diff options
Diffstat (limited to 'src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch')
-rw-r--r-- | src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch b/src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch deleted file mode 100644 index 2b4938be9b..0000000000 --- a/src/angle/patches/0007-ANGLE-Fix-resizing-of-windows.patch +++ /dev/null @@ -1,48 +0,0 @@ -From f1568e10c2bd46450adebbd838bd32e4833a0a5c Mon Sep 17 00:00:00 2001 -From: Oliver Wolff <oliver.wolff@qt.io> -Date: Wed, 22 Aug 2018 13:32:44 +0200 -Subject: [PATCH 7/8] ANGLE: Fix resizing of windows - -Use the correct height/width values when calculating -the vector for resizing the window content and the -new size as viewport size. - -Task-number: QTBUG-62475 -Change-Id: I33a8dc1379a908e991b04bc31dfc6254a6d005c9 ---- - .../src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 19 +++++++++---------- - 1 file changed, 9 insertions(+), 10 deletions(-) - -diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp -index 05bb5d9863..dcfd06484d 100644 ---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp -+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp -@@ -796,16 +796,15 @@ EGLint SwapChain11::copyOffscreenToBackbuffer(const gl::Context *context, - d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData); - - // Create a quad in homogeneous coordinates -- float x1 = (x / float(mWidth)) * 2.0f - 1.0f; -- float y1 = (y / float(mHeight)) * 2.0f - 1.0f; -- float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f; -- float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f; -- -- float u1 = x / float(mWidth); -- float v1 = y / float(mHeight); -- float u2 = (x + width) / float(mWidth); -- float v2 = (y + height) / float(mHeight); -- -+ float x1 = (x / float(width)) * 2.0f - 1.0f; -+ float y1 = (y / float(height)) * 2.0f - 1.0f; -+ float x2 = ((x + width) / float(width)) * 2.0f - 1.0f; -+ float y2 = ((y + height) / float(height)) * 2.0f - 1.0f; -+ -+ float u1 = x / float(width); -+ float v1 = y / float(height); -+ float u2 = (x + width) / float(width); -+ float v2 = (y + height) / float(height); - // Invert the quad vertices depending on the surface orientation. - if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE) != 0) - { --- -2.15.0.windows.1 - |