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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
#define LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
#include <cstddef>
#include <cstdint>
namespace rx
{
class MemoryBuffer
{
public:
MemoryBuffer();
~MemoryBuffer();
bool resize(size_t size);
size_t size() const;
bool empty() const { return mSize == 0; }
const uint8_t *data() const;
uint8_t *data();
private:
size_t mSize;
uint8_t *mData;
};
}
#endif // LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H
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