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-rw-r--r--src/angle/patches/0008-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch361
1 files changed, 361 insertions, 0 deletions
diff --git a/src/angle/patches/0008-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch b/src/angle/patches/0008-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch
new file mode 100644
index 0000000000..cf383d7106
--- /dev/null
+++ b/src/angle/patches/0008-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch
@@ -0,0 +1,361 @@
+From 333bb863e5c3e04fcc513e4750208fa3742be7a1 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@intopalo.com>
+Date: Sat, 8 Aug 2015 21:42:03 +0300
+Subject: [PATCH 2/4] ANGLE: Use pixel sizes in the XAML swap chain
+
+This is necessary for Qt applications, as they render to GL in physical
+pixels. This is consistent with the CoreWindow swap chain behavior.
+
+This includes a partial revert of "ANGLE: Improve Windows Phone Support"
+as the modifications to SwapChain11 are incompatible with the XAML swap
+chain.
+
+This change only affects Windows Runtime targets.
+
+Change-Id: I401ae81028a9dfdb9da37f51c60844467c476f76
+---
+ .../libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 46 ----------------------
+ .../d3d/d3d11/winrt/CoreWindowNativeWindow.cpp | 21 ----------
+ .../d3d/d3d11/winrt/CoreWindowNativeWindow.h | 4 +-
+ .../d3d/d3d11/winrt/InspectableNativeWindow.cpp | 21 ++++++++++
+ .../d3d/d3d11/winrt/InspectableNativeWindow.h | 10 +++--
+ .../d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp | 30 ++++++++------
+ .../d3d/d3d11/winrt/SwapChainPanelNativeWindow.h | 7 ++--
+ 7 files changed, 49 insertions(+), 90 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+index dc539cf..0af2cf1 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+@@ -154,14 +154,8 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
+ const bool useSharedResource = !mNativeWindow.getNativeWindow() && mRenderer->getShareHandleSupport();
+
+ D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
+-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+- const int textureLength = std::max(backbufferWidth, backbufferHeight);
+- offscreenTextureDesc.Width = textureLength;
+- offscreenTextureDesc.Height = textureLength;
+-#else
+ offscreenTextureDesc.Width = backbufferWidth;
+ offscreenTextureDesc.Height = backbufferHeight;
+-#endif
+ offscreenTextureDesc.Format = backbufferFormatInfo.texFormat;
+ offscreenTextureDesc.MipLevels = 1;
+ offscreenTextureDesc.ArraySize = 1;
+@@ -241,14 +235,8 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
+ if (mDepthBufferFormat != GL_NONE)
+ {
+ D3D11_TEXTURE2D_DESC depthStencilTextureDesc;
+-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+- const int textureLength = std::max(backbufferWidth, backbufferHeight);
+- depthStencilTextureDesc.Width = textureLength;
+- depthStencilTextureDesc.Height = textureLength;
+-#else
+ depthStencilTextureDesc.Width = backbufferWidth;
+ depthStencilTextureDesc.Height = backbufferHeight;
+-#endif
+ depthStencilTextureDesc.Format = depthBufferFormatInfo.texFormat;
+ depthStencilTextureDesc.MipLevels = 1;
+ depthStencilTextureDesc.ArraySize = 1;
+@@ -349,7 +337,6 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
+ return EGL_SUCCESS;
+ }
+
+-#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
+ // Can only call resize if we have already created our swap buffer and resources
+ ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView);
+
+@@ -392,12 +379,6 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
+ }
+
+ return resetOffscreenTexture(backbufferWidth, backbufferHeight);
+-#else
+- // Do nothing on Windows Phone apart from updating the internal buffer/width height
+- mWidth = backbufferWidth;
+- mHeight = backbufferHeight;
+- return EGL_SUCCESS;
+-#endif
+ }
+
+ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swapInterval)
+@@ -552,27 +533,6 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+
+ d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+
+-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+- // Create a quad in homogeneous coordinates
+- float x1 = -1.0f;
+- float y1 = -1.0f;
+- float x2 = 1.0f;
+- float y2 = 1.0f;
+-
+- const float dim = std::max(mWidth, mHeight);
+- float u1 = 0;
+- float v1 = 0;
+- float u2 = float(width) / dim;
+- float v2 = float(height) / dim;
+-
+- const NativeWindow::RotationFlags flags = mNativeWindow.rotationFlags();
+- const bool rotateL = flags == NativeWindow::RotateLeft;
+- const bool rotateR = flags == NativeWindow::RotateRight;
+- d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, rotateL ? u2 : u1, rotateR ? v2 : v1);
+- d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, rotateR ? u2 : u1, rotateL ? v1 : v2);
+- d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1);
+- d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2);
+-#else
+ // Create a quad in homogeneous coordinates
+ float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
+ float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
+@@ -588,7 +548,6 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+ d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v2);
+-#endif
+
+ deviceContext->Unmap(mQuadVB, 0);
+
+@@ -618,13 +577,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+- viewport.Width = (rotateL || rotateR) ? height : width;
+- viewport.Height = (rotateL || rotateR) ? width : height;
+-#else
+ viewport.Width = mWidth;
+ viewport.Height = mHeight;
+-#endif
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
+index fa9a69c..f45a077 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
+@@ -191,25 +191,4 @@ HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWind
+
+ return result;
+ }
+-
+-static float GetLogicalDpi()
+-{
+- ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayProperties;
+- float dpi = 96.0f;
+-
+- if (SUCCEEDED(GetActivationFactory(HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(), displayProperties.GetAddressOf())))
+- {
+- if (SUCCEEDED(displayProperties->get_LogicalDpi(&dpi)))
+- {
+- return dpi;
+- }
+- }
+- return dpi;
+-}
+-
+-long ConvertDipsToPixels(float dips)
+-{
+- static const float dipsPerInch = 96.0f;
+- return lround((dips * GetLogicalDpi() / dipsPerInch));
+-}
+ }
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
+index 59df9d5..87cdfe6 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
+@@ -19,7 +19,6 @@ typedef ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CGraphics__CD
+
+ namespace rx
+ {
+-long ConvertDipsToPixels(float dips);
+
+ class CoreWindowNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<CoreWindowNativeWindow>
+ {
+@@ -64,8 +63,7 @@ class CoreWindowSizeChangedHandler :
+ ABI::Windows::Foundation::Size windowSize;
+ if (SUCCEEDED(sizeChangedEventArgs->get_Size(&windowSize)))
+ {
+- SIZE windowSizeInPixels = { ConvertDipsToPixels(windowSize.Width), ConvertDipsToPixels(windowSize.Height) };
+- host->setNewClientSize(windowSizeInPixels);
++ host->setNewClientSize(windowSize);
+ }
+ }
+
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
+index 2bf48c5..e83f479 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
+@@ -288,4 +288,25 @@ HRESULT GetOptionalSizePropertyValue(const ComPtr<ABI::Windows::Foundation::Coll
+
+ return result;
+ }
++
++static float GetLogicalDpi()
++{
++ ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayProperties;
++ float dpi = 96.0f;
++
++ if (SUCCEEDED(GetActivationFactory(HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(), displayProperties.GetAddressOf())))
++ {
++ if (SUCCEEDED(displayProperties->get_LogicalDpi(&dpi)))
++ {
++ return dpi;
++ }
++ }
++ return dpi;
++}
++
++long ConvertDipsToPixels(float dips)
++{
++ static const float dipsPerInch = 96.0f;
++ return lround((dips * GetLogicalDpi() / dipsPerInch));
++}
+ }
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
+index 575bdf8..f053407 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
+@@ -26,6 +26,8 @@ using namespace ABI::Windows::Foundation::Collections;
+
+ namespace rx
+ {
++long ConvertDipsToPixels(float dips);
++
+ class InspectableNativeWindow
+ {
+ public:
+@@ -45,7 +47,7 @@ class InspectableNativeWindow
+ virtual HRESULT createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain) = 0;
+ virtual bool registerForSizeChangeEvents() = 0;
+ virtual void unregisterForSizeChangeEvents() = 0;
+- virtual HRESULT scaleSwapChain(const SIZE& newSize) { return S_OK; }
++ virtual HRESULT scaleSwapChain(const Size& newSize) { return S_OK; }
+
+ bool getClientRect(RECT *rect)
+ {
+@@ -59,11 +61,11 @@ class InspectableNativeWindow
+ return true;
+ }
+
+- void setNewClientSize(const SIZE &newSize)
++ void setNewClientSize(const Size &newSize)
+ {
+- if (mSupportsSwapChainResize && !mRequiresSwapChainScaling)
++ if (mSupportsSwapChainResize)
+ {
+- mNewClientRect = { 0, 0, newSize.cx, newSize.cy };
++ mNewClientRect = { 0, 0, ConvertDipsToPixels(newSize.Width), ConvertDipsToPixels(newSize.Height) };
+ mClientRectChanged = true;
+ }
+
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
+index 53899db..0b48b54 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
+@@ -66,7 +66,7 @@ bool SwapChainPanelNativeWindow::initialize(EGLNativeWindowType window, IPropert
+ }
+ else
+ {
+- result = GetSwapChainPanelSize(mSwapChainPanel, &mClientRect);
++ result = GetSwapChainPanelSize(mSwapChainPanel, &mClientRect, &mRequiresSwapChainScaling);
+ }
+ }
+
+@@ -139,7 +139,6 @@ HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device, DXGIFa
+
+ ComPtr<IDXGISwapChain1> newSwapChain;
+ ComPtr<ISwapChainPanelNative> swapChainPanelNative;
+- RECT currentPanelSize = {};
+
+ HRESULT result = factory->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
+
+@@ -167,13 +166,13 @@ HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device, DXGIFa
+ // first reading the current size of the swapchain panel, then scaling
+ if (SUCCEEDED(result) && mRequiresSwapChainScaling)
+ {
+- result = GetSwapChainPanelSize(mSwapChainPanel, &currentPanelSize);
+- }
++ ComPtr<ABI::Windows::UI::Xaml::IUIElement> uiElement;
++ result = mSwapChainPanel.As(&uiElement);
++ ASSERT(SUCCEEDED(result));
+
+- // Scale the swapchain to fit inside the contents of the panel.
+- if (SUCCEEDED(result) && mRequiresSwapChainScaling)
+- {
+- SIZE currentSize = { currentPanelSize.right, currentPanelSize.bottom };
++ Size currentSize;
++ result = uiElement->get_RenderSize(&currentSize);
++ ASSERT(SUCCEEDED(result));
+ result = scaleSwapChain(currentSize);
+ }
+
+@@ -190,9 +189,9 @@ HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device, DXGIFa
+ return result;
+ }
+
+-HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const SIZE &newSize)
++HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const Size &newSize)
+ {
+- ABI::Windows::Foundation::Size renderScale = { (float)newSize.cx/(float)mClientRect.right, (float)newSize.cy/(float)mClientRect.bottom };
++ ABI::Windows::Foundation::Size renderScale = { newSize.Width / mNewClientRect.right, newSize.Height / mNewClientRect.bottom };
+ // Setup a scale matrix for the swap chain
+ DXGI_MATRIX_3X2_F scaleMatrix = {};
+ scaleMatrix._11 = renderScale.Width;
+@@ -208,7 +207,7 @@ HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const SIZE &newSize)
+ return result;
+ }
+
+-HRESULT GetSwapChainPanelSize(const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel, RECT *windowSize)
++HRESULT GetSwapChainPanelSize(const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel, RECT *windowSize, bool *scalingActive)
+ {
+ ComPtr<ABI::Windows::UI::Xaml::IUIElement> uiElement;
+ ABI::Windows::Foundation::Size renderSize = { 0, 0 };
+@@ -220,7 +219,14 @@ HRESULT GetSwapChainPanelSize(const ComPtr<ABI::Windows::UI::Xaml::Controls::ISw
+
+ if (SUCCEEDED(result))
+ {
+- *windowSize = { 0, 0, lround(renderSize.Width), lround(renderSize.Height) };
++ long width = ConvertDipsToPixels(renderSize.Width);
++ long height = ConvertDipsToPixels(renderSize.Height);
++ *windowSize = { 0, 0, width, height };
++
++ if (scalingActive)
++ {
++ *scalingActive = width != renderSize.Width || height != renderSize.Height;
++ }
+ }
+
+ return result;
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
+index caf327d..5debd2f 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
+@@ -22,7 +22,7 @@ class SwapChainPanelNativeWindow : public InspectableNativeWindow, public std::e
+ bool registerForSizeChangeEvents();
+ void unregisterForSizeChangeEvents();
+ HRESULT createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain);
+- HRESULT scaleSwapChain(const SIZE &newSize);
++ HRESULT scaleSwapChain(const Size &newSize) override;
+
+ private:
+ ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> mSwapChainPanel;
+@@ -62,8 +62,7 @@ class SwapChainPanelSizeChangedHandler :
+ HRESULT result = sizeChangedEventArgs->get_NewSize(&newSize);
+ if (SUCCEEDED(result))
+ {
+- SIZE windowSize = { lround(newSize.Width), lround(newSize.Height) };
+- host->setNewClientSize(windowSize);
++ host->setNewClientSize(newSize);
+ }
+ }
+
+@@ -74,6 +73,6 @@ class SwapChainPanelSizeChangedHandler :
+ std::weak_ptr<InspectableNativeWindow> mHost;
+ };
+
+-HRESULT GetSwapChainPanelSize(const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel, RECT *windowSize);
++HRESULT GetSwapChainPanelSize(const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel, RECT *windowSize, bool *scalingActive = nullptr);
+ }
+ #endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
+--
+1.9.5.msysgit.1
+