,x), _(C,x), _(M,T), _(M,B), _(V,B), _(x,x), _(x,x), _(x,x),
+ /* 1710 */ _(C,x), _(C,x), _(M,T), _(M,B), _(PK,B), _(x,x), _(x,x), _(x,x),
/* 1718 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Hanunoo (1720..173F) */
+ /* Hanunoo */
/* 1720 */ _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1728 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 1730 */ _(C,x), _(C,x), _(M,T), _(M,B), _(V,B), _(x,x), _(x,x), _(x,x),
+ /* 1730 */ _(C,x), _(C,x), _(M,T), _(M,B), _(PK,B), _(x,x), _(x,x), _(x,x),
/* 1738 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Buhid (1740..175F) */
+ /* Buhid */
/* 1740 */ _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1748 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1750 */ _(C,x), _(C,x), _(M,T), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1758 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Tagbanwa (1760..177F) */
+ /* Tagbanwa */
/* 1760 */ _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1768 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(C,x), _(C,x),
/* 1770 */ _(C,x), _(x,x), _(M,T), _(M,B), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1778 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Khmer (1780..17FF) */
+ /* Khmer */
/* 1780 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1788 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -392,31 +346,29 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 17B0 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(x,x), _(x,x), _(M,R), _(M,T),
/* 17B8 */ _(M,T), _(M,T), _(M,T), _(M,B), _(M,B), _(M,B), _(M,TL),_(M,TLR),
/* 17C0 */ _(M,LR), _(M,L), _(M,L), _(M,L), _(M,LR), _(M,LR), _(Bi,x), _(Vs,x),
- /* 17C8 */ _(M,R), _(RS,x), _(RS,x), _(x,x), _(CR,x), _(x,x), _(x,x), _(x,x),
- /* 17D0 */ _(x,x), _(V,T), _(V,I), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 17C8 */ _(M,R), _(RS,T), _(RS,T), _(RS,T),_(CSR,T), _(M,T), _(M,T), _(M,T),
+ /* 17D0 */ _(M,T), _(PK,T), _(IS,x), _(M,T), _(x,x), _(x,x), _(x,x), _(x,x),
/* 17D8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(A,x), _(x,x), _(x,x), _(x,x),
- /* 17E0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 17E8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 17F0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 17F8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 17E0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 17E8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-#define indic_offset_0x1900 2208
+#define indic_offset_0x1900u 1704
- /* Limbu (1900..194F) */
+ /* Limbu */
/* 1900 */ _(CP,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1908 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1910 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 1918 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(x,x), _(x,x),
+ /* 1918 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x),
/* 1920 */ _(M,T), _(M,T), _(M,B), _(M,R), _(M,R), _(M,TR), _(M,TR), _(M,T),
/* 1928 */ _(M,T), _(CS,x), _(CS,x), _(CS,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1930 */ _(CF,x), _(CF,x), _(Bi,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x),
/* 1938 */ _(CF,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1940 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1948 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1940 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(Nd,x), _(Nd,x),
+ /* 1948 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
- /* Tai Le (1950..197F) */
+ /* Tai Le */
/* 1950 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1958 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -425,7 +377,7 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 1970 */ _(TL,x), _(TL,x), _(TL,x), _(TL,x), _(TL,x), _(x,x), _(x,x), _(x,x),
/* 1978 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* New Tai Lue (1980..19DF) */
+ /* New Tai Lue */
/* 1980 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1988 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -437,24 +389,21 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 19B8 */ _(M,R), _(M,R), _(M,L), _(M,R), _(M,R), _(M,R), _(M,R), _(M,R),
/* 19C0 */ _(M,R), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x),
/* 19C8 */ _(TM,x), _(TM,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 19D0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 19D8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
- /* FILLER (19E0..19FF) */
-
+ /* 19D0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 19D8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 19E0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 19E8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 19F0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 19F8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Buginese (1A00..1A1F) */
+ /* Buginese */
/* 1A00 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1A08 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1A10 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(M,T),
- /* 1A18 */ _(M,B), _(M,L), _(M,R), _(M,L), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1A18 */ _(M,B), _(M,L), _(M,R), _(M,T), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Tai Tham (1A20..1AAF) */
+ /* Tai Tham */
/* 1A20 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1A28 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -462,25 +411,23 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 1A38 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1A40 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1A48 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(VI,x), _(VI,x), _(VI,x),
- /* 1A50 */ _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(CM,x), _(CM,x), _(CF,x),
+ /* 1A50 */ _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(CM,L), _(CM,x), _(CF,x),
/* 1A58 */ _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(x,x),
- /* 1A60 */ _(V,I), _(M,R), _(M,T), _(M,R), _(M,R), _(M,T), _(M,T), _(M,T),
+ /* 1A60 */ _(IS,x), _(M,R), _(M,T), _(M,R), _(M,R), _(M,T), _(M,T), _(M,T),
/* 1A68 */ _(M,T), _(M,B), _(M,B), _(M,T), _(M,B), _(M,R), _(M,L), _(M,L),
/* 1A70 */ _(M,L), _(M,L), _(M,L), _(M,T), _(M,T), _(TM,x), _(TM,x), _(TM,x),
/* 1A78 */ _(TM,x), _(TM,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1A80 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1A88 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1A90 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1A98 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1AA0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1AA8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1A80 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 1A88 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1A90 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 1A98 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-#define indic_offset_0x1b00 2640
+#define indic_offset_0x1b00u 2120
- /* Balinese (1B00..1B7F) */
+ /* Balinese */
- /* 1B00 */ _(Bi,x), _(Bi,x), _(Bi,x), _(CR,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 1B00 */ _(Bi,x), _(Bi,x), _(Bi,x),_(CSR,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x),
/* 1B08 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* 1B10 */ _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1B18 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -490,36 +437,36 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 1B38 */ _(M,B), _(M,B), _(M,B), _(M,BR), _(M,TB),_(M,TBR), _(M,L), _(M,L),
/* 1B40 */ _(M,LR), _(M,LR), _(M,T), _(M,TR), _(V,R), _(C,x), _(C,x), _(C,x),
/* 1B48 */ _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1B50 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1B58 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1B50 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 1B58 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1B60 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1B68 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1B70 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1B78 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Sundanese (1B80..1BBF) */
+ /* Sundanese */
- /* 1B80 */ _(Bi,x), _(CR,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 1B80 */ _(Bi,x),_(CSR,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* 1B88 */ _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1B90 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1B98 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1BA0 */ _(C,x), _(CS,x), _(CS,x), _(CS,x), _(M,T), _(M,B), _(M,L), _(M,R),
- /* 1BA8 */ _(M,T), _(M,T), _(V,R), _(V,x), _(CS,x), _(CS,x), _(C,x), _(C,x),
- /* 1BB0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1BB8 */ _(x,x), _(x,x), _(A,x), _(C,x), _(C,x), _(C,x), _(CF,x), _(CF,x),
+ /* 1BA8 */ _(M,T), _(M,T), _(PK,R), _(IS,x), _(CS,x), _(CS,x), _(C,x), _(C,x),
+ /* 1BB0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 1BB8 */ _(Nd,x), _(Nd,x), _(A,x), _(C,x), _(C,x), _(C,x), _(CF,x), _(CF,x),
- /* Batak (1BC0..1BFF) */
+ /* Batak */
/* 1BC0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1BC8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1BD0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1BD8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
- /* 1BE0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(VI,x), _(VI,x), _(N,x), _(M,x),
- /* 1BE8 */ _(M,x), _(M,x), _(M,x), _(M,x), _(M,x), _(M,x), _(M,x), _(M,x),
- /* 1BF0 */ _(CF,x), _(CF,x), _(V,R), _(V,R), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1BE0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(VI,x), _(VI,x), _(N,x), _(M,R),
+ /* 1BE8 */ _(M,T), _(M,T), _(M,R), _(M,R), _(M,R), _(M,T), _(M,R), _(M,T),
+ /* 1BF0 */ _(CF,x), _(CF,x), _(PK,R), _(PK,R), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1BF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Lepcha (1C00..1C4F) */
+ /* Lepcha */
/* 1C00 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1C08 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -527,41 +474,45 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 1C18 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 1C20 */ _(C,x), _(C,x), _(C,x), _(C,x), _(CS,x), _(CS,x), _(M,R), _(M,L),
/* 1C28 */ _(M,L), _(M,TL), _(M,R), _(M,R), _(M,B), _(CF,x), _(CF,x), _(CF,x),
- /* 1C30 */ _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(Bi,x), _(Bi,x), _(x,x), _(N,x),
+ /* 1C30 */ _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(Bi,L), _(Bi,L), _(x,x), _(N,x),
/* 1C38 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1C40 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1C48 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(C,x), _(C,x), _(C,x),
+ /* 1C40 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 1C48 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(C,x), _(C,x), _(C,x),
-#define indic_offset_0x1cd0 2976
+#define indic_offset_0x1cd0u 2456
- /* Vedic Extensions (1CD0..1CFF) */
+ /* Vedic Extensions */
- /* 1CD0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1CD8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1CE0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1CD0 */ _(TM,x), _(TM,x), _(TM,x), _(x,x), _(TM,x), _(TM,x), _(TM,x), _(TM,x),
+ /* 1CD8 */ _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(TM,x), _(TM,x),
+ /* 1CE0 */ _(TM,x), _(TM,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 1CE8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1CF0 */ _(x,x), _(x,x), _(Vs,x), _(Vs,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 1CF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 1CF0 */ _(x,x), _(x,x), _(Vs,x), _(Vs,x), _(TM,x), _(x,x), _(x,x), _(x,x),
-#define indic_offset_0xa800 3024
+#define indic_offset_0x2008u 2496
- /* Syloti Nagri (A800..A82F) */
+ /* General Punctuation */
- /* A800 */ _(VI,x), _(VI,x), _(x,x), _(VI,x), _(VI,x), _(VI,x), _(V,T), _(C,x),
+ /* 2008 */ _(x,x), _(x,x), _(x,x), _(x,x),_(ZWNJ,x),_(ZWJ,x), _(x,x), _(x,x),
+ /* 2010 */ _(x,x), _(x,x), _(CP,x), _(CP,x), _(CP,x), _(x,x), _(x,x), _(x,x),
+
+#define indic_offset_0xa800u 2512
+
+
+ /* Syloti Nagri */
+
+ /* A800 */ _(VI,x), _(VI,x), _(x,x), _(VI,x), _(VI,x), _(VI,x), _(PK,T), _(C,x),
/* A808 */ _(C,x), _(C,x), _(C,x), _(Bi,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A810 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A818 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A820 */ _(C,x), _(C,x), _(C,x), _(M,R), _(M,R), _(M,B), _(M,T), _(M,R),
/* A828 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
- /* FILLER (A830..A83F) */
-
/* A830 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* A838 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Phags-pa (A840..A87F) */
+ /* Phags-pa */
/* A840 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A848 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -572,7 +523,7 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* A870 */ _(C,x), _(CS,x), _(C,x), _(Bi,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* A878 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Saurashtra (A880..A8DF) */
+ /* Saurashtra */
/* A880 */ _(Bi,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* A888 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
@@ -584,44 +535,41 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* A8B8 */ _(M,R), _(M,R), _(M,R), _(M,R), _(M,R), _(M,R), _(M,R), _(M,R),
/* A8C0 */ _(M,R), _(M,R), _(M,R), _(M,R), _(V,B), _(x,x), _(x,x), _(x,x),
/* A8C8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A8D0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A8D8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* A8D0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* A8D8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* FILLER (A8E0..A8FF) */
+ /* Devanagari Extended */
- /* A8E0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A8E8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A8F0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* A8E0 */ _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x),
+ /* A8E8 */ _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x),
+ /* A8F0 */ _(Ca,x), _(Ca,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* A8F8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Kayah Li (A900..A92F) */
+ /* Kayah Li */
- /* A900 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A908 */ _(x,x), _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* A900 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* A908 */ _(Nd,x), _(Nd,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A910 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A918 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A920 */ _(C,x), _(C,x), _(Vo,x), _(Vo,x), _(Vo,x), _(Vo,x), _(Vo,x), _(Vo,x),
/* A928 */ _(Vo,x), _(Vo,x), _(Vo,x), _(TM,x), _(TM,x), _(TM,x), _(x,x), _(x,x),
- /* Rejang (A930..A95F) */
+ /* Rejang */
/* A930 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A938 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A940 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(M,B),
/* A948 */ _(M,B), _(M,B), _(M,T), _(M,B), _(M,B), _(M,B), _(M,B), _(CF,x),
- /* A950 */ _(CF,x), _(CF,x), _(CF,x), _(V,R), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* A950 */ _(CF,x), _(CF,x), _(CF,x), _(PK,R), _(x,x), _(x,x), _(x,x), _(x,x),
/* A958 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
- /* FILLER (A960..A97F) */
-
/* A960 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* A968 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* A970 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* A978 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Javanese (A980..A9DF) */
+ /* Javanese */
- /* A980 */ _(Bi,x), _(Bi,x), _(CR,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
+ /* A980 */ _(Bi,x), _(Bi,x),_(CSR,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* A988 */ _(VI,x), _(C,x), _(C,x), _(C,x), _(VI,x), _(VI,x), _(VI,x), _(C,x),
/* A990 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* A998 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -631,17 +579,17 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* A9B8 */ _(M,B), _(M,B), _(M,L), _(M,L), _(M,T), _(CS,x), _(CM,x), _(CM,x),
/* A9C0 */ _(V,BR), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* A9C8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A9D0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A9D8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* A9D0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* A9D8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* FILLER (A9E0..A9FF) */
+ /* Myanmar Extended-B */
- /* A9E0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A9E8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A9F0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* A9F8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* A9E0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(x,x), _(C,x),
+ /* A9E8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* A9F0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* A9F8 */ _(Nd,x), _(Nd,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(x,x),
- /* Cham (AA00..AA5F) */
+ /* Cham */
/* AA00 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x),
/* AA08 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -649,21 +597,21 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* AA18 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* AA20 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* AA28 */ _(C,x), _(M,T), _(M,T), _(M,T), _(M,T), _(M,B), _(M,T), _(M,L),
- /* AA30 */ _(M,L), _(M,T), _(M,B), _(CM,x), _(CM,x), _(CM,x), _(CM,x), _(x,x),
+ /* AA30 */ _(M,L), _(M,T), _(M,B), _(CM,x), _(CM,L), _(CM,x), _(CM,x), _(x,x),
/* AA38 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* AA40 */ _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x),
/* AA48 */ _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(x,x), _(x,x),
- /* AA50 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* AA58 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* AA50 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* AA58 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Myanmar Extended-A (AA60..AA7F) */
+ /* Myanmar Extended-A */
/* AA60 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* AA68 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* AA70 */ _(x,x), _(C,x), _(C,x), _(C,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* AA78 */ _(x,x), _(x,x), _(C,x), _(TM,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* AA78 */ _(x,x), _(x,x), _(C,x), _(TM,x), _(TM,x), _(TM,x), _(C,x), _(C,x),
- /* Tai Viet (AA80..AADF) */
+ /* Tai Viet */
/* AA80 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* AA88 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -678,31 +626,30 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* AAD0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* AAD8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Meetei Mayek Extensions (AAE0..AAFF) */
+ /* Meetei Mayek Extensions */
/* AAE0 */ _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* AAE8 */ _(C,x), _(C,x), _(C,x), _(M,L), _(M,B), _(M,T), _(M,L), _(M,R),
- /* AAF0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(Vs,x), _(V,I), _(x,x),
- /* AAF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* AAF0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(Vs,x), _(IS,x), _(x,x),
-#define indic_offset_0xabc0 3792
+#define indic_offset_0xabc0u 3272
- /* Meetei Mayek (ABC0..ABFF) */
+ /* Meetei Mayek */
/* ABC0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* ABC8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(VI,x), _(VI,x),
/* ABD0 */ _(C,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* ABD8 */ _(C,x), _(C,x), _(C,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x), _(CF,x),
/* ABE0 */ _(CF,x), _(CF,x), _(CF,x), _(M,R), _(M,R), _(M,T), _(M,R), _(M,R),
- /* ABE8 */ _(M,B), _(M,R), _(M,R), _(x,x), _(TM,x), _(V,B), _(x,x), _(x,x),
- /* ABF0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* ABF8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* ABE8 */ _(M,B), _(M,R), _(M,R), _(x,x), _(TM,x), _(PK,B), _(x,x), _(x,x),
+ /* ABF0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* ABF8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-#define indic_offset_0x10a00 3856
+#define indic_offset_0x10a00u 3336
- /* Kharoshthi (10A00..10A5F) */
+ /* Kharoshthi */
/* 10A00 */ _(C,x), _(M,O), _(M,B), _(M,B), _(x,x), _(M,T), _(M,O), _(x,x),
/* 10A08 */ _(x,x), _(x,x), _(x,x), _(x,x), _(M,B), _(x,x), _(Bi,x), _(Vs,x),
@@ -711,16 +658,13 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 10A20 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 10A28 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 10A30 */ _(C,x), _(C,x), _(C,x), _(C,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 10A38 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(V,I),
- /* 10A40 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 10A48 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 10A50 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 10A58 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 10A38 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(IS,x),
+ /* 10A40 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
-#define indic_offset_0x11000 3952
+#define indic_offset_0x11000u 3408
- /* Brahmi (11000..1107F) */
+ /* Brahmi */
/* 11000 */ _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
/* 11008 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
@@ -732,14 +676,14 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 11038 */ _(M,T), _(M,T), _(M,T), _(M,T), _(M,B), _(M,B), _(M,B), _(M,B),
/* 11040 */ _(M,B), _(M,B), _(M,T), _(M,T), _(M,T), _(M,T), _(V,T), _(x,x),
/* 11048 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 11050 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 11058 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 11060 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 11068 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11050 */ _(x,x), _(x,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),
+ /* 11058 */_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),
+ /* 11060 */_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x),_(BJN,x), _(Nd,x), _(Nd,x),
+ /* 11068 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 11070 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 11078 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11078 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(NJ,x),
- /* Kaithi (11080..110CF) */
+ /* Kaithi */
/* 11080 */ _(Bi,x), _(Bi,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* 11088 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x),
@@ -749,13 +693,11 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 110A8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 110B0 */ _(M,R), _(M,L), _(M,R), _(M,B), _(M,B), _(M,T), _(M,T), _(M,R),
/* 110B8 */ _(M,R), _(V,B), _(N,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 110C0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 110C8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-#define indic_offset_0x11100 4160
+#define indic_offset_0x11100u 3600
- /* Chakma (11100..1114F) */
+ /* Chakma */
/* 11100 */ _(Bi,x), _(Bi,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(C,x),
/* 11108 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -763,15 +705,21 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 11118 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
/* 11120 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(M,T),
/* 11128 */ _(M,T), _(M,T), _(M,B), _(M,B), _(M,L), _(M,T), _(M,TB), _(M,TB),
- /* 11130 */ _(M,T), _(M,B), _(M,B), _(V,I), _(V,T), _(x,x), _(x,x), _(x,x),
- /* 11138 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11130 */ _(M,T), _(M,B), _(M,B), _(IS,x), _(PK,T), _(x,x), _(Nd,x), _(Nd,x),
+ /* 11138 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
/* 11140 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 11148 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-#define indic_offset_0x11180 4240
+ /* Mahajani */
+ /* 11150 */ _(Vo,x), _(Vo,x), _(Vo,x), _(Vo,x), _(Vo,x), _(C,x), _(C,x), _(C,x),
+ /* 11158 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11160 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11168 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11170 */ _(C,x), _(C,x), _(C,x), _(N,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11178 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* Sharada (11180..111DF) */
+ /* Sharada */
/* 11180 */ _(Bi,x), _(Bi,x), _(Vs,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* 11188 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
@@ -783,13 +731,116 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 111B8 */ _(M,B), _(M,B), _(M,B), _(M,B), _(M,T), _(M,T), _(M,T), _(M,TR),
/* 111C0 */ _(V,R), _(A,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
/* 111C8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 111D0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 111D8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
-#define indic_offset_0x11680 4336
-
-
- /* Takri (11680..116CF) */
+ /* 111D0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 111D8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+
+ /* Sinhala Archaic Numbers */
+
+ /* 111E0 */ _(x,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 111E8 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 111F0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x),
+ /* 111F8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+
+ /* Khojki */
+
+ /* 11200 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 11208 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11210 */ _(C,x), _(C,x), _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11218 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11220 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11228 */ _(C,x), _(C,x), _(C,x), _(C,x), _(M,R), _(M,R), _(M,R), _(M,B),
+ /* 11230 */ _(M,T), _(M,T), _(M,TR), _(M,TR), _(Bi,x), _(V,R), _(N,x), _(GM,T),
+
+#define indic_offset_0x112b0u 3912
+
+
+ /* Khudawadi */
+
+ /* 112B0 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 112B8 */ _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 112C0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 112C8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 112D0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 112D8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(Bi,x),
+ /* 112E0 */ _(M,R), _(M,L), _(M,R), _(M,B), _(M,B), _(M,T), _(M,T), _(M,T),
+ /* 112E8 */ _(M,T), _(N,x), _(PK,B), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 112F0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 112F8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+
+ /* Grantha */
+
+ /* 11300 */ _(x,x), _(Bi,x), _(Bi,x), _(Vs,x), _(x,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 11308 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(x,x), _(x,x), _(VI,x),
+ /* 11310 */ _(VI,x), _(x,x), _(x,x), _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x),
+ /* 11318 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11320 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11328 */ _(C,x), _(x,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11330 */ _(C,x), _(x,x), _(C,x), _(C,x), _(x,x), _(C,x), _(C,x), _(C,x),
+ /* 11338 */ _(C,x), _(C,x), _(x,x), _(x,x), _(N,x), _(A,x), _(M,R), _(M,R),
+ /* 11340 */ _(M,T), _(M,R), _(M,R), _(M,R), _(M,R), _(x,x), _(x,x), _(M,L),
+ /* 11348 */ _(M,L), _(x,x), _(x,x), _(M,LR), _(M,LR), _(V,R), _(x,x), _(x,x),
+ /* 11350 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(M,R),
+ /* 11358 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11360 */ _(VI,x), _(VI,x), _(M,R), _(M,R), _(x,x), _(x,x), _(Ca,x), _(Ca,x),
+ /* 11368 */ _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(x,x), _(x,x), _(x,x),
+ /* 11370 */ _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(Ca,x), _(x,x), _(x,x), _(x,x),
+
+#define indic_offset_0x11480u 4112
+
+
+ /* Tirhuta */
+
+ /* 11480 */ _(x,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 11488 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(C,x),
+ /* 11490 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11498 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 114A0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 114A8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 114B0 */ _(M,R), _(M,L), _(M,R), _(M,B), _(M,B), _(M,B), _(M,B), _(M,B),
+ /* 114B8 */ _(M,B), _(M,L), _(M,T), _(M,TL), _(M,LR), _(M,R), _(M,LR), _(Bi,x),
+ /* 114C0 */ _(Bi,x), _(Vs,x), _(V,B), _(N,x), _(A,x), _(x,x), _(x,x), _(x,x),
+ /* 114C8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 114D0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 114D8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+
+#define indic_offset_0x11580u 4208
+
+
+ /* Siddham */
+
+ /* 11580 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 11588 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x),
+ /* 11590 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11598 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 115A0 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 115A8 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(M,R),
+ /* 115B0 */ _(M,L), _(M,R), _(M,B), _(M,B), _(M,B), _(M,B), _(x,x), _(x,x),
+ /* 115B8 */ _(M,L), _(M,TL), _(M,LR),_(M,TLR), _(Bi,x), _(Bi,x), _(Vs,x), _(V,B),
+ /* 115C0 */ _(N,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+
+#define indic_offset_0x11600u 4280
+
+
+ /* Modi */
+
+ /* 11600 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
+ /* 11608 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(C,x), _(C,x),
+ /* 11610 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11618 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11620 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11628 */ _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
+ /* 11630 */ _(M,R), _(M,R), _(M,R), _(M,B), _(M,B), _(M,B), _(M,B), _(M,B),
+ /* 11638 */ _(M,B), _(M,T), _(M,T), _(M,R), _(M,R), _(Bi,x), _(Vs,x), _(V,B),
+ /* 11640 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11648 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11650 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 11658 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11660 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11668 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11670 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+ /* 11678 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
+
+ /* Takri */
/* 11680 */ _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x), _(VI,x),
/* 11688 */ _(VI,x), _(VI,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x), _(C,x),
@@ -799,30 +850,57 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
/* 116A8 */ _(C,x), _(C,x), _(C,x), _(Bi,x), _(Vs,x), _(M,T), _(M,L), _(M,R),
/* 116B0 */ _(M,B), _(M,B), _(M,T), _(M,T), _(M,T), _(M,T), _(V,T), _(N,x),
/* 116B8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 116C0 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
- /* 116C8 */ _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-
-#define indic_offset_total 4416
+ /* 116C0 */ _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x), _(Nd,x),
+ /* 116C8 */ _(Nd,x), _(Nd,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x), _(x,x),
-}; /* Table occupancy: 60% */
+}; /* Table items: 4488; occupancy: 73% */
INDIC_TABLE_ELEMENT_TYPE
hb_indic_get_categories (hb_codepoint_t u)
{
- if (0x0900 <= u && u <= 0x10A0) return indic_table[u - 0x0900 + indic_offset_0x0900];
- if (0x1700 <= u && u <= 0x1800) return indic_table[u - 0x1700 + indic_offset_0x1700];
- if (0x1900 <= u && u <= 0x1AB0) return indic_table[u - 0x1900 + indic_offset_0x1900];
- if (0x1B00 <= u && u <= 0x1C50) return indic_table[u - 0x1B00 + indic_offset_0x1b00];
- if (0x1CD0 <= u && u <= 0x1D00) return indic_table[u - 0x1CD0 + indic_offset_0x1cd0];
- if (0xA800 <= u && u <= 0xAB00) return indic_table[u - 0xA800 + indic_offset_0xa800];
- if (0xABC0 <= u && u <= 0xAC00) return indic_table[u - 0xABC0 + indic_offset_0xabc0];
- if (0x10A00 <= u && u <= 0x10A60) return indic_table[u - 0x10A00 + indic_offset_0x10a00];
- if (0x11000 <= u && u <= 0x110D0) return indic_table[u - 0x11000 + indic_offset_0x11000];
- if (0x11100 <= u && u <= 0x11150) return indic_table[u - 0x11100 + indic_offset_0x11100];
- if (0x11180 <= u && u <= 0x111E0) return indic_table[u - 0x11180 + indic_offset_0x11180];
- if (0x11680 <= u && u <= 0x116D0) return indic_table[u - 0x11680 + indic_offset_0x11680];
- if (unlikely (u == 0x00A0)) return _(CP,x);
- if (unlikely (u == 0x25CC)) return _(CP,x);
+ switch (u >> 12)
+ {
+ case 0x0u:
+ if (hb_in_range (u, 0x0028u, 0x0040u)) return indic_table[u - 0x0028u + indic_offset_0x0028u];
+ if (hb_in_range (u, 0x00D0u, 0x00D8u)) return indic_table[u - 0x00D0u + indic_offset_0x00d0u];
+ if (hb_in_range (u, 0x0900u, 0x0DF8u)) return indic_table[u - 0x0900u + indic_offset_0x0900u];
+ if (unlikely (u == 0x00A0u)) return _(CP,x);
+ break;
+
+ case 0x1u:
+ if (hb_in_range (u, 0x1000u, 0x10A0u)) return indic_table[u - 0x1000u + indic_offset_0x1000u];
+ if (hb_in_range (u, 0x1700u, 0x17F0u)) return indic_table[u - 0x1700u + indic_offset_0x1700u];
+ if (hb_in_range (u, 0x1900u, 0x1AA0u)) return indic_table[u - 0x1900u + indic_offset_0x1900u];
+ if (hb_in_range (u, 0x1B00u, 0x1C50u)) return indic_table[u - 0x1B00u + indic_offset_0x1b00u];
+ if (hb_in_range (u, 0x1CD0u, 0x1CF8u)) return indic_table[u - 0x1CD0u + indic_offset_0x1cd0u];
+ break;
+
+ case 0x2u:
+ if (hb_in_range (u, 0x2008u, 0x2018u)) return indic_table[u - 0x2008u + indic_offset_0x2008u];
+ if (unlikely (u == 0x25CCu)) return _(CP,x);
+ break;
+
+ case 0xAu:
+ if (hb_in_range (u, 0xA800u, 0xAAF8u)) return indic_table[u - 0xA800u + indic_offset_0xa800u];
+ if (hb_in_range (u, 0xABC0u, 0xAC00u)) return indic_table[u - 0xABC0u + indic_offset_0xabc0u];
+ break;
+
+ case 0x10u:
+ if (hb_in_range (u, 0x10A00u, 0x10A48u)) return indic_table[u - 0x10A00u + indic_offset_0x10a00u];
+ break;
+
+ case 0x11u:
+ if (hb_in_range (u, 0x11000u, 0x110C0u)) return indic_table[u - 0x11000u + indic_offset_0x11000u];
+ if (hb_in_range (u, 0x11100u, 0x11238u)) return indic_table[u - 0x11100u + indic_offset_0x11100u];
+ if (hb_in_range (u, 0x112B0u, 0x11378u)) return indic_table[u - 0x112B0u + indic_offset_0x112b0u];
+ if (hb_in_range (u, 0x11480u, 0x114E0u)) return indic_table[u - 0x11480u + indic_offset_0x11480u];
+ if (hb_in_range (u, 0x11580u, 0x115C8u)) return indic_table[u - 0x11580u + indic_offset_0x11580u];
+ if (hb_in_range (u, 0x11600u, 0x116D0u)) return indic_table[u - 0x11600u + indic_offset_0x11600u];
+ break;
+
+ default:
+ break;
+ }
return _(x,x);
}
@@ -830,17 +908,27 @@ hb_indic_get_categories (hb_codepoint_t u)
#undef ISC_A
#undef ISC_Bi
+#undef ISC_BJN
+#undef ISC_Ca
#undef ISC_C
#undef ISC_CD
#undef ISC_CF
#undef ISC_CHL
#undef ISC_CM
#undef ISC_CP
-#undef ISC_CR
+#undef ISC_CPR
#undef ISC_CS
+#undef ISC_CSR
+#undef ISC_GM
+#undef ISC_IS
+#undef ISC_ZWJ
#undef ISC_ML
+#undef ISC_ZWNJ
#undef ISC_N
+#undef ISC_Nd
+#undef ISC_NJ
#undef ISC_x
+#undef ISC_PK
#undef ISC_RS
#undef ISC_TL
#undef ISC_TM
@@ -852,7 +940,6 @@ hb_indic_get_categories (hb_codepoint_t u)
#undef IMC_B
#undef IMC_BR
-#undef IMC_I
#undef IMC_L
#undef IMC_LR
#undef IMC_x
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic.cc
index 1e07d33177..33215a304f 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-indic.cc
@@ -37,19 +37,19 @@
*/
-#define IN_HALF_BLOCK(u, Base) (((u) & ~0x7F) == (Base))
+#define IN_HALF_BLOCK(u, Base) (((u) & ~0x7Fu) == (Base))
-#define IS_DEVA(u) (IN_HALF_BLOCK (u, 0x0900))
-#define IS_BENG(u) (IN_HALF_BLOCK (u, 0x0980))
-#define IS_GURU(u) (IN_HALF_BLOCK (u, 0x0A00))
-#define IS_GUJR(u) (IN_HALF_BLOCK (u, 0x0A80))
-#define IS_ORYA(u) (IN_HALF_BLOCK (u, 0x0B00))
-#define IS_TAML(u) (IN_HALF_BLOCK (u, 0x0B80))
-#define IS_TELU(u) (IN_HALF_BLOCK (u, 0x0C00))
-#define IS_KNDA(u) (IN_HALF_BLOCK (u, 0x0C80))
-#define IS_MLYM(u) (IN_HALF_BLOCK (u, 0x0D00))
-#define IS_SINH(u) (IN_HALF_BLOCK (u, 0x0D80))
-#define IS_KHMR(u) (IN_HALF_BLOCK (u, 0x1780))
+#define IS_DEVA(u) (IN_HALF_BLOCK (u, 0x0900u))
+#define IS_BENG(u) (IN_HALF_BLOCK (u, 0x0980u))
+#define IS_GURU(u) (IN_HALF_BLOCK (u, 0x0A00u))
+#define IS_GUJR(u) (IN_HALF_BLOCK (u, 0x0A80u))
+#define IS_ORYA(u) (IN_HALF_BLOCK (u, 0x0B00u))
+#define IS_TAML(u) (IN_HALF_BLOCK (u, 0x0B80u))
+#define IS_TELU(u) (IN_HALF_BLOCK (u, 0x0C00u))
+#define IS_KNDA(u) (IN_HALF_BLOCK (u, 0x0C80u))
+#define IS_MLYM(u) (IN_HALF_BLOCK (u, 0x0D00u))
+#define IS_SINH(u) (IN_HALF_BLOCK (u, 0x0D80u))
+#define IS_KHMR(u) (IN_HALF_BLOCK (u, 0x1780u))
#define MATRA_POS_LEFT(u) POS_PRE_M
@@ -60,8 +60,8 @@
IS_GUJR(u) ? POS_AFTER_POST : \
IS_ORYA(u) ? POS_AFTER_POST : \
IS_TAML(u) ? POS_AFTER_POST : \
- IS_TELU(u) ? (u <= 0x0C42 ? POS_BEFORE_SUB : POS_AFTER_SUB) : \
- IS_KNDA(u) ? (u < 0x0CC3 || u > 0xCD6 ? POS_BEFORE_SUB : POS_AFTER_SUB) : \
+ IS_TELU(u) ? (u <= 0x0C42u ? POS_BEFORE_SUB : POS_AFTER_SUB) : \
+ IS_KNDA(u) ? (u < 0x0CC3u || u > 0xCD6u ? POS_BEFORE_SUB : POS_AFTER_SUB) : \
IS_MLYM(u) ? POS_AFTER_POST : \
IS_SINH(u) ? POS_AFTER_SUB : \
IS_KHMR(u) ? POS_AFTER_POST : \
@@ -112,20 +112,20 @@ matra_position (hb_codepoint_t u, indic_position_t side)
* Or completely remove it and just check in the tables.
*/
static const hb_codepoint_t ra_chars[] = {
- 0x0930, /* Devanagari */
- 0x09B0, /* Bengali */
- 0x09F0, /* Bengali */
- 0x0A30, /* Gurmukhi */ /* No Reph */
- 0x0AB0, /* Gujarati */
- 0x0B30, /* Oriya */
- 0x0BB0, /* Tamil */ /* No Reph */
- 0x0C30, /* Telugu */ /* Reph formed only with ZWJ */
- 0x0CB0, /* Kannada */
- 0x0D30, /* Malayalam */ /* No Reph, Logical Repha */
-
- 0x0DBB, /* Sinhala */ /* Reph formed only with ZWJ */
-
- 0x179A, /* Khmer */ /* No Reph, Visual Repha */
+ 0x0930u, /* Devanagari */
+ 0x09B0u, /* Bengali */
+ 0x09F0u, /* Bengali */
+ 0x0A30u, /* Gurmukhi */ /* No Reph */
+ 0x0AB0u, /* Gujarati */
+ 0x0B30u, /* Oriya */
+ 0x0BB0u, /* Tamil */ /* No Reph */
+ 0x0C30u, /* Telugu */ /* Reph formed only with ZWJ */
+ 0x0CB0u, /* Kannada */
+ 0x0D30u, /* Malayalam */ /* No Reph, Logical Repha */
+
+ 0x0DBBu, /* Sinhala */ /* Reph formed only with ZWJ */
+
+ 0x179Au, /* Khmer */ /* No Reph, Visual Repha */
};
static inline bool
@@ -145,28 +145,18 @@ is_one_of (const hb_glyph_info_t &info, unsigned int flags)
return !!(FLAG (info.indic_category()) & flags);
}
-#define JOINER_FLAGS (FLAG (OT_ZWJ) | FLAG (OT_ZWNJ))
static inline bool
is_joiner (const hb_glyph_info_t &info)
{
return is_one_of (info, JOINER_FLAGS);
}
-#define MEDIAL_FLAGS (FLAG (OT_CM) | FLAG (OT_CM2))
-
-/* Note:
- *
- * We treat Vowels and placeholders as if they were consonants. This is safe because Vowels
- * cannot happen in a consonant syllable. The plus side however is, we can call the
- * consonant syllable logic from the vowel syllable function and get it all right! */
-#define CONSONANT_FLAGS (FLAG (OT_C) | FLAG (OT_Ra) | MEDIAL_FLAGS | FLAG (OT_V) | FLAG (OT_NBSP) | FLAG (OT_DOTTEDCIRCLE))
static inline bool
is_consonant (const hb_glyph_info_t &info)
{
return is_one_of (info, CONSONANT_FLAGS);
}
-#define HALANT_OR_COENG_FLAGS (FLAG (OT_H) | FLAG (OT_Coeng))
static inline bool
is_halant_or_coeng (const hb_glyph_info_t &info)
{
@@ -178,7 +168,7 @@ set_indic_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- indic_category_t cat = (indic_category_t) (type & 0x7F);
+ indic_category_t cat = (indic_category_t) (type & 0x7Fu);
indic_position_t pos = (indic_position_t) (type >> 8);
@@ -188,48 +178,59 @@ set_indic_properties (hb_glyph_info_t &info)
/* The spec says U+0952 is OT_A. However, testing shows that Uniscribe
- * treats U+0951..U+0954 all behave similarly.
- * TESTS:
+ * treats a whole bunch of characters similarly.
+ * TESTS: For example, for U+0951:
* U+092E,U+0947,U+0952
* U+092E,U+0952,U+0947
* U+092E,U+0947,U+0951
* U+092E,U+0951,U+0947
+ * U+092E,U+0951,U+0952
+ * U+092E,U+0952,U+0951
*/
- if (unlikely (hb_in_range<hb_codepoint_t> (u, 0x0951, 0x0954)))
+ if (unlikely (hb_in_ranges (u, 0x0951u, 0x0952u,
+ 0x1CD0u, 0x1CD2u,
+ 0x1CD4u, 0x1CE1u) ||
+ u == 0x1CF4u))
cat = OT_A;
-
- if (unlikely (u == 0x17D1))
- cat = OT_X;
- if (cat == OT_X &&
- unlikely (hb_in_range<hb_codepoint_t> (u, 0x17CB, 0x17D3))) /* Khmer Various signs */
+ /* The following act more like the Bindus. */
+ else if (unlikely (hb_in_range (u, 0x0953u, 0x0954u)))
+ cat = OT_SM;
+ /* The following act like consonants. */
+ else if (unlikely (hb_in_ranges (u, 0x0A72u, 0x0A73u,
+ 0x1CF5u, 0x1CF6u)))
+ cat = OT_C;
+ /* TODO: The following should only be allowed after a Visarga.
+ * For now, just treat them like regular tone marks. */
+ else if (unlikely (hb_in_range (u, 0x1CE2u, 0x1CE8u)))
+ cat = OT_A;
+ /* TODO: The following should only be allowed after some of
+ * the nasalization marks, maybe only for U+1CE9..U+1CF1.
+ * For now, just treat them like tone marks. */
+ else if (unlikely (u == 0x1CEDu))
+ cat = OT_A;
+ /* The following take marks in standalone clusters, similar to Avagraha. */
+ else if (unlikely (hb_in_ranges (u, 0xA8F2u, 0xA8F7u,
+ 0x1CE9u, 0x1CECu,
+ 0x1CEEu, 0x1CF1u)))
+ {
+ cat = OT_Symbol;
+ ASSERT_STATIC ((int) INDIC_SYLLABIC_CATEGORY_AVAGRAHA == OT_Symbol);
+ }
+ else if (unlikely (hb_in_range (u, 0x17CDu, 0x17D1u) ||
+ u == 0x17CBu || u == 0x17D3u || u == 0x17DDu)) /* Khmer Various signs */
{
/* These are like Top Matras. */
cat = OT_M;
pos = POS_ABOVE_C;
}
- if (u == 0x17C6) /* Khmer Bindu doesn't like to be repositioned. */
- cat = OT_N;
-
- if (unlikely (u == 0x17D2)) cat = OT_Coeng; /* Khmer coeng */
- else if (unlikely (u == 0x200C)) cat = OT_ZWNJ;
- else if (unlikely (u == 0x200D)) cat = OT_ZWJ;
- else if (unlikely (u == 0x25CC)) cat = OT_DOTTEDCIRCLE;
- else if (unlikely (u == 0x0A71)) cat = OT_SM; /* GURMUKHI ADDAK. Move it to the end. */
- else if (unlikely (u == 0xA982)) cat = OT_SM; /* Javanese repha. */
- else if (unlikely (u == 0xA9BE)) cat = OT_CM2; /* Javanese medial ya. */
- else if (unlikely (u == 0xA9BD)) { cat = OT_M; pos = POS_POST_C; } /* Javanese vocalic r. */
-
- if (cat == OT_Repha) {
- /* There are two kinds of characters marked as Repha:
- * - The ones that are GenCat=Mn are already positioned visually, ie. after base. (eg. Khmer)
- * - The ones that are GenCat=Lo is encoded logically, ie. beginning of syllable. (eg. Malayalam)
- *
- * We recategorize the first kind to look like a Nukta and attached to the base directly.
- */
- if (_hb_glyph_info_get_general_category (&info) == HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK)
- cat = OT_N;
- }
-
+ else if (unlikely (u == 0x17C6u)) cat = OT_N; /* Khmer Bindu doesn't like to be repositioned. */
+ else if (unlikely (u == 0x17D2u)) cat = OT_Coeng; /* Khmer coeng */
+ else if (unlikely (hb_in_range (u, 0x2010u, 0x2011u)))
+ cat = OT_PLACEHOLDER;
+ else if (unlikely (u == 0x25CCu)) cat = OT_DOTTEDCIRCLE;
+ else if (unlikely (u == 0xA982u)) cat = OT_SM; /* Javanese repha. */
+ else if (unlikely (u == 0xA9BEu)) cat = OT_CM2; /* Javanese medial ya. */
+ else if (unlikely (u == 0xA9BDu)) { cat = OT_M; pos = POS_POST_C; } /* Javanese vocalic r. */
/*
@@ -246,12 +247,12 @@ set_indic_properties (hb_glyph_info_t &info)
{
pos = matra_position (u, pos);
}
- else if ((FLAG (cat) & (FLAG (OT_SM) | FLAG (OT_VD) | FLAG (OT_A) | FLAG (OT_Avag))))
+ else if ((FLAG (cat) & (FLAG (OT_SM) | FLAG (OT_VD) | FLAG (OT_A) | FLAG (OT_Symbol))))
{
pos = POS_SMVD;
}
- if (unlikely (u == 0x0B01)) pos = POS_BEFORE_SUB; /* Oriya Bindu is BeforeSub in the spec. */
+ if (unlikely (u == 0x0B01u)) pos = POS_BEFORE_SUB; /* Oriya Bindu is BeforeSub in the spec. */
@@ -315,20 +316,20 @@ struct indic_config_t
static const indic_config_t indic_configs[] =
{
/* Default. Should be first. */
- {HB_SCRIPT_INVALID, false, 0,BASE_POS_LAST, REPH_POS_BEFORE_POST,REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_1},
- {HB_SCRIPT_DEVANAGARI,true, 0x094D,BASE_POS_LAST, REPH_POS_BEFORE_POST,REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
- {HB_SCRIPT_BENGALI, true, 0x09CD,BASE_POS_LAST, REPH_POS_AFTER_SUB, REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
- {HB_SCRIPT_GURMUKHI, true, 0x0A4D,BASE_POS_LAST, REPH_POS_BEFORE_SUB, REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
- {HB_SCRIPT_GUJARATI, true, 0x0ACD,BASE_POS_LAST, REPH_POS_BEFORE_POST,REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
- {HB_SCRIPT_ORIYA, true, 0x0B4D,BASE_POS_LAST, REPH_POS_AFTER_MAIN, REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
- {HB_SCRIPT_TAMIL, true, 0x0BCD,BASE_POS_LAST, REPH_POS_AFTER_POST, REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_2},
- {HB_SCRIPT_TELUGU, true, 0x0C4D,BASE_POS_LAST, REPH_POS_AFTER_POST, REPH_MODE_EXPLICIT, BLWF_MODE_POST_ONLY, PREF_LEN_2},
- {HB_SCRIPT_KANNADA, true, 0x0CCD,BASE_POS_LAST, REPH_POS_AFTER_POST, REPH_MODE_IMPLICIT, BLWF_MODE_POST_ONLY, PREF_LEN_2},
- {HB_SCRIPT_MALAYALAM, true, 0x0D4D,BASE_POS_LAST, REPH_POS_AFTER_MAIN, REPH_MODE_LOG_REPHA,BLWF_MODE_PRE_AND_POST, PREF_LEN_2},
- {HB_SCRIPT_SINHALA, false,0x0DCA,BASE_POS_LAST_SINHALA,
- REPH_POS_AFTER_MAIN, REPH_MODE_EXPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
- {HB_SCRIPT_KHMER, false,0x17D2,BASE_POS_FIRST,REPH_POS_DONT_CARE, REPH_MODE_VIS_REPHA,BLWF_MODE_PRE_AND_POST, PREF_LEN_2},
- {HB_SCRIPT_JAVANESE, false,0xA9C0,BASE_POS_FIRST,REPH_POS_DONT_CARE, REPH_MODE_VIS_REPHA,BLWF_MODE_PRE_AND_POST, PREF_LEN_1},
+ {HB_SCRIPT_INVALID, false, 0,BASE_POS_LAST, REPH_POS_BEFORE_POST,REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_1},
+ {HB_SCRIPT_DEVANAGARI,true, 0x094Du,BASE_POS_LAST, REPH_POS_BEFORE_POST,REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
+ {HB_SCRIPT_BENGALI, true, 0x09CDu,BASE_POS_LAST, REPH_POS_AFTER_SUB, REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
+ {HB_SCRIPT_GURMUKHI, true, 0x0A4Du,BASE_POS_LAST, REPH_POS_BEFORE_SUB, REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
+ {HB_SCRIPT_GUJARATI, true, 0x0ACDu,BASE_POS_LAST, REPH_POS_BEFORE_POST,REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
+ {HB_SCRIPT_ORIYA, true, 0x0B4Du,BASE_POS_LAST, REPH_POS_AFTER_MAIN, REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
+ {HB_SCRIPT_TAMIL, true, 0x0BCDu,BASE_POS_LAST, REPH_POS_AFTER_POST, REPH_MODE_IMPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_2},
+ {HB_SCRIPT_TELUGU, true, 0x0C4Du,BASE_POS_LAST, REPH_POS_AFTER_POST, REPH_MODE_EXPLICIT, BLWF_MODE_POST_ONLY, PREF_LEN_2},
+ {HB_SCRIPT_KANNADA, true, 0x0CCDu,BASE_POS_LAST, REPH_POS_AFTER_POST, REPH_MODE_IMPLICIT, BLWF_MODE_POST_ONLY, PREF_LEN_2},
+ {HB_SCRIPT_MALAYALAM, true, 0x0D4Du,BASE_POS_LAST, REPH_POS_AFTER_MAIN, REPH_MODE_LOG_REPHA,BLWF_MODE_PRE_AND_POST, PREF_LEN_2},
+ {HB_SCRIPT_SINHALA, false,0x0DCAu,BASE_POS_LAST_SINHALA,
+ REPH_POS_AFTER_MAIN, REPH_MODE_EXPLICIT, BLWF_MODE_PRE_AND_POST, PREF_LEN_DONT_CARE},
+ {HB_SCRIPT_KHMER, false,0x17D2u,BASE_POS_FIRST,REPH_POS_DONT_CARE, REPH_MODE_VIS_REPHA,BLWF_MODE_PRE_AND_POST, PREF_LEN_2},
+ {HB_SCRIPT_JAVANESE, false,0xA9C0u,BASE_POS_FIRST,REPH_POS_DONT_CARE, REPH_MODE_VIS_REPHA,BLWF_MODE_PRE_AND_POST, PREF_LEN_1},
};
@@ -552,12 +553,12 @@ data_create_indic (const hb_ot_shape_plan_t *plan)
break;
}
- indic_plan->is_old_spec = indic_plan->config->has_old_spec && ((plan->map.chosen_script[0] & 0x000000FF) != '2');
+ indic_plan->is_old_spec = indic_plan->config->has_old_spec && ((plan->map.chosen_script[0] & 0x000000FFu) != '2');
indic_plan->virama_glyph = (hb_codepoint_t) -1;
/* Use zero-context would_substitute() matching for new-spec of the main
- * Indic scripts, but not for old-spec or scripts with one spec only. */
- bool zero_context = indic_plan->config->has_old_spec || !indic_plan->is_old_spec;
+ * Indic scripts, and scripts with one spec only, but not for old-specs. */
+ bool zero_context = !indic_plan->is_old_spec;
indic_plan->rphf.init (&plan->map, HB_TAG('r','p','h','f'), zero_context);
indic_plan->pref.init (&plan->map, HB_TAG('p','r','e','f'), zero_context);
indic_plan->blwf.init (&plan->map, HB_TAG('b','l','w','f'), zero_context);
@@ -614,7 +615,7 @@ enum syllable_type_t {
consonant_syllable,
vowel_syllable,
standalone_cluster,
- avagraha_cluster,
+ symbol_cluster,
broken_cluster,
non_indic_cluster,
};
@@ -634,8 +635,9 @@ setup_masks_indic (const hb_ot_shape_plan_t *plan HB_UNUSED,
* and setup masks later on in a pause-callback. */
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- set_indic_properties (buffer->info[i]);
+ set_indic_properties (info[i]);
}
static void
@@ -672,10 +674,12 @@ update_consonant_positions (const hb_ot_shape_plan_t *plan,
{
hb_face_t *face = font->face;
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- if (buffer->info[i].indic_position() == POS_BASE_C) {
- hb_codepoint_t consonant = buffer->info[i].codepoint;
- buffer->info[i].indic_position() = consonant_position_from_face (indic_plan, consonant, virama, face);
+ if (info[i].indic_position() == POS_BASE_C)
+ {
+ hb_codepoint_t consonant = info[i].codepoint;
+ info[i].indic_position() = consonant_position_from_face (indic_plan, consonant, virama, face);
}
}
}
@@ -725,8 +729,13 @@ initial_reordering_consonant_syllable (const hb_ot_shape_plan_t *plan,
))
{
/* See if it matches the 'rphf' feature. */
- hb_codepoint_t glyphs[2] = {info[start].codepoint, info[start + 1].codepoint};
- if (indic_plan->rphf.would_substitute (glyphs, ARRAY_LENGTH (glyphs), face))
+ hb_codepoint_t glyphs[3] = {info[start].codepoint,
+ info[start + 1].codepoint,
+ indic_plan->config->reph_mode == REPH_MODE_EXPLICIT ?
+ info[start + 2].codepoint : 0};
+ if (indic_plan->rphf.would_substitute (glyphs, 2, face) ||
+ (indic_plan->config->reph_mode == REPH_MODE_EXPLICIT &&
+ indic_plan->rphf.would_substitute (glyphs, 3, face)))
{
limit += 2;
while (limit < end && is_joiner (info[limit]))
@@ -801,7 +810,7 @@ initial_reordering_consonant_syllable (const hb_ot_shape_plan_t *plan,
case BASE_POS_LAST_SINHALA:
{
/* Sinhala base positioning is slightly different from main Indic, in that:
- * 1. It's ZWJ behavior is different,
+ * 1. Its ZWJ behavior is different,
* 2. We don't need to look into the font for consonant positions.
*/
@@ -1151,8 +1160,8 @@ initial_reordering_standalone_cluster (const hb_ot_shape_plan_t *plan,
hb_buffer_t *buffer,
unsigned int start, unsigned int end)
{
- /* We treat NBSP/dotted-circle as if they are consonants, so we should just chain.
- * Only if not in compatibility mode that is... */
+ /* We treat placeholder/dotted-circle as if they are consonants, so we
+ * should just chain. Only if not in compatibility mode that is... */
if (hb_options ().uniscribe_bug_compatible)
{
@@ -1177,10 +1186,10 @@ initial_reordering_broken_cluster (const hb_ot_shape_plan_t *plan,
}
static void
-initial_reordering_avagraha_cluster (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_face_t *face HB_UNUSED,
- hb_buffer_t *buffer HB_UNUSED,
- unsigned int start HB_UNUSED, unsigned int end HB_UNUSED)
+initial_reordering_symbol_cluster (const hb_ot_shape_plan_t *plan HB_UNUSED,
+ hb_face_t *face HB_UNUSED,
+ hb_buffer_t *buffer HB_UNUSED,
+ unsigned int start HB_UNUSED, unsigned int end HB_UNUSED)
{
/* Nothing to do right now. If we ever switch to using the output
* buffer in the reordering process, we'd need to next_glyph() here. */
@@ -1208,7 +1217,7 @@ initial_reordering_syllable (const hb_ot_shape_plan_t *plan,
case consonant_syllable: initial_reordering_consonant_syllable (plan, face, buffer, start, end); return;
case vowel_syllable: initial_reordering_vowel_syllable (plan, face, buffer, start, end); return;
case standalone_cluster: initial_reordering_standalone_cluster (plan, face, buffer, start, end); return;
- case avagraha_cluster: initial_reordering_avagraha_cluster (plan, face, buffer, start, end); return;
+ case symbol_cluster: initial_reordering_symbol_cluster (plan, face, buffer, start, end); return;
case broken_cluster: initial_reordering_broken_cluster (plan, face, buffer, start, end); return;
case non_indic_cluster: initial_reordering_non_indic_cluster (plan, face, buffer, start, end); return;
}
@@ -1222,8 +1231,10 @@ insert_dotted_circles (const hb_ot_shape_plan_t *plan HB_UNUSED,
/* Note: This loop is extra overhead, but should not be measurable. */
bool has_broken_syllables = false;
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- if ((buffer->info[i].syllable() & 0x0F) == broken_cluster) {
+ if ((info[i].syllable() & 0x0F) == broken_cluster)
+ {
has_broken_syllables = true;
break;
}
@@ -1232,11 +1243,11 @@ insert_dotted_circles (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_codepoint_t dottedcircle_glyph;
- if (!font->get_glyph (0x25CC, 0, &dottedcircle_glyph))
+ if (!font->get_glyph (0x25CCu, 0, &dottedcircle_glyph))
return;
hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CC;
+ dottedcircle.codepoint = 0x25CCu;
set_indic_properties (dottedcircle);
dottedcircle.codepoint = dottedcircle_glyph;
@@ -1302,6 +1313,27 @@ final_reordering_syllable (const hb_ot_shape_plan_t *plan,
const indic_shape_plan_t *indic_plan = (const indic_shape_plan_t *) plan->data;
hb_glyph_info_t *info = buffer->info;
+
+ /* This function relies heavily on halant glyphs. Lots of ligation
+ * and possibly multiplication substitutions happened prior to this
+ * phase, and that might have messed up our properties. Recover
+ * from a particular case of that where we're fairly sure that a
+ * class of OT_H is desired but has been lost. */
+ if (indic_plan->virama_glyph)
+ {
+ unsigned int virama_glyph = indic_plan->virama_glyph;
+ for (unsigned int i = start; i < end; i++)
+ if (info[i].codepoint == virama_glyph &&
+ _hb_glyph_info_ligated (&info[i]) &&
+ _hb_glyph_info_multiplied (&info[i]))
+ {
+ /* This will make sure that this glyph passes is_halant_or_coeng() test. */
+ info[i].indic_category() = OT_H;
+ _hb_glyph_info_clear_ligated_and_multiplied (&info[i]);
+ }
+ }
+
+
/* 4. Final reordering:
*
* After the localized forms and basic shaping forms GSUB features have been
@@ -1310,21 +1342,45 @@ final_reordering_syllable (const hb_ot_shape_plan_t *plan,
* cluster.
*/
+ bool try_pref = !!indic_plan->mask_array[PREF];
+
/* Find base again */
unsigned int base;
for (base = start; base < end; base++)
- if (info[base].indic_position() >= POS_BASE_C) {
+ if (info[base].indic_position() >= POS_BASE_C)
+ {
+ if (try_pref && base + 1 < end && indic_plan->config->pref_len == 2)
+ {
+ for (unsigned int i = base + 1; i < end; i++)
+ if ((info[i].mask & indic_plan->mask_array[PREF]) != 0)
+ {
+ if (!(_hb_glyph_info_substituted (&info[i]) &&
+ _hb_glyph_info_ligated_and_didnt_multiply (&info[i])))
+ {
+ /* Ok, this was a 'pref' candidate but didn't form any.
+ * Base is around here... */
+ base = i;
+ while (base < end && is_halant_or_coeng (info[base]))
+ base++;
+ info[base].indic_position() = POS_BASE_C;
+
+ try_pref = false;
+ }
+ break;
+ }
+ }
+
if (start < base && info[base].indic_position() > POS_BASE_C)
base--;
break;
}
if (base == end && start < base &&
- info[base - 1].indic_category() != OT_ZWJ)
- base--;
- while (start < base &&
- (info[base].indic_category() == OT_H ||
- info[base].indic_category() == OT_N))
+ is_one_of (info[base - 1], FLAG (OT_ZWJ)))
base--;
+ if (base < end)
+ while (start < base &&
+ is_one_of (info[base], (FLAG (OT_N) | HALANT_OR_COENG_FLAGS)))
+ base--;
/* o Reorder matras:
@@ -1349,7 +1405,7 @@ final_reordering_syllable (const hb_ot_shape_plan_t *plan,
if (buffer->props.script != HB_SCRIPT_MALAYALAM && buffer->props.script != HB_SCRIPT_TAMIL)
{
while (new_pos > start &&
- !(is_one_of (info[new_pos], (FLAG (OT_M) | FLAG (OT_H) | FLAG (OT_Coeng)))))
+ !(is_one_of (info[new_pos], (FLAG (OT_M) | HALANT_OR_COENG_FLAGS))))
new_pos--;
/* If we found no Halant we are done.
@@ -1412,7 +1468,7 @@ final_reordering_syllable (const hb_ot_shape_plan_t *plan,
if (start + 1 < end &&
info[start].indic_position() == POS_RA_TO_BECOME_REPH &&
((info[start].indic_category() == OT_Repha) ^
- _hb_glyph_info_ligated (&info[start])))
+ _hb_glyph_info_ligated_and_didnt_multiply (&info[start])))
{
unsigned int new_reph_pos;
reph_position_t reph_pos = indic_plan->config->reph_pos;
@@ -1549,7 +1605,7 @@ final_reordering_syllable (const hb_ot_shape_plan_t *plan,
* the following rules:
*/
- if (indic_plan->mask_array[PREF] && base + 1 < end) /* Otherwise there can't be any pre-base reordering Ra. */
+ if (try_pref && base + 1 < end) /* Otherwise there can't be any pre-base reordering Ra. */
{
unsigned int pref_len = indic_plan->config->pref_len;
for (unsigned int i = base + 1; i < end; i++)
@@ -1565,7 +1621,7 @@ final_reordering_syllable (const hb_ot_shape_plan_t *plan,
* If pref len is longer than one, then only reorder if it ligated. If
* pref len is one, only reorder if it didn't ligate with other things. */
if (_hb_glyph_info_substituted (&info[i]) &&
- ((pref_len == 1) ^ _hb_glyph_info_ligated (&info[i])))
+ ((pref_len == 1) ^ _hb_glyph_info_ligated_and_didnt_multiply (&info[i])))
{
/*
* 2. Try to find a target position the same way as for pre-base matra.
@@ -1699,37 +1755,37 @@ decompose_indic (const hb_ot_shape_normalize_context_t *c,
switch (ab)
{
/* Don't decompose these. */
- case 0x0931 : return false;
- case 0x0B94 : return false;
+ case 0x0931u : return false;
+ case 0x0B94u : return false;
/*
* Decompose split matras that don't have Unicode decompositions.
*/
- case 0x0F77 : *a = 0x0FB2; *b= 0x0F81; return true;
- case 0x0F79 : *a = 0x0FB3; *b= 0x0F81; return true;
- case 0x17BE : *a = 0x17C1; *b= 0x17BE; return true;
- case 0x17BF : *a = 0x17C1; *b= 0x17BF; return true;
- case 0x17C0 : *a = 0x17C1; *b= 0x17C0; return true;
- case 0x17C4 : *a = 0x17C1; *b= 0x17C4; return true;
- case 0x17C5 : *a = 0x17C1; *b= 0x17C5; return true;
- case 0x1925 : *a = 0x1920; *b= 0x1923; return true;
- case 0x1926 : *a = 0x1920; *b= 0x1924; return true;
- case 0x1B3C : *a = 0x1B42; *b= 0x1B3C; return true;
- case 0x1112E : *a = 0x11127; *b= 0x11131; return true;
- case 0x1112F : *a = 0x11127; *b= 0x11132; return true;
+ case 0x0F77u : *a = 0x0FB2u; *b= 0x0F81u; return true;
+ case 0x0F79u : *a = 0x0FB3u; *b= 0x0F81u; return true;
+ case 0x17BEu : *a = 0x17C1u; *b= 0x17BEu; return true;
+ case 0x17BFu : *a = 0x17C1u; *b= 0x17BFu; return true;
+ case 0x17C0u : *a = 0x17C1u; *b= 0x17C0u; return true;
+ case 0x17C4u : *a = 0x17C1u; *b= 0x17C4u; return true;
+ case 0x17C5u : *a = 0x17C1u; *b= 0x17C5u; return true;
+ case 0x1925u : *a = 0x1920u; *b= 0x1923u; return true;
+ case 0x1926u : *a = 0x1920u; *b= 0x1924u; return true;
+ case 0x1B3Cu : *a = 0x1B42u; *b= 0x1B3Cu; return true;
+ case 0x1112Eu : *a = 0x11127u; *b= 0x11131u; return true;
+ case 0x1112Fu : *a = 0x11127u; *b= 0x11132u; return true;
#if 0
/* This one has no decomposition in Unicode, but needs no decomposition either. */
- /* case 0x0AC9 : return false; */
- case 0x0B57 : *a = no decomp, -> RIGHT; return true;
- case 0x1C29 : *a = no decomp, -> LEFT; return true;
- case 0xA9C0 : *a = no decomp, -> RIGHT; return true;
- case 0x111BF : *a = no decomp, -> ABOVE; return true;
+ /* case 0x0AC9u : return false; */
+ case 0x0B57u : *a = no decomp, -> RIGHT; return true;
+ case 0x1C29u : *a = no decomp, -> LEFT; return true;
+ case 0xA9C0u : *a = no decomp, -> RIGHT; return true;
+ case 0x111BuF : *a = no decomp, -> ABOVE; return true;
#endif
}
- if ((ab == 0x0DDA || hb_in_range<hb_codepoint_t> (ab, 0x0DDC, 0x0DDE)))
+ if ((ab == 0x0DDAu || hb_in_range (ab, 0x0DDCu, 0x0DDEu)))
{
/*
* Sinhala split matras... Let the fun begin.
@@ -1766,7 +1822,7 @@ decompose_indic (const hb_ot_shape_normalize_context_t *c,
indic_plan->pstf.would_substitute (&glyph, 1, c->font->face)))
{
/* Ok, safe to use Uniscribe-style decomposition. */
- *a = 0x0DD9;
+ *a = 0x0DD9u;
*b = ab;
return true;
}
@@ -1786,7 +1842,7 @@ compose_indic (const hb_ot_shape_normalize_context_t *c,
return false;
/* Composition-exclusion exceptions that we want to recompose. */
- if (a == 0x09AF && b == 0x09BC) { *ab = 0x09DF; return true; }
+ if (a == 0x09AFu && b == 0x09BCu) { *ab = 0x09DFu; return true; }
return c->unicode->compose (a, b, ab);
}
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar-machine.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar-machine.hh
index a9c8dbeaac..29fdf9a1ae 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar-machine.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar-machine.hh
@@ -62,7 +62,7 @@ static const short _myanmar_syllable_machine_index_offsets[] = {
static const char _myanmar_syllable_machine_indicies[] = {
1, 1, 2, 3, 4, 4, 0, 5,
- 0, 6, 0, 1, 0, 0, 0, 7,
+ 0, 6, 1, 0, 0, 0, 0, 7,
0, 8, 1, 0, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 0,
21, 22, 23, 23, 20, 24, 20, 25,
@@ -119,14 +119,14 @@ static const char _myanmar_syllable_machine_indicies[] = {
20, 20, 20, 20, 20, 20, 20, 20,
20, 31, 20, 33, 20, 35, 20, 21,
20, 23, 23, 20, 24, 20, 25, 20,
- 20, 20, 20, 20, 20, 20, 20, 20,
+ 20, 20, 20, 20, 20, 20, 34, 20,
20, 27, 20, 29, 20, 31, 32, 33,
34, 35, 20, 21, 20, 23, 23, 20,
24, 20, 25, 20, 20, 20, 20, 20,
20, 20, 34, 20, 20, 27, 20, 20,
20, 31, 32, 33, 34, 35, 20, 21,
20, 23, 23, 20, 24, 20, 25, 20,
- 20, 20, 20, 20, 20, 20, 20, 20,
+ 20, 20, 20, 20, 20, 20, 34, 20,
20, 27, 28, 29, 20, 31, 32, 33,
34, 35, 20, 21, 22, 23, 23, 20,
24, 20, 25, 20, 20, 20, 20, 20,
@@ -169,8 +169,8 @@ static const char _myanmar_syllable_machine_indicies[] = {
25, 20, 20, 20, 20, 20, 20, 20,
26, 20, 20, 27, 28, 29, 30, 31,
32, 33, 34, 35, 20, 1, 1, 2,
- 3, 3, 3, 42, 5, 42, 6, 42,
- 1, 42, 42, 42, 1, 42, 8, 1,
+ 3, 3, 3, 42, 5, 42, 6, 1,
+ 42, 42, 42, 42, 1, 42, 8, 1,
42, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 42, 2, 42, 3, 3,
42, 5, 42, 6, 42, 42, 42, 42,
@@ -191,14 +191,14 @@ static const char _myanmar_syllable_machine_indicies[] = {
42, 42, 42, 42, 42, 42, 42, 42,
42, 42, 13, 42, 15, 42, 17, 42,
2, 42, 3, 3, 42, 5, 42, 6,
- 42, 42, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 16,
42, 42, 9, 42, 11, 42, 13, 14,
15, 16, 17, 42, 2, 42, 3, 3,
42, 5, 42, 6, 42, 42, 42, 42,
42, 42, 42, 16, 42, 42, 9, 42,
42, 42, 13, 14, 15, 16, 17, 42,
2, 42, 3, 3, 42, 5, 42, 6,
- 42, 42, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 16,
42, 42, 9, 10, 11, 42, 13, 14,
15, 16, 17, 42, 2, 3, 3, 3,
42, 5, 42, 6, 42, 42, 42, 42,
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar.cc
index 50209ffb0e..258ccc470c 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-myanmar.cc
@@ -134,7 +134,7 @@ enum myanmar_category_t {
OT_D = 19, /* Digits except zero */
OT_D0 = 20, /* Digit zero */
OT_DB = OT_N, /* Dot below */
- OT_GB = OT_DOTTEDCIRCLE,
+ OT_GB = OT_PLACEHOLDER,
OT_MH = 21, /* Various consonant medial types */
OT_MR = 22, /* Various consonant medial types */
OT_MW = 23, /* Various consonant medial types */
@@ -157,12 +157,6 @@ is_one_of (const hb_glyph_info_t &info, unsigned int flags)
return !!(FLAG (info.myanmar_category()) & flags);
}
-/* Note:
- *
- * We treat Vowels and placeholders as if they were consonants. This is safe because Vowels
- * cannot happen in a consonant syllable. The plus side however is, we can call the
- * consonant syllable logic from the vowel syllable function and get it all right! */
-#define CONSONANT_FLAGS (FLAG (OT_C) | FLAG (OT_CM) | FLAG (OT_Ra) | FLAG (OT_V) | FLAG (OT_NBSP) | FLAG (OT_GB))
static inline bool
is_consonant (const hb_glyph_info_t &info)
{
@@ -175,82 +169,80 @@ set_myanmar_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- indic_category_t cat = (indic_category_t) (type & 0x7F);
+ indic_category_t cat = (indic_category_t) (type & 0x7Fu);
indic_position_t pos = (indic_position_t) (type >> 8);
/* Myanmar
* http://www.microsoft.com/typography/OpenTypeDev/myanmar/intro.htm#analyze
*/
- if (unlikely (hb_in_range<hb_codepoint_t> (u, 0xFE00, 0xFE0F)))
+ if (unlikely (hb_in_range (u, 0xFE00u, 0xFE0Fu)))
cat = (indic_category_t) OT_VS;
- else if (unlikely (u == 0x200C)) cat = (indic_category_t) OT_ZWNJ;
- else if (unlikely (u == 0x200D)) cat = (indic_category_t) OT_ZWJ;
switch (u)
{
- case 0x104E:
+ case 0x104Eu:
cat = (indic_category_t) OT_C; /* The spec says C, IndicSyllableCategory doesn't have. */
break;
- case 0x002D: case 0x00A0: case 0x00D7: case 0x2012:
- case 0x2013: case 0x2014: case 0x2015: case 0x2022:
- case 0x25CC: case 0x25FB: case 0x25FC: case 0x25FD:
- case 0x25FE:
+ case 0x002Du: case 0x00A0u: case 0x00D7u: case 0x2012u:
+ case 0x2013u: case 0x2014u: case 0x2015u: case 0x2022u:
+ case 0x25CCu: case 0x25FBu: case 0x25FCu: case 0x25FDu:
+ case 0x25FEu:
cat = (indic_category_t) OT_GB;
break;
- case 0x1004: case 0x101B: case 0x105A:
+ case 0x1004u: case 0x101Bu: case 0x105Au:
cat = (indic_category_t) OT_Ra;
break;
- case 0x1032: case 0x1036:
+ case 0x1032u: case 0x1036u:
cat = (indic_category_t) OT_A;
break;
- case 0x103A:
+ case 0x103Au:
cat = (indic_category_t) OT_As;
break;
- case 0x1041: case 0x1042: case 0x1043: case 0x1044:
- case 0x1045: case 0x1046: case 0x1047: case 0x1048:
- case 0x1049: case 0x1090: case 0x1091: case 0x1092:
- case 0x1093: case 0x1094: case 0x1095: case 0x1096:
- case 0x1097: case 0x1098: case 0x1099:
+ case 0x1041u: case 0x1042u: case 0x1043u: case 0x1044u:
+ case 0x1045u: case 0x1046u: case 0x1047u: case 0x1048u:
+ case 0x1049u: case 0x1090u: case 0x1091u: case 0x1092u:
+ case 0x1093u: case 0x1094u: case 0x1095u: case 0x1096u:
+ case 0x1097u: case 0x1098u: case 0x1099u:
cat = (indic_category_t) OT_D;
break;
- case 0x1040:
+ case 0x1040u:
cat = (indic_category_t) OT_D; /* XXX The spec says D0, but Uniscribe doesn't seem to do. */
break;
- case 0x103E: case 0x1060:
+ case 0x103Eu: case 0x1060u:
cat = (indic_category_t) OT_MH;
break;
- case 0x103C:
+ case 0x103Cu:
cat = (indic_category_t) OT_MR;
break;
- case 0x103D: case 0x1082:
+ case 0x103Du: case 0x1082u:
cat = (indic_category_t) OT_MW;
break;
- case 0x103B: case 0x105E: case 0x105F:
+ case 0x103Bu: case 0x105Eu: case 0x105Fu:
cat = (indic_category_t) OT_MY;
break;
- case 0x1063: case 0x1064: case 0x1069: case 0x106A:
- case 0x106B: case 0x106C: case 0x106D: case 0xAA7B:
+ case 0x1063u: case 0x1064u: case 0x1069u: case 0x106Au:
+ case 0x106Bu: case 0x106Cu: case 0x106Du: case 0xAA7Bu:
cat = (indic_category_t) OT_PT;
break;
- case 0x1038: case 0x1087: case 0x1088: case 0x1089:
- case 0x108A: case 0x108B: case 0x108C: case 0x108D:
- case 0x108F: case 0x109A: case 0x109B: case 0x109C:
+ case 0x1038u: case 0x1087u: case 0x1088u: case 0x1089u:
+ case 0x108Au: case 0x108Bu: case 0x108Cu: case 0x108Du:
+ case 0x108Fu: case 0x109Au: case 0x109Bu: case 0x109Cu:
cat = (indic_category_t) OT_SM;
break;
- case 0x104A: case 0x104B:
+ case 0x104Au: case 0x104Bu:
cat = (indic_category_t) OT_P;
break;
}
@@ -285,8 +277,9 @@ setup_masks_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED,
* and setup masks later on in a pause-callback. */
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- set_myanmar_properties (buffer->info[i]);
+ set_myanmar_properties (info[i]);
}
static void
@@ -459,8 +452,10 @@ insert_dotted_circles (const hb_ot_shape_plan_t *plan HB_UNUSED,
/* Note: This loop is extra overhead, but should not be measurable. */
bool has_broken_syllables = false;
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- if ((buffer->info[i].syllable() & 0x0F) == broken_cluster) {
+ if ((info[i].syllable() & 0x0F) == broken_cluster)
+ {
has_broken_syllables = true;
break;
}
@@ -469,11 +464,11 @@ insert_dotted_circles (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_codepoint_t dottedcircle_glyph;
- if (!font->get_glyph (0x25CC, 0, &dottedcircle_glyph))
+ if (!font->get_glyph (0x25CCu, 0, &dottedcircle_glyph))
return;
hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CC;
+ dottedcircle.codepoint = 0x25CCu;
set_myanmar_properties (dottedcircle);
dottedcircle.codepoint = dottedcircle_glyph;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-private.hh
index 104726e8af..3e581afa9c 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-private.hh
@@ -173,6 +173,10 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
/* Unicode-6.0 additions */
case HB_SCRIPT_MANDAIC:
+ /* Unicode-7.0 additions */
+ case HB_SCRIPT_MANICHAEAN:
+ case HB_SCRIPT_PSALTER_PAHLAVI:
+
/* For Arabic script, use the Arabic shaper even if no OT script tag was found.
* This is because we do fallback shaping for Arabic script (and not others). */
if (planner->map.chosen_script[0] != HB_OT_TAG_DEFAULT_SCRIPT ||
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-sea.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-sea.cc
index 6288a90c9a..f08b7ccb9f 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-sea.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-sea.cc
@@ -139,11 +139,11 @@ set_sea_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- indic_category_t cat = (indic_category_t) (type & 0x7F);
+ indic_category_t cat = (indic_category_t) (type & 0x7Fu);
indic_position_t pos = (indic_position_t) (type >> 8);
/* Medial Ra */
- if (u == 0x1A55 || u == 0xAA34)
+ if (u == 0x1A55u || u == 0xAA34u)
cat = (indic_category_t) OT_MR;
if (cat == OT_M)
@@ -174,8 +174,9 @@ setup_masks_sea (const hb_ot_shape_plan_t *plan HB_UNUSED,
* and setup masks later on in a pause-callback. */
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- set_sea_properties (buffer->info[i]);
+ set_sea_properties (info[i]);
}
static void
@@ -278,8 +279,10 @@ insert_dotted_circles (const hb_ot_shape_plan_t *plan HB_UNUSED,
/* Note: This loop is extra overhead, but should not be measurable. */
bool has_broken_syllables = false;
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- if ((buffer->info[i].syllable() & 0x0F) == broken_cluster) {
+ if ((info[i].syllable() & 0x0F) == broken_cluster)
+ {
has_broken_syllables = true;
break;
}
@@ -288,11 +291,11 @@ insert_dotted_circles (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_codepoint_t dottedcircle_glyph;
- if (!font->get_glyph (0x25CC, 0, &dottedcircle_glyph))
+ if (!font->get_glyph (0x25CCu, 0, &dottedcircle_glyph))
return;
hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CC;
+ dottedcircle.codepoint = 0x25CCu;
set_sea_properties (dottedcircle);
dottedcircle.codepoint = dottedcircle_glyph;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-thai.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-thai.cc
index 8664eca45c..feb7fc7a14 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-thai.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-complex-thai.cc
@@ -46,13 +46,13 @@ enum thai_consonant_type_t
static thai_consonant_type_t
get_consonant_type (hb_codepoint_t u)
{
- if (u == 0x0E1B || u == 0x0E1D || u == 0x0E1F/* || u == 0x0E2C*/)
+ if (u == 0x0E1Bu || u == 0x0E1Du || u == 0x0E1Fu/* || u == 0x0E2Cu*/)
return AC;
- if (u == 0x0E0D || u == 0x0E10)
+ if (u == 0x0E0Du || u == 0x0E10u)
return RC;
- if (u == 0x0E0E || u == 0x0E0F)
+ if (u == 0x0E0Eu || u == 0x0E0Fu)
return DC;
- if (hb_in_range<hb_codepoint_t> (u, 0x0E01, 0x0E2E))
+ if (hb_in_range (u, 0x0E01u, 0x0E2Eu))
return NC;
return NOT_CONSONANT;
}
@@ -70,12 +70,12 @@ enum thai_mark_type_t
static thai_mark_type_t
get_mark_type (hb_codepoint_t u)
{
- if (u == 0x0E31 || hb_in_range<hb_codepoint_t> (u, 0x0E34, 0x0E37) ||
- u == 0x0E47 || hb_in_range<hb_codepoint_t> (u, 0x0E4D, 0x0E4E))
+ if (u == 0x0E31u || hb_in_range (u, 0x0E34u, 0x0E37u) ||
+ u == 0x0E47u || hb_in_range (u, 0x0E4Du, 0x0E4Eu))
return AV;
- if (hb_in_range<hb_codepoint_t> (u, 0x0E38, 0x0E3A))
+ if (hb_in_range (u, 0x0E38u, 0x0E3Au))
return BV;
- if (hb_in_range<hb_codepoint_t> (u, 0x0E48, 0x0E4C))
+ if (hb_in_range (u, 0x0E48u, 0x0E4Cu))
return T;
return NOT_MARK;
}
@@ -99,43 +99,43 @@ thai_pua_shape (hb_codepoint_t u, thai_action_t action, hb_font_t *font)
hb_codepoint_t mac_pua;
} const *pua_mappings = NULL;
static const thai_pua_mapping_t SD_mappings[] = {
- {0x0E48, 0xF70A, 0xF88B}, /* MAI EK */
- {0x0E49, 0xF70B, 0xF88E}, /* MAI THO */
- {0x0E4A, 0xF70C, 0xF891}, /* MAI TRI */
- {0x0E4B, 0xF70D, 0xF894}, /* MAI CHATTAWA */
- {0x0E4C, 0xF70E, 0xF897}, /* THANTHAKHAT */
- {0x0E38, 0xF718, 0xF89B}, /* SARA U */
- {0x0E39, 0xF719, 0xF89C}, /* SARA UU */
- {0x0E3A, 0xF71A, 0xF89D}, /* PHINTHU */
- {0x0000, 0x0000, 0x0000}
+ {0x0E48u, 0xF70Au, 0xF88Bu}, /* MAI EK */
+ {0x0E49u, 0xF70Bu, 0xF88Eu}, /* MAI THO */
+ {0x0E4Au, 0xF70Cu, 0xF891u}, /* MAI TRI */
+ {0x0E4Bu, 0xF70Du, 0xF894u}, /* MAI CHATTAWA */
+ {0x0E4Cu, 0xF70Eu, 0xF897u}, /* THANTHAKHAT */
+ {0x0E38u, 0xF718u, 0xF89Bu}, /* SARA U */
+ {0x0E39u, 0xF719u, 0xF89Cu}, /* SARA UU */
+ {0x0E3Au, 0xF71Au, 0xF89Du}, /* PHINTHU */
+ {0x0000u, 0x0000u, 0x0000u}
};
static const thai_pua_mapping_t SDL_mappings[] = {
- {0x0E48, 0xF705, 0xF88C}, /* MAI EK */
- {0x0E49, 0xF706, 0xF88F}, /* MAI THO */
- {0x0E4A, 0xF707, 0xF892}, /* MAI TRI */
- {0x0E4B, 0xF708, 0xF895}, /* MAI CHATTAWA */
- {0x0E4C, 0xF709, 0xF898}, /* THANTHAKHAT */
- {0x0000, 0x0000, 0x0000}
+ {0x0E48u, 0xF705u, 0xF88Cu}, /* MAI EK */
+ {0x0E49u, 0xF706u, 0xF88Fu}, /* MAI THO */
+ {0x0E4Au, 0xF707u, 0xF892u}, /* MAI TRI */
+ {0x0E4Bu, 0xF708u, 0xF895u}, /* MAI CHATTAWA */
+ {0x0E4Cu, 0xF709u, 0xF898u}, /* THANTHAKHAT */
+ {0x0000u, 0x0000u, 0x0000u}
};
static const thai_pua_mapping_t SL_mappings[] = {
- {0x0E48, 0xF713, 0xF88A}, /* MAI EK */
- {0x0E49, 0xF714, 0xF88D}, /* MAI THO */
- {0x0E4A, 0xF715, 0xF890}, /* MAI TRI */
- {0x0E4B, 0xF716, 0xF893}, /* MAI CHATTAWA */
- {0x0E4C, 0xF717, 0xF896}, /* THANTHAKHAT */
- {0x0E31, 0xF710, 0xF884}, /* MAI HAN-AKAT */
- {0x0E34, 0xF701, 0xF885}, /* SARA I */
- {0x0E35, 0xF702, 0xF886}, /* SARA II */
- {0x0E36, 0xF703, 0xF887}, /* SARA UE */
- {0x0E37, 0xF704, 0xF888}, /* SARA UEE */
- {0x0E47, 0xF712, 0xF889}, /* MAITAIKHU */
- {0x0E4D, 0xF711, 0xF899}, /* NIKHAHIT */
- {0x0000, 0x0000, 0x0000}
+ {0x0E48u, 0xF713u, 0xF88Au}, /* MAI EK */
+ {0x0E49u, 0xF714u, 0xF88Du}, /* MAI THO */
+ {0x0E4Au, 0xF715u, 0xF890u}, /* MAI TRI */
+ {0x0E4Bu, 0xF716u, 0xF893u}, /* MAI CHATTAWA */
+ {0x0E4Cu, 0xF717u, 0xF896u}, /* THANTHAKHAT */
+ {0x0E31u, 0xF710u, 0xF884u}, /* MAI HAN-AKAT */
+ {0x0E34u, 0xF701u, 0xF885u}, /* SARA I */
+ {0x0E35u, 0xF702u, 0xF886u}, /* SARA II */
+ {0x0E36u, 0xF703u, 0xF887u}, /* SARA UE */
+ {0x0E37u, 0xF704u, 0xF888u}, /* SARA UEE */
+ {0x0E47u, 0xF712u, 0xF889u}, /* MAITAIKHU */
+ {0x0E4Du, 0xF711u, 0xF899u}, /* NIKHAHIT */
+ {0x0000u, 0x0000u, 0x0000u}
};
static const thai_pua_mapping_t RD_mappings[] = {
- {0x0E0D, 0xF70F, 0xF89A}, /* YO YING */
- {0x0E10, 0xF700, 0xF89E}, /* THO THAN */
- {0x0000, 0x0000, 0x0000}
+ {0x0E0Du, 0xF70Fu, 0xF89Au}, /* YO YING */
+ {0x0E10u, 0xF700u, 0xF89Eu}, /* THO THAN */
+ {0x0000u, 0x0000u, 0x0000u}
};
switch (action) {
@@ -308,10 +308,10 @@ preprocess_text_thai (const hb_ot_shape_plan_t *plan,
/* We only get one script at a time, so a script-agnostic implementation
* is adequate here. */
-#define IS_SARA_AM(x) (((x) & ~0x0080) == 0x0E33)
-#define NIKHAHIT_FROM_SARA_AM(x) ((x) - 0xE33 + 0xE4D)
+#define IS_SARA_AM(x) (((x) & ~0x0080u) == 0x0E33u)
+#define NIKHAHIT_FROM_SARA_AM(x) ((x) - 0x0E33u + 0x0E4Du)
#define SARA_AA_FROM_SARA_AM(x) ((x) - 1)
-#define IS_TONE_MARK(x) (hb_in_ranges<hb_codepoint_t> ((x) & ~0x0080, 0x0E34, 0x0E37, 0x0E47, 0x0E4E, 0x0E31, 0x0E31))
+#define IS_TONE_MARK(x) (hb_in_ranges ((x) & ~0x0080u, 0x0E34u, 0x0E37u, 0x0E47u, 0x0E4Eu, 0x0E31u, 0x0E31u))
buffer->clear_output ();
unsigned int count = buffer->len;
@@ -330,8 +330,11 @@ preprocess_text_thai (const hb_ot_shape_plan_t *plan,
if (unlikely (buffer->in_error))
return;
- /* Ok, let's see... */
+ /* Make Nikhahit be recognized as a mark when zeroing widths. */
unsigned int end = buffer->out_len;
+ _hb_glyph_info_set_general_category (&buffer->out_info[end - 2], HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK);
+
+ /* Ok, let's see... */
unsigned int start = end - 2;
while (start > 0 && IS_TONE_MARK (buffer->out_info[start - 1].codepoint))
start--;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-fallback.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-fallback.cc
index 5d526c3a8e..a774f95185 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-fallback.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-fallback.cc
@@ -35,42 +35,42 @@ recategorize_combining_class (hb_codepoint_t u,
return klass;
/* Thai / Lao need some per-character work. */
- if ((u & ~0xFF) == 0x0E00)
+ if ((u & ~0xFF) == 0x0E00u)
{
if (unlikely (klass == 0))
{
switch (u)
{
- case 0x0E31:
- case 0x0E34:
- case 0x0E35:
- case 0x0E36:
- case 0x0E37:
- case 0x0E47:
- case 0x0E4C:
- case 0x0E4D:
- case 0x0E4E:
+ case 0x0E31u:
+ case 0x0E34u:
+ case 0x0E35u:
+ case 0x0E36u:
+ case 0x0E37u:
+ case 0x0E47u:
+ case 0x0E4Cu:
+ case 0x0E4Du:
+ case 0x0E4Eu:
klass = HB_UNICODE_COMBINING_CLASS_ABOVE_RIGHT;
break;
- case 0x0EB1:
- case 0x0EB4:
- case 0x0EB5:
- case 0x0EB6:
- case 0x0EB7:
- case 0x0EBB:
- case 0x0ECC:
- case 0x0ECD:
+ case 0x0EB1u:
+ case 0x0EB4u:
+ case 0x0EB5u:
+ case 0x0EB6u:
+ case 0x0EB7u:
+ case 0x0EBBu:
+ case 0x0ECCu:
+ case 0x0ECDu:
klass = HB_UNICODE_COMBINING_CLASS_ABOVE;
break;
- case 0x0EBC:
+ case 0x0EBCu:
klass = HB_UNICODE_COMBINING_CLASS_BELOW;
break;
}
} else {
/* Thai virama is below-right */
- if (u == 0x0E3A)
+ if (u == 0x0E3Au)
klass = HB_UNICODE_COMBINING_CLASS_BELOW_RIGHT;
}
}
@@ -167,11 +167,12 @@ _hb_ot_shape_fallback_position_recategorize_marks (const hb_ot_shape_plan_t *pla
hb_buffer_t *buffer)
{
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- if (_hb_glyph_info_get_general_category (&buffer->info[i]) == HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK) {
- unsigned int combining_class = _hb_glyph_info_get_modified_combining_class (&buffer->info[i]);
- combining_class = recategorize_combining_class (buffer->info[i].codepoint, combining_class);
- _hb_glyph_info_set_modified_combining_class (&buffer->info[i], combining_class);
+ if (_hb_glyph_info_get_general_category (&info[i]) == HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK) {
+ unsigned int combining_class = _hb_glyph_info_get_modified_combining_class (&info[i]);
+ combining_class = recategorize_combining_class (info[i].codepoint, combining_class);
+ _hb_glyph_info_set_modified_combining_class (&info[i], combining_class);
}
}
@@ -181,8 +182,9 @@ zero_mark_advances (hb_buffer_t *buffer,
unsigned int start,
unsigned int end)
{
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = start; i < end; i++)
- if (_hb_glyph_info_get_general_category (&buffer->info[i]) == HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK)
+ if (_hb_glyph_info_get_general_category (&info[i]) == HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK)
{
buffer->pos[i].x_advance = 0;
buffer->pos[i].y_advance = 0;
@@ -327,12 +329,13 @@ position_around_base (const hb_ot_shape_plan_t *plan,
unsigned int last_lig_component = (unsigned int) -1;
unsigned int last_combining_class = 255;
hb_glyph_extents_t cluster_extents = base_extents; /* Initialization is just to shut gcc up. */
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = base + 1; i < end; i++)
- if (_hb_glyph_info_get_modified_combining_class (&buffer->info[i]))
+ if (_hb_glyph_info_get_modified_combining_class (&info[i]))
{
if (num_lig_components > 1) {
- unsigned int this_lig_id = _hb_glyph_info_get_lig_id (&buffer->info[i]);
- unsigned int this_lig_component = _hb_glyph_info_get_lig_comp (&buffer->info[i]) - 1;
+ unsigned int this_lig_id = _hb_glyph_info_get_lig_id (&info[i]);
+ unsigned int this_lig_component = _hb_glyph_info_get_lig_comp (&info[i]) - 1;
/* Conditions for attaching to the last component. */
if (!lig_id || lig_id != this_lig_id || this_lig_component >= num_lig_components)
this_lig_component = num_lig_components - 1;
@@ -355,7 +358,7 @@ position_around_base (const hb_ot_shape_plan_t *plan,
}
}
- unsigned int this_combining_class = _hb_glyph_info_get_modified_combining_class (&buffer->info[i]);
+ unsigned int this_combining_class = _hb_glyph_info_get_modified_combining_class (&info[i]);
if (last_combining_class != this_combining_class)
{
last_combining_class = this_combining_class;
@@ -391,13 +394,14 @@ position_cluster (const hb_ot_shape_plan_t *plan,
return;
/* Find the base glyph */
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = start; i < end; i++)
- if (!HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&buffer->info[i])))
+ if (!HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&info[i])))
{
/* Find mark glyphs */
unsigned int j;
for (j = i + 1; j < end; j++)
- if (!HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&buffer->info[j])))
+ if (!HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&info[j])))
break;
position_around_base (plan, font, buffer, i, j);
@@ -432,15 +436,13 @@ _hb_ot_shape_fallback_kern (const hb_ot_shape_plan_t *plan,
{
if (!plan->has_kern) return;
- unsigned int count = buffer->len;
-
OT::hb_apply_context_t c (1, font, buffer);
c.set_lookup_mask (plan->kern_mask);
c.set_lookup_props (OT::LookupFlag::IgnoreMarks);
+ unsigned int count = buffer->len;
hb_glyph_info_t *info = buffer->info;
hb_glyph_position_t *pos = buffer->pos;
-
for (unsigned int idx = 0; idx < count;)
{
OT::hb_apply_context_t::skipping_forward_iterator_t skippy_iter (&c, idx, 1);
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-private.hh
index df81fa25d9..54ac2c3cf7 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape-private.hh
@@ -44,6 +44,7 @@ struct hb_ot_shape_plan_t
hb_mask_t kern_mask;
unsigned int has_frac : 1;
unsigned int has_kern : 1;
+ unsigned int has_mark : 1;
inline void collect_lookups (hb_tag_t table_tag, hb_set_t *lookups) const
{
@@ -92,6 +93,7 @@ struct hb_ot_shape_planner_t
plan.has_frac = plan.frac_mask || (plan.numr_mask && plan.dnom_mask);
plan.has_kern = !!plan.kern_mask;
+ plan.has_mark = !!plan.map.get_1_mask (HB_TAG ('m','a','r','k'));
}
private:
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape.cc
index 3080a1d03d..1f99014c62 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape.cc
@@ -37,6 +37,7 @@
#include "hb-ot-shape-normalize-private.hh"
#include "hb-ot-layout-private.hh"
+#include "hb-unicode-private.hh"
#include "hb-set-private.hh"
@@ -226,8 +227,9 @@ static void
hb_set_unicode_props (hb_buffer_t *buffer)
{
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- _hb_glyph_info_set_unicode_props (&buffer->info[i], buffer->unicode);
+ _hb_glyph_info_set_unicode_props (&info[i], buffer->unicode);
}
static void
@@ -238,11 +240,11 @@ hb_insert_dotted_circle (hb_buffer_t *buffer, hb_font_t *font)
HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK)
return;
- if (!font->has_glyph (0x25CC))
+ if (!font->has_glyph (0x25CCu))
return;
hb_glyph_info_t dottedcircle;
- dottedcircle.codepoint = 0x25CC;
+ dottedcircle.codepoint = 0x25CCu;
_hb_glyph_info_set_unicode_props (&dottedcircle, buffer->unicode);
buffer->clear_output ();
@@ -262,8 +264,9 @@ static void
hb_form_clusters (hb_buffer_t *buffer)
{
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 1; i < count; i++)
- if (HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&buffer->info[i])))
+ if (HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&info[i])))
buffer->merge_clusters (i - 1, i + 1);
}
@@ -321,7 +324,7 @@ hb_ot_shape_setup_masks_fraction (hb_ot_shape_context_t *c)
hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
{
- if (info[i].codepoint == 0x2044) /* FRACTION SLASH */
+ if (info[i].codepoint == 0x2044u) /* FRACTION SLASH */
{
unsigned int start = i, end = i + 1;
while (start &&
@@ -381,8 +384,9 @@ hb_ot_map_glyphs_fast (hb_buffer_t *buffer)
{
/* Normalization process sets up glyph_index(), we just copy it. */
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- buffer->info[i].codepoint = buffer->info[i].glyph_index();
+ info[i].codepoint = info[i].glyph_index();
}
static inline void
@@ -391,11 +395,24 @@ hb_synthesize_glyph_classes (hb_ot_shape_context_t *c)
unsigned int count = c->buffer->len;
hb_glyph_info_t *info = c->buffer->info;
for (unsigned int i = 0; i < count; i++)
- _hb_glyph_info_set_glyph_props (&info[i],
- _hb_glyph_info_get_general_category (&info[i])
- == HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK ?
- HB_OT_LAYOUT_GLYPH_PROPS_MARK :
- HB_OT_LAYOUT_GLYPH_PROPS_BASE_GLYPH);
+ {
+ hb_ot_layout_glyph_class_mask_t klass;
+
+ /* Never mark default-ignorables as marks.
+ * They won't get in the way of lookups anyway,
+ * but having them as mark will cause them to be skipped
+ * over if the lookup-flag says so, but at least for the
+ * Mongolian variation selectors, looks like Uniscribe
+ * marks them as non-mark. Some Mongolian fonts without
+ * GDEF rely on this. Another notable character that
+ * this applies to is COMBINING GRAPHEME JOINER. */
+ klass = (_hb_glyph_info_get_general_category (&info[i]) !=
+ HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK ||
+ _hb_glyph_info_is_default_ignorable (&info[i])) ?
+ HB_OT_LAYOUT_GLYPH_PROPS_BASE_GLYPH :
+ HB_OT_LAYOUT_GLYPH_PROPS_MARK;
+ _hb_glyph_info_set_glyph_props (&info[i], klass);
+ }
}
static inline void
@@ -452,26 +469,44 @@ hb_ot_substitute (hb_ot_shape_context_t *c)
/* Position */
static inline void
-zero_mark_widths_by_unicode (hb_buffer_t *buffer)
+adjust_mark_offsets (hb_glyph_position_t *pos)
+{
+ pos->x_offset -= pos->x_advance;
+ pos->y_offset -= pos->y_advance;
+}
+
+static inline void
+zero_mark_width (hb_glyph_position_t *pos)
+{
+ pos->x_advance = 0;
+ pos->y_advance = 0;
+}
+
+static inline void
+zero_mark_widths_by_unicode (hb_buffer_t *buffer, bool adjust_offsets)
{
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- if (_hb_glyph_info_get_general_category (&buffer->info[i]) == HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK)
+ if (_hb_glyph_info_get_general_category (&info[i]) == HB_UNICODE_GENERAL_CATEGORY_NON_SPACING_MARK)
{
- buffer->pos[i].x_advance = 0;
- buffer->pos[i].y_advance = 0;
+ if (adjust_offsets)
+ adjust_mark_offsets (&buffer->pos[i]);
+ zero_mark_width (&buffer->pos[i]);
}
}
static inline void
-zero_mark_widths_by_gdef (hb_buffer_t *buffer)
+zero_mark_widths_by_gdef (hb_buffer_t *buffer, bool adjust_offsets)
{
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- if (_hb_glyph_info_is_mark (&buffer->info[i]))
+ if (_hb_glyph_info_is_mark (&info[i]))
{
- buffer->pos[i].x_advance = 0;
- buffer->pos[i].y_advance = 0;
+ if (adjust_offsets)
+ adjust_mark_offsets (&buffer->pos[i]);
+ zero_mark_width (&buffer->pos[i]);
}
}
@@ -501,16 +536,28 @@ hb_ot_position_complex (hb_ot_shape_context_t *c)
{
bool ret = false;
unsigned int count = c->buffer->len;
+ bool has_positioning = hb_ot_layout_has_positioning (c->face);
+ /* If the font has no GPOS, AND, no fallback positioning will
+ * happen, AND, direction is forward, then when zeroing mark
+ * widths, we shift the mark with it, such that the mark
+ * is positioned hanging over the previous glyph. When
+ * direction is backward we don't shift and it will end up
+ * hanging over the next glyph after the final reordering.
+ * If fallback positinoing happens or GPOS is present, we don't
+ * care.
+ */
+ bool adjust_offsets_when_zeroing = !(has_positioning || c->plan->shaper->fallback_position ||
+ HB_DIRECTION_IS_BACKWARD (c->buffer->props.direction));
switch (c->plan->shaper->zero_width_marks)
{
case HB_OT_SHAPE_ZERO_WIDTH_MARKS_BY_GDEF_EARLY:
- zero_mark_widths_by_gdef (c->buffer);
+ zero_mark_widths_by_gdef (c->buffer, adjust_offsets_when_zeroing);
break;
/* Not currently used for any shaper:
case HB_OT_SHAPE_ZERO_WIDTH_MARKS_BY_UNICODE_EARLY:
- zero_mark_widths_by_unicode (c->buffer);
+ zero_mark_widths_by_unicode (c->buffer, adjust_offsets_when_zeroing);
break;
*/
@@ -521,7 +568,7 @@ hb_ot_position_complex (hb_ot_shape_context_t *c)
break;
}
- if (hb_ot_layout_has_positioning (c->face))
+ if (has_positioning)
{
hb_glyph_info_t *info = c->buffer->info;
hb_glyph_position_t *pos = c->buffer->pos;
@@ -550,11 +597,11 @@ hb_ot_position_complex (hb_ot_shape_context_t *c)
switch (c->plan->shaper->zero_width_marks)
{
case HB_OT_SHAPE_ZERO_WIDTH_MARKS_BY_UNICODE_LATE:
- zero_mark_widths_by_unicode (c->buffer);
+ zero_mark_widths_by_unicode (c->buffer, adjust_offsets_when_zeroing);
break;
case HB_OT_SHAPE_ZERO_WIDTH_MARKS_BY_GDEF_LATE:
- zero_mark_widths_by_gdef (c->buffer);
+ zero_mark_widths_by_gdef (c->buffer, adjust_offsets_when_zeroing);
break;
default:
@@ -731,8 +778,9 @@ hb_ot_shape_glyphs_closure (hb_font_t *font,
bool mirror = hb_script_get_horizontal_direction (buffer->props.script) == HB_DIRECTION_RTL;
unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 0; i < count; i++)
- add_char (font, buffer->unicode, mirror, buffer->info[i].codepoint, glyphs);
+ add_char (font, buffer->unicode, mirror, info[i].codepoint, glyphs);
hb_set_t lookups;
lookups.init ();
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape.h b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape.h
index afe6fe9618..1402f54acc 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-shape.h
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-shape.h
@@ -24,31 +24,30 @@
* Red Hat Author(s): Behdad Esfahbod
*/
+#ifndef HB_OT_H_IN
+#error "Include <hb-ot.h> instead."
+#endif
+
#ifndef HB_OT_SHAPE_H
#define HB_OT_SHAPE_H
-#define HB_OT_SHAPE_H_IN
#include "hb.h"
-#include "hb-ot-layout.h"
-#include "hb-ot-tag.h"
-
HB_BEGIN_DECLS
/* TODO port to shape-plan / set. */
void
hb_ot_shape_glyphs_closure (hb_font_t *font,
- hb_buffer_t *buffer,
- const hb_feature_t *features,
- unsigned int num_features,
- hb_set_t *glyphs);
+ hb_buffer_t *buffer,
+ const hb_feature_t *features,
+ unsigned int num_features,
+ hb_set_t *glyphs);
void
hb_ot_shape_plan_collect_lookups (hb_shape_plan_t *shape_plan,
- hb_tag_t table_tag,
- hb_set_t *lookup_indexes /* OUT */);
+ hb_tag_t table_tag,
+ hb_set_t *lookup_indexes /* OUT */);
HB_END_DECLS
-#undef HB_OT_SHAPE_H_IN
#endif /* HB_OT_SHAPE_H */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot-tag.cc b/src/3rdparty/harfbuzz-ng/src/hb-ot-tag.cc
index 5594ef5074..878dd79b62 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot-tag.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot-tag.cc
@@ -57,7 +57,7 @@ hb_ot_old_tag_from_script (hb_script_t script)
}
/* Else, just change first char to lowercase and return */
- return ((hb_tag_t) script) | 0x20000000;
+ return ((hb_tag_t) script) | 0x20000000u;
}
static hb_script_t
@@ -70,13 +70,13 @@ hb_ot_old_tag_to_script (hb_tag_t tag)
/* Any spaces at the end of the tag are replaced by repeating the last
* letter. Eg 'nko ' -> 'Nkoo' */
- if (unlikely ((tag & 0x0000FF00) == 0x00002000))
- tag |= (tag >> 8) & 0x0000FF00; /* Copy second letter to third */
- if (unlikely ((tag & 0x000000FF) == 0x00000020))
- tag |= (tag >> 8) & 0x000000FF; /* Copy third letter to fourth */
+ if (unlikely ((tag & 0x0000FF00u) == 0x00002000u))
+ tag |= (tag >> 8) & 0x0000FF00u; /* Copy second letter to third */
+ if (unlikely ((tag & 0x000000FFu) == 0x00000020u))
+ tag |= (tag >> 8) & 0x000000FFu; /* Copy third letter to fourth */
/* Change first char to uppercase and return */
- return (hb_script_t) (tag & ~0x20000000);
+ return (hb_script_t) (tag & ~0x20000000u);
}
static hb_tag_t
@@ -146,7 +146,7 @@ hb_ot_tags_from_script (hb_script_t script,
hb_script_t
hb_ot_tag_to_script (hb_tag_t tag)
{
- if (unlikely ((tag & 0x000000FF) == '2'))
+ if (unlikely ((tag & 0x000000FFu) == '2'))
return hb_ot_new_tag_to_script (tag);
return hb_ot_old_tag_to_script (tag);
@@ -156,7 +156,7 @@ hb_ot_tag_to_script (hb_tag_t tag)
/* hb_language_t */
typedef struct {
- char language[6];
+ char language[4];
hb_tag_t tag;
} LangTag;
@@ -763,12 +763,18 @@ static const LangTag ot_languages[] = {
/*{"??", HB_TAG('Z','H','P',' ')},*/ /* Chinese Phonetic */
};
-static const LangTag ot_languages_zh[] = {
+typedef struct {
+ char language[8];
+ hb_tag_t tag;
+} LangTagLong;
+static const LangTagLong ot_languages_zh[] = {
{"zh-cn", HB_TAG('Z','H','S',' ')}, /* Chinese (China) */
{"zh-hk", HB_TAG('Z','H','H',' ')}, /* Chinese (Hong Kong) */
{"zh-mo", HB_TAG('Z','H','T',' ')}, /* Chinese (Macao) */
{"zh-sg", HB_TAG('Z','H','S',' ')}, /* Chinese (Singapore) */
- {"zh-tw", HB_TAG('Z','H','T',' ')} /* Chinese (Taiwan) */
+ {"zh-tw", HB_TAG('Z','H','T',' ')}, /* Chinese (Taiwan) */
+ {"zh-hans", HB_TAG('Z','H','S',' ')}, /* Chinese (Simplified) */
+ {"zh-hant", HB_TAG('Z','H','T',' ')}, /* Chinese (Traditional) */
};
static int
@@ -800,7 +806,6 @@ hb_tag_t
hb_ot_tag_from_language (hb_language_t language)
{
const char *lang_str, *s;
- const LangTag *lang_tag;
if (language == HB_LANGUAGE_INVALID)
return HB_OT_TAG_DEFAULT_LANGUAGE;
@@ -822,11 +827,14 @@ hb_ot_tag_from_language (hb_language_t language)
}
/* Find a language matching in the first component */
- lang_tag = (LangTag *) bsearch (lang_str, ot_languages,
- ARRAY_LENGTH (ot_languages), sizeof (LangTag),
- (hb_compare_func_t) lang_compare_first_component);
- if (lang_tag)
- return lang_tag->tag;
+ {
+ const LangTag *lang_tag;
+ lang_tag = (LangTag *) bsearch (lang_str, ot_languages,
+ ARRAY_LENGTH (ot_languages), sizeof (LangTag),
+ (hb_compare_func_t) lang_compare_first_component);
+ if (lang_tag)
+ return lang_tag->tag;
+ }
/* Otherwise, check the Chinese ones */
if (0 == lang_compare_first_component (lang_str, "zh"))
@@ -835,8 +843,9 @@ hb_ot_tag_from_language (hb_language_t language)
for (i = 0; i < ARRAY_LENGTH (ot_languages_zh); i++)
{
+ const LangTagLong *lang_tag;
lang_tag = &ot_languages_zh[i];
- if (lang_matches (lang_tag->language, lang_str))
+ if (lang_matches (lang_str, lang_tag->language))
return lang_tag->tag;
}
@@ -849,7 +858,7 @@ hb_ot_tag_from_language (hb_language_t language)
s = lang_str + strlen (lang_str);
if (s - lang_str == 3) {
/* Assume it's ISO-639-3 and upper-case and use it. */
- return hb_tag_from_string (lang_str, s - lang_str) & ~0x20202000;
+ return hb_tag_from_string (lang_str, s - lang_str) & ~0x20202000u;
}
return HB_OT_TAG_DEFAULT_LANGUAGE;
@@ -868,21 +877,12 @@ hb_ot_tag_to_language (hb_tag_t tag)
return hb_language_from_string (ot_languages[i].language, -1);
/* If tag starts with ZH, it's Chinese */
- if ((tag & 0xFFFF0000) == 0x5A480000) {
+ if ((tag & 0xFFFF0000u) == 0x5A480000u) {
switch (tag) {
case HB_TAG('Z','H','H',' '): return hb_language_from_string ("zh-hk", -1); /* Hong Kong */
- default: {
- /* Encode the tag... */
- unsigned char buf[14] = "zh-x-hbot";
- buf[9] = tag >> 24;
- buf[10] = (tag >> 16) & 0xFF;
- buf[11] = (tag >> 8) & 0xFF;
- buf[12] = tag & 0xFF;
- if (buf[12] == 0x20)
- buf[12] = '\0';
- buf[13] = '\0';
- return hb_language_from_string ((char *) buf, -1);
- }
+ case HB_TAG('Z','H','S',' '): return hb_language_from_string ("zh-Hans", -1); /* Simplified */
+ case HB_TAG('Z','H','T',' '): return hb_language_from_string ("zh-Hant", -1); /* Traditional */
+ default: break; /* Fall through */
}
}
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-ot.h b/src/3rdparty/harfbuzz-ng/src/hb-ot.h
index e9a280b7dd..47c92a58e4 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-ot.h
+++ b/src/3rdparty/harfbuzz-ng/src/hb-ot.h
@@ -30,6 +30,7 @@
#include "hb.h"
+#include "hb-ot-font.h"
#include "hb-ot-layout.h"
#include "hb-ot-tag.h"
#include "hb-ot-shape.h"
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-private.hh
index 680b21e2cc..3f70d74c26 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-private.hh
@@ -54,23 +54,86 @@
#include <stdarg.h>
+/* Compiler attributes */
-/* Essentials */
-#ifndef NULL
-# define NULL ((void *) 0)
+#if defined(__GNUC__) && (__GNUC__ > 2) && defined(__OPTIMIZE__)
+#define _HB_BOOLEAN_EXPR(expr) ((expr) ? 1 : 0)
+#define likely(expr) (__builtin_expect (_HB_BOOLEAN_EXPR(expr), 1))
+#define unlikely(expr) (__builtin_expect (_HB_BOOLEAN_EXPR(expr), 0))
+#else
+#define likely(expr) (expr)
+#define unlikely(expr) (expr)
#endif
+#ifndef __GNUC__
+#undef __attribute__
+#define __attribute__(x)
+#endif
-/* Void! */
-struct _hb_void_t {};
-typedef const _hb_void_t &hb_void_t;
-#define HB_VOID (* (const _hb_void_t *) NULL)
+#if __GNUC__ >= 3
+#define HB_PURE_FUNC __attribute__((pure))
+#define HB_CONST_FUNC __attribute__((const))
+#define HB_PRINTF_FUNC(format_idx, arg_idx) __attribute__((__format__ (__printf__, format_idx, arg_idx)))
+#else
+#define HB_PURE_FUNC
+#define HB_CONST_FUNC
+#define HB_PRINTF_FUNC(format_idx, arg_idx)
+#endif
+#if __GNUC__ >= 4
+#define HB_UNUSED __attribute__((unused))
+#else
+#define HB_UNUSED
+#endif
+#ifndef HB_INTERNAL
+# ifndef __MINGW32__
+# define HB_INTERNAL __attribute__((__visibility__("hidden")))
+# else
+# define HB_INTERNAL
+# endif
+#endif
+
+#if (defined(__WIN32__) && !defined(__WINE__)) || defined(_MSC_VER)
+#define snprintf _snprintf
+#endif
+
+#ifdef _MSC_VER
+#undef inline
+#define inline __inline
+#endif
+
+#ifdef __STRICT_ANSI__
+#undef inline
+#define inline __inline__
+#endif
+
+#if __GNUC__ >= 3
+#define HB_FUNC __PRETTY_FUNCTION__
+#elif defined(_MSC_VER)
+#define HB_FUNC __FUNCSIG__
+#else
+#define HB_FUNC __func__
+#endif
+
+// Take from https://github.com/behdad/harfbuzz/commit/26a963b9cb4af3119177f277a2d48a5d537458fb
+#if defined(_WIN32_WCE)
+/* Some things not defined on Windows CE. */
+#define MemoryBarrier()
+#define getenv(Name) NULL
+#define setlocale(Category, Locale) "C"
+static int errno = 0; /* Use something better? */
+#elif defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
+#define getenv(Name) NULL
+#endif
/* Basics */
+#ifndef NULL
+# define NULL ((void *) 0)
+#endif
+
#undef MIN
template <typename Type>
static inline Type MIN (const Type &a, const Type &b) { return a < b ? a : b; }
@@ -92,7 +155,7 @@ static inline unsigned int ARRAY_LENGTH (const Type (&)[n]) { return n; }
#define HB_STMT_START do
#define HB_STMT_END while (0)
-#define _ASSERT_STATIC1(_line, _cond) typedef int _static_assert_on_line_##_line##_failed[(_cond)?1:-1]
+#define _ASSERT_STATIC1(_line, _cond) HB_UNUSED typedef int _static_assert_on_line_##_line##_failed[(_cond)?1:-1]
#define _ASSERT_STATIC0(_line, _cond) _ASSERT_STATIC1 (_line, (_cond))
#define ASSERT_STATIC(_cond) _ASSERT_STATIC0 (__LINE__, (_cond))
@@ -139,7 +202,7 @@ ASSERT_STATIC (sizeof (hb_var_int_t) == 4);
/* Check _assertion in a method environment */
#define _ASSERT_POD1(_line) \
- inline void _static_assertion_on_line_##_line (void) const \
+ HB_UNUSED inline void _static_assertion_on_line_##_line (void) const \
{ _ASSERT_INSTANCE_POD1 (_line, *this); /* Make sure it's POD. */ }
# define _ASSERT_POD0(_line) _ASSERT_POD1 (_line)
# define ASSERT_POD() _ASSERT_POD0 (__LINE__)
@@ -148,68 +211,10 @@ ASSERT_STATIC (sizeof (hb_var_int_t) == 4);
/* Misc */
-
-#if defined(__GNUC__) && (__GNUC__ > 2) && defined(__OPTIMIZE__)
-#define _HB_BOOLEAN_EXPR(expr) ((expr) ? 1 : 0)
-#define likely(expr) (__builtin_expect (_HB_BOOLEAN_EXPR(expr), 1))
-#define unlikely(expr) (__builtin_expect (_HB_BOOLEAN_EXPR(expr), 0))
-#else
-#define likely(expr) (expr)
-#define unlikely(expr) (expr)
-#endif
-
-#ifndef __GNUC__
-#undef __attribute__
-#define __attribute__(x)
-#endif
-
-#if __GNUC__ >= 3
-#define HB_PURE_FUNC __attribute__((pure))
-#define HB_CONST_FUNC __attribute__((const))
-#define HB_PRINTF_FUNC(format_idx, arg_idx) __attribute__((__format__ (__printf__, format_idx, arg_idx)))
-#else
-#define HB_PURE_FUNC
-#define HB_CONST_FUNC
-#define HB_PRINTF_FUNC(format_idx, arg_idx)
-#endif
-#if __GNUC__ >= 4
-#define HB_UNUSED __attribute__((unused))
-#else
-#define HB_UNUSED
-#endif
-
-#ifndef HB_INTERNAL
-# ifndef __MINGW32__
-# define HB_INTERNAL __attribute__((__visibility__("hidden")))
-# else
-# define HB_INTERNAL
-# endif
-#endif
-
-
-#if (defined(__WIN32__) && !defined(__WINE__)) || defined(_MSC_VER)
-#define snprintf _snprintf
-#endif
-
-#ifdef _MSC_VER
-#undef inline
-#define inline __inline
-#endif
-
-#ifdef __STRICT_ANSI__
-#undef inline
-#define inline __inline__
-#endif
-
-
-#if __GNUC__ >= 3
-#define HB_FUNC __PRETTY_FUNCTION__
-#elif defined(_MSC_VER)
-#define HB_FUNC __FUNCSIG__
-#else
-#define HB_FUNC __func__
-#endif
-
+/* Void! */
+struct _hb_void_t {};
+typedef const _hb_void_t &hb_void_t;
+#define HB_VOID (* (const _hb_void_t *) NULL)
/* Return the number of 1 bits in mask. */
static inline HB_CONST_FUNC unsigned int
@@ -219,7 +224,7 @@ _hb_popcount32 (uint32_t mask)
return __builtin_popcount (mask);
#else
/* "HACKMEM 169" */
- register uint32_t y;
+ uint32_t y;
y = (mask >> 1) &033333333333;
y = mask - y - ((y >>1) & 033333333333);
return (((y + (y >> 3)) & 030707070707) % 077);
@@ -233,7 +238,7 @@ _hb_bit_storage (unsigned int number)
#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(__OPTIMIZE__)
return likely (number) ? (sizeof (unsigned int) * 8 - __builtin_clz (number)) : 0;
#else
- register unsigned int n_bits = 0;
+ unsigned int n_bits = 0;
while (number) {
n_bits++;
number >>= 1;
@@ -249,7 +254,7 @@ _hb_ctz (unsigned int number)
#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(__OPTIMIZE__)
return likely (number) ? __builtin_ctz (number) : 0;
#else
- register unsigned int n_bits = 0;
+ unsigned int n_bits = 0;
if (unlikely (!number)) return 0;
while (!(number & 1)) {
n_bits++;
@@ -276,7 +281,7 @@ typedef int (*hb_compare_func_t) (const void *, const void *);
#define HB_PREALLOCED_ARRAY_INIT {0}
-template <typename Type, unsigned int StaticSize>
+template <typename Type, unsigned int StaticSize=16>
struct hb_prealloced_array_t
{
unsigned int len;
@@ -357,14 +362,14 @@ struct hb_prealloced_array_t
return NULL;
}
- inline void sort (void)
+ inline void qsort (void)
{
- qsort (array, len, sizeof (Type), (hb_compare_func_t) Type::cmp);
+ ::qsort (array, len, sizeof (Type), (hb_compare_func_t) Type::cmp);
}
- inline void sort (unsigned int start, unsigned int end)
+ inline void qsort (unsigned int start, unsigned int end)
{
- qsort (array + start, end - start, sizeof (Type), (hb_compare_func_t) Type::cmp);
+ ::qsort (array + start, end - start, sizeof (Type), (hb_compare_func_t) Type::cmp);
}
template <typename T>
@@ -387,12 +392,11 @@ struct hb_prealloced_array_t
}
};
-#define HB_AUTO_ARRAY_PREALLOCED 16
template <typename Type>
-struct hb_auto_array_t : hb_prealloced_array_t <Type, HB_AUTO_ARRAY_PREALLOCED>
+struct hb_auto_array_t : hb_prealloced_array_t <Type>
{
- hb_auto_array_t (void) { hb_prealloced_array_t<Type, HB_AUTO_ARRAY_PREALLOCED>::init (); }
- ~hb_auto_array_t (void) { hb_prealloced_array_t<Type, HB_AUTO_ARRAY_PREALLOCED>::finish (); }
+ hb_auto_array_t (void) { hb_prealloced_array_t<Type>::init (); }
+ ~hb_auto_array_t (void) { hb_prealloced_array_t<Type>::finish (); }
};
@@ -725,7 +729,7 @@ static inline void _hb_warn_no_return (bool returned)
}
}
template <>
-inline void _hb_warn_no_return<hb_void_t> (bool returned HB_UNUSED)
+/*static*/ inline void _hb_warn_no_return<hb_void_t> (bool returned HB_UNUSED)
{}
template <int max_level, typename ret_t>
@@ -791,20 +795,23 @@ struct hb_auto_trace_t<0, ret_t> {
/* Misc */
+template <typename T> class hb_assert_unsigned_t;
+template <> class hb_assert_unsigned_t<unsigned char> {};
+template <> class hb_assert_unsigned_t<unsigned short> {};
+template <> class hb_assert_unsigned_t<unsigned int> {};
+template <> class hb_assert_unsigned_t<unsigned long> {};
-/* Pre-mature optimization:
- * Checks for lo <= u <= hi but with an optimization if lo and hi
- * are only different in a contiguous set of lower-most bits.
- */
template <typename T> static inline bool
hb_in_range (T u, T lo, T hi)
{
- if ( ((lo^hi) & lo) == 0 &&
- ((lo^hi) & hi) == (lo^hi) &&
- ((lo^hi) & ((lo^hi) + 1)) == 0 )
- return (u & ~(lo^hi)) == lo;
- else
- return lo <= u && u <= hi;
+ /* The sizeof() is here to force template instantiation.
+ * I'm sure there are better ways to do this but can't think of
+ * one right now. Declaring a variable won't work as HB_UNUSED
+ * is unsable on some platforms and unused types are less likely
+ * to generate a warning than unused variables. */
+ ASSERT_STATIC (sizeof (hb_assert_unsigned_t<T>) >= 0);
+
+ return (u - lo) <= (hi - lo);
}
template <typename T> static inline bool
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-shape-plan.cc b/src/3rdparty/harfbuzz-ng/src/hb-shape-plan.cc
index e354f29176..5ffc6b1362 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-shape-plan.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-shape-plan.cc
@@ -104,8 +104,6 @@ hb_shape_plan_create (hb_face_t *face,
unsigned int num_user_features,
const char * const *shaper_list)
{
- assert (props->direction != HB_DIRECTION_INVALID);
-
hb_shape_plan_t *shape_plan;
hb_feature_t *features = NULL;
@@ -120,6 +118,8 @@ hb_shape_plan_create (hb_face_t *face,
return hb_shape_plan_get_empty ();
}
+ assert (props->direction != HB_DIRECTION_INVALID);
+
hb_face_make_immutable (face);
shape_plan->default_shaper_list = shaper_list == NULL;
shape_plan->face_unsafe = face;
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-shaper-list.hh b/src/3rdparty/harfbuzz-ng/src/hb-shaper-list.hh
index 5713e057a0..6c537d4921 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-shaper-list.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-shaper-list.hh
@@ -34,25 +34,21 @@
/* Only picks up fonts that have a "Silf" table. */
HB_SHAPER_IMPLEMENT (graphite2)
#endif
-
#ifdef HAVE_CORETEXT
/* Only picks up fonts that have a "mort" or "morx" table. */
-HB_SHAPER_IMPLEMENT (coretext)
+HB_SHAPER_IMPLEMENT (coretext_aat)
#endif
#ifdef HAVE_OT
HB_SHAPER_IMPLEMENT (ot) /* <--- This is our main OpenType shaper. */
#endif
-#ifdef HAVE_HB_OLD
-HB_SHAPER_IMPLEMENT (old)
-#endif
-#ifdef HAVE_ICU_LE
-HB_SHAPER_IMPLEMENT (icu_le)
-#endif
#ifdef HAVE_UNISCRIBE
HB_SHAPER_IMPLEMENT (uniscribe)
#endif
+#ifdef HAVE_CORETEXT
+HB_SHAPER_IMPLEMENT (coretext)
+#endif
#ifdef HAVE_FALLBACK
HB_SHAPER_IMPLEMENT (fallback) /* <--- This should be last. */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-unicode-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-unicode-private.hh
index ba193e8fa5..a2c59da274 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-unicode-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-unicode-private.hh
@@ -102,72 +102,70 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE
}
- unsigned int
+ inline unsigned int
modified_combining_class (hb_codepoint_t unicode)
{
/* XXX This hack belongs to the Myanmar shaper. */
- if (unlikely (unicode == 0x1037)) unicode = 0x103A;
+ if (unlikely (unicode == 0x1037u)) unicode = 0x103Au;
/* XXX This hack belongs to the SEA shaper (for Tai Tham):
* Reorder SAKOT to ensure it comes after any tone marks. */
- if (unlikely (unicode == 0x1A60)) return 254;
+ if (unlikely (unicode == 0x1A60u)) return 254;
+
+ /* XXX This hack belongs to the Tibetan shaper:
+ * Reorder PADMA to ensure it comes after any vowel marks. */
+ if (unlikely (unicode == 0x0FC6u)) return 254;
return _hb_modified_combining_class[combining_class (unicode)];
}
- inline hb_bool_t
+ static inline hb_bool_t
is_variation_selector (hb_codepoint_t unicode)
{
- return unlikely (hb_in_ranges<hb_codepoint_t> (unicode,
- 0x180B, 0x180D, /* MONGOLIAN FREE VARIATION SELECTOR ONE..THREE */
- 0xFE00, 0xFE0F, /* VARIATION SELECTOR-1..16 */
- 0xE0100, 0xE01EF)); /* VARIATION SELECTOR-17..256 */
+ /* U+180B..180D MONGOLIAN FREE VARIATION SELECTORs are handled in the
+ * Arabic shaper. No need to match them here. */
+ return unlikely (hb_in_ranges (unicode,
+ 0xFE00u, 0xFE0Fu, /* VARIATION SELECTOR-1..16 */
+ 0xE0100u, 0xE01EFu)); /* VARIATION SELECTOR-17..256 */
}
/* Default_Ignorable codepoints:
*
- * Note that as of Oct 2012 (Unicode 6.2), U+180E MONGOLIAN VOWEL SEPARATOR
- * is NOT Default_Ignorable, but it really behaves in a way that it should
- * be. That has been reported to the Unicode Technical Committee for
- * consideration. As such, we include it here, since Uniscribe removes it.
- * It *is* in Unicode 6.3 however. U+061C ARABIC LETTER MARK from Unicode
- * 6.3 is also added manually. The new Unicode 6.3 bidi formatting
- * characters are encoded in a block that was Default_Ignorable already.
- *
* Note: While U+115F, U+1160, U+3164 and U+FFA0 are Default_Ignorable,
* we do NOT want to hide them, as the way Uniscribe has implemented them
* is with regular spacing glyphs, and that's the way fonts are made to work.
* As such, we make exceptions for those four.
*
- * Gathered from:
- * http://unicode.org/cldr/utility/list-unicodeset.jsp?a=[:DI:]&abb=on&ucd=on&esc=on
- *
- * Last updated to the page with the following versions:
- * Version 3.6; ICU version: 50.0.1.0; Unicode version: 6.1.0.0
- *
- * 4,167 Code Points
- *
- * [\u00AD\u034F\u115F\u1160\u17B4\u17B5\u180B-\u180D\u200B-\u200F\u202A-\u202E\u2060-\u206F\u3164\uFE00-\uFE0F\uFEFF\uFFA0\uFFF0-\uFFF8\U0001D173-\U0001D17A\U000E0000-\U000E0FFF]
- *
- * 00AD ;SOFT HYPHEN
- * 034F ;COMBINING GRAPHEME JOINER
- * #115F ;HANGUL CHOSEONG FILLER
- * #1160 ;HANGUL JUNGSEONG FILLER
- * 17B4 ;KHMER VOWEL INHERENT AQ
- * 17B5 ;KHMER VOWEL INHERENT AA
- * 180B..180D ;MONGOLIAN FREE VARIATION SELECTOR THREE
- * 200B..200F ;RIGHT-TO-LEFT MARK
- * 202A..202E ;RIGHT-TO-LEFT OVERRIDE
- * 2060..206F ;NOMINAL DIGIT SHAPES
- * #3164 ;HANGUL FILLER
- * FE00..FE0F ;VARIATION SELECTOR-16
- * FEFF ;ZERO WIDTH NO-BREAK SPACE
- * #FFA0 ;HALFWIDTH HANGUL FILLER
- * FFF0..FFF8 ;<unassigned-FFF8>
- * 1D173..1D17A ;MUSICAL SYMBOL END PHRASE
- * E0000..E0FFF ;<unassigned-E0FFF>
+ * Unicode 7.0:
+ * $ grep '; Default_Ignorable_Code_Point ' DerivedCoreProperties.txt | sed 's/;.*#/#/'
+ * 00AD # Cf SOFT HYPHEN
+ * 034F # Mn COMBINING GRAPHEME JOINER
+ * 061C # Cf ARABIC LETTER MARK
+ * 115F..1160 # Lo [2] HANGUL CHOSEONG FILLER..HANGUL JUNGSEONG FILLER
+ * 17B4..17B5 # Mn [2] KHMER VOWEL INHERENT AQ..KHMER VOWEL INHERENT AA
+ * 180B..180D # Mn [3] MONGOLIAN FREE VARIATION SELECTOR ONE..MONGOLIAN FREE VARIATION SELECTOR THREE
+ * 180E # Cf MONGOLIAN VOWEL SEPARATOR
+ * 200B..200F # Cf [5] ZERO WIDTH SPACE..RIGHT-TO-LEFT MARK
+ * 202A..202E # Cf [5] LEFT-TO-RIGHT EMBEDDING..RIGHT-TO-LEFT OVERRIDE
+ * 2060..2064 # Cf [5] WORD JOINER..INVISIBLE PLUS
+ * 2065 # Cn <reserved-2065>
+ * 2066..206F # Cf [10] LEFT-TO-RIGHT ISOLATE..NOMINAL DIGIT SHAPES
+ * 3164 # Lo HANGUL FILLER
+ * FE00..FE0F # Mn [16] VARIATION SELECTOR-1..VARIATION SELECTOR-16
+ * FEFF # Cf ZERO WIDTH NO-BREAK SPACE
+ * FFA0 # Lo HALFWIDTH HANGUL FILLER
+ * FFF0..FFF8 # Cn [9] <reserved-FFF0>..<reserved-FFF8>
+ * 1BCA0..1BCA3 # Cf [4] SHORTHAND FORMAT LETTER OVERLAP..SHORTHAND FORMAT UP STEP
+ * 1D173..1D17A # Cf [8] MUSICAL SYMBOL BEGIN BEAM..MUSICAL SYMBOL END PHRASE
+ * E0000 # Cn <reserved-E0000>
+ * E0001 # Cf LANGUAGE TAG
+ * E0002..E001F # Cn [30] <reserved-E0002>..<reserved-E001F>
+ * E0020..E007F # Cf [96] TAG SPACE..CANCEL TAG
+ * E0080..E00FF # Cn [128] <reserved-E0080>..<reserved-E00FF>
+ * E0100..E01EF # Mn [240] VARIATION SELECTOR-17..VARIATION SELECTOR-256
+ * E01F0..E0FFF # Cn [3600] <reserved-E01F0>..<reserved-E0FFF>
*/
- inline hb_bool_t
+ static inline hb_bool_t
is_default_ignorable (hb_codepoint_t ch)
{
hb_codepoint_t plane = ch >> 16;
@@ -176,16 +174,16 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE
/* BMP */
hb_codepoint_t page = ch >> 8;
switch (page) {
- case 0x00: return unlikely (ch == 0x00AD);
- case 0x03: return unlikely (ch == 0x034F);
- case 0x06: return unlikely (ch == 0x061C);
- case 0x17: return hb_in_range<hb_codepoint_t> (ch, 0x17B4, 0x17B5);
- case 0x18: return hb_in_range<hb_codepoint_t> (ch, 0x180B, 0x180E);
- case 0x20: return hb_in_ranges<hb_codepoint_t> (ch, 0x200B, 0x200F,
- 0x202A, 0x202E,
- 0x2060, 0x206F);
- case 0xFE: return hb_in_range<hb_codepoint_t> (ch, 0xFE00, 0xFE0F) || ch == 0xFEFF;
- case 0xFF: return hb_in_range<hb_codepoint_t> (ch, 0xFFF0, 0xFFF8);
+ case 0x00: return unlikely (ch == 0x00ADu);
+ case 0x03: return unlikely (ch == 0x034Fu);
+ case 0x06: return unlikely (ch == 0x061Cu);
+ case 0x17: return hb_in_range (ch, 0x17B4u, 0x17B5u);
+ case 0x18: return hb_in_range (ch, 0x180Bu, 0x180Eu);
+ case 0x20: return hb_in_ranges (ch, 0x200Bu, 0x200Fu,
+ 0x202Au, 0x202Eu,
+ 0x2060u, 0x206Fu);
+ case 0xFE: return hb_in_range (ch, 0xFE00u, 0xFE0Fu) || ch == 0xFEFFu;
+ case 0xFF: return hb_in_range (ch, 0xFFF0u, 0xFFF8u);
default: return false;
}
}
@@ -193,8 +191,9 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE
{
/* Other planes */
switch (plane) {
- case 0x01: return hb_in_range<hb_codepoint_t> (ch, 0x0001D173, 0x0001D17A);
- case 0x0E: return hb_in_range<hb_codepoint_t> (ch, 0x000E0000, 0x000E0FFF);
+ case 0x01: return hb_in_ranges (ch, 0x1BCA0u, 0x1BCA3u,
+ 0x1D173u, 0x1D17Au);
+ case 0x0E: return hb_in_range (ch, 0xE0000u, 0xE0FFFu);
default: return false;
}
}
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-unicode.cc b/src/3rdparty/harfbuzz-ng/src/hb-unicode.cc
index 5b44913bd3..84e5c06fd3 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-unicode.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-unicode.cc
@@ -133,7 +133,7 @@ hb_unicode_funcs_get_default (void)
#ifdef HAVE_GLIB
HB_UNICODE_FUNCS_IMPLEMENT(glib)
-#elif 0 && defined(HAVE_ICU)
+#elif defined(HAVE_ICU) && defined(HAVE_ICU_BUILTIN)
HB_UNICODE_FUNCS_IMPLEMENT(icu)
#elif defined(HAVE_UCDN)
HB_UNICODE_FUNCS_IMPLEMENT(ucdn)
@@ -146,8 +146,13 @@ hb_unicode_funcs_get_default (void)
}
#if !defined(HB_NO_UNICODE_FUNCS) && defined(HB_UNICODE_FUNCS_NIL)
-#pragma message("Could not find any Unicode functions implementation, you have to provide your own.")
-#pragma message("To suppress this warnings, define HB_NO_UNICODE_FUNCS.")
+#ifdef _MSC_VER
+#pragma message("Could not find any Unicode functions implementation, you have to provide your own")
+#pragma message("To suppress this warnings, define HB_NO_UNICODE_FUNCS")
+#else
+#warning "Could not find any Unicode functions implementation, you have to provide your own"
+#warning "To suppress this warning, define HB_NO_UNICODE_FUNCS"
+#endif
#endif
/**
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-utf-private.hh b/src/3rdparty/harfbuzz-ng/src/hb-utf-private.hh
index b9a6519d28..0b798a05c3 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-utf-private.hh
+++ b/src/3rdparty/harfbuzz-ng/src/hb-utf-private.hh
@@ -1,5 +1,5 @@
/*
- * Copyright © 2011,2012 Google, Inc.
+ * Copyright © 2011,2012,2014 Google, Inc.
*
* This is part of HarfBuzz, a text shaping library.
*
@@ -29,176 +29,221 @@
#include "hb-private.hh"
+template <typename T, bool validate=true> struct hb_utf_t;
+
/* UTF-8 */
-#define HB_UTF8_COMPUTE(Char, Mask, Len) \
- if (Char < 128) { Len = 1; Mask = 0x7f; } \
- else if ((Char & 0xe0) == 0xc0) { Len = 2; Mask = 0x1f; } \
- else if ((Char & 0xf0) == 0xe0) { Len = 3; Mask = 0x0f; } \
- else if ((Char & 0xf8) == 0xf0) { Len = 4; Mask = 0x07; } \
- else Len = 0;
-
-static inline const uint8_t *
-hb_utf_next (const uint8_t *text,
- const uint8_t *end,
- hb_codepoint_t *unicode)
+template <>
+struct hb_utf_t<uint8_t, true>
{
- hb_codepoint_t c = *text, mask;
- unsigned int len;
-
- /* TODO check for overlong sequences? */
-
- HB_UTF8_COMPUTE (c, mask, len);
- if (unlikely (!len || (unsigned int) (end - text) < len)) {
- *unicode = -1;
- return text + 1;
- } else {
- hb_codepoint_t result;
- unsigned int i;
- result = c & mask;
- for (i = 1; i < len; i++)
+ static inline const uint8_t *
+ next (const uint8_t *text,
+ const uint8_t *end,
+ hb_codepoint_t *unicode,
+ hb_codepoint_t replacement)
+ {
+ /* Written to only accept well-formed sequences.
+ * Based on ideas from ICU's U8_NEXT.
+ * Generates one "replacement" for each ill-formed byte. */
+
+ hb_codepoint_t c = *text++;
+
+ if (c > 0x7Fu)
+ {
+ if (hb_in_range (c, 0xC2u, 0xDFu)) /* Two-byte */
{
- if (unlikely ((text[i] & 0xc0) != 0x80))
- {
- *unicode = -1;
- return text + 1;
- }
- result <<= 6;
- result |= (text[i] & 0x3f);
+ unsigned int t1;
+ if (likely (text < end &&
+ (t1 = text[0] - 0x80u) <= 0x3Fu))
+ {
+ c = ((c&0x1Fu)<<6) | t1;
+ text++;
+ }
+ else
+ goto error;
}
- *unicode = result;
- return text + len;
- }
-}
+ else if (hb_in_range (c, 0xE0u, 0xEFu)) /* Three-byte */
+ {
+ unsigned int t1, t2;
+ if (likely (1 < end - text &&
+ (t1 = text[0] - 0x80u) <= 0x3Fu &&
+ (t2 = text[1] - 0x80u) <= 0x3Fu))
+ {
+ c = ((c&0xFu)<<12) | (t1<<6) | t2;
+ if (unlikely (c < 0x0800u || hb_in_range (c, 0xD800u, 0xDFFFu)))
+ goto error;
+ text += 2;
+ }
+ else
+ goto error;
+ }
+ else if (hb_in_range (c, 0xF0u, 0xF4u)) /* Four-byte */
+ {
+ unsigned int t1, t2, t3;
+ if (likely (2 < end - text &&
+ (t1 = text[0] - 0x80u) <= 0x3Fu &&
+ (t2 = text[1] - 0x80u) <= 0x3Fu &&
+ (t3 = text[2] - 0x80u) <= 0x3Fu))
+ {
+ c = ((c&0x7u)<<18) | (t1<<12) | (t2<<6) | t3;
+ if (unlikely (!hb_in_range (c, 0x10000u, 0x10FFFFu)))
+ goto error;
+ text += 3;
+ }
+ else
+ goto error;
+ }
+ else
+ goto error;
+ }
-static inline const uint8_t *
-hb_utf_prev (const uint8_t *text,
- const uint8_t *start,
- hb_codepoint_t *unicode)
-{
- const uint8_t *end = text--;
- while (start < text && (*text & 0xc0) == 0x80 && end - text < 4)
- text--;
+ *unicode = c;
+ return text;
+
+ error:
+ *unicode = replacement;
+ return text;
+ }
- hb_codepoint_t c = *text, mask;
- unsigned int len;
+ static inline const uint8_t *
+ prev (const uint8_t *text,
+ const uint8_t *start,
+ hb_codepoint_t *unicode,
+ hb_codepoint_t replacement)
+ {
+ const uint8_t *end = text--;
+ while (start < text && (*text & 0xc0) == 0x80 && end - text < 4)
+ text--;
- /* TODO check for overlong sequences? */
+ if (likely (next (text, end, unicode, replacement) == end))
+ return text;
- HB_UTF8_COMPUTE (c, mask, len);
- if (unlikely (!len || (unsigned int) (end - text) != len)) {
- *unicode = -1;
+ *unicode = replacement;
return end - 1;
- } else {
- hb_codepoint_t result;
- unsigned int i;
- result = c & mask;
- for (i = 1; i < len; i++)
- {
- result <<= 6;
- result |= (text[i] & 0x3f);
- }
- *unicode = result;
- return text;
}
-}
-
-static inline unsigned int
-hb_utf_strlen (const uint8_t *text)
-{
- return strlen ((const char *) text);
-}
+ static inline unsigned int
+ strlen (const uint8_t *text)
+ {
+ return ::strlen ((const char *) text);
+ }
+};
/* UTF-16 */
-static inline const uint16_t *
-hb_utf_next (const uint16_t *text,
- const uint16_t *end,
- hb_codepoint_t *unicode)
+template <>
+struct hb_utf_t<uint16_t, true>
{
- hb_codepoint_t c = *text++;
-
- if (unlikely (hb_in_range<hb_codepoint_t> (c, 0xd800, 0xdbff)))
+ static inline const uint16_t *
+ next (const uint16_t *text,
+ const uint16_t *end,
+ hb_codepoint_t *unicode,
+ hb_codepoint_t replacement)
{
- /* high surrogate */
- hb_codepoint_t l;
- if (text < end && ((l = *text), likely (hb_in_range<hb_codepoint_t> (l, 0xdc00, 0xdfff))))
+ hb_codepoint_t c = *text++;
+
+ if (likely (!hb_in_range (c, 0xD800u, 0xDFFFu)))
{
- /* low surrogate */
- *unicode = (c << 10) + l - ((0xd800 << 10) - 0x10000 + 0xdc00);
- text++;
- } else
- *unicode = -1;
- } else
- *unicode = c;
+ *unicode = c;
+ return text;
+ }
- return text;
-}
+ if (likely (hb_in_range (c, 0xD800u, 0xDBFFu)))
+ {
+ /* High-surrogate in c */
+ hb_codepoint_t l;
+ if (text < end && ((l = *text), likely (hb_in_range (l, 0xDC00u, 0xDFFFu))))
+ {
+ /* Low-surrogate in l */
+ *unicode = (c << 10) + l - ((0xD800u << 10) - 0x10000u + 0xDC00u);
+ text++;
+ return text;
+ }
+ }
-static inline const uint16_t *
-hb_utf_prev (const uint16_t *text,
- const uint16_t *start,
- hb_codepoint_t *unicode)
-{
- hb_codepoint_t c = *--text;
+ /* Lonely / out-of-order surrogate. */
+ *unicode = replacement;
+ return text;
+ }
- if (unlikely (hb_in_range<hb_codepoint_t> (c, 0xdc00, 0xdfff)))
+ static inline const uint16_t *
+ prev (const uint16_t *text,
+ const uint16_t *start,
+ hb_codepoint_t *unicode,
+ hb_codepoint_t replacement)
{
- /* low surrogate */
- hb_codepoint_t h;
- if (start < text && ((h = *(text - 1)), likely (hb_in_range<hb_codepoint_t> (h, 0xd800, 0xdbff))))
+ const uint16_t *end = text--;
+ hb_codepoint_t c = *text;
+
+ if (likely (!hb_in_range (c, 0xD800u, 0xDFFFu)))
{
- /* high surrogate */
- *unicode = (h << 10) + c - ((0xd800 << 10) - 0x10000 + 0xdc00);
- text--;
- } else
- *unicode = -1;
- } else
- *unicode = c;
+ *unicode = c;
+ return text;
+ }
- return text;
-}
+ if (likely (start < text && hb_in_range (c, 0xDC00u, 0xDFFFu)))
+ text--;
+ if (likely (next (text, end, unicode, replacement) == end))
+ return text;
-static inline unsigned int
-hb_utf_strlen (const uint16_t *text)
-{
- unsigned int l = 0;
- while (*text++) l++;
- return l;
-}
+ *unicode = replacement;
+ return end - 1;
+ }
+
+
+ static inline unsigned int
+ strlen (const uint16_t *text)
+ {
+ unsigned int l = 0;
+ while (*text++) l++;
+ return l;
+ }
+};
/* UTF-32 */
-static inline const uint32_t *
-hb_utf_next (const uint32_t *text,
- const uint32_t *end HB_UNUSED,
- hb_codepoint_t *unicode)
+template <bool validate>
+struct hb_utf_t<uint32_t, validate>
{
- *unicode = *text++;
- return text;
-}
-
-static inline const uint32_t *
-hb_utf_prev (const uint32_t *text,
- const uint32_t *start HB_UNUSED,
- hb_codepoint_t *unicode)
-{
- *unicode = *--text;
- return text;
-}
+ static inline const uint32_t *
+ next (const uint32_t *text,
+ const uint32_t *end HB_UNUSED,
+ hb_codepoint_t *unicode,
+ hb_codepoint_t replacement)
+ {
+ hb_codepoint_t c = *text++;
+ if (validate && unlikely (c > 0x10FFFFu || hb_in_range (c, 0xD800u, 0xDFFFu)))
+ goto error;
+ *unicode = c;
+ return text;
-static inline unsigned int
-hb_utf_strlen (const uint32_t *text)
-{
- unsigned int l = 0;
- while (*text++) l++;
- return l;
-}
+ error:
+ *unicode = replacement;
+ return text;
+ }
+
+ static inline const uint32_t *
+ prev (const uint32_t *text,
+ const uint32_t *start HB_UNUSED,
+ hb_codepoint_t *unicode,
+ hb_codepoint_t replacement)
+ {
+ next (text - 1, text, unicode, replacement);
+ return text - 1;
+ }
+
+ static inline unsigned int
+ strlen (const uint32_t *text)
+ {
+ unsigned int l = 0;
+ while (*text++) l++;
+ return l;
+ }
+};
#endif /* HB_UTF_PRIVATE_HH */
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-version.h b/src/3rdparty/harfbuzz-ng/src/hb-version.h
index 790e0ecbae..517cc8f26e 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-version.h
+++ b/src/3rdparty/harfbuzz-ng/src/hb-version.h
@@ -38,12 +38,12 @@ HB_BEGIN_DECLS
#define HB_VERSION_MAJOR 0
#define HB_VERSION_MINOR 9
-#define HB_VERSION_MICRO 25
+#define HB_VERSION_MICRO 32
-#define HB_VERSION_STRING "0.9.25"
+#define HB_VERSION_STRING "0.9.32"
-#define HB_VERSION_CHECK(major,minor,micro) \
- ((major)*10000+(minor)*100+(micro) >= \
+#define HB_VERSION_ATLEAST(major,minor,micro) \
+ ((major)*10000+(minor)*100+(micro) <= \
HB_VERSION_MAJOR*10000+HB_VERSION_MINOR*100+HB_VERSION_MICRO)
@@ -56,9 +56,9 @@ const char *
hb_version_string (void);
hb_bool_t
-hb_version_check (unsigned int major,
- unsigned int minor,
- unsigned int micro);
+hb_version_atleast (unsigned int major,
+ unsigned int minor,
+ unsigned int micro);
HB_END_DECLS
diff --git a/src/3rdparty/harfbuzz-ng/src/hb-warning.cc b/src/3rdparty/harfbuzz-ng/src/hb-warning.cc
index 4f1f65f5a2..e0f88e2d4a 100644
--- a/src/3rdparty/harfbuzz-ng/src/hb-warning.cc
+++ b/src/3rdparty/harfbuzz-ng/src/hb-warning.cc
@@ -53,14 +53,3 @@
#endif
-#include "hb-unicode-private.hh"
-
-#if !defined(HB_NO_UNICODE_FUNCS) && defined(HB_UNICODE_FUNCS_NIL)
-#ifdef _MSC_VER
-#pragma message("Could not find any Unicode functions implementation, you have to provide your own")
-#pragma message("To suppress this warnings, define HB_NO_UNICODE_FUNCS")
-#else
-#warning "Could not find any Unicode functions implementation, you have to provide your own"
-#warning "To suppress this warning, define HB_NO_UNICODE_FUNCS"
-#endif
-#endif
diff --git a/src/3rdparty/pcre/AUTHORS b/src/3rdparty/pcre/AUTHORS
index 97d8c71dd6..5eee1af4c6 100644
--- a/src/3rdparty/pcre/AUTHORS
+++ b/src/3rdparty/pcre/AUTHORS
@@ -8,7 +8,7 @@ Email domain: cam.ac.uk
University of Cambridge Computing Service,
Cambridge, England.
-Copyright (c) 1997-2013 University of Cambridge
+Copyright (c) 1997-2014 University of Cambridge
All rights reserved
@@ -19,7 +19,7 @@ Written by: Zoltan Herczeg
Email local part: hzmester
Emain domain: freemail.hu
-Copyright(c) 2010-2013 Zoltan Herczeg
+Copyright(c) 2010-2014 Zoltan Herczeg
All rights reserved.
@@ -30,7 +30,7 @@ Written by: Zoltan Herczeg
Email local part: hzmester
Emain domain: freemail.hu
-Copyright(c) 2009-2013 Zoltan Herczeg
+Copyright(c) 2009-2014 Zoltan Herczeg
All rights reserved.
diff --git a/src/3rdparty/pcre/LICENCE b/src/3rdparty/pcre/LICENCE
index 3aff6a62c0..602e4ae680 100644
--- a/src/3rdparty/pcre/LICENCE
+++ b/src/3rdparty/pcre/LICENCE
@@ -24,7 +24,7 @@ Email domain: cam.ac.uk
University of Cambridge Computing Service,
Cambridge, England.
-Copyright (c) 1997-2013 University of Cambridge
+Copyright (c) 1997-2014 University of Cambridge
All rights reserved.
@@ -35,7 +35,7 @@ Written by: Zoltan Herczeg
Email local part: hzmester
Emain domain: freemail.hu
-Copyright(c) 2010-2013 Zoltan Herczeg
+Copyright(c) 2010-2014 Zoltan Herczeg
All rights reserved.
@@ -46,7 +46,7 @@ Written by: Zoltan Herczeg
Email local part: hzmester
Emain domain: freemail.hu
-Copyright(c) 2009-2013 Zoltan Herczeg
+Copyright(c) 2009-2014 Zoltan Herczeg
All rights reserved.
diff --git a/src/3rdparty/pcre/config.h b/src/3rdparty/pcre/config.h
index d45d88abd1..de3832a8e2 100644
--- a/src/3rdparty/pcre/config.h
+++ b/src/3rdparty/pcre/config.h
@@ -16,10 +16,11 @@
/*
man 3 pcrejit for a list of supported platforms;
- as PCRE 8.30, stable JIT support is available for:
+ as PCRE 8.35, stable JIT support is available for:
- ARM v5, v7, and Thumb2 (__GNUC__ compilers only)
- x86/x86-64
- MIPS 32bit (__GNUC__ compilers only)
+ - Power PC 32-bit and 64-bit (__GNUC__ compilers only)
*/
#if !defined(PCRE_DISABLE_JIT) && (\
/* ARM */ \
@@ -30,6 +31,11 @@
/* MIPS32 */ \
|| (defined(__GNUC__) \
&& (defined(__mips) || defined(__mips__)) \
- && !(defined(_MIPS_ARCH_MIPS64) || defined(__mips64))))
+ && !(defined(_MIPS_ARCH_MIPS64) || defined(__mips64))) \
+ || (defined(__GNUC__) \
+ && (defined(__ppc__) || defined(__ppc) || defined(__powerpc__) \
+ || defined(_ARCH_COM) || defined(_ARCH_PWR) || defined(_ARCH_PPC) \
+ || defined(_M_MPPC) || defined(_M_PPC))) \
+ )
# define SUPPORT_JIT
#endif
diff --git a/src/3rdparty/pcre/import_from_pcre_tarball.sh b/src/3rdparty/pcre/import_from_pcre_tarball.sh
index 5710e36a0f..ead4ac8c88 100755
--- a/src/3rdparty/pcre/import_from_pcre_tarball.sh
+++ b/src/3rdparty/pcre/import_from_pcre_tarball.sh
@@ -136,15 +136,19 @@ FILES="
sljit/sljitExecAllocator.c
sljit/sljitLir.c
sljit/sljitLir.h
- sljit/sljitNativeARM_Thumb2.c
- sljit/sljitNativeARM_v5.c
+ sljit/sljitNativeARM_32.c
+ sljit/sljitNativeARM_64.c
+ sljit/sljitNativeARM_T2_32.c
sljit/sljitNativeMIPS_32.c
+ sljit/sljitNativeMIPS_64.c
sljit/sljitNativeMIPS_common.c
sljit/sljitNativePPC_32.c
sljit/sljitNativePPC_64.c
sljit/sljitNativePPC_common.c
sljit/sljitNativeSPARC_32.c
sljit/sljitNativeSPARC_common.c
+ sljit/sljitNativeTILEGX_64.c
+ sljit/sljitNativeTILEGX-encoder.c
sljit/sljitNativeX86_32.c
sljit/sljitNativeX86_64.c
sljit/sljitNativeX86_common.c
diff --git a/src/3rdparty/pcre/patches/bug_1423_jit_condition_misoptimization_fix.diff b/src/3rdparty/pcre/patches/bug_1423_jit_condition_misoptimization_fix.diff
deleted file mode 100644
index 4fd46d57a1..0000000000
--- a/src/3rdparty/pcre/patches/bug_1423_jit_condition_misoptimization_fix.diff
+++ /dev/null
@@ -1,15 +0,0 @@
-Index: pcre_jit_compile.c
-===================================================================
---- pcre_jit_compile.c (revision 1413)
-+++ pcre_jit_compile.c (working copy)
-@@ -3546,7 +3546,9 @@
- }
- return TRUE;
- }
-- if ((ranges[3] - ranges[2]) == (ranges[5] - ranges[4]) && is_powerof2(ranges[4] - ranges[2]))
-+ if ((ranges[3] - ranges[2]) == (ranges[5] - ranges[4])
-+ && (ranges[2] | (ranges[4] - ranges[2])) == ranges[4]
-+ && is_powerof2(ranges[4] - ranges[2]))
- {
- if (readch)
- read_char(common);
diff --git a/src/3rdparty/pcre/pcre.h b/src/3rdparty/pcre/pcre.h
index c85f36b6bc..ce4251c8e6 100644
--- a/src/3rdparty/pcre/pcre.h
+++ b/src/3rdparty/pcre/pcre.h
@@ -5,7 +5,7 @@
/* This is the public header file for the PCRE library, to be #included by
applications that call the PCRE functions.
- Copyright (c) 1997-2013 University of Cambridge
+ Copyright (c) 1997-2014 University of Cambridge
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
@@ -42,9 +42,9 @@ POSSIBILITY OF SUCH DAMAGE.
/* The current PCRE version information. */
#define PCRE_MAJOR 8
-#define PCRE_MINOR 34
+#define PCRE_MINOR 35
#define PCRE_PRERELEASE
-#define PCRE_DATE 2013-12-15
+#define PCRE_DATE 2014-04-04
/* When an application links to a PCRE DLL in Windows, the symbols that are
imported have to be identified as such. When building PCRE, the appropriate
@@ -491,36 +491,42 @@ PCRE_EXP_DECL void (*pcre_free)(void *);
PCRE_EXP_DECL void *(*pcre_stack_malloc)(size_t);
PCRE_EXP_DECL void (*pcre_stack_free)(void *);
PCRE_EXP_DECL int (*pcre_callout)(pcre_callout_block *);
+PCRE_EXP_DECL int (*pcre_stack_guard)(void);
PCRE_EXP_DECL void *(*pcre16_malloc)(size_t);
PCRE_EXP_DECL void (*pcre16_free)(void *);
PCRE_EXP_DECL void *(*pcre16_stack_malloc)(size_t);
PCRE_EXP_DECL void (*pcre16_stack_free)(void *);
PCRE_EXP_DECL int (*pcre16_callout)(pcre16_callout_block *);
+PCRE_EXP_DECL int (*pcre16_stack_guard)(void);
PCRE_EXP_DECL void *(*pcre32_malloc)(size_t);
PCRE_EXP_DECL void (*pcre32_free)(void *);
PCRE_EXP_DECL void *(*pcre32_stack_malloc)(size_t);
PCRE_EXP_DECL void (*pcre32_stack_free)(void *);
PCRE_EXP_DECL int (*pcre32_callout)(pcre32_callout_block *);
+PCRE_EXP_DECL int (*pcre32_stack_guard)(void);
#else /* VPCOMPAT */
PCRE_EXP_DECL void *pcre_malloc(size_t);
PCRE_EXP_DECL void pcre_free(void *);
PCRE_EXP_DECL void *pcre_stack_malloc(size_t);
PCRE_EXP_DECL void pcre_stack_free(void *);
PCRE_EXP_DECL int pcre_callout(pcre_callout_block *);
+PCRE_EXP_DECL int pcre_stack_guard(void);
PCRE_EXP_DECL void *pcre16_malloc(size_t);
PCRE_EXP_DECL void pcre16_free(void *);
PCRE_EXP_DECL void *pcre16_stack_malloc(size_t);
PCRE_EXP_DECL void pcre16_stack_free(void *);
PCRE_EXP_DECL int pcre16_callout(pcre16_callout_block *);
+PCRE_EXP_DECL int pcre16_stack_guard(void);
PCRE_EXP_DECL void *pcre32_malloc(size_t);
PCRE_EXP_DECL void pcre32_free(void *);
PCRE_EXP_DECL void *pcre32_stack_malloc(size_t);
PCRE_EXP_DECL void pcre32_stack_free(void *);
PCRE_EXP_DECL int pcre32_callout(pcre32_callout_block *);
+PCRE_EXP_DECL int pcre32_stack_guard(void);
#endif /* VPCOMPAT */
/* User defined callback which provides a stack just before the match starts. */
diff --git a/src/3rdparty/pcre/pcre_byte_order.c b/src/3rdparty/pcre/pcre_byte_order.c
index 02b8050327..4ce674b0c0 100644
--- a/src/3rdparty/pcre/pcre_byte_order.c
+++ b/src/3rdparty/pcre/pcre_byte_order.c
@@ -6,7 +6,7 @@
and semantics are as close as possible to those of the Perl 5 language.
Written by Philip Hazel
- Copyright (c) 1997-2013 University of Cambridge
+ Copyright (c) 1997-2014 University of Cambridge
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
@@ -311,9 +311,9 @@ while(TRUE)
ptr++;
}
/* Control should never reach here in 16/32 bit mode. */
-#endif /* !COMPILE_PCRE8 */
-
+#else /* In 8-bit mode, the pattern does not need to be processed. */
return 0;
+#endif /* !COMPILE_PCRE8 */
}
/* End of pcre_byte_order.c */
diff --git a/src/3rdparty/pcre/pcre_compile.c b/src/3rdparty/pcre/pcre_compile.c
index ed1681e5dd..ce365e2915 100644
--- a/src/3rdparty/pcre/pcre_compile.c
+++ b/src/3rdparty/pcre/pcre_compile.c
@@ -6,7 +6,7 @@
and semantics are as close as possible to those of the Perl 5 language.
Written by Philip Hazel
- Copyright (c) 1997-2013 University of Cambridge
+ Copyright (c) 1997-2014 University of Cambridge
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
@@ -547,6 +547,8 @@ static const char error_texts[] =
"parentheses are too deeply nested\0"
"invalid range in character class\0"
"group name must start with a non-digit\0"
+ /* 85 */
+ "parentheses are too deeply nested (stack check)\0"
;
/* Table to identify digits and hex digits. This is used when compiling
@@ -3067,8 +3069,11 @@ const pcre_uint32 *chr_ptr;
const pcre_uint32 *ochr_ptr;
const pcre_uint32 *list_ptr;
const pcre_uchar *next_code;
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+const pcre_uchar *xclass_flags;
+#endif
const pcre_uint8 *class_bitset;
-const pcre_uint32 *set1, *set2, *set_end;
+const pcre_uint8 *set1, *set2, *set_end;
pcre_uint32 chr;
BOOL accepted, invert_bits;
@@ -3199,12 +3204,12 @@ for(;;)
if (base_list[0] == OP_CLASS)
#endif
{
- set1 = (pcre_uint32 *)(base_end - base_list[2]);
+ set1 = (pcre_uint8 *)(base_end - base_list[2]);
list_ptr = list;
}
else
{
- set1 = (pcre_uint32 *)(code - list[2]);
+ set1 = (pcre_uint8 *)(code - list[2]);
list_ptr = base_list;
}
@@ -3213,41 +3218,53 @@ for(;;)
{
case OP_CLASS:
case OP_NCLASS:
- set2 = (pcre_uint32 *)
+ set2 = (pcre_uint8 *)
((list_ptr == list ? code : base_end) - list_ptr[2]);
break;
- /* OP_XCLASS cannot be supported here, because its bitset
- is not necessarily complete. E.g: [a-\0x{200}] is stored
- as a character range, and the appropriate bits are not set. */
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+ case OP_XCLASS:
+ xclass_flags = (list_ptr == list ? code : base_end) - list_ptr[2] + LINK_SIZE;
+ if ((*xclass_flags & XCL_HASPROP) != 0) return FALSE;
+ if ((*xclass_flags & XCL_MAP) == 0)
+ {
+ /* No bits are set for characters < 256. */
+ if (list[1] == 0) return TRUE;
+ /* Might be an empty repeat. */
+ continue;
+ }
+ set2 = (pcre_uint8 *)(xclass_flags + 1);
+ break;
+#endif
case OP_NOT_DIGIT:
- invert_bits = TRUE;
- /* Fall through */
+ invert_bits = TRUE;
+ /* Fall through */
case OP_DIGIT:
- set2 = (pcre_uint32 *)(cd->cbits + cbit_digit);
- break;
+ set2 = (pcre_uint8 *)(cd->cbits + cbit_digit);
+ break;
case OP_NOT_WHITESPACE:
- invert_bits = TRUE;
- /* Fall through */
+ invert_bits = TRUE;
+ /* Fall through */
case OP_WHITESPACE:
- set2 = (pcre_uint32 *)(cd->cbits + cbit_space);
- break;
+ set2 = (pcre_uint8 *)(cd->cbits + cbit_space);
+ break;
case OP_NOT_WORDCHAR:
- invert_bits = TRUE;
- /* Fall through */
+ invert_bits = TRUE;
+ /* Fall through */
case OP_WORDCHAR:
- set2 = (pcre_uint32 *)(cd->cbits + cbit_word);
- break;
+ set2 = (pcre_uint8 *)(cd->cbits + cbit_word);
+ break;
default:
return FALSE;
}
- /* Compare 4 bytes to improve speed. */
- set_end = set1 + (32 / 4);
+ /* Because the sets are unaligned, we need
+ to perform byte comparison here. */
+ set_end = set1 + 32;
if (invert_bits)
{
do
@@ -3548,7 +3565,9 @@ for(;;)
if (list[1] == 0) return TRUE;
}
-return FALSE;
+/* Control never reaches here. There used to be a fail-save return FALSE; here,
+but some compilers complain about an unreachable statement. */
+
}
@@ -3620,7 +3639,7 @@ for (;;)
break;
case OP_MINUPTO:
- *code += OP_MINUPTO - OP_UPTO;
+ *code += OP_POSUPTO - OP_MINUPTO;
break;
}
}
@@ -4059,12 +4078,16 @@ for (c = *cptr; c <= d; c++)
if (c > d) return -1; /* Reached end of range */
+/* Found a character that has a single other case. Search for the end of the
+range, which is either the end of the input range, or a character that has zero
+or more than one other cases. */
+
*ocptr = othercase;
next = othercase + 1;
for (++c; c <= d; c++)
{
- if (UCD_OTHERCASE(c) != next) break;
+ if ((co = UCD_CASESET(c)) != 0 || UCD_OTHERCASE(c) != next) break;
next++;
}
@@ -4102,6 +4125,7 @@ add_to_class(pcre_uint8 *classbits, pcre_uchar **uchardptr, int options,
compile_data *cd, pcre_uint32 start, pcre_uint32 end)
{
pcre_uint32 c;
+pcre_uint32 classbits_end = (end <= 0xff ? end : 0xff);
int n8 = 0;
/* If caseless matching is required, scan the range and process alternate
@@ -4145,7 +4169,7 @@ if ((options & PCRE_CASELESS) != 0)
/* Not UTF-mode, or no UCP */
- for (c = start; c <= end && c < 256; c++)
+ for (c = start; c <= classbits_end; c++)
{
SETBIT(classbits, cd->fcc[c]);
n8++;
@@ -4170,22 +4194,21 @@ in all cases. */
#endif /* COMPILE_PCRE[8|16] */
-/* If all characters are less than 256, use the bit map. Otherwise use extra
-data. */
+/* Use the bitmap for characters < 256. Otherwise use extra data.*/
-if (end < 0x100)
+for (c = start; c <= classbits_end; c++)
{
- for (c = start; c <= end; c++)
- {
- n8++;
- SETBIT(classbits, c);
- }
+ /* Regardless of start, c will always be <= 255. */
+ SETBIT(classbits, c);
+ n8++;
}
-else
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+if (start <= 0xff) start = 0xff + 1;
+
+if (end >= start)
{
pcre_uchar *uchardata = *uchardptr;
-
#ifdef SUPPORT_UTF
if ((options & PCRE_UTF8) != 0) /* All UTFs use the same flag bit */
{
@@ -4225,6 +4248,7 @@ else
*uchardptr = uchardata; /* Updata extra data pointer */
}
+#endif /* SUPPORT_UTF || !COMPILE_PCRE8 */
return n8; /* Number of 8-bit characters */
}
@@ -4446,6 +4470,9 @@ for (;; ptr++)
BOOL reset_bracount;
int class_has_8bitchar;
int class_one_char;
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+ BOOL xclass_has_prop;
+#endif
int newoptions;
int recno;
int refsign;
@@ -4780,13 +4807,26 @@ for (;; ptr++)
should_flip_negation = FALSE;
+ /* Extended class (xclass) will be used when characters > 255
+ might match. */
+
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+ xclass = FALSE;
+ class_uchardata = code + LINK_SIZE + 2; /* For XCLASS items */
+ class_uchardata_base = class_uchardata; /* Save the start */
+#endif
+
/* For optimization purposes, we track some properties of the class:
class_has_8bitchar will be non-zero if the class contains at least one <
256 character; class_one_char will be 1 if the class contains just one
- character. */
+ character; xclass_has_prop will be TRUE if unicode property checks
+ are present in the class. */
class_has_8bitchar = 0;
class_one_char = 0;
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+ xclass_has_prop = FALSE;
+#endif
/* Initialize the 32-char bit map to all zeros. We build the map in a
temporary bit of memory, in case the class contains fewer than two
@@ -4795,12 +4835,6 @@ for (;; ptr++)
memset(classbits, 0, 32 * sizeof(pcre_uint8));
-#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
- xclass = FALSE;
- class_uchardata = code + LINK_SIZE + 2; /* For XCLASS items */
- class_uchardata_base = class_uchardata; /* Save the start */
-#endif
-
/* Process characters until ] is reached. By writing this as a "do" it
means that an initial ] is taken as a data character. At the start of the
loop, c contains the first byte of the character. */
@@ -4924,6 +4958,7 @@ for (;; ptr++)
*class_uchardata++ = local_negate? XCL_NOTPROP : XCL_PROP;
*class_uchardata++ = ptype;
*class_uchardata++ = 0;
+ xclass_has_prop = TRUE;
ptr = tempptr + 1;
continue;
@@ -5106,6 +5141,7 @@ for (;; ptr++)
XCL_PROP : XCL_NOTPROP;
*class_uchardata++ = ptype;
*class_uchardata++ = pdata;
+ xclass_has_prop = TRUE;
class_has_8bitchar--; /* Undo! */
continue;
}
@@ -5400,6 +5436,7 @@ for (;; ptr++)
*code++ = OP_XCLASS;
code += LINK_SIZE;
*code = negate_class? XCL_NOT:0;
+ if (xclass_has_prop) *code |= XCL_HASPROP;
/* If the map is required, move up the extra data to make room for it;
otherwise just move the code pointer to the end of the extra data. */
@@ -5409,6 +5446,8 @@ for (;; ptr++)
*code++ |= XCL_MAP;
memmove(code + (32 / sizeof(pcre_uchar)), code,
IN_UCHARS(class_uchardata - code));
+ if (negate_class && !xclass_has_prop)
+ for (c = 0; c < 32; c++) classbits[c] = ~classbits[c];
memcpy(code, classbits, 32);
code = class_uchardata + (32 / sizeof(pcre_uchar));
}
@@ -6577,7 +6616,10 @@ for (;; ptr++)
code[1+LINK_SIZE] = OP_CREF;
skipbytes = 1+IMM2_SIZE;
- refsign = -1;
+ refsign = -1; /* => not a number */
+ namelen = -1; /* => not a name; must set to avoid warning */
+ name = NULL; /* Always set to avoid warning */
+ recno = 0; /* Always set to avoid warning */
/* Check for a test for recursion in a named group. */
@@ -6614,7 +6656,6 @@ for (;; ptr++)
if (refsign >= 0)
{
- recno = 0;
while (IS_DIGIT(*ptr))
{
recno = recno * 10 + (int)(*ptr - CHAR_0);
@@ -7991,6 +8032,16 @@ unsigned int orig_bracount;
unsigned int max_bracount;
branch_chain bc;
+/* If set, call the external function that checks for stack availability. */
+
+if (PUBL(stack_guard) != NULL && PUBL(stack_guard)())
+ {
+ *errorcodeptr= ERR85;
+ return FALSE;
+ }
+
+/* Miscellaneous initialization */
+
bc.outer = bcptr;
bc.current_branch = code;
diff --git a/src/3rdparty/pcre/pcre_dfa_exec.c b/src/3rdparty/pcre/pcre_dfa_exec.c
index 243309789e..886df525cc 100644
--- a/src/3rdparty/pcre/pcre_dfa_exec.c
+++ b/src/3rdparty/pcre/pcre_dfa_exec.c
@@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language (but see
below for why this module is different).
Written by Philip Hazel
- Copyright (c) 1997-2013 University of Cambridge
+ Copyright (c) 1997-2014 University of Cambridge
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
@@ -1473,7 +1473,7 @@ for (;;)
goto ANYNL01;
case CHAR_CR:
- if (ptr + 1 < end_subject && RAWUCHARTEST(ptr + 1) == CHAR_LF) ncount = 1;
+ if (ptr + 1 < end_subject && UCHAR21TEST(ptr + 1) == CHAR_LF) ncount = 1;
/* Fall through */
ANYNL01:
@@ -1742,7 +1742,7 @@ for (;;)
goto ANYNL02;
case CHAR_CR:
- if (ptr + 1 < end_subject && RAWUCHARTEST(ptr + 1) == CHAR_LF) ncount = 1;
+ if (ptr + 1 < end_subject && UCHAR21TEST(ptr + 1) == CHAR_LF) ncount = 1;
/* Fall through */
ANYNL02:
@@ -2012,7 +2012,7 @@ for (;;)
goto ANYNL03;
case CHAR_CR:
- if (ptr + 1 < end_subject && RAWUCHARTEST(ptr + 1) == CHAR_LF) ncount = 1;
+ if (ptr + 1 < end_subject && UCHAR21TEST(ptr + 1) == CHAR_LF) ncount = 1;
/* Fall through */
ANYNL03:
@@ -2210,7 +2210,7 @@ for (;;)
if ((md->moptions & PCRE_PARTIAL_HARD) != 0)
reset_could_continue = TRUE;
}
- else if (RAWUCHARTEST(ptr + 1) == CHAR_LF)
+ else if (UCHAR21TEST(ptr + 1) == CHAR_LF)
{
ADD_NEW_DATA(-(state_offset + 1), 0, 1);
}
@@ -3466,7 +3466,7 @@ for (;;)
if (((options | re->options) & PCRE_NO_START_OPTIMIZE) == 0)
{
- /* Advance to a known first char. */
+ /* Advance to a known first pcre_uchar (i.e. data item) */
if (has_first_char)
{
@@ -3474,12 +3474,12 @@ for (;;)
{
pcre_uchar csc;
while (current_subject < end_subject &&
- (csc = RAWUCHARTEST(current_subject)) != first_char && csc != first_char2)
+ (csc = UCHAR21TEST(current_subject)) != first_char && csc != first_char2)
current_subject++;
}
else
while (current_subject < end_subject &&
- RAWUCHARTEST(current_subject) != first_char)
+ UCHAR21TEST(current_subject) != first_char)
current_subject++;
}
@@ -3509,36 +3509,26 @@ for (;;)
ANYCRLF, and we are now at a LF, advance the match position by one
more character. */
- if (RAWUCHARTEST(current_subject - 1) == CHAR_CR &&
+ if (UCHAR21TEST(current_subject - 1) == CHAR_CR &&
(md->nltype == NLTYPE_ANY || md->nltype == NLTYPE_ANYCRLF) &&
current_subject < end_subject &&
- RAWUCHARTEST(current_subject) == CHAR_NL)
+ UCHAR21TEST(current_subject) == CHAR_NL)
current_subject++;
}
}
- /* Or to a non-unique first char after study */
+ /* Advance to a non-unique first pcre_uchar after study */
else if (start_bits != NULL)
{
while (current_subject < end_subject)
{
- register pcre_uint32 c = RAWUCHARTEST(current_subject);
+ register pcre_uint32 c = UCHAR21TEST(current_subject);
#ifndef COMPILE_PCRE8
if (c > 255) c = 255;
#endif
- if ((start_bits[c/8] & (1 << (c&7))) == 0)
- {
- current_subject++;
-#if defined SUPPORT_UTF && defined COMPILE_PCRE8
- /* In non 8-bit mode, the iteration will stop for
- characters > 255 at the beginning or not stop at all. */
- if (utf)
- ACROSSCHAR(current_subject < end_subject, *current_subject,
- current_subject++);
-#endif
- }
- else break;
+ if ((start_bits[c/8] & (1 << (c&7))) != 0) break;
+ current_subject++;
}
}
}
@@ -3557,19 +3547,20 @@ for (;;)
/* If the pattern was studied, a minimum subject length may be set. This
is a lower bound; no actual string of that length may actually match the
pattern. Although the value is, strictly, in characters, we treat it as
- bytes to avoid spending too much time in this optimization. */
+ in pcre_uchar units to avoid spending too much time in this optimization.
+ */
if (study != NULL && (study->flags & PCRE_STUDY_MINLEN) != 0 &&
(pcre_uint32)(end_subject - current_subject) < study->minlength)
return PCRE_ERROR_NOMATCH;
- /* If req_char is set, we know that that character must appear in the
- subject for the match to succeed. If the first character is set, req_char
- must be later in the subject; otherwise the test starts at the match
- point. This optimization can save a huge amount of work in patterns with
- nested unlimited repeats that aren't going to match. Writing separate
- code for cased/caseless versions makes it go faster, as does using an
- autoincrement and backing off on a match.
+ /* If req_char is set, we know that that pcre_uchar must appear in the
+ subject for the match to succeed. If the first pcre_uchar is set,
+ req_char must be later in the subject; otherwise the test starts at the
+ match point. This optimization can save a huge amount of work in patterns
+ with nested unlimited repeats that aren't going to match. Writing
+ separate code for cased/caseless versions makes it go faster, as does
+ using an autoincrement and backing off on a match.
HOWEVER: when the subject string is very, very long, searching to its end
can take a long time, and give bad performance on quite ordinary
@@ -3589,7 +3580,7 @@ for (;;)
{
while (p < end_subject)
{
- register pcre_uint32 pp = RAWUCHARINCTEST(p);
+ register pcre_uint32 pp = UCHAR21INCTEST(p);
if (pp == req_char || pp == req_char2) { p--; break; }
}
}
@@ -3597,18 +3588,18 @@ for (;;)
{
while (p < end_subject)
{
- if (RAWUCHARINCTEST(p) == req_char) { p--; break; }
+ if (UCHAR21INCTEST(p) == req_char) { p--; break; }
}
}
- /* If we can't find the required character, break the matching loop,
+ /* If we can't find the required pcre_uchar, break the matching loop,
which will cause a return or PCRE_ERROR_NOMATCH. */
if (p >= end_subject) break;
- /* If we have found the required character, save the point where we
+ /* If we have found the required pcre_uchar, save the point where we
found it, so that we don't search again next time round the loop if
- the start hasn't passed this character yet. */
+ the start hasn't passed this point yet. */
req_char_ptr = p;
}
@@ -3665,9 +3656,9 @@ for (;;)
not contain any explicit matches for \r or \n, and the newline option is CRLF
or ANY or ANYCRLF, advance the match position by one more character. */
- if (RAWUCHARTEST(current_subject - 1) == CHAR_CR &&
+ if (UCHAR21TEST(current_subject - 1) == CHAR_CR &&
current_subject < end_subject &&
- RAWUCHARTEST(current_subject) == CHAR_NL &&
+ UCHAR21TEST(current_subject) == CHAR_NL &&
(re->flags & PCRE_HASCRORLF) == 0 &&
(md->nltype == NLTYPE_ANY ||
md->nltype == NLTYPE_ANYCRLF ||
diff --git a/src/3rdparty/pcre/pcre_exec.c b/src/3rdparty/pcre/pcre_exec.c
index 913521ff0c..b0101da351 100644
--- a/src/3rdparty/pcre/pcre_exec.c
+++ b/src/3rdparty/pcre/pcre_exec.c
@@ -6,7 +6,7 @@
and semantics are as close as possible to those of the Perl 5 language.
Written by Philip Hazel
- Copyright (c) 1997-2013 University of Cambridge
+ Copyright (c) 1997-2014 University of Cambridge
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
@@ -134,7 +134,7 @@ pcre_uint32 c;
BOOL utf = md->utf;
if (is_subject && length > md->end_subject - p) length = md->end_subject - p;
while (length-- > 0)
- if (isprint(c = RAWUCHARINCTEST(p))) printf("%c", (char)c); else printf("\\x{%02x}", c);
+ if (isprint(c = UCHAR21INCTEST(p))) printf("%c", (char)c); else printf("\\x{%02x}", c);
}
#endif
@@ -237,8 +237,8 @@ if (caseless)
{
pcre_uint32 cc, cp;
if (eptr >= md->end_subject) return -2; /* Partial match */
- cc = RAWUCHARTEST(eptr);
- cp = RAWUCHARTEST(p);
+ cc = UCHAR21TEST(eptr);
+ cp = UCHAR21TEST(p);
if (TABLE_GET(cp, md->lcc, cp) != TABLE_GET(cc, md->lcc, cc)) return -1;
p++;
eptr++;
@@ -254,7 +254,7 @@ else
while (length-- > 0)
{
if (eptr >= md->end_subject) return -2; /* Partial match */
- if (RAWUCHARINCTEST(p) != RAWUCHARINCTEST(eptr)) return -1;
+ if (UCHAR21INCTEST(p) != UCHAR21INCTEST(eptr)) return -1;
}
}
@@ -2103,7 +2103,7 @@ for (;;)
eptr + 1 >= md->end_subject &&
NLBLOCK->nltype == NLTYPE_FIXED &&
NLBLOCK->nllen == 2 &&
- RAWUCHARTEST(eptr) == NLBLOCK->nl[0])
+ UCHAR21TEST(eptr) == NLBLOCK->nl[0])
{
md->hitend = TRUE;
if (md->partial > 1) RRETURN(PCRE_ERROR_PARTIAL);
@@ -2147,7 +2147,7 @@ for (;;)
eptr + 1 >= md->end_subject &&
NLBLOCK->nltype == NLTYPE_FIXED &&
NLBLOCK->nllen == 2 &&
- RAWUCHARTEST(eptr) == NLBLOCK->nl[0])
+ UCHAR21TEST(eptr) == NLBLOCK->nl[0])
{
md->hitend = TRUE;
if (md->partial > 1) RRETURN(PCRE_ERROR_PARTIAL);
@@ -2290,7 +2290,7 @@ for (;;)
eptr + 1 >= md->end_subject &&
NLBLOCK->nltype == NLTYPE_FIXED &&
NLBLOCK->nllen == 2 &&
- RAWUCHARTEST(eptr) == NLBLOCK->nl[0])
+ UCHAR21TEST(eptr) == NLBLOCK->nl[0])
{
md->hitend = TRUE;
if (md->partial > 1) RRETURN(PCRE_ERROR_PARTIAL);
@@ -2444,7 +2444,7 @@ for (;;)
{
SCHECK_PARTIAL();
}
- else if (RAWUCHARTEST(eptr) == CHAR_LF) eptr++;
+ else if (UCHAR21TEST(eptr) == CHAR_LF) eptr++;
break;
case CHAR_LF:
@@ -2691,16 +2691,22 @@ for (;;)
pcre_uchar *slot = md->name_table + GET2(ecode, 1) * md->name_entry_size;
ecode += 1 + 2*IMM2_SIZE;
+ /* Setting the default length first and initializing 'offset' avoids
+ compiler warnings in the REF_REPEAT code. */
+
+ length = (md->jscript_compat)? 0 : -1;
+ offset = 0;
+
while (count-- > 0)
{
offset = GET2(slot, 0) << 1;
- if (offset < offset_top && md->offset_vector[offset] >= 0) break;
+ if (offset < offset_top && md->offset_vector[offset] >= 0)
+ {
+ length = md->offset_vector[offset+1] - md->offset_vector[offset];
+ break;
+ }
slot += md->name_entry_size;
}
- if (count < 0)
- length = (md->jscript_compat)? 0 : -1;
- else
- length = md->offset_vector[offset+1] - md->offset_vector[offset];
}
goto REF_REPEAT;
@@ -3212,7 +3218,7 @@ for (;;)
CHECK_PARTIAL(); /* Not SCHECK_PARTIAL() */
RRETURN(MATCH_NOMATCH);
}
- while (length-- > 0) if (*ecode++ != RAWUCHARINC(eptr)) RRETURN(MATCH_NOMATCH);
+ while (length-- > 0) if (*ecode++ != UCHAR21INC(eptr)) RRETURN(MATCH_NOMATCH);
}
else
#endif
@@ -3252,7 +3258,7 @@ for (;;)
if (fc < 128)
{
- pcre_uint32 cc = RAWUCHAR(eptr);
+ pcre_uint32 cc = UCHAR21(eptr);
if (md->lcc[fc] != TABLE_GET(cc, md->lcc, cc)) RRETURN(MATCH_NOMATCH);
ecode++;
eptr++;
@@ -3521,7 +3527,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- cc = RAWUCHARTEST(eptr);
+ cc = UCHAR21TEST(eptr);
if (fc != cc && foc != cc) RRETURN(MATCH_NOMATCH);
eptr++;
}
@@ -3539,7 +3545,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- cc = RAWUCHARTEST(eptr);
+ cc = UCHAR21TEST(eptr);
if (fc != cc && foc != cc) RRETURN(MATCH_NOMATCH);
eptr++;
}
@@ -3556,7 +3562,7 @@ for (;;)
SCHECK_PARTIAL();
break;
}
- cc = RAWUCHARTEST(eptr);
+ cc = UCHAR21TEST(eptr);
if (fc != cc && foc != cc) break;
eptr++;
}
@@ -3583,7 +3589,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- if (fc != RAWUCHARINCTEST(eptr)) RRETURN(MATCH_NOMATCH);
+ if (fc != UCHAR21INCTEST(eptr)) RRETURN(MATCH_NOMATCH);
}
if (min == max) continue;
@@ -3600,7 +3606,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- if (fc != RAWUCHARINCTEST(eptr)) RRETURN(MATCH_NOMATCH);
+ if (fc != UCHAR21INCTEST(eptr)) RRETURN(MATCH_NOMATCH);
}
/* Control never gets here */
}
@@ -3614,7 +3620,7 @@ for (;;)
SCHECK_PARTIAL();
break;
}
- if (fc != RAWUCHARTEST(eptr)) break;
+ if (fc != UCHAR21TEST(eptr)) break;
eptr++;
}
if (possessive) continue; /* No backtracking */
@@ -4369,7 +4375,7 @@ for (;;)
eptr + 1 >= md->end_subject &&
NLBLOCK->nltype == NLTYPE_FIXED &&
NLBLOCK->nllen == 2 &&
- RAWUCHAR(eptr) == NLBLOCK->nl[0])
+ UCHAR21(eptr) == NLBLOCK->nl[0])
{
md->hitend = TRUE;
if (md->partial > 1) RRETURN(PCRE_ERROR_PARTIAL);
@@ -4411,7 +4417,7 @@ for (;;)
default: RRETURN(MATCH_NOMATCH);
case CHAR_CR:
- if (eptr < md->end_subject && RAWUCHAR(eptr) == CHAR_LF) eptr++;
+ if (eptr < md->end_subject && UCHAR21(eptr) == CHAR_LF) eptr++;
break;
case CHAR_LF:
@@ -4521,7 +4527,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- cc = RAWUCHAR(eptr);
+ cc = UCHAR21(eptr);
if (cc >= 128 || (md->ctypes[cc] & ctype_digit) == 0)
RRETURN(MATCH_NOMATCH);
eptr++;
@@ -4538,7 +4544,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- cc = RAWUCHAR(eptr);
+ cc = UCHAR21(eptr);
if (cc < 128 && (md->ctypes[cc] & ctype_space) != 0)
RRETURN(MATCH_NOMATCH);
eptr++;
@@ -4555,7 +4561,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- cc = RAWUCHAR(eptr);
+ cc = UCHAR21(eptr);
if (cc >= 128 || (md->ctypes[cc] & ctype_space) == 0)
RRETURN(MATCH_NOMATCH);
eptr++;
@@ -4572,7 +4578,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- cc = RAWUCHAR(eptr);
+ cc = UCHAR21(eptr);
if (cc < 128 && (md->ctypes[cc] & ctype_word) != 0)
RRETURN(MATCH_NOMATCH);
eptr++;
@@ -4589,7 +4595,7 @@ for (;;)
SCHECK_PARTIAL();
RRETURN(MATCH_NOMATCH);
}
- cc = RAWUCHAR(eptr);
+ cc = UCHAR21(eptr);
if (cc >= 128 || (md->ctypes[cc] & ctype_word) == 0)
RRETURN(MATCH_NOMATCH);
eptr++;
@@ -5150,7 +5156,7 @@ for (;;)
{
default: RRETURN(MATCH_NOMATCH);
case CHAR_CR:
- if (eptr < md->end_subject && RAWUCHAR(eptr) == CHAR_LF) eptr++;
+ if (eptr < md->end_subject && UCHAR21(eptr) == CHAR_LF) eptr++;
break;
case CHAR_LF:
@@ -5689,7 +5695,7 @@ for (;;)
eptr + 1 >= md->end_subject &&
NLBLOCK->nltype == NLTYPE_FIXED &&
NLBLOCK->nllen == 2 &&
- RAWUCHAR(eptr) == NLBLOCK->nl[0])
+ UCHAR21(eptr) == NLBLOCK->nl[0])
{
md->hitend = TRUE;
if (md->partial > 1) RRETURN(PCRE_ERROR_PARTIAL);
@@ -5715,7 +5721,7 @@ for (;;)
eptr + 1 >= md->end_subject &&
NLBLOCK->nltype == NLTYPE_FIXED &&
NLBLOCK->nllen == 2 &&
- RAWUCHAR(eptr) == NLBLOCK->nl[0])
+ UCHAR21(eptr) == NLBLOCK->nl[0])
{
md->hitend = TRUE;
if (md->partial > 1) RRETURN(PCRE_ERROR_PARTIAL);
@@ -5772,7 +5778,7 @@ for (;;)
if (c == CHAR_CR)
{
if (++eptr >= md->end_subject) break;
- if (RAWUCHAR(eptr) == CHAR_LF) eptr++;
+ if (UCHAR21(eptr) == CHAR_LF) eptr++;
}
else
{
@@ -5935,8 +5941,8 @@ for (;;)
if (rrc != MATCH_NOMATCH) RRETURN(rrc);
eptr--;
BACKCHAR(eptr);
- if (ctype == OP_ANYNL && eptr > pp && RAWUCHAR(eptr) == CHAR_NL &&
- RAWUCHAR(eptr - 1) == CHAR_CR) eptr--;
+ if (ctype == OP_ANYNL && eptr > pp && UCHAR21(eptr) == CHAR_NL &&
+ UCHAR21(eptr - 1) == CHAR_CR) eptr--;
}
}
else
@@ -6783,10 +6789,10 @@ for(;;)
if (first_char != first_char2)
while (start_match < end_subject &&
- (smc = RAWUCHARTEST(start_match)) != first_char && smc != first_char2)
+ (smc = UCHAR21TEST(start_match)) != first_char && smc != first_char2)
start_match++;
else
- while (start_match < end_subject && RAWUCHARTEST(start_match) != first_char)
+ while (start_match < end_subject && UCHAR21TEST(start_match) != first_char)
start_match++;
}
@@ -6818,7 +6824,7 @@ for(;;)
if (start_match[-1] == CHAR_CR &&
(md->nltype == NLTYPE_ANY || md->nltype == NLTYPE_ANYCRLF) &&
start_match < end_subject &&
- RAWUCHARTEST(start_match) == CHAR_NL)
+ UCHAR21TEST(start_match) == CHAR_NL)
start_match++;
}
}
@@ -6829,22 +6835,12 @@ for(;;)
{
while (start_match < end_subject)
{
- register pcre_uint32 c = RAWUCHARTEST(start_match);
+ register pcre_uint32 c = UCHAR21TEST(start_match);
#ifndef COMPILE_PCRE8
if (c > 255) c = 255;
#endif
- if ((start_bits[c/8] & (1 << (c&7))) == 0)
- {
- start_match++;
-#if defined SUPPORT_UTF && defined COMPILE_PCRE8
- /* In non 8-bit mode, the iteration will stop for
- characters > 255 at the beginning or not stop at all. */
- if (utf)
- ACROSSCHAR(start_match < end_subject, *start_match,
- start_match++);
-#endif
- }
- else break;
+ if ((start_bits[c/8] & (1 << (c&7))) != 0) break;
+ start_match++;
}
}
} /* Starting optimizations */
@@ -6897,7 +6893,7 @@ for(;;)
{
while (p < end_subject)
{
- register pcre_uint32 pp = RAWUCHARINCTEST(p);
+ register pcre_uint32 pp = UCHAR21INCTEST(p);
if (pp == req_char || pp == req_char2) { p--; break; }
}
}
@@ -6905,7 +6901,7 @@ for(;;)
{
while (p < end_subject)
{
- if (RAWUCHARINCTEST(p) == req_char) { p--; break; }
+ if (UCHAR21INCTEST(p) == req_char) { p--; break; }
}
}
diff --git a/src/3rdparty/pcre/pcre_globals.c b/src/3rdparty/pcre/pcre_globals.c
index d5b6286fc2..8e02bbc728 100644
--- a/src/3rdparty/pcre/pcre_globals.c
+++ b/src/3rdparty/pcre/pcre_globals.c
@@ -6,7 +6,7 @@
and semantics are as close as possible to those of the Perl 5 language.
Written by Philip Hazel
- Copyright (c) 1997-2012 University of Cambridge
+ Copyright (c) 1997-2014 University of Cambridge
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
@@ -72,6 +72,7 @@ PCRE_EXP_DATA_DEFN void (*PUBL(free))(void *) = LocalPcreFree;
PCRE_EXP_DATA_DEFN void *(*PUBL(stack_malloc))(size_t) = LocalPcreMalloc;
PCRE_EXP_DATA_DEFN void (*PUBL(stack_free))(void *) = LocalPcreFree;
PCRE_EXP_DATA_DEFN int (*PUBL(callout))(PUBL(callout_block) *) = NULL;
+PCRE_EXP_DATA_DEFN int (*PUBL(stack_guard))(void) = NULL;
#elif !defined VPCOMPAT
PCRE_EXP_DATA_DEFN void *(*PUBL(malloc))(size_t) = malloc;
@@ -79,6 +80,7 @@ PCRE_EXP_DATA_DEFN void (*PUBL(free))(void *) = free;
PCRE_EXP_DATA_DEFN void *(*PUBL(stack_malloc))(size_t) = malloc;
PCRE_EXP_DATA_DEFN void (*PUBL(stack_free))(void *) = free;
PCRE_EXP_DATA_DEFN int (*PUBL(callout))(PUBL(callout_block) *) = NULL;
+PCRE_EXP_DATA_DEFN int (*PUBL(stack_guard))(void) = NULL;
#endif
/* End of pcre_globals.c */
diff --git a/src/3rdparty/pcre/pcre_internal.h b/src/3rdparty/pcre/pcre_internal.h
index 0b9798c554..6e915a0e45 100644
--- a/src/3rdparty/pcre/pcre_internal.h
+++ b/src/3rdparty/pcre/pcre_internal.h
@@ -7,7 +7,7 @@
and semantics are as close as possible to those of the Perl 5 language.
Written by Philip Hazel
- Copyright (c) 1997-2013 University of Cambridge
+ Copyright (c) 1997-2014 University of Cambridge
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
@@ -316,8 +316,8 @@ start/end of string field names are. */
&(NLBLOCK->nllen), utf)) \
: \
((p) <= NLBLOCK->PSEND - NLBLOCK->nllen && \
- RAWUCHARTEST(p) == NLBLOCK->nl[0] && \
- (NLBLOCK->nllen == 1 || RAWUCHARTEST(p+1) == NLBLOCK->nl[1]) \
+ UCHAR21TEST(p) == NLBLOCK->nl[0] && \
+ (NLBLOCK->nllen == 1 || UCHAR21TEST(p+1) == NLBLOCK->nl[1]) \
) \
)
@@ -330,8 +330,8 @@ start/end of string field names are. */
&(NLBLOCK->nllen), utf)) \
: \
((p) >= NLBLOCK->PSSTART + NLBLOCK->nllen && \
- RAWUCHARTEST(p - NLBLOCK->nllen) == NLBLOCK->nl[0] && \
- (NLBLOCK->nllen == 1 || RAWUCHARTEST(p - NLBLOCK->nllen + 1) == NLBLOCK->nl[1]) \
+ UCHAR21TEST(p - NLBLOCK->nllen) == NLBLOCK->nl[0] && \
+ (NLBLOCK->nllen == 1 || UCHAR21TEST(p - NLBLOCK->nllen + 1) == NLBLOCK->nl[1]) \
) \
)
@@ -582,12 +582,27 @@ changed in future to be a fixed number of bytes or to depend on LINK_SIZE. */
#define MAX_MARK ((1u << 8) - 1)
#endif
+/* There is a proposed future special "UTF-21" mode, in which only the lowest
+21 bits of a 32-bit character are interpreted as UTF, with the remaining 11
+high-order bits available to the application for other uses. In preparation for
+the future implementation of this mode, there are macros that load a data item
+and, if in this special mode, mask it to 21 bits. These macros all have names
+starting with UCHAR21. In all other modes, including the normal 32-bit
+library, the macros all have the same simple definitions. When the new mode is
+implemented, it is expected that these definitions will be varied appropriately
+using #ifdef when compiling the library that supports the special mode. */
+
+#define UCHAR21(eptr) (*(eptr))
+#define UCHAR21TEST(eptr) (*(eptr))
+#define UCHAR21INC(eptr) (*(eptr)++)
+#define UCHAR21INCTEST(eptr) (*(eptr)++)
+
/* When UTF encoding is being used, a character is no longer just a single
-byte. The macros for character handling generate simple sequences when used in
-character-mode, and more complicated ones for UTF characters. GETCHARLENTEST
-and other macros are not used when UTF is not supported, so they are not
-defined. To make sure they can never even appear when UTF support is omitted,
-we don't even define them. */
+byte in 8-bit mode or a single short in 16-bit mode. The macros for character
+handling generate simple sequences when used in the basic mode, and more
+complicated ones for UTF characters. GETCHARLENTEST and other macros are not
+used when UTF is not supported. To make sure they can never even appear when
+UTF support is omitted, we don't even define them. */
#ifndef SUPPORT_UTF
@@ -600,10 +615,6 @@ we don't even define them. */
#define GETCHARINC(c, eptr) c = *eptr++;
#define GETCHARINCTEST(c, eptr) c = *eptr++;
#define GETCHARLEN(c, eptr, len) c = *eptr;
-#define RAWUCHAR(eptr) (*(eptr))
-#define RAWUCHARINC(eptr) (*(eptr)++)
-#define RAWUCHARTEST(eptr) (*(eptr))
-#define RAWUCHARINCTEST(eptr) (*(eptr)++)
/* #define GETCHARLENTEST(c, eptr, len) */
/* #define BACKCHAR(eptr) */
/* #define FORWARDCHAR(eptr) */
@@ -776,30 +787,6 @@ do not know if we are in UTF-8 mode. */
c = *eptr; \
if (utf && c >= 0xc0) GETUTF8LEN(c, eptr, len);
-/* Returns the next uchar, not advancing the pointer. This is called when
-we know we are in UTF mode. */
-
-#define RAWUCHAR(eptr) \
- (*(eptr))
-
-/* Returns the next uchar, advancing the pointer. This is called when
-we know we are in UTF mode. */
-
-#define RAWUCHARINC(eptr) \
- (*((eptr)++))
-
-/* Returns the next uchar, testing for UTF mode, and not advancing the
-pointer. */
-
-#define RAWUCHARTEST(eptr) \
- (*(eptr))
-
-/* Returns the next uchar, testing for UTF mode, advancing the
-pointer. */
-
-#define RAWUCHARINCTEST(eptr) \
- (*((eptr)++))
-
/* If the pointer is not at the start of a character, move it back until
it is. This is called only in UTF-8 mode - we don't put a test within the macro
because almost all calls are already within a block of UTF-8 only code. */
@@ -895,30 +882,6 @@ we do not know if we are in UTF-16 mode. */
c = *eptr; \
if (utf && (c & 0xfc00) == 0xd800) GETUTF16LEN(c, eptr, len);
-/* Returns the next uchar, not advancing the pointer. This is called when
-we know we are in UTF mode. */
-
-#define RAWUCHAR(eptr) \
- (*(eptr))
-
-/* Returns the next uchar, advancing the pointer. This is called when
-we know we are in UTF mode. */
-
-#define RAWUCHARINC(eptr) \
- (*((eptr)++))
-
-/* Returns the next uchar, testing for UTF mode, and not advancing the
-pointer. */
-
-#define RAWUCHARTEST(eptr) \
- (*(eptr))
-
-/* Returns the next uchar, testing for UTF mode, advancing the
-pointer. */
-
-#define RAWUCHARINCTEST(eptr) \
- (*((eptr)++))
-
/* If the pointer is not at the start of a character, move it back until
it is. This is called only in UTF-16 mode - we don't put a test within the
macro because almost all calls are already within a block of UTF-16 only
@@ -980,30 +943,6 @@ This is called when we do not know if we are in UTF-32 mode. */
#define GETCHARLENTEST(c, eptr, len) \
GETCHARTEST(c, eptr)
-/* Returns the next uchar, not advancing the pointer. This is called when
-we know we are in UTF mode. */
-
-#define RAWUCHAR(eptr) \
- (*(eptr))
-
-/* Returns the next uchar, advancing the pointer. This is called when
-we know we are in UTF mode. */
-
-#define RAWUCHARINC(eptr) \
- (*((eptr)++))
-
-/* Returns the next uchar, testing for UTF mode, and not advancing the
-pointer. */
-
-#define RAWUCHARTEST(eptr) \
- (*(eptr))
-
-/* Returns the next uchar, testing for UTF mode, advancing the
-pointer. */
-
-#define RAWUCHARINCTEST(eptr) \
- (*((eptr)++))
-
/* If the pointer is not at the start of a character, move it back until
it is. This is called only in UTF-32 mode - we don't put a test within the
macro because almost all calls are already within a block of UTF-32 only
@@ -1874,8 +1813,9 @@ table. */
/* Flag bits and data types for the extended class (OP_XCLASS) for classes that
contain characters with values greater than 255. */
-#define XCL_NOT 0x01 /* Flag: this is a negative class */
-#define XCL_MAP 0x02 /* Flag: a 32-byte map is present */
+#define XCL_NOT 0x01 /* Flag: this is a negative class */
+#define XCL_MAP 0x02 /* Flag: a 32-byte map is present */
+#define XCL_HASPROP 0x04 /* Flag: property checks are present. */
#define XCL_END 0 /* Marks end of individual items */
#define XCL_SINGLE 1 /* Single item (one multibyte char) follows */
@@ -2341,7 +2281,7 @@ enum { ERR0, ERR1, ERR2, ERR3, ERR4, ERR5, ERR6, ERR7, ERR8, ERR9,
ERR50, ERR51, ERR52, ERR53, ERR54, ERR55, ERR56, ERR57, ERR58, ERR59,
ERR60, ERR61, ERR62, ERR63, ERR64, ERR65, ERR66, ERR67, ERR68, ERR69,
ERR70, ERR71, ERR72, ERR73, ERR74, ERR75, ERR76, ERR77, ERR78, ERR79,
- ERR80, ERR81, ERR82, ERR83, ERR84, ERRCOUNT };
+ ERR80, ERR81, ERR82, ERR83, ERR84, ERR85, ERRCOUNT };
/* JIT compiling modes. The function list is indexed by them. */
diff --git a/src/3rdparty/pcre/pcre_jit_compile.c b/src/3rdparty/pcre/pcre_jit_compile.c
index a318708b46..42a0a2278e 100644
--- a/src/3rdparty/pcre/pcre_jit_compile.c
+++ b/src/3rdparty/pcre/pcre_jit_compile.c
@@ -179,11 +179,12 @@ typedef struct jit_arguments {
typedef struct executable_functions {
void *executable_funcs[JIT_NUMBER_OF_COMPILE_MODES];
+ sljit_uw *read_only_data[JIT_NUMBER_OF_COMPILE_MODES];
+ sljit_uw executable_sizes[JIT_NUMBER_OF_COMPILE_MODES];
PUBL(jit_callback) callback;
void *userdata;
pcre_uint32 top_bracket;
pcre_uint32 limit_match;
- sljit_uw executable_sizes[JIT_NUMBER_OF_COMPILE_MODES];
} executable_functions;
typedef struct jump_list {
@@ -197,6 +198,12 @@ typedef struct stub_list {
struct stub_list *next;
} stub_list;
+typedef struct label_addr_list {
+ struct sljit_label *label;
+ sljit_uw *addr;
+ struct label_addr_list *next;
+} label_addr_list;
+
enum frame_types {
no_frame = -1,
no_stack = -2
@@ -306,7 +313,7 @@ typedef struct then_trap_backtrack {
int framesize;
} then_trap_backtrack;
-#define MAX_RANGE_SIZE 6
+#define MAX_RANGE_SIZE 4
typedef struct compiler_common {
/* The sljit ceneric compiler. */
@@ -315,6 +322,12 @@ typedef struct compiler_common {
pcre_uchar *start;
/* Maps private data offset to each opcode. */
sljit_si *private_data_ptrs;
+ /* This read-only data is available during runtime. */
+ sljit_uw *read_only_data;
+ /* The total size of the read-only data. */
+ sljit_uw read_only_data_size;
+ /* The next free entry of the read_only_data. */
+ sljit_uw *read_only_data_ptr;
/* Tells whether the capturing bracket is optimized. */
pcre_uint8 *optimized_cbracket;
/* Tells whether the starting offset is a target of then. */
@@ -349,6 +362,8 @@ typedef struct compiler_common {
sljit_sw lcc;
/* Mode can be PCRE_STUDY_JIT_COMPILE and others. */
int mode;
+ /* TRUE, when minlength is greater than 0. */
+ BOOL might_be_empty;
/* \K is found in the pattern. */
BOOL has_set_som;
/* (*SKIP:arg) is found in the pattern. */
@@ -363,13 +378,16 @@ typedef struct compiler_common {
BOOL positive_assert;
/* Newline control. */
int nltype;
+ pcre_uint32 nlmax;
+ pcre_uint32 nlmin;
int newline;
int bsr_nltype;
+ pcre_uint32 bsr_nlmax;
+ pcre_uint32 bsr_nlmin;
/* Dollar endonly. */
int endonly;
/* Tables. */
sljit_sw ctypes;
- int digits[2 + MAX_RANGE_SIZE];
/* Named capturing brackets. */
pcre_uchar *name_table;
sljit_sw name_count;
@@ -380,7 +398,9 @@ typedef struct compiler_common {
struct sljit_label *quit_label;
struct sljit_label *forced_quit_label;
struct sljit_label *accept_label;
+ struct sljit_label *ff_newline_shortcut;
stub_list *stubs;
+ label_addr_list *label_addrs;
recurse_entry *entries;
recurse_entry *currententry;
jump_list *partialmatch;
@@ -404,10 +424,9 @@ typedef struct compiler_common {
#ifdef SUPPORT_UCP
BOOL use_ucp;
#endif
-#ifndef COMPILE_PCRE32
- jump_list *utfreadchar;
-#endif
#ifdef COMPILE_PCRE8
+ jump_list *utfreadchar;
+ jump_list *utfreadchar16;
jump_list *utfreadtype8;
#endif
#endif /* SUPPORT_UTF */
@@ -524,6 +543,8 @@ the start pointers when the end of the capturing group has not yet reached. */
#define GET_LOCAL_BASE(dst, dstw, offset) \
sljit_get_local_base(compiler, (dst), (dstw), (offset))
+#define READ_CHAR_MAX 0x7fffffff
+
static pcre_uchar* bracketend(pcre_uchar* cc)
{
SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) || (*cc >= OP_ONCE && *cc <= OP_SCOND));
@@ -533,6 +554,25 @@ cc += 1 + LINK_SIZE;
return cc;
}
+static int no_alternatives(pcre_uchar* cc)
+{
+int count = 0;
+SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) || (*cc >= OP_ONCE && *cc <= OP_SCOND));
+do
+ {
+ cc += GET(cc, 1);
+ count++;
+ }
+while (*cc == OP_ALT);
+SLJIT_ASSERT(*cc >= OP_KET && *cc <= OP_KETRPOS);
+return count;
+}
+
+static int ones_in_half_byte[16] = {
+ /* 0 */ 0, 1, 1, 2, /* 4 */ 1, 2, 2, 3,
+ /* 8 */ 1, 2, 2, 3, /* 12 */ 2, 3, 3, 4
+};
+
/* Functions whose might need modification for all new supported opcodes:
next_opcode
check_opcode_types
@@ -752,6 +792,7 @@ while (cc < ccend)
{
case OP_SET_SOM:
common->has_set_som = TRUE;
+ common->might_be_empty = TRUE;
cc += 1;
break;
@@ -761,6 +802,16 @@ while (cc < ccend)
cc += 1 + IMM2_SIZE;
break;
+ case OP_BRA:
+ case OP_CBRA:
+ case OP_SBRA:
+ case OP_SCBRA:
+ count = no_alternatives(cc);
+ if (count > 4)
+ common->read_only_data_size += count * sizeof(sljit_uw);
+ cc += 1 + LINK_SIZE + (*cc == OP_CBRA || *cc == OP_SCBRA ? IMM2_SIZE : 0);
+ break;
+
case OP_CBRAPOS:
case OP_SCBRAPOS:
common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] = 0;
@@ -2019,6 +2070,21 @@ while (list_item)
common->stubs = NULL;
}
+static void add_label_addr(compiler_common *common)
+{
+DEFINE_COMPILER;
+label_addr_list *label_addr;
+
+label_addr = sljit_alloc_memory(compiler, sizeof(label_addr_list));
+if (label_addr == NULL)
+ return;
+label_addr->label = LABEL();
+label_addr->addr = common->read_only_data_ptr;
+label_addr->next = common->label_addrs;
+common->label_addrs = label_addr;
+common->read_only_data_ptr++;
+}
+
static SLJIT_INLINE void count_match(compiler_common *common)
{
DEFINE_COMPILER;
@@ -2457,107 +2523,290 @@ else
JUMPHERE(jump);
}
-static void read_char(compiler_common *common)
+static void peek_char(compiler_common *common, pcre_uint32 max)
{
-/* Reads the character into TMP1, updates STR_PTR.
+/* Reads the character into TMP1, keeps STR_PTR.
Does not check STR_END. TMP2 Destroyed. */
DEFINE_COMPILER;
#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
struct sljit_jump *jump;
#endif
+SLJIT_UNUSED_ARG(max);
+
OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), 0);
-#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
if (common->utf)
{
-#if defined COMPILE_PCRE8
+ if (max < 128) return;
+
jump = CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, 0xc0);
-#elif defined COMPILE_PCRE16
- jump = CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, 0xd800);
-#endif /* COMPILE_PCRE[8|16] */
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
add_jump(compiler, &common->utfreadchar, JUMP(SLJIT_FAST_CALL));
+ OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP2, 0);
JUMPHERE(jump);
}
#endif /* SUPPORT_UTF && !COMPILE_PCRE32 */
+
+#if defined SUPPORT_UTF && defined COMPILE_PCRE16
+if (common->utf)
+ {
+ if (max < 0xd800) return;
+
+ OP2(SLJIT_SUB, TMP2, 0, TMP1, 0, SLJIT_IMM, 0xd800);
+ jump = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 0xdc00 - 0xd800 - 1);
+ /* TMP2 contains the high surrogate. */
+ OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+ OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x40);
+ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 10);
+ OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3ff);
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+ JUMPHERE(jump);
+ }
+#endif
+}
+
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+
+static BOOL is_char7_bitset(const pcre_uint8 *bitset, BOOL nclass)
+{
+/* Tells whether the character codes below 128 are enough
+to determine a match. */
+const pcre_uint8 value = nclass ? 0xff : 0;
+const pcre_uint8* end = bitset + 32;
+
+bitset += 16;
+do
+ {
+ if (*bitset++ != value)
+ return FALSE;
+ }
+while (bitset < end);
+return TRUE;
+}
+
+static void read_char7_type(compiler_common *common, BOOL full_read)
+{
+/* Reads the precise character type of a character into TMP1, if the character
+is less than 128. Otherwise it returns with zero. Does not check STR_END. The
+full_read argument tells whether characters above max are accepted or not. */
+DEFINE_COMPILER;
+struct sljit_jump *jump;
+
+SLJIT_ASSERT(common->utf);
+
+OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), 0);
OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+
+OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes);
+
+if (full_read)
+ {
+ jump = CMP(SLJIT_C_LESS, TMP2, 0, SLJIT_IMM, 0xc0);
+ OP1(SLJIT_MOV_UB, TMP2, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(utf8_table4) - 0xc0);
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0);
+ JUMPHERE(jump);
+ }
}
-static void peek_char(compiler_common *common)
+#endif /* SUPPORT_UTF && COMPILE_PCRE8 */
+
+static void read_char_range(compiler_common *common, pcre_uint32 min, pcre_uint32 max, BOOL update_str_ptr)
{
-/* Reads the character into TMP1, keeps STR_PTR.
-Does not check STR_END. TMP2 Destroyed. */
+/* Reads the precise value of a character into TMP1, if the character is
+between min and max (c >= min && c <= max). Otherwise it returns with a value
+outside the range. Does not check STR_END. */
DEFINE_COMPILER;
#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
struct sljit_jump *jump;
#endif
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+struct sljit_jump *jump2;
+#endif
-OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), 0);
-#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
+SLJIT_UNUSED_ARG(update_str_ptr);
+SLJIT_UNUSED_ARG(min);
+SLJIT_UNUSED_ARG(max);
+SLJIT_ASSERT(min <= max);
+
+OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
if (common->utf)
{
-#if defined COMPILE_PCRE8
+ if (max < 128 && !update_str_ptr) return;
+
jump = CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, 0xc0);
-#elif defined COMPILE_PCRE16
- jump = CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, 0xd800);
-#endif /* COMPILE_PCRE[8|16] */
- add_jump(compiler, &common->utfreadchar, JUMP(SLJIT_FAST_CALL));
- OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP2, 0);
+ if (min >= 0x10000)
+ {
+ OP2(SLJIT_SUB, TMP2, 0, TMP1, 0, SLJIT_IMM, 0xf0);
+ if (update_str_ptr)
+ OP1(SLJIT_MOV_UB, RETURN_ADDR, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(utf8_table4) - 0xc0);
+ OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+ jump2 = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 0x7);
+ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6);
+ OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+ OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
+ OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
+ OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+ OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(2));
+ if (!update_str_ptr)
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(3));
+ OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
+ OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+ JUMPHERE(jump2);
+ if (update_str_ptr)
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, RETURN_ADDR, 0);
+ }
+ else if (min >= 0x800 && max <= 0xffff)
+ {
+ OP2(SLJIT_SUB, TMP2, 0, TMP1, 0, SLJIT_IMM, 0xe0);
+ if (update_str_ptr)
+ OP1(SLJIT_MOV_UB, RETURN_ADDR, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(utf8_table4) - 0xc0);
+ OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+ jump2 = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 0xf);
+ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6);
+ OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+ OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
+ if (!update_str_ptr)
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2));
+ OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
+ OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+ JUMPHERE(jump2);
+ if (update_str_ptr)
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, RETURN_ADDR, 0);
+ }
+ else if (max >= 0x800)
+ add_jump(compiler, (max < 0x10000) ? &common->utfreadchar16 : &common->utfreadchar, JUMP(SLJIT_FAST_CALL));
+ else if (max < 128)
+ {
+ OP1(SLJIT_MOV_UB, TMP2, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(utf8_table4) - 0xc0);
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0);
+ }
+ else
+ {
+ OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+ if (!update_str_ptr)
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+ else
+ OP1(SLJIT_MOV_UB, RETURN_ADDR, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(utf8_table4) - 0xc0);
+ OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
+ OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+ if (update_str_ptr)
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, RETURN_ADDR, 0);
+ }
JUMPHERE(jump);
}
-#endif /* SUPPORT_UTF && !COMPILE_PCRE32 */
+#endif
+
+#if defined SUPPORT_UTF && defined COMPILE_PCRE16
+if (common->utf)
+ {
+ if (max >= 0x10000)
+ {
+ OP2(SLJIT_SUB, TMP2, 0, TMP1, 0, SLJIT_IMM, 0xd800);
+ jump = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 0xdc00 - 0xd800 - 1);
+ /* TMP2 contains the high surrogate. */
+ OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+ OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x40);
+ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 10);
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+ OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3ff);
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+ JUMPHERE(jump);
+ return;
+ }
+
+ if (max < 0xd800 && !update_str_ptr) return;
+
+ /* Skip low surrogate if necessary. */
+ OP2(SLJIT_SUB, TMP2, 0, TMP1, 0, SLJIT_IMM, 0xd800);
+ jump = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 0xdc00 - 0xd800 - 1);
+ if (update_str_ptr)
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+ if (max >= 0xd800)
+ OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0x10000);
+ JUMPHERE(jump);
+ }
+#endif
+}
+
+static SLJIT_INLINE void read_char(compiler_common *common)
+{
+read_char_range(common, 0, READ_CHAR_MAX, TRUE);
}
-static void read_char8_type(compiler_common *common)
+static void read_char8_type(compiler_common *common, BOOL update_str_ptr)
{
/* Reads the character type into TMP1, updates STR_PTR. Does not check STR_END. */
DEFINE_COMPILER;
-#if defined SUPPORT_UTF || defined COMPILE_PCRE16 || defined COMPILE_PCRE32
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
struct sljit_jump *jump;
#endif
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+struct sljit_jump *jump2;
+#endif
-#ifdef SUPPORT_UTF
+SLJIT_UNUSED_ARG(update_str_ptr);
+
+OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), 0);
+OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
if (common->utf)
{
- OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), 0);
- OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
-#if defined COMPILE_PCRE8
/* This can be an extra read in some situations, but hopefully
it is needed in most cases. */
OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes);
jump = CMP(SLJIT_C_LESS, TMP2, 0, SLJIT_IMM, 0xc0);
- add_jump(compiler, &common->utfreadtype8, JUMP(SLJIT_FAST_CALL));
- JUMPHERE(jump);
-#elif defined COMPILE_PCRE16
- OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0);
- jump = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 255);
- OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes);
- JUMPHERE(jump);
- /* Skip low surrogate if necessary. */
- OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xfc00);
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP2, 0, SLJIT_IMM, 0xd800);
- OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_UNUSED, 0, SLJIT_C_EQUAL);
- OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 1);
- OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0);
-#elif defined COMPILE_PCRE32
- OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0);
- jump = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 255);
- OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes);
+ if (!update_str_ptr)
+ {
+ OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+ OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6);
+ OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f);
+ OP2(SLJIT_OR, TMP2, 0, TMP2, 0, TMP1, 0);
+ OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0);
+ jump2 = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 255);
+ OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes);
+ JUMPHERE(jump2);
+ }
+ else
+ add_jump(compiler, &common->utfreadtype8, JUMP(SLJIT_FAST_CALL));
JUMPHERE(jump);
-#endif /* COMPILE_PCRE[8|16|32] */
return;
}
-#endif /* SUPPORT_UTF */
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), 0);
-OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
-#if defined COMPILE_PCRE16 || defined COMPILE_PCRE32
+#endif /* SUPPORT_UTF && COMPILE_PCRE8 */
+
+#if !defined COMPILE_PCRE8
/* The ctypes array contains only 256 values. */
OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0);
jump = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 255);
#endif
OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes);
-#if defined COMPILE_PCRE16 || defined COMPILE_PCRE32
+#if !defined COMPILE_PCRE8
JUMPHERE(jump);
#endif
+
+#if defined SUPPORT_UTF && defined COMPILE_PCRE16
+if (common->utf && update_str_ptr)
+ {
+ /* Skip low surrogate if necessary. */
+ OP2(SLJIT_SUB, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xd800);
+ jump = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 0xdc00 - 0xd800 - 1);
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+ JUMPHERE(jump);
+ }
+#endif /* SUPPORT_UTF && COMPILE_PCRE16 */
}
static void skip_char_back(compiler_common *common)
@@ -2595,28 +2844,35 @@ if (common->utf)
OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
}
-static void check_newlinechar(compiler_common *common, int nltype, jump_list **backtracks, BOOL jumpiftrue)
+static void check_newlinechar(compiler_common *common, int nltype, jump_list **backtracks, BOOL jumpifmatch)
{
/* Character comes in TMP1. Checks if it is a newline. TMP2 may be destroyed. */
DEFINE_COMPILER;
+struct sljit_jump *jump;
if (nltype == NLTYPE_ANY)
{
add_jump(compiler, &common->anynewline, JUMP(SLJIT_FAST_CALL));
- add_jump(compiler, backtracks, JUMP(jumpiftrue ? SLJIT_C_NOT_ZERO : SLJIT_C_ZERO));
+ add_jump(compiler, backtracks, JUMP(jumpifmatch ? SLJIT_C_NOT_ZERO : SLJIT_C_ZERO));
}
else if (nltype == NLTYPE_ANYCRLF)
{
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, CHAR_CR);
- OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_UNUSED, 0, SLJIT_C_EQUAL);
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, CHAR_NL);
- OP_FLAGS(SLJIT_OR | SLJIT_SET_E, TMP2, 0, TMP2, 0, SLJIT_C_EQUAL);
- add_jump(compiler, backtracks, JUMP(jumpiftrue ? SLJIT_C_NOT_ZERO : SLJIT_C_ZERO));
+ if (jumpifmatch)
+ {
+ add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR));
+ add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_NL));
+ }
+ else
+ {
+ jump = CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR);
+ add_jump(compiler, backtracks, CMP(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_NL));
+ JUMPHERE(jump);
+ }
}
else
{
SLJIT_ASSERT(nltype == NLTYPE_FIXED && common->newline < 256);
- add_jump(compiler, backtracks, CMP(jumpiftrue ? SLJIT_C_EQUAL : SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, common->newline));
+ add_jump(compiler, backtracks, CMP(jumpifmatch ? SLJIT_C_EQUAL : SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, common->newline));
}
}
@@ -2626,58 +2882,84 @@ else
static void do_utfreadchar(compiler_common *common)
{
/* Fast decoding a UTF-8 character. TMP1 contains the first byte
-of the character (>= 0xc0). Return char value in TMP1, length - 1 in TMP2. */
+of the character (>= 0xc0). Return char value in TMP1, length in TMP2. */
DEFINE_COMPILER;
struct sljit_jump *jump;
sljit_emit_fast_enter(compiler, RETURN_ADDR, 0);
+OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f);
+OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
+OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
+OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
+
/* Searching for the first zero. */
-OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x20);
+OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x800);
jump = JUMP(SLJIT_C_NOT_ZERO);
/* Two byte sequence. */
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
-OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x1f);
+OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, IN_UCHARS(2));
+sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
+
+JUMPHERE(jump);
+OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
+OP2(SLJIT_XOR, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x800);
OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
-OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, IN_UCHARS(1));
-sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
-JUMPHERE(jump);
-OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x10);
+OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x10000);
jump = JUMP(SLJIT_C_NOT_ZERO);
/* Three byte sequence. */
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
-OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x0f);
-OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 12);
-OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
-OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6);
-OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(2));
OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2));
-OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
-OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
-OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, IN_UCHARS(2));
+OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, IN_UCHARS(3));
sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
-JUMPHERE(jump);
/* Four byte sequence. */
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
-OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x07);
-OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 18);
+JUMPHERE(jump);
+OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(2));
+OP2(SLJIT_XOR, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x10000);
+OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
+OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(3));
OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
-OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 12);
OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(2));
+OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, IN_UCHARS(4));
+sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
+}
+
+static void do_utfreadchar16(compiler_common *common)
+{
+/* Fast decoding a UTF-8 character. TMP1 contains the first byte
+of the character (>= 0xc0). Return value in TMP1. */
+DEFINE_COMPILER;
+struct sljit_jump *jump;
+
+sljit_emit_fast_enter(compiler, RETURN_ADDR, 0);
+OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
+OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f);
+OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
-OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6);
OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(3));
-OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(3));
+
+/* Searching for the first zero. */
+OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x800);
+jump = JUMP(SLJIT_C_NOT_ZERO);
+/* Two byte sequence. */
+OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
+
+JUMPHERE(jump);
+OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x400);
+OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_UNUSED, 0, SLJIT_C_NOT_ZERO);
+/* This code runs only in 8 bit mode. No need to shift the value. */
+OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0);
+OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
+OP2(SLJIT_XOR, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x800);
+OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6);
OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f);
OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
-OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, IN_UCHARS(3));
+/* Three byte sequence. */
+OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2));
sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
}
@@ -2697,53 +2979,27 @@ jump = JUMP(SLJIT_C_NOT_ZERO);
OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x1f);
+/* The upper 5 bits are known at this point. */
+compare = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 0x3);
OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6);
OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f);
OP2(SLJIT_OR, TMP2, 0, TMP2, 0, TMP1, 0);
-compare = CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, 255);
OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes);
sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
JUMPHERE(compare);
OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0);
sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
-JUMPHERE(jump);
/* We only have types for characters less than 256. */
-OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(utf8_table4) - 0xc0);
-OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP1, 0);
-OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0);
-sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
-}
-
-#elif defined COMPILE_PCRE16
-
-static void do_utfreadchar(compiler_common *common)
-{
-/* Fast decoding a UTF-16 character. TMP1 contains the first 16 bit char
-of the character (>= 0xd800). Return char value in TMP1, length - 1 in TMP2. */
-DEFINE_COMPILER;
-struct sljit_jump *jump;
-
-sljit_emit_fast_enter(compiler, RETURN_ADDR, 0);
-jump = CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, 0xdc00);
-/* Do nothing, only return. */
-sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
-
JUMPHERE(jump);
-/* Combine two 16 bit characters. */
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
-OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
-OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3ff);
-OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 10);
-OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3ff);
-OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0);
-OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, IN_UCHARS(1));
-OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x10000);
+OP1(SLJIT_MOV_UB, TMP2, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(utf8_table4) - 0xc0);
+OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0);
+OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0);
sljit_emit_fast_return(compiler, RETURN_ADDR, 0);
}
-#endif /* COMPILE_PCRE[8|16] */
+#endif /* COMPILE_PCRE8 */
#endif /* SUPPORT_UTF */
@@ -2818,7 +3074,7 @@ if (firstline)
mainloop = LABEL();
/* Continual stores does not cause data dependency. */
OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_LOCALS_REG), common->first_line_end, STR_PTR, 0);
- read_char(common);
+ read_char_range(common, common->nlmin, common->nlmax, TRUE);
check_newlinechar(common, common->nltype, &newline, TRUE);
CMPTO(SLJIT_C_LESS, STR_PTR, 0, STR_END, 0, mainloop);
JUMPHERE(end);
@@ -2894,37 +3150,66 @@ if (newlinecheck)
return mainloop;
}
-#define MAX_N_CHARS 3
+#define MAX_N_CHARS 16
+#define MAX_N_BYTES 8
-static SLJIT_INLINE BOOL fast_forward_first_n_chars(compiler_common *common, BOOL firstline)
+static SLJIT_INLINE void add_prefix_byte(pcre_uint8 byte, pcre_uint8 *bytes)
{
-DEFINE_COMPILER;
-struct sljit_label *start;
-struct sljit_jump *quit;
-pcre_uint32 chars[MAX_N_CHARS * 2];
-pcre_uchar *cc = common->start + 1 + LINK_SIZE;
-int location = 0;
-pcre_int32 len, c, bit, caseless;
-int must_stop;
+pcre_uint8 len = bytes[0];
+int i;
-/* We do not support alternatives now. */
-if (*(common->start + GET(common->start, 1)) == OP_ALT)
- return FALSE;
+if (len == 255)
+ return;
+
+if (len == 0)
+ {
+ bytes[0] = 1;
+ bytes[1] = byte;
+ return;
+ }
+
+for (i = len; i > 0; i--)
+ if (bytes[i] == byte)
+ return;
+if (len >= MAX_N_BYTES - 1)
+ {
+ bytes[0] = 255;
+ return;
+ }
+
+len++;
+bytes[len] = byte;
+bytes[0] = len;
+}
+
+static int scan_prefix(compiler_common *common, pcre_uchar *cc, pcre_uint32 *chars, pcre_uint8 *bytes, int max_chars)
+{
+/* Recursive function, which scans prefix literals. */
+BOOL last, any, caseless;
+int len, repeat, len_save, consumed = 0;
+pcre_uint32 chr, mask;
+pcre_uchar *alternative, *cc_save, *oc;
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+pcre_uchar othercase[8];
+#elif defined SUPPORT_UTF && defined COMPILE_PCRE16
+pcre_uchar othercase[2];
+#else
+pcre_uchar othercase[1];
+#endif
+
+repeat = 1;
while (TRUE)
{
- caseless = 0;
- must_stop = 1;
- switch(*cc)
+ last = TRUE;
+ any = FALSE;
+ caseless = FALSE;
+ switch (*cc)
{
- case OP_CHAR:
- must_stop = 0;
- cc++;
- break;
-
case OP_CHARI:
- caseless = 1;
- must_stop = 0;
+ caseless = TRUE;
+ case OP_CHAR:
+ last = FALSE;
cc++;
break;
@@ -2943,125 +3228,546 @@ while (TRUE)
cc++;
continue;
+ case OP_ASSERT:
+ case OP_ASSERT_NOT:
+ case OP_ASSERTBACK:
+ case OP_ASSERTBACK_NOT:
+ cc = bracketend(cc);
+ continue;
+
+ case OP_PLUSI:
+ case OP_MINPLUSI:
+ case OP_POSPLUSI:
+ caseless = TRUE;
case OP_PLUS:
case OP_MINPLUS:
case OP_POSPLUS:
cc++;
break;
+ case OP_EXACTI:
+ caseless = TRUE;
case OP_EXACT:
+ repeat = GET2(cc, 1);
+ last = FALSE;
cc += 1 + IMM2_SIZE;
break;
- case OP_PLUSI:
- case OP_MINPLUSI:
- case OP_POSPLUSI:
- caseless = 1;
+ case OP_QUERYI:
+ case OP_MINQUERYI:
+ case OP_POSQUERYI:
+ caseless = TRUE;
+ case OP_QUERY:
+ case OP_MINQUERY:
+ case OP_POSQUERY:
+ len = 1;
cc++;
+#ifdef SUPPORT_UTF
+ if (common->utf && HAS_EXTRALEN(*cc)) len += GET_EXTRALEN(*cc);
+#endif
+ max_chars = scan_prefix(common, cc + len, chars, bytes, max_chars);
+ if (max_chars == 0)
+ return consumed;
+ last = FALSE;
break;
- case OP_EXACTI:
- caseless = 1;
+ case OP_KET:
+ cc += 1 + LINK_SIZE;
+ continue;
+
+ case OP_ALT:
+ cc += GET(cc, 1);
+ continue;
+
+ case OP_ONCE:
+ case OP_ONCE_NC:
+ case OP_BRA:
+ case OP_BRAPOS:
+ case OP_CBRA:
+ case OP_CBRAPOS:
+ alternative = cc + GET(cc, 1);
+ while (*alternative == OP_ALT)
+ {
+ max_chars = scan_prefix(common, alternative + 1 + LINK_SIZE, chars, bytes, max_chars);
+ if (max_chars == 0)
+ return consumed;
+ alternative += GET(alternative, 1);
+ }
+
+ if (*cc == OP_CBRA || *cc == OP_CBRAPOS)
+ cc += IMM2_SIZE;
+ cc += 1 + LINK_SIZE;
+ continue;
+
+ case OP_CLASS:
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ if (common->utf && !is_char7_bitset((const pcre_uint8 *)(cc + 1), FALSE)) return consumed;
+#endif
+ any = TRUE;
+ cc += 1 + 32 / sizeof(pcre_uchar);
+ break;
+
+ case OP_NCLASS:
+#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
+ if (common->utf) return consumed;
+#endif
+ any = TRUE;
+ cc += 1 + 32 / sizeof(pcre_uchar);
+ break;
+
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+ case OP_XCLASS:
+#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
+ if (common->utf) return consumed;
+#endif
+ any = TRUE;
+ cc += GET(cc, 1);
+ break;
+#endif
+
+ case OP_DIGIT:
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ if (common->utf && !is_char7_bitset((const pcre_uint8 *)common->ctypes - cbit_length + cbit_digit, FALSE))
+ return consumed;
+#endif
+ any = TRUE;
+ cc++;
+ break;
+
+ case OP_WHITESPACE:
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ if (common->utf && !is_char7_bitset((const pcre_uint8 *)common->ctypes - cbit_length + cbit_space, FALSE))
+ return consumed;
+#endif
+ any = TRUE;
+ cc++;
+ break;
+
+ case OP_WORDCHAR:
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ if (common->utf && !is_char7_bitset((const pcre_uint8 *)common->ctypes - cbit_length + cbit_word, FALSE))
+ return consumed;
+#endif
+ any = TRUE;
+ cc++;
+ break;
+
+ case OP_NOT:
+ case OP_NOTI:
+ cc++;
+ /* Fall through. */
+ case OP_NOT_DIGIT:
+ case OP_NOT_WHITESPACE:
+ case OP_NOT_WORDCHAR:
+ case OP_ANY:
+ case OP_ALLANY:
+#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
+ if (common->utf) return consumed;
+#endif
+ any = TRUE;
+ cc++;
+ break;
+
+#ifdef SUPPORT_UCP
+ case OP_NOTPROP:
+ case OP_PROP:
+#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
+ if (common->utf) return consumed;
+#endif
+ any = TRUE;
+ cc += 1 + 2;
+ break;
+#endif
+
+ case OP_TYPEEXACT:
+ repeat = GET2(cc, 1);
cc += 1 + IMM2_SIZE;
+ continue;
+
+ case OP_NOTEXACT:
+ case OP_NOTEXACTI:
+#if defined SUPPORT_UTF && !defined COMPILE_PCRE32
+ if (common->utf) return consumed;
+#endif
+ any = TRUE;
+ repeat = GET2(cc, 1);
+ cc += 1 + IMM2_SIZE + 1;
break;
default:
- must_stop = 2;
- break;
+ return consumed;
}
- if (must_stop == 2)
- break;
+ if (any)
+ {
+#if defined COMPILE_PCRE8
+ mask = 0xff;
+#elif defined COMPILE_PCRE16
+ mask = 0xffff;
+#elif defined COMPILE_PCRE32
+ mask = 0xffffffff;
+#else
+ SLJIT_ASSERT_STOP();
+#endif
+
+ do
+ {
+ chars[0] = mask;
+ chars[1] = mask;
+ bytes[0] = 255;
+
+ consumed++;
+ if (--max_chars == 0)
+ return consumed;
+ chars += 2;
+ bytes += MAX_N_BYTES;
+ }
+ while (--repeat > 0);
+
+ repeat = 1;
+ continue;
+ }
len = 1;
#ifdef SUPPORT_UTF
- if (common->utf && HAS_EXTRALEN(cc[0])) len += GET_EXTRALEN(cc[0]);
+ if (common->utf && HAS_EXTRALEN(*cc)) len += GET_EXTRALEN(*cc);
#endif
if (caseless && char_has_othercase(common, cc))
{
- caseless = char_get_othercase_bit(common, cc);
- if (caseless == 0)
- return FALSE;
-#ifdef COMPILE_PCRE8
- caseless = ((caseless & 0xff) << 8) | (len - (caseless >> 8));
-#else
- if ((caseless & 0x100) != 0)
- caseless = ((caseless & 0xff) << 16) | (len - (caseless >> 9));
+#ifdef SUPPORT_UTF
+ if (common->utf)
+ {
+ GETCHAR(chr, cc);
+ if ((int)PRIV(ord2utf)(char_othercase(common, chr), othercase) != len)
+ return consumed;
+ }
else
- caseless = ((caseless & 0xff) << 8) | (len - (caseless >> 9));
#endif
+ {
+ chr = *cc;
+ othercase[0] = TABLE_GET(chr, common->fcc, chr);
+ }
}
else
- caseless = 0;
+ caseless = FALSE;
- while (len > 0 && location < MAX_N_CHARS * 2)
+ len_save = len;
+ cc_save = cc;
+ while (TRUE)
{
- c = *cc;
- bit = 0;
- if (len == (caseless & 0xff))
+ oc = othercase;
+ do
{
- bit = caseless >> 8;
- c |= bit;
+ chr = *cc;
+#ifdef COMPILE_PCRE32
+ if (SLJIT_UNLIKELY(chr == NOTACHAR))
+ return consumed;
+#endif
+ add_prefix_byte((pcre_uint8)chr, bytes);
+
+ mask = 0;
+ if (caseless)
+ {
+ add_prefix_byte((pcre_uint8)*oc, bytes);
+ mask = *cc ^ *oc;
+ chr |= mask;
+ }
+
+#ifdef COMPILE_PCRE32
+ if (chars[0] == NOTACHAR && chars[1] == 0)
+#else
+ if (chars[0] == NOTACHAR)
+#endif
+ {
+ chars[0] = chr;
+ chars[1] = mask;
+ }
+ else
+ {
+ mask |= chars[0] ^ chr;
+ chr |= mask;
+ chars[0] = chr;
+ chars[1] |= mask;
+ }
+
+ len--;
+ consumed++;
+ if (--max_chars == 0)
+ return consumed;
+ chars += 2;
+ bytes += MAX_N_BYTES;
+ cc++;
+ oc++;
}
+ while (len > 0);
- chars[location] = c;
- chars[location + 1] = bit;
+ if (--repeat == 0)
+ break;
- len--;
- location += 2;
- cc++;
+ len = len_save;
+ cc = cc_save;
+ }
+
+ repeat = 1;
+ if (last)
+ return consumed;
+ }
+}
+
+static SLJIT_INLINE BOOL fast_forward_first_n_chars(compiler_common *common, BOOL firstline)
+{
+DEFINE_COMPILER;
+struct sljit_label *start;
+struct sljit_jump *quit;
+pcre_uint32 chars[MAX_N_CHARS * 2];
+pcre_uint8 bytes[MAX_N_CHARS * MAX_N_BYTES];
+pcre_uint8 ones[MAX_N_CHARS];
+int offsets[3];
+pcre_uint32 mask;
+pcre_uint8 *byte_set, *byte_set_end;
+int i, max, from;
+int range_right = -1, range_len = 3 - 1;
+sljit_ub *update_table = NULL;
+BOOL in_range;
+
+/* This is even TRUE, if both are NULL. */
+SLJIT_ASSERT(common->read_only_data_ptr == common->read_only_data);
+
+for (i = 0; i < MAX_N_CHARS; i++)
+ {
+ chars[i << 1] = NOTACHAR;
+ chars[(i << 1) + 1] = 0;
+ bytes[i * MAX_N_BYTES] = 0;
+ }
+
+max = scan_prefix(common, common->start, chars, bytes, MAX_N_CHARS);
+
+if (max <= 1)
+ return FALSE;
+
+for (i = 0; i < max; i++)
+ {
+ mask = chars[(i << 1) + 1];
+ ones[i] = ones_in_half_byte[mask & 0xf];
+ mask >>= 4;
+ while (mask != 0)
+ {
+ ones[i] += ones_in_half_byte[mask & 0xf];
+ mask >>= 4;
+ }
+ }
+
+in_range = FALSE;
+from = 0; /* Prevent compiler "uninitialized" warning */
+for (i = 0; i <= max; i++)
+ {
+ if (in_range && (i - from) > range_len && (bytes[(i - 1) * MAX_N_BYTES] <= 4))
+ {
+ range_len = i - from;
+ range_right = i - 1;
+ }
+
+ if (i < max && bytes[i * MAX_N_BYTES] < 255)
+ {
+ if (!in_range)
+ {
+ in_range = TRUE;
+ from = i;
+ }
+ }
+ else if (in_range)
+ in_range = FALSE;
+ }
+
+if (range_right >= 0)
+ {
+ /* Since no data is consumed (see the assert in the beginning
+ of this function), this space can be reallocated. */
+ if (common->read_only_data)
+ SLJIT_FREE(common->read_only_data);
+
+ common->read_only_data_size += 256;
+ common->read_only_data = (sljit_uw *)SLJIT_MALLOC(common->read_only_data_size);
+ if (common->read_only_data == NULL)
+ return TRUE;
+
+ update_table = (sljit_ub *)common->read_only_data;
+ common->read_only_data_ptr = (sljit_uw *)(update_table + 256);
+ memset(update_table, IN_UCHARS(range_len), 256);
+
+ for (i = 0; i < range_len; i++)
+ {
+ byte_set = bytes + ((range_right - i) * MAX_N_BYTES);
+ SLJIT_ASSERT(byte_set[0] > 0 && byte_set[0] < 255);
+ byte_set_end = byte_set + byte_set[0];
+ byte_set++;
+ while (byte_set <= byte_set_end)
+ {
+ if (update_table[*byte_set] > IN_UCHARS(i))
+ update_table[*byte_set] = IN_UCHARS(i);
+ byte_set++;
+ }
}
+ }
- if (location >= MAX_N_CHARS * 2 || must_stop != 0)
+offsets[0] = -1;
+/* Scan forward. */
+for (i = 0; i < max; i++)
+ if (ones[i] <= 2) {
+ offsets[0] = i;
break;
}
-/* At least two characters are required. */
-if (location < 2 * 2)
+if (offsets[0] < 0 && range_right < 0)
+ return FALSE;
+
+if (offsets[0] >= 0)
+ {
+ /* Scan backward. */
+ offsets[1] = -1;
+ for (i = max - 1; i > offsets[0]; i--)
+ if (ones[i] <= 2 && i != range_right)
+ {
+ offsets[1] = i;
+ break;
+ }
+
+ /* This case is handled better by fast_forward_first_char. */
+ if (offsets[1] == -1 && offsets[0] == 0 && range_right < 0)
return FALSE;
+ offsets[2] = -1;
+ /* We only search for a middle character if there is no range check. */
+ if (offsets[1] >= 0 && range_right == -1)
+ {
+ /* Scan from middle. */
+ for (i = (offsets[0] + offsets[1]) / 2 + 1; i < offsets[1]; i++)
+ if (ones[i] <= 2)
+ {
+ offsets[2] = i;
+ break;
+ }
+
+ if (offsets[2] == -1)
+ {
+ for (i = (offsets[0] + offsets[1]) / 2; i > offsets[0]; i--)
+ if (ones[i] <= 2)
+ {
+ offsets[2] = i;
+ break;
+ }
+ }
+ }
+
+ SLJIT_ASSERT(offsets[1] == -1 || (offsets[0] < offsets[1]));
+ SLJIT_ASSERT(offsets[2] == -1 || (offsets[0] < offsets[2] && offsets[1] > offsets[2]));
+
+ chars[0] = chars[offsets[0] << 1];
+ chars[1] = chars[(offsets[0] << 1) + 1];
+ if (offsets[2] >= 0)
+ {
+ chars[2] = chars[offsets[2] << 1];
+ chars[3] = chars[(offsets[2] << 1) + 1];
+ }
+ if (offsets[1] >= 0)
+ {
+ chars[4] = chars[offsets[1] << 1];
+ chars[5] = chars[(offsets[1] << 1) + 1];
+ }
+ }
+
+max -= 1;
if (firstline)
{
SLJIT_ASSERT(common->first_line_end != 0);
+ OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_LOCALS_REG), common->first_line_end);
OP1(SLJIT_MOV, TMP3, 0, STR_END, 0);
- OP2(SLJIT_SUB, STR_END, 0, SLJIT_MEM1(SLJIT_LOCALS_REG), common->first_line_end, SLJIT_IMM, IN_UCHARS((location >> 1) - 1));
+ OP2(SLJIT_SUB, STR_END, 0, STR_END, 0, SLJIT_IMM, IN_UCHARS(max));
+ quit = CMP(SLJIT_C_LESS_EQUAL, STR_END, 0, TMP1, 0);
+ OP1(SLJIT_MOV, STR_END, 0, TMP1, 0);
+ JUMPHERE(quit);
}
else
- OP2(SLJIT_SUB, STR_END, 0, STR_END, 0, SLJIT_IMM, IN_UCHARS((location >> 1) - 1));
+ OP2(SLJIT_SUB, STR_END, 0, STR_END, 0, SLJIT_IMM, IN_UCHARS(max));
+
+#if !(defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
+if (range_right >= 0)
+ OP1(SLJIT_MOV, RETURN_ADDR, 0, SLJIT_IMM, (sljit_sw)update_table);
+#endif
start = LABEL();
quit = CMP(SLJIT_C_GREATER_EQUAL, STR_PTR, 0, STR_END, 0);
-OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0));
-OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
-OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
-if (chars[1] != 0)
- OP2(SLJIT_OR, TMP1, 0, TMP1, 0, SLJIT_IMM, chars[1]);
-CMPTO(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, chars[0], start);
-if (location > 2 * 2)
- OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1));
-if (chars[3] != 0)
- OP2(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_IMM, chars[3]);
-CMPTO(SLJIT_C_NOT_EQUAL, TMP2, 0, SLJIT_IMM, chars[2], start);
-if (location > 2 * 2)
- {
- if (chars[5] != 0)
- OP2(SLJIT_OR, TMP1, 0, TMP1, 0, SLJIT_IMM, chars[5]);
- CMPTO(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, chars[4], start);
+SLJIT_ASSERT(range_right >= 0 || offsets[0] >= 0);
+
+if (range_right >= 0)
+ {
+#if defined COMPILE_PCRE8 || (defined SLJIT_LITTLE_ENDIAN && SLJIT_LITTLE_ENDIAN)
+ OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(range_right));
+#else
+ OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(range_right + 1) - 1);
+#endif
+
+#if !(defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
+ OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM2(RETURN_ADDR, TMP1), 0);
+#else
+ OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)update_table);
+#endif
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP1, 0);
+ CMPTO(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, 0, start);
+ }
+
+if (offsets[0] >= 0)
+ {
+ OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(offsets[0]));
+ if (offsets[1] >= 0)
+ OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(offsets[1]));
+ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
+
+ if (chars[1] != 0)
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, SLJIT_IMM, chars[1]);
+ CMPTO(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, chars[0], start);
+ if (offsets[2] >= 0)
+ OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(offsets[2] - 1));
+
+ if (offsets[1] >= 0)
+ {
+ if (chars[5] != 0)
+ OP2(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_IMM, chars[5]);
+ CMPTO(SLJIT_C_NOT_EQUAL, TMP2, 0, SLJIT_IMM, chars[4], start);
+ }
+
+ if (offsets[2] >= 0)
+ {
+ if (chars[3] != 0)
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, SLJIT_IMM, chars[3]);
+ CMPTO(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, chars[2], start);
+ }
+ OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
}
-OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1));
JUMPHERE(quit);
if (firstline)
+ {
+ if (range_right >= 0)
+ OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_LOCALS_REG), common->first_line_end);
OP1(SLJIT_MOV, STR_END, 0, TMP3, 0);
+ if (range_right >= 0)
+ {
+ quit = CMP(SLJIT_C_LESS_EQUAL, STR_PTR, 0, TMP1, 0);
+ OP1(SLJIT_MOV, STR_PTR, 0, TMP1, 0);
+ JUMPHERE(quit);
+ }
+ }
else
- OP2(SLJIT_ADD, STR_END, 0, STR_END, 0, SLJIT_IMM, IN_UCHARS((location >> 1) - 1));
+ OP2(SLJIT_ADD, STR_END, 0, STR_END, 0, SLJIT_IMM, IN_UCHARS(max));
return TRUE;
}
#undef MAX_N_CHARS
+#undef MAX_N_BYTES
static SLJIT_INLINE void fast_forward_first_char(compiler_common *common, pcre_uchar first_char, BOOL caseless, BOOL firstline)
{
@@ -3167,7 +3873,7 @@ if (common->nltype == NLTYPE_FIXED && common->newline > 255)
JUMPHERE(lastchar);
if (firstline)
- OP1(SLJIT_MOV, STR_END, 0, SLJIT_MEM1(SLJIT_LOCALS_REG), POSSESSIVE0);
+ OP1(SLJIT_MOV, STR_END, 0, TMP3, 0);
return;
}
@@ -3177,7 +3883,9 @@ firstchar = CMP(SLJIT_C_LESS_EQUAL, STR_PTR, 0, TMP2, 0);
skip_char_back(common);
loop = LABEL();
-read_char(common);
+common->ff_newline_shortcut = loop;
+
+read_char_range(common, common->nlmin, common->nlmax, TRUE);
lastchar = CMP(SLJIT_C_GREATER_EQUAL, STR_PTR, 0, STR_END, 0);
if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF)
foundcr = CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR);
@@ -3206,24 +3914,19 @@ if (firstline)
OP1(SLJIT_MOV, STR_END, 0, TMP3, 0);
}
-static BOOL check_class_ranges(compiler_common *common, const pcre_uint8 *bits, BOOL nclass, jump_list **backtracks);
+static BOOL check_class_ranges(compiler_common *common, const pcre_uint8 *bits, BOOL nclass, BOOL invert, jump_list **backtracks);
-static SLJIT_INLINE void fast_forward_start_bits(compiler_common *common, sljit_uw start_bits, BOOL firstline)
+static SLJIT_INLINE void fast_forward_start_bits(compiler_common *common, pcre_uint8 *start_bits, BOOL firstline)
{
DEFINE_COMPILER;
struct sljit_label *start;
struct sljit_jump *quit;
struct sljit_jump *found = NULL;
jump_list *matches = NULL;
-pcre_uint8 inverted_start_bits[32];
-int i;
#ifndef COMPILE_PCRE8
struct sljit_jump *jump;
#endif
-for (i = 0; i < 32; ++i)
- inverted_start_bits[i] = ~(((pcre_uint8*)start_bits)[i]);
-
if (firstline)
{
SLJIT_ASSERT(common->first_line_end != 0);
@@ -3239,7 +3942,7 @@ if (common->utf)
OP1(SLJIT_MOV, TMP3, 0, TMP1, 0);
#endif
-if (!check_class_ranges(common, inverted_start_bits, (inverted_start_bits[31] & 0x80) != 0, &matches))
+if (!check_class_ranges(common, start_bits, (start_bits[31] & 0x80) != 0, TRUE, &matches))
{
#ifndef COMPILE_PCRE8
jump = CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, 255);
@@ -3248,7 +3951,7 @@ if (!check_class_ranges(common, inverted_start_bits, (inverted_start_bits[31] &
#endif
OP2(SLJIT_AND, TMP2, 0, TMP1, 0, SLJIT_IMM, 0x7);
OP2(SLJIT_LSHR, TMP1, 0, TMP1, 0, SLJIT_IMM, 3);
- OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP1), start_bits);
+ OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)start_bits);
OP2(SLJIT_SHL, TMP2, 0, SLJIT_IMM, 1, TMP2, 0);
OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, TMP2, 0);
found = JUMP(SLJIT_C_NOT_ZERO);
@@ -3451,7 +4154,7 @@ JUMPHERE(skipread);
OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, 0);
check_str_end(common, &skipread_list);
-peek_char(common);
+peek_char(common, READ_CHAR_MAX);
/* Testing char type. This is a code duplication. */
#ifdef SUPPORT_UCP
@@ -3497,112 +4200,15 @@ OP2(SLJIT_XOR | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP2, 0, SLJIT_MEM1(SLJIT_LOCALS_R
sljit_emit_fast_return(compiler, SLJIT_MEM1(SLJIT_LOCALS_REG), LOCALS0);
}
-/*
- range format:
-
- ranges[0] = length of the range (max MAX_RANGE_SIZE, -1 means invalid range).
- ranges[1] = first bit (0 or 1)
- ranges[2-length] = position of the bit change (when the current bit is not equal to the previous)
-*/
-
-static BOOL check_ranges(compiler_common *common, int *ranges, jump_list **backtracks, BOOL readch)
+static BOOL check_class_ranges(compiler_common *common, const pcre_uint8 *bits, BOOL nclass, BOOL invert, jump_list **backtracks)
{
DEFINE_COMPILER;
-struct sljit_jump *jump;
-
-if (ranges[0] < 0)
- return FALSE;
-
-switch(ranges[0])
- {
- case 1:
- if (readch)
- read_char(common);
- add_jump(compiler, backtracks, CMP(ranges[1] == 0 ? SLJIT_C_LESS : SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, ranges[2]));
- return TRUE;
-
- case 2:
- if (readch)
- read_char(common);
- OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[2]);
- add_jump(compiler, backtracks, CMP(ranges[1] != 0 ? SLJIT_C_LESS : SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, ranges[3] - ranges[2]));
- return TRUE;
-
- case 4:
- if (ranges[2] + 1 == ranges[3] && ranges[4] + 1 == ranges[5])
- {
- if (readch)
- read_char(common);
- if (ranges[1] != 0)
- {
- add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, ranges[2]));
- add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, ranges[4]));
- }
- else
- {
- jump = CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, ranges[2]);
- add_jump(compiler, backtracks, CMP(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, ranges[4]));
- JUMPHERE(jump);
- }
- return TRUE;
- }
- if ((ranges[3] - ranges[2]) == (ranges[5] - ranges[4])
- && (ranges[2] | (ranges[4] - ranges[2])) == ranges[4]
- && is_powerof2(ranges[4] - ranges[2]))
- {
- if (readch)
- read_char(common);
- OP2(SLJIT_OR, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[4] - ranges[2]);
- OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[4]);
- add_jump(compiler, backtracks, CMP(ranges[1] != 0 ? SLJIT_C_LESS : SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, ranges[5] - ranges[4]));
- return TRUE;
- }
- return FALSE;
-
- default:
- return FALSE;
- }
-}
-
-static void get_ctype_ranges(compiler_common *common, int flag, int *ranges)
-{
-int i, bit, length;
-const pcre_uint8 *ctypes = (const pcre_uint8*)common->ctypes;
-
-bit = ctypes[0] & flag;
-ranges[0] = -1;
-ranges[1] = bit != 0 ? 1 : 0;
-length = 0;
-
-for (i = 1; i < 256; i++)
- if ((ctypes[i] & flag) != bit)
- {
- if (length >= MAX_RANGE_SIZE)
- return;
- ranges[2 + length] = i;
- length++;
- bit ^= flag;
- }
-
-if (bit != 0)
- {
- if (length >= MAX_RANGE_SIZE)
- return;
- ranges[2 + length] = 256;
- length++;
- }
-ranges[0] = length;
-}
-
-static BOOL check_class_ranges(compiler_common *common, const pcre_uint8 *bits, BOOL nclass, jump_list **backtracks)
-{
-int ranges[2 + MAX_RANGE_SIZE];
+int ranges[MAX_RANGE_SIZE];
pcre_uint8 bit, cbit, all;
int i, byte, length = 0;
bit = bits[0] & 0x1;
-ranges[1] = bit;
-/* Can be 0 or 255. */
+/* All bits will be zero or one (since bit is zero or one). */
all = -bit;
for (i = 0; i < 256; )
@@ -3617,7 +4223,7 @@ for (i = 0; i < 256; )
{
if (length >= MAX_RANGE_SIZE)
return FALSE;
- ranges[2 + length] = i;
+ ranges[length] = i;
length++;
bit = cbit;
all = -cbit;
@@ -3630,12 +4236,117 @@ if (((bit == 0) && nclass) || ((bit == 1) && !nclass))
{
if (length >= MAX_RANGE_SIZE)
return FALSE;
- ranges[2 + length] = 256;
+ ranges[length] = 256;
length++;
}
-ranges[0] = length;
-return check_ranges(common, ranges, backtracks, FALSE);
+if (length < 0 || length > 4)
+ return FALSE;
+
+bit = bits[0] & 0x1;
+if (invert) bit ^= 0x1;
+
+/* No character is accepted. */
+if (length == 0 && bit == 0)
+ add_jump(compiler, backtracks, JUMP(SLJIT_JUMP));
+
+switch(length)
+ {
+ case 0:
+ /* When bit != 0, all characters are accepted. */
+ return TRUE;
+
+ case 1:
+ add_jump(compiler, backtracks, CMP(bit == 0 ? SLJIT_C_LESS : SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, ranges[0]));
+ return TRUE;
+
+ case 2:
+ if (ranges[0] + 1 != ranges[1])
+ {
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[0]);
+ add_jump(compiler, backtracks, CMP(bit != 0 ? SLJIT_C_LESS : SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, ranges[1] - ranges[0]));
+ }
+ else
+ add_jump(compiler, backtracks, CMP(bit != 0 ? SLJIT_C_EQUAL : SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, ranges[0]));
+ return TRUE;
+
+ case 3:
+ if (bit != 0)
+ {
+ add_jump(compiler, backtracks, CMP(SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, ranges[2]));
+ if (ranges[0] + 1 != ranges[1])
+ {
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[0]);
+ add_jump(compiler, backtracks, CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, ranges[1] - ranges[0]));
+ }
+ else
+ add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, ranges[0]));
+ return TRUE;
+ }
+
+ add_jump(compiler, backtracks, CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, ranges[0]));
+ if (ranges[1] + 1 != ranges[2])
+ {
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[1]);
+ add_jump(compiler, backtracks, CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, ranges[2] - ranges[1]));
+ }
+ else
+ add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, ranges[1]));
+ return TRUE;
+
+ case 4:
+ if ((ranges[1] - ranges[0]) == (ranges[3] - ranges[2])
+ && (ranges[0] | (ranges[2] - ranges[0])) == ranges[2]
+ && is_powerof2(ranges[2] - ranges[0]))
+ {
+ OP2(SLJIT_OR, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[2] - ranges[0]);
+ if (ranges[2] + 1 != ranges[3])
+ {
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[2]);
+ add_jump(compiler, backtracks, CMP(bit != 0 ? SLJIT_C_LESS : SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, ranges[3] - ranges[2]));
+ }
+ else
+ add_jump(compiler, backtracks, CMP(bit != 0 ? SLJIT_C_EQUAL : SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, ranges[2]));
+ return TRUE;
+ }
+
+ if (bit != 0)
+ {
+ i = 0;
+ if (ranges[0] + 1 != ranges[1])
+ {
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[0]);
+ add_jump(compiler, backtracks, CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, ranges[1] - ranges[0]));
+ i = ranges[0];
+ }
+ else
+ add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, ranges[0]));
+
+ if (ranges[2] + 1 != ranges[3])
+ {
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[2] - i);
+ add_jump(compiler, backtracks, CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, ranges[3] - ranges[2]));
+ }
+ else
+ add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, ranges[2] - i));
+ return TRUE;
+ }
+
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[0]);
+ add_jump(compiler, backtracks, CMP(SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, ranges[3] - ranges[0]));
+ if (ranges[1] + 1 != ranges[2])
+ {
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, ranges[1] - ranges[0]);
+ add_jump(compiler, backtracks, CMP(SLJIT_C_LESS, TMP1, 0, SLJIT_IMM, ranges[2] - ranges[1]));
+ }
+ else
+ add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, ranges[1] - ranges[0]));
+ return TRUE;
+
+ default:
+ SLJIT_ASSERT_STOP();
+ return FALSE;
+ }
}
static void check_anynewline(compiler_common *common)
@@ -4002,20 +4713,20 @@ return cc;
#define SET_TYPE_OFFSET(value) \
if ((value) != typeoffset) \
{ \
- if ((value) > typeoffset) \
- OP2(SLJIT_SUB, typereg, 0, typereg, 0, SLJIT_IMM, (value) - typeoffset); \
- else \
+ if ((value) < typeoffset) \
OP2(SLJIT_ADD, typereg, 0, typereg, 0, SLJIT_IMM, typeoffset - (value)); \
+ else \
+ OP2(SLJIT_SUB, typereg, 0, typereg, 0, SLJIT_IMM, (value) - typeoffset); \
} \
typeoffset = (value);
#define SET_CHAR_OFFSET(value) \
if ((value) != charoffset) \
{ \
- if ((value) > charoffset) \
- OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, (value) - charoffset); \
+ if ((value) < charoffset) \
+ OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(charoffset - (value))); \
else \
- OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, charoffset - (value)); \
+ OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)((value) - charoffset)); \
} \
charoffset = (value);
@@ -4023,84 +4734,53 @@ static void compile_xclass_matchingpath(compiler_common *common, pcre_uchar *cc,
{
DEFINE_COMPILER;
jump_list *found = NULL;
-jump_list **list = (*cc & XCL_NOT) == 0 ? &found : backtracks;
-pcre_int32 c, charoffset;
+jump_list **list = (cc[0] & XCL_NOT) == 0 ? &found : backtracks;
+sljit_uw c, charoffset, max = 256, min = READ_CHAR_MAX;
struct sljit_jump *jump = NULL;
pcre_uchar *ccbegin;
int compares, invertcmp, numberofcmps;
+#if defined SUPPORT_UTF && (defined COMPILE_PCRE8 || defined COMPILE_PCRE16)
+BOOL utf = common->utf;
+#endif
#ifdef SUPPORT_UCP
BOOL needstype = FALSE, needsscript = FALSE, needschar = FALSE;
BOOL charsaved = FALSE;
int typereg = TMP1, scriptreg = TMP1;
const pcre_uint32 *other_cases;
-pcre_int32 typeoffset;
+sljit_uw typeoffset;
#endif
-/* Although SUPPORT_UTF must be defined, we are
- not necessary in utf mode even in 8 bit mode. */
-detect_partial_match(common, backtracks);
-read_char(common);
-
-if ((*cc++ & XCL_MAP) != 0)
+/* Scanning the necessary info. */
+cc++;
+ccbegin = cc;
+compares = 0;
+if (cc[-1] & XCL_MAP)
{
- OP1(SLJIT_MOV, TMP3, 0, TMP1, 0);
-#ifndef COMPILE_PCRE8
- jump = CMP(SLJIT_C_GREATER, TMP1, 0, SLJIT_IMM, 255);
-#elif defined SUPPORT_UTF
- if (common->utf)
- jump = CMP(SLJIT_C_GREATER, TMP1, 0, SLJIT_IMM, 255);
-#endif
-
- if (!check_class_ranges(common, (const pcre_uint8 *)cc, TRUE, list))
- {
- OP2(SLJIT_AND, TMP2, 0, TMP1, 0, SLJIT_IMM, 0x7);
- OP2(SLJIT_LSHR, TMP1, 0, TMP1, 0, SLJIT_IMM, 3);
- OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)cc);
- OP2(SLJIT_SHL, TMP2, 0, SLJIT_IMM, 1, TMP2, 0);
- OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, TMP2, 0);
- add_jump(compiler, list, JUMP(SLJIT_C_NOT_ZERO));
- }
-
-#ifndef COMPILE_PCRE8
- JUMPHERE(jump);
-#elif defined SUPPORT_UTF
- if (common->utf)
- JUMPHERE(jump);
-#endif
- OP1(SLJIT_MOV, TMP1, 0, TMP3, 0);
-#ifdef SUPPORT_UCP
- charsaved = TRUE;
-#endif
+ min = 0;
cc += 32 / sizeof(pcre_uchar);
}
-/* Scanning the necessary info. */
-ccbegin = cc;
-compares = 0;
while (*cc != XCL_END)
{
compares++;
if (*cc == XCL_SINGLE)
{
- cc += 2;
-#ifdef SUPPORT_UTF
- if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]);
-#endif
+ cc ++;
+ GETCHARINCTEST(c, cc);
+ if (c > max) max = c;
+ if (c < min) min = c;
#ifdef SUPPORT_UCP
needschar = TRUE;
#endif
}
else if (*cc == XCL_RANGE)
{
- cc += 2;
-#ifdef SUPPORT_UTF
- if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]);
-#endif
- cc++;
-#ifdef SUPPORT_UTF
- if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]);
-#endif
+ cc ++;
+ GETCHARINCTEST(c, cc);
+ if (c < min) min = c;
+ GETCHARINCTEST(c, cc);
+ if (c > max) max = c;
#ifdef SUPPORT_UCP
needschar = TRUE;
#endif
@@ -4110,6 +4790,22 @@ while (*cc != XCL_END)
{
SLJIT_ASSERT(*cc == XCL_PROP || *cc == XCL_NOTPROP);
cc++;
+ if (*cc == PT_CLIST)
+ {
+ other_cases = PRIV(ucd_caseless_sets) + cc[1];
+ while (*other_cases != NOTACHAR)
+ {
+ if (*other_cases > max) max = *other_cases;
+ if (*other_cases < min) min = *other_cases;
+ other_cases++;
+ }
+ }
+ else
+ {
+ max = READ_CHAR_MAX;
+ min = 0;
+ }
+
switch(*cc)
{
case PT_ANY:
@@ -4150,6 +4846,64 @@ while (*cc != XCL_END)
#endif
}
+/* We are not necessary in utf mode even in 8 bit mode. */
+cc = ccbegin;
+detect_partial_match(common, backtracks);
+read_char_range(common, min, max, (cc[-1] & XCL_NOT) != 0);
+
+if ((cc[-1] & XCL_HASPROP) == 0)
+ {
+ if ((cc[-1] & XCL_MAP) != 0)
+ {
+ jump = CMP(SLJIT_C_GREATER, TMP1, 0, SLJIT_IMM, 255);
+ if (!check_class_ranges(common, (const pcre_uint8 *)cc, (((const pcre_uint8 *)cc)[31] & 0x80) != 0, TRUE, &found))
+ {
+ OP2(SLJIT_AND, TMP2, 0, TMP1, 0, SLJIT_IMM, 0x7);
+ OP2(SLJIT_LSHR, TMP1, 0, TMP1, 0, SLJIT_IMM, 3);
+ OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)cc);
+ OP2(SLJIT_SHL, TMP2, 0, SLJIT_IMM, 1, TMP2, 0);
+ OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, TMP2, 0);
+ add_jump(compiler, &found, JUMP(SLJIT_C_NOT_ZERO));
+ }
+
+ add_jump(compiler, backtracks, JUMP(SLJIT_JUMP));
+ JUMPHERE(jump);
+
+ cc += 32 / sizeof(pcre_uchar);
+ }
+ else
+ {
+ OP2(SLJIT_SUB, TMP2, 0, TMP1, 0, SLJIT_IMM, min);
+ add_jump(compiler, (cc[-1] & XCL_NOT) == 0 ? backtracks : &found, CMP(SLJIT_C_GREATER, TMP2, 0, SLJIT_IMM, max - min));
+ }
+ }
+else if ((cc[-1] & XCL_MAP) != 0)
+ {
+ OP1(SLJIT_MOV, TMP3, 0, TMP1, 0);
+#ifdef SUPPORT_UCP
+ charsaved = TRUE;
+#endif
+ if (!check_class_ranges(common, (const pcre_uint8 *)cc, FALSE, TRUE, list))
+ {
+#ifdef COMPILE_PCRE8
+ SLJIT_ASSERT(common->utf);
+#endif
+ jump = CMP(SLJIT_C_GREATER, TMP1, 0, SLJIT_IMM, 255);
+
+ OP2(SLJIT_AND, TMP2, 0, TMP1, 0, SLJIT_IMM, 0x7);
+ OP2(SLJIT_LSHR, TMP1, 0, TMP1, 0, SLJIT_IMM, 3);
+ OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)cc);
+ OP2(SLJIT_SHL, TMP2, 0, SLJIT_IMM, 1, TMP2, 0);
+ OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, TMP2, 0);
+ add_jump(compiler, list, JUMP(SLJIT_C_NOT_ZERO));
+
+ JUMPHERE(jump);
+ }
+
+ OP1(SLJIT_MOV, TMP1, 0, TMP3, 0);
+ cc += 32 / sizeof(pcre_uchar);
+ }
+
#ifdef SUPPORT_UCP
/* Simple register allocation. TMP1 is preferred if possible. */
if (needstype || needsscript)
@@ -4191,7 +4945,6 @@ if (needstype || needsscript)
#endif
/* Generating code. */
-cc = ccbegin;
charoffset = 0;
numberofcmps = 0;
#ifdef SUPPORT_UCP
@@ -4207,70 +4960,50 @@ while (*cc != XCL_END)
if (*cc == XCL_SINGLE)
{
cc ++;
-#ifdef SUPPORT_UTF
- if (common->utf)
- {
- GETCHARINC(c, cc);
- }
- else
-#endif
- c = *cc++;
+ GETCHARINCTEST(c, cc);
if (numberofcmps < 3 && (*cc == XCL_SINGLE || *cc == XCL_RANGE))
{
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, c - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(c - charoffset));
OP_FLAGS(numberofcmps == 0 ? SLJIT_MOV : SLJIT_OR, TMP2, 0, numberofcmps == 0 ? SLJIT_UNUSED : TMP2, 0, SLJIT_C_EQUAL);
numberofcmps++;
}
else if (numberofcmps > 0)
{
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, c - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(c - charoffset));
OP_FLAGS(SLJIT_OR | SLJIT_SET_E, TMP2, 0, TMP2, 0, SLJIT_C_EQUAL);
jump = JUMP(SLJIT_C_NOT_ZERO ^ invertcmp);
numberofcmps = 0;
}
else
{
- jump = CMP(SLJIT_C_EQUAL ^ invertcmp, TMP1, 0, SLJIT_IMM, c - charoffset);
+ jump = CMP(SLJIT_C_EQUAL ^ invertcmp, TMP1, 0, SLJIT_IMM, (sljit_sw)(c - charoffset));
numberofcmps = 0;
}
}
else if (*cc == XCL_RANGE)
{
cc ++;
-#ifdef SUPPORT_UTF
- if (common->utf)
- {
- GETCHARINC(c, cc);
- }
- else
-#endif
- c = *cc++;
+ GETCHARINCTEST(c, cc);
SET_CHAR_OFFSET(c);
-#ifdef SUPPORT_UTF
- if (common->utf)
- {
- GETCHARINC(c, cc);
- }
- else
-#endif
- c = *cc++;
+ GETCHARINCTEST(c, cc);
+
if (numberofcmps < 3 && (*cc == XCL_SINGLE || *cc == XCL_RANGE))
{
- OP2(SLJIT_SUB | SLJIT_SET_U, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, c - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_U, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(c - charoffset));
OP_FLAGS(numberofcmps == 0 ? SLJIT_MOV : SLJIT_OR, TMP2, 0, numberofcmps == 0 ? SLJIT_UNUSED : TMP2, 0, SLJIT_C_LESS_EQUAL);
numberofcmps++;
}
else if (numberofcmps > 0)
{
- OP2(SLJIT_SUB | SLJIT_SET_U, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, c - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_U, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(c - charoffset));
OP_FLAGS(SLJIT_OR | SLJIT_SET_E, TMP2, 0, TMP2, 0, SLJIT_C_LESS_EQUAL);
jump = JUMP(SLJIT_C_NOT_ZERO ^ invertcmp);
numberofcmps = 0;
}
else
{
- jump = CMP(SLJIT_C_LESS_EQUAL ^ invertcmp, TMP1, 0, SLJIT_IMM, c - charoffset);
+ jump = CMP(SLJIT_C_LESS_EQUAL ^ invertcmp, TMP1, 0, SLJIT_IMM, (sljit_sw)(c - charoffset));
numberofcmps = 0;
}
}
@@ -4336,7 +5069,7 @@ while (*cc != XCL_END)
break;
case PT_WORD:
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, CHAR_UNDERSCORE - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(CHAR_UNDERSCORE - charoffset));
OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_UNUSED, 0, SLJIT_C_EQUAL);
/* Fall through. */
@@ -4384,35 +5117,35 @@ while (*cc != XCL_END)
OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP2, 0, SLJIT_IMM, other_cases[2]);
OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_UNUSED, 0, SLJIT_C_EQUAL);
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, other_cases[0] - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(other_cases[0] - charoffset));
OP_FLAGS(SLJIT_OR | ((other_cases[3] == NOTACHAR) ? SLJIT_SET_E : 0), TMP2, 0, TMP2, 0, SLJIT_C_EQUAL);
other_cases += 3;
}
else
{
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, *other_cases++ - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(*other_cases++ - charoffset));
OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_UNUSED, 0, SLJIT_C_EQUAL);
}
while (*other_cases != NOTACHAR)
{
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, *other_cases++ - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(*other_cases++ - charoffset));
OP_FLAGS(SLJIT_OR | ((*other_cases == NOTACHAR) ? SLJIT_SET_E : 0), TMP2, 0, TMP2, 0, SLJIT_C_EQUAL);
}
jump = JUMP(SLJIT_C_NOT_ZERO ^ invertcmp);
break;
case PT_UCNC:
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, CHAR_DOLLAR_SIGN - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(CHAR_DOLLAR_SIGN - charoffset));
OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_UNUSED, 0, SLJIT_C_EQUAL);
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, CHAR_COMMERCIAL_AT - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(CHAR_COMMERCIAL_AT - charoffset));
OP_FLAGS(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_C_EQUAL);
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, CHAR_GRAVE_ACCENT - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(CHAR_GRAVE_ACCENT - charoffset));
OP_FLAGS(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_C_EQUAL);
SET_CHAR_OFFSET(0xa0);
- OP2(SLJIT_SUB | SLJIT_SET_U, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0xd7ff - charoffset);
+ OP2(SLJIT_SUB | SLJIT_SET_U, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, (sljit_sw)(0xd7ff - charoffset));
OP_FLAGS(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_C_LESS_EQUAL);
SET_CHAR_OFFSET(0);
OP2(SLJIT_SUB | SLJIT_SET_U, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0xe000 - 0);
@@ -4511,7 +5244,7 @@ struct sljit_label *label;
#ifdef SUPPORT_UCP
pcre_uchar propdata[5];
#endif
-#endif
+#endif /* SUPPORT_UTF */
switch(type)
{
@@ -4536,26 +5269,27 @@ switch(type)
case OP_NOT_DIGIT:
case OP_DIGIT:
/* Digits are usually 0-9, so it is worth to optimize them. */
- if (common->digits[0] == -2)
- get_ctype_ranges(common, ctype_digit, common->digits);
detect_partial_match(common, backtracks);
- /* Flip the starting bit in the negative case. */
- if (type == OP_NOT_DIGIT)
- common->digits[1] ^= 1;
- if (!check_ranges(common, common->digits, backtracks, TRUE))
- {
- read_char8_type(common);
- OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, ctype_digit);
- add_jump(compiler, backtracks, JUMP(type == OP_DIGIT ? SLJIT_C_ZERO : SLJIT_C_NOT_ZERO));
- }
- if (type == OP_NOT_DIGIT)
- common->digits[1] ^= 1;
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ if (common->utf && is_char7_bitset((const pcre_uint8*)common->ctypes - cbit_length + cbit_digit, FALSE))
+ read_char7_type(common, type == OP_NOT_DIGIT);
+ else
+#endif
+ read_char8_type(common, type == OP_NOT_DIGIT);
+ /* Flip the starting bit in the negative case. */
+ OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, ctype_digit);
+ add_jump(compiler, backtracks, JUMP(type == OP_DIGIT ? SLJIT_C_ZERO : SLJIT_C_NOT_ZERO));
return cc;
case OP_NOT_WHITESPACE:
case OP_WHITESPACE:
detect_partial_match(common, backtracks);
- read_char8_type(common);
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ if (common->utf && is_char7_bitset((const pcre_uint8*)common->ctypes - cbit_length + cbit_space, FALSE))
+ read_char7_type(common, type == OP_NOT_WHITESPACE);
+ else
+#endif
+ read_char8_type(common, type == OP_NOT_WHITESPACE);
OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, ctype_space);
add_jump(compiler, backtracks, JUMP(type == OP_WHITESPACE ? SLJIT_C_ZERO : SLJIT_C_NOT_ZERO));
return cc;
@@ -4563,14 +5297,19 @@ switch(type)
case OP_NOT_WORDCHAR:
case OP_WORDCHAR:
detect_partial_match(common, backtracks);
- read_char8_type(common);
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ if (common->utf && is_char7_bitset((const pcre_uint8*)common->ctypes - cbit_length + cbit_word, FALSE))
+ read_char7_type(common, type == OP_NOT_WORDCHAR);
+ else
+#endif
+ read_char8_type(common, type == OP_NOT_WORDCHAR);
OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, ctype_word);
add_jump(compiler, backtracks, JUMP(type == OP_WORDCHAR ? SLJIT_C_ZERO : SLJIT_C_NOT_ZERO));
return cc;
case OP_ANY:
detect_partial_match(common, backtracks);
- read_char(common);
+ read_char_range(common, common->nlmin, common->nlmax, TRUE);
if (common->nltype == NLTYPE_FIXED && common->newline > 255)
{
jump[0] = CMP(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, (common->newline >> 8) & 0xff);
@@ -4626,7 +5365,7 @@ switch(type)
#ifdef SUPPORT_UCP
case OP_NOTPROP:
case OP_PROP:
- propdata[0] = 0;
+ propdata[0] = XCL_HASPROP;
propdata[1] = type == OP_NOTPROP ? XCL_NOTPROP : XCL_PROP;
propdata[2] = cc[0];
propdata[3] = cc[1];
@@ -4638,7 +5377,7 @@ switch(type)
case OP_ANYNL:
detect_partial_match(common, backtracks);
- read_char(common);
+ read_char_range(common, common->bsr_nlmin, common->bsr_nlmax, FALSE);
jump[0] = CMP(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR);
/* We don't need to handle soft partial matching case. */
end_list = NULL;
@@ -4660,7 +5399,7 @@ switch(type)
case OP_NOT_HSPACE:
case OP_HSPACE:
detect_partial_match(common, backtracks);
- read_char(common);
+ read_char_range(common, 0x9, 0x3000, type == OP_NOT_HSPACE);
add_jump(compiler, &common->hspace, JUMP(SLJIT_FAST_CALL));
add_jump(compiler, backtracks, JUMP(type == OP_NOT_HSPACE ? SLJIT_C_NOT_ZERO : SLJIT_C_ZERO));
return cc;
@@ -4668,7 +5407,7 @@ switch(type)
case OP_NOT_VSPACE:
case OP_VSPACE:
detect_partial_match(common, backtracks);
- read_char(common);
+ read_char_range(common, 0xa, 0x2029, type == OP_NOT_VSPACE);
add_jump(compiler, &common->vspace, JUMP(SLJIT_FAST_CALL));
add_jump(compiler, backtracks, JUMP(type == OP_NOT_VSPACE ? SLJIT_C_NOT_ZERO : SLJIT_C_ZERO));
return cc;
@@ -4767,7 +5506,7 @@ switch(type)
else
{
OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_LOCALS_REG), LOCALS1, STR_PTR, 0);
- read_char(common);
+ read_char_range(common, common->nlmin, common->nlmax, TRUE);
add_jump(compiler, backtracks, CMP(SLJIT_C_NOT_EQUAL, STR_PTR, 0, STR_END, 0));
add_jump(compiler, &common->anynewline, JUMP(SLJIT_FAST_CALL));
add_jump(compiler, backtracks, JUMP(SLJIT_C_ZERO));
@@ -4815,7 +5554,7 @@ switch(type)
else
{
skip_char_back(common);
- read_char(common);
+ read_char_range(common, common->nlmin, common->nlmax, TRUE);
check_newlinechar(common, common->nltype, backtracks, FALSE);
}
JUMPHERE(jump[0]);
@@ -4866,7 +5605,7 @@ switch(type)
}
else
{
- peek_char(common);
+ peek_char(common, common->nlmax);
check_newlinechar(common, common->nltype, backtracks, FALSE);
}
JUMPHERE(jump[0]);
@@ -4890,8 +5629,8 @@ switch(type)
#endif
return byte_sequence_compare(common, type == OP_CHARI, cc, &context, backtracks);
}
+
detect_partial_match(common, backtracks);
- read_char(common);
#ifdef SUPPORT_UTF
if (common->utf)
{
@@ -4900,12 +5639,15 @@ switch(type)
else
#endif
c = *cc;
+
if (type == OP_CHAR || !char_has_othercase(common, cc))
{
+ read_char_range(common, c, c, FALSE);
add_jump(compiler, backtracks, CMP(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, c));
return cc + length;
}
oc = char_othercase(common, c);
+ read_char_range(common, c < oc ? c : oc, c > oc ? c : oc, FALSE);
bit = c ^ oc;
if (is_powerof2(bit))
{
@@ -4913,11 +5655,9 @@ switch(type)
add_jump(compiler, backtracks, CMP(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, c | bit));
return cc + length;
}
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, c);
- OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_UNUSED, 0, SLJIT_C_EQUAL);
- OP2(SLJIT_SUB | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, oc);
- OP_FLAGS(SLJIT_OR | SLJIT_SET_E, TMP2, 0, TMP2, 0, SLJIT_C_EQUAL);
- add_jump(compiler, backtracks, JUMP(SLJIT_C_ZERO));
+ jump[0] = CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, c);
+ add_jump(compiler, backtracks, CMP(SLJIT_C_NOT_EQUAL, TMP1, 0, SLJIT_IMM, oc));
+ JUMPHERE(jump[0]);
return cc + length;
case OP_NOT:
@@ -4952,21 +5692,21 @@ switch(type)
#endif /* COMPILE_PCRE8 */
{
GETCHARLEN(c, cc, length);
- read_char(common);
}
}
else
#endif /* SUPPORT_UTF */
- {
- read_char(common);
c = *cc;
- }
if (type == OP_NOT || !char_has_othercase(common, cc))
+ {
+ read_char_range(common, c, c, TRUE);
add_jump(compiler, backtracks, CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, c));
+ }
else
{
oc = char_othercase(common, c);
+ read_char_range(common, c < oc ? c : oc, c > oc ? c : oc, TRUE);
bit = c ^ oc;
if (is_powerof2(bit))
{
@@ -4984,36 +5724,49 @@ switch(type)
case OP_CLASS:
case OP_NCLASS:
detect_partial_match(common, backtracks);
- read_char(common);
- if (check_class_ranges(common, (const pcre_uint8 *)cc, type == OP_NCLASS, backtracks))
+
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ bit = (common->utf && is_char7_bitset((const pcre_uint8 *)cc, type == OP_NCLASS)) ? 127 : 255;
+ read_char_range(common, 0, bit, type == OP_NCLASS);
+#else
+ read_char_range(common, 0, 255, type == OP_NCLASS);
+#endif
+
+ if (check_class_ranges(common, (const pcre_uint8 *)cc, type == OP_NCLASS, FALSE, backtracks))
return cc + 32 / sizeof(pcre_uchar);
-#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
jump[0] = NULL;
-#ifdef COMPILE_PCRE8
- /* This check only affects 8 bit mode. In other modes, we
- always need to compare the value with 255. */
if (common->utf)
-#endif /* COMPILE_PCRE8 */
{
- jump[0] = CMP(SLJIT_C_GREATER, TMP1, 0, SLJIT_IMM, 255);
+ jump[0] = CMP(SLJIT_C_GREATER, TMP1, 0, SLJIT_IMM, bit);
if (type == OP_CLASS)
{
add_jump(compiler, backtracks, jump[0]);
jump[0] = NULL;
}
}
-#endif /* SUPPORT_UTF || !COMPILE_PCRE8 */
+#elif !defined COMPILE_PCRE8
+ jump[0] = CMP(SLJIT_C_GREATER, TMP1, 0, SLJIT_IMM, 255);
+ if (type == OP_CLASS)
+ {
+ add_jump(compiler, backtracks, jump[0]);
+ jump[0] = NULL;
+ }
+#endif /* SUPPORT_UTF && COMPILE_PCRE8 */
+
OP2(SLJIT_AND, TMP2, 0, TMP1, 0, SLJIT_IMM, 0x7);
OP2(SLJIT_LSHR, TMP1, 0, TMP1, 0, SLJIT_IMM, 3);
OP1(SLJIT_MOV_UB, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)cc);
OP2(SLJIT_SHL, TMP2, 0, SLJIT_IMM, 1, TMP2, 0);
OP2(SLJIT_AND | SLJIT_SET_E, SLJIT_UNUSED, 0, TMP1, 0, TMP2, 0);
add_jump(compiler, backtracks, JUMP(SLJIT_C_ZERO));
+
#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
if (jump[0] != NULL)
JUMPHERE(jump[0]);
-#endif /* SUPPORT_UTF || !COMPILE_PCRE8 */
+#endif
+
return cc + 32 / sizeof(pcre_uchar);
#if defined SUPPORT_UTF || defined COMPILE_PCRE16 || defined COMPILE_PCRE32
@@ -7347,7 +8100,7 @@ if (*cc == OP_FAIL)
return cc + 1;
}
-if (*cc == OP_ASSERT_ACCEPT || common->currententry != NULL)
+if (*cc == OP_ASSERT_ACCEPT || common->currententry != NULL || !common->might_be_empty)
{
/* No need to check notempty conditions. */
if (common->accept_label == NULL)
@@ -8049,21 +8802,21 @@ if (bra == OP_BRAZERO)
static void compile_bracket_backtrackingpath(compiler_common *common, struct backtrack_common *current)
{
DEFINE_COMPILER;
-int opcode, stacksize, count;
+int opcode, stacksize, alt_count, alt_max;
int offset = 0;
int private_data_ptr = CURRENT_AS(bracket_backtrack)->private_data_ptr;
int repeat_ptr = 0, repeat_type = 0, repeat_count = 0;
pcre_uchar *cc = current->cc;
pcre_uchar *ccbegin;
pcre_uchar *ccprev;
-jump_list *jumplist = NULL;
-jump_list *jumplistitem = NULL;
pcre_uchar bra = OP_BRA;
pcre_uchar ket;
assert_backtrack *assert;
BOOL has_alternatives;
BOOL needs_control_head = FALSE;
struct sljit_jump *brazero = NULL;
+struct sljit_jump *alt1 = NULL;
+struct sljit_jump *alt2 = NULL;
struct sljit_jump *once = NULL;
struct sljit_jump *cond = NULL;
struct sljit_label *rmin_label = NULL;
@@ -8101,6 +8854,8 @@ if (SLJIT_UNLIKELY(opcode == OP_COND) && (*cc == OP_KETRMAX || *cc == OP_KETRMIN
if (SLJIT_UNLIKELY(opcode == OP_ONCE_NC))
opcode = OP_ONCE;
+alt_max = has_alternatives ? no_alternatives(ccbegin) : 0;
+
/* Decoding the needs_control_head in framesize. */
if (opcode == OP_ONCE)
{
@@ -8214,44 +8969,27 @@ else if (SLJIT_UNLIKELY(opcode == OP_COND) || SLJIT_UNLIKELY(opcode == OP_SCOND)
OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(STACK_TOP), STACK(0));
free_stack(common, 1);
- jumplistitem = sljit_alloc_memory(compiler, sizeof(jump_list));
- if (SLJIT_UNLIKELY(!jumplistitem))
- return;
- jumplist = jumplistitem;
- jumplistitem->next = NULL;
- jumplistitem->jump = CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, 1);
+ alt_max = 2;
+ alt1 = CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, sizeof(sljit_uw));
}
}
-else if (*cc == OP_ALT)
+else if (has_alternatives)
{
- /* Build a jump list. Get the last successfully matched branch index. */
OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(STACK_TOP), STACK(0));
free_stack(common, 1);
- count = 1;
- do
- {
- /* Append as the last item. */
- if (jumplist != NULL)
- {
- jumplistitem->next = sljit_alloc_memory(compiler, sizeof(jump_list));
- jumplistitem = jumplistitem->next;
- }
- else
- {
- jumplistitem = sljit_alloc_memory(compiler, sizeof(jump_list));
- jumplist = jumplistitem;
- }
- if (SLJIT_UNLIKELY(!jumplistitem))
- return;
-
- jumplistitem->next = NULL;
- jumplistitem->jump = CMP(SLJIT_C_EQUAL, TMP1, 0, SLJIT_IMM, count++);
- cc += GET(cc, 1);
+ if (alt_max > 4)
+ {
+ /* Table jump if alt_max is greater than 4. */
+ sljit_emit_ijump(compiler, SLJIT_JUMP, SLJIT_MEM1(TMP1), (sljit_sw)common->read_only_data_ptr);
+ add_label_addr(common);
+ }
+ else
+ {
+ if (alt_max == 4)
+ alt2 = CMP(SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 2 * sizeof(sljit_uw));
+ alt1 = CMP(SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, sizeof(sljit_uw));
}
- while (*cc == OP_ALT);
-
- cc = ccbegin + GET(ccbegin, 1);
}
COMPILE_BACKTRACKINGPATH(current->top);
@@ -8286,7 +9024,7 @@ if (SLJIT_UNLIKELY(opcode == OP_COND) || SLJIT_UNLIKELY(opcode == OP_SCOND))
if (has_alternatives)
{
- count = 1;
+ alt_count = sizeof(sljit_uw);
do
{
current->top = NULL;
@@ -8362,7 +9100,7 @@ if (has_alternatives)
stacksize = match_capture_common(common, stacksize, offset, private_data_ptr);
if (opcode != OP_ONCE)
- OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(stacksize), SLJIT_IMM, count++);
+ OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(stacksize), SLJIT_IMM, alt_count);
if (offset != 0 && ket == OP_KETRMAX && common->optimized_cbracket[offset >> 1] != 0)
{
@@ -8375,9 +9113,24 @@ if (has_alternatives)
if (opcode != OP_ONCE)
{
- SLJIT_ASSERT(jumplist);
- JUMPHERE(jumplist->jump);
- jumplist = jumplist->next;
+ if (alt_max > 4)
+ add_label_addr(common);
+ else
+ {
+ if (alt_count != 2 * sizeof(sljit_uw))
+ {
+ JUMPHERE(alt1);
+ if (alt_max == 3 && alt_count == sizeof(sljit_uw))
+ alt2 = CMP(SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 2 * sizeof(sljit_uw));
+ }
+ else
+ {
+ JUMPHERE(alt2);
+ if (alt_max == 4)
+ alt1 = CMP(SLJIT_C_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 3 * sizeof(sljit_uw));
+ }
+ }
+ alt_count += sizeof(sljit_uw);
}
COMPILE_BACKTRACKINGPATH(current->top);
@@ -8386,7 +9139,6 @@ if (has_alternatives)
SLJIT_ASSERT(!current->nextbacktracks);
}
while (*cc == OP_ALT);
- SLJIT_ASSERT(!jumplist);
if (cond != NULL)
{
@@ -8987,16 +9739,18 @@ pcre_uchar *ccend;
executable_functions *functions;
void *executable_func;
sljit_uw executable_size;
+sljit_uw total_length;
+label_addr_list *label_addr;
struct sljit_label *mainloop_label = NULL;
struct sljit_label *continue_match_label;
-struct sljit_label *empty_match_found_label;
-struct sljit_label *empty_match_backtrack_label;
+struct sljit_label *empty_match_found_label = NULL;
+struct sljit_label *empty_match_backtrack_label = NULL;
struct sljit_label *reset_match_label;
+struct sljit_label *quit_label;
struct sljit_jump *jump;
struct sljit_jump *minlength_check_failed = NULL;
struct sljit_jump *reqbyte_notfound = NULL;
-struct sljit_jump *empty_match;
-struct sljit_label *quit_label;
+struct sljit_jump *empty_match = NULL;
SLJIT_ASSERT((extra->flags & PCRE_EXTRA_STUDY_DATA) != 0);
study = extra->study_data;
@@ -9009,9 +9763,13 @@ memset(common, 0, sizeof(compiler_common));
rootbacktrack.cc = (pcre_uchar *)re + re->name_table_offset + re->name_count * re->name_entry_size;
common->start = rootbacktrack.cc;
+common->read_only_data = NULL;
+common->read_only_data_size = 0;
+common->read_only_data_ptr = NULL;
common->fcc = tables + fcc_offset;
common->lcc = (sljit_sw)(tables + lcc_offset);
common->mode = mode;
+common->might_be_empty = study->minlength == 0;
common->nltype = NLTYPE_FIXED;
switch(re->options & PCRE_NEWLINE_BITS)
{
@@ -9032,6 +9790,8 @@ switch(re->options & PCRE_NEWLINE_BITS)
case PCRE_NEWLINE_ANYCRLF: common->newline = (CHAR_CR << 8) | CHAR_NL; common->nltype = NLTYPE_ANYCRLF; break;
default: return;
}
+common->nlmax = READ_CHAR_MAX;
+common->nlmin = 0;
if ((re->options & PCRE_BSR_ANYCRLF) != 0)
common->bsr_nltype = NLTYPE_ANYCRLF;
else if ((re->options & PCRE_BSR_UNICODE) != 0)
@@ -9044,9 +9804,10 @@ else
common->bsr_nltype = NLTYPE_ANY;
#endif
}
+common->bsr_nlmax = READ_CHAR_MAX;
+common->bsr_nlmin = 0;
common->endonly = (re->options & PCRE_DOLLAR_ENDONLY) != 0;
common->ctypes = (sljit_sw)(tables + ctypes_offset);
-common->digits[0] = -2;
common->name_table = ((pcre_uchar *)re) + re->name_table_offset;
common->name_count = re->name_count;
common->name_entry_size = re->name_entry_size;
@@ -9057,8 +9818,31 @@ common->utf = (re->options & PCRE_UTF8) != 0;
#ifdef SUPPORT_UCP
common->use_ucp = (re->options & PCRE_UCP) != 0;
#endif
+if (common->utf)
+ {
+ if (common->nltype == NLTYPE_ANY)
+ common->nlmax = 0x2029;
+ else if (common->nltype == NLTYPE_ANYCRLF)
+ common->nlmax = (CHAR_CR > CHAR_NL) ? CHAR_CR : CHAR_NL;
+ else
+ {
+ /* We only care about the first newline character. */
+ common->nlmax = common->newline & 0xff;
+ }
+
+ if (common->nltype == NLTYPE_FIXED)
+ common->nlmin = common->newline & 0xff;
+ else
+ common->nlmin = (CHAR_CR < CHAR_NL) ? CHAR_CR : CHAR_NL;
+
+ if (common->bsr_nltype == NLTYPE_ANY)
+ common->bsr_nlmax = 0x2029;
+ else
+ common->bsr_nlmax = (CHAR_CR > CHAR_NL) ? CHAR_CR : CHAR_NL;
+ common->bsr_nlmin = (CHAR_CR < CHAR_NL) ? CHAR_CR : CHAR_NL;
+ }
#endif /* SUPPORT_UTF */
-ccend = bracketend(rootbacktrack.cc);
+ccend = bracketend(common->start);
/* Calculate the local space size on the stack. */
common->ovector_start = LIMIT_MATCH + sizeof(sljit_sw);
@@ -9071,12 +9855,12 @@ memset(common->optimized_cbracket, 0, re->top_bracket + 1);
memset(common->optimized_cbracket, 1, re->top_bracket + 1);
#endif
-SLJIT_ASSERT(*rootbacktrack.cc == OP_BRA && ccend[-(1 + LINK_SIZE)] == OP_KET);
+SLJIT_ASSERT(*common->start == OP_BRA && ccend[-(1 + LINK_SIZE)] == OP_KET);
#if defined DEBUG_FORCE_UNOPTIMIZED_CBRAS && DEBUG_FORCE_UNOPTIMIZED_CBRAS == 2
common->capture_last_ptr = common->ovector_start;
common->ovector_start += sizeof(sljit_sw);
#endif
-if (!check_opcode_types(common, rootbacktrack.cc, ccend))
+if (!check_opcode_types(common, common->start, ccend))
{
SLJIT_FREE(common->optimized_cbracket);
return;
@@ -9139,13 +9923,14 @@ if (common->capture_last_ptr != 0)
SLJIT_ASSERT(!(common->req_char_ptr != 0 && common->start_used_ptr != 0));
common->cbra_ptr = OVECTOR_START + (re->top_bracket + 1) * 2 * sizeof(sljit_sw);
-common->private_data_ptrs = (int *)SLJIT_MALLOC((ccend - rootbacktrack.cc) * sizeof(sljit_si));
+total_length = ccend - common->start;
+common->private_data_ptrs = (sljit_si *)SLJIT_MALLOC(total_length * (sizeof(sljit_si) + (common->has_then ? 1 : 0)));
if (!common->private_data_ptrs)
{
SLJIT_FREE(common->optimized_cbracket);
return;
}
-memset(common->private_data_ptrs, 0, (ccend - rootbacktrack.cc) * sizeof(int));
+memset(common->private_data_ptrs, 0, total_length * sizeof(sljit_si));
private_data_size = common->cbra_ptr + (re->top_bracket + 1) * sizeof(sljit_sw);
set_private_data_ptrs(common, &private_data_size, ccend);
@@ -9158,15 +9943,21 @@ if (private_data_size > SLJIT_MAX_LOCAL_SIZE)
if (common->has_then)
{
- common->then_offsets = (pcre_uint8 *)SLJIT_MALLOC(ccend - rootbacktrack.cc);
- if (!common->then_offsets)
+ common->then_offsets = (pcre_uint8 *)(common->private_data_ptrs + total_length);
+ memset(common->then_offsets, 0, total_length);
+ set_then_offsets(common, common->start, NULL);
+ }
+
+if (common->read_only_data_size > 0)
+ {
+ common->read_only_data = (sljit_uw *)SLJIT_MALLOC(common->read_only_data_size);
+ if (common->read_only_data == NULL)
{
SLJIT_FREE(common->optimized_cbracket);
SLJIT_FREE(common->private_data_ptrs);
return;
}
- memset(common->then_offsets, 0, ccend - rootbacktrack.cc);
- set_then_offsets(common, rootbacktrack.cc, NULL);
+ common->read_only_data_ptr = common->read_only_data;
}
compiler = sljit_create_compiler();
@@ -9174,8 +9965,8 @@ if (!compiler)
{
SLJIT_FREE(common->optimized_cbracket);
SLJIT_FREE(common->private_data_ptrs);
- if (common->has_then)
- SLJIT_FREE(common->then_offsets);
+ if (common->read_only_data)
+ SLJIT_FREE(common->read_only_data);
return;
}
common->compiler = compiler;
@@ -9214,13 +10005,22 @@ if ((re->options & PCRE_ANCHORED) == 0)
if ((re->options & PCRE_NO_START_OPTIMIZE) == 0)
{
if (mode == JIT_COMPILE && fast_forward_first_n_chars(common, (re->options & PCRE_FIRSTLINE) != 0))
- { /* Do nothing */ }
+ {
+ /* If read_only_data is reallocated, we might have an allocation failure. */
+ if (common->read_only_data_size > 0 && common->read_only_data == NULL)
+ {
+ sljit_free_compiler(compiler);
+ SLJIT_FREE(common->optimized_cbracket);
+ SLJIT_FREE(common->private_data_ptrs);
+ return;
+ }
+ }
else if ((re->flags & PCRE_FIRSTSET) != 0)
fast_forward_first_char(common, (pcre_uchar)re->first_char, (re->flags & PCRE_FCH_CASELESS) != 0, (re->options & PCRE_FIRSTLINE) != 0);
else if ((re->flags & PCRE_STARTLINE) != 0)
fast_forward_newline(common, (re->options & PCRE_FIRSTLINE) != 0);
else if ((re->flags & PCRE_STARTLINE) == 0 && study != NULL && (study->flags & PCRE_STUDY_MAPPED) != 0)
- fast_forward_start_bits(common, (sljit_uw)study->start_bits, (re->options & PCRE_FIRSTLINE) != 0);
+ fast_forward_start_bits(common, study->start_bits, (re->options & PCRE_FIRSTLINE) != 0);
}
}
else
@@ -9261,19 +10061,22 @@ if (mode == JIT_PARTIAL_SOFT_COMPILE)
else if (mode == JIT_PARTIAL_HARD_COMPILE)
OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_LOCALS_REG), common->start_used_ptr, STR_PTR, 0);
-compile_matchingpath(common, rootbacktrack.cc, ccend, &rootbacktrack);
+compile_matchingpath(common, common->start, ccend, &rootbacktrack);
if (SLJIT_UNLIKELY(sljit_get_compiler_error(compiler)))
{
sljit_free_compiler(compiler);
SLJIT_FREE(common->optimized_cbracket);
SLJIT_FREE(common->private_data_ptrs);
- if (common->has_then)
- SLJIT_FREE(common->then_offsets);
+ if (common->read_only_data)
+ SLJIT_FREE(common->read_only_data);
return;
}
-empty_match = CMP(SLJIT_C_EQUAL, STR_PTR, 0, SLJIT_MEM1(SLJIT_LOCALS_REG), OVECTOR(0));
-empty_match_found_label = LABEL();
+if (common->might_be_empty)
+ {
+ empty_match = CMP(SLJIT_C_EQUAL, STR_PTR, 0, SLJIT_MEM1(SLJIT_LOCALS_REG), OVECTOR(0));
+ empty_match_found_label = LABEL();
+ }
common->accept_label = LABEL();
if (common->accept != NULL)
@@ -9297,15 +10100,16 @@ if (mode != JIT_COMPILE)
return_with_partial_match(common, common->quit_label);
}
-empty_match_backtrack_label = LABEL();
+if (common->might_be_empty)
+ empty_match_backtrack_label = LABEL();
compile_backtrackingpath(common, rootbacktrack.top);
if (SLJIT_UNLIKELY(sljit_get_compiler_error(compiler)))
{
sljit_free_compiler(compiler);
SLJIT_FREE(common->optimized_cbracket);
SLJIT_FREE(common->private_data_ptrs);
- if (common->has_then)
- SLJIT_FREE(common->then_offsets);
+ if (common->read_only_data)
+ SLJIT_FREE(common->read_only_data);
return;
}
@@ -9333,10 +10137,19 @@ OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_LOCALS_REG), common->start_ptr);
if ((re->options & PCRE_ANCHORED) == 0)
{
- if ((re->options & PCRE_FIRSTLINE) == 0)
- CMPTO(SLJIT_C_LESS, STR_PTR, 0, STR_END, 0, mainloop_label);
+ if (common->ff_newline_shortcut != NULL)
+ {
+ if ((re->options & PCRE_FIRSTLINE) == 0)
+ CMPTO(SLJIT_C_LESS, STR_PTR, 0, STR_END, 0, common->ff_newline_shortcut);
+ /* There cannot be more newlines here. */
+ }
else
- CMPTO(SLJIT_C_LESS, STR_PTR, 0, TMP1, 0, mainloop_label);
+ {
+ if ((re->options & PCRE_FIRSTLINE) == 0)
+ CMPTO(SLJIT_C_LESS, STR_PTR, 0, STR_END, 0, mainloop_label);
+ else
+ CMPTO(SLJIT_C_LESS, STR_PTR, 0, TMP1, 0, mainloop_label);
+ }
}
/* No more remaining characters. */
@@ -9351,15 +10164,18 @@ JUMPTO(SLJIT_JUMP, common->quit_label);
flush_stubs(common);
-JUMPHERE(empty_match);
-OP1(SLJIT_MOV, TMP1, 0, ARGUMENTS, 0);
-OP1(SLJIT_MOV_UB, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, notempty));
-CMPTO(SLJIT_C_NOT_EQUAL, TMP2, 0, SLJIT_IMM, 0, empty_match_backtrack_label);
-OP1(SLJIT_MOV_UB, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, notempty_atstart));
-CMPTO(SLJIT_C_EQUAL, TMP2, 0, SLJIT_IMM, 0, empty_match_found_label);
-OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, str));
-CMPTO(SLJIT_C_NOT_EQUAL, TMP2, 0, STR_PTR, 0, empty_match_found_label);
-JUMPTO(SLJIT_JUMP, empty_match_backtrack_label);
+if (common->might_be_empty)
+ {
+ JUMPHERE(empty_match);
+ OP1(SLJIT_MOV, TMP1, 0, ARGUMENTS, 0);
+ OP1(SLJIT_MOV_UB, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, notempty));
+ CMPTO(SLJIT_C_NOT_EQUAL, TMP2, 0, SLJIT_IMM, 0, empty_match_backtrack_label);
+ OP1(SLJIT_MOV_UB, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, notempty_atstart));
+ CMPTO(SLJIT_C_EQUAL, TMP2, 0, SLJIT_IMM, 0, empty_match_found_label);
+ OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, str));
+ CMPTO(SLJIT_C_NOT_EQUAL, TMP2, 0, STR_PTR, 0, empty_match_found_label);
+ JUMPTO(SLJIT_JUMP, empty_match_backtrack_label);
+ }
common->currententry = common->entries;
common->local_exit = TRUE;
@@ -9373,8 +10189,8 @@ while (common->currententry != NULL)
sljit_free_compiler(compiler);
SLJIT_FREE(common->optimized_cbracket);
SLJIT_FREE(common->private_data_ptrs);
- if (common->has_then)
- SLJIT_FREE(common->then_offsets);
+ if (common->read_only_data)
+ SLJIT_FREE(common->read_only_data);
return;
}
flush_stubs(common);
@@ -9458,14 +10274,17 @@ if (common->reset_match != NULL)
JUMPTO(SLJIT_JUMP, reset_match_label);
}
#ifdef SUPPORT_UTF
-#ifndef COMPILE_PCRE32
+#ifdef COMPILE_PCRE8
if (common->utfreadchar != NULL)
{
set_jumps(common->utfreadchar, LABEL());
do_utfreadchar(common);
}
-#endif /* !COMPILE_PCRE32 */
-#ifdef COMPILE_PCRE8
+if (common->utfreadchar16 != NULL)
+ {
+ set_jumps(common->utfreadchar16, LABEL());
+ do_utfreadchar16(common);
+ }
if (common->utfreadtype8 != NULL)
{
set_jumps(common->utfreadtype8, LABEL());
@@ -9481,16 +10300,25 @@ if (common->getucd != NULL)
}
#endif
+SLJIT_ASSERT(common->read_only_data + (common->read_only_data_size >> SLJIT_WORD_SHIFT) == common->read_only_data_ptr);
SLJIT_FREE(common->optimized_cbracket);
SLJIT_FREE(common->private_data_ptrs);
-if (common->has_then)
- SLJIT_FREE(common->then_offsets);
executable_func = sljit_generate_code(compiler);
executable_size = sljit_get_generated_code_size(compiler);
+label_addr = common->label_addrs;
+while (label_addr != NULL)
+ {
+ *label_addr->addr = sljit_get_label_addr(label_addr->label);
+ label_addr = label_addr->next;
+ }
sljit_free_compiler(compiler);
if (executable_func == NULL)
+ {
+ if (common->read_only_data)
+ SLJIT_FREE(common->read_only_data);
return;
+ }
/* Reuse the function descriptor if possible. */
if ((extra->flags & PCRE_EXTRA_EXECUTABLE_JIT) != 0 && extra->executable_jit != NULL)
@@ -9510,8 +10338,10 @@ else
if (functions == NULL)
{
/* This case is highly unlikely since we just recently
- freed a lot of memory. Although not impossible. */
+ freed a lot of memory. Not impossible though. */
sljit_free_code(executable_func);
+ if (common->read_only_data)
+ SLJIT_FREE(common->read_only_data);
return;
}
memset(functions, 0, sizeof(executable_functions));
@@ -9522,6 +10352,7 @@ else
}
functions->executable_funcs[mode] = executable_func;
+functions->read_only_data[mode] = common->read_only_data;
functions->executable_sizes[mode] = executable_size;
}
@@ -9708,6 +10539,8 @@ for (i = 0; i < JIT_NUMBER_OF_COMPILE_MODES; i++)
{
if (functions->executable_funcs[i] != NULL)
sljit_free_code(functions->executable_funcs[i]);
+ if (functions->read_only_data[i] != NULL)
+ SLJIT_FREE(functions->read_only_data[i]);
}
SLJIT_FREE(functions);
}
diff --git a/src/3rdparty/pcre/pcre_string_utils.c b/src/3rdparty/pcre/pcre_string_utils.c
index 2601ce385a..36f9b7b864 100644
--- a/src/3rdparty/pcre/pcre_string_utils.c
+++ b/src/3rdparty/pcre/pcre_string_utils.c
@@ -6,7 +6,7 @@
and semantics are as close as possible to those of the Perl 5 language.
Written by Philip Hazel
- Copyright (c) 1997-2013 University of Cambridge
+ Copyright (c) 1997-2014 University of Cambridge
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
@@ -91,8 +91,8 @@ pcre_uchar c2;
while (*str1 != '\0' || *str2 != '\0')
{
- c1 = RAWUCHARINC(str1);
- c2 = RAWUCHARINC(str2);
+ c1 = UCHAR21INC(str1);
+ c2 = UCHAR21INC(str2);
if (c1 != c2)
return ((c1 > c2) << 1) - 1;
}
@@ -131,7 +131,7 @@ pcre_uchar c2;
while (*str1 != '\0' || *ustr2 != '\0')
{
- c1 = RAWUCHARINC(str1);
+ c1 = UCHAR21INC(str1);
c2 = (pcre_uchar)*ustr2++;
if (c1 != c2)
return ((c1 > c2) << 1) - 1;
diff --git a/src/3rdparty/pcre/pcre_study.c b/src/3rdparty/pcre/pcre_study.c
index 0478a00c1a..feb74115c6 100644
--- a/src/3rdparty/pcre/pcre_study.c
+++ b/src/3rdparty/pcre/pcre_study.c
@@ -879,9 +879,6 @@ do
case OP_SOM:
case OP_THEN:
case OP_THEN_ARG:
-#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
- case OP_XCLASS:
-#endif
return SSB_FAIL;
/* We can ignore word boundary tests. */
@@ -1257,6 +1254,16 @@ do
with a value >= 0xc4 is a potentially valid starter because it starts a
character with a value > 255. */
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+ case OP_XCLASS:
+ if ((tcode[1 + LINK_SIZE] & XCL_HASPROP) != 0)
+ return SSB_FAIL;
+ /* All bits are set. */
+ if ((tcode[1 + LINK_SIZE] & XCL_MAP) == 0 && (tcode[1 + LINK_SIZE] & XCL_NOT) != 0)
+ return SSB_FAIL;
+#endif
+ /* Fall through */
+
case OP_NCLASS:
#if defined SUPPORT_UTF && defined COMPILE_PCRE8
if (utf)
@@ -1273,8 +1280,21 @@ do
case OP_CLASS:
{
pcre_uint8 *map;
- tcode++;
- map = (pcre_uint8 *)tcode;
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+ map = NULL;
+ if (*tcode == OP_XCLASS)
+ {
+ if ((tcode[1 + LINK_SIZE] & XCL_MAP) != 0)
+ map = (pcre_uint8 *)(tcode + 1 + LINK_SIZE + 1);
+ tcode += GET(tcode, 1);
+ }
+ else
+#endif
+ {
+ tcode++;
+ map = (pcre_uint8 *)tcode;
+ tcode += 32 / sizeof(pcre_uchar);
+ }
/* In UTF-8 mode, the bits in a bit map correspond to character
values, not to byte values. However, the bit map we are constructing is
@@ -1282,31 +1302,35 @@ do
value is > 127. In fact, there are only two possible starting bytes for
characters in the range 128 - 255. */
-#if defined SUPPORT_UTF && defined COMPILE_PCRE8
- if (utf)
+#if defined SUPPORT_UTF || !defined COMPILE_PCRE8
+ if (map != NULL)
+#endif
{
- for (c = 0; c < 16; c++) start_bits[c] |= map[c];
- for (c = 128; c < 256; c++)
+#if defined SUPPORT_UTF && defined COMPILE_PCRE8
+ if (utf)
{
- if ((map[c/8] && (1 << (c&7))) != 0)
+ for (c = 0; c < 16; c++) start_bits[c] |= map[c];
+ for (c = 128; c < 256; c++)
{
- int d = (c >> 6) | 0xc0; /* Set bit for this starter */
- start_bits[d/8] |= (1 << (d&7)); /* and then skip on to the */
- c = (c & 0xc0) + 0x40 - 1; /* next relevant character. */
+ if ((map[c/8] && (1 << (c&7))) != 0)
+ {
+ int d = (c >> 6) | 0xc0; /* Set bit for this starter */
+ start_bits[d/8] |= (1 << (d&7)); /* and then skip on to the */
+ c = (c & 0xc0) + 0x40 - 1; /* next relevant character. */
+ }
}
}
- }
- else
+ else
#endif
- {
- /* In non-UTF-8 mode, the two bit maps are completely compatible. */
- for (c = 0; c < 32; c++) start_bits[c] |= map[c];
+ {
+ /* In non-UTF-8 mode, the two bit maps are completely compatible. */
+ for (c = 0; c < 32; c++) start_bits[c] |= map[c];
+ }
}
/* Advance past the bit map, and act on what follows. For a zero
minimum repeat, continue; otherwise stop processing. */
- tcode += 32 / sizeof(pcre_uchar);
switch (*tcode)
{
case OP_CRSTAR:
diff --git a/src/3rdparty/pcre/pcre_xclass.c b/src/3rdparty/pcre/pcre_xclass.c
index dce8580a3d..036b6e734a 100644
--- a/src/3rdparty/pcre/pcre_xclass.c
+++ b/src/3rdparty/pcre/pcre_xclass.c
@@ -81,6 +81,11 @@ additional data. */
if (c < 256)
{
+ if ((*data & XCL_HASPROP) == 0)
+ {
+ if ((*data & XCL_MAP) == 0) return negated;
+ return (((pcre_uint8 *)(data + 1))[c/8] & (1 << (c&7))) != 0;
+ }
if ((*data & XCL_MAP) != 0 &&
(((pcre_uint8 *)(data + 1))[c/8] & (1 << (c&7))) != 0)
return !negated; /* char found */
diff --git a/src/3rdparty/pcre/sljit/sljitConfig.h b/src/3rdparty/pcre/sljit/sljitConfig.h
index 4f0fe4463a..4d93f4f78c 100644
--- a/src/3rdparty/pcre/sljit/sljitConfig.h
+++ b/src/3rdparty/pcre/sljit/sljitConfig.h
@@ -44,9 +44,11 @@
/* #define SLJIT_CONFIG_ARM_V5 1 */
/* #define SLJIT_CONFIG_ARM_V7 1 */
/* #define SLJIT_CONFIG_ARM_THUMB2 1 */
+/* #define SLJIT_CONFIG_ARM_64 1 */
/* #define SLJIT_CONFIG_PPC_32 1 */
/* #define SLJIT_CONFIG_PPC_64 1 */
/* #define SLJIT_CONFIG_MIPS_32 1 */
+/* #define SLJIT_CONFIG_MIPS_64 1 */
/* #define SLJIT_CONFIG_SPARC_32 1 */
/* #define SLJIT_CONFIG_TILEGX 1 */
@@ -106,6 +108,13 @@
#define SLJIT_VERBOSE 1
#endif
-/* See the beginning of sljitConfigInternal.h */
+/*
+ SLJIT_IS_FPU_AVAILABLE
+ The availability of the FPU can be controlled by SLJIT_IS_FPU_AVAILABLE.
+ zero value - FPU is NOT present.
+ nonzero value - FPU is present.
+*/
+
+/* For further configurations, see the beginning of sljitConfigInternal.h */
#endif
diff --git a/src/3rdparty/pcre/sljit/sljitConfigInternal.h b/src/3rdparty/pcre/sljit/sljitConfigInternal.h
index af455df063..89be38bd46 100644
--- a/src/3rdparty/pcre/sljit/sljitConfigInternal.h
+++ b/src/3rdparty/pcre/sljit/sljitConfigInternal.h
@@ -59,9 +59,11 @@
|| (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5) \
|| (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) \
|| (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \
+ || (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \
|| (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \
|| (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \
|| (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \
+ || (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \
|| (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \
|| (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) \
|| (defined SLJIT_CONFIG_AUTO && SLJIT_CONFIG_AUTO) \
@@ -75,10 +77,12 @@
+ (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5) \
+ (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) \
+ (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \
+ + (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \
+ (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \
+ (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \
+ (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) \
+ (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \
+ + (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \
+ (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \
+ (defined SLJIT_CONFIG_AUTO && SLJIT_CONFIG_AUTO) \
+ (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) >= 2
@@ -102,12 +106,16 @@
#else
#define SLJIT_CONFIG_ARM_V5 1
#endif
+#elif defined (__aarch64__)
+#define SLJIT_CONFIG_ARM_64 1
#elif defined(__ppc64__) || defined(__powerpc64__) || defined(_ARCH_PPC64) || (defined(_POWER) && defined(__64BIT__))
#define SLJIT_CONFIG_PPC_64 1
#elif defined(__ppc__) || defined(__powerpc__) || defined(_ARCH_PPC) || defined(_ARCH_PWR) || defined(_ARCH_PWR2) || defined(_POWER)
#define SLJIT_CONFIG_PPC_32 1
#elif defined(__mips__) && !defined(_LP64)
#define SLJIT_CONFIG_MIPS_32 1
+#elif defined(__mips64)
+#define SLJIT_CONFIG_MIPS_64 1
#elif defined(__sparc__) || defined(__sparc)
#define SLJIT_CONFIG_SPARC_32 1
#elif defined(__tilegx__)
@@ -275,7 +283,9 @@ typedef signed int sljit_si;
typedef unsigned long int sljit_uw;
typedef long int sljit_sw;
#elif !(defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) \
+ && !(defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \
&& !(defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \
+ && !(defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \
&& !(defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX)
#define SLJIT_32BIT_ARCHITECTURE 1
#define SLJIT_WORD_SHIFT 2
@@ -353,13 +363,18 @@ typedef double sljit_d;
#if !defined(SLJIT_BIG_ENDIAN) && !defined(SLJIT_LITTLE_ENDIAN)
-/* These macros are useful for the application. */
+/* These macros are useful for the applications. */
#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \
- || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \
- || (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32)
+ || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+
+#ifdef __LITTLE_ENDIAN__
+#define SLJIT_LITTLE_ENDIAN 1
+#else
#define SLJIT_BIG_ENDIAN 1
+#endif
-#elif (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+#elif (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \
+ || (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
#ifdef __MIPSEL__
#define SLJIT_LITTLE_ENDIAN 1
@@ -367,6 +382,10 @@ typedef double sljit_d;
#define SLJIT_BIG_ENDIAN 1
#endif
+#elif (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32)
+
+#define SLJIT_BIG_ENDIAN 1
+
#else
#define SLJIT_LITTLE_ENDIAN 1
#endif
@@ -383,7 +402,8 @@ typedef double sljit_d;
#endif
#ifndef SLJIT_INDIRECT_CALL
-#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) || (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32 && defined _AIX)
+#if ((defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) && (defined SLJIT_BIG_ENDIAN && SLJIT_BIG_ENDIAN)) \
+ || ((defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) && defined _AIX)
/* It seems certain ppc compilers use an indirect addressing for functions
which makes things complicated. */
#define SLJIT_INDIRECT_CALL 1
@@ -420,6 +440,7 @@ typedef double sljit_d;
|| (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) \
|| (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) \
|| (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \
+ || (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \
|| (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \
|| (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
#define SLJIT_UNALIGNED 1
diff --git a/src/3rdparty/pcre/sljit/sljitLir.c b/src/3rdparty/pcre/sljit/sljitLir.c
index 53d208a69d..1acecba8b4 100644
--- a/src/3rdparty/pcre/sljit/sljitLir.c
+++ b/src/3rdparty/pcre/sljit/sljitLir.c
@@ -83,13 +83,13 @@
#if !(defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED)
#define GET_OPCODE(op) \
- ((op) & ~(SLJIT_INT_OP | SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))
+ ((op) & ~(SLJIT_INT_OP | SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))
#define GET_FLAGS(op) \
- ((op) & (SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O | SLJIT_SET_C))
+ ((op) & (SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O | SLJIT_SET_C))
#define GET_ALL_FLAGS(op) \
- ((op) & (SLJIT_INT_OP | SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))
+ ((op) & (SLJIT_INT_OP | SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))
#define TYPE_CAST_NEEDED(op) \
(((op) >= SLJIT_MOV_UB && (op) <= SLJIT_MOV_SH) || ((op) >= SLJIT_MOVU_UB && (op) <= SLJIT_MOVU_SH))
@@ -102,6 +102,16 @@
#define ABUF_SIZE 4096
#endif
+/* Parameter parsing. */
+#define REG_MASK 0x3f
+#define OFFS_REG(reg) (((reg) >> 8) & REG_MASK)
+#define OFFS_REG_MASK (REG_MASK << 8)
+#define TO_OFFS_REG(reg) ((reg) << 8)
+/* When reg cannot be unused. */
+#define FAST_IS_REG(reg) ((reg) <= REG_MASK)
+/* When reg can be unused. */
+#define SLOW_IS_REG(reg) ((reg) > 0 && (reg) <= REG_MASK)
+
/* Jump flags. */
#define JUMP_LABEL 0x1
#define JUMP_ADDR 0x2
@@ -127,39 +137,59 @@
#if (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2)
# define IS_COND 0x04
# define IS_BL 0x08
- /* cannot be encoded as branch */
-# define B_TYPE0 0x00
/* conditional + imm8 */
-# define B_TYPE1 0x10
+# define PATCH_TYPE1 0x10
/* conditional + imm20 */
-# define B_TYPE2 0x20
+# define PATCH_TYPE2 0x20
/* IT + imm24 */
-# define B_TYPE3 0x30
+# define PATCH_TYPE3 0x30
/* imm11 */
-# define B_TYPE4 0x40
+# define PATCH_TYPE4 0x40
/* imm24 */
-# define B_TYPE5 0x50
+# define PATCH_TYPE5 0x50
/* BL + imm24 */
-# define BL_TYPE6 0x60
+# define PATCH_BL 0x60
/* 0xf00 cc code for branches */
#endif
+#if (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64)
+# define IS_COND 0x004
+# define IS_CBZ 0x008
+# define IS_BL 0x010
+# define PATCH_B 0x020
+# define PATCH_COND 0x040
+# define PATCH_ABS48 0x080
+# define PATCH_ABS64 0x100
+#endif
+
#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
-# define UNCOND_B 0x04
-# define PATCH_B 0x08
-# define ABSOLUTE_B 0x10
+# define IS_COND 0x004
+# define IS_CALL 0x008
+# define PATCH_B 0x010
+# define PATCH_ABS_B 0x020
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+# define PATCH_ABS32 0x040
+# define PATCH_ABS48 0x080
+#endif
+# define REMOVE_COND 0x100
#endif
-#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
-# define IS_MOVABLE 0x04
-# define IS_JAL 0x08
-# define IS_BIT26_COND 0x10
-# define IS_BIT16_COND 0x20
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) || (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+# define IS_MOVABLE 0x004
+# define IS_JAL 0x008
+# define IS_CALL 0x010
+# define IS_BIT26_COND 0x020
+# define IS_BIT16_COND 0x040
# define IS_COND (IS_BIT26_COND | IS_BIT16_COND)
-# define PATCH_B 0x40
-# define PATCH_J 0x80
+# define PATCH_B 0x080
+# define PATCH_J 0x100
+
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+# define PATCH_ABS32 0x200
+# define PATCH_ABS48 0x400
+#endif
/* instruction types */
# define MOVABLE_INS 0
@@ -167,15 +197,15 @@
/* no destination (i.e: store) */
# define UNMOVABLE_INS 32
/* FPU status register */
-# define FCSR_FCC 33
+# define FCSR_FCC 33
#endif
#if (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX)
-# define IS_JAL 0x04
-# define IS_COND 0x08
+# define IS_JAL 0x04
+# define IS_COND 0x08
-# define PATCH_B 0x10
-# define PATCH_J 0x20
+# define PATCH_B 0x10
+# define PATCH_J 0x20
#endif
#if (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32)
@@ -215,9 +245,13 @@
#endif
#endif
+#if (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64)
+#define SLJIT_HAS_VARIABLE_LOCALS_OFFSET 1
+#endif
+
#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
#define SLJIT_HAS_FIXED_LOCALS_OFFSET 1
-#if (defined SLJIT_INDIRECT_CALL && SLJIT_INDIRECT_CALL)
+#ifdef _AIX
#define FIXED_LOCALS_OFFSET ((6 + 8) * sizeof(sljit_sw))
#else
#define FIXED_LOCALS_OFFSET (2 * sizeof(sljit_sw))
@@ -234,6 +268,11 @@
#define FIXED_LOCALS_OFFSET (4 * sizeof(sljit_sw))
#endif
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+#define SLJIT_HAS_FIXED_LOCALS_OFFSET 1
+#define FIXED_LOCALS_OFFSET 0
+#endif
+
#if (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32)
#define SLJIT_HAS_FIXED_LOCALS_OFFSET 1
#define FIXED_LOCALS_OFFSET (23 * sizeof(sljit_sw))
@@ -343,7 +382,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void)
compiler->cpool_diff = 0xffffffff;
#endif
-#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) || (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
compiler->delay_slot = UNMOVABLE_INS;
#endif
@@ -418,8 +457,6 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_label(struct sljit_jump *jump, struct sl
SLJIT_API_FUNC_ATTRIBUTE void sljit_set_target(struct sljit_jump *jump, sljit_uw target)
{
if (SLJIT_LIKELY(!!jump)) {
- SLJIT_ASSERT(jump->flags & SLJIT_REWRITABLE_JUMP);
-
jump->flags &= ~JUMP_LABEL;
jump->flags |= JUMP_ADDR;
jump->u.target = target;
@@ -534,7 +571,7 @@ static SLJIT_INLINE void set_const(struct sljit_const *const_, struct sljit_comp
}
#define ADDRESSING_DEPENDS_ON(exp, reg) \
- (((exp) & SLJIT_MEM) && (((exp) & 0xf) == reg || (((exp) >> 4) & 0xf) == reg))
+ (((exp) & SLJIT_MEM) && (((exp) & REG_MASK) == reg || OFFS_REG(exp) == reg))
#if (defined SLJIT_DEBUG && SLJIT_DEBUG)
#define FUNCTION_CHECK_OP() \
@@ -548,41 +585,43 @@ static SLJIT_INLINE void set_const(struct sljit_const *const_, struct sljit_comp
case SLJIT_SHL: \
case SLJIT_LSHR: \
case SLJIT_ASHR: \
- SLJIT_ASSERT(!(op & (SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O | SLJIT_SET_C))); \
+ SLJIT_ASSERT(!(op & (SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O | SLJIT_SET_C))); \
break; \
case SLJIT_NEG: \
- SLJIT_ASSERT(!(op & (SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_C))); \
+ SLJIT_ASSERT(!(op & (SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_C))); \
break; \
case SLJIT_MUL: \
- SLJIT_ASSERT(!(op & (SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_C))); \
+ SLJIT_ASSERT(!(op & (SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_C))); \
break; \
case SLJIT_CMPD: \
SLJIT_ASSERT(!(op & (SLJIT_SET_U | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))); \
SLJIT_ASSERT((op & (SLJIT_SET_E | SLJIT_SET_S))); \
break; \
case SLJIT_ADD: \
- SLJIT_ASSERT(!(op & (SLJIT_SET_S | SLJIT_SET_U))); \
+ SLJIT_ASSERT(!(op & (SLJIT_SET_U | SLJIT_SET_S))); \
break; \
case SLJIT_SUB: \
break; \
case SLJIT_ADDC: \
case SLJIT_SUBC: \
- SLJIT_ASSERT(!(op & (SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O))); \
+ SLJIT_ASSERT(!(op & (SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O))); \
break; \
case SLJIT_BREAKPOINT: \
case SLJIT_NOP: \
case SLJIT_UMUL: \
case SLJIT_SMUL: \
case SLJIT_MOV: \
+ case SLJIT_MOV_UI: \
case SLJIT_MOV_P: \
case SLJIT_MOVU: \
+ case SLJIT_MOVU_UI: \
case SLJIT_MOVU_P: \
/* Nothing allowed */ \
- SLJIT_ASSERT(!(op & (SLJIT_INT_OP | SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))); \
+ SLJIT_ASSERT(!(op & (SLJIT_INT_OP | SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))); \
break; \
default: \
/* Only SLJIT_INT_OP or SLJIT_SINGLE_OP is allowed. */ \
- SLJIT_ASSERT(!(op & (SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))); \
+ SLJIT_ASSERT(!(op & (SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O | SLJIT_SET_C | SLJIT_KEEP_FLAGS))); \
break; \
}
@@ -600,12 +639,12 @@ static SLJIT_INLINE void set_const(struct sljit_const *const_, struct sljit_comp
else if ((p) == (SLJIT_MEM1(SLJIT_LOCALS_REG))) \
SLJIT_ASSERT((i) >= 0 && (i) < compiler->logical_local_size); \
else if ((p) & SLJIT_MEM) { \
- SLJIT_ASSERT(FUNCTION_CHECK_IS_REG((p) & 0xf)); \
- if ((p) & 0xf0) { \
- SLJIT_ASSERT(FUNCTION_CHECK_IS_REG(((p) >> 4) & 0xf)); \
+ SLJIT_ASSERT(FUNCTION_CHECK_IS_REG((p) & REG_MASK)); \
+ if ((p) & OFFS_REG_MASK) { \
+ SLJIT_ASSERT(FUNCTION_CHECK_IS_REG(OFFS_REG(p))); \
SLJIT_ASSERT(!((i) & ~0x3)); \
} \
- SLJIT_ASSERT(((p) >> 9) == 0); \
+ SLJIT_ASSERT(!((p) & ~(SLJIT_MEM | SLJIT_IMM | REG_MASK | OFFS_REG_MASK))); \
} \
else \
SLJIT_ASSERT_STOP();
@@ -617,12 +656,12 @@ static SLJIT_INLINE void set_const(struct sljit_const *const_, struct sljit_comp
else if ((p) == (SLJIT_MEM1(SLJIT_LOCALS_REG))) \
SLJIT_ASSERT((i) >= 0 && (i) < compiler->logical_local_size); \
else if ((p) & SLJIT_MEM) { \
- SLJIT_ASSERT(FUNCTION_CHECK_IS_REG((p) & 0xf)); \
- if ((p) & 0xf0) { \
- SLJIT_ASSERT(FUNCTION_CHECK_IS_REG(((p) >> 4) & 0xf)); \
+ SLJIT_ASSERT(FUNCTION_CHECK_IS_REG((p) & REG_MASK)); \
+ if ((p) & OFFS_REG_MASK) { \
+ SLJIT_ASSERT(FUNCTION_CHECK_IS_REG(OFFS_REG(p))); \
SLJIT_ASSERT(!((i) & ~0x3)); \
} \
- SLJIT_ASSERT(((p) >> 9) == 0); \
+ SLJIT_ASSERT(!((p) & ~(SLJIT_MEM | SLJIT_IMM | REG_MASK | OFFS_REG_MASK))); \
} \
else \
SLJIT_ASSERT_STOP();
@@ -631,23 +670,23 @@ static SLJIT_INLINE void set_const(struct sljit_const *const_, struct sljit_comp
if ((p) >= SLJIT_FLOAT_REG1 && (p) <= SLJIT_FLOAT_REG6) \
SLJIT_ASSERT(i == 0); \
else if ((p) & SLJIT_MEM) { \
- SLJIT_ASSERT(FUNCTION_CHECK_IS_REG((p) & 0xf)); \
- if ((p) & 0xf0) { \
- SLJIT_ASSERT(FUNCTION_CHECK_IS_REG(((p) >> 4) & 0xf)); \
- SLJIT_ASSERT(((p) & 0xf0) != (SLJIT_LOCALS_REG << 4) && !(i & ~0x3)); \
+ SLJIT_ASSERT(FUNCTION_CHECK_IS_REG((p) & REG_MASK)); \
+ if ((p) & OFFS_REG_MASK) { \
+ SLJIT_ASSERT(FUNCTION_CHECK_IS_REG(OFFS_REG(p))); \
+ SLJIT_ASSERT(((p) & OFFS_REG_MASK) != TO_OFFS_REG(SLJIT_LOCALS_REG) && !(i & ~0x3)); \
} else \
- SLJIT_ASSERT((((p) >> 4) & 0xf) == 0); \
- SLJIT_ASSERT(((p) >> 9) == 0); \
+ SLJIT_ASSERT(OFFS_REG(p) == 0); \
+ SLJIT_ASSERT(!((p) & ~(SLJIT_MEM | SLJIT_IMM | REG_MASK | OFFS_REG_MASK))); \
} \
else \
SLJIT_ASSERT_STOP();
#define FUNCTION_CHECK_OP1() \
if (GET_OPCODE(op) >= SLJIT_MOVU && GET_OPCODE(op) <= SLJIT_MOVU_P) { \
- SLJIT_ASSERT(!(src & SLJIT_MEM) || (src & 0xf) != SLJIT_LOCALS_REG); \
- SLJIT_ASSERT(!(dst & SLJIT_MEM) || (dst & 0xf) != SLJIT_LOCALS_REG); \
- if ((src & SLJIT_MEM) && (src & 0xf)) \
- SLJIT_ASSERT((dst & 0xf) != (src & 0xf) && ((dst >> 4) & 0xf) != (src & 0xf)); \
+ SLJIT_ASSERT(!(src & SLJIT_MEM) || (src & REG_MASK) != SLJIT_LOCALS_REG); \
+ SLJIT_ASSERT(!(dst & SLJIT_MEM) || (dst & REG_MASK) != SLJIT_LOCALS_REG); \
+ if ((src & SLJIT_MEM) && (src & REG_MASK)) \
+ SLJIT_ASSERT((dst & REG_MASK) != (src & REG_MASK) && OFFS_REG(dst) != (src & REG_MASK)); \
}
#endif
@@ -670,7 +709,7 @@ static char* freg_names[] = {
(char*)"f4", (char*)"f5", (char*)"f6"
};
-#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+#if (defined SLJIT_64BIT_ARCHITECTURE && SLJIT_64BIT_ARCHITECTURE)
#ifdef _WIN64
# define SLJIT_PRINT_D "I64"
#else
@@ -684,18 +723,18 @@ static char* freg_names[] = {
if ((p) & SLJIT_IMM) \
fprintf(compiler->verbose, "#%" SLJIT_PRINT_D "d", (i)); \
else if ((p) & SLJIT_MEM) { \
- if ((p) & 0xf) { \
+ if ((p) & REG_MASK) { \
if (i) { \
- if (((p) >> 4) & 0xf) \
- fprintf(compiler->verbose, "[%s + %s * %d]", reg_names[(p) & 0xF], reg_names[((p) >> 4)& 0xF], 1 << (i)); \
+ if ((p) & OFFS_REG_MASK) \
+ fprintf(compiler->verbose, "[%s + %s * %d]", reg_names[(p) & REG_MASK], reg_names[OFFS_REG(p)], 1 << (i)); \
else \
- fprintf(compiler->verbose, "[%s + #%" SLJIT_PRINT_D "d]", reg_names[(p) & 0xF], (i)); \
+ fprintf(compiler->verbose, "[%s + #%" SLJIT_PRINT_D "d]", reg_names[(p) & REG_MASK], (i)); \
} \
else { \
- if (((p) >> 4) & 0xf) \
- fprintf(compiler->verbose, "[%s + %s]", reg_names[(p) & 0xF], reg_names[((p) >> 4)& 0xF]); \
+ if ((p) & OFFS_REG_MASK) \
+ fprintf(compiler->verbose, "[%s + %s]", reg_names[(p) & REG_MASK], reg_names[OFFS_REG(p)]); \
else \
- fprintf(compiler->verbose, "[%s]", reg_names[(p) & 0xF]); \
+ fprintf(compiler->verbose, "[%s]", reg_names[(p) & REG_MASK]); \
} \
} \
else \
@@ -704,18 +743,18 @@ static char* freg_names[] = {
fprintf(compiler->verbose, "%s", reg_names[p]);
#define sljit_verbose_fparam(p, i) \
if ((p) & SLJIT_MEM) { \
- if ((p) & 0xf) { \
+ if ((p) & REG_MASK) { \
if (i) { \
- if (((p) >> 4) & 0xf) \
- fprintf(compiler->verbose, "[%s + %s * %d]", reg_names[(p) & 0xF], reg_names[((p) >> 4)& 0xF], 1 << (i)); \
+ if ((p) & OFFS_REG_MASK) \
+ fprintf(compiler->verbose, "[%s + %s * %d]", reg_names[(p) & REG_MASK], reg_names[OFFS_REG(p)], 1 << (i)); \
else \
- fprintf(compiler->verbose, "[%s + #%" SLJIT_PRINT_D "d]", reg_names[(p) & 0xF], (i)); \
+ fprintf(compiler->verbose, "[%s + #%" SLJIT_PRINT_D "d]", reg_names[(p) & REG_MASK], (i)); \
} \
else { \
- if (((p) >> 4) & 0xF) \
- fprintf(compiler->verbose, "[%s + %s]", reg_names[(p) & 0xF], reg_names[((p) >> 4)& 0xF]); \
+ if ((p) & OFFS_REG_MASK) \
+ fprintf(compiler->verbose, "[%s + %s]", reg_names[(p) & REG_MASK], reg_names[OFFS_REG(p)]); \
else \
- fprintf(compiler->verbose, "[%s]", reg_names[(p) & 0xF]); \
+ fprintf(compiler->verbose, "[%s]", reg_names[(p) & REG_MASK]); \
} \
} \
else \
@@ -941,7 +980,7 @@ static SLJIT_INLINE void check_sljit_emit_op1(struct sljit_compiler *compiler, s
#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE)
if (SLJIT_UNLIKELY(!!compiler->verbose)) {
fprintf(compiler->verbose, " %s%s%s%s%s%s%s%s ", !(op & SLJIT_INT_OP) ? "" : "i", op_names[GET_OPCODE(op)],
- !(op & SLJIT_SET_E) ? "" : ".e", !(op & SLJIT_SET_S) ? "" : ".s", !(op & SLJIT_SET_U) ? "" : ".u",
+ !(op & SLJIT_SET_E) ? "" : ".e", !(op & SLJIT_SET_U) ? "" : ".u", !(op & SLJIT_SET_S) ? "" : ".s",
!(op & SLJIT_SET_O) ? "" : ".o", !(op & SLJIT_SET_C) ? "" : ".c", !(op & SLJIT_KEEP_FLAGS) ? "" : ".k");
sljit_verbose_param(dst, dstw);
fprintf(compiler->verbose, ", ");
@@ -983,7 +1022,7 @@ static SLJIT_INLINE void check_sljit_emit_op2(struct sljit_compiler *compiler, s
#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE)
if (SLJIT_UNLIKELY(!!compiler->verbose)) {
fprintf(compiler->verbose, " %s%s%s%s%s%s%s%s ", !(op & SLJIT_INT_OP) ? "" : "i", op_names[GET_OPCODE(op)],
- !(op & SLJIT_SET_E) ? "" : ".e", !(op & SLJIT_SET_S) ? "" : ".s", !(op & SLJIT_SET_U) ? "" : ".u",
+ !(op & SLJIT_SET_E) ? "" : ".e", !(op & SLJIT_SET_U) ? "" : ".u", !(op & SLJIT_SET_S) ? "" : ".s",
!(op & SLJIT_SET_O) ? "" : ".o", !(op & SLJIT_SET_C) ? "" : ".c", !(op & SLJIT_KEEP_FLAGS) ? "" : ".k");
sljit_verbose_param(dst, dstw);
fprintf(compiler->verbose, ", ");
@@ -1225,7 +1264,7 @@ static SLJIT_INLINE void check_sljit_emit_op_flags(struct sljit_compiler *compil
SLJIT_ASSERT(type >= SLJIT_C_EQUAL && type < SLJIT_JUMP);
SLJIT_ASSERT(op == SLJIT_MOV || GET_OPCODE(op) == SLJIT_MOV_UI || GET_OPCODE(op) == SLJIT_MOV_SI
|| (GET_OPCODE(op) >= SLJIT_AND && GET_OPCODE(op) <= SLJIT_XOR));
- SLJIT_ASSERT((op & (SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O | SLJIT_SET_C)) == 0);
+ SLJIT_ASSERT((op & (SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O | SLJIT_SET_C)) == 0);
SLJIT_ASSERT((op & (SLJIT_SET_E | SLJIT_KEEP_FLAGS)) != (SLJIT_SET_E | SLJIT_KEEP_FLAGS));
#if (defined SLJIT_DEBUG && SLJIT_DEBUG)
if (GET_OPCODE(op) < SLJIT_ADD) {
@@ -1340,24 +1379,28 @@ static SLJIT_INLINE sljit_si emit_mov_before_return(struct sljit_compiler *compi
#elif (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
# include "sljitNativeX86_common.c"
#elif (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5)
-# include "sljitNativeARM_v5.c"
+# include "sljitNativeARM_32.c"
#elif (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7)
-# include "sljitNativeARM_v5.c"
+# include "sljitNativeARM_32.c"
#elif (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2)
-# include "sljitNativeARM_Thumb2.c"
+# include "sljitNativeARM_T2_32.c"
+#elif (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64)
+# include "sljitNativeARM_64.c"
#elif (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
# include "sljitNativePPC_common.c"
#elif (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
# include "sljitNativePPC_common.c"
#elif (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
# include "sljitNativeMIPS_common.c"
+#elif (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+# include "sljitNativeMIPS_common.c"
#elif (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32)
# include "sljitNativeSPARC_common.c"
#elif (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX)
-# include "sljitNativeTILEGX.c"
+# include "sljitNativeTILEGX_64.c"
#endif
-#if !(defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+#if !(defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) && !(defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_cmp(struct sljit_compiler *compiler, sljit_si type,
sljit_si src1, sljit_sw src1w,
@@ -1371,6 +1414,19 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_cmp(struct sljit_compiler
check_sljit_emit_cmp(compiler, type, src1, src1w, src2, src2w);
condition = type & 0xff;
+#if (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64)
+ if ((condition == SLJIT_C_EQUAL || condition == SLJIT_C_NOT_EQUAL)) {
+ if ((src1 & SLJIT_IMM) && !src1w) {
+ src1 = src2;
+ src1w = src2w;
+ src2 = SLJIT_IMM;
+ src2w = 0;
+ }
+ if ((src2 & SLJIT_IMM) && !src2w)
+ return emit_cmp_to0(compiler, type, src1, src1w);
+ }
+#endif
+
if (SLJIT_UNLIKELY((src1 & SLJIT_IMM) && !(src2 & SLJIT_IMM))) {
/* Immediate is prefered as second argument by most architectures. */
switch (condition) {
diff --git a/src/3rdparty/pcre/sljit/sljitLir.h b/src/3rdparty/pcre/sljit/sljitLir.h
index 920689d2ec..e2cd21846d 100644
--- a/src/3rdparty/pcre/sljit/sljitLir.h
+++ b/src/3rdparty/pcre/sljit/sljitLir.h
@@ -265,13 +265,19 @@ struct sljit_compiler {
sljit_sw cache_argw;
#endif
+#if (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64)
+ sljit_si locals_offset;
+ sljit_si cache_arg;
+ sljit_sw cache_argw;
+#endif
+
#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
sljit_sw imm;
sljit_si cache_arg;
sljit_sw cache_argw;
#endif
-#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) || (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
sljit_si delay_slot;
sljit_si cache_arg;
sljit_sw cache_argw;
@@ -478,11 +484,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
/* Register output: simply the name of the register.
For destination, you can use SLJIT_UNUSED as well. */
-#define SLJIT_MEM 0x100
+#define SLJIT_MEM 0x80
#define SLJIT_MEM0() (SLJIT_MEM)
#define SLJIT_MEM1(r1) (SLJIT_MEM | (r1))
-#define SLJIT_MEM2(r1, r2) (SLJIT_MEM | (r1) | ((r2) << 4))
-#define SLJIT_IMM 0x200
+#define SLJIT_MEM2(r1, r2) (SLJIT_MEM | (r1) | ((r2) << 8))
+#define SLJIT_IMM 0x40
/* Set 32 bit operation mode (I) on 64 bit CPUs. The flag is totally ignored on
32 bit CPUs. If this flag is set for an arithmetic operation, it uses only the
@@ -494,12 +500,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
is specified, all register arguments must be the result of other operations with
the same SLJIT_INT_OP flag. In other words, although a register can hold either
a 64 or 32 bit value, these values cannot be mixed. The only exceptions are
- SLJIT_IMOV and SLJIT_IMOVU (SLJIT_MOV_SI/SLJIT_MOV_UI/SLJIT_MOVU_SI/SLJIT_MOV_UI
- with SLJIT_INT_OP flag) which can convert any source argument to SLJIT_INT_OP
- compatible result. This conversion might be unnecessary on some CPUs like x86-64,
- since the upper 32 bit is always ignored. In this case SLJIT is clever enough
- to not generate any instructions if the source and destination operands are the
- same registers. Affects sljit_emit_op0, sljit_emit_op1 and sljit_emit_op2. */
+ SLJIT_IMOV and SLJIT_IMOVU (SLJIT_MOV_SI/SLJIT_MOVU_SI with SLJIT_INT_OP flag)
+ which can convert any source argument to SLJIT_INT_OP compatible result. This
+ conversion might be unnecessary on some CPUs like x86-64, since the upper 32
+ bit is always ignored. In this case SLJIT is clever enough to not generate any
+ instructions if the source and destination operands are the same registers.
+ Affects sljit_emit_op0, sljit_emit_op1 and sljit_emit_op2. */
#define SLJIT_INT_OP 0x100
/* Single precision mode (SP). This flag is similar to SLJIT_INT_OP, just
@@ -525,10 +531,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
/* Set Equal (Zero) status flag (E). */
#define SLJIT_SET_E 0x0200
+/* Set unsigned status flag (U). */
+#define SLJIT_SET_U 0x0400
/* Set signed status flag (S). */
-#define SLJIT_SET_S 0x0400
-/* Set unsgined status flag (U). */
-#define SLJIT_SET_U 0x0800
+#define SLJIT_SET_S 0x0800
/* Set signed overflow flag (O). */
#define SLJIT_SET_O 0x1000
/* Set carry flag (C).
@@ -575,7 +581,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler, sljit_si op);
/* Notes for MOV instructions:
- U = Mov with update (post form). If source or destination defined as SLJIT_MEM1(r1)
+ U = Mov with update (pre form). If source or destination defined as SLJIT_MEM1(r1)
or SLJIT_MEM2(r1, r2), r1 is increased by the sum of r2 and the constant argument
UB = unsigned byte (8 bit)
SB = signed byte (8 bit)
@@ -602,7 +608,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
/* Flags: I - (never set any flags)
Note: see SLJIT_INT_OP for further details. */
#define SLJIT_MOV_UI 11
-/* No SLJIT_INT_OP form, since it the same as SLJIT_IMOVU. */
+/* No SLJIT_INT_OP form, since it is the same as SLJIT_IMOV. */
/* Flags: I - (never set any flags)
Note: see SLJIT_INT_OP for further details. */
#define SLJIT_MOV_SI 12
@@ -626,7 +632,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
/* Flags: I - (never set any flags)
Note: see SLJIT_INT_OP for further details. */
#define SLJIT_MOVU_UI 19
-/* No SLJIT_INT_OP form, since it the same as SLJIT_IMOVU. */
+/* No SLJIT_INT_OP form, since it is the same as SLJIT_IMOVU. */
/* Flags: I - (never set any flags)
Note: see SLJIT_INT_OP for further details. */
#define SLJIT_MOVU_SI 20
@@ -656,7 +662,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
/* Flags: I | C | K */
#define SLJIT_ADDC 26
#define SLJIT_IADDC (SLJIT_ADDC | SLJIT_INT_OP)
-/* Flags: I | E | S | U | O | C | K */
+/* Flags: I | E | U | S | O | C | K */
#define SLJIT_SUB 27
#define SLJIT_ISUB (SLJIT_SUB | SLJIT_INT_OP)
/* Flags: I | C | K */
@@ -851,8 +857,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_fcmp(struct sljit_compile
/* Set the destination of the jump to this label. */
SLJIT_API_FUNC_ATTRIBUTE void sljit_set_label(struct sljit_jump *jump, struct sljit_label* label);
-/* Only for jumps defined with SLJIT_REWRITABLE_JUMP flag.
- Note: use sljit_emit_ijump for fixed jumps. */
+/* Set the destination address of the jump to this label. */
SLJIT_API_FUNC_ATTRIBUTE void sljit_set_target(struct sljit_jump *jump, sljit_uw target);
/* Call function or jump anywhere. Both direct and indirect form
diff --git a/src/3rdparty/pcre/sljit/sljitNativeARM_v5.c b/src/3rdparty/pcre/sljit/sljitNativeARM_32.c
index e3ca3d9bb1..6747c4f617 100644
--- a/src/3rdparty/pcre/sljit/sljitNativeARM_v5.c
+++ b/src/3rdparty/pcre/sljit/sljitNativeARM_32.c
@@ -1379,54 +1379,57 @@ static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si inp_fl
EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(MVN_DP, 0, reg, SLJIT_UNUSED, imm));
return -1;
}
- return (inp_flags & ARG_TEST) ? SLJIT_SUCCESS : 0;
+ return 0;
}
SLJIT_ASSERT(arg & SLJIT_MEM);
/* Fast loads/stores. */
- if (arg & 0xf) {
- if (!(arg & 0xf0)) {
- if (IS_TYPE1_TRANSFER(inp_flags)) {
- if (argw >= 0 && argw <= 0xfff) {
- if (inp_flags & ARG_TEST)
- return 1;
- EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & 0xf, argw));
- return -1;
- }
- if (argw < 0 && argw >= -0xfff) {
- if (inp_flags & ARG_TEST)
- return 1;
- EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 0, inp_flags & WRITE_BACK, reg, arg & 0xf, -argw));
- return -1;
- }
- }
- else {
- if (argw >= 0 && argw <= 0xff) {
- if (inp_flags & ARG_TEST)
- return 1;
- EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & 0xf, TYPE2_TRANSFER_IMM(argw)));
- return -1;
- }
- if (argw < 0 && argw >= -0xff) {
- if (inp_flags & ARG_TEST)
- return 1;
- argw = -argw;
- EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 0, inp_flags & WRITE_BACK, reg, arg & 0xf, TYPE2_TRANSFER_IMM(argw)));
- return -1;
- }
- }
+ if (!(arg & REG_MASK))
+ return 0;
+
+ if (arg & OFFS_REG_MASK) {
+ if ((argw & 0x3) != 0 && !IS_TYPE1_TRANSFER(inp_flags))
+ return 0;
+
+ if (inp_flags & ARG_TEST)
+ return 1;
+ EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & REG_MASK,
+ RM(OFFS_REG(arg)) | (IS_TYPE1_TRANSFER(inp_flags) ? SRC2_IMM : 0) | ((argw & 0x3) << 7)));
+ return -1;
+ }
+
+ if (IS_TYPE1_TRANSFER(inp_flags)) {
+ if (argw >= 0 && argw <= 0xfff) {
+ if (inp_flags & ARG_TEST)
+ return 1;
+ EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & REG_MASK, argw));
+ return -1;
+ }
+ if (argw < 0 && argw >= -0xfff) {
+ if (inp_flags & ARG_TEST)
+ return 1;
+ EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 0, inp_flags & WRITE_BACK, reg, arg & REG_MASK, -argw));
+ return -1;
+ }
+ }
+ else {
+ if (argw >= 0 && argw <= 0xff) {
+ if (inp_flags & ARG_TEST)
+ return 1;
+ EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & REG_MASK, TYPE2_TRANSFER_IMM(argw)));
+ return -1;
}
- else if ((argw & 0x3) == 0 || IS_TYPE1_TRANSFER(inp_flags)) {
+ if (argw < 0 && argw >= -0xff) {
if (inp_flags & ARG_TEST)
return 1;
- EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & 0xf,
- RM((arg >> 4) & 0xf) | (IS_TYPE1_TRANSFER(inp_flags) ? SRC2_IMM : 0) | ((argw & 0x3) << 7)));
+ argw = -argw;
+ EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 0, inp_flags & WRITE_BACK, reg, arg & REG_MASK, TYPE2_TRANSFER_IMM(argw)));
return -1;
}
}
- return (inp_flags & ARG_TEST) ? SLJIT_SUCCESS : 0;
+ return 0;
}
/* See getput_arg below.
@@ -1439,10 +1442,10 @@ static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_
return 0;
/* Always a simple operation. */
- if (arg & 0xf0)
+ if (arg & OFFS_REG_MASK)
return 0;
- if (!(arg & 0xf)) {
+ if (!(arg & REG_MASK)) {
/* Immediate access. */
if ((next_arg & SLJIT_MEM) && ((sljit_uw)argw - (sljit_uw)next_argw <= 0xfff || (sljit_uw)next_argw - (sljit_uw)argw <= 0xfff))
return 1;
@@ -1469,7 +1472,7 @@ static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_
#define TEST_WRITE_BACK() \
if (inp_flags & WRITE_BACK) { \
- tmp_r = arg & 0xf; \
+ tmp_r = arg & REG_MASK; \
if (reg == tmp_r) { \
/* This can only happen for stores */ \
/* since ldr reg, [reg, ...]! has no meaning */ \
@@ -1497,7 +1500,7 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
tmp_r = (inp_flags & LOAD_DATA) ? reg : TMP_REG3;
max_delta = IS_TYPE1_TRANSFER(inp_flags) ? 0xfff : 0xff;
- if ((arg & 0xf) == SLJIT_UNUSED) {
+ if ((arg & REG_MASK) == SLJIT_UNUSED) {
/* Write back is not used. */
imm = (sljit_uw)(argw - compiler->cache_argw);
if ((compiler->cache_arg & SLJIT_IMM) && (imm <= (sljit_uw)max_delta || imm >= (sljit_uw)-max_delta)) {
@@ -1530,11 +1533,11 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
return SLJIT_SUCCESS;
}
- if (arg & 0xf0) {
+ if (arg & OFFS_REG_MASK) {
SLJIT_ASSERT((argw & 0x3) && !(max_delta & 0xf00));
if (inp_flags & WRITE_BACK)
- tmp_r = arg & 0xf;
- EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, tmp_r, arg & 0xf, RM((arg >> 4) & 0xf) | ((argw & 0x3) << 7)));
+ tmp_r = arg & REG_MASK;
+ EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, tmp_r, arg & REG_MASK, RM(OFFS_REG(arg)) | ((argw & 0x3) << 7)));
EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, 0, reg, tmp_r, TYPE2_TRANSFER_IMM(0)));
return SLJIT_SUCCESS;
}
@@ -1555,7 +1558,7 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
imm = get_imm(argw & ~max_delta);
if (imm) {
TEST_WRITE_BACK();
- EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, tmp_r, arg & 0xf, imm));
+ EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, tmp_r, arg & REG_MASK, imm));
GETPUT_ARG_DATA_TRANSFER(1, inp_flags & WRITE_BACK, reg, tmp_r, argw & max_delta);
return SLJIT_SUCCESS;
}
@@ -1564,14 +1567,14 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
if (imm) {
argw = -argw;
TEST_WRITE_BACK();
- EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(SUB_DP, 0, tmp_r, arg & 0xf, imm));
+ EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(SUB_DP, 0, tmp_r, arg & REG_MASK, imm));
GETPUT_ARG_DATA_TRANSFER(0, inp_flags & WRITE_BACK, reg, tmp_r, argw & max_delta);
return SLJIT_SUCCESS;
}
if ((compiler->cache_arg & SLJIT_IMM) && compiler->cache_argw == argw) {
TEST_WRITE_BACK();
- EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & 0xf, RM(TMP_REG3) | (max_delta & 0xf00 ? SRC2_IMM : 0)));
+ EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & REG_MASK, RM(TMP_REG3) | (max_delta & 0xf00 ? SRC2_IMM : 0)));
return SLJIT_SUCCESS;
}
@@ -1583,7 +1586,7 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
compiler->cache_argw = argw;
TEST_WRITE_BACK();
- EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & 0xf, RM(TMP_REG3) | (max_delta & 0xf00 ? SRC2_IMM : 0)));
+ EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & REG_MASK, RM(TMP_REG3) | (max_delta & 0xf00 ? SRC2_IMM : 0)));
return SLJIT_SUCCESS;
}
@@ -1591,7 +1594,7 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
if (arg == next_arg && !(inp_flags & WRITE_BACK) && (imm <= (sljit_uw)max_delta || imm >= (sljit_uw)-max_delta)) {
SLJIT_ASSERT(inp_flags & LOAD_DATA);
FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
- EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, TMP_REG3, TMP_REG3, reg_map[arg & 0xf]));
+ EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, TMP_REG3, TMP_REG3, reg_map[arg & REG_MASK]));
compiler->cache_arg = arg;
compiler->cache_argw = argw;
@@ -1600,14 +1603,14 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
return SLJIT_SUCCESS;
}
- if ((arg & 0xf) == tmp_r) {
+ if ((arg & REG_MASK) == tmp_r) {
compiler->cache_arg = SLJIT_IMM;
compiler->cache_argw = argw;
tmp_r = TMP_REG3;
}
FAIL_IF(load_immediate(compiler, tmp_r, argw));
- EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & 0xf, reg_map[tmp_r] | (max_delta & 0xf00 ? SRC2_IMM : 0)));
+ EMIT_INSTRUCTION(EMIT_DATA_TRANSFER(inp_flags, 1, inp_flags & WRITE_BACK, reg, arg & REG_MASK, reg_map[tmp_r] | (max_delta & 0xf00 ? SRC2_IMM : 0)));
return SLJIT_SUCCESS;
}
@@ -1653,7 +1656,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si i
return SLJIT_SUCCESS;
dst_r = TMP_REG2;
}
- else if (dst <= TMP_REG3) {
+ else if (FAST_IS_REG(dst)) {
dst_r = dst;
flags |= REG_DEST;
if (op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
@@ -1672,9 +1675,9 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si i
}
/* Source 1. */
- if (src1 <= TMP_REG3)
+ if (FAST_IS_REG(src1))
src1_r = src1;
- else if (src2 <= TMP_REG3) {
+ else if (FAST_IS_REG(src2)) {
flags |= ARGS_SWAPPED;
src1_r = src2;
src2 = src1;
@@ -1720,7 +1723,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si i
/* Source 2. */
if (src2_r == 0) {
- if (src2 <= TMP_REG3) {
+ if (FAST_IS_REG(src2)) {
src2_r = src2;
flags |= REG_SOURCE;
if (!(flags & REG_DEST) && op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
@@ -2026,9 +2029,13 @@ static void init_compiler(void)
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_is_fpu_available(void)
{
+#ifdef SLJIT_IS_FPU_AVAILABLE
+ return SLJIT_IS_FPU_AVAILABLE;
+#else
if (arm_fpu_type == -1)
init_compiler();
return arm_fpu_type;
+#endif
}
#else
@@ -2056,18 +2063,18 @@ static sljit_si emit_fop_mem(struct sljit_compiler *compiler, sljit_si flags, sl
sljit_sw inst = VSTR_F32 | (flags & (SLJIT_SINGLE_OP | FPU_LOAD));
SLJIT_ASSERT(arg & SLJIT_MEM);
- if (SLJIT_UNLIKELY(arg & 0xf0)) {
- EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, TMP_REG1, arg & 0xf, RM((arg >> 4) & 0xf) | ((argw & 0x3) << 7)));
+ if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) {
+ EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, TMP_REG1, arg & REG_MASK, RM(OFFS_REG(arg)) | ((argw & 0x3) << 7)));
arg = SLJIT_MEM | TMP_REG1;
argw = 0;
}
/* Fast loads and stores. */
- if ((arg & 0xf)) {
+ if ((arg & REG_MASK)) {
if (!(argw & ~0x3fc))
- return push_inst(compiler, EMIT_FPU_DATA_TRANSFER(inst, 1, arg & 0xf, reg, argw >> 2));
+ return push_inst(compiler, EMIT_FPU_DATA_TRANSFER(inst, 1, arg & REG_MASK, reg, argw >> 2));
if (!(-argw & ~0x3fc))
- return push_inst(compiler, EMIT_FPU_DATA_TRANSFER(inst, 0, arg & 0xf, reg, (-argw) >> 2));
+ return push_inst(compiler, EMIT_FPU_DATA_TRANSFER(inst, 0, arg & REG_MASK, reg, (-argw) >> 2));
}
if (compiler->cache_arg == arg) {
@@ -2083,29 +2090,29 @@ static sljit_si emit_fop_mem(struct sljit_compiler *compiler, sljit_si flags, sl
}
}
- if (arg & 0xf) {
- if (emit_set_delta(compiler, TMP_REG1, arg & 0xf, argw) != SLJIT_ERR_UNSUPPORTED) {
+ if (arg & REG_MASK) {
+ if (emit_set_delta(compiler, TMP_REG1, arg & REG_MASK, argw) != SLJIT_ERR_UNSUPPORTED) {
FAIL_IF(compiler->error);
return push_inst(compiler, EMIT_FPU_DATA_TRANSFER(inst, 1, TMP_REG1, reg, 0));
}
imm = get_imm(argw & ~0x3fc);
if (imm) {
- EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, TMP_REG1, arg & 0xf, imm));
+ EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, TMP_REG1, arg & REG_MASK, imm));
return push_inst(compiler, EMIT_FPU_DATA_TRANSFER(inst, 1, TMP_REG1, reg, (argw & 0x3fc) >> 2));
}
imm = get_imm(-argw & ~0x3fc);
if (imm) {
argw = -argw;
- EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(SUB_DP, 0, TMP_REG1, arg & 0xf, imm));
+ EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(SUB_DP, 0, TMP_REG1, arg & REG_MASK, imm));
return push_inst(compiler, EMIT_FPU_DATA_TRANSFER(inst, 0, TMP_REG1, reg, (argw & 0x3fc) >> 2));
}
}
compiler->cache_arg = arg;
compiler->cache_argw = argw;
- if (arg & 0xf) {
+ if (arg & REG_MASK) {
FAIL_IF(load_immediate(compiler, TMP_REG1, argw));
- EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, TMP_REG3, arg & 0xf, reg_map[TMP_REG1]));
+ EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(ADD_DP, 0, TMP_REG3, arg & REG_MASK, reg_map[TMP_REG1]));
}
else
FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
@@ -2128,11 +2135,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
op ^= SLJIT_SINGLE_OP;
if (GET_OPCODE(op) == SLJIT_CMPD) {
- if (dst > SLJIT_FLOAT_REG6) {
+ if (dst & SLJIT_MEM) {
FAIL_IF(emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP) | FPU_LOAD, TMP_FREG1, dst, dstw));
dst = TMP_FREG1;
}
- if (src > SLJIT_FLOAT_REG6) {
+ if (src & SLJIT_MEM) {
FAIL_IF(emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP) | FPU_LOAD, TMP_FREG2, src, srcw));
src = TMP_FREG2;
}
@@ -2141,9 +2148,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
return SLJIT_SUCCESS;
}
- dst_fr = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG1 : dst;
+ dst_fr = FAST_IS_REG(dst) ? dst : TMP_FREG1;
- if (src > SLJIT_FLOAT_REG6) {
+ if (src & SLJIT_MEM) {
FAIL_IF(emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP) | FPU_LOAD, dst_fr, src, srcw));
src = dst_fr;
}
@@ -2184,14 +2191,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
compiler->cache_argw = 0;
op ^= SLJIT_SINGLE_OP;
- dst_fr = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG1 : dst;
+ dst_fr = FAST_IS_REG(dst) ? dst : TMP_FREG1;
- if (src2 > SLJIT_FLOAT_REG6) {
+ if (src2 & SLJIT_MEM) {
FAIL_IF(emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP) | FPU_LOAD, TMP_FREG2, src2, src2w));
src2 = TMP_FREG2;
}
- if (src1 > SLJIT_FLOAT_REG6) {
+ if (src1 & SLJIT_MEM) {
FAIL_IF(emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP) | FPU_LOAD, TMP_FREG1, src1, src1w));
src1 = TMP_FREG1;
}
@@ -2238,7 +2245,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *c
if (dst == SLJIT_UNUSED)
return SLJIT_SUCCESS;
- if (dst <= TMP_REG3)
+ if (FAST_IS_REG(dst))
return push_inst(compiler, EMIT_DATA_PROCESS_INS(MOV_DP, 0, dst, SLJIT_UNUSED, RM(TMP_REG3)));
/* Memory. */
@@ -2257,7 +2264,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
check_sljit_emit_fast_return(compiler, src, srcw);
ADJUST_LOCAL_OFFSET(src, srcw);
- if (src <= TMP_REG3)
+ if (FAST_IS_REG(src))
EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(MOV_DP, 0, TMP_REG3, SLJIT_UNUSED, RM(src)));
else if (src & SLJIT_MEM) {
if (getput_arg_fast(compiler, WORD_DATA | LOAD_DATA, TMP_REG3, src, srcw))
@@ -2398,26 +2405,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
ADJUST_LOCAL_OFFSET(src, srcw);
/* In ARM, we don't need to touch the arguments. */
- if (src & SLJIT_IMM) {
- jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
- FAIL_IF(!jump);
- set_jump(jump, compiler, JUMP_ADDR | ((type >= SLJIT_FAST_CALL) ? IS_BL : 0));
- jump->u.target = srcw;
-
-#if (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5)
- if (type >= SLJIT_FAST_CALL)
- FAIL_IF(prepare_blx(compiler));
- FAIL_IF(push_inst_with_unique_literal(compiler, EMIT_DATA_TRANSFER(WORD_DATA | LOAD_DATA, 1, 0, type <= SLJIT_JUMP ? TMP_PC : TMP_REG1, TMP_PC, 0), 0));
- if (type >= SLJIT_FAST_CALL)
- FAIL_IF(emit_blx(compiler));
-#else
- FAIL_IF(emit_imm(compiler, TMP_REG1, 0));
- FAIL_IF(push_inst(compiler, (type <= SLJIT_JUMP ? BX : BLX) | RM(TMP_REG1)));
-#endif
- jump->addr = compiler->size;
- }
- else {
- if (src <= TMP_REG3)
+ if (!(src & SLJIT_IMM)) {
+ if (FAST_IS_REG(src))
return push_inst(compiler, (type <= SLJIT_JUMP ? BX : BLX) | RM(src));
SLJIT_ASSERT(src & SLJIT_MEM);
@@ -2425,6 +2414,22 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
return push_inst(compiler, (type <= SLJIT_JUMP ? BX : BLX) | RM(TMP_REG2));
}
+ jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
+ FAIL_IF(!jump);
+ set_jump(jump, compiler, JUMP_ADDR | ((type >= SLJIT_FAST_CALL) ? IS_BL : 0));
+ jump->u.target = srcw;
+
+#if (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5)
+ if (type >= SLJIT_FAST_CALL)
+ FAIL_IF(prepare_blx(compiler));
+ FAIL_IF(push_inst_with_unique_literal(compiler, EMIT_DATA_TRANSFER(WORD_DATA | LOAD_DATA, 1, 0, type <= SLJIT_JUMP ? TMP_PC : TMP_REG1, TMP_PC, 0), 0));
+ if (type >= SLJIT_FAST_CALL)
+ FAIL_IF(emit_blx(compiler));
+#else
+ FAIL_IF(emit_imm(compiler, TMP_REG1, 0));
+ FAIL_IF(push_inst(compiler, (type <= SLJIT_JUMP ? BX : BLX) | RM(TMP_REG1)));
+#endif
+ jump->addr = compiler->size;
return SLJIT_SUCCESS;
}
@@ -2446,7 +2451,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
op = GET_OPCODE(op);
cc = get_cc(type);
- dst_r = (dst <= TMP_REG3) ? dst : TMP_REG2;
+ dst_r = FAST_IS_REG(dst) ? dst : TMP_REG2;
if (op < SLJIT_ADD) {
EMIT_INSTRUCTION(EMIT_DATA_PROCESS_INS(MOV_DP, 0, dst_r, SLJIT_UNUSED, SRC2_IMM | 0));
@@ -2455,7 +2460,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
}
ins = (op == SLJIT_AND ? AND_DP : (op == SLJIT_OR ? ORR_DP : EOR_DP));
- if ((op == SLJIT_OR || op == SLJIT_XOR) && dst <= TMP_REG3 && dst == src) {
+ if ((op == SLJIT_OR || op == SLJIT_XOR) && FAST_IS_REG(dst) && dst == src) {
EMIT_INSTRUCTION((EMIT_DATA_PROCESS_INS(ins, 0, dst, dst, SRC2_IMM | 1) & ~COND_MASK) | cc);
/* The condition must always be set, even if the ORR/EOR is not executed above. */
return (flags & SLJIT_SET_E) ? push_inst(compiler, EMIT_DATA_PROCESS_INS(MOV_DP, SET_FLAGS, TMP_REG1, SLJIT_UNUSED, RM(dst))) : SLJIT_SUCCESS;
@@ -2493,7 +2498,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
const_ = (struct sljit_const*)ensure_abuf(compiler, sizeof(struct sljit_const));
PTR_FAIL_IF(!const_);
- reg = (dst <= TMP_REG3) ? dst : TMP_REG2;
+ reg = SLOW_IS_REG(dst) ? dst : TMP_REG2;
#if (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5)
PTR_FAIL_IF(push_inst_with_unique_literal(compiler, EMIT_DATA_TRANSFER(WORD_DATA | LOAD_DATA, 1, 0, reg, TMP_PC, 0), init_value));
@@ -2503,7 +2508,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
#endif
set_const(const_, compiler);
- if (reg == TMP_REG2 && dst != SLJIT_UNUSED)
+ if (dst & SLJIT_MEM)
PTR_FAIL_IF(emit_op_mem(compiler, WORD_DATA, TMP_REG2, dst, dstw));
return const_;
}
diff --git a/src/3rdparty/pcre/sljit/sljitNativeARM_64.c b/src/3rdparty/pcre/sljit/sljitNativeARM_64.c
new file mode 100644
index 0000000000..cfd1a38242
--- /dev/null
+++ b/src/3rdparty/pcre/sljit/sljitNativeARM_64.c
@@ -0,0 +1,1902 @@
+/*
+ * Stack-less Just-In-Time compiler
+ *
+ * Copyright 2009-2012 Zoltan Herczeg (hzmester@freemail.hu). All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
+ * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+ * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+SLJIT_API_FUNC_ATTRIBUTE SLJIT_CONST char* sljit_get_platform_name(void)
+{
+ return "ARM-64" SLJIT_CPUINFO;
+}
+
+/* Length of an instruction word */
+typedef sljit_ui sljit_ins;
+
+#define TMP_ZERO 0
+
+#define TMP_REG1 (SLJIT_NO_REGISTERS + 1)
+#define TMP_REG2 (SLJIT_NO_REGISTERS + 2)
+#define TMP_REG3 (SLJIT_NO_REGISTERS + 3)
+#define TMP_REG4 (SLJIT_NO_REGISTERS + 4)
+#define TMP_LR (SLJIT_NO_REGISTERS + 5)
+#define TMP_SP (SLJIT_NO_REGISTERS + 6)
+
+#define TMP_FREG1 (0)
+#define TMP_FREG2 (SLJIT_FLOAT_REG6 + 1)
+
+static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 7] = {
+ 31, 0, 1, 2, 3, 4, 19, 20, 21, 22, 23, 29, 9, 10, 11, 12, 30, 31
+};
+
+#define W_OP (1 << 31)
+#define RD(rd) (reg_map[rd])
+#define RT(rt) (reg_map[rt])
+#define RN(rn) (reg_map[rn] << 5)
+#define RT2(rt2) (reg_map[rt2] << 10)
+#define RM(rm) (reg_map[rm] << 16)
+#define VD(vd) (vd)
+#define VT(vt) (vt)
+#define VN(vn) ((vn) << 5)
+#define VM(vm) ((vm) << 16)
+
+/* --------------------------------------------------------------------- */
+/* Instrucion forms */
+/* --------------------------------------------------------------------- */
+
+#define ADC 0x9a000000
+#define ADD 0x8b000000
+#define ADDI 0x91000000
+#define AND 0x8a000000
+#define ANDI 0x92000000
+#define ASRV 0x9ac02800
+#define B 0x14000000
+#define B_CC 0x54000000
+#define BL 0x94000000
+#define BLR 0xd63f0000
+#define BR 0xd61f0000
+#define BRK 0xd4200000
+#define CBZ 0xb4000000
+#define CLZ 0xdac01000
+#define CSINC 0x9a800400
+#define EOR 0xca000000
+#define EORI 0xd2000000
+#define FABS 0x1e60c000
+#define FADD 0x1e602800
+#define FCMP 0x1e602000
+#define FDIV 0x1e601800
+#define FMOV 0x1e604000
+#define FMUL 0x1e600800
+#define FNEG 0x1e614000
+#define FSUB 0x1e603800
+#define LDRI 0xf9400000
+#define LDP 0xa9400000
+#define LDP_PST 0xa8c00000
+#define LSLV 0x9ac02000
+#define LSRV 0x9ac02400
+#define MADD 0x9b000000
+#define MOVK 0xf2800000
+#define MOVN 0x92800000
+#define MOVZ 0xd2800000
+#define NOP 0xd503201f
+#define ORN 0xaa200000
+#define ORR 0xaa000000
+#define ORRI 0xb2000000
+#define RET 0xd65f0000
+#define SBC 0xda000000
+#define SBFM 0x93000000
+#define SDIV 0x9ac00c00
+#define SMADDL 0x9b200000
+#define SMULH 0x9b403c00
+#define STP 0xa9000000
+#define STP_PRE 0xa9800000
+#define STRI 0xf9000000
+#define STR_FI 0x3d000000
+#define STR_FR 0x3c206800
+#define STUR_FI 0x3c000000
+#define SUB 0xcb000000
+#define SUBI 0xd1000000
+#define SUBS 0xeb000000
+#define UBFM 0xd3000000
+#define UDIV 0x9ac00800
+#define UMULH 0x9bc03c00
+
+/* dest_reg is the absolute name of the register
+ Useful for reordering instructions in the delay slot. */
+static sljit_si push_inst(struct sljit_compiler *compiler, sljit_ins ins)
+{
+ sljit_ins *ptr = (sljit_ins*)ensure_buf(compiler, sizeof(sljit_ins));
+ FAIL_IF(!ptr);
+ *ptr = ins;
+ compiler->size++;
+ return SLJIT_SUCCESS;
+}
+
+static SLJIT_INLINE sljit_si emit_imm64_const(struct sljit_compiler *compiler, sljit_si dst, sljit_uw imm)
+{
+ FAIL_IF(push_inst(compiler, MOVZ | RD(dst) | ((imm & 0xffff) << 5)));
+ FAIL_IF(push_inst(compiler, MOVK | RD(dst) | (((imm >> 16) & 0xffff) << 5) | (1 << 21)));
+ FAIL_IF(push_inst(compiler, MOVK | RD(dst) | (((imm >> 32) & 0xffff) << 5) | (2 << 21)));
+ return push_inst(compiler, MOVK | RD(dst) | ((imm >> 48) << 5) | (3 << 21));
+}
+
+static SLJIT_INLINE void modify_imm64_const(sljit_ins* inst, sljit_uw new_imm)
+{
+ sljit_si dst = inst[0] & 0x1f;
+ SLJIT_ASSERT((inst[0] & 0xffe00000) == MOVZ && (inst[1] & 0xffe00000) == (MOVK | (1 << 21)));
+ inst[0] = MOVZ | dst | ((new_imm & 0xffff) << 5);
+ inst[1] = MOVK | dst | (((new_imm >> 16) & 0xffff) << 5) | (1 << 21);
+ inst[2] = MOVK | dst | (((new_imm >> 32) & 0xffff) << 5) | (2 << 21);
+ inst[3] = MOVK | dst | ((new_imm >> 48) << 5) | (3 << 21);
+}
+
+static SLJIT_INLINE sljit_si detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code)
+{
+ sljit_sw diff;
+ sljit_uw target_addr;
+
+ if (jump->flags & SLJIT_REWRITABLE_JUMP) {
+ jump->flags |= PATCH_ABS64;
+ return 0;
+ }
+
+ if (jump->flags & JUMP_ADDR)
+ target_addr = jump->u.target;
+ else {
+ SLJIT_ASSERT(jump->flags & JUMP_LABEL);
+ target_addr = (sljit_uw)(code + jump->u.label->size);
+ }
+ diff = (sljit_sw)target_addr - (sljit_sw)(code_ptr + 4);
+
+ if (jump->flags & IS_COND) {
+ diff += sizeof(sljit_ins);
+ if (diff <= 0xfffff && diff >= -0x100000) {
+ code_ptr[-5] ^= (jump->flags & IS_CBZ) ? (0x1 << 24) : 0x1;
+ jump->addr -= sizeof(sljit_ins);
+ jump->flags |= PATCH_COND;
+ return 5;
+ }
+ diff -= sizeof(sljit_ins);
+ }
+
+ if (diff <= 0x7ffffff && diff >= -0x8000000) {
+ jump->flags |= PATCH_B;
+ return 4;
+ }
+
+ if (target_addr <= 0xffffffffl) {
+ if (jump->flags & IS_COND)
+ code_ptr[-5] -= (2 << 5);
+ code_ptr[-2] = code_ptr[0];
+ return 2;
+ }
+ if (target_addr <= 0xffffffffffffl) {
+ if (jump->flags & IS_COND)
+ code_ptr[-5] -= (1 << 5);
+ jump->flags |= PATCH_ABS48;
+ code_ptr[-1] = code_ptr[0];
+ return 1;
+ }
+
+ jump->flags |= PATCH_ABS64;
+ return 0;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compiler)
+{
+ struct sljit_memory_fragment *buf;
+ sljit_ins *code;
+ sljit_ins *code_ptr;
+ sljit_ins *buf_ptr;
+ sljit_ins *buf_end;
+ sljit_uw word_count;
+ sljit_uw addr;
+ sljit_si dst;
+
+ struct sljit_label *label;
+ struct sljit_jump *jump;
+ struct sljit_const *const_;
+
+ CHECK_ERROR_PTR();
+ check_sljit_generate_code(compiler);
+ reverse_buf(compiler);
+
+ code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins));
+ PTR_FAIL_WITH_EXEC_IF(code);
+ buf = compiler->buf;
+
+ code_ptr = code;
+ word_count = 0;
+ label = compiler->labels;
+ jump = compiler->jumps;
+ const_ = compiler->consts;
+
+ do {
+ buf_ptr = (sljit_ins*)buf->memory;
+ buf_end = buf_ptr + (buf->used_size >> 2);
+ do {
+ *code_ptr = *buf_ptr++;
+ /* These structures are ordered by their address. */
+ SLJIT_ASSERT(!label || label->size >= word_count);
+ SLJIT_ASSERT(!jump || jump->addr >= word_count);
+ SLJIT_ASSERT(!const_ || const_->addr >= word_count);
+ if (label && label->size == word_count) {
+ label->addr = (sljit_uw)code_ptr;
+ label->size = code_ptr - code;
+ label = label->next;
+ }
+ if (jump && jump->addr == word_count) {
+ jump->addr = (sljit_uw)(code_ptr - 4);
+ code_ptr -= detect_jump_type(jump, code_ptr, code);
+ jump = jump->next;
+ }
+ if (const_ && const_->addr == word_count) {
+ const_->addr = (sljit_uw)code_ptr;
+ const_ = const_->next;
+ }
+ code_ptr ++;
+ word_count ++;
+ } while (buf_ptr < buf_end);
+
+ buf = buf->next;
+ } while (buf);
+
+ if (label && label->size == word_count) {
+ label->addr = (sljit_uw)code_ptr;
+ label->size = code_ptr - code;
+ label = label->next;
+ }
+
+ SLJIT_ASSERT(!label);
+ SLJIT_ASSERT(!jump);
+ SLJIT_ASSERT(!const_);
+ SLJIT_ASSERT(code_ptr - code <= (sljit_sw)compiler->size);
+
+ jump = compiler->jumps;
+ while (jump) {
+ do {
+ addr = (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target;
+ buf_ptr = (sljit_ins*)jump->addr;
+ if (jump->flags & PATCH_B) {
+ addr = (sljit_sw)(addr - jump->addr) >> 2;
+ SLJIT_ASSERT((sljit_sw)addr <= 0x1ffffff && (sljit_sw)addr >= -0x2000000);
+ buf_ptr[0] = ((jump->flags & IS_BL) ? BL : B) | (addr & 0x3ffffff);
+ if (jump->flags & IS_COND)
+ buf_ptr[-1] -= (4 << 5);
+ break;
+ }
+ if (jump->flags & PATCH_COND) {
+ addr = (sljit_sw)(addr - jump->addr) >> 2;
+ SLJIT_ASSERT((sljit_sw)addr <= 0x3ffff && (sljit_sw)addr >= -0x40000);
+ buf_ptr[0] = (buf_ptr[0] & ~0xffffe0) | ((addr & 0x7ffff) << 5);
+ break;
+ }
+
+ SLJIT_ASSERT((jump->flags & (PATCH_ABS48 | PATCH_ABS64)) || addr <= 0xffffffffl);
+ SLJIT_ASSERT((jump->flags & PATCH_ABS64) || addr <= 0xffffffffffffl);
+
+ dst = buf_ptr[0] & 0x1f;
+ buf_ptr[0] = MOVZ | dst | ((addr & 0xffff) << 5);
+ buf_ptr[1] = MOVK | dst | (((addr >> 16) & 0xffff) << 5) | (1 << 21);
+ if (jump->flags & (PATCH_ABS48 | PATCH_ABS64))
+ buf_ptr[2] = MOVK | dst | (((addr >> 32) & 0xffff) << 5) | (2 << 21);
+ if (jump->flags & PATCH_ABS64)
+ buf_ptr[3] = MOVK | dst | (((addr >> 48) & 0xffff) << 5) | (3 << 21);
+ } while (0);
+ jump = jump->next;
+ }
+
+ compiler->error = SLJIT_ERR_COMPILED;
+ compiler->executable_size = (code_ptr - code) * sizeof(sljit_ins);
+ SLJIT_CACHE_FLUSH(code, code_ptr);
+ return code;
+}
+
+/* --------------------------------------------------------------------- */
+/* Core code generator functions. */
+/* --------------------------------------------------------------------- */
+
+#define COUNT_TRAILING_ZERO(value, result) \
+ result = 0; \
+ if (!(value & 0xffffffff)) { \
+ result += 32; \
+ value >>= 32; \
+ } \
+ if (!(value & 0xffff)) { \
+ result += 16; \
+ value >>= 16; \
+ } \
+ if (!(value & 0xff)) { \
+ result += 8; \
+ value >>= 8; \
+ } \
+ if (!(value & 0xf)) { \
+ result += 4; \
+ value >>= 4; \
+ } \
+ if (!(value & 0x3)) { \
+ result += 2; \
+ value >>= 2; \
+ } \
+ if (!(value & 0x1)) { \
+ result += 1; \
+ value >>= 1; \
+ }
+
+#define LOGICAL_IMM_CHECK 0x100
+
+static sljit_ins logical_imm(sljit_sw imm, sljit_si len)
+{
+ sljit_si negated, ones, right;
+ sljit_uw mask, uimm;
+ sljit_ins ins;
+
+ if (len & LOGICAL_IMM_CHECK) {
+ len &= ~LOGICAL_IMM_CHECK;
+ if (len == 32 && (imm == 0 || imm == -1))
+ return 0;
+ if (len == 16 && ((sljit_si)imm == 0 || (sljit_si)imm == -1))
+ return 0;
+ }
+
+ SLJIT_ASSERT((len == 32 && imm != 0 && imm != -1)
+ || (len == 16 && (sljit_si)imm != 0 && (sljit_si)imm != -1));
+ uimm = (sljit_uw)imm;
+ while (1) {
+ if (len <= 0) {
+ SLJIT_ASSERT_STOP();
+ return 0;
+ }
+ mask = ((sljit_uw)1 << len) - 1;
+ if ((uimm & mask) != ((uimm >> len) & mask))
+ break;
+ len >>= 1;
+ }
+
+ len <<= 1;
+
+ negated = 0;
+ if (uimm & 0x1) {
+ negated = 1;
+ uimm = ~uimm;
+ }
+
+ if (len < 64)
+ uimm &= ((sljit_uw)1 << len) - 1;
+
+ /* Unsigned right shift. */
+ COUNT_TRAILING_ZERO(uimm, right);
+
+ /* Signed shift. We also know that the highest bit is set. */
+ imm = (sljit_sw)~uimm;
+ SLJIT_ASSERT(imm < 0);
+
+ COUNT_TRAILING_ZERO(imm, ones);
+
+ if (~imm)
+ return 0;
+
+ if (len == 64)
+ ins = 1 << 22;
+ else
+ ins = (0x3f - ((len << 1) - 1)) << 10;
+
+ if (negated)
+ return ins | ((len - ones - 1) << 10) | ((len - ones - right) << 16);
+
+ return ins | ((ones - 1) << 10) | ((len - right) << 16);
+}
+
+#undef COUNT_TRAILING_ZERO
+
+static sljit_si load_immediate(struct sljit_compiler *compiler, sljit_si dst, sljit_sw simm)
+{
+ sljit_uw imm = (sljit_uw)simm;
+ sljit_si i, zeros, ones, first;
+ sljit_ins bitmask;
+
+ if (imm <= 0xffff)
+ return push_inst(compiler, MOVZ | RD(dst) | (imm << 5));
+
+ if (simm >= -0x10000 && simm < 0)
+ return push_inst(compiler, MOVN | RD(dst) | ((~imm & 0xffff) << 5));
+
+ if (imm <= 0xffffffffl) {
+ if ((imm & 0xffff0000l) == 0xffff0000)
+ return push_inst(compiler, (MOVN ^ W_OP) | RD(dst) | ((~imm & 0xffff) << 5));
+ if ((imm & 0xffff) == 0xffff)
+ return push_inst(compiler, (MOVN ^ W_OP) | RD(dst) | ((~imm & 0xffff0000l) >> (16 - 5)) | (1 << 21));
+ bitmask = logical_imm(simm, 16);
+ if (bitmask != 0)
+ return push_inst(compiler, (ORRI ^ W_OP) | RD(dst) | RN(TMP_ZERO) | bitmask);
+ }
+ else {
+ bitmask = logical_imm(simm, 32);
+ if (bitmask != 0)
+ return push_inst(compiler, ORRI | RD(dst) | RN(TMP_ZERO) | bitmask);
+ }
+
+ if (imm <= 0xffffffffl) {
+ FAIL_IF(push_inst(compiler, MOVZ | RD(dst) | ((imm & 0xffff) << 5)));
+ return push_inst(compiler, MOVK | RD(dst) | ((imm & 0xffff0000l) >> (16 - 5)) | (1 << 21));
+ }
+
+ if (simm >= -0x100000000l && simm < 0) {
+ FAIL_IF(push_inst(compiler, MOVN | RD(dst) | ((~imm & 0xffff) << 5)));
+ return push_inst(compiler, MOVK | RD(dst) | ((imm & 0xffff0000l) >> (16 - 5)) | (1 << 21));
+ }
+
+ /* A large amount of number can be constructed from ORR and MOVx,
+ but computing them is costly. We don't */
+
+ zeros = 0;
+ ones = 0;
+ for (i = 4; i > 0; i--) {
+ if ((simm & 0xffff) == 0)
+ zeros++;
+ if ((simm & 0xffff) == 0xffff)
+ ones++;
+ simm >>= 16;
+ }
+
+ simm = (sljit_sw)imm;
+ first = 1;
+ if (ones > zeros) {
+ simm = ~simm;
+ for (i = 0; i < 4; i++) {
+ if (!(simm & 0xffff)) {
+ simm >>= 16;
+ continue;
+ }
+ if (first) {
+ first = 0;
+ FAIL_IF(push_inst(compiler, MOVN | RD(dst) | ((simm & 0xffff) << 5) | (i << 21)));
+ }
+ else
+ FAIL_IF(push_inst(compiler, MOVK | RD(dst) | ((~simm & 0xffff) << 5) | (i << 21)));
+ simm >>= 16;
+ }
+ return SLJIT_SUCCESS;
+ }
+
+ for (i = 0; i < 4; i++) {
+ if (!(simm & 0xffff)) {
+ simm >>= 16;
+ continue;
+ }
+ if (first) {
+ first = 0;
+ FAIL_IF(push_inst(compiler, MOVZ | RD(dst) | ((simm & 0xffff) << 5) | (i << 21)));
+ }
+ else
+ FAIL_IF(push_inst(compiler, MOVK | RD(dst) | ((simm & 0xffff) << 5) | (i << 21)));
+ simm >>= 16;
+ }
+ return SLJIT_SUCCESS;
+}
+
+#define ARG1_IMM 0x0010000
+#define ARG2_IMM 0x0020000
+#define INT_OP 0x0040000
+#define SET_FLAGS 0x0080000
+#define UNUSED_RETURN 0x0100000
+#define SLOW_DEST 0x0200000
+#define SLOW_SRC1 0x0400000
+#define SLOW_SRC2 0x0800000
+
+#define CHECK_FLAGS(flag_bits) \
+ if (flags & SET_FLAGS) { \
+ inv_bits |= flag_bits; \
+ if (flags & UNUSED_RETURN) \
+ dst = TMP_ZERO; \
+ }
+
+static sljit_si emit_op_imm(struct sljit_compiler *compiler, sljit_si flags, sljit_si dst, sljit_sw arg1, sljit_sw arg2)
+{
+ /* dst must be register, TMP_REG1
+ arg1 must be register, TMP_REG1, imm
+ arg2 must be register, TMP_REG2, imm */
+ sljit_ins inv_bits = (flags & INT_OP) ? (1 << 31) : 0;
+ sljit_ins inst_bits;
+ sljit_si op = (flags & 0xffff);
+ sljit_si reg;
+ sljit_sw imm, nimm;
+
+ if (SLJIT_UNLIKELY((flags & (ARG1_IMM | ARG2_IMM)) == (ARG1_IMM | ARG2_IMM))) {
+ /* Both are immediates. */
+ flags &= ~ARG1_IMM;
+ if (arg1 == 0 && op != SLJIT_ADD && op != SLJIT_SUB)
+ arg1 = TMP_ZERO;
+ else {
+ FAIL_IF(load_immediate(compiler, TMP_REG1, arg1));
+ arg1 = TMP_REG1;
+ }
+ }
+
+ if (flags & (ARG1_IMM | ARG2_IMM)) {
+ reg = (flags & ARG2_IMM) ? arg1 : arg2;
+ imm = (flags & ARG2_IMM) ? arg2 : arg1;
+
+ switch (op) {
+ case SLJIT_MUL:
+ case SLJIT_NEG:
+ case SLJIT_CLZ:
+ case SLJIT_ADDC:
+ case SLJIT_SUBC:
+ /* No form with immediate operand (except imm 0, which
+ is represented by a ZERO register). */
+ break;
+ case SLJIT_MOV:
+ SLJIT_ASSERT(!(flags & SET_FLAGS) && (flags & ARG2_IMM) && arg1 == TMP_REG1);
+ return load_immediate(compiler, dst, imm);
+ case SLJIT_NOT:
+ SLJIT_ASSERT(flags & ARG2_IMM);
+ FAIL_IF(load_immediate(compiler, dst, (flags & INT_OP) ? (~imm & 0xffffffff) : ~imm));
+ goto set_flags;
+ case SLJIT_SUB:
+ if (flags & ARG1_IMM)
+ break;
+ imm = -imm;
+ /* Fall through. */
+ case SLJIT_ADD:
+ if (imm == 0) {
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, ((op == SLJIT_ADD ? ADDI : SUBI) ^ inv_bits) | RD(dst) | RN(reg));
+ }
+ if (imm > 0 && imm <= 0xfff) {
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, (ADDI ^ inv_bits) | RD(dst) | RN(reg) | (imm << 10));
+ }
+ nimm = -imm;
+ if (nimm > 0 && nimm <= 0xfff) {
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, (SUBI ^ inv_bits) | RD(dst) | RN(reg) | (nimm << 10));
+ }
+ if (imm > 0 && imm <= 0xffffff && !(imm & 0xfff)) {
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, (ADDI ^ inv_bits) | RD(dst) | RN(reg) | ((imm >> 12) << 10) | (1 << 22));
+ }
+ if (nimm > 0 && nimm <= 0xffffff && !(nimm & 0xfff)) {
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, (SUBI ^ inv_bits) | RD(dst) | RN(reg) | ((nimm >> 12) << 10) | (1 << 22));
+ }
+ if (imm > 0 && imm <= 0xffffff && !(flags & SET_FLAGS)) {
+ FAIL_IF(push_inst(compiler, (ADDI ^ inv_bits) | RD(dst) | RN(reg) | ((imm >> 12) << 10) | (1 << 22)));
+ return push_inst(compiler, (ADDI ^ inv_bits) | RD(dst) | RN(dst) | ((imm & 0xfff) << 10));
+ }
+ if (nimm > 0 && nimm <= 0xffffff && !(flags & SET_FLAGS)) {
+ FAIL_IF(push_inst(compiler, (SUBI ^ inv_bits) | RD(dst) | RN(reg) | ((nimm >> 12) << 10) | (1 << 22)));
+ return push_inst(compiler, (SUBI ^ inv_bits) | RD(dst) | RN(dst) | ((nimm & 0xfff) << 10));
+ }
+ break;
+ case SLJIT_AND:
+ inst_bits = logical_imm(imm, LOGICAL_IMM_CHECK | ((flags & INT_OP) ? 16 : 32));
+ if (!inst_bits)
+ break;
+ CHECK_FLAGS(3 << 29);
+ return push_inst(compiler, (ANDI ^ inv_bits) | RD(dst) | RN(reg) | inst_bits);
+ case SLJIT_OR:
+ case SLJIT_XOR:
+ inst_bits = logical_imm(imm, LOGICAL_IMM_CHECK | ((flags & INT_OP) ? 16 : 32));
+ if (!inst_bits)
+ break;
+ if (op == SLJIT_OR)
+ inst_bits |= ORRI;
+ else
+ inst_bits |= EORI;
+ FAIL_IF(push_inst(compiler, (inst_bits ^ inv_bits) | RD(dst) | RN(reg)));
+ goto set_flags;
+ case SLJIT_SHL:
+ if (flags & ARG1_IMM)
+ break;
+ if (flags & INT_OP) {
+ imm &= 0x1f;
+ FAIL_IF(push_inst(compiler, (UBFM ^ inv_bits) | RD(dst) | RN(arg1) | ((-imm & 0x1f) << 16) | ((31 - imm) << 10)));
+ }
+ else {
+ imm &= 0x3f;
+ FAIL_IF(push_inst(compiler, (UBFM ^ inv_bits) | RD(dst) | RN(arg1) | (1 << 22) | ((-imm & 0x3f) << 16) | ((63 - imm) << 10)));
+ }
+ goto set_flags;
+ case SLJIT_LSHR:
+ case SLJIT_ASHR:
+ if (flags & ARG1_IMM)
+ break;
+ if (op == SLJIT_ASHR)
+ inv_bits |= 1 << 30;
+ if (flags & INT_OP) {
+ imm &= 0x1f;
+ FAIL_IF(push_inst(compiler, (UBFM ^ inv_bits) | RD(dst) | RN(arg1) | (imm << 16) | (31 << 10)));
+ }
+ else {
+ imm &= 0x3f;
+ FAIL_IF(push_inst(compiler, (UBFM ^ inv_bits) | RD(dst) | RN(arg1) | (1 << 22) | (imm << 16) | (63 << 10)));
+ }
+ goto set_flags;
+ default:
+ SLJIT_ASSERT_STOP();
+ break;
+ }
+
+ if (flags & ARG2_IMM) {
+ if (arg2 == 0)
+ arg2 = TMP_ZERO;
+ else {
+ FAIL_IF(load_immediate(compiler, TMP_REG2, arg2));
+ arg2 = TMP_REG2;
+ }
+ }
+ else {
+ if (arg1 == 0)
+ arg1 = TMP_ZERO;
+ else {
+ FAIL_IF(load_immediate(compiler, TMP_REG1, arg1));
+ arg1 = TMP_REG1;
+ }
+ }
+ }
+
+ /* Both arguments are registers. */
+ switch (op) {
+ case SLJIT_MOV:
+ case SLJIT_MOV_P:
+ case SLJIT_MOVU:
+ case SLJIT_MOVU_P:
+ SLJIT_ASSERT(!(flags & SET_FLAGS) && arg1 == TMP_REG1);
+ if (dst == arg2)
+ return SLJIT_SUCCESS;
+ return push_inst(compiler, ORR | RD(dst) | RN(TMP_ZERO) | RM(arg2));
+ case SLJIT_MOV_UB:
+ case SLJIT_MOVU_UB:
+ SLJIT_ASSERT(!(flags & SET_FLAGS) && arg1 == TMP_REG1);
+ return push_inst(compiler, (UBFM ^ (1 << 31)) | RD(dst) | RN(arg2) | (7 << 10));
+ case SLJIT_MOV_SB:
+ case SLJIT_MOVU_SB:
+ SLJIT_ASSERT(!(flags & SET_FLAGS) && arg1 == TMP_REG1);
+ if (!(flags & INT_OP))
+ inv_bits |= 1 << 22;
+ return push_inst(compiler, (SBFM ^ inv_bits) | RD(dst) | RN(arg2) | (7 << 10));
+ case SLJIT_MOV_UH:
+ case SLJIT_MOVU_UH:
+ SLJIT_ASSERT(!(flags & SET_FLAGS) && arg1 == TMP_REG1);
+ return push_inst(compiler, (UBFM ^ (1 << 31)) | RD(dst) | RN(arg2) | (15 << 10));
+ case SLJIT_MOV_SH:
+ case SLJIT_MOVU_SH:
+ SLJIT_ASSERT(!(flags & SET_FLAGS) && arg1 == TMP_REG1);
+ if (!(flags & INT_OP))
+ inv_bits |= 1 << 22;
+ return push_inst(compiler, (SBFM ^ inv_bits) | RD(dst) | RN(arg2) | (15 << 10));
+ case SLJIT_MOV_UI:
+ case SLJIT_MOVU_UI:
+ SLJIT_ASSERT(!(flags & SET_FLAGS) && arg1 == TMP_REG1);
+ if ((flags & INT_OP) && dst == arg2)
+ return SLJIT_SUCCESS;
+ return push_inst(compiler, (ORR ^ (1 << 31)) | RD(dst) | RN(TMP_ZERO) | RM(arg2));
+ case SLJIT_MOV_SI:
+ case SLJIT_MOVU_SI:
+ SLJIT_ASSERT(!(flags & SET_FLAGS) && arg1 == TMP_REG1);
+ if ((flags & INT_OP) && dst == arg2)
+ return SLJIT_SUCCESS;
+ return push_inst(compiler, SBFM | (1 << 22) | RD(dst) | RN(arg2) | (31 << 10));
+ case SLJIT_NOT:
+ SLJIT_ASSERT(arg1 == TMP_REG1);
+ FAIL_IF(push_inst(compiler, (ORN ^ inv_bits) | RD(dst) | RN(TMP_ZERO) | RM(arg2)));
+ goto set_flags;
+ case SLJIT_NEG:
+ SLJIT_ASSERT(arg1 == TMP_REG1);
+ if (flags & SET_FLAGS)
+ inv_bits |= 1 << 29;
+ return push_inst(compiler, (SUB ^ inv_bits) | RD(dst) | RN(TMP_ZERO) | RM(arg2));
+ case SLJIT_CLZ:
+ SLJIT_ASSERT(arg1 == TMP_REG1);
+ FAIL_IF(push_inst(compiler, (CLZ ^ inv_bits) | RD(dst) | RN(arg2)));
+ goto set_flags;
+ case SLJIT_ADD:
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, (ADD ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2));
+ case SLJIT_ADDC:
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, (ADC ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2));
+ case SLJIT_SUB:
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, (SUB ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2));
+ case SLJIT_SUBC:
+ CHECK_FLAGS(1 << 29);
+ return push_inst(compiler, (SBC ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2));
+ case SLJIT_MUL:
+ if (!(flags & SET_FLAGS))
+ return push_inst(compiler, (MADD ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2) | RT2(TMP_ZERO));
+ if (flags & INT_OP) {
+ FAIL_IF(push_inst(compiler, SMADDL | RD(dst) | RN(arg1) | RM(arg2) | (31 << 10)));
+ FAIL_IF(push_inst(compiler, ADD | RD(TMP_REG4) | RN(TMP_ZERO) | RM(dst) | (2 << 22) | (31 << 10)));
+ return push_inst(compiler, SUBS | RD(TMP_ZERO) | RN(TMP_REG4) | RM(dst) | (2 << 22) | (63 << 10));
+ }
+ FAIL_IF(push_inst(compiler, SMULH | RD(TMP_REG4) | RN(arg1) | RM(arg2)));
+ FAIL_IF(push_inst(compiler, MADD | RD(dst) | RN(arg1) | RM(arg2) | RT2(TMP_ZERO)));
+ return push_inst(compiler, SUBS | RD(TMP_ZERO) | RN(TMP_REG4) | RM(dst) | (2 << 22) | (63 << 10));
+ case SLJIT_AND:
+ CHECK_FLAGS(3 << 29);
+ return push_inst(compiler, (AND ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2));
+ case SLJIT_OR:
+ FAIL_IF(push_inst(compiler, (ORR ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2)));
+ goto set_flags;
+ case SLJIT_XOR:
+ FAIL_IF(push_inst(compiler, (EOR ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2)));
+ goto set_flags;
+ case SLJIT_SHL:
+ FAIL_IF(push_inst(compiler, (LSLV ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2)));
+ goto set_flags;
+ case SLJIT_LSHR:
+ FAIL_IF(push_inst(compiler, (LSRV ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2)));
+ goto set_flags;
+ case SLJIT_ASHR:
+ FAIL_IF(push_inst(compiler, (ASRV ^ inv_bits) | RD(dst) | RN(arg1) | RM(arg2)));
+ goto set_flags;
+ }
+
+ SLJIT_ASSERT_STOP();
+ return SLJIT_SUCCESS;
+
+set_flags:
+ if (flags & SET_FLAGS)
+ return push_inst(compiler, (SUBS ^ inv_bits) | RD(TMP_ZERO) | RN(dst) | RM(TMP_ZERO));
+ return SLJIT_SUCCESS;
+}
+
+#define STORE 0x01
+#define SIGNED 0x02
+
+#define UPDATE 0x04
+#define ARG_TEST 0x08
+
+#define BYTE_SIZE 0x000
+#define HALF_SIZE 0x100
+#define INT_SIZE 0x200
+#define WORD_SIZE 0x300
+
+#define MEM_SIZE_SHIFT(flags) ((flags) >> 8)
+
+static SLJIT_CONST sljit_ins sljit_mem_imm[4] = {
+/* u l */ 0x39400000 /* ldrb [reg,imm] */,
+/* u s */ 0x39000000 /* strb [reg,imm] */,
+/* s l */ 0x39800000 /* ldrsb [reg,imm] */,
+/* s s */ 0x39000000 /* strb [reg,imm] */,
+};
+
+static SLJIT_CONST sljit_ins sljit_mem_simm[4] = {
+/* u l */ 0x38400000 /* ldurb [reg,imm] */,
+/* u s */ 0x38000000 /* sturb [reg,imm] */,
+/* s l */ 0x38800000 /* ldursb [reg,imm] */,
+/* s s */ 0x38000000 /* sturb [reg,imm] */,
+};
+
+static SLJIT_CONST sljit_ins sljit_mem_pre_simm[4] = {
+/* u l */ 0x38400c00 /* ldrb [reg,imm]! */,
+/* u s */ 0x38000c00 /* strb [reg,imm]! */,
+/* s l */ 0x38800c00 /* ldrsb [reg,imm]! */,
+/* s s */ 0x38000c00 /* strb [reg,imm]! */,
+};
+
+static SLJIT_CONST sljit_ins sljit_mem_reg[4] = {
+/* u l */ 0x38606800 /* ldrb [reg,reg] */,
+/* u s */ 0x38206800 /* strb [reg,reg] */,
+/* s l */ 0x38a06800 /* ldrsb [reg,reg] */,
+/* s s */ 0x38206800 /* strb [reg,reg] */,
+};
+
+/* Helper function. Dst should be reg + value, using at most 1 instruction, flags does not set. */
+static sljit_si emit_set_delta(struct sljit_compiler *compiler, sljit_si dst, sljit_si reg, sljit_sw value)
+{
+ if (value >= 0) {
+ if (value <= 0xfff)
+ return push_inst(compiler, ADDI | RD(dst) | RN(reg) | (value << 10));
+ if (value <= 0xffffff && !(value & 0xfff))
+ return push_inst(compiler, ADDI | (1 << 22) | RD(dst) | RN(reg) | (value >> 2));
+ }
+ else {
+ value = -value;
+ if (value <= 0xfff)
+ return push_inst(compiler, SUBI | RD(dst) | RN(reg) | (value << 10));
+ if (value <= 0xffffff && !(value & 0xfff))
+ return push_inst(compiler, SUBI | (1 << 22) | RD(dst) | RN(reg) | (value >> 2));
+ }
+ return SLJIT_ERR_UNSUPPORTED;
+}
+
+/* Can perform an operation using at most 1 instruction. */
+static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg, sljit_si arg, sljit_sw argw)
+{
+ sljit_ui shift = MEM_SIZE_SHIFT(flags);
+
+ SLJIT_ASSERT(arg & SLJIT_MEM);
+
+ if (SLJIT_UNLIKELY(flags & UPDATE)) {
+ if ((arg & REG_MASK) && !(arg & OFFS_REG_MASK) && argw <= 255 && argw >= -256) {
+ if (SLJIT_UNLIKELY(flags & ARG_TEST))
+ return 1;
+
+ arg &= REG_MASK;
+ argw &= 0x1ff;
+ FAIL_IF(push_inst(compiler, sljit_mem_pre_simm[flags & 0x3]
+ | (shift << 30) | RT(reg) | RN(arg) | (argw << 12)));
+ return -1;
+ }
+ return 0;
+ }
+
+ if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) {
+ argw &= 0x3;
+ if (argw && argw != shift)
+ return 0;
+
+ if (SLJIT_UNLIKELY(flags & ARG_TEST))
+ return 1;
+
+ FAIL_IF(push_inst(compiler, sljit_mem_reg[flags & 0x3] | (shift << 30) | RT(reg)
+ | RN(arg & REG_MASK) | RM(OFFS_REG(arg)) | (argw ? (1 << 12) : 0)));
+ return -1;
+ }
+
+ arg &= REG_MASK;
+ if (argw >= 0 && (argw >> shift) <= 0xfff && (argw & ((1 << shift) - 1)) == 0) {
+ if (SLJIT_UNLIKELY(flags & ARG_TEST))
+ return 1;
+
+ FAIL_IF(push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30)
+ | RT(reg) | RN(arg) | (argw << (10 - shift))));
+ return -1;
+ }
+
+ if (argw > 255 || argw < -256)
+ return 0;
+
+ if (SLJIT_UNLIKELY(flags & ARG_TEST))
+ return 1;
+
+ FAIL_IF(push_inst(compiler, sljit_mem_simm[flags & 0x3] | (shift << 30)
+ | RT(reg) | RN(arg) | ((argw & 0x1ff) << 12)));
+ return -1;
+}
+
+/* see getput_arg below.
+ Note: can_cache is called only for binary operators. Those
+ operators always uses word arguments without write back. */
+static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_sw next_argw)
+{
+ sljit_sw diff;
+ if ((arg & OFFS_REG_MASK) || !(next_arg & SLJIT_MEM))
+ return 0;
+
+ if (!(arg & REG_MASK)) {
+ diff = argw - next_argw;
+ if (diff <= 0xfff && diff >= -0xfff)
+ return 1;
+ return 0;
+ }
+
+ if (argw == next_argw)
+ return 1;
+
+ diff = argw - next_argw;
+ if (arg == next_arg && diff <= 0xfff && diff >= -0xfff)
+ return 1;
+
+ return 0;
+}
+
+/* Emit the necessary instructions. See can_cache above. */
+static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg,
+ sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_sw next_argw)
+{
+ sljit_ui shift = MEM_SIZE_SHIFT(flags);
+ sljit_si tmp_r, other_r;
+ sljit_sw diff;
+
+ SLJIT_ASSERT(arg & SLJIT_MEM);
+ if (!(next_arg & SLJIT_MEM)) {
+ next_arg = 0;
+ next_argw = 0;
+ }
+
+ tmp_r = (flags & STORE) ? TMP_REG3 : reg;
+
+ if (SLJIT_UNLIKELY((flags & UPDATE) && (arg & REG_MASK))) {
+ /* Update only applies if a base register exists. */
+ other_r = OFFS_REG(arg);
+ if (!other_r) {
+ other_r = arg & REG_MASK;
+ if (other_r != reg && argw >= 0 && argw <= 0xffffff) {
+ if ((argw & 0xfff) != 0)
+ FAIL_IF(push_inst(compiler, ADDI | RD(other_r) | RN(other_r) | ((argw & 0xfff) << 10)));
+ if (argw >> 12)
+ FAIL_IF(push_inst(compiler, ADDI | (1 << 22) | RD(other_r) | RN(other_r) | ((argw >> 12) << 10)));
+ return push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30) | RT(reg) | RN(other_r));
+ }
+ else if (other_r != reg && argw < 0 && argw >= -0xffffff) {
+ argw = -argw;
+ if ((argw & 0xfff) != 0)
+ FAIL_IF(push_inst(compiler, SUBI | RD(other_r) | RN(other_r) | ((argw & 0xfff) << 10)));
+ if (argw >> 12)
+ FAIL_IF(push_inst(compiler, SUBI | (1 << 22) | RD(other_r) | RN(other_r) | ((argw >> 12) << 10)));
+ return push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30) | RT(reg) | RN(other_r));
+ }
+
+ if (compiler->cache_arg == SLJIT_MEM) {
+ if (argw == compiler->cache_argw) {
+ other_r = TMP_REG3;
+ argw = 0;
+ }
+ else if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, argw - compiler->cache_argw) != SLJIT_ERR_UNSUPPORTED) {
+ FAIL_IF(compiler->error);
+ compiler->cache_argw = argw;
+ other_r = TMP_REG3;
+ argw = 0;
+ }
+ }
+
+ if (argw) {
+ FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
+ compiler->cache_arg = SLJIT_MEM;
+ compiler->cache_argw = argw;
+ other_r = TMP_REG3;
+ argw = 0;
+ }
+ }
+
+ /* No caching here. */
+ arg &= REG_MASK;
+ argw &= 0x3;
+ if (!argw || argw == shift) {
+ FAIL_IF(push_inst(compiler, sljit_mem_reg[flags & 0x3] | (shift << 30) | RT(reg) | RN(arg) | RM(other_r) | (argw ? (1 << 12) : 0)));
+ return push_inst(compiler, ADD | RD(arg) | RN(arg) | RM(other_r) | (argw << 10));
+ }
+ if (arg != reg) {
+ FAIL_IF(push_inst(compiler, ADD | RD(arg) | RN(arg) | RM(other_r) | (argw << 10)));
+ return push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30) | RT(reg) | RN(arg));
+ }
+ FAIL_IF(push_inst(compiler, ADD | RD(TMP_REG4) | RN(arg) | RM(other_r) | (argw << 10)));
+ FAIL_IF(push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30) | RT(reg) | RN(TMP_REG4)));
+ return push_inst(compiler, ORR | RD(arg) | RN(TMP_ZERO) | RM(TMP_REG4));
+ }
+
+ if (arg & OFFS_REG_MASK) {
+ other_r = OFFS_REG(arg);
+ arg &= REG_MASK;
+ FAIL_IF(push_inst(compiler, ADD | RD(tmp_r) | RN(arg) | RM(other_r) | ((argw & 0x3) << 10)));
+ return push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30) | RT(reg) | RN(tmp_r));
+ }
+
+ if (compiler->cache_arg == arg) {
+ diff = argw - compiler->cache_argw;
+ if (diff <= 255 && diff >= -256)
+ return push_inst(compiler, sljit_mem_simm[flags & 0x3] | (shift << 30)
+ | RT(reg) | RN(TMP_REG3) | ((diff & 0x1ff) << 12));
+ if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, diff) != SLJIT_ERR_UNSUPPORTED) {
+ FAIL_IF(compiler->error);
+ return push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30) | RT(reg) | RN(arg));
+ }
+ }
+
+ if (argw >= 0 && argw <= 0xffffff && (argw & ((1 << shift) - 1)) == 0) {
+ FAIL_IF(push_inst(compiler, ADDI | (1 << 22) | RD(tmp_r) | RN(arg & REG_MASK) | ((argw >> 12) << 10)));
+ return push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30)
+ | RT(reg) | RN(tmp_r) | ((argw & 0xfff) << (10 - shift)));
+ }
+
+ diff = argw - next_argw;
+ next_arg = (arg & REG_MASK) && (arg == next_arg) && diff <= 0xfff && diff >= -0xfff && diff != 0;
+ arg &= REG_MASK;
+
+ if (arg && compiler->cache_arg == SLJIT_MEM) {
+ if (compiler->cache_argw == argw)
+ return push_inst(compiler, sljit_mem_reg[flags & 0x3] | (shift << 30) | RT(reg) | RN(arg) | RM(TMP_REG3));
+ if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, argw - compiler->cache_argw) != SLJIT_ERR_UNSUPPORTED) {
+ FAIL_IF(compiler->error);
+ compiler->cache_argw = argw;
+ return push_inst(compiler, sljit_mem_reg[flags & 0x3] | (shift << 30) | RT(reg) | RN(arg) | RM(TMP_REG3));
+ }
+ }
+
+ compiler->cache_argw = argw;
+ if (next_arg && emit_set_delta(compiler, TMP_REG3, arg, argw) != SLJIT_ERR_UNSUPPORTED) {
+ FAIL_IF(compiler->error);
+ compiler->cache_arg = SLJIT_MEM | arg;
+ arg = 0;
+ }
+ else {
+ FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
+ compiler->cache_arg = SLJIT_MEM;
+
+ if (next_arg) {
+ FAIL_IF(push_inst(compiler, ADD | RD(TMP_REG3) | RN(TMP_REG3) | RM(arg)));
+ compiler->cache_arg = SLJIT_MEM | arg;
+ arg = 0;
+ }
+ }
+
+ if (arg)
+ return push_inst(compiler, sljit_mem_reg[flags & 0x3] | (shift << 30) | RT(reg) | RN(arg) | RM(TMP_REG3));
+ return push_inst(compiler, sljit_mem_imm[flags & 0x3] | (shift << 30) | RT(reg) | RN(TMP_REG3));
+}
+
+static SLJIT_INLINE sljit_si emit_op_mem(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg, sljit_si arg, sljit_sw argw)
+{
+ if (getput_arg_fast(compiler, flags, reg, arg, argw))
+ return compiler->error;
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+ return getput_arg(compiler, flags, reg, arg, argw, 0, 0);
+}
+
+static SLJIT_INLINE sljit_si emit_op_mem2(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg, sljit_si arg1, sljit_sw arg1w, sljit_si arg2, sljit_sw arg2w)
+{
+ if (getput_arg_fast(compiler, flags, reg, arg1, arg1w))
+ return compiler->error;
+ return getput_arg(compiler, flags, reg, arg1, arg1w, arg2, arg2w);
+}
+
+/* --------------------------------------------------------------------- */
+/* Entry, exit */
+/* --------------------------------------------------------------------- */
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compiler, sljit_si args, sljit_si scratches, sljit_si saveds, sljit_si local_size)
+{
+ CHECK_ERROR();
+ check_sljit_emit_enter(compiler, args, scratches, saveds, local_size);
+
+ compiler->scratches = scratches;
+ compiler->saveds = saveds;
+#if (defined SLJIT_DEBUG && SLJIT_DEBUG)
+ compiler->logical_local_size = local_size;
+#endif
+ compiler->locals_offset = (2 + saveds) * sizeof(sljit_sw);
+ local_size = (compiler->locals_offset + local_size + 15) & ~15;
+ compiler->local_size = local_size;
+
+ if (local_size <= (64 << 3))
+ FAIL_IF(push_inst(compiler, STP_PRE | 29 | RT2(TMP_LR)
+ | RN(TMP_SP) | ((-(local_size >> 3) & 0x7f) << 15)));
+ else {
+ local_size -= (64 << 3);
+ if (local_size > 0xfff) {
+ FAIL_IF(push_inst(compiler, SUBI | RD(TMP_SP) | RN(TMP_SP) | ((local_size >> 12) << 10) | (1 << 22)));
+ local_size &= 0xfff;
+ }
+ if (local_size)
+ FAIL_IF(push_inst(compiler, SUBI | RD(TMP_SP) | RN(TMP_SP) | (local_size << 10)));
+ FAIL_IF(push_inst(compiler, STP_PRE | 29 | RT2(TMP_LR) | RN(TMP_SP) | (0x40 << 15)));
+ }
+
+ FAIL_IF(push_inst(compiler, ADDI | RD(SLJIT_LOCALS_REG) | RN(TMP_SP)));
+
+ if (saveds >= 2)
+ FAIL_IF(push_inst(compiler, STP | RT(SLJIT_SAVED_REG1) | RT2(SLJIT_SAVED_REG2) | RN(TMP_SP) | (2 << 15)));
+ if (saveds >= 4)
+ FAIL_IF(push_inst(compiler, STP | RT(SLJIT_SAVED_REG3) | RT2(SLJIT_SAVED_EREG1) | RN(TMP_SP) | (4 << 15)));
+ if (saveds == 1)
+ FAIL_IF(push_inst(compiler, STRI | RT(SLJIT_SAVED_REG1) | RN(TMP_SP) | (2 << 10)));
+ if (saveds == 3)
+ FAIL_IF(push_inst(compiler, STRI | RT(SLJIT_SAVED_REG3) | RN(TMP_SP) | (4 << 10)));
+ if (saveds == 5)
+ FAIL_IF(push_inst(compiler, STRI | RT(SLJIT_SAVED_EREG2) | RN(TMP_SP) | (6 << 10)));
+
+ if (args >= 1)
+ FAIL_IF(push_inst(compiler, ORR | RD(SLJIT_SAVED_REG1) | RN(TMP_ZERO) | RM(SLJIT_SCRATCH_REG1)));
+ if (args >= 2)
+ FAIL_IF(push_inst(compiler, ORR | RD(SLJIT_SAVED_REG2) | RN(TMP_ZERO) | RM(SLJIT_SCRATCH_REG2)));
+ if (args >= 3)
+ FAIL_IF(push_inst(compiler, ORR | RD(SLJIT_SAVED_REG3) | RN(TMP_ZERO) | RM(SLJIT_SCRATCH_REG3)));
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void sljit_set_context(struct sljit_compiler *compiler, sljit_si args, sljit_si scratches, sljit_si saveds, sljit_si local_size)
+{
+ CHECK_ERROR_VOID();
+ check_sljit_set_context(compiler, args, scratches, saveds, local_size);
+
+ compiler->scratches = scratches;
+ compiler->saveds = saveds;
+#if (defined SLJIT_DEBUG && SLJIT_DEBUG)
+ compiler->logical_local_size = local_size;
+#endif
+ compiler->locals_offset = (2 + saveds) * sizeof(sljit_sw);
+ compiler->local_size = (compiler->locals_offset + local_size + 15) & ~15;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compiler, sljit_si op, sljit_si src, sljit_sw srcw)
+{
+ sljit_si saveds, local_size;
+
+ CHECK_ERROR();
+ check_sljit_emit_return(compiler, op, src, srcw);
+
+ FAIL_IF(emit_mov_before_return(compiler, op, src, srcw));
+
+ saveds = compiler->saveds;
+
+ if (saveds >= 2)
+ FAIL_IF(push_inst(compiler, LDP | RT(SLJIT_SAVED_REG1) | RT2(SLJIT_SAVED_REG2) | RN(TMP_SP) | (2 << 15)));
+ if (saveds >= 4)
+ FAIL_IF(push_inst(compiler, LDP | RT(SLJIT_SAVED_REG3) | RT2(SLJIT_SAVED_EREG1) | RN(TMP_SP) | (4 << 15)));
+ if (saveds == 1)
+ FAIL_IF(push_inst(compiler, LDRI | RT(SLJIT_SAVED_REG1) | RN(TMP_SP) | (2 << 10)));
+ if (saveds == 3)
+ FAIL_IF(push_inst(compiler, LDRI | RT(SLJIT_SAVED_REG3) | RN(TMP_SP) | (4 << 10)));
+ if (saveds == 5)
+ FAIL_IF(push_inst(compiler, LDRI | RT(SLJIT_SAVED_EREG2) | RN(TMP_SP) | (6 << 10)));
+
+ local_size = compiler->local_size;
+
+ if (local_size <= (62 << 3))
+ FAIL_IF(push_inst(compiler, LDP_PST | 29 | RT2(TMP_LR)
+ | RN(TMP_SP) | (((local_size >> 3) & 0x7f) << 15)));
+ else {
+ FAIL_IF(push_inst(compiler, LDP_PST | 29 | RT2(TMP_LR) | RN(TMP_SP) | (0x3e << 15)));
+ local_size -= (62 << 3);
+ if (local_size > 0xfff) {
+ FAIL_IF(push_inst(compiler, ADDI | RD(TMP_SP) | RN(TMP_SP) | ((local_size >> 12) << 10) | (1 << 22)));
+ local_size &= 0xfff;
+ }
+ if (local_size)
+ FAIL_IF(push_inst(compiler, ADDI | RD(TMP_SP) | RN(TMP_SP) | (local_size << 10)));
+ }
+
+ FAIL_IF(push_inst(compiler, RET | RN(TMP_LR)));
+ return SLJIT_SUCCESS;
+}
+
+/* --------------------------------------------------------------------- */
+/* Operators */
+/* --------------------------------------------------------------------- */
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler, sljit_si op)
+{
+ sljit_ins inv_bits = (op & SLJIT_INT_OP) ? (1 << 31) : 0;
+
+ CHECK_ERROR();
+ check_sljit_emit_op0(compiler, op);
+
+ op = GET_OPCODE(op);
+ switch (op) {
+ case SLJIT_BREAKPOINT:
+ return push_inst(compiler, BRK);
+ case SLJIT_NOP:
+ return push_inst(compiler, NOP);
+ case SLJIT_UMUL:
+ case SLJIT_SMUL:
+ FAIL_IF(push_inst(compiler, ORR | RD(TMP_REG1) | RN(TMP_ZERO) | RM(SLJIT_SCRATCH_REG1)));
+ FAIL_IF(push_inst(compiler, MADD | RD(SLJIT_SCRATCH_REG1) | RN(SLJIT_SCRATCH_REG1) | RM(SLJIT_SCRATCH_REG2) | RT2(TMP_ZERO)));
+ return push_inst(compiler, (op == SLJIT_SMUL ? SMULH : UMULH) | RD(SLJIT_SCRATCH_REG2) | RN(TMP_REG1) | RM(SLJIT_SCRATCH_REG2));
+ case SLJIT_UDIV:
+ case SLJIT_SDIV:
+ FAIL_IF(push_inst(compiler, (ORR ^ inv_bits) | RD(TMP_REG1) | RN(TMP_ZERO) | RM(SLJIT_SCRATCH_REG1)));
+ FAIL_IF(push_inst(compiler, ((op == SLJIT_SDIV ? SDIV : UDIV) ^ inv_bits) | RD(SLJIT_SCRATCH_REG1) | RN(SLJIT_SCRATCH_REG1) | RM(SLJIT_SCRATCH_REG2)));
+ FAIL_IF(push_inst(compiler, (MADD ^ inv_bits) | RD(SLJIT_SCRATCH_REG2) | RN(SLJIT_SCRATCH_REG1) | RM(SLJIT_SCRATCH_REG2) | RT2(TMP_ZERO)));
+ return push_inst(compiler, (SUB ^ inv_bits) | RD(SLJIT_SCRATCH_REG2) | RN(TMP_REG1) | RM(SLJIT_SCRATCH_REG2));
+ }
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler, sljit_si op,
+ sljit_si dst, sljit_sw dstw,
+ sljit_si src, sljit_sw srcw)
+{
+ sljit_si dst_r, flags, mem_flags;
+ sljit_si op_flags = GET_ALL_FLAGS(op);
+
+ CHECK_ERROR();
+ check_sljit_emit_op1(compiler, op, dst, dstw, src, srcw);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+ ADJUST_LOCAL_OFFSET(src, srcw);
+
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+
+ dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1;
+
+ op = GET_OPCODE(op);
+ if (op >= SLJIT_MOV && op <= SLJIT_MOVU_P) {
+ switch (op) {
+ case SLJIT_MOV:
+ case SLJIT_MOV_P:
+ flags = WORD_SIZE;
+ break;
+ case SLJIT_MOV_UB:
+ flags = BYTE_SIZE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_ub)srcw;
+ break;
+ case SLJIT_MOV_SB:
+ flags = BYTE_SIZE | SIGNED;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_sb)srcw;
+ break;
+ case SLJIT_MOV_UH:
+ flags = HALF_SIZE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_uh)srcw;
+ break;
+ case SLJIT_MOV_SH:
+ flags = HALF_SIZE | SIGNED;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_sh)srcw;
+ break;
+ case SLJIT_MOV_UI:
+ flags = INT_SIZE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_ui)srcw;
+ break;
+ case SLJIT_MOV_SI:
+ flags = INT_SIZE | SIGNED;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_si)srcw;
+ break;
+ case SLJIT_MOVU:
+ case SLJIT_MOVU_P:
+ flags = WORD_SIZE | UPDATE;
+ break;
+ case SLJIT_MOVU_UB:
+ flags = BYTE_SIZE | UPDATE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_ub)srcw;
+ break;
+ case SLJIT_MOVU_SB:
+ flags = BYTE_SIZE | SIGNED | UPDATE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_sb)srcw;
+ break;
+ case SLJIT_MOVU_UH:
+ flags = HALF_SIZE | UPDATE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_uh)srcw;
+ break;
+ case SLJIT_MOVU_SH:
+ flags = HALF_SIZE | SIGNED | UPDATE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_sh)srcw;
+ break;
+ case SLJIT_MOVU_UI:
+ flags = INT_SIZE | UPDATE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_ui)srcw;
+ break;
+ case SLJIT_MOVU_SI:
+ flags = INT_SIZE | SIGNED | UPDATE;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_si)srcw;
+ break;
+ default:
+ SLJIT_ASSERT_STOP();
+ flags = 0;
+ break;
+ }
+
+ if (src & SLJIT_IMM)
+ FAIL_IF(emit_op_imm(compiler, SLJIT_MOV | ARG2_IMM, dst_r, TMP_REG1, srcw));
+ else if (src & SLJIT_MEM) {
+ if (getput_arg_fast(compiler, flags, dst_r, src, srcw))
+ FAIL_IF(compiler->error);
+ else
+ FAIL_IF(getput_arg(compiler, flags, dst_r, src, srcw, dst, dstw));
+ } else {
+ if (dst_r != TMP_REG1)
+ return emit_op_imm(compiler, op | ((op_flags & SLJIT_INT_OP) ? INT_OP : 0), dst_r, TMP_REG1, src);
+ dst_r = src;
+ }
+
+ if (dst & SLJIT_MEM) {
+ if (getput_arg_fast(compiler, flags | STORE, dst_r, dst, dstw))
+ return compiler->error;
+ else
+ return getput_arg(compiler, flags | STORE, dst_r, dst, dstw, 0, 0);
+ }
+ return SLJIT_SUCCESS;
+ }
+
+ flags = GET_FLAGS(op_flags) ? SET_FLAGS : 0;
+ mem_flags = WORD_SIZE;
+ if (op_flags & SLJIT_INT_OP) {
+ flags |= INT_OP;
+ mem_flags = INT_SIZE;
+ }
+
+ if (dst == SLJIT_UNUSED)
+ flags |= UNUSED_RETURN;
+
+ if (src & SLJIT_MEM) {
+ if (getput_arg_fast(compiler, mem_flags, TMP_REG2, src, srcw))
+ FAIL_IF(compiler->error);
+ else
+ FAIL_IF(getput_arg(compiler, mem_flags, TMP_REG2, src, srcw, dst, dstw));
+ src = TMP_REG2;
+ }
+
+ if (src & SLJIT_IMM) {
+ flags |= ARG2_IMM;
+ if (op_flags & SLJIT_INT_OP)
+ srcw = (sljit_si)srcw;
+ } else
+ srcw = src;
+
+ emit_op_imm(compiler, flags | op, dst_r, TMP_REG1, srcw);
+
+ if (dst & SLJIT_MEM) {
+ if (getput_arg_fast(compiler, mem_flags | STORE, dst_r, dst, dstw))
+ return compiler->error;
+ else
+ return getput_arg(compiler, mem_flags | STORE, dst_r, dst, dstw, 0, 0);
+ }
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler, sljit_si op,
+ sljit_si dst, sljit_sw dstw,
+ sljit_si src1, sljit_sw src1w,
+ sljit_si src2, sljit_sw src2w)
+{
+ sljit_si dst_r, flags, mem_flags;
+
+ CHECK_ERROR();
+ check_sljit_emit_op2(compiler, op, dst, dstw, src1, src1w, src2, src2w);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+ ADJUST_LOCAL_OFFSET(src1, src1w);
+ ADJUST_LOCAL_OFFSET(src2, src2w);
+
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+
+ dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1;
+ flags = GET_FLAGS(op) ? SET_FLAGS : 0;
+ mem_flags = WORD_SIZE;
+ if (op & SLJIT_INT_OP) {
+ flags |= INT_OP;
+ mem_flags = INT_SIZE;
+ }
+
+ if (dst == SLJIT_UNUSED)
+ flags |= UNUSED_RETURN;
+
+ if ((dst & SLJIT_MEM) && !getput_arg_fast(compiler, mem_flags | STORE | ARG_TEST, TMP_REG1, dst, dstw))
+ flags |= SLOW_DEST;
+
+ if (src1 & SLJIT_MEM) {
+ if (getput_arg_fast(compiler, mem_flags, TMP_REG1, src1, src1w))
+ FAIL_IF(compiler->error);
+ else
+ flags |= SLOW_SRC1;
+ }
+ if (src2 & SLJIT_MEM) {
+ if (getput_arg_fast(compiler, mem_flags, TMP_REG2, src2, src2w))
+ FAIL_IF(compiler->error);
+ else
+ flags |= SLOW_SRC2;
+ }
+
+ if ((flags & (SLOW_SRC1 | SLOW_SRC2)) == (SLOW_SRC1 | SLOW_SRC2)) {
+ if (!can_cache(src1, src1w, src2, src2w) && can_cache(src1, src1w, dst, dstw)) {
+ FAIL_IF(getput_arg(compiler, mem_flags, TMP_REG2, src2, src2w, src1, src1w));
+ FAIL_IF(getput_arg(compiler, mem_flags, TMP_REG1, src1, src1w, dst, dstw));
+ }
+ else {
+ FAIL_IF(getput_arg(compiler, mem_flags, TMP_REG1, src1, src1w, src2, src2w));
+ FAIL_IF(getput_arg(compiler, mem_flags, TMP_REG2, src2, src2w, dst, dstw));
+ }
+ }
+ else if (flags & SLOW_SRC1)
+ FAIL_IF(getput_arg(compiler, mem_flags, TMP_REG1, src1, src1w, dst, dstw));
+ else if (flags & SLOW_SRC2)
+ FAIL_IF(getput_arg(compiler, mem_flags, TMP_REG2, src2, src2w, dst, dstw));
+
+ if (src1 & SLJIT_MEM)
+ src1 = TMP_REG1;
+ if (src2 & SLJIT_MEM)
+ src2 = TMP_REG2;
+
+ if (src1 & SLJIT_IMM)
+ flags |= ARG1_IMM;
+ else
+ src1w = src1;
+ if (src2 & SLJIT_IMM)
+ flags |= ARG2_IMM;
+ else
+ src2w = src2;
+
+ emit_op_imm(compiler, flags | GET_OPCODE(op), dst_r, src1w, src2w);
+
+ if (dst & SLJIT_MEM) {
+ if (!(flags & SLOW_DEST)) {
+ getput_arg_fast(compiler, mem_flags | STORE, dst_r, dst, dstw);
+ return compiler->error;
+ }
+ return getput_arg(compiler, mem_flags | STORE, TMP_REG1, dst, dstw, 0, 0);
+ }
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_get_register_index(sljit_si reg)
+{
+ check_sljit_get_register_index(reg);
+ return reg_map[reg];
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_get_float_register_index(sljit_si reg)
+{
+ check_sljit_get_float_register_index(reg);
+ return reg;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_custom(struct sljit_compiler *compiler,
+ void *instruction, sljit_si size)
+{
+ CHECK_ERROR();
+ check_sljit_emit_op_custom(compiler, instruction, size);
+ SLJIT_ASSERT(size == 4);
+
+ return push_inst(compiler, *(sljit_ins*)instruction);
+}
+
+/* --------------------------------------------------------------------- */
+/* Floating point operators */
+/* --------------------------------------------------------------------- */
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_is_fpu_available(void)
+{
+#ifdef SLJIT_IS_FPU_AVAILABLE
+ return SLJIT_IS_FPU_AVAILABLE;
+#else
+ /* Available by default. */
+ return 1;
+#endif
+}
+
+static sljit_si emit_fop_mem(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg, sljit_si arg, sljit_sw argw)
+{
+ sljit_ui shift = MEM_SIZE_SHIFT(flags);
+ sljit_ins ins_bits = (shift << 30);
+ sljit_si other_r;
+ sljit_sw diff;
+
+ SLJIT_ASSERT(arg & SLJIT_MEM);
+
+ if (!(flags & STORE))
+ ins_bits |= 1 << 22;
+
+ if (arg & OFFS_REG_MASK) {
+ argw &= 3;
+ if (!argw || argw == shift)
+ return push_inst(compiler, STR_FR | ins_bits | VT(reg)
+ | RN(arg & REG_MASK) | RM(OFFS_REG(arg)) | (argw ? (1 << 12) : 0));
+ other_r = OFFS_REG(arg);
+ arg &= REG_MASK;
+ FAIL_IF(push_inst(compiler, ADD | RD(TMP_REG1) | RN(arg) | RM(other_r) | (argw << 10)));
+ arg = TMP_REG1;
+ argw = 0;
+ }
+
+ arg &= REG_MASK;
+ if (arg && argw >= 0 && ((argw >> shift) <= 0xfff) && (argw & ((1 << shift) - 1)) == 0)
+ return push_inst(compiler, STR_FI | ins_bits | VT(reg) | RN(arg) | (argw << (10 - shift)));
+
+ if (arg && argw <= 255 && argw >= -256)
+ return push_inst(compiler, STUR_FI | ins_bits | VT(reg) | RN(arg) | ((argw & 0x1ff) << 12));
+
+ /* Slow cases */
+ if (compiler->cache_arg == SLJIT_MEM && argw != compiler->cache_argw) {
+ diff = argw - compiler->cache_argw;
+ if (!arg && diff <= 255 && diff >= -256)
+ return push_inst(compiler, STUR_FI | ins_bits | VT(reg) | RN(TMP_REG3) | ((diff & 0x1ff) << 12));
+ if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, argw - compiler->cache_argw) != SLJIT_ERR_UNSUPPORTED) {
+ FAIL_IF(compiler->error);
+ compiler->cache_argw = argw;
+ }
+ }
+
+ if (compiler->cache_arg != SLJIT_MEM || argw != compiler->cache_argw) {
+ compiler->cache_arg = SLJIT_MEM;
+ compiler->cache_argw = argw;
+ FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
+ }
+
+ if (arg & REG_MASK)
+ return push_inst(compiler, STR_FR | ins_bits | VT(reg) | RN(arg) | RM(TMP_REG3));
+ return push_inst(compiler, STR_FI | ins_bits | VT(reg) | RN(TMP_REG3));
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compiler, sljit_si op,
+ sljit_si dst, sljit_sw dstw,
+ sljit_si src, sljit_sw srcw)
+{
+ sljit_si dst_r, mem_flags = (op & SLJIT_SINGLE_OP) ? INT_SIZE : WORD_SIZE;
+ sljit_ins inv_bits = (op & SLJIT_SINGLE_OP) ? (1 << 22) : 0;
+
+ CHECK_ERROR();
+ check_sljit_emit_fop1(compiler, op, dst, dstw, src, srcw);
+
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+
+ if (GET_OPCODE(op) == SLJIT_CMPD) {
+ if (dst & SLJIT_MEM) {
+ emit_fop_mem(compiler, mem_flags, TMP_FREG1, dst, dstw);
+ dst = TMP_FREG1;
+ }
+ if (src & SLJIT_MEM) {
+ emit_fop_mem(compiler, mem_flags, TMP_FREG2, src, srcw);
+ src = TMP_FREG2;
+ }
+ return push_inst(compiler, (FCMP ^ inv_bits) | VN(dst) | VM(src));
+ }
+
+ dst_r = (dst <= REG_MASK) ? dst : TMP_FREG1;
+ if (src & SLJIT_MEM) {
+ emit_fop_mem(compiler, mem_flags, dst_r, src, srcw);
+ src = dst_r;
+ }
+
+ switch (GET_OPCODE(op)) {
+ case SLJIT_MOVD:
+ if (src != dst_r)
+ FAIL_IF(push_inst(compiler, (FMOV ^ inv_bits) | VD(dst_r) | VN(src)));
+ break;
+ case SLJIT_NEGD:
+ FAIL_IF(push_inst(compiler, (FNEG ^ inv_bits) | VD(dst_r) | VN(src)));
+ break;
+ case SLJIT_ABSD:
+ FAIL_IF(push_inst(compiler, (FABS ^ inv_bits) | VD(dst_r) | VN(src)));
+ break;
+ }
+
+ if (!(dst & SLJIT_MEM))
+ return SLJIT_SUCCESS;
+ return emit_fop_mem(compiler, mem_flags | STORE, TMP_FREG1, dst, dstw);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compiler, sljit_si op,
+ sljit_si dst, sljit_sw dstw,
+ sljit_si src1, sljit_sw src1w,
+ sljit_si src2, sljit_sw src2w)
+{
+ sljit_si dst_r, mem_flags = (op & SLJIT_SINGLE_OP) ? INT_SIZE : WORD_SIZE;
+ sljit_ins inv_bits = (op & SLJIT_SINGLE_OP) ? (1 << 22) : 0;
+
+ CHECK_ERROR();
+ check_sljit_emit_fop2(compiler, op, dst, dstw, src1, src1w, src2, src2w);
+
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+
+ dst_r = (dst <= REG_MASK) ? dst : TMP_FREG1;
+ if (src1 & SLJIT_MEM) {
+ emit_fop_mem(compiler, mem_flags, TMP_FREG1, src1, src1w);
+ src1 = TMP_FREG1;
+ }
+ if (src2 & SLJIT_MEM) {
+ emit_fop_mem(compiler, mem_flags, TMP_FREG2, src2, src2w);
+ src2 = TMP_FREG2;
+ }
+
+ switch (GET_OPCODE(op)) {
+ case SLJIT_ADDD:
+ FAIL_IF(push_inst(compiler, (FADD ^ inv_bits) | VD(dst_r) | VN(src1) | VM(src2)));
+ break;
+ case SLJIT_SUBD:
+ FAIL_IF(push_inst(compiler, (FSUB ^ inv_bits) | VD(dst_r) | VN(src1) | VM(src2)));
+ break;
+ case SLJIT_MULD:
+ FAIL_IF(push_inst(compiler, (FMUL ^ inv_bits) | VD(dst_r) | VN(src1) | VM(src2)));
+ break;
+ case SLJIT_DIVD:
+ FAIL_IF(push_inst(compiler, (FDIV ^ inv_bits) | VD(dst_r) | VN(src1) | VM(src2)));
+ break;
+ }
+
+ if (!(dst & SLJIT_MEM))
+ return SLJIT_SUCCESS;
+ return emit_fop_mem(compiler, mem_flags | STORE, TMP_FREG1, dst, dstw);
+}
+
+/* --------------------------------------------------------------------- */
+/* Other instructions */
+/* --------------------------------------------------------------------- */
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *compiler, sljit_si dst, sljit_sw dstw)
+{
+ CHECK_ERROR();
+ check_sljit_emit_fast_enter(compiler, dst, dstw);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+
+ /* For UNUSED dst. Uncommon, but possible. */
+ if (dst == SLJIT_UNUSED)
+ return SLJIT_SUCCESS;
+
+ if (dst <= REG_MASK)
+ return push_inst(compiler, ORR | RD(dst) | RN(TMP_ZERO) | RM(TMP_LR));
+
+ /* Memory. */
+ return emit_op_mem(compiler, WORD_SIZE | STORE, TMP_LR, dst, dstw);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_si src, sljit_sw srcw)
+{
+ CHECK_ERROR();
+ check_sljit_emit_fast_return(compiler, src, srcw);
+ ADJUST_LOCAL_OFFSET(src, srcw);
+
+ if (src <= REG_MASK)
+ FAIL_IF(push_inst(compiler, ORR | RD(TMP_LR) | RN(TMP_ZERO) | RM(src)));
+ else if (src & SLJIT_MEM)
+ FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_LR, src, srcw));
+ else if (src & SLJIT_IMM)
+ FAIL_IF(load_immediate(compiler, TMP_LR, srcw));
+
+ return push_inst(compiler, RET | RN(TMP_LR));
+}
+
+/* --------------------------------------------------------------------- */
+/* Conditional instructions */
+/* --------------------------------------------------------------------- */
+
+static sljit_uw get_cc(sljit_si type)
+{
+ switch (type) {
+ case SLJIT_C_EQUAL:
+ case SLJIT_C_MUL_NOT_OVERFLOW:
+ case SLJIT_C_FLOAT_EQUAL:
+ return 0x1;
+
+ case SLJIT_C_NOT_EQUAL:
+ case SLJIT_C_MUL_OVERFLOW:
+ case SLJIT_C_FLOAT_NOT_EQUAL:
+ return 0x0;
+
+ case SLJIT_C_LESS:
+ case SLJIT_C_FLOAT_LESS:
+ return 0x2;
+
+ case SLJIT_C_GREATER_EQUAL:
+ case SLJIT_C_FLOAT_GREATER_EQUAL:
+ return 0x3;
+
+ case SLJIT_C_GREATER:
+ case SLJIT_C_FLOAT_GREATER:
+ return 0x9;
+
+ case SLJIT_C_LESS_EQUAL:
+ case SLJIT_C_FLOAT_LESS_EQUAL:
+ return 0x8;
+
+ case SLJIT_C_SIG_LESS:
+ return 0xa;
+
+ case SLJIT_C_SIG_GREATER_EQUAL:
+ return 0xb;
+
+ case SLJIT_C_SIG_GREATER:
+ return 0xd;
+
+ case SLJIT_C_SIG_LESS_EQUAL:
+ return 0xc;
+
+ case SLJIT_C_OVERFLOW:
+ case SLJIT_C_FLOAT_UNORDERED:
+ return 0x7;
+
+ case SLJIT_C_NOT_OVERFLOW:
+ case SLJIT_C_FLOAT_ORDERED:
+ return 0x6;
+
+ default:
+ SLJIT_ASSERT_STOP();
+ return 0xe;
+ }
+}
+
+SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compiler *compiler)
+{
+ struct sljit_label *label;
+
+ CHECK_ERROR_PTR();
+ check_sljit_emit_label(compiler);
+
+ if (compiler->last_label && compiler->last_label->size == compiler->size)
+ return compiler->last_label;
+
+ label = (struct sljit_label*)ensure_abuf(compiler, sizeof(struct sljit_label));
+ PTR_FAIL_IF(!label);
+ set_label(label, compiler);
+ return label;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compiler *compiler, sljit_si type)
+{
+ struct sljit_jump *jump;
+
+ CHECK_ERROR_PTR();
+ check_sljit_emit_jump(compiler, type);
+
+ jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
+ PTR_FAIL_IF(!jump);
+ set_jump(jump, compiler, type & SLJIT_REWRITABLE_JUMP);
+ type &= 0xff;
+
+ if (type < SLJIT_JUMP) {
+ jump->flags |= IS_COND;
+ PTR_FAIL_IF(push_inst(compiler, B_CC | (6 << 5) | get_cc(type)));
+ }
+ else if (type >= SLJIT_FAST_CALL)
+ jump->flags |= IS_BL;
+
+ PTR_FAIL_IF(emit_imm64_const(compiler, TMP_REG1, 0));
+ jump->addr = compiler->size;
+ PTR_FAIL_IF(push_inst(compiler, ((type >= SLJIT_FAST_CALL) ? BLR : BR) | RN(TMP_REG1)));
+
+ return jump;
+}
+
+static SLJIT_INLINE struct sljit_jump* emit_cmp_to0(struct sljit_compiler *compiler, sljit_si type,
+ sljit_si src, sljit_sw srcw)
+{
+ struct sljit_jump *jump;
+ sljit_ins inv_bits = (type & SLJIT_INT_OP) ? (1 << 31) : 0;
+
+ SLJIT_ASSERT((type & 0xff) == SLJIT_C_EQUAL || (type & 0xff) == SLJIT_C_NOT_EQUAL);
+ ADJUST_LOCAL_OFFSET(src, srcw);
+
+ jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
+ PTR_FAIL_IF(!jump);
+ set_jump(jump, compiler, type & SLJIT_REWRITABLE_JUMP);
+ jump->flags |= IS_CBZ | IS_COND;
+
+ if (src & SLJIT_MEM) {
+ PTR_FAIL_IF(emit_op_mem(compiler, inv_bits ? INT_SIZE : WORD_SIZE, TMP_REG1, src, srcw));
+ src = TMP_REG1;
+ }
+ else if (src & SLJIT_IMM) {
+ PTR_FAIL_IF(load_immediate(compiler, TMP_REG1, srcw));
+ src = TMP_REG1;
+ }
+ SLJIT_ASSERT(FAST_IS_REG(src));
+
+ if ((type & 0xff) == SLJIT_C_EQUAL)
+ inv_bits |= 1 << 24;
+
+ PTR_FAIL_IF(push_inst(compiler, (CBZ ^ inv_bits) | (6 << 5) | RT(src)));
+ PTR_FAIL_IF(emit_imm64_const(compiler, TMP_REG1, 0));
+ jump->addr = compiler->size;
+ PTR_FAIL_IF(push_inst(compiler, BR | RN(TMP_REG1)));
+ return jump;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compiler, sljit_si type, sljit_si src, sljit_sw srcw)
+{
+ struct sljit_jump *jump;
+
+ CHECK_ERROR();
+ check_sljit_emit_ijump(compiler, type, src, srcw);
+ ADJUST_LOCAL_OFFSET(src, srcw);
+
+ /* In ARM, we don't need to touch the arguments. */
+ if (!(src & SLJIT_IMM)) {
+ if (src & SLJIT_MEM) {
+ FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_REG1, src, srcw));
+ src = TMP_REG1;
+ }
+ return push_inst(compiler, ((type >= SLJIT_FAST_CALL) ? BLR : BR) | RN(src));
+ }
+
+ jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
+ FAIL_IF(!jump);
+ set_jump(jump, compiler, JUMP_ADDR | ((type >= SLJIT_FAST_CALL) ? IS_BL : 0));
+ jump->u.target = srcw;
+
+ FAIL_IF(emit_imm64_const(compiler, TMP_REG1, 0));
+ jump->addr = compiler->size;
+ return push_inst(compiler, ((type >= SLJIT_FAST_CALL) ? BLR : BR) | RN(TMP_REG1));
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *compiler, sljit_si op,
+ sljit_si dst, sljit_sw dstw,
+ sljit_si src, sljit_sw srcw,
+ sljit_si type)
+{
+ sljit_si dst_r, flags, mem_flags;
+ sljit_ins cc;
+
+ CHECK_ERROR();
+ check_sljit_emit_op_flags(compiler, op, dst, dstw, src, srcw, type);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+ ADJUST_LOCAL_OFFSET(src, srcw);
+
+ if (dst == SLJIT_UNUSED)
+ return SLJIT_SUCCESS;
+
+ cc = get_cc(type);
+ dst_r = (dst <= REG_MASK) ? dst : TMP_REG1;
+
+ if (GET_OPCODE(op) < SLJIT_ADD) {
+ FAIL_IF(push_inst(compiler, CSINC | (cc << 12) | RD(dst_r) | RN(TMP_ZERO) | RM(TMP_ZERO)));
+ if (dst_r != TMP_REG1)
+ return SLJIT_SUCCESS;
+ return emit_op_mem(compiler, (GET_OPCODE(op) == SLJIT_MOV ? WORD_SIZE : INT_SIZE) | STORE, TMP_REG1, dst, dstw);
+ }
+
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+ flags = GET_FLAGS(op) ? SET_FLAGS : 0;
+ mem_flags = WORD_SIZE;
+ if (op & SLJIT_INT_OP) {
+ flags |= INT_OP;
+ mem_flags = INT_SIZE;
+ }
+
+ if (src & SLJIT_MEM) {
+ FAIL_IF(emit_op_mem2(compiler, mem_flags, TMP_REG1, src, srcw, dst, dstw));
+ src = TMP_REG1;
+ srcw = 0;
+ } else if (src & SLJIT_IMM)
+ flags |= ARG1_IMM;
+
+ FAIL_IF(push_inst(compiler, CSINC | (cc << 12) | RD(TMP_REG2) | RN(TMP_ZERO) | RM(TMP_ZERO)));
+ emit_op_imm(compiler, flags | GET_OPCODE(op), dst_r, src, TMP_REG2);
+
+ if (dst_r != TMP_REG1)
+ return SLJIT_SUCCESS;
+ return emit_op_mem2(compiler, mem_flags | STORE, TMP_REG1, dst, dstw, 0, 0);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compiler *compiler, sljit_si dst, sljit_sw dstw, sljit_sw init_value)
+{
+ struct sljit_const *const_;
+ sljit_si dst_r;
+
+ CHECK_ERROR_PTR();
+ check_sljit_emit_const(compiler, dst, dstw, init_value);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+
+ const_ = (struct sljit_const*)ensure_abuf(compiler, sizeof(struct sljit_const));
+ PTR_FAIL_IF(!const_);
+ set_const(const_, compiler);
+
+ dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1;
+ PTR_FAIL_IF(emit_imm64_const(compiler, dst_r, init_value));
+
+ if (dst & SLJIT_MEM)
+ PTR_FAIL_IF(emit_op_mem(compiler, WORD_SIZE | STORE, dst_r, dst, dstw));
+ return const_;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_addr)
+{
+ sljit_ins* inst = (sljit_ins*)addr;
+ modify_imm64_const(inst, new_addr);
+ SLJIT_CACHE_FLUSH(inst, inst + 4);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant)
+{
+ sljit_ins* inst = (sljit_ins*)addr;
+ modify_imm64_const(inst, new_constant);
+ SLJIT_CACHE_FLUSH(inst, inst + 4);
+}
diff --git a/src/3rdparty/pcre/sljit/sljitNativeARM_Thumb2.c b/src/3rdparty/pcre/sljit/sljitNativeARM_T2_32.c
index 74ec83177d..682f964e35 100644
--- a/src/3rdparty/pcre/sljit/sljitNativeARM_Thumb2.c
+++ b/src/3rdparty/pcre/sljit/sljitNativeARM_T2_32.c
@@ -207,7 +207,7 @@ static SLJIT_INLINE sljit_si emit_imm32_const(struct sljit_compiler *compiler, s
COPY_BITS(imm, 12 + 16, 16, 4) | COPY_BITS(imm, 11 + 16, 26, 1) | COPY_BITS(imm, 8 + 16, 12, 3) | ((imm & 0xff0000) >> 16));
}
-static SLJIT_INLINE void modify_imm32_const(sljit_uh* inst, sljit_uw new_imm)
+static SLJIT_INLINE void modify_imm32_const(sljit_uh *inst, sljit_uw new_imm)
{
sljit_si dst = inst[1] & 0x0f00;
SLJIT_ASSERT(((inst[0] & 0xfbf0) == (MOVW >> 16)) && ((inst[2] & 0xfbf0) == (MOVT >> 16)) && dst == (inst[3] & 0x0f00));
@@ -238,33 +238,33 @@ static SLJIT_INLINE sljit_si detect_jump_type(struct sljit_jump *jump, sljit_uh
if (jump->flags & IS_COND) {
SLJIT_ASSERT(!(jump->flags & IS_BL));
if (diff <= 127 && diff >= -128) {
- jump->flags |= B_TYPE1;
+ jump->flags |= PATCH_TYPE1;
return 5;
}
if (diff <= 524287 && diff >= -524288) {
- jump->flags |= B_TYPE2;
+ jump->flags |= PATCH_TYPE2;
return 4;
}
/* +1 comes from the prefix IT instruction. */
diff--;
if (diff <= 8388607 && diff >= -8388608) {
- jump->flags |= B_TYPE3;
+ jump->flags |= PATCH_TYPE3;
return 3;
}
}
else if (jump->flags & IS_BL) {
if (diff <= 8388607 && diff >= -8388608) {
- jump->flags |= BL_TYPE6;
+ jump->flags |= PATCH_BL;
return 3;
}
}
else {
if (diff <= 1023 && diff >= -1024) {
- jump->flags |= B_TYPE4;
+ jump->flags |= PATCH_TYPE4;
return 4;
}
if (diff <= 8388607 && diff >= -8388608) {
- jump->flags |= B_TYPE5;
+ jump->flags |= PATCH_TYPE5;
return 3;
}
}
@@ -272,15 +272,6 @@ static SLJIT_INLINE sljit_si detect_jump_type(struct sljit_jump *jump, sljit_uh
return 0;
}
-static SLJIT_INLINE void inline_set_jump_addr(sljit_uw addr, sljit_uw new_addr, sljit_si flush)
-{
- sljit_uh* inst = (sljit_uh*)addr;
- modify_imm32_const(inst, new_addr);
- if (flush) {
- SLJIT_CACHE_FLUSH(inst, inst + 3);
- }
-}
-
static SLJIT_INLINE void set_jump_instruction(struct sljit_jump *jump)
{
sljit_si type = (jump->flags >> 4) & 0xf;
@@ -289,7 +280,7 @@ static SLJIT_INLINE void set_jump_instruction(struct sljit_jump *jump)
sljit_si s, j1, j2;
if (SLJIT_UNLIKELY(type == 0)) {
- inline_set_jump_addr(jump->addr, (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target, 0);
+ modify_imm32_const((sljit_uh*)jump->addr, (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target);
return;
}
@@ -425,6 +416,10 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
return (void*)((sljit_uw)code | 0x1);
}
+/* --------------------------------------------------------------------- */
+/* Core code generator functions. */
+/* --------------------------------------------------------------------- */
+
#define INVALID_IMM 0x80000000
static sljit_uw get_imm(sljit_uw imm)
{
@@ -502,7 +497,6 @@ static sljit_si load_immediate(struct sljit_compiler *compiler, sljit_si dst, sl
#define ARG1_IMM 0x0010000
#define ARG2_IMM 0x0020000
#define KEEP_FLAGS 0x0040000
-#define SET_MULOV 0x0080000
/* SET_FLAGS must be 0x100000 as it is also the value of S bit (can be used for optimization). */
#define SET_FLAGS 0x0100000
#define UNUSED_RETURN 0x0200000
@@ -516,7 +510,7 @@ static sljit_si emit_op_imm(struct sljit_compiler *compiler, sljit_si flags, slj
arg1 must be register, TMP_REG1, imm
arg2 must be register, TMP_REG2, imm */
sljit_si reg;
- sljit_uw imm, negated_imm;
+ sljit_uw imm, nimm;
if (SLJIT_UNLIKELY((flags & (ARG1_IMM | ARG2_IMM)) == (ARG1_IMM | ARG2_IMM))) {
/* Both are immediates. */
@@ -530,6 +524,10 @@ static sljit_si emit_op_imm(struct sljit_compiler *compiler, sljit_si flags, slj
imm = (flags & ARG2_IMM) ? arg2 : arg1;
switch (flags & 0xffff) {
+ case SLJIT_CLZ:
+ case SLJIT_MUL:
+ /* No form with immediate operand. */
+ break;
case SLJIT_MOV:
SLJIT_ASSERT(!(flags & SET_FLAGS) && (flags & ARG2_IMM) && arg1 == TMP_REG1);
return load_immediate(compiler, dst, imm);
@@ -537,30 +535,27 @@ static sljit_si emit_op_imm(struct sljit_compiler *compiler, sljit_si flags, slj
if (!(flags & SET_FLAGS))
return load_immediate(compiler, dst, ~imm);
/* Since the flags should be set, we just fallback to the register mode.
- Although I could do some clever things here, "NOT IMM" does not worth the efforts. */
- break;
- case SLJIT_CLZ:
- /* No form with immediate operand. */
+ Although some clever things could be done here, "NOT IMM" does not worth the efforts. */
break;
case SLJIT_ADD:
- negated_imm = (sljit_uw)-(sljit_sw)imm;
+ nimm = -imm;
if (!(flags & KEEP_FLAGS) && IS_2_LO_REGS(reg, dst)) {
if (imm <= 0x7)
return push_inst16(compiler, ADDSI3 | IMM3(imm) | RD3(dst) | RN3(reg));
- if (negated_imm <= 0x7)
- return push_inst16(compiler, SUBSI3 | IMM3(negated_imm) | RD3(dst) | RN3(reg));
+ if (nimm <= 0x7)
+ return push_inst16(compiler, SUBSI3 | IMM3(nimm) | RD3(dst) | RN3(reg));
if (reg == dst) {
if (imm <= 0xff)
return push_inst16(compiler, ADDSI8 | IMM8(imm) | RDN3(dst));
- if (negated_imm <= 0xff)
- return push_inst16(compiler, SUBSI8 | IMM8(negated_imm) | RDN3(dst));
+ if (nimm <= 0xff)
+ return push_inst16(compiler, SUBSI8 | IMM8(nimm) | RDN3(dst));
}
}
if (!(flags & SET_FLAGS)) {
if (imm <= 0xfff)
return push_inst32(compiler, ADDWI | RD4(dst) | RN4(reg) | IMM12(imm));
- if (negated_imm <= 0xfff)
- return push_inst32(compiler, SUBWI | RD4(dst) | RN4(reg) | IMM12(negated_imm));
+ if (nimm <= 0xfff)
+ return push_inst32(compiler, SUBWI | RD4(dst) | RN4(reg) | IMM12(nimm));
}
imm = get_imm(imm);
if (imm != INVALID_IMM)
@@ -572,64 +567,60 @@ static sljit_si emit_op_imm(struct sljit_compiler *compiler, sljit_si flags, slj
return push_inst32(compiler, ADCI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
break;
case SLJIT_SUB:
- if (flags & ARG2_IMM) {
- negated_imm = (sljit_uw)-(sljit_sw)imm;
- if (!(flags & KEEP_FLAGS) && IS_2_LO_REGS(reg, dst)) {
- if (imm <= 0x7)
- return push_inst16(compiler, SUBSI3 | IMM3(imm) | RD3(dst) | RN3(reg));
- if (negated_imm <= 0x7)
- return push_inst16(compiler, ADDSI3 | IMM3(negated_imm) | RD3(dst) | RN3(reg));
- if (reg == dst) {
- if (imm <= 0xff)
- return push_inst16(compiler, SUBSI8 | IMM8(imm) | RDN3(dst));
- if (negated_imm <= 0xff)
- return push_inst16(compiler, ADDSI8 | IMM8(negated_imm) | RDN3(dst));
- }
- if (imm <= 0xff && (flags & UNUSED_RETURN))
- return push_inst16(compiler, CMPI | IMM8(imm) | RDN3(reg));
- }
- if (!(flags & SET_FLAGS)) {
- if (imm <= 0xfff)
- return push_inst32(compiler, SUBWI | RD4(dst) | RN4(reg) | IMM12(imm));
- if (negated_imm <= 0xfff)
- return push_inst32(compiler, ADDWI | RD4(dst) | RN4(reg) | IMM12(negated_imm));
- }
- imm = get_imm(imm);
- if (imm != INVALID_IMM)
- return push_inst32(compiler, SUB_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
- }
- else {
+ if (flags & ARG1_IMM) {
if (!(flags & KEEP_FLAGS) && imm == 0 && IS_2_LO_REGS(reg, dst))
return push_inst16(compiler, RSBSI | RD3(dst) | RN3(reg));
imm = get_imm(imm);
if (imm != INVALID_IMM)
return push_inst32(compiler, RSB_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
+ break;
}
- break;
- case SLJIT_SUBC:
- if (flags & ARG2_IMM) {
- imm = get_imm(imm);
- if (imm != INVALID_IMM)
- return push_inst32(compiler, SBCI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
+ nimm = -imm;
+ if (!(flags & KEEP_FLAGS) && IS_2_LO_REGS(reg, dst)) {
+ if (imm <= 0x7)
+ return push_inst16(compiler, SUBSI3 | IMM3(imm) | RD3(dst) | RN3(reg));
+ if (nimm <= 0x7)
+ return push_inst16(compiler, ADDSI3 | IMM3(nimm) | RD3(dst) | RN3(reg));
+ if (reg == dst) {
+ if (imm <= 0xff)
+ return push_inst16(compiler, SUBSI8 | IMM8(imm) | RDN3(dst));
+ if (nimm <= 0xff)
+ return push_inst16(compiler, ADDSI8 | IMM8(nimm) | RDN3(dst));
+ }
+ if (imm <= 0xff && (flags & UNUSED_RETURN))
+ return push_inst16(compiler, CMPI | IMM8(imm) | RDN3(reg));
}
+ if (!(flags & SET_FLAGS)) {
+ if (imm <= 0xfff)
+ return push_inst32(compiler, SUBWI | RD4(dst) | RN4(reg) | IMM12(imm));
+ if (nimm <= 0xfff)
+ return push_inst32(compiler, ADDWI | RD4(dst) | RN4(reg) | IMM12(nimm));
+ }
+ imm = get_imm(imm);
+ if (imm != INVALID_IMM)
+ return push_inst32(compiler, SUB_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
break;
- case SLJIT_MUL:
- /* No form with immediate operand. */
+ case SLJIT_SUBC:
+ if (flags & ARG1_IMM)
+ break;
+ imm = get_imm(imm);
+ if (imm != INVALID_IMM)
+ return push_inst32(compiler, SBCI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
break;
case SLJIT_AND:
+ nimm = get_imm(imm);
+ if (nimm != INVALID_IMM)
+ return push_inst32(compiler, ANDI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm);
imm = get_imm(imm);
if (imm != INVALID_IMM)
- return push_inst32(compiler, ANDI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
- imm = get_imm(~((flags & ARG2_IMM) ? arg2 : arg1));
- if (imm != INVALID_IMM)
return push_inst32(compiler, BICI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
break;
case SLJIT_OR:
+ nimm = get_imm(imm);
+ if (nimm != INVALID_IMM)
+ return push_inst32(compiler, ORRI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm);
imm = get_imm(imm);
if (imm != INVALID_IMM)
- return push_inst32(compiler, ORRI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
- imm = get_imm(~((flags & ARG2_IMM) ? arg2 : arg1));
- if (imm != INVALID_IMM)
return push_inst32(compiler, ORNI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
break;
case SLJIT_XOR:
@@ -638,50 +629,32 @@ static sljit_si emit_op_imm(struct sljit_compiler *compiler, sljit_si flags, slj
return push_inst32(compiler, EORI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | imm);
break;
case SLJIT_SHL:
- if (flags & ARG2_IMM) {
- imm &= 0x1f;
- if (imm == 0) {
- if (!(flags & SET_FLAGS))
- return push_inst16(compiler, MOV | SET_REGS44(dst, reg));
- if (IS_2_LO_REGS(dst, reg))
- return push_inst16(compiler, MOVS | RD3(dst) | RN3(reg));
- return push_inst32(compiler, MOV_W | SET_FLAGS | RD4(dst) | RM4(reg));
- }
+ case SLJIT_LSHR:
+ case SLJIT_ASHR:
+ if (flags & ARG1_IMM)
+ break;
+ imm &= 0x1f;
+ if (imm == 0) {
+ if (!(flags & SET_FLAGS))
+ return push_inst16(compiler, MOV | SET_REGS44(dst, reg));
+ if (IS_2_LO_REGS(dst, reg))
+ return push_inst16(compiler, MOVS | RD3(dst) | RN3(reg));
+ return push_inst32(compiler, MOV_W | SET_FLAGS | RD4(dst) | RM4(reg));
+ }
+ switch (flags & 0xffff) {
+ case SLJIT_SHL:
if (!(flags & KEEP_FLAGS) && IS_2_LO_REGS(dst, reg))
return push_inst16(compiler, LSLSI | RD3(dst) | RN3(reg) | (imm << 6));
return push_inst32(compiler, LSL_WI | (flags & SET_FLAGS) | RD4(dst) | RM4(reg) | IMM5(imm));
- }
- break;
- case SLJIT_LSHR:
- if (flags & ARG2_IMM) {
- imm &= 0x1f;
- if (imm == 0) {
- if (!(flags & SET_FLAGS))
- return push_inst16(compiler, MOV | SET_REGS44(dst, reg));
- if (IS_2_LO_REGS(dst, reg))
- return push_inst16(compiler, MOVS | RD3(dst) | RN3(reg));
- return push_inst32(compiler, MOV_W | SET_FLAGS | RD4(dst) | RM4(reg));
- }
+ case SLJIT_LSHR:
if (!(flags & KEEP_FLAGS) && IS_2_LO_REGS(dst, reg))
return push_inst16(compiler, LSRSI | RD3(dst) | RN3(reg) | (imm << 6));
return push_inst32(compiler, LSR_WI | (flags & SET_FLAGS) | RD4(dst) | RM4(reg) | IMM5(imm));
- }
- break;
- case SLJIT_ASHR:
- if (flags & ARG2_IMM) {
- imm &= 0x1f;
- if (imm == 0) {
- if (!(flags & SET_FLAGS))
- return push_inst16(compiler, MOV | SET_REGS44(dst, reg));
- if (IS_2_LO_REGS(dst, reg))
- return push_inst16(compiler, MOVS | RD3(dst) | RN3(reg));
- return push_inst32(compiler, MOV_W | SET_FLAGS | RD4(dst) | RM4(reg));
- }
+ default: /* SLJIT_ASHR */
if (!(flags & KEEP_FLAGS) && IS_2_LO_REGS(dst, reg))
return push_inst16(compiler, ASRSI | RD3(dst) | RN3(reg) | (imm << 6));
return push_inst32(compiler, ASR_WI | (flags & SET_FLAGS) | RD4(dst) | RM4(reg) | IMM5(imm));
}
- break;
default:
SLJIT_ASSERT_STOP();
break;
@@ -708,6 +681,8 @@ static sljit_si emit_op_imm(struct sljit_compiler *compiler, sljit_si flags, slj
case SLJIT_MOVU_SI:
case SLJIT_MOVU_P:
SLJIT_ASSERT(!(flags & SET_FLAGS) && arg1 == TMP_REG1);
+ if (dst == arg2)
+ return SLJIT_SUCCESS;
return push_inst16(compiler, MOV | SET_REGS44(dst, arg2));
case SLJIT_MOV_UB:
case SLJIT_MOVU_UB:
@@ -834,7 +809,7 @@ static sljit_si emit_op_imm(struct sljit_compiler *compiler, sljit_si flags, slj
s = store
*/
-static SLJIT_CONST sljit_uw sljit_mem16[12] = {
+static SLJIT_CONST sljit_ins sljit_mem16[12] = {
/* w u l */ 0x5800 /* ldr */,
/* w u s */ 0x5000 /* str */,
/* w s l */ 0x5800 /* ldr */,
@@ -851,7 +826,7 @@ static SLJIT_CONST sljit_uw sljit_mem16[12] = {
/* h s s */ 0x5200 /* strh */,
};
-static SLJIT_CONST sljit_uw sljit_mem16_imm5[12] = {
+static SLJIT_CONST sljit_ins sljit_mem16_imm5[12] = {
/* w u l */ 0x6800 /* ldr imm5 */,
/* w u s */ 0x6000 /* str imm5 */,
/* w s l */ 0x6800 /* ldr imm5 */,
@@ -870,7 +845,7 @@ static SLJIT_CONST sljit_uw sljit_mem16_imm5[12] = {
#define MEM_IMM8 0xc00
#define MEM_IMM12 0x800000
-static SLJIT_CONST sljit_uw sljit_mem32[12] = {
+static SLJIT_CONST sljit_ins sljit_mem32[12] = {
/* w u l */ 0xf8500000 /* ldr.w */,
/* w u s */ 0xf8400000 /* str.w */,
/* w s l */ 0xf8500000 /* ldr.w */,
@@ -911,69 +886,71 @@ static sljit_si emit_set_delta(struct sljit_compiler *compiler, sljit_si dst, sl
/* Can perform an operation using at most 1 instruction. */
static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg, sljit_si arg, sljit_sw argw)
{
- sljit_si tmp;
+ sljit_si other_r, shift;
SLJIT_ASSERT(arg & SLJIT_MEM);
if (SLJIT_UNLIKELY(flags & UPDATE)) {
- if ((arg & 0xf) && !(arg & 0xf0) && argw <= 0xff && argw >= -0xff) {
- flags &= ~UPDATE;
- arg &= 0xf;
+ if ((arg & REG_MASK) && !(arg & OFFS_REG_MASK) && argw <= 0xff && argw >= -0xff) {
if (SLJIT_UNLIKELY(flags & ARG_TEST))
return 1;
+ flags &= ~UPDATE;
+ arg &= 0xf;
if (argw >= 0)
argw |= 0x200;
else {
argw = -argw;
}
+
SLJIT_ASSERT(argw >= 0 && (argw & 0xff) <= 0xff);
FAIL_IF(push_inst32(compiler, sljit_mem32[flags] | MEM_IMM8 | RT4(reg) | RN4(arg) | 0x100 | argw));
return -1;
}
- return (flags & ARG_TEST) ? SLJIT_SUCCESS : 0;
+ return 0;
}
- if (SLJIT_UNLIKELY(arg & 0xf0)) {
- argw &= 0x3;
- tmp = (arg >> 4) & 0xf;
- arg &= 0xf;
+ if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) {
if (SLJIT_UNLIKELY(flags & ARG_TEST))
return 1;
- if (!argw && IS_3_LO_REGS(reg, arg, tmp))
- FAIL_IF(push_inst16(compiler, sljit_mem16[flags] | RD3(reg) | RN3(arg) | RM3(tmp)));
+ argw &= 0x3;
+ other_r = OFFS_REG(arg);
+ arg &= 0xf;
+
+ if (!argw && IS_3_LO_REGS(reg, arg, other_r))
+ FAIL_IF(push_inst16(compiler, sljit_mem16[flags] | RD3(reg) | RN3(arg) | RM3(other_r)));
else
- FAIL_IF(push_inst32(compiler, sljit_mem32[flags] | RT4(reg) | RN4(arg) | RM4(tmp) | (argw << 4)));
+ FAIL_IF(push_inst32(compiler, sljit_mem32[flags] | RT4(reg) | RN4(arg) | RM4(other_r) | (argw << 4)));
return -1;
}
- if (!(arg & 0xf) || argw > 0xfff || argw < -0xff)
- return (flags & ARG_TEST) ? SLJIT_SUCCESS : 0;
+ if (!(arg & REG_MASK) || argw > 0xfff || argw < -0xff)
+ return 0;
if (SLJIT_UNLIKELY(flags & ARG_TEST))
return 1;
arg &= 0xf;
if (IS_2_LO_REGS(reg, arg) && sljit_mem16_imm5[flags]) {
- tmp = 3;
+ shift = 3;
if (IS_WORD_SIZE(flags)) {
if (OFFSET_CHECK(0x1f, 2))
- tmp = 2;
+ shift = 2;
}
else if (flags & BYTE_SIZE)
{
if (OFFSET_CHECK(0x1f, 0))
- tmp = 0;
+ shift = 0;
}
else {
SLJIT_ASSERT(flags & HALF_SIZE);
if (OFFSET_CHECK(0x1f, 1))
- tmp = 1;
+ shift = 1;
}
- if (tmp != 3) {
- FAIL_IF(push_inst16(compiler, sljit_mem16_imm5[flags] | RD3(reg) | RN3(arg) | (argw << (6 - tmp))));
+ if (shift != 3) {
+ FAIL_IF(push_inst16(compiler, sljit_mem16_imm5[flags] | RD3(reg) | RN3(arg) | (argw << (6 - shift))));
return -1;
}
}
@@ -996,12 +973,13 @@ static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si flags,
operators always uses word arguments without write back. */
static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_sw next_argw)
{
- /* Simple operation except for updates. */
- if ((arg & 0xf0) || !(next_arg & SLJIT_MEM))
+ sljit_sw diff;
+ if ((arg & OFFS_REG_MASK) || !(next_arg & SLJIT_MEM))
return 0;
- if (!(arg & 0xf)) {
- if ((sljit_uw)(argw - next_argw) <= 0xfff || (sljit_uw)(next_argw - argw) <= 0xfff)
+ if (!(arg & REG_MASK)) {
+ diff = argw - next_argw;
+ if (diff <= 0xfff && diff >= -0xfff)
return 1;
return 0;
}
@@ -1009,17 +987,19 @@ static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_
if (argw == next_argw)
return 1;
- if (arg == next_arg && ((sljit_uw)(argw - next_argw) <= 0xfff || (sljit_uw)(next_argw - argw) <= 0xfff))
+ diff = argw - next_argw;
+ if (arg == next_arg && diff <= 0xfff && diff >= -0xfff)
return 1;
return 0;
}
/* Emit the necessary instructions. See can_cache above. */
-static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg, sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_sw next_argw)
+static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg,
+ sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_sw next_argw)
{
- sljit_si tmp_r;
- sljit_sw tmp;
+ sljit_si tmp_r, other_r;
+ sljit_sw diff;
SLJIT_ASSERT(arg & SLJIT_MEM);
if (!(next_arg & SLJIT_MEM)) {
@@ -1029,69 +1009,76 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, slji
tmp_r = (flags & STORE) ? TMP_REG3 : reg;
- if (SLJIT_UNLIKELY(flags & UPDATE)) {
- flags &= ~UPDATE;
+ if (SLJIT_UNLIKELY((flags & UPDATE) && (arg & REG_MASK))) {
/* Update only applies if a base register exists. */
- if (arg & 0xf) {
- /* There is no caching here. */
- tmp = (arg & 0xf0) >> 4;
- arg &= 0xf;
+ /* There is no caching here. */
+ other_r = OFFS_REG(arg);
+ arg &= 0xf;
+ flags &= ~UPDATE;
- if (!tmp) {
- if (!(argw & ~0xfff)) {
- FAIL_IF(push_inst32(compiler, sljit_mem32[flags] | MEM_IMM12 | RT4(reg) | RN4(arg) | argw));
- return push_inst32(compiler, ADDWI | RD4(arg) | RN4(arg) | IMM12(argw));
- }
+ if (!other_r) {
+ if (!(argw & ~0xfff)) {
+ FAIL_IF(push_inst32(compiler, sljit_mem32[flags] | MEM_IMM12 | RT4(reg) | RN4(arg) | argw));
+ return push_inst32(compiler, ADDWI | RD4(arg) | RN4(arg) | IMM12(argw));
+ }
- if (compiler->cache_arg == SLJIT_MEM) {
- if (argw == compiler->cache_argw) {
- tmp = TMP_REG3;
- argw = 0;
- }
- else if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, argw - compiler->cache_argw) != SLJIT_ERR_UNSUPPORTED) {
- FAIL_IF(compiler->error);
- compiler->cache_argw = argw;
- tmp = TMP_REG3;
- argw = 0;
- }
+ if (compiler->cache_arg == SLJIT_MEM) {
+ if (argw == compiler->cache_argw) {
+ other_r = TMP_REG3;
+ argw = 0;
}
-
- if (argw) {
- FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
- compiler->cache_arg = SLJIT_MEM;
+ else if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, argw - compiler->cache_argw) != SLJIT_ERR_UNSUPPORTED) {
+ FAIL_IF(compiler->error);
compiler->cache_argw = argw;
- tmp = TMP_REG3;
+ other_r = TMP_REG3;
argw = 0;
}
}
- argw &= 0x3;
- if (!argw && IS_3_LO_REGS(reg, arg, tmp)) {
- FAIL_IF(push_inst16(compiler, sljit_mem16[flags] | RD3(reg) | RN3(arg) | RM3(tmp)));
- return push_inst16(compiler, ADD | SET_REGS44(arg, tmp));
+ if (argw) {
+ FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
+ compiler->cache_arg = SLJIT_MEM;
+ compiler->cache_argw = argw;
+ other_r = TMP_REG3;
+ argw = 0;
}
- FAIL_IF(push_inst32(compiler, sljit_mem32[flags] | RT4(reg) | RN4(arg) | RM4(tmp) | (argw << 4)));
- return push_inst32(compiler, ADD_W | RD4(arg) | RN4(arg) | RM4(tmp) | (argw << 6));
}
+
+ argw &= 0x3;
+ if (!argw && IS_3_LO_REGS(reg, arg, other_r)) {
+ FAIL_IF(push_inst16(compiler, sljit_mem16[flags] | RD3(reg) | RN3(arg) | RM3(other_r)));
+ return push_inst16(compiler, ADD | SET_REGS44(arg, other_r));
+ }
+ FAIL_IF(push_inst32(compiler, sljit_mem32[flags] | RT4(reg) | RN4(arg) | RM4(other_r) | (argw << 4)));
+ return push_inst32(compiler, ADD_W | RD4(arg) | RN4(arg) | RM4(other_r) | (argw << 6));
}
+ flags &= ~UPDATE;
- SLJIT_ASSERT(!(arg & 0xf0));
+ SLJIT_ASSERT(!(arg & OFFS_REG_MASK));
if (compiler->cache_arg == arg) {
- if (!((argw - compiler->cache_argw) & ~0xfff))
- return push_inst32(compiler, sljit_mem32[flags] | MEM_IMM12 | RT4(reg) | RN4(TMP_REG3) | (argw - compiler->cache_argw));
+ diff = argw - compiler->cache_argw;
+ if (!(diff & ~0xfff))
+ return push_inst32(compiler, sljit_mem32[flags] | MEM_IMM12 | RT4(reg) | RN4(TMP_REG3) | diff);
if (!((compiler->cache_argw - argw) & ~0xff))
return push_inst32(compiler, sljit_mem32[flags] | MEM_IMM8 | RT4(reg) | RN4(TMP_REG3) | (compiler->cache_argw - argw));
- if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, argw - compiler->cache_argw) != SLJIT_ERR_UNSUPPORTED) {
+ if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, diff) != SLJIT_ERR_UNSUPPORTED) {
FAIL_IF(compiler->error);
return push_inst32(compiler, sljit_mem32[flags] | MEM_IMM12 | RT4(reg) | RN4(TMP_REG3) | 0);
}
}
- next_arg = (arg & 0xf) && (arg == next_arg);
+ next_arg = (arg & REG_MASK) && (arg == next_arg) && (argw != next_argw);
arg &= 0xf;
- if (arg && compiler->cache_arg == SLJIT_MEM && compiler->cache_argw == argw)
- return push_inst32(compiler, sljit_mem32[flags] | RT4(reg) | RN4(arg) | RM4(TMP_REG3));
+ if (arg && compiler->cache_arg == SLJIT_MEM) {
+ if (compiler->cache_argw == argw)
+ return push_inst32(compiler, sljit_mem32[flags] | RT4(reg) | RN4(arg) | RM4(TMP_REG3));
+ if (emit_set_delta(compiler, TMP_REG3, TMP_REG3, argw - compiler->cache_argw) != SLJIT_ERR_UNSUPPORTED) {
+ FAIL_IF(compiler->error);
+ compiler->cache_argw = argw;
+ return push_inst32(compiler, sljit_mem32[flags] | RT4(reg) | RN4(arg) | RM4(TMP_REG3));
+ }
+ }
compiler->cache_argw = argw;
if (next_arg && emit_set_delta(compiler, TMP_REG3, arg, argw) != SLJIT_ERR_UNSUPPORTED) {
@@ -1103,7 +1090,8 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, slji
FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
compiler->cache_arg = SLJIT_MEM;
- if (next_arg) {
+ diff = argw - next_argw;
+ if (next_arg && diff <= 0xfff && diff >= -0xfff) {
FAIL_IF(push_inst16(compiler, ADD | SET_REGS44(TMP_REG3, arg)));
compiler->cache_arg = SLJIT_MEM | arg;
arg = 0;
@@ -1270,11 +1258,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
op = GET_OPCODE(op);
switch (op) {
case SLJIT_BREAKPOINT:
- push_inst16(compiler, BKPT);
- break;
+ return push_inst16(compiler, BKPT);
case SLJIT_NOP:
- push_inst16(compiler, NOP);
- break;
+ return push_inst16(compiler, NOP);
case SLJIT_UMUL:
case SLJIT_SMUL:
return push_inst32(compiler, (op == SLJIT_UMUL ? UMULL : SMULL)
@@ -1321,7 +1307,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
compiler->cache_arg = 0;
compiler->cache_argw = 0;
- dst_r = (dst >= SLJIT_SCRATCH_REG1 && dst <= TMP_REG3) ? dst : TMP_REG1;
+ dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1;
op = GET_OPCODE(op);
if (op >= SLJIT_MOV && op <= SLJIT_MOVU_P) {
@@ -1454,7 +1440,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
compiler->cache_arg = 0;
compiler->cache_argw = 0;
- dst_r = (dst >= SLJIT_SCRATCH_REG1 && dst <= TMP_REG3) ? dst : TMP_REG1;
+ dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1;
flags = (GET_FLAGS(op) ? SET_FLAGS : 0) | ((op & SLJIT_KEEP_FLAGS) ? KEEP_FLAGS : 0);
if ((dst & SLJIT_MEM) && !getput_arg_fast(compiler, WORD_SIZE | STORE | ARG_TEST, TMP_REG1, dst, dstw))
@@ -1505,9 +1491,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
if (dst == SLJIT_UNUSED)
flags |= UNUSED_RETURN;
- if (GET_OPCODE(op) == SLJIT_MUL && (op & SLJIT_SET_O))
- flags |= SET_MULOV;
-
emit_op_imm(compiler, flags | GET_OPCODE(op), dst_r, src1w, src2w);
if (dst & SLJIT_MEM) {
@@ -1550,7 +1533,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_custom(struct sljit_compiler *co
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_is_fpu_available(void)
{
+#ifdef SLJIT_IS_FPU_AVAILABLE
+ return SLJIT_IS_FPU_AVAILABLE;
+#else
+ /* Available by default. */
return 1;
+#endif
}
#define FPU_LOAD (1 << 20)
@@ -1564,20 +1552,21 @@ static sljit_si emit_fop_mem(struct sljit_compiler *compiler, sljit_si flags, sl
SLJIT_ASSERT(arg & SLJIT_MEM);
/* Fast loads and stores. */
- if (SLJIT_UNLIKELY(arg & 0xf0)) {
- FAIL_IF(push_inst32(compiler, ADD_W | RD4(TMP_REG2) | RN4(arg & 0xf) | RM4((arg & 0xf0) >> 4) | ((argw & 0x3) << 6)));
+ if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) {
+ FAIL_IF(push_inst32(compiler, ADD_W | RD4(TMP_REG2) | RN4(arg & REG_MASK) | RM4(OFFS_REG(arg)) | ((argw & 0x3) << 6)));
arg = SLJIT_MEM | TMP_REG2;
argw = 0;
}
- if ((arg & 0xf) && (argw & 0x3) == 0) {
+ if ((arg & REG_MASK) && (argw & 0x3) == 0) {
if (!(argw & ~0x3fc))
- return push_inst32(compiler, inst | 0x800000 | RN4(arg & 0xf) | DD4(reg) | (argw >> 2));
+ return push_inst32(compiler, inst | 0x800000 | RN4(arg & REG_MASK) | DD4(reg) | (argw >> 2));
if (!(-argw & ~0x3fc))
- return push_inst32(compiler, inst | RN4(arg & 0xf) | DD4(reg) | (-argw >> 2));
+ return push_inst32(compiler, inst | RN4(arg & REG_MASK) | DD4(reg) | (-argw >> 2));
}
- SLJIT_ASSERT(!(arg & 0xf0));
+ /* Slow cases */
+ SLJIT_ASSERT(!(arg & OFFS_REG_MASK));
if (compiler->cache_arg == arg) {
tmp = argw - compiler->cache_argw;
if (!(tmp & ~0x3fc))
@@ -1591,20 +1580,20 @@ static sljit_si emit_fop_mem(struct sljit_compiler *compiler, sljit_si flags, sl
}
}
- if (arg & 0xf) {
- if (emit_set_delta(compiler, TMP_REG1, arg & 0xf, argw) != SLJIT_ERR_UNSUPPORTED) {
+ if (arg & REG_MASK) {
+ if (emit_set_delta(compiler, TMP_REG1, arg & REG_MASK, argw) != SLJIT_ERR_UNSUPPORTED) {
FAIL_IF(compiler->error);
return push_inst32(compiler, inst | 0x800000 | RN4(TMP_REG1) | DD4(reg));
}
imm = get_imm(argw & ~0x3fc);
if (imm != INVALID_IMM) {
- FAIL_IF(push_inst32(compiler, ADD_WI | RD4(TMP_REG1) | RN4(arg & 0xf) | imm));
+ FAIL_IF(push_inst32(compiler, ADD_WI | RD4(TMP_REG1) | RN4(arg & REG_MASK) | imm));
return push_inst32(compiler, inst | 0x800000 | RN4(TMP_REG1) | DD4(reg) | ((argw & 0x3fc) >> 2));
}
imm = get_imm(-argw & ~0x3fc);
if (imm != INVALID_IMM) {
argw = -argw;
- FAIL_IF(push_inst32(compiler, SUB_WI | RD4(TMP_REG1) | RN4(arg & 0xf) | imm));
+ FAIL_IF(push_inst32(compiler, SUB_WI | RD4(TMP_REG1) | RN4(arg & REG_MASK) | imm));
return push_inst32(compiler, inst | RN4(TMP_REG1) | DD4(reg) | ((argw & 0x3fc) >> 2));
}
}
@@ -1612,13 +1601,9 @@ static sljit_si emit_fop_mem(struct sljit_compiler *compiler, sljit_si flags, sl
compiler->cache_arg = arg;
compiler->cache_argw = argw;
- if (SLJIT_UNLIKELY(!(arg & 0xf)))
- FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
- else {
- FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
- if (arg & 0xf)
- FAIL_IF(push_inst16(compiler, ADD | SET_REGS44(TMP_REG3, (arg & 0xf))));
- }
+ FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
+ if (arg & REG_MASK)
+ FAIL_IF(push_inst16(compiler, ADD | SET_REGS44(TMP_REG3, (arg & REG_MASK))));
return push_inst32(compiler, inst | 0x800000 | RN4(TMP_REG3) | DD4(reg));
}
@@ -1649,7 +1634,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
return push_inst32(compiler, VMRS);
}
- dst_r = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG1 : dst;
+ dst_r = (dst <= REG_MASK) ? dst : TMP_FREG1;
if (src & SLJIT_MEM) {
emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP) | FPU_LOAD, dst_r, src, srcw);
src = dst_r;
@@ -1668,9 +1653,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
break;
}
- if (dst & SLJIT_MEM)
- return emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP), TMP_FREG1, dst, dstw);
- return SLJIT_SUCCESS;
+ if (!(dst & SLJIT_MEM))
+ return SLJIT_SUCCESS;
+ return emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP), TMP_FREG1, dst, dstw);
}
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compiler, sljit_si op,
@@ -1687,7 +1672,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
compiler->cache_argw = 0;
op ^= SLJIT_SINGLE_OP;
- dst_r = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG1 : dst;
+ dst_r = (dst <= REG_MASK) ? dst : TMP_FREG1;
if (src1 & SLJIT_MEM) {
emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP) | FPU_LOAD, TMP_FREG1, src1, src1w);
src1 = TMP_FREG1;
@@ -1712,9 +1697,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
break;
}
- if (dst & SLJIT_MEM)
- return emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP), TMP_FREG1, dst, dstw);
- return SLJIT_SUCCESS;
+ if (!(dst & SLJIT_MEM))
+ return SLJIT_SUCCESS;
+ return emit_fop_mem(compiler, (op & SLJIT_SINGLE_OP), TMP_FREG1, dst, dstw);
}
#undef FPU_LOAD
@@ -1733,7 +1718,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *c
if (dst == SLJIT_UNUSED)
return SLJIT_SUCCESS;
- if (dst <= TMP_REG3)
+ if (dst <= REG_MASK)
return push_inst16(compiler, MOV | SET_REGS44(dst, TMP_REG3));
/* Memory. */
@@ -1752,7 +1737,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
check_sljit_emit_fast_return(compiler, src, srcw);
ADJUST_LOCAL_OFFSET(src, srcw);
- if (src <= TMP_REG3)
+ if (src <= REG_MASK)
FAIL_IF(push_inst16(compiler, MOV | SET_REGS44(TMP_REG3, src)));
else if (src & SLJIT_MEM) {
if (getput_arg_fast(compiler, WORD_SIZE, TMP_REG3, src, srcw))
@@ -1846,7 +1831,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi
SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compiler *compiler, sljit_si type)
{
struct sljit_jump *jump;
- sljit_si cc;
+ sljit_ins cc;
CHECK_ERROR_PTR();
check_sljit_emit_jump(compiler, type);
@@ -1885,25 +1870,23 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
ADJUST_LOCAL_OFFSET(src, srcw);
/* In ARM, we don't need to touch the arguments. */
- if (src & SLJIT_IMM) {
- jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
- FAIL_IF(!jump);
- set_jump(jump, compiler, JUMP_ADDR | ((type >= SLJIT_FAST_CALL) ? IS_BL : 0));
- jump->u.target = srcw;
-
- FAIL_IF(emit_imm32_const(compiler, TMP_REG1, 0));
- jump->addr = compiler->size;
- FAIL_IF(push_inst16(compiler, (type <= SLJIT_JUMP ? BX : BLX) | RN3(TMP_REG1)));
- }
- else {
- if (src <= TMP_REG3)
+ if (!(src & SLJIT_IMM)) {
+ if (FAST_IS_REG(src))
return push_inst16(compiler, (type <= SLJIT_JUMP ? BX : BLX) | RN3(src));
FAIL_IF(emit_op_mem(compiler, WORD_SIZE, type <= SLJIT_JUMP ? TMP_PC : TMP_REG1, src, srcw));
if (type >= SLJIT_FAST_CALL)
return push_inst16(compiler, BLX | RN3(TMP_REG1));
}
- return SLJIT_SUCCESS;
+
+ jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
+ FAIL_IF(!jump);
+ set_jump(jump, compiler, JUMP_ADDR | ((type >= SLJIT_FAST_CALL) ? IS_BL : 0));
+ jump->u.target = srcw;
+
+ FAIL_IF(emit_imm32_const(compiler, TMP_REG1, 0));
+ jump->addr = compiler->size;
+ return push_inst16(compiler, (type <= SLJIT_JUMP ? BX : BLX) | RN3(TMP_REG1));
}
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *compiler, sljit_si op,
@@ -1912,8 +1895,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
sljit_si type)
{
sljit_si dst_r, flags = GET_ALL_FLAGS(op);
- sljit_ins ins;
- sljit_uw cc;
+ sljit_ins cc, ins;
CHECK_ERROR();
check_sljit_emit_op_flags(compiler, op, dst, dstw, src, srcw, type);
@@ -1925,7 +1907,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
op = GET_OPCODE(op);
cc = get_cc(type);
- dst_r = (dst <= TMP_REG3) ? dst : TMP_REG2;
+ dst_r = FAST_IS_REG(dst) ? dst : TMP_REG2;
if (op < SLJIT_ADD) {
FAIL_IF(push_inst16(compiler, IT | (cc << 4) | (((cc & 0x1) ^ 0x1) << 3) | 0x4));
@@ -1936,11 +1918,13 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
FAIL_IF(push_inst16(compiler, MOVSI | RDN3(dst_r) | 1));
FAIL_IF(push_inst16(compiler, MOVSI | RDN3(dst_r) | 0));
}
- return dst_r == TMP_REG2 ? emit_op_mem(compiler, WORD_SIZE | STORE, TMP_REG2, dst, dstw) : SLJIT_SUCCESS;
+ if (dst_r != TMP_REG2)
+ return SLJIT_SUCCESS;
+ return emit_op_mem(compiler, WORD_SIZE | STORE, TMP_REG2, dst, dstw);
}
ins = (op == SLJIT_AND ? ANDI : (op == SLJIT_OR ? ORRI : EORI));
- if ((op == SLJIT_OR || op == SLJIT_XOR) && dst <= TMP_REG3 && dst == src) {
+ if ((op == SLJIT_OR || op == SLJIT_XOR) && FAST_IS_REG(dst) && dst == src) {
/* Does not change the other bits. */
FAIL_IF(push_inst16(compiler, IT | (cc << 4) | 0x8));
FAIL_IF(push_inst32(compiler, ins | RN4(src) | RD4(dst) | 1));
@@ -1956,18 +1940,25 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
compiler->cache_arg = 0;
compiler->cache_argw = 0;
if (src & SLJIT_MEM) {
- FAIL_IF(emit_op_mem2(compiler, WORD_SIZE, TMP_REG1, src, srcw, dst, dstw));
- src = TMP_REG1;
+ FAIL_IF(emit_op_mem2(compiler, WORD_SIZE, TMP_REG2, src, srcw, dst, dstw));
+ src = TMP_REG2;
srcw = 0;
} else if (src & SLJIT_IMM) {
- FAIL_IF(load_immediate(compiler, TMP_REG1, srcw));
- src = TMP_REG1;
+ FAIL_IF(load_immediate(compiler, TMP_REG2, srcw));
+ src = TMP_REG2;
srcw = 0;
}
- FAIL_IF(push_inst16(compiler, IT | (cc << 4) | (((cc & 0x1) ^ 0x1) << 3) | 0x4));
- FAIL_IF(push_inst32(compiler, ins | RN4(src) | RD4(dst_r) | 1));
- FAIL_IF(push_inst32(compiler, ins | RN4(src) | RD4(dst_r) | 0));
+ if (op == SLJIT_AND || src != dst_r) {
+ FAIL_IF(push_inst16(compiler, IT | (cc << 4) | (((cc & 0x1) ^ 0x1) << 3) | 0x4));
+ FAIL_IF(push_inst32(compiler, ins | RN4(src) | RD4(dst_r) | 1));
+ FAIL_IF(push_inst32(compiler, ins | RN4(src) | RD4(dst_r) | 0));
+ }
+ else {
+ FAIL_IF(push_inst16(compiler, IT | (cc << 4) | 0x8));
+ FAIL_IF(push_inst32(compiler, ins | RN4(src) | RD4(dst_r) | 1));
+ }
+
if (dst_r == TMP_REG2)
FAIL_IF(emit_op_mem2(compiler, WORD_SIZE | STORE, TMP_REG2, dst, dstw, 0, 0));
@@ -1993,7 +1984,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
PTR_FAIL_IF(!const_);
set_const(const_, compiler);
- dst_r = (dst <= TMP_REG3) ? dst : TMP_REG1;
+ dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1;
PTR_FAIL_IF(emit_imm32_const(compiler, dst_r, init_value));
if (dst & SLJIT_MEM)
@@ -2003,12 +1994,14 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_addr)
{
- inline_set_jump_addr(addr, new_addr, 1);
+ sljit_uh *inst = (sljit_uh*)addr;
+ modify_imm32_const(inst, new_addr);
+ SLJIT_CACHE_FLUSH(inst, inst + 4);
}
SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant)
{
- sljit_uh* inst = (sljit_uh*)addr;
+ sljit_uh *inst = (sljit_uh*)addr;
modify_imm32_const(inst, new_constant);
- SLJIT_CACHE_FLUSH(inst, inst + 3);
+ SLJIT_CACHE_FLUSH(inst, inst + 4);
}
diff --git a/src/3rdparty/pcre/sljit/sljitNativeMIPS_32.c b/src/3rdparty/pcre/sljit/sljitNativeMIPS_32.c
index f8c214863d..cb7c695168 100644
--- a/src/3rdparty/pcre/sljit/sljitNativeMIPS_32.c
+++ b/src/3rdparty/pcre/sljit/sljitNativeMIPS_32.c
@@ -52,7 +52,7 @@ static sljit_si load_immediate(struct sljit_compiler *compiler, sljit_si dst_ar,
FAIL_IF(push_inst(compiler, op_norm | S(src1) | T(src2) | D(dst), DR(dst))); \
}
-#define EMIT_SHIFT(op_imm, op_norm) \
+#define EMIT_SHIFT(op_imm, op_v) \
if (flags & SRC2_IMM) { \
if (op & SLJIT_SET_E) \
FAIL_IF(push_inst(compiler, op_imm | T(src1) | DA(EQUAL_FLAG) | SH_IMM(src2), EQUAL_FLAG)); \
@@ -61,16 +61,14 @@ static sljit_si load_immediate(struct sljit_compiler *compiler, sljit_si dst_ar,
} \
else { \
if (op & SLJIT_SET_E) \
- FAIL_IF(push_inst(compiler, op_norm | S(src2) | T(src1) | DA(EQUAL_FLAG), EQUAL_FLAG)); \
+ FAIL_IF(push_inst(compiler, op_v | S(src2) | T(src1) | DA(EQUAL_FLAG), EQUAL_FLAG)); \
if (CHECK_FLAGS(SLJIT_SET_E)) \
- FAIL_IF(push_inst(compiler, op_norm | S(src2) | T(src1) | D(dst), DR(dst))); \
+ FAIL_IF(push_inst(compiler, op_v | S(src2) | T(src1) | D(dst), DR(dst))); \
}
static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, sljit_si op, sljit_si flags,
sljit_si dst, sljit_si src1, sljit_sw src2)
{
- sljit_si overflow_ra = 0;
-
switch (GET_OPCODE(op)) {
case SLJIT_MOV:
case SLJIT_MOV_UI:
@@ -138,30 +136,31 @@ static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, slj
return push_inst(compiler, XORI | SA(EQUAL_FLAG) | TA(EQUAL_FLAG) | IMM(1), EQUAL_FLAG);
}
/* Nearly all instructions are unmovable in the following sequence. */
- FAIL_IF(push_inst(compiler, ADDU_W | S(src2) | TA(0) | D(TMP_REG1), DR(TMP_REG1)));
+ FAIL_IF(push_inst(compiler, ADDU | S(src2) | TA(0) | D(TMP_REG1), DR(TMP_REG1)));
/* Check zero. */
FAIL_IF(push_inst(compiler, BEQ | S(TMP_REG1) | TA(0) | IMM(5), UNMOVABLE_INS));
FAIL_IF(push_inst(compiler, ORI | SA(0) | T(dst) | IMM(32), UNMOVABLE_INS));
- FAIL_IF(push_inst(compiler, ADDIU_W | SA(0) | T(dst) | IMM(-1), DR(dst)));
+ FAIL_IF(push_inst(compiler, ADDIU | SA(0) | T(dst) | IMM(-1), DR(dst)));
/* Loop for searching the highest bit. */
- FAIL_IF(push_inst(compiler, ADDIU_W | S(dst) | T(dst) | IMM(1), DR(dst)));
+ FAIL_IF(push_inst(compiler, ADDIU | S(dst) | T(dst) | IMM(1), DR(dst)));
FAIL_IF(push_inst(compiler, BGEZ | S(TMP_REG1) | IMM(-2), UNMOVABLE_INS));
FAIL_IF(push_inst(compiler, SLL | T(TMP_REG1) | D(TMP_REG1) | SH_IMM(1), UNMOVABLE_INS));
if (op & SLJIT_SET_E)
- return push_inst(compiler, ADDU_W | S(dst) | TA(0) | DA(EQUAL_FLAG), EQUAL_FLAG);
+ return push_inst(compiler, ADDU | S(dst) | TA(0) | DA(EQUAL_FLAG), EQUAL_FLAG);
#endif
return SLJIT_SUCCESS;
case SLJIT_ADD:
if (flags & SRC2_IMM) {
if (op & SLJIT_SET_O) {
- FAIL_IF(push_inst(compiler, SRL | T(src1) | DA(TMP_EREG1) | SH_IMM(31), TMP_EREG1));
- if (src2 < 0)
- FAIL_IF(push_inst(compiler, XORI | SA(TMP_EREG1) | TA(TMP_EREG1) | IMM(1), TMP_EREG1));
+ if (src2 >= 0)
+ FAIL_IF(push_inst(compiler, OR | S(src1) | T(src1) | DA(TMP_EREG1), TMP_EREG1));
+ else
+ FAIL_IF(push_inst(compiler, NOR | S(src1) | T(src1) | DA(TMP_EREG1), TMP_EREG1));
}
if (op & SLJIT_SET_E)
FAIL_IF(push_inst(compiler, ADDIU | S(src1) | TA(EQUAL_FLAG) | IMM(src2), EQUAL_FLAG));
- if (op & SLJIT_SET_C) {
+ if (op & (SLJIT_SET_C | SLJIT_SET_O)) {
if (src2 >= 0)
FAIL_IF(push_inst(compiler, ORI | S(src1) | TA(ULESS_FLAG) | IMM(src2), ULESS_FLAG));
else {
@@ -172,45 +171,28 @@ static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, slj
/* dst may be the same as src1 or src2. */
if (CHECK_FLAGS(SLJIT_SET_E))
FAIL_IF(push_inst(compiler, ADDIU | S(src1) | T(dst) | IMM(src2), DR(dst)));
- if (op & SLJIT_SET_O) {
- FAIL_IF(push_inst(compiler, SRL | T(dst) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG));
- if (src2 < 0)
- FAIL_IF(push_inst(compiler, XORI | SA(OVERFLOW_FLAG) | TA(OVERFLOW_FLAG) | IMM(1), OVERFLOW_FLAG));
- }
}
else {
- if (op & SLJIT_SET_O) {
+ if (op & SLJIT_SET_O)
FAIL_IF(push_inst(compiler, XOR | S(src1) | T(src2) | DA(TMP_EREG1), TMP_EREG1));
- FAIL_IF(push_inst(compiler, SRL | TA(TMP_EREG1) | DA(TMP_EREG1) | SH_IMM(31), TMP_EREG1));
- if (src1 != dst)
- overflow_ra = DR(src1);
- else if (src2 != dst)
- overflow_ra = DR(src2);
- else {
- /* Rare ocasion. */
- FAIL_IF(push_inst(compiler, ADDU | S(src1) | TA(0) | DA(TMP_EREG2), TMP_EREG2));
- overflow_ra = TMP_EREG2;
- }
- }
if (op & SLJIT_SET_E)
FAIL_IF(push_inst(compiler, ADDU | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG));
- if (op & SLJIT_SET_C)
+ if (op & (SLJIT_SET_C | SLJIT_SET_O))
FAIL_IF(push_inst(compiler, OR | S(src1) | T(src2) | DA(ULESS_FLAG), ULESS_FLAG));
/* dst may be the same as src1 or src2. */
if (CHECK_FLAGS(SLJIT_SET_E))
FAIL_IF(push_inst(compiler, ADDU | S(src1) | T(src2) | D(dst), DR(dst)));
- if (op & SLJIT_SET_O) {
- FAIL_IF(push_inst(compiler, XOR | S(dst) | TA(overflow_ra) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
- FAIL_IF(push_inst(compiler, SRL | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG));
- }
}
/* a + b >= a | b (otherwise, the carry should be set to 1). */
- if (op & SLJIT_SET_C)
+ if (op & (SLJIT_SET_C | SLJIT_SET_O))
FAIL_IF(push_inst(compiler, SLTU | S(dst) | TA(ULESS_FLAG) | DA(ULESS_FLAG), ULESS_FLAG));
- if (op & SLJIT_SET_O)
- return push_inst(compiler, MOVN | SA(0) | TA(TMP_EREG1) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG);
- return SLJIT_SUCCESS;
+ if (!(op & SLJIT_SET_O))
+ return SLJIT_SUCCESS;
+ FAIL_IF(push_inst(compiler, SLL | TA(ULESS_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG));
+ FAIL_IF(push_inst(compiler, XOR | SA(TMP_EREG1) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
+ FAIL_IF(push_inst(compiler, XOR | S(dst) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
+ return push_inst(compiler, SLL | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG);
case SLJIT_ADDC:
if (flags & SRC2_IMM) {
@@ -236,14 +218,13 @@ static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, slj
if (!(op & SLJIT_SET_C))
return SLJIT_SUCCESS;
- /* Set TMP_EREG2 (dst == 0) && (ULESS_FLAG == 1). */
- FAIL_IF(push_inst(compiler, SLTIU | S(dst) | TA(TMP_EREG2) | IMM(1), TMP_EREG2));
- FAIL_IF(push_inst(compiler, AND | SA(TMP_EREG2) | TA(ULESS_FLAG) | DA(TMP_EREG2), TMP_EREG2));
+ /* Set ULESS_FLAG (dst == 0) && (ULESS_FLAG == 1). */
+ FAIL_IF(push_inst(compiler, SLTU | S(dst) | TA(ULESS_FLAG) | DA(ULESS_FLAG), ULESS_FLAG));
/* Set carry flag. */
- return push_inst(compiler, OR | SA(TMP_EREG2) | TA(TMP_EREG1) | DA(ULESS_FLAG), ULESS_FLAG);
+ return push_inst(compiler, OR | SA(ULESS_FLAG) | TA(TMP_EREG1) | DA(ULESS_FLAG), ULESS_FLAG);
case SLJIT_SUB:
- if ((flags & SRC2_IMM) && ((op & (SLJIT_SET_S | SLJIT_SET_U)) || src2 == SIMM_MIN)) {
+ if ((flags & SRC2_IMM) && ((op & (SLJIT_SET_U | SLJIT_SET_S)) || src2 == SIMM_MIN)) {
FAIL_IF(push_inst(compiler, ADDIU | SA(0) | T(TMP_REG2) | IMM(src2), DR(TMP_REG2)));
src2 = TMP_REG2;
flags &= ~SRC2_IMM;
@@ -251,40 +232,25 @@ static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, slj
if (flags & SRC2_IMM) {
if (op & SLJIT_SET_O) {
- FAIL_IF(push_inst(compiler, SRL | T(src1) | DA(TMP_EREG1) | SH_IMM(31), TMP_EREG1));
- if (src2 < 0)
- FAIL_IF(push_inst(compiler, XORI | SA(TMP_EREG1) | TA(TMP_EREG1) | IMM(1), TMP_EREG1));
- if (src1 != dst)
- overflow_ra = DR(src1);
- else {
- /* Rare ocasion. */
- FAIL_IF(push_inst(compiler, ADDU | S(src1) | TA(0) | DA(TMP_EREG2), TMP_EREG2));
- overflow_ra = TMP_EREG2;
- }
+ if (src2 >= 0)
+ FAIL_IF(push_inst(compiler, OR | S(src1) | T(src1) | DA(TMP_EREG1), TMP_EREG1));
+ else
+ FAIL_IF(push_inst(compiler, NOR | S(src1) | T(src1) | DA(TMP_EREG1), TMP_EREG1));
}
if (op & SLJIT_SET_E)
FAIL_IF(push_inst(compiler, ADDIU | S(src1) | TA(EQUAL_FLAG) | IMM(-src2), EQUAL_FLAG));
- if (op & SLJIT_SET_C)
+ if (op & (SLJIT_SET_C | SLJIT_SET_O))
FAIL_IF(push_inst(compiler, SLTIU | S(src1) | TA(ULESS_FLAG) | IMM(src2), ULESS_FLAG));
/* dst may be the same as src1 or src2. */
if (CHECK_FLAGS(SLJIT_SET_E))
FAIL_IF(push_inst(compiler, ADDIU | S(src1) | T(dst) | IMM(-src2), DR(dst)));
}
else {
- if (op & SLJIT_SET_O) {
+ if (op & SLJIT_SET_O)
FAIL_IF(push_inst(compiler, XOR | S(src1) | T(src2) | DA(TMP_EREG1), TMP_EREG1));
- FAIL_IF(push_inst(compiler, SRL | TA(TMP_EREG1) | DA(TMP_EREG1) | SH_IMM(31), TMP_EREG1));
- if (src1 != dst)
- overflow_ra = DR(src1);
- else {
- /* Rare ocasion. */
- FAIL_IF(push_inst(compiler, ADDU | S(src1) | TA(0) | DA(TMP_EREG2), TMP_EREG2));
- overflow_ra = TMP_EREG2;
- }
- }
if (op & SLJIT_SET_E)
FAIL_IF(push_inst(compiler, SUBU | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG));
- if (op & (SLJIT_SET_U | SLJIT_SET_C))
+ if (op & (SLJIT_SET_U | SLJIT_SET_C | SLJIT_SET_O))
FAIL_IF(push_inst(compiler, SLTU | S(src1) | T(src2) | DA(ULESS_FLAG), ULESS_FLAG));
if (op & SLJIT_SET_U)
FAIL_IF(push_inst(compiler, SLTU | S(src2) | T(src1) | DA(UGREATER_FLAG), UGREATER_FLAG));
@@ -293,16 +259,16 @@ static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, slj
FAIL_IF(push_inst(compiler, SLT | S(src2) | T(src1) | DA(GREATER_FLAG), GREATER_FLAG));
}
/* dst may be the same as src1 or src2. */
- if (CHECK_FLAGS(SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_C))
+ if (CHECK_FLAGS(SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_C))
FAIL_IF(push_inst(compiler, SUBU | S(src1) | T(src2) | D(dst), DR(dst)));
}
- if (op & SLJIT_SET_O) {
- FAIL_IF(push_inst(compiler, XOR | S(dst) | TA(overflow_ra) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
- FAIL_IF(push_inst(compiler, SRL | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG));
- return push_inst(compiler, MOVZ | SA(0) | TA(TMP_EREG1) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG);
- }
- return SLJIT_SUCCESS;
+ if (!(op & SLJIT_SET_O))
+ return SLJIT_SUCCESS;
+ FAIL_IF(push_inst(compiler, SLL | TA(ULESS_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG));
+ FAIL_IF(push_inst(compiler, XOR | SA(TMP_EREG1) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
+ FAIL_IF(push_inst(compiler, XOR | S(dst) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
+ return push_inst(compiler, SRL | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG);
case SLJIT_SUBC:
if ((flags & SRC2_IMM) && src2 == SIMM_MIN) {
@@ -313,7 +279,7 @@ static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, slj
if (flags & SRC2_IMM) {
if (op & SLJIT_SET_C)
- FAIL_IF(push_inst(compiler, SLTIU | S(src1) | TA(TMP_EREG1) | IMM(-src2), TMP_EREG1));
+ FAIL_IF(push_inst(compiler, SLTIU | S(src1) | TA(TMP_EREG1) | IMM(src2), TMP_EREG1));
/* dst may be the same as src1 or src2. */
FAIL_IF(push_inst(compiler, ADDIU | S(src1) | T(dst) | IMM(-src2), DR(dst)));
}
@@ -325,14 +291,10 @@ static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, slj
}
if (op & SLJIT_SET_C)
- FAIL_IF(push_inst(compiler, MOVZ | SA(ULESS_FLAG) | T(dst) | DA(TMP_EREG1), TMP_EREG1));
+ FAIL_IF(push_inst(compiler, SLTU | S(dst) | TA(ULESS_FLAG) | DA(TMP_EREG2), TMP_EREG2));
FAIL_IF(push_inst(compiler, SUBU | S(dst) | TA(ULESS_FLAG) | D(dst), DR(dst)));
-
- if (op & SLJIT_SET_C)
- FAIL_IF(push_inst(compiler, ADDU | SA(TMP_EREG1) | TA(0) | DA(ULESS_FLAG), ULESS_FLAG));
-
- return SLJIT_SUCCESS;
+ return (op & SLJIT_SET_C) ? push_inst(compiler, OR | SA(TMP_EREG1) | TA(TMP_EREG2) | DA(ULESS_FLAG), ULESS_FLAG) : SLJIT_SUCCESS;
case SLJIT_MUL:
SLJIT_ASSERT(!(flags & SRC2_IMM));
diff --git a/src/3rdparty/pcre/sljit/sljitNativeMIPS_64.c b/src/3rdparty/pcre/sljit/sljitNativeMIPS_64.c
new file mode 100644
index 0000000000..df22ebaf55
--- /dev/null
+++ b/src/3rdparty/pcre/sljit/sljitNativeMIPS_64.c
@@ -0,0 +1,469 @@
+/*
+ * Stack-less Just-In-Time compiler
+ *
+ * Copyright 2009-2012 Zoltan Herczeg (hzmester@freemail.hu). All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
+ * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+ * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/* mips 64-bit arch dependent functions. */
+
+static sljit_si load_immediate(struct sljit_compiler *compiler, sljit_si dst_ar, sljit_sw imm)
+{
+ sljit_si shift = 32;
+ sljit_si shift2;
+ sljit_si inv = 0;
+ sljit_ins ins;
+ sljit_uw uimm;
+
+ if (!(imm & ~0xffff))
+ return push_inst(compiler, ORI | SA(0) | TA(dst_ar) | IMM(imm), dst_ar);
+
+ if (imm < 0 && imm >= SIMM_MIN)
+ return push_inst(compiler, ADDIU | SA(0) | TA(dst_ar) | IMM(imm), dst_ar);
+
+ if (imm <= 0x7fffffffl && imm >= -0x80000000l) {
+ FAIL_IF(push_inst(compiler, LUI | TA(dst_ar) | IMM(imm >> 16), dst_ar));
+ return (imm & 0xffff) ? push_inst(compiler, ORI | SA(dst_ar) | TA(dst_ar) | IMM(imm), dst_ar) : SLJIT_SUCCESS;
+ }
+
+ /* Zero extended number. */
+ uimm = imm;
+ if (imm < 0) {
+ uimm = ~imm;
+ inv = 1;
+ }
+
+ while (!(uimm & 0xff00000000000000l)) {
+ shift -= 8;
+ uimm <<= 8;
+ }
+
+ if (!(uimm & 0xf000000000000000l)) {
+ shift -= 4;
+ uimm <<= 4;
+ }
+
+ if (!(uimm & 0xc000000000000000l)) {
+ shift -= 2;
+ uimm <<= 2;
+ }
+
+ if ((sljit_sw)uimm < 0) {
+ uimm >>= 1;
+ shift += 1;
+ }
+ SLJIT_ASSERT(((uimm & 0xc000000000000000l) == 0x4000000000000000l) && (shift > 0) && (shift <= 32));
+
+ if (inv)
+ uimm = ~uimm;
+
+ FAIL_IF(push_inst(compiler, LUI | TA(dst_ar) | IMM(uimm >> 48), dst_ar));
+ if (uimm & 0x0000ffff00000000l)
+ FAIL_IF(push_inst(compiler, ORI | SA(dst_ar) | TA(dst_ar) | IMM(uimm >> 32), dst_ar));
+
+ imm &= (1l << shift) - 1;
+ if (!(imm & ~0xffff)) {
+ ins = (shift == 32) ? DSLL32 : DSLL;
+ if (shift < 32)
+ ins |= SH_IMM(shift);
+ FAIL_IF(push_inst(compiler, ins | TA(dst_ar) | DA(dst_ar), dst_ar));
+ return !(imm & 0xffff) ? SLJIT_SUCCESS : push_inst(compiler, ORI | SA(dst_ar) | TA(dst_ar) | IMM(imm), dst_ar);
+ }
+
+ /* Double shifts needs to be performed. */
+ uimm <<= 32;
+ shift2 = shift - 16;
+
+ while (!(uimm & 0xf000000000000000l)) {
+ shift2 -= 4;
+ uimm <<= 4;
+ }
+
+ if (!(uimm & 0xc000000000000000l)) {
+ shift2 -= 2;
+ uimm <<= 2;
+ }
+
+ if (!(uimm & 0x8000000000000000l)) {
+ shift2--;
+ uimm <<= 1;
+ }
+
+ SLJIT_ASSERT((uimm & 0x8000000000000000l) && (shift2 > 0) && (shift2 <= 16));
+
+ FAIL_IF(push_inst(compiler, DSLL | TA(dst_ar) | DA(dst_ar) | SH_IMM(shift - shift2), dst_ar));
+ FAIL_IF(push_inst(compiler, ORI | SA(dst_ar) | TA(dst_ar) | IMM(uimm >> 48), dst_ar));
+ FAIL_IF(push_inst(compiler, DSLL | TA(dst_ar) | DA(dst_ar) | SH_IMM(shift2), dst_ar));
+
+ imm &= (1l << shift2) - 1;
+ return !(imm & 0xffff) ? SLJIT_SUCCESS : push_inst(compiler, ORI | SA(dst_ar) | TA(dst_ar) | IMM(imm), dst_ar);
+}
+
+#define SELECT_OP(a, b) \
+ (!(op & SLJIT_INT_OP) ? a : b)
+
+#define EMIT_LOGICAL(op_imm, op_norm) \
+ if (flags & SRC2_IMM) { \
+ if (op & SLJIT_SET_E) \
+ FAIL_IF(push_inst(compiler, op_imm | S(src1) | TA(EQUAL_FLAG) | IMM(src2), EQUAL_FLAG)); \
+ if (CHECK_FLAGS(SLJIT_SET_E)) \
+ FAIL_IF(push_inst(compiler, op_imm | S(src1) | T(dst) | IMM(src2), DR(dst))); \
+ } \
+ else { \
+ if (op & SLJIT_SET_E) \
+ FAIL_IF(push_inst(compiler, op_norm | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG)); \
+ if (CHECK_FLAGS(SLJIT_SET_E)) \
+ FAIL_IF(push_inst(compiler, op_norm | S(src1) | T(src2) | D(dst), DR(dst))); \
+ }
+
+#define EMIT_SHIFT(op_dimm, op_dimm32, op_imm, op_dv, op_v) \
+ if (flags & SRC2_IMM) { \
+ if (src2 >= 32) { \
+ SLJIT_ASSERT(!(op & SLJIT_INT_OP)); \
+ ins = op_dimm32; \
+ src2 -= 32; \
+ } \
+ else \
+ ins = (op & SLJIT_INT_OP) ? op_imm : op_dimm; \
+ if (op & SLJIT_SET_E) \
+ FAIL_IF(push_inst(compiler, ins | T(src1) | DA(EQUAL_FLAG) | SH_IMM(src2), EQUAL_FLAG)); \
+ if (CHECK_FLAGS(SLJIT_SET_E)) \
+ FAIL_IF(push_inst(compiler, ins | T(src1) | D(dst) | SH_IMM(src2), DR(dst))); \
+ } \
+ else { \
+ ins = (op & SLJIT_INT_OP) ? op_v : op_dv; \
+ if (op & SLJIT_SET_E) \
+ FAIL_IF(push_inst(compiler, ins | S(src2) | T(src1) | DA(EQUAL_FLAG), EQUAL_FLAG)); \
+ if (CHECK_FLAGS(SLJIT_SET_E)) \
+ FAIL_IF(push_inst(compiler, ins | S(src2) | T(src1) | D(dst), DR(dst))); \
+ }
+
+static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, sljit_si op, sljit_si flags,
+ sljit_si dst, sljit_si src1, sljit_sw src2)
+{
+ sljit_ins ins;
+
+ switch (GET_OPCODE(op)) {
+ case SLJIT_MOV:
+ case SLJIT_MOV_P:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if (dst != src2)
+ return push_inst(compiler, SELECT_OP(DADDU, ADDU) | S(src2) | TA(0) | D(dst), DR(dst));
+ return SLJIT_SUCCESS;
+
+ case SLJIT_MOV_UB:
+ case SLJIT_MOV_SB:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) {
+ if (op == SLJIT_MOV_SB) {
+ FAIL_IF(push_inst(compiler, DSLL32 | T(src2) | D(dst) | SH_IMM(24), DR(dst)));
+ return push_inst(compiler, DSRA32 | T(dst) | D(dst) | SH_IMM(24), DR(dst));
+ }
+ return push_inst(compiler, ANDI | S(src2) | T(dst) | IMM(0xff), DR(dst));
+ }
+ else if (dst != src2)
+ SLJIT_ASSERT_STOP();
+ return SLJIT_SUCCESS;
+
+ case SLJIT_MOV_UH:
+ case SLJIT_MOV_SH:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) {
+ if (op == SLJIT_MOV_SH) {
+ FAIL_IF(push_inst(compiler, DSLL32 | T(src2) | D(dst) | SH_IMM(16), DR(dst)));
+ return push_inst(compiler, DSRA32 | T(dst) | D(dst) | SH_IMM(16), DR(dst));
+ }
+ return push_inst(compiler, ANDI | S(src2) | T(dst) | IMM(0xffff), DR(dst));
+ }
+ else if (dst != src2)
+ SLJIT_ASSERT_STOP();
+ return SLJIT_SUCCESS;
+
+ case SLJIT_MOV_UI:
+ SLJIT_ASSERT(!(op & SLJIT_INT_OP));
+ FAIL_IF(push_inst(compiler, DSLL32 | T(src2) | D(dst) | SH_IMM(0), DR(dst)));
+ return push_inst(compiler, DSRL32 | T(dst) | D(dst) | SH_IMM(0), DR(dst));
+
+ case SLJIT_MOV_SI:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ return push_inst(compiler, SLL | T(src2) | D(dst) | SH_IMM(0), DR(dst));
+
+ case SLJIT_NOT:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if (op & SLJIT_SET_E)
+ FAIL_IF(push_inst(compiler, NOR | S(src2) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG));
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(push_inst(compiler, NOR | S(src2) | T(src2) | D(dst), DR(dst)));
+ return SLJIT_SUCCESS;
+
+ case SLJIT_CLZ:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+#if (defined SLJIT_MIPS_32_64 && SLJIT_MIPS_32_64)
+ if (op & SLJIT_SET_E)
+ FAIL_IF(push_inst(compiler, SELECT_OP(DCLZ, CLZ) | S(src2) | TA(EQUAL_FLAG) | DA(EQUAL_FLAG), EQUAL_FLAG));
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(push_inst(compiler, SELECT_OP(DCLZ, CLZ) | S(src2) | T(dst) | D(dst), DR(dst)));
+#else
+ if (SLJIT_UNLIKELY(flags & UNUSED_DEST)) {
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSRL32, SRL) | T(src2) | DA(EQUAL_FLAG) | SH_IMM(31), EQUAL_FLAG));
+ return push_inst(compiler, XORI | SA(EQUAL_FLAG) | TA(EQUAL_FLAG) | IMM(1), EQUAL_FLAG);
+ }
+ /* Nearly all instructions are unmovable in the following sequence. */
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDU, ADDU) | S(src2) | TA(0) | D(TMP_REG1), DR(TMP_REG1)));
+ /* Check zero. */
+ FAIL_IF(push_inst(compiler, BEQ | S(TMP_REG1) | TA(0) | IMM(5), UNMOVABLE_INS));
+ FAIL_IF(push_inst(compiler, ORI | SA(0) | T(dst) | IMM((op & SLJIT_INT_OP) ? 32 : 64), UNMOVABLE_INS));
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | SA(0) | T(dst) | IMM(-1), DR(dst)));
+ /* Loop for searching the highest bit. */
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(dst) | T(dst) | IMM(1), DR(dst)));
+ FAIL_IF(push_inst(compiler, BGEZ | S(TMP_REG1) | IMM(-2), UNMOVABLE_INS));
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSLL, SLL) | T(TMP_REG1) | D(TMP_REG1) | SH_IMM(1), UNMOVABLE_INS));
+ if (op & SLJIT_SET_E)
+ return push_inst(compiler, SELECT_OP(DADDU, ADDU) | S(dst) | TA(0) | DA(EQUAL_FLAG), EQUAL_FLAG);
+#endif
+ return SLJIT_SUCCESS;
+
+ case SLJIT_ADD:
+ if (flags & SRC2_IMM) {
+ if (op & SLJIT_SET_O) {
+ if (src2 >= 0)
+ FAIL_IF(push_inst(compiler, OR | S(src1) | T(src1) | DA(TMP_EREG1), TMP_EREG1));
+ else
+ FAIL_IF(push_inst(compiler, NOR | S(src1) | T(src1) | DA(TMP_EREG1), TMP_EREG1));
+ }
+ if (op & SLJIT_SET_E)
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(src1) | TA(EQUAL_FLAG) | IMM(src2), EQUAL_FLAG));
+ if (op & (SLJIT_SET_C | SLJIT_SET_O)) {
+ if (src2 >= 0)
+ FAIL_IF(push_inst(compiler, ORI | S(src1) | TA(ULESS_FLAG) | IMM(src2), ULESS_FLAG));
+ else {
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | SA(0) | TA(ULESS_FLAG) | IMM(src2), ULESS_FLAG));
+ FAIL_IF(push_inst(compiler, OR | S(src1) | TA(ULESS_FLAG) | DA(ULESS_FLAG), ULESS_FLAG));
+ }
+ }
+ /* dst may be the same as src1 or src2. */
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(src1) | T(dst) | IMM(src2), DR(dst)));
+ }
+ else {
+ if (op & SLJIT_SET_O)
+ FAIL_IF(push_inst(compiler, XOR | S(src1) | T(src2) | DA(TMP_EREG1), TMP_EREG1));
+ if (op & SLJIT_SET_E)
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDU, ADDU) | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG));
+ if (op & (SLJIT_SET_C | SLJIT_SET_O))
+ FAIL_IF(push_inst(compiler, OR | S(src1) | T(src2) | DA(ULESS_FLAG), ULESS_FLAG));
+ /* dst may be the same as src1 or src2. */
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDU, ADDU) | S(src1) | T(src2) | D(dst), DR(dst)));
+ }
+
+ /* a + b >= a | b (otherwise, the carry should be set to 1). */
+ if (op & (SLJIT_SET_C | SLJIT_SET_O))
+ FAIL_IF(push_inst(compiler, SLTU | S(dst) | TA(ULESS_FLAG) | DA(ULESS_FLAG), ULESS_FLAG));
+ if (!(op & SLJIT_SET_O))
+ return SLJIT_SUCCESS;
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSLL32, SLL) | TA(ULESS_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG));
+ FAIL_IF(push_inst(compiler, XOR | SA(TMP_EREG1) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
+ FAIL_IF(push_inst(compiler, XOR | S(dst) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
+ return push_inst(compiler, SELECT_OP(DSRL32, SLL) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG);
+
+ case SLJIT_ADDC:
+ if (flags & SRC2_IMM) {
+ if (op & SLJIT_SET_C) {
+ if (src2 >= 0)
+ FAIL_IF(push_inst(compiler, ORI | S(src1) | TA(TMP_EREG1) | IMM(src2), TMP_EREG1));
+ else {
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | SA(0) | TA(TMP_EREG1) | IMM(src2), TMP_EREG1));
+ FAIL_IF(push_inst(compiler, OR | S(src1) | TA(TMP_EREG1) | DA(TMP_EREG1), TMP_EREG1));
+ }
+ }
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(src1) | T(dst) | IMM(src2), DR(dst)));
+ } else {
+ if (op & SLJIT_SET_C)
+ FAIL_IF(push_inst(compiler, OR | S(src1) | T(src2) | DA(TMP_EREG1), TMP_EREG1));
+ /* dst may be the same as src1 or src2. */
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDU, ADDU) | S(src1) | T(src2) | D(dst), DR(dst)));
+ }
+ if (op & SLJIT_SET_C)
+ FAIL_IF(push_inst(compiler, SLTU | S(dst) | TA(TMP_EREG1) | DA(TMP_EREG1), TMP_EREG1));
+
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDU, ADDU) | S(dst) | TA(ULESS_FLAG) | D(dst), DR(dst)));
+ if (!(op & SLJIT_SET_C))
+ return SLJIT_SUCCESS;
+
+ /* Set ULESS_FLAG (dst == 0) && (ULESS_FLAG == 1). */
+ FAIL_IF(push_inst(compiler, SLTU | S(dst) | TA(ULESS_FLAG) | DA(ULESS_FLAG), ULESS_FLAG));
+ /* Set carry flag. */
+ return push_inst(compiler, OR | SA(ULESS_FLAG) | TA(TMP_EREG1) | DA(ULESS_FLAG), ULESS_FLAG);
+
+ case SLJIT_SUB:
+ if ((flags & SRC2_IMM) && ((op & (SLJIT_SET_U | SLJIT_SET_S)) || src2 == SIMM_MIN)) {
+ FAIL_IF(push_inst(compiler, ADDIU | SA(0) | T(TMP_REG2) | IMM(src2), DR(TMP_REG2)));
+ src2 = TMP_REG2;
+ flags &= ~SRC2_IMM;
+ }
+
+ if (flags & SRC2_IMM) {
+ if (op & SLJIT_SET_O) {
+ if (src2 >= 0)
+ FAIL_IF(push_inst(compiler, OR | S(src1) | T(src1) | DA(TMP_EREG1), TMP_EREG1));
+ else
+ FAIL_IF(push_inst(compiler, NOR | S(src1) | T(src1) | DA(TMP_EREG1), TMP_EREG1));
+ }
+ if (op & SLJIT_SET_E)
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(src1) | TA(EQUAL_FLAG) | IMM(-src2), EQUAL_FLAG));
+ if (op & (SLJIT_SET_C | SLJIT_SET_O))
+ FAIL_IF(push_inst(compiler, SLTIU | S(src1) | TA(ULESS_FLAG) | IMM(src2), ULESS_FLAG));
+ /* dst may be the same as src1 or src2. */
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(src1) | T(dst) | IMM(-src2), DR(dst)));
+ }
+ else {
+ if (op & SLJIT_SET_O)
+ FAIL_IF(push_inst(compiler, XOR | S(src1) | T(src2) | DA(TMP_EREG1), TMP_EREG1));
+ if (op & SLJIT_SET_E)
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSUBU, SUBU) | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG));
+ if (op & (SLJIT_SET_U | SLJIT_SET_C | SLJIT_SET_O))
+ FAIL_IF(push_inst(compiler, SLTU | S(src1) | T(src2) | DA(ULESS_FLAG), ULESS_FLAG));
+ if (op & SLJIT_SET_U)
+ FAIL_IF(push_inst(compiler, SLTU | S(src2) | T(src1) | DA(UGREATER_FLAG), UGREATER_FLAG));
+ if (op & SLJIT_SET_S) {
+ FAIL_IF(push_inst(compiler, SLT | S(src1) | T(src2) | DA(LESS_FLAG), LESS_FLAG));
+ FAIL_IF(push_inst(compiler, SLT | S(src2) | T(src1) | DA(GREATER_FLAG), GREATER_FLAG));
+ }
+ /* dst may be the same as src1 or src2. */
+ if (CHECK_FLAGS(SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_C))
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSUBU, SUBU) | S(src1) | T(src2) | D(dst), DR(dst)));
+ }
+
+ if (!(op & SLJIT_SET_O))
+ return SLJIT_SUCCESS;
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSLL32, SLL) | TA(ULESS_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG));
+ FAIL_IF(push_inst(compiler, XOR | SA(TMP_EREG1) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
+ FAIL_IF(push_inst(compiler, XOR | S(dst) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG));
+ return push_inst(compiler, SELECT_OP(DSRL32, SRL) | TA(OVERFLOW_FLAG) | DA(OVERFLOW_FLAG) | SH_IMM(31), OVERFLOW_FLAG);
+
+ case SLJIT_SUBC:
+ if ((flags & SRC2_IMM) && src2 == SIMM_MIN) {
+ FAIL_IF(push_inst(compiler, ADDIU | SA(0) | T(TMP_REG2) | IMM(src2), DR(TMP_REG2)));
+ src2 = TMP_REG2;
+ flags &= ~SRC2_IMM;
+ }
+
+ if (flags & SRC2_IMM) {
+ if (op & SLJIT_SET_C)
+ FAIL_IF(push_inst(compiler, SLTIU | S(src1) | TA(TMP_EREG1) | IMM(src2), TMP_EREG1));
+ /* dst may be the same as src1 or src2. */
+ FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(src1) | T(dst) | IMM(-src2), DR(dst)));
+ }
+ else {
+ if (op & SLJIT_SET_C)
+ FAIL_IF(push_inst(compiler, SLTU | S(src1) | T(src2) | DA(TMP_EREG1), TMP_EREG1));
+ /* dst may be the same as src1 or src2. */
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSUBU, SUBU) | S(src1) | T(src2) | D(dst), DR(dst)));
+ }
+
+ if (op & SLJIT_SET_C)
+ FAIL_IF(push_inst(compiler, SLTU | S(dst) | TA(ULESS_FLAG) | DA(TMP_EREG2), TMP_EREG2));
+
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSUBU, SUBU) | S(dst) | TA(ULESS_FLAG) | D(dst), DR(dst)));
+ return (op & SLJIT_SET_C) ? push_inst(compiler, OR | SA(TMP_EREG1) | TA(TMP_EREG2) | DA(ULESS_FLAG), ULESS_FLAG) : SLJIT_SUCCESS;
+
+ case SLJIT_MUL:
+ SLJIT_ASSERT(!(flags & SRC2_IMM));
+ if (!(op & SLJIT_SET_O)) {
+#if (defined SLJIT_MIPS_32_64 && SLJIT_MIPS_32_64)
+ if (op & SLJIT_INT_OP)
+ return push_inst(compiler, MUL | S(src1) | T(src2) | D(dst), DR(dst));
+ FAIL_IF(push_inst(compiler, DMULT | S(src1) | T(src2), MOVABLE_INS));
+ return push_inst(compiler, MFLO | D(dst), DR(dst));
+#else
+ FAIL_IF(push_inst(compiler, SELECT_OP(DMULT, MULT) | S(src1) | T(src2), MOVABLE_INS));
+ return push_inst(compiler, MFLO | D(dst), DR(dst));
+#endif
+ }
+ FAIL_IF(push_inst(compiler, SELECT_OP(DMULT, MULT) | S(src1) | T(src2), MOVABLE_INS));
+ FAIL_IF(push_inst(compiler, MFHI | DA(TMP_EREG1), TMP_EREG1));
+ FAIL_IF(push_inst(compiler, MFLO | D(dst), DR(dst)));
+ FAIL_IF(push_inst(compiler, SELECT_OP(DSRA32, SRA) | T(dst) | DA(TMP_EREG2) | SH_IMM(31), TMP_EREG2));
+ return push_inst(compiler, SELECT_OP(DSUBU, SUBU) | SA(TMP_EREG1) | TA(TMP_EREG2) | DA(OVERFLOW_FLAG), OVERFLOW_FLAG);
+
+ case SLJIT_AND:
+ EMIT_LOGICAL(ANDI, AND);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_OR:
+ EMIT_LOGICAL(ORI, OR);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_XOR:
+ EMIT_LOGICAL(XORI, XOR);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_SHL:
+ EMIT_SHIFT(DSLL, DSLL32, SLL, DSLLV, SLLV);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_LSHR:
+ EMIT_SHIFT(DSRL, DSRL32, SRL, DSRLV, SRLV);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_ASHR:
+ EMIT_SHIFT(DSRA, DSRA32, SRA, DSRAV, SRAV);
+ return SLJIT_SUCCESS;
+ }
+
+ SLJIT_ASSERT_STOP();
+ return SLJIT_SUCCESS;
+}
+
+static SLJIT_INLINE sljit_si emit_const(struct sljit_compiler *compiler, sljit_si dst, sljit_sw init_value)
+{
+ FAIL_IF(push_inst(compiler, LUI | T(dst) | IMM(init_value >> 48), DR(dst)));
+ FAIL_IF(push_inst(compiler, ORI | S(dst) | T(dst) | IMM(init_value >> 32), DR(dst)));
+ FAIL_IF(push_inst(compiler, DSLL | T(dst) | D(dst) | SH_IMM(16), DR(dst)));
+ FAIL_IF(push_inst(compiler, ORI | S(dst) | T(dst) | IMM(init_value >> 16), DR(dst)));
+ FAIL_IF(push_inst(compiler, DSLL | T(dst) | D(dst) | SH_IMM(16), DR(dst)));
+ return push_inst(compiler, ORI | S(dst) | T(dst) | IMM(init_value), DR(dst));
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_addr)
+{
+ sljit_ins *inst = (sljit_ins*)addr;
+
+ inst[0] = (inst[0] & 0xffff0000) | ((new_addr >> 48) & 0xffff);
+ inst[1] = (inst[1] & 0xffff0000) | ((new_addr >> 32) & 0xffff);
+ inst[3] = (inst[3] & 0xffff0000) | ((new_addr >> 16) & 0xffff);
+ inst[5] = (inst[5] & 0xffff0000) | (new_addr & 0xffff);
+ SLJIT_CACHE_FLUSH(inst, inst + 6);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant)
+{
+ sljit_ins *inst = (sljit_ins*)addr;
+
+ inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 48) & 0xffff);
+ inst[1] = (inst[1] & 0xffff0000) | ((new_constant >> 32) & 0xffff);
+ inst[3] = (inst[3] & 0xffff0000) | ((new_constant >> 16) & 0xffff);
+ inst[5] = (inst[5] & 0xffff0000) | (new_constant & 0xffff);
+ SLJIT_CACHE_FLUSH(inst, inst + 6);
+}
diff --git a/src/3rdparty/pcre/sljit/sljitNativeMIPS_common.c b/src/3rdparty/pcre/sljit/sljitNativeMIPS_common.c
index ede1c0bafe..011d8874c2 100644
--- a/src/3rdparty/pcre/sljit/sljitNativeMIPS_common.c
+++ b/src/3rdparty/pcre/sljit/sljitNativeMIPS_common.c
@@ -30,7 +30,7 @@
SLJIT_API_FUNC_ATTRIBUTE SLJIT_CONST char* sljit_get_platform_name(void)
{
#if (defined SLJIT_MIPS_32_64 && SLJIT_MIPS_32_64)
- return "MIPS(32)" SLJIT_CPUINFO;
+ return "MIPS V" SLJIT_CPUINFO;
#else
return "MIPS III" SLJIT_CPUINFO;
#endif
@@ -47,7 +47,7 @@ typedef sljit_ui sljit_ins;
/* For position independent code, t9 must contain the function address. */
#define PIC_ADDR_REG TMP_REG2
-/* TMP_EREG1 is used mainly for literal encoding on 64 bit. */
+/* TMP_EREGs are used mainly for arithmetic operations. */
#define TMP_EREG1 15
#define TMP_EREG2 24
/* Floating point status register. */
@@ -86,7 +86,7 @@ static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 4] = {
#define FS(s) ((s) << 11)
#define FD(d) ((d) << 6)
#define IMM(imm) ((imm) & 0xffff)
-#define SH_IMM(imm) ((imm & 0x1f) << 6)
+#define SH_IMM(imm) ((imm) << 6)
#define DR(dr) (reg_map[dr])
#define HI(opcode) ((opcode) << 26)
@@ -96,8 +96,8 @@ static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 4] = {
#define ABS_fmt (HI(17) | FMT_SD | LO(5))
#define ADD_fmt (HI(17) | FMT_SD | LO(0))
-#define ADDU (HI(0) | LO(33))
#define ADDIU (HI(9))
+#define ADDU (HI(0) | LO(33))
#define AND (HI(0) | LO(36))
#define ANDI (HI(12))
#define B (HI(4))
@@ -116,9 +116,25 @@ static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 4] = {
#define C_UEQ_fmt (HI(17) | FMT_SD | LO(51))
#define C_ULE_fmt (HI(17) | FMT_SD | LO(55))
#define C_ULT_fmt (HI(17) | FMT_SD | LO(53))
+#define DADDIU (HI(25))
+#define DADDU (HI(0) | LO(45))
+#define DDIV (HI(0) | LO(30))
+#define DDIVU (HI(0) | LO(31))
#define DIV (HI(0) | LO(26))
#define DIVU (HI(0) | LO(27))
#define DIV_fmt (HI(17) | FMT_SD | LO(3))
+#define DMULT (HI(0) | LO(28))
+#define DMULTU (HI(0) | LO(29))
+#define DSLL (HI(0) | LO(56))
+#define DSLL32 (HI(0) | LO(60))
+#define DSLLV (HI(0) | LO(20))
+#define DSRA (HI(0) | LO(59))
+#define DSRA32 (HI(0) | LO(63))
+#define DSRAV (HI(0) | LO(23))
+#define DSRL (HI(0) | LO(58))
+#define DSRL32 (HI(0) | LO(62))
+#define DSRLV (HI(0) | LO(22))
+#define DSUBU (HI(0) | LO(47))
#define J (HI(2))
#define JAL (HI(3))
#define JALR (HI(0) | LO(9))
@@ -129,8 +145,6 @@ static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 4] = {
#define MFHI (HI(0) | LO(16))
#define MFLO (HI(0) | LO(18))
#define MOV_fmt (HI(17) | FMT_SD | LO(6))
-#define MOVN (HI(0) | LO(11))
-#define MOVZ (HI(0) | LO(10))
#define MUL_fmt (HI(17) | FMT_SD | LO(2))
#define MULT (HI(0) | LO(24))
#define MULTU (HI(0) | LO(25))
@@ -158,6 +172,7 @@ static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 4] = {
#if (defined SLJIT_MIPS_32_64 && SLJIT_MIPS_32_64)
#define CLZ (HI(28) | LO(32))
+#define DCLZ (HI(28) | LO(36))
#define MUL (HI(28) | LO(2))
#define SEB (HI(31) | (16 << 6) | LO(32))
#define SEH (HI(31) | (24 << 6) | LO(32))
@@ -198,15 +213,20 @@ static SLJIT_INLINE sljit_ins invert_branch(sljit_si flags)
return (flags & IS_BIT26_COND) ? (1 << 26) : (1 << 16);
}
-static SLJIT_INLINE sljit_ins* optimize_jump(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code)
+static SLJIT_INLINE sljit_ins* detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code)
{
sljit_sw diff;
sljit_uw target_addr;
sljit_ins *inst;
sljit_ins saved_inst;
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+ if (jump->flags & (SLJIT_REWRITABLE_JUMP | IS_CALL))
+ return code_ptr;
+#else
if (jump->flags & SLJIT_REWRITABLE_JUMP)
return code_ptr;
+#endif
if (jump->flags & JUMP_ADDR)
target_addr = jump->u.target;
@@ -218,6 +238,11 @@ static SLJIT_INLINE sljit_ins* optimize_jump(struct sljit_jump *jump, sljit_ins
if (jump->flags & IS_COND)
inst--;
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+ if (jump->flags & IS_CALL)
+ goto keep_address;
+#endif
+
/* B instructions. */
if (jump->flags & IS_MOVABLE) {
diff = ((sljit_sw)target_addr - (sljit_sw)(inst)) >> 2;
@@ -237,24 +262,34 @@ static SLJIT_INLINE sljit_ins* optimize_jump(struct sljit_jump *jump, sljit_ins
return inst;
}
}
+ else {
+ diff = ((sljit_sw)target_addr - (sljit_sw)(inst + 1)) >> 2;
+ if (diff <= SIMM_MAX && diff >= SIMM_MIN) {
+ jump->flags |= PATCH_B;
- diff = ((sljit_sw)target_addr - (sljit_sw)(inst + 1)) >> 2;
- if (diff <= SIMM_MAX && diff >= SIMM_MIN) {
- jump->flags |= PATCH_B;
-
- if (!(jump->flags & IS_COND)) {
- inst[0] = (jump->flags & IS_JAL) ? BAL : B;
+ if (!(jump->flags & IS_COND)) {
+ inst[0] = (jump->flags & IS_JAL) ? BAL : B;
+ inst[1] = NOP;
+ return inst + 1;
+ }
+ inst[0] = inst[0] ^ invert_branch(jump->flags);
inst[1] = NOP;
+ jump->addr -= sizeof(sljit_ins);
return inst + 1;
}
- inst[0] = inst[0] ^ invert_branch(jump->flags);
- inst[1] = NOP;
- jump->addr -= sizeof(sljit_ins);
- return inst + 1;
}
if (jump->flags & IS_COND) {
- if ((target_addr & ~0xfffffff) == ((jump->addr + 3 * sizeof(sljit_ins)) & ~0xfffffff)) {
+ if ((jump->flags & IS_MOVABLE) && (target_addr & ~0xfffffff) == ((jump->addr + 2 * sizeof(sljit_ins)) & ~0xfffffff)) {
+ jump->flags |= PATCH_J;
+ saved_inst = inst[0];
+ inst[0] = inst[-1];
+ inst[-1] = (saved_inst & 0xffff0000) | 3;
+ inst[1] = J;
+ inst[2] = NOP;
+ return inst + 2;
+ }
+ else if ((target_addr & ~0xfffffff) == ((jump->addr + 3 * sizeof(sljit_ins)) & ~0xfffffff)) {
jump->flags |= PATCH_J;
inst[0] = (inst[0] & 0xffff0000) | 3;
inst[1] = NOP;
@@ -263,26 +298,48 @@ static SLJIT_INLINE sljit_ins* optimize_jump(struct sljit_jump *jump, sljit_ins
jump->addr += sizeof(sljit_ins);
return inst + 3;
}
- return code_ptr;
}
-
- /* J instuctions. */
- if (jump->flags & IS_MOVABLE) {
- if ((target_addr & ~0xfffffff) == (jump->addr & ~0xfffffff)) {
+ else {
+ /* J instuctions. */
+ if ((jump->flags & IS_MOVABLE) && (target_addr & ~0xfffffff) == (jump->addr & ~0xfffffff)) {
jump->flags |= PATCH_J;
inst[0] = inst[-1];
inst[-1] = (jump->flags & IS_JAL) ? JAL : J;
jump->addr -= sizeof(sljit_ins);
return inst;
}
+
+ if ((target_addr & ~0xfffffff) == ((jump->addr + sizeof(sljit_ins)) & ~0xfffffff)) {
+ jump->flags |= PATCH_J;
+ inst[0] = (jump->flags & IS_JAL) ? JAL : J;
+ inst[1] = NOP;
+ return inst + 1;
+ }
}
- if ((target_addr & ~0xfffffff) == ((jump->addr + sizeof(sljit_ins)) & ~0xfffffff)) {
- jump->flags |= PATCH_J;
- inst[0] = (jump->flags & IS_JAL) ? JAL : J;
- inst[1] = NOP;
- return inst + 1;
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+keep_address:
+ if (target_addr <= 0x7fffffff) {
+ jump->flags |= PATCH_ABS32;
+ if (jump->flags & IS_COND) {
+ inst[0] -= 4;
+ inst++;
+ }
+ inst[2] = inst[6];
+ inst[3] = inst[7];
+ return inst + 3;
+ }
+ if (target_addr <= 0x7fffffffffffl) {
+ jump->flags |= PATCH_ABS48;
+ if (jump->flags & IS_COND) {
+ inst[0] -= 2;
+ inst++;
+ }
+ inst[4] = inst[6];
+ inst[5] = inst[7];
+ return inst + 5;
}
+#endif
return code_ptr;
}
@@ -340,9 +397,9 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
jump->addr = (sljit_uw)(code_ptr - 3);
#else
-#error "Implementation required"
+ jump->addr = (sljit_uw)(code_ptr - 7);
#endif
- code_ptr = optimize_jump(jump, code_ptr, code);
+ code_ptr = detect_jump_type(jump, code_ptr, code);
jump = jump->next;
}
if (const_ && const_->addr == word_count) {
@@ -391,7 +448,23 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
buf_ptr[0] = (buf_ptr[0] & 0xffff0000) | ((addr >> 16) & 0xffff);
buf_ptr[1] = (buf_ptr[1] & 0xffff0000) | (addr & 0xffff);
#else
-#error "Implementation required"
+ if (jump->flags & PATCH_ABS32) {
+ SLJIT_ASSERT(addr <= 0x7fffffff);
+ buf_ptr[0] = (buf_ptr[0] & 0xffff0000) | ((addr >> 16) & 0xffff);
+ buf_ptr[1] = (buf_ptr[1] & 0xffff0000) | (addr & 0xffff);
+ }
+ else if (jump->flags & PATCH_ABS48) {
+ SLJIT_ASSERT(addr <= 0x7fffffffffffl);
+ buf_ptr[0] = (buf_ptr[0] & 0xffff0000) | ((addr >> 32) & 0xffff);
+ buf_ptr[1] = (buf_ptr[1] & 0xffff0000) | ((addr >> 16) & 0xffff);
+ buf_ptr[3] = (buf_ptr[3] & 0xffff0000) | (addr & 0xffff);
+ }
+ else {
+ buf_ptr[0] = (buf_ptr[0] & 0xffff0000) | ((addr >> 48) & 0xffff);
+ buf_ptr[1] = (buf_ptr[1] & 0xffff0000) | ((addr >> 32) & 0xffff);
+ buf_ptr[3] = (buf_ptr[3] & 0xffff0000) | ((addr >> 16) & 0xffff);
+ buf_ptr[5] = (buf_ptr[5] & 0xffff0000) | (addr & 0xffff);
+ }
#endif
} while (0);
jump = jump->next;
@@ -473,7 +546,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compil
#endif
local_size += (saveds + 1 + 4) * sizeof(sljit_sw);
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
local_size = (local_size + 15) & ~0xf;
+#else
+ local_size = (local_size + 31) & ~0x1f;
+#endif
compiler->local_size = local_size;
if (local_size <= SIMM_MAX) {
@@ -523,7 +600,11 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_context(struct sljit_compiler *compiler,
#endif
local_size += (saveds + 1 + 4) * sizeof(sljit_sw);
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
compiler->local_size = (local_size + 15) & ~0xf;
+#else
+ compiler->local_size = (local_size + 31) & ~0x1f;
+#endif
}
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compiler, sljit_si op, sljit_si src, sljit_sw srcw)
@@ -612,11 +693,11 @@ static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si flags,
{
SLJIT_ASSERT(arg & SLJIT_MEM);
- if ((!(flags & WRITE_BACK) || !(arg & 0xf)) && !(arg & 0xf0) && argw <= SIMM_MAX && argw >= SIMM_MIN) {
+ if ((!(flags & WRITE_BACK) || !(arg & REG_MASK)) && !(arg & OFFS_REG_MASK) && argw <= SIMM_MAX && argw >= SIMM_MIN) {
/* Works for both absoulte and relative addresses. */
if (SLJIT_UNLIKELY(flags & ARG_TEST))
return 1;
- FAIL_IF(push_inst(compiler, data_transfer_insts[flags & MEM_MASK] | S(arg & 0xf)
+ FAIL_IF(push_inst(compiler, data_transfer_insts[flags & MEM_MASK] | S(arg & REG_MASK)
| TA(reg_ar) | IMM(argw), ((flags & MEM_MASK) <= GPR_REG && (flags & LOAD_DATA)) ? reg_ar : MOVABLE_INS));
return -1;
}
@@ -631,10 +712,10 @@ static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_
SLJIT_ASSERT((arg & SLJIT_MEM) && (next_arg & SLJIT_MEM));
/* Simple operation except for updates. */
- if (arg & 0xf0) {
+ if (arg & OFFS_REG_MASK) {
argw &= 0x3;
next_argw &= 0x3;
- if (argw && argw == next_argw && (arg == next_arg || (arg & 0xf0) == (next_arg & 0xf0)))
+ if (argw && argw == next_argw && (arg == next_arg || (arg & OFFS_REG_MASK) == (next_arg & OFFS_REG_MASK)))
return 1;
return 0;
}
@@ -666,9 +747,9 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, slji
tmp_ar = DR(TMP_REG1);
delay_slot = MOVABLE_INS;
}
- base = arg & 0xf;
+ base = arg & REG_MASK;
- if (SLJIT_UNLIKELY(arg & 0xf0)) {
+ if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) {
argw &= 0x3;
if ((flags & WRITE_BACK) && reg_ar == DR(base)) {
SLJIT_ASSERT(!(flags & LOAD_DATA) && DR(TMP_REG1) != reg_ar);
@@ -681,7 +762,7 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, slji
if (!(flags & WRITE_BACK)) {
if (arg == compiler->cache_arg)
return push_inst(compiler, data_transfer_insts[flags & MEM_MASK] | S(TMP_REG3) | TA(reg_ar), delay_slot);
- if ((SLJIT_MEM | (arg & 0xf0)) == compiler->cache_arg) {
+ if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) {
if (arg == next_arg && argw == (next_argw & 0x3)) {
compiler->cache_arg = arg;
compiler->cache_argw = argw;
@@ -693,7 +774,7 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, slji
}
}
else {
- if ((SLJIT_MEM | (arg & 0xf0)) == compiler->cache_arg) {
+ if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) {
FAIL_IF(push_inst(compiler, ADDU_W | S(base) | T(TMP_REG3) | D(base), DR(base)));
return push_inst(compiler, data_transfer_insts[flags & MEM_MASK] | S(base) | TA(reg_ar), delay_slot);
}
@@ -701,23 +782,23 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, slji
}
if (SLJIT_UNLIKELY(argw)) {
- compiler->cache_arg = SLJIT_MEM | (arg & 0xf0);
+ compiler->cache_arg = SLJIT_MEM | (arg & OFFS_REG_MASK);
compiler->cache_argw = argw;
- FAIL_IF(push_inst(compiler, SLL_W | T((arg >> 4) & 0xf) | D(TMP_REG3) | SH_IMM(argw), DR(TMP_REG3)));
+ FAIL_IF(push_inst(compiler, SLL_W | T(OFFS_REG(arg)) | D(TMP_REG3) | SH_IMM(argw), DR(TMP_REG3)));
}
if (!(flags & WRITE_BACK)) {
if (arg == next_arg && argw == (next_argw & 0x3)) {
compiler->cache_arg = arg;
compiler->cache_argw = argw;
- FAIL_IF(push_inst(compiler, ADDU_W | S(base) | T(!argw ? ((arg >> 4) & 0xf) : TMP_REG3) | D(TMP_REG3), DR(TMP_REG3)));
+ FAIL_IF(push_inst(compiler, ADDU_W | S(base) | T(!argw ? OFFS_REG(arg) : TMP_REG3) | D(TMP_REG3), DR(TMP_REG3)));
tmp_ar = DR(TMP_REG3);
}
else
- FAIL_IF(push_inst(compiler, ADDU_W | S(base) | T(!argw ? ((arg >> 4) & 0xf) : TMP_REG3) | DA(tmp_ar), tmp_ar));
+ FAIL_IF(push_inst(compiler, ADDU_W | S(base) | T(!argw ? OFFS_REG(arg) : TMP_REG3) | DA(tmp_ar), tmp_ar));
return push_inst(compiler, data_transfer_insts[flags & MEM_MASK] | SA(tmp_ar) | TA(reg_ar), delay_slot);
}
- FAIL_IF(push_inst(compiler, ADDU_W | S(base) | T(!argw ? ((arg >> 4) & 0xf) : TMP_REG3) | D(base), DR(base)));
+ FAIL_IF(push_inst(compiler, ADDU_W | S(base) | T(!argw ? OFFS_REG(arg) : TMP_REG3) | D(base), DR(base)));
return push_inst(compiler, data_transfer_insts[flags & MEM_MASK] | S(base) | TA(reg_ar), delay_slot);
}
@@ -829,7 +910,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si f
if (GET_FLAGS(op))
flags |= UNUSED_DEST;
}
- else if (dst <= TMP_REG3) {
+ else if (FAST_IS_REG(dst)) {
dst_r = dst;
flags |= REG_DEST;
if (op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
@@ -862,7 +943,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si f
}
/* Source 1. */
- if (src1 <= TMP_REG3) {
+ if (FAST_IS_REG(src1)) {
src1_r = src1;
flags |= REG1_SOURCE;
}
@@ -883,7 +964,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si f
}
/* Source 2. */
- if (src2 <= TMP_REG3) {
+ if (FAST_IS_REG(src2)) {
src2_r = src2;
flags |= REG2_SOURCE;
if (!(flags & REG_DEST) && op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
@@ -941,6 +1022,10 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si f
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler, sljit_si op)
{
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+ sljit_si int_op = op & SLJIT_INT_OP;
+#endif
+
CHECK_ERROR();
check_sljit_emit_op0(compiler, op);
@@ -952,7 +1037,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
return push_inst(compiler, NOP, UNMOVABLE_INS);
case SLJIT_UMUL:
case SLJIT_SMUL:
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+ FAIL_IF(push_inst(compiler, (op == SLJIT_UMUL ? DMULTU : DMULT) | S(SLJIT_SCRATCH_REG1) | T(SLJIT_SCRATCH_REG2), MOVABLE_INS));
+#else
FAIL_IF(push_inst(compiler, (op == SLJIT_UMUL ? MULTU : MULT) | S(SLJIT_SCRATCH_REG1) | T(SLJIT_SCRATCH_REG2), MOVABLE_INS));
+#endif
FAIL_IF(push_inst(compiler, MFLO | D(SLJIT_SCRATCH_REG1), DR(SLJIT_SCRATCH_REG1)));
return push_inst(compiler, MFHI | D(SLJIT_SCRATCH_REG2), DR(SLJIT_SCRATCH_REG2));
case SLJIT_UDIV:
@@ -961,7 +1050,16 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
FAIL_IF(push_inst(compiler, NOP, UNMOVABLE_INS));
FAIL_IF(push_inst(compiler, NOP, UNMOVABLE_INS));
#endif
+
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+ if (int_op)
+ FAIL_IF(push_inst(compiler, (op == SLJIT_UDIV ? DIVU : DIV) | S(SLJIT_SCRATCH_REG1) | T(SLJIT_SCRATCH_REG2), MOVABLE_INS));
+ else
+ FAIL_IF(push_inst(compiler, (op == SLJIT_UDIV ? DDIVU : DDIV) | S(SLJIT_SCRATCH_REG1) | T(SLJIT_SCRATCH_REG2), MOVABLE_INS));
+#else
FAIL_IF(push_inst(compiler, (op == SLJIT_UDIV ? DIVU : DIV) | S(SLJIT_SCRATCH_REG1) | T(SLJIT_SCRATCH_REG2), MOVABLE_INS));
+#endif
+
FAIL_IF(push_inst(compiler, MFLO | D(SLJIT_SCRATCH_REG1), DR(SLJIT_SCRATCH_REG1)));
return push_inst(compiler, MFHI | D(SLJIT_SCRATCH_REG2), DR(SLJIT_SCRATCH_REG2));
}
@@ -975,6 +1073,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
{
#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
# define flags 0
+#else
+ sljit_si flags = 0;
#endif
CHECK_ERROR();
@@ -982,50 +1082,74 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
ADJUST_LOCAL_OFFSET(dst, dstw);
ADJUST_LOCAL_OFFSET(src, srcw);
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+ if ((op & SLJIT_INT_OP) && GET_OPCODE(op) >= SLJIT_NOT) {
+ flags |= INT_DATA | SIGNED_DATA;
+ if (src & SLJIT_IMM)
+ srcw = (sljit_si)srcw;
+ }
+#endif
+
switch (GET_OPCODE(op)) {
case SLJIT_MOV:
case SLJIT_MOV_P:
- return emit_op(compiler, SLJIT_MOV, flags | WORD_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
+ return emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
case SLJIT_MOV_UI:
- return emit_op(compiler, SLJIT_MOV_UI, flags | INT_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+ return emit_op(compiler, SLJIT_MOV_UI, INT_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
+#else
+ return emit_op(compiler, SLJIT_MOV_UI, INT_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_ui)srcw : srcw);
+#endif
case SLJIT_MOV_SI:
- return emit_op(compiler, SLJIT_MOV_SI, flags | INT_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+ return emit_op(compiler, SLJIT_MOV_SI, INT_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
+#else
+ return emit_op(compiler, SLJIT_MOV_SI, INT_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_si)srcw : srcw);
+#endif
case SLJIT_MOV_UB:
- return emit_op(compiler, SLJIT_MOV_UB, flags | BYTE_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_ub)srcw : srcw);
+ return emit_op(compiler, SLJIT_MOV_UB, BYTE_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_ub)srcw : srcw);
case SLJIT_MOV_SB:
- return emit_op(compiler, SLJIT_MOV_SB, flags | BYTE_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sb)srcw : srcw);
+ return emit_op(compiler, SLJIT_MOV_SB, BYTE_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sb)srcw : srcw);
case SLJIT_MOV_UH:
- return emit_op(compiler, SLJIT_MOV_UH, flags | HALF_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_uh)srcw : srcw);
+ return emit_op(compiler, SLJIT_MOV_UH, HALF_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_uh)srcw : srcw);
case SLJIT_MOV_SH:
- return emit_op(compiler, SLJIT_MOV_SH, flags | HALF_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sh)srcw : srcw);
+ return emit_op(compiler, SLJIT_MOV_SH, HALF_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sh)srcw : srcw);
case SLJIT_MOVU:
case SLJIT_MOVU_P:
- return emit_op(compiler, SLJIT_MOV, flags | WORD_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
+ return emit_op(compiler, SLJIT_MOV, WORD_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
case SLJIT_MOVU_UI:
- return emit_op(compiler, SLJIT_MOV_UI, flags | INT_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+ return emit_op(compiler, SLJIT_MOV_UI, INT_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
+#else
+ return emit_op(compiler, SLJIT_MOV_UI, INT_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_ui)srcw : srcw);
+#endif
case SLJIT_MOVU_SI:
- return emit_op(compiler, SLJIT_MOV_SI, flags | INT_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+ return emit_op(compiler, SLJIT_MOV_SI, INT_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
+#else
+ return emit_op(compiler, SLJIT_MOV_SI, INT_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_si)srcw : srcw);
+#endif
case SLJIT_MOVU_UB:
- return emit_op(compiler, SLJIT_MOV_UB, flags | BYTE_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_ub)srcw : srcw);
+ return emit_op(compiler, SLJIT_MOV_UB, BYTE_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_ub)srcw : srcw);
case SLJIT_MOVU_SB:
- return emit_op(compiler, SLJIT_MOV_SB, flags | BYTE_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sb)srcw : srcw);
+ return emit_op(compiler, SLJIT_MOV_SB, BYTE_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sb)srcw : srcw);
case SLJIT_MOVU_UH:
- return emit_op(compiler, SLJIT_MOV_UH, flags | HALF_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_uh)srcw : srcw);
+ return emit_op(compiler, SLJIT_MOV_UH, HALF_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_uh)srcw : srcw);
case SLJIT_MOVU_SH:
- return emit_op(compiler, SLJIT_MOV_SH, flags | HALF_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sh)srcw : srcw);
+ return emit_op(compiler, SLJIT_MOV_SH, HALF_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sh)srcw : srcw);
case SLJIT_NOT:
return emit_op(compiler, op, flags, dst, dstw, TMP_REG1, 0, src, srcw);
@@ -1038,6 +1162,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
}
return SLJIT_SUCCESS;
+
#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
# undef flags
#endif
@@ -1050,6 +1175,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
{
#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
# define flags 0
+#else
+ sljit_si flags = 0;
#endif
CHECK_ERROR();
@@ -1058,6 +1185,16 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
ADJUST_LOCAL_OFFSET(src1, src1w);
ADJUST_LOCAL_OFFSET(src2, src2w);
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+ if (op & SLJIT_INT_OP) {
+ flags |= INT_DATA | SIGNED_DATA;
+ if (src1 & SLJIT_IMM)
+ src1w = (sljit_si)src1w;
+ if (src2 & SLJIT_IMM)
+ src2w = (sljit_si)src2w;
+ }
+#endif
+
switch (GET_OPCODE(op)) {
case SLJIT_ADD:
case SLJIT_ADDC:
@@ -1082,12 +1219,18 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
if (src2 & SLJIT_IMM)
src2w &= 0x1f;
#else
- SLJIT_ASSERT_STOP();
+ if (src2 & SLJIT_IMM) {
+ if (op & SLJIT_INT_OP)
+ src2w &= 0x1f;
+ else
+ src2w &= 0x3f;
+ }
#endif
return emit_op(compiler, op, flags | IMM_OP, dst, dstw, src1, src1w, src2, src2w);
}
return SLJIT_SUCCESS;
+
#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
# undef flags
#endif
@@ -1121,9 +1264,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_custom(struct sljit_compiler *co
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_is_fpu_available(void)
{
-#if (defined SLJIT_QEMU && SLJIT_QEMU)
- /* Qemu says fir is 0 by default. */
- return 1;
+#ifdef SLJIT_IS_FPU_AVAILABLE
+ return SLJIT_IS_FPU_AVAILABLE;
#elif defined(__GNUC__)
sljit_sw fir;
asm ("cfc1 %0, $0" : "=r"(fir));
@@ -1150,14 +1292,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
compiler->cache_argw = 0;
if (GET_OPCODE(op) == SLJIT_CMPD) {
- if (dst > SLJIT_FLOAT_REG6) {
+ if (dst & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG1, dst, dstw, src, srcw));
dst = TMP_FREG1;
}
else
dst <<= 1;
- if (src > SLJIT_FLOAT_REG6) {
+ if (src & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG2, src, srcw, 0, 0));
src = TMP_FREG2;
}
@@ -1185,9 +1327,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
return push_inst(compiler, C_UN_fmt | FMT(op) | FT(src) | FS(dst), FCSR_FCC);
}
- dst_fr = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG1 : (dst << 1);
+ dst_fr = FAST_IS_REG(dst) ? (dst << 1) : TMP_FREG1;
- if (src > SLJIT_FLOAT_REG6) {
+ if (src & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, dst_fr, src, srcw, dst, dstw));
src = dst_fr;
}
@@ -1229,9 +1371,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
compiler->cache_arg = 0;
compiler->cache_argw = 0;
- dst_fr = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG2 : (dst << 1);
+ dst_fr = FAST_IS_REG(dst) ? (dst << 1) : TMP_FREG2;
- if (src1 > SLJIT_FLOAT_REG6) {
+ if (src1 & SLJIT_MEM) {
if (getput_arg_fast(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG1, src1, src1w)) {
FAIL_IF(compiler->error);
src1 = TMP_FREG1;
@@ -1241,7 +1383,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
else
src1 <<= 1;
- if (src2 > SLJIT_FLOAT_REG6) {
+ if (src2 & SLJIT_MEM) {
if (getput_arg_fast(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG2, src2, src2w)) {
FAIL_IF(compiler->error);
src2 = TMP_FREG2;
@@ -1309,7 +1451,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *c
if (dst == SLJIT_UNUSED)
return SLJIT_SUCCESS;
- if (dst <= TMP_REG3)
+ if (FAST_IS_REG(dst))
return push_inst(compiler, ADDU_W | SA(RETURN_ADDR_REG) | TA(0) | D(dst), DR(dst));
/* Memory. */
@@ -1322,7 +1464,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
check_sljit_emit_fast_return(compiler, src, srcw);
ADJUST_LOCAL_OFFSET(src, srcw);
- if (src <= TMP_REG3)
+ if (FAST_IS_REG(src))
FAIL_IF(push_inst(compiler, ADDU_W | S(src) | TA(0) | DA(RETURN_ADDR_REG), RETURN_ADDR_REG));
else if (src & SLJIT_MEM)
FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, RETURN_ADDR_REG, src, srcw));
@@ -1357,7 +1499,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi
#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
#define JUMP_LENGTH 4
#else
-#error "Implementation required"
+#define JUMP_LENGTH 8
#endif
#define BR_Z(src) \
@@ -1467,7 +1609,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compile
} else {
SLJIT_ASSERT(DR(PIC_ADDR_REG) == 25 && PIC_ADDR_REG == TMP_REG2);
/* Cannot be optimized out if type is >= CALL0. */
- jump->flags |= IS_JAL | (type >= SLJIT_CALL0 ? SLJIT_REWRITABLE_JUMP : 0);
+ jump->flags |= IS_JAL | (type >= SLJIT_CALL0 ? IS_CALL : 0);
PTR_FAIL_IF(push_inst(compiler, JALR | S(TMP_REG2) | DA(RETURN_ADDR_REG), UNMOVABLE_INS));
jump->addr = compiler->size;
/* A NOP if type < CALL1. */
@@ -1631,14 +1773,14 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_fcmp(struct sljit_compile
compiler->cache_arg = 0;
compiler->cache_argw = 0;
- if (src1 > SLJIT_FLOAT_REG6) {
+ if (src1 & SLJIT_MEM) {
PTR_FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(type) | LOAD_DATA, TMP_FREG1, src1, src1w, src2, src2w));
src1 = TMP_FREG1;
}
else
src1 <<= 1;
- if (src2 > SLJIT_FLOAT_REG6) {
+ if (src2 & SLJIT_MEM) {
PTR_FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(type) | LOAD_DATA, TMP_FREG2, src2, src2w, 0, 0));
src2 = TMP_FREG2;
}
@@ -1714,7 +1856,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
check_sljit_emit_ijump(compiler, type, src, srcw);
ADJUST_LOCAL_OFFSET(src, srcw);
- if (src <= TMP_REG3) {
+ if (FAST_IS_REG(src)) {
if (DR(src) != 4)
src_r = src;
else
@@ -1770,6 +1912,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
{
sljit_si sugg_dst_ar, dst_ar;
sljit_si flags = GET_ALL_FLAGS(op);
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+# define mem_type WORD_DATA
+#else
+ sljit_si mem_type = (op & SLJIT_INT_OP) ? (INT_DATA | SIGNED_DATA) : WORD_DATA;
+#endif
CHECK_ERROR();
check_sljit_emit_op_flags(compiler, op, dst, dstw, src, srcw, type);
@@ -1779,13 +1926,17 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
return SLJIT_SUCCESS;
op = GET_OPCODE(op);
- sugg_dst_ar = DR((op < SLJIT_ADD && dst <= TMP_REG3) ? dst : TMP_REG2);
+#if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64)
+ if (op == SLJIT_MOV_SI || op == SLJIT_MOV_UI)
+ mem_type = INT_DATA | SIGNED_DATA;
+#endif
+ sugg_dst_ar = DR((op < SLJIT_ADD && FAST_IS_REG(dst)) ? dst : TMP_REG2);
compiler->cache_arg = 0;
compiler->cache_argw = 0;
if (op >= SLJIT_ADD && (src & SLJIT_MEM)) {
ADJUST_LOCAL_OFFSET(src, srcw);
- FAIL_IF(emit_op_mem2(compiler, WORD_DATA | LOAD_DATA, DR(TMP_REG1), src, srcw, dst, dstw));
+ FAIL_IF(emit_op_mem2(compiler, mem_type | LOAD_DATA, DR(TMP_REG1), src, srcw, dst, dstw));
src = TMP_REG1;
srcw = 0;
}
@@ -1853,15 +2004,19 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
if (op >= SLJIT_ADD) {
if (DR(TMP_REG2) != dst_ar)
FAIL_IF(push_inst(compiler, ADDU_W | SA(dst_ar) | TA(0) | D(TMP_REG2), DR(TMP_REG2)));
- return emit_op(compiler, op | flags, CUMULATIVE_OP | LOGICAL_OP | IMM_OP | ALT_KEEP_CACHE, dst, dstw, src, srcw, TMP_REG2, 0);
+ return emit_op(compiler, op | flags, mem_type | CUMULATIVE_OP | LOGICAL_OP | IMM_OP | ALT_KEEP_CACHE, dst, dstw, src, srcw, TMP_REG2, 0);
}
if (dst & SLJIT_MEM)
- return emit_op_mem(compiler, WORD_DATA, dst_ar, dst, dstw);
+ return emit_op_mem(compiler, mem_type, dst_ar, dst, dstw);
if (sugg_dst_ar != dst_ar)
return push_inst(compiler, ADDU_W | SA(dst_ar) | TA(0) | DA(sugg_dst_ar), sugg_dst_ar);
return SLJIT_SUCCESS;
+
+#if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32)
+# undef mem_type
+#endif
}
SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compiler *compiler, sljit_si dst, sljit_sw dstw, sljit_sw init_value)
@@ -1877,7 +2032,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
PTR_FAIL_IF(!const_);
set_const(const_, compiler);
- reg = (dst <= TMP_REG3) ? dst : TMP_REG2;
+ reg = SLOW_IS_REG(dst) ? dst : TMP_REG2;
PTR_FAIL_IF(emit_const(compiler, reg, init_value));
diff --git a/src/3rdparty/pcre/sljit/sljitNativePPC_32.c b/src/3rdparty/pcre/sljit/sljitNativePPC_32.c
index 0bd35a6e0e..b14b75ceb5 100644
--- a/src/3rdparty/pcre/sljit/sljitNativePPC_32.c
+++ b/src/3rdparty/pcre/sljit/sljitNativePPC_32.c
@@ -32,7 +32,7 @@ static sljit_si load_immediate(struct sljit_compiler *compiler, sljit_si reg, sl
return push_inst(compiler, ADDI | D(reg) | A(0) | IMM(imm));
if (!(imm & ~0xffff))
- return push_inst(compiler, ORI | S(ZERO_REG) | A(reg) | IMM(imm));
+ return push_inst(compiler, ORI | S(TMP_ZERO) | A(reg) | IMM(imm));
FAIL_IF(push_inst(compiler, ADDIS | D(reg) | A(0) | IMM(imm >> 16)));
return (imm & 0xffff) ? push_inst(compiler, ORI | S(reg) | A(reg) | IMM(imm)) : SLJIT_SUCCESS;
diff --git a/src/3rdparty/pcre/sljit/sljitNativePPC_64.c b/src/3rdparty/pcre/sljit/sljitNativePPC_64.c
index 8eaeb41f4e..182ac7b3da 100644
--- a/src/3rdparty/pcre/sljit/sljitNativePPC_64.c
+++ b/src/3rdparty/pcre/sljit/sljitNativePPC_64.c
@@ -52,9 +52,9 @@ static sljit_si load_immediate(struct sljit_compiler *compiler, sljit_si reg, sl
return push_inst(compiler, ADDI | D(reg) | A(0) | IMM(imm));
if (!(imm & ~0xffff))
- return push_inst(compiler, ORI | S(ZERO_REG) | A(reg) | IMM(imm));
+ return push_inst(compiler, ORI | S(TMP_ZERO) | A(reg) | IMM(imm));
- if (imm <= SLJIT_W(0x7fffffff) && imm >= SLJIT_W(-0x80000000)) {
+ if (imm <= 0x7fffffffl && imm >= -0x80000000l) {
FAIL_IF(push_inst(compiler, ADDIS | D(reg) | A(0) | IMM(imm >> 16)));
return (imm & 0xffff) ? push_inst(compiler, ORI | S(reg) | A(reg) | IMM(imm)) : SLJIT_SUCCESS;
}
diff --git a/src/3rdparty/pcre/sljit/sljitNativePPC_common.c b/src/3rdparty/pcre/sljit/sljitNativePPC_common.c
index 67e6898a17..5e06f2fd8e 100644
--- a/src/3rdparty/pcre/sljit/sljitNativePPC_common.c
+++ b/src/3rdparty/pcre/sljit/sljitNativePPC_common.c
@@ -33,10 +33,19 @@ SLJIT_API_FUNC_ATTRIBUTE SLJIT_CONST char* sljit_get_platform_name(void)
Both for ppc-32 and ppc-64. */
typedef sljit_ui sljit_ins;
+#if ((defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) && (defined _AIX)) \
+ || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+#define SLJIT_PPC_STACK_FRAME_V2 1
+#endif
+
#ifdef _AIX
#include <sys/cache.h>
#endif
+#if (defined SLJIT_LITTLE_ENDIAN && SLJIT_LITTLE_ENDIAN)
+#define SLJIT_PASS_ENTRY_ADDR_TO_CALL 1
+#endif
+
static void ppc_cache_flush(sljit_ins *from, sljit_ins *to)
{
#ifdef _AIX
@@ -81,13 +90,19 @@ static void ppc_cache_flush(sljit_ins *from, sljit_ins *to)
#define TMP_REG1 (SLJIT_NO_REGISTERS + 1)
#define TMP_REG2 (SLJIT_NO_REGISTERS + 2)
#define TMP_REG3 (SLJIT_NO_REGISTERS + 3)
-#define ZERO_REG (SLJIT_NO_REGISTERS + 4)
+#define TMP_ZERO (SLJIT_NO_REGISTERS + 4)
+
+#if (defined SLJIT_PASS_ENTRY_ADDR_TO_CALL && SLJIT_PASS_ENTRY_ADDR_TO_CALL)
+#define TMP_CALL_REG (SLJIT_NO_REGISTERS + 5)
+#else
+#define TMP_CALL_REG TMP_REG2
+#endif
#define TMP_FREG1 (0)
#define TMP_FREG2 (SLJIT_FLOAT_REG6 + 1)
-static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 5] = {
- 0, 3, 4, 5, 6, 7, 30, 29, 28, 27, 26, 1, 8, 9, 10, 31
+static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 6] = {
+ 0, 3, 4, 5, 6, 7, 30, 29, 28, 27, 26, 1, 8, 9, 10, 31, 12
};
/* --------------------------------------------------------------------- */
@@ -224,13 +239,19 @@ static sljit_si push_inst(struct sljit_compiler *compiler, sljit_ins ins)
return SLJIT_SUCCESS;
}
-static SLJIT_INLINE sljit_si optimize_jump(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code)
+static SLJIT_INLINE sljit_si detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code)
{
sljit_sw diff;
sljit_uw target_addr;
+ sljit_sw extra_jump_flags;
+#if (defined SLJIT_PASS_ENTRY_ADDR_TO_CALL && SLJIT_PASS_ENTRY_ADDR_TO_CALL) && (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
+ if (jump->flags & (SLJIT_REWRITABLE_JUMP | IS_CALL))
+ return 0;
+#else
if (jump->flags & SLJIT_REWRITABLE_JUMP)
return 0;
+#endif
if (jump->flags & JUMP_ADDR)
target_addr = jump->u.target;
@@ -238,28 +259,52 @@ static SLJIT_INLINE sljit_si optimize_jump(struct sljit_jump *jump, sljit_ins *c
SLJIT_ASSERT(jump->flags & JUMP_LABEL);
target_addr = (sljit_uw)(code + jump->u.label->size);
}
+
+#if (defined SLJIT_PASS_ENTRY_ADDR_TO_CALL && SLJIT_PASS_ENTRY_ADDR_TO_CALL) && (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+ if (jump->flags & IS_CALL)
+ goto keep_address;
+#endif
+
diff = ((sljit_sw)target_addr - (sljit_sw)(code_ptr)) & ~0x3l;
- if (jump->flags & UNCOND_B) {
- if (diff <= 0x01ffffff && diff >= -0x02000000) {
- jump->flags |= PATCH_B;
- return 1;
- }
- if (target_addr <= 0x03ffffff) {
- jump->flags |= PATCH_B | ABSOLUTE_B;
- return 1;
- }
- }
- else {
+ extra_jump_flags = 0;
+ if (jump->flags & IS_COND) {
if (diff <= 0x7fff && diff >= -0x8000) {
jump->flags |= PATCH_B;
return 1;
}
if (target_addr <= 0xffff) {
- jump->flags |= PATCH_B | ABSOLUTE_B;
+ jump->flags |= PATCH_B | PATCH_ABS_B;
return 1;
}
+ extra_jump_flags = REMOVE_COND;
+
+ diff -= sizeof(sljit_ins);
+ }
+
+ if (diff <= 0x01ffffff && diff >= -0x02000000) {
+ jump->flags |= PATCH_B | extra_jump_flags;
+ return 1;
}
+ if (target_addr <= 0x03ffffff) {
+ jump->flags |= PATCH_B | PATCH_ABS_B | extra_jump_flags;
+ return 1;
+ }
+
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+#if (defined SLJIT_PASS_ENTRY_ADDR_TO_CALL && SLJIT_PASS_ENTRY_ADDR_TO_CALL)
+keep_address:
+#endif
+ if (target_addr <= 0x7fffffff) {
+ jump->flags |= PATCH_ABS32;
+ return 1;
+ }
+ if (target_addr <= 0x7fffffffffffl) {
+ jump->flags |= PATCH_ABS48;
+ return 1;
+ }
+#endif
+
return 0;
}
@@ -318,19 +363,42 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
#else
jump->addr = (sljit_uw)(code_ptr - 6);
#endif
- if (optimize_jump(jump, code_ptr, code)) {
+ if (detect_jump_type(jump, code_ptr, code)) {
#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
code_ptr[-3] = code_ptr[0];
code_ptr -= 3;
#else
- code_ptr[-6] = code_ptr[0];
- code_ptr -= 6;
+ if (jump->flags & PATCH_ABS32) {
+ code_ptr -= 3;
+ code_ptr[-1] = code_ptr[2];
+ code_ptr[0] = code_ptr[3];
+ }
+ else if (jump->flags & PATCH_ABS48) {
+ code_ptr--;
+ code_ptr[-1] = code_ptr[0];
+ code_ptr[0] = code_ptr[1];
+ /* rldicr rX,rX,32,31 -> rX,rX,16,47 */
+ SLJIT_ASSERT((code_ptr[-3] & 0xfc00ffff) == 0x780007c6);
+ code_ptr[-3] ^= 0x8422;
+ /* oris -> ori */
+ code_ptr[-2] ^= 0x4000000;
+ }
+ else {
+ code_ptr[-6] = code_ptr[0];
+ code_ptr -= 6;
+ }
#endif
+ if (jump->flags & REMOVE_COND) {
+ code_ptr[0] = BCx | (2 << 2) | ((code_ptr[0] ^ (8 << 21)) & 0x03ff0001);
+ code_ptr++;
+ jump->addr += sizeof(sljit_ins);
+ code_ptr[0] = Bx;
+ jump->flags -= IS_COND;
+ }
}
jump = jump->next;
}
if (const_ && const_->addr == word_count) {
- /* Just recording the address. */
const_->addr = (sljit_uw)code_ptr;
const_ = const_->next;
}
@@ -362,29 +430,27 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
addr = (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target;
buf_ptr = (sljit_ins*)jump->addr;
if (jump->flags & PATCH_B) {
- if (jump->flags & UNCOND_B) {
- if (!(jump->flags & ABSOLUTE_B)) {
+ if (jump->flags & IS_COND) {
+ if (!(jump->flags & PATCH_ABS_B)) {
addr = addr - jump->addr;
- SLJIT_ASSERT((sljit_sw)addr <= 0x01ffffff && (sljit_sw)addr >= -0x02000000);
- *buf_ptr = Bx | (addr & 0x03fffffc) | ((*buf_ptr) & 0x1);
+ SLJIT_ASSERT((sljit_sw)addr <= 0x7fff && (sljit_sw)addr >= -0x8000);
+ *buf_ptr = BCx | (addr & 0xfffc) | ((*buf_ptr) & 0x03ff0001);
}
else {
- SLJIT_ASSERT(addr <= 0x03ffffff);
- *buf_ptr = Bx | (addr & 0x03fffffc) | 0x2 | ((*buf_ptr) & 0x1);
+ SLJIT_ASSERT(addr <= 0xffff);
+ *buf_ptr = BCx | (addr & 0xfffc) | 0x2 | ((*buf_ptr) & 0x03ff0001);
}
}
else {
- if (!(jump->flags & ABSOLUTE_B)) {
+ if (!(jump->flags & PATCH_ABS_B)) {
addr = addr - jump->addr;
- SLJIT_ASSERT((sljit_sw)addr <= 0x7fff && (sljit_sw)addr >= -0x8000);
- *buf_ptr = BCx | (addr & 0xfffc) | ((*buf_ptr) & 0x03ff0001);
+ SLJIT_ASSERT((sljit_sw)addr <= 0x01ffffff && (sljit_sw)addr >= -0x02000000);
+ *buf_ptr = Bx | (addr & 0x03fffffc) | ((*buf_ptr) & 0x1);
}
else {
- addr = addr & ~0x3l;
- SLJIT_ASSERT(addr <= 0xffff);
- *buf_ptr = BCx | (addr & 0xfffc) | 0x2 | ((*buf_ptr) & 0x03ff0001);
+ SLJIT_ASSERT(addr <= 0x03ffffff);
+ *buf_ptr = Bx | (addr & 0x03fffffc) | 0x2 | ((*buf_ptr) & 0x1);
}
-
}
break;
}
@@ -393,6 +459,19 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
buf_ptr[0] = (buf_ptr[0] & 0xffff0000) | ((addr >> 16) & 0xffff);
buf_ptr[1] = (buf_ptr[1] & 0xffff0000) | (addr & 0xffff);
#else
+ if (jump->flags & PATCH_ABS32) {
+ SLJIT_ASSERT(addr <= 0x7fffffff);
+ buf_ptr[0] = (buf_ptr[0] & 0xffff0000) | ((addr >> 16) & 0xffff);
+ buf_ptr[1] = (buf_ptr[1] & 0xffff0000) | (addr & 0xffff);
+ break;
+ }
+ if (jump->flags & PATCH_ABS48) {
+ SLJIT_ASSERT(addr <= 0x7fffffffffff);
+ buf_ptr[0] = (buf_ptr[0] & 0xffff0000) | ((addr >> 32) & 0xffff);
+ buf_ptr[1] = (buf_ptr[1] & 0xffff0000) | ((addr >> 16) & 0xffff);
+ buf_ptr[3] = (buf_ptr[3] & 0xffff0000) | (addr & 0xffff);
+ break;
+ }
buf_ptr[0] = (buf_ptr[0] & 0xffff0000) | ((addr >> 48) & 0xffff);
buf_ptr[1] = (buf_ptr[1] & 0xffff0000) | ((addr >> 32) & 0xffff);
buf_ptr[3] = (buf_ptr[3] & 0xffff0000) | ((addr >> 16) & 0xffff);
@@ -498,7 +577,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compil
#endif
FAIL_IF(push_inst(compiler, MFLR | D(0)));
- FAIL_IF(push_inst(compiler, STACK_STORE | S(ZERO_REG) | A(SLJIT_LOCALS_REG) | IMM(-(sljit_si)(sizeof(sljit_sw))) ));
+ FAIL_IF(push_inst(compiler, STACK_STORE | S(TMP_ZERO) | A(SLJIT_LOCALS_REG) | IMM(-(sljit_si)(sizeof(sljit_sw))) ));
if (saveds >= 1)
FAIL_IF(push_inst(compiler, STACK_STORE | S(SLJIT_SAVED_REG1) | A(SLJIT_LOCALS_REG) | IMM(-2 * (sljit_si)(sizeof(sljit_sw))) ));
if (saveds >= 2)
@@ -509,9 +588,13 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compil
FAIL_IF(push_inst(compiler, STACK_STORE | S(SLJIT_SAVED_EREG1) | A(SLJIT_LOCALS_REG) | IMM(-5 * (sljit_si)(sizeof(sljit_sw))) ));
if (saveds >= 5)
FAIL_IF(push_inst(compiler, STACK_STORE | S(SLJIT_SAVED_EREG2) | A(SLJIT_LOCALS_REG) | IMM(-6 * (sljit_si)(sizeof(sljit_sw))) ));
+#if (defined SLJIT_PPC_STACK_FRAME_V2 && SLJIT_PPC_STACK_FRAME_V2)
+ FAIL_IF(push_inst(compiler, STACK_STORE | S(0) | A(SLJIT_LOCALS_REG) | IMM(2 * sizeof(sljit_sw)) ));
+#else
FAIL_IF(push_inst(compiler, STACK_STORE | S(0) | A(SLJIT_LOCALS_REG) | IMM(sizeof(sljit_sw)) ));
+#endif
- FAIL_IF(push_inst(compiler, ADDI | D(ZERO_REG) | A(0) | 0));
+ FAIL_IF(push_inst(compiler, ADDI | D(TMP_ZERO) | A(0) | 0));
if (args >= 1)
FAIL_IF(push_inst(compiler, OR | S(SLJIT_SCRATCH_REG1) | A(SLJIT_SAVED_REG1) | B(SLJIT_SCRATCH_REG1)));
if (args >= 2)
@@ -519,7 +602,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compil
if (args >= 3)
FAIL_IF(push_inst(compiler, OR | S(SLJIT_SCRATCH_REG3) | A(SLJIT_SAVED_REG3) | B(SLJIT_SCRATCH_REG3)));
-#if (defined SLJIT_INDIRECT_CALL && SLJIT_INDIRECT_CALL)
+#if (defined SLJIT_PPC_STACK_FRAME_V2 && SLJIT_PPC_STACK_FRAME_V2)
compiler->local_size = (1 + saveds + 6 + 8) * sizeof(sljit_sw) + local_size;
#else
compiler->local_size = (1 + saveds + 2) * sizeof(sljit_sw) + local_size;
@@ -556,7 +639,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_context(struct sljit_compiler *compiler,
compiler->logical_local_size = local_size;
#endif
-#if (defined SLJIT_INDIRECT_CALL && SLJIT_INDIRECT_CALL)
+#if (defined SLJIT_PPC_STACK_FRAME_V2 && SLJIT_PPC_STACK_FRAME_V2)
compiler->local_size = (1 + saveds + 6 + 8) * sizeof(sljit_sw) + local_size;
#else
compiler->local_size = (1 + saveds + 2) * sizeof(sljit_sw) + local_size;
@@ -578,7 +661,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compi
FAIL_IF(push_inst(compiler, ADD | D(SLJIT_LOCALS_REG) | A(SLJIT_LOCALS_REG) | B(0)));
}
+#if (defined SLJIT_PPC_STACK_FRAME_V2 && SLJIT_PPC_STACK_FRAME_V2)
+ FAIL_IF(push_inst(compiler, STACK_LOAD | D(0) | A(SLJIT_LOCALS_REG) | IMM(2 * sizeof(sljit_sw))));
+#else
FAIL_IF(push_inst(compiler, STACK_LOAD | D(0) | A(SLJIT_LOCALS_REG) | IMM(sizeof(sljit_sw))));
+#endif
if (compiler->saveds >= 5)
FAIL_IF(push_inst(compiler, STACK_LOAD | D(SLJIT_SAVED_EREG2) | A(SLJIT_LOCALS_REG) | IMM(-6 * (sljit_si)(sizeof(sljit_sw))) ));
if (compiler->saveds >= 4)
@@ -589,7 +676,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compi
FAIL_IF(push_inst(compiler, STACK_LOAD | D(SLJIT_SAVED_REG2) | A(SLJIT_LOCALS_REG) | IMM(-3 * (sljit_si)(sizeof(sljit_sw))) ));
if (compiler->saveds >= 1)
FAIL_IF(push_inst(compiler, STACK_LOAD | D(SLJIT_SAVED_REG1) | A(SLJIT_LOCALS_REG) | IMM(-2 * (sljit_si)(sizeof(sljit_sw))) ));
- FAIL_IF(push_inst(compiler, STACK_LOAD | D(ZERO_REG) | A(SLJIT_LOCALS_REG) | IMM(-(sljit_si)(sizeof(sljit_sw))) ));
+ FAIL_IF(push_inst(compiler, STACK_LOAD | D(TMP_ZERO) | A(SLJIT_LOCALS_REG) | IMM(-(sljit_si)(sizeof(sljit_sw))) ));
FAIL_IF(push_inst(compiler, MTLR | S(0)));
FAIL_IF(push_inst(compiler, BLR));
@@ -612,7 +699,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compi
It contans 32 items, but not all are different. */
/* 64 bit only: [reg+imm] must be aligned to 4 bytes. */
-#define ADDR_MODE2 0x10000
+#define INT_ALIGNED 0x10000
/* 64-bit only: there is no lwau instruction. */
#define UPDATE_REQ 0x20000
@@ -623,7 +710,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compi
#else
#define ARCH_32_64(a, b) b
#define INST_CODE_AND_DST(inst, flags, reg) \
- (((inst) & ~(ADDR_MODE2 | UPDATE_REQ)) | (((flags) & MEM_MASK) <= GPR_REG ? D(reg) : FD(reg)))
+ (((inst) & ~(INT_ALIGNED | UPDATE_REQ)) | (((flags) & MEM_MASK) <= GPR_REG ? D(reg) : FD(reg)))
#endif
static SLJIT_CONST sljit_ins data_transfer_insts[64 + 8] = {
@@ -632,13 +719,13 @@ static SLJIT_CONST sljit_ins data_transfer_insts[64 + 8] = {
/* Word. */
-/* u w n i s */ ARCH_32_64(HI(36) /* stw */, HI(62) | ADDR_MODE2 | 0x0 /* std */),
-/* u w n i l */ ARCH_32_64(HI(32) /* lwz */, HI(58) | ADDR_MODE2 | 0x0 /* ld */),
+/* u w n i s */ ARCH_32_64(HI(36) /* stw */, HI(62) | INT_ALIGNED | 0x0 /* std */),
+/* u w n i l */ ARCH_32_64(HI(32) /* lwz */, HI(58) | INT_ALIGNED | 0x0 /* ld */),
/* u w n x s */ ARCH_32_64(HI(31) | LO(151) /* stwx */, HI(31) | LO(149) /* stdx */),
/* u w n x l */ ARCH_32_64(HI(31) | LO(23) /* lwzx */, HI(31) | LO(21) /* ldx */),
-/* u w w i s */ ARCH_32_64(HI(37) /* stwu */, HI(62) | ADDR_MODE2 | 0x1 /* stdu */),
-/* u w w i l */ ARCH_32_64(HI(33) /* lwzu */, HI(58) | ADDR_MODE2 | 0x1 /* ldu */),
+/* u w w i s */ ARCH_32_64(HI(37) /* stwu */, HI(62) | INT_ALIGNED | 0x1 /* stdu */),
+/* u w w i l */ ARCH_32_64(HI(33) /* lwzu */, HI(58) | INT_ALIGNED | 0x1 /* ldu */),
/* u w w x s */ ARCH_32_64(HI(31) | LO(183) /* stwux */, HI(31) | LO(181) /* stdux */),
/* u w w x l */ ARCH_32_64(HI(31) | LO(55) /* lwzux */, HI(31) | LO(53) /* ldux */),
@@ -682,13 +769,13 @@ static SLJIT_CONST sljit_ins data_transfer_insts[64 + 8] = {
/* Word. */
-/* s w n i s */ ARCH_32_64(HI(36) /* stw */, HI(62) | ADDR_MODE2 | 0x0 /* std */),
-/* s w n i l */ ARCH_32_64(HI(32) /* lwz */, HI(58) | ADDR_MODE2 | 0x0 /* ld */),
+/* s w n i s */ ARCH_32_64(HI(36) /* stw */, HI(62) | INT_ALIGNED | 0x0 /* std */),
+/* s w n i l */ ARCH_32_64(HI(32) /* lwz */, HI(58) | INT_ALIGNED | 0x0 /* ld */),
/* s w n x s */ ARCH_32_64(HI(31) | LO(151) /* stwx */, HI(31) | LO(149) /* stdx */),
/* s w n x l */ ARCH_32_64(HI(31) | LO(23) /* lwzx */, HI(31) | LO(21) /* ldx */),
-/* s w w i s */ ARCH_32_64(HI(37) /* stwu */, HI(62) | ADDR_MODE2 | 0x1 /* stdu */),
-/* s w w i l */ ARCH_32_64(HI(33) /* lwzu */, HI(58) | ADDR_MODE2 | 0x1 /* ldu */),
+/* s w w i s */ ARCH_32_64(HI(37) /* stwu */, HI(62) | INT_ALIGNED | 0x1 /* stdu */),
+/* s w w i l */ ARCH_32_64(HI(33) /* lwzu */, HI(58) | INT_ALIGNED | 0x1 /* ldu */),
/* s w w x s */ ARCH_32_64(HI(31) | LO(183) /* stwux */, HI(31) | LO(181) /* stdux */),
/* s w w x l */ ARCH_32_64(HI(31) | LO(55) /* lwzux */, HI(31) | LO(53) /* ldux */),
@@ -719,12 +806,12 @@ static SLJIT_CONST sljit_ins data_transfer_insts[64 + 8] = {
/* Int. */
/* s i n i s */ HI(36) /* stw */,
-/* s i n i l */ ARCH_32_64(HI(32) /* lwz */, HI(58) | ADDR_MODE2 | 0x2 /* lwa */),
+/* s i n i l */ ARCH_32_64(HI(32) /* lwz */, HI(58) | INT_ALIGNED | 0x2 /* lwa */),
/* s i n x s */ HI(31) | LO(151) /* stwx */,
/* s i n x l */ ARCH_32_64(HI(31) | LO(23) /* lwzx */, HI(31) | LO(341) /* lwax */),
/* s i w i s */ HI(37) /* stwu */,
-/* s i w i l */ ARCH_32_64(HI(33) /* lwzu */, HI(58) | ADDR_MODE2 | UPDATE_REQ | 0x2 /* lwa */),
+/* s i w i l */ ARCH_32_64(HI(33) /* lwzu */, HI(58) | INT_ALIGNED | UPDATE_REQ | 0x2 /* lwa */),
/* s i w x s */ HI(31) | LO(183) /* stwux */,
/* s i w x l */ ARCH_32_64(HI(31) | LO(55) /* lwzux */, HI(31) | LO(373) /* lwaux */),
@@ -748,74 +835,48 @@ static SLJIT_CONST sljit_ins data_transfer_insts[64 + 8] = {
static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si inp_flags, sljit_si reg, sljit_si arg, sljit_sw argw)
{
sljit_ins inst;
-#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
- sljit_si tmp_reg;
-#endif
+ /* Should work when (arg & REG_MASK) == 0. */
+ SLJIT_COMPILE_ASSERT(A(0) == 0, a0_must_be_0);
SLJIT_ASSERT(arg & SLJIT_MEM);
- if (!(arg & 0xf)) {
-#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
- if (argw <= SIMM_MAX && argw >= SIMM_MIN) {
- if (inp_flags & ARG_TEST)
- return 1;
-
- inst = data_transfer_insts[(inp_flags & ~WRITE_BACK) & MEM_MASK];
- SLJIT_ASSERT(!(inst & (ADDR_MODE2 | UPDATE_REQ)));
- push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | IMM(argw));
- return -1;
- }
-#else
- inst = data_transfer_insts[(inp_flags & ~WRITE_BACK) & MEM_MASK];
- if (argw <= SIMM_MAX && argw >= SIMM_MIN &&
- (!(inst & ADDR_MODE2) || (argw & 0x3) == 0)) {
- if (inp_flags & ARG_TEST)
- return 1;
-
- push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | IMM(argw));
- return -1;
- }
-#endif
- return 0;
- }
- if (!(arg & 0xf0)) {
-#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
- if (argw <= SIMM_MAX && argw >= SIMM_MIN) {
- if (inp_flags & ARG_TEST)
- return 1;
-
- inst = data_transfer_insts[inp_flags & MEM_MASK];
- SLJIT_ASSERT(!(inst & (ADDR_MODE2 | UPDATE_REQ)));
- push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & 0xf) | IMM(argw));
- return -1;
- }
-#else
- inst = data_transfer_insts[inp_flags & MEM_MASK];
- if (argw <= SIMM_MAX && argw >= SIMM_MIN && (!(inst & ADDR_MODE2) || (argw & 0x3) == 0)) {
- if (inp_flags & ARG_TEST)
- return 1;
-
- if ((inp_flags & WRITE_BACK) && (inst & UPDATE_REQ)) {
- tmp_reg = (inp_flags & LOAD_DATA) ? (arg & 0xf) : TMP_REG3;
- if (push_inst(compiler, ADDI | D(tmp_reg) | A(arg & 0xf) | IMM(argw)))
- return -1;
- arg = tmp_reg | SLJIT_MEM;
- argw = 0;
- }
- push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & 0xf) | IMM(argw));
- return -1;
- }
-#endif
- }
- else if (!(argw & 0x3)) {
+ if (arg & OFFS_REG_MASK) {
+ if (argw & 0x3)
+ return 0;
if (inp_flags & ARG_TEST)
return 1;
+
inst = data_transfer_insts[(inp_flags | INDEXED) & MEM_MASK];
- SLJIT_ASSERT(!(inst & (ADDR_MODE2 | UPDATE_REQ)));
- push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & 0xf) | B((arg >> 4) & 0xf));
+ SLJIT_ASSERT(!(inst & (INT_ALIGNED | UPDATE_REQ)));
+ FAIL_IF(push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & REG_MASK) | B(OFFS_REG(arg))));
return -1;
}
- return 0;
+
+ if (SLJIT_UNLIKELY(!(arg & REG_MASK)))
+ inp_flags &= ~WRITE_BACK;
+
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+ inst = data_transfer_insts[inp_flags & MEM_MASK];
+ SLJIT_ASSERT((arg & REG_MASK) || !(inst & UPDATE_REQ));
+
+ if (argw > SIMM_MAX || argw < SIMM_MIN || ((inst & INT_ALIGNED) && (argw & 0x3)) || (inst & UPDATE_REQ))
+ return 0;
+ if (inp_flags & ARG_TEST)
+ return 1;
+#endif
+
+#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
+ if (argw > SIMM_MAX || argw < SIMM_MIN)
+ return 0;
+ if (inp_flags & ARG_TEST)
+ return 1;
+
+ inst = data_transfer_insts[inp_flags & MEM_MASK];
+ SLJIT_ASSERT(!(inst & (INT_ALIGNED | UPDATE_REQ)));
+#endif
+
+ FAIL_IF(push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & REG_MASK) | IMM(argw)));
+ return -1;
}
/* See getput_arg below.
@@ -823,35 +884,50 @@ static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si inp_fl
uses word arguments without write back. */
static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_sw next_argw)
{
+ sljit_sw high_short, next_high_short;
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+ sljit_sw diff;
+#endif
+
SLJIT_ASSERT((arg & SLJIT_MEM) && (next_arg & SLJIT_MEM));
- if (!(arg & 0xf))
- return (next_arg & SLJIT_MEM) && ((sljit_uw)argw - (sljit_uw)next_argw <= SIMM_MAX || (sljit_uw)next_argw - (sljit_uw)argw <= SIMM_MAX);
+ if (arg & OFFS_REG_MASK)
+ return ((arg & OFFS_REG_MASK) == (next_arg & OFFS_REG_MASK) && (argw & 0x3) == (next_argw & 0x3));
- if (arg & 0xf0)
- return ((arg & 0xf0) == (next_arg & 0xf0) && (argw & 0x3) == (next_argw & 0x3));
+ if (next_arg & OFFS_REG_MASK)
+ return 0;
- if (argw <= SIMM_MAX && argw >= SIMM_MIN) {
- if (arg == next_arg && (next_argw >= SIMM_MAX && next_argw <= SIMM_MIN))
+#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
+ high_short = (argw + ((argw & 0x8000) << 1)) & ~0xffff;
+ next_high_short = (next_argw + ((next_argw & 0x8000) << 1)) & ~0xffff;
+ return high_short == next_high_short;
+#else
+ if (argw <= 0x7fffffffl && argw >= -0x80000000l) {
+ high_short = (argw + ((argw & 0x8000) << 1)) & ~0xffff;
+ next_high_short = (next_argw + ((next_argw & 0x8000) << 1)) & ~0xffff;
+ if (high_short == next_high_short)
return 1;
}
- if (arg == next_arg && ((sljit_uw)argw - (sljit_uw)next_argw <= SIMM_MAX || (sljit_uw)next_argw - (sljit_uw)argw <= SIMM_MAX))
+ diff = argw - next_argw;
+ if (!(arg & REG_MASK))
+ return diff <= SIMM_MAX && diff >= SIMM_MIN;
+
+ if (arg == next_arg && diff <= SIMM_MAX && diff >= SIMM_MIN)
return 1;
return 0;
+#endif
}
#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
#define ADJUST_CACHED_IMM(imm) \
- if ((inst & ADDR_MODE2) && (imm & 0x3)) { \
+ if ((inst & INT_ALIGNED) && (imm & 0x3)) { \
/* Adjust cached value. Fortunately this is really a rare case */ \
compiler->cache_argw += imm & 0x3; \
FAIL_IF(push_inst(compiler, ADDI | D(TMP_REG3) | A(TMP_REG3) | (imm & 0x3))); \
imm &= ~0x3; \
}
-#else
-#define ADJUST_CACHED_IMM(imm)
#endif
/* Emit the necessary instructions. See can_cache above. */
@@ -859,72 +935,125 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
{
sljit_si tmp_r;
sljit_ins inst;
+ sljit_sw high_short, next_high_short;
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+ sljit_sw diff;
+#endif
SLJIT_ASSERT(arg & SLJIT_MEM);
tmp_r = ((inp_flags & LOAD_DATA) && ((inp_flags) & MEM_MASK) <= GPR_REG) ? reg : TMP_REG1;
/* Special case for "mov reg, [reg, ... ]". */
- if ((arg & 0xf) == tmp_r)
+ if ((arg & REG_MASK) == tmp_r)
tmp_r = TMP_REG1;
- if (!(arg & 0xf)) {
- inst = data_transfer_insts[(inp_flags & ~WRITE_BACK) & MEM_MASK];
- if ((compiler->cache_arg & SLJIT_IMM) && (((sljit_uw)argw - (sljit_uw)compiler->cache_argw) <= SIMM_MAX || ((sljit_uw)compiler->cache_argw - (sljit_uw)argw) <= SIMM_MAX)) {
- argw = argw - compiler->cache_argw;
- ADJUST_CACHED_IMM(argw);
- SLJIT_ASSERT(!(inst & UPDATE_REQ));
- return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(TMP_REG3) | IMM(argw));
- }
-
- if ((next_arg & SLJIT_MEM) && (argw - next_argw <= SIMM_MAX || next_argw - argw <= SIMM_MAX)) {
- SLJIT_ASSERT(inp_flags & LOAD_DATA);
-
- compiler->cache_arg = SLJIT_IMM;
- compiler->cache_argw = argw;
- tmp_r = TMP_REG3;
- }
-
- FAIL_IF(load_immediate(compiler, tmp_r, argw));
- return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(tmp_r));
- }
-
- if (SLJIT_UNLIKELY(arg & 0xf0)) {
+ if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) {
argw &= 0x3;
/* Otherwise getput_arg_fast would capture it. */
SLJIT_ASSERT(argw);
- if ((SLJIT_MEM | (arg & 0xf0)) == compiler->cache_arg && argw == compiler->cache_argw)
+ if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg && argw == compiler->cache_argw)
tmp_r = TMP_REG3;
else {
- if ((arg & 0xf0) == (next_arg & 0xf0) && argw == (next_argw & 0x3)) {
- compiler->cache_arg = SLJIT_MEM | (arg & 0xf0);
+ if ((arg & OFFS_REG_MASK) == (next_arg & OFFS_REG_MASK) && argw == (next_argw & 0x3)) {
+ compiler->cache_arg = SLJIT_MEM | (arg & OFFS_REG_MASK);
compiler->cache_argw = argw;
tmp_r = TMP_REG3;
}
#if (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32)
- FAIL_IF(push_inst(compiler, RLWINM | S((arg >> 4) & 0xf) | A(tmp_r) | (argw << 11) | ((31 - argw) << 1)));
+ FAIL_IF(push_inst(compiler, RLWINM | S(OFFS_REG(arg)) | A(tmp_r) | (argw << 11) | ((31 - argw) << 1)));
#else
- FAIL_IF(push_inst(compiler, RLDI(tmp_r, (arg >> 4) & 0xf, argw, 63 - argw, 1)));
+ FAIL_IF(push_inst(compiler, RLDI(tmp_r, OFFS_REG(arg), argw, 63 - argw, 1)));
#endif
}
inst = data_transfer_insts[(inp_flags | INDEXED) & MEM_MASK];
- SLJIT_ASSERT(!(inst & (ADDR_MODE2 | UPDATE_REQ)));
- return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & 0xf) | B(tmp_r));
+ SLJIT_ASSERT(!(inst & (INT_ALIGNED | UPDATE_REQ)));
+ return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & REG_MASK) | B(tmp_r));
}
+ if (SLJIT_UNLIKELY(!(arg & REG_MASK)))
+ inp_flags &= ~WRITE_BACK;
+
inst = data_transfer_insts[inp_flags & MEM_MASK];
+ SLJIT_ASSERT((arg & REG_MASK) || !(inst & UPDATE_REQ));
+
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+ if (argw <= 0x7fff7fffl && argw >= -0x80000000l
+ && (!(inst & INT_ALIGNED) || !(argw & 0x3)) && !(inst & UPDATE_REQ)) {
+#endif
+
+ arg &= REG_MASK;
+ high_short = (sljit_si)(argw + ((argw & 0x8000) << 1)) & ~0xffff;
+ /* The getput_arg_fast should handle this otherwise. */
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+ SLJIT_ASSERT(high_short && high_short <= 0x7fffffffl && high_short >= -0x80000000l);
+#else
+ SLJIT_ASSERT(high_short && !(inst & (INT_ALIGNED | UPDATE_REQ)));
+#endif
- if (compiler->cache_arg == arg && ((sljit_uw)argw - (sljit_uw)compiler->cache_argw <= SIMM_MAX || (sljit_uw)compiler->cache_argw - (sljit_uw)argw <= SIMM_MAX)) {
- SLJIT_ASSERT(!(inp_flags & WRITE_BACK));
- argw = argw - compiler->cache_argw;
- ADJUST_CACHED_IMM(argw);
- return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(TMP_REG3) | IMM(argw));
+ if (inp_flags & WRITE_BACK) {
+ if (arg == reg) {
+ FAIL_IF(push_inst(compiler, OR | S(reg) | A(tmp_r) | B(reg)));
+ reg = tmp_r;
+ }
+ tmp_r = arg;
+ FAIL_IF(push_inst(compiler, ADDIS | D(arg) | A(arg) | IMM(high_short >> 16)));
+ }
+ else if (compiler->cache_arg != arg || high_short != compiler->cache_argw) {
+ if ((next_arg & SLJIT_MEM) && !(next_arg & OFFS_REG_MASK)) {
+ next_high_short = (sljit_si)(next_argw + ((next_argw & 0x8000) << 1)) & ~0xffff;
+ if (high_short == next_high_short) {
+ compiler->cache_arg = SLJIT_IMM | arg;
+ compiler->cache_argw = next_high_short;
+ tmp_r = TMP_REG3;
+ }
+ }
+ FAIL_IF(push_inst(compiler, ADDIS | D(tmp_r) | A(arg & REG_MASK) | IMM(high_short >> 16)));
+ }
+ else
+ tmp_r = TMP_REG3;
+
+ return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(tmp_r) | IMM(argw));
+
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+ }
+
+ /* Everything else is PPC-64 only. */
+ if (SLJIT_UNLIKELY(!(arg & REG_MASK))) {
+ diff = argw - compiler->cache_argw;
+ if ((compiler->cache_arg & SLJIT_IMM) && diff <= SIMM_MAX && diff >= SIMM_MIN) {
+ ADJUST_CACHED_IMM(diff);
+ return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(TMP_REG3) | IMM(diff));
+ }
+
+ diff = argw - next_argw;
+ if ((next_arg & SLJIT_MEM) && diff <= SIMM_MAX && diff >= SIMM_MIN) {
+ SLJIT_ASSERT(inp_flags & LOAD_DATA);
+
+ compiler->cache_arg = SLJIT_IMM;
+ compiler->cache_argw = argw;
+ tmp_r = TMP_REG3;
+ }
+
+ FAIL_IF(load_immediate(compiler, tmp_r, argw));
+ return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(tmp_r));
+ }
+
+ diff = argw - compiler->cache_argw;
+ if (compiler->cache_arg == arg && diff <= SIMM_MAX && diff >= SIMM_MIN) {
+ SLJIT_ASSERT(!(inp_flags & WRITE_BACK) && !(inst & UPDATE_REQ));
+ ADJUST_CACHED_IMM(diff);
+ return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(TMP_REG3) | IMM(diff));
}
- if ((compiler->cache_arg & SLJIT_IMM) && compiler->cache_argw == argw) {
+ if ((compiler->cache_arg & SLJIT_IMM) && diff <= SIMM_MAX && diff >= SIMM_MIN) {
inst = data_transfer_insts[(inp_flags | INDEXED) & MEM_MASK];
- SLJIT_ASSERT(!(inst & (ADDR_MODE2 | UPDATE_REQ)));
- return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & 0xf) | B(TMP_REG3));
+ SLJIT_ASSERT(!(inst & (INT_ALIGNED | UPDATE_REQ)));
+ if (compiler->cache_argw != argw) {
+ FAIL_IF(push_inst(compiler, ADDI | D(TMP_REG3) | A(TMP_REG3) | IMM(diff)));
+ compiler->cache_argw = argw;
+ }
+ return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & REG_MASK) | B(TMP_REG3));
}
if (argw == next_argw && (next_arg & SLJIT_MEM)) {
@@ -935,14 +1064,15 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
compiler->cache_argw = argw;
inst = data_transfer_insts[(inp_flags | INDEXED) & MEM_MASK];
- SLJIT_ASSERT(!(inst & (ADDR_MODE2 | UPDATE_REQ)));
- return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & 0xf) | B(TMP_REG3));
+ SLJIT_ASSERT(!(inst & (INT_ALIGNED | UPDATE_REQ)));
+ return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & REG_MASK) | B(TMP_REG3));
}
- if (arg == next_arg && !(inp_flags & WRITE_BACK) && ((sljit_uw)argw - (sljit_uw)next_argw <= SIMM_MAX || (sljit_uw)next_argw - (sljit_uw)argw <= SIMM_MAX)) {
+ diff = argw - next_argw;
+ if (arg == next_arg && !(inp_flags & WRITE_BACK) && diff <= SIMM_MAX && diff >= SIMM_MIN) {
SLJIT_ASSERT(inp_flags & LOAD_DATA);
FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
- FAIL_IF(push_inst(compiler, ADD | D(TMP_REG3) | A(TMP_REG3) | B(arg & 0xf)));
+ FAIL_IF(push_inst(compiler, ADD | D(TMP_REG3) | A(TMP_REG3) | B(arg & REG_MASK)));
compiler->cache_arg = arg;
compiler->cache_argw = argw;
@@ -950,11 +1080,22 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si inp_flags,
return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(TMP_REG3));
}
+ if ((next_arg & SLJIT_MEM) && !(next_arg & OFFS_REG_MASK) && diff <= SIMM_MAX && diff >= SIMM_MIN) {
+ SLJIT_ASSERT(inp_flags & LOAD_DATA);
+ FAIL_IF(load_immediate(compiler, TMP_REG3, argw));
+
+ compiler->cache_arg = SLJIT_IMM;
+ compiler->cache_argw = argw;
+ tmp_r = TMP_REG3;
+ }
+ else
+ FAIL_IF(load_immediate(compiler, tmp_r, argw));
+
/* Get the indexed version instead of the normal one. */
inst = data_transfer_insts[(inp_flags | INDEXED) & MEM_MASK];
- SLJIT_ASSERT(!(inst & (ADDR_MODE2 | UPDATE_REQ)));
- FAIL_IF(load_immediate(compiler, tmp_r, argw));
- return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & 0xf) | B(tmp_r));
+ SLJIT_ASSERT(!(inst & (INT_ALIGNED | UPDATE_REQ)));
+ return push_inst(compiler, INST_CODE_AND_DST(inst, inp_flags, reg) | A(arg & REG_MASK) | B(tmp_r));
+#endif
}
static SLJIT_INLINE sljit_si emit_op_mem2(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg, sljit_si arg1, sljit_sw arg1w, sljit_si arg2, sljit_sw arg2w)
@@ -990,7 +1131,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si i
return SLJIT_SUCCESS;
dst_r = TMP_REG2;
}
- else if (dst <= ZERO_REG) {
+ else if (FAST_IS_REG(dst)) {
dst_r = dst;
flags |= REG_DEST;
if (op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
@@ -1009,7 +1150,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si i
}
/* Source 1. */
- if (src1 <= ZERO_REG) {
+ if (FAST_IS_REG(src1)) {
src1_r = src1;
flags |= REG1_SOURCE;
}
@@ -1025,7 +1166,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si i
src1_r = 0;
/* Source 2. */
- if (src2 <= ZERO_REG) {
+ if (FAST_IS_REG(src2)) {
src2_r = src2;
flags |= REG2_SOURCE;
if (!(flags & REG_DEST) && op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
@@ -1095,38 +1236,42 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si i
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler, sljit_si op)
{
+#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
+ sljit_si int_op = op & SLJIT_INT_OP;
+#endif
+
CHECK_ERROR();
check_sljit_emit_op0(compiler, op);
- switch (GET_OPCODE(op)) {
+ op = GET_OPCODE(op);
+ switch (op) {
case SLJIT_BREAKPOINT:
case SLJIT_NOP:
return push_inst(compiler, NOP);
- break;
case SLJIT_UMUL:
case SLJIT_SMUL:
FAIL_IF(push_inst(compiler, OR | S(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG1)));
#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
FAIL_IF(push_inst(compiler, MULLD | D(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2)));
- return push_inst(compiler, (GET_OPCODE(op) == SLJIT_UMUL ? MULHDU : MULHD) | D(SLJIT_SCRATCH_REG2) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2));
+ return push_inst(compiler, (op == SLJIT_UMUL ? MULHDU : MULHD) | D(SLJIT_SCRATCH_REG2) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2));
#else
FAIL_IF(push_inst(compiler, MULLW | D(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2)));
- return push_inst(compiler, (GET_OPCODE(op) == SLJIT_UMUL ? MULHWU : MULHW) | D(SLJIT_SCRATCH_REG2) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2));
+ return push_inst(compiler, (op == SLJIT_UMUL ? MULHWU : MULHW) | D(SLJIT_SCRATCH_REG2) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2));
#endif
case SLJIT_UDIV:
case SLJIT_SDIV:
FAIL_IF(push_inst(compiler, OR | S(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG1)));
#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
- if (op & SLJIT_INT_OP) {
- FAIL_IF(push_inst(compiler, (GET_OPCODE(op) == SLJIT_UDIV ? DIVWU : DIVW) | D(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2)));
+ if (int_op) {
+ FAIL_IF(push_inst(compiler, (op == SLJIT_UDIV ? DIVWU : DIVW) | D(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2)));
FAIL_IF(push_inst(compiler, MULLW | D(SLJIT_SCRATCH_REG2) | A(SLJIT_SCRATCH_REG1) | B(SLJIT_SCRATCH_REG2)));
- return push_inst(compiler, SUBF | D(SLJIT_SCRATCH_REG2) | A(SLJIT_SCRATCH_REG2) | B(TMP_REG1));
+ } else {
+ FAIL_IF(push_inst(compiler, (op == SLJIT_UDIV ? DIVDU : DIVD) | D(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2)));
+ FAIL_IF(push_inst(compiler, MULLD | D(SLJIT_SCRATCH_REG2) | A(SLJIT_SCRATCH_REG1) | B(SLJIT_SCRATCH_REG2)));
}
- FAIL_IF(push_inst(compiler, (GET_OPCODE(op) == SLJIT_UDIV ? DIVDU : DIVD) | D(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2)));
- FAIL_IF(push_inst(compiler, MULLD | D(SLJIT_SCRATCH_REG2) | A(SLJIT_SCRATCH_REG1) | B(SLJIT_SCRATCH_REG2)));
return push_inst(compiler, SUBF | D(SLJIT_SCRATCH_REG2) | A(SLJIT_SCRATCH_REG2) | B(TMP_REG1));
#else
- FAIL_IF(push_inst(compiler, (GET_OPCODE(op) == SLJIT_UDIV ? DIVWU : DIVW) | D(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2)));
+ FAIL_IF(push_inst(compiler, (op == SLJIT_UDIV ? DIVWU : DIVW) | D(SLJIT_SCRATCH_REG1) | A(TMP_REG1) | B(SLJIT_SCRATCH_REG2)));
FAIL_IF(push_inst(compiler, MULLW | D(SLJIT_SCRATCH_REG2) | A(SLJIT_SCRATCH_REG1) | B(SLJIT_SCRATCH_REG2)));
return push_inst(compiler, SUBF | D(SLJIT_SCRATCH_REG2) | A(SLJIT_SCRATCH_REG2) | B(TMP_REG1));
#endif
@@ -1152,14 +1297,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
op = GET_OPCODE(op);
if ((src & SLJIT_IMM) && srcw == 0)
- src = ZERO_REG;
+ src = TMP_ZERO;
if (op_flags & SLJIT_SET_O)
- FAIL_IF(push_inst(compiler, MTXER | S(ZERO_REG)));
+ FAIL_IF(push_inst(compiler, MTXER | S(TMP_ZERO)));
if (op_flags & SLJIT_INT_OP) {
- if (op >= SLJIT_MOV && op <= SLJIT_MOVU_P) {
- if (src <= ZERO_REG && src == dst) {
+ if (op < SLJIT_NOT) {
+ if (FAST_IS_REG(src) && src == dst) {
if (!TYPE_CAST_NEEDED(op))
return SLJIT_SUCCESS;
}
@@ -1268,7 +1413,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
#define TEST_SH_IMM(src, srcw) \
- (((src) & SLJIT_IMM) && !((srcw) & 0xffff) && (srcw) <= SLJIT_W(0x7fffffff) && (srcw) >= SLJIT_W(-0x80000000))
+ (((src) & SLJIT_IMM) && !((srcw) & 0xffff) && (srcw) <= 0x7fffffffl && (srcw) >= -0x80000000l)
#else
#define TEST_SH_IMM(src, srcw) \
(((src) & SLJIT_IMM) && !((srcw) & 0xffff))
@@ -1279,7 +1424,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
#define TEST_ADD_IMM(src, srcw) \
- (((src) & SLJIT_IMM) && (srcw) <= SLJIT_W(0x7fff7fff) && (srcw) >= SLJIT_W(-0x80000000))
+ (((src) & SLJIT_IMM) && (srcw) <= 0x7fff7fffl && (srcw) >= -0x80000000l)
#else
#define TEST_ADD_IMM(src, srcw) \
((src) & SLJIT_IMM)
@@ -1307,9 +1452,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
ADJUST_LOCAL_OFFSET(src2, src2w);
if ((src1 & SLJIT_IMM) && src1w == 0)
- src1 = ZERO_REG;
+ src1 = TMP_ZERO;
if ((src2 & SLJIT_IMM) && src2w == 0)
- src2 = ZERO_REG;
+ src2 = TMP_ZERO;
#if (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64)
if (op & SLJIT_INT_OP) {
@@ -1324,7 +1469,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
}
#endif
if (op & SLJIT_SET_O)
- FAIL_IF(push_inst(compiler, MTXER | S(ZERO_REG)));
+ FAIL_IF(push_inst(compiler, MTXER | S(TMP_ZERO)));
if (src2 == TMP_REG2)
flags |= ALT_KEEP_CACHE;
@@ -1392,7 +1537,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
return emit_op(compiler, SLJIT_ADD, flags | ALT_FORM4, dst, dstw, src1, src1w, TMP_REG2, 0);
}
}
- if (dst == SLJIT_UNUSED && (op & (SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U)) && !(op & (SLJIT_SET_O | SLJIT_SET_C))) {
+ if (dst == SLJIT_UNUSED && (op & (SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S)) && !(op & (SLJIT_SET_O | SLJIT_SET_C))) {
if (!(op & SLJIT_SET_U)) {
/* We know ALT_SIGN_EXT is set if it is an SLJIT_INT_OP on 64 bit systems. */
if (TEST_SL_IMM(src2, src2w)) {
@@ -1418,7 +1563,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler
}
return emit_op(compiler, SLJIT_SUB, flags | ((op & SLJIT_SET_U) ? ALT_FORM4 : 0) | ((op & (SLJIT_SET_E | SLJIT_SET_S)) ? ALT_FORM5 : 0), dst, dstw, src1, src1w, src2, src2w);
}
- if (!(op & (SLJIT_SET_E | SLJIT_SET_S | SLJIT_SET_U | SLJIT_SET_O))) {
+ if (!(op & (SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_O))) {
if (TEST_SL_IMM(src2, -src2w)) {
compiler->imm = (-src2w) & 0xffff;
return emit_op(compiler, SLJIT_ADD, flags | ALT_FORM3, dst, dstw, src1, src1w, TMP_REG2, 0);
@@ -1529,8 +1674,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_custom(struct sljit_compiler *co
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_is_fpu_available(void)
{
- /* Always available. */
+#ifdef SLJIT_IS_FPU_AVAILABLE
+ return SLJIT_IS_FPU_AVAILABLE;
+#else
+ /* Available by default. */
return 1;
+#endif
}
#define FLOAT_DATA(op) (DOUBLE_DATA | ((op & SLJIT_SINGLE_OP) >> 6))
@@ -1550,12 +1699,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
compiler->cache_argw = 0;
if (GET_OPCODE(op) == SLJIT_CMPD) {
- if (dst > SLJIT_FLOAT_REG6) {
+ if (dst & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG1, dst, dstw, src, srcw));
dst = TMP_FREG1;
}
- if (src > SLJIT_FLOAT_REG6) {
+ if (src & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG2, src, srcw, 0, 0));
src = TMP_FREG2;
}
@@ -1563,9 +1712,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
return push_inst(compiler, FCMPU | CRD(4) | FA(dst) | FB(src));
}
- dst_fr = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG1 : dst;
+ dst_fr = FAST_IS_REG(dst) ? dst : TMP_FREG1;
- if (src > SLJIT_FLOAT_REG6) {
+ if (src & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, dst_fr, src, srcw, dst, dstw));
src = dst_fr;
}
@@ -1605,9 +1754,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
compiler->cache_arg = 0;
compiler->cache_argw = 0;
- dst_fr = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG2 : dst;
+ dst_fr = FAST_IS_REG(dst) ? dst : TMP_FREG2;
- if (src1 > SLJIT_FLOAT_REG6) {
+ if (src1 & SLJIT_MEM) {
if (getput_arg_fast(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG1, src1, src1w)) {
FAIL_IF(compiler->error);
src1 = TMP_FREG1;
@@ -1615,7 +1764,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
flags |= ALT_FORM1;
}
- if (src2 > SLJIT_FLOAT_REG6) {
+ if (src2 & SLJIT_MEM) {
if (getput_arg_fast(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG2, src2, src2w)) {
FAIL_IF(compiler->error);
src2 = TMP_FREG2;
@@ -1684,7 +1833,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *c
if (dst == SLJIT_UNUSED)
return SLJIT_SUCCESS;
- if (dst <= ZERO_REG)
+ if (FAST_IS_REG(dst))
return push_inst(compiler, MFLR | D(dst));
/* Memory. */
@@ -1698,7 +1847,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
check_sljit_emit_fast_return(compiler, src, srcw);
ADJUST_LOCAL_OFFSET(src, srcw);
- if (src <= ZERO_REG)
+ if (FAST_IS_REG(src))
FAIL_IF(push_inst(compiler, MTLR | S(src)));
else {
if (src & SLJIT_MEM)
@@ -1811,11 +1960,15 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compile
type &= 0xff;
/* In PPC, we don't need to touch the arguments. */
- if (type >= SLJIT_JUMP)
- jump->flags |= UNCOND_B;
+ if (type < SLJIT_JUMP)
+ jump->flags |= IS_COND;
+#if (defined SLJIT_PASS_ENTRY_ADDR_TO_CALL && SLJIT_PASS_ENTRY_ADDR_TO_CALL)
+ if (type >= SLJIT_CALL0)
+ jump->flags |= IS_CALL;
+#endif
- PTR_FAIL_IF(emit_const(compiler, TMP_REG1, 0));
- PTR_FAIL_IF(push_inst(compiler, MTCTR | S(TMP_REG1)));
+ PTR_FAIL_IF(emit_const(compiler, TMP_CALL_REG, 0));
+ PTR_FAIL_IF(push_inst(compiler, MTCTR | S(TMP_CALL_REG)));
jump->addr = compiler->size;
PTR_FAIL_IF(push_inst(compiler, BCCTR | bo_bi_flags | (type >= SLJIT_FAST_CALL ? 1 : 0)));
return jump;
@@ -1830,20 +1983,32 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
check_sljit_emit_ijump(compiler, type, src, srcw);
ADJUST_LOCAL_OFFSET(src, srcw);
- if (src <= ZERO_REG)
+ if (FAST_IS_REG(src)) {
+#if (defined SLJIT_PASS_ENTRY_ADDR_TO_CALL && SLJIT_PASS_ENTRY_ADDR_TO_CALL)
+ if (type >= SLJIT_CALL0) {
+ FAIL_IF(push_inst(compiler, OR | S(src) | A(TMP_CALL_REG) | B(src)));
+ src_r = TMP_CALL_REG;
+ }
+ else
+ src_r = src;
+#else
src_r = src;
- else if (src & SLJIT_IMM) {
+#endif
+ } else if (src & SLJIT_IMM) {
jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
FAIL_IF(!jump);
- set_jump(jump, compiler, JUMP_ADDR | UNCOND_B);
+ set_jump(jump, compiler, JUMP_ADDR);
jump->u.target = srcw;
-
- FAIL_IF(emit_const(compiler, TMP_REG2, 0));
- src_r = TMP_REG2;
+#if (defined SLJIT_PASS_ENTRY_ADDR_TO_CALL && SLJIT_PASS_ENTRY_ADDR_TO_CALL)
+ if (type >= SLJIT_CALL0)
+ jump->flags |= IS_CALL;
+#endif
+ FAIL_IF(emit_const(compiler, TMP_CALL_REG, 0));
+ src_r = TMP_CALL_REG;
}
else {
- FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw));
- src_r = TMP_REG2;
+ FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_CALL_REG, 0, TMP_REG1, 0, src, srcw));
+ src_r = TMP_CALL_REG;
}
FAIL_IF(push_inst(compiler, MTCTR | S(src_r)));
@@ -1867,6 +2032,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
{
sljit_si reg, input_flags;
sljit_si flags = GET_ALL_FLAGS(op);
+ sljit_sw original_dstw = dstw;
CHECK_ERROR();
check_sljit_emit_op_flags(compiler, op, dst, dstw, src, srcw, type);
@@ -1876,7 +2042,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
return SLJIT_SUCCESS;
op = GET_OPCODE(op);
- reg = (op < SLJIT_ADD && dst <= ZERO_REG) ? dst : TMP_REG2;
+ reg = (op < SLJIT_ADD && FAST_IS_REG(dst)) ? dst : TMP_REG2;
compiler->cache_arg = 0;
compiler->cache_argw = 0;
@@ -1988,13 +2154,15 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
op = SLJIT_MOV;
input_flags = WORD_DATA;
#endif
- return (reg == TMP_REG2) ? emit_op(compiler, op, input_flags, dst, dstw, TMP_REG1, 0, TMP_REG2, 0) : SLJIT_SUCCESS;
+ if (reg != TMP_REG2)
+ return SLJIT_SUCCESS;
+ return emit_op(compiler, op, input_flags, dst, dstw, TMP_REG1, 0, TMP_REG2, 0);
}
#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) || (defined SLJIT_DEBUG && SLJIT_DEBUG)
compiler->skip_checks = 1;
#endif
- return sljit_emit_op2(compiler, op | flags, dst, dstw, src, srcw, TMP_REG2, 0);
+ return sljit_emit_op2(compiler, op | flags, dst, original_dstw, src, srcw, TMP_REG2, 0);
}
SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compiler *compiler, sljit_si dst, sljit_sw dstw, sljit_sw init_value)
@@ -2010,7 +2178,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
PTR_FAIL_IF(!const_);
set_const(const_, compiler);
- reg = (dst <= ZERO_REG) ? dst : TMP_REG2;
+ reg = SLOW_IS_REG(dst) ? dst : TMP_REG2;
PTR_FAIL_IF(emit_const(compiler, reg, init_value));
diff --git a/src/3rdparty/pcre/sljit/sljitNativeSPARC_common.c b/src/3rdparty/pcre/sljit/sljitNativeSPARC_common.c
index e5571ee6dd..d6a1e12bfe 100644
--- a/src/3rdparty/pcre/sljit/sljitNativeSPARC_common.c
+++ b/src/3rdparty/pcre/sljit/sljitNativeSPARC_common.c
@@ -87,7 +87,7 @@ static void sparc_cache_flush(sljit_ins *from, sljit_ins *to)
#define TMP_REG2 (SLJIT_NO_REGISTERS + 2)
#define TMP_REG3 (SLJIT_NO_REGISTERS + 3)
#define TMP_REG4 (SLJIT_NO_REGISTERS + 4)
-#define LINK_REG (SLJIT_NO_REGISTERS + 5)
+#define TMP_LINK (SLJIT_NO_REGISTERS + 5)
#define TMP_FREG1 (0)
#define TMP_FREG2 ((SLJIT_FLOAT_REG6 + 1) << 1)
@@ -190,7 +190,7 @@ static sljit_si push_inst(struct sljit_compiler *compiler, sljit_ins ins, sljit_
return SLJIT_SUCCESS;
}
-static SLJIT_INLINE sljit_ins* optimize_jump(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code)
+static SLJIT_INLINE sljit_ins* detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code)
{
sljit_sw diff;
sljit_uw target_addr;
@@ -311,7 +311,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
#else
jump->addr = (sljit_uw)(code_ptr - 6);
#endif
- code_ptr = optimize_jump(jump, code_ptr, code);
+ code_ptr = detect_jump_type(jump, code_ptr, code);
jump = jump->next;
}
if (const_ && const_->addr == word_count) {
@@ -465,7 +465,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compi
CHECK_ERROR();
check_sljit_emit_return(compiler, op, src, srcw);
- if (op != SLJIT_MOV || !(src <= TMP_REG3)) {
+ if (op != SLJIT_MOV || !FAST_IS_REG(src)) {
FAIL_IF(emit_mov_before_return(compiler, op, src, srcw));
src = SLJIT_SCRATCH_REG1;
}
@@ -516,15 +516,15 @@ static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si flags,
{
SLJIT_ASSERT(arg & SLJIT_MEM);
- if (!(flags & WRITE_BACK) || !(arg & 0xf)) {
- if ((!(arg & 0xf0) && argw <= SIMM_MAX && argw >= SIMM_MIN)
- || ((arg & 0xf0) && (argw & 0x3) == 0)) {
+ if (!(flags & WRITE_BACK) || !(arg & REG_MASK)) {
+ if ((!(arg & OFFS_REG_MASK) && argw <= SIMM_MAX && argw >= SIMM_MIN)
+ || ((arg & OFFS_REG_MASK) && (argw & 0x3) == 0)) {
/* Works for both absoulte and relative addresses (immediate case). */
if (SLJIT_UNLIKELY(flags & ARG_TEST))
return 1;
FAIL_IF(push_inst(compiler, data_transfer_insts[flags & MEM_MASK]
| ((flags & MEM_MASK) <= GPR_REG ? D(reg) : DA(reg))
- | S1(arg & 0xf) | ((arg & 0xf0) ? S2((arg >> 4) & 0xf) : IMM(argw)),
+ | S1(arg & REG_MASK) | ((arg & OFFS_REG_MASK) ? S2(OFFS_REG(arg)) : IMM(argw)),
((flags & MEM_MASK) <= GPR_REG && (flags & LOAD_DATA)) ? DR(reg) : MOVABLE_INS));
return -1;
}
@@ -540,11 +540,11 @@ static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_
SLJIT_ASSERT((arg & SLJIT_MEM) && (next_arg & SLJIT_MEM));
/* Simple operation except for updates. */
- if (arg & 0xf0) {
+ if (arg & OFFS_REG_MASK) {
argw &= 0x3;
SLJIT_ASSERT(argw);
next_argw &= 0x3;
- if ((arg & 0xf0) == (next_arg & 0xf0) && argw == next_argw)
+ if ((arg & OFFS_REG_MASK) == (next_arg & OFFS_REG_MASK) && argw == next_argw)
return 1;
return 0;
}
@@ -566,25 +566,25 @@ static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, slji
next_argw = 0;
}
- base = arg & 0xf;
- if (SLJIT_UNLIKELY(arg & 0xf0)) {
+ base = arg & REG_MASK;
+ if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) {
argw &= 0x3;
SLJIT_ASSERT(argw != 0);
/* Using the cache. */
- if (((SLJIT_MEM | (arg & 0xf0)) == compiler->cache_arg) && (argw == compiler->cache_argw))
+ if (((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) && (argw == compiler->cache_argw))
arg2 = TMP_REG3;
else {
- if ((arg & 0xf0) == (next_arg & 0xf0) && argw == (next_argw & 0x3)) {
- compiler->cache_arg = SLJIT_MEM | (arg & 0xf0);
+ if ((arg & OFFS_REG_MASK) == (next_arg & OFFS_REG_MASK) && argw == (next_argw & 0x3)) {
+ compiler->cache_arg = SLJIT_MEM | (arg & OFFS_REG_MASK);
compiler->cache_argw = argw;
arg2 = TMP_REG3;
}
- else if ((flags & LOAD_DATA) && ((flags & MEM_MASK) <= GPR_REG) && reg != base && (reg << 4) != (arg & 0xf0))
+ else if ((flags & LOAD_DATA) && ((flags & MEM_MASK) <= GPR_REG) && reg != base && reg != OFFS_REG(arg))
arg2 = reg;
else /* It must be a mov operation, so tmp1 must be free to use. */
arg2 = TMP_REG1;
- FAIL_IF(push_inst(compiler, SLL_W | D(arg2) | S1((arg >> 4) & 0xf) | IMM_ARG | argw, DR(arg2)));
+ FAIL_IF(push_inst(compiler, SLL_W | D(arg2) | S1(OFFS_REG(arg)) | IMM_ARG | argw, DR(arg2)));
}
}
else {
@@ -658,7 +658,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si f
if (op >= SLJIT_MOV && op <= SLJIT_MOVU_SI && !(src2 & SLJIT_MEM))
return SLJIT_SUCCESS;
}
- else if (dst <= TMP_REG3) {
+ else if (FAST_IS_REG(dst)) {
dst_r = dst;
flags |= REG_DEST;
if (op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
@@ -689,7 +689,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si f
}
/* Source 1. */
- if (src1 <= TMP_REG3)
+ if (FAST_IS_REG(src1))
src1_r = src1;
else if (src1 & SLJIT_IMM) {
if (src1w) {
@@ -708,7 +708,7 @@ static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si f
}
/* Source 2. */
- if (src2 <= TMP_REG3) {
+ if (FAST_IS_REG(src2)) {
src2_r = src2;
flags |= REG2_SOURCE;
if (!(flags & REG_DEST) && op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
@@ -943,7 +943,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_custom(struct sljit_compiler *co
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_is_fpu_available(void)
{
+#ifdef SLJIT_IS_FPU_AVAILABLE
+ return SLJIT_IS_FPU_AVAILABLE;
+#else
+ /* Available by default. */
return 1;
+#endif
}
#define FLOAT_DATA(op) (DOUBLE_DATA | ((op & SLJIT_SINGLE_OP) >> 7))
@@ -963,14 +968,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
compiler->cache_argw = 0;
if (GET_OPCODE(op) == SLJIT_CMPD) {
- if (dst > SLJIT_FLOAT_REG6) {
+ if (dst & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG1, dst, dstw, src, srcw));
dst = TMP_FREG1;
}
else
dst <<= 1;
- if (src > SLJIT_FLOAT_REG6) {
+ if (src & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG2, src, srcw, 0, 0));
src = TMP_FREG2;
}
@@ -980,9 +985,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
return push_inst(compiler, SELECT_FOP(op, FCMPS, FCMPD) | S1A(dst) | S2A(src), FCC_IS_SET | MOVABLE_INS);
}
- dst_fr = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG1 : (dst << 1);
+ dst_fr = FAST_IS_REG(dst) ? (dst << 1) : TMP_FREG1;
- if (src > SLJIT_FLOAT_REG6) {
+ if (src & SLJIT_MEM) {
FAIL_IF(emit_op_mem2(compiler, FLOAT_DATA(op) | LOAD_DATA, dst_fr, src, srcw, dst, dstw));
src = dst_fr;
}
@@ -1031,9 +1036,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
compiler->cache_arg = 0;
compiler->cache_argw = 0;
- dst_fr = (dst > SLJIT_FLOAT_REG6) ? TMP_FREG2 : (dst << 1);
+ dst_fr = FAST_IS_REG(dst) ? (dst << 1) : TMP_FREG2;
- if (src1 > SLJIT_FLOAT_REG6) {
+ if (src1 & SLJIT_MEM) {
if (getput_arg_fast(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG1, src1, src1w)) {
FAIL_IF(compiler->error);
src1 = TMP_FREG1;
@@ -1043,7 +1048,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
else
src1 <<= 1;
- if (src2 > SLJIT_FLOAT_REG6) {
+ if (src2 & SLJIT_MEM) {
if (getput_arg_fast(compiler, FLOAT_DATA(op) | LOAD_DATA, TMP_FREG2, src2, src2w)) {
FAIL_IF(compiler->error);
src2 = TMP_FREG2;
@@ -1114,11 +1119,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *c
if (dst == SLJIT_UNUSED)
return SLJIT_SUCCESS;
- if (dst <= TMP_REG3)
- return push_inst(compiler, OR | D(dst) | S1(0) | S2(LINK_REG), DR(dst));
+ if (FAST_IS_REG(dst))
+ return push_inst(compiler, OR | D(dst) | S1(0) | S2(TMP_LINK), DR(dst));
/* Memory. */
- return emit_op_mem(compiler, WORD_DATA, LINK_REG, dst, dstw);
+ return emit_op_mem(compiler, WORD_DATA, TMP_LINK, dst, dstw);
}
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_si src, sljit_sw srcw)
@@ -1127,14 +1132,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
check_sljit_emit_fast_return(compiler, src, srcw);
ADJUST_LOCAL_OFFSET(src, srcw);
- if (src <= TMP_REG3)
- FAIL_IF(push_inst(compiler, OR | D(LINK_REG) | S1(0) | S2(src), DR(LINK_REG)));
+ if (FAST_IS_REG(src))
+ FAIL_IF(push_inst(compiler, OR | D(TMP_LINK) | S1(0) | S2(src), DR(TMP_LINK)));
else if (src & SLJIT_MEM)
- FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, LINK_REG, src, srcw));
+ FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, TMP_LINK, src, srcw));
else if (src & SLJIT_IMM)
- FAIL_IF(load_immediate(compiler, LINK_REG, srcw));
+ FAIL_IF(load_immediate(compiler, TMP_LINK, srcw));
- FAIL_IF(push_inst(compiler, JMPL | D(0) | S1(LINK_REG) | IMM(8), UNMOVABLE_INS));
+ FAIL_IF(push_inst(compiler, JMPL | D(0) | S1(TMP_LINK) | IMM(8), UNMOVABLE_INS));
return push_inst(compiler, NOP, UNMOVABLE_INS);
}
@@ -1269,7 +1274,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compile
}
PTR_FAIL_IF(emit_const(compiler, TMP_REG2, 0));
- PTR_FAIL_IF(push_inst(compiler, JMPL | D(type >= SLJIT_FAST_CALL ? LINK_REG : 0) | S1(TMP_REG2) | IMM(0), UNMOVABLE_INS));
+ PTR_FAIL_IF(push_inst(compiler, JMPL | D(type >= SLJIT_FAST_CALL ? TMP_LINK : 0) | S1(TMP_REG2) | IMM(0), UNMOVABLE_INS));
jump->addr = compiler->size;
PTR_FAIL_IF(push_inst(compiler, NOP, UNMOVABLE_INS));
@@ -1285,7 +1290,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
check_sljit_emit_ijump(compiler, type, src, srcw);
ADJUST_LOCAL_OFFSET(src, srcw);
- if (src <= TMP_REG3)
+ if (FAST_IS_REG(src))
src_r = src;
else if (src & SLJIT_IMM) {
jump = (struct sljit_jump*)ensure_abuf(compiler, sizeof(struct sljit_jump));
@@ -1305,7 +1310,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
src_r = TMP_REG2;
}
- FAIL_IF(push_inst(compiler, JMPL | D(type >= SLJIT_FAST_CALL ? LINK_REG : 0) | S1(src_r) | IMM(0), UNMOVABLE_INS));
+ FAIL_IF(push_inst(compiler, JMPL | D(type >= SLJIT_FAST_CALL ? TMP_LINK : 0) | S1(src_r) | IMM(0), UNMOVABLE_INS));
if (jump)
jump->addr = compiler->size;
return push_inst(compiler, NOP, UNMOVABLE_INS);
@@ -1327,7 +1332,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
#if (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32)
op = GET_OPCODE(op);
- reg = (op < SLJIT_ADD && dst <= TMP_REG3) ? dst : TMP_REG2;
+ reg = (op < SLJIT_ADD && FAST_IS_REG(dst)) ? dst : TMP_REG2;
compiler->cache_arg = 0;
compiler->cache_argw = 0;
@@ -1368,12 +1373,11 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
PTR_FAIL_IF(!const_);
set_const(const_, compiler);
- reg = (dst <= TMP_REG3) ? dst : TMP_REG2;
+ reg = SLOW_IS_REG(dst) ? dst : TMP_REG2;
PTR_FAIL_IF(emit_const(compiler, reg, init_value));
if (dst & SLJIT_MEM)
PTR_FAIL_IF(emit_op_mem(compiler, WORD_DATA, TMP_REG2, dst, dstw));
-
return const_;
}
diff --git a/src/3rdparty/pcre/sljit/sljitNativeTILEGX-encoder.c b/src/3rdparty/pcre/sljit/sljitNativeTILEGX-encoder.c
new file mode 100644
index 0000000000..719632908c
--- /dev/null
+++ b/src/3rdparty/pcre/sljit/sljitNativeTILEGX-encoder.c
@@ -0,0 +1,10159 @@
+/*
+ * Stack-less Just-In-Time compiler
+ *
+ * Copyright 2013-2013 Tilera Corporation(jiwang@tilera.com). All rights reserved.
+ * Copyright 2009-2012 Zoltan Herczeg (hzmester@freemail.hu). All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
+ * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+ * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/* This code is owned by Tilera Corporation, and distributed as part
+ of multiple projects. In sljit, the code is under BSD licence. */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#define BFD_RELOC(x) R_##x
+
+/* Special registers. */
+#define TREG_LR 55
+#define TREG_SN 56
+#define TREG_ZERO 63
+
+/* Canonical name of each register. */
+const char *const tilegx_register_names[] =
+{
+ "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7",
+ "r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15",
+ "r16", "r17", "r18", "r19", "r20", "r21", "r22", "r23",
+ "r24", "r25", "r26", "r27", "r28", "r29", "r30", "r31",
+ "r32", "r33", "r34", "r35", "r36", "r37", "r38", "r39",
+ "r40", "r41", "r42", "r43", "r44", "r45", "r46", "r47",
+ "r48", "r49", "r50", "r51", "r52", "tp", "sp", "lr",
+ "sn", "idn0", "idn1", "udn0", "udn1", "udn2", "udn3", "zero"
+};
+
+enum
+{
+ R_NONE = 0,
+ R_TILEGX_NONE = 0,
+ R_TILEGX_64 = 1,
+ R_TILEGX_32 = 2,
+ R_TILEGX_16 = 3,
+ R_TILEGX_8 = 4,
+ R_TILEGX_64_PCREL = 5,
+ R_TILEGX_32_PCREL = 6,
+ R_TILEGX_16_PCREL = 7,
+ R_TILEGX_8_PCREL = 8,
+ R_TILEGX_HW0 = 9,
+ R_TILEGX_HW1 = 10,
+ R_TILEGX_HW2 = 11,
+ R_TILEGX_HW3 = 12,
+ R_TILEGX_HW0_LAST = 13,
+ R_TILEGX_HW1_LAST = 14,
+ R_TILEGX_HW2_LAST = 15,
+ R_TILEGX_COPY = 16,
+ R_TILEGX_GLOB_DAT = 17,
+ R_TILEGX_JMP_SLOT = 18,
+ R_TILEGX_RELATIVE = 19,
+ R_TILEGX_BROFF_X1 = 20,
+ R_TILEGX_JUMPOFF_X1 = 21,
+ R_TILEGX_JUMPOFF_X1_PLT = 22,
+ R_TILEGX_IMM8_X0 = 23,
+ R_TILEGX_IMM8_Y0 = 24,
+ R_TILEGX_IMM8_X1 = 25,
+ R_TILEGX_IMM8_Y1 = 26,
+ R_TILEGX_DEST_IMM8_X1 = 27,
+ R_TILEGX_MT_IMM14_X1 = 28,
+ R_TILEGX_MF_IMM14_X1 = 29,
+ R_TILEGX_MMSTART_X0 = 30,
+ R_TILEGX_MMEND_X0 = 31,
+ R_TILEGX_SHAMT_X0 = 32,
+ R_TILEGX_SHAMT_X1 = 33,
+ R_TILEGX_SHAMT_Y0 = 34,
+ R_TILEGX_SHAMT_Y1 = 35,
+ R_TILEGX_IMM16_X0_HW0 = 36,
+ R_TILEGX_IMM16_X1_HW0 = 37,
+ R_TILEGX_IMM16_X0_HW1 = 38,
+ R_TILEGX_IMM16_X1_HW1 = 39,
+ R_TILEGX_IMM16_X0_HW2 = 40,
+ R_TILEGX_IMM16_X1_HW2 = 41,
+ R_TILEGX_IMM16_X0_HW3 = 42,
+ R_TILEGX_IMM16_X1_HW3 = 43,
+ R_TILEGX_IMM16_X0_HW0_LAST = 44,
+ R_TILEGX_IMM16_X1_HW0_LAST = 45,
+ R_TILEGX_IMM16_X0_HW1_LAST = 46,
+ R_TILEGX_IMM16_X1_HW1_LAST = 47,
+ R_TILEGX_IMM16_X0_HW2_LAST = 48,
+ R_TILEGX_IMM16_X1_HW2_LAST = 49,
+ R_TILEGX_IMM16_X0_HW0_PCREL = 50,
+ R_TILEGX_IMM16_X1_HW0_PCREL = 51,
+ R_TILEGX_IMM16_X0_HW1_PCREL = 52,
+ R_TILEGX_IMM16_X1_HW1_PCREL = 53,
+ R_TILEGX_IMM16_X0_HW2_PCREL = 54,
+ R_TILEGX_IMM16_X1_HW2_PCREL = 55,
+ R_TILEGX_IMM16_X0_HW3_PCREL = 56,
+ R_TILEGX_IMM16_X1_HW3_PCREL = 57,
+ R_TILEGX_IMM16_X0_HW0_LAST_PCREL = 58,
+ R_TILEGX_IMM16_X1_HW0_LAST_PCREL = 59,
+ R_TILEGX_IMM16_X0_HW1_LAST_PCREL = 60,
+ R_TILEGX_IMM16_X1_HW1_LAST_PCREL = 61,
+ R_TILEGX_IMM16_X0_HW2_LAST_PCREL = 62,
+ R_TILEGX_IMM16_X1_HW2_LAST_PCREL = 63,
+ R_TILEGX_IMM16_X0_HW0_GOT = 64,
+ R_TILEGX_IMM16_X1_HW0_GOT = 65,
+
+ R_TILEGX_IMM16_X0_HW0_PLT_PCREL = 66,
+ R_TILEGX_IMM16_X1_HW0_PLT_PCREL = 67,
+ R_TILEGX_IMM16_X0_HW1_PLT_PCREL = 68,
+ R_TILEGX_IMM16_X1_HW1_PLT_PCREL = 69,
+ R_TILEGX_IMM16_X0_HW2_PLT_PCREL = 70,
+ R_TILEGX_IMM16_X1_HW2_PLT_PCREL = 71,
+
+ R_TILEGX_IMM16_X0_HW0_LAST_GOT = 72,
+ R_TILEGX_IMM16_X1_HW0_LAST_GOT = 73,
+ R_TILEGX_IMM16_X0_HW1_LAST_GOT = 74,
+ R_TILEGX_IMM16_X1_HW1_LAST_GOT = 75,
+ R_TILEGX_IMM16_X0_HW0_TLS_GD = 78,
+ R_TILEGX_IMM16_X1_HW0_TLS_GD = 79,
+ R_TILEGX_IMM16_X0_HW0_TLS_LE = 80,
+ R_TILEGX_IMM16_X1_HW0_TLS_LE = 81,
+ R_TILEGX_IMM16_X0_HW0_LAST_TLS_LE = 82,
+ R_TILEGX_IMM16_X1_HW0_LAST_TLS_LE = 83,
+ R_TILEGX_IMM16_X0_HW1_LAST_TLS_LE = 84,
+ R_TILEGX_IMM16_X1_HW1_LAST_TLS_LE = 85,
+ R_TILEGX_IMM16_X0_HW0_LAST_TLS_GD = 86,
+ R_TILEGX_IMM16_X1_HW0_LAST_TLS_GD = 87,
+ R_TILEGX_IMM16_X0_HW1_LAST_TLS_GD = 88,
+ R_TILEGX_IMM16_X1_HW1_LAST_TLS_GD = 89,
+ R_TILEGX_IMM16_X0_HW0_TLS_IE = 92,
+ R_TILEGX_IMM16_X1_HW0_TLS_IE = 93,
+
+ R_TILEGX_IMM16_X0_HW0_LAST_PLT_PCREL = 94,
+ R_TILEGX_IMM16_X1_HW0_LAST_PLT_PCREL = 95,
+ R_TILEGX_IMM16_X0_HW1_LAST_PLT_PCREL = 96,
+ R_TILEGX_IMM16_X1_HW1_LAST_PLT_PCREL = 97,
+ R_TILEGX_IMM16_X0_HW2_LAST_PLT_PCREL = 98,
+ R_TILEGX_IMM16_X1_HW2_LAST_PLT_PCREL = 99,
+
+ R_TILEGX_IMM16_X0_HW0_LAST_TLS_IE = 100,
+ R_TILEGX_IMM16_X1_HW0_LAST_TLS_IE = 101,
+ R_TILEGX_IMM16_X0_HW1_LAST_TLS_IE = 102,
+ R_TILEGX_IMM16_X1_HW1_LAST_TLS_IE = 103,
+ R_TILEGX_TLS_DTPMOD64 = 106,
+ R_TILEGX_TLS_DTPOFF64 = 107,
+ R_TILEGX_TLS_TPOFF64 = 108,
+ R_TILEGX_TLS_DTPMOD32 = 109,
+ R_TILEGX_TLS_DTPOFF32 = 110,
+ R_TILEGX_TLS_TPOFF32 = 111,
+ R_TILEGX_TLS_GD_CALL = 112,
+ R_TILEGX_IMM8_X0_TLS_GD_ADD = 113,
+ R_TILEGX_IMM8_X1_TLS_GD_ADD = 114,
+ R_TILEGX_IMM8_Y0_TLS_GD_ADD = 115,
+ R_TILEGX_IMM8_Y1_TLS_GD_ADD = 116,
+ R_TILEGX_TLS_IE_LOAD = 117,
+ R_TILEGX_IMM8_X0_TLS_ADD = 118,
+ R_TILEGX_IMM8_X1_TLS_ADD = 119,
+ R_TILEGX_IMM8_Y0_TLS_ADD = 120,
+ R_TILEGX_IMM8_Y1_TLS_ADD = 121,
+ R_TILEGX_GNU_VTINHERIT = 128,
+ R_TILEGX_GNU_VTENTRY = 129,
+ R_TILEGX_IRELATIVE = 130,
+ R_TILEGX_NUM = 131
+};
+
+typedef enum
+{
+ TILEGX_PIPELINE_X0,
+ TILEGX_PIPELINE_X1,
+ TILEGX_PIPELINE_Y0,
+ TILEGX_PIPELINE_Y1,
+ TILEGX_PIPELINE_Y2,
+} tilegx_pipeline;
+
+typedef unsigned long long tilegx_bundle_bits;
+
+/* These are the bits that determine if a bundle is in the X encoding. */
+#define TILEGX_BUNDLE_MODE_MASK ((tilegx_bundle_bits)3 << 62)
+
+enum
+{
+ /* Maximum number of instructions in a bundle (2 for X, 3 for Y). */
+ TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE = 3,
+
+ /* How many different pipeline encodings are there? X0, X1, Y0, Y1, Y2. */
+ TILEGX_NUM_PIPELINE_ENCODINGS = 5,
+
+ /* Log base 2 of TILEGX_BUNDLE_SIZE_IN_BYTES. */
+ TILEGX_LOG2_BUNDLE_SIZE_IN_BYTES = 3,
+
+ /* Instructions take this many bytes. */
+ TILEGX_BUNDLE_SIZE_IN_BYTES = 1 << TILEGX_LOG2_BUNDLE_SIZE_IN_BYTES,
+
+ /* Log base 2 of TILEGX_BUNDLE_ALIGNMENT_IN_BYTES. */
+ TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES = 3,
+
+ /* Bundles should be aligned modulo this number of bytes. */
+ TILEGX_BUNDLE_ALIGNMENT_IN_BYTES =
+ (1 << TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES),
+
+ /* Number of registers (some are magic, such as network I/O). */
+ TILEGX_NUM_REGISTERS = 64,
+};
+
+/* Make a few "tile_" variables to simplify common code between
+ architectures. */
+
+typedef tilegx_bundle_bits tile_bundle_bits;
+#define TILE_BUNDLE_SIZE_IN_BYTES TILEGX_BUNDLE_SIZE_IN_BYTES
+#define TILE_BUNDLE_ALIGNMENT_IN_BYTES TILEGX_BUNDLE_ALIGNMENT_IN_BYTES
+#define TILE_LOG2_BUNDLE_ALIGNMENT_IN_BYTES \
+ TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES
+
+/* 64-bit pattern for a { bpt ; nop } bundle. */
+#define TILEGX_BPT_BUNDLE 0x286a44ae51485000ULL
+
+typedef enum
+{
+ TILEGX_OP_TYPE_REGISTER,
+ TILEGX_OP_TYPE_IMMEDIATE,
+ TILEGX_OP_TYPE_ADDRESS,
+ TILEGX_OP_TYPE_SPR
+} tilegx_operand_type;
+
+struct tilegx_operand
+{
+ /* Is this operand a register, immediate or address? */
+ tilegx_operand_type type;
+
+ /* The default relocation type for this operand. */
+ signed int default_reloc : 16;
+
+ /* How many bits is this value? (used for range checking) */
+ unsigned int num_bits : 5;
+
+ /* Is the value signed? (used for range checking) */
+ unsigned int is_signed : 1;
+
+ /* Is this operand a source register? */
+ unsigned int is_src_reg : 1;
+
+ /* Is this operand written? (i.e. is it a destination register) */
+ unsigned int is_dest_reg : 1;
+
+ /* Is this operand PC-relative? */
+ unsigned int is_pc_relative : 1;
+
+ /* By how many bits do we right shift the value before inserting? */
+ unsigned int rightshift : 2;
+
+ /* Return the bits for this operand to be ORed into an existing bundle. */
+ tilegx_bundle_bits (*insert) (int op);
+
+ /* Extract this operand and return it. */
+ unsigned int (*extract) (tilegx_bundle_bits bundle);
+};
+
+typedef enum
+{
+ TILEGX_OPC_BPT,
+ TILEGX_OPC_INFO,
+ TILEGX_OPC_INFOL,
+ TILEGX_OPC_LD4S_TLS,
+ TILEGX_OPC_LD_TLS,
+ TILEGX_OPC_MOVE,
+ TILEGX_OPC_MOVEI,
+ TILEGX_OPC_MOVELI,
+ TILEGX_OPC_PREFETCH,
+ TILEGX_OPC_PREFETCH_ADD_L1,
+ TILEGX_OPC_PREFETCH_ADD_L1_FAULT,
+ TILEGX_OPC_PREFETCH_ADD_L2,
+ TILEGX_OPC_PREFETCH_ADD_L2_FAULT,
+ TILEGX_OPC_PREFETCH_ADD_L3,
+ TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ TILEGX_OPC_PREFETCH_L1,
+ TILEGX_OPC_PREFETCH_L1_FAULT,
+ TILEGX_OPC_PREFETCH_L2,
+ TILEGX_OPC_PREFETCH_L2_FAULT,
+ TILEGX_OPC_PREFETCH_L3,
+ TILEGX_OPC_PREFETCH_L3_FAULT,
+ TILEGX_OPC_RAISE,
+ TILEGX_OPC_ADD,
+ TILEGX_OPC_ADDI,
+ TILEGX_OPC_ADDLI,
+ TILEGX_OPC_ADDX,
+ TILEGX_OPC_ADDXI,
+ TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXSC,
+ TILEGX_OPC_AND,
+ TILEGX_OPC_ANDI,
+ TILEGX_OPC_BEQZ,
+ TILEGX_OPC_BEQZT,
+ TILEGX_OPC_BFEXTS,
+ TILEGX_OPC_BFEXTU,
+ TILEGX_OPC_BFINS,
+ TILEGX_OPC_BGEZ,
+ TILEGX_OPC_BGEZT,
+ TILEGX_OPC_BGTZ,
+ TILEGX_OPC_BGTZT,
+ TILEGX_OPC_BLBC,
+ TILEGX_OPC_BLBCT,
+ TILEGX_OPC_BLBS,
+ TILEGX_OPC_BLBST,
+ TILEGX_OPC_BLEZ,
+ TILEGX_OPC_BLEZT,
+ TILEGX_OPC_BLTZ,
+ TILEGX_OPC_BLTZT,
+ TILEGX_OPC_BNEZ,
+ TILEGX_OPC_BNEZT,
+ TILEGX_OPC_CLZ,
+ TILEGX_OPC_CMOVEQZ,
+ TILEGX_OPC_CMOVNEZ,
+ TILEGX_OPC_CMPEQ,
+ TILEGX_OPC_CMPEQI,
+ TILEGX_OPC_CMPEXCH,
+ TILEGX_OPC_CMPEXCH4,
+ TILEGX_OPC_CMPLES,
+ TILEGX_OPC_CMPLEU,
+ TILEGX_OPC_CMPLTS,
+ TILEGX_OPC_CMPLTSI,
+ TILEGX_OPC_CMPLTU,
+ TILEGX_OPC_CMPLTUI,
+ TILEGX_OPC_CMPNE,
+ TILEGX_OPC_CMUL,
+ TILEGX_OPC_CMULA,
+ TILEGX_OPC_CMULAF,
+ TILEGX_OPC_CMULF,
+ TILEGX_OPC_CMULFR,
+ TILEGX_OPC_CMULH,
+ TILEGX_OPC_CMULHR,
+ TILEGX_OPC_CRC32_32,
+ TILEGX_OPC_CRC32_8,
+ TILEGX_OPC_CTZ,
+ TILEGX_OPC_DBLALIGN,
+ TILEGX_OPC_DBLALIGN2,
+ TILEGX_OPC_DBLALIGN4,
+ TILEGX_OPC_DBLALIGN6,
+ TILEGX_OPC_DRAIN,
+ TILEGX_OPC_DTLBPR,
+ TILEGX_OPC_EXCH,
+ TILEGX_OPC_EXCH4,
+ TILEGX_OPC_FDOUBLE_ADD_FLAGS,
+ TILEGX_OPC_FDOUBLE_ADDSUB,
+ TILEGX_OPC_FDOUBLE_MUL_FLAGS,
+ TILEGX_OPC_FDOUBLE_PACK1,
+ TILEGX_OPC_FDOUBLE_PACK2,
+ TILEGX_OPC_FDOUBLE_SUB_FLAGS,
+ TILEGX_OPC_FDOUBLE_UNPACK_MAX,
+ TILEGX_OPC_FDOUBLE_UNPACK_MIN,
+ TILEGX_OPC_FETCHADD,
+ TILEGX_OPC_FETCHADD4,
+ TILEGX_OPC_FETCHADDGEZ,
+ TILEGX_OPC_FETCHADDGEZ4,
+ TILEGX_OPC_FETCHAND,
+ TILEGX_OPC_FETCHAND4,
+ TILEGX_OPC_FETCHOR,
+ TILEGX_OPC_FETCHOR4,
+ TILEGX_OPC_FINV,
+ TILEGX_OPC_FLUSH,
+ TILEGX_OPC_FLUSHWB,
+ TILEGX_OPC_FNOP,
+ TILEGX_OPC_FSINGLE_ADD1,
+ TILEGX_OPC_FSINGLE_ADDSUB2,
+ TILEGX_OPC_FSINGLE_MUL1,
+ TILEGX_OPC_FSINGLE_MUL2,
+ TILEGX_OPC_FSINGLE_PACK1,
+ TILEGX_OPC_FSINGLE_PACK2,
+ TILEGX_OPC_FSINGLE_SUB1,
+ TILEGX_OPC_ICOH,
+ TILEGX_OPC_ILL,
+ TILEGX_OPC_INV,
+ TILEGX_OPC_IRET,
+ TILEGX_OPC_J,
+ TILEGX_OPC_JAL,
+ TILEGX_OPC_JALR,
+ TILEGX_OPC_JALRP,
+ TILEGX_OPC_JR,
+ TILEGX_OPC_JRP,
+ TILEGX_OPC_LD,
+ TILEGX_OPC_LD1S,
+ TILEGX_OPC_LD1S_ADD,
+ TILEGX_OPC_LD1U,
+ TILEGX_OPC_LD1U_ADD,
+ TILEGX_OPC_LD2S,
+ TILEGX_OPC_LD2S_ADD,
+ TILEGX_OPC_LD2U,
+ TILEGX_OPC_LD2U_ADD,
+ TILEGX_OPC_LD4S,
+ TILEGX_OPC_LD4S_ADD,
+ TILEGX_OPC_LD4U,
+ TILEGX_OPC_LD4U_ADD,
+ TILEGX_OPC_LD_ADD,
+ TILEGX_OPC_LDNA,
+ TILEGX_OPC_LDNA_ADD,
+ TILEGX_OPC_LDNT,
+ TILEGX_OPC_LDNT1S,
+ TILEGX_OPC_LDNT1S_ADD,
+ TILEGX_OPC_LDNT1U,
+ TILEGX_OPC_LDNT1U_ADD,
+ TILEGX_OPC_LDNT2S,
+ TILEGX_OPC_LDNT2S_ADD,
+ TILEGX_OPC_LDNT2U,
+ TILEGX_OPC_LDNT2U_ADD,
+ TILEGX_OPC_LDNT4S,
+ TILEGX_OPC_LDNT4S_ADD,
+ TILEGX_OPC_LDNT4U,
+ TILEGX_OPC_LDNT4U_ADD,
+ TILEGX_OPC_LDNT_ADD,
+ TILEGX_OPC_LNK,
+ TILEGX_OPC_MF,
+ TILEGX_OPC_MFSPR,
+ TILEGX_OPC_MM,
+ TILEGX_OPC_MNZ,
+ TILEGX_OPC_MTSPR,
+ TILEGX_OPC_MUL_HS_HS,
+ TILEGX_OPC_MUL_HS_HU,
+ TILEGX_OPC_MUL_HS_LS,
+ TILEGX_OPC_MUL_HS_LU,
+ TILEGX_OPC_MUL_HU_HU,
+ TILEGX_OPC_MUL_HU_LS,
+ TILEGX_OPC_MUL_HU_LU,
+ TILEGX_OPC_MUL_LS_LS,
+ TILEGX_OPC_MUL_LS_LU,
+ TILEGX_OPC_MUL_LU_LU,
+ TILEGX_OPC_MULA_HS_HS,
+ TILEGX_OPC_MULA_HS_HU,
+ TILEGX_OPC_MULA_HS_LS,
+ TILEGX_OPC_MULA_HS_LU,
+ TILEGX_OPC_MULA_HU_HU,
+ TILEGX_OPC_MULA_HU_LS,
+ TILEGX_OPC_MULA_HU_LU,
+ TILEGX_OPC_MULA_LS_LS,
+ TILEGX_OPC_MULA_LS_LU,
+ TILEGX_OPC_MULA_LU_LU,
+ TILEGX_OPC_MULAX,
+ TILEGX_OPC_MULX,
+ TILEGX_OPC_MZ,
+ TILEGX_OPC_NAP,
+ TILEGX_OPC_NOP,
+ TILEGX_OPC_NOR,
+ TILEGX_OPC_OR,
+ TILEGX_OPC_ORI,
+ TILEGX_OPC_PCNT,
+ TILEGX_OPC_REVBITS,
+ TILEGX_OPC_REVBYTES,
+ TILEGX_OPC_ROTL,
+ TILEGX_OPC_ROTLI,
+ TILEGX_OPC_SHL,
+ TILEGX_OPC_SHL16INSLI,
+ TILEGX_OPC_SHL1ADD,
+ TILEGX_OPC_SHL1ADDX,
+ TILEGX_OPC_SHL2ADD,
+ TILEGX_OPC_SHL2ADDX,
+ TILEGX_OPC_SHL3ADD,
+ TILEGX_OPC_SHL3ADDX,
+ TILEGX_OPC_SHLI,
+ TILEGX_OPC_SHLX,
+ TILEGX_OPC_SHLXI,
+ TILEGX_OPC_SHRS,
+ TILEGX_OPC_SHRSI,
+ TILEGX_OPC_SHRU,
+ TILEGX_OPC_SHRUI,
+ TILEGX_OPC_SHRUX,
+ TILEGX_OPC_SHRUXI,
+ TILEGX_OPC_SHUFFLEBYTES,
+ TILEGX_OPC_ST,
+ TILEGX_OPC_ST1,
+ TILEGX_OPC_ST1_ADD,
+ TILEGX_OPC_ST2,
+ TILEGX_OPC_ST2_ADD,
+ TILEGX_OPC_ST4,
+ TILEGX_OPC_ST4_ADD,
+ TILEGX_OPC_ST_ADD,
+ TILEGX_OPC_STNT,
+ TILEGX_OPC_STNT1,
+ TILEGX_OPC_STNT1_ADD,
+ TILEGX_OPC_STNT2,
+ TILEGX_OPC_STNT2_ADD,
+ TILEGX_OPC_STNT4,
+ TILEGX_OPC_STNT4_ADD,
+ TILEGX_OPC_STNT_ADD,
+ TILEGX_OPC_SUB,
+ TILEGX_OPC_SUBX,
+ TILEGX_OPC_SUBXSC,
+ TILEGX_OPC_SWINT0,
+ TILEGX_OPC_SWINT1,
+ TILEGX_OPC_SWINT2,
+ TILEGX_OPC_SWINT3,
+ TILEGX_OPC_TBLIDXB0,
+ TILEGX_OPC_TBLIDXB1,
+ TILEGX_OPC_TBLIDXB2,
+ TILEGX_OPC_TBLIDXB3,
+ TILEGX_OPC_V1ADD,
+ TILEGX_OPC_V1ADDI,
+ TILEGX_OPC_V1ADDUC,
+ TILEGX_OPC_V1ADIFFU,
+ TILEGX_OPC_V1AVGU,
+ TILEGX_OPC_V1CMPEQ,
+ TILEGX_OPC_V1CMPEQI,
+ TILEGX_OPC_V1CMPLES,
+ TILEGX_OPC_V1CMPLEU,
+ TILEGX_OPC_V1CMPLTS,
+ TILEGX_OPC_V1CMPLTSI,
+ TILEGX_OPC_V1CMPLTU,
+ TILEGX_OPC_V1CMPLTUI,
+ TILEGX_OPC_V1CMPNE,
+ TILEGX_OPC_V1DDOTPU,
+ TILEGX_OPC_V1DDOTPUA,
+ TILEGX_OPC_V1DDOTPUS,
+ TILEGX_OPC_V1DDOTPUSA,
+ TILEGX_OPC_V1DOTP,
+ TILEGX_OPC_V1DOTPA,
+ TILEGX_OPC_V1DOTPU,
+ TILEGX_OPC_V1DOTPUA,
+ TILEGX_OPC_V1DOTPUS,
+ TILEGX_OPC_V1DOTPUSA,
+ TILEGX_OPC_V1INT_H,
+ TILEGX_OPC_V1INT_L,
+ TILEGX_OPC_V1MAXU,
+ TILEGX_OPC_V1MAXUI,
+ TILEGX_OPC_V1MINU,
+ TILEGX_OPC_V1MINUI,
+ TILEGX_OPC_V1MNZ,
+ TILEGX_OPC_V1MULTU,
+ TILEGX_OPC_V1MULU,
+ TILEGX_OPC_V1MULUS,
+ TILEGX_OPC_V1MZ,
+ TILEGX_OPC_V1SADAU,
+ TILEGX_OPC_V1SADU,
+ TILEGX_OPC_V1SHL,
+ TILEGX_OPC_V1SHLI,
+ TILEGX_OPC_V1SHRS,
+ TILEGX_OPC_V1SHRSI,
+ TILEGX_OPC_V1SHRU,
+ TILEGX_OPC_V1SHRUI,
+ TILEGX_OPC_V1SUB,
+ TILEGX_OPC_V1SUBUC,
+ TILEGX_OPC_V2ADD,
+ TILEGX_OPC_V2ADDI,
+ TILEGX_OPC_V2ADDSC,
+ TILEGX_OPC_V2ADIFFS,
+ TILEGX_OPC_V2AVGS,
+ TILEGX_OPC_V2CMPEQ,
+ TILEGX_OPC_V2CMPEQI,
+ TILEGX_OPC_V2CMPLES,
+ TILEGX_OPC_V2CMPLEU,
+ TILEGX_OPC_V2CMPLTS,
+ TILEGX_OPC_V2CMPLTSI,
+ TILEGX_OPC_V2CMPLTU,
+ TILEGX_OPC_V2CMPLTUI,
+ TILEGX_OPC_V2CMPNE,
+ TILEGX_OPC_V2DOTP,
+ TILEGX_OPC_V2DOTPA,
+ TILEGX_OPC_V2INT_H,
+ TILEGX_OPC_V2INT_L,
+ TILEGX_OPC_V2MAXS,
+ TILEGX_OPC_V2MAXSI,
+ TILEGX_OPC_V2MINS,
+ TILEGX_OPC_V2MINSI,
+ TILEGX_OPC_V2MNZ,
+ TILEGX_OPC_V2MULFSC,
+ TILEGX_OPC_V2MULS,
+ TILEGX_OPC_V2MULTS,
+ TILEGX_OPC_V2MZ,
+ TILEGX_OPC_V2PACKH,
+ TILEGX_OPC_V2PACKL,
+ TILEGX_OPC_V2PACKUC,
+ TILEGX_OPC_V2SADAS,
+ TILEGX_OPC_V2SADAU,
+ TILEGX_OPC_V2SADS,
+ TILEGX_OPC_V2SADU,
+ TILEGX_OPC_V2SHL,
+ TILEGX_OPC_V2SHLI,
+ TILEGX_OPC_V2SHLSC,
+ TILEGX_OPC_V2SHRS,
+ TILEGX_OPC_V2SHRSI,
+ TILEGX_OPC_V2SHRU,
+ TILEGX_OPC_V2SHRUI,
+ TILEGX_OPC_V2SUB,
+ TILEGX_OPC_V2SUBSC,
+ TILEGX_OPC_V4ADD,
+ TILEGX_OPC_V4ADDSC,
+ TILEGX_OPC_V4INT_H,
+ TILEGX_OPC_V4INT_L,
+ TILEGX_OPC_V4PACKSC,
+ TILEGX_OPC_V4SHL,
+ TILEGX_OPC_V4SHLSC,
+ TILEGX_OPC_V4SHRS,
+ TILEGX_OPC_V4SHRU,
+ TILEGX_OPC_V4SUB,
+ TILEGX_OPC_V4SUBSC,
+ TILEGX_OPC_WH64,
+ TILEGX_OPC_XOR,
+ TILEGX_OPC_XORI,
+ TILEGX_OPC_NONE
+} tilegx_mnemonic;
+
+enum
+{
+ TILEGX_MAX_OPERANDS = 4 /* bfexts */
+};
+
+struct tilegx_opcode
+{
+ /* The opcode mnemonic, e.g. "add" */
+ const char *name;
+
+ /* The enum value for this mnemonic. */
+ tilegx_mnemonic mnemonic;
+
+ /* A bit mask of which of the five pipes this instruction
+ is compatible with:
+ X0 0x01
+ X1 0x02
+ Y0 0x04
+ Y1 0x08
+ Y2 0x10 */
+ unsigned char pipes;
+
+ /* How many operands are there? */
+ unsigned char num_operands;
+
+ /* Which register does this write implicitly, or TREG_ZERO if none? */
+ unsigned char implicitly_written_register;
+
+ /* Can this be bundled with other instructions (almost always true). */
+ unsigned char can_bundle;
+
+ /* The description of the operands. Each of these is an
+ * index into the tilegx_operands[] table. */
+ unsigned char operands[TILEGX_NUM_PIPELINE_ENCODINGS][TILEGX_MAX_OPERANDS];
+
+ /* A mask of which bits have predefined values for each pipeline.
+ * This is useful for disassembly. */
+ tilegx_bundle_bits fixed_bit_masks[TILEGX_NUM_PIPELINE_ENCODINGS];
+
+ /* For each bit set in fixed_bit_masks, what the value is for this
+ * instruction. */
+ tilegx_bundle_bits fixed_bit_values[TILEGX_NUM_PIPELINE_ENCODINGS];
+};
+
+/* Used for non-textual disassembly into structs. */
+struct tilegx_decoded_instruction
+{
+ const struct tilegx_opcode *opcode;
+ const struct tilegx_operand *operands[TILEGX_MAX_OPERANDS];
+ long long operand_values[TILEGX_MAX_OPERANDS];
+};
+
+enum
+{
+ ADDI_IMM8_OPCODE_X0 = 1,
+ ADDI_IMM8_OPCODE_X1 = 1,
+ ADDI_OPCODE_Y0 = 0,
+ ADDI_OPCODE_Y1 = 1,
+ ADDLI_OPCODE_X0 = 1,
+ ADDLI_OPCODE_X1 = 0,
+ ADDXI_IMM8_OPCODE_X0 = 2,
+ ADDXI_IMM8_OPCODE_X1 = 2,
+ ADDXI_OPCODE_Y0 = 1,
+ ADDXI_OPCODE_Y1 = 2,
+ ADDXLI_OPCODE_X0 = 2,
+ ADDXLI_OPCODE_X1 = 1,
+ ADDXSC_RRR_0_OPCODE_X0 = 1,
+ ADDXSC_RRR_0_OPCODE_X1 = 1,
+ ADDX_RRR_0_OPCODE_X0 = 2,
+ ADDX_RRR_0_OPCODE_X1 = 2,
+ ADDX_RRR_0_OPCODE_Y0 = 0,
+ ADDX_SPECIAL_0_OPCODE_Y1 = 0,
+ ADD_RRR_0_OPCODE_X0 = 3,
+ ADD_RRR_0_OPCODE_X1 = 3,
+ ADD_RRR_0_OPCODE_Y0 = 1,
+ ADD_SPECIAL_0_OPCODE_Y1 = 1,
+ ANDI_IMM8_OPCODE_X0 = 3,
+ ANDI_IMM8_OPCODE_X1 = 3,
+ ANDI_OPCODE_Y0 = 2,
+ ANDI_OPCODE_Y1 = 3,
+ AND_RRR_0_OPCODE_X0 = 4,
+ AND_RRR_0_OPCODE_X1 = 4,
+ AND_RRR_5_OPCODE_Y0 = 0,
+ AND_RRR_5_OPCODE_Y1 = 0,
+ BEQZT_BRANCH_OPCODE_X1 = 16,
+ BEQZ_BRANCH_OPCODE_X1 = 17,
+ BFEXTS_BF_OPCODE_X0 = 4,
+ BFEXTU_BF_OPCODE_X0 = 5,
+ BFINS_BF_OPCODE_X0 = 6,
+ BF_OPCODE_X0 = 3,
+ BGEZT_BRANCH_OPCODE_X1 = 18,
+ BGEZ_BRANCH_OPCODE_X1 = 19,
+ BGTZT_BRANCH_OPCODE_X1 = 20,
+ BGTZ_BRANCH_OPCODE_X1 = 21,
+ BLBCT_BRANCH_OPCODE_X1 = 22,
+ BLBC_BRANCH_OPCODE_X1 = 23,
+ BLBST_BRANCH_OPCODE_X1 = 24,
+ BLBS_BRANCH_OPCODE_X1 = 25,
+ BLEZT_BRANCH_OPCODE_X1 = 26,
+ BLEZ_BRANCH_OPCODE_X1 = 27,
+ BLTZT_BRANCH_OPCODE_X1 = 28,
+ BLTZ_BRANCH_OPCODE_X1 = 29,
+ BNEZT_BRANCH_OPCODE_X1 = 30,
+ BNEZ_BRANCH_OPCODE_X1 = 31,
+ BRANCH_OPCODE_X1 = 2,
+ CMOVEQZ_RRR_0_OPCODE_X0 = 5,
+ CMOVEQZ_RRR_4_OPCODE_Y0 = 0,
+ CMOVNEZ_RRR_0_OPCODE_X0 = 6,
+ CMOVNEZ_RRR_4_OPCODE_Y0 = 1,
+ CMPEQI_IMM8_OPCODE_X0 = 4,
+ CMPEQI_IMM8_OPCODE_X1 = 4,
+ CMPEQI_OPCODE_Y0 = 3,
+ CMPEQI_OPCODE_Y1 = 4,
+ CMPEQ_RRR_0_OPCODE_X0 = 7,
+ CMPEQ_RRR_0_OPCODE_X1 = 5,
+ CMPEQ_RRR_3_OPCODE_Y0 = 0,
+ CMPEQ_RRR_3_OPCODE_Y1 = 2,
+ CMPEXCH4_RRR_0_OPCODE_X1 = 6,
+ CMPEXCH_RRR_0_OPCODE_X1 = 7,
+ CMPLES_RRR_0_OPCODE_X0 = 8,
+ CMPLES_RRR_0_OPCODE_X1 = 8,
+ CMPLES_RRR_2_OPCODE_Y0 = 0,
+ CMPLES_RRR_2_OPCODE_Y1 = 0,
+ CMPLEU_RRR_0_OPCODE_X0 = 9,
+ CMPLEU_RRR_0_OPCODE_X1 = 9,
+ CMPLEU_RRR_2_OPCODE_Y0 = 1,
+ CMPLEU_RRR_2_OPCODE_Y1 = 1,
+ CMPLTSI_IMM8_OPCODE_X0 = 5,
+ CMPLTSI_IMM8_OPCODE_X1 = 5,
+ CMPLTSI_OPCODE_Y0 = 4,
+ CMPLTSI_OPCODE_Y1 = 5,
+ CMPLTS_RRR_0_OPCODE_X0 = 10,
+ CMPLTS_RRR_0_OPCODE_X1 = 10,
+ CMPLTS_RRR_2_OPCODE_Y0 = 2,
+ CMPLTS_RRR_2_OPCODE_Y1 = 2,
+ CMPLTUI_IMM8_OPCODE_X0 = 6,
+ CMPLTUI_IMM8_OPCODE_X1 = 6,
+ CMPLTU_RRR_0_OPCODE_X0 = 11,
+ CMPLTU_RRR_0_OPCODE_X1 = 11,
+ CMPLTU_RRR_2_OPCODE_Y0 = 3,
+ CMPLTU_RRR_2_OPCODE_Y1 = 3,
+ CMPNE_RRR_0_OPCODE_X0 = 12,
+ CMPNE_RRR_0_OPCODE_X1 = 12,
+ CMPNE_RRR_3_OPCODE_Y0 = 1,
+ CMPNE_RRR_3_OPCODE_Y1 = 3,
+ CMULAF_RRR_0_OPCODE_X0 = 13,
+ CMULA_RRR_0_OPCODE_X0 = 14,
+ CMULFR_RRR_0_OPCODE_X0 = 15,
+ CMULF_RRR_0_OPCODE_X0 = 16,
+ CMULHR_RRR_0_OPCODE_X0 = 17,
+ CMULH_RRR_0_OPCODE_X0 = 18,
+ CMUL_RRR_0_OPCODE_X0 = 19,
+ CNTLZ_UNARY_OPCODE_X0 = 1,
+ CNTLZ_UNARY_OPCODE_Y0 = 1,
+ CNTTZ_UNARY_OPCODE_X0 = 2,
+ CNTTZ_UNARY_OPCODE_Y0 = 2,
+ CRC32_32_RRR_0_OPCODE_X0 = 20,
+ CRC32_8_RRR_0_OPCODE_X0 = 21,
+ DBLALIGN2_RRR_0_OPCODE_X0 = 22,
+ DBLALIGN2_RRR_0_OPCODE_X1 = 13,
+ DBLALIGN4_RRR_0_OPCODE_X0 = 23,
+ DBLALIGN4_RRR_0_OPCODE_X1 = 14,
+ DBLALIGN6_RRR_0_OPCODE_X0 = 24,
+ DBLALIGN6_RRR_0_OPCODE_X1 = 15,
+ DBLALIGN_RRR_0_OPCODE_X0 = 25,
+ DRAIN_UNARY_OPCODE_X1 = 1,
+ DTLBPR_UNARY_OPCODE_X1 = 2,
+ EXCH4_RRR_0_OPCODE_X1 = 16,
+ EXCH_RRR_0_OPCODE_X1 = 17,
+ FDOUBLE_ADDSUB_RRR_0_OPCODE_X0 = 26,
+ FDOUBLE_ADD_FLAGS_RRR_0_OPCODE_X0 = 27,
+ FDOUBLE_MUL_FLAGS_RRR_0_OPCODE_X0 = 28,
+ FDOUBLE_PACK1_RRR_0_OPCODE_X0 = 29,
+ FDOUBLE_PACK2_RRR_0_OPCODE_X0 = 30,
+ FDOUBLE_SUB_FLAGS_RRR_0_OPCODE_X0 = 31,
+ FDOUBLE_UNPACK_MAX_RRR_0_OPCODE_X0 = 32,
+ FDOUBLE_UNPACK_MIN_RRR_0_OPCODE_X0 = 33,
+ FETCHADD4_RRR_0_OPCODE_X1 = 18,
+ FETCHADDGEZ4_RRR_0_OPCODE_X1 = 19,
+ FETCHADDGEZ_RRR_0_OPCODE_X1 = 20,
+ FETCHADD_RRR_0_OPCODE_X1 = 21,
+ FETCHAND4_RRR_0_OPCODE_X1 = 22,
+ FETCHAND_RRR_0_OPCODE_X1 = 23,
+ FETCHOR4_RRR_0_OPCODE_X1 = 24,
+ FETCHOR_RRR_0_OPCODE_X1 = 25,
+ FINV_UNARY_OPCODE_X1 = 3,
+ FLUSHWB_UNARY_OPCODE_X1 = 4,
+ FLUSH_UNARY_OPCODE_X1 = 5,
+ FNOP_UNARY_OPCODE_X0 = 3,
+ FNOP_UNARY_OPCODE_X1 = 6,
+ FNOP_UNARY_OPCODE_Y0 = 3,
+ FNOP_UNARY_OPCODE_Y1 = 8,
+ FSINGLE_ADD1_RRR_0_OPCODE_X0 = 34,
+ FSINGLE_ADDSUB2_RRR_0_OPCODE_X0 = 35,
+ FSINGLE_MUL1_RRR_0_OPCODE_X0 = 36,
+ FSINGLE_MUL2_RRR_0_OPCODE_X0 = 37,
+ FSINGLE_PACK1_UNARY_OPCODE_X0 = 4,
+ FSINGLE_PACK1_UNARY_OPCODE_Y0 = 4,
+ FSINGLE_PACK2_RRR_0_OPCODE_X0 = 38,
+ FSINGLE_SUB1_RRR_0_OPCODE_X0 = 39,
+ ICOH_UNARY_OPCODE_X1 = 7,
+ ILL_UNARY_OPCODE_X1 = 8,
+ ILL_UNARY_OPCODE_Y1 = 9,
+ IMM8_OPCODE_X0 = 4,
+ IMM8_OPCODE_X1 = 3,
+ INV_UNARY_OPCODE_X1 = 9,
+ IRET_UNARY_OPCODE_X1 = 10,
+ JALRP_UNARY_OPCODE_X1 = 11,
+ JALRP_UNARY_OPCODE_Y1 = 10,
+ JALR_UNARY_OPCODE_X1 = 12,
+ JALR_UNARY_OPCODE_Y1 = 11,
+ JAL_JUMP_OPCODE_X1 = 0,
+ JRP_UNARY_OPCODE_X1 = 13,
+ JRP_UNARY_OPCODE_Y1 = 12,
+ JR_UNARY_OPCODE_X1 = 14,
+ JR_UNARY_OPCODE_Y1 = 13,
+ JUMP_OPCODE_X1 = 4,
+ J_JUMP_OPCODE_X1 = 1,
+ LD1S_ADD_IMM8_OPCODE_X1 = 7,
+ LD1S_OPCODE_Y2 = 0,
+ LD1S_UNARY_OPCODE_X1 = 15,
+ LD1U_ADD_IMM8_OPCODE_X1 = 8,
+ LD1U_OPCODE_Y2 = 1,
+ LD1U_UNARY_OPCODE_X1 = 16,
+ LD2S_ADD_IMM8_OPCODE_X1 = 9,
+ LD2S_OPCODE_Y2 = 2,
+ LD2S_UNARY_OPCODE_X1 = 17,
+ LD2U_ADD_IMM8_OPCODE_X1 = 10,
+ LD2U_OPCODE_Y2 = 3,
+ LD2U_UNARY_OPCODE_X1 = 18,
+ LD4S_ADD_IMM8_OPCODE_X1 = 11,
+ LD4S_OPCODE_Y2 = 1,
+ LD4S_UNARY_OPCODE_X1 = 19,
+ LD4U_ADD_IMM8_OPCODE_X1 = 12,
+ LD4U_OPCODE_Y2 = 2,
+ LD4U_UNARY_OPCODE_X1 = 20,
+ LDNA_UNARY_OPCODE_X1 = 21,
+ LDNT1S_ADD_IMM8_OPCODE_X1 = 13,
+ LDNT1S_UNARY_OPCODE_X1 = 22,
+ LDNT1U_ADD_IMM8_OPCODE_X1 = 14,
+ LDNT1U_UNARY_OPCODE_X1 = 23,
+ LDNT2S_ADD_IMM8_OPCODE_X1 = 15,
+ LDNT2S_UNARY_OPCODE_X1 = 24,
+ LDNT2U_ADD_IMM8_OPCODE_X1 = 16,
+ LDNT2U_UNARY_OPCODE_X1 = 25,
+ LDNT4S_ADD_IMM8_OPCODE_X1 = 17,
+ LDNT4S_UNARY_OPCODE_X1 = 26,
+ LDNT4U_ADD_IMM8_OPCODE_X1 = 18,
+ LDNT4U_UNARY_OPCODE_X1 = 27,
+ LDNT_ADD_IMM8_OPCODE_X1 = 19,
+ LDNT_UNARY_OPCODE_X1 = 28,
+ LD_ADD_IMM8_OPCODE_X1 = 20,
+ LD_OPCODE_Y2 = 3,
+ LD_UNARY_OPCODE_X1 = 29,
+ LNK_UNARY_OPCODE_X1 = 30,
+ LNK_UNARY_OPCODE_Y1 = 14,
+ LWNA_ADD_IMM8_OPCODE_X1 = 21,
+ MFSPR_IMM8_OPCODE_X1 = 22,
+ MF_UNARY_OPCODE_X1 = 31,
+ MM_BF_OPCODE_X0 = 7,
+ MNZ_RRR_0_OPCODE_X0 = 40,
+ MNZ_RRR_0_OPCODE_X1 = 26,
+ MNZ_RRR_4_OPCODE_Y0 = 2,
+ MNZ_RRR_4_OPCODE_Y1 = 2,
+ MODE_OPCODE_YA2 = 1,
+ MODE_OPCODE_YB2 = 2,
+ MODE_OPCODE_YC2 = 3,
+ MTSPR_IMM8_OPCODE_X1 = 23,
+ MULAX_RRR_0_OPCODE_X0 = 41,
+ MULAX_RRR_3_OPCODE_Y0 = 2,
+ MULA_HS_HS_RRR_0_OPCODE_X0 = 42,
+ MULA_HS_HS_RRR_9_OPCODE_Y0 = 0,
+ MULA_HS_HU_RRR_0_OPCODE_X0 = 43,
+ MULA_HS_LS_RRR_0_OPCODE_X0 = 44,
+ MULA_HS_LU_RRR_0_OPCODE_X0 = 45,
+ MULA_HU_HU_RRR_0_OPCODE_X0 = 46,
+ MULA_HU_HU_RRR_9_OPCODE_Y0 = 1,
+ MULA_HU_LS_RRR_0_OPCODE_X0 = 47,
+ MULA_HU_LU_RRR_0_OPCODE_X0 = 48,
+ MULA_LS_LS_RRR_0_OPCODE_X0 = 49,
+ MULA_LS_LS_RRR_9_OPCODE_Y0 = 2,
+ MULA_LS_LU_RRR_0_OPCODE_X0 = 50,
+ MULA_LU_LU_RRR_0_OPCODE_X0 = 51,
+ MULA_LU_LU_RRR_9_OPCODE_Y0 = 3,
+ MULX_RRR_0_OPCODE_X0 = 52,
+ MULX_RRR_3_OPCODE_Y0 = 3,
+ MUL_HS_HS_RRR_0_OPCODE_X0 = 53,
+ MUL_HS_HS_RRR_8_OPCODE_Y0 = 0,
+ MUL_HS_HU_RRR_0_OPCODE_X0 = 54,
+ MUL_HS_LS_RRR_0_OPCODE_X0 = 55,
+ MUL_HS_LU_RRR_0_OPCODE_X0 = 56,
+ MUL_HU_HU_RRR_0_OPCODE_X0 = 57,
+ MUL_HU_HU_RRR_8_OPCODE_Y0 = 1,
+ MUL_HU_LS_RRR_0_OPCODE_X0 = 58,
+ MUL_HU_LU_RRR_0_OPCODE_X0 = 59,
+ MUL_LS_LS_RRR_0_OPCODE_X0 = 60,
+ MUL_LS_LS_RRR_8_OPCODE_Y0 = 2,
+ MUL_LS_LU_RRR_0_OPCODE_X0 = 61,
+ MUL_LU_LU_RRR_0_OPCODE_X0 = 62,
+ MUL_LU_LU_RRR_8_OPCODE_Y0 = 3,
+ MZ_RRR_0_OPCODE_X0 = 63,
+ MZ_RRR_0_OPCODE_X1 = 27,
+ MZ_RRR_4_OPCODE_Y0 = 3,
+ MZ_RRR_4_OPCODE_Y1 = 3,
+ NAP_UNARY_OPCODE_X1 = 32,
+ NOP_UNARY_OPCODE_X0 = 5,
+ NOP_UNARY_OPCODE_X1 = 33,
+ NOP_UNARY_OPCODE_Y0 = 5,
+ NOP_UNARY_OPCODE_Y1 = 15,
+ NOR_RRR_0_OPCODE_X0 = 64,
+ NOR_RRR_0_OPCODE_X1 = 28,
+ NOR_RRR_5_OPCODE_Y0 = 1,
+ NOR_RRR_5_OPCODE_Y1 = 1,
+ ORI_IMM8_OPCODE_X0 = 7,
+ ORI_IMM8_OPCODE_X1 = 24,
+ OR_RRR_0_OPCODE_X0 = 65,
+ OR_RRR_0_OPCODE_X1 = 29,
+ OR_RRR_5_OPCODE_Y0 = 2,
+ OR_RRR_5_OPCODE_Y1 = 2,
+ PCNT_UNARY_OPCODE_X0 = 6,
+ PCNT_UNARY_OPCODE_Y0 = 6,
+ REVBITS_UNARY_OPCODE_X0 = 7,
+ REVBITS_UNARY_OPCODE_Y0 = 7,
+ REVBYTES_UNARY_OPCODE_X0 = 8,
+ REVBYTES_UNARY_OPCODE_Y0 = 8,
+ ROTLI_SHIFT_OPCODE_X0 = 1,
+ ROTLI_SHIFT_OPCODE_X1 = 1,
+ ROTLI_SHIFT_OPCODE_Y0 = 0,
+ ROTLI_SHIFT_OPCODE_Y1 = 0,
+ ROTL_RRR_0_OPCODE_X0 = 66,
+ ROTL_RRR_0_OPCODE_X1 = 30,
+ ROTL_RRR_6_OPCODE_Y0 = 0,
+ ROTL_RRR_6_OPCODE_Y1 = 0,
+ RRR_0_OPCODE_X0 = 5,
+ RRR_0_OPCODE_X1 = 5,
+ RRR_0_OPCODE_Y0 = 5,
+ RRR_0_OPCODE_Y1 = 6,
+ RRR_1_OPCODE_Y0 = 6,
+ RRR_1_OPCODE_Y1 = 7,
+ RRR_2_OPCODE_Y0 = 7,
+ RRR_2_OPCODE_Y1 = 8,
+ RRR_3_OPCODE_Y0 = 8,
+ RRR_3_OPCODE_Y1 = 9,
+ RRR_4_OPCODE_Y0 = 9,
+ RRR_4_OPCODE_Y1 = 10,
+ RRR_5_OPCODE_Y0 = 10,
+ RRR_5_OPCODE_Y1 = 11,
+ RRR_6_OPCODE_Y0 = 11,
+ RRR_6_OPCODE_Y1 = 12,
+ RRR_7_OPCODE_Y0 = 12,
+ RRR_7_OPCODE_Y1 = 13,
+ RRR_8_OPCODE_Y0 = 13,
+ RRR_9_OPCODE_Y0 = 14,
+ SHIFT_OPCODE_X0 = 6,
+ SHIFT_OPCODE_X1 = 6,
+ SHIFT_OPCODE_Y0 = 15,
+ SHIFT_OPCODE_Y1 = 14,
+ SHL16INSLI_OPCODE_X0 = 7,
+ SHL16INSLI_OPCODE_X1 = 7,
+ SHL1ADDX_RRR_0_OPCODE_X0 = 67,
+ SHL1ADDX_RRR_0_OPCODE_X1 = 31,
+ SHL1ADDX_RRR_7_OPCODE_Y0 = 1,
+ SHL1ADDX_RRR_7_OPCODE_Y1 = 1,
+ SHL1ADD_RRR_0_OPCODE_X0 = 68,
+ SHL1ADD_RRR_0_OPCODE_X1 = 32,
+ SHL1ADD_RRR_1_OPCODE_Y0 = 0,
+ SHL1ADD_RRR_1_OPCODE_Y1 = 0,
+ SHL2ADDX_RRR_0_OPCODE_X0 = 69,
+ SHL2ADDX_RRR_0_OPCODE_X1 = 33,
+ SHL2ADDX_RRR_7_OPCODE_Y0 = 2,
+ SHL2ADDX_RRR_7_OPCODE_Y1 = 2,
+ SHL2ADD_RRR_0_OPCODE_X0 = 70,
+ SHL2ADD_RRR_0_OPCODE_X1 = 34,
+ SHL2ADD_RRR_1_OPCODE_Y0 = 1,
+ SHL2ADD_RRR_1_OPCODE_Y1 = 1,
+ SHL3ADDX_RRR_0_OPCODE_X0 = 71,
+ SHL3ADDX_RRR_0_OPCODE_X1 = 35,
+ SHL3ADDX_RRR_7_OPCODE_Y0 = 3,
+ SHL3ADDX_RRR_7_OPCODE_Y1 = 3,
+ SHL3ADD_RRR_0_OPCODE_X0 = 72,
+ SHL3ADD_RRR_0_OPCODE_X1 = 36,
+ SHL3ADD_RRR_1_OPCODE_Y0 = 2,
+ SHL3ADD_RRR_1_OPCODE_Y1 = 2,
+ SHLI_SHIFT_OPCODE_X0 = 2,
+ SHLI_SHIFT_OPCODE_X1 = 2,
+ SHLI_SHIFT_OPCODE_Y0 = 1,
+ SHLI_SHIFT_OPCODE_Y1 = 1,
+ SHLXI_SHIFT_OPCODE_X0 = 3,
+ SHLXI_SHIFT_OPCODE_X1 = 3,
+ SHLX_RRR_0_OPCODE_X0 = 73,
+ SHLX_RRR_0_OPCODE_X1 = 37,
+ SHL_RRR_0_OPCODE_X0 = 74,
+ SHL_RRR_0_OPCODE_X1 = 38,
+ SHL_RRR_6_OPCODE_Y0 = 1,
+ SHL_RRR_6_OPCODE_Y1 = 1,
+ SHRSI_SHIFT_OPCODE_X0 = 4,
+ SHRSI_SHIFT_OPCODE_X1 = 4,
+ SHRSI_SHIFT_OPCODE_Y0 = 2,
+ SHRSI_SHIFT_OPCODE_Y1 = 2,
+ SHRS_RRR_0_OPCODE_X0 = 75,
+ SHRS_RRR_0_OPCODE_X1 = 39,
+ SHRS_RRR_6_OPCODE_Y0 = 2,
+ SHRS_RRR_6_OPCODE_Y1 = 2,
+ SHRUI_SHIFT_OPCODE_X0 = 5,
+ SHRUI_SHIFT_OPCODE_X1 = 5,
+ SHRUI_SHIFT_OPCODE_Y0 = 3,
+ SHRUI_SHIFT_OPCODE_Y1 = 3,
+ SHRUXI_SHIFT_OPCODE_X0 = 6,
+ SHRUXI_SHIFT_OPCODE_X1 = 6,
+ SHRUX_RRR_0_OPCODE_X0 = 76,
+ SHRUX_RRR_0_OPCODE_X1 = 40,
+ SHRU_RRR_0_OPCODE_X0 = 77,
+ SHRU_RRR_0_OPCODE_X1 = 41,
+ SHRU_RRR_6_OPCODE_Y0 = 3,
+ SHRU_RRR_6_OPCODE_Y1 = 3,
+ SHUFFLEBYTES_RRR_0_OPCODE_X0 = 78,
+ ST1_ADD_IMM8_OPCODE_X1 = 25,
+ ST1_OPCODE_Y2 = 0,
+ ST1_RRR_0_OPCODE_X1 = 42,
+ ST2_ADD_IMM8_OPCODE_X1 = 26,
+ ST2_OPCODE_Y2 = 1,
+ ST2_RRR_0_OPCODE_X1 = 43,
+ ST4_ADD_IMM8_OPCODE_X1 = 27,
+ ST4_OPCODE_Y2 = 2,
+ ST4_RRR_0_OPCODE_X1 = 44,
+ STNT1_ADD_IMM8_OPCODE_X1 = 28,
+ STNT1_RRR_0_OPCODE_X1 = 45,
+ STNT2_ADD_IMM8_OPCODE_X1 = 29,
+ STNT2_RRR_0_OPCODE_X1 = 46,
+ STNT4_ADD_IMM8_OPCODE_X1 = 30,
+ STNT4_RRR_0_OPCODE_X1 = 47,
+ STNT_ADD_IMM8_OPCODE_X1 = 31,
+ STNT_RRR_0_OPCODE_X1 = 48,
+ ST_ADD_IMM8_OPCODE_X1 = 32,
+ ST_OPCODE_Y2 = 3,
+ ST_RRR_0_OPCODE_X1 = 49,
+ SUBXSC_RRR_0_OPCODE_X0 = 79,
+ SUBXSC_RRR_0_OPCODE_X1 = 50,
+ SUBX_RRR_0_OPCODE_X0 = 80,
+ SUBX_RRR_0_OPCODE_X1 = 51,
+ SUBX_RRR_0_OPCODE_Y0 = 2,
+ SUBX_RRR_0_OPCODE_Y1 = 2,
+ SUB_RRR_0_OPCODE_X0 = 81,
+ SUB_RRR_0_OPCODE_X1 = 52,
+ SUB_RRR_0_OPCODE_Y0 = 3,
+ SUB_RRR_0_OPCODE_Y1 = 3,
+ SWINT0_UNARY_OPCODE_X1 = 34,
+ SWINT1_UNARY_OPCODE_X1 = 35,
+ SWINT2_UNARY_OPCODE_X1 = 36,
+ SWINT3_UNARY_OPCODE_X1 = 37,
+ TBLIDXB0_UNARY_OPCODE_X0 = 9,
+ TBLIDXB0_UNARY_OPCODE_Y0 = 9,
+ TBLIDXB1_UNARY_OPCODE_X0 = 10,
+ TBLIDXB1_UNARY_OPCODE_Y0 = 10,
+ TBLIDXB2_UNARY_OPCODE_X0 = 11,
+ TBLIDXB2_UNARY_OPCODE_Y0 = 11,
+ TBLIDXB3_UNARY_OPCODE_X0 = 12,
+ TBLIDXB3_UNARY_OPCODE_Y0 = 12,
+ UNARY_RRR_0_OPCODE_X0 = 82,
+ UNARY_RRR_0_OPCODE_X1 = 53,
+ UNARY_RRR_1_OPCODE_Y0 = 3,
+ UNARY_RRR_1_OPCODE_Y1 = 3,
+ V1ADDI_IMM8_OPCODE_X0 = 8,
+ V1ADDI_IMM8_OPCODE_X1 = 33,
+ V1ADDUC_RRR_0_OPCODE_X0 = 83,
+ V1ADDUC_RRR_0_OPCODE_X1 = 54,
+ V1ADD_RRR_0_OPCODE_X0 = 84,
+ V1ADD_RRR_0_OPCODE_X1 = 55,
+ V1ADIFFU_RRR_0_OPCODE_X0 = 85,
+ V1AVGU_RRR_0_OPCODE_X0 = 86,
+ V1CMPEQI_IMM8_OPCODE_X0 = 9,
+ V1CMPEQI_IMM8_OPCODE_X1 = 34,
+ V1CMPEQ_RRR_0_OPCODE_X0 = 87,
+ V1CMPEQ_RRR_0_OPCODE_X1 = 56,
+ V1CMPLES_RRR_0_OPCODE_X0 = 88,
+ V1CMPLES_RRR_0_OPCODE_X1 = 57,
+ V1CMPLEU_RRR_0_OPCODE_X0 = 89,
+ V1CMPLEU_RRR_0_OPCODE_X1 = 58,
+ V1CMPLTSI_IMM8_OPCODE_X0 = 10,
+ V1CMPLTSI_IMM8_OPCODE_X1 = 35,
+ V1CMPLTS_RRR_0_OPCODE_X0 = 90,
+ V1CMPLTS_RRR_0_OPCODE_X1 = 59,
+ V1CMPLTUI_IMM8_OPCODE_X0 = 11,
+ V1CMPLTUI_IMM8_OPCODE_X1 = 36,
+ V1CMPLTU_RRR_0_OPCODE_X0 = 91,
+ V1CMPLTU_RRR_0_OPCODE_X1 = 60,
+ V1CMPNE_RRR_0_OPCODE_X0 = 92,
+ V1CMPNE_RRR_0_OPCODE_X1 = 61,
+ V1DDOTPUA_RRR_0_OPCODE_X0 = 161,
+ V1DDOTPUSA_RRR_0_OPCODE_X0 = 93,
+ V1DDOTPUS_RRR_0_OPCODE_X0 = 94,
+ V1DDOTPU_RRR_0_OPCODE_X0 = 162,
+ V1DOTPA_RRR_0_OPCODE_X0 = 95,
+ V1DOTPUA_RRR_0_OPCODE_X0 = 163,
+ V1DOTPUSA_RRR_0_OPCODE_X0 = 96,
+ V1DOTPUS_RRR_0_OPCODE_X0 = 97,
+ V1DOTPU_RRR_0_OPCODE_X0 = 164,
+ V1DOTP_RRR_0_OPCODE_X0 = 98,
+ V1INT_H_RRR_0_OPCODE_X0 = 99,
+ V1INT_H_RRR_0_OPCODE_X1 = 62,
+ V1INT_L_RRR_0_OPCODE_X0 = 100,
+ V1INT_L_RRR_0_OPCODE_X1 = 63,
+ V1MAXUI_IMM8_OPCODE_X0 = 12,
+ V1MAXUI_IMM8_OPCODE_X1 = 37,
+ V1MAXU_RRR_0_OPCODE_X0 = 101,
+ V1MAXU_RRR_0_OPCODE_X1 = 64,
+ V1MINUI_IMM8_OPCODE_X0 = 13,
+ V1MINUI_IMM8_OPCODE_X1 = 38,
+ V1MINU_RRR_0_OPCODE_X0 = 102,
+ V1MINU_RRR_0_OPCODE_X1 = 65,
+ V1MNZ_RRR_0_OPCODE_X0 = 103,
+ V1MNZ_RRR_0_OPCODE_X1 = 66,
+ V1MULTU_RRR_0_OPCODE_X0 = 104,
+ V1MULUS_RRR_0_OPCODE_X0 = 105,
+ V1MULU_RRR_0_OPCODE_X0 = 106,
+ V1MZ_RRR_0_OPCODE_X0 = 107,
+ V1MZ_RRR_0_OPCODE_X1 = 67,
+ V1SADAU_RRR_0_OPCODE_X0 = 108,
+ V1SADU_RRR_0_OPCODE_X0 = 109,
+ V1SHLI_SHIFT_OPCODE_X0 = 7,
+ V1SHLI_SHIFT_OPCODE_X1 = 7,
+ V1SHL_RRR_0_OPCODE_X0 = 110,
+ V1SHL_RRR_0_OPCODE_X1 = 68,
+ V1SHRSI_SHIFT_OPCODE_X0 = 8,
+ V1SHRSI_SHIFT_OPCODE_X1 = 8,
+ V1SHRS_RRR_0_OPCODE_X0 = 111,
+ V1SHRS_RRR_0_OPCODE_X1 = 69,
+ V1SHRUI_SHIFT_OPCODE_X0 = 9,
+ V1SHRUI_SHIFT_OPCODE_X1 = 9,
+ V1SHRU_RRR_0_OPCODE_X0 = 112,
+ V1SHRU_RRR_0_OPCODE_X1 = 70,
+ V1SUBUC_RRR_0_OPCODE_X0 = 113,
+ V1SUBUC_RRR_0_OPCODE_X1 = 71,
+ V1SUB_RRR_0_OPCODE_X0 = 114,
+ V1SUB_RRR_0_OPCODE_X1 = 72,
+ V2ADDI_IMM8_OPCODE_X0 = 14,
+ V2ADDI_IMM8_OPCODE_X1 = 39,
+ V2ADDSC_RRR_0_OPCODE_X0 = 115,
+ V2ADDSC_RRR_0_OPCODE_X1 = 73,
+ V2ADD_RRR_0_OPCODE_X0 = 116,
+ V2ADD_RRR_0_OPCODE_X1 = 74,
+ V2ADIFFS_RRR_0_OPCODE_X0 = 117,
+ V2AVGS_RRR_0_OPCODE_X0 = 118,
+ V2CMPEQI_IMM8_OPCODE_X0 = 15,
+ V2CMPEQI_IMM8_OPCODE_X1 = 40,
+ V2CMPEQ_RRR_0_OPCODE_X0 = 119,
+ V2CMPEQ_RRR_0_OPCODE_X1 = 75,
+ V2CMPLES_RRR_0_OPCODE_X0 = 120,
+ V2CMPLES_RRR_0_OPCODE_X1 = 76,
+ V2CMPLEU_RRR_0_OPCODE_X0 = 121,
+ V2CMPLEU_RRR_0_OPCODE_X1 = 77,
+ V2CMPLTSI_IMM8_OPCODE_X0 = 16,
+ V2CMPLTSI_IMM8_OPCODE_X1 = 41,
+ V2CMPLTS_RRR_0_OPCODE_X0 = 122,
+ V2CMPLTS_RRR_0_OPCODE_X1 = 78,
+ V2CMPLTUI_IMM8_OPCODE_X0 = 17,
+ V2CMPLTUI_IMM8_OPCODE_X1 = 42,
+ V2CMPLTU_RRR_0_OPCODE_X0 = 123,
+ V2CMPLTU_RRR_0_OPCODE_X1 = 79,
+ V2CMPNE_RRR_0_OPCODE_X0 = 124,
+ V2CMPNE_RRR_0_OPCODE_X1 = 80,
+ V2DOTPA_RRR_0_OPCODE_X0 = 125,
+ V2DOTP_RRR_0_OPCODE_X0 = 126,
+ V2INT_H_RRR_0_OPCODE_X0 = 127,
+ V2INT_H_RRR_0_OPCODE_X1 = 81,
+ V2INT_L_RRR_0_OPCODE_X0 = 128,
+ V2INT_L_RRR_0_OPCODE_X1 = 82,
+ V2MAXSI_IMM8_OPCODE_X0 = 18,
+ V2MAXSI_IMM8_OPCODE_X1 = 43,
+ V2MAXS_RRR_0_OPCODE_X0 = 129,
+ V2MAXS_RRR_0_OPCODE_X1 = 83,
+ V2MINSI_IMM8_OPCODE_X0 = 19,
+ V2MINSI_IMM8_OPCODE_X1 = 44,
+ V2MINS_RRR_0_OPCODE_X0 = 130,
+ V2MINS_RRR_0_OPCODE_X1 = 84,
+ V2MNZ_RRR_0_OPCODE_X0 = 131,
+ V2MNZ_RRR_0_OPCODE_X1 = 85,
+ V2MULFSC_RRR_0_OPCODE_X0 = 132,
+ V2MULS_RRR_0_OPCODE_X0 = 133,
+ V2MULTS_RRR_0_OPCODE_X0 = 134,
+ V2MZ_RRR_0_OPCODE_X0 = 135,
+ V2MZ_RRR_0_OPCODE_X1 = 86,
+ V2PACKH_RRR_0_OPCODE_X0 = 136,
+ V2PACKH_RRR_0_OPCODE_X1 = 87,
+ V2PACKL_RRR_0_OPCODE_X0 = 137,
+ V2PACKL_RRR_0_OPCODE_X1 = 88,
+ V2PACKUC_RRR_0_OPCODE_X0 = 138,
+ V2PACKUC_RRR_0_OPCODE_X1 = 89,
+ V2SADAS_RRR_0_OPCODE_X0 = 139,
+ V2SADAU_RRR_0_OPCODE_X0 = 140,
+ V2SADS_RRR_0_OPCODE_X0 = 141,
+ V2SADU_RRR_0_OPCODE_X0 = 142,
+ V2SHLI_SHIFT_OPCODE_X0 = 10,
+ V2SHLI_SHIFT_OPCODE_X1 = 10,
+ V2SHLSC_RRR_0_OPCODE_X0 = 143,
+ V2SHLSC_RRR_0_OPCODE_X1 = 90,
+ V2SHL_RRR_0_OPCODE_X0 = 144,
+ V2SHL_RRR_0_OPCODE_X1 = 91,
+ V2SHRSI_SHIFT_OPCODE_X0 = 11,
+ V2SHRSI_SHIFT_OPCODE_X1 = 11,
+ V2SHRS_RRR_0_OPCODE_X0 = 145,
+ V2SHRS_RRR_0_OPCODE_X1 = 92,
+ V2SHRUI_SHIFT_OPCODE_X0 = 12,
+ V2SHRUI_SHIFT_OPCODE_X1 = 12,
+ V2SHRU_RRR_0_OPCODE_X0 = 146,
+ V2SHRU_RRR_0_OPCODE_X1 = 93,
+ V2SUBSC_RRR_0_OPCODE_X0 = 147,
+ V2SUBSC_RRR_0_OPCODE_X1 = 94,
+ V2SUB_RRR_0_OPCODE_X0 = 148,
+ V2SUB_RRR_0_OPCODE_X1 = 95,
+ V4ADDSC_RRR_0_OPCODE_X0 = 149,
+ V4ADDSC_RRR_0_OPCODE_X1 = 96,
+ V4ADD_RRR_0_OPCODE_X0 = 150,
+ V4ADD_RRR_0_OPCODE_X1 = 97,
+ V4INT_H_RRR_0_OPCODE_X0 = 151,
+ V4INT_H_RRR_0_OPCODE_X1 = 98,
+ V4INT_L_RRR_0_OPCODE_X0 = 152,
+ V4INT_L_RRR_0_OPCODE_X1 = 99,
+ V4PACKSC_RRR_0_OPCODE_X0 = 153,
+ V4PACKSC_RRR_0_OPCODE_X1 = 100,
+ V4SHLSC_RRR_0_OPCODE_X0 = 154,
+ V4SHLSC_RRR_0_OPCODE_X1 = 101,
+ V4SHL_RRR_0_OPCODE_X0 = 155,
+ V4SHL_RRR_0_OPCODE_X1 = 102,
+ V4SHRS_RRR_0_OPCODE_X0 = 156,
+ V4SHRS_RRR_0_OPCODE_X1 = 103,
+ V4SHRU_RRR_0_OPCODE_X0 = 157,
+ V4SHRU_RRR_0_OPCODE_X1 = 104,
+ V4SUBSC_RRR_0_OPCODE_X0 = 158,
+ V4SUBSC_RRR_0_OPCODE_X1 = 105,
+ V4SUB_RRR_0_OPCODE_X0 = 159,
+ V4SUB_RRR_0_OPCODE_X1 = 106,
+ WH64_UNARY_OPCODE_X1 = 38,
+ XORI_IMM8_OPCODE_X0 = 20,
+ XORI_IMM8_OPCODE_X1 = 45,
+ XOR_RRR_0_OPCODE_X0 = 160,
+ XOR_RRR_0_OPCODE_X1 = 107,
+ XOR_RRR_5_OPCODE_Y0 = 3,
+ XOR_RRR_5_OPCODE_Y1 = 3
+};
+
+static __inline unsigned int
+get_BFEnd_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0x3f);
+}
+
+static __inline unsigned int
+get_BFOpcodeExtension_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 24)) & 0xf);
+}
+
+static __inline unsigned int
+get_BFStart_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 18)) & 0x3f);
+}
+
+static __inline unsigned int
+get_BrOff_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 31)) & 0x0000003f) |
+ (((unsigned int)(n >> 37)) & 0x0001ffc0);
+}
+
+static __inline unsigned int
+get_BrType_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 54)) & 0x1f);
+}
+
+static __inline unsigned int
+get_Dest_Imm8_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 31)) & 0x0000003f) |
+ (((unsigned int)(n >> 43)) & 0x000000c0);
+}
+
+static __inline unsigned int
+get_Dest_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 0)) & 0x3f);
+}
+
+static __inline unsigned int
+get_Dest_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 31)) & 0x3f);
+}
+
+static __inline unsigned int
+get_Dest_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 0)) & 0x3f);
+}
+
+static __inline unsigned int
+get_Dest_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 31)) & 0x3f);
+}
+
+static __inline unsigned int
+get_Imm16_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0xffff);
+}
+
+static __inline unsigned int
+get_Imm16_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0xffff);
+}
+
+static __inline unsigned int
+get_Imm8OpcodeExtension_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 20)) & 0xff);
+}
+
+static __inline unsigned int
+get_Imm8OpcodeExtension_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 51)) & 0xff);
+}
+
+static __inline unsigned int
+get_Imm8_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0xff);
+}
+
+static __inline unsigned int
+get_Imm8_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0xff);
+}
+
+static __inline unsigned int
+get_Imm8_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0xff);
+}
+
+static __inline unsigned int
+get_Imm8_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0xff);
+}
+
+static __inline unsigned int
+get_JumpOff_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 31)) & 0x7ffffff);
+}
+
+static __inline unsigned int
+get_JumpOpcodeExtension_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 58)) & 0x1);
+}
+
+static __inline unsigned int
+get_MF_Imm14_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 37)) & 0x3fff);
+}
+
+static __inline unsigned int
+get_MT_Imm14_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 31)) & 0x0000003f) |
+ (((unsigned int)(n >> 37)) & 0x00003fc0);
+}
+
+static __inline unsigned int
+get_Mode(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 62)) & 0x3);
+}
+
+static __inline unsigned int
+get_Opcode_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 28)) & 0x7);
+}
+
+static __inline unsigned int
+get_Opcode_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 59)) & 0x7);
+}
+
+static __inline unsigned int
+get_Opcode_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 27)) & 0xf);
+}
+
+static __inline unsigned int
+get_Opcode_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 58)) & 0xf);
+}
+
+static __inline unsigned int
+get_Opcode_Y2(tilegx_bundle_bits n)
+{
+ return (((n >> 26)) & 0x00000001) |
+ (((unsigned int)(n >> 56)) & 0x00000002);
+}
+
+static __inline unsigned int
+get_RRROpcodeExtension_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 18)) & 0x3ff);
+}
+
+static __inline unsigned int
+get_RRROpcodeExtension_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 49)) & 0x3ff);
+}
+
+static __inline unsigned int
+get_RRROpcodeExtension_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 18)) & 0x3);
+}
+
+static __inline unsigned int
+get_RRROpcodeExtension_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 49)) & 0x3);
+}
+
+static __inline unsigned int
+get_ShAmt_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0x3f);
+}
+
+static __inline unsigned int
+get_ShAmt_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0x3f);
+}
+
+static __inline unsigned int
+get_ShAmt_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0x3f);
+}
+
+static __inline unsigned int
+get_ShAmt_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0x3f);
+}
+
+static __inline unsigned int
+get_ShiftOpcodeExtension_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 18)) & 0x3ff);
+}
+
+static __inline unsigned int
+get_ShiftOpcodeExtension_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 49)) & 0x3ff);
+}
+
+static __inline unsigned int
+get_ShiftOpcodeExtension_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 18)) & 0x3);
+}
+
+static __inline unsigned int
+get_ShiftOpcodeExtension_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 49)) & 0x3);
+}
+
+static __inline unsigned int
+get_SrcA_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 6)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcA_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 37)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcA_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 6)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcA_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 37)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcA_Y2(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 20)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcBDest_Y2(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 51)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcB_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcB_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcB_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0x3f);
+}
+
+static __inline unsigned int
+get_SrcB_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0x3f);
+}
+
+static __inline unsigned int
+get_UnaryOpcodeExtension_X0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0x3f);
+}
+
+static __inline unsigned int
+get_UnaryOpcodeExtension_X1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0x3f);
+}
+
+static __inline unsigned int
+get_UnaryOpcodeExtension_Y0(tilegx_bundle_bits num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((n >> 12)) & 0x3f);
+}
+
+static __inline unsigned int
+get_UnaryOpcodeExtension_Y1(tilegx_bundle_bits n)
+{
+ return (((unsigned int)(n >> 43)) & 0x3f);
+}
+
+static __inline int
+sign_extend(int n, int num_bits)
+{
+ int shift = (int)(sizeof(int) * 8 - num_bits);
+ return (n << shift) >> shift;
+}
+
+static __inline tilegx_bundle_bits
+create_BFEnd_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_BFOpcodeExtension_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0xf) << 24);
+}
+
+static __inline tilegx_bundle_bits
+create_BFStart_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 18);
+}
+
+static __inline tilegx_bundle_bits
+create_BrOff_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) |
+ (((tilegx_bundle_bits)(n & 0x0001ffc0)) << 37);
+}
+
+static __inline tilegx_bundle_bits
+create_BrType_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x1f)) << 54);
+}
+
+static __inline tilegx_bundle_bits
+create_Dest_Imm8_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) |
+ (((tilegx_bundle_bits)(n & 0x000000c0)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_Dest_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 0);
+}
+
+static __inline tilegx_bundle_bits
+create_Dest_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 31);
+}
+
+static __inline tilegx_bundle_bits
+create_Dest_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 0);
+}
+
+static __inline tilegx_bundle_bits
+create_Dest_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 31);
+}
+
+static __inline tilegx_bundle_bits
+create_Imm16_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0xffff) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_Imm16_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0xffff)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_Imm8OpcodeExtension_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0xff) << 20);
+}
+
+static __inline tilegx_bundle_bits
+create_Imm8OpcodeExtension_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0xff)) << 51);
+}
+
+static __inline tilegx_bundle_bits
+create_Imm8_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0xff) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_Imm8_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0xff)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_Imm8_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0xff) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_Imm8_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0xff)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_JumpOff_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x7ffffff)) << 31);
+}
+
+static __inline tilegx_bundle_bits
+create_JumpOpcodeExtension_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x1)) << 58);
+}
+
+static __inline tilegx_bundle_bits
+create_MF_Imm14_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3fff)) << 37);
+}
+
+static __inline tilegx_bundle_bits
+create_MT_Imm14_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) |
+ (((tilegx_bundle_bits)(n & 0x00003fc0)) << 37);
+}
+
+static __inline tilegx_bundle_bits
+create_Mode(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3)) << 62);
+}
+
+static __inline tilegx_bundle_bits
+create_Opcode_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x7) << 28);
+}
+
+static __inline tilegx_bundle_bits
+create_Opcode_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x7)) << 59);
+}
+
+static __inline tilegx_bundle_bits
+create_Opcode_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0xf) << 27);
+}
+
+static __inline tilegx_bundle_bits
+create_Opcode_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0xf)) << 58);
+}
+
+static __inline tilegx_bundle_bits
+create_Opcode_Y2(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x00000001) << 26) |
+ (((tilegx_bundle_bits)(n & 0x00000002)) << 56);
+}
+
+static __inline tilegx_bundle_bits
+create_RRROpcodeExtension_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3ff) << 18);
+}
+
+static __inline tilegx_bundle_bits
+create_RRROpcodeExtension_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3ff)) << 49);
+}
+
+static __inline tilegx_bundle_bits
+create_RRROpcodeExtension_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3) << 18);
+}
+
+static __inline tilegx_bundle_bits
+create_RRROpcodeExtension_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3)) << 49);
+}
+
+static __inline tilegx_bundle_bits
+create_ShAmt_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_ShAmt_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_ShAmt_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_ShAmt_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_ShiftOpcodeExtension_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3ff) << 18);
+}
+
+static __inline tilegx_bundle_bits
+create_ShiftOpcodeExtension_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3ff)) << 49);
+}
+
+static __inline tilegx_bundle_bits
+create_ShiftOpcodeExtension_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3) << 18);
+}
+
+static __inline tilegx_bundle_bits
+create_ShiftOpcodeExtension_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3)) << 49);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcA_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 6);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcA_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 37);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcA_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 6);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcA_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 37);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcA_Y2(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 20);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcBDest_Y2(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 51);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcB_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcB_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcB_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_SrcB_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_UnaryOpcodeExtension_X0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_UnaryOpcodeExtension_X1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 43);
+}
+
+static __inline tilegx_bundle_bits
+create_UnaryOpcodeExtension_Y0(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return ((n & 0x3f) << 12);
+}
+
+static __inline tilegx_bundle_bits
+create_UnaryOpcodeExtension_Y1(int num)
+{
+ const unsigned int n = (unsigned int)num;
+ return (((tilegx_bundle_bits)(n & 0x3f)) << 43);
+}
+
+const struct tilegx_opcode tilegx_opcodes[336] =
+{
+ { "bpt", TILEGX_OPC_BPT, 0x2, 0, TREG_ZERO, 0,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffffffff80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a44ae00000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "info", TILEGX_OPC_INFO, 0xf, 1, TREG_ZERO, 1,
+ { { 0 }, { 1 }, { 2 }, { 3 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00fffULL,
+ 0xfff807ff80000000ULL,
+ 0x0000000078000fffULL,
+ 0x3c0007ff80000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040300fffULL,
+ 0x181807ff80000000ULL,
+ 0x0000000010000fffULL,
+ 0x0c0007ff80000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "infol", TILEGX_OPC_INFOL, 0x3, 1, TREG_ZERO, 1,
+ { { 4 }, { 5 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc000000070000fffULL,
+ 0xf80007ff80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000070000fffULL,
+ 0x380007ff80000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld4s_tls", TILEGX_OPC_LD4S_TLS, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1858000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld_tls", TILEGX_OPC_LD_TLS, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18a0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "move", TILEGX_OPC_MOVE, 0xf, 2, TREG_ZERO, 1,
+ { { 8, 9 }, { 6, 7 }, { 10, 11 }, { 12, 13 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0xfffff80000000000ULL,
+ 0x00000000780ff000ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ 0x000000005107f000ULL,
+ 0x283bf80000000000ULL,
+ 0x00000000500bf000ULL,
+ 0x2c05f80000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "movei", TILEGX_OPC_MOVEI, 0xf, 2, TREG_ZERO, 1,
+ { { 8, 0 }, { 6, 1 }, { 10, 2 }, { 12, 3 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00fc0ULL,
+ 0xfff807e000000000ULL,
+ 0x0000000078000fc0ULL,
+ 0x3c0007e000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040100fc0ULL,
+ 0x180807e000000000ULL,
+ 0x0000000000000fc0ULL,
+ 0x040007e000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "moveli", TILEGX_OPC_MOVELI, 0x3, 2, TREG_ZERO, 1,
+ { { 8, 4 }, { 6, 5 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc000000070000fc0ULL,
+ 0xf80007e000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000010000fc0ULL,
+ 0x000007e000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "prefetch", TILEGX_OPC_PREFETCH, 0x12, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff81f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc3f8000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a801f80000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x41f8000004000000ULL
+ }
+#endif
+ },
+ { "prefetch_add_l1", TILEGX_OPC_PREFETCH_ADD_L1, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8001f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1840001f80000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "prefetch_add_l1_fault", TILEGX_OPC_PREFETCH_ADD_L1_FAULT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8001f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1838001f80000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "prefetch_add_l2", TILEGX_OPC_PREFETCH_ADD_L2, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8001f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1850001f80000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "prefetch_add_l2_fault", TILEGX_OPC_PREFETCH_ADD_L2_FAULT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8001f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1848001f80000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "prefetch_add_l3", TILEGX_OPC_PREFETCH_ADD_L3, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8001f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1860001f80000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "prefetch_add_l3_fault", TILEGX_OPC_PREFETCH_ADD_L3_FAULT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8001f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1858001f80000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "prefetch_l1", TILEGX_OPC_PREFETCH_L1, 0x12, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff81f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc3f8000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a801f80000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x41f8000004000000ULL
+ }
+#endif
+ },
+ { "prefetch_l1_fault", TILEGX_OPC_PREFETCH_L1_FAULT, 0x12, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff81f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc3f8000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a781f80000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x41f8000000000000ULL
+ }
+#endif
+ },
+ { "prefetch_l2", TILEGX_OPC_PREFETCH_L2, 0x12, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff81f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc3f8000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a901f80000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x43f8000004000000ULL
+ }
+#endif
+ },
+ { "prefetch_l2_fault", TILEGX_OPC_PREFETCH_L2_FAULT, 0x12, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff81f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc3f8000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a881f80000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x43f8000000000000ULL
+ }
+#endif
+ },
+ { "prefetch_l3", TILEGX_OPC_PREFETCH_L3, 0x12, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff81f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc3f8000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286aa01f80000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x83f8000000000000ULL
+ }
+#endif
+ },
+ { "prefetch_l3_fault", TILEGX_OPC_PREFETCH_L3_FAULT, 0x12, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff81f80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc3f8000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a981f80000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x81f8000004000000ULL
+ }
+#endif
+ },
+ { "raise", TILEGX_OPC_RAISE, 0x2, 0, TREG_ZERO, 1,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffffffff80000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a44ae80000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "add", TILEGX_OPC_ADD, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x00000000500c0000ULL,
+ 0x2806000000000000ULL,
+ 0x0000000028040000ULL,
+ 0x1802000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "addi", TILEGX_OPC_ADDI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0x0000000078000000ULL,
+ 0x3c00000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040100000ULL,
+ 0x1808000000000000ULL,
+ 0ULL,
+ 0x0400000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "addli", TILEGX_OPC_ADDLI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc000000070000000ULL,
+ 0xf800000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000010000000ULL,
+ 0ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "addx", TILEGX_OPC_ADDX, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050080000ULL,
+ 0x2804000000000000ULL,
+ 0x0000000028000000ULL,
+ 0x1800000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "addxi", TILEGX_OPC_ADDXI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0x0000000078000000ULL,
+ 0x3c00000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040200000ULL,
+ 0x1810000000000000ULL,
+ 0x0000000008000000ULL,
+ 0x0800000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "addxli", TILEGX_OPC_ADDXLI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc000000070000000ULL,
+ 0xf800000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000020000000ULL,
+ 0x0800000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "addxsc", TILEGX_OPC_ADDXSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050040000ULL,
+ 0x2802000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "and", TILEGX_OPC_AND, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050100000ULL,
+ 0x2808000000000000ULL,
+ 0x0000000050000000ULL,
+ 0x2c00000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "andi", TILEGX_OPC_ANDI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0x0000000078000000ULL,
+ 0x3c00000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040300000ULL,
+ 0x1818000000000000ULL,
+ 0x0000000010000000ULL,
+ 0x0c00000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "beqz", TILEGX_OPC_BEQZ, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1440000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "beqzt", TILEGX_OPC_BEQZT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1400000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bfexts", TILEGX_OPC_BFEXTS, 0x1, 4, TREG_ZERO, 1,
+ { { 8, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007f000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000034000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bfextu", TILEGX_OPC_BFEXTU, 0x1, 4, TREG_ZERO, 1,
+ { { 8, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007f000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000035000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bfins", TILEGX_OPC_BFINS, 0x1, 4, TREG_ZERO, 1,
+ { { 23, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007f000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000036000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bgez", TILEGX_OPC_BGEZ, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x14c0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bgezt", TILEGX_OPC_BGEZT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1480000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bgtz", TILEGX_OPC_BGTZ, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1540000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bgtzt", TILEGX_OPC_BGTZT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1500000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "blbc", TILEGX_OPC_BLBC, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x15c0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "blbct", TILEGX_OPC_BLBCT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1580000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "blbs", TILEGX_OPC_BLBS, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1640000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "blbst", TILEGX_OPC_BLBST, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1600000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "blez", TILEGX_OPC_BLEZ, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x16c0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "blezt", TILEGX_OPC_BLEZT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1680000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bltz", TILEGX_OPC_BLTZ, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1740000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bltzt", TILEGX_OPC_BLTZT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1700000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bnez", TILEGX_OPC_BNEZ, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x17c0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "bnezt", TILEGX_OPC_BNEZT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xffc0000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1780000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "clz", TILEGX_OPC_CLZ, 0x5, 2, TREG_ZERO, 1,
+ { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051481000ULL,
+ -1ULL,
+ 0x00000000300c1000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmoveqz", TILEGX_OPC_CMOVEQZ, 0x5, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050140000ULL,
+ -1ULL,
+ 0x0000000048000000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmovnez", TILEGX_OPC_CMOVNEZ, 0x5, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050180000ULL,
+ -1ULL,
+ 0x0000000048040000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpeq", TILEGX_OPC_CMPEQ, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x00000000501c0000ULL,
+ 0x280a000000000000ULL,
+ 0x0000000040000000ULL,
+ 0x2404000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpeqi", TILEGX_OPC_CMPEQI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0x0000000078000000ULL,
+ 0x3c00000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040400000ULL,
+ 0x1820000000000000ULL,
+ 0x0000000018000000ULL,
+ 0x1000000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpexch", TILEGX_OPC_CMPEXCH, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x280e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpexch4", TILEGX_OPC_CMPEXCH4, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x280c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmples", TILEGX_OPC_CMPLES, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050200000ULL,
+ 0x2810000000000000ULL,
+ 0x0000000038000000ULL,
+ 0x2000000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpleu", TILEGX_OPC_CMPLEU, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050240000ULL,
+ 0x2812000000000000ULL,
+ 0x0000000038040000ULL,
+ 0x2002000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmplts", TILEGX_OPC_CMPLTS, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050280000ULL,
+ 0x2814000000000000ULL,
+ 0x0000000038080000ULL,
+ 0x2004000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpltsi", TILEGX_OPC_CMPLTSI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0x0000000078000000ULL,
+ 0x3c00000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040500000ULL,
+ 0x1828000000000000ULL,
+ 0x0000000020000000ULL,
+ 0x1400000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpltu", TILEGX_OPC_CMPLTU, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x00000000502c0000ULL,
+ 0x2816000000000000ULL,
+ 0x00000000380c0000ULL,
+ 0x2006000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpltui", TILEGX_OPC_CMPLTUI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040600000ULL,
+ 0x1830000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmpne", TILEGX_OPC_CMPNE, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050300000ULL,
+ 0x2818000000000000ULL,
+ 0x0000000040040000ULL,
+ 0x2406000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmul", TILEGX_OPC_CMUL, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000504c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmula", TILEGX_OPC_CMULA, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050380000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmulaf", TILEGX_OPC_CMULAF, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050340000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmulf", TILEGX_OPC_CMULF, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050400000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmulfr", TILEGX_OPC_CMULFR, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000503c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmulh", TILEGX_OPC_CMULH, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050480000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "cmulhr", TILEGX_OPC_CMULHR, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050440000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "crc32_32", TILEGX_OPC_CRC32_32, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050500000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "crc32_8", TILEGX_OPC_CRC32_8, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050540000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ctz", TILEGX_OPC_CTZ, 0x5, 2, TREG_ZERO, 1,
+ { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051482000ULL,
+ -1ULL,
+ 0x00000000300c2000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "dblalign", TILEGX_OPC_DBLALIGN, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050640000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "dblalign2", TILEGX_OPC_DBLALIGN2, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050580000ULL,
+ 0x281a000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "dblalign4", TILEGX_OPC_DBLALIGN4, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000505c0000ULL,
+ 0x281c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "dblalign6", TILEGX_OPC_DBLALIGN6, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050600000ULL,
+ 0x281e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "drain", TILEGX_OPC_DRAIN, 0x2, 0, TREG_ZERO, 0,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a080000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "dtlbpr", TILEGX_OPC_DTLBPR, 0x2, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a100000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "exch", TILEGX_OPC_EXCH, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2822000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "exch4", TILEGX_OPC_EXCH4, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2820000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fdouble_add_flags", TILEGX_OPC_FDOUBLE_ADD_FLAGS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000506c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fdouble_addsub", TILEGX_OPC_FDOUBLE_ADDSUB, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050680000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fdouble_mul_flags", TILEGX_OPC_FDOUBLE_MUL_FLAGS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050700000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fdouble_pack1", TILEGX_OPC_FDOUBLE_PACK1, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050740000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fdouble_pack2", TILEGX_OPC_FDOUBLE_PACK2, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050780000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fdouble_sub_flags", TILEGX_OPC_FDOUBLE_SUB_FLAGS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000507c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fdouble_unpack_max", TILEGX_OPC_FDOUBLE_UNPACK_MAX, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050800000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fdouble_unpack_min", TILEGX_OPC_FDOUBLE_UNPACK_MIN, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050840000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fetchadd", TILEGX_OPC_FETCHADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x282a000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fetchadd4", TILEGX_OPC_FETCHADD4, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2824000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fetchaddgez", TILEGX_OPC_FETCHADDGEZ, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2828000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fetchaddgez4", TILEGX_OPC_FETCHADDGEZ4, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2826000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fetchand", TILEGX_OPC_FETCHAND, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x282e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fetchand4", TILEGX_OPC_FETCHAND4, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x282c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fetchor", TILEGX_OPC_FETCHOR, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2832000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fetchor4", TILEGX_OPC_FETCHOR4, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2830000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "finv", TILEGX_OPC_FINV, 0x2, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a180000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "flush", TILEGX_OPC_FLUSH, 0x2, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a280000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "flushwb", TILEGX_OPC_FLUSHWB, 0x2, 0, TREG_ZERO, 1,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a200000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fnop", TILEGX_OPC_FNOP, 0xf, 0, TREG_ZERO, 1,
+ { { }, { }, { }, { }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0xfffff80000000000ULL,
+ 0x00000000780ff000ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051483000ULL,
+ 0x286a300000000000ULL,
+ 0x00000000300c3000ULL,
+ 0x1c06400000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fsingle_add1", TILEGX_OPC_FSINGLE_ADD1, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050880000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fsingle_addsub2", TILEGX_OPC_FSINGLE_ADDSUB2, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000508c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fsingle_mul1", TILEGX_OPC_FSINGLE_MUL1, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050900000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fsingle_mul2", TILEGX_OPC_FSINGLE_MUL2, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050940000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fsingle_pack1", TILEGX_OPC_FSINGLE_PACK1, 0x5, 2, TREG_ZERO, 1,
+ { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051484000ULL,
+ -1ULL,
+ 0x00000000300c4000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fsingle_pack2", TILEGX_OPC_FSINGLE_PACK2, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050980000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "fsingle_sub1", TILEGX_OPC_FSINGLE_SUB1, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000509c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "icoh", TILEGX_OPC_ICOH, 0x2, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a380000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ill", TILEGX_OPC_ILL, 0xa, 0, TREG_ZERO, 1,
+ { { 0, }, { }, { 0, }, { }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a400000000000ULL,
+ -1ULL,
+ 0x1c06480000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "inv", TILEGX_OPC_INV, 0x2, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a480000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "iret", TILEGX_OPC_IRET, 0x2, 0, TREG_ZERO, 1,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a500000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "j", TILEGX_OPC_J, 0x2, 1, TREG_ZERO, 1,
+ { { 0, }, { 25 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfc00000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2400000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "jal", TILEGX_OPC_JAL, 0x2, 1, TREG_LR, 1,
+ { { 0, }, { 25 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfc00000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2000000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "jalr", TILEGX_OPC_JALR, 0xa, 1, TREG_LR, 1,
+ { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a600000000000ULL,
+ -1ULL,
+ 0x1c06580000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "jalrp", TILEGX_OPC_JALRP, 0xa, 1, TREG_LR, 1,
+ { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a580000000000ULL,
+ -1ULL,
+ 0x1c06500000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "jr", TILEGX_OPC_JR, 0xa, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a700000000000ULL,
+ -1ULL,
+ 0x1c06680000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "jrp", TILEGX_OPC_JRP, 0xa, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286a680000000000ULL,
+ -1ULL,
+ 0x1c06600000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld", TILEGX_OPC_LD, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286ae80000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x8200000004000000ULL
+ }
+#endif
+ },
+ { "ld1s", TILEGX_OPC_LD1S, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a780000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x4000000000000000ULL
+ }
+#endif
+ },
+ { "ld1s_add", TILEGX_OPC_LD1S_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1838000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld1u", TILEGX_OPC_LD1U, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a800000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x4000000004000000ULL
+ }
+#endif
+ },
+ { "ld1u_add", TILEGX_OPC_LD1U_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1840000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld2s", TILEGX_OPC_LD2S, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a880000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x4200000000000000ULL
+ }
+#endif
+ },
+ { "ld2s_add", TILEGX_OPC_LD2S_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1848000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld2u", TILEGX_OPC_LD2U, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a900000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x4200000004000000ULL
+ }
+#endif
+ },
+ { "ld2u_add", TILEGX_OPC_LD2U_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1850000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld4s", TILEGX_OPC_LD4S, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286a980000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x8000000004000000ULL
+ }
+#endif
+ },
+ { "ld4s_add", TILEGX_OPC_LD4S_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1858000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld4u", TILEGX_OPC_LD4U, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x286aa00000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0x8200000000000000ULL
+ }
+#endif
+ },
+ { "ld4u_add", TILEGX_OPC_LD4U_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1860000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ld_add", TILEGX_OPC_LD_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18a0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldna", TILEGX_OPC_LDNA, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286aa80000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldna_add", TILEGX_OPC_LDNA_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18a8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt", TILEGX_OPC_LDNT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286ae00000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt1s", TILEGX_OPC_LDNT1S, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286ab00000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt1s_add", TILEGX_OPC_LDNT1S_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1868000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt1u", TILEGX_OPC_LDNT1U, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286ab80000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt1u_add", TILEGX_OPC_LDNT1U_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1870000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt2s", TILEGX_OPC_LDNT2S, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286ac00000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt2s_add", TILEGX_OPC_LDNT2S_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1878000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt2u", TILEGX_OPC_LDNT2U, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286ac80000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt2u_add", TILEGX_OPC_LDNT2U_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1880000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt4s", TILEGX_OPC_LDNT4S, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286ad00000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt4s_add", TILEGX_OPC_LDNT4S_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1888000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt4u", TILEGX_OPC_LDNT4U, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286ad80000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt4u_add", TILEGX_OPC_LDNT4U_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1890000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ldnt_add", TILEGX_OPC_LDNT_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1898000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "lnk", TILEGX_OPC_LNK, 0xa, 1, TREG_ZERO, 1,
+ { { 0, }, { 6 }, { 0, }, { 12 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286af00000000000ULL,
+ -1ULL,
+ 0x1c06700000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mf", TILEGX_OPC_MF, 0x2, 0, TREG_ZERO, 1,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286af80000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mfspr", TILEGX_OPC_MFSPR, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 6, 27 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18b0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mm", TILEGX_OPC_MM, 0x1, 4, TREG_ZERO, 1,
+ { { 23, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007f000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000037000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mnz", TILEGX_OPC_MNZ, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050a00000ULL,
+ 0x2834000000000000ULL,
+ 0x0000000048080000ULL,
+ 0x2804000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mtspr", TILEGX_OPC_MTSPR, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 28, 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18b8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_hs_hs", TILEGX_OPC_MUL_HS_HS, 0x5, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050d40000ULL,
+ -1ULL,
+ 0x0000000068000000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_hs_hu", TILEGX_OPC_MUL_HS_HU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050d80000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_hs_ls", TILEGX_OPC_MUL_HS_LS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050dc0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_hs_lu", TILEGX_OPC_MUL_HS_LU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050e00000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_hu_hu", TILEGX_OPC_MUL_HU_HU, 0x5, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050e40000ULL,
+ -1ULL,
+ 0x0000000068040000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_hu_ls", TILEGX_OPC_MUL_HU_LS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050e80000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_hu_lu", TILEGX_OPC_MUL_HU_LU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050ec0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_ls_ls", TILEGX_OPC_MUL_LS_LS, 0x5, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050f00000ULL,
+ -1ULL,
+ 0x0000000068080000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_ls_lu", TILEGX_OPC_MUL_LS_LU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050f40000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mul_lu_lu", TILEGX_OPC_MUL_LU_LU, 0x5, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050f80000ULL,
+ -1ULL,
+ 0x00000000680c0000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_hs_hs", TILEGX_OPC_MULA_HS_HS, 0x5, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050a80000ULL,
+ -1ULL,
+ 0x0000000070000000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_hs_hu", TILEGX_OPC_MULA_HS_HU, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050ac0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_hs_ls", TILEGX_OPC_MULA_HS_LS, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050b00000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_hs_lu", TILEGX_OPC_MULA_HS_LU, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050b40000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_hu_hu", TILEGX_OPC_MULA_HU_HU, 0x5, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050b80000ULL,
+ -1ULL,
+ 0x0000000070040000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_hu_ls", TILEGX_OPC_MULA_HU_LS, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050bc0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_hu_lu", TILEGX_OPC_MULA_HU_LU, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050c00000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_ls_ls", TILEGX_OPC_MULA_LS_LS, 0x5, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050c40000ULL,
+ -1ULL,
+ 0x0000000070080000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_ls_lu", TILEGX_OPC_MULA_LS_LU, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050c80000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mula_lu_lu", TILEGX_OPC_MULA_LU_LU, 0x5, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050cc0000ULL,
+ -1ULL,
+ 0x00000000700c0000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mulax", TILEGX_OPC_MULAX, 0x5, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050a40000ULL,
+ -1ULL,
+ 0x0000000040080000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mulx", TILEGX_OPC_MULX, 0x5, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0x00000000780c0000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050d00000ULL,
+ -1ULL,
+ 0x00000000400c0000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "mz", TILEGX_OPC_MZ, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000050fc0000ULL,
+ 0x2836000000000000ULL,
+ 0x00000000480c0000ULL,
+ 0x2806000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "nap", TILEGX_OPC_NAP, 0x2, 0, TREG_ZERO, 0,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286b000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "nop", TILEGX_OPC_NOP, 0xf, 0, TREG_ZERO, 1,
+ { { }, { }, { }, { }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0xfffff80000000000ULL,
+ 0x00000000780ff000ULL,
+ 0x3c07f80000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051485000ULL,
+ 0x286b080000000000ULL,
+ 0x00000000300c5000ULL,
+ 0x1c06780000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "nor", TILEGX_OPC_NOR, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051000000ULL,
+ 0x2838000000000000ULL,
+ 0x0000000050040000ULL,
+ 0x2c02000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "or", TILEGX_OPC_OR, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051040000ULL,
+ 0x283a000000000000ULL,
+ 0x0000000050080000ULL,
+ 0x2c04000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "ori", TILEGX_OPC_ORI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040700000ULL,
+ 0x18c0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "pcnt", TILEGX_OPC_PCNT, 0x5, 2, TREG_ZERO, 1,
+ { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051486000ULL,
+ -1ULL,
+ 0x00000000300c6000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "revbits", TILEGX_OPC_REVBITS, 0x5, 2, TREG_ZERO, 1,
+ { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051487000ULL,
+ -1ULL,
+ 0x00000000300c7000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "revbytes", TILEGX_OPC_REVBYTES, 0x5, 2, TREG_ZERO, 1,
+ { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051488000ULL,
+ -1ULL,
+ 0x00000000300c8000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "rotl", TILEGX_OPC_ROTL, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051080000ULL,
+ 0x283c000000000000ULL,
+ 0x0000000058000000ULL,
+ 0x3000000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "rotli", TILEGX_OPC_ROTLI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060040000ULL,
+ 0x3002000000000000ULL,
+ 0x0000000078000000ULL,
+ 0x3800000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shl", TILEGX_OPC_SHL, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051280000ULL,
+ 0x284c000000000000ULL,
+ 0x0000000058040000ULL,
+ 0x3002000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shl16insli", TILEGX_OPC_SHL16INSLI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc000000070000000ULL,
+ 0xf800000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000070000000ULL,
+ 0x3800000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shl1add", TILEGX_OPC_SHL1ADD, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051100000ULL,
+ 0x2840000000000000ULL,
+ 0x0000000030000000ULL,
+ 0x1c00000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shl1addx", TILEGX_OPC_SHL1ADDX, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x00000000510c0000ULL,
+ 0x283e000000000000ULL,
+ 0x0000000060040000ULL,
+ 0x3402000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shl2add", TILEGX_OPC_SHL2ADD, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051180000ULL,
+ 0x2844000000000000ULL,
+ 0x0000000030040000ULL,
+ 0x1c02000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shl2addx", TILEGX_OPC_SHL2ADDX, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051140000ULL,
+ 0x2842000000000000ULL,
+ 0x0000000060080000ULL,
+ 0x3404000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shl3add", TILEGX_OPC_SHL3ADD, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051200000ULL,
+ 0x2848000000000000ULL,
+ 0x0000000030080000ULL,
+ 0x1c04000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shl3addx", TILEGX_OPC_SHL3ADDX, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x00000000511c0000ULL,
+ 0x2846000000000000ULL,
+ 0x00000000600c0000ULL,
+ 0x3406000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shli", TILEGX_OPC_SHLI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060080000ULL,
+ 0x3004000000000000ULL,
+ 0x0000000078040000ULL,
+ 0x3802000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shlx", TILEGX_OPC_SHLX, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051240000ULL,
+ 0x284a000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shlxi", TILEGX_OPC_SHLXI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000600c0000ULL,
+ 0x3006000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shrs", TILEGX_OPC_SHRS, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x00000000512c0000ULL,
+ 0x284e000000000000ULL,
+ 0x0000000058080000ULL,
+ 0x3004000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shrsi", TILEGX_OPC_SHRSI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060100000ULL,
+ 0x3008000000000000ULL,
+ 0x0000000078080000ULL,
+ 0x3804000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shru", TILEGX_OPC_SHRU, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051340000ULL,
+ 0x2852000000000000ULL,
+ 0x00000000580c0000ULL,
+ 0x3006000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shrui", TILEGX_OPC_SHRUI, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060140000ULL,
+ 0x300a000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3806000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shrux", TILEGX_OPC_SHRUX, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051300000ULL,
+ 0x2850000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shruxi", TILEGX_OPC_SHRUXI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060180000ULL,
+ 0x300c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "shufflebytes", TILEGX_OPC_SHUFFLEBYTES, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051380000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "st", TILEGX_OPC_ST, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x2862000000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0xc200000004000000ULL
+ }
+#endif
+ },
+ { "st1", TILEGX_OPC_ST1, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x2854000000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0xc000000000000000ULL
+ }
+#endif
+ },
+ { "st1_add", TILEGX_OPC_ST1_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18c8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "st2", TILEGX_OPC_ST2, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x2856000000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0xc000000004000000ULL
+ }
+#endif
+ },
+ { "st2_add", TILEGX_OPC_ST2_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18d0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "st4", TILEGX_OPC_ST4, 0x12, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0xc200000004000000ULL
+ },
+ {
+ -1ULL,
+ 0x2858000000000000ULL,
+ -1ULL,
+ -1ULL,
+ 0xc200000000000000ULL
+ }
+#endif
+ },
+ { "st4_add", TILEGX_OPC_ST4_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18d8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "st_add", TILEGX_OPC_ST_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x1900000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "stnt", TILEGX_OPC_STNT, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x2860000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "stnt1", TILEGX_OPC_STNT1, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x285a000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "stnt1_add", TILEGX_OPC_STNT1_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18e0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "stnt2", TILEGX_OPC_STNT2, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x285c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "stnt2_add", TILEGX_OPC_STNT2_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18e8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "stnt4", TILEGX_OPC_STNT4, 0x2, 2, TREG_ZERO, 1,
+ { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x285e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "stnt4_add", TILEGX_OPC_STNT4_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18f0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "stnt_add", TILEGX_OPC_STNT_ADD, 0x2, 3, TREG_ZERO, 1,
+ { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x18f8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "sub", TILEGX_OPC_SUB, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051440000ULL,
+ 0x2868000000000000ULL,
+ 0x00000000280c0000ULL,
+ 0x1806000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "subx", TILEGX_OPC_SUBX, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051400000ULL,
+ 0x2866000000000000ULL,
+ 0x0000000028080000ULL,
+ 0x1804000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "subxsc", TILEGX_OPC_SUBXSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000513c0000ULL,
+ 0x2864000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "swint0", TILEGX_OPC_SWINT0, 0x2, 0, TREG_ZERO, 0,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286b100000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "swint1", TILEGX_OPC_SWINT1, 0x2, 0, TREG_ZERO, 0,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286b180000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "swint2", TILEGX_OPC_SWINT2, 0x2, 0, TREG_ZERO, 0,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286b200000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "swint3", TILEGX_OPC_SWINT3, 0x2, 0, TREG_ZERO, 0,
+ { { 0, }, { }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286b280000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "tblidxb0", TILEGX_OPC_TBLIDXB0, 0x5, 2, TREG_ZERO, 1,
+ { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051489000ULL,
+ -1ULL,
+ 0x00000000300c9000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "tblidxb1", TILEGX_OPC_TBLIDXB1, 0x5, 2, TREG_ZERO, 1,
+ { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x000000005148a000ULL,
+ -1ULL,
+ 0x00000000300ca000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "tblidxb2", TILEGX_OPC_TBLIDXB2, 0x5, 2, TREG_ZERO, 1,
+ { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x000000005148b000ULL,
+ -1ULL,
+ 0x00000000300cb000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "tblidxb3", TILEGX_OPC_TBLIDXB3, 0x5, 2, TREG_ZERO, 1,
+ { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffff000ULL,
+ 0ULL,
+ 0x00000000780ff000ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x000000005148c000ULL,
+ -1ULL,
+ 0x00000000300cc000ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1add", TILEGX_OPC_V1ADD, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051500000ULL,
+ 0x286e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1addi", TILEGX_OPC_V1ADDI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040800000ULL,
+ 0x1908000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1adduc", TILEGX_OPC_V1ADDUC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000514c0000ULL,
+ 0x286c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1adiffu", TILEGX_OPC_V1ADIFFU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051540000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1avgu", TILEGX_OPC_V1AVGU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051580000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmpeq", TILEGX_OPC_V1CMPEQ, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000515c0000ULL,
+ 0x2870000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmpeqi", TILEGX_OPC_V1CMPEQI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040900000ULL,
+ 0x1910000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmples", TILEGX_OPC_V1CMPLES, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051600000ULL,
+ 0x2872000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmpleu", TILEGX_OPC_V1CMPLEU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051640000ULL,
+ 0x2874000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmplts", TILEGX_OPC_V1CMPLTS, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051680000ULL,
+ 0x2876000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmpltsi", TILEGX_OPC_V1CMPLTSI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040a00000ULL,
+ 0x1918000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmpltu", TILEGX_OPC_V1CMPLTU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000516c0000ULL,
+ 0x2878000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmpltui", TILEGX_OPC_V1CMPLTUI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040b00000ULL,
+ 0x1920000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1cmpne", TILEGX_OPC_V1CMPNE, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051700000ULL,
+ 0x287a000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1ddotpu", TILEGX_OPC_V1DDOTPU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052880000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1ddotpua", TILEGX_OPC_V1DDOTPUA, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052840000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1ddotpus", TILEGX_OPC_V1DDOTPUS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051780000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1ddotpusa", TILEGX_OPC_V1DDOTPUSA, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051740000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1dotp", TILEGX_OPC_V1DOTP, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051880000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1dotpa", TILEGX_OPC_V1DOTPA, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000517c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1dotpu", TILEGX_OPC_V1DOTPU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052900000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1dotpua", TILEGX_OPC_V1DOTPUA, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000528c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1dotpus", TILEGX_OPC_V1DOTPUS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051840000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1dotpusa", TILEGX_OPC_V1DOTPUSA, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051800000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1int_h", TILEGX_OPC_V1INT_H, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000518c0000ULL,
+ 0x287c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1int_l", TILEGX_OPC_V1INT_L, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051900000ULL,
+ 0x287e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1maxu", TILEGX_OPC_V1MAXU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051940000ULL,
+ 0x2880000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1maxui", TILEGX_OPC_V1MAXUI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040c00000ULL,
+ 0x1928000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1minu", TILEGX_OPC_V1MINU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051980000ULL,
+ 0x2882000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1minui", TILEGX_OPC_V1MINUI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040d00000ULL,
+ 0x1930000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1mnz", TILEGX_OPC_V1MNZ, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000519c0000ULL,
+ 0x2884000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1multu", TILEGX_OPC_V1MULTU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051a00000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1mulu", TILEGX_OPC_V1MULU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051a80000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1mulus", TILEGX_OPC_V1MULUS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051a40000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1mz", TILEGX_OPC_V1MZ, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051ac0000ULL,
+ 0x2886000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1sadau", TILEGX_OPC_V1SADAU, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051b00000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1sadu", TILEGX_OPC_V1SADU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051b40000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1shl", TILEGX_OPC_V1SHL, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051b80000ULL,
+ 0x2888000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1shli", TILEGX_OPC_V1SHLI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000601c0000ULL,
+ 0x300e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1shrs", TILEGX_OPC_V1SHRS, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051bc0000ULL,
+ 0x288a000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1shrsi", TILEGX_OPC_V1SHRSI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060200000ULL,
+ 0x3010000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1shru", TILEGX_OPC_V1SHRU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051c00000ULL,
+ 0x288c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1shrui", TILEGX_OPC_V1SHRUI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060240000ULL,
+ 0x3012000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1sub", TILEGX_OPC_V1SUB, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051c80000ULL,
+ 0x2890000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v1subuc", TILEGX_OPC_V1SUBUC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051c40000ULL,
+ 0x288e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2add", TILEGX_OPC_V2ADD, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051d00000ULL,
+ 0x2894000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2addi", TILEGX_OPC_V2ADDI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040e00000ULL,
+ 0x1938000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2addsc", TILEGX_OPC_V2ADDSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051cc0000ULL,
+ 0x2892000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2adiffs", TILEGX_OPC_V2ADIFFS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051d40000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2avgs", TILEGX_OPC_V2AVGS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051d80000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmpeq", TILEGX_OPC_V2CMPEQ, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051dc0000ULL,
+ 0x2896000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmpeqi", TILEGX_OPC_V2CMPEQI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000040f00000ULL,
+ 0x1940000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmples", TILEGX_OPC_V2CMPLES, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051e00000ULL,
+ 0x2898000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmpleu", TILEGX_OPC_V2CMPLEU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051e40000ULL,
+ 0x289a000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmplts", TILEGX_OPC_V2CMPLTS, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051e80000ULL,
+ 0x289c000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmpltsi", TILEGX_OPC_V2CMPLTSI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000041000000ULL,
+ 0x1948000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmpltu", TILEGX_OPC_V2CMPLTU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051ec0000ULL,
+ 0x289e000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmpltui", TILEGX_OPC_V2CMPLTUI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000041100000ULL,
+ 0x1950000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2cmpne", TILEGX_OPC_V2CMPNE, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051f00000ULL,
+ 0x28a0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2dotp", TILEGX_OPC_V2DOTP, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051f80000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2dotpa", TILEGX_OPC_V2DOTPA, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051f40000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2int_h", TILEGX_OPC_V2INT_H, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000051fc0000ULL,
+ 0x28a2000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2int_l", TILEGX_OPC_V2INT_L, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052000000ULL,
+ 0x28a4000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2maxs", TILEGX_OPC_V2MAXS, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052040000ULL,
+ 0x28a6000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2maxsi", TILEGX_OPC_V2MAXSI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000041200000ULL,
+ 0x1958000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2mins", TILEGX_OPC_V2MINS, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052080000ULL,
+ 0x28a8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2minsi", TILEGX_OPC_V2MINSI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000041300000ULL,
+ 0x1960000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2mnz", TILEGX_OPC_V2MNZ, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000520c0000ULL,
+ 0x28aa000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2mulfsc", TILEGX_OPC_V2MULFSC, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052100000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2muls", TILEGX_OPC_V2MULS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052140000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2mults", TILEGX_OPC_V2MULTS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052180000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2mz", TILEGX_OPC_V2MZ, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000521c0000ULL,
+ 0x28ac000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2packh", TILEGX_OPC_V2PACKH, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052200000ULL,
+ 0x28ae000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2packl", TILEGX_OPC_V2PACKL, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052240000ULL,
+ 0x28b0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2packuc", TILEGX_OPC_V2PACKUC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052280000ULL,
+ 0x28b2000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2sadas", TILEGX_OPC_V2SADAS, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000522c0000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2sadau", TILEGX_OPC_V2SADAU, 0x1, 3, TREG_ZERO, 1,
+ { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052300000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2sads", TILEGX_OPC_V2SADS, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052340000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2sadu", TILEGX_OPC_V2SADU, 0x1, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052380000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2shl", TILEGX_OPC_V2SHL, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052400000ULL,
+ 0x28b6000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2shli", TILEGX_OPC_V2SHLI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060280000ULL,
+ 0x3014000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2shlsc", TILEGX_OPC_V2SHLSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000523c0000ULL,
+ 0x28b4000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2shrs", TILEGX_OPC_V2SHRS, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052440000ULL,
+ 0x28b8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2shrsi", TILEGX_OPC_V2SHRSI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000602c0000ULL,
+ 0x3016000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2shru", TILEGX_OPC_V2SHRU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052480000ULL,
+ 0x28ba000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2shrui", TILEGX_OPC_V2SHRUI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000060300000ULL,
+ 0x3018000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2sub", TILEGX_OPC_V2SUB, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052500000ULL,
+ 0x28be000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v2subsc", TILEGX_OPC_V2SUBSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000524c0000ULL,
+ 0x28bc000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4add", TILEGX_OPC_V4ADD, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052580000ULL,
+ 0x28c2000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4addsc", TILEGX_OPC_V4ADDSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052540000ULL,
+ 0x28c0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4int_h", TILEGX_OPC_V4INT_H, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000525c0000ULL,
+ 0x28c4000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4int_l", TILEGX_OPC_V4INT_L, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052600000ULL,
+ 0x28c6000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4packsc", TILEGX_OPC_V4PACKSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052640000ULL,
+ 0x28c8000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4shl", TILEGX_OPC_V4SHL, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000526c0000ULL,
+ 0x28cc000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4shlsc", TILEGX_OPC_V4SHLSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052680000ULL,
+ 0x28ca000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4shrs", TILEGX_OPC_V4SHRS, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052700000ULL,
+ 0x28ce000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4shru", TILEGX_OPC_V4SHRU, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052740000ULL,
+ 0x28d0000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4sub", TILEGX_OPC_V4SUB, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x00000000527c0000ULL,
+ 0x28d4000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "v4subsc", TILEGX_OPC_V4SUBSC, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052780000ULL,
+ 0x28d2000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "wh64", TILEGX_OPC_WH64, 0x2, 1, TREG_ZERO, 1,
+ { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0ULL,
+ 0xfffff80000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ -1ULL,
+ 0x286b300000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "xor", TILEGX_OPC_XOR, 0xf, 3, TREG_ZERO, 1,
+ { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ffc0000ULL,
+ 0xfffe000000000000ULL,
+ 0x00000000780c0000ULL,
+ 0x3c06000000000000ULL,
+ 0ULL
+ },
+ {
+ 0x0000000052800000ULL,
+ 0x28d6000000000000ULL,
+ 0x00000000500c0000ULL,
+ 0x2c06000000000000ULL,
+ -1ULL
+ }
+#endif
+ },
+ { "xori", TILEGX_OPC_XORI, 0x3, 3, TREG_ZERO, 1,
+ { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } },
+#ifndef DISASM_ONLY
+ {
+ 0xc00000007ff00000ULL,
+ 0xfff8000000000000ULL,
+ 0ULL,
+ 0ULL,
+ 0ULL
+ },
+ {
+ 0x0000000041400000ULL,
+ 0x1968000000000000ULL,
+ -1ULL,
+ -1ULL,
+ -1ULL
+ }
+#endif
+ },
+ { NULL, TILEGX_OPC_NONE, 0, 0, TREG_ZERO, 0, { { 0, } },
+#ifndef DISASM_ONLY
+ { 0, }, { 0, }
+#endif
+ }
+};
+
+#define BITFIELD(start, size) ((start) | (((1 << (size)) - 1) << 6))
+#define CHILD(array_index) (TILEGX_OPC_NONE + (array_index))
+
+static const unsigned short decode_X0_fsm[936] =
+{
+ BITFIELD(22, 9) /* index 0 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_BFEXTS,
+ TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTU,
+ TILEGX_OPC_BFEXTU, TILEGX_OPC_BFEXTU, TILEGX_OPC_BFEXTU, TILEGX_OPC_BFINS,
+ TILEGX_OPC_BFINS, TILEGX_OPC_BFINS, TILEGX_OPC_BFINS, TILEGX_OPC_MM,
+ TILEGX_OPC_MM, TILEGX_OPC_MM, TILEGX_OPC_MM, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(528), CHILD(578),
+ CHILD(583), CHILD(588), CHILD(593), CHILD(598), TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, CHILD(603), CHILD(620), CHILD(637), CHILD(654), CHILD(671),
+ CHILD(703), CHILD(797), CHILD(814), CHILD(831), CHILD(848), CHILD(865),
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, CHILD(889), TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906),
+ BITFIELD(6, 2) /* index 513 */,
+ TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(518),
+ BITFIELD(8, 2) /* index 518 */,
+ TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(523),
+ BITFIELD(10, 2) /* index 523 */,
+ TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_MOVELI,
+ BITFIELD(20, 2) /* index 528 */,
+ TILEGX_OPC_NONE, CHILD(533), TILEGX_OPC_ADDXI, CHILD(548),
+ BITFIELD(6, 2) /* index 533 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(538),
+ BITFIELD(8, 2) /* index 538 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(543),
+ BITFIELD(10, 2) /* index 543 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI,
+ BITFIELD(0, 2) /* index 548 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(553),
+ BITFIELD(2, 2) /* index 553 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(558),
+ BITFIELD(4, 2) /* index 558 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(563),
+ BITFIELD(6, 2) /* index 563 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(568),
+ BITFIELD(8, 2) /* index 568 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(573),
+ BITFIELD(10, 2) /* index 573 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO,
+ BITFIELD(20, 2) /* index 578 */,
+ TILEGX_OPC_CMPEQI, TILEGX_OPC_CMPLTSI, TILEGX_OPC_CMPLTUI, TILEGX_OPC_ORI,
+ BITFIELD(20, 2) /* index 583 */,
+ TILEGX_OPC_V1ADDI, TILEGX_OPC_V1CMPEQI, TILEGX_OPC_V1CMPLTSI,
+ TILEGX_OPC_V1CMPLTUI,
+ BITFIELD(20, 2) /* index 588 */,
+ TILEGX_OPC_V1MAXUI, TILEGX_OPC_V1MINUI, TILEGX_OPC_V2ADDI,
+ TILEGX_OPC_V2CMPEQI,
+ BITFIELD(20, 2) /* index 593 */,
+ TILEGX_OPC_V2CMPLTSI, TILEGX_OPC_V2CMPLTUI, TILEGX_OPC_V2MAXSI,
+ TILEGX_OPC_V2MINSI,
+ BITFIELD(20, 2) /* index 598 */,
+ TILEGX_OPC_XORI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(18, 4) /* index 603 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_ADDXSC, TILEGX_OPC_ADDX, TILEGX_OPC_ADD,
+ TILEGX_OPC_AND, TILEGX_OPC_CMOVEQZ, TILEGX_OPC_CMOVNEZ, TILEGX_OPC_CMPEQ,
+ TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU,
+ TILEGX_OPC_CMPNE, TILEGX_OPC_CMULAF, TILEGX_OPC_CMULA, TILEGX_OPC_CMULFR,
+ BITFIELD(18, 4) /* index 620 */,
+ TILEGX_OPC_CMULF, TILEGX_OPC_CMULHR, TILEGX_OPC_CMULH, TILEGX_OPC_CMUL,
+ TILEGX_OPC_CRC32_32, TILEGX_OPC_CRC32_8, TILEGX_OPC_DBLALIGN2,
+ TILEGX_OPC_DBLALIGN4, TILEGX_OPC_DBLALIGN6, TILEGX_OPC_DBLALIGN,
+ TILEGX_OPC_FDOUBLE_ADDSUB, TILEGX_OPC_FDOUBLE_ADD_FLAGS,
+ TILEGX_OPC_FDOUBLE_MUL_FLAGS, TILEGX_OPC_FDOUBLE_PACK1,
+ TILEGX_OPC_FDOUBLE_PACK2, TILEGX_OPC_FDOUBLE_SUB_FLAGS,
+ BITFIELD(18, 4) /* index 637 */,
+ TILEGX_OPC_FDOUBLE_UNPACK_MAX, TILEGX_OPC_FDOUBLE_UNPACK_MIN,
+ TILEGX_OPC_FSINGLE_ADD1, TILEGX_OPC_FSINGLE_ADDSUB2,
+ TILEGX_OPC_FSINGLE_MUL1, TILEGX_OPC_FSINGLE_MUL2, TILEGX_OPC_FSINGLE_PACK2,
+ TILEGX_OPC_FSINGLE_SUB1, TILEGX_OPC_MNZ, TILEGX_OPC_MULAX,
+ TILEGX_OPC_MULA_HS_HS, TILEGX_OPC_MULA_HS_HU, TILEGX_OPC_MULA_HS_LS,
+ TILEGX_OPC_MULA_HS_LU, TILEGX_OPC_MULA_HU_HU, TILEGX_OPC_MULA_HU_LS,
+ BITFIELD(18, 4) /* index 654 */,
+ TILEGX_OPC_MULA_HU_LU, TILEGX_OPC_MULA_LS_LS, TILEGX_OPC_MULA_LS_LU,
+ TILEGX_OPC_MULA_LU_LU, TILEGX_OPC_MULX, TILEGX_OPC_MUL_HS_HS,
+ TILEGX_OPC_MUL_HS_HU, TILEGX_OPC_MUL_HS_LS, TILEGX_OPC_MUL_HS_LU,
+ TILEGX_OPC_MUL_HU_HU, TILEGX_OPC_MUL_HU_LS, TILEGX_OPC_MUL_HU_LU,
+ TILEGX_OPC_MUL_LS_LS, TILEGX_OPC_MUL_LS_LU, TILEGX_OPC_MUL_LU_LU,
+ TILEGX_OPC_MZ,
+ BITFIELD(18, 4) /* index 671 */,
+ TILEGX_OPC_NOR, CHILD(688), TILEGX_OPC_ROTL, TILEGX_OPC_SHL1ADDX,
+ TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADDX, TILEGX_OPC_SHL2ADD,
+ TILEGX_OPC_SHL3ADDX, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHLX, TILEGX_OPC_SHL,
+ TILEGX_OPC_SHRS, TILEGX_OPC_SHRUX, TILEGX_OPC_SHRU, TILEGX_OPC_SHUFFLEBYTES,
+ TILEGX_OPC_SUBXSC,
+ BITFIELD(12, 2) /* index 688 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(693),
+ BITFIELD(14, 2) /* index 693 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(698),
+ BITFIELD(16, 2) /* index 698 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE,
+ BITFIELD(18, 4) /* index 703 */,
+ TILEGX_OPC_SUBX, TILEGX_OPC_SUB, CHILD(720), TILEGX_OPC_V1ADDUC,
+ TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADIFFU, TILEGX_OPC_V1AVGU,
+ TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLEU,
+ TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPNE,
+ TILEGX_OPC_V1DDOTPUSA, TILEGX_OPC_V1DDOTPUS, TILEGX_OPC_V1DOTPA,
+ BITFIELD(12, 4) /* index 720 */,
+ TILEGX_OPC_NONE, CHILD(737), CHILD(742), CHILD(747), CHILD(752), CHILD(757),
+ CHILD(762), CHILD(767), CHILD(772), CHILD(777), CHILD(782), CHILD(787),
+ CHILD(792), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 737 */,
+ TILEGX_OPC_CLZ, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 742 */,
+ TILEGX_OPC_CTZ, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 747 */,
+ TILEGX_OPC_FNOP, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 752 */,
+ TILEGX_OPC_FSINGLE_PACK1, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 757 */,
+ TILEGX_OPC_NOP, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 762 */,
+ TILEGX_OPC_PCNT, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 767 */,
+ TILEGX_OPC_REVBITS, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 772 */,
+ TILEGX_OPC_REVBYTES, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 777 */,
+ TILEGX_OPC_TBLIDXB0, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 782 */,
+ TILEGX_OPC_TBLIDXB1, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 787 */,
+ TILEGX_OPC_TBLIDXB2, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(16, 2) /* index 792 */,
+ TILEGX_OPC_TBLIDXB3, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(18, 4) /* index 797 */,
+ TILEGX_OPC_V1DOTPUSA, TILEGX_OPC_V1DOTPUS, TILEGX_OPC_V1DOTP,
+ TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1MAXU,
+ TILEGX_OPC_V1MINU, TILEGX_OPC_V1MNZ, TILEGX_OPC_V1MULTU, TILEGX_OPC_V1MULUS,
+ TILEGX_OPC_V1MULU, TILEGX_OPC_V1MZ, TILEGX_OPC_V1SADAU, TILEGX_OPC_V1SADU,
+ TILEGX_OPC_V1SHL, TILEGX_OPC_V1SHRS,
+ BITFIELD(18, 4) /* index 814 */,
+ TILEGX_OPC_V1SHRU, TILEGX_OPC_V1SUBUC, TILEGX_OPC_V1SUB, TILEGX_OPC_V2ADDSC,
+ TILEGX_OPC_V2ADD, TILEGX_OPC_V2ADIFFS, TILEGX_OPC_V2AVGS,
+ TILEGX_OPC_V2CMPEQ, TILEGX_OPC_V2CMPLES, TILEGX_OPC_V2CMPLEU,
+ TILEGX_OPC_V2CMPLTS, TILEGX_OPC_V2CMPLTU, TILEGX_OPC_V2CMPNE,
+ TILEGX_OPC_V2DOTPA, TILEGX_OPC_V2DOTP, TILEGX_OPC_V2INT_H,
+ BITFIELD(18, 4) /* index 831 */,
+ TILEGX_OPC_V2INT_L, TILEGX_OPC_V2MAXS, TILEGX_OPC_V2MINS, TILEGX_OPC_V2MNZ,
+ TILEGX_OPC_V2MULFSC, TILEGX_OPC_V2MULS, TILEGX_OPC_V2MULTS, TILEGX_OPC_V2MZ,
+ TILEGX_OPC_V2PACKH, TILEGX_OPC_V2PACKL, TILEGX_OPC_V2PACKUC,
+ TILEGX_OPC_V2SADAS, TILEGX_OPC_V2SADAU, TILEGX_OPC_V2SADS,
+ TILEGX_OPC_V2SADU, TILEGX_OPC_V2SHLSC,
+ BITFIELD(18, 4) /* index 848 */,
+ TILEGX_OPC_V2SHL, TILEGX_OPC_V2SHRS, TILEGX_OPC_V2SHRU, TILEGX_OPC_V2SUBSC,
+ TILEGX_OPC_V2SUB, TILEGX_OPC_V4ADDSC, TILEGX_OPC_V4ADD, TILEGX_OPC_V4INT_H,
+ TILEGX_OPC_V4INT_L, TILEGX_OPC_V4PACKSC, TILEGX_OPC_V4SHLSC,
+ TILEGX_OPC_V4SHL, TILEGX_OPC_V4SHRS, TILEGX_OPC_V4SHRU, TILEGX_OPC_V4SUBSC,
+ TILEGX_OPC_V4SUB,
+ BITFIELD(18, 3) /* index 865 */,
+ CHILD(874), CHILD(877), CHILD(880), CHILD(883), CHILD(886), TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(21, 1) /* index 874 */,
+ TILEGX_OPC_XOR, TILEGX_OPC_NONE,
+ BITFIELD(21, 1) /* index 877 */,
+ TILEGX_OPC_V1DDOTPUA, TILEGX_OPC_NONE,
+ BITFIELD(21, 1) /* index 880 */,
+ TILEGX_OPC_V1DDOTPU, TILEGX_OPC_NONE,
+ BITFIELD(21, 1) /* index 883 */,
+ TILEGX_OPC_V1DOTPUA, TILEGX_OPC_NONE,
+ BITFIELD(21, 1) /* index 886 */,
+ TILEGX_OPC_V1DOTPU, TILEGX_OPC_NONE,
+ BITFIELD(18, 4) /* index 889 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHLXI,
+ TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, TILEGX_OPC_SHRUXI, TILEGX_OPC_V1SHLI,
+ TILEGX_OPC_V1SHRSI, TILEGX_OPC_V1SHRUI, TILEGX_OPC_V2SHLI,
+ TILEGX_OPC_V2SHRSI, TILEGX_OPC_V2SHRUI, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE,
+ BITFIELD(0, 2) /* index 906 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(911),
+ BITFIELD(2, 2) /* index 911 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(916),
+ BITFIELD(4, 2) /* index 916 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(921),
+ BITFIELD(6, 2) /* index 921 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(926),
+ BITFIELD(8, 2) /* index 926 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(931),
+ BITFIELD(10, 2) /* index 931 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ TILEGX_OPC_INFOL,
+};
+
+static const unsigned short decode_X1_fsm[1266] =
+{
+ BITFIELD(53, 9) /* index 0 */,
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513),
+ CHILD(513), CHILD(513), CHILD(513), CHILD(513), TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI,
+ TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_BEQZT,
+ TILEGX_OPC_BEQZT, TILEGX_OPC_BEQZ, TILEGX_OPC_BEQZ, TILEGX_OPC_BGEZT,
+ TILEGX_OPC_BGEZT, TILEGX_OPC_BGEZ, TILEGX_OPC_BGEZ, TILEGX_OPC_BGTZT,
+ TILEGX_OPC_BGTZT, TILEGX_OPC_BGTZ, TILEGX_OPC_BGTZ, TILEGX_OPC_BLBCT,
+ TILEGX_OPC_BLBCT, TILEGX_OPC_BLBC, TILEGX_OPC_BLBC, TILEGX_OPC_BLBST,
+ TILEGX_OPC_BLBST, TILEGX_OPC_BLBS, TILEGX_OPC_BLBS, TILEGX_OPC_BLEZT,
+ TILEGX_OPC_BLEZT, TILEGX_OPC_BLEZ, TILEGX_OPC_BLEZ, TILEGX_OPC_BLTZT,
+ TILEGX_OPC_BLTZT, TILEGX_OPC_BLTZ, TILEGX_OPC_BLTZ, TILEGX_OPC_BNEZT,
+ TILEGX_OPC_BNEZT, TILEGX_OPC_BNEZ, TILEGX_OPC_BNEZ, CHILD(528), CHILD(578),
+ CHILD(598), CHILD(703), CHILD(723), CHILD(728), CHILD(753), CHILD(758),
+ CHILD(763), CHILD(768), CHILD(773), CHILD(778), TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_JAL,
+ TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL,
+ TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL,
+ TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL,
+ TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL,
+ TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL,
+ TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL,
+ TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL,
+ TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_J, TILEGX_OPC_J,
+ TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J,
+ TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J,
+ TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J,
+ TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J,
+ TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J,
+ TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J,
+ CHILD(783), CHILD(800), CHILD(832), CHILD(849), CHILD(1168), CHILD(1185),
+ CHILD(1202), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(1219), TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236),
+ CHILD(1236),
+ BITFIELD(37, 2) /* index 513 */,
+ TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(518),
+ BITFIELD(39, 2) /* index 518 */,
+ TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(523),
+ BITFIELD(41, 2) /* index 523 */,
+ TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_MOVELI,
+ BITFIELD(51, 2) /* index 528 */,
+ TILEGX_OPC_NONE, CHILD(533), TILEGX_OPC_ADDXI, CHILD(548),
+ BITFIELD(37, 2) /* index 533 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(538),
+ BITFIELD(39, 2) /* index 538 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(543),
+ BITFIELD(41, 2) /* index 543 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI,
+ BITFIELD(31, 2) /* index 548 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(553),
+ BITFIELD(33, 2) /* index 553 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(558),
+ BITFIELD(35, 2) /* index 558 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(563),
+ BITFIELD(37, 2) /* index 563 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(568),
+ BITFIELD(39, 2) /* index 568 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(573),
+ BITFIELD(41, 2) /* index 573 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO,
+ BITFIELD(51, 2) /* index 578 */,
+ TILEGX_OPC_CMPEQI, TILEGX_OPC_CMPLTSI, TILEGX_OPC_CMPLTUI, CHILD(583),
+ BITFIELD(31, 2) /* index 583 */,
+ TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, CHILD(588),
+ BITFIELD(33, 2) /* index 588 */,
+ TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, CHILD(593),
+ BITFIELD(35, 2) /* index 593 */,
+ TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD,
+ TILEGX_OPC_PREFETCH_ADD_L1_FAULT,
+ BITFIELD(51, 2) /* index 598 */,
+ CHILD(603), CHILD(618), CHILD(633), CHILD(648),
+ BITFIELD(31, 2) /* index 603 */,
+ TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, CHILD(608),
+ BITFIELD(33, 2) /* index 608 */,
+ TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, CHILD(613),
+ BITFIELD(35, 2) /* index 613 */,
+ TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD,
+ TILEGX_OPC_PREFETCH_ADD_L1,
+ BITFIELD(31, 2) /* index 618 */,
+ TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, CHILD(623),
+ BITFIELD(33, 2) /* index 623 */,
+ TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, CHILD(628),
+ BITFIELD(35, 2) /* index 628 */,
+ TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD,
+ TILEGX_OPC_PREFETCH_ADD_L2_FAULT,
+ BITFIELD(31, 2) /* index 633 */,
+ TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, CHILD(638),
+ BITFIELD(33, 2) /* index 638 */,
+ TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, CHILD(643),
+ BITFIELD(35, 2) /* index 643 */,
+ TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD,
+ TILEGX_OPC_PREFETCH_ADD_L2,
+ BITFIELD(31, 2) /* index 648 */,
+ CHILD(653), CHILD(653), CHILD(653), CHILD(673),
+ BITFIELD(43, 2) /* index 653 */,
+ CHILD(658), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD,
+ BITFIELD(45, 2) /* index 658 */,
+ CHILD(663), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD,
+ BITFIELD(47, 2) /* index 663 */,
+ CHILD(668), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD,
+ BITFIELD(49, 2) /* index 668 */,
+ TILEGX_OPC_LD4S_TLS, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD,
+ TILEGX_OPC_LD4S_ADD,
+ BITFIELD(33, 2) /* index 673 */,
+ CHILD(653), CHILD(653), CHILD(653), CHILD(678),
+ BITFIELD(35, 2) /* index 678 */,
+ CHILD(653), CHILD(653), CHILD(653), CHILD(683),
+ BITFIELD(43, 2) /* index 683 */,
+ CHILD(688), TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ BITFIELD(45, 2) /* index 688 */,
+ CHILD(693), TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ BITFIELD(47, 2) /* index 693 */,
+ CHILD(698), TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ BITFIELD(49, 2) /* index 698 */,
+ TILEGX_OPC_LD4S_TLS, TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT,
+ BITFIELD(51, 2) /* index 703 */,
+ CHILD(708), TILEGX_OPC_LDNT1S_ADD, TILEGX_OPC_LDNT1U_ADD,
+ TILEGX_OPC_LDNT2S_ADD,
+ BITFIELD(31, 2) /* index 708 */,
+ TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, CHILD(713),
+ BITFIELD(33, 2) /* index 713 */,
+ TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, CHILD(718),
+ BITFIELD(35, 2) /* index 718 */,
+ TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD,
+ TILEGX_OPC_PREFETCH_ADD_L3,
+ BITFIELD(51, 2) /* index 723 */,
+ TILEGX_OPC_LDNT2U_ADD, TILEGX_OPC_LDNT4S_ADD, TILEGX_OPC_LDNT4U_ADD,
+ TILEGX_OPC_LDNT_ADD,
+ BITFIELD(51, 2) /* index 728 */,
+ CHILD(733), TILEGX_OPC_LDNA_ADD, TILEGX_OPC_MFSPR, TILEGX_OPC_MTSPR,
+ BITFIELD(43, 2) /* index 733 */,
+ CHILD(738), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD,
+ BITFIELD(45, 2) /* index 738 */,
+ CHILD(743), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD,
+ BITFIELD(47, 2) /* index 743 */,
+ CHILD(748), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD,
+ BITFIELD(49, 2) /* index 748 */,
+ TILEGX_OPC_LD_TLS, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD,
+ BITFIELD(51, 2) /* index 753 */,
+ TILEGX_OPC_ORI, TILEGX_OPC_ST1_ADD, TILEGX_OPC_ST2_ADD, TILEGX_OPC_ST4_ADD,
+ BITFIELD(51, 2) /* index 758 */,
+ TILEGX_OPC_STNT1_ADD, TILEGX_OPC_STNT2_ADD, TILEGX_OPC_STNT4_ADD,
+ TILEGX_OPC_STNT_ADD,
+ BITFIELD(51, 2) /* index 763 */,
+ TILEGX_OPC_ST_ADD, TILEGX_OPC_V1ADDI, TILEGX_OPC_V1CMPEQI,
+ TILEGX_OPC_V1CMPLTSI,
+ BITFIELD(51, 2) /* index 768 */,
+ TILEGX_OPC_V1CMPLTUI, TILEGX_OPC_V1MAXUI, TILEGX_OPC_V1MINUI,
+ TILEGX_OPC_V2ADDI,
+ BITFIELD(51, 2) /* index 773 */,
+ TILEGX_OPC_V2CMPEQI, TILEGX_OPC_V2CMPLTSI, TILEGX_OPC_V2CMPLTUI,
+ TILEGX_OPC_V2MAXSI,
+ BITFIELD(51, 2) /* index 778 */,
+ TILEGX_OPC_V2MINSI, TILEGX_OPC_XORI, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(49, 4) /* index 783 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_ADDXSC, TILEGX_OPC_ADDX, TILEGX_OPC_ADD,
+ TILEGX_OPC_AND, TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPEXCH4, TILEGX_OPC_CMPEXCH,
+ TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU,
+ TILEGX_OPC_CMPNE, TILEGX_OPC_DBLALIGN2, TILEGX_OPC_DBLALIGN4,
+ TILEGX_OPC_DBLALIGN6,
+ BITFIELD(49, 4) /* index 800 */,
+ TILEGX_OPC_EXCH4, TILEGX_OPC_EXCH, TILEGX_OPC_FETCHADD4,
+ TILEGX_OPC_FETCHADDGEZ4, TILEGX_OPC_FETCHADDGEZ, TILEGX_OPC_FETCHADD,
+ TILEGX_OPC_FETCHAND4, TILEGX_OPC_FETCHAND, TILEGX_OPC_FETCHOR4,
+ TILEGX_OPC_FETCHOR, TILEGX_OPC_MNZ, TILEGX_OPC_MZ, TILEGX_OPC_NOR,
+ CHILD(817), TILEGX_OPC_ROTL, TILEGX_OPC_SHL1ADDX,
+ BITFIELD(43, 2) /* index 817 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(822),
+ BITFIELD(45, 2) /* index 822 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(827),
+ BITFIELD(47, 2) /* index 827 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE,
+ BITFIELD(49, 4) /* index 832 */,
+ TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADDX, TILEGX_OPC_SHL2ADD,
+ TILEGX_OPC_SHL3ADDX, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHLX, TILEGX_OPC_SHL,
+ TILEGX_OPC_SHRS, TILEGX_OPC_SHRUX, TILEGX_OPC_SHRU, TILEGX_OPC_ST1,
+ TILEGX_OPC_ST2, TILEGX_OPC_ST4, TILEGX_OPC_STNT1, TILEGX_OPC_STNT2,
+ TILEGX_OPC_STNT4,
+ BITFIELD(46, 7) /* index 849 */,
+ TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT,
+ TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT,
+ TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST,
+ TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_SUBXSC,
+ TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC,
+ TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBX,
+ TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX,
+ TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUB,
+ TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB,
+ TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB, CHILD(978), CHILD(987),
+ CHILD(1066), CHILD(1150), CHILD(1159), TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC,
+ TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC,
+ TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD,
+ TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD,
+ TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ,
+ TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ,
+ TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ,
+ TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES,
+ TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES,
+ TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLEU,
+ TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU,
+ TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU,
+ TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS,
+ TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS,
+ TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS,
+ TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU,
+ TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU,
+ TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPNE,
+ TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE,
+ TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE,
+ TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H,
+ TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H,
+ TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H,
+ TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L,
+ TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L,
+ TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L,
+ BITFIELD(43, 3) /* index 978 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_DRAIN, TILEGX_OPC_DTLBPR, TILEGX_OPC_FINV,
+ TILEGX_OPC_FLUSHWB, TILEGX_OPC_FLUSH, TILEGX_OPC_FNOP, TILEGX_OPC_ICOH,
+ BITFIELD(43, 3) /* index 987 */,
+ CHILD(996), TILEGX_OPC_INV, TILEGX_OPC_IRET, TILEGX_OPC_JALRP,
+ TILEGX_OPC_JALR, TILEGX_OPC_JRP, TILEGX_OPC_JR, CHILD(1051),
+ BITFIELD(31, 2) /* index 996 */,
+ CHILD(1001), CHILD(1026), TILEGX_OPC_ILL, TILEGX_OPC_ILL,
+ BITFIELD(33, 2) /* index 1001 */,
+ TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_ILL, CHILD(1006),
+ BITFIELD(35, 2) /* index 1006 */,
+ TILEGX_OPC_ILL, CHILD(1011), TILEGX_OPC_ILL, TILEGX_OPC_ILL,
+ BITFIELD(37, 2) /* index 1011 */,
+ TILEGX_OPC_ILL, CHILD(1016), TILEGX_OPC_ILL, TILEGX_OPC_ILL,
+ BITFIELD(39, 2) /* index 1016 */,
+ TILEGX_OPC_ILL, CHILD(1021), TILEGX_OPC_ILL, TILEGX_OPC_ILL,
+ BITFIELD(41, 2) /* index 1021 */,
+ TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_BPT, TILEGX_OPC_ILL,
+ BITFIELD(33, 2) /* index 1026 */,
+ TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_ILL, CHILD(1031),
+ BITFIELD(35, 2) /* index 1031 */,
+ TILEGX_OPC_ILL, CHILD(1036), TILEGX_OPC_ILL, TILEGX_OPC_ILL,
+ BITFIELD(37, 2) /* index 1036 */,
+ TILEGX_OPC_ILL, CHILD(1041), TILEGX_OPC_ILL, TILEGX_OPC_ILL,
+ BITFIELD(39, 2) /* index 1041 */,
+ TILEGX_OPC_ILL, CHILD(1046), TILEGX_OPC_ILL, TILEGX_OPC_ILL,
+ BITFIELD(41, 2) /* index 1046 */,
+ TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_RAISE, TILEGX_OPC_ILL,
+ BITFIELD(31, 2) /* index 1051 */,
+ TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(1056),
+ BITFIELD(33, 2) /* index 1056 */,
+ TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(1061),
+ BITFIELD(35, 2) /* index 1061 */,
+ TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S,
+ TILEGX_OPC_PREFETCH_L1_FAULT,
+ BITFIELD(43, 3) /* index 1066 */,
+ CHILD(1075), CHILD(1090), CHILD(1105), CHILD(1120), CHILD(1135),
+ TILEGX_OPC_LDNA, TILEGX_OPC_LDNT1S, TILEGX_OPC_LDNT1U,
+ BITFIELD(31, 2) /* index 1075 */,
+ TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(1080),
+ BITFIELD(33, 2) /* index 1080 */,
+ TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(1085),
+ BITFIELD(35, 2) /* index 1085 */,
+ TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_PREFETCH,
+ BITFIELD(31, 2) /* index 1090 */,
+ TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(1095),
+ BITFIELD(33, 2) /* index 1095 */,
+ TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(1100),
+ BITFIELD(35, 2) /* index 1100 */,
+ TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S,
+ TILEGX_OPC_PREFETCH_L2_FAULT,
+ BITFIELD(31, 2) /* index 1105 */,
+ TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(1110),
+ BITFIELD(33, 2) /* index 1110 */,
+ TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(1115),
+ BITFIELD(35, 2) /* index 1115 */,
+ TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_PREFETCH_L2,
+ BITFIELD(31, 2) /* index 1120 */,
+ TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(1125),
+ BITFIELD(33, 2) /* index 1125 */,
+ TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(1130),
+ BITFIELD(35, 2) /* index 1130 */,
+ TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S,
+ TILEGX_OPC_PREFETCH_L3_FAULT,
+ BITFIELD(31, 2) /* index 1135 */,
+ TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(1140),
+ BITFIELD(33, 2) /* index 1140 */,
+ TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(1145),
+ BITFIELD(35, 2) /* index 1145 */,
+ TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_PREFETCH_L3,
+ BITFIELD(43, 3) /* index 1150 */,
+ TILEGX_OPC_LDNT2S, TILEGX_OPC_LDNT2U, TILEGX_OPC_LDNT4S, TILEGX_OPC_LDNT4U,
+ TILEGX_OPC_LDNT, TILEGX_OPC_LD, TILEGX_OPC_LNK, TILEGX_OPC_MF,
+ BITFIELD(43, 3) /* index 1159 */,
+ TILEGX_OPC_NAP, TILEGX_OPC_NOP, TILEGX_OPC_SWINT0, TILEGX_OPC_SWINT1,
+ TILEGX_OPC_SWINT2, TILEGX_OPC_SWINT3, TILEGX_OPC_WH64, TILEGX_OPC_NONE,
+ BITFIELD(49, 4) /* index 1168 */,
+ TILEGX_OPC_V1MAXU, TILEGX_OPC_V1MINU, TILEGX_OPC_V1MNZ, TILEGX_OPC_V1MZ,
+ TILEGX_OPC_V1SHL, TILEGX_OPC_V1SHRS, TILEGX_OPC_V1SHRU, TILEGX_OPC_V1SUBUC,
+ TILEGX_OPC_V1SUB, TILEGX_OPC_V2ADDSC, TILEGX_OPC_V2ADD, TILEGX_OPC_V2CMPEQ,
+ TILEGX_OPC_V2CMPLES, TILEGX_OPC_V2CMPLEU, TILEGX_OPC_V2CMPLTS,
+ TILEGX_OPC_V2CMPLTU,
+ BITFIELD(49, 4) /* index 1185 */,
+ TILEGX_OPC_V2CMPNE, TILEGX_OPC_V2INT_H, TILEGX_OPC_V2INT_L,
+ TILEGX_OPC_V2MAXS, TILEGX_OPC_V2MINS, TILEGX_OPC_V2MNZ, TILEGX_OPC_V2MZ,
+ TILEGX_OPC_V2PACKH, TILEGX_OPC_V2PACKL, TILEGX_OPC_V2PACKUC,
+ TILEGX_OPC_V2SHLSC, TILEGX_OPC_V2SHL, TILEGX_OPC_V2SHRS, TILEGX_OPC_V2SHRU,
+ TILEGX_OPC_V2SUBSC, TILEGX_OPC_V2SUB,
+ BITFIELD(49, 4) /* index 1202 */,
+ TILEGX_OPC_V4ADDSC, TILEGX_OPC_V4ADD, TILEGX_OPC_V4INT_H,
+ TILEGX_OPC_V4INT_L, TILEGX_OPC_V4PACKSC, TILEGX_OPC_V4SHLSC,
+ TILEGX_OPC_V4SHL, TILEGX_OPC_V4SHRS, TILEGX_OPC_V4SHRU, TILEGX_OPC_V4SUBSC,
+ TILEGX_OPC_V4SUB, TILEGX_OPC_XOR, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(49, 4) /* index 1219 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHLXI,
+ TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, TILEGX_OPC_SHRUXI, TILEGX_OPC_V1SHLI,
+ TILEGX_OPC_V1SHRSI, TILEGX_OPC_V1SHRUI, TILEGX_OPC_V2SHLI,
+ TILEGX_OPC_V2SHRSI, TILEGX_OPC_V2SHRUI, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE,
+ BITFIELD(31, 2) /* index 1236 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(1241),
+ BITFIELD(33, 2) /* index 1241 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(1246),
+ BITFIELD(35, 2) /* index 1246 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(1251),
+ BITFIELD(37, 2) /* index 1251 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(1256),
+ BITFIELD(39, 2) /* index 1256 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ CHILD(1261),
+ BITFIELD(41, 2) /* index 1261 */,
+ TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI,
+ TILEGX_OPC_INFOL,
+};
+
+static const unsigned short decode_Y0_fsm[178] =
+{
+ BITFIELD(27, 4) /* index 0 */,
+ CHILD(17), TILEGX_OPC_ADDXI, CHILD(32), TILEGX_OPC_CMPEQI,
+ TILEGX_OPC_CMPLTSI, CHILD(62), CHILD(67), CHILD(118), CHILD(123),
+ CHILD(128), CHILD(133), CHILD(153), CHILD(158), CHILD(163), CHILD(168),
+ CHILD(173),
+ BITFIELD(6, 2) /* index 17 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(22),
+ BITFIELD(8, 2) /* index 22 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(27),
+ BITFIELD(10, 2) /* index 27 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI,
+ BITFIELD(0, 2) /* index 32 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(37),
+ BITFIELD(2, 2) /* index 37 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(42),
+ BITFIELD(4, 2) /* index 42 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(47),
+ BITFIELD(6, 2) /* index 47 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(52),
+ BITFIELD(8, 2) /* index 52 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(57),
+ BITFIELD(10, 2) /* index 57 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO,
+ BITFIELD(18, 2) /* index 62 */,
+ TILEGX_OPC_ADDX, TILEGX_OPC_ADD, TILEGX_OPC_SUBX, TILEGX_OPC_SUB,
+ BITFIELD(15, 5) /* index 67 */,
+ TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD,
+ TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD,
+ TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADD,
+ TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD,
+ TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD,
+ TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD,
+ TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD,
+ TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, CHILD(100),
+ CHILD(109), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(12, 3) /* index 100 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_CLZ, TILEGX_OPC_CTZ, TILEGX_OPC_FNOP,
+ TILEGX_OPC_FSINGLE_PACK1, TILEGX_OPC_NOP, TILEGX_OPC_PCNT,
+ TILEGX_OPC_REVBITS,
+ BITFIELD(12, 3) /* index 109 */,
+ TILEGX_OPC_REVBYTES, TILEGX_OPC_TBLIDXB0, TILEGX_OPC_TBLIDXB1,
+ TILEGX_OPC_TBLIDXB2, TILEGX_OPC_TBLIDXB3, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ TILEGX_OPC_NONE,
+ BITFIELD(18, 2) /* index 118 */,
+ TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU,
+ BITFIELD(18, 2) /* index 123 */,
+ TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPNE, TILEGX_OPC_MULAX, TILEGX_OPC_MULX,
+ BITFIELD(18, 2) /* index 128 */,
+ TILEGX_OPC_CMOVEQZ, TILEGX_OPC_CMOVNEZ, TILEGX_OPC_MNZ, TILEGX_OPC_MZ,
+ BITFIELD(18, 2) /* index 133 */,
+ TILEGX_OPC_AND, TILEGX_OPC_NOR, CHILD(138), TILEGX_OPC_XOR,
+ BITFIELD(12, 2) /* index 138 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(143),
+ BITFIELD(14, 2) /* index 143 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(148),
+ BITFIELD(16, 2) /* index 148 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE,
+ BITFIELD(18, 2) /* index 153 */,
+ TILEGX_OPC_ROTL, TILEGX_OPC_SHL, TILEGX_OPC_SHRS, TILEGX_OPC_SHRU,
+ BITFIELD(18, 2) /* index 158 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_SHL1ADDX, TILEGX_OPC_SHL2ADDX,
+ TILEGX_OPC_SHL3ADDX,
+ BITFIELD(18, 2) /* index 163 */,
+ TILEGX_OPC_MUL_HS_HS, TILEGX_OPC_MUL_HU_HU, TILEGX_OPC_MUL_LS_LS,
+ TILEGX_OPC_MUL_LU_LU,
+ BITFIELD(18, 2) /* index 168 */,
+ TILEGX_OPC_MULA_HS_HS, TILEGX_OPC_MULA_HU_HU, TILEGX_OPC_MULA_LS_LS,
+ TILEGX_OPC_MULA_LU_LU,
+ BITFIELD(18, 2) /* index 173 */,
+ TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI,
+};
+
+static const unsigned short decode_Y1_fsm[167] =
+{
+ BITFIELD(58, 4) /* index 0 */,
+ TILEGX_OPC_NONE, CHILD(17), TILEGX_OPC_ADDXI, CHILD(32), TILEGX_OPC_CMPEQI,
+ TILEGX_OPC_CMPLTSI, CHILD(62), CHILD(67), CHILD(117), CHILD(122),
+ CHILD(127), CHILD(132), CHILD(152), CHILD(157), CHILD(162), TILEGX_OPC_NONE,
+ BITFIELD(37, 2) /* index 17 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(22),
+ BITFIELD(39, 2) /* index 22 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(27),
+ BITFIELD(41, 2) /* index 27 */,
+ TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI,
+ BITFIELD(31, 2) /* index 32 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(37),
+ BITFIELD(33, 2) /* index 37 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(42),
+ BITFIELD(35, 2) /* index 42 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(47),
+ BITFIELD(37, 2) /* index 47 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(52),
+ BITFIELD(39, 2) /* index 52 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(57),
+ BITFIELD(41, 2) /* index 57 */,
+ TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO,
+ BITFIELD(49, 2) /* index 62 */,
+ TILEGX_OPC_ADDX, TILEGX_OPC_ADD, TILEGX_OPC_SUBX, TILEGX_OPC_SUB,
+ BITFIELD(47, 4) /* index 67 */,
+ TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD,
+ TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD,
+ TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL3ADD,
+ TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, CHILD(84),
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE,
+ BITFIELD(43, 3) /* index 84 */,
+ CHILD(93), CHILD(96), CHILD(99), CHILD(102), CHILD(105), CHILD(108),
+ CHILD(111), CHILD(114),
+ BITFIELD(46, 1) /* index 93 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_FNOP,
+ BITFIELD(46, 1) /* index 96 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_ILL,
+ BITFIELD(46, 1) /* index 99 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_JALRP,
+ BITFIELD(46, 1) /* index 102 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_JALR,
+ BITFIELD(46, 1) /* index 105 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_JRP,
+ BITFIELD(46, 1) /* index 108 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_JR,
+ BITFIELD(46, 1) /* index 111 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_LNK,
+ BITFIELD(46, 1) /* index 114 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_NOP,
+ BITFIELD(49, 2) /* index 117 */,
+ TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU,
+ BITFIELD(49, 2) /* index 122 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPNE,
+ BITFIELD(49, 2) /* index 127 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_MNZ, TILEGX_OPC_MZ,
+ BITFIELD(49, 2) /* index 132 */,
+ TILEGX_OPC_AND, TILEGX_OPC_NOR, CHILD(137), TILEGX_OPC_XOR,
+ BITFIELD(43, 2) /* index 137 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(142),
+ BITFIELD(45, 2) /* index 142 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(147),
+ BITFIELD(47, 2) /* index 147 */,
+ TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE,
+ BITFIELD(49, 2) /* index 152 */,
+ TILEGX_OPC_ROTL, TILEGX_OPC_SHL, TILEGX_OPC_SHRS, TILEGX_OPC_SHRU,
+ BITFIELD(49, 2) /* index 157 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_SHL1ADDX, TILEGX_OPC_SHL2ADDX,
+ TILEGX_OPC_SHL3ADDX,
+ BITFIELD(49, 2) /* index 162 */,
+ TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI,
+};
+
+static const unsigned short decode_Y2_fsm[118] =
+{
+ BITFIELD(62, 2) /* index 0 */,
+ TILEGX_OPC_NONE, CHILD(5), CHILD(66), CHILD(109),
+ BITFIELD(55, 3) /* index 5 */,
+ CHILD(14), CHILD(14), CHILD(14), CHILD(17), CHILD(40), CHILD(40), CHILD(40),
+ CHILD(43),
+ BITFIELD(26, 1) /* index 14 */,
+ TILEGX_OPC_LD1S, TILEGX_OPC_LD1U,
+ BITFIELD(26, 1) /* index 17 */,
+ CHILD(20), CHILD(30),
+ BITFIELD(51, 2) /* index 20 */,
+ TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(25),
+ BITFIELD(53, 2) /* index 25 */,
+ TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S,
+ TILEGX_OPC_PREFETCH_L1_FAULT,
+ BITFIELD(51, 2) /* index 30 */,
+ TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(35),
+ BITFIELD(53, 2) /* index 35 */,
+ TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_PREFETCH,
+ BITFIELD(26, 1) /* index 40 */,
+ TILEGX_OPC_LD2S, TILEGX_OPC_LD2U,
+ BITFIELD(26, 1) /* index 43 */,
+ CHILD(46), CHILD(56),
+ BITFIELD(51, 2) /* index 46 */,
+ TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(51),
+ BITFIELD(53, 2) /* index 51 */,
+ TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S,
+ TILEGX_OPC_PREFETCH_L2_FAULT,
+ BITFIELD(51, 2) /* index 56 */,
+ TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(61),
+ BITFIELD(53, 2) /* index 61 */,
+ TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_PREFETCH_L2,
+ BITFIELD(56, 2) /* index 66 */,
+ CHILD(71), CHILD(74), CHILD(90), CHILD(93),
+ BITFIELD(26, 1) /* index 71 */,
+ TILEGX_OPC_NONE, TILEGX_OPC_LD4S,
+ BITFIELD(26, 1) /* index 74 */,
+ TILEGX_OPC_NONE, CHILD(77),
+ BITFIELD(51, 2) /* index 77 */,
+ TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(82),
+ BITFIELD(53, 2) /* index 82 */,
+ TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(87),
+ BITFIELD(55, 1) /* index 87 */,
+ TILEGX_OPC_LD4S, TILEGX_OPC_PREFETCH_L3_FAULT,
+ BITFIELD(26, 1) /* index 90 */,
+ TILEGX_OPC_LD4U, TILEGX_OPC_LD,
+ BITFIELD(26, 1) /* index 93 */,
+ CHILD(96), TILEGX_OPC_LD,
+ BITFIELD(51, 2) /* index 96 */,
+ TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(101),
+ BITFIELD(53, 2) /* index 101 */,
+ TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(106),
+ BITFIELD(55, 1) /* index 106 */,
+ TILEGX_OPC_LD4U, TILEGX_OPC_PREFETCH_L3,
+ BITFIELD(26, 1) /* index 109 */,
+ CHILD(112), CHILD(115),
+ BITFIELD(57, 1) /* index 112 */,
+ TILEGX_OPC_ST1, TILEGX_OPC_ST4,
+ BITFIELD(57, 1) /* index 115 */,
+ TILEGX_OPC_ST2, TILEGX_OPC_ST,
+};
+
+#undef BITFIELD
+#undef CHILD
+
+const unsigned short * const
+tilegx_bundle_decoder_fsms[TILEGX_NUM_PIPELINE_ENCODINGS] =
+{
+ decode_X0_fsm,
+ decode_X1_fsm,
+ decode_Y0_fsm,
+ decode_Y1_fsm,
+ decode_Y2_fsm
+};
+
+const struct tilegx_operand tilegx_operands[35] =
+{
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_X0),
+ 8, 1, 0, 0, 0, 0,
+ create_Imm8_X0, get_Imm8_X0
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_X1),
+ 8, 1, 0, 0, 0, 0,
+ create_Imm8_X1, get_Imm8_X1
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_Y0),
+ 8, 1, 0, 0, 0, 0,
+ create_Imm8_Y0, get_Imm8_Y0
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_Y1),
+ 8, 1, 0, 0, 0, 0,
+ create_Imm8_Y1, get_Imm8_Y1
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM16_X0_HW0_LAST),
+ 16, 1, 0, 0, 0, 0,
+ create_Imm16_X0, get_Imm16_X0
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM16_X1_HW0_LAST),
+ 16, 1, 0, 0, 0, 0,
+ create_Imm16_X1, get_Imm16_X1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 0, 1, 0, 0,
+ create_Dest_X1, get_Dest_X1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcA_X1, get_SrcA_X1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 0, 1, 0, 0,
+ create_Dest_X0, get_Dest_X0
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcA_X0, get_SrcA_X0
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 0, 1, 0, 0,
+ create_Dest_Y0, get_Dest_Y0
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcA_Y0, get_SrcA_Y0
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 0, 1, 0, 0,
+ create_Dest_Y1, get_Dest_Y1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcA_Y1, get_SrcA_Y1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcA_Y2, get_SrcA_Y2
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 1, 0, 0,
+ create_SrcA_X1, get_SrcA_X1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcB_X0, get_SrcB_X0
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcB_X1, get_SrcB_X1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcB_Y0, get_SrcB_Y0
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcB_Y1, get_SrcB_Y1
+ },
+ {
+ TILEGX_OP_TYPE_ADDRESS, BFD_RELOC(TILEGX_BROFF_X1),
+ 17, 1, 0, 0, 1, TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES,
+ create_BrOff_X1, get_BrOff_X1
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_MMSTART_X0),
+ 6, 0, 0, 0, 0, 0,
+ create_BFStart_X0, get_BFStart_X0
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_MMEND_X0),
+ 6, 0, 0, 0, 0, 0,
+ create_BFEnd_X0, get_BFEnd_X0
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 1, 0, 0,
+ create_Dest_X0, get_Dest_X0
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 1, 0, 0,
+ create_Dest_Y0, get_Dest_Y0
+ },
+ {
+ TILEGX_OP_TYPE_ADDRESS, BFD_RELOC(TILEGX_JUMPOFF_X1),
+ 27, 1, 0, 0, 1, TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES,
+ create_JumpOff_X1, get_JumpOff_X1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 0, 1, 0, 0,
+ create_SrcBDest_Y2, get_SrcBDest_Y2
+ },
+ {
+ TILEGX_OP_TYPE_SPR, BFD_RELOC(TILEGX_MF_IMM14_X1),
+ 14, 0, 0, 0, 0, 0,
+ create_MF_Imm14_X1, get_MF_Imm14_X1
+ },
+ {
+ TILEGX_OP_TYPE_SPR, BFD_RELOC(TILEGX_MT_IMM14_X1),
+ 14, 0, 0, 0, 0, 0,
+ create_MT_Imm14_X1, get_MT_Imm14_X1
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_X0),
+ 6, 0, 0, 0, 0, 0,
+ create_ShAmt_X0, get_ShAmt_X0
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_X1),
+ 6, 0, 0, 0, 0, 0,
+ create_ShAmt_X1, get_ShAmt_X1
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_Y0),
+ 6, 0, 0, 0, 0, 0,
+ create_ShAmt_Y0, get_ShAmt_Y0
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_Y1),
+ 6, 0, 0, 0, 0, 0,
+ create_ShAmt_Y1, get_ShAmt_Y1
+ },
+ {
+ TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE),
+ 6, 0, 1, 0, 0, 0,
+ create_SrcBDest_Y2, get_SrcBDest_Y2
+ },
+ {
+ TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_DEST_IMM8_X1),
+ 8, 1, 0, 0, 0, 0,
+ create_Dest_Imm8_X1, get_Dest_Imm8_X1
+ }
+};
+
+/* Given a set of bundle bits and a specific pipe, returns which
+ * instruction the bundle contains in that pipe.
+ */
+const struct tilegx_opcode *
+find_opcode(tilegx_bundle_bits bits, tilegx_pipeline pipe)
+{
+ const unsigned short *table = tilegx_bundle_decoder_fsms[pipe];
+ int index = 0;
+
+ while (1)
+ {
+ unsigned short bitspec = table[index];
+ unsigned int bitfield =
+ ((unsigned int)(bits >> (bitspec & 63))) & (bitspec >> 6);
+
+ unsigned short next = table[index + 1 + bitfield];
+ if (next <= TILEGX_OPC_NONE)
+ return &tilegx_opcodes[next];
+
+ index = next - TILEGX_OPC_NONE;
+ }
+}
+
+int
+parse_insn_tilegx(tilegx_bundle_bits bits,
+ unsigned long long pc,
+ struct tilegx_decoded_instruction
+ decoded[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE])
+{
+ int num_instructions = 0;
+ int pipe;
+
+ int min_pipe, max_pipe;
+ if ((bits & TILEGX_BUNDLE_MODE_MASK) == 0)
+ {
+ min_pipe = TILEGX_PIPELINE_X0;
+ max_pipe = TILEGX_PIPELINE_X1;
+ }
+ else
+ {
+ min_pipe = TILEGX_PIPELINE_Y0;
+ max_pipe = TILEGX_PIPELINE_Y2;
+ }
+
+ /* For each pipe, find an instruction that fits. */
+ for (pipe = min_pipe; pipe <= max_pipe; pipe++)
+ {
+ const struct tilegx_opcode *opc;
+ struct tilegx_decoded_instruction *d;
+ int i;
+
+ d = &decoded[num_instructions++];
+ opc = find_opcode (bits, (tilegx_pipeline)pipe);
+ d->opcode = opc;
+
+ /* Decode each operand, sign extending, etc. as appropriate. */
+ for (i = 0; i < opc->num_operands; i++)
+ {
+ const struct tilegx_operand *op =
+ &tilegx_operands[opc->operands[pipe][i]];
+ int raw_opval = op->extract (bits);
+ long long opval;
+
+ if (op->is_signed)
+ {
+ /* Sign-extend the operand. */
+ int shift = (int)((sizeof(int) * 8) - op->num_bits);
+ raw_opval = (raw_opval << shift) >> shift;
+ }
+
+ /* Adjust PC-relative scaled branch offsets. */
+ if (op->type == TILEGX_OP_TYPE_ADDRESS)
+ opval = (raw_opval * TILEGX_BUNDLE_SIZE_IN_BYTES) + pc;
+ else
+ opval = raw_opval;
+
+ /* Record the final value. */
+ d->operands[i] = op;
+ d->operand_values[i] = opval;
+ }
+ }
+
+ return num_instructions;
+}
+
+struct tilegx_spr
+{
+ /* The number */
+ int number;
+
+ /* The name */
+ const char *name;
+};
+
+static int
+tilegx_spr_compare (const void *a_ptr, const void *b_ptr)
+{
+ const struct tilegx_spr *a = (const struct tilegx_spr *) a_ptr;
+ const struct tilegx_spr *b = (const struct tilegx_spr *) b_ptr;
+ return (a->number - b->number);
+}
+
+const struct tilegx_spr tilegx_sprs[] = {
+ { 0, "MPL_MEM_ERROR_SET_0" },
+ { 1, "MPL_MEM_ERROR_SET_1" },
+ { 2, "MPL_MEM_ERROR_SET_2" },
+ { 3, "MPL_MEM_ERROR_SET_3" },
+ { 4, "MPL_MEM_ERROR" },
+ { 5, "MEM_ERROR_CBOX_ADDR" },
+ { 6, "MEM_ERROR_CBOX_STATUS" },
+ { 7, "MEM_ERROR_ENABLE" },
+ { 8, "MEM_ERROR_MBOX_ADDR" },
+ { 9, "MEM_ERROR_MBOX_STATUS" },
+ { 10, "SBOX_ERROR" },
+ { 11, "XDN_DEMUX_ERROR" },
+ { 256, "MPL_SINGLE_STEP_3_SET_0" },
+ { 257, "MPL_SINGLE_STEP_3_SET_1" },
+ { 258, "MPL_SINGLE_STEP_3_SET_2" },
+ { 259, "MPL_SINGLE_STEP_3_SET_3" },
+ { 260, "MPL_SINGLE_STEP_3" },
+ { 261, "SINGLE_STEP_CONTROL_3" },
+ { 512, "MPL_SINGLE_STEP_2_SET_0" },
+ { 513, "MPL_SINGLE_STEP_2_SET_1" },
+ { 514, "MPL_SINGLE_STEP_2_SET_2" },
+ { 515, "MPL_SINGLE_STEP_2_SET_3" },
+ { 516, "MPL_SINGLE_STEP_2" },
+ { 517, "SINGLE_STEP_CONTROL_2" },
+ { 768, "MPL_SINGLE_STEP_1_SET_0" },
+ { 769, "MPL_SINGLE_STEP_1_SET_1" },
+ { 770, "MPL_SINGLE_STEP_1_SET_2" },
+ { 771, "MPL_SINGLE_STEP_1_SET_3" },
+ { 772, "MPL_SINGLE_STEP_1" },
+ { 773, "SINGLE_STEP_CONTROL_1" },
+ { 1024, "MPL_SINGLE_STEP_0_SET_0" },
+ { 1025, "MPL_SINGLE_STEP_0_SET_1" },
+ { 1026, "MPL_SINGLE_STEP_0_SET_2" },
+ { 1027, "MPL_SINGLE_STEP_0_SET_3" },
+ { 1028, "MPL_SINGLE_STEP_0" },
+ { 1029, "SINGLE_STEP_CONTROL_0" },
+ { 1280, "MPL_IDN_COMPLETE_SET_0" },
+ { 1281, "MPL_IDN_COMPLETE_SET_1" },
+ { 1282, "MPL_IDN_COMPLETE_SET_2" },
+ { 1283, "MPL_IDN_COMPLETE_SET_3" },
+ { 1284, "MPL_IDN_COMPLETE" },
+ { 1285, "IDN_COMPLETE_PENDING" },
+ { 1536, "MPL_UDN_COMPLETE_SET_0" },
+ { 1537, "MPL_UDN_COMPLETE_SET_1" },
+ { 1538, "MPL_UDN_COMPLETE_SET_2" },
+ { 1539, "MPL_UDN_COMPLETE_SET_3" },
+ { 1540, "MPL_UDN_COMPLETE" },
+ { 1541, "UDN_COMPLETE_PENDING" },
+ { 1792, "MPL_ITLB_MISS_SET_0" },
+ { 1793, "MPL_ITLB_MISS_SET_1" },
+ { 1794, "MPL_ITLB_MISS_SET_2" },
+ { 1795, "MPL_ITLB_MISS_SET_3" },
+ { 1796, "MPL_ITLB_MISS" },
+ { 1797, "ITLB_TSB_BASE_ADDR_0" },
+ { 1798, "ITLB_TSB_BASE_ADDR_1" },
+ { 1920, "ITLB_CURRENT_ATTR" },
+ { 1921, "ITLB_CURRENT_PA" },
+ { 1922, "ITLB_CURRENT_VA" },
+ { 1923, "ITLB_INDEX" },
+ { 1924, "ITLB_MATCH_0" },
+ { 1925, "ITLB_PERF" },
+ { 1926, "ITLB_PR" },
+ { 1927, "ITLB_TSB_ADDR_0" },
+ { 1928, "ITLB_TSB_ADDR_1" },
+ { 1929, "ITLB_TSB_FILL_CURRENT_ATTR" },
+ { 1930, "ITLB_TSB_FILL_MATCH" },
+ { 1931, "NUMBER_ITLB" },
+ { 1932, "REPLACEMENT_ITLB" },
+ { 1933, "WIRED_ITLB" },
+ { 2048, "MPL_ILL_SET_0" },
+ { 2049, "MPL_ILL_SET_1" },
+ { 2050, "MPL_ILL_SET_2" },
+ { 2051, "MPL_ILL_SET_3" },
+ { 2052, "MPL_ILL" },
+ { 2304, "MPL_GPV_SET_0" },
+ { 2305, "MPL_GPV_SET_1" },
+ { 2306, "MPL_GPV_SET_2" },
+ { 2307, "MPL_GPV_SET_3" },
+ { 2308, "MPL_GPV" },
+ { 2309, "GPV_REASON" },
+ { 2560, "MPL_IDN_ACCESS_SET_0" },
+ { 2561, "MPL_IDN_ACCESS_SET_1" },
+ { 2562, "MPL_IDN_ACCESS_SET_2" },
+ { 2563, "MPL_IDN_ACCESS_SET_3" },
+ { 2564, "MPL_IDN_ACCESS" },
+ { 2565, "IDN_DEMUX_COUNT_0" },
+ { 2566, "IDN_DEMUX_COUNT_1" },
+ { 2567, "IDN_FLUSH_EGRESS" },
+ { 2568, "IDN_PENDING" },
+ { 2569, "IDN_ROUTE_ORDER" },
+ { 2570, "IDN_SP_FIFO_CNT" },
+ { 2688, "IDN_DATA_AVAIL" },
+ { 2816, "MPL_UDN_ACCESS_SET_0" },
+ { 2817, "MPL_UDN_ACCESS_SET_1" },
+ { 2818, "MPL_UDN_ACCESS_SET_2" },
+ { 2819, "MPL_UDN_ACCESS_SET_3" },
+ { 2820, "MPL_UDN_ACCESS" },
+ { 2821, "UDN_DEMUX_COUNT_0" },
+ { 2822, "UDN_DEMUX_COUNT_1" },
+ { 2823, "UDN_DEMUX_COUNT_2" },
+ { 2824, "UDN_DEMUX_COUNT_3" },
+ { 2825, "UDN_FLUSH_EGRESS" },
+ { 2826, "UDN_PENDING" },
+ { 2827, "UDN_ROUTE_ORDER" },
+ { 2828, "UDN_SP_FIFO_CNT" },
+ { 2944, "UDN_DATA_AVAIL" },
+ { 3072, "MPL_SWINT_3_SET_0" },
+ { 3073, "MPL_SWINT_3_SET_1" },
+ { 3074, "MPL_SWINT_3_SET_2" },
+ { 3075, "MPL_SWINT_3_SET_3" },
+ { 3076, "MPL_SWINT_3" },
+ { 3328, "MPL_SWINT_2_SET_0" },
+ { 3329, "MPL_SWINT_2_SET_1" },
+ { 3330, "MPL_SWINT_2_SET_2" },
+ { 3331, "MPL_SWINT_2_SET_3" },
+ { 3332, "MPL_SWINT_2" },
+ { 3584, "MPL_SWINT_1_SET_0" },
+ { 3585, "MPL_SWINT_1_SET_1" },
+ { 3586, "MPL_SWINT_1_SET_2" },
+ { 3587, "MPL_SWINT_1_SET_3" },
+ { 3588, "MPL_SWINT_1" },
+ { 3840, "MPL_SWINT_0_SET_0" },
+ { 3841, "MPL_SWINT_0_SET_1" },
+ { 3842, "MPL_SWINT_0_SET_2" },
+ { 3843, "MPL_SWINT_0_SET_3" },
+ { 3844, "MPL_SWINT_0" },
+ { 4096, "MPL_ILL_TRANS_SET_0" },
+ { 4097, "MPL_ILL_TRANS_SET_1" },
+ { 4098, "MPL_ILL_TRANS_SET_2" },
+ { 4099, "MPL_ILL_TRANS_SET_3" },
+ { 4100, "MPL_ILL_TRANS" },
+ { 4101, "ILL_TRANS_REASON" },
+ { 4102, "ILL_VA_PC" },
+ { 4352, "MPL_UNALIGN_DATA_SET_0" },
+ { 4353, "MPL_UNALIGN_DATA_SET_1" },
+ { 4354, "MPL_UNALIGN_DATA_SET_2" },
+ { 4355, "MPL_UNALIGN_DATA_SET_3" },
+ { 4356, "MPL_UNALIGN_DATA" },
+ { 4608, "MPL_DTLB_MISS_SET_0" },
+ { 4609, "MPL_DTLB_MISS_SET_1" },
+ { 4610, "MPL_DTLB_MISS_SET_2" },
+ { 4611, "MPL_DTLB_MISS_SET_3" },
+ { 4612, "MPL_DTLB_MISS" },
+ { 4613, "DTLB_TSB_BASE_ADDR_0" },
+ { 4614, "DTLB_TSB_BASE_ADDR_1" },
+ { 4736, "AAR" },
+ { 4737, "CACHE_PINNED_WAYS" },
+ { 4738, "DTLB_BAD_ADDR" },
+ { 4739, "DTLB_BAD_ADDR_REASON" },
+ { 4740, "DTLB_CURRENT_ATTR" },
+ { 4741, "DTLB_CURRENT_PA" },
+ { 4742, "DTLB_CURRENT_VA" },
+ { 4743, "DTLB_INDEX" },
+ { 4744, "DTLB_MATCH_0" },
+ { 4745, "DTLB_PERF" },
+ { 4746, "DTLB_TSB_ADDR_0" },
+ { 4747, "DTLB_TSB_ADDR_1" },
+ { 4748, "DTLB_TSB_FILL_CURRENT_ATTR" },
+ { 4749, "DTLB_TSB_FILL_MATCH" },
+ { 4750, "NUMBER_DTLB" },
+ { 4751, "REPLACEMENT_DTLB" },
+ { 4752, "WIRED_DTLB" },
+ { 4864, "MPL_DTLB_ACCESS_SET_0" },
+ { 4865, "MPL_DTLB_ACCESS_SET_1" },
+ { 4866, "MPL_DTLB_ACCESS_SET_2" },
+ { 4867, "MPL_DTLB_ACCESS_SET_3" },
+ { 4868, "MPL_DTLB_ACCESS" },
+ { 5120, "MPL_IDN_FIREWALL_SET_0" },
+ { 5121, "MPL_IDN_FIREWALL_SET_1" },
+ { 5122, "MPL_IDN_FIREWALL_SET_2" },
+ { 5123, "MPL_IDN_FIREWALL_SET_3" },
+ { 5124, "MPL_IDN_FIREWALL" },
+ { 5125, "IDN_DIRECTION_PROTECT" },
+ { 5376, "MPL_UDN_FIREWALL_SET_0" },
+ { 5377, "MPL_UDN_FIREWALL_SET_1" },
+ { 5378, "MPL_UDN_FIREWALL_SET_2" },
+ { 5379, "MPL_UDN_FIREWALL_SET_3" },
+ { 5380, "MPL_UDN_FIREWALL" },
+ { 5381, "UDN_DIRECTION_PROTECT" },
+ { 5632, "MPL_TILE_TIMER_SET_0" },
+ { 5633, "MPL_TILE_TIMER_SET_1" },
+ { 5634, "MPL_TILE_TIMER_SET_2" },
+ { 5635, "MPL_TILE_TIMER_SET_3" },
+ { 5636, "MPL_TILE_TIMER" },
+ { 5637, "TILE_TIMER_CONTROL" },
+ { 5888, "MPL_AUX_TILE_TIMER_SET_0" },
+ { 5889, "MPL_AUX_TILE_TIMER_SET_1" },
+ { 5890, "MPL_AUX_TILE_TIMER_SET_2" },
+ { 5891, "MPL_AUX_TILE_TIMER_SET_3" },
+ { 5892, "MPL_AUX_TILE_TIMER" },
+ { 5893, "AUX_TILE_TIMER_CONTROL" },
+ { 6144, "MPL_IDN_TIMER_SET_0" },
+ { 6145, "MPL_IDN_TIMER_SET_1" },
+ { 6146, "MPL_IDN_TIMER_SET_2" },
+ { 6147, "MPL_IDN_TIMER_SET_3" },
+ { 6148, "MPL_IDN_TIMER" },
+ { 6149, "IDN_DEADLOCK_COUNT" },
+ { 6150, "IDN_DEADLOCK_TIMEOUT" },
+ { 6400, "MPL_UDN_TIMER_SET_0" },
+ { 6401, "MPL_UDN_TIMER_SET_1" },
+ { 6402, "MPL_UDN_TIMER_SET_2" },
+ { 6403, "MPL_UDN_TIMER_SET_3" },
+ { 6404, "MPL_UDN_TIMER" },
+ { 6405, "UDN_DEADLOCK_COUNT" },
+ { 6406, "UDN_DEADLOCK_TIMEOUT" },
+ { 6656, "MPL_IDN_AVAIL_SET_0" },
+ { 6657, "MPL_IDN_AVAIL_SET_1" },
+ { 6658, "MPL_IDN_AVAIL_SET_2" },
+ { 6659, "MPL_IDN_AVAIL_SET_3" },
+ { 6660, "MPL_IDN_AVAIL" },
+ { 6661, "IDN_AVAIL_EN" },
+ { 6912, "MPL_UDN_AVAIL_SET_0" },
+ { 6913, "MPL_UDN_AVAIL_SET_1" },
+ { 6914, "MPL_UDN_AVAIL_SET_2" },
+ { 6915, "MPL_UDN_AVAIL_SET_3" },
+ { 6916, "MPL_UDN_AVAIL" },
+ { 6917, "UDN_AVAIL_EN" },
+ { 7168, "MPL_IPI_3_SET_0" },
+ { 7169, "MPL_IPI_3_SET_1" },
+ { 7170, "MPL_IPI_3_SET_2" },
+ { 7171, "MPL_IPI_3_SET_3" },
+ { 7172, "MPL_IPI_3" },
+ { 7173, "IPI_EVENT_3" },
+ { 7174, "IPI_EVENT_RESET_3" },
+ { 7175, "IPI_EVENT_SET_3" },
+ { 7176, "IPI_MASK_3" },
+ { 7177, "IPI_MASK_RESET_3" },
+ { 7178, "IPI_MASK_SET_3" },
+ { 7424, "MPL_IPI_2_SET_0" },
+ { 7425, "MPL_IPI_2_SET_1" },
+ { 7426, "MPL_IPI_2_SET_2" },
+ { 7427, "MPL_IPI_2_SET_3" },
+ { 7428, "MPL_IPI_2" },
+ { 7429, "IPI_EVENT_2" },
+ { 7430, "IPI_EVENT_RESET_2" },
+ { 7431, "IPI_EVENT_SET_2" },
+ { 7432, "IPI_MASK_2" },
+ { 7433, "IPI_MASK_RESET_2" },
+ { 7434, "IPI_MASK_SET_2" },
+ { 7680, "MPL_IPI_1_SET_0" },
+ { 7681, "MPL_IPI_1_SET_1" },
+ { 7682, "MPL_IPI_1_SET_2" },
+ { 7683, "MPL_IPI_1_SET_3" },
+ { 7684, "MPL_IPI_1" },
+ { 7685, "IPI_EVENT_1" },
+ { 7686, "IPI_EVENT_RESET_1" },
+ { 7687, "IPI_EVENT_SET_1" },
+ { 7688, "IPI_MASK_1" },
+ { 7689, "IPI_MASK_RESET_1" },
+ { 7690, "IPI_MASK_SET_1" },
+ { 7936, "MPL_IPI_0_SET_0" },
+ { 7937, "MPL_IPI_0_SET_1" },
+ { 7938, "MPL_IPI_0_SET_2" },
+ { 7939, "MPL_IPI_0_SET_3" },
+ { 7940, "MPL_IPI_0" },
+ { 7941, "IPI_EVENT_0" },
+ { 7942, "IPI_EVENT_RESET_0" },
+ { 7943, "IPI_EVENT_SET_0" },
+ { 7944, "IPI_MASK_0" },
+ { 7945, "IPI_MASK_RESET_0" },
+ { 7946, "IPI_MASK_SET_0" },
+ { 8192, "MPL_PERF_COUNT_SET_0" },
+ { 8193, "MPL_PERF_COUNT_SET_1" },
+ { 8194, "MPL_PERF_COUNT_SET_2" },
+ { 8195, "MPL_PERF_COUNT_SET_3" },
+ { 8196, "MPL_PERF_COUNT" },
+ { 8197, "PERF_COUNT_0" },
+ { 8198, "PERF_COUNT_1" },
+ { 8199, "PERF_COUNT_CTL" },
+ { 8200, "PERF_COUNT_DN_CTL" },
+ { 8201, "PERF_COUNT_STS" },
+ { 8202, "WATCH_MASK" },
+ { 8203, "WATCH_VAL" },
+ { 8448, "MPL_AUX_PERF_COUNT_SET_0" },
+ { 8449, "MPL_AUX_PERF_COUNT_SET_1" },
+ { 8450, "MPL_AUX_PERF_COUNT_SET_2" },
+ { 8451, "MPL_AUX_PERF_COUNT_SET_3" },
+ { 8452, "MPL_AUX_PERF_COUNT" },
+ { 8453, "AUX_PERF_COUNT_0" },
+ { 8454, "AUX_PERF_COUNT_1" },
+ { 8455, "AUX_PERF_COUNT_CTL" },
+ { 8456, "AUX_PERF_COUNT_STS" },
+ { 8704, "MPL_INTCTRL_3_SET_0" },
+ { 8705, "MPL_INTCTRL_3_SET_1" },
+ { 8706, "MPL_INTCTRL_3_SET_2" },
+ { 8707, "MPL_INTCTRL_3_SET_3" },
+ { 8708, "MPL_INTCTRL_3" },
+ { 8709, "INTCTRL_3_STATUS" },
+ { 8710, "INTERRUPT_MASK_3" },
+ { 8711, "INTERRUPT_MASK_RESET_3" },
+ { 8712, "INTERRUPT_MASK_SET_3" },
+ { 8713, "INTERRUPT_VECTOR_BASE_3" },
+ { 8714, "SINGLE_STEP_EN_0_3" },
+ { 8715, "SINGLE_STEP_EN_1_3" },
+ { 8716, "SINGLE_STEP_EN_2_3" },
+ { 8717, "SINGLE_STEP_EN_3_3" },
+ { 8832, "EX_CONTEXT_3_0" },
+ { 8833, "EX_CONTEXT_3_1" },
+ { 8834, "SYSTEM_SAVE_3_0" },
+ { 8835, "SYSTEM_SAVE_3_1" },
+ { 8836, "SYSTEM_SAVE_3_2" },
+ { 8837, "SYSTEM_SAVE_3_3" },
+ { 8960, "MPL_INTCTRL_2_SET_0" },
+ { 8961, "MPL_INTCTRL_2_SET_1" },
+ { 8962, "MPL_INTCTRL_2_SET_2" },
+ { 8963, "MPL_INTCTRL_2_SET_3" },
+ { 8964, "MPL_INTCTRL_2" },
+ { 8965, "INTCTRL_2_STATUS" },
+ { 8966, "INTERRUPT_MASK_2" },
+ { 8967, "INTERRUPT_MASK_RESET_2" },
+ { 8968, "INTERRUPT_MASK_SET_2" },
+ { 8969, "INTERRUPT_VECTOR_BASE_2" },
+ { 8970, "SINGLE_STEP_EN_0_2" },
+ { 8971, "SINGLE_STEP_EN_1_2" },
+ { 8972, "SINGLE_STEP_EN_2_2" },
+ { 8973, "SINGLE_STEP_EN_3_2" },
+ { 9088, "EX_CONTEXT_2_0" },
+ { 9089, "EX_CONTEXT_2_1" },
+ { 9090, "SYSTEM_SAVE_2_0" },
+ { 9091, "SYSTEM_SAVE_2_1" },
+ { 9092, "SYSTEM_SAVE_2_2" },
+ { 9093, "SYSTEM_SAVE_2_3" },
+ { 9216, "MPL_INTCTRL_1_SET_0" },
+ { 9217, "MPL_INTCTRL_1_SET_1" },
+ { 9218, "MPL_INTCTRL_1_SET_2" },
+ { 9219, "MPL_INTCTRL_1_SET_3" },
+ { 9220, "MPL_INTCTRL_1" },
+ { 9221, "INTCTRL_1_STATUS" },
+ { 9222, "INTERRUPT_MASK_1" },
+ { 9223, "INTERRUPT_MASK_RESET_1" },
+ { 9224, "INTERRUPT_MASK_SET_1" },
+ { 9225, "INTERRUPT_VECTOR_BASE_1" },
+ { 9226, "SINGLE_STEP_EN_0_1" },
+ { 9227, "SINGLE_STEP_EN_1_1" },
+ { 9228, "SINGLE_STEP_EN_2_1" },
+ { 9229, "SINGLE_STEP_EN_3_1" },
+ { 9344, "EX_CONTEXT_1_0" },
+ { 9345, "EX_CONTEXT_1_1" },
+ { 9346, "SYSTEM_SAVE_1_0" },
+ { 9347, "SYSTEM_SAVE_1_1" },
+ { 9348, "SYSTEM_SAVE_1_2" },
+ { 9349, "SYSTEM_SAVE_1_3" },
+ { 9472, "MPL_INTCTRL_0_SET_0" },
+ { 9473, "MPL_INTCTRL_0_SET_1" },
+ { 9474, "MPL_INTCTRL_0_SET_2" },
+ { 9475, "MPL_INTCTRL_0_SET_3" },
+ { 9476, "MPL_INTCTRL_0" },
+ { 9477, "INTCTRL_0_STATUS" },
+ { 9478, "INTERRUPT_MASK_0" },
+ { 9479, "INTERRUPT_MASK_RESET_0" },
+ { 9480, "INTERRUPT_MASK_SET_0" },
+ { 9481, "INTERRUPT_VECTOR_BASE_0" },
+ { 9482, "SINGLE_STEP_EN_0_0" },
+ { 9483, "SINGLE_STEP_EN_1_0" },
+ { 9484, "SINGLE_STEP_EN_2_0" },
+ { 9485, "SINGLE_STEP_EN_3_0" },
+ { 9600, "EX_CONTEXT_0_0" },
+ { 9601, "EX_CONTEXT_0_1" },
+ { 9602, "SYSTEM_SAVE_0_0" },
+ { 9603, "SYSTEM_SAVE_0_1" },
+ { 9604, "SYSTEM_SAVE_0_2" },
+ { 9605, "SYSTEM_SAVE_0_3" },
+ { 9728, "MPL_BOOT_ACCESS_SET_0" },
+ { 9729, "MPL_BOOT_ACCESS_SET_1" },
+ { 9730, "MPL_BOOT_ACCESS_SET_2" },
+ { 9731, "MPL_BOOT_ACCESS_SET_3" },
+ { 9732, "MPL_BOOT_ACCESS" },
+ { 9733, "BIG_ENDIAN_CONFIG" },
+ { 9734, "CACHE_INVALIDATION_COMPRESSION_MODE" },
+ { 9735, "CACHE_INVALIDATION_MASK_0" },
+ { 9736, "CACHE_INVALIDATION_MASK_1" },
+ { 9737, "CACHE_INVALIDATION_MASK_2" },
+ { 9738, "CBOX_CACHEASRAM_CONFIG" },
+ { 9739, "CBOX_CACHE_CONFIG" },
+ { 9740, "CBOX_HOME_MAP_ADDR" },
+ { 9741, "CBOX_HOME_MAP_DATA" },
+ { 9742, "CBOX_MMAP_0" },
+ { 9743, "CBOX_MMAP_1" },
+ { 9744, "CBOX_MMAP_2" },
+ { 9745, "CBOX_MMAP_3" },
+ { 9746, "CBOX_MSR" },
+ { 9747, "DIAG_BCST_CTL" },
+ { 9748, "DIAG_BCST_MASK" },
+ { 9749, "DIAG_BCST_TRIGGER" },
+ { 9750, "DIAG_MUX_CTL" },
+ { 9751, "DIAG_TRACE_CTL" },
+ { 9752, "DIAG_TRACE_DATA" },
+ { 9753, "DIAG_TRACE_STS" },
+ { 9754, "IDN_DEMUX_BUF_THRESH" },
+ { 9755, "L1_I_PIN_WAY_0" },
+ { 9756, "MEM_ROUTE_ORDER" },
+ { 9757, "MEM_STRIPE_CONFIG" },
+ { 9758, "PERF_COUNT_PLS" },
+ { 9759, "PSEUDO_RANDOM_NUMBER_MODIFY" },
+ { 9760, "QUIESCE_CTL" },
+ { 9761, "RSHIM_COORD" },
+ { 9762, "SBOX_CONFIG" },
+ { 9763, "UDN_DEMUX_BUF_THRESH" },
+ { 9764, "XDN_CORE_STARVATION_COUNT" },
+ { 9765, "XDN_ROUND_ROBIN_ARB_CTL" },
+ { 9856, "CYCLE_MODIFY" },
+ { 9857, "I_AAR" },
+ { 9984, "MPL_WORLD_ACCESS_SET_0" },
+ { 9985, "MPL_WORLD_ACCESS_SET_1" },
+ { 9986, "MPL_WORLD_ACCESS_SET_2" },
+ { 9987, "MPL_WORLD_ACCESS_SET_3" },
+ { 9988, "MPL_WORLD_ACCESS" },
+ { 9989, "DONE" },
+ { 9990, "DSTREAM_PF" },
+ { 9991, "FAIL" },
+ { 9992, "INTERRUPT_CRITICAL_SECTION" },
+ { 9993, "PASS" },
+ { 9994, "PSEUDO_RANDOM_NUMBER" },
+ { 9995, "TILE_COORD" },
+ { 9996, "TILE_RTF_HWM" },
+ { 10112, "CMPEXCH_VALUE" },
+ { 10113, "CYCLE" },
+ { 10114, "EVENT_BEGIN" },
+ { 10115, "EVENT_END" },
+ { 10116, "PROC_STATUS" },
+ { 10117, "SIM_CONTROL" },
+ { 10118, "SIM_SOCKET" },
+ { 10119, "STATUS_SATURATE" },
+ { 10240, "MPL_I_ASID_SET_0" },
+ { 10241, "MPL_I_ASID_SET_1" },
+ { 10242, "MPL_I_ASID_SET_2" },
+ { 10243, "MPL_I_ASID_SET_3" },
+ { 10244, "MPL_I_ASID" },
+ { 10245, "I_ASID" },
+ { 10496, "MPL_D_ASID_SET_0" },
+ { 10497, "MPL_D_ASID_SET_1" },
+ { 10498, "MPL_D_ASID_SET_2" },
+ { 10499, "MPL_D_ASID_SET_3" },
+ { 10500, "MPL_D_ASID" },
+ { 10501, "D_ASID" },
+ { 10752, "MPL_DOUBLE_FAULT_SET_0" },
+ { 10753, "MPL_DOUBLE_FAULT_SET_1" },
+ { 10754, "MPL_DOUBLE_FAULT_SET_2" },
+ { 10755, "MPL_DOUBLE_FAULT_SET_3" },
+ { 10756, "MPL_DOUBLE_FAULT" },
+ { 10757, "LAST_INTERRUPT_REASON" },
+};
+
+const int tilegx_num_sprs = 441;
+
+const char *
+get_tilegx_spr_name (int num)
+{
+ void *result;
+ struct tilegx_spr key;
+
+ key.number = num;
+ result = bsearch((const void *) &key, (const void *) tilegx_sprs,
+ tilegx_num_sprs, sizeof (struct tilegx_spr),
+ tilegx_spr_compare);
+
+ if (result == NULL)
+ {
+ return (NULL);
+ }
+ else
+ {
+ struct tilegx_spr *result_ptr = (struct tilegx_spr *) result;
+ return (result_ptr->name);
+ }
+}
+
+int
+print_insn_tilegx (unsigned char * memaddr)
+{
+ struct tilegx_decoded_instruction
+ decoded[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE];
+ unsigned char opbuf[TILEGX_BUNDLE_SIZE_IN_BYTES];
+ int i, num_instructions, num_printed;
+ tilegx_mnemonic padding_mnemonic;
+
+ memcpy((void *)opbuf, (void *)memaddr, TILEGX_BUNDLE_SIZE_IN_BYTES);
+
+ /* Parse the instructions in the bundle. */
+ num_instructions =
+ parse_insn_tilegx (*(unsigned long long *)opbuf, (unsigned long long)memaddr, decoded);
+
+ /* Print the instructions in the bundle. */
+ printf("{ ");
+ num_printed = 0;
+
+ /* Determine which nop opcode is used for padding and should be skipped. */
+ padding_mnemonic = TILEGX_OPC_FNOP;
+ for (i = 0; i < num_instructions; i++)
+ {
+ if (!decoded[i].opcode->can_bundle)
+ {
+ /* Instructions that cannot be bundled are padded out with nops,
+ rather than fnops. Displaying them is always clutter. */
+ padding_mnemonic = TILEGX_OPC_NOP;
+ break;
+ }
+ }
+
+ for (i = 0; i < num_instructions; i++)
+ {
+ const struct tilegx_opcode *opcode = decoded[i].opcode;
+ const char *name;
+ int j;
+
+ /* Do not print out fnops, unless everything is an fnop, in
+ which case we will print out just the last one. */
+ if (opcode->mnemonic == padding_mnemonic
+ && (num_printed > 0 || i + 1 < num_instructions))
+ continue;
+
+ if (num_printed > 0)
+ printf(" ; ");
+ ++num_printed;
+
+ name = opcode->name;
+ if (name == NULL)
+ name = "<invalid>";
+ printf("%s", name);
+
+ for (j = 0; j < opcode->num_operands; j++)
+ {
+ unsigned long long num;
+ const struct tilegx_operand *op;
+ const char *spr_name;
+
+ if (j > 0)
+ printf (",");
+ printf (" ");
+
+ num = decoded[i].operand_values[j];
+
+ op = decoded[i].operands[j];
+ switch (op->type)
+ {
+ case TILEGX_OP_TYPE_REGISTER:
+ printf ("%s", tilegx_register_names[(int)num]);
+ break;
+ case TILEGX_OP_TYPE_SPR:
+ spr_name = get_tilegx_spr_name(num);
+ if (spr_name != NULL)
+ printf ("%s", spr_name);
+ else
+ printf ("%d", (int)num);
+ break;
+ case TILEGX_OP_TYPE_IMMEDIATE:
+ printf ("%d", (int)num);
+ break;
+ case TILEGX_OP_TYPE_ADDRESS:
+ printf ("0x%016llx", num);
+ break;
+ default:
+ abort ();
+ }
+ }
+ }
+ printf (" }\n");
+
+ return TILEGX_BUNDLE_SIZE_IN_BYTES;
+}
diff --git a/src/3rdparty/pcre/sljit/sljitNativeTILEGX_64.c b/src/3rdparty/pcre/sljit/sljitNativeTILEGX_64.c
new file mode 100644
index 0000000000..d0b392e7a4
--- /dev/null
+++ b/src/3rdparty/pcre/sljit/sljitNativeTILEGX_64.c
@@ -0,0 +1,2580 @@
+/*
+ * Stack-less Just-In-Time compiler
+ *
+ * Copyright 2013-2013 Tilera Corporation(jiwang@tilera.com). All rights reserved.
+ * Copyright 2009-2012 Zoltan Herczeg (hzmester@freemail.hu). All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
+ * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+ * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/* TileGX architecture. */
+/* Contributed by Tilera Corporation. */
+#include "sljitNativeTILEGX-encoder.c"
+
+#define SIMM_8BIT_MAX (0x7f)
+#define SIMM_8BIT_MIN (-0x80)
+#define SIMM_16BIT_MAX (0x7fff)
+#define SIMM_16BIT_MIN (-0x8000)
+#define SIMM_17BIT_MAX (0xffff)
+#define SIMM_17BIT_MIN (-0x10000)
+#define SIMM_32BIT_MIN (-0x80000000)
+#define SIMM_32BIT_MAX (0x7fffffff)
+#define SIMM_48BIT_MIN (0x800000000000L)
+#define SIMM_48BIT_MAX (0x7fffffff0000L)
+#define IMM16(imm) ((imm) & 0xffff)
+
+#define UIMM_16BIT_MAX (0xffff)
+
+#define TMP_REG1 (SLJIT_NO_REGISTERS + 1)
+#define TMP_REG2 (SLJIT_NO_REGISTERS + 2)
+#define TMP_REG3 (SLJIT_NO_REGISTERS + 3)
+#define ADDR_TMP (SLJIT_NO_REGISTERS + 4)
+#define PIC_ADDR_REG TMP_REG2
+
+static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 5] = {
+ 63, 0, 1, 2, 3, 4, 30, 31, 32, 33, 34, 54, 5, 16, 6, 7
+};
+
+#define SLJIT_LOCALS_REG_mapped 54
+#define TMP_REG1_mapped 5
+#define TMP_REG2_mapped 16
+#define TMP_REG3_mapped 6
+#define ADDR_TMP_mapped 7
+#define SLJIT_SAVED_REG1_mapped 30
+#define SLJIT_SAVED_REG2_mapped 31
+#define SLJIT_SAVED_REG3_mapped 32
+#define SLJIT_SAVED_EREG1_mapped 33
+#define SLJIT_SAVED_EREG2_mapped 34
+
+/* Flags are keept in volatile registers. */
+#define EQUAL_FLAG 8
+/* And carry flag as well. */
+#define ULESS_FLAG 9
+#define UGREATER_FLAG 10
+#define LESS_FLAG 11
+#define GREATER_FLAG 12
+#define OVERFLOW_FLAG 13
+
+#define ZERO 63
+#define RA 55
+#define TMP_EREG1 14
+#define TMP_EREG2 15
+
+#define LOAD_DATA 0x01
+#define WORD_DATA 0x00
+#define BYTE_DATA 0x02
+#define HALF_DATA 0x04
+#define INT_DATA 0x06
+#define SIGNED_DATA 0x08
+#define DOUBLE_DATA 0x10
+
+/* Separates integer and floating point registers */
+#define GPR_REG 0xf
+
+#define MEM_MASK 0x1f
+
+#define WRITE_BACK 0x00020
+#define ARG_TEST 0x00040
+#define ALT_KEEP_CACHE 0x00080
+#define CUMULATIVE_OP 0x00100
+#define LOGICAL_OP 0x00200
+#define IMM_OP 0x00400
+#define SRC2_IMM 0x00800
+
+#define UNUSED_DEST 0x01000
+#define REG_DEST 0x02000
+#define REG1_SOURCE 0x04000
+#define REG2_SOURCE 0x08000
+#define SLOW_SRC1 0x10000
+#define SLOW_SRC2 0x20000
+#define SLOW_DEST 0x40000
+
+/* Only these flags are set. UNUSED_DEST is not set when no flags should be set.
+ */
+#define CHECK_FLAGS(list) (!(flags & UNUSED_DEST) || (op & GET_FLAGS(~(list))))
+
+SLJIT_API_FUNC_ATTRIBUTE SLJIT_CONST char *sljit_get_platform_name(void)
+{
+ return "TileGX" SLJIT_CPUINFO;
+}
+
+/* Length of an instruction word */
+typedef sljit_uw sljit_ins;
+
+struct jit_instr {
+ const struct tilegx_opcode* opcode;
+ tilegx_pipeline pipe;
+ unsigned long input_registers;
+ unsigned long output_registers;
+ int operand_value[4];
+ int line;
+};
+
+/* Opcode Helper Macros */
+#define TILEGX_X_MODE 0
+
+#define X_MODE create_Mode(TILEGX_X_MODE)
+
+#define FNOP_X0 \
+ create_Opcode_X0(RRR_0_OPCODE_X0) | \
+ create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \
+ create_UnaryOpcodeExtension_X0(FNOP_UNARY_OPCODE_X0)
+
+#define FNOP_X1 \
+ create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \
+ create_UnaryOpcodeExtension_X1(FNOP_UNARY_OPCODE_X1)
+
+#define NOP \
+ create_Mode(TILEGX_X_MODE) | FNOP_X0 | FNOP_X1
+
+#define ANOP_X0 \
+ create_Opcode_X0(RRR_0_OPCODE_X0) | \
+ create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \
+ create_UnaryOpcodeExtension_X0(NOP_UNARY_OPCODE_X0)
+
+#define BPT create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \
+ create_UnaryOpcodeExtension_X1(ILL_UNARY_OPCODE_X1) | \
+ create_Dest_X1(0x1C) | create_SrcA_X1(0x25) | ANOP_X0
+
+#define ADD_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(ADD_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define ADDI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \
+ create_Imm8OpcodeExtension_X1(ADDI_IMM8_OPCODE_X1) | FNOP_X0
+
+#define SUB_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(SUB_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define NOR_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(NOR_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define OR_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(OR_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define AND_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(AND_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define XOR_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(XOR_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define CMOVNEZ_X0 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \
+ create_RRROpcodeExtension_X0(CMOVNEZ_RRR_0_OPCODE_X0) | FNOP_X1
+
+#define CMOVEQZ_X0 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \
+ create_RRROpcodeExtension_X0(CMOVEQZ_RRR_0_OPCODE_X0) | FNOP_X1
+
+#define ADDLI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(ADDLI_OPCODE_X1) | FNOP_X0
+
+#define V4INT_L_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(V4INT_L_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define BFEXTU_X0 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X0(BF_OPCODE_X0) | \
+ create_BFOpcodeExtension_X0(BFEXTU_BF_OPCODE_X0) | FNOP_X1
+
+#define BFEXTS_X0 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X0(BF_OPCODE_X0) | \
+ create_BFOpcodeExtension_X0(BFEXTS_BF_OPCODE_X0) | FNOP_X1
+
+#define SHL16INSLI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHL16INSLI_OPCODE_X1) | FNOP_X0
+
+#define ST_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(ST_RRR_0_OPCODE_X1) | create_Dest_X1(0x0) | FNOP_X0
+
+#define LD_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \
+ create_UnaryOpcodeExtension_X1(LD_UNARY_OPCODE_X1) | FNOP_X0
+
+#define JR_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \
+ create_UnaryOpcodeExtension_X1(JR_UNARY_OPCODE_X1) | FNOP_X0
+
+#define JALR_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \
+ create_UnaryOpcodeExtension_X1(JALR_UNARY_OPCODE_X1) | FNOP_X0
+
+#define CLZ_X0 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \
+ create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \
+ create_UnaryOpcodeExtension_X0(CNTLZ_UNARY_OPCODE_X0) | FNOP_X1
+
+#define CMPLTUI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \
+ create_Imm8OpcodeExtension_X1(CMPLTUI_IMM8_OPCODE_X1) | FNOP_X0
+
+#define CMPLTU_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(CMPLTU_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define CMPLTS_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(CMPLTS_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define XORI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \
+ create_Imm8OpcodeExtension_X1(XORI_IMM8_OPCODE_X1) | FNOP_X0
+
+#define ORI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \
+ create_Imm8OpcodeExtension_X1(ORI_IMM8_OPCODE_X1) | FNOP_X0
+
+#define ANDI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \
+ create_Imm8OpcodeExtension_X1(ANDI_IMM8_OPCODE_X1) | FNOP_X0
+
+#define SHLI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \
+ create_ShiftOpcodeExtension_X1(SHLI_SHIFT_OPCODE_X1) | FNOP_X0
+
+#define SHL_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(SHL_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define SHRSI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \
+ create_ShiftOpcodeExtension_X1(SHRSI_SHIFT_OPCODE_X1) | FNOP_X0
+
+#define SHRS_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(SHRS_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define SHRUI_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \
+ create_ShiftOpcodeExtension_X1(SHRUI_SHIFT_OPCODE_X1) | FNOP_X0
+
+#define SHRU_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \
+ create_RRROpcodeExtension_X1(SHRU_RRR_0_OPCODE_X1) | FNOP_X0
+
+#define BEQZ_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(BRANCH_OPCODE_X1) | \
+ create_BrType_X1(BEQZ_BRANCH_OPCODE_X1) | FNOP_X0
+
+#define BNEZ_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(BRANCH_OPCODE_X1) | \
+ create_BrType_X1(BNEZ_BRANCH_OPCODE_X1) | FNOP_X0
+
+#define J_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(JUMP_OPCODE_X1) | \
+ create_JumpOpcodeExtension_X1(J_JUMP_OPCODE_X1) | FNOP_X0
+
+#define JAL_X1 \
+ create_Mode(TILEGX_X_MODE) | create_Opcode_X1(JUMP_OPCODE_X1) | \
+ create_JumpOpcodeExtension_X1(JAL_JUMP_OPCODE_X1) | FNOP_X0
+
+#define DEST_X0(x) create_Dest_X0(x)
+#define SRCA_X0(x) create_SrcA_X0(x)
+#define SRCB_X0(x) create_SrcB_X0(x)
+#define DEST_X1(x) create_Dest_X1(x)
+#define SRCA_X1(x) create_SrcA_X1(x)
+#define SRCB_X1(x) create_SrcB_X1(x)
+#define IMM16_X1(x) create_Imm16_X1(x)
+#define IMM8_X1(x) create_Imm8_X1(x)
+#define BFSTART_X0(x) create_BFStart_X0(x)
+#define BFEND_X0(x) create_BFEnd_X0(x)
+#define SHIFTIMM_X1(x) create_ShAmt_X1(x)
+#define JOFF_X1(x) create_JumpOff_X1(x)
+#define BOFF_X1(x) create_BrOff_X1(x)
+
+static SLJIT_CONST tilegx_mnemonic data_transfer_insts[16] = {
+ /* u w s */ TILEGX_OPC_ST /* st */,
+ /* u w l */ TILEGX_OPC_LD /* ld */,
+ /* u b s */ TILEGX_OPC_ST1 /* st1 */,
+ /* u b l */ TILEGX_OPC_LD1U /* ld1u */,
+ /* u h s */ TILEGX_OPC_ST2 /* st2 */,
+ /* u h l */ TILEGX_OPC_LD2U /* ld2u */,
+ /* u i s */ TILEGX_OPC_ST4 /* st4 */,
+ /* u i l */ TILEGX_OPC_LD4U /* ld4u */,
+ /* s w s */ TILEGX_OPC_ST /* st */,
+ /* s w l */ TILEGX_OPC_LD /* ld */,
+ /* s b s */ TILEGX_OPC_ST1 /* st1 */,
+ /* s b l */ TILEGX_OPC_LD1S /* ld1s */,
+ /* s h s */ TILEGX_OPC_ST2 /* st2 */,
+ /* s h l */ TILEGX_OPC_LD2S /* ld2s */,
+ /* s i s */ TILEGX_OPC_ST4 /* st4 */,
+ /* s i l */ TILEGX_OPC_LD4S /* ld4s */,
+};
+
+#ifdef TILEGX_JIT_DEBUG
+static sljit_si push_inst_debug(struct sljit_compiler *compiler, sljit_ins ins, int line)
+{
+ sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins));
+ FAIL_IF(!ptr);
+ *ptr = ins;
+ compiler->size++;
+ printf("|%04d|S0|:\t\t", line);
+ print_insn_tilegx(ptr);
+ return SLJIT_SUCCESS;
+}
+
+static sljit_si push_inst_nodebug(struct sljit_compiler *compiler, sljit_ins ins)
+{
+ sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins));
+ FAIL_IF(!ptr);
+ *ptr = ins;
+ compiler->size++;
+ return SLJIT_SUCCESS;
+}
+
+#define push_inst(a, b) push_inst_debug(a, b, __LINE__)
+#else
+static sljit_si push_inst(struct sljit_compiler *compiler, sljit_ins ins)
+{
+ sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins));
+ FAIL_IF(!ptr);
+ *ptr = ins;
+ compiler->size++;
+ return SLJIT_SUCCESS;
+}
+#endif
+
+#define BUNDLE_FORMAT_MASK(p0, p1, p2) \
+ ((p0) | ((p1) << 8) | ((p2) << 16))
+
+#define BUNDLE_FORMAT(p0, p1, p2) \
+ { \
+ { \
+ (tilegx_pipeline)(p0), \
+ (tilegx_pipeline)(p1), \
+ (tilegx_pipeline)(p2) \
+ }, \
+ BUNDLE_FORMAT_MASK(1 << (p0), 1 << (p1), (1 << (p2))) \
+ }
+
+#define NO_PIPELINE TILEGX_NUM_PIPELINE_ENCODINGS
+
+#define tilegx_is_x_pipeline(p) ((int)(p) <= (int)TILEGX_PIPELINE_X1)
+
+#define PI(encoding) \
+ push_inst(compiler, encoding)
+
+#define PB3(opcode, dst, srca, srcb) \
+ push_3_buffer(compiler, opcode, dst, srca, srcb, __LINE__)
+
+#define PB2(opcode, dst, src) \
+ push_2_buffer(compiler, opcode, dst, src, __LINE__)
+
+#define JR(reg) \
+ push_jr_buffer(compiler, TILEGX_OPC_JR, reg, __LINE__)
+
+#define ADD(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_ADD, dst, srca, srcb, __LINE__)
+
+#define SUB(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_SUB, dst, srca, srcb, __LINE__)
+
+#define NOR(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_NOR, dst, srca, srcb, __LINE__)
+
+#define OR(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_OR, dst, srca, srcb, __LINE__)
+
+#define XOR(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_XOR, dst, srca, srcb, __LINE__)
+
+#define AND(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_AND, dst, srca, srcb, __LINE__)
+
+#define CLZ(dst, src) \
+ push_2_buffer(compiler, TILEGX_OPC_CLZ, dst, src, __LINE__)
+
+#define SHLI(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_SHLI, dst, srca, srcb, __LINE__)
+
+#define SHRUI(dst, srca, imm) \
+ push_3_buffer(compiler, TILEGX_OPC_SHRUI, dst, srca, imm, __LINE__)
+
+#define XORI(dst, srca, imm) \
+ push_3_buffer(compiler, TILEGX_OPC_XORI, dst, srca, imm, __LINE__)
+
+#define ORI(dst, srca, imm) \
+ push_3_buffer(compiler, TILEGX_OPC_ORI, dst, srca, imm, __LINE__)
+
+#define CMPLTU(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_CMPLTU, dst, srca, srcb, __LINE__)
+
+#define CMPLTS(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_CMPLTS, dst, srca, srcb, __LINE__)
+
+#define CMPLTUI(dst, srca, imm) \
+ push_3_buffer(compiler, TILEGX_OPC_CMPLTUI, dst, srca, imm, __LINE__)
+
+#define CMOVNEZ(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_CMOVNEZ, dst, srca, srcb, __LINE__)
+
+#define CMOVEQZ(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_CMOVEQZ, dst, srca, srcb, __LINE__)
+
+#define ADDLI(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_ADDLI, dst, srca, srcb, __LINE__)
+
+#define SHL16INSLI(dst, srca, srcb) \
+ push_3_buffer(compiler, TILEGX_OPC_SHL16INSLI, dst, srca, srcb, __LINE__)
+
+#define LD_ADD(dst, addr, adjust) \
+ push_3_buffer(compiler, TILEGX_OPC_LD_ADD, dst, addr, adjust, __LINE__)
+
+#define ST_ADD(src, addr, adjust) \
+ push_3_buffer(compiler, TILEGX_OPC_ST_ADD, src, addr, adjust, __LINE__)
+
+#define LD(dst, addr) \
+ push_2_buffer(compiler, TILEGX_OPC_LD, dst, addr, __LINE__)
+
+#define BFEXTU(dst, src, start, end) \
+ push_4_buffer(compiler, TILEGX_OPC_BFEXTU, dst, src, start, end, __LINE__)
+
+#define BFEXTS(dst, src, start, end) \
+ push_4_buffer(compiler, TILEGX_OPC_BFEXTS, dst, src, start, end, __LINE__)
+
+#define ADD_SOLO(dest, srca, srcb) \
+ push_inst(compiler, ADD_X1 | DEST_X1(dest) | SRCA_X1(srca) | SRCB_X1(srcb))
+
+#define ADDI_SOLO(dest, srca, imm) \
+ push_inst(compiler, ADDI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM8_X1(imm))
+
+#define ADDLI_SOLO(dest, srca, imm) \
+ push_inst(compiler, ADDLI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM16_X1(imm))
+
+#define SHL16INSLI_SOLO(dest, srca, imm) \
+ push_inst(compiler, SHL16INSLI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM16_X1(imm))
+
+#define JALR_SOLO(reg) \
+ push_inst(compiler, JALR_X1 | SRCA_X1(reg))
+
+#define JR_SOLO(reg) \
+ push_inst(compiler, JR_X1 | SRCA_X1(reg))
+
+struct Format {
+ /* Mapping of bundle issue slot to assigned pipe. */
+ tilegx_pipeline pipe[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE];
+
+ /* Mask of pipes used by this bundle. */
+ unsigned int pipe_mask;
+};
+
+const struct Format formats[] =
+{
+ /* In Y format we must always have something in Y2, since it has
+ * no fnop, so this conveys that Y2 must always be used. */
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2, NO_PIPELINE),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2, NO_PIPELINE),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0, NO_PIPELINE),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1, NO_PIPELINE),
+
+ /* Y format has three instructions. */
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y1),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y0),
+
+ /* X format has only two instructions. */
+ BUNDLE_FORMAT(TILEGX_PIPELINE_X0, TILEGX_PIPELINE_X1, NO_PIPELINE),
+ BUNDLE_FORMAT(TILEGX_PIPELINE_X1, TILEGX_PIPELINE_X0, NO_PIPELINE)
+};
+
+
+struct jit_instr inst_buf[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE];
+unsigned long inst_buf_index;
+
+tilegx_pipeline get_any_valid_pipe(const struct tilegx_opcode* opcode)
+{
+ /* FIXME: tile: we could pregenerate this. */
+ int pipe;
+ for (pipe = 0; ((opcode->pipes & (1 << pipe)) == 0 && pipe < TILEGX_NUM_PIPELINE_ENCODINGS); pipe++)
+ ;
+ return (tilegx_pipeline)(pipe);
+}
+
+void insert_nop(tilegx_mnemonic opc, int line)
+{
+ const struct tilegx_opcode* opcode = NULL;
+
+ memmove(&inst_buf[1], &inst_buf[0], inst_buf_index * sizeof inst_buf[0]);
+
+ opcode = &tilegx_opcodes[opc];
+ inst_buf[0].opcode = opcode;
+ inst_buf[0].pipe = get_any_valid_pipe(opcode);
+ inst_buf[0].input_registers = 0;
+ inst_buf[0].output_registers = 0;
+ inst_buf[0].line = line;
+ ++inst_buf_index;
+}
+
+const struct Format* compute_format()
+{
+ unsigned int compatible_pipes = BUNDLE_FORMAT_MASK(
+ inst_buf[0].opcode->pipes,
+ inst_buf[1].opcode->pipes,
+ (inst_buf_index == 3 ? inst_buf[2].opcode->pipes : (1 << NO_PIPELINE)));
+
+ const struct Format* match = NULL;
+ const struct Format *b = NULL;
+ unsigned int i = 0;
+ for (i; i < sizeof formats / sizeof formats[0]; i++) {
+ b = &formats[i];
+ if ((b->pipe_mask & compatible_pipes) == b->pipe_mask) {
+ match = b;
+ break;
+ }
+ }
+
+ return match;
+}
+
+sljit_si assign_pipes()
+{
+ unsigned long output_registers = 0;
+ unsigned int i = 0;
+
+ if (inst_buf_index == 1) {
+ tilegx_mnemonic opc = inst_buf[0].opcode->can_bundle
+ ? TILEGX_OPC_FNOP : TILEGX_OPC_NOP;
+ insert_nop(opc, __LINE__);
+ }
+
+ const struct Format* match = compute_format();
+
+ if (match == NULL)
+ return -1;
+
+ for (i = 0; i < inst_buf_index; i++) {
+
+ if ((i > 0) && ((inst_buf[i].input_registers & output_registers) != 0))
+ return -1;
+
+ if ((i > 0) && ((inst_buf[i].output_registers & output_registers) != 0))
+ return -1;
+
+ /* Don't include Rzero in the match set, to avoid triggering
+ needlessly on 'prefetch' instrs. */
+
+ output_registers |= inst_buf[i].output_registers & 0xFFFFFFFFFFFFFFL;
+
+ inst_buf[i].pipe = match->pipe[i];
+ }
+
+ /* If only 2 instrs, and in Y-mode, insert a nop. */
+ if (inst_buf_index == 2 && !tilegx_is_x_pipeline(match->pipe[0])) {
+ insert_nop(TILEGX_OPC_FNOP, __LINE__);
+
+ /* Select the yet unassigned pipe. */
+ tilegx_pipeline pipe = (tilegx_pipeline)(((TILEGX_PIPELINE_Y0
+ + TILEGX_PIPELINE_Y1 + TILEGX_PIPELINE_Y2)
+ - (inst_buf[1].pipe + inst_buf[2].pipe)));
+
+ inst_buf[0].pipe = pipe;
+ }
+
+ return 0;
+}
+
+tilegx_bundle_bits get_bundle_bit(struct jit_instr *inst)
+{
+ int i, val;
+ const struct tilegx_opcode* opcode = inst->opcode;
+ tilegx_bundle_bits bits = opcode->fixed_bit_values[inst->pipe];
+
+ const struct tilegx_operand* operand = NULL;
+ for (i = 0; i < opcode->num_operands; i++) {
+ operand = &tilegx_operands[opcode->operands[inst->pipe][i]];
+ val = inst->operand_value[i];
+
+ bits |= operand->insert(val);
+ }
+
+ return bits;
+}
+
+static sljit_si update_buffer(struct sljit_compiler *compiler)
+{
+ int count;
+ int i;
+ int orig_index = inst_buf_index;
+ struct jit_instr inst0 = inst_buf[0];
+ struct jit_instr inst1 = inst_buf[1];
+ struct jit_instr inst2 = inst_buf[2];
+ tilegx_bundle_bits bits = 0;
+
+ /* If the bundle is valid as is, perform the encoding and return 1. */
+ if (assign_pipes() == 0) {
+ for (i = 0; i < inst_buf_index; i++) {
+ bits |= get_bundle_bit(inst_buf + i);
+#ifdef TILEGX_JIT_DEBUG
+ printf("|%04d", inst_buf[i].line);
+#endif
+ }
+#ifdef TILEGX_JIT_DEBUG
+ if (inst_buf_index == 3)
+ printf("|M0|:\t");
+ else
+ printf("|M0|:\t\t");
+ print_insn_tilegx(&bits);
+#endif
+
+ inst_buf_index = 0;
+
+#ifdef TILEGX_JIT_DEBUG
+ return push_inst_nodebug(compiler, bits);
+#else
+ return push_inst(compiler, bits);
+#endif
+ }
+
+ /* If the bundle is invalid, split it in two. First encode the first two
+ (or possibly 1) instructions, and then the last, separately. Note that
+ assign_pipes may have re-ordered the instrs (by inserting no-ops in
+ lower slots) so we need to reset them. */
+
+ inst_buf_index = orig_index - 1;
+ inst_buf[0] = inst0;
+ inst_buf[1] = inst1;
+ inst_buf[2] = inst2;
+ if (assign_pipes() == 0) {
+ for (i = 0; i < inst_buf_index; i++) {
+ bits |= get_bundle_bit(inst_buf + i);
+#ifdef TILEGX_JIT_DEBUG
+ printf("|%04d", inst_buf[i].line);
+#endif
+ }
+
+#ifdef TILEGX_JIT_DEBUG
+ if (inst_buf_index == 3)
+ printf("|M1|:\t");
+ else
+ printf("|M1|:\t\t");
+ print_insn_tilegx(&bits);
+#endif
+
+ if ((orig_index - 1) == 2) {
+ inst_buf[0] = inst2;
+ inst_buf_index = 1;
+ } else if ((orig_index - 1) == 1) {
+ inst_buf[0] = inst1;
+ inst_buf_index = 1;
+ } else
+ SLJIT_ASSERT_STOP();
+
+#ifdef TILEGX_JIT_DEBUG
+ return push_inst_nodebug(compiler, bits);
+#else
+ return push_inst(compiler, bits);
+#endif
+ } else {
+ /* We had 3 instrs of which the first 2 can't live in the same bundle.
+ Split those two. Note that we don't try to then combine the second
+ and third instr into a single bundle. First instruction: */
+ inst_buf_index = 1;
+ inst_buf[0] = inst0;
+ inst_buf[1] = inst1;
+ inst_buf[2] = inst2;
+ if (assign_pipes() == 0) {
+ for (i = 0; i < inst_buf_index; i++) {
+ bits |= get_bundle_bit(inst_buf + i);
+#ifdef TILEGX_JIT_DEBUG
+ printf("|%04d", inst_buf[i].line);
+#endif
+ }
+
+#ifdef TILEGX_JIT_DEBUG
+ if (inst_buf_index == 3)
+ printf("|M2|:\t");
+ else
+ printf("|M2|:\t\t");
+ print_insn_tilegx(&bits);
+#endif
+
+ inst_buf[0] = inst1;
+ inst_buf[1] = inst2;
+ inst_buf_index = orig_index - 1;
+#ifdef TILEGX_JIT_DEBUG
+ return push_inst_nodebug(compiler, bits);
+#else
+ return push_inst(compiler, bits);
+#endif
+ } else
+ SLJIT_ASSERT_STOP();
+ }
+
+ SLJIT_ASSERT_STOP();
+}
+
+static sljit_si flush_buffer(struct sljit_compiler *compiler)
+{
+ while (inst_buf_index != 0)
+ update_buffer(compiler);
+}
+
+static sljit_si push_4_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int op2, int op3, int line)
+{
+ if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE)
+ FAIL_IF(update_buffer(compiler));
+
+ const struct tilegx_opcode* opcode = &tilegx_opcodes[opc];
+ inst_buf[inst_buf_index].opcode = opcode;
+ inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode);
+ inst_buf[inst_buf_index].operand_value[0] = op0;
+ inst_buf[inst_buf_index].operand_value[1] = op1;
+ inst_buf[inst_buf_index].operand_value[2] = op2;
+ inst_buf[inst_buf_index].operand_value[3] = op3;
+ inst_buf[inst_buf_index].input_registers = 1L << op1;
+ inst_buf[inst_buf_index].output_registers = 1L << op0;
+ inst_buf[inst_buf_index].line = line;
+ inst_buf_index++;
+
+ return SLJIT_SUCCESS;
+}
+
+static sljit_si push_3_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int op2, int line)
+{
+ if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE)
+ FAIL_IF(update_buffer(compiler));
+
+ const struct tilegx_opcode* opcode = &tilegx_opcodes[opc];
+ inst_buf[inst_buf_index].opcode = opcode;
+ inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode);
+ inst_buf[inst_buf_index].operand_value[0] = op0;
+ inst_buf[inst_buf_index].operand_value[1] = op1;
+ inst_buf[inst_buf_index].operand_value[2] = op2;
+ inst_buf[inst_buf_index].line = line;
+
+ switch (opc) {
+ case TILEGX_OPC_ST_ADD:
+ inst_buf[inst_buf_index].input_registers = (1L << op0) | (1L << op1);
+ inst_buf[inst_buf_index].output_registers = 1L << op0;
+ break;
+ case TILEGX_OPC_LD_ADD:
+ inst_buf[inst_buf_index].input_registers = 1L << op1;
+ inst_buf[inst_buf_index].output_registers = (1L << op0) | (1L << op1);
+ break;
+ case TILEGX_OPC_ADD:
+ case TILEGX_OPC_AND:
+ case TILEGX_OPC_SUB:
+ case TILEGX_OPC_OR:
+ case TILEGX_OPC_XOR:
+ case TILEGX_OPC_NOR:
+ case TILEGX_OPC_SHL:
+ case TILEGX_OPC_SHRU:
+ case TILEGX_OPC_SHRS:
+ case TILEGX_OPC_CMPLTU:
+ case TILEGX_OPC_CMPLTS:
+ case TILEGX_OPC_CMOVEQZ:
+ case TILEGX_OPC_CMOVNEZ:
+ inst_buf[inst_buf_index].input_registers = (1L << op1) | (1L << op2);
+ inst_buf[inst_buf_index].output_registers = 1L << op0;
+ break;
+ case TILEGX_OPC_ADDLI:
+ case TILEGX_OPC_XORI:
+ case TILEGX_OPC_ORI:
+ case TILEGX_OPC_SHLI:
+ case TILEGX_OPC_SHRUI:
+ case TILEGX_OPC_SHRSI:
+ case TILEGX_OPC_SHL16INSLI:
+ case TILEGX_OPC_CMPLTUI:
+ case TILEGX_OPC_CMPLTSI:
+ inst_buf[inst_buf_index].input_registers = 1L << op1;
+ inst_buf[inst_buf_index].output_registers = 1L << op0;
+ break;
+ default:
+ printf("unrecoginzed opc: %s\n", opcode->name);
+ SLJIT_ASSERT_STOP();
+ }
+
+ inst_buf_index++;
+
+ return SLJIT_SUCCESS;
+}
+
+static sljit_si push_2_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int line)
+{
+ if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE)
+ FAIL_IF(update_buffer(compiler));
+
+ const struct tilegx_opcode* opcode = &tilegx_opcodes[opc];
+ inst_buf[inst_buf_index].opcode = opcode;
+ inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode);
+ inst_buf[inst_buf_index].operand_value[0] = op0;
+ inst_buf[inst_buf_index].operand_value[1] = op1;
+ inst_buf[inst_buf_index].line = line;
+
+ switch (opc) {
+ case TILEGX_OPC_BEQZ:
+ case TILEGX_OPC_BNEZ:
+ inst_buf[inst_buf_index].input_registers = 1L << op0;
+ break;
+ case TILEGX_OPC_ST:
+ case TILEGX_OPC_ST1:
+ case TILEGX_OPC_ST2:
+ case TILEGX_OPC_ST4:
+ inst_buf[inst_buf_index].input_registers = (1L << op0) | (1L << op1);
+ inst_buf[inst_buf_index].output_registers = 0;
+ break;
+ case TILEGX_OPC_CLZ:
+ case TILEGX_OPC_LD:
+ case TILEGX_OPC_LD1U:
+ case TILEGX_OPC_LD1S:
+ case TILEGX_OPC_LD2U:
+ case TILEGX_OPC_LD2S:
+ case TILEGX_OPC_LD4U:
+ case TILEGX_OPC_LD4S:
+ inst_buf[inst_buf_index].input_registers = 1L << op1;
+ inst_buf[inst_buf_index].output_registers = 1L << op0;
+ break;
+ default:
+ printf("unrecoginzed opc: %s\n", opcode->name);
+ SLJIT_ASSERT_STOP();
+ }
+
+ inst_buf_index++;
+
+ return SLJIT_SUCCESS;
+}
+
+static sljit_si push_0_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int line)
+{
+ if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE)
+ FAIL_IF(update_buffer(compiler));
+
+ const struct tilegx_opcode* opcode = &tilegx_opcodes[opc];
+ inst_buf[inst_buf_index].opcode = opcode;
+ inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode);
+ inst_buf[inst_buf_index].input_registers = 0;
+ inst_buf[inst_buf_index].output_registers = 0;
+ inst_buf[inst_buf_index].line = line;
+ inst_buf_index++;
+
+ return SLJIT_SUCCESS;
+}
+
+static sljit_si push_jr_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int line)
+{
+ if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE)
+ FAIL_IF(update_buffer(compiler));
+
+ const struct tilegx_opcode* opcode = &tilegx_opcodes[opc];
+ inst_buf[inst_buf_index].opcode = opcode;
+ inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode);
+ inst_buf[inst_buf_index].operand_value[0] = op0;
+ inst_buf[inst_buf_index].input_registers = 1L << op0;
+ inst_buf[inst_buf_index].output_registers = 0;
+ inst_buf[inst_buf_index].line = line;
+ inst_buf_index++;
+
+ return flush_buffer(compiler);
+}
+
+static SLJIT_INLINE sljit_ins * detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code)
+{
+ sljit_sw diff;
+ sljit_uw target_addr;
+ sljit_ins *inst;
+ sljit_ins saved_inst;
+
+ if (jump->flags & SLJIT_REWRITABLE_JUMP)
+ return code_ptr;
+
+ if (jump->flags & JUMP_ADDR)
+ target_addr = jump->u.target;
+ else {
+ SLJIT_ASSERT(jump->flags & JUMP_LABEL);
+ target_addr = (sljit_uw)(code + jump->u.label->size);
+ }
+
+ inst = (sljit_ins *)jump->addr;
+ if (jump->flags & IS_COND)
+ inst--;
+
+ diff = ((sljit_sw) target_addr - (sljit_sw) inst) >> 3;
+ if (diff <= SIMM_17BIT_MAX && diff >= SIMM_17BIT_MIN) {
+ jump->flags |= PATCH_B;
+
+ if (!(jump->flags & IS_COND)) {
+ if (jump->flags & IS_JAL) {
+ jump->flags &= ~(PATCH_B);
+ jump->flags |= PATCH_J;
+ inst[0] = JAL_X1;
+
+#ifdef TILEGX_JIT_DEBUG
+ printf("[runtime relocate]%04d:\t", __LINE__);
+ print_insn_tilegx(inst);
+#endif
+ } else {
+ inst[0] = BEQZ_X1 | SRCA_X1(ZERO);
+
+#ifdef TILEGX_JIT_DEBUG
+ printf("[runtime relocate]%04d:\t", __LINE__);
+ print_insn_tilegx(inst);
+#endif
+ }
+
+ return inst;
+ }
+
+ inst[0] = inst[0] ^ (0x7L << 55);
+
+#ifdef TILEGX_JIT_DEBUG
+ printf("[runtime relocate]%04d:\t", __LINE__);
+ print_insn_tilegx(inst);
+#endif
+ jump->addr -= sizeof(sljit_ins);
+ return inst;
+ }
+
+ if (jump->flags & IS_COND) {
+ if ((target_addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL)) {
+ jump->flags |= PATCH_J;
+ inst[0] = (inst[0] & ~(BOFF_X1(-1))) | BOFF_X1(2);
+ inst[1] = J_X1;
+ return inst + 1;
+ }
+
+ return code_ptr;
+ }
+
+ if ((target_addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL)) {
+ jump->flags |= PATCH_J;
+
+ if (jump->flags & IS_JAL) {
+ inst[0] = JAL_X1;
+
+#ifdef TILEGX_JIT_DEBUG
+ printf("[runtime relocate]%04d:\t", __LINE__);
+ print_insn_tilegx(inst);
+#endif
+
+ } else {
+ inst[0] = J_X1;
+
+#ifdef TILEGX_JIT_DEBUG
+ printf("[runtime relocate]%04d:\t", __LINE__);
+ print_insn_tilegx(inst);
+#endif
+ }
+
+ return inst;
+ }
+
+ return code_ptr;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void * sljit_generate_code(struct sljit_compiler *compiler)
+{
+ struct sljit_memory_fragment *buf;
+ sljit_ins *code;
+ sljit_ins *code_ptr;
+ sljit_ins *buf_ptr;
+ sljit_ins *buf_end;
+ sljit_uw word_count;
+ sljit_uw addr;
+
+ struct sljit_label *label;
+ struct sljit_jump *jump;
+ struct sljit_const *const_;
+
+ CHECK_ERROR_PTR();
+ check_sljit_generate_code(compiler);
+ reverse_buf(compiler);
+
+ code = (sljit_ins *)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins));
+ PTR_FAIL_WITH_EXEC_IF(code);
+ buf = compiler->buf;
+
+ code_ptr = code;
+ word_count = 0;
+ label = compiler->labels;
+ jump = compiler->jumps;
+ const_ = compiler->consts;
+ do {
+ buf_ptr = (sljit_ins *)buf->memory;
+ buf_end = buf_ptr + (buf->used_size >> 3);
+ do {
+ *code_ptr = *buf_ptr++;
+ SLJIT_ASSERT(!label || label->size >= word_count);
+ SLJIT_ASSERT(!jump || jump->addr >= word_count);
+ SLJIT_ASSERT(!const_ || const_->addr >= word_count);
+ /* These structures are ordered by their address. */
+ if (label && label->size == word_count) {
+ /* Just recording the address. */
+ label->addr = (sljit_uw) code_ptr;
+ label->size = code_ptr - code;
+ label = label->next;
+ }
+
+ if (jump && jump->addr == word_count) {
+ if (jump->flags & IS_JAL)
+ jump->addr = (sljit_uw)(code_ptr - 4);
+ else
+ jump->addr = (sljit_uw)(code_ptr - 3);
+
+ code_ptr = detect_jump_type(jump, code_ptr, code);
+ jump = jump->next;
+ }
+
+ if (const_ && const_->addr == word_count) {
+ /* Just recording the address. */
+ const_->addr = (sljit_uw) code_ptr;
+ const_ = const_->next;
+ }
+
+ code_ptr++;
+ word_count++;
+ } while (buf_ptr < buf_end);
+
+ buf = buf->next;
+ } while (buf);
+
+ if (label && label->size == word_count) {
+ label->addr = (sljit_uw) code_ptr;
+ label->size = code_ptr - code;
+ label = label->next;
+ }
+
+ SLJIT_ASSERT(!label);
+ SLJIT_ASSERT(!jump);
+ SLJIT_ASSERT(!const_);
+ SLJIT_ASSERT(code_ptr - code <= (sljit_sw)compiler->size);
+
+ jump = compiler->jumps;
+ while (jump) {
+ do {
+ addr = (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target;
+ buf_ptr = (sljit_ins *)jump->addr;
+
+ if (jump->flags & PATCH_B) {
+ addr = (sljit_sw)(addr - (jump->addr)) >> 3;
+ SLJIT_ASSERT((sljit_sw) addr <= SIMM_17BIT_MAX && (sljit_sw) addr >= SIMM_17BIT_MIN);
+ buf_ptr[0] = (buf_ptr[0] & ~(BOFF_X1(-1))) | BOFF_X1(addr);
+
+#ifdef TILEGX_JIT_DEBUG
+ printf("[runtime relocate]%04d:\t", __LINE__);
+ print_insn_tilegx(buf_ptr);
+#endif
+ break;
+ }
+
+ if (jump->flags & PATCH_J) {
+ SLJIT_ASSERT((addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL));
+ addr = (sljit_sw)(addr - (jump->addr)) >> 3;
+ buf_ptr[0] = (buf_ptr[0] & ~(JOFF_X1(-1))) | JOFF_X1(addr);
+
+#ifdef TILEGX_JIT_DEBUG
+ printf("[runtime relocate]%04d:\t", __LINE__);
+ print_insn_tilegx(buf_ptr);
+#endif
+ break;
+ }
+
+ SLJIT_ASSERT(!(jump->flags & IS_JAL));
+
+ /* Set the fields of immediate loads. */
+ buf_ptr[0] = (buf_ptr[0] & ~(0xFFFFL << 43)) | (((addr >> 32) & 0xFFFFL) << 43);
+ buf_ptr[1] = (buf_ptr[1] & ~(0xFFFFL << 43)) | (((addr >> 16) & 0xFFFFL) << 43);
+ buf_ptr[2] = (buf_ptr[2] & ~(0xFFFFL << 43)) | ((addr & 0xFFFFL) << 43);
+ } while (0);
+
+ jump = jump->next;
+ }
+
+ compiler->error = SLJIT_ERR_COMPILED;
+ compiler->executable_size = (code_ptr - code) * sizeof(sljit_ins);
+ SLJIT_CACHE_FLUSH(code, code_ptr);
+ return code;
+}
+
+static sljit_si load_immediate(struct sljit_compiler *compiler, sljit_si dst_ar, sljit_sw imm)
+{
+
+ if (imm <= SIMM_16BIT_MAX && imm >= SIMM_16BIT_MIN)
+ return ADDLI(dst_ar, ZERO, imm);
+
+ if (imm <= SIMM_32BIT_MAX && imm >= SIMM_32BIT_MIN) {
+ FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 16));
+ return SHL16INSLI(dst_ar, dst_ar, imm);
+ }
+
+ if (imm <= SIMM_48BIT_MAX && imm >= SIMM_48BIT_MIN) {
+ FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 32));
+ FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16));
+ return SHL16INSLI(dst_ar, dst_ar, imm);
+ }
+
+ FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 48));
+ FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 32));
+ FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16));
+ return SHL16INSLI(dst_ar, dst_ar, imm);
+}
+
+static sljit_si emit_const(struct sljit_compiler *compiler, sljit_si dst_ar, sljit_sw imm, int flush)
+{
+ /* Should *not* be optimized as load_immediate, as pcre relocation
+ mechanism will match this fixed 4-instruction pattern. */
+ if (flush) {
+ FAIL_IF(ADDLI_SOLO(dst_ar, ZERO, imm >> 32));
+ FAIL_IF(SHL16INSLI_SOLO(dst_ar, dst_ar, imm >> 16));
+ return SHL16INSLI_SOLO(dst_ar, dst_ar, imm);
+ }
+
+ FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 32));
+ FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16));
+ return SHL16INSLI(dst_ar, dst_ar, imm);
+}
+
+static sljit_si emit_const_64(struct sljit_compiler *compiler, sljit_si dst_ar, sljit_sw imm, int flush)
+{
+ /* Should *not* be optimized as load_immediate, as pcre relocation
+ mechanism will match this fixed 4-instruction pattern. */
+ if (flush) {
+ FAIL_IF(ADDLI_SOLO(reg_map[dst_ar], ZERO, imm >> 48));
+ FAIL_IF(SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm >> 32));
+ FAIL_IF(SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm >> 16));
+ return SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm);
+ }
+
+ FAIL_IF(ADDLI(reg_map[dst_ar], ZERO, imm >> 48));
+ FAIL_IF(SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm >> 32));
+ FAIL_IF(SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm >> 16));
+ return SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compiler, sljit_si args, sljit_si scratches, sljit_si saveds, sljit_si local_size)
+{
+ sljit_ins base;
+ sljit_ins bundle = 0;
+
+ CHECK_ERROR();
+ check_sljit_emit_enter(compiler, args, scratches, saveds, local_size);
+
+ compiler->scratches = scratches;
+ compiler->saveds = saveds;
+#if (defined SLJIT_DEBUG && SLJIT_DEBUG)
+ compiler->logical_local_size = local_size;
+#endif
+
+ local_size += (saveds + 1) * sizeof(sljit_sw);
+ local_size = (local_size + 7) & ~7;
+ compiler->local_size = local_size;
+
+ if (local_size <= SIMM_16BIT_MAX) {
+ /* Frequent case. */
+ FAIL_IF(ADDLI(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, -local_size));
+ base = SLJIT_LOCALS_REG_mapped;
+ } else {
+ FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, local_size));
+ FAIL_IF(ADD(TMP_REG2_mapped, SLJIT_LOCALS_REG_mapped, ZERO));
+ FAIL_IF(SUB(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped));
+ base = TMP_REG2_mapped;
+ local_size = 0;
+ }
+
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 8));
+ FAIL_IF(ST_ADD(ADDR_TMP_mapped, RA, -8));
+
+ if (saveds >= 1)
+ FAIL_IF(ST_ADD(ADDR_TMP_mapped, SLJIT_SAVED_REG1_mapped, -8));
+
+ if (saveds >= 2)
+ FAIL_IF(ST_ADD(ADDR_TMP_mapped, SLJIT_SAVED_REG2_mapped, -8));
+
+ if (saveds >= 3)
+ FAIL_IF(ST_ADD(ADDR_TMP_mapped, SLJIT_SAVED_REG3_mapped, -8));
+
+ if (saveds >= 4)
+ FAIL_IF(ST_ADD(ADDR_TMP_mapped, SLJIT_SAVED_EREG1_mapped, -8));
+
+ if (saveds >= 5)
+ FAIL_IF(ST_ADD(ADDR_TMP_mapped, SLJIT_SAVED_EREG2_mapped, -8));
+
+ if (args >= 1)
+ FAIL_IF(ADD(SLJIT_SAVED_REG1_mapped, 0, ZERO));
+
+ if (args >= 2)
+ FAIL_IF(ADD(SLJIT_SAVED_REG2_mapped, 1, ZERO));
+
+ if (args >= 3)
+ FAIL_IF(ADD(SLJIT_SAVED_REG3_mapped, 2, ZERO));
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void sljit_set_context(struct sljit_compiler *compiler, sljit_si args, sljit_si scratches, sljit_si saveds, sljit_si local_size)
+{
+ CHECK_ERROR_VOID();
+ check_sljit_set_context(compiler, args, scratches, saveds, local_size);
+
+ compiler->scratches = scratches;
+ compiler->saveds = saveds;
+#if (defined SLJIT_DEBUG && SLJIT_DEBUG)
+ compiler->logical_local_size = local_size;
+#endif
+
+ local_size += (saveds + 1) * sizeof(sljit_sw);
+ compiler->local_size = (local_size + 7) & ~7;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compiler, sljit_si op, sljit_si src, sljit_sw srcw)
+{
+ sljit_si local_size;
+ sljit_ins base;
+ int addr_initialized = 0;
+
+ CHECK_ERROR();
+ check_sljit_emit_return(compiler, op, src, srcw);
+
+ FAIL_IF(emit_mov_before_return(compiler, op, src, srcw));
+
+ local_size = compiler->local_size;
+ if (local_size <= SIMM_16BIT_MAX)
+ base = SLJIT_LOCALS_REG_mapped;
+ else {
+ FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, local_size));
+ FAIL_IF(ADD(TMP_REG1_mapped, SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped));
+ base = TMP_REG1_mapped;
+ local_size = 0;
+ }
+
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 8));
+ FAIL_IF(LD(RA, ADDR_TMP_mapped));
+
+ if (compiler->saveds >= 5) {
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 48));
+ addr_initialized = 1;
+
+ FAIL_IF(LD_ADD(SLJIT_SAVED_EREG2_mapped, ADDR_TMP_mapped, 8));
+ }
+
+ if (compiler->saveds >= 4) {
+ if (addr_initialized == 0) {
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 40));
+ addr_initialized = 1;
+ }
+
+ FAIL_IF(LD_ADD(SLJIT_SAVED_EREG1_mapped, ADDR_TMP_mapped, 8));
+ }
+
+ if (compiler->saveds >= 3) {
+ if (addr_initialized == 0) {
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 32));
+ addr_initialized = 1;
+ }
+
+ FAIL_IF(LD_ADD(SLJIT_SAVED_REG3_mapped, ADDR_TMP_mapped, 8));
+ }
+
+ if (compiler->saveds >= 2) {
+ if (addr_initialized == 0) {
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 24));
+ addr_initialized = 1;
+ }
+
+ FAIL_IF(LD_ADD(SLJIT_SAVED_REG2_mapped, ADDR_TMP_mapped, 8));
+ }
+
+ if (compiler->saveds >= 1) {
+ if (addr_initialized == 0) {
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 16));
+ /* addr_initialized = 1; no need to initialize as it's the last one. */
+ }
+
+ FAIL_IF(LD_ADD(SLJIT_SAVED_REG1_mapped, ADDR_TMP_mapped, 8));
+ }
+
+ if (compiler->local_size <= SIMM_16BIT_MAX)
+ FAIL_IF(ADDLI(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, compiler->local_size));
+ else
+ FAIL_IF(ADD(SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped, ZERO));
+
+ return JR(RA);
+}
+
+/* reg_ar is an absoulute register! */
+
+/* Can perform an operation using at most 1 instruction. */
+static sljit_si getput_arg_fast(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg_ar, sljit_si arg, sljit_sw argw)
+{
+ SLJIT_ASSERT(arg & SLJIT_MEM);
+
+ if ((!(flags & WRITE_BACK) || !(arg & REG_MASK))
+ && !(arg & OFFS_REG_MASK) && argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) {
+ /* Works for both absoulte and relative addresses. */
+ if (SLJIT_UNLIKELY(flags & ARG_TEST))
+ return 1;
+
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, reg_map[arg & REG_MASK], argw));
+
+ if (flags & LOAD_DATA)
+ FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, ADDR_TMP_mapped));
+ else
+ FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], ADDR_TMP_mapped, reg_ar));
+
+ return -1;
+ }
+
+ return 0;
+}
+
+/* See getput_arg below.
+ Note: can_cache is called only for binary operators. Those
+ operators always uses word arguments without write back. */
+static sljit_si can_cache(sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_sw next_argw)
+{
+ SLJIT_ASSERT((arg & SLJIT_MEM) && (next_arg & SLJIT_MEM));
+
+ /* Simple operation except for updates. */
+ if (arg & OFFS_REG_MASK) {
+ argw &= 0x3;
+ next_argw &= 0x3;
+ if (argw && argw == next_argw
+ && (arg == next_arg || (arg & OFFS_REG_MASK) == (next_arg & OFFS_REG_MASK)))
+ return 1;
+ return 0;
+ }
+
+ if (arg == next_arg) {
+ if (((next_argw - argw) <= SIMM_16BIT_MAX
+ && (next_argw - argw) >= SIMM_16BIT_MIN))
+ return 1;
+
+ return 0;
+ }
+
+ return 0;
+}
+
+/* Emit the necessary instructions. See can_cache above. */
+static sljit_si getput_arg(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg_ar, sljit_si arg, sljit_sw argw, sljit_si next_arg, sljit_sw next_argw)
+{
+ sljit_si tmp_ar, base;
+
+ SLJIT_ASSERT(arg & SLJIT_MEM);
+ if (!(next_arg & SLJIT_MEM)) {
+ next_arg = 0;
+ next_argw = 0;
+ }
+
+ if ((flags & MEM_MASK) <= GPR_REG && (flags & LOAD_DATA))
+ tmp_ar = reg_ar;
+ else
+ tmp_ar = TMP_REG1_mapped;
+
+ base = arg & REG_MASK;
+
+ if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) {
+ argw &= 0x3;
+
+ if ((flags & WRITE_BACK) && reg_ar == reg_map[base]) {
+ SLJIT_ASSERT(!(flags & LOAD_DATA) && reg_map[TMP_REG1] != reg_ar);
+ FAIL_IF(ADD(TMP_REG1_mapped, reg_ar, ZERO));
+ reg_ar = TMP_REG1_mapped;
+ }
+
+ /* Using the cache. */
+ if (argw == compiler->cache_argw) {
+ if (!(flags & WRITE_BACK)) {
+ if (arg == compiler->cache_arg) {
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar);
+ }
+
+ if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) {
+ if (arg == next_arg && argw == (next_argw & 0x3)) {
+ compiler->cache_arg = arg;
+ compiler->cache_argw = argw;
+ FAIL_IF(ADD(TMP_REG3_mapped, reg_map[base], TMP_REG3_mapped));
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar);
+ }
+
+ FAIL_IF(ADD(tmp_ar, reg_map[base], TMP_REG3_mapped));
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar);
+ }
+ } else {
+ if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) {
+ FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped));
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar);
+ }
+ }
+ }
+
+ if (SLJIT_UNLIKELY(argw)) {
+ compiler->cache_arg = SLJIT_MEM | (arg & OFFS_REG_MASK);
+ compiler->cache_argw = argw;
+ FAIL_IF(SHLI(TMP_REG3_mapped, reg_map[OFFS_REG(arg)], argw));
+ }
+
+ if (!(flags & WRITE_BACK)) {
+ if (arg == next_arg && argw == (next_argw & 0x3)) {
+ compiler->cache_arg = arg;
+ compiler->cache_argw = argw;
+ FAIL_IF(ADD(TMP_REG3_mapped, reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3]));
+ tmp_ar = TMP_REG3_mapped;
+ } else
+ FAIL_IF(ADD(tmp_ar, reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3]));
+
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar);
+ }
+
+ FAIL_IF(ADD(reg_map[base], reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3]));
+
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar);
+ }
+
+ if (SLJIT_UNLIKELY(flags & WRITE_BACK) && base) {
+ /* Update only applies if a base register exists. */
+ if (reg_ar == reg_map[base]) {
+ SLJIT_ASSERT(!(flags & LOAD_DATA) && TMP_REG1_mapped != reg_ar);
+ if (argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) {
+ FAIL_IF(ADDLI(ADDR_TMP_mapped, reg_map[base], argw));
+ if (flags & LOAD_DATA)
+ FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, ADDR_TMP_mapped));
+ else
+ FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], ADDR_TMP_mapped, reg_ar));
+
+ if (argw)
+ return ADDLI(reg_map[base], reg_map[base], argw);
+
+ return SLJIT_SUCCESS;
+ }
+
+ FAIL_IF(ADD(TMP_REG1_mapped, reg_ar, ZERO));
+ reg_ar = TMP_REG1_mapped;
+ }
+
+ if (argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) {
+ if (argw)
+ FAIL_IF(ADDLI(reg_map[base], reg_map[base], argw));
+ } else {
+ if (compiler->cache_arg == SLJIT_MEM
+ && argw - compiler->cache_argw <= SIMM_16BIT_MAX
+ && argw - compiler->cache_argw >= SIMM_16BIT_MIN) {
+ if (argw != compiler->cache_argw) {
+ FAIL_IF(ADD(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw));
+ compiler->cache_argw = argw;
+ }
+
+ FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped));
+ } else {
+ compiler->cache_arg = SLJIT_MEM;
+ compiler->cache_argw = argw;
+ FAIL_IF(load_immediate(compiler, TMP_REG3_mapped, argw));
+ FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped));
+ }
+ }
+
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar);
+ }
+
+ if (compiler->cache_arg == arg
+ && argw - compiler->cache_argw <= SIMM_16BIT_MAX
+ && argw - compiler->cache_argw >= SIMM_16BIT_MIN) {
+ if (argw != compiler->cache_argw) {
+ FAIL_IF(ADDLI(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw));
+ compiler->cache_argw = argw;
+ }
+
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar);
+ }
+
+ if (compiler->cache_arg == SLJIT_MEM
+ && argw - compiler->cache_argw <= SIMM_16BIT_MAX
+ && argw - compiler->cache_argw >= SIMM_16BIT_MIN) {
+ if (argw != compiler->cache_argw)
+ FAIL_IF(ADDLI(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw));
+ } else {
+ compiler->cache_arg = SLJIT_MEM;
+ FAIL_IF(load_immediate(compiler, TMP_REG3_mapped, argw));
+ }
+
+ compiler->cache_argw = argw;
+
+ if (!base) {
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar);
+ }
+
+ if (arg == next_arg
+ && next_argw - argw <= SIMM_16BIT_MAX
+ && next_argw - argw >= SIMM_16BIT_MIN) {
+ compiler->cache_arg = arg;
+ FAIL_IF(ADD(TMP_REG3_mapped, TMP_REG3_mapped, reg_map[base]));
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar);
+ }
+
+ FAIL_IF(ADD(tmp_ar, TMP_REG3_mapped, reg_map[base]));
+
+ if (flags & LOAD_DATA)
+ return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar);
+ else
+ return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar);
+}
+
+static SLJIT_INLINE sljit_si emit_op_mem(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg_ar, sljit_si arg, sljit_sw argw)
+{
+ if (getput_arg_fast(compiler, flags, reg_ar, arg, argw))
+ return compiler->error;
+
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+ return getput_arg(compiler, flags, reg_ar, arg, argw, 0, 0);
+}
+
+static SLJIT_INLINE sljit_si emit_op_mem2(struct sljit_compiler *compiler, sljit_si flags, sljit_si reg, sljit_si arg1, sljit_sw arg1w, sljit_si arg2, sljit_sw arg2w)
+{
+ if (getput_arg_fast(compiler, flags, reg, arg1, arg1w))
+ return compiler->error;
+ return getput_arg(compiler, flags, reg, arg1, arg1w, arg2, arg2w);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *compiler, sljit_si dst, sljit_sw dstw)
+{
+ CHECK_ERROR();
+ check_sljit_emit_fast_enter(compiler, dst, dstw);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+
+ /* For UNUSED dst. Uncommon, but possible. */
+ if (dst == SLJIT_UNUSED)
+ return SLJIT_SUCCESS;
+
+ if (FAST_IS_REG(dst))
+ return ADD(reg_map[dst], RA, ZERO);
+
+ /* Memory. */
+ return emit_op_mem(compiler, WORD_DATA, RA, dst, dstw);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_si src, sljit_sw srcw)
+{
+ CHECK_ERROR();
+ check_sljit_emit_fast_return(compiler, src, srcw);
+ ADJUST_LOCAL_OFFSET(src, srcw);
+
+ if (FAST_IS_REG(src))
+ FAIL_IF(ADD(RA, reg_map[src], ZERO));
+
+ else if (src & SLJIT_MEM)
+ FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, RA, src, srcw));
+
+ else if (src & SLJIT_IMM)
+ FAIL_IF(load_immediate(compiler, RA, srcw));
+
+ return JR(RA);
+}
+
+static SLJIT_INLINE sljit_si emit_single_op(struct sljit_compiler *compiler, sljit_si op, sljit_si flags, sljit_si dst, sljit_si src1, sljit_sw src2)
+{
+ sljit_si overflow_ra = 0;
+
+ switch (GET_OPCODE(op)) {
+ case SLJIT_MOV:
+ case SLJIT_MOV_P:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if (dst != src2)
+ return ADD(reg_map[dst], reg_map[src2], ZERO);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_MOV_UI:
+ case SLJIT_MOV_SI:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) {
+ if (op == SLJIT_MOV_SI)
+ return BFEXTS(reg_map[dst], reg_map[src2], 0, 31);
+
+ return BFEXTU(reg_map[dst], reg_map[src2], 0, 31);
+ } else if (dst != src2)
+ SLJIT_ASSERT_STOP();
+
+ return SLJIT_SUCCESS;
+
+ case SLJIT_MOV_UB:
+ case SLJIT_MOV_SB:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) {
+ if (op == SLJIT_MOV_SB)
+ return BFEXTS(reg_map[dst], reg_map[src2], 0, 7);
+
+ return BFEXTU(reg_map[dst], reg_map[src2], 0, 7);
+ } else if (dst != src2)
+ SLJIT_ASSERT_STOP();
+
+ return SLJIT_SUCCESS;
+
+ case SLJIT_MOV_UH:
+ case SLJIT_MOV_SH:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) {
+ if (op == SLJIT_MOV_SH)
+ return BFEXTS(reg_map[dst], reg_map[src2], 0, 15);
+
+ return BFEXTU(reg_map[dst], reg_map[src2], 0, 15);
+ } else if (dst != src2)
+ SLJIT_ASSERT_STOP();
+
+ return SLJIT_SUCCESS;
+
+ case SLJIT_NOT:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if (op & SLJIT_SET_E)
+ FAIL_IF(NOR(EQUAL_FLAG, reg_map[src2], reg_map[src2]));
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(NOR(reg_map[dst], reg_map[src2], reg_map[src2]));
+
+ return SLJIT_SUCCESS;
+
+ case SLJIT_CLZ:
+ SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM));
+ if (op & SLJIT_SET_E)
+ FAIL_IF(CLZ(EQUAL_FLAG, reg_map[src2]));
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(CLZ(reg_map[dst], reg_map[src2]));
+
+ return SLJIT_SUCCESS;
+
+ case SLJIT_ADD:
+ if (flags & SRC2_IMM) {
+ if (op & SLJIT_SET_O) {
+ FAIL_IF(SHRUI(TMP_EREG1, reg_map[src1], 63));
+ if (src2 < 0)
+ FAIL_IF(XORI(TMP_EREG1, TMP_EREG1, 1));
+ }
+
+ if (op & SLJIT_SET_E)
+ FAIL_IF(ADDLI(EQUAL_FLAG, reg_map[src1], src2));
+
+ if (op & SLJIT_SET_C) {
+ if (src2 >= 0)
+ FAIL_IF(ORI(ULESS_FLAG ,reg_map[src1], src2));
+ else {
+ FAIL_IF(ADDLI(ULESS_FLAG ,ZERO, src2));
+ FAIL_IF(OR(ULESS_FLAG,reg_map[src1],ULESS_FLAG));
+ }
+ }
+
+ /* dst may be the same as src1 or src2. */
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], src2));
+
+ if (op & SLJIT_SET_O) {
+ FAIL_IF(SHRUI(OVERFLOW_FLAG, reg_map[dst], 63));
+
+ if (src2 < 0)
+ FAIL_IF(XORI(OVERFLOW_FLAG, OVERFLOW_FLAG, 1));
+ }
+ } else {
+ if (op & SLJIT_SET_O) {
+ FAIL_IF(XOR(TMP_EREG1, reg_map[src1], reg_map[src2]));
+ FAIL_IF(SHRUI(TMP_EREG1, TMP_EREG1, 63));
+
+ if (src1 != dst)
+ overflow_ra = reg_map[src1];
+ else if (src2 != dst)
+ overflow_ra = reg_map[src2];
+ else {
+ /* Rare ocasion. */
+ FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO));
+ overflow_ra = TMP_EREG2;
+ }
+ }
+
+ if (op & SLJIT_SET_E)
+ FAIL_IF(ADD(EQUAL_FLAG ,reg_map[src1], reg_map[src2]));
+
+ if (op & SLJIT_SET_C)
+ FAIL_IF(OR(ULESS_FLAG,reg_map[src1], reg_map[src2]));
+
+ /* dst may be the same as src1 or src2. */
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(ADD(reg_map[dst],reg_map[src1], reg_map[src2]));
+
+ if (op & SLJIT_SET_O) {
+ FAIL_IF(XOR(OVERFLOW_FLAG,reg_map[dst], overflow_ra));
+ FAIL_IF(SHRUI(OVERFLOW_FLAG, OVERFLOW_FLAG, 63));
+ }
+ }
+
+ /* a + b >= a | b (otherwise, the carry should be set to 1). */
+ if (op & SLJIT_SET_C)
+ FAIL_IF(CMPLTU(ULESS_FLAG ,reg_map[dst] ,ULESS_FLAG));
+
+ if (op & SLJIT_SET_O)
+ return CMOVNEZ(OVERFLOW_FLAG, TMP_EREG1, ZERO);
+
+ return SLJIT_SUCCESS;
+
+ case SLJIT_ADDC:
+ if (flags & SRC2_IMM) {
+ if (op & SLJIT_SET_C) {
+ if (src2 >= 0)
+ FAIL_IF(ORI(TMP_EREG1, reg_map[src1], src2));
+ else {
+ FAIL_IF(ADDLI(TMP_EREG1, ZERO, src2));
+ FAIL_IF(OR(TMP_EREG1, reg_map[src1], TMP_EREG1));
+ }
+ }
+
+ FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], src2));
+
+ } else {
+ if (op & SLJIT_SET_C)
+ FAIL_IF(OR(TMP_EREG1, reg_map[src1], reg_map[src2]));
+
+ /* dst may be the same as src1 or src2. */
+ FAIL_IF(ADD(reg_map[dst], reg_map[src1], reg_map[src2]));
+ }
+
+ if (op & SLJIT_SET_C)
+ FAIL_IF(CMPLTU(TMP_EREG1, reg_map[dst], TMP_EREG1));
+
+ FAIL_IF(ADD(reg_map[dst], reg_map[dst], ULESS_FLAG));
+
+ if (!(op & SLJIT_SET_C))
+ return SLJIT_SUCCESS;
+
+ /* Set TMP_EREG2 (dst == 0) && (ULESS_FLAG == 1). */
+ FAIL_IF(CMPLTUI(TMP_EREG2, reg_map[dst], 1));
+ FAIL_IF(AND(TMP_EREG2, TMP_EREG2, ULESS_FLAG));
+ /* Set carry flag. */
+ return OR(ULESS_FLAG, TMP_EREG2, TMP_EREG1);
+
+ case SLJIT_SUB:
+ if ((flags & SRC2_IMM) && ((op & (SLJIT_SET_U | SLJIT_SET_S)) || src2 == SIMM_16BIT_MIN)) {
+ FAIL_IF(ADDLI(TMP_REG2_mapped, ZERO, src2));
+ src2 = TMP_REG2;
+ flags &= ~SRC2_IMM;
+ }
+
+ if (flags & SRC2_IMM) {
+ if (op & SLJIT_SET_O) {
+ FAIL_IF(SHRUI(TMP_EREG1,reg_map[src1], 63));
+
+ if (src2 < 0)
+ FAIL_IF(XORI(TMP_EREG1, TMP_EREG1, 1));
+
+ if (src1 != dst)
+ overflow_ra = reg_map[src1];
+ else {
+ /* Rare ocasion. */
+ FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO));
+
+ overflow_ra = TMP_EREG2;
+ }
+ }
+
+ if (op & SLJIT_SET_E)
+ FAIL_IF(ADDLI(EQUAL_FLAG, reg_map[src1], -src2));
+
+ if (op & SLJIT_SET_C) {
+ FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, src2));
+ FAIL_IF(CMPLTU(ULESS_FLAG, reg_map[src1], ADDR_TMP_mapped));
+ }
+
+ /* dst may be the same as src1 or src2. */
+ if (CHECK_FLAGS(SLJIT_SET_E))
+ FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], -src2));
+
+ } else {
+
+ if (op & SLJIT_SET_O) {
+ FAIL_IF(XOR(TMP_EREG1, reg_map[src1], reg_map[src2]));
+ FAIL_IF(SHRUI(TMP_EREG1, TMP_EREG1, 63));
+
+ if (src1 != dst)
+ overflow_ra = reg_map[src1];
+ else {
+ /* Rare ocasion. */
+ FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO));
+ overflow_ra = TMP_EREG2;
+ }
+ }
+
+ if (op & SLJIT_SET_E)
+ FAIL_IF(SUB(EQUAL_FLAG, reg_map[src1], reg_map[src2]));
+
+ if (op & (SLJIT_SET_U | SLJIT_SET_C))
+ FAIL_IF(CMPLTU(ULESS_FLAG, reg_map[src1], reg_map[src2]));
+
+ if (op & SLJIT_SET_U)
+ FAIL_IF(CMPLTU(UGREATER_FLAG, reg_map[src2], reg_map[src1]));
+
+ if (op & SLJIT_SET_S) {
+ FAIL_IF(CMPLTS(LESS_FLAG ,reg_map[src1] ,reg_map[src2]));
+ FAIL_IF(CMPLTS(GREATER_FLAG ,reg_map[src2] ,reg_map[src1]));
+ }
+
+ /* dst may be the same as src1 or src2. */
+ if (CHECK_FLAGS(SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_C))
+ FAIL_IF(SUB(reg_map[dst], reg_map[src1], reg_map[src2]));
+ }
+
+ if (op & SLJIT_SET_O) {
+ FAIL_IF(XOR(OVERFLOW_FLAG, reg_map[dst], overflow_ra));
+ FAIL_IF(SHRUI(OVERFLOW_FLAG, OVERFLOW_FLAG, 63));
+ return CMOVEQZ(OVERFLOW_FLAG, TMP_EREG1, ZERO);
+ }
+
+ return SLJIT_SUCCESS;
+
+ case SLJIT_SUBC:
+ if ((flags & SRC2_IMM) && src2 == SIMM_16BIT_MIN) {
+ FAIL_IF(ADDLI(TMP_REG2_mapped, ZERO, src2));
+ src2 = TMP_REG2;
+ flags &= ~SRC2_IMM;
+ }
+
+ if (flags & SRC2_IMM) {
+ if (op & SLJIT_SET_C) {
+ FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, -src2));
+ FAIL_IF(CMPLTU(TMP_EREG1, reg_map[src1], ADDR_TMP_mapped));
+ }
+
+ /* dst may be the same as src1 or src2. */
+ FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], -src2));
+
+ } else {
+ if (op & SLJIT_SET_C)
+ FAIL_IF(CMPLTU(TMP_EREG1, reg_map[src1], reg_map[src2]));
+ /* dst may be the same as src1 or src2. */
+ FAIL_IF(SUB(reg_map[dst], reg_map[src1], reg_map[src2]));
+ }
+
+ if (op & SLJIT_SET_C)
+ FAIL_IF(CMOVEQZ(TMP_EREG1, reg_map[dst], ULESS_FLAG));
+
+ FAIL_IF(SUB(reg_map[dst], reg_map[dst], ULESS_FLAG));
+
+ if (op & SLJIT_SET_C)
+ FAIL_IF(ADD(ULESS_FLAG, TMP_EREG1, ZERO));
+
+ return SLJIT_SUCCESS;
+
+#define EMIT_LOGICAL(op_imm, op_norm) \
+ if (flags & SRC2_IMM) { \
+ FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, src2)); \
+ if (op & SLJIT_SET_E) \
+ FAIL_IF(push_3_buffer( \
+ compiler, op_norm, EQUAL_FLAG, reg_map[src1], \
+ ADDR_TMP_mapped, __LINE__)); \
+ if (CHECK_FLAGS(SLJIT_SET_E)) \
+ FAIL_IF(push_3_buffer( \
+ compiler, op_norm, reg_map[dst], reg_map[src1], \
+ ADDR_TMP_mapped, __LINE__)); \
+ } else { \
+ if (op & SLJIT_SET_E) \
+ FAIL_IF(push_3_buffer( \
+ compiler, op_norm, EQUAL_FLAG, reg_map[src1], \
+ reg_map[src2], __LINE__)); \
+ if (CHECK_FLAGS(SLJIT_SET_E)) \
+ FAIL_IF(push_3_buffer( \
+ compiler, op_norm, reg_map[dst], reg_map[src1], \
+ reg_map[src2], __LINE__)); \
+ }
+
+ case SLJIT_AND:
+ EMIT_LOGICAL(TILEGX_OPC_ANDI, TILEGX_OPC_AND);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_OR:
+ EMIT_LOGICAL(TILEGX_OPC_ORI, TILEGX_OPC_OR);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_XOR:
+ EMIT_LOGICAL(TILEGX_OPC_XORI, TILEGX_OPC_XOR);
+ return SLJIT_SUCCESS;
+
+#define EMIT_SHIFT(op_imm, op_norm) \
+ if (flags & SRC2_IMM) { \
+ if (op & SLJIT_SET_E) \
+ FAIL_IF(push_3_buffer( \
+ compiler, op_imm, EQUAL_FLAG, reg_map[src1], \
+ src2 & 0x3F, __LINE__)); \
+ if (CHECK_FLAGS(SLJIT_SET_E)) \
+ FAIL_IF(push_3_buffer( \
+ compiler, op_imm, reg_map[dst], reg_map[src1], \
+ src2 & 0x3F, __LINE__)); \
+ } else { \
+ if (op & SLJIT_SET_E) \
+ FAIL_IF(push_3_buffer( \
+ compiler, op_imm, reg_map[dst], reg_map[src1], \
+ src2 & 0x3F, __LINE__)); \
+ if (CHECK_FLAGS(SLJIT_SET_E)) \
+ FAIL_IF(push_3_buffer( \
+ compiler, op_norm, reg_map[dst], reg_map[src1], \
+ reg_map[src2], __LINE__)); \
+ }
+
+ case SLJIT_SHL:
+ EMIT_SHIFT(TILEGX_OPC_SHLI, TILEGX_OPC_SHL);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_LSHR:
+ EMIT_SHIFT(TILEGX_OPC_SHRUI, TILEGX_OPC_SHRU);
+ return SLJIT_SUCCESS;
+
+ case SLJIT_ASHR:
+ EMIT_SHIFT(TILEGX_OPC_SHRSI, TILEGX_OPC_SHRS);
+ return SLJIT_SUCCESS;
+ }
+
+ SLJIT_ASSERT_STOP();
+ return SLJIT_SUCCESS;
+}
+
+static sljit_si emit_op(struct sljit_compiler *compiler, sljit_si op, sljit_si flags, sljit_si dst, sljit_sw dstw, sljit_si src1, sljit_sw src1w, sljit_si src2, sljit_sw src2w)
+{
+ /* arg1 goes to TMP_REG1 or src reg.
+ arg2 goes to TMP_REG2, imm or src reg.
+ TMP_REG3 can be used for caching.
+ result goes to TMP_REG2, so put result can use TMP_REG1 and TMP_REG3. */
+ sljit_si dst_r = TMP_REG2;
+ sljit_si src1_r;
+ sljit_sw src2_r = 0;
+ sljit_si sugg_src2_r = TMP_REG2;
+
+ if (!(flags & ALT_KEEP_CACHE)) {
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+ }
+
+ if (SLJIT_UNLIKELY(dst == SLJIT_UNUSED)) {
+ if (op >= SLJIT_MOV && op <= SLJIT_MOVU_SI && !(src2 & SLJIT_MEM))
+ return SLJIT_SUCCESS;
+ if (GET_FLAGS(op))
+ flags |= UNUSED_DEST;
+ } else if (FAST_IS_REG(dst)) {
+ dst_r = dst;
+ flags |= REG_DEST;
+ if (op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
+ sugg_src2_r = dst_r;
+ } else if ((dst & SLJIT_MEM) && !getput_arg_fast(compiler, flags | ARG_TEST, TMP_REG1_mapped, dst, dstw))
+ flags |= SLOW_DEST;
+
+ if (flags & IMM_OP) {
+ if ((src2 & SLJIT_IMM) && src2w) {
+ if ((!(flags & LOGICAL_OP)
+ && (src2w <= SIMM_16BIT_MAX && src2w >= SIMM_16BIT_MIN))
+ || ((flags & LOGICAL_OP) && !(src2w & ~UIMM_16BIT_MAX))) {
+ flags |= SRC2_IMM;
+ src2_r = src2w;
+ }
+ }
+
+ if (!(flags & SRC2_IMM) && (flags & CUMULATIVE_OP) && (src1 & SLJIT_IMM) && src1w) {
+ if ((!(flags & LOGICAL_OP)
+ && (src1w <= SIMM_16BIT_MAX && src1w >= SIMM_16BIT_MIN))
+ || ((flags & LOGICAL_OP) && !(src1w & ~UIMM_16BIT_MAX))) {
+ flags |= SRC2_IMM;
+ src2_r = src1w;
+
+ /* And swap arguments. */
+ src1 = src2;
+ src1w = src2w;
+ src2 = SLJIT_IMM;
+ /* src2w = src2_r unneeded. */
+ }
+ }
+ }
+
+ /* Source 1. */
+ if (FAST_IS_REG(src1)) {
+ src1_r = src1;
+ flags |= REG1_SOURCE;
+ } else if (src1 & SLJIT_IMM) {
+ if (src1w) {
+ FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, src1w));
+ src1_r = TMP_REG1;
+ } else
+ src1_r = 0;
+ } else {
+ if (getput_arg_fast(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w))
+ FAIL_IF(compiler->error);
+ else
+ flags |= SLOW_SRC1;
+ src1_r = TMP_REG1;
+ }
+
+ /* Source 2. */
+ if (FAST_IS_REG(src2)) {
+ src2_r = src2;
+ flags |= REG2_SOURCE;
+ if (!(flags & REG_DEST) && op >= SLJIT_MOV && op <= SLJIT_MOVU_SI)
+ dst_r = src2_r;
+ } else if (src2 & SLJIT_IMM) {
+ if (!(flags & SRC2_IMM)) {
+ if (src2w) {
+ FAIL_IF(load_immediate(compiler, reg_map[sugg_src2_r], src2w));
+ src2_r = sugg_src2_r;
+ } else {
+ src2_r = 0;
+ if ((op >= SLJIT_MOV && op <= SLJIT_MOVU_SI) && (dst & SLJIT_MEM))
+ dst_r = 0;
+ }
+ }
+ } else {
+ if (getput_arg_fast(compiler, flags | LOAD_DATA, reg_map[sugg_src2_r], src2, src2w))
+ FAIL_IF(compiler->error);
+ else
+ flags |= SLOW_SRC2;
+ src2_r = sugg_src2_r;
+ }
+
+ if ((flags & (SLOW_SRC1 | SLOW_SRC2)) == (SLOW_SRC1 | SLOW_SRC2)) {
+ SLJIT_ASSERT(src2_r == TMP_REG2);
+ if (!can_cache(src1, src1w, src2, src2w) && can_cache(src1, src1w, dst, dstw)) {
+ FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG2_mapped, src2, src2w, src1, src1w));
+ FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, dst, dstw));
+ } else {
+ FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, src2, src2w));
+ FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG2_mapped, src2, src2w, dst, dstw));
+ }
+ } else if (flags & SLOW_SRC1)
+ FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, dst, dstw));
+ else if (flags & SLOW_SRC2)
+ FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, reg_map[sugg_src2_r], src2, src2w, dst, dstw));
+
+ FAIL_IF(emit_single_op(compiler, op, flags, dst_r, src1_r, src2_r));
+
+ if (dst & SLJIT_MEM) {
+ if (!(flags & SLOW_DEST)) {
+ getput_arg_fast(compiler, flags, reg_map[dst_r], dst, dstw);
+ return compiler->error;
+ }
+
+ return getput_arg(compiler, flags, reg_map[dst_r], dst, dstw, 0, 0);
+ }
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *compiler, sljit_si op, sljit_si dst, sljit_sw dstw, sljit_si src, sljit_sw srcw, sljit_si type)
+{
+ sljit_si sugg_dst_ar, dst_ar;
+ sljit_si flags = GET_ALL_FLAGS(op);
+
+ CHECK_ERROR();
+ check_sljit_emit_op_flags(compiler, op, dst, dstw, src, srcw, type);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+
+ if (dst == SLJIT_UNUSED)
+ return SLJIT_SUCCESS;
+
+ op = GET_OPCODE(op);
+ sugg_dst_ar = reg_map[(op < SLJIT_ADD && FAST_IS_REG(dst)) ? dst : TMP_REG2];
+
+ compiler->cache_arg = 0;
+ compiler->cache_argw = 0;
+ if (op >= SLJIT_ADD && (src & SLJIT_MEM)) {
+ ADJUST_LOCAL_OFFSET(src, srcw);
+ FAIL_IF(emit_op_mem2(compiler, WORD_DATA | LOAD_DATA, TMP_REG1_mapped, src, srcw, dst, dstw));
+ src = TMP_REG1;
+ srcw = 0;
+ }
+
+ switch (type) {
+ case SLJIT_C_EQUAL:
+ case SLJIT_C_NOT_EQUAL:
+ FAIL_IF(CMPLTUI(sugg_dst_ar, EQUAL_FLAG, 1));
+ dst_ar = sugg_dst_ar;
+ break;
+ case SLJIT_C_LESS:
+ case SLJIT_C_GREATER_EQUAL:
+ case SLJIT_C_FLOAT_LESS:
+ case SLJIT_C_FLOAT_GREATER_EQUAL:
+ dst_ar = ULESS_FLAG;
+ break;
+ case SLJIT_C_GREATER:
+ case SLJIT_C_LESS_EQUAL:
+ case SLJIT_C_FLOAT_GREATER:
+ case SLJIT_C_FLOAT_LESS_EQUAL:
+ dst_ar = UGREATER_FLAG;
+ break;
+ case SLJIT_C_SIG_LESS:
+ case SLJIT_C_SIG_GREATER_EQUAL:
+ dst_ar = LESS_FLAG;
+ break;
+ case SLJIT_C_SIG_GREATER:
+ case SLJIT_C_SIG_LESS_EQUAL:
+ dst_ar = GREATER_FLAG;
+ break;
+ case SLJIT_C_OVERFLOW:
+ case SLJIT_C_NOT_OVERFLOW:
+ dst_ar = OVERFLOW_FLAG;
+ break;
+ case SLJIT_C_MUL_OVERFLOW:
+ case SLJIT_C_MUL_NOT_OVERFLOW:
+ FAIL_IF(CMPLTUI(sugg_dst_ar, OVERFLOW_FLAG, 1));
+ dst_ar = sugg_dst_ar;
+ type ^= 0x1; /* Flip type bit for the XORI below. */
+ break;
+ case SLJIT_C_FLOAT_EQUAL:
+ case SLJIT_C_FLOAT_NOT_EQUAL:
+ dst_ar = EQUAL_FLAG;
+ break;
+
+ default:
+ SLJIT_ASSERT_STOP();
+ dst_ar = sugg_dst_ar;
+ break;
+ }
+
+ if (type & 0x1) {
+ FAIL_IF(XORI(sugg_dst_ar, dst_ar, 1));
+ dst_ar = sugg_dst_ar;
+ }
+
+ if (op >= SLJIT_ADD) {
+ if (TMP_REG2_mapped != dst_ar)
+ FAIL_IF(ADD(TMP_REG2_mapped, dst_ar, ZERO));
+ return emit_op(compiler, op | flags, CUMULATIVE_OP | LOGICAL_OP | IMM_OP | ALT_KEEP_CACHE, dst, dstw, src, srcw, TMP_REG2, 0);
+ }
+
+ if (dst & SLJIT_MEM)
+ return emit_op_mem(compiler, WORD_DATA, dst_ar, dst, dstw);
+
+ if (sugg_dst_ar != dst_ar)
+ return ADD(sugg_dst_ar, dst_ar, ZERO);
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler, sljit_si op) {
+ CHECK_ERROR();
+ check_sljit_emit_op0(compiler, op);
+
+ op = GET_OPCODE(op);
+ switch (op) {
+ case SLJIT_NOP:
+ return push_0_buffer(compiler, TILEGX_OPC_FNOP, __LINE__);
+
+ case SLJIT_BREAKPOINT:
+ return PI(BPT);
+
+ case SLJIT_UMUL:
+ case SLJIT_SMUL:
+ case SLJIT_UDIV:
+ case SLJIT_SDIV:
+ SLJIT_ASSERT_STOP();
+ }
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler, sljit_si op, sljit_si dst, sljit_sw dstw, sljit_si src, sljit_sw srcw)
+{
+ CHECK_ERROR();
+ check_sljit_emit_op1(compiler, op, dst, dstw, src, srcw);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+ ADJUST_LOCAL_OFFSET(src, srcw);
+
+ switch (GET_OPCODE(op)) {
+ case SLJIT_MOV:
+ case SLJIT_MOV_P:
+ return emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
+
+ case SLJIT_MOV_UI:
+ return emit_op(compiler, SLJIT_MOV_UI, INT_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
+
+ case SLJIT_MOV_SI:
+ return emit_op(compiler, SLJIT_MOV_SI, INT_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, srcw);
+
+ case SLJIT_MOV_UB:
+ return emit_op(compiler, SLJIT_MOV_UB, BYTE_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_ub) srcw : srcw);
+
+ case SLJIT_MOV_SB:
+ return emit_op(compiler, SLJIT_MOV_SB, BYTE_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sb) srcw : srcw);
+
+ case SLJIT_MOV_UH:
+ return emit_op(compiler, SLJIT_MOV_UH, HALF_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_uh) srcw : srcw);
+
+ case SLJIT_MOV_SH:
+ return emit_op(compiler, SLJIT_MOV_SH, HALF_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sh) srcw : srcw);
+
+ case SLJIT_MOVU:
+ case SLJIT_MOVU_P:
+ return emit_op(compiler, SLJIT_MOV, WORD_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
+
+ case SLJIT_MOVU_UI:
+ return emit_op(compiler, SLJIT_MOV_UI, INT_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
+
+ case SLJIT_MOVU_SI:
+ return emit_op(compiler, SLJIT_MOV_SI, INT_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw);
+
+ case SLJIT_MOVU_UB:
+ return emit_op(compiler, SLJIT_MOV_UB, BYTE_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_ub) srcw : srcw);
+
+ case SLJIT_MOVU_SB:
+ return emit_op(compiler, SLJIT_MOV_SB, BYTE_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sb) srcw : srcw);
+
+ case SLJIT_MOVU_UH:
+ return emit_op(compiler, SLJIT_MOV_UH, HALF_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_uh) srcw : srcw);
+
+ case SLJIT_MOVU_SH:
+ return emit_op(compiler, SLJIT_MOV_SH, HALF_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_sh) srcw : srcw);
+
+ case SLJIT_NOT:
+ return emit_op(compiler, op, 0, dst, dstw, TMP_REG1, 0, src, srcw);
+
+ case SLJIT_NEG:
+ return emit_op(compiler, SLJIT_SUB | GET_ALL_FLAGS(op), IMM_OP, dst, dstw, SLJIT_IMM, 0, src, srcw);
+
+ case SLJIT_CLZ:
+ return emit_op(compiler, op, 0, dst, dstw, TMP_REG1, 0, src, srcw);
+ }
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op2(struct sljit_compiler *compiler, sljit_si op, sljit_si dst, sljit_sw dstw, sljit_si src1, sljit_sw src1w, sljit_si src2, sljit_sw src2w)
+{
+ CHECK_ERROR();
+ check_sljit_emit_op2(compiler, op, dst, dstw, src1, src1w, src2, src2w);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+ ADJUST_LOCAL_OFFSET(src1, src1w);
+ ADJUST_LOCAL_OFFSET(src2, src2w);
+
+ switch (GET_OPCODE(op)) {
+ case SLJIT_ADD:
+ case SLJIT_ADDC:
+ return emit_op(compiler, op, CUMULATIVE_OP | IMM_OP, dst, dstw, src1, src1w, src2, src2w);
+
+ case SLJIT_SUB:
+ case SLJIT_SUBC:
+ return emit_op(compiler, op, IMM_OP, dst, dstw, src1, src1w, src2, src2w);
+
+ case SLJIT_MUL:
+ return emit_op(compiler, op, CUMULATIVE_OP, dst, dstw, src1, src1w, src2, src2w);
+
+ case SLJIT_AND:
+ case SLJIT_OR:
+ case SLJIT_XOR:
+ return emit_op(compiler, op, CUMULATIVE_OP | LOGICAL_OP | IMM_OP, dst, dstw, src1, src1w, src2, src2w);
+
+ case SLJIT_SHL:
+ case SLJIT_LSHR:
+ case SLJIT_ASHR:
+ if (src2 & SLJIT_IMM)
+ src2w &= 0x3f;
+ if (op & SLJIT_INT_OP)
+ src2w &= 0x1f;
+
+ return emit_op(compiler, op, IMM_OP, dst, dstw, src1, src1w, src2, src2w);
+ }
+
+ return SLJIT_SUCCESS;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE struct sljit_label * sljit_emit_label(struct sljit_compiler *compiler)
+{
+ struct sljit_label *label;
+
+ flush_buffer(compiler);
+
+ CHECK_ERROR_PTR();
+ check_sljit_emit_label(compiler);
+
+ if (compiler->last_label && compiler->last_label->size == compiler->size)
+ return compiler->last_label;
+
+ label = (struct sljit_label *)ensure_abuf(compiler, sizeof(struct sljit_label));
+ PTR_FAIL_IF(!label);
+ set_label(label, compiler);
+ return label;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compiler, sljit_si type, sljit_si src, sljit_sw srcw)
+{
+ sljit_si src_r = TMP_REG2;
+ struct sljit_jump *jump = NULL;
+
+ flush_buffer(compiler);
+
+ CHECK_ERROR();
+ check_sljit_emit_ijump(compiler, type, src, srcw);
+ ADJUST_LOCAL_OFFSET(src, srcw);
+
+ if (FAST_IS_REG(src)) {
+ if (reg_map[src] != 0)
+ src_r = src;
+ else
+ FAIL_IF(ADD_SOLO(TMP_REG2_mapped, reg_map[src], ZERO));
+ }
+
+ if (type >= SLJIT_CALL0) {
+ SLJIT_ASSERT(reg_map[PIC_ADDR_REG] == 16 && PIC_ADDR_REG == TMP_REG2);
+ if (src & (SLJIT_IMM | SLJIT_MEM)) {
+ if (src & SLJIT_IMM)
+ FAIL_IF(emit_const(compiler, reg_map[PIC_ADDR_REG], srcw, 1));
+ else {
+ SLJIT_ASSERT(src_r == TMP_REG2 && (src & SLJIT_MEM));
+ FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw));
+ }
+
+ FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_SCRATCH_REG1], ZERO));
+
+ FAIL_IF(ADDI_SOLO(54, 54, -16));
+
+ FAIL_IF(JALR_SOLO(reg_map[PIC_ADDR_REG]));
+
+ return ADDI_SOLO(54, 54, 16);
+ }
+
+ /* Register input. */
+ if (type >= SLJIT_CALL1)
+ FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_SCRATCH_REG1], ZERO));
+
+ FAIL_IF(ADD_SOLO(reg_map[PIC_ADDR_REG], reg_map[src_r], ZERO));
+
+ FAIL_IF(ADDI_SOLO(54, 54, -16));
+
+ FAIL_IF(JALR_SOLO(reg_map[src_r]));
+
+ return ADDI_SOLO(54, 54, 16);
+ }
+
+ if (src & SLJIT_IMM) {
+ jump = (struct sljit_jump *)ensure_abuf(compiler, sizeof(struct sljit_jump));
+ FAIL_IF(!jump);
+ set_jump(jump, compiler, JUMP_ADDR | ((type >= SLJIT_FAST_CALL) ? IS_JAL : 0));
+ jump->u.target = srcw;
+ FAIL_IF(emit_const(compiler, TMP_REG2_mapped, 0, 1));
+
+ if (type >= SLJIT_FAST_CALL) {
+ FAIL_IF(ADD_SOLO(ZERO, ZERO, ZERO));
+ jump->addr = compiler->size;
+ FAIL_IF(JR_SOLO(reg_map[src_r]));
+ } else {
+ jump->addr = compiler->size;
+ FAIL_IF(JR_SOLO(reg_map[src_r]));
+ }
+
+ return SLJIT_SUCCESS;
+
+ } else if (src & SLJIT_MEM)
+ FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw));
+
+ FAIL_IF(JR_SOLO(reg_map[src_r]));
+
+ if (jump)
+ jump->addr = compiler->size;
+
+ return SLJIT_SUCCESS;
+}
+
+#define BR_Z(src) \
+ inst = BEQZ_X1 | SRCA_X1(src); \
+ flags = IS_COND;
+
+#define BR_NZ(src) \
+ inst = BNEZ_X1 | SRCA_X1(src); \
+ flags = IS_COND;
+
+SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump * sljit_emit_jump(struct sljit_compiler *compiler, sljit_si type)
+{
+ struct sljit_jump *jump;
+ sljit_ins inst;
+ sljit_si flags = 0;
+
+ flush_buffer(compiler);
+
+ CHECK_ERROR_PTR();
+ check_sljit_emit_jump(compiler, type);
+
+ jump = (struct sljit_jump *)ensure_abuf(compiler, sizeof(struct sljit_jump));
+ PTR_FAIL_IF(!jump);
+ set_jump(jump, compiler, type & SLJIT_REWRITABLE_JUMP);
+ type &= 0xff;
+
+ switch (type) {
+ case SLJIT_C_EQUAL:
+ case SLJIT_C_FLOAT_NOT_EQUAL:
+ BR_NZ(EQUAL_FLAG);
+ break;
+ case SLJIT_C_NOT_EQUAL:
+ case SLJIT_C_FLOAT_EQUAL:
+ BR_Z(EQUAL_FLAG);
+ break;
+ case SLJIT_C_LESS:
+ case SLJIT_C_FLOAT_LESS:
+ BR_Z(ULESS_FLAG);
+ break;
+ case SLJIT_C_GREATER_EQUAL:
+ case SLJIT_C_FLOAT_GREATER_EQUAL:
+ BR_NZ(ULESS_FLAG);
+ break;
+ case SLJIT_C_GREATER:
+ case SLJIT_C_FLOAT_GREATER:
+ BR_Z(UGREATER_FLAG);
+ break;
+ case SLJIT_C_LESS_EQUAL:
+ case SLJIT_C_FLOAT_LESS_EQUAL:
+ BR_NZ(UGREATER_FLAG);
+ break;
+ case SLJIT_C_SIG_LESS:
+ BR_Z(LESS_FLAG);
+ break;
+ case SLJIT_C_SIG_GREATER_EQUAL:
+ BR_NZ(LESS_FLAG);
+ break;
+ case SLJIT_C_SIG_GREATER:
+ BR_Z(GREATER_FLAG);
+ break;
+ case SLJIT_C_SIG_LESS_EQUAL:
+ BR_NZ(GREATER_FLAG);
+ break;
+ case SLJIT_C_OVERFLOW:
+ case SLJIT_C_MUL_OVERFLOW:
+ BR_Z(OVERFLOW_FLAG);
+ break;
+ case SLJIT_C_NOT_OVERFLOW:
+ case SLJIT_C_MUL_NOT_OVERFLOW:
+ BR_NZ(OVERFLOW_FLAG);
+ break;
+ default:
+ /* Not conditional branch. */
+ inst = 0;
+ break;
+ }
+
+ jump->flags |= flags;
+
+ if (inst) {
+ inst = inst | ((type <= SLJIT_JUMP) ? BOFF_X1(5) : BOFF_X1(6));
+ PTR_FAIL_IF(PI(inst));
+ }
+
+ PTR_FAIL_IF(emit_const(compiler, TMP_REG2_mapped, 0, 1));
+ if (type <= SLJIT_JUMP) {
+ jump->addr = compiler->size;
+ PTR_FAIL_IF(JR_SOLO(TMP_REG2_mapped));
+ } else {
+ SLJIT_ASSERT(reg_map[PIC_ADDR_REG] == 16 && PIC_ADDR_REG == TMP_REG2);
+ /* Cannot be optimized out if type is >= CALL0. */
+ jump->flags |= IS_JAL | (type >= SLJIT_CALL0 ? SLJIT_REWRITABLE_JUMP : 0);
+ PTR_FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_SCRATCH_REG1], ZERO));
+ jump->addr = compiler->size;
+ PTR_FAIL_IF(JALR_SOLO(TMP_REG2_mapped));
+ }
+
+ return jump;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_is_fpu_available(void)
+{
+ return 0;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compiler, sljit_si op, sljit_si dst, sljit_sw dstw, sljit_si src, sljit_sw srcw)
+{
+ SLJIT_ASSERT_STOP();
+}
+
+SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compiler, sljit_si op, sljit_si dst, sljit_sw dstw, sljit_si src1, sljit_sw src1w, sljit_si src2, sljit_sw src2w)
+{
+ SLJIT_ASSERT_STOP();
+}
+
+SLJIT_API_FUNC_ATTRIBUTE struct sljit_const * sljit_emit_const(struct sljit_compiler *compiler, sljit_si dst, sljit_sw dstw, sljit_sw init_value)
+{
+ struct sljit_const *const_;
+ sljit_si reg;
+
+ flush_buffer(compiler);
+
+ CHECK_ERROR_PTR();
+ check_sljit_emit_const(compiler, dst, dstw, init_value);
+ ADJUST_LOCAL_OFFSET(dst, dstw);
+
+ const_ = (struct sljit_const *)ensure_abuf(compiler, sizeof(struct sljit_const));
+ PTR_FAIL_IF(!const_);
+ set_const(const_, compiler);
+
+ reg = FAST_IS_REG(dst) ? dst : TMP_REG2;
+
+ PTR_FAIL_IF(emit_const_64(compiler, reg, init_value, 1));
+
+ if (dst & SLJIT_MEM)
+ PTR_FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, TMP_REG2, 0));
+ return const_;
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_addr)
+{
+ sljit_ins *inst = (sljit_ins *)addr;
+
+ inst[0] = (inst[0] & ~(0xFFFFL << 43)) | (((new_addr >> 32) & 0xffff) << 43);
+ inst[1] = (inst[1] & ~(0xFFFFL << 43)) | (((new_addr >> 16) & 0xffff) << 43);
+ inst[2] = (inst[2] & ~(0xFFFFL << 43)) | ((new_addr & 0xffff) << 43);
+ SLJIT_CACHE_FLUSH(inst, inst + 3);
+}
+
+SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant)
+{
+ sljit_ins *inst = (sljit_ins *)addr;
+
+ inst[0] = (inst[0] & ~(0xFFFFL << 43)) | (((new_constant >> 48) & 0xFFFFL) << 43);
+ inst[1] = (inst[1] & ~(0xFFFFL << 43)) | (((new_constant >> 32) & 0xFFFFL) << 43);
+ inst[2] = (inst[2] & ~(0xFFFFL << 43)) | (((new_constant >> 16) & 0xFFFFL) << 43);
+ inst[3] = (inst[3] & ~(0xFFFFL << 43)) | ((new_constant & 0xFFFFL) << 43);
+ SLJIT_CACHE_FLUSH(inst, inst + 4);
+}
diff --git a/src/3rdparty/pcre/sljit/sljitNativeX86_32.c b/src/3rdparty/pcre/sljit/sljitNativeX86_32.c
index 2866e8f2a1..dd03f26618 100644
--- a/src/3rdparty/pcre/sljit/sljitNativeX86_32.c
+++ b/src/3rdparty/pcre/sljit/sljitNativeX86_32.c
@@ -89,11 +89,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compil
FAIL_IF(!inst);
INC_SIZE(size);
- PUSH_REG(reg_map[TMP_REGISTER]);
+ PUSH_REG(reg_map[TMP_REG1]);
#if !(defined SLJIT_X86_32_FASTCALL && SLJIT_X86_32_FASTCALL)
if (args > 0) {
*inst++ = MOV_r_rm;
- *inst++ = MOD_REG | (reg_map[TMP_REGISTER] << 3) | 0x4 /* esp */;
+ *inst++ = MOD_REG | (reg_map[TMP_REG1] << 3) | 0x4 /* esp */;
}
#endif
if (saveds > 2)
@@ -121,17 +121,17 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_enter(struct sljit_compiler *compil
#else
if (args > 0) {
*inst++ = MOV_r_rm;
- *inst++ = MOD_DISP8 | (reg_map[SLJIT_SAVED_REG1] << 3) | reg_map[TMP_REGISTER];
+ *inst++ = MOD_DISP8 | (reg_map[SLJIT_SAVED_REG1] << 3) | reg_map[TMP_REG1];
*inst++ = sizeof(sljit_sw) * 2;
}
if (args > 1) {
*inst++ = MOV_r_rm;
- *inst++ = MOD_DISP8 | (reg_map[SLJIT_SAVED_REG2] << 3) | reg_map[TMP_REGISTER];
+ *inst++ = MOD_DISP8 | (reg_map[SLJIT_SAVED_REG2] << 3) | reg_map[TMP_REG1];
*inst++ = sizeof(sljit_sw) * 3;
}
if (args > 2) {
*inst++ = MOV_r_rm;
- *inst++ = MOD_DISP8 | (reg_map[SLJIT_SAVED_REG3] << 3) | reg_map[TMP_REGISTER];
+ *inst++ = MOD_DISP8 | (reg_map[SLJIT_SAVED_REG3] << 3) | reg_map[TMP_REG1];
*inst++ = sizeof(sljit_sw) * 4;
}
#endif
@@ -245,7 +245,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_return(struct sljit_compiler *compi
POP_REG(reg_map[SLJIT_SAVED_REG2]);
if (compiler->saveds > 2)
POP_REG(reg_map[SLJIT_SAVED_REG3]);
- POP_REG(reg_map[TMP_REGISTER]);
+ POP_REG(reg_map[TMP_REG1]);
#if (defined SLJIT_X86_32_FASTCALL && SLJIT_X86_32_FASTCALL)
if (compiler->args > 2)
RET_I16(sizeof(sljit_sw));
@@ -301,9 +301,9 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
/* Calculate size of b. */
inst_size += 1; /* mod r/m byte. */
if (b & SLJIT_MEM) {
- if ((b & 0x0f) == SLJIT_UNUSED)
+ if ((b & REG_MASK) == SLJIT_UNUSED)
inst_size += sizeof(sljit_sw);
- else if (immb != 0 && !(b & 0xf0)) {
+ else if (immb != 0 && !(b & OFFS_REG_MASK)) {
/* Immediate operand. */
if (immb <= 127 && immb >= -128)
inst_size += sizeof(sljit_sb);
@@ -311,10 +311,10 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
inst_size += sizeof(sljit_sw);
}
- if ((b & 0xf) == SLJIT_LOCALS_REG && !(b & 0xf0))
- b |= SLJIT_LOCALS_REG << 4;
+ if ((b & REG_MASK) == SLJIT_LOCALS_REG && !(b & OFFS_REG_MASK))
+ b |= TO_OFFS_REG(SLJIT_LOCALS_REG);
- if ((b & 0xf0) != SLJIT_UNUSED)
+ if ((b & OFFS_REG_MASK) != SLJIT_UNUSED)
inst_size += 1; /* SIB byte. */
}
@@ -393,8 +393,8 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
#else
*buf_ptr++ |= MOD_REG + reg_map[b];
#endif
- else if ((b & 0x0f) != SLJIT_UNUSED) {
- if ((b & 0xf0) == SLJIT_UNUSED || (b & 0xf0) == (SLJIT_LOCALS_REG << 4)) {
+ else if ((b & REG_MASK) != SLJIT_UNUSED) {
+ if ((b & OFFS_REG_MASK) == SLJIT_UNUSED || (b & OFFS_REG_MASK) == TO_OFFS_REG(SLJIT_LOCALS_REG)) {
if (immb != 0) {
if (immb <= 127 && immb >= -128)
*buf_ptr |= 0x40;
@@ -402,11 +402,11 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
*buf_ptr |= 0x80;
}
- if ((b & 0xf0) == SLJIT_UNUSED)
- *buf_ptr++ |= reg_map[b & 0x0f];
+ if ((b & OFFS_REG_MASK) == SLJIT_UNUSED)
+ *buf_ptr++ |= reg_map[b & REG_MASK];
else {
*buf_ptr++ |= 0x04;
- *buf_ptr++ = reg_map[b & 0x0f] | (reg_map[(b >> 4) & 0x0f] << 3);
+ *buf_ptr++ = reg_map[b & REG_MASK] | (reg_map[OFFS_REG(b)] << 3);
}
if (immb != 0) {
@@ -420,7 +420,7 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
}
else {
*buf_ptr++ |= 0x04;
- *buf_ptr++ = reg_map[b & 0x0f] | (reg_map[(b >> 4) & 0x0f] << 3) | (immb << 6);
+ *buf_ptr++ = reg_map[b & REG_MASK] | (reg_map[OFFS_REG(b)] << 3) | (immb << 6);
}
}
else {
@@ -495,9 +495,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *c
/* For UNUSED dst. Uncommon, but possible. */
if (dst == SLJIT_UNUSED)
- dst = TMP_REGISTER;
+ dst = TMP_REG1;
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
/* Unused dest is possible here. */
inst = (sljit_ub*)ensure_buf(compiler, 1 + 1);
FAIL_IF(!inst);
@@ -524,7 +524,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
CHECK_EXTRA_REGS(src, srcw, (void)0);
- if (src <= TMP_REGISTER) {
+ if (FAST_IS_REG(src)) {
inst = (sljit_ub*)ensure_buf(compiler, 1 + 1 + 1);
FAIL_IF(!inst);
diff --git a/src/3rdparty/pcre/sljit/sljitNativeX86_64.c b/src/3rdparty/pcre/sljit/sljitNativeX86_64.c
index 28f04fddd8..967f3c3444 100644
--- a/src/3rdparty/pcre/sljit/sljitNativeX86_64.c
+++ b/src/3rdparty/pcre/sljit/sljitNativeX86_64.c
@@ -69,7 +69,7 @@ static sljit_ub* generate_fixed_jump(sljit_ub *code_ptr, sljit_sw addr, sljit_si
{
sljit_sw delta = addr - ((sljit_sw)code_ptr + 1 + sizeof(sljit_si));
- if (delta <= SLJIT_W(0x7fffffff) && delta >= SLJIT_W(-0x80000000)) {
+ if (delta <= HALFWORD_MAX && delta >= HALFWORD_MIN) {
*code_ptr++ = (type == 2) ? CALL_i32 : JMP_i32;
*(sljit_sw*)code_ptr = delta;
}
@@ -420,12 +420,12 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
size &= 0xf;
inst_size = size;
- if ((b & SLJIT_MEM) && !(b & 0xf0) && NOT_HALFWORD(immb)) {
+ if ((b & SLJIT_MEM) && !(b & OFFS_REG_MASK) && NOT_HALFWORD(immb)) {
if (emit_load_imm64(compiler, TMP_REG3, immb))
return NULL;
immb = 0;
- if (b & 0xf)
- b |= TMP_REG3 << 4;
+ if (b & REG_MASK)
+ b |= TO_OFFS_REG(TMP_REG3);
else
b |= TMP_REG3;
}
@@ -445,12 +445,12 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
/* Calculate size of b. */
inst_size += 1; /* mod r/m byte. */
if (b & SLJIT_MEM) {
- if ((b & 0x0f) == SLJIT_UNUSED)
+ if ((b & REG_MASK) == SLJIT_UNUSED)
inst_size += 1 + sizeof(sljit_si); /* SIB byte required to avoid RIP based addressing. */
else {
- if (reg_map[b & 0x0f] >= 8)
+ if (reg_map[b & REG_MASK] >= 8)
rex |= REX_B;
- if (immb != 0 && !(b & 0xf0)) {
+ if (immb != 0 && !(b & OFFS_REG_MASK)) {
/* Immediate operand. */
if (immb <= 127 && immb >= -128)
inst_size += sizeof(sljit_sb);
@@ -459,12 +459,12 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
}
}
- if ((b & 0xf) == SLJIT_LOCALS_REG && !(b & 0xf0))
- b |= SLJIT_LOCALS_REG << 4;
+ if ((b & REG_MASK) == SLJIT_LOCALS_REG && !(b & OFFS_REG_MASK))
+ b |= TO_OFFS_REG(SLJIT_LOCALS_REG);
- if ((b & 0xf0) != SLJIT_UNUSED) {
+ if ((b & OFFS_REG_MASK) != SLJIT_UNUSED) {
inst_size += 1; /* SIB byte. */
- if (reg_map[(b >> 4) & 0x0f] >= 8)
+ if (reg_map[OFFS_REG(b)] >= 8)
rex |= REX_X;
}
}
@@ -563,8 +563,8 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
#else
*buf_ptr++ |= MOD_REG + reg_lmap[b];
#endif
- else if ((b & 0x0f) != SLJIT_UNUSED) {
- if ((b & 0xf0) == SLJIT_UNUSED || (b & 0xf0) == (SLJIT_LOCALS_REG << 4)) {
+ else if ((b & REG_MASK) != SLJIT_UNUSED) {
+ if ((b & OFFS_REG_MASK) == SLJIT_UNUSED || (b & OFFS_REG_MASK) == TO_OFFS_REG(SLJIT_LOCALS_REG)) {
if (immb != 0) {
if (immb <= 127 && immb >= -128)
*buf_ptr |= 0x40;
@@ -572,11 +572,11 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
*buf_ptr |= 0x80;
}
- if ((b & 0xf0) == SLJIT_UNUSED)
- *buf_ptr++ |= reg_lmap[b & 0x0f];
+ if ((b & OFFS_REG_MASK) == SLJIT_UNUSED)
+ *buf_ptr++ |= reg_lmap[b & REG_MASK];
else {
*buf_ptr++ |= 0x04;
- *buf_ptr++ = reg_lmap[b & 0x0f] | (reg_lmap[(b >> 4) & 0x0f] << 3);
+ *buf_ptr++ = reg_lmap[b & REG_MASK] | (reg_lmap[OFFS_REG(b)] << 3);
}
if (immb != 0) {
@@ -590,7 +590,7 @@ static sljit_ub* emit_x86_instruction(struct sljit_compiler *compiler, sljit_si
}
else {
*buf_ptr++ |= 0x04;
- *buf_ptr++ = reg_lmap[b & 0x0f] | (reg_lmap[(b >> 4) & 0x0f] << 3) | (immb << 6);
+ *buf_ptr++ = reg_lmap[b & REG_MASK] | (reg_lmap[OFFS_REG(b)] << 3) | (immb << 6);
}
}
else {
@@ -662,9 +662,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_enter(struct sljit_compiler *c
/* For UNUSED dst. Uncommon, but possible. */
if (dst == SLJIT_UNUSED)
- dst = TMP_REGISTER;
+ dst = TMP_REG1;
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
if (reg_map[dst] < 8) {
inst = (sljit_ub*)ensure_buf(compiler, 1 + 1);
FAIL_IF(!inst);
@@ -698,11 +698,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fast_return(struct sljit_compiler *
ADJUST_LOCAL_OFFSET(src, srcw);
if ((src & SLJIT_IMM) && NOT_HALFWORD(srcw)) {
- FAIL_IF(emit_load_imm64(compiler, TMP_REGISTER, srcw));
- src = TMP_REGISTER;
+ FAIL_IF(emit_load_imm64(compiler, TMP_REG1, srcw));
+ src = TMP_REG1;
}
- if (src <= TMP_REGISTER) {
+ if (FAST_IS_REG(src)) {
if (reg_map[src] < 8) {
inst = (sljit_ub*)ensure_buf(compiler, 1 + 1 + 1);
FAIL_IF(!inst);
@@ -765,7 +765,7 @@ static sljit_si emit_mov_int(struct sljit_compiler *compiler, sljit_si sign,
return SLJIT_SUCCESS; /* Empty instruction. */
if (src & SLJIT_IMM) {
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
if (sign || ((sljit_uw)srcw <= 0x7fffffff)) {
inst = emit_x86_instruction(compiler, 1, SLJIT_IMM, (sljit_sw)(sljit_si)srcw, dst, dstw);
FAIL_IF(!inst);
@@ -782,9 +782,9 @@ static sljit_si emit_mov_int(struct sljit_compiler *compiler, sljit_si sign,
return SLJIT_SUCCESS;
}
- dst_r = (dst <= TMP_REGISTER) ? dst : TMP_REGISTER;
+ dst_r = FAST_IS_REG(dst) ? dst : TMP_REG1;
- if ((dst & SLJIT_MEM) && (src <= TMP_REGISTER))
+ if ((dst & SLJIT_MEM) && FAST_IS_REG(src))
dst_r = src;
else {
if (sign) {
diff --git a/src/3rdparty/pcre/sljit/sljitNativeX86_common.c b/src/3rdparty/pcre/sljit/sljitNativeX86_common.c
index ceb3d675b7..653705f6ca 100644
--- a/src/3rdparty/pcre/sljit/sljitNativeX86_common.c
+++ b/src/3rdparty/pcre/sljit/sljitNativeX86_common.c
@@ -64,7 +64,7 @@ SLJIT_API_FUNC_ATTRIBUTE SLJIT_CONST char* sljit_get_platform_name(void)
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
/* Last register + 1. */
-#define TMP_REGISTER (SLJIT_NO_REGISTERS + 1)
+#define TMP_REG1 (SLJIT_NO_REGISTERS + 1)
static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 2] = {
0, 0, 2, 1, 0, 0, 3, 6, 7, 0, 0, 4, 5
@@ -85,7 +85,7 @@ static SLJIT_CONST sljit_ub reg_map[SLJIT_NO_REGISTERS + 2] = {
#else /* SLJIT_CONFIG_X86_32 */
/* Last register + 1. */
-#define TMP_REGISTER (SLJIT_NO_REGISTERS + 1)
+#define TMP_REG1 (SLJIT_NO_REGISTERS + 1)
#define TMP_REG2 (SLJIT_NO_REGISTERS + 2)
#define TMP_REG3 (SLJIT_NO_REGISTERS + 3)
@@ -118,8 +118,16 @@ static SLJIT_CONST sljit_ub reg_lmap[SLJIT_NO_REGISTERS + 4] = {
#define REX_B 0x41
#define REX 0x40
-#define IS_HALFWORD(x) ((x) <= 0x7fffffffll && (x) >= -0x80000000ll)
-#define NOT_HALFWORD(x) ((x) > 0x7fffffffll || (x) < -0x80000000ll)
+#ifndef _WIN64
+#define HALFWORD_MAX 0x7fffffffl
+#define HALFWORD_MIN -0x80000000l
+#else
+#define HALFWORD_MAX 0x7fffffffll
+#define HALFWORD_MIN -0x80000000ll
+#endif
+
+#define IS_HALFWORD(x) ((x) <= HALFWORD_MAX && (x) >= HALFWORD_MIN)
+#define NOT_HALFWORD(x) ((x) > HALFWORD_MAX || (x) < HALFWORD_MIN)
#define CHECK_EXTRA_REGS(p, w, do)
@@ -397,7 +405,7 @@ static sljit_ub* generate_near_jump_code(struct sljit_jump *jump, sljit_ub *code
short_jump = (sljit_sw)(label_addr - (jump->addr + 2)) >= -128 && (sljit_sw)(label_addr - (jump->addr + 2)) <= 127;
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
- if ((sljit_sw)(label_addr - (jump->addr + 1)) > 0x7fffffffll || (sljit_sw)(label_addr - (jump->addr + 1)) < -0x80000000ll)
+ if ((sljit_sw)(label_addr - (jump->addr + 1)) > HALFWORD_MAX || (sljit_sw)(label_addr - (jump->addr + 1)) < HALFWORD_MIN)
return generate_far_jump_code(jump, code_ptr, type);
#endif
@@ -526,7 +534,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
*(sljit_sw*)jump->addr = (sljit_sw)(jump->u.label->addr - (jump->addr + sizeof(sljit_sw)));
#else
- SLJIT_ASSERT((sljit_sw)(jump->u.label->addr - (jump->addr + sizeof(sljit_si))) >= -0x80000000ll && (sljit_sw)(jump->u.label->addr - (jump->addr + sizeof(sljit_si))) <= 0x7fffffffll);
+ SLJIT_ASSERT((sljit_sw)(jump->u.label->addr - (jump->addr + sizeof(sljit_si))) >= HALFWORD_MIN && (sljit_sw)(jump->u.label->addr - (jump->addr + sizeof(sljit_si))) <= HALFWORD_MAX);
*(sljit_si*)jump->addr = (sljit_si)(jump->u.label->addr - (jump->addr + sizeof(sljit_si)));
#endif
}
@@ -534,7 +542,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
*(sljit_sw*)jump->addr = (sljit_sw)(jump->u.target - (jump->addr + sizeof(sljit_sw)));
#else
- SLJIT_ASSERT((sljit_sw)(jump->u.target - (jump->addr + sizeof(sljit_si))) >= -0x80000000ll && (sljit_sw)(jump->u.target - (jump->addr + sizeof(sljit_si))) <= 0x7fffffffll);
+ SLJIT_ASSERT((sljit_sw)(jump->u.target - (jump->addr + sizeof(sljit_si))) >= HALFWORD_MIN && (sljit_sw)(jump->u.target - (jump->addr + sizeof(sljit_si))) <= HALFWORD_MAX);
*(sljit_si*)jump->addr = (sljit_si)(jump->u.target - (jump->addr + sizeof(sljit_si)));
#endif
}
@@ -633,7 +641,7 @@ static void SLJIT_CALL sljit_grow_stack(sljit_sw local_size)
CPU cycles if the stack is large enough. However, you don't know it in
advance, so it must always be called. I think this is a bad design in
general even if it has some reasons. */
- *(sljit_si*)alloca(local_size) = 0;
+ *(volatile sljit_si*)alloca(local_size) = 0;
}
#endif
@@ -653,20 +661,20 @@ static sljit_si emit_mov(struct sljit_compiler *compiler,
if (dst == SLJIT_UNUSED) {
/* No destination, doesn't need to setup flags. */
if (src & SLJIT_MEM) {
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, src, srcw);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, src, srcw);
FAIL_IF(!inst);
*inst = MOV_r_rm;
}
return SLJIT_SUCCESS;
}
- if (src <= TMP_REGISTER) {
+ if (FAST_IS_REG(src)) {
inst = emit_x86_instruction(compiler, 1, src, 0, dst, dstw);
FAIL_IF(!inst);
*inst = MOV_rm_r;
return SLJIT_SUCCESS;
}
if (src & SLJIT_IMM) {
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
return emit_do_imm(compiler, MOV_r_i32 + reg_map[dst], srcw);
#else
@@ -692,7 +700,7 @@ static sljit_si emit_mov(struct sljit_compiler *compiler,
*inst = MOV_rm_i32;
return SLJIT_SUCCESS;
}
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
inst = emit_x86_instruction(compiler, 1, dst, 0, src, srcw);
FAIL_IF(!inst);
*inst = MOV_r_rm;
@@ -700,10 +708,10 @@ static sljit_si emit_mov(struct sljit_compiler *compiler,
}
/* Memory to memory move. Requires two instruction. */
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, src, srcw);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, src, srcw);
FAIL_IF(!inst);
*inst = MOV_r_rm;
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, dst, dstw);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, dst, dstw);
FAIL_IF(!inst);
*inst = MOV_rm_r;
return SLJIT_SUCCESS;
@@ -745,13 +753,13 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
SLJIT_COMPILE_ASSERT(
reg_map[SLJIT_SCRATCH_REG1] == 0
&& reg_map[SLJIT_SCRATCH_REG2] == 2
- && reg_map[TMP_REGISTER] > 7,
+ && reg_map[TMP_REG1] > 7,
invalid_register_assignment_for_div_mul);
#else
SLJIT_COMPILE_ASSERT(
reg_map[SLJIT_SCRATCH_REG1] == 0
&& reg_map[SLJIT_SCRATCH_REG2] < 7
- && reg_map[TMP_REGISTER] == 2,
+ && reg_map[TMP_REG1] == 2,
invalid_register_assignment_for_div_mul);
#endif
compiler->mode32 = op & SLJIT_INT_OP;
@@ -760,10 +768,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
op = GET_OPCODE(op);
if (op == SLJIT_UDIV) {
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) || defined(_WIN64)
- EMIT_MOV(compiler, TMP_REGISTER, 0, SLJIT_SCRATCH_REG2, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_SCRATCH_REG2, 0);
inst = emit_x86_instruction(compiler, 1, SLJIT_SCRATCH_REG2, 0, SLJIT_SCRATCH_REG2, 0);
#else
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, TMP_REG1, 0);
#endif
FAIL_IF(!inst);
*inst = XOR_r_rm;
@@ -771,7 +779,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
if (op == SLJIT_SDIV) {
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) || defined(_WIN64)
- EMIT_MOV(compiler, TMP_REGISTER, 0, SLJIT_SCRATCH_REG2, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_SCRATCH_REG2, 0);
#endif
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
@@ -800,7 +808,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
FAIL_IF(!inst);
INC_SIZE(2);
*inst++ = GROUP_F7;
- *inst = MOD_REG | ((op >= SLJIT_UDIV) ? reg_map[TMP_REGISTER] : reg_map[SLJIT_SCRATCH_REG2]);
+ *inst = MOD_REG | ((op >= SLJIT_UDIV) ? reg_map[TMP_REG1] : reg_map[SLJIT_SCRATCH_REG2]);
#else
#ifdef _WIN64
size = (!compiler->mode32 || op >= SLJIT_UDIV) ? 3 : 2;
@@ -816,7 +824,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
else if (op >= SLJIT_UDIV)
*inst++ = REX_B;
*inst++ = GROUP_F7;
- *inst = MOD_REG | ((op >= SLJIT_UDIV) ? reg_lmap[TMP_REGISTER] : reg_lmap[SLJIT_SCRATCH_REG2]);
+ *inst = MOD_REG | ((op >= SLJIT_UDIV) ? reg_lmap[TMP_REG1] : reg_lmap[SLJIT_SCRATCH_REG2]);
#else
if (!compiler->mode32)
*inst++ = REX_W;
@@ -839,7 +847,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op0(struct sljit_compiler *compiler
break;
}
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) && !defined(_WIN64)
- EMIT_MOV(compiler, SLJIT_SCRATCH_REG2, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, SLJIT_SCRATCH_REG2, 0, TMP_REG1, 0);
#endif
break;
}
@@ -873,7 +881,7 @@ static sljit_si emit_mov_byte(struct sljit_compiler *compiler, sljit_si sign,
return SLJIT_SUCCESS; /* Empty instruction. */
if (src & SLJIT_IMM) {
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
return emit_do_imm(compiler, MOV_r_i32 + reg_map[dst], srcw);
#else
@@ -889,13 +897,13 @@ static sljit_si emit_mov_byte(struct sljit_compiler *compiler, sljit_si sign,
return SLJIT_SUCCESS;
}
- dst_r = (dst <= TMP_REGISTER) ? dst : TMP_REGISTER;
+ dst_r = FAST_IS_REG(dst) ? dst : TMP_REG1;
- if ((dst & SLJIT_MEM) && src <= TMP_REGISTER) {
+ if ((dst & SLJIT_MEM) && FAST_IS_REG(src)) {
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
if (reg_map[src] >= 4) {
- SLJIT_ASSERT(dst_r == TMP_REGISTER);
- EMIT_MOV(compiler, TMP_REGISTER, 0, src, 0);
+ SLJIT_ASSERT(dst_r == TMP_REG1);
+ EMIT_MOV(compiler, TMP_REG1, 0, src, 0);
} else
dst_r = src;
#else
@@ -903,9 +911,9 @@ static sljit_si emit_mov_byte(struct sljit_compiler *compiler, sljit_si sign,
#endif
}
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
- else if (src <= TMP_REGISTER && reg_map[src] >= 4) {
+ else if (FAST_IS_REG(src) && reg_map[src] >= 4) {
/* src, dst are registers. */
- SLJIT_ASSERT(dst >= SLJIT_SCRATCH_REG1 && dst <= TMP_REGISTER);
+ SLJIT_ASSERT(SLOW_IS_REG(dst));
if (reg_map[dst] < 4) {
if (dst != src)
EMIT_MOV(compiler, dst, 0, src, 0);
@@ -946,25 +954,25 @@ static sljit_si emit_mov_byte(struct sljit_compiler *compiler, sljit_si sign,
if (dst & SLJIT_MEM) {
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
- if (dst_r == TMP_REGISTER) {
+ if (dst_r == TMP_REG1) {
/* Find a non-used register, whose reg_map[src] < 4. */
- if ((dst & 0xf) == SLJIT_SCRATCH_REG1) {
- if ((dst & 0xf0) == (SLJIT_SCRATCH_REG2 << 4))
+ if ((dst & REG_MASK) == SLJIT_SCRATCH_REG1) {
+ if ((dst & OFFS_REG_MASK) == TO_OFFS_REG(SLJIT_SCRATCH_REG2))
work_r = SLJIT_SCRATCH_REG3;
else
work_r = SLJIT_SCRATCH_REG2;
}
else {
- if ((dst & 0xf0) != (SLJIT_SCRATCH_REG1 << 4))
+ if ((dst & OFFS_REG_MASK) != TO_OFFS_REG(SLJIT_SCRATCH_REG1))
work_r = SLJIT_SCRATCH_REG1;
- else if ((dst & 0xf) == SLJIT_SCRATCH_REG2)
+ else if ((dst & REG_MASK) == SLJIT_SCRATCH_REG2)
work_r = SLJIT_SCRATCH_REG3;
else
work_r = SLJIT_SCRATCH_REG2;
}
if (work_r == SLJIT_SCRATCH_REG1) {
- ENCODE_PREFIX(XCHG_EAX_r + reg_map[TMP_REGISTER]);
+ ENCODE_PREFIX(XCHG_EAX_r + reg_map[TMP_REG1]);
}
else {
inst = emit_x86_instruction(compiler, 1, work_r, 0, dst_r, 0);
@@ -977,7 +985,7 @@ static sljit_si emit_mov_byte(struct sljit_compiler *compiler, sljit_si sign,
*inst = MOV_rm8_r8;
if (work_r == SLJIT_SCRATCH_REG1) {
- ENCODE_PREFIX(XCHG_EAX_r + reg_map[TMP_REGISTER]);
+ ENCODE_PREFIX(XCHG_EAX_r + reg_map[TMP_REG1]);
}
else {
inst = emit_x86_instruction(compiler, 1, work_r, 0, dst_r, 0);
@@ -1015,7 +1023,7 @@ static sljit_si emit_mov_half(struct sljit_compiler *compiler, sljit_si sign,
return SLJIT_SUCCESS; /* Empty instruction. */
if (src & SLJIT_IMM) {
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
return emit_do_imm(compiler, MOV_r_i32 + reg_map[dst], srcw);
#else
@@ -1031,9 +1039,9 @@ static sljit_si emit_mov_half(struct sljit_compiler *compiler, sljit_si sign,
return SLJIT_SUCCESS;
}
- dst_r = (dst <= TMP_REGISTER) ? dst : TMP_REGISTER;
+ dst_r = FAST_IS_REG(dst) ? dst : TMP_REG1;
- if ((dst & SLJIT_MEM) && src <= TMP_REGISTER)
+ if ((dst & SLJIT_MEM) && FAST_IS_REG(src))
dst_r = src;
else {
inst = emit_x86_instruction(compiler, 2, dst_r, 0, src, srcw);
@@ -1058,8 +1066,8 @@ static sljit_si emit_unary(struct sljit_compiler *compiler, sljit_ub opcode,
sljit_ub* inst;
if (dst == SLJIT_UNUSED) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src, srcw);
- inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, src, srcw);
+ inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst++ = GROUP_F7;
*inst |= opcode;
@@ -1073,7 +1081,7 @@ static sljit_si emit_unary(struct sljit_compiler *compiler, sljit_ub opcode,
*inst |= opcode;
return SLJIT_SUCCESS;
}
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
EMIT_MOV(compiler, dst, 0, src, srcw);
inst = emit_x86_instruction(compiler, 1, 0, 0, dst, dstw);
FAIL_IF(!inst);
@@ -1081,12 +1089,12 @@ static sljit_si emit_unary(struct sljit_compiler *compiler, sljit_ub opcode,
*inst |= opcode;
return SLJIT_SUCCESS;
}
- EMIT_MOV(compiler, TMP_REGISTER, 0, src, srcw);
- inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, src, srcw);
+ inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst++ = GROUP_F7;
*inst |= opcode;
- EMIT_MOV(compiler, dst, dstw, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, dst, dstw, TMP_REG1, 0);
return SLJIT_SUCCESS;
}
@@ -1097,17 +1105,17 @@ static sljit_si emit_not_with_flags(struct sljit_compiler *compiler,
sljit_ub* inst;
if (dst == SLJIT_UNUSED) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src, srcw);
- inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, src, srcw);
+ inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst++ = GROUP_F7;
*inst |= NOT_rm;
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst = OR_r_rm;
return SLJIT_SUCCESS;
}
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
EMIT_MOV(compiler, dst, 0, src, srcw);
inst = emit_x86_instruction(compiler, 1, 0, 0, dst, dstw);
FAIL_IF(!inst);
@@ -1118,15 +1126,15 @@ static sljit_si emit_not_with_flags(struct sljit_compiler *compiler,
*inst = OR_r_rm;
return SLJIT_SUCCESS;
}
- EMIT_MOV(compiler, TMP_REGISTER, 0, src, srcw);
- inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, src, srcw);
+ inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst++ = GROUP_F7;
*inst |= NOT_rm;
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst = OR_r_rm;
- EMIT_MOV(compiler, dst, dstw, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, dst, dstw, TMP_REG1, 0);
return SLJIT_SUCCESS;
}
@@ -1140,15 +1148,15 @@ static sljit_si emit_clz(struct sljit_compiler *compiler, sljit_si op_flags,
SLJIT_UNUSED_ARG(op_flags);
if (SLJIT_UNLIKELY(dst == SLJIT_UNUSED)) {
/* Just set the zero flag. */
- EMIT_MOV(compiler, TMP_REGISTER, 0, src, srcw);
- inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, src, srcw);
+ inst = emit_x86_instruction(compiler, 1, 0, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst++ = GROUP_F7;
*inst |= NOT_rm;
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
- inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_IMM, 31, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_IMM, 31, TMP_REG1, 0);
#else
- inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_IMM, !(op_flags & SLJIT_INT_OP) ? 63 : 31, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_IMM, !(op_flags & SLJIT_INT_OP) ? 63 : 31, TMP_REG1, 0);
#endif
FAIL_IF(!inst);
*inst |= SHR;
@@ -1156,24 +1164,24 @@ static sljit_si emit_clz(struct sljit_compiler *compiler, sljit_si op_flags,
}
if (SLJIT_UNLIKELY(src & SLJIT_IMM)) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, SLJIT_IMM, srcw);
- src = TMP_REGISTER;
+ EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_IMM, srcw);
+ src = TMP_REG1;
srcw = 0;
}
- inst = emit_x86_instruction(compiler, 2, TMP_REGISTER, 0, src, srcw);
+ inst = emit_x86_instruction(compiler, 2, TMP_REG1, 0, src, srcw);
FAIL_IF(!inst);
*inst++ = GROUP_0F;
*inst = BSR_r_rm;
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
- if (dst <= TMP_REGISTER)
+ if (FAST_IS_REG(dst))
dst_r = dst;
else {
/* Find an unused temporary register. */
- if ((dst & 0xf) != SLJIT_SCRATCH_REG1 && (dst & 0xf0) != (SLJIT_SCRATCH_REG1 << 4))
+ if ((dst & REG_MASK) != SLJIT_SCRATCH_REG1 && (dst & OFFS_REG_MASK) != TO_OFFS_REG(SLJIT_SCRATCH_REG1))
dst_r = SLJIT_SCRATCH_REG1;
- else if ((dst & 0xf) != SLJIT_SCRATCH_REG2 && (dst & 0xf0) != (SLJIT_SCRATCH_REG2 << 4))
+ else if ((dst & REG_MASK) != SLJIT_SCRATCH_REG2 && (dst & OFFS_REG_MASK) != TO_OFFS_REG(SLJIT_SCRATCH_REG2))
dst_r = SLJIT_SCRATCH_REG2;
else
dst_r = SLJIT_SCRATCH_REG3;
@@ -1181,7 +1189,7 @@ static sljit_si emit_clz(struct sljit_compiler *compiler, sljit_si op_flags,
}
EMIT_MOV(compiler, dst_r, 0, SLJIT_IMM, 32 + 31);
#else
- dst_r = (dst <= TMP_REGISTER) ? dst : TMP_REG2;
+ dst_r = FAST_IS_REG(dst) ? dst : TMP_REG2;
compiler->mode32 = 0;
EMIT_MOV(compiler, dst_r, 0, SLJIT_IMM, !(op_flags & SLJIT_INT_OP) ? 64 + 63 : 32 + 31);
compiler->mode32 = op_flags & SLJIT_INT_OP;
@@ -1191,7 +1199,7 @@ static sljit_si emit_clz(struct sljit_compiler *compiler, sljit_si op_flags,
get_cpu_features();
if (cpu_has_cmov) {
- inst = emit_x86_instruction(compiler, 2, dst_r, 0, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 2, dst_r, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst++ = GROUP_0F;
*inst = CMOVNE_r_rm;
@@ -1204,7 +1212,7 @@ static sljit_si emit_clz(struct sljit_compiler *compiler, sljit_si op_flags,
*inst++ = JE_i8;
*inst++ = 2;
*inst++ = MOV_r_rm;
- *inst++ = MOD_REG | (reg_map[dst_r] << 3) | reg_map[TMP_REGISTER];
+ *inst++ = MOD_REG | (reg_map[dst_r] << 3) | reg_map[TMP_REG1];
#else
inst = (sljit_ub*)ensure_buf(compiler, 1 + 5);
FAIL_IF(!inst);
@@ -1212,9 +1220,9 @@ static sljit_si emit_clz(struct sljit_compiler *compiler, sljit_si op_flags,
*inst++ = JE_i8;
*inst++ = 3;
- *inst++ = REX_W | (reg_map[dst_r] >= 8 ? REX_R : 0) | (reg_map[TMP_REGISTER] >= 8 ? REX_B : 0);
+ *inst++ = REX_W | (reg_map[dst_r] >= 8 ? REX_R : 0) | (reg_map[TMP_REG1] >= 8 ? REX_B : 0);
*inst++ = MOV_r_rm;
- *inst++ = MOD_REG | (reg_lmap[dst_r] << 3) | reg_lmap[TMP_REGISTER];
+ *inst++ = MOD_REG | (reg_lmap[dst_r] << 3) | reg_lmap[TMP_REG1];
#endif
}
@@ -1271,7 +1279,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
#endif
if (op_flags & SLJIT_INT_OP) {
- if (src <= TMP_REGISTER && src == dst) {
+ if (FAST_IS_REG(src) && src == dst) {
if (!TYPE_CAST_NEEDED(op))
return SLJIT_SUCCESS;
}
@@ -1322,8 +1330,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
#endif
}
- if (SLJIT_UNLIKELY(update) && (src & SLJIT_MEM) && !src_is_ereg && (src & 0xf) && (srcw != 0 || (src & 0xf0) != 0)) {
- inst = emit_x86_instruction(compiler, 1, src & 0xf, 0, src, srcw);
+ if (SLJIT_UNLIKELY(update) && (src & SLJIT_MEM) && !src_is_ereg && (src & REG_MASK) && (srcw != 0 || (src & OFFS_REG_MASK) != 0)) {
+ inst = emit_x86_instruction(compiler, 1, src & REG_MASK, 0, src, srcw);
FAIL_IF(!inst);
*inst = LEA_r_m;
src &= SLJIT_MEM | 0xf;
@@ -1333,7 +1341,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
if (SLJIT_UNLIKELY(dst_is_ereg) && (!(op == SLJIT_MOV || op == SLJIT_MOV_UI || op == SLJIT_MOV_SI || op == SLJIT_MOV_P) || (src & SLJIT_MEM))) {
SLJIT_ASSERT(dst == SLJIT_MEM1(SLJIT_LOCALS_REG));
- dst = TMP_REGISTER;
+ dst = TMP_REG1;
}
#endif
@@ -1369,12 +1377,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op1(struct sljit_compiler *compiler
}
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
- if (SLJIT_UNLIKELY(dst_is_ereg) && dst == TMP_REGISTER)
- return emit_mov(compiler, SLJIT_MEM1(SLJIT_LOCALS_REG), dstw, TMP_REGISTER, 0);
+ if (SLJIT_UNLIKELY(dst_is_ereg) && dst == TMP_REG1)
+ return emit_mov(compiler, SLJIT_MEM1(SLJIT_LOCALS_REG), dstw, TMP_REG1, 0);
#endif
- if (SLJIT_UNLIKELY(update) && (dst & SLJIT_MEM) && (dst & 0xf) && (dstw != 0 || (dst & 0xf0) != 0)) {
- inst = emit_x86_instruction(compiler, 1, dst & 0xf, 0, dst, dstw);
+ if (SLJIT_UNLIKELY(update) && (dst & SLJIT_MEM) && (dst & REG_MASK) && (dstw != 0 || (dst & OFFS_REG_MASK) != 0)) {
+ inst = emit_x86_instruction(compiler, 1, dst & REG_MASK, 0, dst, dstw);
FAIL_IF(!inst);
*inst = LEA_r_m;
}
@@ -1447,12 +1455,12 @@ static sljit_si emit_cum_binary(struct sljit_compiler *compiler,
sljit_ub* inst;
if (dst == SLJIT_UNUSED) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
if (src2 & SLJIT_IMM) {
- BINARY_IMM(op_imm, op_mr, src2w, TMP_REGISTER, 0);
+ BINARY_IMM(op_imm, op_mr, src2w, TMP_REG1, 0);
}
else {
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, src2, src2w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, src2, src2w);
FAIL_IF(!inst);
*inst = op_rm;
}
@@ -1472,20 +1480,20 @@ static sljit_si emit_cum_binary(struct sljit_compiler *compiler,
BINARY_IMM(op_imm, op_mr, src2w, dst, dstw);
}
}
- else if (dst <= TMP_REGISTER) {
+ else if (FAST_IS_REG(dst)) {
inst = emit_x86_instruction(compiler, 1, dst, dstw, src2, src2w);
FAIL_IF(!inst);
*inst = op_rm;
}
- else if (src2 <= TMP_REGISTER) {
+ else if (FAST_IS_REG(src2)) {
/* Special exception for sljit_emit_op_flags. */
inst = emit_x86_instruction(compiler, 1, src2, src2w, dst, dstw);
FAIL_IF(!inst);
*inst = op_mr;
}
else {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src2, src2w);
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, dst, dstw);
+ EMIT_MOV(compiler, TMP_REG1, 0, src2, src2w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, dst, dstw);
FAIL_IF(!inst);
*inst = op_mr;
}
@@ -1506,19 +1514,19 @@ static sljit_si emit_cum_binary(struct sljit_compiler *compiler,
BINARY_IMM(op_imm, op_mr, src1w, dst, dstw);
}
}
- else if (dst <= TMP_REGISTER) {
+ else if (FAST_IS_REG(dst)) {
inst = emit_x86_instruction(compiler, 1, dst, dstw, src1, src1w);
FAIL_IF(!inst);
*inst = op_rm;
}
- else if (src1 <= TMP_REGISTER) {
+ else if (FAST_IS_REG(src1)) {
inst = emit_x86_instruction(compiler, 1, src1, src1w, dst, dstw);
FAIL_IF(!inst);
*inst = op_mr;
}
else {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, dst, dstw);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, dst, dstw);
FAIL_IF(!inst);
*inst = op_mr;
}
@@ -1526,7 +1534,7 @@ static sljit_si emit_cum_binary(struct sljit_compiler *compiler,
}
/* General version. */
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
EMIT_MOV(compiler, dst, 0, src1, src1w);
if (src2 & SLJIT_IMM) {
BINARY_IMM(op_imm, op_mr, src2w, dst, 0);
@@ -1539,16 +1547,16 @@ static sljit_si emit_cum_binary(struct sljit_compiler *compiler,
}
else {
/* This version requires less memory writing. */
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
if (src2 & SLJIT_IMM) {
- BINARY_IMM(op_imm, op_mr, src2w, TMP_REGISTER, 0);
+ BINARY_IMM(op_imm, op_mr, src2w, TMP_REG1, 0);
}
else {
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, src2, src2w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, src2, src2w);
FAIL_IF(!inst);
*inst = op_rm;
}
- EMIT_MOV(compiler, dst, dstw, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, dst, dstw, TMP_REG1, 0);
}
return SLJIT_SUCCESS;
@@ -1563,12 +1571,12 @@ static sljit_si emit_non_cum_binary(struct sljit_compiler *compiler,
sljit_ub* inst;
if (dst == SLJIT_UNUSED) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
if (src2 & SLJIT_IMM) {
- BINARY_IMM(op_imm, op_mr, src2w, TMP_REGISTER, 0);
+ BINARY_IMM(op_imm, op_mr, src2w, TMP_REG1, 0);
}
else {
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, src2, src2w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, src2, src2w);
FAIL_IF(!inst);
*inst = op_rm;
}
@@ -1588,19 +1596,19 @@ static sljit_si emit_non_cum_binary(struct sljit_compiler *compiler,
BINARY_IMM(op_imm, op_mr, src2w, dst, dstw);
}
}
- else if (dst <= TMP_REGISTER) {
+ else if (FAST_IS_REG(dst)) {
inst = emit_x86_instruction(compiler, 1, dst, dstw, src2, src2w);
FAIL_IF(!inst);
*inst = op_rm;
}
- else if (src2 <= TMP_REGISTER) {
+ else if (FAST_IS_REG(src2)) {
inst = emit_x86_instruction(compiler, 1, src2, src2w, dst, dstw);
FAIL_IF(!inst);
*inst = op_mr;
}
else {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src2, src2w);
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, dst, dstw);
+ EMIT_MOV(compiler, TMP_REG1, 0, src2, src2w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, dst, dstw);
FAIL_IF(!inst);
*inst = op_mr;
}
@@ -1608,7 +1616,7 @@ static sljit_si emit_non_cum_binary(struct sljit_compiler *compiler,
}
/* General version. */
- if (dst <= TMP_REGISTER && dst != src2) {
+ if (FAST_IS_REG(dst) && dst != src2) {
EMIT_MOV(compiler, dst, 0, src1, src1w);
if (src2 & SLJIT_IMM) {
BINARY_IMM(op_imm, op_mr, src2w, dst, 0);
@@ -1621,16 +1629,16 @@ static sljit_si emit_non_cum_binary(struct sljit_compiler *compiler,
}
else {
/* This version requires less memory writing. */
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
if (src2 & SLJIT_IMM) {
- BINARY_IMM(op_imm, op_mr, src2w, TMP_REGISTER, 0);
+ BINARY_IMM(op_imm, op_mr, src2w, TMP_REG1, 0);
}
else {
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, src2, src2w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, src2, src2w);
FAIL_IF(!inst);
*inst = op_rm;
}
- EMIT_MOV(compiler, dst, dstw, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, dst, dstw, TMP_REG1, 0);
}
return SLJIT_SUCCESS;
@@ -1644,7 +1652,7 @@ static sljit_si emit_mul(struct sljit_compiler *compiler,
sljit_ub* inst;
sljit_si dst_r;
- dst_r = (dst <= TMP_REGISTER) ? dst : TMP_REGISTER;
+ dst_r = FAST_IS_REG(dst) ? dst : TMP_REG1;
/* Register destination. */
if (dst_r == src1 && !(src2 & SLJIT_IMM)) {
@@ -1752,7 +1760,7 @@ static sljit_si emit_mul(struct sljit_compiler *compiler,
else {
/* Neither argument is immediate. */
if (ADDRESSING_DEPENDS_ON(src2, dst_r))
- dst_r = TMP_REGISTER;
+ dst_r = TMP_REG1;
EMIT_MOV(compiler, dst_r, 0, src1, src1w);
inst = emit_x86_instruction(compiler, 2, dst_r, 0, src2, src2w);
FAIL_IF(!inst);
@@ -1760,8 +1768,8 @@ static sljit_si emit_mul(struct sljit_compiler *compiler,
*inst = IMUL_r_rm;
}
- if (dst_r == TMP_REGISTER)
- EMIT_MOV(compiler, dst, dstw, TMP_REGISTER, 0);
+ if (dst_r == TMP_REG1)
+ EMIT_MOV(compiler, dst, dstw, TMP_REG1, 0);
return SLJIT_SUCCESS;
}
@@ -1782,10 +1790,10 @@ static sljit_si emit_lea_binary(struct sljit_compiler *compiler, sljit_si keep_f
return SLJIT_ERR_UNSUPPORTED;
}
- dst_r = (dst <= TMP_REGISTER) ? dst : TMP_REGISTER;
+ dst_r = FAST_IS_REG(dst) ? dst : TMP_REG1;
- if (src1 <= TMP_REGISTER) {
- if (src2 <= TMP_REGISTER || src2 == TMP_REGISTER) {
+ if (FAST_IS_REG(src1)) {
+ if (FAST_IS_REG(src2)) {
inst = emit_x86_instruction(compiler, 1, dst_r, 0, SLJIT_MEM2(src1, src2), 0);
FAIL_IF(!inst);
*inst = LEA_r_m;
@@ -1803,7 +1811,7 @@ static sljit_si emit_lea_binary(struct sljit_compiler *compiler, sljit_si keep_f
done = 1;
}
}
- else if (src2 <= TMP_REGISTER) {
+ else if (FAST_IS_REG(src2)) {
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
if ((src1 & SLJIT_IMM) && (compiler->mode32 || IS_HALFWORD(src1w))) {
inst = emit_x86_instruction(compiler, 1, dst_r, 0, SLJIT_MEM1(src2), (sljit_si)src1w);
@@ -1818,8 +1826,8 @@ static sljit_si emit_lea_binary(struct sljit_compiler *compiler, sljit_si keep_f
}
if (done) {
- if (dst_r == TMP_REGISTER)
- return emit_mov(compiler, dst, dstw, TMP_REGISTER, 0);
+ if (dst_r == TMP_REG1)
+ return emit_mov(compiler, dst, dstw, TMP_REG1, 0);
return SLJIT_SUCCESS;
}
return SLJIT_ERR_UNSUPPORTED;
@@ -1840,7 +1848,7 @@ static sljit_si emit_cmp_binary(struct sljit_compiler *compiler,
return SLJIT_SUCCESS;
}
- if (src1 <= TMP_REGISTER) {
+ if (FAST_IS_REG(src1)) {
if (src2 & SLJIT_IMM) {
BINARY_IMM(CMP, CMP_rm_r, src2w, src1, 0);
}
@@ -1852,7 +1860,7 @@ static sljit_si emit_cmp_binary(struct sljit_compiler *compiler,
return SLJIT_SUCCESS;
}
- if (src2 <= TMP_REGISTER && !(src1 & SLJIT_IMM)) {
+ if (FAST_IS_REG(src2) && !(src1 & SLJIT_IMM)) {
inst = emit_x86_instruction(compiler, 1, src2, 0, src1, src1w);
FAIL_IF(!inst);
*inst = CMP_rm_r;
@@ -1861,15 +1869,15 @@ static sljit_si emit_cmp_binary(struct sljit_compiler *compiler,
if (src2 & SLJIT_IMM) {
if (src1 & SLJIT_IMM) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
- src1 = TMP_REGISTER;
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
+ src1 = TMP_REG1;
src1w = 0;
}
BINARY_IMM(CMP, CMP_rm_r, src2w, src1, src1w);
}
else {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, src2, src2w);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, src2, src2w);
FAIL_IF(!inst);
*inst = CMP_r_rm;
}
@@ -1900,7 +1908,7 @@ static sljit_si emit_test_binary(struct sljit_compiler *compiler,
return SLJIT_SUCCESS;
}
- if (src1 <= TMP_REGISTER) {
+ if (FAST_IS_REG(src1)) {
if (src2 & SLJIT_IMM) {
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
if (IS_HALFWORD(src2w) || compiler->mode32) {
@@ -1928,7 +1936,7 @@ static sljit_si emit_test_binary(struct sljit_compiler *compiler,
return SLJIT_SUCCESS;
}
- if (src2 <= TMP_REGISTER) {
+ if (FAST_IS_REG(src2)) {
if (src1 & SLJIT_IMM) {
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
if (IS_HALFWORD(src1w) || compiler->mode32) {
@@ -1956,28 +1964,28 @@ static sljit_si emit_test_binary(struct sljit_compiler *compiler,
return SLJIT_SUCCESS;
}
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
if (src2 & SLJIT_IMM) {
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
if (IS_HALFWORD(src2w) || compiler->mode32) {
- inst = emit_x86_instruction(compiler, 1, SLJIT_IMM, src2w, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1, SLJIT_IMM, src2w, TMP_REG1, 0);
FAIL_IF(!inst);
*inst = GROUP_F7;
}
else {
FAIL_IF(emit_load_imm64(compiler, TMP_REG2, src2w));
- inst = emit_x86_instruction(compiler, 1, TMP_REG2, 0, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG2, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst = TEST_rm_r;
}
#else
- inst = emit_x86_instruction(compiler, 1, SLJIT_IMM, src2w, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1, SLJIT_IMM, src2w, TMP_REG1, 0);
FAIL_IF(!inst);
*inst = GROUP_F7;
#endif
}
else {
- inst = emit_x86_instruction(compiler, 1, TMP_REGISTER, 0, src2, src2w);
+ inst = emit_x86_instruction(compiler, 1, TMP_REG1, 0, src2, src2w);
FAIL_IF(!inst);
*inst = TEST_rm_r;
}
@@ -2000,21 +2008,21 @@ static sljit_si emit_shift(struct sljit_compiler *compiler,
return SLJIT_SUCCESS;
}
if (dst == SLJIT_UNUSED) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
- inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, src2, src2w, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
+ inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, src2, src2w, TMP_REG1, 0);
FAIL_IF(!inst);
*inst |= mode;
return SLJIT_SUCCESS;
}
if (dst == SLJIT_PREF_SHIFT_REG && src2 == SLJIT_PREF_SHIFT_REG) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
- inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_PREF_SHIFT_REG, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
+ inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_PREF_SHIFT_REG, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst |= mode;
- EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, TMP_REG1, 0);
return SLJIT_SUCCESS;
}
- if (dst <= TMP_REGISTER) {
+ if (FAST_IS_REG(dst)) {
EMIT_MOV(compiler, dst, 0, src1, src1w);
inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, src2, src2w, dst, 0);
FAIL_IF(!inst);
@@ -2022,36 +2030,36 @@ static sljit_si emit_shift(struct sljit_compiler *compiler,
return SLJIT_SUCCESS;
}
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
- inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, src2, src2w, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
+ inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, src2, src2w, TMP_REG1, 0);
FAIL_IF(!inst);
*inst |= mode;
- EMIT_MOV(compiler, dst, dstw, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, dst, dstw, TMP_REG1, 0);
return SLJIT_SUCCESS;
}
if (dst == SLJIT_PREF_SHIFT_REG) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, src2, src2w);
- inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_PREF_SHIFT_REG, 0, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_PREF_SHIFT_REG, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst |= mode;
- EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, TMP_REG1, 0);
}
- else if (dst <= TMP_REGISTER && dst != src2 && !ADDRESSING_DEPENDS_ON(src2, dst)) {
+ else if (FAST_IS_REG(dst) && dst != src2 && !ADDRESSING_DEPENDS_ON(src2, dst)) {
if (src1 != dst)
EMIT_MOV(compiler, dst, 0, src1, src1w);
- EMIT_MOV(compiler, TMP_REGISTER, 0, SLJIT_PREF_SHIFT_REG, 0);
+ EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_PREF_SHIFT_REG, 0);
EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, src2, src2w);
inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_PREF_SHIFT_REG, 0, dst, 0);
FAIL_IF(!inst);
*inst |= mode;
- EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, TMP_REG1, 0);
}
else {
/* This case is really difficult, since ecx itself may used for
addressing, and we must ensure to work even in that case. */
- EMIT_MOV(compiler, TMP_REGISTER, 0, src1, src1w);
+ EMIT_MOV(compiler, TMP_REG1, 0, src1, src1w);
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
EMIT_MOV(compiler, TMP_REG2, 0, SLJIT_PREF_SHIFT_REG, 0);
#else
@@ -2059,7 +2067,7 @@ static sljit_si emit_shift(struct sljit_compiler *compiler,
EMIT_MOV(compiler, SLJIT_MEM1(SLJIT_LOCALS_REG), sizeof(sljit_sw), SLJIT_PREF_SHIFT_REG, 0);
#endif
EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, src2, src2w);
- inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_PREF_SHIFT_REG, 0, TMP_REGISTER, 0);
+ inst = emit_x86_instruction(compiler, 1 | EX86_SHIFT_INS, SLJIT_PREF_SHIFT_REG, 0, TMP_REG1, 0);
FAIL_IF(!inst);
*inst |= mode;
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
@@ -2067,7 +2075,7 @@ static sljit_si emit_shift(struct sljit_compiler *compiler,
#else
EMIT_MOV(compiler, SLJIT_PREF_SHIFT_REG, 0, SLJIT_MEM1(SLJIT_LOCALS_REG), sizeof(sljit_sw));
#endif
- EMIT_MOV(compiler, dst, dstw, TMP_REGISTER, 0);
+ EMIT_MOV(compiler, dst, dstw, TMP_REG1, 0);
}
return SLJIT_SUCCESS;
@@ -2098,12 +2106,12 @@ static sljit_si emit_shift_with_flags(struct sljit_compiler *compiler,
if (!set_flags)
return emit_shift(compiler, mode, dst, dstw, src1, src1w, src2, src2w);
- if (!(dst <= TMP_REGISTER))
+ if (!FAST_IS_REG(dst))
FAIL_IF(emit_cmp_binary(compiler, src1, src1w, SLJIT_IMM, 0));
FAIL_IF(emit_shift(compiler,mode, dst, dstw, src1, src1w, src2, src2w));
- if (dst <= TMP_REGISTER)
+ if (FAST_IS_REG(dst))
return emit_cmp_binary(compiler, dst, dstw, SLJIT_IMM, 0);
return SLJIT_SUCCESS;
}
@@ -2263,7 +2271,9 @@ static void init_compiler(void)
SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_is_fpu_available(void)
{
-#if (defined SLJIT_SSE2 && SLJIT_SSE2)
+#ifdef SLJIT_IS_FPU_AVAILABLE
+ return SLJIT_IS_FPU_AVAILABLE;
+#elif (defined SLJIT_SSE2 && SLJIT_SSE2)
#if (defined SLJIT_DETECT_SSE2 && SLJIT_DETECT_SSE2)
if (cpu_has_sse2 == -1)
get_cpu_features();
@@ -2329,7 +2339,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
if (GET_OPCODE(op) == SLJIT_CMPD) {
compiler->flags_saved = 0;
- if (dst <= SLJIT_FLOAT_REG6)
+ if (FAST_IS_REG(dst))
dst_r = dst;
else {
dst_r = TMP_FREG;
@@ -2339,15 +2349,15 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop1(struct sljit_compiler *compile
}
if (op == SLJIT_MOVD) {
- if (dst <= SLJIT_FLOAT_REG6)
+ if (FAST_IS_REG(dst))
return emit_sse2_load(compiler, op & SLJIT_SINGLE_OP, dst, src, srcw);
- if (src <= SLJIT_FLOAT_REG6)
+ if (FAST_IS_REG(src))
return emit_sse2_store(compiler, op & SLJIT_SINGLE_OP, dst, dstw, src);
FAIL_IF(emit_sse2_load(compiler, op & SLJIT_SINGLE_OP, TMP_FREG, src, srcw));
return emit_sse2_store(compiler, op & SLJIT_SINGLE_OP, dst, dstw, TMP_FREG);
}
- if (dst >= SLJIT_FLOAT_REG1 && dst <= SLJIT_FLOAT_REG6) {
+ if (SLOW_IS_REG(dst)) {
dst_r = dst;
if (dst != src)
FAIL_IF(emit_sse2_load(compiler, op & SLJIT_SINGLE_OP, dst_r, src, srcw));
@@ -2386,7 +2396,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_fop2(struct sljit_compiler *compile
compiler->mode32 = 1;
#endif
- if (dst <= SLJIT_FLOAT_REG6) {
+ if (FAST_IS_REG(dst)) {
dst_r = dst;
if (dst == src1)
; /* Do nothing here. */
@@ -2548,8 +2558,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32)
#if (defined SLJIT_X86_32_FASTCALL && SLJIT_X86_32_FASTCALL)
if (src == SLJIT_SCRATCH_REG3) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src, 0);
- src = TMP_REGISTER;
+ EMIT_MOV(compiler, TMP_REG1, 0, src, 0);
+ src = TMP_REG1;
}
if (src == SLJIT_MEM1(SLJIT_LOCALS_REG) && type >= SLJIT_CALL3)
srcw += sizeof(sljit_sw);
@@ -2557,8 +2567,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_ijump(struct sljit_compiler *compil
#endif
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) && defined(_WIN64)
if (src == SLJIT_SCRATCH_REG3) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, src, 0);
- src = TMP_REGISTER;
+ EMIT_MOV(compiler, TMP_REG1, 0, src, 0);
+ src = TMP_REG1;
}
#endif
FAIL_IF(call_with_args(compiler, type));
@@ -2626,22 +2636,22 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
cond_set = get_jump_code(type) + 0x10;
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
- if (GET_OPCODE(op) == SLJIT_OR && !GET_ALL_FLAGS(op) && dst <= TMP_REGISTER && dst == src) {
+ if (GET_OPCODE(op) == SLJIT_OR && !GET_ALL_FLAGS(op) && FAST_IS_REG(dst) && dst == src) {
inst = (sljit_ub*)ensure_buf(compiler, 1 + 4 + 3);
FAIL_IF(!inst);
INC_SIZE(4 + 3);
/* Set low register to conditional flag. */
- *inst++ = (reg_map[TMP_REGISTER] <= 7) ? REX : REX_B;
+ *inst++ = (reg_map[TMP_REG1] <= 7) ? REX : REX_B;
*inst++ = GROUP_0F;
*inst++ = cond_set;
- *inst++ = MOD_REG | reg_lmap[TMP_REGISTER];
- *inst++ = REX | (reg_map[TMP_REGISTER] <= 7 ? 0 : REX_R) | (reg_map[dst] <= 7 ? 0 : REX_B);
+ *inst++ = MOD_REG | reg_lmap[TMP_REG1];
+ *inst++ = REX | (reg_map[TMP_REG1] <= 7 ? 0 : REX_R) | (reg_map[dst] <= 7 ? 0 : REX_B);
*inst++ = OR_rm8_r8;
- *inst++ = MOD_REG | (reg_lmap[TMP_REGISTER] << 3) | reg_lmap[dst];
+ *inst++ = MOD_REG | (reg_lmap[TMP_REG1] << 3) | reg_lmap[dst];
return SLJIT_SUCCESS;
}
- reg = (op == SLJIT_MOV && dst <= TMP_REGISTER) ? dst : TMP_REGISTER;
+ reg = (op == SLJIT_MOV && FAST_IS_REG(dst)) ? dst : TMP_REG1;
inst = (sljit_ub*)ensure_buf(compiler, 1 + 4 + 4);
FAIL_IF(!inst);
@@ -2656,19 +2666,19 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
*inst++ = MOVZX_r_rm8;
*inst = MOD_REG | (reg_lmap[reg] << 3) | reg_lmap[reg];
- if (reg != TMP_REGISTER)
+ if (reg != TMP_REG1)
return SLJIT_SUCCESS;
if (GET_OPCODE(op) < SLJIT_ADD) {
compiler->mode32 = GET_OPCODE(op) != SLJIT_MOV;
- return emit_mov(compiler, dst, dstw, TMP_REGISTER, 0);
+ return emit_mov(compiler, dst, dstw, TMP_REG1, 0);
}
#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) || (defined SLJIT_DEBUG && SLJIT_DEBUG)
compiler->skip_checks = 1;
#endif
- return sljit_emit_op2(compiler, op, dst, dstw, dst, dstw, TMP_REGISTER, 0);
+ return sljit_emit_op2(compiler, op, dst, dstw, dst, dstw, TMP_REG1, 0);
#else /* SLJIT_CONFIG_X86_64 */
- if (GET_OPCODE(op) < SLJIT_ADD && dst <= TMP_REGISTER) {
+ if (GET_OPCODE(op) < SLJIT_ADD && FAST_IS_REG(dst)) {
if (reg_map[dst] <= 4) {
/* Low byte is accessible. */
inst = (sljit_ub*)ensure_buf(compiler, 1 + 3 + 3);
@@ -2690,7 +2700,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
get_cpu_features();
if (cpu_has_cmov) {
- EMIT_MOV(compiler, TMP_REGISTER, 0, SLJIT_IMM, 1);
+ EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_IMM, 1);
/* a xor reg, reg operation would overwrite the flags. */
EMIT_MOV(compiler, dst, 0, SLJIT_IMM, 0);
@@ -2701,14 +2711,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
*inst++ = GROUP_0F;
/* cmovcc = setcc - 0x50. */
*inst++ = cond_set - 0x50;
- *inst++ = MOD_REG | (reg_map[dst] << 3) | reg_map[TMP_REGISTER];
+ *inst++ = MOD_REG | (reg_map[dst] << 3) | reg_map[TMP_REG1];
return SLJIT_SUCCESS;
}
inst = (sljit_ub*)ensure_buf(compiler, 1 + 1 + 3 + 3 + 1);
FAIL_IF(!inst);
INC_SIZE(1 + 3 + 3 + 1);
- *inst++ = XCHG_EAX_r + reg_map[TMP_REGISTER];
+ *inst++ = XCHG_EAX_r + reg_map[TMP_REG1];
/* Set al to conditional flag. */
*inst++ = GROUP_0F;
*inst++ = cond_set;
@@ -2717,24 +2727,24 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
*inst++ = GROUP_0F;
*inst++ = MOVZX_r_rm8;
*inst++ = MOD_REG | (reg_map[dst] << 3) | 0 /* eax */;
- *inst++ = XCHG_EAX_r + reg_map[TMP_REGISTER];
+ *inst++ = XCHG_EAX_r + reg_map[TMP_REG1];
return SLJIT_SUCCESS;
}
- if (GET_OPCODE(op) == SLJIT_OR && !GET_ALL_FLAGS(op) && dst <= TMP_REGISTER && dst == src && reg_map[dst] <= 4) {
+ if (GET_OPCODE(op) == SLJIT_OR && !GET_ALL_FLAGS(op) && FAST_IS_REG(dst) && dst == src && reg_map[dst] <= 4) {
SLJIT_COMPILE_ASSERT(reg_map[SLJIT_SCRATCH_REG1] == 0, scratch_reg1_must_be_eax);
if (dst != SLJIT_SCRATCH_REG1) {
inst = (sljit_ub*)ensure_buf(compiler, 1 + 1 + 3 + 2 + 1);
FAIL_IF(!inst);
INC_SIZE(1 + 3 + 2 + 1);
/* Set low register to conditional flag. */
- *inst++ = XCHG_EAX_r + reg_map[TMP_REGISTER];
+ *inst++ = XCHG_EAX_r + reg_map[TMP_REG1];
*inst++ = GROUP_0F;
*inst++ = cond_set;
*inst++ = MOD_REG | 0 /* eax */;
*inst++ = OR_rm8_r8;
*inst++ = MOD_REG | (0 /* eax */ << 3) | reg_map[dst];
- *inst++ = XCHG_EAX_r + reg_map[TMP_REGISTER];
+ *inst++ = XCHG_EAX_r + reg_map[TMP_REG1];
}
else {
inst = (sljit_ub*)ensure_buf(compiler, 1 + 2 + 3 + 2 + 2);
@@ -2742,23 +2752,23 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
INC_SIZE(2 + 3 + 2 + 2);
/* Set low register to conditional flag. */
*inst++ = XCHG_r_rm;
- *inst++ = MOD_REG | (1 /* ecx */ << 3) | reg_map[TMP_REGISTER];
+ *inst++ = MOD_REG | (1 /* ecx */ << 3) | reg_map[TMP_REG1];
*inst++ = GROUP_0F;
*inst++ = cond_set;
*inst++ = MOD_REG | 1 /* ecx */;
*inst++ = OR_rm8_r8;
*inst++ = MOD_REG | (1 /* ecx */ << 3) | 0 /* eax */;
*inst++ = XCHG_r_rm;
- *inst++ = MOD_REG | (1 /* ecx */ << 3) | reg_map[TMP_REGISTER];
+ *inst++ = MOD_REG | (1 /* ecx */ << 3) | reg_map[TMP_REG1];
}
return SLJIT_SUCCESS;
}
- /* Set TMP_REGISTER to the bit. */
+ /* Set TMP_REG1 to the bit. */
inst = (sljit_ub*)ensure_buf(compiler, 1 + 1 + 3 + 3 + 1);
FAIL_IF(!inst);
INC_SIZE(1 + 3 + 3 + 1);
- *inst++ = XCHG_EAX_r + reg_map[TMP_REGISTER];
+ *inst++ = XCHG_EAX_r + reg_map[TMP_REG1];
/* Set al to conditional flag. */
*inst++ = GROUP_0F;
*inst++ = cond_set;
@@ -2768,15 +2778,15 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_emit_op_flags(struct sljit_compiler *com
*inst++ = MOVZX_r_rm8;
*inst++ = MOD_REG | (0 << 3) /* eax */ | 0 /* eax */;
- *inst++ = XCHG_EAX_r + reg_map[TMP_REGISTER];
+ *inst++ = XCHG_EAX_r + reg_map[TMP_REG1];
if (GET_OPCODE(op) < SLJIT_ADD)
- return emit_mov(compiler, dst, dstw, TMP_REGISTER, 0);
+ return emit_mov(compiler, dst, dstw, TMP_REG1, 0);
#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) || (defined SLJIT_DEBUG && SLJIT_DEBUG)
compiler->skip_checks = 1;
#endif
- return sljit_emit_op2(compiler, op, dst_save, dstw_save, dst_save, dstw_save, TMP_REGISTER, 0);
+ return sljit_emit_op2(compiler, op, dst_save, dstw_save, dst_save, dstw_save, TMP_REG1, 0);
#endif /* SLJIT_CONFIG_X86_64 */
}
@@ -2796,12 +2806,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_si sljit_get_local_base(struct sljit_compiler *co
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
if (NOT_HALFWORD(offset)) {
- FAIL_IF(emit_load_imm64(compiler, TMP_REGISTER, offset));
+ FAIL_IF(emit_load_imm64(compiler, TMP_REG1, offset));
#if (defined SLJIT_DEBUG && SLJIT_DEBUG)
- SLJIT_ASSERT(emit_lea_binary(compiler, SLJIT_KEEP_FLAGS, dst, dstw, SLJIT_LOCALS_REG, 0, TMP_REGISTER, 0) != SLJIT_ERR_UNSUPPORTED);
+ SLJIT_ASSERT(emit_lea_binary(compiler, SLJIT_KEEP_FLAGS, dst, dstw, SLJIT_LOCALS_REG, 0, TMP_REG1, 0) != SLJIT_ERR_UNSUPPORTED);
return compiler->error;
#else
- return emit_lea_binary(compiler, SLJIT_KEEP_FLAGS, dst, dstw, SLJIT_LOCALS_REG, 0, TMP_REGISTER, 0);
+ return emit_lea_binary(compiler, SLJIT_KEEP_FLAGS, dst, dstw, SLJIT_LOCALS_REG, 0, TMP_REG1, 0);
#endif
}
#endif
@@ -2831,13 +2841,13 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
compiler->mode32 = 0;
- reg = (dst <= TMP_REGISTER) ? dst : TMP_REGISTER;
+ reg = SLOW_IS_REG(dst) ? dst : TMP_REG1;
if (emit_load_imm64(compiler, reg, init_value))
return NULL;
#else
if (dst == SLJIT_UNUSED)
- dst = TMP_REGISTER;
+ dst = TMP_REG1;
if (emit_mov(compiler, dst, dstw, SLJIT_IMM, init_value))
return NULL;
@@ -2850,8 +2860,8 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compi
*inst++ = 1;
#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64)
- if (reg == TMP_REGISTER && dst != SLJIT_UNUSED)
- if (emit_mov(compiler, dst, dstw, TMP_REGISTER, 0))
+ if (dst & SLJIT_MEM)
+ if (emit_mov(compiler, dst, dstw, TMP_REG1, 0))
return NULL;
#endif
diff --git a/src/3rdparty/sha1/sha1.cpp b/src/3rdparty/sha1/sha1.cpp
index e02655f8bc..e111a7c88a 100644
--- a/src/3rdparty/sha1/sha1.cpp
+++ b/src/3rdparty/sha1/sha1.cpp
@@ -1,40 +1,32 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Toolkit.
**
-** $QT_BEGIN_LICENSE:LGPL$
+** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
+** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
** $QT_END_LICENSE$
**
****************************************************************************/
diff --git a/src/3rdparty/sqlite.pri b/src/3rdparty/sqlite.pri
index 0c9d179660..15f082b2ba 100644
--- a/src/3rdparty/sqlite.pri
+++ b/src/3rdparty/sqlite.pri
@@ -3,6 +3,7 @@ DEFINES += SQLITE_OMIT_LOAD_EXTENSION SQLITE_OMIT_COMPLETE SQLITE_ENABLE_FTS3 SQ
!contains(CONFIG, largefile):DEFINES += SQLITE_DISABLE_LFS
contains(QT_CONFIG, posix_fallocate):DEFINES += HAVE_POSIX_FALLOCATE=1
winrt: DEFINES += SQLITE_OS_WINRT
+winphone: DEFINES += SQLITE_WIN32_FILEMAPPING_API=1
qnx: DEFINES += _QNX_SOURCE
INCLUDEPATH += $$PWD/sqlite
SOURCES += $$PWD/sqlite/sqlite3.c
diff --git a/src/3rdparty/sqlite/shell.c b/src/3rdparty/sqlite/shell.c
index 2cff102e91..a74dcdb85d 100644
--- a/src/3rdparty/sqlite/shell.c
+++ b/src/3rdparty/sqlite/shell.c
@@ -64,6 +64,7 @@
#if defined(_WIN32) || defined(WIN32)
# include <io.h>
+# include <fcntl.h>
#define isatty(h) _isatty(h)
#ifndef access
# define access(f,m) _access((f),(m))
@@ -446,8 +447,9 @@ struct previous_mode_data {
struct callback_data {
sqlite3 *db; /* The database */
int echoOn; /* True to echo input commands */
- int autoEQP; /* Run EXPLAIN QUERY PLAN prior to seach SQL statement */
+ int autoEQP; /* Run EXPLAIN QUERY PLAN prior to seach SQL stmt */
int statsOn; /* True to display memory stats before each finalize */
+ int outCount; /* Revert to stdout when reaching zero */
int cnt; /* Number of records displayed so far */
FILE *out; /* Write results here */
FILE *traceOut; /* Output for sqlite3_trace() */
@@ -457,6 +459,7 @@ struct callback_data {
int showHeader; /* True to show column names in List or Column mode */
char *zDestTable; /* Name of destination table when MODE_Insert */
char separator[20]; /* Separator character for MODE_List */
+ char newline[20]; /* Record separator in MODE_Csv */
int colWidth[100]; /* Requested width of each column when in column mode*/
int actualWidth[100]; /* Actual width of each column */
char nullvalue[20]; /* The text to print when a NULL comes back from
@@ -658,7 +661,8 @@ static const char needCsvQuote[] = {
/*
** Output a single term of CSV. Actually, p->separator is used for
** the separator, which may or may not be a comma. p->nullvalue is
-** the null value. Strings are quoted if necessary.
+** the null value. Strings are quoted if necessary. The separator
+** is only issued if bSep is true.
*/
static void output_csv(struct callback_data *p, const char *z, int bSep){
FILE *out = p->out;
@@ -697,7 +701,8 @@ static void output_csv(struct callback_data *p, const char *z, int bSep){
*/
static void interrupt_handler(int NotUsed){
UNUSED_PARAMETER(NotUsed);
- seenInterrupt = 1;
+ seenInterrupt++;
+ if( seenInterrupt>2 ) exit(1);
if( db ) sqlite3_interrupt(db);
}
#endif
@@ -853,17 +858,26 @@ static int shell_callback(void *pArg, int nArg, char **azArg, char **azCol, int
break;
}
case MODE_Csv: {
+#if defined(WIN32) || defined(_WIN32)
+ fflush(p->out);
+ _setmode(_fileno(p->out), _O_BINARY);
+#endif
if( p->cnt++==0 && p->showHeader ){
for(i=0; i<nArg; i++){
output_csv(p, azCol[i] ? azCol[i] : "", i<nArg-1);
}
- fprintf(p->out,"\n");
+ fprintf(p->out,"%s",p->newline);
}
- if( azArg==0 ) break;
- for(i=0; i<nArg; i++){
- output_csv(p, azArg[i], i<nArg-1);
+ if( azArg>0 ){
+ for(i=0; i<nArg; i++){
+ output_csv(p, azArg[i], i<nArg-1);
+ }
+ fprintf(p->out,"%s",p->newline);
}
- fprintf(p->out,"\n");
+#if defined(WIN32) || defined(_WIN32)
+ fflush(p->out);
+ _setmode(_fileno(p->out), _O_TEXT);
+#endif
break;
}
case MODE_Insert: {
@@ -877,7 +891,8 @@ static int shell_callback(void *pArg, int nArg, char **azArg, char **azCol, int
}else if( aiType && aiType[i]==SQLITE_TEXT ){
if( zSep[0] ) fprintf(p->out,"%s",zSep);
output_quoted_string(p->out, azArg[i]);
- }else if( aiType && (aiType[i]==SQLITE_INTEGER || aiType[i]==SQLITE_FLOAT) ){
+ }else if( aiType && (aiType[i]==SQLITE_INTEGER
+ || aiType[i]==SQLITE_FLOAT) ){
fprintf(p->out,"%s%s",zSep, azArg[i]);
}else if( aiType && aiType[i]==SQLITE_BLOB && p->pStmt ){
const void *pBlob = sqlite3_column_blob(p->pStmt, i);
@@ -1195,8 +1210,9 @@ static void explain_data_prepare(struct callback_data *p, sqlite3_stmt *pSql){
int nAlloc = 0; /* Allocated size of p->aiIndent[], abYield */
int iOp; /* Index of operation in p->aiIndent[] */
- const char *azNext[] = { "Next", "Prev", "VPrev", "VNext", "SorterNext", 0 };
- const char *azYield[] = { "Yield", "SeekLt", "SeekGt", "RowSetRead", "Rewind", 0 };
+ const char *azNext[] = { "Next", "Prev", "VPrev", "VNext", "SorterNext",
+ "NextIfOpen", "PrevIfOpen", 0 };
+ const char *azYield[] = { "Yield", "SeekLT", "SeekGT", "RowSetRead", "Rewind", 0 };
const char *azGoto[] = { "Goto", 0 };
/* Try to figure out if this is really an EXPLAIN statement. If this
@@ -1568,17 +1584,19 @@ static int run_schema_dump_query(
*/
static char zHelp[] =
".backup ?DB? FILE Backup DB (default \"main\") to FILE\n"
- ".bail ON|OFF Stop after hitting an error. Default OFF\n"
+ ".bail on|off Stop after hitting an error. Default OFF\n"
".clone NEWDB Clone data into NEWDB from the existing database\n"
".databases List names and files of attached databases\n"
".dump ?TABLE? ... Dump the database in an SQL text format\n"
" If TABLE specified, only dump tables matching\n"
" LIKE pattern TABLE.\n"
- ".echo ON|OFF Turn command echo on or off\n"
+ ".echo on|off Turn command echo on or off\n"
+ ".eqp on|off Enable or disable automatic EXPLAIN QUERY PLAN\n"
".exit Exit this program\n"
- ".explain ?ON|OFF? Turn output mode suitable for EXPLAIN on or off.\n"
+ ".explain ?on|off? Turn output mode suitable for EXPLAIN on or off.\n"
" With no args, it turns EXPLAIN on.\n"
- ".header(s) ON|OFF Turn display of headers on or off\n"
+ ".fullschema Show schema and the content of sqlite_stat tables\n"
+ ".headers on|off Turn display of headers on or off\n"
".help Show this message\n"
".import FILE TABLE Import data from FILE into TABLE\n"
".indices ?TABLE? Show names of all indices\n"
@@ -1601,9 +1619,9 @@ static char zHelp[] =
" tabs Tab-separated values\n"
" tcl TCL list elements\n"
".nullvalue STRING Use STRING in place of NULL values\n"
+ ".once FILENAME Output for the next SQL command only to FILENAME\n"
".open ?FILENAME? Close existing database and reopen FILENAME\n"
- ".output FILENAME Send output to FILENAME\n"
- ".output stdout Send output to the screen\n"
+ ".output ?FILENAME? Send output to FILENAME or stdout\n"
".print STRING... Print literal STRING\n"
".prompt MAIN CONTINUE Replace the standard prompts\n"
".quit Exit this program\n"
@@ -1613,24 +1631,85 @@ static char zHelp[] =
".schema ?TABLE? Show the CREATE statements\n"
" If TABLE specified, only show tables matching\n"
" LIKE pattern TABLE.\n"
- ".separator STRING Change separator used by output mode and .import\n"
+ ".separator STRING ?NL? Change separator used by output mode and .import\n"
+ " NL is the end-of-line mark for CSV\n"
+ ".shell CMD ARGS... Run CMD ARGS... in a system shell\n"
".show Show the current values for various settings\n"
- ".stats ON|OFF Turn stats on or off\n"
+ ".stats on|off Turn stats on or off\n"
+ ".system CMD ARGS... Run CMD ARGS... in a system shell\n"
".tables ?TABLE? List names of tables\n"
" If TABLE specified, only list tables matching\n"
" LIKE pattern TABLE.\n"
".timeout MS Try opening locked tables for MS milliseconds\n"
+ ".timer on|off Turn SQL timer on or off\n"
".trace FILE|off Output each SQL statement as it is run\n"
".vfsname ?AUX? Print the name of the VFS stack\n"
".width NUM1 NUM2 ... Set column widths for \"column\" mode\n"
-;
-
-static char zTimerHelp[] =
- ".timer ON|OFF Turn the CPU timer measurement on or off\n"
+ " Negative values right-justify\n"
;
/* Forward reference */
static int process_input(struct callback_data *p, FILE *in);
+/*
+** Implementation of the "readfile(X)" SQL function. The entire content
+** of the file named X is read and returned as a BLOB. NULL is returned
+** if the file does not exist or is unreadable.
+*/
+static void readfileFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ const char *zName;
+ FILE *in;
+ long nIn;
+ void *pBuf;
+
+ zName = (const char*)sqlite3_value_text(argv[0]);
+ if( zName==0 ) return;
+ in = fopen(zName, "rb");
+ if( in==0 ) return;
+ fseek(in, 0, SEEK_END);
+ nIn = ftell(in);
+ rewind(in);
+ pBuf = sqlite3_malloc( nIn );
+ if( pBuf && 1==fread(pBuf, nIn, 1, in) ){
+ sqlite3_result_blob(context, pBuf, nIn, sqlite3_free);
+ }else{
+ sqlite3_free(pBuf);
+ }
+ fclose(in);
+}
+
+/*
+** Implementation of the "writefile(X,Y)" SQL function. The argument Y
+** is written into file X. The number of bytes written is returned. Or
+** NULL is returned if something goes wrong, such as being unable to open
+** file X for writing.
+*/
+static void writefileFunc(
+ sqlite3_context *context,
+ int argc,
+ sqlite3_value **argv
+){
+ FILE *out;
+ const char *z;
+ sqlite3_int64 rc;
+ const char *zFile;
+
+ zFile = (const char*)sqlite3_value_text(argv[0]);
+ if( zFile==0 ) return;
+ out = fopen(zFile, "wb");
+ if( out==0 ) return;
+ z = (const char*)sqlite3_value_blob(argv[1]);
+ if( z==0 ){
+ rc = 0;
+ }else{
+ rc = fwrite(z, 1, sqlite3_value_bytes(argv[1]), out);
+ }
+ fclose(out);
+ sqlite3_result_int64(context, rc);
+}
/*
** Make sure the database is open. If it is not, then open it. If
@@ -1654,6 +1733,10 @@ static void open_db(struct callback_data *p, int keepAlive){
#ifndef SQLITE_OMIT_LOAD_EXTENSION
sqlite3_enable_load_extension(p->db, 1);
#endif
+ sqlite3_create_function(db, "readfile", 1, SQLITE_UTF8, 0,
+ readfileFunc, 0, 0);
+ sqlite3_create_function(db, "writefile", 2, SQLITE_UTF8, 0,
+ writefileFunc, 0, 0);
}
}
@@ -1670,6 +1753,7 @@ static void open_db(struct callback_data *p, int keepAlive){
static void resolve_backslashes(char *z){
int i, j;
char c;
+ while( *z && *z!='\\' ) z++;
for(i=j=0; (c = z[i])!=0; i++, j++){
if( c=='\\' ){
c = z[++i];
@@ -1695,7 +1779,7 @@ static void resolve_backslashes(char *z){
}
z[j] = c;
}
- z[j] = 0;
+ if( j<i ) z[j] = 0;
}
/*
@@ -2129,15 +2213,30 @@ static void tryToClone(struct callback_data *p, const char *zNewDb){
fprintf(stderr, "Cannot create output database: %s\n",
sqlite3_errmsg(newDb));
}else{
+ sqlite3_exec(p->db, "PRAGMA writable_schema=ON;", 0, 0, 0);
sqlite3_exec(newDb, "BEGIN EXCLUSIVE;", 0, 0, 0);
tryToCloneSchema(p, newDb, "type='table'", tryToCloneData);
tryToCloneSchema(p, newDb, "type!='table'", 0);
sqlite3_exec(newDb, "COMMIT;", 0, 0, 0);
+ sqlite3_exec(p->db, "PRAGMA writable_schema=OFF;", 0, 0, 0);
}
sqlite3_close(newDb);
}
/*
+** Change the output file back to stdout
+*/
+static void output_reset(struct callback_data *p){
+ if( p->outfile[0]=='|' ){
+ pclose(p->out);
+ }else{
+ output_file_close(p->out);
+ }
+ p->outfile[0] = 0;
+ p->out = stdout;
+}
+
+/*
** If an input line begins with "." then invoke this routine to
** process that line.
**
@@ -2235,8 +2334,13 @@ static int do_meta_command(char *zLine, struct callback_data *p){
sqlite3_close(pDest);
}else
- if( c=='b' && n>=3 && strncmp(azArg[0], "bail", n)==0 && nArg>1 && nArg<3 ){
- bail_on_error = booleanValue(azArg[1]);
+ if( c=='b' && n>=3 && strncmp(azArg[0], "bail", n)==0 ){
+ if( nArg==2 ){
+ bail_on_error = booleanValue(azArg[1]);
+ }else{
+ fprintf(stderr, "Usage: .bail on|off\n");
+ rc = 1;
+ }
}else
/* The undocumented ".breakpoint" command causes a call to the no-op
@@ -2246,11 +2350,16 @@ static int do_meta_command(char *zLine, struct callback_data *p){
test_breakpoint();
}else
- if( c=='c' && strncmp(azArg[0], "clone", n)==0 && nArg>1 && nArg<3 ){
- tryToClone(p, azArg[1]);
+ if( c=='c' && strncmp(azArg[0], "clone", n)==0 ){
+ if( nArg==2 ){
+ tryToClone(p, azArg[1]);
+ }else{
+ fprintf(stderr, "Usage: .clone FILENAME\n");
+ rc = 1;
+ }
}else
- if( c=='d' && n>1 && strncmp(azArg[0], "databases", n)==0 && nArg==1 ){
+ if( c=='d' && n>1 && strncmp(azArg[0], "databases", n)==0 ){
struct callback_data data;
char *zErrMsg = 0;
open_db(p, 0);
@@ -2269,11 +2378,16 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}
}else
- if( c=='d' && strncmp(azArg[0], "dump", n)==0 && nArg<3 ){
+ if( c=='d' && strncmp(azArg[0], "dump", n)==0 ){
open_db(p, 0);
/* When playing back a "dump", the content might appear in an order
** which causes immediate foreign key constraints to be violated.
** So disable foreign-key constraint enforcement to prevent problems. */
+ if( nArg!=1 && nArg!=2 ){
+ fprintf(stderr, "Usage: .dump ?LIKE-PATTERN?\n");
+ rc = 1;
+ goto meta_command_exit;
+ }
fprintf(p->out, "PRAGMA foreign_keys=OFF;\n");
fprintf(p->out, "BEGIN TRANSACTION;\n");
p->writableSchema = 0;
@@ -2318,12 +2432,22 @@ static int do_meta_command(char *zLine, struct callback_data *p){
fprintf(p->out, p->nErr ? "ROLLBACK; -- due to errors\n" : "COMMIT;\n");
}else
- if( c=='e' && strncmp(azArg[0], "echo", n)==0 && nArg>1 && nArg<3 ){
- p->echoOn = booleanValue(azArg[1]);
+ if( c=='e' && strncmp(azArg[0], "echo", n)==0 ){
+ if( nArg==2 ){
+ p->echoOn = booleanValue(azArg[1]);
+ }else{
+ fprintf(stderr, "Usage: .echo on|off\n");
+ rc = 1;
+ }
}else
- if( c=='e' && strncmp(azArg[0], "eqp", n)==0 && nArg>1 && nArg<3 ){
- p->autoEQP = booleanValue(azArg[1]);
+ if( c=='e' && strncmp(azArg[0], "eqp", n)==0 ){
+ if( nArg==2 ){
+ p->autoEQP = booleanValue(azArg[1]);
+ }else{
+ fprintf(stderr, "Usage: .eqp on|off\n");
+ rc = 1;
+ }
}else
if( c=='e' && strncmp(azArg[0], "exit", n)==0 ){
@@ -2331,7 +2455,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
rc = 2;
}else
- if( c=='e' && strncmp(azArg[0], "explain", n)==0 && nArg<3 ){
+ if( c=='e' && strncmp(azArg[0], "explain", n)==0 ){
int val = nArg>=2 ? booleanValue(azArg[1]) : 1;
if(val == 1) {
if(!p->explainPrev.valid) {
@@ -2366,21 +2490,73 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}
}else
- if( c=='h' && (strncmp(azArg[0], "header", n)==0 ||
- strncmp(azArg[0], "headers", n)==0) && nArg>1 && nArg<3 ){
- p->showHeader = booleanValue(azArg[1]);
+ if( c=='f' && strncmp(azArg[0], "fullschema", n)==0 ){
+ struct callback_data data;
+ char *zErrMsg = 0;
+ int doStats = 0;
+ if( nArg!=1 ){
+ fprintf(stderr, "Usage: .fullschema\n");
+ rc = 1;
+ goto meta_command_exit;
+ }
+ open_db(p, 0);
+ memcpy(&data, p, sizeof(data));
+ data.showHeader = 0;
+ data.mode = MODE_Semi;
+ rc = sqlite3_exec(p->db,
+ "SELECT sql FROM"
+ " (SELECT sql sql, type type, tbl_name tbl_name, name name, rowid x"
+ " FROM sqlite_master UNION ALL"
+ " SELECT sql, type, tbl_name, name, rowid FROM sqlite_temp_master) "
+ "WHERE type!='meta' AND sql NOTNULL AND name NOT LIKE 'sqlite_%'"
+ "ORDER BY rowid",
+ callback, &data, &zErrMsg
+ );
+ if( rc==SQLITE_OK ){
+ sqlite3_stmt *pStmt;
+ rc = sqlite3_prepare_v2(p->db,
+ "SELECT rowid FROM sqlite_master"
+ " WHERE name GLOB 'sqlite_stat[134]'",
+ -1, &pStmt, 0);
+ doStats = sqlite3_step(pStmt)==SQLITE_ROW;
+ sqlite3_finalize(pStmt);
+ }
+ if( doStats==0 ){
+ fprintf(p->out, "/* No STAT tables available */\n");
+ }else{
+ fprintf(p->out, "ANALYZE sqlite_master;\n");
+ sqlite3_exec(p->db, "SELECT 'ANALYZE sqlite_master'",
+ callback, &data, &zErrMsg);
+ data.mode = MODE_Insert;
+ data.zDestTable = "sqlite_stat1";
+ shell_exec(p->db, "SELECT * FROM sqlite_stat1",
+ shell_callback, &data,&zErrMsg);
+ data.zDestTable = "sqlite_stat3";
+ shell_exec(p->db, "SELECT * FROM sqlite_stat3",
+ shell_callback, &data,&zErrMsg);
+ data.zDestTable = "sqlite_stat4";
+ shell_exec(p->db, "SELECT * FROM sqlite_stat4",
+ shell_callback, &data, &zErrMsg);
+ fprintf(p->out, "ANALYZE sqlite_master;\n");
+ }
+ }else
+
+ if( c=='h' && strncmp(azArg[0], "headers", n)==0 ){
+ if( nArg==2 ){
+ p->showHeader = booleanValue(azArg[1]);
+ }else{
+ fprintf(stderr, "Usage: .headers on|off\n");
+ rc = 1;
+ }
}else
if( c=='h' && strncmp(azArg[0], "help", n)==0 ){
- fprintf(stderr,"%s",zHelp);
- if( HAS_TIMER ){
- fprintf(stderr,"%s",zTimerHelp);
- }
+ fprintf(p->out, "%s", zHelp);
}else
- if( c=='i' && strncmp(azArg[0], "import", n)==0 && nArg==3 ){
- char *zTable = azArg[2]; /* Insert data into this table */
- char *zFile = azArg[1]; /* Name of file to extra content from */
+ if( c=='i' && strncmp(azArg[0], "import", n)==0 ){
+ char *zTable; /* Insert data into this table */
+ char *zFile; /* Name of file to extra content from */
sqlite3_stmt *pStmt = NULL; /* A statement */
int nCol; /* Number of columns in the table */
int nByte; /* Number of bytes in an SQL string */
@@ -2391,6 +2567,12 @@ static int do_meta_command(char *zLine, struct callback_data *p){
CSVReader sCsv; /* Reader context */
int (*xCloser)(FILE*); /* Procedure to close th3 connection */
+ if( nArg!=3 ){
+ fprintf(stderr, "Usage: .import FILE TABLE\n");
+ goto meta_command_exit;
+ }
+ zFile = azArg[1];
+ zTable = azArg[2];
seenInterrupt = 0;
memset(&sCsv, 0, sizeof(sCsv));
open_db(p, 0);
@@ -2427,6 +2609,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}
nByte = strlen30(zSql);
rc = sqlite3_prepare_v2(p->db, zSql, -1, &pStmt, 0);
+ csv_append_char(&sCsv, 0); /* To ensure sCsv.z is allocated */
if( rc && sqlite3_strglob("no such table: *", sqlite3_errmsg(db))==0 ){
char *zCreate = sqlite3_mprintf("CREATE TABLE %s", zTable);
char cSep = '(';
@@ -2500,7 +2683,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
"filling the rest with NULL\n",
sCsv.zFile, startLine, nCol, i+1);
i++;
- while( i<nCol ){ sqlite3_bind_null(pStmt, i); i++; }
+ while( i<=nCol ){ sqlite3_bind_null(pStmt, i); i++; }
}
}
if( sCsv.cTerm==sCsv.cSeparator ){
@@ -2528,7 +2711,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
if( needCommit ) sqlite3_exec(db, "COMMIT", 0, 0, 0);
}else
- if( c=='i' && strncmp(azArg[0], "indices", n)==0 && nArg<3 ){
+ if( c=='i' && strncmp(azArg[0], "indices", n)==0 ){
struct callback_data data;
char *zErrMsg = 0;
open_db(p, 0);
@@ -2545,7 +2728,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
"ORDER BY 1",
callback, &data, &zErrMsg
);
- }else{
+ }else if( nArg==2 ){
zShellStatic = azArg[1];
rc = sqlite3_exec(p->db,
"SELECT name FROM sqlite_master "
@@ -2557,6 +2740,10 @@ static int do_meta_command(char *zLine, struct callback_data *p){
callback, &data, &zErrMsg
);
zShellStatic = 0;
+ }else{
+ fprintf(stderr, "Usage: .indices ?LIKE-PATTERN?\n");
+ rc = 1;
+ goto meta_command_exit;
}
if( zErrMsg ){
fprintf(stderr,"Error: %s\n", zErrMsg);
@@ -2592,9 +2779,14 @@ static int do_meta_command(char *zLine, struct callback_data *p){
#endif
#ifndef SQLITE_OMIT_LOAD_EXTENSION
- if( c=='l' && strncmp(azArg[0], "load", n)==0 && nArg>=2 ){
+ if( c=='l' && strncmp(azArg[0], "load", n)==0 ){
const char *zFile, *zProc;
char *zErrMsg = 0;
+ if( nArg<2 ){
+ fprintf(stderr, "Usage: .load FILE ?ENTRYPOINT?\n");
+ rc = 1;
+ goto meta_command_exit;
+ }
zFile = azArg[1];
zProc = nArg>=3 ? azArg[2] : 0;
open_db(p, 0);
@@ -2607,38 +2799,42 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}else
#endif
- if( c=='l' && strncmp(azArg[0], "log", n)==0 && nArg>=2 ){
- const char *zFile = azArg[1];
- output_file_close(p->pLog);
- p->pLog = output_file_open(zFile);
+ if( c=='l' && strncmp(azArg[0], "log", n)==0 ){
+ if( nArg!=2 ){
+ fprintf(stderr, "Usage: .log FILENAME\n");
+ rc = 1;
+ }else{
+ const char *zFile = azArg[1];
+ output_file_close(p->pLog);
+ p->pLog = output_file_open(zFile);
+ }
}else
- if( c=='m' && strncmp(azArg[0], "mode", n)==0 && nArg==2 ){
- int n2 = strlen30(azArg[1]);
- if( (n2==4 && strncmp(azArg[1],"line",n2)==0)
- ||
- (n2==5 && strncmp(azArg[1],"lines",n2)==0) ){
+ if( c=='m' && strncmp(azArg[0], "mode", n)==0 ){
+ const char *zMode = nArg>=2 ? azArg[1] : "";
+ int n2 = (int)strlen(zMode);
+ int c2 = zMode[0];
+ if( c2=='l' && n2>2 && strncmp(azArg[1],"lines",n2)==0 ){
p->mode = MODE_Line;
- }else if( (n2==6 && strncmp(azArg[1],"column",n2)==0)
- ||
- (n2==7 && strncmp(azArg[1],"columns",n2)==0) ){
+ }else if( c2=='c' && strncmp(azArg[1],"columns",n2)==0 ){
p->mode = MODE_Column;
- }else if( n2==4 && strncmp(azArg[1],"list",n2)==0 ){
+ }else if( c2=='l' && n2>2 && strncmp(azArg[1],"list",n2)==0 ){
p->mode = MODE_List;
- }else if( n2==4 && strncmp(azArg[1],"html",n2)==0 ){
+ }else if( c2=='h' && strncmp(azArg[1],"html",n2)==0 ){
p->mode = MODE_Html;
- }else if( n2==3 && strncmp(azArg[1],"tcl",n2)==0 ){
+ }else if( c2=='t' && strncmp(azArg[1],"tcl",n2)==0 ){
p->mode = MODE_Tcl;
sqlite3_snprintf(sizeof(p->separator), p->separator, " ");
- }else if( n2==3 && strncmp(azArg[1],"csv",n2)==0 ){
+ }else if( c2=='c' && strncmp(azArg[1],"csv",n2)==0 ){
p->mode = MODE_Csv;
sqlite3_snprintf(sizeof(p->separator), p->separator, ",");
- }else if( n2==4 && strncmp(azArg[1],"tabs",n2)==0 ){
+ sqlite3_snprintf(sizeof(p->newline), p->newline, "\r\n");
+ }else if( c2=='t' && strncmp(azArg[1],"tabs",n2)==0 ){
p->mode = MODE_List;
sqlite3_snprintf(sizeof(p->separator), p->separator, "\t");
- }else if( n2==6 && strncmp(azArg[1],"insert",n2)==0 ){
+ }else if( c2=='i' && strncmp(azArg[1],"insert",n2)==0 ){
p->mode = MODE_Insert;
- set_table_name(p, "table");
+ set_table_name(p, nArg>=3 ? azArg[2] : "table");
}else {
fprintf(stderr,"Error: mode should be one of: "
"column csv html insert line list tabs tcl\n");
@@ -2646,23 +2842,16 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}
}else
- if( c=='m' && strncmp(azArg[0], "mode", n)==0 && nArg==3 ){
- int n2 = strlen30(azArg[1]);
- if( n2==6 && strncmp(azArg[1],"insert",n2)==0 ){
- p->mode = MODE_Insert;
- set_table_name(p, azArg[2]);
- }else {
- fprintf(stderr, "Error: invalid arguments: "
- " \"%s\". Enter \".help\" for help\n", azArg[2]);
+ if( c=='n' && strncmp(azArg[0], "nullvalue", n)==0 ){
+ if( nArg==2 ){
+ sqlite3_snprintf(sizeof(p->nullvalue), p->nullvalue,
+ "%.*s", (int)ArraySize(p->nullvalue)-1, azArg[1]);
+ }else{
+ fprintf(stderr, "Usage: .nullvalue STRING\n");
rc = 1;
}
}else
- if( c=='n' && strncmp(azArg[0], "nullvalue", n)==0 && nArg==2 ) {
- sqlite3_snprintf(sizeof(p->nullvalue), p->nullvalue,
- "%.*s", (int)ArraySize(p->nullvalue)-1, azArg[1]);
- }else
-
if( c=='o' && strncmp(azArg[0], "open", n)==0 && n>=2 ){
sqlite3 *savedDb = p->db;
const char *zSavedFilename = p->zDbFilename;
@@ -2683,32 +2872,45 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}
}else
- if( c=='o' && strncmp(azArg[0], "output", n)==0 && nArg==2 ){
- if( p->outfile[0]=='|' ){
- pclose(p->out);
+ if( c=='o'
+ && (strncmp(azArg[0], "output", n)==0 || strncmp(azArg[0], "once", n)==0)
+ ){
+ const char *zFile = nArg>=2 ? azArg[1] : "stdout";
+ if( nArg>2 ){
+ fprintf(stderr, "Usage: .%s FILE\n", azArg[0]);
+ rc = 1;
+ goto meta_command_exit;
+ }
+ if( n>1 && strncmp(azArg[0], "once", n)==0 ){
+ if( nArg<2 ){
+ fprintf(stderr, "Usage: .once FILE\n");
+ rc = 1;
+ goto meta_command_exit;
+ }
+ p->outCount = 2;
}else{
- output_file_close(p->out);
+ p->outCount = 0;
}
- p->outfile[0] = 0;
- if( azArg[1][0]=='|' ){
- p->out = popen(&azArg[1][1], "w");
+ output_reset(p);
+ if( zFile[0]=='|' ){
+ p->out = popen(zFile + 1, "w");
if( p->out==0 ){
- fprintf(stderr,"Error: cannot open pipe \"%s\"\n", &azArg[1][1]);
+ fprintf(stderr,"Error: cannot open pipe \"%s\"\n", zFile + 1);
p->out = stdout;
rc = 1;
}else{
- sqlite3_snprintf(sizeof(p->outfile), p->outfile, "%s", azArg[1]);
+ sqlite3_snprintf(sizeof(p->outfile), p->outfile, "%s", zFile);
}
}else{
- p->out = output_file_open(azArg[1]);
+ p->out = output_file_open(zFile);
if( p->out==0 ){
- if( strcmp(azArg[1],"off")!=0 ){
- fprintf(stderr,"Error: cannot write to \"%s\"\n", azArg[1]);
+ if( strcmp(zFile,"off")!=0 ){
+ fprintf(stderr,"Error: cannot write to \"%s\"\n", zFile);
}
p->out = stdout;
rc = 1;
} else {
- sqlite3_snprintf(sizeof(p->outfile), p->outfile, "%s", azArg[1]);
+ sqlite3_snprintf(sizeof(p->outfile), p->outfile, "%s", zFile);
}
}
}else
@@ -2722,7 +2924,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
fprintf(p->out, "\n");
}else
- if( c=='p' && strncmp(azArg[0], "prompt", n)==0 && (nArg==2 || nArg==3)){
+ if( c=='p' && strncmp(azArg[0], "prompt", n)==0 ){
if( nArg >= 2) {
strncpy(mainPrompt,azArg[1],(int)ArraySize(mainPrompt)-1);
}
@@ -2731,12 +2933,18 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}
}else
- if( c=='q' && strncmp(azArg[0], "quit", n)==0 && nArg==1 ){
+ if( c=='q' && strncmp(azArg[0], "quit", n)==0 ){
rc = 2;
}else
- if( c=='r' && n>=3 && strncmp(azArg[0], "read", n)==0 && nArg==2 ){
- FILE *alt = fopen(azArg[1], "rb");
+ if( c=='r' && n>=3 && strncmp(azArg[0], "read", n)==0 ){
+ FILE *alt;
+ if( nArg!=2 ){
+ fprintf(stderr, "Usage: .read FILE\n");
+ rc = 1;
+ goto meta_command_exit;
+ }
+ alt = fopen(azArg[1], "rb");
if( alt==0 ){
fprintf(stderr,"Error: cannot open \"%s\"\n", azArg[1]);
rc = 1;
@@ -2746,7 +2954,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}
}else
- if( c=='r' && n>=3 && strncmp(azArg[0], "restore", n)==0 && nArg>1 && nArg<4){
+ if( c=='r' && n>=3 && strncmp(azArg[0], "restore", n)==0 ){
const char *zSrcFile;
const char *zDb;
sqlite3 *pSrc;
@@ -2756,9 +2964,13 @@ static int do_meta_command(char *zLine, struct callback_data *p){
if( nArg==2 ){
zSrcFile = azArg[1];
zDb = "main";
- }else{
+ }else if( nArg==3 ){
zSrcFile = azArg[2];
zDb = azArg[1];
+ }else{
+ fprintf(stderr, "Usage: .restore ?DB? FILE\n");
+ rc = 1;
+ goto meta_command_exit;
}
rc = sqlite3_open(zSrcFile, &pSrc);
if( rc!=SQLITE_OK ){
@@ -2793,14 +3005,14 @@ static int do_meta_command(char *zLine, struct callback_data *p){
sqlite3_close(pSrc);
}else
- if( c=='s' && strncmp(azArg[0], "schema", n)==0 && nArg<3 ){
+ if( c=='s' && strncmp(azArg[0], "schema", n)==0 ){
struct callback_data data;
char *zErrMsg = 0;
open_db(p, 0);
memcpy(&data, p, sizeof(data));
data.showHeader = 0;
data.mode = MODE_Semi;
- if( nArg>1 ){
+ if( nArg==2 ){
int i;
for(i=0; azArg[1][i]; i++) azArg[1][i] = ToLower(azArg[1][i]);
if( strcmp(azArg[1],"sqlite_master")==0 ){
@@ -2844,7 +3056,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
callback, &data, &zErrMsg);
zShellStatic = 0;
}
- }else{
+ }else if( nArg==1 ){
rc = sqlite3_exec(p->db,
"SELECT sql FROM "
" (SELECT sql sql, type type, tbl_name tbl_name, name name, rowid x"
@@ -2854,6 +3066,10 @@ static int do_meta_command(char *zLine, struct callback_data *p){
"ORDER BY rowid",
callback, &data, &zErrMsg
);
+ }else{
+ fprintf(stderr, "Usage: .schema ?LIKE-PATTERN?\n");
+ rc = 1;
+ goto meta_command_exit;
}
if( zErrMsg ){
fprintf(stderr,"Error: %s\n", zErrMsg);
@@ -2883,20 +3099,53 @@ static int do_meta_command(char *zLine, struct callback_data *p){
for(i=1; i<nArg; i++){
char zBuf[200];
v = integerValue(azArg[i]);
- sqlite3_snprintf(sizeof(zBuf), zBuf, "%s: %lld 0x%llx\n", azArg[i], v, v);
+ sqlite3_snprintf(sizeof(zBuf),zBuf,"%s: %lld 0x%llx\n", azArg[i],v,v);
fprintf(p->out, "%s", zBuf);
}
}
}else
#endif
- if( c=='s' && strncmp(azArg[0], "separator", n)==0 && nArg==2 ){
- sqlite3_snprintf(sizeof(p->separator), p->separator,
- "%.*s", (int)sizeof(p->separator)-1, azArg[1]);
+ if( c=='s' && strncmp(azArg[0], "separator", n)==0 ){
+ if( nArg<2 || nArg>3 ){
+ fprintf(stderr, "Usage: .separator SEPARATOR ?NEWLINE?\n");
+ rc = 1;
+ }
+ if( nArg>=2 ){
+ sqlite3_snprintf(sizeof(p->separator), p->separator, azArg[1]);
+ }
+ if( nArg>=3 ){
+ sqlite3_snprintf(sizeof(p->newline), p->newline, azArg[2]);
+ }
+ }else
+
+ if( c=='s'
+ && (strncmp(azArg[0], "shell", n)==0 || strncmp(azArg[0],"system",n)==0)
+ ){
+ char *zCmd;
+ int i, x;
+ if( nArg<2 ){
+ fprintf(stderr, "Usage: .system COMMAND\n");
+ rc = 1;
+ goto meta_command_exit;
+ }
+ zCmd = sqlite3_mprintf(strchr(azArg[1],' ')==0?"%s":"\"%s\"", azArg[1]);
+ for(i=2; i<nArg; i++){
+ zCmd = sqlite3_mprintf(strchr(azArg[i],' ')==0?"%z %s":"%z \"%s\"",
+ zCmd, azArg[i]);
+ }
+ x = system(zCmd);
+ sqlite3_free(zCmd);
+ if( x ) fprintf(stderr, "System command returns %d\n", x);
}else
- if( c=='s' && strncmp(azArg[0], "show", n)==0 && nArg==1 ){
+ if( c=='s' && strncmp(azArg[0], "show", n)==0 ){
int i;
+ if( nArg!=1 ){
+ fprintf(stderr, "Usage: .show\n");
+ rc = 1;
+ goto meta_command_exit;
+ }
fprintf(p->out,"%9.9s: %s\n","echo", p->echoOn ? "on" : "off");
fprintf(p->out,"%9.9s: %s\n","eqp", p->autoEQP ? "on" : "off");
fprintf(p->out,"%9.9s: %s\n","explain", p->explainPrev.valid ? "on" :"off");
@@ -2909,6 +3158,8 @@ static int do_meta_command(char *zLine, struct callback_data *p){
strlen30(p->outfile) ? p->outfile : "stdout");
fprintf(p->out,"%9.9s: ", "separator");
output_c_string(p->out, p->separator);
+ fprintf(p->out," ");
+ output_c_string(p->out, p->newline);
fprintf(p->out, "\n");
fprintf(p->out,"%9.9s: %s\n","stats", p->statsOn ? "on" : "off");
fprintf(p->out,"%9.9s: ","width");
@@ -2918,11 +3169,16 @@ static int do_meta_command(char *zLine, struct callback_data *p){
fprintf(p->out,"\n");
}else
- if( c=='s' && strncmp(azArg[0], "stats", n)==0 && nArg>1 && nArg<3 ){
- p->statsOn = booleanValue(azArg[1]);
+ if( c=='s' && strncmp(azArg[0], "stats", n)==0 ){
+ if( nArg==2 ){
+ p->statsOn = booleanValue(azArg[1]);
+ }else{
+ fprintf(stderr, "Usage: .stats on|off\n");
+ rc = 1;
+ }
}else
- if( c=='t' && n>1 && strncmp(azArg[0], "tables", n)==0 && nArg<3 ){
+ if( c=='t' && n>1 && strncmp(azArg[0], "tables", n)==0 ){
sqlite3_stmt *pStmt;
char **azResult;
int nRow, nAlloc;
@@ -3024,6 +3280,7 @@ static int do_meta_command(char *zLine, struct callback_data *p){
{ "optimizations", SQLITE_TESTCTRL_OPTIMIZATIONS },
{ "iskeyword", SQLITE_TESTCTRL_ISKEYWORD },
{ "scratchmalloc", SQLITE_TESTCTRL_SCRATCHMALLOC },
+ { "byteorder", SQLITE_TESTCTRL_BYTEORDER },
};
int testctrl = -1;
int rc = 0;
@@ -3064,9 +3321,10 @@ static int do_meta_command(char *zLine, struct callback_data *p){
break;
/* sqlite3_test_control(int) */
- case SQLITE_TESTCTRL_PRNG_SAVE:
- case SQLITE_TESTCTRL_PRNG_RESTORE:
+ case SQLITE_TESTCTRL_PRNG_SAVE:
+ case SQLITE_TESTCTRL_PRNG_RESTORE:
case SQLITE_TESTCTRL_PRNG_RESET:
+ case SQLITE_TESTCTRL_BYTEORDER:
if( nArg==2 ){
rc = sqlite3_test_control(testctrl);
fprintf(p->out, "%d (0x%08x)\n", rc, rc);
@@ -3126,20 +3384,32 @@ static int do_meta_command(char *zLine, struct callback_data *p){
}
}else
- if( c=='t' && n>4 && strncmp(azArg[0], "timeout", n)==0 && nArg==2 ){
+ if( c=='t' && n>4 && strncmp(azArg[0], "timeout", n)==0 ){
open_db(p, 0);
- sqlite3_busy_timeout(p->db, (int)integerValue(azArg[1]));
+ sqlite3_busy_timeout(p->db, nArg>=2 ? (int)integerValue(azArg[1]) : 0);
}else
- if( HAS_TIMER && c=='t' && n>=5 && strncmp(azArg[0], "timer", n)==0
- && nArg==2
- ){
- enableTimer = booleanValue(azArg[1]);
+ if( c=='t' && n>=5 && strncmp(azArg[0], "timer", n)==0 ){
+ if( nArg==2 ){
+ enableTimer = booleanValue(azArg[1]);
+ if( enableTimer && !HAS_TIMER ){
+ fprintf(stderr, "Error: timer not available on this system.\n");
+ enableTimer = 0;
+ }
+ }else{
+ fprintf(stderr, "Usage: .timer on|off\n");
+ rc = 1;
+ }
}else
- if( c=='t' && strncmp(azArg[0], "trace", n)==0 && nArg>1 ){
+ if( c=='t' && strncmp(azArg[0], "trace", n)==0 ){
open_db(p, 0);
output_file_close(p->traceOut);
+ if( nArg!=2 ){
+ fprintf(stderr, "Usage: .trace FILE|off\n");
+ rc = 1;
+ goto meta_command_exit;
+ }
p->traceOut = output_file_open(azArg[1]);
#if !defined(SQLITE_OMIT_TRACE) && !defined(SQLITE_OMIT_FLOATING_POINT)
if( p->traceOut==0 ){
@@ -3170,11 +3440,11 @@ static int do_meta_command(char *zLine, struct callback_data *p){
#if defined(SQLITE_DEBUG) && defined(SQLITE_ENABLE_WHERETRACE)
if( c=='w' && strncmp(azArg[0], "wheretrace", n)==0 ){
extern int sqlite3WhereTrace;
- sqlite3WhereTrace = booleanValue(azArg[1]);
+ sqlite3WhereTrace = nArg>=2 ? booleanValue(azArg[1]) : 0xff;
}else
#endif
- if( c=='w' && strncmp(azArg[0], "width", n)==0 && nArg>1 ){
+ if( c=='w' && strncmp(azArg[0], "width", n)==0 ){
int j;
assert( nArg<=ArraySize(azArg) );
for(j=1; j<nArg && j<ArraySize(p->colWidth); j++){
@@ -3188,6 +3458,11 @@ static int do_meta_command(char *zLine, struct callback_data *p){
rc = 1;
}
+meta_command_exit:
+ if( p->outCount ){
+ p->outCount--;
+ if( p->outCount==0 ) output_reset(p);
+ }
return rc;
}
@@ -3355,6 +3630,10 @@ static int process_input(struct callback_data *p, FILE *in){
errCnt++;
}
nSql = 0;
+ if( p->outCount ){
+ output_reset(p);
+ p->outCount = 0;
+ }
}else if( nSql && _all_whitespace(zSql) ){
if( p->echoOn ) printf("%s\n", zSql);
nSql = 0;
@@ -3497,6 +3776,7 @@ static const char zOptions[] =
#ifdef SQLITE_ENABLE_MULTIPLEX
" -multiplex enable the multiplexor VFS\n"
#endif
+ " -newline SEP set newline character(s) for CSV\n"
" -nullvalue TEXT set text string for NULL values. Default ''\n"
" -separator SEP set output field separator. Default: '|'\n"
" -stats print memory stats before each finalize\n"
@@ -3526,6 +3806,7 @@ static void main_init(struct callback_data *data) {
memset(data, 0, sizeof(*data));
data->mode = MODE_List;
memcpy(data->separator,"|", 2);
+ memcpy(data->newline,"\r\n", 3);
data->showHeader = 0;
sqlite3_config(SQLITE_CONFIG_URI, 1);
sqlite3_config(SQLITE_CONFIG_LOG, shellLog, data);
@@ -3618,6 +3899,7 @@ int main(int argc, char **argv){
if( z[1]=='-' ) z++;
if( strcmp(z,"-separator")==0
|| strcmp(z,"-nullvalue")==0
+ || strcmp(z,"-newline")==0
|| strcmp(z,"-cmd")==0
){
(void)cmdline_option_value(argc, argv, ++i);
@@ -3727,6 +4009,9 @@ int main(int argc, char **argv){
}else if( strcmp(z,"-separator")==0 ){
sqlite3_snprintf(sizeof(data.separator), data.separator,
"%s",cmdline_option_value(argc,argv,++i));
+ }else if( strcmp(z,"-newline")==0 ){
+ sqlite3_snprintf(sizeof(data.newline), data.newline,
+ "%s",cmdline_option_value(argc,argv,++i));
}else if( strcmp(z,"-nullvalue")==0 ){
sqlite3_snprintf(sizeof(data.nullvalue), data.nullvalue,
"%s",cmdline_option_value(argc,argv,++i));
diff --git a/src/3rdparty/sqlite/sqlite3.c b/src/3rdparty/sqlite/sqlite3.c
index 27b5beac12..28cfcac389 100644
--- a/src/3rdparty/sqlite/sqlite3.c
+++ b/src/3rdparty/sqlite/sqlite3.c
@@ -1,6 +1,6 @@
/******************************************************************************
** This file is an amalgamation of many separate C source files from SQLite
-** version 3.8.4.3. By combining all the individual C code files into this
+** version 3.8.6. By combining all the individual C code files into this
** single large file, the entire code can be compiled as a single translation
** unit. This allows many compilers to do optimizations that would not be
** possible if the files were compiled separately. Performance improvements
@@ -222,9 +222,9 @@ extern "C" {
** [sqlite3_libversion_number()], [sqlite3_sourceid()],
** [sqlite_version()] and [sqlite_source_id()].
*/
-#define SQLITE_VERSION "3.8.4.3"
-#define SQLITE_VERSION_NUMBER 3008004
-#define SQLITE_SOURCE_ID "2014-04-03 16:53:12 a611fa96c4a848614efe899130359c9f6fb889c3"
+#define SQLITE_VERSION "3.8.6"
+#define SQLITE_VERSION_NUMBER 3008006
+#define SQLITE_SOURCE_ID "2014-08-15 11:46:33 9491ba7d738528f168657adb43a198238abde19e"
/*
** CAPI3REF: Run-Time Library Version Numbers
@@ -384,7 +384,7 @@ typedef sqlite_uint64 sqlite3_uint64;
**
** ^The sqlite3_close() and sqlite3_close_v2() routines are destructors
** for the [sqlite3] object.
-** ^Calls to sqlite3_close() and sqlite3_close_v2() return SQLITE_OK if
+** ^Calls to sqlite3_close() and sqlite3_close_v2() return [SQLITE_OK] if
** the [sqlite3] object is successfully destroyed and all associated
** resources are deallocated.
**
@@ -392,7 +392,7 @@ typedef sqlite_uint64 sqlite3_uint64;
** statements or unfinished sqlite3_backup objects then sqlite3_close()
** will leave the database connection open and return [SQLITE_BUSY].
** ^If sqlite3_close_v2() is called with unfinalized prepared statements
-** and unfinished sqlite3_backups, then the database connection becomes
+** and/or unfinished sqlite3_backups, then the database connection becomes
** an unusable "zombie" which will automatically be deallocated when the
** last prepared statement is finalized or the last sqlite3_backup is
** finished. The sqlite3_close_v2() interface is intended for use with
@@ -405,7 +405,7 @@ typedef sqlite_uint64 sqlite3_uint64;
** with the [sqlite3] object prior to attempting to close the object. ^If
** sqlite3_close_v2() is called on a [database connection] that still has
** outstanding [prepared statements], [BLOB handles], and/or
-** [sqlite3_backup] objects then it returns SQLITE_OK but the deallocation
+** [sqlite3_backup] objects then it returns [SQLITE_OK] and the deallocation
** of resources is deferred until all [prepared statements], [BLOB handles],
** and [sqlite3_backup] objects are also destroyed.
**
@@ -501,16 +501,14 @@ SQLITE_API int sqlite3_exec(
/*
** CAPI3REF: Result Codes
-** KEYWORDS: SQLITE_OK {error code} {error codes}
-** KEYWORDS: {result code} {result codes}
+** KEYWORDS: {result code definitions}
**
** Many SQLite functions return an integer result code from the set shown
** here in order to indicate success or failure.
**
** New error codes may be added in future versions of SQLite.
**
-** See also: [SQLITE_IOERR_READ | extended result codes],
-** [sqlite3_vtab_on_conflict()] [SQLITE_ROLLBACK | result codes].
+** See also: [extended result code definitions]
*/
#define SQLITE_OK 0 /* Successful result */
/* beginning-of-error-codes */
@@ -548,26 +546,19 @@ SQLITE_API int sqlite3_exec(
/*
** CAPI3REF: Extended Result Codes
-** KEYWORDS: {extended error code} {extended error codes}
-** KEYWORDS: {extended result code} {extended result codes}
+** KEYWORDS: {extended result code definitions}
**
-** In its default configuration, SQLite API routines return one of 26 integer
-** [SQLITE_OK | result codes]. However, experience has shown that many of
+** In its default configuration, SQLite API routines return one of 30 integer
+** [result codes]. However, experience has shown that many of
** these result codes are too coarse-grained. They do not provide as
** much information about problems as programmers might like. In an effort to
** address this, newer versions of SQLite (version 3.3.8 and later) include
** support for additional result codes that provide more detailed information
-** about errors. The extended result codes are enabled or disabled
+** about errors. These [extended result codes] are enabled or disabled
** on a per database connection basis using the
-** [sqlite3_extended_result_codes()] API.
-**
-** Some of the available extended result codes are listed here.
-** One may expect the number of extended result codes will increase
-** over time. Software that uses extended result codes should expect
-** to see new result codes in future releases of SQLite.
-**
-** The SQLITE_OK result code will never be extended. It will always
-** be exactly zero.
+** [sqlite3_extended_result_codes()] API. Or, the extended code for
+** the most recent error can be obtained using
+** [sqlite3_extended_errcode()].
*/
#define SQLITE_IOERR_READ (SQLITE_IOERR | (1<<8))
#define SQLITE_IOERR_SHORT_READ (SQLITE_IOERR | (2<<8))
@@ -675,7 +666,10 @@ SQLITE_API int sqlite3_exec(
** file that were written at the application level might have changed
** and that adjacent bytes, even bytes within the same sector are
** guaranteed to be unchanged. The SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN
-** flag indicate that a file cannot be deleted when open.
+** flag indicate that a file cannot be deleted when open. The
+** SQLITE_IOCAP_IMMUTABLE flag indicates that the file is on
+** read-only media and cannot be changed even by processes with
+** elevated privileges.
*/
#define SQLITE_IOCAP_ATOMIC 0x00000001
#define SQLITE_IOCAP_ATOMIC512 0x00000002
@@ -690,6 +684,7 @@ SQLITE_API int sqlite3_exec(
#define SQLITE_IOCAP_SEQUENTIAL 0x00000400
#define SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN 0x00000800
#define SQLITE_IOCAP_POWERSAFE_OVERWRITE 0x00001000
+#define SQLITE_IOCAP_IMMUTABLE 0x00002000
/*
** CAPI3REF: File Locking Levels
@@ -796,7 +791,7 @@ struct sqlite3_file {
** locking strategy (for example to use dot-file locks), to inquire
** about the status of a lock, or to break stale locks. The SQLite
** core reserves all opcodes less than 100 for its own use.
-** A [SQLITE_FCNTL_LOCKSTATE | list of opcodes] less than 100 is available.
+** A [file control opcodes | list of opcodes] less than 100 is available.
** Applications that define a custom xFileControl method should use opcodes
** greater than 100 to avoid conflicts. VFS implementations should
** return [SQLITE_NOTFOUND] for file control opcodes that they do not
@@ -869,6 +864,7 @@ struct sqlite3_io_methods {
/*
** CAPI3REF: Standard File Control Opcodes
+** KEYWORDS: {file control opcodes} {file control opcode}
**
** These integer constants are opcodes for the xFileControl method
** of the [sqlite3_io_methods] object and for the [sqlite3_file_control()]
@@ -1058,6 +1054,12 @@ struct sqlite3_io_methods {
** on whether or not the file has been renamed, moved, or deleted since it
** was first opened.
**
+** <li>[[SQLITE_FCNTL_WIN32_SET_HANDLE]]
+** The [SQLITE_FCNTL_WIN32_SET_HANDLE] opcode is used for debugging. This
+** opcode causes the xFileControl method to swap the file handle with the one
+** pointed to by the pArg argument. This capability is used during testing
+** and only needs to be supported when SQLITE_TEST is defined.
+**
** </ul>
*/
#define SQLITE_FCNTL_LOCKSTATE 1
@@ -1081,6 +1083,7 @@ struct sqlite3_io_methods {
#define SQLITE_FCNTL_HAS_MOVED 20
#define SQLITE_FCNTL_SYNC 21
#define SQLITE_FCNTL_COMMIT_PHASETWO 22
+#define SQLITE_FCNTL_WIN32_SET_HANDLE 23
/*
** CAPI3REF: Mutex Handle
@@ -2141,27 +2144,33 @@ SQLITE_API int sqlite3_complete16(const void *sql);
/*
** CAPI3REF: Register A Callback To Handle SQLITE_BUSY Errors
**
-** ^This routine sets a callback function that might be invoked whenever
-** an attempt is made to open a database table that another thread
-** or process has locked.
+** ^The sqlite3_busy_handler(D,X,P) routine sets a callback function X
+** that might be invoked with argument P whenever
+** an attempt is made to access a database table associated with
+** [database connection] D when another thread
+** or process has the table locked.
+** The sqlite3_busy_handler() interface is used to implement
+** [sqlite3_busy_timeout()] and [PRAGMA busy_timeout].
**
-** ^If the busy callback is NULL, then [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED]
+** ^If the busy callback is NULL, then [SQLITE_BUSY]
** is returned immediately upon encountering the lock. ^If the busy callback
** is not NULL, then the callback might be invoked with two arguments.
**
** ^The first argument to the busy handler is a copy of the void* pointer which
** is the third argument to sqlite3_busy_handler(). ^The second argument to
** the busy handler callback is the number of times that the busy handler has
-** been invoked for this locking event. ^If the
+** been invoked for the same locking event. ^If the
** busy callback returns 0, then no additional attempts are made to
-** access the database and [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] is returned.
+** access the database and [SQLITE_BUSY] is returned
+** to the application.
** ^If the callback returns non-zero, then another attempt
-** is made to open the database for reading and the cycle repeats.
+** is made to access the database and the cycle repeats.
**
** The presence of a busy handler does not guarantee that it will be invoked
** when there is lock contention. ^If SQLite determines that invoking the busy
** handler could result in a deadlock, it will go ahead and return [SQLITE_BUSY]
-** or [SQLITE_IOERR_BLOCKED] instead of invoking the busy handler.
+** to the application instead of invoking the
+** busy handler.
** Consider a scenario where one process is holding a read lock that
** it is trying to promote to a reserved lock and
** a second process is holding a reserved lock that it is trying
@@ -2175,28 +2184,15 @@ SQLITE_API int sqlite3_complete16(const void *sql);
**
** ^The default busy callback is NULL.
**
-** ^The [SQLITE_BUSY] error is converted to [SQLITE_IOERR_BLOCKED]
-** when SQLite is in the middle of a large transaction where all the
-** changes will not fit into the in-memory cache. SQLite will
-** already hold a RESERVED lock on the database file, but it needs
-** to promote this lock to EXCLUSIVE so that it can spill cache
-** pages into the database file without harm to concurrent
-** readers. ^If it is unable to promote the lock, then the in-memory
-** cache will be left in an inconsistent state and so the error
-** code is promoted from the relatively benign [SQLITE_BUSY] to
-** the more severe [SQLITE_IOERR_BLOCKED]. ^This error code promotion
-** forces an automatic rollback of the changes. See the
-** <a href="/cvstrac/wiki?p=CorruptionFollowingBusyError">
-** CorruptionFollowingBusyError</a> wiki page for a discussion of why
-** this is important.
-**
** ^(There can only be a single busy handler defined for each
** [database connection]. Setting a new busy handler clears any
** previously set handler.)^ ^Note that calling [sqlite3_busy_timeout()]
-** will also set or clear the busy handler.
+** or evaluating [PRAGMA busy_timeout=N] will change the
+** busy handler and thus clear any previously set busy handler.
**
** The busy callback should not take any actions which modify the
-** database connection that invoked the busy handler. Any such actions
+** database connection that invoked the busy handler. In other words,
+** the busy handler is not reentrant. Any such actions
** result in undefined behavior.
**
** A busy handler must not close the database connection
@@ -2212,7 +2208,7 @@ SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*);
** will sleep multiple times until at least "ms" milliseconds of sleeping
** have accumulated. ^After at least "ms" milliseconds of sleeping,
** the handler returns 0 which causes [sqlite3_step()] to return
-** [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED].
+** [SQLITE_BUSY].
**
** ^Calling this routine with an argument less than or equal to zero
** turns off all busy handlers.
@@ -2221,6 +2217,8 @@ SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*);
** [database connection] any any given moment. If another busy handler
** was defined (using [sqlite3_busy_handler()]) prior to calling
** this routine, that other busy handler is cleared.)^
+**
+** See also: [PRAGMA busy_timeout]
*/
SQLITE_API int sqlite3_busy_timeout(sqlite3*, int ms);
@@ -2622,8 +2620,8 @@ SQLITE_API int sqlite3_set_authorizer(
** [sqlite3_set_authorizer | authorizer documentation] for additional
** information.
**
-** Note that SQLITE_IGNORE is also used as a [SQLITE_ROLLBACK | return code]
-** from the [sqlite3_vtab_on_conflict()] interface.
+** Note that SQLITE_IGNORE is also used as a [conflict resolution mode]
+** returned from the [sqlite3_vtab_on_conflict()] interface.
*/
#define SQLITE_DENY 1 /* Abort the SQL statement with an error */
#define SQLITE_IGNORE 2 /* Don't allow access, but don't generate an error */
@@ -2894,6 +2892,30 @@ SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*);
** ^If sqlite3_open_v2() is used and the "cache" parameter is present in
** a URI filename, its value overrides any behavior requested by setting
** SQLITE_OPEN_PRIVATECACHE or SQLITE_OPEN_SHAREDCACHE flag.
+**
+** <li> <b>psow</b>: ^The psow parameter may be "true" (or "on" or "yes" or
+** "1") or "false" (or "off" or "no" or "0") to indicate that the
+** [powersafe overwrite] property does or does not apply to the
+** storage media on which the database file resides. ^The psow query
+** parameter only works for the built-in unix and Windows VFSes.
+**
+** <li> <b>nolock</b>: ^The nolock parameter is a boolean query parameter
+** which if set disables file locking in rollback journal modes. This
+** is useful for accessing a database on a filesystem that does not
+** support locking. Caution: Database corruption might result if two
+** or more processes write to the same database and any one of those
+** processes uses nolock=1.
+**
+** <li> <b>immutable</b>: ^The immutable parameter is a boolean query
+** parameter that indicates that the database file is stored on
+** read-only media. ^When immutable is set, SQLite assumes that the
+** database file cannot be changed, even by a process with higher
+** privilege, and so the database is opened read-only and all locking
+** and change detection is disabled. Caution: Setting the immutable
+** property on a database file that does in fact change can result
+** in incorrect query results and/or [SQLITE_CORRUPT] errors.
+** See also: [SQLITE_IOCAP_IMMUTABLE].
+**
** </ul>
**
** ^Specifying an unknown parameter in the query component of a URI is not an
@@ -2923,8 +2945,9 @@ SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*);
** Open file "data.db" in the current directory for read-only access.
** Regardless of whether or not shared-cache mode is enabled by
** default, use a private cache.
-** <tr><td> file:/home/fred/data.db?vfs=unix-nolock <td>
-** Open file "/home/fred/data.db". Use the special VFS "unix-nolock".
+** <tr><td> file:/home/fred/data.db?vfs=unix-dotfile <td>
+** Open file "/home/fred/data.db". Use the special VFS "unix-dotfile"
+** that uses dot-files in place of posix advisory locking.
** <tr><td> file:data.db?mode=readonly <td>
** An error. "readonly" is not a valid option for the "mode" parameter.
** </table>
@@ -4785,6 +4808,13 @@ SQLITE_API int sqlite3_sleep(int);
** is a NULL pointer, then SQLite performs a search for an appropriate
** temporary file directory.
**
+** Applications are strongly discouraged from using this global variable.
+** It is required to set a temporary folder on Windows Runtime (WinRT).
+** But for all other platforms, it is highly recommended that applications
+** neither read nor write this variable. This global variable is a relic
+** that exists for backwards compatibility of legacy applications and should
+** be avoided in new projects.
+**
** It is not safe to read or modify this variable in more than one
** thread at a time. It is not safe to read or modify this variable
** if a [database connection] is being used at the same time in a separate
@@ -4803,6 +4833,11 @@ SQLITE_API int sqlite3_sleep(int);
** Hence, if this variable is modified directly, either it should be
** made NULL or made to point to memory obtained from [sqlite3_malloc]
** or else the use of the [temp_store_directory pragma] should be avoided.
+** Except when requested by the [temp_store_directory pragma], SQLite
+** does not free the memory that sqlite3_temp_directory points to. If
+** the application wants that memory to be freed, it must do
+** so itself, taking care to only do so after all [database connection]
+** objects have been destroyed.
**
** <b>Note to Windows Runtime users:</b> The temporary directory must be set
** prior to calling [sqlite3_open] or [sqlite3_open_v2]. Otherwise, various
@@ -5937,10 +5972,12 @@ SQLITE_API int sqlite3_vfs_unregister(sqlite3_vfs*);
** <li> SQLITE_MUTEX_RECURSIVE
** <li> SQLITE_MUTEX_STATIC_MASTER
** <li> SQLITE_MUTEX_STATIC_MEM
-** <li> SQLITE_MUTEX_STATIC_MEM2
+** <li> SQLITE_MUTEX_STATIC_OPEN
** <li> SQLITE_MUTEX_STATIC_PRNG
** <li> SQLITE_MUTEX_STATIC_LRU
-** <li> SQLITE_MUTEX_STATIC_LRU2
+** <li> SQLITE_MUTEX_STATIC_PMEM
+** <li> SQLITE_MUTEX_STATIC_APP1
+** <li> SQLITE_MUTEX_STATIC_APP2
** </ul>)^
**
** ^The first two constants (SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE)
@@ -6144,6 +6181,9 @@ SQLITE_API int sqlite3_mutex_notheld(sqlite3_mutex*);
#define SQLITE_MUTEX_STATIC_LRU 6 /* lru page list */
#define SQLITE_MUTEX_STATIC_LRU2 7 /* NOT USED */
#define SQLITE_MUTEX_STATIC_PMEM 7 /* sqlite3PageMalloc() */
+#define SQLITE_MUTEX_STATIC_APP1 8 /* For use by application */
+#define SQLITE_MUTEX_STATIC_APP2 9 /* For use by application */
+#define SQLITE_MUTEX_STATIC_APP3 10 /* For use by application */
/*
** CAPI3REF: Retrieve the mutex for a database connection
@@ -6238,7 +6278,9 @@ SQLITE_API int sqlite3_test_control(int op, ...);
#define SQLITE_TESTCTRL_EXPLAIN_STMT 19
#define SQLITE_TESTCTRL_NEVER_CORRUPT 20
#define SQLITE_TESTCTRL_VDBE_COVERAGE 21
-#define SQLITE_TESTCTRL_LAST 21
+#define SQLITE_TESTCTRL_BYTEORDER 22
+#define SQLITE_TESTCTRL_ISINIT 23
+#define SQLITE_TESTCTRL_LAST 23
/*
** CAPI3REF: SQLite Runtime Status
@@ -7222,6 +7264,9 @@ SQLITE_API void *sqlite3_wal_hook(
** ^The [wal_autocheckpoint pragma] can be used to invoke this interface
** from SQL.
**
+** ^Checkpoints initiated by this mechanism are
+** [sqlite3_wal_checkpoint_v2|PASSIVE].
+**
** ^Every new [database connection] defaults to having the auto-checkpoint
** enabled with a threshold of 1000 or [SQLITE_DEFAULT_WAL_AUTOCHECKPOINT]
** pages. The use of this interface
@@ -7238,6 +7283,10 @@ SQLITE_API int sqlite3_wal_autocheckpoint(sqlite3 *db, int N);
** empty string, then a checkpoint is run on all databases of
** connection D. ^If the database connection D is not in
** [WAL | write-ahead log mode] then this interface is a harmless no-op.
+** ^The [sqlite3_wal_checkpoint(D,X)] interface initiates a
+** [sqlite3_wal_checkpoint_v2|PASSIVE] checkpoint.
+** Use the [sqlite3_wal_checkpoint_v2()] interface to get a FULL
+** or RESET checkpoint.
**
** ^The [wal_checkpoint pragma] can be used to invoke this interface
** from SQL. ^The [sqlite3_wal_autocheckpoint()] interface and the
@@ -7260,10 +7309,12 @@ SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb);
** Checkpoint as many frames as possible without waiting for any database
** readers or writers to finish. Sync the db file if all frames in the log
** are checkpointed. This mode is the same as calling
-** sqlite3_wal_checkpoint(). The busy-handler callback is never invoked.
+** sqlite3_wal_checkpoint(). The [sqlite3_busy_handler|busy-handler callback]
+** is never invoked.
**
** <dt>SQLITE_CHECKPOINT_FULL<dd>
-** This mode blocks (calls the busy-handler callback) until there is no
+** This mode blocks (it invokes the
+** [sqlite3_busy_handler|busy-handler callback]) until there is no
** database writer and all readers are reading from the most recent database
** snapshot. It then checkpoints all frames in the log file and syncs the
** database file. This call blocks database writers while it is running,
@@ -7271,7 +7322,8 @@ SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb);
**
** <dt>SQLITE_CHECKPOINT_RESTART<dd>
** This mode works the same way as SQLITE_CHECKPOINT_FULL, except after
-** checkpointing the log file it blocks (calls the busy-handler callback)
+** checkpointing the log file it blocks (calls the
+** [sqlite3_busy_handler|busy-handler callback])
** until all readers are reading from the database file only. This ensures
** that the next client to write to the database file restarts the log file
** from the beginning. This call blocks database writers while it is running,
@@ -7409,6 +7461,7 @@ SQLITE_API int sqlite3_vtab_on_conflict(sqlite3 *);
/*
** CAPI3REF: Conflict resolution modes
+** KEYWORDS: {conflict resolution mode}
**
** These constants are returned by [sqlite3_vtab_on_conflict()] to
** inform a [virtual table] implementation what the [ON CONFLICT] mode
@@ -7461,6 +7514,16 @@ extern "C" {
#endif
typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry;
+typedef struct sqlite3_rtree_query_info sqlite3_rtree_query_info;
+
+/* The double-precision datatype used by RTree depends on the
+** SQLITE_RTREE_INT_ONLY compile-time option.
+*/
+#ifdef SQLITE_RTREE_INT_ONLY
+ typedef sqlite3_int64 sqlite3_rtree_dbl;
+#else
+ typedef double sqlite3_rtree_dbl;
+#endif
/*
** Register a geometry callback named zGeom that can be used as part of an
@@ -7471,11 +7534,7 @@ typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry;
SQLITE_API int sqlite3_rtree_geometry_callback(
sqlite3 *db,
const char *zGeom,
-#ifdef SQLITE_RTREE_INT_ONLY
- int (*xGeom)(sqlite3_rtree_geometry*, int n, sqlite3_int64 *a, int *pRes),
-#else
- int (*xGeom)(sqlite3_rtree_geometry*, int n, double *a, int *pRes),
-#endif
+ int (*xGeom)(sqlite3_rtree_geometry*, int, sqlite3_rtree_dbl*,int*),
void *pContext
);
@@ -7487,11 +7546,60 @@ SQLITE_API int sqlite3_rtree_geometry_callback(
struct sqlite3_rtree_geometry {
void *pContext; /* Copy of pContext passed to s_r_g_c() */
int nParam; /* Size of array aParam[] */
- double *aParam; /* Parameters passed to SQL geom function */
+ sqlite3_rtree_dbl *aParam; /* Parameters passed to SQL geom function */
void *pUser; /* Callback implementation user data */
void (*xDelUser)(void *); /* Called by SQLite to clean up pUser */
};
+/*
+** Register a 2nd-generation geometry callback named zScore that can be
+** used as part of an R-Tree geometry query as follows:
+**
+** SELECT ... FROM <rtree> WHERE <rtree col> MATCH $zQueryFunc(... params ...)
+*/
+SQLITE_API int sqlite3_rtree_query_callback(
+ sqlite3 *db,
+ const char *zQueryFunc,
+ int (*xQueryFunc)(sqlite3_rtree_query_info*),
+ void *pContext,
+ void (*xDestructor)(void*)
+);
+
+
+/*
+** A pointer to a structure of the following type is passed as the
+** argument to scored geometry callback registered using
+** sqlite3_rtree_query_callback().
+**
+** Note that the first 5 fields of this structure are identical to
+** sqlite3_rtree_geometry. This structure is a subclass of
+** sqlite3_rtree_geometry.
+*/
+struct sqlite3_rtree_query_info {
+ void *pContext; /* pContext from when function registered */
+ int nParam; /* Number of function parameters */
+ sqlite3_rtree_dbl *aParam; /* value of function parameters */
+ void *pUser; /* callback can use this, if desired */
+ void (*xDelUser)(void*); /* function to free pUser */
+ sqlite3_rtree_dbl *aCoord; /* Coordinates of node or entry to check */
+ unsigned int *anQueue; /* Number of pending entries in the queue */
+ int nCoord; /* Number of coordinates */
+ int iLevel; /* Level of current node or entry */
+ int mxLevel; /* The largest iLevel value in the tree */
+ sqlite3_int64 iRowid; /* Rowid for current entry */
+ sqlite3_rtree_dbl rParentScore; /* Score of parent node */
+ int eParentWithin; /* Visibility of parent node */
+ int eWithin; /* OUT: Visiblity */
+ sqlite3_rtree_dbl rScore; /* OUT: Write the score here */
+};
+
+/*
+** Allowed values for sqlite3_rtree_query.eWithin and .eParentWithin.
+*/
+#define NOT_WITHIN 0 /* Object completely outside of query region */
+#define PARTLY_WITHIN 1 /* Object partially overlaps query region */
+#define FULLY_WITHIN 2 /* Object fully contained within query region */
+
#if 0
} /* end of the 'extern "C"' block */
@@ -8418,10 +8526,10 @@ typedef INT8_TYPE i8; /* 1-byte signed integer */
** gives a possible range of values of approximately 1.0e986 to 1e-986.
** But the allowed values are "grainy". Not every value is representable.
** For example, quantities 16 and 17 are both represented by a LogEst
-** of 40. However, since LogEst quantatites are suppose to be estimates,
+** of 40. However, since LogEst quantaties are suppose to be estimates,
** not exact values, this imprecision is not a problem.
**
-** "LogEst" is short for "Logarithimic Estimate".
+** "LogEst" is short for "Logarithmic Estimate".
**
** Examples:
** 1 -> 0 20 -> 43 10000 -> 132
@@ -8439,22 +8547,39 @@ typedef INT16_TYPE LogEst;
/*
** Macros to determine whether the machine is big or little endian,
-** evaluated at runtime.
+** and whether or not that determination is run-time or compile-time.
+**
+** For best performance, an attempt is made to guess at the byte-order
+** using C-preprocessor macros. If that is unsuccessful, or if
+** -DSQLITE_RUNTIME_BYTEORDER=1 is set, then byte-order is determined
+** at run-time.
*/
#ifdef SQLITE_AMALGAMATION
SQLITE_PRIVATE const int sqlite3one = 1;
#else
SQLITE_PRIVATE const int sqlite3one;
#endif
-#if defined(i386) || defined(__i386__) || defined(_M_IX86)\
- || defined(__x86_64) || defined(__x86_64__)
+#if (defined(i386) || defined(__i386__) || defined(_M_IX86) || \
+ defined(__x86_64) || defined(__x86_64__) || defined(_M_X64) || \
+ defined(_M_AMD64) || defined(_M_ARM) || defined(__x86) || \
+ defined(__arm__)) && !defined(SQLITE_RUNTIME_BYTEORDER)
+# define SQLITE_BYTEORDER 1234
# define SQLITE_BIGENDIAN 0
# define SQLITE_LITTLEENDIAN 1
# define SQLITE_UTF16NATIVE SQLITE_UTF16LE
-#else
+#endif
+#if (defined(sparc) || defined(__ppc__)) \
+ && !defined(SQLITE_RUNTIME_BYTEORDER)
+# define SQLITE_BYTEORDER 4321
+# define SQLITE_BIGENDIAN 1
+# define SQLITE_LITTLEENDIAN 0
+# define SQLITE_UTF16NATIVE SQLITE_UTF16BE
+#endif
+#if !defined(SQLITE_BYTEORDER)
+# define SQLITE_BYTEORDER 0 /* 0 means "unknown at compile-time" */
# define SQLITE_BIGENDIAN (*(char *)(&sqlite3one)==0)
# define SQLITE_LITTLEENDIAN (*(char *)(&sqlite3one)==1)
-# define SQLITE_UTF16NATIVE (SQLITE_BIGENDIAN?SQLITE_UTF16BE:SQLITE_UTF16LE)
+# define SQLITE_UTF16NATIVE (SQLITE_BIGENDIAN?SQLITE_UTF16BE:SQLITE_UTF16LE)
#endif
/*
@@ -8769,7 +8894,9 @@ SQLITE_PRIVATE int sqlite3BtreeOpen(
SQLITE_PRIVATE int sqlite3BtreeClose(Btree*);
SQLITE_PRIVATE int sqlite3BtreeSetCacheSize(Btree*,int);
-SQLITE_PRIVATE int sqlite3BtreeSetMmapLimit(Btree*,sqlite3_int64);
+#if SQLITE_MAX_MMAP_SIZE>0
+SQLITE_PRIVATE int sqlite3BtreeSetMmapLimit(Btree*,sqlite3_int64);
+#endif
SQLITE_PRIVATE int sqlite3BtreeSetPagerFlags(Btree*,unsigned);
SQLITE_PRIVATE int sqlite3BtreeSyncDisabled(Btree*);
SQLITE_PRIVATE int sqlite3BtreeSetPageSize(Btree *p, int nPagesize, int nReserve, int eFix);
@@ -8819,6 +8946,7 @@ SQLITE_PRIVATE int sqlite3BtreeIncrVacuum(Btree *);
SQLITE_PRIVATE int sqlite3BtreeDropTable(Btree*, int, int*);
SQLITE_PRIVATE int sqlite3BtreeClearTable(Btree*, int, int*);
+SQLITE_PRIVATE int sqlite3BtreeClearTableOfCursor(BtCursor*);
SQLITE_PRIVATE void sqlite3BtreeTripAllCursors(Btree*, int);
SQLITE_PRIVATE void sqlite3BtreeGetMeta(Btree *pBtree, int idx, u32 *pValue);
@@ -8893,10 +9021,11 @@ SQLITE_PRIVATE char *sqlite3BtreeIntegrityCheck(Btree*, int *aRoot, int nRoot, i
SQLITE_PRIVATE struct Pager *sqlite3BtreePager(Btree*);
SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor*, u32 offset, u32 amt, void*);
-SQLITE_PRIVATE void sqlite3BtreeCacheOverflow(BtCursor *);
+SQLITE_PRIVATE void sqlite3BtreeIncrblobCursor(BtCursor *);
SQLITE_PRIVATE void sqlite3BtreeClearCursor(BtCursor *);
SQLITE_PRIVATE int sqlite3BtreeSetVersion(Btree *pBt, int iVersion);
SQLITE_PRIVATE void sqlite3BtreeCursorHints(BtCursor *, unsigned int mask);
+SQLITE_PRIVATE int sqlite3BtreeIsReadonly(Btree *pBt);
#ifndef NDEBUG
SQLITE_PRIVATE int sqlite3BtreeCursorIsValid(BtCursor*);
@@ -9136,7 +9265,7 @@ typedef struct VdbeOpList VdbeOpList;
#define OP_Checkpoint 11
#define OP_JournalMode 12
#define OP_Vacuum 13
-#define OP_VFilter 14 /* synopsis: iPlan=r[P3] zPlan='P4' */
+#define OP_VFilter 14 /* synopsis: iplan=r[P3] zplan='P4' */
#define OP_VUpdate 15 /* synopsis: data=r[P3@P2] */
#define OP_Goto 16
#define OP_Gosub 17
@@ -9163,7 +9292,7 @@ typedef struct VdbeOpList VdbeOpList;
#define OP_MustBeInt 38
#define OP_RealAffinity 39
#define OP_Permutation 40
-#define OP_Compare 41
+#define OP_Compare 41 /* synopsis: r[P1@P3] <-> r[P2@P3] */
#define OP_Jump 42
#define OP_Once 43
#define OP_If 44
@@ -9174,30 +9303,30 @@ typedef struct VdbeOpList VdbeOpList;
#define OP_Count 49 /* synopsis: r[P2]=count() */
#define OP_ReadCookie 50
#define OP_SetCookie 51
-#define OP_OpenRead 52 /* synopsis: root=P2 iDb=P3 */
-#define OP_OpenWrite 53 /* synopsis: root=P2 iDb=P3 */
-#define OP_OpenAutoindex 54 /* synopsis: nColumn=P2 */
-#define OP_OpenEphemeral 55 /* synopsis: nColumn=P2 */
-#define OP_SorterOpen 56
-#define OP_OpenPseudo 57 /* synopsis: P3 columns in r[P2] */
-#define OP_Close 58
-#define OP_SeekLT 59
-#define OP_SeekLE 60
-#define OP_SeekGE 61
-#define OP_SeekGT 62
-#define OP_Seek 63 /* synopsis: intkey=r[P2] */
-#define OP_NoConflict 64 /* synopsis: key=r[P3@P4] */
-#define OP_NotFound 65 /* synopsis: key=r[P3@P4] */
-#define OP_Found 66 /* synopsis: key=r[P3@P4] */
-#define OP_NotExists 67 /* synopsis: intkey=r[P3] */
-#define OP_Sequence 68 /* synopsis: r[P2]=rowid */
-#define OP_NewRowid 69 /* synopsis: r[P2]=rowid */
-#define OP_Insert 70 /* synopsis: intkey=r[P3] data=r[P2] */
+#define OP_ReopenIdx 52 /* synopsis: root=P2 iDb=P3 */
+#define OP_OpenRead 53 /* synopsis: root=P2 iDb=P3 */
+#define OP_OpenWrite 54 /* synopsis: root=P2 iDb=P3 */
+#define OP_OpenAutoindex 55 /* synopsis: nColumn=P2 */
+#define OP_OpenEphemeral 56 /* synopsis: nColumn=P2 */
+#define OP_SorterOpen 57
+#define OP_OpenPseudo 58 /* synopsis: P3 columns in r[P2] */
+#define OP_Close 59
+#define OP_SeekLT 60 /* synopsis: key=r[P3@P4] */
+#define OP_SeekLE 61 /* synopsis: key=r[P3@P4] */
+#define OP_SeekGE 62 /* synopsis: key=r[P3@P4] */
+#define OP_SeekGT 63 /* synopsis: key=r[P3@P4] */
+#define OP_Seek 64 /* synopsis: intkey=r[P2] */
+#define OP_NoConflict 65 /* synopsis: key=r[P3@P4] */
+#define OP_NotFound 66 /* synopsis: key=r[P3@P4] */
+#define OP_Found 67 /* synopsis: key=r[P3@P4] */
+#define OP_NotExists 68 /* synopsis: intkey=r[P3] */
+#define OP_Sequence 69 /* synopsis: r[P2]=cursor[P1].ctr++ */
+#define OP_NewRowid 70 /* synopsis: r[P2]=rowid */
#define OP_Or 71 /* same as TK_OR, synopsis: r[P3]=(r[P1] || r[P2]) */
#define OP_And 72 /* same as TK_AND, synopsis: r[P3]=(r[P1] && r[P2]) */
-#define OP_InsertInt 73 /* synopsis: intkey=P3 data=r[P2] */
-#define OP_Delete 74
-#define OP_ResetCount 75
+#define OP_Insert 73 /* synopsis: intkey=r[P3] data=r[P2] */
+#define OP_InsertInt 74 /* synopsis: intkey=P3 data=r[P2] */
+#define OP_Delete 75
#define OP_IsNull 76 /* same as TK_ISNULL, synopsis: if r[P1]==NULL goto P2 */
#define OP_NotNull 77 /* same as TK_NOTNULL, synopsis: if r[P1]!=NULL goto P2 */
#define OP_Ne 78 /* same as TK_NE, synopsis: if r[P1]!=r[P3] goto P2 */
@@ -9206,7 +9335,7 @@ typedef struct VdbeOpList VdbeOpList;
#define OP_Le 81 /* same as TK_LE, synopsis: if r[P1]<=r[P3] goto P2 */
#define OP_Lt 82 /* same as TK_LT, synopsis: if r[P1]<r[P3] goto P2 */
#define OP_Ge 83 /* same as TK_GE, synopsis: if r[P1]>=r[P3] goto P2 */
-#define OP_SorterCompare 84 /* synopsis: if key(P1)!=rtrim(r[P3],P4) goto P2 */
+#define OP_ResetCount 84
#define OP_BitAnd 85 /* same as TK_BITAND, synopsis: r[P3]=r[P1]&r[P2] */
#define OP_BitOr 86 /* same as TK_BITOR, synopsis: r[P3]=r[P1]|r[P2] */
#define OP_ShiftLeft 87 /* same as TK_LSHIFT, synopsis: r[P3]=r[P2]<<r[P1] */
@@ -9217,68 +9346,70 @@ typedef struct VdbeOpList VdbeOpList;
#define OP_Divide 92 /* same as TK_SLASH, synopsis: r[P3]=r[P2]/r[P1] */
#define OP_Remainder 93 /* same as TK_REM, synopsis: r[P3]=r[P2]%r[P1] */
#define OP_Concat 94 /* same as TK_CONCAT, synopsis: r[P3]=r[P2]+r[P1] */
-#define OP_SorterData 95 /* synopsis: r[P2]=data */
+#define OP_SorterCompare 95 /* synopsis: if key(P1)!=trim(r[P3],P4) goto P2 */
#define OP_BitNot 96 /* same as TK_BITNOT, synopsis: r[P1]= ~r[P1] */
#define OP_String8 97 /* same as TK_STRING, synopsis: r[P2]='P4' */
-#define OP_RowKey 98 /* synopsis: r[P2]=key */
-#define OP_RowData 99 /* synopsis: r[P2]=data */
-#define OP_Rowid 100 /* synopsis: r[P2]=rowid */
-#define OP_NullRow 101
-#define OP_Last 102
-#define OP_SorterSort 103
-#define OP_Sort 104
-#define OP_Rewind 105
-#define OP_SorterInsert 106
-#define OP_IdxInsert 107 /* synopsis: key=r[P2] */
-#define OP_IdxDelete 108 /* synopsis: key=r[P2@P3] */
-#define OP_IdxRowid 109 /* synopsis: r[P2]=rowid */
-#define OP_IdxLE 110 /* synopsis: key=r[P3@P4] */
-#define OP_IdxGT 111 /* synopsis: key=r[P3@P4] */
-#define OP_IdxLT 112 /* synopsis: key=r[P3@P4] */
-#define OP_IdxGE 113 /* synopsis: key=r[P3@P4] */
-#define OP_Destroy 114
-#define OP_Clear 115
-#define OP_CreateIndex 116 /* synopsis: r[P2]=root iDb=P1 */
-#define OP_CreateTable 117 /* synopsis: r[P2]=root iDb=P1 */
-#define OP_ParseSchema 118
-#define OP_LoadAnalysis 119
-#define OP_DropTable 120
-#define OP_DropIndex 121
-#define OP_DropTrigger 122
-#define OP_IntegrityCk 123
-#define OP_RowSetAdd 124 /* synopsis: rowset(P1)=r[P2] */
-#define OP_RowSetRead 125 /* synopsis: r[P3]=rowset(P1) */
-#define OP_RowSetTest 126 /* synopsis: if r[P3] in rowset(P1) goto P2 */
-#define OP_Program 127
-#define OP_Param 128
-#define OP_FkCounter 129 /* synopsis: fkctr[P1]+=P2 */
-#define OP_FkIfZero 130 /* synopsis: if fkctr[P1]==0 goto P2 */
-#define OP_MemMax 131 /* synopsis: r[P1]=max(r[P1],r[P2]) */
-#define OP_IfPos 132 /* synopsis: if r[P1]>0 goto P2 */
+#define OP_SorterData 98 /* synopsis: r[P2]=data */
+#define OP_RowKey 99 /* synopsis: r[P2]=key */
+#define OP_RowData 100 /* synopsis: r[P2]=data */
+#define OP_Rowid 101 /* synopsis: r[P2]=rowid */
+#define OP_NullRow 102
+#define OP_Last 103
+#define OP_SorterSort 104
+#define OP_Sort 105
+#define OP_Rewind 106
+#define OP_SorterInsert 107
+#define OP_IdxInsert 108 /* synopsis: key=r[P2] */
+#define OP_IdxDelete 109 /* synopsis: key=r[P2@P3] */
+#define OP_IdxRowid 110 /* synopsis: r[P2]=rowid */
+#define OP_IdxLE 111 /* synopsis: key=r[P3@P4] */
+#define OP_IdxGT 112 /* synopsis: key=r[P3@P4] */
+#define OP_IdxLT 113 /* synopsis: key=r[P3@P4] */
+#define OP_IdxGE 114 /* synopsis: key=r[P3@P4] */
+#define OP_Destroy 115
+#define OP_Clear 116
+#define OP_ResetSorter 117
+#define OP_CreateIndex 118 /* synopsis: r[P2]=root iDb=P1 */
+#define OP_CreateTable 119 /* synopsis: r[P2]=root iDb=P1 */
+#define OP_ParseSchema 120
+#define OP_LoadAnalysis 121
+#define OP_DropTable 122
+#define OP_DropIndex 123
+#define OP_DropTrigger 124
+#define OP_IntegrityCk 125
+#define OP_RowSetAdd 126 /* synopsis: rowset(P1)=r[P2] */
+#define OP_RowSetRead 127 /* synopsis: r[P3]=rowset(P1) */
+#define OP_RowSetTest 128 /* synopsis: if r[P3] in rowset(P1) goto P2 */
+#define OP_Program 129
+#define OP_Param 130
+#define OP_FkCounter 131 /* synopsis: fkctr[P1]+=P2 */
+#define OP_FkIfZero 132 /* synopsis: if fkctr[P1]==0 goto P2 */
#define OP_Real 133 /* same as TK_FLOAT, synopsis: r[P2]=P4 */
-#define OP_IfNeg 134 /* synopsis: if r[P1]<0 goto P2 */
-#define OP_IfZero 135 /* synopsis: r[P1]+=P3, if r[P1]==0 goto P2 */
-#define OP_AggFinal 136 /* synopsis: accum=r[P1] N=P2 */
-#define OP_IncrVacuum 137
-#define OP_Expire 138
-#define OP_TableLock 139 /* synopsis: iDb=P1 root=P2 write=P3 */
-#define OP_VBegin 140
-#define OP_VCreate 141
-#define OP_VDestroy 142
+#define OP_MemMax 134 /* synopsis: r[P1]=max(r[P1],r[P2]) */
+#define OP_IfPos 135 /* synopsis: if r[P1]>0 goto P2 */
+#define OP_IfNeg 136 /* synopsis: r[P1]+=P3, if r[P1]<0 goto P2 */
+#define OP_IfZero 137 /* synopsis: r[P1]+=P3, if r[P1]==0 goto P2 */
+#define OP_AggFinal 138 /* synopsis: accum=r[P1] N=P2 */
+#define OP_IncrVacuum 139
+#define OP_Expire 140
+#define OP_TableLock 141 /* synopsis: iDb=P1 root=P2 write=P3 */
+#define OP_VBegin 142
#define OP_ToText 143 /* same as TK_TO_TEXT */
#define OP_ToBlob 144 /* same as TK_TO_BLOB */
#define OP_ToNumeric 145 /* same as TK_TO_NUMERIC */
#define OP_ToInt 146 /* same as TK_TO_INT */
#define OP_ToReal 147 /* same as TK_TO_REAL */
-#define OP_VOpen 148
-#define OP_VColumn 149 /* synopsis: r[P3]=vcolumn(P2) */
-#define OP_VNext 150
-#define OP_VRename 151
-#define OP_Pagecount 152
-#define OP_MaxPgcnt 153
-#define OP_Init 154 /* synopsis: Start at P2 */
-#define OP_Noop 155
-#define OP_Explain 156
+#define OP_VCreate 148
+#define OP_VDestroy 149
+#define OP_VOpen 150
+#define OP_VColumn 151 /* synopsis: r[P3]=vcolumn(P2) */
+#define OP_VNext 152
+#define OP_VRename 153
+#define OP_Pagecount 154
+#define OP_MaxPgcnt 155
+#define OP_Init 156 /* synopsis: Start at P2 */
+#define OP_Noop 157
+#define OP_Explain 158
/* Properties such as "out2" or "jump" that are specified in
@@ -9300,19 +9431,19 @@ typedef struct VdbeOpList VdbeOpList;
/* 32 */ 0x00, 0x00, 0x20, 0x00, 0x00, 0x04, 0x05, 0x04,\
/* 40 */ 0x00, 0x00, 0x01, 0x01, 0x05, 0x05, 0x00, 0x00,\
/* 48 */ 0x00, 0x02, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00,\
-/* 56 */ 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x08,\
-/* 64 */ 0x11, 0x11, 0x11, 0x11, 0x02, 0x02, 0x00, 0x4c,\
+/* 56 */ 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11,\
+/* 64 */ 0x08, 0x11, 0x11, 0x11, 0x11, 0x02, 0x02, 0x4c,\
/* 72 */ 0x4c, 0x00, 0x00, 0x00, 0x05, 0x05, 0x15, 0x15,\
/* 80 */ 0x15, 0x15, 0x15, 0x15, 0x00, 0x4c, 0x4c, 0x4c,\
/* 88 */ 0x4c, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c, 0x00,\
-/* 96 */ 0x24, 0x02, 0x00, 0x00, 0x02, 0x00, 0x01, 0x01,\
-/* 104 */ 0x01, 0x01, 0x08, 0x08, 0x00, 0x02, 0x01, 0x01,\
-/* 112 */ 0x01, 0x01, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00,\
-/* 120 */ 0x00, 0x00, 0x00, 0x00, 0x0c, 0x45, 0x15, 0x01,\
-/* 128 */ 0x02, 0x00, 0x01, 0x08, 0x05, 0x02, 0x05, 0x05,\
-/* 136 */ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04,\
-/* 144 */ 0x04, 0x04, 0x04, 0x04, 0x00, 0x00, 0x01, 0x00,\
-/* 152 */ 0x02, 0x02, 0x01, 0x00, 0x00,}
+/* 96 */ 0x24, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01,\
+/* 104 */ 0x01, 0x01, 0x01, 0x08, 0x08, 0x00, 0x02, 0x01,\
+/* 112 */ 0x01, 0x01, 0x01, 0x02, 0x00, 0x00, 0x02, 0x02,\
+/* 120 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x45,\
+/* 128 */ 0x15, 0x01, 0x02, 0x00, 0x01, 0x02, 0x08, 0x05,\
+/* 136 */ 0x05, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04,\
+/* 144 */ 0x04, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00,\
+/* 152 */ 0x01, 0x00, 0x02, 0x02, 0x01, 0x00, 0x00,}
/************** End of opcodes.h *********************************************/
/************** Continuing where we left off in vdbe.h ***********************/
@@ -9367,12 +9498,13 @@ SQLITE_PRIVATE void sqlite3VdbeSetVarmask(Vdbe*, int);
#ifndef SQLITE_OMIT_TRACE
SQLITE_PRIVATE char *sqlite3VdbeExpandSql(Vdbe*, const char*);
#endif
+SQLITE_PRIVATE int sqlite3MemCompare(const Mem*, const Mem*, const CollSeq*);
SQLITE_PRIVATE void sqlite3VdbeRecordUnpack(KeyInfo*,int,const void*,UnpackedRecord*);
-SQLITE_PRIVATE int sqlite3VdbeRecordCompare(int,const void*,const UnpackedRecord*,int);
+SQLITE_PRIVATE int sqlite3VdbeRecordCompare(int,const void*,UnpackedRecord*,int);
SQLITE_PRIVATE UnpackedRecord *sqlite3VdbeAllocUnpackedRecord(KeyInfo *, char *, int, char **);
-typedef int (*RecordCompare)(int,const void*,const UnpackedRecord*,int);
+typedef int (*RecordCompare)(int,const void*,UnpackedRecord*,int);
SQLITE_PRIVATE RecordCompare sqlite3VdbeFindCompare(UnpackedRecord*);
#ifndef SQLITE_OMIT_TRIGGER
@@ -9850,83 +9982,71 @@ SQLITE_PRIVATE void sqlite3PCacheSetDefault(void);
#define _SQLITE_OS_H_
/*
-** Figure out if we are dealing with Unix, Windows, or some other
-** operating system. After the following block of preprocess macros,
-** all of SQLITE_OS_UNIX, SQLITE_OS_WIN, and SQLITE_OS_OTHER
-** will defined to either 1 or 0. One of the four will be 1. The other
-** three will be 0.
+** Attempt to automatically detect the operating system and setup the
+** necessary pre-processor macros for it.
*/
-#if defined(SQLITE_OS_OTHER)
-# if SQLITE_OS_OTHER==1
-# undef SQLITE_OS_UNIX
-# define SQLITE_OS_UNIX 0
-# undef SQLITE_OS_WIN
-# define SQLITE_OS_WIN 0
-# else
-# undef SQLITE_OS_OTHER
-# endif
-#endif
-#if !defined(SQLITE_OS_UNIX) && !defined(SQLITE_OS_OTHER)
-# define SQLITE_OS_OTHER 0
-# ifndef SQLITE_OS_WIN
-# if defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__BORLANDC__)
-# define SQLITE_OS_WIN 1
-# define SQLITE_OS_UNIX 0
-# else
-# define SQLITE_OS_WIN 0
-# define SQLITE_OS_UNIX 1
-# endif
-# else
-# define SQLITE_OS_UNIX 0
-# endif
-#else
-# ifndef SQLITE_OS_WIN
-# define SQLITE_OS_WIN 0
-# endif
-#endif
-
-#if SQLITE_OS_WIN
-# include <windows.h>
-#endif
-
+/************** Include os_setup.h in the middle of os.h *********************/
+/************** Begin file os_setup.h ****************************************/
/*
-** Determine if we are dealing with Windows NT.
+** 2013 November 25
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
**
-** We ought to be able to determine if we are compiling for win98 or winNT
-** using the _WIN32_WINNT macro as follows:
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
**
-** #if defined(_WIN32_WINNT)
-** # define SQLITE_OS_WINNT 1
-** #else
-** # define SQLITE_OS_WINNT 0
-** #endif
+******************************************************************************
**
-** However, vs2005 does not set _WIN32_WINNT by default, as it ought to,
-** so the above test does not work. We'll just assume that everything is
-** winNT unless the programmer explicitly says otherwise by setting
-** SQLITE_OS_WINNT to 0.
+** This file contains pre-processor directives related to operating system
+** detection and/or setup.
*/
-#if SQLITE_OS_WIN && !defined(SQLITE_OS_WINNT)
-# define SQLITE_OS_WINNT 1
-#endif
+#ifndef _OS_SETUP_H_
+#define _OS_SETUP_H_
/*
-** Determine if we are dealing with WindowsCE - which has a much
-** reduced API.
+** Figure out if we are dealing with Unix, Windows, or some other operating
+** system.
+**
+** After the following block of preprocess macros, all of SQLITE_OS_UNIX,
+** SQLITE_OS_WIN, and SQLITE_OS_OTHER will defined to either 1 or 0. One of
+** the three will be 1. The other two will be 0.
*/
-#if defined(_WIN32_WCE)
-# define SQLITE_OS_WINCE 1
+#if defined(SQLITE_OS_OTHER)
+# if SQLITE_OS_OTHER==1
+# undef SQLITE_OS_UNIX
+# define SQLITE_OS_UNIX 0
+# undef SQLITE_OS_WIN
+# define SQLITE_OS_WIN 0
+# else
+# undef SQLITE_OS_OTHER
+# endif
+#endif
+#if !defined(SQLITE_OS_UNIX) && !defined(SQLITE_OS_OTHER)
+# define SQLITE_OS_OTHER 0
+# ifndef SQLITE_OS_WIN
+# if defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__) || \
+ defined(__MINGW32__) || defined(__BORLANDC__)
+# define SQLITE_OS_WIN 1
+# define SQLITE_OS_UNIX 0
+# else
+# define SQLITE_OS_WIN 0
+# define SQLITE_OS_UNIX 1
+# endif
+# else
+# define SQLITE_OS_UNIX 0
+# endif
#else
-# define SQLITE_OS_WINCE 0
+# ifndef SQLITE_OS_WIN
+# define SQLITE_OS_WIN 0
+# endif
#endif
-/*
-** Determine if we are dealing with WinRT, which provides only a subset of
-** the full Win32 API.
-*/
-#if !defined(SQLITE_OS_WINRT)
-# define SQLITE_OS_WINRT 0
-#endif
+#endif /* _OS_SETUP_H_ */
+
+/************** End of os_setup.h ********************************************/
+/************** Continuing where we left off in os.h *************************/
/* If the SET_FULLSYNC macro is not defined above, then make it
** a no-op
@@ -10230,7 +10350,7 @@ struct Schema {
Table *pSeqTab; /* The sqlite_sequence table used by AUTOINCREMENT */
u8 file_format; /* Schema format version for this file */
u8 enc; /* Text encoding used by this database */
- u16 flags; /* Flags associated with this schema */
+ u16 schemaFlags; /* Flags associated with this schema */
int cache_size; /* Number of pages to use in the cache */
};
@@ -10238,10 +10358,10 @@ struct Schema {
** These macros can be used to test, set, or clear bits in the
** Db.pSchema->flags field.
*/
-#define DbHasProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))==(P))
-#define DbHasAnyProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))!=0)
-#define DbSetProperty(D,I,P) (D)->aDb[I].pSchema->flags|=(P)
-#define DbClearProperty(D,I,P) (D)->aDb[I].pSchema->flags&=~(P)
+#define DbHasProperty(D,I,P) (((D)->aDb[I].pSchema->schemaFlags&(P))==(P))
+#define DbHasAnyProperty(D,I,P) (((D)->aDb[I].pSchema->schemaFlags&(P))!=0)
+#define DbSetProperty(D,I,P) (D)->aDb[I].pSchema->schemaFlags|=(P)
+#define DbClearProperty(D,I,P) (D)->aDb[I].pSchema->schemaFlags&=~(P)
/*
** Allowed values for the DB.pSchema->flags field.
@@ -10825,12 +10945,15 @@ struct Table {
#ifndef SQLITE_OMIT_CHECK
ExprList *pCheck; /* All CHECK constraints */
#endif
- tRowcnt nRowEst; /* Estimated rows in table - from sqlite_stat1 table */
+ LogEst nRowLogEst; /* Estimated rows in table - from sqlite_stat1 table */
int tnum; /* Root BTree node for this table (see note above) */
i16 iPKey; /* If not negative, use aCol[iPKey] as the primary key */
i16 nCol; /* Number of columns in this table */
u16 nRef; /* Number of pointers to this Table */
LogEst szTabRow; /* Estimated size of each table row in bytes */
+#ifdef SQLITE_ENABLE_COSTMULT
+ LogEst costMult; /* Cost multiplier for using this table */
+#endif
u8 tabFlags; /* Mask of TF_* values */
u8 keyConf; /* What to do in case of uniqueness conflict on iPKey */
#ifndef SQLITE_OMIT_ALTERTABLE
@@ -10998,6 +11121,7 @@ struct UnpackedRecord {
KeyInfo *pKeyInfo; /* Collation and sort-order information */
u16 nField; /* Number of entries in apMem[] */
i8 default_rc; /* Comparison result if keys are equal */
+ u8 isCorrupt; /* Corruption detected by xRecordCompare() */
Mem *aMem; /* Values */
int r1; /* Value to return if (lhs > rhs) */
int r2; /* Value to return if (rhs < lhs) */
@@ -11033,7 +11157,7 @@ struct UnpackedRecord {
struct Index {
char *zName; /* Name of this index */
i16 *aiColumn; /* Which columns are used by this index. 1st is 0 */
- tRowcnt *aiRowEst; /* From ANALYZE: Est. rows selected by each column */
+ LogEst *aiRowLogEst; /* From ANALYZE: Est. rows selected by each column */
Table *pTable; /* The SQL table being indexed */
char *zColAff; /* String defining the affinity of each column */
Index *pNext; /* The next index associated with the same table */
@@ -11047,7 +11171,7 @@ struct Index {
u16 nKeyCol; /* Number of columns forming the key */
u16 nColumn; /* Number of columns stored in the index */
u8 onError; /* OE_Abort, OE_Ignore, OE_Replace, or OE_None */
- unsigned autoIndex:2; /* 1==UNIQUE, 2==PRIMARY KEY, 0==CREATE INDEX */
+ unsigned idxType:2; /* 1==UNIQUE, 2==PRIMARY KEY, 0==CREATE INDEX */
unsigned bUnordered:1; /* Use this index for == or IN queries only */
unsigned uniqNotNull:1; /* True if UNIQUE and NOT NULL for all columns */
unsigned isResized:1; /* True if resizeIndexObject() has been called */
@@ -11061,6 +11185,19 @@ struct Index {
};
/*
+** Allowed values for Index.idxType
+*/
+#define SQLITE_IDXTYPE_APPDEF 0 /* Created using CREATE INDEX */
+#define SQLITE_IDXTYPE_UNIQUE 1 /* Implements a UNIQUE constraint */
+#define SQLITE_IDXTYPE_PRIMARYKEY 2 /* Is the PRIMARY KEY for the table */
+
+/* Return true if index X is a PRIMARY KEY index */
+#define IsPrimaryKeyIndex(X) ((X)->idxType==SQLITE_IDXTYPE_PRIMARYKEY)
+
+/* Return true if index X is a UNIQUE index */
+#define IsUniqueIndex(X) ((X)->onError!=OE_None)
+
+/*
** Each sample stored in the sqlite_stat3 table is represented in memory
** using a structure of this type. See documentation at the top of the
** analyze.c source file for additional information.
@@ -11264,8 +11401,8 @@ struct Expr {
#define EP_VarSelect 0x000020 /* pSelect is correlated, not constant */
#define EP_DblQuoted 0x000040 /* token.z was originally in "..." */
#define EP_InfixFunc 0x000080 /* True for an infix function: LIKE, GLOB, etc */
-#define EP_Collate 0x000100 /* Tree contains a TK_COLLATE opeartor */
- /* unused 0x000200 */
+#define EP_Collate 0x000100 /* Tree contains a TK_COLLATE operator */
+#define EP_Generic 0x000200 /* Ignore COLLATE or affinity on this tree */
#define EP_IntValue 0x000400 /* Integer value contained in u.iValue */
#define EP_xIsSelect 0x000800 /* x.pSelect is valid (otherwise x.pList is) */
#define EP_Skip 0x001000 /* COLLATE, AS, or UNLIKELY */
@@ -11329,7 +11466,6 @@ struct Expr {
*/
struct ExprList {
int nExpr; /* Number of expressions on the list */
- int iECursor; /* VDBE Cursor associated with this ExprList */
struct ExprList_item { /* For each expression in the list */
Expr *pExpr; /* The list of expressions */
char *zName; /* Token associated with this expression */
@@ -11479,6 +11615,8 @@ struct SrcList {
#define WHERE_GROUPBY 0x0100 /* pOrderBy is really a GROUP BY */
#define WHERE_DISTINCTBY 0x0200 /* pOrderby is really a DISTINCT clause */
#define WHERE_WANT_DISTINCT 0x0400 /* All output needs to be distinct */
+#define WHERE_SORTBYGROUP 0x0800 /* Support sqlite3WhereIsSorted() */
+#define WHERE_REOPEN_IDX 0x1000 /* Try to use OP_ReopenIdx */
/* Allowed return values from sqlite3WhereIsDistinct()
*/
@@ -11553,7 +11691,7 @@ struct Select {
u8 op; /* One of: TK_UNION TK_ALL TK_INTERSECT TK_EXCEPT */
u16 selFlags; /* Various SF_* values */
int iLimit, iOffset; /* Memory registers holding LIMIT & OFFSET counters */
- int addrOpenEphm[3]; /* OP_OpenEphem opcodes related to this select */
+ int addrOpenEphm[2]; /* OP_OpenEphem opcodes related to this select */
u64 nSelectRow; /* Estimated number of result rows */
SrcList *pSrc; /* The FROM clause */
Expr *pWhere; /* The WHERE clause */
@@ -11577,9 +11715,9 @@ struct Select {
#define SF_UsesEphemeral 0x0008 /* Uses the OpenEphemeral opcode */
#define SF_Expanded 0x0010 /* sqlite3SelectExpand() called on this */
#define SF_HasTypeInfo 0x0020 /* FROM subqueries have Table metadata */
-#define SF_UseSorter 0x0040 /* Sort using a sorter */
+ /* 0x0040 NOT USED */
#define SF_Values 0x0080 /* Synthesized from VALUES clause */
-#define SF_Materialize 0x0100 /* NOT USED */
+ /* 0x0100 NOT USED */
#define SF_NestedFrom 0x0200 /* Part of a parenthesized FROM clause */
#define SF_MaybeConvert 0x0400 /* Need convertCompoundSelectToSubquery() */
#define SF_Recursive 0x0800 /* The recursive part of a recursive CTE */
@@ -11632,13 +11770,15 @@ struct Select {
** starting with pDest->iSdst.
**
** SRT_Table Store results in temporary table pDest->iSDParm.
-** This is like SRT_EphemTab except that the table
-** is assumed to already be open.
+** SRT_Fifo This is like SRT_EphemTab except that the table
+** is assumed to already be open. SRT_Fifo has
+** the additional property of being able to ignore
+** the ORDER BY clause.
**
-** SRT_DistTable Store results in a temporary table pDest->iSDParm.
+** SRT_DistFifo Store results in a temporary table pDest->iSDParm.
** But also use temporary table pDest->iSDParm+1 as
** a record of all prior results and ignore any duplicate
-** rows. Name means: "Distinct Table".
+** rows. Name means: "Distinct Fifo".
**
** SRT_Queue Store results in priority queue pDest->iSDParm (really
** an index). Append a sequence number so that all entries
@@ -11652,19 +11792,20 @@ struct Select {
#define SRT_Except 2 /* Remove result from a UNION index */
#define SRT_Exists 3 /* Store 1 if the result is not empty */
#define SRT_Discard 4 /* Do not save the results anywhere */
+#define SRT_Fifo 5 /* Store result as data with an automatic rowid */
+#define SRT_DistFifo 6 /* Like SRT_Fifo, but unique results only */
+#define SRT_Queue 7 /* Store result in an queue */
+#define SRT_DistQueue 8 /* Like SRT_Queue, but unique results only */
/* The ORDER BY clause is ignored for all of the above */
-#define IgnorableOrderby(X) ((X->eDest)<=SRT_Discard)
+#define IgnorableOrderby(X) ((X->eDest)<=SRT_DistQueue)
-#define SRT_Output 5 /* Output each row of result */
-#define SRT_Mem 6 /* Store result in a memory cell */
-#define SRT_Set 7 /* Store results as keys in an index */
-#define SRT_EphemTab 8 /* Create transient tab and store like SRT_Table */
-#define SRT_Coroutine 9 /* Generate a single row of result */
-#define SRT_Table 10 /* Store result as data with an automatic rowid */
-#define SRT_DistTable 11 /* Like SRT_Table, but unique results only */
-#define SRT_Queue 12 /* Store result in an queue */
-#define SRT_DistQueue 13 /* Like SRT_Queue, but unique results only */
+#define SRT_Output 9 /* Output each row of result */
+#define SRT_Mem 10 /* Store result in a memory cell */
+#define SRT_Set 11 /* Store results as keys in an index */
+#define SRT_EphemTab 12 /* Create transient tab and store like SRT_Table */
+#define SRT_Coroutine 13 /* Generate a single row of result */
+#define SRT_Table 14 /* Store result as data with an automatic rowid */
/*
** An instance of this object describes where to put of the results of
@@ -11732,9 +11873,19 @@ struct TriggerPrg {
** The yDbMask datatype for the bitmask of all attached databases.
*/
#if SQLITE_MAX_ATTACHED>30
- typedef sqlite3_uint64 yDbMask;
+ typedef unsigned char yDbMask[(SQLITE_MAX_ATTACHED+9)/8];
+# define DbMaskTest(M,I) (((M)[(I)/8]&(1<<((I)&7)))!=0)
+# define DbMaskZero(M) memset((M),0,sizeof(M))
+# define DbMaskSet(M,I) (M)[(I)/8]|=(1<<((I)&7))
+# define DbMaskAllZero(M) sqlite3DbMaskAllZero(M)
+# define DbMaskNonZero(M) (sqlite3DbMaskAllZero(M)==0)
#else
typedef unsigned int yDbMask;
+# define DbMaskTest(M,I) (((M)&(((yDbMask)1)<<(I)))!=0)
+# define DbMaskZero(M) (M)=0
+# define DbMaskSet(M,I) (M)|=(((yDbMask)1)<<(I))
+# define DbMaskAllZero(M) (M)==0
+# define DbMaskNonZero(M) (M)!=0
#endif
/*
@@ -11762,8 +11913,6 @@ struct Parse {
u8 checkSchema; /* Causes schema cookie check after an error */
u8 nested; /* Number of nested calls to the parser/code generator */
u8 nTempReg; /* Number of temporary registers in aTempReg[] */
- u8 nColCache; /* Number of entries in aColCache[] */
- u8 iColCache; /* Next entry in aColCache[] to replace */
u8 isMultiWrite; /* True if statement may modify/insert multiple rows */
u8 mayAbort; /* True if statement may throw an ABORT exception */
u8 hasCompound; /* Need to invoke convertCompoundSelectToSubquery() */
@@ -12061,11 +12210,10 @@ struct Sqlite3Config {
int isMutexInit; /* True after mutexes are initialized */
int isMallocInit; /* True after malloc is initialized */
int isPCacheInit; /* True after malloc is initialized */
- sqlite3_mutex *pInitMutex; /* Mutex used by sqlite3_initialize() */
int nRefInitMutex; /* Number of users of pInitMutex */
+ sqlite3_mutex *pInitMutex; /* Mutex used by sqlite3_initialize() */
void (*xLog)(void*,int,const char*); /* Function for logging */
void *pLogArg; /* First argument to xLog() */
- int bLocaltimeFault; /* True to fail localtime() calls */
#ifdef SQLITE_ENABLE_SQLLOG
void(*xSqllog)(void*,sqlite3*,const char*, int);
void *pSqllogArg;
@@ -12077,6 +12225,10 @@ struct Sqlite3Config {
void (*xVdbeBranch)(void*,int iSrcLine,u8 eThis,u8 eMx); /* Callback */
void *pVdbeBranchArg; /* 1st argument */
#endif
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+ int (*xTestCallback)(int); /* Invoked by sqlite3FaultSim() */
+#endif
+ int bLocaltimeFault; /* True to fail localtime() calls */
};
/*
@@ -12378,6 +12530,12 @@ SQLITE_PRIVATE int sqlite3ParseUri(const char*,const char*,unsigned int*,
SQLITE_PRIVATE Btree *sqlite3DbNameToBtree(sqlite3*,const char*);
SQLITE_PRIVATE int sqlite3CodeOnce(Parse *);
+#ifdef SQLITE_OMIT_BUILTIN_TEST
+# define sqlite3FaultSim(X) SQLITE_OK
+#else
+SQLITE_PRIVATE int sqlite3FaultSim(int);
+#endif
+
SQLITE_PRIVATE Bitvec *sqlite3BitvecCreate(u32);
SQLITE_PRIVATE int sqlite3BitvecTest(Bitvec*, u32);
SQLITE_PRIVATE int sqlite3BitvecSet(Bitvec*, u32);
@@ -12389,7 +12547,7 @@ SQLITE_PRIVATE int sqlite3BitvecBuiltinTest(int,int*);
SQLITE_PRIVATE RowSet *sqlite3RowSetInit(sqlite3*, void*, unsigned int);
SQLITE_PRIVATE void sqlite3RowSetClear(RowSet*);
SQLITE_PRIVATE void sqlite3RowSetInsert(RowSet*, i64);
-SQLITE_PRIVATE int sqlite3RowSetTest(RowSet*, u8 iBatch, i64);
+SQLITE_PRIVATE int sqlite3RowSetTest(RowSet*, int iBatch, i64);
SQLITE_PRIVATE int sqlite3RowSetNext(RowSet*, i64*);
SQLITE_PRIVATE void sqlite3CreateView(Parse*,Token*,Token*,Token*,Select*,int,int);
@@ -12400,6 +12558,9 @@ SQLITE_PRIVATE int sqlite3ViewGetColumnNames(Parse*,Table*);
# define sqlite3ViewGetColumnNames(A,B) 0
#endif
+#if SQLITE_MAX_ATTACHED>30
+SQLITE_PRIVATE int sqlite3DbMaskAllZero(yDbMask);
+#endif
SQLITE_PRIVATE void sqlite3DropTable(Parse*, SrcList*, int, int);
SQLITE_PRIVATE void sqlite3CodeDropTable(Parse*, Table*, int, int);
SQLITE_PRIVATE void sqlite3DeleteTable(sqlite3*, Table*);
@@ -12445,6 +12606,7 @@ SQLITE_PRIVATE void sqlite3WhereEnd(WhereInfo*);
SQLITE_PRIVATE u64 sqlite3WhereOutputRowCount(WhereInfo*);
SQLITE_PRIVATE int sqlite3WhereIsDistinct(WhereInfo*);
SQLITE_PRIVATE int sqlite3WhereIsOrdered(WhereInfo*);
+SQLITE_PRIVATE int sqlite3WhereIsSorted(WhereInfo*);
SQLITE_PRIVATE int sqlite3WhereContinueLabel(WhereInfo*);
SQLITE_PRIVATE int sqlite3WhereBreakLabel(WhereInfo*);
SQLITE_PRIVATE int sqlite3WhereOkOnePass(WhereInfo*, int*);
@@ -12453,7 +12615,7 @@ SQLITE_PRIVATE void sqlite3ExprCodeGetColumnOfTable(Vdbe*, Table*, int, int, int
SQLITE_PRIVATE void sqlite3ExprCodeMove(Parse*, int, int, int);
SQLITE_PRIVATE void sqlite3ExprCacheStore(Parse*, int, int, int);
SQLITE_PRIVATE void sqlite3ExprCachePush(Parse*);
-SQLITE_PRIVATE void sqlite3ExprCachePop(Parse*, int);
+SQLITE_PRIVATE void sqlite3ExprCachePop(Parse*);
SQLITE_PRIVATE void sqlite3ExprCacheRemove(Parse*, int, int);
SQLITE_PRIVATE void sqlite3ExprCacheClear(Parse*);
SQLITE_PRIVATE void sqlite3ExprCacheAffinityChange(Parse*, int, int);
@@ -12505,6 +12667,7 @@ SQLITE_PRIVATE int sqlite3IsRowid(const char*);
SQLITE_PRIVATE void sqlite3GenerateRowDelete(Parse*,Table*,Trigger*,int,int,int,i16,u8,u8,u8);
SQLITE_PRIVATE void sqlite3GenerateRowIndexDelete(Parse*, Table*, int, int, int*);
SQLITE_PRIVATE int sqlite3GenerateIndexKey(Parse*, Index*, int, int, int, int*,Index*,int);
+SQLITE_PRIVATE void sqlite3ResolvePartIdxLabel(Parse*,int);
SQLITE_PRIVATE void sqlite3GenerateConstraintChecks(Parse*,Table*,int*,int,int,int,int,
u8,u8,int,int*);
SQLITE_PRIVATE void sqlite3CompleteInsertion(Parse*,Table*,int,int,int,int*,int,int,int);
@@ -12648,6 +12811,7 @@ SQLITE_PRIVATE char sqlite3CompareAffinity(Expr *pExpr, char aff2);
SQLITE_PRIVATE int sqlite3IndexAffinityOk(Expr *pExpr, char idx_affinity);
SQLITE_PRIVATE char sqlite3ExprAffinity(Expr *pExpr);
SQLITE_PRIVATE int sqlite3Atoi64(const char*, i64*, int, u8);
+SQLITE_PRIVATE int sqlite3DecOrHexToI64(const char*, i64*);
SQLITE_PRIVATE void sqlite3Error(sqlite3*, int, const char*,...);
SQLITE_PRIVATE void *sqlite3HexToBlob(sqlite3*, const char *z, int n);
SQLITE_PRIVATE u8 sqlite3HexToInt(int h);
@@ -12662,7 +12826,7 @@ SQLITE_PRIVATE int sqlite3ReadSchema(Parse *pParse);
SQLITE_PRIVATE CollSeq *sqlite3FindCollSeq(sqlite3*,u8 enc, const char*,int);
SQLITE_PRIVATE CollSeq *sqlite3LocateCollSeq(Parse *pParse, const char*zName);
SQLITE_PRIVATE CollSeq *sqlite3ExprCollSeq(Parse *pParse, Expr *pExpr);
-SQLITE_PRIVATE Expr *sqlite3ExprAddCollateToken(Parse *pParse, Expr*, Token*);
+SQLITE_PRIVATE Expr *sqlite3ExprAddCollateToken(Parse *pParse, Expr*, const Token*);
SQLITE_PRIVATE Expr *sqlite3ExprAddCollateString(Parse*,Expr*,const char*);
SQLITE_PRIVATE Expr *sqlite3ExprSkipCollate(Expr*);
SQLITE_PRIVATE int sqlite3CheckCollSeq(Parse *, CollSeq *);
@@ -12677,7 +12841,7 @@ SQLITE_PRIVATE void sqlite3FileSuffix3(const char*, char*);
#else
# define sqlite3FileSuffix3(X,Y)
#endif
-SQLITE_PRIVATE u8 sqlite3GetBoolean(const char *z,int);
+SQLITE_PRIVATE u8 sqlite3GetBoolean(const char *z,u8);
SQLITE_PRIVATE const void *sqlite3ValueText(sqlite3_value*, u8);
SQLITE_PRIVATE int sqlite3ValueBytes(sqlite3_value*, u8);
@@ -12762,7 +12926,9 @@ SQLITE_PRIVATE void sqlite3BackupUpdate(sqlite3_backup *, Pgno, const u8 *);
#ifdef SQLITE_ENABLE_STAT3_OR_STAT4
SQLITE_PRIVATE void sqlite3AnalyzeFunctions(void);
SQLITE_PRIVATE int sqlite3Stat4ProbeSetValue(Parse*,Index*,UnpackedRecord**,Expr*,u8,int,int*);
+SQLITE_PRIVATE int sqlite3Stat4ValueFromExpr(Parse*, Expr*, u8, sqlite3_value**);
SQLITE_PRIVATE void sqlite3Stat4ProbeFree(UnpackedRecord*);
+SQLITE_PRIVATE int sqlite3Stat4Column(sqlite3*, const void*, int, int, sqlite3_value**);
#endif
/*
@@ -12899,11 +13065,21 @@ SQLITE_PRIVATE void sqlite3EndBenignMalloc(void);
#define sqlite3EndBenignMalloc()
#endif
-#define IN_INDEX_ROWID 1
-#define IN_INDEX_EPH 2
-#define IN_INDEX_INDEX_ASC 3
-#define IN_INDEX_INDEX_DESC 4
-SQLITE_PRIVATE int sqlite3FindInIndex(Parse *, Expr *, int*);
+/*
+** Allowed return values from sqlite3FindInIndex()
+*/
+#define IN_INDEX_ROWID 1 /* Search the rowid of the table */
+#define IN_INDEX_EPH 2 /* Search an ephemeral b-tree */
+#define IN_INDEX_INDEX_ASC 3 /* Existing index ASCENDING */
+#define IN_INDEX_INDEX_DESC 4 /* Existing index DESCENDING */
+#define IN_INDEX_NOOP 5 /* No table available. Use comparisons */
+/*
+** Allowed flags for the 3rd parameter to sqlite3FindInIndex().
+*/
+#define IN_INDEX_NOOP_OK 0x0001 /* OK to return IN_INDEX_NOOP */
+#define IN_INDEX_MEMBERSHIP 0x0002 /* IN operator used for membership test */
+#define IN_INDEX_LOOP 0x0004 /* IN operator used as a loop */
+SQLITE_PRIVATE int sqlite3FindInIndex(Parse *, Expr *, u32, int*);
#ifdef SQLITE_ENABLE_ATOMIC_WRITE
SQLITE_PRIVATE int sqlite3JournalOpen(sqlite3_vfs *, const char *, sqlite3_file *, int, int);
@@ -13181,15 +13357,22 @@ SQLITE_PRIVATE SQLITE_WSD struct Sqlite3Config sqlite3Config = {
0, /* isMutexInit */
0, /* isMallocInit */
0, /* isPCacheInit */
- 0, /* pInitMutex */
0, /* nRefInitMutex */
+ 0, /* pInitMutex */
0, /* xLog */
0, /* pLogArg */
- 0, /* bLocaltimeFault */
#ifdef SQLITE_ENABLE_SQLLOG
0, /* xSqllog */
- 0 /* pSqllogArg */
+ 0, /* pSqllogArg */
+#endif
+#ifdef SQLITE_VDBE_COVERAGE
+ 0, /* xVdbeBranch */
+ 0, /* pVbeBranchArg */
+#endif
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+ 0, /* xTestCallback */
#endif
+ 0 /* bLocaltimeFault */
};
/*
@@ -13743,13 +13926,18 @@ struct VdbeCursor {
int pseudoTableReg; /* Register holding pseudotable content. */
i16 nField; /* Number of fields in the header */
u16 nHdrParsed; /* Number of header fields parsed so far */
+#ifdef SQLITE_DEBUG
+ u8 seekOp; /* Most recent seek operation on this cursor */
+#endif
i8 iDb; /* Index of cursor database in db->aDb[] (or -1) */
u8 nullRow; /* True if pointing to a row with no data */
u8 rowidIsValid; /* True if lastRowid is valid */
u8 deferredMoveto; /* A call to sqlite3BtreeMoveto() is needed */
+ Bool isEphemeral:1; /* True for an ephemeral table */
Bool useRandomRowid:1;/* Generate new record numbers semi-randomly */
Bool isTable:1; /* True if a table requiring integer keys */
Bool isOrdered:1; /* True if the underlying table is BTREE_UNORDERED */
+ Pgno pgnoRoot; /* Root page of the open btree cursor */
sqlite3_vtab_cursor *pVtabCursor; /* The cursor for a virtual table */
i64 seqCount; /* Sequence counter */
i64 movetoTarget; /* Argument to the deferred sqlite3BtreeMoveto() */
@@ -14066,9 +14254,8 @@ SQLITE_PRIVATE u32 sqlite3VdbeSerialGet(const unsigned char*, u32, Mem*);
SQLITE_PRIVATE void sqlite3VdbeDeleteAuxData(Vdbe*, int, int);
int sqlite2BtreeKeyCompare(BtCursor *, const void *, int, int, int *);
-SQLITE_PRIVATE int sqlite3VdbeIdxKeyCompare(VdbeCursor*,const UnpackedRecord*,int*);
+SQLITE_PRIVATE int sqlite3VdbeIdxKeyCompare(VdbeCursor*,UnpackedRecord*,int*);
SQLITE_PRIVATE int sqlite3VdbeIdxRowid(sqlite3*, BtCursor *, i64 *);
-SQLITE_PRIVATE int sqlite3MemCompare(const Mem*, const Mem*, const CollSeq*);
SQLITE_PRIVATE int sqlite3VdbeExec(Vdbe*);
SQLITE_PRIVATE int sqlite3VdbeList(Vdbe*);
SQLITE_PRIVATE int sqlite3VdbeHalt(Vdbe*);
@@ -14112,6 +14299,7 @@ SQLITE_PRIVATE int sqlite3VdbeFrameRestore(VdbeFrame *);
SQLITE_PRIVATE int sqlite3VdbeTransferError(Vdbe *p);
SQLITE_PRIVATE int sqlite3VdbeSorterInit(sqlite3 *, VdbeCursor *);
+SQLITE_PRIVATE void sqlite3VdbeSorterReset(sqlite3 *, VdbeSorter *);
SQLITE_PRIVATE void sqlite3VdbeSorterClose(sqlite3 *, VdbeCursor *);
SQLITE_PRIVATE int sqlite3VdbeSorterRowkey(const VdbeCursor *, Mem *);
SQLITE_PRIVATE int sqlite3VdbeSorterNext(sqlite3 *, const VdbeCursor *, int *);
@@ -14823,7 +15011,7 @@ static void clearYMD_HMS_TZ(DateTime *p){
#define HAVE_LOCALTIME_S 1
#endif
-#if SQLITE_OS_WINCE >= 1
+#if defined(_WIN32_WCE)
struct tm *__cdecl localtime(const time_t *t);
#endif
@@ -17855,7 +18043,7 @@ static void *memsys5MallocUnsafe(int nByte){
** block. If not, then split a block of the next larger power of
** two in order to create a new free block of size iLogsize.
*/
- for(iBin=iLogsize; mem5.aiFreelist[iBin]<0 && iBin<=LOGMAX; iBin++){}
+ for(iBin=iLogsize; iBin<=LOGMAX && mem5.aiFreelist[iBin]<0; iBin++){}
if( iBin>LOGMAX ){
testcase( sqlite3GlobalConfig.xLog!=0 );
sqlite3_log(SQLITE_NOMEM, "failed to allocate %u bytes", nByte);
@@ -18266,7 +18454,7 @@ SQLITE_PRIVATE int sqlite3MutexEnd(void){
*/
SQLITE_API sqlite3_mutex *sqlite3_mutex_alloc(int id){
#ifndef SQLITE_OMIT_AUTOINIT
- if( sqlite3_initialize() ) return 0;
+ if( id<=SQLITE_MUTEX_RECURSIVE && sqlite3_initialize() ) return 0;
#endif
return sqlite3GlobalConfig.mutex.xMutexAlloc(id);
}
@@ -18447,7 +18635,7 @@ static int debugMutexEnd(void){ return SQLITE_OK; }
** that means that a mutex could not be allocated.
*/
static sqlite3_mutex *debugMutexAlloc(int id){
- static sqlite3_debug_mutex aStatic[6];
+ static sqlite3_debug_mutex aStatic[SQLITE_MUTEX_STATIC_APP3 - 1];
sqlite3_debug_mutex *pNew = 0;
switch( id ){
case SQLITE_MUTEX_FAST:
@@ -18644,10 +18832,13 @@ static int pthreadMutexEnd(void){ return SQLITE_OK; }
** <li> SQLITE_MUTEX_RECURSIVE
** <li> SQLITE_MUTEX_STATIC_MASTER
** <li> SQLITE_MUTEX_STATIC_MEM
-** <li> SQLITE_MUTEX_STATIC_MEM2
+** <li> SQLITE_MUTEX_STATIC_OPEN
** <li> SQLITE_MUTEX_STATIC_PRNG
** <li> SQLITE_MUTEX_STATIC_LRU
** <li> SQLITE_MUTEX_STATIC_PMEM
+** <li> SQLITE_MUTEX_STATIC_APP1
+** <li> SQLITE_MUTEX_STATIC_APP2
+** <li> SQLITE_MUTEX_STATIC_APP3
** </ul>
**
** The first two constants cause sqlite3_mutex_alloc() to create
@@ -18681,6 +18872,9 @@ static sqlite3_mutex *pthreadMutexAlloc(int iType){
SQLITE3_MUTEX_INITIALIZER,
SQLITE3_MUTEX_INITIALIZER,
SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
SQLITE3_MUTEX_INITIALIZER
};
sqlite3_mutex *p;
@@ -18911,12 +19105,303 @@ SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3DefaultMutex(void){
** May you share freely, never taking more than you give.
**
*************************************************************************
-** This file contains the C functions that implement mutexes for win32
+** This file contains the C functions that implement mutexes for Win32.
+*/
+
+#if SQLITE_OS_WIN
+/*
+** Include code that is common to all os_*.c files
+*/
+/************** Include os_common.h in the middle of mutex_w32.c *************/
+/************** Begin file os_common.h ***************************************/
+/*
+** 2004 May 22
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains macros and a little bit of code that is common to
+** all of the platform-specific files (os_*.c) and is #included into those
+** files.
+**
+** This file should be #included by the os_*.c files only. It is not a
+** general purpose header file.
+*/
+#ifndef _OS_COMMON_H_
+#define _OS_COMMON_H_
+
+/*
+** At least two bugs have slipped in because we changed the MEMORY_DEBUG
+** macro to SQLITE_DEBUG and some older makefiles have not yet made the
+** switch. The following code should catch this problem at compile-time.
+*/
+#ifdef MEMORY_DEBUG
+# error "The MEMORY_DEBUG macro is obsolete. Use SQLITE_DEBUG instead."
+#endif
+
+#if defined(SQLITE_TEST) && defined(SQLITE_DEBUG)
+# ifndef SQLITE_DEBUG_OS_TRACE
+# define SQLITE_DEBUG_OS_TRACE 0
+# endif
+ int sqlite3OSTrace = SQLITE_DEBUG_OS_TRACE;
+# define OSTRACE(X) if( sqlite3OSTrace ) sqlite3DebugPrintf X
+#else
+# define OSTRACE(X)
+#endif
+
+/*
+** Macros for performance tracing. Normally turned off. Only works
+** on i486 hardware.
+*/
+#ifdef SQLITE_PERFORMANCE_TRACE
+
+/*
+** hwtime.h contains inline assembler code for implementing
+** high-performance timing routines.
+*/
+/************** Include hwtime.h in the middle of os_common.h ****************/
+/************** Begin file hwtime.h ******************************************/
+/*
+** 2008 May 27
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains inline asm code for retrieving "high-performance"
+** counters for x86 class CPUs.
+*/
+#ifndef _HWTIME_H_
+#define _HWTIME_H_
+
+/*
+** The following routine only works on pentium-class (or newer) processors.
+** It uses the RDTSC opcode to read the cycle count value out of the
+** processor and returns that value. This can be used for high-res
+** profiling.
+*/
+#if (defined(__GNUC__) || defined(_MSC_VER)) && \
+ (defined(i386) || defined(__i386__) || defined(_M_IX86))
+
+ #if defined(__GNUC__)
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned int lo, hi;
+ __asm__ __volatile__ ("rdtsc" : "=a" (lo), "=d" (hi));
+ return (sqlite_uint64)hi << 32 | lo;
+ }
+
+ #elif defined(_MSC_VER)
+
+ __declspec(naked) __inline sqlite_uint64 __cdecl sqlite3Hwtime(void){
+ __asm {
+ rdtsc
+ ret ; return value at EDX:EAX
+ }
+ }
+
+ #endif
+
+#elif (defined(__GNUC__) && defined(__x86_64__))
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned long val;
+ __asm__ __volatile__ ("rdtsc" : "=A" (val));
+ return val;
+ }
+
+#elif (defined(__GNUC__) && defined(__ppc__))
+
+ __inline__ sqlite_uint64 sqlite3Hwtime(void){
+ unsigned long long retval;
+ unsigned long junk;
+ __asm__ __volatile__ ("\n\
+ 1: mftbu %1\n\
+ mftb %L0\n\
+ mftbu %0\n\
+ cmpw %0,%1\n\
+ bne 1b"
+ : "=r" (retval), "=r" (junk));
+ return retval;
+ }
+
+#else
+
+ #error Need implementation of sqlite3Hwtime() for your platform.
+
+ /*
+ ** To compile without implementing sqlite3Hwtime() for your platform,
+ ** you can remove the above #error and use the following
+ ** stub function. You will lose timing support for many
+ ** of the debugging and testing utilities, but it should at
+ ** least compile and run.
+ */
+SQLITE_PRIVATE sqlite_uint64 sqlite3Hwtime(void){ return ((sqlite_uint64)0); }
+
+#endif
+
+#endif /* !defined(_HWTIME_H_) */
+
+/************** End of hwtime.h **********************************************/
+/************** Continuing where we left off in os_common.h ******************/
+
+static sqlite_uint64 g_start;
+static sqlite_uint64 g_elapsed;
+#define TIMER_START g_start=sqlite3Hwtime()
+#define TIMER_END g_elapsed=sqlite3Hwtime()-g_start
+#define TIMER_ELAPSED g_elapsed
+#else
+#define TIMER_START
+#define TIMER_END
+#define TIMER_ELAPSED ((sqlite_uint64)0)
+#endif
+
+/*
+** If we compile with the SQLITE_TEST macro set, then the following block
+** of code will give us the ability to simulate a disk I/O error. This
+** is used for testing the I/O recovery logic.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_io_error_hit = 0; /* Total number of I/O Errors */
+SQLITE_API int sqlite3_io_error_hardhit = 0; /* Number of non-benign errors */
+SQLITE_API int sqlite3_io_error_pending = 0; /* Count down to first I/O error */
+SQLITE_API int sqlite3_io_error_persist = 0; /* True if I/O errors persist */
+SQLITE_API int sqlite3_io_error_benign = 0; /* True if errors are benign */
+SQLITE_API int sqlite3_diskfull_pending = 0;
+SQLITE_API int sqlite3_diskfull = 0;
+#define SimulateIOErrorBenign(X) sqlite3_io_error_benign=(X)
+#define SimulateIOError(CODE) \
+ if( (sqlite3_io_error_persist && sqlite3_io_error_hit) \
+ || sqlite3_io_error_pending-- == 1 ) \
+ { local_ioerr(); CODE; }
+static void local_ioerr(){
+ IOTRACE(("IOERR\n"));
+ sqlite3_io_error_hit++;
+ if( !sqlite3_io_error_benign ) sqlite3_io_error_hardhit++;
+}
+#define SimulateDiskfullError(CODE) \
+ if( sqlite3_diskfull_pending ){ \
+ if( sqlite3_diskfull_pending == 1 ){ \
+ local_ioerr(); \
+ sqlite3_diskfull = 1; \
+ sqlite3_io_error_hit = 1; \
+ CODE; \
+ }else{ \
+ sqlite3_diskfull_pending--; \
+ } \
+ }
+#else
+#define SimulateIOErrorBenign(X)
+#define SimulateIOError(A)
+#define SimulateDiskfullError(A)
+#endif
+
+/*
+** When testing, keep a count of the number of open files.
+*/
+#ifdef SQLITE_TEST
+SQLITE_API int sqlite3_open_file_count = 0;
+#define OpenCounter(X) sqlite3_open_file_count+=(X)
+#else
+#define OpenCounter(X)
+#endif
+
+#endif /* !defined(_OS_COMMON_H_) */
+
+/************** End of os_common.h *******************************************/
+/************** Continuing where we left off in mutex_w32.c ******************/
+
+/*
+** Include the header file for the Windows VFS.
+*/
+/************** Include os_win.h in the middle of mutex_w32.c ****************/
+/************** Begin file os_win.h ******************************************/
+/*
+** 2013 November 25
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains code that is specific to Windows.
*/
+#ifndef _OS_WIN_H_
+#define _OS_WIN_H_
+
+/*
+** Include the primary Windows SDK header file.
+*/
+#include "windows.h"
+
+#ifdef __CYGWIN__
+# include <sys/cygwin.h>
+# include <errno.h> /* amalgamator: dontcache */
+#endif
+
+/*
+** Determine if we are dealing with Windows NT.
+**
+** We ought to be able to determine if we are compiling for Windows 9x or
+** Windows NT using the _WIN32_WINNT macro as follows:
+**
+** #if defined(_WIN32_WINNT)
+** # define SQLITE_OS_WINNT 1
+** #else
+** # define SQLITE_OS_WINNT 0
+** #endif
+**
+** However, Visual Studio 2005 does not set _WIN32_WINNT by default, as
+** it ought to, so the above test does not work. We'll just assume that
+** everything is Windows NT unless the programmer explicitly says otherwise
+** by setting SQLITE_OS_WINNT to 0.
+*/
+#if SQLITE_OS_WIN && !defined(SQLITE_OS_WINNT)
+# define SQLITE_OS_WINNT 1
+#endif
+
+/*
+** Determine if we are dealing with Windows CE - which has a much reduced
+** API.
+*/
+#if defined(_WIN32_WCE)
+# define SQLITE_OS_WINCE 1
+#else
+# define SQLITE_OS_WINCE 0
+#endif
+
+/*
+** Determine if we are dealing with WinRT, which provides only a subset of
+** the full Win32 API.
+*/
+#if !defined(SQLITE_OS_WINRT)
+# define SQLITE_OS_WINRT 0
+#endif
+
+#endif /* _OS_WIN_H_ */
+
+/************** End of os_win.h **********************************************/
+/************** Continuing where we left off in mutex_w32.c ******************/
+#endif
/*
** The code in this file is only used if we are compiling multithreaded
-** on a win32 system.
+** on a Win32 system.
*/
#ifdef SQLITE_MUTEX_W32
@@ -18929,48 +19414,22 @@ struct sqlite3_mutex {
#ifdef SQLITE_DEBUG
volatile int nRef; /* Number of enterances */
volatile DWORD owner; /* Thread holding this mutex */
- int trace; /* True to trace changes */
+ volatile int trace; /* True to trace changes */
#endif
};
-#define SQLITE_W32_MUTEX_INITIALIZER { 0 }
-#ifdef SQLITE_DEBUG
-#define SQLITE3_MUTEX_INITIALIZER { SQLITE_W32_MUTEX_INITIALIZER, 0, 0L, (DWORD)0, 0 }
-#else
-#define SQLITE3_MUTEX_INITIALIZER { SQLITE_W32_MUTEX_INITIALIZER, 0 }
-#endif
/*
-** Return true (non-zero) if we are running under WinNT, Win2K, WinXP,
-** or WinCE. Return false (zero) for Win95, Win98, or WinME.
-**
-** Here is an interesting observation: Win95, Win98, and WinME lack
-** the LockFileEx() API. But we can still statically link against that
-** API as long as we don't call it win running Win95/98/ME. A call to
-** this routine is used to determine if the host is Win95/98/ME or
-** WinNT/2K/XP so that we will know whether or not we can safely call
-** the LockFileEx() API.
-**
-** mutexIsNT() is only used for the TryEnterCriticalSection() API call,
-** which is only available if your application was compiled with
-** _WIN32_WINNT defined to a value >= 0x0400. Currently, the only
-** call to TryEnterCriticalSection() is #ifdef'ed out, so #ifdef
-** this out as well.
+** These are the initializer values used when declaring a "static" mutex
+** on Win32. It should be noted that all mutexes require initialization
+** on the Win32 platform.
*/
-#if 0
-#if SQLITE_OS_WINCE || SQLITE_OS_WINRT
-# define mutexIsNT() (1)
+#define SQLITE_W32_MUTEX_INITIALIZER { 0 }
+
+#ifdef SQLITE_DEBUG
+#define SQLITE3_MUTEX_INITIALIZER { SQLITE_W32_MUTEX_INITIALIZER, 0, \
+ 0L, (DWORD)0, 0 }
#else
- static int mutexIsNT(void){
- static int osType = 0;
- if( osType==0 ){
- OSVERSIONINFO sInfo;
- sInfo.dwOSVersionInfoSize = sizeof(sInfo);
- GetVersionEx(&sInfo);
- osType = sInfo.dwPlatformId==VER_PLATFORM_WIN32_NT ? 2 : 1;
- }
- return osType==2;
- }
-#endif /* SQLITE_OS_WINCE || SQLITE_OS_WINRT */
+#define SQLITE3_MUTEX_INITIALIZER { SQLITE_W32_MUTEX_INITIALIZER, 0 }
#endif
#ifdef SQLITE_DEBUG
@@ -18981,20 +19440,24 @@ struct sqlite3_mutex {
static int winMutexHeld(sqlite3_mutex *p){
return p->nRef!=0 && p->owner==GetCurrentThreadId();
}
+
static int winMutexNotheld2(sqlite3_mutex *p, DWORD tid){
return p->nRef==0 || p->owner!=tid;
}
+
static int winMutexNotheld(sqlite3_mutex *p){
- DWORD tid = GetCurrentThreadId();
+ DWORD tid = GetCurrentThreadId();
return winMutexNotheld2(p, tid);
}
#endif
-
/*
** Initialize and deinitialize the mutex subsystem.
*/
-static sqlite3_mutex winMutex_staticMutexes[6] = {
+static sqlite3_mutex winMutex_staticMutexes[] = {
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
+ SQLITE3_MUTEX_INITIALIZER,
SQLITE3_MUTEX_INITIALIZER,
SQLITE3_MUTEX_INITIALIZER,
SQLITE3_MUTEX_INITIALIZER,
@@ -19002,17 +19465,20 @@ static sqlite3_mutex winMutex_staticMutexes[6] = {
SQLITE3_MUTEX_INITIALIZER,
SQLITE3_MUTEX_INITIALIZER
};
+
static int winMutex_isInit = 0;
-/* As winMutexInit() and winMutexEnd() are called as part
-** of the sqlite3_initialize and sqlite3_shutdown()
-** processing, the "interlocked" magic is probably not
-** strictly necessary.
+static int winMutex_isNt = -1; /* <0 means "need to query" */
+
+/* As the winMutexInit() and winMutexEnd() functions are called as part
+** of the sqlite3_initialize() and sqlite3_shutdown() processing, the
+** "interlocked" magic used here is probably not strictly necessary.
*/
-static LONG winMutex_lock = 0;
+static LONG volatile winMutex_lock = 0;
+SQLITE_API int sqlite3_win32_is_nt(void); /* os_win.c */
SQLITE_API void sqlite3_win32_sleep(DWORD milliseconds); /* os_win.c */
-static int winMutexInit(void){
+static int winMutexInit(void){
/* The first to increment to 1 does actual initialization */
if( InterlockedCompareExchange(&winMutex_lock, 1, 0)==0 ){
int i;
@@ -19025,16 +19491,17 @@ static int winMutexInit(void){
}
winMutex_isInit = 1;
}else{
- /* Someone else is in the process of initing the static mutexes */
+ /* Another thread is (in the process of) initializing the static
+ ** mutexes */
while( !winMutex_isInit ){
sqlite3_win32_sleep(1);
}
}
- return SQLITE_OK;
+ return SQLITE_OK;
}
-static int winMutexEnd(void){
- /* The first to decrement to 0 does actual shutdown
+static int winMutexEnd(void){
+ /* The first to decrement to 0 does actual shutdown
** (which should be the last to shutdown.) */
if( InterlockedCompareExchange(&winMutex_lock, 0, 1)==1 ){
if( winMutex_isInit==1 ){
@@ -19045,7 +19512,7 @@ static int winMutexEnd(void){
winMutex_isInit = 0;
}
}
- return SQLITE_OK;
+ return SQLITE_OK;
}
/*
@@ -19060,10 +19527,13 @@ static int winMutexEnd(void){
** <li> SQLITE_MUTEX_RECURSIVE
** <li> SQLITE_MUTEX_STATIC_MASTER
** <li> SQLITE_MUTEX_STATIC_MEM
-** <li> SQLITE_MUTEX_STATIC_MEM2
+** <li> SQLITE_MUTEX_STATIC_OPEN
** <li> SQLITE_MUTEX_STATIC_PRNG
** <li> SQLITE_MUTEX_STATIC_LRU
** <li> SQLITE_MUTEX_STATIC_PMEM
+** <li> SQLITE_MUTEX_STATIC_APP1
+** <li> SQLITE_MUTEX_STATIC_APP2
+** <li> SQLITE_MUTEX_STATIC_APP3
** </ul>
**
** The first two constants cause sqlite3_mutex_alloc() to create
@@ -19086,7 +19556,7 @@ static int winMutexEnd(void){
**
** Note that if one of the dynamic mutex parameters (SQLITE_MUTEX_FAST
** or SQLITE_MUTEX_RECURSIVE) is used then sqlite3_mutex_alloc()
-** returns a different mutex on every call. But for the static
+** returns a different mutex on every call. But for the static
** mutex types, the same mutex is returned on every call that has
** the same type number.
*/
@@ -19097,9 +19567,12 @@ static sqlite3_mutex *winMutexAlloc(int iType){
case SQLITE_MUTEX_FAST:
case SQLITE_MUTEX_RECURSIVE: {
p = sqlite3MallocZero( sizeof(*p) );
- if( p ){
+ if( p ){
#ifdef SQLITE_DEBUG
p->id = iType;
+#ifdef SQLITE_WIN32_MUTEX_TRACE_DYNAMIC
+ p->trace = 1;
+#endif
#endif
#if SQLITE_OS_WINRT
InitializeCriticalSectionEx(&p->mutex, 0, 0);
@@ -19110,12 +19583,15 @@ static sqlite3_mutex *winMutexAlloc(int iType){
break;
}
default: {
- assert( winMutex_isInit==1 );
assert( iType-2 >= 0 );
assert( iType-2 < ArraySize(winMutex_staticMutexes) );
+ assert( winMutex_isInit==1 );
p = &winMutex_staticMutexes[iType-2];
#ifdef SQLITE_DEBUG
p->id = iType;
+#ifdef SQLITE_WIN32_MUTEX_TRACE_STATIC
+ p->trace = 1;
+#endif
#endif
break;
}
@@ -19131,8 +19607,11 @@ static sqlite3_mutex *winMutexAlloc(int iType){
*/
static void winMutexFree(sqlite3_mutex *p){
assert( p );
+#ifdef SQLITE_DEBUG
assert( p->nRef==0 && p->owner==0 );
assert( p->id==SQLITE_MUTEX_FAST || p->id==SQLITE_MUTEX_RECURSIVE );
+#endif
+ assert( winMutex_isInit==1 );
DeleteCriticalSection(&p->mutex);
sqlite3_free(p);
}
@@ -19149,30 +19628,39 @@ static void winMutexFree(sqlite3_mutex *p){
** more than once, the behavior is undefined.
*/
static void winMutexEnter(sqlite3_mutex *p){
+#if defined(SQLITE_DEBUG) || defined(SQLITE_TEST)
+ DWORD tid = GetCurrentThreadId();
+#endif
#ifdef SQLITE_DEBUG
- DWORD tid = GetCurrentThreadId();
+ assert( p );
assert( p->id==SQLITE_MUTEX_RECURSIVE || winMutexNotheld2(p, tid) );
+#else
+ assert( p );
#endif
+ assert( winMutex_isInit==1 );
EnterCriticalSection(&p->mutex);
#ifdef SQLITE_DEBUG
assert( p->nRef>0 || p->owner==0 );
- p->owner = tid;
+ p->owner = tid;
p->nRef++;
if( p->trace ){
- printf("enter mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ OSTRACE(("ENTER-MUTEX tid=%lu, mutex=%p (%d), nRef=%d\n",
+ tid, p, p->trace, p->nRef));
}
#endif
}
+
static int winMutexTry(sqlite3_mutex *p){
-#ifndef NDEBUG
- DWORD tid = GetCurrentThreadId();
+#if defined(SQLITE_DEBUG) || defined(SQLITE_TEST)
+ DWORD tid = GetCurrentThreadId();
#endif
int rc = SQLITE_BUSY;
+ assert( p );
assert( p->id==SQLITE_MUTEX_RECURSIVE || winMutexNotheld2(p, tid) );
/*
** The sqlite3_mutex_try() routine is very rarely used, and when it
** is used it is merely an optimization. So it is OK for it to always
- ** fail.
+ ** fail.
**
** The TryEnterCriticalSection() interface is only available on WinNT.
** And some windows compilers complain if you try to use it without
@@ -19180,18 +19668,27 @@ static int winMutexTry(sqlite3_mutex *p){
** For that reason, we will omit this optimization for now. See
** ticket #2685.
*/
-#if 0
- if( mutexIsNT() && TryEnterCriticalSection(&p->mutex) ){
+#if defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0400
+ assert( winMutex_isInit==1 );
+ assert( winMutex_isNt>=-1 && winMutex_isNt<=1 );
+ if( winMutex_isNt<0 ){
+ winMutex_isNt = sqlite3_win32_is_nt();
+ }
+ assert( winMutex_isNt==0 || winMutex_isNt==1 );
+ if( winMutex_isNt && TryEnterCriticalSection(&p->mutex) ){
+#ifdef SQLITE_DEBUG
p->owner = tid;
p->nRef++;
+#endif
rc = SQLITE_OK;
}
#else
UNUSED_PARAMETER(p);
#endif
#ifdef SQLITE_DEBUG
- if( rc==SQLITE_OK && p->trace ){
- printf("try mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ if( p->trace ){
+ OSTRACE(("TRY-MUTEX tid=%lu, mutex=%p (%d), owner=%lu, nRef=%d, rc=%s\n",
+ tid, p, p->trace, p->owner, p->nRef, sqlite3ErrName(rc)));
}
#endif
return rc;
@@ -19204,18 +19701,23 @@ static int winMutexTry(sqlite3_mutex *p){
** is not currently allocated. SQLite will never do either.
*/
static void winMutexLeave(sqlite3_mutex *p){
-#ifndef NDEBUG
+#if defined(SQLITE_DEBUG) || defined(SQLITE_TEST)
DWORD tid = GetCurrentThreadId();
+#endif
+ assert( p );
+#ifdef SQLITE_DEBUG
assert( p->nRef>0 );
assert( p->owner==tid );
p->nRef--;
if( p->nRef==0 ) p->owner = 0;
assert( p->nRef==0 || p->id==SQLITE_MUTEX_RECURSIVE );
#endif
+ assert( winMutex_isInit==1 );
LeaveCriticalSection(&p->mutex);
#ifdef SQLITE_DEBUG
if( p->trace ){
- printf("leave mutex %p (%d) with nRef=%d\n", p, p->trace, p->nRef);
+ OSTRACE(("LEAVE-MUTEX tid=%lu, mutex=%p (%d), nRef=%d\n",
+ tid, p, p->trace, p->nRef));
}
#endif
}
@@ -19237,9 +19739,9 @@ SQLITE_PRIVATE sqlite3_mutex_methods const *sqlite3DefaultMutex(void){
0
#endif
};
-
return &sMutex;
}
+
#endif /* SQLITE_MUTEX_W32 */
/************** End of mutex_w32.c *******************************************/
@@ -20166,20 +20668,6 @@ static char et_getdigit(LONGDOUBLE_TYPE *val, int *cnt){
#endif /* SQLITE_OMIT_FLOATING_POINT */
/*
-** Append N space characters to the given string buffer.
-*/
-SQLITE_PRIVATE void sqlite3AppendSpace(StrAccum *pAccum, int N){
- static const char zSpaces[] = " ";
- while( N>=(int)sizeof(zSpaces)-1 ){
- sqlite3StrAccumAppend(pAccum, zSpaces, sizeof(zSpaces)-1);
- N -= sizeof(zSpaces)-1;
- }
- if( N>0 ){
- sqlite3StrAccumAppend(pAccum, zSpaces, N);
- }
-}
-
-/*
** Set the StrAccum object to an error mode.
*/
static void setStrAccumError(StrAccum *p, u8 eError){
@@ -20268,11 +20756,9 @@ SQLITE_PRIVATE void sqlite3VXPrintf(
}
for(; (c=(*fmt))!=0; ++fmt){
if( c!='%' ){
- int amt;
bufpt = (char *)fmt;
- amt = 1;
- while( (c=(*++fmt))!='%' && c!=0 ) amt++;
- sqlite3StrAccumAppend(pAccum, bufpt, amt);
+ while( (c=(*++fmt))!='%' && c!=0 ){};
+ sqlite3StrAccumAppend(pAccum, bufpt, (int)(fmt - bufpt));
if( c==0 ) break;
}
if( (c=(*++fmt))==0 ){
@@ -20453,10 +20939,8 @@ SQLITE_PRIVATE void sqlite3VXPrintf(
*(--bufpt) = zOrd[x*2];
}
{
- register const char *cset; /* Use registers for speed */
- register int base;
- cset = &aDigits[infop->charset];
- base = infop->base;
+ const char *cset = &aDigits[infop->charset];
+ u8 base = infop->base;
do{ /* Convert to ascii */
*(--bufpt) = cset[longvalue%base];
longvalue = longvalue/base;
@@ -20760,29 +21244,90 @@ SQLITE_PRIVATE void sqlite3VXPrintf(
** "length" characters long. The field width is "width". Do
** the output.
*/
- if( !flag_leftjustify ){
- register int nspace;
- nspace = width-length;
- if( nspace>0 ){
- sqlite3AppendSpace(pAccum, nspace);
- }
- }
- if( length>0 ){
- sqlite3StrAccumAppend(pAccum, bufpt, length);
- }
- if( flag_leftjustify ){
- register int nspace;
- nspace = width-length;
- if( nspace>0 ){
- sqlite3AppendSpace(pAccum, nspace);
- }
- }
+ width -= length;
+ if( width>0 && !flag_leftjustify ) sqlite3AppendSpace(pAccum, width);
+ sqlite3StrAccumAppend(pAccum, bufpt, length);
+ if( width>0 && flag_leftjustify ) sqlite3AppendSpace(pAccum, width);
+
if( zExtra ) sqlite3_free(zExtra);
}/* End for loop over the format string */
} /* End of function */
/*
-** Append N bytes of text from z to the StrAccum object.
+** Enlarge the memory allocation on a StrAccum object so that it is
+** able to accept at least N more bytes of text.
+**
+** Return the number of bytes of text that StrAccum is able to accept
+** after the attempted enlargement. The value returned might be zero.
+*/
+static int sqlite3StrAccumEnlarge(StrAccum *p, int N){
+ char *zNew;
+ assert( p->nChar+N >= p->nAlloc ); /* Only called if really needed */
+ if( p->accError ){
+ testcase(p->accError==STRACCUM_TOOBIG);
+ testcase(p->accError==STRACCUM_NOMEM);
+ return 0;
+ }
+ if( !p->useMalloc ){
+ N = p->nAlloc - p->nChar - 1;
+ setStrAccumError(p, STRACCUM_TOOBIG);
+ return N;
+ }else{
+ char *zOld = (p->zText==p->zBase ? 0 : p->zText);
+ i64 szNew = p->nChar;
+ szNew += N + 1;
+ if( szNew > p->mxAlloc ){
+ sqlite3StrAccumReset(p);
+ setStrAccumError(p, STRACCUM_TOOBIG);
+ return 0;
+ }else{
+ p->nAlloc = (int)szNew;
+ }
+ if( p->useMalloc==1 ){
+ zNew = sqlite3DbRealloc(p->db, zOld, p->nAlloc);
+ }else{
+ zNew = sqlite3_realloc(zOld, p->nAlloc);
+ }
+ if( zNew ){
+ assert( p->zText!=0 || p->nChar==0 );
+ if( zOld==0 && p->nChar>0 ) memcpy(zNew, p->zText, p->nChar);
+ p->zText = zNew;
+ }else{
+ sqlite3StrAccumReset(p);
+ setStrAccumError(p, STRACCUM_NOMEM);
+ return 0;
+ }
+ }
+ return N;
+}
+
+/*
+** Append N space characters to the given string buffer.
+*/
+SQLITE_PRIVATE void sqlite3AppendSpace(StrAccum *p, int N){
+ if( p->nChar+N >= p->nAlloc && (N = sqlite3StrAccumEnlarge(p, N))<=0 ) return;
+ while( (N--)>0 ) p->zText[p->nChar++] = ' ';
+}
+
+/*
+** The StrAccum "p" is not large enough to accept N new bytes of z[].
+** So enlarge if first, then do the append.
+**
+** This is a helper routine to sqlite3StrAccumAppend() that does special-case
+** work (enlarging the buffer) using tail recursion, so that the
+** sqlite3StrAccumAppend() routine can use fast calling semantics.
+*/
+static void enlargeAndAppend(StrAccum *p, const char *z, int N){
+ N = sqlite3StrAccumEnlarge(p, N);
+ if( N>0 ){
+ memcpy(&p->zText[p->nChar], z, N);
+ p->nChar += N;
+ }
+}
+
+/*
+** Append N bytes of text from z to the StrAccum object. Increase the
+** size of the memory allocation for StrAccum if necessary.
*/
SQLITE_PRIVATE void sqlite3StrAccumAppend(StrAccum *p, const char *z, int N){
assert( z!=0 );
@@ -20790,43 +21335,8 @@ SQLITE_PRIVATE void sqlite3StrAccumAppend(StrAccum *p, const char *z, int N){
assert( N>=0 );
assert( p->accError==0 || p->nAlloc==0 );
if( p->nChar+N >= p->nAlloc ){
- char *zNew;
- if( p->accError ){
- testcase(p->accError==STRACCUM_TOOBIG);
- testcase(p->accError==STRACCUM_NOMEM);
- return;
- }
- if( !p->useMalloc ){
- N = p->nAlloc - p->nChar - 1;
- setStrAccumError(p, STRACCUM_TOOBIG);
- if( N<=0 ){
- return;
- }
- }else{
- char *zOld = (p->zText==p->zBase ? 0 : p->zText);
- i64 szNew = p->nChar;
- szNew += N + 1;
- if( szNew > p->mxAlloc ){
- sqlite3StrAccumReset(p);
- setStrAccumError(p, STRACCUM_TOOBIG);
- return;
- }else{
- p->nAlloc = (int)szNew;
- }
- if( p->useMalloc==1 ){
- zNew = sqlite3DbRealloc(p->db, zOld, p->nAlloc);
- }else{
- zNew = sqlite3_realloc(zOld, p->nAlloc);
- }
- if( zNew ){
- if( zOld==0 && p->nChar>0 ) memcpy(zNew, p->zText, p->nChar);
- p->zText = zNew;
- }else{
- sqlite3StrAccumReset(p);
- setStrAccumError(p, STRACCUM_NOMEM);
- return;
- }
- }
+ enlargeAndAppend(p,z,N);
+ return;
}
assert( p->zText );
memcpy(&p->zText[p->nChar], z, N);
@@ -21348,8 +21858,8 @@ static const unsigned char sqlite3Utf8Trans1[] = {
** and rendered as themselves even though they are technically
** invalid characters.
**
-** * This routine accepts an infinite number of different UTF8 encodings
-** for unicode values 0x80 and greater. It do not change over-length
+** * This routine accepts over-length UTF8 encodings
+** for unicode values 0x80 and greater. It does not change over-length
** encodings to 0xfffd as some systems recommend.
*/
#define READ_UTF8(zIn, zTerm, c) \
@@ -21762,6 +22272,24 @@ SQLITE_PRIVATE void sqlite3Coverage(int x){
}
#endif
+/*
+** Give a callback to the test harness that can be used to simulate faults
+** in places where it is difficult or expensive to do so purely by means
+** of inputs.
+**
+** The intent of the integer argument is to let the fault simulator know
+** which of multiple sqlite3FaultSim() calls has been hit.
+**
+** Return whatever integer value the test callback returns, or return
+** SQLITE_OK if no test callback is installed.
+*/
+#ifndef SQLITE_OMIT_BUILTIN_TEST
+SQLITE_PRIVATE int sqlite3FaultSim(int iTest){
+ int (*xCallback)(int) = sqlite3GlobalConfig.xTestCallback;
+ return xCallback ? xCallback(iTest) : SQLITE_OK;
+}
+#endif
+
#ifndef SQLITE_OMIT_FLOATING_POINT
/*
** Return true if the floating point value is Not a Number (NaN).
@@ -22188,9 +22716,9 @@ static int compare2pow63(const char *zNum, int incr){
return c;
}
-
/*
-** Convert zNum to a 64-bit signed integer.
+** Convert zNum to a 64-bit signed integer. zNum must be decimal. This
+** routine does *not* accept hexadecimal notation.
**
** If the zNum value is representable as a 64-bit twos-complement
** integer, then write that value into *pNum and return 0.
@@ -22279,9 +22807,43 @@ SQLITE_PRIVATE int sqlite3Atoi64(const char *zNum, i64 *pNum, int length, u8 enc
}
/*
+** Transform a UTF-8 integer literal, in either decimal or hexadecimal,
+** into a 64-bit signed integer. This routine accepts hexadecimal literals,
+** whereas sqlite3Atoi64() does not.
+**
+** Returns:
+**
+** 0 Successful transformation. Fits in a 64-bit signed integer.
+** 1 Integer too large for a 64-bit signed integer or is malformed
+** 2 Special case of 9223372036854775808
+*/
+SQLITE_PRIVATE int sqlite3DecOrHexToI64(const char *z, i64 *pOut){
+#ifndef SQLITE_OMIT_HEX_INTEGER
+ if( z[0]=='0'
+ && (z[1]=='x' || z[1]=='X')
+ && sqlite3Isxdigit(z[2])
+ ){
+ u64 u = 0;
+ int i, k;
+ for(i=2; z[i]=='0'; i++){}
+ for(k=i; sqlite3Isxdigit(z[k]); k++){
+ u = u*16 + sqlite3HexToInt(z[k]);
+ }
+ memcpy(pOut, &u, 8);
+ return (z[k]==0 && k-i<=16) ? 0 : 1;
+ }else
+#endif /* SQLITE_OMIT_HEX_INTEGER */
+ {
+ return sqlite3Atoi64(z, pOut, sqlite3Strlen30(z), SQLITE_UTF8);
+ }
+}
+
+/*
** If zNum represents an integer that will fit in 32-bits, then set
** *pValue to that integer and return true. Otherwise return false.
**
+** This routine accepts both decimal and hexadecimal notation for integers.
+**
** Any non-numeric characters that following zNum are ignored.
** This is different from sqlite3Atoi64() which requires the
** input number to be zero-terminated.
@@ -22296,7 +22858,25 @@ SQLITE_PRIVATE int sqlite3GetInt32(const char *zNum, int *pValue){
}else if( zNum[0]=='+' ){
zNum++;
}
- while( zNum[0]=='0' ) zNum++;
+#ifndef SQLITE_OMIT_HEX_INTEGER
+ else if( zNum[0]=='0'
+ && (zNum[1]=='x' || zNum[1]=='X')
+ && sqlite3Isxdigit(zNum[2])
+ ){
+ u32 u = 0;
+ zNum += 2;
+ while( zNum[0]=='0' ) zNum++;
+ for(i=0; sqlite3Isxdigit(zNum[i]) && i<8; i++){
+ u = u*16 + sqlite3HexToInt(zNum[i]);
+ }
+ if( (u&0x80000000)==0 && sqlite3Isxdigit(zNum[i])==0 ){
+ memcpy(pValue, &u, 4);
+ return 1;
+ }else{
+ return 0;
+ }
+ }
+#endif
for(i=0; i<11 && (c = zNum[i] - '0')>=0 && c<=9; i++){
v = v*10 + c;
}
@@ -22977,8 +23557,8 @@ SQLITE_PRIVATE LogEst sqlite3LogEstAdd(LogEst a, LogEst b){
}
/*
-** Convert an integer into a LogEst. In other words, compute a
-** good approximatation for 10*log2(x).
+** Convert an integer into a LogEst. In other words, compute an
+** approximation for 10*log2(x).
*/
SQLITE_PRIVATE LogEst sqlite3LogEst(u64 x){
static LogEst a[] = { 0, 2, 3, 5, 6, 7, 8, 9 };
@@ -23334,7 +23914,7 @@ SQLITE_PRIVATE const char *sqlite3OpcodeName(int i){
/* 11 */ "Checkpoint" OpHelp(""),
/* 12 */ "JournalMode" OpHelp(""),
/* 13 */ "Vacuum" OpHelp(""),
- /* 14 */ "VFilter" OpHelp("iPlan=r[P3] zPlan='P4'"),
+ /* 14 */ "VFilter" OpHelp("iplan=r[P3] zplan='P4'"),
/* 15 */ "VUpdate" OpHelp("data=r[P3@P2]"),
/* 16 */ "Goto" OpHelp(""),
/* 17 */ "Gosub" OpHelp(""),
@@ -23361,7 +23941,7 @@ SQLITE_PRIVATE const char *sqlite3OpcodeName(int i){
/* 38 */ "MustBeInt" OpHelp(""),
/* 39 */ "RealAffinity" OpHelp(""),
/* 40 */ "Permutation" OpHelp(""),
- /* 41 */ "Compare" OpHelp(""),
+ /* 41 */ "Compare" OpHelp("r[P1@P3] <-> r[P2@P3]"),
/* 42 */ "Jump" OpHelp(""),
/* 43 */ "Once" OpHelp(""),
/* 44 */ "If" OpHelp(""),
@@ -23372,30 +23952,30 @@ SQLITE_PRIVATE const char *sqlite3OpcodeName(int i){
/* 49 */ "Count" OpHelp("r[P2]=count()"),
/* 50 */ "ReadCookie" OpHelp(""),
/* 51 */ "SetCookie" OpHelp(""),
- /* 52 */ "OpenRead" OpHelp("root=P2 iDb=P3"),
- /* 53 */ "OpenWrite" OpHelp("root=P2 iDb=P3"),
- /* 54 */ "OpenAutoindex" OpHelp("nColumn=P2"),
- /* 55 */ "OpenEphemeral" OpHelp("nColumn=P2"),
- /* 56 */ "SorterOpen" OpHelp(""),
- /* 57 */ "OpenPseudo" OpHelp("P3 columns in r[P2]"),
- /* 58 */ "Close" OpHelp(""),
- /* 59 */ "SeekLT" OpHelp(""),
- /* 60 */ "SeekLE" OpHelp(""),
- /* 61 */ "SeekGE" OpHelp(""),
- /* 62 */ "SeekGT" OpHelp(""),
- /* 63 */ "Seek" OpHelp("intkey=r[P2]"),
- /* 64 */ "NoConflict" OpHelp("key=r[P3@P4]"),
- /* 65 */ "NotFound" OpHelp("key=r[P3@P4]"),
- /* 66 */ "Found" OpHelp("key=r[P3@P4]"),
- /* 67 */ "NotExists" OpHelp("intkey=r[P3]"),
- /* 68 */ "Sequence" OpHelp("r[P2]=rowid"),
- /* 69 */ "NewRowid" OpHelp("r[P2]=rowid"),
- /* 70 */ "Insert" OpHelp("intkey=r[P3] data=r[P2]"),
+ /* 52 */ "ReopenIdx" OpHelp("root=P2 iDb=P3"),
+ /* 53 */ "OpenRead" OpHelp("root=P2 iDb=P3"),
+ /* 54 */ "OpenWrite" OpHelp("root=P2 iDb=P3"),
+ /* 55 */ "OpenAutoindex" OpHelp("nColumn=P2"),
+ /* 56 */ "OpenEphemeral" OpHelp("nColumn=P2"),
+ /* 57 */ "SorterOpen" OpHelp(""),
+ /* 58 */ "OpenPseudo" OpHelp("P3 columns in r[P2]"),
+ /* 59 */ "Close" OpHelp(""),
+ /* 60 */ "SeekLT" OpHelp("key=r[P3@P4]"),
+ /* 61 */ "SeekLE" OpHelp("key=r[P3@P4]"),
+ /* 62 */ "SeekGE" OpHelp("key=r[P3@P4]"),
+ /* 63 */ "SeekGT" OpHelp("key=r[P3@P4]"),
+ /* 64 */ "Seek" OpHelp("intkey=r[P2]"),
+ /* 65 */ "NoConflict" OpHelp("key=r[P3@P4]"),
+ /* 66 */ "NotFound" OpHelp("key=r[P3@P4]"),
+ /* 67 */ "Found" OpHelp("key=r[P3@P4]"),
+ /* 68 */ "NotExists" OpHelp("intkey=r[P3]"),
+ /* 69 */ "Sequence" OpHelp("r[P2]=cursor[P1].ctr++"),
+ /* 70 */ "NewRowid" OpHelp("r[P2]=rowid"),
/* 71 */ "Or" OpHelp("r[P3]=(r[P1] || r[P2])"),
/* 72 */ "And" OpHelp("r[P3]=(r[P1] && r[P2])"),
- /* 73 */ "InsertInt" OpHelp("intkey=P3 data=r[P2]"),
- /* 74 */ "Delete" OpHelp(""),
- /* 75 */ "ResetCount" OpHelp(""),
+ /* 73 */ "Insert" OpHelp("intkey=r[P3] data=r[P2]"),
+ /* 74 */ "InsertInt" OpHelp("intkey=P3 data=r[P2]"),
+ /* 75 */ "Delete" OpHelp(""),
/* 76 */ "IsNull" OpHelp("if r[P1]==NULL goto P2"),
/* 77 */ "NotNull" OpHelp("if r[P1]!=NULL goto P2"),
/* 78 */ "Ne" OpHelp("if r[P1]!=r[P3] goto P2"),
@@ -23404,7 +23984,7 @@ SQLITE_PRIVATE const char *sqlite3OpcodeName(int i){
/* 81 */ "Le" OpHelp("if r[P1]<=r[P3] goto P2"),
/* 82 */ "Lt" OpHelp("if r[P1]<r[P3] goto P2"),
/* 83 */ "Ge" OpHelp("if r[P1]>=r[P3] goto P2"),
- /* 84 */ "SorterCompare" OpHelp("if key(P1)!=rtrim(r[P3],P4) goto P2"),
+ /* 84 */ "ResetCount" OpHelp(""),
/* 85 */ "BitAnd" OpHelp("r[P3]=r[P1]&r[P2]"),
/* 86 */ "BitOr" OpHelp("r[P3]=r[P1]|r[P2]"),
/* 87 */ "ShiftLeft" OpHelp("r[P3]=r[P2]<<r[P1]"),
@@ -23415,68 +23995,70 @@ SQLITE_PRIVATE const char *sqlite3OpcodeName(int i){
/* 92 */ "Divide" OpHelp("r[P3]=r[P2]/r[P1]"),
/* 93 */ "Remainder" OpHelp("r[P3]=r[P2]%r[P1]"),
/* 94 */ "Concat" OpHelp("r[P3]=r[P2]+r[P1]"),
- /* 95 */ "SorterData" OpHelp("r[P2]=data"),
+ /* 95 */ "SorterCompare" OpHelp("if key(P1)!=trim(r[P3],P4) goto P2"),
/* 96 */ "BitNot" OpHelp("r[P1]= ~r[P1]"),
/* 97 */ "String8" OpHelp("r[P2]='P4'"),
- /* 98 */ "RowKey" OpHelp("r[P2]=key"),
- /* 99 */ "RowData" OpHelp("r[P2]=data"),
- /* 100 */ "Rowid" OpHelp("r[P2]=rowid"),
- /* 101 */ "NullRow" OpHelp(""),
- /* 102 */ "Last" OpHelp(""),
- /* 103 */ "SorterSort" OpHelp(""),
- /* 104 */ "Sort" OpHelp(""),
- /* 105 */ "Rewind" OpHelp(""),
- /* 106 */ "SorterInsert" OpHelp(""),
- /* 107 */ "IdxInsert" OpHelp("key=r[P2]"),
- /* 108 */ "IdxDelete" OpHelp("key=r[P2@P3]"),
- /* 109 */ "IdxRowid" OpHelp("r[P2]=rowid"),
- /* 110 */ "IdxLE" OpHelp("key=r[P3@P4]"),
- /* 111 */ "IdxGT" OpHelp("key=r[P3@P4]"),
- /* 112 */ "IdxLT" OpHelp("key=r[P3@P4]"),
- /* 113 */ "IdxGE" OpHelp("key=r[P3@P4]"),
- /* 114 */ "Destroy" OpHelp(""),
- /* 115 */ "Clear" OpHelp(""),
- /* 116 */ "CreateIndex" OpHelp("r[P2]=root iDb=P1"),
- /* 117 */ "CreateTable" OpHelp("r[P2]=root iDb=P1"),
- /* 118 */ "ParseSchema" OpHelp(""),
- /* 119 */ "LoadAnalysis" OpHelp(""),
- /* 120 */ "DropTable" OpHelp(""),
- /* 121 */ "DropIndex" OpHelp(""),
- /* 122 */ "DropTrigger" OpHelp(""),
- /* 123 */ "IntegrityCk" OpHelp(""),
- /* 124 */ "RowSetAdd" OpHelp("rowset(P1)=r[P2]"),
- /* 125 */ "RowSetRead" OpHelp("r[P3]=rowset(P1)"),
- /* 126 */ "RowSetTest" OpHelp("if r[P3] in rowset(P1) goto P2"),
- /* 127 */ "Program" OpHelp(""),
- /* 128 */ "Param" OpHelp(""),
- /* 129 */ "FkCounter" OpHelp("fkctr[P1]+=P2"),
- /* 130 */ "FkIfZero" OpHelp("if fkctr[P1]==0 goto P2"),
- /* 131 */ "MemMax" OpHelp("r[P1]=max(r[P1],r[P2])"),
- /* 132 */ "IfPos" OpHelp("if r[P1]>0 goto P2"),
+ /* 98 */ "SorterData" OpHelp("r[P2]=data"),
+ /* 99 */ "RowKey" OpHelp("r[P2]=key"),
+ /* 100 */ "RowData" OpHelp("r[P2]=data"),
+ /* 101 */ "Rowid" OpHelp("r[P2]=rowid"),
+ /* 102 */ "NullRow" OpHelp(""),
+ /* 103 */ "Last" OpHelp(""),
+ /* 104 */ "SorterSort" OpHelp(""),
+ /* 105 */ "Sort" OpHelp(""),
+ /* 106 */ "Rewind" OpHelp(""),
+ /* 107 */ "SorterInsert" OpHelp(""),
+ /* 108 */ "IdxInsert" OpHelp("key=r[P2]"),
+ /* 109 */ "IdxDelete" OpHelp("key=r[P2@P3]"),
+ /* 110 */ "IdxRowid" OpHelp("r[P2]=rowid"),
+ /* 111 */ "IdxLE" OpHelp("key=r[P3@P4]"),
+ /* 112 */ "IdxGT" OpHelp("key=r[P3@P4]"),
+ /* 113 */ "IdxLT" OpHelp("key=r[P3@P4]"),
+ /* 114 */ "IdxGE" OpHelp("key=r[P3@P4]"),
+ /* 115 */ "Destroy" OpHelp(""),
+ /* 116 */ "Clear" OpHelp(""),
+ /* 117 */ "ResetSorter" OpHelp(""),
+ /* 118 */ "CreateIndex" OpHelp("r[P2]=root iDb=P1"),
+ /* 119 */ "CreateTable" OpHelp("r[P2]=root iDb=P1"),
+ /* 120 */ "ParseSchema" OpHelp(""),
+ /* 121 */ "LoadAnalysis" OpHelp(""),
+ /* 122 */ "DropTable" OpHelp(""),
+ /* 123 */ "DropIndex" OpHelp(""),
+ /* 124 */ "DropTrigger" OpHelp(""),
+ /* 125 */ "IntegrityCk" OpHelp(""),
+ /* 126 */ "RowSetAdd" OpHelp("rowset(P1)=r[P2]"),
+ /* 127 */ "RowSetRead" OpHelp("r[P3]=rowset(P1)"),
+ /* 128 */ "RowSetTest" OpHelp("if r[P3] in rowset(P1) goto P2"),
+ /* 129 */ "Program" OpHelp(""),
+ /* 130 */ "Param" OpHelp(""),
+ /* 131 */ "FkCounter" OpHelp("fkctr[P1]+=P2"),
+ /* 132 */ "FkIfZero" OpHelp("if fkctr[P1]==0 goto P2"),
/* 133 */ "Real" OpHelp("r[P2]=P4"),
- /* 134 */ "IfNeg" OpHelp("if r[P1]<0 goto P2"),
- /* 135 */ "IfZero" OpHelp("r[P1]+=P3, if r[P1]==0 goto P2"),
- /* 136 */ "AggFinal" OpHelp("accum=r[P1] N=P2"),
- /* 137 */ "IncrVacuum" OpHelp(""),
- /* 138 */ "Expire" OpHelp(""),
- /* 139 */ "TableLock" OpHelp("iDb=P1 root=P2 write=P3"),
- /* 140 */ "VBegin" OpHelp(""),
- /* 141 */ "VCreate" OpHelp(""),
- /* 142 */ "VDestroy" OpHelp(""),
+ /* 134 */ "MemMax" OpHelp("r[P1]=max(r[P1],r[P2])"),
+ /* 135 */ "IfPos" OpHelp("if r[P1]>0 goto P2"),
+ /* 136 */ "IfNeg" OpHelp("r[P1]+=P3, if r[P1]<0 goto P2"),
+ /* 137 */ "IfZero" OpHelp("r[P1]+=P3, if r[P1]==0 goto P2"),
+ /* 138 */ "AggFinal" OpHelp("accum=r[P1] N=P2"),
+ /* 139 */ "IncrVacuum" OpHelp(""),
+ /* 140 */ "Expire" OpHelp(""),
+ /* 141 */ "TableLock" OpHelp("iDb=P1 root=P2 write=P3"),
+ /* 142 */ "VBegin" OpHelp(""),
/* 143 */ "ToText" OpHelp(""),
/* 144 */ "ToBlob" OpHelp(""),
/* 145 */ "ToNumeric" OpHelp(""),
/* 146 */ "ToInt" OpHelp(""),
/* 147 */ "ToReal" OpHelp(""),
- /* 148 */ "VOpen" OpHelp(""),
- /* 149 */ "VColumn" OpHelp("r[P3]=vcolumn(P2)"),
- /* 150 */ "VNext" OpHelp(""),
- /* 151 */ "VRename" OpHelp(""),
- /* 152 */ "Pagecount" OpHelp(""),
- /* 153 */ "MaxPgcnt" OpHelp(""),
- /* 154 */ "Init" OpHelp("Start at P2"),
- /* 155 */ "Noop" OpHelp(""),
- /* 156 */ "Explain" OpHelp(""),
+ /* 148 */ "VCreate" OpHelp(""),
+ /* 149 */ "VDestroy" OpHelp(""),
+ /* 150 */ "VOpen" OpHelp(""),
+ /* 151 */ "VColumn" OpHelp("r[P3]=vcolumn(P2)"),
+ /* 152 */ "VNext" OpHelp(""),
+ /* 153 */ "VRename" OpHelp(""),
+ /* 154 */ "Pagecount" OpHelp(""),
+ /* 155 */ "MaxPgcnt" OpHelp(""),
+ /* 156 */ "Init" OpHelp("Start at P2"),
+ /* 157 */ "Noop" OpHelp(""),
+ /* 158 */ "Explain" OpHelp(""),
};
return azName[i];
}
@@ -23579,11 +24161,10 @@ SQLITE_PRIVATE const char *sqlite3OpcodeName(int i){
#include <sys/time.h>
#include <errno.h>
#if !defined(SQLITE_OMIT_WAL) || SQLITE_MAX_MMAP_SIZE>0
-#include <sys/mman.h>
+# include <sys/mman.h>
#endif
-
-#if SQLITE_ENABLE_LOCKING_STYLE
+#if SQLITE_ENABLE_LOCKING_STYLE || OS_VXWORKS
# include <sys/ioctl.h>
# if OS_VXWORKS
# include <semaphore.h>
@@ -24011,11 +24592,16 @@ static int posixOpen(const char *zFile, int flags, int mode){
** we are not running as root.
*/
static int posixFchown(int fd, uid_t uid, gid_t gid){
+#if OS_VXWORKS
+ return 0;
+#else
return geteuid() ? 0 : fchown(fd,uid,gid);
+#endif
}
/* Forward reference */
static int openDirectory(const char*, int*);
+static int unixGetpagesize(void);
/*
** Many system calls are accessed through pointer-to-functions so that
@@ -24066,7 +24652,7 @@ static struct unix_syscall {
{ "read", (sqlite3_syscall_ptr)read, 0 },
#define osRead ((ssize_t(*)(int,void*,size_t))aSyscall[8].pCurrent)
-#if defined(USE_PREAD) || SQLITE_ENABLE_LOCKING_STYLE
+#if defined(USE_PREAD) || (SQLITE_ENABLE_LOCKING_STYLE && !OS_VXWORKS)
{ "pread", (sqlite3_syscall_ptr)pread, 0 },
#else
{ "pread", (sqlite3_syscall_ptr)0, 0 },
@@ -24083,7 +24669,7 @@ static struct unix_syscall {
{ "write", (sqlite3_syscall_ptr)write, 0 },
#define osWrite ((ssize_t(*)(int,const void*,size_t))aSyscall[11].pCurrent)
-#if defined(USE_PREAD) || SQLITE_ENABLE_LOCKING_STYLE
+#if defined(USE_PREAD) || (SQLITE_ENABLE_LOCKING_STYLE && !OS_VXWORKS)
{ "pwrite", (sqlite3_syscall_ptr)pwrite, 0 },
#else
{ "pwrite", (sqlite3_syscall_ptr)0, 0 },
@@ -24137,6 +24723,9 @@ static struct unix_syscall {
{ "mremap", (sqlite3_syscall_ptr)0, 0 },
#endif
#define osMremap ((void*(*)(void*,size_t,size_t,int,...))aSyscall[23].pCurrent)
+ { "getpagesize", (sqlite3_syscall_ptr)unixGetpagesize, 0 },
+#define osGetpagesize ((int(*)(void))aSyscall[24].pCurrent)
+
#endif
}; /* End of the overrideable system calls */
@@ -24450,16 +25039,6 @@ static int sqliteErrorFromPosixError(int posixError, int sqliteIOErr) {
case EPERM:
return SQLITE_PERM;
- /* EDEADLK is only possible if a call to fcntl(F_SETLKW) is made. And
- ** this module never makes such a call. And the code in SQLite itself
- ** asserts that SQLITE_IOERR_BLOCKED is never returned. For these reasons
- ** this case is also commented out. If the system does set errno to EDEADLK,
- ** the default SQLITE_IOERR_XXX code will be returned. */
-#if 0
- case EDEADLK:
- return SQLITE_IOERR_BLOCKED;
-#endif
-
#if EOPNOTSUPP!=ENOTSUP
case EOPNOTSUPP:
/* something went terribly awry, unless during file system support
@@ -24992,9 +25571,13 @@ static int findInodeInfo(
** Return TRUE if pFile has been renamed or unlinked since it was first opened.
*/
static int fileHasMoved(unixFile *pFile){
+#if OS_VXWORKS
+ return pFile->pInode!=0 && pFile->pId!=pFile->pInode->fileId.pId;
+#else
struct stat buf;
return pFile->pInode!=0 &&
- (osStat(pFile->zPath, &buf)!=0 || buf.st_ino!=pFile->pInode->fileId.ino);
+ (osStat(pFile->zPath, &buf)!=0 || buf.st_ino!=pFile->pInode->fileId.ino);
+#endif
}
@@ -25608,6 +26191,13 @@ static int closeUnixFile(sqlite3_file *id){
pFile->pId = 0;
}
#endif
+#ifdef SQLITE_UNLINK_AFTER_CLOSE
+ if( pFile->ctrlFlags & UNIXFILE_DELETE ){
+ osUnlink(pFile->zPath);
+ sqlite3_free(*(char**)&pFile->zPath);
+ pFile->zPath = 0;
+ }
+#endif
OSTRACE(("CLOSE %-3d\n", pFile->h));
OpenCounter(-1);
sqlite3_free(pFile->pUnused);
@@ -26130,7 +26720,6 @@ static int semCheckReservedLock(sqlite3_file *id, int *pResOut) {
/* Otherwise see if some other process holds it. */
if( !reserved ){
sem_t *pSem = pFile->pInode->pSem;
- struct stat statBuf;
if( sem_trywait(pSem)==-1 ){
int tErrno = errno;
@@ -26183,7 +26772,6 @@ static int semCheckReservedLock(sqlite3_file *id, int *pResOut) {
*/
static int semLock(sqlite3_file *id, int eFileLock) {
unixFile *pFile = (unixFile*)id;
- int fd;
sem_t *pSem = pFile->pInode->pSem;
int rc = SQLITE_OK;
@@ -27646,8 +28234,25 @@ static int unixDeviceCharacteristics(sqlite3_file *id){
return rc;
}
-#ifndef SQLITE_OMIT_WAL
+#if !defined(SQLITE_OMIT_WAL) || SQLITE_MAX_MMAP_SIZE>0
+
+/*
+** Return the system page size.
+**
+** This function should not be called directly by other code in this file.
+** Instead, it should be called via macro osGetpagesize().
+*/
+static int unixGetpagesize(void){
+#if defined(_BSD_SOURCE)
+ return getpagesize();
+#else
+ return (int)sysconf(_SC_PAGESIZE);
+#endif
+}
+#endif /* !defined(SQLITE_OMIT_WAL) || SQLITE_MAX_MMAP_SIZE>0 */
+
+#ifndef SQLITE_OMIT_WAL
/*
** Object used to represent an shared memory buffer.
@@ -27798,6 +28403,22 @@ static int unixShmSystemLock(
return rc;
}
+/*
+** Return the minimum number of 32KB shm regions that should be mapped at
+** a time, assuming that each mapping must be an integer multiple of the
+** current system page-size.
+**
+** Usually, this is 1. The exception seems to be systems that are configured
+** to use 64KB pages - in this case each mapping must cover at least two
+** shm regions.
+*/
+static int unixShmRegionPerMap(void){
+ int shmsz = 32*1024; /* SHM region size */
+ int pgsz = osGetpagesize(); /* System page size */
+ assert( ((pgsz-1)&pgsz)==0 ); /* Page size must be a power of 2 */
+ if( pgsz<shmsz ) return 1;
+ return pgsz/shmsz;
+}
/*
** Purge the unixShmNodeList list of all entries with unixShmNode.nRef==0.
@@ -27809,10 +28430,11 @@ static void unixShmPurge(unixFile *pFd){
unixShmNode *p = pFd->pInode->pShmNode;
assert( unixMutexHeld() );
if( p && p->nRef==0 ){
+ int nShmPerMap = unixShmRegionPerMap();
int i;
assert( p->pInode==pFd->pInode );
sqlite3_mutex_free(p->mutex);
- for(i=0; i<p->nRegion; i++){
+ for(i=0; i<p->nRegion; i+=nShmPerMap){
if( p->h>=0 ){
osMunmap(p->apRegion[i], p->szRegion);
}else{
@@ -28019,6 +28641,8 @@ static int unixShmMap(
unixShm *p;
unixShmNode *pShmNode;
int rc = SQLITE_OK;
+ int nShmPerMap = unixShmRegionPerMap();
+ int nReqRegion;
/* If the shared-memory file has not yet been opened, open it now. */
if( pDbFd->pShm==0 ){
@@ -28034,9 +28658,12 @@ static int unixShmMap(
assert( pShmNode->h>=0 || pDbFd->pInode->bProcessLock==1 );
assert( pShmNode->h<0 || pDbFd->pInode->bProcessLock==0 );
- if( pShmNode->nRegion<=iRegion ){
+ /* Minimum number of regions required to be mapped. */
+ nReqRegion = ((iRegion+nShmPerMap) / nShmPerMap) * nShmPerMap;
+
+ if( pShmNode->nRegion<nReqRegion ){
char **apNew; /* New apRegion[] array */
- int nByte = (iRegion+1)*szRegion; /* Minimum required file size */
+ int nByte = nReqRegion*szRegion; /* Minimum required file size */
struct stat sStat; /* Used by fstat() */
pShmNode->szRegion = szRegion;
@@ -28085,17 +28712,19 @@ static int unixShmMap(
/* Map the requested memory region into this processes address space. */
apNew = (char **)sqlite3_realloc(
- pShmNode->apRegion, (iRegion+1)*sizeof(char *)
+ pShmNode->apRegion, nReqRegion*sizeof(char *)
);
if( !apNew ){
rc = SQLITE_IOERR_NOMEM;
goto shmpage_out;
}
pShmNode->apRegion = apNew;
- while(pShmNode->nRegion<=iRegion){
+ while( pShmNode->nRegion<nReqRegion ){
+ int nMap = szRegion*nShmPerMap;
+ int i;
void *pMem;
if( pShmNode->h>=0 ){
- pMem = osMmap(0, szRegion,
+ pMem = osMmap(0, nMap,
pShmNode->isReadonly ? PROT_READ : PROT_READ|PROT_WRITE,
MAP_SHARED, pShmNode->h, szRegion*(i64)pShmNode->nRegion
);
@@ -28111,8 +28740,11 @@ static int unixShmMap(
}
memset(pMem, 0, szRegion);
}
- pShmNode->apRegion[pShmNode->nRegion] = pMem;
- pShmNode->nRegion++;
+
+ for(i=0; i<nShmPerMap; i++){
+ pShmNode->apRegion[pShmNode->nRegion+i] = &((char*)pMem)[szRegion*i];
+ }
+ pShmNode->nRegion += nShmPerMap;
}
}
@@ -28327,19 +28959,6 @@ static void unixUnmapfile(unixFile *pFd){
}
/*
-** Return the system page size.
-*/
-static int unixGetPagesize(void){
-#if HAVE_MREMAP
- return 512;
-#elif defined(_BSD_SOURCE)
- return getpagesize();
-#else
- return (int)sysconf(_SC_PAGESIZE);
-#endif
-}
-
-/*
** Attempt to set the size of the memory mapping maintained by file
** descriptor pFd to nNew bytes. Any existing mapping is discarded.
**
@@ -28375,8 +28994,12 @@ static void unixRemapfile(
if( (pFd->ctrlFlags & UNIXFILE_RDONLY)==0 ) flags |= PROT_WRITE;
if( pOrig ){
- const int szSyspage = unixGetPagesize();
+#if HAVE_MREMAP
+ i64 nReuse = pFd->mmapSize;
+#else
+ const int szSyspage = osGetpagesize();
i64 nReuse = (pFd->mmapSize & ~(szSyspage-1));
+#endif
u8 *pReq = &pOrig[nReuse];
/* Unmap any pages of the existing mapping that cannot be reused. */
@@ -29429,6 +30052,12 @@ static int unixOpen(
if( isDelete ){
#if OS_VXWORKS
zPath = zName;
+#elif defined(SQLITE_UNLINK_AFTER_CLOSE)
+ zPath = sqlite3_mprintf("%s", zName);
+ if( zPath==0 ){
+ robust_close(p, fd, __LINE__);
+ return SQLITE_NOMEM;
+ }
#else
osUnlink(zName);
#endif
@@ -29529,7 +30158,11 @@ static int unixDelete(
UNUSED_PARAMETER(NotUsed);
SimulateIOError(return SQLITE_IOERR_DELETE);
if( osUnlink(zPath)==(-1) ){
- if( errno==ENOENT ){
+ if( errno==ENOENT
+#if OS_VXWORKS
+ || errno==0x380003
+#endif
+ ){
rc = SQLITE_IOERR_DELETE_NOENT;
}else{
rc = unixLogError(SQLITE_IOERR_DELETE, "unlink", zPath);
@@ -31122,7 +31755,7 @@ SQLITE_API int sqlite3_os_init(void){
/* Double-check that the aSyscall[] array has been constructed
** correctly. See ticket [bb3a86e890c8e96ab] */
- assert( ArraySize(aSyscall)==24 );
+ assert( ArraySize(aSyscall)==25 );
/* Register all VFSes defined in the aVfs[] array */
for(i=0; i<(sizeof(aVfs)/sizeof(sqlite3_vfs)); i++){
@@ -31162,11 +31795,6 @@ SQLITE_API int sqlite3_os_end(void){
*/
#if SQLITE_OS_WIN /* This file is used for Windows only */
-#ifdef __CYGWIN__
-# include <sys/cygwin.h>
-# include <errno.h> /* amalgamator: keep */
-#endif
-
/*
** Include code that is common to all os_*.c files
*/
@@ -31381,6 +32009,10 @@ SQLITE_API int sqlite3_open_file_count = 0;
/************** Continuing where we left off in os_win.c *********************/
/*
+** Include the header file for the Windows VFS.
+*/
+
+/*
** Compiling and using WAL mode requires several APIs that are only
** available in Windows platforms based on the NT kernel.
*/
@@ -31427,18 +32059,14 @@ SQLITE_API int sqlite3_open_file_count = 0;
#endif
/*
-** Check if the GetVersionEx[AW] functions should be considered deprecated
-** and avoid using them in that case. It should be noted here that if the
-** value of the SQLITE_WIN32_GETVERSIONEX pre-processor macro is zero
-** (whether via this block or via being manually specified), that implies
-** the underlying operating system will always be based on the Windows NT
-** Kernel.
+** Check to see if the GetVersionEx[AW] functions are deprecated on the
+** target system. GetVersionEx was first deprecated in Win8.1.
*/
#ifndef SQLITE_WIN32_GETVERSIONEX
# if defined(NTDDI_VERSION) && NTDDI_VERSION >= NTDDI_WINBLUE
-# define SQLITE_WIN32_GETVERSIONEX 0
+# define SQLITE_WIN32_GETVERSIONEX 0 /* GetVersionEx() is deprecated */
# else
-# define SQLITE_WIN32_GETVERSIONEX 1
+# define SQLITE_WIN32_GETVERSIONEX 1 /* GetVersionEx() is current */
# endif
#endif
@@ -31510,7 +32138,7 @@ SQLITE_API int sqlite3_open_file_count = 0;
** [sometimes] not used by the code (e.g. via conditional compilation).
*/
#ifndef UNUSED_VARIABLE_VALUE
-# define UNUSED_VARIABLE_VALUE(x) (void)(x)
+# define UNUSED_VARIABLE_VALUE(x) (void)(x)
#endif
/*
@@ -31559,7 +32187,7 @@ WINBASEAPI BOOL WINAPI UnmapViewOfFile(LPCVOID);
** Some Microsoft compilers lack this definition.
*/
#ifndef INVALID_FILE_ATTRIBUTES
-# define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
+# define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
#endif
#ifndef FILE_FLAG_MASK
@@ -31609,7 +32237,7 @@ struct winFile {
int szChunk; /* Chunk size configured by FCNTL_CHUNK_SIZE */
#if SQLITE_OS_WINCE
LPWSTR zDeleteOnClose; /* Name of file to delete when closing */
- HANDLE hMutex; /* Mutex used to control access to shared lock */
+ HANDLE hMutex; /* Mutex used to control access to shared lock */
HANDLE hShared; /* Shared memory segment used for locking */
winceLock local; /* Locks obtained by this instance of winFile */
winceLock *shared; /* Global shared lock memory for the file */
@@ -31769,10 +32397,9 @@ SQLITE_PRIVATE const sqlite3_mem_methods *sqlite3MemGetWin32(void);
** can manually set this value to 1 to emulate Win98 behavior.
*/
#ifdef SQLITE_TEST
-SQLITE_API int sqlite3_os_type = 0;
-#elif !SQLITE_OS_WINCE && !SQLITE_OS_WINRT && \
- defined(SQLITE_WIN32_HAS_ANSI) && defined(SQLITE_WIN32_HAS_WIDE)
-static int sqlite3_os_type = 0;
+SQLITE_API LONG volatile sqlite3_os_type = 0;
+#else
+static LONG volatile sqlite3_os_type = 0;
#endif
#ifndef SYSCALL
@@ -32403,6 +33030,22 @@ static struct win_syscall {
#define osCreateFileMappingFromApp ((HANDLE(WINAPI*)(HANDLE, \
LPSECURITY_ATTRIBUTES,ULONG,ULONG64,LPCWSTR))aSyscall[75].pCurrent)
+/*
+** NOTE: On some sub-platforms, the InterlockedCompareExchange "function"
+** is really just a macro that uses a compiler intrinsic (e.g. x64).
+** So do not try to make this is into a redefinable interface.
+*/
+#if defined(InterlockedCompareExchange)
+ { "InterlockedCompareExchange", (SYSCALL)0, 0 },
+
+#define osInterlockedCompareExchange InterlockedCompareExchange
+#else
+ { "InterlockedCompareExchange", (SYSCALL)InterlockedCompareExchange, 0 },
+
+#define osInterlockedCompareExchange ((LONG(WINAPI*)(LONG volatile*, \
+ LONG,LONG))aSyscall[76].pCurrent)
+#endif /* defined(InterlockedCompareExchange) */
+
}; /* End of the overrideable system calls */
/*
@@ -32653,22 +33296,38 @@ SQLITE_API void sqlite3_win32_sleep(DWORD milliseconds){
#elif !defined(SQLITE_WIN32_HAS_WIDE)
# define osIsNT() (0)
#else
- static int osIsNT(void){
- if( sqlite3_os_type==0 ){
-#if defined(NTDDI_VERSION) && NTDDI_VERSION >= NTDDI_WIN8
- OSVERSIONINFOW sInfo;
- sInfo.dwOSVersionInfoSize = sizeof(sInfo);
- osGetVersionExW(&sInfo);
-#else
- OSVERSIONINFOA sInfo;
- sInfo.dwOSVersionInfoSize = sizeof(sInfo);
- osGetVersionExA(&sInfo);
+# define osIsNT() ((sqlite3_os_type==2) || sqlite3_win32_is_nt())
+#endif
+
+/*
+** This function determines if the machine is running a version of Windows
+** based on the NT kernel.
+*/
+SQLITE_API int sqlite3_win32_is_nt(void){
+#if defined(SQLITE_WIN32_GETVERSIONEX) && SQLITE_WIN32_GETVERSIONEX
+ if( osInterlockedCompareExchange(&sqlite3_os_type, 0, 0)==0 ){
+#if !SQLITE_OS_WINRT && defined(SQLITE_WIN32_HAS_WIDE) && \
+ defined(NTDDI_VERSION) && NTDDI_VERSION >= NTDDI_WIN8
+ OSVERSIONINFOW sInfo;
+ sInfo.dwOSVersionInfoSize = sizeof(sInfo);
+ osGetVersionExW(&sInfo);
+ osInterlockedCompareExchange(&sqlite3_os_type,
+ (sInfo.dwPlatformId == VER_PLATFORM_WIN32_NT) ? 2 : 1, 0);
+#elif defined(SQLITE_WIN32_HAS_ANSI)
+ OSVERSIONINFOA sInfo;
+ sInfo.dwOSVersionInfoSize = sizeof(sInfo);
+ osGetVersionExA(&sInfo);
+ osInterlockedCompareExchange(&sqlite3_os_type,
+ (sInfo.dwPlatformId == VER_PLATFORM_WIN32_NT) ? 2 : 1, 0);
#endif
- sqlite3_os_type = sInfo.dwPlatformId==VER_PLATFORM_WIN32_NT ? 2 : 1;
- }
- return sqlite3_os_type==2;
}
+ return osInterlockedCompareExchange(&sqlite3_os_type, 2, 2)==2;
+#elif SQLITE_TEST
+ return osInterlockedCompareExchange(&sqlite3_os_type, 2, 2)==2;
+#else
+ return 1;
#endif
+}
#ifdef SQLITE_WIN32_MALLOC
/*
@@ -32876,7 +33535,7 @@ SQLITE_PRIVATE void sqlite3MemSetDefault(void){
#endif /* SQLITE_WIN32_MALLOC */
/*
-** Convert a UTF-8 string to Microsoft Unicode (UTF-16?).
+** Convert a UTF-8 string to Microsoft Unicode (UTF-16?).
**
** Space to hold the returned string is obtained from malloc.
*/
@@ -32929,7 +33588,7 @@ static char *winUnicodeToUtf8(LPCWSTR zWideFilename){
/*
** Convert an ANSI string to Microsoft Unicode, based on the
** current codepage settings for file apis.
-**
+**
** Space to hold the returned string is obtained
** from sqlite3_malloc.
*/
@@ -33003,7 +33662,7 @@ SQLITE_API char *sqlite3_win32_mbcs_to_utf8(const char *zFilename){
}
/*
-** Convert UTF-8 to multibyte character string. Space to hold the
+** Convert UTF-8 to multibyte character string. Space to hold the
** returned string is obtained from sqlite3_malloc().
*/
SQLITE_API char *sqlite3_win32_utf8_to_mbcs(const char *zFilename){
@@ -33143,11 +33802,11 @@ static int winGetLastErrorMsg(DWORD lastErrno, int nBuf, char *zBuf){
**
** This routine is invoked after an error occurs in an OS function.
** It logs a message using sqlite3_log() containing the current value of
-** error code and, if possible, the human-readable equivalent from
+** error code and, if possible, the human-readable equivalent from
** FormatMessage.
**
** The first argument passed to the macro should be the error code that
-** will be returned to SQLite (e.g. SQLITE_IOERR_DELETE, SQLITE_CANTOPEN).
+** will be returned to SQLite (e.g. SQLITE_IOERR_DELETE, SQLITE_CANTOPEN).
** The two subsequent arguments should be the name of the OS function that
** failed and the associated file-system path, if any.
*/
@@ -33178,7 +33837,7 @@ static int winLogErrorAtLine(
/*
** The number of times that a ReadFile(), WriteFile(), and DeleteFile()
-** will be retried following a locking error - probably caused by
+** will be retried following a locking error - probably caused by
** antivirus software. Also the initial delay before the first retry.
** The delay increases linearly with each retry.
*/
@@ -33192,6 +33851,32 @@ static int winIoerrRetry = SQLITE_WIN32_IOERR_RETRY;
static int winIoerrRetryDelay = SQLITE_WIN32_IOERR_RETRY_DELAY;
/*
+** The "winIoerrCanRetry1" macro is used to determine if a particular I/O
+** error code obtained via GetLastError() is eligible to be retried. It
+** must accept the error code DWORD as its only argument and should return
+** non-zero if the error code is transient in nature and the operation
+** responsible for generating the original error might succeed upon being
+** retried. The argument to this macro should be a variable.
+**
+** Additionally, a macro named "winIoerrCanRetry2" may be defined. If it
+** is defined, it will be consulted only when the macro "winIoerrCanRetry1"
+** returns zero. The "winIoerrCanRetry2" macro is completely optional and
+** may be used to include additional error codes in the set that should
+** result in the failing I/O operation being retried by the caller. If
+** defined, the "winIoerrCanRetry2" macro must exhibit external semantics
+** identical to those of the "winIoerrCanRetry1" macro.
+*/
+#if !defined(winIoerrCanRetry1)
+#define winIoerrCanRetry1(a) (((a)==ERROR_ACCESS_DENIED) || \
+ ((a)==ERROR_SHARING_VIOLATION) || \
+ ((a)==ERROR_LOCK_VIOLATION) || \
+ ((a)==ERROR_DEV_NOT_EXIST) || \
+ ((a)==ERROR_NETNAME_DELETED) || \
+ ((a)==ERROR_SEM_TIMEOUT) || \
+ ((a)==ERROR_NETWORK_UNREACHABLE))
+#endif
+
+/*
** If a ReadFile() or WriteFile() error occurs, invoke this routine
** to see if it should be retried. Return TRUE to retry. Return FALSE
** to give up with an error.
@@ -33204,13 +33889,18 @@ static int winRetryIoerr(int *pnRetry, DWORD *pError){
}
return 0;
}
- if( e==ERROR_ACCESS_DENIED ||
- e==ERROR_LOCK_VIOLATION ||
- e==ERROR_SHARING_VIOLATION ){
+ if( winIoerrCanRetry1(e) ){
+ sqlite3_win32_sleep(winIoerrRetryDelay*(1+*pnRetry));
+ ++*pnRetry;
+ return 1;
+ }
+#if defined(winIoerrCanRetry2)
+ else if( winIoerrCanRetry2(e) ){
sqlite3_win32_sleep(winIoerrRetryDelay*(1+*pnRetry));
++*pnRetry;
return 1;
}
+#endif
if( pError ){
*pError = e;
}
@@ -33222,7 +33912,7 @@ static int winRetryIoerr(int *pnRetry, DWORD *pError){
*/
static void winLogIoerr(int nRetry){
if( nRetry ){
- sqlite3_log(SQLITE_IOERR,
+ sqlite3_log(SQLITE_IOERR,
"delayed %dms for lock/sharing conflict",
winIoerrRetryDelay*nRetry*(nRetry+1)/2
);
@@ -33316,17 +34006,17 @@ static int winceCreateLock(const char *zFilename, winFile *pFile){
/* Acquire the mutex before continuing */
winceMutexAcquire(pFile->hMutex);
-
- /* Since the names of named mutexes, semaphores, file mappings etc are
+
+ /* Since the names of named mutexes, semaphores, file mappings etc are
** case-sensitive, take advantage of that by uppercasing the mutex name
** and using that as the shared filemapping name.
*/
osCharUpperW(zName);
pFile->hShared = osCreateFileMappingW(INVALID_HANDLE_VALUE, NULL,
PAGE_READWRITE, 0, sizeof(winceLock),
- zName);
+ zName);
- /* Set a flag that indicates we're the first to create the memory so it
+ /* Set a flag that indicates we're the first to create the memory so it
** must be zero-initialized */
lastErrno = osGetLastError();
if (lastErrno == ERROR_ALREADY_EXISTS){
@@ -33337,7 +34027,7 @@ static int winceCreateLock(const char *zFilename, winFile *pFile){
/* If we succeeded in making the shared memory handle, map it. */
if( pFile->hShared ){
- pFile->shared = (winceLock*)osMapViewOfFile(pFile->hShared,
+ pFile->shared = (winceLock*)osMapViewOfFile(pFile->hShared,
FILE_MAP_READ|FILE_MAP_WRITE, 0, 0, sizeof(winceLock));
/* If mapping failed, close the shared memory handle and erase it */
if( !pFile->shared ){
@@ -33363,7 +34053,7 @@ static int winceCreateLock(const char *zFilename, winFile *pFile){
pFile->hMutex = NULL;
return SQLITE_IOERR;
}
-
+
/* Initialize the shared memory if we're supposed to */
if( bInit ){
memset(pFile->shared, 0, sizeof(winceLock));
@@ -33401,13 +34091,13 @@ static void winceDestroyLock(winFile *pFile){
osCloseHandle(pFile->hShared);
/* Done with the mutex */
- winceMutexRelease(pFile->hMutex);
+ winceMutexRelease(pFile->hMutex);
osCloseHandle(pFile->hMutex);
pFile->hMutex = NULL;
}
}
-/*
+/*
** An implementation of the LockFile() API of Windows for CE
*/
static BOOL winceLockFile(
@@ -33618,8 +34308,8 @@ static BOOL winUnlockFile(
#endif
/*
-** Move the current position of the file handle passed as the first
-** argument to offset iOffset within the file. If successful, return 0.
+** Move the current position of the file handle passed as the first
+** argument to offset iOffset within the file. If successful, return 0.
** Otherwise, set pFile->lastErrno and return non-zero.
*/
static int winSeekFile(winFile *pFile, sqlite3_int64 iOffset){
@@ -33634,11 +34324,11 @@ static int winSeekFile(winFile *pFile, sqlite3_int64 iOffset){
upperBits = (LONG)((iOffset>>32) & 0x7fffffff);
lowerBits = (LONG)(iOffset & 0xffffffff);
- /* API oddity: If successful, SetFilePointer() returns a dword
+ /* API oddity: If successful, SetFilePointer() returns a dword
** containing the lower 32-bits of the new file-offset. Or, if it fails,
- ** it returns INVALID_SET_FILE_POINTER. However according to MSDN,
- ** INVALID_SET_FILE_POINTER may also be a valid new offset. So to determine
- ** whether an error has actually occurred, it is also necessary to call
+ ** it returns INVALID_SET_FILE_POINTER. However according to MSDN,
+ ** INVALID_SET_FILE_POINTER may also be a valid new offset. So to determine
+ ** whether an error has actually occurred, it is also necessary to call
** GetLastError().
*/
dwRet = osSetFilePointer(pFile->h, lowerBits, &upperBits, FILE_BEGIN);
@@ -33721,7 +34411,7 @@ static int winClose(sqlite3_file *id){
int cnt = 0;
while(
osDeleteFileW(pFile->zDeleteOnClose)==0
- && osGetFileAttributesW(pFile->zDeleteOnClose)!=0xffffffff
+ && osGetFileAttributesW(pFile->zDeleteOnClose)!=0xffffffff
&& cnt++ < WINCE_DELETION_ATTEMPTS
){
sqlite3_win32_sleep(100); /* Wait a little before trying again */
@@ -34149,7 +34839,7 @@ static int winGetReadLock(winFile *pFile){
pFile->lastErrno = osGetLastError();
/* No need to log a failure to lock */
}
- OSTRACE(("READ-LOCK file=%p, rc=%s\n", pFile->h, sqlite3ErrName(res)));
+ OSTRACE(("READ-LOCK file=%p, result=%d\n", pFile->h, res));
return res;
}
@@ -34173,7 +34863,7 @@ static int winUnlockReadLock(winFile *pFile){
winLogError(SQLITE_IOERR_UNLOCK, pFile->lastErrno,
"winUnlockReadLock", pFile->zPath);
}
- OSTRACE(("READ-UNLOCK file=%p, rc=%s\n", pFile->h, sqlite3ErrName(res)));
+ OSTRACE(("READ-UNLOCK file=%p, result=%d\n", pFile->h, res));
return res;
}
@@ -34248,8 +34938,16 @@ static int winLock(sqlite3_file *id, int locktype){
** If you are using this code as a model for alternative VFSes, do not
** copy this retry logic. It is a hack intended for Windows only.
*/
- OSTRACE(("LOCK-PENDING-FAIL file=%p, count=%d, rc=%s\n",
- pFile->h, cnt, sqlite3ErrName(res)));
+ lastErrno = osGetLastError();
+ OSTRACE(("LOCK-PENDING-FAIL file=%p, count=%d, result=%d\n",
+ pFile->h, cnt, res));
+ if( lastErrno==ERROR_INVALID_HANDLE ){
+ pFile->lastErrno = lastErrno;
+ rc = SQLITE_IOERR_LOCK;
+ OSTRACE(("LOCK-FAIL file=%p, count=%d, rc=%s\n",
+ pFile->h, cnt, sqlite3ErrName(rc)));
+ return rc;
+ }
if( cnt ) sqlite3_win32_sleep(1);
}
gotPendingLock = res;
@@ -34334,7 +35032,7 @@ static int winLock(sqlite3_file *id, int locktype){
** non-zero, otherwise zero.
*/
static int winCheckReservedLock(sqlite3_file *id, int *pResOut){
- int rc;
+ int res;
winFile *pFile = (winFile*)id;
SimulateIOError( return SQLITE_IOERR_CHECKRESERVEDLOCK; );
@@ -34342,17 +35040,17 @@ static int winCheckReservedLock(sqlite3_file *id, int *pResOut){
assert( id!=0 );
if( pFile->locktype>=RESERVED_LOCK ){
- rc = 1;
- OSTRACE(("TEST-WR-LOCK file=%p, rc=%d (local)\n", pFile->h, rc));
+ res = 1;
+ OSTRACE(("TEST-WR-LOCK file=%p, result=%d (local)\n", pFile->h, res));
}else{
- rc = winLockFile(&pFile->h, SQLITE_LOCKFILEEX_FLAGS,RESERVED_BYTE, 0, 1, 0);
- if( rc ){
+ res = winLockFile(&pFile->h, SQLITE_LOCKFILEEX_FLAGS,RESERVED_BYTE, 0, 1, 0);
+ if( res ){
winUnlockFile(&pFile->h, RESERVED_BYTE, 0, 1, 0);
}
- rc = !rc;
- OSTRACE(("TEST-WR-LOCK file=%p, rc=%d (remote)\n", pFile->h, rc));
+ res = !res;
+ OSTRACE(("TEST-WR-LOCK file=%p, result=%d (remote)\n", pFile->h, res));
}
- *pResOut = rc;
+ *pResOut = res;
OSTRACE(("TEST-WR-LOCK file=%p, pResOut=%p, *pResOut=%d, rc=SQLITE_OK\n",
pFile->h, pResOut, *pResOut));
return SQLITE_OK;
@@ -34493,6 +35191,17 @@ static int winFileControl(sqlite3_file *id, int op, void *pArg){
OSTRACE(("FCNTL file=%p, rc=SQLITE_OK\n", pFile->h));
return SQLITE_OK;
}
+#ifdef SQLITE_TEST
+ case SQLITE_FCNTL_WIN32_SET_HANDLE: {
+ LPHANDLE phFile = (LPHANDLE)pArg;
+ HANDLE hOldFile = pFile->h;
+ pFile->h = *phFile;
+ *phFile = hOldFile;
+ OSTRACE(("FCNTL oldFile=%p, newFile=%p, rc=SQLITE_OK\n",
+ hOldFile, pFile->h));
+ return SQLITE_OK;
+ }
+#endif
case SQLITE_FCNTL_TEMPFILENAME: {
char *zTFile = 0;
int rc = winGetTempname(pFile->pVfs, &zTFile);
@@ -34550,7 +35259,7 @@ static int winDeviceCharacteristics(sqlite3_file *id){
((p->ctrlFlags & WINFILE_PSOW)?SQLITE_IOCAP_POWERSAFE_OVERWRITE:0);
}
-/*
+/*
** Windows will only let you create file view mappings
** on allocation size granularity boundaries.
** During sqlite3_os_init() we do a GetSystemInfo()
@@ -34562,11 +35271,11 @@ static SYSTEM_INFO winSysInfo;
/*
** Helper functions to obtain and relinquish the global mutex. The
-** global mutex is used to protect the winLockInfo objects used by
+** global mutex is used to protect the winLockInfo objects used by
** this file, all of which may be shared by multiple threads.
**
-** Function winShmMutexHeld() is used to assert() that the global mutex
-** is held when required. This function is only used as part of assert()
+** Function winShmMutexHeld() is used to assert() that the global mutex
+** is held when required. This function is only used as part of assert()
** statements. e.g.
**
** winShmEnterMutex()
@@ -34596,10 +35305,10 @@ static int winShmMutexHeld(void) {
** this object or while reading or writing the following fields:
**
** nRef
-** pNext
+** pNext
**
** The following fields are read-only after the object is created:
-**
+**
** fid
** zFilename
**
@@ -34695,7 +35404,7 @@ static int winShmSystemLock(
if( lockType == _SHM_WRLCK ) dwFlags |= LOCKFILE_EXCLUSIVE_LOCK;
rc = winLockFile(&pFile->hFile.h, dwFlags, ofst, 0, nByte, 0);
}
-
+
if( rc!= 0 ){
rc = SQLITE_OK;
}else{
@@ -34791,7 +35500,7 @@ static int winOpenSharedMemory(winFile *pDbFd){
}
pNew->zFilename = (char*)&pNew[1];
sqlite3_snprintf(nName+15, pNew->zFilename, "%s-shm", pDbFd->zPath);
- sqlite3FileSuffix3(pDbFd->zPath, pNew->zFilename);
+ sqlite3FileSuffix3(pDbFd->zPath, pNew->zFilename);
/* Look to see if there is an existing winShmNode that can be used.
** If no matching winShmNode currently exists, create a new one.
@@ -34828,7 +35537,7 @@ static int winOpenSharedMemory(winFile *pDbFd){
}
/* Check to see if another process is holding the dead-man switch.
- ** If not, truncate the file to zero length.
+ ** If not, truncate the file to zero length.
*/
if( winShmSystemLock(pShmNode, _SHM_WRLCK, WIN_SHM_DMS, 1)==SQLITE_OK ){
rc = winTruncate((sqlite3_file *)&pShmNode->hFile, 0);
@@ -34857,7 +35566,7 @@ static int winOpenSharedMemory(winFile *pDbFd){
** the cover of the winShmEnterMutex() mutex and the pointer from the
** new (struct winShm) object to the pShmNode has been set. All that is
** left to do is to link the new object into the linked list starting
- ** at pShmNode->pFirst. This must be done while holding the pShmNode->mutex
+ ** at pShmNode->pFirst. This must be done while holding the pShmNode->mutex
** mutex.
*/
sqlite3_mutex_enter(pShmNode->mutex);
@@ -34877,7 +35586,7 @@ shm_open_err:
}
/*
-** Close a connection to shared-memory. Delete the underlying
+** Close a connection to shared-memory. Delete the underlying
** storage if deleteFlag is true.
*/
static int winShmUnmap(
@@ -34966,7 +35675,7 @@ static int winShmLock(
if( rc==SQLITE_OK ){
p->exclMask &= ~mask;
p->sharedMask &= ~mask;
- }
+ }
}else if( flags & SQLITE_SHM_SHARED ){
u16 allShared = 0; /* Union of locks held by connections other than "p" */
@@ -35005,7 +35714,7 @@ static int winShmLock(
break;
}
}
-
+
/* Get the exclusive locks at the system level. Then if successful
** also mark the local connection as being locked.
*/
@@ -35025,7 +35734,7 @@ static int winShmLock(
}
/*
-** Implement a memory barrier or memory fence on shared memory.
+** Implement a memory barrier or memory fence on shared memory.
**
** All loads and stores begun before the barrier must complete before
** any load or store begun after the barrier.
@@ -35040,22 +35749,22 @@ static void winShmBarrier(
}
/*
-** This function is called to obtain a pointer to region iRegion of the
-** shared-memory associated with the database file fd. Shared-memory regions
-** are numbered starting from zero. Each shared-memory region is szRegion
+** This function is called to obtain a pointer to region iRegion of the
+** shared-memory associated with the database file fd. Shared-memory regions
+** are numbered starting from zero. Each shared-memory region is szRegion
** bytes in size.
**
** If an error occurs, an error code is returned and *pp is set to NULL.
**
** Otherwise, if the isWrite parameter is 0 and the requested shared-memory
** region has not been allocated (by any client, including one running in a
-** separate process), then *pp is set to NULL and SQLITE_OK returned. If
-** isWrite is non-zero and the requested shared-memory region has not yet
+** separate process), then *pp is set to NULL and SQLITE_OK returned. If
+** isWrite is non-zero and the requested shared-memory region has not yet
** been allocated, it is allocated by this function.
**
** If the shared-memory region has already been allocated or is allocated by
-** this call as described above, then it is mapped into this processes
-** address space (if it is not already), *pp is set to point to the mapped
+** this call as described above, then it is mapped into this processes
+** address space (if it is not already), *pp is set to point to the mapped
** memory and SQLITE_OK returned.
*/
static int winShmMap(
@@ -35127,17 +35836,17 @@ static int winShmMap(
while( pShmNode->nRegion<=iRegion ){
HANDLE hMap = NULL; /* file-mapping handle */
void *pMap = 0; /* Mapped memory region */
-
+
#if SQLITE_OS_WINRT
hMap = osCreateFileMappingFromApp(pShmNode->hFile.h,
NULL, PAGE_READWRITE, nByte, NULL
);
#elif defined(SQLITE_WIN32_HAS_WIDE)
- hMap = osCreateFileMappingW(pShmNode->hFile.h,
+ hMap = osCreateFileMappingW(pShmNode->hFile.h,
NULL, PAGE_READWRITE, 0, nByte, NULL
);
#elif defined(SQLITE_WIN32_HAS_ANSI)
- hMap = osCreateFileMappingA(pShmNode->hFile.h,
+ hMap = osCreateFileMappingA(pShmNode->hFile.h,
NULL, PAGE_READWRITE, 0, nByte, NULL
);
#endif
@@ -35234,14 +35943,14 @@ static int winUnmapfile(winFile *pFile){
/*
** Memory map or remap the file opened by file-descriptor pFd (if the file
-** is already mapped, the existing mapping is replaced by the new). Or, if
-** there already exists a mapping for this file, and there are still
+** is already mapped, the existing mapping is replaced by the new). Or, if
+** there already exists a mapping for this file, and there are still
** outstanding xFetch() references to it, this function is a no-op.
**
-** If parameter nByte is non-negative, then it is the requested size of
-** the mapping to create. Otherwise, if nByte is less than zero, then the
+** If parameter nByte is non-negative, then it is the requested size of
+** the mapping to create. Otherwise, if nByte is less than zero, then the
** requested size is the size of the file on disk. The actual size of the
-** created mapping is either the requested size or the value configured
+** created mapping is either the requested size or the value configured
** using SQLITE_FCNTL_MMAP_SIZE, whichever is smaller.
**
** SQLITE_OK is returned if no error occurs (even if the mapping is not
@@ -35270,7 +35979,7 @@ static int winMapfile(winFile *pFd, sqlite3_int64 nByte){
nMap = pFd->mmapSizeMax;
}
nMap &= ~(sqlite3_int64)(winSysInfo.dwPageSize - 1);
-
+
if( nMap==0 && pFd->mmapSize>0 ){
winUnmapfile(pFd);
}
@@ -35342,7 +36051,7 @@ static int winMapfile(winFile *pFd, sqlite3_int64 nByte){
** Finally, if an error does occur, return an SQLite error code. The final
** value of *pp is undefined in this case.
**
-** If this function does return a pointer, the caller must eventually
+** If this function does return a pointer, the caller must eventually
** release the reference by calling winUnfetch().
*/
static int winFetch(sqlite3_file *fd, i64 iOff, int nAmt, void **pp){
@@ -35377,20 +36086,20 @@ static int winFetch(sqlite3_file *fd, i64 iOff, int nAmt, void **pp){
}
/*
-** If the third argument is non-NULL, then this function releases a
+** If the third argument is non-NULL, then this function releases a
** reference obtained by an earlier call to winFetch(). The second
** argument passed to this function must be the same as the corresponding
-** argument that was passed to the winFetch() invocation.
+** argument that was passed to the winFetch() invocation.
**
-** Or, if the third argument is NULL, then this function is being called
-** to inform the VFS layer that, according to POSIX, any existing mapping
+** Or, if the third argument is NULL, then this function is being called
+** to inform the VFS layer that, according to POSIX, any existing mapping
** may now be invalid and should be unmapped.
*/
static int winUnfetch(sqlite3_file *fd, i64 iOff, void *p){
#if SQLITE_MAX_MMAP_SIZE>0
winFile *pFd = (winFile*)fd; /* The underlying database file */
- /* If p==0 (unmap the entire file) then there must be no outstanding
+ /* If p==0 (unmap the entire file) then there must be no outstanding
** xFetch references. Or, if p!=0 (meaning it is an xFetch reference),
** then there must be at least one outstanding. */
assert( (p==0)==(pFd->nFetchOut==0) );
@@ -35536,7 +36245,7 @@ static int winGetTempname(sqlite3_vfs *pVfs, char **pzBuf){
/* It's odd to simulate an io-error here, but really this is just
** using the io-error infrastructure to test that SQLite handles this
- ** function failing.
+ ** function failing.
*/
SimulateIOError( return SQLITE_IOERR );
@@ -35718,7 +36427,7 @@ static int winGetTempname(sqlite3_vfs *pVfs, char **pzBuf){
}
/*
- ** Check that the output buffer is large enough for the temporary file
+ ** Check that the output buffer is large enough for the temporary file
** name in the following format:
**
** "<temporary_directory>/etilqs_XXXXXXXXXXXXXXX\0\0"
@@ -35821,8 +36530,8 @@ static int winOpen(
#ifndef NDEBUG
int isOpenJournal = (isCreate && (
- eType==SQLITE_OPEN_MASTER_JOURNAL
- || eType==SQLITE_OPEN_MAIN_JOURNAL
+ eType==SQLITE_OPEN_MASTER_JOURNAL
+ || eType==SQLITE_OPEN_MAIN_JOURNAL
|| eType==SQLITE_OPEN_WAL
));
#endif
@@ -35830,9 +36539,9 @@ static int winOpen(
OSTRACE(("OPEN name=%s, pFile=%p, flags=%x, pOutFlags=%p\n",
zUtf8Name, id, flags, pOutFlags));
- /* Check the following statements are true:
+ /* Check the following statements are true:
**
- ** (a) Exactly one of the READWRITE and READONLY flags must be set, and
+ ** (a) Exactly one of the READWRITE and READONLY flags must be set, and
** (b) if CREATE is set, then READWRITE must also be set, and
** (c) if EXCLUSIVE is set, then CREATE must also be set.
** (d) if DELETEONCLOSE is set, then CREATE must also be set.
@@ -35842,7 +36551,7 @@ static int winOpen(
assert(isExclusive==0 || isCreate);
assert(isDelete==0 || isCreate);
- /* The main DB, main journal, WAL file and master journal are never
+ /* The main DB, main journal, WAL file and master journal are never
** automatically deleted. Nor are they ever temporary files. */
assert( (!isDelete && zName) || eType!=SQLITE_OPEN_MAIN_DB );
assert( (!isDelete && zName) || eType!=SQLITE_OPEN_MAIN_JOURNAL );
@@ -35850,9 +36559,9 @@ static int winOpen(
assert( (!isDelete && zName) || eType!=SQLITE_OPEN_WAL );
/* Assert that the upper layer has set one of the "file-type" flags. */
- assert( eType==SQLITE_OPEN_MAIN_DB || eType==SQLITE_OPEN_TEMP_DB
- || eType==SQLITE_OPEN_MAIN_JOURNAL || eType==SQLITE_OPEN_TEMP_JOURNAL
- || eType==SQLITE_OPEN_SUBJOURNAL || eType==SQLITE_OPEN_MASTER_JOURNAL
+ assert( eType==SQLITE_OPEN_MAIN_DB || eType==SQLITE_OPEN_TEMP_DB
+ || eType==SQLITE_OPEN_MAIN_JOURNAL || eType==SQLITE_OPEN_TEMP_JOURNAL
+ || eType==SQLITE_OPEN_SUBJOURNAL || eType==SQLITE_OPEN_MASTER_JOURNAL
|| eType==SQLITE_OPEN_TRANSIENT_DB || eType==SQLITE_OPEN_WAL
);
@@ -35867,8 +36576,8 @@ static int winOpen(
}
#endif
- /* If the second argument to this function is NULL, generate a
- ** temporary file name to use
+ /* If the second argument to this function is NULL, generate a
+ ** temporary file name to use
*/
if( !zUtf8Name ){
assert( isDelete && !isOpenJournal );
@@ -35908,8 +36617,8 @@ static int winOpen(
dwDesiredAccess = GENERIC_READ;
}
- /* SQLITE_OPEN_EXCLUSIVE is used to make sure that a new file is
- ** created. SQLite doesn't use it to indicate "exclusive access"
+ /* SQLITE_OPEN_EXCLUSIVE is used to make sure that a new file is
+ ** created. SQLite doesn't use it to indicate "exclusive access"
** as it is usually understood.
*/
if( isExclusive ){
@@ -35998,7 +36707,7 @@ static int winOpen(
sqlite3_free(zConverted);
sqlite3_free(zTmpname);
if( isReadWrite && !isExclusive ){
- return winOpen(pVfs, zName, id,
+ return winOpen(pVfs, zName, id,
((flags|SQLITE_OPEN_READONLY) &
~(SQLITE_OPEN_CREATE|SQLITE_OPEN_READWRITE)),
pOutFlags);
@@ -36207,14 +36916,14 @@ static int winAccess(
WIN32_FILE_ATTRIBUTE_DATA sAttrData;
memset(&sAttrData, 0, sizeof(sAttrData));
while( !(rc = osGetFileAttributesExW((LPCWSTR)zConverted,
- GetFileExInfoStandard,
+ GetFileExInfoStandard,
&sAttrData)) && winRetryIoerr(&cnt, &lastErrno) ){}
if( rc ){
/* For an SQLITE_ACCESS_EXISTS query, treat a zero-length file
** as if it does not exist.
*/
if( flags==SQLITE_ACCESS_EXISTS
- && sAttrData.nFileSizeHigh==0
+ && sAttrData.nFileSizeHigh==0
&& sAttrData.nFileSizeLow==0 ){
attr = INVALID_FILE_ATTRIBUTES;
}else{
@@ -36313,7 +37022,7 @@ static int winFullPathname(
int nFull, /* Size of output buffer in bytes */
char *zFull /* Output buffer */
){
-
+
#if defined(__CYGWIN__)
SimulateIOError( return SQLITE_ERROR );
UNUSED_PARAMETER(nFull);
@@ -36626,12 +37335,12 @@ SQLITE_API int sqlite3_current_time = 0; /* Fake system time in seconds since 1
** epoch of noon in Greenwich on November 24, 4714 B.C according to the
** proleptic Gregorian calendar.
**
-** On success, return SQLITE_OK. Return SQLITE_ERROR if the time and date
+** On success, return SQLITE_OK. Return SQLITE_ERROR if the time and date
** cannot be found.
*/
static int winCurrentTimeInt64(sqlite3_vfs *pVfs, sqlite3_int64 *piNow){
- /* FILETIME structure is a 64-bit value representing the number of
- 100-nanosecond intervals since January 1, 1601 (= JD 2305813.5).
+ /* FILETIME structure is a 64-bit value representing the number of
+ 100-nanosecond intervals since January 1, 1601 (= JD 2305813.5).
*/
FILETIME ft;
static const sqlite3_int64 winFiletimeEpoch = 23058135*(sqlite3_int64)8640000;
@@ -36639,7 +37348,7 @@ static int winCurrentTimeInt64(sqlite3_vfs *pVfs, sqlite3_int64 *piNow){
static const sqlite3_int64 unixEpoch = 24405875*(sqlite3_int64)8640000;
#endif
/* 2^32 - to avoid use of LL and warnings in gcc */
- static const sqlite3_int64 max32BitValue =
+ static const sqlite3_int64 max32BitValue =
(sqlite3_int64)2000000000 + (sqlite3_int64)2000000000 +
(sqlite3_int64)294967296;
@@ -36655,7 +37364,7 @@ static int winCurrentTimeInt64(sqlite3_vfs *pVfs, sqlite3_int64 *piNow){
#endif
*piNow = winFiletimeEpoch +
- ((((sqlite3_int64)ft.dwHighDateTime)*max32BitValue) +
+ ((((sqlite3_int64)ft.dwHighDateTime)*max32BitValue) +
(sqlite3_int64)ft.dwLowDateTime)/(sqlite3_int64)10000;
#ifdef SQLITE_TEST
@@ -36774,7 +37483,7 @@ SQLITE_API int sqlite3_os_init(void){
/* Double-check that the aSyscall[] array has been constructed
** correctly. See ticket [bb3a86e890c8e96ab] */
- assert( ArraySize(aSyscall)==76 );
+ assert( ArraySize(aSyscall)==77 );
/* get memory map allocation granularity */
memset(&winSysInfo, 0, sizeof(SYSTEM_INFO));
@@ -36792,10 +37501,10 @@ SQLITE_API int sqlite3_os_init(void){
sqlite3_vfs_register(&winLongPathVfs, 0);
#endif
- return SQLITE_OK;
+ return SQLITE_OK;
}
-SQLITE_API int sqlite3_os_end(void){
+SQLITE_API int sqlite3_os_end(void){
#if SQLITE_OS_WINRT
if( sleepObj!=NULL ){
osCloseHandle(sleepObj);
@@ -39003,8 +39712,8 @@ struct RowSet {
struct RowSetEntry *pFresh; /* Source of new entry objects */
struct RowSetEntry *pForest; /* List of binary trees of entries */
u16 nFresh; /* Number of objects on pFresh */
- u8 rsFlags; /* Various flags */
- u8 iBatch; /* Current insert batch */
+ u16 rsFlags; /* Various flags */
+ int iBatch; /* Current insert batch */
};
/*
@@ -39338,7 +40047,7 @@ SQLITE_PRIVATE int sqlite3RowSetNext(RowSet *p, i64 *pRowid){
** on pRowSet->pEntry, then sort those entires into the forest at
** pRowSet->pForest so that they can be tested.
*/
-SQLITE_PRIVATE int sqlite3RowSetTest(RowSet *pRowSet, u8 iBatch, sqlite3_int64 iRowid){
+SQLITE_PRIVATE int sqlite3RowSetTest(RowSet *pRowSet, int iBatch, sqlite3_int64 iRowid){
struct RowSetEntry *p, *pTree;
/* This routine is never called after sqlite3RowSetNext() */
@@ -40167,7 +40876,8 @@ struct Pager {
u8 ckptSyncFlags; /* SYNC_NORMAL or SYNC_FULL for checkpoint */
u8 walSyncFlags; /* SYNC_NORMAL or SYNC_FULL for wal writes */
u8 syncFlags; /* SYNC_NORMAL or SYNC_FULL otherwise */
- u8 tempFile; /* zFilename is a temporary file */
+ u8 tempFile; /* zFilename is a temporary or immutable file */
+ u8 noLock; /* Do not lock (except in WAL mode) */
u8 readOnly; /* True for a read-only database */
u8 memDb; /* True to inhibit all file I/O */
@@ -40632,7 +41342,7 @@ static int pagerUnlockDb(Pager *pPager, int eLock){
assert( eLock!=NO_LOCK || pagerUseWal(pPager)==0 );
if( isOpen(pPager->fd) ){
assert( pPager->eLock>=eLock );
- rc = sqlite3OsUnlock(pPager->fd, eLock);
+ rc = pPager->noLock ? SQLITE_OK : sqlite3OsUnlock(pPager->fd, eLock);
if( pPager->eLock!=UNKNOWN_LOCK ){
pPager->eLock = (u8)eLock;
}
@@ -40656,7 +41366,7 @@ static int pagerLockDb(Pager *pPager, int eLock){
assert( eLock==SHARED_LOCK || eLock==RESERVED_LOCK || eLock==EXCLUSIVE_LOCK );
if( pPager->eLock<eLock || pPager->eLock==UNKNOWN_LOCK ){
- rc = sqlite3OsLock(pPager->fd, eLock);
+ rc = pPager->noLock ? SQLITE_OK : sqlite3OsLock(pPager->fd, eLock);
if( rc==SQLITE_OK && (pPager->eLock!=UNKNOWN_LOCK||eLock==EXCLUSIVE_LOCK) ){
pPager->eLock = (u8)eLock;
IOTRACE(("LOCK %p %d\n", pPager, eLock))
@@ -41165,12 +41875,11 @@ static int writeMasterJournal(Pager *pPager, const char *zMaster){
if( !zMaster
|| pPager->journalMode==PAGER_JOURNALMODE_MEMORY
- || pPager->journalMode==PAGER_JOURNALMODE_OFF
+ || !isOpen(pPager->jfd)
){
return SQLITE_OK;
}
pPager->setMaster = 1;
- assert( isOpen(pPager->jfd) );
assert( pPager->journalHdr <= pPager->journalOff );
/* Calculate the length in bytes and the checksum of zMaster */
@@ -44216,30 +44925,38 @@ SQLITE_PRIVATE int sqlite3PagerOpen(
** + The value returned by sqlite3OsSectorSize()
** + The largest page size that can be written atomically.
*/
- if( rc==SQLITE_OK && !readOnly ){
- setSectorSize(pPager);
- assert(SQLITE_DEFAULT_PAGE_SIZE<=SQLITE_MAX_DEFAULT_PAGE_SIZE);
- if( szPageDflt<pPager->sectorSize ){
- if( pPager->sectorSize>SQLITE_MAX_DEFAULT_PAGE_SIZE ){
- szPageDflt = SQLITE_MAX_DEFAULT_PAGE_SIZE;
- }else{
- szPageDflt = (u32)pPager->sectorSize;
+ if( rc==SQLITE_OK ){
+ int iDc = sqlite3OsDeviceCharacteristics(pPager->fd);
+ if( !readOnly ){
+ setSectorSize(pPager);
+ assert(SQLITE_DEFAULT_PAGE_SIZE<=SQLITE_MAX_DEFAULT_PAGE_SIZE);
+ if( szPageDflt<pPager->sectorSize ){
+ if( pPager->sectorSize>SQLITE_MAX_DEFAULT_PAGE_SIZE ){
+ szPageDflt = SQLITE_MAX_DEFAULT_PAGE_SIZE;
+ }else{
+ szPageDflt = (u32)pPager->sectorSize;
+ }
}
- }
#ifdef SQLITE_ENABLE_ATOMIC_WRITE
- {
- int iDc = sqlite3OsDeviceCharacteristics(pPager->fd);
- int ii;
- assert(SQLITE_IOCAP_ATOMIC512==(512>>8));
- assert(SQLITE_IOCAP_ATOMIC64K==(65536>>8));
- assert(SQLITE_MAX_DEFAULT_PAGE_SIZE<=65536);
- for(ii=szPageDflt; ii<=SQLITE_MAX_DEFAULT_PAGE_SIZE; ii=ii*2){
- if( iDc&(SQLITE_IOCAP_ATOMIC|(ii>>8)) ){
- szPageDflt = ii;
+ {
+ int ii;
+ assert(SQLITE_IOCAP_ATOMIC512==(512>>8));
+ assert(SQLITE_IOCAP_ATOMIC64K==(65536>>8));
+ assert(SQLITE_MAX_DEFAULT_PAGE_SIZE<=65536);
+ for(ii=szPageDflt; ii<=SQLITE_MAX_DEFAULT_PAGE_SIZE; ii=ii*2){
+ if( iDc&(SQLITE_IOCAP_ATOMIC|(ii>>8)) ){
+ szPageDflt = ii;
+ }
}
}
- }
#endif
+ }
+ pPager->noLock = sqlite3_uri_boolean(zFilename, "nolock", 0);
+ if( (iDc & SQLITE_IOCAP_IMMUTABLE)!=0
+ || sqlite3_uri_boolean(zFilename, "immutable", 0) ){
+ vfsFlags |= SQLITE_OPEN_READONLY;
+ goto act_like_temp_file;
+ }
}
}else{
/* If a temporary file is requested, it is not opened immediately.
@@ -44249,10 +44966,14 @@ SQLITE_PRIVATE int sqlite3PagerOpen(
** This branch is also run for an in-memory database. An in-memory
** database is the same as a temp-file that is never written out to
** disk and uses an in-memory rollback journal.
+ **
+ ** This branch also runs for files marked as immutable.
*/
+act_like_temp_file:
tempFile = 1;
- pPager->eState = PAGER_READER;
- pPager->eLock = EXCLUSIVE_LOCK;
+ pPager->eState = PAGER_READER; /* Pretend we already have a lock */
+ pPager->eLock = EXCLUSIVE_LOCK; /* Pretend we are in EXCLUSIVE locking mode */
+ pPager->noLock = 1; /* Do no locking */
readOnly = (vfsFlags&SQLITE_OPEN_READONLY);
}
@@ -44293,9 +45014,6 @@ SQLITE_PRIVATE int sqlite3PagerOpen(
/* pPager->nPage = 0; */
pPager->mxPgno = SQLITE_MAX_PAGE_COUNT;
/* pPager->state = PAGER_UNLOCK; */
-#if 0
- assert( pPager->state == (tempFile ? PAGER_EXCLUSIVE : PAGER_UNLOCK) );
-#endif
/* pPager->errMask = 0; */
pPager->tempFile = (u8)tempFile;
assert( tempFile==PAGER_LOCKINGMODE_NORMAL
@@ -48862,8 +49580,8 @@ static int walTryBeginRead(Wal *pWal, int *pChanged, int useWal, int cnt){
** calls to sqlite3OsSleep() have a delay of 1 microsecond. Really this
** is more of a scheduler yield than an actual delay. But on the 10th
** an subsequent retries, the delays start becoming longer and longer,
- ** so that on the 100th (and last) RETRY we delay for 21 milliseconds.
- ** The total delay time before giving up is less than 1 second.
+ ** so that on the 100th (and last) RETRY we delay for 323 milliseconds.
+ ** The total delay time before giving up is less than 10 seconds.
*/
if( cnt>5 ){
int nDelay = 1; /* Pause time in microseconds */
@@ -48871,7 +49589,7 @@ static int walTryBeginRead(Wal *pWal, int *pChanged, int useWal, int cnt){
VVA_ONLY( pWal->lockError = 1; )
return SQLITE_PROTOCOL;
}
- if( cnt>=10 ) nDelay = (cnt-9)*238; /* Max delay 21ms. Total delay 996ms */
+ if( cnt>=10 ) nDelay = (cnt-9)*(cnt-9)*39;
sqlite3OsSleep(pWal->pVfs, nDelay);
}
@@ -50377,21 +51095,15 @@ struct BtCursor {
BtShared *pBt; /* The BtShared this cursor points to */
BtCursor *pNext, *pPrev; /* Forms a linked list of all cursors */
struct KeyInfo *pKeyInfo; /* Argument passed to comparison function */
-#ifndef SQLITE_OMIT_INCRBLOB
Pgno *aOverflow; /* Cache of overflow page locations */
-#endif
- Pgno pgnoRoot; /* The root page of this tree */
CellInfo info; /* A parse of the cell we are pointing at */
- i64 nKey; /* Size of pKey, or last integer key */
- void *pKey; /* Saved key that was cursor's last known position */
+ i64 nKey; /* Size of pKey, or last integer key */
+ void *pKey; /* Saved key that was cursor last known position */
+ Pgno pgnoRoot; /* The root page of this tree */
+ int nOvflAlloc; /* Allocated size of aOverflow[] array */
int skipNext; /* Prev() is noop if negative. Next() is noop if positive */
- u8 wrFlag; /* True if writable */
- u8 atLast; /* Cursor pointing to the last entry */
- u8 validNKey; /* True if info.nKey is valid */
+ u8 curFlags; /* zero or more BTCF_* flags defined below */
u8 eState; /* One of the CURSOR_XXX constants (see below) */
-#ifndef SQLITE_OMIT_INCRBLOB
- u8 isIncrblobHandle; /* True if this cursor is an incr. io handle */
-#endif
u8 hints; /* As configured by CursorSetHints() */
i16 iPage; /* Index of current page in apPage */
u16 aiIdx[BTCURSOR_MAX_DEPTH]; /* Current index in apPage[i] */
@@ -50399,6 +51111,15 @@ struct BtCursor {
};
/*
+** Legal values for BtCursor.curFlags
+*/
+#define BTCF_WriteFlag 0x01 /* True if a write cursor */
+#define BTCF_ValidNKey 0x02 /* True if info.nKey is valid */
+#define BTCF_ValidOvfl 0x04 /* True if aOverflow is valid */
+#define BTCF_AtLast 0x08 /* Cursor is pointing ot the last entry */
+#define BTCF_Incrblob 0x10 /* True if an incremental I/O handle */
+
+/*
** Potential values for BtCursor.eState.
**
** CURSOR_INVALID:
@@ -50984,7 +51705,7 @@ static int hasSharedCacheTableLock(
** the correct locks are held. So do not bother - just return true.
** This case does not come up very often anyhow.
*/
- if( isIndex && (!pSchema || (pSchema->flags&DB_SchemaLoaded)==0) ){
+ if( isIndex && (!pSchema || (pSchema->schemaFlags&DB_SchemaLoaded)==0) ){
return 1;
}
@@ -51268,16 +51989,11 @@ static int cursorHoldsMutex(BtCursor *p){
}
#endif
-
-#ifndef SQLITE_OMIT_INCRBLOB
/*
-** Invalidate the overflow page-list cache for cursor pCur, if any.
+** Invalidate the overflow cache of the cursor passed as the first argument.
+** on the shared btree structure pBt.
*/
-static void invalidateOverflowCache(BtCursor *pCur){
- assert( cursorHoldsMutex(pCur) );
- sqlite3_free(pCur->aOverflow);
- pCur->aOverflow = 0;
-}
+#define invalidateOverflowCache(pCur) (pCur->curFlags &= ~BTCF_ValidOvfl)
/*
** Invalidate the overflow page-list cache for all cursors opened
@@ -51291,6 +52007,7 @@ static void invalidateAllOverflowCache(BtShared *pBt){
}
}
+#ifndef SQLITE_OMIT_INCRBLOB
/*
** This function is called before modifying the contents of a table
** to invalidate any incrblob cursors that are open on the
@@ -51313,16 +52030,14 @@ static void invalidateIncrblobCursors(
BtShared *pBt = pBtree->pBt;
assert( sqlite3BtreeHoldsMutex(pBtree) );
for(p=pBt->pCursor; p; p=p->pNext){
- if( p->isIncrblobHandle && (isClearTable || p->info.nKey==iRow) ){
+ if( (p->curFlags & BTCF_Incrblob)!=0 && (isClearTable || p->info.nKey==iRow) ){
p->eState = CURSOR_INVALID;
}
}
}
#else
- /* Stub functions when INCRBLOB is omitted */
- #define invalidateOverflowCache(x)
- #define invalidateAllOverflowCache(x)
+ /* Stub function when INCRBLOB is omitted */
#define invalidateIncrblobCursors(x,y,z)
#endif /* SQLITE_OMIT_INCRBLOB */
@@ -51568,20 +52283,32 @@ static int btreeRestoreCursorPosition(BtCursor *pCur){
** at is deleted out from under them.
**
** This routine returns an error code if something goes wrong. The
-** integer *pHasMoved is set to one if the cursor has moved and 0 if not.
+** integer *pHasMoved is set as follows:
+**
+** 0: The cursor is unchanged
+** 1: The cursor is still pointing at the same row, but the pointers
+** returned by sqlite3BtreeKeyFetch() or sqlite3BtreeDataFetch()
+** might now be invalid because of a balance() or other change to the
+** b-tree.
+** 2: The cursor is no longer pointing to the row. The row might have
+** been deleted out from under the cursor.
*/
SQLITE_PRIVATE int sqlite3BtreeCursorHasMoved(BtCursor *pCur, int *pHasMoved){
int rc;
+ if( pCur->eState==CURSOR_VALID ){
+ *pHasMoved = 0;
+ return SQLITE_OK;
+ }
rc = restoreCursorPosition(pCur);
if( rc ){
- *pHasMoved = 1;
+ *pHasMoved = 2;
return rc;
}
if( pCur->eState!=CURSOR_VALID || NEVER(pCur->skipNext!=0) ){
- *pHasMoved = 1;
+ *pHasMoved = 2;
}else{
- *pHasMoved = 0;
+ *pHasMoved = 1;
}
return SQLITE_OK;
}
@@ -52448,7 +53175,7 @@ static Pgno btreePagecount(BtShared *pBt){
SQLITE_PRIVATE u32 sqlite3BtreeLastPage(Btree *p){
assert( sqlite3BtreeHoldsMutex(p) );
assert( ((p->pBt->nPage)&0x8000000)==0 );
- return (int)btreePagecount(p->pBt);
+ return btreePagecount(p->pBt);
}
/*
@@ -52983,6 +53710,7 @@ SQLITE_PRIVATE int sqlite3BtreeSetCacheSize(Btree *p, int mxPage){
return SQLITE_OK;
}
+#if SQLITE_MAX_MMAP_SIZE>0
/*
** Change the limit on the amount of the database file that may be
** memory mapped.
@@ -52995,6 +53723,7 @@ SQLITE_PRIVATE int sqlite3BtreeSetMmapLimit(Btree *p, sqlite3_int64 szMmap){
sqlite3BtreeLeave(p);
return SQLITE_OK;
}
+#endif /* SQLITE_MAX_MMAP_SIZE>0 */
/*
** Change the way data is synced to disk in order to increase or decrease
@@ -53371,7 +54100,8 @@ static int countValidCursors(BtShared *pBt, int wrOnly){
BtCursor *pCur;
int r = 0;
for(pCur=pBt->pCursor; pCur; pCur=pCur->pNext){
- if( (wrOnly==0 || pCur->wrFlag) && pCur->eState!=CURSOR_FAULT ) r++;
+ if( (wrOnly==0 || (pCur->curFlags & BTCF_WriteFlag)!=0)
+ && pCur->eState!=CURSOR_FAULT ) r++;
}
return r;
}
@@ -54446,7 +55176,8 @@ static int btreeCursor(
pCur->pKeyInfo = pKeyInfo;
pCur->pBtree = p;
pCur->pBt = pBt;
- pCur->wrFlag = (u8)wrFlag;
+ assert( wrFlag==0 || wrFlag==BTCF_WriteFlag );
+ pCur->curFlags = wrFlag;
pCur->pNext = pBt->pCursor;
if( pCur->pNext ){
pCur->pNext->pPrev = pCur;
@@ -54516,7 +55247,7 @@ SQLITE_PRIVATE int sqlite3BtreeCloseCursor(BtCursor *pCur){
releasePage(pCur->apPage[i]);
}
unlockBtreeIfUnused(pBt);
- invalidateOverflowCache(pCur);
+ sqlite3DbFree(pBtree->db, pCur->aOverflow);
/* sqlite3_free(pCur); */
sqlite3BtreeLeave(pBtree);
}
@@ -54555,7 +55286,7 @@ SQLITE_PRIVATE int sqlite3BtreeCloseCursor(BtCursor *pCur){
if( pCur->info.nSize==0 ){
int iPage = pCur->iPage;
btreeParseCell(pCur->apPage[iPage],pCur->aiIdx[iPage],&pCur->info);
- pCur->validNKey = 1;
+ pCur->curFlags |= BTCF_ValidNKey;
}else{
assertCellInfo(pCur);
}
@@ -54565,8 +55296,8 @@ SQLITE_PRIVATE int sqlite3BtreeCloseCursor(BtCursor *pCur){
#define getCellInfo(pCur) \
if( pCur->info.nSize==0 ){ \
int iPage = pCur->iPage; \
- btreeParseCell(pCur->apPage[iPage],pCur->aiIdx[iPage],&pCur->info); \
- pCur->validNKey = 1; \
+ btreeParseCell(pCur->apPage[iPage],pCur->aiIdx[iPage],&pCur->info); \
+ pCur->curFlags |= BTCF_ValidNKey; \
}else{ \
assertCellInfo(pCur); \
}
@@ -54737,10 +55468,12 @@ static int copyPayload(
/*
** This function is used to read or overwrite payload information
-** for the entry that the pCur cursor is pointing to. If the eOp
-** parameter is 0, this is a read operation (data copied into
-** buffer pBuf). If it is non-zero, a write (data copied from
-** buffer pBuf).
+** for the entry that the pCur cursor is pointing to. The eOp
+** argument is interpreted as follows:
+**
+** 0: The operation is a read. Populate the overflow cache.
+** 1: The operation is a write. Populate the overflow cache.
+** 2: The operation is a read. Do not populate the overflow cache.
**
** A total of "amt" bytes are read or written beginning at "offset".
** Data is read to or from the buffer pBuf.
@@ -54748,11 +55481,11 @@ static int copyPayload(
** The content being read or written might appear on the main page
** or be scattered out on multiple overflow pages.
**
-** If the BtCursor.isIncrblobHandle flag is set, and the current
-** cursor entry uses one or more overflow pages, this function
-** allocates space for and lazily popluates the overflow page-list
-** cache array (BtCursor.aOverflow). Subsequent calls use this
-** cache to make seeking to the supplied offset more efficient.
+** If the current cursor entry uses one or more overflow pages and the
+** eOp argument is not 2, this function may allocate space for and lazily
+** popluates the overflow page-list cache array (BtCursor.aOverflow).
+** Subsequent calls use this cache to make seeking to the supplied offset
+** more efficient.
**
** Once an overflow page-list cache has been allocated, it may be
** invalidated if some other cursor writes to the same table, or if
@@ -54776,15 +55509,22 @@ static int accessPayload(
int iIdx = 0;
MemPage *pPage = pCur->apPage[pCur->iPage]; /* Btree page of current entry */
BtShared *pBt = pCur->pBt; /* Btree this cursor belongs to */
+#ifdef SQLITE_DIRECT_OVERFLOW_READ
+ int bEnd; /* True if reading to end of data */
+#endif
assert( pPage );
assert( pCur->eState==CURSOR_VALID );
assert( pCur->aiIdx[pCur->iPage]<pPage->nCell );
assert( cursorHoldsMutex(pCur) );
+ assert( eOp!=2 || offset==0 ); /* Always start from beginning for eOp==2 */
getCellInfo(pCur);
aPayload = pCur->info.pCell + pCur->info.nHeader;
nKey = (pPage->intKey ? 0 : (int)pCur->info.nKey);
+#ifdef SQLITE_DIRECT_OVERFLOW_READ
+ bEnd = (offset+amt==nKey+pCur->info.nData);
+#endif
if( NEVER(offset+amt > nKey+pCur->info.nData)
|| &aPayload[pCur->info.nLocal] > &pPage->aData[pBt->usableSize]
@@ -54799,7 +55539,7 @@ static int accessPayload(
if( a+offset>pCur->info.nLocal ){
a = pCur->info.nLocal - offset;
}
- rc = copyPayload(&aPayload[offset], pBuf, a, eOp, pPage->pDbPage);
+ rc = copyPayload(&aPayload[offset], pBuf, a, (eOp & 0x01), pPage->pDbPage);
offset = 0;
pBuf += a;
amt -= a;
@@ -54813,21 +55553,30 @@ static int accessPayload(
nextPage = get4byte(&aPayload[pCur->info.nLocal]);
-#ifndef SQLITE_OMIT_INCRBLOB
- /* If the isIncrblobHandle flag is set and the BtCursor.aOverflow[]
- ** has not been allocated, allocate it now. The array is sized at
- ** one entry for each overflow page in the overflow chain. The
- ** page number of the first overflow page is stored in aOverflow[0],
- ** etc. A value of 0 in the aOverflow[] array means "not yet known"
- ** (the cache is lazily populated).
+ /* If the BtCursor.aOverflow[] has not been allocated, allocate it now.
+ ** Except, do not allocate aOverflow[] for eOp==2.
+ **
+ ** The aOverflow[] array is sized at one entry for each overflow page
+ ** in the overflow chain. The page number of the first overflow page is
+ ** stored in aOverflow[0], etc. A value of 0 in the aOverflow[] array
+ ** means "not yet known" (the cache is lazily populated).
*/
- if( pCur->isIncrblobHandle && !pCur->aOverflow ){
+ if( eOp!=2 && (pCur->curFlags & BTCF_ValidOvfl)==0 ){
int nOvfl = (pCur->info.nPayload-pCur->info.nLocal+ovflSize-1)/ovflSize;
- pCur->aOverflow = (Pgno *)sqlite3MallocZero(sizeof(Pgno)*nOvfl);
- /* nOvfl is always positive. If it were zero, fetchPayload would have
- ** been used instead of this routine. */
- if( ALWAYS(nOvfl) && !pCur->aOverflow ){
- rc = SQLITE_NOMEM;
+ if( nOvfl>pCur->nOvflAlloc ){
+ Pgno *aNew = (Pgno*)sqlite3DbRealloc(
+ pCur->pBtree->db, pCur->aOverflow, nOvfl*2*sizeof(Pgno)
+ );
+ if( aNew==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ pCur->nOvflAlloc = nOvfl*2;
+ pCur->aOverflow = aNew;
+ }
+ }
+ if( rc==SQLITE_OK ){
+ memset(pCur->aOverflow, 0, nOvfl*sizeof(Pgno));
+ pCur->curFlags |= BTCF_ValidOvfl;
}
}
@@ -54835,22 +55584,19 @@ static int accessPayload(
** entry for the first required overflow page is valid, skip
** directly to it.
*/
- if( pCur->aOverflow && pCur->aOverflow[offset/ovflSize] ){
+ if( (pCur->curFlags & BTCF_ValidOvfl)!=0 && pCur->aOverflow[offset/ovflSize] ){
iIdx = (offset/ovflSize);
nextPage = pCur->aOverflow[iIdx];
offset = (offset%ovflSize);
}
-#endif
for( ; rc==SQLITE_OK && amt>0 && nextPage; iIdx++){
-#ifndef SQLITE_OMIT_INCRBLOB
/* If required, populate the overflow page-list cache. */
- if( pCur->aOverflow ){
+ if( (pCur->curFlags & BTCF_ValidOvfl)!=0 ){
assert(!pCur->aOverflow[iIdx] || pCur->aOverflow[iIdx]==nextPage);
pCur->aOverflow[iIdx] = nextPage;
}
-#endif
if( offset>=ovflSize ){
/* The only reason to read this page is to obtain the page
@@ -54858,13 +55604,17 @@ static int accessPayload(
** data is not required. So first try to lookup the overflow
** page-list cache, if any, then fall back to the getOverflowPage()
** function.
+ **
+ ** Note that the aOverflow[] array must be allocated because eOp!=2
+ ** here. If eOp==2, then offset==0 and this branch is never taken.
*/
-#ifndef SQLITE_OMIT_INCRBLOB
- if( pCur->aOverflow && pCur->aOverflow[iIdx+1] ){
+ assert( eOp!=2 );
+ assert( pCur->curFlags & BTCF_ValidOvfl );
+ if( pCur->aOverflow[iIdx+1] ){
nextPage = pCur->aOverflow[iIdx+1];
- } else
-#endif
+ }else{
rc = getOverflowPage(pBt, nextPage, 0, &nextPage);
+ }
offset -= ovflSize;
}else{
/* Need to read this page properly. It contains some of the
@@ -54886,13 +55636,15 @@ static int accessPayload(
** 3) the database is file-backed, and
** 4) there is no open write-transaction, and
** 5) the database is not a WAL database,
+ ** 6) all data from the page is being read.
**
** then data can be read directly from the database file into the
** output buffer, bypassing the page-cache altogether. This speeds
** up loading large records that span many overflow pages.
*/
- if( eOp==0 /* (1) */
+ if( (eOp&0x01)==0 /* (1) */
&& offset==0 /* (2) */
+ && (bEnd || a==ovflSize) /* (6) */
&& pBt->inTransaction==TRANS_READ /* (4) */
&& (fd = sqlite3PagerFile(pBt->pPager))->pMethods /* (3) */
&& pBt->pPage1->aData[19]==0x01 /* (5) */
@@ -54909,12 +55661,12 @@ static int accessPayload(
{
DbPage *pDbPage;
rc = sqlite3PagerAcquire(pBt->pPager, nextPage, &pDbPage,
- (eOp==0 ? PAGER_GET_READONLY : 0)
+ ((eOp&0x01)==0 ? PAGER_GET_READONLY : 0)
);
if( rc==SQLITE_OK ){
aPayload = sqlite3PagerGetData(pDbPage);
nextPage = get4byte(aPayload);
- rc = copyPayload(&aPayload[offset+4], pBuf, a, eOp, pDbPage);
+ rc = copyPayload(&aPayload[offset+4], pBuf, a, (eOp&0x01), pDbPage);
sqlite3PagerUnref(pDbPage);
offset = 0;
}
@@ -55008,10 +55760,7 @@ static const void *fetchPayload(
assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
assert( cursorHoldsMutex(pCur) );
assert( pCur->aiIdx[pCur->iPage]<pCur->apPage[pCur->iPage]->nCell );
- if( pCur->info.nSize==0 ){
- btreeParseCell(pCur->apPage[pCur->iPage], pCur->aiIdx[pCur->iPage],
- &pCur->info);
- }
+ assert( pCur->info.nSize>0 );
*pAmt = pCur->info.nLocal;
return (void*)(pCur->info.pCell + pCur->info.nHeader);
}
@@ -55062,14 +55811,14 @@ static int moveToChild(BtCursor *pCur, u32 newPgno){
return SQLITE_CORRUPT_BKPT;
}
rc = getAndInitPage(pBt, newPgno, &pNewPage,
- pCur->wrFlag==0 ? PAGER_GET_READONLY : 0);
+ (pCur->curFlags & BTCF_WriteFlag)==0 ? PAGER_GET_READONLY : 0);
if( rc ) return rc;
pCur->apPage[i+1] = pNewPage;
pCur->aiIdx[i+1] = 0;
pCur->iPage++;
pCur->info.nSize = 0;
- pCur->validNKey = 0;
+ pCur->curFlags &= ~(BTCF_ValidNKey|BTCF_ValidOvfl);
if( pNewPage->nCell<1 || pNewPage->intKey!=pCur->apPage[i]->intKey ){
return SQLITE_CORRUPT_BKPT;
}
@@ -55127,7 +55876,7 @@ static void moveToParent(BtCursor *pCur){
releasePage(pCur->apPage[pCur->iPage]);
pCur->iPage--;
pCur->info.nSize = 0;
- pCur->validNKey = 0;
+ pCur->curFlags &= ~(BTCF_ValidNKey|BTCF_ValidOvfl);
}
/*
@@ -55174,7 +55923,7 @@ static int moveToRoot(BtCursor *pCur){
return SQLITE_OK;
}else{
rc = getAndInitPage(pCur->pBtree->pBt, pCur->pgnoRoot, &pCur->apPage[0],
- pCur->wrFlag==0 ? PAGER_GET_READONLY : 0);
+ (pCur->curFlags & BTCF_WriteFlag)==0 ? PAGER_GET_READONLY : 0);
if( rc!=SQLITE_OK ){
pCur->eState = CURSOR_INVALID;
return rc;
@@ -55201,8 +55950,7 @@ static int moveToRoot(BtCursor *pCur){
pCur->aiIdx[0] = 0;
pCur->info.nSize = 0;
- pCur->atLast = 0;
- pCur->validNKey = 0;
+ pCur->curFlags &= ~(BTCF_AtLast|BTCF_ValidNKey|BTCF_ValidOvfl);
if( pRoot->nCell>0 ){
pCur->eState = CURSOR_VALID;
@@ -55265,7 +56013,7 @@ static int moveToRightmost(BtCursor *pCur){
if( rc==SQLITE_OK ){
pCur->aiIdx[pCur->iPage] = pPage->nCell-1;
pCur->info.nSize = 0;
- pCur->validNKey = 0;
+ pCur->curFlags &= ~BTCF_ValidNKey;
}
return rc;
}
@@ -55304,7 +56052,7 @@ SQLITE_PRIVATE int sqlite3BtreeLast(BtCursor *pCur, int *pRes){
assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
/* If the cursor already points to the last entry, this is a no-op. */
- if( CURSOR_VALID==pCur->eState && pCur->atLast ){
+ if( CURSOR_VALID==pCur->eState && (pCur->curFlags & BTCF_AtLast)!=0 ){
#ifdef SQLITE_DEBUG
/* This block serves to assert() that the cursor really does point
** to the last entry in the b-tree. */
@@ -55327,7 +56075,12 @@ SQLITE_PRIVATE int sqlite3BtreeLast(BtCursor *pCur, int *pRes){
assert( pCur->eState==CURSOR_VALID );
*pRes = 0;
rc = moveToRightmost(pCur);
- pCur->atLast = rc==SQLITE_OK ?1:0;
+ if( rc==SQLITE_OK ){
+ pCur->curFlags |= BTCF_AtLast;
+ }else{
+ pCur->curFlags &= ~BTCF_AtLast;
+ }
+
}
}
return rc;
@@ -55378,14 +56131,14 @@ SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked(
/* If the cursor is already positioned at the point we are trying
** to move to, then just return without doing any work */
- if( pCur->eState==CURSOR_VALID && pCur->validNKey
+ if( pCur->eState==CURSOR_VALID && (pCur->curFlags & BTCF_ValidNKey)!=0
&& pCur->apPage[0]->intKey
){
if( pCur->info.nKey==intKey ){
*pRes = 0;
return SQLITE_OK;
}
- if( pCur->atLast && pCur->info.nKey<intKey ){
+ if( (pCur->curFlags & BTCF_AtLast)!=0 && pCur->info.nKey<intKey ){
*pRes = -1;
return SQLITE_OK;
}
@@ -55393,6 +56146,7 @@ SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked(
if( pIdxKey ){
xRecordCompare = sqlite3VdbeFindCompare(pIdxKey);
+ pIdxKey->isCorrupt = 0;
assert( pIdxKey->default_rc==1
|| pIdxKey->default_rc==0
|| pIdxKey->default_rc==-1
@@ -55451,7 +56205,7 @@ SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked(
if( lwr>upr ){ c = +1; break; }
}else{
assert( nCellKey==intKey );
- pCur->validNKey = 1;
+ pCur->curFlags |= BTCF_ValidNKey;
pCur->info.nKey = nCellKey;
pCur->aiIdx[pCur->iPage] = (u16)idx;
if( !pPage->leaf ){
@@ -55508,7 +56262,7 @@ SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked(
goto moveto_finish;
}
pCur->aiIdx[pCur->iPage] = (u16)idx;
- rc = accessPayload(pCur, 0, nCell, (unsigned char*)pCellKey, 0);
+ rc = accessPayload(pCur, 0, nCell, (unsigned char*)pCellKey, 2);
if( rc ){
sqlite3_free(pCellKey);
goto moveto_finish;
@@ -55516,6 +56270,7 @@ SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked(
c = xRecordCompare(nCell, pCellKey, pIdxKey, 0);
sqlite3_free(pCellKey);
}
+ assert( pIdxKey->isCorrupt==0 || c==0 );
if( c<0 ){
lwr = idx+1;
}else if( c>0 ){
@@ -55525,6 +56280,7 @@ SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked(
*pRes = 0;
rc = SQLITE_OK;
pCur->aiIdx[pCur->iPage] = (u16)idx;
+ if( pIdxKey->isCorrupt ) rc = SQLITE_CORRUPT;
goto moveto_finish;
}
if( lwr>upr ) break;
@@ -55553,7 +56309,7 @@ moveto_next_layer:
}
moveto_finish:
pCur->info.nSize = 0;
- pCur->validNKey = 0;
+ pCur->curFlags &= ~(BTCF_ValidNKey|BTCF_ValidOvfl);
return rc;
}
@@ -55598,6 +56354,7 @@ SQLITE_PRIVATE int sqlite3BtreeNext(BtCursor *pCur, int *pRes){
assert( *pRes==0 || *pRes==1 );
assert( pCur->skipNext==0 || pCur->eState!=CURSOR_VALID );
if( pCur->eState!=CURSOR_VALID ){
+ invalidateOverflowCache(pCur);
rc = restoreCursorPosition(pCur);
if( rc!=SQLITE_OK ){
*pRes = 0;
@@ -55631,7 +56388,7 @@ SQLITE_PRIVATE int sqlite3BtreeNext(BtCursor *pCur, int *pRes){
testcase( idx>pPage->nCell );
pCur->info.nSize = 0;
- pCur->validNKey = 0;
+ pCur->curFlags &= ~(BTCF_ValidNKey|BTCF_ValidOvfl);
if( idx>=pPage->nCell ){
if( !pPage->leaf ){
rc = moveToChild(pCur, get4byte(&pPage->aData[pPage->hdrOffset+8]));
@@ -55692,7 +56449,7 @@ SQLITE_PRIVATE int sqlite3BtreePrevious(BtCursor *pCur, int *pRes){
assert( pRes!=0 );
assert( *pRes==0 || *pRes==1 );
assert( pCur->skipNext==0 || pCur->eState!=CURSOR_VALID );
- pCur->atLast = 0;
+ pCur->curFlags &= ~(BTCF_AtLast|BTCF_ValidOvfl);
if( pCur->eState!=CURSOR_VALID ){
if( ALWAYS(pCur->eState>=CURSOR_REQUIRESEEK) ){
rc = btreeRestoreCursorPosition(pCur);
@@ -55737,7 +56494,7 @@ SQLITE_PRIVATE int sqlite3BtreePrevious(BtCursor *pCur, int *pRes){
moveToParent(pCur);
}
pCur->info.nSize = 0;
- pCur->validNKey = 0;
+ pCur->curFlags &= ~(BTCF_ValidNKey|BTCF_ValidOvfl);
pCur->aiIdx[pCur->iPage]--;
pPage = pCur->apPage[pCur->iPage];
@@ -56527,7 +57284,8 @@ static void insertCell(
if( *pRC ) return;
assert( i>=0 && i<=pPage->nCell+pPage->nOverflow );
- assert( pPage->nCell<=MX_CELL(pPage->pBt) && MX_CELL(pPage->pBt)<=10921 );
+ assert( MX_CELL(pPage->pBt)<=10921 );
+ assert( pPage->nCell<=MX_CELL(pPage->pBt) || CORRUPT_DB );
assert( pPage->nOverflow<=ArraySize(pPage->apOvfl) );
assert( ArraySize(pPage->apOvfl)==ArraySize(pPage->aiOvfl) );
assert( sqlite3_mutex_held(pPage->pBt->mutex) );
@@ -57762,7 +58520,7 @@ SQLITE_PRIVATE int sqlite3BtreeInsert(
}
assert( cursorHoldsMutex(pCur) );
- assert( pCur->wrFlag && pBt->inTransaction==TRANS_WRITE
+ assert( (pCur->curFlags & BTCF_WriteFlag)!=0 && pBt->inTransaction==TRANS_WRITE
&& (pBt->btsFlags & BTS_READ_ONLY)==0 );
assert( hasSharedCacheTableLock(p, pCur->pgnoRoot, pCur->pKeyInfo!=0, 2) );
@@ -57795,7 +58553,7 @@ SQLITE_PRIVATE int sqlite3BtreeInsert(
/* If the cursor is currently on the last row and we are appending a
** new row onto the end, set the "loc" to avoid an unnecessary btreeMoveto()
** call */
- if( pCur->validNKey && nKey>0 && pCur->info.nKey==nKey-1 ){
+ if( (pCur->curFlags&BTCF_ValidNKey)!=0 && nKey>0 && pCur->info.nKey==nKey-1 ){
loc = -1;
}
}
@@ -57848,7 +58606,7 @@ SQLITE_PRIVATE int sqlite3BtreeInsert(
/* If no error has occurred and pPage has an overflow cell, call balance()
** to redistribute the cells within the tree. Since balance() may move
- ** the cursor, zero the BtCursor.info.nSize and BtCursor.validNKey
+ ** the cursor, zero the BtCursor.info.nSize and BTCF_ValidNKey
** variables.
**
** Previous versions of SQLite called moveToRoot() to move the cursor
@@ -57868,7 +58626,7 @@ SQLITE_PRIVATE int sqlite3BtreeInsert(
*/
pCur->info.nSize = 0;
if( rc==SQLITE_OK && pPage->nOverflow ){
- pCur->validNKey = 0;
+ pCur->curFlags &= ~(BTCF_ValidNKey);
rc = balance(pCur);
/* Must make sure nOverflow is reset to zero even if the balance()
@@ -57900,7 +58658,7 @@ SQLITE_PRIVATE int sqlite3BtreeDelete(BtCursor *pCur){
assert( cursorHoldsMutex(pCur) );
assert( pBt->inTransaction==TRANS_WRITE );
assert( (pBt->btsFlags & BTS_READ_ONLY)==0 );
- assert( pCur->wrFlag );
+ assert( pCur->curFlags & BTCF_WriteFlag );
assert( hasSharedCacheTableLock(p, pCur->pgnoRoot, pCur->pKeyInfo!=0, 2) );
assert( !hasReadConflicts(p, pCur->pgnoRoot) );
@@ -58246,6 +59004,15 @@ SQLITE_PRIVATE int sqlite3BtreeClearTable(Btree *p, int iTable, int *pnChange){
}
/*
+** Delete all information from the single table that pCur is open on.
+**
+** This routine only work for pCur on an ephemeral table.
+*/
+SQLITE_PRIVATE int sqlite3BtreeClearTableOfCursor(BtCursor *pCur){
+ return sqlite3BtreeClearTable(pCur->pBtree, pCur->pgnoRoot, 0);
+}
+
+/*
** Erase all information in a table and add the root of the table to
** the freelist. Except, the root of the principle table (the one on
** page 1) is never added to the freelist.
@@ -59204,7 +59971,7 @@ SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor *pCsr, u32 offset, u32 amt, void
int rc;
assert( cursorHoldsMutex(pCsr) );
assert( sqlite3_mutex_held(pCsr->pBtree->db->mutex) );
- assert( pCsr->isIncrblobHandle );
+ assert( pCsr->curFlags & BTCF_Incrblob );
rc = restoreCursorPosition(pCsr);
if( rc!=SQLITE_OK ){
@@ -59233,7 +60000,7 @@ SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor *pCsr, u32 offset, u32 amt, void
** (d) there are no conflicting read-locks, and
** (e) the cursor points at a valid row of an intKey table.
*/
- if( !pCsr->wrFlag ){
+ if( (pCsr->curFlags & BTCF_WriteFlag)==0 ){
return SQLITE_READONLY;
}
assert( (pCsr->pBt->btsFlags & BTS_READ_ONLY)==0
@@ -59246,20 +60013,10 @@ SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor *pCsr, u32 offset, u32 amt, void
}
/*
-** Set a flag on this cursor to cache the locations of pages from the
-** overflow list for the current row. This is used by cursors opened
-** for incremental blob IO only.
-**
-** This function sets a flag only. The actual page location cache
-** (stored in BtCursor.aOverflow[]) is allocated and used by function
-** accessPayload() (the worker function for sqlite3BtreeData() and
-** sqlite3BtreePutData()).
+** Mark this cursor as an incremental blob cursor.
*/
-SQLITE_PRIVATE void sqlite3BtreeCacheOverflow(BtCursor *pCur){
- assert( cursorHoldsMutex(pCur) );
- assert( sqlite3_mutex_held(pCur->pBtree->db->mutex) );
- invalidateOverflowCache(pCur);
- pCur->isIncrblobHandle = 1;
+SQLITE_PRIVATE void sqlite3BtreeIncrblobCursor(BtCursor *pCur){
+ pCur->curFlags |= BTCF_Incrblob;
}
#endif
@@ -59308,6 +60065,13 @@ SQLITE_PRIVATE void sqlite3BtreeCursorHints(BtCursor *pCsr, unsigned int mask){
pCsr->hints = mask;
}
+/*
+** Return true if the given Btree is read-only.
+*/
+SQLITE_PRIVATE int sqlite3BtreeIsReadonly(Btree *p){
+ return (p->pBt->btsFlags & BTS_READ_ONLY)!=0;
+}
+
/************** End of btree.c ***********************************************/
/************** Begin file backup.c ******************************************/
/*
@@ -61212,6 +61976,68 @@ SQLITE_PRIVATE void sqlite3AnalyzeFunctions(void){
}
/*
+** Attempt to extract a value from pExpr and use it to construct *ppVal.
+**
+** If pAlloc is not NULL, then an UnpackedRecord object is created for
+** pAlloc if one does not exist and the new value is added to the
+** UnpackedRecord object.
+**
+** A value is extracted in the following cases:
+**
+** * (pExpr==0). In this case the value is assumed to be an SQL NULL,
+**
+** * The expression is a bound variable, and this is a reprepare, or
+**
+** * The expression is a literal value.
+**
+** On success, *ppVal is made to point to the extracted value. The caller
+** is responsible for ensuring that the value is eventually freed.
+*/
+static int stat4ValueFromExpr(
+ Parse *pParse, /* Parse context */
+ Expr *pExpr, /* The expression to extract a value from */
+ u8 affinity, /* Affinity to use */
+ struct ValueNewStat4Ctx *pAlloc,/* How to allocate space. Or NULL */
+ sqlite3_value **ppVal /* OUT: New value object (or NULL) */
+){
+ int rc = SQLITE_OK;
+ sqlite3_value *pVal = 0;
+ sqlite3 *db = pParse->db;
+
+ /* Skip over any TK_COLLATE nodes */
+ pExpr = sqlite3ExprSkipCollate(pExpr);
+
+ if( !pExpr ){
+ pVal = valueNew(db, pAlloc);
+ if( pVal ){
+ sqlite3VdbeMemSetNull((Mem*)pVal);
+ }
+ }else if( pExpr->op==TK_VARIABLE
+ || NEVER(pExpr->op==TK_REGISTER && pExpr->op2==TK_VARIABLE)
+ ){
+ Vdbe *v;
+ int iBindVar = pExpr->iColumn;
+ sqlite3VdbeSetVarmask(pParse->pVdbe, iBindVar);
+ if( (v = pParse->pReprepare)!=0 ){
+ pVal = valueNew(db, pAlloc);
+ if( pVal ){
+ rc = sqlite3VdbeMemCopy((Mem*)pVal, &v->aVar[iBindVar-1]);
+ if( rc==SQLITE_OK ){
+ sqlite3ValueApplyAffinity(pVal, affinity, ENC(db));
+ }
+ pVal->db = pParse->db;
+ }
+ }
+ }else{
+ rc = valueFromExpr(db, pExpr, ENC(db), affinity, &pVal, pAlloc);
+ }
+
+ assert( pVal==0 || pVal->db==db );
+ *ppVal = pVal;
+ return rc;
+}
+
+/*
** This function is used to allocate and populate UnpackedRecord
** structures intended to be compared against sample index keys stored
** in the sqlite_stat4 table.
@@ -61250,51 +62076,89 @@ SQLITE_PRIVATE int sqlite3Stat4ProbeSetValue(
int iVal, /* Array element to populate */
int *pbOk /* OUT: True if value was extracted */
){
- int rc = SQLITE_OK;
+ int rc;
sqlite3_value *pVal = 0;
- sqlite3 *db = pParse->db;
-
-
struct ValueNewStat4Ctx alloc;
+
alloc.pParse = pParse;
alloc.pIdx = pIdx;
alloc.ppRec = ppRec;
alloc.iVal = iVal;
- /* Skip over any TK_COLLATE nodes */
- pExpr = sqlite3ExprSkipCollate(pExpr);
-
- if( !pExpr ){
- pVal = valueNew(db, &alloc);
- if( pVal ){
- sqlite3VdbeMemSetNull((Mem*)pVal);
- }
- }else if( pExpr->op==TK_VARIABLE
- || NEVER(pExpr->op==TK_REGISTER && pExpr->op2==TK_VARIABLE)
- ){
- Vdbe *v;
- int iBindVar = pExpr->iColumn;
- sqlite3VdbeSetVarmask(pParse->pVdbe, iBindVar);
- if( (v = pParse->pReprepare)!=0 ){
- pVal = valueNew(db, &alloc);
- if( pVal ){
- rc = sqlite3VdbeMemCopy((Mem*)pVal, &v->aVar[iBindVar-1]);
- if( rc==SQLITE_OK ){
- sqlite3ValueApplyAffinity(pVal, affinity, ENC(db));
- }
- pVal->db = pParse->db;
- }
- }
- }else{
- rc = valueFromExpr(db, pExpr, ENC(db), affinity, &pVal, &alloc);
- }
+ rc = stat4ValueFromExpr(pParse, pExpr, affinity, &alloc, &pVal);
+ assert( pVal==0 || pVal->db==pParse->db );
*pbOk = (pVal!=0);
-
- assert( pVal==0 || pVal->db==db );
return rc;
}
/*
+** Attempt to extract a value from expression pExpr using the methods
+** as described for sqlite3Stat4ProbeSetValue() above.
+**
+** If successful, set *ppVal to point to a new value object and return
+** SQLITE_OK. If no value can be extracted, but no other error occurs
+** (e.g. OOM), return SQLITE_OK and set *ppVal to NULL. Or, if an error
+** does occur, return an SQLite error code. The final value of *ppVal
+** is undefined in this case.
+*/
+SQLITE_PRIVATE int sqlite3Stat4ValueFromExpr(
+ Parse *pParse, /* Parse context */
+ Expr *pExpr, /* The expression to extract a value from */
+ u8 affinity, /* Affinity to use */
+ sqlite3_value **ppVal /* OUT: New value object (or NULL) */
+){
+ return stat4ValueFromExpr(pParse, pExpr, affinity, 0, ppVal);
+}
+
+/*
+** Extract the iCol-th column from the nRec-byte record in pRec. Write
+** the column value into *ppVal. If *ppVal is initially NULL then a new
+** sqlite3_value object is allocated.
+**
+** If *ppVal is initially NULL then the caller is responsible for
+** ensuring that the value written into *ppVal is eventually freed.
+*/
+SQLITE_PRIVATE int sqlite3Stat4Column(
+ sqlite3 *db, /* Database handle */
+ const void *pRec, /* Pointer to buffer containing record */
+ int nRec, /* Size of buffer pRec in bytes */
+ int iCol, /* Column to extract */
+ sqlite3_value **ppVal /* OUT: Extracted value */
+){
+ u32 t; /* a column type code */
+ int nHdr; /* Size of the header in the record */
+ int iHdr; /* Next unread header byte */
+ int iField; /* Next unread data byte */
+ int szField; /* Size of the current data field */
+ int i; /* Column index */
+ u8 *a = (u8*)pRec; /* Typecast byte array */
+ Mem *pMem = *ppVal; /* Write result into this Mem object */
+
+ assert( iCol>0 );
+ iHdr = getVarint32(a, nHdr);
+ if( nHdr>nRec || iHdr>=nHdr ) return SQLITE_CORRUPT_BKPT;
+ iField = nHdr;
+ for(i=0; i<=iCol; i++){
+ iHdr += getVarint32(&a[iHdr], t);
+ testcase( iHdr==nHdr );
+ testcase( iHdr==nHdr+1 );
+ if( iHdr>nHdr ) return SQLITE_CORRUPT_BKPT;
+ szField = sqlite3VdbeSerialTypeLen(t);
+ iField += szField;
+ }
+ testcase( iField==nRec );
+ testcase( iField==nRec+1 );
+ if( iField>nRec ) return SQLITE_CORRUPT_BKPT;
+ if( pMem==0 ){
+ pMem = *ppVal = sqlite3ValueNew(db);
+ if( pMem==0 ) return SQLITE_NOMEM;
+ }
+ sqlite3VdbeSerialGet(&a[iField-szField], t, pMem);
+ pMem->enc = ENC(db);
+ return SQLITE_OK;
+}
+
+/*
** Unless it is NULL, the argument must be an UnpackedRecord object returned
** by an earlier call to sqlite3Stat4ProbeSetValue(). This call deletes
** the object.
@@ -61438,18 +62302,35 @@ SQLITE_PRIVATE void sqlite3VdbeSwap(Vdbe *pA, Vdbe *pB){
}
/*
-** Resize the Vdbe.aOp array so that it is at least one op larger than
-** it was.
+** Resize the Vdbe.aOp array so that it is at least nOp elements larger
+** than its current size. nOp is guaranteed to be less than or equal
+** to 1024/sizeof(Op).
**
** If an out-of-memory error occurs while resizing the array, return
-** SQLITE_NOMEM. In this case Vdbe.aOp and Vdbe.nOpAlloc remain
+** SQLITE_NOMEM. In this case Vdbe.aOp and Parse.nOpAlloc remain
** unchanged (this is so that any opcodes already allocated can be
** correctly deallocated along with the rest of the Vdbe).
*/
-static int growOpArray(Vdbe *v){
+static int growOpArray(Vdbe *v, int nOp){
VdbeOp *pNew;
Parse *p = v->pParse;
+
+ /* The SQLITE_TEST_REALLOC_STRESS compile-time option is designed to force
+ ** more frequent reallocs and hence provide more opportunities for
+ ** simulated OOM faults. SQLITE_TEST_REALLOC_STRESS is generally used
+ ** during testing only. With SQLITE_TEST_REALLOC_STRESS grow the op array
+ ** by the minimum* amount required until the size reaches 512. Normal
+ ** operation (without SQLITE_TEST_REALLOC_STRESS) is to double the current
+ ** size of the op array or add 1KB of space, whichever is smaller. */
+#ifdef SQLITE_TEST_REALLOC_STRESS
+ int nNew = (p->nOpAlloc>=512 ? p->nOpAlloc*2 : p->nOpAlloc+nOp);
+#else
int nNew = (p->nOpAlloc ? p->nOpAlloc*2 : (int)(1024/sizeof(Op)));
+ UNUSED_PARAMETER(nOp);
+#endif
+
+ assert( nOp<=(1024/sizeof(Op)) );
+ assert( nNew>=(p->nOpAlloc+nOp) );
pNew = sqlite3DbRealloc(p->db, v->aOp, nNew*sizeof(Op));
if( pNew ){
p->nOpAlloc = sqlite3DbMallocSize(p->db, pNew)/sizeof(Op);
@@ -61493,7 +62374,7 @@ SQLITE_PRIVATE int sqlite3VdbeAddOp3(Vdbe *p, int op, int p1, int p2, int p3){
assert( p->magic==VDBE_MAGIC_INIT );
assert( op>0 && op<0xff );
if( p->pParse->nOpAlloc<=i ){
- if( growOpArray(p) ){
+ if( growOpArray(p, 1) ){
return 1;
}
}
@@ -61630,7 +62511,7 @@ SQLITE_PRIVATE void sqlite3VdbeResolveLabel(Vdbe *v, int x){
int j = -1-x;
assert( v->magic==VDBE_MAGIC_INIT );
assert( j<p->nLabel );
- if( j>=0 && p->aLabel ){
+ if( ALWAYS(j>=0) && p->aLabel ){
p->aLabel[j] = v->nOp;
}
p->iFixedOp = v->nOp - 1;
@@ -61853,7 +62734,7 @@ static void resolveP2Values(Vdbe *p, int *pMaxFuncArgs){
pParse->aLabel = 0;
pParse->nLabel = 0;
*pMaxFuncArgs = nMaxArgs;
- assert( p->bIsReader!=0 || p->btreeMask==0 );
+ assert( p->bIsReader!=0 || DbMaskAllZero(p->btreeMask) );
}
/*
@@ -61880,7 +62761,7 @@ SQLITE_PRIVATE VdbeOp *sqlite3VdbeTakeOpArray(Vdbe *p, int *pnOp, int *pnMaxArg)
assert( aOp && !p->db->mallocFailed );
/* Check that sqlite3VdbeUsesBtree() was not called on this VM */
- assert( p->btreeMask==0 );
+ assert( DbMaskAllZero(p->btreeMask) );
resolveP2Values(p, pnMaxArg);
*pnOp = p->nOp;
@@ -61895,7 +62776,7 @@ SQLITE_PRIVATE VdbeOp *sqlite3VdbeTakeOpArray(Vdbe *p, int *pnOp, int *pnMaxArg)
SQLITE_PRIVATE int sqlite3VdbeAddOpList(Vdbe *p, int nOp, VdbeOpList const *aOp, int iLineno){
int addr;
assert( p->magic==VDBE_MAGIC_INIT );
- if( p->nOp + nOp > p->pParse->nOpAlloc && growOpArray(p) ){
+ if( p->nOp + nOp > p->pParse->nOpAlloc && growOpArray(p, nOp) ){
return 0;
}
addr = p->nOp;
@@ -62080,7 +62961,7 @@ SQLITE_PRIVATE void sqlite3VdbeLinkSubProgram(Vdbe *pVdbe, SubProgram *p){
** Change the opcode at addr into OP_Noop
*/
SQLITE_PRIVATE void sqlite3VdbeChangeToNoop(Vdbe *p, int addr){
- if( p->aOp ){
+ if( addr<p->nOp ){
VdbeOp *pOp = &p->aOp[addr];
sqlite3 *db = p->db;
freeP4(db, pOp->p4type, pOp->p4.p);
@@ -62137,7 +63018,9 @@ SQLITE_PRIVATE void sqlite3VdbeChangeP4(Vdbe *p, int addr, const char *zP4, int
addr = p->nOp - 1;
}
pOp = &p->aOp[addr];
- assert( pOp->p4type==P4_NOTUSED || pOp->p4type==P4_INT32 );
+ assert( pOp->p4type==P4_NOTUSED
+ || pOp->p4type==P4_INT32
+ || pOp->p4type==P4_KEYINFO );
freeP4(db, pOp->p4type, pOp->p4.p);
pOp->p4.p = 0;
if( n==P4_INT32 ){
@@ -62463,9 +63346,9 @@ static char *displayP4(Op *pOp, char *zTemp, int nTemp){
SQLITE_PRIVATE void sqlite3VdbeUsesBtree(Vdbe *p, int i){
assert( i>=0 && i<p->db->nDb && i<(int)sizeof(yDbMask)*8 );
assert( i<(int)sizeof(p->btreeMask)*8 );
- p->btreeMask |= ((yDbMask)1)<<i;
+ DbMaskSet(p->btreeMask, i);
if( i!=1 && sqlite3BtreeSharable(p->db->aDb[i].pBt) ){
- p->lockMask |= ((yDbMask)1)<<i;
+ DbMaskSet(p->lockMask, i);
}
}
@@ -62493,16 +63376,15 @@ SQLITE_PRIVATE void sqlite3VdbeUsesBtree(Vdbe *p, int i){
*/
SQLITE_PRIVATE void sqlite3VdbeEnter(Vdbe *p){
int i;
- yDbMask mask;
sqlite3 *db;
Db *aDb;
int nDb;
- if( p->lockMask==0 ) return; /* The common case */
+ if( DbMaskAllZero(p->lockMask) ) return; /* The common case */
db = p->db;
aDb = db->aDb;
nDb = db->nDb;
- for(i=0, mask=1; i<nDb; i++, mask += mask){
- if( i!=1 && (mask & p->lockMask)!=0 && ALWAYS(aDb[i].pBt!=0) ){
+ for(i=0; i<nDb; i++){
+ if( i!=1 && DbMaskTest(p->lockMask,i) && ALWAYS(aDb[i].pBt!=0) ){
sqlite3BtreeEnter(aDb[i].pBt);
}
}
@@ -62515,16 +63397,15 @@ SQLITE_PRIVATE void sqlite3VdbeEnter(Vdbe *p){
*/
SQLITE_PRIVATE void sqlite3VdbeLeave(Vdbe *p){
int i;
- yDbMask mask;
sqlite3 *db;
Db *aDb;
int nDb;
- if( p->lockMask==0 ) return; /* The common case */
+ if( DbMaskAllZero(p->lockMask) ) return; /* The common case */
db = p->db;
aDb = db->aDb;
nDb = db->nDb;
- for(i=0, mask=1; i<nDb; i++, mask += mask){
- if( i!=1 && (mask & p->lockMask)!=0 && ALWAYS(aDb[i].pBt!=0) ){
+ for(i=0; i<nDb; i++){
+ if( i!=1 && DbMaskTest(p->lockMask,i) && ALWAYS(aDb[i].pBt!=0) ){
sqlite3BtreeLeave(aDb[i].pBt);
}
}
@@ -63495,7 +64376,7 @@ static void checkActiveVdbeCnt(sqlite3 *db){
int nRead = 0;
p = db->pVdbe;
while( p ){
- if( p->magic==VDBE_MAGIC_RUN && p->pc>=0 ){
+ if( sqlite3_stmt_busy((sqlite3_stmt*)p) ){
cnt++;
if( p->readOnly==0 ) nWrite++;
if( p->bIsReader ) nRead++;
@@ -63655,7 +64536,6 @@ SQLITE_PRIVATE int sqlite3VdbeHalt(Vdbe *p){
/* Check for one of the special errors */
mrc = p->rc & 0xff;
- assert( p->rc!=SQLITE_IOERR_BLOCKED ); /* This error no longer exists */
isSpecialError = mrc==SQLITE_NOMEM || mrc==SQLITE_IOERR
|| mrc==SQLITE_INTERRUPT || mrc==SQLITE_FULL;
if( isSpecialError ){
@@ -64087,7 +64967,7 @@ SQLITE_PRIVATE int sqlite3VdbeCursorMoveto(VdbeCursor *p){
if( rc ) return rc;
if( hasMoved ){
p->cacheStatus = CACHE_STALE;
- p->nullRow = 1;
+ if( hasMoved==2 ) p->nullRow = 1;
}
}
return SQLITE_OK;
@@ -64140,7 +65020,7 @@ SQLITE_PRIVATE int sqlite3VdbeCursorMoveto(VdbeCursor *p){
*/
SQLITE_PRIVATE u32 sqlite3VdbeSerialType(Mem *pMem, int file_format){
int flags = pMem->flags;
- int n;
+ u32 n;
if( flags&MEM_Null ){
return 0;
@@ -64170,11 +65050,11 @@ SQLITE_PRIVATE u32 sqlite3VdbeSerialType(Mem *pMem, int file_format){
return 7;
}
assert( pMem->db->mallocFailed || flags&(MEM_Str|MEM_Blob) );
- n = pMem->n;
+ assert( pMem->n>=0 );
+ n = (u32)pMem->n;
if( flags & MEM_Zero ){
n += pMem->u.nZero;
}
- assert( n>=0 );
return ((n*2) + 12 + ((flags&MEM_Str)!=0));
}
@@ -64757,10 +65637,13 @@ static i64 vdbeRecordDecodeInt(u32 serial_type, const u8 *aKey){
** Key1 and Key2 do not have to contain the same number of fields. If all
** fields that appear in both keys are equal, then pPKey2->default_rc is
** returned.
+**
+** If database corruption is discovered, set pPKey2->isCorrupt to non-zero
+** and return 0.
*/
SQLITE_PRIVATE int sqlite3VdbeRecordCompare(
int nKey1, const void *pKey1, /* Left key */
- const UnpackedRecord *pPKey2, /* Right key */
+ UnpackedRecord *pPKey2, /* Right key */
int bSkip /* If true, skip the first field */
){
u32 d1; /* Offset into aKey[] of next data element */
@@ -64786,7 +65669,10 @@ SQLITE_PRIVATE int sqlite3VdbeRecordCompare(
}else{
idx1 = getVarint32(aKey1, szHdr1);
d1 = szHdr1;
- if( d1>(unsigned)nKey1 ) return 1; /* Corruption */
+ if( d1>(unsigned)nKey1 ){
+ pPKey2->isCorrupt = (u8)SQLITE_CORRUPT_BKPT;
+ return 0; /* Corruption */
+ }
i = 0;
}
@@ -64863,7 +65749,8 @@ SQLITE_PRIVATE int sqlite3VdbeRecordCompare(
testcase( (d1+mem1.n)==(unsigned)nKey1 );
testcase( (d1+mem1.n+1)==(unsigned)nKey1 );
if( (d1+mem1.n) > (unsigned)nKey1 ){
- rc = 1; /* Corruption */
+ pPKey2->isCorrupt = (u8)SQLITE_CORRUPT_BKPT;
+ return 0; /* Corruption */
}else if( pKeyInfo->aColl[i] ){
mem1.enc = pKeyInfo->enc;
mem1.db = pKeyInfo->db;
@@ -64889,7 +65776,8 @@ SQLITE_PRIVATE int sqlite3VdbeRecordCompare(
testcase( (d1+nStr)==(unsigned)nKey1 );
testcase( (d1+nStr+1)==(unsigned)nKey1 );
if( (d1+nStr) > (unsigned)nKey1 ){
- rc = 1; /* Corruption */
+ pPKey2->isCorrupt = (u8)SQLITE_CORRUPT_BKPT;
+ return 0; /* Corruption */
}else{
int nCmp = MIN(nStr, pRhs->n);
rc = memcmp(&aKey1[d1], pRhs->z, nCmp);
@@ -64933,6 +65821,7 @@ SQLITE_PRIVATE int sqlite3VdbeRecordCompare(
** value. */
assert( CORRUPT_DB
|| pPKey2->default_rc==vdbeRecordCompareDebug(nKey1, pKey1, pPKey2)
+ || pKeyInfo->db->mallocFailed
);
return pPKey2->default_rc;
}
@@ -64942,10 +65831,13 @@ SQLITE_PRIVATE int sqlite3VdbeRecordCompare(
** that (a) the first field of pPKey2 is an integer, and (b) the
** size-of-header varint at the start of (pKey1/nKey1) fits in a single
** byte (i.e. is less than 128).
+**
+** To avoid concerns about buffer overreads, this routine is only used
+** on schemas where the maximum valid header size is 63 bytes or less.
*/
static int vdbeRecordCompareInt(
int nKey1, const void *pKey1, /* Left key */
- const UnpackedRecord *pPKey2, /* Right key */
+ UnpackedRecord *pPKey2, /* Right key */
int bSkip /* Ignored */
){
const u8 *aKey = &((const u8*)pKey1)[*(const u8*)pKey1 & 0x3F];
@@ -64958,6 +65850,7 @@ static int vdbeRecordCompareInt(
UNUSED_PARAMETER(bSkip);
assert( bSkip==0 );
+ assert( (*(u8*)pKey1)<=0x3F || CORRUPT_DB );
switch( serial_type ){
case 1: { /* 1-byte signed integer */
lhs = ONE_BYTE_INT(aKey);
@@ -65042,7 +65935,7 @@ static int vdbeRecordCompareInt(
*/
static int vdbeRecordCompareString(
int nKey1, const void *pKey1, /* Left key */
- const UnpackedRecord *pPKey2, /* Right key */
+ UnpackedRecord *pPKey2, /* Right key */
int bSkip
){
const u8 *aKey1 = (const u8*)pKey1;
@@ -65063,7 +65956,10 @@ static int vdbeRecordCompareString(
int szHdr = aKey1[0];
nStr = (serial_type-12) / 2;
- if( (szHdr + nStr) > nKey1 ) return 0; /* Corruption */
+ if( (szHdr + nStr) > nKey1 ){
+ pPKey2->isCorrupt = (u8)SQLITE_CORRUPT_BKPT;
+ return 0; /* Corruption */
+ }
nCmp = MIN( pPKey2->aMem[0].n, nStr );
res = memcmp(&aKey1[szHdr], pPKey2->aMem[0].z, nCmp);
@@ -65091,6 +65987,7 @@ static int vdbeRecordCompareString(
|| (res<0 && vdbeRecordCompareDebug(nKey1, pKey1, pPKey2)<0)
|| (res>0 && vdbeRecordCompareDebug(nKey1, pKey1, pPKey2)>0)
|| CORRUPT_DB
+ || pPKey2->pKeyInfo->db->mallocFailed
);
return res;
}
@@ -65228,7 +66125,7 @@ idx_rowid_corruption:
*/
SQLITE_PRIVATE int sqlite3VdbeIdxKeyCompare(
VdbeCursor *pC, /* The cursor to compare against */
- const UnpackedRecord *pUnpacked, /* Unpacked version of key */
+ UnpackedRecord *pUnpacked, /* Unpacked version of key */
int *res /* Write the comparison result here */
){
i64 nCellKey = 0;
@@ -66675,7 +67572,7 @@ SQLITE_API int sqlite3_stmt_readonly(sqlite3_stmt *pStmt){
*/
SQLITE_API int sqlite3_stmt_busy(sqlite3_stmt *pStmt){
Vdbe *v = (Vdbe*)pStmt;
- return v!=0 && v->pc>0 && v->magic==VDBE_MAGIC_RUN;
+ return v!=0 && v->pc>=0 && v->magic==VDBE_MAGIC_RUN;
}
/*
@@ -67125,6 +68022,12 @@ SQLITE_API int sqlite3_found_count = 0;
** branch can go. It is usually 2. "I" is the direction the branch
** goes. 0 means falls through. 1 means branch is taken. 2 means the
** second alternative branch is taken.
+**
+** iSrcLine is the source code line (from the __LINE__ macro) that
+** generated the VDBE instruction. This instrumentation assumes that all
+** source code is in a single file (the amalgamation). Special values 1
+** and 2 for the iSrcLine parameter mean that this particular branch is
+** always taken or never taken, respectively.
*/
#if !defined(SQLITE_VDBE_COVERAGE)
# define VdbeBranchTaken(I,M)
@@ -67233,21 +68136,21 @@ static VdbeCursor *allocateCursor(
** look like a number, leave it alone.
*/
static void applyNumericAffinity(Mem *pRec){
- if( (pRec->flags & (MEM_Real|MEM_Int))==0 ){
- double rValue;
- i64 iValue;
- u8 enc = pRec->enc;
- if( (pRec->flags&MEM_Str)==0 ) return;
- if( sqlite3AtoF(pRec->z, &rValue, pRec->n, enc)==0 ) return;
- if( 0==sqlite3Atoi64(pRec->z, &iValue, pRec->n, enc) ){
- pRec->u.i = iValue;
- pRec->flags |= MEM_Int;
- }else{
- pRec->r = rValue;
- pRec->flags |= MEM_Real;
- }
+ double rValue;
+ i64 iValue;
+ u8 enc = pRec->enc;
+ if( (pRec->flags&MEM_Str)==0 ) return;
+ if( sqlite3AtoF(pRec->z, &rValue, pRec->n, enc)==0 ) return;
+ if( 0==sqlite3Atoi64(pRec->z, &iValue, pRec->n, enc) ){
+ pRec->u.i = iValue;
+ pRec->flags |= MEM_Int;
+ }else{
+ pRec->r = rValue;
+ pRec->flags |= MEM_Real;
}
}
+#define ApplyNumericAffinity(X) \
+ if(((X)->flags&(MEM_Real|MEM_Int))==0){applyNumericAffinity(X);}
/*
** Processing is determine by the affinity parameter:
@@ -67284,7 +68187,7 @@ static void applyAffinity(
}else if( affinity!=SQLITE_AFF_NONE ){
assert( affinity==SQLITE_AFF_INTEGER || affinity==SQLITE_AFF_REAL
|| affinity==SQLITE_AFF_NUMERIC );
- applyNumericAffinity(pRec);
+ ApplyNumericAffinity(pRec);
if( pRec->flags & MEM_Real ){
sqlite3VdbeIntegerAffinity(pRec);
}
@@ -67319,6 +68222,29 @@ SQLITE_PRIVATE void sqlite3ValueApplyAffinity(
applyAffinity((Mem *)pVal, affinity, enc);
}
+/*
+** Return the numeric type for pMem, either MEM_Int or MEM_Real or both or
+** none.
+**
+** Unlike applyNumericAffinity(), this routine does not modify pMem->flags.
+** But it does set pMem->r and pMem->u.i appropriately.
+*/
+static u16 numericType(Mem *pMem){
+ if( pMem->flags & (MEM_Int|MEM_Real) ){
+ return pMem->flags & (MEM_Int|MEM_Real);
+ }
+ if( pMem->flags & (MEM_Str|MEM_Blob) ){
+ if( sqlite3AtoF(pMem->z, &pMem->r, pMem->n, pMem->enc)==0 ){
+ return 0;
+ }
+ if( sqlite3Atoi64(pMem->z, &pMem->u.i, pMem->n, pMem->enc)==SQLITE_OK ){
+ return MEM_Int;
+ }
+ return MEM_Real;
+ }
+ return 0;
+}
+
#ifdef SQLITE_DEBUG
/*
** Write a nice string representation of the contents of cell pMem
@@ -67842,12 +68768,14 @@ case OP_Return: { /* in1 */
/* Opcode: InitCoroutine P1 P2 P3 * *
**
-** Set up register P1 so that it will OP_Yield to the co-routine
+** Set up register P1 so that it will Yield to the coroutine
** located at address P3.
**
-** If P2!=0 then the co-routine implementation immediately follows
-** this opcode. So jump over the co-routine implementation to
+** If P2!=0 then the coroutine implementation immediately follows
+** this opcode. So jump over the coroutine implementation to
** address P2.
+**
+** See also: EndCoroutine
*/
case OP_InitCoroutine: { /* jump */
assert( pOp->p1>0 && pOp->p1<=(p->nMem-p->nCursor) );
@@ -67863,9 +68791,11 @@ case OP_InitCoroutine: { /* jump */
/* Opcode: EndCoroutine P1 * * * *
**
-** The instruction at the address in register P1 is an OP_Yield.
-** Jump to the P2 parameter of that OP_Yield.
+** The instruction at the address in register P1 is a Yield.
+** Jump to the P2 parameter of that Yield.
** After the jump, register P1 becomes undefined.
+**
+** See also: InitCoroutine
*/
case OP_EndCoroutine: { /* in1 */
VdbeOp *pCaller;
@@ -67882,11 +68812,16 @@ case OP_EndCoroutine: { /* in1 */
/* Opcode: Yield P1 P2 * * *
**
-** Swap the program counter with the value in register P1.
+** Swap the program counter with the value in register P1. This
+** has the effect of yielding to a coroutine.
+**
+** If the coroutine that is launched by this instruction ends with
+** Yield or Return then continue to the next instruction. But if
+** the coroutine launched by this instruction ends with
+** EndCoroutine, then jump to P2 rather than continuing with the
+** next instruction.
**
-** If the co-routine ends with OP_Yield or OP_Return then continue
-** to the next instruction. But if the co-routine ends with
-** OP_EndCoroutine, jump immediately to P2.
+** See also: InitCoroutine
*/
case OP_Yield: { /* in1, jump */
int pcDest;
@@ -68049,7 +68984,7 @@ case OP_Real: { /* same as TK_FLOAT, out2-prerelease */
** Synopsis: r[P2]='P4'
**
** P4 points to a nul terminated UTF-8 string. This opcode is transformed
-** into an OP_String before it is executed for the first time. During
+** into a String before it is executed for the first time. During
** this transformation, the length of string P4 is computed and stored
** as the P1 parameter.
*/
@@ -68178,10 +69113,11 @@ case OP_Variable: { /* out2-prerelease */
/* Opcode: Move P1 P2 P3 * *
** Synopsis: r[P2@P3]=r[P1@P3]
**
-** Move the values in register P1..P1+P3 over into
-** registers P2..P2+P3. Registers P1..P1+P3 are
+** Move the P3 values in register P1..P1+P3-1 over into
+** registers P2..P2+P3-1. Registers P1..P1+P3-1 are
** left holding a NULL. It is an error for register ranges
-** P1..P1+P3 and P2..P2+P3 to overlap.
+** P1..P1+P3-1 and P2..P2+P3-1 to overlap. It is an error
+** for P3 to be less than 1.
*/
case OP_Move: {
char *zMalloc; /* Holding variable for allocated memory */
@@ -68192,7 +69128,7 @@ case OP_Move: {
n = pOp->p3;
p1 = pOp->p1;
p2 = pOp->p2;
- assert( n>=0 && p1>0 && p2>0 );
+ assert( n>0 && p1>0 && p2>0 );
assert( p1+n<=p2 || p2+n<=p1 );
pIn1 = &aMem[p1];
@@ -68216,7 +69152,7 @@ case OP_Move: {
REGISTER_TRACE(p2++, pOut);
pIn1++;
pOut++;
- }while( n-- );
+ }while( --n );
break;
}
@@ -68448,20 +69384,22 @@ case OP_Multiply: /* same as TK_STAR, in1, in2, out3 */
case OP_Divide: /* same as TK_SLASH, in1, in2, out3 */
case OP_Remainder: { /* same as TK_REM, in1, in2, out3 */
char bIntint; /* Started out as two integer operands */
- int flags; /* Combined MEM_* flags from both inputs */
+ u16 flags; /* Combined MEM_* flags from both inputs */
+ u16 type1; /* Numeric type of left operand */
+ u16 type2; /* Numeric type of right operand */
i64 iA; /* Integer value of left operand */
i64 iB; /* Integer value of right operand */
double rA; /* Real value of left operand */
double rB; /* Real value of right operand */
pIn1 = &aMem[pOp->p1];
- applyNumericAffinity(pIn1);
+ type1 = numericType(pIn1);
pIn2 = &aMem[pOp->p2];
- applyNumericAffinity(pIn2);
+ type2 = numericType(pIn2);
pOut = &aMem[pOp->p3];
flags = pIn1->flags | pIn2->flags;
if( (flags & MEM_Null)!=0 ) goto arithmetic_result_is_null;
- if( (pIn1->flags & pIn2->flags & MEM_Int)==MEM_Int ){
+ if( (type1 & type2 & MEM_Int)!=0 ){
iA = pIn1->u.i;
iB = pIn2->u.i;
bIntint = 1;
@@ -68517,7 +69455,7 @@ fp_math:
}
pOut->r = rB;
MemSetTypeFlag(pOut, MEM_Real);
- if( (flags & MEM_Real)==0 && !bIntint ){
+ if( ((type1|type2)&MEM_Real)==0 && !bIntint ){
sqlite3VdbeIntegerAffinity(pOut);
}
#endif
@@ -69093,6 +70031,7 @@ case OP_Permutation: {
}
/* Opcode: Compare P1 P2 P3 P4 P5
+** Synopsis: r[P1@P3] <-> r[P2@P3]
**
** Compare two vectors of registers in reg(P1)..reg(P1+P3-1) (call this
** vector "A") and in reg(P2)..reg(P2+P3-1) ("B"). Save the result of
@@ -69267,10 +70206,14 @@ case OP_BitNot: { /* same as TK_BITNOT, in1, out2 */
/* Opcode: Once P1 P2 * * *
**
-** Check if OP_Once flag P1 is set. If so, jump to instruction P2. Otherwise,
-** set the flag and fall through to the next instruction. In other words,
-** this opcode causes all following opcodes up through P2 (but not including
-** P2) to run just once and to be skipped on subsequent times through the loop.
+** Check the "once" flag number P1. If it is set, jump to instruction P2.
+** Otherwise, set the flag and fall through to the next instruction.
+** In other words, this opcode causes all following opcodes up through P2
+** (but not including P2) to run just once and to be skipped on subsequent
+** times through the loop.
+**
+** All "once" flags are initially cleared whenever a prepared statement
+** first begins to run.
*/
case OP_Once: { /* jump */
assert( pOp->p1<p->nOnceFlag );
@@ -69287,13 +70230,13 @@ case OP_Once: { /* jump */
**
** Jump to P2 if the value in register P1 is true. The value
** is considered true if it is numeric and non-zero. If the value
-** in P1 is NULL then take the jump if P3 is non-zero.
+** in P1 is NULL then take the jump if and only if P3 is non-zero.
*/
/* Opcode: IfNot P1 P2 P3 * *
**
** Jump to P2 if the value in register P1 is False. The value
** is considered false if it has a numeric value of zero. If the value
-** in P1 is NULL then take the jump if P3 is zero.
+** in P1 is NULL then take the jump if and only if P3 is non-zero.
*/
case OP_If: /* jump, in1 */
case OP_IfNot: { /* jump, in1 */
@@ -70105,7 +71048,7 @@ case OP_Transaction: {
assert( p->bIsReader );
assert( p->readOnly==0 || pOp->p2==0 );
assert( pOp->p1>=0 && pOp->p1<db->nDb );
- assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ assert( DbMaskTest(p->btreeMask, pOp->p1) );
if( pOp->p2 && (db->flags & SQLITE_QueryOnly)!=0 ){
rc = SQLITE_READONLY;
goto abort_due_to_error;
@@ -70200,7 +71143,7 @@ case OP_ReadCookie: { /* out2-prerelease */
assert( pOp->p3<SQLITE_N_BTREE_META );
assert( iDb>=0 && iDb<db->nDb );
assert( db->aDb[iDb].pBt!=0 );
- assert( (p->btreeMask & (((yDbMask)1)<<iDb))!=0 );
+ assert( DbMaskTest(p->btreeMask, iDb) );
sqlite3BtreeGetMeta(db->aDb[iDb].pBt, iCookie, (u32 *)&iMeta);
pOut->u.i = iMeta;
@@ -70221,7 +71164,7 @@ case OP_SetCookie: { /* in3 */
Db *pDb;
assert( pOp->p2<SQLITE_N_BTREE_META );
assert( pOp->p1>=0 && pOp->p1<db->nDb );
- assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ assert( DbMaskTest(p->btreeMask, pOp->p1) );
assert( p->readOnly==0 );
pDb = &db->aDb[pOp->p1];
assert( pDb->pBt!=0 );
@@ -70276,7 +71219,21 @@ case OP_SetCookie: { /* in3 */
** sequence of the index being opened. Otherwise, if P4 is an integer
** value, it is set to the number of columns in the table.
**
-** See also OpenWrite.
+** See also: OpenWrite, ReopenIdx
+*/
+/* Opcode: ReopenIdx P1 P2 P3 P4 P5
+** Synopsis: root=P2 iDb=P3
+**
+** The ReopenIdx opcode works exactly like ReadOpen except that it first
+** checks to see if the cursor on P1 is already open with a root page
+** number of P2 and if it is this opcode becomes a no-op. In other words,
+** if the cursor is already open, do not reopen it.
+**
+** The ReopenIdx opcode may only be used with P5==0 and with P4 being
+** a P4_KEYINFO object. Furthermore, the P3 value must be the same as
+** every other ReopenIdx or OpenRead for the same cursor number.
+**
+** See the OpenRead opcode documentation for additional information.
*/
/* Opcode: OpenWrite P1 P2 P3 P4 P5
** Synopsis: root=P2 iDb=P3
@@ -70298,6 +71255,19 @@ case OP_SetCookie: { /* in3 */
**
** See also OpenRead.
*/
+case OP_ReopenIdx: {
+ VdbeCursor *pCur;
+
+ assert( pOp->p5==0 );
+ assert( pOp->p4type==P4_KEYINFO );
+ pCur = p->apCsr[pOp->p1];
+ if( pCur && pCur->pgnoRoot==(u32)pOp->p2 ){
+ assert( pCur->iDb==pOp->p3 ); /* Guaranteed by the code generator */
+ break;
+ }
+ /* If the cursor is not currently open or is open on a different
+ ** index, then fall through into OP_OpenRead to force a reopen */
+}
case OP_OpenRead:
case OP_OpenWrite: {
int nField;
@@ -70312,7 +71282,8 @@ case OP_OpenWrite: {
assert( (pOp->p5&(OPFLAG_P2ISREG|OPFLAG_BULKCSR))==pOp->p5 );
assert( pOp->opcode==OP_OpenWrite || pOp->p5==0 );
assert( p->bIsReader );
- assert( pOp->opcode==OP_OpenRead || p->readOnly==0 );
+ assert( pOp->opcode==OP_OpenRead || pOp->opcode==OP_ReopenIdx
+ || p->readOnly==0 );
if( p->expired ){
rc = SQLITE_ABORT;
@@ -70324,7 +71295,7 @@ case OP_OpenWrite: {
p2 = pOp->p2;
iDb = pOp->p3;
assert( iDb>=0 && iDb<db->nDb );
- assert( (p->btreeMask & (((yDbMask)1)<<iDb))!=0 );
+ assert( DbMaskTest(p->btreeMask, iDb) );
pDb = &db->aDb[iDb];
pX = pDb->pBt;
assert( pX!=0 );
@@ -70369,6 +71340,7 @@ case OP_OpenWrite: {
if( pCur==0 ) goto no_mem;
pCur->nullRow = 1;
pCur->isOrdered = 1;
+ pCur->pgnoRoot = p2;
rc = sqlite3BtreeCursor(pX, p2, wrFlag, pKeyInfo, pCur->pCursor);
pCur->pKeyInfo = pKeyInfo;
assert( OPFLAG_BULKCSR==BTREE_BULKLOAD );
@@ -70428,6 +71400,7 @@ case OP_OpenEphemeral: {
pCx = allocateCursor(p, pOp->p1, pOp->p2, -1, 1);
if( pCx==0 ) goto no_mem;
pCx->nullRow = 1;
+ pCx->isEphemeral = 1;
rc = sqlite3BtreeOpen(db->pVfs, 0, db, &pCx->pBt,
BTREE_OMIT_JOURNAL | BTREE_SINGLE | pOp->p5, vfsFlags);
if( rc==SQLITE_OK ){
@@ -70522,7 +71495,7 @@ case OP_Close: {
break;
}
-/* Opcode: SeekGe P1 P2 P3 P4 *
+/* Opcode: SeekGE P1 P2 P3 P4 *
** Synopsis: key=r[P3@P4]
**
** If cursor P1 refers to an SQL table (B-Tree that uses integer keys),
@@ -70534,9 +71507,13 @@ case OP_Close: {
** is greater than or equal to the key value. If there are no records
** greater than or equal to the key and P2 is not zero, then jump to P2.
**
-** See also: Found, NotFound, Distinct, SeekLt, SeekGt, SeekLe
+** This opcode leaves the cursor configured to move in forward order,
+** from the beginning toward the end. In other words, the cursor is
+** configured to use Next, not Prev.
+**
+** See also: Found, NotFound, SeekLt, SeekGt, SeekLe
*/
-/* Opcode: SeekGt P1 P2 P3 P4 *
+/* Opcode: SeekGT P1 P2 P3 P4 *
** Synopsis: key=r[P3@P4]
**
** If cursor P1 refers to an SQL table (B-Tree that uses integer keys),
@@ -70548,9 +71525,13 @@ case OP_Close: {
** is greater than the key value. If there are no records greater than
** the key and P2 is not zero, then jump to P2.
**
-** See also: Found, NotFound, Distinct, SeekLt, SeekGe, SeekLe
+** This opcode leaves the cursor configured to move in forward order,
+** from the beginning toward the end. In other words, the cursor is
+** configured to use Next, not Prev.
+**
+** See also: Found, NotFound, SeekLt, SeekGe, SeekLe
*/
-/* Opcode: SeekLt P1 P2 P3 P4 *
+/* Opcode: SeekLT P1 P2 P3 P4 *
** Synopsis: key=r[P3@P4]
**
** If cursor P1 refers to an SQL table (B-Tree that uses integer keys),
@@ -70562,9 +71543,13 @@ case OP_Close: {
** is less than the key value. If there are no records less than
** the key and P2 is not zero, then jump to P2.
**
-** See also: Found, NotFound, Distinct, SeekGt, SeekGe, SeekLe
+** This opcode leaves the cursor configured to move in reverse order,
+** from the end toward the beginning. In other words, the cursor is
+** configured to use Prev, not Next.
+**
+** See also: Found, NotFound, SeekGt, SeekGe, SeekLe
*/
-/* Opcode: SeekLe P1 P2 P3 P4 *
+/* Opcode: SeekLE P1 P2 P3 P4 *
** Synopsis: key=r[P3@P4]
**
** If cursor P1 refers to an SQL table (B-Tree that uses integer keys),
@@ -70576,7 +71561,11 @@ case OP_Close: {
** is less than or equal to the key value. If there are no records
** less than or equal to the key and P2 is not zero, then jump to P2.
**
-** See also: Found, NotFound, Distinct, SeekGt, SeekGe, SeekLt
+** This opcode leaves the cursor configured to move in reverse order,
+** from the end toward the beginning. In other words, the cursor is
+** configured to use Prev, not Next.
+**
+** See also: Found, NotFound, SeekGt, SeekGe, SeekLt
*/
case OP_SeekLT: /* jump, in3 */
case OP_SeekLE: /* jump, in3 */
@@ -70601,12 +71590,15 @@ case OP_SeekGT: { /* jump, in3 */
assert( pC->pCursor!=0 );
oc = pOp->opcode;
pC->nullRow = 0;
+#ifdef SQLITE_DEBUG
+ pC->seekOp = pOp->opcode;
+#endif
if( pC->isTable ){
/* The input value in P3 might be of any type: integer, real, string,
** blob, or NULL. But it needs to be an integer before we can do
** the seek, so covert it. */
pIn3 = &aMem[pOp->p3];
- applyNumericAffinity(pIn3);
+ ApplyNumericAffinity(pIn3);
iKey = sqlite3VdbeIntValue(pIn3);
pC->rowidIsValid = 0;
@@ -70756,6 +71748,10 @@ case OP_Seek: { /* in2 */
** is a prefix of any entry in P1 then a jump is made to P2 and
** P1 is left pointing at the matching entry.
**
+** This operation leaves the cursor in a state where it can be
+** advanced in the forward direction. The Next instruction will work,
+** but not the Prev instruction.
+**
** See also: NotFound, NoConflict, NotExists. SeekGe
*/
/* Opcode: NotFound P1 P2 P3 P4 *
@@ -70771,6 +71767,10 @@ case OP_Seek: { /* in2 */
** falls through to the next instruction and P1 is left pointing at the
** matching entry.
**
+** This operation leaves the cursor in a state where it cannot be
+** advanced in either direction. In other words, the Next and Prev
+** opcodes do not work after this operation.
+**
** See also: Found, NotExists, NoConflict
*/
/* Opcode: NoConflict P1 P2 P3 P4 *
@@ -70790,6 +71790,10 @@ case OP_Seek: { /* in2 */
** This opcode is similar to OP_NotFound with the exceptions that the
** branch is always taken if any part of the search key input is NULL.
**
+** This operation leaves the cursor in a state where it cannot be
+** advanced in either direction. In other words, the Next and Prev
+** opcodes do not work after this operation.
+**
** See also: NotFound, Found, NotExists
*/
case OP_NoConflict: /* jump, in3 */
@@ -70812,6 +71816,9 @@ case OP_Found: { /* jump, in3 */
assert( pOp->p4type==P4_INT32 );
pC = p->apCsr[pOp->p1];
assert( pC!=0 );
+#ifdef SQLITE_DEBUG
+ pC->seekOp = pOp->opcode;
+#endif
pIn3 = &aMem[pOp->p3];
assert( pC->pCursor!=0 );
assert( pC->isTable==0 );
@@ -70883,6 +71890,10 @@ case OP_Found: { /* jump, in3 */
** The OP_NotFound opcode performs the same operation on index btrees
** (with arbitrary multi-value keys).
**
+** This opcode leaves the cursor in a state where it cannot be advanced
+** in either direction. In other words, the Next and Prev opcodes will
+** not work following this opcode.
+**
** See also: Found, NotFound, NoConflict
*/
case OP_NotExists: { /* jump, in3 */
@@ -70896,6 +71907,9 @@ case OP_NotExists: { /* jump, in3 */
assert( pOp->p1>=0 && pOp->p1<p->nCursor );
pC = p->apCsr[pOp->p1];
assert( pC!=0 );
+#ifdef SQLITE_DEBUG
+ pC->seekOp = 0;
+#endif
assert( pC->isTable );
assert( pC->pseudoTableReg==0 );
pCrsr = pC->pCursor;
@@ -70918,7 +71932,7 @@ case OP_NotExists: { /* jump, in3 */
}
/* Opcode: Sequence P1 P2 * * *
-** Synopsis: r[P2]=rowid
+** Synopsis: r[P2]=cursor[P1].ctr++
**
** Find the next available sequence number for cursor P1.
** Write the sequence number into register P2.
@@ -71198,7 +72212,7 @@ case OP_InsertInt: {
** The cursor will be left pointing at either the next or the previous
** record in the table. If it is left pointing at the next record, then
** the next Next instruction will be a no-op. Hence it is OK to delete
-** a record from within an Next loop.
+** a record from within a Next loop.
**
** If the OPFLAG_NCHANGE flag of P2 is set, then the row change count is
** incremented (otherwise not).
@@ -71258,12 +72272,12 @@ case OP_ResetCount: {
}
/* Opcode: SorterCompare P1 P2 P3 P4
-** Synopsis: if key(P1)!=rtrim(r[P3],P4) goto P2
+** Synopsis: if key(P1)!=trim(r[P3],P4) goto P2
**
** P1 is a sorter cursor. This instruction compares a prefix of the
-** the record blob in register P3 against a prefix of the entry that
-** the sorter cursor currently points to. The final P4 fields of both
-** the P3 and sorter record are ignored.
+** record blob in register P3 against a prefix of the entry that
+** the sorter cursor currently points to. Only the first P4 fields
+** of r[P3] and the sorter record are compared.
**
** If either P3 or the sorter contains a NULL in one of their significant
** fields (not counting the P4 fields at the end which are ignored) then
@@ -71275,14 +72289,14 @@ case OP_ResetCount: {
case OP_SorterCompare: {
VdbeCursor *pC;
int res;
- int nIgnore;
+ int nKeyCol;
pC = p->apCsr[pOp->p1];
assert( isSorter(pC) );
assert( pOp->p4type==P4_INT32 );
pIn3 = &aMem[pOp->p3];
- nIgnore = pOp->p4.i;
- rc = sqlite3VdbeSorterCompare(pC, pIn3, nIgnore, &res);
+ nKeyCol = pOp->p4.i;
+ rc = sqlite3VdbeSorterCompare(pC, pIn3, nKeyCol, &res);
VdbeBranchTaken(res!=0,2);
if( res ){
pc = pOp->p2-1;
@@ -71302,6 +72316,7 @@ case OP_SorterData: {
pC = p->apCsr[pOp->p1];
assert( isSorter(pC) );
rc = sqlite3VdbeSorterRowkey(pC, pOut);
+ assert( rc!=SQLITE_OK || (pOut->flags & MEM_Blob) );
break;
}
@@ -71461,11 +72476,15 @@ case OP_NullRow: {
/* Opcode: Last P1 P2 * * *
**
-** The next use of the Rowid or Column or Next instruction for P1
+** The next use of the Rowid or Column or Prev instruction for P1
** will refer to the last entry in the database table or index.
** If the table or index is empty and P2>0, then jump immediately to P2.
** If P2 is 0 or if the table or index is not empty, fall through
** to the following instruction.
+**
+** This opcode leaves the cursor configured to move in reverse order,
+** from the end toward the beginning. In other words, the cursor is
+** configured to use Prev, not Next.
*/
case OP_Last: { /* jump */
VdbeCursor *pC;
@@ -71483,6 +72502,9 @@ case OP_Last: { /* jump */
pC->deferredMoveto = 0;
pC->rowidIsValid = 0;
pC->cacheStatus = CACHE_STALE;
+#ifdef SQLITE_DEBUG
+ pC->seekOp = OP_Last;
+#endif
if( pOp->p2>0 ){
VdbeBranchTaken(res!=0,2);
if( res ) pc = pOp->p2 - 1;
@@ -71519,6 +72541,10 @@ case OP_Sort: { /* jump */
** If the table or index is empty and P2>0, then jump immediately to P2.
** If P2 is 0 or if the table or index is not empty, fall through
** to the following instruction.
+**
+** This opcode leaves the cursor configured to move in forward order,
+** from the beginning toward the end. In other words, the cursor is
+** configured to use Next, not Prev.
*/
case OP_Rewind: { /* jump */
VdbeCursor *pC;
@@ -71530,6 +72556,9 @@ case OP_Rewind: { /* jump */
assert( pC!=0 );
assert( isSorter(pC)==(pOp->opcode==OP_SorterSort) );
res = 1;
+#ifdef SQLITE_DEBUG
+ pC->seekOp = OP_Rewind;
+#endif
if( isSorter(pC) ){
rc = sqlite3VdbeSorterRewind(db, pC, &res);
}else{
@@ -71556,6 +72585,10 @@ case OP_Rewind: { /* jump */
** to the following instruction. But if the cursor advance was successful,
** jump immediately to P2.
**
+** The Next opcode is only valid following an SeekGT, SeekGE, or
+** OP_Rewind opcode used to position the cursor. Next is not allowed
+** to follow SeekLT, SeekLE, or OP_Last.
+**
** The P1 cursor must be for a real table, not a pseudo-table. P1 must have
** been opened prior to this opcode or the program will segfault.
**
@@ -71574,7 +72607,7 @@ case OP_Rewind: { /* jump */
*/
/* Opcode: NextIfOpen P1 P2 P3 P4 P5
**
-** This opcode works just like OP_Next except that if cursor P1 is not
+** This opcode works just like Next except that if cursor P1 is not
** open it behaves a no-op.
*/
/* Opcode: Prev P1 P2 P3 P4 P5
@@ -71584,6 +72617,11 @@ case OP_Rewind: { /* jump */
** to the following instruction. But if the cursor backup was successful,
** jump immediately to P2.
**
+**
+** The Prev opcode is only valid following an SeekLT, SeekLE, or
+** OP_Last opcode used to position the cursor. Prev is not allowed
+** to follow SeekGT, SeekGE, or OP_Rewind.
+**
** The P1 cursor must be for a real table, not a pseudo-table. If P1 is
** not open then the behavior is undefined.
**
@@ -71600,7 +72638,7 @@ case OP_Rewind: { /* jump */
*/
/* Opcode: PrevIfOpen P1 P2 P3 P4 P5
**
-** This opcode works just like OP_Prev except that if cursor P1 is not
+** This opcode works just like Prev except that if cursor P1 is not
** open it behaves a no-op.
*/
case OP_SorterNext: { /* jump */
@@ -71609,6 +72647,7 @@ case OP_SorterNext: { /* jump */
pC = p->apCsr[pOp->p1];
assert( isSorter(pC) );
+ res = 0;
rc = sqlite3VdbeSorterNext(db, pC, &res);
goto next_tail;
case OP_PrevIfOpen: /* jump */
@@ -71630,6 +72669,16 @@ case OP_Next: /* jump */
assert( pOp->opcode!=OP_Prev || pOp->p4.xAdvance==sqlite3BtreePrevious );
assert( pOp->opcode!=OP_NextIfOpen || pOp->p4.xAdvance==sqlite3BtreeNext );
assert( pOp->opcode!=OP_PrevIfOpen || pOp->p4.xAdvance==sqlite3BtreePrevious);
+
+ /* The Next opcode is only used after SeekGT, SeekGE, and Rewind.
+ ** The Prev opcode is only used after SeekLT, SeekLE, and Last. */
+ assert( pOp->opcode!=OP_Next || pOp->opcode!=OP_NextIfOpen
+ || pC->seekOp==OP_SeekGT || pC->seekOp==OP_SeekGE
+ || pC->seekOp==OP_Rewind || pC->seekOp==OP_Found);
+ assert( pOp->opcode!=OP_Prev || pOp->opcode!=OP_PrevIfOpen
+ || pC->seekOp==OP_SeekLT || pC->seekOp==OP_SeekLE
+ || pC->seekOp==OP_Last );
+
rc = pOp->p4.xAdvance(pC->pCursor, &res);
next_tail:
pC->cacheStatus = CACHE_STALE;
@@ -71912,7 +72961,7 @@ case OP_Destroy: { /* out2-prerelease */
}else{
iDb = pOp->p3;
assert( iCnt==1 );
- assert( (p->btreeMask & (((yDbMask)1)<<iDb))!=0 );
+ assert( DbMaskTest(p->btreeMask, iDb) );
iMoved = 0; /* Not needed. Only to silence a warning. */
rc = sqlite3BtreeDropTable(db->aDb[iDb].pBt, pOp->p1, &iMoved);
pOut->flags = MEM_Int;
@@ -71952,7 +73001,7 @@ case OP_Clear: {
nChange = 0;
assert( p->readOnly==0 );
- assert( (p->btreeMask & (((yDbMask)1)<<pOp->p2))!=0 );
+ assert( DbMaskTest(p->btreeMask, pOp->p2) );
rc = sqlite3BtreeClearTable(
db->aDb[pOp->p2].pBt, pOp->p1, (pOp->p3 ? &nChange : 0)
);
@@ -71967,6 +73016,29 @@ case OP_Clear: {
break;
}
+/* Opcode: ResetSorter P1 * * * *
+**
+** Delete all contents from the ephemeral table or sorter
+** that is open on cursor P1.
+**
+** This opcode only works for cursors used for sorting and
+** opened with OP_OpenEphemeral or OP_SorterOpen.
+*/
+case OP_ResetSorter: {
+ VdbeCursor *pC;
+
+ assert( pOp->p1>=0 && pOp->p1<p->nCursor );
+ pC = p->apCsr[pOp->p1];
+ assert( pC!=0 );
+ if( pC->pSorter ){
+ sqlite3VdbeSorterReset(db, pC->pSorter);
+ }else{
+ assert( pC->isEphemeral );
+ rc = sqlite3BtreeClearTableOfCursor(pC->pCursor);
+ }
+ break;
+}
+
/* Opcode: CreateTable P1 P2 * * *
** Synopsis: r[P2]=root iDb=P1
**
@@ -71999,7 +73071,7 @@ case OP_CreateTable: { /* out2-prerelease */
pgno = 0;
assert( pOp->p1>=0 && pOp->p1<db->nDb );
- assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ assert( DbMaskTest(p->btreeMask, pOp->p1) );
assert( p->readOnly==0 );
pDb = &db->aDb[pOp->p1];
assert( pDb->pBt!=0 );
@@ -72087,7 +73159,8 @@ case OP_LoadAnalysis: {
**
** Remove the internal (in-memory) data structures that describe
** the table named P4 in database P1. This is called after a table
-** is dropped in order to keep the internal representation of the
+** is dropped from disk (using the Destroy opcode) in order to keep
+** the internal representation of the
** schema consistent with what is on disk.
*/
case OP_DropTable: {
@@ -72099,7 +73172,8 @@ case OP_DropTable: {
**
** Remove the internal (in-memory) data structures that describe
** the index named P4 in database P1. This is called after an index
-** is dropped in order to keep the internal representation of the
+** is dropped from disk (using the Destroy opcode)
+** in order to keep the internal representation of the
** schema consistent with what is on disk.
*/
case OP_DropIndex: {
@@ -72111,7 +73185,8 @@ case OP_DropIndex: {
**
** Remove the internal (in-memory) data structures that describe
** the trigger named P4 in database P1. This is called after a trigger
-** is dropped in order to keep the internal representation of the
+** is dropped from disk (using the Destroy opcode) in order to keep
+** the internal representation of the
** schema consistent with what is on disk.
*/
case OP_DropTrigger: {
@@ -72164,7 +73239,7 @@ case OP_IntegrityCk: {
}
aRoot[j] = 0;
assert( pOp->p5<db->nDb );
- assert( (p->btreeMask & (((yDbMask)1)<<pOp->p5))!=0 );
+ assert( DbMaskTest(p->btreeMask, pOp->p5) );
z = sqlite3BtreeIntegrityCheck(db->aDb[pOp->p5].pBt, aRoot, nRoot,
(int)pnErr->u.i, &nErr);
sqlite3DbFree(db, aRoot);
@@ -72273,9 +73348,7 @@ case OP_RowSetTest: { /* jump, in1, in3 */
assert( pOp->p4type==P4_INT32 );
assert( iSet==-1 || iSet>=0 );
if( iSet ){
- exists = sqlite3RowSetTest(pIn1->u.pRowSet,
- (u8)(iSet>=0 ? iSet & 0xf : 0xff),
- pIn3->u.i);
+ exists = sqlite3RowSetTest(pIn1->u.pRowSet, iSet, pIn3->u.i);
VdbeBranchTaken(exists!=0,2);
if( exists ){
pc = pOp->p2 - 1;
@@ -72528,17 +73601,16 @@ case OP_IfPos: { /* jump, in1 */
break;
}
-/* Opcode: IfNeg P1 P2 * * *
-** Synopsis: if r[P1]<0 goto P2
+/* Opcode: IfNeg P1 P2 P3 * *
+** Synopsis: r[P1]+=P3, if r[P1]<0 goto P2
**
-** If the value of register P1 is less than zero, jump to P2.
-**
-** It is illegal to use this instruction on a register that does
-** not contain an integer. An assertion fault will result if you try.
+** Register P1 must contain an integer. Add literal P3 to the value in
+** register P1 then if the value of register P1 is less than zero, jump to P2.
*/
case OP_IfNeg: { /* jump, in1 */
pIn1 = &aMem[pOp->p1];
assert( pIn1->flags&MEM_Int );
+ pIn1->u.i += pOp->p3;
VdbeBranchTaken(pIn1->u.i<0, 2);
if( pIn1->u.i<0 ){
pc = pOp->p2 - 1;
@@ -72551,9 +73623,6 @@ case OP_IfNeg: { /* jump, in1 */
**
** The register P1 must contain an integer. Add literal P3 to the
** value in register P1. If the result is exactly 0, jump to P2.
-**
-** It is illegal to use this instruction on a register that does
-** not contain an integer. An assertion fault will result if you try.
*/
case OP_IfZero: { /* jump, in1 */
pIn1 = &aMem[pOp->p1];
@@ -72826,7 +73895,7 @@ case OP_IncrVacuum: { /* jump */
Btree *pBt;
assert( pOp->p1>=0 && pOp->p1<db->nDb );
- assert( (p->btreeMask & (((yDbMask)1)<<pOp->p1))!=0 );
+ assert( DbMaskTest(p->btreeMask, pOp->p1) );
assert( p->readOnly==0 );
pBt = db->aDb[pOp->p1].pBt;
rc = sqlite3BtreeIncrVacuum(pBt);
@@ -72841,12 +73910,13 @@ case OP_IncrVacuum: { /* jump */
/* Opcode: Expire P1 * * * *
**
-** Cause precompiled statements to become expired. An expired statement
-** fails with an error code of SQLITE_SCHEMA if it is ever executed
-** (via sqlite3_step()).
+** Cause precompiled statements to expire. When an expired statement
+** is executed using sqlite3_step() it will either automatically
+** reprepare itself (if it was originally created using sqlite3_prepare_v2())
+** or it will fail with SQLITE_SCHEMA.
**
** If P1 is 0, then all SQL statements become expired. If P1 is non-zero,
-** then only the currently executing statement is affected.
+** then only the currently executing statement is expired.
*/
case OP_Expire: {
if( !pOp->p1 ){
@@ -72878,7 +73948,7 @@ case OP_TableLock: {
if( isWriteLock || 0==(db->flags&SQLITE_ReadUncommitted) ){
int p1 = pOp->p1;
assert( p1>=0 && p1<db->nDb );
- assert( (p->btreeMask & (((yDbMask)1)<<p1))!=0 );
+ assert( DbMaskTest(p->btreeMask, p1) );
assert( isWriteLock==0 || isWriteLock==1 );
rc = sqlite3BtreeLockTable(db->aDb[p1].pBt, pOp->p2, isWriteLock);
if( (rc&0xFF)==SQLITE_LOCKED ){
@@ -72975,7 +74045,7 @@ case OP_VOpen: {
#ifndef SQLITE_OMIT_VIRTUALTABLE
/* Opcode: VFilter P1 P2 P3 P4 *
-** Synopsis: iPlan=r[P3] zPlan='P4'
+** Synopsis: iplan=r[P3] zplan='P4'
**
** P1 is a cursor opened using VOpen. P2 is an address to jump to if
** the filtered result set is empty.
@@ -73328,7 +74398,7 @@ case OP_Init: { /* jump */
if( zTrace ){
int i;
for(i=0; i<db->nDb; i++){
- if( MASKBIT(i) & p->btreeMask)==0 ) continue;
+ if( DbMaskTest(p->btreeMask, i)==0 ) continue;
sqlite3_file_control(db, db->aDb[i].zName, SQLITE_FCNTL_TRACE, zTrace);
}
}
@@ -73371,8 +74441,8 @@ default: { /* This is really OP_Noop and OP_Explain */
#ifdef VDBE_PROFILE
{
- u64 elapsed = sqlite3Hwtime() - start;
- pOp->cycles += elapsed;
+ u64 endTime = sqlite3Hwtime();
+ if( endTime>start ) pOp->cycles += endTime - start;
pOp->cnt++;
}
#endif
@@ -73543,9 +74613,7 @@ static int blobSeekToRow(Incrblob *p, sqlite3_int64 iRow, char **pzErr){
p->iOffset = pC->aType[p->iCol + pC->nField];
p->nByte = sqlite3VdbeSerialTypeLen(type);
p->pCsr = pC->pCursor;
- sqlite3BtreeEnterCursor(p->pCsr);
- sqlite3BtreeCacheOverflow(p->pCsr);
- sqlite3BtreeLeaveCursor(p->pCsr);
+ sqlite3BtreeIncrblobCursor(p->pCsr);
}
}
@@ -74285,7 +75353,6 @@ static int vdbeSorterIterInit(
rc = sqlite3OsRead(
pSorter->pTemp1, &pIter->aBuffer[iBuf], nRead, iStart
);
- assert( rc!=SQLITE_IOERR_SHORT_READ );
}
if( rc==SQLITE_OK ){
@@ -74321,7 +75388,7 @@ static int vdbeSorterIterInit(
*/
static void vdbeSorterCompare(
const VdbeCursor *pCsr, /* Cursor object (for pKeyInfo) */
- int nIgnore, /* Ignore the last nIgnore fields */
+ int nKeyCol, /* Num of columns. 0 means "all" */
const void *pKey1, int nKey1, /* Left side of comparison */
const void *pKey2, int nKey2, /* Right side of comparison */
int *pRes /* OUT: Result of comparison */
@@ -74335,10 +75402,9 @@ static void vdbeSorterCompare(
sqlite3VdbeRecordUnpack(pKeyInfo, nKey2, pKey2, r2);
}
- if( nIgnore ){
- r2->nField = pKeyInfo->nField - nIgnore;
- assert( r2->nField>0 );
- for(i=0; i<r2->nField; i++){
+ if( nKeyCol ){
+ r2->nField = nKeyCol;
+ for(i=0; i<nKeyCol; i++){
if( r2->aMem[i].flags & MEM_Null ){
*pRes = -1;
return;
@@ -74440,22 +75506,39 @@ static void vdbeSorterRecordFree(sqlite3 *db, SorterRecord *pRecord){
}
/*
+** Reset a sorting cursor back to its original empty state.
+*/
+SQLITE_PRIVATE void sqlite3VdbeSorterReset(sqlite3 *db, VdbeSorter *pSorter){
+ if( pSorter->aIter ){
+ int i;
+ for(i=0; i<pSorter->nTree; i++){
+ vdbeSorterIterZero(db, &pSorter->aIter[i]);
+ }
+ sqlite3DbFree(db, pSorter->aIter);
+ pSorter->aIter = 0;
+ }
+ if( pSorter->pTemp1 ){
+ sqlite3OsCloseFree(pSorter->pTemp1);
+ pSorter->pTemp1 = 0;
+ }
+ vdbeSorterRecordFree(db, pSorter->pRecord);
+ pSorter->pRecord = 0;
+ pSorter->iWriteOff = 0;
+ pSorter->iReadOff = 0;
+ pSorter->nInMemory = 0;
+ pSorter->nTree = 0;
+ pSorter->nPMA = 0;
+ pSorter->aTree = 0;
+}
+
+
+/*
** Free any cursor components allocated by sqlite3VdbeSorterXXX routines.
*/
SQLITE_PRIVATE void sqlite3VdbeSorterClose(sqlite3 *db, VdbeCursor *pCsr){
VdbeSorter *pSorter = pCsr->pSorter;
if( pSorter ){
- if( pSorter->aIter ){
- int i;
- for(i=0; i<pSorter->nTree; i++){
- vdbeSorterIterZero(db, &pSorter->aIter[i]);
- }
- sqlite3DbFree(db, pSorter->aIter);
- }
- if( pSorter->pTemp1 ){
- sqlite3OsCloseFree(pSorter->pTemp1);
- }
- vdbeSorterRecordFree(db, pSorter->pRecord);
+ sqlite3VdbeSorterReset(db, pSorter);
sqlite3DbFree(db, pSorter->pUnpacked);
sqlite3DbFree(db, pSorter);
pCsr->pSorter = 0;
@@ -74891,14 +75974,55 @@ SQLITE_PRIVATE int sqlite3VdbeSorterNext(sqlite3 *db, const VdbeCursor *pCsr, in
if( pSorter->aTree ){
int iPrev = pSorter->aTree[1];/* Index of iterator to advance */
- int i; /* Index of aTree[] to recalculate */
-
rc = vdbeSorterIterNext(db, &pSorter->aIter[iPrev]);
- for(i=(pSorter->nTree+iPrev)/2; rc==SQLITE_OK && i>0; i=i/2){
- rc = vdbeSorterDoCompare(pCsr, i);
- }
+ if( rc==SQLITE_OK ){
+ int i; /* Index of aTree[] to recalculate */
+ VdbeSorterIter *pIter1; /* First iterator to compare */
+ VdbeSorterIter *pIter2; /* Second iterator to compare */
+ u8 *pKey2; /* To pIter2->aKey, or 0 if record cached */
+
+ /* Find the first two iterators to compare. The one that was just
+ ** advanced (iPrev) and the one next to it in the array. */
+ pIter1 = &pSorter->aIter[(iPrev & 0xFFFE)];
+ pIter2 = &pSorter->aIter[(iPrev | 0x0001)];
+ pKey2 = pIter2->aKey;
+
+ for(i=(pSorter->nTree+iPrev)/2; i>0; i=i/2){
+ /* Compare pIter1 and pIter2. Store the result in variable iRes. */
+ int iRes;
+ if( pIter1->pFile==0 ){
+ iRes = +1;
+ }else if( pIter2->pFile==0 ){
+ iRes = -1;
+ }else{
+ vdbeSorterCompare(pCsr, 0,
+ pIter1->aKey, pIter1->nKey, pKey2, pIter2->nKey, &iRes
+ );
+ }
+
+ /* If pIter1 contained the smaller value, set aTree[i] to its index.
+ ** Then set pIter2 to the next iterator to compare to pIter1. In this
+ ** case there is no cache of pIter2 in pSorter->pUnpacked, so set
+ ** pKey2 to point to the record belonging to pIter2.
+ **
+ ** Alternatively, if pIter2 contains the smaller of the two values,
+ ** set aTree[i] to its index and update pIter1. If vdbeSorterCompare()
+ ** was actually called above, then pSorter->pUnpacked now contains
+ ** a value equivalent to pIter2. So set pKey2 to NULL to prevent
+ ** vdbeSorterCompare() from decoding pIter2 again. */
+ if( iRes<=0 ){
+ pSorter->aTree[i] = (int)(pIter1 - pSorter->aIter);
+ pIter2 = &pSorter->aIter[ pSorter->aTree[i ^ 0x0001] ];
+ pKey2 = pIter2->aKey;
+ }else{
+ if( pIter1->pFile ) pKey2 = 0;
+ pSorter->aTree[i] = (int)(pIter2 - pSorter->aIter);
+ pIter1 = &pSorter->aIter[ pSorter->aTree[i ^ 0x0001] ];
+ }
- *pbEof = (pSorter->aIter[pSorter->aTree[1]].pFile==0);
+ }
+ *pbEof = (pSorter->aIter[pSorter->aTree[1]].pFile==0);
+ }
}else{
SorterRecord *pFree = pSorter->pRecord;
pSorter->pRecord = pFree->pNext;
@@ -74962,14 +76086,14 @@ SQLITE_PRIVATE int sqlite3VdbeSorterRowkey(const VdbeCursor *pCsr, Mem *pOut){
SQLITE_PRIVATE int sqlite3VdbeSorterCompare(
const VdbeCursor *pCsr, /* Sorter cursor */
Mem *pVal, /* Value to compare to current sorter key */
- int nIgnore, /* Ignore this many fields at the end */
+ int nKeyCol, /* Only compare this many fields */
int *pRes /* OUT: Result of comparison */
){
VdbeSorter *pSorter = pCsr->pSorter;
void *pKey; int nKey; /* Sorter key to compare pVal with */
pKey = vdbeSorterRowkey(pSorter, &nKey);
- vdbeSorterCompare(pCsr, nIgnore, pVal->z, pVal->n, pKey, nKey, pRes);
+ vdbeSorterCompare(pCsr, nKeyCol, pVal->z, pVal->n, pKey, nKey, pRes);
return SQLITE_OK;
}
@@ -76001,7 +77125,7 @@ static int lookupName(
}
}
if( iCol>=pTab->nCol && sqlite3IsRowid(zCol) && HasRowid(pTab) ){
- /* IMP: R-24309-18625 */
+ /* IMP: R-51414-32910 */
/* IMP: R-44911-55124 */
iCol = -1;
}
@@ -76357,8 +77481,13 @@ static int resolveExprStep(Walker *pWalker, Expr *pExpr){
/* EVIDENCE-OF: R-61304-29449 The unlikely(X) function is equivalent to
** likelihood(X, 0.0625).
** EVIDENCE-OF: R-01283-11636 The unlikely(X) function is short-hand for
- ** likelihood(X,0.0625). */
- pExpr->iTable = 62; /* TUNING: Default 2nd arg to unlikely() is 0.0625 */
+ ** likelihood(X,0.0625).
+ ** EVIDENCE-OF: R-36850-34127 The likely(X) function is short-hand for
+ ** likelihood(X,0.9375).
+ ** EVIDENCE-OF: R-53436-40973 The likely(X) function is equivalent to
+ ** likelihood(X,0.9375). */
+ /* TUNING: unlikely() probability is 0.0625. likely() is 0.9375 */
+ pExpr->iTable = pDef->zName[0]=='u' ? 62 : 938;
}
}
}
@@ -77134,6 +78263,7 @@ SQLITE_PRIVATE void sqlite3ResolveSelfReference(
SQLITE_PRIVATE char sqlite3ExprAffinity(Expr *pExpr){
int op;
pExpr = sqlite3ExprSkipCollate(pExpr);
+ if( pExpr->flags & EP_Generic ) return 0;
op = pExpr->op;
if( op==TK_SELECT ){
assert( pExpr->flags&EP_xIsSelect );
@@ -77166,7 +78296,11 @@ SQLITE_PRIVATE char sqlite3ExprAffinity(Expr *pExpr){
** If a memory allocation error occurs, that fact is recorded in pParse->db
** and the pExpr parameter is returned unchanged.
*/
-SQLITE_PRIVATE Expr *sqlite3ExprAddCollateToken(Parse *pParse, Expr *pExpr, Token *pCollName){
+SQLITE_PRIVATE Expr *sqlite3ExprAddCollateToken(
+ Parse *pParse, /* Parsing context */
+ Expr *pExpr, /* Add the "COLLATE" clause to this expression */
+ const Token *pCollName /* Name of collating sequence */
+){
if( pCollName->n>0 ){
Expr *pNew = sqlite3ExprAlloc(pParse->db, TK_COLLATE, pCollName, 1);
if( pNew ){
@@ -77219,6 +78353,7 @@ SQLITE_PRIVATE CollSeq *sqlite3ExprCollSeq(Parse *pParse, Expr *pExpr){
Expr *p = pExpr;
while( p ){
int op = p->op;
+ if( p->flags & EP_Generic ) break;
if( op==TK_CAST || op==TK_UPLUS ){
p = p->pLeft;
continue;
@@ -78050,7 +79185,6 @@ SQLITE_PRIVATE ExprList *sqlite3ExprListDup(sqlite3 *db, ExprList *p, int flags)
if( p==0 ) return 0;
pNew = sqlite3DbMallocRaw(db, sizeof(*pNew) );
if( pNew==0 ) return 0;
- pNew->iECursor = 0;
pNew->nExpr = i = p->nExpr;
if( (flags & EXPRDUP_REDUCE)==0 ) for(i=1; i<p->nExpr; i+=i){}
pNew->a = pItem = sqlite3DbMallocRaw(db, i*sizeof(p->a[0]) );
@@ -78163,7 +79297,6 @@ SQLITE_PRIVATE Select *sqlite3SelectDup(sqlite3 *db, Select *p, int flags){
pNew->selFlags = p->selFlags & ~SF_UsesEphemeral;
pNew->addrOpenEphm[0] = -1;
pNew->addrOpenEphm[1] = -1;
- pNew->addrOpenEphm[2] = -1;
pNew->nSelectRow = p->nSelectRow;
pNew->pWith = withDup(db, p->pWith);
return pNew;
@@ -78465,6 +79598,9 @@ SQLITE_PRIVATE int sqlite3ExprCanBeNull(const Expr *p){
case TK_FLOAT:
case TK_BLOB:
return 0;
+ case TK_COLUMN:
+ assert( p->pTab!=0 );
+ return p->iColumn>=0 && p->pTab->aCol[p->iColumn].notNull==0;
default:
return 1;
}
@@ -78573,6 +79709,40 @@ SQLITE_PRIVATE int sqlite3CodeOnce(Parse *pParse){
}
/*
+** Generate code that checks the left-most column of index table iCur to see if
+** it contains any NULL entries. Cause the register at regHasNull to be set
+** to a non-NULL value if iCur contains no NULLs. Cause register regHasNull
+** to be set to NULL if iCur contains one or more NULL values.
+*/
+static void sqlite3SetHasNullFlag(Vdbe *v, int iCur, int regHasNull){
+ int j1;
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, regHasNull);
+ j1 = sqlite3VdbeAddOp1(v, OP_Rewind, iCur); VdbeCoverage(v);
+ sqlite3VdbeAddOp3(v, OP_Column, iCur, 0, regHasNull);
+ sqlite3VdbeChangeP5(v, OPFLAG_TYPEOFARG);
+ VdbeComment((v, "first_entry_in(%d)", iCur));
+ sqlite3VdbeJumpHere(v, j1);
+}
+
+
+#ifndef SQLITE_OMIT_SUBQUERY
+/*
+** The argument is an IN operator with a list (not a subquery) on the
+** right-hand side. Return TRUE if that list is constant.
+*/
+static int sqlite3InRhsIsConstant(Expr *pIn){
+ Expr *pLHS;
+ int res;
+ assert( !ExprHasProperty(pIn, EP_xIsSelect) );
+ pLHS = pIn->pLeft;
+ pIn->pLeft = 0;
+ res = sqlite3ExprIsConstant(pIn);
+ pIn->pLeft = pLHS;
+ return res;
+}
+#endif
+
+/*
** This function is used by the implementation of the IN (...) operator.
** The pX parameter is the expression on the RHS of the IN operator, which
** might be either a list of expressions or a subquery.
@@ -78581,7 +79751,7 @@ SQLITE_PRIVATE int sqlite3CodeOnce(Parse *pParse){
** be used either to test for membership in the RHS set or to iterate through
** all members of the RHS set, skipping duplicates.
**
-** A cursor is opened on the b-tree object that the RHS of the IN operator
+** A cursor is opened on the b-tree object that is the RHS of the IN operator
** and pX->iTable is set to the index of that cursor.
**
** The returned value of this function indicates the b-tree type, as follows:
@@ -78591,6 +79761,8 @@ SQLITE_PRIVATE int sqlite3CodeOnce(Parse *pParse){
** IN_INDEX_INDEX_DESC - The cursor was opened on a descending index.
** IN_INDEX_EPH - The cursor was opened on a specially created and
** populated epheremal table.
+** IN_INDEX_NOOP - No cursor was allocated. The IN operator must be
+** implemented as a sequence of comparisons.
**
** An existing b-tree might be used if the RHS expression pX is a simple
** subquery such as:
@@ -78600,51 +79772,56 @@ SQLITE_PRIVATE int sqlite3CodeOnce(Parse *pParse){
** If the RHS of the IN operator is a list or a more complex subquery, then
** an ephemeral table might need to be generated from the RHS and then
** pX->iTable made to point to the ephermeral table instead of an
-** existing table.
-**
-** If the prNotFound parameter is 0, then the b-tree will be used to iterate
-** through the set members, skipping any duplicates. In this case an
-** epheremal table must be used unless the selected <column> is guaranteed
+** existing table.
+**
+** The inFlags parameter must contain exactly one of the bits
+** IN_INDEX_MEMBERSHIP or IN_INDEX_LOOP. If inFlags contains
+** IN_INDEX_MEMBERSHIP, then the generated table will be used for a
+** fast membership test. When the IN_INDEX_LOOP bit is set, the
+** IN index will be used to loop over all values of the RHS of the
+** IN operator.
+**
+** When IN_INDEX_LOOP is used (and the b-tree will be used to iterate
+** through the set members) then the b-tree must not contain duplicates.
+** An epheremal table must be used unless the selected <column> is guaranteed
** to be unique - either because it is an INTEGER PRIMARY KEY or it
** has a UNIQUE constraint or UNIQUE index.
**
-** If the prNotFound parameter is not 0, then the b-tree will be used
-** for fast set membership tests. In this case an epheremal table must
+** When IN_INDEX_MEMBERSHIP is used (and the b-tree will be used
+** for fast set membership tests) then an epheremal table must
** be used unless <column> is an INTEGER PRIMARY KEY or an index can
** be found with <column> as its left-most column.
**
+** If the IN_INDEX_NOOP_OK and IN_INDEX_MEMBERSHIP are both set and
+** if the RHS of the IN operator is a list (not a subquery) then this
+** routine might decide that creating an ephemeral b-tree for membership
+** testing is too expensive and return IN_INDEX_NOOP. In that case, the
+** calling routine should implement the IN operator using a sequence
+** of Eq or Ne comparison operations.
+**
** When the b-tree is being used for membership tests, the calling function
-** needs to know whether or not the structure contains an SQL NULL
-** value in order to correctly evaluate expressions like "X IN (Y, Z)".
-** If there is any chance that the (...) might contain a NULL value at
+** might need to know whether or not the RHS side of the IN operator
+** contains a NULL. If prRhsHasNull is not a NULL pointer and
+** if there is any chance that the (...) might contain a NULL value at
** runtime, then a register is allocated and the register number written
-** to *prNotFound. If there is no chance that the (...) contains a
-** NULL value, then *prNotFound is left unchanged.
-**
-** If a register is allocated and its location stored in *prNotFound, then
-** its initial value is NULL. If the (...) does not remain constant
-** for the duration of the query (i.e. the SELECT within the (...)
-** is a correlated subquery) then the value of the allocated register is
-** reset to NULL each time the subquery is rerun. This allows the
-** caller to use vdbe code equivalent to the following:
-**
-** if( register==NULL ){
-** has_null = <test if data structure contains null>
-** register = 1
-** }
+** to *prRhsHasNull. If there is no chance that the (...) contains a
+** NULL value, then *prRhsHasNull is left unchanged.
**
-** in order to avoid running the <test if data structure contains null>
-** test more often than is necessary.
+** If a register is allocated and its location stored in *prRhsHasNull, then
+** the value in that register will be NULL if the b-tree contains one or more
+** NULL values, and it will be some non-NULL value if the b-tree contains no
+** NULL values.
*/
#ifndef SQLITE_OMIT_SUBQUERY
-SQLITE_PRIVATE int sqlite3FindInIndex(Parse *pParse, Expr *pX, int *prNotFound){
+SQLITE_PRIVATE int sqlite3FindInIndex(Parse *pParse, Expr *pX, u32 inFlags, int *prRhsHasNull){
Select *p; /* SELECT to the right of IN operator */
int eType = 0; /* Type of RHS table. IN_INDEX_* */
int iTab = pParse->nTab++; /* Cursor of the RHS table */
- int mustBeUnique = (prNotFound==0); /* True if RHS must be unique */
+ int mustBeUnique; /* True if RHS must be unique */
Vdbe *v = sqlite3GetVdbe(pParse); /* Virtual machine being coded */
assert( pX->op==TK_IN );
+ mustBeUnique = (inFlags & IN_INDEX_LOOP)!=0;
/* Check to see if an existing table or index can be used to
** satisfy the query. This is preferable to generating a new
@@ -78701,7 +79878,7 @@ SQLITE_PRIVATE int sqlite3FindInIndex(Parse *pParse, Expr *pX, int *prNotFound){
for(pIdx=pTab->pIndex; pIdx && eType==0 && affinity_ok; pIdx=pIdx->pNext){
if( (pIdx->aiColumn[0]==iCol)
&& sqlite3FindCollSeq(db, ENC(db), pIdx->azColl[0], 0)==pReq
- && (!mustBeUnique || (pIdx->nKeyCol==1 && pIdx->onError!=OE_None))
+ && (!mustBeUnique || (pIdx->nKeyCol==1 && IsUniqueIndex(pIdx)))
){
int iAddr = sqlite3CodeOnce(pParse); VdbeCoverage(v);
sqlite3VdbeAddOp3(v, OP_OpenRead, iTab, pIdx->tnum, iDb);
@@ -78710,9 +79887,9 @@ SQLITE_PRIVATE int sqlite3FindInIndex(Parse *pParse, Expr *pX, int *prNotFound){
assert( IN_INDEX_INDEX_DESC == IN_INDEX_INDEX_ASC+1 );
eType = IN_INDEX_INDEX_ASC + pIdx->aSortOrder[0];
- if( prNotFound && !pTab->aCol[iCol].notNull ){
- *prNotFound = ++pParse->nMem;
- sqlite3VdbeAddOp2(v, OP_Null, 0, *prNotFound);
+ if( prRhsHasNull && !pTab->aCol[iCol].notNull ){
+ *prRhsHasNull = ++pParse->nMem;
+ sqlite3SetHasNullFlag(v, iTab, *prRhsHasNull);
}
sqlite3VdbeJumpHere(v, iAddr);
}
@@ -78720,22 +79897,36 @@ SQLITE_PRIVATE int sqlite3FindInIndex(Parse *pParse, Expr *pX, int *prNotFound){
}
}
+ /* If no preexisting index is available for the IN clause
+ ** and IN_INDEX_NOOP is an allowed reply
+ ** and the RHS of the IN operator is a list, not a subquery
+ ** and the RHS is not contant or has two or fewer terms,
+ ** then it is not worth creating an ephermeral table to evaluate
+ ** the IN operator so return IN_INDEX_NOOP.
+ */
+ if( eType==0
+ && (inFlags & IN_INDEX_NOOP_OK)
+ && !ExprHasProperty(pX, EP_xIsSelect)
+ && (!sqlite3InRhsIsConstant(pX) || pX->x.pList->nExpr<=2)
+ ){
+ eType = IN_INDEX_NOOP;
+ }
+
+
if( eType==0 ){
- /* Could not found an existing table or index to use as the RHS b-tree.
+ /* Could not find an existing table or index to use as the RHS b-tree.
** We will have to generate an ephemeral table to do the job.
*/
u32 savedNQueryLoop = pParse->nQueryLoop;
int rMayHaveNull = 0;
eType = IN_INDEX_EPH;
- if( prNotFound ){
- *prNotFound = rMayHaveNull = ++pParse->nMem;
- sqlite3VdbeAddOp2(v, OP_Null, 0, *prNotFound);
- }else{
- testcase( pParse->nQueryLoop>0 );
+ if( inFlags & IN_INDEX_LOOP ){
pParse->nQueryLoop = 0;
if( pX->pLeft->iColumn<0 && !ExprHasProperty(pX, EP_xIsSelect) ){
eType = IN_INDEX_ROWID;
}
+ }else if( prRhsHasNull ){
+ *prRhsHasNull = rMayHaveNull = ++pParse->nMem;
}
sqlite3CodeSubselect(pParse, pX, rMayHaveNull, eType==IN_INDEX_ROWID);
pParse->nQueryLoop = savedNQueryLoop;
@@ -78766,15 +79957,9 @@ SQLITE_PRIVATE int sqlite3FindInIndex(Parse *pParse, Expr *pX, int *prNotFound){
**
** If rMayHaveNull is non-zero, that means that the operation is an IN
** (not a SELECT or EXISTS) and that the RHS might contains NULLs.
-** Furthermore, the IN is in a WHERE clause and that we really want
-** to iterate over the RHS of the IN operator in order to quickly locate
-** all corresponding LHS elements. All this routine does is initialize
-** the register given by rMayHaveNull to NULL. Calling routines will take
-** care of changing this register value to non-NULL if the RHS is NULL-free.
-**
-** If rMayHaveNull is zero, that means that the subquery is being used
-** for membership testing only. There is no need to initialize any
-** registers to indicate the presence or absence of NULLs on the RHS.
+** All this routine does is initialize the register given by rMayHaveNull
+** to NULL. Calling routines will take care of changing this register
+** value to non-NULL if the RHS is NULL-free.
**
** For a SELECT or EXISTS operator, return the register that holds the
** result. For IN operators or if an error occurs, the return value is 0.
@@ -78783,10 +79968,10 @@ SQLITE_PRIVATE int sqlite3FindInIndex(Parse *pParse, Expr *pX, int *prNotFound){
SQLITE_PRIVATE int sqlite3CodeSubselect(
Parse *pParse, /* Parsing context */
Expr *pExpr, /* The IN, SELECT, or EXISTS operator */
- int rMayHaveNull, /* Register that records whether NULLs exist in RHS */
+ int rHasNullFlag, /* Register that records whether NULLs exist in RHS */
int isRowid /* If true, LHS of IN operator is a rowid */
){
- int testAddr = -1; /* One-time test address */
+ int jmpIfDynamic = -1; /* One-time test address */
int rReg = 0; /* Register storing resulting */
Vdbe *v = sqlite3GetVdbe(pParse);
if( NEVER(v==0) ) return 0;
@@ -78803,13 +79988,13 @@ SQLITE_PRIVATE int sqlite3CodeSubselect(
** save the results, and reuse the same result on subsequent invocations.
*/
if( !ExprHasProperty(pExpr, EP_VarSelect) ){
- testAddr = sqlite3CodeOnce(pParse); VdbeCoverage(v);
+ jmpIfDynamic = sqlite3CodeOnce(pParse); VdbeCoverage(v);
}
#ifndef SQLITE_OMIT_EXPLAIN
if( pParse->explain==2 ){
char *zMsg = sqlite3MPrintf(
- pParse->db, "EXECUTE %s%s SUBQUERY %d", testAddr>=0?"":"CORRELATED ",
+ pParse->db, "EXECUTE %s%s SUBQUERY %d", jmpIfDynamic>=0?"":"CORRELATED ",
pExpr->op==TK_IN?"LIST":"SCALAR", pParse->iNextSelectId
);
sqlite3VdbeAddOp4(v, OP_Explain, pParse->iSelectId, 0, 0, zMsg, P4_DYNAMIC);
@@ -78823,10 +80008,6 @@ SQLITE_PRIVATE int sqlite3CodeSubselect(
Expr *pLeft = pExpr->pLeft; /* the LHS of the IN operator */
KeyInfo *pKeyInfo = 0; /* Key information */
- if( rMayHaveNull ){
- sqlite3VdbeAddOp2(v, OP_Null, 0, rMayHaveNull);
- }
-
affinity = sqlite3ExprAffinity(pLeft);
/* Whether this is an 'x IN(SELECT...)' or an 'x IN(<exprlist>)'
@@ -78852,6 +80033,7 @@ SQLITE_PRIVATE int sqlite3CodeSubselect(
** Generate code to write the results of the select into the temporary
** table allocated and opened above.
*/
+ Select *pSelect = pExpr->x.pSelect;
SelectDest dest;
ExprList *pEList;
@@ -78859,13 +80041,15 @@ SQLITE_PRIVATE int sqlite3CodeSubselect(
sqlite3SelectDestInit(&dest, SRT_Set, pExpr->iTable);
dest.affSdst = (u8)affinity;
assert( (pExpr->iTable&0x0000FFFF)==pExpr->iTable );
- pExpr->x.pSelect->iLimit = 0;
+ pSelect->iLimit = 0;
+ testcase( pSelect->selFlags & SF_Distinct );
+ pSelect->selFlags &= ~SF_Distinct;
testcase( pKeyInfo==0 ); /* Caused by OOM in sqlite3KeyInfoAlloc() */
- if( sqlite3Select(pParse, pExpr->x.pSelect, &dest) ){
+ if( sqlite3Select(pParse, pSelect, &dest) ){
sqlite3KeyInfoUnref(pKeyInfo);
return 0;
}
- pEList = pExpr->x.pSelect->pEList;
+ pEList = pSelect->pEList;
assert( pKeyInfo!=0 ); /* OOM will cause exit after sqlite3Select() */
assert( pEList!=0 );
assert( pEList->nExpr>0 );
@@ -78896,7 +80080,7 @@ SQLITE_PRIVATE int sqlite3CodeSubselect(
/* Loop through each expression in <exprlist>. */
r1 = sqlite3GetTempReg(pParse);
r2 = sqlite3GetTempReg(pParse);
- sqlite3VdbeAddOp2(v, OP_Null, 0, r2);
+ if( isRowid ) sqlite3VdbeAddOp2(v, OP_Null, 0, r2);
for(i=pList->nExpr, pItem=pList->a; i>0; i--, pItem++){
Expr *pE2 = pItem->pExpr;
int iValToIns;
@@ -78906,9 +80090,9 @@ SQLITE_PRIVATE int sqlite3CodeSubselect(
** this code only executes once. Because for a non-constant
** expression we need to rerun this code each time.
*/
- if( testAddr>=0 && !sqlite3ExprIsConstant(pE2) ){
- sqlite3VdbeChangeToNoop(v, testAddr);
- testAddr = -1;
+ if( jmpIfDynamic>=0 && !sqlite3ExprIsConstant(pE2) ){
+ sqlite3VdbeChangeToNoop(v, jmpIfDynamic);
+ jmpIfDynamic = -1;
}
/* Evaluate the expression and insert it into the temp table */
@@ -78978,10 +80162,14 @@ SQLITE_PRIVATE int sqlite3CodeSubselect(
}
}
- if( testAddr>=0 ){
- sqlite3VdbeJumpHere(v, testAddr);
+ if( rHasNullFlag ){
+ sqlite3SetHasNullFlag(v, pExpr->iTable, rHasNullFlag);
}
- sqlite3ExprCachePop(pParse, 1);
+
+ if( jmpIfDynamic>=0 ){
+ sqlite3VdbeJumpHere(v, jmpIfDynamic);
+ }
+ sqlite3ExprCachePop(pParse);
return rReg;
}
@@ -79000,7 +80188,7 @@ SQLITE_PRIVATE int sqlite3CodeSubselect(
** if the LHS is NULL or if the LHS is not contained within the RHS and the
** RHS contains one or more NULL values.
**
-** This routine generates code will jump to destIfFalse if the LHS is not
+** This routine generates code that jumps to destIfFalse if the LHS is not
** contained within the RHS. If due to NULLs we cannot determine if the LHS
** is contained in the RHS then jump to destIfNull. If the LHS is contained
** within the RHS then fall through.
@@ -79023,7 +80211,9 @@ static void sqlite3ExprCodeIN(
v = pParse->pVdbe;
assert( v!=0 ); /* OOM detected prior to this routine */
VdbeNoopComment((v, "begin IN expr"));
- eType = sqlite3FindInIndex(pParse, pExpr, &rRhsHasNull);
+ eType = sqlite3FindInIndex(pParse, pExpr,
+ IN_INDEX_MEMBERSHIP | IN_INDEX_NOOP_OK,
+ destIfFalse==destIfNull ? 0 : &rRhsHasNull);
/* Figure out the affinity to use to create a key from the results
** of the expression. affinityStr stores a static string suitable for
@@ -79037,86 +80227,118 @@ static void sqlite3ExprCodeIN(
r1 = sqlite3GetTempReg(pParse);
sqlite3ExprCode(pParse, pExpr->pLeft, r1);
- /* If the LHS is NULL, then the result is either false or NULL depending
- ** on whether the RHS is empty or not, respectively.
+ /* If sqlite3FindInIndex() did not find or create an index that is
+ ** suitable for evaluating the IN operator, then evaluate using a
+ ** sequence of comparisons.
*/
- if( destIfNull==destIfFalse ){
- /* Shortcut for the common case where the false and NULL outcomes are
- ** the same. */
- sqlite3VdbeAddOp2(v, OP_IsNull, r1, destIfNull); VdbeCoverage(v);
- }else{
- int addr1 = sqlite3VdbeAddOp1(v, OP_NotNull, r1); VdbeCoverage(v);
- sqlite3VdbeAddOp2(v, OP_Rewind, pExpr->iTable, destIfFalse);
- VdbeCoverage(v);
- sqlite3VdbeAddOp2(v, OP_Goto, 0, destIfNull);
- sqlite3VdbeJumpHere(v, addr1);
- }
-
- if( eType==IN_INDEX_ROWID ){
- /* In this case, the RHS is the ROWID of table b-tree
- */
- sqlite3VdbeAddOp2(v, OP_MustBeInt, r1, destIfFalse); VdbeCoverage(v);
- sqlite3VdbeAddOp3(v, OP_NotExists, pExpr->iTable, destIfFalse, r1);
- VdbeCoverage(v);
+ if( eType==IN_INDEX_NOOP ){
+ ExprList *pList = pExpr->x.pList;
+ CollSeq *pColl = sqlite3ExprCollSeq(pParse, pExpr->pLeft);
+ int labelOk = sqlite3VdbeMakeLabel(v);
+ int r2, regToFree;
+ int regCkNull = 0;
+ int ii;
+ assert( !ExprHasProperty(pExpr, EP_xIsSelect) );
+ if( destIfNull!=destIfFalse ){
+ regCkNull = sqlite3GetTempReg(pParse);
+ sqlite3VdbeAddOp3(v, OP_BitAnd, r1, r1, regCkNull);
+ }
+ for(ii=0; ii<pList->nExpr; ii++){
+ r2 = sqlite3ExprCodeTemp(pParse, pList->a[ii].pExpr, &regToFree);
+ if( regCkNull && sqlite3ExprCanBeNull(pList->a[ii].pExpr) ){
+ sqlite3VdbeAddOp3(v, OP_BitAnd, regCkNull, r2, regCkNull);
+ }
+ if( ii<pList->nExpr-1 || destIfNull!=destIfFalse ){
+ sqlite3VdbeAddOp4(v, OP_Eq, r1, labelOk, r2,
+ (void*)pColl, P4_COLLSEQ);
+ VdbeCoverageIf(v, ii<pList->nExpr-1);
+ VdbeCoverageIf(v, ii==pList->nExpr-1);
+ sqlite3VdbeChangeP5(v, affinity);
+ }else{
+ assert( destIfNull==destIfFalse );
+ sqlite3VdbeAddOp4(v, OP_Ne, r1, destIfFalse, r2,
+ (void*)pColl, P4_COLLSEQ); VdbeCoverage(v);
+ sqlite3VdbeChangeP5(v, affinity | SQLITE_JUMPIFNULL);
+ }
+ sqlite3ReleaseTempReg(pParse, regToFree);
+ }
+ if( regCkNull ){
+ sqlite3VdbeAddOp2(v, OP_IsNull, regCkNull, destIfNull); VdbeCoverage(v);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, destIfFalse);
+ }
+ sqlite3VdbeResolveLabel(v, labelOk);
+ sqlite3ReleaseTempReg(pParse, regCkNull);
}else{
- /* In this case, the RHS is an index b-tree.
- */
- sqlite3VdbeAddOp4(v, OP_Affinity, r1, 1, 0, &affinity, 1);
-
- /* If the set membership test fails, then the result of the
- ** "x IN (...)" expression must be either 0 or NULL. If the set
- ** contains no NULL values, then the result is 0. If the set
- ** contains one or more NULL values, then the result of the
- ** expression is also NULL.
+
+ /* If the LHS is NULL, then the result is either false or NULL depending
+ ** on whether the RHS is empty or not, respectively.
*/
- if( rRhsHasNull==0 || destIfFalse==destIfNull ){
- /* This branch runs if it is known at compile time that the RHS
- ** cannot contain NULL values. This happens as the result
- ** of a "NOT NULL" constraint in the database schema.
- **
- ** Also run this branch if NULL is equivalent to FALSE
- ** for this particular IN operator.
+ if( sqlite3ExprCanBeNull(pExpr->pLeft) ){
+ if( destIfNull==destIfFalse ){
+ /* Shortcut for the common case where the false and NULL outcomes are
+ ** the same. */
+ sqlite3VdbeAddOp2(v, OP_IsNull, r1, destIfNull); VdbeCoverage(v);
+ }else{
+ int addr1 = sqlite3VdbeAddOp1(v, OP_NotNull, r1); VdbeCoverage(v);
+ sqlite3VdbeAddOp2(v, OP_Rewind, pExpr->iTable, destIfFalse);
+ VdbeCoverage(v);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, destIfNull);
+ sqlite3VdbeJumpHere(v, addr1);
+ }
+ }
+
+ if( eType==IN_INDEX_ROWID ){
+ /* In this case, the RHS is the ROWID of table b-tree
*/
- sqlite3VdbeAddOp4Int(v, OP_NotFound, pExpr->iTable, destIfFalse, r1, 1);
+ sqlite3VdbeAddOp2(v, OP_MustBeInt, r1, destIfFalse); VdbeCoverage(v);
+ sqlite3VdbeAddOp3(v, OP_NotExists, pExpr->iTable, destIfFalse, r1);
VdbeCoverage(v);
}else{
- /* In this branch, the RHS of the IN might contain a NULL and
- ** the presence of a NULL on the RHS makes a difference in the
- ** outcome.
- */
- int j1, j2;
-
- /* First check to see if the LHS is contained in the RHS. If so,
- ** then the presence of NULLs in the RHS does not matter, so jump
- ** over all of the code that follows.
- */
- j1 = sqlite3VdbeAddOp4Int(v, OP_Found, pExpr->iTable, 0, r1, 1);
- VdbeCoverage(v);
-
- /* Here we begin generating code that runs if the LHS is not
- ** contained within the RHS. Generate additional code that
- ** tests the RHS for NULLs. If the RHS contains a NULL then
- ** jump to destIfNull. If there are no NULLs in the RHS then
- ** jump to destIfFalse.
+ /* In this case, the RHS is an index b-tree.
*/
- sqlite3VdbeAddOp2(v, OP_If, rRhsHasNull, destIfNull); VdbeCoverage(v);
- sqlite3VdbeAddOp2(v, OP_IfNot, rRhsHasNull, destIfFalse); VdbeCoverage(v);
- j2 = sqlite3VdbeAddOp4Int(v, OP_Found, pExpr->iTable, 0, rRhsHasNull, 1);
- VdbeCoverage(v);
- sqlite3VdbeAddOp2(v, OP_Integer, 0, rRhsHasNull);
- sqlite3VdbeAddOp2(v, OP_Goto, 0, destIfFalse);
- sqlite3VdbeJumpHere(v, j2);
- sqlite3VdbeAddOp2(v, OP_Integer, 1, rRhsHasNull);
- sqlite3VdbeAddOp2(v, OP_Goto, 0, destIfNull);
-
- /* The OP_Found at the top of this branch jumps here when true,
- ** causing the overall IN expression evaluation to fall through.
+ sqlite3VdbeAddOp4(v, OP_Affinity, r1, 1, 0, &affinity, 1);
+
+ /* If the set membership test fails, then the result of the
+ ** "x IN (...)" expression must be either 0 or NULL. If the set
+ ** contains no NULL values, then the result is 0. If the set
+ ** contains one or more NULL values, then the result of the
+ ** expression is also NULL.
*/
- sqlite3VdbeJumpHere(v, j1);
+ assert( destIfFalse!=destIfNull || rRhsHasNull==0 );
+ if( rRhsHasNull==0 ){
+ /* This branch runs if it is known at compile time that the RHS
+ ** cannot contain NULL values. This happens as the result
+ ** of a "NOT NULL" constraint in the database schema.
+ **
+ ** Also run this branch if NULL is equivalent to FALSE
+ ** for this particular IN operator.
+ */
+ sqlite3VdbeAddOp4Int(v, OP_NotFound, pExpr->iTable, destIfFalse, r1, 1);
+ VdbeCoverage(v);
+ }else{
+ /* In this branch, the RHS of the IN might contain a NULL and
+ ** the presence of a NULL on the RHS makes a difference in the
+ ** outcome.
+ */
+ int j1;
+
+ /* First check to see if the LHS is contained in the RHS. If so,
+ ** then the answer is TRUE the presence of NULLs in the RHS does
+ ** not matter. If the LHS is not contained in the RHS, then the
+ ** answer is NULL if the RHS contains NULLs and the answer is
+ ** FALSE if the RHS is NULL-free.
+ */
+ j1 = sqlite3VdbeAddOp4Int(v, OP_Found, pExpr->iTable, 0, r1, 1);
+ VdbeCoverage(v);
+ sqlite3VdbeAddOp2(v, OP_IsNull, rRhsHasNull, destIfNull);
+ VdbeCoverage(v);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, destIfFalse);
+ sqlite3VdbeJumpHere(v, j1);
+ }
}
}
sqlite3ReleaseTempReg(pParse, r1);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
VdbeComment((v, "end IN expr"));
}
#endif /* SQLITE_OMIT_SUBQUERY */
@@ -79173,7 +80395,7 @@ static void codeInteger(Parse *pParse, Expr *pExpr, int negFlag, int iMem){
i64 value;
const char *z = pExpr->u.zToken;
assert( z!=0 );
- c = sqlite3Atoi64(z, &value, sqlite3Strlen30(z), SQLITE_UTF8);
+ c = sqlite3DecOrHexToI64(z, &value);
if( c==0 || (c==2 && negFlag) ){
char *zV;
if( negFlag ){ value = c==2 ? SMALLEST_INT64 : -value; }
@@ -79183,7 +80405,14 @@ static void codeInteger(Parse *pParse, Expr *pExpr, int negFlag, int iMem){
#ifdef SQLITE_OMIT_FLOATING_POINT
sqlite3ErrorMsg(pParse, "oversized integer: %s%s", negFlag ? "-" : "", z);
#else
- codeReal(v, z, negFlag, iMem);
+#ifndef SQLITE_OMIT_HEX_INTEGER
+ if( sqlite3_strnicmp(z,"0x",2)==0 ){
+ sqlite3ErrorMsg(pParse, "hex literal too big: %s", z);
+ }else
+#endif
+ {
+ codeReal(v, z, negFlag, iMem);
+ }
#endif
}
}
@@ -79299,15 +80528,14 @@ SQLITE_PRIVATE void sqlite3ExprCachePush(Parse *pParse){
/*
** Remove from the column cache any entries that were added since the
-** the previous N Push operations. In other words, restore the cache
-** to the state it was in N Pushes ago.
+** the previous sqlite3ExprCachePush operation. In other words, restore
+** the cache to the state it was in prior the most recent Push.
*/
-SQLITE_PRIVATE void sqlite3ExprCachePop(Parse *pParse, int N){
+SQLITE_PRIVATE void sqlite3ExprCachePop(Parse *pParse){
int i;
struct yColCache *p;
- assert( N>0 );
- assert( pParse->iCacheLevel>=N );
- pParse->iCacheLevel -= N;
+ assert( pParse->iCacheLevel>=1 );
+ pParse->iCacheLevel--;
#ifdef SQLITE_DEBUG
if( pParse->db->flags & SQLITE_VdbeAddopTrace ){
printf("POP to %d\n", pParse->iCacheLevel);
@@ -79436,7 +80664,7 @@ SQLITE_PRIVATE void sqlite3ExprCodeMove(Parse *pParse, int iFrom, int iTo, int n
int i;
struct yColCache *p;
assert( iFrom>=iTo+nReg || iFrom+nReg<=iTo );
- sqlite3VdbeAddOp3(pParse->pVdbe, OP_Move, iFrom, iTo, nReg-1);
+ sqlite3VdbeAddOp3(pParse->pVdbe, OP_Move, iFrom, iTo, nReg);
for(i=0, p=pParse->aColCache; i<SQLITE_N_COLCACHE; i++, p++){
int x = p->iReg;
if( x>=iFrom && x<iFrom+nReg ){
@@ -79730,7 +80958,7 @@ SQLITE_PRIVATE int sqlite3ExprCodeTarget(Parse *pParse, Expr *pExpr, int target)
addr = sqlite3VdbeAddOp1(v, op, r1);
VdbeCoverageIf(v, op==TK_ISNULL);
VdbeCoverageIf(v, op==TK_NOTNULL);
- sqlite3VdbeAddOp2(v, OP_AddImm, target, -1);
+ sqlite3VdbeAddOp2(v, OP_Integer, 0, target);
sqlite3VdbeJumpHere(v, addr);
break;
}
@@ -79766,7 +80994,7 @@ SQLITE_PRIVATE int sqlite3ExprCodeTarget(Parse *pParse, Expr *pExpr, int target)
zId = pExpr->u.zToken;
nId = sqlite3Strlen30(zId);
pDef = sqlite3FindFunction(db, zId, nId, nFarg, enc, 0);
- if( pDef==0 ){
+ if( pDef==0 || pDef->xFunc==0 ){
sqlite3ErrorMsg(pParse, "unknown function: %.*s()", nId, zId);
break;
}
@@ -79785,7 +81013,7 @@ SQLITE_PRIVATE int sqlite3ExprCodeTarget(Parse *pParse, Expr *pExpr, int target)
sqlite3ExprCacheRemove(pParse, target, 1);
sqlite3ExprCachePush(pParse);
sqlite3ExprCode(pParse, pFarg->a[i].pExpr, target);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
}
sqlite3VdbeResolveLabel(v, endCoalesce);
break;
@@ -79837,9 +81065,9 @@ SQLITE_PRIVATE int sqlite3ExprCodeTarget(Parse *pParse, Expr *pExpr, int target)
}
sqlite3ExprCachePush(pParse); /* Ticket 2ea2425d34be */
- sqlite3ExprCodeExprList(pParse, pFarg, r1,
+ sqlite3ExprCodeExprList(pParse, pFarg, r1,
SQLITE_ECEL_DUP|SQLITE_ECEL_FACTOR);
- sqlite3ExprCachePop(pParse, 1); /* Ticket 2ea2425d34be */
+ sqlite3ExprCachePop(pParse); /* Ticket 2ea2425d34be */
}else{
r1 = 0;
}
@@ -80059,13 +81287,13 @@ SQLITE_PRIVATE int sqlite3ExprCodeTarget(Parse *pParse, Expr *pExpr, int target)
testcase( aListelem[i+1].pExpr->op==TK_COLUMN );
sqlite3ExprCode(pParse, aListelem[i+1].pExpr, target);
sqlite3VdbeAddOp2(v, OP_Goto, 0, endLabel);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
sqlite3VdbeResolveLabel(v, nextCase);
}
if( (nExpr&1)!=0 ){
sqlite3ExprCachePush(pParse);
sqlite3ExprCode(pParse, pEList->a[nExpr-1].pExpr, target);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
}else{
sqlite3VdbeAddOp2(v, OP_Null, 0, target);
}
@@ -80644,7 +81872,7 @@ SQLITE_PRIVATE void sqlite3ExprIfTrue(Parse *pParse, Expr *pExpr, int dest, int
sqlite3ExprCachePush(pParse);
sqlite3ExprIfTrue(pParse, pExpr->pRight, dest, jumpIfNull);
sqlite3VdbeResolveLabel(v, d2);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
break;
}
case TK_OR: {
@@ -80652,7 +81880,7 @@ SQLITE_PRIVATE void sqlite3ExprIfTrue(Parse *pParse, Expr *pExpr, int dest, int
sqlite3ExprIfTrue(pParse, pExpr->pLeft, dest, jumpIfNull);
sqlite3ExprCachePush(pParse);
sqlite3ExprIfTrue(pParse, pExpr->pRight, dest, jumpIfNull);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
break;
}
case TK_NOT: {
@@ -80798,7 +82026,7 @@ SQLITE_PRIVATE void sqlite3ExprIfFalse(Parse *pParse, Expr *pExpr, int dest, int
sqlite3ExprIfFalse(pParse, pExpr->pLeft, dest, jumpIfNull);
sqlite3ExprCachePush(pParse);
sqlite3ExprIfFalse(pParse, pExpr->pRight, dest, jumpIfNull);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
break;
}
case TK_OR: {
@@ -80808,7 +82036,7 @@ SQLITE_PRIVATE void sqlite3ExprIfFalse(Parse *pParse, Expr *pExpr, int dest, int
sqlite3ExprCachePush(pParse);
sqlite3ExprIfFalse(pParse, pExpr->pRight, dest, jumpIfNull);
sqlite3VdbeResolveLabel(v, d2);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
break;
}
case TK_NOT: {
@@ -81472,6 +82700,7 @@ static void renameParentFunc(
int token; /* Type of token */
UNUSED_PARAMETER(NotUsed);
+ if( zInput==0 || zOld==0 ) return;
for(z=zInput; *z; z=z+n){
n = sqlite3GetToken(z, &token);
if( token==TK_REFERENCES ){
@@ -82431,6 +83660,7 @@ static void openStatTable(
assert( i<ArraySize(aTable) );
sqlite3VdbeAddOp4Int(v, OP_OpenWrite, iStatCur+i, aRoot[i], iDb, 3);
sqlite3VdbeChangeP5(v, aCreateTbl[i]);
+ VdbeComment((v, aTable[i].zName));
}
}
@@ -82466,7 +83696,8 @@ struct Stat4Sample {
struct Stat4Accum {
tRowcnt nRow; /* Number of rows in the entire table */
tRowcnt nPSample; /* How often to do a periodic sample */
- int nCol; /* Number of columns in index + rowid */
+ int nCol; /* Number of columns in index + pk/rowid */
+ int nKeyCol; /* Number of index columns w/o the pk/rowid */
int mxSample; /* Maximum number of samples to accumulate */
Stat4Sample current; /* Current row as a Stat4Sample */
u32 iPrn; /* Pseudo-random number used for sampling */
@@ -82552,9 +83783,22 @@ static void stat4Destructor(void *pOld){
}
/*
-** Implementation of the stat_init(N,C) SQL function. The two parameters
-** are the number of rows in the table or index (C) and the number of columns
-** in the index (N). The second argument (C) is only used for STAT3 and STAT4.
+** Implementation of the stat_init(N,K,C) SQL function. The three parameters
+** are:
+** N: The number of columns in the index including the rowid/pk (note 1)
+** K: The number of columns in the index excluding the rowid/pk.
+** C: The number of rows in the index (note 2)
+**
+** Note 1: In the special case of the covering index that implements a
+** WITHOUT ROWID table, N is the number of PRIMARY KEY columns, not the
+** total number of columns in the table.
+**
+** Note 2: C is only used for STAT3 and STAT4.
+**
+** For indexes on ordinary rowid tables, N==K+1. But for indexes on
+** WITHOUT ROWID tables, N=K+P where P is the number of columns in the
+** PRIMARY KEY of the table. The covering index that implements the
+** original WITHOUT ROWID table as N==K as a special case.
**
** This routine allocates the Stat4Accum object in heap memory. The return
** value is a pointer to the the Stat4Accum object encoded as a blob (i.e.
@@ -82567,6 +83811,7 @@ static void statInit(
){
Stat4Accum *p;
int nCol; /* Number of columns in index being sampled */
+ int nKeyCol; /* Number of key columns */
int nColUp; /* nCol rounded up for alignment */
int n; /* Bytes of space to allocate */
sqlite3 *db; /* Database connection */
@@ -82577,8 +83822,11 @@ static void statInit(
/* Decode the three function arguments */
UNUSED_PARAMETER(argc);
nCol = sqlite3_value_int(argv[0]);
- assert( nCol>1 ); /* >1 because it includes the rowid column */
+ assert( nCol>0 );
nColUp = sizeof(tRowcnt)<8 ? (nCol+1)&~1 : nCol;
+ nKeyCol = sqlite3_value_int(argv[1]);
+ assert( nKeyCol<=nCol );
+ assert( nKeyCol>0 );
/* Allocate the space required for the Stat4Accum object */
n = sizeof(*p)
@@ -82600,6 +83848,7 @@ static void statInit(
p->db = db;
p->nRow = 0;
p->nCol = nCol;
+ p->nKeyCol = nKeyCol;
p->current.anDLt = (tRowcnt*)&p[1];
p->current.anEq = &p->current.anDLt[nColUp];
@@ -82610,9 +83859,9 @@ static void statInit(
p->iGet = -1;
p->mxSample = mxSample;
- p->nPSample = (tRowcnt)(sqlite3_value_int64(argv[1])/(mxSample/3+1) + 1);
+ p->nPSample = (tRowcnt)(sqlite3_value_int64(argv[2])/(mxSample/3+1) + 1);
p->current.anLt = &p->current.anEq[nColUp];
- p->iPrn = nCol*0x689e962d ^ sqlite3_value_int(argv[1])*0xd0944565;
+ p->iPrn = nCol*0x689e962d ^ sqlite3_value_int(argv[2])*0xd0944565;
/* Set up the Stat4Accum.a[] and aBest[] arrays */
p->a = (struct Stat4Sample*)&p->current.anLt[nColUp];
@@ -82635,7 +83884,7 @@ static void statInit(
sqlite3_result_blob(context, p, sizeof(p), stat4Destructor);
}
static const FuncDef statInitFuncdef = {
- 1+IsStat34, /* nArg */
+ 2+IsStat34, /* nArg */
SQLITE_UTF8, /* funcFlags */
0, /* pUserData */
0, /* pNext */
@@ -82859,7 +84108,10 @@ static void samplePushPrevious(Stat4Accum *p, int iChng){
** R Rowid for the current row. Might be a key record for
** WITHOUT ROWID tables.
**
-** The SQL function always returns NULL.
+** This SQL function always returns NULL. It's purpose it to accumulate
+** statistical data and/or samples in the Stat4Accum object about the
+** index being analyzed. The stat_get() SQL function will later be used to
+** extract relevant information for constructing the sqlite_statN tables.
**
** The R parameter is only used for STAT3 and STAT4
*/
@@ -82876,7 +84128,7 @@ static void statPush(
UNUSED_PARAMETER( argc );
UNUSED_PARAMETER( context );
- assert( p->nCol>1 ); /* Includes rowid field */
+ assert( p->nCol>0 );
assert( iChng<p->nCol );
if( p->nRow==0 ){
@@ -82953,7 +84205,10 @@ static const FuncDef statPushFuncdef = {
/*
** Implementation of the stat_get(P,J) SQL function. This routine is
-** used to query the results. Content is returned for parameter J
+** used to query statistical information that has been gathered into
+** the Stat4Accum object by prior calls to stat_push(). The P parameter
+** is a BLOB which is decoded into a pointer to the Stat4Accum objects.
+** The content to returned is determined by the parameter J
** which is one of the STAT_GET_xxxx values defined above.
**
** If neither STAT3 nor STAT4 are enabled, then J is always
@@ -83004,7 +84259,7 @@ static void statGet(
char *z;
int i;
- char *zRet = sqlite3MallocZero(p->nCol * 25);
+ char *zRet = sqlite3MallocZero( (p->nKeyCol+1)*25 );
if( zRet==0 ){
sqlite3_result_error_nomem(context);
return;
@@ -83012,7 +84267,7 @@ static void statGet(
sqlite3_snprintf(24, zRet, "%llu", (u64)p->nRow);
z = zRet + sqlite3Strlen30(zRet);
- for(i=0; i<(p->nCol-1); i++){
+ for(i=0; i<p->nKeyCol; i++){
u64 nDistinct = p->current.anDLt[i] + 1;
u64 iVal = (p->nRow + nDistinct - 1) / nDistinct;
sqlite3_snprintf(24, z, " %llu", iVal);
@@ -83172,27 +84427,27 @@ static void analyzeOneTable(
sqlite3VdbeAddOp4(v, OP_String8, 0, regTabname, 0, pTab->zName, 0);
for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
- int nCol; /* Number of columns indexed by pIdx */
- int *aGotoChng; /* Array of jump instruction addresses */
+ int nCol; /* Number of columns in pIdx. "N" */
int addrRewind; /* Address of "OP_Rewind iIdxCur" */
- int addrGotoChng0; /* Address of "Goto addr_chng_0" */
int addrNextRow; /* Address of "next_row:" */
const char *zIdxName; /* Name of the index */
+ int nColTest; /* Number of columns to test for changes */
if( pOnlyIdx && pOnlyIdx!=pIdx ) continue;
if( pIdx->pPartIdxWhere==0 ) needTableCnt = 0;
- VdbeNoopComment((v, "Begin analysis of %s", pIdx->zName));
- nCol = pIdx->nKeyCol;
- aGotoChng = sqlite3DbMallocRaw(db, sizeof(int)*(nCol+1));
- if( aGotoChng==0 ) continue;
-
- /* Populate the register containing the index name. */
- if( pIdx->autoIndex==2 && !HasRowid(pTab) ){
+ if( !HasRowid(pTab) && IsPrimaryKeyIndex(pIdx) ){
+ nCol = pIdx->nKeyCol;
zIdxName = pTab->zName;
+ nColTest = nCol - 1;
}else{
+ nCol = pIdx->nColumn;
zIdxName = pIdx->zName;
+ nColTest = pIdx->uniqNotNull ? pIdx->nKeyCol-1 : nCol-1;
}
+
+ /* Populate the register containing the index name. */
sqlite3VdbeAddOp4(v, OP_String8, 0, regIdxname, 0, zIdxName, 0);
+ VdbeComment((v, "Analysis for %s.%s", pTab->zName, zIdxName));
/*
** Pseudo-code for loop that calls stat_push():
@@ -83217,7 +84472,7 @@ static void analyzeOneTable(
** regPrev(1) = idx(1)
** ...
**
- ** chng_addr_N:
+ ** endDistinctTest:
** regRowid = idx(rowid)
** stat_push(P, regChng, regRowid)
** Next csr
@@ -83230,7 +84485,7 @@ static void analyzeOneTable(
** the regPrev array and a trailing rowid (the rowid slot is required
** when building a record to insert into the sample column of
** the sqlite_stat4 table. */
- pParse->nMem = MAX(pParse->nMem, regPrev+nCol);
+ pParse->nMem = MAX(pParse->nMem, regPrev+nColTest);
/* Open a read-only cursor on the index being analyzed. */
assert( iDb==sqlite3SchemaToIndex(db, pIdx->pSchema) );
@@ -83240,18 +84495,22 @@ static void analyzeOneTable(
/* Invoke the stat_init() function. The arguments are:
**
- ** (1) the number of columns in the index including the rowid,
- ** (2) the number of rows in the index,
+ ** (1) the number of columns in the index including the rowid
+ ** (or for a WITHOUT ROWID table, the number of PK columns),
+ ** (2) the number of columns in the key without the rowid/pk
+ ** (3) the number of rows in the index,
+ **
**
- ** The second argument is only used for STAT3 and STAT4
+ ** The third argument is only used for STAT3 and STAT4
*/
#ifdef SQLITE_ENABLE_STAT3_OR_STAT4
- sqlite3VdbeAddOp2(v, OP_Count, iIdxCur, regStat4+2);
+ sqlite3VdbeAddOp2(v, OP_Count, iIdxCur, regStat4+3);
#endif
- sqlite3VdbeAddOp2(v, OP_Integer, nCol+1, regStat4+1);
+ sqlite3VdbeAddOp2(v, OP_Integer, nCol, regStat4+1);
+ sqlite3VdbeAddOp2(v, OP_Integer, pIdx->nKeyCol, regStat4+2);
sqlite3VdbeAddOp3(v, OP_Function, 0, regStat4+1, regStat4);
sqlite3VdbeChangeP4(v, -1, (char*)&statInitFuncdef, P4_FUNCDEF);
- sqlite3VdbeChangeP5(v, 1+IsStat34);
+ sqlite3VdbeChangeP5(v, 2+IsStat34);
/* Implementation of the following:
**
@@ -83264,44 +84523,62 @@ static void analyzeOneTable(
addrRewind = sqlite3VdbeAddOp1(v, OP_Rewind, iIdxCur);
VdbeCoverage(v);
sqlite3VdbeAddOp2(v, OP_Integer, 0, regChng);
- addrGotoChng0 = sqlite3VdbeAddOp0(v, OP_Goto);
-
- /*
- ** next_row:
- ** regChng = 0
- ** if( idx(0) != regPrev(0) ) goto chng_addr_0
- ** regChng = 1
- ** if( idx(1) != regPrev(1) ) goto chng_addr_1
- ** ...
- ** regChng = N
- ** goto chng_addr_N
- */
addrNextRow = sqlite3VdbeCurrentAddr(v);
- for(i=0; i<nCol; i++){
- char *pColl = (char*)sqlite3LocateCollSeq(pParse, pIdx->azColl[i]);
- sqlite3VdbeAddOp2(v, OP_Integer, i, regChng);
- sqlite3VdbeAddOp3(v, OP_Column, iIdxCur, i, regTemp);
- aGotoChng[i] =
- sqlite3VdbeAddOp4(v, OP_Ne, regTemp, 0, regPrev+i, pColl, P4_COLLSEQ);
- sqlite3VdbeChangeP5(v, SQLITE_NULLEQ);
- VdbeCoverage(v);
- }
- sqlite3VdbeAddOp2(v, OP_Integer, nCol, regChng);
- aGotoChng[nCol] = sqlite3VdbeAddOp0(v, OP_Goto);
- /*
- ** chng_addr_0:
- ** regPrev(0) = idx(0)
- ** chng_addr_1:
- ** regPrev(1) = idx(1)
- ** ...
- */
- sqlite3VdbeJumpHere(v, addrGotoChng0);
- for(i=0; i<nCol; i++){
- sqlite3VdbeJumpHere(v, aGotoChng[i]);
- sqlite3VdbeAddOp3(v, OP_Column, iIdxCur, i, regPrev+i);
- }
+ if( nColTest>0 ){
+ int endDistinctTest = sqlite3VdbeMakeLabel(v);
+ int *aGotoChng; /* Array of jump instruction addresses */
+ aGotoChng = sqlite3DbMallocRaw(db, sizeof(int)*nColTest);
+ if( aGotoChng==0 ) continue;
+ /*
+ ** next_row:
+ ** regChng = 0
+ ** if( idx(0) != regPrev(0) ) goto chng_addr_0
+ ** regChng = 1
+ ** if( idx(1) != regPrev(1) ) goto chng_addr_1
+ ** ...
+ ** regChng = N
+ ** goto endDistinctTest
+ */
+ sqlite3VdbeAddOp0(v, OP_Goto);
+ addrNextRow = sqlite3VdbeCurrentAddr(v);
+ if( nColTest==1 && pIdx->nKeyCol==1 && IsUniqueIndex(pIdx) ){
+ /* For a single-column UNIQUE index, once we have found a non-NULL
+ ** row, we know that all the rest will be distinct, so skip
+ ** subsequent distinctness tests. */
+ sqlite3VdbeAddOp2(v, OP_NotNull, regPrev, endDistinctTest);
+ VdbeCoverage(v);
+ }
+ for(i=0; i<nColTest; i++){
+ char *pColl = (char*)sqlite3LocateCollSeq(pParse, pIdx->azColl[i]);
+ sqlite3VdbeAddOp2(v, OP_Integer, i, regChng);
+ sqlite3VdbeAddOp3(v, OP_Column, iIdxCur, i, regTemp);
+ aGotoChng[i] =
+ sqlite3VdbeAddOp4(v, OP_Ne, regTemp, 0, regPrev+i, pColl, P4_COLLSEQ);
+ sqlite3VdbeChangeP5(v, SQLITE_NULLEQ);
+ VdbeCoverage(v);
+ }
+ sqlite3VdbeAddOp2(v, OP_Integer, nColTest, regChng);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, endDistinctTest);
+
+
+ /*
+ ** chng_addr_0:
+ ** regPrev(0) = idx(0)
+ ** chng_addr_1:
+ ** regPrev(1) = idx(1)
+ ** ...
+ */
+ sqlite3VdbeJumpHere(v, addrNextRow-1);
+ for(i=0; i<nColTest; i++){
+ sqlite3VdbeJumpHere(v, aGotoChng[i]);
+ sqlite3VdbeAddOp3(v, OP_Column, iIdxCur, i, regPrev+i);
+ }
+ sqlite3VdbeResolveLabel(v, endDistinctTest);
+ sqlite3DbFree(db, aGotoChng);
+ }
+
/*
** chng_addr_N:
** regRowid = idx(rowid) // STAT34 only
@@ -83309,7 +84586,6 @@ static void analyzeOneTable(
** Next csr
** if !eof(csr) goto next_row;
*/
- sqlite3VdbeJumpHere(v, aGotoChng[nCol]);
#ifdef SQLITE_ENABLE_STAT3_OR_STAT4
assert( regRowid==(regStat4+2) );
if( HasRowid(pTab) ){
@@ -83353,7 +84629,7 @@ static void analyzeOneTable(
int addrIsNull;
u8 seekOp = HasRowid(pTab) ? OP_NotExists : OP_NotFound;
- pParse->nMem = MAX(pParse->nMem, regCol+nCol+1);
+ pParse->nMem = MAX(pParse->nMem, regCol+nCol);
addrNext = sqlite3VdbeCurrentAddr(v);
callStatGet(v, regStat4, STAT_GET_ROWID, regSampleRowid);
@@ -83375,7 +84651,7 @@ static void analyzeOneTable(
i16 iCol = pIdx->aiColumn[i];
sqlite3ExprCodeGetColumnOfTable(v, pTab, iTabCur, iCol, regCol+i);
}
- sqlite3VdbeAddOp3(v, OP_MakeRecord, regCol, nCol+1, regSample);
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regCol, nCol, regSample);
#endif
sqlite3VdbeAddOp3(v, OP_MakeRecord, regTabname, 6, regTemp);
sqlite3VdbeAddOp2(v, OP_NewRowid, iStatCur+1, regNewRowid);
@@ -83387,7 +84663,6 @@ static void analyzeOneTable(
/* End of analysis */
sqlite3VdbeJumpHere(v, addrRewind);
- sqlite3DbFree(db, aGotoChng);
}
@@ -83488,6 +84763,7 @@ SQLITE_PRIVATE void sqlite3Analyze(Parse *pParse, Token *pName1, Token *pName2){
Table *pTab;
Index *pIdx;
Token *pTableName;
+ Vdbe *v;
/* Read the database schema. If an error occurs, leave an error message
** and code in pParse and return NULL. */
@@ -83535,6 +84811,8 @@ SQLITE_PRIVATE void sqlite3Analyze(Parse *pParse, Token *pName1, Token *pName2){
}
}
}
+ v = sqlite3GetVdbe(pParse);
+ if( v ) sqlite3VdbeAddOp0(v, OP_Expire);
}
/*
@@ -83556,6 +84834,7 @@ static void decodeIntArray(
char *zIntArray, /* String containing int array to decode */
int nOut, /* Number of slots in aOut[] */
tRowcnt *aOut, /* Store integers here */
+ LogEst *aLog, /* Or, if aOut==0, here */
Index *pIndex /* Handle extra flags for this index, if not NULL */
){
char *z = zIntArray;
@@ -83574,7 +84853,17 @@ static void decodeIntArray(
v = v*10 + c - '0';
z++;
}
- aOut[i] = v;
+#ifdef SQLITE_ENABLE_STAT3_OR_STAT4
+ if( aOut ){
+ aOut[i] = v;
+ }else
+#else
+ assert( aOut==0 );
+ UNUSED_PARAMETER(aOut);
+#endif
+ {
+ aLog[i] = sqlite3LogEst(v);
+ }
if( *z==' ' ) z++;
}
#ifndef SQLITE_ENABLE_STAT3_OR_STAT4
@@ -83582,14 +84871,19 @@ static void decodeIntArray(
#else
if( pIndex )
#endif
- {
- if( strcmp(z, "unordered")==0 ){
+ while( z[0] ){
+ if( sqlite3_strglob("unordered*", z)==0 ){
pIndex->bUnordered = 1;
}else if( sqlite3_strglob("sz=[0-9]*", z)==0 ){
- int v32 = 0;
- sqlite3GetInt32(z+3, &v32);
- pIndex->szIdxRow = sqlite3LogEst(v32);
+ pIndex->szIdxRow = sqlite3LogEst(sqlite3Atoi(z+3));
+ }
+#ifdef SQLITE_ENABLE_COSTMULT
+ else if( sqlite3_strglob("costmult=[0-9]*",z)==0 ){
+ pIndex->pTable->costMult = sqlite3LogEst(sqlite3Atoi(z+9));
}
+#endif
+ while( z[0]!=0 && z[0]!=' ' ) z++;
+ while( z[0]==' ' ) z++;
}
}
@@ -83630,12 +84924,16 @@ static int analysisLoader(void *pData, int argc, char **argv, char **NotUsed){
z = argv[2];
if( pIndex ){
- decodeIntArray((char*)z, pIndex->nKeyCol+1, pIndex->aiRowEst, pIndex);
- if( pIndex->pPartIdxWhere==0 ) pTable->nRowEst = pIndex->aiRowEst[0];
+ pIndex->bUnordered = 0;
+ decodeIntArray((char*)z, pIndex->nKeyCol+1, 0, pIndex->aiRowLogEst, pIndex);
+ if( pIndex->pPartIdxWhere==0 ) pTable->nRowLogEst = pIndex->aiRowLogEst[0];
}else{
Index fakeIdx;
fakeIdx.szIdxRow = pTable->szTabRow;
- decodeIntArray((char*)z, 1, &pTable->nRowEst, &fakeIdx);
+#ifdef SQLITE_ENABLE_COSTMULT
+ fakeIdx.pTable = pTable;
+#endif
+ decodeIntArray((char*)z, 1, 0, &pTable->nRowLogEst, &fakeIdx);
pTable->szTabRow = fakeIdx.szIdxRow;
}
@@ -83676,7 +84974,16 @@ static void initAvgEq(Index *pIdx){
IndexSample *aSample = pIdx->aSample;
IndexSample *pFinal = &aSample[pIdx->nSample-1];
int iCol;
- for(iCol=0; iCol<pIdx->nKeyCol; iCol++){
+ int nCol = 1;
+ if( pIdx->nSampleCol>1 ){
+ /* If this is stat4 data, then calculate aAvgEq[] values for all
+ ** sample columns except the last. The last is always set to 1, as
+ ** once the trailing PK fields are considered all index keys are
+ ** unique. */
+ nCol = pIdx->nSampleCol-1;
+ pIdx->aAvgEq[nCol] = 1;
+ }
+ for(iCol=0; iCol<nCol; iCol++){
int i; /* Used to iterate through samples */
tRowcnt sumEq = 0; /* Sum of the nEq values */
tRowcnt nSum = 0; /* Number of terms contributing to sumEq */
@@ -83699,7 +85006,6 @@ static void initAvgEq(Index *pIdx){
}
if( avgEq==0 ) avgEq = 1;
pIdx->aAvgEq[iCol] = avgEq;
- if( pIdx->nSampleCol==1 ) break;
}
}
}
@@ -83758,7 +85064,6 @@ static int loadStatTbl(
while( sqlite3_step(pStmt)==SQLITE_ROW ){
int nIdxCol = 1; /* Number of columns in stat4 records */
- int nAvgCol = 1; /* Number of entries in Index.aAvgEq */
char *zIndex; /* Index name */
Index *pIdx; /* Pointer to the index object */
@@ -83776,13 +85081,17 @@ static int loadStatTbl(
** loaded from the stat4 table. In this case ignore stat3 data. */
if( pIdx==0 || pIdx->nSample ) continue;
if( bStat3==0 ){
- nIdxCol = pIdx->nKeyCol+1;
- nAvgCol = pIdx->nKeyCol;
+ assert( !HasRowid(pIdx->pTable) || pIdx->nColumn==pIdx->nKeyCol+1 );
+ if( !HasRowid(pIdx->pTable) && IsPrimaryKeyIndex(pIdx) ){
+ nIdxCol = pIdx->nKeyCol;
+ }else{
+ nIdxCol = pIdx->nColumn;
+ }
}
pIdx->nSampleCol = nIdxCol;
nByte = sizeof(IndexSample) * nSample;
nByte += sizeof(tRowcnt) * nIdxCol * 3 * nSample;
- nByte += nAvgCol * sizeof(tRowcnt); /* Space for Index.aAvgEq[] */
+ nByte += nIdxCol * sizeof(tRowcnt); /* Space for Index.aAvgEq[] */
pIdx->aSample = sqlite3DbMallocZero(db, nByte);
if( pIdx->aSample==0 ){
@@ -83790,7 +85099,7 @@ static int loadStatTbl(
return SQLITE_NOMEM;
}
pSpace = (tRowcnt*)&pIdx->aSample[nSample];
- pIdx->aAvgEq = pSpace; pSpace += nAvgCol;
+ pIdx->aAvgEq = pSpace; pSpace += nIdxCol;
for(i=0; i<nSample; i++){
pIdx->aSample[i].anEq = pSpace; pSpace += nIdxCol;
pIdx->aSample[i].anLt = pSpace; pSpace += nIdxCol;
@@ -83827,9 +85136,9 @@ static int loadStatTbl(
pPrevIdx = pIdx;
}
pSample = &pIdx->aSample[pIdx->nSample];
- decodeIntArray((char*)sqlite3_column_text(pStmt,1), nCol, pSample->anEq, 0);
- decodeIntArray((char*)sqlite3_column_text(pStmt,2), nCol, pSample->anLt, 0);
- decodeIntArray((char*)sqlite3_column_text(pStmt,3), nCol, pSample->anDLt,0);
+ decodeIntArray((char*)sqlite3_column_text(pStmt,1),nCol,pSample->anEq,0,0);
+ decodeIntArray((char*)sqlite3_column_text(pStmt,2),nCol,pSample->anLt,0,0);
+ decodeIntArray((char*)sqlite3_column_text(pStmt,3),nCol,pSample->anDLt,0,0);
/* Take a copy of the sample. Add two 0x00 bytes the end of the buffer.
** This is in case the sample record is corrupted. In that case, the
@@ -84900,6 +86209,19 @@ static void codeTableLocks(Parse *pParse){
#endif
/*
+** Return TRUE if the given yDbMask object is empty - if it contains no
+** 1 bits. This routine is used by the DbMaskAllZero() and DbMaskNotZero()
+** macros when SQLITE_MAX_ATTACHED is greater than 30.
+*/
+#if SQLITE_MAX_ATTACHED>30
+SQLITE_PRIVATE int sqlite3DbMaskAllZero(yDbMask m){
+ int i;
+ for(i=0; i<sizeof(yDbMask); i++) if( m[i] ) return 0;
+ return 1;
+}
+#endif
+
+/*
** This routine is called after a single SQL statement has been
** parsed and a VDBE program to execute that statement has been
** prepared. This routine puts the finishing touches on the
@@ -84935,18 +86257,19 @@ SQLITE_PRIVATE void sqlite3FinishCoding(Parse *pParse){
** transaction on each used database and to verify the schema cookie
** on each used database.
*/
- if( db->mallocFailed==0 && (pParse->cookieMask || pParse->pConstExpr) ){
- yDbMask mask;
+ if( db->mallocFailed==0
+ && (DbMaskNonZero(pParse->cookieMask) || pParse->pConstExpr)
+ ){
int iDb, i;
assert( sqlite3VdbeGetOp(v, 0)->opcode==OP_Init );
sqlite3VdbeJumpHere(v, 0);
- for(iDb=0, mask=1; iDb<db->nDb; mask<<=1, iDb++){
- if( (mask & pParse->cookieMask)==0 ) continue;
+ for(iDb=0; iDb<db->nDb; iDb++){
+ if( DbMaskTest(pParse->cookieMask, iDb)==0 ) continue;
sqlite3VdbeUsesBtree(v, iDb);
sqlite3VdbeAddOp4Int(v,
OP_Transaction, /* Opcode */
iDb, /* P1 */
- (mask & pParse->writeMask)!=0, /* P2 */
+ DbMaskTest(pParse->writeMask,iDb), /* P2 */
pParse->cookieValue[iDb], /* P3 */
db->aDb[iDb].pSchema->iGeneration /* P4 */
);
@@ -85002,7 +86325,7 @@ SQLITE_PRIVATE void sqlite3FinishCoding(Parse *pParse){
pParse->nMem = 0;
pParse->nSet = 0;
pParse->nVar = 0;
- pParse->cookieMask = 0;
+ DbMaskZero(pParse->cookieMask);
}
/*
@@ -85543,7 +86866,7 @@ SQLITE_PRIVATE int sqlite3CheckObjectName(Parse *pParse, const char *zName){
*/
SQLITE_PRIVATE Index *sqlite3PrimaryKeyIndex(Table *pTab){
Index *p;
- for(p=pTab->pIndex; p && p->autoIndex!=2; p=p->pNext){}
+ for(p=pTab->pIndex; p && !IsPrimaryKeyIndex(p); p=p->pNext){}
return p;
}
@@ -85691,7 +87014,7 @@ SQLITE_PRIVATE void sqlite3StartTable(
pTable->iPKey = -1;
pTable->pSchema = db->aDb[iDb].pSchema;
pTable->nRef = 1;
- pTable->nRowEst = 1048576;
+ pTable->nRowLogEst = 200; assert( 200==sqlite3LogEst(1048576) );
assert( pParse->pNewTable==0 );
pParse->pNewTable = pTable;
@@ -86072,7 +87395,7 @@ SQLITE_PRIVATE void sqlite3AddPrimaryKey(
p = sqlite3CreateIndex(pParse, 0, 0, 0, pList, onError, 0,
0, sortOrder, 0);
if( p ){
- p->autoIndex = 2;
+ p->idxType = SQLITE_IDXTYPE_PRIMARYKEY;
if( v ) sqlite3VdbeJumpHere(v, pParse->addrSkipPK);
}
pList = 0;
@@ -86092,7 +87415,10 @@ SQLITE_PRIVATE void sqlite3AddCheckConstraint(
){
#ifndef SQLITE_OMIT_CHECK
Table *pTab = pParse->pNewTable;
- if( pTab && !IN_DECLARE_VTAB ){
+ sqlite3 *db = pParse->db;
+ if( pTab && !IN_DECLARE_VTAB
+ && !sqlite3BtreeIsReadonly(db->aDb[db->init.iDb].pBt)
+ ){
pTab->pCheck = sqlite3ExprListAppend(pParse, pTab->pCheck, pCheckExpr);
if( pParse->constraintName.n ){
sqlite3ExprListSetName(pParse, pTab->pCheck, &pParse->constraintName, 1);
@@ -86444,7 +87770,7 @@ static void convertToWithoutRowidTable(Parse *pParse, Table *pTab){
assert( pParse->pNewTable==pTab );
pPk = sqlite3CreateIndex(pParse, 0, 0, 0, pList, pTab->keyConf, 0, 0, 0, 0);
if( pPk==0 ) return;
- pPk->autoIndex = 2;
+ pPk->idxType = SQLITE_IDXTYPE_PRIMARYKEY;
pTab->iPKey = -1;
}else{
pPk = sqlite3PrimaryKeyIndex(pTab);
@@ -86467,7 +87793,7 @@ static void convertToWithoutRowidTable(Parse *pParse, Table *pTab){
*/
for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
int n;
- if( pIdx->autoIndex==2 ) continue;
+ if( IsPrimaryKeyIndex(pIdx) ) continue;
for(i=n=0; i<nPk; i++){
if( !hasColumn(pIdx->aiColumn, pIdx->nKeyCol, pPk->aiColumn[i]) ) n++;
}
@@ -86899,7 +88225,7 @@ SQLITE_PRIVATE int sqlite3ViewGetColumnNames(Parse *pParse, Table *pTable){
pSelTab->aCol = 0;
sqlite3DeleteTable(db, pSelTab);
assert( sqlite3SchemaMutexHeld(db, 0, pTable->pSchema) );
- pTable->pSchema->flags |= DB_UnresetViews;
+ pTable->pSchema->schemaFlags |= DB_UnresetViews;
}else{
pTable->nCol = 0;
nErr++;
@@ -87466,7 +88792,7 @@ static void sqlite3RefillIndex(Parse *pParse, Index *pIndex, int memRootPage){
sqlite3GenerateIndexKey(pParse,pIndex,iTab,regRecord,0,&iPartIdxLabel,0,0);
sqlite3VdbeAddOp2(v, OP_SorterInsert, iSorter, regRecord);
- sqlite3VdbeResolveLabel(v, iPartIdxLabel);
+ sqlite3ResolvePartIdxLabel(pParse, iPartIdxLabel);
sqlite3VdbeAddOp2(v, OP_Next, iTab, addr1+1); VdbeCoverage(v);
sqlite3VdbeJumpHere(v, addr1);
if( memRootPage<0 ) sqlite3VdbeAddOp2(v, OP_Clear, tnum, iDb);
@@ -87476,12 +88802,12 @@ static void sqlite3RefillIndex(Parse *pParse, Index *pIndex, int memRootPage){
addr1 = sqlite3VdbeAddOp2(v, OP_SorterSort, iSorter, 0); VdbeCoverage(v);
assert( pKey!=0 || db->mallocFailed || pParse->nErr );
- if( pIndex->onError!=OE_None && pKey!=0 ){
+ if( IsUniqueIndex(pIndex) && pKey!=0 ){
int j2 = sqlite3VdbeCurrentAddr(v) + 3;
sqlite3VdbeAddOp2(v, OP_Goto, 0, j2);
addr2 = sqlite3VdbeCurrentAddr(v);
sqlite3VdbeAddOp4Int(v, OP_SorterCompare, iSorter, j2, regRecord,
- pKey->nField - pIndex->nKeyCol); VdbeCoverage(v);
+ pIndex->nKeyCol); VdbeCoverage(v);
sqlite3UniqueConstraint(pParse, OE_Abort, pIndex);
}else{
addr2 = sqlite3VdbeCurrentAddr(v);
@@ -87516,15 +88842,15 @@ SQLITE_PRIVATE Index *sqlite3AllocateIndexObject(
nByte = ROUND8(sizeof(Index)) + /* Index structure */
ROUND8(sizeof(char*)*nCol) + /* Index.azColl */
- ROUND8(sizeof(tRowcnt)*(nCol+1) + /* Index.aiRowEst */
+ ROUND8(sizeof(LogEst)*(nCol+1) + /* Index.aiRowLogEst */
sizeof(i16)*nCol + /* Index.aiColumn */
sizeof(u8)*nCol); /* Index.aSortOrder */
p = sqlite3DbMallocZero(db, nByte + nExtra);
if( p ){
char *pExtra = ((char*)p)+ROUND8(sizeof(Index));
- p->azColl = (char**)pExtra; pExtra += ROUND8(sizeof(char*)*nCol);
- p->aiRowEst = (tRowcnt*)pExtra; pExtra += sizeof(tRowcnt)*(nCol+1);
- p->aiColumn = (i16*)pExtra; pExtra += sizeof(i16)*nCol;
+ p->azColl = (char**)pExtra; pExtra += ROUND8(sizeof(char*)*nCol);
+ p->aiRowLogEst = (LogEst*)pExtra; pExtra += sizeof(LogEst)*(nCol+1);
+ p->aiColumn = (i16*)pExtra; pExtra += sizeof(i16)*nCol;
p->aSortOrder = (u8*)pExtra;
p->nColumn = nCol;
p->nKeyCol = nCol - 1;
@@ -87547,7 +88873,7 @@ SQLITE_PRIVATE Index *sqlite3AllocateIndexObject(
**
** If the index is created successfully, return a pointer to the new Index
** structure. This is used by sqlite3AddPrimaryKey() to mark the index
-** as the tables primary key (Index.autoIndex==2).
+** as the tables primary key (Index.idxType==SQLITE_IDXTYPE_PRIMARYKEY)
*/
SQLITE_PRIVATE Index *sqlite3CreateIndex(
Parse *pParse, /* All information about this parse */
@@ -87754,7 +89080,7 @@ SQLITE_PRIVATE Index *sqlite3CreateIndex(
if( db->mallocFailed ){
goto exit_create_index;
}
- assert( EIGHT_BYTE_ALIGNMENT(pIndex->aiRowEst) );
+ assert( EIGHT_BYTE_ALIGNMENT(pIndex->aiRowLogEst) );
assert( EIGHT_BYTE_ALIGNMENT(pIndex->azColl) );
pIndex->zName = zExtra;
zExtra += nName + 1;
@@ -87762,7 +89088,7 @@ SQLITE_PRIVATE Index *sqlite3CreateIndex(
pIndex->pTable = pTab;
pIndex->onError = (u8)onError;
pIndex->uniqNotNull = onError!=OE_None;
- pIndex->autoIndex = (u8)(pName==0);
+ pIndex->idxType = pName ? SQLITE_IDXTYPE_APPDEF : SQLITE_IDXTYPE_UNIQUE;
pIndex->pSchema = db->aDb[iDb].pSchema;
pIndex->nKeyCol = pList->nExpr;
if( pPIWhere ){
@@ -87873,9 +89199,9 @@ SQLITE_PRIVATE Index *sqlite3CreateIndex(
Index *pIdx;
for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
int k;
- assert( pIdx->onError!=OE_None );
- assert( pIdx->autoIndex );
- assert( pIndex->onError!=OE_None );
+ assert( IsUniqueIndex(pIdx) );
+ assert( pIdx->idxType!=SQLITE_IDXTYPE_APPDEF );
+ assert( IsUniqueIndex(pIndex) );
if( pIdx->nKeyCol!=pIndex->nKeyCol ) continue;
for(k=0; k<pIdx->nKeyCol; k++){
@@ -88035,7 +89361,7 @@ exit_create_index:
** Since we do not know, guess 1 million. aiRowEst[1] is an estimate of the
** number of rows in the table that match any particular value of the
** first column of the index. aiRowEst[2] is an estimate of the number
-** of rows that match any particular combiniation of the first 2 columns
+** of rows that match any particular combination of the first 2 columns
** of the index. And so forth. It must always be the case that
*
** aiRowEst[N]<=aiRowEst[N-1]
@@ -88046,20 +89372,27 @@ exit_create_index:
** are based on typical values found in actual indices.
*/
SQLITE_PRIVATE void sqlite3DefaultRowEst(Index *pIdx){
- tRowcnt *a = pIdx->aiRowEst;
+ /* 10, 9, 8, 7, 6 */
+ LogEst aVal[] = { 33, 32, 30, 28, 26 };
+ LogEst *a = pIdx->aiRowLogEst;
+ int nCopy = MIN(ArraySize(aVal), pIdx->nKeyCol);
int i;
- tRowcnt n;
- assert( a!=0 );
- a[0] = pIdx->pTable->nRowEst;
- if( a[0]<10 ) a[0] = 10;
- n = 10;
- for(i=1; i<=pIdx->nKeyCol; i++){
- a[i] = n;
- if( n>5 ) n--;
- }
- if( pIdx->onError!=OE_None ){
- a[pIdx->nKeyCol] = 1;
+
+ /* Set the first entry (number of rows in the index) to the estimated
+ ** number of rows in the table. Or 10, if the estimated number of rows
+ ** in the table is less than that. */
+ a[0] = pIdx->pTable->nRowLogEst;
+ if( a[0]<33 ) a[0] = 33; assert( 33==sqlite3LogEst(10) );
+
+ /* Estimate that a[1] is 10, a[2] is 9, a[3] is 8, a[4] is 7, a[5] is
+ ** 6 and each subsequent value (if any) is 5. */
+ memcpy(&a[1], aVal, nCopy*sizeof(LogEst));
+ for(i=nCopy+1; i<=pIdx->nKeyCol; i++){
+ a[i] = 23; assert( 23==sqlite3LogEst(5) );
}
+
+ assert( 0==sqlite3LogEst(1) );
+ if( IsUniqueIndex(pIdx) ) a[pIdx->nKeyCol] = 0;
}
/*
@@ -88090,7 +89423,7 @@ SQLITE_PRIVATE void sqlite3DropIndex(Parse *pParse, SrcList *pName, int ifExists
pParse->checkSchema = 1;
goto exit_drop_index;
}
- if( pIndex->autoIndex ){
+ if( pIndex->idxType!=SQLITE_IDXTYPE_APPDEF ){
sqlite3ErrorMsg(pParse, "index associated with UNIQUE "
"or PRIMARY KEY constraint cannot be dropped", 0);
goto exit_drop_index;
@@ -88619,15 +89952,13 @@ SQLITE_PRIVATE int sqlite3OpenTempDatabase(Parse *pParse){
SQLITE_PRIVATE void sqlite3CodeVerifySchema(Parse *pParse, int iDb){
Parse *pToplevel = sqlite3ParseToplevel(pParse);
sqlite3 *db = pToplevel->db;
- yDbMask mask;
assert( iDb>=0 && iDb<db->nDb );
assert( db->aDb[iDb].pBt!=0 || iDb==1 );
assert( iDb<SQLITE_MAX_ATTACHED+2 );
assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
- mask = ((yDbMask)1)<<iDb;
- if( (pToplevel->cookieMask & mask)==0 ){
- pToplevel->cookieMask |= mask;
+ if( DbMaskTest(pToplevel->cookieMask, iDb)==0 ){
+ DbMaskSet(pToplevel->cookieMask, iDb);
pToplevel->cookieValue[iDb] = db->aDb[iDb].pSchema->schema_cookie;
if( !OMIT_TEMPDB && iDb==1 ){
sqlite3OpenTempDatabase(pToplevel);
@@ -88666,7 +89997,7 @@ SQLITE_PRIVATE void sqlite3CodeVerifyNamedSchema(Parse *pParse, const char *zDb)
SQLITE_PRIVATE void sqlite3BeginWriteOperation(Parse *pParse, int setStatement, int iDb){
Parse *pToplevel = sqlite3ParseToplevel(pParse);
sqlite3CodeVerifySchema(pParse, iDb);
- pToplevel->writeMask |= ((yDbMask)1)<<iDb;
+ DbMaskSet(pToplevel->writeMask, iDb);
pToplevel->isMultiWrite |= setStatement;
}
@@ -88749,7 +90080,8 @@ SQLITE_PRIVATE void sqlite3UniqueConstraint(
}
zErr = sqlite3StrAccumFinish(&errMsg);
sqlite3HaltConstraint(pParse,
- (pIdx->autoIndex==2)?SQLITE_CONSTRAINT_PRIMARYKEY:SQLITE_CONSTRAINT_UNIQUE,
+ IsPrimaryKeyIndex(pIdx) ? SQLITE_CONSTRAINT_PRIMARYKEY
+ : SQLITE_CONSTRAINT_UNIQUE,
onError, zErr, P4_DYNAMIC, P5_ConstraintUnique);
}
@@ -89472,9 +90804,9 @@ SQLITE_PRIVATE void sqlite3SchemaClear(void *p){
sqlite3HashClear(&temp1);
sqlite3HashClear(&pSchema->fkeyHash);
pSchema->pSeqTab = 0;
- if( pSchema->flags & DB_SchemaLoaded ){
+ if( pSchema->schemaFlags & DB_SchemaLoaded ){
pSchema->iGeneration++;
- pSchema->flags &= ~DB_SchemaLoaded;
+ pSchema->schemaFlags &= ~DB_SchemaLoaded;
}
}
@@ -90243,7 +91575,7 @@ SQLITE_PRIVATE void sqlite3GenerateRowIndexDelete(
&iPartIdxLabel, pPrior, r1);
sqlite3VdbeAddOp3(v, OP_IdxDelete, iIdxCur+i, r1,
pIdx->uniqNotNull ? pIdx->nKeyCol : pIdx->nColumn);
- sqlite3VdbeResolveLabel(v, iPartIdxLabel);
+ sqlite3ResolvePartIdxLabel(pParse, iPartIdxLabel);
pPrior = pIdx;
}
}
@@ -90262,10 +91594,11 @@ SQLITE_PRIVATE void sqlite3GenerateRowIndexDelete(
**
** If *piPartIdxLabel is not NULL, fill it in with a label and jump
** to that label if pIdx is a partial index that should be skipped.
+** The label should be resolved using sqlite3ResolvePartIdxLabel().
** A partial index should be skipped if its WHERE clause evaluates
** to false or null. If pIdx is not a partial index, *piPartIdxLabel
** will be set to zero which is an empty label that is ignored by
-** sqlite3VdbeResolveLabel().
+** sqlite3ResolvePartIdxLabel().
**
** The pPrior and regPrior parameters are used to implement a cache to
** avoid unnecessary register loads. If pPrior is not NULL, then it is
@@ -90298,6 +91631,7 @@ SQLITE_PRIVATE int sqlite3GenerateIndexKey(
if( pIdx->pPartIdxWhere ){
*piPartIdxLabel = sqlite3VdbeMakeLabel(v);
pParse->iPartIdxTab = iDataCur;
+ sqlite3ExprCachePush(pParse);
sqlite3ExprIfFalse(pParse, pIdx->pPartIdxWhere, *piPartIdxLabel,
SQLITE_JUMPIFNULL);
}else{
@@ -90326,6 +91660,18 @@ SQLITE_PRIVATE int sqlite3GenerateIndexKey(
return regBase;
}
+/*
+** If a prior call to sqlite3GenerateIndexKey() generated a jump-over label
+** because it was a partial index, then this routine should be called to
+** resolve that label.
+*/
+SQLITE_PRIVATE void sqlite3ResolvePartIdxLabel(Parse *pParse, int iLabel){
+ if( iLabel ){
+ sqlite3VdbeResolveLabel(pParse->pVdbe, iLabel);
+ sqlite3ExprCachePop(pParse);
+ }
+}
+
/************** End of delete.c **********************************************/
/************** Begin file func.c ********************************************/
/*
@@ -90339,12 +91685,9 @@ SQLITE_PRIVATE int sqlite3GenerateIndexKey(
** May you share freely, never taking more than you give.
**
*************************************************************************
-** This file contains the C functions that implement various SQL
-** functions of SQLite.
-**
-** There is only one exported symbol in this file - the function
-** sqliteRegisterBuildinFunctions() found at the bottom of the file.
-** All other code has file scope.
+** This file contains the C-language implementions for many of the SQL
+** functions of SQLite. (Some function, and in particular the date and
+** time functions, are implemented separately.)
*/
/* #include <stdlib.h> */
/* #include <assert.h> */
@@ -91869,7 +93212,7 @@ static void groupConcatStep(
}
zVal = (char*)sqlite3_value_text(argv[0]);
nVal = sqlite3_value_bytes(argv[0]);
- if( nVal ) sqlite3StrAccumAppend(pAccum, zVal, nVal);
+ if( zVal ) sqlite3StrAccumAppend(pAccum, zVal, nVal);
}
}
static void groupConcatFinalize(sqlite3_context *context){
@@ -92019,6 +93362,7 @@ SQLITE_PRIVATE void sqlite3RegisterGlobalFunctions(void){
FUNCTION2(ifnull, 2, 0, 0, noopFunc, SQLITE_FUNC_COALESCE),
FUNCTION2(unlikely, 1, 0, 0, noopFunc, SQLITE_FUNC_UNLIKELY),
FUNCTION2(likelihood, 2, 0, 0, noopFunc, SQLITE_FUNC_UNLIKELY),
+ FUNCTION2(likely, 1, 0, 0, noopFunc, SQLITE_FUNC_UNLIKELY),
VFUNCTION(random, 0, 0, 0, randomFunc ),
VFUNCTION(randomblob, 1, 0, 0, randomBlob ),
FUNCTION(nullif, 2, 0, 1, nullifFunc ),
@@ -92305,7 +93649,7 @@ SQLITE_PRIVATE int sqlite3FkLocateIndex(
}
for(pIdx=pParent->pIndex; pIdx; pIdx=pIdx->pNext){
- if( pIdx->nKeyCol==nCol && pIdx->onError!=OE_None ){
+ if( pIdx->nKeyCol==nCol && IsUniqueIndex(pIdx) ){
/* pIdx is a UNIQUE index (or a PRIMARY KEY) and has the right number
** of columns. If each indexed column corresponds to a foreign key
** column of pFKey, then this index is a winner. */
@@ -92313,8 +93657,8 @@ SQLITE_PRIVATE int sqlite3FkLocateIndex(
if( zKey==0 ){
/* If zKey is NULL, then this foreign key is implicitly mapped to
** the PRIMARY KEY of table pParent. The PRIMARY KEY index may be
- ** identified by the test (Index.autoIndex==2). */
- if( pIdx->autoIndex==2 ){
+ ** identified by the test. */
+ if( IsPrimaryKeyIndex(pIdx) ){
if( aiCol ){
int i;
for(i=0; i<nCol; i++) aiCol[i] = pFKey->aCol[i].iFrom;
@@ -94059,6 +95403,7 @@ SQLITE_PRIVATE void sqlite3Insert(
if( j>=pTab->nCol ){
if( sqlite3IsRowid(pColumn->a[i].zName) && !withoutRowid ){
ipkColumn = i;
+ bIdListInOrder = 0;
}else{
sqlite3ErrorMsg(pParse, "table %S has no column named %s",
pTabList, 0, pColumn->a[i].zName);
@@ -94907,7 +96252,7 @@ SQLITE_PRIVATE void sqlite3GenerateConstraintChecks(
** KEY values of this row before the update. */
int addrJump = sqlite3VdbeCurrentAddr(v)+pPk->nKeyCol;
int op = OP_Ne;
- int regCmp = (pIdx->autoIndex==2 ? regIdx : regR);
+ int regCmp = (IsPrimaryKeyIndex(pIdx) ? regIdx : regR);
for(i=0; i<pPk->nKeyCol; i++){
char *p4 = (char*)sqlite3LocateCollSeq(pParse, pPk->azColl[i]);
@@ -95008,7 +96353,7 @@ SQLITE_PRIVATE void sqlite3CompleteInsertion(
sqlite3VdbeAddOp2(v, OP_IdxInsert, iIdxCur+i, aRegIdx[i]);
pik_flags = 0;
if( useSeekResult ) pik_flags = OPFLAG_USESEEKRESULT;
- if( pIdx->autoIndex==2 && !HasRowid(pTab) ){
+ if( IsPrimaryKeyIndex(pIdx) && !HasRowid(pTab) ){
assert( pParse->nested==0 );
pik_flags |= OPFLAG_NCHANGE;
}
@@ -95094,7 +96439,7 @@ SQLITE_PRIVATE int sqlite3OpenTableAndIndices(
for(i=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, i++){
int iIdxCur = iBase++;
assert( pIdx->pSchema==pTab->pSchema );
- if( pIdx->autoIndex==2 && !HasRowid(pTab) && piDataCur ){
+ if( IsPrimaryKeyIndex(pIdx) && !HasRowid(pTab) && piDataCur ){
*piDataCur = iIdxCur;
}
if( aToOpen==0 || aToOpen[i+1] ){
@@ -95310,18 +96655,27 @@ static int xferOptimization(
return 0; /* Both tables must have the same INTEGER PRIMARY KEY */
}
for(i=0; i<pDest->nCol; i++){
- if( pDest->aCol[i].affinity!=pSrc->aCol[i].affinity ){
+ Column *pDestCol = &pDest->aCol[i];
+ Column *pSrcCol = &pSrc->aCol[i];
+ if( pDestCol->affinity!=pSrcCol->affinity ){
return 0; /* Affinity must be the same on all columns */
}
- if( !xferCompatibleCollation(pDest->aCol[i].zColl, pSrc->aCol[i].zColl) ){
+ if( !xferCompatibleCollation(pDestCol->zColl, pSrcCol->zColl) ){
return 0; /* Collating sequence must be the same on all columns */
}
- if( pDest->aCol[i].notNull && !pSrc->aCol[i].notNull ){
+ if( pDestCol->notNull && !pSrcCol->notNull ){
return 0; /* tab2 must be NOT NULL if tab1 is */
}
+ /* Default values for second and subsequent columns need to match. */
+ if( i>0
+ && ((pDestCol->zDflt==0)!=(pSrcCol->zDflt==0)
+ || (pDestCol->zDflt && strcmp(pDestCol->zDflt, pSrcCol->zDflt)!=0))
+ ){
+ return 0; /* Default values must be the same for all columns */
+ }
}
for(pDestIdx=pDest->pIndex; pDestIdx; pDestIdx=pDestIdx->pNext){
- if( pDestIdx->onError!=OE_None ){
+ if( IsUniqueIndex(pDestIdx) ){
destHasUniqueIdx = 1;
}
for(pSrcIdx=pSrc->pIndex; pSrcIdx; pSrcIdx=pSrcIdx->pNext){
@@ -95551,6 +96905,9 @@ SQLITE_API int sqlite3_exec(
}
}
if( xCallback(pArg, nCol, azVals, azCols) ){
+ /* EVIDENCE-OF: R-38229-40159 If the callback function to
+ ** sqlite3_exec() returns non-zero, then sqlite3_exec() will
+ ** return SQLITE_ABORT. */
rc = SQLITE_ABORT;
sqlite3VdbeFinalize((Vdbe *)pStmt);
pStmt = 0;
@@ -97328,7 +98685,7 @@ static const struct sPragmaNames {
** to support legacy SQL code. The safety level used to be boolean
** and older scripts may have used numbers 0 for OFF and 1 for ON.
*/
-static u8 getSafetyLevel(const char *z, int omitFull, int dflt){
+static u8 getSafetyLevel(const char *z, int omitFull, u8 dflt){
/* 123456789 123456789 */
static const char zText[] = "onoffalseyestruefull";
static const u8 iOffset[] = {0, 1, 2, 4, 9, 12, 16};
@@ -97350,7 +98707,7 @@ static u8 getSafetyLevel(const char *z, int omitFull, int dflt){
/*
** Interpret the given string as a boolean value.
*/
-SQLITE_PRIVATE u8 sqlite3GetBoolean(const char *z, int dflt){
+SQLITE_PRIVATE u8 sqlite3GetBoolean(const char *z, u8 dflt){
return getSafetyLevel(z,1,dflt)!=0;
}
@@ -97896,7 +99253,7 @@ SQLITE_PRIVATE void sqlite3Pragma(
Pager *pPager = sqlite3BtreePager(pDb->pBt);
i64 iLimit = -2;
if( zRight ){
- sqlite3Atoi64(zRight, &iLimit, sqlite3Strlen30(zRight), SQLITE_UTF8);
+ sqlite3DecOrHexToI64(zRight, &iLimit);
if( iLimit<-1 ) iLimit = -1;
}
iLimit = sqlite3PagerJournalSizeLimit(pPager, iLimit);
@@ -98024,7 +99381,7 @@ SQLITE_PRIVATE void sqlite3Pragma(
assert( sqlite3SchemaMutexHeld(db, iDb, 0) );
if( zRight ){
int ii;
- sqlite3Atoi64(zRight, &sz, sqlite3Strlen30(zRight), SQLITE_UTF8);
+ sqlite3DecOrHexToI64(zRight, &sz);
if( sz<0 ) sz = sqlite3GlobalConfig.szMmap;
if( pId2->n==0 ) db->szMmap = sz;
for(ii=db->nDb-1; ii>=0; ii--){
@@ -98336,13 +99693,15 @@ SQLITE_PRIVATE void sqlite3Pragma(
sqlite3VdbeAddOp2(v, OP_Null, 0, 2);
sqlite3VdbeAddOp2(v, OP_Integer,
(int)sqlite3LogEstToInt(pTab->szTabRow), 3);
- sqlite3VdbeAddOp2(v, OP_Integer, (int)pTab->nRowEst, 4);
+ sqlite3VdbeAddOp2(v, OP_Integer,
+ (int)sqlite3LogEstToInt(pTab->nRowLogEst), 4);
sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 4);
for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
sqlite3VdbeAddOp4(v, OP_String8, 0, 2, 0, pIdx->zName, 0);
sqlite3VdbeAddOp2(v, OP_Integer,
(int)sqlite3LogEstToInt(pIdx->szIdxRow), 3);
- sqlite3VdbeAddOp2(v, OP_Integer, (int)pIdx->aiRowEst[0], 4);
+ sqlite3VdbeAddOp2(v, OP_Integer,
+ (int)sqlite3LogEstToInt(pIdx->aiRowLogEst[0]), 4);
sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 4);
}
}
@@ -98390,7 +99749,7 @@ SQLITE_PRIVATE void sqlite3Pragma(
for(pIdx=pTab->pIndex, i=0; pIdx; pIdx=pIdx->pNext, i++){
sqlite3VdbeAddOp2(v, OP_Integer, i, 1);
sqlite3VdbeAddOp4(v, OP_String8, 0, 2, 0, pIdx->zName, 0);
- sqlite3VdbeAddOp2(v, OP_Integer, pIdx->onError!=OE_None, 3);
+ sqlite3VdbeAddOp2(v, OP_Integer, IsUniqueIndex(pIdx), 3);
sqlite3VdbeAddOp2(v, OP_ResultRow, 1, 3);
}
}
@@ -98640,9 +99999,8 @@ SQLITE_PRIVATE void sqlite3Pragma(
*/
static const int iLn = VDBE_OFFSET_LINENO(2);
static const VdbeOpList endCode[] = {
- { OP_AddImm, 1, 0, 0}, /* 0 */
- { OP_IfNeg, 1, 0, 0}, /* 1 */
- { OP_String8, 0, 3, 0}, /* 2 */
+ { OP_IfNeg, 1, 0, 0}, /* 0 */
+ { OP_String8, 0, 3, 0}, /* 1 */
{ OP_ResultRow, 3, 1, 0},
};
@@ -98723,7 +100081,7 @@ SQLITE_PRIVATE void sqlite3Pragma(
sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0,
sqlite3MPrintf(db, "*** in database %s ***\n", db->aDb[i].zName),
P4_DYNAMIC);
- sqlite3VdbeAddOp2(v, OP_Move, 2, 4);
+ sqlite3VdbeAddOp3(v, OP_Move, 2, 4, 1);
sqlite3VdbeAddOp3(v, OP_Concat, 4, 3, 2);
sqlite3VdbeAddOp2(v, OP_ResultRow, 2, 1);
sqlite3VdbeJumpHere(v, addr);
@@ -98754,29 +100112,77 @@ SQLITE_PRIVATE void sqlite3Pragma(
pParse->nMem = MAX(pParse->nMem, 8+j);
sqlite3VdbeAddOp2(v, OP_Rewind, iDataCur, 0); VdbeCoverage(v);
loopTop = sqlite3VdbeAddOp2(v, OP_AddImm, 7, 1);
+ /* Verify that all NOT NULL columns really are NOT NULL */
+ for(j=0; j<pTab->nCol; j++){
+ char *zErr;
+ int jmp2, jmp3;
+ if( j==pTab->iPKey ) continue;
+ if( pTab->aCol[j].notNull==0 ) continue;
+ sqlite3ExprCodeGetColumnOfTable(v, pTab, iDataCur, j, 3);
+ sqlite3VdbeChangeP5(v, OPFLAG_TYPEOFARG);
+ jmp2 = sqlite3VdbeAddOp1(v, OP_NotNull, 3); VdbeCoverage(v);
+ sqlite3VdbeAddOp2(v, OP_AddImm, 1, -1); /* Decrement error limit */
+ zErr = sqlite3MPrintf(db, "NULL value in %s.%s", pTab->zName,
+ pTab->aCol[j].zName);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0, zErr, P4_DYNAMIC);
+ sqlite3VdbeAddOp2(v, OP_ResultRow, 3, 1);
+ jmp3 = sqlite3VdbeAddOp1(v, OP_IfPos, 1); VdbeCoverage(v);
+ sqlite3VdbeAddOp0(v, OP_Halt);
+ sqlite3VdbeJumpHere(v, jmp2);
+ sqlite3VdbeJumpHere(v, jmp3);
+ }
+ /* Validate index entries for the current row */
for(j=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, j++){
- int jmp2, jmp3, jmp4;
+ int jmp2, jmp3, jmp4, jmp5;
+ int ckUniq = sqlite3VdbeMakeLabel(v);
if( pPk==pIdx ) continue;
r1 = sqlite3GenerateIndexKey(pParse, pIdx, iDataCur, 0, 0, &jmp3,
pPrior, r1);
pPrior = pIdx;
sqlite3VdbeAddOp2(v, OP_AddImm, 8+j, 1); /* increment entry count */
- jmp2 = sqlite3VdbeAddOp4Int(v, OP_Found, iIdxCur+j, 0, r1,
+ /* Verify that an index entry exists for the current table row */
+ jmp2 = sqlite3VdbeAddOp4Int(v, OP_Found, iIdxCur+j, ckUniq, r1,
pIdx->nColumn); VdbeCoverage(v);
sqlite3VdbeAddOp2(v, OP_AddImm, 1, -1); /* Decrement error limit */
sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0, "row ", P4_STATIC);
sqlite3VdbeAddOp3(v, OP_Concat, 7, 3, 3);
- sqlite3VdbeAddOp4(v, OP_String8, 0, 4, 0, " missing from index ",
- P4_STATIC);
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 4, 0,
+ " missing from index ", P4_STATIC);
sqlite3VdbeAddOp3(v, OP_Concat, 4, 3, 3);
- sqlite3VdbeAddOp4(v, OP_String8, 0, 4, 0, pIdx->zName, P4_TRANSIENT);
+ jmp5 = sqlite3VdbeAddOp4(v, OP_String8, 0, 4, 0,
+ pIdx->zName, P4_TRANSIENT);
sqlite3VdbeAddOp3(v, OP_Concat, 4, 3, 3);
sqlite3VdbeAddOp2(v, OP_ResultRow, 3, 1);
jmp4 = sqlite3VdbeAddOp1(v, OP_IfPos, 1); VdbeCoverage(v);
sqlite3VdbeAddOp0(v, OP_Halt);
- sqlite3VdbeJumpHere(v, jmp4);
sqlite3VdbeJumpHere(v, jmp2);
- sqlite3VdbeResolveLabel(v, jmp3);
+ /* For UNIQUE indexes, verify that only one entry exists with the
+ ** current key. The entry is unique if (1) any column is NULL
+ ** or (2) the next entry has a different key */
+ if( IsUniqueIndex(pIdx) ){
+ int uniqOk = sqlite3VdbeMakeLabel(v);
+ int jmp6;
+ int kk;
+ for(kk=0; kk<pIdx->nKeyCol; kk++){
+ int iCol = pIdx->aiColumn[kk];
+ assert( iCol>=0 && iCol<pTab->nCol );
+ if( pTab->aCol[iCol].notNull ) continue;
+ sqlite3VdbeAddOp2(v, OP_IsNull, r1+kk, uniqOk);
+ VdbeCoverage(v);
+ }
+ jmp6 = sqlite3VdbeAddOp1(v, OP_Next, iIdxCur+j); VdbeCoverage(v);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, uniqOk);
+ sqlite3VdbeJumpHere(v, jmp6);
+ sqlite3VdbeAddOp4Int(v, OP_IdxGT, iIdxCur+j, uniqOk, r1,
+ pIdx->nKeyCol); VdbeCoverage(v);
+ sqlite3VdbeAddOp2(v, OP_AddImm, 1, -1); /* Decrement error limit */
+ sqlite3VdbeAddOp4(v, OP_String8, 0, 3, 0,
+ "non-unique entry in index ", P4_STATIC);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, jmp5);
+ sqlite3VdbeResolveLabel(v, uniqOk);
+ }
+ sqlite3VdbeJumpHere(v, jmp4);
+ sqlite3ResolvePartIdxLabel(pParse, jmp3);
}
sqlite3VdbeAddOp2(v, OP_Next, iDataCur, loopTop); VdbeCoverage(v);
sqlite3VdbeJumpHere(v, loopTop-1);
@@ -98800,9 +100206,9 @@ SQLITE_PRIVATE void sqlite3Pragma(
}
}
addr = sqlite3VdbeAddOpList(v, ArraySize(endCode), endCode, iLn);
- sqlite3VdbeChangeP2(v, addr, -mxErr);
- sqlite3VdbeJumpHere(v, addr+1);
- sqlite3VdbeChangeP4(v, addr+2, "ok", P4_STATIC);
+ sqlite3VdbeChangeP3(v, addr, -mxErr);
+ sqlite3VdbeJumpHere(v, addr);
+ sqlite3VdbeChangeP4(v, addr+1, "ok", P4_STATIC);
}
break;
#endif /* SQLITE_OMIT_INTEGRITY_CHECK */
@@ -99065,7 +100471,7 @@ SQLITE_PRIVATE void sqlite3Pragma(
*/
case PragTyp_SOFT_HEAP_LIMIT: {
sqlite3_int64 N;
- if( zRight && sqlite3Atoi64(zRight, &N, 1000000, SQLITE_UTF8)==SQLITE_OK ){
+ if( zRight && sqlite3DecOrHexToI64(zRight, &N)==SQLITE_OK ){
sqlite3_soft_heap_limit64(N);
}
returnSingleInt(pParse, "soft_heap_limit", sqlite3_soft_heap_limit64(-1));
@@ -100061,6 +101467,34 @@ SQLITE_API int sqlite3_prepare16_v2(
** to handle SELECT statements in SQLite.
*/
+/*
+** An instance of the following object is used to record information about
+** how to process the DISTINCT keyword, to simplify passing that information
+** into the selectInnerLoop() routine.
+*/
+typedef struct DistinctCtx DistinctCtx;
+struct DistinctCtx {
+ u8 isTnct; /* True if the DISTINCT keyword is present */
+ u8 eTnctType; /* One of the WHERE_DISTINCT_* operators */
+ int tabTnct; /* Ephemeral table used for DISTINCT processing */
+ int addrTnct; /* Address of OP_OpenEphemeral opcode for tabTnct */
+};
+
+/*
+** An instance of the following object is used to record information about
+** the ORDER BY (or GROUP BY) clause of query is being coded.
+*/
+typedef struct SortCtx SortCtx;
+struct SortCtx {
+ ExprList *pOrderBy; /* The ORDER BY (or GROUP BY clause) */
+ int nOBSat; /* Number of ORDER BY terms satisfied by indices */
+ int iECursor; /* Cursor number for the sorter */
+ int regReturn; /* Register holding block-output return address */
+ int labelBkOut; /* Start label for the block-output subroutine */
+ int addrSortIndex; /* Address of the OP_SorterOpen or OP_OpenEphemeral */
+ u8 sortFlags; /* Zero or more SORTFLAG_* bits */
+};
+#define SORTFLAG_UseSorter 0x01 /* Use SorterOpen instead of OpenEphemeral */
/*
** Delete all the content of a Select structure but do not deallocate
@@ -100134,7 +101568,6 @@ SQLITE_PRIVATE Select *sqlite3SelectNew(
assert( pOffset==0 || pLimit!=0 );
pNew->addrOpenEphm[0] = -1;
pNew->addrOpenEphm[1] = -1;
- pNew->addrOpenEphm[2] = -1;
if( db->mallocFailed ) {
clearSelect(db, pNew);
if( pNew!=&standin ) sqlite3DbFree(db, pNew);
@@ -100466,34 +101899,73 @@ static int sqliteProcessJoin(Parse *pParse, Select *p){
return 0;
}
+/* Forward reference */
+static KeyInfo *keyInfoFromExprList(
+ Parse *pParse, /* Parsing context */
+ ExprList *pList, /* Form the KeyInfo object from this ExprList */
+ int iStart, /* Begin with this column of pList */
+ int nExtra /* Add this many extra columns to the end */
+);
+
/*
-** Insert code into "v" that will push the record on the top of the
-** stack into the sorter.
+** Insert code into "v" that will push the record in register regData
+** into the sorter.
*/
static void pushOntoSorter(
Parse *pParse, /* Parser context */
- ExprList *pOrderBy, /* The ORDER BY clause */
+ SortCtx *pSort, /* Information about the ORDER BY clause */
Select *pSelect, /* The whole SELECT statement */
int regData /* Register holding data to be sorted */
){
Vdbe *v = pParse->pVdbe;
- int nExpr = pOrderBy->nExpr;
- int regBase = sqlite3GetTempRange(pParse, nExpr+2);
- int regRecord = sqlite3GetTempReg(pParse);
+ int nExpr = pSort->pOrderBy->nExpr;
+ int regRecord = ++pParse->nMem;
+ int regBase = pParse->nMem+1;
+ int nOBSat = pSort->nOBSat;
int op;
+
+ pParse->nMem += nExpr+2; /* nExpr+2 registers allocated at regBase */
sqlite3ExprCacheClear(pParse);
- sqlite3ExprCodeExprList(pParse, pOrderBy, regBase, 0);
- sqlite3VdbeAddOp2(v, OP_Sequence, pOrderBy->iECursor, regBase+nExpr);
+ sqlite3ExprCodeExprList(pParse, pSort->pOrderBy, regBase, 0);
+ sqlite3VdbeAddOp2(v, OP_Sequence, pSort->iECursor, regBase+nExpr);
sqlite3ExprCodeMove(pParse, regData, regBase+nExpr+1, 1);
- sqlite3VdbeAddOp3(v, OP_MakeRecord, regBase, nExpr + 2, regRecord);
- if( pSelect->selFlags & SF_UseSorter ){
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, regBase+nOBSat, nExpr+2-nOBSat,regRecord);
+ if( nOBSat>0 ){
+ int regPrevKey; /* The first nOBSat columns of the previous row */
+ int addrFirst; /* Address of the OP_IfNot opcode */
+ int addrJmp; /* Address of the OP_Jump opcode */
+ VdbeOp *pOp; /* Opcode that opens the sorter */
+ int nKey; /* Number of sorting key columns, including OP_Sequence */
+ KeyInfo *pKI; /* Original KeyInfo on the sorter table */
+
+ regPrevKey = pParse->nMem+1;
+ pParse->nMem += pSort->nOBSat;
+ nKey = nExpr - pSort->nOBSat + 1;
+ addrFirst = sqlite3VdbeAddOp1(v, OP_IfNot, regBase+nExpr); VdbeCoverage(v);
+ sqlite3VdbeAddOp3(v, OP_Compare, regPrevKey, regBase, pSort->nOBSat);
+ pOp = sqlite3VdbeGetOp(v, pSort->addrSortIndex);
+ if( pParse->db->mallocFailed ) return;
+ pOp->p2 = nKey + 1;
+ pKI = pOp->p4.pKeyInfo;
+ memset(pKI->aSortOrder, 0, pKI->nField); /* Makes OP_Jump below testable */
+ sqlite3VdbeChangeP4(v, -1, (char*)pKI, P4_KEYINFO);
+ pOp->p4.pKeyInfo = keyInfoFromExprList(pParse, pSort->pOrderBy, nOBSat, 1);
+ addrJmp = sqlite3VdbeCurrentAddr(v);
+ sqlite3VdbeAddOp3(v, OP_Jump, addrJmp+1, 0, addrJmp+1); VdbeCoverage(v);
+ pSort->labelBkOut = sqlite3VdbeMakeLabel(v);
+ pSort->regReturn = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Gosub, pSort->regReturn, pSort->labelBkOut);
+ sqlite3VdbeAddOp1(v, OP_ResetSorter, pSort->iECursor);
+ sqlite3VdbeJumpHere(v, addrFirst);
+ sqlite3VdbeAddOp3(v, OP_Move, regBase, regPrevKey, pSort->nOBSat);
+ sqlite3VdbeJumpHere(v, addrJmp);
+ }
+ if( pSort->sortFlags & SORTFLAG_UseSorter ){
op = OP_SorterInsert;
}else{
op = OP_IdxInsert;
}
- sqlite3VdbeAddOp2(v, op, pOrderBy->iECursor, regRecord);
- sqlite3ReleaseTempReg(pParse, regRecord);
- sqlite3ReleaseTempRange(pParse, regBase, nExpr+2);
+ sqlite3VdbeAddOp2(v, op, pSort->iECursor, regRecord);
if( pSelect->iLimit ){
int addr1, addr2;
int iLimit;
@@ -100506,8 +101978,8 @@ static void pushOntoSorter(
sqlite3VdbeAddOp2(v, OP_AddImm, iLimit, -1);
addr2 = sqlite3VdbeAddOp0(v, OP_Goto);
sqlite3VdbeJumpHere(v, addr1);
- sqlite3VdbeAddOp1(v, OP_Last, pOrderBy->iECursor);
- sqlite3VdbeAddOp1(v, OP_Delete, pOrderBy->iECursor);
+ sqlite3VdbeAddOp1(v, OP_Last, pSort->iECursor);
+ sqlite3VdbeAddOp1(v, OP_Delete, pSort->iECursor);
sqlite3VdbeJumpHere(v, addr2);
}
}
@@ -100520,10 +101992,9 @@ static void codeOffset(
int iOffset, /* Register holding the offset counter */
int iContinue /* Jump here to skip the current record */
){
- if( iOffset>0 && iContinue!=0 ){
+ if( iOffset>0 ){
int addr;
- sqlite3VdbeAddOp2(v, OP_AddImm, iOffset, -1);
- addr = sqlite3VdbeAddOp1(v, OP_IfNeg, iOffset); VdbeCoverage(v);
+ addr = sqlite3VdbeAddOp3(v, OP_IfNeg, iOffset, 0, -1); VdbeCoverage(v);
sqlite3VdbeAddOp2(v, OP_Goto, 0, iContinue);
VdbeComment((v, "skip OFFSET records"));
sqlite3VdbeJumpHere(v, addr);
@@ -100582,19 +102053,6 @@ static int checkForMultiColumnSelectError(
#endif
/*
-** An instance of the following object is used to record information about
-** how to process the DISTINCT keyword, to simplify passing that information
-** into the selectInnerLoop() routine.
-*/
-typedef struct DistinctCtx DistinctCtx;
-struct DistinctCtx {
- u8 isTnct; /* True if the DISTINCT keyword is present */
- u8 eTnctType; /* One of the WHERE_DISTINCT_* operators */
- int tabTnct; /* Ephemeral table used for DISTINCT processing */
- int addrTnct; /* Address of OP_OpenEphemeral opcode for tabTnct */
-};
-
-/*
** This routine generates the code for the inside of the inner loop
** of a SELECT.
**
@@ -100608,7 +102066,7 @@ static void selectInnerLoop(
Select *p, /* The complete select statement being coded */
ExprList *pEList, /* List of values being extracted */
int srcTab, /* Pull data from this table */
- ExprList *pOrderBy, /* If not NULL, sort results using this key */
+ SortCtx *pSort, /* If not NULL, info on how to process ORDER BY */
DistinctCtx *pDistinct, /* If not NULL, info on how to process DISTINCT */
SelectDest *pDest, /* How to dispose of the results */
int iContinue, /* Jump here to continue with next row */
@@ -100625,7 +102083,9 @@ static void selectInnerLoop(
assert( v );
assert( pEList!=0 );
hasDistinct = pDistinct ? pDistinct->eTnctType : WHERE_DISTINCT_NOOP;
- if( pOrderBy==0 && !hasDistinct ){
+ if( pSort && pSort->pOrderBy==0 ) pSort = 0;
+ if( pSort==0 && !hasDistinct ){
+ assert( iContinue!=0 );
codeOffset(v, p->iOffset, iContinue);
}
@@ -100699,7 +102159,7 @@ static void selectInnerLoop(
sqlite3VdbeChangeP4(v, -1, (const char *)pColl, P4_COLLSEQ);
sqlite3VdbeChangeP5(v, SQLITE_NULLEQ);
}
- assert( sqlite3VdbeCurrentAddr(v)==iJump );
+ assert( sqlite3VdbeCurrentAddr(v)==iJump || pParse->db->mallocFailed );
sqlite3VdbeAddOp3(v, OP_Copy, regResult, regPrev, nResultCol-1);
break;
}
@@ -100715,7 +102175,7 @@ static void selectInnerLoop(
break;
}
}
- if( pOrderBy==0 ){
+ if( pSort==0 ){
codeOffset(v, p->iOffset, iContinue);
}
}
@@ -100746,7 +102206,8 @@ static void selectInnerLoop(
/* Store the result as data using a unique key.
*/
- case SRT_DistTable:
+ case SRT_Fifo:
+ case SRT_DistFifo:
case SRT_Table:
case SRT_EphemTab: {
int r1 = sqlite3GetTempReg(pParse);
@@ -100754,8 +102215,8 @@ static void selectInnerLoop(
testcase( eDest==SRT_EphemTab );
sqlite3VdbeAddOp3(v, OP_MakeRecord, regResult, nResultCol, r1);
#ifndef SQLITE_OMIT_CTE
- if( eDest==SRT_DistTable ){
- /* If the destination is DistTable, then cursor (iParm+1) is open
+ if( eDest==SRT_DistFifo ){
+ /* If the destination is DistFifo, then cursor (iParm+1) is open
** on an ephemeral index. If the current row is already present
** in the index, do not write it to the output. If not, add the
** current row to the index and proceed with writing it to the
@@ -100763,11 +102224,11 @@ static void selectInnerLoop(
int addr = sqlite3VdbeCurrentAddr(v) + 4;
sqlite3VdbeAddOp4Int(v, OP_Found, iParm+1, addr, r1, 0); VdbeCoverage(v);
sqlite3VdbeAddOp2(v, OP_IdxInsert, iParm+1, r1);
- assert( pOrderBy==0 );
+ assert( pSort==0 );
}
#endif
- if( pOrderBy ){
- pushOntoSorter(pParse, pOrderBy, p, r1);
+ if( pSort ){
+ pushOntoSorter(pParse, pSort, p, r1);
}else{
int r2 = sqlite3GetTempReg(pParse);
sqlite3VdbeAddOp2(v, OP_NewRowid, iParm, r2);
@@ -100788,12 +102249,12 @@ static void selectInnerLoop(
assert( nResultCol==1 );
pDest->affSdst =
sqlite3CompareAffinity(pEList->a[0].pExpr, pDest->affSdst);
- if( pOrderBy ){
+ if( pSort ){
/* At first glance you would think we could optimize out the
** ORDER BY in this case since the order of entries in the set
** does not matter. But there might be a LIMIT clause, in which
** case the order does matter */
- pushOntoSorter(pParse, pOrderBy, p, regResult);
+ pushOntoSorter(pParse, pSort, p, regResult);
}else{
int r1 = sqlite3GetTempReg(pParse);
sqlite3VdbeAddOp4(v, OP_MakeRecord, regResult,1,r1, &pDest->affSdst, 1);
@@ -100818,8 +102279,8 @@ static void selectInnerLoop(
*/
case SRT_Mem: {
assert( nResultCol==1 );
- if( pOrderBy ){
- pushOntoSorter(pParse, pOrderBy, p, regResult);
+ if( pSort ){
+ pushOntoSorter(pParse, pSort, p, regResult);
}else{
sqlite3ExprCodeMove(pParse, regResult, iParm, 1);
/* The LIMIT clause will jump out of the loop for us */
@@ -100832,10 +102293,10 @@ static void selectInnerLoop(
case SRT_Output: { /* Return the results */
testcase( eDest==SRT_Coroutine );
testcase( eDest==SRT_Output );
- if( pOrderBy ){
+ if( pSort ){
int r1 = sqlite3GetTempReg(pParse);
sqlite3VdbeAddOp3(v, OP_MakeRecord, regResult, nResultCol, r1);
- pushOntoSorter(pParse, pOrderBy, p, r1);
+ pushOntoSorter(pParse, pSort, p, r1);
sqlite3ReleaseTempReg(pParse, r1);
}else if( eDest==SRT_Coroutine ){
sqlite3VdbeAddOp1(v, OP_Yield, pDest->iSDParm);
@@ -100912,7 +102373,7 @@ static void selectInnerLoop(
** there is a sorter, in which case the sorter has already limited
** the output for us.
*/
- if( pOrderBy==0 && p->iLimit ){
+ if( pSort==0 && p->iLimit ){
sqlite3VdbeAddOp3(v, OP_IfZero, p->iLimit, iBreak, -1); VdbeCoverage(v);
}
}
@@ -100983,7 +102444,12 @@ SQLITE_PRIVATE int sqlite3KeyInfoIsWriteable(KeyInfo *p){ return p->nRef==1; }
** function is responsible for seeing that this structure is eventually
** freed.
*/
-static KeyInfo *keyInfoFromExprList(Parse *pParse, ExprList *pList, int nExtra){
+static KeyInfo *keyInfoFromExprList(
+ Parse *pParse, /* Parsing context */
+ ExprList *pList, /* Form the KeyInfo object from this ExprList */
+ int iStart, /* Begin with this column of pList */
+ int nExtra /* Add this many extra columns to the end */
+){
int nExpr;
KeyInfo *pInfo;
struct ExprList_item *pItem;
@@ -100991,15 +102457,15 @@ static KeyInfo *keyInfoFromExprList(Parse *pParse, ExprList *pList, int nExtra){
int i;
nExpr = pList->nExpr;
- pInfo = sqlite3KeyInfoAlloc(db, nExpr+nExtra, 1);
+ pInfo = sqlite3KeyInfoAlloc(db, nExpr+nExtra-iStart, 1);
if( pInfo ){
assert( sqlite3KeyInfoIsWriteable(pInfo) );
- for(i=0, pItem=pList->a; i<nExpr; i++, pItem++){
+ for(i=iStart, pItem=pList->a+iStart; i<nExpr; i++, pItem++){
CollSeq *pColl;
pColl = sqlite3ExprCollSeq(pParse, pItem->pExpr);
if( !pColl ) pColl = db->pDfltColl;
- pInfo->aColl[i] = pColl;
- pInfo->aSortOrder[i] = pItem->sortOrder;
+ pInfo->aColl[i-iStart] = pColl;
+ pInfo->aSortOrder[i-iStart] = pItem->sortOrder;
}
}
return pInfo;
@@ -101101,24 +102567,31 @@ static void explainComposite(
static void generateSortTail(
Parse *pParse, /* Parsing context */
Select *p, /* The SELECT statement */
- Vdbe *v, /* Generate code into this VDBE */
+ SortCtx *pSort, /* Information on the ORDER BY clause */
int nColumn, /* Number of columns of data */
SelectDest *pDest /* Write the sorted results here */
){
+ Vdbe *v = pParse->pVdbe; /* The prepared statement */
int addrBreak = sqlite3VdbeMakeLabel(v); /* Jump here to exit loop */
int addrContinue = sqlite3VdbeMakeLabel(v); /* Jump here for next cycle */
int addr;
+ int addrOnce = 0;
int iTab;
int pseudoTab = 0;
- ExprList *pOrderBy = p->pOrderBy;
-
+ ExprList *pOrderBy = pSort->pOrderBy;
int eDest = pDest->eDest;
int iParm = pDest->iSDParm;
-
int regRow;
int regRowid;
+ int nKey;
- iTab = pOrderBy->iECursor;
+ if( pSort->labelBkOut ){
+ sqlite3VdbeAddOp2(v, OP_Gosub, pSort->regReturn, pSort->labelBkOut);
+ sqlite3VdbeAddOp2(v, OP_Goto, 0, addrBreak);
+ sqlite3VdbeResolveLabel(v, pSort->labelBkOut);
+ addrOnce = sqlite3CodeOnce(pParse); VdbeCoverage(v);
+ }
+ iTab = pSort->iECursor;
regRow = sqlite3GetTempReg(pParse);
if( eDest==SRT_Output || eDest==SRT_Coroutine ){
pseudoTab = pParse->nTab++;
@@ -101127,20 +102600,23 @@ static void generateSortTail(
}else{
regRowid = sqlite3GetTempReg(pParse);
}
- if( p->selFlags & SF_UseSorter ){
+ nKey = pOrderBy->nExpr - pSort->nOBSat;
+ if( pSort->sortFlags & SORTFLAG_UseSorter ){
int regSortOut = ++pParse->nMem;
int ptab2 = pParse->nTab++;
- sqlite3VdbeAddOp3(v, OP_OpenPseudo, ptab2, regSortOut, pOrderBy->nExpr+2);
+ sqlite3VdbeAddOp3(v, OP_OpenPseudo, ptab2, regSortOut, nKey+2);
+ if( addrOnce ) sqlite3VdbeJumpHere(v, addrOnce);
addr = 1 + sqlite3VdbeAddOp2(v, OP_SorterSort, iTab, addrBreak);
VdbeCoverage(v);
codeOffset(v, p->iOffset, addrContinue);
sqlite3VdbeAddOp2(v, OP_SorterData, iTab, regSortOut);
- sqlite3VdbeAddOp3(v, OP_Column, ptab2, pOrderBy->nExpr+1, regRow);
+ sqlite3VdbeAddOp3(v, OP_Column, ptab2, nKey+1, regRow);
sqlite3VdbeChangeP5(v, OPFLAG_CLEARCACHE);
}else{
+ if( addrOnce ) sqlite3VdbeJumpHere(v, addrOnce);
addr = 1 + sqlite3VdbeAddOp2(v, OP_Sort, iTab, addrBreak); VdbeCoverage(v);
codeOffset(v, p->iOffset, addrContinue);
- sqlite3VdbeAddOp3(v, OP_Column, iTab, pOrderBy->nExpr+1, regRow);
+ sqlite3VdbeAddOp3(v, OP_Column, iTab, nKey+1, regRow);
}
switch( eDest ){
case SRT_Table:
@@ -101195,15 +102671,13 @@ static void generateSortTail(
/* The bottom of the loop
*/
sqlite3VdbeResolveLabel(v, addrContinue);
- if( p->selFlags & SF_UseSorter ){
+ if( pSort->sortFlags & SORTFLAG_UseSorter ){
sqlite3VdbeAddOp2(v, OP_SorterNext, iTab, addr); VdbeCoverage(v);
}else{
sqlite3VdbeAddOp2(v, OP_Next, iTab, addr); VdbeCoverage(v);
}
+ if( pSort->regReturn ) sqlite3VdbeAddOp1(v, OP_Return, pSort->regReturn);
sqlite3VdbeResolveLabel(v, addrBreak);
- if( eDest==SRT_Output || eDest==SRT_Coroutine ){
- sqlite3VdbeAddOp2(v, OP_Close, pseudoTab, 0);
- }
}
/*
@@ -101663,7 +103137,7 @@ SQLITE_PRIVATE Table *sqlite3ResultSetOfSelect(Parse *pParse, Select *pSelect){
assert( db->lookaside.bEnabled==0 );
pTab->nRef = 1;
pTab->zName = 0;
- pTab->nRowEst = 1048576;
+ pTab->nRowLogEst = 200; assert( 200==sqlite3LogEst(1048576) );
selectColumnsFromExprList(pParse, pSelect->pEList, &pTab->nCol, &pTab->aCol);
selectAddColumnTypeAndCollation(pParse, pTab, pSelect);
pTab->iPKey = -1;
@@ -101881,7 +103355,7 @@ static void generateWithRecursiveQuery(
int regCurrent; /* Register holding Current table */
int iQueue; /* The Queue table */
int iDistinct = 0; /* To ensure unique results if UNION */
- int eDest = SRT_Table; /* How to write to Queue */
+ int eDest = SRT_Fifo; /* How to write to Queue */
SelectDest destQueue; /* SelectDest targetting the Queue table */
int i; /* Loop counter */
int rc; /* Result code */
@@ -101913,13 +103387,13 @@ static void generateWithRecursiveQuery(
/* Allocate cursors numbers for Queue and Distinct. The cursor number for
** the Distinct table must be exactly one greater than Queue in order
- ** for the SRT_DistTable and SRT_DistQueue destinations to work. */
+ ** for the SRT_DistFifo and SRT_DistQueue destinations to work. */
iQueue = pParse->nTab++;
if( p->op==TK_UNION ){
- eDest = pOrderBy ? SRT_DistQueue : SRT_DistTable;
+ eDest = pOrderBy ? SRT_DistQueue : SRT_DistFifo;
iDistinct = pParse->nTab++;
}else{
- eDest = pOrderBy ? SRT_Queue : SRT_Table;
+ eDest = pOrderBy ? SRT_Queue : SRT_Fifo;
}
sqlite3SelectDestInit(&destQueue, eDest, iQueue);
@@ -101985,6 +103459,7 @@ static void generateWithRecursiveQuery(
sqlite3VdbeResolveLabel(v, addrBreak);
end_of_recursive_query:
+ sqlite3ExprListDelete(pParse->db, p->pOrderBy);
p->pOrderBy = pOrderBy;
p->pLimit = pLimit;
p->pOffset = pOffset;
@@ -103801,7 +105276,7 @@ static int withExpand(
pTab->nRef = 1;
pTab->zName = sqlite3DbStrDup(db, pCte->zName);
pTab->iPKey = -1;
- pTab->nRowEst = 1048576;
+ pTab->nRowLogEst = 200; assert( 200==sqlite3LogEst(1048576) );
pTab->tabFlags |= TF_Ephemeral;
pFrom->pSelect = sqlite3SelectDup(db, pCte->pSelect, 0);
if( db->mallocFailed ) return SQLITE_NOMEM;
@@ -103977,7 +105452,7 @@ static int selectExpander(Walker *pWalker, Select *p){
while( pSel->pPrior ){ pSel = pSel->pPrior; }
selectColumnsFromExprList(pParse, pSel->pEList, &pTab->nCol, &pTab->aCol);
pTab->iPKey = -1;
- pTab->nRowEst = 1048576;
+ pTab->nRowLogEst = 200; assert( 200==sqlite3LogEst(1048576) );
pTab->tabFlags |= TF_Ephemeral;
#endif
}else{
@@ -104356,7 +105831,7 @@ static void resetAccumulator(Parse *pParse, AggInfo *pAggInfo){
"argument");
pFunc->iDistinct = -1;
}else{
- KeyInfo *pKeyInfo = keyInfoFromExprList(pParse, pE->x.pList, 0);
+ KeyInfo *pKeyInfo = keyInfoFromExprList(pParse, pE->x.pList, 0, 0);
sqlite3VdbeAddOp4(v, OP_OpenEphemeral, pFunc->iDistinct, 0, 0,
(char*)pKeyInfo, P4_KEYINFO);
}
@@ -104472,10 +105947,11 @@ static void explainSimpleCount(
Index *pIdx /* Index used to optimize scan, or NULL */
){
if( pParse->explain==2 ){
+ int bCover = (pIdx!=0 && (HasRowid(pTab) || !IsPrimaryKeyIndex(pIdx)));
char *zEqp = sqlite3MPrintf(pParse->db, "SCAN TABLE %s%s%s",
- pTab->zName,
- pIdx ? " USING COVERING INDEX " : "",
- pIdx ? pIdx->zName : ""
+ pTab->zName,
+ bCover ? " USING COVERING INDEX " : "",
+ bCover ? pIdx->zName : ""
);
sqlite3VdbeAddOp4(
pParse->pVdbe, OP_Explain, pParse->iSelectId, 0, 0, zEqp, P4_DYNAMIC
@@ -104511,12 +105987,11 @@ SQLITE_PRIVATE int sqlite3Select(
ExprList *pEList; /* List of columns to extract. */
SrcList *pTabList; /* List of tables to select from */
Expr *pWhere; /* The WHERE clause. May be NULL */
- ExprList *pOrderBy; /* The ORDER BY clause. May be NULL */
ExprList *pGroupBy; /* The GROUP BY clause. May be NULL */
Expr *pHaving; /* The HAVING clause. May be NULL */
int rc = 1; /* Value to return from this function */
- int addrSortIndex; /* Address of an OP_OpenEphemeral instruction */
DistinctCtx sDistinct; /* Info on how to code the DISTINCT keyword */
+ SortCtx sSort; /* Info on how to code the ORDER BY clause */
AggInfo sAggInfo; /* Information used by aggregate queries */
int iEnd; /* Address of the end of the query */
sqlite3 *db; /* The database connection */
@@ -104533,9 +106008,15 @@ SQLITE_PRIVATE int sqlite3Select(
if( sqlite3AuthCheck(pParse, SQLITE_SELECT, 0, 0, 0) ) return 1;
memset(&sAggInfo, 0, sizeof(sAggInfo));
+ assert( p->pOrderBy==0 || pDest->eDest!=SRT_DistFifo );
+ assert( p->pOrderBy==0 || pDest->eDest!=SRT_Fifo );
+ assert( p->pOrderBy==0 || pDest->eDest!=SRT_DistQueue );
+ assert( p->pOrderBy==0 || pDest->eDest!=SRT_Queue );
if( IgnorableOrderby(pDest) ){
assert(pDest->eDest==SRT_Exists || pDest->eDest==SRT_Union ||
- pDest->eDest==SRT_Except || pDest->eDest==SRT_Discard);
+ pDest->eDest==SRT_Except || pDest->eDest==SRT_Discard ||
+ pDest->eDest==SRT_Queue || pDest->eDest==SRT_DistFifo ||
+ pDest->eDest==SRT_DistQueue || pDest->eDest==SRT_Fifo);
/* If ORDER BY makes no difference in the output then neither does
** DISTINCT so it can be removed too. */
sqlite3ExprListDelete(db, p->pOrderBy);
@@ -104543,7 +106024,8 @@ SQLITE_PRIVATE int sqlite3Select(
p->selFlags &= ~SF_Distinct;
}
sqlite3SelectPrep(pParse, p, 0);
- pOrderBy = p->pOrderBy;
+ memset(&sSort, 0, sizeof(sSort));
+ sSort.pOrderBy = p->pOrderBy;
pTabList = p->pSrc;
pEList = p->pEList;
if( pParse->nErr || db->mallocFailed ){
@@ -104621,7 +106103,7 @@ SQLITE_PRIVATE int sqlite3Select(
sqlite3SelectDestInit(&dest, SRT_Coroutine, pItem->regReturn);
explainSetInteger(pItem->iSelectId, (u8)pParse->iNextSelectId);
sqlite3Select(pParse, pSub, &dest);
- pItem->pTab->nRowEst = (unsigned)pSub->nSelectRow;
+ pItem->pTab->nRowLogEst = sqlite3LogEst(pSub->nSelectRow);
pItem->viaCoroutine = 1;
pItem->regResult = dest.iSdst;
sqlite3VdbeAddOp1(v, OP_EndCoroutine, pItem->regReturn);
@@ -104652,7 +106134,7 @@ SQLITE_PRIVATE int sqlite3Select(
sqlite3SelectDestInit(&dest, SRT_EphemTab, pItem->iCursor);
explainSetInteger(pItem->iSelectId, (u8)pParse->iNextSelectId);
sqlite3Select(pParse, pSub, &dest);
- pItem->pTab->nRowEst = (unsigned)pSub->nSelectRow;
+ pItem->pTab->nRowLogEst = sqlite3LogEst(pSub->nSelectRow);
if( onceAddr ) sqlite3VdbeJumpHere(v, onceAddr);
retAddr = sqlite3VdbeAddOp1(v, OP_Return, pItem->regReturn);
VdbeComment((v, "end %s", pItem->pTab->zName));
@@ -104665,7 +106147,7 @@ SQLITE_PRIVATE int sqlite3Select(
pParse->nHeight -= sqlite3SelectExprHeight(p);
pTabList = p->pSrc;
if( !IgnorableOrderby(pDest) ){
- pOrderBy = p->pOrderBy;
+ sSort.pOrderBy = p->pOrderBy;
}
}
pEList = p->pEList;
@@ -104685,18 +106167,6 @@ SQLITE_PRIVATE int sqlite3Select(
}
#endif
- /* If there is both a GROUP BY and an ORDER BY clause and they are
- ** identical, then disable the ORDER BY clause since the GROUP BY
- ** will cause elements to come out in the correct order. This is
- ** an optimization - the correct answer should result regardless.
- ** Use the SQLITE_GroupByOrder flag with SQLITE_TESTCTRL_OPTIMIZER
- ** to disable this optimization for testing purposes.
- */
- if( sqlite3ExprListCompare(p->pGroupBy, pOrderBy, -1)==0
- && OptimizationEnabled(db, SQLITE_GroupByOrder) ){
- pOrderBy = 0;
- }
-
/* If the query is DISTINCT with an ORDER BY but is not an aggregate, and
** if the select-list is the same as the ORDER BY list, then this query
** can be rewritten as a GROUP BY. In other words, this:
@@ -104713,12 +106183,12 @@ SQLITE_PRIVATE int sqlite3Select(
** BY and DISTINCT, and an index or separate temp-table for the other.
*/
if( (p->selFlags & (SF_Distinct|SF_Aggregate))==SF_Distinct
- && sqlite3ExprListCompare(pOrderBy, p->pEList, -1)==0
+ && sqlite3ExprListCompare(sSort.pOrderBy, p->pEList, -1)==0
){
p->selFlags &= ~SF_Distinct;
p->pGroupBy = sqlite3ExprListDup(db, p->pEList, 0);
pGroupBy = p->pGroupBy;
- pOrderBy = 0;
+ sSort.pOrderBy = 0;
/* Notice that even thought SF_Distinct has been cleared from p->selFlags,
** the sDistinct.isTnct is still set. Hence, isTnct represents the
** original setting of the SF_Distinct flag, not the current setting */
@@ -104732,16 +106202,16 @@ SQLITE_PRIVATE int sqlite3Select(
** we figure out that the sorting index is not needed. The addrSortIndex
** variable is used to facilitate that change.
*/
- if( pOrderBy ){
+ if( sSort.pOrderBy ){
KeyInfo *pKeyInfo;
- pKeyInfo = keyInfoFromExprList(pParse, pOrderBy, 0);
- pOrderBy->iECursor = pParse->nTab++;
- p->addrOpenEphm[2] = addrSortIndex =
+ pKeyInfo = keyInfoFromExprList(pParse, sSort.pOrderBy, 0, 0);
+ sSort.iECursor = pParse->nTab++;
+ sSort.addrSortIndex =
sqlite3VdbeAddOp4(v, OP_OpenEphemeral,
- pOrderBy->iECursor, pOrderBy->nExpr+2, 0,
+ sSort.iECursor, sSort.pOrderBy->nExpr+2, 0,
(char*)pKeyInfo, P4_KEYINFO);
}else{
- addrSortIndex = -1;
+ sSort.addrSortIndex = -1;
}
/* If the output is destined for a temporary table, open that table.
@@ -104755,9 +106225,9 @@ SQLITE_PRIVATE int sqlite3Select(
iEnd = sqlite3VdbeMakeLabel(v);
p->nSelectRow = LARGEST_INT64;
computeLimitRegisters(pParse, p, iEnd);
- if( p->iLimit==0 && addrSortIndex>=0 ){
- sqlite3VdbeGetOp(v, addrSortIndex)->opcode = OP_SorterOpen;
- p->selFlags |= SF_UseSorter;
+ if( p->iLimit==0 && sSort.addrSortIndex>=0 ){
+ sqlite3VdbeGetOp(v, sSort.addrSortIndex)->opcode = OP_SorterOpen;
+ sSort.sortFlags |= SORTFLAG_UseSorter;
}
/* Open a virtual index to use for the distinct set.
@@ -104766,7 +106236,7 @@ SQLITE_PRIVATE int sqlite3Select(
sDistinct.tabTnct = pParse->nTab++;
sDistinct.addrTnct = sqlite3VdbeAddOp4(v, OP_OpenEphemeral,
sDistinct.tabTnct, 0, 0,
- (char*)keyInfoFromExprList(pParse, p->pEList, 0),
+ (char*)keyInfoFromExprList(pParse, p->pEList,0,0),
P4_KEYINFO);
sqlite3VdbeChangeP5(v, BTREE_UNORDERED);
sDistinct.eTnctType = WHERE_DISTINCT_UNORDERED;
@@ -104779,8 +106249,8 @@ SQLITE_PRIVATE int sqlite3Select(
u16 wctrlFlags = (sDistinct.isTnct ? WHERE_WANT_DISTINCT : 0);
/* Begin the database scan. */
- pWInfo = sqlite3WhereBegin(pParse, pTabList, pWhere, pOrderBy, p->pEList,
- wctrlFlags, 0);
+ pWInfo = sqlite3WhereBegin(pParse, pTabList, pWhere, sSort.pOrderBy,
+ p->pEList, wctrlFlags, 0);
if( pWInfo==0 ) goto select_end;
if( sqlite3WhereOutputRowCount(pWInfo) < p->nSelectRow ){
p->nSelectRow = sqlite3WhereOutputRowCount(pWInfo);
@@ -104788,19 +106258,23 @@ SQLITE_PRIVATE int sqlite3Select(
if( sDistinct.isTnct && sqlite3WhereIsDistinct(pWInfo) ){
sDistinct.eTnctType = sqlite3WhereIsDistinct(pWInfo);
}
- if( pOrderBy && sqlite3WhereIsOrdered(pWInfo) ) pOrderBy = 0;
+ if( sSort.pOrderBy ){
+ sSort.nOBSat = sqlite3WhereIsOrdered(pWInfo);
+ if( sSort.nOBSat==sSort.pOrderBy->nExpr ){
+ sSort.pOrderBy = 0;
+ }
+ }
/* If sorting index that was created by a prior OP_OpenEphemeral
** instruction ended up not being needed, then change the OP_OpenEphemeral
** into an OP_Noop.
*/
- if( addrSortIndex>=0 && pOrderBy==0 ){
- sqlite3VdbeChangeToNoop(v, addrSortIndex);
- p->addrOpenEphm[2] = -1;
+ if( sSort.addrSortIndex>=0 && sSort.pOrderBy==0 ){
+ sqlite3VdbeChangeToNoop(v, sSort.addrSortIndex);
}
/* Use the standard inner loop. */
- selectInnerLoop(pParse, p, pEList, -1, pOrderBy, &sDistinct, pDest,
+ selectInnerLoop(pParse, p, pEList, -1, &sSort, &sDistinct, pDest,
sqlite3WhereContinueLabel(pWInfo),
sqlite3WhereBreakLabel(pWInfo));
@@ -104821,6 +106295,7 @@ SQLITE_PRIVATE int sqlite3Select(
int addrEnd; /* End of processing for this SELECT */
int sortPTab = 0; /* Pseudotable used to decode sorting results */
int sortOut = 0; /* Output register from the sorter */
+ int orderByGrp = 0; /* True if the GROUP BY and ORDER BY are the same */
/* Remove any and all aliases between the result set and the
** GROUP BY clause.
@@ -104840,6 +106315,18 @@ SQLITE_PRIVATE int sqlite3Select(
p->nSelectRow = 1;
}
+
+ /* If there is both a GROUP BY and an ORDER BY clause and they are
+ ** identical, then it may be possible to disable the ORDER BY clause
+ ** on the grounds that the GROUP BY will cause elements to come out
+ ** in the correct order. It also may not - the GROUP BY may use a
+ ** database index that causes rows to be grouped together as required
+ ** but not actually sorted. Either way, record the fact that the
+ ** ORDER BY and GROUP BY clauses are the same by setting the orderByGrp
+ ** variable. */
+ if( sqlite3ExprListCompare(pGroupBy, sSort.pOrderBy, -1)==0 ){
+ orderByGrp = 1;
+ }
/* Create a label to jump to when we want to abort the query */
addrEnd = sqlite3VdbeMakeLabel(v);
@@ -104856,7 +106343,7 @@ SQLITE_PRIVATE int sqlite3Select(
sAggInfo.nSortingColumn = pGroupBy ? pGroupBy->nExpr+1 : 0;
sAggInfo.pGroupBy = pGroupBy;
sqlite3ExprAnalyzeAggList(&sNC, pEList);
- sqlite3ExprAnalyzeAggList(&sNC, pOrderBy);
+ sqlite3ExprAnalyzeAggList(&sNC, sSort.pOrderBy);
if( pHaving ){
sqlite3ExprAnalyzeAggregates(&sNC, pHaving);
}
@@ -104890,7 +106377,7 @@ SQLITE_PRIVATE int sqlite3Select(
** will be converted into a Noop.
*/
sAggInfo.sortingIdx = pParse->nTab++;
- pKeyInfo = keyInfoFromExprList(pParse, pGroupBy, 0);
+ pKeyInfo = keyInfoFromExprList(pParse, pGroupBy, 0, 0);
addrSortingIdx = sqlite3VdbeAddOp4(v, OP_SorterOpen,
sAggInfo.sortingIdx, sAggInfo.nSortingColumn,
0, (char*)pKeyInfo, P4_KEYINFO);
@@ -104919,10 +106406,11 @@ SQLITE_PRIVATE int sqlite3Select(
** in the right order to begin with.
*/
sqlite3VdbeAddOp2(v, OP_Gosub, regReset, addrReset);
- pWInfo = sqlite3WhereBegin(pParse, pTabList, pWhere, pGroupBy, 0,
- WHERE_GROUPBY, 0);
+ pWInfo = sqlite3WhereBegin(pParse, pTabList, pWhere, pGroupBy, 0,
+ WHERE_GROUPBY | (orderByGrp ? WHERE_SORTBYGROUP : 0), 0
+ );
if( pWInfo==0 ) goto select_end;
- if( sqlite3WhereIsOrdered(pWInfo) ){
+ if( sqlite3WhereIsOrdered(pWInfo)==pGroupBy->nExpr ){
/* The optimizer is able to deliver rows in group by order so
** we do not have to sort. The OP_OpenEphemeral table will be
** cancelled later because we still need to use the pKeyInfo
@@ -104985,6 +106473,21 @@ SQLITE_PRIVATE int sqlite3Select(
VdbeComment((v, "GROUP BY sort")); VdbeCoverage(v);
sAggInfo.useSortingIdx = 1;
sqlite3ExprCacheClear(pParse);
+
+ }
+
+ /* If the index or temporary table used by the GROUP BY sort
+ ** will naturally deliver rows in the order required by the ORDER BY
+ ** clause, cancel the ephemeral table open coded earlier.
+ **
+ ** This is an optimization - the correct answer should result regardless.
+ ** Use the SQLITE_GroupByOrder flag with SQLITE_TESTCTRL_OPTIMIZER to
+ ** disable this optimization for testing purposes. */
+ if( orderByGrp && OptimizationEnabled(db, SQLITE_GroupByOrder)
+ && (groupBySort || sqlite3WhereIsSorted(pWInfo))
+ ){
+ sSort.pOrderBy = 0;
+ sqlite3VdbeChangeToNoop(v, sSort.addrSortIndex);
}
/* Evaluate the current GROUP BY terms and store in b0, b1, b2...
@@ -105073,7 +106576,7 @@ SQLITE_PRIVATE int sqlite3Select(
sqlite3VdbeAddOp1(v, OP_Return, regOutputRow);
finalizeAggFunctions(pParse, &sAggInfo);
sqlite3ExprIfFalse(pParse, pHaving, addrOutputRow+1, SQLITE_JUMPIFNULL);
- selectInnerLoop(pParse, p, p->pEList, -1, pOrderBy,
+ selectInnerLoop(pParse, p, p->pEList, -1, &sSort,
&sDistinct, pDest,
addrOutputRow+1, addrSetAbort);
sqlite3VdbeAddOp1(v, OP_Return, regOutputRow);
@@ -105205,7 +106708,7 @@ SQLITE_PRIVATE int sqlite3Select(
}
updateAccumulator(pParse, &sAggInfo);
assert( pMinMax==0 || pMinMax->nExpr==1 );
- if( sqlite3WhereIsOrdered(pWInfo) ){
+ if( sqlite3WhereIsOrdered(pWInfo)>0 ){
sqlite3VdbeAddOp2(v, OP_Goto, 0, sqlite3WhereBreakLabel(pWInfo));
VdbeComment((v, "%s() by index",
(flag==WHERE_ORDERBY_MIN?"min":"max")));
@@ -105214,7 +106717,7 @@ SQLITE_PRIVATE int sqlite3Select(
finalizeAggFunctions(pParse, &sAggInfo);
}
- pOrderBy = 0;
+ sSort.pOrderBy = 0;
sqlite3ExprIfFalse(pParse, pHaving, addrEnd, SQLITE_JUMPIFNULL);
selectInnerLoop(pParse, p, p->pEList, -1, 0, 0,
pDest, addrEnd, addrEnd);
@@ -105231,9 +106734,9 @@ SQLITE_PRIVATE int sqlite3Select(
/* If there is an ORDER BY clause, then we need to sort the results
** and send them to the callback one by one.
*/
- if( pOrderBy ){
- explainTempTable(pParse, "ORDER BY");
- generateSortTail(pParse, p, v, pEList->nExpr, pDest);
+ if( sSort.pOrderBy ){
+ explainTempTable(pParse, sSort.nOBSat>0 ? "RIGHT PART OF ORDER BY":"ORDER BY");
+ generateSortTail(pParse, p, &sSort, pEList->nExpr, pDest);
}
/* Jump here to skip this query
@@ -106872,7 +108375,7 @@ SQLITE_PRIVATE void sqlite3Update(
iIdxCur = iDataCur+1;
pPk = HasRowid(pTab) ? 0 : sqlite3PrimaryKeyIndex(pTab);
for(nIdx=0, pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext, nIdx++){
- if( pIdx->autoIndex==2 && pPk!=0 ){
+ if( IsPrimaryKeyIndex(pIdx) && pPk!=0 ){
iDataCur = pParse->nTab;
pTabList->a[0].iCursor = iDataCur;
}
@@ -107123,7 +108626,8 @@ SQLITE_PRIVATE void sqlite3Update(
}
labelContinue = labelBreak;
sqlite3VdbeAddOp2(v, OP_IsNull, pPk ? regKey : regOldRowid, labelBreak);
- VdbeCoverage(v);
+ VdbeCoverageIf(v, pPk==0);
+ VdbeCoverageIf(v, pPk!=0);
}else if( pPk ){
labelContinue = sqlite3VdbeMakeLabel(v);
sqlite3VdbeAddOp2(v, OP_Rewind, iEph, labelBreak); VdbeCoverage(v);
@@ -109071,7 +110575,7 @@ struct WhereLoop {
struct { /* Information for virtual tables */
int idxNum; /* Index number */
u8 needFree; /* True if sqlite3_free(idxStr) is needed */
- u8 isOrdered; /* True if satisfies ORDER BY */
+ i8 isOrdered; /* True if satisfies ORDER BY */
u16 omitMask; /* Terms that may be omitted */
char *idxStr; /* Index identifier string */
} vtab;
@@ -109133,8 +110637,8 @@ struct WherePath {
Bitmask revLoop; /* aLoop[]s that should be reversed for ORDER BY */
LogEst nRow; /* Estimated number of rows generated by this path */
LogEst rCost; /* Total cost of this path */
- u8 isOrdered; /* True if this path satisfies ORDER BY */
- u8 isOrderedValid; /* True if the isOrdered field is valid */
+ LogEst rUnsorted; /* Total cost of this path ignoring sorting costs */
+ i8 isOrdered; /* No. of ORDER BY terms satisfied. -1 for unknown */
WhereLoop **aLoop; /* Array of WhereLoop objects implementing this path */
};
@@ -109348,7 +110852,8 @@ struct WhereInfo {
Bitmask revMask; /* Mask of ORDER BY terms that need reversing */
LogEst nRowOut; /* Estimated number of output rows */
u16 wctrlFlags; /* Flags originally passed to sqlite3WhereBegin() */
- u8 bOBSat; /* ORDER BY satisfied by indices */
+ i8 nOBSat; /* Number of ORDER BY terms satisfied by indices */
+ u8 sorted; /* True if really sorted (not just grouped) */
u8 okOnePass; /* Ok to use one-pass algorithm for UPDATE/DELETE */
u8 untestedTerms; /* Not all WHERE terms resolved by outer loop */
u8 eDistinct; /* One of the WHERE_DISTINCT_* values below */
@@ -109432,7 +110937,7 @@ SQLITE_PRIVATE int sqlite3WhereIsDistinct(WhereInfo *pWInfo){
** Return FALSE if the output needs to be sorted.
*/
SQLITE_PRIVATE int sqlite3WhereIsOrdered(WhereInfo *pWInfo){
- return pWInfo->bOBSat!=0;
+ return pWInfo->nOBSat;
}
/*
@@ -109440,6 +110945,7 @@ SQLITE_PRIVATE int sqlite3WhereIsOrdered(WhereInfo *pWInfo){
** immediately with the next row of a WHERE clause.
*/
SQLITE_PRIVATE int sqlite3WhereContinueLabel(WhereInfo *pWInfo){
+ assert( pWInfo->iContinue!=0 );
return pWInfo->iContinue;
}
@@ -109619,7 +111125,7 @@ static int whereClauseInsert(WhereClause *pWC, Expr *p, u8 wtFlags){
if( p && ExprHasProperty(p, EP_Unlikely) ){
pTerm->truthProb = sqlite3LogEst(p->iTable) - 99;
}else{
- pTerm->truthProb = -1;
+ pTerm->truthProb = 1;
}
pTerm->pExpr = sqlite3ExprSkipCollate(p);
pTerm->wtFlags = wtFlags;
@@ -109936,7 +111442,7 @@ static WhereTerm *whereScanInit(
if( pIdx && iColumn>=0 ){
pScan->idxaff = pIdx->pTable->aCol[iColumn].affinity;
for(j=0; pIdx->aiColumn[j]!=iColumn; j++){
- if( NEVER(j>=pIdx->nKeyCol) ) return 0;
+ if( NEVER(j>pIdx->nColumn) ) return 0;
}
pScan->zCollName = pIdx->azColl[j];
}else{
@@ -110862,7 +112368,7 @@ static int isDistinctRedundant(
** contain a "col=X" term are subject to a NOT NULL constraint.
*/
for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
- if( pIdx->onError==OE_None ) continue;
+ if( !IsUniqueIndex(pIdx) ) continue;
for(i=0; i<pIdx->nKeyCol; i++){
i16 iCol = pIdx->aiColumn[i];
if( 0==findTerm(pWC, iBase, iCol, ~(Bitmask)0, WO_EQ, pIdx) ){
@@ -110886,8 +112392,7 @@ static int isDistinctRedundant(
** Estimate the logarithm of the input value to base 2.
*/
static LogEst estLog(LogEst N){
- LogEst x = sqlite3LogEst(N);
- return x>33 ? x - 33 : 0;
+ return N<=10 ? 0 : sqlite3LogEst(N) - 33;
}
/*
@@ -111348,10 +112853,11 @@ static void whereKeyStats(
iLower = 0;
iUpper = aSample[0].anLt[iCol];
}else{
- iUpper = i>=pIdx->nSample ? pIdx->aiRowEst[0] : aSample[i].anLt[iCol];
+ i64 nRow0 = sqlite3LogEstToInt(pIdx->aiRowLogEst[0]);
+ iUpper = i>=pIdx->nSample ? nRow0 : aSample[i].anLt[iCol];
iLower = aSample[i-1].anEq[iCol] + aSample[i-1].anLt[iCol];
}
- aStat[1] = (pIdx->nKeyCol>iCol ? pIdx->aAvgEq[iCol] : 1);
+ aStat[1] = pIdx->aAvgEq[iCol];
if( iLower>=iUpper ){
iGap = 0;
}else{
@@ -111368,6 +112874,138 @@ static void whereKeyStats(
#endif /* SQLITE_ENABLE_STAT3_OR_STAT4 */
/*
+** If it is not NULL, pTerm is a term that provides an upper or lower
+** bound on a range scan. Without considering pTerm, it is estimated
+** that the scan will visit nNew rows. This function returns the number
+** estimated to be visited after taking pTerm into account.
+**
+** If the user explicitly specified a likelihood() value for this term,
+** then the return value is the likelihood multiplied by the number of
+** input rows. Otherwise, this function assumes that an "IS NOT NULL" term
+** has a likelihood of 0.50, and any other term a likelihood of 0.25.
+*/
+static LogEst whereRangeAdjust(WhereTerm *pTerm, LogEst nNew){
+ LogEst nRet = nNew;
+ if( pTerm ){
+ if( pTerm->truthProb<=0 ){
+ nRet += pTerm->truthProb;
+ }else if( (pTerm->wtFlags & TERM_VNULL)==0 ){
+ nRet -= 20; assert( 20==sqlite3LogEst(4) );
+ }
+ }
+ return nRet;
+}
+
+#ifdef SQLITE_ENABLE_STAT3_OR_STAT4
+/*
+** This function is called to estimate the number of rows visited by a
+** range-scan on a skip-scan index. For example:
+**
+** CREATE INDEX i1 ON t1(a, b, c);
+** SELECT * FROM t1 WHERE a=? AND c BETWEEN ? AND ?;
+**
+** Value pLoop->nOut is currently set to the estimated number of rows
+** visited for scanning (a=? AND b=?). This function reduces that estimate
+** by some factor to account for the (c BETWEEN ? AND ?) expression based
+** on the stat4 data for the index. this scan will be peformed multiple
+** times (once for each (a,b) combination that matches a=?) is dealt with
+** by the caller.
+**
+** It does this by scanning through all stat4 samples, comparing values
+** extracted from pLower and pUpper with the corresponding column in each
+** sample. If L and U are the number of samples found to be less than or
+** equal to the values extracted from pLower and pUpper respectively, and
+** N is the total number of samples, the pLoop->nOut value is adjusted
+** as follows:
+**
+** nOut = nOut * ( min(U - L, 1) / N )
+**
+** If pLower is NULL, or a value cannot be extracted from the term, L is
+** set to zero. If pUpper is NULL, or a value cannot be extracted from it,
+** U is set to N.
+**
+** Normally, this function sets *pbDone to 1 before returning. However,
+** if no value can be extracted from either pLower or pUpper (and so the
+** estimate of the number of rows delivered remains unchanged), *pbDone
+** is left as is.
+**
+** If an error occurs, an SQLite error code is returned. Otherwise,
+** SQLITE_OK.
+*/
+static int whereRangeSkipScanEst(
+ Parse *pParse, /* Parsing & code generating context */
+ WhereTerm *pLower, /* Lower bound on the range. ex: "x>123" Might be NULL */
+ WhereTerm *pUpper, /* Upper bound on the range. ex: "x<455" Might be NULL */
+ WhereLoop *pLoop, /* Update the .nOut value of this loop */
+ int *pbDone /* Set to true if at least one expr. value extracted */
+){
+ Index *p = pLoop->u.btree.pIndex;
+ int nEq = pLoop->u.btree.nEq;
+ sqlite3 *db = pParse->db;
+ int nLower = -1;
+ int nUpper = p->nSample+1;
+ int rc = SQLITE_OK;
+ int iCol = p->aiColumn[nEq];
+ u8 aff = iCol>=0 ? p->pTable->aCol[iCol].affinity : SQLITE_AFF_INTEGER;
+ CollSeq *pColl;
+
+ sqlite3_value *p1 = 0; /* Value extracted from pLower */
+ sqlite3_value *p2 = 0; /* Value extracted from pUpper */
+ sqlite3_value *pVal = 0; /* Value extracted from record */
+
+ pColl = sqlite3LocateCollSeq(pParse, p->azColl[nEq]);
+ if( pLower ){
+ rc = sqlite3Stat4ValueFromExpr(pParse, pLower->pExpr->pRight, aff, &p1);
+ nLower = 0;
+ }
+ if( pUpper && rc==SQLITE_OK ){
+ rc = sqlite3Stat4ValueFromExpr(pParse, pUpper->pExpr->pRight, aff, &p2);
+ nUpper = p2 ? 0 : p->nSample;
+ }
+
+ if( p1 || p2 ){
+ int i;
+ int nDiff;
+ for(i=0; rc==SQLITE_OK && i<p->nSample; i++){
+ rc = sqlite3Stat4Column(db, p->aSample[i].p, p->aSample[i].n, nEq, &pVal);
+ if( rc==SQLITE_OK && p1 ){
+ int res = sqlite3MemCompare(p1, pVal, pColl);
+ if( res>=0 ) nLower++;
+ }
+ if( rc==SQLITE_OK && p2 ){
+ int res = sqlite3MemCompare(p2, pVal, pColl);
+ if( res>=0 ) nUpper++;
+ }
+ }
+ nDiff = (nUpper - nLower);
+ if( nDiff<=0 ) nDiff = 1;
+
+ /* If there is both an upper and lower bound specified, and the
+ ** comparisons indicate that they are close together, use the fallback
+ ** method (assume that the scan visits 1/64 of the rows) for estimating
+ ** the number of rows visited. Otherwise, estimate the number of rows
+ ** using the method described in the header comment for this function. */
+ if( nDiff!=1 || pUpper==0 || pLower==0 ){
+ int nAdjust = (sqlite3LogEst(p->nSample) - sqlite3LogEst(nDiff));
+ pLoop->nOut -= nAdjust;
+ *pbDone = 1;
+ WHERETRACE(0x10, ("range skip-scan regions: %u..%u adjust=%d est=%d\n",
+ nLower, nUpper, nAdjust*-1, pLoop->nOut));
+ }
+
+ }else{
+ assert( *pbDone==0 );
+ }
+
+ sqlite3ValueFree(p1);
+ sqlite3ValueFree(p2);
+ sqlite3ValueFree(pVal);
+
+ return rc;
+}
+#endif /* SQLITE_ENABLE_STAT3_OR_STAT4 */
+
+/*
** This function is used to estimate the number of rows that will be visited
** by scanning an index for a range of values. The range may have an upper
** bound, a lower bound, or both. The WHERE clause terms that set the upper
@@ -111403,9 +113041,9 @@ static void whereKeyStats(
** to account for the range contraints pLower and pUpper.
**
** In the absence of sqlite_stat4 ANALYZE data, or if such data cannot be
-** used, each range inequality reduces the search space by a factor of 4.
-** Hence a pair of constraints (x>? AND x<?) reduces the expected number of
-** rows visited by a factor of 16.
+** used, a single range inequality reduces the search space by a factor of 4.
+** and a pair of constraints (x>? AND x<?) reduces the expected number of
+** rows visited by a factor of 64.
*/
static int whereRangeScanEst(
Parse *pParse, /* Parsing & code generating context */
@@ -111423,95 +113061,100 @@ static int whereRangeScanEst(
int nEq = pLoop->u.btree.nEq;
if( p->nSample>0
- && nEq==pBuilder->nRecValid
&& nEq<p->nSampleCol
&& OptimizationEnabled(pParse->db, SQLITE_Stat3)
){
- UnpackedRecord *pRec = pBuilder->pRec;
- tRowcnt a[2];
- u8 aff;
-
- /* Variable iLower will be set to the estimate of the number of rows in
- ** the index that are less than the lower bound of the range query. The
- ** lower bound being the concatenation of $P and $L, where $P is the
- ** key-prefix formed by the nEq values matched against the nEq left-most
- ** columns of the index, and $L is the value in pLower.
- **
- ** Or, if pLower is NULL or $L cannot be extracted from it (because it
- ** is not a simple variable or literal value), the lower bound of the
- ** range is $P. Due to a quirk in the way whereKeyStats() works, even
- ** if $L is available, whereKeyStats() is called for both ($P) and
- ** ($P:$L) and the larger of the two returned values used.
- **
- ** Similarly, iUpper is to be set to the estimate of the number of rows
- ** less than the upper bound of the range query. Where the upper bound
- ** is either ($P) or ($P:$U). Again, even if $U is available, both values
- ** of iUpper are requested of whereKeyStats() and the smaller used.
- */
- tRowcnt iLower;
- tRowcnt iUpper;
+ if( nEq==pBuilder->nRecValid ){
+ UnpackedRecord *pRec = pBuilder->pRec;
+ tRowcnt a[2];
+ u8 aff;
+
+ /* Variable iLower will be set to the estimate of the number of rows in
+ ** the index that are less than the lower bound of the range query. The
+ ** lower bound being the concatenation of $P and $L, where $P is the
+ ** key-prefix formed by the nEq values matched against the nEq left-most
+ ** columns of the index, and $L is the value in pLower.
+ **
+ ** Or, if pLower is NULL or $L cannot be extracted from it (because it
+ ** is not a simple variable or literal value), the lower bound of the
+ ** range is $P. Due to a quirk in the way whereKeyStats() works, even
+ ** if $L is available, whereKeyStats() is called for both ($P) and
+ ** ($P:$L) and the larger of the two returned values used.
+ **
+ ** Similarly, iUpper is to be set to the estimate of the number of rows
+ ** less than the upper bound of the range query. Where the upper bound
+ ** is either ($P) or ($P:$U). Again, even if $U is available, both values
+ ** of iUpper are requested of whereKeyStats() and the smaller used.
+ */
+ tRowcnt iLower;
+ tRowcnt iUpper;
- if( nEq==p->nKeyCol ){
- aff = SQLITE_AFF_INTEGER;
- }else{
- aff = p->pTable->aCol[p->aiColumn[nEq]].affinity;
- }
- /* Determine iLower and iUpper using ($P) only. */
- if( nEq==0 ){
- iLower = 0;
- iUpper = p->aiRowEst[0];
- }else{
- /* Note: this call could be optimized away - since the same values must
- ** have been requested when testing key $P in whereEqualScanEst(). */
- whereKeyStats(pParse, p, pRec, 0, a);
- iLower = a[0];
- iUpper = a[0] + a[1];
- }
-
- /* If possible, improve on the iLower estimate using ($P:$L). */
- if( pLower ){
- int bOk; /* True if value is extracted from pExpr */
- Expr *pExpr = pLower->pExpr->pRight;
- assert( (pLower->eOperator & (WO_GT|WO_GE))!=0 );
- rc = sqlite3Stat4ProbeSetValue(pParse, p, &pRec, pExpr, aff, nEq, &bOk);
- if( rc==SQLITE_OK && bOk ){
- tRowcnt iNew;
+ if( nEq==p->nKeyCol ){
+ aff = SQLITE_AFF_INTEGER;
+ }else{
+ aff = p->pTable->aCol[p->aiColumn[nEq]].affinity;
+ }
+ /* Determine iLower and iUpper using ($P) only. */
+ if( nEq==0 ){
+ iLower = 0;
+ iUpper = sqlite3LogEstToInt(p->aiRowLogEst[0]);
+ }else{
+ /* Note: this call could be optimized away - since the same values must
+ ** have been requested when testing key $P in whereEqualScanEst(). */
whereKeyStats(pParse, p, pRec, 0, a);
- iNew = a[0] + ((pLower->eOperator & WO_GT) ? a[1] : 0);
- if( iNew>iLower ) iLower = iNew;
- nOut--;
+ iLower = a[0];
+ iUpper = a[0] + a[1];
}
- }
- /* If possible, improve on the iUpper estimate using ($P:$U). */
- if( pUpper ){
- int bOk; /* True if value is extracted from pExpr */
- Expr *pExpr = pUpper->pExpr->pRight;
- assert( (pUpper->eOperator & (WO_LT|WO_LE))!=0 );
- rc = sqlite3Stat4ProbeSetValue(pParse, p, &pRec, pExpr, aff, nEq, &bOk);
- if( rc==SQLITE_OK && bOk ){
- tRowcnt iNew;
- whereKeyStats(pParse, p, pRec, 1, a);
- iNew = a[0] + ((pUpper->eOperator & WO_LE) ? a[1] : 0);
- if( iNew<iUpper ) iUpper = iNew;
- nOut--;
+ /* If possible, improve on the iLower estimate using ($P:$L). */
+ if( pLower ){
+ int bOk; /* True if value is extracted from pExpr */
+ Expr *pExpr = pLower->pExpr->pRight;
+ assert( (pLower->eOperator & (WO_GT|WO_GE))!=0 );
+ rc = sqlite3Stat4ProbeSetValue(pParse, p, &pRec, pExpr, aff, nEq, &bOk);
+ if( rc==SQLITE_OK && bOk ){
+ tRowcnt iNew;
+ whereKeyStats(pParse, p, pRec, 0, a);
+ iNew = a[0] + ((pLower->eOperator & WO_GT) ? a[1] : 0);
+ if( iNew>iLower ) iLower = iNew;
+ nOut--;
+ }
}
- }
- pBuilder->pRec = pRec;
- if( rc==SQLITE_OK ){
- if( iUpper>iLower ){
- nNew = sqlite3LogEst(iUpper - iLower);
- }else{
- nNew = 10; assert( 10==sqlite3LogEst(2) );
+ /* If possible, improve on the iUpper estimate using ($P:$U). */
+ if( pUpper ){
+ int bOk; /* True if value is extracted from pExpr */
+ Expr *pExpr = pUpper->pExpr->pRight;
+ assert( (pUpper->eOperator & (WO_LT|WO_LE))!=0 );
+ rc = sqlite3Stat4ProbeSetValue(pParse, p, &pRec, pExpr, aff, nEq, &bOk);
+ if( rc==SQLITE_OK && bOk ){
+ tRowcnt iNew;
+ whereKeyStats(pParse, p, pRec, 1, a);
+ iNew = a[0] + ((pUpper->eOperator & WO_LE) ? a[1] : 0);
+ if( iNew<iUpper ) iUpper = iNew;
+ nOut--;
+ }
}
- if( nNew<nOut ){
- nOut = nNew;
+
+ pBuilder->pRec = pRec;
+ if( rc==SQLITE_OK ){
+ if( iUpper>iLower ){
+ nNew = sqlite3LogEst(iUpper - iLower);
+ }else{
+ nNew = 10; assert( 10==sqlite3LogEst(2) );
+ }
+ if( nNew<nOut ){
+ nOut = nNew;
+ }
+ pLoop->nOut = (LogEst)nOut;
+ WHERETRACE(0x10, ("range scan regions: %u..%u est=%d\n",
+ (u32)iLower, (u32)iUpper, nOut));
+ return SQLITE_OK;
}
- pLoop->nOut = (LogEst)nOut;
- WHERETRACE(0x10, ("range scan regions: %u..%u est=%d\n",
- (u32)iLower, (u32)iUpper, nOut));
- return SQLITE_OK;
+ }else{
+ int bDone = 0;
+ rc = whereRangeSkipScanEst(pParse, pLower, pUpper, pLoop, &bDone);
+ if( bDone ) return rc;
}
}
#else
@@ -111519,17 +113162,18 @@ static int whereRangeScanEst(
UNUSED_PARAMETER(pBuilder);
#endif
assert( pLower || pUpper );
- /* TUNING: Each inequality constraint reduces the search space 4-fold.
- ** A BETWEEN operator, therefore, reduces the search space 16-fold */
- nNew = nOut;
- if( pLower && (pLower->wtFlags & TERM_VNULL)==0 ){
- nNew -= 20; assert( 20==sqlite3LogEst(4) );
- nOut--;
- }
- if( pUpper ){
- nNew -= 20; assert( 20==sqlite3LogEst(4) );
- nOut--;
- }
+ assert( pUpper==0 || (pUpper->wtFlags & TERM_VNULL)==0 );
+ nNew = whereRangeAdjust(pLower, nOut);
+ nNew = whereRangeAdjust(pUpper, nNew);
+
+ /* TUNING: If there is both an upper and lower limit, assume the range is
+ ** reduced by an additional 75%. This means that, by default, an open-ended
+ ** range query (e.g. col > ?) is assumed to match 1/4 of the rows in the
+ ** index. While a closed range (e.g. col BETWEEN ? AND ?) is estimated to
+ ** match 1/64 of the index. */
+ if( pLower && pUpper ) nNew -= 20;
+
+ nOut -= (pLower!=0) + (pUpper!=0);
if( nNew<10 ) nNew = 10;
if( nNew<nOut ) nOut = nNew;
pLoop->nOut = (LogEst)nOut;
@@ -111569,7 +113213,7 @@ static int whereEqualScanEst(
int bOk;
assert( nEq>=1 );
- assert( nEq<=(p->nKeyCol+1) );
+ assert( nEq<=p->nColumn );
assert( p->aSample!=0 );
assert( p->nSample>0 );
assert( pBuilder->nRecValid<nEq );
@@ -111582,7 +113226,7 @@ static int whereEqualScanEst(
/* This is an optimization only. The call to sqlite3Stat4ProbeSetValue()
** below would return the same value. */
- if( nEq>p->nKeyCol ){
+ if( nEq>=p->nColumn ){
*pnRow = 1;
return SQLITE_OK;
}
@@ -111626,6 +113270,7 @@ static int whereInScanEst(
tRowcnt *pnRow /* Write the revised row estimate here */
){
Index *p = pBuilder->pNew->u.btree.pIndex;
+ i64 nRow0 = sqlite3LogEstToInt(p->aiRowLogEst[0]);
int nRecValid = pBuilder->nRecValid;
int rc = SQLITE_OK; /* Subfunction return code */
tRowcnt nEst; /* Number of rows for a single term */
@@ -111634,14 +113279,14 @@ static int whereInScanEst(
assert( p->aSample!=0 );
for(i=0; rc==SQLITE_OK && i<pList->nExpr; i++){
- nEst = p->aiRowEst[0];
+ nEst = nRow0;
rc = whereEqualScanEst(pParse, pBuilder, pList->a[i].pExpr, &nEst);
nRowEst += nEst;
pBuilder->nRecValid = nRecValid;
}
if( rc==SQLITE_OK ){
- if( nRowEst > p->aiRowEst[0] ) nRowEst = p->aiRowEst[0];
+ if( nRowEst > nRow0 ) nRowEst = nRow0;
*pnRow = nRowEst;
WHERETRACE(0x10,("IN row estimate: est=%g\n", nRowEst));
}
@@ -111775,7 +113420,7 @@ static int codeEqualityTerm(
}
assert( pX->op==TK_IN );
iReg = iTarget;
- eType = sqlite3FindInIndex(pParse, pX, 0);
+ eType = sqlite3FindInIndex(pParse, pX, IN_INDEX_LOOP, 0);
if( eType==IN_INDEX_INDEX_DESC ){
testcase( bRev );
bRev = !bRev;
@@ -112012,7 +113657,7 @@ static char *explainIndexRange(sqlite3 *db, WhereLoop *pLoop, Table *pTab){
txt.db = db;
sqlite3StrAccumAppend(&txt, " (", 2);
for(i=0; i<nEq; i++){
- char *z = (i==pIndex->nKeyCol ) ? "rowid" : aCol[aiColumn[i]].zName;
+ char *z = aiColumn[i] < 0 ? "rowid" : aCol[aiColumn[i]].zName;
if( i>=nSkip ){
explainAppendTerm(&txt, i, z, "=");
}else{
@@ -112025,11 +113670,11 @@ static char *explainIndexRange(sqlite3 *db, WhereLoop *pLoop, Table *pTab){
j = i;
if( pLoop->wsFlags&WHERE_BTM_LIMIT ){
- char *z = (j==pIndex->nKeyCol ) ? "rowid" : aCol[aiColumn[j]].zName;
+ char *z = aiColumn[j] < 0 ? "rowid" : aCol[aiColumn[j]].zName;
explainAppendTerm(&txt, i++, z, ">");
}
if( pLoop->wsFlags&WHERE_TOP_LIMIT ){
- char *z = (j==pIndex->nKeyCol ) ? "rowid" : aCol[aiColumn[j]].zName;
+ char *z = aiColumn[j] < 0 ? "rowid" : aCol[aiColumn[j]].zName;
explainAppendTerm(&txt, i, z, "<");
}
sqlite3StrAccumAppend(&txt, ")", 1);
@@ -112084,13 +113729,20 @@ static void explainOneScan(
if( (flags & (WHERE_IPK|WHERE_VIRTUALTABLE))==0
&& ALWAYS(pLoop->u.btree.pIndex!=0)
){
+ const char *zFmt;
+ Index *pIdx = pLoop->u.btree.pIndex;
char *zWhere = explainIndexRange(db, pLoop, pItem->pTab);
- zMsg = sqlite3MAppendf(db, zMsg,
- ((flags & WHERE_AUTO_INDEX) ?
- "%s USING AUTOMATIC %sINDEX%.0s%s" :
- "%s USING %sINDEX %s%s"),
- zMsg, ((flags & WHERE_IDX_ONLY) ? "COVERING " : ""),
- pLoop->u.btree.pIndex->zName, zWhere);
+ assert( !(flags&WHERE_AUTO_INDEX) || (flags&WHERE_IDX_ONLY) );
+ if( !HasRowid(pItem->pTab) && IsPrimaryKeyIndex(pIdx) ){
+ zFmt = zWhere ? "%s USING PRIMARY KEY%.0s%s" : "%s%.0s%s";
+ }else if( flags & WHERE_AUTO_INDEX ){
+ zFmt = "%s USING AUTOMATIC COVERING INDEX%.0s%s";
+ }else if( flags & WHERE_IDX_ONLY ){
+ zFmt = "%s USING COVERING INDEX %s%s";
+ }else{
+ zFmt = "%s USING INDEX %s%s";
+ }
+ zMsg = sqlite3MAppendf(db, zMsg, zFmt, zMsg, pIdx->zName, zWhere);
sqlite3DbFree(db, zWhere);
}else if( (flags & WHERE_IPK)!=0 && (flags & WHERE_CONSTRAINT)!=0 ){
zMsg = sqlite3MAppendf(db, zMsg, "%s USING INTEGER PRIMARY KEY", zMsg);
@@ -112233,7 +113885,7 @@ static Bitmask codeOneLoopStart(
pLevel->p1 = iCur;
pLevel->p2 = sqlite3VdbeCurrentAddr(v);
sqlite3ReleaseTempRange(pParse, iReg, nConstraint+2);
- sqlite3ExprCachePop(pParse, 1);
+ sqlite3ExprCachePop(pParse);
}else
#endif /* SQLITE_OMIT_VIRTUALTABLE */
@@ -112429,8 +114081,11 @@ static Bitmask codeOneLoopStart(
** the first one after the nEq equality constraints in the index,
** this requires some special handling.
*/
+ assert( pWInfo->pOrderBy==0
+ || pWInfo->pOrderBy->nExpr==1
+ || (pWInfo->wctrlFlags&WHERE_ORDERBY_MIN)==0 );
if( (pWInfo->wctrlFlags&WHERE_ORDERBY_MIN)!=0
- && (pWInfo->bOBSat!=0)
+ && pWInfo->nOBSat>0
&& (pIdx->nKeyCol>nEq)
){
assert( pLoop->u.btree.nSkip==0 );
@@ -112579,7 +114234,7 @@ static Bitmask codeOneLoopStart(
sqlite3VdbeAddOp2(v, OP_IdxRowid, iIdxCur, iRowidReg);
sqlite3ExprCacheStore(pParse, iCur, -1, iRowidReg);
sqlite3VdbeAddOp2(v, OP_Seek, iCur, iRowidReg); /* Deferred seek */
- }else{
+ }else if( iCur!=iIdxCur ){
Index *pPk = sqlite3PrimaryKeyIndex(pIdx->pTable);
iRowidReg = sqlite3GetTempRange(pParse, pPk->nKeyCol);
for(j=0; j<pPk->nKeyCol; j++){
@@ -112601,8 +114256,7 @@ static Bitmask codeOneLoopStart(
pLevel->op = OP_Next;
}
pLevel->p1 = iIdxCur;
- assert( (WHERE_UNQ_WANTED>>16)==1 );
- pLevel->p3 = (pLoop->wsFlags>>16)&1;
+ pLevel->p3 = (pLoop->wsFlags&WHERE_UNQ_WANTED)!=0 ? 1:0;
if( (pLoop->wsFlags & WHERE_CONSTRAINT)==0 ){
pLevel->p5 = SQLITE_STMTSTATUS_FULLSCAN_STEP;
}else{
@@ -112650,6 +114304,10 @@ static Bitmask codeOneLoopStart(
**
** B: <after the loop>
**
+ ** Added 2014-05-26: If the table is a WITHOUT ROWID table, then
+ ** use an ephermeral index instead of a RowSet to record the primary
+ ** keys of the rows we have already seen.
+ **
*/
WhereClause *pOrWc; /* The OR-clause broken out into subterms */
SrcList *pOrTab; /* Shortened table list or OR-clause generation */
@@ -112663,7 +114321,9 @@ static Bitmask codeOneLoopStart(
int iRetInit; /* Address of regReturn init */
int untestedTerms = 0; /* Some terms not completely tested */
int ii; /* Loop counter */
+ u16 wctrlFlags; /* Flags for sub-WHERE clause */
Expr *pAndExpr = 0; /* An ".. AND (...)" expression */
+ Table *pTab = pTabItem->pTab;
pTerm = pLoop->aLTerm[0];
assert( pTerm!=0 );
@@ -112696,7 +114356,8 @@ static Bitmask codeOneLoopStart(
}
/* Initialize the rowset register to contain NULL. An SQL NULL is
- ** equivalent to an empty rowset.
+ ** equivalent to an empty rowset. Or, create an ephermeral index
+ ** capable of holding primary keys in the case of a WITHOUT ROWID.
**
** Also initialize regReturn to contain the address of the instruction
** immediately following the OP_Return at the bottom of the loop. This
@@ -112707,9 +114368,16 @@ static Bitmask codeOneLoopStart(
** called on an uninitialized cursor.
*/
if( (pWInfo->wctrlFlags & WHERE_DUPLICATES_OK)==0 ){
- regRowset = ++pParse->nMem;
+ if( HasRowid(pTab) ){
+ regRowset = ++pParse->nMem;
+ sqlite3VdbeAddOp2(v, OP_Null, 0, regRowset);
+ }else{
+ Index *pPk = sqlite3PrimaryKeyIndex(pTab);
+ regRowset = pParse->nTab++;
+ sqlite3VdbeAddOp2(v, OP_OpenEphemeral, regRowset, pPk->nKeyCol);
+ sqlite3VdbeSetP4KeyInfo(pParse, pPk);
+ }
regRowid = ++pParse->nMem;
- sqlite3VdbeAddOp2(v, OP_Null, 0, regRowset);
}
iRetInit = sqlite3VdbeAddOp2(v, OP_Integer, 0, regReturn);
@@ -112745,36 +114413,88 @@ static Bitmask codeOneLoopStart(
}
}
+ /* Run a separate WHERE clause for each term of the OR clause. After
+ ** eliminating duplicates from other WHERE clauses, the action for each
+ ** sub-WHERE clause is to to invoke the main loop body as a subroutine.
+ */
+ wctrlFlags = WHERE_OMIT_OPEN_CLOSE | WHERE_AND_ONLY |
+ WHERE_FORCE_TABLE | WHERE_ONETABLE_ONLY;
for(ii=0; ii<pOrWc->nTerm; ii++){
WhereTerm *pOrTerm = &pOrWc->a[ii];
if( pOrTerm->leftCursor==iCur || (pOrTerm->eOperator & WO_AND)!=0 ){
- WhereInfo *pSubWInfo; /* Info for single OR-term scan */
- Expr *pOrExpr = pOrTerm->pExpr;
+ WhereInfo *pSubWInfo; /* Info for single OR-term scan */
+ Expr *pOrExpr = pOrTerm->pExpr; /* Current OR clause term */
+ int j1 = 0; /* Address of jump operation */
if( pAndExpr && !ExprHasProperty(pOrExpr, EP_FromJoin) ){
pAndExpr->pLeft = pOrExpr;
pOrExpr = pAndExpr;
}
/* Loop through table entries that match term pOrTerm. */
pSubWInfo = sqlite3WhereBegin(pParse, pOrTab, pOrExpr, 0, 0,
- WHERE_OMIT_OPEN_CLOSE | WHERE_AND_ONLY |
- WHERE_FORCE_TABLE | WHERE_ONETABLE_ONLY, iCovCur);
+ wctrlFlags, iCovCur);
assert( pSubWInfo || pParse->nErr || db->mallocFailed );
if( pSubWInfo ){
WhereLoop *pSubLoop;
explainOneScan(
pParse, pOrTab, &pSubWInfo->a[0], iLevel, pLevel->iFrom, 0
);
+ /* This is the sub-WHERE clause body. First skip over
+ ** duplicate rows from prior sub-WHERE clauses, and record the
+ ** rowid (or PRIMARY KEY) for the current row so that the same
+ ** row will be skipped in subsequent sub-WHERE clauses.
+ */
if( (pWInfo->wctrlFlags & WHERE_DUPLICATES_OK)==0 ){
- int iSet = ((ii==pOrWc->nTerm-1)?-1:ii);
int r;
- r = sqlite3ExprCodeGetColumn(pParse, pTabItem->pTab, -1, iCur,
- regRowid, 0);
- sqlite3VdbeAddOp4Int(v, OP_RowSetTest, regRowset,
- sqlite3VdbeCurrentAddr(v)+2, r, iSet);
- VdbeCoverage(v);
+ int iSet = ((ii==pOrWc->nTerm-1)?-1:ii);
+ if( HasRowid(pTab) ){
+ r = sqlite3ExprCodeGetColumn(pParse, pTab, -1, iCur, regRowid, 0);
+ j1 = sqlite3VdbeAddOp4Int(v, OP_RowSetTest, regRowset, 0, r,iSet);
+ VdbeCoverage(v);
+ }else{
+ Index *pPk = sqlite3PrimaryKeyIndex(pTab);
+ int nPk = pPk->nKeyCol;
+ int iPk;
+
+ /* Read the PK into an array of temp registers. */
+ r = sqlite3GetTempRange(pParse, nPk);
+ for(iPk=0; iPk<nPk; iPk++){
+ int iCol = pPk->aiColumn[iPk];
+ sqlite3ExprCodeGetColumn(pParse, pTab, iCol, iCur, r+iPk, 0);
+ }
+
+ /* Check if the temp table already contains this key. If so,
+ ** the row has already been included in the result set and
+ ** can be ignored (by jumping past the Gosub below). Otherwise,
+ ** insert the key into the temp table and proceed with processing
+ ** the row.
+ **
+ ** Use some of the same optimizations as OP_RowSetTest: If iSet
+ ** is zero, assume that the key cannot already be present in
+ ** the temp table. And if iSet is -1, assume that there is no
+ ** need to insert the key into the temp table, as it will never
+ ** be tested for. */
+ if( iSet ){
+ j1 = sqlite3VdbeAddOp4Int(v, OP_Found, regRowset, 0, r, nPk);
+ VdbeCoverage(v);
+ }
+ if( iSet>=0 ){
+ sqlite3VdbeAddOp3(v, OP_MakeRecord, r, nPk, regRowid);
+ sqlite3VdbeAddOp3(v, OP_IdxInsert, regRowset, regRowid, 0);
+ if( iSet ) sqlite3VdbeChangeP5(v, OPFLAG_USESEEKRESULT);
+ }
+
+ /* Release the array of temp registers */
+ sqlite3ReleaseTempRange(pParse, r, nPk);
+ }
}
+
+ /* Invoke the main loop body as a subroutine */
sqlite3VdbeAddOp2(v, OP_Gosub, regReturn, iLoopBody);
+ /* Jump here (skipping the main loop body subroutine) if the
+ ** current sub-WHERE row is a duplicate from prior sub-WHEREs. */
+ if( j1 ) sqlite3VdbeJumpHere(v, j1);
+
/* The pSubWInfo->untestedTerms flag means that this OR term
** contained one or more AND term from a notReady table. The
** terms from the notReady table could not be tested and will
@@ -112798,9 +114518,11 @@ static Bitmask codeOneLoopStart(
assert( (pSubLoop->wsFlags & WHERE_AUTO_INDEX)==0 );
if( (pSubLoop->wsFlags & WHERE_INDEXED)!=0
&& (ii==0 || pSubLoop->u.btree.pIndex==pCov)
+ && (HasRowid(pTab) || !IsPrimaryKeyIndex(pSubLoop->u.btree.pIndex))
){
assert( pSubWInfo->a[0].iIdxCur==iCovCur );
pCov = pSubLoop->u.btree.pIndex;
+ wctrlFlags |= WHERE_REOPEN_IDX;
}else{
pCov = 0;
}
@@ -112979,7 +114701,7 @@ static void whereLoopPrint(WhereLoop *p, WhereClause *pWC){
sqlite3DebugPrintf(" %-19s", z);
sqlite3_free(z);
}
- sqlite3DebugPrintf(" f %04x N %d", p->wsFlags, p->nLTerm);
+ sqlite3DebugPrintf(" f %05x N %d", p->wsFlags, p->nLTerm);
sqlite3DebugPrintf(" cost %d,%d,%d\n", p->rSetup, p->rRun, p->nOut);
#ifdef SQLITE_ENABLE_TREE_EXPLAIN
/* If the 0x100 bit of wheretracing is set, then show all of the constraint
@@ -113102,6 +114824,161 @@ static void whereInfoFree(sqlite3 *db, WhereInfo *pWInfo){
}
/*
+** Return TRUE if both of the following are true:
+**
+** (1) X has the same or lower cost that Y
+** (2) X is a proper subset of Y
+**
+** By "proper subset" we mean that X uses fewer WHERE clause terms
+** than Y and that every WHERE clause term used by X is also used
+** by Y.
+**
+** If X is a proper subset of Y then Y is a better choice and ought
+** to have a lower cost. This routine returns TRUE when that cost
+** relationship is inverted and needs to be adjusted.
+*/
+static int whereLoopCheaperProperSubset(
+ const WhereLoop *pX, /* First WhereLoop to compare */
+ const WhereLoop *pY /* Compare against this WhereLoop */
+){
+ int i, j;
+ if( pX->nLTerm >= pY->nLTerm ) return 0; /* X is not a subset of Y */
+ if( pX->rRun >= pY->rRun ){
+ if( pX->rRun > pY->rRun ) return 0; /* X costs more than Y */
+ if( pX->nOut > pY->nOut ) return 0; /* X costs more than Y */
+ }
+ for(i=pX->nLTerm-1; i>=0; i--){
+ for(j=pY->nLTerm-1; j>=0; j--){
+ if( pY->aLTerm[j]==pX->aLTerm[i] ) break;
+ }
+ if( j<0 ) return 0; /* X not a subset of Y since term X[i] not used by Y */
+ }
+ return 1; /* All conditions meet */
+}
+
+/*
+** Try to adjust the cost of WhereLoop pTemplate upwards or downwards so
+** that:
+**
+** (1) pTemplate costs less than any other WhereLoops that are a proper
+** subset of pTemplate
+**
+** (2) pTemplate costs more than any other WhereLoops for which pTemplate
+** is a proper subset.
+**
+** To say "WhereLoop X is a proper subset of Y" means that X uses fewer
+** WHERE clause terms than Y and that every WHERE clause term used by X is
+** also used by Y.
+**
+** This adjustment is omitted for SKIPSCAN loops. In a SKIPSCAN loop, the
+** WhereLoop.nLTerm field is not an accurate measure of the number of WHERE
+** clause terms covered, since some of the first nLTerm entries in aLTerm[]
+** will be NULL (because they are skipped). That makes it more difficult
+** to compare the loops. We could add extra code to do the comparison, and
+** perhaps we will someday. But SKIPSCAN is sufficiently uncommon, and this
+** adjustment is sufficient minor, that it is very difficult to construct
+** a test case where the extra code would improve the query plan. Better
+** to avoid the added complexity and just omit cost adjustments to SKIPSCAN
+** loops.
+*/
+static void whereLoopAdjustCost(const WhereLoop *p, WhereLoop *pTemplate){
+ if( (pTemplate->wsFlags & WHERE_INDEXED)==0 ) return;
+ if( (pTemplate->wsFlags & WHERE_SKIPSCAN)!=0 ) return;
+ for(; p; p=p->pNextLoop){
+ if( p->iTab!=pTemplate->iTab ) continue;
+ if( (p->wsFlags & WHERE_INDEXED)==0 ) continue;
+ if( (p->wsFlags & WHERE_SKIPSCAN)!=0 ) continue;
+ if( whereLoopCheaperProperSubset(p, pTemplate) ){
+ /* Adjust pTemplate cost downward so that it is cheaper than its
+ ** subset p */
+ pTemplate->rRun = p->rRun;
+ pTemplate->nOut = p->nOut - 1;
+ }else if( whereLoopCheaperProperSubset(pTemplate, p) ){
+ /* Adjust pTemplate cost upward so that it is costlier than p since
+ ** pTemplate is a proper subset of p */
+ pTemplate->rRun = p->rRun;
+ pTemplate->nOut = p->nOut + 1;
+ }
+ }
+}
+
+/*
+** Search the list of WhereLoops in *ppPrev looking for one that can be
+** supplanted by pTemplate.
+**
+** Return NULL if the WhereLoop list contains an entry that can supplant
+** pTemplate, in other words if pTemplate does not belong on the list.
+**
+** If pX is a WhereLoop that pTemplate can supplant, then return the
+** link that points to pX.
+**
+** If pTemplate cannot supplant any existing element of the list but needs
+** to be added to the list, then return a pointer to the tail of the list.
+*/
+static WhereLoop **whereLoopFindLesser(
+ WhereLoop **ppPrev,
+ const WhereLoop *pTemplate
+){
+ WhereLoop *p;
+ for(p=(*ppPrev); p; ppPrev=&p->pNextLoop, p=*ppPrev){
+ if( p->iTab!=pTemplate->iTab || p->iSortIdx!=pTemplate->iSortIdx ){
+ /* If either the iTab or iSortIdx values for two WhereLoop are different
+ ** then those WhereLoops need to be considered separately. Neither is
+ ** a candidate to replace the other. */
+ continue;
+ }
+ /* In the current implementation, the rSetup value is either zero
+ ** or the cost of building an automatic index (NlogN) and the NlogN
+ ** is the same for compatible WhereLoops. */
+ assert( p->rSetup==0 || pTemplate->rSetup==0
+ || p->rSetup==pTemplate->rSetup );
+
+ /* whereLoopAddBtree() always generates and inserts the automatic index
+ ** case first. Hence compatible candidate WhereLoops never have a larger
+ ** rSetup. Call this SETUP-INVARIANT */
+ assert( p->rSetup>=pTemplate->rSetup );
+
+ /* Any loop using an appliation-defined index (or PRIMARY KEY or
+ ** UNIQUE constraint) with one or more == constraints is better
+ ** than an automatic index. */
+ if( (p->wsFlags & WHERE_AUTO_INDEX)!=0
+ && (pTemplate->wsFlags & WHERE_INDEXED)!=0
+ && (pTemplate->wsFlags & WHERE_COLUMN_EQ)!=0
+ && (p->prereq & pTemplate->prereq)==pTemplate->prereq
+ ){
+ break;
+ }
+
+ /* If existing WhereLoop p is better than pTemplate, pTemplate can be
+ ** discarded. WhereLoop p is better if:
+ ** (1) p has no more dependencies than pTemplate, and
+ ** (2) p has an equal or lower cost than pTemplate
+ */
+ if( (p->prereq & pTemplate->prereq)==p->prereq /* (1) */
+ && p->rSetup<=pTemplate->rSetup /* (2a) */
+ && p->rRun<=pTemplate->rRun /* (2b) */
+ && p->nOut<=pTemplate->nOut /* (2c) */
+ ){
+ return 0; /* Discard pTemplate */
+ }
+
+ /* If pTemplate is always better than p, then cause p to be overwritten
+ ** with pTemplate. pTemplate is better than p if:
+ ** (1) pTemplate has no more dependences than p, and
+ ** (2) pTemplate has an equal or lower cost than p.
+ */
+ if( (p->prereq & pTemplate->prereq)==pTemplate->prereq /* (1) */
+ && p->rRun>=pTemplate->rRun /* (2a) */
+ && p->nOut>=pTemplate->nOut /* (2b) */
+ ){
+ assert( p->rSetup>=pTemplate->rSetup ); /* SETUP-INVARIANT above */
+ break; /* Cause p to be overwritten by pTemplate */
+ }
+ }
+ return ppPrev;
+}
+
+/*
** Insert or replace a WhereLoop entry using the template supplied.
**
** An existing WhereLoop entry might be overwritten if the new template
@@ -113110,25 +114987,23 @@ static void whereInfoFree(sqlite3 *db, WhereInfo *pWInfo){
** fewer dependencies than the template. Otherwise a new WhereLoop is
** added based on the template.
**
-** If pBuilder->pOrSet is not NULL then we only care about only the
+** If pBuilder->pOrSet is not NULL then we care about only the
** prerequisites and rRun and nOut costs of the N best loops. That
** information is gathered in the pBuilder->pOrSet object. This special
** processing mode is used only for OR clause processing.
**
** When accumulating multiple loops (when pBuilder->pOrSet is NULL) we
** still might overwrite similar loops with the new template if the
-** template is better. Loops may be overwritten if the following
+** new template is better. Loops may be overwritten if the following
** conditions are met:
**
** (1) They have the same iTab.
** (2) They have the same iSortIdx.
** (3) The template has same or fewer dependencies than the current loop
** (4) The template has the same or lower cost than the current loop
-** (5) The template uses more terms of the same index but has no additional
-** dependencies
*/
static int whereLoopInsert(WhereLoopBuilder *pBuilder, WhereLoop *pTemplate){
- WhereLoop **ppPrev, *p, *pNext = 0;
+ WhereLoop **ppPrev, *p;
WhereInfo *pWInfo = pBuilder->pWInfo;
sqlite3 *db = pWInfo->pParse->db;
@@ -113151,64 +115026,23 @@ static int whereLoopInsert(WhereLoopBuilder *pBuilder, WhereLoop *pTemplate){
return SQLITE_OK;
}
- /* Search for an existing WhereLoop to overwrite, or which takes
- ** priority over pTemplate.
+ /* Look for an existing WhereLoop to replace with pTemplate
*/
- for(ppPrev=&pWInfo->pLoops, p=*ppPrev; p; ppPrev=&p->pNextLoop, p=*ppPrev){
- if( p->iTab!=pTemplate->iTab || p->iSortIdx!=pTemplate->iSortIdx ){
- /* If either the iTab or iSortIdx values for two WhereLoop are different
- ** then those WhereLoops need to be considered separately. Neither is
- ** a candidate to replace the other. */
- continue;
- }
- /* In the current implementation, the rSetup value is either zero
- ** or the cost of building an automatic index (NlogN) and the NlogN
- ** is the same for compatible WhereLoops. */
- assert( p->rSetup==0 || pTemplate->rSetup==0
- || p->rSetup==pTemplate->rSetup );
+ whereLoopAdjustCost(pWInfo->pLoops, pTemplate);
+ ppPrev = whereLoopFindLesser(&pWInfo->pLoops, pTemplate);
- /* whereLoopAddBtree() always generates and inserts the automatic index
- ** case first. Hence compatible candidate WhereLoops never have a larger
- ** rSetup. Call this SETUP-INVARIANT */
- assert( p->rSetup>=pTemplate->rSetup );
-
- if( (p->prereq & pTemplate->prereq)==p->prereq
- && p->rSetup<=pTemplate->rSetup
- && p->rRun<=pTemplate->rRun
- && p->nOut<=pTemplate->nOut
- ){
- /* This branch taken when p is equal or better than pTemplate in
- ** all of (1) dependencies (2) setup-cost, (3) run-cost, and
- ** (4) number of output rows. */
- assert( p->rSetup==pTemplate->rSetup );
- if( p->prereq==pTemplate->prereq
- && p->nLTerm<pTemplate->nLTerm
- && (p->wsFlags & pTemplate->wsFlags & WHERE_INDEXED)!=0
- && (p->u.btree.pIndex==pTemplate->u.btree.pIndex
- || pTemplate->rRun+p->nLTerm<=p->rRun+pTemplate->nLTerm)
- ){
- /* Overwrite an existing WhereLoop with an similar one that uses
- ** more terms of the index */
- pNext = p->pNextLoop;
- break;
- }else{
- /* pTemplate is not helpful.
- ** Return without changing or adding anything */
- goto whereLoopInsert_noop;
- }
- }
- if( (p->prereq & pTemplate->prereq)==pTemplate->prereq
- && p->rRun>=pTemplate->rRun
- && p->nOut>=pTemplate->nOut
- ){
- /* Overwrite an existing WhereLoop with a better one: one that is
- ** better at one of (1) dependencies, (2) setup-cost, (3) run-cost
- ** or (4) number of output rows, and is no worse in any of those
- ** categories. */
- assert( p->rSetup>=pTemplate->rSetup ); /* SETUP-INVARIANT above */
- pNext = p->pNextLoop;
- break;
+ if( ppPrev==0 ){
+ /* There already exists a WhereLoop on the list that is better
+ ** than pTemplate, so just ignore pTemplate */
+#if WHERETRACE_ENABLED /* 0x8 */
+ if( sqlite3WhereTrace & 0x8 ){
+ sqlite3DebugPrintf("ins-noop: ");
+ whereLoopPrint(pTemplate, pBuilder->pWC);
}
+#endif
+ return SQLITE_OK;
+ }else{
+ p = *ppPrev;
}
/* If we reach this point it means that either p[] should be overwritten
@@ -113226,13 +115060,33 @@ static int whereLoopInsert(WhereLoopBuilder *pBuilder, WhereLoop *pTemplate){
}
#endif
if( p==0 ){
- p = sqlite3DbMallocRaw(db, sizeof(WhereLoop));
+ /* Allocate a new WhereLoop to add to the end of the list */
+ *ppPrev = p = sqlite3DbMallocRaw(db, sizeof(WhereLoop));
if( p==0 ) return SQLITE_NOMEM;
whereLoopInit(p);
+ p->pNextLoop = 0;
+ }else{
+ /* We will be overwriting WhereLoop p[]. But before we do, first
+ ** go through the rest of the list and delete any other entries besides
+ ** p[] that are also supplated by pTemplate */
+ WhereLoop **ppTail = &p->pNextLoop;
+ WhereLoop *pToDel;
+ while( *ppTail ){
+ ppTail = whereLoopFindLesser(ppTail, pTemplate);
+ if( ppTail==0 ) break;
+ pToDel = *ppTail;
+ if( pToDel==0 ) break;
+ *ppTail = pToDel->pNextLoop;
+#if WHERETRACE_ENABLED /* 0x8 */
+ if( sqlite3WhereTrace & 0x8 ){
+ sqlite3DebugPrintf("ins-del: ");
+ whereLoopPrint(pToDel, pBuilder->pWC);
+ }
+#endif
+ whereLoopDelete(db, pToDel);
+ }
}
whereLoopXfer(db, p, pTemplate);
- p->pNextLoop = pNext;
- *ppPrev = p;
if( (p->wsFlags & WHERE_VIRTUALTABLE)==0 ){
Index *pIndex = p->u.btree.pIndex;
if( pIndex && pIndex->tnum==0 ){
@@ -113240,16 +115094,6 @@ static int whereLoopInsert(WhereLoopBuilder *pBuilder, WhereLoop *pTemplate){
}
}
return SQLITE_OK;
-
- /* Jump here if the insert is a no-op */
-whereLoopInsert_noop:
-#if WHERETRACE_ENABLED /* 0x8 */
- if( sqlite3WhereTrace & 0x8 ){
- sqlite3DebugPrintf("ins-noop: ");
- whereLoopPrint(pTemplate, pBuilder->pWC);
- }
-#endif
- return SQLITE_OK;
}
/*
@@ -113279,13 +115123,30 @@ static void whereLoopOutputAdjust(WhereClause *pWC, WhereLoop *pLoop){
if( pX==pTerm ) break;
if( pX->iParent>=0 && (&pWC->a[pX->iParent])==pTerm ) break;
}
- if( j<0 ) pLoop->nOut += pTerm->truthProb;
+ if( j<0 ){
+ pLoop->nOut += (pTerm->truthProb<=0 ? pTerm->truthProb : -1);
+ }
}
}
/*
-** We have so far matched pBuilder->pNew->u.btree.nEq terms of the index pIndex.
-** Try to match one more.
+** Adjust the cost C by the costMult facter T. This only occurs if
+** compiled with -DSQLITE_ENABLE_COSTMULT
+*/
+#ifdef SQLITE_ENABLE_COSTMULT
+# define ApplyCostMultiplier(C,T) C += T
+#else
+# define ApplyCostMultiplier(C,T)
+#endif
+
+/*
+** We have so far matched pBuilder->pNew->u.btree.nEq terms of the
+** index pIndex. Try to match one more.
+**
+** When this function is called, pBuilder->pNew->nOut contains the
+** number of rows expected to be visited by filtering using the nEq
+** terms only. If it is modified, this value is restored before this
+** function returns.
**
** If pProbe->tnum==0, that means pIndex is a fake index used for the
** INTEGER PRIMARY KEY.
@@ -113311,7 +115172,6 @@ static int whereLoopAddBtreeIndex(
LogEst saved_nOut; /* Original value of pNew->nOut */
int iCol; /* Index of the column in the table */
int rc = SQLITE_OK; /* Return code */
- LogEst nRowEst; /* Estimated index selectivity */
LogEst rLogSize; /* Logarithm of table size */
WhereTerm *pTop = 0, *pBtm = 0; /* Top and bottom range constraints */
@@ -113329,15 +115189,9 @@ static int whereLoopAddBtreeIndex(
}
if( pProbe->bUnordered ) opMask &= ~(WO_GT|WO_GE|WO_LT|WO_LE);
- assert( pNew->u.btree.nEq<=pProbe->nKeyCol );
- if( pNew->u.btree.nEq < pProbe->nKeyCol ){
- iCol = pProbe->aiColumn[pNew->u.btree.nEq];
- nRowEst = sqlite3LogEst(pProbe->aiRowEst[pNew->u.btree.nEq+1]);
- if( nRowEst==0 && pProbe->onError==OE_None ) nRowEst = 1;
- }else{
- iCol = -1;
- nRowEst = 0;
- }
+ assert( pNew->u.btree.nEq<pProbe->nColumn );
+ iCol = pProbe->aiColumn[pNew->u.btree.nEq];
+
pTerm = whereScanInit(&scan, pBuilder->pWC, pSrc->iCursor, iCol,
opMask, pProbe);
saved_nEq = pNew->u.btree.nEq;
@@ -113347,18 +115201,23 @@ static int whereLoopAddBtreeIndex(
saved_prereq = pNew->prereq;
saved_nOut = pNew->nOut;
pNew->rSetup = 0;
- rLogSize = estLog(sqlite3LogEst(pProbe->aiRowEst[0]));
+ rLogSize = estLog(pProbe->aiRowLogEst[0]);
/* Consider using a skip-scan if there are no WHERE clause constraints
** available for the left-most terms of the index, and if the average
- ** number of repeats in the left-most terms is at least 18. The magic
- ** number 18 was found by experimentation to be the payoff point where
- ** skip-scan become faster than a full-scan.
- */
+ ** number of repeats in the left-most terms is at least 18.
+ **
+ ** The magic number 18 is selected on the basis that scanning 17 rows
+ ** is almost always quicker than an index seek (even though if the index
+ ** contains fewer than 2^17 rows we assume otherwise in other parts of
+ ** the code). And, even if it is not, it should not be too much slower.
+ ** On the other hand, the extra seeks could end up being significantly
+ ** more expensive. */
+ assert( 42==sqlite3LogEst(18) );
if( pTerm==0
&& saved_nEq==saved_nSkip
&& saved_nEq+1<pProbe->nKeyCol
- && pProbe->aiRowEst[saved_nEq+1]>=18 /* TUNING: Minimum for skip-scan */
+ && pProbe->aiRowLogEst[saved_nEq+1]>=42 /* TUNING: Minimum for skip-scan */
&& (rc = whereLoopResize(db, pNew, pNew->nLTerm+1))==SQLITE_OK
){
LogEst nIter;
@@ -113366,34 +115225,40 @@ static int whereLoopAddBtreeIndex(
pNew->u.btree.nSkip++;
pNew->aLTerm[pNew->nLTerm++] = 0;
pNew->wsFlags |= WHERE_SKIPSCAN;
- nIter = sqlite3LogEst(pProbe->aiRowEst[0]/pProbe->aiRowEst[saved_nEq+1]);
- pNew->rRun = rLogSize + nIter;
- pNew->nOut += nIter;
- whereLoopAddBtreeIndex(pBuilder, pSrc, pProbe, nIter);
+ nIter = pProbe->aiRowLogEst[saved_nEq] - pProbe->aiRowLogEst[saved_nEq+1];
+ pNew->nOut -= nIter;
+ whereLoopAddBtreeIndex(pBuilder, pSrc, pProbe, nIter + nInMul);
pNew->nOut = saved_nOut;
}
for(; rc==SQLITE_OK && pTerm!=0; pTerm = whereScanNext(&scan)){
+ u16 eOp = pTerm->eOperator; /* Shorthand for pTerm->eOperator */
+ LogEst rCostIdx;
+ LogEst nOutUnadjusted; /* nOut before IN() and WHERE adjustments */
int nIn = 0;
#ifdef SQLITE_ENABLE_STAT3_OR_STAT4
int nRecValid = pBuilder->nRecValid;
#endif
- if( (pTerm->eOperator==WO_ISNULL || (pTerm->wtFlags&TERM_VNULL)!=0)
+ if( (eOp==WO_ISNULL || (pTerm->wtFlags&TERM_VNULL)!=0)
&& (iCol<0 || pSrc->pTab->aCol[iCol].notNull)
){
continue; /* ignore IS [NOT] NULL constraints on NOT NULL columns */
}
if( pTerm->prereqRight & pNew->maskSelf ) continue;
- assert( pNew->nOut==saved_nOut );
-
pNew->wsFlags = saved_wsFlags;
pNew->u.btree.nEq = saved_nEq;
pNew->nLTerm = saved_nLTerm;
if( whereLoopResize(db, pNew, pNew->nLTerm+1) ) break; /* OOM */
pNew->aLTerm[pNew->nLTerm++] = pTerm;
pNew->prereq = (saved_prereq | pTerm->prereqRight) & ~pNew->maskSelf;
- pNew->rRun = rLogSize; /* Baseline cost is log2(N). Adjustments below */
- if( pTerm->eOperator & WO_IN ){
+
+ assert( nInMul==0
+ || (pNew->wsFlags & WHERE_COLUMN_NULL)!=0
+ || (pNew->wsFlags & WHERE_COLUMN_IN)!=0
+ || (pNew->wsFlags & WHERE_SKIPSCAN)!=0
+ );
+
+ if( eOp & WO_IN ){
Expr *pExpr = pTerm->pExpr;
pNew->wsFlags |= WHERE_COLUMN_IN;
if( ExprHasProperty(pExpr, EP_xIsSelect) ){
@@ -113403,85 +115268,120 @@ static int whereLoopAddBtreeIndex(
/* "x IN (value, value, ...)" */
nIn = sqlite3LogEst(pExpr->x.pList->nExpr);
}
- pNew->rRun += nIn;
- pNew->u.btree.nEq++;
- pNew->nOut = nRowEst + nInMul + nIn;
- }else if( pTerm->eOperator & (WO_EQ) ){
- assert(
- (pNew->wsFlags & (WHERE_COLUMN_NULL|WHERE_COLUMN_IN|WHERE_SKIPSCAN))!=0
- || nInMul==0
- );
+ assert( nIn>0 ); /* RHS always has 2 or more terms... The parser
+ ** changes "x IN (?)" into "x=?". */
+
+ }else if( eOp & (WO_EQ) ){
pNew->wsFlags |= WHERE_COLUMN_EQ;
- if( iCol<0 || (nInMul==0 && pNew->u.btree.nEq==pProbe->nKeyCol-1)){
- assert( (pNew->wsFlags & WHERE_COLUMN_IN)==0 || iCol<0 );
- if( iCol>=0 && pProbe->onError==OE_None ){
+ if( iCol<0 || (nInMul==0 && pNew->u.btree.nEq==pProbe->nKeyCol-1) ){
+ if( iCol>=0 && !IsUniqueIndex(pProbe) ){
pNew->wsFlags |= WHERE_UNQ_WANTED;
}else{
pNew->wsFlags |= WHERE_ONEROW;
}
}
- pNew->u.btree.nEq++;
- pNew->nOut = nRowEst + nInMul;
- }else if( pTerm->eOperator & (WO_ISNULL) ){
+ }else if( eOp & WO_ISNULL ){
pNew->wsFlags |= WHERE_COLUMN_NULL;
- pNew->u.btree.nEq++;
- /* TUNING: IS NULL selects 2 rows */
- nIn = 10; assert( 10==sqlite3LogEst(2) );
- pNew->nOut = nRowEst + nInMul + nIn;
- }else if( pTerm->eOperator & (WO_GT|WO_GE) ){
- testcase( pTerm->eOperator & WO_GT );
- testcase( pTerm->eOperator & WO_GE );
+ }else if( eOp & (WO_GT|WO_GE) ){
+ testcase( eOp & WO_GT );
+ testcase( eOp & WO_GE );
pNew->wsFlags |= WHERE_COLUMN_RANGE|WHERE_BTM_LIMIT;
pBtm = pTerm;
pTop = 0;
}else{
- assert( pTerm->eOperator & (WO_LT|WO_LE) );
- testcase( pTerm->eOperator & WO_LT );
- testcase( pTerm->eOperator & WO_LE );
+ assert( eOp & (WO_LT|WO_LE) );
+ testcase( eOp & WO_LT );
+ testcase( eOp & WO_LE );
pNew->wsFlags |= WHERE_COLUMN_RANGE|WHERE_TOP_LIMIT;
pTop = pTerm;
pBtm = (pNew->wsFlags & WHERE_BTM_LIMIT)!=0 ?
pNew->aLTerm[pNew->nLTerm-2] : 0;
}
+
+ /* At this point pNew->nOut is set to the number of rows expected to
+ ** be visited by the index scan before considering term pTerm, or the
+ ** values of nIn and nInMul. In other words, assuming that all
+ ** "x IN(...)" terms are replaced with "x = ?". This block updates
+ ** the value of pNew->nOut to account for pTerm (but not nIn/nInMul). */
+ assert( pNew->nOut==saved_nOut );
if( pNew->wsFlags & WHERE_COLUMN_RANGE ){
- /* Adjust nOut and rRun for STAT3 range values */
- assert( pNew->nOut==saved_nOut );
+ /* Adjust nOut using stat3/stat4 data. Or, if there is no stat3/stat4
+ ** data, using some other estimate. */
whereRangeScanEst(pParse, pBuilder, pBtm, pTop, pNew);
- }
+ }else{
+ int nEq = ++pNew->u.btree.nEq;
+ assert( eOp & (WO_ISNULL|WO_EQ|WO_IN) );
+
+ assert( pNew->nOut==saved_nOut );
+ if( pTerm->truthProb<=0 && iCol>=0 ){
+ assert( (eOp & WO_IN) || nIn==0 );
+ testcase( eOp & WO_IN );
+ pNew->nOut += pTerm->truthProb;
+ pNew->nOut -= nIn;
+ }else{
#ifdef SQLITE_ENABLE_STAT3_OR_STAT4
- if( nInMul==0
- && pProbe->nSample
- && pNew->u.btree.nEq<=pProbe->nSampleCol
- && OptimizationEnabled(db, SQLITE_Stat3)
- ){
- Expr *pExpr = pTerm->pExpr;
- tRowcnt nOut = 0;
- if( (pTerm->eOperator & (WO_EQ|WO_ISNULL))!=0 ){
- testcase( pTerm->eOperator & WO_EQ );
- testcase( pTerm->eOperator & WO_ISNULL );
- rc = whereEqualScanEst(pParse, pBuilder, pExpr->pRight, &nOut);
- }else if( (pTerm->eOperator & WO_IN)
- && !ExprHasProperty(pExpr, EP_xIsSelect) ){
- rc = whereInScanEst(pParse, pBuilder, pExpr->x.pList, &nOut);
- }
- assert( nOut==0 || rc==SQLITE_OK );
- if( nOut ){
- pNew->nOut = sqlite3LogEst(nOut);
- if( pNew->nOut>saved_nOut ) pNew->nOut = saved_nOut;
+ tRowcnt nOut = 0;
+ if( nInMul==0
+ && pProbe->nSample
+ && pNew->u.btree.nEq<=pProbe->nSampleCol
+ && OptimizationEnabled(db, SQLITE_Stat3)
+ && ((eOp & WO_IN)==0 || !ExprHasProperty(pTerm->pExpr, EP_xIsSelect))
+ ){
+ Expr *pExpr = pTerm->pExpr;
+ if( (eOp & (WO_EQ|WO_ISNULL))!=0 ){
+ testcase( eOp & WO_EQ );
+ testcase( eOp & WO_ISNULL );
+ rc = whereEqualScanEst(pParse, pBuilder, pExpr->pRight, &nOut);
+ }else{
+ rc = whereInScanEst(pParse, pBuilder, pExpr->x.pList, &nOut);
+ }
+ if( rc==SQLITE_NOTFOUND ) rc = SQLITE_OK;
+ if( rc!=SQLITE_OK ) break; /* Jump out of the pTerm loop */
+ if( nOut ){
+ pNew->nOut = sqlite3LogEst(nOut);
+ if( pNew->nOut>saved_nOut ) pNew->nOut = saved_nOut;
+ pNew->nOut -= nIn;
+ }
+ }
+ if( nOut==0 )
+#endif
+ {
+ pNew->nOut += (pProbe->aiRowLogEst[nEq] - pProbe->aiRowLogEst[nEq-1]);
+ if( eOp & WO_ISNULL ){
+ /* TUNING: If there is no likelihood() value, assume that a
+ ** "col IS NULL" expression matches twice as many rows
+ ** as (col=?). */
+ pNew->nOut += 10;
+ }
+ }
}
}
-#endif
+
+ /* Set rCostIdx to the cost of visiting selected rows in index. Add
+ ** it to pNew->rRun, which is currently set to the cost of the index
+ ** seek only. Then, if this is a non-covering index, add the cost of
+ ** visiting the rows in the main table. */
+ rCostIdx = pNew->nOut + 1 + (15*pProbe->szIdxRow)/pSrc->pTab->szTabRow;
+ pNew->rRun = sqlite3LogEstAdd(rLogSize, rCostIdx);
if( (pNew->wsFlags & (WHERE_IDX_ONLY|WHERE_IPK))==0 ){
- /* Each row involves a step of the index, then a binary search of
- ** the main table */
- pNew->rRun = sqlite3LogEstAdd(pNew->rRun,rLogSize>27 ? rLogSize-17 : 10);
+ pNew->rRun = sqlite3LogEstAdd(pNew->rRun, pNew->nOut + 16);
}
- /* Step cost for each output row */
- pNew->rRun = sqlite3LogEstAdd(pNew->rRun, pNew->nOut);
+ ApplyCostMultiplier(pNew->rRun, pProbe->pTable->costMult);
+
+ nOutUnadjusted = pNew->nOut;
+ pNew->rRun += nInMul + nIn;
+ pNew->nOut += nInMul + nIn;
whereLoopOutputAdjust(pBuilder->pWC, pNew);
rc = whereLoopInsert(pBuilder, pNew);
+
+ if( pNew->wsFlags & WHERE_COLUMN_RANGE ){
+ pNew->nOut = saved_nOut;
+ }else{
+ pNew->nOut = nOutUnadjusted;
+ }
+
if( (pNew->wsFlags & WHERE_TOP_LIMIT)==0
- && pNew->u.btree.nEq<(pProbe->nKeyCol + (pProbe->zName!=0))
+ && pNew->u.btree.nEq<pProbe->nColumn
){
whereLoopAddBtreeIndex(pBuilder, pSrc, pProbe, nInMul+nIn);
}
@@ -113563,6 +115463,37 @@ static int whereUsablePartialIndex(int iTab, WhereClause *pWC, Expr *pWhere){
** Add all WhereLoop objects for a single table of the join where the table
** is idenfied by pBuilder->pNew->iTab. That table is guaranteed to be
** a b-tree table, not a virtual table.
+**
+** The costs (WhereLoop.rRun) of the b-tree loops added by this function
+** are calculated as follows:
+**
+** For a full scan, assuming the table (or index) contains nRow rows:
+**
+** cost = nRow * 3.0 // full-table scan
+** cost = nRow * K // scan of covering index
+** cost = nRow * (K+3.0) // scan of non-covering index
+**
+** where K is a value between 1.1 and 3.0 set based on the relative
+** estimated average size of the index and table records.
+**
+** For an index scan, where nVisit is the number of index rows visited
+** by the scan, and nSeek is the number of seek operations required on
+** the index b-tree:
+**
+** cost = nSeek * (log(nRow) + K * nVisit) // covering index
+** cost = nSeek * (log(nRow) + (K+3.0) * nVisit) // non-covering index
+**
+** Normally, nSeek is 1. nSeek values greater than 1 come about if the
+** WHERE clause includes "x IN (....)" terms used in place of "x=?". Or when
+** implicit "x IN (SELECT x FROM tbl)" terms are added for skip-scans.
+**
+** The estimated values (nRow, nVisit, nSeek) often contain a large amount
+** of uncertainty. For this reason, scoring is designed to pick plans that
+** "do the least harm" if the estimates are inaccurate. For example, a
+** log(nRow) factor is omitted from a non-covering index scan in order to
+** bias the scoring in favor of using an index, since the worst-case
+** performance of using an index is far better than the worst-case performance
+** of a full table scan.
*/
static int whereLoopAddBtree(
WhereLoopBuilder *pBuilder, /* WHERE clause information */
@@ -113571,7 +115502,7 @@ static int whereLoopAddBtree(
WhereInfo *pWInfo; /* WHERE analysis context */
Index *pProbe; /* An index we are evaluating */
Index sPk; /* A fake index object for the primary key */
- tRowcnt aiRowEstPk[2]; /* The aiRowEst[] value for the sPk index */
+ LogEst aiRowEstPk[2]; /* The aiRowLogEst[] value for the sPk index */
i16 aiColumnPk = -1; /* The aColumn[] value for the sPk index */
SrcList *pTabList; /* The FROM clause */
struct SrcList_item *pSrc; /* The FROM clause btree term to add */
@@ -113605,12 +115536,14 @@ static int whereLoopAddBtree(
Index *pFirst; /* First of real indices on the table */
memset(&sPk, 0, sizeof(Index));
sPk.nKeyCol = 1;
+ sPk.nColumn = 1;
sPk.aiColumn = &aiColumnPk;
- sPk.aiRowEst = aiRowEstPk;
+ sPk.aiRowLogEst = aiRowEstPk;
sPk.onError = OE_Replace;
sPk.pTable = pTab;
- aiRowEstPk[0] = pTab->nRowEst;
- aiRowEstPk[1] = 1;
+ sPk.szIdxRow = pTab->szTabRow;
+ aiRowEstPk[0] = pTab->nRowLogEst;
+ aiRowEstPk[1] = 0;
pFirst = pSrc->pTab->pIndex;
if( pSrc->notIndexed==0 ){
/* The real indices of the table are only considered if the
@@ -113619,7 +115552,7 @@ static int whereLoopAddBtree(
}
pProbe = &sPk;
}
- rSize = sqlite3LogEst(pTab->nRowEst);
+ rSize = pTab->nRowLogEst;
rLogSize = estLog(rSize);
#ifndef SQLITE_OMIT_AUTOMATIC_INDEX
@@ -113648,6 +115581,7 @@ static int whereLoopAddBtree(
** approximately 7*N*log2(N) where N is the number of rows in
** the table being indexed. */
pNew->rSetup = rLogSize + rSize + 28; assert( 28==sqlite3LogEst(7) );
+ ApplyCostMultiplier(pNew->rSetup, pTab->costMult);
/* TUNING: Each index lookup yields 20 rows in the table. This
** is more than the usual guess of 10 rows, since we have no way
** of knowning how selective the index will ultimately be. It would
@@ -113669,6 +115603,7 @@ static int whereLoopAddBtree(
&& !whereUsablePartialIndex(pNew->iTab, pWC, pProbe->pPartIdxWhere) ){
continue; /* Partial index inappropriate for this query */
}
+ rSize = pProbe->aiRowLogEst[0];
pNew->u.btree.nEq = 0;
pNew->u.btree.nSkip = 0;
pNew->nLTerm = 0;
@@ -113686,10 +115621,9 @@ static int whereLoopAddBtree(
/* Full table scan */
pNew->iSortIdx = b ? iSortIdx : 0;
- /* TUNING: Cost of full table scan is 3*(N + log2(N)).
- ** + The extra 3 factor is to encourage the use of indexed lookups
- ** over full scans. FIXME */
- pNew->rRun = sqlite3LogEstAdd(rSize,rLogSize) + 16;
+ /* TUNING: Cost of full table scan is (N*3.0). */
+ pNew->rRun = rSize + 16;
+ ApplyCostMultiplier(pNew->rRun, pTab->costMult);
whereLoopOutputAdjust(pWC, pNew);
rc = whereLoopInsert(pBuilder, pNew);
pNew->nOut = rSize;
@@ -113716,19 +115650,16 @@ static int whereLoopAddBtree(
)
){
pNew->iSortIdx = b ? iSortIdx : 0;
- if( m==0 ){
- /* TUNING: Cost of a covering index scan is K*(N + log2(N)).
- ** + The extra factor K of between 1.1 and 3.0 that depends
- ** on the relative sizes of the table and the index. K
- ** is smaller for smaller indices, thus favoring them.
- */
- pNew->rRun = sqlite3LogEstAdd(rSize,rLogSize) + 1 +
- (15*pProbe->szIdxRow)/pTab->szTabRow;
- }else{
- /* TUNING: Cost of scanning a non-covering index is (N+1)*log2(N)
- ** which we will simplify to just N*log2(N) */
- pNew->rRun = rSize + rLogSize;
+
+ /* The cost of visiting the index rows is N*K, where K is
+ ** between 1.1 and 3.0, depending on the relative sizes of the
+ ** index and table rows. If this is a non-covering index scan,
+ ** also add the cost of visiting table rows (N*3.0). */
+ pNew->rRun = rSize + 1 + (15*pProbe->szIdxRow)/pTab->szTabRow;
+ if( m!=0 ){
+ pNew->rRun = sqlite3LogEstAdd(pNew->rRun, rSize+16);
}
+ ApplyCostMultiplier(pNew->rRun, pTab->costMult);
whereLoopOutputAdjust(pWC, pNew);
rc = whereLoopInsert(pBuilder, pNew);
pNew->nOut = rSize;
@@ -113899,8 +115830,8 @@ static int whereLoopAddVirtual(
pNew->u.vtab.needFree = pIdxInfo->needToFreeIdxStr;
pIdxInfo->needToFreeIdxStr = 0;
pNew->u.vtab.idxStr = pIdxInfo->idxStr;
- pNew->u.vtab.isOrdered = (u8)((pIdxInfo->nOrderBy!=0)
- && pIdxInfo->orderByConsumed);
+ pNew->u.vtab.isOrdered = (i8)(pIdxInfo->orderByConsumed ?
+ pIdxInfo->nOrderBy : 0);
pNew->rSetup = 0;
pNew->rRun = sqlite3LogEstFromDouble(pIdxInfo->estimatedCost);
pNew->nOut = sqlite3LogEst(pIdxInfo->estimatedRows);
@@ -113932,7 +115863,7 @@ static int whereLoopAddOr(WhereLoopBuilder *pBuilder, Bitmask mExtra){
int iCur;
WhereClause tempWC;
WhereLoopBuilder sSubBuild;
- WhereOrSet sSum, sCur, sPrev;
+ WhereOrSet sSum, sCur;
struct SrcList_item *pItem;
pWC = pBuilder->pWC;
@@ -113941,7 +115872,6 @@ static int whereLoopAddOr(WhereLoopBuilder *pBuilder, Bitmask mExtra){
pNew = pBuilder->pNew;
memset(&sSum, 0, sizeof(sSum));
pItem = pWInfo->pTabList->a + pNew->iTab;
- if( !HasRowid(pItem->pTab) ) return SQLITE_OK;
iCur = pItem->iCursor;
for(pTerm=pWC->a; pTerm<pWCEnd && rc==SQLITE_OK; pTerm++){
@@ -113988,6 +115918,7 @@ static int whereLoopAddOr(WhereLoopBuilder *pBuilder, Bitmask mExtra){
whereOrMove(&sSum, &sCur);
once = 0;
}else{
+ WhereOrSet sPrev;
whereOrMove(&sPrev, &sSum);
sSum.n = 0;
for(i=0; i<sPrev.n; i++){
@@ -114006,8 +115937,19 @@ static int whereLoopAddOr(WhereLoopBuilder *pBuilder, Bitmask mExtra){
pNew->iSortIdx = 0;
memset(&pNew->u, 0, sizeof(pNew->u));
for(i=0; rc==SQLITE_OK && i<sSum.n; i++){
- /* TUNING: Multiple by 3.5 for the secondary table lookup */
- pNew->rRun = sSum.a[i].rRun + 18;
+ /* TUNING: Currently sSum.a[i].rRun is set to the sum of the costs
+ ** of all sub-scans required by the OR-scan. However, due to rounding
+ ** errors, it may be that the cost of the OR-scan is equal to its
+ ** most expensive sub-scan. Add the smallest possible penalty
+ ** (equivalent to multiplying the cost by 1.07) to ensure that
+ ** this does not happen. Otherwise, for WHERE clauses such as the
+ ** following where there is an index on "y":
+ **
+ ** WHERE likelihood(x=?, 0.99) OR y=?
+ **
+ ** the planner may elect to "OR" together a full-table scan and an
+ ** index lookup. And other similarly odd results. */
+ pNew->rRun = sSum.a[i].rRun + 1;
pNew->nOut = sSum.a[i].nOut;
pNew->prereq = sSum.a[i].prereq;
rc = whereLoopInsert(pBuilder, pNew);
@@ -114061,21 +116003,21 @@ static int whereLoopAddAll(WhereLoopBuilder *pBuilder){
/*
** Examine a WherePath (with the addition of the extra WhereLoop of the 5th
** parameters) to see if it outputs rows in the requested ORDER BY
-** (or GROUP BY) without requiring a separate sort operation. Return:
+** (or GROUP BY) without requiring a separate sort operation. Return N:
**
-** 0: ORDER BY is not satisfied. Sorting required
-** 1: ORDER BY is satisfied. Omit sorting
-** -1: Unknown at this time
+** N>0: N terms of the ORDER BY clause are satisfied
+** N==0: No terms of the ORDER BY clause are satisfied
+** N<0: Unknown yet how many terms of ORDER BY might be satisfied.
**
** Note that processing for WHERE_GROUPBY and WHERE_DISTINCTBY is not as
** strict. With GROUP BY and DISTINCT the only requirement is that
** equivalent rows appear immediately adjacent to one another. GROUP BY
-** and DISTINT do not require rows to appear in any particular order as long
+** and DISTINCT do not require rows to appear in any particular order as long
** as equivelent rows are grouped together. Thus for GROUP BY and DISTINCT
** the pOrderBy terms can be matched in any order. With ORDER BY, the
** pOrderBy terms must be matched in strict left-to-right order.
*/
-static int wherePathSatisfiesOrderBy(
+static i8 wherePathSatisfiesOrderBy(
WhereInfo *pWInfo, /* The WHERE clause */
ExprList *pOrderBy, /* ORDER BY or GROUP BY or DISTINCT clause to check */
WherePath *pPath, /* The WherePath to check */
@@ -114131,14 +116073,6 @@ static int wherePathSatisfiesOrderBy(
*/
assert( pOrderBy!=0 );
-
- /* Sortability of virtual tables is determined by the xBestIndex method
- ** of the virtual table itself */
- if( pLast->wsFlags & WHERE_VIRTUALTABLE ){
- testcase( nLoop>0 ); /* True when outer loops are one-row and match
- ** no ORDER BY terms */
- return pLast->u.vtab.isOrdered;
- }
if( nLoop && OptimizationDisabled(db, SQLITE_OrderByIdxJoin) ) return 0;
nOrderBy = pOrderBy->nExpr;
@@ -114151,7 +116085,10 @@ static int wherePathSatisfiesOrderBy(
for(iLoop=0; isOrderDistinct && obSat<obDone && iLoop<=nLoop; iLoop++){
if( iLoop>0 ) ready |= pLoop->maskSelf;
pLoop = iLoop<nLoop ? pPath->aLoop[iLoop] : pLast;
- assert( (pLoop->wsFlags & WHERE_VIRTUALTABLE)==0 );
+ if( pLoop->wsFlags & WHERE_VIRTUALTABLE ){
+ if( pLoop->u.vtab.isOrdered ) obSat = obDone;
+ break;
+ }
iCur = pWInfo->pTabList->a[pLoop->iTab].iCursor;
/* Mark off any ORDER BY term X that is a column in the table of
@@ -114192,7 +116129,7 @@ static int wherePathSatisfiesOrderBy(
nColumn = pIndex->nColumn;
assert( nColumn==nKeyCol+1 || !HasRowid(pIndex->pTable) );
assert( pIndex->aiColumn[nColumn-1]==(-1) || !HasRowid(pIndex->pTable));
- isOrderDistinct = pIndex->onError!=OE_None;
+ isOrderDistinct = IsUniqueIndex(pIndex);
}
/* Loop through all columns of the index and deal with the ones
@@ -114239,7 +116176,7 @@ static int wherePathSatisfiesOrderBy(
}
/* Find the ORDER BY term that corresponds to the j-th column
- ** of the index and and mark that ORDER BY term off
+ ** of the index and mark that ORDER BY term off
*/
bOnce = 1;
isMatch = 0;
@@ -114260,23 +116197,23 @@ static int wherePathSatisfiesOrderBy(
isMatch = 1;
break;
}
+ if( isMatch && (pWInfo->wctrlFlags & WHERE_GROUPBY)==0 ){
+ /* Make sure the sort order is compatible in an ORDER BY clause.
+ ** Sort order is irrelevant for a GROUP BY clause. */
+ if( revSet ){
+ if( (rev ^ revIdx)!=pOrderBy->a[i].sortOrder ) isMatch = 0;
+ }else{
+ rev = revIdx ^ pOrderBy->a[i].sortOrder;
+ if( rev ) *pRevMask |= MASKBIT(iLoop);
+ revSet = 1;
+ }
+ }
if( isMatch ){
if( iColumn<0 ){
testcase( distinctColumns==0 );
distinctColumns = 1;
}
obSat |= MASKBIT(i);
- if( (pWInfo->wctrlFlags & WHERE_GROUPBY)==0 ){
- /* Make sure the sort order is compatible in an ORDER BY clause.
- ** Sort order is irrelevant for a GROUP BY clause. */
- if( revSet ){
- if( (rev ^ revIdx)!=pOrderBy->a[i].sortOrder ) return 0;
- }else{
- rev = revIdx ^ pOrderBy->a[i].sortOrder;
- if( rev ) *pRevMask |= MASKBIT(iLoop);
- revSet = 1;
- }
- }
}else{
/* No match found */
if( j==0 || j<nKeyCol ){
@@ -114308,11 +116245,47 @@ static int wherePathSatisfiesOrderBy(
}
}
} /* End the loop over all WhereLoops from outer-most down to inner-most */
- if( obSat==obDone ) return 1;
- if( !isOrderDistinct ) return 0;
+ if( obSat==obDone ) return (i8)nOrderBy;
+ if( !isOrderDistinct ){
+ for(i=nOrderBy-1; i>0; i--){
+ Bitmask m = MASKBIT(i) - 1;
+ if( (obSat&m)==m ) return i;
+ }
+ return 0;
+ }
return -1;
}
+
+/*
+** If the WHERE_GROUPBY flag is set in the mask passed to sqlite3WhereBegin(),
+** the planner assumes that the specified pOrderBy list is actually a GROUP
+** BY clause - and so any order that groups rows as required satisfies the
+** request.
+**
+** Normally, in this case it is not possible for the caller to determine
+** whether or not the rows are really being delivered in sorted order, or
+** just in some other order that provides the required grouping. However,
+** if the WHERE_SORTBYGROUP flag is also passed to sqlite3WhereBegin(), then
+** this function may be called on the returned WhereInfo object. It returns
+** true if the rows really will be sorted in the specified order, or false
+** otherwise.
+**
+** For example, assuming:
+**
+** CREATE INDEX i1 ON t1(x, Y);
+**
+** then
+**
+** SELECT * FROM t1 GROUP BY x,y ORDER BY x,y; -- IsSorted()==1
+** SELECT * FROM t1 GROUP BY y,x ORDER BY y,x; -- IsSorted()==0
+*/
+SQLITE_PRIVATE int sqlite3WhereIsSorted(WhereInfo *pWInfo){
+ assert( pWInfo->wctrlFlags & WHERE_GROUPBY );
+ assert( pWInfo->wctrlFlags & WHERE_SORTBYGROUP );
+ return pWInfo->sorted;
+}
+
#ifdef WHERETRACE_ENABLED
/* For debugging use only: */
static const char *wherePathName(WherePath *pPath, int nLoop, WhereLoop *pLast){
@@ -114325,6 +116298,44 @@ static const char *wherePathName(WherePath *pPath, int nLoop, WhereLoop *pLast){
}
#endif
+/*
+** Return the cost of sorting nRow rows, assuming that the keys have
+** nOrderby columns and that the first nSorted columns are already in
+** order.
+*/
+static LogEst whereSortingCost(
+ WhereInfo *pWInfo,
+ LogEst nRow,
+ int nOrderBy,
+ int nSorted
+){
+ /* TUNING: Estimated cost of a full external sort, where N is
+ ** the number of rows to sort is:
+ **
+ ** cost = (3.0 * N * log(N)).
+ **
+ ** Or, if the order-by clause has X terms but only the last Y
+ ** terms are out of order, then block-sorting will reduce the
+ ** sorting cost to:
+ **
+ ** cost = (3.0 * N * log(N)) * (Y/X)
+ **
+ ** The (Y/X) term is implemented using stack variable rScale
+ ** below. */
+ LogEst rScale, rSortCost;
+ assert( nOrderBy>0 && 66==sqlite3LogEst(100) );
+ rScale = sqlite3LogEst((nOrderBy-nSorted)*100/nOrderBy) - 66;
+ rSortCost = nRow + estLog(nRow) + rScale + 16;
+
+ /* TUNING: The cost of implementing DISTINCT using a B-TREE is
+ ** similar but with a larger constant of proportionality.
+ ** Multiply by an additional factor of 3.0. */
+ if( pWInfo->wctrlFlags & WHERE_WANT_DISTINCT ){
+ rSortCost += 16;
+ }
+
+ return rSortCost;
+}
/*
** Given the list of WhereLoop objects at pWInfo->pLoops, this routine
@@ -114346,11 +116357,9 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
int iLoop; /* Loop counter over the terms of the join */
int ii, jj; /* Loop counters */
int mxI = 0; /* Index of next entry to replace */
- LogEst rCost; /* Cost of a path */
- LogEst nOut; /* Number of outputs */
+ int nOrderBy; /* Number of ORDER BY clause terms */
LogEst mxCost = 0; /* Maximum cost of a set of paths */
- LogEst mxOut = 0; /* Maximum nOut value on the set of paths */
- LogEst rSortCost; /* Cost to do a sort */
+ LogEst mxUnsorted = 0; /* Maximum unsorted cost of a set of path */
int nTo, nFrom; /* Number of valid entries in aTo[] and aFrom[] */
WherePath *aFrom; /* All nFrom paths at the previous level */
WherePath *aTo; /* The nTo best paths at the current level */
@@ -114358,7 +116367,9 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
WherePath *pTo; /* An element of aTo[] that we are working on */
WhereLoop *pWLoop; /* One of the WhereLoop objects */
WhereLoop **pX; /* Used to divy up the pSpace memory */
+ LogEst *aSortCost = 0; /* Sorting and partial sorting costs */
char *pSpace; /* Temporary memory used by this routine */
+ int nSpace; /* Bytes of space allocated at pSpace */
pParse = pWInfo->pParse;
db = pParse->db;
@@ -114366,13 +116377,25 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
/* TUNING: For simple queries, only the best path is tracked.
** For 2-way joins, the 5 best paths are followed.
** For joins of 3 or more tables, track the 10 best paths */
- mxChoice = (nLoop==1) ? 1 : (nLoop==2 ? 5 : 10);
+ mxChoice = (nLoop<=1) ? 1 : (nLoop==2 ? 5 : 10);
assert( nLoop<=pWInfo->pTabList->nSrc );
- WHERETRACE(0x002, ("---- begin solver\n"));
+ WHERETRACE(0x002, ("---- begin solver. (nRowEst=%d)\n", nRowEst));
+
+ /* If nRowEst is zero and there is an ORDER BY clause, ignore it. In this
+ ** case the purpose of this call is to estimate the number of rows returned
+ ** by the overall query. Once this estimate has been obtained, the caller
+ ** will invoke this function a second time, passing the estimate as the
+ ** nRowEst parameter. */
+ if( pWInfo->pOrderBy==0 || nRowEst==0 ){
+ nOrderBy = 0;
+ }else{
+ nOrderBy = pWInfo->pOrderBy->nExpr;
+ }
- /* Allocate and initialize space for aTo and aFrom */
- ii = (sizeof(WherePath)+sizeof(WhereLoop*)*nLoop)*mxChoice*2;
- pSpace = sqlite3DbMallocRaw(db, ii);
+ /* Allocate and initialize space for aTo, aFrom and aSortCost[] */
+ nSpace = (sizeof(WherePath)+sizeof(WhereLoop*)*nLoop)*mxChoice*2;
+ nSpace += sizeof(LogEst) * nOrderBy;
+ pSpace = sqlite3DbMallocRaw(db, nSpace);
if( pSpace==0 ) return SQLITE_NOMEM;
aTo = (WherePath*)pSpace;
aFrom = aTo+mxChoice;
@@ -114381,6 +116404,18 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
for(ii=mxChoice*2, pFrom=aTo; ii>0; ii--, pFrom++, pX += nLoop){
pFrom->aLoop = pX;
}
+ if( nOrderBy ){
+ /* If there is an ORDER BY clause and it is not being ignored, set up
+ ** space for the aSortCost[] array. Each element of the aSortCost array
+ ** is either zero - meaning it has not yet been initialized - or the
+ ** cost of sorting nRowEst rows of data where the first X terms of
+ ** the ORDER BY clause are already in order, where X is the array
+ ** index. */
+ aSortCost = (LogEst*)pX;
+ memset(aSortCost, 0, sizeof(LogEst) * nOrderBy);
+ }
+ assert( aSortCost==0 || &pSpace[nSpace]==(char*)&aSortCost[nOrderBy] );
+ assert( aSortCost!=0 || &pSpace[nSpace]==(char*)pX );
/* Seed the search with a single WherePath containing zero WhereLoops.
**
@@ -114389,19 +116424,15 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
** rows, then do not use the automatic index. */
aFrom[0].nRow = MIN(pParse->nQueryLoop, 46); assert( 46==sqlite3LogEst(25) );
nFrom = 1;
-
- /* Precompute the cost of sorting the final result set, if the caller
- ** to sqlite3WhereBegin() was concerned about sorting */
- rSortCost = 0;
- if( pWInfo->pOrderBy==0 || nRowEst==0 ){
- aFrom[0].isOrderedValid = 1;
- }else{
- /* TUNING: Estimated cost of sorting is 48*N*log2(N) where N is the
- ** number of output rows. The 48 is the expected size of a row to sort.
- ** FIXME: compute a better estimate of the 48 multiplier based on the
- ** result set expressions. */
- rSortCost = nRowEst + estLog(nRowEst);
- WHERETRACE(0x002,("---- sort cost=%-3d\n", rSortCost));
+ assert( aFrom[0].isOrdered==0 );
+ if( nOrderBy ){
+ /* If nLoop is zero, then there are no FROM terms in the query. Since
+ ** in this case the query may return a maximum of one row, the results
+ ** are already in the requested order. Set isOrdered to nOrderBy to
+ ** indicate this. Or, if nLoop is greater than zero, set isOrdered to
+ ** -1, indicating that the result set may or may not be ordered,
+ ** depending on the loops added to the current plan. */
+ aFrom[0].isOrdered = nLoop>0 ? -1 : nOrderBy;
}
/* Compute successively longer WherePaths using the previous generation
@@ -114411,60 +116442,82 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
nTo = 0;
for(ii=0, pFrom=aFrom; ii<nFrom; ii++, pFrom++){
for(pWLoop=pWInfo->pLoops; pWLoop; pWLoop=pWLoop->pNextLoop){
- Bitmask maskNew;
- Bitmask revMask = 0;
- u8 isOrderedValid = pFrom->isOrderedValid;
- u8 isOrdered = pFrom->isOrdered;
+ LogEst nOut; /* Rows visited by (pFrom+pWLoop) */
+ LogEst rCost; /* Cost of path (pFrom+pWLoop) */
+ LogEst rUnsorted; /* Unsorted cost of (pFrom+pWLoop) */
+ i8 isOrdered = pFrom->isOrdered; /* isOrdered for (pFrom+pWLoop) */
+ Bitmask maskNew; /* Mask of src visited by (..) */
+ Bitmask revMask = 0; /* Mask of rev-order loops for (..) */
+
if( (pWLoop->prereq & ~pFrom->maskLoop)!=0 ) continue;
if( (pWLoop->maskSelf & pFrom->maskLoop)!=0 ) continue;
/* At this point, pWLoop is a candidate to be the next loop.
** Compute its cost */
- rCost = sqlite3LogEstAdd(pWLoop->rSetup,pWLoop->rRun + pFrom->nRow);
- rCost = sqlite3LogEstAdd(rCost, pFrom->rCost);
+ rUnsorted = sqlite3LogEstAdd(pWLoop->rSetup,pWLoop->rRun + pFrom->nRow);
+ rUnsorted = sqlite3LogEstAdd(rUnsorted, pFrom->rUnsorted);
nOut = pFrom->nRow + pWLoop->nOut;
maskNew = pFrom->maskLoop | pWLoop->maskSelf;
- if( !isOrderedValid ){
- switch( wherePathSatisfiesOrderBy(pWInfo,
+ if( isOrdered<0 ){
+ isOrdered = wherePathSatisfiesOrderBy(pWInfo,
pWInfo->pOrderBy, pFrom, pWInfo->wctrlFlags,
- iLoop, pWLoop, &revMask) ){
- case 1: /* Yes. pFrom+pWLoop does satisfy the ORDER BY clause */
- isOrdered = 1;
- isOrderedValid = 1;
- break;
- case 0: /* No. pFrom+pWLoop will require a separate sort */
- isOrdered = 0;
- isOrderedValid = 1;
- rCost = sqlite3LogEstAdd(rCost, rSortCost);
- break;
- default: /* Cannot tell yet. Try again on the next iteration */
- break;
- }
+ iLoop, pWLoop, &revMask);
}else{
revMask = pFrom->revLoop;
}
- /* Check to see if pWLoop should be added to the mxChoice best so far */
+ if( isOrdered>=0 && isOrdered<nOrderBy ){
+ if( aSortCost[isOrdered]==0 ){
+ aSortCost[isOrdered] = whereSortingCost(
+ pWInfo, nRowEst, nOrderBy, isOrdered
+ );
+ }
+ rCost = sqlite3LogEstAdd(rUnsorted, aSortCost[isOrdered]);
+
+ WHERETRACE(0x002,
+ ("---- sort cost=%-3d (%d/%d) increases cost %3d to %-3d\n",
+ aSortCost[isOrdered], (nOrderBy-isOrdered), nOrderBy,
+ rUnsorted, rCost));
+ }else{
+ rCost = rUnsorted;
+ }
+
+ /* Check to see if pWLoop should be added to the set of
+ ** mxChoice best-so-far paths.
+ **
+ ** First look for an existing path among best-so-far paths
+ ** that covers the same set of loops and has the same isOrdered
+ ** setting as the current path candidate.
+ **
+ ** The term "((pTo->isOrdered^isOrdered)&0x80)==0" is equivalent
+ ** to (pTo->isOrdered==(-1))==(isOrdered==(-1))" for the range
+ ** of legal values for isOrdered, -1..64.
+ */
for(jj=0, pTo=aTo; jj<nTo; jj++, pTo++){
if( pTo->maskLoop==maskNew
- && pTo->isOrderedValid==isOrderedValid
- && ((pTo->rCost<=rCost && pTo->nRow<=nOut) ||
- (pTo->rCost>=rCost && pTo->nRow>=nOut))
+ && ((pTo->isOrdered^isOrdered)&0x80)==0
){
testcase( jj==nTo-1 );
break;
}
}
if( jj>=nTo ){
- if( nTo>=mxChoice && rCost>=mxCost ){
+ /* None of the existing best-so-far paths match the candidate. */
+ if( nTo>=mxChoice
+ && (rCost>mxCost || (rCost==mxCost && rUnsorted>=mxUnsorted))
+ ){
+ /* The current candidate is no better than any of the mxChoice
+ ** paths currently in the best-so-far buffer. So discard
+ ** this candidate as not viable. */
#ifdef WHERETRACE_ENABLED /* 0x4 */
if( sqlite3WhereTrace&0x4 ){
sqlite3DebugPrintf("Skip %s cost=%-3d,%3d order=%c\n",
wherePathName(pFrom, iLoop, pWLoop), rCost, nOut,
- isOrderedValid ? (isOrdered ? 'Y' : 'N') : '?');
+ isOrdered>=0 ? isOrdered+'0' : '?');
}
#endif
continue;
}
- /* Add a new Path to the aTo[] set */
+ /* If we reach this points it means that the new candidate path
+ ** needs to be added to the set of best-so-far paths. */
if( nTo<mxChoice ){
/* Increase the size of the aTo set by one */
jj = nTo++;
@@ -114477,36 +116530,42 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
if( sqlite3WhereTrace&0x4 ){
sqlite3DebugPrintf("New %s cost=%-3d,%3d order=%c\n",
wherePathName(pFrom, iLoop, pWLoop), rCost, nOut,
- isOrderedValid ? (isOrdered ? 'Y' : 'N') : '?');
+ isOrdered>=0 ? isOrdered+'0' : '?');
}
#endif
}else{
- if( pTo->rCost<=rCost && pTo->nRow<=nOut ){
+ /* Control reaches here if best-so-far path pTo=aTo[jj] covers the
+ ** same set of loops and has the sam isOrdered setting as the
+ ** candidate path. Check to see if the candidate should replace
+ ** pTo or if the candidate should be skipped */
+ if( pTo->rCost<rCost || (pTo->rCost==rCost && pTo->nRow<=nOut) ){
#ifdef WHERETRACE_ENABLED /* 0x4 */
if( sqlite3WhereTrace&0x4 ){
sqlite3DebugPrintf(
"Skip %s cost=%-3d,%3d order=%c",
wherePathName(pFrom, iLoop, pWLoop), rCost, nOut,
- isOrderedValid ? (isOrdered ? 'Y' : 'N') : '?');
+ isOrdered>=0 ? isOrdered+'0' : '?');
sqlite3DebugPrintf(" vs %s cost=%-3d,%d order=%c\n",
wherePathName(pTo, iLoop+1, 0), pTo->rCost, pTo->nRow,
- pTo->isOrderedValid ? (pTo->isOrdered ? 'Y' : 'N') : '?');
+ pTo->isOrdered>=0 ? pTo->isOrdered+'0' : '?');
}
#endif
+ /* Discard the candidate path from further consideration */
testcase( pTo->rCost==rCost );
continue;
}
testcase( pTo->rCost==rCost+1 );
- /* A new and better score for a previously created equivalent path */
+ /* Control reaches here if the candidate path is better than the
+ ** pTo path. Replace pTo with the candidate. */
#ifdef WHERETRACE_ENABLED /* 0x4 */
if( sqlite3WhereTrace&0x4 ){
sqlite3DebugPrintf(
"Update %s cost=%-3d,%3d order=%c",
wherePathName(pFrom, iLoop, pWLoop), rCost, nOut,
- isOrderedValid ? (isOrdered ? 'Y' : 'N') : '?');
+ isOrdered>=0 ? isOrdered+'0' : '?');
sqlite3DebugPrintf(" was %s cost=%-3d,%3d order=%c\n",
wherePathName(pTo, iLoop+1, 0), pTo->rCost, pTo->nRow,
- pTo->isOrderedValid ? (pTo->isOrdered ? 'Y' : 'N') : '?');
+ pTo->isOrdered>=0 ? pTo->isOrdered+'0' : '?');
}
#endif
}
@@ -114515,18 +116574,20 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
pTo->revLoop = revMask;
pTo->nRow = nOut;
pTo->rCost = rCost;
- pTo->isOrderedValid = isOrderedValid;
+ pTo->rUnsorted = rUnsorted;
pTo->isOrdered = isOrdered;
memcpy(pTo->aLoop, pFrom->aLoop, sizeof(WhereLoop*)*iLoop);
pTo->aLoop[iLoop] = pWLoop;
if( nTo>=mxChoice ){
mxI = 0;
mxCost = aTo[0].rCost;
- mxOut = aTo[0].nRow;
+ mxUnsorted = aTo[0].nRow;
for(jj=1, pTo=&aTo[1]; jj<mxChoice; jj++, pTo++){
- if( pTo->rCost>mxCost || (pTo->rCost==mxCost && pTo->nRow>mxOut) ){
+ if( pTo->rCost>mxCost
+ || (pTo->rCost==mxCost && pTo->rUnsorted>mxUnsorted)
+ ){
mxCost = pTo->rCost;
- mxOut = pTo->nRow;
+ mxUnsorted = pTo->rUnsorted;
mxI = jj;
}
}
@@ -114540,8 +116601,8 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
for(ii=0, pTo=aTo; ii<nTo; ii++, pTo++){
sqlite3DebugPrintf(" %s cost=%-3d nrow=%-3d order=%c",
wherePathName(pTo, iLoop+1, 0), pTo->rCost, pTo->nRow,
- pTo->isOrderedValid ? (pTo->isOrdered ? 'Y' : 'N') : '?');
- if( pTo->isOrderedValid && pTo->isOrdered ){
+ pTo->isOrdered>=0 ? (pTo->isOrdered+'0') : '?');
+ if( pTo->isOrdered>0 ){
sqlite3DebugPrintf(" rev=0x%llx\n", pTo->revLoop);
}else{
sqlite3DebugPrintf("\n");
@@ -114584,16 +116645,33 @@ static int wherePathSolver(WhereInfo *pWInfo, LogEst nRowEst){
Bitmask notUsed;
int rc = wherePathSatisfiesOrderBy(pWInfo, pWInfo->pResultSet, pFrom,
WHERE_DISTINCTBY, nLoop-1, pFrom->aLoop[nLoop-1], &notUsed);
- if( rc==1 ) pWInfo->eDistinct = WHERE_DISTINCT_ORDERED;
+ if( rc==pWInfo->pResultSet->nExpr ){
+ pWInfo->eDistinct = WHERE_DISTINCT_ORDERED;
+ }
}
- if( pFrom->isOrdered ){
+ if( pWInfo->pOrderBy ){
if( pWInfo->wctrlFlags & WHERE_DISTINCTBY ){
- pWInfo->eDistinct = WHERE_DISTINCT_ORDERED;
+ if( pFrom->isOrdered==pWInfo->pOrderBy->nExpr ){
+ pWInfo->eDistinct = WHERE_DISTINCT_ORDERED;
+ }
}else{
- pWInfo->bOBSat = 1;
+ pWInfo->nOBSat = pFrom->isOrdered;
+ if( pWInfo->nOBSat<0 ) pWInfo->nOBSat = 0;
pWInfo->revMask = pFrom->revLoop;
}
+ if( (pWInfo->wctrlFlags & WHERE_SORTBYGROUP)
+ && pWInfo->nOBSat==pWInfo->pOrderBy->nExpr
+ ){
+ Bitmask notUsed = 0;
+ int nOrder = wherePathSatisfiesOrderBy(pWInfo, pWInfo->pOrderBy,
+ pFrom, 0, nLoop-1, pFrom->aLoop[nLoop-1], &notUsed
+ );
+ assert( pWInfo->sorted==0 );
+ pWInfo->sorted = (nOrder==pWInfo->pOrderBy->nExpr);
+ }
}
+
+
pWInfo->nRowOut = pFrom->nRow;
/* Free temporary memory and return success */
@@ -114647,7 +116725,7 @@ static int whereShortCut(WhereLoopBuilder *pBuilder){
for(pIdx=pTab->pIndex; pIdx; pIdx=pIdx->pNext){
assert( pLoop->aLTermSpace==pLoop->aLTerm );
assert( ArraySize(pLoop->aLTermSpace)==4 );
- if( pIdx->onError==OE_None
+ if( !IsUniqueIndex(pIdx)
|| pIdx->pPartIdxWhere!=0
|| pIdx->nKeyCol>ArraySize(pLoop->aLTermSpace)
) continue;
@@ -114675,7 +116753,7 @@ static int whereShortCut(WhereLoopBuilder *pBuilder){
pLoop->maskSelf = getMask(&pWInfo->sMaskSet, iCur);
pWInfo->a[0].iTabCur = iCur;
pWInfo->nRowOut = 1;
- if( pWInfo->pOrderBy ) pWInfo->bOBSat = 1;
+ if( pWInfo->pOrderBy ) pWInfo->nOBSat = pWInfo->pOrderBy->nExpr;
if( pWInfo->wctrlFlags & WHERE_WANT_DISTINCT ){
pWInfo->eDistinct = WHERE_DISTINCT_UNIQUE;
}
@@ -114779,7 +116857,7 @@ SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(
Parse *pParse, /* The parser context */
SrcList *pTabList, /* FROM clause: A list of all tables to be scanned */
Expr *pWhere, /* The WHERE clause */
- ExprList *pOrderBy, /* An ORDER BY clause, or NULL */
+ ExprList *pOrderBy, /* An ORDER BY (or GROUP BY) clause, or NULL */
ExprList *pResultSet, /* Result set of the query */
u16 wctrlFlags, /* One of the WHERE_* flags defined in sqliteInt.h */
int iIdxCur /* If WHERE_ONETABLE_ONLY is set, index cursor number */
@@ -114801,6 +116879,10 @@ SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(
/* Variable initialization */
db = pParse->db;
memset(&sWLB, 0, sizeof(sWLB));
+
+ /* An ORDER/GROUP BY clause of more than 63 terms cannot be optimized */
+ testcase( pOrderBy && pOrderBy->nExpr==BMS-1 );
+ if( pOrderBy && pOrderBy->nExpr>=BMS ) pOrderBy = 0;
sWLB.pOrderBy = pOrderBy;
/* Disable the DISTINCT optimization if SQLITE_DistinctOpt is set via
@@ -114845,7 +116927,7 @@ SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(
pWInfo->pTabList = pTabList;
pWInfo->pOrderBy = pOrderBy;
pWInfo->pResultSet = pResultSet;
- pWInfo->iBreak = sqlite3VdbeMakeLabel(v);
+ pWInfo->iBreak = pWInfo->iContinue = sqlite3VdbeMakeLabel(v);
pWInfo->wctrlFlags = wctrlFlags;
pWInfo->savedNQueryLoop = pParse->nQueryLoop;
pMaskSet = &pWInfo->sMaskSet;
@@ -114879,7 +116961,7 @@ SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(
/* Special case: No FROM clause
*/
if( nTabList==0 ){
- if( pOrderBy ) pWInfo->bOBSat = 1;
+ if( pOrderBy ) pWInfo->nOBSat = pOrderBy->nExpr;
if( wctrlFlags & WHERE_WANT_DISTINCT ){
pWInfo->eDistinct = WHERE_DISTINCT_UNIQUE;
}
@@ -114990,8 +117072,8 @@ SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(
if( sqlite3WhereTrace ){
int ii;
sqlite3DebugPrintf("---- Solution nRow=%d", pWInfo->nRowOut);
- if( pWInfo->bOBSat ){
- sqlite3DebugPrintf(" ORDERBY=0x%llx", pWInfo->revMask);
+ if( pWInfo->nOBSat>0 ){
+ sqlite3DebugPrintf(" ORDERBY=%d,0x%llx", pWInfo->nOBSat, pWInfo->revMask);
}
switch( pWInfo->eDistinct ){
case WHERE_DISTINCT_UNIQUE: {
@@ -115114,7 +117196,14 @@ SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(
int op = OP_OpenRead;
/* iIdxCur is always set if to a positive value if ONEPASS is possible */
assert( iIdxCur!=0 || (pWInfo->wctrlFlags & WHERE_ONEPASS_DESIRED)==0 );
- if( pWInfo->okOnePass ){
+ if( !HasRowid(pTab) && IsPrimaryKeyIndex(pIx)
+ && (wctrlFlags & WHERE_ONETABLE_ONLY)!=0
+ ){
+ /* This is one term of an OR-optimization using the PRIMARY KEY of a
+ ** WITHOUT ROWID table. No need for a separate index */
+ iIndexCur = pLevel->iTabCur;
+ op = 0;
+ }else if( pWInfo->okOnePass ){
Index *pJ = pTabItem->pTab->pIndex;
iIndexCur = iIdxCur;
assert( wctrlFlags & WHERE_ONEPASS_DESIRED );
@@ -115126,15 +117215,18 @@ SQLITE_PRIVATE WhereInfo *sqlite3WhereBegin(
pWInfo->aiCurOnePass[1] = iIndexCur;
}else if( iIdxCur && (wctrlFlags & WHERE_ONETABLE_ONLY)!=0 ){
iIndexCur = iIdxCur;
+ if( wctrlFlags & WHERE_REOPEN_IDX ) op = OP_ReopenIdx;
}else{
iIndexCur = pParse->nTab++;
}
pLevel->iIdxCur = iIndexCur;
assert( pIx->pSchema==pTab->pSchema );
assert( iIndexCur>=0 );
- sqlite3VdbeAddOp3(v, op, iIndexCur, pIx->tnum, iDb);
- sqlite3VdbeSetP4KeyInfo(pParse, pIx);
- VdbeComment((v, "%s", pIx->zName));
+ if( op ){
+ sqlite3VdbeAddOp3(v, op, iIndexCur, pIx->tnum, iDb);
+ sqlite3VdbeSetP4KeyInfo(pParse, pIx);
+ VdbeComment((v, "%s", pIx->zName));
+ }
}
if( iDb>=0 ) sqlite3CodeVerifySchema(pParse, iDb);
notReady &= ~getMask(&pWInfo->sMaskSet, pTabItem->iCursor);
@@ -118221,6 +120313,33 @@ static void yy_reduce(
*/
yygotominor.yy346.pExpr = sqlite3PExpr(pParse, TK_INTEGER, 0, 0, &sqlite3IntTokens[yymsp[-3].minor.yy328]);
sqlite3ExprDelete(pParse->db, yymsp[-4].minor.yy346.pExpr);
+ }else if( yymsp[-1].minor.yy14->nExpr==1 ){
+ /* Expressions of the form:
+ **
+ ** expr1 IN (?1)
+ ** expr1 NOT IN (?2)
+ **
+ ** with exactly one value on the RHS can be simplified to something
+ ** like this:
+ **
+ ** expr1 == ?1
+ ** expr1 <> ?2
+ **
+ ** But, the RHS of the == or <> is marked with the EP_Generic flag
+ ** so that it may not contribute to the computation of comparison
+ ** affinity or the collating sequence to use for comparison. Otherwise,
+ ** the semantics would be subtly different from IN or NOT IN.
+ */
+ Expr *pRHS = yymsp[-1].minor.yy14->a[0].pExpr;
+ yymsp[-1].minor.yy14->a[0].pExpr = 0;
+ sqlite3ExprListDelete(pParse->db, yymsp[-1].minor.yy14);
+ /* pRHS cannot be NULL because a malloc error would have been detected
+ ** before now and control would have never reached this point */
+ if( ALWAYS(pRHS) ){
+ pRHS->flags &= ~EP_Collate;
+ pRHS->flags |= EP_Generic;
+ }
+ yygotominor.yy346.pExpr = sqlite3PExpr(pParse, yymsp[-3].minor.yy328 ? TK_NE : TK_EQ, yymsp[-4].minor.yy346.pExpr, pRHS, 0);
}else{
yygotominor.yy346.pExpr = sqlite3PExpr(pParse, TK_IN, yymsp[-4].minor.yy346.pExpr, 0, 0);
if( yygotominor.yy346.pExpr ){
@@ -119421,6 +121540,12 @@ SQLITE_PRIVATE int sqlite3GetToken(const unsigned char *z, int *tokenType){
testcase( z[0]=='6' ); testcase( z[0]=='7' ); testcase( z[0]=='8' );
testcase( z[0]=='9' );
*tokenType = TK_INTEGER;
+#ifndef SQLITE_OMIT_HEX_INTEGER
+ if( z[0]=='0' && (z[1]=='x' || z[1]=='X') && sqlite3Isxdigit(z[2]) ){
+ for(i=3; sqlite3Isxdigit(z[i]); i++){}
+ return i;
+ }
+#endif
for(i=0; sqlite3Isdigit(z[i]); i++){}
#ifndef SQLITE_OMIT_FLOATING_POINT
if( z[i]=='.' ){
@@ -120841,6 +122966,7 @@ static void disconnectAllVtab(sqlite3 *db){
}
}
}
+ sqlite3VtabUnlockList(db);
sqlite3BtreeLeaveAll(db);
#else
UNUSED_PARAMETER(db);
@@ -120867,6 +122993,8 @@ static int connectionIsBusy(sqlite3 *db){
*/
static int sqlite3Close(sqlite3 *db, int forceZombie){
if( !db ){
+ /* EVIDENCE-OF: R-63257-11740 Calling sqlite3_close() or
+ ** sqlite3_close_v2() with a NULL pointer argument is a harmless no-op. */
return SQLITE_OK;
}
if( !sqlite3SafetyCheckSickOrOk(db) ){
@@ -121096,7 +123224,7 @@ SQLITE_PRIVATE void sqlite3RollbackAll(sqlite3 *db, int tripCode){
** Return a static string containing the name corresponding to the error code
** specified in the argument.
*/
-#if defined(SQLITE_TEST)
+#if (defined(SQLITE_DEBUG) && SQLITE_OS_WIN) || defined(SQLITE_TEST)
SQLITE_PRIVATE const char *sqlite3ErrName(int rc){
const char *zName = 0;
int i, origRc = rc;
@@ -121131,7 +123259,6 @@ SQLITE_PRIVATE const char *sqlite3ErrName(int rc){
case SQLITE_IOERR_UNLOCK: zName = "SQLITE_IOERR_UNLOCK"; break;
case SQLITE_IOERR_RDLOCK: zName = "SQLITE_IOERR_RDLOCK"; break;
case SQLITE_IOERR_DELETE: zName = "SQLITE_IOERR_DELETE"; break;
- case SQLITE_IOERR_BLOCKED: zName = "SQLITE_IOERR_BLOCKED"; break;
case SQLITE_IOERR_NOMEM: zName = "SQLITE_IOERR_NOMEM"; break;
case SQLITE_IOERR_ACCESS: zName = "SQLITE_IOERR_ACCESS"; break;
case SQLITE_IOERR_CHECKRESERVEDLOCK:
@@ -122116,7 +124243,7 @@ static const int aHardLimit[] = {
SQLITE_MAX_FUNCTION_ARG,
SQLITE_MAX_ATTACHED,
SQLITE_MAX_LIKE_PATTERN_LENGTH,
- SQLITE_MAX_VARIABLE_NUMBER,
+ SQLITE_MAX_VARIABLE_NUMBER, /* IMP: R-38091-32352 */
SQLITE_MAX_TRIGGER_DEPTH,
};
@@ -122141,8 +124268,8 @@ static const int aHardLimit[] = {
#if SQLITE_MAX_FUNCTION_ARG<0 || SQLITE_MAX_FUNCTION_ARG>1000
# error SQLITE_MAX_FUNCTION_ARG must be between 0 and 1000
#endif
-#if SQLITE_MAX_ATTACHED<0 || SQLITE_MAX_ATTACHED>62
-# error SQLITE_MAX_ATTACHED must be between 0 and 62
+#if SQLITE_MAX_ATTACHED<0 || SQLITE_MAX_ATTACHED>125
+# error SQLITE_MAX_ATTACHED must be between 0 and 125
#endif
#if SQLITE_MAX_LIKE_PATTERN_LENGTH<1
# error SQLITE_MAX_LIKE_PATTERN_LENGTH must be at least 1
@@ -123155,6 +125282,28 @@ SQLITE_API int sqlite3_test_control(int op, ...){
}
/*
+ ** sqlite3_test_control(FAULT_INSTALL, xCallback)
+ **
+ ** Arrange to invoke xCallback() whenever sqlite3FaultSim() is called,
+ ** if xCallback is not NULL.
+ **
+ ** As a test of the fault simulator mechanism itself, sqlite3FaultSim(0)
+ ** is called immediately after installing the new callback and the return
+ ** value from sqlite3FaultSim(0) becomes the return from
+ ** sqlite3_test_control().
+ */
+ case SQLITE_TESTCTRL_FAULT_INSTALL: {
+ /* MSVC is picky about pulling func ptrs from va lists.
+ ** http://support.microsoft.com/kb/47961
+ ** sqlite3GlobalConfig.xTestCallback = va_arg(ap, int(*)(int));
+ */
+ typedef int(*TESTCALLBACKFUNC_t)(int);
+ sqlite3GlobalConfig.xTestCallback = va_arg(ap, TESTCALLBACKFUNC_t);
+ rc = sqlite3FaultSim(0);
+ break;
+ }
+
+ /*
** sqlite3_test_control(BENIGN_MALLOC_HOOKS, xBegin, xEnd)
**
** Register hooks to call to indicate which malloc() failures
@@ -123245,6 +125394,22 @@ SQLITE_API int sqlite3_test_control(int op, ...){
break;
}
+ /*
+ ** sqlite3_test_control(SQLITE_TESTCTRL_BYTEORDER);
+ **
+ ** The integer returned reveals the byte-order of the computer on which
+ ** SQLite is running:
+ **
+ ** 1 big-endian, determined at run-time
+ ** 10 little-endian, determined at run-time
+ ** 432101 big-endian, determined at compile-time
+ ** 123410 little-endian, determined at compile-time
+ */
+ case SQLITE_TESTCTRL_BYTEORDER: {
+ rc = SQLITE_BYTEORDER*100 + SQLITE_LITTLEENDIAN*10 + SQLITE_BIGENDIAN;
+ break;
+ }
+
/* sqlite3_test_control(SQLITE_TESTCTRL_RESERVE, sqlite3 *db, int N)
**
** Set the nReserve size to N for the main database on the database
@@ -123363,6 +125528,16 @@ SQLITE_API int sqlite3_test_control(int op, ...){
break;
}
+ /* sqlite3_test_control(SQLITE_TESTCTRL_ISINIT);
+ **
+ ** Return SQLITE_OK if SQLite has been initialized and SQLITE_ERROR if
+ ** not.
+ */
+ case SQLITE_TESTCTRL_ISINIT: {
+ if( sqlite3GlobalConfig.isInit==0 ) rc = SQLITE_ERROR;
+ break;
+ }
+
}
va_end(ap);
#endif /* SQLITE_OMIT_BUILTIN_TEST */
@@ -123411,7 +125586,7 @@ SQLITE_API sqlite3_int64 sqlite3_uri_int64(
){
const char *z = sqlite3_uri_parameter(zFilename, zParam);
sqlite3_int64 v;
- if( z && sqlite3Atoi64(z, &v, sqlite3Strlen30(z), SQLITE_UTF8)==SQLITE_OK ){
+ if( z && sqlite3DecOrHexToI64(z, &v)==SQLITE_OK ){
bDflt = v;
}
return bDflt;
@@ -123447,7 +125622,7 @@ SQLITE_API const char *sqlite3_db_filename(sqlite3 *db, const char *zDbName){
*/
SQLITE_API int sqlite3_db_readonly(sqlite3 *db, const char *zDbName){
Btree *pBt = sqlite3DbNameToBtree(db, zDbName);
- return pBt ? sqlite3PagerIsreadonly(sqlite3BtreePager(pBt)) : -1;
+ return pBt ? sqlite3BtreeIsReadonly(pBt) : -1;
}
/************** End of main.c ************************************************/
@@ -124567,20 +126742,20 @@ struct Fts3Table {
sqlite3_tokenizer *pTokenizer; /* tokenizer for inserts and queries */
char *zContentTbl; /* content=xxx option, or NULL */
char *zLanguageid; /* languageid=xxx option, or NULL */
- u8 bAutoincrmerge; /* True if automerge=1 */
+ int nAutoincrmerge; /* Value configured by 'automerge' */
u32 nLeafAdd; /* Number of leaf blocks added this trans */
/* Precompiled statements used by the implementation. Each of these
** statements is run and reset within a single virtual table API call.
*/
- sqlite3_stmt *aStmt[37];
+ sqlite3_stmt *aStmt[40];
char *zReadExprlist;
char *zWriteExprlist;
int nNodeSize; /* Soft limit for node size */
u8 bFts4; /* True for FTS4, false for FTS3 */
- u8 bHasStat; /* True if %_stat table exists */
+ u8 bHasStat; /* True if %_stat table exists (2==unknown) */
u8 bHasDocsize; /* True if %_docsize table exists */
u8 bDescIdx; /* True if doclists are in reverse order */
u8 bIgnoreSavepoint; /* True to ignore xSavepoint invocations */
@@ -124942,7 +127117,7 @@ SQLITE_PRIVATE int sqlite3Fts3MsrIncrRestart(Fts3MultiSegReader *pCsr);
SQLITE_PRIVATE int sqlite3Fts3InitTok(sqlite3*, Fts3Hash *);
/* fts3_unicode2.c (functions generated by parsing unicode text files) */
-#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+#ifndef SQLITE_DISABLE_FTS3_UNICODE
SQLITE_PRIVATE int sqlite3FtsUnicodeFold(int, int);
SQLITE_PRIVATE int sqlite3FtsUnicodeIsalnum(int);
SQLITE_PRIVATE int sqlite3FtsUnicodeIsdiacritic(int);
@@ -125995,7 +128170,7 @@ static int fts3InitVtab(
p->bHasStat = isFts4;
p->bFts4 = isFts4;
p->bDescIdx = bDescIdx;
- p->bAutoincrmerge = 0xff; /* 0xff means setting unknown */
+ p->nAutoincrmerge = 0xff; /* 0xff means setting unknown */
p->zContentTbl = zContent;
p->zLanguageid = zLanguageid;
zContent = 0;
@@ -126038,7 +128213,9 @@ static int fts3InitVtab(
int n = (int)strlen(p->azColumn[iCol]);
for(i=0; i<nNotindexed; i++){
char *zNot = azNotindexed[i];
- if( zNot && 0==sqlite3_strnicmp(p->azColumn[iCol], zNot, n) ){
+ if( zNot && n==(int)strlen(zNot)
+ && 0==sqlite3_strnicmp(p->azColumn[iCol], zNot, n)
+ ){
p->abNotindexed[iCol] = 1;
sqlite3_free(zNot);
azNotindexed[i] = 0;
@@ -126072,10 +128249,7 @@ static int fts3InitVtab(
** addition of a %_stat table so that it can use incremental merge.
*/
if( !isFts4 && !isCreate ){
- int rc2 = SQLITE_OK;
- fts3DbExec(&rc2, db, "SELECT 1 FROM %Q.'%q_stat' WHERE id=2",
- p->zDb, p->zName);
- if( rc2==SQLITE_OK ) p->bHasStat = 1;
+ p->bHasStat = 2;
}
/* Figure out the page-size for the database. This is required in order to
@@ -127967,7 +130141,10 @@ static int fts3SyncMethod(sqlite3_vtab *pVtab){
Fts3Table *p = (Fts3Table*)pVtab;
int rc = sqlite3Fts3PendingTermsFlush(p);
- if( rc==SQLITE_OK && p->bAutoincrmerge==1 && p->nLeafAdd>(nMinMerge/16) ){
+ if( rc==SQLITE_OK
+ && p->nLeafAdd>(nMinMerge/16)
+ && p->nAutoincrmerge && p->nAutoincrmerge!=0xff
+ ){
int mxLevel = 0; /* Maximum relative level value in db */
int A; /* Incr-merge parameter A */
@@ -127975,14 +130152,41 @@ static int fts3SyncMethod(sqlite3_vtab *pVtab){
assert( rc==SQLITE_OK || mxLevel==0 );
A = p->nLeafAdd * mxLevel;
A += (A/2);
- if( A>(int)nMinMerge ) rc = sqlite3Fts3Incrmerge(p, A, 8);
+ if( A>(int)nMinMerge ) rc = sqlite3Fts3Incrmerge(p, A, p->nAutoincrmerge);
}
sqlite3Fts3SegmentsClose(p);
return rc;
}
/*
-** Implementation of xBegin() method. This is a no-op.
+** If it is currently unknown whether or not the FTS table has an %_stat
+** table (if p->bHasStat==2), attempt to determine this (set p->bHasStat
+** to 0 or 1). Return SQLITE_OK if successful, or an SQLite error code
+** if an error occurs.
+*/
+static int fts3SetHasStat(Fts3Table *p){
+ int rc = SQLITE_OK;
+ if( p->bHasStat==2 ){
+ const char *zFmt ="SELECT 1 FROM %Q.sqlite_master WHERE tbl_name='%q_stat'";
+ char *zSql = sqlite3_mprintf(zFmt, p->zDb, p->zName);
+ if( zSql ){
+ sqlite3_stmt *pStmt = 0;
+ rc = sqlite3_prepare_v2(p->db, zSql, -1, &pStmt, 0);
+ if( rc==SQLITE_OK ){
+ int bHasStat = (sqlite3_step(pStmt)==SQLITE_ROW);
+ rc = sqlite3_finalize(pStmt);
+ if( rc==SQLITE_OK ) p->bHasStat = bHasStat;
+ }
+ sqlite3_free(zSql);
+ }else{
+ rc = SQLITE_NOMEM;
+ }
+ }
+ return rc;
+}
+
+/*
+** Implementation of xBegin() method.
*/
static int fts3BeginMethod(sqlite3_vtab *pVtab){
Fts3Table *p = (Fts3Table*)pVtab;
@@ -127993,7 +130197,7 @@ static int fts3BeginMethod(sqlite3_vtab *pVtab){
TESTONLY( p->inTransaction = 1 );
TESTONLY( p->mxSavepoint = -1; );
p->nLeafAdd = 0;
- return SQLITE_OK;
+ return fts3SetHasStat(p);
}
/*
@@ -128242,6 +130446,10 @@ static int fts3RenameMethod(
sqlite3 *db = p->db; /* Database connection */
int rc; /* Return Code */
+ /* At this point it must be known if the %_stat table exists or not.
+ ** So bHasStat may not be 2. */
+ rc = fts3SetHasStat(p);
+
/* As it happens, the pending terms table is always empty here. This is
** because an "ALTER TABLE RENAME TABLE" statement inside a transaction
** always opens a savepoint transaction. And the xSavepoint() method
@@ -128249,7 +130457,9 @@ static int fts3RenameMethod(
** PendingTermsFlush() in in case that changes.
*/
assert( p->nPendingData==0 );
- rc = sqlite3Fts3PendingTermsFlush(p);
+ if( rc==SQLITE_OK ){
+ rc = sqlite3Fts3PendingTermsFlush(p);
+ }
if( p->zContentTbl==0 ){
fts3DbExec(&rc, db,
@@ -128377,7 +130587,7 @@ static void hashDestroy(void *p){
*/
SQLITE_PRIVATE void sqlite3Fts3SimpleTokenizerModule(sqlite3_tokenizer_module const**ppModule);
SQLITE_PRIVATE void sqlite3Fts3PorterTokenizerModule(sqlite3_tokenizer_module const**ppModule);
-#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+#ifndef SQLITE_DISABLE_FTS3_UNICODE
SQLITE_PRIVATE void sqlite3Fts3UnicodeTokenizer(sqlite3_tokenizer_module const**ppModule);
#endif
#ifdef SQLITE_ENABLE_ICU
@@ -128395,7 +130605,7 @@ SQLITE_PRIVATE int sqlite3Fts3Init(sqlite3 *db){
Fts3Hash *pHash = 0;
const sqlite3_tokenizer_module *pSimple = 0;
const sqlite3_tokenizer_module *pPorter = 0;
-#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+#ifndef SQLITE_DISABLE_FTS3_UNICODE
const sqlite3_tokenizer_module *pUnicode = 0;
#endif
@@ -128404,7 +130614,7 @@ SQLITE_PRIVATE int sqlite3Fts3Init(sqlite3 *db){
sqlite3Fts3IcuTokenizerModule(&pIcu);
#endif
-#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+#ifndef SQLITE_DISABLE_FTS3_UNICODE
sqlite3Fts3UnicodeTokenizer(&pUnicode);
#endif
@@ -128432,7 +130642,7 @@ SQLITE_PRIVATE int sqlite3Fts3Init(sqlite3 *db){
if( sqlite3Fts3HashInsert(pHash, "simple", 7, (void *)pSimple)
|| sqlite3Fts3HashInsert(pHash, "porter", 7, (void *)pPorter)
-#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+#ifndef SQLITE_DISABLE_FTS3_UNICODE
|| sqlite3Fts3HashInsert(pHash, "unicode61", 10, (void *)pUnicode)
#endif
#ifdef SQLITE_ENABLE_ICU
@@ -131165,40 +133375,23 @@ static int getNextToken(
int rc;
sqlite3_tokenizer_cursor *pCursor;
Fts3Expr *pRet = 0;
- int nConsumed = 0;
+ int i = 0;
- rc = sqlite3Fts3OpenTokenizer(pTokenizer, pParse->iLangid, z, n, &pCursor);
+ /* Set variable i to the maximum number of bytes of input to tokenize. */
+ for(i=0; i<n; i++){
+ if( sqlite3_fts3_enable_parentheses && (z[i]=='(' || z[i]==')') ) break;
+ if( z[i]=='*' || z[i]=='"' ) break;
+ }
+
+ *pnConsumed = i;
+ rc = sqlite3Fts3OpenTokenizer(pTokenizer, pParse->iLangid, z, i, &pCursor);
if( rc==SQLITE_OK ){
const char *zToken;
int nToken = 0, iStart = 0, iEnd = 0, iPosition = 0;
int nByte; /* total space to allocate */
rc = pModule->xNext(pCursor, &zToken, &nToken, &iStart, &iEnd, &iPosition);
-
- if( (rc==SQLITE_OK || rc==SQLITE_DONE) && sqlite3_fts3_enable_parentheses ){
- int i;
- if( rc==SQLITE_DONE ) iStart = n;
- for(i=0; i<iStart; i++){
- if( z[i]=='(' ){
- pParse->nNest++;
- rc = fts3ExprParse(pParse, &z[i+1], n-i-1, &pRet, &nConsumed);
- if( rc==SQLITE_OK && !pRet ){
- rc = SQLITE_DONE;
- }
- nConsumed = (int)(i + 1 + nConsumed);
- break;
- }
-
- if( z[i]==')' ){
- rc = SQLITE_DONE;
- pParse->nNest--;
- nConsumed = i+1;
- break;
- }
- }
- }
-
- if( nConsumed==0 && rc==SQLITE_OK ){
+ if( rc==SQLITE_OK ){
nByte = sizeof(Fts3Expr) + sizeof(Fts3Phrase) + nToken;
pRet = (Fts3Expr *)fts3MallocZero(nByte);
if( !pRet ){
@@ -131232,13 +133425,14 @@ static int getNextToken(
}
}
- nConsumed = iEnd;
+ *pnConsumed = iEnd;
+ }else if( i && rc==SQLITE_DONE ){
+ rc = SQLITE_OK;
}
pModule->xClose(pCursor);
}
- *pnConsumed = nConsumed;
*ppExpr = pRet;
return rc;
}
@@ -131488,6 +133682,21 @@ static int getNextNode(
return getNextString(pParse, &zInput[1], ii-1, ppExpr);
}
+ if( sqlite3_fts3_enable_parentheses ){
+ if( *zInput=='(' ){
+ int nConsumed = 0;
+ pParse->nNest++;
+ rc = fts3ExprParse(pParse, zInput+1, nInput-1, ppExpr, &nConsumed);
+ if( rc==SQLITE_OK && !*ppExpr ){ rc = SQLITE_DONE; }
+ *pnConsumed = (int)(zInput - z) + 1 + nConsumed;
+ return rc;
+ }else if( *zInput==')' ){
+ pParse->nNest--;
+ *pnConsumed = (int)((zInput - z) + 1);
+ *ppExpr = 0;
+ return SQLITE_DONE;
+ }
+ }
/* If control flows to this point, this must be a regular token, or
** the end of the input. Read a regular token using the sqlite3_tokenizer
@@ -131606,96 +133815,100 @@ static int fts3ExprParse(
while( rc==SQLITE_OK ){
Fts3Expr *p = 0;
int nByte = 0;
+
rc = getNextNode(pParse, zIn, nIn, &p, &nByte);
+ assert( nByte>0 || (rc!=SQLITE_OK && p==0) );
if( rc==SQLITE_OK ){
- int isPhrase;
-
- if( !sqlite3_fts3_enable_parentheses
- && p->eType==FTSQUERY_PHRASE && pParse->isNot
- ){
- /* Create an implicit NOT operator. */
- Fts3Expr *pNot = fts3MallocZero(sizeof(Fts3Expr));
- if( !pNot ){
- sqlite3Fts3ExprFree(p);
- rc = SQLITE_NOMEM;
- goto exprparse_out;
- }
- pNot->eType = FTSQUERY_NOT;
- pNot->pRight = p;
- p->pParent = pNot;
- if( pNotBranch ){
- pNot->pLeft = pNotBranch;
- pNotBranch->pParent = pNot;
- }
- pNotBranch = pNot;
- p = pPrev;
- }else{
- int eType = p->eType;
- isPhrase = (eType==FTSQUERY_PHRASE || p->pLeft);
+ if( p ){
+ int isPhrase;
- /* The isRequirePhrase variable is set to true if a phrase or
- ** an expression contained in parenthesis is required. If a
- ** binary operator (AND, OR, NOT or NEAR) is encounted when
- ** isRequirePhrase is set, this is a syntax error.
- */
- if( !isPhrase && isRequirePhrase ){
- sqlite3Fts3ExprFree(p);
- rc = SQLITE_ERROR;
- goto exprparse_out;
- }
-
- if( isPhrase && !isRequirePhrase ){
- /* Insert an implicit AND operator. */
- Fts3Expr *pAnd;
- assert( pRet && pPrev );
- pAnd = fts3MallocZero(sizeof(Fts3Expr));
- if( !pAnd ){
+ if( !sqlite3_fts3_enable_parentheses
+ && p->eType==FTSQUERY_PHRASE && pParse->isNot
+ ){
+ /* Create an implicit NOT operator. */
+ Fts3Expr *pNot = fts3MallocZero(sizeof(Fts3Expr));
+ if( !pNot ){
sqlite3Fts3ExprFree(p);
rc = SQLITE_NOMEM;
goto exprparse_out;
}
- pAnd->eType = FTSQUERY_AND;
- insertBinaryOperator(&pRet, pPrev, pAnd);
- pPrev = pAnd;
- }
+ pNot->eType = FTSQUERY_NOT;
+ pNot->pRight = p;
+ p->pParent = pNot;
+ if( pNotBranch ){
+ pNot->pLeft = pNotBranch;
+ pNotBranch->pParent = pNot;
+ }
+ pNotBranch = pNot;
+ p = pPrev;
+ }else{
+ int eType = p->eType;
+ isPhrase = (eType==FTSQUERY_PHRASE || p->pLeft);
- /* This test catches attempts to make either operand of a NEAR
- ** operator something other than a phrase. For example, either of
- ** the following:
- **
- ** (bracketed expression) NEAR phrase
- ** phrase NEAR (bracketed expression)
- **
- ** Return an error in either case.
- */
- if( pPrev && (
+ /* The isRequirePhrase variable is set to true if a phrase or
+ ** an expression contained in parenthesis is required. If a
+ ** binary operator (AND, OR, NOT or NEAR) is encounted when
+ ** isRequirePhrase is set, this is a syntax error.
+ */
+ if( !isPhrase && isRequirePhrase ){
+ sqlite3Fts3ExprFree(p);
+ rc = SQLITE_ERROR;
+ goto exprparse_out;
+ }
+
+ if( isPhrase && !isRequirePhrase ){
+ /* Insert an implicit AND operator. */
+ Fts3Expr *pAnd;
+ assert( pRet && pPrev );
+ pAnd = fts3MallocZero(sizeof(Fts3Expr));
+ if( !pAnd ){
+ sqlite3Fts3ExprFree(p);
+ rc = SQLITE_NOMEM;
+ goto exprparse_out;
+ }
+ pAnd->eType = FTSQUERY_AND;
+ insertBinaryOperator(&pRet, pPrev, pAnd);
+ pPrev = pAnd;
+ }
+
+ /* This test catches attempts to make either operand of a NEAR
+ ** operator something other than a phrase. For example, either of
+ ** the following:
+ **
+ ** (bracketed expression) NEAR phrase
+ ** phrase NEAR (bracketed expression)
+ **
+ ** Return an error in either case.
+ */
+ if( pPrev && (
(eType==FTSQUERY_NEAR && !isPhrase && pPrev->eType!=FTSQUERY_PHRASE)
|| (eType!=FTSQUERY_PHRASE && isPhrase && pPrev->eType==FTSQUERY_NEAR)
- )){
- sqlite3Fts3ExprFree(p);
- rc = SQLITE_ERROR;
- goto exprparse_out;
- }
-
- if( isPhrase ){
- if( pRet ){
- assert( pPrev && pPrev->pLeft && pPrev->pRight==0 );
- pPrev->pRight = p;
- p->pParent = pPrev;
+ )){
+ sqlite3Fts3ExprFree(p);
+ rc = SQLITE_ERROR;
+ goto exprparse_out;
+ }
+
+ if( isPhrase ){
+ if( pRet ){
+ assert( pPrev && pPrev->pLeft && pPrev->pRight==0 );
+ pPrev->pRight = p;
+ p->pParent = pPrev;
+ }else{
+ pRet = p;
+ }
}else{
- pRet = p;
+ insertBinaryOperator(&pRet, pPrev, p);
}
- }else{
- insertBinaryOperator(&pRet, pPrev, p);
+ isRequirePhrase = !isPhrase;
}
- isRequirePhrase = !isPhrase;
+ pPrev = p;
}
assert( nByte>0 );
}
assert( rc!=SQLITE_OK || (nByte>0 && nByte<=nIn) );
nIn -= nByte;
zIn += nByte;
- pPrev = p;
}
if( rc==SQLITE_DONE && pRet && isRequirePhrase ){
@@ -134683,6 +136896,7 @@ struct SegmentWriter {
int nSize; /* Size of allocation at aData */
int nData; /* Bytes of data in aData */
char *aData; /* Pointer to block from malloc() */
+ i64 nLeafData; /* Number of bytes of leaf data written */
};
/*
@@ -134758,6 +136972,10 @@ struct SegmentNode {
#define SQL_SELECT_INDEXES 35
#define SQL_SELECT_MXLEVEL 36
+#define SQL_SELECT_LEVEL_RANGE2 37
+#define SQL_UPDATE_LEVEL_IDX 38
+#define SQL_UPDATE_LEVEL 39
+
/*
** This function is used to obtain an SQLite prepared statement handle
** for the statement identified by the second argument. If successful,
@@ -134859,7 +137077,18 @@ static int fts3SqlStmt(
/* SQL_SELECT_MXLEVEL
** Return the largest relative level in the FTS index or indexes. */
-/* 36 */ "SELECT max( level %% 1024 ) FROM %Q.'%q_segdir'"
+/* 36 */ "SELECT max( level %% 1024 ) FROM %Q.'%q_segdir'",
+
+ /* Return segments in order from oldest to newest.*/
+/* 37 */ "SELECT level, idx, end_block "
+ "FROM %Q.'%q_segdir' WHERE level BETWEEN ? AND ? "
+ "ORDER BY level DESC, idx ASC",
+
+ /* Update statements used while promoting segments */
+/* 38 */ "UPDATE OR FAIL %Q.'%q_segdir' SET level=-1,idx=? "
+ "WHERE level=? AND idx=?",
+/* 39 */ "UPDATE OR FAIL %Q.'%q_segdir' SET level=? WHERE level=-1"
+
};
int rc = SQLITE_OK;
sqlite3_stmt *pStmt;
@@ -136400,6 +138629,7 @@ static int fts3WriteSegdir(
sqlite3_int64 iStartBlock, /* Value for "start_block" field */
sqlite3_int64 iLeafEndBlock, /* Value for "leaves_end_block" field */
sqlite3_int64 iEndBlock, /* Value for "end_block" field */
+ sqlite3_int64 nLeafData, /* Bytes of leaf data in segment */
char *zRoot, /* Blob value for "root" field */
int nRoot /* Number of bytes in buffer zRoot */
){
@@ -136410,7 +138640,13 @@ static int fts3WriteSegdir(
sqlite3_bind_int(pStmt, 2, iIdx);
sqlite3_bind_int64(pStmt, 3, iStartBlock);
sqlite3_bind_int64(pStmt, 4, iLeafEndBlock);
- sqlite3_bind_int64(pStmt, 5, iEndBlock);
+ if( nLeafData==0 ){
+ sqlite3_bind_int64(pStmt, 5, iEndBlock);
+ }else{
+ char *zEnd = sqlite3_mprintf("%lld %lld", iEndBlock, nLeafData);
+ if( !zEnd ) return SQLITE_NOMEM;
+ sqlite3_bind_text(pStmt, 5, zEnd, -1, sqlite3_free);
+ }
sqlite3_bind_blob(pStmt, 6, zRoot, nRoot, SQLITE_STATIC);
sqlite3_step(pStmt);
rc = sqlite3_reset(pStmt);
@@ -136736,6 +138972,9 @@ static int fts3SegWriterAdd(
nDoclist; /* Doclist data */
}
+ /* Increase the total number of bytes written to account for the new entry. */
+ pWriter->nLeafData += nReq;
+
/* If the buffer currently allocated is too small for this entry, realloc
** the buffer to make it large enough.
*/
@@ -136807,13 +139046,13 @@ static int fts3SegWriterFlush(
pWriter->iFirst, pWriter->iFree, &iLast, &zRoot, &nRoot);
}
if( rc==SQLITE_OK ){
- rc = fts3WriteSegdir(
- p, iLevel, iIdx, pWriter->iFirst, iLastLeaf, iLast, zRoot, nRoot);
+ rc = fts3WriteSegdir(p, iLevel, iIdx,
+ pWriter->iFirst, iLastLeaf, iLast, pWriter->nLeafData, zRoot, nRoot);
}
}else{
/* The entire tree fits on the root node. Write it to the segdir table. */
- rc = fts3WriteSegdir(
- p, iLevel, iIdx, 0, 0, 0, pWriter->aData, pWriter->nData);
+ rc = fts3WriteSegdir(p, iLevel, iIdx,
+ 0, 0, 0, pWriter->nLeafData, pWriter->aData, pWriter->nData);
}
p->nLeafAdd++;
return rc;
@@ -136898,6 +139137,37 @@ static int fts3SegmentMaxLevel(
}
/*
+** iAbsLevel is an absolute level that may be assumed to exist within
+** the database. This function checks if it is the largest level number
+** within its index. Assuming no error occurs, *pbMax is set to 1 if
+** iAbsLevel is indeed the largest level, or 0 otherwise, and SQLITE_OK
+** is returned. If an error occurs, an error code is returned and the
+** final value of *pbMax is undefined.
+*/
+static int fts3SegmentIsMaxLevel(Fts3Table *p, i64 iAbsLevel, int *pbMax){
+
+ /* Set pStmt to the compiled version of:
+ **
+ ** SELECT max(level) FROM %Q.'%q_segdir' WHERE level BETWEEN ? AND ?
+ **
+ ** (1024 is actually the value of macro FTS3_SEGDIR_PREFIXLEVEL_STR).
+ */
+ sqlite3_stmt *pStmt;
+ int rc = fts3SqlStmt(p, SQL_SELECT_SEGDIR_MAX_LEVEL, &pStmt, 0);
+ if( rc!=SQLITE_OK ) return rc;
+ sqlite3_bind_int64(pStmt, 1, iAbsLevel+1);
+ sqlite3_bind_int64(pStmt, 2,
+ ((iAbsLevel/FTS3_SEGDIR_MAXLEVEL)+1) * FTS3_SEGDIR_MAXLEVEL
+ );
+
+ *pbMax = 0;
+ if( SQLITE_ROW==sqlite3_step(pStmt) ){
+ *pbMax = sqlite3_column_type(pStmt, 0)==SQLITE_NULL;
+ }
+ return sqlite3_reset(pStmt);
+}
+
+/*
** Delete all entries in the %_segments table associated with the segment
** opened with seg-reader pSeg. This function does not affect the contents
** of the %_segdir table.
@@ -137433,6 +139703,140 @@ SQLITE_PRIVATE void sqlite3Fts3SegReaderFinish(
}
/*
+** Decode the "end_block" field, selected by column iCol of the SELECT
+** statement passed as the first argument.
+**
+** The "end_block" field may contain either an integer, or a text field
+** containing the text representation of two non-negative integers separated
+** by one or more space (0x20) characters. In the first case, set *piEndBlock
+** to the integer value and *pnByte to zero before returning. In the second,
+** set *piEndBlock to the first value and *pnByte to the second.
+*/
+static void fts3ReadEndBlockField(
+ sqlite3_stmt *pStmt,
+ int iCol,
+ i64 *piEndBlock,
+ i64 *pnByte
+){
+ const unsigned char *zText = sqlite3_column_text(pStmt, iCol);
+ if( zText ){
+ int i;
+ int iMul = 1;
+ i64 iVal = 0;
+ for(i=0; zText[i]>='0' && zText[i]<='9'; i++){
+ iVal = iVal*10 + (zText[i] - '0');
+ }
+ *piEndBlock = iVal;
+ while( zText[i]==' ' ) i++;
+ iVal = 0;
+ if( zText[i]=='-' ){
+ i++;
+ iMul = -1;
+ }
+ for(/* no-op */; zText[i]>='0' && zText[i]<='9'; i++){
+ iVal = iVal*10 + (zText[i] - '0');
+ }
+ *pnByte = (iVal * (i64)iMul);
+ }
+}
+
+
+/*
+** A segment of size nByte bytes has just been written to absolute level
+** iAbsLevel. Promote any segments that should be promoted as a result.
+*/
+static int fts3PromoteSegments(
+ Fts3Table *p, /* FTS table handle */
+ sqlite3_int64 iAbsLevel, /* Absolute level just updated */
+ sqlite3_int64 nByte /* Size of new segment at iAbsLevel */
+){
+ int rc = SQLITE_OK;
+ sqlite3_stmt *pRange;
+
+ rc = fts3SqlStmt(p, SQL_SELECT_LEVEL_RANGE2, &pRange, 0);
+
+ if( rc==SQLITE_OK ){
+ int bOk = 0;
+ i64 iLast = (iAbsLevel/FTS3_SEGDIR_MAXLEVEL + 1) * FTS3_SEGDIR_MAXLEVEL - 1;
+ i64 nLimit = (nByte*3)/2;
+
+ /* Loop through all entries in the %_segdir table corresponding to
+ ** segments in this index on levels greater than iAbsLevel. If there is
+ ** at least one such segment, and it is possible to determine that all
+ ** such segments are smaller than nLimit bytes in size, they will be
+ ** promoted to level iAbsLevel. */
+ sqlite3_bind_int64(pRange, 1, iAbsLevel+1);
+ sqlite3_bind_int64(pRange, 2, iLast);
+ while( SQLITE_ROW==sqlite3_step(pRange) ){
+ i64 nSize = 0, dummy;
+ fts3ReadEndBlockField(pRange, 2, &dummy, &nSize);
+ if( nSize<=0 || nSize>nLimit ){
+ /* If nSize==0, then the %_segdir.end_block field does not not
+ ** contain a size value. This happens if it was written by an
+ ** old version of FTS. In this case it is not possible to determine
+ ** the size of the segment, and so segment promotion does not
+ ** take place. */
+ bOk = 0;
+ break;
+ }
+ bOk = 1;
+ }
+ rc = sqlite3_reset(pRange);
+
+ if( bOk ){
+ int iIdx = 0;
+ sqlite3_stmt *pUpdate1;
+ sqlite3_stmt *pUpdate2;
+
+ if( rc==SQLITE_OK ){
+ rc = fts3SqlStmt(p, SQL_UPDATE_LEVEL_IDX, &pUpdate1, 0);
+ }
+ if( rc==SQLITE_OK ){
+ rc = fts3SqlStmt(p, SQL_UPDATE_LEVEL, &pUpdate2, 0);
+ }
+
+ if( rc==SQLITE_OK ){
+
+ /* Loop through all %_segdir entries for segments in this index with
+ ** levels equal to or greater than iAbsLevel. As each entry is visited,
+ ** updated it to set (level = -1) and (idx = N), where N is 0 for the
+ ** oldest segment in the range, 1 for the next oldest, and so on.
+ **
+ ** In other words, move all segments being promoted to level -1,
+ ** setting the "idx" fields as appropriate to keep them in the same
+ ** order. The contents of level -1 (which is never used, except
+ ** transiently here), will be moved back to level iAbsLevel below. */
+ sqlite3_bind_int64(pRange, 1, iAbsLevel);
+ while( SQLITE_ROW==sqlite3_step(pRange) ){
+ sqlite3_bind_int(pUpdate1, 1, iIdx++);
+ sqlite3_bind_int(pUpdate1, 2, sqlite3_column_int(pRange, 0));
+ sqlite3_bind_int(pUpdate1, 3, sqlite3_column_int(pRange, 1));
+ sqlite3_step(pUpdate1);
+ rc = sqlite3_reset(pUpdate1);
+ if( rc!=SQLITE_OK ){
+ sqlite3_reset(pRange);
+ break;
+ }
+ }
+ }
+ if( rc==SQLITE_OK ){
+ rc = sqlite3_reset(pRange);
+ }
+
+ /* Move level -1 to level iAbsLevel */
+ if( rc==SQLITE_OK ){
+ sqlite3_bind_int64(pUpdate2, 1, iAbsLevel);
+ sqlite3_step(pUpdate2);
+ rc = sqlite3_reset(pUpdate2);
+ }
+ }
+ }
+
+
+ return rc;
+}
+
+/*
** Merge all level iLevel segments in the database into a single
** iLevel+1 segment. Or, if iLevel<0, merge all segments into a
** single segment with a level equal to the numerically largest level
@@ -137456,6 +139860,7 @@ static int fts3SegmentMerge(
Fts3SegFilter filter; /* Segment term filter condition */
Fts3MultiSegReader csr; /* Cursor to iterate through level(s) */
int bIgnoreEmpty = 0; /* True to ignore empty segments */
+ i64 iMaxLevel = 0; /* Max level number for this index/langid */
assert( iLevel==FTS3_SEGCURSOR_ALL
|| iLevel==FTS3_SEGCURSOR_PENDING
@@ -137467,6 +139872,11 @@ static int fts3SegmentMerge(
rc = sqlite3Fts3SegReaderCursor(p, iLangid, iIndex, iLevel, 0, 0, 1, 0, &csr);
if( rc!=SQLITE_OK || csr.nSegment==0 ) goto finished;
+ if( iLevel!=FTS3_SEGCURSOR_PENDING ){
+ rc = fts3SegmentMaxLevel(p, iLangid, iIndex, &iMaxLevel);
+ if( rc!=SQLITE_OK ) goto finished;
+ }
+
if( iLevel==FTS3_SEGCURSOR_ALL ){
/* This call is to merge all segments in the database to a single
** segment. The level of the new segment is equal to the numerically
@@ -137476,21 +139886,21 @@ static int fts3SegmentMerge(
rc = SQLITE_DONE;
goto finished;
}
- rc = fts3SegmentMaxLevel(p, iLangid, iIndex, &iNewLevel);
+ iNewLevel = iMaxLevel;
bIgnoreEmpty = 1;
- }else if( iLevel==FTS3_SEGCURSOR_PENDING ){
- iNewLevel = getAbsoluteLevel(p, iLangid, iIndex, 0);
- rc = fts3AllocateSegdirIdx(p, iLangid, iIndex, 0, &iIdx);
}else{
/* This call is to merge all segments at level iLevel. find the next
** available segment index at level iLevel+1. The call to
** fts3AllocateSegdirIdx() will merge the segments at level iLevel+1 to
** a single iLevel+2 segment if necessary. */
- rc = fts3AllocateSegdirIdx(p, iLangid, iIndex, iLevel+1, &iIdx);
+ assert( FTS3_SEGCURSOR_PENDING==-1 );
iNewLevel = getAbsoluteLevel(p, iLangid, iIndex, iLevel+1);
+ rc = fts3AllocateSegdirIdx(p, iLangid, iIndex, iLevel+1, &iIdx);
+ bIgnoreEmpty = (iLevel!=FTS3_SEGCURSOR_PENDING) && (iNewLevel>iMaxLevel);
}
if( rc!=SQLITE_OK ) goto finished;
+
assert( csr.nSegment>0 );
assert( iNewLevel>=getAbsoluteLevel(p, iLangid, iIndex, 0) );
assert( iNewLevel<getAbsoluteLevel(p, iLangid, iIndex,FTS3_SEGDIR_MAXLEVEL) );
@@ -137507,7 +139917,7 @@ static int fts3SegmentMerge(
csr.zTerm, csr.nTerm, csr.aDoclist, csr.nDoclist);
}
if( rc!=SQLITE_OK ) goto finished;
- assert( pWriter );
+ assert( pWriter || bIgnoreEmpty );
if( iLevel!=FTS3_SEGCURSOR_PENDING ){
rc = fts3DeleteSegdir(
@@ -137515,7 +139925,14 @@ static int fts3SegmentMerge(
);
if( rc!=SQLITE_OK ) goto finished;
}
- rc = fts3SegWriterFlush(p, pWriter, iNewLevel, iIdx);
+ if( pWriter ){
+ rc = fts3SegWriterFlush(p, pWriter, iNewLevel, iIdx);
+ if( rc==SQLITE_OK ){
+ if( iLevel==FTS3_SEGCURSOR_PENDING || iNewLevel<iMaxLevel ){
+ rc = fts3PromoteSegments(p, iNewLevel, pWriter->nLeafData);
+ }
+ }
+ }
finished:
fts3SegWriterFree(pWriter);
@@ -137525,7 +139942,7 @@ static int fts3SegmentMerge(
/*
-** Flush the contents of pendingTerms to level 0 segments.
+** Flush the contents of pendingTerms to level 0 segments.
*/
SQLITE_PRIVATE int sqlite3Fts3PendingTermsFlush(Fts3Table *p){
int rc = SQLITE_OK;
@@ -137541,14 +139958,19 @@ SQLITE_PRIVATE int sqlite3Fts3PendingTermsFlush(Fts3Table *p){
** estimate the number of leaf blocks of content to be written
*/
if( rc==SQLITE_OK && p->bHasStat
- && p->bAutoincrmerge==0xff && p->nLeafAdd>0
+ && p->nAutoincrmerge==0xff && p->nLeafAdd>0
){
sqlite3_stmt *pStmt = 0;
rc = fts3SqlStmt(p, SQL_SELECT_STAT, &pStmt, 0);
if( rc==SQLITE_OK ){
sqlite3_bind_int(pStmt, 1, FTS_STAT_AUTOINCRMERGE);
rc = sqlite3_step(pStmt);
- p->bAutoincrmerge = (rc==SQLITE_ROW && sqlite3_column_int(pStmt, 0));
+ if( rc==SQLITE_ROW ){
+ p->nAutoincrmerge = sqlite3_column_int(pStmt, 0);
+ if( p->nAutoincrmerge==1 ) p->nAutoincrmerge = 8;
+ }else if( rc==SQLITE_DONE ){
+ p->nAutoincrmerge = 0;
+ }
rc = sqlite3_reset(pStmt);
}
}
@@ -137916,6 +140338,8 @@ struct IncrmergeWriter {
int iIdx; /* Index of *output* segment in iAbsLevel+1 */
sqlite3_int64 iStart; /* Block number of first allocated block */
sqlite3_int64 iEnd; /* Block number of last allocated block */
+ sqlite3_int64 nLeafData; /* Bytes of leaf page data so far */
+ u8 bNoLeafData; /* If true, store 0 for segment size */
NodeWriter aNodeWriter[FTS_MAX_APPENDABLE_HEIGHT];
};
@@ -138254,8 +140678,8 @@ static int fts3IncrmergeAppend(
nSpace += sqlite3Fts3VarintLen(nDoclist) + nDoclist;
}
+ pWriter->nLeafData += nSpace;
blobGrowBuffer(&pLeaf->block, pLeaf->block.n + nSpace, &rc);
-
if( rc==SQLITE_OK ){
if( pLeaf->block.n==0 ){
pLeaf->block.n = 1;
@@ -138354,6 +140778,7 @@ static void fts3IncrmergeRelease(
pWriter->iStart, /* start_block */
pWriter->aNodeWriter[0].iBlock, /* leaves_end_block */
pWriter->iEnd, /* end_block */
+ (pWriter->bNoLeafData==0 ? pWriter->nLeafData : 0), /* end_block */
pRoot->block.a, pRoot->block.n /* root */
);
}
@@ -138455,7 +140880,11 @@ static int fts3IncrmergeLoad(
if( sqlite3_step(pSelect)==SQLITE_ROW ){
iStart = sqlite3_column_int64(pSelect, 1);
iLeafEnd = sqlite3_column_int64(pSelect, 2);
- iEnd = sqlite3_column_int64(pSelect, 3);
+ fts3ReadEndBlockField(pSelect, 3, &iEnd, &pWriter->nLeafData);
+ if( pWriter->nLeafData<0 ){
+ pWriter->nLeafData = pWriter->nLeafData * -1;
+ }
+ pWriter->bNoLeafData = (pWriter->nLeafData==0);
nRoot = sqlite3_column_bytes(pSelect, 4);
aRoot = sqlite3_column_blob(pSelect, 4);
}else{
@@ -139056,11 +141485,11 @@ static int fts3IncrmergeHintPop(Blob *pHint, i64 *piAbsLevel, int *pnInput){
/*
** Attempt an incremental merge that writes nMerge leaf blocks.
**
-** Incremental merges happen nMin segments at a time. The two
-** segments to be merged are the nMin oldest segments (the ones with
-** the smallest indexes) in the highest level that contains at least
-** nMin segments. Multiple merges might occur in an attempt to write the
-** quota of nMerge leaf blocks.
+** Incremental merges happen nMin segments at a time. The segments
+** to be merged are the nMin oldest segments (the ones with the smallest
+** values for the _segdir.idx field) in the highest level that contains
+** at least nMin segments. Multiple merges might occur in an attempt to
+** write the quota of nMerge leaf blocks.
*/
SQLITE_PRIVATE int sqlite3Fts3Incrmerge(Fts3Table *p, int nMerge, int nMin){
int rc; /* Return code */
@@ -139085,6 +141514,7 @@ SQLITE_PRIVATE int sqlite3Fts3Incrmerge(Fts3Table *p, int nMerge, int nMin){
const i64 nMod = FTS3_SEGDIR_MAXLEVEL * p->nIndex;
sqlite3_stmt *pFindLevel = 0; /* SQL used to determine iAbsLevel */
int bUseHint = 0; /* True if attempting to append */
+ int iIdx = 0; /* Largest idx in level (iAbsLevel+1) */
/* Search the %_segdir table for the absolute level with the smallest
** relative level number that contains at least nMin segments, if any.
@@ -139138,6 +141568,19 @@ SQLITE_PRIVATE int sqlite3Fts3Incrmerge(Fts3Table *p, int nMerge, int nMin){
** to start work on some other level. */
memset(pWriter, 0, nAlloc);
pFilter->flags = FTS3_SEGMENT_REQUIRE_POS;
+
+ if( rc==SQLITE_OK ){
+ rc = fts3IncrmergeOutputIdx(p, iAbsLevel, &iIdx);
+ assert( bUseHint==1 || bUseHint==0 );
+ if( iIdx==0 || (bUseHint && iIdx==1) ){
+ int bIgnore = 0;
+ rc = fts3SegmentIsMaxLevel(p, iAbsLevel+1, &bIgnore);
+ if( bIgnore ){
+ pFilter->flags |= FTS3_SEGMENT_IGNORE_EMPTY;
+ }
+ }
+ }
+
if( rc==SQLITE_OK ){
rc = fts3IncrmergeCsr(p, iAbsLevel, nSeg, pCsr);
}
@@ -139145,16 +141588,12 @@ SQLITE_PRIVATE int sqlite3Fts3Incrmerge(Fts3Table *p, int nMerge, int nMin){
&& SQLITE_OK==(rc = sqlite3Fts3SegReaderStart(p, pCsr, pFilter))
&& SQLITE_ROW==(rc = sqlite3Fts3SegReaderStep(p, pCsr))
){
- int iIdx = 0; /* Largest idx in level (iAbsLevel+1) */
- rc = fts3IncrmergeOutputIdx(p, iAbsLevel, &iIdx);
- if( rc==SQLITE_OK ){
- if( bUseHint && iIdx>0 ){
- const char *zKey = pCsr->zTerm;
- int nKey = pCsr->nTerm;
- rc = fts3IncrmergeLoad(p, iAbsLevel, iIdx-1, zKey, nKey, pWriter);
- }else{
- rc = fts3IncrmergeWriter(p, iAbsLevel, iIdx, pCsr, pWriter);
- }
+ if( bUseHint && iIdx>0 ){
+ const char *zKey = pCsr->zTerm;
+ int nKey = pCsr->nTerm;
+ rc = fts3IncrmergeLoad(p, iAbsLevel, iIdx-1, zKey, nKey, pWriter);
+ }else{
+ rc = fts3IncrmergeWriter(p, iAbsLevel, iIdx, pCsr, pWriter);
}
if( rc==SQLITE_OK && pWriter->nLeafEst ){
@@ -139176,7 +141615,13 @@ SQLITE_PRIVATE int sqlite3Fts3Incrmerge(Fts3Table *p, int nMerge, int nMin){
}
}
+ if( nSeg!=0 ){
+ pWriter->nLeafData = pWriter->nLeafData * -1;
+ }
fts3IncrmergeRelease(p, pWriter, &rc);
+ if( nSeg==0 && pWriter->bNoLeafData==0 ){
+ fts3PromoteSegments(p, iAbsLevel+1, pWriter->nLeafData);
+ }
}
sqlite3Fts3SegReaderFinish(pCsr);
@@ -139263,7 +141708,10 @@ static int fts3DoAutoincrmerge(
){
int rc = SQLITE_OK;
sqlite3_stmt *pStmt = 0;
- p->bAutoincrmerge = fts3Getint(&zParam)!=0;
+ p->nAutoincrmerge = fts3Getint(&zParam);
+ if( p->nAutoincrmerge==1 || p->nAutoincrmerge>FTS3_MERGE_COUNT ){
+ p->nAutoincrmerge = 8;
+ }
if( !p->bHasStat ){
assert( p->bFts4==0 );
sqlite3Fts3CreateStatTable(&rc, p);
@@ -139272,7 +141720,7 @@ static int fts3DoAutoincrmerge(
rc = fts3SqlStmt(p, SQL_REPLACE_STAT, &pStmt, 0);
if( rc ) return rc;
sqlite3_bind_int(pStmt, 1, FTS_STAT_AUTOINCRMERGE);
- sqlite3_bind_int(pStmt, 2, p->bAutoincrmerge);
+ sqlite3_bind_int(pStmt, 2, p->nAutoincrmerge);
sqlite3_step(pStmt);
rc = sqlite3_reset(pStmt);
return rc;
@@ -139429,34 +141877,36 @@ static int fts3IntegrityCheck(Fts3Table *p, int *pbOk){
int iCol;
for(iCol=0; rc==SQLITE_OK && iCol<p->nColumn; iCol++){
- const char *zText = (const char *)sqlite3_column_text(pStmt, iCol+1);
- int nText = sqlite3_column_bytes(pStmt, iCol+1);
- sqlite3_tokenizer_cursor *pT = 0;
-
- rc = sqlite3Fts3OpenTokenizer(p->pTokenizer, iLang, zText, nText, &pT);
- while( rc==SQLITE_OK ){
- char const *zToken; /* Buffer containing token */
- int nToken = 0; /* Number of bytes in token */
- int iDum1 = 0, iDum2 = 0; /* Dummy variables */
- int iPos = 0; /* Position of token in zText */
-
- rc = pModule->xNext(pT, &zToken, &nToken, &iDum1, &iDum2, &iPos);
- if( rc==SQLITE_OK ){
- int i;
- cksum2 = cksum2 ^ fts3ChecksumEntry(
- zToken, nToken, iLang, 0, iDocid, iCol, iPos
- );
- for(i=1; i<p->nIndex; i++){
- if( p->aIndex[i].nPrefix<=nToken ){
- cksum2 = cksum2 ^ fts3ChecksumEntry(
- zToken, p->aIndex[i].nPrefix, iLang, i, iDocid, iCol, iPos
- );
+ if( p->abNotindexed[iCol]==0 ){
+ const char *zText = (const char *)sqlite3_column_text(pStmt, iCol+1);
+ int nText = sqlite3_column_bytes(pStmt, iCol+1);
+ sqlite3_tokenizer_cursor *pT = 0;
+
+ rc = sqlite3Fts3OpenTokenizer(p->pTokenizer, iLang, zText, nText,&pT);
+ while( rc==SQLITE_OK ){
+ char const *zToken; /* Buffer containing token */
+ int nToken = 0; /* Number of bytes in token */
+ int iDum1 = 0, iDum2 = 0; /* Dummy variables */
+ int iPos = 0; /* Position of token in zText */
+
+ rc = pModule->xNext(pT, &zToken, &nToken, &iDum1, &iDum2, &iPos);
+ if( rc==SQLITE_OK ){
+ int i;
+ cksum2 = cksum2 ^ fts3ChecksumEntry(
+ zToken, nToken, iLang, 0, iDocid, iCol, iPos
+ );
+ for(i=1; i<p->nIndex; i++){
+ if( p->aIndex[i].nPrefix<=nToken ){
+ cksum2 = cksum2 ^ fts3ChecksumEntry(
+ zToken, p->aIndex[i].nPrefix, iLang, i, iDocid, iCol, iPos
+ );
+ }
}
}
}
+ if( pT ) pModule->xClose(pT);
+ if( rc==SQLITE_DONE ) rc = SQLITE_OK;
}
- if( pT ) pModule->xClose(pT);
- if( rc==SQLITE_DONE ) rc = SQLITE_OK;
}
}
@@ -139761,6 +142211,10 @@ SQLITE_PRIVATE int sqlite3Fts3UpdateMethod(
int nChng = 0; /* Net change in number of documents */
int bInsertDone = 0;
+ /* At this point it must be known if the %_stat table exists or not.
+ ** So bHasStat may not be 2. */
+ assert( p->bHasStat==0 || p->bHasStat==1 );
+
assert( p->pSegments==0 );
assert(
nArg==1 /* DELETE operations */
@@ -141448,7 +143902,7 @@ SQLITE_PRIVATE void sqlite3Fts3Matchinfo(
** Implementation of the "unicode" full-text-search tokenizer.
*/
-#ifdef SQLITE_ENABLE_FTS4_UNICODE61
+#ifndef SQLITE_DISABLE_FTS3_UNICODE
#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3)
@@ -141664,7 +144118,7 @@ static int unicodeCreate(
for(i=0; rc==SQLITE_OK && i<nArg; i++){
const char *z = azArg[i];
- int n = strlen(z);
+ int n = (int)strlen(z);
if( n==19 && memcmp("remove_diacritics=1", z, 19)==0 ){
pNew->bRemoveDiacritic = 1;
@@ -141751,7 +144205,7 @@ static int unicodeNext(
){
unicode_cursor *pCsr = (unicode_cursor *)pC;
unicode_tokenizer *p = ((unicode_tokenizer *)pCsr->base.pTokenizer);
- int iCode;
+ int iCode = 0;
char *zOut;
const unsigned char *z = &pCsr->aInput[pCsr->iOff];
const unsigned char *zStart = z;
@@ -141796,11 +144250,11 @@ static int unicodeNext(
);
/* Set the output variables and return. */
- pCsr->iOff = (z - pCsr->aInput);
+ pCsr->iOff = (int)(z - pCsr->aInput);
*paToken = pCsr->zToken;
- *pnToken = zOut - pCsr->zToken;
- *piStart = (zStart - pCsr->aInput);
- *piEnd = (zEnd - pCsr->aInput);
+ *pnToken = (int)(zOut - pCsr->zToken);
+ *piStart = (int)(zStart - pCsr->aInput);
+ *piEnd = (int)(zEnd - pCsr->aInput);
*piPos = pCsr->iToken++;
return SQLITE_OK;
}
@@ -141823,7 +144277,7 @@ SQLITE_PRIVATE void sqlite3Fts3UnicodeTokenizer(sqlite3_tokenizer_module const *
}
#endif /* !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_FTS3) */
-#endif /* ifndef SQLITE_ENABLE_FTS4_UNICODE61 */
+#endif /* ifndef SQLITE_DISABLE_FTS3_UNICODE */
/************** End of fts3_unicode.c ****************************************/
/************** Begin file fts3_unicode2.c ***********************************/
@@ -141844,7 +144298,7 @@ SQLITE_PRIVATE void sqlite3Fts3UnicodeTokenizer(sqlite3_tokenizer_module const *
** DO NOT EDIT THIS MACHINE GENERATED FILE.
*/
-#if defined(SQLITE_ENABLE_FTS4_UNICODE61)
+#ifndef SQLITE_DISABLE_FTS3_UNICODE
#if defined(SQLITE_ENABLE_FTS3) || defined(SQLITE_ENABLE_FTS4)
/* #include <assert.h> */
@@ -141868,7 +144322,7 @@ SQLITE_PRIVATE int sqlite3FtsUnicodeIsalnum(int c){
** C. It is not possible to represent a range larger than 1023 codepoints
** using this format.
*/
- const static unsigned int aEntry[] = {
+ static const unsigned int aEntry[] = {
0x00000030, 0x0000E807, 0x00016C06, 0x0001EC2F, 0x0002AC07,
0x0002D001, 0x0002D803, 0x0002EC01, 0x0002FC01, 0x00035C01,
0x0003DC01, 0x000B0804, 0x000B480E, 0x000B9407, 0x000BB401,
@@ -141960,7 +144414,7 @@ SQLITE_PRIVATE int sqlite3FtsUnicodeIsalnum(int c){
return ( (aAscii[c >> 5] & (1 << (c & 0x001F)))==0 );
}else if( c<(1<<22) ){
unsigned int key = (((unsigned int)c)<<10) | 0x000003FF;
- int iRes;
+ int iRes = 0;
int iHi = sizeof(aEntry)/sizeof(aEntry[0]) - 1;
int iLo = 0;
while( iHi>=iLo ){
@@ -142031,7 +144485,7 @@ static int remove_diacritic(int c){
}
assert( key>=aDia[iRes] );
return ((c > (aDia[iRes]>>3) + (aDia[iRes]&0x07)) ? c : (int)aChar[iRes]);
-};
+}
/*
@@ -142191,7 +144645,7 @@ SQLITE_PRIVATE int sqlite3FtsUnicodeFold(int c, int bRemoveDiacritic){
return ret;
}
#endif /* defined(SQLITE_ENABLE_FTS3) || defined(SQLITE_ENABLE_FTS4) */
-#endif /* !defined(SQLITE_ENABLE_FTS4_UNICODE61) */
+#endif /* !defined(SQLITE_DISABLE_FTS3_UNICODE) */
/************** End of fts3_unicode2.c ***************************************/
/************** Begin file rtree.c *******************************************/
@@ -142251,48 +144705,6 @@ SQLITE_PRIVATE int sqlite3FtsUnicodeFold(int c, int bRemoveDiacritic){
#if !defined(SQLITE_CORE) || defined(SQLITE_ENABLE_RTREE)
-/*
-** This file contains an implementation of a couple of different variants
-** of the r-tree algorithm. See the README file for further details. The
-** same data-structure is used for all, but the algorithms for insert and
-** delete operations vary. The variants used are selected at compile time
-** by defining the following symbols:
-*/
-
-/* Either, both or none of the following may be set to activate
-** r*tree variant algorithms.
-*/
-#define VARIANT_RSTARTREE_CHOOSESUBTREE 0
-#define VARIANT_RSTARTREE_REINSERT 1
-
-/*
-** Exactly one of the following must be set to 1.
-*/
-#define VARIANT_GUTTMAN_QUADRATIC_SPLIT 0
-#define VARIANT_GUTTMAN_LINEAR_SPLIT 0
-#define VARIANT_RSTARTREE_SPLIT 1
-
-#define VARIANT_GUTTMAN_SPLIT \
- (VARIANT_GUTTMAN_LINEAR_SPLIT||VARIANT_GUTTMAN_QUADRATIC_SPLIT)
-
-#if VARIANT_GUTTMAN_QUADRATIC_SPLIT
- #define PickNext QuadraticPickNext
- #define PickSeeds QuadraticPickSeeds
- #define AssignCells splitNodeGuttman
-#endif
-#if VARIANT_GUTTMAN_LINEAR_SPLIT
- #define PickNext LinearPickNext
- #define PickSeeds LinearPickSeeds
- #define AssignCells splitNodeGuttman
-#endif
-#if VARIANT_RSTARTREE_SPLIT
- #define AssignCells splitNodeStartree
-#endif
-
-#if !defined(NDEBUG) && !defined(SQLITE_DEBUG)
-# define NDEBUG 1
-#endif
-
#ifndef SQLITE_CORE
SQLITE_EXTENSION_INIT1
#else
@@ -142300,11 +144712,13 @@ SQLITE_PRIVATE int sqlite3FtsUnicodeFold(int c, int bRemoveDiacritic){
/* #include <string.h> */
/* #include <assert.h> */
+/* #include <stdio.h> */
#ifndef SQLITE_AMALGAMATION
#include "sqlite3rtree.h"
typedef sqlite3_int64 i64;
typedef unsigned char u8;
+typedef unsigned short u16;
typedef unsigned int u32;
#endif
@@ -142322,6 +144736,7 @@ typedef struct RtreeConstraint RtreeConstraint;
typedef struct RtreeMatchArg RtreeMatchArg;
typedef struct RtreeGeomCallback RtreeGeomCallback;
typedef union RtreeCoord RtreeCoord;
+typedef struct RtreeSearchPoint RtreeSearchPoint;
/* The rtree may have between 1 and RTREE_MAX_DIMENSIONS dimensions. */
#define RTREE_MAX_DIMENSIONS 5
@@ -142330,7 +144745,7 @@ typedef union RtreeCoord RtreeCoord;
** ever contain very many entries, so a fixed number of buckets is
** used.
*/
-#define HASHSIZE 128
+#define HASHSIZE 97
/* The xBestIndex method of this virtual table requires an estimate of
** the number of rows in the virtual table to calculate the costs of
@@ -142346,15 +144761,15 @@ typedef union RtreeCoord RtreeCoord;
** An rtree virtual-table object.
*/
struct Rtree {
- sqlite3_vtab base;
+ sqlite3_vtab base; /* Base class. Must be first */
sqlite3 *db; /* Host database connection */
int iNodeSize; /* Size in bytes of each node in the node table */
- int nDim; /* Number of dimensions */
- int nBytesPerCell; /* Bytes consumed per cell */
+ u8 nDim; /* Number of dimensions */
+ u8 eCoordType; /* RTREE_COORD_REAL32 or RTREE_COORD_INT32 */
+ u8 nBytesPerCell; /* Bytes consumed per cell */
int iDepth; /* Current depth of the r-tree structure */
char *zDb; /* Name of database containing r-tree table */
char *zName; /* Name of r-tree table */
- RtreeNode *aHash[HASHSIZE]; /* Hash table of in-memory nodes. */
int nBusy; /* Current number of users of this structure */
i64 nRowEst; /* Estimated number of rows in this table */
@@ -142381,10 +144796,10 @@ struct Rtree {
sqlite3_stmt *pWriteParent;
sqlite3_stmt *pDeleteParent;
- int eCoordType;
+ RtreeNode *aHash[HASHSIZE]; /* Hash table of in-memory nodes. */
};
-/* Possible values for eCoordType: */
+/* Possible values for Rtree.eCoordType: */
#define RTREE_COORD_REAL32 0
#define RTREE_COORD_INT32 1
@@ -142396,12 +144811,31 @@ struct Rtree {
#ifdef SQLITE_RTREE_INT_ONLY
typedef sqlite3_int64 RtreeDValue; /* High accuracy coordinate */
typedef int RtreeValue; /* Low accuracy coordinate */
+# define RTREE_ZERO 0
#else
typedef double RtreeDValue; /* High accuracy coordinate */
typedef float RtreeValue; /* Low accuracy coordinate */
+# define RTREE_ZERO 0.0
#endif
/*
+** When doing a search of an r-tree, instances of the following structure
+** record intermediate results from the tree walk.
+**
+** The id is always a node-id. For iLevel>=1 the id is the node-id of
+** the node that the RtreeSearchPoint represents. When iLevel==0, however,
+** the id is of the parent node and the cell that RtreeSearchPoint
+** represents is the iCell-th entry in the parent node.
+*/
+struct RtreeSearchPoint {
+ RtreeDValue rScore; /* The score for this node. Smallest goes first. */
+ sqlite3_int64 id; /* Node ID */
+ u8 iLevel; /* 0=entries. 1=leaf node. 2+ for higher */
+ u8 eWithin; /* PARTLY_WITHIN or FULLY_WITHIN */
+ u8 iCell; /* Cell index within the node */
+};
+
+/*
** The minimum number of cells allowed for a node is a third of the
** maximum. In Gutman's notation:
**
@@ -142423,21 +144857,44 @@ struct Rtree {
*/
#define RTREE_MAX_DEPTH 40
+
+/*
+** Number of entries in the cursor RtreeNode cache. The first entry is
+** used to cache the RtreeNode for RtreeCursor.sPoint. The remaining
+** entries cache the RtreeNode for the first elements of the priority queue.
+*/
+#define RTREE_CACHE_SZ 5
+
/*
** An rtree cursor object.
*/
struct RtreeCursor {
- sqlite3_vtab_cursor base;
- RtreeNode *pNode; /* Node cursor is currently pointing at */
- int iCell; /* Index of current cell in pNode */
+ sqlite3_vtab_cursor base; /* Base class. Must be first */
+ u8 atEOF; /* True if at end of search */
+ u8 bPoint; /* True if sPoint is valid */
int iStrategy; /* Copy of idxNum search parameter */
int nConstraint; /* Number of entries in aConstraint */
RtreeConstraint *aConstraint; /* Search constraints. */
+ int nPointAlloc; /* Number of slots allocated for aPoint[] */
+ int nPoint; /* Number of slots used in aPoint[] */
+ int mxLevel; /* iLevel value for root of the tree */
+ RtreeSearchPoint *aPoint; /* Priority queue for search points */
+ RtreeSearchPoint sPoint; /* Cached next search point */
+ RtreeNode *aNode[RTREE_CACHE_SZ]; /* Rtree node cache */
+ u32 anQueue[RTREE_MAX_DEPTH+1]; /* Number of queued entries by iLevel */
};
+/* Return the Rtree of a RtreeCursor */
+#define RTREE_OF_CURSOR(X) ((Rtree*)((X)->base.pVtab))
+
+/*
+** A coordinate can be either a floating point number or a integer. All
+** coordinates within a single R-Tree are always of the same time.
+*/
union RtreeCoord {
- RtreeValue f;
- int i;
+ RtreeValue f; /* Floating point value */
+ int i; /* Integer value */
+ u32 u; /* Unsigned for byte-order conversions */
};
/*
@@ -142462,38 +144919,67 @@ union RtreeCoord {
struct RtreeConstraint {
int iCoord; /* Index of constrained coordinate */
int op; /* Constraining operation */
- RtreeDValue rValue; /* Constraint value. */
- int (*xGeom)(sqlite3_rtree_geometry*, int, RtreeDValue*, int*);
- sqlite3_rtree_geometry *pGeom; /* Constraint callback argument for a MATCH */
+ union {
+ RtreeDValue rValue; /* Constraint value. */
+ int (*xGeom)(sqlite3_rtree_geometry*,int,RtreeDValue*,int*);
+ int (*xQueryFunc)(sqlite3_rtree_query_info*);
+ } u;
+ sqlite3_rtree_query_info *pInfo; /* xGeom and xQueryFunc argument */
};
/* Possible values for RtreeConstraint.op */
-#define RTREE_EQ 0x41
-#define RTREE_LE 0x42
-#define RTREE_LT 0x43
-#define RTREE_GE 0x44
-#define RTREE_GT 0x45
-#define RTREE_MATCH 0x46
+#define RTREE_EQ 0x41 /* A */
+#define RTREE_LE 0x42 /* B */
+#define RTREE_LT 0x43 /* C */
+#define RTREE_GE 0x44 /* D */
+#define RTREE_GT 0x45 /* E */
+#define RTREE_MATCH 0x46 /* F: Old-style sqlite3_rtree_geometry_callback() */
+#define RTREE_QUERY 0x47 /* G: New-style sqlite3_rtree_query_callback() */
+
/*
** An rtree structure node.
*/
struct RtreeNode {
- RtreeNode *pParent; /* Parent node */
- i64 iNode;
- int nRef;
- int isDirty;
- u8 *zData;
- RtreeNode *pNext; /* Next node in this hash chain */
+ RtreeNode *pParent; /* Parent node */
+ i64 iNode; /* The node number */
+ int nRef; /* Number of references to this node */
+ int isDirty; /* True if the node needs to be written to disk */
+ u8 *zData; /* Content of the node, as should be on disk */
+ RtreeNode *pNext; /* Next node in this hash collision chain */
};
+
+/* Return the number of cells in a node */
#define NCELL(pNode) readInt16(&(pNode)->zData[2])
/*
-** Structure to store a deserialized rtree record.
+** A single cell from a node, deserialized
*/
struct RtreeCell {
- i64 iRowid;
- RtreeCoord aCoord[RTREE_MAX_DIMENSIONS*2];
+ i64 iRowid; /* Node or entry ID */
+ RtreeCoord aCoord[RTREE_MAX_DIMENSIONS*2]; /* Bounding box coordinates */
+};
+
+
+/*
+** This object becomes the sqlite3_user_data() for the SQL functions
+** that are created by sqlite3_rtree_geometry_callback() and
+** sqlite3_rtree_query_callback() and which appear on the right of MATCH
+** operators in order to constrain a search.
+**
+** xGeom and xQueryFunc are the callback functions. Exactly one of
+** xGeom and xQueryFunc fields is non-NULL, depending on whether the
+** SQL function was created using sqlite3_rtree_geometry_callback() or
+** sqlite3_rtree_query_callback().
+**
+** This object is deleted automatically by the destructor mechanism in
+** sqlite3_create_function_v2().
+*/
+struct RtreeGeomCallback {
+ int (*xGeom)(sqlite3_rtree_geometry*, int, RtreeDValue*, int*);
+ int (*xQueryFunc)(sqlite3_rtree_query_info*);
+ void (*xDestructor)(void*);
+ void *pContext;
};
@@ -142505,29 +144991,16 @@ struct RtreeCell {
#define RTREE_GEOMETRY_MAGIC 0x891245AB
/*
-** An instance of this structure must be supplied as a blob argument to
-** the right-hand-side of an SQL MATCH operator used to constrain an
-** r-tree query.
+** An instance of this structure (in the form of a BLOB) is returned by
+** the SQL functions that sqlite3_rtree_geometry_callback() and
+** sqlite3_rtree_query_callback() create, and is read as the right-hand
+** operand to the MATCH operator of an R-Tree.
*/
struct RtreeMatchArg {
- u32 magic; /* Always RTREE_GEOMETRY_MAGIC */
- int (*xGeom)(sqlite3_rtree_geometry *, int, RtreeDValue*, int *);
- void *pContext;
- int nParam;
- RtreeDValue aParam[1];
-};
-
-/*
-** When a geometry callback is created (see sqlite3_rtree_geometry_callback),
-** a single instance of the following structure is allocated. It is used
-** as the context for the user-function created by by s_r_g_c(). The object
-** is eventually deleted by the destructor mechanism provided by
-** sqlite3_create_function_v2() (which is called by s_r_g_c() to create
-** the geometry callback function).
-*/
-struct RtreeGeomCallback {
- int (*xGeom)(sqlite3_rtree_geometry*, int, RtreeDValue*, int*);
- void *pContext;
+ u32 magic; /* Always RTREE_GEOMETRY_MAGIC */
+ RtreeGeomCallback cb; /* Info about the callback functions */
+ int nParam; /* Number of parameters to the SQL function */
+ RtreeDValue aParam[1]; /* Values for parameters to the SQL function */
};
#ifndef MAX
@@ -142621,10 +145094,7 @@ static void nodeZero(Rtree *pRtree, RtreeNode *p){
** in the Rtree.aHash table.
*/
static int nodeHash(i64 iNode){
- return (
- (iNode>>56) ^ (iNode>>48) ^ (iNode>>40) ^ (iNode>>32) ^
- (iNode>>24) ^ (iNode>>16) ^ (iNode>> 8) ^ (iNode>> 0)
- ) % HASHSIZE;
+ return iNode % HASHSIZE;
}
/*
@@ -142684,8 +145154,7 @@ static RtreeNode *nodeNew(Rtree *pRtree, RtreeNode *pParent){
/*
** Obtain a reference to an r-tree node.
*/
-static int
-nodeAcquire(
+static int nodeAcquire(
Rtree *pRtree, /* R-tree structure */
i64 iNode, /* Node number to load */
RtreeNode *pParent, /* Either the parent node or NULL */
@@ -142774,10 +145243,10 @@ nodeAcquire(
** Overwrite cell iCell of node pNode with the contents of pCell.
*/
static void nodeOverwriteCell(
- Rtree *pRtree,
- RtreeNode *pNode,
- RtreeCell *pCell,
- int iCell
+ Rtree *pRtree, /* The overall R-Tree */
+ RtreeNode *pNode, /* The node into which the cell is to be written */
+ RtreeCell *pCell, /* The cell to write */
+ int iCell /* Index into pNode into which pCell is written */
){
int ii;
u8 *p = &pNode->zData[4 + pRtree->nBytesPerCell*iCell];
@@ -142789,7 +145258,7 @@ static void nodeOverwriteCell(
}
/*
-** Remove cell the cell with index iCell from node pNode.
+** Remove the cell with index iCell from node pNode.
*/
static void nodeDeleteCell(Rtree *pRtree, RtreeNode *pNode, int iCell){
u8 *pDst = &pNode->zData[4 + pRtree->nBytesPerCell*iCell];
@@ -142806,11 +145275,10 @@ static void nodeDeleteCell(Rtree *pRtree, RtreeNode *pNode, int iCell){
**
** If there is not enough free space in pNode, return SQLITE_FULL.
*/
-static int
-nodeInsertCell(
- Rtree *pRtree,
- RtreeNode *pNode,
- RtreeCell *pCell
+static int nodeInsertCell(
+ Rtree *pRtree, /* The overall R-Tree */
+ RtreeNode *pNode, /* Write new cell into this node */
+ RtreeCell *pCell /* The cell to be inserted */
){
int nCell; /* Current number of cells in pNode */
int nMaxCell; /* Maximum number of cells for pNode */
@@ -142831,8 +145299,7 @@ nodeInsertCell(
/*
** If the node is dirty, write it out to the database.
*/
-static int
-nodeWrite(Rtree *pRtree, RtreeNode *pNode){
+static int nodeWrite(Rtree *pRtree, RtreeNode *pNode){
int rc = SQLITE_OK;
if( pNode->isDirty ){
sqlite3_stmt *p = pRtree->pWriteNode;
@@ -142857,8 +145324,7 @@ nodeWrite(Rtree *pRtree, RtreeNode *pNode){
** Release a reference to a node. If the node is dirty and the reference
** count drops to zero, the node data is written to the database.
*/
-static int
-nodeRelease(Rtree *pRtree, RtreeNode *pNode){
+static int nodeRelease(Rtree *pRtree, RtreeNode *pNode){
int rc = SQLITE_OK;
if( pNode ){
assert( pNode->nRef>0 );
@@ -142886,9 +145352,9 @@ nodeRelease(Rtree *pRtree, RtreeNode *pNode){
** an internal node, then the 64-bit integer is a child page number.
*/
static i64 nodeGetRowid(
- Rtree *pRtree,
- RtreeNode *pNode,
- int iCell
+ Rtree *pRtree, /* The overall R-Tree */
+ RtreeNode *pNode, /* The node from which to extract the ID */
+ int iCell /* The cell index from which to extract the ID */
){
assert( iCell<NCELL(pNode) );
return readInt64(&pNode->zData[4 + pRtree->nBytesPerCell*iCell]);
@@ -142898,11 +145364,11 @@ static i64 nodeGetRowid(
** Return coordinate iCoord from cell iCell in node pNode.
*/
static void nodeGetCoord(
- Rtree *pRtree,
- RtreeNode *pNode,
- int iCell,
- int iCoord,
- RtreeCoord *pCoord /* Space to write result to */
+ Rtree *pRtree, /* The overall R-Tree */
+ RtreeNode *pNode, /* The node from which to extract a coordinate */
+ int iCell, /* The index of the cell within the node */
+ int iCoord, /* Which coordinate to extract */
+ RtreeCoord *pCoord /* OUT: Space to write result to */
){
readCoord(&pNode->zData[12 + pRtree->nBytesPerCell*iCell + 4*iCoord], pCoord);
}
@@ -142912,15 +145378,20 @@ static void nodeGetCoord(
** to by pCell with the results.
*/
static void nodeGetCell(
- Rtree *pRtree,
- RtreeNode *pNode,
- int iCell,
- RtreeCell *pCell
-){
- int ii;
+ Rtree *pRtree, /* The overall R-Tree */
+ RtreeNode *pNode, /* The node containing the cell to be read */
+ int iCell, /* Index of the cell within the node */
+ RtreeCell *pCell /* OUT: Write the cell contents here */
+){
+ u8 *pData;
+ u8 *pEnd;
+ RtreeCoord *pCoord;
pCell->iRowid = nodeGetRowid(pRtree, pNode, iCell);
- for(ii=0; ii<pRtree->nDim*2; ii++){
- nodeGetCoord(pRtree, pNode, iCell, ii, &pCell->aCoord[ii]);
+ pData = pNode->zData + (12 + pRtree->nBytesPerCell*iCell);
+ pEnd = pData + pRtree->nDim*8;
+ pCoord = pCell->aCoord;
+ for(; pData<pEnd; pData+=4, pCoord++){
+ readCoord(pData, pCoord);
}
}
@@ -143046,10 +145517,10 @@ static void freeCursorConstraints(RtreeCursor *pCsr){
if( pCsr->aConstraint ){
int i; /* Used to iterate through constraint array */
for(i=0; i<pCsr->nConstraint; i++){
- sqlite3_rtree_geometry *pGeom = pCsr->aConstraint[i].pGeom;
- if( pGeom ){
- if( pGeom->xDelUser ) pGeom->xDelUser(pGeom->pUser);
- sqlite3_free(pGeom);
+ sqlite3_rtree_query_info *pInfo = pCsr->aConstraint[i].pInfo;
+ if( pInfo ){
+ if( pInfo->xDelUser ) pInfo->xDelUser(pInfo->pUser);
+ sqlite3_free(pInfo);
}
}
sqlite3_free(pCsr->aConstraint);
@@ -143062,12 +145533,13 @@ static void freeCursorConstraints(RtreeCursor *pCsr){
*/
static int rtreeClose(sqlite3_vtab_cursor *cur){
Rtree *pRtree = (Rtree *)(cur->pVtab);
- int rc;
+ int ii;
RtreeCursor *pCsr = (RtreeCursor *)cur;
freeCursorConstraints(pCsr);
- rc = nodeRelease(pRtree, pCsr->pNode);
+ sqlite3_free(pCsr->aPoint);
+ for(ii=0; ii<RTREE_CACHE_SZ; ii++) nodeRelease(pRtree, pCsr->aNode[ii]);
sqlite3_free(pCsr);
- return rc;
+ return SQLITE_OK;
}
/*
@@ -143078,194 +145550,164 @@ static int rtreeClose(sqlite3_vtab_cursor *cur){
*/
static int rtreeEof(sqlite3_vtab_cursor *cur){
RtreeCursor *pCsr = (RtreeCursor *)cur;
- return (pCsr->pNode==0);
+ return pCsr->atEOF;
+}
+
+/*
+** Convert raw bits from the on-disk RTree record into a coordinate value.
+** The on-disk format is big-endian and needs to be converted for little-
+** endian platforms. The on-disk record stores integer coordinates if
+** eInt is true and it stores 32-bit floating point records if eInt is
+** false. a[] is the four bytes of the on-disk record to be decoded.
+** Store the results in "r".
+**
+** There are three versions of this macro, one each for little-endian and
+** big-endian processors and a third generic implementation. The endian-
+** specific implementations are much faster and are preferred if the
+** processor endianness is known at compile-time. The SQLITE_BYTEORDER
+** macro is part of sqliteInt.h and hence the endian-specific
+** implementation will only be used if this module is compiled as part
+** of the amalgamation.
+*/
+#if defined(SQLITE_BYTEORDER) && SQLITE_BYTEORDER==1234
+#define RTREE_DECODE_COORD(eInt, a, r) { \
+ RtreeCoord c; /* Coordinate decoded */ \
+ memcpy(&c.u,a,4); \
+ c.u = ((c.u>>24)&0xff)|((c.u>>8)&0xff00)| \
+ ((c.u&0xff)<<24)|((c.u&0xff00)<<8); \
+ r = eInt ? (sqlite3_rtree_dbl)c.i : (sqlite3_rtree_dbl)c.f; \
+}
+#elif defined(SQLITE_BYTEORDER) && SQLITE_BYTEORDER==4321
+#define RTREE_DECODE_COORD(eInt, a, r) { \
+ RtreeCoord c; /* Coordinate decoded */ \
+ memcpy(&c.u,a,4); \
+ r = eInt ? (sqlite3_rtree_dbl)c.i : (sqlite3_rtree_dbl)c.f; \
}
+#else
+#define RTREE_DECODE_COORD(eInt, a, r) { \
+ RtreeCoord c; /* Coordinate decoded */ \
+ c.u = ((u32)a[0]<<24) + ((u32)a[1]<<16) \
+ +((u32)a[2]<<8) + a[3]; \
+ r = eInt ? (sqlite3_rtree_dbl)c.i : (sqlite3_rtree_dbl)c.f; \
+}
+#endif
/*
-** The r-tree constraint passed as the second argument to this function is
-** guaranteed to be a MATCH constraint.
+** Check the RTree node or entry given by pCellData and p against the MATCH
+** constraint pConstraint.
*/
-static int testRtreeGeom(
- Rtree *pRtree, /* R-Tree object */
- RtreeConstraint *pConstraint, /* MATCH constraint to test */
- RtreeCell *pCell, /* Cell to test */
- int *pbRes /* OUT: Test result */
+static int rtreeCallbackConstraint(
+ RtreeConstraint *pConstraint, /* The constraint to test */
+ int eInt, /* True if RTree holding integer coordinates */
+ u8 *pCellData, /* Raw cell content */
+ RtreeSearchPoint *pSearch, /* Container of this cell */
+ sqlite3_rtree_dbl *prScore, /* OUT: score for the cell */
+ int *peWithin /* OUT: visibility of the cell */
){
- int i;
- RtreeDValue aCoord[RTREE_MAX_DIMENSIONS*2];
- int nCoord = pRtree->nDim*2;
+ int i; /* Loop counter */
+ sqlite3_rtree_query_info *pInfo = pConstraint->pInfo; /* Callback info */
+ int nCoord = pInfo->nCoord; /* No. of coordinates */
+ int rc; /* Callback return code */
+ sqlite3_rtree_dbl aCoord[RTREE_MAX_DIMENSIONS*2]; /* Decoded coordinates */
- assert( pConstraint->op==RTREE_MATCH );
- assert( pConstraint->pGeom );
+ assert( pConstraint->op==RTREE_MATCH || pConstraint->op==RTREE_QUERY );
+ assert( nCoord==2 || nCoord==4 || nCoord==6 || nCoord==8 || nCoord==10 );
- for(i=0; i<nCoord; i++){
- aCoord[i] = DCOORD(pCell->aCoord[i]);
+ if( pConstraint->op==RTREE_QUERY && pSearch->iLevel==1 ){
+ pInfo->iRowid = readInt64(pCellData);
}
- return pConstraint->xGeom(pConstraint->pGeom, nCoord, aCoord, pbRes);
-}
-
-/*
-** Cursor pCursor currently points to a cell in a non-leaf page.
-** Set *pbEof to true if the sub-tree headed by the cell is filtered
-** (excluded) by the constraints in the pCursor->aConstraint[]
-** array, or false otherwise.
-**
-** Return SQLITE_OK if successful or an SQLite error code if an error
-** occurs within a geometry callback.
-*/
-static int testRtreeCell(Rtree *pRtree, RtreeCursor *pCursor, int *pbEof){
- RtreeCell cell;
- int ii;
- int bRes = 0;
- int rc = SQLITE_OK;
-
- nodeGetCell(pRtree, pCursor->pNode, pCursor->iCell, &cell);
- for(ii=0; bRes==0 && ii<pCursor->nConstraint; ii++){
- RtreeConstraint *p = &pCursor->aConstraint[ii];
- RtreeDValue cell_min = DCOORD(cell.aCoord[(p->iCoord>>1)*2]);
- RtreeDValue cell_max = DCOORD(cell.aCoord[(p->iCoord>>1)*2+1]);
-
- assert(p->op==RTREE_LE || p->op==RTREE_LT || p->op==RTREE_GE
- || p->op==RTREE_GT || p->op==RTREE_EQ || p->op==RTREE_MATCH
- );
-
- switch( p->op ){
- case RTREE_LE: case RTREE_LT:
- bRes = p->rValue<cell_min;
- break;
-
- case RTREE_GE: case RTREE_GT:
- bRes = p->rValue>cell_max;
- break;
-
- case RTREE_EQ:
- bRes = (p->rValue>cell_max || p->rValue<cell_min);
- break;
-
- default: {
- assert( p->op==RTREE_MATCH );
- rc = testRtreeGeom(pRtree, p, &cell, &bRes);
- bRes = !bRes;
- break;
- }
+ pCellData += 8;
+ for(i=0; i<nCoord; i++, pCellData += 4){
+ RTREE_DECODE_COORD(eInt, pCellData, aCoord[i]);
+ }
+ if( pConstraint->op==RTREE_MATCH ){
+ rc = pConstraint->u.xGeom((sqlite3_rtree_geometry*)pInfo,
+ nCoord, aCoord, &i);
+ if( i==0 ) *peWithin = NOT_WITHIN;
+ *prScore = RTREE_ZERO;
+ }else{
+ pInfo->aCoord = aCoord;
+ pInfo->iLevel = pSearch->iLevel - 1;
+ pInfo->rScore = pInfo->rParentScore = pSearch->rScore;
+ pInfo->eWithin = pInfo->eParentWithin = pSearch->eWithin;
+ rc = pConstraint->u.xQueryFunc(pInfo);
+ if( pInfo->eWithin<*peWithin ) *peWithin = pInfo->eWithin;
+ if( pInfo->rScore<*prScore || *prScore<RTREE_ZERO ){
+ *prScore = pInfo->rScore;
}
}
-
- *pbEof = bRes;
return rc;
}
/*
-** Test if the cell that cursor pCursor currently points to
-** would be filtered (excluded) by the constraints in the
-** pCursor->aConstraint[] array. If so, set *pbEof to true before
-** returning. If the cell is not filtered (excluded) by the constraints,
-** set pbEof to zero.
-**
-** Return SQLITE_OK if successful or an SQLite error code if an error
-** occurs within a geometry callback.
-**
-** This function assumes that the cell is part of a leaf node.
+** Check the internal RTree node given by pCellData against constraint p.
+** If this constraint cannot be satisfied by any child within the node,
+** set *peWithin to NOT_WITHIN.
*/
-static int testRtreeEntry(Rtree *pRtree, RtreeCursor *pCursor, int *pbEof){
- RtreeCell cell;
- int ii;
- *pbEof = 0;
+static void rtreeNonleafConstraint(
+ RtreeConstraint *p, /* The constraint to test */
+ int eInt, /* True if RTree holds integer coordinates */
+ u8 *pCellData, /* Raw cell content as appears on disk */
+ int *peWithin /* Adjust downward, as appropriate */
+){
+ sqlite3_rtree_dbl val; /* Coordinate value convert to a double */
- nodeGetCell(pRtree, pCursor->pNode, pCursor->iCell, &cell);
- for(ii=0; ii<pCursor->nConstraint; ii++){
- RtreeConstraint *p = &pCursor->aConstraint[ii];
- RtreeDValue coord = DCOORD(cell.aCoord[p->iCoord]);
- int res;
- assert(p->op==RTREE_LE || p->op==RTREE_LT || p->op==RTREE_GE
- || p->op==RTREE_GT || p->op==RTREE_EQ || p->op==RTREE_MATCH
- );
- switch( p->op ){
- case RTREE_LE: res = (coord<=p->rValue); break;
- case RTREE_LT: res = (coord<p->rValue); break;
- case RTREE_GE: res = (coord>=p->rValue); break;
- case RTREE_GT: res = (coord>p->rValue); break;
- case RTREE_EQ: res = (coord==p->rValue); break;
- default: {
- int rc;
- assert( p->op==RTREE_MATCH );
- rc = testRtreeGeom(pRtree, p, &cell, &res);
- if( rc!=SQLITE_OK ){
- return rc;
- }
- break;
- }
- }
+ /* p->iCoord might point to either a lower or upper bound coordinate
+ ** in a coordinate pair. But make pCellData point to the lower bound.
+ */
+ pCellData += 8 + 4*(p->iCoord&0xfe);
- if( !res ){
- *pbEof = 1;
- return SQLITE_OK;
- }
- }
+ assert(p->op==RTREE_LE || p->op==RTREE_LT || p->op==RTREE_GE
+ || p->op==RTREE_GT || p->op==RTREE_EQ );
+ switch( p->op ){
+ case RTREE_LE:
+ case RTREE_LT:
+ case RTREE_EQ:
+ RTREE_DECODE_COORD(eInt, pCellData, val);
+ /* val now holds the lower bound of the coordinate pair */
+ if( p->u.rValue>=val ) return;
+ if( p->op!=RTREE_EQ ) break; /* RTREE_LE and RTREE_LT end here */
+ /* Fall through for the RTREE_EQ case */
- return SQLITE_OK;
+ default: /* RTREE_GT or RTREE_GE, or fallthrough of RTREE_EQ */
+ pCellData += 4;
+ RTREE_DECODE_COORD(eInt, pCellData, val);
+ /* val now holds the upper bound of the coordinate pair */
+ if( p->u.rValue<=val ) return;
+ }
+ *peWithin = NOT_WITHIN;
}
/*
-** Cursor pCursor currently points at a node that heads a sub-tree of
-** height iHeight (if iHeight==0, then the node is a leaf). Descend
-** to point to the left-most cell of the sub-tree that matches the
-** configured constraints.
+** Check the leaf RTree cell given by pCellData against constraint p.
+** If this constraint is not satisfied, set *peWithin to NOT_WITHIN.
+** If the constraint is satisfied, leave *peWithin unchanged.
+**
+** The constraint is of the form: xN op $val
+**
+** The op is given by p->op. The xN is p->iCoord-th coordinate in
+** pCellData. $val is given by p->u.rValue.
*/
-static int descendToCell(
- Rtree *pRtree,
- RtreeCursor *pCursor,
- int iHeight,
- int *pEof /* OUT: Set to true if cannot descend */
+static void rtreeLeafConstraint(
+ RtreeConstraint *p, /* The constraint to test */
+ int eInt, /* True if RTree holds integer coordinates */
+ u8 *pCellData, /* Raw cell content as appears on disk */
+ int *peWithin /* Adjust downward, as appropriate */
){
- int isEof;
- int rc;
- int ii;
- RtreeNode *pChild;
- sqlite3_int64 iRowid;
-
- RtreeNode *pSavedNode = pCursor->pNode;
- int iSavedCell = pCursor->iCell;
-
- assert( iHeight>=0 );
-
- if( iHeight==0 ){
- rc = testRtreeEntry(pRtree, pCursor, &isEof);
- }else{
- rc = testRtreeCell(pRtree, pCursor, &isEof);
- }
- if( rc!=SQLITE_OK || isEof || iHeight==0 ){
- goto descend_to_cell_out;
- }
-
- iRowid = nodeGetRowid(pRtree, pCursor->pNode, pCursor->iCell);
- rc = nodeAcquire(pRtree, iRowid, pCursor->pNode, &pChild);
- if( rc!=SQLITE_OK ){
- goto descend_to_cell_out;
- }
-
- nodeRelease(pRtree, pCursor->pNode);
- pCursor->pNode = pChild;
- isEof = 1;
- for(ii=0; isEof && ii<NCELL(pChild); ii++){
- pCursor->iCell = ii;
- rc = descendToCell(pRtree, pCursor, iHeight-1, &isEof);
- if( rc!=SQLITE_OK ){
- goto descend_to_cell_out;
- }
- }
+ RtreeDValue xN; /* Coordinate value converted to a double */
- if( isEof ){
- assert( pCursor->pNode==pChild );
- nodeReference(pSavedNode);
- nodeRelease(pRtree, pChild);
- pCursor->pNode = pSavedNode;
- pCursor->iCell = iSavedCell;
+ assert(p->op==RTREE_LE || p->op==RTREE_LT || p->op==RTREE_GE
+ || p->op==RTREE_GT || p->op==RTREE_EQ );
+ pCellData += 8 + p->iCoord*4;
+ RTREE_DECODE_COORD(eInt, pCellData, xN);
+ switch( p->op ){
+ case RTREE_LE: if( xN <= p->u.rValue ) return; break;
+ case RTREE_LT: if( xN < p->u.rValue ) return; break;
+ case RTREE_GE: if( xN >= p->u.rValue ) return; break;
+ case RTREE_GT: if( xN > p->u.rValue ) return; break;
+ default: if( xN == p->u.rValue ) return; break;
}
-
-descend_to_cell_out:
- *pEof = isEof;
- return rc;
+ *peWithin = NOT_WITHIN;
}
/*
@@ -143280,6 +145722,7 @@ static int nodeRowidIndex(
){
int ii;
int nCell = NCELL(pNode);
+ assert( nCell<200 );
for(ii=0; ii<nCell; ii++){
if( nodeGetRowid(pRtree, pNode, ii)==iRowid ){
*piIndex = ii;
@@ -143302,48 +145745,302 @@ static int nodeParentIndex(Rtree *pRtree, RtreeNode *pNode, int *piIndex){
return SQLITE_OK;
}
-/*
-** Rtree virtual table module xNext method.
+/*
+** Compare two search points. Return negative, zero, or positive if the first
+** is less than, equal to, or greater than the second.
+**
+** The rScore is the primary key. Smaller rScore values come first.
+** If the rScore is a tie, then use iLevel as the tie breaker with smaller
+** iLevel values coming first. In this way, if rScore is the same for all
+** SearchPoints, then iLevel becomes the deciding factor and the result
+** is a depth-first search, which is the desired default behavior.
*/
-static int rtreeNext(sqlite3_vtab_cursor *pVtabCursor){
- Rtree *pRtree = (Rtree *)(pVtabCursor->pVtab);
- RtreeCursor *pCsr = (RtreeCursor *)pVtabCursor;
- int rc = SQLITE_OK;
+static int rtreeSearchPointCompare(
+ const RtreeSearchPoint *pA,
+ const RtreeSearchPoint *pB
+){
+ if( pA->rScore<pB->rScore ) return -1;
+ if( pA->rScore>pB->rScore ) return +1;
+ if( pA->iLevel<pB->iLevel ) return -1;
+ if( pA->iLevel>pB->iLevel ) return +1;
+ return 0;
+}
- /* RtreeCursor.pNode must not be NULL. If is is NULL, then this cursor is
- ** already at EOF. It is against the rules to call the xNext() method of
- ** a cursor that has already reached EOF.
- */
- assert( pCsr->pNode );
-
- if( pCsr->iStrategy==1 ){
- /* This "scan" is a direct lookup by rowid. There is no next entry. */
- nodeRelease(pRtree, pCsr->pNode);
- pCsr->pNode = 0;
- }else{
- /* Move to the next entry that matches the configured constraints. */
- int iHeight = 0;
- while( pCsr->pNode ){
- RtreeNode *pNode = pCsr->pNode;
- int nCell = NCELL(pNode);
- for(pCsr->iCell++; pCsr->iCell<nCell; pCsr->iCell++){
- int isEof;
- rc = descendToCell(pRtree, pCsr, iHeight, &isEof);
- if( rc!=SQLITE_OK || !isEof ){
- return rc;
+/*
+** Interchange to search points in a cursor.
+*/
+static void rtreeSearchPointSwap(RtreeCursor *p, int i, int j){
+ RtreeSearchPoint t = p->aPoint[i];
+ assert( i<j );
+ p->aPoint[i] = p->aPoint[j];
+ p->aPoint[j] = t;
+ i++; j++;
+ if( i<RTREE_CACHE_SZ ){
+ if( j>=RTREE_CACHE_SZ ){
+ nodeRelease(RTREE_OF_CURSOR(p), p->aNode[i]);
+ p->aNode[i] = 0;
+ }else{
+ RtreeNode *pTemp = p->aNode[i];
+ p->aNode[i] = p->aNode[j];
+ p->aNode[j] = pTemp;
+ }
+ }
+}
+
+/*
+** Return the search point with the lowest current score.
+*/
+static RtreeSearchPoint *rtreeSearchPointFirst(RtreeCursor *pCur){
+ return pCur->bPoint ? &pCur->sPoint : pCur->nPoint ? pCur->aPoint : 0;
+}
+
+/*
+** Get the RtreeNode for the search point with the lowest score.
+*/
+static RtreeNode *rtreeNodeOfFirstSearchPoint(RtreeCursor *pCur, int *pRC){
+ sqlite3_int64 id;
+ int ii = 1 - pCur->bPoint;
+ assert( ii==0 || ii==1 );
+ assert( pCur->bPoint || pCur->nPoint );
+ if( pCur->aNode[ii]==0 ){
+ assert( pRC!=0 );
+ id = ii ? pCur->aPoint[0].id : pCur->sPoint.id;
+ *pRC = nodeAcquire(RTREE_OF_CURSOR(pCur), id, 0, &pCur->aNode[ii]);
+ }
+ return pCur->aNode[ii];
+}
+
+/*
+** Push a new element onto the priority queue
+*/
+static RtreeSearchPoint *rtreeEnqueue(
+ RtreeCursor *pCur, /* The cursor */
+ RtreeDValue rScore, /* Score for the new search point */
+ u8 iLevel /* Level for the new search point */
+){
+ int i, j;
+ RtreeSearchPoint *pNew;
+ if( pCur->nPoint>=pCur->nPointAlloc ){
+ int nNew = pCur->nPointAlloc*2 + 8;
+ pNew = sqlite3_realloc(pCur->aPoint, nNew*sizeof(pCur->aPoint[0]));
+ if( pNew==0 ) return 0;
+ pCur->aPoint = pNew;
+ pCur->nPointAlloc = nNew;
+ }
+ i = pCur->nPoint++;
+ pNew = pCur->aPoint + i;
+ pNew->rScore = rScore;
+ pNew->iLevel = iLevel;
+ assert( iLevel>=0 && iLevel<=RTREE_MAX_DEPTH );
+ while( i>0 ){
+ RtreeSearchPoint *pParent;
+ j = (i-1)/2;
+ pParent = pCur->aPoint + j;
+ if( rtreeSearchPointCompare(pNew, pParent)>=0 ) break;
+ rtreeSearchPointSwap(pCur, j, i);
+ i = j;
+ pNew = pParent;
+ }
+ return pNew;
+}
+
+/*
+** Allocate a new RtreeSearchPoint and return a pointer to it. Return
+** NULL if malloc fails.
+*/
+static RtreeSearchPoint *rtreeSearchPointNew(
+ RtreeCursor *pCur, /* The cursor */
+ RtreeDValue rScore, /* Score for the new search point */
+ u8 iLevel /* Level for the new search point */
+){
+ RtreeSearchPoint *pNew, *pFirst;
+ pFirst = rtreeSearchPointFirst(pCur);
+ pCur->anQueue[iLevel]++;
+ if( pFirst==0
+ || pFirst->rScore>rScore
+ || (pFirst->rScore==rScore && pFirst->iLevel>iLevel)
+ ){
+ if( pCur->bPoint ){
+ int ii;
+ pNew = rtreeEnqueue(pCur, rScore, iLevel);
+ if( pNew==0 ) return 0;
+ ii = (int)(pNew - pCur->aPoint) + 1;
+ if( ii<RTREE_CACHE_SZ ){
+ assert( pCur->aNode[ii]==0 );
+ pCur->aNode[ii] = pCur->aNode[0];
+ }else{
+ nodeRelease(RTREE_OF_CURSOR(pCur), pCur->aNode[0]);
+ }
+ pCur->aNode[0] = 0;
+ *pNew = pCur->sPoint;
+ }
+ pCur->sPoint.rScore = rScore;
+ pCur->sPoint.iLevel = iLevel;
+ pCur->bPoint = 1;
+ return &pCur->sPoint;
+ }else{
+ return rtreeEnqueue(pCur, rScore, iLevel);
+ }
+}
+
+#if 0
+/* Tracing routines for the RtreeSearchPoint queue */
+static void tracePoint(RtreeSearchPoint *p, int idx, RtreeCursor *pCur){
+ if( idx<0 ){ printf(" s"); }else{ printf("%2d", idx); }
+ printf(" %d.%05lld.%02d %g %d",
+ p->iLevel, p->id, p->iCell, p->rScore, p->eWithin
+ );
+ idx++;
+ if( idx<RTREE_CACHE_SZ ){
+ printf(" %p\n", pCur->aNode[idx]);
+ }else{
+ printf("\n");
+ }
+}
+static void traceQueue(RtreeCursor *pCur, const char *zPrefix){
+ int ii;
+ printf("=== %9s ", zPrefix);
+ if( pCur->bPoint ){
+ tracePoint(&pCur->sPoint, -1, pCur);
+ }
+ for(ii=0; ii<pCur->nPoint; ii++){
+ if( ii>0 || pCur->bPoint ) printf(" ");
+ tracePoint(&pCur->aPoint[ii], ii, pCur);
+ }
+}
+# define RTREE_QUEUE_TRACE(A,B) traceQueue(A,B)
+#else
+# define RTREE_QUEUE_TRACE(A,B) /* no-op */
+#endif
+
+/* Remove the search point with the lowest current score.
+*/
+static void rtreeSearchPointPop(RtreeCursor *p){
+ int i, j, k, n;
+ i = 1 - p->bPoint;
+ assert( i==0 || i==1 );
+ if( p->aNode[i] ){
+ nodeRelease(RTREE_OF_CURSOR(p), p->aNode[i]);
+ p->aNode[i] = 0;
+ }
+ if( p->bPoint ){
+ p->anQueue[p->sPoint.iLevel]--;
+ p->bPoint = 0;
+ }else if( p->nPoint ){
+ p->anQueue[p->aPoint[0].iLevel]--;
+ n = --p->nPoint;
+ p->aPoint[0] = p->aPoint[n];
+ if( n<RTREE_CACHE_SZ-1 ){
+ p->aNode[1] = p->aNode[n+1];
+ p->aNode[n+1] = 0;
+ }
+ i = 0;
+ while( (j = i*2+1)<n ){
+ k = j+1;
+ if( k<n && rtreeSearchPointCompare(&p->aPoint[k], &p->aPoint[j])<0 ){
+ if( rtreeSearchPointCompare(&p->aPoint[k], &p->aPoint[i])<0 ){
+ rtreeSearchPointSwap(p, i, k);
+ i = k;
+ }else{
+ break;
+ }
+ }else{
+ if( rtreeSearchPointCompare(&p->aPoint[j], &p->aPoint[i])<0 ){
+ rtreeSearchPointSwap(p, i, j);
+ i = j;
+ }else{
+ break;
}
}
- pCsr->pNode = pNode->pParent;
- rc = nodeParentIndex(pRtree, pNode, &pCsr->iCell);
- if( rc!=SQLITE_OK ){
- return rc;
+ }
+ }
+}
+
+
+/*
+** Continue the search on cursor pCur until the front of the queue
+** contains an entry suitable for returning as a result-set row,
+** or until the RtreeSearchPoint queue is empty, indicating that the
+** query has completed.
+*/
+static int rtreeStepToLeaf(RtreeCursor *pCur){
+ RtreeSearchPoint *p;
+ Rtree *pRtree = RTREE_OF_CURSOR(pCur);
+ RtreeNode *pNode;
+ int eWithin;
+ int rc = SQLITE_OK;
+ int nCell;
+ int nConstraint = pCur->nConstraint;
+ int ii;
+ int eInt;
+ RtreeSearchPoint x;
+
+ eInt = pRtree->eCoordType==RTREE_COORD_INT32;
+ while( (p = rtreeSearchPointFirst(pCur))!=0 && p->iLevel>0 ){
+ pNode = rtreeNodeOfFirstSearchPoint(pCur, &rc);
+ if( rc ) return rc;
+ nCell = NCELL(pNode);
+ assert( nCell<200 );
+ while( p->iCell<nCell ){
+ sqlite3_rtree_dbl rScore = (sqlite3_rtree_dbl)-1;
+ u8 *pCellData = pNode->zData + (4+pRtree->nBytesPerCell*p->iCell);
+ eWithin = FULLY_WITHIN;
+ for(ii=0; ii<nConstraint; ii++){
+ RtreeConstraint *pConstraint = pCur->aConstraint + ii;
+ if( pConstraint->op>=RTREE_MATCH ){
+ rc = rtreeCallbackConstraint(pConstraint, eInt, pCellData, p,
+ &rScore, &eWithin);
+ if( rc ) return rc;
+ }else if( p->iLevel==1 ){
+ rtreeLeafConstraint(pConstraint, eInt, pCellData, &eWithin);
+ }else{
+ rtreeNonleafConstraint(pConstraint, eInt, pCellData, &eWithin);
+ }
+ if( eWithin==NOT_WITHIN ) break;
}
- nodeReference(pCsr->pNode);
- nodeRelease(pRtree, pNode);
- iHeight++;
+ p->iCell++;
+ if( eWithin==NOT_WITHIN ) continue;
+ x.iLevel = p->iLevel - 1;
+ if( x.iLevel ){
+ x.id = readInt64(pCellData);
+ x.iCell = 0;
+ }else{
+ x.id = p->id;
+ x.iCell = p->iCell - 1;
+ }
+ if( p->iCell>=nCell ){
+ RTREE_QUEUE_TRACE(pCur, "POP-S:");
+ rtreeSearchPointPop(pCur);
+ }
+ if( rScore<RTREE_ZERO ) rScore = RTREE_ZERO;
+ p = rtreeSearchPointNew(pCur, rScore, x.iLevel);
+ if( p==0 ) return SQLITE_NOMEM;
+ p->eWithin = eWithin;
+ p->id = x.id;
+ p->iCell = x.iCell;
+ RTREE_QUEUE_TRACE(pCur, "PUSH-S:");
+ break;
+ }
+ if( p->iCell>=nCell ){
+ RTREE_QUEUE_TRACE(pCur, "POP-Se:");
+ rtreeSearchPointPop(pCur);
}
}
+ pCur->atEOF = p==0;
+ return SQLITE_OK;
+}
+
+/*
+** Rtree virtual table module xNext method.
+*/
+static int rtreeNext(sqlite3_vtab_cursor *pVtabCursor){
+ RtreeCursor *pCsr = (RtreeCursor *)pVtabCursor;
+ int rc = SQLITE_OK;
+ /* Move to the next entry that matches the configured constraints. */
+ RTREE_QUEUE_TRACE(pCsr, "POP-Nx:");
+ rtreeSearchPointPop(pCsr);
+ rc = rtreeStepToLeaf(pCsr);
return rc;
}
@@ -143351,13 +146048,14 @@ static int rtreeNext(sqlite3_vtab_cursor *pVtabCursor){
** Rtree virtual table module xRowid method.
*/
static int rtreeRowid(sqlite3_vtab_cursor *pVtabCursor, sqlite_int64 *pRowid){
- Rtree *pRtree = (Rtree *)pVtabCursor->pVtab;
RtreeCursor *pCsr = (RtreeCursor *)pVtabCursor;
-
- assert(pCsr->pNode);
- *pRowid = nodeGetRowid(pRtree, pCsr->pNode, pCsr->iCell);
-
- return SQLITE_OK;
+ RtreeSearchPoint *p = rtreeSearchPointFirst(pCsr);
+ int rc = SQLITE_OK;
+ RtreeNode *pNode = rtreeNodeOfFirstSearchPoint(pCsr, &rc);
+ if( rc==SQLITE_OK && p ){
+ *pRowid = nodeGetRowid(RTREE_OF_CURSOR(pCsr), pNode, p->iCell);
+ }
+ return rc;
}
/*
@@ -143366,13 +146064,18 @@ static int rtreeRowid(sqlite3_vtab_cursor *pVtabCursor, sqlite_int64 *pRowid){
static int rtreeColumn(sqlite3_vtab_cursor *cur, sqlite3_context *ctx, int i){
Rtree *pRtree = (Rtree *)cur->pVtab;
RtreeCursor *pCsr = (RtreeCursor *)cur;
+ RtreeSearchPoint *p = rtreeSearchPointFirst(pCsr);
+ RtreeCoord c;
+ int rc = SQLITE_OK;
+ RtreeNode *pNode = rtreeNodeOfFirstSearchPoint(pCsr, &rc);
+ if( rc ) return rc;
+ if( p==0 ) return SQLITE_OK;
if( i==0 ){
- i64 iRowid = nodeGetRowid(pRtree, pCsr->pNode, pCsr->iCell);
- sqlite3_result_int64(ctx, iRowid);
+ sqlite3_result_int64(ctx, nodeGetRowid(pRtree, pNode, p->iCell));
}else{
- RtreeCoord c;
- nodeGetCoord(pRtree, pCsr->pNode, pCsr->iCell, i-1, &c);
+ if( rc ) return rc;
+ nodeGetCoord(pRtree, pNode, p->iCell, i-1, &c);
#ifndef SQLITE_RTREE_INT_ONLY
if( pRtree->eCoordType==RTREE_COORD_REAL32 ){
sqlite3_result_double(ctx, c.f);
@@ -143383,7 +146086,6 @@ static int rtreeColumn(sqlite3_vtab_cursor *cur, sqlite3_context *ctx, int i){
sqlite3_result_int(ctx, c.i);
}
}
-
return SQLITE_OK;
}
@@ -143394,12 +146096,18 @@ static int rtreeColumn(sqlite3_vtab_cursor *cur, sqlite3_context *ctx, int i){
** *ppLeaf to 0 and return SQLITE_OK. If an error occurs, set *ppLeaf
** to zero and return an SQLite error code.
*/
-static int findLeafNode(Rtree *pRtree, i64 iRowid, RtreeNode **ppLeaf){
+static int findLeafNode(
+ Rtree *pRtree, /* RTree to search */
+ i64 iRowid, /* The rowid searching for */
+ RtreeNode **ppLeaf, /* Write the node here */
+ sqlite3_int64 *piNode /* Write the node-id here */
+){
int rc;
*ppLeaf = 0;
sqlite3_bind_int64(pRtree->pReadRowid, 1, iRowid);
if( sqlite3_step(pRtree->pReadRowid)==SQLITE_ROW ){
i64 iNode = sqlite3_column_int64(pRtree->pReadRowid, 0);
+ if( piNode ) *piNode = iNode;
rc = nodeAcquire(pRtree, iNode, 0, ppLeaf);
sqlite3_reset(pRtree->pReadRowid);
}else{
@@ -143415,9 +146123,10 @@ static int findLeafNode(Rtree *pRtree, i64 iRowid, RtreeNode **ppLeaf){
** operator.
*/
static int deserializeGeometry(sqlite3_value *pValue, RtreeConstraint *pCons){
- RtreeMatchArg *p;
- sqlite3_rtree_geometry *pGeom;
- int nBlob;
+ RtreeMatchArg *pBlob; /* BLOB returned by geometry function */
+ sqlite3_rtree_query_info *pInfo; /* Callback information */
+ int nBlob; /* Size of the geometry function blob */
+ int nExpected; /* Expected size of the BLOB */
/* Check that value is actually a blob. */
if( sqlite3_value_type(pValue)!=SQLITE_BLOB ) return SQLITE_ERROR;
@@ -143430,27 +146139,29 @@ static int deserializeGeometry(sqlite3_value *pValue, RtreeConstraint *pCons){
return SQLITE_ERROR;
}
- pGeom = (sqlite3_rtree_geometry *)sqlite3_malloc(
- sizeof(sqlite3_rtree_geometry) + nBlob
- );
- if( !pGeom ) return SQLITE_NOMEM;
- memset(pGeom, 0, sizeof(sqlite3_rtree_geometry));
- p = (RtreeMatchArg *)&pGeom[1];
+ pInfo = (sqlite3_rtree_query_info*)sqlite3_malloc( sizeof(*pInfo)+nBlob );
+ if( !pInfo ) return SQLITE_NOMEM;
+ memset(pInfo, 0, sizeof(*pInfo));
+ pBlob = (RtreeMatchArg*)&pInfo[1];
- memcpy(p, sqlite3_value_blob(pValue), nBlob);
- if( p->magic!=RTREE_GEOMETRY_MAGIC
- || nBlob!=(int)(sizeof(RtreeMatchArg) + (p->nParam-1)*sizeof(RtreeDValue))
- ){
- sqlite3_free(pGeom);
+ memcpy(pBlob, sqlite3_value_blob(pValue), nBlob);
+ nExpected = (int)(sizeof(RtreeMatchArg) +
+ (pBlob->nParam-1)*sizeof(RtreeDValue));
+ if( pBlob->magic!=RTREE_GEOMETRY_MAGIC || nBlob!=nExpected ){
+ sqlite3_free(pInfo);
return SQLITE_ERROR;
}
+ pInfo->pContext = pBlob->cb.pContext;
+ pInfo->nParam = pBlob->nParam;
+ pInfo->aParam = pBlob->aParam;
- pGeom->pContext = p->pContext;
- pGeom->nParam = p->nParam;
- pGeom->aParam = p->aParam;
-
- pCons->xGeom = p->xGeom;
- pCons->pGeom = pGeom;
+ if( pBlob->cb.xGeom ){
+ pCons->u.xGeom = pBlob->cb.xGeom;
+ }else{
+ pCons->op = RTREE_QUERY;
+ pCons->u.xQueryFunc = pBlob->cb.xQueryFunc;
+ }
+ pCons->pInfo = pInfo;
return SQLITE_OK;
}
@@ -143464,44 +146175,59 @@ static int rtreeFilter(
){
Rtree *pRtree = (Rtree *)pVtabCursor->pVtab;
RtreeCursor *pCsr = (RtreeCursor *)pVtabCursor;
-
RtreeNode *pRoot = 0;
int ii;
int rc = SQLITE_OK;
+ int iCell = 0;
rtreeReference(pRtree);
+ /* Reset the cursor to the same state as rtreeOpen() leaves it in. */
freeCursorConstraints(pCsr);
- pCsr->iStrategy = idxNum;
+ sqlite3_free(pCsr->aPoint);
+ memset(pCsr, 0, sizeof(RtreeCursor));
+ pCsr->base.pVtab = (sqlite3_vtab*)pRtree;
+ pCsr->iStrategy = idxNum;
if( idxNum==1 ){
/* Special case - lookup by rowid. */
RtreeNode *pLeaf; /* Leaf on which the required cell resides */
+ RtreeSearchPoint *p; /* Search point for the the leaf */
i64 iRowid = sqlite3_value_int64(argv[0]);
- rc = findLeafNode(pRtree, iRowid, &pLeaf);
- pCsr->pNode = pLeaf;
- if( pLeaf ){
- assert( rc==SQLITE_OK );
- rc = nodeRowidIndex(pRtree, pLeaf, iRowid, &pCsr->iCell);
+ i64 iNode = 0;
+ rc = findLeafNode(pRtree, iRowid, &pLeaf, &iNode);
+ if( rc==SQLITE_OK && pLeaf!=0 ){
+ p = rtreeSearchPointNew(pCsr, RTREE_ZERO, 0);
+ assert( p!=0 ); /* Always returns pCsr->sPoint */
+ pCsr->aNode[0] = pLeaf;
+ p->id = iNode;
+ p->eWithin = PARTLY_WITHIN;
+ rc = nodeRowidIndex(pRtree, pLeaf, iRowid, &iCell);
+ p->iCell = iCell;
+ RTREE_QUEUE_TRACE(pCsr, "PUSH-F1:");
+ }else{
+ pCsr->atEOF = 1;
}
}else{
/* Normal case - r-tree scan. Set up the RtreeCursor.aConstraint array
** with the configured constraints.
*/
- if( argc>0 ){
+ rc = nodeAcquire(pRtree, 1, 0, &pRoot);
+ if( rc==SQLITE_OK && argc>0 ){
pCsr->aConstraint = sqlite3_malloc(sizeof(RtreeConstraint)*argc);
pCsr->nConstraint = argc;
if( !pCsr->aConstraint ){
rc = SQLITE_NOMEM;
}else{
memset(pCsr->aConstraint, 0, sizeof(RtreeConstraint)*argc);
+ memset(pCsr->anQueue, 0, sizeof(u32)*(pRtree->iDepth + 1));
assert( (idxStr==0 && argc==0)
|| (idxStr && (int)strlen(idxStr)==argc*2) );
for(ii=0; ii<argc; ii++){
RtreeConstraint *p = &pCsr->aConstraint[ii];
p->op = idxStr[ii*2];
- p->iCoord = idxStr[ii*2+1]-'a';
- if( p->op==RTREE_MATCH ){
+ p->iCoord = idxStr[ii*2+1]-'0';
+ if( p->op>=RTREE_MATCH ){
/* A MATCH operator. The right-hand-side must be a blob that
** can be cast into an RtreeMatchArg object. One created using
** an sqlite3_rtree_geometry_callback() SQL user function.
@@ -143510,41 +146236,35 @@ static int rtreeFilter(
if( rc!=SQLITE_OK ){
break;
}
+ p->pInfo->nCoord = pRtree->nDim*2;
+ p->pInfo->anQueue = pCsr->anQueue;
+ p->pInfo->mxLevel = pRtree->iDepth + 1;
}else{
#ifdef SQLITE_RTREE_INT_ONLY
- p->rValue = sqlite3_value_int64(argv[ii]);
+ p->u.rValue = sqlite3_value_int64(argv[ii]);
#else
- p->rValue = sqlite3_value_double(argv[ii]);
+ p->u.rValue = sqlite3_value_double(argv[ii]);
#endif
}
}
}
}
-
if( rc==SQLITE_OK ){
- pCsr->pNode = 0;
- rc = nodeAcquire(pRtree, 1, 0, &pRoot);
- }
- if( rc==SQLITE_OK ){
- int isEof = 1;
- int nCell = NCELL(pRoot);
- pCsr->pNode = pRoot;
- for(pCsr->iCell=0; rc==SQLITE_OK && pCsr->iCell<nCell; pCsr->iCell++){
- assert( pCsr->pNode==pRoot );
- rc = descendToCell(pRtree, pCsr, pRtree->iDepth, &isEof);
- if( !isEof ){
- break;
- }
- }
- if( rc==SQLITE_OK && isEof ){
- assert( pCsr->pNode==pRoot );
- nodeRelease(pRtree, pRoot);
- pCsr->pNode = 0;
- }
- assert( rc!=SQLITE_OK || !pCsr->pNode || pCsr->iCell<NCELL(pCsr->pNode) );
+ RtreeSearchPoint *pNew;
+ pNew = rtreeSearchPointNew(pCsr, RTREE_ZERO, pRtree->iDepth+1);
+ if( pNew==0 ) return SQLITE_NOMEM;
+ pNew->id = 1;
+ pNew->iCell = 0;
+ pNew->eWithin = PARTLY_WITHIN;
+ assert( pCsr->bPoint==1 );
+ pCsr->aNode[0] = pRoot;
+ pRoot = 0;
+ RTREE_QUEUE_TRACE(pCsr, "PUSH-Fm:");
+ rc = rtreeStepToLeaf(pCsr);
}
}
+ nodeRelease(pRtree, pRoot);
rtreeRelease(pRtree);
return rc;
}
@@ -143646,7 +146366,7 @@ static int rtreeBestIndex(sqlite3_vtab *tab, sqlite3_index_info *pIdxInfo){
break;
}
zIdxStr[iIdx++] = op;
- zIdxStr[iIdx++] = p->iColumn - 1 + 'a';
+ zIdxStr[iIdx++] = p->iColumn - 1 + '0';
pIdxInfo->aConstraintUsage[ii].argvIndex = (iIdx/2);
pIdxInfo->aConstraintUsage[ii].omit = 1;
}
@@ -143739,62 +146459,32 @@ static RtreeDValue cellGrowth(Rtree *pRtree, RtreeCell *p, RtreeCell *pCell){
return (cellArea(pRtree, &cell)-area);
}
-#if VARIANT_RSTARTREE_CHOOSESUBTREE || VARIANT_RSTARTREE_SPLIT
static RtreeDValue cellOverlap(
Rtree *pRtree,
RtreeCell *p,
RtreeCell *aCell,
- int nCell,
- int iExclude
+ int nCell
){
int ii;
- RtreeDValue overlap = 0.0;
+ RtreeDValue overlap = RTREE_ZERO;
for(ii=0; ii<nCell; ii++){
-#if VARIANT_RSTARTREE_CHOOSESUBTREE
- if( ii!=iExclude )
-#else
- assert( iExclude==-1 );
- UNUSED_PARAMETER(iExclude);
-#endif
- {
- int jj;
- RtreeDValue o = (RtreeDValue)1;
- for(jj=0; jj<(pRtree->nDim*2); jj+=2){
- RtreeDValue x1, x2;
-
- x1 = MAX(DCOORD(p->aCoord[jj]), DCOORD(aCell[ii].aCoord[jj]));
- x2 = MIN(DCOORD(p->aCoord[jj+1]), DCOORD(aCell[ii].aCoord[jj+1]));
-
- if( x2<x1 ){
- o = 0.0;
- break;
- }else{
- o = o * (x2-x1);
- }
+ int jj;
+ RtreeDValue o = (RtreeDValue)1;
+ for(jj=0; jj<(pRtree->nDim*2); jj+=2){
+ RtreeDValue x1, x2;
+ x1 = MAX(DCOORD(p->aCoord[jj]), DCOORD(aCell[ii].aCoord[jj]));
+ x2 = MIN(DCOORD(p->aCoord[jj+1]), DCOORD(aCell[ii].aCoord[jj+1]));
+ if( x2<x1 ){
+ o = (RtreeDValue)0;
+ break;
+ }else{
+ o = o * (x2-x1);
}
- overlap += o;
}
+ overlap += o;
}
return overlap;
}
-#endif
-
-#if VARIANT_RSTARTREE_CHOOSESUBTREE
-static RtreeDValue cellOverlapEnlargement(
- Rtree *pRtree,
- RtreeCell *p,
- RtreeCell *pInsert,
- RtreeCell *aCell,
- int nCell,
- int iExclude
-){
- RtreeDValue before, after;
- before = cellOverlap(pRtree, p, aCell, nCell, iExclude);
- cellUnion(pRtree, p, pInsert);
- after = cellOverlap(pRtree, p, aCell, nCell, iExclude);
- return (after-before);
-}
-#endif
/*
@@ -143816,12 +146506,8 @@ static int ChooseLeaf(
int iCell;
sqlite3_int64 iBest = 0;
- RtreeDValue fMinGrowth = 0.0;
- RtreeDValue fMinArea = 0.0;
-#if VARIANT_RSTARTREE_CHOOSESUBTREE
- RtreeDValue fMinOverlap = 0.0;
- RtreeDValue overlap;
-#endif
+ RtreeDValue fMinGrowth = RTREE_ZERO;
+ RtreeDValue fMinArea = RTREE_ZERO;
int nCell = NCELL(pNode);
RtreeCell cell;
@@ -143829,22 +146515,6 @@ static int ChooseLeaf(
RtreeCell *aCell = 0;
-#if VARIANT_RSTARTREE_CHOOSESUBTREE
- if( ii==(pRtree->iDepth-1) ){
- int jj;
- aCell = sqlite3_malloc(sizeof(RtreeCell)*nCell);
- if( !aCell ){
- rc = SQLITE_NOMEM;
- nodeRelease(pRtree, pNode);
- pNode = 0;
- continue;
- }
- for(jj=0; jj<nCell; jj++){
- nodeGetCell(pRtree, pNode, jj, &aCell[jj]);
- }
- }
-#endif
-
/* Select the child node which will be enlarged the least if pCell
** is inserted into it. Resolve ties by choosing the entry with
** the smallest area.
@@ -143856,26 +146526,9 @@ static int ChooseLeaf(
nodeGetCell(pRtree, pNode, iCell, &cell);
growth = cellGrowth(pRtree, &cell, pCell);
area = cellArea(pRtree, &cell);
-
-#if VARIANT_RSTARTREE_CHOOSESUBTREE
- if( ii==(pRtree->iDepth-1) ){
- overlap = cellOverlapEnlargement(pRtree,&cell,pCell,aCell,nCell,iCell);
- }else{
- overlap = 0.0;
- }
- if( (iCell==0)
- || (overlap<fMinOverlap)
- || (overlap==fMinOverlap && growth<fMinGrowth)
- || (overlap==fMinOverlap && growth==fMinGrowth && area<fMinArea)
- ){
- bBest = 1;
- fMinOverlap = overlap;
- }
-#else
if( iCell==0||growth<fMinGrowth||(growth==fMinGrowth && area<fMinArea) ){
bBest = 1;
}
-#endif
if( bBest ){
fMinGrowth = growth;
fMinArea = area;
@@ -143946,155 +146599,6 @@ static int parentWrite(Rtree *pRtree, sqlite3_int64 iNode, sqlite3_int64 iPar){
static int rtreeInsertCell(Rtree *, RtreeNode *, RtreeCell *, int);
-#if VARIANT_GUTTMAN_LINEAR_SPLIT
-/*
-** Implementation of the linear variant of the PickNext() function from
-** Guttman[84].
-*/
-static RtreeCell *LinearPickNext(
- Rtree *pRtree,
- RtreeCell *aCell,
- int nCell,
- RtreeCell *pLeftBox,
- RtreeCell *pRightBox,
- int *aiUsed
-){
- int ii;
- for(ii=0; aiUsed[ii]; ii++);
- aiUsed[ii] = 1;
- return &aCell[ii];
-}
-
-/*
-** Implementation of the linear variant of the PickSeeds() function from
-** Guttman[84].
-*/
-static void LinearPickSeeds(
- Rtree *pRtree,
- RtreeCell *aCell,
- int nCell,
- int *piLeftSeed,
- int *piRightSeed
-){
- int i;
- int iLeftSeed = 0;
- int iRightSeed = 1;
- RtreeDValue maxNormalInnerWidth = (RtreeDValue)0;
-
- /* Pick two "seed" cells from the array of cells. The algorithm used
- ** here is the LinearPickSeeds algorithm from Gutman[1984]. The
- ** indices of the two seed cells in the array are stored in local
- ** variables iLeftSeek and iRightSeed.
- */
- for(i=0; i<pRtree->nDim; i++){
- RtreeDValue x1 = DCOORD(aCell[0].aCoord[i*2]);
- RtreeDValue x2 = DCOORD(aCell[0].aCoord[i*2+1]);
- RtreeDValue x3 = x1;
- RtreeDValue x4 = x2;
- int jj;
-
- int iCellLeft = 0;
- int iCellRight = 0;
-
- for(jj=1; jj<nCell; jj++){
- RtreeDValue left = DCOORD(aCell[jj].aCoord[i*2]);
- RtreeDValue right = DCOORD(aCell[jj].aCoord[i*2+1]);
-
- if( left<x1 ) x1 = left;
- if( right>x4 ) x4 = right;
- if( left>x3 ){
- x3 = left;
- iCellRight = jj;
- }
- if( right<x2 ){
- x2 = right;
- iCellLeft = jj;
- }
- }
-
- if( x4!=x1 ){
- RtreeDValue normalwidth = (x3 - x2) / (x4 - x1);
- if( normalwidth>maxNormalInnerWidth ){
- iLeftSeed = iCellLeft;
- iRightSeed = iCellRight;
- }
- }
- }
-
- *piLeftSeed = iLeftSeed;
- *piRightSeed = iRightSeed;
-}
-#endif /* VARIANT_GUTTMAN_LINEAR_SPLIT */
-
-#if VARIANT_GUTTMAN_QUADRATIC_SPLIT
-/*
-** Implementation of the quadratic variant of the PickNext() function from
-** Guttman[84].
-*/
-static RtreeCell *QuadraticPickNext(
- Rtree *pRtree,
- RtreeCell *aCell,
- int nCell,
- RtreeCell *pLeftBox,
- RtreeCell *pRightBox,
- int *aiUsed
-){
- #define FABS(a) ((a)<0.0?-1.0*(a):(a))
-
- int iSelect = -1;
- RtreeDValue fDiff;
- int ii;
- for(ii=0; ii<nCell; ii++){
- if( aiUsed[ii]==0 ){
- RtreeDValue left = cellGrowth(pRtree, pLeftBox, &aCell[ii]);
- RtreeDValue right = cellGrowth(pRtree, pLeftBox, &aCell[ii]);
- RtreeDValue diff = FABS(right-left);
- if( iSelect<0 || diff>fDiff ){
- fDiff = diff;
- iSelect = ii;
- }
- }
- }
- aiUsed[iSelect] = 1;
- return &aCell[iSelect];
-}
-
-/*
-** Implementation of the quadratic variant of the PickSeeds() function from
-** Guttman[84].
-*/
-static void QuadraticPickSeeds(
- Rtree *pRtree,
- RtreeCell *aCell,
- int nCell,
- int *piLeftSeed,
- int *piRightSeed
-){
- int ii;
- int jj;
-
- int iLeftSeed = 0;
- int iRightSeed = 1;
- RtreeDValue fWaste = 0.0;
-
- for(ii=0; ii<nCell; ii++){
- for(jj=ii+1; jj<nCell; jj++){
- RtreeDValue right = cellArea(pRtree, &aCell[jj]);
- RtreeDValue growth = cellGrowth(pRtree, &aCell[ii], &aCell[jj]);
- RtreeDValue waste = growth - right;
-
- if( waste>fWaste ){
- iLeftSeed = ii;
- iRightSeed = jj;
- fWaste = waste;
- }
- }
- }
-
- *piLeftSeed = iLeftSeed;
- *piRightSeed = iRightSeed;
-}
-#endif /* VARIANT_GUTTMAN_QUADRATIC_SPLIT */
/*
** Arguments aIdx, aDistance and aSpare all point to arrays of size
@@ -144235,7 +146739,6 @@ static void SortByDimension(
}
}
-#if VARIANT_RSTARTREE_SPLIT
/*
** Implementation of the R*-tree variant of SplitNode from Beckman[1990].
*/
@@ -144254,7 +146757,7 @@ static int splitNodeStartree(
int iBestDim = 0;
int iBestSplit = 0;
- RtreeDValue fBestMargin = 0.0;
+ RtreeDValue fBestMargin = RTREE_ZERO;
int nByte = (pRtree->nDim+1)*(sizeof(int*)+nCell*sizeof(int));
@@ -144275,9 +146778,9 @@ static int splitNodeStartree(
}
for(ii=0; ii<pRtree->nDim; ii++){
- RtreeDValue margin = 0.0;
- RtreeDValue fBestOverlap = 0.0;
- RtreeDValue fBestArea = 0.0;
+ RtreeDValue margin = RTREE_ZERO;
+ RtreeDValue fBestOverlap = RTREE_ZERO;
+ RtreeDValue fBestArea = RTREE_ZERO;
int iBestLeft = 0;
int nLeft;
@@ -144303,7 +146806,7 @@ static int splitNodeStartree(
}
margin += cellMargin(pRtree, &left);
margin += cellMargin(pRtree, &right);
- overlap = cellOverlap(pRtree, &left, &right, 1, -1);
+ overlap = cellOverlap(pRtree, &left, &right, 1);
area = cellArea(pRtree, &left) + cellArea(pRtree, &right);
if( (nLeft==RTREE_MINCELLS(pRtree))
|| (overlap<fBestOverlap)
@@ -144335,63 +146838,7 @@ static int splitNodeStartree(
sqlite3_free(aaSorted);
return SQLITE_OK;
}
-#endif
-
-#if VARIANT_GUTTMAN_SPLIT
-/*
-** Implementation of the regular R-tree SplitNode from Guttman[1984].
-*/
-static int splitNodeGuttman(
- Rtree *pRtree,
- RtreeCell *aCell,
- int nCell,
- RtreeNode *pLeft,
- RtreeNode *pRight,
- RtreeCell *pBboxLeft,
- RtreeCell *pBboxRight
-){
- int iLeftSeed = 0;
- int iRightSeed = 1;
- int *aiUsed;
- int i;
-
- aiUsed = sqlite3_malloc(sizeof(int)*nCell);
- if( !aiUsed ){
- return SQLITE_NOMEM;
- }
- memset(aiUsed, 0, sizeof(int)*nCell);
-
- PickSeeds(pRtree, aCell, nCell, &iLeftSeed, &iRightSeed);
-
- memcpy(pBboxLeft, &aCell[iLeftSeed], sizeof(RtreeCell));
- memcpy(pBboxRight, &aCell[iRightSeed], sizeof(RtreeCell));
- nodeInsertCell(pRtree, pLeft, &aCell[iLeftSeed]);
- nodeInsertCell(pRtree, pRight, &aCell[iRightSeed]);
- aiUsed[iLeftSeed] = 1;
- aiUsed[iRightSeed] = 1;
-
- for(i=nCell-2; i>0; i--){
- RtreeCell *pNext;
- pNext = PickNext(pRtree, aCell, nCell, pBboxLeft, pBboxRight, aiUsed);
- RtreeDValue diff =
- cellGrowth(pRtree, pBboxLeft, pNext) -
- cellGrowth(pRtree, pBboxRight, pNext)
- ;
- if( (RTREE_MINCELLS(pRtree)-NCELL(pRight)==i)
- || (diff>0.0 && (RTREE_MINCELLS(pRtree)-NCELL(pLeft)!=i))
- ){
- nodeInsertCell(pRtree, pRight, pNext);
- cellUnion(pRtree, pBboxRight, pNext);
- }else{
- nodeInsertCell(pRtree, pLeft, pNext);
- cellUnion(pRtree, pBboxLeft, pNext);
- }
- }
- sqlite3_free(aiUsed);
- return SQLITE_OK;
-}
-#endif
static int updateMapping(
Rtree *pRtree,
@@ -144469,7 +146916,8 @@ static int SplitNode(
memset(pLeft->zData, 0, pRtree->iNodeSize);
memset(pRight->zData, 0, pRtree->iNodeSize);
- rc = AssignCells(pRtree, aCell, nCell, pLeft, pRight, &leftbbox, &rightbbox);
+ rc = splitNodeStartree(pRtree, aCell, nCell, pLeft, pRight,
+ &leftbbox, &rightbbox);
if( rc!=SQLITE_OK ){
goto splitnode_out;
}
@@ -144752,7 +147200,7 @@ static int Reinsert(
}
for(ii=0; ii<nCell; ii++){
- aDistance[ii] = 0.0;
+ aDistance[ii] = RTREE_ZERO;
for(iDim=0; iDim<pRtree->nDim; iDim++){
RtreeDValue coord = (DCOORD(aCell[ii].aCoord[iDim*2+1]) -
DCOORD(aCell[ii].aCoord[iDim*2]));
@@ -144818,16 +147266,12 @@ static int rtreeInsertCell(
}
}
if( nodeInsertCell(pRtree, pNode, pCell) ){
-#if VARIANT_RSTARTREE_REINSERT
if( iHeight<=pRtree->iReinsertHeight || pNode->iNode==1){
rc = SplitNode(pRtree, pNode, pCell, iHeight);
}else{
pRtree->iReinsertHeight = iHeight;
rc = Reinsert(pRtree, pNode, pCell, iHeight);
}
-#else
- rc = SplitNode(pRtree, pNode, pCell, iHeight);
-#endif
}else{
rc = AdjustTree(pRtree, pNode, pCell);
if( rc==SQLITE_OK ){
@@ -144897,7 +147341,7 @@ static int rtreeDeleteRowid(Rtree *pRtree, sqlite3_int64 iDelete){
** about to be deleted.
*/
if( rc==SQLITE_OK ){
- rc = findLeafNode(pRtree, iDelete, &pLeaf);
+ rc = findLeafNode(pRtree, iDelete, &pLeaf, 0);
}
/* Delete the cell in question from the leaf node. */
@@ -145142,26 +147586,32 @@ static int rtreeRename(sqlite3_vtab *pVtab, const char *zNewName){
** on sqlite_stat1 data. Otherwise, use RTREE_DEFAULT_ROWEST.
*/
static int rtreeQueryStat1(sqlite3 *db, Rtree *pRtree){
- const char *zSql = "SELECT stat FROM sqlite_stat1 WHERE tbl= ? || '_rowid'";
+ const char *zFmt = "SELECT stat FROM %Q.sqlite_stat1 WHERE tbl = '%q_rowid'";
+ char *zSql;
sqlite3_stmt *p;
int rc;
i64 nRow = 0;
- rc = sqlite3_prepare_v2(db, zSql, -1, &p, 0);
- if( rc==SQLITE_OK ){
- sqlite3_bind_text(p, 1, pRtree->zName, -1, SQLITE_STATIC);
- if( sqlite3_step(p)==SQLITE_ROW ) nRow = sqlite3_column_int64(p, 0);
- rc = sqlite3_finalize(p);
- }else if( rc!=SQLITE_NOMEM ){
- rc = SQLITE_OK;
- }
+ zSql = sqlite3_mprintf(zFmt, pRtree->zDb, pRtree->zName);
+ if( zSql==0 ){
+ rc = SQLITE_NOMEM;
+ }else{
+ rc = sqlite3_prepare_v2(db, zSql, -1, &p, 0);
+ if( rc==SQLITE_OK ){
+ if( sqlite3_step(p)==SQLITE_ROW ) nRow = sqlite3_column_int64(p, 0);
+ rc = sqlite3_finalize(p);
+ }else if( rc!=SQLITE_NOMEM ){
+ rc = SQLITE_OK;
+ }
- if( rc==SQLITE_OK ){
- if( nRow==0 ){
- pRtree->nRowEst = RTREE_DEFAULT_ROWEST;
- }else{
- pRtree->nRowEst = MAX(nRow, RTREE_MIN_ROWEST);
+ if( rc==SQLITE_OK ){
+ if( nRow==0 ){
+ pRtree->nRowEst = RTREE_DEFAULT_ROWEST;
+ }else{
+ pRtree->nRowEst = MAX(nRow, RTREE_MIN_ROWEST);
+ }
}
+ sqlite3_free(zSql);
}
return rc;
@@ -145228,7 +147678,8 @@ static int rtreeSqlInit(
char *zCreate = sqlite3_mprintf(
"CREATE TABLE \"%w\".\"%w_node\"(nodeno INTEGER PRIMARY KEY, data BLOB);"
"CREATE TABLE \"%w\".\"%w_rowid\"(rowid INTEGER PRIMARY KEY, nodeno INTEGER);"
-"CREATE TABLE \"%w\".\"%w_parent\"(nodeno INTEGER PRIMARY KEY, parentnode INTEGER);"
+"CREATE TABLE \"%w\".\"%w_parent\"(nodeno INTEGER PRIMARY KEY,"
+ " parentnode INTEGER);"
"INSERT INTO '%q'.'%q_node' VALUES(1, zeroblob(%d))",
zDb, zPrefix, zDb, zPrefix, zDb, zPrefix, zDb, zPrefix, pRtree->iNodeSize
);
@@ -145430,6 +147881,8 @@ static int rtreeInit(
if( rc==SQLITE_OK ){
*ppVtab = (sqlite3_vtab *)pRtree;
}else{
+ assert( *ppVtab==0 );
+ assert( pRtree->nBusy==1 );
rtreeRelease(pRtree);
}
return rc;
@@ -145440,10 +147893,10 @@ static int rtreeInit(
** Implementation of a scalar function that decodes r-tree nodes to
** human readable strings. This can be used for debugging and analysis.
**
-** The scalar function takes two arguments, a blob of data containing
-** an r-tree node, and the number of dimensions the r-tree indexes.
-** For a two-dimensional r-tree structure called "rt", to deserialize
-** all nodes, a statement like:
+** The scalar function takes two arguments: (1) the number of dimensions
+** to the rtree (between 1 and 5, inclusive) and (2) a blob of data containing
+** an r-tree node. For a two-dimensional r-tree structure called "rt", to
+** deserialize all nodes, a statement like:
**
** SELECT rtreenode(2, data) FROM rt_node;
**
@@ -145476,7 +147929,7 @@ static void rtreenode(sqlite3_context *ctx, int nArg, sqlite3_value **apArg){
nCell = (int)strlen(zCell);
for(jj=0; jj<tree.nDim*2; jj++){
#ifndef SQLITE_RTREE_INT_ONLY
- sqlite3_snprintf(512-nCell,&zCell[nCell], " %f",
+ sqlite3_snprintf(512-nCell,&zCell[nCell], " %g",
(double)cell.aCoord[jj].f);
#else
sqlite3_snprintf(512-nCell,&zCell[nCell], " %d",
@@ -145497,6 +147950,15 @@ static void rtreenode(sqlite3_context *ctx, int nArg, sqlite3_value **apArg){
sqlite3_result_text(ctx, zText, -1, sqlite3_free);
}
+/* This routine implements an SQL function that returns the "depth" parameter
+** from the front of a blob that is an r-tree node. For example:
+**
+** SELECT rtreedepth(data) FROM rt_node WHERE nodeno=1;
+**
+** The depth value is 0 for all nodes other than the root node, and the root
+** node always has nodeno=1, so the example above is the primary use for this
+** routine. This routine is intended for testing and analysis only.
+*/
static void rtreedepth(sqlite3_context *ctx, int nArg, sqlite3_value **apArg){
UNUSED_PARAMETER(nArg);
if( sqlite3_value_type(apArg[0])!=SQLITE_BLOB
@@ -145539,22 +148001,31 @@ SQLITE_PRIVATE int sqlite3RtreeInit(sqlite3 *db){
}
/*
-** A version of sqlite3_free() that can be used as a callback. This is used
-** in two places - as the destructor for the blob value returned by the
-** invocation of a geometry function, and as the destructor for the geometry
-** functions themselves.
+** This routine deletes the RtreeGeomCallback object that was attached
+** one of the SQL functions create by sqlite3_rtree_geometry_callback()
+** or sqlite3_rtree_query_callback(). In other words, this routine is the
+** destructor for an RtreeGeomCallback objecct. This routine is called when
+** the corresponding SQL function is deleted.
*/
-static void doSqlite3Free(void *p){
+static void rtreeFreeCallback(void *p){
+ RtreeGeomCallback *pInfo = (RtreeGeomCallback*)p;
+ if( pInfo->xDestructor ) pInfo->xDestructor(pInfo->pContext);
sqlite3_free(p);
}
/*
-** Each call to sqlite3_rtree_geometry_callback() creates an ordinary SQLite
-** scalar user function. This C function is the callback used for all such
-** registered SQL functions.
+** Each call to sqlite3_rtree_geometry_callback() or
+** sqlite3_rtree_query_callback() creates an ordinary SQLite
+** scalar function that is implemented by this routine.
**
-** The scalar user functions return a blob that is interpreted by r-tree
-** table MATCH operators.
+** All this function does is construct an RtreeMatchArg object that
+** contains the geometry-checking callback routines and a list of
+** parameters to this function, then return that RtreeMatchArg object
+** as a BLOB.
+**
+** The R-Tree MATCH operator will read the returned BLOB, deserialize
+** the RtreeMatchArg object, and use the RtreeMatchArg object to figure
+** out which elements of the R-Tree should be returned by the query.
*/
static void geomCallback(sqlite3_context *ctx, int nArg, sqlite3_value **aArg){
RtreeGeomCallback *pGeomCtx = (RtreeGeomCallback *)sqlite3_user_data(ctx);
@@ -145568,8 +148039,7 @@ static void geomCallback(sqlite3_context *ctx, int nArg, sqlite3_value **aArg){
}else{
int i;
pBlob->magic = RTREE_GEOMETRY_MAGIC;
- pBlob->xGeom = pGeomCtx->xGeom;
- pBlob->pContext = pGeomCtx->pContext;
+ pBlob->cb = pGeomCtx[0];
pBlob->nParam = nArg;
for(i=0; i<nArg; i++){
#ifdef SQLITE_RTREE_INT_ONLY
@@ -145578,7 +148048,7 @@ static void geomCallback(sqlite3_context *ctx, int nArg, sqlite3_value **aArg){
pBlob->aParam[i] = sqlite3_value_double(aArg[i]);
#endif
}
- sqlite3_result_blob(ctx, pBlob, nBlob, doSqlite3Free);
+ sqlite3_result_blob(ctx, pBlob, nBlob, sqlite3_free);
}
}
@@ -145586,10 +148056,10 @@ static void geomCallback(sqlite3_context *ctx, int nArg, sqlite3_value **aArg){
** Register a new geometry function for use with the r-tree MATCH operator.
*/
SQLITE_API int sqlite3_rtree_geometry_callback(
- sqlite3 *db,
- const char *zGeom,
- int (*xGeom)(sqlite3_rtree_geometry *, int, RtreeDValue *, int *),
- void *pContext
+ sqlite3 *db, /* Register SQL function on this connection */
+ const char *zGeom, /* Name of the new SQL function */
+ int (*xGeom)(sqlite3_rtree_geometry*,int,RtreeDValue*,int*), /* Callback */
+ void *pContext /* Extra data associated with the callback */
){
RtreeGeomCallback *pGeomCtx; /* Context object for new user-function */
@@ -145597,12 +148067,36 @@ SQLITE_API int sqlite3_rtree_geometry_callback(
pGeomCtx = (RtreeGeomCallback *)sqlite3_malloc(sizeof(RtreeGeomCallback));
if( !pGeomCtx ) return SQLITE_NOMEM;
pGeomCtx->xGeom = xGeom;
+ pGeomCtx->xQueryFunc = 0;
+ pGeomCtx->xDestructor = 0;
pGeomCtx->pContext = pContext;
-
- /* Create the new user-function. Register a destructor function to delete
- ** the context object when it is no longer required. */
return sqlite3_create_function_v2(db, zGeom, -1, SQLITE_ANY,
- (void *)pGeomCtx, geomCallback, 0, 0, doSqlite3Free
+ (void *)pGeomCtx, geomCallback, 0, 0, rtreeFreeCallback
+ );
+}
+
+/*
+** Register a new 2nd-generation geometry function for use with the
+** r-tree MATCH operator.
+*/
+SQLITE_API int sqlite3_rtree_query_callback(
+ sqlite3 *db, /* Register SQL function on this connection */
+ const char *zQueryFunc, /* Name of new SQL function */
+ int (*xQueryFunc)(sqlite3_rtree_query_info*), /* Callback */
+ void *pContext, /* Extra data passed into the callback */
+ void (*xDestructor)(void*) /* Destructor for the extra data */
+){
+ RtreeGeomCallback *pGeomCtx; /* Context object for new user-function */
+
+ /* Allocate and populate the context object. */
+ pGeomCtx = (RtreeGeomCallback *)sqlite3_malloc(sizeof(RtreeGeomCallback));
+ if( !pGeomCtx ) return SQLITE_NOMEM;
+ pGeomCtx->xGeom = 0;
+ pGeomCtx->xQueryFunc = xQueryFunc;
+ pGeomCtx->xDestructor = xDestructor;
+ pGeomCtx->pContext = pContext;
+ return sqlite3_create_function_v2(db, zQueryFunc, -1, SQLITE_ANY,
+ (void *)pGeomCtx, geomCallback, 0, 0, rtreeFreeCallback
);
}
diff --git a/src/3rdparty/sqlite/sqlite3.h b/src/3rdparty/sqlite/sqlite3.h
index 0884ebad0e..9879f80d40 100644
--- a/src/3rdparty/sqlite/sqlite3.h
+++ b/src/3rdparty/sqlite/sqlite3.h
@@ -107,9 +107,9 @@ extern "C" {
** [sqlite3_libversion_number()], [sqlite3_sourceid()],
** [sqlite_version()] and [sqlite_source_id()].
*/
-#define SQLITE_VERSION "3.8.4.3"
-#define SQLITE_VERSION_NUMBER 3008004
-#define SQLITE_SOURCE_ID "2014-04-03 16:53:12 a611fa96c4a848614efe899130359c9f6fb889c3"
+#define SQLITE_VERSION "3.8.6"
+#define SQLITE_VERSION_NUMBER 3008006
+#define SQLITE_SOURCE_ID "2014-08-15 11:46:33 9491ba7d738528f168657adb43a198238abde19e"
/*
** CAPI3REF: Run-Time Library Version Numbers
@@ -269,7 +269,7 @@ typedef sqlite_uint64 sqlite3_uint64;
**
** ^The sqlite3_close() and sqlite3_close_v2() routines are destructors
** for the [sqlite3] object.
-** ^Calls to sqlite3_close() and sqlite3_close_v2() return SQLITE_OK if
+** ^Calls to sqlite3_close() and sqlite3_close_v2() return [SQLITE_OK] if
** the [sqlite3] object is successfully destroyed and all associated
** resources are deallocated.
**
@@ -277,7 +277,7 @@ typedef sqlite_uint64 sqlite3_uint64;
** statements or unfinished sqlite3_backup objects then sqlite3_close()
** will leave the database connection open and return [SQLITE_BUSY].
** ^If sqlite3_close_v2() is called with unfinalized prepared statements
-** and unfinished sqlite3_backups, then the database connection becomes
+** and/or unfinished sqlite3_backups, then the database connection becomes
** an unusable "zombie" which will automatically be deallocated when the
** last prepared statement is finalized or the last sqlite3_backup is
** finished. The sqlite3_close_v2() interface is intended for use with
@@ -290,7 +290,7 @@ typedef sqlite_uint64 sqlite3_uint64;
** with the [sqlite3] object prior to attempting to close the object. ^If
** sqlite3_close_v2() is called on a [database connection] that still has
** outstanding [prepared statements], [BLOB handles], and/or
-** [sqlite3_backup] objects then it returns SQLITE_OK but the deallocation
+** [sqlite3_backup] objects then it returns [SQLITE_OK] and the deallocation
** of resources is deferred until all [prepared statements], [BLOB handles],
** and [sqlite3_backup] objects are also destroyed.
**
@@ -386,16 +386,14 @@ SQLITE_API int sqlite3_exec(
/*
** CAPI3REF: Result Codes
-** KEYWORDS: SQLITE_OK {error code} {error codes}
-** KEYWORDS: {result code} {result codes}
+** KEYWORDS: {result code definitions}
**
** Many SQLite functions return an integer result code from the set shown
** here in order to indicate success or failure.
**
** New error codes may be added in future versions of SQLite.
**
-** See also: [SQLITE_IOERR_READ | extended result codes],
-** [sqlite3_vtab_on_conflict()] [SQLITE_ROLLBACK | result codes].
+** See also: [extended result code definitions]
*/
#define SQLITE_OK 0 /* Successful result */
/* beginning-of-error-codes */
@@ -433,26 +431,19 @@ SQLITE_API int sqlite3_exec(
/*
** CAPI3REF: Extended Result Codes
-** KEYWORDS: {extended error code} {extended error codes}
-** KEYWORDS: {extended result code} {extended result codes}
+** KEYWORDS: {extended result code definitions}
**
-** In its default configuration, SQLite API routines return one of 26 integer
-** [SQLITE_OK | result codes]. However, experience has shown that many of
+** In its default configuration, SQLite API routines return one of 30 integer
+** [result codes]. However, experience has shown that many of
** these result codes are too coarse-grained. They do not provide as
** much information about problems as programmers might like. In an effort to
** address this, newer versions of SQLite (version 3.3.8 and later) include
** support for additional result codes that provide more detailed information
-** about errors. The extended result codes are enabled or disabled
+** about errors. These [extended result codes] are enabled or disabled
** on a per database connection basis using the
-** [sqlite3_extended_result_codes()] API.
-**
-** Some of the available extended result codes are listed here.
-** One may expect the number of extended result codes will increase
-** over time. Software that uses extended result codes should expect
-** to see new result codes in future releases of SQLite.
-**
-** The SQLITE_OK result code will never be extended. It will always
-** be exactly zero.
+** [sqlite3_extended_result_codes()] API. Or, the extended code for
+** the most recent error can be obtained using
+** [sqlite3_extended_errcode()].
*/
#define SQLITE_IOERR_READ (SQLITE_IOERR | (1<<8))
#define SQLITE_IOERR_SHORT_READ (SQLITE_IOERR | (2<<8))
@@ -560,7 +551,10 @@ SQLITE_API int sqlite3_exec(
** file that were written at the application level might have changed
** and that adjacent bytes, even bytes within the same sector are
** guaranteed to be unchanged. The SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN
-** flag indicate that a file cannot be deleted when open.
+** flag indicate that a file cannot be deleted when open. The
+** SQLITE_IOCAP_IMMUTABLE flag indicates that the file is on
+** read-only media and cannot be changed even by processes with
+** elevated privileges.
*/
#define SQLITE_IOCAP_ATOMIC 0x00000001
#define SQLITE_IOCAP_ATOMIC512 0x00000002
@@ -575,6 +569,7 @@ SQLITE_API int sqlite3_exec(
#define SQLITE_IOCAP_SEQUENTIAL 0x00000400
#define SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN 0x00000800
#define SQLITE_IOCAP_POWERSAFE_OVERWRITE 0x00001000
+#define SQLITE_IOCAP_IMMUTABLE 0x00002000
/*
** CAPI3REF: File Locking Levels
@@ -681,7 +676,7 @@ struct sqlite3_file {
** locking strategy (for example to use dot-file locks), to inquire
** about the status of a lock, or to break stale locks. The SQLite
** core reserves all opcodes less than 100 for its own use.
-** A [SQLITE_FCNTL_LOCKSTATE | list of opcodes] less than 100 is available.
+** A [file control opcodes | list of opcodes] less than 100 is available.
** Applications that define a custom xFileControl method should use opcodes
** greater than 100 to avoid conflicts. VFS implementations should
** return [SQLITE_NOTFOUND] for file control opcodes that they do not
@@ -754,6 +749,7 @@ struct sqlite3_io_methods {
/*
** CAPI3REF: Standard File Control Opcodes
+** KEYWORDS: {file control opcodes} {file control opcode}
**
** These integer constants are opcodes for the xFileControl method
** of the [sqlite3_io_methods] object and for the [sqlite3_file_control()]
@@ -943,6 +939,12 @@ struct sqlite3_io_methods {
** on whether or not the file has been renamed, moved, or deleted since it
** was first opened.
**
+** <li>[[SQLITE_FCNTL_WIN32_SET_HANDLE]]
+** The [SQLITE_FCNTL_WIN32_SET_HANDLE] opcode is used for debugging. This
+** opcode causes the xFileControl method to swap the file handle with the one
+** pointed to by the pArg argument. This capability is used during testing
+** and only needs to be supported when SQLITE_TEST is defined.
+**
** </ul>
*/
#define SQLITE_FCNTL_LOCKSTATE 1
@@ -966,6 +968,7 @@ struct sqlite3_io_methods {
#define SQLITE_FCNTL_HAS_MOVED 20
#define SQLITE_FCNTL_SYNC 21
#define SQLITE_FCNTL_COMMIT_PHASETWO 22
+#define SQLITE_FCNTL_WIN32_SET_HANDLE 23
/*
** CAPI3REF: Mutex Handle
@@ -2026,27 +2029,33 @@ SQLITE_API int sqlite3_complete16(const void *sql);
/*
** CAPI3REF: Register A Callback To Handle SQLITE_BUSY Errors
**
-** ^This routine sets a callback function that might be invoked whenever
-** an attempt is made to open a database table that another thread
-** or process has locked.
+** ^The sqlite3_busy_handler(D,X,P) routine sets a callback function X
+** that might be invoked with argument P whenever
+** an attempt is made to access a database table associated with
+** [database connection] D when another thread
+** or process has the table locked.
+** The sqlite3_busy_handler() interface is used to implement
+** [sqlite3_busy_timeout()] and [PRAGMA busy_timeout].
**
-** ^If the busy callback is NULL, then [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED]
+** ^If the busy callback is NULL, then [SQLITE_BUSY]
** is returned immediately upon encountering the lock. ^If the busy callback
** is not NULL, then the callback might be invoked with two arguments.
**
** ^The first argument to the busy handler is a copy of the void* pointer which
** is the third argument to sqlite3_busy_handler(). ^The second argument to
** the busy handler callback is the number of times that the busy handler has
-** been invoked for this locking event. ^If the
+** been invoked for the same locking event. ^If the
** busy callback returns 0, then no additional attempts are made to
-** access the database and [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] is returned.
+** access the database and [SQLITE_BUSY] is returned
+** to the application.
** ^If the callback returns non-zero, then another attempt
-** is made to open the database for reading and the cycle repeats.
+** is made to access the database and the cycle repeats.
**
** The presence of a busy handler does not guarantee that it will be invoked
** when there is lock contention. ^If SQLite determines that invoking the busy
** handler could result in a deadlock, it will go ahead and return [SQLITE_BUSY]
-** or [SQLITE_IOERR_BLOCKED] instead of invoking the busy handler.
+** to the application instead of invoking the
+** busy handler.
** Consider a scenario where one process is holding a read lock that
** it is trying to promote to a reserved lock and
** a second process is holding a reserved lock that it is trying
@@ -2060,28 +2069,15 @@ SQLITE_API int sqlite3_complete16(const void *sql);
**
** ^The default busy callback is NULL.
**
-** ^The [SQLITE_BUSY] error is converted to [SQLITE_IOERR_BLOCKED]
-** when SQLite is in the middle of a large transaction where all the
-** changes will not fit into the in-memory cache. SQLite will
-** already hold a RESERVED lock on the database file, but it needs
-** to promote this lock to EXCLUSIVE so that it can spill cache
-** pages into the database file without harm to concurrent
-** readers. ^If it is unable to promote the lock, then the in-memory
-** cache will be left in an inconsistent state and so the error
-** code is promoted from the relatively benign [SQLITE_BUSY] to
-** the more severe [SQLITE_IOERR_BLOCKED]. ^This error code promotion
-** forces an automatic rollback of the changes. See the
-** <a href="/cvstrac/wiki?p=CorruptionFollowingBusyError">
-** CorruptionFollowingBusyError</a> wiki page for a discussion of why
-** this is important.
-**
** ^(There can only be a single busy handler defined for each
** [database connection]. Setting a new busy handler clears any
** previously set handler.)^ ^Note that calling [sqlite3_busy_timeout()]
-** will also set or clear the busy handler.
+** or evaluating [PRAGMA busy_timeout=N] will change the
+** busy handler and thus clear any previously set busy handler.
**
** The busy callback should not take any actions which modify the
-** database connection that invoked the busy handler. Any such actions
+** database connection that invoked the busy handler. In other words,
+** the busy handler is not reentrant. Any such actions
** result in undefined behavior.
**
** A busy handler must not close the database connection
@@ -2097,7 +2093,7 @@ SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*);
** will sleep multiple times until at least "ms" milliseconds of sleeping
** have accumulated. ^After at least "ms" milliseconds of sleeping,
** the handler returns 0 which causes [sqlite3_step()] to return
-** [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED].
+** [SQLITE_BUSY].
**
** ^Calling this routine with an argument less than or equal to zero
** turns off all busy handlers.
@@ -2106,6 +2102,8 @@ SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*);
** [database connection] any any given moment. If another busy handler
** was defined (using [sqlite3_busy_handler()]) prior to calling
** this routine, that other busy handler is cleared.)^
+**
+** See also: [PRAGMA busy_timeout]
*/
SQLITE_API int sqlite3_busy_timeout(sqlite3*, int ms);
@@ -2507,8 +2505,8 @@ SQLITE_API int sqlite3_set_authorizer(
** [sqlite3_set_authorizer | authorizer documentation] for additional
** information.
**
-** Note that SQLITE_IGNORE is also used as a [SQLITE_ROLLBACK | return code]
-** from the [sqlite3_vtab_on_conflict()] interface.
+** Note that SQLITE_IGNORE is also used as a [conflict resolution mode]
+** returned from the [sqlite3_vtab_on_conflict()] interface.
*/
#define SQLITE_DENY 1 /* Abort the SQL statement with an error */
#define SQLITE_IGNORE 2 /* Don't allow access, but don't generate an error */
@@ -2779,6 +2777,30 @@ SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*);
** ^If sqlite3_open_v2() is used and the "cache" parameter is present in
** a URI filename, its value overrides any behavior requested by setting
** SQLITE_OPEN_PRIVATECACHE or SQLITE_OPEN_SHAREDCACHE flag.
+**
+** <li> <b>psow</b>: ^The psow parameter may be "true" (or "on" or "yes" or
+** "1") or "false" (or "off" or "no" or "0") to indicate that the
+** [powersafe overwrite] property does or does not apply to the
+** storage media on which the database file resides. ^The psow query
+** parameter only works for the built-in unix and Windows VFSes.
+**
+** <li> <b>nolock</b>: ^The nolock parameter is a boolean query parameter
+** which if set disables file locking in rollback journal modes. This
+** is useful for accessing a database on a filesystem that does not
+** support locking. Caution: Database corruption might result if two
+** or more processes write to the same database and any one of those
+** processes uses nolock=1.
+**
+** <li> <b>immutable</b>: ^The immutable parameter is a boolean query
+** parameter that indicates that the database file is stored on
+** read-only media. ^When immutable is set, SQLite assumes that the
+** database file cannot be changed, even by a process with higher
+** privilege, and so the database is opened read-only and all locking
+** and change detection is disabled. Caution: Setting the immutable
+** property on a database file that does in fact change can result
+** in incorrect query results and/or [SQLITE_CORRUPT] errors.
+** See also: [SQLITE_IOCAP_IMMUTABLE].
+**
** </ul>
**
** ^Specifying an unknown parameter in the query component of a URI is not an
@@ -2808,8 +2830,9 @@ SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*);
** Open file "data.db" in the current directory for read-only access.
** Regardless of whether or not shared-cache mode is enabled by
** default, use a private cache.
-** <tr><td> file:/home/fred/data.db?vfs=unix-nolock <td>
-** Open file "/home/fred/data.db". Use the special VFS "unix-nolock".
+** <tr><td> file:/home/fred/data.db?vfs=unix-dotfile <td>
+** Open file "/home/fred/data.db". Use the special VFS "unix-dotfile"
+** that uses dot-files in place of posix advisory locking.
** <tr><td> file:data.db?mode=readonly <td>
** An error. "readonly" is not a valid option for the "mode" parameter.
** </table>
@@ -4670,6 +4693,13 @@ SQLITE_API int sqlite3_sleep(int);
** is a NULL pointer, then SQLite performs a search for an appropriate
** temporary file directory.
**
+** Applications are strongly discouraged from using this global variable.
+** It is required to set a temporary folder on Windows Runtime (WinRT).
+** But for all other platforms, it is highly recommended that applications
+** neither read nor write this variable. This global variable is a relic
+** that exists for backwards compatibility of legacy applications and should
+** be avoided in new projects.
+**
** It is not safe to read or modify this variable in more than one
** thread at a time. It is not safe to read or modify this variable
** if a [database connection] is being used at the same time in a separate
@@ -4688,6 +4718,11 @@ SQLITE_API int sqlite3_sleep(int);
** Hence, if this variable is modified directly, either it should be
** made NULL or made to point to memory obtained from [sqlite3_malloc]
** or else the use of the [temp_store_directory pragma] should be avoided.
+** Except when requested by the [temp_store_directory pragma], SQLite
+** does not free the memory that sqlite3_temp_directory points to. If
+** the application wants that memory to be freed, it must do
+** so itself, taking care to only do so after all [database connection]
+** objects have been destroyed.
**
** <b>Note to Windows Runtime users:</b> The temporary directory must be set
** prior to calling [sqlite3_open] or [sqlite3_open_v2]. Otherwise, various
@@ -5822,10 +5857,12 @@ SQLITE_API int sqlite3_vfs_unregister(sqlite3_vfs*);
** <li> SQLITE_MUTEX_RECURSIVE
** <li> SQLITE_MUTEX_STATIC_MASTER
** <li> SQLITE_MUTEX_STATIC_MEM
-** <li> SQLITE_MUTEX_STATIC_MEM2
+** <li> SQLITE_MUTEX_STATIC_OPEN
** <li> SQLITE_MUTEX_STATIC_PRNG
** <li> SQLITE_MUTEX_STATIC_LRU
-** <li> SQLITE_MUTEX_STATIC_LRU2
+** <li> SQLITE_MUTEX_STATIC_PMEM
+** <li> SQLITE_MUTEX_STATIC_APP1
+** <li> SQLITE_MUTEX_STATIC_APP2
** </ul>)^
**
** ^The first two constants (SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE)
@@ -6029,6 +6066,9 @@ SQLITE_API int sqlite3_mutex_notheld(sqlite3_mutex*);
#define SQLITE_MUTEX_STATIC_LRU 6 /* lru page list */
#define SQLITE_MUTEX_STATIC_LRU2 7 /* NOT USED */
#define SQLITE_MUTEX_STATIC_PMEM 7 /* sqlite3PageMalloc() */
+#define SQLITE_MUTEX_STATIC_APP1 8 /* For use by application */
+#define SQLITE_MUTEX_STATIC_APP2 9 /* For use by application */
+#define SQLITE_MUTEX_STATIC_APP3 10 /* For use by application */
/*
** CAPI3REF: Retrieve the mutex for a database connection
@@ -6123,7 +6163,9 @@ SQLITE_API int sqlite3_test_control(int op, ...);
#define SQLITE_TESTCTRL_EXPLAIN_STMT 19
#define SQLITE_TESTCTRL_NEVER_CORRUPT 20
#define SQLITE_TESTCTRL_VDBE_COVERAGE 21
-#define SQLITE_TESTCTRL_LAST 21
+#define SQLITE_TESTCTRL_BYTEORDER 22
+#define SQLITE_TESTCTRL_ISINIT 23
+#define SQLITE_TESTCTRL_LAST 23
/*
** CAPI3REF: SQLite Runtime Status
@@ -7107,6 +7149,9 @@ SQLITE_API void *sqlite3_wal_hook(
** ^The [wal_autocheckpoint pragma] can be used to invoke this interface
** from SQL.
**
+** ^Checkpoints initiated by this mechanism are
+** [sqlite3_wal_checkpoint_v2|PASSIVE].
+**
** ^Every new [database connection] defaults to having the auto-checkpoint
** enabled with a threshold of 1000 or [SQLITE_DEFAULT_WAL_AUTOCHECKPOINT]
** pages. The use of this interface
@@ -7123,6 +7168,10 @@ SQLITE_API int sqlite3_wal_autocheckpoint(sqlite3 *db, int N);
** empty string, then a checkpoint is run on all databases of
** connection D. ^If the database connection D is not in
** [WAL | write-ahead log mode] then this interface is a harmless no-op.
+** ^The [sqlite3_wal_checkpoint(D,X)] interface initiates a
+** [sqlite3_wal_checkpoint_v2|PASSIVE] checkpoint.
+** Use the [sqlite3_wal_checkpoint_v2()] interface to get a FULL
+** or RESET checkpoint.
**
** ^The [wal_checkpoint pragma] can be used to invoke this interface
** from SQL. ^The [sqlite3_wal_autocheckpoint()] interface and the
@@ -7145,10 +7194,12 @@ SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb);
** Checkpoint as many frames as possible without waiting for any database
** readers or writers to finish. Sync the db file if all frames in the log
** are checkpointed. This mode is the same as calling
-** sqlite3_wal_checkpoint(). The busy-handler callback is never invoked.
+** sqlite3_wal_checkpoint(). The [sqlite3_busy_handler|busy-handler callback]
+** is never invoked.
**
** <dt>SQLITE_CHECKPOINT_FULL<dd>
-** This mode blocks (calls the busy-handler callback) until there is no
+** This mode blocks (it invokes the
+** [sqlite3_busy_handler|busy-handler callback]) until there is no
** database writer and all readers are reading from the most recent database
** snapshot. It then checkpoints all frames in the log file and syncs the
** database file. This call blocks database writers while it is running,
@@ -7156,7 +7207,8 @@ SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb);
**
** <dt>SQLITE_CHECKPOINT_RESTART<dd>
** This mode works the same way as SQLITE_CHECKPOINT_FULL, except after
-** checkpointing the log file it blocks (calls the busy-handler callback)
+** checkpointing the log file it blocks (calls the
+** [sqlite3_busy_handler|busy-handler callback])
** until all readers are reading from the database file only. This ensures
** that the next client to write to the database file restarts the log file
** from the beginning. This call blocks database writers while it is running,
@@ -7294,6 +7346,7 @@ SQLITE_API int sqlite3_vtab_on_conflict(sqlite3 *);
/*
** CAPI3REF: Conflict resolution modes
+** KEYWORDS: {conflict resolution mode}
**
** These constants are returned by [sqlite3_vtab_on_conflict()] to
** inform a [virtual table] implementation what the [ON CONFLICT] mode
@@ -7346,6 +7399,16 @@ extern "C" {
#endif
typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry;
+typedef struct sqlite3_rtree_query_info sqlite3_rtree_query_info;
+
+/* The double-precision datatype used by RTree depends on the
+** SQLITE_RTREE_INT_ONLY compile-time option.
+*/
+#ifdef SQLITE_RTREE_INT_ONLY
+ typedef sqlite3_int64 sqlite3_rtree_dbl;
+#else
+ typedef double sqlite3_rtree_dbl;
+#endif
/*
** Register a geometry callback named zGeom that can be used as part of an
@@ -7356,11 +7419,7 @@ typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry;
SQLITE_API int sqlite3_rtree_geometry_callback(
sqlite3 *db,
const char *zGeom,
-#ifdef SQLITE_RTREE_INT_ONLY
- int (*xGeom)(sqlite3_rtree_geometry*, int n, sqlite3_int64 *a, int *pRes),
-#else
- int (*xGeom)(sqlite3_rtree_geometry*, int n, double *a, int *pRes),
-#endif
+ int (*xGeom)(sqlite3_rtree_geometry*, int, sqlite3_rtree_dbl*,int*),
void *pContext
);
@@ -7372,11 +7431,60 @@ SQLITE_API int sqlite3_rtree_geometry_callback(
struct sqlite3_rtree_geometry {
void *pContext; /* Copy of pContext passed to s_r_g_c() */
int nParam; /* Size of array aParam[] */
- double *aParam; /* Parameters passed to SQL geom function */
+ sqlite3_rtree_dbl *aParam; /* Parameters passed to SQL geom function */
void *pUser; /* Callback implementation user data */
void (*xDelUser)(void *); /* Called by SQLite to clean up pUser */
};
+/*
+** Register a 2nd-generation geometry callback named zScore that can be
+** used as part of an R-Tree geometry query as follows:
+**
+** SELECT ... FROM <rtree> WHERE <rtree col> MATCH $zQueryFunc(... params ...)
+*/
+SQLITE_API int sqlite3_rtree_query_callback(
+ sqlite3 *db,
+ const char *zQueryFunc,
+ int (*xQueryFunc)(sqlite3_rtree_query_info*),
+ void *pContext,
+ void (*xDestructor)(void*)
+);
+
+
+/*
+** A pointer to a structure of the following type is passed as the
+** argument to scored geometry callback registered using
+** sqlite3_rtree_query_callback().
+**
+** Note that the first 5 fields of this structure are identical to
+** sqlite3_rtree_geometry. This structure is a subclass of
+** sqlite3_rtree_geometry.
+*/
+struct sqlite3_rtree_query_info {
+ void *pContext; /* pContext from when function registered */
+ int nParam; /* Number of function parameters */
+ sqlite3_rtree_dbl *aParam; /* value of function parameters */
+ void *pUser; /* callback can use this, if desired */
+ void (*xDelUser)(void*); /* function to free pUser */
+ sqlite3_rtree_dbl *aCoord; /* Coordinates of node or entry to check */
+ unsigned int *anQueue; /* Number of pending entries in the queue */
+ int nCoord; /* Number of coordinates */
+ int iLevel; /* Level of current node or entry */
+ int mxLevel; /* The largest iLevel value in the tree */
+ sqlite3_int64 iRowid; /* Rowid for current entry */
+ sqlite3_rtree_dbl rParentScore; /* Score of parent node */
+ int eParentWithin; /* Visibility of parent node */
+ int eWithin; /* OUT: Visiblity */
+ sqlite3_rtree_dbl rScore; /* OUT: Write the score here */
+};
+
+/*
+** Allowed values for sqlite3_rtree_query.eWithin and .eParentWithin.
+*/
+#define NOT_WITHIN 0 /* Object completely outside of query region */
+#define PARTLY_WITHIN 1 /* Object partially overlaps query region */
+#define FULLY_WITHIN 2 /* Object fully contained within query region */
+
#ifdef __cplusplus
} /* end of the 'extern "C"' block */